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Epic Games - Wikipedia
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id="toc-Potomac_Computer_Systems_(1991–1992)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Potomac_Computer_Systems_(1991–1992)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Potomac Computer Systems (1991–1992)</span> </div> </a> <ul id="toc-Potomac_Computer_Systems_(1991–1992)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Epic_MegaGames_(1992–1999)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Epic_MegaGames_(1992–1999)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Epic MegaGames (1992–1999)</span> </div> </a> <ul id="toc-Epic_MegaGames_(1992–1999)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Epic_Games_(1999–present)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Epic_Games_(1999–present)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Epic Games (1999–present)</span> </div> </a> <ul id="toc-Epic_Games_(1999–present)-sublist" class="vector-toc-list"> <li id="toc-Unreal_and_personal_computer_games_(1999–2006)" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Unreal_and_personal_computer_games_(1999–2006)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3.1</span> <span><i>Unreal</i> and personal computer games (1999–2006)</span> </div> </a> <ul id="toc-Unreal_and_personal_computer_games_(1999–2006)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Gears_of_War_and_console_games_(2006–2012)" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Gears_of_War_and_console_games_(2006–2012)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3.2</span> <span><i>Gears of War</i> and console games (2006–2012)</span> </div> </a> <ul id="toc-Gears_of_War_and_console_games_(2006–2012)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Games_as_a_service_and_Tencent_shareholding_(2012–2018)" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Games_as_a_service_and_Tencent_shareholding_(2012–2018)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3.3</span> <span>Games as a service and Tencent shareholding (2012–2018)</span> </div> </a> <ul id="toc-Games_as_a_service_and_Tencent_shareholding_(2012–2018)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Fortnite_success_(2018–present)" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Fortnite_success_(2018–present)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3.4</span> <span><i>Fortnite</i> success (2018–present)</span> </div> </a> <ul id="toc-Fortnite_success_(2018–present)-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> </ul> </li> <li id="toc-Acquisitions" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Acquisitions"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Acquisitions</span> </div> </a> <ul id="toc-Acquisitions-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Products" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Products"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Products</span> </div> </a> <button aria-controls="toc-Products-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Products subsection</span> </button> <ul id="toc-Products-sublist" class="vector-toc-list"> <li id="toc-Video_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Video_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Video games</span> </div> </a> <ul id="toc-Video_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unreal_Engine" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unreal_Engine"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Unreal Engine</span> </div> </a> <ul id="toc-Unreal_Engine-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Epic_Games_Store" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Epic_Games_Store"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.3</span> <span>Epic Games Store</span> </div> </a> <ul id="toc-Epic_Games_Store-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Epic_Online_Services" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Epic_Online_Services"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4</span> <span>Epic Online Services</span> </div> </a> <ul id="toc-Epic_Online_Services-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Productivity_products" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Productivity_products"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.5</span> <span>Productivity products</span> </div> </a> <ul id="toc-Productivity_products-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Subsidiaries_and_divisions" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Subsidiaries_and_divisions"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Subsidiaries and divisions</span> </div> </a> <button aria-controls="toc-Subsidiaries_and_divisions-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Subsidiaries and divisions subsection</span> </button> <ul id="toc-Subsidiaries_and_divisions-sublist" class="vector-toc-list"> <li id="toc-Locations" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Locations"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>Locations</span> </div> </a> <ul id="toc-Locations-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Subsidiaries" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Subsidiaries"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2</span> <span>Subsidiaries</span> </div> </a> <ul id="toc-Subsidiaries-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Former" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Former"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.3</span> <span>Former</span> </div> </a> <ul id="toc-Former-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Legal_issues" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Legal_issues"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Legal issues</span> </div> </a> <button aria-controls="toc-Legal_issues-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Legal issues subsection</span> </button> <ul id="toc-Legal_issues-sublist" class="vector-toc-list"> <li id="toc-Litigation_with_Silicon_Knights" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Litigation_with_Silicon_Knights"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.1</span> <span>Litigation with Silicon Knights</span> </div> </a> <ul id="toc-Litigation_with_Silicon_Knights-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Apple_and_Google_disputes" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Apple_and_Google_disputes"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.2</span> <span>Apple and Google disputes</span> </div> </a> <ul id="toc-Apple_and_Google_disputes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-FTC_child_privacy_settlement" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#FTC_child_privacy_settlement"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.3</span> <span>FTC child privacy settlement</span> </div> </a> <ul id="toc-FTC_child_privacy_settlement-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Criticism" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Criticism"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Criticism</span> </div> </a> <ul id="toc-Criticism-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Notes" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>Notes</span> </div> </a> <ul id="toc-Notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Further_reading" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Further_reading"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>Further reading</span> </div> </a> <ul id="toc-Further_reading-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">10</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Epic Games</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 50 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-50" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">50 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%A5%D9%8A%D8%A8%D9%83_%D8%BA%D9%8A%D9%85%D8%B2" title="إيبك غيمز – Arabic" lang="ar" hreflang="ar" data-title="إيبك غيمز" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ast mw-list-item"><a href="https://ast.wikipedia.org/wiki/Epic_Games" title="Epic Games – Asturian" lang="ast" hreflang="ast" data-title="Epic Games" data-language-autonym="Asturianu" data-language-local-name="Asturian" class="interlanguage-link-target"><span>Asturianu</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Epic_Games" title="Epic Games – Azerbaijani" lang="az" hreflang="az" data-title="Epic Games" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-azb mw-list-item"><a href="https://azb.wikipedia.org/wiki/%D8%A7%D9%BE%DB%8C%DA%A9_%D9%82%DB%8C%D9%85%D8%B2" title="اپیک قیمز – South Azerbaijani" lang="azb" hreflang="azb" data-title="اپیک قیمز" data-language-autonym="تۆرکجه" data-language-local-name="South Azerbaijani" class="interlanguage-link-target"><span>تۆرکجه</span></a></li><li class="interlanguage-link interwiki-bn mw-list-item"><a href="https://bn.wikipedia.org/wiki/%E0%A6%8F%E0%A6%AA%E0%A6%BF%E0%A6%95_%E0%A6%97%E0%A7%87%E0%A6%AE%E0%A6%B8" title="এপিক গেমস – Bangla" lang="bn" hreflang="bn" data-title="এপিক গেমস" data-language-autonym="বাংলা" data-language-local-name="Bangla" class="interlanguage-link-target"><span>বাংলা</span></a></li><li class="interlanguage-link interwiki-br mw-list-item"><a href="https://br.wikipedia.org/wiki/Epic_Games" title="Epic Games – Breton" lang="br" hreflang="br" data-title="Epic Games" data-language-autonym="Brezhoneg" data-language-local-name="Breton" class="interlanguage-link-target"><span>Brezhoneg</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Epic_Games" title="Epic Games – Catalan" lang="ca" hreflang="ca" data-title="Epic Games" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Epic_Games" title="Epic Games – Czech" lang="cs" hreflang="cs" data-title="Epic Games" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Epic_Games" title="Epic Games – Danish" lang="da" hreflang="da" data-title="Epic Games" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Epic_Games" title="Epic Games – German" lang="de" hreflang="de" data-title="Epic Games" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Epic_Games" title="Epic Games – Estonian" lang="et" hreflang="et" data-title="Epic Games" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-el mw-list-item"><a href="https://el.wikipedia.org/wiki/Epic_Games" title="Epic Games – Greek" lang="el" hreflang="el" data-title="Epic Games" data-language-autonym="Ελληνικά" data-language-local-name="Greek" class="interlanguage-link-target"><span>Ελληνικά</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Epic_Games" title="Epic Games – Spanish" lang="es" hreflang="es" data-title="Epic Games" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-eo mw-list-item"><a href="https://eo.wikipedia.org/wiki/Epic_Games" title="Epic Games – Esperanto" lang="eo" hreflang="eo" data-title="Epic Games" data-language-autonym="Esperanto" data-language-local-name="Esperanto" class="interlanguage-link-target"><span>Esperanto</span></a></li><li class="interlanguage-link interwiki-eu mw-list-item"><a href="https://eu.wikipedia.org/wiki/Epic_Games" title="Epic Games – Basque" lang="eu" hreflang="eu" data-title="Epic Games" data-language-autonym="Euskara" data-language-local-name="Basque" class="interlanguage-link-target"><span>Euskara</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%A7%D9%BE%DB%8C%DA%A9_%DA%AF%DB%8C%D9%85%D8%B2" title="اپیک گیمز – Persian" lang="fa" hreflang="fa" data-title="اپیک گیمز" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Epic_Games" title="Epic Games – French" lang="fr" hreflang="fr" data-title="Epic Games" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Epic_Games" title="Epic Games – Galician" lang="gl" hreflang="gl" data-title="Epic Games" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%97%90%ED%94%BD%EA%B2%8C%EC%9E%84%EC%A6%88" title="에픽게임즈 – Korean" lang="ko" hreflang="ko" data-title="에픽게임즈" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/Epic_Games" title="Epic Games – Armenian" lang="hy" hreflang="hy" data-title="Epic Games" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-hr mw-list-item"><a href="https://hr.wikipedia.org/wiki/Epic_Games" title="Epic Games – Croatian" lang="hr" hreflang="hr" data-title="Epic Games" data-language-autonym="Hrvatski" data-language-local-name="Croatian" class="interlanguage-link-target"><span>Hrvatski</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Epic_Games" title="Epic Games – Indonesian" lang="id" hreflang="id" data-title="Epic Games" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-is mw-list-item"><a href="https://is.wikipedia.org/wiki/Epic_Games" title="Epic Games – Icelandic" lang="is" hreflang="is" data-title="Epic Games" data-language-autonym="Íslenska" data-language-local-name="Icelandic" class="interlanguage-link-target"><span>Íslenska</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Epic_Games" title="Epic Games – Italian" lang="it" hreflang="it" data-title="Epic Games" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%90%D7%A4%D7%99%D7%A7_%D7%92%D7%99%D7%99%D7%9E%D7%A1" title="אפיק גיימס – Hebrew" lang="he" hreflang="he" data-title="אפיק גיימס" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Epic_Games" title="Epic Games – Lithuanian" lang="lt" hreflang="lt" data-title="Epic Games" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Epic_Games" title="Epic Games – Hungarian" lang="hu" hreflang="hu" data-title="Epic Games" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%A7%D9%8A%D9%BE%D9%83_%D8%AC%D9%8A%D9%85%D8%B2" title="ايپك جيمز – Egyptian Arabic" lang="arz" hreflang="arz" data-title="ايپك جيمز" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Epic_Games" title="Epic Games – Malay" lang="ms" hreflang="ms" data-title="Epic Games" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Epic_Games" title="Epic Games – Dutch" lang="nl" hreflang="nl" data-title="Epic Games" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/Epic_Games" title="Epic Games – Japanese" lang="ja" hreflang="ja" data-title="Epic Games" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Epic_Games" title="Epic Games – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Epic Games" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-pa mw-list-item"><a href="https://pa.wikipedia.org/wiki/%E0%A8%90%E0%A8%AA%E0%A8%BF%E0%A8%95_%E0%A8%97%E0%A9%87%E0%A8%AE%E0%A8%9C%E0%A8%BC" title="ਐਪਿਕ ਗੇਮਜ਼ – Punjabi" lang="pa" hreflang="pa" data-title="ਐਪਿਕ ਗੇਮਜ਼" data-language-autonym="ਪੰਜਾਬੀ" data-language-local-name="Punjabi" class="interlanguage-link-target"><span>ਪੰਜਾਬੀ</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Epic_Games" title="Epic Games – Polish" lang="pl" hreflang="pl" data-title="Epic Games" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Epic_Games" title="Epic Games – Portuguese" lang="pt" hreflang="pt" data-title="Epic Games" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Epic_Games" title="Epic Games – Romanian" lang="ro" hreflang="ro" data-title="Epic Games" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-qu mw-list-item"><a href="https://qu.wikipedia.org/wiki/Epic_Games" title="Epic Games – Quechua" lang="qu" hreflang="qu" data-title="Epic Games" data-language-autonym="Runa Simi" data-language-local-name="Quechua" class="interlanguage-link-target"><span>Runa Simi</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Epic_Games" title="Epic Games – Russian" lang="ru" hreflang="ru" data-title="Epic Games" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sah mw-list-item"><a href="https://sah.wikipedia.org/wiki/Epic_Games" title="Epic Games – Yakut" lang="sah" hreflang="sah" data-title="Epic Games" data-language-autonym="Саха тыла" data-language-local-name="Yakut" class="interlanguage-link-target"><span>Саха тыла</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Epic_Games" title="Epic Games – Simple English" lang="en-simple" hreflang="en-simple" data-title="Epic Games" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Epic_Games" title="Epic Games – Slovak" lang="sk" hreflang="sk" data-title="Epic Games" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%D8%A6%DB%8C%D9%BE%DB%8C%DA%A9_%DA%AF%DB%95%DB%8C%D9%85%D8%B2" title="ئیپیک گەیمز – Central Kurdish" lang="ckb" hreflang="ckb" data-title="ئیپیک گەیمز" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/Epic_Games" title="Epic Games – Serbian" lang="sr" hreflang="sr" data-title="Epic Games" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Epic_Games" title="Epic Games – Finnish" lang="fi" hreflang="fi" data-title="Epic Games" 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<div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">American video game company</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><table class="infobox ib-company vcard"><caption class="infobox-title fn org" style="font-size: 125%;">Epic Games, Inc.</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span typeof="mw:File"><a href="/wiki/File:Epic_Games_logo.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/3/31/Epic_Games_logo.svg/100px-Epic_Games_logo.svg.png" decoding="async" width="100" height="116" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/31/Epic_Games_logo.svg/150px-Epic_Games_logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/31/Epic_Games_logo.svg/200px-Epic_Games_logo.svg.png 2x" data-file-width="647" data-file-height="751" /></a></span></td></tr><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Epic_Games_office.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/6/6c/Epic_Games_office.jpg/250px-Epic_Games_office.jpg" decoding="async" width="220" height="134" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/6/6c/Epic_Games_office.jpg/330px-Epic_Games_office.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/6/6c/Epic_Games_office.jpg/500px-Epic_Games_office.jpg 2x" data-file-width="5306" data-file-height="3231" /></a></span><div class="infobox-caption">Headquarters in <a href="/wiki/Cary,_North_Carolina" title="Cary, North Carolina">Cary, North Carolina</a>, 2016</div></td></tr><tr><th scope="row" class="infobox-label">Formerly</th><td class="infobox-data nickname"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li>Potomac Computer Systems</li><li>(1991–1992)</li><li>Epic MegaGames, Inc.</li><li>(1992–1999)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Company type</th><td class="infobox-data category"><a href="/wiki/Privately_held_company" title="Privately held company">Private</a></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="/wiki/Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">1991<span class="noprint">; 34 years ago</span><span style="display:none"> (<span class="bday dtstart published updated">1991</span>)</span> in <a href="/wiki/Potomac,_Maryland" title="Potomac, Maryland">Potomac, Maryland</a>, US</td></tr><tr><th scope="row" class="infobox-label">Founder</th><td class="infobox-data agent"><a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a></td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality"><a href="/wiki/Cary,_North_Carolina" title="Cary, North Carolina">Cary, North Carolina</a></div>, <div class="ib-company-country country-name">US</div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Area served</div></th><td class="infobox-data">Worldwide</td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Key people</div></th><td class="infobox-data agent"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409" /><div class="plainlist"><ul><li>Tim Sweeney (<a href="/wiki/Chief_executive_officer" title="Chief executive officer">CEO</a>)</li><li>Kim Libreri (<a href="/wiki/Chief_technical_officer" class="mw-redirect" title="Chief technical officer">CTO</a>)</li><li><a href="/wiki/Mark_Rein_(software_executive)" class="mw-redirect" title="Mark Rein (software executive)">Mark Rein</a> (<a href="/wiki/Vice_president" title="Vice president">VP</a>)</li><li>Adam Sussman (<a href="/wiki/President_(corporate_title)" title="President (corporate title)">president</a>)</li><li>Charlie Wen (<a href="/wiki/Chief_Creative_Officer" class="mw-redirect" title="Chief Creative Officer">CCO</a>)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409" /><div class="plainlist"><ul><li><a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a></li><li><a href="/wiki/Bink_Video" title="Bink Video">Bink Video</a></li><li><a href="/wiki/Epic_Games_Store" title="Epic Games Store">Epic Games Store</a></li><li><a href="/wiki/Unreal_(video_game_series)" title="Unreal (video game series)"><i>Unreal</i> series</a></li><li><a href="/wiki/Gears_of_War" title="Gears of War"><i>Gears of War</i> series</a></li><li><i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Revenue</th><td class="infobox-data">US$6 billion (2022)<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Owners</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409" /><div class="plainlist"><ul><li>Tim Sweeney (41.4%)</li><li><a href="/wiki/Tencent" title="Tencent">Tencent</a> (35%)<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></li><li><a href="/wiki/The_Walt_Disney_Company" title="The Walt Disney Company">The Walt Disney Company</a> (9%)<sup id="cite_ref-Observer_3-0" class="reference"><a href="#cite_note-Observer-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></li><li><a href="/wiki/Sony" title="Sony">Sony</a> (5.4%)</li><li><a href="/wiki/Kirkbi" title="Kirkbi">Kirkbi</a> (3.2%)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Number of employees</div></th><td class="infobox-data">4,000+ (2023<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiaries</a></th><td class="infobox-data">See <a href="#Subsidiaries_and_divisions">§ Subsidiaries and divisions</a></td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="http://epicgames.com">epicgames<wbr />.com</a></span></td></tr><tr><td colspan="2" class="infobox-below"><b>Footnotes / references</b><br /><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-tencent_6-0" class="reference"><a href="#cite_note-tencent-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table> <p><b>Epic Games, Inc.</b> is an American <a href="/wiki/Video_game_developer" title="Video game developer">video game</a> and <a href="/wiki/Software_development" title="Software development">software developer</a> and <a href="/wiki/Video_game_publisher" title="Video game publisher">publisher</a> based in <a href="/wiki/Cary,_North_Carolina" title="Cary, North Carolina">Cary, North Carolina</a>. The company was founded by <a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a> as <b>Potomac Computer Systems</b> in 1991, originally located in his parents' house in <a href="/wiki/Potomac,_Maryland" title="Potomac, Maryland">Potomac, Maryland</a>. Following its first commercial video game release, <i><a href="/wiki/ZZT" title="ZZT">ZZT</a></i> (1991), the company became <b>Epic MegaGames, Inc.</b> in early 1992 and brought on <a href="/wiki/Mark_Rein_(software_executive)" class="mw-redirect" title="Mark Rein (software executive)">Mark Rein</a>, who has been its <a href="/wiki/Vice_president" title="Vice president">vice president</a> since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games. </p><p>Epic Games developed <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a>, a commercially available <a href="/wiki/Game_engine" title="Game engine">game engine</a> which also powers its internally developed video games like <i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i> and the <i><a href="/wiki/Unreal_(video_game_series)" title="Unreal (video game series)">Unreal</a></i>, <i><a href="/wiki/Gears_of_War" title="Gears of War">Gears of War</a></i>, and <i><a href="/wiki/Infinity_Blade" title="Infinity Blade">Infinity Blade</a></i> series. In 2014, Unreal Engine was named the "most successful videogame engine" by <i><a href="/wiki/Guinness_World_Records" title="Guinness World Records">Guinness World Records</a></i>.<sup id="cite_ref-guinness_8-0" class="reference"><a href="#cite_note-guinness-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Epic Games owns the game developers <a href="/wiki/Psyonix" title="Psyonix">Psyonix</a>, <a href="/wiki/Mediatonic" title="Mediatonic">Mediatonic</a>, and <a href="/wiki/Harmonix" title="Harmonix">Harmonix</a>, and operates studios in multiple locations around the world. While Sweeney remains the controlling shareholder, <a href="/wiki/Tencent" title="Tencent">Tencent</a> acquired a 48.4% outstanding stake, equating to 40% of total Epic, in the company in 2012, as part of an agreement aimed at moving Epic towards a <a href="/wiki/Games_as_a_service" class="mw-redirect" title="Games as a service">games as a service</a> model. Following the release of the popular <i><a href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Fortnite Battle Royale</a></i> in 2017, the company gained additional investments that enabled it to expand its Unreal Engine offerings, establish <a href="/wiki/Esports" title="Esports">esports</a> events around <i>Fortnite</i>, and launch the <a href="/wiki/Epic_Games_Store" title="Epic Games Store">Epic Games Store</a>. As of April 2022, the company has a <span style="white-space: nowrap">US$32 billion</span> equity valuation. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2></div> <div class="mw-heading mw-heading3"><h3 id="Potomac_Computer_Systems_(1991–1992)"><span id="Potomac_Computer_Systems_.281991.E2.80.931992.29"></span>Potomac Computer Systems (1991–1992)</h3></div> <p>Potomac Computer Systems was founded by <a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a> in 1991.<sup id="cite_ref-gamasutra_9-0" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> At the time, Sweeney was studying <a href="/wiki/Mechanical_engineering" title="Mechanical engineering">mechanical engineering</a> and living in a dorm at the <a href="/wiki/University_of_Maryland,_College_Park" title="University of Maryland, College Park">University of Maryland</a>. He frequently visited his parents, who lived in nearby <a href="/wiki/Potomac,_Maryland" title="Potomac, Maryland">Potomac, Maryland</a>, where his <a href="/wiki/Personal_computer" title="Personal computer">personal computer</a>, used for both work and leisure, was situated.<sup id="cite_ref-gamasutra_9-1" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Out of this location, Sweeney started Potomac Computer Systems as a <a href="/wiki/Computer_consulting" class="mw-redirect" title="Computer consulting">computer consulting</a> business but later figured that it would be too much work he would have to put into keeping the business stable, and scrapped the idea.<sup id="cite_ref-gamasutra_9-2" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p><p>After finishing his game <i><a href="/wiki/ZZT" title="ZZT">ZZT</a></i>, Sweeney opted to re-use the Potomac Computer Systems name to release the game to the public in January 1991.<sup id="cite_ref-gamasutra_9-3" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> It was only with the unexpected success of <i>ZZT</i>, caused in most part by the easy modifiability of the game using Sweeney's custom ZZT-oop programming language,<sup id="cite_ref-better_11-0" class="reference"><a href="#cite_note-better-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> that made Sweeney consider turning Potomac Computer Systems into a video game company.<sup id="cite_ref-gamasutra_9-4" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> <i>ZZT</i> was sold through <a href="/wiki/Bulletin_board_system" title="Bulletin board system">bulletin board systems</a>, while all orders were fulfilled by Sweeney's father, Paul Sweeney.<sup id="cite_ref-last_12-0" class="reference"><a href="#cite_note-last-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> The game sold several thousand copies as of May 2009, and Paul Sweeney still lived at the former Potomac Computer Systems address at the time, fulfilling all orders that eventually came by mail.<sup id="cite_ref-gamasutra_9-5" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-last_12-1" class="reference"><a href="#cite_note-last-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> The final copy of <i>ZZT</i> was shipped by Paul Sweeney in November 2013.<sup id="cite_ref-last_12-2" class="reference"><a href="#cite_note-last-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Epic_MegaGames_(1992–1999)"><span id="Epic_MegaGames_.281992.E2.80.931999.29"></span>Epic MegaGames (1992–1999)</h3></div> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Tim_sweeney_GDCA_2017.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/3/37/Tim_sweeney_GDCA_2017.jpg/250px-Tim_sweeney_GDCA_2017.jpg" decoding="async" width="220" height="220" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/37/Tim_sweeney_GDCA_2017.jpg/330px-Tim_sweeney_GDCA_2017.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/37/Tim_sweeney_GDCA_2017.jpg/500px-Tim_sweeney_GDCA_2017.jpg 2x" data-file-width="623" data-file-height="623" /></a><figcaption>Epic Games founder and CEO <a href="/wiki/Tim_Sweeney" title="Tim Sweeney">Tim Sweeney</a></figcaption></figure> <p>In early 1992, Sweeney found himself and his new-found video game company in a business where larger studios, such as <a href="/wiki/3D_Realms" title="3D Realms">Apogee Software</a> and <a href="/wiki/Id_Software" title="Id Software">id Software</a>, were dominant, and he had to find a more serious name for his.<sup id="cite_ref-gamasutra_9-6" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> As such, Sweeney came up with "Epic MegaGames", a name which incorporated "Epic" and "Mega" to make it sound like it represented a fairly large company (such as Apogee Software), although he was its only employee.<sup id="cite_ref-gamasutra_9-7" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Sweeney soon underwent searching for a business partner, and eventually caught up with <a href="/wiki/Mark_Rein_(software_executive)" class="mw-redirect" title="Mark Rein (software executive)">Mark Rein</a>, who previously quit his job at id Software and moved to <a href="/wiki/Toronto" title="Toronto">Toronto</a>, <a href="/wiki/Ontario" title="Ontario">Ontario</a>.<sup id="cite_ref-better_11-1" class="reference"><a href="#cite_note-better-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gamasutra_9-8" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Rein worked remotely from Toronto, and primarily handled sales, marketing and publishing deals; business development that Sweeney found to have significantly contributed to the company's growth.<sup id="cite_ref-gamasutra_9-9" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Some time this season, the company soon had 20 employees consisting of programmers, artists, designers and composers.<sup id="cite_ref-EM-Newsletter_13-0" class="reference"><a href="#cite_note-EM-Newsletter-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Among them was the 17-year old <a href="/wiki/Cliff_Bleszinski" title="Cliff Bleszinski">Cliff Bleszinski</a>, who joined the company after submitting his game <i>Dare to Dream</i> to Sweeney.<sup id="cite_ref-newyorker_14-0" class="reference"><a href="#cite_note-newyorker-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The following year, they had over 30 employees.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> </p><p>In 1996, Epic MegaGames produced a shareware isometric shooter called <i><a href="/wiki/Fire_Fight" title="Fire Fight">Fire Fight</a></i>, developed by Polish studio Chaos Works. It was published by <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a>.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> By 1997, Epic MegaGames had 50 people working for them worldwide.<sup id="cite_ref-Epic-Infopack_17-0" class="reference"><a href="#cite_note-Epic-Infopack-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> In 1998, Epic MegaGames released <i><a href="/wiki/Unreal_(1998_video_game)" title="Unreal (1998 video game)">Unreal</a></i>, a <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D</a> <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> co-developed with <a href="/wiki/Digital_Extremes" title="Digital Extremes">Digital Extremes</a>, which expanded into a series of <a href="/wiki/Unreal_(video_game_series)" title="Unreal (video game series)"><i>Unreal</i> games</a>. The company also began to license the core technology, the <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a>, to other game developers.<sup id="cite_ref-lightbown_18-0" class="reference"><a href="#cite_note-lightbown-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Epic_Games_(1999–present)"><span id="Epic_Games_.281999.E2.80.93present.29"></span>Epic Games (1999–present)</h3></div> <div class="mw-heading mw-heading4"><h4 id="Unreal_and_personal_computer_games_(1999–2006)"><span id="Unreal_and_personal_computer_games_.281999.E2.80.932006.29"></span><i>Unreal</i> and personal computer games (1999–2006)</h4></div> <p>In February 1999, Epic MegaGames announced that they had moved their headquarters to a new location in <a href="/wiki/Cary,_North_Carolina" title="Cary, North Carolina">Cary, North Carolina</a>, and would henceforth be known as simply Epic Games.<sup id="cite_ref-epicshop_19-0" class="reference"><a href="#cite_note-epicshop-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Rein explained that "<i>Unreal</i> was first created by developers who were scattered across the world, eventually, the team came together to finish the game and that's when the real magic started. The move to North Carolina centralizes Epic, bringing all of the company's talented developers under one roof."<sup id="cite_ref-epicshop_19-1" class="reference"><a href="#cite_note-epicshop-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Furthermore, Sweeney stated that the "Mega" part of the name was dropped because they no longer wanted to pretend to be a big company, as was the original intention of the name when it was a one-man team.<sup id="cite_ref-gamasutra_9-10" class="reference"><a href="#cite_note-gamasutra-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> The follow-up game, <i><a href="/wiki/Unreal_Tournament" title="Unreal Tournament">Unreal Tournament</a></i>, shipped to critical acclaim the same year,<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> at which point the studio had 13 employees.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> </p><p>The company launched the <a href="/wiki/Make_Something_Unreal" title="Make Something Unreal">Make Something Unreal</a> competition in 2004, aiming to reward video game developers who create <a href="/wiki/Mod_(video_games)" class="mw-redirect" title="Mod (video games)">mods</a> using the <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal game engine</a>. <a href="/wiki/Tripwire_Interactive" title="Tripwire Interactive">Tripwire Interactive</a> won US$80,000 in cash and computer hardware prizes over the course of the contest in the first contest in 2004.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGNLaunch_23-0" class="reference"><a href="#cite_note-IGNLaunch-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Gears_of_War_and_console_games_(2006–2012)"><span id="Gears_of_War_and_console_games_.282006.E2.80.932012.29"></span><i>Gears of War</i> and console games (2006–2012)</h4></div> <p>Around 2006, the personal computer video game market was struggling with <a href="/wiki/Copyright_infringement" title="Copyright infringement">copyright infringement</a> in the form of software piracy, and it became difficult to make single-player games, elements that had been part of Epic's business model to that point. The company decided to shift focus into developing console systems, a move which Sweeney called the start of the third major iteration of the company, "Epic 3.0".<sup id="cite_ref-poly_v4_24-0" class="reference"><a href="#cite_note-poly_v4-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> In 2006, Epic released the <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> shooter <i><a href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i>, which became a commercial success for the company, grossing about <span style="white-space: nowrap">$100 million</span> off a <span style="white-space: nowrap">$12 million</span> budget.<sup id="cite_ref-polygon_gow4_cost_25-0" class="reference"><a href="#cite_note-polygon_gow4_cost-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-poly_v4_24-1" class="reference"><a href="#cite_note-poly_v4-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> A year later, the company released <i><a href="/wiki/Unreal_Tournament_3" title="Unreal Tournament 3">Unreal Tournament 3</a></i> for PC and acquired a majority share in <a href="/wiki/People_Can_Fly" title="People Can Fly">People Can Fly</a>.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p><p>In 2008, Epic Games released <i><a href="/wiki/Gears_of_War_2" title="Gears of War 2">Gears of War 2</a></i>,<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> selling over three million copies within the first month of its release.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> </p><p>Epic Games released on September 1, 2010 <a href="/wiki/Epic_Citadel" title="Epic Citadel">Epic Citadel</a> as a <a href="/wiki/Technology_demonstration" title="Technology demonstration">tech demo</a> to demonstrate the <a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a> running on <a href="/wiki/Apple_Inc." title="Apple Inc.">Apple</a> <a href="/wiki/IOS" title="IOS">iOS</a>, within <a href="/wiki/Adobe_Flash_Player" title="Adobe Flash Player">Adobe Flash Player</a> <a href="/wiki/Stage3D" title="Stage3D">Stage3D</a> and using <a href="/wiki/HTML5" title="HTML5">HTML5</a> <a href="/wiki/WebGL" title="WebGL">WebGL</a> technologies. It was also released for <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a> on January 29, 2013. Epic Games worked on an <a href="/wiki/IOS" title="IOS">iOS</a> game, <i><a href="/wiki/Infinity_Blade" title="Infinity Blade">Infinity Blade</a></i>,<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> which was released on December 9, 2010.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> The third game in the series, <i><a href="/wiki/Gears_of_War_3" title="Gears of War 3">Gears of War 3</a></i>, came out in 2011.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p><p>In 2011, Epic's subsidiary <a href="/wiki/Titan_Studios" class="mw-redirect" title="Titan Studios">Titan Studios</a> was dissolved.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> At the 2011 <a href="/wiki/Spike_Video_Game_Awards" title="Spike Video Game Awards">Spike Video Game Awards</a>, Epic Games announced their new game <i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i>.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> In March 2012, Epic Games China became independent from Epic as Ying Pei Games (<a href="/wiki/Chinese_language" title="Chinese language">Chinese</a>: <span lang="zh">英佩游戏</span>), developing <i>Mercenary Ops</i> at the time<i>,</i> while Epic still retained a minority stake.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> </p><p>In June 2012, Epic announced that it was opening up a new studio, Epic Baltimore, made up of members of <a href="/wiki/38_Studios" title="38 Studios">38 Studios</a>' <a href="/wiki/Big_Huge_Games" title="Big Huge Games">Big Huge Games</a>.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> Epic Baltimore was renamed to Impossible Studios in August 2012.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> However, the studio ended up closing its doors in February 2013.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> </p><p>Epic fully acquired People Can Fly in August 2012, rebranding them as Epic Games Poland in November 2013 as they began work on <i>Fortnite</i> alongside Epic.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> Epic alongside People Can Fly made one last game in the <i>Gears of War</i> series that served as a prequel to the other games, <i><a href="/wiki/Gears_of_War:_Judgement" class="mw-redirect" title="Gears of War: Judgement">Gears of War: Judgement</a></i>, which was released in 2013. At this point, Epic had considered developing a fourth main title for <i>Gears of War</i>, but estimated that its budget would be at least <span style="white-space: nowrap">$100 million</span>.<sup id="cite_ref-polygon_gow4_cost_25-1" class="reference"><a href="#cite_note-polygon_gow4_cost-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Additionally, they had suggested the idea of a multiplayer-only version of <i>Gears of War</i> that featured improved versions of maps based on user feedback, similar to the concept behind <i>Unreal Tournament</i>, but Microsoft rejected this idea. Epic recognized the troubles of being held to the business objectives of a publisher and began to shift the company again.<sup id="cite_ref-poly_v4_24-2" class="reference"><a href="#cite_note-poly_v4-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Games_as_a_service_and_Tencent_shareholding_(2012–2018)"><span id="Games_as_a_service_and_Tencent_shareholding_.282012.E2.80.932018.29"></span>Games as a service and Tencent shareholding (2012–2018)</h4></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><span><video id="mwe_player_0" poster="//upload.wikimedia.org/wikipedia/commons/thumb/8/86/GitHub_OctoTales_-_Epic_Games.webm/220px-seek%3D46-GitHub_OctoTales_-_Epic_Games.webm.jpg" controls="" preload="none" data-mw-tmh="" class="mw-file-element" width="220" height="124" data-durationhint="515" data-mwtitle="GitHub_OctoTales_-_Epic_Games.webm" data-mwprovider="wikimediacommons" resource="/wiki/File:GitHub_OctoTales_-_Epic_Games.webm"><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/8/86/GitHub_OctoTales_-_Epic_Games.webm/GitHub_OctoTales_-_Epic_Games.webm.480p.vp9.webm" type="video/webm; codecs="vp9, opus"" data-transcodekey="480p.vp9.webm" data-width="854" data-height="480" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/8/86/GitHub_OctoTales_-_Epic_Games.webm/GitHub_OctoTales_-_Epic_Games.webm.720p.vp9.webm" type="video/webm; codecs="vp9, opus"" data-transcodekey="720p.vp9.webm" data-width="1280" data-height="720" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/8/86/GitHub_OctoTales_-_Epic_Games.webm/GitHub_OctoTales_-_Epic_Games.webm.1080p.vp9.webm" type="video/webm; codecs="vp9, opus"" data-transcodekey="1080p.vp9.webm" data-width="1920" data-height="1080" /><source src="//upload.wikimedia.org/wikipedia/commons/8/86/GitHub_OctoTales_-_Epic_Games.webm" type="video/webm; codecs="vp8, vorbis"" data-width="1920" data-height="1080" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/8/86/GitHub_OctoTales_-_Epic_Games.webm/GitHub_OctoTales_-_Epic_Games.webm.144p.mjpeg.mov" type="video/quicktime" data-transcodekey="144p.mjpeg.mov" data-width="256" data-height="144" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/8/86/GitHub_OctoTales_-_Epic_Games.webm/GitHub_OctoTales_-_Epic_Games.webm.240p.vp9.webm" type="video/webm; codecs="vp9, opus"" data-transcodekey="240p.vp9.webm" data-width="426" data-height="240" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/8/86/GitHub_OctoTales_-_Epic_Games.webm/GitHub_OctoTales_-_Epic_Games.webm.360p.vp9.webm" type="video/webm; codecs="vp9, opus"" data-transcodekey="360p.vp9.webm" data-width="640" data-height="360" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/8/86/GitHub_OctoTales_-_Epic_Games.webm/GitHub_OctoTales_-_Epic_Games.webm.360p.webm" type="video/webm; codecs="vp8, vorbis"" data-transcodekey="360p.webm" data-width="640" data-height="360" /><track src="https://commons.wikimedia.org/w/api.php?action=timedtext&title=File%3AGitHub_OctoTales_-_Epic_Games.webm&lang=en&trackformat=vtt&origin=%2A" kind="subtitles" type="text/vtt" srclang="en" label="English (en)" data-dir="ltr" /></video></span><figcaption>An inside look at Epic Games, 2015</figcaption></figure> <p>Coupled with their desire to move away from being beholden to a publisher, Epic Games observed that the video game industry was shifting to a <a href="/wiki/Games_as_a_service" class="mw-redirect" title="Games as a service">games-as-a-service model</a> (GaaS). Sweeney stated, "There was an increasing realization that the old model wasn't working anymore and that the new model was looking increasingly like the way to go."<sup id="cite_ref-poly_v4_24-3" class="reference"><a href="#cite_note-poly_v4-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> In an attempt to gain more GaaS experience, they made an agreement with Chinese <a href="/wiki/Tencent" title="Tencent">Tencent</a>, who had several games under their banner (including <a href="/wiki/Riot_Games" title="Riot Games">Riot Games</a>' <i><a href="/wiki/League_of_Legends" title="League of Legends">League of Legends</a></i>) operating successfully as games as a service.<sup id="cite_ref-pcgamesn_jun2017_41-0" class="reference"><a href="#cite_note-pcgamesn_jun2017-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> In exchange for Tencent's help, Tencent acquired approximately 48.4% of Epic then issued share capital, equating to 40% of total Epic – inclusive of both stock and employee stock options, for $330 million in June 2012. Tencent Holdings has the right to nominate directors to the board of Epic Games and thus counts as an associate of the Group.<sup id="cite_ref-tencent_6-1" class="reference"><a href="#cite_note-tencent-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> However, Sweeney stated that Tencent otherwise has very little control on the creative output of Epic Games.<sup id="cite_ref-poly_v4_24-4" class="reference"><a href="#cite_note-poly_v4-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Sweeney considered the partial acquisition by Tencent as the start of "Epic 4.0", the fourth major iteration of the company, allowing the company to be more agile in the video game marketplace.<sup id="cite_ref-poly_v4_24-5" class="reference"><a href="#cite_note-poly_v4-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-variety_fortnite_1b_42-0" class="reference"><a href="#cite_note-variety_fortnite_1b-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> </p><p>Around this point, Epic had about 200 employees.<sup id="cite_ref-poly_v4_24-6" class="reference"><a href="#cite_note-poly_v4-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> A number of high-profile staff left the company months after the Tencent deal was announced for various reasons. Some notable departures included:<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> </p> <ul><li><a href="/wiki/Cliff_Bleszinski" title="Cliff Bleszinski">Cliff Bleszinski</a>, then the design director, announced he was leaving Epic Games in October 2012 after 20 years with the company. His official reason was "It's time for a much-needed break".<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> Bleszinski later stated that he had become "jaded" about the gaming industry in the lead-up to Tencent's involvement. After Tencent's investment, Bleszinski attempted to renegotiate his contract but failed to come to terms, making him think about retirement instead. He opted to stop coming to work, spending his time at his beach house, eventually leading Sweeney to come down and have a heart-to-heart discussion with Bleszinski on the new direction Epic was going, and asking him to make a firm decision regarding his commitment to Epic. Bleszinski opted to write his resignation letter the next day.<sup id="cite_ref-poly_v4_depart_45-0" class="reference"><a href="#cite_note-poly_v4_depart-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> After about two years, Bleszinski started <a href="/wiki/Boss_Key_Productions" title="Boss Key Productions">Boss Key Productions</a> in 2014.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (May 2023)">citation needed</span></a></i>]</sup></li> <li>President <a href="/wiki/Mike_Capps_(executive)" title="Mike Capps (executive)">Mike Capps</a> announced his retirement in December 2012, and cited as reasons the birth of a baby boy he was having with his wife and his plans to be a <a href="/wiki/Stay-at-home_dad" title="Stay-at-home dad">stay-at-home dad</a>.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> He subsequently announced quitting his advisory role as well as his affiliation with the company in March 2013.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup></li> <li><a href="/wiki/Rod_Fergusson" title="Rod Fergusson">Rod Fergusson</a>, who had been a lead developer for the <i>Gears of War</i> series, left Epic in August 2012. Fergusson stated that he had seen the direction that the Tencent acquisition would have taken the company, and was not interested in the free-to-play style of games but instead wanted to continue developing a "AAA, big-narrative, big-story, big-impact game".<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> Fergusson briefly joined <a href="/wiki/Irrational_Games" title="Irrational Games">Irrational Games</a>, owned by <a href="/wiki/2K_Games" class="mw-redirect" title="2K Games">2K Games</a>, to help complete <i><a href="/wiki/BioShock_Infinite" title="BioShock Infinite">BioShock Infinite</a></i>. While there, Fergusson talked with 2K about potentially continuing the <i>Gears of War</i> series, leading to talks between 2K Games, Epic, and Microsoft.<sup id="cite_ref-poly_v4_24-7" class="reference"><a href="#cite_note-poly_v4-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> As a result, Microsoft acquired the rights to <i>Gears of War</i> on January 27, 2014, eventually assigned those to <a href="/wiki/Microsoft_Game_Studios" class="mw-redirect" title="Microsoft Game Studios">Microsoft Game Studios</a>; Fergusson moved to Black Tusk Studios, owned by Microsoft Game Studios, to take on lead development for a new <i>Gears</i> title, with the studio being rebranded as <a href="/wiki/The_Coalition_(video_game_developer)" class="mw-redirect" title="The Coalition (video game developer)">The Coalition</a>. The first game since the acquisition, <i><a href="/wiki/Gears_of_War_4" title="Gears of War 4">Gears of War 4</a></i>, was released in October 2016.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup></li> <li><a href="/wiki/Adrian_Chmielarz" title="Adrian Chmielarz">Adrian Chmielarz</a>, the founder of People Can Fly, who joined Epic when his studio was acquired earlier in 2012, decided to leave after Tencent's acquisition, stating that he and other former People Can Fly members did not believe the free-to-play games as a service direction fit their own personal vision or direction they wanted to go. Chmielarz and these others left Epic in late 2012 to form <a href="/wiki/The_Astronauts_(company)" title="The Astronauts (company)">The Astronauts</a>.<sup id="cite_ref-poly_v4_depart_45-1" class="reference"><a href="#cite_note-poly_v4_depart-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup></li> <li>Lee Perry, a lead designer on both <i>Unreal</i> and <i>Gears of War</i> series, felt that Epic has started to grow too large to maintain a role as an eccentric game developer. Coupled with the studio's need for more management to support the games as a service model, Perry felt that their creative freedom would become limited. He and five other senior people left Epic to form a new studio, Bitmonster.<sup id="cite_ref-poly_v4_depart_45-2" class="reference"><a href="#cite_note-poly_v4_depart-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup></li></ul> <p>Epic continued its goal to deliver games as a service following these departures. <i>Fortnite</i> was to serve as their testbed for living games, but with the shifts in staff, and its engine from Unreal Engine 3 to 4, its release suffered some setbacks. Epic started additional projects; the free-to-play and community-developed <i><a href="/wiki/Unreal_Tournament_(2014_video_game)" class="mw-redirect" title="Unreal Tournament (2014 video game)">Unreal Tournament</a></i>, first announced in 2014,<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> and the free-to-play <a href="/wiki/Multiplayer_online_battle_arena" title="Multiplayer online battle arena">multiplayer online battle arena</a> game <i><a href="/wiki/Paragon_(video_game)" title="Paragon (video game)">Paragon</a></i>, launched in 2016 for <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> and <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> Epic also released a remastered version of <i>Shadow Complex</i> for newer consoles and computers in 2015,<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> and their first foray into <a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> with the release of <i><a href="/wiki/Robo_Recall" title="Robo Recall">Robo Recall</a></i> for the <a href="/wiki/Oculus_Rift" title="Oculus Rift">Oculus Rift</a>.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> </p><p>The investment infusion from Tencent allowed Epic Games to relicense the Unreal Engine 4 engine in March 2015 to be free for all users to develop with, with Epic taking 5% royalties on games developed with the engine.<sup id="cite_ref-fortune_ue4_free_58-0" class="reference"><a href="#cite_note-fortune_ue4_free-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> </p><p>In June 2015, Epic agreed to allow Epic Games Poland's departure from the company and sold its shares in the studio; the studio reverted to their former name, People Can Fly. The <i><a href="/wiki/Bulletstorm" title="Bulletstorm">Bulletstorm</a></i> IP was retained by People Can Fly who has since launched a remastered version called <i><a href="/wiki/Bulletstorm#Remastered_version" title="Bulletstorm">Bulletstorm: Full Clip Edition</a></i> on April 7, 2017, published by <a href="/wiki/Gearbox_Software" title="Gearbox Software">Gearbox Software</a>.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Fortnite_success_(2018–present)"><span id="Fortnite_success_.282018.E2.80.93present.29"></span><i>Fortnite</i> success (2018–present)</h4></div> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Fortnite_at_E3_2018_(42781993231).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/2/28/Fortnite_at_E3_2018_%2842781993231%29.jpg/220px-Fortnite_at_E3_2018_%2842781993231%29.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/28/Fortnite_at_E3_2018_%2842781993231%29.jpg/330px-Fortnite_at_E3_2018_%2842781993231%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/28/Fortnite_at_E3_2018_%2842781993231%29.jpg/440px-Fortnite_at_E3_2018_%2842781993231%29.jpg 2x" data-file-width="7952" data-file-height="5304" /></a><figcaption>Epic's <i>Fortnite</i> exhibition space at <a href="/wiki/Electronic_Entertainment_Expo_2018" class="mw-redirect" title="Electronic Entertainment Expo 2018">E3 2018</a></figcaption></figure> <p>By July 2017, <i>Fortnite</i> was finally in a state for public play.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> Epic launched the title through a paid <a href="/wiki/Early_access" title="Early access">early access</a> then, with a full <a href="/wiki/Free-to-play" title="Free-to-play">free-to-play</a> release expected in 2018.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> Following on the popularity of <i><a href="/wiki/PlayerUnknown%27s_Battlegrounds" class="mw-redirect" title="PlayerUnknown's Battlegrounds">PlayerUnknown's Battlegrounds</a></i>, a <a href="/wiki/Battle_royale_game" title="Battle royale game">battle royale game</a> released earlier in 2017, Epic developed a variant of <i>Fortnite</i> called <i><a href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Fortnite Battle Royale</a></i>, which was released in September 2017<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> as a free-to-play title across computer, console, and mobile platforms. <i>Fortnite Battle Royale</i> quickly gained an audience, amassing over 125 million players by May 2018 with estimates of having earned over <span style="white-space: nowrap">$1 billion</span> by July 2018 through microtransactions, including its <a href="/wiki/Battle_pass" title="Battle pass">battle pass</a> system. Epic Games, which had been valued at around <span style="white-space: nowrap">$825 million</span> at the time of Tencent's acquisition, was estimated to be worth <span style="white-space: nowrap">$4.5 billion</span> in July 2018 due to <i>Fortnite Battle Royale</i>, and expected to surpass <span style="white-space: nowrap">$8.5 billion</span> by the end of 2018 with projected growth of the game.<sup id="cite_ref-bloomberg_value_64-0" class="reference"><a href="#cite_note-bloomberg_value-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> Player count continued to expand when Epic broke new ground by convincing Sony to change its stance on <a href="/wiki/Cross-platform_play" title="Cross-platform play">cross-platform play</a> allowing players on any device to compete with each other in <i>Fortnite Battle Royale</i>.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> <i>Fortnite</i> has drawn nearly 250 million players as of March 2019.<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> </p><p><i>Fortnite</i><span class="nowrap" style="padding-left:0.1em;">'</span>s commercial success enabled Epic to make several changes to its other product offerings. In July 2018, it reduced the revenue cut that it took for assets sold on the Unreal Engine Marketplace from 30% to 12%.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> Epic launched the <a href="/wiki/Epic_Games_Store" title="Epic Games Store">Epic Games Store</a> digital storefront to compete with services like <a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a> and <a href="/wiki/GOG.com" title="GOG.com">GOG.com</a>, not only taking a 12% cut of revenue compared to the industry standard of 30%, but also eliminated the 5% cut for games using the Unreal engine sold via the storefront.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> However the company also refocused its development efforts to provide more support for Unreal and <i>Fortnite</i> by ending support for <i>Paragon</i><sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> and <i>Unreal Tournament</i>.<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> </p><p>The financial success of <i>Fortnite</i> brought additional investment into Epic Games. Epic Games was one of eleven companies selected to be part of the <a href="/wiki/Disney" class="mw-redirect" title="Disney">Disney</a> Accelerator program in 2017, providing Epic equity investment and access to some of Disney's executives, and potential opportunity to work with Disney in the future. Disney had selected both Epic and <a href="/wiki/AXiomatic" class="mw-redirect" title="AXiomatic">aXiomatic</a> as potential leads in the growing esports arena.<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> </p><p>Epic's has used its windfall to support its products. In January 2019, following a dispute between <a href="/wiki/Improbable_(company)" title="Improbable (company)">Improbable</a> and <a href="/wiki/Unity_Technologies" title="Unity Technologies">Unity Technologies</a> over changes to the acceptable uses of the Unity game engine, Epic announced it was partnering with Improbable to launch a <span style="white-space: nowrap">$25 million</span> fund to help bring developers they believe affected by these changes towards solutions that are more open and would have fewer service compatibilities.<sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> Epic launched a <span style="white-space: nowrap">$100 million</span> prize pool in February 2019 for <i>Fortnite</i>-related esports activities that it plans to run from 2019 onward.<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> To expand its esports initiatives, Epic Games hired Nate Nanzer from <a href="/wiki/Blizzard_Entertainment" title="Blizzard Entertainment">Blizzard Entertainment</a> and their commissioner of the <a href="/wiki/Overwatch_League" title="Overwatch League">Overwatch League</a> in May 2019.<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> At the 2019 <a href="/wiki/Game_Developers_Conference" title="Game Developers Conference">Game Developers Conference</a>, Epic announced it was launching a <span style="white-space: nowrap">$100 million</span> MegaGrants initiative, allowing anyone to apply for up to <span style="white-space: nowrap">$500,000</span> in funding to support game development using the Unreal Engine or for any project, even if not directly games-related, that would benefit the Unreal Engine.<sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> One of the first major funded entities under this was the <a href="/wiki/Blender_Foundation" title="Blender Foundation">Blender Foundation</a> in July 2019, having received <span style="white-space: nowrap">$1.2 million</span> from the MegaGrants funding, to help them to improve and professionalize their <a href="/wiki/Blender_(software)" title="Blender (software)">Blender</a> tools for 3D art creation.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> </p><p>Epic Games was given the <a href="/wiki/British_Academy_of_Film_and_Television_Arts" title="British Academy of Film and Television Arts">British Academy of Film and Television Arts</a> Special Award in June 2019 for its past and continuing developments for the Unreal Engine,<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> a software which also earned it the Engineering Excellence Award from the <a href="/wiki/Hollywood_Professional_Association" title="Hollywood Professional Association">Hollywood Professional Association</a>.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> </p><p>Epic announced in March 2020 it was establishing a new multi-platform publishing label, Epic Games Publishing. Alongside this, the label had announced three deals with developers <a href="/wiki/Remedy_Entertainment" title="Remedy Entertainment">Remedy Entertainment</a>, <a href="/wiki/Playdead_(company)" class="mw-redirect" title="Playdead (company)">Playdead</a> and <a href="/wiki/GenDesign" class="mw-redirect" title="GenDesign">GenDesign</a> in which Epic would fully fund development and publishing (including employee salaries, quality assurance, localization, and marketing) of one or more games from each studio, but leaving full creative control and IP rights to the studio, and sharing profits, following Epic's recouping of its investment, 50/50 with the studio.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> The company expanded their publishing options in October 2021 with <a href="/wiki/Spry_Fox" title="Spry Fox">Spry Fox</a> and Eyes Out.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a> was announced on May 13, 2020, with plans for an early 2022 release. Alongside this announcement, Epic released its Epic Online Services, a free SDK toolset for online matchmaking and other similar cross-platform play support features based on <i>Fortnite</i>. Epic further waived all Unreal license fees retroactively for games up through the first <span style="white-space: nowrap">$1 million</span> in revenue, regardless of how they were published, retroactively starting from January 1, 2020.<sup id="cite_ref-gibiz_ue5_82-0" class="reference"><a href="#cite_note-gibiz_ue5-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> </p><p><i>Bloomberg</i> reported that Epic was nearing a <span style="white-space: nowrap">$17 billion</span> valuation in June 2020 once it had completed a new <span style="white-space: nowrap">$750 million</span> investing round from its previous investors and newcomings T. Rowe Price Group Inc. and Baillie Gifford.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> The company partnered with <a href="/wiki/Christopher_Nolan" title="Christopher Nolan">Christopher Nolan</a> and <a href="/wiki/Warner_Bros." title="Warner Bros.">Warner Bros.</a> to acquire distribution rights for <i><a href="/wiki/Inception" title="Inception">Inception</a></i>, <i><a href="/wiki/Batman_Begins" title="Batman Begins">Batman Begins</a></i> and <i><a href="/wiki/The_Prestige_(film)" title="The Prestige (film)">The Prestige</a></i> as part of "Movie Nite" on Fortnite's "Party Royale" island. The film live streams were based on a user's country.<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> </p><p>Across July and August, Epic raised an additional <span style="white-space: nowrap">$1.78 billion</span> in capital investment, bringing the company's post-money equity valuation to <span style="white-space: nowrap">$17.3 billion</span>.<sup id="cite_ref-gamasutra_aug062020_85-0" class="reference"><a href="#cite_note-gamasutra_aug062020-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-todd_86-0" class="reference"><a href="#cite_note-todd-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> This included a <span style="white-space: nowrap">$250 million</span> investment from <a href="/wiki/Sony" title="Sony">Sony</a>, approximately a 1.4% stake in the company. The deal continues the two companies' technology collaboration after they had worked together on the development of Unreal Engine 5, but does not commit Epic to any exclusivity to the Sony PlayStation platform.<sup id="cite_ref-vb_sony_july2020_87-0" class="reference"><a href="#cite_note-vb_sony_july2020-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> Sweeney said that Sony had started talking with Epic about investing following the demonstration of the Unreal Engine 5 in May 2020.<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> </p><p>Epic purchased <a href="/wiki/Cary_Towne_Center" title="Cary Towne Center">Cary Towne Center</a> in Cary, North Carolina, in January 2021, which had been scheduled to be closed and demolished after 2020, to be their new headquarters and campus, with the conversion to be complete by 2024.<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> All of the existing mall's structure, with the exception of a section housing the Belk department store, was razed. However, after no further actions, the Town of Cary revoked Epic's zoning application on December 6, 2024, declaring it "inactive".<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> </p><p>Epic unveiled its MetaHuman Creator project in February 2021. Based on the technology from 3Lateral, Cubic Motion, and Quixel, the MetaHuman Creator is a browser-based application to allow game developers to create realistic human characters within a short amount of time starting from various presets, and then can be exported as pre-made models and animation files ready for use in Unreal Engine.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> </p><p>Epic announced a partnership with Cesium in March 2021 to bring its 3D <a href="/wiki/Geospatial_metadata" title="Geospatial metadata">geospatial</a> data as a free add-on into the Unreal Engine.<sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> </p><p>In April 2021, Epic completed another <span style="white-space: nowrap">$1 billion</span> round of funding to support the company's "long-term vision for the <a href="/wiki/Metaverse" title="Metaverse">metaverse</a>", putting the company's valuation at <span style="white-space: nowrap">$28.7 billion</span>. The round of funding included another <span style="white-space: nowrap">$200 million</span> strategic investment from Sony.<sup id="cite_ref-reuters_94-0" class="reference"><a href="#cite_note-reuters-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup> Sweeney remains the controlling shareholder with these additional investments.<sup id="cite_ref-reuters_94-1" class="reference"><a href="#cite_note-reuters-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/The_Information_(company)" class="mw-redirect" title="The Information (company)">The Information</a> reported that Epic Games was launching a new scripted entertainment division in October 2021, bringing on three former executives from <a href="/wiki/Lucasfilm" title="Lucasfilm">Lucasfilm</a> to manage it, with initial plans for a <i>Fortnite</i> film.<sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> </p><p>In February 2022, Epic Games announced that at least half a billion accounts have been created on its platform.<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> </p><p>Epic released the initial beta version of RealityScan, a mobile app that uses the tools from Capturing Reality and Quixel, in April 2022. RealityScan allows users to create 3D models that can be imported into Sketchfab using photos taken by the user.<sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> </p><p>Epic received another $1 billion each from Sony and from <a href="/wiki/Kirkbi" title="Kirkbi">Kirkbi</a>, the parent company of <a href="/wiki/The_Lego_Group" title="The Lego Group">The Lego Group</a>, in April 2022 for continued support of building out Epic's metaverse.<sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> These investments gave Kirkbi 3% ownership and increased Sony's to 4.9%.<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> With these investments, Epic had an estimated valuation of <span style="white-space: nowrap">$32 billion</span>.<sup id="cite_ref-101" class="reference"><a href="#cite_note-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> Epic and Lego also announced their partnership to build a child-friendly space in the metaverse that same month.<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> </p><p>The company announced in September 2023 that it was laying off 870 employees, along with divesting in Bandcamp to Songtradr and spinning off SuperAwesome into its own company. Sweeney said this move was needed to rein in spending, and did not anticipate there would be further layoffs in the future.<sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> Mediatonic reported a significant number of layoffs from their team, but remained part of Epic.<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> </p><p>On February 7, 2024, Epic Games received a $1.5 billion investment from <a href="/wiki/The_Walt_Disney_Company" title="The Walt Disney Company">the Walt Disney Company</a>. Pending regulatory approval, Disney will acquire a 9% stake. Disney plans to co-develop new games and an "entertainment universe" encompassing its properties with Epic.<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> Part of this involved bringing more of the Disney properties to <i>Fortnite</i>; while <i>Fortnite</i> had already featured numerous cosmetics based on <a href="/wiki/Marvel_Comics" title="Marvel Comics">Marvel Comics</a> and <i><a href="/wiki/Star_Wars" title="Star Wars">Star Wars</a></i>, Disney announced new plans to bring its classic animated characters and those from <a href="/wiki/Pixar" title="Pixar">Pixar</a> properties to the game.<sup id="cite_ref-107" class="reference"><a href="#cite_note-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> </p><p>In July 2024, the <a href="/wiki/Screen_Actors_Guild-American_Federation_of_Television_and_Radio_Artists" class="mw-redirect" title="Screen Actors Guild-American Federation of Television and Radio Artists">Screen Actors Guild-American Federation of Television and Radio Artists</a> (SAG-AFTRA), an actor labor union of which numerous video game voice actors are members of, would initiate a <a href="/wiki/2024_SAG-AFTRA_video_game_strike" class="mw-redirect" title="2024 SAG-AFTRA video game strike">labor strike</a> against a number of video publishers, including Epic Games, over concerns about lack of <a href="/wiki/A.I." class="mw-redirect" title="A.I.">A.I.</a> protections related to not only video game actors, but also the use of A.I to replicate an actor’s voice, or create a digital replica of their likeness.<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> </p><p>Epic launched Fab, a unified marketplace for Unreal Engine Marketplace, Sketchfab, AetStation Marketplace, and Quixel assets, on October 22, 2024.<sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup> </p><p>Following an investigation by the Department of Justice, the two Tencent board members stepped down, as they were also board members on <a href="/wiki/Riot_Games" title="Riot Games">Riot Games</a>, which was seen as a violation of the <a href="/wiki/Sherman_Act" class="mw-redirect" title="Sherman Act">Sherman Act</a> by the department.<sup id="cite_ref-112" class="reference"><a href="#cite_note-112"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Acquisitions">Acquisitions</h2></div> <p>In 2008, Epic acquired Utah based <a href="/wiki/Chair_Entertainment" title="Chair Entertainment">Chair Entertainment</a>, developer of <i><a href="/wiki/Undertow_(video_game)" title="Undertow (video game)">Undertow</a></i>.<sup id="cite_ref-epic_chair_113-0" class="reference"><a href="#cite_note-epic_chair-113"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Alexander_114-0" class="reference"><a href="#cite_note-Alexander-114"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup> Summer 2009 saw the launch of Chair's <i><a href="/wiki/Shadow_Complex" title="Shadow Complex">Shadow Complex</a></i>, an adventure game inspired by the <i><a href="/wiki/Metroid" title="Metroid">Metroid</a></i> series.<sup id="cite_ref-115" class="reference"><a href="#cite_note-115"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup> </p><p>Epic announced in October 2018 that it had acquired <span style="white-space: nowrap">$1.25 billion</span> in investment from seven firms: <a href="/wiki/Kohlberg_Kravis_Roberts" title="Kohlberg Kravis Roberts">KKR</a>, <a href="/wiki/ICONIQ_Capital" class="mw-redirect" title="ICONIQ Capital">ICONIQ Capital</a>, Smash Ventures, <a href="/wiki/AXiomatic" class="mw-redirect" title="AXiomatic">aXiomatic</a>, <a href="/wiki/Vulcan_Capital_Management" title="Vulcan Capital Management">Vulcan Capital</a>, <a href="/wiki/Kleiner_Perkins" title="Kleiner Perkins">Kleiner Perkins</a>, and <a href="/wiki/Lightspeed_Venture_Partners" title="Lightspeed Venture Partners">Lightspeed Venture Partners</a>. The firms join Tencent, Disney, and Endeavor as minority shareholders in Epic.<sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup> With the investment, Epic Games was estimated to have a nearly <span style="white-space: nowrap">$15 billion</span> valuation in October 2018.<sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> </p><p>Besides expanding support for <i>Fortnite</i> and the Epic Games Store, these investments allowed Epic to acquire additional firms. In January 2018, it was announced that Epic had acquired <a href="/wiki/Cloudgine" title="Cloudgine">Cloudgine</a>, a developer of cloud-based gaming software.<sup id="cite_ref-cloudengine_119-0" class="reference"><a href="#cite_note-cloudengine-119"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup> The company also announced the acquisition of Kamu, a firm that offered anti-cheat software called Easy Anti-Cheat, in October 2018.<sup id="cite_ref-Batchelor_120-0" class="reference"><a href="#cite_note-Batchelor-120"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-variety_kamu_121-0" class="reference"><a href="#cite_note-variety_kamu-121"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup> A year later, in January 2019, Epic acquired 3Lateral and Agog Labs. 3Lateral is known for its "digital human" creations, using a combination of digital technology, motion capture, and other tools to create photo-realistic human subjects in real-time. Epic plans to add some of 3Lateral's features to the Unreal Engine.<sup id="cite_ref-3lateral_122-0" class="reference"><a href="#cite_note-3lateral-122"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup> Agog had developed SkookumScript, a platform for scripting events in video games; on the announcement of this acquisition, Agog stated they will stop the development of SkookumScript to work more on Unreal Engine scripting support.<sup id="cite_ref-agog_123-0" class="reference"><a href="#cite_note-agog-123"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> </p><p>Epic acquired <a href="/wiki/Psyonix" title="Psyonix">Psyonix</a>, the developer of <i><a href="/wiki/Rocket_League" title="Rocket League">Rocket League</a></i>, in May 2019. Epic and Psyonix have had a past history, as Psyonix was originally founded a few miles from Epic's headquarters and had contributed to Epic's <i>Unreal Tournament</i>.<sup id="cite_ref-Grayson_124-0" class="reference"><a href="#cite_note-Grayson-124"><span class="cite-bracket">[</span>124<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Statt_125-0" class="reference"><a href="#cite_note-Statt-125"><span class="cite-bracket">[</span>125<span class="cite-bracket">]</span></a></sup> Besides ongoing support for <i>Rocket League</i>, Psyonix developed an arcade-style car racing game inside of <i>Fortnite</i>, named <i>Rocket Racing</i>, which was added in December 2023.<sup id="cite_ref-epic_hmx_psyonix_126-0" class="reference"><a href="#cite_note-epic_hmx_psyonix-126"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup> </p><p>Epic acquired the Twinmotion visualization tool used in architectural design in May 2019 from Abvent, and which they plan to expand and incorporate into their Unreal Engine offerings.<sup id="cite_ref-127" class="reference"><a href="#cite_note-127"><span class="cite-bracket">[</span>127<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-128" class="reference"><a href="#cite_note-128"><span class="cite-bracket">[</span>128<span class="cite-bracket">]</span></a></sup> Epic acquired Life on Air, the developers behind <i><a href="/wiki/Houseparty_(app)" title="Houseparty (app)">Houseparty</a></i>, a <a href="/wiki/Social_networking_service" title="Social networking service">social networking service</a>, in June 2019. The monetary terms of the acquisition were not disclosed.<sup id="cite_ref-verge_life_on_air_129-0" class="reference"><a href="#cite_note-verge_life_on_air-129"><span class="cite-bracket">[</span>129<span class="cite-bracket">]</span></a></sup> Epic later shuttered Houseparty's app in October 2021, though the team behind it was continuing to develop social apps for Epic's platforms.<sup id="cite_ref-130" class="reference"><a href="#cite_note-130"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup> </p><p>In November 2019, Epic acquired Quixel, the world's largest <a href="/wiki/Photogrammetry" title="Photogrammetry">photogrammetry</a> asset library which makes 3D models of objects based on real-world high-definition photography. Epic plans to open Quixel's existing library of models to users of Unreal Engine, while the Quixel staff will continue to build out its assets within Epic.<sup id="cite_ref-quixel.com_131-0" class="reference"><a href="#cite_note-quixel.com-131"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-vg247_quixel_132-0" class="reference"><a href="#cite_note-vg247_quixel-132"><span class="cite-bracket">[</span>132<span class="cite-bracket">]</span></a></sup> The company acquired Cubic Motion, a studio that provides highly detailed digital facial animations for both films and video games, in March 2020.<sup id="cite_ref-Cubic_Motion_133-0" class="reference"><a href="#cite_note-Cubic_Motion-133"><span class="cite-bracket">[</span>133<span class="cite-bracket">]</span></a></sup> </p><p>Epic acquired SuperAwesome, a firm that has developed services to support children-safe games and services around games, in September 2020, as to incorporate these elements more into Epic's portfolio and to offer to other developers, particularly for games built around Epic's vision of metaverse games.<sup id="cite_ref-superawesome_134-0" class="reference"><a href="#cite_note-superawesome-134"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-135" class="reference"><a href="#cite_note-135"><span class="cite-bracket">[</span>135<span class="cite-bracket">]</span></a></sup> </p><p>Epic acquired the digital facial animation firm Hyprsense in November 2020.<sup id="cite_ref-hyprsense_136-0" class="reference"><a href="#cite_note-hyprsense-136"><span class="cite-bracket">[</span>136<span class="cite-bracket">]</span></a></sup> </p><p>In January 2021, Epic acquired <a href="/wiki/RAD_Game_Tools" class="mw-redirect" title="RAD Game Tools">RAD Game Tools</a>, a company that makes a variety of middleware solutions for video game development which Epic plans to incorporate into the Unreal Engine. RAD's tools will still remain available outside of Unreal as well.<sup id="cite_ref-rad_game_tools_137-0" class="reference"><a href="#cite_note-rad_game_tools-137"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup> </p><p>In March 2021, Epic announced it was acquiring the Tonic Games Group, which includes developers <a href="/wiki/Mediatonic" title="Mediatonic">Mediatonic</a> and Fortitude Games. Mediatonic's <i><a href="/wiki/Fall_Guys" title="Fall Guys">Fall Guys</a></i>, a major success during 2020, would remain available on Steam while Epic would help to bring it to additional platforms.<sup id="cite_ref-verge_tonic_games_138-0" class="reference"><a href="#cite_note-verge_tonic_games-138"><span class="cite-bracket">[</span>138<span class="cite-bracket">]</span></a></sup> Epic buying Tonic Games Group falls under the company's broader plans of creating its own <a href="/wiki/Metaverse" title="Metaverse">metaverse</a>.<sup id="cite_ref-139" class="reference"><a href="#cite_note-139"><span class="cite-bracket">[</span>139<span class="cite-bracket">]</span></a></sup> Additionally in March, Epic acquired Capturing Reality, the developers of <a href="/wiki/RealityCapture" title="RealityCapture">RealityCapture</a>, a photogrammetry suite that can create 3D models from numerous photographs. Epic plans to integrate RealityCapture into the Unreal Engine.<sup id="cite_ref-capture_reality_140-0" class="reference"><a href="#cite_note-capture_reality-140"><span class="cite-bracket">[</span>140<span class="cite-bracket">]</span></a></sup> </p><p>Epic Games acquired ArtStation, a professional artists' marketplace, in April 2021. As part of the acquisition, ArtStation members would gain access to Epic's tools and support such as the Unreal Engine, while the ArtStation marketplace will reduce its take on purchases from 30% to 12%.<sup id="cite_ref-gibiz_artstation_141-0" class="reference"><a href="#cite_note-gibiz_artstation-141"><span class="cite-bracket">[</span>141<span class="cite-bracket">]</span></a></sup> In July 2021, Epic acquired <a href="/wiki/Sketchfab" title="Sketchfab">Sketchfab</a>, a marketplace for 3D models. As with ArtStation, the acquisition allowed Sketchfab to reduce its pricing structure, lowering its revenue cut on purchases to 12% and making their Sketchfab Plus level of membership free.<sup id="cite_ref-sketchfab_142-0" class="reference"><a href="#cite_note-sketchfab-142"><span class="cite-bracket">[</span>142<span class="cite-bracket">]</span></a></sup> </p><p>In November 2021, Epic Games acquired <a href="/wiki/Harmonix" title="Harmonix">Harmonix</a>, a music game developer, for undisclosed terms.<sup id="cite_ref-harmonix_143-0" class="reference"><a href="#cite_note-harmonix-143"><span class="cite-bracket">[</span>143<span class="cite-bracket">]</span></a></sup> Harmonix continued to support their existing games including <i><a href="/wiki/Rock_Band_4" title="Rock Band 4">Rock Band 4</a></i> and <i><a href="/wiki/Fuser_(video_game)" title="Fuser (video game)">Fuser</a></i> while building out <i>Fortnite</i><span class="nowrap" style="padding-left:0.1em;">'s</span> musical experiences, adding a <i>Fortnite Festival</i> mode that mimics the note-matching gameplay of <i>Rock Band</i> in December 2023,<sup id="cite_ref-epic_hmx_psyonix_126-1" class="reference"><a href="#cite_note-epic_hmx_psyonix-126"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup> and Epic's larger metaverse plans.<sup id="cite_ref-144" class="reference"><a href="#cite_note-144"><span class="cite-bracket">[</span>144<span class="cite-bracket">]</span></a></sup> </p><p>Epic acquired the indie music platform <a href="/wiki/Bandcamp" title="Bandcamp">Bandcamp</a> in March 2022. Bandcamp was expected to remain independently operated under Epic while gaining the benefits of Epic's backend services.<sup id="cite_ref-verge_bandcamp_145-0" class="reference"><a href="#cite_note-verge_bandcamp-145"><span class="cite-bracket">[</span>145<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-146" class="reference"><a href="#cite_note-146"><span class="cite-bracket">[</span>146<span class="cite-bracket">]</span></a></sup> In April 2023, Epic acquired Brazilian developer Aquiris Game Studio, developer of <a href="/wiki/Horizon_Chase" title="Horizon Chase">Horizon Chase</a>, and changed its name to Epic Games Brasil, with the intention to be used in <i>Fortnite</i>.<sup id="cite_ref-147" class="reference"><a href="#cite_note-147"><span class="cite-bracket">[</span>147<span class="cite-bracket">]</span></a></sup> In September 2023, Epic sold Bandcamp to music licensing company <a href="/wiki/Songtradr" title="Songtradr">Songtradr</a>.<sup id="cite_ref-148" class="reference"><a href="#cite_note-148"><span class="cite-bracket">[</span>148<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Products">Products</h2></div> <div class="mw-heading mw-heading3"><h3 id="Video_games">Video games</h3></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_games_by_Epic_Games" title="List of games by Epic Games">List of games by Epic Games</a></div> <p>Epic Games is known for games such as <i><a href="/wiki/ZZT" title="ZZT">ZZT</a></i> developed by founder Tim Sweeney, various shareware titles including <i><a href="/wiki/Jazz_Jackrabbit" title="Jazz Jackrabbit">Jazz Jackrabbit</a></i> and <i><a href="/wiki/Epic_Pinball" title="Epic Pinball">Epic Pinball</a></i>, the <i><a href="/wiki/Unreal_(video_game_series)" title="Unreal (video game series)">Unreal</a></i> video game series, which is used as a showcase for its <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a>, the <i><a href="/wiki/Gears_of_War" title="Gears of War">Gears of War</a></i> series which is now owned by <a href="/wiki/The_Coalition_(company)" title="The Coalition (company)">The Coalition</a> and <a href="/wiki/Xbox_Game_Studios" title="Xbox Game Studios">Xbox Game Studios</a>, <i><a href="/wiki/Infinity_Blade" title="Infinity Blade">Infinity Blade</a></i>, <i><a href="/wiki/Shadow_Complex" title="Shadow Complex">Shadow Complex</a></i>, <i><a href="/wiki/Bulletstorm" title="Bulletstorm">Bulletstorm</a></i>, and <i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i>.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (May 2023)">citation needed</span></a></i>]</sup> </p> <div class="mw-heading mw-heading3"><h3 id="Unreal_Engine">Unreal Engine</h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a></div> <p>Epic is the proprietor of the Unreal <a href="/wiki/Game_engine" title="Game engine">game engine</a>. Originally developed for the Unreal and Unreal Tournament game series, Unreal Engine has a complete feature set of graphical rendering, sound processing, and physics. The engine is licensed to third party game developers who can modify the software to fit their needs. Epic also provides support to the Unreal marketplace, a digital storefront for creators to sell Unreal assets to other developers. Further, since 2019, Epic has provided support for filmmakers which have utilized the Unreal Engine to create virtual sets for productions such as <i><a href="/wiki/The_Mandalorian" title="The Mandalorian">The Mandalorian</a></i>,<sup id="cite_ref-149" class="reference"><a href="#cite_note-149"><span class="cite-bracket">[</span>149<span class="cite-bracket">]</span></a></sup> and will be backing major animated feature film production using Unreal, starting with <i>Gilgamesh</i> with studios Hook Up, DuermeVela and FilmSharks.<sup id="cite_ref-150" class="reference"><a href="#cite_note-150"><span class="cite-bracket">[</span>150<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Epic_Games_Store">Epic Games Store</h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Epic_Games_Store" title="Epic Games Store">Epic Games Store</a></div> <p>Epic announced its own Epic Games Store, an open digital storefront for games on Windows, on December 4, 2018, which launched a few days later with <a href="/wiki/The_Game_Awards_2018" title="The Game Awards 2018">The Game Awards 2018</a> presentation. Differing from <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a>'s <a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a> storefront, which takes 30% of revenues (30/70 revenue-sharing agreement) from the sale of a game, the Epic Game Store will take 12%, as well as foregoing the 5% for games developed in the Unreal Engine, anticipating that these lower revenue-sharing agreements will draw developers to it.<sup id="cite_ref-151" class="reference"><a href="#cite_note-151"><span class="cite-bracket">[</span>151<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-152" class="reference"><a href="#cite_note-152"><span class="cite-bracket">[</span>152<span class="cite-bracket">]</span></a></sup> Epic opened a version of the store for <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a> devices worldwide and for <a href="/wiki/IOS" title="IOS">iOS</a> devices in Europe in January 2025 as a result of legal victories, one based on its suit against Google, and the second from the <a href="/wiki/European_Union" title="European Union">European Union</a>'s enforcement of remedies towards Apple under the <a href="/wiki/Digital_Markets_Act" title="Digital Markets Act">Digital Markets Act</a>.<sup id="cite_ref-153" class="reference"><a href="#cite_note-153"><span class="cite-bracket">[</span>153<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-154" class="reference"><a href="#cite_note-154"><span class="cite-bracket">[</span>154<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Epic_Online_Services">Epic Online Services</h3></div> <p>Epic Online Services is a free SDK based on Epic's <i>Fortnite</i> code that allows developers to implement <a href="/wiki/Cross-platform_play" title="Cross-platform play">cross-platform play</a> features in their games, including matchmaking, friends lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems. It was first released for all in May 2020.<sup id="cite_ref-gibiz_ue5_82-1" class="reference"><a href="#cite_note-gibiz_ue5-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> Support for <a href="/wiki/Anti-cheat" class="mw-redirect" title="Anti-cheat">anti-cheat</a> and <a href="/wiki/Voice_chat" class="mw-redirect" title="Voice chat">voice chat</a> was added in June 2021.<sup id="cite_ref-155" class="reference"><a href="#cite_note-155"><span class="cite-bracket">[</span>155<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Productivity_products">Productivity products</h3></div> <p>Other productivity products include ArtStation, <a href="/wiki/Sketchfab" title="Sketchfab">Sketchfab</a>, Twinmotion, <a href="/wiki/RealityCapture" title="RealityCapture">RealityCapture</a>, RealityScan and Quixel. Epic and <a href="/wiki/Autodesk" title="Autodesk">Autodesk</a> partnered in September 2022, making Twinmotion available to <a href="/wiki/Autodesk_Revit" title="Autodesk Revit">Revit</a> subscribers.<sup id="cite_ref-156" class="reference"><a href="#cite_note-156"><span class="cite-bracket">[</span>156<span class="cite-bracket">]</span></a></sup> </p><p>The MetaHuman Creator is a project based on technology from three companies acquired by Epic—3Lateral, Cubic Motion, and Quixel—to allow developers to quickly create realistic human characters that can then be exported for use within Unreal.<sup id="cite_ref-157" class="reference"><a href="#cite_note-157"><span class="cite-bracket">[</span>157<span class="cite-bracket">]</span></a></sup> Through partnership with Cesium, Epic plans to offer a free plugin to provide 3D <a href="/wiki/Geospatial_metadata" title="Geospatial metadata">geospatial</a> data for Unreal users, allowing them to recreate any part of the mapped surface of Earth.<sup id="cite_ref-158" class="reference"><a href="#cite_note-158"><span class="cite-bracket">[</span>158<span class="cite-bracket">]</span></a></sup> Epic will include <a href="/wiki/RealityCapture" title="RealityCapture">RealityCapture</a>, a product it acquired with its acquisition of Capturing Reality that can generate 3D models of any object from a collection of photographs taken of it from multiple angles,<sup id="cite_ref-159" class="reference"><a href="#cite_note-159"><span class="cite-bracket">[</span>159<span class="cite-bracket">]</span></a></sup> and the various <a href="/wiki/Middleware" title="Middleware">middleware</a> tools offered by <a href="/wiki/RAD_Game_Tools" class="mw-redirect" title="RAD Game Tools">Epic Game Tools</a>. </p> <div class="mw-heading mw-heading2"><h2 id="Subsidiaries_and_divisions">Subsidiaries and divisions</h2></div> <div class="mw-heading mw-heading3"><h3 id="Locations">Locations</h3></div> <table class="wikitable sortable"> <tbody><tr> <th>Name </th> <th>Location </th> <th>Founded </th> <th>Acquired </th> <th><abbr title="Reference(s)">Ref(s).</abbr> </th></tr> <tr> <td>Epic Games Australia </td> <td><a href="/wiki/Burwood,_Victoria" title="Burwood, Victoria">Burwood</a>, Australia </td> <td>2018 </td> <td>— </td> <td><sup id="cite_ref-160" class="reference"><a href="#cite_note-160"><span class="cite-bracket">[</span>160<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games Brasil </td> <td><a href="/wiki/Porto_Alegre" title="Porto Alegre">Porto Alegre</a>, Brazil </td> <td>2007 </td> <td>2023 </td> <td><sup id="cite_ref-161" class="reference"><a href="#cite_note-161"><span class="cite-bracket">[</span>161<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games China<sup id="cite_ref-162" class="reference"><a href="#cite_note-162"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup> </td> <td><a href="/wiki/Shanghai" title="Shanghai">Shanghai</a>, China </td> <td>2006 </td> <td rowspan="10">— </td> <td><sup id="cite_ref-163" class="reference"><a href="#cite_note-163"><span class="cite-bracket">[</span>162<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games Germany </td> <td><a href="/wiki/Berlin" title="Berlin">Berlin</a>, Germany </td> <td>2016 </td> <td><sup id="cite_ref-164" class="reference"><a href="#cite_note-164"><span class="cite-bracket">[</span>163<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-165" class="reference"><a href="#cite_note-165"><span class="cite-bracket">[</span>164<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games Japan </td> <td><a href="/wiki/Yokohama" title="Yokohama">Yokohama</a>, Japan </td> <td>2010 </td> <td><sup id="cite_ref-166" class="reference"><a href="#cite_note-166"><span class="cite-bracket">[</span>165<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-167" class="reference"><a href="#cite_note-167"><span class="cite-bracket">[</span>166<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-168" class="reference"><a href="#cite_note-168"><span class="cite-bracket">[</span>167<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games Korea </td> <td><a href="/wiki/Seoul" title="Seoul">Seoul</a>, South Korea </td> <td>2009 </td> <td><sup id="cite_ref-169" class="reference"><a href="#cite_note-169"><span class="cite-bracket">[</span>168<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-170" class="reference"><a href="#cite_note-170"><span class="cite-bracket">[</span>169<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games Montreal </td> <td><a href="/wiki/Montreal" title="Montreal">Montreal</a>, Canada </td> <td>2018 </td> <td><sup id="cite_ref-171" class="reference"><a href="#cite_note-171"><span class="cite-bracket">[</span>170<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games Publishing </td> <td>— </td> <td>2020 </td> <td><sup id="cite_ref-172" class="reference"><a href="#cite_note-172"><span class="cite-bracket">[</span>171<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games Seattle </td> <td><a href="/wiki/Bellevue,_Washington" title="Bellevue, Washington">Bellevue, Washington</a>, US </td> <td>2012 </td> <td><sup id="cite_ref-173" class="reference"><a href="#cite_note-173"><span class="cite-bracket">[</span>172<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-174" class="reference"><a href="#cite_note-174"><span class="cite-bracket">[</span>173<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-175" class="reference"><a href="#cite_note-175"><span class="cite-bracket">[</span>174<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games Sweden </td> <td><a href="/wiki/Stockholm" title="Stockholm">Stockholm</a>, Sweden </td> <td>2018 </td> <td><sup id="cite_ref-176" class="reference"><a href="#cite_note-176"><span class="cite-bracket">[</span>175<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Games San Francisco </td> <td><a href="/wiki/San_Francisco" title="San Francisco">San Francisco, California</a>, US </td> <td>2012 </td> <td> </td></tr> <tr> <td>Epic Games UK<sup id="cite_ref-177" class="reference"><a href="#cite_note-177"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup> </td> <td><a href="/wiki/Sunderland" title="Sunderland">Sunderland</a>, England </td> <td>2014 </td> <td><sup id="cite_ref-178" class="reference"><a href="#cite_note-178"><span class="cite-bracket">[</span>176<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-179" class="reference"><a href="#cite_note-179"><span class="cite-bracket">[</span>177<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-180" class="reference"><a href="#cite_note-180"><span class="cite-bracket">[</span>178<span class="cite-bracket">]</span></a></sup> </td></tr></tbody></table> <div class="mw-heading mw-heading3"><h3 id="Subsidiaries">Subsidiaries</h3></div> <table class="wikitable sortable"> <tbody><tr> <th>Name </th> <th>Area </th> <th>Location </th> <th>Founded </th> <th>Acquired </th> <th><abbr title="Reference(s)">Ref(s).</abbr> </th></tr> <tr> <td>3Lateral </td> <td>Motion capture digitization </td> <td><a href="/wiki/Novi_Sad" title="Novi Sad">Novi Sad</a>, Serbia </td> <td>2008 </td> <td>2019 </td> <td style="text-align: center;"><sup id="cite_ref-3lateral_122-1" class="reference"><a href="#cite_note-3lateral-122"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>ArtStation </td> <td>Professional artist marketplace </td> <td><a href="/wiki/Montreal" title="Montreal">Montreal</a>, Canada </td> <td>2014 </td> <td>2021 </td> <td style="text-align: center;"><sup id="cite_ref-gibiz_artstation_141-1" class="reference"><a href="#cite_note-gibiz_artstation-141"><span class="cite-bracket">[</span>141<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Capturing Reality </td> <td><a href="/wiki/Photogrammetry" title="Photogrammetry">Photogrammetry</a> software </td> <td><a href="/wiki/Bratislava,_Slovakia" class="mw-redirect" title="Bratislava, Slovakia">Bratislava</a>, Slovakia </td> <td>2015 </td> <td>2021 </td> <td style="text-align: center;"><sup id="cite_ref-capture_reality_140-1" class="reference"><a href="#cite_note-capture_reality-140"><span class="cite-bracket">[</span>140<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Cubic Motion </td> <td>Facial animation </td> <td><a href="/wiki/Manchester" title="Manchester">Manchester</a>, England </td> <td>2009 </td> <td>2020 </td> <td style="text-align: center;"><sup id="cite_ref-Cubic_Motion_133-1" class="reference"><a href="#cite_note-Cubic_Motion-133"><span class="cite-bracket">[</span>133<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><a href="/wiki/Harmonix" title="Harmonix">Harmonix</a> </td> <td>Music game developer </td> <td><a href="/wiki/Boston" title="Boston">Boston</a>, Massachusetts </td> <td>1995 </td> <td>2021 </td> <td style="text-align: center;"><sup id="cite_ref-harmonix_143-1" class="reference"><a href="#cite_note-harmonix-143"><span class="cite-bracket">[</span>143<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><a href="/wiki/Psyonix" title="Psyonix">Psyonix</a> </td> <td>Video game development </td> <td><a href="/wiki/San_Diego" title="San Diego">San Diego</a>, US </td> <td>2000 </td> <td>2019 </td> <td style="text-align: center;"><sup id="cite_ref-Grayson_124-1" class="reference"><a href="#cite_note-Grayson-124"><span class="cite-bracket">[</span>124<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Statt_125-1" class="reference"><a href="#cite_note-Statt-125"><span class="cite-bracket">[</span>125<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Quixel </td> <td><a href="/wiki/Photogrammetry" title="Photogrammetry">Photogrammetry</a> assets </td> <td><a href="/wiki/Uppsala" title="Uppsala">Uppsala</a>, Sweden </td> <td>2011 </td> <td>2019 </td> <td style="text-align: center;"><sup id="cite_ref-quixel.com_131-1" class="reference"><a href="#cite_note-quixel.com-131"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-vg247_quixel_132-1" class="reference"><a href="#cite_note-vg247_quixel-132"><span class="cite-bracket">[</span>132<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Epic Game Tools (formerly RAD Game Tools) </td> <td>Game middleware </td> <td><a href="/wiki/Bellevue,_Washington" title="Bellevue, Washington">Bellevue, Washington</a> </td> <td>1988 </td> <td>2021 </td> <td><sup id="cite_ref-rad_game_tools_137-1" class="reference"><a href="#cite_note-rad_game_tools-137"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><a href="/wiki/Sketchfab" title="Sketchfab">Sketchfab</a> </td> <td>3D model marketplace </td> <td><a href="/wiki/Paris" title="Paris">Paris</a>, France </td> <td>2012 </td> <td>2021 </td> <td style="text-align: center;"><sup id="cite_ref-sketchfab_142-1" class="reference"><a href="#cite_note-sketchfab-142"><span class="cite-bracket">[</span>142<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Tonic Games Group (<a href="/wiki/Mediatonic" title="Mediatonic">Mediatonic</a>) </td> <td>Video game development </td> <td><a href="/wiki/London" title="London">London</a>, England </td> <td>2005 </td> <td>2021 </td> <td style="text-align: center;"><sup id="cite_ref-verge_tonic_games_138-1" class="reference"><a href="#cite_note-verge_tonic_games-138"><span class="cite-bracket">[</span>138<span class="cite-bracket">]</span></a></sup> </td></tr></tbody></table> <div class="mw-heading mw-heading3"><h3 id="Former">Former</h3></div> <table class="wikitable sortable"> <tbody><tr> <th>Name </th> <th>Location </th> <th>Founded </th> <th>Acquired </th> <th>Divested </th> <th>Fate </th> <th>Ref. </th></tr> <tr> <td>Agog Labs </td> <td><a href="/wiki/Vancouver" title="Vancouver">Vancouver</a>, Canada </td> <td>2013 </td> <td colspan="2">2019 </td> <td>Software development moved internally to Epic Games. </td> <td style="text-align: center;"><sup id="cite_ref-agog_123-1" class="reference"><a href="#cite_note-agog-123"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><a href="/wiki/Bandcamp" title="Bandcamp">Bandcamp</a> </td> <td><a href="/wiki/Oakland" class="mw-redirect" title="Oakland">Oakland</a>, US </td> <td>2008 </td> <td>2022 </td> <td>2023 </td> <td>Sold to <a href="/wiki/Songtradr" title="Songtradr">Songtradr</a> </td> <td style="text-align: center;"><sup id="cite_ref-verge_bandcamp_145-1" class="reference"><a href="#cite_note-verge_bandcamp-145"><span class="cite-bracket">[</span>145<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td><a href="/wiki/Chair_Entertainment" title="Chair Entertainment">Chair Entertainment</a> </td> <td><a href="/wiki/Salt_Lake_City" title="Salt Lake City">Salt Lake City</a>, US </td> <td>2005 </td> <td>2008 </td> <td>Unknown </td> <td>Closed </td> <td> </td></tr> <tr> <td><a href="/wiki/Cloudgine" title="Cloudgine">Cloudgine</a> </td> <td><a href="/wiki/Edinburgh" title="Edinburgh">Edinburgh</a>, Scotland </td> <td>2012 </td> <td colspan="2">2018 </td> <td>Software development moved internally to Epic Games. </td> <td style="text-align: center;"><sup id="cite_ref-cloudengine_119-1" class="reference"><a href="#cite_note-cloudengine-119"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Hyprsense </td> <td><a href="/wiki/Burlingame,_California" title="Burlingame, California">Burlingame</a>, California </td> <td>2015 </td> <td colspan="2">2020 </td> <td>Software development moved internally to Epic Games. </td> <td> </td></tr> <tr> <td>Impossible Studios </td> <td><a href="/wiki/Baltimore" title="Baltimore">Baltimore</a>, US </td> <td>2012 </td> <td>— </td> <td>2013 </td> <td>Closed </td> <td style="text-align: center;"><sup id="cite_ref-181" class="reference"><a href="#cite_note-181"><span class="cite-bracket">[</span>179<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Kamu </td> <td><a href="/wiki/Helsinki" title="Helsinki">Helsinki</a>, Finland </td> <td>2013 </td> <td colspan="2">2018 </td> <td>Software development moved internally to Epic Games. </td> <td> </td></tr> <tr> <td>Life on Air </td> <td><a href="/wiki/San_Francisco" title="San Francisco">San Francisco</a>, US </td> <td>2012 </td> <td colspan="2">2019 </td> <td>Software development moved internally to Epic Games. </td> <td> </td></tr> <tr> <td><a href="/wiki/People_Can_Fly" title="People Can Fly">People Can Fly</a> (Epic Games Poland) </td> <td><a href="/wiki/Warsaw" title="Warsaw">Warsaw</a>, Poland </td> <td>2002 </td> <td>2012 </td> <td>2015 </td> <td><a href="/wiki/Management_buyout" title="Management buyout">Sold to management</a> </td> <td style="text-align: center;"><sup id="cite_ref-gamespot2_182-0" class="reference"><a href="#cite_note-gamespot2-182"><span class="cite-bracket">[</span>180<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>RAD Games Tools </td> <td><a href="/wiki/Kirkland,_Washington" title="Kirkland, Washington">Kirkland, Washington, US</a> </td> <td>1988 </td> <td colspan="2">2021 </td> <td>Software development moved internally to Epic Games. </td> <td> </td></tr> <tr> <td>SuperAwesome </td> <td><a href="/wiki/London" title="London">London</a>, England </td> <td>2013 </td> <td>2020 </td> <td>2023 </td> <td><a href="/wiki/Corporate_spin-off" title="Corporate spin-off">Spun off</a> </td> <td style="text-align: center;"><sup id="cite_ref-superawesome_134-1" class="reference"><a href="#cite_note-superawesome-134"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup> </td></tr> <tr> <td>Titan Studios </td> <td><a href="/wiki/Seattle" title="Seattle">Seattle</a>, Washington, U.S. </td> <td>2008 </td> <td>— </td> <td>May 2011 </td> <td>Closed </td> <td><sup id="cite_ref-183" class="reference"><a href="#cite_note-183"><span class="cite-bracket">[</span>181<span class="cite-bracket">]</span></a></sup> </td></tr></tbody></table> <div class="mw-heading mw-heading2"><h2 id="Legal_issues">Legal issues</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Fortnite_Battle_Royale#Past_and_ongoing_concerns" title="Fortnite Battle Royale">Fortnite Battle Royale § Past and ongoing concerns</a></div> <div class="mw-heading mw-heading3"><h3 id="Litigation_with_Silicon_Knights">Litigation with Silicon Knights</h3></div> <p><span class="anchor" id="Silicon_Knights_litigation"></span> On July 19, 2007, Canadian game studio <a href="/wiki/Silicon_Knights" title="Silicon Knights">Silicon Knights</a> sued Epic Games for failure to "provide a working game engine", causing the Ontario-based game developer to "experience considerable losses".<sup id="cite_ref-184" class="reference"><a href="#cite_note-184"><span class="cite-bracket">[</span>182<span class="cite-bracket">]</span></a></sup> The suit alleged that Epic Games was "sabotaging" Unreal Engine 3 licensees. Epic's licensing document stated that a working version of the engine would be available within six months of the Xbox 360 developer kits being released. Silicon Knights claimed that Epic missed this deadline and that when a working version of the engine was eventually released, the documentation was insufficient. The game studio also claimed Epic had withheld vital improvements to the game engine, claiming they were game-specific, while also using licensing fees to fund the development of its own titles rather than the engine itself.<sup id="cite_ref-185" class="reference"><a href="#cite_note-185"><span class="cite-bracket">[</span>183<span class="cite-bracket">]</span></a></sup> </p><p>In August 2007, Epic Games <a href="/wiki/Counterclaim" title="Counterclaim">counter-sued</a> Silicon Knights, alleging the studio was aware when it signed on that certain features of Unreal Engine 3 were still in development and that components would continue to be developed and added as Epic completed work on <i><a href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i>. Therefore, in a statement, Epic said that "SK knew when it committed to the licensing agreement that Unreal Engine 3 may not meet its requirements and may not be modified to meet them".<sup id="cite_ref-gamedaily_186-0" class="reference"><a href="#cite_note-gamedaily-186"><span class="cite-bracket">[</span>184<span class="cite-bracket">]</span></a></sup> Additionally, the counter-suit claimed that Silicon Knights had "made unauthorized use of Epic's Licensed Technology" and had "infringed and otherwise violated Epic's intellectual property rights, including Epic's copyrighted works, trade secrets, know how and confidential information" by incorporating Unreal Engine 3 code into its own engine, the Silicon Knights Engine.<sup id="cite_ref-gamedaily_186-1" class="reference"><a href="#cite_note-gamedaily-186"><span class="cite-bracket">[</span>184<span class="cite-bracket">]</span></a></sup> Furthermore, Epic asserted the Canadian developer broke the contract when it employed this derivative work in an internal title and a second game with <a href="/wiki/Sega" title="Sega">Sega</a>,<sup id="cite_ref-gamesp_187-0" class="reference"><a href="#cite_note-gamesp-187"><span class="cite-bracket">[</span>185<span class="cite-bracket">]</span></a></sup> a partnership for which it never received a license fee.<sup id="cite_ref-188" class="reference"><a href="#cite_note-188"><span class="cite-bracket">[</span>186<span class="cite-bracket">]</span></a></sup> </p><p>On May 30, 2012, Epic Games defeated Silicon Knights' lawsuit and won its counter-suit for $4.45 million on grounds of copyright infringement, misappropriation of trade secrets, and breach of contract,<sup id="cite_ref-189" class="reference"><a href="#cite_note-189"><span class="cite-bracket">[</span>187<span class="cite-bracket">]</span></a></sup> an injury award that was later doubled due to prejudgment interest, attorneys' fees and costs.<sup id="cite_ref-vg247_190-0" class="reference"><a href="#cite_note-vg247-190"><span class="cite-bracket">[</span>188<span class="cite-bracket">]</span></a></sup> Consistent with Epic's counterclaims, the presiding judge, <a href="/wiki/James_C._Dever_III" title="James C. Dever III">James C. Dever III</a>, stated that Silicon Knights had "deliberately and repeatedly copied thousands of lines of Epic Games' copyrighted code, and then attempted to conceal its wrongdoing by removing Epic Games' copyright notices and by disguising Epic Games' copyrighted code as Silicon Knights' own".<sup id="cite_ref-vg247_190-1" class="reference"><a href="#cite_note-vg247-190"><span class="cite-bracket">[</span>188<span class="cite-bracket">]</span></a></sup> Dever stated that evidence against Silicon Knights was "overwhelming", as it not only copied functional code but also "non-functional, internal comments Epic Games' programmers had left for themselves".<sup id="cite_ref-vg247_190-2" class="reference"><a href="#cite_note-vg247-190"><span class="cite-bracket">[</span>188<span class="cite-bracket">]</span></a></sup> </p><p>As a result, on November 7, 2012, Silicon Knights was directed by the court to destroy all game code derived from Unreal Engine 3, all information from licensee-restricted areas of Epic's Unreal Engine documentation website, and to permit Epic Games access to the company's servers and other devices to ensure these items have been removed. In addition, the studio was instructed to recall and destroy all unsold retail copies of games built with Unreal Engine 3 code, including <i><a href="/wiki/Too_Human" title="Too Human">Too Human</a></i>, <i><a href="/wiki/X-Men_Destiny" class="mw-redirect" title="X-Men Destiny">X-Men Destiny</a></i>, <i>The Sandman</i>, <i>The Box</i>/<i>Ritualyst</i>, and <i>Siren in the Maelstrom</i> (the latter three titles were projects never released, or even officially announced).<sup id="cite_ref-191" class="reference"><a href="#cite_note-191"><span class="cite-bracket">[</span>189<span class="cite-bracket">]</span></a></sup> </p><p>On May 16, 2014, Silicon Knights filed for bankruptcy and a Certificate of Appointment was issued by the office of the <a href="/wiki/Superintendent_of_Bankruptcy" title="Superintendent of Bankruptcy">Superintendent of Bankruptcy</a>, with Collins Barrow Toronto Limited being appointed as <a href="/wiki/Trustee_in_bankruptcy" title="Trustee in bankruptcy">trustee in bankruptcy</a>.<sup id="cite_ref-192" class="reference"><a href="#cite_note-192"><span class="cite-bracket">[</span>190<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Apple_and_Google_disputes">Apple and Google disputes</h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="/wiki/Epic_Games_v._Apple" title="Epic Games v. Apple">Epic Games v. Apple</a> and <a href="/wiki/Epic_Games_v._Google" title="Epic Games v. Google">Epic Games v. Google</a></div> <p>Since as early as 2017, Tim Sweeney had questioned the need for digital storefronts like Valve's Steam, Apple's iOS App Store, and Google Play, to take a 30% <a href="/wiki/Revenue_sharing" title="Revenue sharing">revenue sharing</a> cut, and argued that when accounting for current rates of content distribution and other factors needed, a revenue cut of 8% should be sufficient to run any digital storefront profitably.<sup id="cite_ref-193" class="reference"><a href="#cite_note-193"><span class="cite-bracket">[</span>191<span class="cite-bracket">]</span></a></sup> When Epic brought <i>Fortnite Battle Royale</i> to mobile devices, the company initially offered a <a href="/wiki/Sideloading" title="Sideloading">sideloaded</a> package for Android systems to bypass the Google Play store, but eventually also made it a store app.<sup id="cite_ref-194" class="reference"><a href="#cite_note-194"><span class="cite-bracket">[</span>192<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-195" class="reference"><a href="#cite_note-195"><span class="cite-bracket">[</span>193<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-196" class="reference"><a href="#cite_note-196"><span class="cite-bracket">[</span>194<span class="cite-bracket">]</span></a></sup> </p><p>On August 13, 2020, Epic Games updated <i>Fortnite</i> across all platforms, including the iOS and Android versions, to reduce the price of "V-Bucks" (the in-game currency) by 20% if they purchased directly from Epic. For iOS and Android users, if they purchased through the Apple or Google storefront, they were not given this discount, as Epic said they could not extend the discount due to the 30% revenue cut taken by Apple and Google.<sup id="cite_ref-197" class="reference"><a href="#cite_note-197"><span class="cite-bracket">[</span>195<span class="cite-bracket">]</span></a></sup> Within hours, both Apple and Google had removed <i>Fortnite</i> from their storefronts stating the means of bypassing their payment systems violated both storefronts guidelines.<sup id="cite_ref-198" class="reference"><a href="#cite_note-198"><span class="cite-bracket">[</span>196<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-verge_aug132020_google_199-0" class="reference"><a href="#cite_note-verge_aug132020_google-199"><span class="cite-bracket">[</span>197<span class="cite-bracket">]</span></a></sup> Epic immediately filed separate lawsuits against Apple and Google for antitrust and anticompetitive behavior in the <a href="/wiki/United_States_District_Court_for_the_Northern_District_of_California" title="United States District Court for the Northern District of California">United States District Court for the Northern District of California</a>.<sup id="cite_ref-nytimes_epic_apple_google_200-0" class="reference"><a href="#cite_note-nytimes_epic_apple_google-200"><span class="cite-bracket">[</span>198<span class="cite-bracket">]</span></a></sup> Epic did not seek monetary damages in either case but instead was "seeking injunctive relief to allow fair competition in these two key markets that directly affect hundreds of millions of consumers and tens of thousands, if not more, of third-party app developers."<sup id="cite_ref-verge_epic_apple_suit_201-0" class="reference"><a href="#cite_note-verge_epic_apple_suit-201"><span class="cite-bracket">[</span>199<span class="cite-bracket">]</span></a></sup> In comments on social media the next day, Sweeney said that they undertook the actions as "we're fighting for the freedom of people who bought smartphones to install apps from sources of their choosing, the freedom for creators of apps to distribute them as they choose, and the freedom of both groups to do business directly. The primary opposing argument is: 'Smartphone markers [sic] can do whatever they want.' This is an awful notion. We all have rights, and we need to fight to defend our rights against whoever would deny them."<sup id="cite_ref-202" class="reference"><a href="#cite_note-202"><span class="cite-bracket">[</span>200<span class="cite-bracket">]</span></a></sup> </p><p>Apple responded to the lawsuit that it would terminate Epic's developer accounts by August 28, 2020, leading Epic to file a motion for a preliminary injunction to force Apple to return <i>Fortnite</i> to the App Store and prevent them from terminating Epic's developer accounts, as the latter action would leave Epic unable to update the Unreal Engine for any changes to iOS or macOS and leave developers that relied on Unreal at risk.<sup id="cite_ref-203" class="reference"><a href="#cite_note-203"><span class="cite-bracket">[</span>201<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-204" class="reference"><a href="#cite_note-204"><span class="cite-bracket">[</span>202<span class="cite-bracket">]</span></a></sup> The court granted the preliminary injunction against Apple from terminating the developer accounts as Epic had shown "potential significant damage to both the Unreal Engine platform itself, and to the gaming industry generally", but refused to grant the injunction related to <i>Fortnite</i> as "The current predicament appears of [Epic's] own making."<sup id="cite_ref-205" class="reference"><a href="#cite_note-205"><span class="cite-bracket">[</span>203<span class="cite-bracket">]</span></a></sup> In September 2020, Epic Games, together with thirteen other companies, launched the <a href="/wiki/Coalition_for_App_Fairness" title="Coalition for App Fairness">Coalition for App Fairness</a>, which aimed for better conditions for the inclusion of apps into app stores.<sup id="cite_ref-206" class="reference"><a href="#cite_note-206"><span class="cite-bracket">[</span>204<span class="cite-bracket">]</span></a></sup> </p><p>U.S. District Court Judge <a href="/wiki/Yvonne_Gonzalez_Rogers" title="Yvonne Gonzalez Rogers">Yvonne Gonzalez Rogers</a> issued her first ruling on Epic Games v. Apple on September 10, 2021.<sup id="cite_ref-207" class="reference"><a href="#cite_note-207"><span class="cite-bracket">[</span>205<span class="cite-bracket">]</span></a></sup> Rogers found in favor of Apple on nine of ten counts brought up against them in the case, including Epic's charges related to Apple's 30% revenue cut and Apple's prohibition against third-party marketplaces on the iOS environment.<sup id="cite_ref-nytimes_decision_208-0" class="reference"><a href="#cite_note-nytimes_decision-208"><span class="cite-bracket">[</span>206<span class="cite-bracket">]</span></a></sup> Rogers did rule against Apple on the final charge related to anti-steering provisions, and issued a permanent injunction that, in 90 days from the ruling, blocked Apple from preventing developers from linking app users to other storefronts from within apps to complete purchases or from collecting information within an app, such as an email, to notify users of these storefronts.<sup id="cite_ref-209" class="reference"><a href="#cite_note-209"><span class="cite-bracket">[</span>207<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-210" class="reference"><a href="#cite_note-210"><span class="cite-bracket">[</span>208<span class="cite-bracket">]</span></a></sup> Rogers' ruling was upheld at the <a href="/wiki/Ninth_Circuit" class="mw-redirect" title="Ninth Circuit">Ninth Circuit</a> on appeals, and the <a href="/wiki/Supreme_Court_of_the_United_States" title="Supreme Court of the United States">Supreme Court of the United States</a> declined to hear the case, leaving Rogers' order against Apple in place.<sup id="cite_ref-211" class="reference"><a href="#cite_note-211"><span class="cite-bracket">[</span>209<span class="cite-bracket">]</span></a></sup> </p><p>Google initially sought to negotiate with Epic but later filed their own countersuit against Epic for breach of contract. The Google case was set as a jury trial, held in November and December 2023. Prior to this, other groups had filed their own lawsuits against Google for similar reasons as Epic, including a coalition of states and the <a href="/wiki/Match_Group" title="Match Group">Match Group</a>, but these were settled just ahead of the trial.<sup id="cite_ref-212" class="reference"><a href="#cite_note-212"><span class="cite-bracket">[</span>210<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-213" class="reference"><a href="#cite_note-213"><span class="cite-bracket">[</span>211<span class="cite-bracket">]</span></a></sup> The jury found for Epic on all claims made, determining that Google maintained a monopoly on the Android marketplace by how it managed the Play Store and used its leverage as a big tech firm to make deal with partners, including some deals made as a result of the earlier settlements. A second phase of this trial to determine remedies is scheduled to occur in January 2024.<sup id="cite_ref-nytimes_verdict_214-0" class="reference"><a href="#cite_note-nytimes_verdict-214"><span class="cite-bracket">[</span>212<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="FTC_child_privacy_settlement">FTC child privacy settlement</h3></div> <p>In December 2022, Epic Games was fined a combined $520 million after the <a href="/wiki/Federal_Trade_Commission" title="Federal Trade Commission">Federal Trade Commission</a> accused the company of separate accounts related to <i>Fortnite</i>, one for violating <a href="/wiki/COPPA" class="mw-redirect" title="COPPA">COPPA</a> related to children's privacy by collecting personal data without parent or guardian consent, exposing children and teens to potential harassment, and a second related to misleading users into making unwanted purchases while playing the game.<sup id="cite_ref-:0_215-0" class="reference"><a href="#cite_note-:0-215"><span class="cite-bracket">[</span>213<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-216" class="reference"><a href="#cite_note-216"><span class="cite-bracket">[</span>214<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-217" class="reference"><a href="#cite_note-217"><span class="cite-bracket">[</span>215<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-218" class="reference"><a href="#cite_note-218"><span class="cite-bracket">[</span>216<span class="cite-bracket">]</span></a></sup> Epic Games said "No developer creates a game with the intention of ending up here. The laws have not changed, but their application has evolved and long-standing industry practices are no longer enough. We accepted this agreement because we want Epic to be at the forefront of consumer protection and provide the best experience for our players. Over the past few years, we've been making changes to ensure our ecosystem meets the expectations of our players and regulators, which we hope will be a helpful guide for others in our industry."<sup id="cite_ref-219" class="reference"><a href="#cite_note-219"><span class="cite-bracket">[</span>217<span class="cite-bracket">]</span></a></sup> Epic ultimately settled with the FTC, agreeing to pay $245 million in December 2024 in relation to the use of <a href="/wiki/Dark_pattern" title="Dark pattern">dark patterns</a> it used to drive users to buy V-bucks, with $72 million being issued as refunds by the FTC to more than 600,000 users that had filed claims in the case.<sup id="cite_ref-220" class="reference"><a href="#cite_note-220"><span class="cite-bracket">[</span>218<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Criticism">Criticism</h2></div> <p>Since the partial investment by the Chinese company Tencent, some consumers have become wary of Epic Games' reliability and use of their data, particularly <a href="/wiki/Epic_Games_Store#Other_criticisms" title="Epic Games Store">in relationship with the Epic Games Store</a>. These concerns have been connected to broader issues of general distrust of the Chinese government and Chinese corporations among some Western video game players. Epic has stated that Tencent does not have access to any of this private data nor provides this to the Chinese government.<sup id="cite_ref-221" class="reference"><a href="#cite_note-221"><span class="cite-bracket">[</span>219<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-222" class="reference"><a href="#cite_note-222"><span class="cite-bracket">[</span>220<span class="cite-bracket">]</span></a></sup> </p><p>In late March 2020, accusations began circulating on social media that the Epic Games social networking app <i>Houseparty</i> led to other services such as <a href="/wiki/Netflix" title="Netflix">Netflix</a> and <a href="/wiki/Spotify" title="Spotify">Spotify</a> being <a href="/wiki/Security_hacker" title="Security hacker">hacked</a>. However, both Epic and Life on Air claimed this was a <a href="/wiki/Smear_campaign" title="Smear campaign">smear campaign</a> against its product and offered a <span style="white-space: nowrap">$1 million</span> bounty for anyone able to substantiate their claim.<sup id="cite_ref-223" class="reference"><a href="#cite_note-223"><span class="cite-bracket">[</span>221<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-224" class="reference"><a href="#cite_note-224"><span class="cite-bracket">[</span>222<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-225" class="reference"><a href="#cite_note-225"><span class="cite-bracket">[</span>223<span class="cite-bracket">]</span></a></sup> </p><p>On August 13, 2020, Epic released a version of <i>Fortnite</i> that included a permanent discount on V-bucks across all platforms (except iOS and Android devices) if they purchased directly through Epic, bypassing Apple and Google's storefronts. Both <a href="/wiki/Apple_Inc." title="Apple Inc.">Apple</a> and <a href="/wiki/Google" title="Google">Google</a> immediately delisted the game for violating the storefronts' terms of service by including their own storefront, which led Epic to <a href="/wiki/Epic_Games_v._Apple" title="Epic Games v. Apple">file lawsuits against both companies</a> the same day, accusing them of antitrust behavior in how they operate their app stores. While Apple was ultimately victorious in a bench trial in September 2021 and upheld through appeals, Google's actions were found to be monopolistic by a jury trial in December 2023. </p> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-lower-alpha"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-162"><span class="mw-cite-backlink"><b><a href="#cite_ref-162">^</a></b></span> <span class="reference-text">Additional studio in <a href="/wiki/Suzhou,_China" class="mw-redirect" title="Suzhou, China">Suzhou</a></span> </li> <li id="cite_note-177"><span class="mw-cite-backlink"><b><a href="#cite_ref-177">^</a></b></span> <span class="reference-text">Additional studios in <a href="/wiki/Guildford,_England" class="mw-redirect" title="Guildford, England">Guildford</a>, <a href="/wiki/Leamington_Spa" title="Leamington Spa">Leamington Spa</a> and <a href="/wiki/Newcastle_upon_Tyne,_England" class="mw-redirect" title="Newcastle upon Tyne, England">Newcastle</a></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626" /><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output 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Retrieved <span class="nowrap">April 5,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=The+fury+over+the+Epic+Games+Store%2C+explained&rft.date=2019-04-05&rft.aulast=Hall&rft.aufirst=Charlie&rft_id=https%3A%2F%2Fwww.polygon.com%2F2019%2F4%2F5%2F18295833%2Fepic-games-store-controversy-explained&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></span> </li> <li id="cite_note-223"><span class="mw-cite-backlink"><b><a href="#cite_ref-223">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.bbc.co.uk/news/technology-52101421">"Houseparty offers $1m reward for proof of sabotage"</a>. <i>BBC News</i>. March 31, 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200331064223/https://www.bbc.co.uk/news/technology-52101421">Archived</a> from the original on March 31, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">March 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=BBC+News&rft.atitle=Houseparty+offers+%241m+reward+for+proof+of+sabotage&rft.date=2020-03-31&rft_id=https%3A%2F%2Fwww.bbc.co.uk%2Fnews%2Ftechnology-52101421&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></span> </li> <li id="cite_note-224"><span class="mw-cite-backlink"><b><a href="#cite_ref-224">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFWinder2020" class="citation web cs1">Winder, Davey (March 31, 2020). <a rel="nofollow" class="external text" href="https://www.forbes.com/sites/daveywinder/2020/03/31/has-houseparty-been-sabotaged-1-million-reward-offered-after-hacking-claims-go-viral/">"Has Houseparty Been Sabotaged? $1 Million Reward Offered As Hacking Claims Go Viral"</a>. <i>Forbes</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200331073929/https://www.forbes.com/sites/daveywinder/2020/03/31/has-houseparty-been-sabotaged-1-million-reward-offered-after-hacking-claims-go-viral/">Archived</a> from the original on March 31, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">March 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Forbes&rft.atitle=Has+Houseparty+Been+Sabotaged%3F+%241+Million+Reward+Offered+As+Hacking+Claims+Go+Viral&rft.date=2020-03-31&rft.aulast=Winder&rft.aufirst=Davey&rft_id=https%3A%2F%2Fwww.forbes.com%2Fsites%2Fdaveywinder%2F2020%2F03%2F31%2Fhas-houseparty-been-sabotaged-1-million-reward-offered-after-hacking-claims-go-viral%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></span> </li> <li id="cite_note-225"><span class="mw-cite-backlink"><b><a href="#cite_ref-225">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFGriffin2020" class="citation news cs1">Griffin, Andrew (March 31, 2020). <a rel="nofollow" class="external text" href="https://www.independent.co.uk/life-style/gadgets-and-tech/news/houseparty-app-hack-delete-login-password-messages-a9437206.html">"Lots of people are saying you should delete Houseparty right now. But should you?"</a>. <i>The Independent</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200402140248/https://www.independent.co.uk/life-style/gadgets-and-tech/news/houseparty-app-hack-delete-login-password-messages-a9437206.html">Archived</a> from the original on April 2, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">March 31,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Independent&rft.atitle=Lots+of+people+are+saying+you+should+delete+Houseparty+right+now.+But+should+you%3F&rft.date=2020-03-31&rft.aulast=Griffin&rft.aufirst=Andrew&rft_id=https%3A%2F%2Fwww.independent.co.uk%2Flife-style%2Fgadgets-and-tech%2Fnews%2Fhouseparty-app-hack-delete-login-password-messages-a9437206.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="Further_reading">Further reading</h2></div> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFKeighley" class="citation web cs1"><a href="/wiki/Geoff_Keighley" title="Geoff Keighley">Keighley, Geoffrey</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20010519154729/http://www.gamespot.com/features/makeunreal/">"Blinded By Reality: The True Story Behind the Creation of Unreal"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamespot.com/features/makeunreal/">the original</a> on May 19, 2001.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Blinded+By+Reality%3A+The+True+Story+Behind+the+Creation+of+Unreal&rft.aulast=Keighley&rft.aufirst=Geoffrey&rft_id=http%3A%2F%2Fwww.gamespot.com%2Ffeatures%2Fmakeunreal%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBerardini2005" class="citation web cs1">Berardini, César A. (June 30, 2005). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20050703012449/http://features.teamxbox.com/xbox/1199/Everything-You-Wanted-to-Know-About-Unreal/p1/">"Everything You Wanted to Know About Unreal"</a>. <i><a href="/wiki/TeamXbox" title="TeamXbox">TeamXbox</a></i>. Archived from <a rel="nofollow" class="external text" href="http://features.teamxbox.com/xbox/1199/Everything-You-Wanted-to-Know-About-Unreal/p1/">the original</a> on July 3, 2005.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=TeamXbox&rft.atitle=Everything+You+Wanted+to+Know+About+Unreal&rft.date=2005-06-30&rft.aulast=Berardini&rft.aufirst=C%C3%A9sar+A.&rft_id=http%3A%2F%2Ffeatures.teamxbox.com%2Fxbox%2F1199%2FEverything-You-Wanted-to-Know-About-Unreal%2Fp1%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFPorter2007" class="citation web cs1">Porter, Will (October 26, 2007). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/the-epic-tradition/">"The Epic tradition"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=The+Epic+tradition&rft.date=2007-10-26&rft.aulast=Porter&rft.aufirst=Will&rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fthe-epic-tradition%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBlancato2008" class="citation web cs1">Blancato, Joe (May 13, 2008). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200603061329/https://v1.escapistmagazine.com/articles/view/video-games/issues/issue_149/4896-Epic-s-Rainmakers">"Epic's Rainmakers"</a>. <i><a href="/wiki/The_Escapist_(magazine)" title="The Escapist (magazine)">The Escapist</a></i>. Archived from <a rel="nofollow" class="external text" href="http://v1.escapistmagazine.com/articles/view/video-games/issues/issue_149/4896-Epic-s-Rainmakers">the original</a> on June 3, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">September 4,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Escapist&rft.atitle=Epic%27s+Rainmakers&rft.date=2008-05-13&rft.aulast=Blancato&rft.aufirst=Joe&rft_id=http%3A%2F%2Fv1.escapistmagazine.com%2Farticles%2Fview%2Fvideo-games%2Fissues%2Fissue_149%2F4896-Epic-s-Rainmakers&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFEdwards2009" class="citation web cs1">Edwards, Benj (May 25, 2009). <a rel="nofollow" class="external text" href="https://gamasutra.com/view/feature/132426/from_the_past_to_the_future_tim_.php">"From The Past To The Future: Tim Sweeney Talks"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=From+The+Past+To+The+Future%3A+Tim+Sweeney+Talks&rft.date=2009-05-25&rft.aulast=Edwards&rft.aufirst=Benj&rft_id=https%3A%2F%2Fgamasutra.com%2Fview%2Ffeature%2F132426%2Ffrom_the_past_to_the_future_tim_.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFTotilo2011" class="citation web cs1">Totilo, Stephen (December 7, 2011). <a rel="nofollow" class="external text" href="https://kotaku.com/the-quiet-tinkerer-who-makes-games-beautiful-finally-ge-5865951">"The Quiet Tinkerer Who Makes Games Beautiful Finally Gets His Due"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=The+Quiet+Tinkerer+Who+Makes+Games+Beautiful+Finally+Gets+His+Due&rft.date=2011-12-07&rft.aulast=Totilo&rft.aufirst=Stephen&rft_id=https%3A%2F%2Fkotaku.com%2Fthe-quiet-tinkerer-who-makes-games-beautiful-finally-ge-5865951&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFPlante2012" class="citation web cs1">Plante, Chris (April 2, 2012). <a rel="nofollow" class="external text" href="https://www.polygon.com/2012/10/1/3438196/better-with-age-a-history-of-epic-games">"Better with age: A history of Epic Games"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Better+with+age%3A+A+history+of+Epic+Games&rft.date=2012-04-02&rft.aulast=Plante&rft.aufirst=Chris&rft_id=https%3A%2F%2Fwww.polygon.com%2F2012%2F10%2F1%2F3438196%2Fbetter-with-age-a-history-of-epic-games&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFFreeman2013" class="citation web cs1">Freeman, Will (August 12, 2013). <a rel="nofollow" class="external text" href="https://www.mcvuk.com/development-legends-an-unreal-tale/">"Development Legends: An Unreal tale"</a>. <i><a href="/wiki/MCV_(magazine)" class="mw-redirect" title="MCV (magazine)">MCV</a></i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=MCV&rft.atitle=Development+Legends%3A+An+Unreal+tale&rft.date=2013-08-12&rft.aulast=Freeman&rft.aufirst=Will&rft_id=https%3A%2F%2Fwww.mcvuk.com%2Fdevelopment-legends-an-unreal-tale%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCrecente2016" class="citation web cs1"><a href="/wiki/Brian_Crecente" title="Brian Crecente">Crecente, Brian</a> (May 1, 2016). <a rel="nofollow" class="external text" href="https://www.polygon.com/a/epic-4-0">"Their future is Epic: The evolution of a gaming giant"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Their+future+is+Epic%3A+The+evolution+of+a+gaming+giant&rft.date=2016-05-01&rft.aulast=Crecente&rft.aufirst=Brian&rft_id=https%3A%2F%2Fwww.polygon.com%2Fa%2Fepic-4-0&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHuddleston2018" class="citation web cs1">Huddleston, Tom Jr. (August 9, 2018). <a rel="nofollow" class="external text" href="https://www.cnbc.com/2018/06/12/epic-games-company-behind-fortnite-was-founded-by-a-college-kid.html">"<span class="cs1-kern-left"></span>'Fortnite' launched battle royale a year ago today – here's how the company behind the billion-dollar game was founded by a college kid"</a>. <i><a href="/wiki/CNBC" title="CNBC">CNBC</a></i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=CNBC&rft.atitle=%27Fortnite%27+launched+battle+royale+a+year+ago+today+%E2%80%93+here%27s+how+the+company+behind+the+billion-dollar+game+was+founded+by+a+college+kid&rft.date=2018-08-09&rft.aulast=Huddleston&rft.aufirst=Tom+Jr.&rft_id=https%3A%2F%2Fwww.cnbc.com%2F2018%2F06%2F12%2Fepic-games-company-behind-fortnite-was-founded-by-a-college-kid.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFGriffith2020" class="citation web cs1">Griffith, Erin (August 25, 2020). <a rel="nofollow" class="external text" href="https://www.nytimes.com/2020/08/25/technology/fortnite-creator-tim-sweeney-apple-google.html">"To Fight Apple and Google's Grip, Fortnite Creator Mounts a Crusade"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=To+Fight+Apple+and+Google%27s+Grip%2C+Fortnite+Creator+Mounts+a+Crusade&rft.date=2020-08-25&rft.aulast=Griffith&rft.aufirst=Erin&rft_id=https%3A%2F%2Fwww.nytimes.com%2F2020%2F08%2F25%2Ftechnology%2Ffortnite-creator-tim-sweeney-apple-google.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AEpic+Games" class="Z3988"></span></li></ul> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div> <style data-mw-deduplicate="TemplateStyles:r1235681985">.mw-parser-output .side-box{margin:4px 0;box-sizing:border-box;border:1px solid #aaa;font-size:88%;line-height:1.25em;background-color:var(--background-color-interactive-subtle,#f8f9fa);display:flow-root}.mw-parser-output .side-box-abovebelow,.mw-parser-output .side-box-text{padding:0.25em 0.9em}.mw-parser-output .side-box-image{padding:2px 0 2px 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href="https://www.epicgames.com/">Official website</a></span></span></li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output .hlist ol ol,.mw-parser-output .hlist ol ul,.mw-parser-output .hlist ul dl,.mw-parser-output .hlist ul ol,.mw-parser-output .hlist ul ul{display:inline}.mw-parser-output .hlist .mw-empty-li{display:none}.mw-parser-output .hlist dt::after{content:": "}.mw-parser-output .hlist dd::after,.mw-parser-output .hlist li::after{content:" · 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.navbox-even{background-color:#f7f7f7}.mw-parser-output .navbox-odd{background-color:transparent}.mw-parser-output .navbox .hlist td dl,.mw-parser-output .navbox .hlist td ol,.mw-parser-output .navbox .hlist td ul,.mw-parser-output .navbox td.hlist dl,.mw-parser-output .navbox td.hlist ol,.mw-parser-output .navbox td.hlist ul{padding:0.125em 0}.mw-parser-output .navbox .navbar{display:block;font-size:100%}.mw-parser-output .navbox-title .navbar{float:left;text-align:left;margin-right:0.5em}body.skin--responsive .mw-parser-output .navbox-image img{max-width:none!important}@media print{body.ns-0 .mw-parser-output .navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Epic_Games279" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Epic_Games" title="Template:Epic Games"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Epic_Games" title="Template talk:Epic Games"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Epic_Games" title="Special:EditPage/Template:Epic Games"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Epic_Games279" style="font-size:114%;margin:0 4em"><a class="mw-selflink selflink">Epic Games</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/List_of_games_by_Epic_Games" title="List of games by Epic Games">List of games</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games <br /> developed</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Jazz_Jackrabbit" title="Jazz Jackrabbit">Jazz Jackrabbit</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Jazz_Jackrabbit_(1994_video_game)" title="Jazz Jackrabbit (1994 video game)">Jazz Jackrabbit</a></i></li> <li><i><a href="/wiki/Jazz_Jackrabbit_2" title="Jazz Jackrabbit 2">Jazz Jackrabbit 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Unreal_(video_game_series)" title="Unreal (video game series)">Unreal</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Unreal_(1998_video_game)" title="Unreal (1998 video game)">Unreal</a></i> <ul><li>"<a href="/wiki/Facing_Worlds" title="Facing Worlds">Facing Worlds</a>"</li></ul></li> <li><i><a href="/wiki/Unreal_Tournament" title="Unreal Tournament">Tournament</a></i> (1999)</li> <li><i><a href="/wiki/Unreal_Tournament_2003" title="Unreal Tournament 2003">Tournament 2003</a></i></li> <li><i><a href="/wiki/Unreal_Championship" title="Unreal Championship">Championship</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_2004" title="Unreal Tournament 2004">Tournament 2004</a></i></li> <li><i><a href="/wiki/Unreal_Championship_2:_The_Liandri_Conflict" title="Unreal Championship 2: The Liandri Conflict">Championship 2: The Liandri Conflict</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_3" title="Unreal Tournament 3">Tournament 3</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_(cancelled_video_game)" title="Unreal Tournament (cancelled video game)">Tournament</a></i><sup>§</sup></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Gears_of_War" title="Gears of War">Gears of War</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i></li> <li><i><a href="/wiki/Gears_of_War_2" title="Gears of War 2">Gears of War 2</a></i></li> <li><i><a href="/wiki/Gears_of_War_3" title="Gears of War 3">Gears of War 3</a></i></li> <li><i><a href="/wiki/Gears_of_War:_Judgment" title="Gears of War: Judgment">Gears of War: Judgment</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Infinity Blade</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Infinity_Blade" title="Infinity Blade">Infinity Blade</a></i></li> <li><i><a href="/wiki/Infinity_Blade_II" title="Infinity Blade II">Infinity Blade II</a></i></li> <li><i><a href="/wiki/Infinity_Blade_III" title="Infinity Blade III">Infinity Blade III</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Fortnite:_Save_the_World" title="Fortnite: Save the World">Save the World</a></i></li> <li><i><a href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Battle Royale</a></i> <ul><li>"<a href="/wiki/Tilted_Towers" title="Tilted Towers">Tilted Towers</a>"</li> <li>"<a href="/wiki/Peely" title="Peely">Peely</a>"</li></ul></li> <li><i><a href="/wiki/Fortnite_Creative" title="Fortnite Creative">Creative</a></i> <ul><li>"<a href="/wiki/Fortnite_Holocaust_Museum" title="Fortnite Holocaust Museum">Fortnite Holocaust Museum</a>"</li></ul></li> <li><i><a href="/wiki/Lego_Fortnite" title="Lego Fortnite">Lego Fortnite</a></i></li> <li><i><a href="/wiki/Rocket_Racing" title="Rocket Racing">Rocket Racing</a></i></li> <li><i><a href="/wiki/Fortnite_Festival" title="Fortnite Festival">Fortnite Festival</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/ZZT" title="ZZT">ZZT</a></i></li> <li><i><a href="/wiki/Jill_of_the_Jungle" title="Jill of the Jungle">Jill of the Jungle</a></i></li> <li><i><a href="/wiki/Kiloblaster" title="Kiloblaster">Kiloblaster</a></i></li> <li><i><a href="/wiki/Silverball" title="Silverball">Silverball</a></i></li> <li><i><a href="/wiki/Xargon" title="Xargon">Xargon</a></i></li> <li><i><a href="/wiki/Extreme_Pinball" title="Extreme Pinball">Extreme Pinball</a></i></li> <li><i><a href="/wiki/7th_Legion_(video_game)" title="7th Legion (video game)">7th Legion</a></i></li> <li><i><a href="/wiki/Age_of_Wonders" title="Age of Wonders">Age of Wonders</a></i></li> <li><i><a href="/wiki/Shadow_Complex" title="Shadow Complex">Shadow Complex</a></i></li> <li><i><a href="/wiki/Bulletstorm" title="Bulletstorm">Bulletstorm</a></i></li> <li><i><a href="/wiki/Robo_Recall" title="Robo Recall">Robo Recall</a></i></li> <li><i><a href="/wiki/Paragon_(video_game)" title="Paragon (video game)">Paragon</a></i><sup>§</sup></li> <li><i><a href="/wiki/The_Matrix_Awakens" title="The Matrix Awakens">The Matrix Awakens</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Third-party <br /> publishing</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Epic <br /> MegaGames</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Castle_of_the_Winds" title="Castle of the Winds">Castle of the Winds</a></i></li> <li><i><a href="/wiki/Brix_(video_game)" title="Brix (video game)">Brix</a></i></li> <li><i><a href="/wiki/Electro_Man" title="Electro Man">Electro Man</a></i></li> <li><i><a href="/wiki/Ken%27s_Labyrinth" title="Ken's Labyrinth">Ken's Labyrinth</a></i></li> <li><i><a href="/wiki/Ancients_1:_Death_Watch" title="Ancients 1: Death Watch">Ancients 1: Death Watch</a></i></li> <li><i><a href="/wiki/Solar_Winds" title="Solar Winds">Solar Winds</a></i></li> <li><i><a href="/wiki/Zone_66" title="Zone 66">Zone 66</a></i></li> <li><i><a href="/wiki/The_Adventures_of_Robbo" class="mw-redirect" title="The Adventures of Robbo">The Adventures of Robbo</a></i></li> <li><i><a href="/wiki/Epic_Pinball" title="Epic Pinball">Epic Pinball</a></i></li> <li><i><a href="/wiki/Heartlight_(video_game)" title="Heartlight (video game)">Heartlight</a></i></li> <li><i><a href="/wiki/Highway_Hunter" title="Highway Hunter">Highway Hunter</a></i></li> <li><i><a href="/wiki/One_Must_Fall:_2097" title="One Must Fall: 2097">One Must Fall: 2097</a></i></li> <li><i><a href="/wiki/Traffic_Department_2192" title="Traffic Department 2192">Traffic Department 2192</a></i></li> <li><i><a href="/wiki/Radix:_Beyond_the_Void" title="Radix: Beyond the Void">Radix: Beyond the Void</a></i></li> <li><i><a href="/wiki/Tyrian_(video_game)" title="Tyrian (video game)">Tyrian</a></i></li> <li><i><a href="/wiki/Seek_and_Destroy_(1996_video_game)" title="Seek and Destroy (1996 video game)">Seek and Destroy</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Epic Games <br /> Publishing</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Fall_Guys" title="Fall Guys">Fall Guys</a></i></li> <li><i><a href="/wiki/Kid_A_Mnesia_Exhibition" title="Kid A Mnesia Exhibition">Kid A Mnesia Exhibition</a></i></li> <li><i><a href="/wiki/PC_Building_Simulator_2" title="PC Building Simulator 2">PC Building Simulator 2</a></i></li> <li><i><a href="/wiki/Rumbleverse" title="Rumbleverse">Rumbleverse</a></i></li> <li><i><a href="/wiki/Alan_Wake_II" class="mw-redirect" title="Alan Wake II">Alan Wake II</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a> <ul><li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">1</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">2</a></li> <li><a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">3</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">4</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">5</a></li></ul></li> <li><a href="/wiki/Unreal_Editor_for_Fortnite" title="Unreal Editor for Fortnite">UEFN</a></li> <li><a href="/wiki/Verse_(programming_language)" title="Verse (programming language)">Verse</a></li> <li><a href="/wiki/Epic_Citadel" title="Epic Citadel">Epic Citadel</a></li> <li><a href="/wiki/Epic_Games_Store" title="Epic Games Store">Epic Games Store</a></li> <li><a href="/wiki/Houseparty_(app)" title="Houseparty (app)">Houseparty</a></li> <li><a href="/wiki/Sketchfab" title="Sketchfab">Sketchfab</a></li> <li><a href="/wiki/Bink_Video" title="Bink Video">Bink Video</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Subsidiaries</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Chair_Entertainment" title="Chair Entertainment">Chair Entertainment</a></li> <li><a href="/wiki/Cloudgine" title="Cloudgine">Cloudgine</a></li> <li><a href="/wiki/Harmonix" title="Harmonix">Harmonix</a></li> <li><a href="/wiki/Psyonix" title="Psyonix">Psyonix</a></li> <li><a href="/wiki/Mediatonic" title="Mediatonic">Mediatonic</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Big_Huge_Games#Formation_of_Epic_Baltimore" title="Big Huge Games">Impossible Studios</a></li> <li><a href="/wiki/Titan_Studios" class="mw-redirect" title="Titan Studios">Titan Studios</a></li> <li><a href="/wiki/Pitbull_Studio" title="Pitbull Studio">Pitbull Studio</a></li> <li><a href="/wiki/People_Can_Fly" title="People Can Fly">People Can Fly</a></li> <li><a href="/wiki/Bandcamp" title="Bandcamp">Bandcamp</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a></li> <li><a href="/wiki/Mark_Rein_(executive)" title="Mark Rein (executive)">Mark Rein</a></li> <li><a href="/wiki/Steve_Polge" title="Steve Polge">Steve Polge</a></li> <li><a href="/wiki/Sjoerd_De_Jong" title="Sjoerd De Jong">Sjoerd De Jong</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cliff_Bleszinski" title="Cliff Bleszinski">Cliff Bleszinski</a></li> <li><a href="/wiki/Mike_Capps_(executive)" title="Mike Capps (executive)">Mike Capps</a></li> <li><a href="/wiki/Rod_Fergusson" title="Rod Fergusson">Rod Fergusson</a></li> <li><a href="/wiki/Donald_Mustard" title="Donald Mustard">Donald Mustard</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Make_Something_Unreal" title="Make Something Unreal">Make Something Unreal</a></li> <li><a href="/wiki/Fortnite_World_Cup" title="Fortnite World Cup">Fortnite World Cup</a></li> <li><i><a href="/wiki/Epic_Games_v._Apple" title="Epic Games v. Apple">Epic Games v. Apple</a></i></li> <li><i><a href="/wiki/Epic_Games_v._Google" title="Epic Games v. Google">Epic Games v. Google</a></i></li> <li><a href="/wiki/Coalition_for_App_Fairness" title="Coalition for App Fairness">Coalition for App Fairness</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li>§ Cancelled games</li> <li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Epic_Games" title="Category:Epic Games">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235" /><style data-mw-deduplicate="TemplateStyles:r1038841319">.mw-parser-output .tooltip-dotted{border-bottom:1px dotted;cursor:help}</style></div><div role="navigation" class="navbox authority-control" aria-labelledby="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q739711#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata1554" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Authority_control_databases_frameless&#124;text-top&#124;10px&#124;alt=Edit_this_at_Wikidata&#124;link=https&#58;//www.wikidata.org/wiki/Q739711#identifiers&#124;class=noprint&#124;Edit_this_at_Wikidata1554" style="font-size:114%;margin:0 4em"><a href="/wiki/Help:Authority_control" title="Help:Authority control">Authority control databases</a> <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q739711#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">International</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://isni.org/isni/0000000113544523">ISNI</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://viaf.org/viaf/133946162">VIAF</a></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">National</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://id.loc.gov/authorities/no2010108238">United States</a></span><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://id.loc.gov/authorities/no96066385">2</a></span></li></ul></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://catalogue.bnf.fr/ark:/12148/cb14242804z">France</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://data.bnf.fr/ark:/12148/cb14242804z">BnF data</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://datos.bne.es/resource/XX5874590">Spain</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://authority.bibsys.no/authority/rest/authorities/html/1605595992979">Norway</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://www.nli.org.il/en/authorities/987012330042205171">Israel</a></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Artists</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><span class="rt-commentedText tooltip tooltip-dotted" title="Epic Games"><a rel="nofollow" class="external text" href="https://musicbrainz.org/artist/3f1a869b-7cfe-4fe2-b848-f14356ab544c">MusicBrainz</a></span></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://musicbrainz.org/label/8c79e240-0dfb-49f7-b700-afc0023a6556">MusicBrainz label</a></span></li></ul></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.eqiad.main‐65bf7dbd64‐wpbth Cached time: 20250325193222 Cache expiry: 534466 Reduced expiry: true Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 2.450 seconds Real time usage: 2.750 seconds Preprocessor visited node count: 15537/1000000 Post‐expand include size: 551792/2097152 bytes Template argument size: 7496/2097152 bytes Highest expansion depth: 15/100 Expensive parser function count: 12/500 Unstrip 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