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MANCER Beta V1.1 Out! (2 New Regalia + Updates) - MANCER Core Rulebook - Beta Playtest | Year Zero + Lancer by Switchback Worlds
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(2 New Regalia + Updates)</h1><div class="breadcrumbs"><a href="https://switchback-worlds.itch.io/mancer-rpg">MANCER Core Rulebook - Beta Playtest | Year Zero + Lancer</a> » <span>Devlog</span></div><div class="post_meta"><div class="like_button_drop" data-init="{"likes_count":1,"liked":false}"></div><script type="text/template" id="like_button_tpl"><div class="post_like_button"><a data-register_action="like_blog_post" target="_blank" rel="nofollow" class="button small" href="https://itch.io/login?intent=like_blog_post"><span class="icon-heart icon"></span>Like</a><% if (likes_count && likes_count > 0) { %><span class="likes_count">{{ likes_count }}</span><% } %></div></script><span title="2024-11-08 05:26:45">20 days ago</span> by <a href="https://switchback-worlds.itch.io">Switchback Worlds</a><span class="author_twitter"> (<a href="https://twitter.com/SYTOkun">@SYTOkun</a>)</span><div class="post_social">Share this post: <div id="simple_social_buttons_8873782" class="simple_social_buttons_widget base_widget"><a target="_blank" title="Share on Twitter..." href="https://twitter.com/intent/tweet?text=MANCER%20Beta%20V1.1%20Out!%20(2%20New%20Regalia%20%2B%20Updates)%20-%20MANCER%20Core%20Rulebook%20-%20Beta%20Playtest%20%7C%20Year%20Zero%20%2B%20Lancer&url=https%3A%2F%2Fswitchback-worlds.itch.io%2Fmancer-rpg%2Fdevlog%2F830196%2Fmancer-beta-v11-out-2-new-regalia-updates&via=SYTOkun&hashtags=indiegames" class="twitter_link" rel="noopener"><span aria-hidden="true" class="icon icon-twitter"></span><span class="screenreader_only">Share on Twitter</span></a><a target="_blank" rel="noopener" href="https://www.facebook.com/dialog/share?href=https%3A%2F%2Fswitchback-worlds.itch.io%2Fmancer-rpg%2Fdevlog%2F830196%2Fmancer-beta-v11-out-2-new-regalia-updates&app_id=537395183072744&display=popup&quote=MANCER%20Beta%20V1.1%20Out!%20(2%20New%20Regalia%20%2B%20Updates)%20-%20MANCER%20Core%20Rulebook%20-%20Beta%20Playtest%20%7C%20Year%20Zero%20%2B%20Lancer" class="facebook_link" title="Share on Facebook..."><span aria-hidden="true" class="icon icon-facebook"></span><span class="screenreader_only">Share on Facebook</span></a></div></div></div><hr/></section><section id="object_text_widget_4588788" class="object_text_widget_widget base_widget user_formatted post_body"><p>Hey all! A new update to MANCER's Beta has been released! Here's a detailed list of the changes made:</p> <h1>NEW REGALIA</h1> <p>I will be converting some staple mechs from <em>Lancer</em> into Mancer Regalia - to give players a familiar place to start with, and to have fairly coherent templates to start building custom things over. They're not 1-to-1 conversions, as some abilities are different or changed.</p> <p>2 new Regalia: the <strong>Meridian</strong>, a healing-focused Regalia based on <em>Lancer's</em> Lancaster mech, utilising protective talismans and meditation to heal and protect + the <strong>Ariste</strong>, a long-range Regalia based on the Death's Head mech, specialising in artillery and super long range combat.</p> <h1>DAMAGE CHANGES</h1> <p>A major change to damage & HP calculation. Previously, each success rolled equals 1 damage, with multiple successes meaning more damage. Now, a successful roll means you get to roll for damage, usually 1d6. Additional successes are based on your spell or weapon (dealing more damage, inflicting a condition, etc.)</p> <p>This means overall that damage numbers & HP are now closer to <em>Lancer</em> numbers, which will make things a lot easier for me to convert from <em>Lancer</em>, and easier for <em>Lancer</em> players to homebrew content based on their own informed experience. It also allows for a greater diversity in spells and items, since there's more granularity in how much damage something inflicts, and what happens when it Crits.</p> <p>To suit this change, weapons and spells have also been revised. Weapons now do not deal damage on their own unless they have the <strong>Martial</strong> trait. By default, your main source of damage is using spells. Your weapon instead determines your Threat/Range, as well as certain persistent keywords that always apply to your attacks or spells with that weapon, such as Reliable.</p> <h1>CHARACTER CREATION</h1> <h2>APTITUDES</h2> <p>- Added the Will attribute, which corresponds to the Character (CHA) aptitude the same way Vision corresponds to Psyche or Speed to Motion (previously, CHA did not have a corresponding derivative attribute). Will allows you to reroll 1s on your dice rolls, after which you must take the second result.</p> <h2>TRAITS</h2> <p>- Changed description of the Homunculus' Sentinel trait.</p> <p>- Changed Wall Crawler general trait to make you Slowed while climbing. </p> <p>- Added clarification to the Provocative general trait to apply only when you're within an enemy's Vision. </p> <h2>ARCHETYPES</h2> <p>- Replaced Magus' Spell Logic effect to be a more modular effect system to allow the Magus' spells to control more effectively by Displacing, gaining Speed or clearing Strain (previously was purely defensive and pretty situational to spell-based damage).</p> <p>- Sorcerer's Arcane Flood now adds +2d6 to damage as one of its effects (previously was a flat multiplier)<br></p> <p>- Changed & renamed the Archetype trait for the Ravener </p> <p>- Alchymer's Opus Minor trait now has added Strain cost to repair completely destroyed items. </p> <p>- Wayfinder's Strain cost for Dashing while in cover increased from 1 to 2. </p> <p>- Psychic's Third Eye can remove Hidden or Unseen on one of its effects (was previously just generally called "remove a status"). Third Eye now takes 2 Strain to use. </p> <h2>STARTING REGALIA</h2> <p>- Completed the list of Prestige Perks (Core Bonuses) for the Travelling Tower. </p> <p>- Added Gage as a starting weapon type (gauntlets/brawling weapons)<br></p> <p>- Added many more spells, sigils and Items to give the players more options for ML0</p><p>- Augmentics now explicitly cost AT to equip, and are limited according to certain body slots: Head, Body, Arms, Legs & Other.</p> <h1>RULES</h1> <p>- Added the <strong>Unique </strong>trait to components, meaning you can only have one copy of it without duplicates. This is denoted as a golden asterisk next to the component text box.</p> <p>- Removed text detailing you can infuse weapons with spells as a combination skill roll - casting spells with weapons is now just inherently doable as a regular skill roll. Combination skill rolls are reserved for complex, more narratively diverse actions in combat.</p> <p>- Added a dedicated Keyword section along with new keywords, many of them similar or identical to equivalents in <em>Lancer</em>.<br></p> <p><span></span></p> <p>- Added explicit rules for Rejuvena and rest. It's essentially the same as it is in <em>Lancer</em>. </p> <p>- Added rules for corpses - using them for cover and manipulating them. </p> <p>- Added a note about elevation. While on higher elevation, your actions treat hard cover as soft cover instead.</p> <p>- Changed Weakened to Impaired (same as <em>Lancer</em>)</p> <p>- Removed the Lethal keyword and replaced with Reliable (same as Reliable in <em>Lancer</em>).</p> <p>- Removed the Defeated condition, now it's just dying.</p> <h1>GM SECTION</h1> <p>Updated ally NPCs and enemies to reflect new stat changes.</p></section><section class="post_files"><h2>Files</h2><div id="upload_list_4275837" class="upload_list_widget base_widget"><div class="upload"><div class="info_column"><div class="upload_name"><strong class="name" title="MANCER RPG V1 - Beta Playtest V1.1.pdf">MANCER RPG V1 - Beta Playtest V1.1.pdf</strong> <span class="file_size"><span>27 MB</span></span> <span class="download_platforms"></span></div><div class="upload_date"><abbr title="08 November 2024 @ 05:09 UTC"><span aria-hidden="true" class="icon icon-stopwatch"></span> 20 days ago</abbr></div></div></div></div></section><section class="game_download"><h2>Get MANCER Core Rulebook - Beta Playtest | Year Zero + Lancer</h2><div id="game_downloader_3373775" class="game_downloader_widget base_widget"><a class="button buy_btn" href="https://switchback-worlds.itch.io/mancer-rpg/purchase">Buy Now</a><a class="sale_link" href="https://itch.io/s/133938/mancer-1st-edition-fund"><div class="sale_label"><div class="main_label">On Sale!</div><div class="sub_label"><span class="sale_rate">1%</span> Off</div></div></a><span class="buy_message"><span class="dollars original_price">$10.00</span> <span class="dollars" itemprop="price">$9.90 USD</span><span class="sub"> or more</span></span></div></section></div><div class="game_metadata"><section><h3>MANCER Core Rulebook - Beta Playtest | Year Zero + Lancer</h3><p>Tactical mage inbound.</p></section><section class="add_collection_row"><a data-register_action="add_to_collection" class="button add_to_collection_btn" href="https://switchback-worlds.itch.io/mancer-rpg/add-to-collection"><span class="icon icon-playlist_add"></span>Add Tabletop RPG To Collection</a></section><section><div id="game_info_panel_5381565" class="game_info_panel_widget base_widget"><table><tbody><tr><td>Status</td><td><a href="https://itch.io/physical-games/in-development">In development</a></td></tr><tr><td>Category</td><td><a href="https://itch.io/physical-games">Physical game</a></td></tr><tr><td>Author</td><td><a href="https://switchback-worlds.itch.io">Switchback Worlds</a></td></tr><tr><td>Tags</td><td><a href="https://itch.io/physical-games/tag-itchfunding">Itch Funding</a>, <a href="https://itch.io/physical-games/tag-magic">Magic</a>, <a href="https://itch.io/physical-games/tag-mythology">mythology</a>, <a href="https://itch.io/physical-games/tag-tabletop">Tabletop</a>, <a href="https://itch.io/physical-games/tag-tactical">Tactical</a>, <a href="https://itch.io/physical-games/tag-witch">witch</a></td></tr></tbody></table></div></section><section class="more_posts"><h3>More posts</h3><ul><li><a href="https://switchback-worlds.itch.io/mancer-rpg/devlog/830343/minor-11-hotfixes">Minor 1.1 Hotfixes</a><div class="post_date"><abbr title="08 November 2024 @ 12:27 UTC"><span aria-hidden="true" class="icon icon-stopwatch"></span> 20 days ago</abbr></div></li><li><a href="https://switchback-worlds.itch.io/mancer-rpg/devlog/829123/beta-character-sheets-added">Beta Character Sheets Added</a><div class="post_date"><abbr title="06 November 2024 @ 00:27 UTC"><span aria-hidden="true" class="icon icon-stopwatch"></span> 22 days ago</abbr></div></li></ul></section></div></div><div id="game_comments_2259149" class="game_comments_widget base_widget"><h2 id="comments">Leave a comment</h2><p class="form_placeholder"><a data-register_action="comment" 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