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Lionhead Studios - Wikipedia

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<li id="toc-Founding" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Founding"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Founding</span> </div> </a> <ul id="toc-Founding-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Early_years" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Early_years"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Early years</span> </div> </a> <ul id="toc-Early_years-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Acquisition_by_Microsoft" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Acquisition_by_Microsoft"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Acquisition by Microsoft</span> </div> </a> <ul id="toc-Acquisition_by_Microsoft-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Molyneux&#039;s_departure" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Molyneux&#039;s_departure"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>Molyneux's departure</span> </div> </a> <ul id="toc-Molyneux&#039;s_departure-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Closure" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Closure"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.5</span> <span>Closure</span> </div> </a> <ul id="toc-Closure-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Games" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Games"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Games</span> </div> </a> <ul id="toc-Games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" 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interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – German" lang="de" hreflang="de" data-title="Lionhead Studios" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Spanish" lang="es" hreflang="es" data-title="Lionhead Studios" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D9%84%D8%A7%DB%8C%D9%86%E2%80%8C%D9%87%D8%AF_%D8%A7%D8%B3%D8%AA%D9%88%D8%AF%DB%8C%D9%88%D8%B2" title="لاین‌هد استودیوز – Persian" lang="fa" hreflang="fa" data-title="لاین‌هد استودیوز" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – French" lang="fr" hreflang="fr" data-title="Lionhead Studios" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EB%9D%BC%EC%9D%B4%EC%96%B8%ED%97%A4%EB%93%9C_%EC%8A%A4%ED%8A%9C%EB%94%94%EC%98%A4" title="라이언헤드 스튜디오 – Korean" lang="ko" hreflang="ko" data-title="라이언헤드 스튜디오" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Italian" lang="it" hreflang="it" data-title="Lionhead Studios" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Lithuanian" lang="lt" hreflang="lt" data-title="Lionhead Studios" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Hungarian" lang="hu" hreflang="hu" data-title="Lionhead Studios" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Dutch" lang="nl" hreflang="nl" data-title="Lionhead Studios" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Lionhead Studios" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Polish" lang="pl" hreflang="pl" data-title="Lionhead Studios" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Portuguese" lang="pt" hreflang="pt" data-title="Lionhead Studios" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Romanian" lang="ro" hreflang="ro" data-title="Lionhead Studios" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Russian" lang="ru" hreflang="ru" data-title="Lionhead Studios" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Finnish" lang="fi" hreflang="fi" data-title="Lionhead Studios" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Swedish" lang="sv" hreflang="sv" data-title="Lionhead Studios" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Turkish" lang="tr" hreflang="tr" data-title="Lionhead Studios" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Ukrainian" lang="uk" hreflang="uk" data-title="Lionhead Studios" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/Lionhead_Studios" title="Lionhead Studios – Chinese" lang="zh" hreflang="zh" data-title="Lionhead Studios" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q765389#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div class="vector-page-toolbar-container"> <div id="left-navigation"> <nav aria-label="Namespaces"> <div id="p-associated-pages" class="vector-menu 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data-event-name="pinnable-header.vector-appearance.unpin">hide</button> </div> </div> </div> </nav> </div> </div> <div id="bodyContent" class="vector-body" aria-labelledby="firstHeading" data-mw-ve-target-container> <div class="vector-body-before-content"> <div class="mw-indicators"> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">British video game developer, 1997–2016</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output 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data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><table class="infobox ib-company vcard"><caption class="infobox-title fn org">Lionhead Studios Limited</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Lionhead_Studios_Logo.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/d/dc/Lionhead_Studios_Logo.png/220px-Lionhead_Studios_Logo.png" decoding="async" width="220" height="239" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/d/dc/Lionhead_Studios_Logo.png 1.5x" data-file-width="303" data-file-height="329" /></a></span></td></tr><tr><th scope="row" class="infobox-label">Company type</th><td class="infobox-data category"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiary</a></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="/wiki/Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Predecessor</th><td class="infobox-data"><a href="/wiki/Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">July&#160;1997<span class="noprint">&#59;&#32;27&#160;years ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">1997-07</span>)</span><sup id="cite_ref-ChairPM_1-0" class="reference"><a href="#cite_note-ChairPM-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Audience97_2-0" class="reference"><a href="#cite_note-Audience97-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Founders</th><td class="infobox-data agent"><a href="/wiki/Peter_Molyneux" title="Peter Molyneux">Peter Molyneux</a><br /><a href="/wiki/Mark_Webley" title="Mark Webley">Mark Webley</a><br />Tim Rance<br /><a href="/wiki/Steve_Jackson_(UK_game_designer)" class="mw-redirect" title="Steve Jackson (UK game designer)">Steve Jackson</a></td></tr><tr><th scope="row" class="infobox-label">Defunct</th><td class="infobox-data">29&#160;April 2016<span class="noprint">&#59;&#32;8 years ago</span><span style="display:none">&#160;(<span class="dtend">2016-04-29</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Fate</th><td class="infobox-data">Dissolved</td></tr><tr><th scope="row" class="infobox-label">Successors</th><td class="infobox-data"><a href="/wiki/22cans" title="22cans">22cans</a><br /><a href="/wiki/Media_Molecule" title="Media Molecule">Media Molecule</a><br /><a href="/wiki/Two_Point_Studios" title="Two Point Studios">Two Point Studios</a><br />PixelCount Studios</td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality"><a href="/wiki/Guildford" title="Guildford">Guildford</a></div>, <div class="ib-company-country country-name">England</div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Key people</div></th><td class="infobox-data agent"><a href="/wiki/Peter_Molyneux" title="Peter Molyneux">Peter Molyneux</a> <small>(<a href="/wiki/Managing_director" class="mw-redirect" title="Managing director">managing director</a>) (1997–2012)</small><sup id="cite_ref-MSAcq_3-0" class="reference"><a href="#cite_note-MSAcq-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-PMEngadget_4-0" class="reference"><a href="#cite_note-PMEngadget-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><br /><a href="/wiki/Mark_Webley" title="Mark Webley">Mark Webley</a> <small>(<a href="/wiki/Chief_operating_officer" title="Chief operating officer">chief operating officer</a>)</small><sup id="cite_ref-MWPoly_5-0" class="reference"><a href="#cite_note-MWPoly-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> <br /> <a href="/wiki/Gary_Carr_(video_game_developer)" title="Gary Carr (video game developer)">Gary Carr</a> <small>(<a href="/wiki/Chief_creative_officer" title="Chief creative officer">chief creative officer</a>) (2011–2015)</small><sup id="cite_ref-GCIntFP_6-0" class="reference"><a href="#cite_note-GCIntFP-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GamesN_7-0" class="reference"><a href="#cite_note-GamesN-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> <br />Tim Rance <small>(<a href="/wiki/Chief_technology_officer" title="Chief technology officer">chief technology officer</a>)</small><sup id="cite_ref-PMEngadget_4-1" class="reference"><a href="#cite_note-PMEngadget-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data"><a href="/wiki/Black_%26_White_(video_game)" title="Black &amp; White (video game)"><i>Black &amp; White</i> series</a><br /><a href="/wiki/Fable_(video_game_series)" title="Fable (video game series)"><i>Fable</i> series</a><br /><i><a href="/wiki/The_Movies_(video_game)" title="The Movies (video game)">The Movies</a></i></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Parent_company" class="mw-redirect" title="Parent company">Parent</a></th><td class="infobox-data"><a href="/wiki/Microsoft_Studios" class="mw-redirect" title="Microsoft Studios">Microsoft Studios</a> (2006–2016)</td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20160401005613/http://www.lionhead.com/">Official website</a> (archived version from 1 April 2016)</td></tr></tbody></table> <p><b>Lionhead Studios Limited</b> was a British <a href="/wiki/Video_game_developer" title="Video game developer">video game developer</a> founded in July 1997 by <a href="/wiki/Peter_Molyneux" title="Peter Molyneux">Peter Molyneux</a>, <a href="/wiki/Mark_Webley" title="Mark Webley">Mark Webley</a>, Tim Rance, and <a href="/wiki/Steve_Jackson_(British_game_designer)" title="Steve Jackson (British game designer)">Steve Jackson</a>. The company is best known for the <i><a href="/wiki/Black_%26_White_(series)" class="mw-redirect" title="Black &amp; White (series)">Black &amp; White</a></i> and <i><a href="/wiki/Fable_(video_game_series)" title="Fable (video game series)">Fable</a></i> series. Lionhead started as a breakaway from developer <a href="/wiki/Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a>, which was also founded by Molyneux. Lionhead's first game was <i><a href="/wiki/Black_%26_White_(video_game)" title="Black &amp; White (video game)">Black &amp; White</a></i>, a <a href="/wiki/God_game" title="God game">god game</a> with elements of <a href="/wiki/Artificial_life" title="Artificial life">artificial life</a> and <a href="/wiki/Strategy_game" title="Strategy game">strategy</a> games. <i>Black &amp; White</i> was published by <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> in 2001. Lionhead Studios is named after Webley's <a href="/wiki/Hamster" title="Hamster">hamster</a>, which died not long after the naming of the studio, as a result of which the studio was very briefly renamed to Redeye Studios. </p><p><i>Black &amp; White</i> was followed up with the release of an expansion pack named <i><a href="/wiki/Black_%26_White:_Creature_Isle" title="Black &amp; White: Creature Isle">Black &amp; White: Creature Isle</a></i>. Lionhead released <i><a href="/wiki/Fable_(2004_video_game)" title="Fable (2004 video game)">Fable</a></i>, from satellite developer Big Blue Box. In 2005, Lionhead released <i><a href="/wiki/The_Movies_(video_game)" title="The Movies (video game)">The Movies</a></i> and <i><a href="/wiki/Black_%26_White_2" title="Black &amp; White 2">Black &amp; White 2</a></i>. Lionhead was acquired by <a href="/wiki/Microsoft_Studios" class="mw-redirect" title="Microsoft Studios">Microsoft Studios</a> in April 2006 due to encountering financial difficulties. Many Lionhead developers left around this time, including co-founder Jackson and several developers who left to found <a href="/wiki/Media_Molecule" title="Media Molecule">Media Molecule</a>. Molyneux left Lionhead in early 2012 (shortly after the resignation of another group of developers who were dissatisfied with the company) to found <a href="/wiki/22cans" title="22cans">22cans</a> because he wanted to be more creative. After Molyneux's departure, Microsoft had Lionhead switch to developing <a href="/wiki/Games_as_a_service" title="Games as a service">games as a service</a> games. As a result, there were many changes within the studio. </p><p>In early March 2016, <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> announced that it had proposed closing Lionhead Studios and that the planned game <i><a href="/wiki/Fable_Legends" title="Fable Legends">Fable Legends</a></i> would be cancelled;<sup id="cite_ref-McWhertor_8-0" class="reference"><a href="#cite_note-McWhertor-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> Lionhead was closed down almost two months later, on 29 April.<sup id="cite_ref-eurogamer.net_10-0" class="reference"><a href="#cite_note-eurogamer.net-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> A few months after Lionhead's closure, two key people (Webley and <a href="/wiki/Gary_Carr_(video_game_developer)" title="Gary Carr (video game developer)">Gary Carr</a>, who was Lionhead's creative director) founded <a href="/wiki/Two_Point_Studios" title="Two Point Studios">Two Point Studios</a>. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Lionhead_Studios&amp;action=edit&amp;section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Founding">Founding</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Lionhead_Studios&amp;action=edit&amp;section=2" title="Edit section: Founding"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Peter-molyneux-at-university-of-southampton.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Peter-molyneux-at-university-of-southampton.jpg/170px-Peter-molyneux-at-university-of-southampton.jpg" decoding="async" width="170" height="224" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Peter-molyneux-at-university-of-southampton.jpg/255px-Peter-molyneux-at-university-of-southampton.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Peter-molyneux-at-university-of-southampton.jpg/340px-Peter-molyneux-at-university-of-southampton.jpg 2x" data-file-width="778" data-file-height="1024" /></a><figcaption>Peter Molyneux (2007), co-founder of Lionhead Studios</figcaption></figure> <p><a href="/wiki/Peter_Molyneux" title="Peter Molyneux">Peter Molyneux</a> founded <a href="/wiki/Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a> in 1987, which was later acquired by <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> (EA) in 1995. Around 1996, Molyneux had contemplated leaving Bullfrog, as he felt limited in his creative freedom under Electronic Arts. He along with Lionhead's eventual co-founders, <a href="/wiki/Mark_Webley" title="Mark Webley">Mark Webley</a>, Tim Rance and <a href="/wiki/Steve_Jackson_(British_game_designer)" title="Steve Jackson (British game designer)">Steve Jackson</a>, started developing plans for a new studio.<sup id="cite_ref-ChairPM_1-1" class="reference"><a href="#cite_note-ChairPM-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-House_11-0" class="reference"><a href="#cite_note-House-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LHProfile_12-0" class="reference"><a href="#cite_note-LHProfile-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> In 1997, due to a series of events and from issues arising between Molyneux and Electronic Arts, he ultimately left the company in July 1997, co-founding Lionhead shortly after that,<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-ChairPM_1-2" class="reference"><a href="#cite_note-ChairPM-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Audience97_2-1" class="reference"><a href="#cite_note-Audience97-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-House_11-1" class="reference"><a href="#cite_note-House-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> along with <a href="/wiki/Mark_Webley" title="Mark Webley">Mark Webley</a>, Tim Rance, and <a href="/wiki/Steve_Jackson_(British_game_designer)" title="Steve Jackson (British game designer)">Steve Jackson</a> (who co-founded <a href="/wiki/Games_Workshop" title="Games Workshop">Games Workshop</a> and co-authored the <i><a href="/wiki/Fighting_Fantasy" title="Fighting Fantasy">Fighting Fantasy</a></i> series<sup id="cite_ref-BWMakingIntro_14-0" class="reference"><a href="#cite_note-BWMakingIntro-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup>).<sup id="cite_ref-LHProfile_12-1" class="reference"><a href="#cite_note-LHProfile-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> On his recruitment, Jackson said "It was an offer I couldn't refuse", as he wanted to get back to making games instead of writing about them (Jackson had interviewed Molyneux about Bullfrog and <i>Dungeon Keeper</i>, but for much of it, they discussed German board games instead. This led to them meeting frequently for an event called "Games Night").<sup id="cite_ref-LDOne_15-0" class="reference"><a href="#cite_note-LDOne-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> Molyneux assured him that his lack of programming knowledge was an asset rather than a problem.<sup id="cite_ref-LDOne_15-1" class="reference"><a href="#cite_note-LDOne-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> Lionhead is the second Bullfrog break-off group, after <a href="/wiki/Mucky_Foot_Productions" title="Mucky Foot Productions">Mucky Foot Productions</a> (founded in February 1997).<sup id="cite_ref-SiliconValley_16-0" class="reference"><a href="#cite_note-SiliconValley-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> According to <a href="/wiki/Glenn_Corpes" title="Glenn Corpes">Glenn Corpes</a> (who co-founded another: <a href="/wiki/Lost_Toys" title="Lost Toys">Lost Toys</a><sup id="cite_ref-SiliconValley_16-1" class="reference"><a href="#cite_note-SiliconValley-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup>), Lionhead was Molyneux's "take on what Bullfrog used was".<sup id="cite_ref-WorldLT_17-0" class="reference"><a href="#cite_note-WorldLT-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> </p><p>The idea of the company was to develop quality games without growing too large.<sup id="cite_ref-eg_history_18-0" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> On the differences between Lionhead and Bullfrog, Molyneux said: "This time round we're a professionally run company. Gone are the days of shooting work experience people with guns".<sup id="cite_ref-ChairPM_1-3" class="reference"><a href="#cite_note-ChairPM-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> He also said that Lionhead would develop only one game at a time.<sup id="cite_ref-Legend_19-0" class="reference"><a href="#cite_note-Legend-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> Early Lionhead employees included <a href="/wiki/Demis_Hassabis" title="Demis Hassabis">Demis Hassabis</a>, <a href="/wiki/Mark_Healey" title="Mark Healey">Mark Healey</a> (Lionhead's first artist<sup id="cite_ref-ChairMH_20-0" class="reference"><a href="#cite_note-ChairMH-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup>), and <a href="/wiki/Alex_Evans_(video_game_developer)" class="mw-redirect" title="Alex Evans (video game developer)">Alex Evans</a>.<sup id="cite_ref-eg_history_18-1" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p><p>The name Lionhead came from Webley's pet hamster, who had died the week prior to the foundation.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-eg_history_18-2" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-BWMakingIntro_14-1" class="reference"><a href="#cite_note-BWMakingIntro-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LDOne_15-2" class="reference"><a href="#cite_note-LDOne-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> The hamster's death was taken as a bad sign,<sup id="cite_ref-BWMakingIntro_14-2" class="reference"><a href="#cite_note-BWMakingIntro-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> so other names, including Black Box, Red Rocket, Midnight, and Hurricane were considered but none had unanimous support.<sup id="cite_ref-BWMakingIntro_14-3" class="reference"><a href="#cite_note-BWMakingIntro-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LDOne_15-3" class="reference"><a href="#cite_note-LDOne-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> The name Red Eye was then suggested, and everyone liked it (the decision needed to be quick as Molyneux was to be interviewed by <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i><sup id="cite_ref-BWMakingIntro_14-4" class="reference"><a href="#cite_note-BWMakingIntro-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LDOne_15-4" class="reference"><a href="#cite_note-LDOne-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Audience97_2-2" class="reference"><a href="#cite_note-Audience97-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup>).<sup id="cite_ref-BWMakingIntro_14-5" class="reference"><a href="#cite_note-BWMakingIntro-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LDOne_15-5" class="reference"><a href="#cite_note-LDOne-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> However, for reasons including the name being in use by many other companies, the domains redeye.com and redeye.co.uk being taken and lionhead.co.uk had already been registered by Rance, the company already having Lionhead business cards, and the possibility of the name Red Eye having drinking connotations, the name was reverted to Lionhead.<sup id="cite_ref-BWMakingIntro_14-6" class="reference"><a href="#cite_note-BWMakingIntro-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LDOne_15-6" class="reference"><a href="#cite_note-LDOne-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> By the time the name was reverted, it was too late for <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i> to amend their interview, so it was published with the company being referred to as Redeye Studios.<sup id="cite_ref-BWMakingIntro_14-7" class="reference"><a href="#cite_note-BWMakingIntro-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Audience97_2-3" class="reference"><a href="#cite_note-Audience97-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> In the interview, Molyneux stated that his ambition for the company was to "make it a world-renowned software development house – known in Europe, Japan and America for top-quality games".<sup id="cite_ref-Audience97_2-4" class="reference"><a href="#cite_note-Audience97-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Early_years">Early years</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Lionhead_Studios&amp;action=edit&amp;section=3" title="Edit section: Early years"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Word about Lionhead began spreading quickly. Within the first month, companies including <a href="/wiki/Sega" title="Sega">Sega</a>, <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>, <a href="/wiki/Eidos_Interactive" title="Eidos Interactive">Eidos</a>, GTI, and <a href="/wiki/LEGO_GROUP" class="mw-redirect" title="LEGO GROUP">Lego</a> had arranged meetings. One day, "a major Japanese console manufacturer" had come to present plans for a "next generation console", but by then, Lionhead's first game had already been committed.<sup id="cite_ref-LDOlympic_22-0" class="reference"><a href="#cite_note-LDOlympic-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> </p><p>By the end of July, Lionhead had signed a one-game contract with Electronic Arts.<sup id="cite_ref-LDOlympic_22-1" class="reference"><a href="#cite_note-LDOlympic-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> The studio was initially run out of Molyneux's mansion in <a href="/wiki/Elstead" title="Elstead">Elstead</a>,<sup id="cite_ref-eg_history_18-3" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> before relocating to the <a href="/wiki/University_of_Surrey" title="University of Surrey">University of Surrey</a> Research Park in 1998.<sup id="cite_ref-LDHome_23-0" class="reference"><a href="#cite_note-LDHome-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> According to Jackson, it was "a mere stone's throw from Bullfrog's old lily pad on the very same estate".<sup id="cite_ref-LDHome_23-1" class="reference"><a href="#cite_note-LDHome-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> For the staff who had come from Bullfrog, it was "a little like coming home".<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> Six companies were competing for a space, and Lionhead won due to Molyneux and Bullfrog's reputation.<sup id="cite_ref-LDHome_23-2" class="reference"><a href="#cite_note-LDHome-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> </p><p>Lionhead had originally intended to make their first public appearance at the <a href="/wiki/E3" title="E3">E3</a> trade show in May 1997. This was cancelled at the last minute because there was not yet any deal with Electronic Arts, and there was the possibility of not being able to discuss Lionhead. The debut was made in September at the <a href="/wiki/European_Computer_Trade_Show" title="European Computer Trade Show">European Computer Trade Show</a> instead.<sup id="cite_ref-LDOlympic_22-2" class="reference"><a href="#cite_note-LDOlympic-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> According to Jackson, "Everyone" was interested in Lionhead: journalists from many major European magazines frequently turned up at Lionhead's suite.<sup id="cite_ref-LDOlympic_22-3" class="reference"><a href="#cite_note-LDOlympic-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> </p><p>By August 1998, after the studio placed a job advertisement in <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i> which received over 100 applications, <a href="/wiki/Russell_Shaw_(composer)" title="Russell Shaw (composer)">Russell Shaw</a> had been hired as Head of Music.<sup id="cite_ref-LDHome_23-3" class="reference"><a href="#cite_note-LDHome-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> Lionhead's first title was <i><a href="/wiki/Black_%26_White_(video_game)" title="Black &amp; White (video game)">Black &amp; White</a></i>, which was published by Electronic Arts under terms of Molyneux's severance package from departing Bullfrog.<sup id="cite_ref-eg_history_18-4" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> It was released in 2001 to widespread critical acclaim.<sup id="cite_ref-LHProfile_12-2" class="reference"><a href="#cite_note-LHProfile-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> It won <a href="/wiki/BAFTA_award" class="mw-redirect" title="BAFTA award">BAFTA awards</a> for Interactivity and Moving Images in 2001,<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> and <a href="/wiki/Academy_of_Interactive_Arts_%26_Sciences" title="Academy of Interactive Arts &amp; Sciences">AIAS</a> awards for Computer Innovation and Computer Game of the Year the following year.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> An expansion pack <i><a href="/wiki/Black_%26_White:_Creature_Isle" title="Black &amp; White: Creature Isle">Black &amp; White: Creature Isle</a></i>, was released the following year.<sup id="cite_ref-BWCICGW_29-0" class="reference"><a href="#cite_note-BWCICGW-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> In Lionhead's early years, Jackson wrote columns about the company and the development of <i>Black &amp; White</i> for magazines such as <i><a href="/wiki/PC_Zone" title="PC Zone">PC Zone</a></i> and <i><a href="https://fr.wikipedia.org/wiki/G%C3%A9n%C3%A9ration_4" class="extiw" title="fr:Génération 4">Génération 4</a></i>.<sup id="cite_ref-LDOne_15-7" class="reference"><a href="#cite_note-LDOne-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LDBug_30-0" class="reference"><a href="#cite_note-LDBug-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-G44_31-0" class="reference"><a href="#cite_note-G44-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-G47_32-0" class="reference"><a href="#cite_note-G47-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> The articles were also published on Lionhead's website.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup> </p><p>According to <a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a>, Lionhead "was a continuation of the culture and development ethic of Bullfrog", which included the playing of pranks. One such prank was one "that would go down in Lionhead history". It involved a visit from the Mayor of Guildford during the development of <i>Black &amp; White</i>: Healey had inserted a couple of wires into a woollen glove with the other ends put into a floppy drive. Molyneux was forced to explain to the Mayor how the game's on-screen hand was controlled by the glove (which Healey was wearing), when it was actually being controlled by a mouse with Healey's other hand, which were hidden. The Mayor fell for the trick.<sup id="cite_ref-eg_history_18-5" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> </p><p>By June 2002, Lionhead had established satellite companies, including Big Blue Box Studios, Intrepid Computer Entertainment (also called Intrepid Developments<sup id="cite_ref-LDParty_35-0" class="reference"><a href="#cite_note-LDParty-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup>), and Black &amp; White Studios.<sup id="cite_ref-Inside_36-0" class="reference"><a href="#cite_note-Inside-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-BullfrogLegacy_37-0" class="reference"><a href="#cite_note-BullfrogLegacy-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> Lionhead and its satellite studios had 107 employees and were developing six games: <i><a href="/wiki/Fable_(2004_video_game)" title="Fable (2004 video game)">Fable</a></i>, <i><a href="/wiki/The_Movies_(video_game)" title="The Movies (video game)">The Movies</a></i>, a project called <i>Creation</i> (also called <i>Dimitri</i>), <i>Black &amp; White NG</i> (<i>Black &amp; White Next Generation</i>), <i><a href="/wiki/Black_%26_White_2" title="Black &amp; White 2">Black &amp; White 2</a></i>, and <i><a href="/wiki/BC_(video_game)" title="BC (video game)">BC</a></i>,<sup id="cite_ref-Inside_36-1" class="reference"><a href="#cite_note-Inside-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> despite Molyneux's earlier statement that Lionhead would only work on one at a time.<sup id="cite_ref-Legend_19-1" class="reference"><a href="#cite_note-Legend-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> The idea to form these satellite studios came from Jackson during the development of <i>Black &amp; White</i>.<sup id="cite_ref-SecretHistory_38-0" class="reference"><a href="#cite_note-SecretHistory-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> Big Blue Box Studios was founded in July 1998 by Ian Lovett and Simon and Dene Carter,<sup id="cite_ref-SiliconValley_16-2" class="reference"><a href="#cite_note-SiliconValley-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-BullfrogLegacy_37-1" class="reference"><a href="#cite_note-BullfrogLegacy-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> because of a desire to leave Electronic Arts and "the sadly ravaged corpse of Bullfrog it had left behind".<sup id="cite_ref-RiseFall_39-0" class="reference"><a href="#cite_note-RiseFall-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> Intrepid Computer Entertainment was founded by Joe Rider and Matt Chilton,<sup id="cite_ref-BullfrogLegacy_37-2" class="reference"><a href="#cite_note-BullfrogLegacy-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> and Black &amp; White Studios was headed by Jonty Barnes, who was a programmer on <i><a href="/wiki/Dungeon_Keeper" title="Dungeon Keeper">Dungeon Keeper</a></i> and <i>Black &amp; White</i>.<sup id="cite_ref-Inside_36-2" class="reference"><a href="#cite_note-Inside-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> According to Molyneux, <i>The Movies</i> came about because Lionhead listened to some financial advisers after the release of <i>Black &amp; White</i>, who said that the company would die if it did not float on the stock market. The company then went for <a href="/wiki/Initial_public_offering" title="Initial public offering">initial public offering</a>, which Molyneux said was "The most stupid thing that ever happened" because it meant having to expand quickly and develop more games.<sup id="cite_ref-RiseFall_39-1" class="reference"><a href="#cite_note-RiseFall-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> In the early 2000s, Lionhead was "growing very fast".<sup id="cite_ref-SecretHistory_38-1" class="reference"><a href="#cite_note-SecretHistory-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> The company was nominated for the 2002 <a href="/wiki/Golden_Joystick_Awards" title="Golden Joystick Awards">Golden Joystick Awards</a> British Developer of the Year award.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup> </p><p>Before <i>Fable</i> shipped, Lionhead purchased Big Blue Box and Intrepid.<sup id="cite_ref-eg_history_18-6" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> The decision to merge Big Blue Box with Lionhead was made to accelerate the completion of the game.<sup id="cite_ref-eg_history_18-7" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> <i>Fable</i> was released in 2004 for the <a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a>,<sup id="cite_ref-LHProfile_12-3" class="reference"><a href="#cite_note-LHProfile-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> and won AIAS awards for Outstanding Achievement in Character or Story Development and Outstanding Achievement in Original Musical Composition in 2005.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup> <i>Dimitri</i> was cancelled.<sup id="cite_ref-eg_history_18-8" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> In 2003, <a href="/wiki/Gary_Carr_(video_game_developer)" title="Gary Carr (video game developer)">Gary Carr</a> joined Lionhead.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup> Due to the stock market crash in the aftermath of <a href="/wiki/September_11_attacks" title="September 11 attacks">9/11</a>, Lionhead sought investments from venture capitalists.<sup id="cite_ref-eg_history_18-9" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Deals with various firms were signed in July 2004.<sup id="cite_ref-SecretHistory_38-2" class="reference"><a href="#cite_note-SecretHistory-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> This came at a time when the company needed money for the development of five games to be released by different publishers.<sup id="cite_ref-eg_history_18-10" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Acquisition_by_Microsoft">Acquisition by Microsoft</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Lionhead_Studios&amp;action=edit&amp;section=4" title="Edit section: Acquisition by Microsoft"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In 2005, Lionhead released two titles: <i>Black &amp; White 2</i> and <i>The Movies</i>.<sup id="cite_ref-eg_history_18-11" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Around this time, Lionhead had roughly 220 employees.<sup id="cite_ref-SecretHistory_38-3" class="reference"><a href="#cite_note-SecretHistory-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> These titles did not achieve a massive impact in sales (Molyneux described <i>The Movies</i> as "a disaster" due to lack of playtesting.<sup id="cite_ref-RiseFall_39-2" class="reference"><a href="#cite_note-RiseFall-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> However, it won a BAFTA award for Simulation in 2006.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup>), and Lionhead soon afterwards encountered financial difficulty.<sup id="cite_ref-eg_history_18-12" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Due to this, on 6 April 2006, Lionhead Studios was acquired by Microsoft.<sup id="cite_ref-MSAcq_3-1" class="reference"><a href="#cite_note-MSAcq-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a> was another contender for the acquisition of Lionhead,<sup id="cite_ref-eg_history_18-13" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> but Molyneux believed Microsoft to be "perfect",<sup id="cite_ref-EdgeMS_45-0" class="reference"><a href="#cite_note-EdgeMS-45"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup> and said people wanted "the safety and security of being part of something bigger".<sup id="cite_ref-RiseFall_39-3" class="reference"><a href="#cite_note-RiseFall-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> Microsoft wanted the <i>Fable</i> series to be an Xbox exclusive, and knew that if Ubisoft had acquired Lionhead, it would have gone to the <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a> instead, a conclusion that Webley concurred with.<sup id="cite_ref-eg_history_18-14" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Lionhead were concerned with securing the company's future and protecting jobs and spent "months" preparing for the acquisition.<sup id="cite_ref-eg_history_18-15" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Some, such as Andy Robson (Head of Testing), were dissatisfied with the deal.<sup id="cite_ref-eg_history_18-16" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> He claimed Lionhead were trying to cheat him out of money he was owed.<sup id="cite_ref-eg_history_18-17" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Molyneux believed that Microsoft were pleased with the deal, and said that they made their money back due to the release of the "fantastically successful" <i><a href="/wiki/Fable_II" title="Fable II">Fable II</a></i> (it won a BAFTA award for Action and Adventure in 2009<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup>) for the <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> in 2008.<sup id="cite_ref-eg_history_18-18" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LHProfile_12-4" class="reference"><a href="#cite_note-LHProfile-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> In late 2005, Healey left Lionhead with Evans and a couple of other developers to found <a href="/wiki/Media_Molecule" title="Media Molecule">Media Molecule</a>.<sup id="cite_ref-eg_history_18-19" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-EdgeMH_47-0" class="reference"><a href="#cite_note-EdgeMH-47"><span class="cite-bracket">&#91;</span>47<span class="cite-bracket">&#93;</span></a></sup> Jackson also left in 2006 when Microsoft took over.<sup id="cite_ref-JacksonInt_48-0" class="reference"><a href="#cite_note-JacksonInt-48"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> </p><p>The general consensus amongst Lionhead was that the buyout "benefited Lionhead greatly".<sup id="cite_ref-eg_history_18-20" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Microsoft purchased a lease that enabled Lionhead to expand to multiple floors, a canteen, and an office revamp.<sup id="cite_ref-eg_history_18-21" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> According to <i>Fable</i> franchise director Ted Timmins, the improvements felt like Lionhead was "a real developer".<sup id="cite_ref-eg_history_18-22" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> The pranks were also reduced.<sup id="cite_ref-eg_history_18-23" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> During the development of <i>Fable II</i>, Lionhead received death threats because the game featured a gay character and some of the leading characters were black.<sup id="cite_ref-eg_history_18-24" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Microsoft, for the most part, left Lionhead alone during the development of <i>Fable II</i>, but did ask them to change the icon of a condom (the game featured a dog who was able to dig them up) to a modern one, despite the game being set in an earlier era. Lionhead and Microsoft conflicted over the game's marketing: Microsoft believed that role-playing games were about dragons and wanted to market the game as such, despite Lionhead's insistence that the game was "a Monty Python-esque comedy". According to <i>Fable</i> art director John McCormack, the marketing was "shit" and that dragons were <i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons &amp; Dragons">Dungeons &amp; Dragons</a></i> fare and had nothing to do with <i>Fable</i>.<sup id="cite_ref-eg_history_18-25" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Despite the row, most of the <i>Fable II</i> team thought highly of the relationship between Lionhead and Microsoft, and after the game's release, Lionhead won a <a href="/wiki/BAFTA_award" class="mw-redirect" title="BAFTA award">BAFTA award</a> for the best action adventure game. There was also a dispute over <i><a href="/wiki/Fable_III" title="Fable III">Fable III</a></i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s box art. The game was developed and released in 18 months, but fell short of the expectations set by the previous installment.<sup id="cite_ref-eg_history_18-26" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Six months before its release, Lionhead attempted to integrate <a href="/wiki/Kinect" title="Kinect">Kinect</a> into the game, but failed. In June 2009, Molyneux became creative director of Microsoft Studios' European division,<sup id="cite_ref-CDMS_49-0" class="reference"><a href="#cite_note-CDMS-49"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> a position he held concurrently with the head of Lionhead.<sup id="cite_ref-ChairPM_1-4" class="reference"><a href="#cite_note-ChairPM-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </p><p>Another Kinect-based project, <i><a href="/wiki/Project_Milo" title="Project Milo">Milo &amp; Kate</a></i> was in development but was cancelled. Molyneux blamed the cancellation on Kinect's technology and Microsoft's attitude towards their target market. Its development team moved to <i><a href="/wiki/Fable:_The_Journey" title="Fable: The Journey">Fable: The Journey</a></i>, another Kinect game that was released in 2012 and was "disastrous".<sup id="cite_ref-eg_history_18-27" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Molyneux's_departure"><span id="Molyneux.27s_departure"></span>Molyneux's departure</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Lionhead_Studios&amp;action=edit&amp;section=5" title="Edit section: Molyneux&#039;s departure"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>By early 2012, Lionhead were suffering what had been described as "Black Monday". Several Lionhead veterans, dissatisfied with the way the company was heading, resigned on the same day. According to McCormack, Molyneux "lost it" and ordered them to leave the premises immediately. Molyneux apologised for this outburst, and soon afterwards, in March, he too left Lionhead and founded <a href="/wiki/22cans" title="22cans">22cans</a>,<sup id="cite_ref-eg_history_18-28" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-MWPoly_5-1" class="reference"><a href="#cite_note-MWPoly-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> along with Rance, who had ceased being Lionhead's chief technology officer sometime prior.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> He was also joined by Paul McLaughlin,<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup> who was Lionhead's head of art.<sup id="cite_ref-BWTeam_52-0" class="reference"><a href="#cite_note-BWTeam-52"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup> Webley then temporarily took over as head of the studio,<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup> before being replaced by Scott Henson early the following year.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">&#91;</span>54<span class="cite-bracket">&#93;</span></a></sup> Molyneux said he left Lionhead because he wanted to increase his creativity.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">&#91;</span>55<span class="cite-bracket">&#93;</span></a></sup> He also said that after 12 years (the series began in 2000 by Big Blue Box Studios<sup id="cite_ref-SecretHistory_38-4" class="reference"><a href="#cite_note-SecretHistory-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Inside_36-3" class="reference"><a href="#cite_note-Inside-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup>), everyone was "tired" of the <i>Fable</i> series.<sup id="cite_ref-eg_history_18-29" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Craig Oman, producer of <i><a href="/wiki/Fable_Anniversary" class="mw-redirect" title="Fable Anniversary">Fable Anniversary</a></i>, said that Molyneux's departure gave Lionhead an opportunity to reidentify itself.<sup id="cite_ref-EdgeDepart_56-0" class="reference"><a href="#cite_note-EdgeDepart-56"><span class="cite-bracket">&#91;</span>56<span class="cite-bracket">&#93;</span></a></sup> </p><p>Molyneux's departure had a much greater impact than those of other veterans who had already left the company. Lionhead became more professional and organised according to some staff. One said that Molyneux had the power to keep Microsoft at bay, and his departure left the remaining staff vulnerable.<sup id="cite_ref-eg_history_18-30" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Around this time, Microsoft insisted that Lionhead make a <a href="/wiki/Games_as_a_service" title="Games as a service">games as a service</a> <i>Fable</i> game to reinvigorate interest in the series or face closure. Due to the switch to service based model, the idea of <i>Fable IV</i> was rejected, and experts in monetisation and competitive game design were hired to assist the transition. At some point, John Needham became head of Lionhead.<sup id="cite_ref-eg_history_18-31" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Creative director Carr (who had played major roles in <i>Milo &amp; Kate</i>, <i>The Movies</i>, and <i>Fable: The Journey</i>) left in September 2015,<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">&#91;</span>57<span class="cite-bracket">&#93;</span></a></sup> and a new one, David Eckelberry, was brought in.<sup id="cite_ref-eg_history_18-32" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Lionhead encountered difficulty in this project, <i><a href="/wiki/Fable_Legends" title="Fable Legends">Fable Legends</a></i>, because they had not done anything like it before.<sup id="cite_ref-eg_history_18-33" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Closure">Closure</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Lionhead_Studios&amp;action=edit&amp;section=6" title="Edit section: Closure"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>On 7 March 2016, Microsoft announced the cancellation of <i>Fable Legends</i> and a proposed closure of Lionhead Studios.<sup id="cite_ref-shutdown_58-0" class="reference"><a href="#cite_note-shutdown-58"><span class="cite-bracket">&#91;</span>58<span class="cite-bracket">&#93;</span></a></sup> The closure came as a shock to some staff, who had suspected Microsoft were concerned but did not think Lionhead would be shut down: it was thought that the worst-case scenario would be that <i>Fable Legends</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s assets would be used for <i>Fable IV</i>.<sup id="cite_ref-eg_history_18-34" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Some staff put the closure down to "a string of bad decisions and mismanagement".<sup id="cite_ref-eg_history_18-35" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> The game was supposed to be released in summer 2015, after the release of <a href="/wiki/Windows_10" title="Windows 10">Windows 10</a>, and some said Lionhead had failed to meet their own targets. To comply with UK employment law, there was a consultation period and the <i>Fable Legends</i> servers were not shut down until mid-April so that customers could get refunds. There was a small "live operations" team that conducted this process, but for others, work was optional.<sup id="cite_ref-eg_history_18-36" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> An attempt to save the project was made, under the name of <i>Project Phoenix</i>. This would have involved developing it with a new studio under licence from Microsoft, who supported the idea but it failed due to lack of time, and the fact that many Lionhead employees had found new jobs.<sup id="cite_ref-eg_history_18-37" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> On 29 April 2016, Lionhead closed down.<sup id="cite_ref-eurogamer.net_10-1" class="reference"><a href="#cite_note-eurogamer.net-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> One Lionhead developer, Charlton Edwards (the only one remaining who had worked on <i>Black &amp; White</i>), said there was a giveaway and he received some of the "trophies". Both current and former Lionhead developers gave the studio a send-off at a pub.<sup id="cite_ref-eg_history_18-38" class="reference"><a href="#cite_note-eg_history-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> On 26 July, Webley and Carr founded <a href="/wiki/Two_Point_Studios" title="Two Point Studios">Two Point Studios</a>, a studio that some former Lionhead developers later joined.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">&#91;</span>59<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">&#91;</span>60<span class="cite-bracket">&#93;</span></a></sup> </p><p>In the 2021 documentary <i>Power On: The Story of Xbox</i>, Microsoft admitted that their handling of Lionhead Studios was a mistake. <a href="/wiki/Phil_Spencer_(business_executive)" title="Phil Spencer (business executive)">Phil Spencer</a>, the current head of Xbox at Microsoft, admitted that forcing Lionhead to work on Kinect and the impact of that on the quality of their games was at fault. Spencer said "You acquire a studio for what they’re great at now, and your job is to help them accelerate how they do what they do, not them accelerate what you do."<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">&#91;</span>61<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Games">Games</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Lionhead_Studios&amp;action=edit&amp;section=7" title="Edit section: Games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_Lionhead_Studios_games" title="List of Lionhead Studios games">List of Lionhead Studios games</a></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Lionhead_Studios&amp;action=edit&amp;section=8" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-ChairPM-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-ChairPM_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ChairPM_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ChairPM_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ChairPM_1-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-ChairPM_1-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation magazine cs1">"In The Chair With Peter Molyneux". <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. 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Bournemouth: <a href="/wiki/Imagine_Publishing" title="Imagine Publishing">Imagine Publishing</a>. pp.&#160;82–89. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1742-3155">1742-3155</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Retro+Gamer&amp;rft.atitle=In+The+Chair+With+Peter+Molyneux&amp;rft.issue=71&amp;rft.pages=82-89&amp;rft.issn=1742-3155&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-Audience97-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-Audience97_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Audience97_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Audience97_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Audience97_2-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Audience97_2-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"An Audience With Peter Molyneux". audience. <i>Edge</i>. 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July 1997. pp.&#160;22–27. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1350-1593">1350-1593</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Edge&amp;rft.atitle=An+Audience+With+Peter+Molyneux&amp;rft.issue=47&amp;rft.pages=22-27&amp;rft.date=1997-07&amp;rft.issn=1350-1593&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-MSAcq-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-MSAcq_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MSAcq_3-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://news.microsoft.com/2006/04/06/microsoft-game-studios-acquires-video-game-luminary-peter-molyneuxs-lionhead-studios/">"Microsoft Game Studios Acquires Video Game Luminary Peter Molyneux's Lionhead Studios"</a>. <i>Microsoft</i>. 6 April 2006. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180120182211/https://news.microsoft.com/2006/04/06/microsoft-game-studios-acquires-video-game-luminary-peter-molyneuxs-lionhead-studios/">Archived</a> from the original on 20 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">20 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Microsoft&amp;rft.atitle=Microsoft+Game+Studios+Acquires+Video+Game+Luminary+Peter+Molyneux%27s+Lionhead+Studios&amp;rft.date=2006-04-06&amp;rft_id=https%3A%2F%2Fnews.microsoft.com%2F2006%2F04%2F06%2Fmicrosoft-game-studios-acquires-video-game-luminary-peter-molyneuxs-lionhead-studios%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-PMEngadget-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-PMEngadget_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PMEngadget_4-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDaniel_Cooper2012" class="citation web cs1">Daniel Cooper (7 March 2012). <a rel="nofollow" class="external text" href="https://www.engadget.com/2012/03/07/peter-molyneux-leaves-lionhead/">"Peter Molyneux leaves Lionhead and Microsoft to found 22 Cans"</a>. <i>engadget</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180121071313/https://www.engadget.com/2012/03/07/peter-molyneux-leaves-lionhead/">Archived</a> from the original on 21 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">20 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=engadget&amp;rft.atitle=Peter+Molyneux+leaves+Lionhead+and+Microsoft+to+found+22+Cans&amp;rft.date=2012-03-07&amp;rft.au=Daniel+Cooper&amp;rft_id=https%3A%2F%2Fwww.engadget.com%2F2012%2F03%2F07%2Fpeter-molyneux-leaves-lionhead%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-MWPoly-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-MWPoly_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MWPoly_5-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGriffin_McElroy2012" class="citation web cs1">Griffin McElroy (13 March 2012). <a rel="nofollow" class="external text" href="https://www.polygon.com/gaming/2012/3/13/2867384/former-sony-exec-phil-harrison-takes-over-microsofts-european-game">"Former Sony exec Phil Harrison takes over Microsoft's European Game Studios"</a>. <i>Polygon</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180120124605/https://www.polygon.com/gaming/2012/3/13/2867384/former-sony-exec-phil-harrison-takes-over-microsofts-european-game">Archived</a> from the original on 20 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">20 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Former+Sony+exec+Phil+Harrison+takes+over+Microsoft%27s+European+Game+Studios&amp;rft.date=2012-03-13&amp;rft.au=Griffin+McElroy&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2Fgaming%2F2012%2F3%2F13%2F2867384%2Fformer-sony-exec-phil-harrison-takes-over-microsofts-european-game&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-GCIntFP-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-GCIntFP_6-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChad_Sapieha2012" class="citation web cs1">Chad Sapieha (20 September 2012). <a rel="nofollow" class="external text" href="http://business.financialpost.com/technology/fable-the-journey-creative-head-gary-carr-on-playing-kinect-games-from-your-couch">"Fable: The Journey creative head Gary Carr on playing Kinect games from your couch"</a>. <i><a href="/wiki/Financial_Post" title="Financial Post">Financial Post</a></i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">7 March</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Microsoft+cancels+Fable+Legends%2C+plans+to+shut+down+Lionhead+Studios&amp;rft.date=2016-03-07&amp;rft.aulast=McWhertor&amp;rft.aufirst=Michael&amp;rft_id=http%3A%2F%2Fwww.polygon.com%2F2016%2F3%2F7%2F11172408%2Ffable-legends-canceled-lionhead-studios-closing&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.pcgamer.com/fable-legends-is-cancelled-lionhead-studios-to-close/">"Fable Legends is cancelled, Lionhead Studios to close"</a>. <i>PC Gamer</i>. 7 March 2016. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160307172316/http://www.pcgamer.com/fable-legends-is-cancelled-lionhead-studios-to-close/">Archived</a> from the original on 7 March 2016<span class="reference-accessdate">. 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McDonald (May 2002). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20161012115737/http://www.cgwmuseum.org/galleries/issues/cgw_214.pdf#page=93">"Black &amp; White: Creature Isle"</a> <span class="cs1-format">(PDF)</span>. <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i>. No.&#160;214. p.&#160;89. Archived from <a rel="nofollow" class="external text" href="http://www.cgwmuseum.org/galleries/issues/cgw_214.pdf#page=93">the original</a> <span class="cs1-format">(PDF)</span> on 12 October 2016<span class="reference-accessdate">. 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London: <a href="/wiki/Dennis_Publishing" title="Dennis Publishing">Dennis Publishing</a>. pp.&#160;168, 169. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0967-8220">0967-8220</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Zone&amp;rft.atitle=Bug-Busting&amp;rft.issue=72&amp;rft.pages=168%2C+169&amp;rft.date=1999-01&amp;rft.issn=0967-8220&amp;rft.au=Steve+Jackson&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-G44-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-G44_31-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSteve_Jackson1998" class="citation magazine cs1 cs1-prop-foreign-lang-source">Steve Jackson (July 1998). "Lionhead (4e partie) Notre premier virus". <i>Génération 4</i> (in French). No.&#160;113. pp.&#160;34, 35. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1624-1088">1624-1088</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=G%C3%A9n%C3%A9ration+4&amp;rft.atitle=Lionhead+%284e+partie%29+Notre+premier+virus&amp;rft.issue=113&amp;rft.pages=34%2C+35&amp;rft.date=1998-07&amp;rft.issn=1624-1088&amp;rft.au=Steve+Jackson&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-G47-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-G47_32-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSteve_Jackson1998" class="citation magazine cs1 cs1-prop-foreign-lang-source">Steve Jackson (November 1998). "Lionhead (7e partie) Black &amp; White enfin!". <i>Génération 4</i> (in French). No.&#160;116. pp.&#160;84, 85. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1624-1088">1624-1088</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=G%C3%A9n%C3%A9ration+4&amp;rft.atitle=Lionhead+%287e+partie%29+Black+%26+White+enfin%21&amp;rft.issue=116&amp;rft.pages=84%2C+85&amp;rft.date=1998-11&amp;rft.issn=1624-1088&amp;rft.au=Steve+Jackson&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.lionhead.com:80/shocked/diary/index.html">"The Lionhead Diaries"</a>. <i>Lionhead Studios</i>. Guildford. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20010802125938/http://www.lionhead.com/shocked/diary/index.html">Archived</a> from the original on 2 August 2001<span class="reference-accessdate">. Retrieved <span class="nowrap">16 July</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Lionhead+Studios&amp;rft.atitle=The+Lionhead+Diaries&amp;rft_id=http%3A%2F%2Fwww.lionhead.com%3A80%2Fshocked%2Fdiary%2Findex.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJames_LeachChristian_Bravery2001" class="citation book cs1">James Leach; Christian Bravery (2001). <i>The Making of Black &amp; White</i>. Prima Games. pp.&#160;18, 19. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-7615-3625-3" title="Special:BookSources/978-0-7615-3625-3"><bdi>978-0-7615-3625-3</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=The+Making+of+Black+%26+White&amp;rft.pages=18%2C+19&amp;rft.pub=Prima+Games&amp;rft.date=2001&amp;rft.isbn=978-0-7615-3625-3&amp;rft.au=James+Leach&amp;rft.au=Christian+Bravery&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-LDParty-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-LDParty_35-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSteve_Jackson1999" class="citation magazine cs1">Steve Jackson (March 1999). 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London: <a href="/wiki/Dennis_Publishing" title="Dennis Publishing">Dennis Publishing</a>. p.&#160;153. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0967-8220">0967-8220</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Zone&amp;rft.atitle=Party+Like+It%27s+1999&amp;rft.issue=74&amp;rft.pages=153&amp;rft.date=1999-03&amp;rft.issn=0967-8220&amp;rft.au=Steve+Jackson&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-Inside-36"><span class="mw-cite-backlink">^ <a href="#cite_ref-Inside_36-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Inside_36-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Inside_36-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Inside_36-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Inside... Lionhead Studios". <i>Edge</i>. No.&#160;111. Bath: <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. June 2002. pp.&#160;70–75. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1350-1593">1350-1593</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Edge&amp;rft.atitle=Inside...+Lionhead+Studios&amp;rft.issue=111&amp;rft.pages=70-75&amp;rft.date=2002-06&amp;rft.issn=1350-1593&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-BullfrogLegacy-37"><span class="mw-cite-backlink">^ <a href="#cite_ref-BullfrogLegacy_37-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-BullfrogLegacy_37-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-BullfrogLegacy_37-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Revisiting Bullfrog: 25 Years On". <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. 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December 2012. pp.&#160;60–67. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1742-3155">1742-3155</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Retro+Gamer&amp;rft.atitle=Revisiting+Bullfrog%3A+25+Years+On&amp;rft.issue=110&amp;rft.pages=60-67&amp;rft.date=2012-12&amp;rft.issn=1742-3155&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-SecretHistory-38"><span class="mw-cite-backlink">^ <a href="#cite_ref-SecretHistory_38-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-SecretHistory_38-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-SecretHistory_38-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-SecretHistory_38-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-SecretHistory_38-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSimon_Carless2006" class="citation web cs1">Simon Carless (16 October 2006). <a rel="nofollow" class="external text" href="https://www.gamasutra.com/view/feature/130220/the_secret_history_of_lionhead_.php">"The Secret History of Lionhead: Molyneux, Webley Get Honest"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180122125419/https://www.gamasutra.com/view/feature/130220/the_secret_history_of_lionhead_.php">Archived</a> from the original on 22 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gamasutra&amp;rft.atitle=The+Secret+History+of+Lionhead%3A+Molyneux%2C+Webley+Get+Honest&amp;rft.date=2006-10-16&amp;rft.au=Simon+Carless&amp;rft_id=https%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F130220%2Fthe_secret_history_of_lionhead_.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-RiseFall-39"><span class="mw-cite-backlink">^ <a href="#cite_ref-RiseFall_39-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-RiseFall_39-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-RiseFall_39-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-RiseFall_39-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRich_Stanton2016" class="citation web cs1">Rich Stanton (20 May 2016). <a rel="nofollow" class="external text" href="https://www.theguardian.com/technology/2016/may/20/lionhead-the-rise-and-fall-of-a-british-video-game-legend">"Lionhead: the rise and fall of a British video game legend"</a>. <i>The Guardian</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180122181547/https://www.theguardian.com/technology/2016/may/20/lionhead-the-rise-and-fall-of-a-british-video-game-legend">Archived</a> from the original on 22 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Guardian&amp;rft.atitle=Lionhead%3A+the+rise+and+fall+of+a+British+video+game+legend&amp;rft.date=2016-05-20&amp;rft.au=Rich+Stanton&amp;rft_id=https%3A%2F%2Fwww.theguardian.com%2Ftechnology%2F2016%2Fmay%2F20%2Flionhead-the-rise-and-fall-of-a-british-video-game-legend&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-40">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://worthplaying.com/article/2002/9/17/news/5775/">"Golden Joystick Awards Is Announced"</a>. <i>Worthplaying</i>. 17 September 2002. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190212011637/https://worthplaying.com/article/2002/9/17/news/5775/">Archived</a> from the original on 12 February 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">11 February</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Worthplaying&amp;rft.atitle=Golden+Joystick+Awards+Is+Announced&amp;rft.date=2002-09-17&amp;rft_id=https%3A%2F%2Fworthplaying.com%2Farticle%2F2002%2F9%2F17%2Fnews%2F5775%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-41">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.interactive.org/awards/award_category_details.asp?idAward=2005&amp;idGameAwardType=86">"Outstanding Achievement in Character or Story Development"</a>. <i>Academy of Interactive Arts &amp; Sciences</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180127143334/http://www.interactive.org/awards/award_category_details.asp?idAward=2005&amp;idGameAwardType=86">Archived</a> from the original on 27 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">27 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Academy+of+Interactive+Arts+%26+Sciences&amp;rft.atitle=Outstanding+Achievement+in+Character+or+Story+Development&amp;rft_id=http%3A%2F%2Fwww.interactive.org%2Fawards%2Faward_category_details.asp%3FidAward%3D2005%26idGameAwardType%3D86&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-42">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.interactive.org/awards/award_category_details.asp?idAward=2005&amp;idGameAwardType=95">"Outstanding Achievement in Original Musical Composition"</a>. <i>Academy of Interactive Arts &amp; Sciences</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180127143313/http://www.interactive.org/awards/award_category_details.asp?idAward=2005&amp;idGameAwardType=95">Archived</a> from the original on 27 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">27 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Academy+of+Interactive+Arts+%26+Sciences&amp;rft.atitle=Outstanding+Achievement+in+Original+Musical+Composition&amp;rft_id=http%3A%2F%2Fwww.interactive.org%2Fawards%2Faward_category_details.asp%3FidAward%3D2005%26idGameAwardType%3D95&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRacher_Weber2015" class="citation web cs1">Racher Weber (14 September 2015). <a rel="nofollow" class="external text" href="http://www.gamesindustry.biz/articles/2015-09-14-lionheads-creative-director-gary-carr-departs">"Lionhead's creative director Gary Carr departs"</a>. <i>Gamesindustry.biz</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180122072605/http://www.gamesindustry.biz/articles/2015-09-14-lionheads-creative-director-gary-carr-departs">Archived</a> from the original on 22 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gamesindustry.biz&amp;rft.atitle=Lionhead%27s+creative+director+Gary+Carr+departs&amp;rft.date=2015-09-14&amp;rft.au=Racher+Weber&amp;rft_id=http%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2015-09-14-lionheads-creative-director-gary-carr-departs&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-44">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://awards.bafta.org/award/2006/games/simulation">"Simulation in 2006"</a>. <i>BAFTA</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180203074504/http://awards.bafta.org/award/2006/games/simulation">Archived</a> from the original on 3 February 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">27 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=BAFTA&amp;rft.atitle=Simulation+in+2006&amp;rft_id=http%3A%2F%2Fawards.bafta.org%2Faward%2F2006%2Fgames%2Fsimulation&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-EdgeMS-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-EdgeMS_45-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20130531034210/http://www.edge-online.com/features/molyneux-ms-perfect-lionhead/">"Molyneux: MS 'Perfect' for Lionhead"</a>. <i>Edge</i>. 6 April 2006. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/molyneux-ms-perfect-lionhead/">the original</a> on 31 May 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">21 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Edge&amp;rft.atitle=Molyneux%3A+MS+%27Perfect%27+for+Lionhead&amp;rft.date=2006-04-06&amp;rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Fmolyneux-ms-perfect-lionhead%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://awards.bafta.org/award/2009/games/action-and-adventure">"Action And Adventure in 2009"</a>. <i>BAFTA</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180127202639/http://awards.bafta.org/award/2009/games/action-and-adventure">Archived</a> from the original on 27 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">27 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=BAFTA&amp;rft.atitle=Action+And+Adventure+in+2009&amp;rft_id=http%3A%2F%2Fawards.bafta.org%2Faward%2F2009%2Fgames%2Faction-and-adventure&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-EdgeMH-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-EdgeMH_47-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20130531064752/http://www.edge-online.com/news/mark-healy-leaves-lionhead/">"Mark Healy Leaves Lionhead"</a>. <i>Edge</i>. 16 December 2005. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/news/mark-healy-leaves-lionhead/">the original</a> on 31 May 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Edge&amp;rft.atitle=Mark+Healy+Leaves+Lionhead&amp;rft.date=2005-12-16&amp;rft_id=http%3A%2F%2Fwww.edge-online.com%2Fnews%2Fmark-healy-leaves-lionhead%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-JacksonInt-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-JacksonInt_48-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMike_Plant2013" class="citation web cs1">Mike Plant (6 June 2013). <a rel="nofollow" class="external text" href="https://www.theregister.co.uk/2013/06/06/feature_interview_steve_jackson/">"Interview: Steve Jackson, role-playing game titan"</a>. <i><a href="/wiki/The_Register" title="The Register">The Register</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180124195658/https://www.theregister.co.uk/2013/06/06/feature_interview_steve_jackson/">Archived</a> from the original on 24 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">24 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Register&amp;rft.atitle=Interview%3A+Steve+Jackson%2C+role-playing+game+titan&amp;rft.date=2013-06-06&amp;rft.au=Mike+Plant&amp;rft_id=https%3A%2F%2Fwww.theregister.co.uk%2F2013%2F06%2F06%2Ffeature_interview_steve_jackson%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-CDMS-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-CDMS_49-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMatt_Martin2009" class="citation web cs1">Matt Martin (4 June 2009). <a rel="nofollow" class="external text" href="http://www.gamesindustry.biz/articles/molyneux-promoted-to-creative-director-of-microsoft-game-studios">"Molyneux promoted to creative director of Microsoft Game Studios"</a>. <i>GamesIndustry.biz</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180126012413/http://www.gamesindustry.biz/articles/molyneux-promoted-to-creative-director-of-microsoft-game-studios">Archived</a> from the original on 26 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">25 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=Molyneux+promoted+to+creative+director+of+Microsoft+Game+Studios&amp;rft.date=2009-06-04&amp;rft.au=Matt+Martin&amp;rft_id=http%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2Fmolyneux-promoted-to-creative-director-of-microsoft-game-studios&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-50">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJim_Rossignol2012" class="citation web cs1">Jim Rossignol (7 March 2012). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/2012/03/07/molyneux-leaving-lionhead-joining-22-cans/">"Molyneux Leaving Lionhead, Joining 22 Cans"</a>. <i>Rock, Paper, Shotgun</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180126070950/https://www.rockpapershotgun.com/2012/03/07/molyneux-leaving-lionhead-joining-22-cans/">Archived</a> from the original on 26 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">26 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Rock%2C+Paper%2C+Shotgun&amp;rft.atitle=Molyneux+Leaving+Lionhead%2C+Joining+22+Cans&amp;rft.date=2012-03-07&amp;rft.au=Jim+Rossignol&amp;rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2F2012%2F03%2F07%2Fmolyneux-leaving-lionhead-joining-22-cans%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPhilippa_Warr2012" class="citation web cs1">Philippa Warr (7 December 2012). <a rel="nofollow" class="external text" href="http://www.pcgamer.com/godus-interview/">"GODUS interview: 22cans' Dictator of Art on designing worlds and working with Molyneux"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180126125527/http://www.pcgamer.com/godus-interview/">Archived</a> from the original on 26 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">26 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=GODUS+interview%3A+22cans%27+Dictator+of+Art+on+designing+worlds+and+working+with+Molyneux&amp;rft.date=2012-12-07&amp;rft.au=Philippa+Warr&amp;rft_id=http%3A%2F%2Fwww.pcgamer.com%2Fgodus-interview%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-BWTeam-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-BWTeam_52-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJames_LeachChristian_Bravery2001" class="citation book cs1">James Leach; Christian Bravery (2001). "the lionhead team". <i>The Making Of Black &amp; White</i>. Roseville, Calif.: Prima Games. pp.&#160;94, 95. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-7615-3625-3" title="Special:BookSources/978-0-7615-3625-3"><bdi>978-0-7615-3625-3</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=bookitem&amp;rft.atitle=the+lionhead+team&amp;rft.btitle=The+Making+Of+Black+%26+White&amp;rft.place=Roseville%2C+Calif.&amp;rft.pages=94%2C+95&amp;rft.pub=Prima+Games&amp;rft.date=2001&amp;rft.isbn=978-0-7615-3625-3&amp;rft.au=James+Leach&amp;rft.au=Christian+Bravery&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-53">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBen_Parfitt2012" class="citation web cs1">Ben Parfitt (7 March 2012). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121012191408/http://www.mcvuk.com/news/read/peter-molyneux-quits-lionhead-and-microsoft/092391">"Peter Molyneux quits Lionhead and Microsoft"</a>. <i>MCV</i>. Archived from <a rel="nofollow" class="external text" href="http://www.mcvuk.com/news/read/peter-molyneux-quits-lionhead-and-microsoft/092391">the original</a> on 12 October 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=MCV&amp;rft.atitle=Peter+Molyneux+quits+Lionhead+and+Microsoft&amp;rft.date=2012-03-07&amp;rft.au=Ben+Parfitt&amp;rft_id=http%3A%2F%2Fwww.mcvuk.com%2Fnews%2Fread%2Fpeter-molyneux-quits-lionhead-and-microsoft%2F092391&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-54">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMatt_Martin2013" class="citation web cs1">Matt Martin (10 January 2013). <a rel="nofollow" class="external text" href="http://www.gamesindustry.biz/articles/2013-01-10-scott-henson-takes-head-of-operations-role-at-lionhead">"Scott Henson takes head of operations role at Xbox, overseeing Lionhead"</a>. <i>GamesIndustry.biz</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171021111842/http://www.gamesindustry.biz/articles/2013-01-10-scott-henson-takes-head-of-operations-role-at-lionhead">Archived</a> from the original on 21 October 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=Scott+Henson+takes+head+of+operations+role+at+Xbox%2C+overseeing+Lionhead&amp;rft.date=2013-01-10&amp;rft.au=Matt+Martin&amp;rft_id=http%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2013-01-10-scott-henson-takes-head-of-operations-role-at-lionhead&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEddie_Makuch2014" class="citation web cs1">Eddie Makuch (25 March 2014). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/peter-molyneux-says-working-at-microsoft-was-like-taking-antidepressants/1100-6418537/">"Peter Molyneux says working at Microsoft was like taking antidepressants"</a>. <i>GameSpot</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180123073102/https://www.gamespot.com/articles/peter-molyneux-says-working-at-microsoft-was-like-taking-antidepressants/1100-6418537/">Archived</a> from the original on 23 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Peter+Molyneux+says+working+at+Microsoft+was+like+taking+antidepressants&amp;rft.date=2014-03-25&amp;rft.au=Eddie+Makuch&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fpeter-molyneux-says-working-at-microsoft-was-like-taking-antidepressants%2F1100-6418537%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-EdgeDepart-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-EdgeDepart_56-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140308210330/http://www.edge-online.com/features/inside-lionhead-how-the-fable-studio-is-adapting-to-new-hardware-and-life-after-molyneux/">"Inside Lionhead: how the Fable studio is adapting to new hardware and life after Molyneux"</a>. <i>Edge</i>. 6 March 2014. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/inside-lionhead-how-the-fable-studio-is-adapting-to-new-hardware-and-life-after-molyneux/">the original</a> on 8 March 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">22 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Edge&amp;rft.atitle=Inside+Lionhead%3A+how+the+Fable+studio+is+adapting+to+new+hardware+and+life+after+Molyneux&amp;rft.date=2014-03-06&amp;rft_id=http%3A%2F%2Fwww.edge-online.com%2Ffeatures%2Finside-lionhead-how-the-fable-studio-is-adapting-to-new-hardware-and-life-after-molyneux%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-57">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRachel_Weber2015" class="citation web cs1">Rachel Weber (14 September 2015). <a rel="nofollow" class="external text" href="http://www.gamesindustry.biz/articles/2015-09-14-lionheads-creative-director-gary-carr-departs">"Lionhead's creative director Gary Carr departs"</a>. <i>GamesIndustry.biz</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180122072605/http://www.gamesindustry.biz/articles/2015-09-14-lionheads-creative-director-gary-carr-departs">Archived</a> from the original on 22 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">23 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=Lionhead%27s+creative+director+Gary+Carr+departs&amp;rft.date=2015-09-14&amp;rft.au=Rachel+Weber&amp;rft_id=http%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2015-09-14-lionheads-creative-director-gary-carr-departs&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-shutdown-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-shutdown_58-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://news.xbox.com/2016/03/07/microsoft-studios-changes-uk-denmark//">"Microsoft Studios Changes"</a>. Microsoft. 7 March 2016. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171121111811/http://news.xbox.com/2016/03/07/microsoft-studios-changes-uk-denmark/">Archived</a> from the original on 21 November 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">7 March</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Microsoft+Studios+Changes&amp;rft.pub=Microsoft&amp;rft.date=2016-03-07&amp;rft_id=http%3A%2F%2Fnews.xbox.com%2F2016%2F03%2F07%2Fmicrosoft-studios-changes-uk-denmark%2F%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-59">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://en-gb.facebook.com/pg/twopointstudios/about/?ref=page_internal">"Two Point Studios"</a>. <i>Facebook</i><span class="reference-accessdate">. Retrieved <span class="nowrap">23 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Facebook&amp;rft.atitle=Two+Point+Studios&amp;rft_id=https%3A%2F%2Fen-gb.facebook.com%2Fpg%2Ftwopointstudios%2Fabout%2F%3Fref%3Dpage_internal&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-60">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChristopher_Dring2017" class="citation web cs1">Christopher Dring (30 May 2017). <a rel="nofollow" class="external text" href="http://www.gamesindustry.biz/articles/2017-05-30-sega-signs-publishing-deal-with-former-lionhead-leaders">"Sega signs publishing deal with former Lionhead leaders"</a>. <i>gamesindustry.biz</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171021111700/http://www.gamesindustry.biz/articles/2017-05-30-sega-signs-publishing-deal-with-former-lionhead-leaders">Archived</a> from the original on 21 October 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">23 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=gamesindustry.biz&amp;rft.atitle=Sega+signs+publishing+deal+with+former+Lionhead+leaders&amp;rft.date=2017-05-30&amp;rft.au=Christopher+Dring&amp;rft_id=http%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2017-05-30-sega-signs-publishing-deal-with-former-lionhead-leaders&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> <li id="cite_note-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-61">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPurslow2021" class="citation web cs1">Purslow, Matt (12 December 2021). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/microsoft-xbox-lionhead-studios-mistake">"Microsoft Admits Its Handling of Lionhead Studios Was a 'Misstep'<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">12 December</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Microsoft+Admits+Its+Handling+of+Lionhead+Studios+Was+a+%27Misstep%27&amp;rft.date=2021-12-12&amp;rft.aulast=Purslow&amp;rft.aufirst=Matt&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2Fmicrosoft-xbox-lionhead-studios-mistake&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALionhead+Studios" class="Z3988"></span></span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Lionhead_Studios&amp;action=edit&amp;section=9" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20160401005613/http://www.lionhead.com/">Official website</a> at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>&#32;(archived 1 April 2016)</li> <li><a rel="nofollow" class="external text" href="https://gaminghobo.com/why-lionhead-studios-was-shut-down/">Why Lionhead Studios was Shut Down?</a></li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output .hlist ol ol,.mw-parser-output .hlist ol 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.navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Lionhead_Studios" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Lionhead_Studios" title="Template:Lionhead Studios"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Lionhead_Studios" title="Template talk:Lionhead Studios"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Lionhead_Studios" title="Special:EditPage/Template:Lionhead Studios"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Lionhead_Studios" style="font-size:114%;margin:0 4em"><a class="mw-selflink selflink">Lionhead Studios</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">General</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Lionhead_Studios_games" title="List of Lionhead Studios games">List of games developed</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Black &amp; White</i> series</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Black_%26_White_(video_game)" title="Black &amp; White (video game)">Black &amp; White</a></i> <ul><li><i><a href="/wiki/Black_%26_White:_Creature_Isle" title="Black &amp; White: Creature Isle">Creature Isle</a></i></li></ul></li> <li><i><a href="/wiki/Black_%26_White_2" title="Black &amp; White 2">Black &amp; White 2</a></i> <ul><li><i><a href="/wiki/Black_%26_White_2:_Battle_of_the_Gods" title="Black &amp; White 2: Battle of the Gods">Battle of the Gods</a></i></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Fable_(video_game_series)" title="Fable (video game series)"><i>Fable</i> series</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Fable_(2004_video_game)" title="Fable (2004 video game)">Fable</a></i> <ul><li><i><a href="/wiki/Fable_(2004_video_game)" title="Fable (2004 video game)">Lost Chapters</a></i></li></ul></li> <li><i><a href="/wiki/Fable_II" title="Fable II">Fable II</a></i></li> <li><i><a href="/wiki/Fable_III" title="Fable III">Fable III</a></i></li> <li><i><a href="/wiki/Fable_Heroes" title="Fable Heroes">Fable Heroes</a></i></li> <li><i><a href="/wiki/Fable:_The_Journey" title="Fable: The Journey">Fable: The Journey</a></i></li> <li><i><a href="/wiki/Fable_Legends" title="Fable Legends">Fable Legends</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other titles</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/BC_(video_game)" title="BC (video game)">B.C.</a></i></li> <li><i><a href="/wiki/The_Movies_(video_game)" title="The Movies (video game)">The Movies</a></i> <ul><li><i><a href="/wiki/The_Movies:_Stunts_%26_Effects" title="The Movies: Stunts &amp; Effects">Stunts &amp; Effects</a></i></li></ul></li> <li><i><a href="/wiki/Project_Milo" title="Project Milo">Project Milo</a></i></li> <li><i><a href="/wiki/Unity_(video_game)" title="Unity (video game)">Unity</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Peter_Molyneux" title="Peter Molyneux">Peter Molyneux</a></li> <li><a href="/wiki/Mark_Webley" title="Mark Webley">Mark Webley</a></li> <li><a href="/wiki/Steve_Jackson_(British_game_designer)" title="Steve Jackson (British game designer)">Steve Jackson</a></li> <li><a href="/wiki/Gary_Carr_(video_game_developer)" title="Gary Carr (video game developer)">Gary Carr</a></li> <li><a href="/wiki/Mark_Healey" title="Mark Healey">Mark Healey</a></li> <li><a href="/wiki/Demis_Hassabis" title="Demis Hassabis">Demis Hassabis</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related companies</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a></li> <li><a href="/wiki/Elixir_Studios" title="Elixir Studios">Elixir Studios</a></li> <li><a href="/wiki/Media_Molecule" title="Media Molecule">Media Molecule</a></li> <li><a href="/wiki/22cans" title="22cans">22cans</a></li> <li><a href="/wiki/Two_Point_Studios" title="Two Point Studios">Two Point Studios</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Xbox_Game_Studios" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Xbox_Game_Studios" title="Template:Xbox Game Studios"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Xbox_Game_Studios" title="Template talk:Xbox Game Studios"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Xbox_Game_Studios" title="Special:EditPage/Template:Xbox Game Studios"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Xbox_Game_Studios" style="font-size:114%;margin:0 4em"><a href="/wiki/Xbox_Game_Studios" title="Xbox Game Studios">Xbox Game Studios</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/Microsoft_Gaming" title="Microsoft Gaming">Microsoft Gaming</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Franchises</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Age_of_Empires" title="Age of Empires">Age of Empires</a></i></li> <li><i><a href="/wiki/Banjo-Kazooie" title="Banjo-Kazooie">Banjo-Kazooie</a></i></li> <li><i><a href="/wiki/The_Bard%27s_Tale" title="The Bard&#39;s Tale">The Bard's Tale</a></i></li> <li><i><a href="/wiki/Battletoads" title="Battletoads">Battletoads</a></i></li> <li><i><a href="/wiki/Blinx:_The_Time_Sweeper" title="Blinx: The Time Sweeper">Blinx</a></i></li> <li><i><a href="/wiki/Blue_Dragon_(video_game)" title="Blue Dragon (video game)">Blue Dragon</a></i></li> <li><i><a href="/wiki/Conker_(series)" title="Conker (series)">Conker</a></i></li> <li><i><a href="/wiki/Crackdown_(video_game_series)" title="Crackdown (video game series)">Crackdown</a></i></li> <li><i><a href="/wiki/Crimson_Skies" title="Crimson Skies">Crimson Skies</a></i></li> <li><i><a href="/wiki/Fable_(video_game_series)" title="Fable (video game series)">Fable</a></i></li> <li><i><a href="/wiki/Forza" title="Forza">Forza</a></i></li> <li><i><a href="/wiki/Gears_of_War" title="Gears of War">Gears of War</a></i></li> <li><i><a href="/wiki/Halo_(franchise)" title="Halo (franchise)">Halo</a></i></li> <li><i><a href="/wiki/Killer_Instinct" title="Killer Instinct">Killer Instinct</a></i></li> <li><i><a href="/wiki/Links_(series)" title="Links (series)">Links</a></i></li> <li><i><a href="/wiki/Lips_(video_game)" title="Lips (video game)">Lips</a></i></li> <li><i><a href="/wiki/Microsoft_Flight_Simulator" title="Microsoft Flight Simulator">Microsoft Flight Simulator</a></i></li> <li><i><a href="/wiki/Minecraft_(franchise)" title="Minecraft (franchise)">Minecraft</a></i></li> <li><i><a href="/wiki/NBA_Inside_Drive" title="NBA Inside Drive">NBA Inside Drive</a></i></li> <li><i><a href="/wiki/NFL_Fever_(video_game_series)" class="mw-redirect" title="NFL Fever (video game series)">NFL Fever</a></i></li> <li><i><a href="/wiki/Ninety-Nine_Nights" title="Ninety-Nine Nights">Ninety-Nine Nights</a></i></li> <li><i><a href="/wiki/Ori_and_the_Blind_Forest" title="Ori and the Blind Forest">Ori</a></i></li> <li><i><a href="/wiki/Perfect_Dark_(series)" title="Perfect Dark (series)">Perfect Dark</a></i></li> <li><i><a href="/wiki/Pillars_of_Eternity" title="Pillars of Eternity">Pillars of Eternity</a></i></li> <li><i><a href="/wiki/Project_Gotham_Racing" title="Project Gotham Racing">Project Gotham Racing</a></i></li> <li><i><a href="/wiki/Psychonauts" title="Psychonauts">Psychonauts</a></i></li> <li><i><a href="/wiki/Sabreman" title="Sabreman">Sabreman</a></i></li> <li><i><a href="/wiki/Shadowrun_(2007_video_game)" title="Shadowrun (2007 video game)">Shadowrun</a></i></li> <li><i><a href="/wiki/State_of_Decay" title="State of Decay">State of Decay</a></i></li> <li><i><a href="/wiki/Viva_Pi%C3%B1ata" title="Viva Piñata">Viva Piñata</a></i></li> <li><i><a href="/wiki/Wasteland_(series)" title="Wasteland (series)">Wasteland</a></i></li> <li><i><a href="/wiki/Zoo_Tycoon" title="Zoo Tycoon">Zoo Tycoon</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Subsidiaries</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><td colspan="2" class="navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/The_Coalition_(company)" title="The Coalition (company)">The Coalition</a></li> <li><a href="/wiki/Compulsion_Games" title="Compulsion Games">Compulsion Games</a></li> <li><a href="/wiki/Double_Fine" title="Double Fine">Double Fine</a></li> <li><a href="/wiki/Halo_Studios" title="Halo Studios">Halo Studios</a></li> <li><a href="/wiki/The_Initiative_(company)" title="The Initiative (company)">The Initiative</a></li> <li><a href="/wiki/InXile_Entertainment" title="InXile Entertainment">inXile Entertainment</a></li> <li><a href="/wiki/Mojang_Studios" title="Mojang Studios">Mojang Studios</a></li> <li><a href="/wiki/Ninja_Theory" title="Ninja Theory">Ninja Theory</a></li> <li><a href="/wiki/Obsidian_Entertainment" title="Obsidian Entertainment">Obsidian Entertainment</a></li> <li><a href="/wiki/Playground_Games" title="Playground Games">Playground Games</a></li> <li><a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a></li> <li><a href="/wiki/Turn_10_Studios" title="Turn 10 Studios">Turn 10 Studios</a></li> <li><a href="/wiki/Undead_Labs" title="Undead Labs">Undead Labs</a></li> <li><a href="/wiki/World%27s_Edge" title="World&#39;s Edge">World's Edge</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former <br />subsidiaries</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Aces_Game_Studio" title="Aces Game Studio">Aces Game Studio</a></li> <li><a href="/wiki/BigPark" title="BigPark">BigPark</a></li> <li><a href="/wiki/Bungie" title="Bungie">Bungie</a></li> <li><a href="/wiki/Digital_Anvil" title="Digital Anvil">Digital Anvil</a></li> <li><a href="/wiki/Ensemble_Studios" title="Ensemble Studios">Ensemble Studios</a></li> <li><a href="/wiki/FASA_Studio" title="FASA Studio">FASA Studio</a></li> <li><a href="/wiki/Lift_London" class="mw-redirect" title="Lift London">Lift London</a></li> <li><a class="mw-selflink selflink">Lionhead Studios</a></li> <li><a href="/wiki/Press_Play_(company)" title="Press Play (company)">Press Play</a></li> <li><a href="/wiki/Twisted_Pixel_Games" title="Twisted Pixel Games">Twisted Pixel Games</a></li> <li><a href="/wiki/Xbox_Entertainment_Studios" title="Xbox Entertainment Studios">Xbox Entertainment Studios</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Phil_Spencer_(business_executive)" title="Phil Spencer (business executive)">Phil Spencer</a></li> <li><a href="/wiki/Brian_Fargo" title="Brian Fargo">Brian Fargo</a></li> <li><a href="/wiki/Larry_Hryb" title="Larry Hryb">Larry Hryb</a></li> <li><a href="/wiki/Bonnie_Ross" title="Bonnie Ross">Bonnie Ross</a></li> <li><a href="/wiki/Tim_Schafer" title="Tim Schafer">Tim Schafer</a></li> <li><a href="/wiki/Joseph_Staten" title="Joseph Staten">Joseph Staten</a></li> <li><a href="/wiki/Feargus_Urquhart" title="Feargus Urquhart">Feargus Urquhart</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Xbox_Game_Studios_video_games" title="List of Xbox Game Studios video games">List of developed games</a></li> <li><a href="/wiki/List_of_games_included_with_Windows" title="List of games included with Windows">Games included with Windows</a></li> <li><a href="/wiki/MSN_Games" title="MSN Games">MSN Games</a></li> <li><a href="/wiki/Activision_Blizzard" title="Activision Blizzard">Activision Blizzard</a></li> <li><a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Microsoft_Corporation" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Microsoft" title="Template:Microsoft"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Microsoft" title="Template talk:Microsoft"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Microsoft" title="Special:EditPage/Template:Microsoft"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Microsoft_Corporation" style="font-size:114%;margin:0 4em"><a href="/wiki/Microsoft" title="Microsoft">Microsoft Corporation</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/History_of_Microsoft" title="History of Microsoft">History</a></li> <li><a href="/wiki/Outline_of_Microsoft" title="Outline of Microsoft">Outline</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Founders</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bill_Gates" title="Bill Gates">Bill Gates</a></li> <li><a href="/wiki/Paul_Allen" title="Paul Allen">Paul Allen</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Board of directors</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Satya_Nadella" title="Satya Nadella">Satya Nadella</a> (Chairman and CEO)</li> <li><a href="/wiki/Reid_Hoffman" title="Reid Hoffman">Reid Hoffman</a></li> <li><a href="/wiki/Sandi_Peterson" title="Sandi Peterson">Sandi Peterson</a></li> <li><a href="/wiki/Penny_Pritzker" title="Penny Pritzker">Penny Pritzker</a></li> <li><a href="/wiki/Carlos_A._Rodriguez" title="Carlos A. Rodriguez">Carlos A. Rodriguez</a></li> <li><a href="/wiki/Charles_Scharf" title="Charles Scharf">Charles Scharf</a></li> <li><a href="/wiki/John_W._Stanton" title="John W. Stanton">John W. Stanton</a></li> <li><a href="/wiki/John_W._Thompson" title="John W. Thompson">John W. Thompson</a></li> <li><a href="/wiki/Emma_Walmsley" title="Emma Walmsley">Emma Walmsley</a></li> <li><a href="/wiki/Padmasree_Warrior" title="Padmasree Warrior">Padmasree Warrior</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Senior leadership team</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Satya_Nadella" title="Satya Nadella">Satya Nadella</a> (CEO)</li> <li>Takeshi Numoto (CMO)</li> <li><a href="/wiki/Scott_Guthrie" title="Scott Guthrie">Scott Guthrie</a></li> <li><a href="/wiki/Carolina_Dybeck_Happe" title="Carolina Dybeck Happe">Carolina Dybeck Happe</a> (COO)</li> <li><a href="/wiki/Amy_Hood" title="Amy Hood">Amy Hood</a> (CFO)</li> <li><a href="/wiki/Kevin_Scott_(computer_scientist)" title="Kevin Scott (computer scientist)">Kevin Scott</a> (CTO)</li> <li><a href="/wiki/Brad_Smith_(American_lawyer)" title="Brad Smith (American lawyer)">Brad Smith</a> (CLO)</li> <li><a href="/wiki/Harry_Shum" title="Harry Shum">Harry Shum</a></li> <li><a href="/wiki/Phil_Spencer_(business_executive)" title="Phil Spencer (business executive)">Phil Spencer</a></li> <li><a href="/wiki/Kathleen_Hogan" title="Kathleen Hogan">Kathleen Hogan</a> (CPO)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Corporate VPs</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Joe_Belfiore" title="Joe Belfiore">Joe Belfiore</a></li> <li><a href="/wiki/Richard_Rashid" title="Richard Rashid">Richard Rashid</a> (SVP)</li> <li><a href="/wiki/C%C3%A9sar_Cernuda" title="César Cernuda">César Cernuda</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Employee groups</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Global_LGBTQIA%2B_Employee_%26_Allies_at_Microsoft" title="Global LGBTQIA+ Employee &amp; Allies at Microsoft">Global LGBTQIA+ Employee &amp; Allies at Microsoft</a></li> <li><a href="/wiki/Microsoft_and_unions" title="Microsoft and unions">Microsoft and unions</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Products</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Microsoft_hardware" title="Microsoft hardware">Hardware</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Azure_Kinect" title="Azure Kinect">Azure Kinect</a></li> <li><a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">HoloLens</a></li> <li><a href="/wiki/LifeCam" title="LifeCam">LifeCam</a></li> <li><a href="/wiki/Microsoft_Surface" title="Microsoft Surface">Surface</a> <ul><li><a href="/wiki/Surface_Duo" title="Surface Duo">Duo</a></li> <li><a href="/wiki/Surface_Go" title="Surface Go">Go</a></li> <li><a href="/wiki/Surface_Hub" title="Surface Hub">Hub</a></li> <li><a href="/wiki/Surface_Laptop" title="Surface Laptop">Laptop</a></li> <li><a href="/wiki/Surface_Laptop_Go" title="Surface Laptop Go">Laptop Go</a></li> <li><a href="/wiki/Surface_Neo" title="Surface Neo">Neo</a></li> <li><a href="/wiki/Surface_Pro" title="Surface Pro">Pro</a></li> <li><a href="/wiki/Surface_Studio" title="Surface Studio">Studio</a></li></ul></li> <li><a href="/wiki/Xbox" title="Xbox">Xbox</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Microsoft_software" title="List of Microsoft software">Software</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Clipchamp" title="Clipchamp">Clipchamp</a></li> <li><a href="/wiki/Microsoft_Dynamics_365" title="Microsoft Dynamics 365">Dynamics 365</a></li> <li><a href="/wiki/Havok_(software)" title="Havok (software)">Havok</a></li> <li><a href="/wiki/Microsoft_365" title="Microsoft 365">Microsoft 365</a> <ul><li><a href="/wiki/Microsoft_Office" title="Microsoft Office">Office</a></li> <li><a href="/wiki/Microsoft_Teams" title="Microsoft Teams">Teams</a></li></ul></li> <li><a href="/wiki/Microsoft_and_open_source" title="Microsoft and open source">Open source software</a></li> <li><a href="/wiki/Microsoft_Power_Platform" title="Microsoft Power Platform">Power Platform</a></li> <li><a href="/wiki/Microsoft_Servers" title="Microsoft Servers">Servers</a></li> <li><a href="/wiki/Microsoft_Start" title="Microsoft Start">Start</a></li> <li><a href="/wiki/Tay_(chatbot)" title="Tay (chatbot)">Tay</a></li> <li><a href="/wiki/Visual_Studio" title="Visual Studio">Visual Studio</a></li> <li><a href="/wiki/Visual_Studio_Code" title="Visual Studio Code">Visual Studio Code</a></li> <li><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Windows</a></li> <li><a href="/wiki/Xbox_system_software" title="Xbox system software">Xbox OS</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Programming<br />languages</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/BASIC" title="BASIC">BASIC</a> <ul><li><a href="/wiki/Visual_Basic_(.NET)" title="Visual Basic (.NET)">VB.NET</a></li> <li><a href="/wiki/Visual_Basic_for_Applications" title="Visual Basic for Applications">VBA</a></li> <li><a href="/wiki/VBScript" title="VBScript">VBScript</a></li> <li><a href="/wiki/Visual_Basic_(classic)" title="Visual Basic (classic)">Visual Basic</a></li></ul></li> <li><a href="/wiki/C_Sharp_(programming_language)" title="C Sharp (programming language)">C#</a></li> <li><a href="/wiki/C/AL" title="C/AL">C/AL a.k.a. Navision Attain</a></li> <li><a href="/wiki/F_Sharp_(programming_language)" title="F Sharp (programming language)">F#</a></li> <li><a href="/wiki/Microsoft_Visual_Programming_Language" title="Microsoft Visual Programming Language">MVPL</a></li> <li><a href="/wiki/Microsoft_Power_Fx" title="Microsoft Power Fx">Power Fx</a></li> <li><a href="/wiki/PowerShell" title="PowerShell">PowerShell</a></li> <li><a href="/wiki/Q_Sharp" title="Q Sharp">Q#</a></li> <li><a href="/wiki/Transact-SQL" title="Transact-SQL">Transact-SQL</a></li> <li><a href="/wiki/TypeScript" title="TypeScript">TypeScript</a></li> <li><i><a href="/wiki/Visual_J%2B%2B" title="Visual J++">Visual J++</a></i></li> <li><i><a href="/wiki/Visual_J_Sharp" title="Visual J Sharp">Visual J#</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Web properties</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Microsoft_Azure" title="Microsoft Azure">Azure</a></li> <li><a href="/wiki/Microsoft_Bing" title="Microsoft Bing">Bing</a></li> <li><a href="/wiki/Microsoft_Copilot" title="Microsoft Copilot">Copilot</a></li> <li><a href="/wiki/GitHub" title="GitHub">GitHub</a></li> <li><a href="/wiki/Microsoft_Learn" title="Microsoft Learn">Learn</a> <ul><li><a href="/wiki/Channel_9_(Microsoft)" title="Channel 9 (Microsoft)">Channel 9</a></li> <li><a href="/wiki/Microsoft_Developer_Network" title="Microsoft Developer Network">Developer Network</a></li> <li><a href="/wiki/Microsoft_TechNet" title="Microsoft TechNet">TechNet</a></li></ul></li> <li><a href="/wiki/LinkedIn" title="LinkedIn">LinkedIn</a> <ul><li><a href="/wiki/LinkedIn_Learning" title="LinkedIn Learning">LinkedIn Learning</a></li></ul></li> <li><a href="/wiki/MSN" title="MSN">MSN</a></li> <li><a href="/wiki/Outlook.com" title="Outlook.com">Outlook.com</a></li> <li><a href="/wiki/Microsoft_Store" title="Microsoft Store">Store</a></li> <li><a href="/wiki/Microsoft_Translator" title="Microsoft Translator">Translator</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Company</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Conferences</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Microsoft_Build" title="Microsoft Build">Build</a></li> <li><a href="/wiki/Microsoft_Ignite" title="Microsoft Ignite">Ignite</a></li> <li><a href="/wiki/Microsoft_Inspire" title="Microsoft Inspire">Inspire</a></li> <li><a href="/wiki/MIX_(Microsoft)" title="MIX (Microsoft)">MIX</a></li> <li><a href="/wiki/Professional_Developers_Conference" title="Professional Developers Conference">PDC</a></li> <li><a href="/wiki/Windows_Hardware_Engineering_Conference" title="Windows Hardware Engineering Conference">WinHEC</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Divisions</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/.NET_Foundation" title=".NET Foundation">.NET Foundation</a></li> <li><a href="/wiki/Microsoft_Digital_Crimes_Unit" title="Microsoft Digital Crimes Unit">Digital Crimes Unit</a></li> <li><a href="/wiki/Microsoft_engineering_groups" title="Microsoft engineering groups">Engineering groups</a> <ul><li><a href="/wiki/Microsoft_Mobile" title="Microsoft Mobile">Mobile</a></li> <li><a href="/wiki/Skype_Technologies" title="Skype Technologies">Skype unit</a></li></ul></li> <li><a href="/wiki/Microsoft_Gaming" title="Microsoft Gaming">Gaming</a> <ul><li><a href="/wiki/Activision_Blizzard" title="Activision Blizzard">Activision Blizzard</a></li> <li><a href="/wiki/Xbox_Game_Studios" title="Xbox Game Studios">Xbox Game Studios</a></li> <li><a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></li></ul></li> <li><a href="/wiki/Microsoft_Garage" title="Microsoft Garage">Garage</a></li> <li><a href="/wiki/Outercurve_Foundation" title="Outercurve Foundation">Outercurve Foundation</a></li> <li><a href="/wiki/Microsoft_Press" title="Microsoft Press">Press</a></li> <li><a href="/wiki/Microsoft_Research" title="Microsoft Research">Research</a></li> <li><a href="/wiki/Microsoft_Store_(retail)" title="Microsoft Store (retail)">Retail stores</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Estates</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Microsoft_campus" title="Microsoft campus">Microsoft campus</a></li> <li><a href="/wiki/Microsoft_Egypt" class="mw-redirect" title="Microsoft Egypt">Microsoft Egypt</a></li> <li><a href="/wiki/Microsoft_India" title="Microsoft India">Microsoft India</a></li> <li><a href="/wiki/Microsoft_Japan" title="Microsoft Japan">Microsoft Japan</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Campaigns</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>"<a href="/wiki/Where_do_you_want_to_go_today%3F" title="Where do you want to go today?">Where do you want to go today?</a>" (1994)</li> <li>"<a href="/wiki/Champagne_(advertisement)" title="Champagne (advertisement)">Champagne</a>" (2002)</li> <li>"<a href="/wiki/Mojave_Experiment" title="Mojave Experiment">Mojave Experiment</a>" (2006)</li> <li>"<a href="/wiki/I%27m_a_PC" title="I&#39;m a PC">I'm a PC</a>" (2008)</li> <li>"<a href="/wiki/Scroogled" title="Scroogled">Scroogled</a>" (2012)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Criticism_of_Microsoft" title="Criticism of Microsoft">Criticism</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bundling_of_Microsoft_Windows" title="Bundling of Microsoft Windows">Bundling of Microsoft Windows</a></li> <li><a href="/wiki/Office_Assistant" title="Office Assistant">Clippy</a></li> <li><a href="/wiki/ILoo#Reaction" title="ILoo">iLoo</a></li> <li><a href="/wiki/Internet_Explorer#Security_vulnerabilities" title="Internet Explorer">Internet Explorer</a></li> <li><a href="/wiki/Microsoft_Bob" title="Microsoft Bob">Microsoft Bob</a></li> <li><a href="/wiki/NSAKEY" title="NSAKEY">_NSAKEY</a></li> <li><a href="/wiki/Criticism_of_Microsoft_Windows" title="Criticism of Microsoft Windows">Windows</a> <ul><li><a href="/wiki/Criticism_of_Windows_XP" title="Criticism of Windows XP">XP</a></li> <li><a href="/wiki/Criticism_of_Windows_Vista" title="Criticism of Windows Vista">Vista</a></li> <li><a href="/wiki/Criticism_of_Windows_10" title="Criticism of Windows 10">10</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Microsoft_litigation" title="Microsoft litigation">Litigation</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Alcatel-Lucent_v._Microsoft_Corp." title="Alcatel-Lucent v. Microsoft Corp.">Alcatel-Lucent v. Microsoft</a></i></li> <li><i><a href="/wiki/Apple_Computer,_Inc._v._Microsoft_Corp." title="Apple Computer, Inc. v. Microsoft Corp.">Apple v. Microsoft</a></i></li> <li><i><a href="/wiki/Microsoft_Corp._v._Commission" title="Microsoft Corp. v. Commission">Microsoft v. Commission</a></i></li> <li><i><a href="/wiki/FTC_v._Microsoft" title="FTC v. Microsoft">FTC v. Microsoft</a></i></li> <li><i><a href="/wiki/Microsoft_Corp._v._Lindows.com,_Inc." title="Microsoft Corp. v. Lindows.com, Inc.">Microsoft v. Lindows</a></i></li> <li><i><a href="/wiki/Microsoft_v._MikeRoweSoft" title="Microsoft v. MikeRoweSoft">Microsoft v. MikeRoweSoft</a></i></li> <li><i><a href="/wiki/Microsoft_Corp._v._Shah" title="Microsoft Corp. v. Shah">Microsoft v. Shah</a></i></li> <li><i><a href="/wiki/United_States_v._Microsoft_Corp." title="United States v. Microsoft Corp.">United States v. Microsoft</a></i> (2001 antitrust case)</li> <li><i><a href="/wiki/Microsoft_Corp._v._United_States" title="Microsoft Corp. v. United States">Microsoft v. United States</a></i> (2018 data privacy case)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_mergers_and_acquisitions_by_Microsoft" title="List of mergers and acquisitions by Microsoft">Acquisitions</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Wunderlist" title="Wunderlist">6Wunderkinder</a></li> <li><a href="/wiki/Access_Software" title="Access Software">Access Software</a></li> <li><a href="/wiki/Acompli" title="Acompli">Acompli</a></li> <li><a href="/wiki/Activision_Blizzard" title="Activision Blizzard">Activision Blizzard</a> <ul><li><a href="/wiki/Acquisition_of_Activision_Blizzard_by_Microsoft" title="Acquisition of Activision Blizzard by Microsoft">acquisition</a></li></ul></li> <li><a href="/wiki/Altamira_Software" title="Altamira Software">Altamira Software</a></li> <li><a href="/wiki/AltspaceVR" title="AltspaceVR">AltspaceVR</a></li> <li><a href="/wiki/AQuantive" title="AQuantive">aQuantive</a></li> <li><a href="/wiki/Microsoft_Amalga" title="Microsoft Amalga">Azyxxi</a></li> <li><a href="/wiki/Mixer_(service)" title="Mixer (service)">Beam</a></li> <li><a href="/wiki/The_Blue_Ribbon_SoundWorks" title="The Blue Ribbon SoundWorks">The Blue Ribbon SoundWorks</a></li> <li><a href="/wiki/Bungie" title="Bungie">Bungie</a></li> <li><a href="/wiki/Clipchamp" title="Clipchamp">Clipchamp</a></li> <li><a href="/wiki/Colloquis" title="Colloquis">Colloquis</a></li> <li><a href="/wiki/Compulsion_Games" title="Compulsion Games">Compulsion Games</a></li> <li><a href="/wiki/Connectix" title="Connectix">Connectix</a></li> <li><a href="/wiki/Consumers_Software" title="Consumers Software">Consumers Software</a></li> <li><a href="/wiki/Danger,_Inc." title="Danger, Inc.">Danger</a></li> <li><a href="/wiki/Double_Fine" title="Double Fine">Double Fine</a></li> <li><a href="/wiki/MSN_Travel" title="MSN Travel">Farecast</a></li> <li><a href="/wiki/FASA_Studio" title="FASA Studio">FASA Studio</a></li> <li><a href="/wiki/Microsoft_Development_Center_Norway" title="Microsoft Development Center Norway">Fast Search &amp; Transfer</a></li> <li><a href="/wiki/Firefly_(website)" title="Firefly (website)">Firefly</a></li> <li><a href="/wiki/Forethought,_Inc." title="Forethought, Inc.">Forethought</a></li> <li><a href="/wiki/Microsoft_Defender_Antivirus" title="Microsoft Defender Antivirus">GIANT Company Software</a></li> <li><a href="/wiki/GitHub" title="GitHub">GitHub</a></li> <li><a href="/wiki/Great_Plains_Software" title="Great Plains Software">Great Plains Software</a></li> <li><a href="/wiki/GreenButton" title="GreenButton">GreenButton</a></li> <li><a href="/wiki/Groove_Networks" title="Groove Networks">Groove Networks</a></li> <li><a href="/wiki/Havok_(company)" title="Havok (company)">Havok Group</a></li> <li><i><a href="/wiki/High_Heat_Major_League_Baseball" title="High Heat Major League Baseball">High Heat Major League Baseball</a></i></li> <li><a href="/wiki/Outlook.com" title="Outlook.com">Hotmail</a></li> <li><a href="/wiki/InXile_Entertainment" title="InXile Entertainment">inXile Entertainment</a></li> <li><a href="/wiki/Jellyfish.com" title="Jellyfish.com">Jellyfish.com</a></li> <li><a href="/wiki/LinkedIn" title="LinkedIn">LinkedIn</a></li> <li><a href="/wiki/LinkExchange" title="LinkExchange">LinkExchange</a></li> <li><a class="mw-selflink selflink">Lionhead Studios</a></li> <li><a href="/wiki/Maluuba" title="Maluuba">Maluuba</a></li> <li><a href="/wiki/Massive_Incorporated" title="Massive Incorporated">Massive Incorporated</a></li> <li><a href="/wiki/Metaswitch" title="Metaswitch">Metaswitch</a></li> <li><a href="/wiki/MileIQ" title="MileIQ">Mobile Data Labs</a></li> <li><a href="/wiki/Mojang_Studios" title="Mojang Studios">Mojang Studios</a></li> <li><a href="/wiki/Ninja_Theory" title="Ninja Theory">Ninja Theory</a></li> <li><a href="/wiki/Microsoft_Mobile" title="Microsoft Mobile">Nokia Devices and Services</a></li> <li><a href="/wiki/Npm" title="Npm">npm</a></li> <li><a href="/wiki/Nuance_Communications" title="Nuance Communications">Nuance Communications</a></li> <li><a href="/wiki/Obsidian_Entertainment" title="Obsidian Entertainment">Obsidian Entertainment</a></li> <li><a href="/wiki/Windows_Live_Toolbar#Onfolio" title="Windows Live Toolbar">Onfolio</a></li> <li><a href="/wiki/Pando_Networks" title="Pando Networks">Pando Networks</a></li> <li><a href="/wiki/Perceptive_Pixel" title="Perceptive Pixel">Perceptive Pixel</a></li> <li><a href="/wiki/PlaceWare" title="PlaceWare">PlaceWare</a></li> <li><a href="/wiki/Playground_Games" title="Playground Games">Playground Games</a></li> <li><a href="/wiki/Powerset_(company)" title="Powerset (company)">Powerset</a></li> <li><a href="/wiki/Press_Play_(company)" title="Press Play (company)">Press Play</a></li> <li><a href="/wiki/ProClarity" title="ProClarity">ProClarity</a></li> <li><a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a></li> <li><a href="/wiki/Revolution_Analytics" title="Revolution Analytics">Revolution Analytics</a></li> <li><a href="/wiki/RiskIQ" title="RiskIQ">RiskIQ</a></li> <li><a href="/wiki/ScreenTonic" class="mw-redirect" title="ScreenTonic">ScreenTonic</a></li> <li><a href="/wiki/Secure_Islands" class="mw-redirect" title="Secure Islands">Secure Islands</a></li> <li><a href="/wiki/Simplygon" title="Simplygon">Simplygon</a></li> <li><a href="/wiki/Skype_Technologies" title="Skype Technologies">Skype</a></li> <li><a href="/wiki/Sunrise_Calendar" title="Sunrise Calendar">Sunrise Atelier</a></li> <li><a href="/wiki/Microsoft_SwiftKey" title="Microsoft SwiftKey">SwiftKey</a></li> <li><a href="/wiki/TakeLessons" title="TakeLessons">TakeLessons</a></li> <li><a href="/wiki/Teleo" title="Teleo">Teleo</a></li> <li><a href="/wiki/Tellme_Networks" title="Tellme Networks">Tellme Networks</a></li> <li><a href="/wiki/Twisted_Pixel_Games" title="Twisted Pixel Games">Twisted Pixel Games</a></li> <li><a href="/wiki/Undead_Labs" title="Undead Labs">Undead Labs</a></li> <li><a href="/wiki/Vermeer_Technologies" title="Vermeer Technologies">Vermeer Technologies</a></li> <li><a href="/wiki/Visio_Corporation" title="Visio Corporation">Visio Corporation</a></li> <li><a href="/wiki/Flux_(graphics_software)" title="Flux (graphics software)">Vivaty</a></li> <li><a href="/wiki/VoloMetrix" title="VoloMetrix">VoloMetrix</a></li> <li><a href="/wiki/NetShow" title="NetShow">VXtreme</a></li> <li><a href="/wiki/MSN_TV" title="MSN TV">WebTV Networks</a></li> <li><a href="/wiki/Sysinternals" title="Sysinternals">Winternals Software</a></li> <li><a href="/wiki/Xamarin" title="Xamarin">Xamarin</a></li> <li><a href="/wiki/Xandr" title="Xandr">Xandr</a> <ul><li><a href="/wiki/AppNexus" title="AppNexus">AppNexus</a></li></ul></li> <li><a href="/wiki/Yammer" class="mw-redirect" 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