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Review of Final Fantasy: The Spirits Within - IGN
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googletag.cmd.push(function() { googletag.display('sugarad-728x90');});</script></div> </div> </div> <div class="shell container-content-main"> <div class="inc-vertNav"> </div> <div class="article_topBorder"></div> <div class="container_24 clear"> <div class="article_headlineContainer"> <h1 class="article_title contentPageHeader"> Review of Final Fantasy: The Spirits Within </h1> </div> <div class="grid_16"> <div class="article_byLine"> <div class="article_author">by Glen Oliver</div> <div class="article_pub_date"> July 11, 2001</div> <!-- Only display the vertical shareThis widget if there isn't a vertNav widget --> <div class="article_shareThis"> <div class="shareThisContainer"> <!-- Share This widget: BEGIN --> <div id="shareThis" class="large"> <div class="vertical"> <a class="vertical_link reddit" href="https://web.archive.org/web/20140218215827/http://www.reddit.com/submit" onclick="var sharerRd = 'https://web.archive.org/web/20140218215827/http://www.reddit.com/submit?url='; window.open(sharerRd + location.href, 'sharerRd', 'width=840,height=464'); return false;">Submit</a> <a class="vertical_link twitter" href="https://web.archive.org/web/20140218215827/https://twitter.com/share" onclick="var sharerTw = 'https://web.archive.org/web/20140218215827/https://twitter.com/share?url='; window.open(sharerTw + location.href, 'sharerTw', 'width=550,height=520'); return false;">Tweet</a> <a class="vertical_link facebook" href="https://web.archive.org/web/20140218215827/https://www.facebook.com/sharer/sharer.php" onclick="var sharerFb = 'https://web.archive.org/web/20140218215827/https://www.facebook.com/sharer/sharer.php?u='; window.open(sharerFb + location.href, 'sharerFb', 'width=626,height=436'); return false;">Share</a> <a class="vertical_link google" href="https://web.archive.org/web/20140218215827/https://plus.google.com/share" onclick="var sharerGp = 'https://web.archive.org/web/20140218215827/https://plus.google.com/share?url='; window.open(sharerGp + location.href, 'sharerGp', 'width=840,height=464'); return false;">+1</a> <a class="vertical_link tumblr" href="https://web.archive.org/web/20140218215827/http://www.tumblr.com/share" onclick="var sharerTb = 'https://web.archive.org/web/20140218215827/http://www.tumblr.com/share/link?url='; window.open(sharerTb + encodeURIComponent ( location.href ), 'sharerTb', 'width=450,height=430'); return false;">Share</a> </div> <script type="text/javascript" src="https://web.archive.org/web/20140218215827js_/http://platform.twitter.com/widgets.js"></script> <script type="text/javascript" src="https://web.archive.org/web/20140218215827js_/http://platform.vine.co/static/scripts/embed.js"></script> </div> </div> </div> </div> <div class="article_divider"></div> <div class="article_content"> <p>It's tempting to over-evaluate <strong><a class="autolink" href="https://web.archive.org/web/20140218215827/http://movies.ign.com/objects/034/034143.html">Final Fantasy: The Spirits Within</a></strong> – the film is just smart enough and sincere enough invite intense scrutiny, and may even be something of a conversation piece given its strong (and unusual) metaphysical nature and (occasionally) groundbreaking computer-powered visualizations (everything we see in the movie is artificial, a computer-rendered construct of some kind). But, when all is said and done, the film's successes and failures can be broken down into a few very simple components. </p> <p><strong>Final Fantasy: The Spirits Within</strong> (set in the <strong>Final Fantasy</strong> universe, but not directly related to any of the numerous video games carrying the same title) is visually stunning, yet emotionally vacuous. "It's a cartoon, a-hole!" chant Glen's vitriolic readers. Yes, it <em>is</em> a cartoon...of sorts...but it's also the story of a young girl trying to save the Earth while she is dying; the story of spirits from a dead world roaming the universe – lost and alone; and re-defines notions of what a "living" being is. These are profound concepts, and, as undercurrents, perhaps they are far too heady for (what is, in essence) a suspense/action film. But when a movie starts considering ideas such as these, the narrative needs to resonate, to strike a chord with its viewers. We need to <em>feel</em> what the ideas mean, there needs to be a sense of awe or magic supporting such conceits. But there's very little awe and magic in <strong>FF:TSW</strong>, due to three basic shortcomings: <blockquote> <p>1) Hironobu Sakaguchi's direction of the film (he also co-scripted the movie) is flat, uninvolving, and awkwardly paced/timed. In many ways, this movie is directed like the stereotypical science fiction episode we might see parodied on late night comedy shows – Sakaguchi's handling and blocking of many sequences is undynamic, and rarely pulls us into the drama, into the action, or into the moment. It's pedestrian, almost laughable in its "point and shoot" nature, excluding us from many moments in which we should have been involved. It feels like a video game cut scene, leaving us to watch the eye candy... </p> <p>2) Al Reinert (the writer and director of the awesome documentary <strong>For All Mankind</strong>), Jeff Vintar, and Sakaguchi's screenplay is enormously stirring in concept, but it lacks the elegance and the poetry to convey the beauty of what they're trying to say. Listening to <strong>FF:TSW</strong>'s characters ham-handedly describing the poignancy of certain ideas (the countless souls of a lost world wandering endlessly, looking for "release") is sometimes like watching a kindergartener trying to finger paint a picture he/she has in their heads, but lacks the experience or refinement to realize. This film struggles to convey deep thoughts and cosmic meanings, but it's ultimately cold and heartless (accentuated by Sakaguchi's clunky direction), and is sometimes little more than an protracted series of science fiction conceits and clich茅s. Leaving us to watch the eye candy... <!-- poilib start --></p> <div class="imageWithCaption"><img src="https://web.archive.org/web/20140218215827im_/http://moviesmedia.ign.com/movies/image/finalfantasy-flower.jpg"> <div class="captionText"><b>High-tech grunts and Aki the fragile scientist-girl learn the key to salvation may lie in the most unlikely places...</b></div> </div> <p><!-- poilib end --> 3) My last gripe is, admittedly, esoteric – it may not be sensed or detected by other viewers of this film. I voiced this reaction to a group of critics after Monday evening's Austin screening of the film, and they all stared at me blankly. Nonetheless, I think this should be said: this movie's narrative impact is very much hurt by the fact that the "people" we are watching (and are supposed to be involved with) look less "real" than the environments they are in. The characters of <strong>FF:TSW</strong> are not photorealistic – but their "world", for the most part, is. Which makes the character's "close-but-there's-something-missing" awkwardness stick-out all the more, and makes it harder for us to get involved with what these "people" are doing. </p> <p>They may be walking over photorealistic mountains, or sitting in virtual hangar bays or science labs which look every bit as "hard" and detailed as a physical/practical set, but that doesn't change the fact that many members of <strong>Final Fantasy</strong>'s cast look like they are the survivors of some grotesque plastic surgery experiment-gone-bad. With a few notable and dazzling exceptions (the brilliantly rendered Dr. Sid, for example), there isn't a lot of "oomph" to these characters. Their motions are sometimes extraordinary, and sometimes we catch a glint in a character's eye which tells us the filmmakers were on their way to accomplishing what they set-out to accomplish. But for a movie about the spirituality of all living things, the living things in this movie seem remarkably vacant – like constructs merely going through "the motions". They are special effects sticking-out in an otherwise realistic world, and they are bit distracting. Leaving us to watch the eye candy...</p> </blockquote> <p>Other than the mixed bag of character rendering, the eye candy is something to behold indeed. The "world" of <strong>Final Fantasy: The Spirits Within</strong> is enormously detailed and complex. Much like Stephen Hopkins' 1998 re-imagining of <strong>Lost in Space</strong>, there's almost too much to look at here, and the mechanics of the universe sometimes feel unnecessarily complicated (the people behind me actually chuckled at the ludicrous, overproduced holographic ornateness/decorativeness of some of <strong>FF</strong>'s control panels). But it's fun to watch, there's always something to watch, and it's often...to use the word of many audiences members leaving the theater..."beautiful". CGI spaceships look "harder" here than they would in many effects films utilizing real model work. Environments here are generally (but not consistently) rendered with grit and ambiance far exceeding similar efforts in <strong>Star Wars Episode I: The Phantom Menace</strong>, for example. But the whole never equals the sum of its parts. The movie's visual strengths never outweigh the shortcomings of its storytelling. The filmmakers seem to have mistaken visual substance for narrative substance. A frequent, but catastrophic, misstep in films of this kind. </p> <p>Part <strong>Ghostbusters</strong> (alien spirits stompin' around on our turf – who you gonna call?), part <strong>Aliens</strong>/<strong>Starship Troopers</strong> (alien things all around – if it moves, shoot it), part <strong>Lifeforce</strong> (a 1985 movie also dealing with aliens who come to Earth to snack on human spiritual energy – why are all these aliens hungry for Soul Food?), and influenced by about two dozen other genre films of the same nature, <strong>Final Fantasy: The Spirits Within</strong> is a frustratingly mixed bag. It's essentially a two star movie (direction, script) in a four star package (the sheer look and design of the film), hence the three star rating above. It should be enough to solidly convince audiences that using this kind of technology to tell "serious" stories is an artistically viable option, even if this particular endeavor doesn't do justice to the format's obvious and vast potential. <strong>FF</strong> is a film about redefining what "life" means, against a backgroup of cosmic warfare and human political infighting. Yet it is boring, and it doesn't make you care about anything it is saying. </p> <p>Even so, my hunch is this film will be discussed for some time to come. There's a lot to it. And, with a juiced-up screenplay and less pedestrian direction, there could have been even more to it. <strong>FF:TSW</strong> isn't a failure, it just isn't the success it could have been. But it's good enough to illustrate for us how it could have been better. Something of a self-destructive paradox, offering important lessons for future endeavors of this type. <blockquote>– <a href="https://web.archive.org/web/20140218215827/mailto:glen@ign.com">Glen</a> wonders if rampaging extraterrestrial spirits would be susceptible to Earthly modes of exorcism...</p></blockquote> <h5>The official <em>Final Fantasy</em> movie website can be accessed <a href="https://web.archive.org/web/20140218215827/http://www.finalfantasy.com/" target="parent" rel="nofollow">HERE</a>.</h5> </div> <div class="article_pager"> </div> <div class="article_divider"></div> <div class="article_byLine clear"> <div class="article_author">by Glen Oliver</div> <div class="article_shareThis clear"> <!-- Share This widget: BEGIN --> <div id="shareThis" class="small"> <div class="horizontal"> <a class="horizontal_link reddit" href="https://web.archive.org/web/20140218215827/http://www.reddit.com/submit" onclick="var sharerRd = 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