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Stage3D - Wikipedia
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<span>Features</span> </div> </a> <ul id="toc-Features-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-AGAL" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#AGAL"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>AGAL</span> </div> </a> <ul id="toc-AGAL-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>References</span> </div> </a> <ul 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</div> <div class="vector-column-end"> <div class="vector-sticky-pinned-container"> <nav class="vector-page-tools-landmark" aria-label="Page tools"> <div id="vector-page-tools-pinned-container" class="vector-pinned-container"> </div> </nav> <nav class="vector-appearance-landmark" aria-label="Appearance"> <div id="vector-appearance-pinned-container" class="vector-pinned-container"> <div id="vector-appearance" class="vector-appearance vector-pinnable-element"> <div class="vector-pinnable-header vector-appearance-pinnable-header vector-pinnable-header-pinned" data-feature-name="appearance-pinned" data-pinnable-element-id="vector-appearance" data-pinned-container-id="vector-appearance-pinned-container" data-unpinned-container-id="vector-appearance-unpinned-container" > <div class="vector-pinnable-header-label">Appearance</div> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" data-event-name="pinnable-header.vector-appearance.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-appearance.unpin">hide</button> </div> </div> </div> </nav> </div> </div> <div id="bodyContent" class="vector-body" aria-labelledby="firstHeading" data-mw-ve-target-container> <div class="vector-body-before-content"> <div class="mw-indicators"> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">API for rendering interactive 3D graphics</div> <p><b>Stage3D</b> (<a href="/wiki/Codename" class="mw-redirect" title="Codename">codenamed</a> <i>Molehill</i><sup id="cite_ref-Labrecque2011_1-0" class="reference"><a href="#cite_note-Labrecque2011-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>) is an <a href="/wiki/Adobe_Systems" class="mw-redirect" title="Adobe Systems">Adobe</a> <a href="/wiki/Adobe_Flash_Player" title="Adobe Flash Player">Flash Player</a> <a href="/wiki/API" title="API">API</a> for rendering interactive <a href="/wiki/3D_graphics" class="mw-redirect" title="3D graphics">3D graphics</a> with <a href="/wiki/GPU" class="mw-redirect" title="GPU">GPU</a>-acceleration, within Flash games and applications. Flash Player or <a href="/wiki/Adobe_AIR" title="Adobe AIR">AIR</a> applications written in <a href="/wiki/ActionScript_3" class="mw-redirect" title="ActionScript 3">ActionScript 3</a> may use Stage3D to render 3D graphics,<sup id="cite_ref-ga_2-0" class="reference"><a href="#cite_note-ga-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> and such applications run natively on Windows, Mac OS X, Linux, Apple <a href="/wiki/IOS" title="IOS">iOS</a> and Google <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a>.<sup id="cite_ref-unsup-chips_3-0" class="reference"><a href="#cite_note-unsup-chips-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Stage3D is similar in purpose and design to <a href="/wiki/WebGL" title="WebGL">WebGL</a>.<sup id="cite_ref-Fisher2013_4-0" class="reference"><a href="#cite_note-Fisher2013-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-vs_webgl_5-0" class="reference"><a href="#cite_note-vs_webgl-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>Stage3D was introduced in <a href="/wiki/Adobe_Flash_Player" title="Adobe Flash Player">Adobe Flash Player</a> 11.0 and <a href="/wiki/Adobe_AIR" title="Adobe AIR">AIR</a> 3.0 in order to facilitate <a href="/wiki/GPU" class="mw-redirect" title="GPU">GPU</a>-acceleration of 3D content in Flash applications<sup id="cite_ref-Labrecque2011_1-1" class="reference"><a href="#cite_note-Labrecque2011-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Labrecque2011a_6-0" class="reference"><a href="#cite_note-Labrecque2011a-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> In Flash Player 10 and earlier, 3D Flash applications had to render 3D graphics completely on the <a href="/wiki/CPU" class="mw-redirect" title="CPU">CPU</a>. Flash Player 10 supported a limited form of GPU acceleration support for materials, in an API called <a href="/wiki/Pixel_Bender" class="mw-redirect" title="Pixel Bender">Pixel Bender</a>.<sup id="cite_ref-Labrecque2011_1-2" class="reference"><a href="#cite_note-Labrecque2011-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Lengyel2011_7-0" class="reference"><a href="#cite_note-Lengyel2011-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p><p>GPU <a href="/wiki/Shader" title="Shader">Shaders</a> in Stage3D are expressed in the <a href="#AGAL">Adobe Graphics Assembly Language</a> (AGAL).<sup id="cite_ref-Kaitila2011_8-0" class="reference"><a href="#cite_note-Kaitila2011-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 57">: 57 </span></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Stage3D objects depart from the traditional <a href="/wiki/SWF" title="SWF">SWF</a> rendering model in that they cannot be added to SWF's <a href="/wiki/Display_list" title="Display list">display lists</a>; instead they must be instantiated via <a href="/wiki/ActionScript" title="ActionScript">ActionScript</a>.<sup id="cite_ref-Labrecque2011_1-3" class="reference"><a href="#cite_note-Labrecque2011-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kaitila2011_8-1" class="reference"><a href="#cite_note-Kaitila2011-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 25">: 25 </span></sup> </p><p>Because Stage3D is a low-level library that may be tedious to use directly, it has seen some higher-level 3D and 2D libraries built on top of it in order to benefit from the higher performance that it provides. An incomplete list of libraries and <a href="/wiki/Game_engine" title="Game engine">game engines</a> using it includes: <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a> 3,<sup id="cite_ref-Au2012_10-0" class="reference"><a href="#cite_note-Au2012-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-theverge_11-0" class="reference"><a href="#cite_note-theverge-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Away3D" title="Away3D">Away3D</a> 4,<sup id="cite_ref-vs_webgl_5-1" class="reference"><a href="#cite_note-vs_webgl-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <a href="/wiki/CopperCube" class="mw-redirect" title="CopperCube">CopperCube</a>,<sup id="cite_ref-develop-online-ccb4_12-0" class="reference"><a href="#cite_note-develop-online-ccb4-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Flare3D" title="Flare3D">Flare3D</a>,<sup id="cite_ref-Gladstien2013_13-0" class="reference"><a href="#cite_note-Gladstien2013-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Starling_Framework" title="Starling Framework">Starling</a>,<sup id="cite_ref-Imbert2012_14-0" class="reference"><a href="#cite_note-Imbert2012-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: vii">: vii </span></sup> ND2D or Adobe Labs' Proscenium.<sup id="cite_ref-Spuy2012_15-0" class="reference"><a href="#cite_note-Spuy2012-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Similarly, WebGL 3D applications may be built with <a href="/wiki/Three.js" title="Three.js">three.js</a>, a higher-level library similar to these.<sup id="cite_ref-vs_webgl_5-2" class="reference"><a href="#cite_note-vs_webgl-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Away3D and Starling have been christened as official components of the Adobe Gaming SDK.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Stage3D&action=edit&section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In 2011, Flash Player 11 was released, and with it the first version of Stage3D, allowing for GPU-accelerated 3D rendering for Flash applications and games, on desktop platforms such as Microsoft Windows and Mac OS X.<sup id="cite_ref-Labrecque2011_1-4" class="reference"><a href="#cite_note-Labrecque2011-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p><p>In March 2012, Flash Player 11.2 was released, which enabled Stage3D/GPU support on Android and iOS platforms. Games utilizing Stage3D APIs would work with no changes on these mobile platforms.<sup id="cite_ref-fproadmap_18-0" class="reference"><a href="#cite_note-fproadmap-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p><p>In June 2012, Flash Player 11.3 was released, enabling progressive streaming of Stage3D texture maps, allowing for faster performance and startup times for games and applications utilizing Stage3D.<sup id="cite_ref-fproadmap_18-1" class="reference"><a href="#cite_note-fproadmap-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p><p>In August 2012, Flash Player 11.4 was released, which raised the supported hardware-accelerated <a href="/wiki/Video_card" class="mw-redirect" title="Video card">video cards</a> count to 2006, and allowed alpha-channels for Stage3D compressed textures.<sup id="cite_ref-fproadmap_18-2" class="reference"><a href="#cite_note-fproadmap-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p><p>In March 2012, Adobe announced that Stage3D will be part of the premium features of the Flash Player (stating with Flash Player version 11.2), and thus not available completely free of charge to developers, but based on a revenue sharing scheme.<sup id="cite_ref-speedtax_19-0" class="reference"><a href="#cite_note-speedtax-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Various notable members of the Flash community objected to the change, referring to it as a "speed-tax".<sup id="cite_ref-speedtax_19-1" class="reference"><a href="#cite_note-speedtax-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p><p>In January 2013, Adobe classified all premium features as general availability, and could be freely used by Flash applications, without requiring a license or royalty from developers or publishers.<sup id="cite_ref-ga_2-1" class="reference"><a href="#cite_note-ga-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>In September 2012, Flash Player 11.4 was released allowing games to target "constrained profiles" which included older graphics chips, that did not support all the features of Stage3D.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> </p><p>In April 2013, Flash Player 11.7 was released, which supported 16-bit texture maps for Stage3D content, which allowed reduced memory usage and improved memory management.<sup id="cite_ref-fproadmap_18-3" class="reference"><a href="#cite_note-fproadmap-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p><p>In July 2013, Flash Player 11.8 was released, which increased the maximum texture map size to 4096 x 4096, in addition to supporting rectangular (non-square) texture maps for Stage3D content. This allowed for greater detail in texture maps, and larger <a href="/wiki/Texture_atlas" title="Texture atlas">texture atlases</a> to be created enabling better performance.<sup id="cite_ref-fproadmap_18-4" class="reference"><a href="#cite_note-fproadmap-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p><p>As of 2014, GPU acceleration was removed in Flash Player 11.8 onwards for Pixel Bender scripts. Pixel Bender was an older technology for writing high-performance CPU-based image processing filters. This disrupted a number of less well-endowed projects, including MIT's <a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a>, which could not find the manpower to rapidly recode their applications.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Features">Features</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Stage3D&action=edit&section=2" title="Edit section: Features"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Stage3D consists of the following components: </p> <ul><li>Unified API - Unified <a href="/wiki/ActionScript" title="ActionScript">ActionScript</a> 3 API for managing texture memory, vertex shading, pixel shading, and mesh rendering. Transparently executed using <a href="/wiki/OpenGL" title="OpenGL">OpenGL</a> (on <a href="/wiki/Mac_OS_X" class="mw-redirect" title="Mac OS X">Mac OS X</a> and <a href="/wiki/Linux" title="Linux">Linux</a>) and <a href="/wiki/DirectX" title="DirectX">DirectX</a> (on <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>).</li> <li>Accelerated GPU Rendering - Integrated support for <a href="/wiki/Graphic_cards" class="mw-redirect" title="Graphic cards">graphic cards</a> built by NVidia, AMD and Intel,<sup id="cite_ref-unsup-chips_3-1" class="reference"><a href="#cite_note-unsup-chips-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Blacklist for incompatible graphic cards.</li> <li>Accelerated CPU Rendering - Integrated software renderer fallback using <a href="/wiki/TransGaming" class="mw-redirect" title="TransGaming">SwiftShader</a>, for systems with missing/incompatible graphics cards.</li> <li>AGAL (Adobe Graphics Assembly Language) - A language for writing <a href="/wiki/Shader" title="Shader">Shaders</a> (programs that run on the GPU) such that they can be converted to <a href="/wiki/OpenGL_Shading_Language" title="OpenGL Shading Language">OpenGL GLSL Shaders</a> and <a href="/wiki/High-Level_Shader_Language" title="High-Level Shader Language">DirectX HLSL Shaders</a> by Flash Player.</li> <li>ATF (Adobe Texture Format) - A <a href="/wiki/Texture_mapping" title="Texture mapping">texture</a> format such that textures can be converted to appropriate platform-specific texture formats such as <a href="/wiki/S3_Texture_Compression" title="S3 Texture Compression">DXT</a> on Windows and MacOS, <a href="/wiki/PVRTC" title="PVRTC">PVRTC</a> on iOS.<sup id="cite_ref-Imbert2012_14-1" class="reference"><a href="#cite_note-Imbert2012-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup class="reference nowrap"><span title="Page / location: 47–48">: 47–48 </span></sup><sup id="cite_ref-bytearray_24-0" class="reference"><a href="#cite_note-bytearray-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup></li></ul> <p>Stage3D is supported by the following components: </p> <ul><li>XC APIs - the "premium features" for Flash Player, consisting of high-speed memory manipulation opcodes (known as <i>"Alchemy"</i>) and Stage3D APIs.</li> <li><a href="/wiki/CrossBridge" title="CrossBridge">CrossBridge</a> - A cross-compilation toolkit to compile OpenGL-based 3D games or game engines to run within Flash Player.</li> <li><a href="/wiki/Adobe_Scout" title="Adobe Scout">Adobe Scout</a> - A visual profiler for Flash content running on desktop or mobile. Scout enables in-depth profiling of Stage3D content with the following integrated features:<sup id="cite_ref-gsscout_25-0" class="reference"><a href="#cite_note-gsscout-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> <ul><li>Stage3D Preview - View the current back-buffer of executed Stage3D Content<sup id="cite_ref-gsscout_25-1" class="reference"><a href="#cite_note-gsscout-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup></li> <li>Stage3D Recording - Capture every Stage3D command executed by the Flash content, and replay/step through executed commands<sup id="cite_ref-gsscout_25-2" class="reference"><a href="#cite_note-gsscout-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup></li> <li>GPU memory usage - Profile texture memory usage with a real-time breakdown<sup id="cite_ref-gsscout_25-3" class="reference"><a href="#cite_note-gsscout-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup></li> <li>Stage3D Program Editor - Interactively modify recorded Stage3D commands and see what effect this has on rendering. Edit the AGAL code for the vertex and fragment programs executed by each draw call.<sup id="cite_ref-gsscout_25-4" class="reference"><a href="#cite_note-gsscout-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup></li></ul></li></ul> <div class="mw-heading mw-heading2"><h2 id="AGAL">AGAL</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Stage3D&action=edit&section=3" title="Edit section: AGAL"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><b>Adobe Graphics Assembly Language</b> (AGAL) is an <a href="/wiki/Assembly_language" title="Assembly language">assembly language</a> for writing GPU <a href="/wiki/Shader" title="Shader">shaders</a>.<sup id="cite_ref-agal_26-0" class="reference"><a href="#cite_note-agal-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> AGAL was invented by Adobe to provide a unified shader language for all platforms.<sup id="cite_ref-agal_26-1" class="reference"><a href="#cite_note-agal-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> AGAL programs are written by hand with low-level <a href="/wiki/Opcode" title="Opcode">opcodes</a> and <a href="/wiki/CPU_register" class="mw-redirect" title="CPU register">registers</a>.<sup id="cite_ref-agal_26-2" class="reference"><a href="#cite_note-agal-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> AGAL programs are compiled into bytecode which is then embedded into Flash <a href="/wiki/SWF" title="SWF">SWF movies</a>.<sup id="cite_ref-agal_26-3" class="reference"><a href="#cite_note-agal-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> This AGAL bytecode is automatically <a href="/wiki/Just-in-time_compilation" title="Just-in-time compilation">compiled</a> into <a href="/wiki/OpenGL_Shading_Language" title="OpenGL Shading Language">OpenGL GLSL Shaders</a> and <a href="/wiki/High-Level_Shader_Language" title="High-Level Shader Language">DirectX HLSL Shaders</a> by <a href="/wiki/Adobe_Flash_Player" title="Adobe Flash Player">Adobe Flash Player</a>, depending on the platform.<sup id="cite_ref-agal_26-4" class="reference"><a href="#cite_note-agal-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p><p>With AGAL, developers can write shaders that transform 3D models on the GPU (<a href="/wiki/Vertex_shader" class="mw-redirect" title="Vertex shader">vertex shader</a>), and shaders that render complex <a href="/wiki/Dynamic_lighting" class="mw-redirect" title="Dynamic lighting">dynamic lighting</a> effects on the GPU (<a href="/wiki/Pixel_shader" class="mw-redirect" title="Pixel shader">pixel shader</a>). AGAL also allows high-quality texture rendering with <a href="/wiki/Mip-mapping" class="mw-redirect" title="Mip-mapping">mip-mapping</a>.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> AGAL is used extensively in Flash <a href="/wiki/Game_engine" title="Game engine">game engines</a> such as <a href="/wiki/Away3D" title="Away3D">Away3D</a> and <a href="/wiki/Flare3D" title="Flare3D">Flare3D</a> for various effects. AGAL is commonly used to provide <a href="/wiki/Dynamic_lighting" class="mw-redirect" title="Dynamic lighting">dynamic lighting</a>, <a href="/wiki/High-dynamic-range_imaging" class="mw-redirect" title="High-dynamic-range imaging">high dynamic ranging</a> (HDR), <a href="/wiki/Alpha_compositing" title="Alpha compositing">alpha masking</a>, multipass rendering, <a href="/wiki/Displacement_map" class="mw-redirect" title="Displacement map">displacement mapping</a>, and <a href="/wiki/Environment_map" class="mw-redirect" title="Environment map">environment mapping</a>.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-flsl_29-0" class="reference"><a href="#cite_note-flsl-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> Flare3D extends AGAL with a proprietary Shader language called FLSL (FLare3D Shader Language), that makes writing Shader programs easier.<sup id="cite_ref-flsl_29-1" class="reference"><a href="#cite_note-flsl-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> HLAG is another example of a high-level Shader language that compiles into AGAL.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> </p><p>When porting <a href="/wiki/C%2B%2B" title="C++">C++</a> <a href="/wiki/Video_game_graphics#3D" title="Video game graphics">3D video games</a> for playback in <a href="/wiki/Adobe_Flash_Player" title="Adobe Flash Player">Adobe Flash Player</a>, developers must translate traditional HLSL and GLSL shaders into AGAL.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/C%2B%2B" title="C++">C++</a> video game code can be converted into Flash-compatible code using <a href="/wiki/CrossBridge" title="CrossBridge">CrossBridge</a>. </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Stage3D&action=edit&section=4" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/WebGL" title="WebGL">WebGL</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Stage3D&action=edit&section=5" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-Labrecque2011-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-Labrecque2011_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Labrecque2011_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Labrecque2011_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Labrecque2011_1-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Labrecque2011_1-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFJoseph_Labrecque2011" class="citation book cs1">Joseph Labrecque (2011). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=UGD4zMFnK0QC&pg=PA17"><i>What's New in Flash Player 11</i></a>. O'Reilly Media, Inc. p. 17. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-4493-1110-0" title="Special:BookSources/978-1-4493-1110-0"><bdi>978-1-4493-1110-0</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=What%27s+New+in+Flash+Player+11&rft.pages=17&rft.pub=O%27Reilly+Media%2C+Inc.&rft.date=2011&rft.isbn=978-1-4493-1110-0&rft.au=Joseph+Labrecque&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DUGD4zMFnK0QC%26pg%3DPA17&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-ga-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-ga_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ga_2-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.adobe.com/devnet/flashplayer/articles/premium-features.html">Adobe Premium Features for Flash Player</a>, Flash Player Dev Center, Adobe</span> </li> <li id="cite_note-unsup-chips-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-unsup-chips_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-unsup-chips_3-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://helpx.adobe.com/x-productkb/multi/stage3d-unsupported-chipsets-drivers-flash.html">Stage3D unsupported chipsets, drivers, Flash Player 11, AIR 3</a>, Adobe Help</span> </li> <li id="cite_note-Fisher2013-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-Fisher2013_4-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMatt_Fisher2013" class="citation book cs1">Matt Fisher (2013). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=O2DWzWRnQPwC&pg=PT165"><i>HTML5 for Flash Developers</i></a>. Packt Publishing Ltd. § Stage3D versus WebGL, p. 91. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-84969-333-2" title="Special:BookSources/978-1-84969-333-2"><bdi>978-1-84969-333-2</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=HTML5+for+Flash+Developers&rft.pages=%C2%A7+Stage3D+versus+WebGL%2C+p.+91&rft.pub=Packt+Publishing+Ltd&rft.date=2013&rft.isbn=978-1-84969-333-2&rft.au=Matt+Fisher&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DO2DWzWRnQPwC%26pg%3DPT165&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-vs_webgl-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-vs_webgl_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-vs_webgl_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-vs_webgl_5-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.airtightinteractive.com/2011/10/stage3d-vs-webgl-performance/">"Stage3D vs WebGL Performance — Airtight Interactive"</a>. Airtightinteractive.com. 2011-10-28<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-08-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Stage3D+vs+WebGL+Performance+%E2%80%94+Airtight+Interactive&rft.pub=Airtightinteractive.com&rft.date=2011-10-28&rft_id=http%3A%2F%2Fwww.airtightinteractive.com%2F2011%2F10%2Fstage3d-vs-webgl-performance%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-Labrecque2011a-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-Labrecque2011a_6-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJoseph_Labrecque2011" class="citation book cs1">Joseph Labrecque (2011). <i>What's New in Adobe AIR 3</i>. O'Reilly Media, Inc. pp. 17–26. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-4493-1108-7" title="Special:BookSources/978-1-4493-1108-7"><bdi>978-1-4493-1108-7</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=What%27s+New+in+Adobe+AIR+3&rft.pages=17-26&rft.pub=O%27Reilly+Media%2C+Inc.&rft.date=2011&rft.isbn=978-1-4493-1108-7&rft.au=Joseph+Labrecque&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-Lengyel2011-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-Lengyel2011_7-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRemi_Arnaud2011" class="citation book cs1">Remi Arnaud (2011). "3D in a Web Browser". In Eric Lengyel (ed.). <i>Game Engine Gems 2</i>. CRC Press. pp. 207–212. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-56881-437-7" title="Special:BookSources/978-1-56881-437-7"><bdi>978-1-56881-437-7</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=3D+in+a+Web+Browser&rft.btitle=Game+Engine+Gems+2&rft.pages=207-212&rft.pub=CRC+Press&rft.date=2011&rft.isbn=978-1-56881-437-7&rft.au=Remi+Arnaud&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-Kaitila2011-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-Kaitila2011_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Kaitila2011_8-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChrister_Kaitila2011" class="citation book cs1">Christer Kaitila (2011). <i>Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide</i>. Packt Publishing Ltd. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-84969-169-7" title="Special:BookSources/978-1-84969-169-7"><bdi>978-1-84969-169-7</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Adobe+Flash+11+Stage3D+%28Molehill%29+Game+Programming+Beginner%27s+Guide&rft.pub=Packt+Publishing+Ltd&rft.date=2011&rft.isbn=978-1-84969-169-7&rft.au=Christer+Kaitila&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html">"What is AGAL | Adobe Developer Connection"</a>. Adobe.com. 2011-10-10<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-08-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=What+is+AGAL+%26%23124%3B+Adobe+Developer+Connection&rft.pub=Adobe.com&rft.date=2011-10-10&rft_id=https%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Farticles%2Fwhat-is-agal.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-Au2012-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-Au2012_10-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWagner_James_Au2012" class="citation book cs1">Wagner James Au (2012). <i>Game Design Secrets</i>. John Wiley & Sons. p. 130. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-118-46391-8" title="Special:BookSources/978-1-118-46391-8"><bdi>978-1-118-46391-8</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Game+Design+Secrets&rft.pages=130&rft.pub=John+Wiley+%26+Sons&rft.date=2012&rft.isbn=978-1-118-46391-8&rft.au=Wagner+James+Au&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-theverge-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-theverge_11-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.theverge.com/2011/10/7/2471974/epics-unreal-3-engine-coming-soon-to-adobe-flash-11">"Adobe Flash 11 adopts Unreal Engine 3 for better browser games | The Verge"</a>. theverge.com. 7 October 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-08-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Adobe+Flash+11+adopts+Unreal+Engine+3+for+better+browser+games+%26%23124%3B+The+Verge&rft.pub=theverge.com&rft.date=2011-10-07&rft_id=https%3A%2F%2Fwww.theverge.com%2F2011%2F10%2F7%2F2471974%2Fepics-unreal-3-engine-coming-soon-to-adobe-flash-11&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-develop-online-ccb4-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-develop-online-ccb4_12-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.develop-online.net/business-spotlights/tools-spotlight-coppercube-4-0/0186964">"Tools Spotlight: CopperCube 4.0"</a>. <i>MCV</i>. evelop-online.net. 2014-05-28<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-22</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=MCV&rft.atitle=Tools+Spotlight%3A+CopperCube+4.0&rft.date=2014-05-28&rft_id=http%3A%2F%2Fwww.develop-online.net%2Fbusiness-spotlights%2Ftools-spotlight-coppercube-4-0%2F0186964&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-Gladstien2013-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-Gladstien2013_13-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKeith_Gladstien2013" class="citation book cs1">Keith Gladstien (2013). <i>Flash Game Development In a Social, Mobile and 3D World</i>. Cengage Learning. pp. 383–421. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-4354-6021-8" title="Special:BookSources/978-1-4354-6021-8"><bdi>978-1-4354-6021-8</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Flash+Game+Development+In+a+Social%2C+Mobile+and+3D+World&rft.pages=383-421&rft.pub=Cengage+Learning&rft.date=2013&rft.isbn=978-1-4354-6021-8&rft.au=Keith+Gladstien&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-Imbert2012-14"><span class="mw-cite-backlink">^ <a href="#cite_ref-Imbert2012_14-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Imbert2012_14-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFThibault_Imbert2012" class="citation book cs1">Thibault Imbert (2012). <i>Introducing Starling</i>. O'Reilly Media, Inc. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-4493-2089-8" title="Special:BookSources/978-1-4493-2089-8"><bdi>978-1-4493-2089-8</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Introducing+Starling&rft.pub=O%27Reilly+Media%2C+Inc.&rft.date=2012&rft.isbn=978-1-4493-2089-8&rft.au=Thibault+Imbert&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-Spuy2012-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-Spuy2012_15-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRex_van_der_Spuy2012" class="citation book cs1">Rex van der Spuy (2012). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=mR4LqMTCgPoC&pg=PA641"><i>Foundation Game Design with ActionScript 3.0</i></a>. Apress. p. 641. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-4302-3993-2" title="Special:BookSources/978-1-4302-3993-2"><bdi>978-1-4302-3993-2</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Foundation+Game+Design+with+ActionScript+3.0&rft.pages=641&rft.pub=Apress&rft.date=2012&rft.isbn=978-1-4302-3993-2&rft.au=Rex+van+der+Spuy&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DmR4LqMTCgPoC%26pg%3DPA641&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text">Thibault Imbert (December 4th, 2012) <a rel="nofollow" class="external text" href="http://www.bytearray.org/?p=4969">Introducing Game Developer Tools (Gaming SDK, Adobe Scout, FlasCC)</a></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://creative.adobe.com/products/gaming-sdk">"Adobe Gaming SDK"</a>. creative.adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-08-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Adobe+Gaming+SDK&rft.pub=creative.adobe.com&rft_id=https%3A%2F%2Fcreative.adobe.com%2Fproducts%2Fgaming-sdk&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-fproadmap-18"><span class="mw-cite-backlink">^ <a href="#cite_ref-fproadmap_18-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-fproadmap_18-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-fproadmap_18-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-fproadmap_18-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-fproadmap_18-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html">Adobe Flash Roadmap</a>, Adobe</span> </li> <li id="cite_note-speedtax-19"><span class="mw-cite-backlink">^ <a href="#cite_ref-speedtax_19-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-speedtax_19-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://asvguy.com/2012/04/and-then-premium-features-arrived.html">And Then Premium Features Arrived</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150205215645/http://asvguy.com/2012/04/and-then-premium-features-arrived.html">Archived</a> 2015-02-05 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>, ASV Guy Blog</span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://blogs.adobe.com/flashplayer/2012/07/premium-features-update.html">Update: Premium Features for Flash Player</a>, Adobe AIR and FP Blog</span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFImbert" class="citation web cs1">Imbert, Thibault. <a rel="nofollow" class="external text" href="http://www.bytearray.org/?p=4516">"Introducing Flash Player 11.4/AIR 3.4 beta!"</a>. ByteArray.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Introducing+Flash+Player+11.4%2FAIR+3.4+beta%21&rft.pub=ByteArray&rft.aulast=Imbert&rft.aufirst=Thibault&rft_id=http%3A%2F%2Fwww.bytearray.org%2F%3Fp%3D4516&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://wiki.scratch.mit.edu/wiki/Stage3D">"Stage3D"</a>. scratch.mit.edu<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-08-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Stage3D&rft.pub=scratch.mit.edu&rft_id=http%3A%2F%2Fwiki.scratch.mit.edu%2Fwiki%2FStage3D&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://bugbase.adobe.com/index.cfm?event=bug&id=3591185">Adobe Flash Player 11.8 - Bug 3591185: Pixel Bender shader performance drastically degraded in FP11.8. Closed as "NeverFix"</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140422031641/https://bugbase.adobe.com/index.cfm?event=bug&id=3591185">Archived</a> 2014-04-22 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a></span> </li> <li id="cite_note-bytearray-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-bytearray_24-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.bytearray.org/?p=4472">"Stage3D compressed textures – Introducing the ATF SDK - ByteArray.org"</a>. bytearray.org<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-08-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Stage3D+compressed+textures+%E2%80%93+Introducing+the+ATF+SDK+-+ByteArray.org&rft.pub=bytearray.org&rft_id=http%3A%2F%2Fwww.bytearray.org%2F%3Fp%3D4472&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></span> </li> <li id="cite_note-gsscout-25"><span class="mw-cite-backlink">^ <a href="#cite_ref-gsscout_25-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gsscout_25-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gsscout_25-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-gsscout_25-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-gsscout_25-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/scout/articles/adobe-scout-getting-started.html">Getting started with Adobe Scout</a>, Adobe Developer Connection</span> </li> <li id="cite_note-agal-26"><span class="mw-cite-backlink">^ <a href="#cite_ref-agal_26-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-agal_26-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-agal_26-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-agal_26-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-agal_26-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html">What is AGAL</a>, Adobe Developer Connection</span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/mipmapping.html">Mipmapping for smoother textures in Stage3D</a>, Adobe Developer Connection</span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://schedule2013.gdceurope.com/session-id/825509">Session : Flash to the Max! High Performance 3D Graphics in Silent Hunter Online</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210828080636/https://schedule2013.gdceurope.com/session-id/825509">Archived</a> 2021-08-28 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>, <a href="/wiki/Game_Developers_Conference" title="Game Developers Conference">GDC</a> Europe 2013</span> </li> <li id="cite_note-flsl-29"><span class="mw-cite-backlink">^ <a href="#cite_ref-flsl_29-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-flsl_29-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://wiki.flare3d.com/index.php?title=FLSL_(Flare3D_Shader_Language)">FLSL</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230114133653/http://wiki.flare3d.com/index.php?title=FLSL_(Flare3D_Shader_Language)">Archived</a> 2023-01-14 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>, Flare3D Wiki</span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.jrmcv.co.uk/HLAG/">HLAG is currently in alpha</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220702102853/http://www.jrmcv.co.uk/HLAG/">Archived</a> 2022-07-02 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>, HLAG Tool Website</span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/news/196773/Crytek_Silent_Hunter_Online_talks_late_additions_to_GDC_Europe_2013.php">Crytek, Silent Hunter Online talks late additions to GDC Europe 2013</a>, <a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a>, <i>"C++ console rendering engine into Adobe Flash using Actionscript/Stage3D and using AGAL for graphical effects such as ocean rendering"</i></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Stage3D&action=edit&section=6" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li>Stage3D articles on <a href="/wiki/Adobe_Systems" class="mw-redirect" title="Adobe Systems">Adobe Developer Connection</a> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.adobe.com/devnet/flashplayer/stage3d.html">"3D game development for Flash and video games"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-08-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=3D+game+development+for+Flash+and+video+games&rft.pub=adobe.com&rft_id=https%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Fstage3d.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/how-stage3d-works.html">"How Stage3D works"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=How+Stage3D+works&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Farticles%2Fhow-stage3d-works.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/flare3d-building-3d-game.html">"Building a 3D Flash game with Flare3D and Stage3D"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Building+a+3D+Flash+game+with+Flare3D+and+Stage3D&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Farticles%2Fflare3d-building-3d-game.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/creating-games-away3d.html">"Creating 3D games and apps with Away3D 4 and Stage 3D"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Creating+3D+games+and+apps+with+Away3D+4+and+Stage+3D&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Farticles%2Fcreating-games-away3d.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/what-is-agal.html">"What is AGAL"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=What+is+AGAL&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Farticles%2Fwhat-is-agal.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/mixamo-flare-stage3d.html">"Adding 3D content to your Flash game fast and easy"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Adding+3D+content+to+your+Flash+game+fast+and+easy&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Farticles%2Fmixamo-flare-stage3d.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/introducing_Starling.html">"Introducing the Starling 2D framework"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Introducing+the+Starling+2D+framework&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Farticles%2Fintroducing_Starling.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/vertex-fragment-shaders.html">"Vertex and Fragment Shaders"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Vertex+and+Fragment+Shaders&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Farticles%2Fvertex-fragment-shaders.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/flashplayer/articles/mipmapping.html">"Mipmapping for smoother textures in Stage3D"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Mipmapping+for+smoother+textures+in+Stage3D&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fflashplayer%2Farticles%2Fmipmapping.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/games/gaming_engines.html">"Stage 3D gaming engines"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Stage+3D+gaming+engines&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fgames%2Fgaming_engines.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/scout/articles/adobe-scout-getting-started.html">"Getting started with Adobe Scout"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Getting+started+with+Adobe+Scout&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fscout%2Farticles%2Fadobe-scout-getting-started.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.adobe.com/devnet/games/articles/compiling-opengl-games.html">"Compiling OpenGL games with the Flash C++ Compiler (FlasCC)"</a>. adobe.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-09-17</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Compiling+OpenGL+games+with+the+Flash+C%2B%2B+Compiler+%28FlasCC%29&rft.pub=adobe.com&rft_id=http%3A%2F%2Fwww.adobe.com%2Fdevnet%2Fgames%2Farticles%2Fcompiling-opengl-games.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li></ul></li> <li>Translation tools from <a href="/wiki/OpenGL" title="OpenGL">OpenGL</a> and <a href="/wiki/GLSL" class="mw-redirect" title="GLSL">GLSL</a>: <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://github.com/adobe/GLS3D">"adobe/GLS3D · GitHub"</a>. github.com<span class="reference-accessdate">. Retrieved <span class="nowrap">2014-08-04</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=adobe%2FGLS3D+%C2%B7+GitHub&rft.pub=github.com&rft_id=https%3A%2F%2Fgithub.com%2Fadobe%2FGLS3D&rfr_id=info%3Asid%2Fen.wikipedia.org%3AStage3D" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://github.com/adobe/glsl2agal">"adobe/glsl2agal · GitHub"</a>. github.com<span class="reference-accessdate">. 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template">e</abbr></a></li></ul></div><div id="Adobe_Flash" style="font-size:114%;margin:0 4em"><a href="/wiki/Adobe_Flash" title="Adobe Flash">Adobe Flash</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/File_format" title="File format">File<br />formats</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/ActionScript" title="ActionScript">ActionScript</a> <span style="font-size:85%;">(AS)</span></li> <li><a href="/wiki/Action_Message_Format" title="Action Message Format">Action Message Format</a> <span style="font-size:85%;">(AMF)</span></li> <li><a href="/wiki/Flash_Video" title="Flash Video">Flash Video</a> <span style="font-size:85%;">(FLV)</span></li> <li><a href="/wiki/FXG" title="FXG">Flash XML Graphics</a> <span style="font-size:85%;">(FXG)</span></li> <li><a href="/wiki/Local_shared_object" title="Local shared object">Local shared objects</a> <span style="font-size:85%;">(LSOs)</span></li> <li><a href="/wiki/MXML" title="MXML">MXML</a></li> <li><a href="/wiki/SWF" title="SWF">Flash Movie</a> <span style="font-size:85%;">(SWF)</span></li> <li><a href="/wiki/Adobe_SWC_file" title="Adobe SWC file">Flash Code Library</a> <span style="font-size:85%;">(SWC)</span></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software<br />(<a href="/wiki/List_of_Adobe_Flash_software" title="List of Adobe Flash software">list</a>)</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Players</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adobe_AIR" title="Adobe AIR">Adobe AIR</a></li> <li><a href="/wiki/Adobe_Flash_Player" title="Adobe Flash Player">Adobe Flash Player</a></li> <li><a href="/wiki/Gameswf" title="Gameswf">Gameswf</a></li> <li><a href="/wiki/Gnash_(software)" title="Gnash (software)">Gnash</a></li> <li><a href="/wiki/Lightspark" title="Lightspark">Lightspark</a></li> <li><a href="/wiki/Ruffle_(software)" title="Ruffle (software)">Ruffle</a></li> <li><a href="/wiki/Tamarin_(software)" title="Tamarin (software)">Tamarin</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_2D_animation_software" title="List of 2D animation software">Animation<br />tools</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adobe_Animate" title="Adobe Animate">Adobe Animate</a></li> <li><a href="/wiki/Toon_Boom_Animation" class="mw-redirect" title="Toon Boom Animation">Toon Boom</a></li> <li><a href="/wiki/Moho_(Anime_Studio)" class="mw-redirect" title="Moho (Anime Studio)">Moho</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Integrated_development_environment" title="Integrated development environment">Programming<br />tools</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Powerflasher_FDT" title="Powerflasher FDT">Powerflasher FDT</a></li> <li><a href="/wiki/Apache_Flex" title="Apache Flex">Apache Flex</a></li> <li><a href="/wiki/Haxe" title="Haxe">Haxe</a> (<a href="/wiki/OpenFL" title="OpenFL">OpenFL</a>)</li> <li><a href="/wiki/CrossBridge" title="CrossBridge">CrossBridge</a></li> <li><a href="/wiki/Adobe_Scout" title="Adobe Scout">Adobe Scout</a></li> <li><a href="/wiki/Firebug_(software)#FlashFirebug" title="Firebug (software)">FlashFirebug</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Library_(computing)" title="Library (computing)">Libraries</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Starling_Framework" title="Starling Framework">Starling Framework</a></li> <li><a href="/wiki/Away3D" title="Away3D">Away3D</a></li> <li><a href="/wiki/Flare3D" title="Flare3D">Flare3D</a></li> <li><a class="mw-selflink selflink">Stage3D</a></li> <li><a href="/wiki/Ming_library" title="Ming library">Ming</a></li> <li><a href="/wiki/List_of_Flex_frameworks" title="List of Flex frameworks">List of Flex frameworks</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Converters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adobe_Flash_Media_Live_Encoder" title="Adobe Flash Media Live Encoder">Adobe Flash Media Live Encoder</a></li> <li><a href="/wiki/SWFTools" title="SWFTools">SWFTools</a></li> <li><a href="/wiki/Swfmill" title="Swfmill">swfmill</a></li> <li><a href="/wiki/Google_Swiffy" title="Google Swiffy">Google Swiffy</a></li> <li><a href="/wiki/Adobe_Wallaby" title="Adobe Wallaby">Adobe Wallaby</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Server-side</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adobe_Flash_Media_Server" class="mw-redirect" title="Adobe Flash Media Server">Adobe Flash Media Server</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Obsolete<br />software</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adobe_Flash_Builder" title="Adobe Flash Builder">Adobe Flash Builder</a></li> <li><a href="/wiki/Adobe_Flash_Catalyst" title="Adobe Flash Catalyst">Adobe Flash Catalyst</a></li> <li><a href="/wiki/Adobe_Flash_Lite" title="Adobe Flash Lite">Adobe Flash Lite</a></li> <li><a href="/wiki/SWFObject" title="SWFObject">SWFObject</a></li> <li><a href="/wiki/MTASC" title="MTASC">MTASC</a></li> <li><a href="/wiki/Scaleform_GFx" title="Scaleform GFx">Scaleform GFx</a></li> <li><a href="/wiki/SWiSH_Max" title="SWiSH Max">SWiSH Max</a></li> <li><a href="/wiki/Swift_3D" title="Swift 3D">Swift 3D</a></li> <li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/Ajax_Animator" title="Ajax Animator">Ajax Animator</a></li> <li><a href="/wiki/Shumway_(software)" title="Shumway (software)">Shumway</a></li> <li><a href="/wiki/Swfdec" title="Swfdec">Swfdec</a></li> <li><a href="/wiki/OpenLaszlo" title="OpenLaszlo">OpenLaszlo</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related<br />topics</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Comparison_of_HTML5_and_Flash" title="Comparison of HTML5 and Flash">Comparison of HTML5 and Flash</a></li> <li>"<a href="/wiki/Thoughts_on_Flash" title="Thoughts on Flash">Thoughts on Flash</a>"</li> <li><a href="/wiki/Flash_animation" title="Flash animation">Flash animation</a> <ul><li><a href="/wiki/List_of_Flash_animated_films" title="List of Flash animated films">films</a></li> <li><a href="/wiki/List_of_Flash_animated_television_series" title="List of Flash animated television series">television</a></li></ul></li> <li><a href="/wiki/Protected_Streaming" title="Protected Streaming">Protected Streaming</a></li> <li><a href="/wiki/Real-Time_Messaging_Protocol" title="Real-Time Messaging Protocol">Real-Time Messaging Protocol</a></li> <li><a href="/wiki/Real-Time_Media_Flow_Protocol" title="Real-Time Media Flow Protocol">Real-Time Media Flow Protocol</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Developers</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/FutureWave_Software" title="FutureWave Software">FutureWave Software</a></li> <li><a href="/wiki/Macromedia" title="Macromedia">Macromedia</a></li> <li><a href="/wiki/Adobe_Inc." title="Adobe Inc.">Adobe Inc.</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow hlist" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" 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