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Slight Adjustments: June 2020
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[`Cagrant`,`Ustrando`,`Filius`,`Scaramanx`,`Heptimus`,`Ostrio`,`Honkus`,`Agylo`,`Primbaster`,`Glindal`,`Fargle`,`Grungo`,`Marworn`,`Sealor`,`Boon`,`Immuth`,`Yorgach`,`Klimp`,`Aster`,`Gonk`,`Dundrah`,`Fantonius`,`Gaggamore`,`Vorch`,`Saunder`,`Stacha`,`Addic`,`Punja`,`Tatak`,`Ornul`,`Khard`,`Ingrot`,`Anzel`,`Nobbilo`,`Pranxa`,`Xanadar`,`Zoopulus`,`Kromulo`,`Emzen`,`Woostifer`,`Mirthby`,`Kragamut`,`Shemiver`,`Rumtally`,`Imbrabinus`,`Ploob`,`Essem`,`Kroyden`,`Gullencast`,`Flixmander`,`Bolzagorath`,`Ummork`,`Plindle`,`Durgadang`,`Manchiver`,`Oodal`,`Leegand`,`Bosko`,`Haflump`,`Mordvey`,`Fernison`,`Glamgam`,`Orstrak`,`Kunstanticus`,`Ergon`,`Dassadal`,`Bleestocles`,`Wilverham`,`Zelligant`,`Irshal`,`Umber`,`Happalapa`,`Zorkon`,`Thurbert`,`Maxipoom`,`Donzany`,`Klarkash`,`Merjam`,`Elziger`,`Ashteban`,`Mercoolio`,`Cazio`,`Hurlen`,`Vlamdibulus`,`Hargus`,`Bomgoster`,`Geliphant`,`Trangol`,`Moorgang`,`Gronwhist`,`Chrontiphar`,`Lalifax`,`Raglio`,`Trulhamar`,`Linkat`,`Vergath`,`Mungo`,`Rakkatak`,`Lazorz`,`Nysbustah`,`Abeodan`,`Acwel`,`Aelle`,`Agyfen`,`Aheawan`,`Alchfrith`,`Aldhelm`,`Alfred`,`Algar`,`Alger`,`Almund`,`Alwin`,`Andettan`,`Andsaca`,`Andswaru`,`Andwyrdan`,`Ane`,`Archerd`,`Archibald`,`Arlice`,`Astyrian`,`Avery`,`Baldlice`,`Bana`,`Banan`,`Bar`,`Bawdewyn`,`Beadurinc`,`Benoic`,`Benwick`,`Besyrwan`,`Betlic`,`Bronson`,`Caedwalla`,`Caflice`,`Camden`,`Chapman`,`Cynewulf`,`Cynn`,`Dalston`,`Deogol`,`Derian`,`Drefan`,`Dreogan`,`Eadig`,`Eadlyn`,`Eamon`,`Ecgfrith`,`Edmund`,`Eldrid`,`Eorl`,`Farmon`,`Garrett`,`Geoff`,`Gildas`,`Gimm`,`Graeme`,`Grendel`,`Grimbold`,`Grimme`,`Halig`,`Ham`,`Landry`,`Lange`,`Lar`,`Leax`,`Leng`,`Leof`,`Lin`,`List`,`Lufian`,`Manton`,`Norville`,`Odi`,`Odin`,`Oswine`,`Peada`,`Perry`,`Pierce`,`Prasutagus`,`Ramm`,`Rand`,`Rinc`,`Ro`,`Rypan`,`Scrydan`,`Seward`,`Sihtric`,`Stearc`,`Stedman`,`Swift`,`Tamar`,`Tolan`,`Trace`,`Waelfwulf`,`Winter`,`Wissian`,`Worthington`,`Acca`,`Aedre`,`Aefentid`,`Aefre`,`Aethelflaed`,`Aethelthryth`,`Alodia`,`Alodie`,`Andsware`,`Anlicnes`,`Annis`,`Ar`,`Ardith`,`Arianrod`,`Ashley`,`Audrey`,`Bearrocscir`,`Bernia`,`Bisgu`,`Bletsung`,`Bliss`,`Blythe`,`Bodicea`,`Brigantia`,`Brimlad`,`Bysen`,`Cartimandua`,`Cearo`,`Chelsea`,`Claennis`,`Clover`,`Cwen`,`Cryst`,`Daedbot`,`Daisy`,`Darel`,`Darelene`,`Darelle`,`Darline`,`Daryl`,`Dawn`,`Devona`,`Dohtor`,`Don`,`Eacnung`,`Eadgyth`,`Easter`,`Eda`,`Edith`,`Edlyn`,`Edmunda`,`Edrys`,`Eldrida`,`Elene`,`Elga`,`Ellenweorc`,`Ellette`,`Elswyth`,`Elva`,`Elvina`,`Engel`,`Eostre`,`Erlina`,`Esma`,`Estra`,`Etheswitha`,`Freya`,`Garmangabis`,`Hamia`,`Harimilla`,`Hilda`,`Ifield`,`Juliana`,`Kendra`,`Linette`,`Lora`,`Loretta`,`Lyn`,`Mae`,`Maida`,`Megan`,`Mercia`,`Moira`,`Nelda`,`Nerthus`,`Odelia`,`Ora`,`Orva`,`Osberga`,`Rheda`,`Rowena`,`Sibley`,`Silver`,`Sulis`,`Sunniva`,`Tate`,`Udele`,`Viradecthis`,`Wilda`,`Willa`], get wizard() { var part = [`Alch`,`Ambro`,`Aug`,`Baggy`,`Bals`,`Bazh`,`Beaver`,`Beggars`,`Bipp`,`Blim`,`Bock`,`Bogg`,`Boof`,`Bork`,`Bottom`,`Broad`,`Buck`,`Bumb`,`Burner`,`Burzy`,`Bush`,`Bushy`,`Castle`,`Charm`,`Chook`,`Chum`,`Clutter`,`Cocin`,`Conju`,`Cra`,`Crad`,`Cumber`,`Dapp`,`Dhun`,`Din`,`Dinker`,`Divin`,`Doodle`,`Doop`,`Dread`,`Drub`,`Elmsley`,`Ernst`,`Eston`,`Exo`,`Fany`,`Fartle`,`Feffer`,`Ferd`,`Figgy`,`Finch`,`Fister`,`Forby`,`Fordshire`,`Fudge`,`Furge`,`Gae`,`Gant`,`Gap`,`Gax`,`Giggles`,`Gleep`,`Glum`,`Gooch`,`Grog`,`Gross`,`Hagat`,`Hal`,`Hale`,`Hand`,`Hard`,`Hargag`,`Hass`,`Hex`,`Hocus`,`Hool`,`Horn`,`Hossen`,`Hrum`,`Hulm`,`Hyggs`,`Ington`,`Jank`,`Jinx`,`Joff`,`Jolly`,`Kal`,`Kill`,`Knacker`,`Knicker`,`Kor`,`Koz`,`Kramm`,`Krang`,`Krotch`,`Lack`,`Lapper`,`Lick`,`Lord`,`Lorg`,`Magus`,`Maxi`,`Mus`,`Pow`,`Er`,`Man`,`Mazz`,`Meat`,`Meem`,`Milsh`,`Minge`,`Mo`,`Moisten`,`Molp`,`Mon`,`Moon`,`Mooth`,`Mugg`,`Nabb`,`Napper`,`Nasty`,`Nether`,`Nex`,`Oort`,`Paag`,`Packer`,`Pang`,`Panty`,`Penny`,`Piddle`,`Pimple`,`Pincher`,`Pipt`,`Pizzle`,`Pizzle`,`Plinker`,`Pocus`,`Prick`,`Prissy`,`Pubb`,`Pudding`,`Pyu`,`Quisp`,`Raco`,`Rams`,`Ramst`,`Rapp`,`Riddle`,`Road`,`Rod`,`Rool`,`Rump`,`Rune`,`Ryz`,`Sass`,`Seer`,`Shaft`,`Shafts`,`Shag`,`Shitling`,`Shoot`,`Shuffle`,`Skremp`,`Slapper`,`Slipper`,`Smelly`,`Snatch`,`Snicker`,`Sniffen`,`Sniffer`,`Spittle`,`Staff`,`Staffer`,`Star`,`Stith`,`Stone`,`Strating`,`Stratling`,`Stroop`,`Stroot`,`Stumble`,`Sundar`,`Tankle`,`Thok`,`Thorpe`,`Throck`,`Thwyp`,`Tinker`,`Tunn`,`Turkey`,`Tzim`,`Uk`,`Ul`,`Ur`,`Ursk`,`Urz`,`Val`,`Vela`,`Vex`,`Voll`,`Vree`,`Waddle`,`Waggler`,`Wall`,`Wallop`,`Wand`,`Washer`,`Wattle`,`Whistle`,`Wick`,`Wiggle`,`Willow`,`Wimple`,`Worme`,`Wort`,`Worthy`,`Wozz`,`Wump`,`Wurp`,`Xim`,`Yann`,`Yar`,`Ygg`,`Ylur`,`Zap`,`Zoot`,`Zsand`,`Zur`,`Curse`,`Flame`,`Dark`,`Null`,`Light`,`Vill`,`Green`,`Red`,`Blue`,`Time`,`Space`,`Redact`,`Scroll`,`Skull`,`Grow`,`Never`,`Alway`,`Fever`,`Silk`,`Diab`,`Illus`,`Magnet`,`Ism`,`Ology`,`Sorc`,`One`,`Seven`,`Eleven`,`Three`,`Cipher`,`Ur`,`Gr`] var connect = [` `,` `,` `,` de `,` von `,` van `,` val `,` ix `,`-`,` a `,` zu `,` y `,` of `,` d'`,` il `,` zul `,` al `,` ex `] return part.sample()+part.sample().toLowerCase()+connect.sample()+part.sample()+part.sample().toLowerCase() }, get angel() { return String(50+r(50))+` `+[`White`,`Black`,`Red`,`Blue`,`Green`,`Aquamarine`,`Golden`,`Indigo`,`Radiant`,`Dark`,`Bright`,`Juggernaut`,`Liminal`,`Furious`,`Vigilant`,`Wilful`,`Turbulent`,`Shining`,`Sorrowful`,`Ardent`,`Adamant`,`Painful`,`Docile`,`Frozen`,`Burning`,`Cold`,`Hot`,`Verdant`,`Silent`,`Hopeful`,`Endless`,`Infinite`,`Gilded`,`Paper`,`Bloody`,`Recursive`,`Empty`,`Holy`,`Final`].sample()+` `+[`Chain`,`Blossom`,`Star`,`Gaze`,`Blade`,`Disc`,`Stream`,`River`,`Ocean`,`Mountain`,`Tower`,`Temple`,`Shield`,`Spear`,`Flame`,`Cloud`,`Storm`,`Wave`,`Tide`,`Tree`,`Gale`,`Dome`,`Tome`,`Orb`,`Scar`,`Breath`,`Song`,`Voice`,`Word`,`Thorn`,`Stone`,`Concordance`,`Spirit`,`Field`,`Hammer`,`Chisel`,`Ingot`,`Smoke`,`Crown`,`Wing`,`Chariot`,`Bridge`,`Flower`,`Continent`,`Comet`,`Moon`,`Meteor`,`Anvil`,`Forge`,`Mask`,`Student`,`Feather`,`Scale`,`Hand`,`Eye`,`Sigil`].sample()+` `+[`Subdues`,`Scours`,`Punctures`,`Purges`,`Accuses`,`Protects`,`Combats`,`Apprehends`,`Breaks`,`Shatters`,`Heals`,`Repairs`,`Engulfs`,`Questions`,`Crushes`,`Perceives`,`Analyzes`,`Enlightens`,`Seals`,`Defeats`,`Vanquishes`,`Knows`,`Finds`,`Obliterates`,`Preserves`].sample()+` `+[`Evil`,`the Universe`,`the Unrepentant`,`the Horizon`,`the Void`,`Darkness`,`the Truthful`,`the Untruthful`,`the Fortunate`,`the Unfortunate`,`the Sinful`,`God`,`the Gods`,`the Repentant`,`the Wise`,`the Unwise`,`the Holy`,`the Unholy`,`the World`,`Civilization`,`the Proud`,`the Greedy`,`the Lustful`,`the Wrathful`,`the Gluttonous`,`the Envious`,`the Slothful`,`the Meek`,`the Poor`,`the Hungry`,`the Dead`,`the Living`,`the Sun`,`Space-Time`,`the Wicked`,`Truth`,`Reality`,`Lies`,`the Virtuous`,`all Heretics and Cowards`].sample() }, } var personality_elements = [`accusative`,`active`,`adventurous`,`affable`,`aggressive`,`agreeable`,`aimless`,`aloof`,`altruistic`,`analytical`,`angry`,`animated`,`annoying`,`anxious`,`apathetic`,`apologetic`,`apprehensive`,`argumentative`,`arrogant`,`articulate`,`attentive`,`bitter`,`blustering`,`boastful`,`bookish`,`bossy`,`braggart`,`brash`,`brave`,`bullying`,`callous`,`calm`,`candid`,`cantankerous`,`capricious`,`careful`,`careless`,`caring`,`casual`,`catty`,`cautious`,`cavalier`,`charming`,`chaste`,`chauvinistic`,`cheeky`,`cheerful`,`childish`,`chivalrous`,`clueless`,`clumsy`,`cocky`,`comforting`,`communicative`,`complacent`,`condescending`,`confident`,`conformist`,`confused`,`conscientious`,`conservative`,`contentious`,`contrary`,`contumely`,`conventional`,`cooperative`,`courageous`,`courteous`,`cowardly`,`coy`,`crabby`,`cranky`,`critical`,`cruel`,`cultured`,`curious`,`cynical`,`daring`,`deceitful`,`deceptive`,`defensive`,`defiant`,`deliberate`,`deluded`,`depraved`,`discreet`,`discreet`,`dishonest`,`disingenuous`,`disloyal`,`disrespectful`,`distant`,`distracted`,`distraught`,`docile`,`doleful`,`dramatic`,`drunkard`,`dull`,`earthy`,`eccentric`,`elitist`,`emotional`,`energetic`,`enigmatic`,`enthusiastic`,`epicurean`,`excited`,`expressive`,`extroverted`,`faithful`,`fanatical`,`fastidious`,`fatalistic`,`fearful`,`fearless`,`feral`,`fierce`,`feisty`,`flamboyant`,`flippant`,`flirtatious`,`foolhardy`,`foppish`,`forgiving`,`friendly`,`frightened`,`frivolous`,`frustrated`,`funny`,`furtive`,`generous`,`genial`,`gentle`,`gloomy`,`goofy`,`gossip`,`graceful`,`gracious`,`grave`,`gregarious`,`grouchy`,`gruff`,`gullible`,`happy`,`harsh`,`hateful`,`helpful`,`honest`,`hopeful`,`hostile`,`humble`,`humorless`,`humorous`,`idealistic`,`idiosyncratic`,`imaginative`,`imitative`,`impatient`,`impetuous`,`implacable`,`impractical`,`impulsive`,`inattentive`,`incoherent`,`indifferent`,`indiscreet`,`individualist`,`indolent`,`indomitable`,`industrious`,`inexorable`,`inexpressive`,`insecure`,`insensitive`,`instructive`,`intolerant`,`intransigent`,`introverted`,`irreligious`,`irresponsible`,`irreverent`,`irritable`,`jealous`,`jocular`,`joking`,`jolly`,`joyous`,`judgmental`,`jumpy`,`kind`,`know-it-all`,`languid`,`lazy`,`lethargic`,`lewd`,`liar`,`likable`,`lippy`,`listless`,`loquacious`,`loving`,`loyal`,`madcap`,`magnanimous`,`malicious`,`maudlin`,`mean`,`meddlesome`,`melancholy`,`melodramatic`,`merciless`,`merry`,`meticulous`,`mischievous`,`miscreant`,`miserly`,`modest`,`moody`,`moralistic`,`morbid`,`morose`,`mournful`,`mousy`,`mouthy`,`mysterious`,`naïve`,`narrow-minded`,`needy`,`nefarious`,`nervous`,`nettlesome`,`neurotic`,`noble`,`nonchalant`,`nurturing`,`obdurate`,`obedient`,`oblivious`,`obsessive`,`obstinate`,`obtuse`,`odd`,`ornery`,`optimistic`,`organised`,`ostentatious`,`outgoing`,`overbearing`,`paranoid`,`passionate`,`pathological`,`patient`,`peaceful`,`pensive`,`pertinacious`,`pessimistic`,`philanderer`,`philosophical`,`phony`,`pious`,`playful`,`pleasant`,`poised`,`polite`,`pompous`,`pondering`,`pontificating`,`practical`,`pretentious`,`preoccupied`,`proper`,`proselytizing`,`proud`,`prudent`,`prudish`,`prying`,`pugnacious`,`quiet`,`quirky`,`rascal`,`rash`,`realistic`,`rebellious`,`reckless`,`refined`,`repellent`,`reserved`,`respectful`,`responsible`,`restless`,`reticent`,`reverent`,`rigid`,`risk-taking`,`rude`,`sarcastic`,`sardonic`,`sassy`,`savage`,`scared`,`scolding`,`secretive`,`self-effacing`,`selfish`,`selfless`,`sensible`,`sensitive`,`sensual`,`sentimental`,`serene`,`serious`,`servile`,`shallow`,`shameful`,`shameless`,`shifty`,`shrewd`,`shy`,`sincere`,`slanderous`,`sly`,`smug`,`snobbish`,`sober`,`sociable`,`solemn`,`solicitous`,`solitary`,`solitary`,`sophisticated`,`spendthrift`,`spiteful`,`stern`,`stingy`,`stoic`,`stubborn`,`submissive`,`sultry`,`superstitious`,`surly`,`suspicious`,`sybarite`,`sycophantic`,`sympathetic`,`taciturn`,`tactful`,`tawdry`,`teetotaler`,`temperamental`,`tempestuous`,`thorough`,`thrifty`,`timid`,`tolerant`,`transparent`,`treacherous`,`troublemaker`,`trusting`,`truthful`,`uncommitted`,`understanding`,`unfriendly`,`unhinged`,`uninhibited`,`unpredictable`,`unruly`,`unsupportive`,`vague`,`vain`,`vapid`,`vengeful`,`vigilant`,`violent`,`vivacious`,`vulgar`,`wanton`,`wasteful`,`weary`,`whimsical`,`whiny`,`wicked`,`wisecracking`,`wistful`,`witty`,`zealous`] var words = [`Absolute`,`Absorb`,`Abundance`,`Abyss`,`Accept`,`Acid`,`Active`,`Addict`,`Admit`,`Aegis`,`After`,`Age`,`Ailment`,`Air`,`Alcohol`,`Aloof`,`Altar`,`Alter`,`Always`,`Amber`,`Analyse`,`Anchor`,`Ancient`,`Angel`,`Anger`,`Animal`,`Animate`,`Answer`,`Ant`,`Antelope`,`Antennae`,`Anti`,`Antler`,`Apathetic`,`Ape`,`Apocalypse`,`Appear`,`Appendage`,`Appendix`,`Arc`,`Arcane`,`Argumentative`,`Arm`,`Armadillo`,`Armor`,`Arrive`,`Arrow`,`Artery`,`Ash`,`Ask`,`Astral`,`Attack`,`Attract`,`Aura`,`Aurora`,`Authentic`,`Authoritarian`,`Avenge`,`Awaken`,`Away`,`Awful`,`Axe`,`Baboon`,`Back`,`Badger`,`Bag`,`Balance`,`Ball`,`Bamboo`,`Bandage`,`Bane`,`Banish`,`Bark`,`Barren`,`Barrier`,`Basalt`,`Bastard`,`Bat`,`Beacon`,`Beak`,`Beam`,`Bear`,`Beard`,`Beast`,`Beautiful`,`Beaver`,`Become`,`Bee`,`Beer`,`Beetle`,`Begin`,`Belch`,`Bellow`,`Belly`,`Bend`,`Bestow`,`Bewilder`,`Beyond`,`Bezoar`,`Bind`,`Bite`,`Bitter`,`Black`,`Blade`,`Blanket`,`Blasphemous`,`Blast`,`Blight`,`Blind`,`Blink`,`Blob`,`Block`,`Blood`,`Bloodhound`,`Bloodthirsty`,`Blossom`,`Blow`,`Blue`,`Boar`,`Boat`,`Body`,`Boil`,`Bolt`,`Bone`,`Book`,`Bow`,`Brain`,`Breath`,`Breathe`,`Breed`,`Brew`,`Bridge`,`Bright`,`Brine`,`Bronze`,`Brown`,`Brush`,`Brutal`,`Bubble`,`Build`,`Bull`,`Bureaucratic`,`Burn`,`Butterfly`,`Bypass`,`Cabal`,`Call`,`Camel`,`Cancel`,`Candle`,`Carapace`,`Carbon`,`Carry`,`Carving`,`Cascade`,`Cat`,`Cauldron`,`Centipede`,`Chain`,`Chameleon`,`Change`,`Changeling`,`Channel`,`Chaos`,`Chariot`,`Charisma`,`Charm`,`Chaste`,`Cheat`,`Cheetah`,`Child`,`Chill`,`Choke`,`Choleric`,`Circle`,`City`,`Clap`,`Claw`,`Clay`,`Clean`,`Cleric`,`Clinging`,`Cloak`,`Clockwork`,`Clone`,`Close`,`Cloth`,`Cloud`,`Cloy`,`Clueless`,`Coax`,`Cockroach`,`Code`,`Coil`,`Cold`,`Collect`,`Colossus`,`Colour`,`Comb`,`Combine`,`Come`,`Command`,`Common`,`Communicate`,`Communion`,`Compel`,`Conceal`,`Conduit`,`Cone`,`Confuse`,`Conjure`,`Constitution`,`Construct`,`Consume`,`Contact`,`Contaminate`,`Contemplate`,`Continual`,`Contract`,`Control`,`Copper`,`Copy`,`Core`,`Corpse`,`Corrupt`,`Coruscatory`,`Cough`,`Courage`,`Coward`,`Coyote`,`Craft`,`Cranial`,`Cranky`,`Crawl`,`Create`,`Creep`,`Cricket`,`Crime`,`Crocodile`,`Cross`,`Crouch`,`Crow`,`Crown`,`Crush`,`Cry`,`Crystal`,`Cube`,`Cuddly`,`Cult`,`Cure`,`Curious`,`Curse`,`Dagger`,`Damn`,`Dance`,`Dark`,`Darkness`,`Dash`,`Day`,`Dead`,`Deafen`,`Death`,`Decay`,`Deceive`,`Decimate`,`Decipher`,`Deer`,`Defeat`,`Defend`,`Degenerate`,`Delay`,`Demand`,`Demolish`,`Demon`,`Deny`,`Depart`,`Desecrate`,`Desire`,`Destructive`,`Detect`,`Detonate`,`Devil`,`Devour`,`Dexterity`,`Diamond`,`Dig`,`Digest`,`Dimension`,`Diminish`,`Direction`,`Dirt`,`Disc`,`Discord`,`Disease`,`Disembowel`,`Disguise`,`Disgust`,`Disintegrate`,`Disk`,`Dismember`,`Dispel`,`Dissolve`,`Distant`,`Distort`,`Distract`,`Divide`,`Doctor`,`Dog`,`Dome`,`Donkey`,`Doom`,`Doomed`,`Door`,`Dragon`,`Drain`,`Dramatic`,`Draw`,`Dream`,`Dreamy`,`Drink`,`Drunk`,`Dubious`,`Duck`,`Duplicate`,`Dust`,`Dwarf`,`Eagle`,`Ear`,`Earth`,`Eat`,`Echo`,`Ectoplasm`,`Edgy`,`Egg`,`Ego`,`Elbow`,`Eldritch`,`Electric`,`Elegant`,`Elemental`,`Elephant`,`Elf`,`Elk`,`Elm`,`Ember`,`Embolden`,`Embrace`,`Enchant`,`Encode`,`End`,`Endure`,`Energise`,`Enfeeble`,`Enhance`,`Enlighten`,`Ennui`,`Enrage`,`Envelop`,`Envy`,`Epiphany`,`Essence`,`Eternal`,`Even`,`Evil`,`Eviscerate`,`Excise`,`Excrete`,`Excruciate`,`Execute`,`Exercise`,`Exhale`,`Existential`,`Expand`,`Expel`,`Experimental`,`Explode`,`External`,`Extract`,`Exude`,`Eye`,`Fake`,`Falcon`,`Fall`,`Falsehood`,`Fang`,`Farm`,`Fart`,`Fashion`,`Fast`,`Fat`,`Fatalistic`,`Fate`,`Fear`,`Fearsome`,`Feast`,`Feather`,`Feculent`,`Fecundity`,`Feel`,`Ferret`,`Fester`,`Field`,`Fiend`,`Fight`,`Filth`,`Fin`,`Find`,`Finger`,`Fire`,`Fish`,`Fist`,`Flail`,`Flamboyant`,`Flame`,`Flap`,`Flee`,`Flesh`,`Flex`,`Flick`,`Flight`,`Float`,`Flow`,`Flower`,`Fly`,`Foe`,`Fog`,`Follow`,`Food`,`Foot`,`Forbidden`,`Force`,`Foresee`,`Forest`,`Forever`,`Forge`,`Form`,`Fountain`,`Fox`,`Free`,`Freeze`,`Friend`,`Frog`,`Frown`,`Frugal`,`Fulgerous`,`Fungal`,`Fungus`,`Funny`,`Fur`,`Furious`,`Furniture`,`Fuse`,`Gallow`,`Garbage`,`Gas`,`Gate`,`Gaze`,`Geas`,`Gem`,`Generous`,`Geyser`,`Ghost`,`Ghoul`,`Gill`,`Giraffe`,`Give`,`Glamour`,`Gland`,`Glare`,`Glass`,`Glob`,`Gloomy`,`Glow`,`Glutinous`,`Glyph`,`Go`,`Goat`,`God`,`Gold`,`Golem`,`Goo`,`Good`,`Gorilla`,`Granite`,`Grasp`,`Grasshopper`,`Grave`,`Gravity`,`Greed`,`Green`,`Grief`,`Grim`,`Grind`,`Grip`,`Grow`,`Growth`,`Gruesome`,`Grunt`,`Guise`,`Gullible`,`Gut`,`Hail`,`Hair`,`Hallucinate`,`Hammer`,`Hand`,`Happy`,`Hard`,`Harm`,`Harmony`,`Haruspex`,`Harvest`,`Hasten`,`Hate`,`Hawk`,`Heal`,`Health`,`Hear`,`Heart`,`Heat`,`Hedgehog`,`Heel`,`Heir`,`Hell`,`Help`,`Hermit`,`Hero`,`Hex`,`Hide`,`Hinder`,`Hips`,`Hold`,`Hole`,`Hone`,`Honest`,`Honey`,`Honourable`,`Hoof`,`Hook`,`Hope`,`Hopeful`,`Horn`,`Horror`,`Horse`,`Hug`,`Humble`,`Hummingbird`,`Hungry`,`Hyena`,`Ice`,`Identify`,`Ignite`,`Iguana`,`Illuminate`,`Illusion`,`Imbue`,`Immoral`,`Immunity`,`Implant`,`Imprison`,`Incompetent`,`Indigo`,`Induce`,`Industrious`,`Inebriate`,`Inebriated`,`Infect`,`Infernal`,`Infest`,`Inflict`,`Insanity`,`Insect`,`Instant`,`Instill`,`Intelligent`,`Internal`,`Intestine`,`Intoxicate`,`Intractable`,`Invest`,`Invisible`,`Iron`,`Ironic`,`Jackal`,`Jar`,`Jaw`,`Jellyfish`,`Joint`,`Journal`,`Joy`,`Judge`,`Jump`,`Justify`,`Karma`,`Key`,`Kick`,`Kill`,`Kind`,`King`,`Kiss`,`Knee`,`Know`,`Knowledge`,`Knuckle`,`Lair`,`Lake`,`Lament`,`Lance`,`Land`,`Language`,`Lapse`,`Large`,`Laser`,`Lash`,`Laugh`,`Laughter`,`Launch`,`Lava`,`Law`,`Lazy`,`Lead`,`Leaf`,`Lean`,`Leap`,`Learn`,`Leech`,`Left`,`Leg`,`Lemur`,`Lens`,`Leprous`,`Less`,`Lessen`,`Lever`,`Levitate`,`Lick`,`Lie`,`Life`,`Lift`,`Light`,`Lightning`,`Limb`,`Limbo`,`Line`,`Link`,`Lion`,`Lip`,`Liquid`,`Liver`,`Lizard`,`Lobster`,`Locate`,`Lock`,`Look`,`Loop`,`Loose`,`Lore`,`Lose`,`Loss`,`Love`,`Lucid`,`Luck`,`Lung`,`Lurk`,`Lust`,`Lynx`,`Machine`,`Madden`,`Magic`,`Magnetic`,`Magpie`,`Mahogany`,`Maiden`,`Major`,`Make`,`Mane`,`Mask`,`Masochism`,`Meat`,`Melancholic`,`Meld`,`Melt`,`Memories`,`Memory`,`Mend`,`Mermaid`,`Mesmerise`,`Message`,`Metal`,`Meteor`,`Miasma`,`Mighty`,`Mind`,`Mindread`,`Mineral`,`Minor`,`Mirror`,`Missile`,`Mist`,`Mistake`,`Modern`,`Modify`,`Mole`,`Molten`,`Moment`,`Mongoose`,`Monkey`,`Monolith`,`Monster`,`Moon`,`Moose`,`More`,`Morph`,`Moss`,`Moth`,`Moult`,`Moustache`,`Mouth`,`Move`,`Mucus`,`Mud`,`Mule`,`Murder`,`Muscle`,`Music`,`Mutate`,`Mutilate`,`Nadir`,`Nail`,`Name`,`Narcotic`,`Nature`,`Naughty`,`Navel`,`Neck`,`Negate`,`Nerve`,`Neutral`,`Never`,`Nexus`,`Nickel`,`Night`,`Nightmare`,`Noble`,`Noise`,`Nomad`,`Nose`,`Nothing`,`Nuclear`,`Nullify`,`Oak`,`Object`,`Obsequious`,`Obsessive`,`Obsidian`,`Obstruct`,`Obtuse`,`Ocean`,`Octopus`,`Odd`,`Off`,`Offend`,`Offset`,`Oil`,`Old`,`Ominous`,`On`,`Ooze`,`Open`,`Opiate`,`Possum`,`Opportunity`,`Orange`,`Orb`,`Orbit`,`Orc`,`Order`,`Organ`,`Orifice`,`Orphan`,`Ostrich`,`Otter`,`Outermost`,`Over`,`Owl`,`Ox`,`Pact`,`Pain`,`Palm`,`Pandemic`,`Panic`,`Panther`,`Paper`,`Paradigm`,`Paralyze`,`Paranoia`,`Parasite`,`Parrot`,`Pass`,`Passive`,`Past`,`Pat`,`Path`,`Patient`,`Peace`,`Peacock`,`Penitent`,`Pentagram`,`Permanent`,`Person`,`Petrify`,`Phantom`,`Phase`,`Pheromone`,`Phlegm`,`Phlegmatic`,`Phoenix`,`Pierce`,`Pig`,`Pinch`,`Pink`,`Pious`,`Pique`,`Piranha`,`Pit`,`Plague`,`Plant`,`Plasm`,`Plasma`,`Platinum`,`Platypus`,`Play`,`Plentiful`,`Poetry`,`Point`,`Poison`,`Poor`,`Porcupine`,`Portal`,`Possess`,`Potion`,`Pound`,`Power`,`Precise`,`Present`,`Pressure`,`Pretentious`,`Pride`,`Prismatic`,`Prison`,`Private`,`Privileged`,`Probability`,`Proboscis`,`Prophet`,`Protect`,`Protective`,`Protoplasmic`,`Public`,`Pull`,`Pulse`,`Punch`,`Purify`,`Purple`,`Pursue`,`Push`,`Pyramid`,`Quake`,`Queen`,`Quell`,`Question`,`Quiet`,`Quill`,`Rabbit`,`Racoon`,`Radiate`,`Rage`,`Rain`,`Raise`,`Ram`,`Rare`,`Rash`,`Rat`,`Rattlesnake`,`Ravage`,`Raven`,`Ray`,`Razor`,`Reach`,`Read`,`Realm`,`Reap`,`Recoil`,`Red`,`Reflect`,`Refuse`,`Regenerate`,`Release`,`Remove`,`Rend`,`Repair`,`Repel`,`Return`,`Reveal`,`Revenge`,`Reverse`,`Revolt`,`Rhinoceros`,`Rib`,`Rich`,`Right`,`Ring`,`Riot`,`Rip`,`Ripen`,`Ritual`,`Road`,`Robe`,`Rock`,`Rod`,`Rope`,`Rot`,`Rub`,`Rude`,`Ruin`,`Rumour`,`Run`,`Rune`,`Rupture`,`Rust`,`Sacrifice`,`Sad`,`Sadism`,`Sadness`,`Salacious`,`Salt`,`Salty`,`Sanctum`,`Sand`,`Sanguine`,`Sap`,`Sapphire`,`Savage`,`Say`,`Scale`,`Scarce`,`Scarcity`,`Scatter`,`Scorch`,`Scorpion`,`Scramble`,`Scratch`,`Scream`,`Screech`,`Scry`,`Scythe`,`Seal`,`Secret`,`Seductive`,`See`,`Seethe`,`Send`,`Sentinel`,`Separate`,`Serpent`,`Servant`,`Shadow`,`Shake`,`Shame`,`Shape`,`Shard`,`Share`,`Shark`,`Sharp`,`Shatter`,`Sheep`,`Shell`,`Shield`,`Shift`,`Shine`,`Ship`,`Shock`,`Shrewd`,`Shrink`,`Shrivel`,`Sight`,`Sigil`,`Signal`,`Silence`,`Silver`,`Sin`,`Sincere`,`Sinister`,`Sink`,`Sit`,`Skeleton`,`Sketch`,`Skin`,`Skull`,`Skunk`,`Sky`,`Slap`,`Slave`,`Sleep`,`Slide`,`Slime`,`Slither`,`Sloth`,`Slow`,`Sludge`,`Small`,`Smell`,`Smile`,`Smite`,`Smoke`,`Snail`,`Snake`,`Snap`,`Snarky`,`Sneeze`,`Snow`,`Sober`,`Soft`,`Soil`,`Song`,`Sonic`,`Soothe`,`Sorrow`,`Soul`,`Sound`,`Space`,`Spasm`,`Spawn`,`Speak`,`Spear`,`Spectral`,`Speed`,`Spell`,`Sphere`,`Spider`,`Spin`,`Spine`,`Spiral`,`Spirit`,`Spit`,`Spleen`,`Splice`,`Splinter`,`Sponge`,`Spore`,`Spray`,`Spread`,`Squamous`,`Square`,`Squeeze`,`Squid`,`Squirm`,`Squirrel`,`Stack`,`Staff`,`Stalker`,`Stand`,`Star`,`Stare`,`Stasis`,`Statue`,`Steal`,`Steam`,`Steed`,`Steel`,`Step`,`Sting`,`Stingray`,`Stitch`,`Stomp`,`Stone`,`Stork`,`Storm`,`Strain`,`Strength`,`Stretch`,`Strike`,`Stroke`,`Stun`,`Stupid`,`Success`,`Sucker`,`Summon`,`Surprise`,`Surprised`,`Swallow`,`Swan`,`Swarm`,`Sweat`,`Sweet`,`Swift`,`Swing`,`Sword`,`Symbol`,`Table`,`Tail`,`Take`,`Talon`,`Tangible`,`Tap`,`Tar`,`Taste`,`Teak`,`Tear`,`Teeth`,`Telekinetic`,`Tempo`,`Temporary`,`Tendril`,`Tenebrous`,`Tentacle`,`Terrain`,`Terrify`,`Terror`,`Test`,`Thief`,`Think`,`Thorn`,`Thought`,`Threaten`,`Throat`,`Throne`,`Thunder`,`Tiger`,`Tight`,`Till`,`Time`,`Tin`,`Tiny`,`Titan`,`Toe`,`Tomb`,`Tongue`,`Tool`,`Torch`,`Torment`,`Torrent`,`Tortoise`,`Torture`,`Touch`,`Tower`,`Transfer`,`Transform`,`Transmute`,`Transport`,`Trap`,`Travel`,`Tree`,`Triangle`,`Trust`,`Truth`,`Tumble`,`Tusk`,`Ugly`,`Unclaimed`,`Undead`,`Under`,`Unhinged`,`Unique`,`Unseen`,`Uranium`,`Use`,`Useful`,`Uttermost`,`Vacuum`,`Vague`,`Vampire`,`Vanish`,`Vanity`,`Vegetable`,`Vein`,`Vengeful`,`Vice`,`Victory`,`Vigour`,`Vile`,`Villain`,`Vine`,`Violent`,`Violet`,`Virtue`,`Vision`,`Vodka`,`Voice`,`Void`,`Vomit`,`Vortex`,`Vulgarity`,`Vulture`,`Wail`,`Walk`,`Wall`,`War`,`Ward`,`Warp`,`Wasp`,`Waste`,`Water`,`Waterfall`,`Wave`,`Waver`,`Wax`,`Weak`,`Weapon`,`Weary`,`Weather`,`Web`,`Weird`,`Whale`,`Whiny`,`Whisker`,`Whisper`,`White`,`Wholesome`,`Wiggle`,`Wight`,`Win`,`Wind`,`Wine`,`Wing`,`Wisdom`,`Wise`,`Wish`,`Wither`,`Wizard`,`Wolf`,`Wood`,`Word`,`Worm`,`Worship`,`Wound`,`Wrack`,`Wrath`,`Wriggle`,`Wrist`,`Write`,`Writhe`,`Year`, `Yew`,`Yellow`,`Young`,`Zeal`,`Zealot`,`Zenith`,`Zombie`,`Human`,`Goblin`,`Bird`,`Vermin`] names.nickname = names.nickname_common.concat(names.nickname_rare) names.all_names = names.first.concat(names.last) </script> <link href='https://www.blogger.com/dyn-css/authorization.css?targetBlogID=3027622945903096662&zx=571941c4-baa9-435a-a26e-611309e5a1de' media='none' onload='if(media!='all')media='all'' rel='stylesheet'/><noscript><link href='https://www.blogger.com/dyn-css/authorization.css?targetBlogID=3027622945903096662&zx=571941c4-baa9-435a-a26e-611309e5a1de' rel='stylesheet'/></noscript> <meta name='google-adsense-platform-account' content='ca-host-pub-1556223355139109'/> <meta name='google-adsense-platform-domain' content='blogspot.com'/> </head> <body class='loading'> <div class='navbar section' id='navbar' name='Navbar'><div class='widget Navbar' data-version='1' id='Navbar1'><script type="text/javascript"> function setAttributeOnload(object, attribute, val) { 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class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <div class='fauxcolumn-outer fauxcolumn-right-outer'> <div class='cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left'> <div class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <!-- corrects IE6 width calculation --> <div class='columns-inner'> <div class='column-center-outer'> <div class='column-center-inner'> <div class='main section' id='main' name='Main'><div class='widget Blog' data-version='1' id='Blog1'> <div class='blog-posts hfeed'> <div class="date-outer"> <h2 class='date-header'><span>Saturday, June 27, 2020</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='https://cdnb.artstation.com/p/assets/images/images/003/188/411/large/emerson-tung-hekaton-color-2nobg.jpg?1470804028' itemprop='image_url'/> <meta content='3027622945903096662' itemprop='blogId'/> <meta content='3318929476944413241' itemprop='postId'/> <a name='3318929476944413241'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='https://slightadjustments.blogspot.com/2020/06/you-dont-make-friends-with-magnets.html'>You Don't Make Friends With Magnets</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-3318929476944413241' itemprop='description articleBody'> <!--DOCTYPE html--> <html> <head> <style> img.gallery { width: 100% } figure.gallery { text-align: center } </style> </head> <body> <figure class=gallery> <img class="gallery" src="https://cdnb.artstation.com/p/assets/images/images/003/188/411/large/emerson-tung-hekaton-color-2nobg.jpg?1470804028"/> <figcaption><a href="https://www.artstation.com/artwork/lVAV" rel="nofollow">EW-02 Hekaton - Emerson Tung</a></figcaption> </figure> <br /> <br /> <button onclick='newPilot()'>SOUND OFF</button> <br /><br /> <div id='pilot_output'></div> <br /><br /> <button onclick='newMech()'>ALL UNITS READY</button> <br /><br /> <div id='mech_output'></div> <br /><br /> <i><div id='mech_tagline'></div></i> <br /> <hr /> <br /> Roll 1d6+stat when success isn't guaranteed, but still possible<br /> 1 or less: failure<br /> 2-5: partial success<br /> 6 or more: success<br /> <br /> Rolling a 1 or a 6 on the die gets that result anyway<br /> Depending on the situation, you might just succeed or fail<br /> Go with whatever makes sense, rather than what the rules say<br /> <br /> Roll <b>+aim</b> to try hit something far away, to hit an exact point, or when hitting a barn-sized kaiju is questionable<br /> 1- : Whiff<br /> 2-5: Close enough<br /> 6+ : Bullseye!<br /> <br /> Roll <b>+reliable</b> when acting under non-optimal circumstances or repairing<br /> 1- : What's that burning smell?<br /> 2-5: Normal wear-and-tear<br /> 6+ : Smooth sailing<br /> <br /> Roll <b>+speed</b> to act before something happens<br /> 1- : No chance<br /> 2-5: Almost too late<br /> 6+ : Just in time<br /> <br /> Roll <b>+ammo</b> to see if you need to reload (might be bullets, missiles, fuel, recharging)<br /> 1- : *click-click-click*<br /> 2-5: One more shot<br /> 6+ : Plenty of juice<br /> <br /> Roll <b>+defence</b> when you get hit somewhere. Take -1 to the roll per Category (see below)<br /> 1- : *crunch*<br /> 2-5: It can be fixed...<br /> 6+ : You're fine<br /> <br /> Roll <b>+cost</b> when you repair or resupply (this stat is backwards)<br /> 1- : You're good for it<br /> 2-5: It's on your tab<br /> 6+ : Time to pay up<br /> <br /> Deal <b>1d6+damage</b> when you attack a kaiju's Weak Point<br /> Otherwise, deal 1 damage<br /> Using a weapon in an advantagous way deals 1+damage, or sometimes 1d6+damage<br /> The Weak Point of a kaiju is usually exposed just after they use their Special Ability<br /> <br /> Deal <b>+[element]</b> (fire, electric, acid, poison) instead of +damage when you attack a kaiju that is weak to that element.<br /> <br /><br /> <a href="https://crateredland.blogspot.com/2020/06/kaiju-in-survival-paradigm.html" rel="nofollow">Here</a> <a href="http://roll1d12.blogspot.com/2012/08/gigantic-monsters.html" rel="nofollow">are</a> <a href="https://crateredland.blogspot.com/2020/03/giant-robots-deserve-giant-monsters.html" rel="nofollow">a</a> <a href="https://www.seventhsanctum.com/generate.php?Genname=kaiju" rel="nofollow">few</a> <a href="http://rememberdismove.blogspot.com/2017/03/kaiju-generator.html" rel="nofollow">things</a> <a href="https://infinitemachinegames.tumblr.com/post/144706375637/random-kaiju-generator-by-michael-harrel-a" rel="nofollow">to</a> <a href="https://www.seventhsanctum.com/generate.php?Genname=strangegod" rel="nofollow">kill</a> <br /> <br /> Category sizes: <ol> <li>Bus</li> <li>Building</li> <li>City Block</li> <li>Small City</li> <li>Cloud-scraping</li> </ol> Kaiju can take 6 damage per Category before being harmed by attacks. By <i>default</i>, they destroy pretty much whatever they attack, so it's on <i>you</i> to stay alive. Run away, find cover, sacrifice your weaponry, your mech, your friends. Bait it into using it's Special Move, then go for the throat. Good luck out there.<br /> <br /> <button onclick='show_tables()'>Show tables</button> <br /><br /> <div id='show_tables'></div> <br /><br /> <b>Gallery</b><br /> <br /> <figure class=gallery> <img class="gallery" href="" src="https://cdna.artstation.com/p/assets/images/images/019/833/350/large/alex-ichim-wr4.jpg?1565193499"/> <figcaption><a href="https://www.artstation.com/artwork/8lyVB6" rel="nofollow">Wreckage Riders - Alex Ichim</a></figcaption> </figure> <br /> <figure class=gallery> <img class="gallery" src="https://cdnb.artstation.com/p/assets/images/images/004/664/541/large/antoine-collignon-1.jpg?1525188235"/> <figcaption><a href="https://www.artstation.com/artwork/laYWG" rel="nofollow">Maintenance - Antoine Collignon</a></figcaption> </figure> <br /> <figure class=gallery> <img class="gallery" src="https://cdna.artstation.com/p/assets/images/images/008/774/630/4k/hue-teo-sketching-from-imagination.jpg?1515229499"/> <figcaption><a href="https://www.artstation.com/artwork/OYKz6" rel="nofollow">Mech Illustration - Hue Teo</a></figcaption> </figure> <br /> <figure class=gallery> <img class="gallery" src="https://cdna.artstation.com/p/assets/images/images/000/136/912/large/alex-ichim-merc-patrol.jpg?1443931547"/> <figcaption><a href="https://www.artstation.com/artwork/qWwy" rel="nofollow">Merc Patrol - Alex Ichim</a></figcaption> </figure> <br /> <figure class=gallery> <img class="gallery" src="https://cdna.artstation.com/p/assets/images/images/026/937/864/4k/hue-teo-mechs3.jpg?1590142591"/> <figcaption><a href="https://www.artstation.com/artwork/L2nP45" rel="nofollow">Mechs & Bots - Hue Teo</a></figcaption> </figure> <br /> <figure class=gallery> <img class="gallery" src="https://cdnb.artstation.com/p/assets/images/images/007/277/333/large/alex-ichim-4sketches.jpg?1505040995"/> <figcaption><a href="https://www.artstation.com/artwork/XvKKl" rel="nofollow">Mech Sketches - Alex Ichim</a></figcaption> </figure> <br /> 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} function expandString(str, map){ var recur_limit = 20 while (str.match(/{{.*?}}/) && recur_limit > 0){ str = str.replace(/{{.*?}}/g, (match) => { var x = match.replace(/ /g, '_').replace(/{|}/g,'') return (map.hasOwnProperty(x) ? map[x].splice([Math.floor(Math.random() * map[x].length)], 1) : x) }) recur_limit -= 1 } return str } class Part { constructor(name, traits = {}, extra = "") { this.name = name this.traits = traits this.extra = extra } toString() { return this.name } summary() { return this.name + ", " + JSON.stringify(this.traits) + " " + this.extra } } var callsigns = [ `RIBCAGE TOOTHBRUSH`,`BARELY SPACEWORTHY`,`I CAME HERE FOR THIS?`,`AGGRESSIVELY PASSIVE`,`SHOWER OF FROGS AND OTHER MISERIES`,`PASSIVELY AGGRESSIVE`,`WHY IS THIS GREYSCALE`,`CLOWNING ARRAY`,`BLACK IS THIS CASKET`,`RUSTY`,`ORION RAINBOW`,`THE BEGINNING OF YOUR WORST DAY`,`TORQUE SLIPDRIVE`,`TEMPLE ARRISEN`,`57TH MOBILE BATTERY`,`DREADFATHER`,`YOUR ANCESTORS DESPAIR`,`FINAL WEAPON`,`WILL END ALL WARS`,`WILL 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NEVER KICKED`,`EYE OF NEWT`,`SPICY BEANS`,`COULD KILL MACBETH`,`DENIM JEANS`,`KILL EM ALL 1989`,`REMEMBER MAJUBA`,`SOMETHING WICKED`,`I AM TRASH MAN`,`HOMOMECHXUAL`,`APPLY DIRECTLY TO FOREHEAD`,`LOVEABLE BUTCHER`,`CLASS IS IN SESSION`,`WITCH KING`,`HETEROGENOUS SKELETAL STRUCTURE`,`FORGOT MY CAR KEYS`,`410,757,864,530 DEAD COPS`,`WHAT'S YOUR SIGN`,`SWEET RIDE`,`THE MONGOLS`,`DECIMAL COMMA`,`LARGER THAN A HORSE`,`THE MECH WITH NO NAME`,`CLOWN AND OUT`,`OXFORD'S COMA`,`THE EMPEROR'S WRATH`,`DECIBEL LEVEL`,`TOO LATE FOR SUPPER`,`FRANCH`,`PAIN THRESHOLD`,`MR. TURNIP`,`PIZZA ENTHUSIAST`,`ASK STUPID QUESTIONS`,`BORN JUST IN TIME TO KICK YOUR ASS`,`DON'T TOUCH ME I'M LOADED`,`I LEFT MY MERCY IN THE OTHER GIANT ROBOT`,`WHERE'S THE BEEF`,`STOP HITTING YOURSELF`,`YOUR ASS'S UNCERTAINTY PRINCIPLE`,`YOU FORGOT YOUR BROWN MECH`,`CHOO CHOO`,`CAN OPENER`,`RED NOTE`,`PRIVATE MESSAGE`,`SPATULA`,`SUCCESS SO CLEARLY IN VIEW`,`SPARE KIDNEYS FOR SALE`,`PEW PEW`,`LEGENDARY DEFENDER`,`KEFFUFLE`,`TRINKETS AND BAUBLES`,`GAME FACE JESUS`,`629.ACTUAL GIANT HAMSTER BALL`,`COME ON IN, THE APOCALYPSE IS LOVELY`,`SOLAR IMMOLATION`,`GIANT ENEMY`,`ME MYSELF AND I`,`IMMINENT FOOT`,`SHREK`,`JA'AM`,`GRIFFIN MCELROY`,`JAM CHOPS`,`THIS MAY BECOME A RUCKUS`,`DROPPED HUNDREDS`,`BLAMING FINGER`,`SPARTAN MITOSIS`,`VOLCANO UNPLUGGED`,`MECHS GONE WILD`,`NO IMPULSE CONTROL`,`LEMME SMASH`,`THIS ENCOUNTER MAY BE LESS THAN PLEASANT`,`FANCY RIVETS`,`IT'S IMPOLITE TO FIGHT`,`STRAIGHT A STUDENT`,`ANSWER TO THE PROBLEM OF EVIL`,`HONOR ROLL`,`RIP AND TEAR`,`LIMITED TIME WARRANTY`,`MORALS ARE FOR PEOPLE WITHOUT A MECH`,`DINNER ROLL`,`UNTIL IT'S DONE`,`MECHS ARE FOR PEOPLE WITHOUT MORALS`,`CASSANDRA WAS RIGHT`,`BEARD OIL`,`PEOPLE ARE FOR MECHS WITHOUT MORALS`,`GARBALANCHE`,`PINK FREUD`,`PRACTICAL PROBLEMS`,`SUCCOTASH`,`THE DEVIL'S MECH`,`MECHS ARE PEOPLE WITHOUT MORALS`,`TO ERR IS HUMAN`,`UNSTABLE SEQUENCE`,`MORALS ARE FOR MECHS WITHOUT PEOPLE`,`TO KICK ASS IS ROBOTIC`,`THIS IS WHY GOD INTERVENED`,`GOD'S INTERVENTION`,`GREAT WHITE`,`I SEE NO GOD FROM UP HERE BUT ME`,`VANTABLACK`,`DEVIL ON THE BASS`,`PICK A GOD AND PRAY`,`SOLIPSISM ENGINE`,`THE LEVIATHAN IS MY PET FISH`,`MORTAL ENGINE`,`SENATORIAL INQUIRY`,`JESUS *IS* AT THE WHEEL`,`JESUS? I HARDLY KNOW US`,`MY OTHER MECH IS A PORSCHE`,`I SHOULD HAVE REALIZED MY FEAR OF HEIGHTS *BEFORE* BUILDING THIS GIANT ROBOT`,`THIS MY TREE HOUSE`,`SUPERCALIFRAGILISTICEXPIALIDOCIOUS`,`JESUS AND I ARE DRIFT COMPATIBLE`,`DRIFT ME DADDY`,`SOMEONE GET ME OUT OF HERE THIS IS NOT AN IRONIC NAME MY COCKPIT DOOR IS JAMMED`,`FLUFFY THE VAMPIRE SLAYER`,`IRONY IS FOR PEOPLE WHO AREN'T LITERALLY MADE OF IRON`,`MOMMY'S LITTLE ANGEL`,`IRONY POISONING`,`EATING COAL`,`SUPERDUPERCOLLIDER`,`NAIL, MEET HAMMER`,`I'M THE FUCKIN WIZARD`,`FACE, MEET HYDRAULIC PRESS`,`REDACTED`,`DOMO ARIGATO MR ROBOTO`,`WOULD YOU LOOK AT THAT`,`PINING FOR THE FJORDS`,`FALSE CONFIDENCE`,`LO-FI HIPHOP BEATS TO RELAX/STUDY TO`,`NEVER BRING A GUN TO A MECH FIGHT`,`INSECURE BUT VERY LARGE`,`HIGH-TECH HIPHOP BEATS TO KICK YOUR ASS TO`,`FNORD`,`SORRY, DID I GET MY FOOT STUCK IN YOUR ASS`,`IN YOUR LOVING MEMORY`,`DID YOU REMEMBER TO PACK YOUR LUNCH`,`THIS MECHS ACTUAL NAME IS JUST A 20 MINUTE MP3 OF MY DOG BARKING YOU CAN FIND THE FILE ON MY WEBSITE`,`I GET ANGRY WHEN I'M HUNGRY AND FORGOT TO PACK A LUNCH`,`HANGRY`,`GROWING BOY`,`CUDDLEMONSTER`,`HEY DAVE LOOK ITS ME SUSAN I'M IN A GIANT ROBOT`,`ACTIVE CHILD`,`NEAT`,`FOR ME IT WAS TUESDAY`,`WHATS GOING ON`,`WIZARD OF CLAWS`,`YEETMASTER`,`SWIGGITY SWOOTY`,`WE ATTACK AT DAWN`,`HOW LONG THIS TABLE GOES`,`AMANITA PHALLOIDES`,`MASTER OF PUPPETS`,`PASTA OF MUPPETS`,`GNARLY`,`YOU CAN HAZ BULLIT`,`R脰SEW脛TER J脛GERMEISTER`,`FOR A FEW DOLLARS MORE`,`CHEESE-EATING SURRENDER MONKEYMONGER`,`CASK OF AMONTILLADO`,`NEVERMORE`,`BUY ONE BEATDOWN GET TWO FREE`,`GARBAGE`,`BULLETS FREE TO A GOOD HOME`,`OKTOBERFEST BLOODBATH`,`NINJA COP`,`GOOGLE SEARCH MPREG GARFIELD`,`OFF BY AN ORDER OF MAGNITUDE`,`ALEXA WHAT SHOULD I NAME MY MECH`,`CAN'T UNSEE THIS`,`AN ORDER OF MAGNITUDE`,`A MAGNITUDE OF ORDER`,`COOL MECH I GUESS`,`PERFECT LIKE ME`,`SOMEONE STOLE MY SPAGHETTI`,`A MONUMENT TO WAR`,`KICKING NAMES AND TAKING ASS`,`ARROW MEET KNEE`,`X MEET Y`,`!!!FUN!!!`,`FORGOTTEN BEAST`,`MISPLACED APOSTROPHE`,`NEURAL NETWORK`,`INSIGNIFICANT DIGIT`,`IMMINENT CATASTROPHE`,`DONT BE GOOD TO YOUR NEIGHBOR`,`ROOTING FOR A KAKISTOCRACY`,`GOD CAN'T HELP YOU, HE'S TOO POOR.`,`GREENGROCER'S CATASTROPHE`,`VEGETABLE'S`,`I WANNA GO HOME RIGHT NOW`,`THIS MECH WAS INTENDED TO LOOK LIKE BARON HARKONNEN FROM THE MOVIE DUNE BUT I HADN'T CONSIDERED THAT IT'S KIND OF HARD TO TELL FACIAL DETAILS IN MECH FORM SO IT JUST LOOKS LIKE A FLOATING FAT GUY, SORRY`,`PUNCHER GOBLIN`,`GOBLIN LAWS OF FUCK YOU`,`PLACEBO MECH`,`UNCONTROLLED TRIAL`,`UNTRIALLED CONTROL`,`CONTROLLING INTEREST`,`SHOVE IT UP YOUR BUTT`,`JUDGE AND JURY COULDN'T MAKE IT TODAY`,`ELECTRIC BOOGALOO`,`SHOOT THE MOON`,`THIS IS WHAT WE CALL A TEACHABLE MOMENT`,`THE DIE IS CAST`,`THATS A DATE`,`MORELLES ARE FOR PEOPLE WITHOUT MUSHROOMS`,`GOBLIN SHARK`,`DON'T MAKE ME COME OVER THERE.`,`COME OVER HERE AND SAY THAT TO MY FIST`,`SLEIPNIR`,`RAINY DAY`,`PAY MY LUNCH`,`ACTUALLY EVEN BIGGER AND VERY FAR AWAY.`,`LOOK BEHIND YOU`,`THREE-HEADED MONKEY`,`PETIT CHOU-FLOUR`,`CAULIFLOWER`,`BAVARIAN FIRE DRILL`,`PLEASE DON'T HIT ME`,`RASENGAN`,`JUST DOING MY BEST`,`FRAGILE EGO INSIDE`,`HEY YOU HAVE SOMETHING ON YOUR SHIRT`,`PEASHOOTER`,`WHAT WE HAVE HERE IS A FAILURE TO COMMUNICATE`,`DO YOU WANT TO SEE PICTURES OF MY DOG`,`I WANT TO SEE MORE PICTURES OF YOUR DOG BEFORE I KILL YOU IN THIS ROBO DUEL`,`WANT HOT PICS? CALL JASON. 555-432-1234`,`NOBODY WANTS YOUR DICK PICS`,`HOT MILFS IN YOUR AREA`,`LOOK AT ME AND I'LL KILL YOU`,`SESQUIPEDALLY LACONIC`,`NEVER OPEN UP ONLY OPEN FIRE`,`PILLAGE THEN BURN`,`DO UNTO OTHERS`,`PLEASE HELP, BRAKE FAILURE`,`AIRDROPPABLE SURPRISE`,`MAD SCIENCE`,`FRIENDLY FIRE`,`HERE COMES A SPECIAL BOY`,`FURIOUS SCIENCE`,`BIG GUN`,`FIRE AND FORGET`,`FIRE AND REMEMBER`,`THIS ROBOT IS TRAINED TO BREAK YOUR CAMERA`,`ONLY CHEATERS PROSPER`,`HEWWO`,`THEN PERISH`,`BLINK AND YOU'LL MISS IT`,`OWO`,`THAT WHICH DOES NOT KILL ME HAS MADE A TACTICAL ERROR`,`WOOF WOOF WATS FOR LUNCH`,`SHORT ATTENTION SPAN`,`AMMO IS CHEAP`,`TO WHOM IT MAY CONCERN`,`THE BEST WAY TO WIN A DUEL IS TO SHOW UP THIRD`,`FILTHY KILLSTEALER`,`LAMP`,`TWO WRONGS ISN'T GOING TO CUT IT`,`ORANGE YOU GLAD I SAID OPEN FIRE`,`ANYONE WHO HAS NEVER MADE A MISTAKE HAS NEVER MET ME`,`FIRE FOR SALE`,`ACCIDENTS HAPPEN`,`TROUBLE`,`RUBBLE RABBLE`,`MELEE IS FOR PEOPLE WITHOUT COVERING FIRE`,`OPEN FIRE LIGHT FIRES`,`FRIENDLY FIRE ISN'T`,`OUT OF CONTROL AND AT TIMES HARD TO HANDLE`,`TWO STEPS FORWARD ONE STEP BACK`,`IF YOU CAN'T HANDLE ME AT MY SQUEAKIEST YOU DON'T DESERVE ME AT MY GREASIEST`,`I CAST FIREBALL`,`GAS LEAK`,`BLACKBOARD FINGERNAIL`,`LEAF ON THE WIND`,`YOU'RE UGLY, YOU'RE DISGUSTING, I'M GONNA KILL YOU, GIVE ME 200 DOLLARS`,`A PILOT WITHOUT A MECH IS LIKE HAM OUTSIDE OF A SANDWICH`,`SHARK TANK ESCAPE`,`THIS MECH WANTS TO FIGHT`,`A WILD MECH APPEARED`,`PLEBIAN ELITE`,`NO ONE CAN MAKE YOU FEEL INFERIOR WITHOUT MY CONSENT`,`NO ONE CAN MAKE YOU FEEL`,`FEEL INFERIOR`,`FIRE FIGHTING STARTER`,`TYPE ADVANTAGE`,`PEARLS BEFORE SWINE`,`TELL ME YOU STILL LOVE ME`,`SAME TYPE ATTACK BONUS`,`STAB`,`SUPER EFFECTIVE`,`UNHOLY SWINE`,`HIT MY WEAK POINT FOR MASSIVE DAMAGE`,`BUSTIN THROUGH`,`ONE-HIT KNOCKOUT`,`SMELLS LIKE GORGONZOLA IN HERE`,`ATLAS`,`HISTORICALLY INNACURATE`,`ACHILLES KNEEL`,`PARRY KING`,`UTTER LACK OF RESTRAINT`,`START RUNNING NOW`,`I-FRAMES`,`DODGE ROLL`,`BOSS RUN`,`LET'S BOTH GET OUT OF OUR MECHS AND HAVE A SWORD FIGHT ON TOP OF THEM`,`ABOLITIONIST`,`WHY NOT FIGHT WITH MECH-SIZED SWORDS INSTEAD`,`HIGGS BOSON`,`LASER SWORD`,`MECH-SIZED DUCK`,`PARTICLE COLLIDER`,`IT'S NOT A MOON`,`ONE HUNDRED DUCK-SIZED MECHS`,`MOONHOPPER`,`APOSTROPHE WITH FUR`,`BLOOPER REEL`,`WEIRD DOG`,`HOGWARS SCHOOL OF PUNCHCRAFT AND KICKERY`,`A SCREED AGAINST THE FAITHLESSNESS OF MANKIND`,`THE END NEARS`,`BOMBASTIC BOMBARD`,`YEEHAW`,`GUILLERMO DEL TORO'S LOVE OF SEEMINGLY OBSOLETE GENRES`,`WHAT A PIECE OF JUNK`,`JUST A LONELY BOY`,`CENTURY HAWK`,`STUDENT DEBT`,`MOUNTAIN OF MADNESS`,`WORDS WORDS WORDS`,`WHAT IS IN A NAME`,`QUICKDRAW`,`YOU WOT?`,`PILE O' MORPHEMES`,`BRAIN PAIN`,`TSAR BOMBA`,`TOOL TO PERPETUATE VIOLENCE`,`LET IT DIE`,`ERA ENDER`,`NOT DEAD YET`,`NEVER GONNA GIVE YOU UP`,`SILMARIL`,`APRES MOI LE DELUGE`,`ALL THIS POTENTIAL WASTED`,`DANGLING PARTICIPLE`,`CHEEKY REFRENCE`,`饾斀 `,`SPLIT INFINITY`,`PRESS F TO PAY RESPECTS`,`DISCOUNT RESPECTS`,`THAT DARN CAT`,`DIVIDED BY ZERO`,`SLOW DANCER`,`CAN I GET AN F IN CHAT`,`TWO ROBOTS IN A TRENCHCOAT`,`SALMAN IF YOU CAN READ THIS, PLEASE CALL ME, I'M SORRY.`,`WHAT DID I TELL YOU ABOUT LEAVING OXYGEN IN THEIR BODIES`,`CALCIUM SUFFICIENCY`,`I'M GONNA SAY THE D WORD`,`THE BURNINATOR`,`WIPE THE SLATE`,`THE HAND THAT FEEDS YOU`,`THERE IS A POINT WHERE WE NEEDED TO STOP AND WE HAVE CLEARLY PASSED IT`,`CLOTH MOTHER`,`SHRUG EMOJI`,`FULL OF MEAT`,`THAT TIME IS NOW`,`TECHNICAL PACIFIST`,`KEEP GOING, I'M ALMOST THERE`,`WOULD BE OVERKILL IF THAT WERE A REAL THING`,`PARTICIPATORY REALISM`,`JUST DO IT`,`MECH OVER MATTER`,`REBOOTING THE APOCALYPSE`,`THE APOTHEOSIS OF LEAD`,`ANNOUNCING THE APOCALYPSE`,`PLEASE STAND ASIDE UNTIL YOU'VE FILLED OUT THE LIABILITY WAIVER.`,`FURIOUS LISTING`,`FORESEEN CIRCUMSTANCES`,`DON'T EVER TALK TO ME OR MY SON EVER AGAIN`,`FORCE MAJEURE`,`NOTHING LIKE THE FRESH SMELL OF BLOG POSTS IN THE MORNING`,`ZOTE`,`TAXES`,`FOLLOW ME ON INSTAGRAM @MECHPICS`,`LET ME TELL YOU ABOUT MY TRUE CRIME PODCAST`,`LEWDING 873 TONNES OF STAINLESS STEEL`,`OVIPOSITOR RECENTLY INSTALLED`,`LOOK UPON MY WORKS YE MIGHTY AND HIGH FIVE ME`,`MY MOTHER'S MEAT PIE`,`SPONSORED BY AUDIBLE`,`MAJOR MALFUNCTION`,`BEAT THE CLOCK`,`MY TRUE CRIME PODCAST IS JUST AN OUTLET FOR MY SERIAL KILLER FETISH`,`CLOSER... CLOSER`,`DAVID BOWIE`,`PUMP THE BRAKES`,`REMOVE THE BRAKES`,`MEGATON WIPEOUT`,`CONTENT WARNING`,`SUPER CREEPS`,`SLOOW DOWN`,`FINISH LINE`,`MECH WITH NO NAME`,`I AM THE TORTOISE YOU ARE THE HARE`,`CEASE YOUR SALAD`,`LUXURY GAY SPACE COMMUNISM`,`JUST LIKE IN GURREN LAGANN (2007) DIR. HIROYUKI IMAISHI`,`PUBLIC HAIR`,`THE FOLY OF MEN`,`I AM THE EGGMAN`,`NEAT TRICK`,`YOU CAN'T SEE ME BUT I'M ACTUALLY LAUGHING`,`SHIT I DIDN'T KNOW THIS WAS A MECH FIGHT! ALL I BROUGHT WAS THIS VERY LARGE PIG`,`ULTIMA RATIO MOTHERFUCKERS`,`YE`,`I AM THE WALRUS`,`DIRT MERCHANT`,`YOU CANT CONTROL ME DAD`,`NOT KIDDING`,`THAT'LL DO DONKEY`,`LET ME SHOW YOU PICTURES OF MY CAT`,`';) DROP TABLE MECHS;--`,`LIKE COMMENT SUBSCRIBE`,`BUST RUCKET`] //Damage = 2 //Most others = 1 //Cost = -1 var modifiers = [ // +1 new Part(`Breach-loading `, {damage: +1, ammo: -1}), new Part(`Double-barreled `, {damage: +1, ammo: -1}), new Part(`Triple-barreled `, {damage: +2, ammo: -2, speed: -1}), new Part(`Smart `, {aim: +2, reliable: -1}), new Part(`Electric `, {electric: +1}), new Part(`Incendiary `, {fire: +1}), new Part(`Corrosive `, {acid: +1}), new Part(`Toxic `, {poison: +1}), new Part(`Explosive `, {damage: +1, aim: +1, stealth: -1}), new Part(`Nanonic `, {damage: +1, cost: +1}), new Part(`Secondhand `, {cost: -1}), new Part(`Penetrating `, {}, "ignores armour"), new Part(`Assault `, {speed: +2, aim: -1}), new Part(`Volatile `, {damage: +1, reliable: -1}), new Part(`Armour-plated `, {defence: +2, speed: -1}), new Part(`Tactical `, {aim: +1, speed: +1, reliable: +1, damage: -1}), new Part(`Silenced `, {stealth: +2, speed: -1}), new Part(`Brutal `, {damage: +1, aim: -1}), new Part(`Focus `, {}, "teamwork = +1 damage"), new Part(`Dynamic `, {}, "quickdraw"), new Part(`Light `, {speed: +2, aim: +1, damage: -1}), new Part(`Heavy `, {damage: +1, defence: +1, ammo: -1, speed: -1}), new Part(`Scoped `, {aim: +3, speed: -2}), new Part(`Twin `, {damage: -1}, "two attacks"), new Part(`Spinal-mounted `, {damage: +2, speed: -2, aim: -1}), new Part(`Head-mounted `, {speed: +2, reliable: -1}), new Part(`Shoulder-mounted `, {reliable: +2, aim: -1}), new Part(`Adaptive `, {}, "reacts to defences"), new Part(`Kinetic `, {speed: +2, aim: -1}), new Part(`Ballistic `, {aim: +2, speed: -1}), new Part(`Streamlined `, {speed: +1, aim: +1, defence: -1}), new Part(`Supernal `, {damage: +1, random: +1, cost: +2}), new Part(`Dreaded `, {damage: +2, stealth: -2, cost: -1}), new Part(`Immaculate `, {reliable: +2, aim: +1, cost: +2}), new Part(`Orbital `, {damage: +3, aim: +2, speed: -5, cost: +2}), new Part(`Fully-automatic `, {damage: +2, ammo: -2, aim: -1}), new Part(`Vampiric `, {}, "absorbs power"), new Part(`Hardened `, {defence: +2, speed: -1}), new Part(`Reinforced `, {defence: +1, reliable: +1, aim: -1}), new Part(`Robust `, {reliable: +2, cost: +1}), new Part(`Rainbow `, {style: +1}), new Part(`Luminous `, {style: +1}), new Part(`Efficient `, {ammo: +2, reliable: -1}), new Part(`Omnidirectional `, {damage: -1, aim: +3}), new Part(`Custom `, {random: +2, reliable: -1}), new Part(`Supercooled `, {reliable: +2, speed: -1}), new Part(`Modular `, {reliable: +2, defence: -1}), new Part(`Cataclysmic `, {damage: +2, aim: -2, speed: -1}), new Part(`BF `, {damage: +2, aim: -3}), new Part(`Quantum `, {aim: +2, cost: +2}, "ignores cover"), new Part(`Nuclear `, {damage: +2, cost: +1, reliable: -1, legality: -1}), new Part(`Heat-seeking `, {aim: +1, speed: +1, ammo: -1}), new Part(`Laser-guided `, {aim: +2, reliable: -1}), new Part(`Ultimate `, {damage: +3, ammo: -4, reliable: -1}), ] var flaws = [ // -1 new Part(`Budget `, {reliable: -2, cost: -1}), new Part(`Cheap `, {reliable: -2, cost: -1}), new Part(`Surplus `, {random: -2, cost: -1}), new Part(`Antique `, {reliable: -1}), new Part(`Industrial `, {speed: -2, reliable: +1}), new Part(`Vintage `, {cost: +1}), new Part(`Retrofit `, {random: -1}), new Part(`Finicky `, {reliable: -1}), new Part(`Black-market `, {legality: -1}), new Part(`Unsanctioned `, {legality: -1}), new Part(`Prototype `, {damage: +1, reliable: -3}), new Part(`Low-tech `, {aim: -2, reliable: +1}), new Part(`Small `, {damage: -1, speed: +1}), new Part(`Uncalibrated `, {aim: -3, damage: +1}), new Part(`Malfunctioning `, {reliable: -1}), new Part(`Glitched `, {reliable: -2, random: +1}), new Part(`Radioactive `, {reliable: -1}), new Part(`Compromised `, {defence: -1}), new Part(`Vulnerable `, {defence: -1}), new Part(`Delicate `, {defence: -2, speed: +1}), new Part(`Outdated `, {cost: +1}), new Part(`Obsolete `, {random: -1}), new Part(`Sluggish `, {speed: -1}), new Part(`Unfocused `, {aim: -1}), new Part(`Low-velocity `, {speed: -1}), new Part(`Authorised `, {damage: -1, aim: +1}), new Part(`Wimpy `, {damage: -1, stealth: +1}), new Part(`Ugly `, {style: -1}), new Part(`Garbage `, {style: -1}), new Part(`Inelegant `, {aim: -1}), new Part(`Inefficient `, {ammo: -1}), new Part(`Jury-rigged `, {reliable: -1}), new Part(`Upcycled `, {damage: -1, cost: -1}), new Part(`Polymer `, {defence: -1}), new Part(`Mass-produced `, {damage: -1, cost: -1}), new Part(`Unshielded `, {defence: -1}), new Part(`Downactioned `, {random: -1}), new Part(`Ruined `, {damage: +1, random: -3}), new Part(`Juiced-up `, {reliable: -1}), new Part(`Allegedly-effective `, {reliable: -1}), new Part(`Knockoff `, {random: -1}), new Part(`Greebled `, {reliable: -1}), new Part(`Brown `, {style: -1}), new Part(`Noisy `, {stealth: -1}), new Part(`Cumbersome `, {speed: -1}), new Part(`Overheating `, {reliable: -1}), new Part(`Leaky `, {reliable: -1}), new Part(`Disposable `, {damage: +1, reliable: -3}), new Part(`Single-Use `, {damage: +1}, "can't be reloaded in battle"), new Part(`Detachable `, {damage: -1}, "pops right off"), new Part(`Civilian `, {damage: -1, reliable: +1}), new Part(`Borrowed `, {cost: +1}), ] var projectiles = [ // +1 new Part(`Thunder `, {damage: +1, stealth: -1}), new Part(`Power `, {damage: +1, aim: -1}), new Part(`Flak-`, {aim: +3, damage: -1}), new Part(`Thermal `, {fire: +1}), new Part(`Tracer `, {fire: +1}), new Part(`Fusion `, {damage: +1, fire: +1, ammo: -2}), new Part(`Volcano `, {fire: +2, aim: -1}), new Part(`Plasma `, {fire: +3, damage: -1}), new Part(`Shock `, {electric: +1}), new Part(`Storm `, {electric: +2, speed: -1}), new Part(`Zap-`, {electric: +2, aim: -1}), new Part(`Ion-`, {electric: +3, damage: -1}), new Part(`Needle `, {poison: +2, speed: -1}), new Part(`Necro-`, {poison: +3, damage: -1}), new Part(`Bio-`, {acid: +2, reliable: -1}), new Part(`Chem-`, {acid: +3, damage: -1}), new Part(`Shredder `, {wounding: +2, aim: -1}), new Part(`Monofilament `, {damage: +1, cost: +1}), new Part(`Laser `, {aim: -1, speed: +2}), new Part(`Photon `, {damage: -1, speed: +3}), new Part(`Neutron `, {damage: +1}, "don't cross the beams"), new Part(`Giga-`, {damage: +1, aim: -1}), new Part(`Mega-`, {damage: +1, speed: -1}), new Part(`Macro-`, {damage: +1, speed: -1}), new Part(`Multi-`, {aim: +2, ammo: -1}), new Part(`Auto-`, {speed: +1}), new Part(`Pulse `, {}, "charge-up = +1 damage"), new Part(`Doom-`, {damage: +1, speed: -1}), new Part(`Torpedo `, {damage: +1, speed: +1, ammo: -2}), new Part(`Missile `, {damage: +1, aim: +1, ammo: -2}), new Part(`Bomb `, {damage: +2, ammo: -3}), new Part(`Rocket `, {damage: +1, speed: +1, ammo: -2}), new Part(`Chain-`, {speed: +1}), new Part(`Gravity `, {knockback: +2, aim: -1}), new Part(`Gauss `, {stealth: +2, speed: -1}), new Part(`Vector `, {aim: +1}), ] var structure = [ //Melee: +3 new Part(`Hammer`, {damage: +1, knockback: +1}), new Part(`Flail`, {damage: +1}, "unpredictable"), new Part(`Axe`, {damage: +1, wounding: +1}), new Part(`Sword`, {damage: +1, speed: +1}), new Part(`Blade`, {damage: +1, aim: +1}), new Part(`Spear`, {damage: +1}, "versatile"), new Part(`Glaive`, {damage: +1, reach: +1}), new Part(`Lance`, {damage: +1}, "move = +1 damage"), new Part(`Lash`, {damage: +1}, "grapple"), new Part(`Ram`, {damage: +1, aim: -1, knockback: +2}), new Part(`Saw`, {damage: +1, wounding: +1}), new Part(`Coil`, {damage: +1, electric: +1}), new Part(`Fist`, {damage: +2, speed: -1}), //Ranged: +2 new Part(`Shotgun`, {damage: +2, ammo: -2}), new Part(`Railgun`, {damage: +2, speed: -2}), new Part(`Rifle`, {damage: +1}), new Part(`Launcher`, {damage: +1, aim: +1, ammo: -1}), new Part(`Turret`, {damage: +1, aim: -1}, "autonomous"), new Part(`Drone`, {damage: +1, stealth: -1}, "autonomous"), new Part(`Bot`, {damage: +1, defence: -1}, "autonomous"), new Part(`Beam`, {damage: +0, speed: +2}), new Part(`Blaster`, {damage: +1}), new Part(`Mortar`, {damage: +1, aim: +2, speed: -1}), new Part(`Cannon`, {damage: +2, aim: -2}), new Part(`Ray`, {damage: +0, aim: +2}), new Part(`Eviscerator`, {damage: +2, aim: -2}), new Part(`Impactor`, {damage: +2, speed: -2}), new Part(`Projector`, {damage: +1}), new Part(`Accelerator`, {damage: +1, speed: +1, defence: -1}), ] var extra_gear = [`Grenade Launcher`,`Flamethrower`,`Minigun`,`Shotgun`,`Rifle`,`Pistol`,`Dagger`,`Axe`,`Shield`,`Grenades`,`Proximity Mines`,`Drill`,`Tesla Coil`,`Buzzsaw`,`Bayonet`,`Drone`,`Grapple Hook`,`Hacking Cable`] var quirks = [ /* Bad */ [`No Legs`,`Tank Treads`,`Fancy Paint-job`,`Lopsided Chassis`,`Fully Stocked Bar`,`VR Suite`, `Exposed Cockpit`, `Dreadful Reputation`,`Hyper-Specialised`, `Complex Startup Sequence`, `Bizarre Controls`, `Passenger Seat`, `Cramped Cockpit`, `Mismatched Parts`, `Pilot Module for Huge Mech`, `Open-Source Software`, `Kickass Sound System`, `Proprietary Part Requirements`], /* Ok */ [`Extra Legs`,`Ablative Armour`,`Tank Chassis`,`Chaff Sprayer`,`Sensor Scrambler`,`Wings`,`Medbay`,`Escape Pod`, `Civilian Mode`,`Remote Control`, `Partially Biological`, `Co-Pilot Seat`, `Communications Array`, `Cargo Bay`,`Onboard Lab`, `Wings`, `Berserk Mode`, `Neural Link`, `Self-Destruct Sequence`, `Roller-Skate Feet`, `Amphibious`], /* Good */ [`Jetpack`,`Extra Arms`,`Energy Shield`,`Rocket Boosters`,`Teleportation Node`,`Space-Flight Capable`,`Autonomous Mode`,`Transforms into another shape`, `Redundant Limbs`, `Self-Repairing`, `Mech-Repair Module`, `Mag-Lev`, `Active-Camouflage`, `Completely Modular`, `Sub-Space Compartment`, `Mech-Carrier`], ] var aesthetic = [`rust`, `plastic`, `titanium`, `steel`, `glass`, `screens`, `speakers`, `smooth`, `rough`, `greebles`, `spikes`, `wheels`, `fancy`, `stylish`, `classy`, `trashed`, `greasy`, `loud`, `glowing`, `red`, `blue`, `green`, `orange`, `yellow`, `purple`, `black`, `grey`, `white`, `soft`, `hard`, `dark`, `light`, `bright`, `pale`, `van`, `bus`, `truck`, `jet`, `tank`, `spaceship`, `sleek`, `thicc`, `farming`, `mining`, `transport`, `dancer`, `jock`, `goth`, `nerd`, `prep`, `octopus`, `feline`, `dragon`, `tail`, `horns`, `claws`, `disco`, `punk`, `rock`, `metal`, `alien`, `military`, `mercenary`, `vintage`, `muscle`, `statuesque`, `nightmare`, `patched`, `burned`, `slashed`, `cape`, `snazzy`, `scrap`] var power_sources = [ /* Bad */ [`Diesel Monstrosity`,`Liquid Nitrous-Oxide`,`Solar Power`,`Chakra Lens`,`Hydrogen Fuel Cell`,`"Phlogiston"`,`Magnetic Flux Adapter`,`Black Box`,`Massive Batteries`,`Giga-Flywheel`, `Willpower and Sick Beats`, `MEAT-RAGE`, `"Unicorn Blood"`], /* Ok */ [`Jet Engine`,`Nuclear Battery`,`Xenon Ion-Drive`,`Remote Beam Charging`,`Neutronic Engine`,`Souls, apparently`,`Chaos Energy`, `Weird Crystals`], /* Good */ [`Fusion Reactor`,`Quantum Flux Distillery`,`Pulsed Plasmoid Reactor`,`Pseudo-Tachyon Generator`,`"Maxwell's Demon"`,`Energerium Ore`,`Ladderdown Reactor`, `Zero-Point Energy`, `Destabilised Singularity`], ] function processWeapon(parts) { var weapon_name = parts.join("") var traits = {damage: 0} var extras = [] for (var i = 0; i < parts.length; i++) { var piece = parts[i] for (var trait in piece.traits) { var key = trait if (key == "random") { key = ["aim", "speed", "defence", "ammo", "reliable", "stealth"].sample() } traits[key] = (traits[key] || 0) + piece.traits[trait] } if (piece.extra != "") extras.push(piece.extra) } if (parts[0].name == "Twin") weapon_name += "s" var traits_text = Object.keys(traits).reduce((output, key) => { if (traits[key] != 0 || key == "damage") { output.push((traits[key]>-1?"+":"") + traits[key] + " " + key.replace("_", " ")) } return output }, []).join(", ") var extra_text = "" if (extras.length > 0) extra_text = ", "+extras.join(", ") return weapon_name + " (" + traits_text + extra_text + ")" } function getAesthetic() { var output = [] while (output.length < 3) { var trait = aesthetic.sample() if (!output.includes(trait)) output.push(trait) } return output.join(", ") } function newMech() { var callsign = callsigns.sample() var primary_weapon = processWeapon([modifiers.sample(), projectiles.sample(), structure.sample()]) var secondary_weapon = processWeapon([flaws.sample(), projectiles.sample(), structure.sample()]) var extra_item = extra_gear.sample() var rating = Math.floor(Math.random() * 3) document.getElementById('mech_output').innerHTML = "Callsign: " + callsign + "<br /><br />" + "Gear:<br />" + primary_weapon + "<br />" + secondary_weapon + "<br />" + extra_item + "<br /><br />" + "Power Supply: " + power_sources[rating].sample() + "<br />" + "Quirk: " + quirks[2-rating].sample() + "<br />" + "Aesthetic: " + getAesthetic() } var pilot_lists = { face: [`proud smile`,`bashful smile`,`cocky smirk`,`warm smile`,`broad smile`,`flirtatious smirk`,`naive smile`,`polite smile`,`disarming smile`,`grim smile`,`sincere smile`,`proud smile`,`confident smile`,`wistful smile`,`laughing smile`,`open smile`,`cocky smirk`,`fond smile`,`crooked grin`,`secret smile`,`wistful smile`,`friendly face`,`haunted face`,`weary face`,`soft face`,`angular face`,`shadowed face`,`somber face`], eyes: [`bright eyes`,`determined eyes`,`weary eyes`,`earnest eyes`,`sharp eyes`,`fierce gaze`,`kind eyes`,`sparkling eyes`,`squinting eyes`,`laughing eyes`,`distant eyes`,`piercing eyes`,`curious eyes`,`resentful eyes`,`wandering eyes`,`nervous eyes`,`determined eyes`,`weary eyes`,`pleading eyes`,`darting eyes`,`daring eyes`,`questioning eyes`,`appraising eyes`,`distant eyes`,`curious eyes`,`intense stare`,`focused eyes`,`skittish eyes`,`earnest eyes`], other: [`gentle voice`,`passionate voice`,`unsure speech`,`rough voice`,`tripping over words`,`curt speech`,`sincere voice`,`demanding voice`,`tired voice`,`formal speech`,`hopeful voice`,`caring voice`,`reassuring voice`,`folded arms`,`hands constantly fidgeting`,`hands curled into fists`,`finger on the trigger`,`hand out to shake`,`greasy hands`,`distracted hands`,`worn hands`,`gloved hands`,`clean hands`,`scarred hands`,`careful hands`], fname: names.first, nname: names.nickname_common, lname: names.last, personality: [`accusative`,`active`,`adventurous`,`affable`,`aggressive`,`agreeable`,`aimless`,`aloof`,`altruistic`,`analytical`,`angry`,`animated`,`annoying`,`anxious`,`apathetic`,`apologetic`,`apprehensive`,`argumentative`,`arrogant`,`articulate`,`attentive`,`bigoted`,`bitter`,`blustering`,`boastful`,`bookish`,`bossy`,`braggart`,`brash`,`brave`,`bullying`,`callous`,`calm`,`candid`,`cantankerous`,`capricious`,`careful`,`careless`,`caring`,`casual`,`catty`,`cautious`,`cavalier`,`charming`,`chaste`,`chauvinistic`,`cheeky`,`cheerful`,`childish`,`chivalrous`,`clueless`,`clumsy`,`cocky`,`comforting`,`communicative`,`complacent`,`condescending`,`confident`,`conformist`,`confused`,`conscientious`,`conservative`,`contentious`,`contrary`,`contumely`,`conventional`,`cooperative`,`courageous`,`courteous`,`cowardly`,`coy`,`crabby`,`cranky`,`critical`,`cruel`,`cultured`,`curious`,`cynical`,`daring`,`deceitful`,`deceptive`,`defensive`,`defiant`,`deliberate`,`deluded`,`depraved`,`discreet`,`discreet`,`dishonest`,`disingenuous`,`disloyal`,`disrespectful`,`distant`,`distracted`,`distraught`,`docile`,`doleful`,`dramatic`,`drunkard`,`dull`,`earthy`,`eccentric`,`elitist`,`emotional`,`energetic`,`enigmatic`,`enthusiastic`,`epicurean`,`excited`,`expressive`,`extroverted`,`faithful`,`fanatical`,`fastidious`,`fatalistic`,`fearful`,`fearless`,`feral`,`fierce`,`feisty`,`flamboyant`,`flippant`,`flirtatious`,`foolhardy`,`foppish`,`forgiving`,`friendly`,`frightened`,`frivolous`,`frustrated`,`funny`,`furtive`,`generous`,`genial`,`gentle`,`gloomy`,`goofy`,`gossip`,`graceful`,`gracious`,`grave`,`gregarious`,`grouchy`,`gruff`,`gullible`,`happy`,`harsh`,`hateful`,`helpful`,`honest`,`hopeful`,`hostile`,`humble`,`humorless`,`humorous`,`idealistic`,`idiosyncratic`,`imaginative`,`imitative`,`impatient`,`impetuous`,`implacable`,`impractical`,`impulsive`,`inattentive`,`incoherent`,`indifferent`,`indiscreet`,`individualist`,`indolent`,`indomitable`,`industrious`,`inexorable`,`inexpressive`,`insecure`,`insensitive`,`instructive`,`intolerant`,`intransigent`,`introverted`,`irreligious`,`irresponsible`,`irreverent`,`irritable`,`jealous`,`jocular`,`joking`,`jolly`,`joyous`,`judgmental`,`jumpy`,`kind`,`know-it-all`,`languid`,`lazy`,`lethargic`,`lewd`,`liar`,`likable`,`lippy`,`listless`,`loquacious`,`loving`,`loyal`,`madcap`,`magnanimous`,`malicious`,`maudlin`,`mean`,`meddlesome`,`melancholy`,`melodramatic`,`merciless`,`merry`,`meticulous`,`mischievous`,`miscreant`,`miserly`,`modest`,`moody`,`moralistic`,`morbid`,`morose`,`mournful`,`mousy`,`mouthy`,`mysterious`,`naïve`,`narrow-minded`,`needy`,`nefarious`,`nervous`,`nettlesome`,`neurotic`,`noble`,`nonchalant`,`nurturing`,`obdurate`,`obedient`,`oblivious`,`obsessive`,`obstinate`,`obtuse`,`odd`,`ornery`,`optimistic`,`organized`,`ostentatious`,`outgoing`,`overbearing`,`paranoid`,`passionate`,`pathological`,`patient`,`peaceful`,`pensive`,`pertinacious`,`pessimistic`,`philanderer`,`philosophical`,`phony`,`pious`,`playful`,`pleasant`,`poised`,`polite`,`pompous`,`pondering`,`pontificating`,`practical`,`pretentious`,`preoccupied`,`proper`,`proselytizing`,`proud`,`prudent`,`prudish`,`prying`,`pugnacious`,`quiet`,`quirky`,`racist`,`rascal`,`rash`,`realistic`,`rebellious`,`reckless`,`refined`,`repellent`,`reserved`,`respectful`,`responsible`,`restless`,`reticent`,`reverent`,`rigid`,`risk-taking`,`rude`,`sarcastic`,`sardonic`,`sassy`,`savage`,`scared`,`scolding`,`secretive`,`self-effacing`,`selfish`,`selfless`,`sensible`,`sensitive`,`sensual`,`sentimental`,`serene`,`serious`,`servile`,`shallow`,`shameful`,`shameless`,`shifty`,`shrewd`,`shy`,`sincere`,`slanderous`,`sly`,`smug`,`snobbish`,`sober`,`sociable`,`solemn`,`solicitous`,`solitary`,`solitary`,`sophisticated`,`spendthrift`,`spiteful`,`stern`,`stingy`,`stoic`,`stubborn`,`submissive`,`sultry`,`superstitious`,`surly`,`suspicious`,`sybarite`,`sycophantic`,`sympathetic`,`taciturn`,`tactful`,`tawdry`,`teetotaler`,`temperamental`,`tempestuous`,`thorough`,`thrifty`,`timid`,`tolerant`,`transparent`,`treacherous`,`troublemaker`,`trusting`,`truthful`,`uncommitted`,`understanding`,`unfriendly`,`unhinged`,`uninhibited`,`unpredictable`,`unruly`,`unsupportive`,`vague`,`vain`,`vapid`,`vengeful`,`vigilant`,`violent`,`vivacious`,`vulgar`,`wanton`,`wasteful`,`weary`,`whimsical`,`whiny`,`wicked`,`wisecracking`,`wistful`,`witty`,`zealous`], mech_question: [ `What did you do to get this mech that you regret?`, `What does the inside of your mech smell like?`, `What's your catchphrase?`, `What are you hoping to upgrade your mech with?`, `"That's not standard issue, what've you got bolted on here?"`, `What's the sickest stunt you've pulled while on a mission?`, `What war-story do you like to tell?`, `What war-story will you never tell?`, `"I wanna be a mech pilot when I grow up!" how did you reply?`, `Is your mech more like an office or a home? How so?`, `What did you give up to become a mech-pilot?` ], history_question: [ `One of your family members was a mech pilot. What happened to them?`, `Why do you fight?`, `What do you do for fun?`, `What can't you live without?`, `What's the first thing you do after getting back from a mission?`, `What's something you've never done?`, `What would you be doing if you weren't a mech pilot?`, `You arrived too late. What did you find when you got there?`, `Where are you going to go on holiday if you strike it rich?`, `"We don't take kindly your type around here", what was it they were talking about?`, `What's the strangest thing you've seen that you can't explain?`, `"I'll never forgive you!" said the person you'd rescued. What happened?` ], ally_question: [ `One of your allies let you down. What happened?`, `Which of your allies would you rely on to get out of a tough spot?`, `What horrors have you and an ally both seen?`, `Which of your allies have you been friends with since childhood?`, `Which of your allies can you trust completely? Why?`, `Which of your allies can you no longer trust? What happened?`, `Which of your allies do you owe a debt? What for?`, `Which of your allies owes you a debt? What for?`, `One of your allies is your rival, what for?`, `You used to be the closest of friends with one of your allies, what happened?`, `You used to be the bitterest of enemies with one of your allies, what happened?`, ] } function newPilot() { document.getElementById('pilot_output').innerHTML = expandString(`Name: {{fname}} "{{nname}}" {{lname}}<br />{{face}}, {{eyes}}, {{other}}, {{personality}}<br /><br />{{mech_question}}<br />{{history_question}}<br />{{ally_question}}`, pilot_lists) } function newTagline() { document.getElementById('mech_tagline').innerHTML = ["THIS IS OUR BEST SHOT","WEAPONS FREE","IT'S GO TIME","WE'RE COMING UP TO THE ZONE NOW","PREPARE FOR LAUNCH","ON MY MARK","STAND BY FOR DROP","I'LL BE PICKING YOU UP LATER","EYES ON THE TARGET"].sample() + ", " + ["WE'RE ALL COUNTING ON YOU","BE CAREFUL OUT THERE","YOU BETTER GET A RAISE FOR THIS","WATCH YOUR BACK OUT THERE","Y'ALL COME ON BACK NOW, YA HEAR?","YOU'RE ALL WE'VE GOT LEFT","GIVE 'EM HELL OUT THERE","BREAK A LEG"].sample() } var showing_tables = false function show_tables() { showing_tables = !showing_tables var output = "" if (showing_tables) { output = "Mechs start with two weapons. One has a positive modifier, the other has a flaw. Damage changes count as 2.<br/><br/>" output += "<b>Modifiers (+1 net)</b><br/>" for (var i = 0; i < modifiers.length; i++) output += "- " + processWeapon([modifiers[i]]).replace("+0 damage, ","") + "<br />" output += "<br/><b>Flaws (-1 net)</b><br/>" for (var i = 0; i < flaws.length; i++) output += "- " + processWeapon([flaws[i]]).replace("+0 damage, ","") + "<br />" output += "<br/><b>Projectiles (+1 net)</b><br/>" for (var i = 0; i < projectiles.length; i++) output += "- " + processWeapon([projectiles[i]]).replace("+0 damage, ","") + "<br />" output += "<br/><b>Weapon types (melee +3, ranged +2)</b><br/>" for (var i = 0; i < structure.length; i++) output += "- " + processWeapon([structure[i]]).replace("+0 damage, ","") + "<br />" } document.getElementById('show_tables').innerHTML = output } newPilot() newMech() newTagline() </script> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> 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