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Rockstar San Diego - Wikipedia
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<li id="toc-Early_years_in_animation_(1984–1993)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Early_years_in_animation_(1984–1993)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Early years in animation (1984–1993)</span> </div> </a> <ul id="toc-Early_years_in_animation_(1984–1993)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Entry_into_video_games_(1993–2000)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Entry_into_video_games_(1993–2000)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Entry into video games (1993–2000)</span> </div> </a> <ul id="toc-Entry_into_video_games_(1993–2000)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Rockstar_Games_deals_and_acquisition_(2000–2003)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Rockstar_Games_deals_and_acquisition_(2000–2003)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Rockstar Games deals and acquisition (2000–2003)</span> </div> </a> <ul id="toc-Rockstar_Games_deals_and_acquisition_(2000–2003)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Initial_post-acquisition_projects_(2003–2006)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Initial_post-acquisition_projects_(2003–2006)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>Initial post-acquisition projects (2003–2006)</span> </div> </a> <ul id="toc-Initial_post-acquisition_projects_(2003–2006)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Red_Dead_Redemption_and_labor_issues_(2006–2011)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Red_Dead_Redemption_and_labor_issues_(2006–2011)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.5</span> <span><i>Red Dead Redemption</i> and labor issues (2006–2011)</span> </div> </a> <ul id="toc-Red_Dead_Redemption_and_labor_issues_(2006–2011)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Development_collaborations_(2011–present)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Development_collaborations_(2011–present)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.6</span> <span>Development collaborations (2011–present)</span> </div> </a> <ul id="toc-Development_collaborations_(2011–present)-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Games_developed" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Games_developed"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Games developed</span> </div> </a> <button aria-controls="toc-Games_developed-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Games developed subsection</span> </button> <ul id="toc-Games_developed-sublist" class="vector-toc-list"> <li id="toc-As_Angel_Studios" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#As_Angel_Studios"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>As Angel Studios</span> </div> </a> <ul id="toc-As_Angel_Studios-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-As_Rockstar_San_Diego" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#As_Rockstar_San_Diego"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>As Rockstar San Diego</span> </div> </a> <ul id="toc-As_Rockstar_San_Diego-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Canceled" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Canceled"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Canceled</span> </div> </a> <ul id="toc-Canceled-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Notes" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Notes</span> </div> </a> <ul id="toc-Notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> 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mw-first-heading"><span class="mw-page-title-main">Rockstar San Diego</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 26 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-26" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">26 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%B1%D9%88%D9%83%D8%B3%D8%AA%D8%A7%D8%B1_%D8%B3%D8%A7%D9%86_%D8%AF%D9%8A%D9%8A%D8%BA%D9%88" title="روكستار سان دييغو – Arabic" lang="ar" hreflang="ar" data-title="روكستار سان دييغو" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ast mw-list-item"><a href="https://ast.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Asturian" lang="ast" hreflang="ast" data-title="Rockstar San Diego" data-language-autonym="Asturianu" data-language-local-name="Asturian" class="interlanguage-link-target"><span>Asturianu</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Azerbaijani" lang="az" hreflang="az" data-title="Rockstar San Diego" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-azb mw-list-item"><a href="https://azb.wikipedia.org/wiki/%D8%B1%D8%A7%DA%A9%E2%80%8C%D8%A7%D8%B3%D8%AA%D8%A7%D8%B1_%D8%B3%D9%86%E2%80%8C%D8%AF%DB%8C%D9%82%D9%88" title="راکاستار سندیقو – South Azerbaijani" lang="azb" hreflang="azb" data-title="راکاستار سندیقو" data-language-autonym="تۆرکجه" data-language-local-name="South Azerbaijani" class="interlanguage-link-target"><span>تۆرکجه</span></a></li><li class="interlanguage-link interwiki-bn mw-list-item"><a href="https://bn.wikipedia.org/wiki/%E0%A6%B0%E0%A6%95%E0%A6%B8%E0%A7%8D%E0%A6%9F%E0%A6%BE%E0%A6%B0_%E0%A6%B8%E0%A6%BE%E0%A6%A8_%E0%A6%A6%E0%A6%BF%E0%A6%AF%E0%A6%BC%E0%A7%87%E0%A6%97%E0%A7%8B" title="রকস্টার সান দিয়েগো – Bangla" lang="bn" hreflang="bn" data-title="রকস্টার সান দিয়েগো" data-language-autonym="বাংলা" data-language-local-name="Bangla" class="interlanguage-link-target"><span>বাংলা</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Catalan" lang="ca" hreflang="ca" data-title="Rockstar San Diego" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Czech" lang="cs" hreflang="cs" data-title="Rockstar San Diego" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Spanish" lang="es" hreflang="es" data-title="Rockstar San Diego" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%B1%D8%A7%DA%A9%E2%80%8C%D8%A7%D8%B3%D8%AA%D8%A7%D8%B1_%D8%B3%D9%86%E2%80%8C%D8%AF%DB%8C%DA%AF%D9%88" title="راکاستار سندیگو – Persian" lang="fa" hreflang="fa" data-title="راکاستار سندیگو" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – French" lang="fr" hreflang="fr" data-title="Rockstar San Diego" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EB%A1%9D%EC%8A%A4%ED%83%80_%EC%83%8C%EB%94%94%EC%97%90%EC%9D%B4%EA%B3%A0" title="록스타 샌디에이고 – Korean" lang="ko" hreflang="ko" data-title="록스타 샌디에이고" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Italian" lang="it" hreflang="it" data-title="Rockstar San Diego" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Lithuanian" lang="lt" hreflang="lt" data-title="Rockstar San Diego" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Dutch" lang="nl" hreflang="nl" data-title="Rockstar San Diego" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Japanese" lang="ja" hreflang="ja" data-title="Rockstar San Diego" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Polish" lang="pl" hreflang="pl" data-title="Rockstar San Diego" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Portuguese" lang="pt" hreflang="pt" data-title="Rockstar San Diego" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Russian" lang="ru" hreflang="ru" data-title="Rockstar San Diego" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Slovak" lang="sk" hreflang="sk" data-title="Rockstar San Diego" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%DA%95%DB%86%DA%A9%D8%B3%D8%AA%D8%A7%D8%B1_%D8%B3%D8%A7%D9%86_%D8%AF%DB%8C%DB%8E%DA%AF%DB%86" title="ڕۆکستار سان دیێگۆ – Central Kurdish" lang="ckb" hreflang="ckb" data-title="ڕۆکستار سان دیێگۆ" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Finnish" lang="fi" hreflang="fi" data-title="Rockstar San Diego" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Swedish" lang="sv" hreflang="sv" data-title="Rockstar San Diego" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Turkish" lang="tr" hreflang="tr" data-title="Rockstar San Diego" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Ukrainian" lang="uk" hreflang="uk" data-title="Rockstar San Diego" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Vietnamese" lang="vi" hreflang="vi" data-title="Rockstar San Diego" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/Rockstar_San_Diego" title="Rockstar San Diego – Chinese" lang="zh" hreflang="zh" data-title="Rockstar San Diego" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> 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Click here for more information."><img alt="Featured article" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/20px-Cscr-featured.svg.png" decoding="async" width="20" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/30px-Cscr-featured.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/40px-Cscr-featured.svg.png 2x" data-file-width="466" data-file-height="443" /></a></span></div></div> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">American video game developer</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><table class="infobox ib-company vcard"><caption class="infobox-title fn org" style="font-size: 125%;">Rockstar San Diego, Inc.</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Rockstar_San_Diego_Logo.svg" class="mw-file-description"><img alt="A capital "R" in black with a five-pointed, white star with a black outline appended to its lower-right end. They lay on a purple square with a black outline and rounded corners." src="//upload.wikimedia.org/wikipedia/commons/thumb/8/8c/Rockstar_San_Diego_Logo.svg/220px-Rockstar_San_Diego_Logo.svg.png" decoding="async" width="220" height="202" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/8c/Rockstar_San_Diego_Logo.svg/330px-Rockstar_San_Diego_Logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/8c/Rockstar_San_Diego_Logo.svg/440px-Rockstar_San_Diego_Logo.svg.png 2x" data-file-width="512" data-file-height="471" /></a></span></td></tr><tr><th scope="row" class="infobox-label">Formerly</th><td class="infobox-data nickname">Angel Studios, Inc. <span class="nowrap">(1984–2002)</span></td></tr><tr><th scope="row" class="infobox-label">Company type</th><td class="infobox-data category"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiary</a></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="/wiki/Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">January 1984<span class="noprint">; 41 years ago</span><span style="display:none"> (<span class="bday dtstart published updated">1984-01</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Founder</th><td class="infobox-data agent">Diego Angel</td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality"><a href="/wiki/Carlsbad,_California" title="Carlsbad, California">Carlsbad, California</a></div>, <div class="ib-company-country country-name">US</div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Key people</div></th><td class="infobox-data agent"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li>Joshua Bass <span class="nowrap">(<a href="/wiki/Studio_head" class="mw-redirect" title="Studio head">studio head</a>)</span></li><li>Tom Shepherd <span class="nowrap">(studio head)</span></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409" /><div class="plainlist"><ul><li><i><a href="/wiki/Midnight_Club" title="Midnight Club">Midnight Club</a></i></li><li><i><a href="/wiki/Red_Dead" title="Red Dead">Red Dead</a></i></li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Number of employees</div></th><td class="infobox-data">128 (2011)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Parent_company" class="mw-redirect" title="Parent company">Parent</a></th><td class="infobox-data"><a href="/wiki/Rockstar_Games" title="Rockstar Games">Rockstar Games</a> <span class="nowrap">(2002–present)</span></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Division_(business)" title="Division (business)">Divisions</a></th><td class="infobox-data"><span class="nowrap"><a href="/wiki/RAGE_Technology_Group" class="mw-redirect" title="RAGE Technology Group">RAGE Technology Group</a></span></td></tr></tbody></table> <p><b>Rockstar San Diego, Inc.</b> (formerly <b>Angel Studios, Inc.</b>) is an American <a href="/wiki/Video_game_developer" title="Video game developer">video game developer</a> and a studio of <a href="/wiki/Rockstar_Games" title="Rockstar Games">Rockstar Games</a> based in <a href="/wiki/Carlsbad,_California" title="Carlsbad, California">Carlsbad, California</a>. The studio is best known for developing the <i><a href="/wiki/Midnight_Club" title="Midnight Club">Midnight Club</a></i> and <i><a href="/wiki/Red_Dead" title="Red Dead">Red Dead</a></i> series. </p><p>The Colombian entrepreneur Diego Angel founded the company as Angel Studios in January 1984 after studying film in Chicago, where he had grown fond of <a href="/wiki/Computer_animation" title="Computer animation">computer animation</a>. The studio began with a focus on animation and <a href="/wiki/Visual_effects" title="Visual effects">visual effects</a> for multimedia productions, such as advertisements, films, and music videos. Notable works include the film <i><a href="/wiki/The_Lawnmower_Man_(film)" title="The Lawnmower Man (film)">The Lawnmower Man</a></i> and the music video for <a href="/wiki/Peter_Gabriel" title="Peter Gabriel">Peter Gabriel</a>'s song "<a href="/wiki/Kiss_That_Frog" title="Kiss That Frog">Kiss That Frog</a>". Angel Studios began working in the <a href="/wiki/Video_game_industry" title="Video game industry">video game industry</a> during the 1990s, creating <a href="/wiki/Cutscene" title="Cutscene">cutscenes</a> for <a href="/wiki/Ed_Annunziata" title="Ed Annunziata">Ed Annunziata</a>'s <i><a href="/wiki/Ecco:_The_Tides_of_Time" title="Ecco: The Tides of Time">Ecco: The Tides of Time</a></i> (1994) and <i><a href="/wiki/Mr._Bones_(video_game)" title="Mr. Bones (video game)">Mr. Bones</a></i> (1996). The company fully developed games with <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a> (<i><a href="/wiki/Major_League_Baseball_Featuring_Ken_Griffey_Jr." title="Major League Baseball Featuring Ken Griffey Jr.">Major League Baseball Featuring Ken Griffey Jr.</a></i> and <i><a href="/wiki/Ken_Griffey_Jr.%27s_Slugfest" title="Ken Griffey Jr.'s Slugfest">Ken Griffey Jr.'s Slugfest</a></i>) and <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> (<i><a href="/wiki/Midtown_Madness" title="Midtown Madness">Midtown Madness</a></i> and <i><a href="/wiki/Midtown_Madness_2" title="Midtown Madness 2">Midtown Madness 2</a></i>), and it produced a <a href="/wiki/Porting" title="Porting">port</a> of <a href="/wiki/Capcom" title="Capcom">Capcom</a>'s <i><a href="/wiki/Resident_Evil_2" title="Resident Evil 2">Resident Evil 2</a></i> for the <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a>. </p><p>Rockstar Games was impressed with the studio's work on <i>Midtown Madness</i> and offered a long-term partnership in 1999, which resulted in the creation of the <i>Midnight Club</i> and <i>Smuggler's Run</i> series. The publisher's parent company, <a href="/wiki/Take-Two_Interactive" title="Take-Two Interactive">Take-Two Interactive</a>, acquired Angel Studios in November 2002 and integrated it with Rockstar Games as Rockstar San Diego. Angel left the studio in May 2005 and returned to Colombia. Since 2004, Rockstar San Diego has operated an internal <a href="/wiki/Game_engine" title="Game engine">game engine</a> team that develops Rockstar Games's proprietary <a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">Rockstar Advanced Game Engine</a>, which is used in most of the publisher's titles. The studio led the development of further <i>Midnight Club</i> games, <i><a href="/wiki/Red_Dead_Revolver" title="Red Dead Revolver">Red Dead Revolver</a></i> (2004), <i><a href="/wiki/Red_Dead_Redemption" title="Red Dead Redemption">Red Dead Redemption</a></i> (2010), and its <a href="/wiki/Expansion_pack" title="Expansion pack">expansion pack</a> <i><a href="/wiki/Undead_Nightmare" title="Undead Nightmare">Undead Nightmare</a></i>. It collaborated with other Rockstar Games studios on <i><a href="/wiki/Max_Payne_3" title="Max Payne 3">Max Payne 3</a></i> (2012), <i><a href="/wiki/Grand_Theft_Auto_V" title="Grand Theft Auto V">Grand Theft Auto V</a></i> (2013), and <i><a href="/wiki/Red_Dead_Redemption_2" title="Red Dead Redemption 2">Red Dead Redemption 2</a></i> (2018). </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Early_years_in_animation_(1984–1993)"><span id="Early_years_in_animation_.281984.E2.80.931993.29"></span>Early years in animation (1984–1993)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=2" title="Edit section: Early years in animation (1984–1993)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Diego_Angel_(49945916081)_(cropped).jpg" class="mw-file-description"><img alt="A middle-aged, white man with shoulder-long white hair, a white goatee, white blouse, and light-blue jeans sits cross-legged on a foldable chair on an outdoor balcony. Potted plants are placed in the background and high-rise buildings and trees are visible beyond the balcony." src="//upload.wikimedia.org/wikipedia/commons/thumb/9/9b/Diego_Angel_%2849945916081%29_%28cropped%29.jpg/170px-Diego_Angel_%2849945916081%29_%28cropped%29.jpg" decoding="async" width="170" height="244" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/9b/Diego_Angel_%2849945916081%29_%28cropped%29.jpg/255px-Diego_Angel_%2849945916081%29_%28cropped%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/9/9b/Diego_Angel_%2849945916081%29_%28cropped%29.jpg/340px-Diego_Angel_%2849945916081%29_%28cropped%29.jpg 2x" data-file-width="1600" data-file-height="2300" /></a><figcaption>Diego Angel (pictured in 2020) founded Angel Studios in 1984 and served as its <a href="/wiki/President_(corporate_title)" title="President (corporate title)">president</a> until 2005.<sup id="cite_ref-San_Diego_U-T:_Before_the_bubble_1-0" class="reference"><a href="#cite_note-San_Diego_U-T:_Before_the_bubble-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Polygon:_How_2-0" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></figcaption></figure> <p>Wanting to become a film director, Diego Angel<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup> moved from <a href="/wiki/Medell%C3%ADn" title="Medellín">Medellín</a>, Colombia, to Chicago in 1971, when he was in his early 20s.<sup id="cite_ref-Polygon:_Two_days_5-0" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> He enrolled at <a href="/wiki/Columbia_College_Chicago" title="Columbia College Chicago">Columbia College Chicago</a> to study film and attended the <a href="/wiki/Art_Institute_of_Chicago" title="Art Institute of Chicago">Art Institute of Chicago</a>.<sup id="cite_ref-Polygon:_Two_days_5-1" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Standard-Speaker:_Home_6-0" class="reference"><a href="#cite_note-Standard-Speaker:_Home-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> During his studies, Angel grew fond of <a href="/wiki/Computer_animation" title="Computer animation">computer animation</a>, describing computers as "the future of art".<sup id="cite_ref-Polygon:_Two_days_5-2" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Times-Advocate:_future_7-0" class="reference"><a href="#cite_note-Times-Advocate:_future-7"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> In 1984, Angel moved with his wife and two children from Chicago to <a href="/wiki/San_Diego" title="San Diego">San Diego</a> because he had friends and relatives there, and because the Spanish-language street names and proximity to the Spanish-speaking Mexico made him feel at home.<sup id="cite_ref-Polygon:_Two_days_5-3" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Standard-Speaker:_Home_6-1" class="reference"><a href="#cite_note-Standard-Speaker:_Home-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> He established Angel Studios as a <a href="/wiki/Work-for-hire" class="mw-redirect" title="Work-for-hire">work-for-hire</a> animation studio in January 1984 in nearby <a href="/wiki/Carlsbad,_California" title="Carlsbad, California">Carlsbad</a>.<sup id="cite_ref-Polygon:_How_2-1" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Polygon:_Two_days_5-4" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Angel obtained a computer and an office but, within a few days, realized he could not run a business and be an <a href="/wiki/Art_director" title="Art director">art director</a> at the same time, while also lacking the knowledge to operate the computers. He consequently hired an art director and a <a href="/wiki/System_operator" class="mw-redirect" title="System operator">system operator</a>.<sup id="cite_ref-Polygon:_Two_days_5-5" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Angel Studios did not find a paying client for its first six months in operation and garnered only <span style="white-space: nowrap">US$5,000</span> (equivalent to $14,618 in 2024) in revenue in its first year.<sup id="cite_ref-Standard-Speaker:_Home_6-2" class="reference"><a href="#cite_note-Standard-Speaker:_Home-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Angel said he was "suffering" due to a scarcity of work in the company's first two years in business.<sup id="cite_ref-Polygon:_Two_days_5-6" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The company's first project was an educational video for the <a href="/wiki/University_of_California,_San_Diego" title="University of California, San Diego">University of California, San Diego</a>, followed by commercials for <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>, <a href="/wiki/Polaroid_Corporation" title="Polaroid Corporation">Polaroid Corporation</a>, <a href="/wiki/Asiana_Airlines" title="Asiana Airlines">Asiana Airlines</a>, and <a href="/wiki/Cobra_Golf" title="Cobra Golf">Cobra Golf</a>, among others.<sup id="cite_ref-Times-Advocate:_future_pt2_8-0" class="reference"><a href="#cite_note-Times-Advocate:_future_pt2-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-North_County_Blade-Citizen:_Fore_9-0" class="reference"><a href="#cite_note-North_County_Blade-Citizen:_Fore-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Other early projects were productions for <a href="/wiki/NASA" title="NASA">NASA</a> and <a href="/wiki/Rohr_Industries" class="mw-redirect" title="Rohr Industries">Rohr Industries</a>, as well as animated logos for <a href="/wiki/Home_Box_Office" class="mw-redirect" title="Home Box Office">Home Box Office</a> and <a href="/wiki/ESPN" title="ESPN">ESPN</a>.<sup id="cite_ref-Standard-Speaker:_Home_6-3" class="reference"><a href="#cite_note-Standard-Speaker:_Home-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>After the first year, the brother-in-law of Angel's wife invested in the company, while Angel secured a bank loan.<sup id="cite_ref-Standard-Speaker:_Home_6-4" class="reference"><a href="#cite_note-Standard-Speaker:_Home-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> In the second year, revenues reached <span style="white-space: nowrap">$25,000</span> (equivalent to $71,714 in 2024) and by 1989, Angel Studios had six employees and <span style="white-space: nowrap">$500,000</span> worth of equipment. To ensure key employees would remain with the company, Angel made three of them <a href="/wiki/Partner_(business_rank)" title="Partner (business rank)">partners</a> in March 1989.<sup id="cite_ref-Standard-Speaker:_Home_6-5" class="reference"><a href="#cite_note-Standard-Speaker:_Home-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Brad Hunt, Angel Studios's <a href="/wiki/Chief_technology_officer" title="Chief technology officer">chief technology officer</a>, and Michael Limber, the <a href="/wiki/Chief_operating_officer" title="Chief operating officer">chief operating officer</a> and later <a href="/wiki/Chief_creative_officer" title="Chief creative officer">chief creative officer</a>, were among the founding partners.<sup id="cite_ref-The_Daily_Item:_CTO/COO_10-0" class="reference"><a href="#cite_note-The_Daily_Item:_CTO/COO-10"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VentureBeat:_XGirl_11-0" class="reference"><a href="#cite_note-VentureBeat:_XGirl-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Playing_at_the_Next_Level:_Page_262_12-0" class="reference"><a href="#cite_note-Playing_at_the_Next_Level:_Page_262-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> The company grew to 12 employees by February 1993.<sup id="cite_ref-Times-Advocate:_future_pt2_8-1" class="reference"><a href="#cite_note-Times-Advocate:_future_pt2-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Angel used a philosophy he called the "three P's" (passion, patience, and perseverance), which meant he would not accept every offer that came his way, choosing instead to only accept projects that showcased his team and its technology.<sup id="cite_ref-Polygon:_How_2-2" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Studio employees said that Angel treated them like family: he paid them well, gave them plenty of vacation time, and occasionally shared a bottle of <a href="/wiki/Patr%C3%B3n" title="Patrón">Patrón</a>-brand <a href="/wiki/Tequila" title="Tequila">tequila</a> on Friday afternoons, an event he called "Sippy Wippy".<sup id="cite_ref-Polygon:_How_2-3" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Polygon:_Agent_13-0" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p><p>Much of the 3D work produced by Angel Studios was for films and music videos.<sup id="cite_ref-Polygon:_How_2-4" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Igromania:_World_Fame_14-0" class="reference"><a href="#cite_note-Igromania:_World_Fame-14"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Successes came with the <a href="/wiki/Computer-generated_imagery" title="Computer-generated imagery">computer-generated imagery</a> and <a href="/wiki/Visual_effects" title="Visual effects">visual effects</a> in the 1992 film <i><a href="/wiki/The_Lawnmower_Man_(film)" title="The Lawnmower Man (film)">The Lawnmower Man</a></i> and the music video for <a href="/wiki/Peter_Gabriel" title="Peter Gabriel">Peter Gabriel</a>'s song "<a href="/wiki/Kiss_That_Frog" title="Kiss That Frog">Kiss That Frog</a>".<sup id="cite_ref-Polygon:_How_2-5" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Game_Informer:_Unlikely_Movie_Games_15-0" class="reference"><a href="#cite_note-Game_Informer:_Unlikely_Movie_Games-15"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> One of the two major scenes the studio produced for <i>The Lawnmower Man</i> is considered the first virtual <a href="/wiki/Sex_scene" class="mw-redirect" title="Sex scene">sex scene</a>.<sup id="cite_ref-WaPo:_Lawnmower_Man_16-0" class="reference"><a href="#cite_note-WaPo:_Lawnmower_Man-16"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-CU_Amiga:_Lawnmower_Man_17-0" class="reference"><a href="#cite_note-CU_Amiga:_Lawnmower_Man-17"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> For this project, the company's team consisting of Hunt, Limber, and Jill Knighton Hunt developed Scenix, a software set that provided a "visual <a href="/wiki/Programming_language" title="Programming language">programming language</a>".<sup id="cite_ref-ACE:_Scenix_18-0" class="reference"><a href="#cite_note-ACE:_Scenix-18"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Wired:_Dollar_a_Minute_19-0" class="reference"><a href="#cite_note-Wired:_Dollar_a_Minute-19"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> By March 1992, Angel Studios was working on a <a href="/wiki/Virtual_reality_game" title="Virtual reality game">virtual reality game</a> adaptation of its scenes from the movie.<sup id="cite_ref-The_Arizona_Republic:_Sorcery_20-0" class="reference"><a href="#cite_note-The_Arizona_Republic:_Sorcery-20"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> The "Kiss That Frog" music video was part of a <a href="/wiki/Simulator_ride" title="Simulator ride">simulator ride</a> exhibited in an 18-seat mobile theater, the Mind Blender, which went on tour in 1993.<sup id="cite_ref-The_Joy_of_CyberSex:_Mind_Blender_21-0" class="reference"><a href="#cite_note-The_Joy_of_CyberSex:_Mind_Blender-21"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-WaPo:_Mind_Blender_22-0" class="reference"><a href="#cite_note-WaPo:_Mind_Blender-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> The video received the "Best Special Effects in a Video" award at the <a href="/wiki/1994_MTV_Video_Music_Awards" title="1994 MTV Video Music Awards">1994 MTV Video Music Awards</a>.<sup id="cite_ref-Polygon:_How_2-6" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-The_Free_Library:_Dream_Team_23-0" class="reference"><a href="#cite_note-The_Free_Library:_Dream_Team-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> For <i>The Enertopia Symphony</i>, a 13-minute short film that was shown at the Electric Energy Pavilion at <a href="/wiki/Expo_%2793" title="Expo '93">Expo '93</a>, the studio produced a six-and-a-half-minute <a href="/wiki/Stereoscopy" title="Stereoscopy">stereoscopic animation</a> from live-action 3D photography directed by <a href="/wiki/Peter_Anderson_(cinematographer)" title="Peter Anderson (cinematographer)">Peter Anderson</a>.<sup id="cite_ref-3-D_Revolution:_Page_151_24-0" class="reference"><a href="#cite_note-3-D_Revolution:_Page_151-24"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> It contracted the agency Spear/Hall & Associates to handle its marketing in August 1993.<sup id="cite_ref-Adweek:_Account_acquisitions_25-0" class="reference"><a href="#cite_note-Adweek:_Account_acquisitions-25"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Entry_into_video_games_(1993–2000)"><span id="Entry_into_video_games_.281993.E2.80.932000.29"></span>Entry into video games (1993–2000)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=3" title="Edit section: Entry into video games (1993–2000)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>During the early 1990s, Angel Studios collaborated on <a href="/wiki/Tech_demo" class="mw-redirect" title="Tech demo">tech demos</a> for <a href="/wiki/Silicon_Graphics" title="Silicon Graphics">Silicon Graphics</a>'s high-end computers and received some of these computers in return. One of Silicon Graphics's clients was <a href="/wiki/Genyo_Takeda" title="Genyo Takeda">Genyo Takeda</a> of Nintendo, who was impressed with Angel Studios's work. He met with the company and signed an agreement that made Angel Studios a partner for Nintendo's upcoming <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a> console.<sup id="cite_ref-Polygon:_How_2-7" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The studio shifted its focus to <a href="/wiki/Video_game_development" title="Video game development">video game development</a> and Nintendo announced it as one of the studios on its "Dream Team" of external partners for the Nintendo 64 in February 1995.<sup id="cite_ref-Polygon:_How_2-8" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-The_Free_Library:_Dream_Team_23-1" class="reference"><a href="#cite_note-The_Free_Library:_Dream_Team-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> Around this time, Angel consciously steered the studio away from "high-risk, capital-intensive" projects, even if they offered rich potential. Limber cited Angel's business decisions as the biggest factor in the company's survival of the <a href="/wiki/Dot-com_bubble" title="Dot-com bubble">dot-com bubble</a>, which severely impacted the San Diego-area multimedia industry.<sup id="cite_ref-San_Diego_U-T:_Before_the_bubble_1-1" class="reference"><a href="#cite_note-San_Diego_U-T:_Before_the_bubble-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> In retrospect, Angel said he never had a business plan or <a href="/wiki/Mission_statement" title="Mission statement">mission statement</a> and made decisions by gut feeling.<sup id="cite_ref-Polygon:_Two_days_5-7" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Around this time, Angel Studios accepted game designer <a href="/wiki/Ed_Annunziata" title="Ed Annunziata">Ed Annunziata</a>'s pitch to create <a href="/wiki/Cutscene" title="Cutscene">cutscenes</a> for the <a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a> version of <i><a href="/wiki/Ecco:_The_Tides_of_Time" title="Ecco: The Tides of Time">Ecco: The Tides of Time</a></i>. Pleased with the result, Annunziata invited the studio to work on cutscenes for his next game, <i><a href="/wiki/Mr._Bones_(video_game)" title="Mr. Bones (video game)">Mr. Bones</a></i> for the <a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a>.<sup id="cite_ref-Playing_at_the_Next_Level:_Page_262_12-1" class="reference"><a href="#cite_note-Playing_at_the_Next_Level:_Page_262-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> That game was released in 1996 with cutscenes and additional artwork by Angel Studios.<sup id="cite_ref-Polygon:_How_2-9" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Igromania:_World_Fame_14-1" class="reference"><a href="#cite_note-Igromania:_World_Fame-14"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> </p> <style data-mw-deduplicate="TemplateStyles:r1224211176">.mw-parser-output .quotebox{background-color:#F9F9F9;border:1px solid #aaa;box-sizing:border-box;padding:10px;font-size:88%;max-width:100%}.mw-parser-output .quotebox.floatleft{margin:.5em 1.4em .8em 0}.mw-parser-output .quotebox.floatright{margin:.5em 0 .8em 1.4em}.mw-parser-output .quotebox.centered{overflow:hidden;position:relative;margin:.5em auto .8em auto}.mw-parser-output .quotebox.floatleft span,.mw-parser-output .quotebox.floatright span{font-style:inherit}.mw-parser-output .quotebox>blockquote{margin:0;padding:0;border-left:0;font-family:inherit;font-size:inherit}.mw-parser-output .quotebox-title{text-align:center;font-size:110%;font-weight:bold}.mw-parser-output .quotebox-quote>:first-child{margin-top:0}.mw-parser-output .quotebox-quote:last-child>:last-child{margin-bottom:0}.mw-parser-output .quotebox-quote.quoted:before{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" “ ";vertical-align:-45%;line-height:0}.mw-parser-output .quotebox-quote.quoted:after{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" ” ";line-height:0}.mw-parser-output .quotebox .left-aligned{text-align:left}.mw-parser-output .quotebox .right-aligned{text-align:right}.mw-parser-output .quotebox .center-aligned{text-align:center}.mw-parser-output .quotebox .quote-title,.mw-parser-output .quotebox .quotebox-quote{display:block}.mw-parser-output .quotebox cite{display:block;font-style:normal}@media screen and (max-width:640px){.mw-parser-output .quotebox{width:100%!important;margin:0 0 .8em!important;float:none!important}}</style><div class="quotebox pullquote floatright" style="width:25em; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>I was the only company in video games, the only [American] studio in those days, that was working and getting along with the Japanese. Americans are kind of closed [off] ... When you're outside the United States, you're open to other cultures than the Americans ... I used to go every month to Japan and just bring six bottles of tequila. They loved it. </p> </blockquote> <div style="padding-bottom: 0; padding-top: 0.5em"><cite class="left-aligned" style="">Diego Angel, founder of Angel Studios<sup id="cite_ref-Polygon:_How_2-10" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></cite></div> </div> <p>As part of Nintendo's "Dream Team", the company developed two <a href="/wiki/Sports_games" class="mw-redirect" title="Sports games">sports games</a> featuring the American <a href="/wiki/Baseball" title="Baseball">baseball</a> player <a href="/wiki/Ken_Griffey_Jr." title="Ken Griffey Jr.">Ken Griffey Jr.</a>—<i><a href="/wiki/Major_League_Baseball_Featuring_Ken_Griffey_Jr." title="Major League Baseball Featuring Ken Griffey Jr.">Major League Baseball</a></i> and <i><a href="/wiki/Ken_Griffey_Jr.%27s_Slugfest" title="Ken Griffey Jr.'s Slugfest">Slugfest</a></i>—which were released for the Nintendo 64 in 1998 and 1999, respectively.<sup id="cite_ref-San_Diego_U-T:_Before_the_bubble_1-2" class="reference"><a href="#cite_note-San_Diego_U-T:_Before_the_bubble-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN:_Slugfest_26-0" class="reference"><a href="#cite_note-IGN:_Slugfest-26"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Although critics praised both games, Angel decided against making further sports titles, declaring that Angel Studios was "not a sports company".<sup id="cite_ref-San_Diego_U-T:_Before_the_bubble_1-3" class="reference"><a href="#cite_note-San_Diego_U-T:_Before_the_bubble-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The studio continued its work for the Nintendo 64, collaborating with the Nintendo designer <a href="/wiki/Shigeru_Miyamoto" title="Shigeru Miyamoto">Shigeru Miyamoto</a> on a <a href="/wiki/Vehicular_combat_game" title="Vehicular combat game">vehicular combat game</a> titled <i>Buggie Boogie</i>.<sup id="cite_ref-Nintendo_Life:_Miyamoto_27-0" class="reference"><a href="#cite_note-Nintendo_Life:_Miyamoto-27"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Miyamoto issued three-month contracts to the company, not retaining any documents and returning every three months to check on the game's progress.<sup id="cite_ref-Gamasutra:_High_Moon_Shining_28-0" class="reference"><a href="#cite_note-Gamasutra:_High_Moon_Shining-28"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Angel Studios spent 45 days creating a "design bible" for its first meeting with Miyamoto, who rejected it and asked the studio to "find the fun" over the next three months.<sup id="cite_ref-Polygon:_Two_days_5-8" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The game would have seen vehicles consume each other, absorbing their <a href="/wiki/DNA" title="DNA">DNA</a> to obtain their powers.<sup id="cite_ref-Nintendo_Life:_Miyamoto_27-1" class="reference"><a href="#cite_note-Nintendo_Life:_Miyamoto-27"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> After six to nine months, the title was canceled as Nintendo prioritized a prototype of <i><a href="/wiki/Diddy_Kong_Racing" title="Diddy Kong Racing">Diddy Kong Racing</a></i>.<sup id="cite_ref-Gamasutra:_High_Moon_Shining_28-1" class="reference"><a href="#cite_note-Gamasutra:_High_Moon_Shining-28"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NextGen:_Buggie_Boogie_29-0" class="reference"><a href="#cite_note-NextGen:_Buggie_Boogie-29"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Angel Studios was left with a "well-polished" tech demo it used to pitch its development services to other publishers.<sup id="cite_ref-NextGen:_Buggie_Boogie_29-1" class="reference"><a href="#cite_note-NextGen:_Buggie_Boogie-29"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Upon Miyamoto's request, the team began working on a fantasy golf game.<sup id="cite_ref-Gamasutra:_High_Moon_Shining_28-2" class="reference"><a href="#cite_note-Gamasutra:_High_Moon_Shining-28"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p><p>In late 1997, Angel Studios was contracted to develop a <a href="/wiki/Porting" title="Porting">port</a> of <a href="/wiki/Capcom" title="Capcom">Capcom</a>'s <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a> game <i><a href="/wiki/Resident_Evil_2" title="Resident Evil 2">Resident Evil 2</a></i> for the Nintendo 64.<sup id="cite_ref-Gamasutra:_Resident_Evil_2_30-0" class="reference"><a href="#cite_note-Gamasutra:_Resident_Evil_2-30"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> According to Angel, this was the first collaboration between Capcom and a video game company outside Japan.<sup id="cite_ref-Polygon:_How_2-11" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The development had a budget of <span style="white-space: nowrap">$1 million</span> and the work was done in two years by nine full-time developers.<sup id="cite_ref-Gamasutra:_Resident_Evil_2_30-1" class="reference"><a href="#cite_note-Gamasutra:_Resident_Evil_2-30"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kotaku:_How_Much_31-0" class="reference"><a href="#cite_note-Kotaku:_How_Much-31"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> The port was released in November 1999 and was considered a success: The studio condensed the game's data to less than 10% of its original size, fitting the original version's two <a href="/wiki/Compact_disc" title="Compact disc">compact discs</a> onto a single <a href="/wiki/Nintendo_64_cartridge" class="mw-redirect" title="Nintendo 64 cartridge">Nintendo 64 cartridge</a>.<sup id="cite_ref-Gamasutra:_Resident_Evil_2_30-2" class="reference"><a href="#cite_note-Gamasutra:_Resident_Evil_2-30"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Eurogamer:_DF_Retro_32-0" class="reference"><a href="#cite_note-Eurogamer:_DF_Retro-32"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> In a 2018 <a href="/wiki/Retrospective" title="Retrospective">retrospective</a> on <i>Resident Evil 2</i> and its ports, <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i><span class="nowrap" style="padding-left:0.1em;">'s</span> John Linneman called the conversion "one of the most ambitious console ports of all time".<sup id="cite_ref-Eurogamer:_DF_Retro_32-1" class="reference"><a href="#cite_note-Eurogamer:_DF_Retro-32"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Matt_Casamassina" title="Matt Casamassina">Matt Casamassina</a> of <i><a href="/wiki/IGN" title="IGN">IGN</a></i> opined the port marked the studio as fit to develop for Nintendo's recently announced Project Dolphin console, which became the <a href="/wiki/GameCube" title="GameCube">GameCube</a>.<sup id="cite_ref-IGN:_Sweet_Dreams_33-0" class="reference"><a href="#cite_note-IGN:_Sweet_Dreams-33"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> Angel attributed much of his company's early video game success to his good relationships with Asian publishers.<sup id="cite_ref-Polygon:_How_2-12" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>Another Angel Studios project was <i>Ground Effect</i>, a <a href="/wiki/Hovercraft" title="Hovercraft">hovercraft</a> racing game that was due to be published in February 1998 by <a href="/wiki/Inscape_(company)" title="Inscape (company)">Inscape</a> before it was acquired by Graphix Zone in February 1997.<sup id="cite_ref-PC_PowerPlay:_Ground_Effect_34-0" class="reference"><a href="#cite_note-PC_PowerPlay:_Ground_Effect-34"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-CSoon:_Graphix_Zone_35-0" class="reference"><a href="#cite_note-CSoon:_Graphix_Zone-35"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Angel Studios's film <i>Oceania</i> was exhibited at the Virtual Reality Pavilion of <a href="/wiki/Expo_%2798" title="Expo '98">Expo '98</a>.<sup id="cite_ref-Publico:_Oceania_36-0" class="reference"><a href="#cite_note-Publico:_Oceania-36"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> The studio contributed to an adventure ride called <i>Virtual Jungle Cruise</i>, which debuted at the June 1998 opening of the first <a href="/wiki/DisneyQuest" title="DisneyQuest">DisneyQuest</a> interactive theme park in <a href="/wiki/Orlando,_Florida" title="Orlando, Florida">Orlando, Florida</a>.<sup id="cite_ref-IEEE:_Magic_Kingdom_37-0" class="reference"><a href="#cite_note-IEEE:_Magic_Kingdom-37"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> Interactive Light published Angel Studios's <a href="/wiki/Beat_%27em_up" title="Beat 'em up">beat 'em up</a>-style <a href="/wiki/Arcade_video_game" title="Arcade video game">arcade video game</a> <i>Savage Quest</i> in 1999.<sup id="cite_ref-Retro_Gamer:_Savage_Quest_38-0" class="reference"><a href="#cite_note-Retro_Gamer:_Savage_Quest-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> Around this time, Angel proposed the development of a <a href="/wiki/Racing_game" title="Racing game">racing game</a> despite market saturation.<sup id="cite_ref-San_Diego_U-T:_Before_the_bubble_1-4" class="reference"><a href="#cite_note-San_Diego_U-T:_Before_the_bubble-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> He encouraged his employees to work independently and take ownership over the game's individual parts. This policy was considered a major factor in the game's resulting quality.<sup id="cite_ref-Gamasutra:_Scrum_39-0" class="reference"><a href="#cite_note-Gamasutra:_Scrum-39"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> The game was released as <i><a href="/wiki/Midtown_Madness" title="Midtown Madness">Midtown Madness</a></i> in May 1999 as part of <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a>'s <i>Madness</i> racing game franchise.<sup id="cite_ref-GameSpot:_Goes_Gold_40-0" class="reference"><a href="#cite_note-GameSpot:_Goes_Gold-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Fred Marcus, a <a href="/wiki/Video_game_designer" class="mw-redirect" title="Video game designer">designer</a> and <a href="/wiki/Video_game_programmer" title="Video game programmer">programmer</a> on the project, stated the studio's impressive <a href="/wiki/Game_physics" title="Game physics">physics</a> demos were key to its publishing contracts.<sup id="cite_ref-Gamasutra:_Physics_41-0" class="reference"><a href="#cite_note-Gamasutra:_Physics-41"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> The game was followed by <i><a href="/wiki/Midtown_Madness_2" title="Midtown Madness 2">Midtown Madness 2</a></i>, developed by Angel Studios and released in 2000.<sup id="cite_ref-Eurogamer:_Midtown_Madness_2_42-0" class="reference"><a href="#cite_note-Eurogamer:_Midtown_Madness_2-42"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> The studio continued working with Microsoft on a game involving a <a href="/wiki/Artificial_human_companion" title="Artificial human companion">virtual girlfriend</a>, planned as an <a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a> launch title called <i>XGirl</i>.<sup id="cite_ref-VentureBeat:_XGirl_11-1" class="reference"><a href="#cite_note-VentureBeat:_XGirl-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> <i>Sky Pirates VR</i>, a pirate-themed attraction based on <a href="/wiki/Steven_Spielberg" title="Steven Spielberg">Steven Spielberg</a>'s "vertical reality" system, was exhibited in <a href="/wiki/GameWorks" title="GameWorks">GameWorks</a> theme parks. The attraction debuted in <a href="/wiki/Detroit" title="Detroit">Detroit</a> in 2000 and expanded to <a href="/wiki/Schaumburg,_Illinois" title="Schaumburg, Illinois">Schaumburg, Illinois</a>, by December of that year.<sup id="cite_ref-XVG:_Sky_Pirates_VR_43-0" class="reference"><a href="#cite_note-XVG:_Sky_Pirates_VR-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Chicago_Tribune:_Sky_Pirates_VR_44-0" class="reference"><a href="#cite_note-Chicago_Tribune:_Sky_Pirates_VR-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Rockstar_Games_deals_and_acquisition_(2000–2003)"><span id="Rockstar_Games_deals_and_acquisition_.282000.E2.80.932003.29"></span>Rockstar Games deals and acquisition (2000–2003)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=4" title="Edit section: Rockstar Games deals and acquisition (2000–2003)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Angel_Studios_Logo.png" class="mw-file-description"><img alt="A halo and the words "Angel" and "Studios" in white and with black outlines are aligned vertically. They lay on an oval with gradationally darker shades of blue and a black outline." src="//upload.wikimedia.org/wikipedia/en/thumb/5/57/Angel_Studios_Logo.png/220px-Angel_Studios_Logo.png" decoding="async" width="220" height="125" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/5/57/Angel_Studios_Logo.png/330px-Angel_Studios_Logo.png 1.5x, //upload.wikimedia.org/wikipedia/en/5/57/Angel_Studios_Logo.png 2x" data-file-width="419" data-file-height="238" /></a><figcaption>Angel Studios's logo from 2000 to 2002, designed by Michael Limber<sup id="cite_ref-Michael_Limber:_Brand-Web-Print_45-0" class="reference"><a href="#cite_note-Michael_Limber:_Brand-Web-Print-45"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup></figcaption></figure> <p><a href="/wiki/Rockstar_Games" title="Rockstar Games">Rockstar Games</a>, an American <a href="/wiki/Video_game_publisher" title="Video game publisher">video game publisher</a>, became interested in working with Angel Studios after the release of <i>Midtown Madness</i> and wanted to use their combined expertise to develop what became the <i><a href="/wiki/Midnight_Club" title="Midnight Club">Midnight Club</a></i> and <i>Smuggler's Run</i> series.<sup id="cite_ref-IGN:_Red_Dead_46-0" class="reference"><a href="#cite_note-IGN:_Red_Dead-46"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> As part of their relationship, Angel Studios worked on <i>Oni 2: Death & Taxes</i>, a canceled sequel to the 2001 game <i><a href="/wiki/Oni_(video_game)" title="Oni (video game)">Oni</a></i>, itself owned by Rockstar Games's <a href="/wiki/Parent_company" class="mw-redirect" title="Parent company">parent company</a>, <a href="/wiki/Take-Two_Interactive" title="Take-Two Interactive">Take-Two Interactive</a>.<sup id="cite_ref-Eurogamer:_Oni_2_47-0" class="reference"><a href="#cite_note-Eurogamer:_Oni_2-47"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kotaku:_Cult_Classic_48-0" class="reference"><a href="#cite_note-Kotaku:_Cult_Classic-48"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> In a November 2000 interview, Rockstar Games's <a href="/wiki/Sam_Houser" title="Sam Houser">Sam Houser</a> said: "I love Angel Studios ... I am not going to stop working with them."<sup id="cite_ref-IGN:_Rockstar_Envisions_49-0" class="reference"><a href="#cite_note-IGN:_Rockstar_Envisions-49"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Daily_Radar" title="Daily Radar">Daily Radar</a></i> ranked Angel Studios fourth on its 2001 list of the five best developers for <a href="/wiki/Sony" title="Sony">Sony</a> platforms, citing the strength of <i><a href="/wiki/Midnight_Club:_Street_Racing" title="Midnight Club: Street Racing">Midnight Club: Street Racing</a></i> and the first <i><a href="/wiki/Smuggler%27s_Run" title="Smuggler's Run">Smuggler's Run</a></i> game on the <a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a>.<sup id="cite_ref-Daily_Radar:_Award_50-0" class="reference"><a href="#cite_note-Daily_Radar:_Award-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> </p><p>Around 2002, Angel discussed selling his company with Microsoft, <a href="/wiki/Activision" title="Activision">Activision</a>, and Rockstar Games. He had befriended Sam Houser and his brother <a href="/wiki/Dan_Houser" title="Dan Houser">Dan</a>, also at Rockstar Games, over a shared love for tequila. The company sought to acquire Angel Studios's Angel Game Engine as a proprietary <a href="/wiki/Game_engine" title="Game engine">game engine</a> to replace <a href="/wiki/Criterion_Games" title="Criterion Games">Criterion Games</a>'s <a href="/wiki/RenderWare" title="RenderWare">RenderWare</a>, which it had used for the <i><a href="/wiki/Grand_Theft_Auto" title="Grand Theft Auto">Grand Theft Auto</a></i> series. Rockstar Games initially put forward what Angel considered a <a href="/wiki/Low-ball" title="Low-ball">low-ball</a>. When he did not respond, the publisher presented an offer Angel said he could not refuse and convinced him that the studio would have the creative freedom he wanted.<sup id="cite_ref-Polygon:_How_2-13" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Take-Two announced it had acquired Angel Studios on November 20, 2002.<sup id="cite_ref-GameSpot:_Angel_Studios_acquired_51-0" class="reference"><a href="#cite_note-GameSpot:_Angel_Studios_acquired-51"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Gamasutra:_The_End_Game_52-0" class="reference"><a href="#cite_note-Gamasutra:_The_End_Game-52"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> It paid <span style="white-space: nowrap">$28.512 million</span> in cash, 235,679 shares of restricted <a href="/wiki/Common_stock" title="Common stock">common stock</a> (valued at <span style="white-space: nowrap">$6.557 million</span>), and <span style="white-space: nowrap">$5.931 million</span> in prepaid <a href="/wiki/Royalties" class="mw-redirect" title="Royalties">royalties</a>; a total price of <span style="white-space: nowrap">$41 million</span>.<sup id="cite_ref-Take-Two_Interactive:_2003_Annual_Report_53-0" class="reference"><a href="#cite_note-Take-Two_Interactive:_2003_Annual_Report-53"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> Angel Studios and its 125 employees were integrated with Rockstar Games as Rockstar San Diego.<sup id="cite_ref-Polygon:_How_2-14" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Gamasutra:_Rockstar_Roster_54-0" class="reference"><a href="#cite_note-Gamasutra:_Rockstar_Roster-54"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> The headcount increased to 230 by 2003.<sup id="cite_ref-Revista_Credencial:_Angel_of_video_games_55-0" class="reference"><a href="#cite_note-Revista_Credencial:_Angel_of_video_games-55"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> As part of a cultural shift that some employees felt was abrupt, Rockstar Games scrapped the studio's policy of a week-long recesses for all employees after each game's launch.<sup id="cite_ref-Polygon:_Agent_13-1" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Initial_post-acquisition_projects_(2003–2006)"><span id="Initial_post-acquisition_projects_.282003.E2.80.932006.29"></span>Initial post-acquisition projects (2003–2006)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=5" title="Edit section: Initial post-acquisition projects (2003–2006)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>After the acquisition, Rockstar Games executives reviewed the studio's development projects to determine what was worth keeping. Dan Houser noted <i><a href="/wiki/Red_Dead_Revolver" title="Red Dead Revolver">Red Dead Revolver</a></i>, which he described as "this cowboy game that looked very good", caught the review team's attention despite being unplayable.<sup id="cite_ref-IGN:_Red_Dead_46-1" class="reference"><a href="#cite_note-IGN:_Red_Dead-46"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> The project stemmed from Angel Studios's and Capcom's partnership on the <i>Resident Evil 2</i> port: Capcom's <a href="/wiki/Yoshiki_Okamoto" title="Yoshiki Okamoto">Yoshiki Okamoto</a> had approached the studio with the idea for an original intellectual property titled <i>S.W.A.T.</i>, a <a href="/wiki/Third-person_shooter" title="Third-person shooter">third-person shooter</a> involving a seven-piece <a href="/wiki/SWAT" title="SWAT">SWAT</a> team. This later adopted a <a href="/wiki/Western_(genre)" title="Western (genre)">Western</a> theme at Okamoto's recommendation.<sup id="cite_ref-Polygon:_How_2-15" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Angel Studios began work on the game in 2000 with Capcom's supervision and funding.<sup id="cite_ref-IGN:_Red_Dead_Interview_56-0" class="reference"><a href="#cite_note-IGN:_Red_Dead_Interview-56"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN:_Capcom_Unveils_57-0" class="reference"><a href="#cite_note-IGN:_Capcom_Unveils-57"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> The development was troubled, partly due to cultural differences between the two companies, and the game remained unplayable.<sup id="cite_ref-Polygon:_How_2-16" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> After Okamoto left Capcom, the company stopped funding the game in July 2003 and formally canceled it in August.<sup id="cite_ref-Polygon:_How_2-17" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameSpot:_Capcom_no_longer_58-0" class="reference"><a href="#cite_note-GameSpot:_Capcom_no_longer-58"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameSpot:_Capcom_cancels_59-0" class="reference"><a href="#cite_note-GameSpot:_Capcom_cancels-59"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> Rockstar Games acquired <i>Red Dead Revolver</i> from Capcom and resumed its development by December of that year.<sup id="cite_ref-GameSpot:_Rockstar_rescues_60-0" class="reference"><a href="#cite_note-GameSpot:_Rockstar_rescues-60"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN:_Rockstar_Announces_61-0" class="reference"><a href="#cite_note-IGN:_Rockstar_Announces-61"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Crunch_(video_games)" title="Crunch (video games)">crunch</a> at Rockstar San Diego increased for a rapid release of the game, which came in May 2004 for the PlayStation 2 and Xbox.<sup id="cite_ref-Polygon:_How_2-18" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>In 2003, Rockstar San Diego began developing <i>Agent</i>, an open-world <a href="/wiki/Stealth_game" title="Stealth game">stealth game</a> for the PlayStation 2 and Xbox, under the leadership of the <a href="/wiki/Video_game_producer" title="Video game producer">producer</a> Luis Gigliotti.<sup id="cite_ref-Polygon:_Agent_13-2" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VG247:_Another_E3_62-0" class="reference"><a href="#cite_note-VG247:_Another_E3-62"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> The concept for an untitled <a href="/wiki/Justice_League" title="Justice League">Justice League</a> game was scrapped in favor of <i>Agent</i>. Unlike previous Angel Studios games, the prototype stage for <i>Agent</i> began with a full-size team, which was given little time to complete the prototype, leading to crunch at the studio. Artists from the company traveled to <a href="/wiki/Cairo" title="Cairo">Cairo</a> and Washington, D.C., two of the settings for <i>Agent</i>, to capture <a href="/wiki/Reference_photographs" class="mw-redirect" title="Reference photographs">reference photographs</a>.<sup id="cite_ref-Polygon:_Agent_13-3" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> The four artists who traveled to Cairo took more than 10,000 pictures.<sup id="cite_ref-Kotaku:_Talking_To_The_PS4_63-0" class="reference"><a href="#cite_note-Kotaku:_Talking_To_The_PS4-63"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> When police detained artists for their photography in both locations, the situation in D.C. was quickly resolved while the one in Cairo took significantly more time, and the development continued once both teams had returned. At the same time, Rockstar Games and the Houser brothers kept requesting changes so frequently the studio could not keep up, causing further crunch. Three people connected to the studio—one active employee and two former employees—died during this time, adding to a toxic studio culture. After a year of work, Gigliotti left the studio and formed Concrete Games for the publisher <a href="/wiki/THQ" title="THQ">THQ</a>. Eleven of <i>Agent</i><span class="nowrap" style="padding-left:0.1em;">'s</span> lead developers immediately followed Gigliotti and several <i>Red Dead Revolver</i> leads were put in charge of <i>Agent</i> to compensate for these departures. Under the new leadership, the developers spent another year upgrading the internal game engine for <i>Agent</i>.<sup id="cite_ref-Polygon:_Agent_13-4" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Shortly thereafter, the game was put on hold indefinitely.<sup id="cite_ref-Polygon:_Agent_13-5" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VG247:_Agent_listed_64-0" class="reference"><a href="#cite_note-VG247:_Agent_listed-64"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> The sister studio <a href="/wiki/Rockstar_North" title="Rockstar North">Rockstar North</a>, which had been keen to create a game in that style, began working on <a href="/wiki/Agent_(video_game)" title="Agent (video game)">a game of the same name</a> that impressed developers at Rockstar San Diego. Although announced in 2009, this game was considered a distraction from the studio's other projects and canceled within a few years.<sup id="cite_ref-Polygon:_Agent_13-6" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-RPS:_Vermeij_65-0" class="reference"><a href="#cite_note-RPS:_Vermeij-65"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> </p><p>After <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> acquired Criterion Games in 2004, Rockstar San Diego established the <a href="/wiki/RAGE_Technology_Group" class="mw-redirect" title="RAGE Technology Group">RAGE Technology Group</a> team to develop the <a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">Rockstar Advanced Game Engine</a> (RAGE) from the Angel Game Engine.<sup id="cite_ref-Polygon:_Agent_13-7" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameStar:_RAGE_66-0" class="reference"><a href="#cite_note-GameStar:_RAGE-66"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> The engine was introduced with <i><a href="/wiki/Rockstar_Games_Presents_Table_Tennis" title="Rockstar Games Presents Table Tennis">Rockstar Games Presents Table Tennis</a></i>, which was also developed by the studio and released for the <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> and <a href="/wiki/Wii" title="Wii">Wii</a> in 2006.<sup id="cite_ref-Kotaku:_That_Time_67-0" class="reference"><a href="#cite_note-Kotaku:_That_Time-67"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> RAGE went on to be used in most of Rockstar Games's titles for <a href="/wiki/Personal_computer" title="Personal computer">personal computers</a> and <a href="/wiki/Video_game_console" title="Video game console">consoles</a>, including <i><a href="/wiki/Red_Dead_Redemption" title="Red Dead Redemption">Red Dead Redemption</a></i>, <i><a href="/wiki/Grand_Theft_Auto_IV" title="Grand Theft Auto IV">Grand Theft Auto IV</a></i>, <i><a href="/wiki/Max_Payne_3" title="Max Payne 3">Max Payne 3</a></i>, <i><a href="/wiki/Grand_Theft_Auto_V" title="Grand Theft Auto V">Grand Theft Auto V</a></i>, and <i><a href="/wiki/Red_Dead_Redemption_2" title="Red Dead Redemption 2">Red Dead Redemption 2</a></i>.<sup id="cite_ref-Digital_Spy:_Table_Tennis_68-0" class="reference"><a href="#cite_note-Digital_Spy:_Table_Tennis-68"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Eurogamer:_RAGE_69-0" class="reference"><a href="#cite_note-Eurogamer:_RAGE-69"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> Angel, until then Rockstar San Diego's <a href="/wiki/President_(corporate_title)" title="President (corporate title)">president</a>, had been working from the studio's offices, Rockstar Games's New York City headquarters, and Colombia since the acquisition and eventually decided not to renew his contract with Rockstar Games. The Houser brothers tried to persuade him to stay, but Angel felt homesick and left the company in May 2005 to return to Colombia.<sup id="cite_ref-Polygon:_How_2-19" class="reference"><a href="#cite_note-Polygon:_How-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Polygon:_Two_days_5-9" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> In Medellín, he tried to create game development opportunities, including through a <a href="/wiki/Master%27s_degree" title="Master's degree">master's degree</a> in <a href="/wiki/Video_game_programming" title="Video game programming">video game programming</a> at <a href="/wiki/EAFIT_University" title="EAFIT University">EAFIT University</a>.<sup id="cite_ref-Dinero:_Genius_3-1" class="reference"><a href="#cite_note-Dinero:_Genius-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Polygon:_Two_days_5-10" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> These attempts ultimately faltered due to a lack of government support and talent in the area.<sup id="cite_ref-Polygon:_Two_days_5-11" class="reference"><a href="#cite_note-Polygon:_Two_days-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Alan Wasserman, who had joined Rockstar San Diego in 2003, became the studio's <a href="/wiki/General_manager" title="General manager">general manager</a> in Angel's place.<sup id="cite_ref-Gamasutra:_Angel_in_Disguise_70-0" class="reference"><a href="#cite_note-Gamasutra:_Angel_in_Disguise-70"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> The studio opened two paid internship positions for <a href="/wiki/Entertainment_Technology_Center" title="Entertainment Technology Center">Entertainment Technology Center</a> students in December 2005 and soon began recruiting employees to produce next-generation games.<sup id="cite_ref-BizJournals:_ETC_71-0" class="reference"><a href="#cite_note-BizJournals:_ETC-71"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN:_Prepares_for_Next-Gen_72-0" class="reference"><a href="#cite_note-IGN:_Prepares_for_Next-Gen-72"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Red_Dead_Redemption_and_labor_issues_(2006–2011)"><span id="Red_Dead_Redemption_and_labor_issues_.282006.E2.80.932011.29"></span><i>Red Dead Redemption</i> and labor issues (2006–2011)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=6" title="Edit section: Red Dead Redemption and labor issues (2006–2011)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In August 2006, two former Rockstar San Diego <a href="/wiki/Video_game_artist" class="mw-redirect" title="Video game artist">3D artists</a>—Terri-Kim Chuckry and Garrett Flynn—filed a <a href="/wiki/Class-action_lawsuit" class="mw-redirect" title="Class-action lawsuit">class-action lawsuit</a> on behalf of over 100 ex-employees, claiming unpaid overtime compensation.<sup id="cite_ref-Engadget:_Lawsuit_73-0" class="reference"><a href="#cite_note-Engadget:_Lawsuit-73"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> The case, <i>Garrett Flynn, et al. v. Angel Studios, Inc./Rockstar Games et al.</i>, was prepared with assistance from Thomas Urmy Jr. of the law firm Shapiro Haber & Urmy LLP, and it was <a href="/wiki/Settled_out_of_court" class="mw-redirect" title="Settled out of court">settled out of court</a> in April 2009 with Rockstar Games awarding the former employees <span style="white-space: nowrap">$2.75 million</span>.<sup id="cite_ref-Engadget:_Lawsuit_73-1" class="reference"><a href="#cite_note-Engadget:_Lawsuit-73"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-WaPo:_crunch_legal_74-0" class="reference"><a href="#cite_note-WaPo:_crunch_legal-74"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> The wives of several Rockstar San Diego employees, under the pseudonym "Rockstar Spouse", published an <a href="/wiki/Open_letter" title="Open letter">open letter</a> in January 2010, alleging executives had imposed poor working conditions on studio developers since March 2009.<sup id="cite_ref-Eurogamer:_Rockstar_Spouse_75-0" class="reference"><a href="#cite_note-Eurogamer:_Rockstar_Spouse-75"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN:_Rockstar_Wives_76-0" class="reference"><a href="#cite_note-IGN:_Rockstar_Wives-76"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> This was followed by several former employees anonymously and publicly describing similar experiences.<sup id="cite_ref-Gamasutra:_Controversy_Erupts_77-0" class="reference"><a href="#cite_note-Gamasutra:_Controversy_Erupts-77"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Game_Informer:_Dirty_Laundry_78-0" class="reference"><a href="#cite_note-Game_Informer:_Dirty_Laundry-78"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> While a former staffer at Rockstar Games confirmed the post's allegations,<sup id="cite_ref-MTV:_Staffer_Confirms_79-0" class="reference"><a href="#cite_note-MTV:_Staffer_Confirms-79"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> Rockstar Games denied all claims and said it was "saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling".<sup id="cite_ref-GameSpot:_Rockstar_saddened_80-0" class="reference"><a href="#cite_note-GameSpot:_Rockstar_saddened-80"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kotaku:_Saddened_81-0" class="reference"><a href="#cite_note-Kotaku:_Saddened-81"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/International_Game_Developers_Association" title="International Game Developers Association">International Game Developers Association</a> described the alleged working conditions as "deceptive, exploitative, and ultimately harmful".<sup id="cite_ref-Kotaku:_IGDA_Condemns_82-0" class="reference"><a href="#cite_note-Kotaku:_IGDA_Condemns-82"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> </p><p>In January 2010, it was reported that the company management had gradually laid off employees working on the <i>Midnight Club</i> series and outsourced its development. Other key employees quit rather than work on <i>Red Dead Redemption</i>.<sup id="cite_ref-GameSpot:_Midnight_Club_canceled_83-0" class="reference"><a href="#cite_note-GameSpot:_Midnight_Club_canceled-83"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Engadget:_jeopardy_84-0" class="reference"><a href="#cite_note-Engadget:_jeopardy-84"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> During the <a href="/wiki/Development_of_Red_Dead_Redemption" title="Development of Red Dead Redemption">development of <i>Red Dead Redemption</i></a>, mismanagement led to delays and increased development costs.<sup id="cite_ref-Engadget:_development_in_trouble_85-0" class="reference"><a href="#cite_note-Engadget:_development_in_trouble-85"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> Two months after the game's May 2010 release, about 40 of Rockstar San Diego's 180 staff members were laid off.<sup id="cite_ref-Gamasutra:_Typical_Layoffs_86-0" class="reference"><a href="#cite_note-Gamasutra:_Typical_Layoffs-86"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Ars_Technica:_Rockstar_cleans_house_87-0" class="reference"><a href="#cite_note-Ars_Technica:_Rockstar_cleans_house-87"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> Steve Martin, who had been a producer at the studio since 2009, succeeded Wasserman as the studio manager.<sup id="cite_ref-Ars_Technica:_Rockstar_cleans_house_87-1" class="reference"><a href="#cite_note-Ars_Technica:_Rockstar_cleans_house-87"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PCGI:_Tencent_88-0" class="reference"><a href="#cite_note-PCGI:_Tencent-88"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> The studio headcount shrank to 128 employees by February 2011.<sup id="cite_ref-San_Diego_U-T:_Rockstar_conquers_89-0" class="reference"><a href="#cite_note-San_Diego_U-T:_Rockstar_conquers-89"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> <i>Red Dead Redemption</i> became a commercial and critical success, selling 13 million copies within two years. Speaking to investors, Take-Two's <a href="/wiki/Chief_executive_officer" title="Chief executive officer">chief executive officer</a>, <a href="/wiki/Strauss_Zelnick" title="Strauss Zelnick">Strauss Zelnick</a>, announced that the game would become one of the company's strategic "permanent franchises".<sup id="cite_ref-IGN:_Sequel_Coming_90-0" class="reference"><a href="#cite_note-IGN:_Sequel_Coming-90"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VideoGamer.com:_Take-Two_CEO_91-0" class="reference"><a href="#cite_note-VideoGamer.com:_Take-Two_CEO-91"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> The game won several year-end accolades, including multiple <a href="/wiki/Game_of_the_Year_awards" class="mw-redirect" title="Game of the Year awards">Game of the Year awards</a>.<sup id="cite_ref-San_Diego_U-T:_Rockstar_conquers_89-1" class="reference"><a href="#cite_note-San_Diego_U-T:_Rockstar_conquers-89"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Business_Insider" title="Business Insider">Business Insider</a></i> found that, as of 2022, <i>Red Dead Redemption</i> was the 40th-best game ever made when measured by critical reception scores.<sup id="cite_ref-Business_Insider:_best_video_games_92-0" class="reference"><a href="#cite_note-Business_Insider:_best_video_games-92"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Development_collaborations_(2011–present)"><span id="Development_collaborations_.282011.E2.80.93present.29"></span>Development collaborations (2011–present)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=7" title="Edit section: Development collaborations (2011–present)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Beginning in 2011, Rockstar San Diego largely cooperated with other Rockstar Games studios. It played a supporting role (alongside Rockstar North and <a href="/wiki/Rockstar_Leeds" title="Rockstar Leeds">Rockstar Leeds</a>) in the development of <a href="/wiki/Team_Bondi" title="Team Bondi">Team Bondi</a>'s 2011 game <i><a href="/wiki/L.A._Noire" title="L.A. Noire">L.A. Noire</a></i>. For 2012's <i>Max Payne 3</i>, Rockstar San Diego was part of Rockstar Studios, a collaborative effort of all Rockstar Games studios.<sup id="cite_ref-Kotaku:_Joke_is_Unmissable_93-0" class="reference"><a href="#cite_note-Kotaku:_Joke_is_Unmissable-93"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VG247:_Max_Payne_3_94-0" class="reference"><a href="#cite_note-VG247:_Max_Payne_3-94"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> To expand, the studio was hiring further employees by February 2012.<sup id="cite_ref-Digital_Spy:_new_open-world_game_95-0" class="reference"><a href="#cite_note-Digital_Spy:_new_open-world_game-95"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VideoGamer.com:_new_open-world_game_96-0" class="reference"><a href="#cite_note-VideoGamer.com:_new_open-world_game-96"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup> Rockstar Games then paid <span style="white-space: nowrap">$12.6 million</span> in August 2014 to renew its lease on Rockstar San Diego's 52,726 square feet (4,898.4 m<sup>2</sup>) of office space in the Faraday Corporate Center in Carlsbad for eight years.<sup id="cite_ref-San_Diego_Source:_Faraday_lease_97-0" class="reference"><a href="#cite_note-San_Diego_Source:_Faraday_lease-97"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> The studio collaborated with Rockstar North on <i>Grand Theft Auto V</i>, which was released in 2013.<sup id="cite_ref-Polygon:_GTA_V_98-0" class="reference"><a href="#cite_note-Polygon:_GTA_V-98"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN:_GTA_V_Release_Date_99-0" class="reference"><a href="#cite_note-IGN:_GTA_V_Release_Date-99"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> More recently, the company was one of eight studios that worked on <i>Red Dead Redemption 2</i>, which came out in 2018.<sup id="cite_ref-USA_Today:_Red_Dead_Redemption_2_100-0" class="reference"><a href="#cite_note-USA_Today:_Red_Dead_Redemption_2-100"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GQ:_Red_Dead_Redemption_2_101-0" class="reference"><a href="#cite_note-GQ:_Red_Dead_Redemption_2-101"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Development_of_Red_Dead_Redemption_2" title="Development of Red Dead Redemption 2">development of that game</a> again faced allegations of labor issues. Some employees reported that they were ordered to work overtime, frequently doing 80-hour weeks.<sup id="cite_ref-Kotaku:_Culture_Of_Crunch_102-0" class="reference"><a href="#cite_note-Kotaku:_Culture_Of_Crunch-102"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> In July 2019, Martin left the company, later joining the Chinese conglomerate <a href="/wiki/Tencent" title="Tencent">Tencent</a> and opening the <a href="/wiki/Subsidiary" title="Subsidiary">subsidiary</a> studio <a href="/wiki/Lightspeed_LA" class="mw-redirect" title="Lightspeed LA">Lightspeed LA</a>.<sup id="cite_ref-PCGI:_Tencent_88-1" class="reference"><a href="#cite_note-PCGI:_Tencent-88"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesRadar+:_Tencent_103-0" class="reference"><a href="#cite_note-GamesRadar+:_Tencent-103"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> In his place, Rockstar San Diego re-hired its former <a href="/wiki/Technical_director" title="Technical director">technical director</a> Tom Shepherd in September 2019, after he had been with <a href="/wiki/The_Initiative_(company)" title="The Initiative (company)">The Initiative</a> for 14 months. He and the art director Joshua Bass were appointed the joint <a href="/wiki/Studio_head" class="mw-redirect" title="Studio head">studio heads</a>.<sup id="cite_ref-Yahoo!_Finanzas:_Shepherd_104-0" class="reference"><a href="#cite_note-Yahoo!_Finanzas:_Shepherd-104"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-History_Hit:_Bass_105-0" class="reference"><a href="#cite_note-History_Hit:_Bass-105"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> In September 2021, Rockstar Games leased the entirety of the Pacific View Corporate Center in Carlsbad—82,163 square feet (7,633.2 m<sup>2</sup>)—from Drawbridge Realty.<sup id="cite_ref-Newmark:_Pacific_View_106-0" class="reference"><a href="#cite_note-Newmark:_Pacific_View-106"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kidder_Mathews:_Pacific_View_107-0" class="reference"><a href="#cite_note-Kidder_Mathews:_Pacific_View-107"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Games_developed">Games developed</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=8" title="Edit section: Games developed"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="As_Angel_Studios">As Angel Studios</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=9" title="Edit section: As Angel Studios"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <table class="wikitable sortable plainrowheaders"> <caption><style data-mw-deduplicate="TemplateStyles:r1152813436">.mw-parser-output .sr-only{border:0;clip:rect(0,0,0,0);clip-path:polygon(0px 0px,0px 0px,0px 0px);height:1px;margin:-1px;overflow:hidden;padding:0;position:absolute;width:1px;white-space:nowrap}</style><span class="sr-only">List of games developed by Rockstar San Diego, 1994–2002</span> </caption> <tbody><tr> <th scope="col">Year </th> <th scope="col">Title </th> <th scope="col">Platform(s) </th> <th scope="col">Publisher(s) </th> <th scope="col" class="unsortable">Notes </th> <th scope="col" class="unsortable"><abbr title="Reference(s)">Ref.</abbr> </th></tr> <tr> <th scope="row">1994 </th> <td><i><a href="/wiki/Ecco:_The_Tides_of_Time" title="Ecco: The Tides of Time">Ecco: The Tides of Time</a></i> </td> <td><a href="/wiki/Sega_CD" title="Sega CD">Sega CD</a> </td> <td rowspan="2"><a href="/wiki/Sega" title="Sega">Sega</a> </td> <td>Supportive development for <a href="/wiki/Novotrade_International" class="mw-redirect" title="Novotrade International">Novotrade International</a> </td> <td style="text-align: center;"><sup id="cite_ref-Playing_at_the_Next_Level:_Page_262_12-2" class="reference"><a href="#cite_note-Playing_at_the_Next_Level:_Page_262-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">1996 </th> <td><i><a href="/wiki/Mr._Bones_(video_game)" title="Mr. Bones (video game)">Mr. Bones</a></i> </td> <td><a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a> </td> <td>Supportive development for <a href="/wiki/Zono" title="Zono">Zono</a> </td> <td style="text-align: center;"><sup id="cite_ref-Playing_at_the_Next_Level:_Page_262_12-3" class="reference"><a href="#cite_note-Playing_at_the_Next_Level:_Page_262-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row" rowspan="2">1998 </th> <td><i><a href="/wiki/Major_League_Baseball_Featuring_Ken_Griffey_Jr." title="Major League Baseball Featuring Ken Griffey Jr.">Major League Baseball Featuring Ken Griffey Jr.</a></i> </td> <td><a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a> </td> <td><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a> </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-IGN:_Slugfest_26-1" class="reference"><a href="#cite_note-IGN:_Slugfest-26"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i>Virtual Jungle Cruise</i> </td> <td colspan="2" data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">— </td> <td>Exhibited at <a href="/wiki/DisneyQuest" title="DisneyQuest">DisneyQuest</a> theme parks </td> <td style="text-align: center;"><sup id="cite_ref-IEEE:_Magic_Kingdom_37-1" class="reference"><a href="#cite_note-IEEE:_Magic_Kingdom-37"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row" rowspan="4">1999 </th> <td><i>Savage Quest</i> </td> <td><a href="/wiki/Arcade_game" title="Arcade game">Arcade</a> </td> <td>Interactive Light </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-Retro_Gamer:_Savage_Quest_38-1" class="reference"><a href="#cite_note-Retro_Gamer:_Savage_Quest-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/Midtown_Madness" title="Midtown Madness">Midtown Madness</a></i> </td> <td><a href="/wiki/Windows" class="mw-redirect" title="Windows">Windows</a> </td> <td><a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-Gamasutra:_Scrum_39-1" class="reference"><a href="#cite_note-Gamasutra:_Scrum-39"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/Ken_Griffey_Jr.%27s_Slugfest" title="Ken Griffey Jr.'s Slugfest">Ken Griffey Jr.'s Slugfest</a></i> </td> <td rowspan="2">Nintendo 64 </td> <td>Nintendo </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-IGN:_Slugfest_26-2" class="reference"><a href="#cite_note-IGN:_Slugfest-26"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/Resident_Evil_2" title="Resident Evil 2">Resident Evil 2</a></i> </td> <td><a href="/wiki/Capcom" title="Capcom">Capcom</a> </td> <td>Port development </td> <td style="text-align: center;"><sup id="cite_ref-Gamasutra:_Resident_Evil_2_30-3" class="reference"><a href="#cite_note-Gamasutra:_Resident_Evil_2-30"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row" rowspan="4">2000 </th> <td><i>Sky Pirates VR</i> </td> <td colspan="2" data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">— </td> <td>Exhibited at <a href="/wiki/GameWorks" title="GameWorks">GameWorks</a> theme parks </td> <td style="text-align: center;"><sup id="cite_ref-XVG:_Sky_Pirates_VR_43-1" class="reference"><a href="#cite_note-XVG:_Sky_Pirates_VR-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/Midtown_Madness_2" title="Midtown Madness 2">Midtown Madness 2</a></i> </td> <td>Windows </td> <td>Microsoft </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-Eurogamer:_Midtown_Madness_2_42-1" class="reference"><a href="#cite_note-Eurogamer:_Midtown_Madness_2-42"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/Midnight_Club:_Street_Racing" title="Midnight Club: Street Racing">Midnight Club: Street Racing</a></i> </td> <td rowspan="2"><a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a> </td> <td rowspan="2"><a href="/wiki/Rockstar_Games" title="Rockstar Games">Rockstar Games</a> </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-Daily_Radar:_Award_50-1" class="reference"><a href="#cite_note-Daily_Radar:_Award-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/Smuggler%27s_Run" title="Smuggler's Run">Smuggler's Run</a></i> </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-Daily_Radar:_Award_50-2" class="reference"><a href="#cite_note-Daily_Radar:_Award-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row" rowspan="3">2001 </th> <td><i><a href="/wiki/Test_Drive:_Off-Road_Wide_Open" title="Test Drive: Off-Road Wide Open">Test Drive: Off-Road Wide Open</a></i> </td> <td>PlayStation 2, <a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a> </td> <td><a href="/wiki/Infogrames" class="mw-redirect" title="Infogrames">Infogrames</a> </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-IGN:_Test_Drive_108-0" class="reference"><a href="#cite_note-IGN:_Test_Drive-108"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/Smuggler%27s_Run_2" title="Smuggler's Run 2">Smuggler's Run 2</a></i> </td> <td>PlayStation 2 </td> <td>Rockstar Games </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-IGN:_Smuggler's_Run:_Warzones_109-0" class="reference"><a href="#cite_note-IGN:_Smuggler's_Run:_Warzones-109"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/Transworld_Surf" title="Transworld Surf">Transworld Surf</a></i> </td> <td><a href="/wiki/GameCube" title="GameCube">GameCube</a>, PlayStation 2, Xbox </td> <td>Infogrames </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-Polygon:_Agent_13-8" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">2002 </th> <td><i><a href="/wiki/Smuggler%27s_Run:_Warzones" class="mw-redirect" title="Smuggler's Run: Warzones">Smuggler's Run: Warzones</a></i> </td> <td>GameCube </td> <td>Rockstar Games </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-IGN:_Smuggler's_Run:_Warzones_109-1" class="reference"><a href="#cite_note-IGN:_Smuggler's_Run:_Warzones-109"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> </td></tr></tbody></table> <div class="mw-heading mw-heading3"><h3 id="As_Rockstar_San_Diego">As Rockstar San Diego</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=10" title="Edit section: As Rockstar San Diego"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <table class="wikitable sortable plainrowheaders"> <caption><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1152813436" /><span class="sr-only">List of games developed by Rockstar San Diego, 2002—present</span> </caption> <tbody><tr> <th scope="col">Year </th> <th scope="col">Title </th> <th scope="col">Platform(s) </th> <th scope="col">Publisher(s) </th> <th scope="col" class="unsortable">Notes </th> <th scope="col" class="unsortable"><abbr title="Reference(s)">Ref.</abbr> </th></tr> <tr> <th scope="row" rowspan="2">2003 </th> <td><i><a href="/wiki/Midnight_Club_II" title="Midnight Club II">Midnight Club II</a></i> </td> <td>PlayStation 2, Windows, Xbox </td> <td>Rockstar Games </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-GameSpot:_Midnight_Club_II_110-0" class="reference"><a href="#cite_note-GameSpot:_Midnight_Club_II-110"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/SpyHunter_2" title="SpyHunter 2">SpyHunter 2</a></i> </td> <td rowspan="2">PlayStation 2, Xbox </td> <td><a href="/wiki/Midway_Games" title="Midway Games">Midway Games</a> </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-IGN:_SpyHunter_2_111-0" class="reference"><a href="#cite_note-IGN:_SpyHunter_2-111"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">2004 </th> <td><i><a href="/wiki/Red_Dead_Revolver" title="Red Dead Revolver">Red Dead Revolver</a></i> </td> <td rowspan="10">Rockstar Games </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-GameSpot:_Rockstar_rescues_60-1" class="reference"><a href="#cite_note-GameSpot:_Rockstar_rescues-60"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">2005 </th> <td><i><a href="/wiki/Midnight_Club_3:_Dub_Edition" title="Midnight Club 3: Dub Edition">Midnight Club 3: Dub Edition</a></i> </td> <td>PlayStation 2, PlayStation Portable, Xbox </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-IGN:_Midnight_Club_3_112-0" class="reference"><a href="#cite_note-IGN:_Midnight_Club_3-112"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row" rowspan="2">2006 </th> <td><i><a href="/wiki/Midnight_Club_3:_Dub_Edition_Remix" class="mw-redirect" title="Midnight Club 3: Dub Edition Remix">Midnight Club 3: Dub Edition Remix</a></i> </td> <td>PlayStation 2, Xbox </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-GameSpot:_Midnight_Club_3_Remix_113-0" class="reference"><a href="#cite_note-GameSpot:_Midnight_Club_3_Remix-113"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><i><a href="/wiki/Rockstar_Games_Presents_Table_Tennis" title="Rockstar Games Presents Table Tennis">Rockstar Games Presents Table Tennis</a></i> </td> <td><a href="/wiki/Wii" title="Wii">Wii</a>, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-Kotaku:_That_Time_67-1" class="reference"><a href="#cite_note-Kotaku:_That_Time-67"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">2008 </th> <td><i><a href="/wiki/Midnight_Club:_Los_Angeles" title="Midnight Club: Los Angeles">Midnight Club: Los Angeles</a></i> </td> <td><a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, Xbox 360 </td> <td> </td> <td style="text-align: center;"><sup id="cite_ref-GamesRadar+:_Midnight_Club:_Los_Angeles_114-0" class="reference"><a href="#cite_note-GamesRadar+:_Midnight_Club:_Los_Angeles-114"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">2010 </th> <td><i><a href="/wiki/Red_Dead_Redemption" title="Red Dead Redemption">Red Dead Redemption</a></i> </td> <td><a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, PlayStation 3, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, Windows, Xbox 360 </td> <td>Also developed the expansion pack <i><a href="/wiki/Undead_Nightmare" title="Undead Nightmare">Undead Nightmare</a></i> (2010) </td> <td style="text-align: center;"><sup id="cite_ref-Engadget:_development_in_trouble_85-1" class="reference"><a href="#cite_note-Engadget:_development_in_trouble-85"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kotaku:_Undead_Nightmare_115-0" class="reference"><a href="#cite_note-Kotaku:_Undead_Nightmare-115"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">2011 </th> <td><i><a href="/wiki/L.A._Noire" title="L.A. Noire">L.A. Noire</a></i> </td> <td>Nintendo Switch, PlayStation 3, PlayStation 4, Windows, Xbox 360, <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> </td> <td>Supportive development for <a href="/wiki/Team_Bondi" title="Team Bondi">Team Bondi</a> </td> <td style="text-align: center;"><sup id="cite_ref-Kotaku:_Joke_is_Unmissable_93-1" class="reference"><a href="#cite_note-Kotaku:_Joke_is_Unmissable-93"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">2012 </th> <td><i><a href="/wiki/Max_Payne_3" title="Max Payne 3">Max Payne 3</a></i> </td> <td><a href="/wiki/MacOS" title="MacOS">macOS</a>, PlayStation 3, Windows, Xbox 360 </td> <td>Developed as part of <a href="/wiki/Rockstar_Studios" class="mw-redirect" title="Rockstar Studios">Rockstar Studios</a> </td> <td style="text-align: center;"><sup id="cite_ref-VG247:_Max_Payne_3_94-1" class="reference"><a href="#cite_note-VG247:_Max_Payne_3-94"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">2013 </th> <td><i><a href="/wiki/Grand_Theft_Auto_V" title="Grand Theft Auto V">Grand Theft Auto V</a></i> </td> <td>PlayStation 3, PlayStation 4, <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a>, Windows, Xbox 360, Xbox One, <a href="/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a> </td> <td>Supportive development for <a href="/wiki/Rockstar_North" title="Rockstar North">Rockstar North</a> </td> <td style="text-align: center;"><sup id="cite_ref-Polygon:_GTA_V_98-1" class="reference"><a href="#cite_note-Polygon:_GTA_V-98"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <th scope="row">2018 </th> <td><i><a href="/wiki/Red_Dead_Redemption_2" title="Red Dead Redemption 2">Red Dead Redemption 2</a></i> </td> <td>PlayStation 4, <a href="/wiki/Google_Stadia" title="Google Stadia">Stadia</a>, Windows, Xbox One </td> <td>Developed as part of Rockstar Games </td> <td style="text-align: center;"><sup id="cite_ref-USA_Today:_Red_Dead_Redemption_2_100-1" class="reference"><a href="#cite_note-USA_Today:_Red_Dead_Redemption_2-100"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> </td></tr></tbody></table> <div class="mw-heading mw-heading3"><h3 id="Canceled">Canceled</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=11" title="Edit section: Canceled"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i>Ground Effect</i><sup id="cite_ref-PC_PowerPlay:_Ground_Effect_34-1" class="reference"><a href="#cite_note-PC_PowerPlay:_Ground_Effect-34"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup></li> <li><i>Buggie Boogie</i><sup id="cite_ref-Nintendo_Life:_Miyamoto_27-2" class="reference"><a href="#cite_note-Nintendo_Life:_Miyamoto-27"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup></li> <li><i>XGirl</i><sup id="cite_ref-VentureBeat:_XGirl_11-2" class="reference"><a href="#cite_note-VentureBeat:_XGirl-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup></li> <li><i>Oni 2: Death & Taxes</i><sup id="cite_ref-Kotaku:_Cult_Classic_48-1" class="reference"><a href="#cite_note-Kotaku:_Cult_Classic-48"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup></li> <li><i>Agent</i><sup id="cite_ref-Polygon:_Agent_13-9" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup></li></ul> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=12" title="Edit section: Notes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><a href="/wiki/Spanish_language" title="Spanish language">Spanish</a>: <i lang="es">Diego Ángel</i><sup id="cite_ref-Dinero:_Genius_3-0" class="reference"><a href="#cite_note-Dinero:_Genius-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></span> </li> <li id="cite_note-116"><span class="mw-cite-backlink"><b><a href="#cite_ref-116">^</a></b></span> <span class="reference-text">Not to be confused with <a href="/wiki/Agent_(video_game)" title="Agent (video game)">the game of the same name</a> developed by the sister studio <a href="/wiki/Rockstar_North" title="Rockstar North">Rockstar North</a> and announced in 2009<sup id="cite_ref-Polygon:_Agent_13-10" class="reference"><a href="#cite_note-Polygon:_Agent-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Rockstar_San_Diego&action=edit&section=13" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626" /><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-San_Diego_U-T:_Before_the_bubble-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-San_Diego_U-T:_Before_the_bubble_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-San_Diego_U-T:_Before_the_bubble_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-San_Diego_U-T:_Before_the_bubble_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-San_Diego_U-T:_Before_the_bubble_1-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-San_Diego_U-T:_Before_the_bubble_1-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFBigelow2001" class="citation web cs1">Bigelow, Bruce V. (August 19, 2001). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20010913182325/http://www.signonsandiego.com/news/reports/survivors/index.html">"Before the bubble"</a>. <i><a href="/wiki/SignOn_San_Diego" class="mw-redirect" title="SignOn San Diego">SignOn San Diego</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.signonsandiego.com/news/reports/survivors/index.html">the original</a> on September 13, 2001.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=SignOn+San+Diego&rft.atitle=Before+the+bubble&rft.date=2001-08-19&rft.aulast=Bigelow&rft.aufirst=Bruce+V.&rft_id=http%3A%2F%2Fwww.signonsandiego.com%2Fnews%2Freports%2Fsurvivors%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Polygon:_How-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-Polygon:_How_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-14"><sup><i><b>o</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-15"><sup><i><b>p</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-16"><sup><i><b>q</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-17"><sup><i><b>r</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-18"><sup><i><b>s</b></i></sup></a> <a href="#cite_ref-Polygon:_How_2-19"><sup><i><b>t</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHester2018" class="citation web cs1">Hester, Blake (October 17, 2018). <a rel="nofollow" class="external text" href="https://www.polygon.com/2018/10/17/17986118/how-the-red-dead-franchise-began-angel-studios-capcom-rockstar">"How the Red Dead franchise began"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181021190823/https://www.polygon.com/2018/10/17/17986118/how-the-red-dead-franchise-began-angel-studios-capcom-rockstar">Archived</a> from the original on October 21, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">October 21,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=How+the+Red+Dead+franchise+began&rft.date=2018-10-17&rft.aulast=Hester&rft.aufirst=Blake&rft_id=https%3A%2F%2Fwww.polygon.com%2F2018%2F10%2F17%2F17986118%2Fhow-the-red-dead-franchise-began-angel-studios-capcom-rockstar&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Dinero:_Genius-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-Dinero:_Genius_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Dinero:_Genius_3-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1 cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20200521100144/https://www.dinero.com/edicion-impresa/negocios/articulo/el-genio-videojuegos/174802">"El genio de los videojuegos"</a> [The video game genius]. <i><a href="/wiki/Dinero_(magazine)" title="Dinero (magazine)">Dinero</a></i> (in Spanish). May 2, 2013. Archived from <a rel="nofollow" class="external text" href="https://www.dinero.com/edicion-impresa/negocios/articulo/el-genio-videojuegos/174802">the original</a> on May 21, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">May 21,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Dinero&rft.atitle=El+genio+de+los+videojuegos&rft.date=2013-05-02&rft_id=https%3A%2F%2Fwww.dinero.com%2Fedicion-impresa%2Fnegocios%2Farticulo%2Fel-genio-videojuegos%2F174802&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Polygon:_Two_days-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-Polygon:_Two_days_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-Polygon:_Two_days_5-11"><sup><i><b>l</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHester2020" class="citation web cs1">Hester, Blake (April 16, 2020). <a rel="nofollow" class="external text" href="https://www.polygon.com/2020/4/16/21222700/diego-angel-colombia-rockstar-san-diego">"Two days in Colombia with the founder of Rockstar San Diego"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200521082349/https://www.polygon.com/2020/4/16/21222700/diego-angel-colombia-rockstar-san-diego">Archived</a> from the original on May 21, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">May 21,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Two+days+in+Colombia+with+the+founder+of+Rockstar+San+Diego&rft.date=2020-04-16&rft.aulast=Hester&rft.aufirst=Blake&rft_id=https%3A%2F%2Fwww.polygon.com%2F2020%2F4%2F16%2F21222700%2Fdiego-angel-colombia-rockstar-san-diego&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Standard-Speaker:_Home-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-Standard-Speaker:_Home_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Standard-Speaker:_Home_6-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Standard-Speaker:_Home_6-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Standard-Speaker:_Home_6-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Standard-Speaker:_Home_6-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Standard-Speaker:_Home_6-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSpaulding1989" class="citation news cs1">Spaulding, Richard (March 23, 1989). <a rel="nofollow" class="external text" href="https://www.newspapers.com/clip/69591378/animation-studio-finds-a-home/">"Animation studio finds a home"</a>. <i><a href="/wiki/Standard-Speaker" class="mw-redirect" title="Standard-Speaker">Standard-Speaker</a></i>. <a href="/wiki/Copley_News_Service" class="mw-redirect" title="Copley News Service">Copley News Service</a>. p. 32. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210207173518/https://www.newspapers.com/clip/69591378/animation-studio-finds-a-home/">Archived</a> from the original on February 7, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 7,</span> 2021</span> – via <a href="/wiki/Newspapers.com" class="mw-redirect" title="Newspapers.com">Newspapers.com</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Standard-Speaker&rft.atitle=Animation+studio+finds+a+home&rft.pages=32&rft.date=1989-03-23&rft.aulast=Spaulding&rft.aufirst=Richard&rft_id=https%3A%2F%2Fwww.newspapers.com%2Fclip%2F69591378%2Fanimation-studio-finds-a-home%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Times-Advocate:_future-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-Times-Advocate:_future_7-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBradley1993" class="citation news cs1">Bradley, Christine (February 6, 1993). <a rel="nofollow" class="external text" href="https://www.newspapers.com/clip/69591714/animation-pioneers-forging-into-future/">"Animation pioneers forging into future"</a>. <i><a href="/wiki/Daily_Times-Advocate" title="Daily Times-Advocate">Times-Advocate</a></i>. p. B1. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210207173510/https://www.newspapers.com/clip/69591714/animation-pioneers-forging-into-future/">Archived</a> from the original on February 7, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 7,</span> 2021</span> – via <a href="/wiki/Newspapers.com" class="mw-redirect" title="Newspapers.com">Newspapers.com</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Times-Advocate&rft.atitle=Animation+pioneers+forging+into+future&rft.pages=B1&rft.date=1993-02-06&rft.aulast=Bradley&rft.aufirst=Christine&rft_id=https%3A%2F%2Fwww.newspapers.com%2Fclip%2F69591714%2Fanimation-pioneers-forging-into-future%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Times-Advocate:_future_pt2-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-Times-Advocate:_future_pt2_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Times-Advocate:_future_pt2_8-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBradley1993" class="citation news cs1">Bradley, Christine (February 6, 1993). <a rel="nofollow" class="external text" href="https://www.newspapers.com/clip/69598182/pioneers-forging-into-future/">"Pioneers: Forging into future"</a>. <i><a href="/wiki/Daily_Times-Advocate" title="Daily Times-Advocate">Times-Advocate</a></i>. p. B2. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210207173440/https://www.newspapers.com/clip/69598182/pioneers-forging-into-future/">Archived</a> from the original on February 7, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 7,</span> 2021</span> – via <a href="/wiki/Newspapers.com" class="mw-redirect" title="Newspapers.com">Newspapers.com</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Times-Advocate&rft.atitle=Pioneers%3A+Forging+into+future&rft.pages=B2&rft.date=1993-02-06&rft.aulast=Bradley&rft.aufirst=Christine&rft_id=https%3A%2F%2Fwww.newspapers.com%2Fclip%2F69598182%2Fpioneers-forging-into-future%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-North_County_Blade-Citizen:_Fore-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-North_County_Blade-Citizen:_Fore_9-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFZivotsky1993" class="citation news cs1">Zivotsky, Ann (August 20, 1993). <a rel="nofollow" class="external text" href="https://www.newspapers.com/clip/69596147/fore/">"Fore!"</a>. <i><a href="/wiki/North_County_Blade-Citizen" class="mw-redirect" title="North County Blade-Citizen">North County Blade-Citizen</a></i>. p. 62. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210207173516/https://www.newspapers.com/clip/69596147/fore/">Archived</a> from the original on February 7, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 7,</span> 2021</span> – via <a href="/wiki/Newspapers.com" class="mw-redirect" title="Newspapers.com">Newspapers.com</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=North+County+Blade-Citizen&rft.atitle=Fore%21&rft.pages=62&rft.date=1993-08-20&rft.aulast=Zivotsky&rft.aufirst=Ann&rft_id=https%3A%2F%2Fwww.newspapers.com%2Fclip%2F69596147%2Ffore%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-The_Daily_Item:_CTO/COO-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-The_Daily_Item:_CTO/COO_10-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCarlton1995" class="citation news cs1">Carlton, Jim (November 28, 1995). <a rel="nofollow" class="external text" href="https://www.newspapers.com/clip/69596893/nintendo-unveils-64-bit-game-player/">"Nintendo unveils 64-bit game player"</a>. <i><a href="/wiki/The_Daily_Item_(Sunbury)" title="The Daily Item (Sunbury)">The Daily Item</a></i>. <a href="/wiki/The_Wall_Street_Journal" title="The Wall Street Journal">The Wall Street Journal</a>. p. A6. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210207173439/https://www.newspapers.com/clip/69596893/nintendo-unveils-64-bit-game-player/">Archived</a> from the original on February 7, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 7,</span> 2021</span> – via <a href="/wiki/Newspapers.com" class="mw-redirect" title="Newspapers.com">Newspapers.com</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Daily+Item&rft.atitle=Nintendo+unveils+64-bit+game+player&rft.pages=A6&rft.date=1995-11-28&rft.aulast=Carlton&rft.aufirst=Jim&rft_id=https%3A%2F%2Fwww.newspapers.com%2Fclip%2F69596893%2Fnintendo-unveils-64-bit-game-player%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-VentureBeat:_XGirl-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-VentureBeat:_XGirl_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-VentureBeat:_XGirl_11-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-VentureBeat:_XGirl_11-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHaley2012" class="citation web cs1">Haley, Sebastian (February 20, 2012). <a rel="nofollow" class="external text" href="https://venturebeat.com/2012/02/20/xgirl-virtual-girlfriend-for-xbox/">"Red Dead Redemption studio worked on an "interactive girlfriend project" for Microsoft"</a>. <i><a href="/wiki/VentureBeat" title="VentureBeat">VentureBeat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181210154630/https://venturebeat.com/2012/02/20/xgirl-virtual-girlfriend-for-xbox/">Archived</a> from the original on December 10, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">December 10,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VentureBeat&rft.atitle=Red+Dead+Redemption+studio+worked+on+an+%22interactive+girlfriend+project%22+for+Microsoft&rft.date=2012-02-20&rft.aulast=Haley&rft.aufirst=Sebastian&rft_id=https%3A%2F%2Fventurebeat.com%2F2012%2F02%2F20%2Fxgirl-virtual-girlfriend-for-xbox%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Playing_at_the_Next_Level:_Page_262-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-Playing_at_the_Next_Level:_Page_262_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Playing_at_the_Next_Level:_Page_262_12-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Playing_at_the_Next_Level:_Page_262_12-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Playing_at_the_Next_Level:_Page_262_12-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHorowitz2010" class="citation book cs1">Horowitz, Ken (2010). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=hxhmDQAAQBAJ&pg=274"><i>Playing at the Next Level: A History of American Sega Games</i></a>. <a href="/wiki/McFarland_%26_Company" title="McFarland & Company">McFarland & Company</a>. p. 262. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0-7864-9994-6" title="Special:BookSources/978-0-7864-9994-6"><bdi>978-0-7864-9994-6</bdi></a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190215202846/https://books.google.com/books?id=hxhmDQAAQBAJ&pg=274">Archived</a> from the original on February 15, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">February 15,</span> 2019</span> – via <a href="/wiki/Google_Books" title="Google Books">Google Books</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Playing+at+the+Next+Level%3A+A+History+of+American+Sega+Games&rft.pages=262&rft.pub=McFarland+%26+Company&rft.date=2010&rft.isbn=978-0-7864-9994-6&rft.aulast=Horowitz&rft.aufirst=Ken&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DhxhmDQAAQBAJ%26pg%3D274&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Polygon:_Agent-13"><span class="mw-cite-backlink">^ <a href="#cite_ref-Polygon:_Agent_13-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Polygon:_Agent_13-10"><sup><i><b>k</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHester2019" class="citation web cs1">Hester, Blake (February 21, 2019). <a rel="nofollow" class="external text" href="https://www.polygon.com/features/2019/2/21/18118822/agent-rockstar-san-diego">"The Agent before Agent, a lost Rockstar San Diego project"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190730010547/https://www.polygon.com/features/2019/2/21/18118822/agent-rockstar-san-diego">Archived</a> from the original on July 30, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">September 26,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=The+Agent+before+Agent%2C+a+lost+Rockstar+San+Diego+project&rft.date=2019-02-21&rft.aulast=Hester&rft.aufirst=Blake&rft_id=https%3A%2F%2Fwww.polygon.com%2Ffeatures%2F2019%2F2%2F21%2F18118822%2Fagent-rockstar-san-diego&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Igromania:_World_Fame-14"><span class="mw-cite-backlink">^ <a href="#cite_ref-Igromania:_World_Fame_14-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Igromania:_World_Fame_14-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1 cs1-prop-script cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://www.igromania.ru/article/17358/Rockstar_San_Diego-ot_bezvestnosti_k_mirovoy_slave.html">"Rockstar San Diego – ot bezvestnosti k mirovoy slave" <bdi lang="ru">Rockstar San Diego – от безвестности к мировой славе</bdi></a> [Rockstar San Diego – From Obscurity to World Fame]. <i><a href="/wiki/Igromania" title="Igromania">Igromania</a></i> (in Russian). March 4, 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107010630/https://www.igromania.ru/article/17358/Rockstar_San_Diego-ot_bezvestnosti_k_mirovoy_slave.html">Archived</a> from the original on November 7, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">November 1,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Igromania&rft.atitle=Rockstar+San+Diego+%E2%80%93+ot+bezvestnosti+k+mirovoy+slave+Rockstar+San+Diego+%E2%80%93+%D0%BE%D1%82+%D0%B1%D0%B5%D0%B7%D0%B2%D0%B5%D1%81%D1%82%D0%BD%D0%BE%D1%81%D1%82%D0%B8+%D0%BA+%D0%BC%D0%B8%D1%80%D0%BE%D0%B2%D0%BE%D0%B9+%D1%81%D0%BB%D0%B0%D0%B2%D0%B5&rft.date=2010-03-04&rft_id=https%3A%2F%2Fwww.igromania.ru%2Farticle%2F17358%2FRockstar_San_Diego-ot_bezvestnosti_k_mirovoy_slave.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Game_Informer:_Unlikely_Movie_Games-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-Game_Informer:_Unlikely_Movie_Games_15-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMarchiafava2011" class="citation magazine cs1">Marchiafava, Jeff (May 3, 2011). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107043650/http://www.gameinformer.com/b/features/archive/2011/05/03/top-10-unlikely-movie-games.aspx?PostPageIndex=2">"Top 10 Unlikely Movie Games, Page 2 of 2"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. Archived from <a rel="nofollow" class="external text" href="https://www.gameinformer.com/b/features/archive/2011/05/03/top-10-unlikely-movie-games.aspx">the original</a> on November 7, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">November 1,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Top+10+Unlikely+Movie+Games%2C+Page+2+of+2&rft.date=2011-05-03&rft.aulast=Marchiafava&rft.aufirst=Jeff&rft_id=https%3A%2F%2Fwww.gameinformer.com%2Fb%2Ffeatures%2Farchive%2F2011%2F05%2F03%2Ftop-10-unlikely-movie-games.aspx&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-WaPo:_Lawnmower_Man-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-WaPo:_Lawnmower_Man_16-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHarrington1992" class="citation news cs1">Harrington, Richard (September 6, 1992). <a rel="nofollow" class="external text" href="https://www.washingtonpost.com/archive/lifestyle/style/1992/09/06/lawnmower-mans-cut-above/bc65aaa0-eac3-405d-9715-281b260f5812/">"<span class="cs1-kern-left"></span>'Lawnmower Man's Cut Above"</a>. <i><a href="/wiki/The_Washington_Post" title="The Washington Post">The Washington Post</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190215215828/https://www.washingtonpost.com/archive/lifestyle/style/1992/09/06/lawnmower-mans-cut-above/bc65aaa0-eac3-405d-9715-281b260f5812/">Archived</a> from the original on February 15, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">February 15,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Washington+Post&rft.atitle=%27Lawnmower+Man%27s+Cut+Above&rft.date=1992-09-06&rft.aulast=Harrington&rft.aufirst=Richard&rft_id=https%3A%2F%2Fwww.washingtonpost.com%2Farchive%2Flifestyle%2Fstyle%2F1992%2F09%2F06%2Flawnmower-mans-cut-above%2Fbc65aaa0-eac3-405d-9715-281b260f5812%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-CU_Amiga:_Lawnmower_Man-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-CU_Amiga:_Lawnmower_Man_17-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/cuamiga-magazine-022/page/n41/mode/2up">"The Wonderstuff"</a>. <i><a href="/wiki/CU_Amiga" class="mw-redirect" title="CU Amiga">CU Amiga</a></i>. No. 22. <a href="/wiki/EMAP" class="mw-redirect" title="EMAP">EMAP</a>. December 1991. pp. <span class="nowrap">42–</span>43<span class="reference-accessdate">. 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No. 44. <a href="/wiki/EMAP" class="mw-redirect" title="EMAP">EMAP</a>. May 1991. pp. <span class="nowrap">32–</span>34<span class="reference-accessdate">. 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Retrieved <span class="nowrap">February 7,</span> 2021</span> – via <a href="/wiki/Newspapers.com" class="mw-redirect" title="Newspapers.com">Newspapers.com</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Arizona+Republic&rft.atitle=Sorcery+of+special+effects+draws+on+body+blueprints+for+realism&rft.pages=E3&rft.date=1992-03-08&rft.aulast=Fenster&rft.aufirst=Bob&rft_id=https%3A%2F%2Fwww.newspapers.com%2Fclip%2F69595344%2Fsorcery-of-special-effects-draws-on%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-The_Joy_of_CyberSex:_Mind_Blender-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-The_Joy_of_CyberSex:_Mind_Blender_21-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFRobinsonTamosaitisSpearSoper1993" class="citation book cs1">Robinson, Phillip; Tamosaitis, Nancy; Spear, Peter; Soper, Virginia (1993). <a rel="nofollow" class="external text" href="https://archive.org/details/The.Joy.Of.Cybersex.1993/page/n299/mode/2up"><i>The Joy of CyberSex. An Underground Guide to Electronic Erotica</i></a>. <a href="/wiki/Prentice_Hall" title="Prentice Hall">Brady Publishing</a>. pp. <span class="nowrap">267–</span>268. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-56686-107-6" title="Special:BookSources/978-1-56686-107-6"><bdi>978-1-56686-107-6</bdi></a><span class="reference-accessdate">. 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February 15, 1995. Archived from <a rel="nofollow" class="external text" href="https://www.thefreelibrary.com/ANGEL+STUDIOS+JOINS+NINTENDO+ULTRA+64+DREAM+TEAM%3B+World+renowned...-a016516585">the original</a> on October 24, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">April 12,</span> 2020</span> – via <a href="/wiki/Google_Books" title="Google Books">Google Books</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=3-D+Revolution%3A+The+History+of+Modern+Stereoscopic+Cinema&rft.pages=151&rft.pub=University+Press+of+Kentucky&rft.date=2012&rft.isbn=978-0-8131-3611-0&rft.aulast=Zone&rft.aufirst=Ray&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3Dk2Ajw-EEOEkC%26pg%3D151&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Adweek:_Account_acquisitions-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-Adweek:_Account_acquisitions_25-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.adweek.com/brand-marketing/account-acquisitions-br-clearnonebr-clearnonebr-clearnonebr-clearnonelos-3/">"Account Acquisitions: Los Angeles"</a>. <i><a href="/wiki/Adweek" title="Adweek">Adweek</a></i>. 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Retrieved <span class="nowrap">November 19,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Adweek&rft.atitle=Account+Acquisitions%3A+Los+Angeles&rft.date=1993-08-02&rft_id=https%3A%2F%2Fwww.adweek.com%2Fbrand-marketing%2Faccount-acquisitions-br-clearnonebr-clearnonebr-clearnonebr-clearnonelos-3%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-IGN:_Slugfest-26"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN:_Slugfest_26-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN:_Slugfest_26-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGN:_Slugfest_26-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBoulding1999" class="citation web cs1">Boulding, Aaron (May 8, 1999). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/1999/05/08/ken-griffey-jrs-slugfest-2">"Ken Griffey Jr.'s Slugfest"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191019051627/https://www.ign.com/articles/1999/05/08/ken-griffey-jrs-slugfest-2">Archived</a> from the original on October 19, 2019<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="https://gamasutra.com/view/feature/130449/the_end_game_how_top_developers_.php">the original</a> on September 23, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">September 12,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Take-Two+Interactive+Software%2C+Inc.+%E2%80%93+2003+Annual+Report&rft.pages=17&rft.pub=Take-Two+Interactive&rft.date=2004-02-12&rft_id=https%3A%2F%2Fir.take2games.com%2Fstatic-files%2Fd4f7260c-a878-452f-abaa-fdc0c14e05fc&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Gamasutra:_Rockstar_Roster-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-Gamasutra:_Rockstar_Roster_54-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107030430/https://www.gamasutra.com/view/news/92521/TakeTwo_Adds_Angel_to_its_Rockstar_Roster.php">"Take-Two Adds Angel to its Rockstar Roster"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. 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Retrieved <span class="nowrap">November 1,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Red+Dead+Interview&rft.date=2004-03-30&rft.aulast=Perry&rft.aufirst=Douglass+C.&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2004%2F03%2F31%2Fred-dead-interview&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-IGN:_Capcom_Unveils-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN:_Capcom_Unveils_57-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2002/03/22/capcom-unveils-four-major-games">"Capcom Unveils Four Major Games"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 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Retrieved <span class="nowrap">November 1,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Capcom+Unveils+Four+Major+Games&rft.date=2002-03-22&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2002%2F03%2F22%2Fcapcom-unveils-four-major-games&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-GameSpot:_Capcom_no_longer-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-GameSpot:_Capcom_no_longer_58-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFNiizumi2003" class="citation web cs1">Niizumi, Hirohiko (July 22, 2003). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/capcom-no-longer-sponsoring-red-dead-revolver/1100-6072100/">"Capcom no longer sponsoring Red Dead Revolver"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170811042229/https://www.gamespot.com/articles/capcom-no-longer-sponsoring-red-dead-revolver/1100-6072100/">Archived</a> from the original on August 11, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">November 1,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Capcom+no+longer+sponsoring+Red+Dead+Revolver&rft.date=2003-07-22&rft.aulast=Niizumi&rft.aufirst=Hirohiko&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fcapcom-no-longer-sponsoring-red-dead-revolver%2F1100-6072100%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-GameSpot:_Capcom_cancels-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-GameSpot:_Capcom_cancels_59-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/capcom-cancels-red-dead-revolver-and-dead-phoenix/1100-6073294/">"Capcom cancels Red Dead Revolver and Dead Phoenix"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. August 12, 2003. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170811042229/https://www.gamespot.com/articles/capcom-cancels-red-dead-revolver-and-dead-phoenix/1100-6073294/">Archived</a> from the original on August 11, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">November 1,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Capcom+cancels+Red+Dead+Revolver+and+Dead+Phoenix&rft.date=2003-08-12&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fcapcom-cancels-red-dead-revolver-and-dead-phoenix%2F1100-6073294%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-GameSpot:_Rockstar_rescues-60"><span class="mw-cite-backlink">^ <a href="#cite_ref-GameSpot:_Rockstar_rescues_60-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GameSpot:_Rockstar_rescues_60-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCalvert2003" class="citation web cs1">Calvert, Justin (December 18, 2003). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/rockstar-rescues-red-dead-revolver/1100-6085873/">"Rockstar rescues Red Dead Revolver"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170811183948/https://www.gamespot.com/articles/rockstar-rescues-red-dead-revolver/1100-6085873/">Archived</a> from the original on August 11, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">October 30,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Rockstar+rescues+Red+Dead+Revolver&rft.date=2003-12-18&rft.aulast=Calvert&rft.aufirst=Justin&rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Frockstar-rescues-red-dead-revolver%2F1100-6085873%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-IGN:_Rockstar_Announces-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN:_Rockstar_Announces_61-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBurnes2003" class="citation web cs1">Burnes, Andrew (December 18, 2003). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2003/12/18/rockstar-announces-red-dead-revolver">"Rockstar Announces Red Dead Revolver"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170811042902/http://www.ign.com/articles/2003/12/18/rockstar-announces-red-dead-revolver">Archived</a> from the original on August 11, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">November 1,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Rockstar+Announces+Red+Dead+Revolver&rft.date=2003-12-18&rft.aulast=Burnes&rft.aufirst=Andrew&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2003%2F12%2F18%2Frockstar-announces-red-dead-revolver&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-VG247:_Another_E3-62"><span class="mw-cite-backlink"><b><a href="#cite_ref-VG247:_Another_E3_62-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFNunneley2014" class="citation web cs1">Nunneley, Stephany (May 24, 2014). <a rel="nofollow" class="external text" href="https://www.vg247.com/2014/05/24/agent-trademark-renewed/">"Another E3, another possibility for an Agent reveal"</a>. <i><a href="/wiki/VG247" class="mw-redirect" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107033304/https://www.vg247.com/2014/05/24/agent-trademark-renewed/">Archived</a> from the original on November 7, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">October 31,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VG247&rft.atitle=Another+E3%2C+another+possibility+for+an+Agent+reveal&rft.date=2014-05-24&rft.aulast=Nunneley&rft.aufirst=Stephany&rft_id=https%3A%2F%2Fwww.vg247.com%2F2014%2F05%2F24%2Fagent-trademark-renewed%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Kotaku:_Talking_To_The_PS4-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kotaku:_Talking_To_The_PS4_63-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSuperannuation2013" class="citation web cs1">Superannuation (May 16, 2013). <a rel="nofollow" class="external text" href="https://kotaku.com/talking-to-the-ps4-hints-of-rockstars-agent-and-other-506712509">"Talking To The PS4, Hints Of Rockstar's <i>Agent</i> And Other Secrets"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107022324/https://kotaku.com/talking-to-the-ps4-hints-of-rockstars-agent-and-other-506712509">Archived</a> from the original on November 7, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">October 31,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=Talking+To+The+PS4%2C+Hints+Of+Rockstar%27s+Agent+And+Other+Secrets&rft.date=2013-05-16&rft.au=Superannuation&rft_id=https%3A%2F%2Fkotaku.com%2Ftalking-to-the-ps4-hints-of-rockstars-agent-and-other-506712509&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-VG247:_Agent_listed-64"><span class="mw-cite-backlink"><b><a href="#cite_ref-VG247:_Agent_listed_64-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFNunneley2013" class="citation web cs1">Nunneley, Stephany (May 16, 2013). <a rel="nofollow" class="external text" href="https://www.vg247.com/2013/05/16/agent-pops-up-again-on-rockstar-resume-alongside-gta-5/">"Agent listed as "currently in development" on Rockstar resume"</a>. <i><a href="/wiki/VG247" class="mw-redirect" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107031227/https://www.vg247.com/2013/05/16/agent-pops-up-again-on-rockstar-resume-alongside-gta-5/">Archived</a> from the original on November 7, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">October 31,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VG247&rft.atitle=Agent+listed+as+%22currently+in+development%22+on+Rockstar+resume&rft.date=2013-05-16&rft.aulast=Nunneley&rft.aufirst=Stephany&rft_id=https%3A%2F%2Fwww.vg247.com%2F2013%2F05%2F16%2Fagent-pops-up-again-on-rockstar-resume-alongside-gta-5%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-RPS:_Vermeij-65"><span class="mw-cite-backlink"><b><a href="#cite_ref-RPS:_Vermeij_65-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFEvans-Thirlwell2023" class="citation web cs1">Evans-Thirlwell, Edwin (November 21, 2023). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/rockstar-once-planned-a-zombie-island-survival-game-using-gta-vice-city-code-but-it-was-too-depressing">"Rockstar once planned a zombie island survival game using GTA: Vice City code, but it was too "depressing"<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Rock_Paper_Shotgun" title="Rock Paper Shotgun">Rock Paper Shotgun</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231126115002/https://www.rockpapershotgun.com/rockstar-once-planned-a-zombie-island-survival-game-using-gta-vice-city-code-but-it-was-too-depressing">Archived</a> from the original on November 26, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">November 26,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Rock+Paper+Shotgun&rft.atitle=Rockstar+once+planned+a+zombie+island+survival+game+using+GTA%3A+Vice+City+code%2C+but+it+was+too+%22depressing%22&rft.date=2023-11-21&rft.aulast=Evans-Thirlwell&rft.aufirst=Edwin&rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2Frockstar-once-planned-a-zombie-island-survival-game-using-gta-vice-city-code-but-it-was-too-depressing&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-GameStar:_RAGE-66"><span class="mw-cite-backlink"><b><a href="#cite_ref-GameStar:_RAGE_66-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMittler2013" class="citation web cs1 cs1-prop-foreign-lang-source">Mittler, Patrick (December 26, 2013). <a rel="nofollow" class="external text" href="https://www.gamestar.de/artikel/die-wichtigsten-spiele-engines-hinter-den-hits,3031120,seite2.html">"Seite 2: Die wichtigsten Spiele-Engines – Hinter den Hits"</a> [Page 2: The Most Important Game Engines – Behind the Hits]. <i><a href="/wiki/GameStar" title="GameStar">GameStar</a></i> (in German). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107025851/http://www.gamestar.de/artikel/die-wichtigsten-spiele-engines-hinter-den-hits,3031120,seite2.html">Archived</a> from the original on November 7, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">October 31,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=That+Time+Rockstar+Made+A+Table+Tennis+Game&rft.date=2016-01-04&rft.aulast=Klepek&rft.aufirst=Patrick&rft_id=https%3A%2F%2Fkotaku.com%2Fthat-time-rockstar-made-a-table-tennis-game-1750981913&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Digital_Spy:_Table_Tennis-68"><span class="mw-cite-backlink"><b><a href="#cite_ref-Digital_Spy:_Table_Tennis_68-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFLoveridge2016" class="citation web cs1">Loveridge, Sam (May 23, 2016). <a rel="nofollow" class="external text" href="https://www.digitalspy.com/videogames/a795096/why-rockstars-table-tennis-was-even-more-important-than-gta/">"Why Rockstar's Table Tennis was even more important than GTA 5"</a>. <i><a href="/wiki/Digital_Spy" title="Digital Spy">Digital Spy</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107021025/http://www.digitalspy.com/gaming/feature/a795096/why-rockstars-table-tennis-was-even-more-important-than-gta/">Archived</a> from the original on November 7, 2017<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="https://gamasutra.com/view/feature/129897/angel_in_disguise_an_interview_.php">the original</a> on December 1, 2017<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="https://gamasutra.com/view/news/117746/Controversy_Erupts_Over_Rockstar_San_Diego_Employee_Allegations.php">the original</a> on November 7, 2017<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="https://www.gameinformer.com/b/news/archive/2010/12/20/former-rockstar-san-diego-employee-airs-dirty-laundry.aspx">the original</a> on November 7, 2017<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="http://www.mtv.com/news/2460397/former-rockstar-games-nyc-staffer-confirms-rockstar-san-diego-statements/">the original</a> on November 7, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">May 11,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=Rockstar+Responds+To+%22Rockstar+Spouse%22+Controversy%2C+%22Saddened%22+By+Accusations&rft.date=2010-01-21&rft.aulast=Totilo&rft.aufirst=Stephen&rft_id=https%3A%2F%2Fkotaku.com%2Frockstar-responds-to-rockstar-spouse-controversy-sa-452580499&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Kotaku:_IGDA_Condemns-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kotaku:_IGDA_Condemns_82-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMcWhertor2010" class="citation web cs1">McWhertor, Michael (January 14, 2010). <a rel="nofollow" class="external text" href="https://kotaku.com/5448512/igda-condemns-alleged-rockstar-work-conditions-as-exploitative-harmful">"IGDA Condemns Alleged Rockstar Work Conditions As "Exploitative, Harmful"<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107020501/https://kotaku.com/5448512/igda-condemns-alleged-rockstar-work-conditions-as-exploitative-harmful">Archived</a> from the original on November 7, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">October 30,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Digital+Spy&rft.atitle=%27Red+Dead%27+studio+Rockstar+San+Diego+hiring+for+new+open-world+game&rft.date=2012-02-07&rft.aulast=Nichols&rft.aufirst=Scott&rft_id=https%3A%2F%2Fwww.digitalspy.com%2Fvideogames%2Fa364295%2Fred-dead-studio-rockstar-san-diego-hiring-for-new-open-world-game%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-VideoGamer.com:_new_open-world_game-96"><span class="mw-cite-backlink"><b><a href="#cite_ref-VideoGamer.com:_new_open-world_game_96-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFKelly2012" class="citation web cs1">Kelly, Neon (February 7, 2012). <a rel="nofollow" class="external text" href="https://www.videogamer.com/news/rockstar-san-diego-hiring-for-new-open-world-game-working-on-next-gen-engine">"Rockstar San Diego hiring for new open-world game, working on next-gen engine?"</a>. <i>VideoGamer.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171107024548/https://www.videogamer.com/news/rockstar-san-diego-hiring-for-new-open-world-game-working-on-next-gen-engine">Archived</a> from the original on November 7, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">March 12,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar%2B&rft.atitle=Midnight+Club%3A+Los+Angeles+review&rft.date=2008-10-20&rft.aulast=Curnow&rft.aufirst=Shaun&rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fmidnight-club-los-angeles-review%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> <li id="cite_note-Kotaku:_Undead_Nightmare-115"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kotaku:_Undead_Nightmare_115-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMcWhertor2010" class="citation web cs1">McWhertor, Michael (October 29, 2010). <a rel="nofollow" class="external text" href="https://kotaku.com/review-red-dead-redemption-undead-nightmare-5675814">"Review: Red Dead Redemption: Undead Nightmare"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210318113513/https://kotaku.com/review-red-dead-redemption-undead-nightmare-5675814">Archived</a> from the original on March 18, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">March 18,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=Review%3A+Red+Dead+Redemption%3A+Undead+Nightmare&rft.date=2010-10-29&rft.aulast=McWhertor&rft.aufirst=Michael&rft_id=https%3A%2F%2Fkotaku.com%2Freview-red-dead-redemption-undead-nightmare-5675814&rfr_id=info%3Asid%2Fen.wikipedia.org%3ARockstar+San+Diego" class="Z3988"></span></span> </li> </ol></div></div> <style data-mw-deduplicate="TemplateStyles:r1130092004">.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;justify-content:center;align-items:baseline}.mw-parser-output .portal-bar-bordered{padding:0 2em;background-color:#fdfdfd;border:1px solid #a2a9b1;clear:both;margin:1em auto 0}.mw-parser-output .portal-bar-related{font-size:100%;justify-content:flex-start}.mw-parser-output .portal-bar-unbordered{padding:0 1.7em;margin-left:0}.mw-parser-output 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.portal-bar-content-related{border-top:none;margin:0;list-style:none}}.mw-parser-output .navbox+link+.portal-bar,.mw-parser-output .navbox+style+.portal-bar,.mw-parser-output .navbox+link+.portal-bar-bordered,.mw-parser-output .navbox+style+.portal-bar-bordered,.mw-parser-output .sister-bar+link+.portal-bar,.mw-parser-output .sister-bar+style+.portal-bar,.mw-parser-output .portal-bar+.navbox-styles+.navbox,.mw-parser-output .portal-bar+.navbox-styles+.sister-bar{margin-top:-1px}</style><div class="portal-bar noprint metadata noviewer portal-bar-bordered" role="navigation" aria-label="Portals"><span class="portal-bar-header"><a href="/wiki/Wikipedia:Contents/Portals" title="Wikipedia:Contents/Portals">Portals</a>:</span><ul class="portal-bar-content"><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/19px-Industry5.svg.png" decoding="async" width="19" height="19" 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abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Rockstar_San_Diego" title="Template:Rockstar San Diego"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Rockstar_San_Diego" title="Template talk:Rockstar San Diego"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Rockstar_San_Diego" title="Special:EditPage/Template:Rockstar San Diego"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Rockstar_San_Diego33" style="font-size:114%;margin:0 4em"><a class="mw-selflink selflink">Rockstar San Diego</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Video games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i>Smuggler's Run</i> series</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Smuggler%27s_Run" title="Smuggler's Run">Smuggler's Run</a></i></li> <li><i><a href="/wiki/Smuggler%27s_Run_2" title="Smuggler's Run 2">Smuggler's Run 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Midnight_Club" title="Midnight Club">Midnight Club</a></i> series</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Midnight_Club:_Street_Racing" title="Midnight Club: Street Racing">Midnight Club: Street Racing</a></i></li> <li><i><a href="/wiki/Midnight_Club_II" title="Midnight Club II">Midnight Club II</a></i></li> <li><i><a href="/wiki/Midnight_Club_3:_Dub_Edition" title="Midnight Club 3: Dub Edition">Midnight Club 3: Dub Edition</a></i></li> <li><i><a href="/wiki/Midnight_Club:_Los_Angeles" title="Midnight Club: Los Angeles">Midnight Club: Los Angeles</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Red_Dead" title="Red Dead">Red Dead</a></i> series</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Red_Dead_Revolver" title="Red Dead Revolver">Red Dead Revolver</a></i></li> <li><i><a href="/wiki/Red_Dead_Redemption" title="Red Dead Redemption">Red Dead Redemption</a></i> <ul><li><i><a href="/wiki/Undead_Nightmare" title="Undead Nightmare">Undead Nightmare</a></i></li></ul></li></ul> </div></td></tr><tr><td colspan="2" class="navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Ken_Griffey_Jr.%27s_Slugfest" title="Ken Griffey Jr.'s Slugfest">Ken Griffey Jr.'s Slugfest</a></i></li> <li><i><a href="/wiki/Major_League_Baseball_Featuring_Ken_Griffey_Jr." title="Major League Baseball Featuring Ken Griffey Jr.">Major League Baseball Featuring Ken Griffey Jr.</a></i></li> <li><i><a href="/wiki/Midtown_Madness" title="Midtown Madness">Midtown Madness</a></i></li> <li><i><a href="/wiki/Midtown_Madness_2" title="Midtown Madness 2">Midtown Madness 2</a></i></li> <li><i><a href="/wiki/Rockstar_Games_Presents_Table_Tennis" title="Rockstar Games Presents Table Tennis">Rockstar Games Presents Table Tennis</a></i></li> <li><i><a href="/wiki/SpyHunter_2" title="SpyHunter 2">SpyHunter 2</a></i></li> <li><i><a href="/wiki/Test_Drive:_Off-Road_Wide_Open" title="Test Drive: Off-Road Wide Open">Test Drive: Off-Road Wide Open</a></i></li> <li><i><a href="/wiki/Transworld_Surf" title="Transworld Surf">Transworld Surf</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235" /></div><div role="navigation" class="navbox" aria-labelledby="Rockstar_Games121" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231" /><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Rockstar_Games" title="Template:Rockstar Games"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Rockstar_Games" title="Template talk:Rockstar Games"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Rockstar_Games" title="Special:EditPage/Template:Rockstar Games"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Rockstar_Games121" style="font-size:114%;margin:0 4em"><a href="/wiki/Rockstar_Games" title="Rockstar Games">Rockstar Games</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Franchises</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Grand_Theft_Auto" title="Grand Theft Auto">Grand Theft Auto</a></i></li> <li><i><a href="/wiki/Max_Payne" title="Max Payne">Max Payne</a></i></li> <li><i><a href="/wiki/Midnight_Club" title="Midnight Club">Midnight Club</a></i></li> <li><i><a href="/wiki/Red_Dead" title="Red Dead">Red Dead</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_video_games_published_by_Rockstar_Games" title="List of video games published by Rockstar Games">Other games</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Agent_(video_game)" title="Agent (video game)">Agent</a></i></li> <li><i><a href="/wiki/Beaterator" title="Beaterator">Beaterator</a></i></li> <li><i><a href="/wiki/Bully_(video_game)" title="Bully (video game)">Bully</a></i></li> <li><i><a href="/wiki/L.A._Noire" title="L.A. Noire">L.A. Noire</a></i> <ul><li><a href="/wiki/Music_of_L.A._Noire" title="Music of L.A. Noire">music</a></li></ul></li> <li><i><a href="/wiki/Manhunt_(video_game)" title="Manhunt (video game)">Manhunt</a></i></li> <li><i><a href="/wiki/Manhunt_2" title="Manhunt 2">Manhunt 2</a></i></li> <li><i><a href="/wiki/Rockstar_Games_Presents_Table_Tennis" title="Rockstar Games Presents Table Tennis">Rockstar Games Presents Table Tennis</a></i></li> <li><i><a href="/wiki/Smuggler%27s_Run" title="Smuggler's Run">Smuggler's Run</a></i></li> <li><i><a href="/wiki/Smuggler%27s_Run_2" title="Smuggler's Run 2">Smuggler's Run 2</a></i></li> <li><i><a href="/wiki/The_Warriors_(video_game)" title="The Warriors (video game)">The Warriors</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Studios</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rockstar_Dundee" title="Rockstar Dundee">Rockstar Dundee</a></li> <li><a href="/wiki/Rockstar_India" title="Rockstar India">Rockstar India</a></li> <li><a href="/wiki/Rockstar_Leeds" title="Rockstar Leeds">Rockstar Leeds</a></li> <li><a href="/wiki/Rockstar_Lincoln" title="Rockstar Lincoln">Rockstar Lincoln</a></li> <li><a href="/wiki/Rockstar_London" title="Rockstar London">Rockstar London</a></li> <li><a href="/wiki/Rockstar_New_England" title="Rockstar New England">Rockstar New England</a></li> <li><a href="/wiki/Rockstar_North" title="Rockstar North">Rockstar North</a></li> <li><a class="mw-selflink selflink">Rockstar San Diego</a></li> <li><a href="/wiki/Rockstar_Toronto" title="Rockstar Toronto">Rockstar Toronto</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rockstar_Vancouver" title="Rockstar Vancouver">Rockstar Vancouver</a></li> <li><a href="/wiki/Rockstar_Vienna" title="Rockstar Vienna">Rockstar Vienna</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">Rockstar Advanced Game Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sam_Houser" title="Sam Houser">Sam Houser</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Leslie_Benzies" title="Leslie Benzies">Leslie Benzies</a></li> <li><a href="/wiki/Christian_Cantamessa" title="Christian Cantamessa">Christian Cantamessa</a></li> <li><a href="/wiki/Dan_Houser" title="Dan Houser">Dan Houser</a></li> <li><a href="/wiki/Lazlow_Jones" title="Lazlow Jones">Lazlow Jones</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/The_Football_Factory_(film)" title="The Football Factory (film)">The Football Factory</a></i></li> <li><a href="/wiki/Take-Two_Interactive" title="Take-Two Interactive">Take-Two Interactive</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235" /></div><div role="navigation" class="navbox" aria-labelledby="Take-Two_Interactive88" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="3"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231" /><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Take-Two_Interactive" title="Template:Take-Two Interactive"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Take-Two_Interactive" title="Template talk:Take-Two Interactive"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Take-Two_Interactive" title="Special:EditPage/Template:Take-Two Interactive"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Take-Two_Interactive88" style="font-size:114%;margin:0 4em"><a href="/wiki/Take-Two_Interactive" title="Take-Two Interactive">Take-Two Interactive</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/2K_(company)" title="2K (company)">2K</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current studios</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/31st_Union" title="31st Union">31st Union</a></li> <li><a href="/wiki/Cat_Daddy_Games" title="Cat Daddy Games">Cat Daddy Games</a></li> <li><a href="/wiki/Cloud_Chamber_(company)" title="Cloud Chamber (company)">Cloud Chamber</a></li> <li><a href="/wiki/Firaxis_Games" title="Firaxis Games">Firaxis Games</a> <ul><li><a href="/wiki/List_of_games_by_Firaxis_Games" title="List of games by Firaxis Games">games</a></li></ul></li> <li><a href="/wiki/Gearbox_Software" title="Gearbox Software">Gearbox Software</a></li> <li><a href="/wiki/Hangar_13" title="Hangar 13">Hangar 13</a></li> <li><a href="/wiki/HB_Studios" title="HB Studios">HB Studios</a></li> <li><a href="/wiki/Mass_Media_(company)" title="Mass Media (company)">Mass Media</a></li> <li><a href="/wiki/Visual_Concepts" title="Visual Concepts">Visual Concepts</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former studios</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/2K_Australia" title="2K Australia">2K Australia</a></li> <li><a href="/wiki/2K_China" title="2K China">2K China</a></li> <li><a href="/wiki/2K_Czech" title="2K Czech">2K Czech</a></li> <li><a href="/wiki/2K_Los_Angeles" title="2K Los Angeles">2K Los Angeles</a></li> <li><a href="/wiki/2K_Marin" title="2K Marin">2K Marin</a></li> <li><a href="/wiki/Frog_City_Software" title="Frog City Software">Frog City Software</a></li> <li><a href="/wiki/Access_Software" title="Access Software">Indie Built</a></li> <li><a href="/wiki/Irrational_Games" title="Irrational Games">Irrational Games</a></li> <li><a href="/wiki/PopTop_Software" title="PopTop Software">PopTop Software</a></li> <li><a href="/wiki/Venom_Games" title="Venom Games">Venom Games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_2K_games" title="List of 2K games">Notable games</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/BioShock_(series)" title="BioShock (series)"><i>BioShock</i> series</a></li> <li><a href="/wiki/Borderlands_(series)" title="Borderlands (series)"><i>Borderlands</i> series</a></li> <li><a href="/wiki/Civilization_(series)" title="Civilization (series)"><i>Civilization</i> series</a></li> <li><a href="/wiki/Duke_Nukem" title="Duke Nukem"><i>Duke Nukem</i> series</a></li> <li><i><a href="/wiki/Evolve_(video_game)" title="Evolve (video game)">Evolve</a></i></li> <li><i><a href="/wiki/Lego_2K_Drive" title="Lego 2K Drive">Lego 2K Drive</a></i></li> <li><a href="/wiki/Mafia_(series)" title="Mafia (series)"><i>Mafia</i> series</a></li> <li><i><a href="/wiki/Prey_(2006_video_game)" title="Prey (2006 video game)">Prey</a></i></li> <li><a href="/wiki/Spec_Ops_(series)" title="Spec Ops (series)"><i>Spec Ops</i> series</a></li> <li><a href="/wiki/The_Darkness_(video_game)" title="The Darkness (video game)"><i>The Darkness</i> series</a></li> <li><a href="/wiki/X-COM" class="mw-redirect" title="X-COM"><i>XCOM</i> series</a></li></ul> </div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="2K_series9" scope="row" class="navbox-group" style="width:1%">2K series</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/2K_Sports_Major_League_Baseball_series" class="mw-redirect" title="2K Sports Major League Baseball series"><i>MLB 2K</i> series</a></li> <li><a href="/wiki/NBA_2K" title="NBA 2K"><i>NBA 2K</i> series</a> <ul><li><a href="/wiki/NBA_2K_League" title="NBA 2K League">NBA 2K League</a></li></ul></li> <li><a href="/wiki/NHL_2K" title="NHL 2K"><i>NHL 2K</i> series</a></li> <li><i><a href="/wiki/PGA_Tour_2K" title="PGA Tour 2K">PGA Tour 2K</a></i></li> <li><a href="/wiki/WWE_2K" title="WWE 2K"><i>WWE 2K</i> series</a></li></ul> </div></td></tr></tbody></table><div> </div></td></tr></tbody></table><div></div></td><td class="noviewer navbox-image" rowspan="5" style="width:1px;padding:0 0 0 2px"><div><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Take-Two_Interactive_Logo.svg/150px-Take-Two_Interactive_Logo.svg.png" decoding="async" width="150" height="126" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Take-Two_Interactive_Logo.svg/225px-Take-Two_Interactive_Logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Take-Two_Interactive_Logo.svg/300px-Take-Two_Interactive_Logo.svg.png 2x" data-file-width="500" data-file-height="420" /></span></span></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Rockstar_Games" title="Rockstar Games">Rockstar Games</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current studios</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rockstar_Dundee" title="Rockstar Dundee">Rockstar Dundee</a></li> <li><a href="/wiki/Rockstar_India" title="Rockstar India">Rockstar India</a></li> <li><a href="/wiki/Rockstar_Leeds" title="Rockstar Leeds">Rockstar Leeds</a></li> <li><a href="/wiki/Rockstar_Lincoln" title="Rockstar Lincoln">Rockstar Lincoln</a></li> <li><a href="/wiki/Rockstar_London" title="Rockstar London">Rockstar London</a></li> <li><a href="/wiki/Rockstar_New_England" title="Rockstar New England">Rockstar New England</a></li> <li><a href="/wiki/Rockstar_North" title="Rockstar North">Rockstar North</a></li> <li><a class="mw-selflink selflink">Rockstar San Diego</a></li> <li><a href="/wiki/Rockstar_Toronto" title="Rockstar Toronto">Rockstar Toronto</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former studios</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Dhruva_Interactive" title="Dhruva Interactive">Dhruva Interactive</a></li> <li><a href="/wiki/Rockstar_Vancouver" title="Rockstar Vancouver">Rockstar Vancouver</a></li> <li><a href="/wiki/Rockstar_Vienna" title="Rockstar Vienna">Rockstar Vienna</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_video_games_published_by_Rockstar_Games" title="List of video games published by Rockstar Games">Notable games</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Bully_(video_game)" title="Bully (video game)">Bully</a></i></li> <li><a href="/wiki/Grand_Theft_Auto" title="Grand Theft Auto"><i>Grand Theft Auto</i> series</a></li> <li><i><a href="/wiki/L.A._Noire" title="L.A. Noire">L.A. Noire</a></i></li> <li><a href="/wiki/Manhunt_(video_game)" title="Manhunt (video game)"><i>Manhunt</i> series</a></li> <li><a href="/wiki/Max_Payne" title="Max Payne"><i>Max Payne</i> series</a></li> <li><a href="/wiki/Midnight_Club" title="Midnight Club"><i>Midnight Club</i> series</a></li> <li><a href="/wiki/Red_Dead" title="Red Dead"><i>Red Dead</i> series</a></li> <li><i><a href="/wiki/The_Warriors_(video_game)" title="The Warriors (video game)">The Warriors</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">Rockstar Advanced Game Engine</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Zynga" title="Zynga">Zynga</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current studios</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/NaturalMotion" title="NaturalMotion">NaturalMotion</a> <ul><li><a href="/wiki/BossAlien" title="BossAlien">BossAlien</a></li></ul></li> <li><a href="/wiki/Peak_Games" title="Peak Games">Peak Games</a></li> <li><a href="/wiki/Small_Giant_Games" title="Small Giant Games">Small Giant Games</a></li> <li><a href="/wiki/Zynga_Eugene" title="Zynga Eugene">Zynga Eugene</a></li> <li><a href="/wiki/Zynga_with_Friends" title="Zynga with Friends">Zynga with Friends</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Notable games</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Chess_with_Friends" title="Chess with Friends">Chess with Friends</a></i></li> <li><i><a href="/wiki/Clay_Jam" title="Clay Jam">Clay Jam</a></i></li> <li><i><a href="/wiki/Drop7" title="Drop7">Drop7</a></i></li> <li><i><a href="/wiki/Empires_%26_Allies_(2015_video_game)" title="Empires & Allies (2015 video game)">Empires & Allies</a></i></li> <li><i><a href="/wiki/FarmVille" title="FarmVille">FarmVille</a></i></li> <li><i><a href="/wiki/Gems_with_Friends" title="Gems with Friends">Gems with Friends</a></i></li> <li><i><a href="/wiki/Hit_It_Rich!" title="Hit It Rich!">Hit It Rich!</a></i></li> <li><i><a href="/wiki/Word_Streak_with_Friends" title="Word Streak with Friends">Word Streak with Friends</a></i></li> <li><i><a href="/wiki/Words_with_Friends" title="Words with Friends">Words with Friends</a></i></li> <li><i><a href="/wiki/Zynga_Poker" title="Zynga Poker">Zynga Poker</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Chartboost" title="Chartboost">Chartboost</a></li> <li><a href="/wiki/Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ghost_Story_Games" title="Ghost Story Games">Ghost Story Games</a></li> <li><a href="/wiki/Nordeus" title="Nordeus">Nordeus</a></li> <li><a href="/wiki/Socialpoint" title="Socialpoint">Socialpoint</a></li> <li><a href="/wiki/List_of_Take-Two_Interactive_games" title="List of Take-Two Interactive games">List of games</a></li> <li><a href="/wiki/List_of_acquisitions_by_Take-Two_Interactive" title="List of acquisitions by Take-Two Interactive">List of acquisitions</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former labels</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Double_Take_Comics" title="Double Take Comics">Double Take Comics</a></li> <li><a href="/wiki/Gathering_of_Developers" title="Gathering of Developers">Gathering of Developers</a></li> <li><a href="/wiki/Global_Star_Software" class="mw-redirect" title="Global Star Software">Global Star Software</a></li> <li><a href="/wiki/Gotham_Games" title="Gotham Games">Gotham Games</a></li> <li><a href="/wiki/Jack_of_All_Games" title="Jack of All Games">Jack of All Games</a></li> <li><a href="/wiki/Private_Division" title="Private Division">Private Division</a></li> <li><a href="/wiki/Take-Two_Licensing" class="mw-redirect" title="Take-Two Licensing">Take-Two Licensing</a></li> <li><a href="/wiki/TalonSoft" title="TalonSoft">TalonSoft</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235" /></div><div role="navigation" class="navbox" aria-labelledby="Nintendo_development_teams114" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231" /><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Nintendo_developers" title="Template:Nintendo developers"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Nintendo_developers" title="Template talk:Nintendo developers"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Nintendo_developers" title="Special:EditPage/Template:Nintendo developers"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Nintendo_development_teams114" style="font-size:114%;margin:0 4em"><a href="/wiki/List_of_Nintendo_development_teams" title="List of Nintendo development teams">Nintendo development teams</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/Nintendo" title="Nintendo">Nintendo</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Divisions</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Entertainment_Planning_%26_Development" title="Nintendo Entertainment Planning & Development">Entertainment Planning & Development</a> (EPD)</li> <li><a href="/wiki/Nintendo_Platform_Technology_Development" title="Nintendo Platform Technology Development">Platform Technology Development</a> (PTD)</li></ul> </div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="Former6" scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Research_%26_Development_1" title="Nintendo Research & Development 1">Research & Development 1</a></li> <li><a href="/wiki/Nintendo_Research_%26_Development_2" title="Nintendo Research & Development 2">Research & Development 2</a></li> <li><a href="/wiki/Nintendo_Integrated_Research_%26_Development" title="Nintendo Integrated Research & Development">Integrated Research & Development</a> (IRD)</li> <li><a href="/wiki/Nintendo_Research_%26_Engineering" title="Nintendo Research & Engineering">Research & Engineering</a> (RED)</li> <li><a href="/wiki/Nintendo_Entertainment_Analysis_%26_Development" title="Nintendo Entertainment Analysis & Development">Entertainment Analysis & Development</a> (EAD)</li> <li><a href="/wiki/Nintendo_Software_Planning_%26_Development" title="Nintendo Software Planning & Development">Software Planning & Development</a> (SPD)</li> <li><a href="/wiki/Nintendo_System_Development" title="Nintendo System Development">System Development</a> (NSD)</li></ul> </div></td></tr></tbody></table><div> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Subsidiaries</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/1-Up_Studio" title="1-Up Studio">1-Up Studio</a></li> <li><a href="/wiki/IQue" title="IQue">iQue</a></li> <li><a href="/wiki/Monolith_Soft" title="Monolith Soft">Monolith Soft</a></li> <li><a href="/wiki/Next_Level_Games" title="Next Level Games">Next Level Games</a></li> <li><a href="/wiki/Nintendo_Cube" title="Nintendo Cube">Nintendo Cube</a></li> <li><a href="/wiki/Nintendo_European_Research_%26_Development" title="Nintendo European Research & Development">Nintendo European Research & Development</a> (NERD)</li> <li><a href="/wiki/Nintendo_Pictures" title="Nintendo Pictures">Nintendo Pictures</a></li> <li><a href="/wiki/Nintendo_Software_Technology" title="Nintendo Software Technology">Nintendo Software Technology</a> (NST)</li> <li><a href="/wiki/Retro_Studios" title="Retro Studios">Retro Studios</a></li> <li><a href="/wiki/Shiver_Entertainment" class="mw-redirect" title="Shiver Entertainment">Shiver Entertainment</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Major affiliates</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bandai_Namco_Holdings" title="Bandai Namco Holdings">Bandai Namco</a> <ul><li><a href="/wiki/Bandai_Namco_Studios" title="Bandai Namco Studios">Studios</a></li></ul></li> <li><a href="/wiki/Camelot_Software_Planning" title="Camelot Software Planning">Camelot Software Planning</a></li> <li><a href="/wiki/Creatures_Inc." title="Creatures Inc.">Creatures Inc.</a></li> <li><a href="/wiki/Cygames" title="Cygames">Cygames</a></li> <li><a href="/wiki/DeNA" title="DeNA">DeNA</a></li> <li><a href="/wiki/Game_Freak" title="Game Freak">Game Freak</a></li> <li><a href="/wiki/Genius_Sonority" title="Genius Sonority">Genius Sonority</a></li> <li><a href="/wiki/Good-Feel" title="Good-Feel">Good-Feel</a></li> <li><a href="/wiki/Grezzo" title="Grezzo">Grezzo</a></li> <li><a href="/wiki/HAL_Laboratory" title="HAL Laboratory">HAL Laboratory</a></li> <li><a href="/wiki/Indieszero" title="Indieszero">indieszero</a></li> <li><a href="/wiki/Intelligent_Systems" title="Intelligent Systems">Intelligent Systems</a></li> <li><a href="/wiki/Koei_Tecmo" title="Koei Tecmo">Koei Tecmo</a> <ul><li><a href="/wiki/Omega_Force" title="Omega Force">Omega Force</a></li> <li><a href="/wiki/Team_Ninja" title="Team Ninja">Team Ninja</a></li></ul></li> <li><a href="/wiki/PlatinumGames" title="PlatinumGames">PlatinumGames</a></li> <li><a href="/wiki/The_Pok%C3%A9mon_Company" title="The Pokémon Company">The Pokémon Company</a></li> <li><a href="/wiki/Sora_Ltd." class="mw-redirect" title="Sora Ltd.">Sora Ltd.</a></li></ul> </div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="Former6" scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/AlphaDream" title="AlphaDream">AlphaDream</a></li> <li><a href="/wiki/Artoon" title="Artoon">Artoon</a></li> <li><a class="mw-selflink selflink">Angel Studios</a></li> <li><a href="/wiki/Argonaut_Games" title="Argonaut Games">Argonaut Games</a></li> <li><a href="/wiki/Cing" title="Cing">Cing</a></li> <li><a href="/wiki/Rockstar_North" title="Rockstar North">DMA Design</a></li> <li><a href="/wiki/Factor_5" title="Factor 5">Factor 5</a></li> <li><a href="/wiki/Hudson_Soft" title="Hudson Soft">Hudson Soft</a></li> <li><a href="/wiki/Left_Field_Productions" title="Left Field Productions">Left Field Productions</a></li> <li><a href="/wiki/Marigul_Management" title="Marigul Management">Marigul Management</a> <ul><li><a href="/wiki/Ambrella" title="Ambrella">Ambrella</a></li> <li><a href="/wiki/Noise_(video_game_company)" title="Noise (video game company)">Noise</a></li> <li><a href="/wiki/Param_(company)" class="mw-redirect" title="Param (company)">Param</a></li></ul></li> <li><a href="/wiki/Monster_Games" title="Monster Games">Monster Games</a></li> <li><a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a></li> <li><a href="/wiki/Silicon_Knights" title="Silicon Knights">Silicon Knights</a></li> <li><a href="/wiki/Skip_Ltd." title="Skip Ltd.">Skip Ltd.</a></li> <li><a href="/wiki/Syn_Sophia" title="Syn Sophia">syn Sophia</a></li> <li><a href="/wiki/Vanpool_(company)" title="Vanpool (company)">Vanpool</a></li></ul> </div></td></tr></tbody></table><div> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235" /></div><div role="navigation" class="navbox authority-control" aria-labelledby="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q959329#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata584" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q959329#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata584" style="font-size:114%;margin:0 4em"><a href="/wiki/Help:Authority_control" title="Help:Authority control">Authority control databases</a> <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q959329#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">International</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://viaf.org/viaf/131625472">VIAF</a></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">National</th><td class="navbox-list-with-group 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