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Sente Technologies - Wikipedia

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<span>Sente Technologies</span> </div> </a> <ul id="toc-Sente_Technologies-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Bally_Sente" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Bally_Sente"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Bally Sente</span> </div> </a> <button aria-controls="toc-Bally_Sente-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Bally Sente subsection</span> </button> <ul id="toc-Bally_Sente-sublist" class="vector-toc-list"> <li id="toc-Last_projects" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Last_projects"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Last projects</span> </div> </a> <ul id="toc-Last_projects-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Games_developed_by_Sente" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Games_developed_by_Sente"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Games developed by Sente</span> </div> </a> <ul id="toc-Games_developed_by_Sente-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Legacy" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Legacy"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Legacy</span> </div> </a> <ul id="toc-Legacy-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" 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.infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><table class="infobox ib-company vcard"><caption class="infobox-title fn org">Sente Technologies</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:SenteTechnologiesLogo.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/8/8d/SenteTechnologiesLogo.png/220px-SenteTechnologiesLogo.png" decoding="async" width="220" height="64" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/8/8d/SenteTechnologiesLogo.png 1.5x" data-file-width="272" data-file-height="79" /></a></span></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category">Arcade video games</td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">1982<span class="noprint">&#59;&#32;42&#160;years ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">1982</span>)</span> (as Videa)</td></tr><tr><th scope="row" class="infobox-label">Defunct</th><td class="infobox-data">1988<span style="display:none">&#160;(<span class="dtend itvend">1988</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Fate</th><td class="infobox-data">Bankruptcy</td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality">Originally <a href="/wiki/Milpitas,_California" title="Milpitas, California">Milpitas, California</a>,<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> later <a href="/wiki/Sunnyvale,_California" title="Sunnyvale, California">Sunnyvale, California</a></div>, <div class="ib-company-country country-name">U.S.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup></div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Key people</div></th><td class="infobox-data agent">Roger Hector (co-founder)<br />Wendi Allen (co-founder)<br />Ed Rotberg (co-founder)<br /><a href="/wiki/Nolan_Bushnell" title="Nolan Bushnell">Nolan Bushnell</a> (chairman)<br />Owen Rubin (game designer)<br /><a href="/wiki/Dona_Bailey" title="Dona Bailey">Dona Bailey</a> (game programmer)<sup id="cite_ref-Krueger1983_3-0" class="reference"><a href="#cite_note-Krueger1983-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data"><i>Snake Pit</i>,<sup id="cite_ref-Interview1_4-0" class="reference"><a href="#cite_note-Interview1-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Stocker_(video_game)" title="Stocker (video game)">Stocker</a></i>, <i>Hat Trick</i>, <i>Street Football</i></td></tr></tbody></table> <p><b>Sente Technologies</b> (also known as <b>Bally Sente, Inc.</b>) was an arcade game company. Founded as <b>Videa</b> in 1982 by ex-Atari employees Roger Hector, Wendi Allen (then known as Howard Delman), and Ed Rotberg, the company was bought by Nolan Bushnell and made a division of his <a href="/wiki/Chuck_E._Cheese%27s" class="mw-redirect" title="Chuck E. Cheese&#39;s">Pizza Time Theatre</a> company in 1983. In 1984 the division was acquired by <a href="/wiki/Midway_Games" title="Midway Games">Bally Midway</a> who continued to operate it until closing it down in 1988. The name Sente, like <a href="/wiki/Atari" title="Atari">Atari</a>, is another reference to Bushnell's favorite game, <a href="/wiki/Go_(game)" title="Go (game)">Go</a> and means "having the initiative." </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Videa">Videa</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sente_Technologies&amp;action=edit&amp;section=1" title="Edit section: Videa"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Videa developed their first games, Gridlee (a.k.a. Pogoz, an arcade game), Lasercade (for the Atari 2600) and Atom Smasher (a.k.a. Meltdown, also for the Atari 2600) in 1982 with the intent of entering both the arcade and home console market in 1983. An attempt was made to get <a href="/wiki/Gottlieb" title="Gottlieb">Gottlieb</a> to distribute Gridlee<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> and Fox to release Lasercade and Atom Smasher (also known as Meltdown) but all three failed to come to market.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> The console market <a href="/wiki/Video_game_crash_of_1983" title="Video game crash of 1983">crashed</a> in Christmas of 1983 and the prototype Gridlee machine did poorly out on its field test so Gottlieb and Fox both passed on their respective deals. </p> <div class="mw-heading mw-heading2"><h2 id="Sente_Technologies">Sente Technologies</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sente_Technologies&amp;action=edit&amp;section=2" title="Edit section: Sente Technologies"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Shortly thereafter Videa was acquired by <a href="/wiki/Nolan_Bushnell" title="Nolan Bushnell">Nolan Bushnell</a>'s <a href="/wiki/Chuck_E._Cheese%27s" class="mw-redirect" title="Chuck E. Cheese&#39;s">Chuck E. Cheese's Pizza Time Theatre</a> company. Bushnell had left <a href="/wiki/Atari" title="Atari">Atari</a> (a company he co-founded) in 1978 and was required to sign a non-competitive agreement to keep him out of the video game business for several years.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> He hoped to use Videa as a way to re-enter the arcade game market quickly without having to start a company from the ground up since his agreement was set to expire in late 1983. The intent to acquire Videa for $2.2 million was published in January 1983 and Sente Technologies was officially founded on October 1, 1983.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> </p><p>Although Sente did not officially exist until October, Atari sued Bushnell anyway, claiming his April purchase of the company broke their non-compete agreement. The suit was quickly put aside when Bushnell arranged a licensing deal with Atari, granting them exclusive rights to home releases of Sente's arcade games.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> Ultimately, only Hat Trick would be released for the <a href="/wiki/Atari_7800" title="Atari 7800">Atari 7800</a> in 1987. </p><p>Now a division of Pizza Time Theatres, they further developed the Gridlee prototype hardware to create the Sente Arcade Computer I and II systems. The SAC-I was novel for being one of the first arcade systems to use interchangeable "cartridges" (really just bare <a href="/wiki/Printed_circuit_board" title="Printed circuit board">PCBs</a> with finger holes cut into them for easy removal) and quick swap control panels inside a durable steel-framed generic cabinet to allow operators to quickly and cheaply convert arcades from one game to another. This would become common practice some years later but was rare for 1984 (a similar concept from the era is <a href="/wiki/Data_East" title="Data East">Data East</a>'s DECO Cassette System). Three options were available to operators over the company's life: A large metal and plastic dedicated cabinet,<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> a more standard wooden dedicated cabinet,<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> and a conversion kit for existing machines.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> Some titles were also offered in <a href="/wiki/Cocktail_cabinet#Cocktail_or_table_cabinets" class="mw-redirect" title="Cocktail cabinet">cocktail</a> cabinets but they don't appear to have been available for all titles. </p><p>In addition to developing the Sente Arcade Computer, Sente also manufactured at least 240 <a href="/wiki/Skee-Ball" title="Skee-Ball">Skee-Ball</a>-type machines for Pizza Time Theater starting in 1982. Named Rollerbowl, it premiered during the <a href="/wiki/International_Association_of_Amusement_Parks_and_Attractions" title="International Association of Amusement Parks and Attractions">IAAPA</a> Expo in 1982. It also appeared at the Amusement Operators Expo in Chicago in 1983. It had a brief announcement in an issue of <a href="/wiki/Cashbox_(magazine)" title="Cashbox (magazine)">Cash Box</a> earlier that same year.<sup id="cite_ref-Cash_Box_13-0" class="reference"><a href="#cite_note-Cash_Box-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> It was also the cover story in an undated 'The Games Examiner' newsletter, a Pizza Time Theater Company's newsletter, around the same time. In that same newsletter, it explained that the machine was similar to the pre-existing skee-ball game 'Chuck E. Cheese Roll', which had previously only been available to corporate owned Pizza Time Theater locations. </p><p>Sente's first video arcade game, <i>Snake Pit</i> was demonstrated in December 1983 and the SAC-II system and <i>Shrike Avenger</i> was previewed at the same event. Snake Pit started shipping soon after but only a limited number of machines were sold before Sente had to stop distribution. <sup id="cite_ref-Interview1_4-1" class="reference"><a href="#cite_note-Interview1-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> The Pizza Time Theatre chain was suffering from financial problems because of its recent expansion and acquisitions phase. After operating Sente Technologies for less than five months Pizza Time Theatre Inc. filed for bankruptcy and the Sente division was put up for sale. Bally Manufacturing purchased the division for $3.9 million in May 1984 and renamed it Bally Sente. </p> <div class="mw-heading mw-heading2"><h2 id="Bally_Sente">Bally Sente</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sente_Technologies&amp;action=edit&amp;section=3" title="Edit section: Bally Sente"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>While the company had halted the release of Snake Pit during the period between the Pizza Time Theatre bankruptcy and the finalization of their sale to Bally they continued to develop additional titles. Once production was started back up they released a number of titles that year, including: <i>Snake Pit</i>,<sup id="cite_ref-Interview1_4-2" class="reference"><a href="#cite_note-Interview1-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Stocker_(video_game)" title="Stocker (video game)">Stocker</a></i>, several editions of <i><a href="/wiki/Trivial_Pursuit" title="Trivial Pursuit">Trivial Pursuit</a></i> and <i>Hat Trick</i>, their best selling title. Bally Sente released a large number of games for the SAC-I system between 1984 and 1987 and developed at least one title, <i>Shrike Avenger</i>, for the SAC-II system. While Sente had originally focused on the ability to easily convert existing cabinets to new releases, which centered around their original metal framed and plastic bodied cabinet, Bally was much less interested in the feature. Many of the expensive original model cabinets were returned to Sente after Pizza Time's bankruptcy. Operators were concerned the company would not resume production and they would be left with an expensive cabinet that would not have any additional games released for it. This allowed them to recover the cost in case Sente closed down completely. When cabinet production resumed under Bally it focused on standard wooden upright cabinets and standard cocktail cabinets because of their reduced cost. Also, the original cartridge-based game board system that enclosed the game's PCB inside a large cartridge was replaced with cheaper bare PCB designs that were less expensive to produce. Sente's games were never huge sellers and releases slowed down considerably as the years passed. </p> <div class="mw-heading mw-heading3"><h3 id="Last_projects">Last projects</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sente_Technologies&amp;action=edit&amp;section=4" title="Edit section: Last projects"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The premier SAC-II game, <i>Shrike Avenger</i>, had been in development for three years but a complete game was still months away. Bally Sente replaced the original developer with Owen Rubin and gave him six weeks to make a playable game out of the unfinished prototype. While the <a href="/wiki/Arcade_cabinet" title="Arcade cabinet">arcade cabinet</a> and motion control computer were complete and in-game graphics were nearly done the game itself was unfinished. Rubin quickly developed a playable <a href="/wiki/The_Last_Starfighter" title="The Last Starfighter">"Last Starfigher"</a> trainer type flight simulator and the game was put out on field tests. The game used a standard SAC-1 system connected to a powerful <a href="/wiki/Motorola_68000" title="Motorola 68000">Motorola 68000</a> based motion control computer for motion feedback through the motorized environmental flight simulator cabinet. It earned very well on field tests but had some major problems. Patrons complained of dizziness (some even became ill), the motors were prone to burning out and one units safety system failed, tipping the unit over, dumping a patron on the floor and almost crushing them. Bally deemed the SAC-2 system too expensive to produce (estimated to be $10k a unit in 1986 dollars, easily five times a typical games price) and a possible liability so the project was canceled.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> </p><p>A prototype of <i>Shrike Avenger</i> appeared at <a href="/wiki/London" title="London">London</a>'s <a href="/wiki/Amusement_Trades_Exhibition_International" title="Amusement Trades Exhibition International">Amusement Trades Exhibition International</a> (ATEI) show in early 1986. The game was well received at the show for its <a href="/wiki/Motion_simulator" title="Motion simulator">motion simulator</a> cabinet, drawing comparisons to <a href="/wiki/Sega" title="Sega">Sega</a>'s <i><a href="/wiki/Space_Harrier" title="Space Harrier">Space Harrier</a></i> (1985) which was featured at the same show.<sup id="cite_ref-CVG-Arcade_15-0" class="reference"><a href="#cite_note-CVG-Arcade-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-CG12_16-0" class="reference"><a href="#cite_note-CG12-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> Clare Edgeley of <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i> hailed both <i>Space Harrier</i> and <i>Shrike Avengers</i> as "crowd stoppers" due to their motion cockpit cabinets and she said they may have both stolen the show; <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>'s <i><a href="/wiki/Super_Mario_Bros." title="Super Mario Bros.">Super Mario Bros.</a></i> (1985) made its European debut at the same show, but did not draw as much attention as <i>Space Harrier</i> or <i>Shrike Avenger</i>.<sup id="cite_ref-CVG-Arcade_15-1" class="reference"><a href="#cite_note-CVG-Arcade-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> </p><p>Sente's last project was the Sente Super System,<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> also known as SAC-III. Based around a <a href="/wiki/Commodore_International" title="Commodore International">Commodore</a> <a href="/wiki/Amiga_500" title="Amiga 500">Amiga 500</a> computer the system was intended to provide a powerful and cheap way for operators to upgrade existing arcades to more modern hardware but was also planned to be sold as standalone units. Moonquake was the premier title for the system but for unknown reasons the Sente Super System was canceled and it never went into full production. Bally Sente filed for bankruptcy and folded up soon after. All assets were transferred to Bally's Midway division in 1988. Sente was known for producing a rather odd assortment of games over its tenure as well as using some unique control schemes. In addition, some of the company's games featured "missing children" ads in their attract modes, an uncommon feature in arcade games. </p> <div class="mw-heading mw-heading2"><h2 id="Games_developed_by_Sente">Games developed by Sente</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sente_Technologies&amp;action=edit&amp;section=5" title="Edit section: Games developed by Sente"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i>Chicken Shift</i> (1984)</li> <li><i>Euro Stocker</i> (prototype)<sup id="cite_ref-unmamed.mameworld.info_18-0" class="reference"><a href="#cite_note-unmamed.mameworld.info-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>Gimme A Break</i> (1985, a pool game unrelated to <a href="/wiki/Gimme_a_Break!" title="Gimme a Break!">the sitcom of the same name</a>)</li> <li><i>Goalie Ghost</i> (1984)</li> <li><i>Grudge Match</i> (prototype, released in Italy by Playtronic)<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>Hat Trick</i> (1984, a hockey game, ported to <a href="/wiki/DOS" title="DOS">DOS</a> and <a href="/wiki/Commodore_64" title="Commodore 64">Commodore 64</a> by <a href="/wiki/Capcom" title="Capcom">Capcom</a>. Also ported to the <a href="/wiki/Atari_7800" title="Atari 7800">Atari 7800</a> by ibid inc. and published by Atari)</li> <li><i>Moonquake</i> (Sente Super System prototype)<sup id="cite_ref-unmamed.mameworld.info_18-1" class="reference"><a href="#cite_note-unmamed.mameworld.info-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>Name that Tune</i> (1986, based on <a href="/wiki/Name_That_Tune" title="Name That Tune">the game show of the same name</a>)</li> <li><i>Night Stocker</i> (1986, a sequel to Stocker with a first-person perspective and a light gun to shoot at enemies)</li> <li><i>Off the Wall</i> (1984, not related to the <a href="/wiki/Atari_2600" title="Atari 2600">Atari 2600</a> <a href="/wiki/Off_the_Wall_(Atari_2600)" title="Off the Wall (Atari 2600)">game with the same title</a> or <a href="/wiki/Off_the_Wall_(1991_video_game)" title="Off the Wall (1991 video game)">the later arcade game with the same title</a>)</li> <li><i>Rescue Raider</i> (1987)</li> <li><i>Rollerbowl</i> (1982, a skee-ball <a href="/wiki/Redemption_game" title="Redemption game">redemption game</a>)</li> <li><i>Sente Mini Golf</i> (1985)</li> <li><i>Shrike Avenger</i> (SAC-II prototype)<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>Snacks'n Jaxson</i> (1984)</li> <li><i>Snake Pit</i> (1984)</li> <li><i>Spiker</i> (1986, a volleyball game)</li> <li><i><a href="/wiki/Stocker_(video_game)" title="Stocker (video game)">Stocker</a></i> (1984, a top-down racing game, ported to DOS and Commodore 64 by Capcom)</li> <li><i>Stompin<span class="nowrap" style="padding-left:0.1em;">&#39;</span></i> (1986, a game where the player stepped on nine floor pads to kill bugs on the screen)</li> <li><i>Street Football</i> (1986)</li> <li><i>Team Hat Trick</i> (prototype, 15 playtest cocktail cabinets produced)<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>Toggle</i> (prototype)</li> <li><i>Trick Shot</i> (prototype)<sup id="cite_ref-unmamed.mameworld.info_18-2" class="reference"><a href="#cite_note-unmamed.mameworld.info-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>Trivial Pursuit: All Star Sports Edition</i> (1984)</li> <li><i>Trivial Pursuit: Baby Boomer Edition</i> (1984)</li> <li><i>Trivial Pursuit: Think Tank Genus Edition</i> (1984)</li> <li><i>Trivial Pursuit: Genus II Edition</i> (1984)</li> <li><i>Trivial Pursuit: Young Player's Edition</i> (1984)</li> <li><i>Trivial Pursuit: Volumen I</i> (1987, Spanish, licensed to Maibesa)</li> <li><i>Trivial Pursuit: Volumen II</i> (1987, Spanish, licensed to Maibesa)</li> <li><i>Trivial Pursuit: Volumen III</i> (1987, Spanish, licensed to Maibesa)</li> <li><i>Trivial Pursuit: Volumen IV</i> (1988, Spanish, licensed to Maibesa, runs on different arcade hardware)</li> <li><i>Trivial Pursuit: Volumen V</i> (1988, Spanish, licensed to Maibesa, runs on different arcade hardware)</li></ul> <div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sente_Technologies&amp;action=edit&amp;section=6" title="Edit section: Legacy"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Another game on the SAC-I hardware, called <i>Rescue Raider</i>, was released in 1987. Although the game runs on the SAC-I hardware, it was released by Bally Midway, not Bally Sente. In 1989, Bally Midway released the sequel to Sente Mini Golf, called <i>Mini Golf Deluxe</i>. It was released as part of the collection <i>Tri-Sports</i>, which also included a bowling game called <i>Power Strike</i> and a pool game called <i>Pool Shark</i>. </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Sente_Technologies&amp;action=edit&amp;section=7" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.arcadeflyers.com/?page=flyer&amp;db=videodb&amp;id=3064&amp;image=2">The Arcade Flyer Archive: Sente Technologies contact information Circa early 1984</a></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.arcadeflyers.com/?page=flyer&amp;db=videodb&amp;id=3489&amp;image=2">The Arcade Flyer Archive: Bally Sente contact information circa late 1984</a></span> </li> <li id="cite_note-Krueger1983-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-Krueger1983_3-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFKrueger1983" class="citation journal cs1">Krueger, Anne (March 1983). <a rel="nofollow" class="external text" href="https://archive.org/stream/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US#page/n50/mode/1up">"Welcome to the Club"</a>. <i>Video Games</i>. <b>1</b> (6): 51–54, 81<span class="reference-accessdate">. Retrieved <span class="nowrap">26 May</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Video+Games&amp;rft.atitle=Welcome+to+the+Club&amp;rft.volume=1&amp;rft.issue=6&amp;rft.pages=51-54%2C+81&amp;rft.date=1983-03&amp;rft.aulast=Krueger&amp;rft.aufirst=Anne&amp;rft_id=https%3A%2F%2Farchive.org%2Fstream%2FVideo_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US%23page%2Fn50%2Fmode%2F1up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASente+Technologies" class="Z3988"></span></span> </li> <li id="cite_note-Interview1-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-Interview1_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Interview1_4-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Interview1_4-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStilphen2011" class="citation web cs1">Stilphen, Scott (2011). <a rel="nofollow" class="external text" href="http://www.digitpress.com/library/interviews/interview_howard_delman.html">"DP Interviews: Howard Delman"</a>. <i>digitpress.com</i>. Digital Press<span class="reference-accessdate">. Retrieved <span class="nowrap">March 30,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=digitpress.com&amp;rft.atitle=DP+Interviews%3A+Howard+Delman&amp;rft.date=2011&amp;rft.aulast=Stilphen&amp;rft.aufirst=Scott&amp;rft_id=http%3A%2F%2Fwww.digitpress.com%2Flibrary%2Finterviews%2Finterview_howard_delman.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASente+Technologies" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.arcade-history.com/?n=gridlee&amp;page=detail&amp;id=1018">Arcade History entry for Gridlee</a></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.digitpress.com/library/interviews/interview_lee_actor.html">Interview with Lee Actor</a></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.atarimagazines.com/v3n12/profiles.html">Antic Vol. 3 No. 12 - April 1985, archived at Classic Computer Magazine Archive</a></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20131106231241/http://mcurrent.name/atarihistory/cec.html">"A History of the Former Atari Restaurant Operating Division"</a>. Archived from <a rel="nofollow" class="external text" href="http://mcurrent.name/atarihistory/cec.html">the original</a> on 2013-11-06<span class="reference-accessdate">. Retrieved <span class="nowrap">2010-05-07</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=A+History+of+the+Former+Atari+Restaurant+Operating+Division&amp;rft_id=http%3A%2F%2Fmcurrent.name%2Fatarihistory%2Fcec.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASente+Technologies" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation journal cs1"><a rel="nofollow" class="external text" href="http://www.atarimagazines.com/hi-res/v1n1/perspectives.php">"Bushnell Reaches Accord with Atari"</a>. <i>Hi Res</i>: 10. November 1983.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Hi+Res&amp;rft.atitle=Bushnell+Reaches+Accord+with+Atari&amp;rft.pages=10&amp;rft.date=1983-11&amp;rft_id=http%3A%2F%2Fwww.atarimagazines.com%2Fhi-res%2Fv1n1%2Fperspectives.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASente+Technologies" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.arcadeflyers.com/?page=flyer&amp;db=videodb&amp;id=3059&amp;image=1">The Arcade Flyer Archive: SAC-I deluxe cabinet flyer</a></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.arcadeflyers.com/?page=flyer&amp;db=videodb&amp;id=3058&amp;image=1">The Arcade Flyer Archive: SAC-I standard cabinet flyer</a></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.arcadeflyers.com/?page=flyer&amp;db=videodb&amp;id=5402&amp;image=1">The Arcade Flyer Archive: SAC-I Sac-Man conversion kit flyer</a></span> </li> <li id="cite_note-Cash_Box-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-Cash_Box_13-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/cashbox44unse_39/page/46/mode/1up">"AOE Preview"</a>. <i><a href="/wiki/Cashbox_(magazine)" title="Cashbox (magazine)">Cashbox</a></i>. No.&#160;42. March 1983. p.&#160;46.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Cashbox&amp;rft.atitle=AOE+Preview&amp;rft.issue=42&amp;rft.pages=46&amp;rft.date=1983-03&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fcashbox44unse_39%2Fpage%2F46%2Fmode%2F1up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASente+Technologies" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.atarimuseum.com/orubin/shrike.html">Shrike Avenger information at Own Rubin's personal site</a></span> </li> <li id="cite_note-CVG-Arcade-15"><span class="mw-cite-backlink">^ <a href="#cite_ref-CVG-Arcade_15-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-CVG-Arcade_15-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEdgeley1986" class="citation magazine cs1">Edgeley, Clare (16 February 1986). <a rel="nofollow" class="external text" href="http://www.solvalou.com/subpage/arcade_reviews/31/320/space_harrier_review.html">"Arcade Action"</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i>. No.&#160;53 (March 1986). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20161119123318/http://www.solvalou.com/subpage/arcade_reviews/31/320/space_harrier_review.html">Archived</a> from the original on November 19, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">October 4,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Computer+and+Video+Games&amp;rft.atitle=Arcade+Action&amp;rft.issue=53+%28March+1986%29&amp;rft.date=1986-02-16&amp;rft.aulast=Edgeley&amp;rft.aufirst=Clare&amp;rft_id=http%3A%2F%2Fwww.solvalou.com%2Fsubpage%2Farcade_reviews%2F31%2F320%2Fspace_harrier_review.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASente+Technologies" class="Z3988"></span></span> </li> <li id="cite_note-CG12-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-CG12_16-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRoberts1986" class="citation magazine cs1">Roberts, Mike (March 1986). <a rel="nofollow" class="external text" href="https://archive.org/details/Computer_Gamer_Issue_12_1986-03_Argus_Press_GB/page/n25">"Coin-Op Connection"</a>. <i><a href="/wiki/Computer_Gamer" class="mw-redirect" title="Computer Gamer">Computer Gamer</a></i>. No.&#160;12. pp.&#160;26–7.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Computer+Gamer&amp;rft.atitle=Coin-Op+Connection&amp;rft.issue=12&amp;rft.pages=26-7&amp;rft.date=1986-03&amp;rft.aulast=Roberts&amp;rft.aufirst=Mike&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FComputer_Gamer_Issue_12_1986-03_Argus_Press_GB%2Fpage%2Fn25&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASente+Technologies" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.arcadeflyers.com/?page=thumbs&amp;db=videodb&amp;id=3056">The Arcade Flyer Archive: Sente Super System flyer</a></span> </li> <li id="cite_note-unmamed.mameworld.info-18"><span class="mw-cite-backlink">^ <a href="#cite_ref-unmamed.mameworld.info_18-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-unmamed.mameworld.info_18-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-unmamed.mameworld.info_18-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://unmamed.mameworld.info/non_midway.html">UnMAME'd Arcade Games: Rare Midway games, including some Bally Sente games</a></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.tilt.it/deb/playtronic-en.html">"Italian Coin-op Videogames Zone - Playtronic"</a><span class="reference-accessdate">. Retrieved <span class="nowrap">2020-04-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Italian+Coin-op+Videogames+Zone+-+Playtronic&amp;rft_id=http%3A%2F%2Fwww.tilt.it%2Fdeb%2Fplaytronic-en.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ASente+Technologies" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.system16.com/hardware.php?id=607&amp;page=1#1094">System12.com: List of most SAC-1 games with picture/information</a></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=f4uiqFf0OlQ">TNT Amusements' YouTube Channel</a></span> </li> </ol></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐5847db6f8b‐t9tgb Cached time: 20241112201727 Cache expiry: 1568566 Reduced expiry: true Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.293 seconds Real time usage: 0.366 seconds Preprocessor visited node count: 1755/1000000 Post‐expand include size: 20528/2097152 bytes Template argument size: 1649/2097152 bytes Highest expansion depth: 15/100 Expensive parser function count: 1/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 36825/5000000 bytes Lua time usage: 0.162/10.000 seconds Lua memory usage: 4907980/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 328.536 1 -total 50.56% 166.100 1 Template:Infobox_company 45.78% 150.400 1 Template:Infobox 44.78% 147.119 1 Template:Reflist 27.72% 91.064 2 Template:Cite_journal 5.67% 18.642 3 Template:Cite_web 4.34% 14.255 3 Template:Cite_magazine 3.68% 12.100 1 Template:Comma_separated_entries 3.02% 9.906 1 Template:Start_date_and_age 1.19% 3.901 1 Template:End_date --> <!-- Saved in parser cache with key enwiki:pcache:idhash:27265882-0!canonical and timestamp 20241112201727 and revision id 1253268636. 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