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Cavegirl's Game Stuff: Monster - The Quantum Ogre
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Header' data-version='1' id='Header1'> <div id='header-inner'> <div class='titlewrapper'> <h1 class='title'> <a href='http://cavegirlgames.blogspot.com/'> Cavegirl's Game Stuff </a> </h1> </div> <div class='descriptionwrapper'> <p class='description'><span> </span></p> </div> </div> </div></div> </div> </div> <div class='header-cap-bottom cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> </header> <div class='tabs-outer'> <div class='tabs-cap-top cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left tabs-fauxborder-left'> <div class='fauxborder-right tabs-fauxborder-right'></div> <div class='region-inner tabs-inner'> <div class='tabs no-items section' id='crosscol' name='Cross-column'></div> <div class='tabs no-items section' id='crosscol-overflow' name='Cross-Column 2'></div> </div> </div> <div class='tabs-cap-bottom cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> 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class='cap-right'></div> </div> </div> <div class='fauxcolumn-outer fauxcolumn-right-outer'> <div class='cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left'> <div class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <!-- corrects IE6 width calculation --> <div class='columns-inner'> <div class='column-center-outer'> <div class='column-center-inner'> <div class='main section' id='main' name='Main'><div class='widget Blog' data-version='1' id='Blog1'> <div class='blog-posts hfeed'> <div class="date-outer"> <h2 class='date-header'><span>Monday, 3 December 2018</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='2556965477270279581' itemprop='blogId'/> <meta content='8827735602929728251' itemprop='postId'/> <a name='8827735602929728251'></a> <h3 class='post-title entry-title' itemprop='name'> Monster - The Quantum Ogre </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-8827735602929728251' itemprop='description articleBody'> An ogre that displays quantum properties.<br /> <i>3 HD, 11 hp, AC as chain, attack at +3 for d10, saves as fighter 3.</i><br /> A quantum ogre exists as a wave function distributed across all locations in the dungeon. When you map the place out, assign each room or corridor a chance for the ogre to be there: they should all add up to 1. Maybe some rooms have 0 chance for the ogre to be in them, to help things add up nicely.<br /> An quantum ogre can exist in two states: wavelike and particle-like. It starts out in its wave-like state.<br /> A wave-like ogre partially exists in all rooms at once (IE the ogre is 1/10th present in a room with 1-in-10 assigned to it as its chance for ogre). It can tell what happens in all of them, with a sort of dim awareness proportional to its chance for that location. A wave-like ogre cannot interact physically. Those that encounter it percieve it as a sort of hazy probability cloud of potential-ogre. They can tell that there <i>might</i> be an ogre here.<br /> A particle-like ogre exists in only one place, where it fights normally like any other physical creature.<br /> Collapsing the wave-function: when somebody tries to attack the ogre (or similarly interact with it in a way that would require it to be in its particle-like state), roll to collapse the wave function. IE make the chance roll to see if the ogre is present in that room. If it's not, assign that chance to another location that hasn't yet been proved <i>not</i> to contain the ogre. Eventually, either the ogre shows up or the chance is condensed into one place with 100% certainty (where the ogre then achieves particle-like form).<br /> When the ogre is in its particle-form, whenever it wants to it can try to revert to wave-form, with its probability remaining distributed across various locations. The chance for this is the opposite of the chance to pop into particle form (so if a room has a 1-in-6 chance of ogre, the ogre has a 5-in-6 chance to go back to wave form in it). If the room has 0 chance of ogre, it reverts to wave form automatically. Becoming wave-like again doesn't alter the probabilities for each room.<br /> The ogre can also try to collapse its own wave-function by making an attack: roll to see if it's actually there. If it is, the wave-function collapses and the ogre becomes particle-like enough to bash its victim with a club. Otherwise, it's not there and the probability gets shunted to another location.<br /> Once the Ogre's location is known with 100% certainty, it immediately automatically takes particle form without needing a roll. When it next reverts to wave-form, the probabilities go back to their starting state (before they started getting condensed).<br /> <br /> Example:<br /> A three room complex, with rooms A, B, C and D. Each is given a 2-in-8 chance of ogre.<br /> The PCs enter room A and try to stab the ogre. The wave-function is collapsed, and gets a 5 (no ogre). The ogre is not in room A, and the probability is distributed so that room B has a 4-in-6 chance and room C and D a 2-in-6 chance.<br /> The PCs enter room B and the ogre tries to hit them with its club. The wave-function is collapsed, and a result of 3 (yes ogre) means the ogre becomes a particle and is able to bash them with his club.<br /> The PCs flee to room C, and the ogre pursues them out. It decides to pursue them in wave form, and rolls a 5 (no ogre): thus itreturns to wave-like state, with a 4-in-6 chance for room B and a 2-in-6 chance for room C and D.<br /> The ogre tries to hit them with its club again, and the collapsing wave-function rolls a 4 (no ogre). The ogre is not in room C! The probability is assigned to room D, so now B and D both have a 4-in-8 chance of ogre.<br /> The PCs go back to room B, and the ogre once again tries to leap out at them, but gets a 7 (no ogre). So it is now <i>definately not</i> in room B. The probability is assigned to the last possible room - room D - where it has an 8-in-8 chance and so pops out immediately.<br /> The PCs arrive in room D, and the ogre flees! The ogre takes wave-like form and the wave-function returns to its original state (2-in-8 for each room).<br /><br />Edited bonus content: Interferance!<br />If there are more than two quantum ogres in a dungeon, track the chances of each seperately. HOWEVER! The many ogres interfere with one another when nobody is looking (fnar fnar). Track the interferance like this:<br />When one ogre fails to pop into particle form in a room, then all the other ogres also Don't Exist In That Room and must redistribute their probabilities appropriately.<br />When an ogre successfully pops into particle form in a room, every other ogre MUST test to see if they pop into particle form too (simultaneously): those that pop in appear in particle form and those that fail must redistribute their probabilities as normal.<br />Where there are exactly two ogres, the ogres are entangled (it's not my fault quantum physics was written by perverts). One begins in particle form. When one pops into particle form, the other immediately pops back to wave form. <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> Posted by <span class='fn' itemprop='author' itemscope='itemscope' itemtype='http://schema.org/Person'> <meta content='https://www.blogger.com/profile/03853637517886592288' itemprop='url'/> <a class='g-profile' href='https://www.blogger.com/profile/03853637517886592288' rel='author' title='author profile'> <span itemprop='name'>Cavegirl</span> </a> </span> </span> <span class='post-timestamp'> at <meta content='http://cavegirlgames.blogspot.com/2018/12/monster-quantum-ogre.html' itemprop='url'/> <a class='timestamp-link' href='http://cavegirlgames.blogspot.com/2018/12/monster-quantum-ogre.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2018-12-03T20:35:00-08:00'>20:35</abbr></a> </span> <span class='post-comment-link'> </span> <span class='post-icons'> <span class='item-control blog-admin pid-1474096160'> <a href='https://www.blogger.com/post-edit.g?blogID=2556965477270279581&postID=8827735602929728251&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=2556965477270279581&postID=8827735602929728251&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=2556965477270279581&postID=8827735602929728251&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=2556965477270279581&postID=8827735602929728251&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=2556965477270279581&postID=8827735602929728251&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=2556965477270279581&postID=8827735602929728251&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> <div class='comments' id='comments'> <a name='comments'></a> <h4>8 comments:</h4> <div class='comments-content'> <script async='async' src='' type='text/javascript'></script> <script type='text/javascript'> (function() { var items = null; var msgs = null; var config = {}; // <![CDATA[ var cursor = null; if (items && items.length > 0) { cursor = parseInt(items[items.length - 1].timestamp) + 1; } var bodyFromEntry = function(entry) { var text = (entry && ((entry.content && entry.content.$t) || (entry.summary && entry.summary.$t))) || ''; if (entry && entry.gd$extendedProperty) { for (var k in entry.gd$extendedProperty) { if (entry.gd$extendedProperty[k].name == 'blogger.contentRemoved') { return '<span class="deleted-comment">' + text + '</span>'; } } } return text; } var parse = function(data) { cursor = null; var comments = []; if (data && data.feed && data.feed.entry) { for (var i = 0, entry; entry = data.feed.entry[i]; i++) { var comment = {}; // comment ID, parsed out of the original id format var id = /blog-(\d+).post-(\d+)/.exec(entry.id.$t); comment.id = id ? 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Wheeeuuuuu</p><span class="comment-actions secondary-text"><a class="comment-reply" target="_self" data-comment-id="1215587206657373731">Reply</a><span class="item-control blog-admin blog-admin pid-357310737"><a target="_self" href="https://www.blogger.com/delete-comment.g?blogID=2556965477270279581&postID=1215587206657373731">Delete</a></span></span></div><div class="comment-replies"><div id="c1215587206657373731-rt" class="comment-thread inline-thread hidden"><span class="thread-toggle thread-expanded"><span class="thread-arrow"></span><span class="thread-count"><a target="_self">Replies</a></span></span><ol id="c1215587206657373731-ra" class="thread-chrome thread-expanded"><div></div><div id="c1215587206657373731-continue" class="continue"><a class="comment-reply" target="_self" data-comment-id="1215587206657373731">Reply</a></div></ol></div></div><div class="comment-replybox-single" id="c1215587206657373731-ce"></div></li><li class="comment" id="c3213408725424901150"><div class="avatar-image-container"><img src="//www.blogger.com/img/blogger_logo_round_35.png" alt=""/></div><div class="comment-block"><div class="comment-header"><cite class="user"><a href="https://www.blogger.com/profile/04631364538623314004" rel="nofollow">Alistair</a></cite><span class="icon user "></span><span class="datetime secondary-text"><a rel="nofollow" href="http://cavegirlgames.blogspot.com/2018/12/monster-quantum-ogre.html?showComment=1543905170484#c3213408725424901150">3 December 2018 at 22:32</a></span></div><p class="comment-content">Nice. Though you had me at “A three room complex, with rooms A, B, C and D.” I think I’ll save this for my into the Odd game. It reminds me of an old dr who episode with jon pertwee which i was also going to use for ItO. </p><span class="comment-actions secondary-text"><a class="comment-reply" target="_self" data-comment-id="3213408725424901150">Reply</a><span class="item-control blog-admin blog-admin pid-1145441425"><a target="_self" href="https://www.blogger.com/delete-comment.g?blogID=2556965477270279581&postID=3213408725424901150">Delete</a></span></span></div><div class="comment-replies"><div id="c3213408725424901150-rt" class="comment-thread inline-thread hidden"><span class="thread-toggle thread-expanded"><span class="thread-arrow"></span><span class="thread-count"><a target="_self">Replies</a></span></span><ol id="c3213408725424901150-ra" class="thread-chrome thread-expanded"><div></div><div id="c3213408725424901150-continue" class="continue"><a class="comment-reply" target="_self" data-comment-id="3213408725424901150">Reply</a></div></ol></div></div><div class="comment-replybox-single" id="c3213408725424901150-ce"></div></li><li class="comment" id="c8479210782796001072"><div class="avatar-image-container"><img src="//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCYXFItYjFc7cFnqQe0sAwLEgiBphu-hBs3YfJC0cLTPiQTpJ1nZeS_IoRTgJqKiZreLjNk4Kb5lzyqbjQagYpm95GSzmXO19nuCAI95ikjJiMEppL-ZHr5piso9m3LQ/s45-c/android-icon-72x72.png" alt=""/></div><div class="comment-block"><div class="comment-header"><cite class="user"><a href="https://www.blogger.com/profile/12067161332003628237" rel="nofollow">Scott Anderson</a></cite><span class="icon user "></span><span class="datetime secondary-text"><a rel="nofollow" href="http://cavegirlgames.blogspot.com/2018/12/monster-quantum-ogre.html?showComment=1543923540580#c8479210782796001072">4 December 2018 at 03:39</a></span></div><p class="comment-content">I did a quantum ogre for the monster manual in my game. </p><span class="comment-actions secondary-text"><a class="comment-reply" target="_self" data-comment-id="8479210782796001072">Reply</a><span class="item-control blog-admin blog-admin pid-1894987300"><a target="_self" href="https://www.blogger.com/delete-comment.g?blogID=2556965477270279581&postID=8479210782796001072">Delete</a></span></span></div><div class="comment-replies"><div id="c8479210782796001072-rt" class="comment-thread inline-thread hidden"><span class="thread-toggle thread-expanded"><span class="thread-arrow"></span><span class="thread-count"><a target="_self">Replies</a></span></span><ol id="c8479210782796001072-ra" class="thread-chrome thread-expanded"><div></div><div id="c8479210782796001072-continue" class="continue"><a class="comment-reply" target="_self" data-comment-id="8479210782796001072">Reply</a></div></ol></div></div><div class="comment-replybox-single" id="c8479210782796001072-ce"></div></li><li class="comment" id="c8411186902565347566"><div class="avatar-image-container"><img src="//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjMc8wjNcs7XnGRGB7JrN8YXHH7KievTW46oUyRSIr8BZ-nj6ZpOwbxJKn0yuxUJxx2fQ2uAoMrWNUIPdwAppf2B2IAymTvJSrttzaFdqU4tgT34khmVbLIcXu48QRpg/s45-c/Hugs2.jpg" alt=""/></div><div class="comment-block"><div class="comment-header"><cite class="user"><a href="https://www.blogger.com/profile/10221228665636182019" rel="nofollow">WestRider</a></cite><span class="icon user "></span><span class="datetime secondary-text"><a rel="nofollow" href="http://cavegirlgames.blogspot.com/2018/12/monster-quantum-ogre.html?showComment=1543989719164#c8411186902565347566">4 December 2018 at 22:01</a></span></div><p class="comment-content">Bravo! That is awesome. Another I'm going to have to keep in mind if I ever run a game again.</p><span class="comment-actions secondary-text"><a class="comment-reply" target="_self" data-comment-id="8411186902565347566">Reply</a><span class="item-control blog-admin blog-admin pid-512344324"><a target="_self" href="https://www.blogger.com/delete-comment.g?blogID=2556965477270279581&postID=8411186902565347566">Delete</a></span></span></div><div class="comment-replies"><div id="c8411186902565347566-rt" class="comment-thread inline-thread hidden"><span class="thread-toggle thread-expanded"><span class="thread-arrow"></span><span class="thread-count"><a target="_self">Replies</a></span></span><ol id="c8411186902565347566-ra" class="thread-chrome thread-expanded"><div></div><div id="c8411186902565347566-continue" class="continue"><a class="comment-reply" target="_self" data-comment-id="8411186902565347566">Reply</a></div></ol></div></div><div class="comment-replybox-single" id="c8411186902565347566-ce"></div></li><li class="comment" id="c8668922721768527288"><div class="avatar-image-container"><img src="//blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIl7rNx9geBg36QfmEqON-vRPOjiX7MoqmCc5i5NDEbDUaMxUYgrIOtdGtrOoYlnOV7giSLNl7UYKdkZUsjzxHKurBA_unmDr1Qw_Wmh6ip4TQPTTLjhEacz7rNdl43So/s45-c/Screenshot+2019-04-22+at+07.41.22.png" alt=""/></div><div class="comment-block"><div class="comment-header"><cite class="user"><a href="https://www.blogger.com/profile/01728054107958411289" rel="nofollow">James Young</a></cite><span class="icon user "></span><span class="datetime secondary-text"><a rel="nofollow" href="http://cavegirlgames.blogspot.com/2018/12/monster-quantum-ogre.html?showComment=1544006998542#c8668922721768527288">5 December 2018 at 02:49</a></span></div><p class="comment-content">In every group there is a quantum expert on theoretical physics who will appear if/when a quantum physics joke comes up.<br>I'm gonna find them by making them fight this thing!</p><span class="comment-actions secondary-text"><a class="comment-reply" target="_self" data-comment-id="8668922721768527288">Reply</a><span class="item-control blog-admin blog-admin pid-1954089954"><a target="_self" href="https://www.blogger.com/delete-comment.g?blogID=2556965477270279581&postID=8668922721768527288">Delete</a></span></span></div><div class="comment-replies"><div id="c8668922721768527288-rt" class="comment-thread inline-thread hidden"><span class="thread-toggle thread-expanded"><span class="thread-arrow"></span><span class="thread-count"><a target="_self">Replies</a></span></span><ol id="c8668922721768527288-ra" class="thread-chrome thread-expanded"><div></div><div id="c8668922721768527288-continue" class="continue"><a class="comment-reply" target="_self" data-comment-id="8668922721768527288">Reply</a></div></ol></div></div><div class="comment-replybox-single" id="c8668922721768527288-ce"></div></li><li class="comment" id="c2950530337560487444"><div class="avatar-image-container"><img src="//www.blogger.com/img/blogger_logo_round_35.png" alt=""/></div><div class="comment-block"><div class="comment-header"><cite class="user"><a href="https://www.blogger.com/profile/10115101731336180358" rel="nofollow">Nicias</a></cite><span class="icon user "></span><span class="datetime secondary-text"><a rel="nofollow" href="http://cavegirlgames.blogspot.com/2018/12/monster-quantum-ogre.html?showComment=1544073787932#c2950530337560487444">5 December 2018 at 21:23</a></span></div><p class="comment-content">Perfectly delightful and oddly usable.</p><span class="comment-actions secondary-text"><a class="comment-reply" target="_self" data-comment-id="2950530337560487444">Reply</a><span class="item-control blog-admin blog-admin pid-1091460871"><a target="_self" href="https://www.blogger.com/delete-comment.g?blogID=2556965477270279581&postID=2950530337560487444">Delete</a></span></span></div><div class="comment-replies"><div id="c2950530337560487444-rt" class="comment-thread inline-thread hidden"><span class="thread-toggle thread-expanded"><span class="thread-arrow"></span><span class="thread-count"><a target="_self">Replies</a></span></span><ol id="c2950530337560487444-ra" class="thread-chrome thread-expanded"><div></div><div id="c2950530337560487444-continue" class="continue"><a class="comment-reply" target="_self" data-comment-id="2950530337560487444">Reply</a></div></ol></div></div><div class="comment-replybox-single" id="c2950530337560487444-ce"></div></li><li class="comment" id="c3573637299218273086"><div class="avatar-image-container"><img src="//www.blogger.com/img/blogger_logo_round_35.png" alt=""/></div><div class="comment-block"><div class="comment-header"><cite class="user"><a href="https://www.blogger.com/profile/17266174008401745128" rel="nofollow">Yami Bakura</a></cite><span class="icon user "></span><span class="datetime secondary-text"><a rel="nofollow" href="http://cavegirlgames.blogspot.com/2018/12/monster-quantum-ogre.html?showComment=1544724359712#c3573637299218273086">13 December 2018 at 10:05</a></span></div><p class="comment-content">Excellent! I love this, though instead of "Quantum Ogre" I always preferred to call them "The Ogre that Partially Exists" even though that is technically less accurate.</p><span class="comment-actions secondary-text"><a class="comment-reply" target="_self" data-comment-id="3573637299218273086">Reply</a><span class="item-control blog-admin blog-admin pid-1847303990"><a target="_self" href="https://www.blogger.com/delete-comment.g?blogID=2556965477270279581&postID=3573637299218273086">Delete</a></span></span></div><div class="comment-replies"><div id="c3573637299218273086-rt" class="comment-thread inline-thread hidden"><span class="thread-toggle thread-expanded"><span class="thread-arrow"></span><span class="thread-count"><a target="_self">Replies</a></span></span><ol id="c3573637299218273086-ra" class="thread-chrome thread-expanded"><div></div><div id="c3573637299218273086-continue" class="continue"><a class="comment-reply" target="_self" 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