CINXE.COM

Rank;Sourceid;Title;Type;Issn;SJR;SJR Quartile;H index;Total Docs. (2023);Total Docs. (3years);Total Refs.;Total Cites (3years);Citable Docs. (3years);Cites / Doc. (2years);Ref. / Doc.;%Female;Overton;SDG;Country;Region;Publisher;Coverage;Categories;Areas 143;21101158875;"Jordan Journal of Electrical Engineering";journal;"24099619, 24099600";;-;1;37;0;1286;0;0;0,00;34,76;20,00;0;18;Jordan;Middle East;"Tafila Technical University";"2023";"Biomedical Engineering; Control and Systems Engineering; Electrical and Electronic Engineering";"Engineering" 142;21101120437;"Proceedings of the World Congress on Electrical Engineering and Computer Systems and Science";conference and proceedings;"2369811X";0,107;-;1;85;62;1228;6;60;0,10;14,45;36,71;0;23;Canada;Northern America;"Avestia Publishing";"2021-2022";"Artificial Intelligence; Biomedical Engineering; Computer Networks and Communications; Electrical and Electronic Engineering; Human-Computer Interaction; Information Systems";"Computer Science; Engineering" 141;21101046136;"Actes (IFSTTAR)";conference and proceedings;"2115418X";0,112;-;2;0;113;0;8;109;0,15;0,00;0,00;0;0;France;Western Europe;"Driving Simulation Association";"2020-2021";"Automotive Engineering; Experimental and Cognitive Psychology; Human-Computer Interaction";"Computer Science; Engineering; Psychology" 140;21100899952;"Body, Space and Technology";journal;"14709120";0,156;Q4;4;16;46;237;15;45;0,41;14,81;70,00;0;1;United Kingdom;Western Europe;"Open Library of Humanities";"2018-2023";"Arts and Humanities (miscellaneous) (Q3); Computer Graphics and Computer-Aided Design (Q4); Human-Computer Interaction (Q4)";"Arts and Humanities; Computer Science" 139;21101172912;"Proceedings of the International Conference on Virtual Learning";conference and proceedings;"18448933, 29719291";0,152;-;4;24;132;522;18;129;0,15;21,75;59,18;0;10;Romania;Eastern Europe;"National Institute for R and D in Informatics";"2019-2022";"Artificial Intelligence; Computer Science Applications; Computer Vision and Pattern Recognition; Human-Computer Interaction";"Computer Science" 138;21101052918;"Proceedings of the International Ship Control Systems Symposium";conference and proceedings;"26318741";0,129;-;4;0;50;0;8;48;0,00;0,00;0,00;0;0;United Kingdom;Western Europe;"Institute of Marine Engineering Science and Technology";"2018, 2020, 2022";"Control and Systems Engineering; Electrical and Electronic Engineering; Human-Computer Interaction; Ocean Engineering";"Computer Science; Engineering" 137;21101021794;"Information Technologies and International Development";journal;"15447529, 15447537";0,268;Q4;5;0;2;0;6;2;0,00;0,00;0,00;0;0;United States;Northern America;"USC Annenberg School for Communication & Journalism";"2019-2020";"Communication (Q2); Computer Networks and Communications (Q3); Computer Science Applications (Q3); Development (Q3); Information Systems (Q3); Management of Technology and Innovation (Q3); Human-Computer Interaction (Q4)";"Business, Management and Accounting; Computer Science; Social Sciences" 136;21101111528;"Journal of Autonomous Intelligence";journal;"26305046";0,127;Q4;5;77;40;2498;15;40;0,17;32,44;35,50;0;24;Singapore;Asiatic Region;"Frontier Scientific Publishing";"2019-2023";"Artificial Intelligence (Q4); Computer Science Applications (Q4); Computer Science (miscellaneous) (Q4); Human-Computer Interaction (Q4)";"Computer Science" 135;21100898976;"Virtual Creativity";journal;"23979712, 23979704";0,124;Q4;5;5;48;134;12;32;0,33;26,80;100,00;0;1;United Kingdom;Western Europe;"Intellect Ltd.";"2017-2023";"Arts and Humanities (miscellaneous) (Q3); Computational Theory and Mathematics (Q4); Computer Graphics and Computer-Aided Design (Q4); Human-Computer Interaction (Q4)";"Arts and Humanities; Computer Science" 134;21101172014;"Designs for Learning";journal;"20017480";0,211;Q4;6;6;29;203;31;29;1,10;33,83;57,14;0;2;Sweden;Western Europe;"Stockholm University Press";"2019-2023";"Cultural Studies (Q2); Linguistics and Language (Q2); Communication (Q3); Education (Q3); Developmental and Educational Psychology (Q4); Ecology (Q4); Human-Computer Interaction (Q4)";"Computer Science; Environmental Science; Psychology; Social Sciences" 133;21101133571;"Journal of Machine and Computing";journal;"27887669, 27891801";0,103;Q4;6;50;48;1333;33;48;0,69;26,66;33,33;0;22;Kenya;Africa;"AnaPub Publications";"2021-2023";"Computational Mechanics (Q4); Computational Theory and Mathematics (Q4); Electrical and Electronic Engineering (Q4); Human-Computer Interaction (Q4)";"Computer Science; Engineering" 132;21101000293;"Mekhatronika, Avtomatizatsiya, Upravlenie";journal;"16846427, 26191253";0,235;Q4;6;71;226;1508;116;226;0,50;21,24;22,82;0;11;Russian Federation;Eastern Europe;"New Technologies Publishing House";"2019-2023";"Electrical and Electronic Engineering (Q3); Artificial Intelligence (Q4); Computer Science Applications (Q4); Control and Systems Engineering (Q4); Human-Computer Interaction (Q4); Software (Q4)";"Computer Science; Engineering" 131;6000153223;"Technoetic Arts";journal;"1477965X";0,100;Q4;6;20;74;719;3;72;0,02;35,95;69,57;0;9;United Kingdom;Western Europe;"Intellect Ltd.";"2012-2022";"Computer Science Applications (Q4); Human-Computer Interaction (Q4); Philosophy (Q4); Visual Arts and Performing Arts (Q4)";"Arts and Humanities; Computer Science" 130;21101167511;"Advanced Intelligent Systems";journal;"26404567";;-;8;322;0;21067;0;0;0,00;65,43;25,61;0;53;United States;Northern America;"John Wiley and Sons Inc.";"2020, 2023";"Artificial Intelligence; Computer Vision and Pattern Recognition; Control and Systems Engineering; Electrical and Electronic Engineering; Human-Computer Interaction; Materials Science (miscellaneous); Mechanical Engineering";"Computer Science; Engineering; Materials Science" 129;21101169875;"Journal of Responsible Technology";journal;"26666596";0,506;Q3;8;14;44;515;104;44;2,36;36,79;42,59;0;2;United Kingdom;Western Europe;"Elsevier Ltd";"2021-2023";"Computer Science (miscellaneous) (Q2); Human-Computer Interaction (Q3)";"Computer Science" 128;21100838052;"Qwerty";journal;"18287344, 22402950";0,324;Q4;9;14;37;419;54;33;0,87;29,93;47,50;0;4;Italy;Western Europe;"Progetti editoriali s.r.l.";"2017-2023";"Cultural Studies (Q1); Communication (Q2); Education (Q3); Human-Computer Interaction (Q4)";"Computer Science; Social Sciences" 127;21100902636;"Behavioral Science and Policy";journal;"23794607, 23794615";0,679;Q2;10;6;59;271;108;46;0,77;45,17;41,67;0;2;United States;Northern America;"Brookings Institution Press";"2018-2023";"Development (Q1); Human-Computer Interaction (Q2); Public Health, Environmental and Occupational Health (Q2); Behavioral Neuroscience (Q3)";"Computer Science; Medicine; Neuroscience; Social Sciences" 126;21101072200;"IET Cyber-systems and Robotics";journal;"26316315";0,541;Q3;10;30;82;1225;195;79;1,85;40,83;18,24;0;4;United States;Northern America;"John Wiley and Sons Inc.";"2019-2023";"Computational Theory and Mathematics (Q2); Computer Networks and Communications (Q2); Hardware and Architecture (Q2); Information Systems (Q2); Artificial Intelligence (Q3); Human-Computer Interaction (Q3)";"Computer Science" 125;21100902603;"Informatsionno-Upravliaiushchie Sistemy";journal;"25418610, 16848853";0,199;Q4;10;35;122;862;96;122;0,65;24,63;38,89;0;5;Russian Federation;Eastern Europe;"Saint Petersburg State University of Aerospace Instrumentation";"2018-2022";"Computer Science Applications (Q4); Control and Optimization (Q4); Control and Systems Engineering (Q4); Human-Computer Interaction (Q4); Information Systems (Q4); Software (Q4)";"Computer Science; Engineering; Mathematics" 124;21101089961;"International Journal on Recent and Innovation Trends in Computing and Communication (discontinued)";journal;"23218169";;-;10;722;247;20602;175;247;0,71;28,53;38,16;0;211;India;Asiatic Region;"Auricle Global Society of Education and Research";"2019, 2021-2023";"Computer Networks and Communications; Electrical and Electronic Engineering; Human-Computer Interaction; Information Systems; Software";"Computer Science; Engineering" 123;21100898028;"Educar";journal;"0211819X, 20148801";0,339;Q3;11;32;94;1108;119;91;1,30;34,63;63,64;3;17;Spain;Western Europe;"Universitat Autonoma de Barcelona";"2018-2023";"Communication (Q2); Education (Q3); Human-Computer Interaction (Q3)";"Computer Science; Social Sciences" 122;21101073717;"Pacific Asia Journal of the Association for Information Systems";journal;"19437536, 19437544";0,511;Q3;11;16;66;1587;199;64;2,78;99,19;34,88;0;2;United States;Northern America;"Association for Information Systems";"2019-2023";"Information Systems (Q2); Information Systems and Management (Q2); Management Information Systems (Q2); Computer Science Applications (Q3); Human-Computer Interaction (Q3)";"Business, Management and Accounting; Computer Science; Decision Sciences" 121;21100781706;"South African Computer Journal";journal;"10157999, 23137835";0,213;Q4;11;21;54;742;37;48;0,52;35,33;36,67;0;5;South Africa;Africa;"South African Institute of Computer Scientists and Information Technologists";"2016-2023";"Education (Q3); Computer Networks and Communications (Q4); Computer Science Applications (Q4); Human-Computer Interaction (Q4); Information Systems (Q4)";"Computer Science; Social Sciences" 120;21100897522;"i-com";journal;"21966826, 1618162X";0,335;Q3;12;19;80;769;143;70;1,90;40,47;33,96;0;3;Germany;Western Europe;"De Gruyter Oldenbourg";"2001-2023";"Communication (Q2); Business, Management and Accounting (miscellaneous) (Q3); Computer Networks and Communications (Q3); Human-Computer Interaction (Q3); Information Systems (Q3); Social Psychology (Q3)";"Business, Management and Accounting; Computer Science; Psychology; Social Sciences" 119;21100294000;"Information and Control";journal;"10020411";0,185;Q4;12;69;238;2397;211;238;1,06;34,74;30,32;0;12;China;Asiatic Region;"Science China Press";"2013-2023";"Artificial Intelligence (Q4); Computer Science Applications (Q4); Control and Optimization (Q4); Control and Systems Engineering (Q4); Human-Computer Interaction (Q4); Information Systems (Q4)";"Computer Science; Engineering; Mathematics" 118;21101044881;"International Journal of Serious Games";journal;"23848766";0,441;Q3;12;31;84;1526;150;71;1,91;49,23;34,57;0;4;Italy;Western Europe;"Serious Games Society";"2019-2023";"Computer Graphics and Computer-Aided Design (Q2); Education (Q2); Applied Mathematics (Q3); Artificial Intelligence (Q3); Human-Computer Interaction (Q3); Software (Q3)";"Computer Science; Mathematics; Social Sciences" 117;21101130817;"Wearable Technologies";journal;"26317176";0,919;Q2;12;28;54;1236;236;53;3,89;44,14;21,74;0;1;United Kingdom;Western Europe;"Cambridge University Press";"2020-2023";"Biomedical Engineering (Q1); Rehabilitation (Q1); Human-Computer Interaction (Q2)";"Computer Science; Engineering; Medicine" 116;21101048389;"CCF Transactions on Pervasive Computing and Interaction";journal;"25245228, 2524521X";0,690;Q2;13;27;85;1337;293;82;2,80;49,52;34,65;0;9;Germany;Western Europe;"Springer Verlag";"2019-2023";"Artificial Intelligence (Q2); Computer Networks and Communications (Q2); Computer Science Applications (Q2); Human-Computer Interaction (Q2)";"Computer Science" 115;21100826927;"Human Technology";journal;"17956889";0,430;Q3;14;24;50;1241;135;47;2,82;51,71;44,83;0;5;Finland;Western Europe;"Centre of Sociological Research";"2016-2023";"Communication (Q2); Human-Computer Interaction (Q3); Social Psychology (Q3)";"Computer Science; Psychology; Social Sciences" 114;21100327713;"International Journal of Automation and Smart Technology";journal;"22239766";0,119;Q4;14;21;27;450;8;27;0,00;21,43;19,44;0;5;Taiwan;Asiatic Region;"Chinese Institute of Automation Engineers";"2011-2023";"Artificial Intelligence (Q4); Control and Systems Engineering (Q4); Electrical and Electronic Engineering (Q4); Hardware and Architecture (Q4); Human-Computer Interaction (Q4); Signal Processing (Q4)";"Computer Science; Engineering" 113;21100901130;"International Journal of Humanities and Arts Computing";journal;"17538548, 17551706";0,164;Q4;14;14;44;501;23;39;0,59;35,79;57,89;0;3;United Kingdom;Western Europe;"Edinburgh University Press";"1996, 1999-2001, 2007-2023";"Arts and Humanities (miscellaneous) (Q3); Computer Science (miscellaneous) (Q4); Human-Computer Interaction (Q4)";"Arts and Humanities; Computer Science" 112;21100283377;"Australasian Journal of Engineering Education";journal;"13245821, 13254340";0,580;Q3;15;20;45;939;117;39;1,86;46,95;62,16;0;6;United Kingdom;Western Europe;"Taylor and Francis Ltd.";"2013, 2015-2023";"Education (Q2); Engineering (miscellaneous) (Q2); Human-Computer Interaction (Q3)";"Computer Science; Engineering; Social Sciences" 111;21101021717;"Journal of Image and Graphics";journal;"10068961";0,212;Q4;15;224;670;11723;998;670;1,66;52,33;35,72;0;32;China;Asiatic Region;"Editorial and Publishing Board of JIG";"2020-2023";"Computer Graphics and Computer-Aided Design (Q3); Artificial Intelligence (Q4); Computer Vision and Pattern Recognition (Q4); Human-Computer Interaction (Q4)";"Computer Science" 110;21101101212;"AI Open";journal;"26666510";8,119;Q1;16;21;46;1045;1720;44;18,17;49,76;30,68;0;2;China;Asiatic Region;"KeAi Communications Co.";"2020-2023";"Artificial Intelligence (Q1); Computer Science Applications (Q1); Computer Vision and Pattern Recognition (Q1); Human-Computer Interaction (Q1); Information Systems (Q1); Software (Q1)";"Computer Science" 109;21100899438;"Communication Research and Practice";journal;"22063374";0,412;Q3;16;30;80;1729;115;66;1,38;57,63;56,86;0;9;United Kingdom;Western Europe;"Taylor and Francis Ltd.";"2016, 2018-2023";"Communication (Q2); Political Science and International Relations (Q2); Computer Networks and Communications (Q3); Human-Computer Interaction (Q3); Marketing (Q3)";"Business, Management and Accounting; Computer Science; Social Sciences" 108;21100890645;"International Journal of Advances in Intelligent Informatics";journal;"25483161, 24426571";0,315;Q4;16;40;86;1617;154;86;1,69;40,43;31,90;0;11;Indonesia;Asiatic Region;"Universitas Ahmad Dahlan";"2015-2023";"Artificial Intelligence (Q3); Computer Vision and Pattern Recognition (Q3); Human-Computer Interaction (Q4)";"Computer Science" 107;21100890383;"International Journal of Computing and Digital Systems";journal;"2210142X";0,215;Q4;16;202;464;8155;478;464;1,08;40,37;34,14;0;56;Bahrain;Middle East;"University of Bahrain";"2012-2023";"Computer Graphics and Computer-Aided Design (Q3); Artificial Intelligence (Q4); Computer Networks and Communications (Q4); Human-Computer Interaction (Q4); Information Systems (Q4); Management of Technology and Innovation (Q4)";"Business, Management and Accounting; Computer Science" 106;21101067491;"Journal of Medical Robotics Research";journal;"24249068, 2424905X";0,208;Q4;16;15;31;542;34;31;1,19;36,13;14,93;0;2;Singapore;Asiatic Region;"World Scientific";"2016-2023";"Applied Mathematics (Q4); Artificial Intelligence (Q4); Biomedical Engineering (Q4); Computer Science Applications (Q4); Human-Computer Interaction (Q4)";"Computer Science; Engineering; Mathematics" 105;27358;"New Review of Information Networking";journal;"13614576, 17407869";0,187;Q4;16;5;22;250;30;21;0,93;50,00;50,00;0;0;United Kingdom;Western Europe;"Taylor and Francis Ltd.";"1995-2008, 2010-2023";"Computer Networks and Communications (Q4); Education (Q4); Human-Computer Interaction (Q4); Information Systems (Q4)";"Computer Science; Social Sciences" 104;21100898972;"Somatechnics";journal;"20440146, 20440138";0,328;Q4;16;14;59;624;52;50;1,08;44,57;43,75;0;7;United Kingdom;Western Europe;"Edinburgh University Press";"2011-2023";"Anatomy (Q2); Arts and Humanities (miscellaneous) (Q2); Law (Q2); Sociology and Political Science (Q2); Human Factors and Ergonomics (Q3); Human-Computer Interaction (Q4)";"Arts and Humanities; Computer Science; Medicine; Social Sciences" 103;21101145520;"Cyborg and Bionic Systems";journal;"20971087, 26927632";1,508;Q1;17;50;56;2934;517;54;9,23;58,68;29,57;0;11;United States;Northern America;"American Association for the Advancement of Science";"2020-2023";"Artificial Intelligence (Q1); Biomedical Engineering (Q1); Human-Computer Interaction (Q1); Mechanical Engineering (Q1)";"Computer Science; Engineering" 102;21100200639;"Journal of Gaming and Virtual Worlds";journal;"1757191X, 17571928";0,279;Q4;17;18;45;920;36;42;0,75;51,11;35,00;0;1;United Kingdom;Western Europe;"Intellect Ltd.";"2009-2023";"Computer Graphics and Computer-Aided Design (Q3); Computer Science Applications (Q3); Human-Computer Interaction (Q4)";"Computer Science" 101;21100206263;"New Mathematics and Natural Computation";journal;"17937027, 17930057";0,239;Q4;17;94;122;2629;117;122;0,75;27,97;34,07;0;11;Singapore;Asiatic Region;"World Scientific";"2012-2023";"Applied Mathematics (Q4); Computational Mathematics (Q4); Computational Theory and Mathematics (Q4); Computer Science Applications (Q4); Human-Computer Interaction (Q4)";"Computer Science; Mathematics" 100;21100870845;"Computational Social Networks";journal;"21974314";0,518;Q3;18;0;28;0;78;28;2,32;0,00;0,00;0;0;Switzerland;Western Europe;"Springer Science and Business Media Deutschland GmbH";"2014-2021";"Information Systems (Q2); Modeling and Simulation (Q2); Computer Science Applications (Q3); Human-Computer Interaction (Q3)";"Computer Science; Mathematics" 99;21100211724;"Intelligent Decision Technologies";journal;"18724981, 18758843";0,266;Q4;19;84;172;3718;211;163;1,00;44,26;42,54;0;18;Netherlands;Western Europe;"IOS Press BV";"2007-2023";"Computer Vision and Pattern Recognition (Q3); Artificial Intelligence (Q4); Human-Computer Interaction (Q4); Software (Q4); Statistics and Probability (Q4); Statistics, Probability and Uncertainty (Q4)";"Computer Science; Decision Sciences; Mathematics" 98;21100440523;"Interaction Design and Architecture(s)";journal;"18269745, 22832998";0,295;Q4;19;21;120;896;148;120;1,08;42,67;37,50;0;4;Italy;Western Europe;"ASLERD";"2007, 2011-2023";"Architecture (Q2); Media Technology (Q2); Multidisciplinary (Q2); Social Sciences (miscellaneous) (Q2); Computer Science Applications (Q3); Education (Q3); Pharmacology (Q3); Human-Computer Interaction (Q4)";"Computer Science; Engineering; Multidisciplinary; Pharmacology, Toxicology and Pharmaceutics; Social Sciences" 97;21101063833;"International Journal of Cloud Applications and Computing";journal;"21561826, 21561834";0,519;Q3;19;18;125;841;396;125;3,21;46,72;20,37;0;3;United States;Northern America;"IGI Global Publishing";"2019-2023";"Computer Networks and Communications (Q2); Computer Science Applications (Q3); Human-Computer Interaction (Q3)";"Computer Science" 96;21101113246;"Journal of Technology in Behavioral Science";journal;"23665963";0,638;Q2;19;97;159;4454;486;151;2,98;45,92;62,56;1;38;United States;Northern America;"Springer";"2016-2023";"Applied Psychology (Q2); Computer Science Applications (Q2); Health (social science) (Q2); Human-Computer Interaction (Q2)";"Computer Science; Psychology; Social Sciences" 95;21100935763;"Health Systems";journal;"20476973, 20476965";0,496;Q3;20;41;64;2786;137;63;1,43;67,95;34,75;2;13;United States;Northern America;"Taylor and Francis Inc.";"2012-2023";"Information Systems (Q2); Computer Science Applications (Q3); Health Informatics (Q3); Health Information Management (Q3); Health Policy (Q3); Human-Computer Interaction (Q3); Management Science and Operations Research (Q3)";"Computer Science; Decision Sciences; Health Professions; Medicine" 94;21101060163;"Virtual Reality and Intelligent Hardware";journal;"20965796, 26661209";0,907;Q2;20;38;114;1498;464;107;3,65;39,42;26,67;0;5;China;Asiatic Region;"KeAi Communications Co.";"2019-2023";"Computer Graphics and Computer-Aided Design (Q1); Computer Science Applications (Q2); Human-Computer Interaction (Q2)";"Computer Science" 93;21101062832;"Frontiers in Computer Science";journal;"26249898";0,746;Q2;21;177;354;9851;1100;324;2,76;55,66;34,56;0;40;Switzerland;Western Europe;"Frontiers Media SA";"2019-2023";"Computer Science (miscellaneous) (Q1); Computer Science Applications (Q2); Computer Vision and Pattern Recognition (Q2); Human-Computer Interaction (Q2)";"Computer Science" 92;21100873335;"Journal of Control and Decision";journal;"23307714, 23307706";0,465;Q3;21;127;123;4207;245;123;1,84;33,13;31,11;0;26;United Kingdom;Western Europe;"Taylor and Francis Ltd.";"2014-2023";"Control and Systems Engineering (Q2); Artificial Intelligence (Q3); Computer Networks and Communications (Q3); Control and Optimization (Q3); Human-Computer Interaction (Q3); Information Systems (Q3); Signal Processing (Q3)";"Computer Science; Engineering; Mathematics" 91;21100979314;"ACM Transactions on Human-Robot Interaction";journal;"25739522";1,342;Q1;22;54;108;4920;587;107;4,62;91,11;38,98;1;7;United States;Northern America;"Association for Computing Machinery (ACM)";"2018-2023";"Artificial Intelligence (Q1); Human-Computer Interaction (Q1)";"Computer Science" 90;21100886426;"Brain-Computer Interfaces";journal;"23262621, 2326263X";0,417;Q3;22;11;39;550;83;38;2,03;50,00;30,00;0;1;United Kingdom;Western Europe;"Taylor and Francis Ltd.";"2014-2023";"Electrical and Electronic Engineering (Q2); Biomedical Engineering (Q3); Human-Computer Interaction (Q3); Behavioral Neuroscience (Q4)";"Computer Science; Engineering; Neuroscience" 89;21101078838;"Computers in Human Behavior Reports";journal;"24519588";1,365;Q1;22;81;209;5971;1446;207;6,45;73,72;45,77;0;18;United Kingdom;Western Europe;"Elsevier B.V.";"2020-2023";"Applied Psychology (Q1); Artificial Intelligence (Q1); Cognitive Neuroscience (Q1); Computer Science Applications (Q1); Human-Computer Interaction (Q1); Neuroscience (miscellaneous) (Q1)";"Computer Science; Neuroscience; Psychology" 88;21101107986;"Frontiers in Virtual Reality";journal;"26734192";0,803;Q2;22;132;403;7021;1704;381;3,86;53,19;34,22;1;22;Switzerland;Western Europe;"Frontiers Media SA";"2020-2023";"Computer Graphics and Computer-Aided Design (Q2); Computer Science Applications (Q2); Human-Computer Interaction (Q2)";"Computer Science" 87;21100220473;"International Journal of Mobile Human Computer Interaction";journal;"1942390X, 19423918";0,301;Q4;22;2;14;152;29;14;0,25;76,00;33,33;0;0;United States;Northern America;"IGI Global Publishing";"2009-2023";"Human-Computer Interaction (Q4)";"Computer Science" 86;21100907392;"Visual Informatics";journal;"25432656, 2468502X";1,096;Q1;22;33;93;1563;439;93;5,12;47,36;28,69;0;3;Netherlands;Western Europe;"Elsevier B.V.";"2017-2023";"Computer Graphics and Computer-Aided Design (Q1); Human-Computer Interaction (Q1); Software (Q1)";"Computer Science" 85;21100935201;"ACM Transactions on Cyber-Physical Systems";journal;"23789638, 2378962X";0,806;Q2;23;31;107;1641;319;100;2,55;52,94;18,94;0;12;United States;Northern America;"Association for Computing Machinery (ACM)";"2017-2023";"Control and Optimization (Q1); Artificial Intelligence (Q2); Computer Networks and Communications (Q2); Hardware and Architecture (Q2); Human-Computer Interaction (Q2)";"Computer Science; Mathematics" 84;16740;"Fujitsu Scientific and Technical Journal";journal;"00162523";0,124;Q4;23;0;16;0;4;15;0,00;0,00;0,00;0;0;Japan;Asiatic Region;"Fujitsu Ltd";"1968, 1970-2020";"Electrical and Electronic Engineering (Q4); Hardware and Architecture (Q4); Human-Computer Interaction (Q4)";"Computer Science; Engineering" 83;21101060161;"IEEE Transactions on Medical Robotics and Bionics";journal;"25763202";1,102;Q1;23;94;280;5192;1144;273;3,82;55,23;24,78;0;14;United States;Northern America;"Institute of Electrical and Electronics Engineers Inc.";"2019-2023";"Biomedical Engineering (Q1); Computer Science Applications (Q1); Control and Optimization (Q1); Human-Computer Interaction (Q1); Artificial Intelligence (Q2)";"Computer Science; Engineering; Mathematics" 82;19700186865;"International Journal of Computer Games Technology";journal;"16877047, 16877055";0,303;Q4;23;9;17;399;37;17;2,50;44,33;37,04;0;2;United States;Northern America;"Hindawi Publishing Corporation";"2009-2023";"Computer Graphics and Computer-Aided Design (Q3); Software (Q3); Human-Computer Interaction (Q4)";"Computer Science" 81;11900154401;"International Journal of Technology and Human Interaction";journal;"15483916, 15483908";0,203;Q4;23;10;120;479;135;120;0,73;47,90;40,00;0;3;United States;Northern America;"IGI Publishing";"2005-2023";"Human-Computer Interaction (Q4); Information Systems (Q4)";"Computer Science" 80;21100810658;"Paladyn";journal;"20814836";0,589;Q3;26;28;74;1041;254;73;3,40;37,18;51,56;0;13;Poland;Eastern Europe;"Walter de Gruyter GmbH";"2010-2023";"Artificial Intelligence (Q3); Behavioral Neuroscience (Q3); Cognitive Neuroscience (Q3); Developmental Neuroscience (Q3); Human-Computer Interaction (Q3)";"Computer Science; Neuroscience" 79;21101024218;"Applied System Innovation";journal;"25715577";0,788;Q2;27;113;281;5855;1548;275;5,50;51,81;29,41;0;48;Switzerland;Western Europe;"Multidisciplinary Digital Publishing Institute (MDPI)";"2018-2023";"Industrial and Manufacturing Engineering (Q1); Applied Mathematics (Q2); Artificial Intelligence (Q2); Control and Systems Engineering (Q2); Human-Computer Interaction (Q2); Information Systems (Q2)";"Computer Science; Engineering; Mathematics" 78;19700186872;"International Journal of Cognitive Informatics and Natural Intelligence";journal;"15573958, 15573966";0,226;Q4;28;8;117;202;102;117;0,87;25,25;25,00;0;0;United States;Northern America;"IGI Global Publishing";"2007-2023";"Artificial Intelligence (Q4); Human-Computer Interaction (Q4); Software (Q4)";"Computer Science" 77;19700182320;"Advances in Human-Computer Interaction";journal;"16875893, 16875907";0,464;Q3;29;11;49;589;187;49;4,32;53,55;20,45;0;4;Egypt;Africa/Middle East;"Hindawi Limited";"2010-2023";"Human-Computer Interaction (Q3)";"Computer Science" 76;21100204505;"Australasian Journal of Information Systems";journal;"14498618, 13262238";0,582;Q3;29;20;108;1903;333;105;3,10;95,15;53,33;0;7;Australia;Pacific Region;"UQ Business School, The University of Queensland";"2007, 2009-2023";"Business, Management and Accounting (miscellaneous) (Q2); Information Systems (Q2); Information Systems and Management (Q2); Human-Computer Interaction (Q3)";"Business, Management and Accounting; Computer Science; Decision Sciences" 75;144891;"Digital Creativity";journal;"17443806, 14626268";0,563;Q3;29;21;64;1214;123;62;1,83;57,81;53,19;0;4;United Kingdom;Western Europe;"Taylor and Francis Ltd.";"2005-2023";"Arts and Humanities (miscellaneous) (Q1); Computational Theory and Mathematics (Q2); Computer Graphics and Computer-Aided Design (Q2); Human-Computer Interaction (Q3)";"Arts and Humanities; Computer Science" 74;9000153101;"Foundations and Trends in Human-Computer Interaction";journal;"15513963, 15513955";0,478;Q3;30;0;11;0;63;11;4,75;0,00;0,00;0;0;United States;Northern America;"Now Publishers Inc";"2007-2022";"Computer Science Applications (Q3); Human-Computer Interaction (Q3)";"Computer Science" 73;21100897717;"Informatics";journal;"22279709";0,663;Q2;30;89;241;5243;1134;240;4,76;58,91;31,60;0;33;Switzerland;Western Europe;"Multidisciplinary Digital Publishing Institute (MDPI)";"2014-2023";"Communication (Q1); Computer Networks and Communications (Q2); Human-Computer Interaction (Q2)";"Computer Science; Social Sciences" 72;145743;"Journal of Interactive Learning Research";journal;"1093023X";0,135;Q4;31;18;35;973;15;35;0,32;54,06;59,70;0;7;United States;Northern America;"Association for the Advancement of Computing in Education";"2005-2023";"Computer Science Applications (Q4); Education (Q4); Human-Computer Interaction (Q4)";"Computer Science; Social Sciences" 71;21101039775;"Machine Learning: Science and Technology";journal;"26322153";1,506;Q1;31;197;296;11307;1965;296;6,58;57,40;20,44;0;14;United Kingdom;Western Europe;"Institute of Physics Publishing";"2020-2023";"Artificial Intelligence (Q1); Human-Computer Interaction (Q1); Software (Q1)";"Computer Science" 70;19700166503;"Journal of Advanced Computational Intelligence and Intelligent Informatics";journal;"13430130, 18838014";0,239;Q4;32;134;297;3439;284;296;1,03;25,66;29,48;0;22;Japan;Asiatic Region;"Fuji Technology Press";"1997-2023";"Artificial Intelligence (Q4); Computer Vision and Pattern Recognition (Q4); Human-Computer Interaction (Q4)";"Computer Science" 69;21100945706;"Multimodal Technologies and Interaction";journal;"24144088";0,544;Q3;32;117;286;7389;959;286;3,22;63,15;38,12;1;26;Switzerland;Western Europe;"Multidisciplinary Digital Publishing Institute (MDPI)";"2017-2023";"Computer Networks and Communications (Q2); Computer Science Applications (Q2); Human-Computer Interaction (Q3); Neuroscience (miscellaneous) (Q3)";"Computer Science; Neuroscience" 68;17700156101;"Journal on Multimodal User Interfaces";journal;"17837677, 17838738";0,678;Q2;33;20;87;1037;297;82;3,03;51,85;25,37;0;1;Germany;Western Europe;"Springer Verlag";"2008-2023";"Human-Computer Interaction (Q2); Signal Processing (Q2)";"Computer Science" 67;21100970248;"CAAI Transactions on Intelligence Technology";journal;"24686557, 24682322";1,322;Q1;34;158;144;7974;1158;139;8,89;50,47;29,06;0;23;United Kingdom;Western Europe;"John Wiley & Sons Inc.";"2017-2023";"Artificial Intelligence (Q1); Computer Networks and Communications (Q1); Computer Vision and Pattern Recognition (Q1); Human-Computer Interaction (Q1); Information Systems (Q1)";"Computer Science" 66;21101019738;"Human Behavior and Emerging Technologies";journal;"25781863";1,797;Q1;34;69;206;4970;2047;204;6,26;72,03;43,41;0;19;United States;Northern America;"John Wiley & Sons Inc.";"2019-2023";"Human-Computer Interaction (Q1); Social Psychology (Q1); Social Sciences (miscellaneous) (Q1)";"Computer Science; Psychology; Social Sciences" 65;21101073279;"Annual Review of Control, Robotics, and Autonomous Systems";journal;"25735144";4,633;Q1;36;18;70;2223;1203;70;13,64;123,50;21,88;0;5;United States;Northern America;"Annual Reviews Inc.";"2018-2023";"Artificial Intelligence (Q1); Control and Systems Engineering (Q1); Engineering (miscellaneous) (Q1); Human-Computer Interaction (Q1)";"Computer Science; Engineering" 64;21101020041;"Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies";journal;"24749567";1,905;Q1;36;200;516;14699;3133;516;5,28;73,50;30,86;0;33;United States;Northern America;"Association for Computing Machinery (ACM)";"2017, 2019-2023";"Computer Networks and Communications (Q1); Hardware and Architecture (Q1); Human-Computer Interaction (Q1)";"Computer Science" 63;19700186855;"ACM Transactions on Accessible Computing";journal;"19367228";0,598;Q3;37;23;86;1491;287;78;3,03;64,83;43,75;0;7;United States;Northern America;"Association for Computing Machinery (ACM)";"2008-2023";"Computer Science Applications (Q2); Human-Computer Interaction (Q3)";"Computer Science" 62;21100886391;"Computers";journal;"2073431X";0,616;Q3;39;260;455;13256;1777;449;3,94;50,98;27,57;0;68;Switzerland;Western Europe;"Multidisciplinary Digital Publishing Institute (MDPI)";"2012-2023";"Computer Networks and Communications (Q2); Human-Computer Interaction (Q3)";"Computer Science" 61;19400158708;"Entertainment Computing";journal;"18759521";0,659;Q2;39;66;151;3714;632;150;4,14;56,27;29,82;1;12;Netherlands;Western Europe;"Elsevier B.V.";"2009-2024";"Computer Science Applications (Q2); Human-Computer Interaction (Q2); Software (Q2)";"Computer Science" 60;19300156903;"Foundations and Trends in Machine Learning";journal;"19358245, 19358237";37,044;Q1;39;3;13;897;955;13;100,11;299,00;27,78;0;0;United States;Northern America;"Now Publishers Inc";"2008-2023";"Artificial Intelligence (Q1); Human-Computer Interaction (Q1); Software (Q1)";"Computer Science" 59;21100228541;"International Journal of Child-Computer Interaction";journal;"22128689";1,142;Q1;39;48;157;3265;728;149;4,39;68,02;65,12;1;10;Netherlands;Western Europe;"Elsevier B.V.";"2013-2023";"Education (Q1); Human-Computer Interaction (Q1)";"Computer Science; Social Sciences" 58;26802;"International Journal of Speech Technology";journal;"13812416, 15728110";0,485;Q3;39;80;262;3509;733;261;2,51;43,86;32,31;0;5;Netherlands;Western Europe;"Springer Netherlands";"1995, 1997-2023";"Linguistics and Language (Q1); Computer Vision and Pattern Recognition (Q3); Human-Computer Interaction (Q3); Software (Q3)";"Computer Science; Social Sciences" 57;4700152784;"Journal of Internet Commerce";journal;"1533287X, 15332861";1,338;Q1;39;23;58;2076;476;58;7,43;90,26;28,26;0;1;United States;Northern America;"Routledge";"2002-2023";"Human-Computer Interaction (Q1); Management of Technology and Innovation (Q1)";"Business, Management and Accounting; Computer Science" 56;19700200832;"Technology, Knowledge and Learning";journal;"22111662, 22111670";1,153;Q1;39;119;168;8035;1027;167;6,29;67,52;40,41;0;57;United States;Northern America;"Springer Science + Business Media";"2011-2023";"Computational Theory and Mathematics (Q1); Computer Science Applications (Q1); Education (Q1); Engineering (miscellaneous) (Q1); Human-Computer Interaction (Q1); Mathematics (miscellaneous) (Q1); Theoretical Computer Science (Q1)";"Computer Science; Engineering; Mathematics; Social Sciences" 55;12492;"Journal of Information Science and Engineering";journal;"10162364";0,213;Q4;42;80;246;2551;196;245;0,75;31,89;38,49;0;8;Taiwan;Asiatic Region;"Institute of Information Science";"1993-1994, 1996-2023";"Library and Information Sciences (Q3); Computational Theory and Mathematics (Q4); Hardware and Architecture (Q4); Human-Computer Interaction (Q4); Software (Q4)";"Computer Science; Social Sciences" 54;21101132207;"Proceedings of the International Conference on New Interfaces for Musical Expression";conference and proceedings;"22204792, 22204806";0,318;-;42;0;271;0;155;268;0,51;0,00;0,00;0;0;Norway;Western Europe;"";"2001-2022";"Computer Science Applications; Control and Systems Engineering; Hardware and Architecture; Human-Computer Interaction; Instrumentation; Music; Signal Processing";"Arts and Humanities; Computer Science; Engineering; Physics and Astronomy" 53;5800207702;"Interaction Studies";journal;"15720381, 15720373";0,403;Q3;43;20;54;1127;103;52;1,06;56,35;56,00;0;1;Netherlands;Western Europe;"John Benjamins Publishing Company";"2004-2023";"Linguistics and Language (Q1); Animal Science and Zoology (Q2); Communication (Q2); Human-Computer Interaction (Q3)";"Agricultural and Biological Sciences; Computer Science; Social Sciences" 52;15688;"Journal of Information Systems";journal;"08887985, 15587959";0,537;Q3;44;24;97;1845;266;95;2,48;76,88;27,27;0;1;United States;Northern America;"American Accounting Association";"1991, 2009-2023";"Accounting (Q2); Information Systems (Q2); Information Systems and Management (Q2); Management Information Systems (Q2); Management of Technology and Innovation (Q2); Human-Computer Interaction (Q3); Software (Q3)";"Business, Management and Accounting; Computer Science; Decision Sciences" 51;21100301601;"ACM Transactions on Interactive Intelligent Systems";journal;"21606463, 21606455";0,991;Q2;45;31;91;2831;502;85;4,82;91,32;26,61;0;7;United States;Northern America;"Association for Computing Machinery (ACM)";"2011-2023";"Artificial Intelligence (Q2); Human-Computer Interaction (Q2)";"Computer Science" 50;23616;"AI and Society";journal;"09515666, 14355655";0,976;Q2;45;380;430;19687;2058;385;4,15;51,81;35,81;16;90;United Kingdom;Western Europe;"Springer London";"1987-1996, 1998-2023";"Philosophy (Q1); Artificial Intelligence (Q2); Human-Computer Interaction (Q2)";"Arts and Humanities; Computer Science" 49;21100820602;"Journal of Computational Design and Engineering";journal;"22885048, 22884300";0,827;Q2;45;125;299;7595;1541;298;5,23;60,76;26,29;0;40;United Kingdom;Western Europe;"Oxford University Press";"2014-2023";"Computational Mechanics (Q1); Computer Graphics and Computer-Aided Design (Q1); Engineering (miscellaneous) (Q1); Modeling and Simulation (Q1); Computational Mathematics (Q2); Human-Computer Interaction (Q2)";"Computer Science; Engineering; Mathematics" 48;15492;"Journal of Organizational and End User Computing";journal;"15465012, 15462234";0,494;Q3;46;74;86;4165;347;86;3,99;56,28;42,86;0;24;United States;Northern America;"IGI Publishing";"2004-2023";"Strategy and Management (Q2); Computer Science Applications (Q3); Human-Computer Interaction (Q3)";"Business, Management and Accounting; Computer Science" 47;19700177337;"Social Network Analysis and Mining";journal;"18695450, 18695469";0,667;Q2;48;151;382;7866;1388;382;3,49;52,09;36,07;1;37;Austria;Western Europe;"Springer-Verlag Wien";"2011-2023";"Communication (Q1); Media Technology (Q1); Computer Science Applications (Q2); Human-Computer Interaction (Q2); Information Systems (Q2)";"Computer Science; Engineering; Social Sciences" 46;24173;"Connection Science";journal;"13600494, 09540091";0,763;Q2;49;92;213;3904;881;212;4,23;42,43;28,04;0;14;United Kingdom;Western Europe;"Taylor and Francis A.S.";"1989-2023";"Artificial Intelligence (Q2); Human-Computer Interaction (Q2); Software (Q2)";"Computer Science" 45;21100337101;"IEEE Consumer Electronics Magazine";trade journal;"21622256, 21622248";0,829;Q2;50;88;283;1143;1024;279;3,57;12,99;18,15;0;24;United States;Northern America;"Institute of Electrical and Electronics Engineers Inc.";"2012, 2014-2023";"Computer Science Applications (Q2); Electrical and Electronic Engineering (Q2); Hardware and Architecture (Q2); Human-Computer Interaction (Q2)";"Computer Science; Engineering" 44;21101152520;"Robotic Intelligence and Automation";journal;"27546977, 27546969";0,555;Q3;50;56;211;2112;518;209;2,25;37,71;23,88;0;15;United Kingdom;Western Europe;"Emerald Publishing";"2023";"Computer Science Applications (Q2); Control and Systems Engineering (Q2); Electrical and Electronic Engineering (Q2); Industrial and Manufacturing Engineering (Q2); Artificial Intelligence (Q3); Human-Computer Interaction (Q3)";"Computer Science; Engineering" 43;145523;"Cognition, Technology and Work";journal;"14355558, 14355566";0,629;Q2;52;27;154;1572;531;153;3,64;58,22;30,53;0;9;United Kingdom;Western Europe;"Springer London";"2002-2023";"Philosophy (Q1); Computer Science Applications (Q2); Human-Computer Interaction (Q2)";"Arts and Humanities; Computer Science" 42;2600147401;"Universal Access in the Information Society";journal;"16155289, 16155297";0,611;Q3;52;201;224;11529;821;218;3,46;57,36;41,65;6;77;Germany;Western Europe;"Springer Verlag";"2003-2023";"Computer Networks and Communications (Q2); Information Systems (Q2); Software (Q2); Human-Computer Interaction (Q3)";"Computer Science" 41;145669;"Electronic Commerce Research";journal;"13895753";0,811;Q2;53;233;210;14421;1175;209;5,40;61,89;39,11;3;45;Netherlands;Western Europe;"Kluwer Academic Publishers";"2001-2023";"Economics, Econometrics and Finance (miscellaneous) (Q1); Human-Computer Interaction (Q2)";"Computer Science; Economics, Econometrics and Finance" 40;21100364916;"IEEE Transactions on Computational Social Systems";journal;"2329924X";1,716;Q1;55;514;455;14953;3070;447;6,53;29,09;29,71;0;83;United States;Northern America;"IEEE Systems, Man, and Cybernetics Society";"2014-2023";"Human-Computer Interaction (Q1); Modeling and Simulation (Q1); Social Sciences (miscellaneous) (Q1)";"Computer Science; Mathematics; Social Sciences" 39;21100904890;"Journal of Computer Languages";journal;"25901184, 26659182";0,460;Q3;56;36;88;1772;231;83;2,59;49,22;22,33;0;2;United Kingdom;Western Europe;"Elsevier Ltd";"2019-2023";"Computer Networks and Communications (Q3); Human-Computer Interaction (Q3); Software (Q3)";"Computer Science" 38;21101049047;"Transactions of the Association for Computational Linguistics";journal;"2307387X";4,006;Q1;56;97;232;5911;5002;232;15,63;60,94;29,27;0;5;United States;Northern America;"MIT Press Journals";"2019-2023";"Artificial Intelligence (Q1); Communication (Q1); Computer Science Applications (Q1); Human-Computer Interaction (Q1); Linguistics and Language (Q1)";"Computer Science; Social Sciences" 37;4000148705;"Interactions";trade journal;"10725520";0,536;Q3;58;80;334;480;424;334;1,23;6,00;57,38;0;6;United States;Northern America;"Association for Computing Machinery (ACM)";"1994-1995, 1997, 2006-2023";"Human-Computer Interaction (Q3)";"Computer Science" 36;11600153433;"Games and Culture";journal;"15554139, 15554120";0,997;Q2;60;123;163;6410;691;162;3,93;52,11;34,42;0;16;United States;Northern America;"SAGE Publications Inc.";"2006-2023";"Anthropology (Q1); Arts and Humanities (miscellaneous) (Q1); Communication (Q1); Cultural Studies (Q1); Applied Psychology (Q2); Human-Computer Interaction (Q2)";"Arts and Humanities; Computer Science; Psychology; Social Sciences" 35;21100338508;"IEEE Transactions on Emerging Topics in Computing";journal;"21686750";1,573;Q1;61;149;448;3170;2213;425;5,09;21,28;20,83;0;20;United States;Northern America;"IEEE Computer Society";"2013-2023";"Computer Science Applications (Q1); Computer Science (miscellaneous) (Q1); Human-Computer Interaction (Q1); Information Systems (Q1)";"Computer Science" 34;21100908414;"Proceedings of the ACM on Human-Computer Interaction";journal;"25730142";0,979;Q2;62;443;1361;36477;5980;1345;4,06;82,34;43,58;4;91;United States;Northern America;"Association for Computing Machinery (ACM)";"2017-2023";"Computer Networks and Communications (Q1); Social Sciences (miscellaneous) (Q1); Human-Computer Interaction (Q2)";"Computer Science; Social Sciences" 33;144702;"Virtual Reality";journal;"13594338";1,354;Q1;64;222;249;14045;1917;249;7,42;63,27;39,05;3;34;United Kingdom;Western Europe;"Springer London";"1995, 1998-2000, 2002, 2004-2023";"Computer Graphics and Computer-Aided Design (Q1); Human-Computer Interaction (Q1); Software (Q1)";"Computer Science" 32;25061;"Displays";journal;"01419382";0,629;Q2;66;205;243;10076;1082;242;4,48;49,15;29,75;0;15;Netherlands;Western Europe;"Elsevier B.V.";"1979-2023";"Electrical and Electronic Engineering (Q2); Hardware and Architecture (Q2); Human-Computer Interaction (Q2)";"Computer Science; Engineering" 31;17954;"Computer Methods in Biomechanics and Biomedical Engineering";journal;"14768259, 10255842";0,421;Q3;67;333;434;13972;1035;434;2,29;41,96;27,30;0;78;United Kingdom;Western Europe;"Informa Healthcare";"1997-2023";"Bioengineering (Q3); Biomedical Engineering (Q3); Computer Science Applications (Q3); Human-Computer Interaction (Q3); Medicine (miscellaneous) (Q3)";"Chemical Engineering; Computer Science; Engineering; Medicine" 30;12100154405;"IEEE Transactions on Haptics";journal;"23294051, 19391412";0,896;Q2;67;120;256;3884;799;251;2,61;32,37;31,61;0;2;United States;Northern America;"Institute of Electrical and Electronics Engineers Inc.";"2008-2023";"Computer Science Applications (Q2); Human-Computer Interaction (Q2)";"Computer Science" 29;4700152632;"International Journal of Computer-Supported Collaborative Learning";journal;"15561607, 15561615";1,528;Q1;67;26;65;1678;345;53;4,36;64,54;50,70;0;3;United States;Northern America;"Springer Publishing Company";"2006-2023";"Education (Q1); Human-Computer Interaction (Q1)";"Computer Science; Social Sciences" 28;21101007236;"Nature Machine Intelligence";journal;"25225839";5,940;Q1;67;176;428;8504;7872;304;14,59;48,32;25,08;2;14;Switzerland;Western Europe;"Springer International Publishing";"2019-2023";"Artificial Intelligence (Q1); Computer Networks and Communications (Q1); Computer Vision and Pattern Recognition (Q1); Human-Computer Interaction (Q1); Software (Q1)";"Computer Science" 27;19900191735;"Topics in Cognitive Science";journal;"17568765, 17568757";1,068;Q2;73;85;184;6385;527;156;2,61;75,12;43,15;0;16;United States;Northern America;"Wiley-Blackwell";"2009-2023";"Experimental and Cognitive Psychology (Q1); Linguistics and Language (Q1); Artificial Intelligence (Q2); Cognitive Neuroscience (Q2); Human-Computer Interaction (Q2)";"Computer Science; Neuroscience; Psychology; Social Sciences" 26;19500157063;"International Journal of Social Robotics";journal;"18754805, 18754791";1,159;Q1;75;149;366;10688;2038;354;5,09;71,73;44,76;2;23;Germany;Western Europe;"Springer Verlag";"2009-2023";"Computer Science (miscellaneous) (Q1); Control and Systems Engineering (Q1); Electrical and Electronic Engineering (Q1); Human-Computer Interaction (Q1); Philosophy (Q1); Social Psychology (Q1)";"Arts and Humanities; Computer Science; Engineering; Psychology" 25;18003;"Advanced Robotics";journal;"01691864, 15685535";0,605;Q3;76;124;345;4305;702;320;1,84;34,72;12,29;0;19;United Kingdom;Western Europe;"Taylor and Francis Ltd.";"1986-2023";"Computer Science Applications (Q2); Control and Systems Engineering (Q2); Hardware and Architecture (Q2); Software (Q2); Human-Computer Interaction (Q3)";"Computer Science; Engineering" 24;25019;"Human-Computer Interaction";journal;"15327051, 07370024";1,437;Q1;78;35;68;3632;395;57;5,43;103,77;42,02;0;3;United States;Northern America;"Taylor and Francis Ltd.";"1985-1987, 1989-2023";"Applied Psychology (Q1); Human-Computer Interaction (Q1)";"Computer Science; Psychology" 23;25028;"Computers and Graphics";journal;"00978493";0,791;Q2;82;229;468;10845;1211;399;2,59;47,36;24,78;0;12;United Kingdom;Western Europe;"Elsevier Ltd";"1975-1980, 1982-2023";"Engineering (miscellaneous) (Q1); Computer Graphics and Computer-Aided Design (Q2); Computer Vision and Pattern Recognition (Q2); Human-Computer Interaction (Q2); Signal Processing (Q2); Software (Q2)";"Computer Science; Engineering" 22;27869;"Computer Speech and Language";journal;"08852308, 10958363";1,050;Q2;83;82;236;4660;1504;234;6,10;56,83;29,63;0;6;United States;Northern America;"Academic Press";"1986-1987, 1989-2024";"Software (Q1); Theoretical Computer Science (Q1); Human-Computer Interaction (Q2)";"Computer Science; Mathematics" 21;200147134;"First Monday";journal;"13960466";0,506;Q3;83;78;233;4619;397;233;1,45;59,22;38,03;0;19;United States;Northern America;"First Monday";"1996-2023";"Law (Q1); Computer Networks and Communications (Q2); Human-Computer Interaction (Q3)";"Computer Science; Social Sciences" 20;18947;"User Modeling and User-Adapted Interaction";journal;"15731391, 09241868";1,038;Q2;86;48;85;4073;440;79;4,86;84,85;42,78;0;7;Netherlands;Western Europe;"Springer Netherlands";"1991-2023";"Computer Science Applications (Q1); Education (Q1); Human-Computer Interaction (Q2)";"Computer Science; Social Sciences" 19;14879;"Web Semantics";journal;"15708268";0,806;Q2;89;31;66;2074;227;64;3,23;66,90;21,88;0;5;Netherlands;Western Europe;"Elsevier B.V.";"2003-2023";"Computer Networks and Communications (Q2); Human-Computer Interaction (Q2); Software (Q2)";"Computer Science" 18;19420;"International Journal of Human-Computer Interaction";journal;"15327590, 10447318";1,025;Q2;90;726;460;55426;3088;457;5,86;76,34;40,42;1;119;United States;Northern America;"Taylor and Francis Ltd.";"1989-1996, 1998-2023";"Computer Science Applications (Q1); Human Factors and Ergonomics (Q1); Human-Computer Interaction (Q2)";"Computer Science; Social Sciences" 17;19700177034;"IEEE Transactions on Affective Computing";journal;"19493045";2,645;Q1;91;324;313;17779;3100;308;9,54;54,87;32,20;0;17;United States;Northern America;"Institute of Electrical and Electronics Engineers Inc.";"2010-2023";"Human-Computer Interaction (Q1); Software (Q1)";"Computer Science" 16;15703;"Knowledge and Information Systems";journal;"02191377, 02193116";0,860;Q2;92;197;401;11081;1465;401;3,67;56,25;28,64;0;18;United Kingdom;Western Europe;"Springer London";"1999-2023";"Information Systems (Q1); Artificial Intelligence (Q2); Hardware and Architecture (Q2); Human-Computer Interaction (Q2); Software (Q2)";"Computer Science" 15;23715;"Science Technology and Human Values";journal;"01622439, 15528251";1,232;Q1;92;83;171;5069;729;156;3,51;61,07;58,23;4;36;United States;Northern America;"SAGE Publications Inc.";"1976-2023";"Anthropology (Q1); Economics and Econometrics (Q1); Engineering (miscellaneous) (Q1); Human-Computer Interaction (Q1); Philosophy (Q1); Social Sciences (miscellaneous) (Q1); Sociology and Political Science (Q1)";"Arts and Humanities; Computer Science; Economics, Econometrics and Finance; Engineering; Social Sciences" 14;25547;"Interacting with Computers";journal;"18737951, 09535438";0,400;Q3;94;39;92;1916;171;92;1,76;49,13;47,50;0;8;United Kingdom;Western Europe;"Oxford University Press";"1989-2023";"Library and Information Sciences (Q2); Human-Computer Interaction (Q3); Software (Q3)";"Computer Science; Social Sciences" 13;12125;"Behaviour and Information Technology";journal;"13623001, 0144929X";1,006;Q2;95;349;404;29625;2359;397;5,70;84,89;43,10;0;65;United Kingdom;Western Europe;"Taylor and Francis Ltd.";"1982-2023";"Arts and Humanities (miscellaneous) (Q1); Social Sciences (miscellaneous) (Q1); Developmental and Educational Psychology (Q2); Human-Computer Interaction (Q2)";"Arts and Humanities; Computer Science; Psychology; Social Sciences" 12;25644;"Presence: Teleoperators and Virtual Environments";journal;"15313263, 10547460";0,273;Q4;101;9;71;419;81;68;0,69;46,56;31,71;0;1;United States;Northern America;"MIT Press Journals";"1992-2023";"Computer Vision and Pattern Recognition (Q3); Control and Systems Engineering (Q3); Human-Computer Interaction (Q4); Software (Q4)";"Computer Science; Engineering" 11;21100900379;"IEEE Robotics and Automation Letters";journal;"23773766";2,119;Q1;104;1093;3600;34552;21816;3595;5,46;31,61;21,36;0;165;United States;Northern America;"Institute of Electrical and Electronics Engineers Inc.";"2016-2023";"Artificial Intelligence (Q1); Biomedical Engineering (Q1); Computer Science Applications (Q1); Computer Vision and Pattern Recognition (Q1); Control and Optimization (Q1); Control and Systems Engineering (Q1); Human-Computer Interaction (Q1); Mechanical Engineering (Q1)";"Computer Science; Engineering; Mathematics" 10;24305;"International Journal of Intelligent Systems";journal;"1098111X, 08848173";1,264;Q1;106;179;848;9718;5227;846;5,81;54,29;28,12;0;36;United Kingdom;Western Europe;"Wiley-Hindawi";"1986-2023";"Artificial Intelligence (Q1); Human-Computer Interaction (Q1); Software (Q1); Theoretical Computer Science (Q1)";"Computer Science; Mathematics" 9;26199;"ACM Transactions on Computer-Human Interaction";journal;"10730516, 15577325";1,842;Q1;107;113;133;12666;935;133;6,30;112,09;42,83;0;18;United States;Northern America;"Association for Computing Machinery (ACM)";"1994-1995, 1997-2023";"Human-Computer Interaction (Q1)";"Computer Science" 8;5100155079;"IET Control Theory and Applications";journal;"17518644, 17518652";0,957;Q2;122;209;687;8329;1979;685;2,50;39,85;31,14;0;25;United Kingdom;Western Europe;"John Wiley & Sons Inc.";"2007-2023";"Control and Optimization (Q1); Electrical and Electronic Engineering (Q1); Computer Science Applications (Q2); Control and Systems Engineering (Q2); Human-Computer Interaction (Q2)";"Computer Science; Engineering; Mathematics" 7;21100285028;"IEEE Transactions on Human-Machine Systems";journal;"21682291";1,139;Q1;138;102;250;4867;1255;250;4,45;47,72;30,22;0;16;United States;Northern America;"IEEE Systems, Man, and Cybernetics Society";"2013-2023";"Computer Networks and Communications (Q1); Computer Science Applications (Q1); Control and Systems Engineering (Q1); Human Factors and Ergonomics (Q1); Human-Computer Interaction (Q1); Artificial Intelligence (Q2); Signal Processing (Q2)";"Computer Science; Engineering; Social Sciences" 6;12960;"International Journal of Human Computer Studies";journal;"10959300, 10715819";1,435;Q1;145;124;291;9662;2386;290;7,74;77,92;35,25;0;21;United States;Northern America;"Academic Press";"1994-2024";"Education (Q1); Engineering (miscellaneous) (Q1); Hardware and Architecture (Q1); Human Factors and Ergonomics (Q1); Human-Computer Interaction (Q1); Software (Q1)";"Computer Science; Engineering; Social Sciences" 5;11600154611;"ACM International Conference Proceeding Series";conference and proceedings;"-";0,253;-;151;519;35675;13970;23024;34023;0,58;26,92;30,83;0;81;United States;Northern America;"Association for Computing Machinery (ACM)";"1993, 1996-1997, 1999-2023";"Artificial Intelligence; Computer Networks and Communications; Computer Vision and Pattern Recognition; Human-Computer Interaction; Software";"Computer Science" 4;21100262320;"IEEE Transactions on Systems, Man, and Cybernetics: Systems";journal;"21682216, 21682232";3,992;Q1;171;682;1809;30712;17917;1803;10,19;45,03;27,64;0;66;United States;Northern America;"IEEE Advancing Technology for Humanity";"2011-2023";"Computer Science Applications (Q1); Control and Systems Engineering (Q1); Electrical and Electronic Engineering (Q1); Human-Computer Interaction (Q1); Information Systems (Q1); Software (Q1)";"Computer Science; Engineering" 3;19700176047;"Cyberpsychology, Behavior, and Social Networking";journal;"21522715, 21522723";1,436;Q1;180;131;409;5103;2479;365;5,33;38,95;50,00;0;26;United States;Northern America;"Mary Ann Liebert Inc.";"2010-2023";"Applied Psychology (Q1); Communication (Q1); Computer Science Applications (Q1); Human-Computer Interaction (Q1); Medicine (miscellaneous) (Q1); Social Psychology (Q1)";"Computer Science; Medicine; Psychology; Social Sciences" 2;21100274221;"IEEE Transactions on Cybernetics";journal;"21682275, 21682267";5,641;Q1;185;797;2103;31222;26174;2103;10,59;39,17;28,60;0;57;United States;Northern America;"IEEE Advancing Technology for Humanity";"2013-2023";"Computer Science Applications (Q1); Control and Systems Engineering (Q1); Electrical and Electronic Engineering (Q1); Human-Computer Interaction (Q1); Information Systems (Q1); Software (Q1)";"Computer Science; Engineering" 1;19419;"Computers in Human Behavior";journal;"07475632";2,641;Q1;251;425;1112;34735;14865;1093;12,72;81,73;45,35;14;106;United Kingdom;Western Europe;"Elsevier Ltd";"1985-2024";"Arts and Humanities (miscellaneous) (Q1); Human-Computer Interaction (Q1); Psychology (miscellaneous) (Q1)";"Arts and Humanities; Computer Science; Psychology"