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Wednesday Game | Follow Me And Die!

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This past Wednesday, after 4.5 years, 1 year to the day in game time, and 221 Sessions we finally faced the big bad and won.</p> <p>I shared some of my thoughts about this on the podcast <a href="https://anchor.fm/follow-me-and-die/episodes/Episode-38---Thursday-Thoughts-3---End-Of-A-Campaign-e2bdvj">here</a>.</p> <p>I find it only fitting to mention&nbsp;the ending here on the blog.</p> <p>We started in mid-March, 2014, and ended Wednesday, October 3, 2018.</p> <p>My first character of the campaign, Thorfus Ironhand, a dwarf who made it to 8th level fighter. He was on his way to 9th level when he died. Roll20 had terrible rolls for most of his HP after 1st level. He rolled several 1&#8217;s and 2&#8217;s. He ended up with 33 HP at 8th level.</p> <p>My Ranger, Rallion of the Wode, who replaced him reached 7th level and 42 HP.</p> <p>There were hundreds of named NPCs, dozens of businesses, ships, cities, towns, villages, and tribes. Custom pantheons and more.</p> <p>My personal Roll20 hours are now at 1700.</p> <p>The campaign is called <em>Graveyard of Empires</em>.</p> <p>I&#8217;m the only player to attend every session. One of the other session one players attended and ran the character of an absent player, who unfortunately, had to work and missed the last session.&nbsp; </p> <p>Our only breaks from the every Wednesday schedule are when the DM took vacation, Also this past Spring, when I attended Gary Con X. The other players agreed to skip a week so I didn&#8217;t have to miss. Their generosity is the only reason I was able to attend every session.</p> <p>None of the original session 1 characters survived to the end through play. While some session 1 characters may still live, they are now NPCs as the players who created them left.</p> <p>We had one player from session 1 join for a few sessions as a new character.</p> <p>Another session 1 player rejoined twice and created new characters each time, but soon dropped out. He was the youngest player. (I was the oldest player.)</p> <p>This was the longest campaign I&#8217;ve played in outside of my brother&#8217;s 30+ year AD&amp;D campaign that is ongoing today. I have advanced few characters to the levels of the two characters in this campaign. I&#8217;ve played lots of fighters over the years, most were human. I don&#8217;t recall ever playing a ranger before, and that is because of the difficulty of rolling the required stats.&nbsp;</p> <p>Now that it is over, I am looking forward to having Wednesday evenings free for a while.&nbsp;</p> <p>My understanding from something the DM mentioned more than once, was that we would be ending the campaign whether we one or lost. Once the final battle was over, and we won, he mentioned continuing. I mentioned that I may be up to volume two, but only 3 hours a session, and no later than 11:00 PM. I need time to unwind after each session so I can get to sleep. Work can be a dreary thing without adding sleep deprived to it. Perhaps bi-weekly, instead of every week. I&#8217;m undecided on the frequency.&nbsp;&nbsp;</p> <p><a href="http://www.drivethrurpg.com/product/198834/Automata-Run-Amok?affiliate_id=203222" target="_blank" rel="noopener noreferrer"><em>AUTOMATA RUN AMOK</em></a> BY JOHN CARLSON &#8211; A module on OBS about our first adventure, illustrated by Luka Rejec of Wizard, Thief, Fighter. I did a mini-review of it on my blog, see below. Check out John&#8217;s blog, <a href="http://www.dwarvenautomata.com/" target="_blank" rel="noopener noreferrer">Dwarven Automata</a>. John also contributed to<a href="https://followmeanddie.com/2018/07/19/the-black-isle-released/" target="_blank" rel="noopener noreferrer"><em> The Black Isle</em></a>.</p> <p>John is working on the next adventure we undertook, and I very much look forward to it and more. We all encouraged John to do a setting guide. He has an interesting concept and I&#8217;m sure others will enjoy exploring that world.&nbsp;</p> <figure class="wp-block-embed is-type-rich is-provider-follow-me-and-die"><div class="wp-block-embed__wrapper"> <blockquote class="wp-embedded-content" data-secret="N3ihZI8afJ"><a href="https://followmeanddie.com/2016/11/28/mini-review-automata-run-amok-by-john-carlson/">Mini Review &#8211; Automata Run Amok by John Carlson</a></blockquote><iframe class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; clip: rect(1px, 1px, 1px, 1px);" title="&#8220;Mini Review &#8211; Automata Run Amok by John Carlson&#8221; &#8212; Follow Me And Die!" src="https://followmeanddie.com/2016/11/28/mini-review-automata-run-amok-by-john-carlson/embed/#?secret=gRQqTUUgME#?secret=N3ihZI8afJ" data-secret="N3ihZI8afJ" width="474" height="267" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe> </div></figure> <p></p> <p></p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/add/" rel="tag">AD&amp;D</a><a href="https://followmeanddie.com/tag/automata-run-amok/" rel="tag">Automata Run Amok</a><a href="https://followmeanddie.com/tag/campaign-play/" rel="tag">Campaign Play</a><a href="https://followmeanddie.com/tag/osr/" rel="tag">OSR</a><a href="https://followmeanddie.com/tag/roll20/" rel="tag">Roll20</a><a href="https://followmeanddie.com/tag/wednesday-game/" rel="tag">Wednesday Game</a></span></footer></article><!-- #post-5479 --> <article id="post-4397" class="post-4397 post type-post status-publish format-standard has-post-thumbnail hentry category-rpgs tag-add tag-campaign-play tag-osr tag-play tag-wednesday-game"> <a class="post-thumbnail" href="https://followmeanddie.com/2017/03/15/147-consecutive-sessions/" aria-hidden="true"> <img width="512" height="384" src="https://followmeanddie.com/wp-content/uploads/2016/03/med.jpg" class="attachment-twentyfourteen-full-width size-twentyfourteen-full-width wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://followmeanddie.com/wp-content/uploads/2016/03/med.jpg 512w, https://followmeanddie.com/wp-content/uploads/2016/03/med-300x225.jpg 300w" sizes="auto, (max-width: 512px) 100vw, 512px" /> </a> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2017/03/15/147-consecutive-sessions/" rel="bookmark">147 Consecutive Sessions</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2017/03/15/147-consecutive-sessions/" rel="bookmark"><time class="entry-date" datetime="2017-03-15T19:40:01-04:00">March 15, 2017</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2017/03/15/147-consecutive-sessions/#comments">1 Comment</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p>Tonight is session 147 of the Wednesday night AD&amp;D game I play in on Roll20.</p> <p>We&#8217;re into our third year on the calendar too!</p> <p>This will be the last game in my streak of not missing a game, as I will be at Gary Con 9 next week.</p> <p>I&#8217;m the only player to have played in this many sessions, and with the same character since the start. A dwarf, now maxed out at enough XP for level 8 fighter, but not until he can gain a point of strength. There is a mad scientist type who has offered a risky chance at improvement&#8230;. That is on hold until after we save the world.</p> <p>We&#8217;re in a dangerous situation tonight. Hoping to resolve it so I don&#8217;t miss the resolution&#8230;.. (I&#8217;d rather my character die when it&#8217;s me rolling the dice.)</p> <p>Looking forward to lots of game time next week/end!</p> <p><a href="http://followmeanddie.com/2016/03/15/wednesday-night-add-on-roll-20-session-100/" target="_blank" rel="noopener noreferrer">I wrote an article about a year ago on session 100.<br></a><br><a href="http://followmeanddie.com/2016/04/01/john-carlson-an-email-interview-100-sessions-dming-add-on-roll20/" target="_blank" rel="noopener noreferrer">And I interviewed our DM.</a></p> <p><strong>EDIT:</strong></p> <p>Wow! We ended the session so close to achieving our goal. My dwarven fighter is keeping the monster occupied. Very tough, we&#8217;ve done a lot of damage to it, so far none of us are hurt. DM &amp; other players nice enough to move the game to Tuesday night next week, so I won&#8217;t miss the game. All since my player has the greatest chance of death. AWESOME!!!</p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/add/" rel="tag">AD&amp;D</a><a href="https://followmeanddie.com/tag/campaign-play/" rel="tag">Campaign Play</a><a href="https://followmeanddie.com/tag/osr/" rel="tag">OSR</a><a href="https://followmeanddie.com/tag/play/" rel="tag">Play</a><a href="https://followmeanddie.com/tag/wednesday-game/" rel="tag">Wednesday Game</a></span></footer></article><!-- #post-4397 --> <article id="post-4063" class="post-4063 post type-post status-publish format-standard has-post-thumbnail hentry category-rpgs tag-add tag-automata-run-amok tag-campaign-play tag-osr tag-play tag-reviews tag-wednesday-game"> <a class="post-thumbnail" href="https://followmeanddie.com/2016/11/28/mini-review-automata-run-amok-by-john-carlson/" aria-hidden="true"> <img width="700" height="265" src="https://followmeanddie.com/wp-content/uploads/2016/11/Screen-Shot-11-23-16-at-07.59-PM.png" class="attachment-twentyfourteen-full-width size-twentyfourteen-full-width wp-post-image" alt="Automata Run Amok" decoding="async" loading="lazy" srcset="https://followmeanddie.com/wp-content/uploads/2016/11/Screen-Shot-11-23-16-at-07.59-PM.png 700w, https://followmeanddie.com/wp-content/uploads/2016/11/Screen-Shot-11-23-16-at-07.59-PM-300x114.png 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /> </a> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2016/11/28/mini-review-automata-run-amok-by-john-carlson/" rel="bookmark">Mini Review &#8211; Automata Run Amok by John Carlson</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2016/11/28/mini-review-automata-run-amok-by-john-carlson/" rel="bookmark"><time class="entry-date" datetime="2016-11-28T14:18:36-05:00">November 28, 2016</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2016/11/28/mini-review-automata-run-amok-by-john-carlson/#comments">1 Comment</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p>As I have mentioned multiple times here on the blog, I am in a weekly Wednesday night <a href="http://www.dndclassics.com/product/17003/Players-Handbook-1e?affiliate_id=203222" target="_blank" rel="noopener noreferrer">AD&amp;D</a>&nbsp;[Aff] campaign, <em>Graveyard of Empires</em>, on <a href="https://roll20.net/" target="_blank" rel="noopener noreferrer">Roll20</a>. We hit session 132 on November 23rd. John Carlson, our DM, has published an adventure on <a href="http://www.drivethrurpg.com/product/198834/Automata-Run-Amok?affiliate_id=203222" target="_blank" rel="noopener noreferrer">DriveThruRPG</a>&nbsp;[<em>Aff</em>] &amp; <a href="http://www.rpgnow.com/product/198834/Automata-Run-Amok?affiliate_id=203222" target="_blank" rel="noopener noreferrer">RPGNow</a>&nbsp;[<em>Aff</em>] based on our first few sessions in the game. Being one of two players still running the same characters from session 1, I can say that this look behind the scenes is interesting.</p> <p>You can read the <a href="http://www.dwarvenautomata.com/first-publication-automata-run-amok/" target="_blank" rel="noopener noreferrer">release announcement</a> on his blog <a href="http://www.dwarvenautomata.com/" target="_blank" rel="noopener noreferrer">Dwarven Automata</a>, which is the name of his publishing venture.</p> <p>Here is the marketing blurb:</p> <p><em>Out-of-Control automata have driven a wizard from his shop. He would like the PCs to solve the problem (without damaging his creations) while his rival will pay for evidence of the wizard’s dabbling in forbidden knowledge.</em></p> <p>This is an adventure suitable for four to five low-level characters written to be compatible with OSRIC and early editions of the world’s most popular RPG. &nbsp;In addition to full details on a tinkerer-wizard’s tower overrun by rampaging automata, this module includes:</p> <p>* Random tables to generate elements of a bustling port city situated in the tropics and titles for books on both magic and techno-magic</p> <p>* Twenty unique magical items of variable usefulness and danger with which to tempt players</p> <p>* Several unique NPCs and monsters, from a clock maker revolutionary to a brain floating in a machine animated by the spirit of a long-dead racist dwarf</p> <p>* Eight illustrations by the wondefully talented Luka Rejec</p> <p>This twenty-page adventure should provide between four and eight hours of Old School fun. Enjoy!</p> <p>I will say up front that I admit my bias. I think John is an excellent DM who has detailed his world and it is a living campaign where player actions influence the flow of events. Looking back on this from what we have learned over more than 100 sessions shows just how much planning went into this adventure. Even though it is PWYW, and I have &nbsp;the pre-release, I am buying it.</p> <p>This 23 page booklet has it all, art by <a href="http://www.lukarejec.com/" target="_blank" rel="noopener noreferrer">Luka Rejec</a>, maps, new creatures. tables with rumors, random encounters, new magic items, and an introduction for a setting with promises of more cool stuff to come. <a href="http://www.lukarejec.com/" target="_blank" rel="noopener noreferrer">Luka Rejec</a> is also credited as the editor.</p> <p>The premise is that a mage has been driven from his tower by ancient automata he has activated but drove him from his tower. The party has multiple ways to get involved with working for the mage, and can even end up working for a rival. Politics and rivalries within the city of Midmark are outlined, and there are suggestions for the GM in different contingencies the players may take to accomplish their mission(s). It is suitable for 4-5 players of 1st or 2nd level.</p> <p><a href="http://www.lukarejec.com/" target="_blank" rel="noopener noreferrer">Luka Rejec&#8217;s</a> art is awesome! I love the front cover. Having lived through this adventure in the campaign, my mental images are totally different than the characters and creatures depicted in this booklet. However, that is a personal thing and in no way is a slight to the pictures within.</p> <p>Of course, John left out things that we haven&#8217;t learned yet in the campaign, or that might influence us. What he put in place is a well thought out adventure with various options for how to handle the players depending on what kinds of things they might do in an effort to wrangle the automata.</p> <p>Our group had opportunity to see the PDF before the art and make suggestions. Finally, we had a look before the PDF was released for final comments and typo spotting.</p> <p><strong>What I liked:</strong></p> <ul class="wp-block-list"><li>The art and layout is sharp.</li><li>There is vocabulary to learn.</li><li>The table of contents is hyperlinked.</li><li>There is a one page isometric map of the tower showing how each level fits, and each section on each level has the level map. <ul> <li>On the following page it completes a <em>DM Quick Reference</em> <em>Sheet</em> with a timeline tracker, options in case of party retreat, and lose ends and future opportunities.</li> </ul> </li><li>New monsters are stated out with a checklist for the DM to keep track of them.</li><li>There are suggestions for how to deal with the various puzzles/challenges present in each level.</li><li>There is a table&nbsp;to generate random book titles that is useful beyond this module.</li><li>Bestiary for new monsters.</li><li>Table of minor/interesting magic items the players might find searching different locales in the wizard&#8217;s tower. <ul> <li>These are some very creative items that many will easily find a use for in their game.</li> </ul> </li></ul> <p><strong>What I&#8217;d Like To See:</strong></p> <ul class="wp-block-list"><li>In all honesty, there&#8217;s not much else I&#8217;d like to see, other than the actual DM&nbsp;notes&#8230;.</li><li>Seriously, I can&#8217;t think of what I&#8217;d add. As I mentioned at the start, I am biased and impressed with the scope and breadth of John&#8217;s campaign.</li><li>In the author&#8217;s note, I don&#8217;t think the bit&nbsp;about ascertaining his talent is needed. A quick glance will show John&#8217;s talent.</li></ul> <p>In John&#8217;s blog, <a href="http://www.dwarvenautomata.com/" target="_blank" rel="noopener noreferrer">Dwarven Automata</a>, &nbsp;he writes about his campaign and reviews session write ups by the players from his perspective.</p> <p>I look forward to more modules in the future.</p> <p>I interviewed John about our weekly game hitting 100 sessions <a href="http://followmeanddie.com/2016/04/01/john-carlson-an-email-interview-100-sessions-dming-add-on-roll20/" target="_blank" rel="noopener noreferrer">here</a>.</p> <p><strong>NOTE:</strong> Links followed by [Aff] are affiliate links where a&nbsp;portion of your purchase price supports this blog and helps buy products for use and review.</p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/add/" rel="tag">AD&amp;D</a><a href="https://followmeanddie.com/tag/automata-run-amok/" rel="tag">Automata Run Amok</a><a href="https://followmeanddie.com/tag/campaign-play/" rel="tag">Campaign Play</a><a href="https://followmeanddie.com/tag/osr/" rel="tag">OSR</a><a href="https://followmeanddie.com/tag/play/" rel="tag">Play</a><a href="https://followmeanddie.com/tag/reviews/" rel="tag">Reviews</a><a href="https://followmeanddie.com/tag/wednesday-game/" rel="tag">Wednesday Game</a></span></footer></article><!-- #post-4063 --> <article id="post-3681" class="post-3681 post type-post status-publish format-standard has-post-thumbnail hentry category-rpgs tag-add tag-automata-run-amok tag-campaign-play tag-interview tag-osr tag-play tag-roll20 tag-wednesday-game"> <a class="post-thumbnail" href="https://followmeanddie.com/2016/04/01/john-carlson-an-email-interview-100-sessions-dming-add-on-roll20/" aria-hidden="true"> <img width="512" height="384" src="https://followmeanddie.com/wp-content/uploads/2016/03/med.jpg" class="attachment-twentyfourteen-full-width size-twentyfourteen-full-width wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://followmeanddie.com/wp-content/uploads/2016/03/med.jpg 512w, https://followmeanddie.com/wp-content/uploads/2016/03/med-300x225.jpg 300w" sizes="auto, (max-width: 512px) 100vw, 512px" /> </a> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2016/04/01/john-carlson-an-email-interview-100-sessions-dming-add-on-roll20/" rel="bookmark">John Carlson &#8211; An Email Interview &#8211; 100 Sessions DMing AD&#038;D on Roll20</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2016/04/01/john-carlson-an-email-interview-100-sessions-dming-add-on-roll20/" rel="bookmark"><time class="entry-date" datetime="2016-04-01T01:31:30-04:00">April 1, 2016</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2016/04/01/john-carlson-an-email-interview-100-sessions-dming-add-on-roll20/#comments">3 Comments</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p>I play in a weekly AD&amp;D online game on Roll20. I have mentioned this before, most recently a couple of weeks ago when we hit <a rel="noopener noreferrer" href="http://followmeanddie.com/2016/03/15/wednesday-night-add-on-roll-20-session-100/" target="_blank">session 100</a> and two years of play. Our DM, <a href="https://web.archive.org/web/20190326013109/https://plus.google.com/118173466875545682709" target="_blank" rel="noreferrer noopener" aria-label=" (opens in a new tab)">+John Carlson</a> writes the blog, <a rel="noopener noreferrer" href="http://www.dwarvenautomata.com/" target="_blank">Dwarven Automata</a>. He agreed to an email interview where I picked his brain about running a game on Roll20 for 100 sessions. This is the second interview posted here.</p> <p>In my last article,&nbsp;<a href="http://followmeanddie.com/2016/03/15/wednesday-night-add-on-roll-20-session-100/" target="_blank" rel="noopener noreferrer">about hitting session 100 on Roll20</a>, I got a few responses on G+ that there were some that had lasted as long, and one that was over 200 sessions!</p> <p>Last night was session 103, and John sent me his answers to my&nbsp;questions. I was flattered that he found it fun and was ready for more questions. I&#8217;m not sure what else I might ask, but I find it interesting and helpful to learn how other GM&#8217;s handle&nbsp;that role.</p> <p>Some of my questions were spurred by conversations we have waiting for all the players to join the Hangout, such as the one about Cons.</p> <p>I have two questions that are now standard questions for all future interviews, about having women players and women GM&#8217;s. This was spurred by an interrupted conversation about it with <a href="https://web.archive.org/web/20190326011526/https://plus.google.com/105380970627788386509" target="_blank" rel="noreferrer noopener" aria-label=" (opens in a new tab)">+Satine Phoenix</a> at Gary Con VIII. I am hopeful that she will soon have time to respond to my questions for an email interview. I am interested in continuing that conversation.</p> <div id="contentsContainer"> <div id="contents"> <p id="E44"><strong><span id="E45" class="qowt-font3-Arial">What was your start in gaming?</span></strong></p> <p id="E46"><span id="E47" class="qowt-font3-Arial">My first experience with role-playing games happened when I was around nine or ten years old</span><span id="E48" class="qowt-font3-Arial"> (</span><span id="E49" class="qowt-font3-Arial">in the mid-</span><span id="E50" class="qowt-font3-Arial">1980s)</span><span id="E51" class="qowt-font3-Arial">. It was during school – perhaps a half-day – and the teacher said that when we finished our work we could talk quietly. There was this kid, Scott, who sat behind me and he asked if I wanted to play a game about adventures with magic and dragons</span><span id="E52" class="qowt-font3-Arial"> he learned from his older brother</span><span id="E53" class="qowt-font3-Arial">. It sounded good, so he </span><span id="E54" class="qowt-font3-Arial">m</span><span id="E55" class="qowt-font3-Arial">ade</span><span id="E56" class="qowt-font3-Arial"> some paper chits with numbers and had me create a quick character (probably a fighter).</span></p> <p id="E57"><span id="E58" class="qowt-font3-Arial">It was a very shor</span><span id="E59" class="qowt-font3-Arial">t game. My character started</span><span id="E60" class="qowt-font3-Arial"> on some foggy moor outside a village and soon ran across </span><span id="E61" class="qowt-font3-Arial">a</span><span id="E62" class="qowt-font3-Arial"> terrible creature with greenish skin that kept coming no matter how many times I hit it – its wounds simply knit back together. While Scott kept reminding me I had a lantern, which seemed to me like an odd </span><span id="E63" class="qowt-font3-Arial">detail</span><span id="E64" class="qowt-font3-Arial"> to fixate on while being clawed to death by an unstoppable monste</span><span id="E65" class="qowt-font3-Arial">r, I had my character run for the hills</span><span id="E66" class="qowt-font3-Arial">. </span><span id="E67" class="qowt-font3-Arial">Not being nearly fast enough to escape, my character climbed a tree and hoped for the best. Scott continued to mention that lantern</span><span id="E68" class="qowt-font3-Arial"> throughout all this</span><span id="E69" class="qowt-font3-Arial">, which was getting </span><span id="E70" class="qowt-font3-Arial">really </span><span id="E71" class="qowt-font3-Arial">annoying. Eventually, the creature found me and tore me to pieces.</span></p> <p id="E72"><span id="E73" class="qowt-font3-Arial">I don’t remember if Scott explained what a troll was or why the lantern was important, but it didn’t matter. Even with that</span><span id="E74" class="qowt-font3-Arial"> character’s</span><span id="E75" class="qowt-font3-Arial"> </span><span id="E76" class="qowt-font3-Arial">brief</span><span id="E77" class="qowt-font3-Arial"> and tragic experience, I was hooked on the concept of role-playing games in general and Dungeons &amp; Dragons in particular. Shortly after th</span><span id="E78" class="qowt-font3-Arial">at, I picked up the full set of </span><span id="E79" class="qowt-font3-Arial">first edition AD&amp;D books and convinced my friends to play the game with me as Dungeon Master. O</span><span id="E80" class="qowt-font3-Arial">u</span><span id="E81" class="qowt-font3-Arial">r group occasionally grew to ten or twelve</span><span id="E82" class="qowt-font3-Arial"> players</span><span id="E83" class="qowt-font3-Arial"> (including Scott)</span><span id="E84" class="qowt-font3-Arial">, but the core of it consisted of four and I was almost always the DM from day one.</span><br id="E86" data-line-break="true"><br id="E88" data-line-break="true"><strong><span id="E89" class="qowt-font3-Arial">When did you first DM?</span></strong></p> <p id="E90"><span id="E91" class="qowt-font3-Arial">That’s pretty much answered above – sometime around nine or ten years old in the mid-1980s using the first edition AD&amp;D rules (as interpreted by a kid that </span><span id="E92" class="qowt-font3-Arial">age</span><span id="E93" class="qowt-font3-Arial"> with no background in RPGs). All things considered, I did a decent job from the little I can remember. I was pretty quick at eye-balling a situation and assigning probabilities to outcomes, had a decent recall of the rules, and knew instinctively that making fair judgments </span><span id="E94" class="qowt-font3-Arial">and keeping things moving </span><span id="E95" class="qowt-font3-Arial">was more important than being 100% correct. </span></p> <p id="E96"><span id="E97" class="qowt-font3-Arial">Our group transitioned</span><span id="E98" class="qowt-font3-Arial"> pretty seamlessly into second edition AD&amp;D when that was released and played consistently through eleventh grade with a short break occasioned by hormones and the desire to “be cool” in eighth grade.</span><span id="E99" class="qowt-font3-Arial"> There was another member of our core gaming group who tried to DM – </span><span id="E100" class="qowt-font3-Arial">a </span><span id="E101" class="qowt-font3-Arial">smart fellow who ended up going to Harvard and becoming a lawyer – but he was a bit of a rail-roader and the other players took great delight in running his campaigns off the </span><span id="E102" class="qowt-font3-Arial">tracks</span><span id="E103" class="qowt-font3-Arial">. </span><span id="E104" class="qowt-font3-Arial">In contrast to that, m</span><span id="E105" class="qowt-font3-Arial">y trick was to roll with whatever the players did and make it l</span><span id="E106" class="qowt-font3-Arial">ook like I had anticipated their</span><span id="E107" class="qowt-font3-Arial"> choice</span><span id="E108" class="qowt-font3-Arial">s</span><span id="E109" class="qowt-font3-Arial"> from day one</span><span id="E110" class="qowt-font3-Arial"> by weaving the consequences of their</span><span id="E111" class="qowt-font3-Arial"> </span><span id="E112" class="qowt-font3-Arial">actions</span><span id="E113" class="qowt-font3-Arial"> into what was planned ahead of time</span><span id="E114" class="qowt-font3-Arial">.</span><br id="E116" data-line-break="true"><br id="E118" data-line-break="true"><strong><span id="E119" class="qowt-font3-Arial">What other RPG&#8217;s have you played?</span></strong></p> <p id="E120"><span id="E121" class="qowt-font3-Arial">I have played surprisingly few RPGs that are not Dungeons &amp; Dragons. A member of our gaming group in high school tried to get us into the Marvel RPG, but no one else was really interested in the superhero genre (or comic books</span><span id="E122" class="qowt-font3-Arial">,</span><span id="E123" class="qowt-font3-Arial"> for that matter; we were oddly focused nerds). At some point in the 80s, I picked up the MERP core rules because of my love for Tolkien, but that went nowhere because of the overly convoluted tables for resolving combat.</span></p> <p id="E124"><span id="E125" class="qowt-font3-Arial">More recently, I tried <a href="http://www.drivethrurpg.com/product/50526/Metamorphosis-Alpha-1st-Edition?affiliate_id=203222" target="_blank" rel="noopener noreferrer">Metamorphosis Alpha</a> in the game you ran</span><span id="E126" class="qowt-font3-Arial"> on Roll20</span><span id="E127" class="qowt-font3-Arial">. Besides that, my knowledge of other systems is mostly theoretical from reading rulebooks – probably the non-D&amp;D system I would be&nbsp;</span><span class="qowt-font3-Arial">most interested in running is Kevin Crawford’s </span><span id="E128" class="qowt-font3-Arial"><a href="http://www.drivethrurpg.com/product/86467/Stars-Without-Number:-Free-Edition" target="_blank" rel="noopener noreferrer">Stars Without Number</a></span><span id="E129" class="qowt-font3-Arial">, although that has a lot of similarities </span><span id="E130" class="qowt-font3-Arial">to </span><span id="E132" class="qowt-font3-Arial">basic </span><span id="E133" class="qowt-font3-Arial">D&amp;D underneath the hood</span><span id="E134" class="qowt-font3-Arial"> and</span><span id="E135" class="qowt-font3-Arial"> perhaps shouldn’t</span><span id="E136" class="qowt-font3-Arial"> </span><span id="E137" class="qowt-font3-Arial">count as </span><span id="E138" class="qowt-font3-Arial">a </span><span id="E139" class="qowt-font3-Arial">fundamentally different</span><span id="E140" class="qowt-font3-Arial"> system</span><span id="E141" class="qowt-font3-Arial">.</span></p> </div> </div> <div id="contentsContainer"> <div id="contents"> <p><strong><span id="E146" class="qowt-font3-Arial">Do you still </span><span id="E147" class="qowt-font3-Arial">play regularly? If so, what RPG</span><span id="E148" class="qowt-font3-Arial">s do you play? Do you play online, like with Roll20?</span></strong></p> <p id="E149"><span id="E150" class="qowt-font3-Arial">At the end of high school the pressure of college admissions (I went to a very competitive </span><span id="E151" class="qowt-font3-Arial">high</span><span id="E152" class="qowt-font3-Arial"> school) brought an end to our gaming group and I stayed away from RP</span><span id="E153" class="qowt-font3-Arial">Gs for the next ten years</span><span id="E154" class="qowt-font3-Arial">.</span><span id="E155" class="qowt-font3-Arial"> I went to college, married </span><span id="E156" class="qowt-font3-Arial">a wonderful woman, had some kids</span><span id="E157" class="qowt-font3-Arial">, and started graduate school to study medieval English literature (an academic interest that grew out of my</span><span id="E158" class="qowt-font3-Arial"> earlier</span><span id="E159" class="qowt-font3-Arial"> fascination with Tolkien). I thought about joining a college gam</span><span id="E160" class="qowt-font3-Arial">ing group, but didn’t have </span><span id="E161" class="qowt-font3-Arial">much free tim</span><span id="E162" class="qowt-font3-Arial">e. Or at least that’s what I told myself</span><span id="E163" class="qowt-font3-Arial"> – looking back</span><span id="E164" class="qowt-font3-Arial">, I did find time for a lot of</span><span id="E165" class="qowt-font3-Arial"> single-player</span><span id="E166" class="qowt-font3-Arial"> CRPGs like Baldur’s Gate, Planescape, etc.</span><span id="E167" class="qowt-font3-Arial">, so perhaps it was a bit</span><span id="E168" class="qowt-font3-Arial"> of academic snobbery</span><span id="E169" class="qowt-font3-Arial"> and the need to keep up appearances as a serious scholar.</span></p> <p id="E170"><span id="E171" class="qowt-font3-Arial">Fortunately, my wife was a casual gamer (tabletop and video) – she had actually tried playing with a group at our </span><span id="E172" class="qowt-font3-Arial">undergraduate </span><span id="E173" class="qowt-font3-Arial">college before we met, but did not have a good experi</span><span id="E174" class="qowt-font3-Arial">ence – and eventually got me </span><span id="E175" class="qowt-font3-Arial">playin</span><span id="E176" class="qowt-font3-Arial">g D&amp;D again. S</span><span id="E177" class="qowt-font3-Arial">he moved with me for graduate school and </span><span id="E178" class="qowt-font3-Arial">took</span><span id="E179" class="qowt-font3-Arial"> a job as a</span><span id="E180" class="qowt-font3-Arial"> public</span><span id="E181" class="qowt-font3-Arial"> middle school teacher for gifted students. When I picked up the third edition D&amp;D books to check out the new system, she suggested I run an afterschool group for her students. I did that for several years before earning my PhD and getting a job in academic publishing.</span></p> <p id="E182"><span id="E183" class="qowt-font3-Arial">Unfortunately, my job in publishing led to a pretty itinerant lifestyle with frequent travel that made running those </span><span id="E184" class="qowt-font3-Arial">after</span><span id="E185" class="qowt-font3-Arial">school games or finding an</span><span id="E186" class="qowt-font3-Arial">y other</span><span id="E187" class="qowt-font3-Arial"> in-person group almost impossible. That’s </span><span id="E188" class="qowt-font3-Arial">about the ti</span><span id="E189" class="qowt-font3-Arial">me I discovered</span><span id="E190" class="qowt-font3-Arial"> and backed the Kickstarter for</span><span id="E191" class="qowt-font3-Arial"> Roll20</span><span id="E192" class="qowt-font3-Arial"> (or rather Tabletop Forge</span><span id="E193" class="qowt-font3-Arial">,</span><span id="E194" class="qowt-font3-Arial"> which </span><span id="E195" class="qowt-font3-Arial">was combined with Roll20)</span><span id="E196" class="qowt-font3-Arial">, dug out my first edition books, and started playing and running games in earnest again. After a while, my travel schedule calmed do</span><span id="E197" class="qowt-font3-Arial">wn and I now run an after</span><span id="E198" class="qowt-font3-Arial">school game at my wife’s school in which my oldest son plays</span><span id="E199" class="qowt-font3-Arial"> in</span><span id="E200" class="qowt-font3-Arial"> addition to my online campaign</span><span id="E201" class="qowt-font3-Arial">. </span><br id="E203" data-line-break="true"><br id="E205" data-line-break="true"><strong><span id="E206" class="qowt-font3-Arial">Do you do </span><span id="E207" class="qowt-font3-Arial">board games</span><span id="E208" class="qowt-font3-Arial"> and </span><span id="E209" class="qowt-font3-Arial">card games</span><span id="E210" class="qowt-font3-Arial">, or only RPG&#8217;s?&nbsp;</span></strong></p> <p id="E211"><span id="E212" class="qowt-font3-Arial">My whole family</span><span id="E213" class="qowt-font3-Arial"> – </span><span id="E214" class="qowt-font3-Arial">wife and three kids</span><span id="E215" class="qowt-font3-Arial"> – </span><span id="E216" class="qowt-font3-Arial">are pretty dedicated gaming nerds and </span><span id="E217" class="qowt-font3-Arial">we </span><span id="E218" class="qowt-font3-Arial">have a decent collection of board and card games (although we probably all spend more time</span><span id="E219" class="qowt-font3-Arial"> and money on</span><span id="E220" class="qowt-font3-Arial"> computer games). We have two full-size bookcases of games including Catan, </span><span id="E221" class="qowt-font3-Arial">Carcassonne</span><span id="E222" class="qowt-font3-Arial">, Pandemic, Legacy Risk, Small World, Five Tribes, Lords of Waterdeep, various Munchkins, etc. When our schedules aren’t too crazy, we host tabletop gaming parties for some of the neighbors and teachers from my wife’s school.</span><br id="E224" data-line-break="true"><br id="E226" data-line-break="true"><strong><span id="E227" class="qowt-font3-Arial">Do you pla</span><span id="E228" class="qowt-font3-Arial">y any video games? If so, what games</span><span id="E229" class="qowt-font3-Arial">? Which is your favorite?</span></strong></p> <p id="E230"><span id="E231" class="qowt-font3-Arial">Video games (especially CRPGs and adventure games)</span><span id="E232" class="qowt-font3-Arial"> were what I occupied myself with during that decade away from tabletop gaming and I have continued playing in the years since – heck, I had a </span><span id="E233" class="qowt-font3-Arial">S</span><span id="E234" class="qowt-font3-Arial">team account within a week of the system going live in order to </span><span id="E235" class="qowt-font3-Arial">download</span><span id="E236" class="qowt-font3-Arial"> Half-Life 2. I won’t list all the games I pl</span><span id="E237" class="qowt-font3-Arial">ay or have played because that would be</span><span id="E238" class="qowt-font3-Arial"> a</span><span id="E239" class="qowt-font3-Arial">n incredibly</span><span id="E240" class="qowt-font3-Arial"> long and boring inventory</span><span id="E241" class="qowt-font3-Arial"> (I</span><span id="E242" class="qowt-font3-Arial"> currently</span><span id="E243" class="qowt-font3-Arial"> have hundreds of games between</span><span id="E244" class="qowt-font3-Arial"> my</span><span id="E245" class="qowt-font3-Arial"> Steam and GOG</span><span id="E246" class="qowt-font3-Arial"> accounts</span><span id="E247" class="qowt-font3-Arial">). My favorites, though, include Planescape: Torment, the Witcher series (especially the third game), The Longest Journey, the</span><span id="E248" class="qowt-font3-Arial"> single-player</span><span id="E249" class="qowt-font3-Arial"> KOTOR series, Baldur’s Gate (really all the Infinity Engine games), the Ultima series (especially VII), Tie Fighter, Deus Ex, </span><span id="E250" class="qowt-font3-Arial">and </span><span id="E251" class="qowt-font3-Arial">the old SSI gold box</span><span id="E252" class="qowt-font3-Arial"> D&amp;D</span><span id="E253" class="qowt-font3-Arial"> </span><span id="E254" class="qowt-font3-Arial">games. Currently, I’ve been playing a good bit of Darkest Dungeon, Elite: Dangerous, and</span><span id="E255" class="qowt-font3-Arial"> Euro Trucker 2</span><span id="E256" class="qowt-font3-Arial">.</span><br id="E258" data-line-break="true"><br id="E260" data-line-break="true"><strong><span id="E261" class="qowt-font3-Arial">You mentioned that you have never been to a con, after our last session, do you ever think about&nbsp;</span>going now?</strong></p> </div> </div> <div id="contentsContainer"> <div id="contents"> <p id="E262"><span id="E263" class="qowt-font3-Arial">I wouldn’t go to a convention for myself, although it might be fun to bring my sons to one. My </span><span id="E265" class="qowt-font3-Arial">first reaction when exposed to large</span><span id="E266" class="qowt-font3-Arial"> crowd</span><span id="E267" class="qowt-font3-Arial">s</span><span id="E268" class="qowt-font3-Arial"> is to retreat inward, so those kinds of gatherings are not likely to bring out the best in me. In addition, my preferred gaming style involves a slow burn where events take on significance in retrospect as the campaign progresses – not some</span><span id="E269" class="qowt-font3-Arial">thing one is likely to find in those</span><span id="E270" class="qowt-font3-Arial"> module</span><span id="E271" class="qowt-font3-Arial">s and scenarios</span><span id="E272" class="qowt-font3-Arial"> suited to </span><span id="E273" class="qowt-font3-Arial">quick </span><span id="E274" class="qowt-font3-Arial">convention play. Seeing my sons enjoy such an event might make it worth attending one, though.</span><br id="E276" data-line-break="true"><br id="E278" data-line-break="true"><strong><span id="E279" class="qowt-font3-Arial">Are you surprised at the longevity of our weekly game?</span></strong></p> <p id="E280"><span id="E281" class="qowt-font3-Arial">It only surprises me in retrospect since week-to-week it just seems natural to show up Wednesday nights and run the game whether it</span><span id="E282" class="qowt-font3-Arial">’</span><span id="E283" class="qowt-font3-Arial">s session ten or session ninety. I think there are a number of factors that have helped the game last this long:</span></p> <ul> <li id="E284" class="qowt-li-0_0 qowt-list qowt-stl-ListParagraph"><span id="E285" class="qowt-font3-Arial">A core group of dedicated players (both experienced and not) who serve as the institutional memory of the campaign, bringing new players up-to-speed and making sense of the weekly madness in terms of the overall setting. This basic stability has made it possible for the game to survive</span><span id="E286" class="qowt-font3-Arial"> several</span><span id="E287" class="qowt-font3-Arial"> changes to the player roster.</span></li> </ul> <p>&nbsp;</p> <ul> <li id="E288" class="qowt-li-0_0 qowt-list qowt-stl-ListParagraph"><span id="E289" class="qowt-font3-Arial">A sandbox campaign design in which the only plots are those of the party’s enemies and allies that evolve over time and react to the changes the group makes in the game world. This also helps with the </span><span id="E290" class="qowt-font3-Arial">changing player roster since no</span><span id="E291" class="qowt-font3-Arial"> PC is essential and no particular adventure hook needs to be followed or completed for the world to keep turning.</span></li> </ul> <p>&nbsp;</p> <ul> <li id="E292" class="qowt-li-0_0 qowt-list qowt-stl-ListParagraph"><span id="E293" class="qowt-font3-Arial">A very consistent schedule so that everyone playing knows that every week (excepting maybe one or two DM vacations per year</span><span id="E294" class="qowt-font3-Arial">!</span><span id="E295" class="qowt-font3-Arial">) we will have a four-hour game session Wednesday night at 8PM EST. My experience with other Roll20 games is that scheduling inconsistency and last minute</span><span id="E296" class="qowt-font3-Arial"> DM</span><span id="E297" class="qowt-font3-Arial"> cancellations kill</span><span id="E298" class="qowt-font3-Arial"> player dedication and foster the attitude that skipping games without good reason</span><span id="E299" class="qowt-font3-Arial"> or prior notice</span><span id="E300" class="qowt-font3-Arial"> is fine.</span></li> </ul> <p>&nbsp;</p> <ul> <li id="E301" class="qowt-li-0_0 qowt-list qowt-stl-ListParagraph"><span id="E302" class="qowt-font3-Arial">A well-organized G+ community for the campaign with player written summaries for every game session and </span><span id="E303" class="qowt-font3-Arial">other documents to provide an</span><span id="E304" class="qowt-font3-Arial"> ongoing record of the party’s triumphs and setbacks. This encourages the players to think about and anticipate the game between sessions.</span></li> </ul> <p>&nbsp;</p> <ul> <li id="E305" class="qowt-li-0_0 qowt-list qowt-stl-ListParagraph"><span id="E306" class="qowt-font3-Arial">A steady drip of information about the game world and its peculiarities delivered not via exposition or </span><span id="E307" class="qowt-font3-Arial">any </span><span id="E308" class="qowt-font3-Arial">other info dumps</span><span id="E309" class="qowt-font3-Arial">,</span><span id="E310" class="qowt-font3-Arial"> but through the party’s interaction with the world’s factions, civilizations, and dungeons (i.e., the slow scratching away of the trappings of </span><span id="E311" class="qowt-font3-Arial">a </span><span id="E312" class="qowt-font3-Arial">generic fantasy setting to find the gooey center of weirdness underneath).</span></li> </ul> <p id="E313"><strong><span id="E314" class="qowt-font3-Arial">Do you ever get bored or burned out by it?</span></strong></p> <p id="E315"><span id="E316" class="qowt-font3-Arial">I don’t get bored or burnt out with my campaigns, although certain combinations of players (especially in my afterschool groups) can be tiring</span><span id="E317" class="qowt-font3-Arial">. Of course, specific activities in-game where the results are foregone conclusions can bore me</span><span id="E318" class="qowt-font3-Arial"> in the moment</span><span id="E319" class="qowt-font3-Arial"> (e.g., enemies trapped in web being slowly turned into pin cushions by archers); also, I tend to spread out my preparatory work since too much map keying or NPC creation in a single sitting can leave me itchy to move on to something different.</span></p> <p id="E320"><span id="E321" class="qowt-font3-Arial">It’s likely that my feelings about the campaign owe something to its sandbox nature – it’s hard to get bored when I don’t know exactly what the players are going to do week-to-week and how those actions are going&nbsp;</span><span class="qowt-font3-Arial">to impact the evolving plans of </span><span id="E322" class="qowt-font3-Arial">my</span><span id="E323" class="qowt-font3-Arial"> various NPCs and factions. I can say that the idea of walking a group of players down a narrow</span><span id="E324" class="qowt-font3-Arial">ly defined</span><span id="E325" class="qowt-font3-Arial"> adventure path sounds like the stuff of nightmares</span><span id="E326" class="qowt-font3-Arial">, although I wouldn’t knock anyone who enjoys that style of play</span><span id="E327" class="qowt-font3-Arial">.</span><span id="E328" class="qowt-font3-Arial"> I’m sure that just reflects my own weirdness, </span><span id="E329" class="qowt-font3-Arial">much </span><span id="E330" class="qowt-font3-Arial">like my complete inability to run a module or campaign setting written by someone else.</span></p> </div> </div> <div id="contentsContainer"> <div id="contents"> <p><span id="E336" class="qowt-font3-Arial"><strong>Do you play in any other online games on Roll20 or other outlets</strong>?</span></p> <p id="E337"><span id="E338" class="qowt-font3-Arial">As I mentioned above, there is the </span><span id="E339" class="qowt-font3-Arial"><a href="http://www.drivethrurpg.com/product/50526/Metamorphosis-Alpha-1st-Edition?affiliate_id=203222" target="_blank" rel="noopener noreferrer">Metamorphosis Alpha</a> game that you were running last year on Roll20</span><span id="E340" class="qowt-font3-Arial">. </span><span id="E341" class="qowt-font3-Arial">In addition, there have been a couple of </span><span id="E342" class="qowt-font3-Arial">first edition </span><span id="E343" class="qowt-font3-Arial">AD&amp;D </span><span id="E344" class="qowt-font3-Arial">campaigns run by </span><span id="E345" class="qowt-font3-Arial">other </span><span id="E346" class="qowt-font3-Arial">players in our Wednesday game –</span><span id="E347" class="qowt-font3-Arial"> </span><span id="E348" class="qowt-font3-Arial">both </span><span id="E349" class="qowt-font3-Arial">first-time </span><span id="E350" class="qowt-font3-Arial">Dungeon Mastering efforts that I found particularly enjoyable</span><span id="E351" class="qowt-font3-Arial">. The thought that playing in my campaign has </span><span id="E352" class="qowt-font3-Arial">inspire</span><span id="E353" class="qowt-font3-Arial">d others</span><span id="E354" class="qowt-font3-Arial"> to try their h</span><span id="E355" class="qowt-font3-Arial">and at running a game is a flattering one</span><span id="E356" class="qowt-font3-Arial"> and probably the best compliment possible </span><span id="E357" class="qowt-font3-Arial">for a DM</span><span id="E358" class="qowt-font3-Arial">. That</span><span id="E359" class="qowt-font3-Arial"> </span><span id="E360" class="qowt-font3-Arial">same</span><span id="E361" class="qowt-font3-Arial"> element of teaching </span><span id="E362" class="qowt-font3-Arial">and inspiration, given that the middle schoolers are</span><span id="E363" class="qowt-font3-Arial"> almost all first-time players, is probably why I have stuc</span><span id="E364" class="qowt-font3-Arial">k with the after school D&amp;D club</span><span id="E365" class="qowt-font3-Arial"> for so many years.</span></p> <p id="E366"><span id="E367" class="qowt-font3-Arial">There was another fun campaign I played in for over a year on Roll20 – around the same time that our game began – that </span><span id="E368" class="qowt-font3-Arial">started with </span><span id="E369" class="qowt-font3-Arial">second edition rules and switched over to fifth edition after that ruleset’s release. That game focused more heavily on tactical combat than my own games</span><span id="E370" class="qowt-font3-Arial">, but it was nice to broaden my horizons in terms of what is possible with online play. In fact, the implementation of maps with line-of-sight and lighting effects in our campaign stemmed from things I learned playing that game.</span><br id="E372" data-line-break="true"><br id="E374" data-line-break="true"><strong><span id="E375" class="qowt-font3-Arial">Are you in any regular in-person games as a player or DM?</span></strong></p> <p id="E376"><span id="E377" class="qowt-font3-Arial">The only regular in-person game I have right now is the after school group for my son and his classmates. That campaign has run for almost two years, with frequent hiatuses to accommodate my w</span><span id="E378" class="qowt-font3-Arial">ork travel and school vacations. It’s quite a different experience from our Wednesday nigh</span><span id="E379" class="qowt-font3-Arial">t games even though I am using</span><span id="E380" class="qowt-font3-Arial"> the same campaign setting and</span><span id="E381" class="qowt-font3-Arial"> house</span><span id="E382" class="qowt-font3-Arial"> ru</span><span id="E383" class="qowt-font3-Arial">les – the impetuousness of</span><span id="E384" class="qowt-font3-Arial"> inexperienced players ensures</span><span id="E385" class="qowt-font3-Arial"> strikingly different responses to the same situations when compared to more expe</span><span id="E386" class="qowt-font3-Arial">rienced players who are both</span><span id="E387" class="qowt-font3-Arial"> cautious and accustomed to</span><span id="E388" class="qowt-font3-Arial"> the</span><span id="E389" class="qowt-font3-Arial"> conventions</span><span id="E390" class="qowt-font3-Arial"> of tabletop gaming. Seeing these kids</span><span id="E391" class="qowt-font3-Arial"> discover through trial and error the best practices for dungeon delving (i.e</span><span id="E392" class="qowt-font3-Arial">. ,</span><span id="E393" class="qowt-font3-Arial"> listen at every door, never split the party, always check the mouths of gift horses for traps) is </span><span id="E394" class="qowt-font3-Arial">great </span><span id="E395" class="qowt-font3-Arial">fun, as is being their introduction </span><span id="E396" class="qowt-font3-Arial">to</span><span id="E397" class="qowt-font3-Arial"> RPGs and (hopefully) </span><span id="E398" class="qowt-font3-Arial">inspiring them to start building their own campaigns.</span><br id="E400" data-line-break="true"><br id="E402" data-line-break="true"><strong><span id="E403" class="qowt-font3-Arial">How many women players have you had in all of your games?</span></strong></p> <p id="E404"><span id="E405" class="qowt-font3-Arial">My childhood group didn’t have any women, although that might owe something to the fact that I attended a </span><span id="E406" class="qowt-font3-Arial">high </span><span id="E407" class="qowt-font3-Arial">school that was all boys. Since then, there have been quite a few women players in my games</span><span id="E408" class="qowt-font3-Arial">,</span><span id="E409" class="qowt-font3-Arial"> but still a</span><span id="E410" class="qowt-font3-Arial"> definite</span><span id="E411" class="qowt-font3-Arial"> minority overall. Our own </span><span id="E412" class="qowt-font3-Arial">Roll20 </span><span id="E413" class="qowt-font3-Arial">campaign had one female players who stayed for </span><span id="E414" class="qowt-font3-Arial">ten or fifteen sessions towards the beginning (first-time player whose prior RPG experience was of the MMO kind) and there have</span><span id="E415" class="qowt-font3-Arial"> also</span><span id="E416" class="qowt-font3-Arial"> been a dozen or so in my after school club over the years. I suppose it would be fair to count my wife, too, since she played in a game I ran for my sons, so the total is probably just under twenty woman players. In practice, th</span><span id="E417" class="qowt-font3-Arial">ough, I haven’t noticed any real</span><span id="E418" class="qowt-font3-Arial"> difference in play-styl</span><span id="E419" class="qowt-font3-Arial">es between men and women so this is</span><span id="E420" class="qowt-font3-Arial"> not something I bothered to count before.</span><br id="E422" data-line-break="true"><br id="E424" data-line-break="true"><strong><span id="E425" class="qowt-font3-Arial">Have you ever had a woman GM?</span></strong></p> <p id="E426"><span id="E427" class="qowt-font3-Arial">I have never been in a group with a woman DM, although there has been at least one female player in my afterschool group who went on to run her own campaign in high school. She was one of those players who&nbsp;</span><span class="qowt-font3-Arial">you know will run their own game from the first day: a quick study with the rules, interested in the process of running a game</span><span id="E428" class="qowt-font3-Arial">, and full of setting ideas.</span></p> </div> </div> <div id="contentsContainer"> <div id="contents"> <p><strong><span id="E433" class="qowt-font3-Arial">I like the scripts and other things you have shared on your blog. How long until we get to see some of the promised </span><span id="E434" class="qowt-font3-Arial">PERL</span><span id="E435" class="qowt-font3-Arial"> scripts?</span></strong></p> <p><span id="E437" class="qowt-font3-Arial">My intenti</span><span id="E439" class="qowt-font3-Arial">on is to have those posted </span><span id="E440" class="qowt-font3-Arial">soon. The holdup has been the last major script I wrote to prepare for our </span><span id="E441" class="qowt-font3-Arial">Roll20 </span><span id="E442" class="qowt-font3-Arial">campaign: it allows the user to generate the entire population of a city district using some of the demographic assumptions adopted in D&amp;D supplements during the third edition era (there wasn’t too much official information a</span><span id="E443" class="qowt-font3-Arial">long these lines prior to that)</span><span id="E444" class="qowt-font3-Arial">. Unfortunately, that particular script uses versions of both the leveled NPC and commoner</span><span id="E445" class="qowt-font3-Arial"> </span><span id="E446" class="qowt-font3-Arial">generation scripts as subroutines I have since improved and published on my </span><span id="E447" class="qowt-font3-Arial">blog separately. Ideally, I would like</span><span id="E448" class="qowt-font3-Arial"> to tweak th</span><span id="E449" class="qowt-font3-Arial">e district generator to use th</span><span id="E450" class="qowt-font3-Arial">e most recent versions of those other scripts before publishing, but that involves combing through the code and remembering how </span><span id="E451" class="qowt-font3-Arial">it</span><span id="E452" class="qowt-font3-Arial"> fits together.</span></p> <p id="E453"><span id="E454" class="qowt-font3-Arial">At this point, I’m leaning towards just posting the current version of the district generator with a note explaining its limitations and my own decision to stop using </span><span id="E455" class="qowt-font3-Arial">that</span><span id="E456" class="qowt-font3-Arial"> particular tool in favor of building up the generic NPC population of a city on-the-fly as gameplay progresses. Once I do that, I will publish the source code for all the PERL scripts on my blog for others to tinker with </span><span id="E457" class="qowt-font3-Arial">as</span><span id="E458" class="qowt-font3-Arial"> they wish.</span><br id="E460" data-line-break="true"><br id="E462" data-line-break="true"><strong><span id="E463" class="qowt-font3-Arial">What does D&amp;D mean to you?</span></strong></p> <p id="E464"><span id="E465" class="qowt-font3-Arial">This is not an easy question to answer without resorting to something glib – </span><span id="E466" class="qowt-font3-Arial">in fact, </span><span id="E467" class="qowt-font3-Arial">part of the reason I don’t grow bored </span><span id="E468" class="qowt-font3-Arial">with</span><span id="E469" class="qowt-font3-Arial"> Dungeons &amp; Dragons is that the </span><span id="E470" class="qowt-font3-Arial">game’s meaning to me is not a static idea</span><span id="E471" class="qowt-font3-Arial">. </span><span id="E472" class="qowt-font3-Arial">Sometimes I see it as</span><span id="E473" class="qowt-font3-Arial"> a simulation engine that allows me to model both mundane and fantastical events, resolving their outcome through a combination of logic and random chance. At </span><span id="E474" class="qowt-font3-Arial">other</span><span id="E475" class="qowt-font3-Arial"> time</span><span id="E476" class="qowt-font3-Arial">s, though, it strikes me as</span><span id="E477" class="qowt-font3-Arial"> a multi-faceted outlet for creative energies of all sorts, allowing </span><span id="E478" class="qowt-font3-Arial">one </span><span id="E479" class="qowt-font3-Arial">to dabble in </span><span id="E480" class="qowt-font3-Arial">illustration</span><span id="E481" class="qowt-font3-Arial">, </span><span id="E482" class="qowt-font3-Arial">improvisational </span><span id="E483" class="qowt-font3-Arial">drama, </span><span id="E484" class="qowt-font3-Arial">fiction </span><span id="E485" class="qowt-font3-Arial">writing,</span><span id="E486" class="qowt-font3-Arial"> fantastic architecture, and </span><span id="E487" class="qowt-font3-Arial">other </span><span id="E488" class="qowt-font3-Arial">artistic </span><span id="E489" class="qowt-font3-Arial">endeavors</span><span id="E490" class="qowt-font3-Arial">. Perhaps </span><span id="E491" class="qowt-font3-Arial">it is</span><span id="E492" class="qowt-font3-Arial"> </span><span id="E493" class="qowt-font3-Arial">ultimately that</span><span id="E494" class="qowt-font3-Arial"> tensi</span><span id="E495" class="qowt-font3-Arial">on created when</span><span id="E496" class="qowt-font3-Arial"> one</span><span id="E497" class="qowt-font3-Arial"> </span><span id="E498" class="qowt-font3-Arial">explores</span><span id="E499" class="qowt-font3-Arial"> the chaos of </span><span id="E500" class="qowt-font3-Arial">imaginary creations</span><span id="E501" class="qowt-font3-Arial"> </span><span id="E502" class="qowt-font3-Arial">by</span><span id="E503" class="qowt-font3-Arial"> </span><span id="E504" class="qowt-font3-Arial">imposing</span><span id="E505" class="qowt-font3-Arial"> the rigid logic of mathematical formulae</span><span id="E506" class="qowt-font3-Arial"> </span><span id="E507" class="qowt-font3-Arial">that fascinates me most.</span><span id="E508" class="qowt-font3-Arial qowt-stl-FootnoteReference"></span><span id="E510" class="qowt-font3-Arial"> </span><span id="E511" class="qowt-font3-Arial">Such work is</span><span id="E512" class="qowt-font3-Arial"> a Sisyphean task in which the reward</span><span id="E513" class="qowt-font3-Arial"> (i.e., fun)</span><span id="E514" class="qowt-font3-Arial"> comes from trying and failing and then trying again</span><span id="E515" class="qowt-font3-Arial"> </span><span id="E516" class="qowt-font3-Arial">while</span><span id="E517" class="qowt-font3-Arial"> sharing th</span><span id="E518" class="qowt-font3-Arial">at</span><span id="E519" class="qowt-font3-Arial"> experience with others</span><span id="E520" class="qowt-font3-Arial">.</span></p> <p><strong>THOUGHTS</strong></p> <p>This was a cool exercise and helped me learn a bit more about someone I have known online for over two years and would know his&nbsp;voice anywhere. But I don&#8217;t know what he looks like, as we are audio only for&nbsp;our Google Hangouts to improve performance. John is an interesting guy and has areas of knowledge and experience that make him a great storyteller. He has intricate descriptions and leaves us wanting more. John doesn&#8217;t do funny voices or make noises to move the story along. He role plays NPCs plainly, almost flat sometimes, but the content of what they say is relevant and fits the situation.</p> <p>One of the players has recorded the audio of several sessions. John commented that he doesn&#8217;t like the sound of his own voice. I think most of us have that issue. I don&#8217;t think there&#8217;s anything wrong with his voice.</p> <p>I find myself being curious of one thing, what would it be like to play face to face? Being able to see his facial expression and body language would contain a lot more information. I think that after this long, I can tell from certain pauses and intonations a lot more than I would otherwise.</p> <p>We use a theater of the mind style and early adventures the players did the mapping, but for quite some time, John has used the lighting features to reveal the map. This has sped things up and saved time trying to figure out the map.</p> <p>I like John&#8217;s presentation with&nbsp;the breadth and depth of his world. I have learned a lot from him. I appreciate his way of making it work, and have learned some things from his interpretation of AD&amp;D. He welcomes questions and explains where he is coming from. If we make a good point, he changes his mind. Be we have had rulings I did not agree with, but it is his game, and we move on.</p> <p>A couple of times I have asked for the page in the DMG he used to make certain rulings, as I had no recollection of his interpretation. Sometimes, the way my brother and I, and our original group did things is nowhere near the way John does it. I find that I could be a rules lawyer without too much prompting*, but don&#8217;t like it. I hate interrupting play. It takes our group far to long to make decisions about actions. We&#8217;ll spend an hour of our play time arguing about how we want to do something. It is role played, not necessarily with voices, but with the attitudes and&nbsp;motivations of our characters.</p> <p>I look forward to many more sessions, not necessarily with the same character, unless we survive our current predicament&#8230;.</p> <p>*How many have the guts to admit that? I think that is yet another argument for fewer rules and the players not needing to know the rules.</p> </div> </div> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/add/" rel="tag">AD&amp;D</a><a href="https://followmeanddie.com/tag/automata-run-amok/" rel="tag">Automata Run Amok</a><a href="https://followmeanddie.com/tag/campaign-play/" rel="tag">Campaign Play</a><a href="https://followmeanddie.com/tag/interview/" rel="tag">Interview</a><a href="https://followmeanddie.com/tag/osr/" rel="tag">OSR</a><a href="https://followmeanddie.com/tag/play/" rel="tag">Play</a><a href="https://followmeanddie.com/tag/roll20/" rel="tag">Roll20</a><a href="https://followmeanddie.com/tag/wednesday-game/" rel="tag">Wednesday Game</a></span></footer></article><!-- #post-3681 --> <article id="post-3554" class="post-3554 post type-post status-publish format-standard has-post-thumbnail hentry category-rpgs tag-add tag-osr tag-roll20 tag-sandbox tag-wednesday-game"> <a class="post-thumbnail" href="https://followmeanddie.com/2016/03/15/wednesday-night-add-on-roll-20-session-100/" aria-hidden="true"> <img width="512" height="384" src="https://followmeanddie.com/wp-content/uploads/2016/03/med.jpg" class="attachment-twentyfourteen-full-width size-twentyfourteen-full-width wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://followmeanddie.com/wp-content/uploads/2016/03/med.jpg 512w, https://followmeanddie.com/wp-content/uploads/2016/03/med-300x225.jpg 300w" sizes="auto, (max-width: 512px) 100vw, 512px" /> </a> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2016/03/15/wednesday-night-add-on-roll-20-session-100/" rel="bookmark">Wednesday Night AD&#038;D on Roll 20 &#8211; Session 100!</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2016/03/15/wednesday-night-add-on-roll-20-session-100/" rel="bookmark"><time class="entry-date" datetime="2016-03-15T17:29:04-04:00">March 15, 2016</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2016/03/15/wednesday-night-add-on-roll-20-session-100/#comments">2 Comments</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p>I&#8217;ve been playing a weekly AD&amp;D game, Graveyard of Empires:The Islands of Curabel, for two years next week, and also session 100. We missed two weeks for DM vacation, etc. and one when not enough players showed. 100 represents the number of played sessions. I am the only player who has attended every session, with the same character. There is one other active player that has been at it since session one. On session 98, the rest of us thought his character was dead, so the character is &#8220;out of play&#8221; for simplicity&#8217;s sake, until the character can make his way back to us.</p> <p>This is very cool, to be on the brink of 100 online sessions. All the more because I know that many games fizzle after a while. I would be curious to know how many Roll20 campaigns are still going this long, or longer?</p> <p>Our DM, John, does Sandbox style. He has set things planned, with pre-programmed events that happen whether or not we take the bait to go do things. We have surprised him with things we chose to do or ignore. He talks about his campaign over on his blog, <a href="http://www.dwarvenautomata.com/">Dwarven Automata</a>. He has shared his campaign bible, scripts her uses for generating NPC&#8217;s, directions, weather, etc. John has also shared DM notes on player write ups. He only recently started this, so only have a few sessions done.</p> <p>We seem to have the right mix of players who get AD&amp;D and we have fun. I look forward to riding this out and see what transpires.</p> <p>I&#8217;ll be posting an email interview with our DM when it&#8217;s ready. In the meantime, I thought I&#8217;d post this and test the waters to see how many other games have lasted so long.</p> <p>What is the longest running Roll20/other online platform game you have played in?</p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/add/" rel="tag">AD&amp;D</a><a href="https://followmeanddie.com/tag/osr/" rel="tag">OSR</a><a href="https://followmeanddie.com/tag/roll20/" rel="tag">Roll20</a><a href="https://followmeanddie.com/tag/sandbox/" rel="tag">Sandbox</a><a href="https://followmeanddie.com/tag/wednesday-game/" rel="tag">Wednesday Game</a></span></footer></article><!-- #post-3554 --> <article id="post-3427" class="post-3427 post type-post status-publish format-standard has-post-thumbnail hentry category-rpgs tag-add tag-campaign-play tag-osr tag-play tag-roll20 tag-sunday-game tag-wednesday-game"> <a class="post-thumbnail" href="https://followmeanddie.com/2016/02/22/add-with-a-first-time-dm/" aria-hidden="true"> <img width="1016" height="576" src="https://followmeanddie.com/wp-content/uploads/2016/02/Screen-Shot-02-22-16-at-08.41-PM-1016x576.png" class="attachment-twentyfourteen-full-width size-twentyfourteen-full-width wp-post-image" alt="" decoding="async" loading="lazy" /> </a> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2016/02/22/add-with-a-first-time-dm/" rel="bookmark">AD&#038;D With A First Time DM</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2016/02/22/add-with-a-first-time-dm/" rel="bookmark"><time class="entry-date" datetime="2016-02-22T20:45:18-05:00">February 22, 2016</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2016/02/22/add-with-a-first-time-dm/#respond">Leave a comment</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p>I have mentioned a few times on this blog that I play in a weekly Wednesday night AD&amp;D game on Roll20.&nbsp;We played session 96 last week, and session 97 next week. The 2nd anniversary of the campaign will be the same week we hit session 100!</p> <p>Antony, the only remaining player, besides myself, still around and active since session 1, ran his first session of AD&amp;D. He also played a few sessions in one of my Metamorphosis Alpha Roll20 groups, before things went on hiatus after Thanksgiving.</p> <p>He shares his thoughts on a <a rel="noopener noreferrer" href="https://plus.google.com/111503419049080345780/posts/a4h5mFBBzWY" target="_blank">YouTube video</a> on his gaming channel, <a href="https://web.archive.org/web/20190329013235/https://plus.google.com/111503419049080345780" target="_blank" rel="noreferrer noopener" label=" (opens in a new tab)">+ManicInsomniac</a>. His channel is mostly about play throughs of computer games. It&#8217;s not my thing, but if you&#8217;re interested, there it is.</p> <p>Antony joined the Roll20 game in which we are both players as a new player. I had no idea from the way he played that he had never played a table top RPG.</p> <p>Similarly, when he ran his first session as a DM, had I not known it was his first session, I would never have known it. There were some Roll20 hiccups and some things that seem to come up every first session of a new campaign. He left us wanting more, and we are looking to next Sunday.</p> <p>Antony was kind in saying that one of the players, he could only mean me, had been playing about as long as he has been alive. I actually think it is closer to a decade before he was born, if I recall his age correctly. lol</p> <p>We gave advice on planning, etc. and he took all the advice he asked for to heart. He put a lot of time into it, and found that we did try to do the things he had not planned on, and did not do some of the things he was ready for.</p> <p>Antony ran a sandbox style game. He gave us a job to start, but what we did with that job, and how we acted following the job, helped him to practice thinking on his feet.</p> <p>This is what the game is about. Attract new players get them involved and show them how it can be done. Antony has stepped up to the next level or play to be a GM. It is so cool that I had a small role to play in that!</p> <p>Yes &#8211; that&#8217;s his map above. What a lot of skill! I think Antony has the skill to publish his own modules and doing his own maps, if that caught his interest.</p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/add/" rel="tag">AD&amp;D</a><a href="https://followmeanddie.com/tag/campaign-play/" rel="tag">Campaign Play</a><a href="https://followmeanddie.com/tag/osr/" rel="tag">OSR</a><a href="https://followmeanddie.com/tag/play/" rel="tag">Play</a><a href="https://followmeanddie.com/tag/roll20/" rel="tag">Roll20</a><a href="https://followmeanddie.com/tag/sunday-game/" rel="tag">Sunday Game</a><a href="https://followmeanddie.com/tag/wednesday-game/" rel="tag">Wednesday Game</a></span></footer></article><!-- #post-3427 --> <article id="post-682" class="post-682 post type-post status-publish format-standard hentry category-rpgs tag-add tag-osr tag-roll20 tag-wednesday-game"> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2014/03/23/add-campaign-via-google-and-roll20/" rel="bookmark">AD&#038;D Campaign via Google+ and Roll20</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2014/03/23/add-campaign-via-google-and-roll20/" rel="bookmark"><time class="entry-date" datetime="2014-03-23T00:05:57-04:00">March 23, 2014</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2014/03/23/add-campaign-via-google-and-roll20/#comments">2 Comments</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p>I had my second experience with playing D&amp;D via Google+ and Roll20.</p> <p>We had 6 players plus our DM.</p> <p>We played straight AD&amp;D 1st Edition, except the missile weapon speeds are from second edition. Also OSRIC is available for reference.</p> <p>Each player had a session with the DM to roll up a character and a backup character. The idea behind the backup character is to use it when the primary character is training, or otherwise incapacitated, or if they die we have a character ready to go.</p> <p>With 7 people on the hangout, we disabled video to minimize bandwidth issues. We only used Roll20 for token placement of characters, initiative tracking, and dice rolling. I liked this as it minimized distractions and let us focus and develop the scenery in our minds. There is one more player who was unavailable last night.</p> <p>This was much more my style of D&amp;D. However, there were a lot of rules used that we ignored in our games way back when, as it added more complexity than we wanted. Weapon speed really changes the way of initiative. I recall reading something a while back about everyone using daggers for speed in a fight, now I know why. This added a newness to the game. There were some other rules that I don&#8217;t even remember them being there related to combat. I&#8217;m still not clear on some of them. I will have to re-read that bit.</p> <p>Our DM has a well though out campaign area that is a sandbox. We are in an island chain and came from the backwaters to the largest island and its largest city. He described a harbor very well and gave a sense of all the sights, sounds, and smells.</p> <p>My character has taken more hits than any other, three, so far, and the last knocked him to -2, but the cleric used cure light wounds before it was too late.</p> <p>We had to stop mid-adventure due to time constraints for a mid-week game, but we are all looking forward to the next session.</p> <p>I am off work this week, as my youngest is visting me over his spring break, so I took advantage of the 150 bonus XP to write up the session. I took notes as we went of names and things, so I had a very detailed session log that received a lot of positive comments.</p> <p>We are using a Google+ community for the campaign. There are sections to organize the community for an RPG group:&nbsp;All posts,&nbsp;General Discussion,&nbsp;Resources,&nbsp;Session Summaries,&nbsp;General Experience Awards,&nbsp;A section for each players&#8217; characters (so there are seven sections for those), and&nbsp;Events. This makes for a good way to organize things so everyone can easily follow along. Resources has links to documents via Google Drive for the pitch, campaign background, house rules, OSRIC, a fillable PDF character sheet, etc. Session Summaries is the place for the summary for each week&#8217;s session. Experience awards are where the DM list what experience the group has to split. The character session is where we each post the link to our character sheet PDFs on our own Google Drive accounts. The Events section is where each week&#8217;s session is scheduled.</p> <p>One thing I learned from the Events, is that players that join the hangout from the event page don&#8217;t end up in the same place as those who click the join button the DM sends out. I am not sure why that is. I posted a note to help us avoid that next time. This was only the second hangout I ever participated in, so I am not sure what was up with that.</p> <p>I learned more about the Roll 20 scripting and macros. This DM is more about getting us up to speed. I don&#8217;t like that each campaign requires re-coding every macro. One has to have a log in to use Roll20, is there an easier way to port dice macros to avoid re-creating the wheel with every campaign? That is something I am researching.</p> <p>Other than getting the hand of Google+ and Roll20, which easily integrate, I think they are excellent tools for modelling roleplaying for geographically varied groups. We ended up with a group of people that seem to be on the same page and enjoy the style of play that AD&amp;D embodies. We range in age from a 17 year old, my son&#8217;s age, to a near 50 year old, me. I am not sure of all the other ages, but most have played AD&amp;D before and know the rules. Our 17 year old player is more familiar with newer versions and rolls to sense motive, and is liking that roleplaying aspect to figure things out. The majority of dice rolls were for initiative and combat.</p> <p>I am looking forward to next Wednesday!!</p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/add/" rel="tag">AD&amp;D</a><a href="https://followmeanddie.com/tag/osr/" rel="tag">OSR</a><a href="https://followmeanddie.com/tag/roll20/" rel="tag">Roll20</a><a href="https://followmeanddie.com/tag/wednesday-game/" rel="tag">Wednesday Game</a></span></footer></article><!-- #post-682 --> </div><!-- #content --> </section><!-- #primary --> <div id="secondary"> <h2 class="site-description">Ramblings of an Old Gamer</h2> <nav class="navigation site-navigation secondary-navigation"> <div class="menu-site-badges-container"><ul id="menu-site-badges" class="menu"><li id="menu-item-7984" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7984"><a rel="me" href="https://dice.camp/@FollowMeAndDie">Mastodon</a></li> <li id="menu-item-7985" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7985"><a href="https://www.youtube.com/c/Followmeanddie">You Tube</a></li> <li id="menu-item-7986" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7986"><a href="https://twitter.com/followmeanddie1">Twitter</a></li> <li id="menu-item-7987" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7987"><a href="https://www.facebook.com/FollowMeAndDie">Facebook</a></li> <li id="menu-item-7988" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7988"><a href="https://www.instagram.com/followme_anddie/?hl=en">Instagram</a></li> <li id="menu-item-7989" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7989"><a href="https://www.tiktok.com/@follow.me.and.die?">TikTok</a></li> <li id="menu-item-7990" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7990"><a href="https://www.twitch.tv/followmeanddie">Twitch</a></li> </ul></div> </nav> <div id="primary-sidebar" class="primary-sidebar widget-area" role="complementary"> <aside id="text-35" class="widget widget_text"><h1 class="widget-title">Support My Blog</h1> <div class="textwidget"><p>Links to DriveThruRPG and Game Science are Affiliate links. 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href="http://alexschroeder.ch/wiki/RPG" rel="noopener" title="An RPG blogger from Germany who blogs in English." target="_blank">Alex Schroeder</a></li> <li><a href="http://arsphantasia.wordpress.com/" rel="noopener" title="A blog about fantasy cartography and game design." target="_blank">ars phantasia</a></li> <li><a href="http://batintheattic.blogspot.com/" rel="noopener" title="A blog on 30 years of gaming and Sandbox Fantasy." target="_blank">Bat In The Attic</a></li> <li><a href="http://blogofholding.com/" rel="noopener" target="_blank">Blog of Holding</a></li> <li><a href="http://blogsontape.paperspencils.com/" rel="noopener" title="Blogs read so they can benefit visually impaired and those with long commutes." target="_blank">Blogs On Tape</a></li> <li><a href="http://cartographersguild.com/" rel="noopener" title="A forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed." target="_blank">Cartographers Guild</a></li> <li><a href="https://cavegirlgames.blogspot.com/" rel="noopener" target="_blank">Cavegirl&#039;s Game Stuff</a></li> <li><a href="http://oldguyrpg.blogspot.com/" rel="noopener" title="Sharing joy of playing the original editions of Dungeons &amp; Dragons." target="_blank">Chgowiz&#039;s Old Guy RPG Blog</a></li> <li><a href="https://chgowiz-games.blogspot.com/" rel="noopener" target="_blank">CHICAGOWIZ&#039;S GAMES</a></li> <li><a href="https://web.archive.org/web/20240414183825/http://unknownzine.blogspot.com/" rel="noopener" target="_blank">Destination Unknown</a></li> <li><a href="http://harbingergames.blogspot.com/" rel="noopener" target="_blank">Don&#039;t Split The Party</a></li> <li><a href="https://doomslakers.blogspot.com/" rel="noopener" title="James V. West&#8217;s blog" target="_blank">Doomslakers</a></li> <li><a href="http://www.dragonsfoot.org/" rel="noopener" title="Welcome to Dragonsfoot, the home of First Edition Advanced Dungeons &amp; Dragons!" target="_blank">Dragons Foot</a></li> <li><a href="https://dreamsofmythicfantasy.blogspot.com/" title="Regular lists of what&#8217;s new in the OSR on DTRPG.">Dreams of Mythic Fantasy</a></li> <li><a href="http://rpg.drivethrustuff.com/index.php" rel="noopener" title="Online Store for Electronic Versions of Rules and Supplemental Materials for a variety of companies and genres." target="_blank">DriveThru RPG</a></li> <li><a href="http://dungeonsndigressions.blogspot.com/" rel="noopener" title="Sharing my love of early edition D&amp;D, its modern clones, and the inspiration I derive from them. Sieze la rolo lud tago!" target="_blank">Dungeons and Digressions</a></li> <li><a href="https://dungeonspossums.blogspot.com/" rel="noopener" title="Reviews, Art, and More" target="_blank">Dungeons and Possums</a></li> <li><a href="http://www.dwarvenautomata.com/" rel="noopener" title="A blog detailing the process of creating/running the Curabel campaign setting." target="_blank">Dwarven Automata</a></li> <li><a href="http://rpgcharacters.wordpress.com/" rel="noopener" target="_blank">Dyson&#039;s Dodecahedron (Maps)</a></li> <li><a href="https://fantasyheartbreak.blogspot.com/" rel="noopener" target="_blank">Fantasy Heartbreak Workshop</a></li> <li><a href="http://gothridgemanor.blogspot.com/" rel="noopener" target="_blank">Gothridge Manor</a></li> <li><a href="http://greyhawkgrognard.blogspot.com/" rel="noopener" target="_blank">Greyhawk Grognard</a></li> <li><a href="http://greyhawkery.blogspot.com/" rel="noopener" target="_blank">Greyhawkery</a></li> <li><a href="http://grumblingrognard.blogspot.com/" rel="noopener" title="Grumbler, old school gamer and adventurer. In other words, quite the curmudgeon." target="_blank">Grumbling Grognard</a></li> <li><a href="http://hillcantons.blogspot.com/" rel="noopener" target="_blank">Hill Cantons</a></li> <li><a href="http://inkwellideas.com/" rel="noopener" title=" Inkwell Ideas specializes in RPG Software &amp; Tools such as our Hexographer &amp; Dungeonographer map creation software and the DungeonMorph Dice &amp; Cards." target="_blank">Inkwell Ideas</a></li> <li><a href="https://web.archive.org/web/20230715061117/https://www.lostkingdom.net/" rel="noopener" target="_blank">Lost Kingdom</a></li> <li><a href="http://nerdomancerofdork.wordpress.com/" rel="noopener" target="_blank">NERD-O-MANCER OF DORK</a></li> <li><a href="https://www.dungeoncontest.com/" rel="noopener" title="The Annual One Page Dungeon Contest is a great source of maps and ideas." target="_blank">One Page Dungeon</a></li> <li><a href="http://www.giantitp.com/comics/oots.html" rel="noopener" title="Online comic about stick figure adventures that mocks and celebrates RPGs at the same time." target="_blank">Order of the Stick</a></li> <li><a href="http://osrsearch.blogspot.com/" rel="noopener" target="_blank">OSR Search</a></li> <li><a href="https://web.archive.org/web/20170606055841/http://osrtoday.com/" rel="noopener" target="_blank">OSR Today</a></li> <li><a href="https://web.archive.org/web/20200927031008/http://www.penandpapergames.com/" rel="noopener" title="Resource for finding players and GMs for various RPGs." target="_blank">Pen And Paper Games</a></li> <li><a href="https://web.archive.org/web/20200817162022/https://www.rueink.com/" rel="noopener" title="Illustrator &amp; Cartographer" target="_blank">Rue Ink &#8211; Deven Rue</a></li> <li><a href="http://sandboxofdoom.blogspot.com/" rel="noopener" target="_blank">Sandbox of Doom</a></li> <li><a href="http://www.tabletopgameandhobby.com/" rel="noopener" title="This game store is owned by one of the guys in one of the groups I played D&amp;D with in high School. It turns out I used to live just a few miles from here, but did not learn about it until several years after I moved to Michigan." target="_blank">Table Top Game and Hobby</a></li> <li><a href="http://www.tenkarstavern.com/" rel="noopener" target="_blank">Tenkar&#039;s Tavern</a></li> <li><a href="http://www.theescapist.com/" rel="noopener" title="The Reality of Fantasy Games Roleplaying Advocacy Since 1995" target="_blank">The Escapist</a></li> <li><a href="https://goblinburg.blogspot.com/" rel="noopener" target="_blank">The Goblinburg Notebook</a></li> <li><a href="http://muleabides.wordpress.com/" rel="noopener" target="_blank">The Mule Abides</a></li> <li><a href="http://timbrannan.blogspot.com/" rel="noopener" target="_blank">The Other Side</a></li> <li><a href="https://web.archive.org/web/20231201055053/http://thegreatblackbell.blogspot.com/" rel="noopener" target="_blank">The Tolling of the Great Black Bell</a></li> <li><a href="https://frothsofdnd.blogspot.com/" rel="noopener" target="_blank">Thought Eater</a></li> <li><a href="https://www.martinralya.com/yore/" rel="noopener" target="_blank">Yore</a></li> </ul> </aside> <aside id="categories-4" class="widget widget_categories"><h1 class="widget-title">Categories</h1><nav aria-label="Categories"> <ul> <li class="cat-item cat-item-12"><a href="https://followmeanddie.com/category/board-games/">Board Games</a> </li> <li class="cat-item cat-item-154"><a href="https://followmeanddie.com/category/cards/">Cards</a> </li> <li class="cat-item cat-item-324"><a href="https://followmeanddie.com/category/rant/">Rant</a> </li> <li class="cat-item cat-item-177"><a href="https://followmeanddie.com/category/rpgs/">RPGs</a> </li> <li class="cat-item cat-item-57"><a href="https://followmeanddie.com/category/writing/">Writing</a> </li> </ul> </nav></aside><aside id="tag_cloud-2" class="widget widget_tag_cloud"><h1 class="widget-title">Tags</h1><nav aria-label="Tags"><div class="tagcloud"><ul class='wp-tag-cloud' role='list'> 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