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Feelie - Wikipedia
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data-event-name="pinnable-header.vector-toc.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-toc.unpin">hide</button> </div> <ul class="vector-toc-contents" id="mw-panel-toc-list"> <li id="toc-mw-content-text" class="vector-toc-list-item vector-toc-level-1"> <a href="#" class="vector-toc-link"> <div class="vector-toc-text">(Top)</div> </a> </li> <li id="toc-Definition" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Definition"> <div class="vector-toc-text"> <span class="vector-toc-numb">1</span> <span>Definition</span> </div> </a> <ul id="toc-Definition-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Uses" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Uses"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Uses</span> </div> </a> <button aria-controls="toc-Uses-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Uses subsection</span> </button> <ul id="toc-Uses-sublist" class="vector-toc-list"> <li id="toc-For_companies" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#For_companies"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>For companies</span> </div> </a> <ul id="toc-For_companies-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-For_players" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#For_players"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>For players</span> </div> </a> <ul id="toc-For_players-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-History" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#History"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>History</span> </div> </a> <button aria-controls="toc-History-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle History subsection</span> </button> <ul id="toc-History-sublist" class="vector-toc-list"> <li id="toc-Infocom_and_early_feelies" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Infocom_and_early_feelies"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>Infocom and early feelies</span> </div> </a> <ul id="toc-Infocom_and_early_feelies-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Feelies_and_deluxe_editions" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Feelies_and_deluxe_editions"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>Feelies and deluxe editions</span> </div> </a> <ul id="toc-Feelies_and_deluxe_editions-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Analysis_and_reception" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Analysis_and_reception"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Analysis and reception</span> </div> </a> <ul id="toc-Analysis_and_reception-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Explanatory_notes" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Explanatory_notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Explanatory notes</span> </div> </a> <ul id="toc-Explanatory_notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Works_cited" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Works_cited"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>Works cited</span> </div> </a> <ul id="toc-Works_cited-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div 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dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Items shipped with video games</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">"Feelies" redirects here. For the band, see <a href="/wiki/The_Feelies" title="The Feelies">The Feelies</a>. For the fictional form of entertainment, see <a href="/wiki/Feelie_(Brave_New_World)" title="Feelie (Brave New World)">Feelie (Brave New World)</a>.</div> <p class="mw-empty-elt"> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Don%27t_Panic_Badge.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/5/57/Don%27t_Panic_Badge.jpg/220px-Don%27t_Panic_Badge.jpg" decoding="async" width="220" height="225" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/57/Don%27t_Panic_Badge.jpg/330px-Don%27t_Panic_Badge.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/5/57/Don%27t_Panic_Badge.jpg 2x" data-file-width="415" data-file-height="425" /></a><figcaption>A "Don't Panic!" badge, shipped with <i><a href="/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy_(video_game)" title="The Hitchhiker's Guide to the Galaxy (video game)">The Hitchhiker's Guide to the Galaxy</a></i> (1984)</figcaption></figure> <p>A <b>feelie</b> is a physical item included to supplement a <a href="/wiki/Video_game" title="Video game">video game</a>. Likely deriving their name from <a href="/wiki/Feelie_(Brave_New_World)" title="Feelie (Brave New World)">the fictional media</a> in <a href="/wiki/Aldous_Huxley" title="Aldous Huxley">Aldous Huxley</a>'s 1932 novel <i><a href="/wiki/Brave_New_World" title="Brave New World">Brave New World</a></i>, feelies were popularized by the American video game company <a href="/wiki/Infocom" title="Infocom">Infocom</a> in the 1980s and subsequently adopted by such companies as <a href="/wiki/Origin_Systems" title="Origin Systems">Origin Systems</a> and <a href="/wiki/Sierra_Entertainment" title="Sierra Entertainment">Sierra Entertainment</a> in the United States and <a href="/wiki/Namco" title="Namco">Namco</a> and <a href="/wiki/ASCII_Corporation" title="ASCII Corporation">ASCII</a> in Japan. Becoming less prevalent since the rise of <a href="/wiki/Digital_distribution" title="Digital distribution">digital distribution</a>, feelies are now limited primarily to <a href="/wiki/Deluxe_editions" class="mw-redirect" title="Deluxe editions">deluxe editions</a> that are sold at a premium. </p><p>Feelies may take various forms, with common ones including reproductions of game objects, printed materials, cosmetics, and figurines. Historically, feelies allowed <a href="/wiki/Video_game_developer" title="Video game developer">video game developers</a> to implement <a href="/wiki/Copy_protection" title="Copy protection">copy protection</a> and minimize the amount of digital space used for supplemental materials while simultaneously distinguishing their products from those of competitors. For players, feelies could provide assistance during gameplay, opportunities for continued play elsewhere, and improved immersion. Scholars have explored feelies as <a href="/wiki/Paratext" title="Paratext">paratexts</a>, while <a href="/wiki/Video_game_journalist" class="mw-redirect" title="Video game journalist">video game journalists</a> have recalled them fondly. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Definition">Definition</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=1" title="Edit section: Definition"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The word "feelie" was used by the video game company <a href="/wiki/Infocom" title="Infocom">Infocom</a> to refer to the physical items packaged with its games.<sup id="cite_ref-FOOTNOTEKocurek2013296_1-0" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013296-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> It had previously been used to describe <a href="/wiki/Feelie_(Brave_New_World)" title="Feelie (Brave New World)">a form of entertainment</a> that also stimulates the senses of touch and smell by <a href="/wiki/Aldous_Huxley" title="Aldous Huxley">Aldous Huxley</a> in his novel <i><a href="/wiki/Brave_New_World" title="Brave New World">Brave New World</a></i> (1932), which likely provides the etymology.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> In a 2013 interview, Infocom founder <a href="/wiki/Dave_Lebling" title="Dave Lebling">Dave Lebling</a> recalled the team as having drawn inspiration from the board games of <a href="/wiki/Dennis_Wheatley" title="Dennis Wheatley">Dennis Wheatley</a>, which had included dossiers, interviews, and even locks of hair.<sup id="cite_ref-FOOTNOTERosenberg2013_3-0" class="reference"><a href="#cite_note-FOOTNOTERosenberg2013-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>Common feelies include reproductions of objects from games, printed materials (such as comic books and novels), and cosmetics for game controllers.<sup id="cite_ref-FOOTNOTEPeters20142.1_4-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20142.1-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Some feelies are integrated into game packaging; the packaging itself may also constitute a feelie.<sup id="cite_ref-FOOTNOTEPeters20142.5,_3.4_5-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20142.5,_3.4-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Figurine" title="Figurine">Figurines</a> are common feelies in deluxe editions, and may assume a static pose or come with <a href="/wiki/Articulated_joint" class="mw-redirect" title="Articulated joint">articulated joints</a> that allow for play.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEPeters20143.10_7-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20143.10-7"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Other recorded feelies have included tissues and dry pasta (<a href="/wiki/Infogrames_Europe" class="mw-redirect" title="Infogrames Europe">Infogrames</a>' <i><a href="/w/index.php?title=Murders_in_Venice&action=edit&redlink=1" class="new" title="Murders in Venice (page does not exist)">Murders in Venice</a></i>, 1989),<sup id="cite_ref-FOOTNOTESchmidt2021393_8-0" class="reference"><a href="#cite_note-FOOTNOTESchmidt2021393-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> as well as a cotton ball and a plastic bag said to contain a "microscopic space fleet" (Infocom's <i><a href="/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy_(video_game)" title="The Hitchhiker's Guide to the Galaxy (video game)">The Hitchhiker's Guide to the Galaxy</a></i>, 1984).<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>b<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEWolf2021287_10-0" class="reference"><a href="#cite_note-FOOTNOTEWolf2021287-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p><p>The video game scholar Ian Peters divides feelies into two categories, artefacts and collectibles. He defines artefacts as objects that "seem to have been yanked from the immaterial world into the material one", thereby providing players with a tangible link to the game world.<sup id="cite_ref-FOOTNOTEPeters20142.8_11-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20142.8-11"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Collectibles, meanwhile, are understood as generally scaled-down objects that represent elements of the game world without being offered as examples of items contained therein.<sup id="cite_ref-FOOTNOTEPeters20142.10_12-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20142.10-12"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Uses">Uses</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=2" title="Edit section: Uses"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="For_companies">For companies</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=3" title="Edit section: For companies"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In many games, feelies were historically used as a means of <a href="/wiki/Copy_protection" title="Copy protection">copy protection</a>. By associating puzzle solutions with physical items, game developers disincentivized the <a href="/wiki/Video_game_piracy" title="Video game piracy">distribution of bootleg copies</a>; without the accompanying feelies, players could not complete the game.<sup id="cite_ref-FOOTNOTEKocurek2013301_13-0" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013301-13"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Examples include <a href="/wiki/Lucasfilm_Games" title="Lucasfilm Games">Lucasfilm Games</a>' <i><a href="/wiki/The_Secret_of_Monkey_Island" title="The Secret of Monkey Island">The Secret of Monkey Island</a></i> (1990), which locked solutions behind a "Dial-a-Pirate" wheel, and Infocom's <i><a href="/wiki/Return_to_Zork" title="Return to Zork">Return to Zork</a></i> (1993), which came with an <i>Encyclopaedia Frobozzica</i> answering in-game questions.<sup id="cite_ref-FOOTNOTEKocurek2013302_14-0" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013302-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Such an approach, according to Lebling, was attractive in the 1980s due to the difficulty of using on-disc protection.<sup id="cite_ref-FOOTNOTERosenberg2013_3-1" class="reference"><a href="#cite_note-FOOTNOTERosenberg2013-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>Infocom developer <a href="/wiki/Steve_Meretzky" title="Steve Meretzky">Steve Meretzky</a> notes that, in the early years of video gaming when limited space was available for interactive digital media, feelies benefitted the production team by freeing space for other content.<sup id="cite_ref-FOOTNOTEKocurekPayne2024119_15-0" class="reference"><a href="#cite_note-FOOTNOTEKocurekPayne2024119-15"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Remembering the production of <i><a href="/wiki/Deadline_(1982_video_game)" title="Deadline (1982 video game)">Deadline</a></i> (1982), Lebling contrasted the game with <a href="/wiki/Detective_stories" class="mw-redirect" title="Detective stories">detective stories</a>. Where novels had space for pages of exposition, such space was not available in contemporary media, and thus the Infocom team had developed a dossier to provide players with the necessary context and information to play the game.<sup id="cite_ref-FOOTNOTERosenberg2013_3-2" class="reference"><a href="#cite_note-FOOTNOTERosenberg2013-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>As marketing material, feelies create a sense of <a href="/wiki/Added_value" title="Added value">added value</a>, giving the impression that games are luxury items.<sup id="cite_ref-FOOTNOTEKocurek2013298_16-0" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013298-16"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> Such <a href="/wiki/Upselling" title="Upselling">upselling</a> has become particularly commonplace with the practice of issuing <a href="/wiki/Deluxe_edition" class="mw-redirect" title="Deluxe edition">deluxe editions</a> of video games that contain the games themselves as well as supplemental materials. These special editions, partly due to the size of the figurines and other merchandise contained therein, have distinctive packaging that distinguishes them from other games.<sup id="cite_ref-FOOTNOTEKocurek2013300_17-0" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013300-17"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> After purchase, such packaging may be displayed as artwork.<sup id="cite_ref-FOOTNOTEPeters20143.4_18-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20143.4-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="For_players">For players</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=4" title="Edit section: For players"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1237032888/mw-parser-output/.tmulti">.mw-parser-output .tmulti .multiimageinner{display:flex;flex-direction:column}.mw-parser-output .tmulti .trow{display:flex;flex-direction:row;clear:left;flex-wrap:wrap;width:100%;box-sizing:border-box}.mw-parser-output .tmulti .tsingle{margin:1px;float:left}.mw-parser-output .tmulti .theader{clear:both;font-weight:bold;text-align:center;align-self:center;background-color:transparent;width:100%}.mw-parser-output .tmulti .thumbcaption{background-color:transparent}.mw-parser-output .tmulti .text-align-left{text-align:left}.mw-parser-output .tmulti .text-align-right{text-align:right}.mw-parser-output .tmulti .text-align-center{text-align:center}@media all and (max-width:720px){.mw-parser-output .tmulti .thumbinner{width:100%!important;box-sizing:border-box;max-width:none!important;align-items:center}.mw-parser-output .tmulti .trow{justify-content:center}.mw-parser-output .tmulti .tsingle{float:none!important;max-width:100%!important;box-sizing:border-box;text-align:center}.mw-parser-output .tmulti .tsingle .thumbcaption{text-align:left}.mw-parser-output .tmulti .trow>.thumbcaption{text-align:center}}@media screen{html.skin-theme-clientpref-night .mw-parser-output .tmulti .multiimageinner img{background-color:white}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .tmulti .multiimageinner img{background-color:white}}</style><div class="thumb tmulti tright"><div class="thumbinner multiimageinner" style="width:392px;max-width:392px"><div class="trow"><div class="tsingle" style="width:194px;max-width:194px"><div class="thumbimage" style="height:261px;overflow:hidden"><span typeof="mw:File"><a href="/wiki/File:Infocom_-_The_Register,_dated_February_1,_1938_(p1).jpg" class="mw-file-description"><img alt="A broadsheet newspaper page" src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f5/Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p1%29.jpg/192px-Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p1%29.jpg" decoding="async" width="192" height="262" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/f5/Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p1%29.jpg/288px-Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p1%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/f5/Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p1%29.jpg/384px-Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p1%29.jpg 2x" data-file-width="2400" data-file-height="3271" /></a></span></div></div><div class="tsingle" style="width:194px;max-width:194px"><div class="thumbimage" style="height:261px;overflow:hidden"><span typeof="mw:File"><a href="/wiki/File:Infocom_-_The_Register,_dated_February_1,_1938_(p2).jpg" class="mw-file-description"><img alt="A broadsheet newspaper page" src="//upload.wikimedia.org/wikipedia/commons/thumb/e/e3/Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p2%29.jpg/192px-Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p2%29.jpg" decoding="async" width="192" height="262" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/e3/Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p2%29.jpg/288px-Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p2%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/e3/Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p2%29.jpg/384px-Infocom_-_The_Register%2C_dated_February_1%2C_1938_%28p2%29.jpg 2x" data-file-width="2400" data-file-height="3271" /></a></span></div></div></div><div class="trow" style="display:flex"><div class="thumbcaption">Feelies can be used for <a href="/wiki/Worldbuilding" title="Worldbuilding">worldbuilding</a>; for <i><a href="/wiki/The_Witness_(1983_video_game)" title="The Witness (1983 video game)">The Witness</a></i> (1983), Infocom provided a modified copy of the <i><a href="/wiki/Santa_Ana_Register" class="mw-redirect" title="Santa Ana Register">Santa Ana Register</a></i> introducing players to 1930s California and the game's characters.</div></div></div></div> <p>Feelies have commonly served as extensions of games, allowing for play outside the video game world. Some game packages, especially in the 1980s, advised players as to potential uses for the feelies contained therein. Others have not included such information, allowing players to make their own interpretations.<sup id="cite_ref-FOOTNOTEPeters20144.1_19-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20144.1-19"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> </p><p>Some feelies provide players with information that could be used to solve puzzles during gameplay, as in Infocom's <i>Deadline</i> and <i><a href="/wiki/Cutthroats_(video_game)" title="Cutthroats (video game)">Cutthroats</a></i> (1984). Other feelies are used to provide general guidance, such as the cloth maps included with <a href="/wiki/Sierra_Entertainment" title="Sierra Entertainment">Sierra Entertainment</a>'s <i><a href="/wiki/Ultima_II:_The_Revenge_of_the_Enchantress" title="Ultima II: The Revenge of the Enchantress">Ultima II: The Revenge of the Enchantress</a></i> (1982) and subsequent instalments.<sup id="cite_ref-FOOTNOTEKocurek2013297_20-0" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013297-20"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> Some, such as the pin included with <i>The Hitchhiker's Guide to the Galaxy</i> (1984), offer accessories with which players can indicate their interests to others.<sup id="cite_ref-FOOTNOTEPeters20142.2_21-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20142.2-21"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p><p>Feelies can also contribute to player immersion. This is achieved, in part, through their contribution to <a href="/wiki/Worldbuilding" title="Worldbuilding">worldbuilding</a>. <i><a href="/wiki/The_Witness_(1983_video_game)" title="The Witness (1983 video game)">The Witness</a></i> (1983), for instance, included the fictitious magazine <i>National Detective Gazette</i> as well as a modified copy of the <i><a href="/wiki/Santa_Ana_Register" class="mw-redirect" title="Santa Ana Register">Santa Ana Register</a></i>, thereby introducing players to game characters as well as the general context of 1930s California.<sup id="cite_ref-FOOTNOTEKarhulahti20125_22-0" class="reference"><a href="#cite_note-FOOTNOTEKarhulahti20125-22"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Similarly, <i>Deadline</i> practised worldbuilding through a series of documents that players were instructed to read before beginning the game.<sup id="cite_ref-FOOTNOTEKarhulahti20126_23-0" class="reference"><a href="#cite_note-FOOTNOTEKarhulahti20126-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Art_book" class="mw-redirect" title="Art book">Art books</a> and <a href="/wiki/Behind-the-scenes" title="Behind-the-scenes">behind-the-scenes</a> videos are sometimes included with collectors' editions, providing insight into the production process.<sup id="cite_ref-FOOTNOTEPeters20143.4_18-1" class="reference"><a href="#cite_note-FOOTNOTEPeters20143.4-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p><p>Feelies provide a physical object that can stimulate the sense of touch even as the other senses are occupied elsewhere.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> Some feelies, such as the brochure for the Famous Adventurer's Correspondence School (FACS) that was packaged with Sierra Entertainment's <i><a href="/wiki/Quest_for_Glory:_So_You_Want_to_Be_a_Hero" title="Quest for Glory: So You Want to Be a Hero">Quest for Glory: So You Want to Be a Hero</a></i> (1989), explicitly identify the player as a potential hero, thereby drawing them into the narrative.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>c<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEKocurek2013300_17-1" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013300-17"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Others, such as the <a href="/wiki/Goku" title="Goku">Goku</a> wig included with <i><a href="/wiki/Dragon_Ball_Z:_For_Kinect" title="Dragon Ball Z: For Kinect">Dragon Ball Z: For Kinect</a></i> (2012), invited players to dress as game characters.<sup id="cite_ref-FOOTNOTEKocurek2013299_26-0" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013299-26"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Such feelies may be used for <a href="/wiki/Role-playing" title="Role-playing">role-playing</a> purposes.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>d<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-FOOTNOTEPeters20144.2_28-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20144.2-28"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=5" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/History_of_video_games" title="History of video games">History of video games</a></div> <div class="mw-heading mw-heading3"><h3 id="Infocom_and_early_feelies">Infocom and early feelies</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=6" title="Edit section: Infocom and early feelies"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1237032888/mw-parser-output/.tmulti"><div class="thumb tmulti tright"><div class="thumbinner multiimageinner" style="width:392px;max-width:392px"><div class="trow"><div class="tsingle" style="width:210px;max-width:210px"><div class="thumbimage" style="height:219px;overflow:hidden"><span typeof="mw:File"><a href="/wiki/File:Microscopic_Space_Fleet,_Hitchhiker%27s_Guide_to_the_Galaxy_(1984).jpg" class="mw-file-description"><img alt="An empty plastic bag, with a cardboard label that reads "Official Hitchhiker's Guide to the Galaxy Microscopic Space Fleet"" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Microscopic_Space_Fleet%2C_Hitchhiker%27s_Guide_to_the_Galaxy_%281984%29.jpg/208px-Microscopic_Space_Fleet%2C_Hitchhiker%27s_Guide_to_the_Galaxy_%281984%29.jpg" decoding="async" width="208" height="219" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Microscopic_Space_Fleet%2C_Hitchhiker%27s_Guide_to_the_Galaxy_%281984%29.jpg/312px-Microscopic_Space_Fleet%2C_Hitchhiker%27s_Guide_to_the_Galaxy_%281984%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Microscopic_Space_Fleet%2C_Hitchhiker%27s_Guide_to_the_Galaxy_%281984%29.jpg/416px-Microscopic_Space_Fleet%2C_Hitchhiker%27s_Guide_to_the_Galaxy_%281984%29.jpg 2x" data-file-width="468" data-file-height="493" /></a></span></div></div><div class="tsingle" style="width:178px;max-width:178px"><div class="thumbimage" style="height:219px;overflow:hidden"><span typeof="mw:File"><a href="/wiki/File:Infocard_Decoder,_Seastalker_(1984).jpg" class="mw-file-description"><img alt="A blue piece of cardboard with a red film square" src="//upload.wikimedia.org/wikipedia/commons/thumb/7/7b/Infocard_Decoder%2C_Seastalker_%281984%29.jpg/176px-Infocard_Decoder%2C_Seastalker_%281984%29.jpg" decoding="async" width="176" height="220" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/7b/Infocard_Decoder%2C_Seastalker_%281984%29.jpg/264px-Infocard_Decoder%2C_Seastalker_%281984%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/7b/Infocard_Decoder%2C_Seastalker_%281984%29.jpg/352px-Infocard_Decoder%2C_Seastalker_%281984%29.jpg 2x" data-file-width="800" data-file-height="1001" /></a></span></div></div></div><div class="trow" style="display:flex"><div class="thumbcaption">Feelies from Infocom games: a "microscopic space fleet" (<i>The Hitchhiker's Guide to the Galaxy</i>, 1984) and a decoder (<i><a href="/wiki/Seastalker" title="Seastalker">Seastalker</a></i>, 1984)</div></div></div></div> <p>Early video games were released as physical objects, with their packaging commonly considered <a href="/wiki/Ephemera" title="Ephemera">ephemera</a>. The American company Infocom, established in 1979, used the packaging of its early games as part of its marketing efforts; <i><a href="/wiki/Starcross_(video_game)" title="Starcross (video game)">Starcross</a></i> (1982), for instance, was packaged in a <a href="/wiki/Flying_saucer" title="Flying saucer">flying saucer</a>. Other games were accompanied by large items reflective of their themes, such as the mask that came with <i><a href="/wiki/Suspended_(video_game)" title="Suspended (video game)">Suspended</a></i> (1983). Games published by Infocom after 1984 tended to use standardized packaging, but continued to include physical supplements.<sup id="cite_ref-FOOTNOTEKocurek2013296_1-1" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013296-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> <i>Deadline</i> (1982) was the first Infocom game to include such materials.<sup id="cite_ref-FOOTNOTERosenberg2013_3-3" class="reference"><a href="#cite_note-FOOTNOTERosenberg2013-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>Infocom's American competitors <a href="/wiki/Origin_Systems" title="Origin Systems">Origin Systems</a> and Sierra Entertainment also began to include physical items with their releases in the 1980s,<sup id="cite_ref-FOOTNOTEKocurek2013296_1-2" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013296-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> including the headband shipped with Origin's <i><a href="/wiki/Moebius:_The_Orb_of_Celestial_Harmony" title="Moebius: The Orb of Celestial Harmony">Moebius: The Orb of Celestial Harmony</a></i> (1985) and the FACS brochure shipped with Sierra's <i>Quest for Glory</i>.<sup id="cite_ref-FOOTNOTEKocurekPayne2024118_29-0" class="reference"><a href="#cite_note-FOOTNOTEKocurekPayne2024118-29"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Japanese companies also began to ship physical goods with their releases. For <a href="/w/index.php?title=Jikuu_Yuten:_Debias&action=edit&redlink=1" class="new" title="Jikuu Yuten: Debias (page does not exist)"><i>Jikuu Yuten: Debias</i></a><span class="noprint" style="font-size:85%; font-style: normal;"> [<a href="https://ja.wikipedia.org/wiki/%E6%99%82%E7%A9%BA%E5%8B%87%E4%BC%9D%E3%83%87%E3%83%93%E3%82%A2%E3%82%B9" class="extiw" title="ja:時空勇伝デビアス">ja</a>]</span> (1987), <a href="/wiki/Namco" title="Namco">Namco</a> produced a decoder for the game's <a href="/wiki/Rune" title="Rune">runes</a>, while <a href="/wiki/ASCII_Corporation" title="ASCII Corporation">ASCII</a> shipped its strategy game <i>Fleet Commander</i> (1988) alongside a map and miniature ships with which players could track fleet movements.<sup id="cite_ref-FOOTNOTEKocurekPayne2024119_15-1" class="reference"><a href="#cite_note-FOOTNOTEKocurekPayne2024119-15"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> </p><p>Such feelies increased the production cost of games, at times resulting in tension between developers and publishing teams. Regarding the <a href="/wiki/Ultima_(series)" title="Ultima (series)"><i>Ultima</i> series</a>, Origin vice-president Dallas Snell recalled that developer <a href="/wiki/Richard_Garriott" title="Richard Garriott">Richard Garriott</a> would argue for high quality feelies with every instalment, despite the financial burden imposed on the company; conversely, the publishing team would suggest using paper instead of cloth and plastic instead of metal.<sup id="cite_ref-FOOTNOTEKocurekPayne2024120_30-0" class="reference"><a href="#cite_note-FOOTNOTEKocurekPayne2024120-30"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Lebling considered the cost factor the main reason for <a href="/wiki/Activision" title="Activision">Activision</a> abandoning feelies after it acquired Infocom.<sup id="cite_ref-FOOTNOTERosenberg2013_3-4" class="reference"><a href="#cite_note-FOOTNOTERosenberg2013-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Feelies_and_deluxe_editions">Feelies and deluxe editions</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=7" title="Edit section: Feelies and deluxe editions"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Following the advent of the <a href="/wiki/CD-Rom" class="mw-redirect" title="CD-Rom">CD-Rom</a> in the 1990s, some forms of feelie began to be replaced with digital versions. Supplemental written materials, for example, were offered as emails and websites for <i><a href="/wiki/In_Memoriam_(video_game)" title="In Memoriam (video game)">In Memoriam</a></i> (2003).<sup id="cite_ref-FOOTNOTEKarhulahti20126_23-1" class="reference"><a href="#cite_note-FOOTNOTEKarhulahti20126-23"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> Elsewhere, deluxe editions of video games were produced that shipped with physical objects. Examples include <a href="/wiki/Spectrum_HoloByte" title="Spectrum HoloByte">Spectrum HoloByte</a>'s <i><a href="/wiki/Star_Trek:_The_Next_Generation_%E2%80%93_A_Final_Unity" title="Star Trek: The Next Generation – A Final Unity">Star Trek: The Next Generation – A Final Unity</a></i> (1995), which came with a poster and an <a href="/wiki/LCD" class="mw-redirect" title="LCD">LCD</a> pin depicting the <a href="/wiki/USS_Enterprise_(NCC-1701-D)" title="USS Enterprise (NCC-1701-D)">USS <i>Enterprise</i></a>, and <a href="/wiki/Vicious_Cycle_Software" title="Vicious Cycle Software">Vicious Cycle Software</a>'s <i><a href="/wiki/Robotech:_Battlecry" title="Robotech: Battlecry">Robotech: Battlecry</a></i> (2002), which shipped with an art book, <a href="/wiki/Dog_tag" title="Dog tag">dog tags</a>, a t-shirt, and the game's soundtrack.<sup id="cite_ref-FOOTNOTEPeters20142.13_31-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20142.13-31"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p><p>Since the 2010s, <a href="/wiki/Digital_distribution" title="Digital distribution">digitally distributed</a> video games have become more prevalent than physical releases. Where physical copies of games are released, they generally have limited supplemental materials.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Most feelies are included in deluxe editions of video games.<sup id="cite_ref-FOOTNOTEKocurekPayne2024120_30-1" class="reference"><a href="#cite_note-FOOTNOTEKocurekPayne2024120-30"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Compared to the feelies produced by Infocom and its contemporaries, these objects are generally of higher material quality.<sup id="cite_ref-FOOTNOTEPeters20143.1_33-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20143.1-33"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> The game boxes may be shaped like in-game objects, such as the <a href="/wiki/Batarang" title="Batarang">batarang</a> case used for the deluxe edition of <a href="/wiki/Rocksteady_Studios" title="Rocksteady Studios">Rocksteady Studios</a>'s <i><a href="/wiki/Batman:_Arkham_Asylum" title="Batman: Arkham Asylum">Batman: Arkham Asylum</a></i> (2009).<sup id="cite_ref-FOOTNOTEPeters20143.3_34-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20143.3-34"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> Some releases contain special steel cases for the games contained therein.<sup id="cite_ref-FOOTNOTEWolf2021287_10-1" class="reference"><a href="#cite_note-FOOTNOTEWolf2021287-10"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p><p>Other approaches to integrating video game content with merchandise have also been adopted. Some games, such as the <a href="/wiki/Webkinz" title="Webkinz">Webkinz</a> series, allowed players to include their real-world purchases –  <a href="/wiki/Stuffed_animal" class="mw-redirect" title="Stuffed animal">stuffed animals</a> in case of Webkinz –  into video games. Others, such as <i><a href="/wiki/Mass_Effect_3" title="Mass Effect 3">Mass Effect 3</a></i> (2012), included codes for <a href="/wiki/Downloadable_content" title="Downloadable content">downloadable content</a> with merchandise and figurines. The video games scholar Carly Kocurek writes that, although these items are not identified as feelies, they "all fit the general purpose" by integrating merchandise and gameplay.<sup id="cite_ref-FOOTNOTEKocurek2013297_20-1" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013297-20"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> Merchandise may also be offered as a <a href="/wiki/Pre-order_bonus" class="mw-redirect" title="Pre-order bonus">pre-order bonus</a>.<sup id="cite_ref-FOOTNOTEChalk201510_35-0" class="reference"><a href="#cite_note-FOOTNOTEChalk201510-35"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p><p>Some companies, such as <a href="/wiki/Limited_Run_Games" title="Limited Run Games">Limited Run Games</a> (LRG), have developed a business model of publishing physical releases of games, both standard and deluxe editions, with limited production runs. These are sold at a higher price than digital releases and may include a range of feelies; for instance, LRG's re-release of <a href="/wiki/Digital_Pictures" title="Digital Pictures">Digital Pictures</a>' <i><a href="/wiki/Night_Trap" title="Night Trap">Night Trap</a></i> (1992) was issued with a <a href="/wiki/Video_game_manual" class="mw-redirect" title="Video game manual">manual</a>, fold-out poster, cassette tape, and embroidered patch.<sup id="cite_ref-FOOTNOTEKocurekPayne2024120_30-2" class="reference"><a href="#cite_note-FOOTNOTEKocurekPayne2024120-30"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Others have sought to develop feelies to complement video games released elsewhere. The since-closed website feelies.org, for instance, produced physical items to accompany works of <a href="/wiki/Interactive_fiction" title="Interactive fiction">interactive fiction</a> by writers such as <a href="/wiki/Neil_deMause" title="Neil deMause">Neil deMause</a>, <a href="/wiki/Emily_Short" title="Emily Short">Emily Short</a>, Stephen Granade, and Robb Sherwin.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Analysis_and_reception">Analysis and reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=8" title="Edit section: Analysis and reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Kocurek argues that, rather than be considered ephemera, feelies –  particularly those included with games by default –  served as "physical artefacts of a cultural form we too often think of as entirely digital" and were integrated into games' narratives. Consequently, such materials should be preserved<sup id="cite_ref-FOOTNOTEKocurek2013302_14-1" class="reference"><a href="#cite_note-FOOTNOTEKocurek2013302-14"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> as <a href="/wiki/Paratext" title="Paratext">paratextual</a> elements of the game.<sup id="cite_ref-FOOTNOTEKocurekPayne2024116_37-0" class="reference"><a href="#cite_note-FOOTNOTEKocurekPayne2024116-37"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> Peters argues that feelies offer insight into the concept of play, and research into the subject –  which he characterizes as lacking –  would allow for a better understanding of the texts they generate.<sup id="cite_ref-FOOTNOTEPeters20141.3_38-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20141.3-38"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> This, he suggests, is particularly important as <a href="/wiki/Video_game_emulation" class="mw-redirect" title="Video game emulation">emulation</a> is incapable of recreating the use of feelies in original game releases.<sup id="cite_ref-FOOTNOTEPeters20145.3_39-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20145.3-39"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> </p><p>The feelies shipped with deluxe editions, Peters argues, may be understood as signifying the achievements of their owners. Such objects are ascribed a rarity and expense that, among <a href="/wiki/Video_game_collecting" title="Video game collecting">video game collectors</a>, is viewed positively.<sup id="cite_ref-FOOTNOTEPeters20142.7_40-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20142.7-40"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> Indeed, the cases included with deluxe editions may be used as display objects,<sup id="cite_ref-FOOTNOTEPeters20143.4_18-2" class="reference"><a href="#cite_note-FOOTNOTEPeters20143.4-18"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> and various feelies –  including figurines and props –  are designed for a similar purpose.<sup id="cite_ref-FOOTNOTEPeters20143.7_41-0" class="reference"><a href="#cite_note-FOOTNOTEPeters20143.7-41"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> </p><p>Video game journalists have expressed fondness for feelies. Writing for <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>, Andy Chalk described them as bringing games "to life in ways that digital just can't replicate."<sup id="cite_ref-FOOTNOTEChalk20151_42-0" class="reference"><a href="#cite_note-FOOTNOTEChalk20151-42"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Adam Rosenberg, writing for <i><a href="/wiki/Digital_Trends" title="Digital Trends">Digital Trends</a></i>, recalled the feelies of the 1980s with fondness, describing them as his biggest attraction when purchasing <i><a href="/wiki/Bureaucracy_(video_game)" title="Bureaucracy (video game)">Bureaucracy</a></i> (1987).<sup id="cite_ref-FOOTNOTERosenberg2013_3-5" class="reference"><a href="#cite_note-FOOTNOTERosenberg2013-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> In <i><a href="/wiki/Rock,_Paper,_Shotgun" class="mw-redirect" title="Rock, Paper, Shotgun">Rock, Paper, Shotgun</a></i>, Alice O'Connor recalled that "feelies especially could blur the edges of reality and draw the world close around you", considering them potentially one of the best parts of gaming.<sup id="cite_ref-FOOTNOTEO'Connor2022_43-0" class="reference"><a href="#cite_note-FOOTNOTEO'Connor2022-43"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Writing in the magazine <i><a href="/wiki/Eye_(magazine)" title="Eye (magazine)">Eye</a></i>, Tom Hartshorn described feelies as creating "a layer of joyous interaction between the world we inhabit and the digital worlds we were tentatively exploring", thereby increasing players' emotional investment.<sup id="cite_ref-FOOTNOTEHartshorn201179_44-0" class="reference"><a href="#cite_note-FOOTNOTEHartshorn201179-44"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=9" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Promotional_merchandise" title="Promotional merchandise">Promotional merchandise</a> – Products distributed to promote a brand</li> <li><a href="/wiki/Tchochke" class="mw-redirect" title="Tchochke">Tchochke</a> – Term describing a miscellaneous item<span style="display:none" class="category-annotation-with-redirected-description">Pages displaying short descriptions of redirect targets</span></li></ul> <div class="mw-heading mw-heading2"><h2 id="Explanatory_notes">Explanatory notes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=10" title="Edit section: Explanatory notes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width reflist-lower-alpha" style="column-width: 40em;"> <ol class="references"> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text">As an example of a figurine with articulated joints, <a href="#CITEREFPeters2014">Peters (2014</a>, 3.10) mentions the action figure of <a href="/wiki/Lara_Croft" title="Lara Croft">Lara Croft</a> included with the collector's edition of <a href="/wiki/Square_Enix" title="Square Enix">Square Enix</a>'s <i><a href="/wiki/Tomb_Raider_(2013_video_game)" title="Tomb Raider (2013 video game)">Tomb Raider</a></i> (2013). A static example, meanwhile, is the statuette of <a href="/wiki/Batman" title="Batman">Batman</a> included with the collector's edition of <a href="/wiki/Rocksteady_Studios" title="Rocksteady Studios">Rocksteady Studios</a>' <i><a href="/wiki/Batman:_Arkham_City" title="Batman: Arkham City">Batman: Arkham City</a></i> (2011). Other figurines mentioned in the literature include the "disco zombie" of <i><a href="/wiki/Plants_vs._Zombies" title="Plants vs. Zombies">Plants vs. Zombies</a></i> (2011) and the dismembered female torso of <i><a href="/wiki/Dead_Island" title="Dead Island">Dead Island</a></i> (2013) (<a href="#CITEREFKocurek2013">Kocurek 2013</a>, p. 301).</span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text">In a reference to a <a href="/wiki/Running_gag" title="Running gag">running gag</a> in <a href="/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy" title="The Hitchhiker's Guide to the Galaxy">the novel</a>, wherein main character <a href="/wiki/Arthur_Dent" title="Arthur Dent">Arthur Dent</a> searches fruitlessly for the beverage, the packaging for <i>The Hitchhiker's Guide to the Galaxy</i> specifically indicated that it contained no tea (<a href="#CITEREFPeters2014">Peters 2014</a>, 2.3).</span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text">Such direct appeals to the player were also found in game narratives. For instance, <i><a href="/wiki/Zork" title="Zork">Zork</a></i> (1980) referred to the <a href="/wiki/Player_character" title="Player character">player character</a> as "you", while <i><a href="/wiki/Bureaucracy_(video_game)" title="Bureaucracy (video game)">Bureaucracy</a></i> (1987) incorporated information provided by the player into the player character's background (<a href="#CITEREFKarhulahti2012">Karhulahti 2012</a>, p. 2).</span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text">Regarding the <a href="/wiki/Boxer_shorts" title="Boxer shorts">boxer shorts</a> and t-shirt shipped with the "Love Is Over" edition of <a href="/wiki/Atlus" title="Atlus">Atlus</a>' <i><a href="/wiki/Catherine_(video_game)" title="Catherine (video game)">Catherine</a></i> (2011), <a href="#CITEREFPeters2014">Peters (2014</a>, 4.2) notes that the packaging contextualizes the latter as commonly worn by the character Catherine despite belonging to the protagonist, Vincent. Consequently, he writes, it implies the possibility of players using these garments for <a href="/wiki/Erotic_role-playing" class="mw-redirect" title="Erotic role-playing">erotic role-playing</a>.</span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=11" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239543626"><div class="reflist reflist-columns references-column-width" style="column-width: 20em;"> <ol class="references"> <li id="cite_note-FOOTNOTEKocurek2013296-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKocurek2013296_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKocurek2013296_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKocurek2013296_1-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKocurek2013">Kocurek 2013</a>, p. 296.</span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><a href="#CITEREFKarhulahti2012">Karhulahti 2012</a>, p. 7; <a href="#CITEREFKocurekPayne2024">Kocurek & Payne 2024</a>, p. 118</span> </li> <li id="cite_note-FOOTNOTERosenberg2013-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTERosenberg2013_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTERosenberg2013_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-FOOTNOTERosenberg2013_3-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-FOOTNOTERosenberg2013_3-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-FOOTNOTERosenberg2013_3-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-FOOTNOTERosenberg2013_3-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFRosenberg2013">Rosenberg 2013</a>.</span> </li> <li id="cite_note-FOOTNOTEPeters20142.1-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20142.1_4-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 2.1.</span> </li> <li id="cite_note-FOOTNOTEPeters20142.5,_3.4-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20142.5,_3.4_5-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 2.5, 3.4.</span> </li> <li id="cite_note-FOOTNOTEPeters20143.10-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20143.10_7-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 3.10.</span> </li> <li id="cite_note-FOOTNOTESchmidt2021393-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTESchmidt2021393_8-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFSchmidt2021">Schmidt 2021</a>, p. 393.</span> </li> <li id="cite_note-FOOTNOTEWolf2021287-10"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEWolf2021287_10-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEWolf2021287_10-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFWolf2021">Wolf 2021</a>, p. 287.</span> </li> <li id="cite_note-FOOTNOTEPeters20142.8-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20142.8_11-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 2.8.</span> </li> <li id="cite_note-FOOTNOTEPeters20142.10-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20142.10_12-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 2.10.</span> </li> <li id="cite_note-FOOTNOTEKocurek2013301-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKocurek2013301_13-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKocurek2013">Kocurek 2013</a>, p. 301.</span> </li> <li id="cite_note-FOOTNOTEKocurek2013302-14"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKocurek2013302_14-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKocurek2013302_14-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKocurek2013">Kocurek 2013</a>, p. 302.</span> </li> <li id="cite_note-FOOTNOTEKocurekPayne2024119-15"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKocurekPayne2024119_15-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKocurekPayne2024119_15-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKocurekPayne2024">Kocurek & Payne 2024</a>, p. 119.</span> </li> <li id="cite_note-FOOTNOTEKocurek2013298-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKocurek2013298_16-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKocurek2013">Kocurek 2013</a>, p. 298.</span> </li> <li id="cite_note-FOOTNOTEKocurek2013300-17"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKocurek2013300_17-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKocurek2013300_17-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKocurek2013">Kocurek 2013</a>, p. 300.</span> </li> <li id="cite_note-FOOTNOTEPeters20143.4-18"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEPeters20143.4_18-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEPeters20143.4_18-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-FOOTNOTEPeters20143.4_18-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 3.4.</span> </li> <li id="cite_note-FOOTNOTEPeters20144.1-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20144.1_19-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 4.1.</span> </li> <li id="cite_note-FOOTNOTEKocurek2013297-20"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKocurek2013297_20-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKocurek2013297_20-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKocurek2013">Kocurek 2013</a>, p. 297.</span> </li> <li id="cite_note-FOOTNOTEPeters20142.2-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20142.2_21-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 2.2.</span> </li> <li id="cite_note-FOOTNOTEKarhulahti20125-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKarhulahti20125_22-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKarhulahti2012">Karhulahti 2012</a>, p. 5.</span> </li> <li id="cite_note-FOOTNOTEKarhulahti20126-23"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKarhulahti20126_23-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKarhulahti20126_23-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKarhulahti2012">Karhulahti 2012</a>, p. 6.</span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><a href="#CITEREFKarhulahti2012">Karhulahti 2012</a>, p. 5; <a href="#CITEREFKocurek2013">Kocurek 2013</a>, p. 299</span> </li> <li id="cite_note-FOOTNOTEKocurek2013299-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKocurek2013299_26-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKocurek2013">Kocurek 2013</a>, p. 299.</span> </li> <li id="cite_note-FOOTNOTEPeters20144.2-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20144.2_28-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 4.2.</span> </li> <li id="cite_note-FOOTNOTEKocurekPayne2024118-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKocurekPayne2024118_29-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKocurekPayne2024">Kocurek & Payne 2024</a>, p. 118.</span> </li> <li id="cite_note-FOOTNOTEKocurekPayne2024120-30"><span class="mw-cite-backlink">^ <a href="#cite_ref-FOOTNOTEKocurekPayne2024120_30-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKocurekPayne2024120_30-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-FOOTNOTEKocurekPayne2024120_30-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><a href="#CITEREFKocurekPayne2024">Kocurek & Payne 2024</a>, p. 120.</span> </li> <li id="cite_note-FOOTNOTEPeters20142.13-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20142.13_31-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 2.13.</span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><a href="#CITEREFChalk2015">Chalk 2015</a>, p. 1; <a href="#CITEREFO'Connor2022">O'Connor 2022</a></span> </li> <li id="cite_note-FOOTNOTEPeters20143.1-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20143.1_33-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 3.1.</span> </li> <li id="cite_note-FOOTNOTEPeters20143.3-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20143.3_34-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 3.3.</span> </li> <li id="cite_note-FOOTNOTEChalk201510-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEChalk201510_35-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFChalk2015">Chalk 2015</a>, p. 10.</span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><a href="#CITEREFKashton2011">Kashton 2011</a>; <a href="#CITEREFLoguidice2004">Loguidice 2004</a></span> </li> <li id="cite_note-FOOTNOTEKocurekPayne2024116-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEKocurekPayne2024116_37-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFKocurekPayne2024">Kocurek & Payne 2024</a>, p. 116.</span> </li> <li id="cite_note-FOOTNOTEPeters20141.3-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20141.3_38-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 1.3.</span> </li> <li id="cite_note-FOOTNOTEPeters20145.3-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20145.3_39-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 5.3.</span> </li> <li id="cite_note-FOOTNOTEPeters20142.7-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20142.7_40-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 2.7.</span> </li> <li id="cite_note-FOOTNOTEPeters20143.7-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEPeters20143.7_41-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFPeters2014">Peters 2014</a>, 3.7.</span> </li> <li id="cite_note-FOOTNOTEChalk20151-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEChalk20151_42-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFChalk2015">Chalk 2015</a>, p. 1.</span> </li> <li id="cite_note-FOOTNOTEO'Connor2022-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEO'Connor2022_43-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFO'Connor2022">O'Connor 2022</a>.</span> </li> <li id="cite_note-FOOTNOTEHartshorn201179-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-FOOTNOTEHartshorn201179_44-0">^</a></b></span> <span class="reference-text"><a href="#CITEREFHartshorn2011">Hartshorn 2011</a>, p. 79.</span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="Works_cited">Works cited</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Feelie&action=edit&section=12" title="Edit section: Works cited"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239549316">.mw-parser-output .refbegin{margin-bottom:0.5em}.mw-parser-output .refbegin-hanging-indents>ul{margin-left:0}.mw-parser-output .refbegin-hanging-indents>ul>li{margin-left:0;padding-left:3.2em;text-indent:-3.2em}.mw-parser-output .refbegin-hanging-indents ul,.mw-parser-output .refbegin-hanging-indents ul li{list-style:none}@media(max-width:720px){.mw-parser-output .refbegin-hanging-indents>ul>li{padding-left:1.6em;text-indent:-1.6em}}.mw-parser-output .refbegin-columns{margin-top:0.3em}.mw-parser-output .refbegin-columns ul{margin-top:0}.mw-parser-output .refbegin-columns li{page-break-inside:avoid;break-inside:avoid-column}@media screen{.mw-parser-output .refbegin{font-size:90%}}</style><div class="refbegin refbegin-columns references-column-width" style="column-width: 40em"> <ul><li><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFChalk2015" class="citation web cs1">Chalk, Andy (15 December 2015). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160206002455/https://www.pcgamer.com/boxes-feelies-and-the-good-old-days-of-pc-gaming/">"Boxes, Feelies, and the Good Old Days of PC Gaming"</a>. <i>PC Gamer</i>. Archived from <a rel="nofollow" class="external text" href="https://www.pcgamer.com/boxes-feelies-and-the-good-old-days-of-pc-gaming/">the original</a> on 6 February 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">19 October</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PC+Gamer&rft.atitle=Boxes%2C+Feelies%2C+and+the+Good+Old+Days+of+PC+Gaming&rft.date=2015-12-15&rft.aulast=Chalk&rft.aufirst=Andy&rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fboxes-feelies-and-the-good-old-days-of-pc-gaming%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHartshorn2011" class="citation journal cs1">Hartshorn, Tom (2011). <a rel="nofollow" class="external text" href="https://www.proquest.com/docview/1027546184">"Tangible Digital"</a>. <i>Eye: The International Review of Graphic Design</i>. <b>20</b> (80): 74–81. <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><a href="/wiki/ProQuest" title="ProQuest">ProQuest</a> <a rel="nofollow" class="external text" href="https://search.proquest.com/docview/1027546184">1027546184</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Eye%3A+The+International+Review+of+Graphic+Design&rft.atitle=Tangible+Digital&rft.volume=20&rft.issue=80&rft.pages=74-81&rft.date=2011&rft.aulast=Hartshorn&rft.aufirst=Tom&rft_id=https%3A%2F%2Fwww.proquest.com%2Fdocview%2F1027546184&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKarhulahti2012" class="citation book cs1">Karhulahti, Veli-Matti (2012). "Feelies: The Lost Art of Immersing the Narrative". <a rel="nofollow" class="external text" href="https://dl.digra.org/index.php/dl/article/view/621"><i>Proceedings of Nordic DiGRA 2012 Conference</i></a>. Digital Games Research Association.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Feelies%3A+The+Lost+Art+of+Immersing+the+Narrative&rft.btitle=Proceedings+of+Nordic+DiGRA+2012+Conference&rft.pub=Digital+Games+Research+Association&rft.date=2012&rft.aulast=Karhulahti&rft.aufirst=Veli-Matti&rft_id=https%3A%2F%2Fdl.digra.org%2Findex.php%2Fdl%2Farticle%2Fview%2F621&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKashton2011" class="citation journal cs1">Kashton, Aaron (2011). <a rel="nofollow" class="external text" href="https://www.proquest.com/docview/2555208947">"Because It's Not There: Ekphrasis and the Threat of Graphics in Interactive Fiction"</a>. <i>Digital Humanities Quarterly</i>. <b>5</b> (1). <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><a href="/wiki/ProQuest" title="ProQuest">ProQuest</a> <a rel="nofollow" class="external text" href="https://search.proquest.com/docview/2555208947">2555208947</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Digital+Humanities+Quarterly&rft.atitle=Because+It%27s+Not+There%3A+Ekphrasis+and+the+Threat+of+Graphics+in+Interactive+Fiction&rft.volume=5&rft.issue=1&rft.date=2011&rft.aulast=Kashton&rft.aufirst=Aaron&rft_id=https%3A%2F%2Fwww.proquest.com%2Fdocview%2F2555208947&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKocurek2013" class="citation journal cs1">Kocurek, Carly A. 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Amherst, Massachusetts: Amherst College Press. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-943208-65-4" title="Special:BookSources/978-1-943208-65-4"><bdi>978-1-943208-65-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Ultima+and+Worldbuilding+in+the+Computer+Role-Playing+Game&rft.place=Amherst%2C+Massachusetts&rft.pub=Amherst+College+Press&rft.date=2024&rft.isbn=978-1-943208-65-4&rft.aulast=Kocurek&rft.aufirst=Carly+A.&rft.au=Payne%2C+Matthew+T.&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3Dm2f7EAAAQBAJ&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLoguidice2004" class="citation web cs1">Loguidice, Bill (2004). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20080509070922/http://armchairarcade.com/neo/book/export/html/306">"Interactive Fiction and Feelies: An Interview with Emily Short"</a>. <i>Armchair Arcade</i>. Archived from <a rel="nofollow" class="external text" href="http://armchairarcade.com/neo/book/export/html/306">the original</a> on 9 May 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">21 October</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Armchair+Arcade&rft.atitle=Interactive+Fiction+and+Feelies%3A+An+Interview+with+Emily+Short&rft.date=2004&rft.aulast=Loguidice&rft.aufirst=Bill&rft_id=http%3A%2F%2Farmchairarcade.com%2Fneo%2Fbook%2Fexport%2Fhtml%2F306&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFO'Connor2022" class="citation web cs1">O'Connor, Alice (2 November 2022). <a rel="nofollow" class="external text" href="https://archive.today/20241020002600/https://www.rockpapershotgun.com/whats-better-feelies-or-rules-of-nature">"What's Better: Feelies, or RULES OF NATURE?"</a>. <i>Rock, Paper, Shotgun</i>. Archived from <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/whats-better-feelies-or-rules-of-nature">the original</a> on 20 October 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">19 October</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Rock%2C+Paper%2C+Shotgun&rft.atitle=What%27s+Better%3A+Feelies%2C+or+RULES+OF+NATURE%3F&rft.date=2022-11-02&rft.aulast=O%27Connor&rft.aufirst=Alice&rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2Fwhats-better-feelies-or-rules-of-nature&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPeters2014" class="citation journal cs1">Peters, Ian M. (2014). <a rel="nofollow" class="external text" href="https://journal.transformativeworks.org/index.php/twc/article/view/509/447">"Peril-Sensitive Sunglasses, Superheroes in Miniature, and Pink Polka-dot Boxers: Artifact and Collectible Video Game Feelies, Play, and the Paratextual Gaming Experience"</a>. <i>Transformative Works and Cultures</i>. <b>16</b>. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://doi.org/10.3983%2Ftwc.2014.0509">10.3983/twc.2014.0509</a></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Transformative+Works+and+Cultures&rft.atitle=Peril-Sensitive+Sunglasses%2C+Superheroes+in+Miniature%2C+and+Pink+Polka-dot+Boxers%3A+Artifact+and+Collectible+Video+Game+Feelies%2C+Play%2C+and+the+Paratextual+Gaming+Experience&rft.volume=16&rft.date=2014&rft_id=info%3Adoi%2F10.3983%2Ftwc.2014.0509&rft.aulast=Peters&rft.aufirst=Ian+M.&rft_id=https%3A%2F%2Fjournal.transformativeworks.org%2Findex.php%2Ftwc%2Farticle%2Fview%2F509%2F447&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRosenberg2013" class="citation news cs1">Rosenberg, Adam (18 February 2013). <a rel="nofollow" class="external text" href="https://archive.today/20130718050153/http://www.digitaltrends.com/gaming/discussing-the-emergent-silliness-and-enduring-excellence-of-infocom-with-founder-dave-lebling/">"Discussing the Emergent Silliness and Enduring Excellence of Infocom with Founder and Gaming Legend, Dave Lebling"</a>. <i>Digital Trends</i>. Archived from <a rel="nofollow" class="external text" href="https://www.digitaltrends.com/gaming/discussing-the-emergent-silliness-and-enduring-excellence-of-infocom-with-founder-dave-lebling/">the original</a> on 18 July 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">19 October</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Digital+Trends&rft.atitle=Discussing+the+Emergent+Silliness+and+Enduring+Excellence+of+Infocom+with+Founder+and+Gaming+Legend%2C+Dave+Lebling&rft.date=2013-02-18&rft.aulast=Rosenberg&rft.aufirst=Adam&rft_id=https%3A%2F%2Fwww.digitaltrends.com%2Fgaming%2Fdiscussing-the-emergent-silliness-and-enduring-excellence-of-infocom-with-founder-dave-lebling%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchmidt2021" class="citation book cs1">Schmidt, Hanns C. (2021). "Paratext, Paraplay: Contextualizing the Concept of Paratextuality". In Beil, Benjamin; Freyermuth, Gundolf S.; Schmidt, Hanns C. (eds.). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=wnpMEAAAQBAJ"><i>Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play</i></a>. Bild und Bit. Vol. 13. Berlin: De Gruyter. pp. 373–398. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1515%2F9783839454213">10.1515/9783839454213</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-3-8394-5421-3" title="Special:BookSources/978-3-8394-5421-3"><bdi>978-3-8394-5421-3</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Paratext%2C+Paraplay%3A+Contextualizing+the+Concept+of+Paratextuality&rft.btitle=Paratextualizing+Games%3A+Investigations+on+the+Paraphernalia+and+Peripheries+of+Play&rft.place=Berlin&rft.series=Bild+und+Bit&rft.pages=373-398&rft.pub=De+Gruyter&rft.date=2021&rft_id=info%3Adoi%2F10.1515%2F9783839454213&rft.isbn=978-3-8394-5421-3&rft.aulast=Schmidt&rft.aufirst=Hanns+C.&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DwnpMEAAAQBAJ&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWolf2021" class="citation book cs1">Wolf, Mark J. P. (2021). "The Impending Demise of Video Game Packaging: An Eulogy". In Beil, Benjamin; Freyermuth, Gundolf S.; Schmidt, Hanns C. (eds.). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=wnpMEAAAQBAJ"><i>Paratextualizing Games: Investigations on the Paraphernalia and Peripheries of Play</i></a>. Bild und Bit. Vol. 13. Berlin: De Gruyter. pp. 281–292. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1515%2F9783839454213">10.1515/9783839454213</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-3-8394-5421-3" title="Special:BookSources/978-3-8394-5421-3"><bdi>978-3-8394-5421-3</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=The+Impending+Demise+of+Video+Game+Packaging%3A+An+Eulogy&rft.btitle=Paratextualizing+Games%3A+Investigations+on+the+Paraphernalia+and+Peripheries+of+Play&rft.place=Berlin&rft.series=Bild+und+Bit&rft.pages=281-292&rft.pub=De+Gruyter&rft.date=2021&rft_id=info%3Adoi%2F10.1515%2F9783839454213&rft.isbn=978-3-8394-5421-3&rft.aulast=Wolf&rft.aufirst=Mark+J.+P.&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DwnpMEAAAQBAJ&rfr_id=info%3Asid%2Fen.wikipedia.org%3AFeelie" class="Z3988"></span></li></ul> </div> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output 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template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Infocom_games" title="Template talk:Infocom games"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Infocom_games" title="Special:EditPage/Template:Infocom games"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Infocom" style="font-size:114%;margin:0 4em"><a href="/wiki/Infocom" title="Infocom">Infocom</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Zork</i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Original trilogy</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Zork" title="Zork">Zork</a></i> <ul><li><i>Zork I</i></li> <li><i>Zork II</i></li> <li><i>Zork III</i></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Enchanter</i> trilogy</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Enchanter_(video_game)" title="Enchanter (video game)">Enchanter</a></i></li> <li><i><a href="/wiki/Sorcerer_(video_game)" title="Sorcerer (video game)">Sorcerer</a></i></li> <li><i><a href="/wiki/Spellbreaker" title="Spellbreaker">Spellbreaker</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Beyond_Zork" title="Beyond Zork">Beyond Zork</a></i></li> <li><i><a href="/wiki/Zork_Zero" title="Zork Zero">Zork Zero</a></i></li> <li><i><a href="/wiki/Zork_Anthology" title="Zork Anthology">Anthology</a></i></li> <li><a href="/wiki/Zork_books" title="Zork books"><i>Zork</i> books</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Leather Goddesses</i></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Leather_Goddesses_of_Phobos" title="Leather Goddesses of Phobos">Leather Goddesses of Phobos</a></i></li> <li><i><a href="/wiki/Leather_Goddesses_of_Phobos_2:_Gas_Pump_Girls_Meet_the_Pulsating_Inconvenience_from_Planet_X!" title="Leather Goddesses of Phobos 2: Gas Pump Girls Meet the Pulsating Inconvenience from Planet X!">Leather Goddesses of Phobos 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Planetfall</i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Planetfall" title="Planetfall">Planetfall</a></i></li> <li><i><a href="/wiki/Stationfall" title="Stationfall">Stationfall</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Text adventure</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Arthur:_The_Quest_for_Excalibur" title="Arthur: The Quest for Excalibur">Arthur: The Quest for Excalibur</a></i></li> <li><i><a href="/wiki/Ballyhoo_(video_game)" title="Ballyhoo (video game)">Ballyhoo</a></i></li> <li><i><a href="/wiki/Border_Zone_(video_game)" title="Border Zone (video game)">Border Zone</a></i></li> <li><i><a href="/wiki/Bureaucracy_(video_game)" title="Bureaucracy (video game)">Bureaucracy</a></i></li> <li><i><a href="/wiki/Cutthroats_(video_game)" title="Cutthroats (video game)">Cutthroats</a></i></li> <li><i><a href="/wiki/Deadline_(1982_video_game)" title="Deadline (1982 video game)">Deadline</a></i></li> <li><i><a href="/wiki/The_Hitchhiker%27s_Guide_to_the_Galaxy_(video_game)" title="The Hitchhiker's Guide to the Galaxy (video game)">The Hitchhiker's Guide to the Galaxy</a></i></li> <li><i><a href="/wiki/Hollywood_Hijinx" title="Hollywood Hijinx">Hollywood Hijinx</a></i></li> <li><i><a href="/wiki/Infidel_(video_game)" title="Infidel (video game)">Infidel</a></i></li> <li><i><a href="/wiki/Journey_(1989_video_game)" title="Journey (1989 video game)">Journey</a></i></li> <li><i><a href="/wiki/The_Lurking_Horror" title="The Lurking Horror">The Lurking Horror</a></i></li> <li><i><a href="/wiki/A_Mind_Forever_Voyaging" title="A Mind Forever Voyaging">A Mind Forever Voyaging</a></i></li> <li><i><a href="/wiki/Moonmist" title="Moonmist">Moonmist</a></i></li> <li><i><a href="/wiki/Nord_and_Bert_Couldn%27t_Make_Head_or_Tail_of_It" title="Nord and Bert Couldn't Make Head or Tail of It">Nord and Bert Couldn't Make Head or Tail of It</a></i></li> <li><i><a href="/wiki/Plundered_Hearts" title="Plundered Hearts">Plundered Hearts</a></i></li> <li><i><a href="/wiki/Seastalker" title="Seastalker">Seastalker</a></i></li> <li><i><a href="/wiki/Sherlock:_The_Riddle_of_the_Crown_Jewels" title="Sherlock: The Riddle of the Crown Jewels">Sherlock: The Riddle of the Crown Jewels</a></i></li> <li><i><a href="/wiki/James_Clavell%27s_Sh%C5%8Dgun" title="James Clavell's Shōgun">James Clavell's Shōgun</a></i></li> <li><i><a href="/wiki/Starcross_(video_game)" title="Starcross (video game)">Starcross</a></i></li> <li><i><a href="/wiki/Suspect_(video_game)" title="Suspect (video game)">Suspect</a></i></li> <li><i><a href="/wiki/Suspended_(video_game)" title="Suspended (video game)">Suspended</a></i></li> <li><i><a href="/wiki/Trinity_(video_game)" title="Trinity (video game)">Trinity</a></i></li> <li><i><a href="/wiki/Wishbringer" title="Wishbringer">Wishbringer</a></i></li> <li><i><a href="/wiki/The_Witness_(1983_video_game)" title="The Witness (1983 video game)">The Witness</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other titles</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Cornerstone_(software)" title="Cornerstone (software)">Cornerstone</a></i></li> <li><i><a href="/wiki/Fooblitzky" title="Fooblitzky">Fooblitzky</a></i></li> <li><i><a href="/wiki/Quarterstaff:_The_Tomb_of_Setmoth" title="Quarterstaff: The Tomb of Setmoth">Quarterstaff: The Tomb of Setmoth</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Implementers</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Tim_Anderson_(programmer)" title="Tim Anderson (programmer)">Tim Anderson</a></li> <li><a href="/wiki/Bob_Bates" title="Bob Bates">Bob Bates</a></li> <li><a href="/wiki/Michael_Berlyn" title="Michael Berlyn">Michael Berlyn</a></li> <li><a href="/wiki/Marc_Blank" title="Marc Blank">Marc Blank</a></li> <li><a href="/wiki/Amy_Briggs" title="Amy Briggs">Amy Briggs</a></li> <li><a href="/wiki/Dave_Lebling" title="Dave Lebling">Dave Lebling</a></li> <li><a href="/wiki/Steve_Meretzky" title="Steve Meretzky">Steve Meretzky</a></li> <li><a href="/wiki/Brian_Moriarty" title="Brian Moriarty">Brian Moriarty</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Douglas_Adams" title="Douglas Adams">Douglas Adams</a></li> <li><a href="/wiki/Bruce_Daniels" title="Bruce Daniels">Bruce Daniels</a></li> <li><a href="/wiki/Al_Vezza" title="Al Vezza">Al Vezza</a></li> <li><a href="/wiki/Joe_Ybarra" title="Joe Ybarra">Joe Ybarra</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Activision" title="Activision">Activision</a></li> <li><a href="/wiki/Legend_Entertainment" title="Legend Entertainment">Legend Entertainment</a></li> <li><a href="/wiki/Westwood_Studios" title="Westwood Studios">Westwood Studios</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related articles</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Classic_Text_Adventure_Masterpieces_of_Infocom" title="Classic Text Adventure Masterpieces of Infocom">Classic Text Adventure Masterpieces of Infocom</a></i></li> <li><i><a href="/wiki/Get_Lamp" title="Get Lamp">Get Lamp</a></i></li> <li><a href="/wiki/Grue_(monster)" class="mw-redirect" title="Grue (monster)">Grue</a></li> <li><a class="mw-selflink selflink">Feelie</a></li> <li><a href="/wiki/InvisiClues" title="InvisiClues">InvisiClues</a></li> <li><i><a href="/wiki/Legends_of_Zork" title="Legends of Zork">Legends of Zork</a></i></li> <li><i><a href="/wiki/Return_to_Zork" title="Return to Zork">Return to Zork</a></i></li> <li><i><a href="/wiki/The_Lost_Treasures_of_Infocom" title="The Lost Treasures of Infocom">The Lost Treasures of Infocom</a></i></li> <li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li> <li><i><a href="/wiki/Zork:_Grand_Inquisitor" title="Zork: Grand Inquisitor">Zork: Grand Inquisitor</a></i></li> <li><i><a href="/wiki/Zork_Nemesis" title="Zork Nemesis">Zork Nemesis</a></i></li> <li><i><a href="/wiki/Zork:_The_Undiscovered_Underground" title="Zork: The Undiscovered Underground">Zork: The Undiscovered Underground</a></i></li></ul> </div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐7fc47fc68d‐kv6zf Cached time: 20241128190207 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.787 seconds Real time usage: 0.974 seconds Preprocessor visited node count: 5474/1000000 Post‐expand include size: 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