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<!doctype html> <html lang="en" dir="ltr" class="docs-wrapper plugin-docs plugin-id-default docs-version-current docs-doc-page docs-doc-id-api-reference/core/project" data-has-hydrated="false"> <head> <meta charset="UTF-8"> <meta name="generator" content="Docusaurus v3.6.3"> <title data-rh="true">project (Shader Module) | deck.gl</title><meta data-rh="true" name="viewport" content="width=device-width,initial-scale=1"><meta data-rh="true" name="twitter:card" content="summary_large_image"><meta data-rh="true" property="og:url" content="https://deck.gl/docs/api-reference/core/project"><meta data-rh="true" property="og:locale" content="en"><meta data-rh="true" name="docusaurus_locale" content="en"><meta data-rh="true" name="docsearch:language" content="en"><meta data-rh="true" name="docusaurus_version" content="current"><meta data-rh="true" name="docusaurus_tag" content="docs-default-current"><meta data-rh="true" name="docsearch:version" content="current"><meta data-rh="true" name="docsearch:docusaurus_tag" content="docs-default-current"><meta data-rh="true" property="og:title" content="project (Shader Module) | deck.gl"><meta data-rh="true" name="description" content="The project shader module is part of the core of deck.gl. 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padding-top--md padding-bottom--lg"><div class="row"><div class="col docItemCol_VOVn"><div class="docItemContainer_Djhp"><article><nav class="theme-doc-breadcrumbs breadcrumbsContainer_Z_bl" aria-label="Breadcrumbs"><ul class="breadcrumbs" itemscope="" itemtype="https://schema.org/BreadcrumbList"><li class="breadcrumbs__item"><a aria-label="Home page" class="breadcrumbs__link" href="/"><svg viewBox="0 0 24 24" class="breadcrumbHomeIcon_YNFT"><path d="M10 19v-5h4v5c0 .55.45 1 1 1h3c.55 0 1-.45 1-1v-7h1.7c.46 0 .68-.57.33-.87L12.67 3.6c-.38-.34-.96-.34-1.34 0l-8.36 7.53c-.34.3-.13.87.33.87H5v7c0 .55.45 1 1 1h3c.55 0 1-.45 1-1z" fill="currentColor"></path></svg></a></li><li class="breadcrumbs__item"><span class="breadcrumbs__link">API Reference</span><meta itemprop="position" content="1"></li><li class="breadcrumbs__item"><span class="breadcrumbs__link">Shader Modules</span><meta itemprop="position" content="2"></li><li itemscope="" itemprop="itemListElement" itemtype="https://schema.org/ListItem" class="breadcrumbs__item breadcrumbs__item--active"><span class="breadcrumbs__link" itemprop="name">project (Shader Module)</span><meta itemprop="position" content="3"></li></ul></nav><div class="tocCollapsible_ETCw theme-doc-toc-mobile tocMobile_ITEo"><button type="button" class="clean-btn tocCollapsibleButton_TO0P">On this page</button></div><div class="theme-doc-markdown markdown"><header><h1>project (Shader Module)</h1></header> <p>The <code>project</code> shader module is part of the core of deck.gl. It makes it easy to write shaders that support all of deck.gl&#x27;s projection modes and it supports some advanced rendering techniques such as pixel space rendering etc.</p> <p>The <code>project</code> module has two extensions:</p> <ul> <li><a href="/docs/api-reference/core/project32">project32</a> shorthand functions for projecting directly from worldspace to clipspace.</li> <li><a href="/docs/api-reference/core/project64">project64</a> counterpart of <code>project32</code> that enables 64 bit projections, providing an increase in precision, at the cost of performance.</li> </ul> <h2 class="anchor anchorWithStickyNavbar_LWe7" id="usage">Usage<a href="#usage" class="hash-link" aria-label="Direct link to Usage" title="Direct link to Usage">​</a></h2> <p>Projects worldspace coordinates to clipspace coordinates.</p> <div class="language-glsl codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-glsl codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">// instanced geometry</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">in vec3 positions;</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">// instance attributes</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">in vec3 instanceCenter;</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">in float instanceSize;</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain" style="display:inline-block"></span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">void main(void) {</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain"> vec3 center = project_position(instanceCenter);</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain"> vec3 vertex = positions * project_size(instanceSize);</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain"> gl_Position = project_common_position_to_clipspace(center + vertex);</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">}</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <h2 class="anchor anchorWithStickyNavbar_LWe7" id="getuniforms">getUniforms<a href="#getuniforms" class="hash-link" aria-label="Direct link to getUniforms" title="Direct link to getUniforms">​</a></h2> <p>The JavaScript uniforms are extracted from both contextual and per-layer props. The following information are used:</p> <ul> <li><code>viewport</code></li> <li><code>devicePixelRatio</code></li> <li><code>coordinateSystem</code></li> <li><code>coordinateOrigin</code></li> <li><code>modelMatrix</code></li> </ul> <h2 class="anchor anchorWithStickyNavbar_LWe7" id="glsl-uniforms">GLSL Uniforms<a href="#glsl-uniforms" class="hash-link" aria-label="Direct link to GLSL Uniforms" title="Direct link to GLSL Uniforms">​</a></h2> <p>Uniforms are considered private to each shader module. They may change in between patch releases. Always use documented functions instead of accessing module uniforms directly.</p> <p>The uniforms of the <code>project</code> shader module are prefixed with <code>project_</code> in their names.</p> <h2 class="anchor anchorWithStickyNavbar_LWe7" id="glsl-functions">GLSL Functions<a href="#glsl-functions" class="hash-link" aria-label="Direct link to GLSL Functions" title="Direct link to GLSL Functions">​</a></h2> <p>The projection module enables you to write vertex shaders that support deck.gl&#x27;s coordinate systems and projection methods. Using the projection module ensures that you layer will be able accept position coordinates in the various formats supported by deck.gl, such as <code>[longitude, latitude, altitude]</code> or <code>[metersX, metersY, metersZ]</code>. To support the basic features expected of a deck.gl layer, such as various viewport types and coordinate systems, your own shaders should always use the built-in projection functions.</p> <p>The functions converts positions/vectors between 4 coordinate spaces:</p> <table><thead><tr><th>Name</th><th>Short Name</th><th>Description</th></tr></thead><tbody><tr><td>World space</td><td><code>world</code></td><td>The <a href="/docs/developer-guide/coordinate-systems">coordinate system</a> defined by the layer, not necessarily linear or uniform.</td></tr><tr><td>Common space</td><td><code>common</code></td><td>A normalized intermediate 3D space that deck.gl uses for consistent processing of geometries, guaranteed to be linear and uniform. Therefore, it is safe to add/rotate/scale positions and vectors in this space.</td></tr><tr><td>Screen space</td><td><code>pixel</code></td><td>Top-left coordinate system runs from <code>[0, 0]</code> to <code>[viewportWidth, viewportHeight]</code> (see remarks below).</td></tr><tr><td><a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_model_view_projection#Clip_space" target="_blank" rel="noopener noreferrer">Clip space</a></td><td><code>clipspace</code></td><td>Output of the vertex shader.</td></tr></tbody></table> <p>More detailed explanation of each coordinate space can be found in the <a href="/docs/developer-guide/coordinate-systems">coordinate systems guide</a>.</p> <p>The GLSL functions of the <code>project</code> shader module uses the following naming convention:</p> <div class="codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-text codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">project_[&lt;source_space&gt;]_&lt;object_type&gt;_[to_&lt;target_space&gt;]</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <ul> <li><code>source_space</code>: the short name of the coordinate space of the input. If not specified, the input is always in the <code>world</code> space.</li> <li><code>object_type</code>: one of the following<!-- --> <ul> <li><code>position</code>: absolute position of a point</li> <li><code>offset</code>: the delta between two positions</li> <li><code>normal</code>: the normal vector of a surface</li> <li><code>size</code>: the measurement of a geometry. This is different from <code>offset</code> in that <code>size</code> is uniform on all axes (e.g. [x, y, z] in meters in <code>LNGLAT</code> world space) and <code>offset</code> may not be (e.g. [dLon, dLat, dAlt] in degrees, degrees, and meters respectively in <code>LNGLAT</code> world space).</li> </ul> </li> <li><code>target_space</code>: the short name of the coordinate space of the output. If not specified, the output is always in the <code>common</code> space.</li> </ul> <h3 class="anchor anchorWithStickyNavbar_LWe7" id="project_position">project_position<a href="#project_position" class="hash-link" aria-label="Direct link to project_position" title="Direct link to project_position">​</a></h3> <div class="language-glsl codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-glsl codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">vec2 project_position(vec2 position)</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">vec3 project_position(vec3 position)</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">vec3 project_position(vec3 position, vec3 position64Low)</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">vec4 project_position(vec4 position)</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">vec4 project_position(vec4 position, vec3 position64Low)</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <p>Converts the coordinates of a point from the world space to the common space. The coordinates are interpreted according to <code>coordinateSystem</code> and <code>modelMatrix</code> is applied.</p> <h3 class="anchor anchorWithStickyNavbar_LWe7" id="project_size">project_size<a href="#project_size" class="hash-link" aria-label="Direct link to project_size" title="Direct link to project_size">​</a></h3> <div class="language-glsl codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-glsl codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">float project_size(float meters)</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">vec2 project_size(vec2 meters)</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">vec3 project_size(vec3 meters)</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">vec4 project_size(vec4 meters)</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <p>Converts the size of a geometry from the world space (meters if geospatial, and absolute units otherwise) to the common space.</p> <h3 class="anchor anchorWithStickyNavbar_LWe7" id="project_size_to_pixel">project_size_to_pixel<a href="#project_size_to_pixel" class="hash-link" aria-label="Direct link to project_size_to_pixel" title="Direct link to project_size_to_pixel">​</a></h3> <div class="language-glsl codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-glsl codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">float project_size_to_pixel(float size)</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">float project_size_to_pixel(float size, int units)</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <p>Converts the size of a geometry from the given units in the world space to the common space. If unspecified, units is meters. The result corresponds to the number of screen pixels when the given size is viewed with a top-down camera.</p> <h3 class="anchor anchorWithStickyNavbar_LWe7" id="project_pixel_size">project_pixel_size<a href="#project_pixel_size" class="hash-link" aria-label="Direct link to project_pixel_size" title="Direct link to project_pixel_size">​</a></h3> <div class="language-glsl codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-glsl codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">float project_pixel_size(float pixels)</span><br></span><span class="token-line" style="color:#403f53"><span class="token plain">float project_pixel_size(vec2 pixels)</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <p>Converts the size of a geometry from the screen space to the common space.</p> <h3 class="anchor anchorWithStickyNavbar_LWe7" id="project_pixel_size_to_clipspace">project_pixel_size_to_clipspace<a href="#project_pixel_size_to_clipspace" class="hash-link" aria-label="Direct link to project_pixel_size_to_clipspace" title="Direct link to project_pixel_size_to_clipspace">​</a></h3> <div class="language-glsl codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-glsl codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">vec2 project_pixel_size_to_clipspace(vec2 pixels)</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <p>Converts the size of a geometry from the screen space to the clip space.</p> <h3 class="anchor anchorWithStickyNavbar_LWe7" id="project_normal">project_normal<a href="#project_normal" class="hash-link" aria-label="Direct link to project_normal" title="Direct link to project_normal">​</a></h3> <div class="language-glsl codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-glsl codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">vec3 project_normal(vec3 vector)</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <p>Converts position deltas from the world space to normalized vector in the common space.</p> <h3 class="anchor anchorWithStickyNavbar_LWe7" id="project_common_position_to_clipspace">project_common_position_to_clipspace<a href="#project_common_position_to_clipspace" class="hash-link" aria-label="Direct link to project_common_position_to_clipspace" title="Direct link to project_common_position_to_clipspace">​</a></h3> <div class="language-glsl codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-glsl codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">vec4 project_common_position_to_clipspace(vec4 position)</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <p>Converts the coordinates of a point from the common space to the clip space, which can be assigned to <code>gl_Position</code> as the &quot;return value&quot; from the vertex shader.</p> <h3 class="anchor anchorWithStickyNavbar_LWe7" id="project_get_orientation_matrix">project_get_orientation_matrix<a href="#project_get_orientation_matrix" class="hash-link" aria-label="Direct link to project_get_orientation_matrix" title="Direct link to project_get_orientation_matrix">​</a></h3> <div class="language-glsl codeBlockContainer_Ckt0 theme-code-block" style="--prism-color:#403f53;--prism-background-color:#FBFBFB"><div class="codeBlockContent_biex"><pre tabindex="0" class="prism-code language-glsl codeBlock_bY9V thin-scrollbar" style="color:#403f53;background-color:#FBFBFB"><code class="codeBlockLines_e6Vv"><span class="token-line" style="color:#403f53"><span class="token plain">mat3 project_get_orientation_matrix(vec3 up)</span><br></span></code></pre><div class="buttonGroup__atx"><button type="button" aria-label="Copy code to clipboard" title="Copy" class="clean-btn"><span class="copyButtonIcons_eSgA" aria-hidden="true"><svg viewBox="0 0 24 24" class="copyButtonIcon_y97N"><path fill="currentColor" d="M19,21H8V7H19M19,5H8A2,2 0 0,0 6,7V21A2,2 0 0,0 8,23H19A2,2 0 0,0 21,21V7A2,2 0 0,0 19,5M16,1H4A2,2 0 0,0 2,3V17H4V3H16V1Z"></path></svg><svg viewBox="0 0 24 24" class="copyButtonSuccessIcon_LjdS"><path fill="currentColor" d="M21,7L9,19L3.5,13.5L4.91,12.09L9,16.17L19.59,5.59L21,7Z"></path></svg></span></button></div></div></div> <p>Returns a matrix that rotates any vector defined in the default common space to a new orientation, such that <code>vec3(0, 0, 1)</code> is aligned with <code>up</code>. <code>up</code> is a normal in common space.</p> <h2 class="anchor anchorWithStickyNavbar_LWe7" id="remarks">Remarks<a href="#remarks" class="hash-link" aria-label="Direct link to Remarks" title="Direct link to Remarks">​</a></h2> <ul> <li>For consistent results, the screen space pixels are logical pixels, not device pixels, i.e. functions in the project module multiply <code>pixels</code> with <code>project.devicePixelRatio</code>.</li> <li>The pixels offsets will be divided by the <code>w</code> coordinate of <code>gl_Position</code>. This is simply the GPUs standard treatment of any coordinate. This means that there will be more pixels closer to the camera and less pixels further away from the camer. Setting the <code>focalDistance</code> uniform controls this.</li> <li>To avoid pixel sizes scaling with distance from camera, simply set <code>focalDistance</code> to 1 and multiply clipspace offset with <code>gl_Position.w</code></li> </ul></div><footer class="theme-doc-footer docusaurus-mt-lg"><div class="row margin-top--sm theme-doc-footer-edit-meta-row"><div class="col"><a href="https://github.com/visgl/deck.gl/tree/master/website/../docs/api-reference/core/project.md" target="_blank" rel="noopener noreferrer" class="theme-edit-this-page"><svg fill="currentColor" height="20" width="20" viewBox="0 0 40 40" class="iconEdit_Z9Sw" aria-hidden="true"><g><path d="m34.5 11.7l-3 3.1-6.3-6.3 3.1-3q0.5-0.5 1.2-0.5t1.1 0.5l3.9 3.9q0.5 0.4 0.5 1.1t-0.5 1.2z m-29.5 17.1l18.4-18.5 6.3 6.3-18.4 18.4h-6.3v-6.2z"></path></g></svg>Edit this page</a></div><div class="col lastUpdated_JAkA"></div></div></footer></article><nav class="pagination-nav docusaurus-mt-lg" aria-label="Docs pages"><a 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href="#project_position" class="table-of-contents__link toc-highlight">project_position</a></li><li><a href="#project_size" class="table-of-contents__link toc-highlight">project_size</a></li><li><a href="#project_size_to_pixel" class="table-of-contents__link toc-highlight">project_size_to_pixel</a></li><li><a href="#project_pixel_size" class="table-of-contents__link toc-highlight">project_pixel_size</a></li><li><a href="#project_pixel_size_to_clipspace" class="table-of-contents__link toc-highlight">project_pixel_size_to_clipspace</a></li><li><a href="#project_normal" class="table-of-contents__link toc-highlight">project_normal</a></li><li><a href="#project_common_position_to_clipspace" class="table-of-contents__link toc-highlight">project_common_position_to_clipspace</a></li><li><a href="#project_get_orientation_matrix" class="table-of-contents__link toc-highlight">project_get_orientation_matrix</a></li></ul></li><li><a href="#remarks" class="table-of-contents__link 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