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Difference between revisions of "The Cutting Room Floor:Content to expand/Nintendo" - The Cutting Room Floor
<!DOCTYPE html> <html class="client-nojs" lang="en" dir="ltr"> <head> <meta charset="UTF-8"/> <title>Difference between revisions of "The Cutting Room Floor:Content to expand/Nintendo" - The Cutting Room Floor</title> <script>document.documentElement.className="client-js";RLCONF={"wgCanonicalNamespace":"Project","wgCanonicalSpecialPageName":!1,"wgNamespaceNumber":4,"wgPageName":"The_Cutting_Room_Floor:Content_to_expand/Nintendo","wgTitle":"Content to expand/Nintendo","wgCurRevisionId":1748930,"wgRevisionId":1748930,"wgArticleId":435202,"wgIsArticle":!0,"wgIsRedirect":!1,"wgAction":"view","wgUserName":null,"wgUserGroups":["*"],"wgCategories":["Subpages"],"wgBreakFrames":!1,"wgPageContentLanguage":"en","wgPageContentModel":"wikitext","wgSeparatorTransformTable":["",""],"wgDigitTransformTable":["",""],"wgDefaultDateFormat":"dmy","wgMonthNames":["","January","February","March","April","May","June","July","August","September","October","November","December"],"wgMonthNamesShort":["","Jan","Feb","Mar","Apr","May","Jun","Jul","Aug","Sep","Oct","Nov","Dec"],"wgRelevantPageName":"The_Cutting_Room_Floor:Content_to_expand/Nintendo","wgRelevantArticleId":435202,"wgRequestId":"41854196e19389957f1d9eda", "wgCSPNonce":!1,"wgIsProbablyEditable":!1,"wgRelevantPageIsProbablyEditable":!1,"wgRestrictionEdit":[],"wgRestrictionMove":[],"wgULSAcceptLanguageList":[],"wgULSCurrentAutonym":"English","simpleBatchUploadMaxFilesPerBatch":{"*":1000},"wgDiffOldId":1748928,"wgDiffNewId":1748930};RLSTATE={"site.styles":"ready","noscript":"ready","user.styles":"ready","user":"ready","user.options":"ready","user.tokens":"loading","mediawiki.interface.helpers.styles":"ready","mediawiki.diff.styles":"ready","mediawiki.legacy.shared":"ready","mediawiki.legacy.commonPrint":"ready","mediawiki.toc.styles":"ready","ext.uls.pt":"ready","mediawiki.skinning.interface":"ready","skins.vector.styles":"ready"};RLPAGEMODULES=["site","mediawiki.page.startup","mediawiki.page.ready","mediawiki.toc","mediawiki.searchSuggest","ext.uls.interface","skins.vector.js"];</script> <script>(RLQ=window.RLQ||[]).push(function(){mw.loader.implement("user.tokens@tffin",function($,jQuery,require,module){/*@nomin*/mw.user.tokens.set({"editToken":"+\\","patrolToken":"+\\","watchToken":"+\\","csrfToken":"+\\"}); });});</script> <link rel="stylesheet" href="/load.php?lang=en&modules=ext.uls.pt%7Cmediawiki.diff.styles%7Cmediawiki.interface.helpers.styles%7Cmediawiki.legacy.commonPrint%2Cshared%7Cmediawiki.skinning.interface%7Cmediawiki.toc.styles%7Cskins.vector.styles&only=styles&skin=vector"/> <script async="" src="/load.php?lang=en&modules=startup&only=scripts&raw=1&skin=vector"></script> <meta name="ResourceLoaderDynamicStyles" content=""/> <link rel="stylesheet" href="/load.php?lang=en&modules=site.styles&only=styles&skin=vector"/> <meta name="generator" content="MediaWiki 1.34.0"/> <meta name="robots" content="noindex,nofollow"/> <link rel="shortcut icon" href="/images/c/c4/SMB2-smiley.png"/> <link rel="search" type="application/opensearchdescription+xml" href="/opensearch_desc.php" title="The Cutting Room Floor (en)"/> <link rel="EditURI" type="application/rsd+xml" href="https://tcrf.net/api.php?action=rsd"/> <link rel="license" href="https://creativecommons.org/licenses/by/3.0/"/> <link rel="alternate" type="application/atom+xml" title="The Cutting Room Floor Atom feed" href="/index.php?title=Special:RecentChanges&feed=atom"/> <!--[if lt IE 9]><script src="/resources/lib/html5shiv/html5shiv.js"></script><![endif]--> </head> <body class="mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-4 ns-subject page-The_Cutting_Room_Floor_Content_to_expand_Nintendo rootpage-The_Cutting_Room_Floor_Content_to_expand skin-vector action-view"> <div id="mw-page-base" class="noprint"></div> <div id="mw-head-base" class="noprint"></div> <div id="content" class="mw-body" role="main"> <a id="top"></a> <div id="siteNotice" class="mw-body-content"><div id="localNotice" lang="en" dir="ltr"><div class="msgbox" style="border: 1px solid #4a4; background: #efe; padding: 0.5em 1em 0.5em 1em; color: #171; text-align: center; margin-bottom: 0.5em; margin-top: 0.5em;"> If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on <a class="external text" href="https://www.patreon.com/tcrfwiki">Patreon</a>. Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> </div> <h1 id="firstHeading" class="firstHeading" lang="en">Difference between revisions of "The Cutting Room Floor:Content to expand/Nintendo"</h1> <div id="bodyContent" class="mw-body-content"> <div id="siteSub" class="noprint">From The Cutting Room Floor</div> <div id="contentSub"><span class="subpages">< <a href="/The_Cutting_Room_Floor:Content_to_expand" title="The Cutting Room Floor:Content to expand">The Cutting Room Floor:Content to expand</a></span></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><table class="diff diff-contentalign-left" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" class="diff-otitle"><div id="mw-diff-otitle1"><strong><a href="/index.php?title=The_Cutting_Room_Floor:Content_to_expand/Nintendo&oldid=1748928" title="The Cutting Room Floor:Content to expand/Nintendo">Revision as of 06:21, 12 December 2024</a> <span class="mw-diff-edit">(<a href="/index.php?title=The_Cutting_Room_Floor:Content_to_expand/Nintendo&action=edit&oldid=1748928" title="The Cutting Room Floor:Content to expand/Nintendo">view source</a>)</span></strong></div><div id="mw-diff-otitle2"><a href="/User:Theclaw" class="mw-userlink" title="User:Theclaw"><bdi>Theclaw</bdi></a> <span class="mw-usertoollinks">(<a href="/User_talk:Theclaw" class="mw-usertoollinks-talk" title="User talk:Theclaw">talk</a> | <a href="/Special:Contributions/Theclaw" class="mw-usertoollinks-contribs" title="Special:Contributions/Theclaw">contribs</a>)</span></div><div id="mw-diff-otitle3"> <span class="comment">(<span dir="auto"><span class="autocomment"><a href="#Game_Boy_.28Color.29">→Game Boy (Color)</a>: </span> While designed for the Chromatic system, it's actually a GBC version authorized by the Tetris Company.</span>)</span></div><div id="mw-diff-otitle5"></div><div id="mw-diff-otitle4"><a href="/index.php?title=The_Cutting_Room_Floor:Content_to_expand/Nintendo&diff=prev&oldid=1748928" title="The Cutting Room Floor:Content to expand/Nintendo" id="differences-prevlink">← Older edit</a></div></td> <td colspan="2" class="diff-ntitle"><div id="mw-diff-ntitle1"><strong><a href="/index.php?title=The_Cutting_Room_Floor:Content_to_expand/Nintendo&oldid=1748930" title="The Cutting Room Floor:Content to expand/Nintendo">Latest revision as of 06:42, 12 December 2024</a> <span class="mw-diff-edit">(<a href="/index.php?title=The_Cutting_Room_Floor:Content_to_expand/Nintendo&action=edit" title="The Cutting Room Floor:Content to expand/Nintendo">view source</a>)</span> </strong></div><div id="mw-diff-ntitle2"><a href="/User:Theclaw" class="mw-userlink" title="User:Theclaw"><bdi>Theclaw</bdi></a> <span class="mw-usertoollinks">(<a href="/User_talk:Theclaw" class="mw-usertoollinks-talk" title="User talk:Theclaw">talk</a> | <a href="/Special:Contributions/Theclaw" class="mw-usertoollinks-contribs" title="Special:Contributions/Theclaw">contribs</a>)</span> </div><div id="mw-diff-ntitle3"><abbr class="minoredit" title="This is a minor edit">m</abbr> <span class="comment">(<span dir="auto"><span class="autocomment"><a href="#Unlicensed">→Unlicensed</a>: </span> The game's name is simply Tetris. Per the box, title screen, and cartridge. Same as the famed 1989 DMG version.</span>)</span></div><div id="mw-diff-ntitle5"></div><div id="mw-diff-ntitle4"> </div></td> </tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l44" >Line 44:</td> <td colspan="2" class="diff-lineno">Line 44:</td></tr> <tr><td class='diff-marker'> </td><td class='diff-context'><div>** As a side note, Li Cheng translated the game's name (in Chinese Simplified) as "Digimon (Digital Baby) {Taiwanese name for Digimon} [Shu-Ma Bao-Bei]: Mewtwo (Super (or 'Surpassable') Mew Mew) [Chao Meng-Meng] Strikes Back [Fanji Zhan]". So, it's exceptionally correct except for the series name.</div></td><td class='diff-marker'> </td><td class='diff-context'><div>** As a side note, Li Cheng translated the game's name (in Chinese Simplified) as "Digimon (Digital Baby) {Taiwanese name for Digimon} [Shu-Ma Bao-Bei]: Mewtwo (Super (or 'Surpassable') Mew Mew) [Chao Meng-Meng] Strikes Back [Fanji Zhan]". So, it's exceptionally correct except for the series name.</div></td></tr> <tr><td class='diff-marker'> </td><td class='diff-context'><div>* [[Shui Hu Shen Shou]] has [http://s4.zetaboards.com/PGC_Forums/single/?p=8131919&t=9761494 menu icons] left over from ''[[Pokémon Gold and Silver]]''.</div></td><td class='diff-marker'> </td><td class='diff-context'><div>* [[Shui Hu Shen Shou]] has [http://s4.zetaboards.com/PGC_Forums/single/?p=8131919&t=9761494 menu icons] left over from ''[[Pokémon Gold and Silver]]''.</div></td></tr> <tr><td class='diff-marker'>−</td><td class='diff-deletedline'><div>* [[<del class="diffchange diffchange-inline">Tetris (ModRetro)|</del>Tetris (Game Boy Color)]] has a mention of "CBT-FX BY COFFEEBAT". Also, bugs, the game has odd visual glitches when played on monochrome hardware.</div></td><td class='diff-marker'>+</td><td class='diff-addedline'><div>* [[Tetris (Game Boy Color)<ins class="diffchange diffchange-inline">|Tetris</ins>]] <ins class="diffchange diffchange-inline">(not to be confused with the licensed ''Tetris DX'') </ins>has a mention of "CBT-FX BY COFFEEBAT". Also, bugs, the game has odd visual glitches when played on monochrome hardware.</div></td></tr> <tr><td class='diff-marker'> </td><td class='diff-context'><div>* [[Thunder Blast Man]] has a few [http://s4.zetaboards.com/PGC_Forums/single/?p=8136196&t=9761494 sprites] left over from ''[[Rocman X Gold]]''.</div></td><td class='diff-marker'> </td><td class='diff-context'><div>* [[Thunder Blast Man]] has a few [http://s4.zetaboards.com/PGC_Forums/single/?p=8136196&t=9761494 sprites] left over from ''[[Rocman X Gold]]''.</div></td></tr> <tr><td class='diff-marker'> </td><td class='diff-context'></td><td class='diff-marker'> </td><td class='diff-context'></td></tr> </table><hr class='diff-hr' id='mw-oldid' /> <h2 class='diff-currentversion-title'>Latest revision as of 06:42, 12 December 2024</h2> <div class="mw-parser-output"><blockquote><p><b>This is a sub-page of <i><a href="/The_Cutting_Room_Floor:Content_to_expand" title="The Cutting Room Floor:Content to expand">The Cutting Room Floor:Content to expand</a></i>.</b></p></blockquote> <div id="toc" class="toc"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2>Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#NES"><span class="tocnumber">1</span> <span class="toctext">NES</span></a> <ul> <li class="toclevel-2 tocsection-2"><a href="#Licensed"><span class="tocnumber">1.1</span> <span class="toctext">Licensed</span></a></li> <li class="toclevel-2 tocsection-3"><a href="#Unlicensed"><span class="tocnumber">1.2</span> <span class="toctext">Unlicensed</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-4"><a href="#Game_Boy_.28Color.29"><span class="tocnumber">2</span> <span class="toctext">Game Boy (Color)</span></a> <ul> <li class="toclevel-2 tocsection-5"><a href="#Licensed_2"><span class="tocnumber">2.1</span> <span class="toctext">Licensed</span></a></li> <li class="toclevel-2 tocsection-6"><a href="#Unlicensed_2"><span class="tocnumber">2.2</span> <span class="toctext">Unlicensed</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-7"><a href="#SNES"><span class="tocnumber">3</span> <span class="toctext">SNES</span></a> <ul> <li class="toclevel-2 tocsection-8"><a href="#Licensed_3"><span class="tocnumber">3.1</span> <span class="toctext">Licensed</span></a></li> <li class="toclevel-2 tocsection-9"><a href="#Unlicensed_3"><span class="tocnumber">3.2</span> <span class="toctext">Unlicensed</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-10"><a href="#Nintendo_64.28DD.29"><span class="tocnumber">4</span> <span class="toctext">Nintendo 64(DD)</span></a></li> <li class="toclevel-1 tocsection-11"><a href="#Game_Boy_Advance"><span class="tocnumber">5</span> <span class="toctext">Game Boy Advance</span></a></li> <li class="toclevel-1 tocsection-12"><a href="#GameCube"><span class="tocnumber">6</span> <span class="toctext">GameCube</span></a></li> <li class="toclevel-1 tocsection-13"><a href="#Wii"><span class="tocnumber">7</span> <span class="toctext">Wii</span></a></li> <li class="toclevel-1 tocsection-14"><a href="#DS.28i.29"><span class="tocnumber">8</span> <span class="toctext">DS(i)</span></a></li> <li class="toclevel-1 tocsection-15"><a href="#.28New.29_3DS"><span class="tocnumber">9</span> <span class="toctext">(New) 3DS</span></a></li> <li class="toclevel-1 tocsection-16"><a href="#Wii_U"><span class="tocnumber">10</span> <span class="toctext">Wii U</span></a></li> <li class="toclevel-1 tocsection-17"><a href="#Nintendo_Switch"><span class="tocnumber">11</span> <span class="toctext">Nintendo Switch</span></a></li> </ul> </div> <h2><span class="mw-headline" id="NES">NES</span></h2> <h3><span class="mw-headline" id="Licensed">Licensed</span></h3> <ul><li>Do any of the following have debug modes? This follows from my (andlabs') observation that early <a class="external text" href="http://gdri.smspower.org/wiki/index.php/Now_Production">Now Production</a> games (at least on the NES and Genesis) all have debug functionality left in: <ul><li><a href="/index.php?title=Kyuukyoku_Harikiri_Stadium_%2788&action=edit&redlink=1" class="new" title="Kyuukyoku Harikiri Stadium '88 (page does not exist)">Kyuukyoku Harikiri Stadium '88</a></li> <li><a href="/index.php?title=Taito_Grand_Prix:_Eikou_e_no_License&action=edit&redlink=1" class="new" title="Taito Grand Prix: Eikou e no License (page does not exist)">Taito Grand Prix: Eikou e no License</a></li> <li><a href="/index.php?title=Wagyan_Land_(NES)&action=edit&redlink=1" class="new" title="Wagyan Land (NES) (page does not exist)">Wagyan Land</a></li></ul></li> <li><a href="/index.php?title=Armadillo&action=edit&redlink=1" class="new" title="Armadillo (page does not exist)">Armadillo</a> has a special game mode (called "Stone Armadillo" mode, which apparently slightly adjusts physics, palettes, and other things) that can only be accessed when used with the rare Famicom Battle Box accessory. The extra menus that can be accessed with the accessory installed should also probably be mentioned on the wiki, as well.</li> <li><a href="/index.php?title=Athena&action=edit&redlink=1" class="new" title="Athena (page does not exist)">Athena</a> has minor regional differences and possible unused graphics.</li> <li><a href="/index.php?title=Hello_Kitty_no_Ohanabatake&action=edit&redlink=1" class="new" title="Hello Kitty no Ohanabatake (page does not exist)">Hello Kitty no Ohanabatake</a> has an unused demo recorder/player containing recorded demos for Levels 0, 3, and 12, which are totally incompatible with the final versions of the levels (or the level numbers themselves were changed).</li> <li><a href="/index.php?title=Jangou&action=edit&redlink=1" class="new" title="Jangou (page does not exist)">Jangou</a> has a lot of code duplicated from an early revision, including graphics. Check if there is something different.</li> <li><a href="/index.php?title=Mississippi_Satsujin_Jiken_(NES)&action=edit&redlink=1" class="new" title="Mississippi Satsujin Jiken (NES) (page does not exist)">Mississippi Satsujin Jiken</a> has leftover text from the Commodore 64 version.</li> <li><a href="/index.php?title=Radac_Tailor-Made&action=edit&redlink=1" class="new" title="Radac Tailor-Made (page does not exist)">Radac Tailor-Made</a> - The ROM in the NES ROM archives included in the 2020-07-24 leak doesn't match what is on the cart (or at least doesn't match the dump of unknown origin that can be found on the web).</li> <li><a href="/index.php?title=Roger_Clemens%27_MVP_Baseball_(NES)&action=edit&redlink=1" class="new" title="Roger Clemens' MVP Baseball (NES) (page does not exist)">Roger Clemens' MVP Baseball</a> - The ROM in the NES ROM archives included in the 2020-07-24 leak doesn't match what is on the cart.</li> <li><a href="/Star_Force_(NES)" title="Star Force (NES)">Star Force</a> has some regional differences. For instance, the US version upgraded everything, including harder difficulty.</li></ul> <h3><span class="mw-headline" id="Unlicensed">Unlicensed</span></h3> <ul><li>Most of Hummer Team's fighting games have <a class="external text" href="http://s4.zetaboards.com/PGC_Forums/topic/9964066/1/">unused characters</a>.</li> <li><a href="/index.php?title=Doraemon_(Waixing,_NES)&action=edit&redlink=1" class="new" title="Doraemon (Waixing, NES) (page does not exist)">Doraemon</a> has some unused graphics, some of which are <i><a href="/Somari" title="Somari">Somari</a></i> leftovers.</li> <li><a href="/index.php?title=Pocket_Monsters_Red_(NES)&action=edit&redlink=1" class="new" title="Pocket Monsters Red (NES) (page does not exist)">Pocket Monsters Red</a> and <a href="/index.php?title=Pokemon_Gold_(NES)&action=edit&redlink=1" class="new" title="Pokemon Gold (NES) (page does not exist)">Pokemon Gold</a> have some weird unused text.</li> <li><a href="/index.php?title=Silver_Eagle&action=edit&redlink=1" class="new" title="Silver Eagle (page does not exist)">Silver Eagle</a> has the unused name "AMADEUS WANG" for the staff.</li> <li><a href="/index.php?title=Super_Contra_II&action=edit&redlink=1" class="new" title="Super Contra II (page does not exist)">Super Contra II</a>: <ul><li>Unused menu left over from a 17-in-1 cart by Super Technos.</li> <li>There is an unused level select, too.</li></ul></li></ul> <h2><span id="Game_Boy_(Color)"></span><span class="mw-headline" id="Game_Boy_.28Color.29">Game Boy (Color)</span></h2> <h3><span class="mw-headline" id="Licensed_2">Licensed</span></h3> <ul><li><a href="/Balloon_Kid" title="Balloon Kid">Balloon Kid</a> (aka <i>Balloon Fight GB</i>) has unused actors, which are still being documented; along with the mechanics of how they work in general. Code <span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>01XX00D1</b></span> alters the player character, and other codes such as <span style="font-size: 110%; font-family: Consolas, DejaVu Sans Mono, Droid Sans Mono, Lucida Console, Courier New, monospace;"><b>01XX00D2</b></span> modify other actors. A few unused actors have been found this way, such as an object resembling a paper plane/magic carpet which Alice can ride and partially control with the D-Pad. Another good idea might be to document all of the tile blocks in the game and check for any unused ones. Random memory or ROM corruption might help for corrupting the layouts of blocks in the map, and identifying their structures.</li> <li><a href="/index.php?title=Cyraid&action=edit&redlink=1" class="new" title="Cyraid (page does not exist)">Cyraid</a> has version differences. It was inexplicably retooled into an <i>Oha Suta</i> game when colorized for the GBC.</li> <li><a href="/index.php?title=Game_Boy_Wars_2&action=edit&redlink=1" class="new" title="Game Boy Wars 2 (page does not exist)">Game Boy Wars 2</a> may have remnants of Transfer Pak support, as the <a class="external text" href="https://www.unseen64.net/2008/04/04/64-wars-advanced-wars-unreleased/">associated</a> N64 game was never released.</li> <li>Does <a href="/index.php?title=Grand_Theft_Auto_(Game_Boy_Color)&action=edit&redlink=1" class="new" title="Grand Theft Auto (Game Boy Color) (page does not exist)">Grand Theft Auto</a> have any Game Boy Printer-related leftovers? The box says the game is <a class="external text" href="https://www.reddit.com/r/Gameboy/comments/eoxtgo/the_box_for_grand_theft_auto_for_game_boy_color/">Printer-Enabled</a>, but there seems to be no way to activate this feature.</li> <li>A prototype ROM of the unreleased game <a href="/index.php?title=Infinity_(Game_Boy_Color)&action=edit&redlink=1" class="new" title="Infinity (Game Boy Color) (page does not exist)">Infinity</a> has been released online, along with the source code, by developer <a class="external text" href="http://web.archive.org/web/20160826234124/http://affinix.com/downloads.html">Affinix</a>.</li> <li><a href="/index.php?title=R-Type_(Game_Boy)&action=edit&redlink=1" class="new" title="R-Type (Game Boy) (page does not exist)">R-Type</a> has a sort-of hidden dev credits in the attract mode and a special symbol that one of the developers put in "a lot of [his] earlier Spectrum games". See <a class="external text" href="https://www.nintendolife.com/news/2019/04/feature_how_r-type_was_de-made_for_the_game_boy_before_demakes_were_a_thing">this interview</a>.</li> <li><a href="/index.php?title=Tony_Hawk%27s_Pro_Skater_(Game_Boy_Color)&action=edit&redlink=1" class="new" title="Tony Hawk's Pro Skater (Game Boy Color) (page does not exist)">Tony Hawk's Pro Skater</a> has an unreleased Japanese version.</li> <li><a href="/index.php?title=Woody_Woodpecker_Racing_(Game_Boy_Color)&action=edit&redlink=1" class="new" title="Woody Woodpecker Racing (Game Boy Color) (page does not exist)">Woody Woodpecker Racing</a> has regional differences. The Nintendo logo goes unused in the Japanese and European versions, and all of the Japanese characters from the name selection screen go unused in the American and European versions.</li></ul> <h3><span class="mw-headline" id="Unlicensed_2">Unlicensed</span></h3> <ul><li><a href="/index.php?title=Harry_Potter_3_(Makon_Soft_Studios)&action=edit&redlink=1" class="new" title="Harry Potter 3 (Makon Soft Studios) (page does not exist)">Harry Potter 3</a> has graphics for a...<a class="external text" href="http://s4.zetaboards.com/PGC_Forums/single/?p=8131918&t=9761494">clown?</a></li> <li><a href="/index.php?title=Pok%C3%A9mon_Jade_(Makon_Soft_Studios)&action=edit&redlink=1" class="new" title="Pokémon Jade (Makon Soft Studios) (page does not exist)">Pokemon Jade</a> crashes after the first level, leaving almost the entire game unused. Also, there might be leftovers from <i><a href="/Sonic_Adventure_7" title="Sonic Adventure 7">Sonic Adventure 7</a></i>.</li> <li><a href="/index.php?title=Pok%C3%A9mon:_Mewtwo_Strikes_Back&action=edit&redlink=1" class="new" title="Pokémon: Mewtwo Strikes Back (page does not exist)">Pokémon: Mewtwo Strikes Back</a>: <ul><li>Possible beta material that Makon Soft/Yong Yong would have probably left in with (although this may not have much possible purpose in with the Li Cheng ROM, with them possibly taking out (unused) stuff, keeping from their programming fix to work).</li> <li>Intro differences between DMG and CGB/GBC. In the DMG intro, Makon Soft/Yong Yong (probably) stole several frames of the intro from <a href="/Pocket_Monster_(SNES)" title="Pocket Monster (SNES)">Pocket Monster (SNES)</a>, however, in the GBC intro, like every <i>Pokémon</i> game of theirs except <i>Pokémon Adventure</i>, they use pictures from the anime. YouTube user XanverKun posted a video of the Li Cheng cart about the DMG intro. It's probably assumed that even probably the original Makon Soft/Yong Yong version has this too, with the intro. However, no proof. But most likely, it probably does, since Li Cheng barely probably would remove anything from the ROM, in their revision ROMs. I, Chowdit1, will probably remake the video in better quality.</li> <li>As a side note, Li Cheng translated the game's name (in Chinese Simplified) as "Digimon (Digital Baby) {Taiwanese name for Digimon} [Shu-Ma Bao-Bei]: Mewtwo (Super (or 'Surpassable') Mew Mew) [Chao Meng-Meng] Strikes Back [Fanji Zhan]". So, it's exceptionally correct except for the series name.</li></ul></li> <li><a href="/index.php?title=Shui_Hu_Shen_Shou&action=edit&redlink=1" class="new" title="Shui Hu Shen Shou (page does not exist)">Shui Hu Shen Shou</a> has <a class="external text" href="http://s4.zetaboards.com/PGC_Forums/single/?p=8131919&t=9761494">menu icons</a> left over from <i><a href="/Pok%C3%A9mon_Gold_and_Silver" title="Pokémon Gold and Silver">Pokémon Gold and Silver</a></i>.</li> <li><a href="/index.php?title=Tetris_(Game_Boy_Color)&action=edit&redlink=1" class="new" title="Tetris (Game Boy Color) (page does not exist)">Tetris</a> (not to be confused with the licensed <i>Tetris DX</i>) has a mention of "CBT-FX BY COFFEEBAT". Also, bugs, the game has odd visual glitches when played on monochrome hardware.</li> <li><a href="/index.php?title=Thunder_Blast_Man&action=edit&redlink=1" class="new" title="Thunder Blast Man (page does not exist)">Thunder Blast Man</a> has a few <a class="external text" href="http://s4.zetaboards.com/PGC_Forums/single/?p=8136196&t=9761494">sprites</a> left over from <i><a href="/index.php?title=Rocman_X_Gold&action=edit&redlink=1" class="new" title="Rocman X Gold (page does not exist)">Rocman X Gold</a></i>.</li></ul> <h2><span class="mw-headline" id="SNES">SNES</span></h2> <h3><span class="mw-headline" id="Licensed_3">Licensed</span></h3> <ul><li>The SNES PPUs have a partially-working <a class="external text" href="https://arstechnica.com/gaming/2020/04/how-snes-emulators-got-a-few-pixels-from-complete-perfection/">unused testing mode</a> that outputs an RGB signal.</li> <li><a href="/index.php?title=HammerLock_Wrestling&action=edit&redlink=1" class="new" title="HammerLock Wrestling (page does not exist)">HammerLock Wrestling</a> has regional differences, lacking the Japanese version's celebrity license.</li> <li><a href="/index.php?title=Hokuto_no_Ken_6:_Gekitou_Denshou_Ken_Haou_e_no_Michi&action=edit&redlink=1" class="new" title="Hokuto no Ken 6: Gekitou Denshou Ken Haou e no Michi (page does not exist)">Hokuto no Ken 6: Gekitou Denshou Ken Haou e no Michi</a> has unused character portraits.</li> <li><a href="/index.php?title=Skyblazer&action=edit&redlink=1" class="new" title="Skyblazer (page does not exist)">Skyblazer</a> has regional differences (e.g. blood being recolored from red to green in international versions).</li> <li><a href="/index.php?title=Super_James_Pond_(SNES)&action=edit&redlink=1" class="new" title="Super James Pond (SNES) (page does not exist)">Super James Pond</a> apparently has regional differences: <a class="external autonumber" href="http://www.zophar.net/music/spc/super-james-pond-%5Bsuper-james-pond-2%5D.html">[1]</a> <a class="external autonumber" href="http://www.zophar.net/music/spc/super-james-pond-2.html">[2]</a></li> <li>The <a class="external text" href="https://famiboards.com/threads/an-extremely-obscure-1st-party-noughts-crosses-snes-game-designed-to-only-be-playable-in-hotels-airplanes-has-been-mysteriously-uploaded-online.5578/">recently dumped</a> Nintendo Gateway System (Super Nintendo Entertainment System)-exclusive game <a href="/index.php?title=Noughts_%26_Crosses_(Tic_Tac_Toe)&action=edit&redlink=1" class="new" title="Noughts & Crosses (Tic Tac Toe) (page does not exist)">Noughts & Crosses (Tic Tac Toe)</a> has a coming soon notice for <i>Hangman</i> in the code. There is also an alternative version of the UI which uses the tic-tac-toe (American English) name rather than noughts & crosses (Commonwealth English) (<a class="external text" href="http://web.archive.org/web/20040309072105/http://www.nintendogateway.com/main/gamelist/airline/index.html">Nintendo Gateway System</a> is a service for playing Nintendo games at officially authorized airlines or hotels).</li> <li>According to Nintendo documentation, these games have additional anti-piracy checks. What are they? <ol><li><a href="/index.php?title=Albert_Odyssey_2:_Jashin_no_Taidou&action=edit&redlink=1" class="new" title="Albert Odyssey 2: Jashin no Taidou (page does not exist)">Albert Odyssey 2: Jashin no Taidou</a></li> <li><a href="/index.php?title=Bastard!!:_Ankoku_no_Hakaishin&action=edit&redlink=1" class="new" title="Bastard!!: Ankoku no Hakaishin (page does not exist)">Bastard!!: Ankoku no Hakaishin</a></li> <li><a href="/index.php?title=Battle_Tycoon:_Flash_Hiders_SFX&action=edit&redlink=1" class="new" title="Battle Tycoon: Flash Hiders SFX (page does not exist)">Battle Tycoon: Flash Hiders SFX</a></li> <li><a href="/Cho_Maho_Tairiku_Wozz" title="Cho Maho Tairiku Wozz">Cho Maho Tairiku Wozz</a></li> <li><a href="/index.php?title=Honkakuha_Igo:_Gosei&action=edit&redlink=1" class="new" title="Honkakuha Igo: Gosei (page does not exist)">Honkakuha Igo: Gosei</a></li> <li><a href="/The_Ignition_Factor" title="The Ignition Factor">The Ignition Factor</a></li> <li><a href="/index.php?title=Shounen_Ninja_Sasuke&action=edit&redlink=1" class="new" title="Shounen Ninja Sasuke (page does not exist)">Shounen Ninja Sasuke</a></li> <li><a href="/index.php?title=Stardust_Suplex&action=edit&redlink=1" class="new" title="Stardust Suplex (page does not exist)">Stardust Suplex</a></li> <li><a href="/Super_Rugby_(SNES)" title="Super Rugby (SNES)">Super Rugby (SNES)</a></li></ol></li></ul> <h3><span class="mw-headline" id="Unlicensed_3">Unlicensed</span></h3> <ul><li>There are several unlicensed SNES games with interesting anti-piracy features.</li></ul> <h2><span id="Nintendo_64(DD)"></span><span class="mw-headline" id="Nintendo_64.28DD.29">Nintendo 64(DD)</span></h2> <ul><li>The 64DD <i>Mario Artist</i> games have debug features, or at least debug leftovers.</li> <li>There's partial source code for a <i>Mortal Kombat</i> game in the 2020-07-25 Nintendo leak.</li> <li><a href="/index.php?title=All-Star_Baseball_%2799&action=edit&redlink=1" class="new" title="All-Star Baseball '99 (page does not exist)">All-Star Baseball '99</a> has debug text and a bunch of bin/data file paths scattered in the ROM, but mostly near the beginning, as well as a file/reference to CODE.BIN. (I'm not 100% sure if the latter part would qualify for the wiki, but I thought I'd note it anyway.)</li></ul> <h2><span class="mw-headline" id="Game_Boy_Advance">Game Boy Advance</span></h2> <ul><li><a href="/index.php?title=Britney%27s_Dance_Beat_(Game_Boy_Advance)&action=edit&redlink=1" class="new" title="Britney's Dance Beat (Game Boy Advance) (page does not exist)">Britney's Dance Beat</a> has developer text.</li> <li><a href="/index.php?title=Cabela%27s_Big_Game_Hunter_(Game_Boy_Advance)&action=edit&redlink=1" class="new" title="Cabela's Big Game Hunter (Game Boy Advance) (page does not exist)">Cabela's Big Game Hunter</a> has a <a class="external text" href="http://www.bsfree.org/?s=43&d=6&g=8391">debug menu</a>.</li> <li><a href="/index.php?title=Drome_Racers_(Game_Boy_Advance)&action=edit&redlink=1" class="new" title="Drome Racers (Game Boy Advance) (page does not exist)">Drome Racers</a> has <a class="external text" href="http://www.gamewinners.com/game_boy_advance/LegoDromeRacers.htm">several interesting cheat codes</a>.</li> <li><a href="/index.php?title=James_Pond:_Codename_Robocod_(Game_Boy_Advance)&action=edit&redlink=1" class="new" title="James Pond: Codename Robocod (Game Boy Advance) (page does not exist)">James Pond: Codename Robocod</a> has regional differences.</li> <li><a href="/index.php?title=The_King_of_Fighters_EX2:_Howling_Blood&action=edit&redlink=1" class="new" title="The King of Fighters EX2: Howling Blood (page does not exist)">The King of Fighters EX2: Howling Blood</a> seems to have unused win quotes.</li> <li>The Game Boy Advance (and possibly the DS) <i><a href="/Category:Legendary_Starfy_series" title="Category:Legendary Starfy series">Legendary Starfy</a></i> games may have more debug modes, and unused text suggests conversation tests which may be still in the games.</li> <li><a href="/index.php?title=Power_Pro-kun_Pocket_4&action=edit&redlink=1" class="new" title="Power Pro-kun Pocket 4 (page does not exist)">Power Pro-kun Pocket 4</a> has a debug mode (apparently by entering "デバッグ"). <a class="external text" href="http://syumigame.blog88.fc2.com/blog-entry-5890.html">Video here.</a></li> <li><a href="/index.php?title=Puyo_Pop_Fever_(Game_Boy_Advance)&action=edit&redlink=1" class="new" title="Puyo Pop Fever (Game Boy Advance) (page does not exist)">Puyo Pop Fever</a> has minor script differences between the Japanese and European releases. For instance, "Hallo" is corrected to "Hello" in the English introduction of the WakuWaku Course. The Japanese text option was also dropped in Europe.</li> <li><a href="/index.php?title=Rayman_Raving_Rabbids_(Game_Boy_Advance)&action=edit&redlink=1" class="new" title="Rayman Raving Rabbids (Game Boy Advance) (page does not exist)">Rayman Raving Rabbids</a> has been reported to have a <a class="external text" href="https://raymanpc.com/forum/viewtopic.php?f=13&t=25090">severe</a> <a class="external text" href="https://www.youtube.com/watch?v=dSmxycrF0zE">bug</a> that may only occur in the US release.</li> <li><a href="/index.php?title=Yu-Gi-Oh!_Destiny_Board_Traveler&action=edit&redlink=1" class="new" title="Yu-Gi-Oh! Destiny Board Traveler (page does not exist)">Yu-Gi-Oh! Destiny Board Traveler</a> has version differences, like the European version making the dialogue text more readable. The double pack re-release brought this change to the US, as well as the additional language options.</li></ul> <h2><span class="mw-headline" id="GameCube">GameCube</span></h2> <ul><li>Ralf of GSCentral has found so much stuff in GameCube games. <a class="external text" href="http://www.gc-forever.com/forums/viewforum.php?f=38&sid=7f204623b6b711f265f07fb27c673772">Pretty much any PAL GCN game he's gone through has something wiki-worthy.</a></li> <li><a class="external text" href="https://www.deviantart.com/connorrentz/journal/The-GameCube-s-Lost-Internet-Browser-Discovered-799654842?comment=1%3A799654842%3A4741786142">Unused content in Japanese multi-demo discs.</a></li> <li><a href="/index.php?title=GiFTPiA&action=edit&redlink=1" class="new" title="GiFTPiA (page does not exist)">GiFTPiA</a> contains a debug menu and an unreleased English translation of the game.</li> <li><a href="/index.php?title=NHL_2004_(GameCube)&action=edit&redlink=1" class="new" title="NHL 2004 (GameCube) (page does not exist)">NHL 2004</a> might contain <a class="external text" href="http://www.gamewinners.com/gamecube/NHL2004.htm">an unused player called Gabe Metal</a>.</li> <li><a href="/index.php?title=Shrek_Extra_Large&action=edit&redlink=1" class="new" title="Shrek Extra Large (page does not exist)">Shrek Extra Large</a> has an Easter egg where you get transported into the insides of a GameCube console.</li> <li><a href="/index.php?title=Tube_Slider&action=edit&redlink=1" class="new" title="Tube Slider (page does not exist)">Tube Slider</a> has references to a debug menu and sound test. There's also various text in other languages (the game wasn't released in Europe).</li> <li><a href="/index.php?title=WWE_WrestleMania_X8&action=edit&redlink=1" class="new" title="WWE WrestleMania X8 (page does not exist)">WWE WrestleMania X8</a> might have leftovers for removed WWF logos in "fist" <i>SmackDown</i> and <i>Raw</i> (is War) arenas? (The game was developed before "Get the F Out" kicked in on May 5, 2002, but released afterwards.)</li></ul> <h2><span class="mw-headline" id="Wii">Wii</span></h2> <ul><li><a class="external text" href="https://dolphin-emu.org/blog/2021/02/11/dolphin-progress-report-december-2020-and-january-2021/">Hidden DS connectivity in some titles?</a></li> <li>The WiiWare version of <a href="/index.php?title=Art_of_Balance_(WiiWare)&action=edit&redlink=1" class="new" title="Art of Balance (WiiWare) (page does not exist)">Art of Balance</a> has a few files/folders with "test" and "debug" in the name.</li> <li><a href="/index.php?title=Barbie_Horse_Adventures:_Riding_Camp&action=edit&redlink=1" class="new" title="Barbie Horse Adventures: Riding Camp (page does not exist)">Barbie Horse Adventures: Riding Camp</a> - There are several islands just offshore that are too far for Barbie's horse to swim to. Using hacks we can get over to them. On the biggest one, the interior of the Roberts stables can be found here, but there's also a solid white untextured building here that can't normally be seen. It looks like a house interior of some sort. Appears to be completely unused. (source: Rhythm#6928)</li> <li><a href="/index.php?title=Castlevania_Judgment&action=edit&redlink=1" class="new" title="Castlevania Judgment (page does not exist)">Castlevania Judgment</a>: <ul><li>Initialization test text.</li> <li>Leftover menu/HUD graphics from <i>Naruto: Clash of the Ninja - Revolution</i>.</li> <li>Early-stage copies.</li> <li>Placeholder graphics.</li></ul></li> <li><a href="/index.php?title=The_Conduit&action=edit&redlink=1" class="new" title="The Conduit (page does not exist)">The Conduit</a> has a test room only accessible through private online multiplayer and cheat devices, as well as an early version of Sanctum, and a debug mode. Also, leftovers from the scrapped LAN multiplayer exist and can be undummied out.</li> <li><a href="/index.php?title=Doc_Louis%27s_Punch-Out!!&action=edit&redlink=1" class="new" title="Doc Louis's Punch-Out!! (page does not exist)">Doc Louis's Punch-Out!!</a> has music for when Doc is knocked down, which goes unused since he instantly gets knocked out after losing all of his health.</li> <li><a href="/index.php?title=Final_Fantasy_Fables:_Chocobo%27s_Dungeon&action=edit&redlink=1" class="new" title="Final Fantasy Fables: Chocobo's Dungeon (page does not exist)">Final Fantasy Fables: Chocobo's Dungeon</a> has an early version of Shirma, complete with a load of animations.</li> <li><a href="/index.php?title=Jett_Rocket&action=edit&redlink=1" class="new" title="Jett Rocket (page does not exist)">Jett Rocket</a> has <a class="external text" href="https://www.reddit.com/r/wii/comments/ckjggk/remember_jett_rocket_i_found_two_test_levels_and/">early/testing levels and a crash screen</a>.</li> <li><a href="/index.php?title=Line_Attack_Heroes&action=edit&redlink=1" class="new" title="Line Attack Heroes (page does not exist)">Line Attack Heroes</a> (WiiWare) has unused config files referencing the scrapped US release and the E3 demo (which wasn't WiiWare), internal names, and a symbol map.</li> <li><a href="/index.php?title=Madden_NFL_12&action=edit&redlink=1" class="new" title="Madden NFL 12 (page does not exist)">Madden NFL 12</a> (or possibly a different <i>Madden</i> game) displays invisible text on top of its intro video (and maybe in other places); see <a href="/index.php?title=File:Madden_NFL_12_Transparent_Text.png_here&action=edit&redlink=1" class="new" title="File:Madden NFL 12 Transparent Text.png here (page does not exist)">File:Madden NFL 12 Transparent Text.png here</a>.</li> <li><a href="/index.php?title=Metal_Slug_Anthology_(Wii)&action=edit&redlink=1" class="new" title="Metal Slug Anthology (Wii) (page does not exist)">Metal Slug Anthology</a> has regional differences. The Japanese version adds support for the Classic Controller.</li> <li><a href="/index.php?title=Monster_Hunter_Tri&action=edit&redlink=1" class="new" title="Monster Hunter Tri (page does not exist)">Monster Hunter Tri</a> has <a class="external text" href="http://nulogs.seesaa.net/article/254195710.html">many unused icons</a>.</li> <li><a href="/index.php?title=One_Piece:_Unlimited_Adventure&action=edit&redlink=1" class="new" title="One Piece: Unlimited Adventure (page does not exist)">One Piece: Unlimited Adventure</a> and <a href="/index.php?title=One_Piece:_Unlimited_Cruise_Episode_1_%E2%80%93_The_Treasure_Beneath_the_Waves&action=edit&redlink=1" class="new" title="One Piece: Unlimited Cruise Episode 1 – The Treasure Beneath the Waves (page does not exist)">One Piece: Unlimited Cruise Episode 1 – The Treasure Beneath the Waves</a> have regional differences.</li> <li><a href="/index.php?title=The_Penguins_of_Madagascar:_Dr._Blowhole_Returns_(Wii)&action=edit&redlink=1" class="new" title="The Penguins of Madagascar: Dr. Blowhole Returns (Wii) (page does not exist)">The Penguins of Madagascar: Dr. Blowhole Returns</a> has many test levels.</li> <li>The WiiWare <a href="/index.php?title=Pok%C3%A9mon_Mystery_Dungeon_(WiiWare)&action=edit&redlink=1" class="new" title="Pokémon Mystery Dungeon (WiiWare) (page does not exist)">Pokémon Mystery Dungeon</a> games apparently have <a class="external text" href="https://i.imgur.com/eFsjGvT.png">unused items</a> left over from <i><a href="/Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Sky" title="Pokémon Mystery Dungeon: Explorers of Sky">Explorers of Sky</a></i>.</li> <li><a href="/index.php?title=Tales_of_Graces&action=edit&redlink=1" class="new" title="Tales of Graces (page does not exist)">Tales of Graces</a> has dummied-out artes: Sophie's Final Fury and Blast Heart, and Cheria's Innocent Shine and Meteor Storm. Either playable or sound-only, there is a huge amount of them. There also seems to have traces of a certain "DEVD", thought to be a missing character (much like PAT in <i>Vesperia</i>). It has also revisional differences.</li> <li><a href="/index.php?title=Tokyo_Friend_Park_II_Ketteiban:_Minna_de_Chousen!_Taikan_Attraction&action=edit&redlink=1" class="new" title="Tokyo Friend Park II Ketteiban: Minna de Chousen! Taikan Attraction (page does not exist)">Tokyo Friend Park II Ketteiban: Minna de Chousen! Taikan Attraction</a> supposedly has source code on the disc.</li> <li><a href="/index.php?title=Tony_Hawk%27s_Proving_Ground_(Wii)&action=edit&redlink=1" class="new" title="Tony Hawk's Proving Ground (Wii) (page does not exist)">Tony Hawk's Proving Ground</a> has files for a test level and a test video and various remnants from the Xbox 360/PS3 versions.</li> <li><a href="/index.php?title=Wreck-It_Ralph_(Wii)&action=edit&redlink=1" class="new" title="Wreck-It Ralph (Wii) (page does not exist)">Wreck-It Ralph</a> has some test rooms. Check if they work.</li></ul> <h2><span id="DS(i)"></span><span class="mw-headline" id="DS.28i.29">DS(i)</span></h2> <ul><li><a href="/User:Eientei95/Nintendo_DS_stuff" title="User:Eientei95/Nintendo DS stuff">This page</a> has more stuff that I (eientei95) found. Stuff needs article-ised.</li> <li><a class="external text" href="https://cdn.discordapp.com/attachments/386543982399979534/791321434492370944/nds-lotcheck-anti-piracy.tsv">Here</a> is a list extracted from the entries in the leaked DS lotcheck sheet that are marked as using the "DSプロテクト" (DS Protect) anti-piracy library. <a class="external text" href="https://cdn.discordapp.com/attachments/386543982399979534/791322204213084201/dsi-enhanced-lotcheck-anti-piracy.tsv">Here</a> is the same for DSi Enhanced (DSi Exclusive and DSiWare apparently don't use it).</li> <li>The DSi System Menu contains a file called "bandbrothers_arm7flx_patch.sbin". Presumably this is some sort of fix for one of the DS/DSi <i>Daigasso! Band Brothers</i> games.</li> <li><a href="/index.php?title=7th_Dragon&action=edit&redlink=1" class="new" title="7th Dragon (page does not exist)">7th Dragon</a> has text for a debug room, according to the <a class="external text" href="http://www.romhacking.net/translations/ds/patches/2176readme.txt">fan translator</a>. He even translated the text for it too! It also has some <a class="external text" href="https://forums.somethingawful.com/showthread.php?action=showpost&postid=516802612">unused/debug items</a>.</li> <li><a href="/index.php?title=Beyblade:_Metal_Fusion&action=edit&redlink=1" class="new" title="Beyblade: Metal Fusion (page does not exist)">Beyblade: Metal Fusion</a> has a debug menu containing sound test and other functions based on text in the game data.</li> <li><a href="/index.php?title=Beyblade:_Metal_Masters&action=edit&redlink=1" class="new" title="Beyblade: Metal Masters (page does not exist)">Beyblade: Metal Masters</a> has a debug menu containing sound test and other functions based on text in the game data.</li> <li><a href="/index.php?title=Cabela%27s_Dangerous_Hunts_2011_(Nintendo_DS)&action=edit&redlink=1" class="new" title="Cabela's Dangerous Hunts 2011 (Nintendo DS) (page does not exist)">Cabela's Dangerous Hunts 2011</a> has leftovers for a debug menu (accessed via the main menu) and a Windows-based level editor.</li> <li><a href="/Chibi-Robo!_Park_Patrol" title="Chibi-Robo! Park Patrol">Chibi-Robo! Park Patrol</a> has development text strewn about all over, as well as text for what appears to be a debugging menu.</li> <li><a href="/index.php?title=Cid_to_Chocobo_no_Fushigi_na_Dungeon:_Toki_Wasure_no_Meikyuu_DS%2B&action=edit&redlink=1" class="new" title="Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+ (page does not exist)">Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+</a> according to some sites has a debug mode, but others refer it as an enemy encounter cheat.</li> <li><a href="/index.php?title=Defendin%27_DePenguin_(Nintendo_DS)&action=edit&redlink=1" class="new" title="Defendin' DePenguin (Nintendo DS) (page does not exist)">Defendin' DePenguin</a> has data for two test enemies, <b>Turtle_TEST1</b> and <b>Turtle_TEST2</b>. There are also a few leftovers from its Wii counterpart.</li> <li><a href="/Dragon_Quest_Monsters:_Joker" title="Dragon Quest Monsters: Joker">Dragon Quest Monsters: Joker</a> has unused monsters, <a class="external text" href="http://hoisama666.blog.fc2.com/blog-entry-70.html">PlatinaKing</a>.</li> <li><a href="/index.php?title=Dragon_Quest_Monsters:_Joker_2_Professional&action=edit&redlink=1" class="new" title="Dragon Quest Monsters: Joker 2 Professional (page does not exist)">Dragon Quest Monsters: Joker 2 Professional</a> has an unused monster, <a class="external text" href="http://hoisama666.blog.fc2.com/blog-entry-25.html">PlatinaKing</a>.</li> <li><a href="/index.php?title=Elebits:_The_Adventures_of_Kai_and_Zero&action=edit&redlink=1" class="new" title="Elebits: The Adventures of Kai and Zero (page does not exist)">Elebits: The Adventures of Kai and Zero</a> also has a test map (map_test00.pac) and an archive called test.pac.</li> <li><a href="/index.php?title=Final_Fantasy_Tactics_A2:_Grimoire_of_the_Rift&action=edit&redlink=1" class="new" title="Final Fantasy Tactics A2: Grimoire of the Rift (page does not exist)">Final Fantasy Tactics A2: Grimoire of the Rift</a> has unused Grenades-type weapons from the unused Transmuter Nu Mou Job, which was to combine items for abilities, but with 19 usable items there were over 300 combinations and therefore it was scrapped at the last minute. The job might be in the game, but the Grenades are present and semi-usable.</li> <li><a href="/index.php?title=Final_Fantasy_XII:_Revenant_Wings&action=edit&redlink=1" class="new" title="Final Fantasy XII: Revenant Wings (page does not exist)">Final Fantasy XII: Revenant Wings</a> has debug menu text, but it's no longer readable in non-Japanese versions since it's all replaced with "????". It seems to have options for HP/MP. Also, find a way to re-enable it.</li> <li><a href="/index.php?title=GameCenter_CX:_Arino_no_Chousenjou_2&action=edit&redlink=1" class="new" title="GameCenter CX: Arino no Chousenjou 2 (page does not exist)">GameCenter CX: Arino no Chousenjou 2</a> has the same debug folder/room files as <a href="/Retro_Game_Challenge" title="Retro Game Challenge">its predecessor</a>.</li> <li><a href="/index.php?title=Garfield:_A_Tail_of_Two_Kitties&action=edit&redlink=1" class="new" title="Garfield: A Tail of Two Kitties (page does not exist)">Garfield: A Tail of Two Kitties</a> has a model viewer and a realtime FPS counter.</li> <li><a href="/index.php?title=George_of_the_Jungle_and_the_Search_for_the_Secret_(Nintendo_DS)&action=edit&redlink=1" class="new" title="George of the Jungle and the Search for the Secret (Nintendo DS) (page does not exist)">George of the Jungle and the Search for the Secret</a> has data for two test levels, <b>test_character</b> and <b>test_ClimbSink</b>.</li> <li><a href="/index.php?title=The_Hardy_Boys:_Treasure_on_the_Tracks&action=edit&redlink=1" class="new" title="The Hardy Boys: Treasure on the Tracks (page does not exist)">The Hardy Boys: Treasure on the Tracks</a> has graphics for three separate test menus: <b>ex_test</b>, <b>mg_test</b>, and <b>d_test</b>. It appears to have its own flag in <b>scripts/states.lua</b>, but setting it seems to do nothing.</li> <li><a href="/index.php?title=Harvest_Moon:_The_Tale_of_Two_Towns&action=edit&redlink=1" class="new" title="Harvest Moon: The Tale of Two Towns (page does not exist)">Harvest Moon: The Tale of Two Towns</a> has unused items (<i>mostly</i> items like "dummy 86", etc.).</li> <li><a href="/index.php?title=Henry_Hatsworth&action=edit&redlink=1" class="new" title="Henry Hatsworth (page does not exist)">Henry Hatsworth</a> has strings for a sound test and some unused levels.</li> <li>The <a href="/index.php?title=Inazuma_Eleven_(Japan)&action=edit&redlink=1" class="new" title="Inazuma Eleven (Japan) (page does not exist)">Japanese version of Inazuma Eleven</a> has the same debug mode as its <a href="/Inazuma_Eleven_(Europe)" title="Inazuma Eleven (Europe)">European counterpart</a>, as well as different debug and build date files.</li> <li>All three entries of <a href="/index.php?title=Inazuma_Eleven_3:_Sekai_e_no_Chousen!!_Bomber,_Spark,_and_The_Ogre&action=edit&redlink=1" class="new" title="Inazuma Eleven 3: Sekai e no Chousen!! Bomber, Spark, and The Ogre (page does not exist)">Inazuma Eleven 3: Sekai e no Chousen!!</a> (Bomber, Spark, and The Ogre) have debug modes and unused test/build date files like the previous two entries, <a href="/Inazuma_Eleven_2:_Firestorm_and_Blizzard" title="Inazuma Eleven 2: Firestorm and Blizzard">Firestorm and Blizzard</a>.</li> <li><a href="/index.php?title=James_Pond:_Codename_Robocod_(Nintendo_DS)&action=edit&redlink=1" class="new" title="James Pond: Codename Robocod (Nintendo DS) (page does not exist)">James Pond: Codename Robocod</a> has regional differences.</li> <li><a href="/index.php?title=Kenkou_Ouen_Recipe_1000:_DS_Kondate_Zenshuu&action=edit&redlink=1" class="new" title="Kenkou Ouen Recipe 1000: DS Kondate Zenshuu (page does not exist)">Kenkou Ouen Recipe 1000: DS Kondate Zenshuu</a> was composed by Kazumi Totaka, but no Totaka's Song seems to have ever been documented in this game(?). "トタケ" ("Totake" from his nickname Totakeke?), however, is a keyword on a password menu. Could there be a hidden method involving this for activating the song?</li> <li><a href="/index.php?title=KORG_DS-10_Synthesizer&action=edit&redlink=1" class="new" title="KORG DS-10 Synthesizer (page does not exist)">KORG DS-10 Synthesizer</a> and <a href="/index.php?title=KORG_DS-10_Synthesizer_PLUS&action=edit&redlink=1" class="new" title="KORG DS-10 Synthesizer PLUS (page does not exist)">KORG DS-10 Synthesizer PLUS</a> have lots of unused graphics, especially in the <i>dummy</i> folder. They also have two save files in the filesystem (<i>ds10backup_080425.bin</i> and <i>work</i>).</li> <li><a href="/index.php?title=Last_Window:_The_Secret_of_Cape_West&action=edit&redlink=1" class="new" title="Last Window: The Secret of Cape West (page does not exist)">Last Window: The Secret of Cape West</a>, the sequel to <i><a href="/Hotel_Dusk:_Room_215" title="Hotel Dusk: Room 215">Hotel Dusk: Room 215</a></i>, has a big archive called Main_Debug. Maybe it has a debug menu like its predecessor?</li> <li><a href="/index.php?title=LEGO_Battles&action=edit&redlink=1" class="new" title="LEGO Battles (page does not exist)">LEGO Battles</a> and <a href="/index.php?title=LEGO_Battles:_Ninjago&action=edit&redlink=1" class="new" title="LEGO Battles: Ninjago (page does not exist)">LEGO Battles: Ninjago</a> have an unused level and some unused graphics.</li> <li><a href="/index.php?title=LifeSigns:_Surgical_Unit&action=edit&redlink=1" class="new" title="LifeSigns: Surgical Unit (page does not exist)">LifeSigns: Surgical Unit</a> has a file named debug, probably an image, plus the Japanese Win graphic. Figure out how to open them.</li> <li><a href="/index.php?title=LovePlus&action=edit&redlink=1" class="new" title="LovePlus (page does not exist)">LovePlus</a> has anti-piracy methods just like its updated re-release, <a href="/LovePlus%2B" title="LovePlus+">LovePlus+</a>.</li> <li><a href="/index.php?title=Lupin_Sansei:_Shijou_Saidai_no_Zunousen&action=edit&redlink=1" class="new" title="Lupin Sansei: Shijou Saidai no Zunousen (page does not exist)">Lupin Sansei: Shijou Saidai no Zunousen</a> has two lots of test sprites of Lupin in the <i>Debug</i> folder.</li> <li><a href="/index.php?title=Medarot_DS&action=edit&redlink=1" class="new" title="Medarot DS (page does not exist)">Medarot DS</a> has <a class="external text" href="http://s4.zetaboards.com/Rising_Beetle/topic/10324330/1/">a few interesting things, like alternate parts</a>.</li> <li><a href="/index.php?title=Moon_(Nintendo_DS)&action=edit&redlink=1" class="new" title="Moon (Nintendo DS) (page does not exist)">Moon</a> has a <a class="external text" href="http://jul.rustedlogic.net/thread.php?id=17356">decent amount of unused things.</a></li> <li><a href="/index.php?title=My_French_Coach:_Learn_A_New_Language&action=edit&redlink=1" class="new" title="My French Coach: Learn A New Language (page does not exist)">My French Coach: Learn A New Language</a> has NitroFS/text/debug.dat.</li> <li><a href="/index.php?title=Nanashi_no_Game:_Me&action=edit&redlink=1" class="new" title="Nanashi no Game: Me (page does not exist)">Nanashi no Game: Me</a> seems to lack some stuff from <a href="/Nanashi_no_Game" title="Nanashi no Game">its prequel</a>, but it does have <a class="external text" href="http://gbatemp.net/threads/released-nanashi-no-game-me.357565/page-5#post-5631323">a debug menu</a>.</li> <li><a href="/index.php?title=Nintendojo&action=edit&redlink=1" class="new" title="Nintendojo (page does not exist)">Nintendojo</a> has unused text in the msbt files and a version.txt file.</li> <li><a href="/index.php?title=Onsei_Kanjou_Sokuteiki_Kokoro_Scan&action=edit&redlink=1" class="new" title="Onsei Kanjou Sokuteiki Kokoro Scan (page does not exist)">Onsei Kanjou Sokuteiki Kokoro Scan</a> has quite a lot of unused sounds and a few unseen/unused graphics.</li> <li><a href="/index.php?title=Pac_%27n_Roll&action=edit&redlink=1" class="new" title="Pac 'n Roll (page does not exist)">Pac 'n Roll</a> has unused level models.</li> <li><a href="/index.php?title=PictoChat&action=edit&redlink=1" class="new" title="PictoChat (page does not exist)">PictoChat</a> has some different versions: Ones included in different DS firmware versions (though PictoChat may be the same across all of them), the DSi one (PictoChat (World)), and the one included with <i>Kanji Sonomama Rakubiki Jiten DS</i>, a piece of Japan-only DS software. For example, the rainbow pen is in the DSi version, but not in the DS version. Kanji and character vocalization is in the <i>Kanji Sonomama</i> version, but not in other versions.</li> <li><a href="/index.php?title=Rayman_Raving_Rabbids_(Nintendo_DS)&action=edit&redlink=1" class="new" title="Rayman Raving Rabbids (Nintendo DS) (page does not exist)">Rayman Raving Rabbids</a> has a lot of leftover data from its original incarnation, before the Rabbids were put in place. Detailed videos can be found <a class="external text" href="https://www.youtube.com/watch?v=lSUsL08Uqv4">here</a> and <a class="external text" href="https://www.youtube.com/watch?v=aXdlIaoER04">here.</a></li> <li><a href="/Rhapsody:_A_Musical_Adventure_(Nintendo_DS)" title="Rhapsody: A Musical Adventure (Nintendo DS)">Rhapsody: A Musical Adventure</a> had an entire bonus chapter removed at the last minute before it was released in America. The music from that chapter is still in the American ROM data, but who knows what else was left in?</li> <li><a href="/index.php?title=Scurge:_Hive_(Nintendo_DS)&action=edit&redlink=1" class="new" title="Scurge: Hive (Nintendo DS) (page does not exist)">Scurge: Hive</a> - For the Prerelease namespace: <a class="external text" href="http://www.valcadia.com/sprites_01.htm">This</a> and the following pages have plenty of <i>Scurge: Hive</i> sprites from one of the makers. There's lot of stuff I don't remember having seen in-game, except during a rare glitch I never managed to reproduce, can someone help me sort it out? Also, some files have a name implying they contain sprites from one of the scrapped enemies, but I can't get them to display properly. Also, graphics in <a class="external text" href="https://www.youtube.com/watch?v=ZdeYRzb8C38">trailers</a> are visibly different; HUD, title screen, etc. See discussion on the <a href="/Talk:Scurge:_Hive_(Nintendo_DS)" title="Talk:Scurge: Hive (Nintendo DS)">old talk page</a>.</li> <li><a href="/Sonic_Colors_(Nintendo_DS)" title="Sonic Colors (Nintendo DS)">Sonic Colors</a> probably has an unseen tileset for the boss maps like <i><a href="/Sonic_Rush" title="Sonic Rush">Sonic Rush</a></i>.</li> <li><a href="/Suikoden_Tierkreis" title="Suikoden Tierkreis">Suikoden Tierkreis</a> has unused items and unused/placeholder characters. I put it on this page <a href="/User:TrainerX493/Suikoden_Tierkreis" title="User:TrainerX493/Suikoden Tierkreis">here</a>. I'm putting it on here in case I don't get to make a page for this.</li> <li><a href="/index.php?title=Super_Robot_Taisen_W&action=edit&redlink=1" class="new" title="Super Robot Taisen W (page does not exist)">Super Robot Taisen W</a> - could anyone re-enable the debug menu? The patch link was on Megaupload, I think.</li> <li><a href="/index.php?title=Tamagotchi_Connection:_Corner_Shop&action=edit&redlink=1" class="new" title="Tamagotchi Connection: Corner Shop (page does not exist)">Tamagotchi Connection: Corner Shop</a> has <a class="external text" href="https://tamagotchi.fandom.com/wiki/Super_Unchikun">a character that was removed from international releases</a>.</li> <li><a href="/index.php?title=Wheel_of_Fortune_(Nintendo_DS)&action=edit&redlink=1" class="new" title="Wheel of Fortune (Nintendo DS) (page does not exist)">Wheel of Fortune</a> has the "bonus category" post-puzzle chimes (previously used as the "rolling doubles" sound on the 1987-88 <i>High Rollers</i>), along with some Pat Sajak lines that <b>are</b> used in the console versions.</li> <li><a href="/index.php?title=Yu-Gi-Oh!_GX_Spirit_Caller&action=edit&redlink=1" class="new" title="Yu-Gi-Oh! GX Spirit Caller (page does not exist)">Yu-Gi-Oh! GX Spirit Caller</a> <a class="external text" href="https://yugipedia.com/index.php?title=Yu-Gi-Oh!_GX_Spirit_Caller&mobileaction=toggle_view_desktop#Unused_content">contains</a> a lot of unused characters from the anime, as well as some unused deck names. The European version fixes a notorious bug and has a couple of other changes.</li> <li><a href="/index.php?title=Yu-Gi-Oh!_World_Championship_2008&action=edit&redlink=1" class="new" title="Yu-Gi-Oh! World Championship 2008 (page does not exist)">Yu-Gi-Oh! World Championship 2008</a> has some bug fixes and changed names between the North American and European versions.</li> <li><a href="/index.php?title=Yu-Gi-Oh!_5D%27s_World_Championship_2010:_Reverse_of_Arcadia&action=edit&redlink=1" class="new" title="Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia (page does not exist)">Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia</a> has debug menu text.</li></ul> <h2><span id="(New)_3DS"></span><span class="mw-headline" id=".28New.29_3DS">(New) 3DS</span></h2> <ul><li>The following (no-intro datted as of 2018-11-10) physical 3DS games have the "DebugPrint" SDK component listed in their "plain regions" sections. This means that they may try to print stuff to an external log: <a class="external free" href="https://pastebin.com/raw/vp9B0H6C">https://pastebin.com/raw/vp9B0H6C</a></li> <li>Zel's CIS-004 unit hard drive dump contains lots of Japanese kiosk demos. Some may be pre-final or contain other interesting differences.</li> <li>An early version of the unreleased <a class="external text" href="https://twitter.com/forestillusion/status/1319640664758382593">"3D Challenge" tech demo was dumped</a>.</li> <li><a href="/index.php?title=Boulder_Dash-XL_3D&action=edit&redlink=1" class="new" title="Boulder Dash-XL 3D (page does not exist)">Boulder Dash-XL 3D</a> has differences between the cartridge version and download version, such as menu fonts.</li> <li><a href="/index.php?title=Dead_or_Alive:_Dimensions&action=edit&redlink=1" class="new" title="Dead or Alive: Dimensions (page does not exist)">Dead or Alive: Dimensions</a> has a test map and unused graphics from the E3 version. <a class="external text" href="http://jul.rustedlogic.net/thread.php?pid=438589#438589">"menu_icon.bclim (e3 demo)" "menu_icon.bclim (final)"</a></li> <li><a href="/index.php?title=Dragon_Ball_Z:_Extreme_Butoden&action=edit&redlink=1" class="new" title="Dragon Ball Z: Extreme Butoden (page does not exist)">Dragon Ball Z: Extreme Butoden</a> received a Japan-only update to enable crossover battles with <i>One Piece: Dai Kaizoku Colosseum</i>.</li> <li><a href="/index.php?title=Dragon_Quest_VIII:_Journey_of_the_Cursed_King_(Nintendo_3DS)&action=edit&redlink=1" class="new" title="Dragon Quest VIII: Journey of the Cursed King (Nintendo 3DS) (page does not exist)">Dragon Quest VIII</a> has regional differences.</li> <li><a href="/index.php?title=Fossil_Fighters_Frontier&action=edit&redlink=1" class="new" title="Fossil Fighters Frontier (page does not exist)">Fossil Fighters Frontier</a> has <a class="external text" href="https://www.youtube.com/watch?v=PS8La2P-ySY">placeholder Vivosaur(s)</a>. It also has unused Paleo Pals and attacks for Nibbles.</li> <li><a href="/index.php?title=Inazuma_Eleven_GO:_Chrono_Stones:_Wildfire_and_Thunderflash&action=edit&redlink=1" class="new" title="Inazuma Eleven GO: Chrono Stones: Wildfire and Thunderflash (page does not exist)">Inazuma Eleven GO: Chrono Stones: Wildfire and Thunderflash</a> has passwords that were never officially released, but recently datamined.</li> <li><a href="/index.php?title=Mario_Tennis_Open&action=edit&redlink=1" class="new" title="Mario Tennis Open (page does not exist)">Mario Tennis Open</a> has the menu music from Mario Power Tennis in STRM_SONG_MENU_OLD.bcstm.</li> <li><a href="/index.php?title=Mario_vs._Donkey_Kong:_Mini-Land_Mayhem!_(Nintendo_3DS)&action=edit&redlink=1" class="new" title="Mario vs. Donkey Kong: Mini-Land Mayhem! (Nintendo 3DS) (page does not exist)">Mario vs. Donkey Kong: Mini-Land Mayhem!</a> has UserInterface_E3Strings.bmg.</li> <li><a href="/index.php?title=Monster_Hunter_3_Ultimate&action=edit&redlink=1" class="new" title="Monster Hunter 3 Ultimate (page does not exist)">Monster Hunter 3 Ultimate</a> and <a href="/index.php?title=Monster_Hunter_4_Ultimate&action=edit&redlink=1" class="new" title="Monster Hunter 4 Ultimate (page does not exist)">Monster Hunter 4 Ultimate</a> have regional differences. Licensed DLC items and quests were altered or removed outside Japan.</li> <li><a href="/index.php?title=Nintendo_Video&action=edit&redlink=1" class="new" title="Nintendo Video (page does not exist)">Nintendo Video</a> also has some regional differences.</li> <li><a href="/index.php?title=Story_of_Seasons:_Trio_of_Towns&action=edit&redlink=1" class="new" title="Story of Seasons: Trio of Towns (page does not exist)">Story of Seasons: Trio of Towns</a> has regional differences. The localization removes Hamtaro, for instance.</li></ul> <h2><span class="mw-headline" id="Wii_U">Wii U</span></h2> <ul><li>Miiverse had debug features. The way to access them may have been removed by updating the HTML or by a system update. But there are <a class="external text" href="https://web.archive.org/web/20170316191241/http://www.ps4news.com/forums/console-news/nintendo-wii-u-sdk-cafe-sdk-1-7-wiiu-game-title-key-powerup-130163-8.html">leftovers (scroll to post #79)</a> of some sort. Not sure if this should go on "Wii U" page or "Miiverse (Wii U)" page.</li> <li>GBA Virtual Console Games have code leftover from other projects and Adobe Photoshop. (source: ajd4096)</li> <li>Some games have internal names (source: Random Talking Bush).</li> <li>To be discussed: updates for download-only games.</li> <li><a href="/index.php?title=Jeopardy!_(Wii_U)&action=edit&redlink=1" class="new" title="Jeopardy! (Wii U) (page does not exist)">Jeopardy!</a> and <a href="/index.php?title=Wheel_of_Fortune_(Wii_U)&action=edit&redlink=1" class="new" title="Wheel of Fortune (Wii U) (page does not exist)">Wheel of Fortune</a> very likely have a plethora of unused images and such for the online gameplay features they trumpeted in promos and on the boxes but never actually delivered. Also, given that these were THQ's last games before filing for bankruptcy a few days later (probably why they suggested the consumer pay $20 <i>more</i> for inferior products), they might have some other unused stuff that may overlap with those of the Xbox 360 and PS3 versions.</li> <li><a href="/index.php?title=NES_Remix&action=edit&redlink=1" class="new" title="NES Remix (page does not exist)">NES Remix</a> and <a href="/NES_Remix_2" title="NES Remix 2">its sequel</a> have Famicom-related regional differences and <a class="external text" href="https://twitter.com/orcastraw/status/1370486647154950144">unused graphics</a>. And the emulations are likely to have differences as Virtual Console games do.</li> <li><a href="/index.php?title=Rayman_Legends_(Wii_U)&action=edit&redlink=1" class="new" title="Rayman Legends (Wii U) (page does not exist)">Rayman Legends</a>' eShop demo from December 2012, and its later <i>Challenges App</i> from June 2013, have some differences from the final game. There are also many notable differences seen in prerelease footage worth covering, most prominently in E3 2012 coverage.</li></ul> <h2><span class="mw-headline" id="Nintendo_Switch">Nintendo Switch</span></h2> <ul><li><a href="/index.php?title=A_Dark_Room_(Nintendo_Switch)&action=edit&redlink=1" class="new" title="A Dark Room (Nintendo Switch) (page does not exist)">A Dark Room</a> has an outdated ruby-interpreter than can be <a class="external text" href="https://twitter.com/yourcompanionAI/status/1121410691339051014">brought up</a> by plugging in a USB keyboard and pressing the tilde key. It was added as an "Easter egg" by the developer and the game was later taken down. (initial discovery: @yourcompanionAI)</li> <li><a href="/index.php?title=Duck_Game_(Nintendo_Switch)&action=edit&redlink=1" class="new" title="Duck Game (Nintendo Switch) (page does not exist)">Duck Game</a> seemingly contains Windows exes and dlls.</li> <li><a href="/index.php?title=Everybody_1-2-Switch&action=edit&redlink=1" class="new" title="Everybody 1-2-Switch (page does not exist)">Everybody 1-2-Switch</a> has <a class="external text" href="https://twitter.com/OatmealDome/status/1674846364423815187">evidence</a> of removed minigames.</li> <li><a href="/index.php?title=The_Legend_of_Zelda:_Link%27s_Awakening_(Nintendo_Switch)&action=edit&redlink=1" class="new" title="The Legend of Zelda: Link's Awakening (Nintendo Switch) (page does not exist)">The Legend of Zelda: Link's Awakening</a> has <a class="external text" href="https://youtube.com/watch?v=qQIobvfdPZw">unused level names</a>.</li> <li><a href="/Luigi%27s_Mansion_2_HD" title="Luigi's Mansion 2 HD">Luigi's Mansion 2 HD</a> has a functional map select (it's non-functional in the original) and the unused maps from the original (one of which has been updated).</li> <li><a href="/Mario_%26_Luigi:_Brothership" title="Mario & Luigi: Brothership">Mario & Luigi: Brothership</a> has two unused music tracks labelled as "_unused_01" and "_unused_02" in the game's files.</li> <li><a href="/index.php?title=Mario_Kart_Live:_Home_Circuit&action=edit&redlink=1" class="new" title="Mario Kart Live: Home Circuit (page does not exist)">Mario Kart Live: Home Circuit</a> has lots of debug strings.</li> <li><a href="/index.php?title=Mario_vs._Donkey_Kong_(Nintendo_Switch)&action=edit&redlink=1" class="new" title="Mario vs. Donkey Kong (Nintendo Switch) (page does not exist)">Mario vs. Donkey Kong</a> has <a class="external text" href="https://twitter.com/The_Rimea/status/1784702177623032115">unused behavior</a> for falling off the stage, like the original GBA game, although it's more complete here. (source: Rimea)</li> <li><a href="/index.php?title=Otogi_Katsugeki_Mameda_no_Bakeru:_Oracle_Saitarou_no_Sainan!!&action=edit&redlink=1" class="new" title="Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!! (page does not exist)">Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!!</a> has <a class="external text" href="https://twitter.com/BonerLich/status/1742828234591629421">unused music</a>.</li> <li><a href="/index.php?title=Pokk%C3%A9n_Tournament_DX&action=edit&redlink=1" class="new" title="Pokkén Tournament DX (page does not exist)">Pokkén Tournament DX</a>: <ul><li>There are four Trainer Titles (all in Extra 1) that are listed as requiring a Special Code to unlock, but only one of said codes has ever been released. <ul><li>Since the game's release, <a class="external text" href="https://www.serebii.net/pokkendx/specialcode.shtml">just 12 Special Codes have been officially distributed</a>, all within the last few months of 2017. Given the above, there's a good chance there's more unreleased Special Codes lurking around in the game's code.</li></ul></li> <li>The Extra 2 section of Trainer Titles primarily (if not exclusively) contains ones awarded for playing in official tournaments. No official tournaments have been held since October 2018, rendering these unobtainable.</li> <li><a class="external text" href="https://www.serebii.net/pokkendx/patch.shtml">Revisional differences.</a></li></ul></li> <li><a href="/index.php?title=Puyo_Puyo_Tetris_(Nintendo_Switch)&action=edit&redlink=1" class="new" title="Puyo Puyo Tetris (Nintendo Switch) (page does not exist)">Puyo Puyo Tetris</a> has a debug menu of sorts, though it's barely there. The exact key combo was later discovered: <a class="external text" href="https://gbatemp.net/threads/puyo-puyo-tertis-jp-demo-debug-menu.465962/#post-8594571">"right stick pressed down + X + B"</a></li> <li><a href="/index.php?title=The_World_Ends_With_You:_Final_Remix&action=edit&redlink=1" class="new" title="The World Ends With You: Final Remix (page does not exist)">The World Ends With You: Final Remix</a> has an unused song. It is a different version of the Final Remix version of Make or Break, but the file name (re_B04E_R.ogg) suggests it was at one point a Final Remix of Twister Remix instead.</li></ul> <!-- NewPP limit report Cached time: 20241212064236 Cache expiry: 86400 Dynamic content: false Complications: [vary‐page‐id] CPU time usage: 0.047 seconds Real time usage: 0.049 seconds Preprocessor visited node count: 294/1000000 Preprocessor generated node count: 0/1000000 Post‐expand include size: 971/2097152 bytes Template argument size: 16/2097152 bytes Highest expansion depth: 6/40 Expensive parser function count: 0/500 Unstrip recursion depth: 0/20 Unstrip post‐expand size: 0/5000000 bytes --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 7.974 1 -total 77.06% 6.145 1 Template:Subpage 28.53% 2.275 1 Template:UnimportantAwards 20.84% 1.662 2 Template:Hex 16.04% 1.279 1 Template:TalkIndicator --> <!-- Saved in parser cache with key tcrfwiki:pcache:idhash:435202-0!canonical and timestamp 20241212064236 and revision id 1748930 --> </div></div> <div class="printfooter">Retrieved from "<a dir="ltr" href="https://tcrf.net/index.php?title=The_Cutting_Room_Floor:Content_to_expand/Nintendo&oldid=1748930">https://tcrf.net/index.php?title=The_Cutting_Room_Floor:Content_to_expand/Nintendo&oldid=1748930</a>"</div> <div id="catlinks" class="catlinks" data-mw="interface"><div id="mw-normal-catlinks" class="mw-normal-catlinks"><a href="/Special:Categories" title="Special:Categories">Category</a>: <ul><li><a href="/Category:Subpages" title="Category:Subpages">Subpages</a></li></ul></div><br /><hr /><a href="/Category:Subpages" title="Category:Subpages">Subpages</a></div> <div class="visualClear"></div> </div> </div> <div id="mw-navigation"> <h2>Navigation menu</h2> <div id="mw-head"> <div id="p-personal" role="navigation" aria-labelledby="p-personal-label"> <h3 id="p-personal-label">Personal tools</h3> <ul> <li id="pt-uls" class="active"><a href="#" class="uls-trigger">English</a></li><li id="pt-createaccount"><a href="/index.php?title=Special:CreateAccount&returnto=The+Cutting+Room+Floor%3AContent+to+expand%2FNintendo&returntoquery=curid%3D435202%26diff%3D1748930%26oldid%3D1748928" title="You are encouraged to create an account and log in; however, it is not mandatory">Create account</a></li><li id="pt-login"><a href="/index.php?title=Special:UserLogin&returnto=The+Cutting+Room+Floor%3AContent+to+expand%2FNintendo&returntoquery=curid%3D435202%26diff%3D1748930%26oldid%3D1748928" title="You are encouraged to log in; however, it is not mandatory [o]" accesskey="o">Log in</a></li> </ul> </div> <div id="left-navigation"> <div id="p-namespaces" role="navigation" class="vectorTabs" aria-labelledby="p-namespaces-label"> <h3 id="p-namespaces-label">Namespaces</h3> <ul> <li id="ca-nstab-project" class="selected"><span><a href="/The_Cutting_Room_Floor:Content_to_expand/Nintendo" title="View the project page [a]" accesskey="a">Project page</a></span></li><li id="ca-talk" class="new"><span><a href="/index.php?title=The_Cutting_Room_Floor_talk:Content_to_expand/Nintendo&action=edit&redlink=1" rel="discussion" title="Discussion about the content page (page does not exist) [t]" accesskey="t">Discussion</a></span></li> </ul> </div> <div id="p-variants" role="navigation" class="vectorMenu emptyPortlet" aria-labelledby="p-variants-label"> <input type="checkbox" class="vectorMenuCheckbox" aria-labelledby="p-variants-label" /> <h3 id="p-variants-label"> <span>Variants</span> </h3> <ul class="menu"> </ul> </div> </div> <div id="right-navigation"> <div id="p-views" role="navigation" class="vectorTabs" aria-labelledby="p-views-label"> <h3 id="p-views-label">Views</h3> <ul> <li id="ca-view" class="collapsible selected"><span><a href="/The_Cutting_Room_Floor:Content_to_expand/Nintendo">Read</a></span></li><li id="ca-viewsource" class="collapsible"><span><a href="/index.php?title=The_Cutting_Room_Floor:Content_to_expand/Nintendo&action=edit" title="This page is protected. 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