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HTC Vive - Wikipedia
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<span>History</span> </div> </a> <ul id="toc-History-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Hardware" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Hardware"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Hardware</span> </div> </a> <button aria-controls="toc-Hardware-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Hardware subsection</span> </button> <ul id="toc-Hardware-sublist" class="vector-toc-list"> <li id="toc-Controllers" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Controllers"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Controllers</span> </div> </a> <ul id="toc-Controllers-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Games_and_software" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Games_and_software"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Games and software</span> </div> </a> <ul id="toc-Games_and_software-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Product_lines" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Product_lines"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Product lines</span> </div> </a> <button aria-controls="toc-Product_lines-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Product lines subsection</span> </button> <ul id="toc-Product_lines-sublist" class="vector-toc-list"> <li id="toc-Vive_Pro" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Vive_Pro"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.1</span> <span>Vive Pro</span> </div> </a> <ul id="toc-Vive_Pro-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Vive_Focus" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Vive_Focus"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.2</span> <span>Vive Focus</span> </div> </a> <ul id="toc-Vive_Focus-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Vive_Cosmos" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Vive_Cosmos"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.3</span> <span>Vive Cosmos</span> </div> </a> <ul id="toc-Vive_Cosmos-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Vive_Flow" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Vive_Flow"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.4</span> <span>Vive Flow</span> </div> </a> <ul id="toc-Vive_Flow-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Vive_XR_Elite" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Vive_XR_Elite"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.5</span> <span>Vive XR Elite</span> </div> </a> <ul id="toc-Vive_XR_Elite-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Hardware_and_accessories" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Hardware_and_accessories"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Hardware and accessories</span> </div> </a> <ul id="toc-Hardware_and_accessories-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Adoption" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Adoption"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>Adoption</span> </div> </a> <ul id="toc-Adoption-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">10</span> <span>External links</span> 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</div> </div> </div> </nav> </div> </div> </div> <div class="vector-column-end"> <div class="vector-sticky-pinned-container"> <nav class="vector-page-tools-landmark" aria-label="Page tools"> <div id="vector-page-tools-pinned-container" class="vector-pinned-container"> </div> </nav> <nav class="vector-appearance-landmark" aria-label="Appearance"> <div id="vector-appearance-pinned-container" class="vector-pinned-container"> <div id="vector-appearance" class="vector-appearance vector-pinnable-element"> <div class="vector-pinnable-header vector-appearance-pinnable-header vector-pinnable-header-pinned" data-feature-name="appearance-pinned" data-pinnable-element-id="vector-appearance" data-pinned-container-id="vector-appearance-pinned-container" data-unpinned-container-id="vector-appearance-unpinned-container" > <div class="vector-pinnable-header-label">Appearance</div> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" 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#36c;background-color:#fbfbfb;box-sizing:border-box}.mw-parser-output .ambox+link+.ambox,.mw-parser-output .ambox+link+style+.ambox,.mw-parser-output .ambox+link+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+style+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+link+.ambox{margin-top:-1px}html body.mediawiki .mw-parser-output .ambox.mbox-small-left{margin:4px 1em 4px 0;overflow:hidden;width:238px;border-collapse:collapse;font-size:88%;line-height:1.25em}.mw-parser-output .ambox-speedy{border-left:10px solid #b32424;background-color:#fee7e6}.mw-parser-output .ambox-delete{border-left:10px solid #b32424}.mw-parser-output .ambox-content{border-left:10px solid #f28500}.mw-parser-output .ambox-style{border-left:10px solid #fc3}.mw-parser-output .ambox-move{border-left:10px solid #9932cc}.mw-parser-output .ambox-protection{border-left:10px solid #a2a9b1}.mw-parser-output .ambox .mbox-text{border:none;padding:0.25em 0.5em;width:100%}.mw-parser-output .ambox .mbox-image{border:none;padding:2px 0 2px 0.5em;text-align:center}.mw-parser-output .ambox .mbox-imageright{border:none;padding:2px 0.5em 2px 0;text-align:center}.mw-parser-output .ambox .mbox-empty-cell{border:none;padding:0;width:1px}.mw-parser-output .ambox .mbox-image-div{width:52px}@media(min-width:720px){.mw-parser-output .ambox{margin:0 10%}}@media print{body.ns-0 .mw-parser-output .ambox{display:none!important}}</style><table class="box-Primary_sources plainlinks metadata ambox ambox-content ambox-Primary_sources" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Question_book-new.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" decoding="async" width="50" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/75px-Question_book-new.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/100px-Question_book-new.svg.png 2x" data-file-width="512" data-file-height="399" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This article <b>relies excessively on <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">references</a> to <a href="/wiki/Wikipedia:No_original_research#Primary,_secondary_and_tertiary_sources" title="Wikipedia:No original research">primary sources</a></b>.<span class="hide-when-compact"> Please improve this article by adding <a href="/wiki/Wikipedia:No_original_research#Primary,_secondary_and_tertiary_sources" title="Wikipedia:No original research">secondary or tertiary sources</a>. <br /><small><span class="plainlinks"><i>Find sources:</i> <a rel="nofollow" class="external text" href="https://www.google.com/search?as_eq=wikipedia&q=%22HTC+Vive%22">"HTC Vive"</a> – <a rel="nofollow" class="external text" href="https://www.google.com/search?tbm=nws&q=%22HTC+Vive%22+-wikipedia&tbs=ar:1">news</a> <b>·</b> <a rel="nofollow" class="external text" href="https://www.google.com/search?&q=%22HTC+Vive%22&tbs=bkt:s&tbm=bks">newspapers</a> <b>·</b> <a rel="nofollow" class="external text" href="https://www.google.com/search?tbs=bks:1&q=%22HTC+Vive%22+-wikipedia">books</a> <b>·</b> <a rel="nofollow" class="external text" href="https://scholar.google.com/scholar?q=%22HTC+Vive%22">scholar</a> <b>·</b> <a rel="nofollow" class="external text" href="https://www.jstor.org/action/doBasicSearch?Query=%22HTC+Vive%22&acc=on&wc=on">JSTOR</a></span></small></span> <span class="date-container"><i>(<span class="date">September 2021</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1253811603">.mw-parser-output .ib-brand-logo img{background-color:#f8f9fa}</style><table class="infobox hproduct ib-brand"><caption class="infobox-title fn">Vive</caption><tbody><tr><td colspan="2" class="infobox-image"><span class="mw-default-size ib-brand-logo" typeof="mw:File/Frameless"><a href="/wiki/File:Vive-logo.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f2/Vive-logo.png/220px-Vive-logo.png" decoding="async" width="220" height="103" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/f2/Vive-logo.png/330px-Vive-logo.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/f2/Vive-logo.png/440px-Vive-logo.png 2x" data-file-width="460" data-file-height="215" /></a></span></td></tr><tr><th scope="row" class="infobox-label">Product type</th><td class="infobox-data type">Virtual reality devices</td></tr><tr><th scope="row" class="infobox-label">Owner</th><td class="infobox-data brand"><a href="/wiki/HTC" title="HTC">HTC</a></td></tr><tr><th scope="row" class="infobox-label">Markets</th><td class="infobox-data">Worldwide</td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="https://www.vive.com/">www<wbr />.vive<wbr />.com</a></span></td></tr></tbody></table> <p class="mw-empty-elt"> </p><p><b>HTC Vive</b> is a line of <a href="/wiki/Virtual_reality" title="Virtual reality">virtual</a> and <a href="/wiki/Mixed_reality" title="Mixed reality">mixed reality</a> <a href="/wiki/Virtual_reality_headset" title="Virtual reality headset">headsets</a> produced by <a href="/wiki/HTC" title="HTC">HTC Corporation</a>. The brand currently encompasses headsets designed for use with <a href="/wiki/Personal_computer" title="Personal computer">personal computers</a> as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset. </p><p>The first-generation Vive was announced in 2015, as part of a collaboration with video game studio and distributor <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve Corporation</a>, and implementing its VR software and hardware platform <a href="/wiki/SteamVR" class="mw-redirect" title="SteamVR">SteamVR</a>; the first-generation consumer model was released in April 2016. It has since been succeeded by newer models with upgraded specifications. HTC has also released accessories that integrate with the Vive and SteamVR, including sensors for <a href="/wiki/Motion_capture" title="Motion capture">motion capture</a> and <a href="/wiki/Facial_capture" class="mw-redirect" title="Facial capture">facial capture</a>. </p><p>Since 2021, HTC has targeted the Vive line towards the business and enterprise markets, moving away from the consumer market.<sup id="cite_ref-:13_1-0" class="reference"><a href="#cite_note-:13-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=1" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Prototypes of a Valve-produced virtual reality system were demonstrated during 2014. On 23 February 2015, Valve announced SteamVR and that it would demonstrate a "SteamVR hardware system" at the 2015 <a href="/wiki/Game_Developers_Conference" title="Game Developers Conference">Game Developers Conference</a>.<sup id="cite_ref-engadget-steamvr_2-0" class="reference"><a href="#cite_note-engadget-steamvr-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-verge-gdcsteamvr_3-0" class="reference"><a href="#cite_note-verge-gdcsteamvr-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-verge-valvevr_4-0" class="reference"><a href="#cite_note-verge-valvevr-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> HTC officially unveiled its device, Vive, during its <a href="/wiki/Mobile_World_Congress" title="Mobile World Congress">Mobile World Congress</a> keynote on 1 March 2015.<sup id="cite_ref-verge-vive_5-0" class="reference"><a href="#cite_note-verge-vive-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>During his Immersed 2015 keynote, Chief Content Officer for HTC Phil Chen explained that he "stumbled upon VR" and later, HTC met Valve, which turned out to be "serendipity".<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Chen also explained that HTC and Valve don't have a clear dividing line between each of their responsibilities, and HTC is very much a partner in the research and development process.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=2" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>At <a href="/wiki/Consumer_Electronics_Show" title="Consumer Electronics Show">International CES</a> in January 2016, HTC and Valve unveiled a near-final hardware revision of the device, known as HTC Vive Pre, and later announced plans for a consumer release by the end of 2015.<sup id="cite_ref-ars-vivepre_8-0" class="reference"><a href="#cite_note-ars-vivepre-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:14_9-0" class="reference"><a href="#cite_note-:14-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> In December 2015, HTC stated that the consumer launch had been delayed to April 2016.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:14_9-1" class="reference"><a href="#cite_note-:14-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Preorders started on 29 February 2016, with shipments beginning in April.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> In March, Valve and HTC announced that they also planned to distribute development models of the Vive for free to game developers who register online.<sup id="cite_ref-theverge-steamvrfree_12-0" class="reference"><a href="#cite_note-theverge-steamvrfree-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p><p>In June 2016, HTC announced the release of their 'Business Edition' of the Vive for US$1,200 which would include a Professional Use License, a 12-month Commercial Warranty, access to an exclusive support line, a 5-meter (16 ft) cable extension kit, and it included the Deluxe Audio Strap.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> </p><p>HTC announced an updated revision of the Vive known as the Vive Pro in January 2018, which featured a higher resolution display and other design tweaks for comfort.<sup id="cite_ref-:0_15-0" class="reference"><a href="#cite_note-:0-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:1_16-0" class="reference"><a href="#cite_note-:1-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> In 2019, HTC released the Vive Cosmos, which features inside-out motion tracking without external base stations, and also supports interchangeable faceplates with different functionality.<sup id="cite_ref-:2_17-0" class="reference"><a href="#cite_note-:2-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:3_18-0" class="reference"><a href="#cite_note-:3-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1257001546"><table class="infobox"><caption class="infobox-title">HTC Vive (first generation)</caption><tbody><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Vive_pre.jpeg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/7/7a/Vive_pre.jpeg/240px-Vive_pre.jpeg" decoding="async" width="240" height="159" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/7a/Vive_pre.jpeg/360px-Vive_pre.jpeg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/7a/Vive_pre.jpeg/480px-Vive_pre.jpeg 2x" data-file-width="4288" data-file-height="2848" /></a></span><div class="infobox-caption">An HTC Vive Pre head-mounted display with a camera near the bottom rim; two wireless handheld controllers; and two 'Lighthouse' basestations</div></td></tr><tr><th scope="row" class="infobox-label">Type</th><td class="infobox-data"><a href="/wiki/Virtual_reality_headset" title="Virtual reality headset">Virtual reality headset</a> for room scale virtual reality</td></tr><tr><th scope="row" class="infobox-label">Release date</th><td class="infobox-data">5 April 2016</td></tr><tr><th scope="row" class="infobox-label">Manufacturer</th><td class="infobox-data"><a href="/wiki/HTC" title="HTC">HTC</a>, with technology by <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a></td></tr><tr><th scope="row" class="infobox-label">Display technology</th><td class="infobox-data"><a href="/wiki/PenTile_matrix_family" title="PenTile matrix family">PenTile</a><sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> <a href="/wiki/OLED" title="OLED">OLED</a></td></tr><tr><th scope="row" class="infobox-label">Resolution</th><td class="infobox-data">2160×1200 (1080×1200 per eye)<sup id="cite_ref-HTC_Re_Vive_20-0" class="reference"><a href="#cite_note-HTC_Re_Vive-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Refresh rate</th><td class="infobox-data">90 Hz<sup id="cite_ref-HTC_Re_Vive_20-1" class="reference"><a href="#cite_note-HTC_Re_Vive-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Field of view (Nominal)</th><td class="infobox-data">About 110 degrees<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Tracking system</th><td class="infobox-data">Lighthouse (2 base stations emitting pulsed IR lasers)</td></tr><tr><th scope="row" class="infobox-label">Input</th><td class="infobox-data">Video/data/Bluetooth</td></tr><tr><th scope="row" class="infobox-label">Weight</th><td class="infobox-data">470 grams (previously 555 grams)</td></tr><tr><th scope="row" class="infobox-label">Platform/operating system</th><td class="infobox-data">SteamVR running on <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> in addition to <a href="/wiki/Linux" title="Linux">Linux</a> support, with <a href="/wiki/MacOS" title="MacOS">macOS</a> support coming<sup id="cite_ref-Machkovech_22-0" class="reference"><a href="#cite_note-Machkovech-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label">Connection</th><td class="infobox-data">1× <a href="/wiki/HDMI" title="HDMI">HDMI 1.4</a> or DisplayPort 1.2 and 1× <a href="/wiki/USB_3.0" title="USB 3.0">USB 3.0</a></td></tr><tr><th scope="row" class="infobox-label">Introductory price</th><td class="infobox-data"><a href="/wiki/United_States_dollar" title="United States dollar">US$</a>799/<a href="/wiki/Pound_sterling" title="Pound sterling">£</a>689</td></tr><tr><th scope="row" class="infobox-label">Sound</th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"> <ul><li>3.5 mm <a href="/wiki/Audio_jack" class="mw-redirect" title="Audio jack">audio jack</a> for headphones</li> <li>Built-in microphone</li> <li>Headphones will be sold separately from June 2017<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup></li></ul> </div></td></tr><tr><th scope="row" class="infobox-label">Controller input</th><td class="infobox-data">SteamVR wireless motion tracked controllers</td></tr><tr><th scope="row" class="infobox-label">Camera</th><td class="infobox-data">Front-facing camera - enabling users to view the external world and a key component of the device’s 'chaperone' safety system.</td></tr></tbody></table> <div class="mw-heading mw-heading2"><h2 id="Hardware">Hardware</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=3" title="Edit section: Hardware"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>HTC Vive implements "<a href="/wiki/Room_scale" class="mw-redirect" title="Room scale">room-scale</a>" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position.<sup id="cite_ref-verge-vive_5-1" class="reference"><a href="#cite_note-verge-vive-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers. The lasers are attached to rotating spinners which sweep the play area vertically and horizontally with timed pulses (similarly to a <a href="/wiki/Lighthouse" title="Lighthouse">lighthouse</a>, hence they are also colloquially referred to as "lighthouses"). The headsets, controllers, and other compatible accessories contain <a href="/wiki/Photodetector" title="Photodetector">photosensors</a> which detect the LED lights from the base stations, and then compare them with the timing of the laser sweeps in order to determine their relative position in 3D space.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:4_25-0" class="reference"><a href="#cite_note-:4-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> </p><p>The first-generation HTC Vive headset contains two <a href="/wiki/OLED" title="OLED">OLED</a> display panels with a <a href="/wiki/Display_resolution" title="Display resolution">resolution</a> of 1080×1200 per-eye, with a <a href="/wiki/Refresh_rate" title="Refresh rate">refresh rate</a> of 90 <a href="/wiki/Hertz" title="Hertz">Hz</a> and a 110 degree <a href="/wiki/Field_of_view_in_video_games" title="Field of view in video games">field of view</a>.<sup id="cite_ref-gamespot-steamvr_26-0" class="reference"><a href="#cite_note-gamespot-steamvr-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> It contains a <a href="/wiki/G-Sensor" class="mw-redirect" title="G-Sensor">accelerometer</a>, <a href="/wiki/Gyroscope" title="Gyroscope">gyroscope</a> and <a href="/wiki/Proximity_sensor" title="Proximity sensor">proximity</a> sensor,<sup id="cite_ref-vive.com_27-0" class="reference"><a href="#cite_note-vive.com-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> and a front-facing camera used for the "Chaperone" feature, which can display the boundaries of the user's chosen perimeter or the view of the camera in order to help guide the user away from objects and walls in their play area.<sup id="cite_ref-ars-vivepre_8-1" class="reference"><a href="#cite_note-ars-vivepre-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> </p><p>The headset must be connected to a supported PC using a "link box", which contains <a href="/wiki/USB_3.0" title="USB 3.0">USB 3.0</a>, <a href="/wiki/HDMI" title="HDMI">HDMI</a>, and power connectors.<sup id="cite_ref-:5_29-0" class="reference"><a href="#cite_note-:5-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> The Vive initially required computers running <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>. In February 2017, support was added for <a href="/wiki/Linux" title="Linux">Linux</a>,<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> followed by support for <a href="/wiki/MacOS" title="MacOS">macOS</a> in June 2017.<sup id="cite_ref-Machkovech_22-1" class="reference"><a href="#cite_note-Machkovech-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> However, SteamVR support for macOS was discontinued by Valve in 2020, with the company stating that it planned to focus solely on Linux and Windows moving forward.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Controllers">Controllers</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=4" title="Edit section: Controllers"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Vive uses <a href="/wiki/Motion_controller" title="Motion controller">motion controllers</a> referred to as "wands", which contain circular <a href="/wiki/Trackpad" class="mw-redirect" title="Trackpad">trackpads</a> similar to the <a href="/wiki/Steam_Controller" title="Steam Controller">Steam Controller</a>, a side "grip" button, a trigger, and an infrared sensor ring for tracking the base stations.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> They are rated for a battery life of six hours.<sup id="cite_ref-vive.com_27-1" class="reference"><a href="#cite_note-vive.com-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Later models of the wand controllers implement SteamVR 2.0 tracking, and are coloured in blue to match the Vive Pro.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:8_34-0" class="reference"><a href="#cite_note-:8-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:9_35-0" class="reference"><a href="#cite_note-:9-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> </p><p>The Vive Cosmos ships with a different controller due to its <a href="/wiki/Pose_tracking" title="Pose tracking">Inside out tracking</a>; unlike the "wand" controllers, they are nearly identical in design to the <a href="/wiki/Oculus_Touch" title="Oculus Touch">Oculus Touch</a> controllers, with each controller having two face buttons, an <a href="/wiki/Analog_stick" title="Analog stick">analog stick</a>, a trigger and bumper, and a grip button.<sup id="cite_ref-:10_36-0" class="reference"><a href="#cite_note-:10-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Games_and_software">Games and software</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=5" title="Edit section: Games and software"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_HTC_Vive_games" title="List of HTC Vive games">List of HTC Vive games</a></div> <p>Most HTC Vive headsets implement the <a href="/wiki/SteamVR" class="mw-redirect" title="SteamVR">SteamVR</a> platform, and support all games and software which use it. HTC also operates its own first-party storefront known as Viveport, which includes a subscription-based service with unlimited access to participating games, as well as curated storefronts intended for commercial clients such as entertainment centers and workplaces.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> </p><p>In 2022, HTC unveiled a platform known as <a href="/wiki/Viverse" title="Viverse">Viverse</a>, which is designed to integrate first and third-party <a href="/wiki/Metaverse" title="Metaverse">metaverse</a>, VR, collaboration, and <a href="/wiki/Web3" title="Web3">Web3</a> platforms.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Product_lines">Product lines</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=6" title="Edit section: Product lines"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Vive_Pro">Vive Pro</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=7" title="Edit section: Vive Pro"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:HTC_Vive_Pro_-_2.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/d0/HTC_Vive_Pro_-_2.jpg/220px-HTC_Vive_Pro_-_2.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/d0/HTC_Vive_Pro_-_2.jpg/330px-HTC_Vive_Pro_-_2.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/d0/HTC_Vive_Pro_-_2.jpg/440px-HTC_Vive_Pro_-_2.jpg 2x" data-file-width="1800" data-file-height="1350" /></a><figcaption>An HTC Vive Pro</figcaption></figure> <p>On 8 January 2018, HTC unveiled the <b>HTC Vive Pro</b>, an updated version of the first-generation Vive. It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and a refreshed design with a more "balanced" form, lighter weight, and a strap with over-ear headphones and a sizing dial (similar to the "Deluxe Audio Strap" accessory for the first-generation model).<sup id="cite_ref-:0_15-1" class="reference"><a href="#cite_note-:0-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:1_16-1" class="reference"><a href="#cite_note-:1-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> It uses <a href="/wiki/DisplayPort" title="DisplayPort">DisplayPort</a> as a display connection instead of HDMI.<sup id="cite_ref-:5_29-1" class="reference"><a href="#cite_note-:5-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> </p><p>The Vive Pro was sold alongside the original HTC Vive as a high-end model; initially, the headset was sold standalone without base stations or controllers, as it was intended as a drop-in replacement for the original Vive. HTC later released bundles of the Vive Pro with base stations and controllers, with the "Starter Kit" including the original controllers and base stations,<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> and the "Full Kit" featuring updated SteamVR 2.0 base stations and controllers, which have improved performance and tracking volume (supporting spaces of up to 10 square metres in size) but are not backwards compatible with the original HTC Vive headset and controllers.<sup id="cite_ref-:8_34-1" class="reference"><a href="#cite_note-:8-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:9_35-1" class="reference"><a href="#cite_note-:9-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> </p><p>In January 2019 at CES, HTC unveiled the <b>Vive Pro Eye</b>, which adds built-in <a href="/wiki/Eye_tracking" title="Eye tracking">eye tracking</a>.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> On 11 May 2021, HTC unveiled the <b>Vive Pro 2</b>, which upgrades its screens to 2448×2448 resolution per-eye (marketed as <a href="/wiki/5K_resolution" title="5K resolution">5K resolution</a>), with a 120-degree field of view, 120 Hz refresh rate, and <a href="/wiki/Display_Stream_Compression" title="Display Stream Compression">Display Stream Compression</a> support. HTC promoted that the displays had "minimal motion blur" and that they had "virtually eliminated" the <a href="/wiki/Screen-door_effect" title="Screen-door effect">screen-door effect</a>. It carries backwards compatibility with all existing HTC Vive and SteamVR-compatible accessories and controllers.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> As with the original Pro, it was initially released as a standalone headset only. The Full Kit version of the Vive Pro 2 began shipping in October 2021.<sup id="cite_ref-:6_45-0" class="reference"><a href="#cite_note-:6-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Vive_Focus">Vive Focus</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=8" title="Edit section: Vive Focus"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><b>Vive Focus</b> is a line of standalone headsets which do not require a computer to operate. It targets the business market, competing primarily with <a href="/wiki/Meta_Quest" title="Meta Quest">Meta Quest</a>.<sup id="cite_ref-:15_46-0" class="reference"><a href="#cite_note-:15-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:16_47-0" class="reference"><a href="#cite_note-:16-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> </p><p>The first-generation Vive Focus used a Qualcomm Snapdragon 835 system-on-chip,<sup id="cite_ref-:7_48-0" class="reference"><a href="#cite_note-:7-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> with input provided via either a small, remote-like controller, or motion controllers using <a href="/wiki/Three_degrees_of_freedom" class="mw-redirect" title="Three degrees of freedom">three degrees of freedom</a>.<sup id="cite_ref-:7_48-1" class="reference"><a href="#cite_note-:7-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> It was initially released exclusively in China, and launched internationally in November 2018.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> In February 2019, HTC announced the <b>Vive Focus Plus</b>, a hardware refresh with updated motion controllers that support <a href="/wiki/Six_degrees_of_freedom" title="Six degrees of freedom">six degrees of freedom</a>, and design tweaks for improved weight distribution.<sup id="cite_ref-:7_48-2" class="reference"><a href="#cite_note-:7-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> </p><p>A direct successor known as the <b>Vive Focus 3</b> was unveiled in May 2021. It uses the Qualcomm Snapdragon XR2 system-on-chip, has a per-eye resolution of 2448×2448 at 90 Hz, a 120-degree field of view, and improved comfort. It supports Vive Business Streaming for playing VR content from a computer.<sup id="cite_ref-:16_47-1" class="reference"><a href="#cite_note-:16-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> In September 2024, HTC unveiled the <b>Vive Focus Vision</b>, an updated version of the Focus 3 with an improved strap and cooling system, 12 GB of RAM, 16 megapixel color passthrough cameras, <a href="/wiki/Foveated_rendering" title="Foveated rendering">foveated rendering</a> support, and DisplayPort over <a href="/wiki/USB-C" title="USB-C">USB-C</a> (with an update for wired PC tethering at up to 120 Hz scheduled to be released by the end of the year). It is backward compatible with accessories designed for the Focus 3.<sup id="cite_ref-:15_46-1" class="reference"><a href="#cite_note-:15-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Vive_Cosmos">Vive Cosmos</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=9" title="Edit section: Vive Cosmos"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:HTC_Vive_Cosmos_-_1.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/d5/HTC_Vive_Cosmos_-_1.jpg/220px-HTC_Vive_Cosmos_-_1.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/d5/HTC_Vive_Cosmos_-_1.jpg/330px-HTC_Vive_Cosmos_-_1.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/d5/HTC_Vive_Cosmos_-_1.jpg/440px-HTC_Vive_Cosmos_-_1.jpg 2x" data-file-width="3086" data-file-height="2314" /></a><figcaption>An HTC Vive Cosmos</figcaption></figure> <p>Also at CES 2019, HTC announced the <b>Vive Cosmos</b>,<sup id="cite_ref-The_Verge_2019-01-07_50-0" class="reference"><a href="#cite_note-The_Verge_2019-01-07-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> which began shipping on 3 October 2019.<sup id="cite_ref-:3_18-1" class="reference"><a href="#cite_note-:3-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p><p>Similarly to the <a href="/wiki/Oculus_Quest" title="Oculus Quest">Oculus Quest</a> and <a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">Rift S</a>, it uses "inside-out" tracking, whereby the controllers are tracked using six cameras in the front faceplate of the headset rather than external base stations. Due to its use of inside-out tracking, the Vive Cosmos does not use the wand controllers used by other Vive models, and ships with a different controller that is nearly identical in design and functionality to the second-generation <a href="/wiki/Oculus_Touch" title="Oculus Touch">Oculus Touch</a> controllers.<sup id="cite_ref-:10_36-1" class="reference"><a href="#cite_note-:10-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> </p><p>The Cosmos features a 90 Hz LCD display, with a 110-degree field of view and overall resolution of 2880×1700.<sup id="cite_ref-:3_18-2" class="reference"><a href="#cite_note-:3-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> It supports interchangeable faceplates to change its functionality, such as an External Tracking faceplate (which supports tracking with SteamVR base stations).<sup id="cite_ref-:3_18-3" class="reference"><a href="#cite_note-:3-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> The faceplate can also be lifted up like a <a href="/wiki/Visor" title="Visor">visor</a>, allowing the user to see the outside world without fully taking off the headset.<sup id="cite_ref-The_Verge_2019-01-07_50-1" class="reference"><a href="#cite_note-The_Verge_2019-01-07-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> </p><p>It uses a software platform known as Vive Reality System rather than SteamVR, with the "Lens" user interface and integration with HTC's Viveport platform.<sup id="cite_ref-:3_18-4" class="reference"><a href="#cite_note-:3-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> In February 2020, HTC announced three new Vive Cosmos <a href="/wiki/Stock_keeping_unit" title="Stock keeping unit">SKUs</a>, including the Cosmos Elite (a full kit with the External Tracking faceplate, controllers, and base stations), Cosmos XR (which ships with a faceplate containing "high-quality XR passthrough cameras", designed for enhanced <a href="/wiki/Mixed_reality" title="Mixed reality">mixed reality</a> experiences), and Cosmos Play (an entry-level model with only four cameras on the faceplate).<sup id="cite_ref-:2_17-1" class="reference"><a href="#cite_note-:2-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Vive_Flow">Vive Flow</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=10" title="Edit section: Vive Flow"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In October 2021, HTC unveiled the <b>Vive Flow</b>, a lightweight standalone headset with a visor-like form factor worn like <a href="/wiki/Glasses" title="Glasses">glasses</a>. It has a 75 Hz LCD display with a 100-degree field of view, and is powered by the Qualcomm Snapdragon XR1 system-on-chip. The Vive Focus is designed to be used with an external power supply (such as a USB <a href="/wiki/Power_bank" class="mw-redirect" title="Power bank">power bank</a>), with a limited <a href="/wiki/Backup_battery" title="Backup battery">battery backup</a>. The headset supports inside-out tracking, and uses an <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a> <a href="/wiki/Smartphone" title="Smartphone">smartphone</a> as a pointer and touchpad rather than a dedicated controller; the user can also mirror apps from the paired smartphone in the VR environment. The Vive Focus is designed primarily for "stationary" experiences (such as multimedia and <a href="/wiki/360-degree_video" title="360-degree video">360-degree video</a>) rather than gaming, with a variant of the Viveport subscription service for Vive Flow being focused upon such apps.<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> Its lenses also support <a href="/wiki/Dioptre" title="Dioptre">dioptre</a> adjustment so that users with <a href="/wiki/Eyeglass_prescription" title="Eyeglass prescription">eyeglass prescriptions</a> can use the headset without wearing glasses.<sup id="cite_ref-:11_53-0" class="reference"><a href="#cite_note-:11-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Vive_XR_Elite">Vive XR Elite</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=11" title="Edit section: Vive XR Elite"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/HTC_Vive_XR_Elite" title="HTC Vive XR Elite">HTC Vive XR Elite</a></div> <p>In January 2023 at CES, HTC announced the <b>Vive XR Elite,</b> a goggle-like, standalone mixed reality headset similar in design to the <a href="/wiki/Meta_Quest_Pro" title="Meta Quest Pro">Meta Quest Pro</a>. It has a 90 Hz LCD display with a 110-degree field of view, and is powered by the Qualcomm Snapdragon XR2 system-on-chip. The headset features depth sensors and color passthrough for <a href="/wiki/Augmented_reality" title="Augmented reality">augmented reality</a> software, while its lenses also support dioptre adjustment.<sup id="cite_ref-:11_53-1" class="reference"><a href="#cite_note-:11-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> It has a removable battery pack on its rear strap, which is <a href="/wiki/Hot_swapping" title="Hot swapping">hot-swappable</a>; the headset contains a limited battery backup.<sup id="cite_ref-:12_54-0" class="reference"><a href="#cite_note-:12-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> The headset can be used with a traditional headstrap, or with a glasses frame similar to the Vive Flow (used with an external power supply).<sup id="cite_ref-:12_54-1" class="reference"><a href="#cite_note-:12-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:11_53-2" class="reference"><a href="#cite_note-:11-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> Eye tracking and face tracking accessories are also available.<sup id="cite_ref-:12_54-2" class="reference"><a href="#cite_note-:12-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Hardware_and_accessories">Hardware and accessories</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=12" title="Edit section: Hardware and accessories"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>HTC Vive headsets support a number of accessories </p> <ul><li><b>Vive Tracker</b>: A motion tracking device that can be attached to physical accessories or limbs so they can be tracked via the base stations. Vive Trackers feature a connector that can be used to communicate with the accessory it is attached to. On launch, the Vive Tracker was sold as a standalone product, and in bundles with accessories and games designed to integrate with it, such as the Hyper Blaster (a <a href="/wiki/Light_gun" title="Light gun">light gun</a>-style controller), and a <a href="/wiki/Racquet" class="mw-redirect" title="Racquet">racquet</a> designed for sports games. As of 2021 there have been 3 separate iterations of the Vive tracker which have fine-tuned and optimised battery life as well as tracking performance.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> <ul><li>The <b>Vive Ultimate Tracker</b> is a similar peripheral for the Focus 3 and XR Elite, which uses inside-out tracking rather than external base stations.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup></li></ul></li> <li><b>Deluxe Audio Strap</b>: In June 2017, HTC released the Deluxe Audio Strap, a replacement head strap for the first-generation Vive headset which includes integrated over-ear speakers (similar in design to the first-generation <a href="/wiki/Oculus_Rift" title="Oculus Rift">Oculus Rift</a>), and padding to improve weight distribution and comfort.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup></li> <li><b>Vive Wireless Adapter</b>: The Vive Wireless Adapter was launched as an accessory in September 2018 for the original Vive and Vive Pro, which allows the headset to be operated wirelessly with a battery pack and transmitter, using <a href="/wiki/V_band" title="V band">V band</a> <a href="/wiki/WiGig" title="WiGig">WiGig</a> technology.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> In November 2016, HTC had also unveiled a third-party wireless kit for the Vive known as TPCast, which was developed by a startup funded through the Vive X accelerator program.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup></li> <li><b>Vive Facial Tracker:</b> In March 2021, HTC announced and released the Vive Facial Tracker, an accessory attached to the headset containing infrared-illuminated cameras for <a href="/wiki/Facial_motion_capture" title="Facial motion capture">facial motion capture</a>. The functionality can be used in applications such as social worlds, and combined with the eye tracking system on supported models.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup></li> <li>The <b>aGlass</b> lenses are alternate eyepieces developed by 7invensun as part of the Vive X program, which add eye tracking support to the headset.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup></li></ul> <p>The Vive also supports other SteamVR-compatible controllers and accessories, such as the <a href="/wiki/Valve_Index" title="Valve Index">Index Controllers</a>.<sup id="cite_ref-:6_45-1" class="reference"><a href="#cite_note-:6-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Adoption">Adoption</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=13" title="Edit section: Adoption"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:HTC_Vive_(2).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/6/61/HTC_Vive_%282%29.jpg/220px-HTC_Vive_%282%29.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/6/61/HTC_Vive_%282%29.jpg/330px-HTC_Vive_%282%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/6/61/HTC_Vive_%282%29.jpg/440px-HTC_Vive_%282%29.jpg 2x" data-file-width="5184" data-file-height="3456" /></a><figcaption>An unmounted development unit</figcaption></figure><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="plainlinks metadata ambox ambox-move" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Split-arrows.svg/50px-Split-arrows.svg.png" decoding="async" width="50" height="17" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Split-arrows.svg/75px-Split-arrows.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Split-arrows.svg/100px-Split-arrows.svg.png 2x" data-file-width="60" data-file-height="20" /></span></span></div></td><td class="mbox-text"><div class="mbox-text-span">It has been suggested that this section be <a href="/wiki/Wikipedia:Splitting" title="Wikipedia:Splitting">split</a> out into another article titled <i><a href="/wiki/SteamVR" class="mw-redirect" title="SteamVR">SteamVR</a></i>. (<a href="/wiki/Talk:HTC_Vive" title="Talk:HTC Vive">Discuss</a>) <small><i>(September 2021)</i></small></div></td></tr></tbody></table> <p>Valve released its <a href="/wiki/OpenVR" title="OpenVR">OpenVR</a> <a href="/wiki/Software_development_kit" title="Software development kit">software development kit</a> (SDK), an updated version of its <a href="/wiki/Steamworks" class="mw-redirect" title="Steamworks">Steamworks</a> VR <a href="/wiki/Application_programming_interface" class="mw-redirect" title="Application programming interface">API</a> with documentation and examples of how to build software that supports SteamVR hardware.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> </p><p>SteamVR was launched with native support for <a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a> on its platform.<sup id="cite_ref-unity-vive_72-0" class="reference"><a href="#cite_note-unity-vive-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </p><p>On 30 April 2015, <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a> announced support for Valve's SteamVR technology, allowing developers to create VR projects with <a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a> for the HTC Vive.<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> Epic said that SteamVR is completely integrated into Unreal Engine 4 across Blueprint visual scripting and native code, meaning projects can be built without being dependent on programmer support if needed.<sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> Epic's own <i>Showdown</i> tech demo can already be experienced on SteamVR using the Vive headset.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> </p><p>In July 2016, VR news website Road to VR used game session figures from the Steam VR platform to estimate that approximately 100,000 Vive headsets had been shipped since launch.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> In the same month, <a href="/wiki/SensoMotoric_Instruments" title="SensoMotoric Instruments">SensoMotoric Instruments (SMI)</a>, a computer vision company, integrated its eye tracking technology in the HTC Vive to turn it into a dedicated eye tracking solution for research and professional applications.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> In November 2016, Vive announced that it would begin the first retail sales of its headsets at JB Hi-Fi and Harvey Norman stores in Australia later that month.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> </p><p>On 23 November 2016, HTC announced that the Vive was sold at a profit and that HTC Vive sales were "much higher" than 140,000.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> </p><p>Since the launch of Vive, HTC has increasingly targeted its products towards the business market rather than <a href="/wiki/Prosumer" title="Prosumer">prosumer</a> and gaming markets, with the Vive Focus 3 in particular having been developed with input from its enterprise customers. Vive General Manager Dan O'Brien stated that "the consumer market has gravitated toward these artificially subsidized price points that really only one company in the world has any tolerance for" (alluding to <a href="/wiki/Facebook_Inc." class="mw-redirect" title="Facebook Inc.">Facebook Inc.</a>), and that "the enterprise and professional market is a very healthy and rapidly growing market where we can bring real value and solutions."<sup id="cite_ref-:13_1-1" class="reference"><a href="#cite_note-:13-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The Vive Focus Vision in 2024 would partially backpedal on this trend, with HTC marketing its changes as appealing to a gaming market.<sup id="cite_ref-:15_46-2" class="reference"><a href="#cite_note-:15-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=14" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Oculus_(brand)" class="mw-redirect" title="Oculus (brand)">Oculus (brand)</a></li> <li><a href="/wiki/Valve_Index" title="Valve Index">Valve Index</a></li> <li><a href="/wiki/VirtualLink" title="VirtualLink">VirtualLink</a></li> <li><a href="/wiki/Metaverse" title="Metaverse">Metaverse</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=15" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-:13-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-:13_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:13_1-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFRobertson2021" class="citation web cs1">Robertson, Adi (11 May 2021). <a rel="nofollow" class="external text" href="https://www.theverge.com/2021/5/11/22417120/htc-vive-focus-3-standalone-vr-headset-price-release-date">"HTC's self-contained $1,300 Vive Focus 3 headset has a 5K screen and ships June 27th"</a>. <i>The Verge</i><span class="reference-accessdate">. Retrieved <span class="nowrap">5 April</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC%27s+self-contained+%241%2C300+Vive+Focus+3+headset+has+a+5K+screen+and+ships+June+27th&rft.date=2021-05-11&rft.aulast=Robertson&rft.aufirst=Adi&rft_id=https%3A%2F%2Fwww.theverge.com%2F2021%2F5%2F11%2F22417120%2Fhtc-vive-focus-3-standalone-vr-headset-price-release-date&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-engadget-steamvr-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-engadget-steamvr_2-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.engadget.com/2015/02/23/steamvr-valve-virtual-reality-gdc/">"Valve is making a VR headset and its own Steam Machine"</a>. <i>Engadget</i>. 24 February 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170826115235/https://www.engadget.com/2015/02/23/steamvr-valve-virtual-reality-gdc/">Archived</a> from the original on 26 August 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">1 March</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Engadget&rft.atitle=Valve+is+making+a+VR+headset+and+its+own+Steam+Machine&rft.date=2015-02-24&rft_id=https%3A%2F%2Fwww.engadget.com%2F2015%2F02%2F23%2Fsteamvr-valve-virtual-reality-gdc%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-verge-gdcsteamvr-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-verge-gdcsteamvr_3-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.theverge.com/2015/2/23/8094817/valve-virtual-reality-hardware-gdc-2015">"Valve showing off new virtual reality hardware and updated Steam controller next week"</a>. <i>The Verge</i>. 23 February 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170826112146/https://www.theverge.com/2015/2/23/8094817/valve-virtual-reality-hardware-gdc-2015">Archived</a> from the original on 26 August 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">1 March</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=Valve+showing+off+new+virtual+reality+hardware+and+updated+Steam+controller+next+week&rft.date=2015-02-23&rft_id=https%3A%2F%2Fwww.theverge.com%2F2015%2F2%2F23%2F8094817%2Fvalve-virtual-reality-hardware-gdc-2015&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-verge-valvevr-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-verge-valvevr_4-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.theverge.com/2014/6/3/5775220/valve-vr-headset-pictures-concept-features">"Valve's VR headset revealed with Oculus-like features"</a>. <i>The Verge</i>. 3 June 2014. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170826071622/https://www.theverge.com/2014/6/3/5775220/valve-vr-headset-pictures-concept-features">Archived</a> from the original on 26 August 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">1 March</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=Valve%27s+VR+headset+revealed+with+Oculus-like+features&rft.date=2014-06-03&rft_id=https%3A%2F%2Fwww.theverge.com%2F2014%2F6%2F3%2F5775220%2Fvalve-vr-headset-pictures-concept-features&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-verge-vive-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-verge-vive_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-verge-vive_5-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset">"Valve's VR headset is called the Vive and it's made by HTC"</a>. <i>The Verge</i>. March 2015. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150709001129/http://www.theverge.com/2015/3/1/8127445/htc-vive-valve-vr-headset">Archived</a> from the original on 9 July 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">1 March</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=Valve%27s+VR+headset+is+called+the+Vive+and+it%27s+made+by+HTC&rft.date=2015-03&rft_id=https%3A%2F%2Fwww.theverge.com%2F2015%2F3%2F1%2F8127445%2Fhtc-vive-valve-vr-headset&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNeil_Schneider2015" class="citation audio-visual cs1">Neil Schneider (8 October 2015). <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=KZS6nCKPUDs&t=11m55s"><i>MTBS-TV: Conversing With Phil Chen, Chief Content Officer, HTC</i></a>. Event occurs at 11m55s. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160310180017/https://www.youtube.com/watch?v=KZS6nCKPUDs&t=11m55s">Archived</a> from the original on 10 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">8 October</span> 2015</span> – via YouTube.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=MTBS-TV%3A+Conversing+With+Phil+Chen%2C+Chief+Content+Officer%2C+HTC&rft.date=2015-10-08&rft.au=Neil+Schneider&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DKZS6nCKPUDs%26t%3D11m55s&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNeil_Schneider2015" class="citation audio-visual cs1">Neil Schneider (8 October 2015). <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=KZS6nCKPUDs&t=16m46s"><i>MTBS-TV: Conversing With Phil Chen, Chief Content Officer, HTC</i></a>. Event occurs at 16m46s. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160310200203/https://www.youtube.com/watch?v=KZS6nCKPUDs&t=16m46s">Archived</a> from the original on 10 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">8 October</span> 2015</span> – via YouTube.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=MTBS-TV%3A+Conversing+With+Phil+Chen%2C+Chief+Content+Officer%2C+HTC&rft.date=2015-10-08&rft.au=Neil+Schneider&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DKZS6nCKPUDs%26t%3D16m46s&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-ars-vivepre-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-ars-vivepre_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ars-vivepre_8-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2016/01/htc-vive-pre-impressions-a-great-vr-system-has-only-gotten-better/">"HTC Vive Pre impressions: A great VR system has only gotten better"</a>. <i>Ars Technica</i>. 28 January 2016. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160128133102/http://arstechnica.com/gaming/2016/01/htc-vive-pre-impressions-a-great-vr-system-has-only-gotten-better/">Archived</a> from the original on 28 January 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">28 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Ars+Technica&rft.atitle=HTC+Vive+Pre+impressions%3A+A+great+VR+system+has+only+gotten+better&rft.date=2016-01-28&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2016%2F01%2Fhtc-vive-pre-impressions-a-great-vr-system-has-only-gotten-better%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-:14-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-:14_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:14_9-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobertson2015" class="citation web cs1">Robertson, Adi (8 December 2015). <a rel="nofollow" class="external text" href="https://www.theverge.com/2015/12/8/9873840/htc-vive-headset-delay-april-2016">"HTC Vive VR headset delayed until April"</a>. <i>The Verge</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">22 January</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Telegraph.co.uk&rft.atitle=HTC+Vive+pre-orders+to+start+on+February+29&rft.date=2016-01-11&rft_id=https%3A%2F%2Fwww.telegraph.co.uk%2Ftechnology%2Fnews%2F12092607%2FHTC-Vive-pre-orders-to-start-on-February-29.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-theverge-steamvrfree-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-theverge-steamvrfree_12-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.pcmag.com/article2/0,2817,2479252,00.asp">"Valve, HTC Offering Free Vive VR to Developers"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171022121954/https://www.pcmag.com/article2/0,2817,2479252,00.asp">Archived</a> from the original on 22 October 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">6 April</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=Valve%2C+HTC+Offering+Free+Vive+VR+to+Developers&rft_id=https%3A%2F%2Fwww.pcmag.com%2Farticle2%2F0%2C2817%2C2479252%2C00.asp&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHayden2016" class="citation web cs1">Hayden, Scott (9 June 2016). <a rel="nofollow" class="external text" href="https://www.roadtovr.com/htc-announces-vive-business-edition-for-1200/">"HTC Announces Vive 'Business Edition' for $1200"</a>. <i>Road to VR</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171222052016/https://www.roadtovr.com/htc-announces-vive-business-edition-for-1200/">Archived</a> from the original on 22 December 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">19 December</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Road+to+VR&rft.atitle=HTC+Announces+Vive+%27Business+Edition%27+for+%241200&rft.date=2016-06-09&rft.aulast=Hayden&rft.aufirst=Scott&rft_id=https%3A%2F%2Fwww.roadtovr.com%2Fhtc-announces-vive-business-edition-for-1200%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.vive.com/us/enterprise/">"VIVE | Business Edition and Commercial VR"</a>. <i>www.vive.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171222051811/https://www.vive.com/us/enterprise/">Archived</a> from the original on 22 December 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">19 December</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=www.vive.com&rft.atitle=VIVE+%7C+Business+Edition+and+Commercial+VR&rft_id=https%3A%2F%2Fwww.vive.com%2Fus%2Fenterprise%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-:0-15"><span class="mw-cite-backlink">^ <a href="#cite_ref-:0_15-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:0_15-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWarren2018" class="citation web cs1">Warren, Tom (9 January 2018). <a rel="nofollow" class="external text" href="https://www.theverge.com/2018/1/9/16866240/htc-vive-pro-vr-headset-hands-on-ces-2018">"A closer look at HTC's new higher-resolution Vive Pro"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211017134639/https://www.theverge.com/2018/1/9/16866240/htc-vive-pro-vr-headset-hands-on-ces-2018">Archived</a> from the original on 17 October 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">19 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=A+closer+look+at+HTC%27s+new+higher-resolution+Vive+Pro&rft.date=2018-01-09&rft.aulast=Warren&rft.aufirst=Tom&rft_id=https%3A%2F%2Fwww.theverge.com%2F2018%2F1%2F9%2F16866240%2Fhtc-vive-pro-vr-headset-hands-on-ces-2018&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-:1-16"><span class="mw-cite-backlink">^ <a href="#cite_ref-:1_16-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:1_16-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2018/01/htcs-vive-pro-will-add-more-pixels-to-an-otherwise-familiar-looking-vr-system/">"HTC's Vive Pro will add more pixels to an otherwise familiar-looking VR system [Updated]"</a>. <i>Ars Technica</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180109000049/https://arstechnica.com/gaming/2018/01/htcs-vive-pro-will-add-more-pixels-to-an-otherwise-familiar-looking-vr-system/">Archived</a> from the original on 9 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">9 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Ars+Technica&rft.atitle=HTC%27s+Vive+Pro+will+add+more+pixels+to+an+otherwise+familiar-looking+VR+system+%5BUpdated%5D&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2018%2F01%2Fhtcs-vive-pro-will-add-more-pixels-to-an-otherwise-familiar-looking-vr-system%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-:2-17"><span class="mw-cite-backlink">^ <a href="#cite_ref-:2_17-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:2_17-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFByford2020" class="citation web cs1">Byford, Sam (20 February 2020). <a rel="nofollow" class="external text" href="https://www.theverge.com/2020/2/20/21145156/htc-vive-cosmos-series-announced-elite-play-xr-faceplates">"HTC unveils new Vive Cosmos VR lineup with swappable faceplates"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210921004607/https://www.theverge.com/2020/2/20/21145156/htc-vive-cosmos-series-announced-elite-play-xr-faceplates">Archived</a> from the original on 21 September 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">19 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC+unveils+new+Vive+Cosmos+VR+lineup+with+swappable+faceplates&rft.date=2020-02-20&rft.aulast=Byford&rft.aufirst=Sam&rft_id=https%3A%2F%2Fwww.theverge.com%2F2020%2F2%2F20%2F21145156%2Fhtc-vive-cosmos-series-announced-elite-play-xr-faceplates&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-:3-18"><span class="mw-cite-backlink">^ <a href="#cite_ref-:3_18-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:3_18-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-:3_18-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-:3_18-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-:3_18-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWarren2019" class="citation web cs1">Warren, Tom (12 September 2019). <a rel="nofollow" class="external text" href="https://www.theverge.com/2019/9/12/20862185/htc-vive-cosmos-price-release-date-features-vr-headset">"HTC's new Vive Cosmos VR headset arrives on October 3rd for $699"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211209120751/https://www.theverge.com/2019/9/12/20862185/htc-vive-cosmos-price-release-date-features-vr-headset">Archived</a> from the original on 9 December 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">19 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC%27s+new+Vive+Cosmos+VR+headset+arrives+on+October+3rd+for+%24699&rft.date=2019-09-12&rft.aulast=Warren&rft.aufirst=Tom&rft_id=https%3A%2F%2Fwww.theverge.com%2F2019%2F9%2F12%2F20862185%2Fhtc-vive-cosmos-price-release-date-features-vr-headset&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHutchinson2016" class="citation web cs1">Hutchinson, Lee (22 March 2016). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2016/03/ask-ars-i-cant-choose-between-oculus-rift-htc-vive-and-playstation-vr/">"Ask Ars: I can't choose between Oculus Rift, HTC Vive, and PlayStation VR!"</a>. <i>Ars Technica</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160927002228/http://arstechnica.com/gaming/2016/03/ask-ars-i-cant-choose-between-oculus-rift-htc-vive-and-playstation-vr/">Archived</a> from the original on 27 September 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">24 September</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Ars+Technica&rft.atitle=Ask+Ars%3A+I+can%27t+choose+between+Oculus+Rift%2C+HTC+Vive%2C+and+PlayStation+VR%21&rft.date=2016-03-22&rft.aulast=Hutchinson&rft.aufirst=Lee&rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2016%2F03%2Fask-ars-i-cant-choose-between-oculus-rift-htc-vive-and-playstation-vr%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-HTC_Re_Vive-20"><span class="mw-cite-backlink">^ <a href="#cite_ref-HTC_Re_Vive_20-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-HTC_Re_Vive_20-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.vive.com/us/">"VIVE™ | Discover Virtual Reality Beyond Imagination"</a>. <i>www.vive.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200910174715/https://www.vive.com/us//">Archived</a> from the original on 10 September 2020<span class="reference-accessdate">. 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Retrieved <span class="nowrap">1 December</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PC+Gamer&rft.atitle=HTC%27s+Deluxe+Audio+Strap+is+a+huge+improvement+over+the+Vive%27s+elastic+straps&rft.date=2017-03-01&rft.aulast=Fenlon&rft.aufirst=Wes&rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fhtcs-deluxe-audio-strap-is-a-huge-improvement-over-the-vives-elastic-straps%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBuckley" class="citation news cs1">Buckley, Sean. <a rel="nofollow" class="external text" href="https://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tracking-technol-1705356768">"This Is How Valve's Amazing Lighthouse Tracking Technology Works"</a>. <i>Gizmodo</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171213100259/https://gizmodo.com/this-is-how-valve-s-amazing-lighthouse-tracking-technol-1705356768">Archived</a> from the original on 13 December 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">26 June</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Engadget&rft.atitle=Valve+launches+SteamVR+support+for+Linux&rft.date=2017-02-22&rft_id=https%3A%2F%2Fwww.engadget.com%2F2017%2F02%2F22%2Fvalve-launches-steamvr-support-for-linux%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://uploadvr.com/steamvr-drops-mac-support/">"SteamVR Drops Support For macOS"</a>. <i>UploadVR</i>. 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Retrieved <span class="nowrap">19 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC%27s+self-contained+%241%2C300+Vive+Focus+3+headset+has+a+5K+screen+and+ships+June+27th&rft.date=2021-05-11&rft.aulast=Robertson&rft.aufirst=Adi&rft_id=https%3A%2F%2Fwww.theverge.com%2F2021%2F5%2F11%2F22417120%2Fhtc-vive-focus-3-standalone-vr-headset-price-release-date&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-:7-48"><span class="mw-cite-backlink">^ <a href="#cite_ref-:7_48-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:7_48-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-:7_48-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPorter2019" class="citation web cs1">Porter, Jon (21 February 2019). <a rel="nofollow" class="external text" href="https://www.theverge.com/2019/2/21/18234408/htc-vive-focus-plus-release-date-news-features">"HTC announces new VIVE Focus with two updated motion controllers"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210928022918/https://www.theverge.com/2019/2/21/18234408/htc-vive-focus-plus-release-date-news-features">Archived</a> from the original on 28 September 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">28 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC+announces+new+VIVE+Focus+with+two+updated+motion+controllers&rft.date=2019-02-21&rft.aulast=Porter&rft.aufirst=Jon&rft_id=https%3A%2F%2Fwww.theverge.com%2F2019%2F2%2F21%2F18234408%2Fhtc-vive-focus-plus-release-date-news-features&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-49">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobertson2018" class="citation web cs1">Robertson, Adi (8 November 2018). <a rel="nofollow" class="external text" href="https://www.theverge.com/2018/11/8/18075560/htc-vive-focus-standalone-vr-headset-pricing-release-date-shipping">"HTC's China-exclusive Vive Focus VR headset is now launching worldwide"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201108095153/https://www.theverge.com/2018/11/8/18075560/htc-vive-focus-standalone-vr-headset-pricing-release-date-shipping">Archived</a> from the original on 8 November 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">14 January</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC%27s+China-exclusive+Vive+Focus+VR+headset+is+now+launching+worldwide&rft.date=2018-11-08&rft.aulast=Robertson&rft.aufirst=Adi&rft_id=https%3A%2F%2Fwww.theverge.com%2F2018%2F11%2F8%2F18075560%2Fhtc-vive-focus-standalone-vr-headset-pricing-release-date-shipping&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-The_Verge_2019-01-07-50"><span class="mw-cite-backlink">^ <a href="#cite_ref-The_Verge_2019-01-07_50-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-The_Verge_2019-01-07_50-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobertson2019" class="citation web cs1">Robertson, Adi (7 January 2019). <a rel="nofollow" class="external text" href="https://www.theverge.com/2019/1/7/18172740/htc-vive-cosmos-vr-headset-announce-ces-2019">"HTC announces a PC-powered VR headset called the Vive Cosmos"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201107235717/https://www.theverge.com/2019/1/7/18172740/htc-vive-cosmos-vr-headset-announce-ces-2019">Archived</a> from the original on 7 November 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">14 January</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC+announces+a+PC-powered+VR+headset+called+the+Vive+Cosmos&rft.date=2019-01-07&rft.aulast=Robertson&rft.aufirst=Adi&rft_id=https%3A%2F%2Fwww.theverge.com%2F2019%2F1%2F7%2F18172740%2Fhtc-vive-cosmos-vr-headset-announce-ces-2019&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://venturebeat.com/2020/02/20/htc-debuts-vive-cosmos-elite-play-and-xr-models-plus-new-faceplates/">"HTC debuts Vive Cosmos Elite, Play, and XR models, plus new faceplates"</a>. <i>VentureBeat</i>. 20 February 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211017214023/https://venturebeat.com/2020/02/20/htc-debuts-vive-cosmos-elite-play-and-xr-models-plus-new-faceplates/">Archived</a> from the original on 17 October 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">19 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VentureBeat&rft.atitle=HTC+debuts+Vive+Cosmos+Elite%2C+Play%2C+and+XR+models%2C+plus+new+faceplates&rft.date=2020-02-20&rft_id=https%3A%2F%2Fventurebeat.com%2F2020%2F02%2F20%2Fhtc-debuts-vive-cosmos-elite-play-and-xr-models-plus-new-faceplates%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-52">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobertson2021" class="citation web cs1">Robertson, Adi (14 October 2021). <a rel="nofollow" class="external text" href="https://www.theverge.com/2021/10/14/22713276/htc-vive-flow-vr-headset-launch-price-hands-on">"The $499 HTC Vive Flow is VR for people who don't like VR"</a>. <i>The Verge</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">9 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Verge&rft.atitle=HTC+launches+Vive+tracker+bundles&rft_id=https%3A%2F%2Fwww.theverge.com%2Fcircuitbreaker%2F2017%2F11%2F16%2F16664916%2Fhtc-vive-tracker-bundles-date-price&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-56">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.vrheads.com/everything-we-know-about-vive-tracker">"Everything you need to know about the Vive Tracker"</a>. <i>VRHeads</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171201035307/https://www.vrheads.com/everything-we-know-about-vive-tracker">Archived</a> from the original on 1 December 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">27 November</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=VRHeads&rft.atitle=Everything+you+need+to+know+about+the+Vive+Tracker&rft_id=https%3A%2F%2Fwww.vrheads.com%2Feverything-we-know-about-vive-tracker&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-57">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.engadget.com/2017/11/16/htc-vive-tracker-hands-on/">"HTC's Vive Tracker adds much-needed tactile control to VR"</a>. <i>Engadget</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171125085026/https://www.engadget.com/2017/11/16/htc-vive-tracker-hands-on/">Archived</a> from the original on 25 November 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">27 November</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Engadget&rft.atitle=HTC%27s+Vive+Tracker+adds+much-needed+tactile+control+to+VR&rft_id=https%3A%2F%2Fwww.engadget.com%2F2017%2F11%2F16%2Fhtc-vive-tracker-hands-on%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-58">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPorter2023" class="citation web cs1">Porter, Jon (29 November 2023). <a rel="nofollow" class="external text" href="https://www.theverge.com/2023/11/29/23980817/htc-vive-ultimate-tracker-object-limb-tracking-vr-xr-elite">"HTC's Vive Ultimate Trackers are a sleeker way to keep tabs on your VR limbs and other objects"</a>. <i>The Verge</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">19 December</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Verge&rft.atitle=HTC%27s+Vive+Deluxe+Audio+Strap+is+coming+in+June+for+%2499.99&rft_id=https%3A%2F%2Fwww.theverge.com%2Fcircuitbreaker%2F2017%2F2%2F27%2F14748876%2Fhtc-vive-deluxe-audio-strap-tracker-price-availability&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-60">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFByford2017" class="citation web cs1">Byford, Sam (4 January 2017). <a rel="nofollow" class="external text" href="https://www.theverge.com/ces/2017/1/4/14172396/htcs-deluxe-audio-strap-is-a-better-headphone-solution-for-the-vive">"HTC's Deluxe Audio Strap is a better headphone solution for the Vive"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210926103004/https://www.theverge.com/ces/2017/1/4/14172396/htcs-deluxe-audio-strap-is-a-better-headphone-solution-for-the-vive">Archived</a> from the original on 26 September 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">19 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC%27s+Deluxe+Audio+Strap+is+a+better+headphone+solution+for+the+Vive&rft.date=2017-01-04&rft.aulast=Byford&rft.aufirst=Sam&rft_id=https%3A%2F%2Fwww.theverge.com%2Fces%2F2017%2F1%2F4%2F14172396%2Fhtcs-deluxe-audio-strap-is-a-better-headphone-solution-for-the-vive&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-61">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCheng" class="citation web cs1">Cheng, Roger. <a rel="nofollow" class="external text" href="https://www.cnet.com/news/htc-vive-tracker-lets-you-take-real-objects-into-the-vr-world-ces-2017/">"HTC Vive Tracker lets you take real objects into the VR world"</a>. <i>CNET</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211028031638/https://www.cnet.com/news/htc-vive-tracker-lets-you-take-real-objects-into-the-vr-world-ces-2017/">Archived</a> from the original on 28 October 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">19 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=CNET&rft.atitle=HTC+Vive+Tracker+lets+you+take+real+objects+into+the+VR+world&rft.aulast=Cheng&rft.aufirst=Roger&rft_id=https%3A%2F%2Fwww.cnet.com%2Fnews%2Fhtc-vive-tracker-lets-you-take-real-objects-into-the-vr-world-ces-2017%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-62"><span class="mw-cite-backlink"><b><a href="#cite_ref-62">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.vive.com/us/wireless-adapter/">"Wirelss Adapter on Vive Webpage"</a>. <i>www.vive.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190525200123/https://www.vive.com/us/wireless-adapter/">Archived</a> from the original on 25 May 2019<span class="reference-accessdate">. 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Retrieved <span class="nowrap">25 May</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Road+to+VR&rft.atitle=Vive+Wireless+Adapter+now+available&rft.date=2018-09-24&rft.aulast=Lang&rft.aufirst=Ben&rft_id=https%3A%2F%2Fwww.roadtovr.com%2Fhtc-vive-wireless-adapter-release-date-price%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-64"><span class="mw-cite-backlink"><b><a href="#cite_ref-64">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWarren2018" class="citation web cs1">Warren, Tom (8 January 2018). <a rel="nofollow" class="external text" href="https://www.theverge.com/2018/1/8/16863304/htc-vive-wireless-adapter-features-ces-2018">"HTC announces Vive adapter for wireless VR"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210316154333/https://www.theverge.com/2018/1/8/16863304/htc-vive-wireless-adapter-features-ces-2018">Archived</a> from the original on 16 March 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">19 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC+announces+Vive+adapter+for+wireless+VR&rft.date=2018-01-08&rft.aulast=Warren&rft.aufirst=Tom&rft_id=https%3A%2F%2Fwww.theverge.com%2F2018%2F1%2F8%2F16863304%2Fhtc-vive-wireless-adapter-features-ces-2018&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-65"><span class="mw-cite-backlink"><b><a href="#cite_ref-65">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://uploadvr.com/tpcast-wireless-vive-kit-works/">"Hands-on: TPCAST's Wireless Vive Kit Really Works"</a>. <i>UploadVR</i>. 19 December 2016. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170225145135/https://uploadvr.com/tpcast-wireless-vive-kit-works/">Archived</a> from the original on 25 February 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">24 February</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=UploadVR&rft.atitle=Hands-on%3A+TPCAST%27s+Wireless+Vive+Kit+Really+Works&rft.date=2016-12-19&rft_id=https%3A%2F%2Fuploadvr.com%2Ftpcast-wireless-vive-kit-works%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-66"><span class="mw-cite-backlink"><b><a href="#cite_ref-66">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFByford" class="citation news cs1">Byford, Sam. <a rel="nofollow" class="external text" href="https://www.theverge.com/ces/2017/1/4/14172296/htc-vive-wireless-adapter-tpcast-ces-2017">"HTC's wireless Vive add-on actually works"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170225131816/http://www.theverge.com/ces/2017/1/4/14172296/htc-vive-wireless-adapter-tpcast-ces-2017">Archived</a> from the original on 25 February 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">24 February</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Verge&rft.atitle=HTC%27s+wireless+Vive+add-on+actually+works&rft.aulast=Byford&rft.aufirst=Sam&rft_id=https%3A%2F%2Fwww.theverge.com%2Fces%2F2017%2F1%2F4%2F14172296%2Fhtc-vive-wireless-adapter-tpcast-ces-2017&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-67"><span class="mw-cite-backlink"><b><a href="#cite_ref-67">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobertson2021" class="citation web cs1">Robertson, Adi (10 March 2021). <a rel="nofollow" class="external text" href="https://www.theverge.com/2021/3/10/22323093/htc-vive-pro-vr-facial-lip-tracker-third-gen-tracker-announcement-price">"HTC announces Vive Pro lip tracking module and new VR body trackers"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210813231709/https://www.theverge.com/2021/3/10/22323093/htc-vive-pro-vr-facial-lip-tracker-third-gen-tracker-announcement-price">Archived</a> from the original on 13 August 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">13 August</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=HTC+announces+Vive+Pro+lip+tracking+module+and+new+VR+body+trackers&rft.date=2021-03-10&rft.aulast=Robertson&rft.aufirst=Adi&rft_id=https%3A%2F%2Fwww.theverge.com%2F2021%2F3%2F10%2F22323093%2Fhtc-vive-pro-vr-facial-lip-tracker-third-gen-tracker-announcement-price&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-68"><span class="mw-cite-backlink"><b><a href="#cite_ref-68">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobertson2017" class="citation web cs1">Robertson, Adi (1 May 2017). <a rel="nofollow" class="external text" href="https://www.theverge.com/2017/5/1/15503932/htc-vive-x-7invensun-aglass-eye-tracking-upgrade">"The HTC Vive will track eye movement with a $220 upgrade kit"</a>. <i>The Verge</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210920212354/https://www.theverge.com/2017/5/1/15503932/htc-vive-x-7invensun-aglass-eye-tracking-upgrade">Archived</a> from the original on 20 September 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">20 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=The+HTC+Vive+will+track+eye+movement+with+a+%24220+upgrade+kit&rft.date=2017-05-01&rft.aulast=Robertson&rft.aufirst=Adi&rft_id=https%3A%2F%2Fwww.theverge.com%2F2017%2F5%2F1%2F15503932%2Fhtc-vive-x-7invensun-aglass-eye-tracking-upgrade&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-69"><span class="mw-cite-backlink"><b><a href="#cite_ref-69">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTakahashi2015" class="citation web cs1">Takahashi, Dean (30 April 2015). <a rel="nofollow" class="external text" href="https://venturebeat.com/2015/04/30/valve-launches-openvr-dev-kit-for-virtaul-reality-hardware-makers/">"Valve launches OpenVR dev kit for virtual reality hardware makers"</a>. <a href="/wiki/VentureBeat" title="VentureBeat">VentureBeat</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200924221431/https://venturebeat.com/2015/04/30/valve-launches-openvr-dev-kit-for-virtaul-reality-hardware-makers/">Archived</a> from the original on 24 September 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">3 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Valve+launches+OpenVR+dev+kit+for+virtual+reality+hardware+makers&rft.pub=VentureBeat&rft.date=2015-04-30&rft.aulast=Takahashi&rft.aufirst=Dean&rft_id=https%3A%2F%2Fventurebeat.com%2F2015%2F04%2F30%2Fvalve-launches-openvr-dev-kit-for-virtaul-reality-hardware-makers%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-70"><span class="mw-cite-backlink"><b><a href="#cite_ref-70">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWawro2015" class="citation web cs1">Wawro, Alex (30 April 2015). <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/news/242401/Valve_launches_new_OpenVR_SDK_to_expand_SteamVR_development.php">"Valve launches new OpenVR SDK to expand SteamVR development"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a href="/wiki/UBM_plc" title="UBM plc">UBM plc</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210823215106/https://www.gamasutra.com/view/news/242401/Valve_launches_new_OpenVR_SDK_to_expand_SteamVR_development.php">Archived</a> from the original on 23 August 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">8 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=Valve+launches+new+OpenVR+SDK+to+expand+SteamVR+development&rft.date=2015-04-30&rft.aulast=Wawro&rft.aufirst=Alex&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Fnews%2F242401%2FValve_launches_new_OpenVR_SDK_to_expand_SteamVR_development.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-71"><span class="mw-cite-backlink"><b><a href="#cite_ref-71">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFeltham2015" class="citation web cs1">Feltham, Jamie (1 May 2015). <a rel="nofollow" class="external text" href="http://vrfocus.com/archives/14559/valve-launches-openvr-sdk/">"Valve Launches OpenVR SDK"</a>. VRFocus<span class="reference-accessdate">. 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Retrieved <span class="nowrap">11 February</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=uploadvr&rft.atitle=Valve+Is+Bringing+Native+Unity+Support+To+SteamVR&rft.date=2016-02-10&rft_id=http%3A%2F%2Fuploadvr.com%2Fvalve-is-bringing-native-unity-support-to-steamvr%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-73"><span class="mw-cite-backlink"><b><a href="#cite_ref-73">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHall2015" class="citation web cs1">Hall, Charlie (30 April 2015). <a rel="nofollow" class="external text" href="http://www.polygon.com/2015/4/30/8521469/steamvr-epic-unreal-engine-4-ue4-free">"Now anyone can build for SteamVR with Epic's Unreal Engine 4"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a href="/wiki/Vox_Media" title="Vox Media">Vox Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150504112105/http://www.polygon.com/2015/4/30/8521469/steamvr-epic-unreal-engine-4-ue4-free">Archived</a> from the original on 4 May 2015<span class="reference-accessdate">. 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Retrieved <span class="nowrap">3 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=Steam%27s+virtual+reality+just+got+a+boost+from+the+maker+of+Unreal+Tournament&rft.date=2015-04-30&rft.aulast=Kastrenakes&rft.aufirst=Jacob&rft.au=Robertson%2C+Adi&rft_id=https%3A%2F%2Fwww.theverge.com%2F2015%2F4%2F30%2F8519631%2Funreal-engine-4-steamvr-vive-support&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-75"><span class="mw-cite-backlink"><b><a href="#cite_ref-75">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCowley2015" class="citation web cs1">Cowley, Dana (30 April 2015). <a rel="nofollow" class="external text" href="https://www.unrealengine.com/blog/unreal-engine-4-releases-with-steamvr-support">"Unreal Engine 4 Releases With SteamVR Support"</a>. <i>Unreal Engine</i>. <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150518070617/https://www.unrealengine.com/blog/unreal-engine-4-releases-with-steamvr-support">Archived</a> from the original on 18 May 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">3 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Unreal+Engine&rft.atitle=Unreal+Engine+4+Releases+With+SteamVR+Support&rft.date=2015-04-30&rft.aulast=Cowley&rft.aufirst=Dana&rft_id=https%3A%2F%2Fwww.unrealengine.com%2Fblog%2Funreal-engine-4-releases-with-steamvr-support&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-76">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFParrish2015" class="citation web cs1">Parrish, Kevin (30 April 2015). <a rel="nofollow" class="external text" href="http://www.tomshardware.com/news/epic-unreal-engine-steamvr-valve,29023.html">"Epic's Unreal Engine 4 Will Support Valve's SteamVR"</a>. <i><a href="/wiki/Tom%27s_Hardware" title="Tom's Hardware">Tom's Hardware</a></i>. <a href="/wiki/Purch" class="mw-redirect" title="Purch">Purch</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230218033706/https://www.tomshardware.com/news/epic-unreal-engine-steamvr-valve,29023.html">Archived</a> from the original on 18 February 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">9 May</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Tom%27s+Hardware&rft.atitle=Epic%27s+Unreal+Engine+4+Will+Support+Valve%27s+SteamVR&rft.date=2015-04-30&rft.aulast=Parrish&rft.aufirst=Kevin&rft_id=http%3A%2F%2Fwww.tomshardware.com%2Fnews%2Fepic-unreal-engine-steamvr-valve%2C29023.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-77">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLang2015" class="citation web cs1">Lang, Ben (30 April 2015). <a rel="nofollow" class="external text" href="http://www.roadtovr.com/htc-vive-enabled-unreal-engine-4-8-coming-next-week-devs-can-start-work-with-rift-dk2/">"HTC Vive-enabled Unreal Engine 4.8 Coming next Week, Devs Can Start Work with Rift DK2"</a>. <i>Road To VR</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150502172533/http://www.roadtovr.com/htc-vive-enabled-unreal-engine-4-8-coming-next-week-devs-can-start-work-with-rift-dk2/">Archived</a> from the original on 2 May 2015<span class="reference-accessdate">. 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Retrieved <span class="nowrap">4 August</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Road+to+VR&rft.atitle=HTC+Vive+Headset+Nearing+100%2C000+Install+Base%2C+Steam+Data+Suggests&rft.date=2016-07-04&rft.aulast=Lang&rft.aufirst=Ben&rft_id=http%3A%2F%2Fwww.roadtovr.com%2Fhtc-vive-sales-figures-data-100000-steamspy-data%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-79"><span class="mw-cite-backlink"><b><a href="#cite_ref-79">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDurbin2016" class="citation web cs1">Durbin, Joe (22 July 2016). <a rel="nofollow" class="external text" href="http://uploadvr.com/smi-releases-eye-tracking-dev-kit-htc-vive/">"SMI Releases Eye Tracking Developer Kit For The HTC Vive"</a>. <a href="/wiki/UploadVR" title="UploadVR">UploadVR</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160927174612/http://uploadvr.com/smi-releases-eye-tracking-dev-kit-htc-vive/">Archived</a> from the original on 27 September 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">26 September</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=SMI+Releases+Eye+Tracking+Developer+Kit+For+The+HTC+Vive&rft.pub=UploadVR&rft.date=2016-07-22&rft.aulast=Durbin&rft.aufirst=Joe&rft_id=http%3A%2F%2Fuploadvr.com%2Fsmi-releases-eye-tracking-dev-kit-htc-vive%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-80"><span class="mw-cite-backlink"><b><a href="#cite_ref-80">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGraham2016" class="citation web cs1">Graham, Peter (22 July 2016). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20161031182248/http://www.vrfocus.com/2016/07/smi-reveals-eye-tracking-developer-kit-for-htc-vive/">"SMI Reveals Eye Tracking Developer Kit for HTC Vive"</a>. VRFocus. Archived from <a rel="nofollow" class="external text" href="https://www.vrfocus.com/2016/07/smi-reveals-eye-tracking-developer-kit-for-htc-vive/">the original</a> on 31 October 2016<span class="reference-accessdate">. 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Mashable. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20161105094327/http://mashable.com/2016/11/03/htc-vive-retail-stores/#F4EIJ2GKXOq7">Archived</a> from the original on 5 November 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">4 November</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=HTC+Vive%27s+virtual+reality+headset+is+opening+stores+in+Australia&rft.date=2016-11-04&rft.aulast=Bogle&rft.aufirst=Ariel&rft_id=http%3A%2F%2Fmashable.com%2F2016%2F11%2F03%2Fhtc-vive-retail-stores%2F%23F4EIJ2GKXOq7&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> <li id="cite_note-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-82">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLang2016" class="citation web cs1">Lang, Ben (23 November 2016). <a rel="nofollow" class="external text" href="http://www.roadtovr.com/htc-vive-sold-at-profit-sales-figures-data-units-more-than-140000/">"HTC Confirms Each Vive is Sold at Profit, "Much More" Than 140,000 Units in Sales"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20161125080243/http://www.roadtovr.com/htc-vive-sold-at-profit-sales-figures-data-units-more-than-140000/">Archived</a> from the original on 25 November 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">25 November</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=HTC+Confirms+Each+Vive+is+Sold+at+Profit%2C+%22Much+More%22+Than+140%2C000+Units+in+Sales&rft.date=2016-11-23&rft.aulast=Lang&rft.aufirst=Ben&rft_id=http%3A%2F%2Fwww.roadtovr.com%2Fhtc-vive-sold-at-profit-sales-figures-data-units-more-than-140000%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AHTC+Vive" class="Z3988"></span></span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=HTC_Vive&action=edit&section=16" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1235681985">.mw-parser-output .side-box{margin:4px 0;box-sizing:border-box;border:1px solid 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aria-labelledby="Extended_reality_(XR)" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Extended_reality" title="Template:Extended reality"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Extended_reality" title="Template talk:Extended reality"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Extended_reality" title="Special:EditPage/Template:Extended reality"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Extended_reality_(XR)" style="font-size:114%;margin:0 4em"><a href="/wiki/Extended_reality" title="Extended reality">Extended reality (XR)</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Augmented_reality" title="Augmented reality">Augmented reality (AR)</a></li> <li><a href="/wiki/Mixed_reality" title="Mixed reality">Mixed reality (MR)</a></li> <li><a href="/wiki/Virtual_reality" title="Virtual reality">Virtual reality (VR)</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Concepts</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cinematic_virtual_reality" title="Cinematic virtual reality">Cinematic virtual reality</a></li> <li><a href="/wiki/Computer-mediated_reality" title="Computer-mediated reality">Computer-mediated reality</a></li> <li><a href="/wiki/Immersion_(virtual_reality)" title="Immersion (virtual reality)">Immersion</a></li> <li><a href="/wiki/Metaverse" title="Metaverse">Metaverse</a></li> <li><a href="/wiki/On-set_virtual_production" title="On-set virtual production">On-set virtual production</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li> <li><a href="/wiki/Projection_augmented_model" title="Projection augmented model">Projection augmented model</a></li> <li><a href="/wiki/Real_life" title="Real life">Real life</a></li> <li><a href="/wiki/Room-scale" title="Room-scale">Room-scale</a></li> <li><a href="/wiki/Simulation_hypothesis" title="Simulation hypothesis">Simulation hypothesis</a></li> <li><a href="/wiki/Six_degrees_of_freedom" title="Six degrees of freedom">Six degrees of freedom</a></li> <li><a href="/wiki/Spatial_computing" title="Spatial computing">Spatial computing</a></li> <li><a href="/wiki/Telepresence" title="Telepresence">Telepresence</a></li> <li><a href="/wiki/Virtual_reality_applications" title="Virtual reality applications">Virtual reality applications</a></li> <li><a href="/wiki/Virtual_reality_sickness" title="Virtual reality sickness">Virtual reality sickness</a></li> <li><a href="/wiki/Virtual_world" title="Virtual world">Virtual world</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technologies</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Display</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/EyeTap" title="EyeTap">EyeTap</a></li> <li><a href="/wiki/Head-mounted_display" title="Head-mounted display">Head-mounted display</a> <ul><li><a href="/wiki/Optical_head-mounted_display" title="Optical head-mounted display">optical</a></li></ul></li> <li><a href="/wiki/Head-up_display" title="Head-up display">Head-up display</a></li> <li><a href="/wiki/Smartglasses" title="Smartglasses">Smartglasses</a></li> <li><a href="/wiki/Virtual_reality_headset" title="Virtual reality headset">Virtual reality headset</a> <ul><li><a href="/wiki/List_of_virtual_reality_headsets" title="List of virtual reality headsets">list</a></li></ul></li> <li><a href="/wiki/Virtual_retinal_display" title="Virtual retinal display">Virtual retinal display</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">3D interaction</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Brain%E2%80%93computer_interface" title="Brain–computer interface">Brain–computer interface</a></li> <li><a href="/wiki/Eye_tracking" title="Eye tracking">Eye tracking</a></li> <li><a href="/wiki/Finger_tracking" title="Finger tracking">Finger tracking</a></li> <li><a href="/wiki/Pose_tracking" title="Pose tracking">Pose tracking</a></li> <li><a href="/wiki/Simultaneous_localization_and_mapping" title="Simultaneous localization and mapping">Simultaneous localization and mapping</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Asynchronous_reprojection" title="Asynchronous reprojection">Asynchronous reprojection</a></li> <li><a href="/wiki/Foveated_rendering" title="Foveated rendering">Foveated rendering</a></li> <li><a href="/wiki/Image-based_modeling_and_rendering" title="Image-based modeling and rendering">Image-based modeling and rendering</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Photography</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/360-degree_video" title="360-degree video">360-degree video</a></li> <li><a href="/wiki/Free_viewpoint_television" title="Free viewpoint television">Free viewpoint television</a></li> <li><a href="/wiki/Omnidirectional_(360-degree)_camera" title="Omnidirectional (360-degree) camera">Omnidirectional (360-degree) camera</a></li> <li><a href="/wiki/VR_photography" title="VR photography">VR photography</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Haptic_suit" title="Haptic suit">Haptic suit</a></li> <li><a href="/wiki/Omnidirectional_treadmill" title="Omnidirectional treadmill">Omnidirectional treadmill</a></li> <li><a href="/wiki/Wearable_computer" title="Wearable computer">Wearable computer</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Peripherals</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cyberith_Virtualizer" title="Cyberith Virtualizer">Cyberith Virtualizer</a></li> <li><a href="/wiki/Leap_Motion" title="Leap Motion">Leap Motion</a></li> <li><a href="/wiki/Oculus_Touch" title="Oculus Touch">Oculus Touch</a></li> <li><a href="/wiki/PlayStation_Move" title="PlayStation Move">PlayStation Move</a></li> <li><a href="/wiki/Razer_Hydra" title="Razer Hydra">Razer Hydra</a></li> <li><a href="/wiki/Virtuix_Omni" title="Virtuix Omni">Virtuix Omni</a></li> <li><a href="/wiki/Wired_glove" title="Wired glove">Wired glove</a></li> <li><a href="/wiki/Wizdish_ROVR" title="Wizdish ROVR">Wizdish ROVR</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Apple_Inc." title="Apple Inc.">Apple Inc.</a></li> <li><a href="/wiki/HTC" title="HTC">HTC</a></li> <li><a href="/wiki/Khronos_Group" title="Khronos Group">Khronos Group</a></li> <li><a href="/wiki/Magic_Leap" title="Magic Leap">Magic Leap</a></li> <li><a href="/wiki/Meta_Platforms" title="Meta Platforms">Meta Platforms</a> <ul><li><a href="/wiki/Reality_Labs" title="Reality Labs">Reality Labs</a></li></ul></li> <li><a href="/wiki/Niantic,_Inc." title="Niantic, Inc.">Niantic</a></li> <li><a href="/wiki/Pimax" title="Pimax">Pimax</a></li> <li><a href="/wiki/Rokoko_(company)" title="Rokoko (company)">Rokoko</a></li> <li><a href="/wiki/Varjo" title="Varjo">Varjo</a></li> <li><a href="/wiki/Vuzix" title="Vuzix">Vuzix</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Devices</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Apple_Vision_Pro" title="Apple Vision Pro">Apple Vision Pro</a></li> <li><a href="/wiki/Golden-i" title="Golden-i">Golden-i headsets</a></li> <li><a class="mw-selflink selflink">HTC Vive</a></li> <li><a href="/wiki/Magic_Leap" title="Magic Leap">Magic Leap</a></li> <li><a href="/wiki/Meta_Quest_3" title="Meta Quest 3">Meta Quest 3</a> <ul><li><a href="/wiki/Meta_Quest_3S" title="Meta Quest 3S">3S</a></li></ul></li> <li><a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">Microsoft HoloLens</a> <ul><li><a href="/wiki/HoloLens_2" title="HoloLens 2">2</a></li></ul></li> <li><a href="/wiki/Open_Source_Virtual_Reality" title="Open Source Virtual Reality">OSVR</a></li> <li><a href="/wiki/Pico_4" title="Pico 4">PICO 4 Ultra</a></li> <li><a href="/wiki/Pimax" title="Pimax">Pimax</a></li> <li><a href="/wiki/PlayStation_VR2" title="PlayStation VR2">PlayStation VR2</a></li> <li><a href="/wiki/Valve_Index" title="Valve Index">Valve Index</a></li> <li><a href="/wiki/Vuzix" title="Vuzix">Vuzix Blade</a></li> <li><a href="/wiki/Windows_Mixed_Reality" title="Windows Mixed Reality">Windows Mixed Reality</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/AntVR" title="AntVR">AntVR</a></li> <li><a href="/wiki/CastAR" title="CastAR">castAR</a></li> <li><a href="/wiki/VPL_Research" title="VPL Research">EyePhone</a></li> <li><a href="/wiki/Google_Cardboard" title="Google Cardboard">Google Cardboard</a></li> <li><a href="/wiki/Google_Daydream" title="Google Daydream">Google Daydream</a></li> <li><a href="/wiki/Google_Glass" title="Google Glass">Google Glass</a></li> <li><a href="/wiki/Liquid_Image" title="Liquid Image">Liquid Image</a></li> <li><a href="/wiki/Oculus_Go" title="Oculus Go">Oculus Go</a></li> <li><a href="/wiki/Oculus_Quest" title="Oculus Quest">Oculus Quest</a></li> <li><a href="/wiki/Oculus_Rift" title="Oculus Rift">Oculus Rift</a> <ul><li><a href="/wiki/Oculus_Rift_CV1" title="Oculus Rift CV1">CV1</a></li> <li><a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">Rift S</a></li></ul></li> <li><a href="/wiki/Quest_2" title="Quest 2">Meta Quest 2</a> <ul><li><a href="/wiki/Meta_Quest_Pro" title="Meta Quest Pro">Pro</a></li></ul></li> <li><a href="/wiki/Pico_4" title="Pico 4">PICO 4</a></li> <li><a href="/wiki/PlayStation_VR" title="PlayStation VR">PlayStation VR</a></li> <li><a href="/wiki/Samsung_Gear_VR" title="Samsung Gear VR">Samsung Gear VR</a></li> <li><a href="/wiki/Sensorama" title="Sensorama">Sensorama</a></li> <li><a href="/wiki/SixthSense" title="SixthSense">SixthSense</a></li> <li><a href="/wiki/The_Sword_of_Damocles_(virtual_reality)" title="The Sword of Damocles (virtual reality)">The Sword of Damocles</a></li> <li><a href="/wiki/VFX1_Headgear" title="VFX1 Headgear">VFX1 Headgear</a></li> <li><a href="/wiki/Virtual_Boy" title="Virtual Boy">Virtual Boy</a></li> <li><a href="/wiki/Virtual_fixture" title="Virtual fixture">Virtual fixture</a></li> <li><a href="/wiki/Virtuality_(product)" title="Virtuality (product)">Virtuality</a></li> <li><a href="/wiki/VR-1" title="VR-1">VR-1</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unreleased</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Project_Iris" title="Project Iris">Project Iris</a></li> <li><a href="/wiki/Sega_VR" title="Sega VR">Sega VR</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">General</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/ARCore" title="ARCore">ARCore</a></li> <li><a href="/wiki/ARToolKit" title="ARToolKit">ARToolKit</a></li> <li><a href="/wiki/Interactive_art" title="Interactive art">Interactive art</a> <ul><li><a href="/wiki/Virtual_graffiti" title="Virtual graffiti">virtual graffiti</a></li></ul></li> <li><a href="/wiki/Meta_Horizon_OS" title="Meta Horizon OS">Meta Horizon OS</a></li> <li><a href="/wiki/OpenVR" title="OpenVR">OpenVR</a></li> <li><a href="/wiki/OpenXR" title="OpenXR">OpenXR</a></li> <li><a href="/wiki/Pervasive_game" title="Pervasive game">Pervasive game</a></li> <li><a href="/wiki/List_of_software_related_to_augmented_reality" title="List of software related to augmented reality">Software related to augmented reality</a></li> <li><a href="/wiki/Virtual_reality_game" title="Virtual reality game">Virtual reality game</a></li> <li><a href="/wiki/VisionOS" title="VisionOS">visionOS</a></li> <li><a href="/wiki/Vuforia_Augmented_Reality_SDK" title="Vuforia Augmented Reality SDK">Vuforia Augmented Reality SDK</a></li> <li><a href="/wiki/WebXR" title="WebXR">WebXR</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_HTC_Vive_games" title="List of HTC Vive games">List of HTC Vive games</a></li> <li><a href="/wiki/List_of_Meta_Quest_games" title="List of Meta Quest games">List of Meta Quest games</a></li> <li><a href="/wiki/List_of_Oculus_Rift_games" title="List of Oculus Rift games">List of Oculus Rift games</a></li> <li><a href="/wiki/List_of_PlayStation_VR_games" title="List of PlayStation VR games">List of PlayStation VR games</a> <ul><li><a href="/wiki/List_of_PlayStation_VR2_games" title="List of PlayStation VR2 games">VR2</a></li></ul></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Philippe_Bekaert" title="Philippe Bekaert">Philippe Bekaert</a></li> <li><a href="/wiki/Maurice_Benayoun" title="Maurice Benayoun">Maurice Benayoun</a></li> <li><a href="/wiki/Simon_Birrell" title="Simon Birrell">Simon Birrell</a></li> <li><a href="/wiki/Mark_Bolas" title="Mark Bolas">Mark Bolas</a></li> <li><a href="/wiki/Brendan_Bradley_(actor)" title="Brendan Bradley (actor)">Brendan Bradley</a></li> <li><a href="/wiki/Fred_Brooks" title="Fred Brooks">Fred Brooks</a></li> <li><a href="/wiki/Bo%C5%A1tjan_Burger" title="Boštjan Burger">Boštjan Burger</a></li> <li><a href="/wiki/John_Carmack" title="John Carmack">John Carmack</a></li> <li><a href="/wiki/Tim_Cook" title="Tim Cook">Tim Cook</a></li> <li><a href="/wiki/Carolina_Cruz-Neira" title="Carolina Cruz-Neira">Carolina Cruz-Neira</a></li> <li><a href="/wiki/Ela_Darling" title="Ela Darling">Ela Darling</a></li> <li><a href="/wiki/Char_Davies" title="Char Davies">Char Davies</a></li> <li><a href="/wiki/Thomas_A._DeFanti" title="Thomas A. DeFanti">Thomas A. DeFanti</a></li> <li><a href="/wiki/Steven_K._Feiner" title="Steven K. Feiner">Steven K. Feiner</a></li> <li><a href="/wiki/Scott_Fisher_(technologist)" title="Scott Fisher (technologist)">Scott Fisher</a></li> <li><a href="/wiki/Jerome_Foster_II" title="Jerome Foster II">Jerome Foster II</a></li> <li><a href="/wiki/Henry_Fuchs" title="Henry Fuchs">Henry Fuchs</a></li> <li><a href="/wiki/Thomas_A._Furness_III" title="Thomas A. Furness III">Thomas A. Furness III</a></li> <li><a href="/wiki/Morton_Heilig" title="Morton Heilig">Morton Heilig</a></li> <li><a href="/wiki/Eric_Howlett" title="Eric Howlett">Eric Howlett</a></li> <li><a href="/wiki/Brendan_Iribe" title="Brendan Iribe">Brendan Iribe</a></li> <li><a href="/wiki/Myron_W._Krueger" title="Myron W. Krueger">Myron W. Krueger</a></li> <li><a href="/wiki/Jaron_Lanier" title="Jaron Lanier">Jaron Lanier</a></li> <li><a href="/wiki/Brenda_Laurel" title="Brenda Laurel">Brenda Laurel</a></li> <li><a href="/wiki/Ming_C._Lin" title="Ming C. Lin">Ming C. Lin</a></li> <li><a href="/wiki/R._Bowen_Loftin" title="R. Bowen Loftin">R. Bowen Loftin</a></li> <li><a href="/wiki/Palmer_Luckey" title="Palmer Luckey">Palmer Luckey</a></li> <li><a href="/wiki/Mark_Stephen_Meadows" title="Mark Stephen Meadows">Mark Stephen Meadows</a></li> <li><a href="/wiki/Michelle_and_Uri_Kranot" title="Michelle and Uri Kranot">Michelle and Uri Kranot</a></li> <li><a href="/wiki/Tony_Parisi_(software_developer)" title="Tony Parisi (software developer)">Tony Parisi</a></li> <li><a href="/wiki/Nonny_de_la_Pe%C3%B1a" title="Nonny de la Peña">Nonny de la Peña</a></li> <li><a href="/wiki/Elia_Petridis" title="Elia Petridis">Elia Petridis</a></li> <li><a href="/wiki/Warren_Robinett" title="Warren Robinett">Warren Robinett</a></li> <li><a href="/wiki/Lawrence_J._Rosenblum" title="Lawrence J. Rosenblum">Lawrence J. Rosenblum</a></li> <li><a href="/wiki/Daniel_J._Sandin" title="Daniel J. Sandin">Daniel J. Sandin</a></li> <li><a href="/wiki/Dieter_Schmalstieg" title="Dieter Schmalstieg">Dieter Schmalstieg</a></li> <li><a href="/wiki/Bob_Sproull" title="Bob Sproull">Bob Sproull</a></li> <li><a href="/wiki/Nicole_Stenger" title="Nicole Stenger">Nicole Stenger</a></li> <li><a href="/wiki/Ivan_Sutherland" title="Ivan Sutherland">Ivan Sutherland</a></li> <li><a href="/wiki/Susumu_Tachi" title="Susumu Tachi">Susumu Tachi</a></li> <li><a href="/wiki/Gunpei_Yokoi" title="Gunpei Yokoi">Gunpei Yokoi</a></li> <li><a href="/wiki/Mark_Zuckerberg" title="Mark Zuckerberg">Mark Zuckerberg</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Valve" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Valve" title="Template:Valve"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Valve" title="Template talk:Valve"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Valve" title="Special:EditPage/Template:Valve"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Valve" style="font-size:114%;margin:0 4em"><a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Valve_games" title="List of Valve games">Games</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Half-Life_(series)" title="Half-Life (series)"><i>Half-Life</i></a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Half-Life_(video_game)" title="Half-Life (video game)">Half-Life</a></i> <ul><li><i><a href="/wiki/Half-Life:_Opposing_Force" title="Half-Life: Opposing Force">Opposing Force</a></i></li> <li><i><a href="/wiki/Half-Life:_Blue_Shift" title="Half-Life: Blue Shift">Blue Shift</a></i></li> <li><i><a href="/wiki/Half-Life:_Decay" title="Half-Life: Decay">Decay</a></i></li></ul></li> <li><i><a href="/wiki/Half-Life_2" title="Half-Life 2">Half-Life 2</a></i> <ul><li><i><a href="/wiki/Half-Life_2:_Deathmatch" title="Half-Life 2: Deathmatch">Deathmatch</a></i></li> <li><i><a href="/wiki/Half-Life_2:_Lost_Coast" title="Half-Life 2: Lost Coast">Lost Coast</a></i></li> <li><i><a href="/wiki/Half-Life_2:_Episode_One" title="Half-Life 2: Episode One">Episode One</a></i></li> <li><i><a href="/wiki/Half-Life_2:_Episode_Two" title="Half-Life 2: Episode Two">Episode Two</a></i></li> <li><i><a href="/wiki/Half-Life_2:_Episode_Three" title="Half-Life 2: Episode Three">Episode Three</a></i><sup>§</sup></li></ul></li> <li><i><a href="/wiki/Half-Life:_Alyx" title="Half-Life: Alyx">Half-Life: Alyx</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Portal_(series)" title="Portal (series)"><i>Portal</i></a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Portal_(video_game)" title="Portal (video game)">Portal</a></i></li> <li><i><a href="/wiki/Portal_2" title="Portal 2">Portal 2</a></i></li> <li><i><a href="/wiki/The_Lab_(video_game)" title="The Lab (video game)">The Lab</a></i></li> <li><i><a href="/wiki/Aperture_Hand_Lab" title="Aperture Hand Lab">Aperture Hand Lab</a></i></li> <li><i><a href="/wiki/Aperture_Desk_Job" title="Aperture Desk Job">Aperture Desk Job</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Counter-Strike" title="Counter-Strike">Counter-Strike</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Counter-Strike_(video_game)" title="Counter-Strike (video game)">Counter-Strike</a></i> <ul><li>"<a href="/wiki/Dust_II" title="Dust II">Dust II</a>"</li> <li>"<a href="/wiki/Inferno_(Counter-Strike)" title="Inferno (Counter-Strike)">Inferno</a>"</li> <li>"<a href="/wiki/Mirage_(Counter-Strike)" title="Mirage (Counter-Strike)">Mirage</a>"</li> <li>"<a href="/wiki/Nuke_(Counter-Strike)" title="Nuke (Counter-Strike)">Nuke</a>"</li> <li><i><a href="/wiki/Counter-Strike:_Source" title="Counter-Strike: Source">Source</a></i></li></ul></li> <li><i><a href="/wiki/Counter-Strike:_Condition_Zero" title="Counter-Strike: Condition Zero">Condition Zero</a></i></li> <li><i><a href="/wiki/Counter-Strike:_Global_Offensive" title="Counter-Strike: Global Offensive">Global Offensive</a></i></li> <li><i><a href="/wiki/Counter-Strike_2" title="Counter-Strike 2">Counter-Strike 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Team Fortress</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Team_Fortress_Classic" title="Team Fortress Classic">Team Fortress Classic</a></i></li> <li><i><a href="/wiki/Team_Fortress_2" title="Team Fortress 2">Team Fortress 2</a></i> <ul><li>"<a href="/wiki/2Fort" title="2Fort">2Fort</a>"</li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Left_4_Dead_(series)" class="mw-redirect" title="Left 4 Dead (series)">Left 4 Dead</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Left_4_Dead" title="Left 4 Dead">Left 4 Dead</a></i></li> <li><i><a href="/wiki/Left_4_Dead_2" title="Left 4 Dead 2">Left 4 Dead 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Dota" title="Dota">Dota</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dota_2" title="Dota 2">Dota 2</a></i></li> <li><i><a href="/wiki/Artifact_(video_game)" title="Artifact (video game)">Artifact</a></i></li> <li><i><a href="/wiki/Dota_Underlords" title="Dota Underlords">Dota Underlords</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Gunman_Chronicles" title="Gunman Chronicles">Gunman Chronicles</a></i></li> <li><i><a href="/wiki/Day_of_Defeat" title="Day of Defeat">Day of Defeat</a></i> <ul><li><i><a href="/wiki/Day_of_Defeat:_Source" title="Day of Defeat: Source">Source</a></i></li></ul></li> <li><i><a href="/wiki/Garry%27s_Mod" title="Garry's Mod">Garry's Mod</a></i></li> <li><i><a href="/wiki/Alien_Swarm" title="Alien Swarm">Alien Swarm</a></i></li> <li><i><a href="/wiki/The_Crossing_(video_game)" title="The Crossing (video game)">The Crossing</a></i><sup>§</sup></li> <li><i><a href="/wiki/Deadlock_(video_game)" title="Deadlock (video game)">Deadlock</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Hardware</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Steam_Controller" title="Steam Controller">Steam Controller</a></li> <li><a href="/wiki/Steam_Deck" title="Steam Deck">Steam Deck</a></li> <li><a href="/wiki/Steam_Link" title="Steam Link">Steam Link</a></li> <li><a href="/wiki/Steam_Machine_(computer)" title="Steam Machine (computer)">Steam Machine</a></li> <li><a href="/wiki/Valve_Index" title="Valve Index">Valve Index</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/GoldSrc" title="GoldSrc">GoldSrc</a></li> <li><a href="/wiki/OpenVR" title="OpenVR">OpenVR</a></li> <li><a href="/wiki/Proton_(software)" title="Proton (software)">Proton</a></li> <li><a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a></li> <li><a href="/wiki/Source_2" title="Source 2">Source 2</a></li> <li><a href="/wiki/Source_Filmmaker" title="Source Filmmaker">Source Filmmaker</a></li> <li><a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a></li> <li><a href="/wiki/SteamOS" title="SteamOS">SteamOS</a></li> <li><a href="/wiki/Valve_Anti-Cheat" title="Valve Anti-Cheat">Valve Anti-Cheat</a></li> <li><a href="/wiki/World_Opponent_Network" title="World Opponent Network">World Opponent Network</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sam_Lantinga" title="Sam Lantinga">Sam Lantinga</a></li> <li><a href="/wiki/Mike_Morasky" title="Mike Morasky">Mike Morasky</a></li> <li><a href="/wiki/Olly_Moss" title="Olly Moss">Olly Moss</a></li> <li><a href="/wiki/Brad_Muir" title="Brad Muir">Brad Muir</a></li> <li><a href="/wiki/Gabe_Newell" title="Gabe Newell">Gabe Newell</a></li> <li><a href="/wiki/Jay_Pinkerton" title="Jay Pinkerton">Jay Pinkerton</a></li> <li><a href="/wiki/Jake_Rodkin" title="Jake Rodkin">Jake Rodkin</a></li> <li><a href="/wiki/Sean_Vanaman" title="Sean Vanaman">Sean Vanaman</a></li> <li><a href="/wiki/Robin_Walker_(game_designer)" title="Robin Walker (game designer)">Robin Walker</a></li> <li><a href="/wiki/Erik_Wolpaw" title="Erik Wolpaw">Erik Wolpaw</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Michael_Abrash" title="Michael Abrash">Michael Abrash</a></li> <li><a href="/wiki/Mike_Ambinder" title="Mike Ambinder">Mike Ambinder</a></li> <li><a href="/wiki/Viktor_Antonov_(art_director)" title="Viktor Antonov (art director)">Viktor Antonov</a></li> <li><a href="/wiki/Kelly_Bailey_(composer)" title="Kelly Bailey (composer)">Kelly Bailey</a></li> <li><a href="/wiki/Doug_Church" title="Doug Church">Doug Church</a></li> <li><a href="/wiki/Jess_Cliffe" title="Jess Cliffe">Jess Cliffe</a></li> <li><a href="/wiki/Jeri_Ellsworth" title="Jeri Ellsworth">Jeri Ellsworth</a></li> <li><a href="/wiki/Chet_Faliszek" title="Chet Faliszek">Chet Faliszek</a></li> <li><a href="/wiki/Mike_Harrington" title="Mike Harrington">Mike Harrington</a></li> <li><a href="/wiki/Marc_Laidlaw" title="Marc Laidlaw">Marc Laidlaw</a></li> <li><a href="/wiki/Minh_Le" title="Minh Le">Minh Le</a></li> <li><a href="/wiki/Jane_Ng" title="Jane Ng">Jane Ng</a></li> <li><a href="/wiki/Bay_Raitt" title="Bay Raitt">Bay Raitt</a></li> <li><a href="/wiki/Chris_Remo" title="Chris Remo">Chris Remo</a></li> <li><a href="/wiki/Kim_Swift" title="Kim Swift">Kim Swift</a></li> <li><a href="/wiki/Yanis_Varoufakis" title="Yanis Varoufakis">Yanis Varoufakis</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/The_Orange_Box" title="The Orange Box">The Orange Box</a></i></li> <li><a href="/wiki/Campo_Santo_(company)" title="Campo Santo (company)">Campo Santo</a></li> <li><a href="/wiki/Steam_Trading_Cards" title="Steam Trading Cards">Steam Trading Cards</a></li> <li><a href="/wiki/Saxxy_Awards" title="Saxxy Awards">Saxxy Awards</a></li> <li><a href="/wiki/The_Steam_Awards" title="The Steam Awards">The Steam Awards</a></li> <li><a href="/wiki/Unreleased_Half-Life_games" title="Unreleased Half-Life games">Unreleased <i>Half-Life</i> games</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li>§ Cancelled games</li> <li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" 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