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Unreal Engine 3 - Wikipedia

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.infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox vevent"><caption class="infobox-title summary">Unreal Engine 3</caption><tbody><tr><td colspan="2" class="infobox-image logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Unreal_Engine_3_Logo.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/1/18/Unreal_Engine_3_Logo.jpg/220px-Unreal_Engine_3_Logo.jpg" decoding="async" width="220" height="192" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/1/18/Unreal_Engine_3_Logo.jpg/330px-Unreal_Engine_3_Logo.jpg 1.5x, //upload.wikimedia.org/wikipedia/en/1/18/Unreal_Engine_3_Logo.jpg 2x" data-file-width="338" data-file-height="295" /></a></span></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Initial release</th><td class="infobox-data">Unreal Engine 3 build 100 / March 2004</td></tr><tr style="display: none;"><td colspan="2" class="infobox-full-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1257001546"></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_release_life_cycle" title="Software release life cycle">Stable release</a></th><td class="infobox-data"><div style="margin:0px;">Unreal Engine 3 build 12791.2424394 / February 2015</div></td></tr><tr style="display:none"><td colspan="2"> </td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Written in</th><td class="infobox-data"><a href="/wiki/C%2B%2B" title="C++">C++</a>, <a href="/wiki/C_Sharp_(programming_language)" title="C Sharp (programming language)">C#</a>,<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/UnrealScript" class="mw-redirect" title="UnrealScript">UnrealScript</a>, <a href="/wiki/GLSL" class="mw-redirect" title="GLSL">GLSL</a>,<sup id="cite_ref-udn.epicgames.com_2-0" class="reference"><a href="#cite_note-udn.epicgames.com-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Cg_(programming_language)" title="Cg (programming language)">Cg</a>,<sup id="cite_ref-ReferenceA_3-0" class="reference"><a href="#cite_note-ReferenceA-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/HLSL" class="mw-redirect" title="HLSL">HLSL</a><sup id="cite_ref-ReferenceB_4-0" class="reference"><a href="#cite_note-ReferenceB-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Computing_platform" title="Computing platform">Platform</a></th><td class="infobox-data"><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/Linux" title="Linux">Linux</a>, <a href="/wiki/OS_X" class="mw-redirect" title="OS X">OS X</a>, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="/wiki/Wii_U" title="Wii U">Wii U</a>, <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a>,<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/IOS" title="IOS">iOS</a>,<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Windows_RT" title="Windows RT">Windows RT</a>,<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> and <a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>, <a href="/wiki/Adobe_Flash_Player" title="Adobe Flash Player">Adobe Flash Player</a>,<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/HTML5" title="HTML5">HTML5</a><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_license" title="Software license">License</a></th><td class="infobox-data"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></td></tr></tbody></table> <p><b>Unreal Engine 3</b> (<b>UE3</b>) is the third version of <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a> developed by <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a>. Unreal Engine 3 was one of the first game engines to support multithreading. It used DirectX 9 as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. It was succeeded by <a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a>. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine_3&amp;action=edit&amp;section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Screenshots of Unreal Engine 3 were presented by July 2004, at which point the engine had already been in development for over 18 months.<sup id="cite_ref-eurogamer_July_1,_2004_10-0" class="reference"><a href="#cite_note-eurogamer_July_1,_2004-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> In July 2005, <a href="/wiki/Sony_Interactive" class="mw-redirect" title="Sony Interactive">Sony Interactive</a> obtained sublicensing rights of Unreal Engine 3 for the <a href="/wiki/PS3" class="mw-redirect" title="PS3">PS3</a>'s Software Development Kit.<sup id="cite_ref-sony_11-0" class="reference"><a href="#cite_note-sony-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> The first games released using Unreal Engine 3 were <i><a href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i> for Xbox 360, and <i><a href="/wiki/RoboBlitz" title="RoboBlitz">RoboBlitz</a></i> for Windows, which were both released on November 7, 2006.<sup id="cite_ref-arstechnica_2008_03_12-0" class="reference"><a href="#cite_note-arstechnica_2008_03-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> </p> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Unreal_Engine_3_Samaritan_Demo_Screenshot.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/3/3a/Unreal_Engine_3_Samaritan_Demo_Screenshot.jpg/260px-Unreal_Engine_3_Samaritan_Demo_Screenshot.jpg" decoding="async" width="260" height="146" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/3/3a/Unreal_Engine_3_Samaritan_Demo_Screenshot.jpg/390px-Unreal_Engine_3_Samaritan_Demo_Screenshot.jpg 1.5x, //upload.wikimedia.org/wikipedia/en/3/3a/Unreal_Engine_3_Samaritan_Demo_Screenshot.jpg 2x" data-file-width="421" data-file-height="236" /></a><figcaption>Screenshot of the <i>Samaritan</i> demo</figcaption></figure> <p>Initially, Unreal Engine 3 only supported Windows, PlayStation 3, and Xbox 360 platforms, while iOS (first demonstrated with <a href="/wiki/Epic_Citadel" title="Epic Citadel">Epic Citadel</a>) and Android were added later in 2010, with <i><a href="/wiki/Infinity_Blade" title="Infinity Blade">Infinity Blade</a></i> being the first iOS title and <i><a href="/wiki/Dungeon_Defenders" title="Dungeon Defenders">Dungeon Defenders</a></i> the first Android title.<sup id="cite_ref-develop-online_December_20,_2010_13-0" class="reference"><a href="#cite_note-develop-online_December_20,_2010-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-adweek_2012_14-0" class="reference"><a href="#cite_note-adweek_2012-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> In 2011, it was announced that the engine would support Adobe Flash Player 11 through the Stage 3D hardware-accelerated APIs and that it was being used in two <a href="/wiki/Wii_U" title="Wii U">Wii U</a> games, <i><a href="/wiki/Batman:_Arkham_City" title="Batman: Arkham City">Batman: Arkham City</a></i> and <i><a href="/wiki/Aliens:_Colonial_Marines" title="Aliens: Colonial Marines">Aliens: Colonial Marines</a></i>.<sup id="cite_ref-theverge_flash_15-0" class="reference"><a href="#cite_note-theverge_flash-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-develop-online_wii-u_16-0" class="reference"><a href="#cite_note-develop-online_wii-u-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> In 2013, Epic teamed-up with <a href="/wiki/Mozilla" title="Mozilla">Mozilla</a> to bring Unreal Engine 3 to the web; using the <a href="/wiki/Asm.js" title="Asm.js">asm.js</a> sublanguage and <a href="/wiki/Emscripten" title="Emscripten">Emscripten</a> compiler, they were able to port the engine in four days.<sup id="cite_ref-gamedeveloper_mozilla_17-0" class="reference"><a href="#cite_note-gamedeveloper_mozilla-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> The engine is no longer receiving updates.<sup id="cite_ref-unrealengine_no_updates_18-0" class="reference"><a href="#cite_note-unrealengine_no_updates-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Features">Features</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine_3&amp;action=edit&amp;section=2" title="Edit section: Features"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The engine was based on the first-generation but contained new features. "The basic architectural decisions visible to programmers of an object-oriented design, a data-driven scripting approach, and a fairly modular approach to subsystems still remain [from Unreal Engine 1]. But the parts of the game that are really visible to gamers – the renderer, the physics system, the sound system, and the tools – are all visibly new and dramatically more powerful," said <a href="/wiki/Tim_Sweeney" title="Tim Sweeney">Tim Sweeney</a>, founder of Epic games.<sup id="cite_ref-fall2004_19-0" class="reference"><a href="#cite_note-fall2004-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> Unlike <a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a>, which still supported a fixed-function pipeline, Unreal Engine 3 was designed to take advantage of fully programmable shader hardware.<sup id="cite_ref-fall2004_19-1" class="reference"><a href="#cite_note-fall2004-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> All lighting and shadowing calculations were done per pixel, instead of per vertex. On the rendering side, Unreal Engine 3 provided support for a gamma-correct high-dynamic range renderer.<sup id="cite_ref-fall2004_19-2" class="reference"><a href="#cite_note-fall2004-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> </p><p>Unreal Engine 3 was one of the first game engines to make use of <a href="/wiki/Multithreading_(computer_architecture)" title="Multithreading (computer architecture)">multithreading</a>.<sup id="cite_ref-anandtech_2005_20-0" class="reference"><a href="#cite_note-anandtech_2005-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> According to Sweeney, several systems within the engine were rewritten to employ multithreading, such as the physics, animation updates and the renderer's scene traversal loop's systems, but multithreading was not used for "systems that are highly sequential and object-oriented, such as the gameplay".<sup id="cite_ref-anandtech_2005_20-1" class="reference"><a href="#cite_note-anandtech_2005-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> In its early phases of development, UE3 optimized for minimizing memory usage in favor of taking advantage of greater CPU and GPU power, which Sweeney described at the time as having seen greater improvements than that of memory.<sup id="cite_ref-eurogamer_interview_part_two_21-0" class="reference"><a href="#cite_note-eurogamer_interview_part_two-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> </p><p>Unreal Engine 3 adopted <a href="/wiki/DirectX_9" class="mw-redirect" title="DirectX 9">DirectX 9</a> as its baseline graphics API support, allowing the engine to incorporate more features which would be impossible to support if UE3 attempted to support older versions such as DirectX 7.<sup id="cite_ref-eurogamer_interview_part_two_21-1" class="reference"><a href="#cite_note-eurogamer_interview_part_two-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> According to Sweeney, "a great deal of generalization, improvement, and even simplification has been made possible by eliminating legacy code paths and formulating all rendering around fully-general pixel shader programs".<sup id="cite_ref-beyond3d_22-0" class="reference"><a href="#cite_note-beyond3d-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> Similarly, a major goal for UE3 was that "designers should never, ever have to think about 'fallback' shaders, as Unreal Engine 2 and past mixed-generation DirectX6/7/8/9 engines relied on".<sup id="cite_ref-beyond3d_22-1" class="reference"><a href="#cite_note-beyond3d-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> In general, one of the major areas of focus for UE3 was "empowering artists to do things which previously required programmer intervention: creating complex shaders, scripting gameplay scenarios, and setting up complex cinematics".<sup id="cite_ref-beyond3d_22-2" class="reference"><a href="#cite_note-beyond3d-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> </p><p>Throughout the lifetime of UE3, significant updates were incorporated,<sup id="cite_ref-bigdownload_03_2009_23-0" class="reference"><a href="#cite_note-bigdownload_03_2009-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> including improved destructible environments, <a href="/wiki/Soft_body_dynamics" class="mw-redirect" title="Soft body dynamics">soft body dynamics</a>, large <a href="/wiki/Crowd_simulation" title="Crowd simulation">crowd simulation</a>, <a href="/wiki/IOS" title="IOS">iOS</a> functionality,<sup id="cite_ref-anandtech_12_2009_24-0" class="reference"><a href="#cite_note-anandtech_12_2009-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Steamworks" class="mw-redirect" title="Steamworks">Steamworks</a> integration,<sup id="cite_ref-epicgames_03_2010_25-0" class="reference"><a href="#cite_note-epicgames_03_2010-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> a real-time global illumination solution,<sup id="cite_ref-unrealengine_enlighten-integration_26-0" class="reference"><a href="#cite_note-unrealengine_enlighten-integration-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> and stereoscopic 3D on Xbox 360 via TriOviz for Games Technology.<sup id="cite_ref-computerandvideogames_e3_2010_27-0" class="reference"><a href="#cite_note-computerandvideogames_e3_2010-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-epicgames_darkworks-trioviz_28-0" class="reference"><a href="#cite_note-epicgames_darkworks-trioviz-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-joystiq_2010_10_29-0" class="reference"><a href="#cite_note-joystiq_2010_10-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/DirectX_11" class="mw-redirect" title="DirectX 11">DirectX 11</a> support was demonstrated with the <i>Samaritan</i> demo, which was unveiled at the 2011 Game Developers Conference and built by Epic Games in a close partnership with <a href="/wiki/Nvidia" title="Nvidia">Nvidia</a>, with engineers working around the country to push real-time graphics to a new high point.<sup id="cite_ref-kotaku_02_2013_30-0" class="reference"><a href="#cite_note-kotaku_02_2013-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-forbes_2011_09_31-0" class="reference"><a href="#cite_note-forbes_2011_09-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Unreal_Development_Kit">Unreal Development Kit</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine_3&amp;action=edit&amp;section=3" title="Edit section: Unreal Development Kit"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>While Unreal Engine 3 was quite open for modders to work with, the ability to publish and sell games meant using UE3 was restricted to licenses of the engine. However, in November 2009, Epic released a free version of UE3's <a href="/wiki/Software_development_kit" title="Software development kit">SDK</a>, called the Unreal Development Kit (UDK), to the general public.<sup id="cite_ref-ign_2009_11_32-0" class="reference"><a href="#cite_note-ign_2009_11-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> </p><p>In December 2010, the Unreal Development Kit was updated to include support for creating iOS games and apps,<sup id="cite_ref-ign_2010_12_33-0" class="reference"><a href="#cite_note-ign_2010_12-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup> followed by <a href="/wiki/OS_X" class="mw-redirect" title="OS X">OS X</a> compatibility in the September 2011 release.<sup id="cite_ref-joystiq_2011_09_34-0" class="reference"><a href="#cite_note-joystiq_2011_09-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> By 2013, it reported more than 2&#160;million unique installations.<sup id="cite_ref-popularmechanics_2013_06_35-0" class="reference"><a href="#cite_note-popularmechanics_2013_06-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine_3&amp;action=edit&amp;section=4" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Category:Unreal_Engine_3_games" title="Category:Unreal Engine 3 games">Category:Unreal Engine 3 games</a> </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine_3&amp;action=edit&amp;section=5" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription 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.cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://udn.epicgames.com/Three/CodingStandard.html">"UDK - CodingStandard"</a><span class="reference-accessdate">. Retrieved <span class="nowrap">17 April</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=UDK+-+CodingStandard&amp;rft_id=http%3A%2F%2Fudn.epicgames.com%2FThree%2FCodingStandard.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-udn.epicgames.com-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-udn.epicgames.com_2-0">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://udn.epicgames.com/Three/ColorGrading.html">https://udn.epicgames.com/Three/ColorGrading.html</a></span> </li> <li id="cite_note-ReferenceA-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-ReferenceA_3-0">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://udn.epicgames.com/Three/DevelopmentKitProgramming.html">https://udn.epicgames.com/Three/DevelopmentKitProgramming.html</a></span> </li> <li id="cite_note-ReferenceB-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-ReferenceB_4-0">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external free" href="https://udn.epicgames.com/Three/MaterialsCompendium.html">https://udn.epicgames.com/Three/MaterialsCompendium.html</a></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEpic_Games" class="citation web cs1">Epic Games. <a rel="nofollow" class="external text" href="http://epicgames.com/news/epic-games-releases-epic-citadel-for-android/">"Epic Games Releases "Epic Citadel" for Android - News - Epic Games"</a><span class="reference-accessdate">. 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Retrieved <span class="nowrap">17 April</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Unreal+Engine+3+Debuts+on+Windows+8&amp;rft_id=http%3A%2F%2Fwww.unrealengine.com%2Fnews%2Funreal_engine_3_debuts_on_windows_8%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.unrealengine.com/news/epic_games_announces_unreal_engine_3_support_for_adobe_flash_player/">"Epic Games Announces Unreal Engine 3 Support for Adobe Flash Player"</a><span class="reference-accessdate">. Retrieved <span class="nowrap">17 April</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Epic+Games+Announces+Unreal+Engine+3+Support+for+Adobe+Flash+Player&amp;rft_id=http%3A%2F%2Fwww.unrealengine.com%2Fnews%2Fepic_games_announces_unreal_engine_3_support_for_adobe_flash_player%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.unrealengine.com/html5/">"Tappy Chicken"</a><span class="reference-accessdate">. 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Big Download. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090318235456/http://news.bigdownload.com/2009/03/16/epic-games-to-show-off-new-unreal-engine-3-features-at-gdc/">Archived</a> from the original on March 18, 2009.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Epic+Games+to+show+off+new+Unreal+Engine+3+features+at+GDC&amp;rft.pub=Big+Download&amp;rft.date=2009-03-19&amp;rft.aulast=Callaham&amp;rft.aufirst=John&amp;rft_id=http%3A%2F%2Fnews.bigdownload.com%2F2009%2F03%2F16%2Fepic-games-to-show-off-new-unreal-engine-3-features-at-gdc&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-anandtech_12_2009-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-anandtech_12_2009_24-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFShimpi2009" class="citation web cs1">Shimpi, Anand Lal (December 29, 2009). <a rel="nofollow" class="external text" href="http://www.anandtech.com/show/2892">"Epic Demonstrates Unreal Engine 3 for the iPod Touch, iPhone 3GS"</a>. AnandTech. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120708104324/http://www.anandtech.com/show/2892">Archived</a> from the original on July 8, 2012.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Epic+Demonstrates+Unreal+Engine+3+for+the+iPod+Touch%2C+iPhone+3GS&amp;rft.pub=AnandTech&amp;rft.date=2009-12-29&amp;rft.aulast=Shimpi&amp;rft.aufirst=Anand+Lal&amp;rft_id=http%3A%2F%2Fwww.anandtech.com%2Fshow%2F2892&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-epicgames_03_2010-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-epicgames_03_2010_25-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20100517122844/http://epicgames.com/press_releases/steamworks.html">"Steamworks Integration Now Available to Unreal Engine 3 Licensees"</a>. <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a>. March 11, 2010. Archived from <a rel="nofollow" class="external text" href="http://epicgames.com/press_releases/steamworks.html">the original</a> on May 17, 2010.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Steamworks+Integration+Now+Available+to+Unreal+Engine+3+Licensees&amp;rft.pub=Epic+Games&amp;rft.date=2010-03-11&amp;rft_id=http%3A%2F%2Fepicgames.com%2Fpress_releases%2Fsteamworks.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-unrealengine_enlighten-integration-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-unrealengine_enlighten-integration_26-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120605210049/http://www.unrealengine.com/news/geomerics_announces_new_enlighten_integration_with_unreal_engine_3/">"Geomerics Announces New Enlighten Integration with Unreal Engine 3"</a>. 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Retrieved <span class="nowrap">February 22,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Geomerics+Announces+New+Enlighten+Integration+with+Unreal+Engine+3&amp;rft_id=https%3A%2F%2Fwww.unrealengine.com%2Fen-US%2Fblog%2Fgeomerics-announces-new-enlighten-integration-with-unreal-engine-3&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-computerandvideogames_e3_2010-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-computerandvideogames_e3_2010_27-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFIngham2010" class="citation magazine cs1">Ingham, Tim (June 17, 2010). <a rel="nofollow" class="external text" href="http://www.computerandvideogames.com/252372/news/epic-makes-3d-gears-of-war-2/?attr=cvg-general-rss&amp;skip=yes">"E3 2010: Epic makes 3D Gears Of War 2 - We've seen it. It's mega. But retail release not planned"</a>. <i>Computer and Video Games</i>. <a rel="nofollow" class="external text" href="https://archive.today/20120728140333/http://www.computerandvideogames.com/252372/news/epic-makes-3d-gears-of-war-2/?attr=cvg-general-rss&amp;skip=yes">Archived</a> from the original on July 28, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">February 12,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Computer+and+Video+Games&amp;rft.atitle=E3+2010%3A+Epic+makes+3D+Gears+Of+War+2+-+We%27ve+seen+it.+It%27s+mega.+But+retail+release+not+planned&amp;rft.date=2010-06-17&amp;rft.aulast=Ingham&amp;rft.aufirst=Tim&amp;rft_id=http%3A%2F%2Fwww.computerandvideogames.com%2F252372%2Fnews%2Fepic-makes-3d-gears-of-war-2%2F%3Fattr%3Dcvg-general-rss%26skip%3Dyes&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-epicgames_darkworks-trioviz-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-epicgames_darkworks-trioviz_28-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120309110608/http://epicgames.com/news/darkworks-trioviz-for-games-sdk-brings-3d-capabilities-to-unreal-engine-3">"TriOviz for Games Technology Brings 3D Capabilities to Unreal Engine 3"</a>. 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Joystiq. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120312142947/http://www.joystiq.com/2010/10/11/mark-rein-trioviz-interview/">Archived</a> from the original on March 12, 2012.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Epic%27s+Mark+Rein+goes+in-depth+with+Unreal+Engine+3%27s+TriOviz+3D&amp;rft.pub=Joystiq&amp;rft.date=2010-10-11&amp;rft.aulast=Fletcher&amp;rft.aufirst=JC&amp;rft_id=http%3A%2F%2Fwww.joystiq.com%2F2010%2F10%2F11%2Fmark-rein-trioviz-interview%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-kotaku_02_2013-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-kotaku_02_2013_30-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHamilton2013" class="citation web cs1">Hamilton, Kirk (February 8, 2013). <a rel="nofollow" class="external text" href="https://kotaku.com/5982905/apparently-the-story-behind-epics-dazzling-2011-tech-demo-is-a-doozy">"Apparently, The Story Behind Epic's Dazzling 2011 Tech Demo Is A 'Doozy'<span class="cs1-kern-right"></span>"</a>. <a href="/wiki/Kotaku" title="Kotaku">Kotaku</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141006073732/http://kotaku.com/5982905/apparently-the-story-behind-epics-dazzling-2011-tech-demo-is-a-doozy">Archived</a> from the original on October 6, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 4,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Apparently%2C+The+Story+Behind+Epic%27s+Dazzling+2011+Tech+Demo+Is+A+%27Doozy%27&amp;rft.pub=Kotaku&amp;rft.date=2013-02-08&amp;rft.aulast=Hamilton&amp;rft.aufirst=Kirk&amp;rft_id=http%3A%2F%2Fkotaku.com%2F5982905%2Fapparently-the-story-behind-epics-dazzling-2011-tech-demo-is-a-doozy&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-forbes_2011_09-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-forbes_2011_09_31-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGaudiosi2011" class="citation magazine cs1">Gaudiosi, John (September 21, 2011). <a rel="nofollow" class="external text" href="https://www.forbes.com/sites/johngaudiosi/2011/09/21/epic-games-founder-tim-sweeney-pushes-unreal-engine-3-technology-forward/">"Epic Games Founder Tim Sweeney Pushes Unreal Engine 3 Technology Forward"</a>. <i><a href="/wiki/Forbes" title="Forbes">Forbes</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141007010938/http://www.forbes.com/sites/johngaudiosi/2011/09/21/epic-games-founder-tim-sweeney-pushes-unreal-engine-3-technology-forward/">Archived</a> from the original on October 7, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">October 4,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Forbes&amp;rft.atitle=Epic+Games+Founder+Tim+Sweeney+Pushes+Unreal+Engine+3+Technology+Forward&amp;rft.date=2011-09-21&amp;rft.aulast=Gaudiosi&amp;rft.aufirst=John&amp;rft_id=https%3A%2F%2Fwww.forbes.com%2Fsites%2Fjohngaudiosi%2F2011%2F09%2F21%2Fepic-games-founder-tim-sweeney-pushes-unreal-engine-3-technology-forward%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-ign_2009_11-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-ign_2009_11_32-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFIGN_Staff2009" class="citation web cs1">IGN Staff (November 5, 2009). <a rel="nofollow" class="external text" href="http://www.ign.com/articles/2009/11/05/epic-games-announces-unreal-development-kit-powered-by-unreal-engine-3">"Epic Games Announces Unreal Development Kit, Powered By Unreal Engine 3"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140915025000/http://www.ign.com/articles/2009/11/05/epic-games-announces-unreal-development-kit-powered-by-unreal-engine-3">Archived</a> from the original on September 15, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">September 14,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Epic+Games+Announces+Unreal+Development+Kit%2C+Powered+By+Unreal+Engine+3&amp;rft.date=2009-11-05&amp;rft.au=IGN+Staff&amp;rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2009%2F11%2F05%2Fepic-games-announces-unreal-development-kit-powered-by-unreal-engine-3&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-ign_2010_12-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-ign_2010_12_33-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.ign.com/articles/2010/12/16/epic-games-releases-unreal-development-kit-with-ios-support">"Epic Games Releases Unreal Development Kit With iOS Support"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. December 16, 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140915025004/http://www.ign.com/articles/2010/12/16/epic-games-releases-unreal-development-kit-with-ios-support">Archived</a> from the original on September 15, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">September 14,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Epic+Games+Releases+Unreal+Development+Kit+With+iOS+Support&amp;rft.date=2010-12-16&amp;rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2010%2F12%2F16%2Fepic-games-releases-unreal-development-kit-with-ios-support&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-joystiq_2011_09-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-joystiq_2011_09_34-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGrant2011" class="citation web cs1">Grant, Christopher (September 19, 2011). <a rel="nofollow" class="external text" href="http://www.joystiq.com/2011/09/19/unreal-engine-3-comes-to-mac-os-x-courtesy-of-september-udk-rel/">"Unreal Engine 3 comes to Mac OS X, courtesy of September UDK release"</a>. <a href="/wiki/Joystiq" title="Joystiq">Joystiq</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120119075057/http://www.joystiq.com/2011/09/19/unreal-engine-3-comes-to-mac-os-x-courtesy-of-september-udk-rel/">Archived</a> from the original on January 19, 2012.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Unreal+Engine+3+comes+to+Mac+OS+X%2C+courtesy+of+September+UDK+release&amp;rft.pub=Joystiq&amp;rft.date=2011-09-19&amp;rft.aulast=Grant&amp;rft.aufirst=Christopher&amp;rft_id=http%3A%2F%2Fwww.joystiq.com%2F2011%2F09%2F19%2Funreal-engine-3-comes-to-mac-os-x-courtesy-of-september-udk-rel%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> <li id="cite_note-popularmechanics_2013_06-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-popularmechanics_2013_06_35-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBrian2013" class="citation web cs1">Brian, Steiner (June 24, 2013). <a rel="nofollow" class="external text" href="https://www.popularmechanics.com/culture/gaming/a9178/how-the-unreal-engine-became-a-real-gaming-powerhouse-15625586/">"How the Unreal Engine Became a Real Gaming Powerhouse"</a>. <i><a href="/wiki/Popular_Mechanics" title="Popular Mechanics">Popular Mechanics</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230327165237/https://www.popularmechanics.com/culture/gaming/a9178/how-the-unreal-engine-became-a-real-gaming-powerhouse-15625586/">Archived</a> from the original on March 27, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">March 27,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Popular+Mechanics&amp;rft.atitle=How+the+Unreal+Engine+Became+a+Real+Gaming+Powerhouse&amp;rft.date=2013-06-24&amp;rft.aulast=Brian&amp;rft.aufirst=Steiner&amp;rft_id=https%3A%2F%2Fwww.popularmechanics.com%2Fculture%2Fgaming%2Fa9178%2Fhow-the-unreal-engine-became-a-real-gaming-powerhouse-15625586%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine+3" class="Z3988"></span></span> </li> </ol></div></div> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline 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template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Epic_Games" title="Template talk:Epic Games"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Epic_Games" title="Special:EditPage/Template:Epic Games"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Epic_Games" style="font-size:114%;margin:0 4em"><a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/List_of_games_by_Epic_Games" title="List of games by Epic Games">List of games</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games <br /> developed</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Jazz_Jackrabbit" title="Jazz Jackrabbit">Jazz Jackrabbit</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Jazz_Jackrabbit_(1994_video_game)" title="Jazz Jackrabbit (1994 video game)">Jazz Jackrabbit</a></i></li> <li><i><a href="/wiki/Jazz_Jackrabbit_2" title="Jazz Jackrabbit 2">Jazz Jackrabbit 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Unreal_(video_game_series)" title="Unreal (video game series)">Unreal</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Unreal_(1998_video_game)" title="Unreal (1998 video game)">Unreal</a></i> <ul><li><a href="/wiki/Facing_Worlds" title="Facing Worlds">Facing Worlds</a></li></ul></li> <li><i><a href="/wiki/Unreal_Tournament" title="Unreal Tournament">Tournament</a></i> (1999)</li> <li><i><a href="/wiki/Unreal_Tournament_2003" title="Unreal Tournament 2003">Tournament 2003</a></i></li> <li><i><a href="/wiki/Unreal_Championship" title="Unreal Championship">Championship</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_2004" title="Unreal Tournament 2004">Tournament 2004</a></i></li> <li><i><a href="/wiki/Unreal_Championship_2:_The_Liandri_Conflict" title="Unreal Championship 2: The Liandri Conflict">Championship 2: The Liandri Conflict</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_3" title="Unreal Tournament 3">Tournament 3</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_(cancelled_video_game)" title="Unreal Tournament (cancelled video game)">Tournament</a></i> (cancelled)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Gears_of_War" title="Gears of War">Gears of War</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i></li> <li><i><a href="/wiki/Gears_of_War_2" title="Gears of War 2">Gears of War 2</a></i></li> <li><i><a href="/wiki/Gears_of_War_3" title="Gears of War 3">Gears of War 3</a></i></li> <li><i><a href="/wiki/Gears_of_War:_Judgment" title="Gears of War: Judgment">Gears of War: Judgment</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Infinity Blade</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Infinity_Blade" title="Infinity Blade">Infinity Blade</a></i></li> <li><i><a href="/wiki/Infinity_Blade_II" title="Infinity Blade II">Infinity Blade II</a></i></li> <li><i><a href="/wiki/Infinity_Blade_III" title="Infinity Blade III">Infinity Blade III</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Fortnite:_Save_the_World" title="Fortnite: Save the World">Save the World</a></i></li> <li><i><a href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Battle Royale</a></i> <ul><li>"<a href="/wiki/Tilted_Towers" title="Tilted Towers">Tilted Towers</a>"</li> <li>"<a href="/wiki/Peely" title="Peely">Peely</a>"</li></ul></li> <li><i><a href="/wiki/Fortnite_Creative" title="Fortnite Creative">Creative</a></i> <ul><li>"<a href="/wiki/Fortnite_Holocaust_Museum" title="Fortnite Holocaust Museum">Fortnite Holocaust Museum</a>"</li></ul></li> <li><i><a href="/wiki/Unreal_Editor_for_Fortnite" title="Unreal Editor for Fortnite">Unreal Editor for Fortnite</a></i></li> <li><i><a href="/wiki/Lego_Fortnite" title="Lego Fortnite">Lego Fortnite</a></i></li> <li><i><a href="/wiki/Rocket_Racing" title="Rocket Racing">Rocket Racing</a></i></li> <li><i><a href="/wiki/Fortnite_Festival" title="Fortnite Festival">Fortnite Festival</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/ZZT" title="ZZT">ZZT</a></i></li> <li><i><a href="/wiki/Jill_of_the_Jungle" title="Jill of the Jungle">Jill of the Jungle</a></i></li> <li><i><a href="/wiki/Kiloblaster" title="Kiloblaster">Kiloblaster</a></i></li> <li><i><a href="/wiki/Silverball" title="Silverball">Silverball</a></i></li> <li><i><a href="/wiki/Xargon" title="Xargon">Xargon</a></i></li> <li><i><a href="/wiki/Extreme_Pinball" title="Extreme Pinball">Extreme Pinball</a></i></li> <li><i><a href="/wiki/7th_Legion_(video_game)" title="7th Legion (video game)">7th Legion</a></i></li> <li><i><a href="/wiki/Age_of_Wonders" title="Age of Wonders">Age of Wonders</a></i></li> <li><i><a href="/wiki/Shadow_Complex" title="Shadow Complex">Shadow Complex</a></i></li> <li><i><a href="/wiki/Bulletstorm" title="Bulletstorm">Bulletstorm</a></i></li> <li><i><a href="/wiki/Robo_Recall" title="Robo Recall">Robo Recall</a></i></li> <li><i><a href="/wiki/Paragon_(video_game)" title="Paragon (video game)">Paragon</a></i></li> <li><i><a href="/wiki/The_Matrix_Awakens" title="The Matrix Awakens">The Matrix Awakens</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Third-party <br /> publishing</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Epic <br /> MegaGames</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Castle_of_the_Winds" title="Castle of the Winds">Castle of the Winds</a></i></li> <li><i><a href="/wiki/Brix_(video_game)" title="Brix (video game)">Brix</a></i></li> <li><i><a href="/wiki/Electro_Man" title="Electro Man">Electro Man</a></i></li> <li><i><a href="/wiki/Ken%27s_Labyrinth" title="Ken&#39;s Labyrinth">Ken's Labyrinth</a></i></li> <li><i><a href="/wiki/Ancients_1:_Death_Watch" title="Ancients 1: Death Watch">Ancients 1: Death Watch</a></i></li> <li><i><a href="/wiki/Solar_Winds" title="Solar Winds">Solar Winds</a></i></li> <li><i><a href="/wiki/Zone_66" title="Zone 66">Zone 66</a></i></li> <li><i><a href="/wiki/The_Adventures_of_Robbo" class="mw-redirect" title="The Adventures of Robbo">The Adventures of Robbo</a></i></li> <li><i><a href="/wiki/Epic_Pinball" title="Epic Pinball">Epic Pinball</a></i></li> <li><i><a href="/wiki/Heartlight_(video_game)" title="Heartlight (video game)">Heartlight</a></i></li> <li><i><a href="/wiki/Highway_Hunter" title="Highway Hunter">Highway Hunter</a></i></li> <li><i><a href="/wiki/One_Must_Fall:_2097" title="One Must Fall: 2097">One Must Fall: 2097</a></i></li> <li><i><a href="/wiki/Traffic_Department_2192" title="Traffic Department 2192">Traffic Department 2192</a></i></li> <li><i><a href="/wiki/Radix:_Beyond_the_Void" title="Radix: Beyond the Void">Radix: Beyond the Void</a></i></li> <li><i><a href="/wiki/Tyrian_(video_game)" title="Tyrian (video game)">Tyrian</a></i></li> <li><i><a href="/wiki/Seek_and_Destroy_(1996_video_game)" title="Seek and Destroy (1996 video game)">Seek and Destroy</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Epic Games <br /> Publishing</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Kid_A_Mnesia_Exhibition" title="Kid A Mnesia Exhibition">Kid A Mnesia Exhibition</a></i></li> <li><i><a href="/wiki/PC_Building_Simulator_2" title="PC Building Simulator 2">PC Building Simulator 2</a></i></li> <li><i><a href="/wiki/Rumbleverse" title="Rumbleverse">Rumbleverse</a></i></li> <li><i><a href="/wiki/Alan_Wake_II" class="mw-redirect" title="Alan Wake II">Alan Wake II</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a> <ul><li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">1</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">2</a></li> <li><a class="mw-selflink selflink">3</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">4</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">5</a></li></ul></li> <li><a href="/wiki/Unreal_Editor_for_Fortnite" title="Unreal Editor for Fortnite">UEFN</a></li> <li><a href="/wiki/Verse_(programming_language)" title="Verse (programming language)">Verse</a></li> <li><a href="/wiki/Epic_Citadel" title="Epic Citadel">Epic Citadel</a></li> <li><a href="/wiki/Epic_Games_Store" title="Epic Games Store">Epic Games Store</a></li> <li><a href="/wiki/Houseparty_(app)" title="Houseparty (app)">Houseparty</a></li> <li><a href="/wiki/Sketchfab" title="Sketchfab">Sketchfab</a></li> <li><a href="/wiki/Bink_Video" title="Bink Video">Bink Video</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Subsidiaries</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Chair_Entertainment" title="Chair Entertainment">Chair Entertainment</a></li> <li><a href="/wiki/Cloudgine" title="Cloudgine">Cloudgine</a></li> <li><a href="/wiki/Harmonix" title="Harmonix">Harmonix</a></li> <li><a href="/wiki/Psyonix" title="Psyonix">Psyonix</a></li> <li><a href="/wiki/Mediatonic" title="Mediatonic">Mediatonic</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Big_Huge_Games#Formation_of_Epic_Baltimore" title="Big Huge Games">Impossible Studios</a></li> <li><a href="/wiki/Titan_Studios" class="mw-redirect" title="Titan Studios">Titan Studios</a></li> <li><a href="/wiki/Pitbull_Studio" title="Pitbull Studio">Pitbull Studio</a></li> <li><a href="/wiki/People_Can_Fly" title="People Can Fly">People Can Fly</a></li> <li><a href="/wiki/Bandcamp" title="Bandcamp">Bandcamp</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a></li> <li><a href="/wiki/Mark_Rein_(executive)" title="Mark Rein (executive)">Mark Rein</a></li> <li><a href="/wiki/Steve_Polge" title="Steve Polge">Steve Polge</a></li> <li><a href="/wiki/Sjoerd_De_Jong" title="Sjoerd De Jong">Sjoerd De Jong</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rod_Fergusson" title="Rod Fergusson">Rod Fergusson</a></li> <li><a href="/wiki/Cliff_Bleszinski" title="Cliff Bleszinski">Cliff Bleszinski</a></li> <li><a href="/wiki/Mike_Capps_(executive)" title="Mike Capps (executive)">Mike Capps</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Make_Something_Unreal" title="Make Something Unreal">Make Something Unreal</a></li> <li><a href="/wiki/Fortnite_World_Cup" title="Fortnite World Cup">Fortnite World Cup</a></li> <li><i><a href="/wiki/Epic_Games_v._Apple" title="Epic Games v. Apple">Epic Games v. Apple</a></i></li> <li><i><a href="/wiki/Epic_Games_v._Google" title="Epic Games v. Google">Epic Games v. Google</a></i></li> <li><a href="/wiki/Coalition_for_App_Fairness" title="Coalition for App Fairness">Coalition for App Fairness</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Epic_Games" title="Category:Epic Games">Category</a></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Game_engines_(list)" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_engines" title="Template:Video game engines"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_engines" title="Template talk:Video game engines"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_engines" title="Special:EditPage/Template:Video game engines"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Game_engines_(list)" style="font-size:114%;margin:0 4em"><a href="/wiki/Game_engine" title="Game engine">Game engines</a> (<a href="/wiki/List_of_game_engines" title="List of game engines">list</a>)</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Source_port" title="Source port">Source port</a></li> <li><a href="/wiki/First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a> <ul><li><a href="/wiki/List_of_first-person_shooter_engines" title="List of first-person shooter engines">list</a></li></ul></li> <li><a href="/wiki/Game_engine_recreation" title="Game engine recreation">Game engine recreation</a> <ul><li><a href="/wiki/List_of_game_engine_recreations" title="List of game engine recreations">list</a></li></ul></li> <li><a href="/wiki/Game_creation_system" title="Game creation system">Game creation system</a></li> <li><a href="/wiki/Game_integrated_development_environment" title="Game integrated development environment">Game IDE</a></li> <li><a href="/wiki/List_of_visual_novel_engines" title="List of visual novel engines">List of visual novel engines</a></li> <li><a href="/wiki/Id_Tech" title="Id Tech">id Tech</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cobra_(game_engine)" class="mw-redirect" title="Cobra (game engine)">Cobra</a></li> <li><a href="/wiki/Filmation_(game_engine)" title="Filmation (game engine)">Filmation</a></li> <li><a href="/wiki/Freescape" title="Freescape">Freescape</a></li> <li><a href="/wiki/Gold_Box" title="Gold Box">Gold Box</a></li> <li><a href="/wiki/SCUMM" title="SCUMM">SCUMM</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3D_GameStudio" title="3D GameStudio">3D GameStudio</a></li> <li><a href="/wiki/Clickteam" title="Clickteam">Clickteam</a></li> <li><a href="/wiki/Dark_Engine" title="Dark Engine">Dark Engine</a></li> <li><a href="/wiki/GameMaker" title="GameMaker">GameMaker</a></li> <li><a href="/wiki/Genie_Engine" title="Genie Engine">Genie Engine</a></li> <li><a href="/wiki/GoldSrc" title="GoldSrc">GoldSrc</a></li> <li><a href="/wiki/Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li> <li><a href="/wiki/LithTech" title="LithTech">LithTech</a></li> <li><a href="/wiki/Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li> <li><a href="/wiki/Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li> <li><a href="/wiki/Reality_Lab" title="Reality Lab">Reality Lab</a></li> <li><a href="/wiki/RenderWare" title="RenderWare">RenderWare</a></li> <li><a href="/wiki/RPG_Maker" title="RPG Maker">RPG Maker</a></li> <li><a href="/wiki/Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li> <li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li> <li><a href="/wiki/Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li> <li><a href="/wiki/Voxel_Space" title="Voxel Space">Voxel Space</a></li> <li><a href="/wiki/Zero_(game_engine)" class="mw-redirect" title="Zero (game engine)">Zero</a></li> <li><a href="/wiki/Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ubisoft_Anvil" title="Ubisoft Anvil">Anvil</a></li> <li><a href="/wiki/C4_Engine" title="C4 Engine">C4 Engine</a></li> <li><a href="/wiki/Chrome_Engine" title="Chrome Engine">Chrome Engine</a></li> <li><a href="/wiki/CryEngine" title="CryEngine">CryEngine</a></li> <li><a href="/wiki/Crystal_Tools" title="Crystal Tools">Crystal Tools</a></li> <li><a href="/wiki/Diesel_(game_engine)" class="mw-redirect" title="Diesel (game engine)">Diesel</a></li> <li><a href="/wiki/Ego_(game_engine)" class="mw-redirect" title="Ego (game engine)">Ego</a></li> <li><a href="/wiki/Essence_Engine" class="mw-redirect" title="Essence Engine">Essence Engine</a></li> <li><a href="/wiki/Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li> <li><a href="/wiki/Flare3D" title="Flare3D">Flare3D</a></li> <li><a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li> <li><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></li> <li><a href="/wiki/GameSalad" title="GameSalad">GameSalad</a></li> <li><a href="/wiki/HeroEngine" title="HeroEngine">HeroEngine</a></li> <li><a href="/wiki/IW_(game_engine)" title="IW (game engine)">IW</a></li> <li><a href="/wiki/Leadwerks" title="Leadwerks">Leadwerks</a></li> <li><a href="/wiki/Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li> <li><a href="/wiki/MT_Framework" title="MT Framework">MT Framework</a></li> <li><a href="/wiki/PhyreEngine" title="PhyreEngine">PhyreEngine</a></li> <li><a href="/wiki/Q_(game_engine)" title="Q (game engine)">Q</a></li> <li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li> <li><a href="/wiki/Retro_Engine" title="Retro Engine">Retro Engine</a></li> <li><a href="/wiki/SAGE_(game_engine)" class="mw-redirect" title="SAGE (game engine)">SAGE</a></li> <li><a href="/wiki/Shark_3D" title="Shark 3D">Shark 3D</a></li> <li><a href="/wiki/Silent_Storm_engine" title="Silent Storm engine"><i>Silent Storm</i> engine</a></li> <li><a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a></li> <li><a href="/wiki/Titan_(game_engine)" title="Titan (game engine)">Titan</a></li> <li><a href="/wiki/Unigine" title="Unigine">Unigine</a></li> <li><a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li> <li><a class="mw-selflink selflink">Unreal Engine 3</a></li> <li><a href="/wiki/Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li> <li><a href="/wiki/Vision_(game_engine)" title="Vision (game engine)">Vision</a></li> <li><a href="/wiki/Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/4A_Engine" title="4A Engine">4A Engine</a></li> <li><a href="/wiki/Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li> <li><a href="/wiki/Bitsquid" title="Bitsquid">Bitsquid</a></li> <li><a href="/wiki/Buildbox" title="Buildbox">Buildbox</a></li> <li><a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct</a></li> <li><a href="/wiki/Creation_Engine" title="Creation Engine">Creation Engine</a></li> <li><a href="/wiki/Decima_(game_engine)" title="Decima (game engine)">Decima</a></li> <li><a href="/wiki/Defold" title="Defold">Defold</a></li> <li><a href="/wiki/Felgo" title="Felgo">Felgo</a></li> <li><a href="/wiki/Fox_Engine" title="Fox Engine">Fox Engine</a></li> <li><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/wiki/Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li> <li><a href="/wiki/Kynapse" title="Kynapse">Kynapse</a></li> <li><a href="/wiki/Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li> <li><a href="/wiki/Nvidia_GameWorks" title="Nvidia GameWorks">Nvidia GameWorks</a></li> <li><a href="/wiki/Panta_Rhei_(game_engine)" title="Panta Rhei (game engine)">Panta Rhei</a></li> <li><a href="/wiki/Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li> <li><a href="/wiki/RE_Engine" title="RE Engine">RE Engine</a></li> <li><a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Source_2" title="Source 2">Source 2</a></li> <li><a href="/wiki/UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Free_and_open-source_software" title="Free and open-source software">Free and<br />open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li> <li><a href="/wiki/Build_(game_engine)" title="Build (game engine)">Build</a></li> <li><a href="/wiki/Crystal_Space" title="Crystal Space">Crystal Space</a></li> <li><a href="/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/wiki/Game-Maker" title="Game-Maker">Game-Maker</a></li> <li><a href="/wiki/OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li> <li><a href="/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/wiki/Stratagus" title="Stratagus">Stratagus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Away3D" title="Away3D">Away3D</a></li> <li><a href="/wiki/Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li> <li><a href="/wiki/Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li> <li><a href="/wiki/Cocos2d" title="Cocos2d">Cocos2d</a></li> <li><a href="/wiki/Dim3" title="Dim3">Dim3</a></li> <li><a href="/wiki/Game_Editor" title="Game Editor">Game Editor</a></li> <li><a href="/wiki/GDevelop" title="GDevelop">GDevelop</a></li> <li><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/wiki/Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li> <li><a href="/wiki/JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li> <li><a href="/wiki/Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li> <li><a href="/wiki/L%C3%B6ve_(game_engine)" class="mw-redirect" title="Löve (game engine)">Löve</a></li> <li><a href="/wiki/OGRE" title="OGRE">OGRE</a></li> <li><a href="/wiki/Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li> <li><a href="/wiki/Panda3D" title="Panda3D">Panda3D</a></li> <li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/Plasma_(game_engine)" title="Plasma (game engine)">Plasma</a></li> <li><a href="/wiki/Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li> <li><a href="/wiki/Pygame" title="Pygame">Pygame</a></li> <li><a href="/wiki/Ren%27Py" title="Ren&#39;Py">Ren'Py</a></li> <li><a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li> <li><a href="/wiki/Solar2D" title="Solar2D">Solar2D</a></li> <li><a href="/wiki/Spring_Engine" title="Spring Engine">Spring Engine</a></li> <li><a href="/wiki/Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li> <li><a href="/wiki/Torque_(game_engine)" title="Torque (game engine)">Torque</a></li> <li><a href="/wiki/Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li> <li><a href="/wiki/Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Delta3D" title="Delta3D">Delta3D</a></li> <li><a href="/wiki/Godot_(game_engine)" title="Godot (game engine)">Godot</a></li> <li><a href="/wiki/GPUOpen" title="GPUOpen">GPUOpen</a></li> <li><a href="/wiki/Horde3D" title="Horde3D">Horde3D</a></li> <li><a href="/wiki/LibGDX" title="LibGDX">libGDX</a></li> <li><a href="/wiki/Moai_(software)" title="Moai (software)">Moai</a></li> <li><a href="/wiki/OpenFL" title="OpenFL">OpenFL</a></li> <li><a href="/wiki/ORX" title="ORX">ORX</a></li> <li><a href="/wiki/PlayCanvas" title="PlayCanvas">PlayCanvas</a></li> <li><a href="/wiki/Raylib" title="Raylib">Raylib</a></li> <li><a href="/wiki/Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐f69cdc8f6‐pnlkl Cached time: 20241124064847 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.484 seconds Real time usage: 0.592 seconds Preprocessor visited node count: 2621/1000000 Post‐expand include size: 132521/2097152 bytes Template argument size: 2368/2097152 bytes Highest expansion depth: 18/100 Expensive parser function count: 3/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 134055/5000000 bytes Lua time usage: 0.283/10.000 seconds Lua memory usage: 5965153/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 477.973 1 -total 46.88% 224.075 1 Template:Reflist 34.98% 167.203 27 Template:Cite_web 23.06% 110.200 8 Template:Navbox 19.89% 95.062 2 Template:Infobox 19.77% 94.511 1 Template:Epic 15.63% 74.722 1 Template:Infobox_software 12.63% 60.380 1 Template:Short_description 7.64% 36.505 2 Template:Pagetype 6.16% 29.421 1 Template:Infobox_software/simple --> <!-- Saved in parser cache with key enwiki:pcache:idhash:1884646-0!canonical and timestamp 20241124064847 and revision id 1238267910. 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