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Against The Wicked City: Underworld
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May feature killer robots.</span></p> </div> </div> </div></div> </div> </div> <div class='header-cap-bottom cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> </header> <div class='tabs-outer'> <div class='tabs-cap-top cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left tabs-fauxborder-left'> <div class='fauxborder-right tabs-fauxborder-right'></div> <div class='region-inner tabs-inner'> <div class='tabs section' id='crosscol' name='Cross-column'><div class='widget PageList' data-version='1' id='PageList1'> <h2>Pages</h2> <div class='widget-content'> <ul> <li> <a href='http://udan-adan.blogspot.com/'>Home</a> </li> <li> <a href='http://udan-adan.blogspot.com/p/against-wicked-city.html'>Against the Wicked City: Collected Information</a> </li> <li> <a href='http://udan-adan.blogspot.com/p/collected-wfrp-posts.html'>Collected WFRP posts</a> </li> </ul> <div class='clear'></div> </div> </div></div> <div class='tabs no-items section' id='crosscol-overflow' name='Cross-Column 2'></div> </div> </div> <div class='tabs-cap-bottom cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <div class='main-outer'> <div class='main-cap-top cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left main-fauxborder-left'> <div class='fauxborder-right main-fauxborder-right'></div> <div class='region-inner main-inner'> <div class='columns fauxcolumns'> <div class='fauxcolumn-outer fauxcolumn-center-outer'> <div class='cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left'> <div class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <div class='fauxcolumn-outer fauxcolumn-left-outer'> <div class='cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left'> <div class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <div class='fauxcolumn-outer fauxcolumn-right-outer'> <div class='cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left'> <div class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <!-- corrects IE6 width calculation --> <div class='columns-inner'> <div class='column-center-outer'> <div class='column-center-inner'> <div class='main section' id='main' name='Main'><div class='widget Blog' data-version='1' id='Blog1'> <div class='blog-posts hfeed'> <div class='status-msg-wrap'> <div class='status-msg-body'> Showing posts with label <b>Underworld</b>. <a href="http://udan-adan.blogspot.com/">Show all posts</a> </div> <div class='status-msg-border'> <div class='status-msg-bg'> <div class='status-msg-hidden'>Showing posts with label <b>Underworld</b>. <a href="http://udan-adan.blogspot.com/">Show all posts</a></div> </div> </div> </div> <div style='clear: both;'></div> <div class="date-outer"> <h2 class='date-header'><span>Tuesday, 28 December 2021</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='https://blogger.googleusercontent.com/img/a/AVvXsEjtEV6CDa35LSGPwMx8pK6J5vx5ramKa7Nd3ZjY7z0WGLQFaNXkTankyqDFR0ixA5dy5Be_nR5xb_jMyme4h-h5B9nN9JdZivJc-iwQe6PJ4KNKyyjph3hZo1u_azBlqK5aB7SWoroV0UbWNuQ0QWlzTa3mvyHOACzyljqrvbMw_jOPa056xBmYUjkV7Q=w211-h264' itemprop='image_url'/> <meta content='392427526916288536' itemprop='blogId'/> <meta content='2496727119823650823' itemprop='postId'/> <a name='2496727119823650823'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://udan-adan.blogspot.com/2021/12/remnants-of-nameless-empire-more.html'>Remnants of the Nameless Empire: more monsters from City of Spires</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-2496727119823650823' itemprop='description articleBody'> <p>More monsters that my players have run into during my current City of Spires campaign. These ones lean further into science fantasy, as one of the key conceits of the campaign is that it's a fantasy setting built on top of the ruins of an SF setting. The deeper you dig the more likely you are to start running into all the malfunctioning cyborgs and radiation zombies left over from previous ages of the world. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjtEV6CDa35LSGPwMx8pK6J5vx5ramKa7Nd3ZjY7z0WGLQFaNXkTankyqDFR0ixA5dy5Be_nR5xb_jMyme4h-h5B9nN9JdZivJc-iwQe6PJ4KNKyyjph3hZo1u_azBlqK5aB7SWoroV0UbWNuQ0QWlzTa3mvyHOACzyljqrvbMw_jOPa056xBmYUjkV7Q=s350" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="350" data-original-width="280" height="264" src="https://blogger.googleusercontent.com/img/a/AVvXsEjtEV6CDa35LSGPwMx8pK6J5vx5ramKa7Nd3ZjY7z0WGLQFaNXkTankyqDFR0ixA5dy5Be_nR5xb_jMyme4h-h5B9nN9JdZivJc-iwQe6PJ4KNKyyjph3hZo1u_azBlqK5aB7SWoroV0UbWNuQ0QWlzTa3mvyHOACzyljqrvbMw_jOPa056xBmYUjkV7Q=w211-h264" width="211" /></a></div><p></p><p><span style="font-family: inherit;"><b>Worm Cultists: </b>AC leather, 1-5 HD, damage by weapon, morale 7.</span></p><p></p><p style="-webkit-text-stroke-width: 0px; color: black; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"></p><p></p><p style="-webkit-text-stroke-width: 0px; color: black; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: left; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px;"><span style="font-family: inherit;">Long ago, the Nameless Empire procured the egg of an alien worm-god for study. At some point after the fall of their empire, this egg hatched, giving birth to the enormous alien monster known as the Great Worm. It remains trapped to this day in the subterranean vault it was originally stored in as an egg, but its dreams and magical radiation are powerful enough to bleed into the world outside.</span></p><p><span style="font-family: inherit;">Worm cultists are those wretched individuals who strayed too close to the Great Worm's prison, and found their minds overwhelmed by the power of its alien dreams. Compelled by its will, they dig themselves as deeply as they can into the rock and earth that entomb it, bathing themselves in the bizarre radiation that it emits until they are utterly changed, body and soul. Their bodies and limbs become slimy and segmented, studded with bristly hairs that allow them to sense vibrations in the earth and air. They can still just about speak, though their voices sound as though they're gargling with slime. At the apex of their transformation they tear out their own eyes, their empty sockets becoming hollow, slime-filled pits in what were once their faces. Mortal sight would only be a distraction from their new senses.</span></p><p><span style="font-family: inherit;">Worm cultists retain human-level in</span>telligence, though the submersion of their minds in the dreams of the Great Worm tends to make them rather unhinged. They are utterly devoted to the Worm, and work tirelessly to free it from its prison. Their boneless bodies can squeeze through any space wide enough for them to get their heads through, and they can tunnel efficiently through soil and dirt. Their bristling hairs allow them to sense motion, making them hard to evade: they can also instinctively sense radiation, including the background radiation found throughout nature, and can recognise different substances from their differing radiation signatures. They are still blind, however, and cannot easily distinguish between e.g. one human and another unless they hear them speak. Drying out is very painful for them, and they take an additional 50% damage from heat- or fire-based attacks. They prefer to remain in cool, wet, dark locations whenever possible.</p><p>All worm cultists double as priests of the Great Worm, and have the spellcasting abilities of a cleric with levels equal to their hit dice. </p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiVIfneI2Xs9xinlNNbfrGkJbtBmoGsDrjgZjmjM8k7sflPFkPLxSP8a3nWerq8LLIip691D_NY2vKq4Vm9EPcztCsNm4t6z5cRGez4poC2Xa1n6LltQ1AfKUGHxt_bWldRoEcxmuY3e-52EN0ECVLgtUEeONHKVp4vWNiHS1TIZs_CThrnNlhueJ38Ww=s921" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="854" data-original-width="921" height="297" src="https://blogger.googleusercontent.com/img/a/AVvXsEiVIfneI2Xs9xinlNNbfrGkJbtBmoGsDrjgZjmjM8k7sflPFkPLxSP8a3nWerq8LLIip691D_NY2vKq4Vm9EPcztCsNm4t6z5cRGez4poC2Xa1n6LltQ1AfKUGHxt_bWldRoEcxmuY3e-52EN0ECVLgtUEeONHKVp4vWNiHS1TIZs_CThrnNlhueJ38Ww=s320" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Image by <a href="https://www.artstation.com/artwork/leto-ii-from-dune">Artur Owsnicki</a>, after an image by <a href="https://www.deviantart.com/gorrem/art/Leto-Atreides-II-God-Emperor-of-Dune-442480774">Devon Cady-Lee</a>.</td></tr></tbody></table><p></p><p><b>Worm Men:</b> AC leather, 2 HD, damage by weapon, morale 6.</p><p>This is what worm cultists eventually degenerate into after soaking up too much magical radiation. Their legs atrophy into vestigial stubs, while their arms warp into long, boneless, wriggling tendrils. Any hint of neck or waist disappears: apart from their arms, they now resemble giant segmented worms with distorted human faces at their apex. Their radiation-fried brains are only semi-intelligent, and they cannot speak. They have the same sensory abilities as worm cultists, and are even more proficient as tunnellers, but lack their spellcasting powers. They usually fight with crude clubs or spears.</p><p>Worm men are hermaphroditic, and are capable of breeding with one another, though their irradiated state means that their fertility is very low. They instinctively obey worm cultists, who use them as warriors, labourers, and guardians.</p><p><b></b></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMRlS2lwyQE8g0hbSc9csmw-J9LSm9f2z_WHSvpELrgKnVH6xg42pVORe-P7wxZcuDGePyXw-iSir1ldJcPkYMKePT1cv8Jjw4s1ZRKC0HkgSK8uefifftfwYReq-39YoMHgwfhvRo_Xff/" style="margin-left: auto; margin-right: auto;"><img alt="" data-original-height="768" data-original-width="768" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMRlS2lwyQE8g0hbSc9csmw-J9LSm9f2z_WHSvpELrgKnVH6xg42pVORe-P7wxZcuDGePyXw-iSir1ldJcPkYMKePT1cv8Jjw4s1ZRKC0HkgSK8uefifftfwYReq-39YoMHgwfhvRo_Xff/" width="240" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Image by <a href="https://www.artstation.com/artwork/VaBXP">Patrick Reinemann</a></td></tr></tbody></table><b><br /></b><p></p><p><b>Zomborgs: </b>AC chain and shield, 3 HD, damage 2d6 (blade hands) or 4d6 (energy blaster), morale N/A.</p><p>Cybernetic zombies built by the Nameless Empire to guard the resting places of its honoured dead. They resemble embalmed corpses held upright by cybernetic skeletons: their right arms terminate in a variety of blades (to allow them to assist with embalming work), while their left hands have been replaced with short range energy blasters. These blasters require three rounds to reload between shots - zomborgs will try to keep their distance while their blasters are reloading, but if their enemies close with them they will fight with their blade-hands, instead.</p><p>Zomborgs sense intruders via motion sensors built into their eye sockets, whose blinking red lights are easily spotted in the darkness of their ruined vaults. They have no other senses, and are oblivious to noises, smells, lights, etc. They have no intelligence beyond their preprogrammed 'guard-hunt-kill' and 'autopsy-embalm-preserve' routines, and are incapable of learning from experience. (My PCs mostly dealt with them by luring them into traps.)</p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-gJF2Iz_z6azDT7PPhW4rpFnTYixOh5K4vjWLuEYPlYuaAzjYy17MCgIzNHfjUn17pbHVn_8TfFeK_EhFfOXa5-k3yse_ZO71NmcI0Prx9RM92TjJ1i8MjSpE0GiztT9mbckkkSCMNiAH/" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="295" data-original-width="236" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-gJF2Iz_z6azDT7PPhW4rpFnTYixOh5K4vjWLuEYPlYuaAzjYy17MCgIzNHfjUn17pbHVn_8TfFeK_EhFfOXa5-k3yse_ZO71NmcI0Prx9RM92TjJ1i8MjSpE0GiztT9mbckkkSCMNiAH/" width="192" /></a></b></div><b><br /></b><p></p><p><b>Stranglers: </b>AC chain, 1 HD, damage 1d4 / 1d4 (2 claws), morale 5.</p><p>These hairless subterranean humanoids are a deliberately devolved caste of engineer-slaves created by the Nameless Empire. Their stature is dwarfish, averaging only 4' high, but their bodies are lithe and muscular and they have freakishly long arms ending in long, clever, multi-jointed fingers. They can see in the dark, and underground they are as agile as monkeys, effortlessly climbing and swinging along walls and ceilings. They are capable of squeezing their bodies through narrow cracks like contortionists, and their nests are usually found in spaces only reachable via fissures so narrow that only they can squeeze through them. They possess only animal-level intelligence, but have an instinctive knack for mechanical labour if commanded to undertake it via the correct machine-noise signals.</p><p>Stranglers get their name from their secondary function, which is to protect the areas they inhabit against intrusions from unauthorised personnel, i.e. anyone without the correct subdermal microchips. When they sense intruders into their ruined underground complexes they will creep stealthily down upon them, aiming to sever ropes, douse lights, and otherwise render their victims blind and vulnerable: then they will leap down upon them in chattering swarms and try to claw and strangle the life from them. If a Strangler hits the same target with both claws in the same round it has its hands wrapped around their throat, and will proceed to throttle them for an automatic 2d4 damage per round in place of its normal attacks until either it is defeated or its victim dies. (Obviously, this special attack only works on enemies who have necks and need to breathe.) They attack only from ambush and in packs, and will retreat if faced with determined opposition. </p><p>Stranglers are usually found in the wreckage of Nameless Empire factories and laboratories, some of which still house semi-functional AIs dozing through the centuries on sleep mode. Explorers who manage to fight their way through the Stranglers and contact such an AI may be able to persuade it to microchip them if they can convince it that they are there on legitimate imperial business, though the AIs may demand that they perform other tasks in return in service of their long-dead empire.</p> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/05387275537008858939' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/05387275537008858939' rel='author' title='author profile'> <span itemprop='name'>Joseph Manola</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://udan-adan.blogspot.com/2021/12/remnants-of-nameless-empire-more.html' itemprop='url'/> <a class='timestamp-link' href='http://udan-adan.blogspot.com/2021/12/remnants-of-nameless-empire-more.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2021-12-28T16:31:00-08:00'>16:31</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://udan-adan.blogspot.com/2021/12/remnants-of-nameless-empire-more.html#comment-form' onclick=''> 5 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-1956681088'> <a href='https://www.blogger.com/post-edit.g?blogID=392427526916288536&postID=2496727119823650823&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2496727119823650823&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2496727119823650823&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2496727119823650823&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2496727119823650823&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2496727119823650823&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='http://udan-adan.blogspot.com/search/label/City%20of%20Spires' rel='tag'>City of Spires</a>, <a href='http://udan-adan.blogspot.com/search/label/Monsters' rel='tag'>Monsters</a>, <a href='http://udan-adan.blogspot.com/search/label/Underworld' rel='tag'>Underworld</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Saturday, 27 February 2021</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwKdVXX3MrVaR6cLGLeYdb6g9eUXysHjfZlazaxwPPZd5nN084Sd5tRmru-QfMsltbtl6EdBLaS3sfKe4Trtw6jPNkhKDrdlhAM_ivLrovtFGpucSRYab4e5yhqizNAWwlC0J31xmdFeRb/w361-h509/uc+map.png' itemprop='image_url'/> <meta content='392427526916288536' itemprop='blogId'/> <meta content='2771886888464860884' itemprop='postId'/> <a name='2771886888464860884'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://udan-adan.blogspot.com/2021/02/the-undercellars-playable-dungeon-for.html'>The Undercellars - a playable dungeon for Patrick's Dungeon Poem challenge</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-2771886888464860884' itemprop='description articleBody'> <p>This is my (characteristically late) contribution to Patrick's <a href="http://falsemachine.blogspot.com/2021/02/dungeon-poem-challenge.html">Dungeon Poem challenge</a>. It's not especially artpunk, but it <i>is </i>functional. Pdf version available <a href="https://drive.google.com/file/d/1BPgT65rGvKhMTQzl2s2aNXh3BC5Q1dqN/view?usp=sharing">here</a>.</p><p></p><p align="center" class="MsoNormal" style="text-align: center;"><b><span lang="EN-GB"><br /></span></b></p><p align="center" class="MsoNormal" style="text-align: center;"><b><span lang="EN-GB">The Undercellars – to be placed beneath the next house your PCs visit the basement of…<o:p></o:p></span></b></p> <p align="center" class="MsoNormal" style="text-align: center;"><b><span lang="EN-GB">(For PCs of levels 2-4)<o:p></o:p></span></b></p> <p align="center" class="MsoNormal" style="text-align: center;"><span lang="EN-GB" style="mso-no-proof: yes;"><v:shapetype coordsize="21600,21600" filled="f" id="_x0000_t75" o:preferrelative="t" o:spt="75" path="m@4@5l@4@11@9@11@9@5xe" stroked="f"> <v:stroke joinstyle="miter"> <v:formulas> <v:f eqn="if lineDrawn pixelLineWidth 0"> <v:f eqn="sum @0 1 0"> <v:f eqn="sum 0 0 @1"> <v:f eqn="prod @2 1 2"> <v:f eqn="prod @3 21600 pixelWidth"> <v:f eqn="prod @3 21600 pixelHeight"> <v:f eqn="sum @0 0 1"> <v:f eqn="prod @6 1 2"> <v:f eqn="prod @7 21600 pixelWidth"> <v:f eqn="sum @8 21600 0"> <v:f eqn="prod @7 21600 pixelHeight"> <v:f eqn="sum @10 21600 0"> </v:f></v:f></v:f></v:f></v:f></v:f></v:f></v:f></v:f></v:f></v:f></v:f></v:formulas> <v:path gradientshapeok="t" o:connecttype="rect" o:extrusionok="f"> <o:lock aspectratio="t" v:ext="edit"> </o:lock></v:path></v:stroke></v:shapetype><v:shape id="Picture_x0020_1" o:spid="_x0000_i1025" style="height: 408.6pt; mso-wrap-style: square; visibility: visible; width: 289.8pt;" type="#_x0000_t75"> <v:imagedata o:title="" src="file:///C:/Users/pc/AppData/Local/Temp/msohtmlclip1/01/clip_image001.png"> </v:imagedata></v:shape></span><span lang="EN-GB"><o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB"></span></b></p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwKdVXX3MrVaR6cLGLeYdb6g9eUXysHjfZlazaxwPPZd5nN084Sd5tRmru-QfMsltbtl6EdBLaS3sfKe4Trtw6jPNkhKDrdlhAM_ivLrovtFGpucSRYab4e5yhqizNAWwlC0J31xmdFeRb/s681/uc+map.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="681" data-original-width="483" height="509" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwKdVXX3MrVaR6cLGLeYdb6g9eUXysHjfZlazaxwPPZd5nN084Sd5tRmru-QfMsltbtl6EdBLaS3sfKe4Trtw6jPNkhKDrdlhAM_ivLrovtFGpucSRYab4e5yhqizNAWwlC0J31xmdFeRb/w361-h509/uc+map.png" width="361" /></a></b></div></div><p></p><p class="MsoNormal"><b><span lang="EN-GB"><br /></span></b></p><p class="MsoNormal"><b><span lang="EN-GB">1: </span></b><span lang="EN-GB">Rotting door in the darkest and least-visited corner of the basement, three-quarters covered in heaps of old junk. Ignored by the current residents, who assume it leads to an old cupboard or something. Crumbling carvings of horned figures and winged animals just visible in the surrounding stonework. Held shut by seven locks, once strong, now rusted almost to nothing. One good kick would smash it wide open.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">On the other side are stone stairs leading steeply downwards and a skeleton in rotted rags, arms desperately outstretched. Ancient scratch-marks show it died clawing frantically at the door.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">2: </span></b><span lang="EN-GB">Six rusted cages along south wall. Five hold ancient skeletons. The door of the sixth hangs open.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">As soon as the PCs enter the room the <b>skeletons</b> animate and begin rattling frantically in their cages, shaking the doors and clacking their jawbones in agitation. (Note that the width of the room means PCs are likely to hear them before they see them.) If their cage locks are smashed they run out of the room, up the stairs, and leave the building via the nearest door or window, attacking anyone who gets in their way. They disintegrate into dust the moment sunlight or moonlight touches their bones. <o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">For each minute the rattling noises continue, or each time a loud noise is made in this room (e.g. a cage door being smashed open), there is a 1-in-10 chance that the beast in <b>3</b> awakes. 1d6 rounds later, it will crash through the door to its chamber and begin hunting the PCs.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">Rusted iron hooks on the north wall hold the rotted remnants of dozens of green robes. The pocket of one holds a silver necklace set with small garnets (120 GP). The eastern wall is carved with a long list of names – several hundred in all, including the ancestors of many prominent local families. Wooden wreckage fills the middle of the room, warped by time and damp. Rusted iron door leads east to <b>3. </b>Gaping, dripping hole leads south to <b>7.<o:p></o:p></b></span></p> <p class="MsoNormal"><b><span lang="EN-GB">3: </span></b><span lang="EN-GB">The iron door that leads into this room is rusted shut. Bashing it open requires a Strength check. Each attempt made has a 1-in-3 chance of awakening the <b>beast</b>.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">At the bottom of the stairs a huge creature lies sleeping, curled up on itself. Resembles an immense horned snake with six clawed legs. A glint of gold can be seen protruding from beneath its bulk: a white gold idol of a bat-like beast (500 GP). The beast can be woken by loud noises, or by taking damage: otherwise it sleeps through virtually anything, including having the idol slipped out from under its coils. <o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">Once it wakes it tracks intruders by scent, patiently pursuing them around the complex. It isn’t fast, but it is very persistent, and once it has cornered someone it will methodically rip and bludgeon at them with its teeth, claws, horns, and sheer scaly mass until they are dead. The only ways to escape are to kill it, to leave via the stairs at <b>1</b>, or to escape along the river. It cannot swim, so if anyone leads it to the river and then swims or boats away from the shore it will abandon the hunt and return to its lair.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">4: </span></b><span lang="EN-GB">Alcove holding heap of rubble that was once a statue. Clawed outstretched hand now the only part still recognisable. Wedged behind it is a rotted corpse in a tattered green robe, with a copper and malachite ring around one finger (25 GP). The present residents of the building above can identify it as having belonged to an eccentric great-aunt who went missing several decades ago. <o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">5: </span></b><span lang="EN-GB">Six stone pillars hung with rusted chains. Ancient bloodstains splatter the floor around each pillar for a range of several feet. Bone slivers wedged between the flagstones. <o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">Clinging onto the ceiling are six black-winged <b>murder-birds, </b>in a state of deep hibernation. They will awaken 1d6 rounds after the PCs enter, and attack anyone not wearing a green robe. If routed they fly off to the river and away, not returning to their roosts until 1d3 days later. The beast from <b>3 </b>will stop and eat the corpses of any dead murder-birds it comes across during its pursuit.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">6: </span></b><span lang="EN-GB">Walls engraved with crude carvings of human figures engaged in improbable-looking sex acts. Floor strewn with rotting pillows and bedding. Rack of cracked white clay pipes in northwest corner, beside a dented copper bowl containing a black tarry sludge, dried-out and unidentifiable. In the northeast corner are broken wine bottles, battered pewter cups, and a still-intact copper flask containing 8 doses of potent laudanum laced with hallucinogenic herbs. (Drinking a dose induces 1d6 hours of deep sleep filled with vivid and disturbing dreams – worth 10 GP per dose to an artist or insomniac. The whole flask at once would suffice to knock out the beast from <b>3, </b>if it could be somehow tricked into swallowing it.) A shelf on the wall holds two silver goblets engraved <i>For the Champions </i>(15 GP each), and a golden chalice engraved <i>For the Queen </i>(160 GP). <o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">At the bottom of the pit to the south lounges <b>Dryden</b>, an immortal violet-skinned youth in tattered orange rags, dozing away the centuries on a pile of rotted silk. His long purple fingernails are still immaculate, even after all these years, and he wears a golden bracelet set with topaz jewels (240 GP) around his left wrist. He is beautiful, flirtatious, sexually omnivorous, and utterly incurious, answering all questions about himself and the complex in the vaguest possible terms. (‘It was built by… people… who’ve been gone for… quite a while?’) He would like the PCs to help him escape, but if they don’t then he won’t push the matter. He can always just sleep until someone else comes along.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">Anyone who comes into skin-to-skin contact with Dryden will feel temporary elation followed by a strange sense of weakness, and will lose 1 HP per hour for the next 1d3 hours. <o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">7: </span></b><span lang="EN-GB">Irregular tunnel, damp and dripping, rocky floor slick and uneven underfoot. Three spindly pale-skinned <b>proto-humans </b>wedged into cracks in the rock, sleeping – they can sleep through all but the loudest noises, but bright light will bring them stretching and blinking from their crevices, long white limbs unfolding themselves from the walls, pale tongues licking across wide mouths full of needle-like teeth. They have no language, but can be placated with offerings of food – otherwise they will attack the plumpest-looking PC, seeking to drag them off into the darkness and drown them in the river before eating them. If routed they flee south and along the river to <b>8 </b>– they are unaffected by the ghosts at <b>10. </b>If the PCs pursue them to <b>8 </b>they will make a final stand and fight to the death. Their crevices contain a haul of old, cracked bones and a rusted dagger with a large pearl set in the pommel (120 GP). <o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">8: </span></b><span lang="EN-GB">Smuggler’s camp. Corroded lanterns, rotted barrels, a crate of packed with bottles of contraband brandy (400 GP, but far too heavy, bulky, and fragile to carry around while adventuring). A rowboat has been pulled up onto the shore here. Its timbers are warped and leaky: it could be used to travel between this location and areas <b>10</b>, <b>12</b> or <b>14</b>, but would undoubtedly sink if used on a longer voyage.<o:p></o:p></span></p> <p class="MsoNormal"><b><span style="mso-ansi-language: EN-US;">9: </span></b><span style="mso-ansi-language: EN-US;">A bare stone span crosses the river, its wooden handrails rotted to nothing. Ancient clawmarks on the stone. An undead smuggler named <b>Redmud Bill</b> crouches on the bridge, clutching his burned-out brass lantern. He wears threadbare work clothes and a jaunty black tricorn with an opal bead at each corner. Will not let anyone pass, threatening to ‘rouse the river’ if anyone tries it. <o:p></o:p></span></p> <p class="MsoNormal"><span style="mso-ansi-language: EN-US;">Bill’s mind is so eroded that all he can remember is that he came here in search of treasure, and he’s meant to wait here and guard the bridge ‘until his mates get back with the loot’. Nothing can induce him to leave his post, but he will permit the PCs to pass if bribed with treasure worth 100 GP or more. If shown the corpse of the smuggler-chief from <b>15, </b>he emits a grief-stricken wail and leaps into the river. He will not resurface.<o:p></o:p></span></p> <p class="MsoNormal"><span style="mso-ansi-language: EN-US;">If the PCs attack or push past him, Bill rips one of the beads from his hat and throw it into the river. Moments later, massive blasts of freezing water mingled with stone and bone start exploding upwards, causing everyone standing on the bridge (including Bill) to save every round or take 1d6 damage and be knocked into the roiling, churning water below. Anyone in the water takes an additional 1d6 damage per round from crushing and drowning, and is permitted a Strength check each round to fight their way onto the shore. (If Bill falls into the river, he takes only half damage and automatically clambers back onto the bridge after one round.) The river remains roused for 1d8 rounds, and then falls quiet, though if Bill is still alive and fighting at this point he’ll throw in a second bead to rouse it again.<o:p></o:p></span></p> <p class="MsoNormal"><span style="mso-ansi-language: EN-US;">PCs who obtain Bill’s hat may find it a useful way of getting rid of the beast from <b>3</b>, as once knocked into the river it will simply thrash around helplessly in the water until it drowns. <o:p></o:p></span></p> <p class="MsoNormal" style="tab-stops: right 6.5in;"><b><span style="mso-ansi-language: EN-US;">10: </span></b><span style="mso-ansi-language: EN-US;">Graveyard. Along the side of the river stands a row of uniform grey headstones marking the graves of illegitimate children, secret spouses, disowned relatives, and murdered rivals, engraved with cryptic symbols meaningful only to the hands that carved them. The ghosts of those buried here are desperate for acknowledgement, but over the centuries their stories have all become jumbled together, an endless tangle of scandals and secrets without beginning or end. Anyone approaching them will find their mind filled with pleading whispers, and must save or stand, transfixed, listening to the stories of the dead until they are physically dragged away. Anyone left among the graves for more than an hour will be possessed by a confused composite ghost, and will flee the scene on an impossible mission to prove that they were covertly murdered by their illegitimate father who was also secretly their wife, or something of the sort. This possession lasts for 1d6 months, or until a <i>Bless </i>spell is cast on them. <o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">11: </span></b><span lang="EN-GB">The river is slow-flowing, icy cold, and deep enough to swim (or drown) in. The riverbed is covered with drifts of ancient bone – several hundred skeletons worth in all. Diving beneath the surface with a waterproof light source (e.g. a <i>Light </i>spell) will reveal light glinting off a suspiciously pristine greataxe still clutched in the hands of a skeleton encased in rusted armour, its copper haft engraved with astrological symbols. This is the axe <i>Starshine, </i>which normally functions as a <i>Greataxe +1, </i>but serves as a <i>Greataxe +4 </i>when wielded in starlight beneath the open sky.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">12: </span></b><span lang="EN-GB">A lone <b>proto-human </b>(as room 7) sits here, singing wordlessly to itself in the dark, casting nets woven from the sinews of strange subterranean beasts. If approached by PCs bearing lights it abandons its nets and dives into the water, swimming rapidly downriver. Its nets are especially effective against winged creatures such as those in <b>5 </b>and <b>15, </b>which if hit with them must save or crash, wings entangled, to the floor. <o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">13:<span style="mso-spacerun: yes;"> </span></span></b><span lang="EN-GB">Tattered parchments nailed to the walls in flapping sheets, bearing mostly-illegible genealogies and family trees stretching back through the centuries. Warped wooden tables heaped with dried-up inkwells and mouldy parchment. Skeleton sprawled on the floor in rotten green robes, its skull staved in by a blow to the back of the head. A wide flight of stairs leads eastward down to <b>14, </b>strewn with the remains of another two hacked-up skeletons in green robes.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">A huge coffer made from beaten black iron stands in south-west corner, packed with centuries worth of accumulated blackmail material: documents bearing witness to false marriages, forged inheritances, land grabs, rigged elections to civic offices, etc, etc. Most are so old as to now be of only historical interest, but a patient sift would yield enough material to ruin 1d6 prominent local families if revealed. All would be willing to kill to prevent this information becoming public.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">14: </span></b><span lang="EN-GB">Three crudely-carven statues of horned figures. Those to the left and right are male. The one in the centre is female. All are enfolded in drapery and depicted reaching outwards with long, clawed hands. Bronze bowls at their feet, stained by centuries of offerings in wine and blood.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">Anyone pouring wine or blood into the bowls before the male figures gains +1 strength permanently, and is filled with belligerent and vengeful urges. If they ever back down from a fight, or fail to avenge a slight or wrong done to them, then the next time they sleep they are tormented in their dreams by terrible horned figures, gain no rest, and suffer 1d6 damage. This curse can only trigger once per day.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">Anyone pouring wine or blood into the bowl before the female figure gains +1 wisdom permanently, and is filled with impulses of pragmatic cruelty. If they ever make a decision that causes material disadvantage to themselves in order to benefit someone to whom they are not directly related by blood, then the next time they sleep they are tormented in their dreams by terrible faceless beings, gain no rest, and suffer -1 to all saves for 7 days. This curse can only trigger once per day, but it does stack with itself, to a potential maximum of -7 to all saves.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">A <i>Bless </i>spell removes both the positive and negative effects of these blessings, but the recipient takes 2d6 damage as the dark forces within them burst bloodily out of their body, leaving gory stigmata. <o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">In the southernmost corner is huddled a skeleton, its once-green robes black with ancient blood. Its bony hands clutch a silver talisman engraved with a horned figure (10 GP).<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">15: </span></b><span lang="EN-GB">Immense vaulted subterranean hall, the product of incalculable labour. Rotting divans litter the floor. Walls engraved with bass reliefs showing robed men prostrating themselves between a horned female figure. Floor strewn with ancient corpses spitted upon one another’s swords, some in the drab clothes of dockworkers, others wearing rotted green robes. Corpse of the smuggler-chief lies at the foot of the stairs to <b>13, </b>rusted cutlass still clutched in one skeletal hand. His leather backpack contains a miscellaneous tangle of looted coins and jewellery worth 370 GP. Before him lies a sundered skeleton in a green robe, a heavy gold chain glinting around its neck (140 GP).<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">In the centre of the room a huge brass brazier hangs suspended from the ceiling on an iron chain, and on this brazier the <b>Winged Guardian </b>– a great leathery bat-like beast with a single huge yellow eye – dozes over the bones of its dead masters. It will not attack PCs who hold up the idol from <b>3: </b>otherwise it launches itself up with an ear-splitting shriek and assails them, buffeting them with its wings while spraying them with the searing, tar-like venom it drools continually from its maw. It will pursue fleeing PCs as far as the river, but not beyond. If routed it flies up to the ceiling and clings to the roof, but if the PCs continue to persecute it with missile fire it flies back down and fights until slain.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">The Winged Guardian and the beast from <b>3 </b>are mortal enemies, and if they ever encounter one another they will fight to the death.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">Three pits in the east lead down to <b>16, </b>coils of rusted chain heaped next to each one. In the south-west corner stands a broken-down divan: a green-robed skeleton sprawls beside it with a crossbow bolt wedged between its vertebrae, clearly shot in the back in the act of trying to crawl underneath it. Beneath this divan is a concealed trapdoor leading to <b>17 </b>– anyone opening this can look down onto the Queen’s bier without awakening her, potentially allowing a round of surprise attacks. <o:p></o:p></span></p> <p class="MsoNormal"><b><span style="mso-ansi-language: EN-US;">16: </span></b><span style="mso-ansi-language: EN-US;">Dank dungeon scattered with rusted chains, slumped skeletons in rags fettered to walls, a faint smell of ancient human waste. Two mutant <b>shame children </b>lurk here, wordless and feral, too warped to die, their mottled skin dotted with patches of scale and hair. Skilled trapmakers, they have set up a line of hidden snares across the room that snap taut when triggered, entangling victims legs in lengths of weighted chain: the children then leap forth to garrote their immobilized victims. If routed they run and hide in dark corners. Child-like in intelligence, they respond positively if shown any kind of affection, and will loyally follow anyone who feeds them or treats them with kindness.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">17: </span></b><span lang="EN-GB">Here the <b>Horned Queen</b> sleeps through the centuries on her bier of bones, resplendent in shimmering robes of green silk embroidered with golden thread (120 GP if intact, 12 GP if hacked and stained). She wears a golden circlet set with three cut emeralds (950 GP). Her two <b style="mso-bidi-font-weight: normal;">champions</b> lie curled up on the floor beside her like dogs, naked save for a few rags of clothing, huge rusted greatswords lying on the ground beside them. All three are horned and clawed, their bones clearly visible through their leathery grey-brown skin. Their yellow fangs are very long and very sharp. On a stone table next to the bier stands an engraved silver flask (30 GP) containing nine doses of <i>dreamwine, </i>which – if swallowed – place the imbiber in a dreamlike and disorientated mental state for the next 3d6 hours, during which they are extremely suggestible. (Trying to make someone do something heinous or self-destructive allows them a save to break the effect.) Dreamwine is worth 50 GP per dose to criminals or cult leaders.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">If the PCs enter the chamber the Queen will awaken instantly. She is unaware that her followers have perished while she slept, and will assume that the PCs have come to worship her if any of the following are true:<o:p></o:p></span></p> <p class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -.25in;"></p><span lang="EN-GB" style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><span dir="LTR"></span><span lang="EN-GB">The PCs are all wearing green robes.</span><br /><span lang="EN-GB" style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><span dir="LTR"></span><span lang="EN-GB">The PCs all have blessings from the statues in <b>14.</b></span><br /><span lang="EN-GB" style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><span dir="LTR"></span><span lang="EN-GB">The PCs come bearing offerings of blood and/or wine in the goblets and chalice from <b>6.</b></span><br /><span lang="EN-GB" style="font-family: Symbol;">·<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;"> </span></span><span dir="LTR"></span><span lang="EN-GB">The first PC into the room holds up the silver talisman from <b>14.</b></span><br /><!--[if !supportLists]--><p></p> <p class="MsoNormal"><span lang="EN-GB">If the Queen believes the PCs to be worshippers, she will enquire after the state of her followers: whether their numbers are growing, whether their bloodlines are strong, whether their secrets remain secure, etc. If the PCs give plausible-sounding answers she will bestow a ritual blessing and dismiss them before returning to her sleep. (They can then attack with the benefit of surprise, if they choose to do so.) She will become increasingly suspicious if reawakened by the same group of ‘worshippers’ more than once. PCs who tell her that the complex is under attack may be able to trick her and the champions into a trap. She is unaware of the snares in <b>16, </b>and will blunder straight into them if lured there. <o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">If the Queen does not believe the PCs are here to worship her, she gives them a stark choice: follow her or die. PCs who submit will be relieved of their weapons, and required to drink one dose of dreamwine each: they will then be subjected to a nightmarish initiation by ordeal, which they will never subsequently be able to remember except as a confused nightmare of scorching flames, icy waters, and monstrous faces looming out of the dark. Any PC who is affected by the dreamwine for more hours than their Wisdom score will succumb, and become a dedicated cultist of the Horned Queen. Others may save once per day, with a cumulative -1 penalty for each day that passes: success means they emerge from their fugue state of terror and trauma for long enough to try to escape. Cultist PCs who are rescued from the Queen may eventually recover after 1d6 months of systematic deprogramming.<o:p></o:p></span></p> <p class="MsoNormal"><span lang="EN-GB">The Queen is utterly ancient, and believes in little save the sanctity of bloodlines and of secrets. In battle, her champions attack with their greatswords, while the Queen uses her curses. If her champions are killed, the Queen will offer the PCs her circlet and dreamwine in exchange for her life. If they refuse this offer, she fights to the death.</span><b style="text-align: center;"><span lang="EN-GB"><o:p> </o:p></span></b></p> <p align="center" class="MsoNormal" style="text-align: center;"><b><span lang="EN-GB">Monster Stats<o:p></o:p></span></b></p> <p class="MsoNormal"><b><span lang="EN-GB">5 Skeletons (room 2): </span></b><span lang="EN-GB">1 HD (3 hp), AC leather, claw (1d3), morale NA.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">The Beast (room 3): </span></b><span lang="EN-GB">8 HD (37 hp), AC plate, move as dwarf, morale 9. The beast has enough teeth, claws, horns, and coils to attack everyone adjacent to it every round for 1d8 damage. Its blood is deathly-cold and horribly poisonous: anyone wounding it in hand to hand combat must save to avoid being splattered, suffering crippling, burning agony (-4 to all rolls) until the venom is washed clean. Characters with no exposed skin are immune to this. (The robes from 2 may be useful, here.) If the beast is killed, 2d10 doses of blood may be collected from it, usable as blade venom or contact poison. <o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">6 Murder-birds (room 5): </span></b><span lang="EN-GB">1 HD (4 hp), AC chain, beak and claws (1d4), morale 6. Anyone wounded by a murder-bird just keeps bleeding, losing 1 HP per round until they take a round to bandage their wounds. Magical healing instantly ends the bleeding.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">Dryden (room 6): </span></b><span lang="EN-GB">2 HD (11 hp), AC unarmoured, poisonous fingernails (1 damage, but save or take 3d6 damage when the poison kicks in 1d10 rounds later), morale 5. Regenerates 1 HP per hour unless dead. Between 0 HP and -5 HP he will <i>look </i>dead, but will actually continue to regenerate until fully restored – only at -6 or below does he actually die.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">Proto-Humans (3 in room 7, 1 in room 12): </span></b><span lang="EN-GB">2 HD (8 hp), AC unarmoured, bite (1d6), morale 6. If two proto-humans hit the same target in the same round then their victim has been swarmed and grabbed. They may make a Strength check to break free – if this fails they will be yanked off-balance and dragged off helplessly into the darkness. <o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">Redmud Bill (room 9): </span></b><span lang="EN-GB">3 HD (13 hp), AC leather, rusty hatchet (1d6), morale 8. Has three <i>Beads of River Rousing, </i>which, if dropped into a freshwater river or lake, rouse it into furious, churning waterspouts for 1d8 rounds for 1 mile in every direction.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">Winged Guardian (room 15): </span></b><span lang="EN-GB">5 HD (21 hp), AC chain, wing buffet (1d6), morale 8. Whomever the guardian is currently attacking must save each round or be seared by the rain of sticky, burning venom that pours constantly from its mouth, taking 1d8 damage – this damage is halved (rounding down) if they have a shield to shelter under.<o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">2 Shame Children (room 16): </span></b><span lang="EN-GB">3 HD (11 hp), AC leather, chain garotte (1d8 – if max damage is rolled the victim passes out for 1d10 minutes), morale 5. Experts at hiding and sneaking – if you lose sight of them, you’ll never find them. Attack only from ambush. <o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">2 Horned Champions (room 17): </span></b><span lang="EN-GB">4 HD (17 hp), AC chain, greatsword (2d6), morale 10. <o:p></o:p></span></p> <p class="MsoNormal"><b><span lang="EN-GB">Horned Queen (room 17): </span></b><span lang="EN-GB">5 HD (23 hp), AC chain, teeth and claws (1d6), morale 10. Once per round can call down a random curse on a PC, who must save or suffer (roll 1d4: 1= blindness, 2 = fear, 3 = madness, 4 = paralysis) for the next 1d6 rounds. Anyone wounded by the Queen starts <i>bleeding secrets, </i>and will uncontrollably start confessing whatever they most want to keep secret for as long as the blood continues to flow from their wounds.</span></p><p></p> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/05387275537008858939' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/05387275537008858939' rel='author' title='author profile'> <span itemprop='name'>Joseph Manola</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://udan-adan.blogspot.com/2021/02/the-undercellars-playable-dungeon-for.html' itemprop='url'/> <a class='timestamp-link' href='http://udan-adan.blogspot.com/2021/02/the-undercellars-playable-dungeon-for.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2021-02-27T17:23:00-08:00'>17:23</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://udan-adan.blogspot.com/2021/02/the-undercellars-playable-dungeon-for.html#comment-form' onclick=''> 13 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-1956681088'> <a href='https://www.blogger.com/post-edit.g?blogID=392427526916288536&postID=2771886888464860884&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2771886888464860884&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2771886888464860884&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2771886888464860884&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2771886888464860884&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=2771886888464860884&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='http://udan-adan.blogspot.com/search/label/Literalised%20metaphors' rel='tag'>Literalised metaphors</a>, <a href='http://udan-adan.blogspot.com/search/label/Playable%20adventure' rel='tag'>Playable adventure</a>, <a href='http://udan-adan.blogspot.com/search/label/Super-long' rel='tag'>Super-long</a>, <a href='http://udan-adan.blogspot.com/search/label/Underworld' rel='tag'>Underworld</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Thursday, 1 November 2018</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='https://2static.fjcdn.com/pictures/Magic_4367ac_6089534.jpg' itemprop='image_url'/> <meta content='392427526916288536' itemprop='blogId'/> <meta content='592283696980600170' itemprop='postId'/> <a name='592283696980600170'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://udan-adan.blogspot.com/2018/11/actual-play-mistakes-were-made-team.html'>[Actual Play] Mistakes were made: Team Tsathogga return to Deathfrost Mountain</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-592283696980600170' itemprop='description articleBody'> After a gap of six months, I finally got the Team Tsathogga group into the same room at the same time again. This is what happened.<br /> <br /> I should start off by saying that although <a href="https://udan-adan.blogspot.com/2018/03/actual-play-glasstown-job-team.html">this </a>was the last session I wrote up, it's not the last session that the group played before the break. It was followed by multiple sessions set in the underworld, which were mostly devoted to complicated inter-species politics and guerrilla warfare. The consequences of the party's often-chaotic and frequently catastrophic intervention into the lands below the earth included the following:<br /> <ul> <li>Liberation of the Toad Folk from the rulership of the Science Fungoids.</li> <li>Near-extermination of the Toad Folk in ensuing war with the Science Fungoids.</li> <li>Death of the Toad Folk hero and ex-PC Kroak in battle with the Science Fungoids.</li> <li>Loss of Kroak's prized laser sword in pool of space acid, damn it all, that thing was irreplaceable.</li> <li>Discovery of the location of the secret Science Fungoid 'Demonspore' project. Projected assault on demonspore called off on grounds of looking too bloody dangerous. </li> <li>Obliteration of Science Fungoid agricultural base through detonation of <a href="https://udan-adan.blogspot.com/2018/03/actual-play-glasstown-job-team.html">stolen magical WMD</a>.</li> <li>Discovery of multiple strange new underworld races: shriekmen, adherers, fishmen.</li> <li>Innovative use of adherers to foil Science Fungoid gas warfare, because your enemy can't deploy their gas weapons if all their firing slits have been glued shut with lumps of super-sticky underworld humanoids first.</li> <li>Discovery that any number of zombies can be defeated by having a very large woman squish them one at a time with a very heavy iron door. </li> <li>Deployment of a <a href="https://udan-adan.blogspot.com/2018/01/their-name-is-legion-team-tsathogga.html">giant maggot-vomiting zombie vampire toad based bioweapon</a> in war with Science Fungoids, with mixed results.</li> <li>Contact established with the fishmen of the Nightmare Sea, great new source of information on the sleeping gods imprisoned beneath the world by the ancient empire of the snake-men, PCs plan to totally get around to freeing some of them one day.</li> <li>Loss of the Sister of Seraptis, utterly traumatised after near-death experience inside the stomach of a Science Fungoid warbeast, really just wants to go back to her creepy temple and chill for a few decades if it's all the same to you.</li> <li>Heard rumours about some kind of unholy underground empire called the Realm of the Fallen Queen, probably nothing to worry about. </li> <li>Titus the necromancer hears the call of the Sleepers beneath the Nightmare Sea, and has to be bribed into returning to the surface with promises of unimaginable necromantic awfulness hidden beneath Deathfrost Mountain. </li> <li>Establishment of trade relations between the surface world and the Navigator Houses of the Nightmare Sea. (<a href="http://falsemachine.blogspot.com/2015/05/eight-navigating-houses-of-nox.html">These guys</a>, pretty much.)</li> <li>Sale of loyal goblin tribes into debt slavery to Navigator Houses of the Nightmare Sea, huge potential for future profits, everyone wins except the poor old goblins.</li> <li>And, last but not least, the acquisition of a noble albino simian named 'Runt Ape' as a mount and bearer.</li> </ul> <div> So after all that the PCs came stumbling back up to the surface, blinking in the moonlight, and headed for the nearby village of Bright Meadows. As they approached it, however, three figures on horseback emerged from the shadows of the village and moved to meet them. Hastily disguising their more bizarre companions - Runt-Ape, Tiny the demon, and Titus's zombie servants - with illusion magic, the PCs watched as the riders approached, their weirdly-similar faces revealing them to be 'angels' (roving agents) of the church of the Bright Lady. Their travel-worn clothes implied that they had come a long way, and they regarded the PCs with wary distrust, clearly poised ready to fight or flee at a moment's notice.<br /> <br /> (Exactly why the angels of the church all look so similar has long been a topic of speculation among the PCs. Hash suspects cloning. Circe suspects incest.)<br /> <br /> Hailing the PCs, the angels declared that they had ridden from Ingria in pursuit of a fugitive wanted for violating graves, animating corpses, and breaking into the house of a terrified young wizard to force her to teach him spells at knifepoint. (General nodding and muttering of 'So <i>that's </i>how Titus learned the <i>Light </i>spell...') Shuffling their necromatic buddy to the back of the group, the PCs unconvincingly claimed to know nothing about it. The angels didn't seem persuaded, but weren't about to pick a fight with a heavily-armed band with three times their own numbers, so they withdrew back towards the village. The PCs recovered their horses, slept for a few hours in the hovel of Circe's elderly friend Edith, and then rode north in the morning, certain that they were being followed at a cautious distance.<br /> <br /> Their plan was to return to Deathfrost Mountain: partly as a bribe to Titus, partly in the hope of reclaiming their lost sword Kalthalax the Demon-Slayer, and partly just to find out what happened there after they fled the region pursued by well over a hundred skeletons. Using their superior knowledge of the countryside - Skadi and Circe had both grown up in Bright Meadows - they evaded the angels in the hills, sending Titus's zombies off on a sacrificial mission to lay a fake trail while they rode up a riverbed in the opposite dircetion. Titus complained about the loss of his servants, but was persuaded to try riding on Runt Ape's shoulders instead, and soon became quite fond of his new steed. Joining the trade road to Vornheim, they disguised themselves with illusions and fell in with a band of traders, carrying a cargo of furs north. Glad to have more companions to scare off the goblins in the woods, the traders told them about the disruptions to the fur trade caused by the flooding in the northern provinces, and the new fashion for fur trousers among high-status men. (The PCs realised at once that this fashion had been started by their old friend Jack the Fighter, who had turned fur trousers into his signature fashion accessory after looting them from the corpse of a dead climber on Deathfrost Mountain, although naturally no-one else could pull off the look as well as he could.) Tactful enquiries about plagues of undead in the Vornheim region prompted one of the traders to explain that there had been a terrible series of attacks on villages by undead monsters the previous year, but that as far as he knew these had been successfully suppressed by the combined efforts of the Grand Duke of Vornheim and the Church of Vorn.<br /> <br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><img alt="Related image" height="233" src="https://2static.fjcdn.com/pictures/Magic_4367ac_6089534.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr> <tr><td class="tr-caption" style="text-align: center;">Why do <i>actions </i>have to have <i>consequences? </i>It's so <i>unfair</i>!</td></tr> </tbody></table> <br /> Parting from their new friends in Vornheim, the PCs took up residence at an inn - and here a problem presented itself. Runt Ape and Tiny were too large to pass as humans, so they had to be magically disguised as horses - but Sophie could only keep up the illusion on them if she was with them, which hadn't been a problem on the road, but became one once the PCs went to their rented room and the 'horses' went to the stables. Thinking quickly, the party explained that Sophie was their indentured servant, and was thus unworthy of a bed and had to sleep in the stables with the animals. Stuck in the stable all day while the snow fell endlessly outside, Tiny passed the time by constructing extremely clumsy ice sculptures when no-one else was around - but as he was disguised as a horse, these were universally attributed to Sophie, who was becoming quite ill in her freezing and draughty accommodation. The pathetic combination of her chattering teeth and her pathos-inducingly-awful ice sculptures moved the pity of the innkeeper, who roundly berated the party for treating their servant so horribly, and the PCs grudgingly hired a private house for her and the 'horses' to stay in while they waited for the winter to pass.<br /> <br /> Meanwhile the rest of the party were making enquiries in Vornheim. Everyone seemed to know about the revelation of the Devourer cult in the city thirty years ago, and the destruction of their horrible temple up in the mountains: the priests of Vorn were particularly proud of the fact that five of the holiest men of their order had sacrificed themselves to seal their evil away forever. (At this point, the PCs guiltily remembered the five frozen skulls that they had gleefully looted teeth from during their last visit to Deathfrost Mountain.) Evidently the seal had not been perfect, however, for last year the villages around the accursed mountain had been attacked by mobs of undead. The Grand Duke's cavalry had ridden out, crushed the undead, and buried their evil temple beneath heaps of rocks, but rumours of the living dead continued to filter out of the forests to the west.<br /> <br /> Research in the city's cathedral library suggested that the same mountains were holy to Vorn, god of iron, time, and rain; and while the official line of the clergy was that Vorn spiritually inhabited the mountain range as a whole, the writings of his oldest prophets described him specifically as buried beneath it. Putting two and two together, the PCs concluded that Vorn must originally have been another of the alien hyperintelligences imprisoned beneath the surface of their world by the snake-men, which explained why the snake-men of the Purple Islands had sent the original Devourer cultists to establish their temple in that specific place: Vorn, they realised, must be buried <i>inside </i>Deathfrost Mountain, with the cultists somehow using him to distil the liquid time that their snake-man masters had used to isolate the Purple Islands from the timestream. Unimpressed by the gloomy monks of Vorn, they sought information instead from the city's criminal element, who mostly hung around a low tavern called the Fearful Sapper. By posing as a strung-out addict desperate for a fix, Circe was able to get in touch with the ageing drug dealer who, many years before, had supplied the cult with its purple lotus powder. Then spy-rat followed him home and Skadi broke in and stole his stash. After experimenting with smoking, swallowing, and sniffing it, they concluded that the chief qualities of the drug were to induce hazy euphoria and fortify the mind against magic, and brought it along to use in their raid on the temple of the Devourer.<br /> <br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><img alt="Image result for purple sand" height="213" src="https://origin2images-rainbowresource.netdna-ssl.com/products/038732i1.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr> <tr><td class="tr-caption" style="text-align: center;">The correct method of taking the drug was fortuitously discovered just as Hash was starting to pull his trousers down.</td></tr> </tbody></table> By this point the worst of the winter cold was over, and Hash was becoming fixated on a talented young actress he'd seen performing in an epic tragedy. (The rest of the PCs, phillistines that they were, had only gone along for the sake of the bawdy farce performed afterwards.) The decision was taken to leave town and head back to Deathfrost Mountain: so, equipping themselves for a journey through the snow, they told everyone that they were leaving to search for their missing cousin among the Tear-Eater tribes of the north, before promptly turning west as soon as they were out of sight of the city walls. In the foothills they found villages whose traumatised residents spoke vividly of the horrors of the year before, describing how they had been attacked first by roving mobs of undead that seemed confused and moved seemingly at random, and then by extremely purposeful robed skeletons who abducted people in the night and carried them off into the forests, never to be seen again. (The PCs guessed these corresponded to the victim skeletons from the mass grave and the cultist skeletons from the temple vaults, respectively.) The villagers insisted that the undead still stalked the woods, so the PCs took to roaming through the forests with <i>Detect Evil </i>spells active, looking for anything other than Circe that registered as supernaturally evil. The first such skeleton they detected was hiding at the top of a tree, and Tiny's thrown rock brought it down rather too effectively, crashing to earth in a heap of broken bones; but a few days later they found a second one hiding in some bushes, flushed it from cover, lassoed it, and tied it to a tree trunk. They noted that it wore the remnants of its burial robes, although these had been worn to rags, and concluded that it was one of the reanimated Devourer cultists they had accidentally unleashed on their last visit.<br /> <br /> The skeleton was initially uncooperative: but <i>Bless </i>spells caused it pain, and the threat of their repetition was enough to get it to 'speak'. It couldn't talk, but carefully untying one hand allowed it to scratch its answers to their questions on tree bark. A <i>long </i>interrogation followed, in which it revealed that its name was Henryk, and that the risen Devourer cultists were completely nonplussed at being awakened so early, long before the arrival of their god. Their leader, the Dead King, had told them to resume their sacrifices in order to restore the supply of liquid time to the Hissing Prophets - but that had only succeeded in bringing the Grand Duke's men down on them, and now most of the risen cultists were trapped inside their own temple. Of those caught outside when the temple was blocked off, some had gone to Ingria to seek aid from Llegh, the Devourer cultist who had created the Fleshdregs after infiltrating the Order of the Divine Surgeon and penning the Grimoire of the New Flesh, in the hope that his experiments with liquid time might have allowed himself to prolong his own lifespan. None, however, had yet returned, and the rest were reduced to cowering in in the woods in bushes, bemoaning their separation from their fellows and the loss of their enchanted rest.<br /> <br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><img alt="Image result for skeleton in robe" height="320" src="https://i.pinimg.com/originals/ba/9c/3a/ba9c3a1cdcc9553ba6dc608b646bd3e5.jpg" style="margin-left: auto; margin-right: auto;" width="255" /></td></tr> <tr><td class="tr-caption" style="text-align: center;">Turns out life as a skeleton cultist isn't all fun and sacrifices...</td></tr> </tbody></table> <br />By this point, the PCs were feeling a bit sorry for Henryk, even if he <i>was </i>an undead murder-cultist. They questioned him on the nature of the blob-creature they had encountered in the shrine, and learned that it was 'the divine parasite', somehow fused with the captive god below in order to distil liquid time from its breath: its song had kept the dead cultists in peace and their dead victims in torment, which explained the crazed state of the mass-grave skeletons which had attacked the region. They tried to persuade him that they were secretly allies of the cult, but he wasn't buying it. They tried to persuade him that the Hissing Prophets were dead and they had killed them, but of this he would not be convinced, no matter how much looted snake-man wargear they waved in front of him. They rather cruelly cast all their spells on him, one after the other, to see which ones worked on ensoulled skeletons and which ones did not. Then they took a quick vote on whether or not to kill him, picked 'death' by four votes to two, and Tiny pulled his skull off.<br /> <br /> Discussing what they had learned, the PCs reached a conclusion: the Dead King had to go. Once he was out of the way they might be able to take control of the remaining undead cultists: failing that, they'd just have to kill them all, but one way or another they were determined to get back into the temple and learn what it had to teach them, captive god, liquid time, divine parasite, and all. Ascending the mountain, they saw that a watchtower had been built to keep guard on the site of the shrine, with shivering soldiers sitting huddled around a brazier at the top; so they circled around and approached the site under the cover of an <i>Obscuring Mist </i>spell, which brought them back to the strange petrified cabin that concealed the shrine's entrance. The duke's soldiers had heaped felled tree trunks on top of the cabin, evidently hoping that the strange wood-petrifying powers of the place would eventually turn their heap of wood into a hill of stone; but the trees were still wooden enough to part under the power of a <i>Warp Wood </i>spell, and the PCs slipped unnoticed into the cabin. Inside they found that everything had been smashed to pieces in the fighting, and rocks piled up on top of the trapdoor. Putting his ear to the ground, Hash could hear a pathetic scraping sound coming from below - presumably the sound of a skeleton attempting to dig upwards through the stone, a task that would obviously take many years to accomplish. Tiny and Runt Ape set to work lifting the rocks away, and after a few hours of exhausting work the trapdoor down was revealed. The scraping sound had long since stopped. Presumably the skeleton digger had run off to tell the Dead King that someone was approaching from above.<br /> <br /> As the cold air of the shrine blasted upwards from the trapdoor, the PCs steeled themselves to descend, once more, into the darkness within Deathfrost Mountain...</div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/05387275537008858939' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/05387275537008858939' rel='author' title='author profile'> <span itemprop='name'>Joseph Manola</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://udan-adan.blogspot.com/2018/11/actual-play-mistakes-were-made-team.html' itemprop='url'/> <a class='timestamp-link' href='http://udan-adan.blogspot.com/2018/11/actual-play-mistakes-were-made-team.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2018-11-01T05:32:00-07:00'>05:32</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://udan-adan.blogspot.com/2018/11/actual-play-mistakes-were-made-team.html#comment-form' onclick=''> 4 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-1956681088'> <a href='https://www.blogger.com/post-edit.g?blogID=392427526916288536&postID=592283696980600170&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=592283696980600170&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=592283696980600170&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=592283696980600170&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=592283696980600170&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=592283696980600170&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='http://udan-adan.blogspot.com/search/label/Actual%20Play' rel='tag'>Actual Play</a>, <a href='http://udan-adan.blogspot.com/search/label/Super-long' rel='tag'>Super-long</a>, <a href='http://udan-adan.blogspot.com/search/label/Underworld' rel='tag'>Underworld</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Wednesday, 24 January 2018</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='http://www.zombiegift.com/wp-content/uploads/2012/08/zombie-toad-lawn-sculpture.jpg' itemprop='image_url'/> <meta content='392427526916288536' itemprop='blogId'/> <meta content='423073909840920886' itemprop='postId'/> <a name='423073909840920886'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://udan-adan.blogspot.com/2018/01/their-name-is-legion-team-tsathogga.html'>Their Name is Legion: Team Tsathogga move into the monster-making business</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-423073909840920886' itemprop='description articleBody'> One day, long after the adventures of Team Tsathogga have been forgotten, a dusty case in some as-yet-unbuilt museum on their world will preserve as its most prized possession a human skull, stained with old blood and enscribed with ancient runes, with a severed and mummified human hand folded inside its cranium. A nearby plaque will inform the curious that the engraved skull is that of Anthrax the Destroyer, and that the hand once belonged to his killer, Judacus the Betrayer, and that the relics of these legendary heroes of the ancient world must never be parted, lest doom and destruction fall upon all nearby.<br /> <br /> It will all be lies.<br /> <br /> The relics are fakes.<br /> <br /> There were no such people as Anthrax the Destroyer or Judacus the Betrayer.<br /> <br /> Team Tsathogga made the whole thing up as part of a demented plan to steal a magic bomb.<br /> <br /> <div style="text-align: center;"> * * *</div> <br /> I don't even know where to start describing what Team Tsathogga have been up to since they left <a href="https://udan-adan.blogspot.com/2017/12/actual-play-nath-i-am-your-father-team.html">Qelong</a>. The whole 'Anthrax and Judacus' scenario was so bizarre and convoluted and ultimately pointless that I'm really not sure I can do it justice. The short version is that they created a fake relic, complete with a fake legend and a fake haunting, as part of an over-complicated plan to gain access to a sealed laboratory and steal an orb full of evil magic: exactly what they would <i>do </i>with this orb once they had it was never really settled, although some of the PCs tapped into their inner Bond villains and suggested using it to hold a city to ransom for <i>ONE MILLION GOLD PIECES. </i>However, their efforts led the sorcerer who owned the orb to call in his mercenary soldiers to defend it, leaving his half-built castle nearly undefended: so the PCs promptly gave up on the whole 'fake haunting' plot, rode off to the castle, and stole all his castle-building money instead. Then they ran away.<br /> <br /> Knowing that the mercenaries would be hunting for them, the PCs fled to the one place they knew they would never be followed: the goblin warrens beneath Bright Meadows, whose inhabitants worshipped Circe as the prophet of the Frog God. On her last visit to the warrens, Circe had ordered the goblins to start breeding maggots, with the vague intention of using them as a living weapon against the Science Fungoids: her reasoning was that maggots ate both mushrooms and dead flesh, so they would probably be eager to devour the spore zombies of the Fungoids. In the intervening year, the Maggot Trench in the goblin warrens had grown to monstrous proportions: and when they heard from their friends among the toad-folk that the Science Fungoids had become more oppressive than ever as their mysterious 'great project' neared completion, the PCs decided it was time to put their maggot-based war machine into action. All would be well, they reassured the toad-folk. They had a terrible bioweapon on their side, which would devour the minions of the Science Fungoids. It had many mouths. It was always hungry. Its name was Legion.<br /> <br /> It was a trench full of maggots.<br /> <br /> Quite aside from the rather underwhelming nature of their 'secret weapon', there were serious logistical problems involved in deploying it. The Toad Folk and the Science Fungoids were separated from the goblin warrens by a miles-wide underground lake: how could the maggot swarm be carried across? Once they were over the water, how could they be herded in the right direction, through miles of tunnels, into the mushroom forests of the Science Fungoids? A delivery system was needed. And, after some careful thought, the PCs found one.<br /> <br /> Their logic went like this: <i>Preserve Corpse </i>spells obviously prevented corpses from being eaten by insects, otherwise there would soon be nothing left of them. So preserved, animated zombies could be hollowed out and filled with maggots, safe in the knowledge that they would not be eaten by their passengers. The goblins ate their dead, which meant they didn't have a supply of corpses to hand, but the nearby spawning grounds of the vampire toads offered more promising pickings: the needle-fanged vampire toads sacred to Tsathogga simply drank the blood of those who perished, rather than consuming their flesh, and the presence of those same vampire toads meant that other would-be scavengers had a hard time getting access to the bodies of the dead. With the aid of the goblins, the PCs retrieved the waterlogged bodies of dozens of large vampire toads, dried them out, cast <i>Preserve Corpse </i>on them, and had their necromancer buddy Titus animate them as zombies. Then they filled them with as many maggots as they could contain and commanded them to swim across the lake, ready to engage the forces of the Science Fungoids, with orders to vomit maggots onto every fungus-creature or spore-zombie that came within range. Thus reinforced, the PCs set off for the mushroom forests, keen to put their new weapons technology to the test.<br /> <br /> And thus Team Tsathogga more-or-less accidentally invented the <i>giant projectile maggot vomiting zombie vampire toad. </i>And the world was never the same again.<br /> <br /> <div style="text-align: center;"> <img alt="Image result for zombie toad" height="320" src="http://www.zombiegift.com/wp-content/uploads/2012/08/zombie-toad-lawn-sculpture.jpg" width="320" /></div> <br /> <br /> <ul> <li><b>Giant Projectile Maggot Vomiting Zombie Vampire Toad: </b>AC 10, HD 1-1, saves 15. Attacks: 1 bite (1d6 plus blood drain: instead of making new attacks, the toad hangs on for an extra 1d4 damage per round until it or its victim dies) or 1 projectile-vomit (save or be covered in ravenous maggots, -1 to all rolls and 1 damage per minute until maggots are somehow removed). Each toad contains enough maggots to vomit once. If a toad which still contains maggots is killed by a melee attack with a heavy weapon (maces, greatswords, anything liable to make it pop), its killer must immediately save or be covered with maggots, as per its vomit attack, as the toad explodes in a giant maggot-burst.</li> </ul> <div> <i><br /></i> <i>Their name is Legion. </i></div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/05387275537008858939' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/05387275537008858939' rel='author' title='author profile'> <span itemprop='name'>Joseph Manola</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://udan-adan.blogspot.com/2018/01/their-name-is-legion-team-tsathogga.html' itemprop='url'/> <a class='timestamp-link' href='http://udan-adan.blogspot.com/2018/01/their-name-is-legion-team-tsathogga.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2018-01-24T04:19:00-08:00'>04:19</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://udan-adan.blogspot.com/2018/01/their-name-is-legion-team-tsathogga.html#comment-form' onclick=''> 11 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-1956681088'> <a href='https://www.blogger.com/post-edit.g?blogID=392427526916288536&postID=423073909840920886&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=423073909840920886&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=423073909840920886&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=423073909840920886&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=423073909840920886&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=423073909840920886&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='http://udan-adan.blogspot.com/search/label/Actual%20Play' rel='tag'>Actual Play</a>, <a href='http://udan-adan.blogspot.com/search/label/Monsters' rel='tag'>Monsters</a>, <a href='http://udan-adan.blogspot.com/search/label/Underworld' rel='tag'>Underworld</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Saturday, 2 September 2017</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='http://www.lotfp.com/store/image/cache/data/VeinsCoverDisplay-350x350.jpg' itemprop='image_url'/> <meta content='392427526916288536' itemprop='blogId'/> <meta content='3730752366156837650' itemprop='postId'/> <a name='3730752366156837650'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://udan-adan.blogspot.com/2017/09/almost-review-veins-of-earth.html'>Almost a review: Veins of the Earth</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-3730752366156837650' itemprop='description articleBody'> I'm sure that most people who reads this blog is already aware of <i><a href="http://www.lotfp.com/store/index.php?route=product/product&product_id=262">Veins of the Earth</a>, </i>Scrap and Patrick's long-awaited book on exploring the Underdark and dying horribly in a cave. It won two silver awards at the Ennies. Many of you have probably read it already. But I've been away a lot recently, and I've only just got around to it, OK?<br /> <br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><img height="320" src="http://www.lotfp.com/store/image/cache/data/VeinsCoverDisplay-350x350.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr> <tr><td class="tr-caption" style="text-align: center;">The cover really tells you everything you need to know.</td></tr> </tbody></table> <br /> Reading <i>Veins </i>was a bit of an odd experience for me, because I'd read so much of it before on <a href="http://falsemachine.blogspot.co.uk/search/label/Veins">Patrick's blog</a>. The Knotsmen are here, and the Cancer Bears, and Gilgamash, and the Meanderthals, and Patrick's unforgettable takes on the derro, duregar, and drow - although those three have all been renamed, becoming the dErO, Dvargir, and Aelf-Adal, respectively. If, like me, you've already read your way through most of the False Machine archive, then what you're getting here is essentially a cleaned-up and expanded version of the same material, plus lots of new art by Scrap Princess and some actual game mechanics - although this last part seems to be a bit of an afterthought, and doesn't always fit the descriptive text. (I'm pretty sure a bus-sized flying psychic sperm whale should have more than 50 hit points!)<br /> <i><br /></i> <i>Fire on the Velvet Horizon </i>got by just fine without monster statistics, and I'm not sure how much value they really add here; even the book seems to waver back and forth on this, giving full stats for the Civilopede, which no-one is likely to fight, but no mechanical information on the nightmare magic of the Aelf-Adal or the technology of the Dvargir. It's also all properly laid out rather than just being in single-column blogpost format, which makes a real difference for the more complicated stuff like the detailed climbing rules. I still can't imagine <i>using </i>all those climbing rules, but if you want a detailed way to model climbing cave walls within an OSR rules framework, then <i>Veins of the Earth </i>has <i>totally </i>got you covered.<br /> <br /> Scrap and Patrick's Underdark has always been very different to the standard D&D version. Many D&D Underdarks pay only lip service to the fact that they're actually, y'know, <i>underground: </i>in most of them the caverns are huge, the ground is flat and level, the food supplies are abundant, and the ecologies and societies are pretty similar to the ones on the surface, with kings and queens hanging out in their underground palaces while serfs and slaves labour in the fungus-fields. (Sometimes they're not even <i>dark: </i>isn't the Underdark in <i>Baldur's Gate II </i>illuminated by glowing purple crystals, or something?) The Veins of the Earth are much more like actual caves: spaces are claustrophobic, movement is three-dimensional, surfaces are uneven, and hunger and darkness are omnipresent. <i>Veins </i>accordingly spends quite a lot of time discussing encumbrance, starvation, illumination, hypothermia, and, yes, climbing, in order to emphasise just how hostile underground environments really are. It spends a lot less time talking about why anyone would ever want to go into them in the first place.<br /> <br /> Somewhat paradoxically, the fact that the Veins draw so heavily on the ecology and geology of real-world cave systems makes them seem much <i>more </i>weird and alien than the more purely fantastical Underdarks of most D&D worlds. Despite this, however, I feel there's a tension in <i>Veins of the Earth </i>between Patrick-the-caving-enthusiast and Patrick-the-weird-fiction-writer. The former wants to insist on caves as desperately resource-poor environments in which movement is difficult and food and light are scarce and fantastically valuable, but the latter keeps filling them with giant monsters and elaborate underground civilisations. Sometimes that tension is highly productive: I really liked the mention of how, in emergencies, the elite and military castes of underground cities will simply <i>eat </i>the rest of the population (and then rewrite all the records to remove any mention of it having happened), and some of the monster ideas make good use of their environmental context. The Toraptoise, for example, is a creature with an ultra-slow metabolism which normally spends years patiently licking lichen off walls, but if presented with a chance to kill and eat something big it goes into a hyperactive killing frenzy, burning off decades worth of calories in minutes - the catch being that once they frenzy, they then <i>have </i>to kill and eat their prey, otherwise they'll starve. Fending off a frenzying Toraptoise pack while their hyperactive metabolisms devour them from the inside out would make a <i>fantastic </i>encounter.<br /> <br /> At other times, though, the two sides feel harder to reconcile. If the Veins of the Earth are the kind of environment in which a single day's food is worth a fortune, then what do all these giant monsters <i>eat? </i>How do the subterranean cultures generate enough surplus food supply to support artists and warriors and whatnot? Joyless workaholics like the dvargir might survive through sheer grind and ruthless self-discipline, but why haven't lunatic oddballs like the dErO all starved to death by now? I <i>like </i>the images conjured by the end of <i>Deep Carbon Observatory, </i>of an underworld of unimaginable scope and strangeness that just goes on and on and on and <i>on, </i>but the environment described here would seem to lend itself more to tiny handfuls of stunted primitives eking out a miserable existence on pittances of mushrooms and cavefish, rather than baroque nightmare empires sprawling beneath the earth. Patrick emphasises that individual readers should pick and choose which bits to use in their own games, but trying to use it all feels like it could lead to some rather contradictory places.<br /> <br /> Half the book is monsters. Like all of Patrick's monsters, they are extremely original, brilliantly imagined, and evocatively described - the emphasis on sound and smell is particularly appropriate, given that most of them are likely to be encountered in complete darkness - and Scrap Princess has outdone herself in illustrating them. They mostly seem intended to generate single, highly-memorable encounters, rather than being the kind of creatures who might gather together in groups of 2d6 to engage in a little light banditry for the sake of filling out a random encounter table. No-one's going to forget the time their characters met a flying psychic sperm whale which assaulted everyone with its ancient nightmares, or the horrible spider-monster fleeing through the caverns with stolen children webbed to its back, pursued by their desperate parents, or the living statue made of shattered, jumbled-up idols which rewrote its own memories every time you hit it hard enough.<br /> <br /> As with <i>Fire on the Velvet Horizon, </i>I'm not sure how much fun some of these monsters would be in actual play - the Tachyon Troll, for example, could <i>potentially </i>be used in some very devious ways, but is usually just going to be a troll with extra mechanics that punish you for interacting with it in any way <i>other </i>than just beating it to death. Or consider The Rapture, a kind of living madness that attacks people underground - fighting it once could be wonderfully weird and creepy, but having to fight it over and over and over again, the way the rules for it imply, would turn something strange and scary into a tiresome chore. Others seem oddly weak, given their descriptions: the AntiPhoenix, which is supposedly a near-godlike entity, will on average be killed by a single volley of arrows fired by a formation of 40 regular 0-level archers. But the ideas are <i>superb. </i>No-one else does D&D monsters like Scrap and Patrick. I'm more interested in people than in rocks or fungi or bacteria, so my favourites are probably the Meanderthals, Pyroclastic Ghouls, Fossil Vampires, Gilgamash, and Cromagnogolem, but if your interests tend more towards the utterly inhuman than mine then you will certainly not be disappointed.<br /> <br /> Fundamentally, I think that any GM making much use of this book is going to need to decide whether they want their game to be more like <i>The Descent </i>or <i>Journey to the Centre of the Earth. </i>You can run a game where every descent into the underworld is a nightmare of madness and starvation and hypothermia and awful monsters hunting you through the darkness and dying miserably in a cave someplace because you had to pick between bringing one more rope and bringing one more lamp and you made the wrong choice. Or you can run a game where the PCs are intrepid explorers in a subterranean world which is richer and older and stranger than anything they've ever dreamed of on the surface, allying with the Trilobite Knights, providing shelter for the fleeing children of the Knotsmen, visiting the art collections on the back of the Civilopede, and sailing the waters of the Nightmare Sea. <i>Veins of the Earth </i>will help you to do either of these, but I suspect that you'd struggle to do both in the same game, unless you were willing to simply rule that after a certain point the PCs had become so familiar with their underground environment that they no longer needed to worry about the cave-by-cave details of navigation and survival.<br /> <br /> Bottom line: this is a good book. This is the weirdest, creepiest, most powerfully-imagined D&D Underdark yet, and Scrap Princess has done an outstanding job of illustrating it. Like all Patrick's stuff it's very grim and depressing and horrible, but the awfulness can easily be dialled up and down to fit individual campaigns; and if you've ever wanted your D&D underworlds to be <i>ever weirder, </i>then this is an excellent resource. I'd just suggest some caution about using the rules or statistics as written! <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/05387275537008858939' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/05387275537008858939' rel='author' title='author profile'> <span itemprop='name'>Joseph Manola</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://udan-adan.blogspot.com/2017/09/almost-review-veins-of-earth.html' itemprop='url'/> <a class='timestamp-link' href='http://udan-adan.blogspot.com/2017/09/almost-review-veins-of-earth.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2017-09-02T16:18:00-07:00'>16:18</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='http://udan-adan.blogspot.com/2017/09/almost-review-veins-of-earth.html#comment-form' onclick=''> 9 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-1956681088'> <a href='https://www.blogger.com/post-edit.g?blogID=392427526916288536&postID=3730752366156837650&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=3730752366156837650&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=3730752366156837650&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=3730752366156837650&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=3730752366156837650&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=392427526916288536&postID=3730752366156837650&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='http://udan-adan.blogspot.com/search/label/Almost%20a%20review' rel='tag'>Almost a review</a>, <a href='http://udan-adan.blogspot.com/search/label/Underworld' rel='tag'>Underworld</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Sunday, 15 January 2017</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='http://vignette4.wikia.nocookie.net/timemachine/images/b/ba/Morlock.jpg/revision/latest?cb=20110626080039' itemprop='image_url'/> <meta content='392427526916288536' itemprop='blogId'/> <meta content='4853371855510674460' itemprop='postId'/> <a name='4853371855510674460'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='http://udan-adan.blogspot.com/2017/01/once-more-unto-morlocks-20-lost.html'>Once more unto the Morlocks: 20 lost civilisations of the underworld</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-4853371855510674460' itemprop='description articleBody'> <div style="text-align: center;"> <img alt="Image result for morlocks" height="200" src="http://vignette4.wikia.nocookie.net/timemachine/images/b/ba/Morlock.jpg/revision/latest?cb=20110626080039" width="198" /></div> <br /> I have a completely irrational love of weird underground human (or semi-human) civilisations. I'm not quite sure why. I think it's probably because of the vistas of deep time that they imply: of hidden cultures unfolding themselves into the darkness, generation on generation, gradually becoming stranger and stranger as they pass century after century completely isolated from the surface world. Dunkley Halton wrote some absolutely brilliant ones <a href="http://rememberdismove.blogspot.co.uk/2015/05/lost-tribes-of-underworld.html">here</a>.<br /> <br /> Now, in the real world you'd have to be crazy to take your children and go and live at the bottom of a lightless cave system somewhere, because there's not enough food down there and you'd all end up starving to death. But the weird underground ecosystems and endless, almost entirely non-flooded cavern networks of D&D change everything: and while very few people would voluntarily choose to live in the underworld rather than on the surface in most D&D settings, once they're down there they can survive indefinitely if they have to, which effectively turns the Underdark into everyone's last resort place to retreat to in moments of acute crisis.<br /> <br /> In reality, when everything falls apart people usually flee into the forests and the hills; but because there's only so much rough terrain available, they necessarily end up mingling with the descendants of all the other peoples who've fled up there in the past. But the D&D underworld is effectively limitless, and there's no reason why it couldn't absorb any number of waves of refugees, fallen dynasties, persecuted cults, displaced cultures, and so on, each new wave simply driving the others a little deeper down while still retaining its own distinct identity. In D&D-land, no culture ever really needs to become extinct. It just needs to find itself a deep enough cave to hide in.<br /> <br /> Here are twenty weird (but human) underground cultures you might find in a D&D underworld, complete with (somewhat flimsy) explanations for why they're living underground in the first place. Makes a change from yet another bunch of deep gnomes, right?<br /> <br /> <div style="text-align: center;"> <img alt="Image result for morlocks" height="197" src="http://colemanzone.com/images/gp_morlock(5).jpg" width="320" /></div> <br /> <b>1: </b>Descendants of two ancient armies locked in stalemated trench warfare; both sides dug endless tunnels and counter-tunnels to undermine one another until they hit the underworld, and then they just kept going, the war by this time being all they knew. Now their mostly-collapsed trench networks reach miles underground, their semi-human descendants still blindly carrying on with their war in the depths of the earth, in the name of nations long since vanished from the surface world. Their culture is built around antiquated military ranks, and they have an instinctual and hysterical loathing of 'the enemy'.<br /> <br /> <div> <b>2: </b>A vast and ancient underground laboratory complex hermetically sealed itself after a disastrous accident, and was written off as lost by its parent culture. Most of the people inside were killed by the weird energies that they unleashed, but a handful survived, albeit mentally and physically warped by their experiences; and over the years that followed they created a tiny self-sustaining society within its walls. Thousands of years later, the laboratory's reactors finally failed and its powered doors hissed open at last, releasing their weirdly-mutated, lab-coat-wearing descendants into the underworld beyond...</div> <div> <br /></div> <div> <b>3: </b>Long ago, for reasons that must have seemed compelling at the times, an expedition was mounted into the depths of the underworld. Soldiers, sages, and explorers descended together far below the earth, where they slew many monsters and unearthed many treasures and discovered many secrets of the world below. But they went too deep: their numbers became depleted, their most powerful heroes perished, and cave-ins and hostile populations lay between them and the way home. Exhausted, they established a temporary base camp far below the earth, planning to restock their supplies and then return to the surface; but as years passed without a suitable opportunity arising, the hope of ever reaching their lost home receded ever-further into the distance. Some made a desperate scramble towards the surface, and perished <i>en route; </i>but others remained, and their old base camp has now grown into a small community, at the heart of which lie the honoured graves of the explorers who led their ancestors down there so many years ago. Their numbers have never been great, but they still possess many objects of power which were either carried down there by the original heroes or found by them in the course of their expedition, and with the aid of these they have been able to consistently hold their own against the creatures of the surrounding caves.</div> <div> <br /></div> <div> <b>4:</b> In the waning days of some ancient empire, a garrison of soldiers was stationed in the underworld to guard a strategically-important cave network against foes in the Underdark below. They successfully held the line against their enemies: but their parent civilisation was less fortunate, and as the empire fell their supply lines were cut and they lost all contact with the surface world. With no way of knowing what was going on and no route back to the surface, they dug in, fortified their position, and waited for further orders. Hundreds of years later their descendants are still there, furiously protecting their now fantastically-fortified cave network against all comers, and awaiting the now-mythical figure of 'the messenger' who will tell them that their watch is over and lead them back into the light.</div> <div> <br /></div> <div> <b>5: </b>Many years ago, a persecuted religious sect sought shelter in the underworld, hiding themselves from the surface world. Down in the caves they have built themselves a sealed community built around strict religious principles, governed by their religious elders, and completely cut off from any 'corrupting' external influences. Their obsession with doctrinal purity weighs heavily upon the less devout members of their community, especially among the young; but living far beneath the surface means that would-be apostates effectively have nowhere to go, especially as they teach their children that the surface world is a nightmarish place full of bloodthirsty inquisitors who would burn them alive as soon as look at them. In fact, their sect has been virtually forgotten in the world above, its followers assumed to have all converted or perished in the great persecutions generations ago.</div> <div> <br /> <div style="text-align: center;"> <img alt="Image result for morlocks" height="320" src="https://s-media-cache-ak0.pinimg.com/236x/08/f0/e3/08f0e3d2f4ae3445299ad6b3c166a4de.jpg" width="239" /></div> <br /></div> <div> <b>6: </b>A century or so back, the ruling dynasty of a local kingdom was driven from the throne by a rival claimant. When the new king began hunting down surviving members of the defeated dynasty to make his claim secure, faithful servants fled with as many members of the family as they could find and hid themselves in the underworld, guarded by the most dedicated warriors from what remained of the royal army. Generations on, the descendants of this fallen dynasty still maintain a weird shadow court deep beneath the earth, insisting that they are the rightful rulers of the lands above. They still have their partisans in the kingdom, who swear their loyalty not to the king in the capital but 'the king beneath the earth'; and while its exact position is a closely-guarded secret, their cavern-court still somehow acts as a magnet to all kinds of exiles, rebels and malcontents who are no longer welcome in the kingdom itself. </div> <div> <b><br /></b> <b>7:</b> A terrible earthquake once tore open the earth, tipping an entire city into the abyss. By sheer fluke, a handful of its inhabitants survived the fall, only to find themselves stranded deep underground. Over the centuries that followed they and their descendants have gradually cleared and repopulated their shattered and jumbled city, making their homes in crashed palaces, inverted temples, and buildings that now stand at crazy diagonals. The language they speak has long since vanished from the surface world, and would be of great interest to scholars.</div> <div> <b><br /></b> <b>8: </b>A criminal gang began using a nearby cave system as a hiding place and base of operations, concealing its entrance to protect them from the agents of the law. As their crimes became more brazen, and the hunt for their lair more intense, they began retreating deeper into the earth, surrendering the upper levels of their hiding place in order to conceal themselves ever further down. Now, centuries on, their descendants live far beneath the surface, and come creeping up through a dozen layers of concealed passages to conduct near-ritualised 'crime raids' on nearby communities on nights when the moon is dark. </div> <div> <br /> <b>9: </b>An ancient culture buried its kings and officials in a vast underground necropolis, with new tomb-complexes excavated to make room for each new arrival. They also believed that men and women of rank should have slaves buried alive with them, to serve them in the next life: a minor court official might just be buried with one, but a king might have a thousand or more. In the early days of the empire such live burial meant a miserable death from starvation in a sealed tomb: but by the time the empire reached its second millennium, the necropolis had become so vast that the slaves buried alive within it could (and often did) survive inside it for decades, living on weird crops grown from grain offerings interred with the high-ranking dead. Thus a bizarre community arose within the necropolis, its numbers bolstered by regular arrivals of new slaves: they called themselves 'the dead', and hid themselves from the living during their infrequent visits to the tombs, the marks of their presence being attributed instead to restless ghosts. Today the empire is waning fast: the tombs of its modern kings are paltry compared to those of their ancestors, and slaves are now too scarce to be wasted on live burial. But the 'dead' remain in their necropolis, living among the ruins of the tombs: they have long since converted the masoleums of the ancient kings into homes and workshops, improvising tools out of the grave goods buried with long-dead officials and courtiers. Their knowledge of the necropolis, and thus of the empire's history, is far greater than that of any living sages in the world outside. </div> <div> <br /> <div> <b>10: </b>Centuries ago, invading armies drove the indigenous peoples of this region to the brink of extinction. To survive, they fled beneath the earth, modifying their traditional customs as best they could to fit in with their new environment. Today their descendants have thoroughly adapted to their new subterranean homeland, but they have not forgotten the loss of their original lands; they sometimes send scouts creeping up by night to keep track of developments on the surface, and as their numbers gradually grow, so does their confidence that their old territories might one day be retaken. Should the surface nations they once inhabited ever find themselves at a moment of acute crisis, then the secret armies beneath the earth may seize the opportunity to strike. </div> <b><br /></b> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><img alt="Image result for morlocks" src="http://t14.deviantart.net/xab_97vdTi6-12p6y0bcPBbvD0I=/300x200/filters:fixed_height(100,100):origin()/pre03/0caf/th/pre/i/2012/057/2/2/here_be_morlocks_by_mattpocalypse-d4r2eg6.jpg" style="margin-left: auto; margin-right: auto;" /></td></tr> <tr><td class="tr-caption" style="text-align: center;">Image by <a href="http://mattpocalypse.deviantart.com/art/Here-Be-Morlocks-287326374">Mattpocalypse</a>.</td></tr> </tbody></table> <b><br /></b><br /> <b>11: </b>Long ago, a secretive organisation abducted a large number of people apparently at random, and imprisoned them within a large, sealed underground complex. There, they were systematically exposed to various weird substances (bizarre toxins, magical radiation, etc), apparently as part of some vast experiment: many died, but others demonstrated (or developed) surprising resistances, and were retained for further rounds of experimentation. Ultimately the staff who operated the complex were wiped out by some kind of bizarre pathogen, either released accidentally or deliberately unleashed upon them as a form of sabotage. But the experimental subjects survived, safe within their sealed environment: and while most starved over the months that followed, a handful of particularly hardy cannibals managed to hold out for long enough to establish a sustainable food supply within the complex, using weird plants fertilised with corpse-mulch and coaxed into growth by strange radiation. A few centuries on, their feral, mutated descendants - warped by entire <i>generations </i>of exposure to the substances which their kidnapped ancestors were only meant to be exposed to for a few months - have finally managed to tunnel out of their sealed prison, and escape through the plague-ravaged corridors of the outer facility into the underworld beyond...<br /> <br /></div> <div> <b>12: </b>A long-vanished culture with a taboo against capital punishment once punished its criminals by exiling them into the underworld, forcing them to march down a long tunnel that reached deep into the earth and then locking an immense iron door behind them. Their descendants still remain there, sealed beneath the earth, in loose tribal groupings based around the ancient crime syndicates, radical movements, and banned religions from which so many of their ancestors came. The great iron door remains as immoveable as ever, as it was enchanted to fill anyone approaching it from below with feelings of overwhelming terror; but over the years these subterranean 'crime tribes' have successfully mined their way into other parts of the underworld nearby. </div> <div> <br /></div> <div> <b>13: </b>A saint of an ancient religion descended far into the underworld to live a life of ascetic contemplation, spending decades meditating in total darkness. After his death his followers established a shrine in the cave he had lived in, tended by an order of blind and silent monks and visited by occasional pilgrims who had been assigned particularly arduous penitential pilgrimages in punishment for their misdeeds. Gradually the keepers of this shrine developed a unique set of doctrinal irregularities, which they claimed to have been dictated to them by voices speaking out of the darkness; the high priests of their faith judged them to be ideologically impure, and the pilgrimages were discontinued. They were assumed to have died out centuries ago, but, in fact, their descendants and successors are still down there: tending to their ancient temple, perfecting their meditative techniques, guarding their crumbling libraries... and listening to the voices in the <span style="font-family: inherit;">darkness. </span><br /> <b style="font-family: inherit;"><br /></b> <b style="font-family: inherit;">14: </b><span style="font-family: inherit;">A mining settlement pursued a particularly deep vein of ore so deep into the earth that it became impractical for them to return to the surface each night; instead they carved out homes for themselves underground, passing whole weeks or months in the dark. As the decades passed the mines became deeper and deeper, and their links to the surface more tenuous, until finally the day came when the miners simply decided to cut out the middlemen and start selling their ore directly to the other inhabitants of the underworld, rather that bother with the enormous difficulties involved in shipping it up to the now-distant surface world above. Today they form a major part of the local underworld economy. Their kinsmen on the surface still have no idea why the ore deliveries stopped coming all those years ago.</span></div> <div> <span style="font-family: inherit;"><br /></span></div> <div> <span style="font-family: inherit;"><b>15: </b>An awful clan of incestuous degenerates was driven from their homes by neighbouring tribes, and forced to flee beneath the earth to survive. Down in the dark they became more freakish and inbred than ever, and several generation on they've devolved into a grotesque and twisted race, deformed and animalistic and insane. They sometimes creep out of their caves in search of food, preying indiscriminately upon humans and animals alike. The local population regard them as monstrous beasts: they set snares for them as they would for wolves or foxes, and would be shocked to learn that their ancestors were once ordinary humans.</span><br /> <br /></div> <div> <br /></div> <div> <div style="text-align: center;"> <img alt="Related image" height="214" src="http://cinefantastiqueonline.com/wp-content/uploads/011.jpg" width="320" /></div> <b><br /></b> <b>16: </b>Centuries ago, a work-gang of slaves labouring in a silver mine accidentally mined their way into part of the underworld. Reasoning that whatever was down there could hardly be any worse than their current existence, they secretly passed word of their discovery to their fellow miners; and at a prearranged signal, every work-gang in the mine murdered its overseers and fled down into the caves. Soldiers were sent to pursue them, and the escapees fled ever-downwards to evade them, retreating beneath the earth into weird subterranean labyrinths until they could no longer begin to guess the way back to the surface. Their descendants still live there today: they call themselves the Free People, and have used the mining skills taught to them by their slave ancestors to turn their caverns into an intricate and easily-defensible tunnel network, full of ore mines and fungus farms. They are tough and industrious and very good at keeping grudges, and in another few thousand years they may end up turning into dwarves.</div> <div> <br /> <b>17: </b>A clan of hunter-gatherers once took shelter from the elements in a cave network, only to be trapped inside by a catastrophic cave-in. With nowhere else to go, they descended into the caverns, searching for another way out; but instead they simply wandered deeper and deeper into the underworld, until the way back to the surface was utterly lost. Turning their survival skills to their new environment, they became nomads of the underworld, roaming from cavern to cavern in search of fresh supplies of food: fungi to gather, cavefish to catch, and weird burrowing creatures to hunt and trap. Over the generations they became every bit at expert in surviving within their new environment as they once had been in the forests of the surface world; and while their legends still speak of a legendary world of lush green trees and abundant food, the young men and women of the clan increasingly view such tales as nothing more than a myth.</div> <div> <br /> <b>18: </b>In some now-forgotten city of the ancient world, the castes were divided vertically: the aristocracy lived in a fantastical network of towers, never deigning to set foot upon the ground, while the commoners lived at surface level and the untouchables were banished to the tunnels and basements below, where they were expected to ensure that they were seen as little as possible by their social superiors. Years later, in an apocalyptic war with its rivals, the city was obliterated in a single night by a terrible magical bombardment: the only survivors were the untouchables, who cowered in their basements while the great towers crashed to the earth. Buried beneath a whole city's worth of magically-irradiated rubble, and fearful that their enemies would destroy them too if they gave any hint of having survived the fall of their city, the survivors decided that their only hope lay in digging downwards. They are still there, in what is now a great and hidden tunnel-cavern-realm whose highest virtue is secrecy, teaching their children in each generation that they will only survive if the world outside doesn't know that they are there. They possess near-supernatural talents for stealth, the use of which has ensured that no-one has ever found them to tell them that the war they're hiding from ended thousands of years ago.</div> <div> <br /> <b>19: </b>On the shores of an underground sea lives an incongruous community of human fisher-folk, the boats of whose ancestors were washed down into the underworld by a tidal wave generations ago. With no way back to the surface they have established themselves down in the depths as best they can, illuminating their homes with stinking fish-oil lanterns, and living upon the blind albino cavefish and other, weirder creatures which live in the waters of their new home. The bravest of them have even constructed a makeshift whaling vessel from which to harpoon the monsters which swim in the depths of their lightless ocean, although the risks involved are terrible. </div> <div> <br /></div> <div> <b>20: </b>Far beneath the surface of the earth, an ancient civilisation constructed a subterranean world for unguessable reasons of their own: a single immense cavern with its own magically-maintained artificial weather and climate, complete with a fake sun, moon, and stars which move across the cavern roof. The cavern is populated with plants and creatures, including humans, presumably descended from specimens taken from the surface world in distant prehistory, among which are some which have long since fallen victim to extinction on the surface world. The stone-age humans who live there simply take for granted that the world is a single cavern roughly a hundred miles across, and had no inkling that anything exists outside it - until, a few years ago, one of them went digging for flints and ended up accidentally mining his way into another tunnel network just outside. This has triggered something of an existential crisis for the people, but a handful of their bravest warriors have begun to conduct scouting missions into the caves beyond...<br /> <br /> <div style="text-align: center;"> <img alt="Image result for cave people magic" height="256" 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" width="320" /></div> </div> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/05387275537008858939' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/05387275537008858939' rel='author' title='author profile'> <span itemprop='name'>Joseph Manola</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://udan-adan.blogspot.com/2017/01/once-more-unto-morlocks-20-lost.html' itemprop='url'/> <a class='timestamp-link' href='http://udan-adan.blogspot.com/2017/01/once-more-unto-morlocks-20-lost.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2017-01-15T15:58:00-08:00'>15:58</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' 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</div></div> </div> </div> <div class='column-left-outer'> <div class='column-left-inner'> <aside> </aside> </div> </div> <div class='column-right-outer'> <div class='column-right-inner'> <aside> <div class='sidebar section' id='sidebar-right-1'><div class='widget PopularPosts' data-version='1' id='PopularPosts1'> <h2>Popular Posts</h2> <div class='widget-content popular-posts'> <ul> <li> <a href='http://udan-adan.blogspot.com/2016/09/osr-aesthetics-of-ruin.html'>OSR aesthetics of ruin</a> </li> <li> <a href='http://udan-adan.blogspot.com/2017/10/cults-cultists-and-d.html'>Cults, cultists and D&D</a> </li> <li> <a href='http://udan-adan.blogspot.com/2016/11/conceptual-density-or-what-are-rpg.html'>Conceptual density (or 'What are RPG books *for*, anyway?')</a> </li> <li> <a href='http://udan-adan.blogspot.com/2018/02/when-all-you-have-is-hammer-item-based.html'>When all you have is a hammer: item-based problem-solving in OSR D&D</a> </li> <li> <a href='http://udan-adan.blogspot.com/2015/07/on-romantic-fantasy-and-osr-d.html'>On romantic fantasy and OSR D&D</a> </li> <li> <a href='http://udan-adan.blogspot.com/2020/10/the-white-tower-edition-agnostic.html'>The White Tower: an edition-agnostic adventure for D&D</a> </li> <li> <a href='http://udan-adan.blogspot.com/2019/09/condensation-in-action-8-mummys-mask.html'>Condensation in Action 8: Mummy's Mask</a> </li> <li> <a href='http://udan-adan.blogspot.com/2022/07/notes-on-semi-successful-skill-system.html'>Notes on a semi-successful skill system</a> </li> <li> <a href='http://udan-adan.blogspot.com/2018/05/monsters-from-central-asian-mythology.html'>Monsters from Central Asian Mythology 14: Divs of the Desert</a> </li> <li> <a href='http://udan-adan.blogspot.com/2017/11/localism-adventure-as-microclimate.html'>Localism: the adventure as microclimate</a> </li> </ul> <div class='clear'></div> </div> </div><div class='widget Text' data-version='1' id='Text1'> <h2 class='title'>I WROTE 22 NEW CLASSES FOR B/X D&D!</h2> <div class='widget-content'> <div><p align="CENTER" class="western" style="margin-bottom: 0cm;"> <a href="https://drive.google.com/open?id=0B5Ce17SeKiMpazhBTDM1VHJUOTQ"><span style="color:#000080;"><img align="BOTTOM" border="1" height="149" name="graphics1" src="https://thebrotherhoodofevilgeeks.files.wordpress.com/2013/10/universalhorrorcharacters.jpg?w=604" width="132" / /></span></a> </p></div><div><br /></div><div><br /></div><a href="https://drive.google.com/file/d/0B5Ce17SeKiMpazhBTDM1VHJUOTQ/view?usp=sharing&resourcekey=0-Zfoc5rtT6StEjyHmPf0Ung">Play as a half-troll! Play as a clockwork octopus! Play as a whole bunch of nameless morons who die all the time! Download them in pdf format here and ruin your B/X campaign today! </a> </div> <div class='clear'></div> </div><div class='widget BlogList' data-version='1' id='BlogList2'> <h2 class='title'>My Blog List</h2> <div class='widget-content'> <div class='blog-list-container' id='BlogList2_container'> <ul id='BlogList2_blogs'> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vCmDrvndnFWF_eMqA2PFG-P2sHUDWsU1NPoZnwGiYFWwXP9fEKfeMWYaRE72lODIVhM8CBUGrT3k_FZfGCt6Ho2zcjy0wdIOebxg=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://www.bastionland.com/' target='_blank'> Into the Odd</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://www.bastionland.com/2025/02/journeys-through-space.html' target='_blank'> Journeys through Space </a> </span> <div class='item-time'> 2 days ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sFIMrj1rrZMSULpo9Cmq-7h8ZQA3rV6OvLbs4ZSn0YKcxj7ugL6F8_055nIAyRfNA3V3bVCCQYEdSnxALsWUqk1WsltImm7VG3sbH-80v5js-Ukg=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://maziriansgarden.blogspot.com/' target='_blank'> Mazirian's Garden</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://maziriansgarden.blogspot.com/2025/02/becoming-human-mothership-downtime.html' target='_blank'> Becoming "Human" (Mothership Downtime) </a> </span> <div class='item-time'> 4 days ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vKf_094KYy3OlQm2maXDCtgjZf4_eXzgpGMggOT5da5YgvEFRFUmJ6sZPgcTuvAAqHmd5h2xiAJwm2vH0zeXvZaEpcCnJ_d1vFeucWB_yqRQimaQ=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://elfmaidsandoctopi.blogspot.com/' target='_blank'> Elfmaids & Octopi</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://elfmaidsandoctopi.blogspot.com/2025/02/getting-to-know-your-local-unwanted.html' target='_blank'> Getting to know your local unwanted owners </a> </span> <div class='item-time'> 4 days ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uYogLA67-TmAnsiXzSEGk6DH6antEQCjYUQGqOxgpCjVja7q9D7D1eijkJ3qHMqjUkgqC5sSbfr2Sjh9fPHWta_-wsaxgucpp9U9hkcDhhqqxDuA=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://zenopusarchives.blogspot.com/' target='_blank'> ZENOPUS ARCHIVES</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://zenopusarchives.blogspot.com/2025/02/holmes-day-2025.html' target='_blank'> Holmes Day 2025 </a> </span> <div class='item-time'> 4 days ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tYCXRB71F6WJ9HWzhCXrnyxxdxAIqlzO4pxVe0NAEas8hM6JgOEvg7b4mGSjN2i5dL-BtjTEn50gi0rmcEYduQqejtqAVMnbbWMeL7_3zGrj0VSsM=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://dragonsgonnadrag.blogspot.com/' target='_blank'> Dragons Gonna Drag</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://dragonsgonnadrag.blogspot.com/2025/02/table-this-discussion.html' target='_blank'> Table This Discussion </a> </span> <div class='item-time'> 1 week ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sEkIzL_X3q1IQnH7-oyEUkeSd-tMy0k1Ftn61c71_C58YNZzrlX1lKIQKq_kQkwJKzvrjlxb7yaj9PK-d8dW27CFsDKHa4lNu95pkhbCekzsnBkwdIVyD8WYvCfRw=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://monstermanualsewnfrompants.blogspot.com/' target='_blank'> Monster Manual Sewn From Pants</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://monstermanualsewnfrompants.blogspot.com/2025/02/abpolis-3-scrungers-also-travel.html' target='_blank'> Abpolis 3: Scrungers also TRAVEL FUNDRAISER </a> </span> <div class='item-time'> 2 weeks ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_u-ywb5bywnjkZm6PPGXjBpzpbdno_WOhJzSklWNkx20Xg1umjMecdwoX2pfcLFEb_Q0ybF9AuQo9nWkUkpfF2cMD_y76bQ07iGivO8JWkduts=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://rememberdismove.blogspot.com/' target='_blank'> I Don't Remember That Move</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://rememberdismove.blogspot.com/2025/02/strange-aeons-istanbul.html' target='_blank'> STRANGE AEONS - ISTANBUL </a> </span> <div class='item-time'> 2 weeks ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tRLb3ObZrHgZOzpSQljvtOx6D0qGDtYEk7aiiLX6dOFKoiTVCRK0cjomJ1qIl0r5uRFttFFwmm0CKdahPLJDAmeF3XgW5MuAIluQLQ0l6X=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://falsemachine.blogspot.com/' target='_blank'> False Machine</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://falsemachine.blogspot.com/2025/01/navigating-paintings-review-of-rogue.html' target='_blank'> Navigating Paintings - a review of the Rogue Trader CRPG </a> </span> <div class='item-time'> 3 weeks ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_v8dm-LhZdtGYwXK5MKTj8SsxCyywyJU2pggt7Ct8KXkJAuX6p95yZQu0luYXIEXwdfiS4MTkjDz8to-wT2BRL_XbepfaHenDKt3YF6Mfnr=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://ynasmidgard.blogspot.com/' target='_blank'> Ynas Midgard's RPG Blog</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://ynasmidgard.blogspot.com/2025/01/review-what-lies-beneath.html' target='_blank'> Review: What Lies Beneath </a> </span> <div class='item-time'> 5 weeks ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vMmzZNiBi8OLXfNWY4ZC0MyK95d3IDmOEoSTfAWD3S5_r-qiPBClchunmury_fn3mzub5wfXxe8IVvc1AHzMZUfdyNwnXhSzXdtjWmIFA9M_Y=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://diyanddragons.blogspot.com/' target='_blank'> DIY & Dragons</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://diyanddragons.blogspot.com/2025/01/my-2024-bloggies-nominations.html' target='_blank'> My 2024 Bloggies Nominations </a> </span> <div class='item-time'> 5 weeks ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sa7fBzLVStnc5aLOKcEaJxKrEMjhB3DU9q-NLs-AVPhqDJnB8Y_YOkEGoxvGWL5oHhedqk7CICXqN2dQCHnioebZHY9BLTbAUhTUIaha7T=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://goblinpunch.blogspot.com/' target='_blank'> Goblin Punch</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://goblinpunch.blogspot.com/2024/12/blue-sky-temple-revised.html' target='_blank'> Blue Sky Temple, Revised </a> </span> <div class='item-time'> 2 months ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uixlcwAhGdy18FNcIwReg8N2RvXrg2yJUIDHho5lTfHmPZq2NRCkfwy4d-FjIiUBaiv-cS3lInH2YFVd4wl69z5B63r1gwtrcw-SPojx_D03Yv=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://coinsandscrolls.blogspot.com/' target='_blank'> Coins and Scrolls</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://coinsandscrolls.blogspot.com/2024/11/osr-magical-industrial-gunboats.html' target='_blank'> OSR: Magical Industrial Gunboats </a> </span> <div class='item-time'> 3 months ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sbeA_8NQU56477v1LFnmGS8XWOtdlZWGp58oXdL0OnEKn-yja7t6mDmc6puL5DgvBGqvJtG1lznw-lh7Rn-KqJB0KV9FRXg7PqTYzoHl2-ukU03A=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://retiredadventurer.blogspot.com/' target='_blank'> The Retired Adventurer</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://retiredadventurer.blogspot.com/2024/10/yes-you-can-translate-and-share-six.html' target='_blank'> Yes, You Can Translate and Share Six Cultures of Play for Noncommercial Purposes </a> </span> <div class='item-time'> 4 months ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vXOI98iw-sMOb2ZN77hqSXu7ZpzFhNNfHCoyNfKTPjpGdThgh8B5EDY362C3O2x6c8czjjF6_NiRH5KGPTilVFSWHCJKS0LSg=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://spriggans-den.com' target='_blank'> Spriggan's Den</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://spriggans-den.com/2024/01/31/the-economy-engine-v0-2/' target='_blank'> The Economy Engine, v0.2 </a> </span> <div class='item-time'> 1 year ago </div> </div> </div> <div style='clear: both;'></div> </li> <li 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height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://tenfootpolemic.blogspot.com/' target='_blank'> Ten Foot Polemic</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://tenfootpolemic.blogspot.com/2020/02/wizard-rework-finale-death-of-spell.html' target='_blank'> Wizard Rework Finale: The Death of Spell Levels + 500 Levelless Spells </a> </span> <div class='item-time'> 4 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_v9eshvswde4wTuJgoIp0jcAfbTI2pZhSPQbEqy2-Cv7J_bfHRWhxG6wfRlLqZPFO29awWL05O8_sVXuVUuDjKq2dxPB_1tI1f8J8O-5V4=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://hillcantons.blogspot.com/' target='_blank'> Hill Cantons</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://hillcantons.blogspot.com/2019/06/and-now-news-draft-download-on-patreon.html' target='_blank'> And Now the News Draft Download on Patreon </a> </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tdhIisR1weVfuZh9E07_4NokFCXhzamdevr-3nK1L0e9ABC-SezEXxtLRt9xTlIIZ8h54k-aUb5sLL8_P8qGZWJ49yrhetegpI8g=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://roll1d12.blogspot.com/' target='_blank'> The Dungeon Dozen</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://roll1d12.blogspot.com/2018/09/how-can-we-destroy-this-campaign-world.html' target='_blank'> How can We Destroy this Campaign World? </a> </span> <div class='item-time'> 6 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vIg-_dsmGeSPnetcCxMafneejp_lqJfAdO2UslRUsDKZwgkFh2KR21oL1uQtgv8EpCWGkhEHm5mB05K5PRO_aImCkys47yH3J_Yn-OIWc_HxM=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://dungeonofsigns.blogspot.com/' target='_blank'> Dungeon of Signs</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://dungeonofsigns.blogspot.com/2018/05/goodbye-and-good-luck.html' target='_blank'> Goodbye and Good Luck </a> </span> <div class='item-time'> 6 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vNFIAZ3RrDmAxpPkeIOUd8QYT3Re_rFYLJu0xeSoppF7bbz9x_tAuHWDqiHccnhHFJJiEaUqArcNZclqOWkAaOs3koXJ6xW2WgkCyJ6dTHgGSGVMQ=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://honorandintrigue.blogspot.com/' target='_blank'> For Honor...and Intrigue</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://honorandintrigue.blogspot.com/2017/03/the-historical-dartagnan.html' target='_blank'> The Historical D'Artagnan </a> </span> <div class='item-time'> 7 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sQryj8tqOavVLBbGftr0VJTXAEjj-hUQhayfBFL6WzFGiXW-aGDDJriyj0rpMRU6vh-pJXXNd6BDRMeN3TtK9uBxZDVWpYfoQXncU_klOqEkVK=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://gameswithothers.blogspot.com/' target='_blank'> games with others</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://gameswithothers.blogspot.com/2015/10/monsterparts-adventurein-woods.html' target='_blank'> MONSTERPARTS ADVENTURE/IN THE WOODS </a> </span> <div class='item-time'> 9 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> <img data-lateloadsrc='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sonPQ-AuV-C4_Putv5QqkYI7iQX_HHETB2-CjNfT1nKauB2V48snBEsjzj0ojm6F9irxNtpFMfKSQgBu-9LV6ZMhHXoFt3zEm28PE8wA=s16-w16-h16' height='16' width='16'/> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://gloomtrain.blogspot.com/' target='_blank'> gloomtrain</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://gloomtrain.blogspot.com/2014/07/fairy-locations-21-30.html' target='_blank'> Fairy Locations 21-30 </a> </span> <div class='item-time'> 10 years ago </div> </div> </div> <div style='clear: both;'></div> </li> </ul> <div class='clear'></div> </div> </div> </div><div class='widget Profile' data-version='1' id='Profile1'> <h2>About Me</h2> <div class='widget-content'> <dl class='profile-datablock'> <dt class='profile-data'> <a class='profile-name-link g-profile' href='https://www.blogger.com/profile/05387275537008858939' rel='author' style='background-image: url(//www.blogger.com/img/logo-16.png);'> Joseph Manola </a> </dt> </dl> <a class='profile-link' href='https://www.blogger.com/profile/05387275537008858939' rel='author'>View my complete profile</a> <div class='clear'></div> </div> </div><div class='widget BlogArchive' data-version='1' id='BlogArchive1'> <h2>Blog Archive</h2> <div class='widget-content'> <div id='ArchiveList'> <div id='BlogArchive1_ArchiveList'> <ul class='hierarchy'> <li class='archivedate expanded'> <a class='toggle' href='javascript:void(0)'> <span class='zippy toggle-open'> ▼  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2022/'> 2022 </a> <span class='post-count' dir='ltr'>(11)</span> <ul class='hierarchy'> <li class='archivedate expanded'> <a class='toggle' href='javascript:void(0)'> <span class='zippy toggle-open'> ▼  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2022/07/'> July </a> <span class='post-count' dir='ltr'>(1)</span> <ul class='posts'> <li><a href='http://udan-adan.blogspot.com/2022/07/notes-on-semi-successful-skill-system.html'>Notes on a semi-successful skill system</a></li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2022/06/'> June </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2022/04/'> April </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2022/03/'> March </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2022/02/'> February </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2022/01/'> January </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/'> 2021 </a> <span class='post-count' dir='ltr'>(16)</span> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/12/'> December </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/11/'> November </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/10/'> October </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/09/'> September </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/08/'> August </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/06/'> June </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/05/'> May </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/03/'> March </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2021/02/'> February </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2020/'> 2020 </a> <span class='post-count' dir='ltr'>(14)</span> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2020/12/'> December </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2020/10/'> October </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2020/09/'> September </a> <span class='post-count' dir='ltr'>(8)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2019/'> 2019 </a> <span class='post-count' dir='ltr'>(23)</span> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2019/09/'> September </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2019/08/'> August </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2019/07/'> July </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2019/06/'> June </a> <span class='post-count' dir='ltr'>(5)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2019/05/'> May </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2019/03/'> March </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2019/02/'> February </a> <span class='post-count' dir='ltr'>(5)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2019/01/'> January </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/'> 2018 </a> <span class='post-count' dir='ltr'>(43)</span> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/12/'> December </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/11/'> November </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/10/'> October </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/09/'> September </a> <span class='post-count' dir='ltr'>(5)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/08/'> August </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/07/'> July </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/06/'> June </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/05/'> May </a> <span class='post-count' dir='ltr'>(5)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/04/'> April </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/03/'> March </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/02/'> February </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2018/01/'> January </a> <span class='post-count' dir='ltr'>(5)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/'> 2017 </a> <span class='post-count' dir='ltr'>(58)</span> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/12/'> December </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/11/'> November </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/10/'> October </a> <span class='post-count' dir='ltr'>(6)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/09/'> September </a> <span class='post-count' dir='ltr'>(6)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/08/'> August </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/07/'> July </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/06/'> June </a> <span class='post-count' dir='ltr'>(6)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/05/'> May </a> <span class='post-count' dir='ltr'>(7)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/04/'> April </a> <span class='post-count' dir='ltr'>(7)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/03/'> March </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/02/'> February </a> <span class='post-count' dir='ltr'>(7)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2017/01/'> January </a> <span class='post-count' dir='ltr'>(5)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/'> 2016 </a> <span class='post-count' dir='ltr'>(100)</span> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/12/'> December </a> <span class='post-count' dir='ltr'>(6)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/11/'> November </a> <span class='post-count' dir='ltr'>(7)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/10/'> October </a> <span class='post-count' dir='ltr'>(10)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/09/'> September </a> <span class='post-count' dir='ltr'>(10)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/08/'> August </a> <span class='post-count' dir='ltr'>(5)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/07/'> July </a> <span class='post-count' dir='ltr'>(10)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/06/'> June </a> <span class='post-count' dir='ltr'>(8)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/05/'> May </a> <span class='post-count' dir='ltr'>(7)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/04/'> April </a> <span class='post-count' dir='ltr'>(9)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/03/'> March </a> <span class='post-count' dir='ltr'>(11)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/02/'> February </a> <span class='post-count' dir='ltr'>(9)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2016/01/'> January </a> <span class='post-count' dir='ltr'>(8)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2015/'> 2015 </a> <span class='post-count' dir='ltr'>(107)</span> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2015/12/'> December </a> <span class='post-count' dir='ltr'>(9)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2015/11/'> November </a> <span class='post-count' dir='ltr'>(9)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2015/10/'> October </a> <span class='post-count' dir='ltr'>(10)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2015/09/'> September </a> <span class='post-count' dir='ltr'>(8)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2015/08/'> August </a> <span class='post-count' dir='ltr'>(14)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2015/07/'> July </a> <span class='post-count' dir='ltr'>(25)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> ►  </span> </a> <a class='post-count-link' href='http://udan-adan.blogspot.com/2015/06/'> June </a> <span class='post-count' dir='ltr'>(32)</span> </li> </ul> </li> </ul> </div> </div> <div class='clear'></div> </div> </div><div 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