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平台遊戲 - 維基百科,自由嘅百科全書

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class="vector-pinned-container"> <div id="vector-toc" class="vector-toc vector-pinnable-element"> <div class="vector-pinnable-header vector-toc-pinnable-header vector-pinnable-header-pinned" data-feature-name="toc-pinned" data-pinnable-element-id="vector-toc" > <h2 class="vector-pinnable-header-label">目錄</h2> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" data-event-name="pinnable-header.vector-toc.pin">移去側欄</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-toc.unpin">收埋</button> </div> <ul class="vector-toc-contents" id="mw-panel-toc-list"> <li id="toc-mw-content-text" class="vector-toc-list-item vector-toc-level-1"> <a href="#" class="vector-toc-link"> <div class="vector-toc-text">文頭</div> </a> </li> <li id="toc-定義同起源" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#定義同起源"> <div class="vector-toc-text"> <span class="vector-toc-numb">1</span> <span>定義同起源</span> </div> </a> <ul id="toc-定義同起源-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-類型:2D_時代" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#類型:2D_時代"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>類型:2D 時代</span> </div> </a> <button aria-controls="toc-類型:2D_時代-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>切換去 類型:2D 時代 細章節</span> </button> <ul id="toc-類型:2D_時代-sublist" class="vector-toc-list"> <li id="toc-橫向捲軸" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#橫向捲軸"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>橫向捲軸</span> </div> </a> <ul id="toc-橫向捲軸-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Run-and-gun" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Run-and-gun"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Run-and-gun</span> </div> </a> <ul id="toc-Run-and-gun-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-電影式" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#電影式"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>電影式</span> </div> </a> <ul id="toc-電影式-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-銀河城" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#銀河城"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>銀河城</span> </div> </a> <ul id="toc-銀河城-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-類型:3D_時代" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#類型:3D_時代"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>類型:3D 時代</span> </div> </a> <button aria-controls="toc-類型:3D_時代-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>切換去 類型:3D 時代 細章節</span> </button> <ul id="toc-類型:3D_時代-sublist" class="vector-toc-list"> <li id="toc-搜集拉松" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#搜集拉松"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>搜集拉松</span> </div> </a> <ul id="toc-搜集拉松-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-係噉跑遊戲" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#係噉跑遊戲"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>係噉跑遊戲</span> </div> </a> <ul id="toc-係噉跑遊戲-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-常見機制" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#常見機制"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>常見機制</span> </div> </a> <button aria-controls="toc-常見機制-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>切換去 常見機制 細章節</span> </button> <ul id="toc-常見機制-sublist" class="vector-toc-list"> <li id="toc-平台" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#平台"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>平台</span> </div> </a> <ul id="toc-平台-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-郁動" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#郁動"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2</span> <span>郁動</span> </div> </a> <ul id="toc-郁動-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-拉雜機制" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#拉雜機制"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.3</span> <span>拉雜機制</span> </div> </a> <ul id="toc-拉雜機制-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-結合解謎" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#結合解謎"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>結合解謎</span> </div> </a> <ul id="toc-結合解謎-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-吉祥物" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#吉祥物"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>吉祥物</span> </div> </a> <ul id="toc-吉祥物-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-睇埋" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#睇埋"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>睇埋</span> </div> </a> <ul id="toc-睇埋-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-註釋" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#註釋"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>註釋</span> </div> </a> <ul id="toc-註釋-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-外文" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#外文"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>外文</span> </div> </a> <ul id="toc-外文-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-引述" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#引述"> <div class="vector-toc-text"> <span class="vector-toc-numb">10</span> <span>引述</span> </div> </a> <ul id="toc-引述-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-文獻" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#文獻"> <div class="vector-toc-text"> <span class="vector-toc-numb">11</span> <span>文獻</span> </div> </a> <ul id="toc-文獻-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-外拎" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#外拎"> <div class="vector-toc-text"> <span class="vector-toc-numb">12</span> <span>外拎</span> </div> </a> <ul id="toc-外拎-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="目錄" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="開/收內容一覽" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">開/收內容一覽</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">平台遊戲</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="去睇另一種語文嘅文章。有45種語言版本。" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-45" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">45種語言</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%84%D8%B9%D8%A8%D8%A9_%D9%85%D9%86%D8%B5%D8%A7%D8%AA" title="لعبة منصات – 阿拉伯文" lang="ar" hreflang="ar" data-title="لعبة منصات" data-language-autonym="العربية" data-language-local-name="阿拉伯文" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D9%84%D8%B9%D8%A8%D9%87_%D9%BE%D9%84%D8%A7%D8%AA%D9%81%D8%B1%D9%88%D9%85" title="لعبه پلاتفروم – 埃及阿拉伯文" lang="arz" hreflang="arz" data-title="لعبه پلاتفروم" data-language-autonym="مصرى" data-language-local-name="埃及阿拉伯文" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Platforma_oyunu" title="Platforma oyunu – 亞塞拜然文" lang="az" hreflang="az" data-title="Platforma oyunu" data-language-autonym="Azərbaycanca" data-language-local-name="亞塞拜然文" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Videojoc_de_plataformes" title="Videojoc de plataformes – 加泰羅尼亞文" lang="ca" hreflang="ca" data-title="Videojoc de plataformes" data-language-autonym="Català" data-language-local-name="加泰羅尼亞文" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%DA%A9%D8%A7%DB%8C%DB%95%DB%8C_%D8%B3%DB%95%DA%A9%DB%86" title="کایەی سەکۆ – 索拉尼庫爾德文" lang="ckb" hreflang="ckb" data-title="کایەی سەکۆ" data-language-autonym="کوردی" data-language-local-name="索拉尼庫爾德文" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Plo%C5%A1inovka" title="Plošinovka – 捷克文" lang="cs" hreflang="cs" data-title="Plošinovka" data-language-autonym="Čeština" data-language-local-name="捷克文" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Platformspil" title="Platformspil – 丹麥文" lang="da" hreflang="da" data-title="Platformspil" data-language-autonym="Dansk" data-language-local-name="丹麥文" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Jump_%E2%80%99n%E2%80%99_Run" title="Jump ’n’ Run – 德文" lang="de" hreflang="de" data-title="Jump ’n’ Run" data-language-autonym="Deutsch" data-language-local-name="德文" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-el mw-list-item"><a href="https://el.wikipedia.org/wiki/%CE%A0%CE%B1%CE%B9%CF%87%CE%BD%CE%AF%CE%B4%CE%B9_%CF%80%CE%BB%CE%B1%CF%84%CF%86%CF%8C%CF%81%CE%BC%CE%B1%CF%82" title="Παιχνίδι πλατφόρμας – 希臘文" lang="el" hreflang="el" data-title="Παιχνίδι πλατφόρμας" data-language-autonym="Ελληνικά" data-language-local-name="希臘文" class="interlanguage-link-target"><span>Ελληνικά</span></a></li><li class="interlanguage-link interwiki-en mw-list-item"><a href="https://en.wikipedia.org/wiki/Platformer" title="Platformer – 英文" lang="en" hreflang="en" data-title="Platformer" data-language-autonym="English" data-language-local-name="英文" class="interlanguage-link-target"><span>English</span></a></li><li class="interlanguage-link interwiki-eo mw-list-item"><a href="https://eo.wikipedia.org/wiki/Platforma_videoludo" title="Platforma videoludo – 世界文" lang="eo" hreflang="eo" data-title="Platforma videoludo" data-language-autonym="Esperanto" data-language-local-name="世界文" class="interlanguage-link-target"><span>Esperanto</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Videojuego_de_plataformas" title="Videojuego de plataformas – 西班牙文" lang="es" hreflang="es" data-title="Videojuego de plataformas" data-language-autonym="Español" data-language-local-name="西班牙文" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Platvormim%C3%A4ng" title="Platvormimäng – 愛沙尼亞文" lang="et" hreflang="et" data-title="Platvormimäng" data-language-autonym="Eesti" data-language-local-name="愛沙尼亞文" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-eu mw-list-item"><a href="https://eu.wikipedia.org/wiki/Plataforma_bideo-joko" title="Plataforma bideo-joko – 巴斯克文" lang="eu" hreflang="eu" data-title="Plataforma bideo-joko" data-language-autonym="Euskara" data-language-local-name="巴斯克文" class="interlanguage-link-target"><span>Euskara</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%B3%DA%A9%D9%88%D8%A8%D8%A7%D8%B2%DB%8C" title="سکوبازی – 波斯文" lang="fa" hreflang="fa" data-title="سکوبازی" data-language-autonym="فارسی" data-language-local-name="波斯文" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Tasohyppely" title="Tasohyppely – 芬蘭文" lang="fi" hreflang="fi" data-title="Tasohyppely" data-language-autonym="Suomi" data-language-local-name="芬蘭文" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Jeu_de_plates-formes" title="Jeu de plates-formes – 法文" lang="fr" hreflang="fr" data-title="Jeu de plates-formes" data-language-autonym="Français" data-language-local-name="法文" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Videoxogo_de_plataformas" title="Videoxogo de plataformas – 加里西亞文" lang="gl" hreflang="gl" data-title="Videoxogo de plataformas" data-language-autonym="Galego" data-language-local-name="加里西亞文" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%9E%D7%A9%D7%97%D7%A7_%D7%A4%D7%9C%D7%98%D7%A4%D7%95%D7%A8%D7%9E%D7%94" title="משחק פלטפורמה – 希伯來文" lang="he" hreflang="he" data-title="משחק פלטפורמה" data-language-autonym="עברית" data-language-local-name="希伯來文" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Platformj%C3%A1t%C3%A9k" title="Platformjáték – 匈牙利文" lang="hu" hreflang="hu" data-title="Platformjáték" data-language-autonym="Magyar" data-language-local-name="匈牙利文" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Permainan_platform" title="Permainan platform – 印尼文" lang="id" hreflang="id" data-title="Permainan platform" data-language-autonym="Bahasa Indonesia" data-language-local-name="印尼文" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Videogioco_a_piattaforme" title="Videogioco a piattaforme – 義大利文" lang="it" hreflang="it" data-title="Videogioco a piattaforme" data-language-autonym="Italiano" data-language-local-name="義大利文" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%83%97%E3%83%A9%E3%83%83%E3%83%88%E3%83%95%E3%82%A9%E3%83%BC%E3%83%A0%E3%83%BB%E3%82%B2%E3%83%BC%E3%83%A0" title="プラットフォーム・ゲーム – 日文" lang="ja" hreflang="ja" data-title="プラットフォーム・ゲーム" data-language-autonym="日本語" data-language-local-name="日文" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/%E1%83%9E%E1%83%9A%E1%83%90%E1%83%A2%E1%83%A4%E1%83%9D%E1%83%A0%E1%83%9B%E1%83%94%E1%83%A0%E1%83%98_%E1%83%97%E1%83%90%E1%83%9B%E1%83%90%E1%83%A8%E1%83%98" title="პლატფორმერი თამაში – 喬治亞文" lang="ka" hreflang="ka" data-title="პლატფორმერი თამაში" data-language-autonym="ქართული" data-language-local-name="喬治亞文" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%ED%94%8C%EB%9E%AB%ED%8F%BC_%EA%B2%8C%EC%9E%84" title="플랫폼 게임 – 韓文" lang="ko" hreflang="ko" data-title="플랫폼 게임" data-language-autonym="한국어" data-language-local-name="韓文" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-ky mw-list-item"><a href="https://ky.wikipedia.org/wiki/%D0%9F%D0%BB%D0%B0%D1%82%D1%84%D0%BE%D1%80%D0%BC%D0%B0_%D0%BE%D1%8E%D0%BD%D1%83" title="Платформа оюну – 吉爾吉斯文" lang="ky" hreflang="ky" data-title="Платформа оюну" data-language-autonym="Кыргызча" data-language-local-name="吉爾吉斯文" class="interlanguage-link-target"><span>Кыргызча</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Platformer" title="Platformer – 立陶宛文" lang="lt" hreflang="lt" data-title="Platformer" data-language-autonym="Lietuvių" data-language-local-name="立陶宛文" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-mk mw-list-item"><a href="https://mk.wikipedia.org/wiki/%D0%9F%D0%BB%D0%B0%D1%82%D1%84%D0%BE%D1%80%D0%BC%D1%81%D0%BA%D0%B0_%D0%B8%D0%B3%D1%80%D0%B0" title="Платформска игра – 馬其頓文" lang="mk" hreflang="mk" data-title="Платформска игра" data-language-autonym="Македонски" data-language-local-name="馬其頓文" class="interlanguage-link-target"><span>Македонски</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Permainan_video_platform" title="Permainan video platform – 馬來文" lang="ms" hreflang="ms" data-title="Permainan video platform" data-language-autonym="Bahasa Melayu" data-language-local-name="馬來文" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Platformspel" title="Platformspel – 荷蘭文" lang="nl" hreflang="nl" data-title="Platformspel" data-language-autonym="Nederlands" data-language-local-name="荷蘭文" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-nn mw-list-item"><a href="https://nn.wikipedia.org/wiki/Plattformspel" title="Plattformspel – 耐諾斯克挪威文" lang="nn" hreflang="nn" data-title="Plattformspel" data-language-autonym="Norsk nynorsk" data-language-local-name="耐諾斯克挪威文" class="interlanguage-link-target"><span>Norsk nynorsk</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Plattformspill" title="Plattformspill – 巴克摩挪威文" lang="nb" hreflang="nb" data-title="Plattformspill" data-language-autonym="Norsk bokmål" data-language-local-name="巴克摩挪威文" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Komputerowa_gra_platformowa" title="Komputerowa gra platformowa – 波蘭文" lang="pl" hreflang="pl" data-title="Komputerowa gra platformowa" data-language-autonym="Polski" data-language-local-name="波蘭文" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Jogo_eletr%C3%B4nico_de_plataforma" title="Jogo eletrônico de plataforma – 葡萄牙文" lang="pt" hreflang="pt" data-title="Jogo eletrônico de plataforma" data-language-autonym="Português" data-language-local-name="葡萄牙文" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Platformer" title="Platformer – 羅馬尼亞文" lang="ro" hreflang="ro" data-title="Platformer" data-language-autonym="Română" data-language-local-name="羅馬尼亞文" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/%D0%9F%D0%BB%D0%B0%D1%82%D1%84%D0%BE%D1%80%D0%BC%D0%B5%D1%80" title="Платформер – 俄文" lang="ru" hreflang="ru" data-title="Платформер" data-language-autonym="Русский" data-language-local-name="俄文" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Platform_game" title="Platform game – Simple English" lang="en-simple" hreflang="en-simple" data-title="Platform game" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Plattformsspel" title="Plattformsspel – 瑞典文" lang="sv" hreflang="sv" data-title="Plattformsspel" data-language-autonym="Svenska" data-language-local-name="瑞典文" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-th mw-list-item"><a href="https://th.wikipedia.org/wiki/%E0%B9%80%E0%B8%81%E0%B8%A1%E0%B9%81%E0%B8%9E%E0%B8%A5%E0%B8%95%E0%B8%9F%E0%B8%AD%E0%B8%A3%E0%B9%8C%E0%B8%A1" title="เกมแพลตฟอร์ม – 泰文" lang="th" hreflang="th" data-title="เกมแพลตฟอร์ม" data-language-autonym="ไทย" data-language-local-name="泰文" class="interlanguage-link-target"><span>ไทย</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Platform_oyunu" title="Platform oyunu – 土耳其文" lang="tr" hreflang="tr" data-title="Platform oyunu" data-language-autonym="Türkçe" data-language-local-name="土耳其文" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/%D0%9F%D0%BB%D0%B0%D1%82%D1%84%D0%BE%D1%80%D0%BC%D0%B5%D1%80" title="Платформер – 烏克蘭文" lang="uk" hreflang="uk" data-title="Платформер" data-language-autonym="Українська" data-language-local-name="烏克蘭文" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-uz mw-list-item"><a href="https://uz.wikipedia.org/wiki/Platformer" title="Platformer – 烏茲別克文" lang="uz" hreflang="uz" data-title="Platformer" data-language-autonym="Oʻzbekcha / ўзбекча" data-language-local-name="烏茲別克文" class="interlanguage-link-target"><span>Oʻzbekcha / ўзбекча</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/Tr%C3%B2_ch%C6%A1i_platform" title="Trò chơi platform – 越南文" lang="vi" hreflang="vi" data-title="Trò chơi platform" data-language-autonym="Tiếng Việt" data-language-local-name="越南文" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E5%B9%B3%E5%8F%B0%E6%B8%B8%E6%88%8F" title="平台游戏 – 吳語" lang="wuu" hreflang="wuu" data-title="平台游戏" data-language-autonym="吴语" data-language-local-name="吳語" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E5%B9%B3%E5%8F%B0%E6%B8%B8%E6%88%8F" title="平台游戏 – 中文" lang="zh" hreflang="zh" data-title="平台游戏" data-language-autonym="中文" data-language-local-name="中文" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q828322#sitelinks-wikipedia" title="改跨語言拎" class="wbc-editpage">改拎</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div class="vector-page-toolbar-container"> <div id="left-navigation"> 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src="//upload.wikimedia.org/wikipedia/commons/d/d6/Menu.ogg" type="audio/ogg; codecs=&quot;vorbis&quot;" data-width="0" data-height="0" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/d/d6/Menu.ogg/Menu.ogg.mp3" type="audio/mpeg" data-transcodekey="mp3" data-width="0" data-height="0" /></audio></span></span></div><div class="thumbcaption">有人喺度演奏《<a href="/wiki/%E5%AD%96%E5%AF%B6%E5%85%84%E5%BC%9F" title="孖寶兄弟">孖寶兄弟</a>》入面嘅<a href="/wiki/%E6%97%8B%E5%BE%8B" title="旋律">旋律</a>。呢首旋律係<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%9F%B3%E6%A8%82" title="電子遊戲音樂">電子遊戲音樂</a>最出名嘅作品之一。</div></div></div></div></div> <p><b>平台遊戲</b>(<a href="/wiki/%E7%B2%B5%E6%8B%BC" class="mw-redirect" title="粵拼">粵拼</a>:<span>ping<span class="Jpingtone">4</span> toi<span class="Jpingtone">4</span> jau<span class="Jpingtone">4</span> hei<span class="Jpingtone">3</span></span>;<a href="/wiki/%E8%8B%B1%E6%96%87" title="英文">英文</a>:<span lang="en"><b>platformer</b></span>),又譯<b>跳台遊戲</b>,係<a href="/wiki/%E5%8B%95%E4%BD%9C%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2" class="mw-redirect" title="動作電子遊戲">動作電子遊戲</a>一種,<a href="/wiki/%E5%AE%9A%E7%BE%A9" title="定義">定義</a>上最重要嘅特徵係會要求<a href="/wiki/%E7%8E%A9%E5%AE%B6" title="玩家">玩家</a>控制住<a href="/wiki/%E7%8E%A9%E5%AE%B6%E8%A7%92%E8%89%B2" title="玩家角色">玩家角色</a>,用各種方法(<a href="/wiki/%E8%B7%B3" title="跳">跳</a>同<a href="/wiki/%E7%88%AC" class="mw-redirect" title="爬">爬</a>呀噉)喺遊戲<a href="/wiki/%E8%99%9B%E6%93%AC%E4%B8%96%E7%95%8C" title="虛擬世界">虛擬世界</a>嘅<b>平台</b><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>歐 1<span class="cite-bracket">&#93;</span></a></sup>上面移動同穿過各種障礙物,啲平台上好多時唔平坦而且佈滿敵人同各種機關,令到隻遊戲有咁上下難度<sup id="cite_ref-britannica_2-0" class="reference"><a href="#cite_note-britannica-2"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>平台遊戲可以話係最早期嘅電子遊戲類型之一:一般認為,平台遊戲嘅元祖係喺 1981 年由<a href="/wiki/%E4%BB%BB%E5%A4%A9%E5%A0%82" title="任天堂">任天堂</a>發行嘅《<a href="/wiki/%E5%A4%A7%E9%87%91%E5%89%9B_(%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2)" title="大金剛 (電子遊戲)">大金剛</a>》-呢隻遊戲打前嘅遊戲都有用到平台,但《大金剛》係頭一隻畀玩家控制<a href="/wiki/%E7%8E%A9%E5%AE%B6%E8%A7%92%E8%89%B2" title="玩家角色">主角</a>跳嘅,而打後嘅平台遊戲都一路有跳嘅機制,呢點被指對平台遊戲嘅<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E8%A8%AD%E8%A8%88" title="電子遊戲設計">設計</a>影響深遠<sup id="cite_ref-gamingmostimportantevo_4-0" class="reference"><a href="#cite_note-gamingmostimportantevo-4"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup>;呢隻遊戲當中嗰兩個核心<a href="/wiki/%E8%99%9B%E6%A7%8B%E8%A7%92%E8%89%B2" class="mw-redirect" title="虛構角色">角色</a>-<a href="/wiki/%E7%91%AA%E5%88%A9%E5%A5%A7" title="瑪利奧">瑪利奧</a>同<a href="/wiki/%E5%A4%A7%E9%87%91%E5%89%9B" title="大金剛">大金剛</a>-後嚟都各自成為<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E7%95%8C" class="mw-redirect" title="電子遊戲界">電子遊戲界</a>嘅經典角色,出咗多部對<a href="/wiki/%E9%81%8A%E6%88%B2%E8%A8%AD%E8%A8%88" title="遊戲設計">遊戲設計</a>影響重大嘅作品<sup id="cite_ref-bevier2016_5-0" class="reference"><a href="#cite_note-bevier2016-5"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>到咗廿一世紀初,平台遊戲依然係其中一種最有影響力嘅電子遊戲類型:1980 年代至 1990 年代係平台遊戲嘅頂峰,據估計喺 1998 年平台遊戲喺電子遊戲市場有成 15% 咁多嘅<a href="/wiki/%E5%B8%82%E5%A0%B4%E4%BD%94%E6%9C%89%E7%8E%87" title="市場佔有率">市場佔有率</a>;後嚟因為<a href="/wiki/%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="射擊遊戲">射擊遊戲</a>等同樣大受歡迎嘅遊戲類型崛起,平台遊戲嘅市場佔有率跌咗<sup id="cite_ref-bestsellplat_6-0" class="reference"><a href="#cite_note-bestsellplat-6"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup>;但呢隻遊戲類型依然持續出到名作,例如 <a href="/wiki/Wii" title="Wii">Wii</a> 嘅《<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A7%E9%8A%80%E6%B2%B3" title="超級瑪利奧銀河">超級瑪利奧銀河</a>》就畀好多人譽為電子遊戲史上最出色嘅作品之一,賣咗超過 1,280 萬份咁多<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup>。 </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="定義同起源"><span id=".E5.AE.9A.E7.BE.A9.E5.90.8C.E8.B5.B7.E6.BA.90"></span>定義同起源</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=1" title="編輯小節: 定義同起源"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Zona_1_(25_m).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/e2/Zona_1_%2825_m%29.jpg/270px-Zona_1_%2825_m%29.jpg" decoding="async" width="270" height="313" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/e2/Zona_1_%2825_m%29.jpg/405px-Zona_1_%2825_m%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/e/e2/Zona_1_%2825_m%29.jpg 2x" data-file-width="479" data-file-height="555" /></a><figcaption>一個典型嘅《<a href="/wiki/%E5%A4%A7%E9%87%91%E5%89%9B_(%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2)" title="大金剛 (電子遊戲)">大金剛</a>》關卡嘅佈置</figcaption></figure> <div role="note" class="hatnote">内文:<a href="/wiki/%E5%8B%95%E4%BD%9C%E9%81%8A%E6%88%B2" title="動作遊戲">動作遊戲</a>同<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%A1%9E%E5%9E%8B" title="電子遊戲類型">電子遊戲類型</a></div> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%A1%9E%E5%9E%8B%E4%B8%80%E8%A6%BD" title="電子遊戲類型一覽">電子遊戲類型一覽</a>同<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A7%E7%B3%BB%E5%88%97" class="mw-redirect" title="超級瑪利奧系列">超級瑪利奧系列</a></div> <p>有關平台遊戲嘅<a href="/wiki/%E5%AE%9A%E7%BE%A9" title="定義">定義</a>,2022 年嘅<a href="/wiki/%E4%B8%8D%E5%88%97%E9%A1%9B%E7%99%BE%E7%A7%91%E5%85%A8%E6%9B%B8" title="不列顛百科全書">不列顛百科全書</a>係噉樣描述 <b>electronic platform game</b>(<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2" title="電子遊戲">電子</a>平台遊戲)呢隻英文詞嘅<sup id="cite_ref-britannica_2-1" class="reference"><a href="#cite_note-britannica-2"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>歐 2<span class="cite-bracket">&#93;</span></a></sup>: </p> <table align="center" style="border-collapse:collapse; border-style:none; background-color:transparent; margin: 5px auto;" class="cquote"> <tbody><tr> <td valign="top" style="width:20px; color:#B2B7F2; font-size:40px; font-family:Elephant,&#39;Times New Roman&#39;,serif; font-weight:bold; text-align:left; padding:10px 10px;">「 </td> <td><div style="display: table-cell; text-align: left; padding: 1em; vertical-align: middle;"><a href="/wiki/%E7%B2%B5%E6%96%87" title="粵文">粵文</a>翻譯:<b>電子平台遊戲</b>,(係)<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%A1%9E%E5%9E%8B" title="電子遊戲類型">電子遊戲類型</a>,特徵係(要<a href="/wiki/%E7%8E%A9%E5%AE%B6" title="玩家">玩家</a>)操作一個<a href="/wiki/%E7%8E%A9%E5%AE%B6%E8%A7%92%E8%89%B2" title="玩家角色">角色</a>由平台移去平台度,方法(可以)係<a href="/wiki/%E8%B7%B3" title="跳">跳</a>、<a href="/wiki/%E7%88%AC" class="mw-redirect" title="爬">爬</a>同埋(靠住由天花板伸落嚟嘅繩呀噉)揈嚟揈去,目的係要去到某啲最終目的地。 </div> </td> <td valign="bottom" style="width:20px; color:#B2B7F2; font-size:40px; font-family:Elephant,&#39;Times New Roman&#39;,serif; font-weight:bold; text-align:right; padding:10px 10px;">」 </td></tr></tbody></table> <p>史上第一隻電子平台遊戲係 1981 年由<a href="/wiki/%E4%BB%BB%E5%A4%A9%E5%A0%82" title="任天堂">任天堂</a>發行嘅<a href="/wiki/%E8%A1%97%E6%A9%9F%E9%81%8A%E6%88%B2" class="mw-redirect" title="街機遊戲">街機遊戲</a>《<a href="/wiki/%E5%A4%A7%E9%87%91%E5%89%9B_(%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2)" title="大金剛 (電子遊戲)">大金剛</a>》<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>歐 3<span class="cite-bracket">&#93;</span></a></sup>:喺呢隻<a href="/wiki/%E8%A1%97%E6%A9%9F%E9%81%8A%E6%88%B2" class="mw-redirect" title="街機遊戲">街機遊戲</a>裏面,<a href="/wiki/%E7%8E%A9%E5%AE%B6" title="玩家">玩家</a>負責控制住主角 <b>Jumpman</b>(<b>跳躍男</b>)喺遊戲世界嘅平台度跳嚟跳去,嘗試由<a href="/wiki/%E9%81%8A%E6%88%B2%E9%97%9C%E5%8D%A1" title="遊戲關卡">關卡</a>最底部行到去關卡最上嗰個平台度(終點),平台上面可以有各種嘅危險機關,例如<a href="/wiki/%E5%A4%A7%E9%87%91%E5%89%9B" title="大金剛">大金剛</a>會企喺關卡最上嗰個平台,向住跳躍男掟嘢<sup id="cite_ref-bevier2016_5-1" class="reference"><a href="#cite_note-bevier2016-5"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>《大金剛》廣泛噉畀人覺得係<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E5%8F%B2" title="電子遊戲史">史上</a>首隻平台遊戲,影響深遠<sup id="cite_ref-kent2002_11-0" class="reference"><a href="#cite_note-kent2002-11"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup>:隻遊戲一出就好受歡迎-喺<a href="/wiki/%E7%BE%8E%E5%9C%8B" title="美國">美國</a>,隻遊戲到咗 1982 年 6 月經已賣咗超過六萬部<a href="/wiki/%E8%A1%97%E6%A9%9F" title="街機">機</a>,賺咗超過一億八千萬文<a href="/wiki/%E7%BE%8E%E9%87%91" title="美金">美金</a>咁多,係當代其中一隻最好賣嘅遊戲<sup id="cite_ref-kent2002_11-1" class="reference"><a href="#cite_note-kent2002-11"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup>;打後任天堂仲乘住股勢,開發咗多隻同樣取得成功嘅平台遊戲,跳躍男-後嚟喺《<a href="/wiki/%E6%B0%B4%E7%AE%A1%E5%AD%96%E5%AF%B6%E5%85%84%E5%BC%9F" title="水管孖寶兄弟">水管孖寶兄弟</a>》<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>歐 4<span class="cite-bracket">&#93;</span></a></sup>當中改咗名叫「<a href="/wiki/%E7%91%AA%E5%88%A9%E5%A5%A7" title="瑪利奧">瑪利奧</a>」<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup>-同埋大金剛打後都大受歡迎,成為咗電子遊戲史上嘅經典角色<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>註 1<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>因為噉,平台遊戲廣泛噉畀人認為係<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E5%8F%B2" title="電子遊戲史">電子遊戲史</a>上其中一種最重要嘅遊戲類型<sup id="cite_ref-bevier2016_5-2" class="reference"><a href="#cite_note-bevier2016-5"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup>。 </p> <div class="mw-heading mw-heading2"><h2 id="類型:2D_時代"><span id=".E9.A1.9E.E5.9E.8B.EF.BC.9A2D_.E6.99.82.E4.BB.A3"></span>類型:2D 時代</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=2" title="編輯小節: 類型:2D 時代"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <div role="note" class="hatnote">睇埋:<a href="/wiki/2D_%E9%9B%BB%E8%85%A6%E5%9C%96%E5%83%8F" title="2D 電腦圖像">2D 電腦圖像</a>同<a href="/wiki/%E7%AD%89%E8%BB%B8%E6%B8%AC%E9%81%8A%E6%88%B2%E5%9C%96%E5%83%8F" title="等軸測遊戲圖像">等軸測遊戲圖像</a></div> <div class="mw-heading mw-heading3"><h3 id="橫向捲軸"><span id=".E6.A9.AB.E5.90.91.E6.8D.B2.E8.BB.B8"></span>橫向捲軸</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=3" title="編輯小節: 橫向捲軸"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Secretmaryochronicles.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/d1/Secretmaryochronicles.png/300px-Secretmaryochronicles.png" decoding="async" width="300" height="225" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/d1/Secretmaryochronicles.png/450px-Secretmaryochronicles.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/d1/Secretmaryochronicles.png/600px-Secretmaryochronicles.png 2x" data-file-width="1024" data-file-height="768" /></a><figcaption>一隻典型嘅 2D 橫向捲軸遊戲;如果玩家控制主角向右行,個<a href="/wiki/%E8%99%9B%E6%93%AC%E9%8F%A1%E9%A0%AD" class="mw-redirect" title="虛擬鏡頭">虛擬鏡頭</a>會跟住向右郁。</figcaption></figure> <div role="note" class="hatnote">内文:<a href="/wiki/%E6%A9%AB%E5%90%91%E6%8D%B2%E8%BB%B8%E9%81%8A%E6%88%B2" title="橫向捲軸遊戲">橫向捲軸遊戲</a></div> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E5%AD%96%E5%AF%B6%E5%85%84%E5%BC%9F" title="孖寶兄弟">孖寶兄弟</a></div> <p>1980 年代中出現咗一個重要嘅革新:<a href="/wiki/%E6%A9%AB%E5%90%91%E6%8D%B2%E8%BB%B8%E9%81%8A%E6%88%B2" title="橫向捲軸遊戲">橫向捲軸遊戲</a><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>歐 5<span class="cite-bracket">&#93;</span></a></sup>。《大金剛》同《<a href="/wiki/%E6%B0%B4%E7%AE%A1%E5%AD%96%E5%AF%B6%E5%85%84%E5%BC%9F" title="水管孖寶兄弟">水管孖寶兄弟</a>》等嘅作品都用咗所謂嘅<b>無捲軸</b>做法-即係每當一<a href="/wiki/%E9%81%8A%E6%88%B2%E9%97%9C%E5%8D%A1" title="遊戲關卡">關</a>開始嗰時,隻遊戲顯示一個畫面畀玩家睇,個畫面完全顯示嗮成關,而且個畫面唔會郁,玩家由「關卡開始」至「成功過關」為止都會一路睇住同一個畫面,淨係得玩家角色同啲敵人會郁;橫向捲軸遊戲就唔同,呢啲遊戲入面會有「個<a href="/wiki/%E8%99%9B%E6%93%AC%E9%8F%A1%E9%A0%AD" class="mw-redirect" title="虛擬鏡頭">虛擬鏡頭</a>跟住主角郁,以主角做畫面中心」噉嘅情況<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">&#91;</span>註 2<span class="cite-bracket">&#93;</span></a></sup>- </p> <ul><li>個鏡頭由<a href="/wiki/%E7%8E%A9%E5%AE%B6%E8%A7%92%E8%89%B2" title="玩家角色">玩家角色</a>嘅側邊睇嘢;</li> <li>玩家角色可以向鏡頭嘅左同右郁動(<a href="/wiki/2D" class="mw-redirect" title="2D">2D</a>);</li> <li>個鏡頭會跟住玩家角色郁動<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>註 3<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>註 4<span class="cite-bracket">&#93;</span></a></sup>;</li></ul> <p><a href="/wiki/%E5%8D%97%E5%A4%A2%E5%AE%AE" title="南夢宮">南夢宮</a>發行嘅《<a href="/wiki/%E9%A3%9F%E9%AC%BC%E4%B8%96%E7%95%8C" title="食鬼世界">食鬼世界</a>》<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">&#91;</span>歐 6<span class="cite-bracket">&#93;</span></a></sup>(1984 年)同任天堂嘅《<a href="/wiki/%E5%AD%96%E5%AF%B6%E5%85%84%E5%BC%9F" title="孖寶兄弟">孖寶兄弟</a>》<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>歐 7<span class="cite-bracket">&#93;</span></a></sup>(1985 年)都係採用咗橫向捲軸技術嘅出名作品。橫向捲軸被指對平台遊戲界影響深遠:無捲軸平台遊戲嘅關卡,大細上焗住要合乎隻遊戲嘅平台嘅<a href="/wiki/%E7%86%92%E5%85%89%E5%B9%95" title="熒光幕">熒光幕</a>,所以唔可以太大;橫向捲軸平台遊戲就唔同,可以有極大或者極長嘅關卡,呢點令到平台遊戲嘅<a href="/wiki/%E9%97%9C%E5%8D%A1%E8%A8%AD%E8%A8%88" class="mw-redirect" title="關卡設計">關卡設計</a>多樣化咗好多。事實係喺打後嘅平台遊戲界裏面,橫向捲軸成為咗業界標準咁滯-1980 年代之後出嘅 2D 平台遊戲,大多數都採用咗橫向捲軸或者類似嘅做法<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>值得一提嘅係,《孖寶兄弟》係史上其中一隻最好賣嘅電子遊戲,直至 1996 年為止賣咗成超過五千萬件;業界普遍認為,呢隻遊戲係瑪利奧(以至平台遊戲整體)得以進入主流嘅主因,而且瑪利奧咁成功,就引起任天堂繼續開發瑪利奧相關嘅遊戲-形成咗《<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A7%E7%B3%BB%E5%88%97" class="mw-redirect" title="超級瑪利奧系列">超級瑪利奧系列</a>》呢個對電子遊戲業影響深遠嘅系列<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup>。 </p> <div class="mw-heading mw-heading3"><h3 id="Run-and-gun">Run-and-gun</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=4" title="編輯小節: Run-and-gun"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <div role="note" class="hatnote">内文:<a href="/wiki/Run-and-gun" class="mw-redirect" title="Run-and-gun">Run-and-gun</a></div> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E6%B8%85%E7%89%88%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="清版射擊遊戲">清版射擊遊戲</a></div> <p><a href="/wiki/Run-and-gun" class="mw-redirect" title="Run-and-gun">Run-and-gun</a> 顧名思義係集中於「畀玩家一路前進一路開槍」嘅遊戲。呢啲遊戲同一般嘅平台遊戲類似,主要特點係結合咗<a href="/wiki/%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="射擊遊戲">射擊遊戲</a>(尤其係<a href="/wiki/%E6%B8%85%E7%89%88%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="清版射擊遊戲">清版射擊遊戲</a>)-同典型嘅平台遊戲一樣,玩家要喺遊戲空間入面跑同跳,通常需要由關卡嘅起點行到去終點,不過喺一般嘅平台遊戲裏面,玩家要攻擊虛擬敵人通常要靠近距離攻擊,而喺 run-and-gun 入面,玩家可以使用<a href="/wiki/%E9%95%B7%E8%B7%9D%E9%9B%A2%E6%AD%A6%E5%99%A8" title="長距離武器">長距離武器</a>射啲敵人,所以一定程度上會好似射擊遊戲噉,會考玩家開槍嗰陣嘅眼界<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>註 5<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-runngun_28-0" class="reference"><a href="#cite_note-runngun-28"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>1987 年發行嘅《<a href="/wiki/%E9%AD%82%E6%96%97%E7%BE%85_(%E9%81%8A%E6%88%B2)" title="魂斗羅 (遊戲)">魂斗羅</a>》<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">&#91;</span>歐 8<span class="cite-bracket">&#93;</span></a></sup>同埋 1996 年出嘅《<a href="/wiki/%E9%8B%BC%E9%90%B5%E8%9F%B2%E5%B8%AB" title="鋼鐵蟲師">鋼鐵蟲師</a>》<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>歐 9<span class="cite-bracket">&#93;</span></a></sup>都係 run-and-gun 嘅出名作品。例如《鋼鐵蟲師》就係隻好典型嘅 run-and-gun 遊戲,隻遊戲嘅玩家要控制住玩家角色喺遊戲關卡裏面前進,前進途中會一路遇到好多敵人,玩家角色要用手上嘅槍炮射殺敵人(隻遊戲有大量嘅<a href="https://en.wikipedia.org/wiki/Cartoon_violence" class="extiw" title="en:Cartoon violence">卡通暴力</a>),而且隨住遊戲進展,玩家仲有可能例如由「齋靠行同開槍」變成有得揸住<a href="/wiki/%E5%9D%A6%E5%85%8B%E8%BB%8A" title="坦克車">坦克車</a>一路前進一路向敵人發炮,令玩家有股進展感。 </p><p>一般認為,run-and-gun 唔算係好主流嘅遊戲類型,但由 1990 年代至廿一世紀初都一路有忠實嘅 fan 史支持<sup id="cite_ref-runngun_28-1" class="reference"><a href="#cite_note-runngun-28"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup>。 </p> <figure class="mw-halign-center" typeof="mw:File/Thumb"><a href="/wiki/File:Broforce_four_players.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/9/9c/Broforce_four_players.png/540px-Broforce_four_players.png" decoding="async" width="540" height="304" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/9c/Broforce_four_players.png/810px-Broforce_four_players.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/9/9c/Broforce_four_players.png/1080px-Broforce_four_players.png 2x" data-file-width="1920" data-file-height="1080" /></a><figcaption>一隻 run-and-gun 遊戲嘅截圖,隻遊戲畀 4 位玩家一齊玩,每個玩家角色頭上面有個符號表示佢係邊個控制嘅-例如 P1 表示 Player 1 噉。畫面睇到 Player 3(P3)控制嘅角色喺度開<a href="/wiki/%E7%81%AB%E7%AE%AD%E7%99%BC%E5%B0%84%E5%99%A8" title="火箭發射器">火箭炮</a>。</figcaption></figure> <div class="mw-heading mw-heading3"><h3 id="電影式"><span id=".E9.9B.BB.E5.BD.B1.E5.BC.8F"></span>電影式</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=5" title="編輯小節: 電影式"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><span id="電影式平台遊戲"></span> </p> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Prince_of_Persia_1_-_MS-DOS_-_Gameplay.gif" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4d/Prince_of_Persia_1_-_MS-DOS_-_Gameplay.gif/300px-Prince_of_Persia_1_-_MS-DOS_-_Gameplay.gif" decoding="async" width="300" height="188" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/4/4d/Prince_of_Persia_1_-_MS-DOS_-_Gameplay.gif 1.5x" data-file-width="320" data-file-height="200" /></a><figcaption>《<a href="/wiki/%E6%B3%A2%E6%96%AF%E7%8E%8B%E5%AD%90_(1989_%E5%B9%B4%E9%81%8A%E6%88%B2)" class="mw-redirect" title="波斯王子 (1989 年遊戲)">波斯王子</a>》(1989)入面嘅片段;睇得出啲角色嘅動作同《孖寶兄弟》比起嚟真實好多。</figcaption></figure> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E6%95%85%E4%BB%94" class="mw-redirect" title="電子遊戲故仔">電子遊戲故仔</a>同<a href="/wiki/%E9%9B%BB%E8%85%A6%E5%8B%95%E7%95%AB" title="電腦動畫">電腦動畫</a></div> <p><a href="/wiki/%E9%9B%BB%E5%BD%B1%E5%BC%8F%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2" class="mw-redirect" title="電影式平台遊戲">電影式平台遊戲</a><sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">&#91;</span>歐 10<span class="cite-bracket">&#93;</span></a></sup>係喺 1980 年代後半橛興起嘅一隻平台遊戲類型,最大嘅特徵係追求真實:呢種類型深受<a href="/wiki/%E9%9B%BB%E5%BD%B1" title="電影">電影</a>嘅影響,務求達致順暢、令啲角色望落有生命噉嘅郁動同埋真實嘅<a href="/wiki/%E9%81%8A%E6%88%B2%E7%89%A9%E7%90%86" title="遊戲物理">遊戲物理</a>;一般認為,世上第一隻電影式平台遊戲係 1989 年嘅《<a href="/wiki/%E6%B3%A2%E6%96%AF%E7%8E%8B%E5%AD%90_(1989_%E5%B9%B4%E9%81%8A%E6%88%B2)" class="mw-redirect" title="波斯王子 (1989 年遊戲)">波斯王子</a>》<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">&#91;</span>歐 11<span class="cite-bracket">&#93;</span></a></sup>,呢隻遊戲<sup id="cite_ref-bex14_33-0" class="reference"><a href="#cite_note-bex14-33"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup>- </p> <ul><li>用咗<a href="/wiki/%E8%BD%89%E6%8F%8F%E6%A9%9F%E6%8A%80%E8%A1%93" title="轉描機技術">轉描機技術</a>,喺現實度影住演員做嘅動作(包括<a href="/wiki/%E8%B7%91" class="mw-redirect" title="跑">跑</a>、<a href="/wiki/%E8%B7%B3" title="跳">跳</a>同<a href="/wiki/%E6%94%80%E7%88%AC" title="攀爬">攀爬</a>呀噉),然後再將遊戲入面啲角色嘅動作建基於呢啲片段;</li> <li>用迫真(以嗰個年代嚟講)嘅遊戲物理,將角色嘅<a href="/wiki/%E9%AB%94%E8%83%BD" title="體能">體能</a>設定成「同體能好嘅人類差唔多」-例如啲角色唔會好似<a href="/wiki/%E7%91%AA%E5%88%A9%E5%A5%A7" title="瑪利奧">瑪利奧</a>噉,可以一嘢跳到自己身高幾倍咁高嘅高度;</li> <li>啲角色(好似現實人類噉)相對易受傷,可能畀敵人用刀劍插中一嘢就死,而相比之下,例如瑪利奧就明顯強韌過現實人類好多-瑪利奧由相當自己身高幾廿倍咁高嘅懸崖度跌落嚟,都仲可以有命;因為噉,電影式平台遊戲通常都要玩家成日死,所以就唔興用<a href="/wiki/%E5%91%BD_(%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2)" title="命 (電子遊戲)">命</a>嘅機制,改為要玩家係噉靠<a href="/wiki/%E8%A9%A6%E8%AA%A4%E6%B3%95" title="試誤法">試誤法</a>嚟學識點玩;</li></ul> <p>上述嘅特點令隻遊戲同例如《孖寶兄弟》比起嚟望落真實好多<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup>-呢點喺當時嘅電子遊戲業係一種革命性嘅<a href="/wiki/%E5%89%B5%E6%96%B0" title="創新">創新</a><sup id="cite_ref-bex14_33-1" class="reference"><a href="#cite_note-bex14-33"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup>。喺電子遊戲業界,電影式平台遊戲並唔算係好大路嘅遊戲類型,但一路都有忠實嘅 fan 史支持,當中《波斯王子》打後仲成為咗<a href="/wiki/%E6%B3%A2%E6%96%AF%E7%8E%8B%E5%AD%90%E7%B3%BB%E5%88%97" title="波斯王子系列">一個系列</a>,到咗 2020 年代都仲有出作品<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">&#91;</span>註 6<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup>。 </p> <div class="mw-heading mw-heading3"><h3 id="銀河城"><span id=".E9.8A.80.E6.B2.B3.E5.9F.8E"></span>銀河城</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=6" title="編輯小節: 銀河城"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <div role="note" class="hatnote">内文:<a href="/wiki/%E9%8A%80%E6%B2%B3%E5%9F%8E%E9%81%8A%E6%88%B2" title="銀河城遊戲">銀河城遊戲</a></div> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E5%8B%95%E4%BD%9C%E5%86%92%E9%9A%AA%E9%81%8A%E6%88%B2" title="動作冒險遊戲">動作冒險遊戲</a></div> <p><a href="/wiki/%E9%8A%80%E6%B2%B3%E5%9F%8E%E9%81%8A%E6%88%B2" title="銀河城遊戲">銀河城遊戲</a><sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">&#91;</span>歐 12<span class="cite-bracket">&#93;</span></a></sup>結合咗<a href="/wiki/%E5%8B%95%E4%BD%9C%E5%86%92%E9%9A%AA%E9%81%8A%E6%88%B2" title="動作冒險遊戲">動作冒險遊戲</a>同平台遊戲<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">&#91;</span>註 7<span class="cite-bracket">&#93;</span></a></sup>,個名嚟自《<a href="/wiki/%E9%8A%80%E6%B2%B3%E6%88%B0%E5%A3%AB%E7%B3%BB%E5%88%97" title="銀河戰士系列"><b>銀河</b>戰士系列</a>》<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">&#91;</span>歐 13<span class="cite-bracket">&#93;</span></a></sup>同《<a href="/wiki/%E6%83%A1%E9%AD%94%E5%9F%8E%E7%B3%BB%E5%88%97" title="惡魔城系列">惡魔<b>城</b>系列</a>》<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">&#91;</span>歐 14<span class="cite-bracket">&#93;</span></a></sup>,因為銀河城遊戲係喺 1980 年代後半橛同 1990 年代上半橛由呢兩個系列帶起嘅。一隻典型嘅銀河城遊戲會- </p> <ul><li>有一個遊戲世界,遊戲世界有若干個地帶,</li> <li>不過喺開頭嗰陣,呢啲地帶多數都係俾門等嘅障礙物鎖起咗嘅,玩家要去未鎖嗰啲地帶搵<a href="/wiki/%E9%8E%96%E5%8C%99" title="鎖匙">鎖匙</a>同<a href="/wiki/%E6%9E%B6%E7%94%9F" title="架生">架生</a>等嘅物品,或者攞一啲前所未有嘅能力(例如打低某個<a href="/wiki/%E5%A4%A7%E4%BD%AC_(%E9%81%8A%E6%88%B2)" title="大佬 (遊戲)">大佬</a>之後,玩家會得到跳得更高嘅能力),再用呢啲物品同能力探索打前探索唔到嘅未知地帶;</li> <li>喺搵呢啲物品嘅途中,玩家要控制<a href="/wiki/%E7%8E%A9%E5%AE%B6%E8%A7%92%E8%89%B2" title="玩家角色">玩家角色</a>冒險,面對(會考反應同手眼協調嘅)難關;而且</li> <li>啲地帶嘅設計係<a href="/wiki/%E9%9D%9E%E7%B7%9A%E6%80%A7%E9%81%8A%E6%88%B2%E6%80%A7" class="mw-redirect" title="非線性遊戲性">非線性</a>嘅,所以喺遊戲過程當中,玩家好多時都焗住要返去打前探索過嘅地帶。</li></ul> <p>因為上述嘅機制特性,隻遊戲就形成咗玩家「可以探索嘅地帶愈嚟愈廣闊」同埋「因為要重複噉返去經已探索過嗰啲地帶,而對呢啲地帶愈嚟愈熟」嘅情況,畀玩家有一股「自己係噉進展緊」嘅感覺(雖然正路嚟講,玩家角色唔會好似 <a href="/wiki/%E9%9B%BB%E5%AD%90%E8%A7%92%E8%89%B2%E6%89%AE%E6%BC%94%E9%81%8A%E6%88%B2" class="mw-redirect" title="電子角色扮演遊戲">RPG</a> 噉樣<a href="/wiki/%E5%8D%87%E5%91%A2" class="mw-redirect" title="升呢">升呢</a>)<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>銀河城遊戲到咗廿一世紀初都仲一路有出新作,出名例子可以睇吓《<a href="/wiki/%E7%A9%BA%E6%B4%9E%E9%A8%8E%E5%A3%AB" title="空洞騎士">空洞騎士</a>》呢隻 2017 年<a href="/wiki/%E7%8D%A8%E7%AB%8B%E9%81%8A%E6%88%B2" title="獨立遊戲">獨立遊戲</a><sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup>。 </p> <blockquote class="toccolours" style="float: none; padding: 0.3em 1em;"> <p><b>Info:等軸測遊戲圖像</b> </p><p>1980 年代至 1990 年代嘅平台遊戲,時不時會用<a href="/wiki/%E7%AD%89%E8%BB%B8%E6%B8%AC%E9%81%8A%E6%88%B2%E5%9C%96%E5%83%8F" title="等軸測遊戲圖像">等軸測遊戲圖像</a><sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">&#91;</span>歐 15<span class="cite-bracket">&#93;</span></a></sup>:等軸測遊戲圖像係種<a href="/wiki/%E9%9B%BB%E8%85%A6%E5%9C%96%E5%83%8F" title="電腦圖像">電腦圖像</a>手法,用 <a href="/wiki/2D_%E9%9B%BB%E8%85%A6%E5%9C%96%E5%83%8F" title="2D 電腦圖像">2D 圖像</a>嚟整出望落好似 <a href="/wiki/3D" class="mw-redirect" title="3D">3D</a> 噉嘅畫面;好似係下面幅圖噉,幅圖望落似 3D 環境,但近啲睇就會發覺,幅圖查實係由一大堆 2D 嘅<a href="/wiki/%E7%B2%BE%E9%9D%88%E5%9C%96" title="精靈圖">精靈圖</a>砌埋一齊組成嘅;只不過啲精靈圖幅幅都整到好似由若干<a href="/wiki/%E8%A7%92%E5%BA%A6" title="角度">角度</a>望落佢度噉嘅樣,產生「個環境望落好似真 3D 噉」嘅錯覺<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>有關用咗等軸測遊戲圖像嘅遊戲例子,可以睇吓 1996 年嘅《<a href="/wiki/%E8%B6%85%E9%9F%B3%E9%BC%A0_3D_Blast" title="超音鼠 3D Blast">超音鼠 3D Blast</a>》。 </p><p>亦可以睇吓<a href="/wiki/%E9%9B%BB%E8%85%A6%E5%9C%96%E5%83%8F" title="電腦圖像">電腦圖像</a>入面啲技術細節。 </p> <figure class="mw-halign-center" typeof="mw:File"><a href="/wiki/File:Daimonin_Stoneglow_beta4.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Daimonin_Stoneglow_beta4.png/400px-Daimonin_Stoneglow_beta4.png" decoding="async" width="400" height="300" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Daimonin_Stoneglow_beta4.png/600px-Daimonin_Stoneglow_beta4.png 1.5x, //upload.wikimedia.org/wikipedia/commons/e/ef/Daimonin_Stoneglow_beta4.png 2x" data-file-width="800" data-file-height="600" /></a><figcaption></figcaption></figure><p><br /> </p></blockquote> <div class="mw-heading mw-heading2"><h2 id="類型:3D_時代"><span id=".E9.A1.9E.E5.9E.8B.EF.BC.9A3D_.E6.99.82.E4.BB.A3"></span>類型:3D 時代</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=7" title="編輯小節: 類型:3D 時代"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Lacul_Sfanta_Ana_-_Panoramic.gif" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/a/ac/Lacul_Sfanta_Ana_-_Panoramic.gif" decoding="async" width="300" height="214" class="mw-file-element" data-file-width="300" data-file-height="214" /></a><figcaption>一笪地形嘅 <a href="/wiki/3D_%E6%A8%A1%E5%9E%8B" title="3D 模型">3D 模型</a>;<a href="/wiki/3D_%E9%9B%BB%E8%85%A6%E5%9C%96%E5%83%8F" title="3D 電腦圖像">3D 電腦圖像</a>呢種技術改革咗成個平台遊戲界。</figcaption></figure> <div role="note" class="hatnote">睇埋:<a href="/wiki/3D_%E9%9B%BB%E8%85%A6%E5%9C%96%E5%83%8F" title="3D 電腦圖像">3D 電腦圖像</a></div> <p>喺 1996 年,電子遊戲界發生咗件大事-《<a href="/wiki/%E5%AD%96%E5%AF%B6%E5%85%84%E5%BC%9F_64" class="mw-redirect" title="孖寶兄弟 64">孖寶兄弟 64</a>》<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">&#91;</span>歐 16<span class="cite-bracket">&#93;</span></a></sup>問世<sup id="cite_ref-5plat_46-0" class="reference"><a href="#cite_note-5plat-46"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup>。呢隻遊戲廣泛噉畀<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E8%A8%AD%E8%A8%88" title="電子遊戲設計">電子遊戲設計</a>同<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E8%A3%BD%E4%BD%9C" title="電子遊戲製作">製作</a>方面嘅工作者視為一件大創新,因為隻遊戲用咗好有探索性嘅設計,畀玩家對於「要以咩次序過關」有巨大自由度,創始咗<a href="/wiki/%E6%90%9C%E9%9B%86%E6%8B%89%E6%9D%BE" class="mw-redirect" title="搜集拉松">搜集拉松</a>(睇下面)呢種平台遊戲設計風格<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup>;除此之外,隻遊戲仲被指係電子遊戲史上第一隻取得重大成功嘅 <a href="/wiki/3D" class="mw-redirect" title="3D">3D</a> 平台遊戲,吸引咗好多平台遊戲嘅設計師同製作師仿傚,所以隻遊戲對打後啲平台遊戲嘅設計產生咗龐大嘅影響<sup id="cite_ref-minkkinen2016_49-0" class="reference"><a href="#cite_note-minkkinen2016-49"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup><sup class="reference" style="white-space:nowrap;">:p. 15</sup>。 </p> <div class="mw-heading mw-heading3"><h3 id="搜集拉松"><span id=".E6.90.9C.E9.9B.86.E6.8B.89.E6.9D.BE"></span>搜集拉松</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=8" title="編輯小節: 搜集拉松"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><span id="Collectathon"></span><span id="搜集拉松"></span><span id="Collect-athon"></span></p><div role="note" class="hatnote">睇埋:<a href="/wiki/%E9%96%8B%E6%94%BE%E4%B8%96%E7%95%8C" title="開放世界">開放世界</a>同<a href="/wiki/%E5%AD%96%E5%AF%B6%E5%85%84%E5%BC%9F_64" class="mw-redirect" title="孖寶兄弟 64">孖寶兄弟 64</a></div> <p><a href="/wiki/%E6%90%9C%E9%9B%86%E6%8B%89%E6%9D%BE" class="mw-redirect" title="搜集拉松">搜集拉松</a><sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">&#91;</span>歐 17<span class="cite-bracket">&#93;</span></a></sup>係平台遊戲嘅一個子類型,指集中於「搜集」嘅平台遊戲,個名嚟自 </p> <ul><li><a href="/wiki/%E6%94%B6%E8%97%8F" class="mw-redirect" title="收藏">搜集</a><sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">&#91;</span>歐 18<span class="cite-bracket">&#93;</span></a></sup>同</li> <li><a href="/wiki/%E9%A6%AC%E6%8B%89%E6%9D%BE" title="馬拉松">馬拉松</a><sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">&#91;</span>歐 19<span class="cite-bracket">&#93;</span></a></sup></li></ul> <p>嘅結合。一隻搜集拉松嘅核心特徵如下<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">&#91;</span>註 8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup>: </p> <ol><li>隻遊戲有個<a href="/wiki/%E8%99%9B%E6%93%AC%E4%B8%96%E7%95%8C" title="虛擬世界">虛擬世界</a>,分做若干<a href="/wiki/%E9%81%8A%E6%88%B2%E9%97%9C%E5%8D%A1" title="遊戲關卡">關</a>,啲關會有一定嘅先後次序;</li> <li>隻遊戲有 N 類事物要<b>搜集</b>;舉具體例子說明,《孖寶兄弟 64》呢件作品被指係普及咗搜集拉松,而喺呢隻遊戲入面,玩家可以探索遊戲嘅<a href="/wiki/%E8%99%9B%E6%93%AC%E4%B8%96%E7%95%8C" title="虛擬世界">虛擬世界</a>,個世界有<a href="/wiki/%E5%AD%96%E5%AF%B6%E5%85%84%E5%BC%9F_64" class="mw-redirect" title="孖寶兄弟 64">能量星</a>、黃金幣同紅金幣等嘅幾樣物件可以搜集;</li> <li>每樣可搜集嘅物件都有一定嘅功能,當中可能<b>有啲比較重要有啲冇咁重要</b>-例如物件 A 係過關必要嘅、物件 B 對過關嚟講唔必要但有用、物件 C 對過關冇乜用但搵到嗮玩家就有得玩<a href="/wiki/%E5%B0%8F%E9%81%8A%E6%88%B2" title="小遊戲">小遊戲</a>等嘅得意嘢... 呀噉。用返《孖寶兄弟 64》做例子: <ul><li>能量星對過關嚟講係必要嘅:遊戲虛擬世界有好幾道障礙,每道障礙都要求玩家搵到若干數量嘅能量星先過得;例如第一道障礙噉,第一道障礙係要手上有 8 粒能量星先以可以過到,而第一道障礙前有 5 個關卡,當中每關有 6 粒能量星收埋咗喺入面,即係話玩家可以喺呢 30 粒能量星入面攞是但 8 粒就過到第一道障礙<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">&#91;</span>註 9<span class="cite-bracket">&#93;</span></a></sup>;</li> <li>紅金幣對過關有用但唔必要:隻遊戲每一關都有 8 個紅金幣,搵到嗮就可以得到 1 粒能量星;玩家大可以完全唔理紅金幣,但搵紅金幣幫到佢攞過關必要嘅嘢(能量星);</li> <li>黃金幣都對過關有用但冇紅金幣咁有價值:黃金幣要搵夠 100 個,先至可以攞到一粒能量星;</li></ul></li></ol> <p>一般認為,搜集拉松係由 1996 年嘅《孖寶兄弟 64》確立嘅,而除咗《孖寶兄弟 64》之外,搜集拉松嘅出名例子仲有 </p> <ul><li>《<a href="/wiki/Banjo-Kazooie" title="Banjo-Kazooie">Banjo-Kazooie</a>》、</li> <li>《<a href="/wiki/%E5%A4%A7%E9%87%91%E5%89%9B_64" title="大金剛 64">大金剛 64</a>》、</li> <li>《<a href="/wiki/%E5%AF%B6%E8%B2%9D%E9%BE%8D_Spyro_the_Dragon" title="寶貝龍 Spyro the Dragon">寶貝龍 Spyro the Dragon</a>》、</li> <li>《<a href="/wiki/%E6%8D%89%E9%A6%AC%E9%A8%AE%E7%B3%BB%E5%88%97" title="捉馬騮系列">捉馬騮系列</a>》<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">&#91;</span>歐 20<span class="cite-bracket">&#93;</span></a></sup>、</li> <li>《<a href="/wiki/%E9%99%BD%E5%85%89%E7%91%AA%E5%88%A9%E5%A5%A7" title="陽光瑪利奧">陽光瑪利奧</a>》<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">&#91;</span>歐 21<span class="cite-bracket">&#93;</span></a></sup>、</li> <li>《<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A7%E9%8A%80%E6%B2%B3" title="超級瑪利奧銀河">超級瑪利奧銀河</a>》<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">&#91;</span>歐 22<span class="cite-bracket">&#93;</span></a></sup>同《<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A7%E9%8A%80%E6%B2%B3_2" title="超級瑪利奧銀河 2">超級瑪利奧銀河</a>2》、</li> <li>《<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A7%E7%AB%8B%E9%AB%94%E4%B8%96%E7%95%8C" title="超級瑪利奧立體世界">超級瑪利奧3D世界</a>》<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">&#91;</span>歐 23<span class="cite-bracket">&#93;</span></a></sup>、</li> <li>《<a href="/wiki/%E6%99%82%E5%85%89%E4%B9%8B%E5%B8%BD" title="時光之帽">時光之帽</a>》<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">&#91;</span>歐 24<span class="cite-bracket">&#93;</span></a></sup>、同埋</li> <li>《<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A7%E5%A5%A7%E5%BE%B7%E4%BF%AE%E8%A8%98" title="超級瑪利奧奧德修記">超級瑪利奧奧德修記</a>》<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">&#91;</span>歐 25<span class="cite-bracket">&#93;</span></a></sup>... 呀噉<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup>。</li></ul> <div class="mw-heading mw-heading3"><h3 id="係噉跑遊戲"><span id=".E4.BF.82.E5.99.89.E8.B7.91.E9.81.8A.E6.88.B2"></span>係噉跑遊戲</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=9" title="編輯小節: 係噉跑遊戲"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <div role="note" class="hatnote">内文:<a href="/wiki/%E4%BF%82%E5%99%89%E8%B7%91%E9%81%8A%E6%88%B2" title="係噉跑遊戲">係噉跑遊戲</a></div> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E6%89%8B%E6%A9%9F%E9%81%8A%E6%88%B2" class="mw-redirect" title="手機遊戲">手機遊戲</a></div> <p><a href="/wiki/%E4%BF%82%E5%99%89%E8%B7%91%E9%81%8A%E6%88%B2" title="係噉跑遊戲">係噉跑遊戲</a><sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">&#91;</span>歐 26<span class="cite-bracket">&#93;</span></a></sup>呢隻類型早喺 1980 年代已經存在<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup>,但要去到 2000 年代先開始盛行。呢隻遊戲類型最大特徵係<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">&#91;</span>註 10<span class="cite-bracket">&#93;</span></a></sup>: </p> <table align="center" style="border-collapse:collapse; border-style:none; background-color:transparent; margin: 5px auto;" class="cquote"> <tbody><tr> <td valign="top" style="width:20px; color:#B2B7F2; font-size:40px; font-family:Elephant,&#39;Times New Roman&#39;,serif; font-weight:bold; text-align:left; padding:10px 10px;">「 </td> <td><div style="display: table-cell; text-align: left; padding: 1em; vertical-align: middle;">玩家角色响絕大多數時間都會自動噉向住某個方向郁動,唔似得打前嘅平台遊戲噉,玩家唔撳掣主角就企喺度唔郁。</div> </td> <td valign="bottom" style="width:20px; color:#B2B7F2; font-size:40px; font-family:Elephant,&#39;Times New Roman&#39;,serif; font-weight:bold; text-align:right; padding:10px 10px;">」 </td></tr></tbody></table> <p>-即係話玩家角色會「係噉跑」。呢啲遊戲傾向會比較要求玩家<a href="/wiki/%E5%8F%8D%E6%87%89%E5%BF%AB" class="mw-redirect" title="反應快">反應快</a>,會(例如)要求玩家一見到障礙物出現就喺 1 秒內畀反應撳掣,令玩家角色起跳或者以第啲方式避開障礙物-如果玩家角色唔跳,就會一嘢撞落嚿障礙物度<a href="/wiki/%E7%94%9F%E5%91%BD%E5%80%BC" title="生命值">受傷</a>,生命值扣到咁上下玩家角色就會死<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">&#91;</span>註 11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-5plat_46-1" class="reference"><a href="#cite_note-5plat-46"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup>。部份嘅係噉跑遊戲仲會配合埋<a href="/wiki/%E7%A8%8B%E5%BA%8F%E7%94%9F%E6%88%90" title="程序生成">程序生成</a>技術,教隻遊戲自動噉產生關卡畀玩家跑<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>例如 1999 年嘅著名<a href="/wiki/%E5%BB%A3%E5%91%8A%E9%81%8A%E6%88%B2" title="廣告遊戲">廣告遊戲</a>《<a href="/wiki/%E7%99%BE%E4%BA%8B%E8%B6%85%E4%BA%BA" title="百事超人">百事超人</a>》<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">&#91;</span>歐 27<span class="cite-bracket">&#93;</span></a></sup>,就畀人指係係噉跑遊戲嘅一隻早期作品:喺(例如)都係 1990 年代後半出嘅《孖寶兄弟 64》當中,玩家可以控制瑪利奧自由噉郁,向<a href="/wiki/%E5%85%AD%E8%87%AA%E7%94%B1%E5%BA%A6" title="六自由度">前後左右上下 6 個方向郁</a>,而如果瑪利奧企喺平地上面同時玩家乜掣都唔撳,瑪利奧就會一路企定定唔郁;喺《百事超人》裏面就唔同,無論玩家撳唔撳掣都好,主角百事超人都會一路係噉向前跑,百事超人喺關卡入面會遇到各種危險嘅嘢,例如係各種障礙物(百事超人全速撞落去會受傷)或者地面嘅窿(百事超人跌落去會受傷)呀噉,玩家要做嘅係控制百事超人左右郁動同埋跳躍,令百事超人避開嗮啲危險嘢,最後安全抵達關卡終點<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>係噉跑遊戲到咗 2000 年代中後進入全盛。有業界人士指,噉係因為<a href="/wiki/%E6%89%8B%E6%A9%9F%E9%81%8A%E6%88%B2" class="mw-redirect" title="手機遊戲">手機遊戲</a>嘅崛起:手機遊戲顧名思義係喺<a href="/wiki/%E6%99%BA%E8%83%BD%E6%89%8B%E6%A9%9F" class="mw-redirect" title="智能手機">智能手機</a>度玩嘅遊戲,手機細細部而且唔會掕住個<a href="/wiki/%E9%81%8A%E6%88%B2%E6%89%8B%E6%8E%A3" title="遊戲手掣">手掣</a>,表示呢啲遊戲唔可以有好多掣畀玩家撳,所以操作方式唔可以太複雜,於是有好多製作者就索性唔使玩家控制主角前後郁,淨係要玩家控制左右閃避同跳躍嚟避開障礙物,形成「係噉跑」嘅情況<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup>。例子可以睇吓 2011 年出嘅《<a href="/wiki/Temple_Run" title="Temple Run">Temple Run</a>》同相關嘅作品<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup>。 </p> <div class="mw-heading mw-heading2"><h2 id="常見機制"><span id=".E5.B8.B8.E8.A6.8B.E6.A9.9F.E5.88.B6"></span>常見機制</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=10" title="編輯小節: 常見機制"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Jumper_platformer.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/c8/Jumper_platformer.png/300px-Jumper_platformer.png" decoding="async" width="300" height="225" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/c8/Jumper_platformer.png/450px-Jumper_platformer.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/c8/Jumper_platformer.png/600px-Jumper_platformer.png 2x" data-file-width="602" data-file-height="451" /></a><figcaption>呢個<a href="/wiki/%E8%99%9B%E6%93%AC%E4%B8%96%E7%95%8C" title="虛擬世界">虛擬世界</a>有好多塊平台,畀玩家角色喺上面跳上跳落-平台係平台遊戲最核心嘅特徵。</figcaption></figure> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E5%91%BD_(%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2)" title="命 (電子遊戲)">命 (電子遊戲)</a>、<a href="/wiki/%E7%94%9F%E5%91%BD%E5%80%BC" title="生命值">生命值</a>同<a href="/wiki/%E5%B9%BE%E4%BD%95%E5%AD%B8" title="幾何學">幾何學</a></div> <p>平台遊戲常用嘅機制有以下呢啲<sup id="cite_ref-5plat_46-2" class="reference"><a href="#cite_note-5plat-46"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-top10mech_76-0" class="reference"><a href="#cite_note-top10mech-76"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup>: </p> <div class="mw-heading mw-heading3"><h3 id="平台"><span id=".E5.B9.B3.E5.8F.B0"></span>平台</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=11" title="編輯小節: 平台"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E9%97%9C%E5%8D%A1%E8%A8%AD%E8%A8%88" class="mw-redirect" title="關卡設計">關卡設計</a>、<a href="/wiki/%E8%99%9B%E6%93%AC%E4%B8%96%E7%95%8C" title="虛擬世界">虛擬世界</a>同<a href="/wiki/%E7%A2%B0%E6%92%9E%E6%8E%A2%E6%B8%AC" title="碰撞探測">碰撞探測</a></div> <p><a class="mw-selflink-fragment" href="#常見機制">平台</a><sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">&#91;</span>歐 28<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">&#91;</span>註 12<span class="cite-bracket">&#93;</span></a></sup>):平台遊戲最大特徵,就係遊戲世界有一大拃表面畀玩家喺上面郁動;啲平台仲可以有好多唔同花款,例如有啲靜止有啲識(打橫或者上下)郁;平台多樣化令隻遊戲有返咁上下挑戰性<sup id="cite_ref-top10mech_76-1" class="reference"><a href="#cite_note-top10mech-76"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup>-隨住玩家過關,平台嘅花款同組合會愈嚟愈複雜多變,玩家要一路玩一路<a href="/wiki/%E5%AD%B8%E7%BF%92" title="學習">學</a>點樣應付打前未見過嘅平台,有「自己進步緊」噉嘅感覺。 </p><p>平台可以有嘅花款包括: </p> <ul><li><a class="mw-selflink-fragment" href="#單向平台">單向平台</a><span id="單向平台"></span>:指「淨係得一面通過到」嘅平台;喺<a href="/wiki/%E9%81%8A%E6%88%B2%E7%B7%A8%E7%A8%8B" title="遊戲編程">編程</a>上,呢啲平台係玩家角色唔會<a href="/wiki/%E7%A2%B0%E6%92%9E%E6%8E%A2%E6%B8%AC" title="碰撞探測">掂到</a>嘅... 除非玩家角色臨掂到個平台之前位置完全喺個平台上方-噉即係話玩家角色可以由平台下面跳起,上去平台上方嘅空間(假設玩家角色跳躍力夠勁),但一旦佢企咗喺塊平台上面,就冇得話直接穿過塊平台向下跌<sup id="cite_ref-minkkinen2016_49-1" class="reference"><a href="#cite_note-minkkinen2016-49"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup><sup class="reference" style="white-space:nowrap;">:3.1</sup>。</li> <li><a href="/wiki/%E9%81%8A%E6%88%B2%E9%97%9C%E5%8D%A1#跣腳冰" title="遊戲關卡">跣腳冰</a><sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">&#91;</span>歐 29<span class="cite-bracket">&#93;</span></a></sup><span id="跣腳冰"></span>:平台一種,指一塊表面係主角一旦企咗上去,就會唔受控制噉向前郁嘅<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">&#91;</span>註 13<span class="cite-bracket">&#93;</span></a></sup>;喺美術設計上,呢種表面成日會畀遊戲設計師畫成結咗<a href="/wiki/%E5%86%B0" title="冰">冰</a>嘅表面-以「呢塊表面結咗冰,好跣腳,所以主角一踩咗上去就會向前跣」為理由,將個<a href="/wiki/%E9%81%8A%E6%88%B2%E6%A9%9F%E5%88%B6" title="遊戲機制">遊戲機制</a>合理化<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">&#91;</span>註 14<span class="cite-bracket">&#93;</span></a></sup>。</li> <li><a class="mw-selflink-fragment" href="#臨時平台">臨時平台</a><span id="臨時平台"></span>:有唔少平台遊戲都有機制畀玩家「自製」平台,不過噉嘅平台通常會受某啲限制,例如「整咗出嚟 3 秒後就會消失」或者「玩家同時最多只可以有三塊臨時平台」呀噉;例如喺 1987 年<a href="/wiki/%E8%A1%97%E6%A9%9F%E9%81%8A%E6%88%B2" class="mw-redirect" title="街機遊戲">街機遊戲</a>《<a href="/wiki/%E5%BD%A9%E8%99%B9%E5%88%97%E5%B3%B6" title="彩虹列島">彩虹列島</a>》<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">&#91;</span>歐 30<span class="cite-bracket">&#93;</span></a></sup>當中,玩家角色有能力射彩虹,啲彩虹可以做臨時平台,畀玩家角色企喺上面(不過一條彩虹整咗出嚟幾秒後會消失),於是《彩虹列島》就有唔少關卡會考驗玩家能唔能夠喺適當嘅位置同時間點 <a href="/wiki/%E7%89%A9%E4%BB%B6%E7%94%9F%E6%88%90" title="物件生成">spawn</a> 臨時平台-玩家要靠呢啲平台跳上去冇咗臨時平台就上唔到嘅地方<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup>。亦可以睇吓《<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A7%E9%8A%80%E6%B2%B3_2" title="超級瑪利奧銀河 2">超級瑪利奧銀河 2</a>》入面嘅<a href="/wiki/%E9%81%8A%E6%88%B2%E9%81%93%E5%85%B7" title="遊戲道具">遊戲道具</a><b>雲花</b><sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">&#91;</span>歐 31<span class="cite-bracket">&#93;</span></a></sup>畀瑪利奧暫時得到 spawn 臨時平台嘅能力<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">&#91;</span>註 15<span class="cite-bracket">&#93;</span></a></sup>。</li></ul> <p>... 呀噉。 </p> <blockquote class="toccolours" style="float: none; padding: 0.3em 1em;"> <p><b>Info:轉換平台</b> </p><p>有啲平台遊戲有曉「轉換」嘅平台,或者會「著」同「熄」嘅平台<sup id="cite_ref-top10mech_76-2" class="reference"><a href="#cite_note-top10mech-76"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>例如係 2013 年 <a href="/wiki/Wii_U" title="Wii U">Wii U</a> 遊戲《<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A73D%E4%B8%96%E7%95%8C" class="mw-redirect" title="超級瑪利奧3D世界">超級瑪利奧3D世界</a>》嘅關卡 4-3 噉:關卡入面有<span style="color:red;">紅</span>同<span style="color:blue;">藍</span>兩隻色嘅平台;响是但一點時間,其中一隻色嘅平台冚唪唥都會處於「著咗」(瑪利奧<a href="/wiki/%E7%A2%B0%E6%92%9E%E6%8E%A2%E6%B8%AC" title="碰撞探測">企到喺上面</a>)嘅狀態,同時另外隻色嘅平台冚唪唥都會處於「熄咗」(瑪利奧<a href="/wiki/%E7%A2%B0%E6%92%9E%E6%8E%A2%E6%B8%AC" title="碰撞探測">企唔到喺上面</a>)嘅狀態;兩隻色嘅平台會跟住關卡音樂嘅<a href="/wiki/%E6%8B%8D%E5%AD%90" title="拍子">拍子</a>「著同熄」-每隔 X 秒,啲平台會開始閃,閃咗幾吓後,原先「熄咗」嗰啲平台就全部會「著」而同時原先「著咗」嗰啲平台就全部會「熄」,如果玩家企定定喺塊平台上面唔郁,到塊平台「熄」嗰陣瑪利奧就會跌落無底深淵;於是玩家就要學識點樣掌握關卡嘅<a href="/wiki/%E7%AF%80%E5%A5%8F" title="節奏">節奏</a>,响適當時機由「就快熄」嘅平台跳過去「就快著」嘅平台度-關卡 4-3 為玩家提供咗嶄新嘅體驗<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>類似轉換平台噉嘅物件,响第啲《超級瑪利奧系列》作品度都有出現,例子可以睇吓 <a href="/wiki/Wii" title="Wii">Wii</a> 平台遊戲名作《<a href="/wiki/%E8%B6%85%E7%B4%9A%E7%91%AA%E5%88%A9%E5%A5%A7%E9%8A%80%E6%B2%B3" title="超級瑪利奧銀河">超級瑪利奧銀河</a>》入面嘅 flip-swap 式平台。 </p> </blockquote> <div class="mw-heading mw-heading3"><h3 id="郁動"><span id=".E9.83.81.E5.8B.95"></span>郁動</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=12" title="編輯小節: 郁動"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:BOEcombat1.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/7/7d/BOEcombat1.png/300px-BOEcombat1.png" decoding="async" width="300" height="224" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/7d/BOEcombat1.png/450px-BOEcombat1.png 1.5x, //upload.wikimedia.org/wikipedia/commons/7/7d/BOEcombat1.png 2x" data-file-width="590" data-file-height="440" /></a><figcaption>一隻用咗<a href="/wiki/%E6%8B%BC%E6%8E%A5%E5%9C%96%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2" title="拼接圖電子遊戲">拼接圖</a>做法嘅遊戲嘅截圖;遊戲世界明顯成一格格噉,一件物件冇得企喺相鄰嘅格之間嘅位。</figcaption></figure> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E5%85%AD%E8%87%AA%E7%94%B1%E5%BA%A6" title="六自由度">六自由度</a>同<a href="/wiki/%E7%89%9B%E9%A0%93%E5%8A%9B%E5%AD%B8" class="mw-redirect" title="牛頓力學">牛頓力學</a></div> <p>平台遊戲最重心嘅嘢就係玩家角色要<b><a href="/wiki/%E9%83%81%E5%8B%95" class="mw-redirect" title="郁動">郁動</a></b>,仲會要求玩家跑同跳嗰陣要有技巧,唔似得(例如)射擊遊戲噉集中於要玩家<a href="/wiki/%E5%B0%84%E6%93%8A" title="射擊">射擊</a>,又唔似得(例如)<a href="/wiki/%E6%A0%BC%E9%AC%A5%E9%81%8A%E6%88%B2" title="格鬥遊戲">格鬥遊戲</a>噉集中於要玩家<a href="/wiki/%E6%89%93%E4%BA%A4" title="打交">近身</a><a href="/wiki/%E6%A0%BC%E9%AC%A5%E6%AD%A6%E5%99%A8" title="格鬥武器">格鬥</a>。 </p><p>喺 1985 年《孖寶兄弟》同 1989 年《波斯王子》等嘅 2D 平台遊戲當中,玩家角色可以沿兩條軸郁動-能夠向上下左右四個方向郁動;而喺《孖寶兄弟 64》等嘅 3D 平台遊戲當中,玩家角色可以沿三條軸郁動-能夠向上下左右前後六個方向郁動(<a href="/wiki/%E5%85%AD%E8%87%AA%E7%94%B1%E5%BA%A6" title="六自由度">6DOF</a>)<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">&#91;</span>註 16<span class="cite-bracket">&#93;</span></a></sup>。 </p> <ul><li><a href="/wiki/%E4%BD%8D%E7%BD%AE" title="位置">位置</a>:<a href="/wiki/%E5%AE%9A%E7%BE%A9" title="定義">定義</a>上,郁動就係「位置嘅改變」,噉即係話要諗郁動,隻遊戲嘅<a href="/wiki/%E9%81%8A%E6%88%B2%E7%A8%8B%E5%BC%8F" class="mw-redirect" title="遊戲程式">程式</a>首先要「同遊戲世界入面<a href="/wiki/Foreach" class="mw-redirect" title="Foreach">每件</a><a href="/wiki/%E7%89%A9%E4%BB%B6_(%E9%9B%BB%E8%85%A6%E7%A7%91%E5%AD%B8)" title="物件 (電腦科學)">物件</a>,記住件物件喺邊個位」。當中<a href="/wiki/%E6%8B%BC%E6%8E%A5%E5%9C%96%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2" title="拼接圖電子遊戲">拼接圖式</a>可以話係最簡單嗰隻做法-响一隻拼接圖式遊戲裏面,遊戲世界明顯分做一格格,一件物件(遊戲角色或者障礙物)嘅位置一定係喺其中一格嗰度,冇得話身處响相鄰嘅兩格之間<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup>;一般嚟講,拼接圖式做法畀人覺得算係比較原始,因為簡單而冇咁易出現 <a href="/wiki/Bug" title="Bug">bug</a> 但又完全達唔到迫真嘅物理世界,到咗廿一世紀初已經好少可會用<sup id="cite_ref-minkkinen2016_49-2" class="reference"><a href="#cite_note-minkkinen2016-49"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup><sup class="reference" style="white-space:nowrap;">:3.1</sup>。</li> <li><a href="/wiki/%E7%8E%A9%E5%AE%B6%E8%A7%92%E8%89%B2" title="玩家角色">角色郁動</a>:平台遊戲本質上就係畀玩家控制住<a href="/wiki/%E7%8E%A9%E5%AE%B6%E8%A7%92%E8%89%B2" title="玩家角色">玩家角色</a>喺<a href="/wiki/%E9%81%8A%E6%88%B2%E9%97%9C%E5%8D%A1" title="遊戲關卡">關卡</a>當中郁動;玩家角色有好多方法郁,包括<sup id="cite_ref-minkkinen2016_49-3" class="reference"><a href="#cite_note-minkkinen2016-49"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup><sup class="reference" style="white-space:nowrap;">:3.2</sup>- <ul><li><a href="/wiki/%E8%A1%8C%E8%B7%AF" title="行路">行</a>同<a href="/wiki/%E8%B7%91" class="mw-redirect" title="跑">跑</a>:一個角色行嗰陣,佢會沿住佢面向嗰個方向得到一個非 0 嘅<a href="/wiki/%E9%80%9F%E5%BA%A6" title="速度">速度</a>,因而位置改變,途中佢嘅 <a href="/wiki/3D_%E6%A8%A1%E5%9E%8B" title="3D 模型">3D 模型</a>或者<a href="/wiki/%E7%B2%BE%E9%9D%88%E5%9C%96" title="精靈圖">精靈圖</a>要有相應嘅<a href="/wiki/%E9%9B%BB%E8%85%A6%E5%8B%95%E7%95%AB" title="電腦動畫">郁動</a>;跑係快啲嘅行-速度係行嗰陣嘅 <span class="mwe-math-element"><span class="mwe-math-mathml-inline mwe-math-mathml-a11y" style="display: none;"><math xmlns="http://www.w3.org/1998/Math/MathML" alttext="{\displaystyle n}"> <semantics> <mrow class="MJX-TeXAtom-ORD"> <mstyle displaystyle="true" scriptlevel="0"> <mi>n</mi> </mstyle> </mrow> <annotation encoding="application/x-tex">{\displaystyle n}</annotation> </semantics> </math></span><img src="https://wikimedia.org/api/rest_v1/media/math/render/svg/a601995d55609f2d9f5e233e36fbe9ea26011b3b" class="mwe-math-fallback-image-inline mw-invert skin-invert" aria-hidden="true" style="vertical-align: -0.338ex; width:1.395ex; height:1.676ex;" alt="{\displaystyle n}"></span> 倍而 <span class="mwe-math-element"><span class="mwe-math-mathml-inline mwe-math-mathml-a11y" style="display: none;"><math xmlns="http://www.w3.org/1998/Math/MathML" alttext="{\displaystyle n&gt;1}"> <semantics> <mrow class="MJX-TeXAtom-ORD"> <mstyle displaystyle="true" scriptlevel="0"> <mi>n</mi> <mo>&gt;</mo> <mn>1</mn> </mstyle> </mrow> <annotation encoding="application/x-tex">{\displaystyle n&gt;1}</annotation> </semantics> </math></span><img src="https://wikimedia.org/api/rest_v1/media/math/render/svg/ee74e1cc07e7041edf0fcbd4481f5cd32ad17b64" class="mwe-math-fallback-image-inline mw-invert skin-invert" aria-hidden="true" style="vertical-align: -0.338ex; width:5.656ex; height:2.176ex;" alt="{\displaystyle n&gt;1}"></span>,不過「<span class="mwe-math-element"><span class="mwe-math-mathml-inline mwe-math-mathml-a11y" style="display: none;"><math xmlns="http://www.w3.org/1998/Math/MathML" alttext="{\displaystyle n}"> <semantics> <mrow class="MJX-TeXAtom-ORD"> <mstyle displaystyle="true" scriptlevel="0"> <mi>n</mi> </mstyle> </mrow> <annotation encoding="application/x-tex">{\displaystyle n}</annotation> </semantics> </math></span><img src="https://wikimedia.org/api/rest_v1/media/math/render/svg/a601995d55609f2d9f5e233e36fbe9ea26011b3b" class="mwe-math-fallback-image-inline mw-invert skin-invert" aria-hidden="true" style="vertical-align: -0.338ex; width:1.395ex; height:1.676ex;" alt="{\displaystyle n}"></span> 具體數值係幾多」就係<a href="/wiki/%E9%81%8A%E6%88%B2%E8%A3%BD%E4%BD%9C%E5%B8%AB" class="mw-redirect" title="遊戲製作師">遊戲製作師</a>要慢慢調節嘅參數,而且正路嚟講跑同行用嘅動畫應該會唔同。</li> <li><a href="/wiki/%E8%B7%B3%E8%BA%8D" class="mw-redirect" title="跳躍">跳躍</a>:個角色跳嗰陣會得到一個向上嘅<a href="/wiki/%E5%8A%A0%E9%80%9F%E5%BA%A6" title="加速度">加速度</a> <span class="mwe-math-element"><span class="mwe-math-mathml-inline mwe-math-mathml-a11y" style="display: none;"><math xmlns="http://www.w3.org/1998/Math/MathML" alttext="{\displaystyle a}"> <semantics> <mrow class="MJX-TeXAtom-ORD"> <mstyle displaystyle="true" scriptlevel="0"> <mi>a</mi> </mstyle> </mrow> <annotation encoding="application/x-tex">{\displaystyle a}</annotation> </semantics> </math></span><img src="https://wikimedia.org/api/rest_v1/media/math/render/svg/ffd2487510aa438433a2579450ab2b3d557e5edc" class="mwe-math-fallback-image-inline mw-invert skin-invert" aria-hidden="true" style="vertical-align: -0.338ex; width:1.23ex; height:1.676ex;" alt="{\displaystyle a}"></span>,然後就會喺<a href="/wiki/%E9%87%8D%E5%8A%9B" title="重力">重力</a>嘅影響下跌返落地面,通常喺跳嘅期間可以有打橫嘅郁動。唔同嘅平台遊戲,跳嘅具體細節都可以有異<sup id="cite_ref-minkkinen2016_49-4" class="reference"><a href="#cite_note-minkkinen2016-49"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup><sup class="reference" style="white-space:nowrap;">:3.2.2</sup>,例如有啲遊戲可能會係「吓吓跳嘅 <span class="mwe-math-element"><span class="mwe-math-mathml-inline mwe-math-mathml-a11y" style="display: none;"><math xmlns="http://www.w3.org/1998/Math/MathML" alttext="{\displaystyle a}"> <semantics> <mrow class="MJX-TeXAtom-ORD"> <mstyle displaystyle="true" scriptlevel="0"> <mi>a</mi> </mstyle> </mrow> <annotation encoding="application/x-tex">{\displaystyle a}</annotation> </semantics> </math></span><img src="https://wikimedia.org/api/rest_v1/media/math/render/svg/ffd2487510aa438433a2579450ab2b3d557e5edc" class="mwe-math-fallback-image-inline mw-invert skin-invert" aria-hidden="true" style="vertical-align: -0.338ex; width:1.23ex; height:1.676ex;" alt="{\displaystyle a}"></span> 數值都一樣」嘅,但又有啲遊戲可能會加入「<span class="mwe-math-element"><span class="mwe-math-mathml-inline mwe-math-mathml-a11y" style="display: none;"><math xmlns="http://www.w3.org/1998/Math/MathML" alttext="{\displaystyle a}"> <semantics> <mrow class="MJX-TeXAtom-ORD"> <mstyle displaystyle="true" scriptlevel="0"> <mi>a</mi> </mstyle> </mrow> <annotation encoding="application/x-tex">{\displaystyle a}</annotation> </semantics> </math></span><img src="https://wikimedia.org/api/rest_v1/media/math/render/svg/ffd2487510aa438433a2579450ab2b3d557e5edc" class="mwe-math-fallback-image-inline mw-invert skin-invert" aria-hidden="true" style="vertical-align: -0.338ex; width:1.23ex; height:1.676ex;" alt="{\displaystyle a}"></span> 嘅數值取決於玩家撳個跳掣撳實咗幾耐」噉嘅設定<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">&#91;</span>註 17<span class="cite-bracket">&#93;</span></a></sup>。</li> <li>有關位置、<a href="/wiki/%E9%80%9F%E5%BA%A6" title="速度">速度</a>同<a href="/wiki/%E5%8A%A0%E9%80%9F%E5%BA%A6" title="加速度">加速度</a>呢啲概念之間嘅啦掕同埋「啲數要點計」,可以睇吓<a href="/wiki/%E7%89%9B%E9%A0%93%E5%8A%9B%E5%AD%B8" class="mw-redirect" title="牛頓力學">牛頓力學</a>。</li></ul></li> <li><a href="/wiki/%E6%93%8A%E5%9B%9E%E5%8A%9B" class="mw-redirect" title="擊回力">擊回力</a><sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">&#91;</span>歐 32<span class="cite-bracket">&#93;</span></a></sup>:指一吓攻擊掕住一個表示嗰吓攻擊「股<a href="/wiki/%E5%8A%9B" title="力">力</a>有幾勁」嘅數值,受呢吓攻擊打中嘅角色會因為呢股力而向後移;擊回力呢種屬性可以由一個角色具有(例如隻平台遊戲有個敵人,能夠撞到玩家角色向後飛),又可以係由第啲物件具有(例如有個敵人會向玩家角色射子彈,子彈能夠令俾佢打中嘅角色向後飛)<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup>。</li> <li><b>異常嘅郁動方法</b>:有部份嘅平台遊戲仲會嘗試作出<a href="/wiki/%E5%89%B5%E6%96%B0" title="創新">創新</a>,發掘同其他作品零舍唔同嘅郁動方法,例如<sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> <ul><li>《<a href="/wiki/%E8%B6%85%E7%B4%9A%E9%A6%AC%E9%A8%AE%E6%B3%A2%E7%B3%BB%E5%88%97" title="超級馬騮波系列">超級馬騮波系列</a>》<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">&#91;</span>歐 33<span class="cite-bracket">&#93;</span></a></sup>(首作响 2001 年出)將玩家角色擺喺一個<a href="/wiki/%E6%89%AD%E8%9B%8B" title="扭蛋">扭蛋波</a>裏面,玩家角色要喺關卡入面碌嚟碌去;</li> <li>《陽光瑪利奧》(2002 年)畀瑪利奧用 F.L.U.D.D. 向下噴水,令自己浮喺半空;</li> <li>《<a href="/wiki/Snake_Pass" title="Snake Pass">Snake Pass</a>》(2017 年)畀玩家扮演一條<a href="/wiki/%E8%9B%87" title="蛇">蛇</a>,玩家角色冇得跳,要好似條蛇噉喺地上面躝;</li> <li>《<a href="/wiki/%E7%B4%84%E5%8F%A4%E5%98%85%E5%B3%B6%E4%BB%94%E9%80%9F%E9%81%9E" title="約古嘅島仔速遞">約古嘅島仔速遞</a>》<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">&#91;</span>歐 34<span class="cite-bracket">&#93;</span></a></sup>(2018 年)畀玩家扮演一隻<a href="/wiki/%E5%B1%8E%E7%94%B2%E8%9F%B2" title="屎甲蟲">屎甲蟲</a>,唔識得跳,推住個波碌嚟碌去;</li></ul></li></ul> <p>... 呀噉。亦都可以睇吓<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E8%A9%9E%E5%BD%99%E8%A1%A8" title="電子遊戲詞彙表">電子遊戲詞彙表</a>入面<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E8%A9%9E%E5%BD%99%E8%A1%A8#角色移動" title="電子遊戲詞彙表">講角色移動嗰部份</a>。 </p> <div class="mw-heading mw-heading3"><h3 id="拉雜機制"><span id=".E6.8B.89.E9.9B.9C.E6.A9.9F.E5.88.B6"></span>拉雜機制</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=13" title="編輯小節: 拉雜機制"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Star_with_eyes.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a5/Star_with_eyes.svg/240px-Star_with_eyes.svg.png" decoding="async" width="240" height="229" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a5/Star_with_eyes.svg/360px-Star_with_eyes.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a5/Star_with_eyes.svg/480px-Star_with_eyes.svg.png 2x" data-file-width="495" data-file-height="472" /></a><figcaption>超級瑪利奧入面嘅無敵星</figcaption></figure> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E9%81%8A%E6%88%B2%E9%81%93%E5%85%B7" title="遊戲道具">遊戲道具</a>同<a href="/wiki/%E8%87%AA%E5%8B%95%E6%8D%B2%E8%BB%B8" class="mw-redirect" title="自動捲軸">自動捲軸</a></div> <ul><li><a href="/wiki/%E9%81%8A%E6%88%B2%E9%81%93%E5%85%B7" title="遊戲道具">遊戲道具</a>:遊戲道具係指啲角色(尤其係玩家角色)可以持有嘅物品,通常會提供某啲對玩家有利嘅效果;例如《超級瑪利奧系列》入面嘅<a href="/wiki/%E7%84%A1%E6%95%B5" title="無敵">無敵星</a>就好出名,主角瑪利奧食咗一粒無敵星就會喺幾秒內進入<a href="/wiki/%E7%84%A1%E6%95%B5" title="無敵">無敵</a>嘅狀態;同(例如)<a href="/wiki/%E7%94%9F%E5%AD%98%E9%81%8A%E6%88%B2" title="生存遊戲">生存遊戲</a>或者 <a href="/wiki/%E9%9B%BB%E5%AD%90%E8%A7%92%E8%89%B2%E6%89%AE%E6%BC%94%E9%81%8A%E6%88%B2" class="mw-redirect" title="電子角色扮演遊戲">RPG</a> 比起嚟,一隻平台遊戲啲道具通常冇咁多變化,可能成隻遊戲都係得 10 種唔同嘅道具可以用-相比之下,一隻生存遊戲(成日要玩家搜集生存用嘅物資)或者 RPG 裏面嘅道具數量可以閒閒哋去到百幾二百款咁多。</li> <li><span id="碰撞傷害"></span><a class="mw-selflink-fragment" href="#碰撞傷害">碰撞傷害</a>:指環境入面有啲物件係玩家角色一揩到就會受傷嘅;原則上,呢家嘢並唔係平台遊戲專有,例如<a href="/wiki/%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="射擊遊戲">射擊遊戲</a>入面通常會有子彈,角色揩到敵人射嘅子彈就會受傷,不過平台遊戲有樣出名嘅嘢係,好多時連敵人本身都會造成碰撞傷害-喺包括《超級瑪利奧系列》、《<a href="/wiki/%E5%8F%A4%E6%83%91%E7%8B%BC%E7%B3%BB%E5%88%97" title="古惑狼系列">古惑狼系列</a>》<sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">&#91;</span>歐 35<span class="cite-bracket">&#93;</span></a></sup>同埋《<a href="/wiki/%E9%A2%A8%E4%B9%8B%E5%B0%91%E5%B9%B4%E7%B3%BB%E5%88%97" title="風之少年系列">風之少年系列</a>》<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">&#91;</span>歐 36<span class="cite-bracket">&#93;</span></a></sup>等好多隻平台遊戲作品裏面,主角揩到敵人就會受傷<sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">&#91;</span>註 18<span class="cite-bracket">&#93;</span></a></sup>,而相比之下响(例如)《<a href="/wiki/%E4%BD%BF%E5%91%BD%E5%8F%AC%E5%96%9A%E7%B3%BB%E5%88%97" title="使命召喚系列">使命召喚系列</a>》等嘅射擊遊戲裏面,畀敵人嘅攻擊打中會受傷,但淨係掂到敵人嘅話就唔會受傷。响平台遊戲裏面,一個角色如果受到碰撞傷害,好多時仲會受到股<a href="/wiki/%E6%93%8A%E5%9B%9E%E5%8A%9B" class="mw-redirect" title="擊回力">擊回力</a>(睇返上面)<sup id="cite_ref-5plat_46-3" class="reference"><a href="#cite_note-5plat-46"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup>。</li> <li><b>玩家角色攻擊</b>:平台遊戲基本上實會有<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2_AI" class="mw-redirect" title="電子遊戲 AI">由電腦控制</a>嘅敵人,噉表示玩家角色梗要有某啲方法攻擊呢啲敵人。喺平台遊戲界,最出名嘅攻擊敵人方式係踩:响一隻典型嘅瑪利奧平台遊戲裏面,瑪利奧(或者第啲由玩家控制嘅角色)揩到敵人會受傷(睇返上面講到<a class="mw-selflink-fragment" href="#碰撞傷害">碰撞傷害</a>)-除非瑪利奧响敵人頭上面<sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup>;如果瑪利奧能夠跳起再一嘢踩落敵人頭頂,敵人會受傷,而呢點令瑪利奧相關遊戲更加睇重跳躍嘅運用-瑪利奧唔淨只要用跳躍跨越平台,仲要喺跳嗰陣有咁上下精準,跳起後要準確噉喺敵人嘅頭頂降落<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">&#91;</span>註 19<span class="cite-bracket">&#93;</span></a></sup>。唔同嘅平台遊戲角色,攻擊方法都可能唔同: <ul><li><a href="/wiki/%E8%B6%85%E9%9F%B3%E9%BC%A0" title="超音鼠">超音鼠</a>出嗮名速度快,佢加速到咁上下,就會有足夠嘅<a href="/wiki/%E5%8B%95%E9%87%8F" title="動量">動量</a>齋靠撞嚟傷害敵人<sup id="cite_ref-sonicslope_101-0" class="reference"><a href="#cite_note-sonicslope-101"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup>;</li> <li><a href="/wiki/%E5%8F%A4%E6%83%91%E7%8B%BC" title="古惑狼">古惑狼</a>識得高速旋轉<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">&#91;</span>歐 37<span class="cite-bracket">&#93;</span></a></sup>,佢用緊高速旋轉嗰陣掂到敵人會對敵人造成損害<sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">&#91;</span>47<span class="cite-bracket">&#93;</span></a></sup>;</li> <li><a href="/wiki/Spyro" title="Spyro">Spyro</a>(《寶貝龍 Spyro the Dragon》嘅主角)好似典型嘅<a href="/wiki/%E8%A5%BF%E6%B4%8B%E9%BE%8D" class="mw-redirect" title="西洋龍">龍</a>噉識得噴火,佢噴嘅火射中敵人就會對敵人造成損害<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup>;</li> <li><a href="/wiki/%E9%A2%A8%E4%B9%8B%E5%B0%91%E5%B9%B4%E7%B3%BB%E5%88%97" title="風之少年系列">古羅亞</a>(《風之少年系列》嘅主角)能夠用<b>風子彈</b><sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">&#91;</span>歐 38<span class="cite-bracket">&#93;</span></a></sup>打敵人,敵人畀風子彈打中會膨漲變成個<a href="/wiki/%E6%B0%A3%E7%90%83" title="氣球">氣球</a>噉,古羅亞跟住可以將漲起咗嘅敵人當波噉掟<sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup>;</li></ul></li> <li><b>多重玩家角色</b>:有部份嘅平台遊戲可以有多過一位玩家角色畀玩家揀<sup id="cite_ref-107" class="reference"><a href="#cite_note-107"><span class="cite-bracket">&#91;</span>註 20<span class="cite-bracket">&#93;</span></a></sup>;正路嚟講,每個角色嘅能力都有啲唔同,例如隻遊戲有瑪利奧、<a href="/wiki/%E8%B7%AF%E6%98%93%E6%B2%BB" title="路易治">路易治</a>同<a href="/wiki/%E7%A2%A7%E5%A7%AC%E5%85%AC%E4%B8%BB" title="碧姬公主">碧姬公主</a> 3 個角色,瑪利奧各項能夠平均,路易治(同瑪利奧比起嚟)跳得稍為高啲但力量冇咁強,而碧姬公主跑得冇瑪利奧同路易治兩兄弟咁快,但佢喺跳起之後可以<a href="/wiki/%E6%BB%91%E7%BF%94" title="滑翔">滑翔</a>一段距離-噉即係隻遊戲可以設計成係「某啲地方係淨係其中一位角色去到嘅」噉。詳情可以睇吓《超級瑪利奧立體世界》等嘅作品,或者 1990 年代嘅《<a href="/wiki/%E5%A4%A7%E9%87%91%E5%89%9B%E5%9C%8B%E5%BA%A6" title="大金剛國度">大金剛國度</a>》<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">&#91;</span>歐 39<span class="cite-bracket">&#93;</span></a></sup>相關作品<sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup>。</li></ul> <div class="mw-heading mw-heading2"><h2 id="結合解謎"><span id=".E7.B5.90.E5.90.88.E8.A7.A3.E8.AC.8E"></span>結合解謎</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=14" title="編輯小節: 結合解謎"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><span id="解謎平台遊戲"></span> </p> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E8%A7%A3%E8%AC%8E%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2" title="解謎電子遊戲">解謎電子遊戲</a>同<a href="/wiki/Portal_%E7%B3%BB%E5%88%97" title="Portal 系列">Portal 系列</a></div> <p><a href="/wiki/%E8%A7%A3%E8%AC%8E%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2" class="mw-redirect" title="解謎平台遊戲">解謎平台遊戲</a><sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">&#91;</span>歐 40<span class="cite-bracket">&#93;</span></a></sup>可以算係平台遊戲嘅一種子類型,結合咗平台遊戲同<a href="/wiki/%E8%A7%A3%E8%AC%8E%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2" title="解謎電子遊戲">解謎電子遊戲</a>,畀人指係一場「<a href="/wiki/%E7%9F%9B%E7%9B%BE" title="矛盾">矛盾</a>」:傳統上,平台遊戲畀人歸類做<a href="/wiki/%E5%8B%95%E4%BD%9C%E9%81%8A%E6%88%B2" title="動作遊戲">動作遊戲</a>,傾向考玩家嘅<a href="/wiki/%E5%8F%8D%E6%87%89%E6%99%82%E9%96%93" title="反應時間">反應</a>,玩家要例如响一塊識郁嘅平台郁到去某個位嗰陣,及時撳掣令玩家角色跳上去;相比之下,解謎平台遊戲就一般畀人覺得係「要停低慢慢諗」嘅;不過有唔少遊戲會結合呢兩隻遊戲類型,形成所謂嘅解謎平台遊戲,而且不乏成功之作<sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-112" class="reference"><a href="#cite_note-112"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>例如《<a href="/wiki/Portal_%E7%B3%BB%E5%88%97" title="Portal 系列">Portal</a>》(<a href="/wiki/Wikipedia:%E7%B2%B5%E6%96%87%E6%8B%BC%E9%9F%B3" title="Wikipedia:粵文拼音">粵拼</a>:<span class="plainlinks" style="display:inline-block"><a rel="nofollow" class="external text" href="http://yue.forvo.com/word/yue/平台遊戲/#yue"><span>pot<span class="Jpingtone">1</span> tou<span class="Jpingtone">2</span></span></a></span>)呢個系列嘅作品就好出名:《Portal 系列》首作出喺 2007 年,出咗冇耐就取得咗大成功,喺跟住嗰年內攞咗多個電子遊戲獎項<sup id="cite_ref-113" class="reference"><a href="#cite_note-113"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup>,仲吸引咗啲 fan 史整關於隻遊戲嘅<a href="/wiki/%E7%B6%B2%E7%B5%A1_meme" class="mw-redirect" title="網絡 meme">網絡 meme</a>,廣泛噉畀人認為 3D 解謎平台遊戲第一隻成功作品;一隻《Portal》遊戲會有若干<a href="/wiki/%E9%81%8A%E6%88%B2%E9%97%9C%E5%8D%A1" title="遊戲關卡">關</a>,而喺一個典型嘅《Portal》關卡裏面<sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">&#91;</span>54<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-115" class="reference"><a href="#cite_note-115"><span class="cite-bracket">&#91;</span>55<span class="cite-bracket">&#93;</span></a></sup>, </p> <ul><li>玩家角色會身處喺一間有咁上下大嘅房裏面,目的好簡單,係要<b>由起點行去終點</b>(似典型嘅平台遊戲),</li> <li>不過啲房往往佈滿咗機關、無底深淵或者人擒唔到上去嘅高牆,玩家冇得話「就噉由起點行去終點」咁簡單;</li> <li>玩家要做嘅,包括要操縱環境入面嘅物件,仲要喺牆、地板同天花板嗰度開啟<a href="/wiki/%E7%9E%AC%E9%96%93%E8%BD%89%E7%A7%BB" title="瞬間轉移">傳送門</a>(傳送門數量有限,一位玩家同時頂攏淨係可以開住兩道)嚟將自己同啲物件傳送去目的地;</li> <li>除此之外,通過傳送門嘅玩家角色(或者其他物件)會保留原有嘅<a href="/wiki/%E5%8B%95%E9%87%8F" title="動量">動量</a>(簡化講即係郁動方向同速度),所以玩家好多時仲必需要以適當嘅角度同速度跳入傳送門,先至會去到想要嘅位置嗰度-例如係下圖幅圖解噉,玩家如果跳落去青色嗰道傳送門度,就會由橙色嗰道傳送門度出返嚟,而且因為佢入青色傳送門之前<a href="/wiki/%E8%87%AA%E7%94%B1%E4%B8%8B%E5%A2%9C" title="自由下墜">下跌</a>咗一陣,而佢喺下跌過程當中會<a href="/wiki/%E5%8A%A0%E9%80%9F" class="mw-redirect" title="加速">加速</a>,所以佢會以一定嘅速度由橙色傳送門飛出嚟。</li></ul> <p>如是者,玩家通常會出現「望勻關卡嘅環境,諗一輪,先至諗到要點樣解決條問題」(<a href="/wiki/%E8%A7%A3%E8%AC%8E" class="mw-redirect" title="解謎">解謎</a>)噉嘅體驗。 </p><p>除咗《Portal》之外,《<a href="/wiki/%E9%A2%A8%E4%B9%8B%E5%B0%91%E5%B9%B4%E7%B3%BB%E5%88%97" title="風之少年系列">風之少年系列</a>》嘅作品亦都成日畀人描述做「解謎平台遊戲」<sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">&#91;</span>56<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">&#91;</span>57<span class="cite-bracket">&#93;</span></a></sup>。 </p> <div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:602px"><div class="thumbimage noresize" style="width:600px;"><span typeof="mw:File"><a href="/wiki/File:Portal_physics-3.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/3/39/Portal_physics-3.svg/360px-Portal_physics-3.svg.png" decoding="async" width="360" height="327" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/39/Portal_physics-3.svg/540px-Portal_physics-3.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/39/Portal_physics-3.svg/720px-Portal_physics-3.svg.png 2x" data-file-width="387" data-file-height="351" /></a></span></div><div class="thumbcaption">典型《<a href="/wiki/Portal_%E7%B3%BB%E5%88%97" title="Portal 系列">Portal</a>》關卡嘅圖解:玩家要喺特定嘅位開啟<a href="/wiki/%E7%9E%AC%E9%96%93%E8%BD%89%E7%A7%BB" title="瞬間轉移">傳送門</a>(啲發光嘅<a href="/wiki/%E6%A9%A2%E5%9C%93" class="mw-redirect" title="橢圓">橢圓</a>),仲要以特定角度同速度跳入傳送門(由啲箭咀表示),先會去到終點過關。</div></div></div></div> <div class="mw-heading mw-heading2"><h2 id="吉祥物"><span id=".E5.90.89.E7.A5.A5.E7.89.A9"></span>吉祥物</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=15" title="編輯小節: 吉祥物"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:C2E2_2015_-_Princess_Peach_%26_Mario_(16684275824).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/0/08/C2E2_2015_-_Princess_Peach_%26_Mario_%2816684275824%29.jpg/240px-C2E2_2015_-_Princess_Peach_%26_Mario_%2816684275824%29.jpg" decoding="async" width="240" height="311" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/0/08/C2E2_2015_-_Princess_Peach_%26_Mario_%2816684275824%29.jpg/360px-C2E2_2015_-_Princess_Peach_%26_Mario_%2816684275824%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/0/08/C2E2_2015_-_Princess_Peach_%26_Mario_%2816684275824%29.jpg/480px-C2E2_2015_-_Princess_Peach_%26_Mario_%2816684275824%29.jpg 2x" data-file-width="3083" data-file-height="3993" /></a><figcaption>2015 年<a href="/wiki/%E8%8A%9D%E5%8A%A0%E5%93%A5" title="芝加哥">芝加哥</a>有人喺度玩 <a href="/wiki/Cosplay" title="Cosplay">cosplay</a> 扮瑪利奧同<a href="/wiki/%E7%A2%A7%E5%A7%AC%E5%85%AC%E4%B8%BB" title="碧姬公主">碧姬公主</a>。平台遊戲界有好多有文化影響力嘅角色。</figcaption></figure> <p><span id="吉祥物平台遊戲"></span></p><div role="note" class="hatnote">内文:<a href="/wiki/%E7%91%AA%E5%88%A9%E5%A5%A7" title="瑪利奧">瑪利奧</a>、<a href="/wiki/%E5%A4%A7%E9%87%91%E5%89%9B" title="大金剛">大金剛</a>、<a href="/wiki/%E8%B6%85%E9%9F%B3%E9%BC%A0" title="超音鼠">超音鼠</a>同<a href="/wiki/%E5%8F%A4%E6%83%91%E7%8B%BC" title="古惑狼">古惑狼</a></div> <div role="note" class="hatnote">睇埋:<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E5%90%89%E7%A5%A5%E7%89%A9" title="電子遊戲吉祥物">電子遊戲吉祥物</a></div> <p><a href="/wiki/%E5%90%89%E7%A5%A5%E7%89%A9%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2" class="mw-redirect" title="吉祥物平台遊戲">吉祥物平台遊戲</a><sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">&#91;</span>歐 41<span class="cite-bracket">&#93;</span></a></sup>係有關平台遊戲嘅一個概念:電子遊戲界有好多出名角色-無論動作遊戲、<a href="/wiki/%E6%88%B0%E7%95%A5%E9%81%8A%E6%88%B2" title="戰略遊戲">戰略遊戲</a>以至<a href="/wiki/%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="模擬遊戲">模擬遊戲</a>都有具代表性嘅角色,不過平台遊戲就零舍出名在有吉祥物平台遊戲呢家嘢;一隻典型嘅吉祥物平台遊戲會以一個卡通化、有明顯個性嘅<a href="/wiki/%E8%A7%92%E8%89%B2" title="角色">角色</a>做<a href="/wiki/%E7%8E%A9%E5%AE%B6%E8%A7%92%E8%89%B2" title="玩家角色">玩家角色</a>-呢個角色會做隻遊戲(以至出隻遊戲嗰間公司)嘅「<a href="/wiki/%E5%90%89%E7%A5%A5%E7%89%A9" title="吉祥物">吉祥物</a>」;呢位主角會具有特殊異能,而且成隻遊戲會設計到靠佢嘅異能提供獨特嘅體驗<sup id="cite_ref-minkkinen2016_49-5" class="reference"><a href="#cite_note-minkkinen2016-49"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup><sup class="reference" style="white-space:nowrap;">:2.2.2</sup>。 </p><p>好似係<a href="/wiki/%E4%B8%96%E5%98%89" title="世嘉">世嘉</a>嘅<a href="/wiki/%E8%B6%85%E9%9F%B3%E9%BC%A0" title="超音鼠">超音鼠</a>噉,超音鼠最大特徵就係速度快,能夠以快過瑪利奧同大金剛好多嘅速度奔馳-主角有與眾不同嘅特徵;而有<a href="/wiki/%E8%B6%85%E9%9F%B3%E9%BC%A0%E7%B3%BB%E5%88%97" title="超音鼠系列">超音鼠相關遊戲</a>嘅<a href="/wiki/%E9%81%8A%E6%88%B2%E9%96%8B%E7%99%BC%E8%80%85" title="遊戲開發者">開發者</a>喺 2017 年受訪嗰陣透露,佢哋設計超音鼠相關遊戲嘅關卡嗰時,成日會花好多心機設計(例如)啲斜坡,想畀玩家多機會靠住喺斜坡度向下衝嚟加速-隻遊戲嘅關卡設計配合主角嘅特徵<sup id="cite_ref-sonicslope_101-1" class="reference"><a href="#cite_note-sonicslope-101"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup>。 </p><p>吉祥物平台遊戲喺電子遊戲史上經過唔少上落<sup id="cite_ref-119" class="reference"><a href="#cite_note-119"><span class="cite-bracket">&#91;</span>58<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-120" class="reference"><a href="#cite_note-120"><span class="cite-bracket">&#91;</span>59<span class="cite-bracket">&#93;</span></a></sup>: </p> <ul><li>响 1990 年代,吉祥物平台遊戲曾經風行一時,當時任天堂有瑪利奧同咚奇剛等嘅角色做代表、世嘉就有超音鼠呀噉。仲有唔少遊戲公司嘗試創造自己嘅吉祥物平台遊戲,但失敗收場,例如<a href="/wiki/%E5%8D%97%E5%A4%A2%E5%AE%AE" title="南夢宮">南夢宮</a>嘅《風之少年系列》就畀人讚佢設計得好,但唔好賣<sup id="cite_ref-121" class="reference"><a href="#cite_note-121"><span class="cite-bracket">&#91;</span>60<span class="cite-bracket">&#93;</span></a></sup>,亦有好多吉祥物平台遊戲畀評論家踩佢哋,話佢哋設計得差,抵佢哋唔好賣<sup id="cite_ref-122" class="reference"><a href="#cite_note-122"><span class="cite-bracket">&#91;</span>61<span class="cite-bracket">&#93;</span></a></sup>。</li> <li>有評論者指出,打後到咗 2000 年代,電子遊戲界起咗股新風潮,想追求更加「成熟」嘅遊戲,想<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E6%95%85%E4%BB%94" class="mw-redirect" title="電子遊戲故仔">電子遊戲故仔</a>「啱大人口味」,搵啲望落像真度高嘅角色做主角,例子可以睇吓 2001 年出嘅《<a href="/wiki/%E4%BF%A0%E7%9B%9C%E7%8D%B5%E8%BB%8A%E6%89%8B_III" class="mw-redirect" title="俠盜獵車手 III">俠盜獵車手 III</a>》,於是啲人開始拒斥好似瑪利奧咁卡通化嘅角色,搞到吉祥物平台遊戲衰落咗排<sup id="cite_ref-bestsellplat_6-1" class="reference"><a href="#cite_note-bestsellplat-6"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup>。</li> <li>不過一路去到 2020 年代,吉祥物平台遊戲都仲持續噉出到作品,而且响 2010 年代尾橛,呢隻平台遊戲類型仲被指有復甦嘅跡象-例如 2017 年嘅《<a href="/wiki/%E5%8F%A4%E6%83%91%E7%8B%BC%E4%B8%89%E9%83%A8%E6%9B%B2" title="古惑狼三部曲">古惑狼三部曲</a>》<sup id="cite_ref-123" class="reference"><a href="#cite_note-123"><span class="cite-bracket">&#91;</span>歐 42<span class="cite-bracket">&#93;</span></a></sup>就取得咗重大成功,喺出街頭三個月內就賣咗超過 250 萬份咁多<sup id="cite_ref-124" class="reference"><a href="#cite_note-124"><span class="cite-bracket">&#91;</span>62<span class="cite-bracket">&#93;</span></a></sup>,而 2018 年嘅《<a href="/wiki/%E5%AF%B6%E8%B2%9D%E9%BE%8D_Spyro_the_Dragon%EF%BC%9A%E9%87%8D%E7%87%83%E4%B8%89%E9%83%A8%E6%9B%B2" title="寶貝龍 Spyro the Dragon:重燃三部曲">寶貝龍 Spyro the Dragon:重燃三部曲</a>》<sup id="cite_ref-125" class="reference"><a href="#cite_note-125"><span class="cite-bracket">&#91;</span>歐 43<span class="cite-bracket">&#93;</span></a></sup>亦都喺多個國家地區成為最好賣嘅遊戲之一<sup id="cite_ref-126" class="reference"><a href="#cite_note-126"><span class="cite-bracket">&#91;</span>63<span class="cite-bracket">&#93;</span></a></sup>。</li></ul> <div class="mw-heading mw-heading2"><h2 id="睇埋"><span id=".E7.9D.87.E5.9F.8B"></span>睇埋</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=16" title="編輯小節: 睇埋"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="射擊遊戲">射擊遊戲</a></li> <li><a href="/wiki/%E5%B9%B3%E5%8F%B0%E6%A0%BC%E9%AC%A5%E9%81%8A%E6%88%B2" title="平台格鬥遊戲">平台格鬥</a></li> <li><a href="/wiki/%E7%A8%8B%E5%BA%8F%E7%94%9F%E6%88%90" title="程序生成">程序生成</a></li> <li><a href="/wiki/%E4%BB%BB%E5%A4%A9%E5%A0%82" title="任天堂">任天堂</a></li></ul> <div style="clear: both;"></div> <div class="mw-heading mw-heading2"><h2 id="註釋"><span id=".E8.A8.BB.E9.87.8B"></span>註釋</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=17" title="編輯小節: 註釋"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r2020813">.mw-parser-output .reflist{font-size:90%;margin-bottom:0.5em;list-style-type:decimal}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width reflist-columns-2"> <ol class="references"> <li id="cite_note-14"><span class="mw-cite-backlink"><a href="#cite_ref-14">↑</a></span> <span class="reference-text">而<a href="/wiki/%E4%BB%BB%E5%A4%A9%E5%A0%82" title="任天堂">任天堂</a>及後亦成為<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E6%A5%AD" title="電子遊戲業">電子遊戲業</a>其中一個龍頭。</span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><a href="#cite_ref-19">↑</a></span> <span class="reference-text">睇埋<a href="/wiki/%E9%9B%BB%E8%A6%96%E6%A9%8B%E6%AE%B5%E7%B6%B2" class="mw-redirect" title="電視橋段網">電視橋段網</a>嘅 <a rel="nofollow" class="external text" href="https://tvtropes.org/pmwiki/pmwiki.php/Main/SideView">Side View</a>。</span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><a href="#cite_ref-20">↑</a></span> <span class="reference-text">想像隻遊戲係用 <a href="/wiki/3D_%E9%9B%BB%E8%85%A6%E5%9C%96%E5%83%8F" title="3D 電腦圖像">3D 圖像</a>嘅。</span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><a href="#cite_ref-21">↑</a></span> <span class="reference-text">某啲平台遊戲仲會有關卡玩<a href="/wiki/%E8%87%AA%E5%8B%95%E6%8D%B2%E8%BB%B8" class="mw-redirect" title="自動捲軸">自動捲軸</a>-即係無論玩家角色喺邊,鏡頭都會以若干速度前進,而玩家角色如果跌出鏡頭外嘅空間就會死。</span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><a href="#cite_ref-27">↑</a></span> <span class="reference-text">Run-and-gun 嘅具體定義有些少爭議性,例如有業界人士主張隻遊戲一定要設計成鼓勵玩家係噉開槍,先算 run-and-gun,而好似《<a href="/wiki/%E6%B4%9B%E5%85%8B%E4%BA%BA_(%E9%81%8A%E6%88%B2)" title="洛克人 (遊戲)">洛克人</a>》噉嘅作品因此唔畀人當係 run-and-gun。</span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><a href="#cite_ref-35">↑</a></span> <span class="reference-text">不過《<a href="/wiki/%E6%B3%A2%E6%96%AF%E7%8E%8B%E5%AD%90%E7%B3%BB%E5%88%97" title="波斯王子系列">波斯王子系列</a>》後嚟加入咗大量嘅<a href="/wiki/%E5%8B%95%E4%BD%9C%E5%86%92%E9%9A%AA%E9%81%8A%E6%88%B2" title="動作冒險遊戲">動作冒險</a>元素。</span> </li> <li id="cite_note-38"><span class="mw-cite-backlink"><a href="#cite_ref-38">↑</a></span> <span class="reference-text">不過啲人對「銀河城遊戲」嘅具體定義未有完全一致嘅共識。喺某啲定義下,銀河城遊戲唔一定係平台遊戲。</span> </li> <li id="cite_note-53"><span class="mw-cite-backlink"><a href="#cite_ref-53">↑</a></span> <span class="reference-text">睇埋<a href="/wiki/%E9%9B%BB%E8%A6%96%E6%A9%8B%E6%AE%B5%E7%B6%B2" class="mw-redirect" title="電視橋段網">電視橋段網</a>嘅 <a rel="nofollow" class="external text" href="https://tvtropes.org/pmwiki/pmwiki.php/Main/CollectAThonPlatformer">Collect-a-Thon Platformer</a>。</span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><a href="#cite_ref-55">↑</a></span> <span class="reference-text">於是玩家對於「要點樣攻略隻遊戲」依然有咁上下自由。</span> </li> <li id="cite_note-66"><span class="mw-cite-backlink"><a href="#cite_ref-66">↑</a></span> <span class="reference-text">睇埋<a href="/wiki/%E9%9B%BB%E8%A6%96%E6%A9%8B%E6%AE%B5%E7%B6%B2" class="mw-redirect" title="電視橋段網">電視橋段網</a>嘅 <a rel="nofollow" class="external text" href="https://tvtropes.org/pmwiki/pmwiki.php/Main/EndlessRunningGame">Endless Running Game</a>。</span> </li> <li id="cite_note-67"><span class="mw-cite-backlink"><a href="#cite_ref-67">↑</a></span> <span class="reference-text">又有啲遊戲係淨係某啲關卡先會有「係噉跑」模式,例子可以睇《<a href="/wiki/%E5%A4%A7%E9%87%91%E5%89%9B%E5%9C%8B%E5%BA%A6" title="大金剛國度">大金剛國度</a>》。</span> </li> <li id="cite_note-79"><span class="mw-cite-backlink"><a href="#cite_ref-79">↑</a></span> <span class="reference-text">睇埋<a href="/wiki/%E9%9B%BB%E8%A6%96%E6%A9%8B%E6%AE%B5%E7%B6%B2" class="mw-redirect" title="電視橋段網">電視橋段網</a>嘅 <a rel="nofollow" class="external text" href="https://tvtropes.org/pmwiki/pmwiki.php/Main/PlatformGame">Platform Game</a>。</span> </li> <li id="cite_note-81"><span class="mw-cite-backlink"><a href="#cite_ref-81">↑</a></span> <span class="reference-text">好多時敵人會唔受呢種表面影響,增加遊戲難度。</span> </li> <li id="cite_note-82"><span class="mw-cite-backlink"><a href="#cite_ref-82">↑</a></span> <span class="reference-text">睇埋<a href="/wiki/%E9%9B%BB%E8%A6%96%E6%A9%8B%E6%AE%B5%E7%B6%B2" class="mw-redirect" title="電視橋段網">電視橋段網</a>嘅 <a rel="nofollow" class="external text" href="https://tvtropes.org/pmwiki/pmwiki.php/Main/FrictionlessIce">Frictionless Ice</a>。</span> </li> <li id="cite_note-86"><span class="mw-cite-backlink"><a href="#cite_ref-86">↑</a></span> <span class="reference-text">可以睇吓 <a rel="nofollow" class="external text" href="https://www.mariowiki.com/Cloud_Flower">Cloud Flower</a>。</span> </li> <li id="cite_note-88"><span class="mw-cite-backlink"><a href="#cite_ref-88">↑</a></span> <span class="reference-text">有關呢啲概念嘅<a href="/wiki/%E6%95%B8%E5%AD%B8" title="數學">數學</a>細節,可以睇吓 <a href="/wiki/2D_%E7%A9%BA%E9%96%93" class="mw-redirect" title="2D 空間">2D 空間</a>同 <a href="/wiki/3D_%E7%A9%BA%E9%96%93" class="mw-redirect" title="3D 空間">3D 空間</a>等嘅<a href="/wiki/%E5%B9%BE%E4%BD%95%E5%AD%B8" title="幾何學">幾何學</a>概念。</span> </li> <li id="cite_note-90"><span class="mw-cite-backlink"><a href="#cite_ref-90">↑</a></span> <span class="reference-text">順帶一提,可以睇埋<a href="/wiki/%E6%95%B8%E7%A2%BC%E8%A8%8A%E8%99%9F" title="數碼訊號">數碼訊號</a>同 <a href="/wiki/%E6%A8%A1%E6%93%AC%E8%A8%8A%E8%99%9F" title="模擬訊號">analog</a> 嘅概念。</span> </li> <li id="cite_note-98"><span class="mw-cite-backlink"><a href="#cite_ref-98">↑</a></span> <span class="reference-text">睇埋<a href="/wiki/%E9%9B%BB%E8%A6%96%E6%A9%8B%E6%AE%B5%E7%B6%B2" class="mw-redirect" title="電視橋段網">電視橋段網</a>嘅 <a rel="nofollow" class="external text" href="https://tvtropes.org/pmwiki/pmwiki.php/Main/CollisionDamage">Collision Damage</a>。</span> </li> <li id="cite_note-100"><span class="mw-cite-backlink"><a href="#cite_ref-100">↑</a></span> <span class="reference-text">睇埋<a href="/wiki/%E9%9B%BB%E8%A6%96%E6%A9%8B%E6%AE%B5%E7%B6%B2" class="mw-redirect" title="電視橋段網">電視橋段網</a>嘅 <a rel="nofollow" class="external text" href="https://tvtropes.org/pmwiki/pmwiki.php/Main/GoombaStomp">Goomba Stomp</a>。</span> </li> <li id="cite_note-107"><span class="mw-cite-backlink"><a href="#cite_ref-107">↑</a></span> <span class="reference-text">但隻遊戲<b>唔</b>一定有「畀多過一位玩家同時一齊玩」。</span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="外文"><span id=".E5.A4.96.E6.96.87"></span>外文</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=18" title="編輯小節: 外文"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r2020813"><div class="reflist reflist-columns references-column-width reflist-columns-2"> <ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><a href="#cite_ref-1">↑</a></span> <span class="reference-text">platform</span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><a href="#cite_ref-8">↑</a></span> <span class="reference-text">原版<a href="/wiki/%E8%8B%B1%E6%96%87" title="英文">英文</a>:"<b>Electronic platform game</b>, electronic game genre characterized by maneuvering a character from platform to platform by jumping, climbing, and swinging in order to reach some final destination."</span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><a href="#cite_ref-9">↑</a></span> <span class="reference-text">Donkey Kong</span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><a href="#cite_ref-12">↑</a></span> <span class="reference-text">Mario Bros</span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><a href="#cite_ref-17">↑</a></span> <span class="reference-text">side-scroller</span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><a href="#cite_ref-22">↑</a></span> <span class="reference-text">Pac-Land</span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><a href="#cite_ref-23">↑</a></span> <span class="reference-text">Super Mario Bros</span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><a href="#cite_ref-29">↑</a></span> <span class="reference-text">Contra</span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><a href="#cite_ref-30">↑</a></span> <span class="reference-text">Metal Slug</span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><a href="#cite_ref-31">↑</a></span> <span class="reference-text">cinematic platformer</span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><a href="#cite_ref-32">↑</a></span> <span class="reference-text">Prince of Persia</span> </li> <li id="cite_note-37"><span class="mw-cite-backlink"><a href="#cite_ref-37">↑</a></span> <span class="reference-text">Metroidvania</span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><a href="#cite_ref-39">↑</a></span> <span class="reference-text"><b>Metroid</b></span> </li> <li id="cite_note-40"><span class="mw-cite-backlink"><a href="#cite_ref-40">↑</a></span> <span class="reference-text">Castle<b>vania</b></span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><a href="#cite_ref-43">↑</a></span> <span class="reference-text">isometric graphics</span> </li> <li id="cite_note-45"><span class="mw-cite-backlink"><a href="#cite_ref-45">↑</a></span> <span class="reference-text">Super Mario 64</span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><a href="#cite_ref-50">↑</a></span> <span class="reference-text">collectathon / collect-athon,可以做<a href="/wiki/Wikipedia:%E7%B2%B5%E6%96%87%E6%8B%BC%E9%9F%B3" title="Wikipedia:粵文拼音">粵拼</a>:<span class="plainlinks" style="display:inline-block"><a rel="nofollow" class="external text" href="http://yue.forvo.com/word/yue/平台遊戲/#yue"><span>ko<span class="Jpingtone">6</span> lek<span class="Jpingtone">1</span> taa<span class="Jpingtone">4</span> fon<span class="Jpingtone">4</span></span></a></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><a href="#cite_ref-51">↑</a></span> <span class="reference-text">collect-</span> </li> <li id="cite_note-52"><span class="mw-cite-backlink"><a href="#cite_ref-52">↑</a></span> <span class="reference-text">mar<b>athon</b></span> </li> <li id="cite_note-56"><span class="mw-cite-backlink"><a href="#cite_ref-56">↑</a></span> <span class="reference-text">Ape Escape</span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><a href="#cite_ref-57">↑</a></span> <span class="reference-text">Super Mario Sunshine</span> </li> <li id="cite_note-58"><span class="mw-cite-backlink"><a href="#cite_ref-58">↑</a></span> <span class="reference-text">Super Mario Galaxy</span> </li> <li id="cite_note-59"><span class="mw-cite-backlink"><a href="#cite_ref-59">↑</a></span> <span class="reference-text">Super Mario 3D World</span> </li> <li id="cite_note-60"><span class="mw-cite-backlink"><a href="#cite_ref-60">↑</a></span> <span class="reference-text">A Hat in Time</span> </li> <li id="cite_note-61"><span class="mw-cite-backlink"><a href="#cite_ref-61">↑</a></span> <span class="reference-text">Super Mario Odyssey</span> </li> <li id="cite_note-64"><span class="mw-cite-backlink"><a href="#cite_ref-64">↑</a></span> <span class="reference-text">endless runner / auto-runner</span> </li> <li id="cite_note-70"><span class="mw-cite-backlink"><a href="#cite_ref-70">↑</a></span> <span class="reference-text">Pepsiman</span> </li> <li id="cite_note-78"><span class="mw-cite-backlink"><a href="#cite_ref-78">↑</a></span> <span class="reference-text">platform,而<a href="/wiki/%E5%8B%95%E8%A9%9E" class="mw-redirect" title="動詞">動詞</a>式嘅 platforming 可以指「喺啲平台上面有技巧噉郁動」</span> </li> <li id="cite_note-80"><span class="mw-cite-backlink"><a href="#cite_ref-80">↑</a></span> <span class="reference-text">slippery ice / frictionless ice</span> </li> <li id="cite_note-83"><span class="mw-cite-backlink"><a href="#cite_ref-83">↑</a></span> <span class="reference-text">Rainbow Islands</span> </li> <li id="cite_note-85"><span class="mw-cite-backlink"><a href="#cite_ref-85">↑</a></span> <span class="reference-text"><a href="/wiki/%E6%97%A5%E6%96%87" title="日文">日文</a>:雲フラワー,<a href="/wiki/%E6%97%A5%E7%BE%85" class="mw-redirect" title="日羅">日羅</a>:Kumo Furawā</span> </li> <li id="cite_note-91"><span class="mw-cite-backlink"><a href="#cite_ref-91">↑</a></span> <span class="reference-text">knock-back / knockback</span> </li> <li id="cite_note-94"><span class="mw-cite-backlink"><a href="#cite_ref-94">↑</a></span> <span class="reference-text">Super Monkey Ball</span> </li> <li id="cite_note-95"><span class="mw-cite-backlink"><a href="#cite_ref-95">↑</a></span> <span class="reference-text">Yoku's Island Express</span> </li> <li id="cite_note-96"><span class="mw-cite-backlink"><a href="#cite_ref-96">↑</a></span> <span class="reference-text">Crash Bandicoot</span> </li> <li id="cite_note-97"><span class="mw-cite-backlink"><a href="#cite_ref-97">↑</a></span> <span class="reference-text">風のクロノア,kaze no kuronoa</span> </li> <li id="cite_note-102"><span class="mw-cite-backlink"><a href="#cite_ref-102">↑</a></span> <span class="reference-text">spin attack</span> </li> <li id="cite_note-105"><span class="mw-cite-backlink"><a href="#cite_ref-105">↑</a></span> <span class="reference-text">wind bullet</span> </li> <li id="cite_note-108"><span class="mw-cite-backlink"><a href="#cite_ref-108">↑</a></span> <span class="reference-text">Donkey Kong Country</span> </li> <li id="cite_note-110"><span class="mw-cite-backlink"><a href="#cite_ref-110">↑</a></span> <span class="reference-text">puzzle platformer</span> </li> <li id="cite_note-118"><span class="mw-cite-backlink"><a href="#cite_ref-118">↑</a></span> <span class="reference-text">mascot platformer</span> </li> <li id="cite_note-123"><span class="mw-cite-backlink"><a href="#cite_ref-123">↑</a></span> <span class="reference-text">Crash Bandicoot N. Sane Trilogy</span> </li> <li id="cite_note-125"><span class="mw-cite-backlink"><a href="#cite_ref-125">↑</a></span> <span class="reference-text">Spyro Reignited Trilogy</span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="引述"><span id=".E5.BC.95.E8.BF.B0"></span>引述</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=19" title="編輯小節: 引述"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r2020813"><div class="reflist reflist-columns references-column-width reflist-columns-2"> <ol class="references"> <li id="cite_note-britannica-2"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-britannica_2-0">1.0</a></sup> <sup><a href="#cite_ref-britannica_2-1">1.1</a></sup></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.britannica.com/topic/electronic-platform-game">Electronic platform game</a>. <i>Encyclopedia Britannica</i>.</span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><a href="#cite_ref-3">↑</a></span> <span class="reference-text">Smith, G., Treanor, M., Whitehead, J., &amp; Mateas, M. (2009, April). Rhythm-based level generation for 2D platformers. In <i>Proceedings of the 4th international Conference on Foundations of Digital Games</i> (pp. 175-182).</span> </li> <li id="cite_note-gamingmostimportantevo-4"><span class="mw-cite-backlink"><a href="#cite_ref-gamingmostimportantevo_4-0">↑</a></span> <span class="reference-text">"<a rel="nofollow" class="external text" href="https://web.archive.org/web/20120319151505/http://www.gamesradar.com/gamings-most-important-evolutions/">Gaming's most important evolutions</a>". <i>GamesRadar</i>. October 8, 2010. p. 3. Archived from the original on March 19, 2012. Retrieved April 11, 2011.</span> </li> <li id="cite_note-bevier2016-5"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-bevier2016_5-0">4.0</a></sup> <sup><a href="#cite_ref-bevier2016_5-1">4.1</a></sup> <sup><a href="#cite_ref-bevier2016_5-2">4.2</a></sup></span> <span class="reference-text">Bevier, A. (2016). Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda. <i>American Journal of Play</i>, 9(1), 98.</span> </li> <li id="cite_note-bestsellplat-6"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-bestsellplat_6-0">5.0</a></sup> <sup><a href="#cite_ref-bestsellplat_6-1">5.1</a></sup></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/business/a-detailed-cross-examination-of-yesterday-and-today-s-best-selling-platform-games">A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games</a>. <i>Game Developer</i>.</span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><a href="#cite_ref-7">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.nintendo.co.jp/ir/en/finance/software/wii.html">Top selling titles</a>. <i>Nintendo</i>.</span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><a href="#cite_ref-10">↑</a></span> <span class="reference-text">McLaughlin, Rus (September 14, 2010). "<a rel="nofollow" class="external text" href="https://www.ign.com/articles/2010/09/14/ign-presents-the-history-of-super-mario-bros">IGN Presents The History of Super Mario Bros</a>". <i>IGN</i>. Archived from the original on November 9, 2019. Retrieved April 9, 2014.</span> </li> <li id="cite_note-kent2002-11"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-kent2002_11-0">8.0</a></sup> <sup><a href="#cite_ref-kent2002_11-1">8.1</a></sup></span> <span class="reference-text">Kent, Steven L. (2002). <i>The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World</i>. New York: Random House International. p. 160.</span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><a href="#cite_ref-13">↑</a></span> <span class="reference-text">Zraick, Karen (November 2, 2018). "<a rel="nofollow" class="external text" href="https://www.nytimes.com/2018/11/02/obituaries/mario-segale-dies-super-mario.html">Mario Segale, Developer Who Inspired Nintendo to Name Super Mario, Dies at 84</a>". <i>The New York Times</i>. Archived from the original on February 27, 2019. Retrieved January 6, 2019.</span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><a href="#cite_ref-15">↑</a></span> <span class="reference-text">Harris, Blake J. (2014-05-14). "<a rel="nofollow" class="external text" href="https://grantland.com/features/the-rise-of-nintendo-video-games-history/">The Rise of Nintendo: A Story in 8 Bits</a>". <i>Grantland</i>. Retrieved 2021-03-29.</span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><a href="#cite_ref-16">↑</a></span> <span class="reference-text">Bycer, J. (2019). <i>Game Design Deep Dive: Platformers</i>. CRC press.</span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><a href="#cite_ref-18">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2009/04/21/ign-presents-the-history-of-sega?page=2">IGN Presents the History of SEGA: Coming Home</a>, <i>IGN</i>.</span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><a href="#cite_ref-24">↑</a></span> <span class="reference-text">"<a rel="nofollow" class="external text" href="https://www.arcade-history.com/?n=pac-land&amp;page=detail&amp;id=1913">Pac-Land</a>". <i>Arcade History</i>. Archived from the original on 2018-06-03. Retrieved 2018-06-11.</span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><a href="#cite_ref-25">↑</a></span> <span class="reference-text">Szczepaniak, John (4 November 2015). <i>The Untold History of Japanese Game Developers</i> Vol. 2 (1 ed.). CreateSpace Independent Publishing Platform. pp. 207-208.</span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><a href="#cite_ref-26">↑</a></span> <span class="reference-text">"<a rel="nofollow" class="external text" href="https://www.ign.com/articles/1996/10/01/the-history-of-mario">The History of Mario: A look in Mario's roots may help gamers see Nintendo's famous mascot within a bigger framework</a>". <i>IGN</i>. September 30, 1996. Archived from the original on March 11, 2002. Retrieved February 22, 2021. Nintendo's first U.S. home videogame console, the Nintendo Entertainment System (NES) was released in 1985 with Mario starring in Super Mario Bros. The legendary title has gone on to sell more than 50 million units worldwide.</span> </li> <li id="cite_note-runngun-28"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-runngun_28-0">16.0</a></sup> <sup><a href="#cite_ref-runngun_28-1">16.1</a></sup></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://megacatstudios.com/blogs/game-culture/a-history-of-run-and-gun-shooters">A HISTORY OF RUN-AND-GUN SHOOTERS</a>. <i>Mega Cat Studios</i>.</span> </li> <li id="cite_note-bex14-33"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-bex14_33-0">17.0</a></sup> <sup><a href="#cite_ref-bex14_33-1">17.1</a></sup></span> <span class="reference-text">Bexander, Cecilia (January 2014). "<a rel="nofollow" class="external text" href="http://www.diva-portal.org/smash/get/diva2:692737/FULLTEXT01.pdf">The Cinematic Platformer Art Guide</a>" (PDF). <i>The making of a strategy game art guide</i>. Uppsala Universitet.</span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><a href="#cite_ref-34">↑</a></span> <span class="reference-text">Therrien, Carl. "<a rel="nofollow" class="external text" href="https://ludicine.ca/sites/ludicine.ca/files/Therrien%20-%20Visual%20History.pdf">Visual Design in Video Games</a>" (PDF). <i>Video Game History: From Bouncing Blocks to a Global Industry</i>. Greenwood Press. p. 4.</span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><a href="#cite_ref-36">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20080509013828/http://www.gametap.com/articles/gamefeatures/prince_of_persia_retrospective-05052008">Prince of Persia Retrospective</a>.</span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><a href="#cite_ref-41">↑</a></span> <span class="reference-text">Nutt, Christian (February 13, 2015). "<a rel="nofollow" class="external text" href="https://www.gamasutra.com/view/news/236410/The_undying_allure_of_the_Metroidvania.php">The undying allure of the Metroidvania</a>". <i>Gamasutra</i>.</span> </li> <li id="cite_note-42"><span class="mw-cite-backlink"><a href="#cite_ref-42">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.vg247.com/ori-and-the-will-of-the-wisps-is-three-times-the-scope-and-scale-of-blind-forest">Ori and the Will of the Wisps is "Three Times the Scope and Scale" of Blind Forest</a>. <i>vg247.com</i>.</span> </li> <li id="cite_note-44"><span class="mw-cite-backlink"><a href="#cite_ref-44">↑</a></span> <span class="reference-text">Rodrigues, É. O., &amp; Clua, E. (2015, September). A real time lighting technique for procedurally generated 2d isometric game terrains. In <i>International Conference on Entertainment Computing</i> (pp. 32-44). Springer, Cham.</span> </li> <li id="cite_note-5plat-46"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-5plat_46-0">23.0</a></sup> <sup><a href="#cite_ref-5plat_46-1">23.1</a></sup> <sup><a href="#cite_ref-5plat_46-2">23.2</a></sup> <sup><a href="#cite_ref-5plat_46-3">23.3</a></sup></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.thegamer.com/platformers-mechanics-changed-genre-outdated/">5 Platformer Mechanics That Changed The Genre (&amp; 5 That Are Outdated)</a>. <i>TheGamer</i>.</span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><a href="#cite_ref-47">↑</a></span> <span class="reference-text">Loguidice, B., &amp; Barton, M. (2012). <i>Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time</i>. Routledge.</span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><a href="#cite_ref-48">↑</a></span> <span class="reference-text">"<a rel="nofollow" class="external text" href="https://www.polygon.com/game/super-mario-64/4113">Super Mario 64 Overview</a>". <i>Polygon</i>.</span> </li> <li id="cite_note-minkkinen2016-49"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-minkkinen2016_49-0">26.0</a></sup> <sup><a href="#cite_ref-minkkinen2016_49-1">26.1</a></sup> <sup><a href="#cite_ref-minkkinen2016_49-2">26.2</a></sup> <sup><a href="#cite_ref-minkkinen2016_49-3">26.3</a></sup> <sup><a href="#cite_ref-minkkinen2016_49-4">26.4</a></sup> <sup><a href="#cite_ref-minkkinen2016_49-5">26.5</a></sup></span> <span class="reference-text">Minkkinen, T. (2016). <i>Basics of Platform Games</i>. Syksy 2016.</span> </li> <li id="cite_note-54"><span class="mw-cite-backlink"><a href="#cite_ref-54">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.destructoid.com/reflecting-on-the-recent-history-and-future-of-the-collectathon-platformer/">Reflecting on the recent history and future of the collectathon platformer</a>. <i>Destructoid</i>.</span> </li> <li id="cite_note-62"><span class="mw-cite-backlink"><a href="#cite_ref-62">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.makeuseof.com/what-is-collect-a-thon-video-game/">What Is a Collect-a-Thon Video Game?</a>. <i>MakeUseOf</i>.</span> </li> <li id="cite_note-63"><span class="mw-cite-backlink"><a href="#cite_ref-63">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://the-artifice.com/nintendo-collectathon/">The Nintendo Collectathon: A Genre of the Past</a>. <i>The Artifice</i>.</span> </li> <li id="cite_note-65"><span class="mw-cite-backlink"><a href="#cite_ref-65">↑</a></span> <span class="reference-text">Rogers, S. (2012). <i>Swipe this!: the guide to great touchscreen game design</i>. John Wiley &amp; Sons.</span> </li> <li id="cite_note-68"><span class="mw-cite-backlink"><a href="#cite_ref-68">↑</a></span> <span class="reference-text">Misra, M., árquez Segura, E., &amp; Arif, A. S. (2019, October). Exploring the Pace of an Endless Runner Game in Stationary and Mobile Settings. In <i>Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts</i> (pp. 543-550).</span> </li> <li id="cite_note-69"><span class="mw-cite-backlink"><a href="#cite_ref-69">↑</a></span> <span class="reference-text">De Medeiros, R. J. V., &amp; De Medeiros, T. F. V. (2014, November). Procedural level balancing in runner games. In <i>2014 Brazilian Symposium on Computer Games and Digital Entertainment</i> (pp. 109-114). IEEE.</span> </li> <li id="cite_note-71"><span class="mw-cite-backlink"><a href="#cite_ref-71">↑</a></span> <span class="reference-text">Mago, Z. (2018). The Concept of Timelessness Applied to Advergames. <i>Acta Ludologica</i>, 1(2), 18-33.</span> </li> <li id="cite_note-72"><span class="mw-cite-backlink"><a href="#cite_ref-72">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.destructoid.com/it-came-from-japan-pepsiman/">It Came from Japan! Pepsiman</a>. <i>Destructoid</i>.</span> </li> <li id="cite_note-73"><span class="mw-cite-backlink"><a href="#cite_ref-73">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.dt.co.kr/contents.html?article_no=2004052802011468700002">게임 크리에이터 게임빌 `놈` 기획 신봉구 실장</a>.</span> </li> <li id="cite_note-74"><span class="mw-cite-backlink"><a href="#cite_ref-74">↑</a></span> <span class="reference-text">Faraday, Owen (21 January 2013). "<a rel="nofollow" class="external text" href="https://www.eurogamer.net/temple-run-2-review">Temple Run 2 review</a>". <i>Eurogamer</i>.</span> </li> <li id="cite_note-75"><span class="mw-cite-backlink"><a href="#cite_ref-75">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/temple-run-2-is-the-fastest-selling-mobile-game-ever">Temple Run 2 is the fastest-spreading mobile game ever</a>. <i>Eurogamer</i>.</span> </li> <li id="cite_note-top10mech-76"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-top10mech_76-0">38.0</a></sup> <sup><a href="#cite_ref-top10mech_76-1">38.1</a></sup> <sup><a href="#cite_ref-top10mech_76-2">38.2</a></sup></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.nintendojo.com/features/columns/top-ten/top-ten-platforming-game-mechanics">Top Ten: Platforming Game Mechanics</a>. <i>Nintendojo</i>.</span> </li> <li id="cite_note-77"><span class="mw-cite-backlink"><a href="#cite_ref-77">↑</a></span> <span class="reference-text">Shaker, N., Yannakakis, G. N., &amp; Togelius, J. (2012, April). <a rel="nofollow" class="external text" href="https://link.springer.com/chapter/10.1007/978-3-642-29178-4_28">Digging deeper into platform game level design: session size and sequential features</a>. In <i>European Conference on the Applications of Evolutionary Computation</i> (pp. 275-284). Springer, Berlin, Heidelberg.</span> </li> <li id="cite_note-84"><span class="mw-cite-backlink"><a href="#cite_ref-84">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/1987s-rainbow-islands-boasts-more-great-ideas-than-most-modern-platform-games">1987's Rainbow Islands boasts more great ideas than most modern platform games</a>. <i>rockpapershotgun.com</i>.</span> </li> <li id="cite_note-87"><span class="mw-cite-backlink"><a href="#cite_ref-87">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.ign.com/wikis/super-mario-3d-world/World_4-3_Beep_Block_Skyway">World 4-3 Beep Block Skyway</a>. <i>IGN</i>.</span> </li> <li id="cite_note-89"><span class="mw-cite-backlink"><a href="#cite_ref-89">↑</a></span> <span class="reference-text">Mark J. P. Wolf (15 June 2012). <i>Before the Crash: Early Video Game History</i>. Wayne State University Press. p. 173.</span> </li> <li id="cite_note-92"><span class="mw-cite-backlink"><a href="#cite_ref-92">↑</a></span> <span class="reference-text">Schwab, Brian (2009). <i>AI game engine programming (2nd ed.)</i>. Boston, Massachusetts: Course Technology. p. 224.</span> </li> <li id="cite_note-93"><span class="mw-cite-backlink"><a href="#cite_ref-93">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.thegamer.com/unique-platforming-game-mechanics/">The Most Unique Gameplay Mechanics In Platforming Games</a>. <i>TheGamer</i>.</span> </li> <li id="cite_note-99"><span class="mw-cite-backlink"><a href="#cite_ref-99">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf">Super Mario Bros. Instruction booklet</a> (PDF).</span> </li> <li id="cite_note-sonicslope-101"><span class="mw-cite-backlink">↑ <sup><a href="#cite_ref-sonicslope_101-0">46.0</a></sup> <sup><a href="#cite_ref-sonicslope_101-1">46.1</a></sup></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/disciplines/-i-sonic-mania-i-dev-says-good-i-sonic-i-level-design-is-all-about-slopes">Sonic Mania dev says good Sonic level design is all about slopes</a>. <i>Game Developer</i>.</span> </li> <li id="cite_note-103"><span class="mw-cite-backlink"><a href="#cite_ref-103">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://sea.ign.com/wiki/164802/crash-bandicoot-2-cortex-strikes-back?p=30">Crash Bandicoot 2: Cortex Strikes Back</a>. <i>IGN Southeast Asia</i>.</span> </li> <li id="cite_note-104"><span class="mw-cite-backlink"><a href="#cite_ref-104">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.thegamer.com/hidden-things-spyro-the-dragon/">10 Things Even True Fans Didn't Know They Could Do In Spyro The Dragon</a>. <i>The Gamer</i>.</span> </li> <li id="cite_note-106"><span class="mw-cite-backlink"><a href="#cite_ref-106">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.nme.com/en_au/reviews/game-reviews/klonoa-phantasy-reverie-series-review-3266994">'Klonoa Phantasy Reverie Series' review: straightforward charm</a>. <i>NME</i>.</span> </li> <li id="cite_note-109"><span class="mw-cite-backlink"><a href="#cite_ref-109">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.imore.com/super-mario-3d-world-characters-all-characters-and-their-skills">Super Mario 3D World characters: All characters and their skills</a>. <i>iMore</i>.</span> </li> <li id="cite_note-111"><span class="mw-cite-backlink"><a href="#cite_ref-111">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/design/7-notable-puzzle-platformers-every-dev-should-study">7 notable puzzle-platformers every dev should study</a>. <i>Game Developer</i>.</span> </li> <li id="cite_note-112"><span class="mw-cite-backlink"><a href="#cite_ref-112">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20190109062923/http://robsretroreviews.blogspot.com/2016/07/17-sub-genres-of-platformer-games-list.html">17 Sub-Genres of Platformer Games | List</a>. "10. Puzzle Platformer"</span> </li> <li id="cite_note-113"><span class="mw-cite-backlink"><a href="#cite_ref-113">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120104224043/http://uk.gamespot.com/news/6186460.html?action=convert&amp;om_clk=latestnews&amp;tag=latestnews%3Btitle%3B3">Portal BioShocks GDC Awards</a>. <i>Gamespot UK</i>.</span> </li> <li id="cite_note-114"><span class="mw-cite-backlink"><a href="#cite_ref-114">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.pcgamer.com/portal-is-more-sinister-than-you-remember/">Portal is more sinister than you remember</a>. <i>PC Gamer</i>.</span> </li> <li id="cite_note-115"><span class="mw-cite-backlink"><a href="#cite_ref-115">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://gaminglyfe.com/valves-iconic-video-game-portal-launches-soon-with-rtx/">VALVE'S ICONIC VIDEO GAME PORTAL LAUNCHES SOON WITH RTX</a>. <i>G-LYFE</i>.</span> </li> <li id="cite_note-116"><span class="mw-cite-backlink"><a href="#cite_ref-116">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://kotaku.com/klonoa-wii-make-hands-on-awesomely-waggle-free-5061519">Klonoa Wii-make Hands On: Awesomely Waggle-Free</a>. <i>Kotaku</i>.</span> </li> <li id="cite_note-117"><span class="mw-cite-backlink"><a href="#cite_ref-117">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.nintendo.com/whatsnew/set-off-on-an-adventure-to-save-the-world-in-klonoa-phantasy-reverie-series/">Set off on an adventure to save the world in KLONOA Phantasy Reverie Series</a>. <i>Nintendo</i>.</span> </li> <li id="cite_note-119"><span class="mw-cite-backlink"><a href="#cite_ref-119">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.comicon.com/2022/02/09/why-its-time-for-the-return-of-the-mascot-platformer/">Why It's Time For the Return Of The Mascot Platformer</a>.</span> </li> <li id="cite_note-120"><span class="mw-cite-backlink"><a href="#cite_ref-120">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.thegamer.com/10-most-powerful-platformer-mascots-ranked/">10 Most Powerful Platformer Mascots, Ranked</a>.</span> </li> <li id="cite_note-121"><span class="mw-cite-backlink"><a href="#cite_ref-121">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/bandai-namco-may-be-remastering-klonoa-and-its-sequel/">Bandai Namco may be remastering Klonoa and its sequel</a>. <i>VGC News</i>.</span> </li> <li id="cite_note-122"><span class="mw-cite-backlink"><a href="#cite_ref-122">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.cbr.com/worst-platforming-mascots-ranked/">10 Worst Platforming Mascots, Ranked</a>.</span> </li> <li id="cite_note-124"><span class="mw-cite-backlink"><a href="#cite_ref-124">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.forbes.com/sites/erikkain/2017/09/24/crash-bandicoot-n-sane-trilogy-has-sold-over-2-5-million-copies-on-ps4/?sh=61f6dfa55a70">'Crash Bandicoot N Sane Trilogy' Has Sold Over 2.5 Million Copies On PS4</a>. <i>Forbes</i>.</span> </li> <li id="cite_note-126"><span class="mw-cite-backlink"><a href="#cite_ref-126">↑</a></span> <span class="reference-text">Dring, Christopher (November 18, 2018). "<a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/pok-mon-and-spyro-top-hyper-competitive-week-at-uk-games-retail">Pokémon and Spyro top hyper competitive week at UK games retail</a>". <i>GamesIndustry.biz</i>.</span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="文獻"><span id=".E6.96.87.E7.8D.BB"></span>文獻</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=20" title="編輯小節: 文獻"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="div-col columns column-count column-count-2" style="-moz-column-count: 2; -webkit-column-count: 2; column-count: 2; font-size:90%; column-count:1"> <ul><li>Bycer, J. (2019). <i>Game Design Deep Dive: Platformers</i>. CRC press.</li> <li>Compton, K., &amp; Mateas, M. (2006). Procedural level design for platform games. In <i>Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment</i> (Vol. 2, No. 1, pp. 109-111).</li> <li>Minkkinen, T. (2016). <i><a rel="nofollow" class="external text" href="https://www.theseus.fi/bitstream/handle/10024/119612/Thesis%20-%20Toni%20Minkkinen.pdf?sequence=1">Basics of Platform Games</a></i> (PDF). Syksy 2016,呢篇文簡單噉介紹平台遊戲要點製作。</li> <li>Munoz, J., Yannakakis, G. N., Mulvey, F., Hansen, D. W., Gutierrez, G., &amp; Sanchis, A. (2011, August). Towards gaze-controlled platform games. In <i>2011 IEEE Conference on Computational Intelligence and Games (CIG'11)</i> (pp. 47-54). IEEE.</li> <li>Nicolau, M., Perez-Liebana, D., O’Neill, M., &amp; Brabazon, A. (2016). Evolutionary behavior tree approaches for navigating platform games. <i>IEEE Transactions on Computational Intelligence and AI in Games</i>, 9(3), 227-238.</li> <li>Shaker, N., Yannakakis, G. N., &amp; Togelius, J. (2012). Crowdsourcing the aesthetics of platform games. <i>IEEE Transactions on Computational Intelligence and AI in Games</i>, 5(3), 276-290.</li></ul> </div> <div class="mw-heading mw-heading2"><h2 id="外拎"><span id=".E5.A4.96.E6.8B.8E"></span>外拎</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=%E5%B9%B3%E5%8F%B0%E9%81%8A%E6%88%B2&amp;action=edit&amp;section=21" title="編輯小節: 外拎"><span>編輯</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r2018312">.mw-parser-output .side-box{margin:4px 0;box-sizing:border-box;border:1px solid #aaa;font-size:88%;line-height:1.25em;background-color:#f9f9f9;display:flow-root}.mw-parser-output .side-box-abovebelow,.mw-parser-output .side-box-text{padding:0.25em 0.9em}.mw-parser-output .side-box-image{padding:2px 0 2px 0.9em;text-align:center}.mw-parser-output .side-box-imageright{padding:2px 0.9em 2px 0;text-align:center}@media(min-width:500px){.mw-parser-output .side-box-flex{display:flex;align-items:center}.mw-parser-output .side-box-text{flex:1}}@media(min-width:720px){.mw-parser-output .side-box{width:238px}.mw-parser-output .side-box-right{clear:right;float:right;margin-left:1em}.mw-parser-output .side-box-left{margin-right:1em}}</style><div class="side-box side-box-right plainlinks sistersitebox"><style data-mw-deduplicate="TemplateStyles:r2018311">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style> <div class="side-box-flex"> <div class="side-box-image"><span class="noviewer" typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png" decoding="async" width="30" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Commons-logo.svg/45px-Commons-logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Commons-logo.svg/59px-Commons-logo.svg.png 2x" data-file-width="1024" data-file-height="1376" /></span></span></div> <div class="side-box-text plainlist"><a href="https://commons.wikimedia.org/wiki/%E9%A0%AD%E7%89%88" class="extiw" title="commons:頭版">維基同享</a>有多媒體嘅嘢:<br /><b><a href="https://commons.wikimedia.org/wiki/Category:Platform_games" class="extiw" title="commons:Category:Platform games"><span style="">平台遊戲</span></a></b></div></div> </div> <ul><li><span style="font-family: sans-serif; cursor: default; color: var(--color-subtle, #555); font-size: 0.8em; position: relative; bottom: 0.1em; font-weight: bold;" title="連到英文網頁">(英文)</span> <a rel="nofollow" class="external text" href="https://tvtropes.org/pmwiki/pmwiki.php/Main/PlatformGame">平台遊戲</a>,<a href="/wiki/%E9%9B%BB%E8%A6%96%E6%A9%8B%E6%AE%B5%E7%B6%B2" class="mw-redirect" title="電視橋段網">電視橋段網</a>講平台遊戲呢個概念。</li> <li><span style="font-family: sans-serif; cursor: default; color: var(--color-subtle, #555); font-size: 0.8em; position: relative; bottom: 0.1em; font-weight: bold;" title="連到英文網頁">(英文)</span> <a rel="nofollow" class="external text" href="https://www.instructables.com/Advanced-Platformer-Movement/">進階平台郁動</a>,呢篇文講平台遊戲入面嘅郁動。</li> <li><span style="font-family: sans-serif; cursor: default; color: var(--color-subtle, #555); font-size: 0.8em; position: relative; bottom: 0.1em; font-weight: bold;" title="連到英文網頁">(英文)</span> <a rel="nofollow" class="external text" href="https://www.giantbomb.com/flutter-jump/3015-2024/">Flutter jump</a>. <i>Giant Bomb</i>.</li> <li><span style="font-family: sans-serif; cursor: default; color: var(--color-subtle, #555); font-size: 0.8em; position: relative; bottom: 0.1em; font-weight: bold;" title="連到英文網頁">(英文)</span> <a rel="nofollow" class="external text" href="https://maryrosecook.com/blog/post/deft-and-intuitive-player-character-movement-in-a-2d-platformer">喺一隻 2D 平台遊戲入面易理解嘅郁動</a></li> <li><span style="font-family: sans-serif; cursor: default; color: var(--color-subtle, #555); font-size: 0.8em; position: relative; bottom: 0.1em; font-weight: bold;" title="連到英文網頁">(英文)</span> <a rel="nofollow" class="external text" href="https://www.wealthwords.com/blog/puzzle-games-40-best-puzzle-games/">解謎平台遊戲</a></li></ul> <div role="navigation" class="navbox" aria-labelledby="電子遊戲類型" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="3"><div class="plainlinks hlist navbar mini"><ul><li class="nv-view"><a href="/wiki/Template:%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%A1%9E%E5%9E%8B" title="Template:電子遊戲類型"><abbr title="去睇呢個模" style=";;background:none transparent;border:none;-moz-box-shadow:none;-webkit-box-shadow:none;box-shadow:none; padding:0;">睇</abbr></a></li><li class="nv-talk"><a href="/w/index.php?title=Template_talk:%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%A1%9E%E5%9E%8B&amp;action=edit&amp;redlink=1" class="new" title="Template talk:電子遊戲類型 (無呢版)"><abbr title="傾呢個模" style=";;background:none transparent;border:none;-moz-box-shadow:none;-webkit-box-shadow:none;box-shadow:none; padding:0;">傾</abbr></a></li><li class="nv-edit"><a class="external text" href="https://zh-yue.wikipedia.org/w/index.php?title=Template:%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%A1%9E%E5%9E%8B&amp;action=edit"><abbr title="編輯呢個模" style=";;background:none transparent;border:none;-moz-box-shadow:none;-webkit-box-shadow:none;box-shadow:none; padding:0;">改</abbr></a></li></ul></div><div id="電子遊戲類型" style="font-size:114%;margin:0 4em"><a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%A1%9E%E5%9E%8B" title="電子遊戲類型">電子遊戲類型</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="3"><div id="可以睇吓電子遊戲類型一覽">可以睇吓<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%A1%9E%E5%9E%8B%E4%B8%80%E8%A6%BD" title="電子遊戲類型一覽">電子遊戲類型一覽</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/%E5%8B%95%E4%BD%9C%E9%81%8A%E6%88%B2" title="動作遊戲">動作遊戲</a></th><td class="navbox-list navbox-odd hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%;padding-left:0em;padding-right:0em;"><div style="padding:0em 0.75em;"><a class="mw-selflink selflink">平台遊戲</a></div></th><td class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E6%A9%AB%E5%90%91%E6%8D%B2%E8%BB%B8%E9%81%8A%E6%88%B2" title="橫向捲軸遊戲">橫向捲軸</a><span style="white-space:nowrap; 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font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%B9%B3%E5%8F%B0%E6%A0%BC%E9%AC%A5%E9%81%8A%E6%88%B2" title="平台格鬥遊戲">平台格鬥</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;padding-left:0em;padding-right:0em;"><div style="padding:0em 0.75em;"><a href="/wiki/%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="射擊遊戲">射擊遊戲</a></div></th><td class="navbox-list navbox-even" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E7%AC%AC%E4%B8%80%E8%BA%AB%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="第一身射擊遊戲">第一身</a>同<a href="/wiki/%E7%AC%AC%E4%B8%89%E8%BA%AB%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="第三身射擊遊戲">第三身</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%85%89%E6%A7%8D%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="光槍射擊遊戲">光槍射擊</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%B8%85%E7%89%88%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="清版射擊遊戲">清版射擊</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E7%AB%B6%E6%8A%80%E5%A0%B4%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="競技場射擊遊戲">競技場射擊</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%88%B0%E8%A1%93%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="戰術射擊遊戲">戰術射擊</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E8%8B%B1%E9%9B%84%E5%B0%84%E6%93%8A%E9%81%8A%E6%88%B2" title="英雄射擊遊戲">英雄射擊</a></div></td></tr><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E6%A0%BC%E9%AC%A5%E9%81%8A%E6%88%B2" title="格鬥遊戲">格鬥遊戲</a>(<a href="/wiki/%E6%B8%85%E7%89%88%E5%8B%95%E4%BD%9C%E9%81%8A%E6%88%B2" title="清版動作遊戲">清版動作遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%96%AC%E6%AE%BA%E9%81%8A%E6%88%B2" title="斬殺遊戲">斬殺遊戲</a>)<span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%BD%9B%E8%A1%8C%E9%81%8A%E6%88%B2" title="潛行遊戲">潛行遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E7%94%9F%E5%AD%98%E9%81%8A%E6%88%B2" title="生存遊戲">生存遊戲</a>(<a href="/wiki/%E6%81%90%E6%80%96%E7%94%9F%E5%AD%98%E9%81%8A%E6%88%B2" title="恐怖生存遊戲">恐怖生存遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%A4%A7%E9%80%83%E6%AE%BA%E9%81%8A%E6%88%B2" title="大逃殺遊戲">大逃殺遊戲</a>)<span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E7%AF%80%E5%A5%8F%E9%81%8A%E6%88%B2" title="節奏遊戲">節奏遊戲</a></div></td></tr></tbody></table><div></div></td><td class="navbox-image" rowspan="7" style="width:1px;padding:0px 0px 0px 2px"><div><span typeof="mw:File"><a href="/wiki/File:Vg_icon.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Vg_icon.svg/150px-Vg_icon.svg.png" decoding="async" width="150" height="113" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Vg_icon.svg/225px-Vg_icon.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1a/Vg_icon.svg/300px-Vg_icon.svg.png 2x" data-file-width="56" data-file-height="42" /></a></span></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/%E6%88%B0%E7%95%A5%E9%81%8A%E6%88%B2" title="戰略遊戲">戰略遊戲</a></th><td class="navbox-list navbox-even hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E5%8D%B3%E6%99%82%E6%88%B0%E7%95%A5%E9%81%8A%E6%88%B2" title="即時戰略遊戲">即時</a>同<a href="/wiki/%E5%9B%9E%E5%90%88%E5%88%B6%E6%88%B0%E7%95%A5%E9%81%8A%E6%88%B2" title="回合制戰略遊戲">回合制</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%A1%94%E9%98%B2%E9%81%8A%E6%88%B2" title="塔防遊戲">塔防遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/4X_(%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2)" title="4X (電子遊戲)">4X</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E7%82%AE%E8%A1%93%E9%81%8A%E6%88%B2" title="炮術遊戲">炮術遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%A4%A7%E6%88%B0%E7%95%A5%E9%81%8A%E6%88%B2" title="大戰略遊戲">大戰略遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%A4%9A%E4%BA%BA%E7%B7%9A%E4%B8%8A%E6%88%B0%E9%AC%A5%E7%AB%B6%E6%8A%80%E5%A0%B4%E9%81%8A%E6%88%B2" title="多人線上戰鬥競技場遊戲">MOBA</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E9%9B%BB%E5%AD%90%E9%9B%86%E6%8F%9B%E5%BC%8F%E5%92%AD%E9%81%8A%E6%88%B2" title="電子集換式咭遊戲">DTCG</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E8%87%AA%E8%B5%B0%E6%A3%8B" title="自走棋">自走棋</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/%E5%86%92%E9%9A%AA%E9%81%8A%E6%88%B2" title="冒險遊戲">冒險遊戲</a></th><td class="navbox-list navbox-odd hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E4%BA%92%E5%8B%95%E5%BC%8F%E5%B0%8F%E8%AA%AA" title="互動式小說">互動式小說</a>(<a href="/wiki/%E8%A6%96%E8%A6%BA%E5%B0%8F%E8%AA%AA" title="視覺小說">視覺小說</a>)<span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/MUD" title="MUD">MUD</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E4%BA%92%E5%8B%95%E5%BC%8F%E9%9B%BB%E5%BD%B1" title="互動式電影">互動式電影</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E9%BB%9E%E6%93%8A%E5%86%92%E9%9A%AA%E9%81%8A%E6%88%B2" class="mw-redirect" title="點擊冒險遊戲">點擊冒險</a>(<a href="/wiki/%E5%AF%86%E5%AE%A4%E9%80%83%E8%84%B1" title="密室逃脱">密室逃脱</a>)<span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%8B%95%E4%BD%9C%E5%86%92%E9%9A%AA%E9%81%8A%E6%88%B2" title="動作冒險遊戲">動作冒險</a>(<a href="/wiki/%E9%8A%80%E6%B2%B3%E5%9F%8E%E9%81%8A%E6%88%B2" title="銀河城遊戲">銀河城遊戲</a>)</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/%E9%9B%BB%E5%AD%90_RPG" title="電子 RPG">RPG</a></th><td class="navbox-list navbox-even hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/Roguelike" title="Roguelike">Roguelike</a> 同 <a href="/wiki/Roguelite" class="mw-redirect" title="Roguelite">Roguelite</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%8B%95%E4%BD%9C_RPG" title="動作 RPG">動作 RPG</a>(<a href="/wiki/%E9%AD%82%E7%B3%BB%E9%81%8A%E6%88%B2" title="魂系遊戲">魂系</a>)<span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%88%B0%E8%A1%93_RPG" title="戰術 RPG">戰術 RPG</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%97%A5%E5%BC%8F_RPG" class="mw-redirect" title="日式 RPG">日式 RPG</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E9%A6%B4%E6%80%AA%E7%8D%B8%E9%81%8A%E6%88%B2" class="mw-redirect" title="馴怪獸遊戲">馴怪獸遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/MMORPG" title="MMORPG">MMORPG</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="模擬遊戲">模擬遊戲</a></th><td class="navbox-list navbox-odd hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%;padding-left:0em;padding-right:0em;"><div style="padding:0em 0.75em;"><a href="/wiki/%E4%BA%A4%E9%80%9A%E5%B7%A5%E5%85%B7%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="交通工具模擬遊戲">交通工具</a></div></th><td class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E7%AB%B6%E9%80%9F%E9%81%8A%E6%88%B2" title="競速遊戲">競速</a>(<a href="/wiki/%E8%B3%BD%E9%AB%98%E5%8D%A1%E8%BB%8A%E9%81%8A%E6%88%B2" title="賽高卡車遊戲">高卡車</a>)<span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E9%A3%9B%E8%A1%8C%E6%A8%A1%E6%93%AC%E5%99%A8" title="飛行模擬器">飛行模擬器</a>(<a href="/wiki/%E7%A9%BA%E6%88%B0%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="空戰模擬遊戲">空戰</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%A5%AD%E9%A4%98%E9%A3%9B%E8%A1%8C%E6%A8%A1%E6%93%AC" title="業餘飛行模擬">業餘</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%A4%AA%E7%A9%BA%E8%88%AA%E8%A1%8C%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="太空航行模擬遊戲">太空航行</a>)<span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E7%81%AB%E8%BB%8A%E6%A8%A1%E6%93%AC%E5%99%A8" title="火車模擬器">火車模擬器</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E4%BA%A4%E9%80%9A%E5%B7%A5%E5%85%B7%E6%88%B0%E9%AC%A5%E9%81%8A%E6%88%B2" title="交通工具戰鬥遊戲">交通工具戰鬥</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;padding-left:0em;padding-right:0em;"><div style="padding:0em 0.75em;"><a href="/wiki/%E7%94%9F%E5%91%BD%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="生命模擬遊戲">生命模擬</a></div></th><td class="navbox-list navbox-even" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E7%94%9F%E7%89%A9%E5%AD%B8%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" class="mw-redirect" title="生物學模擬遊戲">生物學模擬</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E9%9B%BB%E5%AD%90%E5%AF%B5%E7%89%A9" title="電子寵物">電子寵物</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E7%A4%BE%E6%9C%83%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="社會模擬遊戲">社會模擬遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E4%B8%8A%E5%B8%9D%E9%81%8A%E6%88%B2" title="上帝遊戲">上帝遊戲</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;padding-left:0em;padding-right:0em;"><div style="padding:0em 0.75em;"><a href="/wiki/%E6%88%80%E6%84%9B%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="戀愛模擬遊戲">戀愛模擬</a></div></th><td class="navbox-list navbox-odd" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E7%BE%8E%E5%B0%91%E5%A5%B3%E9%81%8A%E6%88%B2" title="美少女遊戲">美少女遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E4%B9%99%E5%A5%B3%E9%81%8A%E6%88%B2" title="乙女遊戲">乙女遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E8%80%BD%E7%BE%8E%E9%81%8A%E6%88%B2" class="mw-redirect" title="耽美遊戲">耽美遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E7%99%BE%E5%90%88%E9%81%8A%E6%88%B2" class="mw-redirect" title="百合遊戲">百合遊戲</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%;padding-left:0em;padding-right:0em;"><div style="padding:0em 0.75em;">其他模擬</div></th><td class="navbox-list navbox-even" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E9%AB%94%E8%82%B2%E9%81%8A%E6%88%B2" title="體育遊戲">體育遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%BB%BA%E9%80%A0%E7%B6%93%E7%87%9F%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="建造經營模擬遊戲">建造經營模擬</a>(<a href="/wiki/%E6%94%BF%E6%B2%BB%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="政治模擬遊戲">政治模擬</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%95%86%E6%A5%AD%E6%A8%A1%E6%93%AC%E9%81%8A%E6%88%B2" title="商業模擬遊戲">商業模擬</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E8%B5%B7%E5%9F%8E%E5%B8%82%E9%81%8A%E6%88%B2" title="起城市遊戲">起城市遊戲</a>)<span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%BD%B1%E7%9B%B8%E9%81%8A%E6%88%B2" title="影相遊戲">影相遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%89%93%E5%AD%97%E9%81%8A%E6%88%B2" title="打字遊戲">打字遊戲</a></div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">拉雜類型</th><td class="navbox-list navbox-odd hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E6%B2%99%E7%9B%92%E9%81%8A%E6%88%B2" title="沙盒遊戲">沙盒類</a>同<a href="/wiki/%E9%96%8B%E6%94%BE%E4%B8%96%E7%95%8C%E9%81%8A%E6%88%B2" class="mw-redirect" title="開放世界遊戲">開放世界</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E8%A7%A3%E8%AC%8E%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2" title="解謎電子遊戲">解謎類</a>(<a href="/wiki/%E6%B6%88%E9%99%A4%E9%A1%9E%E9%81%8A%E6%88%B2" title="消除類遊戲">消除類</a>)<span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E8%BF%B7%E5%AE%AE%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2" title="迷宮電子遊戲">迷宮類</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/Party_game" title="Party game">Party 類</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%81%90%E6%80%96%E9%81%8A%E6%88%B2" title="恐怖遊戲">恐怖類</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%81%A5%E8%BA%AB%E9%81%8A%E6%88%B2" title="健身遊戲">健身類</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E7%B7%A8%E7%A8%8B%E9%81%8A%E6%88%B2" title="編程遊戲">編程類</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E7%A4%BE%E4%BA%A4%E6%8E%A8%E6%96%B7%E9%81%8A%E6%88%B2" title="社交推斷遊戲">社交推斷類</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%94%BE%E7%BD%AE%E9%81%8A%E6%88%B2" title="放置遊戲">放置類</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">拉雜相關</th><td class="navbox-list navbox-even hlist" style="text-align:left;border-left-width:2px;border-left-style:solid;width:100%;padding:0px"><div style="padding:0em 0.25em"><a href="/wiki/%E5%8A%A0%E6%9F%A5%E9%81%8A%E6%88%B2" title="加查遊戲">Gacha</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E5%BB%A3%E5%91%8A%E9%81%8A%E6%88%B2" title="廣告遊戲">廣告遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E9%81%8A%E6%88%B2%E5%BA%A6" title="遊戲度">遊戲度</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E9%81%8A%E6%88%B2%E6%A9%9F%E5%88%B6" title="遊戲機制">機制</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/AAA_(%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2)" title="AAA (電子遊戲)">AAA</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E8%AA%8D%E7%9C%9F%E9%81%8A%E6%88%B2" title="認真遊戲">認真遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%95%99%E8%82%B2%E9%81%8A%E6%88%B2" title="教育遊戲">教育遊戲</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E8%A3%BD%E4%BD%9C" title="電子遊戲製作">電子遊戲製作</a>同<a href="/wiki/%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E8%A8%AD%E8%A8%88" title="電子遊戲設計">電子遊戲設計</a><span style="white-space:nowrap; font-weight:bold;">&#160;·</span> <a href="/wiki/%E6%89%93%E6%A9%9F%E7%94%A8%E8%AA%9E" class="mw-redirect" title="打機用語">打機用語</a></div></td></tr><tr><td class="navbox-abovebelow" colspan="3"><div><a href="/wiki/Category:%E9%9B%BB%E5%AD%90%E9%81%8A%E6%88%B2%E9%A1%9E%E5%9E%8B" title="Category:電子遊戲類型">電子遊戲類型類</a></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐api‐int.codfw.main‐849f99967d‐9z2j5 Cached time: 20241124045642 Cache expiry: 2592000 Reduced expiry: false Complications: [show‐toc] CPU time usage: 0.515 seconds Real time usage: 0.739 seconds Preprocessor visited node count: 4107/1000000 Post‐expand include size: 80049/2097152 bytes Template argument size: 7746/2097152 bytes Highest expansion depth: 12/100 Expensive parser function count: 0/500 Unstrip recursion depth: 0/20 Unstrip post‐expand size: 63962/5000000 bytes Lua time usage: 0.153/10.000 seconds Lua memory usage: 13245685/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 425.796 1 -total 25.17% 107.153 1 Template:Lang-en 14.20% 60.449 3 Template:Reflist 9.28% 39.505 3 Template:Navbox 8.22% 35.008 1 Template:Commonscat 7.58% 32.272 1 Template:Sister_project 7.19% 30.595 1 Template:Side_box 6.79% 28.909 1 Template:電子遊戲類型 6.52% 27.759 1 Template:Distinguish 3.93% 16.745 2 Template:Jpingauto --> <!-- Saved in parser cache with key zh_yuewiki:pcache:idhash:206658-0!canonical and timestamp 20241124045642 and revision id 2165253. 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