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Random encounter - Wikipedia

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For other uses, see <a href="/wiki/Random_Encounter_(disambiguation)" class="mw-redirect mw-disambig" title="Random Encounter (disambiguation)">Random Encounter</a>.</div> <style data-mw-deduplicate="TemplateStyles:r1251242444">.mw-parser-output .ambox{border:1px solid #a2a9b1;border-left:10px solid #36c;background-color:#fbfbfb;box-sizing:border-box}.mw-parser-output .ambox+link+.ambox,.mw-parser-output .ambox+link+style+.ambox,.mw-parser-output .ambox+link+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+style+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+link+.ambox{margin-top:-1px}html body.mediawiki .mw-parser-output .ambox.mbox-small-left{margin:4px 1em 4px 0;overflow:hidden;width:238px;border-collapse:collapse;font-size:88%;line-height:1.25em}.mw-parser-output .ambox-speedy{border-left:10px solid #b32424;background-color:#fee7e6}.mw-parser-output .ambox-delete{border-left:10px solid #b32424}.mw-parser-output .ambox-content{border-left:10px solid #f28500}.mw-parser-output .ambox-style{border-left:10px solid #fc3}.mw-parser-output .ambox-move{border-left:10px solid #9932cc}.mw-parser-output .ambox-protection{border-left:10px solid #a2a9b1}.mw-parser-output .ambox .mbox-text{border:none;padding:0.25em 0.5em;width:100%}.mw-parser-output .ambox .mbox-image{border:none;padding:2px 0 2px 0.5em;text-align:center}.mw-parser-output .ambox .mbox-imageright{border:none;padding:2px 0.5em 2px 0;text-align:center}.mw-parser-output .ambox .mbox-empty-cell{border:none;padding:0;width:1px}.mw-parser-output .ambox .mbox-image-div{width:52px}@media(min-width:720px){.mw-parser-output .ambox{margin:0 10%}}@media print{body.ns-0 .mw-parser-output .ambox{display:none!important}}</style><table class="box-More_citations_needed plainlinks metadata ambox ambox-content ambox-Refimprove" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><a href="/wiki/File:Question_book-new.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/50px-Question_book-new.svg.png" decoding="async" width="50" height="39" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/75px-Question_book-new.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/99/Question_book-new.svg/100px-Question_book-new.svg.png 2x" data-file-width="512" data-file-height="399" /></a></span></div></td><td class="mbox-text"><div class="mbox-text-span">This article <b>needs additional citations for <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">verification</a></b>.<span class="hide-when-compact"> Please help <a href="/wiki/Special:EditPage/Random_encounter" title="Special:EditPage/Random encounter">improve this article</a> by <a href="/wiki/Help:Referencing_for_beginners" title="Help:Referencing for beginners">adding citations to reliable sources</a>. Unsourced material may be challenged and removed.<br /><small><span class="plainlinks"><i>Find sources:</i>&#160;<a rel="nofollow" class="external text" href="https://www.google.com/search?as_eq=wikipedia&amp;q=%22Random+encounter%22">"Random encounter"</a>&#160;–&#160;<a rel="nofollow" class="external text" href="https://www.google.com/search?tbm=nws&amp;q=%22Random+encounter%22+-wikipedia&amp;tbs=ar:1">news</a>&#160;<b>·</b> <a rel="nofollow" class="external text" href="https://www.google.com/search?&amp;q=%22Random+encounter%22&amp;tbs=bkt:s&amp;tbm=bks">newspapers</a>&#160;<b>·</b> <a rel="nofollow" class="external text" href="https://www.google.com/search?tbs=bks:1&amp;q=%22Random+encounter%22+-wikipedia">books</a>&#160;<b>·</b> <a rel="nofollow" class="external text" href="https://scholar.google.com/scholar?q=%22Random+encounter%22">scholar</a>&#160;<b>·</b> <a rel="nofollow" class="external text" href="https://www.jstor.org/action/doBasicSearch?Query=%22Random+encounter%22&amp;acc=on&amp;wc=on">JSTOR</a></span></small></span> <span class="date-container"><i>(<span class="date">November 2010</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <p>A <b>random encounter</b> is a feature commonly used in various <a href="/wiki/Role-playing_game" title="Role-playing game">role-playing games</a> whereby combat encounters with <a href="/wiki/Non-player_character" title="Non-player character">non-player character</a> (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a <a href="/wiki/Monster" title="Monster">monster</a>-infested <a href="/wiki/Wilderness" title="Wilderness">wilderness</a> or <a href="/wiki/Dungeon" title="Dungeon">dungeon</a>—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in <a href="/wiki/Japanese_role-playing_games" class="mw-redirect" title="Japanese role-playing games">Japanese role-playing games</a> like <i><a href="/wiki/Dragon_Quest_(video_game)" title="Dragon Quest (video game)">Dragon Quest</a></i>,<sup id="cite_ref-gamasutra1_1-0" class="reference"><a href="#cite_note-gamasutra1-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Pok%C3%A9mon_(video_game_series)" title="Pokémon (video game series)">Pokémon</a></i>, and the <i><a href="/wiki/Final_Fantasy" title="Final Fantasy">Final Fantasy</a></i> series. </p> <div class="mw-heading mw-heading2"><h2 id="Role-playing_games">Role-playing games</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Random_encounter&amp;action=edit&amp;section=1" title="Edit section: Role-playing games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Wandering_monster_table.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Wandering_monster_table.png/220px-Wandering_monster_table.png" decoding="async" width="220" height="178" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Wandering_monster_table.png/330px-Wandering_monster_table.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Wandering_monster_table.png/440px-Wandering_monster_table.png 2x" data-file-width="623" data-file-height="505" /></a><figcaption>An example random encounter table</figcaption></figure> <p>Random encounters—sometimes called <b>wandering monsters</b>—were a feature of <i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons &amp; Dragons">Dungeons &amp; Dragons</a></i> from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the <a href="/wiki/Gamemaster" title="Gamemaster">gamemaster</a> by rolling dice against a <i>random encounter table</i>. The tables are usually based on terrain (and/or time/weather), and have a chance for differing encounters with different numbers or types of creatures. The results may be modified by other tables, such as whether the encounter is friendly, neutral or hostile. GMs are often encouraged to make their own tables. Specific adventures often have specific tables for locations, like a temple's hallways. </p><p>Wandering monsters are often used to wear down <a href="/wiki/Player_character" title="Player character">player characters</a> and force them to use up consumable resources, such as <a href="/wiki/Hit_point" class="mw-redirect" title="Hit point">hit points</a>, <a href="/wiki/Magic_spell" class="mw-redirect" title="Magic spell">magic spells</a> and healing <a href="/wiki/Potion" title="Potion">potions</a>, as a way of punishing them for spending too much time in a dangerous area. </p> <div class="mw-heading mw-heading2"><h2 id="Video_games">Video games</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Random_encounter&amp;action=edit&amp;section=2" title="Edit section: Video games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1251242444"><table class="box-Original_research plainlinks metadata ambox ambox-content ambox-Original_research" role="presentation"><tbody><tr><td class="mbox-image"><div class="mbox-image-div"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/40px-Ambox_important.svg.png" decoding="async" width="40" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/60px-Ambox_important.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/b/b4/Ambox_important.svg/80px-Ambox_important.svg.png 2x" data-file-width="40" data-file-height="40" /></span></span></div></td><td class="mbox-text"><div class="mbox-text-span">This section <b>possibly contains <a href="/wiki/Wikipedia:No_original_research" title="Wikipedia:No original research">original research</a></b>.<span class="hide-when-compact"> Please <a class="external text" href="https://en.wikipedia.org/w/index.php?title=Random_encounter&amp;action=edit">improve it</a> by <a href="/wiki/Wikipedia:Verifiability" title="Wikipedia:Verifiability">verifying</a> the claims made and adding <a href="/wiki/Wikipedia:Citing_sources#Inline_citations" title="Wikipedia:Citing sources">inline citations</a>. Statements consisting only of original research should be removed.</span> <span class="date-container"><i>(<span class="date">March 2010</span>)</i></span><span class="hide-when-compact"><i> (<small><a href="/wiki/Help:Maintenance_template_removal" title="Help:Maintenance template removal">Learn how and when to remove this message</a></small>)</i></span></div></td></tr></tbody></table> <p>Random encounters were incorporated into early <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video games</a> and have been common throughout the genre.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Heracles_3-0" class="reference"><a href="#cite_note-Heracles-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> Placed and random encounters were both used in 1981s <i><a href="/wiki/Wizardry" title="Wizardry">Wizardry</a></i><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> and by the mid-1980s, random encounters made up the bulk of battles in genre-defining games such as <i><a href="/wiki/Dragon_Warrior" class="mw-redirect" title="Dragon Warrior">Dragon Warrior</a></i>,<sup id="cite_ref-gamasutra1_1-1" class="reference"><a href="#cite_note-gamasutra1-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Final_Fantasy_(video_game)" title="Final Fantasy (video game)">Final Fantasy</a></i>, and <i><a href="/wiki/Bard%27s_Tale_(1985)" class="mw-redirect" title="Bard&#39;s Tale (1985)">The Bard's Tale</a></i>.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> Random encounters happen when the player is traversing the game world (often through the use of a "world map" or <a href="/wiki/Overworld" title="Overworld">overworld</a>). Most often, the player encounters enemies to battle, but occasionally friendly or neutral characters can appear, with whom the player might interact differently than with enemies. Random encounters are <a href="/wiki/Random" class="mw-redirect" title="Random">random</a> in the respect that players cannot anticipate the exact moment of encounter or what will be encountered, as the occurrence of the event is based on factors such as programmed <a href="/wiki/Probabilities" class="mw-redirect" title="Probabilities">probabilities</a>; <a href="/wiki/Pseudo-random_number_generator" class="mw-redirect" title="Pseudo-random number generator">Pseudo-random number generators</a> create the sequence of numbers used to determine if an encounter will happen. The form and frequency can vary depending on a number of factors, such as where the player is located in the game world and the statistics of the <a href="/wiki/Player_character" title="Player character">player character</a>. In some games, items can be found to increase or decrease the frequency of random encounters, even to eliminate them outright, or increase the odds of having a particular encounter. </p><p>Random encounters often occur more frequently in <a href="/wiki/Dungeon" title="Dungeon">dungeons</a>, <a href="/wiki/Cave" title="Cave">caves</a>, <a href="/wiki/Forest" title="Forest">forests</a>, <a href="/wiki/Desert" title="Desert">deserts</a>, and <a href="/wiki/Swamp" title="Swamp">swamps</a> than in open <a href="/wiki/Plain" title="Plain">plains</a>. The simplest sort of random encounter algorithm would be as follows: </p> <ol><li>Each step, set X to a random <a href="/wiki/Integer" title="Integer">integer</a> between 0 and 99.</li> <li>If in plains, and X &lt; 8, a random encounter occurs.</li> <li>If in swamp, desert, or forest, and X &lt; 16, a random encounter occurs.</li></ol> <p>The problem with this algorithm is that random encounters occur "too" randomly for the tastes of most players, as there will be "droughts" and "floods" in their distribution. Random encounters in rapid succession are considered undesirable<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Heracles_3-1" class="reference"><a href="#cite_note-Heracles-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> as they lead to the player's perception of getting "bogged down", but with the simple algorithm, it is possible to have an encounter from taking only one step after an encounter. The early games in the <i><a href="/wiki/Dragon_Quest" title="Dragon Quest">Dragon Quest</a></i> series, for example, allow random encounters to occur one step after the other. A more elaborate random encounter algorithm (and similar to those used in many games) would be the following: </p> <ol><li>Set X to a random <a href="/wiki/Integer" title="Integer">integer</a> between 64 and 255.</li> <li>For each step in plains, decrement X by 4. For each step in forest, swamp, or desert, decrement X by 8.</li> <li>When X <u>&lt;</u> 0, a fight ensues. Go to step 1.</li></ol> <p>This ensures that, in any terrain, the player will not experience more than one random encounter every eight steps. A game with this type of system can sometimes be taken advantage of by initiating some action that will reset the counter (pausing, opening a menu, saving), especially when using an <a href="/wiki/Emulator" title="Emulator">emulator</a>. This is a popular trick in <a href="/wiki/Speedrun" class="mw-redirect" title="Speedrun">speedruns</a> to skip time-consuming or dangerous battles or it can be used to ensure that each battle results in a rare or valuable encounter. </p><p>Random encounters have become less popular in video games with the passage of time, as gamers often complain that they are annoying, repetitive or discouraging to exploration. The <i><a href="/wiki/Final_Fantasy_(series)" class="mw-redirect" title="Final Fantasy (series)">Final Fantasy</a></i> and <i><a href="/wiki/Tales_(role-playing_game_series)" class="mw-redirect" title="Tales (role-playing game series)">Tales</a></i> series have abandoned random encounter systems with successive games, while relatively newer franchises such as the <i><a href="/wiki/Chrono_(series)" title="Chrono (series)">Chrono</a></i> series and <i><a href="/wiki/Kingdom_Hearts_(series)" class="mw-redirect" title="Kingdom Hearts (series)">Kingdom Hearts</a></i> have never used them. </p><p>A more commonly used tactic in later RPGs (used in <i><a href="/wiki/Final_Fantasy_XII" title="Final Fantasy XII">Final Fantasy XII</a></i>, <i><a href="/wiki/Radiata_Stories" title="Radiata Stories">Radiata Stories</a></i>, <i><a href="/wiki/Fallout_(computer_game)" class="mw-redirect" title="Fallout (computer game)">Fallout</a></i> and <i><a href="/wiki/Fallout_2" title="Fallout 2">Fallout 2</a></i> (although the <i>Fallout</i> games have unlimited random encounters on the world map)), like <i><a href="/wiki/Legend_of_Legaia" title="Legend of Legaia">Legend of Legaia</a></i> and all <i><a href="/wiki/Kingdom_Hearts" title="Kingdom Hearts">Kingdom Hearts</a></i> games have a finite number of enemies in a given area. This cuts down on <a href="/wiki/Grind_(gaming)" class="mw-redirect" title="Grind (gaming)">grinding</a> and does not discourage exploration to the same extent. A similar approach is <a href="/wiki/Spawning_(computer_gaming)" class="mw-redirect" title="Spawning (computer gaming)">spawning</a>, where visible monsters always (re)appear at the same location, as seen in <i><a href="/wiki/Chrono_Trigger" title="Chrono Trigger">Chrono Trigger</a></i><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> and most of <i><a href="/wiki/Dragon_Quest_IX" title="Dragon Quest IX">Dragon Quest IX</a></i>.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Both approaches give players the opportunity to anticipate, evade, or select encounters. </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Random_encounter&amp;action=edit&amp;section=3" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width reflist-columns-2"> <ol class="references"> <li id="cite_note-gamasutra1-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamasutra1_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamasutra1_1-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/3520/the_history_of_dragon_quest.php">"Features - The History of Dragon Quest"</a>. Gamasutra. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110213225207/http://www.gamasutra.com/view/feature/3520/the_history_of_dragon_quest.php">Archived</a> from the original on 2011-02-13<span class="reference-accessdate">. Retrieved <span class="nowrap">2010-11-09</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Features+-+The+History+of+Dragon+Quest&amp;rft.pub=Gamasutra&amp;rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F3520%2Fthe_history_of_dragon_quest.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARandom+encounter" class="Z3988"></span></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJohn2010" class="citation web cs1">John, Tracey (2010-05-16). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100521163859/http://www.ugo.com/the-goods/every-video-game-reference-in-the-scott-pilgrim-comics?page=8">"Scott Pilgrim Video Game References"</a>. UGO.com. Archived from <a rel="nofollow" class="external text" href="http://www.ugo.com/the-goods/every-video-game-reference-in-the-scott-pilgrim-comics?page=8">the original</a> on 2010-05-21<span class="reference-accessdate">. Retrieved <span class="nowrap">2010-11-09</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Scott+Pilgrim+Video+Game+References&amp;rft.pub=UGO.com&amp;rft.date=2010-05-16&amp;rft.aulast=John&amp;rft.aufirst=Tracey&amp;rft_id=http%3A%2F%2Fwww.ugo.com%2Fthe-goods%2Fevery-video-game-reference-in-the-scott-pilgrim-comics%3Fpage%3D8&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARandom+encounter" class="Z3988"></span></span> </li> <li id="cite_note-Heracles-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-Heracles_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Heracles_3-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMichael2010" class="citation web cs1">Michael, Christopher (2010-10-03). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114115647/http://www.allgame.com/game.php?id=17094">"Shadow Madness - Overview"</a>. allgame. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=17094">the original</a> on 2014-11-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2010-11-09</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Shadow+Madness+-+Overview&amp;rft.pub=allgame&amp;rft.date=2010-10-03&amp;rft.aulast=Michael&amp;rft.aufirst=Christopher&amp;rft_id=http%3A%2F%2Fwww.allgame.com%2Fgame.php%3Fid%3D17094&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARandom+encounter" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStuart2009" class="citation web cs1">Stuart, Keith (2009-12-10). <a rel="nofollow" class="external text" href="https://www.theguardian.com/technology/gamesblog/2009/dec/03/games-gameculture">"Serious games case study: the RPG that could save lives &#124; Technology &#124; guardian.co.uk"</a>. Guardian. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140827010619/http://www.theguardian.com/technology/gamesblog/2009/dec/03/games-gameculture">Archived</a> from the original on 2014-08-27<span class="reference-accessdate">. Retrieved <span class="nowrap">2010-11-09</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Serious+games+case+study%3A+the+RPG+that+could+save+lives+%26%23124%3B+Technology+%26%23124%3B+guardian.co.uk&amp;rft.pub=Guardian&amp;rft.date=2009-12-10&amp;rft.aulast=Stuart&amp;rft.aufirst=Keith&amp;rft_id=https%3A%2F%2Fwww.theguardian.com%2Ftechnology%2Fgamesblog%2F2009%2Fdec%2F03%2Fgames-gameculture&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARandom+encounter" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/4066/game_design_essentials_20_rpgs.php">"Features - Game Design Essentials: 20 RPGs"</a>. 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Retrieved <span class="nowrap">2010-11-09</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Features+-+Game+Design+Essentials%3A+20+RPGs&amp;rft.pub=Gamasutra&amp;rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F4066%2Fgame_design_essentials_20_rpgs.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARandom+encounter" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamasutra.com/features/20070223b/barton_02.shtml">"The History of Computer Role-Playing Games Part 2: The Golden Age(1985-1993)"</a>. Gamasutra.com. 2007-02-23. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20070225085535/http://www.gamasutra.com/features/20070223b/barton_02.shtml">Archived</a> from the original on 2007-02-25<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="http://www.rpgamer.com/games/lunar/l2eb/reviews/l2ebstrev1.html">the original</a> on 2011-06-29<span class="reference-accessdate">. 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href="/wiki/Magic_(game_terminology)" title="Magic (game terminology)">Magic</a></li> <li><a href="/wiki/Critical_hit" title="Critical hit">Critical hit</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Characters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Boss_(video_games)" title="Boss (video games)">Boss</a></li> <li><a href="/wiki/Video_game_bot" title="Video game bot">Bot</a></li> <li><a href="/wiki/Non-player_character" title="Non-player character">Non-player character</a></li> <li><a href="/wiki/Player_character" title="Player character">Player character</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Game_mechanics" title="Game mechanics">Mechanics</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Collision_detection" title="Collision detection">Collision detection</a></li> <li><a href="/wiki/Cutscene" title="Cutscene">Cutscene</a></li> <li><a href="/wiki/Dialogue_tree" title="Dialogue tree">Dialogue tree</a></li> <li><a href="/wiki/Fog_of_war#In_video_games" title="Fog of war">Fog of war</a></li> <li><a href="/wiki/Game_over" title="Game over">Game over</a></li> <li><a href="/wiki/HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD</a></li> <li><a href="/wiki/Invisible_wall" title="Invisible wall">Invisible wall</a></li> <li><a href="/wiki/Item_(game_terminology)" title="Item (game terminology)">Item</a></li> <li><a href="/wiki/Line_of_sight_(video_games)" title="Line of sight (video games)">Line of sight</a></li> <li><a href="/wiki/Loading_screen" title="Loading screen">Loading screen</a></li> <li><a href="/wiki/Paper_doll_(video_games)" title="Paper doll (video games)">Paper doll</a></li> <li><a href="/wiki/Password_(video_games)" class="mw-redirect" title="Password (video games)">Password</a></li> <li><a href="/wiki/Permadeath" title="Permadeath">Permadeath</a></li> <li><a href="/wiki/Power-up" title="Power-up">Power-up</a></li> <li><a href="/wiki/Quest_(video_games)" title="Quest (video games)">Quest</a></li> <li><a href="/wiki/Quick_time_event" title="Quick time event">Quick time event</a></li> <li><a class="mw-selflink selflink">Random encounter</a></li> <li><a href="/wiki/Replay_value" title="Replay value">Replay value</a></li> <li><a href="/wiki/Saved_game" title="Saved game">Saved game</a></li> <li><a href="/wiki/Scripted_sequence" title="Scripted sequence">Scripted sequence</a></li> <li><a href="/wiki/Spawning_(video_games)" title="Spawning (video games)">Spawning</a></li> <li><a href="/wiki/Statistic_(role-playing_games)" title="Statistic (role-playing games)">Stats</a></li> <li><a href="/wiki/Status_effect" title="Status effect">Status effect</a></li> <li><a href="/wiki/Tank_controls" title="Tank controls">Tank controls</a></li> <li><a href="/wiki/Turns,_rounds_and_time-keeping_systems_in_games" class="mw-redirect" title="Turns, rounds and time-keeping systems in games">Turns, rounds and time-keeping systems</a></li> <li><a href="/wiki/Warp_(video_games)" title="Warp (video games)">Warp</a> <ul><li><a href="/wiki/Fast_travel" title="Fast travel">Fast travel</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Scenery</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Destructible_environment" title="Destructible environment">Destructible environment</a></li> <li><a href="/wiki/Instance_dungeon" title="Instance dungeon">Instance dungeon</a></li> <li><a href="/wiki/Level_(video_games)" title="Level (video games)">Level</a> <ul><li><a href="/wiki/Bonus_stage" title="Bonus stage">Bonus stage</a></li> <li><a href="/wiki/Minigame" title="Minigame">Minigame</a></li></ul></li> <li><a href="/wiki/Mini-map" title="Mini-map">Mini-map</a></li> <li><a href="/wiki/Open_world" title="Open world">Open world</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li> <li><a href="/wiki/Procedural_generation" title="Procedural generation">Procedural generation</a> <ul><li><a href="/wiki/Map_seed" title="Map seed">Map seed</a></li></ul></li> <li><a href="/wiki/Overworld" title="Overworld">Overworld</a></li> <li><a href="/wiki/Skybox_(video_games)" title="Skybox (video games)">Skybox</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Movement techniques</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rocket_jumping" title="Rocket jumping">Rocket jumping</a></li> <li><a href="/wiki/Strafing_(video_games)" title="Strafing (video games)">Strafing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Forms of play</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Emergent_gameplay" title="Emergent gameplay">Emergent</a></li> <li><a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear</a></li> <li><a href="/wiki/Twitch_gameplay" title="Twitch gameplay">Twitch</a></li> <li><a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a> <ul><li><a href="/wiki/Cooperative_video_game" title="Cooperative video game">Cooperative</a></li> <li><a href="/wiki/Esports" title="Esports">Competitive</a></li></ul></li> <li><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></li> <li><a href="/wiki/Speedrunning" title="Speedrunning">Speedrunning</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Game modes</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Advance_and_secure" title="Advance and secure">Advance and secure</a></li> <li><a href="/wiki/Campaign_(gaming)" title="Campaign (gaming)">Campaign</a></li> <li><a href="/wiki/Capture_the_flag" title="Capture the flag">Capture the flag</a></li> <li><a href="/wiki/Deathmatch_(video_games)" title="Deathmatch (video games)">Deathmatch</a></li> <li><a href="/wiki/Last_man_standing_(video_games)" title="Last man standing (video games)">Last man standing</a></li> <li><a href="/wiki/New_Game_Plus" title="New Game Plus">New Game Plus</a></li> <li><a href="/wiki/Survival_mode" title="Survival mode">Survival</a></li> <li><a href="/wiki/King_of_the_hill_(game)" title="King of the hill (game)">King of the hill</a></li></ul> </div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.eqiad.main‐5dc468848‐2f42h Cached time: 20241122152137 Cache 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