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Zork - Wikipedia

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Reception subsection</span> </button> <ul id="toc-Reception-sublist" class="vector-toc-list"> <li id="toc-Sales" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Sales"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>Sales</span> </div> </a> <ul id="toc-Sales-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Reviews" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Reviews"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2</span> <span>Reviews</span> </div> </a> <ul id="toc-Reviews-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Legacy" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Legacy"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Legacy</span> </div> </a> <button aria-controls="toc-Legacy-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Legacy subsection</span> </button> <ul id="toc-Legacy-sublist" class="vector-toc-list"> <li id="toc-Later_games_and_media" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Later_games_and_media"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.1</span> <span>Later games and media</span> </div> </a> <ul id="toc-Later_games_and_media-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>References</span> </div> </a> <button aria-controls="toc-References-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle References subsection</span> </button> <ul id="toc-References-sublist" class="vector-toc-list"> <li id="toc-Sources" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Sources"> <div class="vector-toc-text"> <span class="vector-toc-numb">6.1</span> <span>Sources</span> </div> </a> <ul id="toc-Sources-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><i>Zork</i></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 24 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-24" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">24 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%B2%D9%88%D8%B1%D9%83" title="زورك – Arabic" lang="ar" hreflang="ar" data-title="زورك" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Zork" title="Zork – Catalan" lang="ca" hreflang="ca" data-title="Zork" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Zork" title="Zork – German" lang="de" hreflang="de" data-title="Zork" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Zork" title="Zork – Spanish" lang="es" hreflang="es" data-title="Zork" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%B2%D9%88%D8%B1%DA%A9_(%D8%A8%D8%A7%D8%B2%DB%8C_%D9%88%DB%8C%D8%AF%D8%A6%D9%88%DB%8C%DB%8C)" title="زورک (بازی ویدئویی) – Persian" lang="fa" hreflang="fa" data-title="زورک (بازی ویدئویی)" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Zork" title="Zork – French" lang="fr" hreflang="fr" data-title="Zork" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%A1%B0%ED%81%AC_(%EB%B9%84%EB%94%94%EC%98%A4_%EA%B2%8C%EC%9E%84)" title="조크 (비디오 게임) – Korean" lang="ko" hreflang="ko" data-title="조크 (비디오 게임)" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hr mw-list-item"><a href="https://hr.wikipedia.org/wiki/Zork" title="Zork – Croatian" lang="hr" hreflang="hr" data-title="Zork" data-language-autonym="Hrvatski" data-language-local-name="Croatian" class="interlanguage-link-target"><span>Hrvatski</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Zork" title="Zork – Indonesian" lang="id" hreflang="id" data-title="Zork" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Zork" title="Zork – Italian" lang="it" hreflang="it" data-title="Zork" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%96%D7%95%D7%A8%D7%A7_(%D7%9E%D7%A9%D7%97%D7%A7_%D7%95%D7%99%D7%93%D7%90%D7%95)" title="זורק (משחק וידאו) – Hebrew" lang="he" hreflang="he" data-title="זורק (משחק וידאו)" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Zork" title="Zork – Malay" lang="ms" hreflang="ms" data-title="Zork" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Zork" title="Zork – Dutch" lang="nl" hreflang="nl" data-title="Zork" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%82%BE%E3%83%BC%E3%82%AF" title="ゾーク – Japanese" lang="ja" hreflang="ja" data-title="ゾーク" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Zork" title="Zork – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Zork" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Zork" title="Zork – Polish" lang="pl" hreflang="pl" data-title="Zork" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Zork" title="Zork – Portuguese" lang="pt" hreflang="pt" data-title="Zork" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Zork" title="Zork – Russian" lang="ru" hreflang="ru" data-title="Zork" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Zork" title="Zork – Simple English" lang="en-simple" hreflang="en-simple" data-title="Zork" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Zork" title="Zork – Finnish" lang="fi" hreflang="fi" data-title="Zork" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Zork" title="Zork – Swedish" lang="sv" hreflang="sv" data-title="Zork" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Zork" title="Zork – Ukrainian" lang="uk" hreflang="uk" data-title="Zork" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E9%AD%94%E5%9F%9F" title="魔域 – Wu" lang="wuu" hreflang="wuu" data-title="魔域" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh badge-Q17437798 badge-goodarticle mw-list-item" title="good article badge"><a href="https://zh.wikipedia.org/wiki/%E9%AD%94%E5%9F%9F" title="魔域 – Chinese" lang="zh" hreflang="zh" data-title="魔域" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q226736#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div class="vector-page-toolbar-container"> <div id="left-navigation"> <nav aria-label="Namespaces"> <div id="p-associated-pages" class="vector-menu vector-menu-tabs mw-portlet mw-portlet-associated-pages" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="ca-nstab-main" class="selected vector-tab-noicon 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Click here for more information."><img alt="Featured article" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/20px-Cscr-featured.svg.png" decoding="async" width="20" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/30px-Cscr-featured.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/40px-Cscr-featured.svg.png 2x" data-file-width="466" data-file-height="443" /></a></span></div></div> <div id="mw-indicator-spoken-icon" class="mw-indicator"><div class="mw-parser-output"><span typeof="mw:File"><a href="/wiki/File:En-Zork-article.ogg" title="Listen to this article"><img alt="Listen to this article" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/20px-Sound-icon.svg.png" decoding="async" width="20" height="15" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/30px-Sound-icon.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/40px-Sound-icon.svg.png 2x" data-file-width="128" data-file-height="96" /></a></span></div></div> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">1977 video game</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">This article is about the 1977 video game. For other uses, see <a href="/wiki/Zork_(disambiguation)" class="mw-disambig" title="Zork (disambiguation)">Zork (disambiguation)</a>.</div> <p class="mw-empty-elt"> </p> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">1977 video game</div><style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1274896928">.mw-parser-output .ib-video-game .infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic;font-size:125%}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Zork</th></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Zork_I_box_art.jpg" class="mw-file-description"><img alt="Box with &quot;Zork I&quot; drawn with stone blocks" src="//upload.wikimedia.org/wikipedia/en/thumb/a/ac/Zork_I_box_art.jpg/250px-Zork_I_box_art.jpg" decoding="async" width="220" height="262" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/a/ac/Zork_I_box_art.jpg 1.5x" data-file-width="289" data-file-height="344" /></a></span><div class="infobox-caption"><i>Zork I</i> cover art</div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Infocom" title="Infocom">Infocom</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="/wiki/VisiCorp" title="VisiCorp">Personal Software</a><br />Infocom</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"> <ul><li><a href="/wiki/Tim_Anderson_(programmer)" title="Tim Anderson (programmer)">Tim Anderson</a></li> <li><a href="/wiki/Marc_Blank" title="Marc Blank">Marc Blank</a></li> <li><a href="/wiki/Dave_Lebling" title="Dave Lebling">Dave Lebling</a></li> <li><a href="/wiki/Bruce_Daniels" title="Bruce Daniels">Bruce Daniels</a></li></ul> </div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Game_engine" title="Game engine">Engine</a></th><td class="infobox-data"><a href="/wiki/Z-machine" title="Z-machine">ZIL</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409" /><div class="plainlist"> <ul><li><a href="/wiki/PDP-10" title="PDP-10">PDP-10</a></li> <li><a href="/wiki/PDP-11" title="PDP-11">PDP-11</a></li> <li><a href="/wiki/Personal_computer" title="Personal computer">Personal computer</a> (various)</li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409" /><div class="plainlist"> <ul><li>1977 (<i>Zork</i>)</li> <li>1980 (<i>Zork I</i>)</li> <li>1981 (<i>Zork II</i>)</li> <li>1982 (<i>Zork III</i>)</li></ul> </div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/Adventure_game" title="Adventure game">Adventure</a>, <a href="/wiki/Interactive_fiction" title="Interactive fiction">interactive fiction</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></td></tr></tbody></table> <p><i><b>Zork</b></i> is a <a href="/wiki/Text_adventure_game" class="mw-redirect" title="Text adventure game">text adventure game</a> first released in 1977 by developers <a href="/wiki/Tim_Anderson_(programmer)" title="Tim Anderson (programmer)">Tim Anderson</a>, <a href="/wiki/Marc_Blank" title="Marc Blank">Marc Blank</a>, <a href="/wiki/Bruce_Daniels" title="Bruce Daniels">Bruce Daniels</a>, and <a href="/wiki/Dave_Lebling" title="Dave Lebling">Dave Lebling</a> for the <a href="/wiki/PDP-10" title="PDP-10">PDP-10</a> <a href="/wiki/Mainframe_computer" title="Mainframe computer">mainframe computer</a>. The original developers and others, as the company <a href="/wiki/Infocom" title="Infocom">Infocom</a>, expanded and split the game into three titles—<i>Zork<span class="nowrap">&#160;</span>I: The Great Underground Empire</i>, <i>Zork<span class="nowrap">&#160;</span>II: The Wizard of Frobozz</i>, and <i>Zork<span class="nowrap">&#160;</span>III: The Dungeon Master</i>—which were released commercially for a range of <a href="/wiki/Personal_computer" title="Personal computer">personal computers</a> beginning in 1980. In <i>Zork</i>, the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in <a href="/wiki/Natural_language_processing" title="Natural language processing">natural language</a> that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction. </p><p>The original game, developed between 1977 and 1979 at the <a href="/wiki/Massachusetts_Institute_of_Technology" title="Massachusetts Institute of Technology">Massachusetts Institute of Technology</a> (MIT), was inspired by <i><a href="/wiki/Colossal_Cave_Adventure" title="Colossal Cave Adventure">Colossal Cave Adventure</a></i> (1976), the first well-known example of interactive fiction and the first well-known <a href="/wiki/Adventure_game" title="Adventure game">adventure game</a>. The developers wanted to make a similar game that was able to understand more complicated sentences than <i>Adventure</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> two-word commands. In 1979, they founded Infocom with several other colleagues at the MIT computer center. Blank and Joel Berez created a way to run a smaller portion of <i>Zork</i> on several brands of <a href="/wiki/Microcomputer" title="Microcomputer">microcomputer</a>, letting them commercialize the game as Infocom's first products. The first episode was published by <a href="/wiki/VisiCorp" title="VisiCorp">Personal Software</a> in 1980, after which Infocom purchased back the rights and self-published all three episodes beginning in late 1981. </p><p><i>Zork</i> was a massive success for Infocom, with sales increasing for years as the market for personal computers expanded. The first episode sold more than 38,000 copies in 1982, and around 150,000 copies in 1984. Collectively, the three episodes sold more than 680,000 copies through 1986, comprising more than one-third of Infocom's sales in this period. Infocom was purchased by <a href="/wiki/Activision" title="Activision">Activision</a> in 1986, leading to new <i>Zork</i> games beginning in 1987, as well as a series of books. Reviews of the episodes were very positive, with several reviewers calling <i>Zork</i> the best adventure game to date. Critics regard it as <a href="/wiki/List_of_video_games_considered_the_best" title="List of video games considered the best">one of the greatest video games</a>. Later historians have noted the game as foundational to the adventure game genre, as well as influencing the <a href="/wiki/Multi-user_dungeon" title="Multi-user dungeon">MUD</a> and <a href="/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">massively multiplayer online role-playing game</a> genres. In 2007, <i>Zork</i> was included in the <a href="/wiki/Game_canon" title="Game canon">game canon</a> by the <a href="/wiki/Library_of_Congress" title="Library of Congress">Library of Congress</a> as one of the ten most important video games in history. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=1" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Zork_photo.jpg" class="mw-file-description"><img alt="Computer monitor with text on it" src="//upload.wikimedia.org/wikipedia/commons/thumb/1/13/Zork_photo.jpg/250px-Zork_photo.jpg" decoding="async" width="190" height="285" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/13/Zork_photo.jpg/330px-Zork_photo.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/13/Zork_photo.jpg/500px-Zork_photo.jpg 2x" data-file-width="3168" data-file-height="4752" /></a><figcaption><i>Zork</i> being played on a <a href="/wiki/Kaypro" title="Kaypro">Kaypro</a> <a href="/wiki/CP/M" title="CP/M">CP/M</a> computer</figcaption></figure> <p><i>Zork</i> is a <a href="/wiki/Interactive_fiction" title="Interactive fiction">text-based adventure game</a> wherein the player explores the ruins of the Great Underground Empire. The player types text commands for their <a href="/wiki/Player_character" title="Player character">character</a> to traverse locations, solve puzzles, and collect treasure. The game has hundreds of locations, each with a name and description, and the player's commands interact with the objects, obstacles, and creatures within them. Commands can be one or two words (e.g., "get lamp" or "north") or more complex phrases (e.g., "put the lamp and sword in the case"). The command must fit the location's context (e.g., "get lamp" works only if a lamp is present). The program acts as a narrator, describing to the player their location and the results of certain actions. If the game does not understand the player's commands, it asks for the player to retype their actions.<sup id="cite_ref-Twisty99109_1-0" class="reference"><a href="#cite_note-Twisty99109-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-IEEEprogram_2-0" class="reference"><a href="#cite_note-IEEEprogram-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Manual1-1220_3-0" class="reference"><a href="#cite_note-Manual1-1220-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> The program's replies are typically in a sarcastic, conversational tone, much as a <a href="/wiki/Game_Master" class="mw-redirect" title="Game Master">Game Master</a> would use in leading players in a <a href="/wiki/Tabletop_role-playing_game" title="Tabletop role-playing game">tabletop role-playing game</a>.<sup id="cite_ref-USG2015_4-0" class="reference"><a href="#cite_note-USG2015-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> </p><p>The original 1977 version of the game was a single release, <i>Zork</i>. When it was converted into a commercial software title, it was divided into three episodes, with new and expanded sections added to the latter two episodes.<sup id="cite_ref-Twisty99109_1-1" class="reference"><a href="#cite_note-Twisty99109-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> Much of the game world is composed of puzzles that must eventually be solved, such as a set of buttons on a dam or a maze to be traversed. Some puzzles have more than one solution.<sup id="cite_ref-Twisty129134_5-0" class="reference"><a href="#cite_note-Twisty129134-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> For instance, since the "Loud Room" is too overwhelmingly loud for the player to perform actions, the player can either empty the nearby dam to stop the sound of water falling, or shout "echo" in the room to change its acoustics.<sup id="cite_ref-Manual1-1220_3-1" class="reference"><a href="#cite_note-Manual1-1220-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-INVISI1_6-0" class="reference"><a href="#cite_note-INVISI1-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> In the first episode, or <i>Zork<span class="nowrap">&#160;</span>I</i>, a thief character is wandering the underground as well, taking items that have been left behind or even stealing from the player's possessions.<sup id="cite_ref-BYTE1980_7-0" class="reference"><a href="#cite_note-BYTE1980-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> The player can fight or evade the thief, and can recover stolen items from the thief's treasure room.<sup id="cite_ref-Twisty99109_1-2" class="reference"><a href="#cite_note-Twisty99109-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-INVISI1_6-1" class="reference"><a href="#cite_note-INVISI1-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> Some locations contain antagonists that the player must fight or overcome. Beginning in <i>Zork<span class="nowrap">&#160;</span>II</i> the player can learn magic spells to use in puzzles and combat.<sup id="cite_ref-Twisty129134_5-1" class="reference"><a href="#cite_note-Twisty129134-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> In dark areas, the player must carry a lantern or other light source to avoid being eaten by a monster called a grue.<sup id="cite_ref-IEEEprogram_2-1" class="reference"><a href="#cite_note-IEEEprogram-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-History1_8-0" class="reference"><a href="#cite_note-History1-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> There is a limit to how much "inventory" one can carry, determined by the combined weight of objects, rather than the quantity.<sup id="cite_ref-Twisty99109_1-3" class="reference"><a href="#cite_note-Twisty99109-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </p><p>A principal goal of each episode is to collect all the treasures, many of which are hidden behind puzzles.<sup id="cite_ref-Twisty129134_5-2" class="reference"><a href="#cite_note-Twisty129134-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> As treasures are collected or tasks are accomplished, the player's <a href="/wiki/Score_(game)" class="mw-redirect" title="Score (game)">score</a> increases, providing a rough measure of how much of the game has been completed. The player may traverse the game world and solve puzzles in almost any order, although some passageways require problem-solving to get through, and some puzzles require the player to possess something gained from solving a different puzzle. In <i>Zork<span class="nowrap">&#160;</span>III</i>, unlike in prior episodes, there is a timed component that directly affects the outcome. An earthquake will occur after about 130 moves, opening one passageway and closing another. In each episode, the treasures are needed to reach the conclusion of the game.<sup id="cite_ref-Manual1-1220_3-2" class="reference"><a href="#cite_note-Manual1-1220-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Manual2-1220_9-0" class="reference"><a href="#cite_note-Manual2-1220-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Manual3-1220_10-0" class="reference"><a href="#cite_note-Manual3-1220-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=2" title="Edit section: Plot"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Zork-map.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Zork-map.jpg/220px-Zork-map.jpg" decoding="async" width="220" height="175" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Zork-map.jpg/330px-Zork-map.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Zork-map.jpg/440px-Zork-map.jpg 2x" data-file-width="6001" data-file-height="4781" /></a><figcaption>Map of the 1977 <i>Zork</i> world drawn by Aaron A. Reed for the <i>50 Years of Text Games</i> project</figcaption></figure> <p><i>Zork</i> does not follow a <a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">linear storyline</a>. Most of the setting is established through the game's written descriptions of items and locations, as well as manuals in later game releases. Long before the time the game is set in, the Quendor empire, having conquered everywhere above ground, built a massive cave complex to expand. Two hundred years later, the ruler Lord Dimwit Flathead renamed the empire to the Great Underground Empire and spent his reign building massive, largely pointless projects such as an underground dam and the royal museum. A century later, the empire's overspending caused it to collapse, and all the residents left. The abandoned empire is the setting of the three episodes of <i>Zork</i>.<sup id="cite_ref-Manual1-310_11-0" class="reference"><a href="#cite_note-Manual1-310-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p><p><i>Zork I</i> begins with the unnamed player standing in an open field west of a white house, with a boarded front door; most of the game occurs underground, as do the subsequent episodes. In <i>Zork<span class="nowrap">&#160;</span>II</i> the player learns of the Flatheads, and meets the Wizard of Frobozz, who was once a respected enchanter but was exiled by Lord Dimwit Flathead when his powers began to fade. The wizard appears randomly throughout the game and casts spells that begin with the letter "F" on the player. These have several effects, such as "Fluoresce", which causes the player to glow, and "Freeze", which keeps the player stuck in place for a few turns. In <i>Zork<span class="nowrap">&#160;</span>III</i> the player character gathers the garb of the <a href="/wiki/Dungeon_Master" title="Dungeon Master">Dungeon Master</a> to become his successor. Once the player has all the items, they must feed an elderly man, who reveals himself as the Dungeon Master and shows them the doorway leading to the final hallway. After the player solves the final puzzles, the Dungeon Master appears and transforms the player to look like himself, signifying the player's succession to his position. </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=3" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Inception">Inception</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=4" title="Edit section: Inception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1273380762/mw-parser-output/.tmulti">.mw-parser-output .tmulti .multiimageinner{display:flex;flex-direction:column}.mw-parser-output .tmulti .trow{display:flex;flex-direction:row;clear:left;flex-wrap:wrap;width:100%;box-sizing:border-box}.mw-parser-output .tmulti .tsingle{margin:1px;float:left}.mw-parser-output .tmulti .theader{clear:both;font-weight:bold;text-align:center;align-self:center;background-color:transparent;width:100%}.mw-parser-output .tmulti .thumbcaption{background-color:transparent}.mw-parser-output .tmulti .text-align-left{text-align:left}.mw-parser-output .tmulti .text-align-right{text-align:right}.mw-parser-output .tmulti .text-align-center{text-align:center}@media all and (max-width:720px){.mw-parser-output .tmulti .thumbinner{width:100%!important;box-sizing:border-box;max-width:none!important;align-items:center}.mw-parser-output .tmulti .trow{justify-content:center}.mw-parser-output .tmulti .tsingle{float:none!important;max-width:100%!important;box-sizing:border-box;text-align:center}.mw-parser-output .tmulti .tsingle .thumbcaption{text-align:left}.mw-parser-output .tmulti .trow>.thumbcaption{text-align:center}}@media screen{html.skin-theme-clientpref-night .mw-parser-output .tmulti .multiimageinner span:not(.skin-invert-image):not(.skin-invert):not(.bg-transparent) img{background-color:white}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .tmulti .multiimageinner span:not(.skin-invert-image):not(.skin-invert):not(.bg-transparent) img{background-color:white}}</style><div class="thumb tmulti tright"><div class="thumbinner multiimageinner" style="width:292px;max-width:292px"><div class="trow"><div class="tsingle" style="width:114px;max-width:114px"><div class="thumbimage" style="height:129px;overflow:hidden"><span typeof="mw:File"><a href="/wiki/File:MBlank2018.jpg" class="mw-file-description"><img alt="Man standing" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2f/MBlank2018.jpg/120px-MBlank2018.jpg" decoding="async" width="112" height="129" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/2f/MBlank2018.jpg/250px-MBlank2018.jpg 1.5x" data-file-width="3330" data-file-height="3840" /></a></span></div></div><div class="tsingle" style="width:174px;max-width:174px"><div class="thumbimage" style="height:129px;overflow:hidden"><span typeof="mw:File"><a href="/wiki/File:Bruce_Daniels.jpg" class="mw-file-description"><img alt="Man sitting at desk" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/25/Bruce_Daniels.jpg/250px-Bruce_Daniels.jpg" decoding="async" width="172" height="129" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/25/Bruce_Daniels.jpg/258px-Bruce_Daniels.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/2/25/Bruce_Daniels.jpg 2x" data-file-width="320" data-file-height="240" /></a></span></div></div></div><div class="trow"><div class="tsingle" style="width:290px;max-width:290px"><div class="thumbimage" style="height:192px;overflow:hidden"><span typeof="mw:File"><a href="/wiki/File:Dave_Lebling.jpg" class="mw-file-description"><img alt="Man presenting at podium" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/df/Dave_Lebling.jpg/288px-Dave_Lebling.jpg" decoding="async" width="288" height="192" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/df/Dave_Lebling.jpg/432px-Dave_Lebling.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/df/Dave_Lebling.jpg/576px-Dave_Lebling.jpg 2x" data-file-width="1600" data-file-height="1067" /></a></span></div></div></div><div class="trow" style="display:flex"><div class="thumbcaption">Marc Blank in 2018, Bruce Daniels in 2009, and Dave Lebling in 2010</div></div></div></div> <p><a href="/wiki/Tim_Anderson_(programmer)" title="Tim Anderson (programmer)">Tim Anderson</a>, <a href="/wiki/Marc_Blank" title="Marc Blank">Marc Blank</a>, <a href="/wiki/Bruce_Daniels" title="Bruce Daniels">Bruce Daniels</a>, and <a href="/wiki/Dave_Lebling" title="Dave Lebling">Dave Lebling</a> began developing <i>Zork</i> in May 1977. The four were members of the Dynamic Modelling Group, a computer science research division at the <a href="/wiki/Massachusetts_Institute_of_Technology" title="Massachusetts Institute of Technology">Massachusetts Institute of Technology</a> (MIT) Laboratory for Computer Science—Anderson, Blank, and Daniels as students and Lebling as a research staff member.<sup id="cite_ref-GDCTalk_12-0" class="reference"><a href="#cite_note-GDCTalk-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> Their work was inspired by <i><a href="/wiki/Colossal_Cave_Adventure" title="Colossal Cave Adventure">Colossal Cave Adventure</a></i>, a text-based game that is the first well-known example of interactive fiction and the first well-known <a href="/wiki/Adventure_game" title="Adventure game">adventure game</a>. <i>Adventure</i> was immensely popular among the small population of computer users of the time and a big hit at MIT in early 1977.<sup id="cite_ref-TCW383385_13-0" class="reference"><a href="#cite_note-TCW383385-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> By the end of May, players had managed to completely solve it.<sup id="cite_ref-History1_8-1" class="reference"><a href="#cite_note-History1-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> </p><p>The four programmers began to design a game that would be a "better" text adventure game, with inputs more complex than <i>Adventure</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s two-word commands and puzzles less obtuse.<sup id="cite_ref-History1_8-2" class="reference"><a href="#cite_note-History1-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> They believed that their division's <a href="/wiki/MDL_(programming_language)" title="MDL (programming language)">MDL programming language</a> would be better suited for processing complex text inputs than the <a href="/wiki/Fortran" title="Fortran">Fortran</a> code used in <i>Adventure</i>.<sup id="cite_ref-History1_8-3" class="reference"><a href="#cite_note-History1-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Compute1983_14-0" class="reference"><a href="#cite_note-Compute1983-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> The group was familiar with creating video games: Blank and Anderson had worked on a multiplayer trivia game called <i>Trivia</i> (1976), and Lebling was heavily involved with <i><a href="/wiki/Maze_(1973_video_game)" title="Maze (1973 video game)">Maze</a></i> (1973), a multiplayer <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> and the first 3D first-person game ever made. Lebling first created a <a href="/wiki/Natural_language_processing" title="Natural language processing">natural language input</a> system, or parser, that could process typed two-word instructions. Anderson and Blank built a small prototype text game to use it.<sup id="cite_ref-History1_8-4" class="reference"><a href="#cite_note-History1-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GDCTalk_12-1" class="reference"><a href="#cite_note-GDCTalk-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> <i>Zork</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> prototype was built for the <a href="/wiki/Digital_Equipment_Corporation" title="Digital Equipment Corporation">Digital Equipment Corporation</a> (DEC) <a href="/wiki/PDP-10" title="PDP-10">PDP-10</a> <a href="/wiki/Mainframe_computer" title="Mainframe computer">mainframe computer</a>, the only system that supported their programming language.<sup id="cite_ref-History1_8-5" class="reference"><a href="#cite_note-History1-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> </p><p>While Lebling took a two-week vacation, Anderson, Blank, and Daniels designed an adventure game concept, which Anderson and Blank then developed as an early version of <i>Zork</i>. This prototype contained simple versions of many concepts seen in the final game, including puzzles and locations. According to Anderson, "it took time for people to learn how to write good problems", and Lebling's first, uncomplex parser was only "almost as smart as <i>Adventure</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s". The game was unnamed, but the group had a habit of naming their programs "zork" until they were completed, a term in the MIT community for an in-development program. The group, referring to themselves as the "implementers", continued working on the game after Lebling returned, adding features and iterating on the parser through June 1977.<sup id="cite_ref-History1_8-6" class="reference"><a href="#cite_note-History1-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> Grues were added to replace pits that would kill players in the dark; while play-testing, Lebling noticed that his character fell into a pit while in the attic of the house.<sup id="cite_ref-GDCTalk_12-2" class="reference"><a href="#cite_note-GDCTalk-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> </p><p>Lebling contends that <i>Adventure</i> was one of <i>Zork</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s only influences, as there were few other games to emulate at the time. Although the game's combat is based on <i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons &amp; Dragons">Dungeons &amp; Dragons</a></i>, Lebling said the other developers had never played it.<sup id="cite_ref-Retro77_15-0" class="reference"><a href="#cite_note-Retro77-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> He also thought of the parser and associated text responses as taking on the role of the Dungeon Master from a <i>Dungeons &amp; Dragons</i> game, trying to lead the player through a story solely by describing it; this had also been the idea behind the parser in <i>Adventure</i>.<sup id="cite_ref-USG2015_4-1" class="reference"><a href="#cite_note-USG2015-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Dibbell5657_16-0" class="reference"><a href="#cite_note-Dibbell5657-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Creation">Creation</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=5" title="Edit section: Creation"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The developers did not announce their game while it was in development, but a lack of security on the MIT systems meant that anyone who could access the PDP-10 computer over the <a href="/wiki/ARPANET" title="ARPANET">ARPANET</a> could see what programs were being run. As a result, a small community of people, many of whom had been involved in playing and contributing to <i>Trivia</i>, would "snoop" on the system for new programs. They found the new "Zork" adventure game and spread word of it under that name.<sup id="cite_ref-GDCTalk_12-3" class="reference"><a href="#cite_note-GDCTalk-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-History2_17-0" class="reference"><a href="#cite_note-History2-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> This community—dozens or possibly hundreds of players, according to Lebling—interacted with the developers as they created the game, playtesting additions and submitting <a href="/wiki/Software_bug" title="Software bug">bug</a> reports.<sup id="cite_ref-Retro77_15-1" class="reference"><a href="#cite_note-Retro77-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-History2_17-1" class="reference"><a href="#cite_note-History2-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> The implementers added a command transcript feature to keep track of what commands players tried to use unsuccessfully.<sup id="cite_ref-Retro77_15-2" class="reference"><a href="#cite_note-Retro77-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> </p><p>By the end of June, the game was approximately half the size of the final <i>Zork</i>, and had a substantial community of players for the time. The group added locations such as a volcano and coal mine, and soon shifted their efforts to improving the <a href="/wiki/Game_engine" title="Game engine">game's engine</a> and adding the ability to <a href="/wiki/Saved_game" title="Saved game">save the player's progress</a> in the game. Following user requests, they also added the ability for the game to run on PDP-10 computers running different operating systems—<a href="/wiki/TENEX_(operating_system)" title="TENEX (operating system)">TENEX</a> and <a href="/wiki/TOPS-20" title="TOPS-20">TOPS-20</a>—which were much more popular than the <a href="/wiki/Incompatible_Timesharing_System" title="Incompatible Timesharing System">Incompatible Timesharing System</a> operating system the MIT computer used. These users then set up a mailing list to distribute updates to the game. The developers returned to creating new content in the fall of 1977, adding the "Alice in Wonderland" section and a system for fighting enemies.<sup id="cite_ref-History2_17-2" class="reference"><a href="#cite_note-History2-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> </p><p>Around this time, community member Ted Hess at DEC decoded the <a href="/wiki/Copy_protection" title="Copy protection">protections</a> the group had made for the <a href="/wiki/Source_code" title="Source code">source code</a>, and another DEC employee, Bob Supnik, created a <a href="/wiki/Porting_of_video_games" class="mw-redirect" title="Porting of video games">port</a> of the game to Fortran. This port, released in March 1978, opened the game to a wider set of players without access to a PDP-10 mainframe.<sup id="cite_ref-History2_17-3" class="reference"><a href="#cite_note-History2-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GetLampSupnik_18-0" class="reference"><a href="#cite_note-GetLampSupnik-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> At the time, the team had decided to give the game an actual name besides "zork", and chose <i>Dungeon</i>. This name was used for the Fortran version, which was spread through <a href="/wiki/DECUS" title="DECUS">the DEC users group</a> as one of its most popular pieces of software. <a href="/wiki/TSR,_Inc." title="TSR, Inc.">TSR Hobbies</a> claimed the title violated their trademark for <i>Dungeons &amp; Dragons</i>, and the developers reverted to their original title.<sup id="cite_ref-History2_17-4" class="reference"><a href="#cite_note-History2-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> </p><p>Over the course of 1978, the team added the bank and Royal Zork Puzzle Museum sections, along with some puzzles and ideas suggested by players. The last puzzle was added in February 1979, though the team continued to release bug fix updates until the final update in January 1981. Anderson attributes this to the team running out of ideas and time, and having run out of space in the one <a href="/wiki/Megabyte" title="Megabyte">megabyte</a> of <a href="/wiki/Computer_memory" title="Computer memory">memory</a> allocated for the game.<sup id="cite_ref-History2_17-5" class="reference"><a href="#cite_note-History2-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> </p><p>Very little of the game was planned ahead of time, nor were aspects of the game specific to one developer; instead, whenever one of the developers had an idea they liked, that developer would add it to the game, developing the concept and writing the text to go with it. According to Lebling, Blank ended up focusing mostly on the parser, Anderson on the game code, Blank and Daniels on new puzzles, and Lebling on descriptions of locations.<sup id="cite_ref-Retro77_15-3" class="reference"><a href="#cite_note-Retro77-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> Anderson says that Blank wrote "40 or 50" iterations of the parser, and describes Daniels as designing puzzles that were then largely implemented by the others. He credits Blank with vehicles and saving, and Lebling with the robot, grues, and the fighting system.<sup id="cite_ref-History2_17-6" class="reference"><a href="#cite_note-History2-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> To immerse the player in the game, the developers decided not to describe the player character, removing any accidental descriptions or <a href="/wiki/Gender_pronoun" class="mw-redirect" title="Gender pronoun">gendered pronouns</a>.<sup id="cite_ref-Retro77_15-4" class="reference"><a href="#cite_note-Retro77-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> The text responses to the player's commands were frequently opinionated and sarcastic, a design choice that mirrored the group's speaking patterns. The team felt it would both make the system feel less like a computer and also train the player to write commands in a way that the parser could understand rather than ways it would misinterpret.<sup id="cite_ref-USG2015_4-2" class="reference"><a href="#cite_note-USG2015-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Infocom">Infocom</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=6" title="Edit section: Infocom"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In 1979, Anderson, Blank, Lebling, and five other members of the Dynamic Modelling Group <a href="/wiki/Incorporation_(business)" title="Incorporation (business)">incorporated</a> Infocom as a <a href="/wiki/Software_company" title="Software company">software company</a> for members to join after leaving MIT.<sup id="cite_ref-Globe1984_19-0" class="reference"><a href="#cite_note-Globe1984-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> No specific projects were initially agreed upon and Infocom had no paid employees, but discussions were focused on developing software for <a href="/wiki/Minicomputer" title="Minicomputer">smaller mainframe computers</a>.<sup id="cite_ref-Globe1984_19-1" class="reference"><a href="#cite_note-Globe1984-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-History3_20-0" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> Blank and Joel Berez came up with a plan to make <i>Zork</i> work on personal <a href="/wiki/Microcomputer" title="Microcomputer">microcomputers</a>, which were then beginning to become popular and which would greatly expand the audience for the game. Although microcomputers had very limited memory space compared to mainframe computers, they felt the project might be viable using <a href="/wiki/Floppy_disk" title="Floppy disk">floppy disks</a> and a custom programming language if the game was cut into two pieces.<sup id="cite_ref-History3_20-1" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> </p><p>The pair worked on the project through the summer and fall of 1979 without pay, as the new company had the funds for only the computers. They ported the game to a new Zork Implementation Language (ZIL), which would then be run on a standardized "<a href="/wiki/Z-machine" title="Z-machine">Z-machine</a>" software-based computer. For each type of microcomputer they wanted to release <i>Zork</i> or other ZIL-based games on, they could write an interpreter program that could run the Z-Machine instead of rewriting each game. Lebling divided <i>Zork</i> in half to create standalone episodes, modifying the game's layout to improve its flow and disconnecting locations now in separate episodes.<sup id="cite_ref-History3_20-2" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> </p><p>By the end of 1979 Berez had been elected the company's president. The core game was complete, but it had been run only on <a href="/wiki/DECSYSTEM-20" title="DECSYSTEM-20">DECSYSTEM-20</a> and <a href="/wiki/PDP-11" title="PDP-11">PDP-11</a> mainframe computers. Infocom purchased a <a href="/wiki/TRS-80" title="TRS-80">TRS-80</a> personal computer early in 1980, which could run the game after Blank and Scott Cutler created an interpreter program. Infocom began preparing to release the first section under the title <i>Zork: The Great Underground Empire&#160;&#8211;&#32;Part<span class="nowrap">&#160;</span>I</i>. Mike Dornbrook, who had never played the game, tested it as an audience surrogate. He felt that the game would be wildly successful and develop a cult following, and urged Infocom to produce tie-in products like maps, hints, and shirts. The rest of the company was not convinced enough to start producing any such add-ons, but they did add an object in the game that gave an address for players to mail in for maps and hints in case it proved popular.<sup id="cite_ref-History3_20-3" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> </p><p>The game now complete, the company began looking for a professional publisher with store and distributor connections. They felt this was preferable to <a href="/wiki/Self-publishing" title="Self-publishing">self-publishing</a>. Berez approached <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a>, who declined based on the game competing with <i><a href="/wiki/Microsoft_Adventure" title="Microsoft Adventure">Microsoft Adventure</a></i> (1979), their version of <i>Adventure</i>. Microsoft CEO <a href="/wiki/Bill_Gates" title="Bill Gates">Bill Gates</a> was a fan of <i>Zork</i>, but by the time he heard of the proposal, Infocom was in negotiations with another publisher, <a href="/wiki/VisiCorp" title="VisiCorp">Personal Software</a>, one of the first professional software publishing companies. Personal Software agreed to publish the game in June 1980, sending the company an <a href="/wiki/Advance_payment" title="Advance payment">advance payment</a>. <i>Zork: The Great Underground Empire</i>, also known as <i>Zork<span class="nowrap">&#160;</span>I</i> or just <i>Zork</i>, was published for the TRS-80 in December 1980. Since Personal Software declined to publish the 1979 PDP-11 version of the game, Infocom sold some copies earlier in the year after announcing it to PDP-11 user groups. Lebling later recalled that about twenty floppy disk copies were sold directly with Anderson's typewritten manual.<sup id="cite_ref-USG2015_4-3" class="reference"><a href="#cite_note-USG2015-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-History3_20-4" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> </p><p>By the end of 1980, an <a href="/wiki/Apple_II" title="Apple II">Apple II</a> version of <i>Zork<span class="nowrap">&#160;</span>I</i> was completed and sold through Personal Software. Infocom began receiving requests for hints and maps as predicted, and Berez began handling map and poster orders while Dornbrook wrote customized hints for players; in September 1981 he founded the Zork Users Group as a separate company to handle all <a href="/wiki/Mail_order" title="Mail order">mail order</a> sales and hint requests.<sup id="cite_ref-History3_20-5" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-ZUGorderform_21-0" class="reference"><a href="#cite_note-ZUGorderform-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> Infocom eventually produced hint booklets with progressive answers to questions written in <a href="/wiki/Invisible_ink" title="Invisible ink">invisible ink</a>, branded as <a href="/wiki/InvisiClues" title="InvisiClues">InvisiClues</a>.<sup id="cite_ref-History3_20-6" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-PCM1983_22-0" class="reference"><a href="#cite_note-PCM1983-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> Meanwhile, Lebling worked on converting the second half of <i>Zork</i> into <i>Zork<span class="nowrap">&#160;</span>II</i>, but in the process thought up several new puzzles for the game.<sup id="cite_ref-History3_20-7" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> Although as late as December 1980 he told <i><a href="/wiki/Byte_(magazine)" title="Byte (magazine)">Byte</a></i> that it would be a two-part game, it soon became clear that the second half would not fit into the allotted space.<sup id="cite_ref-BYTE1980_7-1" class="reference"><a href="#cite_note-BYTE1980-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> As a result, the game was split again into <i>Zork<span class="nowrap">&#160;</span>II: The Wizard of Frobozz</i> and <i>Zork<span class="nowrap">&#160;</span>III: The Dungeon Master</i>.<sup id="cite_ref-History3_20-8" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> According to Lebling, splitting the game into episodes led to different atmospheres: <i>Zork<span class="nowrap">&#160;</span>I</i> was focused on exploration and <i>Adventure</i>-style gameplay, <i>II</i> had more of a focus on plot and added <a href="/wiki/Magic_spell" class="mw-redirect" title="Magic spell">magic spells</a> to the base game, and <i>III</i> was less straightforward, with time-sensitive aspects.<sup id="cite_ref-Retro77_15-5" class="reference"><a href="#cite_note-Retro77-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> Marc Blank constructed <i>Zork<span class="nowrap">&#160;</span>III</i> and added gameplay changes such as the modified point system to move the game away from straightforward dungeon exploration.<sup id="cite_ref-GDCTalk_12-4" class="reference"><a href="#cite_note-GDCTalk-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> </p><p><i>Zork II</i> was offered to Personal Software in April 1981 and the contract was signed in June, but Infocom grew wary of continuing this relationship. The Infocom team felt that Personal Software was not advertising <i>Zork<span class="nowrap">&#160;</span>I</i> very strongly, and did not seem excited about Infocom's plans for <i>Zork<span class="nowrap">&#160;</span>III</i> and other planned text adventure games such as <i><a href="/wiki/Deadline_(1982_video_game)" title="Deadline (1982 video game)">Deadline</a></i> and <i><a href="/wiki/Starcross_(video_game)" title="Starcross (video game)">Starcross</a></i>. Personal Software soon stopped publishing entertainment software altogether and rebranded as VisiCorp in 1982 to align with its <a href="/wiki/VisiCalc" title="VisiCalc">VisiCalc</a> spreadsheet software. Rather than find another publisher, Infocom decided to self-publish its games and began renting office space and contracting with production facilities. It bought out Personal Software's stock of Apple<span class="nowrap">&#160;</span>II <i>Zork<span class="nowrap">&#160;</span>I</i> copies and began publishing <i>Zork<span class="nowrap">&#160;</span>I</i> and <i>II</i> directly by the end of 1981. <i>Zork<span class="nowrap">&#160;</span>III</i> followed in the fall of 1982. Infocom developed interpreters for the <a href="/wiki/Commodore_64" title="Commodore 64">Commodore 64</a>, <a href="/wiki/Atari_8-bit_computers" title="Atari 8-bit computers">Atari 8-bit computers</a>, <a href="/wiki/CP/M" title="CP/M">CP/M</a> systems, and <a href="/wiki/IBM_PC_compatible" title="IBM PC compatible">IBM PC compatibles</a>, and released the episodes of <i>Zork</i> for them as well in 1982.<sup id="cite_ref-History3_20-9" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=7" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Sales">Sales</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=8" title="Edit section: Sales"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Following its 1980 release, <i>Zork<span class="nowrap">&#160;</span>I</i> became a bestseller from 1982 through 1985,<sup id="cite_ref-Bestseller_23-0" class="reference"><a href="#cite_note-Bestseller-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> with 380,000 copies sold by 1986.<sup id="cite_ref-GSW2008_24-0" class="reference"><a href="#cite_note-GSW2008-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> In its first nine months Personal Software sold 7,500 copies for the TRS-80 and Apple<span class="nowrap">&#160;</span>II.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> Sales ballooned as Infocom began self-publishing the trilogy and the personal computer market expanded.<sup id="cite_ref-History3_20-11" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GSW2008_24-1" class="reference"><a href="#cite_note-GSW2008-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> <i>Zork<span class="nowrap">&#160;</span>I</i> had sold 38,000 copies by the end of 1982, nearly 100,000 in 1983, and around 150,000 copies in 1984.<sup id="cite_ref-GSW2008_24-2" class="reference"><a href="#cite_note-GSW2008-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> Its success outpaced Infocom's later games; <i><a href="/wiki/Inc._(magazine)" title="Inc. (magazine)">Inc.</a></i> reported in 1983 that <i>Zork<span class="nowrap">&#160;</span>I</i>, only one of Infocom's fifteen released titles, composed twenty percent of their annual sales.<sup id="cite_ref-Inc1983_26-0" class="reference"><a href="#cite_note-Inc1983-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> <i>Zork<span class="nowrap">&#160;</span>I</i> sales declined beginning in 1985. The second and third parts of <i>Zork</i> also sold well, though not as highly as the first: more than 170,000 <i>Zork<span class="nowrap">&#160;</span>II</i> and 130,000 <i>Zork<span class="nowrap">&#160;</span>III</i> copies sold by 1986.<sup id="cite_ref-GSW2008_24-3" class="reference"><a href="#cite_note-GSW2008-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> </p><p>Overall sales of the first three episodes reached over 760,000 copies by early 1989.<sup id="cite_ref-GSW2008_24-4" class="reference"><a href="#cite_note-GSW2008-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> Combined, they sold more than 250,000 copies by 1984,<sup id="cite_ref-Globe1984_19-2" class="reference"><a href="#cite_note-Globe1984-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> and more than 680,000 copies through 1986, including the 1986 <i>Zork Trilogy</i> compilation release. Between 1982 and 1986, the <i>Zork</i> trilogy composed more than one-third of Infocom's two million total game sales. <a href="/wiki/Activision" title="Activision">Activision</a> purchased Infocom in 1986 and reported that the three <i>Zork</i> games and trilogy compilation sold another 80,000 copies by early 1989.<sup id="cite_ref-GSW2008_24-5" class="reference"><a href="#cite_note-GSW2008-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Reviews">Reviews</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=9" title="Edit section: Reviews"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The episodes of <i>Zork</i> were highly praised in contemporaneous reviews. <i>Byte</i> and <i><a href="/wiki/80_Micro" title="80 Micro">80 Micro</a></i> praised their writing, which the <i>Byte</i> reviewer described as "entertaining, eloquent, witty, and precise".<sup id="cite_ref-BYTE1981_27-0" class="reference"><a href="#cite_note-BYTE1981-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-80M1981_28-0" class="reference"><a href="#cite_note-80M1981-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> Reviewers for <i><a href="/wiki/Softalk" title="Softalk">Softalk</a></i> and <i><a href="/wiki/The_Space_Gamer" title="The Space Gamer">The Space Gamer</a></i> enjoyed how the parser let them input more complex sentences than did earlier games, the <i>Softalk</i> review noting that every other game since <i>Adventure</i> had limited the player to two-word phrases, though they also thought players would largely stick with clearer two-word commands.<sup id="cite_ref-ST1981_29-0" class="reference"><a href="#cite_note-ST1981-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-SG1981_30-0" class="reference"><a href="#cite_note-SG1981-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup> <i>80 Micro</i> wondered whether <i>Zork</i> could ever be completed because of how much the parser let the player do.<sup id="cite_ref-80M1981_28-1" class="reference"><a href="#cite_note-80M1981-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> <i>Byte</i> concluded that "no single advance in the science of <i>Adventure</i> has been as bold and exciting" as <i>Zork</i>, a sentiment echoed by <i>Softalk</i>.<sup id="cite_ref-BYTE1981_27-1" class="reference"><a href="#cite_note-BYTE1981-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-ST1981_29-1" class="reference"><a href="#cite_note-ST1981-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> </p><p>In the years after its release, <i>Zork<span class="nowrap">&#160;</span>I</i> received more reviews praising the game in relation to <i>Adventure</i> and the genre. <a href="/wiki/Jerry_Pournelle" title="Jerry Pournelle">Jerry Pournelle</a> described the mainframe and Personal Software versions as "more difficult and more interesting" than <i>Adventure</i> in 1980, and recommended the Infocom version in 1983, saying that "if you liked <i>Adventure</i> and wanted more<span class="nowrap">&#160;</span>... I guarantee you'll love <i>Zork</i>".<sup id="cite_ref-pournelle198012_31-0" class="reference"><a href="#cite_note-pournelle198012-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-BYTE1983_32-0" class="reference"><a href="#cite_note-BYTE1983-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i> in 1982, <i><a href="/wiki/PCMag" title="PCMag">PC Magazine</a></i> in 1982, and <i><a href="/wiki/SoftSide" title="SoftSide">SoftSide</a></i> in 1983 all recommended it as a "must-have" for anyone interested in fantasy or adventure games.<sup id="cite_ref-CGWJan1982_33-0" class="reference"><a href="#cite_note-CGWJan1982-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-PCM1982-1_34-0" class="reference"><a href="#cite_note-PCM1982-1-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-SSM1983_35-0" class="reference"><a href="#cite_note-SSM1983-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Family_Computing" title="Family Computing">Family Computing</a></i>, in late 1983, proclaimed it a classic of the genre and the game that made the adventure genre more than a novelty.<sup id="cite_ref-FC1983_36-0" class="reference"><a href="#cite_note-FC1983-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> </p><p>Reviewers similarly praised <i>Zork</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> second and third episodes. <i><a href="/wiki/Softalk" title="Softalk">Softline</a></i> recommended <i>Zork<span class="nowrap">&#160;</span>II</i> for its "well-balanced mix of humor, wit, and wry puns" for both new and experienced players.<sup id="cite_ref-SL1982_37-0" class="reference"><a href="#cite_note-SL1982-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> <i>PC Magazine</i> said it would appeal to all players and that the game was challenging, enjoyable, and funny.<sup id="cite_ref-PCM1982_38-0" class="reference"><a href="#cite_note-PCM1982-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> A reviewer for <i>Softalk</i> said it broke away from both the first episode and <i>Adventure</i> to be "fresh and interesting".<sup id="cite_ref-ST1982-1_39-0" class="reference"><a href="#cite_note-ST1982-1-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> Some of the puzzles in <i>Zork<span class="nowrap">&#160;</span>II</i> were later considered "infamously difficult", and in a hint book, Infocom apologized for one puzzle's difficulty and reliance on baseball knowledge.<sup id="cite_ref-GS2007_40-0" class="reference"><a href="#cite_note-GS2007-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-INVISI2_41-0" class="reference"><a href="#cite_note-INVISI2-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup> Reviews in <i>Softalk</i> and <i><a href="/wiki/Creative_Computing_(magazine)" title="Creative Computing (magazine)">Creative Computing</a></i> named <i>Zork<span class="nowrap">&#160;</span>III</i> as the best in the trilogy.<sup id="cite_ref-ST1982-2_42-0" class="reference"><a href="#cite_note-ST1982-2-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-CC1983_43-0" class="reference"><a href="#cite_note-CC1983-43"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/PC_World" title="PC World">PC World</a></i> said it was "just as exciting and puzzling as <i>Zork<span class="nowrap">&#160;</span>I</i> and <i>II</i>", though its puzzles could be frustrating.<sup id="cite_ref-PCW1983_44-0" class="reference"><a href="#cite_note-PCW1983-44"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> <i>K-Power</i> concluded that <i>Zork<span class="nowrap">&#160;</span>III</i> was "the most intelligent text game for a microcomputer that we've ever seen".<sup id="cite_ref-KP1984_45-0" class="reference"><a href="#cite_note-KP1984-45"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup> </p><p><i>Commodore Magazine</i>, in June 1983, described the combined trilogy as the most popular adventure game, as well as the best.<sup id="cite_ref-CM1983_46-0" class="reference"><a href="#cite_note-CM1983-46"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup> <i>The Addison-Wesley Book of Atari Software 1984</i> gave all three parts of <i>Zork</i> an overall A+ rating. It called <i>Zork<span class="nowrap">&#160;</span>I</i> "the definitive adventure game", adding that <i>Zork<span class="nowrap">&#160;</span>II</i> "has the same outstanding command flexibility, wry humor, and word recognition of <i>Zork</i>", and concluded that <i>Zork<span class="nowrap">&#160;</span>III</i> was "perhaps the most entertaining of the three" and "a highwater mark for subtlety and logic".<sup id="cite_ref-AW1984_47-0" class="reference"><a href="#cite_note-AW1984-47"><span class="cite-bracket">&#91;</span>47<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/InfoWorld" title="InfoWorld">InfoWorld</a>'s Essential Guide to Atari Computers</i> recommended the trilogy as among the best adventure games for the Atari 8-bit computer.<sup id="cite_ref-mace1984_48-0" class="reference"><a href="#cite_note-mace1984-48"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=10" title="Edit section: Legacy"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Video_Game_Museum_in_Berlin_(45946263521).jpg" class="mw-file-description"><img alt="Zork text on a screen with a museum placard below" src="//upload.wikimedia.org/wikipedia/commons/thumb/7/73/Video_Game_Museum_in_Berlin_%2845946263521%29.jpg/250px-Video_Game_Museum_in_Berlin_%2845946263521%29.jpg" decoding="async" width="190" height="285" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/73/Video_Game_Museum_in_Berlin_%2845946263521%29.jpg/330px-Video_Game_Museum_in_Berlin_%2845946263521%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/73/Video_Game_Museum_in_Berlin_%2845946263521%29.jpg/500px-Video_Game_Museum_in_Berlin_%2845946263521%29.jpg 2x" data-file-width="4862" data-file-height="7289" /></a><figcaption><i>Zork I</i> at the <a href="/wiki/Computerspielemuseum_Berlin" class="mw-redirect" title="Computerspielemuseum Berlin">Computerspielemuseum Berlin</a></figcaption></figure> <p><i>Zork</i> has been described as "by far the most famous piece of [interactive fiction]" and "the father figure of the genre".<sup id="cite_ref-Twisty9899_49-0" class="reference"><a href="#cite_note-Twisty9899-49"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> Game historian Matt Barton contended that "to say that <i>Zork</i> is an influential adventure game is like saying the <a href="/wiki/Iliad" title="Iliad">Iliad</a> is an influential poem".<sup id="cite_ref-GS2007_40-1" class="reference"><a href="#cite_note-GS2007-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup> Rather than simply influencing games, Barton said it instead showed that the computer could simulate a rich virtual world, and helped lay the foundations of video game concepts around exploring, collecting objects, and overcoming problems.<sup id="cite_ref-GS2007_40-2" class="reference"><a href="#cite_note-GS2007-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-VG35_50-0" class="reference"><a href="#cite_note-VG35-50"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Nick_Montfort" title="Nick Montfort">Nick Montfort</a>, in his book on interactive fiction <i>Twisty Little Passages: An Approach to Interactive Fiction</i> (2003), suggested that <i>Zork</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s legacy and influence lay not in its parser or writing, but in the way it modeled the game world as a complex, dynamic space that the player moved through.<sup id="cite_ref-Twisty99109_1-4" class="reference"><a href="#cite_note-Twisty99109-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Janet_Murray" title="Janet Murray">Janet Murray</a>, in <i><a href="/wiki/Hamlet_on_the_Holodeck" title="Hamlet on the Holodeck">Hamlet on the Holodeck</a></i> (1997), considered this a result of the way the game was programmed compared to other games of the time, with each area, item, and actor modeled as their own object that could act and be acted upon.<sup id="cite_ref-Hamlet7679_51-0" class="reference"><a href="#cite_note-Hamlet7679-51"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup> Historians have argued that <i>Zork</i>, along with <i>Colossal Cave Adventure</i>, influenced the creation of the <a href="/wiki/Multi-user_dungeon" title="Multi-user dungeon">MUD</a> genre, and through it the more recent <a href="/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">massively multiplayer online role-playing game</a> genre.<sup id="cite_ref-GS2007_40-3" class="reference"><a href="#cite_note-GS2007-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GS2016_52-0" class="reference"><a href="#cite_note-GS2016-52"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Hamlet86_53-0" class="reference"><a href="#cite_note-Hamlet86-53"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup> </p><p>The game's natural language parser has been noted as having a strong personality, and it was one of the first games to have one.<sup id="cite_ref-USG2015_4-4" class="reference"><a href="#cite_note-USG2015-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> It has been cited as starting a strong trend in writing for adventure games having "metafictional humor, and tendency towards self-parody".<sup id="cite_ref-GStudies2015_54-0" class="reference"><a href="#cite_note-GStudies2015-54"><span class="cite-bracket">&#91;</span>54<span class="cite-bracket">&#93;</span></a></sup> Decades later <i>Zork</i> is still cited as an inspiration for text interfaces such as <a href="/wiki/Chatbot" title="Chatbot">chatbots</a>.<sup id="cite_ref-MIT2017_55-0" class="reference"><a href="#cite_note-MIT2017-55"><span class="cite-bracket">&#91;</span>55<span class="cite-bracket">&#93;</span></a></sup> It has also been used, along with other text adventure games, as a framework for testing natural language processing systems.<sup id="cite_ref-NAACL2021_56-0" class="reference"><a href="#cite_note-NAACL2021-56"><span class="cite-bracket">&#91;</span>56<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-IJCAI2019_57-0" class="reference"><a href="#cite_note-IJCAI2019-57"><span class="cite-bracket">&#91;</span>57<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-PREPUB2021_58-0" class="reference"><a href="#cite_note-PREPUB2021-58"><span class="cite-bracket">&#91;</span>58<span class="cite-bracket">&#93;</span></a></sup> </p><p><i>Zork</i> was listed on several lists of the best video games more than a decade after release. In 1992 <i>Computer Gaming World</i> added <i>Zork</i> to its Hall of Fame.<sup id="cite_ref-CGW1992-hall_59-0" class="reference"><a href="#cite_note-CGW1992-hall-59"><span class="cite-bracket">&#91;</span>59<span class="cite-bracket">&#93;</span></a></sup> It was placed on "best games of all time" lists for <i>Computer Gaming World</i> and <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i> in 1996, and <i>Next Generation</i> listed the entire series as a whole in 1999.<sup id="cite_ref-CGW1996_60-0" class="reference"><a href="#cite_note-CGW1996-60"><span class="cite-bracket">&#91;</span>60<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-NG1996_61-0" class="reference"><a href="#cite_note-NG1996-61"><span class="cite-bracket">&#91;</span>61<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-NG1999_62-0" class="reference"><a href="#cite_note-NG1999-62"><span class="cite-bracket">&#91;</span>62<span class="cite-bracket">&#93;</span></a></sup> In 2016 <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i> ranked <i>Zork</i> as one of the fifty most important video games ever made for establishing Infocom as a studio and defining an entire generation of adventure games.<sup id="cite_ref-PCG2016_63-0" class="reference"><a href="#cite_note-PCG2016-63"><span class="cite-bracket">&#91;</span>63<span class="cite-bracket">&#93;</span></a></sup> In 2007 <i>Zork</i> was listed among the ten "<a href="/wiki/Game_canon" title="Game canon">game canon</a>" video games selected for preservation by the <a href="/wiki/Library_of_Congress" title="Library of Congress">Library of Congress</a>.<sup id="cite_ref-NYTcanon_64-0" class="reference"><a href="#cite_note-NYTcanon-64"><span class="cite-bracket">&#91;</span>64<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Joystiqcanon_65-0" class="reference"><a href="#cite_note-Joystiqcanon-65"><span class="cite-bracket">&#91;</span>65<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LOCcanon_66-0" class="reference"><a href="#cite_note-LOCcanon-66"><span class="cite-bracket">&#91;</span>66<span class="cite-bracket">&#93;</span></a></sup> </p><p>The grue has been used as a homage to classic, early computer gaming, referenced in games such as <i><a href="/wiki/NetHack" title="NetHack">NetHack</a></i>, <i><a href="/wiki/World_of_Warcraft" title="World of Warcraft">World of Warcraft</a></i>, and <i><a href="/wiki/Alan_Wake" title="Alan Wake">Alan Wake</a></i>.<sup id="cite_ref-Characters70_67-0" class="reference"><a href="#cite_note-Characters70-67"><span class="cite-bracket">&#91;</span>67<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-DissertationInsane_68-0" class="reference"><a href="#cite_note-DissertationInsane-68"><span class="cite-bracket">&#91;</span>68<span class="cite-bracket">&#93;</span></a></sup> A reference to grues is also made in title and refrain of <a href="/wiki/Nerdcore" title="Nerdcore">Nerdcore</a> rapper <a href="/wiki/MC_Frontalot" title="MC Frontalot">MC Frontalot</a>'s song "<a href="/wiki/Secrets_from_the_Future" title="Secrets from the Future">It Is Pitch Dark</a>".<sup id="cite_ref-ZorkSongs_69-0" class="reference"><a href="#cite_note-ZorkSongs-69"><span class="cite-bracket">&#91;</span>69<span class="cite-bracket">&#93;</span></a></sup> Writer Bernard Perron, while discussing horror in video games, stated that being hunted by a grue was a "terrifying situation no player had ever experienced before".<sup id="cite_ref-HorrorVideoGames15_70-0" class="reference"><a href="#cite_note-HorrorVideoGames15-70"><span class="cite-bracket">&#91;</span>70<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/IGN" title="IGN">IGN</a></i> regarded the grue as one of the best video game villains, stating that the dialogue "It is pitch black. You are likely to be eaten by a grue" was effective, and how despite some physical characteristics being made clear later, players have their own "utterly personal mental image of what a grue looks like". They noted that while it started as a solution to a game problem, it had evolved to become "one of the chief boogiemen in the early history of video games".<sup id="cite_ref-IGNvillain_71-0" class="reference"><a href="#cite_note-IGNvillain-71"><span class="cite-bracket">&#91;</span>71<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Later_games_and_media">Later games and media</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=11" title="Edit section: Later games and media"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>Zork</i> was the centerpiece of Infocom's game catalog, and Infocom quickly followed it with several more text adventure games using variants of the <i>Zork</i> codebase and the Z-machine, each of which sold tens of thousands of copies.<sup id="cite_ref-USG2015_4-5" class="reference"><a href="#cite_note-USG2015-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GSW2008_24-6" class="reference"><a href="#cite_note-GSW2008-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> By 1984, three years after Infocom began self-publishing <i>Zork I</i>, Infocom had fifty full-time employees, US$6<span class="nowrap">&#160;</span>million in annual sales, and twelve other games released.<sup id="cite_ref-Globe1984_19-3" class="reference"><a href="#cite_note-Globe1984-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> Infocom internally nicknamed its early games in relation to <i>Zork</i>, such as "Zork: the Mystery" (<i>Deadline</i>, 1982), "Zorks in Space" (<i>Starcross</i>, 1982), and <i>Zork IV</i> (<i><a href="/wiki/Enchanter_(video_game)" title="Enchanter (video game)">Enchanter</a></i>, 1983). By 1986 this had increased to 26 total titles. Although <i><a href="/wiki/Wishbringer" title="Wishbringer">Wishbringer: The Magick Stone of Dreams</a></i> (1985) was ostensibly set in the same world as <i>Zork</i>, the company had not made any more official <i>Zork</i> games, releasing only a <i>Zork Trilogy</i> compilation of all three episodes.<sup id="cite_ref-GDCTalk_12-5" class="reference"><a href="#cite_note-GDCTalk-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-History3_20-12" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GSW2008_24-7" class="reference"><a href="#cite_note-GSW2008-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 1985 Infocom diversified into professional software by creating a <a href="/wiki/Relational_database" title="Relational database">relational database</a> product called <a href="/wiki/Cornerstone_(software)" title="Cornerstone (software)">Cornerstone</a>. Poor sales led to financial difficulties and the company was sold to Activision in 1986.<sup id="cite_ref-GS2007_40-4" class="reference"><a href="#cite_note-GS2007-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup> Infocom then created two more <i>Zork</i> games: <i><a href="/wiki/Beyond_Zork" title="Beyond Zork">Beyond Zork: The Coconut of Quendor</a></i> (1987), which added a graphical map and more role-playing and combat elements, and <i><a href="/wiki/Zork_Zero" title="Zork Zero">Zork Zero: The Revenge of Megaboz</a></i> (1988), a prequel game that added graphical elements and menus as well as graphical <a href="/wiki/Minigame" title="Minigame">minigames</a>.<sup id="cite_ref-BEYOND-AG_72-0" class="reference"><a href="#cite_note-BEYOND-AG-72"><span class="cite-bracket">&#91;</span>72<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-ZERO-AG_73-0" class="reference"><a href="#cite_note-ZERO-AG-73"><span class="cite-bracket">&#91;</span>73<span class="cite-bracket">&#93;</span></a></sup> Infocom's tenure under Activision was rocky, and rising costs and falling profits, exacerbated by a lack of new products in 1988, led Activision to close Infocom in 1989.<sup id="cite_ref-GS2007_40-5" class="reference"><a href="#cite_note-GS2007-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-CGW1988_74-0" class="reference"><a href="#cite_note-CGW1988-74"><span class="cite-bracket">&#91;</span>74<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-CGW1989_75-0" class="reference"><a href="#cite_note-CGW1989-75"><span class="cite-bracket">&#91;</span>75<span class="cite-bracket">&#93;</span></a></sup> </p><p>Activision returned to the series with several <a href="/wiki/Adventure_game#Graphic_adventure" title="Adventure game">graphic adventure</a> games: <i><a href="/wiki/Return_to_Zork" title="Return to Zork">Return to Zork</a></i> (1993), <i><a href="/wiki/Zork_Nemesis" title="Zork Nemesis">Zork Nemesis: The Forbidden Lands</a></i> (1996), and <i><a href="/wiki/Zork:_Grand_Inquisitor" title="Zork: Grand Inquisitor">Zork: Grand Inquisitor</a></i> (1997).<sup id="cite_ref-Return-AG_76-0" class="reference"><a href="#cite_note-Return-AG-76"><span class="cite-bracket">&#91;</span>76<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-NEMISIS-AG_77-0" class="reference"><a href="#cite_note-NEMISIS-AG-77"><span class="cite-bracket">&#91;</span>77<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GRAND-AG_78-0" class="reference"><a href="#cite_note-GRAND-AG-78"><span class="cite-bracket">&#91;</span>78<span class="cite-bracket">&#93;</span></a></sup> It also released <i><a href="/wiki/Zork:_The_Undiscovered_Underground" title="Zork: The Undiscovered Underground">Zork: The Undiscovered Underground</a></i> (1997), a free text adventure game partially written by original Infocom implementers Michael Berlyn and Marc Blank to promote <i>Zork: Grand Inquisitor</i>.<sup id="cite_ref-UNDISCOVERED-AG_79-0" class="reference"><a href="#cite_note-UNDISCOVERED-AG-79"><span class="cite-bracket">&#91;</span>79<span class="cite-bracket">&#93;</span></a></sup> In 2009 <a href="/wiki/Jolt_Online_Gaming" title="Jolt Online Gaming">Jolt Online Gaming</a> released <i><a href="/wiki/Legends_of_Zork" title="Legends of Zork">Legends of Zork</a></i>, a <a href="/wiki/Freemium" title="Freemium">freemium</a> browser-based online adventure game.<sup id="cite_ref-LOZ_80-0" class="reference"><a href="#cite_note-LOZ-80"><span class="cite-bracket">&#91;</span>80<span class="cite-bracket">&#93;</span></a></sup> </p><p>The original <i>Zork</i> games have been re-released in several compilations since <i>Zork Trilogy</i>. They are included in <i><a href="/wiki/The_Lost_Treasures_of_Infocom" title="The Lost Treasures of Infocom">The Lost Treasures of Infocom</a></i> (1991), <i><a href="/wiki/Zork_Anthology" title="Zork Anthology">Zork Anthology</a></i> (1994), <i><a href="/wiki/Classic_Text_Adventure_Masterpieces_of_Infocom" title="Classic Text Adventure Masterpieces of Infocom">Classic Text Adventure Masterpieces of Infocom</a></i> (1996), and <i>Zork Legacy Collection</i> (1996).<sup id="cite_ref-LOST-CCH_81-0" class="reference"><a href="#cite_note-LOST-CCH-81"><span class="cite-bracket">&#91;</span>81<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-ANTH-NG_82-0" class="reference"><a href="#cite_note-ANTH-NG-82"><span class="cite-bracket">&#91;</span>82<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-CLASSIC-NG_83-0" class="reference"><a href="#cite_note-CLASSIC-NG-83"><span class="cite-bracket">&#91;</span>83<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-LEGACY-PCZ_84-0" class="reference"><a href="#cite_note-LEGACY-PCZ-84"><span class="cite-bracket">&#91;</span>84<span class="cite-bracket">&#93;</span></a></sup> A graphical port of <i>Zork<span class="nowrap">&#160;</span>I</i> for the <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a> and <a href="/wiki/Sega_Saturn" title="Sega Saturn">Sega Saturn</a> consoles was produced by <a href="/wiki/Sh%C5%8Deisha" title="Shōeisha">Shōeisha</a> in Japan in 1996, nineteen years after its original release.<sup id="cite_ref-ZorkGraphical_85-0" class="reference"><a href="#cite_note-ZorkGraphical-85"><span class="cite-bracket">&#91;</span>85<span class="cite-bracket">&#93;</span></a></sup> Unofficial versions of <i>Zork</i> have been created for over forty years for a wide range of systems, such as browsers or <a href="/wiki/Smart_speaker" title="Smart speaker">smart speakers</a>.<sup id="cite_ref-MIT2017_55-1" class="reference"><a href="#cite_note-MIT2017-55"><span class="cite-bracket">&#91;</span>55<span class="cite-bracket">&#93;</span></a></sup> </p><p>Four <a href="/wiki/Gamebook" title="Gamebook">gamebooks</a>, written by Infocom developer <a href="/wiki/Steve_Meretzky" title="Steve Meretzky">Steve Meretzky</a> and set in the <i>Zork</i> world, were published in 1983–1984: <i>The Forces of Krill</i> (1983), <i>The Malifestro Quest</i> (1983), <i>The Cavern of Doom</i> (1983), and <i>Conquest at Quendor</i> (1984). These books, known collectively as the "<a href="/wiki/Zork_books" title="Zork books"><i>Zork</i> books</a>", are presented as interactive fiction in the style of the <i><a href="/wiki/Choose_Your_Own_Adventure" title="Choose Your Own Adventure">Choose Your Own Adventure</a></i> series, wherein the player makes periodic choices and turns to a page that corresponds to that choice.<sup id="cite_ref-gamebooks_86-0" class="reference"><a href="#cite_note-gamebooks-86"><span class="cite-bracket">&#91;</span>86<span class="cite-bracket">&#93;</span></a></sup> Two novels were published based on the original game: <i>The Zork Chronicles</i> by <a href="/wiki/George_Alec_Effinger" title="George Alec Effinger">George Alec Effinger</a> (1990) and <i>The Lost City of Zork</i> by <a href="/wiki/Robin_Wayne_Bailey" title="Robin Wayne Bailey">Robin Wayne Bailey</a> (1991).<sup id="cite_ref-NovelTZC_87-0" class="reference"><a href="#cite_note-NovelTZC-87"><span class="cite-bracket">&#91;</span>87<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-NovelTLCZ_88-0" class="reference"><a href="#cite_note-NovelTLCZ-88"><span class="cite-bracket">&#91;</span>88<span class="cite-bracket">&#93;</span></a></sup> In 1996 <a href="/wiki/Threshold_Entertainment" title="Threshold Entertainment">Threshold Entertainment</a> acquired the rights to <i>Zork</i> and announced plans to create a <i>Zork</i> movie and live action TV series, though it was never produced.<sup id="cite_ref-EGM1996_89-0" class="reference"><a href="#cite_note-EGM1996-89"><span class="cite-bracket">&#91;</span>89<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-GP1996_90-0" class="reference"><a href="#cite_note-GP1996-90"><span class="cite-bracket">&#91;</span>90<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=12" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-Twisty99109-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-Twisty99109_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Twisty99109_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Twisty99109_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Twisty99109_1-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Twisty99109_1-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFMontfortTwisty">Montfort</a>, pp. 99–109</span> </li> <li id="cite_note-IEEEprogram-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-IEEEprogram_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IEEEprogram_2-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFLeblingBlankAnderson1979" class="citation journal cs1"><a href="/wiki/Dave_Lebling" title="Dave Lebling">Lebling, Dave</a>; <a href="/wiki/Marc_Blank" title="Marc Blank">Blank, Marc</a>; <a href="/wiki/Tim_Anderson_(programmer)" title="Tim Anderson (programmer)">Anderson, Tim</a> (April 1979). "Zork: A Computerized Fantasy Simulation Game". <i><a href="/wiki/Computer_(magazine)" title="Computer (magazine)">Computer</a></i>. <b>12</b> (4): <span class="nowrap">51–</span>59. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1109%2Fmc.1979.1658697">10.1109/mc.1979.1658697</a>. <a href="/wiki/S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a>&#160;<a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:7845131">7845131</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Computer&amp;rft.atitle=Zork%3A+A+Computerized+Fantasy+Simulation+Game&amp;rft.volume=12&amp;rft.issue=4&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E51-%3C%2Fspan%3E59&amp;rft.date=1979-04&amp;rft_id=info%3Adoi%2F10.1109%2Fmc.1979.1658697&amp;rft_id=https%3A%2F%2Fapi.semanticscholar.org%2FCorpusID%3A7845131%23id-name%3DS2CID&amp;rft.aulast=Lebling&amp;rft.aufirst=Dave&amp;rft.au=Blank%2C+Marc&amp;rft.au=Anderson%2C+Tim&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-Manual1-1220-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-Manual1-1220_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Manual1-1220_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Manual1-1220_3-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFManual1">Blank; Lebling (<i>Zork I</i>)</a>, pp. 12–20</span> </li> <li id="cite_note-USG2015-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-USG2015_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-USG2015_4-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-USG2015_4-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-USG2015_4-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-USG2015_4-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-USG2015_4-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFRignallParish2015" class="citation web cs1"><a href="/wiki/Julian_Rignall" title="Julian Rignall">Rignall, Jaz</a>; Parish, Jeremy (December 25, 2015). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220730040255/https://www.usgamer.net/articles/dave-lebling-interview">"Dave Lebling on the Genesis of the Adventure Game—and the Creation of Zork"</a>. <i><a href="/wiki/Gamer_Network" title="Gamer Network">USGamer</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.usgamer.net/articles/dave-lebling-interview">the original</a> on July 30, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">August 5,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=USGamer&amp;rft.atitle=Dave+Lebling+on+the+Genesis+of+the+Adventure+Game%E2%80%94and+the+Creation+of+Zork&amp;rft.date=2015-12-25&amp;rft.aulast=Rignall&amp;rft.aufirst=Jaz&amp;rft.au=Parish%2C+Jeremy&amp;rft_id=http%3A%2F%2Fwww.usgamer.net%2Farticles%2Fdave-lebling-interview&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-Twisty129134-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-Twisty129134_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Twisty129134_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Twisty129134_5-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFMontfortTwisty">Montfort</a>, pp. 129–134</span> </li> <li id="cite_note-INVISI1-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-INVISI1_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-INVISI1_6-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation book cs1"><a rel="nofollow" class="external text" href="https://www.ifarchive.org/if-archive/infocom/hints/invisiclues/ZorkI.inv"><i>InvisiClues: The Hint Booklet for Zork I</i></a>. <a href="/wiki/Infocom" title="Infocom">Infocom</a>. 1982.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=InvisiClues%3A+The+Hint+Booklet+for+Zork+I&amp;rft.pub=Infocom&amp;rft.date=1982&amp;rft_id=https%3A%2F%2Fwww.ifarchive.org%2Fif-archive%2Finfocom%2Fhints%2Finvisiclues%2FZorkI.inv&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-BYTE1980-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-BYTE1980_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-BYTE1980_7-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFLebling1980" class="citation magazine cs1"><a href="/wiki/Dave_Lebling" title="Dave Lebling">Lebling, Dave</a> (December 1980). <a rel="nofollow" class="external text" href="https://archive.org/stream/byte-magazine-1980-12/1980_12_BYTE_05-12_Adventure#page/n173/mode/2up">"Zork and the Future of Computerized Fantasy Simulations"</a>. <i><a href="/wiki/Byte_(magazine)" title="Byte (magazine)">Byte</a></i>. Vol.&#160;5, no.&#160;12. pp.&#160;<span class="nowrap">172–</span>182. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0360-5280">0360-5280</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Byte&amp;rft.atitle=Zork+and+the+Future+of+Computerized+Fantasy+Simulations&amp;rft.volume=5&amp;rft.issue=12&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E172-%3C%2Fspan%3E182&amp;rft.date=1980-12&amp;rft.issn=0360-5280&amp;rft.aulast=Lebling&amp;rft.aufirst=Dave&amp;rft_id=https%3A%2F%2Farchive.org%2Fstream%2Fbyte-magazine-1980-12%2F1980_12_BYTE_05-12_Adventure%23page%2Fn173%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-History1-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-History1_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-History1_8-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-History1_8-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-History1_8-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-History1_8-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-History1_8-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-History1_8-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFAnderson1985" class="citation magazine cs1"><a href="/wiki/Tim_Anderson_(programmer)" title="Tim Anderson (programmer)">Anderson, Tim</a> (Winter 1985). <a rel="nofollow" class="external text" href="https://archive.org/details/New_Zork_Times_The_Vol._IV_No._1_1985-03_Infocom_US/page/n5/mode/2up">"The History of Zork—First in a series"</a>. <i>The New Zork Times</i>. Vol.&#160;4, no.&#160;1. pp.&#160;<span class="nowrap">6–</span>7, 11.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+New+Zork+Times&amp;rft.atitle=The+History+of+Zork%E2%80%94First+in+a+series&amp;rft.ssn=winter&amp;rft.volume=4&amp;rft.issue=1&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E6-%3C%2Fspan%3E7%2C+11&amp;rft.date=1985&amp;rft.aulast=Anderson&amp;rft.aufirst=Tim&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNew_Zork_Times_The_Vol._IV_No._1_1985-03_Infocom_US%2Fpage%2Fn5%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-Manual2-1220-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-Manual2-1220_9-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFManual2">Blank; Lebling (<i>Zork II</i>)</a>, pp. 12–20</span> </li> <li id="cite_note-Manual3-1220-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-Manual3-1220_10-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFManual3">Blank; Lebling (<i>Zork III</i>)</a>, pp. 12–20</span> </li> <li id="cite_note-Manual1-310-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-Manual1-310_11-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFManual1">Blank; Lebling (<i>Zork I</i>)</a>, pp. 3–10</span> </li> <li id="cite_note-GDCTalk-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-GDCTalk_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GDCTalk_12-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GDCTalk_12-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GDCTalk_12-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GDCTalk_12-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GDCTalk_12-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFLebling2014" class="citation audio-visual cs1"><a href="/wiki/Dave_Lebling" title="Dave Lebling">Lebling, Dave</a> (March 2014). <a rel="nofollow" class="external text" href="https://www.gdcvault.com/play/1020612/Classic-Game-Postmortem"><i>Classic Game Postmortem: Zork</i></a> (conference presentation)<span class="reference-accessdate">. Retrieved <span class="nowrap">August 17,</span> 2022</span> &#8211; via <a href="/wiki/Game_Developers_Conference" title="Game Developers Conference">Game Developers Conference</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Classic+Game+Postmortem%3A+Zork&amp;rft.date=2014-03&amp;rft.aulast=Lebling&amp;rft.aufirst=Dave&amp;rft_id=https%3A%2F%2Fwww.gdcvault.com%2Fplay%2F1020612%2FClassic-Game-Postmortem&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-TCW383385-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-TCW383385_13-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFSmithTCW">Smith</a>, pp. 383–385</span> </li> <li id="cite_note-Compute1983-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-Compute1983_14-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFYokal1983" class="citation magazine cs1">Yokal, Kathy (October 1983). <a rel="nofollow" class="external text" href="https://archive.org/details/1983-10-computegazette">"Marc Blank—The Programmer Behind Zork"</a>. <i><a href="/wiki/Compute!%27s_Gazette" title="Compute!&#39;s Gazette">Compute!'s Gazette</a></i>. Vol.&#160;1, no.&#160;4. pp.&#160;<span class="nowrap">64–</span>66. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0737-3716">0737-3716</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Compute%21%27s+Gazette&amp;rft.atitle=Marc+Blank%E2%80%94The+Programmer+Behind+Zork&amp;rft.volume=1&amp;rft.issue=4&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E64-%3C%2Fspan%3E66&amp;rft.date=1983-10&amp;rft.issn=0737-3716&amp;rft.aulast=Yokal&amp;rft.aufirst=Kathy&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2F1983-10-computegazette&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-Retro77-15"><span class="mw-cite-backlink">^ <a href="#cite_ref-Retro77_15-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Retro77_15-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Retro77_15-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Retro77_15-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Retro77_15-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Retro77_15-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1">"The Making of Zork". <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. No.&#160;77. May 2010. pp.&#160;<span class="nowrap">36–</span>39. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1742-3155">1742-3155</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Retro+Gamer&amp;rft.atitle=The+Making+of+Zork&amp;rft.issue=77&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E36-%3C%2Fspan%3E39&amp;rft.date=2010-05&amp;rft.issn=1742-3155&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-Dibbell5657-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-Dibbell5657_16-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFDibbelTinyLife">Dibbel</a>, pp. 56–57</span> </li> <li id="cite_note-History2-17"><span class="mw-cite-backlink">^ <a href="#cite_ref-History2_17-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-History2_17-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-History2_17-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-History2_17-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-History2_17-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-History2_17-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-History2_17-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFAnderson1985" class="citation magazine cs1"><a href="/wiki/Tim_Anderson_(programmer)" title="Tim Anderson (programmer)">Anderson, Tim</a> (Spring 1985). <a rel="nofollow" class="external text" href="https://archive.org/details/New_Zork_Times_The_Vol._4_No._2_1985-06_Infocom_US/page/n1/mode/2up">"The History of Zork—Second in a series"</a>. <i>The New Zork Times</i>. Vol.&#160;4, no.&#160;2. pp.&#160;<span class="nowrap">3–</span>5.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+New+Zork+Times&amp;rft.atitle=The+History+of+Zork%E2%80%94Second+in+a+series&amp;rft.ssn=spring&amp;rft.volume=4&amp;rft.issue=2&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E3-%3C%2Fspan%3E5&amp;rft.date=1985&amp;rft.aulast=Anderson&amp;rft.aufirst=Tim&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNew_Zork_Times_The_Vol._4_No._2_1985-06_Infocom_US%2Fpage%2Fn1%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-GetLampSupnik-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-GetLampSupnik_18-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation audio-visual cs1">Supnik, Bob (October 25, 2006). <a rel="nofollow" class="external text" href="https://archive.org/details/GETLAMP-Supnik"><i>Bob Supnik Interview from Get Lamp</i></a> (Video). <a href="/wiki/Jason_Scott" title="Jason Scott">Jason Scott</a><span class="reference-accessdate">. Retrieved <span class="nowrap">August 29,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Bob+Supnik+Interview+from+Get+Lamp&amp;rft.pub=Jason+Scott&amp;rft.date=2006-10-25&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGETLAMP-Supnik&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-Globe1984-19"><span class="mw-cite-backlink">^ <a href="#cite_ref-Globe1984_19-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Globe1984_19-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Globe1984_19-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Globe1984_19-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFDyer1984" class="citation news cs1">Dyer, Richard (May 6, 1984). <a rel="nofollow" class="external text" href="https://web.archive.org/web/19970607204921/http://www.csd.uwo.ca/Infocom/Articles/globe84.html">"Masters of the Game"</a>. <i><a href="/wiki/The_Boston_Globe" title="The Boston Globe">The Boston Globe</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.csd.uwo.ca/Infocom/Articles/globe84.html">the original</a> on June 7, 1997.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Boston+Globe&amp;rft.atitle=Masters+of+the+Game&amp;rft.date=1984-05-06&amp;rft.aulast=Dyer&amp;rft.aufirst=Richard&amp;rft_id=http%3A%2F%2Fwww.csd.uwo.ca%2FInfocom%2FArticles%2Fglobe84.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-History3-20"><span class="mw-cite-backlink">^ <a href="#cite_ref-History3_20-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-History3_20-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-History3_20-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-History3_20-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-History3_20-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-History3_20-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-History3_20-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-History3_20-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-History3_20-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-History3_20-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-History3_20-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-History3_20-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-History3_20-12"><sup><i><b>m</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFGalley1985" class="citation magazine cs1">Galley, Stu (Summer 1985). <a rel="nofollow" class="external text" href="https://archive.org/details/New_Zork_Times_The_Vol._IV_No._3_1985-09_Infocom_US/page/n3/mode/2up">"The History of Zork—Third in a series"</a>. <i>The New Zork Times</i>. Vol.&#160;4, no.&#160;3. pp.&#160;<span class="nowrap">4–</span>5.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+New+Zork+Times&amp;rft.atitle=The+History+of+Zork%E2%80%94Third+in+a+series&amp;rft.ssn=summer&amp;rft.volume=4&amp;rft.issue=3&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E4-%3C%2Fspan%3E5&amp;rft.date=1985&amp;rft.aulast=Galley&amp;rft.aufirst=Stu&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNew_Zork_Times_The_Vol._IV_No._3_1985-09_Infocom_US%2Fpage%2Fn3%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-ZUGorderform-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-ZUGorderform_21-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFDornbrook1982" class="citation book cs1">Dornbrook, Mike (1982). <a rel="nofollow" class="external text" href="http://www.atarimania.com/8bit/files/Zork%20Users%20Group.pdf"><i>A user's guide to getting into the worlds of Infocom</i></a> <span class="cs1-format">(PDF)</span>. Zork Users Group. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220821035023/http://www.atarimania.com/8bit/files/Zork%20Users%20Group.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on August 21, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">August 21,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=A+user%27s+guide+to+getting+into+the+worlds+of+Infocom&amp;rft.pub=Zork+Users+Group&amp;rft.date=1982&amp;rft.aulast=Dornbrook&amp;rft.aufirst=Mike&amp;rft_id=http%3A%2F%2Fwww.atarimania.com%2F8bit%2Ffiles%2FZork%2520Users%2520Group.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-PCM1983-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-PCM1983_22-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFLangdell1983" class="citation magazine cs1">Langdell, James (November 1983). <a rel="nofollow" class="external text" href="https://archive.org/details/PC-Mag-1983-11/page/n75/mode/2up">"A Zork Fan Turns Pro"</a>. <i><a href="/wiki/PCMag" title="PCMag">PC Magazine</a></i>. Vol.&#160;2, no.&#160;6. p.&#160;75. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0888-8507">0888-8507</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Magazine&amp;rft.atitle=A+Zork+Fan+Turns+Pro&amp;rft.volume=2&amp;rft.issue=6&amp;rft.pages=75&amp;rft.date=1983-11&amp;rft.issn=0888-8507&amp;rft.aulast=Langdell&amp;rft.aufirst=James&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FPC-Mag-1983-11%2Fpage%2Fn75%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-Bestseller-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-Bestseller_23-0">^</a></b></span> <span class="reference-text"> Described as a current bestseller in: <ul><li>October 1982: <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="http://www.cgwmuseum.org/galleries/index.php?year=1982&amp;pub=2&amp;id=6">"List of Top Sellers"</a>. <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i>. Vol.&#160;2, no.&#160;5. September–October 1982. p.&#160;2. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0744-6667">0744-6667</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Computer+Gaming+World&amp;rft.atitle=List+of+Top+Sellers&amp;rft.volume=2&amp;rft.issue=5&amp;rft.pages=2&amp;rft.date=1982-09%2F1982-10&amp;rft.issn=0744-6667&amp;rft_id=http%3A%2F%2Fwww.cgwmuseum.org%2Fgalleries%2Findex.php%3Fyear%3D1982%26pub%3D2%26id%3D6&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li>October 1983: <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSolomon1983" class="citation magazine cs1">Solomon, Abby (October 1983). <a rel="nofollow" class="external text" href="https://www.inc.com/magazine/19831001/5758.html">"Games Businesspeople Play"</a>. <i><a href="/wiki/Inc._(magazine)" title="Inc. (magazine)">Inc.</a></i> <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0162-8968">0162-8968</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220407063306/https://www.inc.com/magazine/19831001/5758.html">Archived</a> from the original on April 7, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">August 8,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Inc.&amp;rft.atitle=Games+Businesspeople+Play&amp;rft.date=1983-10&amp;rft.issn=0162-8968&amp;rft.aulast=Solomon&amp;rft.aufirst=Abby&amp;rft_id=https%3A%2F%2Fwww.inc.com%2Fmagazine%2F19831001%2F5758.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li>April 1984: <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMace1984" class="citation magazine cs1">Mace, Scott (April 2, 1984). "Games with windows". <i><a href="/wiki/InfoWorld" title="InfoWorld">InfoWorld</a></i>. p.&#160;56. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0199-6649">0199-6649</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=InfoWorld&amp;rft.atitle=Games+with+windows&amp;rft.pages=56&amp;rft.date=1984-04-02&amp;rft.issn=0199-6649&amp;rft.aulast=Mace&amp;rft.aufirst=Scott&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li>February 1985: <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFDitleaOnoscoKunkel1985" class="citation magazine cs1">Ditlea, Steve; Onosco, Tim; <a href="/wiki/Bill_Kunkel_(gaming)" class="mw-redirect" title="Bill Kunkel (gaming)">Kunkel, Bill</a> (February 1985). "Random Access: Best Sellers/Recreation". <i><a href="/wiki/Video_(magazine)" title="Video (magazine)">Video</a></i>. Vol.&#160;8, no.&#160;11. p.&#160;35. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0147-8907">0147-8907</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Video&amp;rft.atitle=Random+Access%3A+Best+Sellers%2FRecreation&amp;rft.volume=8&amp;rft.issue=11&amp;rft.pages=35&amp;rft.date=1985-02&amp;rft.issn=0147-8907&amp;rft.aulast=Ditlea&amp;rft.aufirst=Steve&amp;rft.au=Onosco%2C+Tim&amp;rft.au=Kunkel%2C+Bill&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li>March 1985: <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFOnoscoKohlKunkelGarr1985" class="citation magazine cs1">Onosco, Tim; Kohl, Louise; <a href="/wiki/Bill_Kunkel_(gaming)" class="mw-redirect" title="Bill Kunkel (gaming)">Kunkel, Bill</a>; Garr, Doug (March 1985). "Random Access: Best Sellers/Recreation". <i><a href="/wiki/Video_(magazine)" title="Video (magazine)">Video</a></i>. Vol.&#160;8, no.&#160;12. p.&#160;43. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0147-8907">0147-8907</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Video&amp;rft.atitle=Random+Access%3A+Best+Sellers%2FRecreation&amp;rft.volume=8&amp;rft.issue=12&amp;rft.pages=43&amp;rft.date=1985-03&amp;rft.issn=0147-8907&amp;rft.aulast=Onosco&amp;rft.aufirst=Tim&amp;rft.au=Kohl%2C+Louise&amp;rft.au=Kunkel%2C+Bill&amp;rft.au=Garr%2C+Doug&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li>October 1985: <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCiraolo1985" class="citation magazine cs1">Ciraolo, Michael (October 1985). <a rel="nofollow" class="external text" href="https://archive.org/stream/II_Computing_Vol_1_No_1_Oct_Nov_85_Premiere#page/n51/mode/2up">"Top Software / A List of Favorites"</a>. <i>II Computing</i>. Vol.&#160;1, no.&#160;1. p.&#160;51. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0889-9134">0889-9134</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=II+Computing&amp;rft.atitle=Top+Software+%2F+A+List+of+Favorites&amp;rft.volume=1&amp;rft.issue=1&amp;rft.pages=51&amp;rft.date=1985-10&amp;rft.issn=0889-9134&amp;rft.aulast=Ciraolo&amp;rft.aufirst=Michael&amp;rft_id=https%3A%2F%2Farchive.org%2Fstream%2FII_Computing_Vol_1_No_1_Oct_Nov_85_Premiere%23page%2Fn51%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li></ul> </span></li> <li id="cite_note-GSW2008-24"><span class="mw-cite-backlink">^ <a href="#cite_ref-GSW2008_24-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GSW2008_24-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GSW2008_24-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GSW2008_24-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GSW2008_24-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GSW2008_24-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-GSW2008_24-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-GSW2008_24-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCarless2008" class="citation web cs1"><a href="/wiki/Simon_Carless" title="Simon Carless">Carless, Simon</a> (September 20, 2008). <a rel="nofollow" class="external text" href="http://www.gamesetwatch.com/2008/09/great_scott_infocoms_alltime_s.php">"Great Scott: Infocom's All-Time Sales Numbers Revealed"</a>. <i><a href="/wiki/Game_Developer_(website)#GameSetWatch" title="Game Developer (website)">GameSetWatch</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20080924074642/http://www.gamesetwatch.com/2008/09/great_scott_infocoms_alltime_s.php">Archived</a> from the original on September 24, 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">September 23,</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSetWatch&amp;rft.atitle=Great+Scott%3A+Infocom%27s+All-Time+Sales+Numbers+Revealed&amp;rft.date=2008-09-20&amp;rft.aulast=Carless&amp;rft.aufirst=Simon&amp;rft_id=http%3A%2F%2Fwww.gamesetwatch.com%2F2008%2F09%2Fgreat_scott_infocoms_alltime_s.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text">I.e., 1,500 copies of <i>Zork<span class="nowrap">&#160;</span>I</i> for the TRS-80, and 6,000 copies for the Apple<span class="nowrap">&#160;</span>II.<sup id="cite_ref-History3_20-10" class="reference"><a href="#cite_note-History3-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup></span> </li> <li id="cite_note-Inc1983-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-Inc1983_26-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSolomon1983" class="citation magazine cs1">Solomon, Abby (October 1983). <a rel="nofollow" class="external text" href="https://www.inc.com/magazine/19831001/5758.html">"Games Businesspeople Play"</a>. <i><a href="/wiki/Inc._(magazine)" title="Inc. (magazine)">Inc.</a></i> <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0162-8968">0162-8968</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220407063306/https://www.inc.com/magazine/19831001/5758.html">Archived</a> from the original on April 7, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">August 8,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Inc.&amp;rft.atitle=Games+Businesspeople+Play&amp;rft.date=1983-10&amp;rft.issn=0162-8968&amp;rft.aulast=Solomon&amp;rft.aufirst=Abby&amp;rft_id=https%3A%2F%2Fwww.inc.com%2Fmagazine%2F19831001%2F5758.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-BYTE1981-27"><span class="mw-cite-backlink">^ <a href="#cite_ref-BYTE1981_27-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-BYTE1981_27-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFLiddil1981" class="citation magazine cs1">Liddil, Bob (February 1981). <a rel="nofollow" class="external text" href="https://archive.org/stream/byte-magazine-1981-02/1981_02_BYTE_06-02_The_Computer_and_Voice_Synthesis#page/n263/mode/2up">"Zork, The Great Underground Empire"</a>. <i><a href="/wiki/Byte_(magazine)" title="Byte (magazine)">Byte</a></i>. Vol.&#160;6, no.&#160;2. pp.&#160;<span class="nowrap">262–</span>264. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0360-5280">0360-5280</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Byte&amp;rft.atitle=Zork%2C+The+Great+Underground+Empire&amp;rft.volume=6&amp;rft.issue=2&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E262-%3C%2Fspan%3E264&amp;rft.date=1981-02&amp;rft.issn=0360-5280&amp;rft.aulast=Liddil&amp;rft.aufirst=Bob&amp;rft_id=https%3A%2F%2Farchive.org%2Fstream%2Fbyte-magazine-1981-02%2F1981_02_BYTE_06-02_The_Computer_and_Voice_Synthesis%23page%2Fn263%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-80M1981-28"><span class="mw-cite-backlink">^ <a href="#cite_ref-80M1981_28-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-80M1981_28-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMarshall1981" class="citation magazine cs1">Marshall, Debra (August 1981). <a rel="nofollow" class="external text" href="https://archive.org/stream/80-microcomputing-magazine-1981-08/80Microcomputing_0881#page/n31/mode/2up">"Zork"</a>. <i><a href="/wiki/80_Micro" title="80 Micro">80 Micro</a></i>. No.&#160;20. p.&#160;32. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0744-7868">0744-7868</a><span class="reference-accessdate">. Retrieved <span class="nowrap">February 17,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=80+Micro&amp;rft.atitle=Zork&amp;rft.issue=20&amp;rft.pages=32&amp;rft.date=1981-08&amp;rft.issn=0744-7868&amp;rft.aulast=Marshall&amp;rft.aufirst=Debra&amp;rft_id=https%3A%2F%2Farchive.org%2Fstream%2F80-microcomputing-magazine-1981-08%2F80Microcomputing_0881%23page%2Fn31%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-ST1981-29"><span class="mw-cite-backlink">^ <a href="#cite_ref-ST1981_29-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ST1981_29-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/softalkv1n10jun1981/page/52/mode/2up">"Marketalk Reviews—Zork"</a>. <i><a href="/wiki/Softalk" title="Softalk">Softalk</a></i>. Vol.&#160;1, no.&#160;10. June 1981. p.&#160;53. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0274-9629">0274-9629</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Softalk&amp;rft.atitle=Marketalk+Reviews%E2%80%94Zork&amp;rft.volume=1&amp;rft.issue=10&amp;rft.pages=53&amp;rft.date=1981-06&amp;rft.issn=0274-9629&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fsoftalkv1n10jun1981%2Fpage%2F52%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-SG1981-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-SG1981_30-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMishcon1981" class="citation magazine cs1">Mishcon, Jon (June 1981). <a rel="nofollow" class="external text" href="https://archive.org/details/space-gamer_201601/Space_Gamer_40/page/n39/mode/2up">"Capsule Reviews"</a>. <i><a href="/wiki/The_Space_Gamer" title="The Space Gamer">The Space Gamer</a></i>. No.&#160;40. p.&#160;36. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0194-9977">0194-9977</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Space+Gamer&amp;rft.atitle=Capsule+Reviews&amp;rft.issue=40&amp;rft.pages=36&amp;rft.date=1981-06&amp;rft.issn=0194-9977&amp;rft.aulast=Mishcon&amp;rft.aufirst=Jon&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fspace-gamer_201601%2FSpace_Gamer_40%2Fpage%2Fn39%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-pournelle198012-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-pournelle198012_31-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFPournelle1980" class="citation magazine cs1"><a href="/wiki/Jerry_Pournelle" title="Jerry Pournelle">Pournelle, Jerry</a> (December 1980). <a rel="nofollow" class="external text" href="https://archive.org/stream/byte-magazine-1980-12/1980_12_BYTE_05-12_Adventure#page/n223/mode/2up">"BASIC, Computer Languages, and Computer Adventures"</a>. <i><a href="/wiki/Byte_(magazine)" title="Byte (magazine)">Byte</a></i>. <a href="/wiki/McGraw_Hill_Education" title="McGraw Hill Education">McGraw Hill</a>. p.&#160;222.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Byte&amp;rft.atitle=BASIC%2C+Computer+Languages%2C+and+Computer+Adventures&amp;rft.pages=222&amp;rft.date=1980-12&amp;rft.aulast=Pournelle&amp;rft.aufirst=Jerry&amp;rft_id=https%3A%2F%2Farchive.org%2Fstream%2Fbyte-magazine-1980-12%2F1980_12_BYTE_05-12_Adventure%23page%2Fn223%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-BYTE1983-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-BYTE1983_32-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFPournelle1983" class="citation magazine cs1"><a href="/wiki/Jerry_Pournelle" title="Jerry Pournelle">Pournelle, Jerry</a> (June 1983). <a rel="nofollow" class="external text" href="https://archive.org/stream/byte-magazine-1983-06/1983_06_BYTE_08-06_16-Bit_Designs#page/n411/mode/2up">"Zenith Z-100, Epson QX-10, Software Licensing, and the Software Piracy Problem"</a>. <i><a href="/wiki/Byte_(magazine)" title="Byte (magazine)">Byte</a></i>. Vol.&#160;8, no.&#160;6. p.&#160;411. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0360-5280">0360-5280</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Byte&amp;rft.atitle=Zenith+Z-100%2C+Epson+QX-10%2C+Software+Licensing%2C+and+the+Software+Piracy+Problem&amp;rft.volume=8&amp;rft.issue=6&amp;rft.pages=411&amp;rft.date=1983-06&amp;rft.issn=0360-5280&amp;rft.aulast=Pournelle&amp;rft.aufirst=Jerry&amp;rft_id=https%3A%2F%2Farchive.org%2Fstream%2Fbyte-magazine-1983-06%2F1983_06_BYTE_08-06_16-Bit_Designs%23page%2Fn411%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-CGWJan1982-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-CGWJan1982_33-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMaloy1982" class="citation magazine cs1">Maloy, Deirdre L. (January–February 1982). <a rel="nofollow" class="external text" href="http://www.cgwmuseum.org/galleries/index.php?year=1982&amp;pub=2&amp;id=2">"Micro—Reviews"</a> <span class="cs1-format">(PDF)</span>. <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i>. Vol.&#160;1, no.&#160;2. p.&#160;32. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0744-6667">0744-6667</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201111214826/http://www.cgwmuseum.org/galleries/index.php?year=1982">Archived</a> from the original on November 11, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">August 8,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Computer+Gaming+World&amp;rft.atitle=Micro%E2%80%94Reviews&amp;rft.volume=1&amp;rft.issue=2&amp;rft.pages=32&amp;rft.date=1982-01%2F1982-02&amp;rft.issn=0744-6667&amp;rft.aulast=Maloy&amp;rft.aufirst=Deirdre+L.&amp;rft_id=http%3A%2F%2Fwww.cgwmuseum.org%2Fgalleries%2Findex.php%3Fyear%3D1982%26pub%3D2%26id%3D2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-PCM1982-1-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-PCM1982-1_34-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCook1982" class="citation magazine cs1">Cook, Richard (December 1982). <a rel="nofollow" class="external text" href="https://archive.org/details/PC-Mag-1982-12/page/n99/mode/2up">"From Fantasy To Video Game Reality—Zork I"</a>. <i><a href="/wiki/PCMag" title="PCMag">PC Magazine</a></i>. Vol.&#160;1, no.&#160;8. p.&#160;99. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0888-8507">0888-8507</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Magazine&amp;rft.atitle=From+Fantasy+To+Video+Game+Reality%E2%80%94Zork+I&amp;rft.volume=1&amp;rft.issue=8&amp;rft.pages=99&amp;rft.date=1982-12&amp;rft.issn=0888-8507&amp;rft.aulast=Cook&amp;rft.aufirst=Richard&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FPC-Mag-1982-12%2Fpage%2Fn99%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-SSM1983-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-SSM1983_35-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFRenne1983" class="citation magazine cs1">Renne, Mark (September 1983). <a rel="nofollow" class="external text" href="https://archive.org/details/softside-magazine-59/page/n65/mode/2up">"Zork I"</a>. <i><a href="/wiki/SoftSide" title="SoftSide">SoftSide</a></i>. Vol.&#160;6, no.&#160;11. pp.&#160;<span class="nowrap">50–</span>51. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0274-8630">0274-8630</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=SoftSide&amp;rft.atitle=Zork+I&amp;rft.volume=6&amp;rft.issue=11&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E50-%3C%2Fspan%3E51&amp;rft.date=1983-09&amp;rft.issn=0274-8630&amp;rft.aulast=Renne&amp;rft.aufirst=Mark&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fsoftside-magazine-59%2Fpage%2Fn65%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-FC1983-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-FC1983_36-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFGrevstad1983" class="citation magazine cs1">Grevstad, Eric (September 1983). <a rel="nofollow" class="external text" href="https://archive.org/details/family-computing-01/page/n97/mode/2up">"Zork I (Adventure)"</a>. <i><a href="/wiki/Family_Computing" title="Family Computing">Family Computing</a></i>. Vol.&#160;1, no.&#160;1. p.&#160;98. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0899-7373">0899-7373</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Family+Computing&amp;rft.atitle=Zork+I+%28Adventure%29&amp;rft.volume=1&amp;rft.issue=1&amp;rft.pages=98&amp;rft.date=1983-09&amp;rft.issn=0899-7373&amp;rft.aulast=Grevstad&amp;rft.aufirst=Eric&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Ffamily-computing-01%2Fpage%2Fn97%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-SL1982-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-SL1982_37-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFRepstad1982" class="citation magazine cs1">Repstad, Tom (May 1982). <a rel="nofollow" class="external text" href="http://www.cgwmuseum.org/galleries/index.php?year=1982&amp;pub=6&amp;id=5">"Zork II"</a>. <i><a href="/wiki/Softalk" title="Softalk">Softline</a></i>. Vol.&#160;1, no.&#160;5. p.&#160;17. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0745-4988">0745-4988</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190103005435/http://www.cgwmuseum.org/galleries/index.php?year=1982&amp;pub=6&amp;id=5">Archived</a> from the original on January 3, 2019.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Softline&amp;rft.atitle=Zork+II&amp;rft.volume=1&amp;rft.issue=5&amp;rft.pages=17&amp;rft.date=1982-05&amp;rft.issn=0745-4988&amp;rft.aulast=Repstad&amp;rft.aufirst=Tom&amp;rft_id=http%3A%2F%2Fwww.cgwmuseum.org%2Fgalleries%2Findex.php%3Fyear%3D1982%26pub%3D6%26id%3D5&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-PCM1982-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-PCM1982_38-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFLeibson1982" class="citation magazine cs1">Leibson, Steve (December 1982). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=vy3cBZkjbZgC&amp;pg=RA2-PA165">"Space Wars and Earth Games: Zork II"</a>. <i><a href="/wiki/PCMag" title="PCMag">PC Magazine</a></i>. pp.&#160;167, 169, 171. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0888-8507">0888-8507</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220810194923/https://books.google.com/books?id=vy3cBZkjbZgC&amp;pg=RA2-PA165">Archived</a> from the original on August 10, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">August 10,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Magazine&amp;rft.atitle=Space+Wars+and+Earth+Games%3A+Zork+II&amp;rft.pages=167%2C+169%2C+171&amp;rft.date=1982-12&amp;rft.issn=0888-8507&amp;rft.aulast=Leibson&amp;rft.aufirst=Steve&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3Dvy3cBZkjbZgC%26pg%3DRA2-PA165&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-ST1982-1-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-ST1982-1_39-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1">"Marketalk Reviews—Zork II". <i><a href="/wiki/Softalk" title="Softalk">Softalk</a></i>. Vol.&#160;2, no.&#160;7. March 1982. p.&#160;53. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0274-9629">0274-9629</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Softalk&amp;rft.atitle=Marketalk+Reviews%E2%80%94Zork+II&amp;rft.volume=2&amp;rft.issue=7&amp;rft.pages=53&amp;rft.date=1982-03&amp;rft.issn=0274-9629&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-GS2007-40"><span class="mw-cite-backlink">^ <a href="#cite_ref-GS2007_40-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GS2007_40-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GS2007_40-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GS2007_40-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GS2007_40-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GS2007_40-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBarton2007" class="citation web cs1">Barton, Matt (June 28, 2007). <a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/pc/the-history-of-zork">"The History Of Zork"</a>. <i><a href="/wiki/Game_Developer_(website)" title="Game Developer (website)">Game Developer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220809014122/https://www.gamedeveloper.com/pc/the-history-of-zork">Archived</a> from the original on August 9, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">August 8,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=The+History+Of+Zork&amp;rft.date=2007-06-28&amp;rft.aulast=Barton&amp;rft.aufirst=Matt&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fpc%2Fthe-history-of-zork&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-INVISI2-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-INVISI2_41-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation book cs1"><a rel="nofollow" class="external text" href="https://www.ifarchive.org/if-archive/infocom/hints/invisiclues/ZorkII.inv"><i>InvisiClues: The Hint Booklet for Zork II</i></a>. <a href="/wiki/Infocom" title="Infocom">Infocom</a>. 1982.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=InvisiClues%3A+The+Hint+Booklet+for+Zork+II&amp;rft.pub=Infocom&amp;rft.date=1982&amp;rft_id=https%3A%2F%2Fwww.ifarchive.org%2Fif-archive%2Finfocom%2Fhints%2Finvisiclues%2FZorkII.inv&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-ST1982-2-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-ST1982-2_42-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1">"Marketalk Reviews—Zork III". <i><a href="/wiki/Softalk" title="Softalk">Softalk</a></i>. Vol.&#160;3, no.&#160;1. September 1982. p.&#160;53. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0274-9629">0274-9629</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Softalk&amp;rft.atitle=Marketalk+Reviews%E2%80%94Zork+III&amp;rft.volume=3&amp;rft.issue=1&amp;rft.pages=53&amp;rft.date=1982-09&amp;rft.issn=0274-9629&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-CC1983-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-CC1983_43-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFTownsend1983" class="citation magazine cs1">Townsend, Carl (November 1983). <a rel="nofollow" class="external text" href="http://www.atarimagazines.com/creative/v9n11/141_Zork_III_a_classic_adven.php">"Zork III: a classic adventure"</a>. <i><a href="/wiki/Creative_Computing_(magazine)" title="Creative Computing (magazine)">Creative Computing</a></i>. Vol.&#160;9, no.&#160;11. p.&#160;141. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0097-8140">0097-8140</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220805153226/https://www.atarimagazines.com/creative/v9n11/141_Zork_III_a_classic_adven.php">Archived</a> from the original on August 5, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">August 8,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Creative+Computing&amp;rft.atitle=Zork+III%3A+a+classic+adventure.&amp;rft.volume=9&amp;rft.issue=11&amp;rft.pages=141&amp;rft.date=1983-11&amp;rft.issn=0097-8140&amp;rft.aulast=Townsend&amp;rft.aufirst=Carl&amp;rft_id=http%3A%2F%2Fwww.atarimagazines.com%2Fcreative%2Fv9n11%2F141_Zork_III_a_classic_adven.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-PCW1983-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-PCW1983_44-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1">"For Game Gourmets—Zork III". <i><a href="/wiki/PC_World" title="PC World">PC World</a></i>. October 1983. pp.&#160;<span class="nowrap">180–</span>181. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0737-8939">0737-8939</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+World&amp;rft.atitle=For+Game+Gourmets%E2%80%94Zork+III&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E180-%3C%2Fspan%3E181&amp;rft.date=1983-10&amp;rft.issn=0737-8939&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-KP1984-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-KP1984_45-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSaberhagenSaberhagen1984" class="citation magazine cs1">Saberhagen, Eric; Saberhagen, Tom (February 1984). <a rel="nofollow" class="external text" href="https://archive.org/stream/k-power-magazine-01/K-Power_Issue_01_1984_Feb#page/n59/mode/2up/">"Zork III"</a>. <i>K-Power</i>. p.&#160;58. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0741-5192">0741-5192</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=K-Power&amp;rft.atitle=Zork+III&amp;rft.pages=58&amp;rft.date=1984-02&amp;rft.issn=0741-5192&amp;rft.aulast=Saberhagen&amp;rft.aufirst=Eric&amp;rft.au=Saberhagen%2C+Tom&amp;rft_id=https%3A%2F%2Farchive.org%2Fstream%2Fk-power-magazine-01%2FK-Power_Issue_01_1984_Feb%23page%2Fn59%2Fmode%2F2up%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-CM1983-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-CM1983_46-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1">"Zork". <i>Commodore Magazine</i>. 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Retrieved <span class="nowrap">January 8,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=Hunt+The+Syntax%2C+Part+One&amp;rft.date=2016-08-03&amp;rft.aulast=Heron&amp;rft.aufirst=Michael&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fdesign%2Fhunt-the-syntax-part-one&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-Hamlet86-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-Hamlet86_53-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFMurrayHamlet">Murray</a>, p. 86</span> </li> <li id="cite_note-GStudies2015-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-GStudies2015_54-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBonelloGiappone2015" class="citation journal cs1">Bonello, Krista; Giappone, Rutter (July 2015). <a rel="nofollow" class="external text" href="http://gamestudies.org/1501/articles/bonello_k">"Self-Reflexivity and Humor in Adventure Games"</a>. <i>Game Studies</i>. <b>15</b> (1). <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1604-7982">1604-7982</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221205020937/http://gamestudies.org/1501/articles/bonello_k">Archived</a> from the original on December 5, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">November 24,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Studies&amp;rft.atitle=Self-Reflexivity+and+Humor+in+Adventure+Games&amp;rft.volume=15&amp;rft.issue=1&amp;rft.date=2015-07&amp;rft.issn=1604-7982&amp;rft.aulast=Bonello&amp;rft.aufirst=Krista&amp;rft.au=Giappone%2C+Rutter&amp;rft_id=http%3A%2F%2Fgamestudies.org%2F1501%2Farticles%2Fbonello_k&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-MIT2017-55"><span class="mw-cite-backlink">^ <a href="#cite_ref-MIT2017_55-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MIT2017_55-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFWoyke2017" class="citation web cs1">Woyke, Elizabeth (August 22, 2017). <a rel="nofollow" class="external text" href="https://www.technologyreview.com/2017/08/22/149560/the-enduring-legacy-of-zork/">"The Enduring Legacy of Zork"</a>. <i><a href="/wiki/MIT_Technology_Review" title="MIT Technology Review">MIT Technology Review</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220823105733/https://www.technologyreview.com/2017/08/22/149560/the-enduring-legacy-of-zork/">Archived</a> from the original on August 23, 2022<span class="reference-accessdate">. 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Retrieved <span class="nowrap">January 14,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Top+100+Videogame+Villains%3A+Grue+is+number+46&amp;rft.date=2010-05-08&amp;rft_id=http%3A%2F%2Fwww.ign.com%2Fvideogame-villains%2F46.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-BEYOND-AG-72"><span class="mw-cite-backlink"><b><a href="#cite_ref-BEYOND-AG_72-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFKnight" class="citation web cs1">Knight, Kyle. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114134316/http://www.allgame.com/game.php?id=36107">"Beyond Zork"</a>. <i><a href="/wiki/AllGame" class="mw-redirect" title="AllGame">AllGame</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=36107">the original</a> on November 14, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">August 17,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=AllGame&amp;rft.atitle=Beyond+Zork&amp;rft.aulast=Knight&amp;rft.aufirst=Kyle&amp;rft_id=http%3A%2F%2Fwww.allgame.com%2Fgame.php%3Fid%3D36107&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-ZERO-AG-73"><span class="mw-cite-backlink"><b><a href="#cite_ref-ZERO-AG_73-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFKnight" class="citation web cs1">Knight, Kyle. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114133408/http://www.allgame.com/game.php?id=36208">"Zork Zero: The Revenge of Megaboz"</a>. <i><a href="/wiki/AllGame" class="mw-redirect" title="AllGame">AllGame</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=36208">the original</a> on November 14, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">August 17,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=AllGame&amp;rft.atitle=Zork+Zero%3A+The+Revenge+of+Megaboz&amp;rft.aulast=Knight&amp;rft.aufirst=Kyle&amp;rft_id=http%3A%2F%2Fwww.allgame.com%2Fgame.php%3Fid%3D36208&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-CGW1988-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-CGW1988_74-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="http://www.cgwmuseum.org/galleries/index.php?year=1988&amp;pub=2&amp;id=46">"Rumored Activision/Infocom Rift Unfounded"</a>. <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i>. No.&#160;46. April 1988. p.&#160;9. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0744-6667">0744-6667</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210203072150/http://www.cgwmuseum.org/galleries/index.php?year=1988">Archived</a> from the original on February 3, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">November 16,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Computer+Gaming+World&amp;rft.atitle=Rumored+Activision%2FInfocom+Rift+Unfounded&amp;rft.issue=46&amp;rft.pages=9&amp;rft.date=1988-04&amp;rft.issn=0744-6667&amp;rft_id=http%3A%2F%2Fwww.cgwmuseum.org%2Fgalleries%2Findex.php%3Fyear%3D1988%26pub%3D2%26id%3D46&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-CGW1989-75"><span class="mw-cite-backlink"><b><a href="#cite_ref-CGW1989_75-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://www.cgwmuseum.org/galleries/index.php?year=1989&amp;pub=2&amp;id=63">"Infocom's West Coast Move Stirs Controversy"</a>. <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i>. No.&#160;63. September 1989. p.&#160;10. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0744-6667">0744-6667</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221116150935/https://www.cgwmuseum.org/galleries/index.php?year=1989&amp;pub=2&amp;id=63">Archived</a> from the original on November 16, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">November 16,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Computer+Gaming+World&amp;rft.atitle=Infocom%27s+West+Coast+Move+Stirs+Controversy&amp;rft.issue=63&amp;rft.pages=10&amp;rft.date=1989-09&amp;rft.issn=0744-6667&amp;rft_id=https%3A%2F%2Fwww.cgwmuseum.org%2Fgalleries%2Findex.php%3Fyear%3D1989%26pub%3D2%26id%3D63&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-Return-AG-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-Return-AG_76-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114100712/http://www.allgame.com/game.php?id=13542">"Return to Zork"</a>. <i><a href="/wiki/AllGame" class="mw-redirect" title="AllGame">AllGame</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=13542">the original</a> on November 14, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">August 17,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=AllGame&amp;rft.atitle=Return+to+Zork&amp;rft_id=http%3A%2F%2Fwww.allgame.com%2Fgame.php%3Fid%3D13542&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-NEMISIS-AG-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-NEMISIS-AG_77-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114100602/http://www.allgame.com/game.php?id=13345">"Zork Nemesis"</a>. <i><a href="/wiki/AllGame" class="mw-redirect" title="AllGame">AllGame</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=13345">the original</a> on November 14, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">August 17,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=AllGame&amp;rft.atitle=Zork+Nemesis&amp;rft_id=http%3A%2F%2Fwww.allgame.com%2Fgame.php%3Fid%3D13345&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-GRAND-AG-78"><span class="mw-cite-backlink"><b><a href="#cite_ref-GRAND-AG_78-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFDeci" class="citation web cs1">Deci, T. J. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114095955/http://www.allgame.com/game.php?id=6807">"Zork: Grand Inquisitor"</a>. <i><a href="/wiki/AllGame" class="mw-redirect" title="AllGame">AllGame</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=6807">the original</a> on November 14, 2014<span class="reference-accessdate">. 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Retrieved <span class="nowrap">August 17,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=MacWorld&amp;rft.atitle=Legends+of+Zork+launches+as+Web-based+casual+game&amp;rft.date=2009-04-01&amp;rft.aulast=Cohen&amp;rft.aufirst=Peter&amp;rft_id=https%3A%2F%2Fwww.macworld.com%2Farticle%2F195885%2Flegendsofzork-2.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-LOST-CCH-81"><span class="mw-cite-backlink"><b><a href="#cite_ref-LOST-CCH_81-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.computinghistory.org.uk/det/37879/The-Lost-Treasures-Of-Infocom/">"The Lost Treasures Of Infocom"</a>. <i><a href="/wiki/The_Centre_for_Computing_History" class="mw-redirect" title="The Centre for Computing History">The Centre for Computing History</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210512060220/https://www.computinghistory.org.uk/det/37879/The-Lost-Treasures-Of-Infocom/">Archived</a> from the original on May 12, 2021<span class="reference-accessdate">. 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February 1995. p.&#160;96. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1078-9693">1078-9693</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Next+Generation&amp;rft.atitle=Finals&amp;rft.issue=2&amp;rft.pages=96&amp;rft.date=1995-02&amp;rft.issn=1078-9693&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-CLASSIC-NG-83"><span class="mw-cite-backlink"><b><a href="#cite_ref-CLASSIC-NG_83-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1">"Infocom Masterpieces". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No.&#160;24. 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July 1997. p.&#160;16. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0967-8220">0967-8220</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Zone&amp;rft.atitle=Datapad&amp;rft.issue=52&amp;rft.pages=16&amp;rft.date=1997-07&amp;rft.issn=0967-8220&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-ZorkGraphical-85"><span class="mw-cite-backlink"><b><a href="#cite_ref-ZorkGraphical_85-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1 cs1-prop-script cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://www.gamer.ne.jp/game/1000009738/"><bdi lang="ja">ゾーク・ワン</bdi></a> &#91;Zork I&#93;. <i>Gamer</i> (in Japanese). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201024012432/https://www.gamer.ne.jp/game/1000009738/">Archived</a> from the original on October 24, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">August 17,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gamer&amp;rft.atitle=%E3%82%BE%E3%83%BC%E3%82%AF%E3%83%BB%E3%83%AF%E3%83%B3&amp;rft_id=https%3A%2F%2Fwww.gamer.ne.jp%2Fgame%2F1000009738%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-gamebooks-86"><span class="mw-cite-backlink"><b><a href="#cite_ref-gamebooks_86-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFLangfordClute2021" class="citation encyclopaedia cs1"><a href="/wiki/David_Langford" title="David Langford">Langford, Dave</a>; <a href="/wiki/John_Clute" title="John Clute">Clute, John</a> (2021). <a rel="nofollow" class="external text" href="https://sf-encyclopedia.com/entry/meretzky_steve">"Meretzky, Steve"</a>. <i><a href="/wiki/The_Encyclopedia_of_Science_Fiction" title="The Encyclopedia of Science Fiction">The Encyclopedia of Science Fiction</a></i> (3rd&#160;ed.). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220818015333/https://sf-encyclopedia.com/entry/meretzky_steve">Archived</a> from the original on August 18, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">August 18,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=bookitem&amp;rft.atitle=Meretzky%2C+Steve&amp;rft.btitle=The+Encyclopedia+of+Science+Fiction&amp;rft.edition=3rd&amp;rft.date=2021&amp;rft.aulast=Langford&amp;rft.aufirst=Dave&amp;rft.au=Clute%2C+John&amp;rft_id=https%3A%2F%2Fsf-encyclopedia.com%2Fentry%2Fmeretzky_steve&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-NovelTZC-87"><span class="mw-cite-backlink"><b><a href="#cite_ref-NovelTZC_87-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFEffinger1990" class="citation book cs1"><a href="/wiki/George_Alec_Effinger" title="George Alec Effinger">Effinger, George Alec</a> (1990). <i>The Zork Chronicles</i>. <a href="/wiki/Avon_(publisher)" title="Avon (publisher)">Avon</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-380-75388-8" title="Special:BookSources/978-0-380-75388-8"><bdi>978-0-380-75388-8</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=The+Zork+Chronicles&amp;rft.pub=Avon&amp;rft.date=1990&amp;rft.isbn=978-0-380-75388-8&amp;rft.aulast=Effinger&amp;rft.aufirst=George+Alec&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-NovelTLCZ-88"><span class="mw-cite-backlink"><b><a href="#cite_ref-NovelTLCZ_88-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBailey1991" class="citation book cs1"><a href="/wiki/Robin_Wayne_Bailey" title="Robin Wayne Bailey">Bailey, Robin Wayne</a> (1991). <i>The Lost City of Zork</i>. <a href="/wiki/Avon_(publisher)" title="Avon (publisher)">Avon</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-380-75389-5" title="Special:BookSources/978-0-380-75389-5"><bdi>978-0-380-75389-5</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=The+Lost+City+of+Zork&amp;rft.pub=Avon&amp;rft.date=1991&amp;rft.isbn=978-0-380-75389-5&amp;rft.aulast=Bailey&amp;rft.aufirst=Robin+Wayne&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-EGM1996-89"><span class="mw-cite-backlink"><b><a href="#cite_ref-EGM1996_89-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1">"Tidbits ...". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No.&#160;82. May 1996. p.&#160;18. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1058-918X">1058-918X</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Electronic+Gaming+Monthly&amp;rft.atitle=Tidbits+...&amp;rft.issue=82&amp;rft.pages=18&amp;rft.date=1996-05&amp;rft.issn=1058-918X&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> <li id="cite_note-GP1996-90"><span class="mw-cite-backlink"><b><a href="#cite_ref-GP1996_90-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1"><span class="id-lock-registration" title="Free registration required"><a rel="nofollow" class="external text" href="https://archive.org/details/GamePro_Issue_082_May_1996/page/n22/">"Celebrity Sightings"</a></span>. <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. May 1996. p.&#160;21. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1042-8658">1042-8658</a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/19231826">19231826</a><span class="reference-accessdate">. Retrieved <span class="nowrap">January 13,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=GamePro&amp;rft.atitle=Celebrity+Sightings&amp;rft.pages=21&amp;rft.date=1996-05&amp;rft_id=info%3Aoclcnum%2F19231826&amp;rft.issn=1042-8658&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGamePro_Issue_082_May_1996%2Fpage%2Fn22%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading3"><h3 id="Sources">Sources</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Zork&amp;action=edit&amp;section=13" title="Edit section: Sources"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239549316">.mw-parser-output .refbegin{margin-bottom:0.5em}.mw-parser-output .refbegin-hanging-indents>ul{margin-left:0}.mw-parser-output .refbegin-hanging-indents>ul>li{margin-left:0;padding-left:3.2em;text-indent:-3.2em}.mw-parser-output .refbegin-hanging-indents ul,.mw-parser-output .refbegin-hanging-indents ul li{list-style:none}@media(max-width:720px){.mw-parser-output .refbegin-hanging-indents>ul>li{padding-left:1.6em;text-indent:-1.6em}}.mw-parser-output .refbegin-columns{margin-top:0.3em}.mw-parser-output .refbegin-columns ul{margin-top:0}.mw-parser-output .refbegin-columns li{page-break-inside:avoid;break-inside:avoid-column}@media screen{.mw-parser-output .refbegin{font-size:90%}}</style><div class="refbegin" style=""> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFVintageBarton" class="citation book cs1">Barton, Matt (2019). <i>Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time</i>. <a href="/wiki/CRC_Press" title="CRC Press">CRC Press</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1-00-000092-4" title="Special:BookSources/978-1-00-000092-4"><bdi>978-1-00-000092-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Vintage+Games+2.0%3A+An+Insider+Look+at+the+Most+Influential+Games+of+All+Time&amp;rft.pub=CRC+Press&amp;rft.date=2019&amp;rft.isbn=978-1-00-000092-4&amp;rft.aulast=Barton&amp;rft.aufirst=Matt&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFManual1" class="citation book cs1"><a href="/wiki/Marc_Blank" title="Marc Blank">Blank, Marc</a>; <a href="/wiki/Dave_Lebling" title="Dave Lebling">Lebling, Dave</a> (1984). <a rel="nofollow" class="external text" href="http://infodoc.plover.net/manuals/zork1.pdf"><i><span></span></i>Zork I—The Great Underground Empire<i> Instruction Manual (</i>Zork Trilogy<i>)</i></a> <span class="cs1-format">(PDF)</span>. <a href="/wiki/Infocom" title="Infocom">Infocom</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20030811082318/http://infodoc.plover.net/manuals/zork1.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on August 11, 2003.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Zork+I%E2%80%94The+Great+Underground+Empire+Instruction+Manual+%28Zork+Trilogy%29&amp;rft.pub=Infocom&amp;rft.date=1984&amp;rft.aulast=Blank&amp;rft.aufirst=Marc&amp;rft.au=Lebling%2C+Dave&amp;rft_id=http%3A%2F%2Finfodoc.plover.net%2Fmanuals%2Fzork1.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFManual2" class="citation book cs1"><a href="/wiki/Marc_Blank" title="Marc Blank">Blank, Marc</a>; <a href="/wiki/Dave_Lebling" title="Dave Lebling">Lebling, Dave</a> (1984). <a rel="nofollow" class="external text" href="http://infodoc.plover.net/manuals/zork2.pdf"><i><span></span></i>Zork II—The Wizard of Frobozz<i> Instruction Manual (</i>Zork Trilogy<i>)</i></a> <span class="cs1-format">(PDF)</span>. <a href="/wiki/Infocom" title="Infocom">Infocom</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20030501191343/http://infodoc.plover.net/manuals/zork2.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on May 1, 2003.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Zork+II%E2%80%94The+Wizard+of+Frobozz+Instruction+Manual+%28Zork+Trilogy%29&amp;rft.pub=Infocom&amp;rft.date=1984&amp;rft.aulast=Blank&amp;rft.aufirst=Marc&amp;rft.au=Lebling%2C+Dave&amp;rft_id=http%3A%2F%2Finfodoc.plover.net%2Fmanuals%2Fzork2.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFManual3" class="citation book cs1"><a href="/wiki/Marc_Blank" title="Marc Blank">Blank, Marc</a>; <a href="/wiki/Dave_Lebling" title="Dave Lebling">Lebling, Dave</a> (1984). <a rel="nofollow" class="external text" href="http://infodoc.plover.net/manuals/zork3.pdf"><i><span></span></i>Zork III—The Dungeon Master<i> Instruction Manual (</i>Zork Trilogy<i>)</i></a> <span class="cs1-format">(PDF)</span>. <a href="/wiki/Infocom" title="Infocom">Infocom</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20030811085315/http://infodoc.plover.net/manuals/zork3.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on August 11, 2003.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Zork+III%E2%80%94The+Dungeon+Master+Instruction+Manual+%28Zork+Trilogy%29&amp;rft.pub=Infocom&amp;rft.date=1984&amp;rft.aulast=Blank&amp;rft.aufirst=Marc&amp;rft.au=Lebling%2C+Dave&amp;rft_id=http%3A%2F%2Finfodoc.plover.net%2Fmanuals%2Fzork3.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFDibbelTinyLife" class="citation book cs1">Dibbell, Julian (1998). <span class="id-lock-registration" title="Free registration required"><a rel="nofollow" class="external text" href="https://archive.org/details/mytinylifecrimep0000dibb_c6m4"><i>My Tiny Life: Crime and Passion in a Virtual World</i></a></span>. <a href="/wiki/Henry_Holt_and_Company" title="Henry Holt and Company">Holt Paperbacks</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-8050-3626-8" title="Special:BookSources/978-0-8050-3626-8"><bdi>978-0-8050-3626-8</bdi></a>. <a href="/wiki/LCCN_(identifier)" class="mw-redirect" title="LCCN (identifier)">LCCN</a>&#160;<a rel="nofollow" class="external text" href="https://lccn.loc.gov/98-13636">98-13636</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=My+Tiny+Life%3A+Crime+and+Passion+in+a+Virtual+World&amp;rft.pub=Holt+Paperbacks&amp;rft.date=1998&amp;rft_id=info%3Alccn%2F98-13636&amp;rft.isbn=978-0-8050-3626-8&amp;rft.aulast=Dibbell&amp;rft.aufirst=Julian&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fmytinylifecrimep0000dibb_c6m4&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCharactersHemmann" class="citation book cs1">Hemmann, Kathryn (2017). Banks, Jaime; Mejia, Robert; Adams, Aubrie (eds.). <i>100 Greatest Video Game Characters</i>. <a href="/wiki/Rowman_%26_Littlefield" title="Rowman &amp; Littlefield">Rowman &amp; Littlefield</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1-4422-7813-4" title="Special:BookSources/978-1-4422-7813-4"><bdi>978-1-4422-7813-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=100+Greatest+Video+Game+Characters&amp;rft.pub=Rowman+%26+Littlefield&amp;rft.date=2017&amp;rft.isbn=978-1-4422-7813-4&amp;rft.aulast=Hemmann&amp;rft.aufirst=Kathryn&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREF_GuideAtari" class="citation book cs1">Mace, Scott (1984). <a rel="nofollow" class="external text" href="https://archive.org/details/InfoWorlds_Essential_Guide_to_Atari"><i>InfoWorld's Essential Guide to Atari Computers</i></a>. <a href="/wiki/Harper_%26_Row" class="mw-redirect" title="Harper &amp; Row">Harper &amp; Row</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-06-669006-3" title="Special:BookSources/978-0-06-669006-3"><bdi>978-0-06-669006-3</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=InfoWorld%27s+Essential+Guide+to+Atari+Computers&amp;rft.pub=Harper+%26+Row&amp;rft.date=1984&amp;rft.isbn=978-0-06-669006-3&amp;rft.aulast=Mace&amp;rft.aufirst=Scott&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FInfoWorlds_Essential_Guide_to_Atari&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMontfortTwisty" class="citation book cs1"><a href="/wiki/Nick_Montfort" title="Nick Montfort">Montfort, Nick</a> (2003). <i>Twisty Little Passages: An Approach To Interactive Fiction</i>. <a href="/wiki/MIT_Press" title="MIT Press">MIT Press</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-262-13436-1" title="Special:BookSources/978-0-262-13436-1"><bdi>978-0-262-13436-1</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Twisty+Little+Passages%3A+An+Approach+To+Interactive+Fiction&amp;rft.pub=MIT+Press&amp;rft.date=2003&amp;rft.isbn=978-0-262-13436-1&amp;rft.aulast=Montfort&amp;rft.aufirst=Nick&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMurrayHamlet" class="citation book cs1"><a href="/wiki/Janet_Murray" title="Janet Murray">Murray, Janet</a> (2017) [1997]. <i><a href="/wiki/Hamlet_on_the_Holodeck" title="Hamlet on the Holodeck">Hamlet on the Holodeck: The Future of Narrative in Cyberspace</a></i> (2nd&#160;ed.). <a href="/wiki/MIT_Press" title="MIT Press">MIT Press</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-262-53348-5" title="Special:BookSources/978-0-262-53348-5"><bdi>978-0-262-53348-5</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Hamlet+on+the+Holodeck%3A+The+Future+of+Narrative+in+Cyberspace&amp;rft.edition=2nd&amp;rft.pub=MIT+Press&amp;rft.date=2017&amp;rft.isbn=978-0-262-53348-5&amp;rft.aulast=Murray&amp;rft.aufirst=Janet&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHorrorPerron" class="citation book cs1">Perron, Bernard (2014). <i>Horror Video Games: Essays on the Fusion of Fear and Play</i>. <a href="/wiki/McFarland_%26_Company" title="McFarland &amp; Company">McFarland &amp; Company</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-7864-5479-2" title="Special:BookSources/978-0-7864-5479-2"><bdi>978-0-7864-5479-2</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Horror+Video+Games%3A+Essays+on+the+Fusion+of+Fear+and+Play&amp;rft.pub=McFarland+%26+Company&amp;rft.date=2014&amp;rft.isbn=978-0-7864-5479-2&amp;rft.aulast=Perron&amp;rft.aufirst=Bernard&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSmithTCW" class="citation book cs1">Smith, Alexander (2019). <i>They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982</i>. <a href="/wiki/CRC_Press" title="CRC Press">CRC Press</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-429-75261-2" title="Special:BookSources/978-0-429-75261-2"><bdi>978-0-429-75261-2</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=They+Create+Worlds%3A+The+Story+of+the+People+and+Companies+That+Shaped+the+Video+Game+Industry%2C+Vol.+I%3A+1971-1982&amp;rft.pub=CRC+Press&amp;rft.date=2019&amp;rft.isbn=978-0-429-75261-2&amp;rft.aulast=Smith&amp;rft.aufirst=Alexander&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFAW" class="citation book cs1">Stanton, Jeffrey; Wells, Robert P.; Rochowansky, Sandra; Mellid, Michael, eds. (1984). <a rel="nofollow" class="external text" href="https://archive.org/stream/Atari_Software_1984"><i>The Addison-Wesley Book of Atari Software</i></a>. <a href="/wiki/Addison-Wesley" title="Addison-Wesley">Addison-Wesley</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/0-201-16454-X" title="Special:BookSources/0-201-16454-X"><bdi>0-201-16454-X</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=The+Addison-Wesley+Book+of+Atari+Software&amp;rft.pub=Addison-Wesley&amp;rft.date=1984&amp;rft.isbn=0-201-16454-X&amp;rft_id=https%3A%2F%2Farchive.org%2Fstream%2FAtari_Software_1984&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AZork" class="Z3988"></span></li></ul> </div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a 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href="https://ifdb.org/viewgame?id=yzzm4puxyjakk8c4">Zork II</a></i>, and <i><a rel="nofollow" class="external text" href="https://ifdb.org/viewgame?id=vrsot1zgy1wfcdru">Zork III</a></i> at the <a rel="nofollow" class="external text" href="https://ifdb.org">Interactive Fiction Database</a> with downloadable versions for many platforms</li> <li><i><a rel="nofollow" class="external text" href="https://www.ifwiki.org/Zork_(game)">Zork</a></i>, <i><a rel="nofollow" class="external text" href="https://www.ifwiki.org/Zork_I">Zork I</a></i>, <i><a rel="nofollow" class="external text" href="https://www.ifwiki.org/Zork_II">Zork II</a></i>, and <i><a rel="nofollow" class="external text" href="https://www.ifwiki.org/Zork_III">Zork III</a></i> at the <a rel="nofollow" class="external text" href="http://ifwiki.org">Interactive Fiction Wiki</a> with downloadable versions for many platforms</li> <li><a rel="nofollow" class="external text" href="https://github.com/MITDDC/zork">Source code</a> for a 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class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Original trilogy</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a class="mw-selflink selflink">Zork</a></i> <ul><li><i>Zork I</i></li> <li><i>Zork II</i></li> <li><i>Zork III</i></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Enchanter</i> trilogy</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Enchanter_(video_game)" title="Enchanter (video game)">Enchanter</a></i></li> <li><i><a href="/wiki/Sorcerer_(video_game)" title="Sorcerer (video game)">Sorcerer</a></i></li> <li><i><a href="/wiki/Spellbreaker" title="Spellbreaker">Spellbreaker</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Beyond_Zork" title="Beyond Zork">Beyond Zork</a></i></li> <li><i><a href="/wiki/Zork_Zero" title="Zork Zero">Zork Zero</a></i></li> <li><i><a href="/wiki/Zork_Anthology" title="Zork Anthology">Anthology</a></i></li> <li><a href="/wiki/Zork_books" title="Zork books"><i>Zork</i> books</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Leather Goddesses</i></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Leather_Goddesses_of_Phobos" title="Leather Goddesses of Phobos">Leather Goddesses of Phobos</a></i></li> <li><i><a href="/wiki/Leather_Goddesses_of_Phobos_2:_Gas_Pump_Girls_Meet_the_Pulsating_Inconvenience_from_Planet_X!" title="Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!">Leather Goddesses of Phobos 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Planetfall</i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Planetfall" title="Planetfall">Planetfall</a></i></li> <li><i><a href="/wiki/Stationfall" title="Stationfall">Stationfall</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Text adventure</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Arthur:_The_Quest_for_Excalibur" title="Arthur: The Quest for Excalibur">Arthur: The Quest for Excalibur</a></i></li> <li><i><a href="/wiki/Ballyhoo_(video_game)" title="Ballyhoo (video game)">Ballyhoo</a></i></li> <li><i><a href="/wiki/Border_Zone_(video_game)" title="Border Zone (video game)">Border Zone</a></i></li> <li><i><a href="/wiki/Bureaucracy_(video_game)" title="Bureaucracy (video game)">Bureaucracy</a></i></li> <li><i><a href="/wiki/Cutthroats_(video_game)" title="Cutthroats (video game)">Cutthroats</a></i></li> <li><i><a href="/wiki/Deadline_(1982_video_game)" title="Deadline (1982 video game)">Deadline</a></i></li> <li><i><a href="/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy_(video_game)" title="The Hitchhiker&#39;s Guide to the Galaxy (video game)">The Hitchhiker's Guide to the Galaxy</a></i></li> <li><i><a href="/wiki/Hollywood_Hijinx" title="Hollywood Hijinx">Hollywood Hijinx</a></i></li> <li><i><a href="/wiki/Infidel_(video_game)" title="Infidel (video game)">Infidel</a></i></li> <li><i><a href="/wiki/Journey_(1989_video_game)" title="Journey (1989 video game)">Journey</a></i></li> <li><i><a href="/wiki/The_Lurking_Horror" title="The Lurking Horror">The Lurking Horror</a></i></li> <li><i><a href="/wiki/A_Mind_Forever_Voyaging" title="A Mind Forever Voyaging">A Mind Forever Voyaging</a></i></li> <li><i><a href="/wiki/Moonmist" title="Moonmist">Moonmist</a></i></li> <li><i><a href="/wiki/Nord_and_Bert_Couldn%27t_Make_Head_or_Tail_of_It" title="Nord and Bert Couldn&#39;t Make Head or Tail of It">Nord and Bert Couldn't Make Head or Tail of It</a></i></li> <li><i><a href="/wiki/Plundered_Hearts" title="Plundered Hearts">Plundered Hearts</a></i></li> <li><i><a href="/wiki/Seastalker" title="Seastalker">Seastalker</a></i></li> <li><i><a href="/wiki/Sherlock:_The_Riddle_of_the_Crown_Jewels" title="Sherlock: The Riddle of the Crown Jewels">Sherlock: The Riddle of the Crown Jewels</a></i></li> <li><i><a href="/wiki/James_Clavell%27s_Sh%C5%8Dgun" title="James Clavell&#39;s Shōgun">James Clavell's Shōgun</a></i></li> <li><i><a href="/wiki/Starcross_(video_game)" title="Starcross (video game)">Starcross</a></i></li> <li><i><a href="/wiki/Suspect_(video_game)" title="Suspect (video game)">Suspect</a></i></li> <li><i><a href="/wiki/Suspended_(video_game)" title="Suspended (video game)">Suspended</a></i></li> <li><i><a href="/wiki/Trinity_(video_game)" title="Trinity (video game)">Trinity</a></i></li> <li><i><a href="/wiki/Wishbringer" title="Wishbringer">Wishbringer</a></i></li> <li><i><a href="/wiki/The_Witness_(1983_video_game)" title="The Witness (1983 video game)">The Witness</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other titles</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Cornerstone_(software)" title="Cornerstone (software)">Cornerstone</a></i></li> <li><i><a href="/wiki/Fooblitzky" title="Fooblitzky">Fooblitzky</a></i></li> <li><i><a href="/wiki/Quarterstaff:_The_Tomb_of_Setmoth" title="Quarterstaff: The Tomb of Setmoth">Quarterstaff: The Tomb of Setmoth</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Implementers</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Tim_Anderson_(programmer)" title="Tim Anderson (programmer)">Tim Anderson</a></li> <li><a href="/wiki/Bob_Bates" title="Bob Bates">Bob Bates</a></li> <li><a href="/wiki/Michael_Berlyn" title="Michael Berlyn">Michael Berlyn</a></li> <li><a href="/wiki/Marc_Blank" title="Marc Blank">Marc Blank</a></li> <li><a href="/wiki/Amy_Briggs" title="Amy Briggs">Amy Briggs</a></li> <li><a href="/wiki/Dave_Lebling" title="Dave Lebling">Dave Lebling</a></li> <li><a href="/wiki/Steve_Meretzky" title="Steve Meretzky">Steve Meretzky</a></li> <li><a href="/wiki/Brian_Moriarty" title="Brian Moriarty">Brian Moriarty</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Douglas_Adams" title="Douglas Adams">Douglas Adams</a></li> <li><a href="/wiki/Bruce_Daniels" title="Bruce Daniels">Bruce Daniels</a></li> <li><a href="/wiki/Al_Vezza" title="Al Vezza">Al Vezza</a></li> <li><a href="/wiki/Joe_Ybarra" title="Joe Ybarra">Joe Ybarra</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Activision" title="Activision">Activision</a></li> <li><a href="/wiki/Legend_Entertainment" title="Legend Entertainment">Legend Entertainment</a></li> <li><a href="/wiki/Westwood_Studios" title="Westwood Studios">Westwood Studios</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related articles</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Classic_Text_Adventure_Masterpieces_of_Infocom" title="Classic Text Adventure Masterpieces of Infocom">Classic Text Adventure Masterpieces of Infocom</a></i></li> <li><i><a href="/wiki/Get_Lamp" title="Get Lamp">Get Lamp</a></i></li> <li><a href="/wiki/Grue_(monster)" class="mw-redirect" title="Grue (monster)">Grue</a></li> <li><a href="/wiki/Feelie" title="Feelie">Feelie</a></li> <li><a href="/wiki/InvisiClues" title="InvisiClues">InvisiClues</a></li> <li><i><a href="/wiki/Legends_of_Zork" title="Legends of Zork">Legends of Zork</a></i></li> <li><i><a href="/wiki/Return_to_Zork" title="Return to Zork">Return to Zork</a></i></li> <li><i><a href="/wiki/The_Lost_Treasures_of_Infocom" title="The Lost Treasures of Infocom">The Lost Treasures of Infocom</a></i></li> <li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li> <li><i><a href="/wiki/Zork:_Grand_Inquisitor" title="Zork: Grand Inquisitor">Zork: Grand Inquisitor</a></i></li> <li><i><a href="/wiki/Zork_Nemesis" title="Zork Nemesis">Zork Nemesis</a></i></li> <li><i><a href="/wiki/Zork:_The_Undiscovered_Underground" title="Zork: The Undiscovered Underground">Zork: The Undiscovered Underground</a></i></li></ul> </div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐5c6f46dcf‐r9lsz Cached time: 20250331025455 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.963 seconds Real time usage: 1.093 seconds Preprocessor visited node count: 7535/1000000 Post‐expand include size: 199074/2097152 bytes Template argument size: 7473/2097152 bytes Highest expansion depth: 16/100 Expensive parser function count: 8/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 340167/5000000 bytes Lua time usage: 0.570/10.000 seconds Lua memory usage: 7175324/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 911.443 1 -total 49.47% 450.913 1 Template:Reflist 19.11% 174.197 43 Template:Cite_magazine 8.67% 78.984 4 Template:Navbox 8.59% 78.285 1 Template:Infocom_games 8.31% 75.725 1 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