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The Fairly OddParents: Shadow Showdown (GameCube, PlayStation 2) - The Cutting Room Floor

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Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> <div id="mw-indicator-talk" class="mw-indicator"><a href="/Talk:The_Fairly_OddParents:_Shadow_Showdown_(GameCube,_PlayStation_2)" title="This article has a talk page!"><img alt="This article has a talk page!" src="/images/e/ea/TextIcon.png" decoding="async" width="32" height="32" /></a></div> </div> <h1 id="firstHeading" class="firstHeading" lang="en">The Fairly OddParents: Shadow Showdown (GameCube, PlayStation 2)</h1> <div id="bodyContent" class="mw-body-content"> <div id="siteSub" class="noprint">From The Cutting Room Floor</div> <div id="contentSub"></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><table cellpadding="0" cellspacing="0" class="breakout" style="margin-left:1em" width="262px"> <tbody><tr> <td style="text-align: center;"> <p><a href="/File:TFOPSS_GC_title.png" class="image" title="Title Screen"><img alt="Title Screen" src="/images/thumb/b/bc/TFOPSS_GC_title.png/320px-TFOPSS_GC_title.png" decoding="async" width="320" height="240" srcset="/images/thumb/b/bc/TFOPSS_GC_title.png/480px-TFOPSS_GC_title.png 1.5x, /images/b/bc/TFOPSS_GC_title.png 2x" /></a> </p> </td></tr> <tr class="breakouttitle"> <th><i>The Fairly OddParents: Shadow Showdown</i> </th></tr> <tr> <td style="padding: 0.3em; line-height: 1.5em; padding-left: 5px;"> <p><b>Developer</b>: <span style="white-space: nowrap;"><a href="/Category:Games_developed_by_Blitz_Games" title="Category:Games developed by Blitz Games">Blitz Games</a></span><br /><b>Publisher</b>: <span style="white-space: nowrap;"><a href="/Category:Games_published_by_THQ" title="Category:Games published by THQ">THQ</a></span><br /><b>Platforms</b>: <span style="white-space: nowrap;"><a href="/Category:GameCube_games" title="Category:GameCube games">GameCube</a></span>, <span style="white-space: nowrap;"><a href="/Category:PlayStation_2_games" title="Category:PlayStation 2 games">PlayStation 2</a></span><br /><b>Released in US</b>: September 8,&#160;2004<br /><b>Released in EU</b>: April 8,&#160;2005 (GameCube),<br />May 20,&#160;2005 (PlayStation 2)<br /> </p> <hr /> <p style="font-size:90%"><a href="/Category:Games_with_hidden_development-related_text" title="Category:Games with hidden development-related text"><img alt="DevTextIcon.png" src="/images/d/de/DevTextIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_hidden_development-related_text" title="Category:Games with hidden development-related text">hidden development-related text</a>.<br /><a href="/Category:Games_with_unused_graphics" title="Category:Games with unused graphics"><img alt="GraphicsIcon.png" src="/images/c/ce/GraphicsIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_graphics" title="Category:Games with unused graphics">unused graphics</a>.<br /><a href="/Category:Games_with_unused_sounds" title="Category:Games with unused sounds"><img alt="SoundIcon.png" src="/images/2/23/SoundIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_sounds" title="Category:Games with unused sounds">unused sounds</a>.<br /> </p><hr /> <p class="mw-empty-elt"></p> </td></tr></tbody></table> <p><i><b>The Fairly OddParents: Shadow Showdown</b></i> is the sequel to <i><a href="/The_Fairly_OddParents:_Breakin%27_Da_Rules_(GameCube,_PlayStation_2,_Xbox)" title="The Fairly OddParents: Breakin&#39; Da Rules (GameCube, PlayStation 2, Xbox)">The Fairly OddParents: Breakin' Da Rules</a></i>, based <i>very</i> loosely on the TV special, <i>Abra-Catastrophe</i>. </p> <div id="toc" class="toc"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2>Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Unused_Graphics"><span class="tocnumber">1</span> <span class="toctext">Unused Graphics</span></a> <ul> <li class="toclevel-2 tocsection-2"><a href="#Demo_Leftovers"><span class="tocnumber">1.1</span> <span class="toctext">Demo Leftovers</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-3"><a href="#Unused_Dialogue"><span class="tocnumber">2</span> <span class="toctext">Unused Dialogue</span></a> <ul> <li class="toclevel-2 tocsection-4"><a href="#Dad.27s_Dream"><span class="tocnumber">2.1</span> <span class="toctext">Dad's Dream</span></a></li> <li class="toclevel-2 tocsection-5"><a href="#Alternate_Takes"><span class="tocnumber">2.2</span> <span class="toctext">Alternate Takes</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-6"><a href="#Development_Text"><span class="tocnumber">3</span> <span class="toctext">Development Text</span></a> <ul> <li class="toclevel-2 tocsection-7"><a href="#debugLog.txt"><span class="tocnumber">3.1</span> <span class="toctext">debugLog.txt</span></a></li> <li class="toclevel-2 tocsection-8"><a href="#fetlistgcp.txt"><span class="tocnumber">3.2</span> <span class="toctext">fetlistgcp.txt</span></a></li> </ul> </li> </ul> </div> <h2><span class="mw-headline" id="Unused_Graphics">Unused Graphics</span></h2> <h3><span class="mw-headline" id="Demo_Leftovers">Demo Leftovers</span></h3> <p>In the PS2 version, <i>levels/splash_startdemo.ps2</i> has three splash screens leftover from a demo. </p> <ul class="gallery mw-gallery-traditional" style="max-width: 1172px;_width: 1172px;"> <li class="gallerybox" style="width: 285px"><div style="width: 285px"> <div class="thumb" style="width: 280px;"><div style="margin:30.5px auto;"><a href="/File:Fopss_demosplash01.png" class="image"><img alt="Fopss demosplash01.png" src="/images/thumb/b/b8/Fopss_demosplash01.png/250px-Fopss_demosplash01.png" decoding="async" width="250" height="219" srcset="/images/thumb/b/b8/Fopss_demosplash01.png/375px-Fopss_demosplash01.png 1.5x, /images/thumb/b/b8/Fopss_demosplash01.png/500px-Fopss_demosplash01.png 2x" /></a></div></div> <div class="gallerytext"> </div> </div></li> <li class="gallerybox" style="width: 285px"><div style="width: 285px"> <div class="thumb" style="width: 280px;"><div style="margin:30.5px auto;"><a href="/File:Fopss_demosplash02.png" class="image"><img alt="Fopss demosplash02.png" src="/images/thumb/8/80/Fopss_demosplash02.png/250px-Fopss_demosplash02.png" decoding="async" width="250" height="219" srcset="/images/thumb/8/80/Fopss_demosplash02.png/375px-Fopss_demosplash02.png 1.5x, /images/thumb/8/80/Fopss_demosplash02.png/500px-Fopss_demosplash02.png 2x" /></a></div></div> <div class="gallerytext"> </div> </div></li> <li class="gallerybox" style="width: 285px"><div style="width: 285px"> <div class="thumb" style="width: 280px;"><div style="margin:30.5px auto;"><a href="/File:Fopss_demosplash03.png" class="image"><img alt="Fopss demosplash03.png" src="/images/thumb/9/94/Fopss_demosplash03.png/250px-Fopss_demosplash03.png" decoding="async" width="250" height="219" srcset="/images/thumb/9/94/Fopss_demosplash03.png/375px-Fopss_demosplash03.png 1.5x, /images/thumb/9/94/Fopss_demosplash03.png/500px-Fopss_demosplash03.png 2x" /></a></div></div> <div class="gallerytext"> </div> </div></li> </ul> <h2><span class="mw-headline" id="Unused_Dialogue">Unused Dialogue</span></h2> <h3><span id="Dad's_Dream"></span><span class="mw-headline" id="Dad.27s_Dream">Dad's Dream</span></h3> <table class="msgbox" style="border-color: #dddddd; background: #f8f8f8;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="Hmmm..."><img alt="Hmmm..." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>To do:</b><br />There's more alternate dialogue.</td></tr></tbody></table> <p>Unknown as to where this would've been used: </p> <table class="wikitable"> <tbody><tr> <th>Character </th> <th>Sound </th> <th>Subtitle </th></tr> <tr> <td>Cosmo </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_0" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="1.0216780045351" data-startoffset="0" data-mwtitle="Ss_unknown1.ogg" data-mwprovider="local"><source src="/images/transcoded/3/35/Ss_unknown1.ogg/Ss_unknown1.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="218360" /><source src="/images/3/35/Ss_unknown1.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (395 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="394731" /></audio></div> </td> <td>Yarrr... </td></tr></tbody></table> <h3><span class="mw-headline" id="Alternate_Takes">Alternate Takes</span></h3> <table class="wikitable"> <tbody><tr> <th>Character </th> <th>Unused </th> <th>Subtitle </th> <th>Used </th> <th>Subtitle </th></tr> <tr> <td>Cosmo </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_1" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="2.0433560090703" data-startoffset="0" data-mwtitle="Ss_aplan02.ogg" data-mwprovider="local"><source src="/images/transcoded/1/10/Ss_aplan02.ogg/Ss_aplan02.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="187720" /><source src="/images/1/10/Ss_aplan02.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (318 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="317591" /></audio></div> </td> <td><i>Ah, I was hoping you'd have a plan!</i> </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_2" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="2.2291156462585" data-startoffset="0" data-mwtitle="Ss_aplan01.ogg" data-mwprovider="local"><source src="/images/transcoded/f/fe/Ss_aplan01.ogg/Ss_aplan01.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="177408" /><source src="/images/f/fe/Ss_aplan01.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (311 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="310581" /></audio></div> </td> <td><i>Ah, I was hoping you'd have a plan!</i> </td></tr> <tr> <td rowspan="2">Wanda </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_3" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="3.8080725623583" data-startoffset="0" data-mwtitle="Ss_floatycrate02.ogg" data-mwprovider="local"><source src="/images/transcoded/f/fd/Ss_floatycrate02.ogg/Ss_floatycrate02.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="178896" /><source src="/images/f/fd/Ss_floatycrate02.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (310 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="310395" /></audio></div> </td> <td><i>This crate looks floaty, maybe you should push it into the water.</i> </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_4" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="3.8080725623583" data-startoffset="0" data-mwtitle="Ss_floatycrate01.ogg" data-mwprovider="local"><source src="/images/transcoded/2/23/Ss_floatycrate01.ogg/Ss_floatycrate01.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="175600" /><source src="/images/2/23/Ss_floatycrate01.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (307 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="307206" /></audio></div> </td> <td><i>This crate looks floaty, maybe we should push it into the water.</i> </td></tr> <tr> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_5" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="0.92879818594104" data-startoffset="0" data-mwtitle="Ss_metoo02.ogg" data-mwprovider="local"><source src="/images/transcoded/f/f9/Ss_metoo02.ogg/Ss_metoo02.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="181976" /><source src="/images/f/f9/Ss_metoo02.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (334 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="333937" /></audio></div> </td> <td>Quickly: <i>Me too!</i> </td> <td><div class="mediaContainer" style="width:300px"><audio id="mwe_player_6" controls="" preload="none" style="width:300px" class="kskin" data-durationhint="1.3003174603175" data-startoffset="0" data-mwtitle="Ss_metoo01.ogg" data-mwprovider="local"><source src="/images/transcoded/0/0c/Ss_metoo01.ogg/Ss_metoo01.ogg.mp3" type="audio/mpeg" data-title="MP3" data-shorttitle="MP3" data-transcodekey="mp3" data-width="0" data-height="0" data-bandwidth="179752" /><source src="/images/0/0c/Ss_metoo01.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-title="Original Ogg file (318 kbps)" data-shorttitle="Ogg source" data-width="0" data-height="0" data-bandwidth="317572" /></audio></div> </td> <td>Slowly: <i>Me too!</i> </td></tr></tbody></table> <h2><span class="mw-headline" id="Development_Text">Development Text</span></h2> <h3><span class="mw-headline" id="debugLog.txt">debugLog.txt</span></h3> <pre style="overflow:auto;height:400px;width:30%"> ----------------------------------------- Babel Execution Log, (c) 2001 Blitz Games Babel 98.1.2 ----------------------------------------- Current time is 12:13:52, 28 Jun 2004 ARAM Initialised for 16777216 bytes [16 MB] Virtual memory not used Available Memory 45279168 bytes from 0x804CE4C0 to 0x82FFCC80 Allocating from 0x804CE4C0 [0] Clearing first 256 bytes of ARAM to zero Cleared first 256 bytes of ARAM to zero LoadSingleFile: *** Could not load file 'autoexec.cmd' *** LoadSingleFile: *** Could not load file 'fet_gcp.txt' *** bStartDisplay: Setting (512x448) 24 bpp 24 Z Non anti alias mode used alpha present in EFB: RGBA6 bStartDisplay: Set (512x448) 24 bpp 24 Z bInitGuiHAL bInitGuiHAL: Test pad 0 0 1 1 1 bInitGuiHAL ..... ERROR:bLoadResource: Could not find 'screenfade.obe' in memory LoadSingleFile: *** Could not load file 'Video\video.gcp.txt' *** Playing video: video\thq.thp bdVideoPlayStream: Dimensions&#160;: 640 x 480 Video completed with return code 0 The video stream finished normally Playing video: video\nick.thp bdVideoPlayStream: Dimensions&#160;: 640 x 480 Video completed with return code 0 The video stream finished normally Playing video: video\blitz.thp bdVideoPlayStream: Dimensions&#160;: 512 x 448 Video completed with return code 0 The video stream finished normally Playing video: video\legals.thp bdVideoPlayStream: Dimensions&#160;: 640 x 480 Video completed with return code 0 The video stream finished normally Playing video: video\lbnintendo.thp bdVideoPlayStream: Dimensions&#160;: 512 x 448 Video completed with return code 0 The video stream finished normally ERROR:LoadSingleFileBkg: *** Could not load file 'host_assets.gcp' *** ERROR:Package not found [host_assets] ERROR:Failed to load package [host_assets] [0Kb] bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package STATUS CHANGE: &lt;unknown#-1&gt; -&gt; BGAMESAVE_SELECTYN STATUS CHANGE: BGAMESAVE_SELECTYN -&gt; BGAMESAVE_READINGFILESYSTEM STATUS CHANGE: BGAMESAVE_READINGFILESYSTEM -&gt; BGAMESAVE_NOSPACEFORNEWSAVES STATUS CHANGE: BGAMESAVE_NOSPACEFORNEWSAVES -&gt; BGAMESAVE_SAVECANCELED LoadSingleFile: Loaded file 'levels\fetlistgcp.txt' of 356 bytes OK Closing background load file handle NULLing background load file handle Closed background load file handle bLoadSplashByCRC -&gt; -876604418 bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle LoadSingleFile: Loaded file 'levels\fetlistgcp.txt' of 356 bytes OK Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle ERROR:Conversation "VB_PALACE_INTRO_PIN" not found bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package ERROR:Conversation "VB_PALACE_INTRO_PIN" not found bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle ERROR:Could not get good camera reset angle ERROR:Could not get good camera reset angle ERROR:Could not get good camera reset angle ERROR:Could not get good camera reset angle ERROR:Could not get good camera reset angle ERROR:Could not get good camera reset angle ERROR:Could not get good camera reset angle ERROR:Could not get good camera reset angle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package ERROR:[PlayAnimation] Animation not found on action [sa_PlayAnimation] ERROR:[PlayAnimation] Animation not found on action [sa_PlayAnimation] ERROR:[PlayAnimation] Animation not found on action [sa_PlayAnimation] ERROR:[PlayAnimation] Animation not found on action [sa_PlayAnimation] ERROR:[PlayAnimation] Animation not found on action [sa_PlayAnimation] ERROR:[PlayAnimation] Animation not found on action [sa_PlayAnimation] ERROR:[PlayAnimation] Animation not found on action [sa_PlayAnimation] ERROR:[PlayAnimation] Animation not found on action [sa_PlayAnimation] bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= Closing background load file handle NULLing background load file handle Closed background load file handle ========================= Reverb Changed to type 7 PreDelay: 0.006667 ReverbTime: 1.927679 Damping: 0.315790 Coloration: 1.000000 Mix: 0.500000 ========================= bkLoadFile: Could not find 0x497ac746 in package bkLoadFile: Could not find 0x497ac746 in package Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle Closing background load file handle NULLing background load file handle Closed background load file handle QueueSpeech: m_speechState == FP_ESPEECHSTATE_NONE, returning PreseekNextSpeech() Speech track [1249638091] found Closing background load file handle NULLing background load file handle Closed background load file handle ERROR:Could not get good camera reset angle Closing background load file handle NULLing background load file handle Closed background load file handle LoadSingleFile: Loaded file 'levels\fetlistgcp.txt' of 356 bytes OK LoadSingleFile: Loaded file 'levels\fetlistgcp.txt' of 356 bytes OK </pre> <h3><span class="mw-headline" id="fetlistgcp.txt">fetlistgcp.txt</span></h3> <pre>Ape_fet.gcp ape_multiplayerworld_fet.gcp Chin_fet.gcp chin_multiplayerworld_fet.gcp coswand_multiplayerworld_fet.gcp DadsDream_fet.gcp fairy_fet.gcp fairy_multiplayerworld_fet.gcp FinalBoss_fet.gcp hubMain_fet.gcp Myst_multiplayerWorld_fet.gcp mystery_fet.gcp Shop_fet.gcp space_multiplayerworld_fet.gcp TutorialWorld_fet.gcp Vicky_fet.gcp </pre> <table width="90%" class="navbox mw-collapsible"> <tbody><tr><th colspan="2" class="navboxhead"><div class="noprint plainlinks navbar" style="font-size:x-small; text-align: left;float:left;width:10%;"><span style="white-space:nowrap;word-spacing:-.12em;"><a href="/Template:The_Fairly_OddParents_series" title="Template:The Fairly OddParents series"><span style="" title="View this template">v</span></a><span style="">&#32;<b>&#183;</b>&#32;</span><a href="/Template_talk:The_Fairly_OddParents_series" title="Template talk:The Fairly OddParents series"><span style="" title="Discuss this template">t</span></a><span style="">&#32;<b>&#183;</b>&#32;</span><a class="external text" href="https://tcrf.net/index.php?title=Template:The_Fairly_OddParents_series&amp;action=edit"><span style="" title="Edit this template">e</span></a></span></div><div style="text-align: center;float:left;width:70%;"><i><a href="/Category:The_Fairly_OddParents_series" title="Category:The Fairly OddParents series">The Fairly OddParents</a></i> series</div> </th></tr><tr><th style="width: 25%">GameCube, PlayStation 2</th><td><a href="/The_Fairly_OddParents:_Breakin%27_Da_Rules_(GameCube,_PlayStation_2,_Xbox)" title="The Fairly OddParents: Breakin&#39; Da Rules (GameCube, PlayStation 2, Xbox)">Breakin' Da Rules</a>&#160;&#8226; <a class="mw-selflink selflink">Shadow Showdown</a></td></tr> <tr><th style="width: 25%">Xbox</th><td><a href="/The_Fairly_OddParents:_Breakin%27_Da_Rules_(GameCube,_PlayStation_2,_Xbox)" title="The Fairly OddParents: Breakin&#39; Da Rules (GameCube, PlayStation 2, Xbox)">Breakin' Da Rules</a></td></tr> <tr><th style="width: 25%">Game Boy Advance</th><td><a href="/The_Fairly_OddParents:_Breakin%27_Da_Rules_(Game_Boy_Advance)" title="The Fairly OddParents: Breakin&#39; Da Rules (Game Boy Advance)">Breakin' Da Rules</a>&#160;&#8226; <a href="/The_Fairly_OddParents:_Shadow_Showdown_(Game_Boy_Advance)" title="The Fairly OddParents: Shadow Showdown (Game Boy Advance)">Shadow Showdown</a>&#160;&#8226; <a href="/The_Fairly_OddParents:_Clash_with_the_Anti-World" title="The Fairly OddParents: Clash with the Anti-World">Clash with the Anti-World</a></td></tr> <tr><th style="width: 25%">Windows</th><td><a href="/The_Fairly_OddParents:_Breakin%27_Da_Rules_(Windows)" title="The Fairly OddParents: Breakin&#39; Da Rules (Windows)">Breakin' Da Rules</a>&#160;&#8226; <a href="/The_Fairly_OddParents:_Shadow_Showdown_(Windows)" title="The Fairly OddParents: Shadow Showdown (Windows)">Shadow Showdown</a></td></tr> <tr><th style="width: 25%">Adobe Flash</th><td><a href="/The_Fairly_OddParents:_Fairies_of_Fury" title="The Fairly OddParents: Fairies of Fury">Fairies of Fury</a>&#160;&#8226; <a href="/Brandy_%26_Mr._Whiskers:_Jungle_Eggventure" title="Brandy &amp; Mr. Whiskers: Jungle Eggventure">Aventura M谩gica</a>&#160;&#8226; <a href="/The_Fairly_OddParents:_Break_A_Wish" title="The Fairly OddParents: Break A Wish">Break A Wish</a>&#160;&#8226; <a href="/Lizzie_McGuire:_Turbo_Racer" title="Lizzie McGuire: Turbo Racer">Traves铆a Rodante</a>&#160;&#8226; <a href="/American_Dragon:_Jake_Long_-_Jake%27s_Inferno_Pinball" title="American Dragon: Jake Long - Jake&#39;s Inferno Pinball">Flipper M谩gico</a>&#160;&#8226; <a href="/The_Fairly_OddParents:_Timmy%27s_Tile_Turner" title="The Fairly OddParents: Timmy&#39;s Tile Turner">Timmy's Tile Turner</a>&#160;&#8226; <a href="/Unfairly_OddParents" title="Unfairly OddParents">Unfairly OddParents</a></td></tr> <tr><th style="width: 25%">Adobe Shockwave</th><td><a href="/The_Fairly_OddParents:_Information_Stupor_Highway" title="The Fairly OddParents: Information Stupor Highway">Information Stupor Highway</a></td></tr> <tr><td colspan="2" align="center"></td></tr><tr><th colspan="2">See Also</th></tr> <tr><td colspan="2" align="center"><a href="/Category:Nickelodeon_series" title="Category:Nickelodeon series">Nickelodeon</a></td></tr> </tbody></table> <!-- NewPP limit report Cached time: 20241214214553 Cache expiry: 86400 Dynamic content: false Complications: [vary鈥恜age鈥恑d] CPU time usage: 0.103 seconds Real time usage: 0.172 seconds Preprocessor visited node count: 1308/1000000 Preprocessor generated node count: 0/1000000 Post鈥恊xpand include size: 19520/2097152 bytes Template argument size: 7336/2097152 bytes Highest expansion depth: 15/40 Expensive parser function count: 10/500 Unstrip recursion depth: 0/20 Unstrip post鈥恊xpand size: 22279/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 77.229 1 -total 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