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Meandering Banter
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</div> <div class='descriptionwrapper'> <p class='description'><span>Neoclassical Elfgames</span></p> </div> </div> </div></div> </div> </div> <div class='header-cap-bottom cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> </header> <div class='tabs-outer'> <div class='tabs-cap-top cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left tabs-fauxborder-left'> <div class='fauxborder-right tabs-fauxborder-right'></div> <div class='region-inner tabs-inner'> <div class='tabs no-items section' id='crosscol' name='Cross-Column'></div> <div class='tabs no-items section' id='crosscol-overflow' name='Cross-Column 2'></div> </div> </div> <div class='tabs-cap-bottom cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <div class='main-outer'> <div class='main-cap-top cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left 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<div class='fauxborder-left'> <div class='fauxborder-right'></div> <div class='fauxcolumn-inner'> </div> </div> <div class='cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <!-- corrects IE6 width calculation --> <div class='columns-inner'> <div class='column-center-outer'> <div class='column-center-inner'> <div class='main section' id='main' name='Main'><div class='widget Blog' data-version='1' id='Blog1'> <div class='blog-posts hfeed'> <div class="date-outer"> <h2 class='date-header'><span>Thursday, April 2, 2020</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='5563086658557974847' itemprop='blogId'/> <meta content='8317298372411823654' itemprop='postId'/> <a name='8317298372411823654'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='https://meanderingbanter.blogspot.com/2020/04/welcome.html'>Welcome!</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-8317298372411823654' itemprop='description articleBody'> Welcome to Meandering Banter!<br /> <br /> ALLERGY ADVICE: Contains GLOG classes, OSR rambling, bizarre heartbreakers, traces of discourse and has been manufactured in a facility that processes bullshit.<br /> <br /> You can find the reasonably complete index <a href="https://meanderingbanter.blogspot.com/p/index.html">here</a>. Comments are closed for business, but if you have a question, query, suggestion or just want to say hi, I strongly urge you to leave a comment on literally any post on my new blog, <a href="http://slightadjustments.blogspot.com/">Slight Adjustments</a>.<br /> <br /> Enjoy! <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> </span> <span class='post-timestamp'> at <meta content='http://meanderingbanter.blogspot.com/2020/04/welcome.html' itemprop='url'/> <a class='timestamp-link' href='https://meanderingbanter.blogspot.com/2020/04/welcome.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2020-04-02T17:58:00-07:00'>April 02, 2020</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='https://meanderingbanter.blogspot.com/2020/04/welcome.html#comment-form' onclick=''> No comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-1947550841'> <a href='https://www.blogger.com/post-edit.g?blogID=5563086658557974847&postID=8317298372411823654&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=8317298372411823654&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=8317298372411823654&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=8317298372411823654&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=8317298372411823654&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=8317298372411823654&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Sunday, January 19, 2020</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='https://cdnb.artstation.com/p/assets/images/images/002/333/301/4k/konstantin-vavilov-conditional-curse-fin-2.jpg?1460410555' itemprop='image_url'/> <meta content='5563086658557974847' itemprop='blogId'/> <meta content='6073150717910576801' itemprop='postId'/> <a name='6073150717910576801'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='https://meanderingbanter.blogspot.com/2020/01/finders-keepers-background-and-sources.html'>Finders Keepers - Background and Sources</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-6073150717910576801' itemprop='description articleBody'> <br> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><a href="https://cdnb.artstation.com/p/assets/images/images/002/333/301/4k/konstantin-vavilov-conditional-curse-fin-2.jpg?1460410555" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="800" data-original-width="566" height="640" src="https://cdnb.artstation.com/p/assets/images/images/002/333/301/4k/konstantin-vavilov-conditional-curse-fin-2.jpg?1460410555" width="451"></a></td></tr> <tr><td class="tr-caption" style="text-align: center;">Credit <a href="https://www.artstation.com/artwork/EbeRA" rel="nofollow">Konstantin Vavilov</a></td></tr> </tbody></table> <br> For the rules and character generator, see <a href="https://meanderingbanter.blogspot.com/2020/01/finders-keepers.html">here</a>. This is likely to be a long and boring post, go make some funky weirdos instead!<br> <br> <div style='clear: both;'></div> </div> <div class='jump-link'> <a href='https://meanderingbanter.blogspot.com/2020/01/finders-keepers-background-and-sources.html#more' title='Finders Keepers - Background and Sources'>Read more »</a> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> </span> <span class='post-timestamp'> at <meta content='http://meanderingbanter.blogspot.com/2020/01/finders-keepers-background-and-sources.html' itemprop='url'/> <a class='timestamp-link' href='https://meanderingbanter.blogspot.com/2020/01/finders-keepers-background-and-sources.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2020-01-19T04:56:00-08:00'>January 19, 2020</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='https://meanderingbanter.blogspot.com/2020/01/finders-keepers-background-and-sources.html#comment-form' onclick=''> 17 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-1947550841'> <a href='https://www.blogger.com/post-edit.g?blogID=5563086658557974847&postID=6073150717910576801&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=6073150717910576801&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=6073150717910576801&target=blog' onclick='window.open(this.href, "_blank", "height=270,width=475"); return false;' target='_blank' title='BlogThis!'><span class='share-button-link-text'>BlogThis!</span></a><a class='goog-inline-block share-button sb-twitter' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=6073150717910576801&target=twitter' target='_blank' title='Share to X'><span class='share-button-link-text'>Share to X</span></a><a class='goog-inline-block share-button sb-facebook' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=6073150717910576801&target=facebook' onclick='window.open(this.href, "_blank", "height=430,width=640"); return false;' target='_blank' title='Share to Facebook'><span class='share-button-link-text'>Share to Facebook</span></a><a class='goog-inline-block share-button sb-pinterest' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=6073150717910576801&target=pinterest' target='_blank' title='Share to Pinterest'><span class='share-button-link-text'>Share to Pinterest</span></a> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Labels: <a href='https://meanderingbanter.blogspot.com/search/label/finders%20keepers' rel='tag'>finders keepers</a>, <a href='https://meanderingbanter.blogspot.com/search/label/theory' rel='tag'>theory</a>, <a href='https://meanderingbanter.blogspot.com/search/label/wall%20of%20text' rel='tag'>wall of text</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> </div> </div></div> <div class="date-outer"> <h2 class='date-header'><span>Monday, January 13, 2020</span></h2> <div class="date-posts"> <div class='post-outer'> <div class='post hentry uncustomized-post-template' itemprop='blogPost' itemscope='itemscope' itemtype='http://schema.org/BlogPosting'> <meta content='https://cdna.artstation.com/p/assets/images/images/007/898/972/large/konstantin-vavilov-27-climb-2.jpg?1509219553' itemprop='image_url'/> <meta content='5563086658557974847' itemprop='blogId'/> <meta content='3322460475527314250' itemprop='postId'/> <a name='3322460475527314250'></a> <h3 class='post-title entry-title' itemprop='name'> <a href='https://meanderingbanter.blogspot.com/2020/01/finders-keepers.html'>Finders Keepers - Character Generator and Rules</a> </h3> <div class='post-header'> <div class='post-header-line-1'></div> </div> <div class='post-body entry-content' id='post-body-3322460475527314250' itemprop='description articleBody'> <button onclick="newCharacter()">New Character</button> <select id="charType"> <option>Standard</option> <option>Gonzo</option> </select> <br /><br /> <div id="outputfK1"></div> <button onclick="saveCharacter()">Save</button> <br/><br/><br/><br/> <button onclick="getItem('name')">Name</button> <button onclick="getItem('fact')">Fact</button> <button onclick="getItem('useful_item')">Item</button> <button onclick="getItem('failed_career')">Career</button> <button onclick="getItem('memento')">Memento</button><br /> <button onclick="getItem('odd_item')">Oddity</button> <button onclick="getItem('weirdness')">Weirdness</button> <button onclick="getItem('talent')">Talent</button> <button onclick="getItem('arcana')">Arcana</button><br/> <button onclick="getItem('effect')">Effect</button> <button onclick="getItem('curse')">Curse</button> <button onclick="getItem('madness')">Madness</button> <button onclick="getItem('disease')">Disease</button> <br/> <button onclick="getItem('gear')">Gear</button> <button onclick="getItem('consumable')">Consumable</button> <button onclick="getItem('damage_types')">Damage type</button> <br /><br /> <div id="outputfK2"></div> <br /> <br /> <br /> <h3> Rules</h3> <b>Three stats</b><br /> Strength - Lifting, breaking, resisting poison and disease<br /> Dexterity - Sprinting, dodging, climbing, fiddling, lock-picking<br /> Charisma - Yelling, lying, hoping for the best, looting<br /> Lowest of 3d6 for each for the bonus (from +1 to +6)<br /> <br /> Checks and Saves usually require a roll of 15 or more to succeed. Some actions may require a roll of 10+ or 20+.<br /> <br /> <b>Dying</b><br /> 1d6 max starting HP<br /> Worn armour subtracts from damage taken<br /> While at zero HP, each blow has a [dmg]-in-20 chance of resulting in death or unconsciousness<br /> <br /> <b>Starting gear</b><br /> Gain Useful, Odd, Memento, Weirdness<br /> <br /> Three options for additional gear:<br /> <br /> A) Sum highest stat and HP [Standard]<br /> <br /> 2. Big ranged (d10), heavy armour (2a), Talent, Memento<br /> 3. Two melee (d6), light armour (1a), Arcana, Odd<br /> 4. One melee (d6), Arcana, Odd, Weirdness<br /> 5. Big melee (d10), melee (d6), small ranged (d6), Talent<br /> 6. Ranged (d8), light armour (1a), Failed Career, Useful<br /> 7. Melee (d6), small ranged (d6), Weirdness, Memento<br /> 8. Big melee (d10), Failed Career, Useful<br /> 9. Arcana<br /> 10. Small ranged (d6), Failed Career<br /> 11. Basic melee (d6)<br /> 12. Nothing<br /> <div> <br /></div> <div> <br /></div> B) Start with XP = 12 - highest stat - max HP (see below for prices)<br /> <br /> <br /> C) As above, but select randomly from available options [Gonzo]<br /> <br /> <br /> Weapon damage:<br /> Unarmed - 1<br /> Improvised - d4<br /> One-handed - d6<br /> Noble - d8<br /> Two-handed - d10<br /> Emplaced/three-handed - d12<br /> Light armour - 1a<br /> Heavy armour - 2a<br /> Shield - Sunder to block 1d12 damage, metal can be repaired<br /> Buckler - Allows for defensive Gambits<br /> Tower Shield - 1a from the front<br /> <br /> <b>Multiple Damage Dice</b><br /> Each round, a single target only takes the highest damage shown on all attacks against them. Traits that grant additional damage dice, dual-wielding, or ganging up on an enemy follow the same rule.<br /> <br /> <b>Dodging</b><br /> If you spend your whole round trying to avoid getting hit, Make a DEX check. 15+ in melee, 10+ against ranged, 20+ while grappling or being held.<br /> <br /> <b>Gambits</b><br /> Say what you want to do with your attack (disarm, trip, knock over) and what will happen if you fail. It has to make sense. Make a Strength or Dexterity check to try it. 10+ most of the time, 15+ if the enemy is more skilful than you, has more legs, is bigger than you etc.<br /> <br /> <a href="http://www.bastionland.com/2016/05/active-survival-scars-and-afflictions.html" rel="nofollow"><b>Scars</b></a><br /> If knocked to exactly 0HP from full, gain a scar. If you gain a scar a second time, gain an affliction instead. The first time you gain a scar or affliction, increase your max HP by 1d6. Roll the die used to deal the damage:<br /> <ol> <li>Shattered Hand - One of your hands is out of use until you rest and get it looked at, after which it's fine besides looking a bit gnarled</li> <li>Shaken Nerves - You stammer, twitch, or shake, unless you use something to calm your nerves.</li> <li>Lasting Pain - A nasty scar that causes intense pain if pressed on</li> <li>Battle Scars - A random limb or half of your face is badly scarred and you lose all feeling in it. If you roll this Scar a second time you also lose all movement of the affected area</li> <li>Gouged Face - A random part of your face is gouged enough to impair its use and look bad (d6) 1. Left Eye, 2. Right Eye, 3. Ears, 4. Nose, 5. Teeth, 6. Jaw</li> <li>Busted Lung - Your breathing is always loud and you can't hold your breath as long as normal</li> <li>Extremity Loss - Lose a finger, ear, or other small part of your body that you could live without</li> <li>or more, Afflicted - Abusive, paranoid, irrational, hopeless or something else. Anyone that rests with you nearby recovers 1 fewer HP</li> </ol> <br /> Afflictions:<br /> <ol> <li>Organ Damage - A vital organ is in critical state. If you suffer any other Affliction it gives in, and you die</li> <li>Fading Senses - One of your senses is slightly dulled now and is completely gone if you suffer another Affliction</li> <li>Disfigurement - Your injury has left your face totally disfigured</li> <li>Splintered Mind - A specific element of this injury is stuck in your mind. Take double damage if you are forced to relive it and don't spend time freaking out</li> <li>Lost Limb - One of your limbs is torn off or otherwise made useless</li> <li>Fractured Skull - You have trouble talking and making facial expressions. If you suffer this Affliction a second time your skull is utterly split open and you die</li> <li>Broken Body - You require a crutch or cane to go faster than a hobble</li> <li>or more, Shadow of Death - You shouldn't have survived that. You have nightmares of your own death every night. Roll 1d12 instead of 1d20 the next time you are damaged at 0HP</li> </ol> <b>Experience</b><br /> In return for making oaths, obeying love potions, character portraits, completing major quests in a stylish manner, acquiring achievements, going to heaven, solving problems effectively etc. you gain XP. You spend XP only at character creation, in return for additional items:<br /> 1 - Useful Item, Failed Career, Memento, melee weapon, small ranged weapon, shield<br /> 2 - Odd Item, Weirdness, big melee weapon, ranged weapon, light armour<br /> 3 - Talent, Arcana, big ranged weapon, heavy armour<br /> <br /> <b>Like Radioactive Blood</b><br /> All magical things taste weird, some smell weird, but a good lick will always tell you if it is magical or mundane.<br /> <br /> <b>Getting Better</b><br /> Curses and diseases don't go away on their own. Neither do some injuries. If you want to get better, you'll have to try something and roll 20+ on a STR check (injuries and disease) or a CHA check (curses, some diseases). If you don't succeed, then that method will never work, but you can try something else. "Hoping for the best" counts as a method.<br /> <br /> <b>Overkill</b><br /> If you take more than 10 damage in a round, take another d8 damage next round, or d4 if you roll around in agony on the ground<br /> <br /> <b>Other Things</b><br /> A.K.A. "<a href="http://www.bastionland.com/2016/04/oddular-mechanics.html" rel="nofollow">Oddular Mechanics</a>"<br /> Enhanced: Damage dealt increases to d12. Often against a vulnerable target or risky attack.<br /> Impaired: Damage dealt decreases to d4. Attacking against cover, or while blind.<br /> Deprived: Cannot heal until you get what you need. When it gets deadly, take d6 damage each unit of time - warmth [hour], water [day], food [week-ish], air [round], companionship [month ?]<br /> <br /> <b>Gallery</b><br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><a href="https://cdna.artstation.com/p/assets/images/images/007/898/972/large/konstantin-vavilov-27-climb-2.jpg?1509219553" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="669" data-original-width="800" height="532" src="https://cdna.artstation.com/p/assets/images/images/007/898/972/large/konstantin-vavilov-27-climb-2.jpg?1509219553" width="100%" /></a></td></tr> <tr><td class="tr-caption" style="text-align: center;"><a href="https://www.artstation.com/artwork/X8Z53" rel="nofollow">Prepare for Climbing - Konstantin Vavilov</a></td></tr> </tbody></table> <div class="separator" style="clear: both; text-align: center;"> <br /></div> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><a href="https://cdnb.artstation.com/p/assets/images/images/021/482/049/large/hjalmar-wahlin-hjalmarwahlin-shallow-waters.jpg?1571846148" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="378" data-original-width="800" height="300" src="https://cdnb.artstation.com/p/assets/images/images/021/482/049/large/hjalmar-wahlin-hjalmarwahlin-shallow-waters.jpg?1571846148" width="100%" /></a></td></tr> <tr><td class="tr-caption" style="text-align: center;"><a href="https://www.artstation.com/artwork/Jl54bR" rel="nofollow">Deserted waters - Hjalmar Wahlin</a></td></tr> </tbody></table> <br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><a href="https://cdnb.artstation.com/p/assets/images/images/022/731/419/large/a-shipwright-img-20191216-225405-083.jpg?1576505288" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="448" data-original-width="800" height="356" src="https://cdnb.artstation.com/p/assets/images/images/022/731/419/large/a-shipwright-img-20191216-225405-083.jpg?1576505288" width="100%" /></a></td></tr> <tr><td class="tr-caption" style="text-align: center;"><a href="https://www.artstation.com/artwork/A9Y14e" rel="nofollow">A. Shipwright - Constellation Swordsmanship</a></td></tr> </tbody></table> <b><br /></b> <br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><a href="https://cdnb.artstation.com/p/assets/images/images/022/585/415/large/rob-vital-robox.jpg?1575985377" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="800" data-original-width="572" height="640" src="https://cdnb.artstation.com/p/assets/images/images/022/585/415/large/rob-vital-robox.jpg?1575985377" width="100%" /></a></td></tr> <tr><td class="tr-caption" style="text-align: center;"><a href="https://www.artstation.com/artwork/xz9z4m" rel="nofollow">Rob Vital - Ordinary day</a></td></tr> </tbody></table> <br /> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody> <tr><td style="text-align: center;"><a href="https://cdna.artstation.com/p/assets/images/images/010/783/616/large/ryan-lowe-the-dune-wonder-for-soc-media.jpg?1526225304" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="505" data-original-width="800" height="401" src="https://cdna.artstation.com/p/assets/images/images/010/783/616/large/ryan-lowe-the-dune-wonder-for-soc-media.jpg?1526225304" width="100%" /></a></td></tr> <tr><td class="tr-caption" style="text-align: center;"><a href="https://www.artstation.com/artwork/qDywP" rel="nofollow">Dune Wonder - Ryan Lowe</a></td></tr> </tbody></table> <script> // START var full_text = [ `Useful Item`, `1. Rope`, `2. Tinderbox`, `3. Crowbar`, `4. Caltrops`, `5. Bandages`, `6. Bag of lard`, `7. Bottle of liquor`, `8. Spool of copper wire`, `9. Hand-drill`, `10. Fishing rod`, `11. Bladder of oil and a match`, `12. Fake gold coins`, `13. Grapple hook`, `14. Iron spikes, 3`, `15. Padlock and key, 3 sets`, `16. Bucket of pitch`, `17. Wooden pole`, `18. Sack of flour`, `19. Hammer and nails`, `20. Chain, 10ft`, `21. Lantern and oil`, `22. Sack of rations, 9`, `23. Bear trap`, `24. Bottle of poison`, `25. Healing herbs, three doses`, `26. Lockpicks`, `27. Vial of acid`, `28. Bottle of holy water`, `29. Powerful lodestone`, `30. Bottle of laudanum`, `31. Ice skates`, `32. Elastic cord, 10ft`, `33. Pliers, loop of wire`, `34. Jar of glue`, `35. Weighty iron tongs`, `36. Metal flasks, 3`, `37. Bag of costume jewellery `, `38. Lute`, `39. Snorkel`, `40. Flint and steel`, `41. Small tent`, `42. Scented soap, 3 bars`, `43. Pitchfork (d6)`, `44. Barbed and weighted net (d6)`, `45. Small metal mirror`, `46. Bag of chalk`, `47. Holy symbol`, `48. Jar of grease`, `49. Sack of ground pepper`, `50. Towel`, `51. Iron ingots, 3`, `52. Wind-up clockwork toy`, `53. Excellent pair of boots`, `54. Smoke bombs, 3`, `55. Axe (d6)`, `56. Long roll of paper`, `57. Sachets of potent spices`, `58. Sturdy shears`, `59. Box of metal springs`, `60. Silver needle and silken thread`, `61. Large wheel of expensive cheese`, `62. Heavy iron pipes, 3`, `63. Waterproof bag`, `64. Censer and chain`, `65. Bottle of stimulants`, `66. Alchemists tape`, `67. Paper, quill and ink in a writing case`, `68. Ironbound holy tome`, `69. Satchel of charcoal`, `70. Pickaxe (d6)`, `71. Cold chisel`, `72. Bag of salt`, `73. Bottle of sleeping pills`, `74. Small barrel, rolls easily`, `75. Sack of ball bearings`, `76. Pungent perfume`, `77. Hefty tarpaulin`, `78. Shovel (d6)`, `79. Bale of silk`, `80. Flask of alchemical coolant`, `81. Jar of leeches`, `82. Spyglass`, `83. Whittling knife`, `84. Mortar and pestle`, `85. Magnifying glass`, `86. Hand-cranked propeller`, `87. Dye bottles, RGB`, `88. Big candles, 3`, `89. Fireworks, 3`, `90. Bronze water-syringe`, `91. Spectacles with tinted lenses`, `92. Sack of coal`, `93. Compass`, `94. Silver dust`, `95. Bottle of alchemical base - Any weird liquid added will make it into a related potion`, `96. Ornate hand mirror`, `97. Pair of steel shackles`, `98. Mosquito net`, `99. Set of bellows`, `100. Zwish Army Knife - Comes with a blade and three other attachments (1d8): 1. File, 2. Magnifying glass, 3. Lockpick, 4. Tweezers, 5. Corkscrew, 6. Hook, 7. Screwdriver, 8. Scraper`, `101. Telescope`, `102. Empty potion bottle, 3`, `103. Twice-Boiled Lock-Grease - Applied to an open lock, allows the door to close and be seemingly locked. Anyone that knows the grease is applied can easily open it again`, `104. Gorgok Bladder - Elastic sac small enough to fit in a closed fist. When struck, the bladder will rapidly swell to 3ft. Can shatter wood and bend metal`, `105. Hole-Breakers, 3 - Single-use pitons. When used with a hammer to breach a hole in a solid surface the result will always be a 4ft diameter hole`, `106. Bottled Ghost - When released, it can do one of: learn a secret about a named target, control the lights and locks of a dungeon room, reveal three locations on a map`, `107. Bottle of Muta-Metal - Pours out and solidifies into the shape the holder is picturing, an item, a weapon, a chain, a seal around a door. Rusts and shatters in a few days`, `108. Bottle of Blue Goo - Thick and sticky, stains heavily, smells like forgotten yoghurt. Interferes with magical items, any creature that gets it on its bare skin will be horrified`, `109. Bottled Lightning - d12 damage to nearest metal target. Might be recharged by a real lightning strike`, `110. Bottle of Wizard Blood - Dip a wand in to recharge it. 2-in-6 chance of losing potency each time`, `111. Bottle of Wizard Brain-fluid - Use as ink to modify scrolls. 2-in-6 chance of losing potency each time`, `112. Potion of Healing - Heals the drinker to full HP+5 or fixes one recent injury`, `113. Potion of Cloudkill - d6 poison damage per round until dispersed `, `114. Potion of Sealing and Binding - When unstoppered, releases writhing sticky black tendrils, enough to fill a room`, `115. Potion of Haste - The drinker can take 1d4 damage to move or take another action, as many times as they want in a single round. Damage applies each time`, `116. Potion of Focus - If the drinker begins a task, they cannot be distracted from it by anything other than damage. If injected, even damage cannot break their focus. The effect ends once the task is complete, or becomes impossible`, `117. Potion of Invisible Flame - d6 fire damage per round, without heat or light`, `118. Potion of Shrinking or Growing - 50% chance of each, 5x larger or smaller`, `119. Potion of Telepathy - Links together everyone that takes a shot`, `120. Potion of Chaos - Grants the powers of a random Arcana until the drinker falls asleep`, `121. Potion of Resurrection - Add the fingernails, blood, spit, and hair of a corpse. Turns the drinker into them, with their memories, until they fall asleep`, `122. Potion of Parrot Juice - Allows the drinker to mimic sounds until they leave the area they are currently in. Probably not made of parrots. Probably`, `123. Potion of Polymorph - Transforms the drinker into a random animal until they eat something`, `124. Potion of Head Swapping`, `125. Potion of Etherealness - Turns the drinker into a ghost until they exhale`, `126. Potion of Weightlessness - Lasts until next touching the ground`, `127. Potion of Fusion - Combines two things that are splashed while in contact`, `128. Potion of Lignification - Turns the drinker into a tree`, `129. Potion of Bad Luck - Once drunk, all critical successes are critical failures, disadvantage on checks if the drinker really needed them to succeed, and take 1d6 damage at a random point each day. Cured like a curse`, `130. Potion of Eye Growing - 1d6 of them, random locations. Each has a 50% chance of working right away, otherwise it might need fixing somehow`, `131. Potion of Mutation - Drink for one, inject for 1d6 mutations`, `132. Potion of Control - The drinker will obey the next three instructions they receive`, `133. Potion of Love - Makes the drinker fall in love with the next person they see OR with the owner of hair in it`, `134. Potion of Mana - All spells deal +1d6 damage or otherwise have their affects increased. Lasts until the drinkers is damaged or drinks water`, `135. Potion of Liquefaction - Poured onto a hard object causes it to melt into an oily version of itself. Drunk, turn into an oozy puddle that can vaguely move. Wears off in sunlight, slowly`, `136. Potion of Blindness - Whether drunk or splashed into eyes, permanent`, `137. Scroll of Summoning - Whatever the reader describes appears in a flash of sludge. What it does next is completely up to it. Alternatively, the reader can describe what they want the summoned entity to do, something will show up but it might not be ideal`, `138. Scroll of Teleportation - Must be somewhere the reader can see, or knows extremely well. Otherwise (1d4): be cast into the outer void, be sunk deep into the earth, appear screaming in the sky, end up somewhere pretty alright`, `139. Scroll of Gore - Next time the reader is damaged, spray blood and guts in a wide arc. Illusory, but look and smell pretty realistic`, `140. Potion of the Legendary Fighter - The drinker is possessed by the spirit of Braddon the Breaker, a legendary hero who was devoured by an alchemical ooze. They cannot use magical equipment or abilities, but have +6 STR and doubled HP. Lasts until they forget they are Braddon or sleep`, `141. Potion of the Legendary Scoundrel - The drinker is possessed by the spirit of Mingola the Thrice-Vanished, a legendary hero who was devoured by an alchemical ooze. They cannot use magical abilities or large weapons, but have +6 DEX and can't be hit while dodging. Lasts until they forget they are Mingola or sleep`, `142. Potion of the Legendary Sorcerer - The drinker is possessed by the spirit of Vasho Hightower, a legendary villain who was devoured by an alchemical ooze. They cannot use combat abilities, weapons or armour, but have +6 CHA and can command all animals and elements. Lasts until they forget they are Vasho or sleep`, `143. Potion of Intelligence - Makes you incredibly smart, 1-in-6 chance of it wearing off each time you say something, which makes you incredibly dumb ("duhhh"). Dumbness lasts until you sleep`, `144. Scroll of Adventure - An inverted treasure map. Tells you to do something brave and/or stupid. If you do it, 1-in-6 chance of becoming a treasure chest. Otherwise, gives you another instruction`, `145. Scroll of Hideous Death - Hits a random target that hears the scroll read aloud, including you`, `146. Scroll of Brimstone - Opens a portal to Hell for exactly 1d6 seconds, somewhere you can see`, `147. Scroll of Convenience - Gives you one item that you'll probably need soon`, `148. Scroll of Catherine - Summons Catherine, a woman in a blue dress, who obeys polite requests. Eventually fades back to nothing`, `149. Scroll of Mending - Inorganic targets only`, `150. Scroll of Comfortable Camping - Produces a campfire, 1d6 tents, bedrolls for each present and sundry cooking equipment as needed. Noonday sun causes the camp to crumble back into leaves, rocks and twigs`, `151. Scroll of Duplication - Complicated, living or magical targets will probably be duplicated poorly`, `152. Scroll of Dispelling - Prevents a single magical effect from activating while the scroll is being read, once the reader stops the scroll is used up`, `153. Scroll of Move Curse - Requires a willing or immobile recipient, animals might only take half the curse`, `154. Scroll of Transmutation - Turns an object or immobile target into something you have a sample of`, `155. Scroll of Illusion - Whatever you can describe in a single breath appears somewhere nearby. Acts vaguely correctly, if silently. Lasts until touched`, `156. Scroll of Sleep - Anyone who hears you read the whole thing aloud falls asleep`, `157. Scroll of Knowledge - Answers three questions of your choice on a particular topic. Must be the same topic. Vague questions give vague answers`, `158. Scroll of Reverse Gravity`, `159. Scroll of Disaster - A pall falls over the fate of the target. All d20 checks are made with a d12 instead, and the maximum damage dealt is d4. Lasts until they kill something, save someone's life, or roll a natural 12`, `160. Scroll of Returning - Draw the attached glyph somewhere or on something. When used, this scroll either teleports the reader to the location, or the object to the reader`, `161. Scroll of Invisibility - Lasts until you make a noise`, `162. Psicrystal of Madness - When broken, every sentient creature in eyeshot is rendered (1d4): blind, prone, screaming or armless until someone explains to them that it’s not real`, `163. Psicrystal of Faith - While holding it, the user can do anything if they believe they can do it. Shatters afterwards`, `164. Psicrystal of Sending - Anything whispered into it is heard by every creature from here to the horizon, then it shatters`, `165. Psicrystal of Antimagic - When broken, all currently active spells in the area end suddenly`, `166. Psicrystal of Fear - While held by a sleeping creature, manifests their nightmares for everyone within earshot. When the sleeper wakes, the crystal shatters`, `167. Psicrystal of Creation - Constructs an illusion in the mind of a single named target. Looks, sounds and feels real. Lasts until its proven to be false or if the illusion would damage the target, then the crystal shatters`, `168. Psicrystal of Swarming - Once activated, breaks into three flying crystals, each with 1hp, dealing d4 slashing damage`, `169. Psicrystal of Genesis - Once activated, can be moulded into any shape the user desires, but cannot increase in size. Works once`, `170. Psicrystal of Defence - Once activated, grows to surround your body in a thick layer of tough crystal. Easy to shatter from the inside`, `171. Totem of Protection - When held close to the body, blocks a single spell, then snaps`, `172. Totem of Feather Falling - Snap while falling to float gently down. Alternatively, snap against something to make it weightless for a few moments`, `173. Totem of Hatred - Snap and point both ends at two creatures. They now hate each other as much as they've ever hated anyone`, `174. Totem of Rest - Snap to recover d6 HP and feel incredibly alert, relaxed and focused`, `175. Totem of Power - Snap to recharge a magic item, or in place of expending it`, `176. Totem of Fog - Snap to produce a cloud of thick fog`, `177. Totem of Turning - Snap to cause d6 undead to cower and flee, starting with the weakest`, `178. Totem of Confusion - Snap to cause everyone nearby to swap places and situations`, `179. Totem of Escape - Snap to teleport outside of the structure you are in`, `180. Totem of Armaments - Snap to create a random melee weapon. The weapon is made of wood, but sharp as metal`, `181. Totem of Flame - Once snapped, both ends begin smoking. The next round, each explodes for d6 fire damage`, ``, `Memento`, `1. Flute`, `2. Broken locket`, `3. Tea-set for two`, `4. Knucklebones of a saint... probably`, `5. Bottle of something tasty`, `6. Flask of something strange`, `7. Box of snuff`, `8. Tobacco pouch`, `9. Fluffy cushion`, `10. Hand-written poetry`, `11. Dog collar`, `12. Diploma`, `13. Potted succulent`, `14. Warm cloak`, `15. Unsent letter`, `16. Chess set`, `17. Tobacco and pipe`, `18. Drinking horn`, `19. Questionable mushrooms`, `20. Novel, half-read`, `21. Silk top-hat`, `22. Vial of glowing blue substance`, `23. White wedding-dress`, `24. Clerical vestments`, `25. Marked cards and loaded dice`, `26. Music box`, `27. Ceramic demon mask`, `28. Ring with hidden compartment`, `29. Shiny locket`, `30. Challenging puzzle box`, `31. White powdered wig`, `32. Worry stone`, `33. Cracked monocle`, `34. Double-headed coin`, `35. Red piece of string`, `36. Strangely familiar boots`, `37. Mining pick that looks half-melted and terribly bent`, `38. Wooden training sword`, `39. Brass doorknob`, `40. Treasure map drawn by a child`, `41. Shaker full of beans`, `42. Shiny rock`, `43. Bag of humanoid teeth`, `44. Ring of rusty keys`, `45. Tiny steam engine`, `46. Silver ring missing its gem`, `47. Small sewing kit with some red thread`, `48. Old military medals`, `49. Iron nose ring`, `50. Shiny rock`, `51. Dried ear`, `52. Box of tiny bells`, `53. Jar of honey`, `54. Hefty, ornate bronze key`, `55. Shopping list full of potion ingredients`, `56. Broken music box`, `57. The lid of an inkwell`, `58. Fist-sized toy elephant, made from soft yellow wool`, `59. Jar of preserved apples, sealed with bound red leather`, `60. Copper heart locket with a tooth in it`, `61. Slender bone flute with carefully drilled triangular holes`, `62. Journal recounting the life of an anxious baker`, `63. Nesting dolls`, `64. Ornate flask with old ale in it`, `65. Note reading "I'll be back soon. Stay safe. I love you."`, `66. Ornate case, inoperable`, `67. Deed for a castle dated hundreds of years ago`, `68. Scroll with ancient fighting technique`, `69. Jar full of mismatched buttons`, `70. Three steel arrowheads`, `71. Roll of fine parchment`, `72. Flag of an enemy kingdom`, `73. Child's blanket`, `74. Horse saddle buckle`, `75. Bag of thumb tacks`, `76. Empty box of many things`, `77. Talking onion`, `78. Fancy clothes`, `79. Rolled up rug`, `80. Bearskin cloak`, `81. Etched skull`, `82. Owlbear feather quill`, `83. Page from a grimoire`, `84. Single dragon's scale`, `85. Mother of pearl button`, `86. Brown haired wig`, `87. Screw or bolt from some strange machine`, `88. Peg leg`, `89. Melted iron symbols`, `90. Message in a bottle`, `91. Wedding ring`, `92. The winding key of a clockwork toy`, `93. Set of spectacles`, `94. Pet collar with a broken latch`, `95. Single, tiny brass gear`, `96. Ewer of wine`, `97. Single chess piece`, `98. Rabbit foot`, `99. Incomplete deck of cards`, `100. Walking stick`, `101. Common-looking flask`, `102. Toy doll`, `103. Set of apparently useless keys`, `104. Empty potion bottle`, `105. Rock with two painted eyes on it`, `106. Tear-stained confession from a prince/ss`, `107. Broken pendant`, `108. Stone statue`, `109. Sword handle`, `110. Quill pen`, `111. Single silk stocking`, `112. Gigantic light green sock`, `113. Tiny book of Sylvan writing`, `114. Tiny hat`, `115. Bag of marbles`, `116. Trumpet`, `117. Bottle of Black Pear Wine - Once drunk, allows you to perceive and interact with (the rather dangerous) Black Pear Trees. Otherwise, they don’t exist`, `118. Squid - Alive and well in its jar. Seemingly cramped, but very happy`, `119. Bottle of eyeballs`, `120. Wizard doll, complete with tiny hat, robe and wand`, `121. Dried fairy, stuck through with a pin`, `122. Rusty sword`, `123. Golden half-mask`, `124. Large fake gem`, `125. Tiny phonograph`, `126. Fillable contract on parchment`, `127. Cloth of salamander fur - Fireproof, made of asbestos`, `128. You saw a shooting star land, not so far away`, ``, `Failed Career`, `1. Peasant - If you are shown how, you can do any task about as well as your instructor, so long as they give you continual direction`, `2. Farmer - You always know either what’s wrong with a crop or animal, or how to fix it, but never both`, `3. Shepherd - You can cajole animals in any direction`, `4. Hunter - So long as you pay appropriate respects to nature, she will respect you as one of her own (which might include respectfully eating you)`, `5. Thresher - If anyone can find a needle in a haystack, it's you`, `6. Gardener - You can dig up any plant without immediately killing it, given proportionate tools and time`, `7. Butcher - You can bleed every last drop out of a corpse, and make anything into sausages`, `8. Lumberjack - Trees you cut always fall the way you want`, `9. Baker - So long as you’ve got flour and fire, you can make anything into a cake or pie`, `10. Fisherman - You are incredibly patient, and can wait for something as long and exactly as required`, `11. Author - If you go on a proper adventure and live to write about it, it's got a 50% chance of being successful. Only one chance`, `12. Priest - When you bury a body and perform a funeral rite over it, that body cannot rise from the dead`, `13. Launderer - Able to determine the source of any stain, and how best to remove it`, `14. Well Maker - Always know the distance below soil to water`, `15. Blacksmith - Recognise all metals and ores on sight, including all the grey ones (most of them)`, `16. Cobbler - You can ask one question about someone based on their shoes or well-defined bootprints, it'll be answered so long as its possible`, `17. Merchant - Once, ever, you know exactly what it is that will make someone accept a deal, and you have it in your pocket`, `18. Butler - You can instantly recognise if something is out of place, if you've seen the room before`, `19. Carpenter - If you examine a lump of wood, you can determine what object or item it would most easily be carved into`, `20. Mason - If you examine a lump of stone, you can determine what object or item it would most easily be chiselled into`, `21. Squire - You can sacrifice yourself to save somebody else`, `22. Grave Robber - The first time you'd be cursed, it hits the closest person to you`, `23. Sailor - You know the traditions required to placate gods and spirits of wind and water, including the ones that don't exist. You can't swim`, `24. Jester - You can make everyone forget the last thing you said by saying or doing something even more outrageous`, `25. Soldier - You can eat anything, sleep anywhere, complain about everything and always run faster than your allies`, `26. Experiment Survivor - You were deemed a mixed success (1d4): d6 ranged, d8 melee, d6 acid, d4 psychic, but not usable (1d4): while at 0 HP, while at max HP, in sunlight, while hungry`, `27. Aristocrat - You've lost everything, but until they realise it, everyone will defer to you`, `28. Companion - If you are giving someone a massage, they'll answer one question by accident, even if they weren't intending to`, `29. Smuggler - You can pass off magic items as mundane with a moments work`, `30. Thug - You don't care if you get your nose broken (again), and can fight with any one-handed weapon while grappling`, `31. Stonecutter - You can smell when a rock-related accident is going to occur`, `32. Cutpurse - Your footsteps are silent, so long as you are walking carefully`, `33. Hermit - You know one vague yet menacing prediction about the future. Perhaps it'll come to pass`, `34. Brewer - If it can rot, you can turn it into booze`, `35. Cooper - You can tell at a glance if barrel is full, empty, damaged, broken or tampered with`, `36. Glassblower - With access to a hot enough flame and pure sand, you can make bottles, vials, cups, "art"`, `37. Librarian - If you repair and return a book to its rightful place, you can access its contents mentally`, `38. Jeweller - If a gemstone or piece of jewellery is real, you'll always know immediately upon inspecting it`, `39. Prisoner - If you sit still and do nothing, you can do without either food or water (but not both)`, `40. Tinker - If you sell something to someone on the road, you can make a prediction about their future. It'll happen to them if they deserve it`, `41. Sinecure - You did absolutely nothing in your job, but you can easily impress anyone with your seals and signatures so long as they don't pay attention`, `42. Fletcher - Don't bother tracking mundane arrows, you can always make more`, `43. Trapper - Crows and other scavengers will trade you trinkets for scraps`, `44. Farrier - You can reshoe an animal in such a way to deal up to d8 damage to the next rider`, `45. Servant - If someone expects you to be somewhere, you are completely invisible to them`, `46. Gambler - If you ask someone outright whether they are lying or not, you can tell if the "no" is false. If they dissemble, get angry or don't answer, it doesn't work`, `47. Cupbearer - You are immune to ingested poisons`, `48. Miner - You can "see" in total darkness as far as you can reach`, `49. Scribe - When you read or hear a new language for the first time, you can declare you have total fluency in it. Works once`, `50. Shaman - If you yell at some clouds, they'll either go away or rain on you`, `51. Actor - Once you get fully into character (takes some time and a costume), nothing and nobody can convince you to break it against your will`, `52. Haberdasher - If you meet someone while wearing an outlandish hat, they'll always remember the hat instead of you`, `53. Milkmaid - One animal that you care for will never sicken, get lost, or be stolen`, `54. Thatcher - You are uncannily good at finding and plugging leaks`, `55. Philosopher - You know the exact and complete answer to one question posed`, `56. Tax Collector - If you so choose, you can say a single normal sentence to someone and make them hate you completely`, `57. Poet - If you make up a rumour or spread a fact about someone, it’ll always stick. They’ll know it came from you though`, `58. Beekeeper - The first time you’d die from poison, you are instead cripplingly ill for a week`, `59. Outlaw - If you threaten someone, even idly, you can tell what they value most in life`, `60. Apocathary - If you know the recipe for a concoction, you can ignore one of the ingredients`, `61. Spy - Tell someone your name to learn one of their secrets`, `62. Rat Catcher - You have a loyal pet rat, it understands everything you say, and would die for you`, `63. Crooked Cop - Roll 1d4 for each new interesting person you meet. 1. They owe you a debt, 2. You owe them a debt`, `64. Firefighter - Heal 1d4 when you save any person`, `65. Postman - Start with three letters or packages, to be delivered to people of your choice`, `66. Ferryman - You always know which way the tide is going. The first time you check, it’s going the way you want`, `67. Witch - If someone mocks or openly disrespects you, you can inflict them with a random curse (defaults to turning them into a frog). Works once`, `68. Cultist - You can sacrifice yourself to summon an aberration`, `69. Bureaucrat - Always know exactly how much it would take to bribe somebody`, `70. Miller - Given enough plants, a source of power and a big rock, you can make food for everyone`, `71. Tanner - Given enough urine, you can make hides and skins last forever`, `72. Bookbinder - Start with as many awful, useless or broken books as you can name`, `73. Diplomat - You can say three words in every language`, `74. Weaver - You can turn material into thread, thread into cloth and cloth into clothes while doing something else`, `75. Fortune-Teller - If you read somebodies fortune you know what they want to hear, as well as a harsh truth`, `76. Banker - People always accept your promises of future riches are true or at least plausible. They'll probably follow around to make sure you pay up`, `77. Herbalist - Declare that any weed or leaf has useful properties. 50% chance of being right, roll only when tested`, `78. Barber - While giving someone a haircut, they’ll tell you their life story if you answer in kind`, `79. Cook - By making it into "brown" you can remove the positive and negative traits of strange meats`, `80. Porter - If you are carrying something bulky and valuable, you can sunder it like a shield (block 1d12 damage)`, `81. Chandler - You can turn leftover grease into candles with effort and ash. Strange meats and strange ashes make for strange candles`, `82. Mountebank - You can turn practically anything into "medicine", it might even work`, `83. Cheesemonger - Start with a horrendously pungent wheel of cheese`, `84. Clockmaker - Start with three unfinished clocks. Plausible useful as alarms, timers, trap triggers, and shrapnel`, `85. Rebel - Start with three firebombs (d6) and a bunch of pamphlets`, `86. Jailer - Start with an immense ring of keys, handcuffs and a cudgel (d6)`, `87. Minstrel - Start with an instrument of your choice. If you sing while travelling, your companions will move a little faster (to get away from it)`, `88. Gladiator - While at 0hp, kill an enemy in a stylish manner to restore 1d4hp. Requires an audience`, `89. Plucky Urchin - So long as you aren’t carrying any weapons, you can’t be killed by weapons unless you are specifically executed`, `90. Warlord - Start with a man-at-arms (6hp, d6 weapon, 1a) and a camp follower (2hp). Both will betray you if you are weak`, `91. Lawyer - Your cutting words and scathing arguments deal 1 damage`, `92. Drunkard - Take a swig to heal 1hp, even if it’s poured down your throat`, `93. Artist - If you spend the time admiring/criticising a work of art, heal 1hp`, `94. Bodyguard - You can take a blow in place of anyone, but you take +d6 damage`, `95. Wanderer - So long as you are barefoot in the dirt, the first spell that hits you is channeled into nature instead`, ``, `Odd Item`, `1. Magic coin with your face on it. At will you can teleport it back to yourself, no matter how far away it may be`, `2. Indestructible nail of adamantine`, `3. Journal that writes back to you`, `4. Powdered mix of shattered wands and ground unicorn horn`, `5. Hawk, can communicate telepathically with you. Has an attitude. 4hp, d4 claw`, `6. Ooze preserved in formaldehyde, will grow bigger and stranger if fed`, `7. Tattoo, it moves about your body at will... just not always yours`, `8. Skull-crack - You can project your thoughts given time and a nosebleed`, `9. Ethereal flare, attracts spirits if burnt`, `10. Glass eye, you can still see through it if it's popped out`, `11. Single bead of curse-metal in a lead box`, `12. Snuff, causes confusion and delight when inhaled`, `13. Tiny Moon - Mostly orbits you if you let it out of its bag, but intensely curious. Reflects sunlight from somewhere different`, `14. "Yeast" - If you add it to a small barrel of organic matter and water, it spontaneously becomes strong alcohol overnight. Leave the jar nearby, it'll climb back inside once it's done`, `15. Earth-Angel - Tiny clay figurine that can be smashed to cause an earthquake`, `16. Threatening Probe - Has no function, but glows and vibrates in a way that suggests it could be used for distributing extreme pain`, `17. Gore Candle - Any injuries that happen in the presence of this candle's light are extra painful, messy, and harmful, dealing +1d6 damage`, `18. Nugget of very impure gold the size of your fist`, `19. Dark purple tea from beyond the seas. Properly brewed, it helps send departed spirits on their way, and can cure wounds of the soul. Burned, it makes a potent sacrifice to any god`, `20. A deal made with the monster under your bed`, `21. Everice - Never melts`, `22. Stick of the Titan - Hits for 3d8, then breaks`, `23. Sovereign Glue - Stick anything together`, `24. Universal Solvent - Dissolve any bonds`, `25. Cube of Refrigeration - Black stone, heavy, always slightly cooler than the surroundings`, `26. Dimensional Shackles - While a target is bound, they cannot teleport, dematerialise, change form or otherwise escape via magic`, `27. Grim Lantern - Glows for 1d10 hours after a sentient creature dies near it`, `28. Dramatic Cloak - Will flutter behind dramatically, hide weapons, keep you warm. Feed it rats`, `29. Windbag - Hold it open to catch one, slam it shut, open it again to release it`, `30. Box of twenty big bright blue matches. When struck, light whatever is being stared at`, `31. Small metal box. If you place something in it, close the latch and give it a shake, when you open the box it will be (1d6): 1. Gone 2. Turned to ash 3. A different colour 4. A different material 5. Replaced with a different object 6. Bizarrely improved`, `32. Wooden Pipe - You can learn secrets about something or someone by smoking a portion of it`, `33. Half-tame Grumbleshrub - Can carry notes, supplies, daggers. Will follow basic commands, water it with blood`, `34. Tiny hand-cranked electric generator`, `35. Your family butler choked to death on a fishbone. Such was his loyalty, he came back to work the next day. He now follows you, mute and slightly mouldy, providing handkerchiefs to clean up messes and polishing metal objects`, `36. You have a psychic connection to a dreaming priest several continents away. You'll never meet them, but perhaps they can help you`, `37. Golden Hymms - Pair of golden bells, each will ring whenever its sibling does`, `38. Chalky lump of rock from the moon, blue stain on one side. Throw it at a source of magic to interfere with it`, `39. Small iron can, melted shut, with (1d6): "owlbear", "demon", "fireball", "house", "zombie", "harlot" etched into it`, `40. Pete - A talking skull. Pretty chill, died a different way every time asked`, `41. Rubbery, preserved eyeball. Lick it to see what it has seen in the last hour. Overuse can result in loss of motor functions`, `42. Stone Bowl of Budget Fortune - Give a coin to a beggar, gather three hairs from three different animals, and fill it with rainwater. Drop in the three hairs one by one, and breath the steam. You will have a vision of a possible future. Each type of coin will only work once, and each type of animal will only work once`, `43. Two sheets of paper, what is written on one appears on the other`, `44. Strange, black egg, slightly flexible`, `45. Three-pronged metal claw in place of a hand. No joints, it just bends when you focus on it`, `46. Stiletto of Sentience - If you stab it into something, it animates, poorly`, `47. Pet Rock - He is a prince amongst his people. He cannot talk, or move, but believes you to be very loyal`, `48. Spirit, trapped in a chunk of worthless crystal. Is pissed off about it. Can twinkle at you menacingly`, `49. Brain in a Jar - Studded with strange mechanisms. Feed it blood, ask it things`, `50. Bag of Groan-salt - Scatter it on a wound to double damage, causes immense pain`, `51. Jar of liquid dark - Open it to spray anti-light. Enough for about an hour of gloom if you let it trickle out`, `52. Petrified Lightning - Break towards target. Wear a blindfold and earmuffs`, `53. Idol of some forgotten demon or godling. Pray. Sacrifice. Build it a shrine`, `54. Brain Jelly - Packed into the skull of a fresh-killed corpse, it will animate and perform simple commands`, `55. Alicorn Powder - Cures all diseases, poisons and HP damage, but inflicts the Curse of the Alicorn (all critical successes are now critical failures)`, `56. Fairy Dust - Allows you to fly, slowly, so long as you are thinking happy thoughts`, `57. Bottle labeled "DO NOT DRINK"`, `58. Silk Top-hat - It belongs to the irate talking rabbit that lives inside it`, `59. Black Lotus - When smoked, 50% chance of gaining a random psionic power. Once it wears off, 5% chance of keeping it permanently, 5% chance of going insane`, `60. Cracked chunk of stone, infomorphic. Will fix any ancient eldritch altars. If there's a missing piece, it will take its place`, `61. Bag of Rust Dust - Enough to turn a full suit of platemail into scrap`, `62. Bag of Angry Bees - Three hives worth`, `63. Chunk of clay golem torso, twitches occasionally`, `64. Dehydrated Devil - Don't allow it to come in contact with blood`, `65. Termite Swarm - In a vial, impossible to get back in, good at devouring houses and doors`, `66. Orphan's Top - Cannot be spun if there are any invisible undead nearby`, `67. Blood of Luroc - Adds 1d6 rooms and 1d4-1 hallways to a building`, `68. Tiny perpetual motion machine`, `69. Mechanical torchbearer`, `70. Golden Apple - Marked with "to the fairest". While a target can see it, they will take whatever action they think will allow them to acquire it`, `71. Glass cask of acid`, `72. Carcerian Arrows, 3 - Arrows with forked iron heads, when more than one is fired in an area, iron chains sprout linking the arrows together`, `73. Mighty Acorn - Grows into an oak when thrown`, `74. Three iron coins. Disappear when flipped, to pay for an unknown service`, `75. Ent logs, 3 - Powerful magical fuel, can be made into wands`, `76. Destroyed phylactery`, `77. Magic Key - Opens any door to an interdimensional room, the same one each time`, `78. Eye Pebble. Anything it sees is reflected in a tiny mirror`, `79. Sending Stamps, 3 - Attach it to something smaller than a breadbox with an attached address and it'll wind up near them`, `80. Invisibility Tea-towel`, `81. Crystal Ball - Shows far away places. Random location each time, maybe you can learn how to control where it shows`, `82. Goblin Key - Locks any lock, can't unlock anything`, `83. Omnidress - Can turn into any type of dress (can even imitate leather armor, but not metal)`, `84. Physical remnants of a broken curse`, `85. Small broom - When activated, will attempt to clean the dirtiest thing nearby`, `86. Giant's Ochre - Anything painted with this pigment will double in size. Washes off easily with water or sweat. (If you paint yourself, it'll wash off after 1d6 rounds of sweaty combat)`, `87. The Whetstone - Can sharpen anything with only a few swipes`, `88. Dozen imp-and-lead cartridges. Each one fired is a sin`, `89. Votive Candles, 3 - When burnt in prayer, summon an ancestral spirit that (1d4): 1. Berates you about your life choices, 2. Tells you one truth and one lie, 3. Tells you two truths and a lie, 4. Will help you to the best of its ability`, `90. Homunculus Gum - Chewing it up grants you ownership over this small, rubbery, cranky, sticky golem. Can't move when dried out`, `91. Grenades, 3 - Frognade, Anti-Gravity, Blasphemous`, `92. Sending Stamps - Attach it to an object with an attached address and it'll wind up near them. Enough for three letters or small packages`, `93. Bucket of illusory goop, forms into whatever you are thinking`, `94. Mithril Needle - Twitches in the presence of a righteous, pure heart`, `95. Green Slime - In a carefully sealed black-glass container. Converts any organic material into more green slime in seconds. Killed by fire and sunlight`, `96. Deathroach Egg - Stored under a thick layer of special wax. Once this is peeled away, the deathroach hatches in minutes. Whatever flesh it tastes first is the only thing it will ever kill or eat. The roach is sleepless flying murder machine. Care should be taken to sterilise the victim's corpse with lye, lest its brood hatch and hunt without guidance`, `97. Sword Hydra - When broken, sprouts two new blades`, `98. Magic Bean - When planted, grows into an immense climbable beanstalk overnight`, `99. Extremely Cursed Thing - Long, sharp, has a handle, deals d6 damage. If you say what it is, you gain a curse`, `100. Invisible Rapier - Don't forget which end is pointy`, `101. Talking, sentient hat with excellent (antiquated) fashion sense`, `102. Silver mirror that shows an image of a random, distant locale every midnight`, `103. Unassuming Candle - When lit, a black flame eats the light and darkens the area`, `104. Wrought-iron crown of thorns. When the wearer tells a lie, they cry blood`, `105. Small metal box, captures up to an hour of tinny (literally) sound`, `106. Whip used for self-flagellation. Wounds caused bleed terribly, but do not hurt`, `107. Ring of Swimming - Wearer treats air as if it had the consistency of water. You can "fly" by swimming through the air, but the air is too thick to breath. Other water penalties also apply`, `108. Ring of Petrification - Turn to stone while worn, reversible if ring removed`, `109. Ring of Alternate Self - Roll once per wearer (1d6): 1. swap gender, 2. invert stats, 3. different lifestyle, 4. different race, 5. minor cosmetic difference, 6. corpse`, `110. Ring of Good Omen - Absorbs a curse or spell, difficult to "clean out" safely`, `111. Ring of Tact - Twisted metal, buzzes horridly when you're about to say something "bad" for the situation (you can take 1d4 damage to take back the last thing you said)`, `112. Tome of Curses - Reading a paragraph causes agony, a full page inflicts a random curse`, `113. Serrated Dagger - It can't cut flesh ever`, `114. Vivid Paint - Anything painted comes to life but can't leave the surface it was made on`, `115. Crows Teeth, 3 - Transforms you, but not your equipment, into a crow until you feast upon a corpse`, `116. Scimitar of Time - Appears for one second each hour`, `117. Singing Crystal - Once touched, hums oddly for a while. Comes wrapped in silk`, `118. Jar of Prima Materia - Materially improves the structure, material, capability etc. of whatever it is poured on. Rather poisonous (or so it seems)`, `119. Compass of the Sage - If a sample of something is placed in the hollow, the needle points to the closest matching sample`, `120. Tarrasque Scale - Don't get it wet!`, `121. Tiny Mimic - It lives in your bag. Feed it crickets`, `122. Alchemical glass chunks - Doesn't react to acid, poison, heat or cold`, `123. Enigma - Whatever it is, looking at it directly or thinking about too much causes insanity`, `124. Wax Charm - Requires a candle and an hour, if the candle is lit and burns out, a small effect occurs like tipping over strongly, flaring up, or melting into a specific shape`, `125. Matchstick Charm - Turn some burning twigs into a tiny golem, burns out in 1d6 rounds`, `126. Exploding Cocaine - Three sachets of fun`, `127. Clockwork heart, still ticking, highly volatile`, `128. Quartz Flute - Notes played on the flute also create ephemeral coloured lights`, `129. Ingots of platinum-occultum - Respond telekinetically to strong thoughts`, `130. Sheaf of gold-occultum sheets - Ultra-conductor, put in contact with any acid or energised medium will result in bolts of lightning`, `131. Spool of tin-occultum wire - Impossibly flexible and elastic, springs made from this material are incredible and dangerous`, `132. Lump of copper-occultum alloy - Flexible memory-metal, bends in the hand, slides back into shape`, `133. Jar of mercury-occultum alloy - Silvery fluid, seems to enjoy picking locks, solving puzzles, unscrewing jars`, `134. Hand Mirror of Lies - Whoever holds it controls what it shows`, `135. Cup of Judgement - If you drink from the cup and have committed the sin engraved upon it, die immediately`, `136. Golden Anklet-Bells - Cheery sound can be heard for miles by the undead, who hate it and will risk true death to end their ringing`, `137. Slayer Kit - Mirror, salt, silver wire, silver knife, silver shackles, holy water, stakes, mallet, garlic, wolfsbane, all in a sturdy many-pocketed bag`, `138. “What, This Old Thing?” - Once, ever, you can declare that you’ve been carrying any item that hasn’t yet been seen in-game. It might be a cunning fake, a knock-off or won’t quite meet your description, but it’ll still be what you say it is`, `139. Dulcet Wires - Lamellophone that is held in the mouth. Makes your voice much softer and higher. If held in the mouth backwards and upside down, makes your much voice rougher and lower`, `140. Wheeled Boots of Mobility`, `141. Jar of Magnetic Fire - Also known as phlox borealis, this purple flame only burns northwards, and will do so until it hits water`, `142. Jar of Phlogiston - This fire is naturally predisposed to move pistons, heat water, melt iron and perform chemical reactions, as opposed to base fire which merely seeks to spread`, `143. Jar of Kraken's Ink - Glass jar slightly more transparent than anything around it. When poured on an opaque surface, the ink instead corrupts light that falls open it. Looking at this unstable spectrum rapidly causes mental trauma`, `144. Siegestones, 3 - A single stone is enough to blast down a barred wooden door in an instant. Using more than one at a time is inadvisable`, `145. Cigarettes - Smoke to heal d4 hp. On a 4, you are addicted and cannot heal at all without a smoke`, `146. Wizard Teeth, 3 - Crush it up and snort it to gain a single-use spell that the wizard knew`, `147. Wizard Skull - Contains 1d6 bizarre spells, but getting them out is tricky`, `148. Witch Heart - Absorbs curses during casting. 1-in-6 chance of exploding, releasing all held curses. If pierced, automatically explodes`, `149. Saint Eyeball - Lick it to reveal hidden spectral presences. Afterwards, have a seizure for d6 rounds `, `150. Druid Tongue - Eat it to learn the language of an animal you are looking at. 1-in-10 chance that it replaces a different language you know`, `151. Warlock Ash - If smeared on face, clothes and hair, fools magical detectors into thinking you are them`, `152. Jar of royal blood`, `153. Magical Teabags, 3 - If steeped properly in pure boiling water, produce a potion. Only works if drunk hot. Dipping directly into open wounds is not advisable `, `154. Longhand Gloves - When the thumb is pulled in and the other fingers held straight, six-inch metal wires extend from each digit`, `155. Bell of the Book-Imp - Summons a small, ugly imp that can memorise any book, as well as recite passages from it. Only remembers one book at a time`, `156. Nine-Foot Pole - Wooden pole with an iron core, when tapped near a magical trap, the trap will make a noise based on its effect`, `157. Tunnel-Rat's Pipe - Hollow iron pipe, one end is sharpened. A strange valve allows air to flow only from the sharpened end to the blunt end, and not the either way around`, `158. Faceflayer of Glitterdeep - Green gemstone knife. Slain targets have their face is replaced with smooth, featureless flesh in 1d6 rounds`, `159. Havoc Warboots - Renders your kicks as effective at kicking down doors, smashing chests and breaking skulls as a good quality axe`, `160. Tripwire Knives - Pair of two-pronged throwing knives. If thrown accurately, can cut a tripwire and pin both ends without springing the trap`, `161. Ring-Dart - 1 damage if punched into exposed flesh. Secret catch on ring causes the barbed-dart to retract to the ring, d6 damage`, `162. Squidskin Sandals - So long as you are sprinting at considerable speed and aren't carrying much, you can run on water`, `163. Magnetic Jackboots - Allow you to walk on metal surfaces no matter the orientation`, `164. Fulmen Nail - Silver stake, a handspan long. Hammer it into an arm to petrify that limb and use it to touch lightning and hold knowledge instead`, `165. Wand Core - Requires a matching scroll and two thematic components to complete (d6): 1. Angel heartstring, 2. Devil spine, 3. Firebreath gland, 4. Illithid brainstem, 5. Beholder pupil, 6. Unicorn horn`, `166. Cogitation Engine - By aligning the dials, you can ask this brass machine most questions. Takes a day of winding by a waterwheel or fifty men to answer`, `167. Fractal Conch Shell - Holds fifty litres of any liquid, fits in the hand`, `168. Immovable Rod - Latches onto nearest planetary magnetic field when you press the button, detaches when you press it again. Quite strong, but not indestructible`, `169. Crowbar of Reliability - Immune to bending, magic, acid, fire and most other things. Will abandon owners that use it in combat`, `170. Girdle of Gender-Change`, `171. Wooden Mask - Binds when worn, user always sees out of the mask eyes instead of their own`, `172. Ancestral Skullservant - When blessed with holy water at midnight, the willing spirit of one's ancestor may descend and possess the skull`, `173. Silver Coin - Contains a fallen angel. Will offer you knowledge, and perhaps power. Don't accept`, ``, `Weirdness`, `1. Exceptional Tongue - Your tongue is strong and prehensile and as long as your arm`, `2. Four-Letter Vision - You can echolocate as long as you're cussing`, `3. Connoisseur of Rage - You can taste emotions`, `4. Behold Yourself - You can change your hair and eye colour every time you see your reflection`, `5. Not All There - 1-in-20 people believe you are a hallucination. They will persist stubbornly despite evidence`, `6. Bitter Heart - You can make food and drink bitter by scowling at it and thinking nasty thoughts`, `7. Three-Faced-Liar - Strangers will believe the first three words you say`, `8. One of your arms is invisible. Not gone, just completely transparent`, `9. A Gentleman's Agreement - When you die, you can always come back as a ghost`, `10. Owed a favour from a prescient mage. Once you decide what you want for the it, turn over a rock (or equivalent). Has to be something someone could have placed there many years ago`, `11. Satan's Little Finger - Actually just the last digit, it's half the size of your forearm. Unknown powers, but you'll instinctively know if there are other body parts nearby`, `12. Slime living symbiotically in your digestive tract`, `13. Avenging Angel - When you die, an angel bursts from your corpse and slays everything`, `14. No belly button`, `15. You cry oil`, `16. Soul Gaze - Looking into someones eyes allows you to ask their subconscious one question. They get to ask you one back`, `17. Quadruple Jointed - One of your arms has an extra two elbows`, `18. Diplomatic Immunity - If in a strictly fatal environment (black hole, lava etc.) you can survive for 1d6 rounds. Works once`, `19. Bloodline - A random bodypart is improved, as they were in the ancient times. Roll d8 on the list of Scars, the first time you’d get that result, lose the improvement instead`, `20. Second Chance - Instead of dying, a random nearby ally takes your place. Works once`, `21. Bird in the Hand - Can remove and reattach your hand. You can still control it while it's detached`, `22. Names of people you kill appear on your skin`, `23. Powerful Name - It echoes and reverberates whenever pronounced `, `24. Soul Devourer - If you slowly kill someone whose name you know, you can heal all HP or absorb one of their traits`, `25. Living Bomb - When you die, explode for 2d10 damage`, `26. Indestructible Hand - While you are alive, your hand cannot be harmed by anything`, `27. Murder Whistle - You can whistle loud enough to deal 1 damage in a 50ft radius`, `28. Hidden compartment in chest`, `29. Glowing Teeth`, `30. Quicksort - You instantly know how much of something is in a pile`, `31. If you bring a statue an acceptable gift, it will tell you something it has seen`, `32. Guide Wires - If about to fall over, wires and clamps leap from ears. Cannot be knocked prone`, `33. Strange Blood - Blood is replaced with (1d8): 1. Glass, 2. Water, 3. Glue, 4. Ants, 5. Sand, 6. Sap, 7. Spiders, 8. Milk`, `34. Even Stranger Blood - Blood is replaced with (1d8): 1. Fire, 2. Sound, 3. Even more blood (unlimited), 4. Light, 5. Tiny people, 6. Vacuum, 7. Eyeballs, 8. Failed potions `, `35. Wyrd Eye - d8: 1. Red dot shows wherever you are looking, 2. Black orb, weeps oil, 3. Red, glows in the dark, 4. Orbits head, empty socket, 5. Green and wobbly, becomes a slime if you die, 6. Grey and milky, sees shadows and souls only, 7. Blue, random location, 8. Cyclops`, `36. Additional Eye - d6: 1. Forehead, 2. Palm, 3. Stalk, 4. Back of head, 5. Tongue, 6. Cluster on face`, `37. Eldritch Marks - d6: 1. Blue star on forehead, 2. Grey spots and lines, like constellations, glow faintly at night, 3. Silver lines around eyes, 4. Glowing red circle on forehead, 5. Chest covered with sigils, burned, scarred, 6. Fingertips leave neon traces`, `38. Ferric Nature - You are slightly magnetic`, `39. Retractable Head - It sucks all the way into your chest`, `40. Voice of the Gods - When attempting to intimidate or impress others, there is a 1-in-6 chance thunder rolls off in the distance`, `41. Owl Neck - Your head can spin around completely`, `42. Rixator Ignis - You can intimidate small fires into going out by yelling at them`, `43. Stony Air - You can grab handfuls of gases as if they were solids`, `44. Trollblooded - You can regrow fingers and toes`, `45. Powerful Guesser - You can make eye contact with someone and know their second worst fear`, `46. Haunted - The last enemy you killed haunts you until you replace them`, `47. Background Fade - When determining an effect that will target one member of the party randomly, you will never be selected`, `48. Mimicry - After listening to someone for a few minutes, you can perfectly replicate their voice. Only one voice at a time`, `49. Chameleon - You can change the colour of your skin at-will`, `50. Water Breathing - You can breath underwater. Duh. You can't heal HP in very dry environments`, `51. Noxious Gland - Your saliva is greatly acidic`, `52. Dreaming - When you die, you'll wake up in the real world`, `53. Saintly - You haven't committed a sin in your entire life so far`, `54. Hallucinogenic Blood - Roll 1d6 if splashed, drunk or sprayed into eyes: 1. Arms made of snakes, 2. Metal is delicious, 3. Ants in your eyes, 4. In the emperor's harem, 5. Slowly turning to sand and trickling away, 6. Everything is going reeeeally sloooowly`, `55. Worthy Successor - By making a ten minute speech listing the traits you seek to find, you can bind weapons or armour to a location, thrusting a sword into a stone etc. Afterwards, only someone with all those traits can move the item`, `56. Temple Body - Your body will never rot. You are immune to gangrene and some other diseases`, `57. Purification - Your kisses can undo curses. Particular horrid curses might be inflicted upon you in turn, but you'll know this before you try`, `58. Selective Invulnerability - You take no damage from the first attack you are hit by. You'll never take damage from that type of weapon or element, ever`, `59. Cause Sneeze - Cause sneezing with an evil glare`, `60. Peace of Mind - By closing your eyes, you can nullify as many of your senses as you wish`, `61. Noble - So long as you maintain your high class standards, block the first disease you would suffer from`, `62. Happy - Instead of suffering from a madness, lose this ability and have a morose revelation instead`, `63. Hungry - You can eat a ration in a blink to heal d6`, `64. Come Out, Come Out - You can learn whether you're being observed by posing the question aloud`, `65. Sleepless - You don't, and can't, sleep`, `66. Feign Death - You have no perceptible body heat, heartbeat or breathing`, `67. Vampirism - You don't need to eat, sleep, or breath, but you must drink blood. Allergic to sunlight. Powers and weaknesses develop as you drink more people`, `68. Squid Arm - You have three boneless tendrils replacing one arm`, `69. Fae Touched - Anything you say in rhyme is treated as true, whether the listener is mortal or universal. The touch of iron burns you like acid, as do broken promises`, `70. Trace - Choose one of your fingers. When you run it over a text, you can read and memorise it perfectly`, `71. Witch Script - If you write something down, you can write a second, secret message that only people you specify can read`, `72. Palmistry - If you catch a spell or curse in your hand, it'll effect just your hand rather than your whole body`, `73. Horns - 1d4 of them, sprouting from your head`, `74. Marked - Ghosts come and find you of their own volition`, `75. Daily Organ Failure - Disadvantage against poison and illness, but neither can ever kill you`, `76. Nervous Expertise - Your fine-motor skills are advantaged, but impossible to succeed upon while you are being watched`, `77. Inner Strength - You are two creatures in one. Your internal ally is boisterous, hungry, and an excellent fighter (d6, 1a). Decide what form they take`, `78. Surprise! - Confetti shoots out of any container you open for the first time`, `79. Goldfinger - Your fingers are made of gold, but are still usable as fingers. Valuable, but never grow back`, `80. Second Opinion - Your arm has a mind of its own. It can help make decisions, but it fundamentally disagrees with you on some key issues`, `81. Botched Internal Compass - You can always choose to get lost, even when it should be impossible`, `82. Martyr - Anything that kills you must save or die`, `83. Snakes for Hair`, `84. Brachiator - You can swing from your arms as fast as you can jog`, `85. Bullish - When you see the colour red, you fly into a fury. You can resist, with effort`, `86. Gunshot Joints - When you crack your knuckles, it makes an incredibly loud sound`, `87. True Omnivore - You can eat anything at all`, `88. Cosmic Awareness - You can detect disturbances in the universe. It's not particularly useful`, `89. Dragon-Sneeze - You sneeze flame`, `90. Addict - If you resist an obvious opportunity to get your fix, you can't heal until you get some. You can easily mask any phobias, insanities or debilities when you are suitably satisfied`, `91. Pious - You can pray instead of eating food, but you might still die of starvation. If you have been cursed or sinful, you must atone/confess before you can heal`, `92. Empty Headed - You are immune to learning, common sense, insanity, fear, mind-reading and sin`, `93. Lightning Rod - Iron spike from head. Immune to lightning damage. Triple damage from magic`, `94. Candelabra Head - 2d6 brass arms grow from your head. Can hold candles, potions, or amulets`, `95. Blind - You can sense the location, position and temperament of every object and creature within 30ft`, `96. Deaf - You can lipread perfectly and can sign with one hand`, `97. Old - You walk a little slower, but nothing can ever slow you down further`, `98. Demigod - Your parent was a very minor deity, but you have "absolute" control over an aspect of their realm`, `99. Fey Mood - You know how to create an artefact of considerable value. If you aren't making progress on it however, you risk madness`, `100. Southpaw - You have two left hands and two left feet`, `101. Scion of Hell - You know how to summon a particular demon. Unfortunately, you are likely to get the "answering machine"`, `102. The Perfect Criminal - You leave no fingerprints, have no identifying features or scars, and are incredibly difficult to pick out of a crowd`, `103. Distinctive - Whether it is your hair, your face, your accent or some combination, anyone you meet will remember you`, `104. Gnomish Trick - You can turn invisible if you hold your breath, stay very still, and close your eyes`, `105. Betrayer - You have horns, and deal double damage to allies`, `106. Goblinoid - Your bones are cartilage, you can only eat meat and you can smell as well as a dog`, `107. Elven Attitude - No wild animal will harm you unprovoked, and are apt to follow you or even help. You take 1 damage if you come anywhere near apologising, or are forced to interact with something ugly or distasteful`, `108. Ogrish - Taste anything to know its origin, but you can't stop yourself from eating`, `109. Metal Bones - You are incredibly hard to knock over, and sink like a stone in water`, `110. Stone Skin - You are immune to fire, and have disadvantage on swimming and running`, `111. Reptilian - So long as you are warm, you can consume rotten meat and brackish water with impunity. Being very cold prevents you from healing at all`, `112. Seraphim - When you are angry, proud or joyous, you manifest a pure aura and/or a halo`, `113. Shark-ish - You grow a new razor-sharp tooth every day. Make sure it has room!`, `114. Homunculus - You are immune to any spells that have to target a person, and can be brought back to life (or something like it) given enough medical attention. You take 1d6 damage if you disobey a direct order from anybody`, `115. Born-of-War - When you kill an enemy in honourable combat, you can ask a question of your future in their entrails`, `116. Tough As Nails - If you suffer an injury you’ll clot in seconds and scar in minutes. Surgery is nearly impossible, but you’ll never die from blood-loss`, `117. Tougher Than Nails - Sharp weapons will splinter if thrust directly into your bare flesh. Same damage as normal`, `118. Hammer-Fist - One of your hands has been replaced with a simple tool (d4): hammer, saw, shovel, pliers`, `119. Your spit is highly flammable`, `120. Two of your limbs have no bones. Your choice which ones`, `121. Voice of Prophecy - You can speak in dramatic and bizarre tones at will, might give yourself a sore throat if you over use it. No matter what you say, everyone will listen`, `122. Dramatic Corpse - In the second before your death, you turn into a statue (only works once, if that ever matters)`, `123. Easily Modified - Your body responds to limb or organ replacements exceptionally well, just stitch it on/in and away you go`, `124. Death Cycle - The first thing you kill rises as a loyal undead until it falls apart`, `125. Eternal Rest - When you die, your soul will exit your body in a pillar of flame and become a new star`, `126. Transmigration - When you die, your spirit will become meshed with that of the nearest small animal`, `127. Prosthetic Arm - Made of (1d4): 1. Blackened bone, 2. Sturdy wood, 3. Deft china, 4. Delicate clockwork`, `128. Know Thyself - You can commune with anything infecting, inhabiting or otherwise within you`, `129. Smoke Rings - Shape the smoke from a pipe as you wish`, `130. Tears of Mercy - Your tears (and also blood) soothe pain and hurt`, `131. Encephalovore - Eat the brains of sentient creatures to learn their memories`, `132. Iron Eyes - You can see magnetic fields`, `133. Arboreal Fate - You grow into a tree when you die`, `134. Mystic Name-tag - Everyone who sees you knows your name`, `135. Cloud-speaker - Standing in the rain grants you news from far away lands`, `136. Star-kissed - Meteorites and shooting stars will fall on/near you, given half a chance`, `137. Clockwork Heart - You require a powerful motive force in order to wind up and heal, like rushing wind, flowing water, electricity. You are immune to poison, undeath, soul-magics etc`, `138. Featherstep - You don't leave footprints`, `139. Poison Spot - Blue coin-sized spot on your stomach. Anyone that touches it will probably die`, `140. Hinged Head - Enormous toothy grin ear-to-ear. Head opens like a box`, `141. Spit Teeth - d6 damage but you'll run out some day`, `142. Helpful Tentacles - Two red and blue tentacles appear on shoulders. They try, badly, to help`, `143. Open Soul - Glowing blue mark on forehead, double the effect of all spells both positive and negative`, `144. Memorial Bones - When you die, your skeleton will twist into a tombstone detailing your name, life and death`, `145. Portable Heart - Your heart has fallen out. You can only feel emotions while it’s within 10ft of you`, `146. Odd Invisibility - Invisible while seated in a chair. Has to be a chair. No benches, stools, etc.`, `147. Mighty Thoughts - Your hair stands on end whenever you think difficult thoughts`, `148. Steady Hands - Unnaturally steady. Will never spill a drink. Anything held will not tip or dribble`, `149. Wizard Whistle - Lips become purple. Can whistle to summon your hat or weapon to your hand`, `150. Wizard Rage - While angry, you temporarily grow fangs and a frilled red neck crest`, `151. Wizard Eyebrows - They glow when you experience strong emotions and sometimes shoot sparks`, `152. Curse Palm - If you slap someone very hard in the face, they must Save or gain a runic scar`, `153. Musical Flesh - You ring like a bell when struck`, `154. Unusual Nose - Grows 1 inch whenever you tell a lie`, `155. Dark Halo - A triangle of vibrant black hovers over your head`, `156. Geometric Shadow - Your shadow is a perfect rectangle`, `157. Glowing Tongue - While yelling or screaming, your tongue glows as brightly as a lantern`, `158. Mirror Face - Your face appears to be that of whoever you are talking to`, `159. Wizard Voice - Mouth moves out of sync with speech, as if speaking a different language `, `160. DOOMED - You will die in seven days. Until then, you are immune to Fear, Disease, Stun, broken bones, poison, unholy magic, taxation and instant death effects`, `161. Clap your hands to take 1 damage and teleport 1ft`, `162. Cross legs and close eyes to hover a few inches off the ground`, `163. If you hold your breath, you weigh as much as a feather`, `164. Pleasant, exotic, spicy smell. Can turn on and off at will`, `165. Rain or snow will not fall on you`, `166. You are invisible to cats`, `167. All of your limbs can pop apart at the joints`, `168. Eyes Like Stars - You can cause your eyes to glow as bright as a torch. This renders you blind until you turn them off. Leaving them on for significant durations may damage your eyesight`, `169. Everything is On Fire - If you suffer from an insanity, everything catches on fire`, `170. Poison Breath - You can breath any toxin with impunity, but those sharing a confined space with you will eventually take d4 poison damage`, `171. Heart Puppet - By squeezing the heart of something that died in the last minute, you can give it one more round of life`, `172. Devouring Maw - Your jaw can stretch to impossible sizes`, `173. One Thousand Lives, Once More - You've been reincarnated hundreds, if not thousands of times. Perhaps you'll find out why this time`, `174. Changeling - You are a child of the fae, a doppelganger sent to take the place of a real child`, `175. Really Good Dog - You are a dog. You can understand the words of your allies and anyone they are talking to, but if you are interacting with NPCs alone, you are pretty clueless`, `176. Enchanted Blade - You are a magical weapon that can mentally dominate anyone you stab or are wielded by. You have +0 STR and DEX and half max HP until you spend a full day attuning to a new body`, `177. Dead - You are undead. You don't need to eat, drink, breath, sleep. You'll start rotting soon, and you'll need to replace bits of your body, mind and soul`, `178. Headful - If you are decapitated, your body will run off on its own, and follow its own agenda`, `179. Worm that Walks - You are a large colony of worms disguised as a single person`, `180. Commemorative Scars - Each time you are hit with a spell, are almost killed, or achieve a great feat, another scar forms`, `181. Gristly Genome - When you suffer a mutation, you can change one specific detail of it`, `182. Abra-ka-what? - You can cast a random spell on a random target. However, each time you do (d4): 1. Take d8 damage, 2. Seizure for d4 rounds, 3. Catch on fire, 4. Mouth full of vermin`, `183. Skeletonese - Pick one monster you've fought that doesn't speak a language. You can converse with them as if they did`, `184. Two Goblins in a Big Coat`, ``, `Talent`, `1. Improvise - Any item you weren't holding a second ago deals d10 damage, once per item`, `2. Out of Line - Declare an ally “off-limits”, deal x2 damage to their attackers`, `3. Rugged - Reroll a failed check by taking 1d6 damage, no limit`, `4. Headtaker - Dealing 10 damage with an attack automatically removes a head of a creature`, `5. Fashionable - Fancy clothes provide 1a`, `6. Druidic Knack - Exceptionally good at predicting the weather (you'll probably just be asked what you think the weather will be tomorrow)`, `7. Seventh Sense - If an enemy has an additional power or deadly attack, focus on them to learn of it's presence . You'll know its there, but no details`, `8. Incredible Reflexes - Wearing a loincloth or equivalent and nothing else grants 1a`, `9. At All Costs - You can survive the death of the rest of your companions, if possible. You lose everything else though. Works once`, `10. Wall Crawler - You climb just as well without climbing gear as with it. If a climb would be trivial using gear, you don't need to roll, even if you're free-climbing. If a climb would be impossible using gear, you can roll anyway`, `11. Mischief Maker - You can disarm, trip or pickpocket any enemy without a roll as an action. Only works once per enemy`, `12. Party Rivalry - Choose another party member as your rival. Gain the exact opposite of one of their abilities. If they die, you lose this ability and are filled with a profound sense of loss`, `13. At one with the Land - Pick or roll (d6): 1. Grassland, 2. Desert, 3. Mountains, 4. Forest, 5. Coastal, 6. Tundra. Each time you enter a new instance of that terrain, ask a question. It’ll either be answered, or you’ll know where to get the answer`, `14. Double Jump`, `15. Hoard Breaker - If you are dual-wielding and surrounded by enemies, you can make a single attack against every enemy`, `16. Scrounge - If you dig through a pile of trash, you always gain a random item`, `17. Threat Assessment - By looking into someone’s eyes, you can determine their killcount in terms of: None, One, Many`, `18. Angry - Always attack first if you immediately charge`, `19. Bizarre - Instead of rolling a d20, you can flip a coin, heads critical success, tails critical failure. It never looks like skill`, `20. Cowardly - Block the first attack while fleeing for your life`, `21. Cruel - When you down an enemy, you can either kill them brutally or let them live in pain`, `22. Curious - When you search, you can always find something hidden, good or bad`, `23. Linkboy - Torches you hold last three times as long`, `24. Desperate - Drop to 0 HP to automatically succeed on a check`, `25. Fated - Once, ever, roll with a +10 bonus`, `26. Light Finger, Heavy Blow - If you've stolen something from somebody and they don't know you have it, deal +d8 damage when you hit them with it`, `27. Determined - After you stand up from prone, are disarmed, dropped to 0HP or are grappled, you can declare that you are getting serious. This may cause enemies to have second thoughts`, `28. Flamboyant - While active you are always noticed first in a crowd`, `29. Gallant - People you protect reroll failed saves`, `30. Greedy - Know the exact value of anything you hold`, `31. Confidence - Advantage to all rolls in a day until you fail one, give up on something or are thwarted`, `32. Breaker - Make a disadvantaged Strength check against someone you are grappling to tear off a limb of their choice, this also breaks the grapple`, `33. Helpful - Your friends can reroll a d20, once per person`, `34. Innocent - Anything will hesitate to kill you, at least for a moment, if you ask them for it`, `35. Knowledgeable - Learn a new rumour each session`, `36. Armourer - You can resize armour to fit anyone, so long as you have the materials for it`, `37. Weaponsmith - You can turn two broken weapons into a single working one, combining some of the traits in the process`, `38. Locksmith - Once you’ve picked a lock at least once, you can repick it without a check, or with a check as single fluid motion`, `39. Monstrous - Convert an insanity into a mutation over a rest`, `40. Paranoia - Receive a warning before you do anything extremely dangerous. No details`, `41. Pompous - Enemies that fail a morale check and would flee/rout (not retreat) instead grovel`, `42. Righteous - Counts as a shield against anyone philosophically opposed to you`, `43. Stalwart - The first time you would die in defence of another, you are instead healed to full`, `44. Zealous - Your voice counts as a holy symbol`, `45. Tactician - If you plan a battle and its still going to plan, everyone joining in can block 1d6 damage once`, `46. Meatgrinder - Make an extra attack when you down an enemy`, `47. Pugilist - Make an extra attack per round while unarmed`, `48. Montaya - Once, ever, say your catchphrase, full name etc. to your sworn enemy to heal to full and gain an extra attack for the rest of combat`, `49. Metabolic Control - You can set your body to x2 as fast or x2 slower. Takes a full day to tick up or down. Eat, age, run and think at that speed`, `50. Devastator - If you stun an enemy or knock them prone, make another attack`, `51. Unseen Flurry - Make an extra attack if the enemy cannot see you`, `52. Nightmare - You can always move faster than someone who is running away from you and fleeing for their life`, `53. Sentinel - Make an free attack when an enemy retreats or moves past you`, `54. Leader - Make an extra attack when you charge into battle`, `55. Veteran - Make an extra attack per round while in formation`, `56. Wolfpack - When you have an enemy surrounded, anyone in the group can make a free attack each round`, `57. Lawbringer - For every real crime you know the target has committed, you can make a free attack or grapple check against them, one per turn`, `58. Mage Slayer - Make an attack immediately against an enemy in melee range that casts a spell`, `59. Rage Spiral - As an action, fall into a mad frenzy. This add +d4 to all melee attacks, increasing up a die size each round up to +d10. You have to make a melee attack each round while in a rage, either against an enemy or an ally. Make a CHA check as an action to calm down, but if you fail you hit yourself or an ally instead`, `60. Don't Got Time To Bleed - You can put off ongoing damage until right before your next rest, where you take maximum damage`, `61. Omnilingual at Insults - You can swear, curse and blasphemise in every known language`, `62. Drunken Master - After taking a swig of strong alcohol as an action, the next attack against you automatically misses and hits a random nearby target`, `63. David - Deal +1d6 damage with one-handed weapons to any large target that is on the ground, surprised, blinded etc.`, `64. Duelist - So long as you fight with one weapon and a hand free, you can make a gambit when you are attacked`, `65. Rabid - Your bite deals d6 damage and freaks everyone out`, `66. Wind Stance - Immune to ranged attacks if you are unarmed, unarmored and prepared for them`, `67. Alchemikludge - You can kludge a potion into three doses with half effectiveness each, reverse a potions effect, distil alcohol, make soap, turn gold into lead, grind lenses, and turn fire into any colour of the rainbow`, `68. Architectish - You can make accurate mental maps and sketch them perfectly. You know the general plan of any building you see, as well as which walls are load-bearing, and where the designer may have hidden secrets`, `69. Astrologonomy - You can make a prediction about the future overnight instead of sleeping. It always comes true, but it may be in a strange form, a dream, a message or applying to the wrong person. Also, you always know when the next major astronomical event is happening (the first time you use this, you can declare when it'll be)`, `70. Mathematika - You can perform advanced algebra in your head, predict the flight paths of objects with perfect accuracy, accurately eyeball measurements, and judge the amount of strength (and length of lever) you would need to lift any object`, `71. Etiquetteful - You know how to compose yourself and seem like you belong, no matter the social scene. You know the name of everyone who is anyone`, `72. Orators Lungs - You can get and hold a crowd's attention for as long as you're speaking. Your voice carries over distances of up to a mile. If you shout, you can distract people in earshot`, `73. Muse - Your artwork, whatever form it takes, can evoke a powerful emotion of your choice in those that experience it. This is exceptionally powerful if you are inspired by an event or location of great beauty or terror`, `74. Engineerable - You can make ball bearings, springs, gears, lever-actions, winches and sundry other mechanical components from scratch. You can also turn a lot of ore into a small amount of pure, workable metal`, `75. Conjure "Useful" Items - You always have a piece of string, a stub of chalk, a smooth pebble and a worthless coin in your pocket. You don't actually create or summon these items, only absent-mindedly collect them and somehow always have just enough for your needs`, `76. Old Faithful - You always, no matter what, have a small dagger on your person`, `77. Crossed the Deserts Bare - You can go three times as long without food or water as a normal person`, `78. Breathed the Mountain Air - You can tell at a glance if a route is impossible`, `79. Travelled Every Road in This Here Land - Once, ever, you and your companions can visit The Crossroads, which lead to any road reachable`, `80. Brute - Advantage to STR checks, but either you, an ally or a held item takes d4 damage for each failed roll`, `81. Locus of Mass - Advantage to STR saves with your hands pressed together`, `82. Ritual - Advantage to DEX checks so long as you have time and something to calm yourself down, incense, an amulet etc.`, `83. Nimble - Advantage to DEX saves while unarmoured and with both hands free`, `84. Demagogue - Advantage to CHA checks if you are unarmed and relaxed (not running away)`, `85. Protagonist - Advantage to CHA saves if you suffer them while protecting an NPC`, `86. Glass Jaw - Take an additional d6 damage from all sources, deal an extra d8`, `87. On The Shoulders of Giants - Defeating an enemy more powerful than you, whether in combat, in sport or other more esoteric fields, grants you one expendable use of their abilities`, `88. Assassinate - You can wield positioning and timing like a weapon, dealing d8 damage with nothing but your hands and nearby objects`, `89. Hypnotic Voice - If you are making eye contact with someone, you can make them repeat a sentence you say`, `90. Martial Arts - Your unarmed attacks deal 1d6 damage, you don't suffer penalties from attacking armed targets`, `91. The Fool - When you are in serious danger, declare that you are hoping for the best. You (and possibly your friends) will be removed from the situation in an unlikely piece of luck. However, you can't use this ability again until either you suffer an incredibly bad turn of luck, or mess up a plan (un)intentionally`, `92. Unkillable - When you are slain, you rise again. You will die for good in five rounds, but not until then`, `93. Chirurgeon - You can amputate and cauterise a wound as an action each, pull teeth with a hammer, and sterilise with vodka. It's brutal, but it works`, `94. Bad with Maths - When you use up the last of a consumable resource, there's a 50% chance you had one left. If not, or once used, can't be checked again until you restock fully`, `95. Heavily Armed - One of your arms is a chainsaw or similar, powered by your blood, deals d10 damage. If you use it constantly or as a tool, drains d4 hp of your blood`, `96. Falling with Style - So long as you jumped, and have room at the bottom to roll, you never take falling damage`, `97. Knight - Gain heavy armour (2a), a knightly weapon (d8), and a horse (6hp). Are all of them yours?`, `98. Indomitable - You can "sunder" a limb to block 1d12 damage`, `99. Juryrigger - Spend a day replicating or overclocking a magic item, one use`, `100. Nose for Trouble - You can always tell which direction has the most danger`, `101. Perspective - Once per turn, make yourself the most or least noticeable member of the party`, `102. Infiltrate - Walk offstage, declare you are a member of the NPCs present at any time`, `103. Last Stand - While at 0hp, instead of taking a blow, burn your final reserves. For three rounds, you take no damage. After that you cannot use this ability and take max damage from all attacks forever`, `104. You go Low, I go High - Pick one ally. When the two of you attack the same target, both of you get an extra attack. While you are protecting each other, one of you gets an extra attack each round`, `105. I Know a Guy - Whenever you arrive at a new town, you can name someone that you know. Otherwise, the first time you meet a new person in a town, you can say you know them`, `106. Minions - You have a band of 1hp followers (10hp, d12). They are loyal to you unless they are hungry, bored, being slaughtered, or being sent into battle alone. Preventing them from routing or orders more complex than "follow me! / run away!" require a CHA check`, `107. Supreme Focus - Before beginning a task, you can set any number of conditions. Beyond being knocked unconscious or killed, nothing but those conditions will halt your trance-like progress`, `108. Ludicrous Strike - When you disarm someone, remove a limb, or kill via decapitation, you can make a ranged attack at a nearby enemy using the lost object`, `109. Judge of Character - By spending a few minutes in idle conversation with someone or engage in single combat, you can ask one question about them starting with “Why”`, `110. Giddy-up - You can "speak" with any horse you are riding, so long as it likes you`, `111. Titanic Grip - You can hold two-handed weapons and objects in one hand`, `112. Snapshot Vision - Looking at a scene for less than a second, you can "store" it and review it later at your leisure. Can only store one moment at a time`, `113. Stern Glare - 1d4 non-lethal, doesn't appear to be an attack`, `114. Tiger Claw - If you extend two fingers, they are as sharp as a dagger and deal d6 damage`, `115. Spear Kick - If you have space for a run-up, you can make a flying kick in a straight line in any direction. Deals d8 damage, knocks you prone`, `116. Empty Palm - A free hand counts as a shield. "Sundering" doesn't destroy your hand, but you will have to return to a monastery and meditate for a while to recover this ability`, `117. Breath of Cutting - So long as you aren’t wearing armour and it’s not too windy, your attacks with slashing weapons have the range of a bow`, `118. Shatter Ki - By punching someone, you can remove one of their magical or combat abilities for 1d4 rounds. You have to know what it does first, and you have to be about their size`, `119. Bannerlord - If you are holding a banner, an ally that has sworn an oath to it can make an additional attack in a round`, `120. Dramatic Entrance - At any point, you may exit the current scene. Later, you can reveal yourself to have been a background character, disguised as a bush, or swing in through an open space. Must spend at least that round announcing your return in a suitable manner`, `121. Feat of Strength - Take d6 damage and add it to a Strength check you make, as many times as you want`, `122. Hands Like Bloodied Meat-Hooks - Your hands deal d6 damage. You can choose to increase this to d8, but once you do so, you can never craft objects or use tools again`, `123. Lonesome Wanderer - If you are ambushed, you can notice moments earlier and catch your attackers by surprise, one attack against each of them. You lose this ability if you spend more than one night a year in the same building`, `124. Merchant Magnetism - Whenever you go on a journey, you can always find someone willing to buy and sell goods. If you ever attack a fellow merchant, save or die`, `125. Boomeranger - You can throw any weapon as if it were a dagger, it'll bounce back to you if you are within half that range`, `126. Brotherhood of Heroes - If you fight side-by-side with someone, the two of you can decide to swap any two abilities. It has to make sense, and it might take a little while`, `127. Sake the Bloodthirst - If you kill a living creature, you can take 1d8 damage in order to make a free attack against every reachable creature of the same type. You can move a number of spaces equal to the damage you took`, `128. I'M NOT DONE WITH YOU YET - By beating the shit out of someone or something that would've been killed last round, you can bring them back to gasping, helpless life for another minute`, `129. Elemental Fist - Your unarmed attacks can deal damage of any element you choose, so long as you have a sample of it nearby. Deals d4 damage`, `130. A Taste of Home - You can eat/swig the unique ration you've brought with you to heal to full HP`, `131. Stand Tall - While protecting someone who needs your help, they gain 1a`, `132. Funambulism - So long as you have both hands free, you can jump twice as far. If there is a stable wall to run on, you can move twice as far again`, `133. Vengeance - If someone kills someone you care about, or destroys something you cherish, you deal x2 damage to them forever`, `134. It Belongs in a Church! - Every time you return a valuable holy relic to the church where it belongs, gain a minor boon relating to that relic`, `135. Last Stand - Take 1d6 permanent HP damage in order to heal to full`, `136. Mantra of Pree Aesma - So long as you are carrying no weapons, your unarmed attacks deal d6 damage. You can take 1 damage to make an extra unarmed attack, as many times as you want `, `137. Principle of Cutting - No matter how damaged the weapon you are carrying may be, you can still use it perfectly and to its full extent`, `138. Unquenchable Will - At any point, you can declare an action you will not take, like dropping your sword, moving aside, or falling over. After that, so long as you are conscious, it’ll never happen. Only one declaration at a time`, `139. Monster Slayer - Track the biggest, most dangerous creature you have killed. Against anything smaller or weaker, you have 1a`, `140. Mentor - Three events have to occur to use this ability: 1. Another character you have fought side by side with, dies. 2. Meet a new ally that has heard of the first. 3. You take the new ally as your protege and they proves themselves to be worthy. Afterwards, your new protege learns one ability your dead companion had`, `141. Spot Opportunity - Each round, a random ally gains an extra attack against a random enemy`, `142. Smite - So long as you are bold, honourable and offer them mercy, your attacks deal +d8 radiant to sinners`, `143. Divine Quest - If you complete it, you and all your allies gain d6 max HP. It's near impossible, but you've got a shot at (d4): 1. Finding a long-last artefact, 2. Ending a crusade, 3. Freeing your people, 4. Making peace with The Immortal Beast`, `144. Crusaders Mantle - If you solemnly dedicate a coming battle to your god, all allies can +/- d12 from a single roll during it. If you fail, you can never use this again`, `145. Lightbow - Doesn't require arrows, shoots a beam of light in a straight line`, `146. Knife-Blink - If thrown and max damage is rolled, the thrower is teleported to the target and is holding the dagger again`, `147. Knock-Knock Axe - Very loudly explodes wooden doors when you say "knock knock"`, `148. Spear of Heaven - Deals lightning+slashing damage, ignores metal armour, can be thrown directly upwards to land as a lightning bolt next round, dealing 1d20 damage and being destroyed`, `149. Negaton Mace - Extremely heavy, twist the base to start a timer, causes an implosion and an earthquake upon detonation`, `150. Lantern-Mace - Bludgeoning+radiant damage. Burns eternally while you stand and fight, can also hit ghosts etc. while lit`, `151. Blade of Truth - If you have asked the target a question, this weapon only deals 1 damage if they answer truthfully. Deals +d10 damage against those that have betrayed you`, `152. Thunder Hammer - Strike a piece of metal to damage it and create a loud thunderclap. If you use it to propel a piece of metal, the thunderclap comes from where it lands`, `153. Storm Razors - Long metal poles, magnetically bound. Takes an action to unbind, causing lightning to arc between them. d12 damage, incredibly unstable, being struck will cause one razor to fling in a random direction`, `154. Axe of Cleaving - If you kill an enemy, you can and must make an extra attack`, `155. Scintillating Rapier - d8. Once you kill an enemy in a stylish manner, this weapon deals +d4 fire damage, a darting point of light. Lasts until combat ends, or you act boorishly`, `156. Maul of Destruction - d10. Has a rocket and a trigger. If the rocket fires away from the target, deal +d8 damage and knock them back. If the rocket fires towards them, deal +d6 fire to them and everything adjacent. Requires cleaning and a vial of oil each use`, `157. Sword of Damocles - By plunging the blade into the ground and praying over it as an action, you can make ranged attacks with it. Lasts until you stop praying or the sword is pulled`, `158. Longsword of Attacking Twice in a Round`, `159. Dagger of Sneak Attack - If multiple dice apply to your attack, add them together`, `160. Helmet of Lasers - Requires both hands and a head to operate, deals d8 fire damage somewhere you can directly see. Overuse can cook your brain`, `161. Holy Avenger - If used to kill a fiend or undead, they burn to ash and salt. The sword glows with a pure white light and deals +d6 radiant against such foes`, `162. Dancing Sword - Can be set loose on an enemy or group of enemies and will attack each round. Difficult to re-capture unless it has killed at least once`, `163. Vorpal Sword - Deals 1d8 damage, if you roll an 8 then roll again and add. Snicker snack`, `164. Runeblade - Can parry spells, reduce damage taken by d6. If damage matches exactly, reflect the spell instead`, `165. Cannon - Deals 1d20 damage to a crowd, a structure, a stationary or large target. Takes ages to load, needs at least three people to transport. Start with enough powder for five shots. Misfire if you roll a 13`, ``, `Arcana`, `1. Speak with (d4): 1. Fire, 2. Water, 3. Earth, 4. Air`, `2. Speak with (d6): 1. Metal, 2. Lightning, 3. Ice, 4. Acid, 5. Dead, 6. Plants`, `3. Speak with (d12): 1. Locks, 2. Shoes, 3. Blood, 4. Roads, 5. Potion, 6. God, 7. Stars, 8. Darkness, 9. Birds, 10. Dreams, 11. Disease, 12. Dave`, `4. Detect (d6): 1. Illusion, 2. Invisible, 3. Observer, 4. Sin, 5. Water, 6. Fear`, `5. Detect (d12): 1. Alcohol, 2. Birds, 3. Magnets, 4. Dave, 5. Drugs, 6. Polearms, 7. Clocks, 8. Paper, 9. Numbers, 10. Goblins, 11. Absence, 12. Garbage`, `6. Word of Power (d6): 1. BREAK, 2. GROVEL, 3. CEASE, 4. FALL, 5. SILENCE, 6. RUN. Anyone who hears you pronounce it must incorporate it in their next action, somehow`, `7. Word of Power (d20): 1. DANCE, 2. LIE, 3. YELL, 4. THROW, 5. LIVE, 6. TURN, 7. SPIN, 8. SLEEP, 9. LIVE, 10. BURN, 11. THINK, 12. SPEND, 13. SING, 14. LEAVE, 15. REMEMBER, 16. EAT, 17. PULL, 18. STRUGGLE, 19. HOLD, 20. IGNORE. Anyone who hears you pronounce it must incorporate it in their next action, somehow`, `8. Rune of (d8): 1. Fire, 2. Water, 3. Earth, 4. Air, 5. Lightning, 6. Acid, 7. Death, 8. Life. Affix to a weapon or source of power to create an elemental alignment`, `9. Rune of (d8): 1. Explosion (d10), 2. Locomotion, 3. Barrier, 4. Pain (d6 area), 5. Teleportation, 6. Magic (casts attached scroll or wand), 7. Summoning, 8. Dispelling. Requires magical fuel to recharge`, `10. [blank] Wizard - You can enchant and control your domain (1d10): 1. Spider, 2. Silk, 3. Skull, 4. Drug, 5. Soul, 6. Gem, 7. Sword, 8. Gun, 9. Garden, 10. Glass. Once a spell has been cast on an item, it can't be used for magic again. Start with three uses`, `11. Acid Arrow - 1d4 acid damage to target you can see, ongoing until washed off or 4 is rolled`, `12. Shocking Grasp - d10 lightning damage to held target, take d4 yourself`, `13. Firesnap - Create a small flame at will (d4), easily ignites flammable material (d6 ongoing)`, `14. Judgement - d6 radiant damage by lambasting someone for their sins`, `15. Dread Curse - d6 necrotic damage to a target who believes they will soon come to harm`, `16. Horrifying Thoughts - d4 psychic damage to everyone you communicate the thoughts to`, `17. Glacial Heart - d6 cold damage to anything you hold and breath upon`, `18. Unholy Miasma - d6 poison damage to every creature adjacent to you`, `19. Magic Knucklebones - Implanted in the hand of your choice, deal d6 fire+poison damage, or d12 while holding a face. Only effects living creatures`, `20. Resonant Link - By heating up or cooling an object, you can cause a very similar or identical object to change the same way`, `21. Mage Hand - Manipulate anything up to 20ft away. If a roll is needed, use CHA`, `22. Illusory Double - They can match you step for step, splitting apart on your signal. Die in a single strike, you'll need to hold a proper funeral for them to come back`, `23. Bird-in-the-Hand - You can summon and dispel a tiny magical bird that obeys your every command`, `24. Blinding Touch - Pick one of your hands. While it remains in contact with bare skin, you can decide if the target can see or not moment to moment`, `25. Cold Snap - Pick two of your fingers. When you snap them together, a nearby portion of liquid freezes solid. Must be visible`, `26. Hold Noise - Pick a hand. If you clench it at the same time someone speaks or something makes a noise, it is silent. When you release that hand, the noise issues forth`, `27. Talons of the Sea Witch - Pick a hand. You can turn blood, salt, sand, water or wine held in this hand into an equal amount of anything else on the list`, `28. Alter Self - So long as you keep all your muscles tensed (no attacks or taking damage) you can change your appearance to match that of someone else`, `29. Telepathy - You can speak into the mind of anyone you can see, they can reply if they make eye-contact with you`, `30. Shapeshifter - If you wrestle an animal the the ground and eat it, you can transform into it. Works once per animal`, `31. Wards of the Mind, Body and Soul - If you would suffer from a disease, curse or insanity, you can choose which of the three you would suffer from`, `32. Rope of Repairing - When you whistle, this rope will bind itself back together, so long as it hasn't been burnt or melted`, `33. Skim Thoughts - You can read the strong surface thoughts and emotions of those around you while concentrating`, `34. Binder - Say the true name of a spiritual or undead being to give it a command. If it refuses, it takes 1d20 damage. Works once per creature`, `35. Magic Shield - Block one attack as an action, so long as you can see the attack coming`, `36. Enthrall - Stare into the eyes of someone whose name you know, and give them a command, optionally with a condition. They will perform it, in a daze. If made to hurt themselves or someone, they will snap out at the last moment`, `37. Hex - Cause bad things to happen to a superstitious target by describing them happen in gruesome detail`, `38. Wizard Vision - At a thought, you can detect if something is an illusion, invisible, shape-shifted, or a spellcaster. The price is either your sanity, as you reject the etheropelagic visions, or your soul as your are alienated from normal lifeforms`, `39. Dowsing - If you hold half of something, it will tug towards the other half`, `40. Spirit Confession - Touch someone to learn if they have killed another sentient creature in the last 24 hours`, `41. Soul of Iron - Take 1d8 damage to reroll a save against a spell, demonic attack, or soul-altering effect. You can take the damage as many times as you like, wounds you take appear as stigmata or premature ageing`, `42. Sacrosanct - Take d12 damage in place of a mutation, disease, disfiguring injury or anything that would alter your body against your will`, `43. War-Form - You can transform at-will into a bestial oily monster with your face. +6 HP, d8, 2a. Transforming back is complicated at best`, `44. Eternal Elemental Student - After you suffer a Scar from a source of elemental damage, you can learn to speak and eventually channel that element`, `45. Seven-League-Boots - Sends you careening across the countryside with every step. Tripping deals d10 damage`, `46. Rod of 77 Parts - One single piece. Tugs towards other parts if they are anywhere nearby, as well as (d4): 1. Deals +d4 necrotic damage, 2. Allows you to walk on water for three steps, 3. Make eye-contact to bind both the target and yourself in place, 4. Jump vertically great heights. Additional parts of the rod increase the effectiveness of all powers`, `47. Bag of Holding - The size of a warehouse inside`, `48. Ring of Organic Invisibility - Does not apply to equipment or clothing`, `49. Alter Ego - Create a dissimilar persona, you can transform into them or back as an action`, `50. Monocle of Entropy - If you stare at something long enough, it will fall over. 1 round for a candlestick, 1 minute for a sleeping cow, 1 hour for a small tree, 1 day for a cottage or large tree, 1 week for a castle. Must be within 100ft`, `51. Witch-Thumb - Any seeds you plant grow to full adulthood and beyond within seconds and die within the hour. Nearby ground is rendered barren and no new seeds are produced`, `52. Orb of Binding - If you bonk it on the head of a heavily injured (but not dead) enemy, they might be trapped within the orb. Henceforth, you can summon them out of the orb as an action to fight for you. If they die, the orb cannot be used again`, `53. Heavenbound Messenger - As part of an honest funeral, you can include a message or request do the gods of death with the body of the deceased. It'll reach them, eventually, but you best be respectful`, `54. Goblin Horn - Blow to summon 1d6 goblins`, `55. Conduit of Chaos - You can use two magic items / abilities in a single round, the effects of both are fused together`, `56. Runestones - Ask 1d6 yes/no questions of the stones, on a 6 something else comes to find you and answer`, `57. Skindancer - By touching bare skin, you can transfer your soul into a new living body. Must be humanoid. +0 to all stats until you spend a day getting used to a new body`, `58. Fey Fletcher - Carving a targets name into an arrow will make it hit unerringly (max damage)`, `59. Impossible Disguise - You can craft disguises so perfect that even you are fooled by wearing them. Specific people require elements from their life to make. Save or take on aspects of their personality each day you wear it`, `60. Shadow Arts - Taking an action to centre yourself (lasts until combat ends), and an action to leave your shadow behind, you can return to your shadow at any point in the next minute no matter where you are`, `61. Exploding Blasphemy Skulls - You can turn decapitated heads into improvised explosive devices`, `62. Void Soul - You are immune to magic. You can't see, touch, use or interact in any way with spells, scrolls, wand, some potions`, `63. The Last Job - Enchanted skull of a dead thief and a personal trinket from when they were alive. Trinket becomes hot if anything living is seen by the skull`, `64. Gregor's Boots - Flashy red boots with ink-stained laces. If you jump at the exact moment a spell is cast at you, you will be flung away from the effect`, `65. Partho's Diminutive Spear - Black-iron rod, 2ft long. Hidden catch extends it to a full-length spear, or compress back into rod form`, `66. Chalk of the Pact-Maker - Nothing even remotely magical can cross a line drawn of this chalk`, `67. Horrid Mask - Anyone wearing the mask cannot help but follow any command given, and will continue to perform it even if killed`, `68. Limited Wish - Beware the recoil of powerful wishes. One use`, `69. Flaming Blade - You can ignite any bladed weapon you hold, damages the weapon rapidly unless it is made of exotic metals`, `70. Scabbard of Returning - A linked weapon you throw or drop can be summoned back to it`, `71. Crow Feast - If you prepare a corpse, crows will come and tell you news`, `72. Ironic Curse - Through the use of a sympathetic link with the target, either prevent them from repeating an action they just took, or force them to repeatedly take it`, `73. Tooth Demon - Crush a tooth (ritually, and with care) to deal the owner 1d20 damage`, `74. Lantern of Revelation - Burns with blue flames that point the way to secrets`, `75. Un-Eyepatch - Allows wearer to project their vision up to 30ft away`, `76. Grim Harvest - The round after an enemy dies, spend an action to harvest their soul. You can only hold one soul at a time, and fire it deals damage equivalent to their nature (goblin = 1d6, ogre = 1d10, dragon = 1d20). You'll likely find other uses for harvested souls`, `77. Wand of Enchantment - Holly and amber. Animates furniture, can't command it, but some might be friendly anyway`, `78. Wand of Recovery - Hazel and ruby. Restores function to a limb or body-part, but only while continuously applied`, `79. Wand of Purification - Bone and amethyst. Cleans one target, and causes a different clean target to become equally filthy `, `80. Wand of Truth - Silver and oak. Causes forgeries and liars to glow`, `81. Wand of Binding - Gold and onyx. Locks one thing together while focused upon, a joint, a lock, a lever, a knot`, `82. Wand of Transmutation - Copper and flint. Turns (1d10) into (1d10): 1. Stone, 2. Mud, 3. Fire, 4. Flesh, 5. Metal, 6. Wood, 7. Slime, 8. Light, 9. Water, 10. Pain. Either slow, temporary, or must be recharged afterwards`, `83. Wand of Illusion - Tin and paper. Allows you to draw illusions into being. Last until touched. If you want it to move, must recharge afterwards`, `84. Wand of Insanity - Bronze and ivory. Target suffers a particular madness while pointed at them (d6): 1. Desperate to impress dance partner, 2. On fire, 3. Is a spider, 4. Floor is snakes, 5. Gravity swapped, 6. They are king, you are putting on a play for them. You can choose or invent a madness of your own, but requires charging afterwards`, `85. Wand of Ventriloquism - Elm and emerald. Your voices comes from wherever it is pointing`, `86. Wand of Magnetism - Yew and steel. Small button near the base that determines whether it pushes or pulls iron objects. No stronger than a man`, `87. Wand of Zapping - Pine and sapphire. 1d6 lightning+force damage, very fast, if a 6 is rolled deals 1d4 damage until recharged`, `88. Wand of Blasting - Onyx and iron. Knocks over a target that isn't braced for it`, `89. Wand of Hellfire - Obsidian and bone. Ignites any target if continuously applied, one round for smoke, two rounds for flames. Can let the spirit inside loose, but you'l have to trap it again to use the wand`, `90. Wand of Linking - Glass and marble. What happens to one marked target happens to the second`, `91. Wand of Pain - Lead and granite. Inflicts incredible pain at close ranges, moderate agony otherwise`, `92. Wand of Inversion - Balsa wood with a ruby tip. Explosions and fires instead freeze, loud noises muffle all sound, curses become blessings. Must be used at the exact same moment`, `93. Wand of Treasure - Jade and glass. Tap an untouched chest with it to double the loot inside. However, if the chest is trapped you take double damage and it is automatically sprung`, `94. Wand of Distraction - Brass and glitter. Roll twice each time. If you roll doubles, it's exceptional but wand must be recharged. 1d8: 1. High pitch, 2. Deep boom, 3. Freaky, 4. Flashing lights, 5. Smoke and sparks, 6. Moving spectres, 7. Honking, 8. Itchy`, `95. Wand of Pebble Command - Only targets one small round rock, must fit in a hand. They can roll and flip, no stairs. Command all visible pebbles, wand must be recharged`, `96. Astral Projectionist - When you sleep and dream of a location, you can see what is truly there. Beware, for your body is uninhabited for the duration…`, `97. Windup Golem - Knee high. Requires considerable force to wind the mainspring. Can follow up to 10 words of instructions. If the spring is broken, deals 1d20 damage to everything in a line`, `98. Bottled Elemental - Random type, requires a suitable quantity of its material to survive outside the bottle`, `99. Locked Grimoire - Contains 2d6 bizarre spells, breaking the lock deals d12 damage and inflicts a curse`, `100. Crown of Command - Power over (d4): ice, dust, metal, slime. Take 1 damage each time you use it, 2 for major efforts`, `101. Scryball - Flapping eyeball, fuelled by brain fluid. Anything it sees is reflected in a matched crystal ball`, `102. Cryptogrammer - Send an eight-letter message to anyone you see fit. Messages can be sent to specific people, types of people, in an area etc. They'll always know it came from you, and it might take a while to get to them `, `103. Magnificent Folding Bed - A simple bedroll that unfolds into a comfortable four-poster bed. Anyone in the bed when it is refolded is dropped into a small pocket dimension filled with clean linens and forgotten clothing`, `104. Shatter Cubes, 3 - Fragile glass cubes. When broken, anything they are in contact with shatters like glass as well`, `105. Chime of Unlocking - 1-in-12 chance of breaking, otherwise opens any mundane lock with a loud ring. 1-in-6 chance of breaking on a magical lock`, `106. Graven Visage - If you carve a face into wood, you can see and hear through it. Can't make a new one until the old is destroyed`, `107. Flight - You can't carry anyone else or anything heavy, but you can definitely probably manage wobbly flight`, `108. Mask of the Demiurge - While worn, sprout a glowing mandala of eyes and two extra arms. Only time will tell if this is an artefact of angels or demons or otherwise`, `109. Doom Treader - By spending some time meditating, you can view your own corpse from an alternate reality that died from something reasonably likely and nearby`, `110. Portal Rings - Anything passing through the red ring emerges from the blue ring at the same speed, and vice versa`, `111. Hell-Slave - Invisible murder machine, can't go further away than eyeshot, d10 fire+slashing damage. If you die and have used it even once, it'll take your corpse on a joyride`, `112. Origamist - Animals you fold out of paper come to life`, `113. Murder Nail - A tiny d4 spike. If used to kill someone, increases to d6 and so-forth. Once used to kill someone as a massive blade (d12), shatters into scrap metal and a tiny d4 spike`, `114. Bronze Lamp - The spirit inside can't grant wishes, but it is strong, has vague magical powers and can't leave the lamp without permission`, `115. Fireball - Begin charging as an action. If you are struck before releasing it, it explodes in your face. Throw as another action, dealing d12 fire area. If you roll 10+ then your hand/spellbook/wand/staff is on fire as well`, `116. Conjure Lightning - Once per real storm, direct where a lightning bolt will go`, `117. Psychic Awakening - Your latent telekinesis is as strong, as precise and as dangerous as a drunk giant. d12 damage if used directly, control your temper`, `118. Timeglass - This spyglass shows what something looked like ten years ago`, `119. Candle of Fate - Place a hair as the wick. As the candle burns, the owner of the hair will age preternaturally fast, dying as the candle burns out. This candle can burn for "100 years" of lifetime, taking about an hour total`, `120. Destined - You cannot be killed be any man`, `121. Secret Name: Shaimok - When you fire any handheld ranged weapon, it does not obey gravity, travelling in a straight line until it hits a target. If you tell someone the word, you will transfer this ability to them. If you die, Shaimok remains with your corpse`, `122. Secret Name: Phacops - At any moment, you can choose to die. Your body rots into dust immediately. The next morning, you will be reborn from the dirt beneath the location where you last awakened from sleep. The word remains in your old skull, and must be retrieved. If you tell someone the word, you will transfer this ability to them`, `123. Secret Name: Deiphon - You can walk on water. The bottoms of your feet still get wet. If you tell someone the word, you will transfer this ability to them. If you die, Deiphon remains with your corpse`, `124. Secret Name: Destra - You can learn what magic someone knows by looking in their eye. If you tell someone the word, you will transfer this ability to them. If you die, Destra remains with your corpse`, `125. Secret Name: Zhuul - You cannot be harmed by acid so long as you are praying loudly and continuously. If you tell someone the word, you will transfer this ability to them. If you die, Zhuul remains with your corpse`, `126. Secret Name: Amkala - If you sit in someone's warm spot, people will believe you to be that person. Lasts until you stand up. If you tell someone the word, you will transfer this ability to them. If you die, Amkala remains with your corpse`, `127. Poor impulse control, but you can take back any action. 50% chance of success, creates an alternate universe each time`, `128. Divination - Disembowel a creature, watch the skies, consult symbolic rituals etc. and ask one question of the past or future. The more specific the question, the more vague the answer`, `129. Skulking Familiar - It lurks around you, nearby but never close. It leaves gifts and messages. It'll teach you secrets, if you can handle them`, `130. Wise Familiar - It sits on your shoulder or in your bag. It knows much, much more than it lets on. It can grant favours`, `131. Useless Familiar - It flops around like a dying fish. If its killed, it'll return the next day`, `132. Wandering Familiar - It travels far, seeing all and remember everything. You might not see it for several days at a stretch, but it will be back`, `133. Hand of Vecna - Replaces your own, allows you to touch and hold magical spells, strong and tireless. Overusing the Hand has a 5% chance of allowing Vecna to consume your soul and possess your body`, `134. Eye of Vecna - Replaces your own, allows you to see magic and through some materials. Overusing the Eye has a 5% chance of allowing Vecna to consume your soul and possess your body`, `135. Flying Carpet - Content to fly with one passenger that is polite, stationary, light, and allows plenty of room for take-off and landing`, `136. Gauntlets of Ogre Strength - Grants the might of an ogre, as well as the hunger`, `137. Dead Ringer - You can turn a drop of blood, strand of hair and a mound of clay into a temporary but exact corpse`, `138. The Rat King's Crown - A crown of lumpy gold and long, sharp incisors. Whoever wears it is recognised as the king of rats. They can speak with rats, but might not be obeyed unless they behave appropriately and are attempting to restore the rat kingdom`, `139. Charmed Life - When you wake up and say "today is my lucky day", it begins. You succeed every check you attempt, take minimum damage from all attacks, and will generally be incredibly lucky, to the incredible detriment of everyone around you. Works once`, `140. The Sword of Exorcism - Deals 1d4 magic damage while sheathed. You can only draw it against a single incorporeal target once you know its form of manifestation, the truth of how did it come to be, and the reason why it remains among the living. Once you know all three, and draw the sword, deal 1d20 to the target`, `141. The Bells of Exorcism - Sleeper, Waker, Walker, Speaker, Thinker, Binder, Weeper. Lose 1 HP to ring multiple bells, if distracted while ringing or if attempting long-term effects. "Weeper" kills everything that hears it, including you`, `142. Surgeon-Priest's Blade - Body parts removed come to life`, `143. Necrosceptre - A ritually prepared corpse can be commanded to rise and will obey simple commands. If you drop the sceptre, every raised undead will swarm you. If killed for any reason, all undead will devour your corpse before attacking the living`, `144. Staff of False Magi - Conjure fireballs, lightning, ice-storms, showers of brimstone. 95% illusory, only deal 1d6 damage, or 1 if the target has seen that kind of attack before`, `145. Staff of the Ravenous Sun - Consumes liquids of any potency, whether potions or blood, and converts it into gouts of flame (d6 area)`, `146. Powerstaff - Allows the wielder to summon walls of force and control invisible blades (d6 area). If you use it without having your feet planted firmly, take d12 force damage, if you are struck at all you take +d8 damage`, `147. Tome of Healing - Replace an injury, curse or disease with (1d6): 1. Injury, 2. Curse, 3. Disease, 4. Quest, 5. Herbal remedy, 6. Spiritual requirement. Lapsing on option 4-6 causes the original malady to return. Takes an hour, you'll know what the cost is before committing`, `148. Tome of Trickery - Write something in the book of the form "If [name] does [action] then [effect] will occur" or similar. If they die for any reason following the effect, the book has a 1-in-6 chance of losing all powers. If they die directly from the effect, 5-in-6. Must be their true name, must not be something they are doing all the time, must occur with you nearby`, `149. Tome of Madness - Each insanity you gain allows you to access a new spell`, `150. Tome of Life - A stolen book of the dead. Mundane weapons cannot harm you, but you take x3 damage from spells, angels and demons. They can smell your theft`, `151. Tome of Trading - Allows you to read the deals requested from all other uses of similar tomes, as well as teleport goods and payment between them`, `152. Third Eye - Restricting or removing one of your senses bolsters one other, boosting a sense twice allows for magical effectiveness`, `153. "Tame" Imp - Invisible and a fan of showmanship, will move things, lift things, find things or burn things so long as you wear a fancy robe and proclaim your magical prowess`, `154. Disciple of the Desecrator - Feed your foul censer with flowers, herbs and butterflies to make it spew toxic gas. You can transfer diseases you suffer to someone else with a minute of skin contact`, `155. Star Whisperer - You can commune with the night sky to have a question answered. It might not be your question, just a random one`, `156. Demonic Pact - If you perform the favours requested of you, you can have your requests granted. Your patron might follow you around, if you are interesting`, `157. Devil Pact - If you bring sinners to justice, gain a single-use power based on what you needed to do it. You don't take damage from fire, but it is just as painful as ever`, `158. Faerie Pact - In return for beautiful things, you become more beautiful. Beauty takes many forms. Perhaps you will as well`, `159. Abominable Pact - You can ask the DM any question you like, but each answer causes you to lose your mind and turn into a gibbering wreck`, `160. Servant of the Ancient King - Those who you officially outrank will always obey your commands, but you must do the same for your superiors. You can break a finger an underling with a glance`, `161. Stormcaller - You know the name of a local wind. Flying is is easy, landing is hard`, `162. Hammer of the Gods - You can mould metal like clay, so long as you never refuse an honest request for assistance`, `163. Psychometry - Touch an item to ask one yes/no question about it, works once per item, or again if you spend an hour/day/week meditating over it`, `164. Hexblade - You innately know what ritual will be required to turn a bladed weapon into a magical artefact, if at all possible. You can speak with a blade, but only while it is bathed in blood`, `165. Folding Boat - Small wooden box that folds out to a large rowboat, sail not included. Folding it back up is inordinately difficult`, `166. Divine Intervention - Pray at a shrine or make a respectable sacrifice to block the next instance of [damage type] taken. Pray for a particular type, or rely on the grace of god. Your allies can also participate, but must uphold the principles of your deity`, `167. Divine Dregs - The last fragments of a godly power. Grants quiet, faded miracles. CHA check to have prayers fulfilled (rolled in secret), on a critical failure it is burned out forever`, `168. Guardian Angel - So long as all party members involved worship the same deity as you, one can save the other from death by praying over them, wailing etc. If they are already dead, dropping to 0 HP can grant them a last gasp and 1 HP`, `169. Born under a Fateful Star - The first magic item you find is especially attuned to you and comes with a quest attached`, `170. Runic Flesh - You can scribe a scroll directly into your flesh. The process drops you to 0 HP and grants you a related magical ability. Every additional scroll drains 1 max HP, or 1d4 max HP for major spells`, `171. Overchannel - Lose half your HP to double the effect of a spell or magic item`, `172. Curse of the Wanderer - Anyone who Scars you takes 1d20 damage. If you stay in a house or settlement, then all crops and herds nearby will be gradually blighted`, `173. Arcane "Researcher" - After you cause a magical disaster, next spell you cast has double effect`, `174. Scroll Master - Scrolls you use have a 1-in-6 chance of being retained. This chance goes up by 1 if you are: wearing a pointy hat, wearing a cumbersome robe, wielding a staff or wand, in a runic circle, guided by another wizard`, `175. Scroll Scribe - If you have two scrolls, you can copy one and overwrite the other. You can fuse two scrolls into one enhanced version. You can read a scroll and store it in your memory, it's still expended as normal`, `176. Wand Expert - When you use a wand in a manner which would normally require you to recharge it, it doesn't. If you go above and beyond normal limits, it'll need recharging and might be damaged`, `177. Sympathetic Magic - If you touch someone, you can form a link with them, allowing you to cast spells as if you were still touching them. One link at a time. You can't use this ability if you eat meat`, `178. Timber Visage - If you carve your face into a piece of wood, you can shut off your other senses and transfer them to the wooden version. Cannot create a new one until the first is completely destroyed, and cannot use it if you have been insulted and not taken vengeance`, `179. Embrace the Flame - Take 1 damage to light something you can see on fire. If you use this on a person, you also catch alight`, `180. Shadow Knight - Send your shadow on errands, you have half hp until it gets back. Cannot use this ability in bright light or pitch darkness`, `181. Fleshcrafter - Brew up a potion using parts from three different monsters. Random effect, but after that you’ve learned a recipe. Your potions don’t respond well to magical healing`, `182. War Wizard - Deal up to d10 damage with your chosen type. At the end of combat, suffer the highest damage die you used`, `183. Truenamer - Collect 15 letter tiles. If you arrange them into a word or short phrase, the universe will bend to make it come true, if only barely. You can change any number of letters at dawn. Reusing the same word allows angels to track you`, `184. Conductress - If you touch a piece of pure metal, gold works best, silver less, iron almost never, you can teleport in a flash to anywhere still touching the metal`, `185. Nearly Unlimited Power - Drop to 0 HP to gain a d12 lightning attack. Lasts until you stop firing`, `186. Golemist - You can grant life to sculptures you create. They last for however long was spent working on them, it's difficult to spend more than a minute working on common clay or rock`, `187. Conjurer of Cheap Tricks - You control three invisible spirits. One is a blob with two legs, one is a blob with one arm, and one is a blob with three eyes and a gaping mouth. You can use a blood sacrifice to summon them to your side if they get left behind. Magical reagents might improve their capability`, `188. Deck of Many Things - Hearts for enhancement and magic, Diamonds for wealth and knowledge, Spades for mishaps and combat, Clubs for disaster and death. Jokers grant wishes, but the black Joker kills you`, `189. Sorcerer - Reality bends to your desire. Your wishes towards things you can perceive are granted while you focus on them. Simple and subtle effects have a 1-in-100 of causing you to explode. Most "spell-like" effects have a 1-in-20 chance. If the wish is truly ridiculous, large or permanent, this increases to 1-in-6. Exploding drops you to 0HP, deals 1d20 damage to everything near you, destroys 1d4 limbs and removes this ability`, ``, `Curse`, `1. Hollow Guts - Tripled food requirements`, `2. Screaming Teeth - Yell at inopportune times, blurts out secrets`, `3. Unlucky - Disadvantage on loot/luck CHA checks`, `4. Dog Hatred - All dogs will attack you`, `5. Spirit Home - A small eldritch creature lives in your skull/teeth`, `6. Purse Moths - Save or lose half of your money when you enter a settlement`, `7. Fragile - Double bludgeoning damage`, `8. Mute`, `9. Delicate Sensibilities - Take 1 damage if you hear, say, or think a swear-word`, `10. Desolation - Double damage while alone and away from allies`, `11. Cursed to Die in a Fire - Double damage from fire`, `12. The Clawing Stone - Double all falling damage`, `13. Weak Blood - Automatically fail the first save against poison`, `14. Into the Depths - Unable to swim`, `15. Blinded`, `16. Deafened`, `17. The Betrayed - Triple damage from any ally`, `18. Latent Vampirism - Take d8 damage unless you cringe and flee from sunlight and holy symbols`, `19. Crippled - One arm is useless`, `20. Lame - One leg is useless`, `21. Rabbit Instincts - When your life is in danger you will always run`, `22. Magnetic Soul - All spells that travel within 20ft of you change their target`, `23. Endless Thirst - Water, ale, beer and wine all do nothing for you`, `24. Slip of the Tongue, anything you think of saying is written on your skin`, `25. Evil Twin - Manifests far away, knows where you are`, `26. The Horseman Cometh - Immediately contract three diseases`, `27. Unique Diet - Violently ill otherwise, (d4): 1. Vegetarian, 2. Carnivore, 3. Heavily spiced, 4. Cannibal`, `28. The Chosen - If something would randomly apply to someone in a group, it happens to you`, `29. Turned into a frog`, `30. Herald of the Apocalypse - You are fated to cause a major disaster. Omens precede you, and everybody knows it`, `31. Take d20 damage from needles`, `32. Professor's Bane - Rendered mute if someone asks you for advice`, `33. Nervous Wreck - Disadvantage against madness, double psychic damage`, `34. Performance Anxiety - Fingers go numb while being watched`, `35. Forbidden Name - If you hear, read or speak your own name, suffer 1d10 of a random damage type`, `36. Wandering Dreams - You always wake up somewhere strange nearby`, `37. Dreadful Posture - Your head and arm swap positions`, `38. Animal Head - 1d6: 1. Donkey, 2. Shark, 3. Chicken, 4. Lizard, 5. Ant, 6. Moose`, `39. Demon Mark - Reek of brimstone and sin, attracts the attention of devils and clergy alike`, `40. Allergy - Take d6 damage and get a severe rash if you touch (d6): 1. Water, 2. Money, 3. Grass, 4. Steel, 5. Magic, 6. Glass`, `41. Stolen Youth - Age 2d20 years`, `42. Curse of Sadim - Any gold you touch turns to clay`, `43. Snake Arm`, `44. Inverted Face - Eyes become two mouths. Mouth becomes one large eye`, `45. Ghost Flesh - In sunlight, appear as a rotting corpse`, `46. Bees - BEES`, `47. Probably Not Getting Struck By Lightning - In any rain, you have a 1-in-20 chance of getting struck by lightning and dying horribly`, `48. Continually tormented/tempted/threatened by a demon only you can see`, ``, `Madness`, `1. Depression - Disadvantage on all checks until you succeed one, resets each day`, `2. Addiction - Whenever it is available, you must seek out (1d4): pleasure, drugs, gambling, or church attendance. If you resist an obvious opportunity to get your fix, you can't heal until you get some`, `3. Alien Hand Syndrome - One arm no longer belongs to you. It'll act on its own choices, and will resent you for placing it in danger`, `4. Paranoia - They are all out to get you! Disadvantage on CHA checks, alleviated for a day if you actually find evidence of a conspiracy against you and have proof`, `5. Hallucinations - Unreliable senses, the DM will give you false descriptions of things if you are ever alone (without your allies to guide you). Since you are always doubting your senses, you are always surprised on the first round of combat unless a CHA check is made`, `6. The Voices - You can hear everything the other players say at the table`, `7. Nightmares - 3-in-6 chance of restful sleep each night, 4-in-6 with alcohol. Missing out on sleep at night reduces healing to 1d6`, `8. Phobia (Proximal) - Permanently afraid of whatever thing or class of things caused the madness. When confronted with trigger, make a CHA check or take double damage until you spend a round while safe from the cause`, `9. Phobia (Dungeon) - Permanently afraid of 1d4: being alone, claustrophobia, darkness, or heights. When confronted with trigger, make a CHA check or take double damage until you spend a round while safe from the cause`, `10. Selective Blindness - Cannot see cause of madness, or some other source of danger (d4): 1. Enemies, 2. Traps, 3. Betrayals, 4. Magic`, `11. Psychosis - Cannot leave combat until all enemies are dead. A CHA check can be attempted once per combat the first time you attempt to resist`, `12. Split Personality - Reroll all your background elements and mental stats as a second character. Switch between them each session or when concussed`, `13. Twitchy - The first time you take damage in each encounter, you must make a CHA check or spend the next round flipping out`, `14. Pacifism - Whenever you see or hear an enemy die, take 1d6 damage`, `15. Afflicted - Abusive, paranoid, irrational, hopeless or something else. Whatever the case, anyone that rests with you nearby recovers 1 fewer HP`, `16. Sudden Delusion - 1d6: 1. Your allies are insane and must be restrained, 2. This is a dream and you have to wake up, 3. The floor is covered with gold and jewels, 4. You are on fire, 5. You are a literal god, 6. You are a rusty sword that needs polishing`, `17. Obsession - If you can't do it, freak out in d4 rounds (d4): 1. When entering a structure you haven't tasted before, lick the floor, 2. Always stay in the light, 3. Don't touch anybody, 4. Touch all of the treasure`, `18. Shut Down - Can't take actions unless expressly ordered to by an ally (requires an action and a lot of prodding). Lasts for 1d6 hours`, `19. Amnesia - Lose all of your trained abilities and memories. Make an CHA check to recover them when you need them, or when prompted. If you failed, you'll need therapy to get them back, or a life-or-death situation that requires them. You won't lose any spells but you'll forget you have them`, `20. Coma - Make saves to recover after 1d6 hours, 1d6 days and 1d6 weeks`, `21. Insomnia - You can't sleep`, `22. Narcolepsy - 1-in-10 chance of falling asleep under stressful circumstances`, `23. Lycanthropy - Turn into a wolf by the light of the moon`, ``, `Disease`, `1. Grave Lung - Cough at least once a minute or take d4 damage`, `2. Spasms of the Liver - Halve all natural healing`, `3. Stoneskin - Each time the affected limb is damaged, it spreads a little`, `4. Corpus Beetles - Infects a specific mental trait, using it causes eggs to appear `, `5. Black Death - Double the effect of all other diseases and poisons`, `6. Gob Rot - Your teeth start falling out`, `7. Mangling Flesh - Fail all saves vs. mutation`, `8. Dungeon Slough - Take +d4 damage from all sources`, `9. Worm of Entropy - Speaks your language, desires ruin`, `10. Shadow Pox - Immune to positive spells as your shadow sickens`, `11. Dysentery - 1-in-6 chance to lose action each round as you soil yourself`, `12. Crystal Bones - Double bludgeoning and fall damage`, `13. Rude Passenger - Save vs. messy sporulation when near people`, `14. The Dwindling - Shrink an inch a day`, `15. Ogre Guts - No benefit from first meal each day`, `16. Gangrene - Take 1d8 damage each morning`, `17. Rabies - Cannot drink water`, `18. Plague - If you die you will rise as a zombie`, `19. Brain Worms - Hallucinate when near large predators or water`, `20. Tetanus - Random body part is paralysed each morning (d6): 1. Left arm, 2. Right arm, 3. Left leg, 4. Right leg, 5. Jaw, 6. Whole body`, `21. Dauntledregs - Fail all saves vs. fear and confusion`, `22. Wandering Heart - You have a throbbing red weak point, take +d8 damage from all attacks that specifically target it`, `23. Dimensia - Regular geometric shapes horrify you`, `24. The Hops - Frog eggs sprout from your back`, `25. Doom Warts - They pop into tiny faces and pronounce doom`, `26. Cordyceps - Bright glowing lump, get excited near predators`, `27. The Dithers - CHA check to make fast decisions`, `28. Boggy Pox - Each sentence must include the word "bog", "boggy" etc. or take 1 damage. Each time you take damage, the number of "bogs" needed in a sentence increases by one. After five, every word must be "bog"`, `29. Carrion Fever - Cannot gain sustenance from anything but raw meat`, `30. Goblin Breath - It smells terrible, and if your face is uncovered, goblins can find you`] // END var is_header = true var current_header = "" for (var i = 0; i < full_text.length; i++) { var line = full_text[i].replace(/^[0-9]*\. |\n/, "") if (line == "") is_header = true else { if (is_header){ current_header = line.replace(" ", "_").toLowerCase() window[current_header] = [] is_header = false } else window[current_header].push(line) } } var fname = 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[`Cagrant`,`Ustrando`,`Filius`,`Scaramanx`,`Heptimus`,`Ostrio`,`Honkus`,`Agylo`,`Primbaster`,`Glindal`,`Fargle`,`Grungo`,`Marworn`,`Sealor`,`Boon`,`Immuth`,`Yorgach`,`Klimp`,`Aster`,`Gonk`,`Dundrah`,`Fantonius`,`Gaggamore`,`Vorch`,`Saunder`,`Stacha`,`Addic`,`Punja`,`Tatak`,`Ornul`,`Khard`,`Ingrot`,`Anzel`,`Nobbilo`,`Pranxa`,`Xanadar`,`Zoopulus`,`Kromulo`,`Emzen`,`Woostifer`,`Mirthby`,`Kragamut`,`Shemiver`,`Rumtally`,`Imbrabinus`,`Ploob`,`Essem`,`Kroyden`,`Gullencast`,`Flixmander`,`Bolzagorath`,`Ummork`,`Plindle`,`Durgadang`,`Manchiver`,`Oodal`,`Leegand`,`Bosko`,`Haflump`,`Mordvey`,`Fernison`,`Glamgam`,`Orstrak`,`Kunstanticus`,`Ergon`,`Dassadal`,`Bleestocles`,`Wilverham`,`Zelligant`,`Irshal`,`Umber`,`Happalapa`,`Zorkon`,`Thurbert`,`Maxipoom`,`Donzany`,`Klarkash`,`Merjam`,`Elziger`,`Ashteban`,`Mercoolio`,`Cazio`,`Hurlen`,`Vlamdibulus`,`Hargus`,`Bomgoster`,`Geliphant`,`Trangol`,`Moorgang`,`Gronwhist`,`Chrontiphar`,`Lalifax`,`Raglio`,`Trulhamar`,`Linkat`,`Vergath`,`Mungo`,`Rakkatak`,`Lazorz`,`Nysbustah`,`Abeodan`,`Acwel`,`Aelle`,`Agyfen`,`Aheawan`,`Alchfrith`,`Aldhelm`,`Alfred`,`Algar`,`Alger`,`Almund`,`Alwin`,`Andettan`,`Andsaca`,`Andswaru`,`Andwyrdan`,`Ane`,`Archerd`,`Archibald`,`Arlice`,`Astyrian`,`Avery`,`Baldlice`,`Bana`,`Banan`,`Bar`,`Bawdewyn`,`Beadurinc`,`Benoic`,`Benwick`,`Besyrwan`,`Betlic`,`Bronson`,`Caedwalla`,`Caflice`,`Camden`,`Chapman`,`Cynewulf`,`Cynn`,`Dalston`,`Deogol`,`Derian`,`Drefan`,`Dreogan`,`Eadig`,`Eadlyn`,`Eamon`,`Ecgfrith`,`Edmund`,`Eldrid`,`Eorl`,`Farmon`,`Garrett`,`Geoff`,`Gildas`,`Gimm`,`Graeme`,`Grendel`,`Grimbold`,`Grimme`,`Halig`,`Ham`,`Landry`,`Lange`,`Lar`,`Leax`,`Leng`,`Leof`,`Lin`,`List`,`Lufian`,`Manton`,`Norville`,`Odi`,`Odin`,`Oswine`,`Peada`,`Perry`,`Pierce`,`Prasutagus`,`Ramm`,`Rand`,`Rinc`,`Ro`,`Rypan`,`Scrydan`,`Seward`,`Sihtric`,`Stearc`,`Stedman`,`Swift`,`Tamar`,`Tolan`,`Trace`,`Waelfwulf`,`Winter`,`Wissian`,`Worthington`,`Acca`,`Aedre`,`Aefentid`,`Aefre`,`Aethelflaed`,`Aethelthryth`,`Alodia`,`Alodie`,`Andsware`,`Anlicnes`,`Annis`,`Ar`,`Ardith`,`Arianrod`,`Ashley`,`Audrey`,`Bearrocscir`,`Bernia`,`Bisgu`,`Bletsung`,`Bliss`,`Blythe`,`Bodicea`,`Brigantia`,`Brimlad`,`Bysen`,`Cartimandua`,`Cearo`,`Chelsea`,`Claennis`,`Clover`,`Cwen`,`Cryst`,`Daedbot`,`Daisy`,`Darel`,`Darelene`,`Darelle`,`Darline`,`Daryl`,`Dawn`,`Devona`,`Dohtor`,`Don`,`Eacnung`,`Eadgyth`,`Easter`,`Eda`,`Edith`,`Edlyn`,`Edmunda`,`Edrys`,`Eldrida`,`Elene`,`Elga`,`Ellenweorc`,`Ellette`,`Elswyth`,`Elva`,`Elvina`,`Engel`,`Eostre`,`Erlina`,`Esma`,`Estra`,`Etheswitha`,`Freya`,`Garmangabis`,`Hamia`,`Harimilla`,`Hilda`,`Ifield`,`Juliana`,`Kendra`,`Linette`,`Lora`,`Loretta`,`Lyn`,`Mae`,`Maida`,`Megan`,`Mercia`,`Moira`,`Nelda`,`Nerthus`,`Odelia`,`Ora`,`Orva`,`Osberga`,`Rheda`,`Rowena`,`Sibley`,`Silver`,`Sulis`,`Sunniva`,`Tate`,`Udele`,`Viradecthis`,`Wilda`,`Willa`]; var words = [`Absolute`,`Absorb`,`Abyss`,`Acid`,`Addict`,`Addiction`,`Aegis`,`After`,`Age`,`Ailment`,`Air`,`Albatross`,`Alcohol`,`Altar`,`Alter`,`Always`,`Amber`,`Analyse`,`Anchor`,`Angel`,`Anger`,`Animal`,`Animate`,`Ant`,`Antelope`,`Antennae`,`Anti`,`Antler`,`Ape`,`Apocalypse`,`Appendage`,`Appendix`,`Arc`,`Arm`,`Armadillo`,`Armor`,`Arrow`,`Artery`,`Ash`,`Ask`,`Astral`,`Attack`,`Attract`,`Aura`,`Aurora`,`Avenge`,`Awaken`,`Away`,`Axe`,`Baboon`,`Back`,`Badger`,`Bag`,`Balance`,`Ball`,`Bamboo`,`Bandage`,`Bane`,`Banish`,`Bark`,`Barren`,`Barrier`,`Basalt`,`Bat`,`Beacon`,`Beak`,`Beam`,`Bear`,`Beard`,`Beast`,`Beaver`,`Become`,`Bee`,`Beer`,`Beetle`,`Belch`,`Bellow`,`Belly`,`Bend`,`Bestow`,`Bewilder`,`Beyond`,`Bezoar`,`Bind`,`Bite`,`Black`,`Blade`,`Blasphemous`,`Blast`,`Blight`,`Blind`,`Blink`,`Blob`,`Block`,`Blood`,`Bloodhound`,`Blossom`,`Blow`,`Blue`,`Boar`,`Boat`,`Body`,`Boil`,`Bolt`,`Bone`,`Bones`,`Book`,`Bow`,`Brain`,`Breath`,`Breathe`,`Breed`,`Brew`,`Bridge`,`Brine`,`Bronze`,`Brown`,`Brush`,`Bubble`,`Build`,`Bull`,`Burn`,`Butterfly`,`Bypass`,`Cabal`,`Call`,`Camel`,`Cancel`,`Candle`,`Carapace`,`Carbon`,`Carry`,`Carving`,`Cascade`,`Cat`,`Cauldron`,`Centipede`,`Chain`,`Chameleon`,`Change`,`Changeling`,`Chaos`,`Chariot`,`Charisma`,`Charm`,`Cheat`,`Cheetah`,`Child`,`Chill`,`Choke`,`Circle`,`City`,`Clap`,`Claw`,`Clay`,`Clean`,`Cleric`,`Clinging`,`Cloak`,`Clockwork`,`Clone`,`Close`,`Cloth`,`Cloud`,`Cloying`,`Cockroach`,`Code`,`Coil`,`Colossus`,`Colour`,`Comb`,`Combine`,`Come`,`Command`,`Communicate`,`Communion`,`Compel`,`Conceal`,`Conduit`,`Cone`,`Confuse`,`Confusion`,`Conjure`,`Constitution`,`Consume`,`Contact`,`Contaminate`,`Contemplate`,`Continual`,`Control`,`Copper`,`Copy`,`Core`,`Corpse`,`Corrupt`,`Coruscatory`,`Cough`,`Courage`,`Cowardice`,`Coyote`,`Craft`,`Cranial`,`Crawl`,`Create`,`Creep`,`Cricket`,`Crime`,`Crocodile`,`Cross`,`Crouch`,`Crow`,`Crown`,`Crush`,`Cry`,`Crystal`,`Cube`,`Cult`,`Cure`,`Curse`,`Dagger`,`Damn`,`Dance`,`Dark`,`Darkness`,`Dash`,`Day`,`Dead`,`Deafen`,`Death`,`Decay`,`Deceive`,`Decimate`,`Decipher`,`Deer`,`Defend`,`Degenerate`,`Delay`,`Demon`,`Desecrate`,`Desire`,`Detect`,`Detonation`,`Devil`,`Devour`,`Dexterity`,`Diamond`,`Dig`,`Digestion`,`Dimension`,`Diminish`,`Direction`,`Dirt`,`Disc`,`Discord`,`Disease`,`Disembowel`,`Disguise`,`Disgust`,`Disk`,`Dismember`,`Dispel`,`Dissolve`,`Distant`,`Distortion`,`Distract`,`Divide`,`Doctor`,`Dog`,`Donkey`,`Doom`,`Door`,`Dragon`,`Drain`,`Draw`,`Dream`,`Drink`,`Drunk`,`Dubious`,`Duck`,`Duplicate`,`Dust`,`Dwarf`,`Eagle`,`Ear`,`Earth`,`Eat`,`Echo`,`Ectoplasm`,`Egg`,`Ego`,`Elbow`,`Eldritch`,`Electricity`,`Elemental`,`Elephant`,`Elf`,`Elk`,`Elm`,`Ember`,`Embolden`,`Embrace`,`Enchant`,`Encode`,`Endure`,`Energize`,`Enfeeble`,`Enhance`,`Enlighten`,`Ennui`,`Enrage`,`Envelop`,`Envy`,`Epiphany`,`Eternal`,`Evil`,`Eviscerate`,`Excise`,`Excrete`,`Excruciate`,`Execute`,`Exercise`,`Exhale`,`Existential`,`Exoskeleton`,`Expand`,`Expel`,`Explode`,`Explosive`,`External`,`Extract`,`Eye`,`Fake`,`Falcon`,`Fall`,`Falsehood`,`Fang`,`Farm`,`Fart`,`Fat`,`Fate`,`Fatten`,`Fear`,`Fearsome`,`Feast`,`Feather`,`Feculent`,`Fecundity`,`Feel`,`Ferret`,`Fester`,`Field`,`Fiend`,`Fight`,`Filth`,`Fin`,`Find`,`Finger`,`Fire`,`Fish`,`Fist`,`Flail`,`Flame`,`Flap`,`Flee`,`Flesh`,`Flex`,`Flick`,`Flight`,`Flower`,`Fly`,`Foe`,`Fog`,`Food`,`Foot`,`Forbidden`,`Force`,`Foresee`,`Forest`,`Forever`,`Forge`,`Form`,`Fountain`,`Fox`,`Free`,`Freeze`,`Friend`,`Frog`,`Frown`,`Fulgerous`,`Fulgurite`,`Fungal`,`Fungus`,`Fur`,`Furniture`,`Fuse`,`Gallow`,`Gas`,`Gate`,`Gaze`,`Geas`,`Gem`,`Ghost`,`Ghoul`,`Gill`,`Giraffe`,`Give`,`Glamour`,`Gland`,`Glare`,`Glass`,`Globs`,`Glow`,`Glutinous`,`Glyph`,`Goat`,`God`,`Gold`,`Golem`,`Good`,`Gorilla`,`Granite`,`Grasp`,`Grasshopper`,`Grave`,`Gravity`,`Greed`,`Green`,`Grief`,`Grind`,`Grip`,`Grow`,`Growth`,`Gruesome`,`Grunt`,`Guise`,`Gut`,`Hair`,`Hallucinate`,`Hallucinatory`,`Hammer`,`Hand`,`Hard`,`Harm`,`Harmony`,`Haruspex`,`Harvest`,`Hasten`,`Hate`,`Hawk`,`Heal`,`Health`,`Hear`,`Heart`,`Heat`,`Hedgehog`,`Heel`,`Heir`,`Hell`,`Hermit`,`Hero`,`Hex`,`Hide`,`Hinder`,`Hips`,`Hold`,`Hole`,`Hone`,`Honey`,`Hoof`,`Hook`,`Hope`,`Horn`,`Horror`,`Horse`,`Hug`,`Hummingbird`,`Hyena`,`Ice`,`Identify`,`Ignite`,`Iguana`,`Illuminate`,`Illusion`,`Imbue`,`Immoral`,`Immunity`,`Implant`,`Imprison`,`Indigo`,`Induce`,`Infect`,`Infernal`,`Infest`,`Inflict`,`Insanity`,`Insect`,`Instantaneous`,`Instill`,`Intelligence`,`Internal`,`Intestine`,`Intoxicate`,`Invest`,`Invisible`,`Iris`,`Iron`,`Jackal`,`Jar`,`Jaw`,`Jaws`,`Jellyfish`,`Joint`,`Journal`,`Joy`,`Judge`,`Jump`,`Justify`,`Kangaroo`,`Karma`,`Key`,`Kick`,`Kill`,`King`,`Kiss`,`Knee`,`Know`,`Knowledge`,`Knuckle`,`Lair`,`Lake`,`Lament`,`Land`,`Language`,`Lapse`,`Lash`,`Laugh`,`Laughter`,`Launch`,`Lava`,`Law`,`Lead`,`Leaf`,`Lean`,`Leap`,`Learn`,`Leech`,`Leg`,`Lemur`,`Lens`,`Leprous`,`Lessen`,`Lever`,`Levitate`,`Lick`,`Lie`,`Life`,`Lift`,`Light`,`Lightning`,`Limb`,`Limbo`,`Link`,`Lion`,`Lips`,`Liquid`,`Liver`,`Lizard`,`Lobster`,`Locate`,`Lock`,`Look`,`Loop`,`Lore`,`Loss`,`Love`,`Lucid`,`Lung`,`Lurk`,`Lust`,`Lynx`,`Machine`,`Madden`,`Magic`,`Magpie`,`Mahogany`,`Maidens`,`Make`,`Mane`,`Mask`,`Masochism`,`Meat`,`Meld`,`Melt`,`Memories`,`Memory`,`Mend`,`Mermaid`,`Mesmerize`,`Message`,`Metal`,`Meteor`,`Miasma`,`Mighty`,`Mind`,`Mindread`,`Mineral`,`Mirror`,`Missile`,`Mist`,`Mistake`,`Modify`,`Mole`,`Molt`,`Moment`,`Mongoose`,`Monkey`,`Monolith`,`Monster`,`Moon`,`Moose`,`Morph`,`Moss`,`Moth`,`Mouth`,`Move`,`Mucus`,`Mud`,`Mule`,`Murder`,`Muscle`,`Mustache`,`Mutate`,`Mutation`,`Mutilate`,`Nails`,`Name`,`Nature`,`Navel`,`Neck`,`Negate`,`Negation`,`Nerve`,`Never`,`Nexus`,`Nickel`,`Night`,`Nightmare`,`Noise`,`Nomad`,`Nose`,`Nullify`,`Oak`,`Object`,`Obsequious`,`Obsidian`,`Obstruct`,`Ocean`,`Octopus`,`Offend`,`Offset`,`Oil`,`Ooze`,`Open`,`Opiate`,`Opossum`,`Orange`,`Orbit`,`Orc`,`Order`,`Organ`,`Orifice`,`Orphan`,`Ostrich`,`Otter`,`Outermost`,`Owl`,`Ox`,`Pact`,`Pain`,`Palm`,`Panic`,`Panther`,`Paper`,`Paradigm`,`Paralyze`,`Paranoia`,`Parasite`,`Parrot`,`Pass`,`Pat`,`Path`,`Peace`,`Peacock`,`Permanent`,`Person`,`Petrify`,`Phantom`,`Phase`,`Pheromones`,`Phlegm`,`Phoenix`,`Pierce`,`Pig`,`Pinch`,`Pink`,`Pique`,`Piranha`,`Pit`,`Plague`,`Plant`,`Plasm`,`Plasma`,`Platinum`,`Platypus`,`Play`,`Poetry`,`Point`,`Poison`,`Porcupine`,`Pores`,`Portal`,`Possess`,`Potion`,`Pound`,`Power`,`Pride`,`Prismatic`,`Prison`,`Probability`,`Proboscis`,`Prophet`,`Protect`,`Pull`,`Pulse`,`Punch`,`Purify`,`Purple`,`Pursue`,`Push`,`Pyramid`,`Quake`,`Queen`,`Quell`,`Quiet`,`Quill`,`Quintessence`,`Rabbit`,`Racoon`,`Rage`,`Rain`,`Raise`,`Ram`,`Rashness`,`Rat`,`Rattlesnake`,`Ravage`,`Raven`,`Ray`,`Razor`,`Reach`,`Read`,`Realm`,`Reap`,`Recoil`,`Red`,`Reflect`,`Regenerate`,`Release`,`Remove`,`Rend`,`Repair`,`Repel`,`Return`,`Reveal`,`Revenge`,`Reverse`,`Revolt`,`Rhinoceros`,`Rib`,`Ring`,`Riot`,`Rip`,`Ripen`,`Ritual`,`Road`,`Robe`,`Robot`,`Rod`,`Rope`,`Rot`,`Rub`,`Ruin`,`Rumors`,`Run`,`Rune`,`Rupture`,`Rust`,`Sacrifice`,`Sadism`,`Sadness`,`Salt`,`Sanctum`,`Sand`,`Sap`,`Sapphire`,`Savage`,`Say`,`Scale`,`Scorch`,`Scorpion`,`Scramble`,`Scratch`,`Scream`,`Screech`,`Scry`,`Scythe`,`Seal`,`Secret`,`See`,`Seethe`,`Send`,`Sentinel`,`Separate`,`Serpent`,`Servant`,`Shadow`,`Shake`,`Shape`,`Shard`,`Share`,`Shark`,`Sharp`,`Shatter`,`Sheep`,`Shell`,`Shield`,`Shift`,`Shine`,`Ship`,`Shrewd`,`Shrink`,`Shrivel`,`Sight`,`Sigil`,`Signal`,`Silence`,`Silver`,`Sin`,`Sinister`,`Sit`,`Skeleton`,`Skin`,`Skull`,`Skunk`,`Sky`,`Slap`,`Slave`,`Sleep`,`Slide`,`Slime`,`Slither`,`Sloth`,`Slow`,`Sludge`,`Smell`,`Smile`,`Smite`,`Smoke`,`Snail`,`Snake`,`Snap`,`Sneeze`,`Snow`,`Sober`,`Soft`,`Soil`,`Song`,`Soothe`,`Sorrow`,`Soul`,`Sound`,`Space`,`Spasm`,`Spawn`,`Speak`,`Spear`,`Spell`,`Sphere`,`Spheres`,`Spider`,`Spin`,`Spine`,`Spirit`,`Spit`,`Spleen`,`Splice`,`Splinter`,`Sponge`,`Spore`,`Spray`,`Squamous`,`Square`,`Squeeze`,`Squid`,`Squirm`,`Squirrel`,`Stack`,`Staff`,`Stalker`,`Stand`,`Star`,`Stare`,`Stasis`,`Statue`,`Steal`,`Steam`,`Steed`,`Steel`,`Step`,`Sting`,`Stingray`,`Stitch`,`Stomp`,`Stone`,`Stork`,`Storm`,`Strain`,`Strength`,`Stretch`,`Strike`,`Stroke`,`Stun`,`Success`,`Sucker`,`Summon`,`Surprise`,`Swallow`,`Swan`,`Swarm`,`Sweat`,`Swift`,`Swing`,`Sword`,`Symbol`,`Table`,`Tail`,`Take`,`Talon`,`Tangible`,`Tap`,`Tar`,`Taste`,`Teak`,`Tear`,`Teeth`,`Tempo`,`Tendril`,`Tenebrous`,`Tentacle`,`Terrain`,`Terrify`,`Terror`,`Test`,`Thief`,`Think`,`Thorn`,`Thought`,`Threaten`,`Throat`,`Throne`,`Thunder`,`Tiger`,`Till`,`Time`,`Tin`,`Tiny`,`Titanic`,`Toe`,`Tomb`,`Tongue`,`Tool`,`Torch`,`Torment`,`Torrent`,`Tortoise`,`Torture`,`Touch`,`Tower`,`Transfer`,`Transform`,`Transmute`,`Transport`,`Trap`,`Travel`,`Traveling`,`Tree`,`Trust`,`Truth`,`Tusk`,`Unclaimed`,`Undead`,`Unhinged`,`Unique`,`Unlucky`,`Unseen`,`Uranium`,`Use`,`Useful`,`Uttermost`,`Vague`,`Vampire`,`Vanity`,`Vegetable`,`Vein`,`Vigour`,`Vile`,`Villain`,`Vine`,`Violent`,`Violet`,`Vision`,`Vodka`,`Voice`,`Void`,`Vomit`,`Vortex`,`Vulgarity`,`Vulture`,`Wail`,`Walk`,`Wall`,`War`,`Ward`,`Warp`,`Wasp`,`Waste`,`Water`,`Waterfall`,`Wave`,`Wax`,`Weak`,`Weapon`,`Weary`,`Weather`,`Web`,`Weird`,`Whale`,`Whisker`,`Whisper`,`White`,`Wiggle`,`Wight`,`Wind`,`Wine`,`Wing`,`Wisdom`,`Wish`,`Wither`,`Wizard`,`Wolf`,`Wood`,`Word`,`Worm`,`Worship`,`Wounding`,`Wrack`,`Wrath`,`Wriggle`,`Wrist`,`Write`,`Writhe`,`Yak`,`Years`,`Yellow`,`Yew`,`Zeal`,`Zealot`,`Zombie`] var ranged_big = ["Crossbow (d10)", "Arbalest (d10)", "Eldritch weapon (d10)", "Harpoon gun (d10)", "Blunderbus (d10)"] var ranged = ["Longbow (d8)", "Spear (d8)", "Bolas (d8)", "Pistol (d8)", "Weaponised ioun stone (d8)"] var ranged_small = ["Sling (d6)", "Shortbow (d6)", "Blowpipe (d6)", "Whip (d6)"] var melee_big = ["Greatsword (d10)", "Greataxe (d10)", "Halberd (d10)", "Glaive (d10)", "Scythe (d10)", "Lance (d10)", "Claymore (d10)", "Poleaxe (1d10)", "Rapier (d8)", "Longsword (d8)", "Maul (d10)"] var melee = [ "Dagger (d6)", "Knife (d6)", "Shortsword (d6)","Axe (d6)", "Hammer (d6)", "Cutlass (d6)", "Warpick (d6)", "Mace (d6)", "Flail (d6)", "Falchion (d6)", "Cestus (d6)", "Quarterstaff (d6)", "Scimitar (d6)", "Machete (d6)"] var armour_light = ["Quilted armour (1a)", "Leather gambeson (1a)", "Cuirass (1a)"] // "Helmet and cloak (1a)" var armour_heavy = ["Chainmail (2a)","Breastplate (2a)"] var shield_list = ["Wooden shield (block d12, then breaks)","Shield (block d12, then breaks)","Buckler (gambit when hit)","Tower shield (1a from front)"] // var damage_types = ["Slashing","Piercing","Bludgeoning","Fire",["Cold","Lightning","Acid","Necrotic",["Radiant","Non-lethal","Psychic"]]] var damage_types = ["Slashing","Piercing","Bludgeoning","Fire","Cold","Lightning","Acid","Poison","Necrotic","Radiant","Psychic","Force", ["Chaos (Necrotic + Radiant)", "Radiation (Fire + Poison)", "Catalysed (Lightning + Acid)", "Explosion (Bludgeoning + Fire)", "Steam (Cold + Fire)", "Magnetic (Lightning + Cold)"]] class Character { constructor(){ this.name = newName() this.fact = newFact() this.stats = { str: Math.min(r(6),r(6),r(6))+1, dex: Math.min(r(6),r(6),r(6))+1, cha: Math.min(r(6),r(6),r(6))+1, hp: r(6)+1 } this.inventory = [] this.rank = Math.max(this.stats.str,this.stats.dex,this.stats.cha) + this.stats.hp if(document.getElementById("charType").value == "Gonzo"){ var xp = 12 - this.rank while(xp > 0) { if(xp > 3){ this.inventory.push([talent, arcana, ranged_big, armour_heavy].sampleRec()) xp -= 3 } else if(xp > 2) { this.inventory.push([weirdness, odd_item, melee_big, ranged, armour_light].sampleRec()) xp -= 2 } else { this.inventory.push([melee, ranged_small, useful_item, memento, "Failed Career: "+failed_career.sampleRec(), shield_list].sampleRec()) xp -= 1 } } } else { switch(this.rank){ case 2: this.inventory.push(ranged_big.sampleRec(), armour_heavy.sampleRec(), talent.sampleRec(), memento.sampleRec()) break case 3: this.inventory.push(melee.sampleRec(), melee.sampleRec(), armour_light.sampleRec(), arcana.sampleRec(), odd_item.sampleRec()) break case 4: this.inventory.push(melee.sampleRec(), arcana.sampleRec(), odd_item.sampleRec(), weirdness.sampleRec()) break case 5: this.inventory.push(melee_big.sampleRec(), melee.sampleRec(), ranged_small.sampleRec(), talent.sampleRec()) break case 6: this.inventory.push(ranged.sampleRec(), armour_light.sampleRec(), "Failed Career: "+failed_career.sampleRec(), useful_item.sampleRec()) break case 7: this.inventory.push(melee.sampleRec(), ranged_small.sampleRec(), weirdness.sampleRec(), memento.sampleRec()) break case 8: this.inventory.push(melee_big.sampleRec(), "Failed Career: "+failed_career.sampleRec(), useful_item.sampleRec(), talent.sampleRec()) break case 9: this.inventory.push(arcana.sampleRec()) break case 10: this.inventory.push(ranged_small.sampleRec(), "Failed Career: "+failed_career.sampleRec()) break case 11: this.inventory.push(melee.sampleRec()) break case 12: break } } this.inventory.push(useful_item.sampleRec(), memento.sampleRec(), odd_item.sampleRec(), weirdness.sampleRec()) } toString(){ var output = "Name: "+this.name+"<br />"+ this.fact+"<br /><br />"+ "STR: +"+this.stats.str+"<br />"+ "DEX: +"+this.stats.dex+"<br />"+ "CHA: +"+this.stats.cha+"<br />"+ "HP: "+this.stats.hp+"<br /><ul>" for (var i = 0; i < this.inventory.length; i++) { output += "<li> "+this.inventory[i] } output += "</ul>" return output; } copyText(){ var output = "Name: "+this.name+"\n"+ this.fact+"\n\n"+ "STR: +"+this.stats.str+"\n"+ "DEX: +"+this.stats.dex+"\n"+ "CHA: +"+this.stats.cha+"\n"+ "HP: "+this.stats.hp+"\n\n" for (var i = 0; i < this.inventory.length; i++) { output += "- "+this.inventory[i]+"\n" } return output; } } var smells = [`burned hair`,`"oregano"`,`citrus`,`salt`,`light perfume`,`far too much perfume`,`wet dog`,`pluff mud`,`nothing, suspiciously`,`old meat`,`dried blood`,`tobacco`,`piss and vinegar`,`oiled leather`,`wet leaves`,`garlic`,`asparagus`,`stale beer`,`sulphur`,`grave dirt`,`pure water`,`baked bread`,`spices`] var manner = [`Blunt`,`Detailed`,`Silk smooth`,`Rambling`,`Monotone`,`Breathy`,`Timid`,`Booming`,`Sheltered`,`Stuttering`,`Insincere`,`Dramatic`,`Intense`,`Cynical`,`Faint`,`Gentle`,`Drawling`,`Crude`,`Slow`,`Contrary`,`Gutteral`,`Lowly`,`Heroic`,`Watchful`] var drive = [`Base pleasure`,`Safety`,`Domination`,`Truth`,`Service`,`Enlightenment`,`Peace and quiet`,`Petty revenge`,`Justice`,`Legacy`,`Wealth`,`Envy`,`Approval`,`Charity`,`Entertainment`,`Power and influence`,`Freedom`,`Creativity`,`Modernity`,`Laziness`,`Fame and fortune`] var virtue = [`Assertive `,`Careful `,`Confident `,`Considerate`,`Courageous `,`Detached `,`Disciplined `,`Enthusiastic`,`Fair`,`Forgiving`,`Friendly`,`Honest`,`Hopeful`,`Idealistic`,`Loyal`,`Passionate`,`Prepared`,`Responsible`,`Thankful`,`Tolerant`] var vice = [`Addicted`,`Alcoholic`,`Boastful`,`Condescending`,`Cowardly`,`Depressed`,`Doubtful`,`Egotistical`,`Erratic`,`Greedy`,`Grouchy`,`Hasty`,`Hedonist`,`Impatient`,`Irritable`,`Lazy`,`Manipulative`,`Secretive`,`Stingy`,`Wasteful`] var tragic_backstory = [`Abandoned`,`Burnt-Out`,`Bereaved`,`Betrayed`,`Demoted`,`Discredited`,`Exiled`,`Failed`,`Fired`,`Forgotten`,`Hated`,`Heartbroken`,`Impoverished`,`Indebted`,`Prosecuted`,`Rejected`,`Robbed`,`Suspected`,`Victimised`,`Wanted`] var alignment_A = [`Chaste`,`Courageous`,`Dramatic`,`Fashionable`,`Frugal`,`Generous`,`Hopeful`,`Humble`,`Patient`,`Quiet`,`Seductive`,`Unwavering`] var alignment_B = [`Anarchist`,`Apathetic`,`Authoritarian`,`Brutal`,`Confused`,`Fatalistic`,`Hungry`,`Inebriated`,`Naughty`,`Obsessive`,`Seductive`,`Vengeful`] function newFact(input){ var n = input || r(7) switch(n){ case 0: return "Smells like "+smells.sampleRec() break; case 1: return manner.sampleRec()+" manner" break; case 2: return "Drive: "+drive.sampleRec() break; case 3: return "Virtue: "+virtue.sampleRec() break; case 4: return "Vice: "+vice.sampleRec() break; case 5: return "Tragic Backstory: "+tragic_backstory.sampleRec() break; case 6: return "Alignment: "+alignment_A.sampleRec()+" "+alignment_B.sampleRec() break; } } function newName(input){ var n = input || r(20) switch(n){ default: return fname.sampleRec()+' '+lname.sampleRec() break case 1: case 2: case 3: case 4: case 5: return fname.sampleRec()+' "'+nname.sampleRec()+'" '+lname.sampleRec() break case 6: return lname.sampleRec()+' '+String(111+r(889)) break case 7: return fname.sampleRec() break case 8: return ' "'+nname.sampleRec()+'" '+lname.sampleRec() break case 9: return String(50+r(50))+" "+["White","Black","Red","Blue","Green","Aquamarine","Golden","Indigo","Radiant","Dark","Bright","Juggernaut","Liminal","Furious","Vigilant","Wilful","Turbulent","Shining","Sorrowful","Ardent","Adamant","Painful","Docile","Frozen","Burning","Cold","Hot","Verdant","Silent","Hopeful","Endless","Infinite","Gilded","Paper","Bloody","Recursive","Empty","Holy","Final"].sampleRec()+" "+["Chain","Blossom","Star","Gaze","Blade","Disc","Stream","River","Ocean","Mountain","Tower","Temple","Shield","Spear","Flame","Cloud","Storm","Wave","Tide","Tree","Gale","Dome","Tome","Orb","Scar","Breath","Song","Voice","Word","Thorn","Stone","Concordance","Spirit","Field","Hammer","Chisel","Ingot","Smoke","Crown","Wing","Chariot","Bridge","Flower","Continent","Comet","Moon","Meteor","Anvil","Forge","Mask","Student","Feather","Scale","Hand","Eye","Sigil"].sampleRec()+" "+["Subdues","Scours","Punctures","Purges","Accuses","Protects","Combats","Apprehends","Breaks","Shatters","Heals","Repairs","Engulfs","Questions","Crushes","Perceives","Analyzes","Enlightens","Seals","Defeats","Vanquishes","Knows","Finds","Obliterates","Preserves"].sampleRec()+" "+["Evil","the Universe","the Unrepentant","the Horizon","the Void","Darkness","the Truthful","the Untruthful","the Fortunate","the Unfortunate","the Sinful","God","the Gods","the Repentant","the Wise","the Unwise","the Holy","the Unholy","the World","Civilization","the Proud","the Greedy","the Lustful","the Wrathful","the Gluttonous","the Envious","the Slothful","the Meek","the Poor","the Hungry","the Dead","the Living","the Sun","Space-Time","the Wicked","Truth","Reality","Lies","the Virtuous","all Heretics and Cowards"].sampleRec(); break case 10: return ' "'+nname.sampleRec()+'" ' break case 11: var wNP = [`Alch`,`Ambro`,`Aug`,`Baggy`,`Bals`,`Bazh`,`Beaver`,`Beggars`,`Bipp`,`Blim`,`Bock`,`Bogg`,`Boof`,`Bork`,`Bottom`,`Broad`,`Buck`,`Bumb`,`Burner`,`Burzy`,`Bush`,`Bushy`,`Castle`,`Charm`,`Chook`,`Chum`,`Clutter`,`Cocin`,`Conju`,`Cra`,`Crad`,`Cumber`,`Dapp`,`Dhun`,`Din`,`Dinker`,`Divin`,`Doodle`,`Doop`,`Dread`,`Drub`,`Elmsley`,`Ernst`,`Eston`,`Exo`,`Fany`,`Fartle`,`Feffer`,`Ferd`,`Figgy`,`Finch`,`Fister`,`Forby`,`Fordshire`,`Fudge`,`Furge`,`Gae`,`Gant`,`Gap`,`Gax`,`Giggles`,`Gleep`,`Glum`,`Gooch`,`Grog`,`Gross`,`Hagat`,`Hal`,`Hale`,`Hand`,`Hard`,`Hargag`,`Hass`,`Hex`,`Hocus`,`Hool`,`Horn`,`Hossen`,`Hrum`,`Hulm`,`Hyggs`,`Ington`,`Jank`,`Jinx`,`Joff`,`Jolly`,`Kal`,`Kill`,`Knacker`,`Knicker`,`Kor`,`Koz`,`Kramm`,`Krang`,`Krotch`,`Lack`,`Lapper`,`Lick`,`Lord`,`Lorg`,`Magus`,`Maxi`,`Mus`,`Pow`,`Er`,`Man`,`Mazz`,`Meat`,`Meem`,`Milsh`,`Minge`,`Mo`,`Moisten`,`Molp`,`Mon`,`Moon`,`Mooth`,`Mugg`,`Nabb`,`Napper`,`Nasty`,`Nether`,`Nex`,`Oort`,`Paag`,`Packer`,`Pang`,`Panty`,`Penny`,`Piddle`,`Pimple`,`Pincher`,`Pipt`,`Pizzle`,`Pizzle`,`Plinker`,`Pocus`,`Prick`,`Prissy`,`Pubb`,`Pudding`,`Pyu`,`Quisp`,`Raco`,`Rams`,`Ramst`,`Rapp`,`Riddle`,`Road`,`Rod`,`Rool`,`Rump`,`Rune`,`Ryz`,`Sass`,`Seer`,`Shaft`,`Shafts`,`Shag`,`Shitling`,`Shoot`,`Shuffle`,`Skremp`,`Slapper`,`Slipper`,`Smelly`,`Snatch`,`Snicker`,`Sniffen`,`Sniffer`,`Spittle`,`Staff`,`Staffer`,`Star`,`Stith`,`Stone`,`Strating`,`Stratling`,`Stroop`,`Stroot`,`Stumble`,`Sundar`,`Tankle`,`Thok`,`Thorpe`,`Throck`,`Thwyp`,`Tinker`,`Tunn`,`Turkey`,`Tzim`,`Uk`,`Ul`,`Ur`,`Ursk`,`Urz`,`Val`,`Vela`,`Vex`,`Voll`,`Vree`,`Waddle`,`Waggler`,`Wall`,`Wallop`,`Wand`,`Washer`,`Wattle`,`Whistle`,`Wick`,`Wiggle`,`Willow`,`Wimple`,`Worme`,`Wort`,`Worthy`,`Wozz`,`Wump`,`Wurp`,`Xim`,`Yann`,`Yar`,`Ygg`,`Ylur`,`Zap`,`Zoot`,`Zsand`,`Zur`,`Curse`,`Flame`,`Dark`,`Null`,`Light`,`Vill`,`Green`,`Red`,`Blue`,`Time`,`Space`,`Redact`,`Scroll`,`Skull`,`Grow`,`Never`,`Alway`,`Fever`,`Silk`,`Diab`,`Illus`,`Magnet`,`Ism`,`Ology`,`Sorc`,`One`,`Seven`,`Eleven`,`Cipher`,`Ur`]; var sillyConnect = [" "," "," "," "," "," "," de "," von "," val "," ix ","-"," a "," zu "," y "," of "," d'"]; return wNP.sampleRec()+wNP.sampleRec().toLowerCase()+sillyConnect.sampleRec()+wNP.sampleRec()+wNP.sampleRec().toLowerCase()+" A.K.A. "+fname.sampleRec() break case 12: // return Math.random().toString(100).substring(2,7).toUpperCase() // return a.slice(0,4+r(4))+`, "`+fname.sampleRec()+`"` var a = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".split("") var b = "" for (var i = 4+r(4); i>-1; i--) { b += a.sampleRec()} return b+`, "`+fname.sampleRec()+`"` break case 13: var cons = "bcdfghjklmnpqrstvwxz".split("") var vowels = "aeiouy".split("") var o = "" for (var i = 8+r(4); i>-1; i--) { if (i%2==0) o += cons.sampleRec() else o += vowels.sampleRec() } return o.charAt(0).toUpperCase() + o.slice(1) break case 14: return words.sampleRec()+" "+words.sampleRec() case 15: var roman = ["II","III","IV","V","VI","IX","XIII","XIV","XCI","CLVI"] return fname.sampleRec()+" "+roman.sampleRec() case 16: return fname.sampleRec()+" "+words.sampleRec() } } function r(x){return Math.floor(Math.random() * x)} function allGear(){ return ranged_big.concat(ranged, ranged_small, melee_big, melee, armour_light, armour_heavy, shield_list).sampleRec() } function getItem(type){ switch(type){ case 'name': document.getElementById("outputfK2").innerHTML = newName() break case 'fact': document.getElementById("outputfK2").innerHTML = newFact() break case 'effect': document.getElementById("outputfK2").innerHTML = words.sampleRec()+" "+words.sampleRec() break case 'gear': document.getElementById("outputfK2").innerHTML = allGear() break case 'consumable': document.getElementById("outputfK2").innerHTML = useful_item.filter(str => str.match(/Potion|Scroll|Psicrystal|Totem|Bottle/)).sampleRec() break; default: document.getElementById("outputfK2").innerHTML = window[type].sampleRec() break } } Array.prototype.sampleRec = function () { var output = this[Math.floor(Math.random() * this.length)]; if(Array.isArray(output)) return output.sampleRec(); else return output; } String.prototype.shuffle = function () { var output = this.split("") var len = output.length, t, i while(len){ i = Math.random()*len-- | 0 t = output[len] output[len] = output[i] output[i] = t } return output.join("") } function saveCharacter(){ window.getSelection().selectAllChildren( document.getElementById("outputfK1") ) try { document.execCommand('copy') window.getSelection().removeAllRanges() alert("Copied "+c.name+" to clipboard") } catch (err) { alert("Save not supported, copy manually") } } var c function newCharacter(){ c = new Character(); document.getElementById("outputfK1").innerHTML = c.toString(); } newCharacter() </script> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> </span> <span class='post-timestamp'> at <meta content='http://meanderingbanter.blogspot.com/2020/01/finders-keepers.html' itemprop='url'/> <a class='timestamp-link' href='https://meanderingbanter.blogspot.com/2020/01/finders-keepers.html' rel='bookmark' title='permanent link'><abbr class='published' itemprop='datePublished' title='2020-01-13T02:31:00-08:00'>January 13, 2020</abbr></a> </span> <span class='post-comment-link'> <a class='comment-link' href='https://meanderingbanter.blogspot.com/2020/01/finders-keepers.html#comment-form' onclick=''> 12 comments: </a> </span> <span class='post-icons'> <span class='item-control blog-admin pid-1947550841'> <a href='https://www.blogger.com/post-edit.g?blogID=5563086658557974847&postID=3322460475527314250&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> <a class='goog-inline-block share-button sb-email' href='https://www.blogger.com/share-post.g?blogID=5563086658557974847&postID=3322460475527314250&target=email' target='_blank' title='Email This'><span class='share-button-link-text'>Email This</span></a><a class='goog-inline-block share-button sb-blog' 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href='https://meanderingbanter.blogspot.com/'>Home</a> </div> <div class='clear'></div> <div class='blog-feeds'> <div class='feed-links'> Subscribe to: <a class='feed-link' href='https://meanderingbanter.blogspot.com/feeds/posts/default' target='_blank' type='application/atom+xml'>Posts (Atom)</a> </div> </div> </div></div> </div> </div> <div class='column-left-outer'> <div class='column-left-inner'> <aside> </aside> </div> </div> <div class='column-right-outer'> <div class='column-right-inner'> <aside> <div class='sidebar section' id='sidebar-right-1'><div class='widget HTML' data-version='1' id='HTML1'> <h2 class='title'>Character Generators</h2> <div class='widget-content'> DIE TRYING<br /> <button onclick="newChar('die_trying')">DIE TRYING</button> <button onclick="newChar('fighting_men')">FIGHTING MEN</button> <button onclick="newChar('cheap_tricks')">CHEAP TRICKS</button> <br /> Character Interestifier: <label class="switch"> <input type="checkbox" id="extraCharInterest" /> </label> <br /> <br /> GLOG <br /> <button onclick="newChar('normal')">New Character</button> <button onclick="newChar('basic')">Basic Character</button> <button onclick="newChar('weird')">Weird Character</button> <button onclick="newChar('level 0')">Level 0 Funnel</button> <br /> Character Interestifier: <label class="switch"> <input type="checkbox" id="extraCharInterestGLOG" /> </label> <br /> <br /> <p id="name"></p> <p id="race"></p> <p id="class"></p> <p id="basic"></p> <table style="width:100%"> <tr> <td style="vertical-align: top" width="25%"><p id="ABILITYSCORES"></p></td> <td style="vertical-align: top"><p id="OTHERSTATS"></p></td> </tr> </table> <p id="charTextOut"></p> <p id="DLbutton"></p> <script> function d(a, b){ i = 0; total = 0; while (i<a) { total += Math.floor(Math.random() * b)+1; i++; } return total; } function r(c) {return Math.floor(Math.random() * c);} function sel(list) { if(typeof list == 'undefined'){ console.log('undefined list'); return ''; } else { return list[r(list.length)]; } } Array.prototype.shuffle = function() { var temp, loc; for (var i = this.length-1; i>0; i--) { loc = r(i+1); temp = this[i]; this[i] = this[loc]; this[loc] = temp; } }; Array.prototype.sample = function () { return this[Math.floor(Math.random() * this.length)] } function mod(d) {return ((Math.floor(d/3))-3);} class WizardSchool { constructor(name, link, status, basic_spells = ["#1","#2","#3","#4","#5","#6"], details = ['Perks and restrictions based on school'], gear = ["wizard robes (+1 MD, -1 Def)","spellbook","[other gear determined by school]"], magic_words = ["[school]"]) { this.name = name this.link = link this.status = status this.basic_spells = basic_spells this.details = details this.magic_words = magic_words this.gear = gear if (this.status == "O") this.consequence = ['bizarre demands from your teacher','bizarre superstitions','marks of an outsider'][r(3)] else if (this.status == "B") this.consequence = ['bounty on your head','the pyre awaits you','animals hate you'][r(3)] else //C this.consequence = 'crippling student debts' } getName(){ if (this.link) return '<a href=\"'+this.link+'\" target="_blank">'+this.name+'</a>' else return this.name } spellbook(){ var a = r(6) var b = r(5) if (a==b) b++ return "spells known: "+this.basic_spells[a]+", "+this.basic_spells[b] } words(){ return "words known: "+this.magic_words.sample()+", "+shared_magic_words.sample()+", "+all_magic_words.sample() } } var name = ''; var simpleDesc = ''; var raceID=0 var classID=0; var stats={str: 0, dex: 0, con: 0, int: 0, wis: 0, cha: 0}; var statL=['str','dex','con','int','wis','cha']; var att=0; var def=0; var save=0; var svF=0; var md=0; var move=0; var initiative=0; var HD=0; var maxHP=0; var traits= []; var gear=[]; var accoutrements=[]; var skills=[]; var sk=''; var invSize = 0; var invWeight = 0; var randItems = 0; var subclassLink = ""; var formatTraits = {}; var domainWords = ['Air','Alcohol','Anger','Ant','Arrow','Axe','Bag','Bear','Blood','Bolt','Bone','Book','Bow','Breath','Bronze','Brush','Candle','Cat','Chaos','Charisma','Circle','Clean','Cloak','Cloth','Confusion','Conjure','Constitution','Corpse','Dagger','Dark','Death','Desire','Dexterity','Direction','Disease','Disguise','Disgust','Dispel','Door','Duplicate','Earth','Eye','Fear','Finger','Fire','Fist','Flower','Food','Forest','Fungal','Ghost','Glass','Gold','Granite','Hair','Hammer','Heal','Heart','Hide','Hold','Honey','Hook','Horse','Ice','Ignite','Intelligence','Joy','Laughter','Leap','Light','Lightning','Lizard','Machine','Meat','Message','Mist','Mud','Nature','Oak','Obsidian','Octopus','Oil','Order','Paper','Punch','Quake','Rat','Reveal','Robe','Rope','Sadness','Scorpion','Secret','Separate','Shadow','Silver','Skin','Sleep','Smite','Smoke','Snail','Snake','Spear','Spider','Spin','Star','Steel','Sting','Storm','Strength','Strike','Summon','Sword','Teeth','Thought','Throne','Tongue','Trap','Tree','Trust','Void','Vortex','Wall','Water','Wind','Wisdom','Colour','Silence','Queen','King','Gate','Flame','Iron','Sludge','Barrier','Song','Cricket','Frog','Lynx','Wight','Table','Stalker','Miasma','Barren','Carving','Lair','City','God','Moth','Tower','Create','Demon','Dream','Arc','Anchor','Heir','Moon','Aurora','Journal','Scythe','Waterfall','Lake','Devour','Clay','Crow','Prophet','Raven','Sky','Changeling','Sacrifice','Ritual','Haruspex','Hole','Nomad','Bridge','Lead','Copper','Tin','Diamond','Sapphire','Dust','Rust','Rod','Staff','Time','Loss','Grief','Addiction','Lever','Road','Tomb','Sanctum','Pit','Hand','Elf','Dwarf','Orc','Dragon','Worship','Desecrate']; var shared_magic_words = [`Word`,`Command`,`Symbol`,`Rune`,`Summon`,`Conjure`,`Create`,`Touch`,`Missile`,`Ray`,`Bolt`,`Blast`,`Transmute`,`Object`,`Area`,`Circle`,`Sphere`,`Cube`,`Negate`,`Enhance`] var all_magic_words = [`Absolute`,`Absorb`,`Abyss`,`Acid`,`Addict`,`Addiction`,`Aegis`,`After`,`Age`,`Ailment`,`Air`,`Albatross`,`Alcohol`,`Altar`,`Alter`,`Always`,`Amber`,`Analyse`,`Anchor`,`Angel`,`Anger`,`Animal`,`Animate`,`Ant`,`Antelope`,`Antennae`,`Anti`,`Antler`,`Ape`,`Apocalypse`,`Appendage`,`Appendix`,`Arc`,`Arm`,`Armadillo`,`Armor`,`Arrow`,`Artery`,`Ash`,`Ask`,`Astral`,`Attack`,`Attract`,`Aura`,`Aurora`,`Avenge`,`Awaken`,`Away`,`Axe`,`Baboon`,`Back`,`Badger`,`Bag`,`Balance`,`Ball`,`Bamboo`,`Bandage`,`Bane`,`Banish`,`Bark`,`Barren`,`Barrier`,`Basalt`,`Bat`,`Beacon`,`Beak`,`Beam`,`Bear`,`Beard`,`Beast`,`Beaver`,`Become`,`Bee`,`Beer`,`Beetle`,`Belch`,`Bellow`,`Belly`,`Bend`,`Bestow`,`Bewilder`,`Beyond`,`Bezoar`,`Bind`,`Bite`,`Black`,`Blade`,`Blasphemous`,`Blast`,`Blight`,`Blind`,`Blink`,`Blob`,`Block`,`Blood`,`Bloodhound`,`Blossom`,`Blow`,`Blue`,`Boar`,`Boat`,`Body`,`Boil`,`Bolt`,`Bone`,`Bones`,`Book`,`Bow`,`Brain`,`Breath`,`Breathe`,`Breed`,`Brew`,`Bridge`,`Brine`,`Bronze`,`Brown`,`Brush`,`Bubble`,`Build`,`Bull`,`Burn`,`Butterfly`,`Bypass`,`Cabal`,`Call`,`Camel`,`Cancel`,`Candle`,`Carapace`,`Carbon`,`Carry`,`Carving`,`Cascade`,`Cat`,`Cauldron`,`Centipede`,`Chain`,`Chameleon`,`Change`,`Changeling`,`Chaos`,`Chariot`,`Charisma`,`Charm`,`Cheat`,`Cheetah`,`Child`,`Chill`,`Choke`,`Circle`,`City`,`Clap`,`Claw`,`Clay`,`Clean`,`Cleric`,`Clinging`,`Cloak`,`Clockwork`,`Clone`,`Close`,`Cloth`,`Cloud`,`Cloying`,`Cockroach`,`Code`,`Coil`,`Colossus`,`Colour`,`Comb`,`Combine`,`Come`,`Command`,`Communicate`,`Communion`,`Compel`,`Conceal`,`Conduit`,`Cone`,`Confuse`,`Confusion`,`Conjure`,`Constitution`,`Consume`,`Contact`,`Contaminate`,`Contemplate`,`Continual`,`Control`,`Copper`,`Copy`,`Core`,`Corpse`,`Corrupt`,`Coruscatory`,`Cough`,`Courage`,`Cowardice`,`Coyote`,`Craft`,`Cranial`,`Crawl`,`Create`,`Creep`,`Cricket`,`Crime`,`Crocodile`,`Cross`,`Crouch`,`Crow`,`Crown`,`Crush`,`Cry`,`Crystal`,`Cube`,`Cult`,`Cure`,`Curse`,`Dagger`,`Damn`,`Dance`,`Dark`,`Darkness`,`Dash`,`Day`,`Dead`,`Deafen`,`Death`,`Decay`,`Deceive`,`Decimate`,`Decipher`,`Deer`,`Defend`,`Degenerate`,`Delay`,`Demon`,`Desecrate`,`Desire`,`Detect`,`Detonation`,`Devil`,`Devour`,`Dexterity`,`Diamond`,`Dig`,`Digestion`,`Dimension`,`Diminish`,`Direction`,`Dirt`,`Disc`,`Discord`,`Disease`,`Disembowel`,`Disguise`,`Disgust`,`Disk`,`Dismember`,`Dispel`,`Dissolve`,`Distant`,`Distortion`,`Distract`,`Divide`,`Doctor`,`Dog`,`Donkey`,`Doom`,`Door`,`Dragon`,`Drain`,`Draw`,`Dream`,`Drink`,`Drunk`,`Dubious`,`Duck`,`Duplicate`,`Dust`,`Dwarf`,`Eagle`,`Ear`,`Earth`,`Eat`,`Echo`,`Ectoplasm`,`Egg`,`Ego`,`Elbow`,`Eldritch`,`Electricity`,`Elemental`,`Elephant`,`Elf`,`Elk`,`Elm`,`Ember`,`Embolden`,`Embrace`,`Enchant`,`Encode`,`Endure`,`Energize`,`Enfeeble`,`Enhance`,`Enlighten`,`Ennui`,`Enrage`,`Envelop`,`Envy`,`Epiphany`,`Eternal`,`Evil`,`Eviscerate`,`Excise`,`Excrete`,`Excruciate`,`Execute`,`Exercise`,`Exhale`,`Existential`,`Exoskeleton`,`Expand`,`Expel`,`Explode`,`Explosive`,`External`,`Extract`,`Eye`,`Fake`,`Falcon`,`Fall`,`Falsehood`,`Fang`,`Farm`,`Fart`,`Fat`,`Fate`,`Fatten`,`Fear`,`Fearsome`,`Feast`,`Feather`,`Feculent`,`Fecundity`,`Feel`,`Ferret`,`Fester`,`Field`,`Fiend`,`Fight`,`Filth`,`Fin`,`Find`,`Finger`,`Fire`,`Fish`,`Fist`,`Flail`,`Flame`,`Flap`,`Flee`,`Flesh`,`Flex`,`Flick`,`Flight`,`Flower`,`Fly`,`Foe`,`Fog`,`Food`,`Foot`,`Forbidden`,`Force`,`Foresee`,`Forest`,`Forever`,`Forge`,`Form`,`Fountain`,`Fox`,`Free`,`Freeze`,`Friend`,`Frog`,`Frown`,`Fulgerous`,`Fulgurite`,`Fungal`,`Fungus`,`Fur`,`Furniture`,`Fuse`,`Gallow`,`Gas`,`Gate`,`Gaze`,`Geas`,`Gem`,`Ghost`,`Ghoul`,`Gill`,`Giraffe`,`Give`,`Glamour`,`Gland`,`Glare`,`Glass`,`Globs`,`Glow`,`Glutinous`,`Glyph`,`Goat`,`God`,`Gold`,`Golem`,`Good`,`Gorilla`,`Granite`,`Grasp`,`Grasshopper`,`Grave`,`Gravity`,`Greed`,`Green`,`Grief`,`Grind`,`Grip`,`Grow`,`Growth`,`Gruesome`,`Grunt`,`Guise`,`Gut`,`Hair`,`Hallucinate`,`Hallucinatory`,`Hammer`,`Hand`,`Hard`,`Harm`,`Harmony`,`Haruspex`,`Harvest`,`Hasten`,`Hate`,`Hawk`,`Heal`,`Health`,`Hear`,`Heart`,`Heat`,`Hedgehog`,`Heel`,`Heir`,`Hell`,`Hermit`,`Hero`,`Hex`,`Hide`,`Hinder`,`Hips`,`Hold`,`Hole`,`Hone`,`Honey`,`Hoof`,`Hook`,`Hope`,`Horn`,`Horror`,`Horse`,`Hug`,`Hummingbird`,`Hyena`,`Ice`,`Identify`,`Ignite`,`Iguana`,`Illuminate`,`Illusion`,`Imbue`,`Immoral`,`Immunity`,`Implant`,`Imprison`,`Indigo`,`Induce`,`Infect`,`Infernal`,`Infest`,`Inflict`,`Insanity`,`Insect`,`Instantaneous`,`Instill`,`Intelligence`,`Internal`,`Intestine`,`Intoxicate`,`Invest`,`Invisible`,`Iris`,`Iron`,`Jackal`,`Jar`,`Jaw`,`Jaws`,`Jellyfish`,`Joint`,`Journal`,`Joy`,`Judge`,`Jump`,`Justify`,`Kangaroo`,`Karma`,`Key`,`Kick`,`Kill`,`King`,`Kiss`,`Knee`,`Know`,`Knowledge`,`Knuckle`,`Lair`,`Lake`,`Lament`,`Land`,`Language`,`Lapse`,`Lash`,`Laugh`,`Laughter`,`Launch`,`Lava`,`Law`,`Lead`,`Leaf`,`Lean`,`Leap`,`Learn`,`Leech`,`Leg`,`Lemur`,`Lens`,`Leprous`,`Lever`,`Levitate`,`Lick`,`Lie`,`Life`,`Lift`,`Light`,`Lightning`,`Limb`,`Limbo`,`Link`,`Lion`,`Lips`,`Liquid`,`Liver`,`Lizard`,`Lobster`,`Locate`,`Lock`,`Look`,`Loop`,`Lore`,`Loss`,`Love`,`Lucid`,`Lung`,`Lurk`,`Lust`,`Lynx`,`Machine`,`Madden`,`Magic`,`Magpie`,`Mahogany`,`Maidens`,`Make`,`Mane`,`Mask`,`Masochism`,`Meat`,`Meld`,`Melt`,`Memories`,`Memory`,`Mend`,`Mermaid`,`Mesmerize`,`Message`,`Metal`,`Meteor`,`Miasma`,`Mighty`,`Mind`,`Mindread`,`Mineral`,`Mirror`,`Missile`,`Mist`,`Mistake`,`Modify`,`Mole`,`Molt`,`Moment`,`Mongoose`,`Monkey`,`Monolith`,`Monster`,`Moon`,`Moose`,`Morph`,`Moss`,`Moth`,`Mouth`,`Move`,`Mucus`,`Mud`,`Mule`,`Murder`,`Muscle`,`Mustache`,`Mutate`,`Mutation`,`Mutilate`,`Nails`,`Name`,`Nature`,`Navel`,`Neck`,`Negate`,`Negation`,`Nerve`,`Never`,`Nexus`,`Nickel`,`Night`,`Nightmare`,`Noise`,`Nomad`,`Nose`,`Nullify`,`Oak`,`Object`,`Obsequious`,`Obsidian`,`Obstruct`,`Ocean`,`Octopus`,`Offend`,`Offset`,`Oil`,`Ooze`,`Open`,`Opiate`,`Opossum`,`Orange`,`Orbit`,`Orc`,`Order`,`Organ`,`Orifice`,`Orphan`,`Ostrich`,`Otter`,`Outermost`,`Owl`,`Ox`,`Pact`,`Pain`,`Palm`,`Panic`,`Panther`,`Paper`,`Paradigm`,`Paralyze`,`Paranoia`,`Parasite`,`Parrot`,`Pass`,`Pat`,`Path`,`Peace`,`Peacock`,`Permanent`,`Person`,`Petrify`,`Phantom`,`Phase`,`Pheromones`,`Phlegm`,`Phoenix`,`Pierce`,`Pig`,`Pinch`,`Pink`,`Pique`,`Piranha`,`Pit`,`Plague`,`Plant`,`Plasm`,`Plasma`,`Platinum`,`Platypus`,`Play`,`Poetry`,`Point`,`Poison`,`Porcupine`,`Pores`,`Portal`,`Possess`,`Potion`,`Pound`,`Power`,`Pride`,`Prismatic`,`Prison`,`Probability`,`Proboscis`,`Prophet`,`Protect`,`Pull`,`Pulse`,`Punch`,`Purify`,`Purple`,`Pursue`,`Push`,`Pyramid`,`Quake`,`Queen`,`Quell`,`Quiet`,`Quill`,`Quintessence`,`Rabbit`,`Racoon`,`Rage`,`Rain`,`Raise`,`Ram`,`Rashness`,`Rat`,`Rattlesnake`,`Ravage`,`Raven`,`Ray`,`Razor`,`Reach`,`Read`,`Realm`,`Reap`,`Recoil`,`Red`,`Reflect`,`Regenerate`,`Release`,`Remove`,`Rend`,`Repair`,`Repel`,`Return`,`Reveal`,`Revenge`,`Reverse`,`Revolt`,`Rhinoceros`,`Rib`,`Ring`,`Riot`,`Rip`,`Ripen`,`Ritual`,`Road`,`Robe`,`Robot`,`Rod`,`Rope`,`Rot`,`Rub`,`Ruin`,`Rumors`,`Run`,`Rune`,`Rupture`,`Rust`,`Sacrifice`,`Sadism`,`Sadness`,`Salt`,`Sanctum`,`Sand`,`Sap`,`Sapphire`,`Savage`,`Say`,`Scale`,`Scorch`,`Scorpion`,`Scramble`,`Scratch`,`Scream`,`Screech`,`Scry`,`Scythe`,`Seal`,`Secret`,`See`,`Seethe`,`Send`,`Sentinel`,`Separate`,`Serpent`,`Servant`,`Shadow`,`Shake`,`Shape`,`Shard`,`Share`,`Shark`,`Sharp`,`Shatter`,`Sheep`,`Shell`,`Shield`,`Shift`,`Shine`,`Ship`,`Shrewd`,`Shrink`,`Shrivel`,`Sight`,`Sigil`,`Signal`,`Silence`,`Silver`,`Sin`,`Sinister`,`Sit`,`Skeleton`,`Skin`,`Skull`,`Skunk`,`Sky`,`Slap`,`Slave`,`Sleep`,`Slide`,`Slime`,`Slither`,`Sloth`,`Slow`,`Sludge`,`Smell`,`Smile`,`Smite`,`Smoke`,`Snail`,`Snake`,`Snap`,`Sneeze`,`Snow`,`Sober`,`Soft`,`Soil`,`Song`,`Soothe`,`Sorrow`,`Soul`,`Sound`,`Space`,`Spasm`,`Spawn`,`Speak`,`Spear`,`Spell`,`Sphere`,`Spheres`,`Spider`,`Spin`,`Spine`,`Spirit`,`Spit`,`Spleen`,`Splice`,`Splinter`,`Sponge`,`Spore`,`Spray`,`Squamous`,`Square`,`Squeeze`,`Squid`,`Squirm`,`Squirrel`,`Stack`,`Staff`,`Stalker`,`Stand`,`Star`,`Stare`,`Stasis`,`Statue`,`Steal`,`Steam`,`Steed`,`Steel`,`Step`,`Sting`,`Stingray`,`Stitch`,`Stomp`,`Stone`,`Stork`,`Storm`,`Strain`,`Strength`,`Stretch`,`Strike`,`Stroke`,`Stun`,`Success`,`Sucker`,`Summon`,`Surprise`,`Swallow`,`Swan`,`Swarm`,`Sweat`,`Swift`,`Swing`,`Sword`,`Symbol`,`Table`,`Tail`,`Take`,`Talon`,`Tangible`,`Tap`,`Tar`,`Taste`,`Teak`,`Tear`,`Teeth`,`Tempo`,`Tendril`,`Tenebrous`,`Tentacle`,`Terrain`,`Terrify`,`Terror`,`Test`,`Thief`,`Think`,`Thorn`,`Thought`,`Threaten`,`Throat`,`Throne`,`Thunder`,`Tiger`,`Till`,`Time`,`Tin`,`Tiny`,`Titanic`,`Toe`,`Tomb`,`Tongue`,`Tool`,`Torch`,`Torment`,`Torrent`,`Tortoise`,`Torture`,`Touch`,`Tower`,`Transfer`,`Transform`,`Transmute`,`Transport`,`Trap`,`Travel`,`Traveling`,`Tree`,`Trust`,`Truth`,`Tusk`,`Unclaimed`,`Undead`,`Unhinged`,`Unique`,`Unlucky`,`Unseen`,`Uranium`,`Use`,`Useful`,`Uttermost`,`Vague`,`Vampire`,`Vanity`,`Vegetable`,`Vein`,`Vigour`,`Vile`,`Villain`,`Vine`,`Violent`,`Violet`,`Vision`,`Vodka`,`Voice`,`Void`,`Vomit`,`Vortex`,`Vulgarity`,`Vulture`,`Wail`,`Walk`,`Wall`,`War`,`Ward`,`Warp`,`Wasp`,`Waste`,`Water`,`Waterfall`,`Wave`,`Wax`,`Weak`,`Weapon`,`Weary`,`Weather`,`Web`,`Weird`,`Whale`,`Whisker`,`Whisper`,`White`,`Wiggle`,`Wight`,`Wind`,`Wine`,`Wing`,`Wisdom`,`Wish`,`Wither`,`Wizard`,`Wolf`,`Wood`,`Word`,`Worm`,`Worship`,`Wounding`,`Wrack`,`Wrath`,`Wriggle`,`Wrist`,`Write`,`Writhe`,`Yak`,`Years`,`Yellow`,`Yew`,`Zeal`,`Zealot`,`Zombie`] function getWeapon(type){ var standardWeps = ['club (1d4+STR)','sling (1d4/1d6)','dagger (1d6)','bow (1d6, 2-h)','quarterstaff (1d6+STR)','spear (1d6+STR op.)',['sabre (1d6+STR)','scimitar (1d6+STR)','falchion (1d6+STR)','cutlass (1d6+STR)'][r(4)],'axe (1d6+STR)','whip (1d4)','warhammer (1d6+STR)','mace (1d6+STR)','flail (1d6+STR)','halberd (1d10+STR, 2-h)','war pick (1d6+STR)','maul (1d10+STR, 2-h)','longbow (1d6+STR, 2-h)','greatsword (1d10+STR, 2-h)','greataxe (1d10+STR, 2-h)','rapier (1d8)','crossbow (1d12, 2-h, loading)']; if(formatTraits.dtExtra=='fighting_men' && !formatTraits.enhancedWeapon){ formatTraits.enhancedWeapon=true; return ['axe (1d6+STR, lunge: +2 attack and damage, lose turn if you miss)', 'bow (1d6, 2-h, double shot: -4 penalty, second shot at same target)', 'crossbow (1d12, loading, 2-h, blue bolt: round to aim, target saves vs. critical)', 'flail (1d6+STR, wild swing: +2 attack, take 1 damage if you miss)', 'greataxe (1d10+STR, 2-h, decapitate: -2 penalty, if enemy has 5 or less HP after, it dies)', 'greatsword (1d10+STR, 2-h, power attack: -2 penalty, deal 8+STR damage)', 'halberd (1d10+STR, 2-h, modular: given time and parts, gain +2 attack against enemy type)', 'lance (1d10+STR, 2-h, peasant slayer: x2 damage to unmounted targets if you are mounted)', 'longsword (1d6+STR, versatile attack: +4 attack 1/fight by throwing pommel, half-swording etc.)', 'maul (1d10+STR, 2-h, skullcrusher: x2 damage to prone target, spend turn recovering)', 'quarterstaff (1d6+STR, sweeping blow: extra 1d4 attack on different target)', 'rapier (1d8, pinpoint: 1/day perfectly block or hit an attack)', 'sabre (1d6+STR, rend: -2 penalty, +1d6 damage to unarmoured target)', 'scythe (1d8+STR, 2-h, cut down: split damage between two targets)', 'sling (1d4/1d6, range, giantslayer: ignore armour of large enemy)', 'spear (1d6+STR op., thrown, formation: +1 defence for adjacent allies)', 'stiletto (1d4, backstab: x2 damage to unaware enemy from behind)', 'warhammer (1d6+STR, crushing blow: deal non-lethal damage, ignore defence)', 'war pick (1d6+STR, penetrating strike: -2 penalty, target defence reduced by 1)', 'whip (1d4, get over here: target takes no damage, is either grappled or pulled adjacent)'][r(20)]; } else if(type=='normal') return standardWeps[r(20)]; else return standardWeps[Math.min(r(20),r(20))]; } var alcohol = ['ewer of wine','jar of moonshine','bottle of rum','bottle of vodka','cask of cider','flagon of mead','tipple of whiskey','barrel of beer','flask of something strange','box of snuff','tobacco pouch','absinthe']; var standardTitles = ["Grave Robber","Vagabond","Wayfarer","Fortune Seeker","Dungeoneer","Murderhobo","Pioneer","Entrepreneur","Dungeon Delver","Spelunker","Tomb Robber","Rapscallion","Reaver","Freebooter","Privateer","Outlaw","Treasure Hunter","Wanderer","Hero"+(r(2)?"ine":""),"Champion"]; //var magicTitles = ["Dabbler in the Arcane","Test Subject","Hedge Mage"]; var epithets = ["of the Seven Potencies","Grand Terakion","Devourer of Chaos","the White Crow","Bringer of Prophecy","Benevolent Bringer of Chaos","of the Indivisible Chrome","Master of the Mindless Fist","Weaver of Rainbow's Thread","Sailor of the Twenty-One Trials","Unwritten in the Endless Tome of Time","Prince of the Harlequins","Carver of Dragon Teeth","Herald of the False Prophet","Lion Among Men","the Thrice-Cursed","Merrymaker Extraordinaire","Voice of the Desert","First of the Chosen","Deathslayer","the Damned","of the Forbidden Sea","of the Bells","Adjudicator","Dragonblood","of Many Faces","the Noble Coward","the Hussar","Fellblade","the Fine-Fingered","Feyborne","First Voice of the Crimson Choir","Midnight's Squire","the Frozen Tyrant","the Graven","Mistress of the End","First Gate of the Winding Road","the Hunger Immemorial","Herald of Falling Stars","the Beckoning Quiet","the King of Fools","of the Hallowed Skies","the Last March","the Wild Walker","the Unblemished","the Moon Seer","the Answer","the Night Stalker","the Great Bear","the Unbroken","Honour's Blade","the Boulder","the Scarlet Lion","the Unyielding Anvil","the Iron Commander","Fate Breaker","Kingseeker","the Entitled","Ocean Drinker","Lord of the Dance","of the Great Tower","Earthbinder","of the Poisoned Mind","Terror of the Deeps","Bearer of the Unseeing Eye","the Burdened One","Eternal Servant of the Weave","of the Boundless Possibilites","the Eternal","First to Desire","Valiant Protector","Born of Ash","who Smiles at Death","the Ruin Sage","Embraced by the Moon","the Unyielding","Treachery Incarnate","Protector of Hope","the Fading Light","the Promised End","Reality Sculptor","Keeper of Silence","the Black Rose","Apostle of Dusk","the Bloodied","the Crusher","War Tooth","the Generous","Underfoot","Hart-Footed","Witch-Breaker","Horse Lord","the Wisest","Grim Face","North Bound","Little Bear","the Fair","the Crow","the Amorous","the Frantic","the Old","the Stout","Deep Drinker","the Swarthy","Battle-wise","the Learned","Deep Delver","the Champion","the Giant","Far-traveling","Longshanks","the Small","Silvertongue","Stormcrow","Billygoat","the Leech","Star-eyed","Longbeard","the Wild","Bee Friend","the Burned","the Subtle","the Clever","the Young","Gold-friend","Death's Friend","Half-Troll","the Gray","the Judge","Bee Stung","the Dreamer","Thick-skulled","the Hound","He-Man","Iron-side","Moon Jumper","the Quiet","the Gentle","the Unborn","Fox-bearded","the Red","Bald Pate","the Exile","Sword-splitter","the Bright","Far-seer","the Proud","the Fortunate","the Honest","the Unbowed","the Leaper","the Pious","the Lecherous","the Stingy"]; var powers = ["Light Feet: treat your falls as 20ft shorter distance","You can moonwalk perfectly","Decay avoids you, things do not rot while carried by you or when they are on your person","You can use gestures and body language to communicate your intent to animals","Cast-Iron Stomach: Advantage to CON tests to resist harmful ingested substances","You don't leave footprints","Your thumb can glow like a candle on command, only when there are no other light sources","Flowers bloom in your presence","Your head can spin around completely","Can remove and reattach your eyeball at will. You can see through it while detached","Can remove and reattach your hand. You can still control it while it's detached","You can intimidate small fires into going out by yelling at them","You can cast little points of light where you look, like a laser pointer","You have no pulse or life aura, but you are clearly not dead","You can make your hair and fingernails grow really fast","You have a perfect, toothpaste-ad smile","Once per lifetime, you can cough up one tiny item that you need right now. It was always in your gall bladder, waiting for the perfect moment","Can make animals silent by maintaining eye contact with them","Can make plants talk by holding them in your hands","Can breathe any harmless gas or vapor like it was air","Can peel off your skin to make sheets of parchment","Once per week, you can distill a vial of your blood into a healing potion","Can generate a small amount of electricity through your natural friction","You can grab handfuls of gases as if they were solids","You can exist in the same space as someone, but only if you have their stated permission","1-in-20 people believe you are a hallucination. They will persist stubbornly despite evidence","Your tongue is strong and prehensile and as long as your arm","You can echolocate as long as you're cussing","You can taste emotions","You can change your hair and eye color every time you see your reflection","With effort, you can animate your shadow independently","With effort, you can animate your reflection independently","You can regrow fingers and toes","You can imitate a specific type of bird perfectly","When you dance, everyone feels like they should be dancing","Nobody can remember your name","You can remove your nose at will and have it still function","You can change what age you resemble","If you eat someone's entire corpse, you can look like them","You can make eye contact with someone and know their second worst fear","You can view the inside of your body at will","You can gain nutritional value from ice","You can sweat at will","You can stretch your body like taffy, but overstretching is a serious danger","When you blink rapidly 3 times you can see in inverted colors","1 in 10 of your fortune readings will come true","If you can put on a play detailing somebody's crimes, you can compel them to confess to those crimes","You instantly know how much of something is in a pile","You can, through great effort, become irresistible to bees for one minute","In your palm is a bee stinger. If you stab someone with it, you both die when it is removed","You never get dizzy. No matter how long you spin in place","You can shoot your fingernails like darts: 1d6 damage, but they never grow back","You cannot die while asleep","Your hair can wrap around stuff on its own but not unwrap, it has to be cut off","Depending on who you ask, your eyes are either black and blue or white and gold. It's very contentious","You can make food and drink bitter by scowling at it and thinking nasty thoughts","When you get angry, you get warmer. Much warmer","When you get sad, you get colder. Much colder","You can see magnetic fields","You always know where the nearest bee is","You have true, honest to god empathy, and can accurately imagine how others feel","You can make objects translucent by touching them. The larger the object, the longer it takes","Fruits you throw explode with a loud but harmless explosion. You hate lemonade and destiny","You can prestidigitate objects away. Except they really vanish. Even you don't know where they go. They don't come back","You can revert to being a newborn once","You can sleep in any position, even the most absurd","If you make somebody cry you can track them perfectly for a day","You can walk on oil-based liquids","You can mix oil and water","If you can guess what's ambushing you before the dm tells you, you're not surprised","Your hallucinations are contagious","If you eat a fish in one bite, raw, you get an detailed knowledge of what lives in the waters it came from","You dreams leak every fifth night","The crimes you commit in dreams are treated as real crimes. Run. (crimes against you in dreams are also treated as real","You can slowly sink into earth or stone, but cannot breathe if submerged","You have three arm segments and two elbows","Everyone who sees you knows your name","Your blood is ink. Ink transfusions can stop you from bleeding out","You have a magic coin with your face on it. At will you can teleport it back to yourself, no matter how far away it may be","You bleed small insects like spiders and millipedes","You can cough perfume","Anything within your shadow cast by the sun is under your influence and control","You have X-ray vision: anyone you stare at long enough will contract cancer in a decade. You haven't told your friends and family","You have X-ray vision: the ability to see X-rays","White noise is created continuously at a point 20ft above your head","Precipitation never touches you","You may chop off a finger to become invisible for twenty minutes","Your fingers are invisible","Your blood is invisible","Anything coin sized or smaller that you hold turns invisible","Your palms and soles are made of iron","Your skin can be passed through easily; you can store small things in yourself","Confetti shoots out of any container you open for the first time","Your fingers are made of gold, but are still usable as fingers. Valuable, but never grow back","Your arm has a mind of its own. It can help make decisions, but it fundamentally disagrees with you on some key issues","You can always get lost, even when it should be impossible","Your kiss is a painkiller","You can speak any language that is no longer in use","Weapons will whisper about the last thing they killed, if you listen carefully","You can see through metal"]; var wizard_school_list = [ new WizardSchool( "Orthodox Wizard",'https://coinsandscrolls.blogspot.com/2018/01/osr-orthodox-wizards.html','C', ['Magic Missile','Knock','Feather Fall','Mage Hand','Grease','Lock'], ['Perks: None','Restrictions: None','','You can choose to roll on the Expanded Orthodox Spell List - https://coinsandscrolls.blogspot.com/2017/03/osr-100-spells-condensed-formats.html','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Lose 1 MD','5. Agony for 1d6 rounds','6. Cannot cast spells for 1d6 rounds'], ["red wizard robes (+1 MD, -1 Def)","spellbook"], [`Magic`,`Wizard`,`Door`,`Lock`,`Light`,`Disc`,`Fire`,`Hand`,`Force`,`Floating`,`Evil`,`Protect`,`Form`,`See`,`Unseen`,`Hold`,`Voice`,`Become`,`Change`,`Enchant`], ), new WizardSchool( "Elementalist","https://coinsandscrolls.blogspot.ca/2017/03/osr-elementalist-wizards.html","C", ['Control '+['Fire','Water', 'Earth', 'Air'][r(4)],'Buoyancy','Feather Fall','Anklecrusher','Draw Heat','Dissolve'], ['Perks: -3 damage from elements','Restrictions: Cannot cast without access to element','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Soaked, dehydrated, flung upwards, or buried','5. Deafened 1d6 rounds','6. Wild elemental spirits flee your body for 1d6 rounds'], ["wizard robes (+1 MD, -1 Def)","spellbook"], [`Fire`,`Water`,`Earth`,`Air`,`Flame`,`Wave`,`Stone`,`Wind`,`Lightning`,`Ice`,`Crystal`,`Dust`,`Acid`,`Wall`,`Protect`,`Control`,`Speak`,`Imbue`,`Storm`,`Breath`] ), new WizardSchool( 'Necromancer','https://coinsandscrolls.blogspot.com/2017/11/osr-necromancers.html','B', ['Conjure Spirit','Explode Corpse','Death Mask','Fear','Rot','Raise Undead'], ['Perks: Burn max HP to add 1 MD','Restrictions: Cannot cast without ritual implement','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Fear 1d6 rounds','5. 1d6 corpses rise and attack you','6. Wander as a ghost, Int/2 check to return to body each round'], ['ritual implement - '+['salt','ash','a polished bone','a skull','a carved stone','dried frog','powdered teeth','a bell with no clapper'][r(8)]+" (0 slots)","wizard robes (+1 MD, -1 Def)","spellbook"], [`Raise`,`Zombie`,`Skeleton`,`Bone`,`Skull`,`Meat`,`Ghost`,`Speak`,`See`,`Command`,`Explode`,`Ectoplasm`,`Rot`,`Fear`,`Life`,`Death`,`Doom`,`Phantom`,`Blood`,`Mask`] ), new WizardSchool( 'Illusionist','https://coinsandscrolls.blogspot.ca/2017/03/osr-illusionist-wizards.html','C', ['Illusion','Disguise','Light','Duplicate Object','Prismatic Ray','Hypnotic Orb'], ['Perks: Your illusions are permanent while you concentrate','Restrictions: Cannot cast without being able to see all seven colours','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Blind for 1d6 rounds','5. All sighted creatures invisible to you for a day','6. Eruptions of random illusions for 1d6 rounds'], ['rainbow coloured gloves (0 slots)',"wizard robes (+1 MD, -1 Def)","spellbook"], [`Illusion`,`Glamour`,`Glyph`,`Light`,`Dark`,`Glow`,`Fake`,`Vision`,`Conjure`,`Charm`,`Eye`,`Disguise`,`Colour`,`Invisible`,`Mask`,`See`,`Hide`,`Ray`,`Beam`,`Find`] ), new WizardSchool( 'White Hand Wizard','https://coinsandscrolls.blogspot.com/2018/01/osr-wizards-of-white-hand.html','C', ['Cure Wounds', 'Eldritch Vigour', 'Endure Elements', 'Light', 'Magic Missile', 'Mighty Thews'], ['Perks: Mark people with a touch, then cast a touch-spell at any distance','Restrictions: Cannot eat meat, must always wear a white circle','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Blind for 1d6 rounds','5. Deafened for 1d6 rounds','6. Spell targets whoever would be most inconvenient, or fizzles'], ["wizard robes with white circle (+1 MD, -1 Def)","spellbook"], [`Heal`,`Ward`,`Endure`,`Light`,`Magic`,`Pain`,`Life`,`Speak`,`Strength`,`Hand`,`Mighty`,`Reveal`,`Protect`,`Wither`,`Touch`,`Bind`,`Link`,`Purify`,`Defend`,`Divine`] ), new WizardSchool( 'Black Hand Wizard','http://goblinpunch.blogspot.com/2013/12/sister-witches-and-monastic-wizards.html','O', ['Sleep', 'Black Hand', 'Charm Person', 'Woodbend', 'Detect Magic', 'Dendrigraphy'], ['Perks: Can carve a wooden representative, see/feel through it','Restrictions: If anyone disrespects you, you must defeat in combat','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Prophetic vision, stunned for one round','5. Entangled by roots for 1d6 rounds','6. Nearest target must save or begin sleepwalking'], ["wizard robes (+1 MD, -1 Def)","spellbook"], [`Wood`,`Sound`,`Hand`,`Illusion`,`Sleep`,`Fog`,`Tree`,`Bend`,`Harm`,`Invisible`,`Hear`,`Know`,`Expel`,`Copy`,`Mask`,`Limb`,`Sphere`,`Command`,`Dread`,`Night`] ), new WizardSchool( 'Animist',"https://coinsandscrolls.blogspot.ca/2017/06/osr-animist-wizards.html",'B', ['Shrivel', 'Telekinetic Shove', 'Ensorcelled Object', 'Control Water', 'Sleep', 'Charm Person'], ['Perks: Transform into a hideous monster, your spells can target parasites and unborn children without damaging their hosts','Restrictions: You can never bathe, nor return the love of someone','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Cackle uncontrollable for 1d6 rounds','5. 1 Charisma damage','6. Lose your grip on the spell'], ["tattered robes (+1 MD, -1 Def)","spellbook"], [`Curse`,`Hex`,`Dark`,`Child`,`Parasite`,`Charm`,`Shrivel`,`Water`,`Dream`,`Scorch`,`Transform`,`Corrupt`,`Spirit`,`Fly`,`Animate`,`Plant`,`Filth`,`Beast`,`Forest`,`Cure`] ), new WizardSchool( 'Biomancer','http://goblinpunch.blogspot.ca/2015/04/biomancers.html','B', ['Mutate', 'Alter Self', 'Animate Potion', 'Extract Venom', 'Hand of the Hound', 'Acid Arrow'], ['Perks: Double the usual safe limit for mutations','Restrictions: 1-in-6 chance of magical healing causing a mutation','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Intense hunger, eat a ration','5. Shed your skin over 1d6 rounds, completely gross','6. Agony for 1d6 rounds'], ["wizard robes (+1 MD, -1 Def)","spellbook"], [`Grow`,`Life`,`Organ`,`Blood`,`Alter`,`Flesh`,`Ooze`,`Acid`,`Mutate`,`Slime`,`Bone`,`Breed`,`Modify`,`Potion`,`Hand`,`Monster`,`Mutilate`,`Plasm`,`Melt`,`Spawn`] ), new WizardSchool( 'Garden Wizard','https://coinsandscrolls.blogspot.com/2018/01/osr-garden-wizards.html','C', ['Whirling Staff', 'Warp Wood', 'Obedient Stone', 'Locate Plant/Animal', 'Shield', 'Clarity'], ['Perks: +1 Attack and Defence while using a staff','Restrictions: You must meditate each morning within sight of natural beauty','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Plants wither for 5x1d20ft around you','5. Save vs Fear against fire for the next day','6. Plants erupt from your fingers and toes, entangle everyone around you'], ["wizard robes (+1 MD, -1 Def)","spellbook",'shovel (1d4+STR)'], [`Grow`,`Green`,`Leaf`,`Tree`,`Plant`,`Farm`,`Wall`,`Till`,`Hearth`,`Branch`,`Soft`,`Dirt`,`Stone`,`Life`,`Root`,`Meditate`,`Peace`,`Protect`,`Sprout`,`Bark`] ), new WizardSchool( 'Gilded Wizard','http://goblinpunch.blogspot.com/2014/01/more-monastic-wizards.html','C', ['Acute Quintessence', 'Charm Person', 'Detect Gold', 'Spit Poison', 'Light', 'Magic Missile'], ['Perks: Wearing a truly immense amount of jewlery grants +1 MD to all spells','Restrictions: Cannot use blunt weapons, must wear gold to cast spells','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Lose 1 MD','5. A random limb locks solid','6. Rage, 1d6 rounds'], ['gold mask',"white toga (+1 MD, -1 Def)","spellbook"], [`Gold`,`Silver`,`Shine`,`Sharp`,`Razor`,`Quintessence`,`Protect`,`Banish`,`Read`,`Poison`,`Spit`,`Mask`,`Hone`,`Foe`,`Blade`,`Presence`,`Ink`,`Paper`,`Symbol`,`Rune`] ), new WizardSchool( 'Hair Wizard','http://goblinpunch.blogspot.com/2015/11/new-class-hair-wizards.html','O', ['Control Hair', "Casmontiya's Pet", "Brontlegrim's Grip", 'Hair Growth', "Fabberton's Lucubration", 'Moustachio Toolio'], ["Perks: Don't need a free hand to cast spells",'Restrictions: Cannot cast spells if hair is removed or burnt off','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Receding hairline, cannot cast spells for 1d6 rounds','5. Hair changes colour and casts a random spell next round','6. Blinded by hair for 1d6 rounds, Dex check each time you move or fall prone'], ["wizard robes (+1 MD, -1 Def)","spellbook"], [`Hair`,`Beard`,`Rope`,`Control`,`Tool`,`Mustache`,`Remove`,`Charm`,`Nose`,`Back`,`Ear`,`Magnificent`,`Lustrous`,`Wrestle`,`Bind`,`Hand`,`Cut`,`Charm`,`Brush`,`Pamper`] ), new WizardSchool( 'Noise Wizard','http://goblinpunch.blogspot.com/2014/06/noise-wizards.html','C', [ ['Brown','Horrible','Impossible','Rapturous','Sawtooth','White'][r(6)]+' Noise','Song of '+['Captivation','Courage','Silence','Life','Death','Sleep'][r(6)],'Gossip','Alarm','Charm','Deafen'], ['Perks: Can make a Con check to counter other sound-based effects','Restrictions: Must have access to instrument to cast, takes both hands','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Become the target of the last Noise/Song cast','5. Lost in the music, stunned for 1d6 rounds','6. Lose your voice for the day'], ['large instrument of choice',"wizard robes (+1 MD, -1 Def)","spellbook"], [`Noise`,`Sound`,`Song`,`Play`,`Charm`,`Discord`,`Harmony`,`Tempo`,`Hero`,`Villain`,`Courage`,`Pain`,`Sorrow`,`Hope`,`Love`,`Hate`,`Travel`,`Create`,`Memory`,`Fate`] ), new WizardSchool( 'Heptamancer',"http://meanderingbanter.blogspot.com/2018/08/heptamancer-school.html",'C', ['Flesh to '+['Bone','Jelly','Mud','Stone','Blood','Light'][r(6)], 'Lesser Disintegrate', 'Animate Object', 'Adjust Metabolism', 'Speak with Body', 'Hormonal Tinkering'], ['Perks: Staring into someones eyes lets you know their corruption and an answer to a question from their subconscious','Restrictions: Only works once per person, and they use the same ability on you','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Out of body experience, 2d6 rounds, save to control for a round','5. A very confused psychopomp shows up, expecting... something','6. Disjunct. One of our souls wakes up, roll it as a modified spell personality'], ["wizard robes (+1 MD, -1 Def)","spellbook"], [`Mineral`,`Vegetable`,`Animal`,`Purple`,`Red`,`White`,`Blue`,`Bind`,`Remove`,`Corrupt`,`Flesh`,`Transmute`,`Animate`,`Health`,`Memory`,`Dream`,`Judge`,`Soul`,`Spirit`,`Karma`] ), new WizardSchool( 'Beeromancer','https://meanderingbanter.blogspot.com/2019/06/narcomancer-beeromancer.html','O', ['Booze Blast', 'Sleep', 'Enchant Improvised Weapon', 'Cure Light Wounds', 'Inflict Drunkenness', 'Water to Wine'], ['Perks: Getting sloppily drunk restores 1 MD',"Restrictions: Can't cast while sober",'Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. -4 Wisdom till you sober up','5. Random limb becomes hostile to you, 1d6 rounds','6. Forced purge, lose all drunkenness... messily'], ['three bottles of potent booze',"wizard robes (+1 MD, -1 Def)","spellbook"], [`Beer`,`Wine`,`Vodka`,`Sober`,`Drunk`,`Inflict`,`Transmute`,`Blast`,`Liquid`,`Taste`,`Confuse`,`Friend`,`Boat`,`Travel`,`Drain`,`Vomit`,`Jar`,`Glass`,`Magic`,`Slide`] ), new WizardSchool( 'Narcomancer','https://meanderingbanter.blogspot.com/2019/06/narcomancer-beeromancer.html','B', ['Confusion','Animate Powder','Inflict Withdrawal','Phantom Limb','Circle of Mushrooms','Sleep'], ['Perks: Start the game with magical drugs','Restrictions: Disadvantage on carousing and courtesy checks','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Spell hits a random additional target','5. Unable to discern friend or foe for 1d6 rounds','6. Gain a point of tolerance'], ["drug caches, 3 doses of each: "+[`Alterket (+damage resistance, -dodge, immune to pain and can't feel HP)`,`Notcoke (+attack, +initiative, save vs. impulse decisions)`,`Otherpot (immune to illusions and spell-interuption, save vs. screwups when you try anything new)`,`Unmandy (+ranged attacks, read emotions through facial expressions, very chatty and no filter, save vs. distractions)`,`Oblian (+damage, +HP, -awareness, save vs. naps)`,`Tooka (predict all opponent actions, 1-in-6 it's just too confusing and makes you sick)`,`Tuss (+Int, +Wis, +spell research, -Dex)`].sample()+", "+[`Talkleaf (+initiative, +save vs. fear, -carrying capacity, makes you nervous if you can't smoke)`,`Crate (+Con, +endurance, -focus, difficulty judging time)`,`Terrorleaf (+Str, +rage, +save vs. charm, paranoia and psychotic breaks)`,`Metalfet (+attack, +damage, -everything else, lose sleep, teeth and friends, twice as addictive)`,`Cathy (+Cha, deals non-lethal damage)`,`Coffee (+Wis, +Dex, each dose makes up for 2 hours lost sleep, +crit fail range)`,`Drill (+save, body load fills inventory slots, [dose]% chance of hallucinating vermin)`].sample()+", "+[`Silvercaps (immune to nausea and sickness, -fall damage, body load fills inventory slots)`,`Pixie Dust (+float off the ground, -Wis)`,`Wizard Teeth (+1 MD for the day, -save vs. mishap, tolerance lowers MD recovery rate)`,`Fizzbop (+2 MD for the next spell, +Instability Die, tolerance lowers MD retain range)`,`Talakeshi Jelly (+initiative, +Str, doubled food requirements, all breakdowns/insanities are psychosis)`,`Mevverwen (+euphoria, forget the last N rounds, removes mental effects in that time, -Wis, tolerance drains XP)`,`Angelshit (+Wis, +inventory but lose items if not drugged up, save vs. horror at the sight of corners)`,`Brood (+max HP, feel bugs everywhere, save vs. eating coal/dirt/tar/sulphur, tolerance grows insect legs on body parts)`].sample(),"wizard robes (+1 MD, -1 Def)","spellbook"], [`Opiate`,`Intoxicate`,`Epiphany`,`Paranoia`,`Exhale`,`Smoke`,`Test`,`Harvest`,`Confuse`,`Hallucinate`,`Enlighten`,`Brew`,`Panic`,`Ignite`,`Purify`,`Contaminate`,`Combine`,`Blood`,`Induce`,`Cure`] ), new WizardSchool( 'Leech-Witch','','O', ['Heal','Acid Leech','Whip Leech','Eyebite','Arterial Leech','Sleep Leech'], ['Perks: 1+INT in 6 chance of making progress on breeding a new spell each day','Restrictions: Leeches are sensitive creatures, and suffer from poisons etc. They also need 1d6 blood every long rest','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. A random leech gets loose','5. Injected with blood of last enemy hit with a spell','6. Misplace a random leech'], ["wizard robes (+1 MD, -1 Def)","spellbook","plague-doctor mask"], [`Heal`,`Leech`,`Harm`,`Feast`,`Acid`,`Spit`,`Drain`,`Blood`,`Phlegm`,`Flesh`,`Bone`,`Balance`,`Spirit`,`Organ`,`Disease`,`Spite`] //UNFINISHED ), new WizardSchool( 'Metamancer','http://www.remixesandrevelations.com/2018/01/osr-metamancers-masters-of-magic.html','O', ['Aegis','Bind Demon','Contact Being','Illusion','Inversion','Invisibility'], ['Perks: You can see as well as smell magic','Restrictions: So long as you have any MD remaining, you faintly glow in the dark','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Spell arrives in 1d6 minutes at the worst possible target','5. Contract a curse, save ends each week','6. The spell is replaced with a random one'], ["luminescent body-paint (+1 MD, -1 Def)","parchment scrawlings"], [`Ward`,`Block`,`Spell`,`Dispel`,`Corrupt`,`Light`,`Reveal`,`Aegis`,`Glow`,`Detect`,`Identify`,`Bind`,`Summon`,`Reverse`,`Symbol`,`Astral`,`Gaze`,`Knowledge`,`Time`,`Space`] ), new WizardSchool( 'Oracle',"https://swordsandscrolls.blogspot.com/2018/07/osr-class-oracle-wizard.html",'C', ['Unseen Servant (0 MD with staff)','Insight','Magic Missile','Polyglot','Message','Whirling Staff'], ['Perks: Blindsight within 50ft','Restrictions: Blind, your staff is also your braille spellbook','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Lose blindsight for 1d6 rounds','5. Stunned by horrific visions, 1d6 rounds','6. Disadvantage on all rolls, 1d6 rounds'], ['braille-staff (1d6+STR)',"wizard robes (+1 MD, -1 Def)"], [`Fate`,`Future`,`Past`,`Eye`,`Blind`,`Unseen`,`Language`,`Force`,`Control`,`Speak`,`Magic`,`Jinx`,`Truth`,`Far`,`Fortune`,`Question`] //UNFINISHED ), new WizardSchool( "Adipomancer","http://throneofsalt.blogspot.com/2018/02/class-adipomancer.html",'O', undefined, undefined, undefined, ["Food","Fist","Strength"] ), new WizardSchool( "Allomancer","http://throneofsalt.blogspot.com/2018/05/class-allomancer.html",'O', undefined, undefined, undefined, ["Metal","Dust","Iron","Tin","Gold","Silver"] ), new WizardSchool( "Cosmomancer","http://www.remixesandrevelations.com/2017/10/osr-cosmomancer-scholars-of-stars.html",'C', undefined, undefined, undefined, ["Light","Star","Sun","Moon","Sight","Blind"] ), new WizardSchool( "Cthonomancer","http://www.remixesandrevelations.com/2017/10/osr-cthonomancer-alchemists-gravitrons.html",'C', undefined, undefined, undefined, ["Stone","Gravity","Slime"] ), new WizardSchool( "Deep Mage","https://attnam.blogspot.com/2018/07/class-deep-mage.html",'O', undefined, undefined, undefined, ["Ink","Swim","Tentacle","Squid","Water"] ), new WizardSchool( "Diviner Wizard","https://attnam.blogspot.com/2018/07/class-diviner-wizard.html",'C', undefined, undefined, undefined, ["Sight","Detect","Find","Truth"] ), new WizardSchool( "Drowned Wizard","https://coinsandscrolls.blogspot.com/2017/06/osr-drowned-wizards.html",'C', undefined, undefined, ['1d6 days of tea, or a bottle of wine',"blue wizard robes (+1 MD, -1 Def)","spellbook"], ["Coins","Liquid","Metal","Magic"] ), new WizardSchool( "Electromancer","http://www.remixesandrevelations.com/2017/10/osr-electromancers-determinists-spark.html",'C', undefined, undefined, undefined, ["Metal","Shock","Lightning","Magnet"] ), new WizardSchool( "Elf Wizard","https://coinsandscrolls.blogspot.com/2017/05/osr-elves-and-elf-wizards.html",'O', undefined, undefined, ["forest-green robes (+1 MD, -1 Def)","bow (1d6, 2-h)"], ["Tree","Arrow","Bow","Forest","Grace"] ), new WizardSchool( "Iron Wizard of Tolti-Aph","https://attnam.blogspot.com/2018/08/class-iron-wizard-of-tolti-aph.html",'O', ["Corrode Metal","Heat/Chill Metal","Hold Metal","Bend Metal","Repel Metal","Thousand Needles"], ['Perks: You can imbue a silver item with MD. Imbued MD automatically recharge at midnight, and 1/day Imbued MD return on 1-5','Curse of Khalybs: Touching iron deals 1 damage per round'], ["pouch of silver needles", "small piece of silver jewelry (0 slots)", "leather gloves (0 slots)","wizard robes (+1 MD, -1 Def)","spellbook"], ['Silver','Metal','Corrode','Needle'] ), new WizardSchool( "Magelander","http://throneofsalt.blogspot.com/2018/02/class-magelander.html",'O', [domainWords[r(200)]+" "+domainWords[r(200)],domainWords[r(200)]+" "+domainWords[r(200)],domainWords[r(200)]+" "+domainWords[r(200)],domainWords[r(200)]+" "+domainWords[r(200)],domainWords[r(200)]+" "+domainWords[r(200)],domainWords[r(200)]+" "+domainWords[r(200)]], ["Perk: Your robes are always bright, clean and dramatic","Restriction: Start with one mutation"], undefined, [domainWords[r(200)],domainWords[r(200)],domainWords[r(200)],domainWords[r(200)]] ), new WizardSchool( "Moderatus Wizard","https://swordsandscrolls.blogspot.com/2018/05/osr-class-moderatus-wizard.html",'C', undefined, undefined, undefined, ["Heal","Balance","Clean","Cure"] ), new WizardSchool( "Muscular Puncher","http://goblinpunch.blogspot.com/2015/05/muscular-puncher.html",'O', undefined, [`Perk: Your "spells" don't count as magic, your fists deals 1d6+STR damage`,`Restriction: You can't read. Reading is for nerds`], ["supernatural exercise manual","ridiculous outfit (+1 MD, -1 Def)"], ["Punch","Fist","Strength","Leap","Buff"] ), new WizardSchool( "Numismagus","http://www.furthestlands.com/2018/06/glog-wizard-numismagus.html",'C', undefined, undefined, undefined, ["Coins","Money","Luck","Glamour"] ), new WizardSchool( "Psychomancer","http://www.remixesandrevelations.com/2018/01/osr-psychomancers-lords-of-mind.html",'C', undefined, undefined, undefined, ["Mind","Thought","Control","Glamour"] ), new WizardSchool( "Queens Wizard","https://attnam.blogspot.com/2018/07/class-queensman-wizard.html",'B', undefined, undefined, undefined, ["Flesh","Blade","Bind","Candle","Loyal","Betray"] ), new WizardSchool( "Radiomancer","http://unlawfulgames.blogspot.com/2018/08/osr-radiomancer.html",'O', undefined, undefined, undefined, ["Mutate","Radiation","Nuclear","Contaminate","Contain","Poison"] ), // new WizardSchool( // "Root Doctor","http://unlawfulgames.blogspot.com/2018/08/osr-root-doctor.html",'C', // ), new WizardSchool( "Sea Mage","https://attnam.blogspot.com/2018/07/class-sea-sorcerer.html",'O', undefined, undefined, undefined, ["Water","Ocean","Fish","Slime","Wind"] ), new WizardSchool( "Sin Wizard","https://swordsandscrolls.blogspot.com/2018/07/osr-class-sin-wizard.html",'B', undefined, undefined, undefined, ["Curse","Hex","Terror","Darkness","Bane","Soul","Blight"] ), new WizardSchool( "Skull Wizard","http://unlawfulgames.blogspot.com/2018/07/osr-skull-wizard.html",'B', undefined, undefined, undefined, ["Skull"] ), new WizardSchool( "Snake Wizard","http://unlawfulgames.blogspot.com/2018/05/osr-snake-wizard.html",'B', undefined, undefined, undefined, ["Snake"] ), new WizardSchool( "Geometer","https://coinsandscrolls.blogspot.com/2019/10/osr-class-geometer-wizard.html",'C', ["Magic Missile","Reform","Astrologer's Helper","Moon Lust","Package Neatly","Control Iron"], ["Perk: Casting a spell over ten minutes in direct sunlight grants +1 MD","Restriction: Carrying iron items swiftly drain your MD"], ["mathematical tools","spellbook","black wizard robes marked with starcharts (+1 MD, -1 Def)"], ["Measure","Star","Iron","Light"] ), new WizardSchool( "Speleomage","https://coinsandscrolls.blogspot.com/2018/03/osr-class-speleomage.html",'C', undefined, undefined, undefined, ["Stone","Water","Shadow"] ), new WizardSchool( "Spider Wizard","https://coinsandscrolls.blogspot.com/2018/01/osr-spider-wizards.html",'O', undefined, undefined, undefined, ["Spider"] ), new WizardSchool( "Sword Mage","https://attnam.blogspot.com/2018/07/class-sword-mage.html",'O', undefined, undefined, undefined, ["Sword","Blade","Slash"] ), new WizardSchool( "Toxinist","https://oblidisideryptch.blogspot.com/2018/06/5eglog-wizard-school-toxinist.html",'B', undefined, undefined, undefined, ["Poison","Gas","Toxin"] ), new WizardSchool( "Folk Wizard","http://throneofsalt.blogspot.com/2018/02/class-witch.html",'O', ["Mending","Produce Flame","Identify","Locate","Hidden Language","Find Familiar"], ["Perks: Always have a piece of string, a stub of chalk, a smooth pebble and a coin in your pocket","Drawbacks: Never look like a proper wizard, ever"], ["humble robes (+1 MD, -1 Def)","fire-starting kit"], [`Truth`,`Path`,`Land`,`See`,`Speak`,`Wind`,`Water`,`Time`,`Age`,`Ocean`,`Rain`,`Light`,`Hidden`,`Remember`,`Mend`,`Find`,`Animal`,`Spirit`,`Weather`,`Lost`] ), new WizardSchool( "Winter Wizard","https://attnam.blogspot.com/2018/07/class-winter-witch.html",'O', undefined, undefined, undefined, ["Ice","Cold","Weather"] ), new WizardSchool( "Red Hand Wizard","https://attnam.blogspot.com/2018/08/class-wizard-of-right-hand.html",'B', undefined, undefined, undefined, ["Hand","Pain","Wound"] ), new WizardSchool( "Botanimancer","http://goblinpunch.blogspot.com/2017/12/plants-monsters-spells-items.html",'O', undefined, undefined, undefined, ["Plant","Growth","Tree"] ), new WizardSchool( "Door Wizard","http://goblinpunch.blogspot.com/2017/08/door-wizard.html",'C', undefined, undefined, undefined, ["Door","Lock","Knock","Secret","Connect"] ), new WizardSchool( "Shadow Wizard","https://attnam.blogspot.com/2018/10/class-shadow-wizard.html",'O', undefined, undefined, undefined, ["Shadow","Darkness"] ), new WizardSchool( "Forge Wizard","http://journeyintotheweird.blogspot.com/2018/09/glog-class-forge-wizard.html",'C', undefined, undefined, undefined, ["Metal"] ), new WizardSchool( "Cat Wizard","https://attnam.blogspot.com/2019/01/class-cat-wizard.html",'O', undefined, undefined, undefined, ["Cat"] ), new WizardSchool( "Telemancer","https://github.com/valzi/GLOG-classes/wiki/Wizard_School_Telemancer-Type1Ninja",'C', ['Blink','Teleport Other','Swap','Visit','Mind Tether','Blinkstep'], undefined, undefined, ["Tele","Port","Step","Swap"] ), new WizardSchool( "Industrial Wizard","https://drive.google.com/file/d/160NWkqS5zi5o0I44WkOVavkHEPvnsm75/view",'C', undefined, undefined, undefined, ["Detect","Gold","Lock","Grease"] ), new WizardSchool( "Anti Wizard","https://thelovelydark.blogspot.com/2019/02/the-anti-wizard.html",'O', undefined, undefined, undefined, ["Petal","Thorn","Dream","Colour","Ego"] ), new WizardSchool( "Skeleton Wizard","https://paperelemental.blogspot.com/2018/07/osr-class-skeleton-wizard.html",'B', undefined, undefined, undefined, ["Bone"] ), new WizardSchool( "Meat Mage","https://paperelemental.blogspot.com/2018/08/osr-class-meat-mage.html",'O', undefined, undefined, undefined, ["Meat"] ), new WizardSchool( "Garbage Wizard","https://sevendeadlydungeons.blogspot.com/2019/03/glog-garbage-wizard.html",'C', undefined, undefined, undefined, ["Filth","Clean","Tool","Garbage"] ), new WizardSchool( "Golemist","https://meanderingbanter.blogspot.com/2019/03/golemist-school.html",'C', ["Create Clay Golem","Create Stone Golem","Create Metallic Golem","Create Flesh Golem","Create Wood Golem","Create "+["Glass","Wire","Wax","Fire","Water"][r(5)]+" Golem",], ["Perks: You can cast in heavy armour without penalty, you start at journeyman-level in the skill related to your starting spell (Rank 2)","Restrictions: You have disadvantage on checks to learn, alter or communicate with non-Golemist spells"], ["wizard robes (+1 MD, -1 Def)","spellbook","crafting materials (2 slots)"], [`Animate`,`Clay`,`Metal`,`Glass`,`Wood`,`Stone`,`Flesh`,`Furniture`,`Clockwork`,`Tool`,`Forge`,`Craft`,`Imbue`,`Element`,`Life`,`Control`,`Repair`,`Strength`,`Limb`,`Joint`] ) ] class WarlockPact{ constructor(name, magic_words, details){ this.name = name this.magic_words = magic_words this.details = details } words(){ return "words known: "+this.magic_words.sample()+", "+shared_magic_words.sample()+", "+all_magic_words.sample()+", [own choice]" } } var warlock_pact_list = [ new WarlockPact( 'Demons',[`Hell`,`Blade`,`Murder`,`Death`,`Blood`,`Curse`,`Possess`,`Fire`,`Flame`,`Soul`,`Demon`,`Devil`,`Bolt`,`Reap`,`Hex`,`Bind`,`Summon`,`Fear`,`Evil`,`Good`], ["Perk: 1-in-6 chance of having the same master as any demon","Restriction: Detect as Evil no matter what you do"] ), new WarlockPact( 'Devils',[`Hell`,`Blade`,`Murder`,`Death`,`Blood`,`Curse`,`Possess`,`Fire`,`Flame`,`Soul`,`Demon`,`Devil`,`Bolt`,`Reap`,`Hex`,`Bind`,`Summon`,`Fear`,`Evil`,`Good`], ["Perk: Immune to fire, just as painful though","Restriction: If you break a solemn oath, save or die"] ), new WarlockPact( 'Faeries',[`Beauty`,`Terror`,`Forest`,`Flesh`,`Spirit`,`Sleep`,`Memory`,`Charm`,`Gold`,`Portal`,`Enchant`,`Youth`,`Bow`,`Arrow`], ["Perk: You can survive on natural beauty alone","Restriction: You must abide by the laws of hospitality"] ), new WarlockPact( 'Eldritch Abominations',[`Awaken`,`Sleep`,`Mind`,`Terror`,`Fear`,`Insanity`,`Summon`,`Ice`,`Nightmare`,`Knowledge`,`Beyond`,`Void`,`Gate`,`Water`,`Claw`,`Thought`], ["Perk: Telepathy with anyone you are staring at","Restriction: Fail all saves against madness and insanity"] ), new WarlockPact( 'Hexblade',[`Hell`,`Blade`,`Murder`,`Death`,`Blood`,`Curse`,`Possess`,`Fire`,`Flame`,`Soul`,`Demon`,`Devil`,`Bolt`,`Reap`,`Hex`,`Bind`,`Summon`,`Fear`,`Evil`,`Good`], ["Perk: Start with a +1 weapon","Restriction: Cannot cast spells without your weapon in hand"] ), new WarlockPact( //UNFINISHED 'Star Whispers',[`Light`,`Dark`,`Sun`,`Moon`,`Stars`,`Constellation`,`Spear`,`Fall`,`Day`,`Night`,`Iron`,`Fire`,`Mystery`], ["Perk: You can spend the night communing with the stars instead of sleeping","Restriction: Magical healing that targets you is redirected to those around you"] ), new WarlockPact( 'The Ancient King',[`Serve`,`Command`,`Break`,`Punish`,`Hand`,`Slave`,`Crown`,`Chain`,`Bind`,`Eternal`,`Fealty`,`Oath`,`Rust`,`Entropy`,`Chaos`,`Brittle`,`Battle`,`Armour`], ["Perk: Break a finger of anyone who serves you at a glance","Restriction: You cannot help but obey orders from your superiors"] ), new WarlockPact( 'Forbidden Knowledge',[`Control`,`Heat`,`Metal`,`Steel`,`Alloy`,`Knowledge`,`Secret`,`Weapon`,`Gun`,`Bullet`,`Inspect`,`Repair`,`Machine`,`Automata`,`Construct`], ["Perk: Start with a clockwork gun","Restriction: Take 1d4 to tear yourself away from a project part-way"] ) ] var miscMutations = [`Hover, can’t touch ground`,`Burst of speed, deals you 1d6 damage`,`Prehensile toes`,`Cloven hooves`,`Backwards footprints`,`Extra toes, 2d10 per foot`,`Migrating feet, move to your knees`,`Quadrupedal, can’t stand up and walk at the same time`,`Cricket legs, wind up over two rounds to jump huge distances`,`Rearrangeable limbs, takes 1 hour to slide`,`1d4 limbs replaced by tentacles, 1d4 per limb`,`Joint reversal, everything bends the other way`,`Centauroid body-plan, increased carrying capacity but climbing is near-impossible`,`Monoleg. Doesn't seem to bother you much`,`Forgot how to walk. Whoops!`,`Shrink by 10% per day`,`Take 1d6+[times used] damage, teleport to somewhere you can see`,`Change gender`,`Change race`,`Living bomb, 3d6 damage when killed`,`New digestion (wood, oil, spells, gems, hearts, toenails)`,`Gland, excessive use deals you 1d4 damage (poison, blasphemy, inflatable, gyroscopic, acid, ink)`,`Addiction, take 1d6 INT damage each day you can't get your fix (alcohol, blood, turnips, arson, lots of food, bath)`,`Daily organ failure. Halved Constitution`,`Wings, you’ll need hollow bones if you want to actually fly though`,`Regrowth, a missing limb/organ/body part starts repairing itself, requires lots of food or it's stunted`,`Hidden compartment in chest`,`Grow a tail`,`Secretly become (swarm of insects, swarm of rats, puppet of semi-real creatures, a hallucination each night, undead, marked for "godhood")`,`Compressible bones`,`Hive, infested by insects (bees, beetles, worms, spiders, fairies, glowing lights)`,`1d4 limbs (fall off, melt, betray you, get eaten by invisible beast, stop working, swap places)`,`Lopsided Gainz, +6 Strength with one arm`,`Missing arm, telekinesis at-will but take 1d4 damage`,`Detachable limb, drops off on a failed save vs. fear`,`Third arm, has half your strength`,`Replacement (lobster claw, organic crossbow, tentacle, snake, stone, quintuple jointed)`,`One arm is intelligent, treat as a retainer`,`Terrible posture, head switches place with arm`,`Shrivelled. Halved Strength`,`Immortal hand, completely indestructible`,`Suckers on fingers`,`Bone weapon (dagger, sword, axe, flail, hammer, retractable spike)`,`Shed fingers each night, grow new ones`,`Hook fingers`,`Extra fingers, 2d10`,`Fuse with nearest/held object`,`The Shakes. Halved Dexterity`,`Grinder guts. Can eat anything with no ill effects`,`Glowing smile`,`Sharp teeth`,`Extensible mouth, can eat anything up to twice the size of your head`,`Frog tongue`,`Teeth grow everywhere`,`New mouth layout (vertical, extensible, on your stomach, back of your head, mandibles, proboscis)`,`No face. Halved Charisma`,`Laser Eyes. Up to 3d6 fire damage, you take half`,`Wizard Vision, -1d6 WIS or CHA, you can cast detect invisibility at a thought`,`Glowing Eyes (ROYGBP)`,`Instead of colour, you see (heat, souls, smells, magic, empty spaces, memories)`,`Red dot wherever you look`,`Evil Eye (weeps black tar, impossibly deep, burning orb, rolling wildly, falls out randomly, toothsome)`,`Weird location (on stalks, on hands, orbiting head, everywhere, cyclops, triclops)`,`Blind and deaf, apart from distant red screaming glow beneath the earth`,`Alter Face at will, costs 1 CON`,`Brand new head (dolphin, mushroom, hawk, spider, bat, dragon)`,`Out of your head grow (antlers, antennae, 1d4 horns, extremely long nose, feather crest, unnameable protuberance)`,`Swivel, head can rotate 360 degrees`,`Second head (angry, happy, stupid, sleepy, wise, silent)`,`Floating head, can be stolen/lost`,`Gills, can breath underwater. Save at +4 or you can't breath above water`,`Skullhead. Halved Intelligence or Wisdom`,`Invisible, not including equipment`,`Defensive skin (chitinous, shell, scales, leathery, metallic, illusory displacement)`,`Skin changes colour (ROYGBP)`,`Skin changes colour (stripes, spots, whatever you are looking at, night sky, own choice, rainbow)`,`Completely hairless`,`Skin is a new material (feathers, mirrored, furry, leaves, sheddable, rubbery)`,`Diseased skin (lumps, oozing sores, zombie-like, falling apart, translucent, sticky)`,`Allergic to (women, clothing, money, iron, books, loud noises)`,`Haemokinetic, you can control your blood`,`Second heart`,`Blood is replaced with (glass, molten metal, pure water, nutrients, glue, oil)`,`Blood replaced with (ants, fire, sound, seawater, sand, goop)`,`Magnetic blood`,`Vampirism`,`Foam Blood, dropping to 0HP releases sticky clouds`,`Delicious Blood, prioritised by hungry things`,`Second life, don't waste it!`,`Spell-festation, a random spell takes up residence`,`Inability to lie, or be lied to`,`Your dreams occasionally come true`,`Thoughts and actions are narrated`,`Names of people you kill appear on your skin`,`Powerful Name, it echoes and reverberates whenever pronounced`,`Soul Eater, killing people who's name you know heals 1d4 HP`,`Breath Weapon (fire, cold, lightning, acid, spores, charm)`,`Retractable head`,`Second Brain. In your guts. If decapitated, you can live (blind, deaf, and dumb, but alive)`,`Blood Fountain. Take 1d6 damage to spray blood from your pores 10' in all directions`,`Wizard Whistle. Once per day, you can whistle loud enough to deal 1 damage in a 50' radius`,`Thoughts printed on your skin like scrolling marquee text`,`Hallucinogenic Blood (arms made of snakes, metal is delicious, ants in your eyes, in the emperor's harem, slowly turning to sand and trickling away, everything is going reeeeally sloooowly), roll once or each time as you like`]; function getMutation(){ var mut = ""; switch(r(2)){ case 0: //Random limb mut = [`Adhesive`,`Crystalline`,`Clockwork`,`Detachable`,`Dripping`,`Fanged`,`Flaming`,`Furred`,`Gigantic`,`Glowing`,`Gooey`,`Humming`,`Icy`,`Malformed`,`Necrotic`,`Neon`,`Nutritious`,`Predatory`,`Prehensile`,`Pungent`,`Reflective`,`Blooming`,`Rubbery`,`Screaming`,`Skeletal`,`Slimy`,`Smoking`,`Spiky`,`Throbbing`,`Transparent`].sample()+" "+[`antennae`,`claw`,`horn`,`tail`,`wings`,`tubes`,`bones`,`brain`,`calf`,`chest`,`ear`,`elbow`,`eye`,`face`,`fingers`,`foot`,`forearm`,`guts`,`hand`,`limbs (1d4)`,`lungs`,`mouth`,`neck`,`nose`,`shoulder`,`skin`,`skull`,`spine`,`thigh`,`toes`,`tongue`,`torso`].sample(); break; case 1: //Bullshit mut = miscMutations.sample(); break; } return mut; } function materials(a, b){ var matList = ['Stone', 'Mud', 'Fire', 'Blood', 'Metal', 'Wood', 'Slime', 'Light', 'Water', 'Flesh']; var weirdMats = [`Acid`,`Adamant`,`Aether`,`Air`,`Alcohol`,`Ash`,`Bone`,`Bread`,`Candy`,`Clay`,`Cloth`,`Coal`,`Copper`,`Coral`,`Crystal`,`Dark matter`,`Drugs`,`Dust`,`Ectoplasm`,`Lightning`,`Fart`,`Feathers`,`Food`,`Fossil`,`Fruit`,`Fungus`,`Gas`,`Gems`,`Glass`,`Glue`,`Gold`,`Grease`,`Gunpowder`,`Hair`,`Honey`,`Horns`,`Chitin`,`Ice`,`Illusion`,`Ink`,`Iron`,`Ivory`,`Lava`,`Lead`,`Leather`,`Lye`,`Mercury`,`Milk`,`Mithril`,`Mud`,`Claws`,`Paint`,`Panacea`,`Paper`,`Petroleum`,`Plants`,`Plastic`,`Platinum`,`Poison`,`Porridge`,`Quintessence`,`Raw Magic`,`Rot`,`Rubber`,`Saliva`,`Salt`,`Sand`,`Seashell`,`Shadows`,`Silk`,`Silver`,`Skin`,`Ooze`,`Smoke`,`Snot`,`Snow`,`Soil`,`Fog`,`Sulphur`,`Sweat`,`Tar`,`Tears`,`Teeth`,`Tin`,`Uranium`,`Urine`,`Vacuum`,`Vermin`,`Vodka`,`Void`,`Vomit`,`Wax`,`Wine`,`Anger`,`Boredom`,`Death`,`Disgust`,`Envy`,`Hatred`,`Joy`,`Life`,`Love`,`Lust`,`Memories`,`Music`,`Pain`,`Serenity`,`Shame`,`Silence`,`Sorrow`,`Surprise`,`Terror`,`Trust`]; var output = ""; if(a=='normal') output += matList[r(matList.length)]; else output += weirdMats[r(weirdMats.length)]; output += " to "; if(b=='normal') output += matList[r(matList.length)]; else output += weirdMats[r(weirdMats.length)]; } function printMod(stat){ switch(stat){ case 3:case 4:case 5: return " (-2)"; break; case 6:case 7:case 8: return " (-1)"; break; case 9:case 10:case 11: return ""; break; case 12:case 13:case 14: return " (+1)"; break; case 15:case 16:case 17: return " (+2)"; break; case 18: return " (+3)"; break; default: return ""; break; } } function clearAll(){ name = ''; simpleDesc = ''; raceID = ''; classID = ''; att=10; def=10; save=6; svF=0; md=0; otherSaves = []; move=0; initiative=0; HD=6; maxHP=0; traits = ["TRAITS"]; gear = ["INVENTORY"]; accoutrements = ["ACCOUTREMENTS"]; skills=[]; sk="Skills: " invWeight = -1; //because of the name invSize = 0; //because of the name randItems = 3; subclassLink = ""; formatTraits = {}; document.getElementById("charTextOut").innerHTML = ''; } function reroll(statIn){ var stat = statIn; if(stat=='any') stat = ['str','dex','con','int','wis','cha'][r(6)] stats[stat]=Math.max(stats[stat], d(3,6)); } var raceList = [ 'Aasimar', 'Goliath', 'Kobold', 'Gnome', 'Dragonborn', 'Orc', 'Dwarf', 'Human', 'Halfling', 'Goblin', 'Elf', 'Lizardman', 'Half-Giant', 'Tiefling', 'Fishman', 'Undead', //weird from here down 'Ragwretch', 'Mouse', 'Trilobite', 'Antling', 'Warper', 'Two goblins in a big coat', 'Olm', 'Spiderling', 'Crabman', 'Frog-of-War', 'Slug', 'Myconid', 'Dryad', 'Faerie', 'Avian', 'Minotaur', 'Ogre', 'Aberrant', 'Homunculus', 'Masked Animal' ]; function getRace(selR){ raceID = raceList[selR]; switch(raceID){ case 'Aasimar': simpleDesc += 'A half-angel'; traits.push('Your blood cures wounds, 2 HP heals 1'); reroll('wis'); break; case 'Goliath': simpleDesc += 'A dude made of stone'; traits.push('Take no damage from fire, and half from falling',"Swimming and running is disadvantaged"); reroll('con'); break; case 'Kobold': simpleDesc += 'A knee-high lizard'; traits.push('Always know immediately when a trap you’ve set has been sprung'); traits.push('Must always attempt to acquire shinies'); reroll('dex'); break; case 'Gnome': simpleDesc += 'A tiny, slightly invisible dude'; traits.push("Can become invisible after a round if you close your eyes, hold your breath, and don't move","Will attack instead of fleeing when afraid"); reroll('int'); break; case 'Dragonborn': simpleDesc += 'A scaly firebreathing dude'; reroll('str'); traits.push('Fire sneeze 1/day (2d6, save or ignite)'); traits.push('Save vs. Greed when you try and give currency or treasure away'); break; case 'Orc': simpleDesc += 'A big angry dude'; if(formatTraits.brand=='die_trying') traits.push('Turn a Major Injury or Save vs Death into a Scar, 3 Xs recharge'); else traits.push('Turn a Major Injury or Save vs Death into a Scar, works once per level'); traits.push('Your attacks and spells deal max damage to allies'); reroll('str'); break; case 'Dwarf': simpleDesc += 'A short angry dude'; traits.push('Speak with Stone 1/day'); traits.push('Can only drink alcohol, water slowly sends you into a fugue state'); gear.push('three bottles of booze') reroll('con'); break; case 'Human': simpleDesc += 'A dude'; traits.push('Switch any two stats'); randItems += 1; break; case 'Halfling': simpleDesc += 'A short dude'; traits.push('Heal more from lunch'); traits.push('Strictly vegetarian'); reroll('wis'); break; case 'Goblin': simpleDesc += 'A green scaly thing'; traits.push('You can smell half as well as you can see'); traits.push('Strictly carnivorous'); reroll('dex'); break; case 'Elf': simpleDesc += 'A tall snob'; var a = Math.min(stats.str,stats.dex,stats.int,stats.wis); var b = Math.max(a, d(3,6)); if(a>=b){ // traits.push('Gift of Fortune'); // gear.push('bow (1d6)','quiver of arrows',['grapple hook',d(3,4)+' silver','magical healing herbs, three doses','two throwing knives','silver ring set with your family crest','lantern'][r(6)]) } else if(stats.dex == a){ traits.push('Gift of Grace (Dexterity improved from '+a+')'); stats.dex = b; } else if(stats.wis == a){ traits.push('Gift of Acuity (Wisdom improved from '+a+')'); stats.wis = b; } else if(stats.str == a){ traits.push('Gift of Dominance (Strength improved from '+a+')'); stats.str = b; } else if(stats.int == a){ traits.push('Gift of Knowledge (Intelligence improved from '+a+')'); stats.int = b; } traits.push('Take 1 damage if you openly apologise, or interact with "ugliness"'); reroll('cha'); break; case 'Lizardman': simpleDesc += 'A lizard'; traits.push('Can consume rotten food and brackish water with impunity'); traits.push('Save vs. hypothermia if you get excessively cold'); reroll('dex'); break; case 'Half-Giant': simpleDesc += 'A hella big dude'; traits.push('Block 1d12 damage 1/day','Eat twice as much'); reroll('str'); break; case 'Tiefling': simpleDesc += 'A half-demon'; var dT = r(4) traits.push('Start with '+String(dT)+' demonic mutations (eyes, tail, skin, horns)'); if(dT<1) formatTraits.humanPassing=true; reroll('cha'); break; case 'Fishman': simpleDesc += 'A walking, talking fish'; traits.push('Breath underwater',"Unable to heal naturally unless adequately damp"); reroll('dex'); break; case 'Undead': simpleDesc += 'A dead dude'; raceID += " "+raceList[5+r(6)]; traits.push("If it's plausible, you can come back from death again with -1d4 to a random stat"); traits.push("You've already lost 1d4 from each stat") for (var p in stats){ stats[p]=stats[p]-d(1,4); } break; //weirder ones below case 'Ragwretch': simpleDesc += 'A cloaked weirdo'; reroll('wis'); traits.push('Can produce 1d10cp of rags, thread or rope per day'); traits.push('Fire does 1d8 damage to you'); traits.push('Read more - https://www.incunabuli.com/2017/10/whos-afraid-of-ragwretch.html') break; case 'Mouse': simpleDesc += 'A scurrying mouse'; reroll('dex'); traits.push('Can fit in very small spaces'); traits.push('No large weapons'); traits.push('Read more - https://www.incunabuli.com/2017/10/of-mice-and-humanity.html') break; case 'Trilobite': simpleDesc += 'An armoured beetle'; reroll('con'); traits.push('Can roll into a ball for +4 Defence'); traits.push('No thumbs'); break; case 'Antling': simpleDesc += 'A friendly ant'; reroll('str'); traits.push('+2 Inventory'); traits.push('Save vs Fear when alone'); traits.push('Read more - https://coinsandscrolls.blogspot.com/2018/02/osr-antlings.html'); invSize += 2; break; case 'Warper': simpleDesc += 'A kooky fellow'; reroll('int'); traits.push('Take 1 damage to teleport 10ft in a random direction'); traits.push('Automatically warp when dropped to 1HP'); break; case 'Two goblins in a big coat': simpleDesc += 'A totally and completely normal dude'; traits.push('Divide each ability between each body'); traits.push('Can move after an action'); break; case 'Olm': simpleDesc += 'A weird water-dude'; reroll('wis'); traits.push('Can breath water and air'); traits.push('Blind, but can smell/hear perfectly'); traits.push('Cannot wear normal armour, underwater counts as plate'); traits.push('Read more - https://coinsandscrolls.blogspot.com/2017/12/osr-olm-part-1.html'); formatTraits.olmArmour=true; break; case 'Spiderling': simpleDesc += 'A big friendly spider'; reroll('dex'); traits.push('Secrete 30ft of silk rope per day'); traits.push('Very short-sighted'); break; case 'Crabman': simpleDesc += "... it's a giant crab"; reroll('str'); traits.push('Cannot talk, or hold objects smaller than a broom'); gear.push('claws (2d6+STR)','shell (as plate)'); def += 6; invWeight += 5; break; case 'Frog-of-War': simpleDesc += "A big 'ol frog"; reroll('con'); traits.push('Tongue counts as a whip (1d4)'); traits.push('Swallow targets with two grapple checks'); traits.push('Dry out quickly without water'); break; case 'Slug': simpleDesc += 'A rather sophisticated gastropod'; reroll('int'); traits.push('Slowly move along any flat surface','Salt deals 1d6 damage per round'); break; case 'Myconid': simpleDesc += 'A fungal fellow'; reroll('con'); traits.push('Sporulate 1/day, target must save against spores as disease: '+["Unwelcome Guest (food requirements doubled)","Red Recliner (if not at max HP, suffer 1 damage per round until bandaged)","Black Spots (always surprised, cannot see any kind of fungus)","Liquid Bell (drool constantly, doubled water requirements, always smell delicious)","Cold Shoulder (take damage from light sources)","Friendly Fire (body attacks itself, fail a save vs. disease each morning or take 1d6 damage)"][r(6)],'Save or take 1 CON damage each week'); break; case 'Dryad': simpleDesc += 'A tree person'; reroll('wis'); traits.push('Can always talk to plants','Cannot heal without sunlight'); break; case 'Faerie': simpleDesc += 'An ancient being'; reroll('cha'); traits.push('Anything you speak in rhyme is treated as true','Iron burns you like acid, as do broken promises'); break; case 'Avian': simpleDesc += 'A winged being'; reroll('dex'); traits.push('Can fly while under half inventory slots','Wings require constant grooming, custom armour, disadvantage grappling') break; case 'Minotaur': simpleDesc += 'A bull'; reroll('str'); traits.push('Horns and hooves, charge for 1d6+STR damage, save vs. stun','Disadvantage vs. mazes'); break; case 'Ogre': simpleDesc += 'A meaty dude'; reroll('con'); traits.push('Taste anything to know its origin','Save to stop eating'); break; case 'Aberrant': simpleDesc += 'A freak of unnature'; traits.push('+1 MD','Incapable of either sleeping, eating or internal thoughts'); md += 1; break; case 'Homunculus': simpleDesc += 'A blank slate'; reroll('any'); traits.push('Immune to possession, soul-drain, death effects etc.','Must obey any orders given by whoever holds their command amulet (another PC)'); break; case 'Masked Animal': switch(r(6)){ case 0: simpleDesc += 'A bear '; name = "Bear"; reroll('str'); break; case 1: simpleDesc += 'A goat '; name = "Goat"; reroll('dex'); break; case 2: simpleDesc += 'A pig '; name = "Pig"; reroll('con'); break; case 3: simpleDesc += 'A cow '; name = "Cow"; reroll('int'); break; case 4: simpleDesc += 'A sheep '; name = "Sheep"; reroll('wis'); break; case 5: simpleDesc += 'A deer '; name = "Deer"; reroll('cha'); break; } traits.push('Your mask bestows sentience, opposable thumbs, language, and knowledge of nakedness, if removed, you revert to a mundane animal'); break; default: traits.push('No race details found'); break; } } function getClass(selC, brand){ classID=[ 'Druid', 'Warlock', 'Sorcerer', 'Ranger', 'Barbarian', 'Cleric', 'Thief', 'Fighter', 'Wizard', 'Knight', 'Assassin', 'Acrobat', 'Tactician', 'Monk', 'Paladin', 'Demigod',//Weird from here onwards 'Half-Djinn', 'Avatar', 'Truenamer', 'Goliard', 'Psion', 'Hedge Mage', 'Scar-Speaker', ['OtherThief', 'Vampire', 'Mechanical Man', 'Very Good Dog', 'Very Angry Goose'][r(5)] ][selC]; switch(classID){ case 'Fighter': gear.push('leather armour', 'axe (1d6+STR)','shield','bow (1d6, 2-h)','quiver of arrows'); skills.push(['Farmer', 'Soldier', 'Sailor'][r(3)]); traits.push('Parry (block 1d12 damage 1/day, block 12 damage if you also break a shield)'); HD=8; att += 1; def += 2; invWeight += 1; simpleDesc += ' that stabs people'; break; case 'Thief': gear.push('leather armour', 'dagger (1d6)', 'lockpicks'); traits.push('Specialist (gain a bonus skill of your choice, perhaps '+sel(allSkills)+' or '+sel(allSkills)+'?)', 'Always Prepared (access full inventory, use +1 item/round, get free stuff when you return to town)'); thiefSkills = ['Forgery','Smuggler','Mountebank','Spy','Casing','Gambler']; skills.push('Locks', 'Locks', thiefSkills[r(6)], thiefSkills[r(6)]); otherSaves.push({type:"SAVE vs. Traps: ",value:1}); def += 2; invWeight += 1; randItems += 1; simpleDesc += ' that steals shit'; break; case 'Wizard': traits.push('Safety Casting (set an MD to 1 1/day)','Procurement (extract spells from scrolls or wands into your brain with an INT/2 check)'); formatTraits.sillyName=true; var joinSchool = wizard_school_list.sample(); if(joinSchool.details.length>0){ traits = traits.concat(joinSchool.details); } classID = joinSchool.getName(); gear.push(joinSchool.spellbook()); gear = gear.concat(joinSchool.gear) skills.push(['Literature','History','Fortune Telling'][r(3)]); simpleDesc += ' that can cast spells kind of safely'; def -= 1; md = "MD: 2/2 (retain 1-3)"; break; case 'Cleric': var order = r(14) if(r(100)<5+5*(brand=='weird')) order = 14; var fp = 2+mod(stats['wis']); gear.push('robes covered with holy symbols'); def += 1; switch(order){ case 0: classID += ' (Monastic Order)'; gear.push('lantern-mace (1d6+STR, will stay lit while you stand and fight)','holy book'); break; case 1: classID += ' (Martial Order)'; gear.push('hammer of judgement (1d6+STR, sinful target must save vs. prone)','chainmail'); def += 2; invWeight += 2; break; case 2: classID += ' (Mendicant Order)'; gear.push('unassuming staff (1d8+STR op., counts as a combination maul, rapier and shield)','begging bowl'); def += 1; break; case 3: classID += ' (Orthodox Order)'; gear.push('sanctified scepter (load like a crossbow with FP, 1d6, 1d12 vs. demons)','salt tonic (burns undead, +4 save vs disease)'); break; case 4: classID += ' (Scholastic Order)'; accoutrements.push('stern glare (1d4 non-lethal damage, only against sentients, requires FP to use)','note of credit worth '+d(4,6)+' silver'); break; case 5: classID += ' (Pacifist Order)'; gear.push('stalwart shield (grants +2 Save to anyone of your faith)','holy symbol (-1 Attack, +1 FP)'); att -= 1; fp += 1; break; case 6: classID += ' (Flagellant Order)'; gear.push('flail of purity (1d6+STR, deal 1d6 damage to yourself to reroll Communion)'); accoutrements.push('robes grant +1 Def against Undead'); break; case 7: classID += ' (Inquisitorial Order)'; gear.push('blade of truth (1d6+STR, only deals 1 damage if someone truthfully answers one of your questions)','leather armour'); invWeight += 1; def += 1; //medallions provide 1 Def break; case 8: classID += ' (Confessional Order)'; gear.push('binding rings (five on one hand, each can absorb a sin or 1 MD from a spell with a successful Communion roll)'); break; case 9: classID += ' (Penitent Order)'; gear.push('chains of the faithful (1d4+STR, automatically grapples)'); accoutrements.push('vow of poverty, +2 Save and Defence, -6 to each if you possess any valuables'); save += 2; def += 2; //stacks with medallions break; case 10: classID += ' (Disciple of the Desecrator)'; traits.push('','PORTFOLIO:','Augury - Receive ambiguous omens/visions/warnings','Bless - Critical Failures are Critical Successes for an hour','Harm - Touched/Marked target takes double damage from next attack','Inflict Disease - Target must save or contract one you have been in contact with','Defile - Corrupt a holy spell, artifact or creature, save negates','Possess Corpse - Imbue a body with a 1dX HD spirit, X was the HD of the living creature'); gear.push('foul censer (feed in flowers, herbs and butterflies, spews toxic gas)','dagger (1d6)'); break; case 11: classID += ' (Flame Cultist)'; traits.push('','PORTFOLIO:','Augury - Receive ambiguous omens/visions/warnings','Bless - Critical Failures are Critical Successes for an hour','Smite - Target takes 1d6 damage, 2d6 if sinful','Embrace Destruction - When you take fire or spell damage, reflect it back','Sacrifice - Condemn a target to the fire, recieve a comensurate reward','Ignite - 1d4+WIS targets burst into flames'); gear.push('blessed napalm, three jars','leather armour'); def += 1 //medallions provide 1 Def invWeight += 1; break; case 12: classID += ' (Blood Shaman)'; traits.push('','PORTFOLIO:','Augury - Receive ambiguous omens/visions/warnings','Bless - Critical Failures are Critical Successes for an hour','Rage - As a Barbarian, triple effect if used on one of them (+3 Att/Dmg, utter insanity)','Regenerate - Heal 1hp/minute for 1d10 minutes, save or mutate if 8+','Cleanse - Take 1d6 damage, remove a spell, disease or poison','Antipathy - Form a link with a target, they take the same damage as you, x2 if self-inflicted. Save ends'); gear.push('twin daggers (1d6, +1 Attack, holding one will lead to the other)','helmet'); //def += 1 helmet adjudicated later break; case 13: classID += ' (Stormcaller)'; traits.push('','PORTFOLIO:','Augury - Receive ambiguous omens/visions/warnings','Bless - Critical Failures are Critical Successes for an hour','Beseech - Move the weather one step along [Dry - Clear - Rain - Storm], two steps with a blood sacrifice','Channel - 1d8 lighting bolt, increase die-size one step for every assistant','Rebuke - All adjacent targets must save or be blasted away from you','Whispers - Ask the winds to carry messages to distant places'); gear.push('steel whip (1d4, metal-wearing target must save vs. stun)','drinking horn'); break; case 14: classID += [' (Mystic Arising)',' (Least Priest)',' (Saviour-Conquerer)',' (Heirophant)',' (Unknown Prophet)',' (Occultist)',' (Chosen One)',' (Aleph-Omega)'][r(8)]; traits.push('You belong to a brand new godling. Your powers and portfolio may be... unique'); traits.push('','PORTFOLIO:'); for(var i=0;i<6;i++){ traits.push(sel(domainWords)); } gear.push('iconic weapon'); randItems += 1; break; default: break; } if(order<10) traits.push('','PORTFOLIO:','Augury - Receive ambiguous omens/visions/warnings','Bless - Critical Failures are Critical Successes for an hour','Heal - Touched/Praying target gains 5 HP or recovers injury as if rested for a week','Purify - Remove a basic curse or enchantment','Turn Undead - 1d6 nearby undead must save or flee, beginning with the weakest. Undead with more HD than the cleric get +4 on their save','Cure - Target gets a new saving throw against a poison or disease'); skills.push(['Chanting', 'Diplomat', 'Spy'][r(3)]); md = "COMMUNION: 10<br>FP: "+fp; simpleDesc += ' that can talk to God'; break; case 'Knight': formatTraits.knighted=true; gear.push('chainmail', 'shield', 'helmet', 'sword (1d6+STR)'); accoutrements.push('horse OR '+['grapple hook',d(3,6)+' silver pieces','magical healing herbs, three doses','three throwing knives','silver ring set with your family crest','lantern'][r(6)]); traits.push(['Guardian (take damage in place of ally, 4-in-6 chance of working)','Sentinel (free attack against enemies that retreat from you)'][r(2)],'Noble Rank '+[ '(provincial gentleman - 12g monthly expenses, supported by large farm)','(forgotten son - 12g monthly expenses, "supported" by dubious stipend)','(bastard - 12g monthly expenses, no support)','(gentleman - 24gp monthly expenses, no support)'][r(4)]); HD=8; skills.push('Courtesy'); att += 1; def += 3; invWeight += 2; svF += 1; simpleDesc += ' with money, prestige and armour'; break; case 'Barbarian': gear.push('greataxe (1d10+STR)', 'olive oil', 'whiskey','pelt or skull of some animal'); skills.push(['Mountains', 'Raider', 'Horses'][r(3)]); traits.push('Rage (+1 Damage, +1 Attack, no mercy or restraint, 2-in-6 chance of retreating)'); HD=10; invWeight += 1; simpleDesc += ' that hits people till they die'; break; case 'Assassin': gear.push('leather armour', 'dagger (1d6)', 'vial of poison', 'disguise '+['(peasant)','(clergyman)','(servant)','(merchant)'][r(4)], d(1,4)+' rumors'); skills.push(['Spy', 'Cultist', 'Torturer'][r(3)]); traits.push('Skills of a Killer (gain ranks in Poison and Disguise)', 'Assassinate (+1 Attack and Damage per fact you know about a target)'); skills.push('Disguise','Poison'); def += 2; att += 1; //invWeight += 1-1; simpleDesc += ' that kills people'; break; case 'Ranger': gear.push('leather armour', 'two daggers (1d6)', (mod(stats.str)>0?'longbow (1d6+STR, 2-h)':'bow (1d6, 2-h)'),'quiver of arrows'); accoutrements.push('dog'); skills.push(['Poacher', 'Bounty Hunter','Herbalism'][r(3)]); traits.push('Tracking (+1-in-6 chance of finding traces)', 'Speak With Pet (symbolic communication)'); otherSaves.push({type:"SAVE vs. Environment: ",value:1}); def += 2; simpleDesc += " that won't die in a hole"; break; case 'Acrobat': gear.push('quarterstaff (1d6+STR)', 'rope'); skills.push(['Dancer', 'Cat Burglar', 'Circus', "Jester"][r(4)]); traits.push('Tricky (replace a missed Gambit with a tactical advantage)', 'Lightweight (advantage on Dexterity while unencumbered)'); simpleDesc += " who is nimble as heck"; break; case 'Sorcerer': classID = ['Chaos Sorcerer', 'Dragon Sorcerer', 'Fire Sorcerer','Ghost Sorcerer', ['Water','Earth','Air'][r(3)]+' Sorcerer', 'Nature Sorcerer', 'Summoner', 'Exemplar Sorcerer'][r(8)] var spell = ''; switch(classID){ case 'Chaos Sorcerer': spell = ['Randomise Object','Enter Chaos','Transposition'][r(3)]; break; case 'Dragon Sorcerer': spell = ['Alter Self','Flame Breath','Detect Gold'][r(3)]; break; case 'Fire Sorcerer': spell = 'Speak with Fire'; break; case 'Ghost Sorcerer': spell = ['Fear','Death Mask','Raise Undead'][r(3)]; break; case 'Water Sorcerer': spell = 'Speak with Water'; break; case 'Earth Sorcerer': spell = 'Speak with Stone'; break; case 'Air Sorcerer': spell = 'Speak with Air'; break; case 'Nature Sorcerer': spell = 'Command Plants'; break; case 'Summoner': spell = 'Summon Outsider #'+d(1,100)+' and #'+d(1,100); break; case 'Exemplar Sorcerer': cont = r(3); classID += [' (Divine)',' (Spirit)',' (Fiendish)'][cont]; spell = [['Smite','Cure Wounds','Turn Undead'][r(3)],['Phase','Wild Shape','Drain Vitality'][r(3)],['Burning Hands','Conjure Imp','Hex'][r(3)]][cont]; break; default: break; } gear.push('leather armour', 'dagger (1d6)'); accoutrements.push('spell implanted in brain'+(spell!=''?' ('+spell+')':''), d(1,4)+' Trauma'); skills.push(['Cultist', 'Dreams', 'Weather'][r(3)]); traits.push('Natural Casting (retain MD on 1-4)','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. 1d10% of your body turns to your heritage, save for half','5. You must cast a spell within 2d6 rounds or as above but 10%',"6. Take a random Minor Injury, won't apply to mutated or heritage flesh",'','Heritage percentage: 0%'); def += 2; invWeight += 1; simpleDesc += ' that can cast spells kinda often'; md = "MD: 1/1 (retain 1-4)" break; case 'Tactician': gear.push('leather armour', 'warhammer (1d6+STR)', 'trumpet', ['spyglass','shield'][r(2)]); skills.push(['History', 'Commander', 'Navigator'][r(3)]); traits.push('Threat Assessment (discover enemy HP)', 'Tactic (command allies to attack as an action)'); initiative += 1; def += 2; invWeight += 1; simpleDesc += ' that makes everyone fight better'; break; case 'Warlock': pact = ['Devil Pact','Demon Pact','Fae Pact','Eldritch Pact',['Hexblade','Star Pact','Pact of the King','Forbidden Knowledge'][r(4)]][r(5)]; classID += ' ('+pact+')' gear.push('dagger (1d6)','magical robes (+1 MD, -1 Def)'); skills.push(['Cultist', 'Haruspex', 'History'][r(3)]); traits.push('Power Casting (set an MD to 6 1/day)'); switch(pact){ case 'Devil Pact': case 'Demon Pact': traits.push('','Perks: 1-in-6 chance of having same patron as another fiend','Restrictions: Detect as Evil','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Blind and screaming for 1d6 rounds','5. Everything nearby saves vs. ignition','6. Lose 1d4 Goodness'); accoutrements.push('spell (Burning Hands, Fear, Hex, or own choice)'); break; case 'Fae Pact': traits.push('','Perks: Can sense the way to the nearest gateway','Restrictions: Can only eat flesh that you killed yourself','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Everyone nearby switches locations','5. Attract fae attentions','6. Everyone must save or begin dancing till they bleed'); accoutrements.push('spell (Gremlin, Faerie Gold, Sleep or own choice)'); break; case 'Eldritch Pact': traits.push('','Perks: Telepathy','Restrictions: Every spell comes with a tic, phobia or foible','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Summon a Shoggoth, 1d6+[dice] HD','5. Eaten by portal, reappear in 1d20 rounds from a surprising location','6. Temporary random mind-switch, 1d6 round'); accoutrements.push('spell (Clawing Shadows, Mage Hand, Inflict Insanity or own choice)'); break; case 'Hexblade': traits.push('','Perks: Start with a +1 weapon','Restrictions: Cannot cast spells without your blade','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Take maximum damage from the next attack','5. Your weapon takes control for one round','6. Everything nearby must save vs. extreme violence'); accoutrements.push('spell (Blade Beam, Hex, Rage or own choice)'); break; case 'Star Pact': traits.push('','Perks: Talk to the stars instead of sleeping, radiate magical healing to nearby allies','Restrictions: Stone weapons deal you +2 damage, immune to magical healing','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Meteor strike, random target, 2d6 damage','5. Flare, everyone must save vs. blindness','6. Astral puppet for 4d4 rounds, extremely strange goals'); accoutrements.push('spell (Light, Radiant Spear, Explosive Runes or own choice)'); break; case 'Pact of the King': traits.push('','Perks: Always know what is required to bribe someone','Restrictions: Save vs. Commands from your betters','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent','4. Your King speaks to you. He demands a sacrifice. Be prompt','5. Your King speaks to you. He demands a promise broken. Be thorough','6. Your King speaks to you. He knows not what he demands. Be careful'); accoutrements.push("spell (Command, Invisible Servant, William's Fingerbreaker or own choice)"); break; case 'Forbidden Knowledge': traits.push('','Perks: Start with a gun','Restrictions: Take 1d4 to tear yourself away from a project part-way','','Mishaps:','1. +1 Trauma','2. 1d6 damage','3. Mutate for 1d6 rounds, save or permanent',"4. Spell or device won't work until you strip it down and clean it","5. Spell or device won't work until you spend [level]d6 gp repairing it and make a save.','6. Spell or device is directed towards the most inconvenient target"); accoutrements.push('spell (Hone, Heat Metal, Lock Joints or own choice)'); break; break; } simpleDesc += ' that can cast spells with more power'; def -= 1; md = "MD: 2/2 (retain 1-3)" break; case 'Monk': var n = Math.max(mod(stats.str),mod(stats.dex)); gear.push('your fists (1d4'+(n>0?"+":"")+(n==0?"":n)+', +1 Att)', 'your body (1d8'+(n>0?"+":"")+(n==0?"":n)+', -1 Def)'); skills.push(['Begging', 'Cooking', 'Meditating'][r(3)]); traits.push('Martial Arts (use either Strength or Dexterity with all weapons)', 'Dodge (+1 Defence every level)'); att += 1; def += 1; invWeight -= 2; simpleDesc += ' that punches people'; formatTraits.alt_att_mod=true; break; case 'Druid': gear.push('belt', 'tooth dagger (1d6)','no boots'); invWeight -= 2; skills.push(['Arson', 'Jailbreaking', 'History'][r(3)]); traits.push('Shapeshifter (transform into a '+['Bird', 'Wolf', 'Cat', 'Goat', 'Donkey', 'Monkey', 'Crab', 'Snake'][r(8)]+')', 'Primal Tongue (speak with animals)'); simpleDesc += ' that can turn into animals'; md = "MD: 1/1 (retain 1-3)"; break; case 'Paladin': gear.push('sword (1d6+STR)', 'chainmail', 'holy symbol (+1 Glory while held)'); accoutrements.push('starting spell - '+['Smite','Lay on Hands'][r(2)], 'random spell - '+['Shield of Faith','Blaze of Glory','Sanctify','Banishment','Sword of Damocles','Last Stand','The Call','Circle Against Evil','Ceremony',"Crusader's Mantle"][r(12)]) bonusEquip = r(3); skills.push(['Wandering Judge', 'Priest', 'Chosen One'][bonusEquip]); gear.push(['silver dust','pagan idol','bag of salt'][bonusEquip]); traits.push('Doer of Deeds (recover church relics to learn spells)', 'Valourous (cast spells using Glory, recover Glory if you drop to 0 HP honourably)'); def += 3 invWeight += 2; //due to spells HD=8; simpleDesc += ' that enacts the will of God'; md = "GLORY: 0/day"; break; case 'Psion': accoutrements.push('silk robes', 'shaved head', 'incense', '5 candles'); invWeight -= 1; skills.push(['Religion', 'Archivist', 'Cleaning'][r(3)]); traits.push('Third Eye (restrict one of your senses senses to increase another)', 'Focus (roll under Wisdom for mystical effects)','','FOCI:','Use Wisdom instead of _______','Convince someone of something plausible','Stare at a small object for two rounds, it bends, shatters or rots'); simpleDesc += ' with mind-powers'; break; case 'Goliard': gear.push('robes', 'walking stick (as quarterstaff, 1d6+STR)', '3 wineskins full of cheap wine'); skills.push(['Music', 'Literature', 'Religion'][r(3)]); traits.push("Provoke (taunt people to fight you)", "Fortune's Wheel (roll 4d20 at the start of combat)", "Dissolute (save or spend nearly all the money you have)", '<a href="https://coinsandscrolls.blogspot.com/2017/12/osr-class-goliards.html" target="_blank">More info</a>'); simpleDesc += ' that runs around seducing and annoying people. Is technically part of the Church'; break; case 'Truenamer': gear.push('shield', 'interesting book #'+d(1,100)); accoutrements.push('random language'); skills.push(['Archivist', 'Sigils', 'Angels'][r(3)]); traits.push('Words of Power (conjure words using runes, whatever you pronounce becomes true)', 'Shatter Effect (interfere with magical attacks by spending runes)'); var runeList = 'AAAAAAAAABBCCDDDDEEEEEEEEEEEEFFGGGHHIIIIIIIIIJKLLLLMMNNNNNNOOOOOOOOPPQRRRRRRSSSSTTTTTTUUUUVVWWXYYZ'; runeList = runeList.split(''); runeList.shuffle(); runeList = runeList.join(' '); traits.push('Your runes this morning are: '+runeList.slice(0,19)); simpleDesc += ' that bends the rules and conjures weird things'; break; case 'Demigod': gear.push('fabulous cloak', 'spear (1d6+STR op.)', 'strange artifact'); skills.push(['Religion','Cultist','Seduction'][r(3)]); traits.push('Birthright (add 3 to a stat of your choice)'); md = "RETAINERS: 0/"+String(4+mod(stats.cha)); simpleDesc += ' who is better than everyone else'; break; case 'Exorcist': gear.push('ceremonial robes', 'incense'); skills.push('Religion'); svF += 1; switch(d(1,3)){ case 1: classID = '<a href="https://coinsandscrolls.blogspot.com/2017/09/osr-class-bell-exorcists.html" target="_blank">Bell Exorcist</a>'; gear.push('The Seven Bells (Sleeper, Waker, Walker, Speaker, Thinker, Binder, Weeper)'); traits.push('Bell Casting (use the Seven Bells to dangerous effect)','Dominion - Embodied Undead (skeletons, zombies and vampires but also enchanted objects, spellbooks and golems)'); simpleDesc += ' that has some extremely complicated, powerful and dangerous equipment'; md = "BD: 4"; break; case 2: classID = '<a href="https://coinsandscrolls.blogspot.com/2017/09/osr-class-book-exorcist.html" target="_blank">Book Exorcist</a>'; gear.push('holy symbol','holy book'); skills.push('Law'); traits.push('Rite of Exorcism (make opposed CHA checks against possessive undead to cast it out, penalty the longer it is has inhhabited)', 'Literacy (make Charisma checks whenever someone reads your work)','Dominion - Possessive Undead (demons and ghosts, but also diseases, curses and some spells)'); simpleDesc += ' that exorcsises demons and deals with the Church'; break; case 3: classID = '<a href="https://coinsandscrolls.blogspot.com/2017/10/osr-class-sword-exorcist.html" target="_blank">Sword Exorcist</a>'; gear.push('The Sword of Exorcism (1d4+STR while sheathed, 4d10 while drawn'); traits.push('The Art of the Sword of Exorcism (if you know the Form, Truth and Reason behind a single incorporeal target, you can draw the Sword against it)','Dominion - Incorporeal Undead (ghosts, banshees and shadows, but also spells, angels and summoned entities)'); svF += 1; simpleDesc += ' that solves mysteries and blows up ghosts'; break; default: break; } break; case 'Half-Djinn': gear.push('bizarre hairstyle', 'piece of jewelry', 'sabre (1d6+STR)'); skills.push(['Gossip','Fortune Telling','History'][r(3)]); traits.push('Limited Wish (one use, be careful with it!)'); save += 1; simpleDesc += ' that can grant a single wish'; break; case 'Hellborn': gear.push('weapon of choice', 'leather armour', 'unholy sigil'); skills.push(['Haruspex', 'Undead', 'Hell'][r(3)]); traits.push('Corrupted Flesh (determine your fate as a Demon or Devil)', 'Inheritance (gain power by tempting/eating people)'); def += 2; invWeight += 1; simpleDesc += ' that becomes more evil as they eat people'; break; case 'Avatar': gear.push('robes','quarterstaff (1d6+STR)'); skills.push(['Elementals','History','Tea'][r(3)]); var b = r(4); traits.push(['Air','Fire','Water','Earth'][b]+' Bending (equivalent to a 1 MD Control spell. Using it twice in two rounds deals 1d4 non-lethal damage. Add +1MD by taking 1d4 non-lethal damage)') traits.push('Stances (Aggressive stance has -2 Defence penalty, but grants +[dice] to Attack, and you to deal [sum] damage. Defensive stance '+['grants +4 Move)','grants +2 Attack)','is equivalent to a shield, +2 Save)','is equivalent to chainmail)'][b]) def += 1; simpleDesc += ' that commands the elements'; break; case 'Mechanical Man': gear.push('thin metal plating (as leather)', 'hammer, pliers, screwdriver', 'bag of coal'); skills.push(['Tinker', 'Soldier', 'History'][r(3)]); var u = d(1,10); traits.push('Inferior Meatbags (immune to biological threats)','Archaic Chassis (damage reduction, integrate armour for bonus HP, repairwork is expensive)', 'Upgrade #'+String(u)+': '+[ 'Strength of 19 for inventory purposes and non-combat actions', 'Spectrographic digestion, reroll Intelligence checks if you eat a part of something', 'Embedded equipment - '+['10ft telescopic hand', 'flashlight', 'grapple hook', 'drill-arm', 'flying drone', 'alchemy lab'][r(6)], 'Infrared sight', '2 damage reduction vs. physical', 'Internal repair station, heal 1HP per round, 3HP uses a ration of fuel', 'Arcano-capacitor, can be charged with wizard blood etc', 'Rocket boots, loud, unreliable', 'Hi-tech weapon, -2 attack but 1d12 damage, a chainsaw or a flamethrower etc', 'Laser eyes! 1d6 fire damage, +1 per consecutive rounds' ][u-1]); def += 2; invWeight += 1; stats.con = 10; formatTraits.no_con_score=true; simpleDesc = 'A totally metal dude'; break; case 'Hedge Mage': simpleDesc += ' that can cast... spells?' gear.push('dagger (1d6)','ritual implements ('+['pouch of hallucinogenic plants)','leather case of instruments)','large black book)','robes and bizarre amulets)','oral tradition of strange rituals)','gnarled hands and a cackle)'][r(6)]); skills.push('(first skill used)'); var workings = [ 'Rapid Heal (2+[level]-in-10 chance of working, ally heals 1d6+[level] HP but can only be targetted 1/day)', 'Dreamless Sleep (costs 1 HP, 2+[level]-in-10 chance of working, touched target must save or fall asleep, you take 1d6 damage if they die while asleep)', 'Call Weather (costs 1d6 HP, 2+[level]-in-10 chance of working, takes 10 minutes to cast, reroll the weather, only one attempt per day)', 'The Ague (costs 1d6 HP, 5+[level]-in-10 chance of working, target suffers a disease, halves speed and takes +1 damage)', 'Step Out (costs 1 HP, 2+[level]-in-10 chance of workings, you disappear if no-one is paying attention to you, lasts for 1 minute)', 'Blight (costs 1 HP, 6+[level]-in-10 chance of workings, a domesticated animal, plant or field will die in 1d20 hours, only works 1/day)', 'Smite with Lightning (costs all your HP, 1+[level]-in-10 chance of workings, directs a lightning bolt from an ongoing storm to a target you can see)', "Kindle Flame (costs 1 HP, 6+[level]-in-10 chance of workings, target fire flickers strongly in a direction of your choice, this doesn't deal damage but will always ignite)", 'Diagnose (costs 1 HP, always works, takes 1 hour, you know a way to cure a disease, a curse, a spiritual affliction, or a poison)', 'Coincidence (costs all your HP, always works, can only be used once ever, something that could possibly happen, even with a one-in-a-billion chance, does happen, seemingly naturally)', 'Pariah (costs 1 HP, always works, you must dislike the target, cannot effect anyone with rank, they must save or become blamed for anything that could possibly be their fault, things always go slightly wrong and society reviles them)', 'Fascinate (costs 1 HP, always works, a non-hostile crowd is engaged for up to [level] hours, also works on: '+['birds', 'mammals', 'cats', 'fish', 'snakes', 'lizards'][r(6)]+')', ['Anthropomancy','Asterimancy','Geomancy','Necromancy','Oionomancy','Pyromancy'][r(6)]+', see <a href="http://hmmmarquis.blogspot.com/2018/07/mancy-or-why-divination-is-cool.html" target="_blank">here</a> for more details', "Draw Out Soul (costs 1d6 HP, 6+[level]-in-10 chance of workings, traps the soul of a dying or recently dead person into one of their possessions, this doesn't appear to do anything)", 'Bewitch (costs 1 HP, 6+[level]-in-10 chance of workings, stare at someone who makes a save, if they fail they will slowly follow your commands for 1d6 minutes, if made to do something harmful or embarassing they are now immune to this power)', 'Lucky Root Charm (requires a rare root and an hour, always works, anyone other than you can use it, activate it for +4 to something involving gambling, seduction or pure luck)', 'Eyemark Charm (requires an hour, always works, you can meditate for 10 minutes to see through the charm, it lasts for one week)', 'Wax Charm (requires a candle and an hour, always works, if the candle is lit and burns out, a small effect occurs like tipping over strongly, flaring up, or melting into a specific shape)', 'Deflection Charm (requires ten minutes to cast, 2+[level]-in-10 chance of workings, blocks all ranged attacks, roll effectiveness when tested, lasts for 24 hours or until wet)', 'Second Skin Charm (requires an hour to create, always works, target object or person looks like a completely different version until actively examined)']; var a = r(20); var b = r(19); if (b>=a) b++; traits.push('','Workings:',workings[a],workings[b],'<a href="https://coinsandscrolls.blogspot.com/2018/08/osr-class-weather-witch.html" target="_blank">More info</a>'); break; case 'OtherThief': gear.push('leather armor', 'dagger (1d6)'); thiefSkills = ['Forgery','Smuggler','Mountebank','Spy','Casing','Gambler']; def += 2; invWeight += 1; randItems += 1; traits.push('Specialist (gain a bonus skill of your choice, perhaps '+sel(allSkills)+' or '+sel(allSkills)+'?)', 'Always Prepared (access full inventory, use +1 item/round, get free stuff when you return to town)'); classID = ['Bard','Barber-Surgeon','Pirate','Explorer','Inventor','Merchant','Ninja','Alchemist'][r(8)]; switch(classID){ case 'Bard': var instrument = ['Lute','Lute','Lute','Singer','Trumpet','Accordian'][r(6)]; if(instrument != 'Singer') gear.push(instrument.toLowerCase()); accoutrements.push('favour from an admirer','free room in any inn or bar') invWeight -= 2; simpleDesc += ' with a song on their lips and a smile on their face'; skills.push('Perform', 'Perform', instrument, sel(thiefSkills)); break; case 'Barber-Surgeon': gear.push("cutter's kit", 'medicinal alcohol'); simpleDesc += ' that can set a break, clean a wound and trim your beard'; skills.push('Surgery','Surgery','Rumors', 'Haircutting'); traits.push('','Surgery skill: Takes 1 minute, heals 1d4x1d6 HP. Patient has a chance of contracting an infection, improved with sterile conditions and low stress'); break; case 'Pirate': gear.push('keg of rum', 'cutlass (1d6+STR)'); accoutrements.push('parrot','eyepatch') invWeight -= 2; simpleDesc += ' here to pillage and burn, or at least have a good time'; skills.push('Sailor','Sailor','Booze', ['Forgery','Smuggler','Mountebank','Spy','Raider','Gambler'][r(6)]); break; case 'Explorer': accoutrements.push('partial map of the area', 'compass'); simpleDesc += ' here to map unknown lands'; skills.push('Navigator','Navigator',['Linguist','Diplomacy'][r(2)], sel(thiefSkills)); break; case 'Inventor': gear.push('box of tools', 'half-finished project'); simpleDesc += ' who is fond of all sorts of tricks and mechanisms'; skills.push('Tinker','Tinker',['Jeweler','Blacksmith'][r(2)],sel(thiefSkills)); break; case 'Merchant': gear.push('trade goods ('+['medicine)','clothes)','metal)','food)'][r(4)]); accoutrements('pack mule'); invWeight -= 2; simpleDesc += ' who is here to make a quick buck'; skills.push('Diplomacy', 'Gossip', 'Finance', sel(thiefSkills)); break; case 'Ninja': gear.push('three shurikens', 'three smoke bombs'); simpleDesc += ' who vanishes as quickly as they come'; skills.push('Spy','Spy','Courtesy',sel(thiefSkills)); break; case 'Alchemist': gear.push('potion of '+getPotion(),'most of the ingredients for '+getPotion()+" and "+getPotion(),'glassware','small cauldron'); simpleDesc += ' who comes equipped with all manner of marvellous fluids'; skills.push('Alchemy','Alchemy','Brewer',sel(thiefSkills)); break; default: break; } break; case 'Vampire': gear.push('stiletto (1d4)', 'two copper flasks of blood'); accoutrements.push('too much eyeliner'); invWeight -= 1; skills.push(['Seduction', 'Brooding', 'Cultist'][r(3)]); traits.push('Blood Charges (drain people to store vital energies)',"Delicious (don't need to eat, sleep, drink or breath, but you do need blood)",'Immortal (only age when prevented from feeding)','Allergies (-4 to everything when exposed to stakes, garlic, signs of the Authority or the noonday sun)'); md = "BLOOD CHARGES: 0/"+d(1,6); simpleDesc = 'I vant to suck your blaaaahd' break; case 'Very Good Dog': gear.push('collar','fleas','no hands','bite (1d6+STR)'); skills.push(['Hunting Dog', 'Stray Dog', 'Show Dog'][r(3)]); traits.push('Dog (you are a dog)','Best Friends (get +1 Def and Save while with your Best Friend, deal bonus damage)'); def += 3; simpleDesc = 'The best pupper' break; case 'Very Angry Goose': gear.push('bad attitude','feathers','no hands','serrated beak and tongue (1d6+STR)'); skills.push(['Pissed Goose','Enraged Goose','Furious Goose'][r(3)]); traits.push('Goose (you are a bird)','Worst Enemy (pick a player, while below max HP, you gain +1 Att and Def)','Flight (need a 50ft run-up, slow on land)'); def += 3; simpleDesc = 'Run. I dare you.' break; case 'Scar-Speaker': gear.push('painful-and-intricate mutilation blade (1d6)', 'loincloth'); accoutrements.push('Really Cool Scar - '+['Tough (+1 Def)','Grudge (1/day halve damage from same type)','Personable (can see, hear and speak),','Gnarled (1 HD increases a size)','Glyph (1-3 on a Save vs. Spells traps the magic','Badass (Advantage to Intimidate)'][r(6)]); skills.push(['Spirit','Blood God','Tattoos'][r(3)]); def += 1; traits.push('Scar Tissue (+1 Def for each scar when not wearing armour)','Dispel Wound (1d6 HP, 1d3 Con or a Minor Injury, fail gives a Really Ugly Scar)'); simpleDesc += ' with some sick scars' break; default: traits.push('Class details not found'); break; } } function dieTrying(){ classID = sel(standardTitles);; beforeAd = ['Before you were an adventurer you...']; var freeArmour = 0; var freeSkills = 2; var patron = "none"; var x = []; if(formatTraits.dtExtra=='cheap_tricks') x[0]=14 while(x.length<4) { var n = r(20)+r(20); //if(formatTraits.dtExtra=='cheap_tricks') n = Math.min(n, r(20)+r(20)); if(formatTraits.dtExtra=='fighting_men' && [1,3,5,6,8,9,10,13,14,15].includes(n)) continue; if(!x.includes(n)) x.push(n); } // if(x.includes(6)){ //put caster spec last to avoid gypping player out of half a stat for no reason // x[x.indexOf(6)]=x[2]; // x[2]=6; // } NOT NEEDED ANYMORE if(x.includes(38)){ //become something weird first x[x.indexOf(38)]=x[0]; x[0]=38; } for (var i = 0; i < 3; i++) { var s = 0; switch(x[i]){ case 0: switch(r(4)){ case 0: beforeAd.push('Learnt a fragment of the True Language [Words of Power]'); var runeList = 'AAAAAAAAABBCCDDDDEEEEEEEEEEEEFFGGGHHIIIIIIIIIJKLLLLMMNNNNNNOOOOOOOOPPQRRRRRRSSSSTTTTTTUUUUVVWWXYYZ'; runeList = runeList.split(''); runeList.shuffle(); runeList = runeList.join(' '); traits.push('Words of Power (create words using these runes - '+runeList.slice(0,19)+", whatever you pronounce becomes true)"); break; case 1: s = r(3); beforeAd.push("Were trained in the ways of exorcism "+["[Seven Bells, Dominion]","[Rites of Exorcism, Dominion]","[Sword of Exorcism, Dominion]"][s]); gear.push(['<a href="https://coinsandscrolls.blogspot.com/2017/09/osr-class-bell-exorcists.html" target="_blank">The Seven Bells (Sleeper, Waker, Walker, Speaker, Thinker, Binder, Weeper)</a>','<a href="https://coinsandscrolls.blogspot.com/2017/09/osr-class-book-exorcist.html" target="_blank">The Rites of Exorcism</a>','<a href="https://coinsandscrolls.blogspot.com/2017/10/osr-class-sword-exorcist.html" target="_blank">The Sword of Exorcism</a>'][s]); traits.push(['Dominion - Embodied Undead (skeletons, zombies and vampires but also enchanted objects, spellbooks and golems)','Dominion - Possessive Undead (demons and ghosts, but also diseases, curses and some spells)','Dominion - Incorporeal Undead (ghosts, banshees and shadows, but also spells, angels and summoned entities)'][s]); break; case 2: beforeAd.push('Unlocked the full potential of your mind [Third Eye, -1 armour]'); freeArmour -= 1; traits.push('Third Eye (restrict one of your senses to improve another, supernaturally if you restrict two senses)'); break; case 3: s=r(4) beforeAd.push('Mastered one of the four elements ['+['Air','Fire','Water','Earth'][s]+' Bending, -1 armour]'); freeArmour -= 1; traits.push(['Air','Fire','Water','Earth'][s]+' Bending (equivalent to a 1 MD Control spell. Using it twice in two rounds deals 1d4 non-lethal damage. Add +1MD by taking 1d4 non-lethal damage)'); break; } break; case 1: beforeAd.push('Became the '+['Mystic Arising','Least Priest','Saviour-Conquerer','Heirophant','Unknown Prophet','Occultist','Chosen One','Aleph-Omega'][r(8)]+' of a very minor godling [Divine Domain]'); traits.push("Divine Domain - "+sel(domainWords)+", "+sel(domainWords)+", "+sel(domainWords)+", "+sel(domainWords)+", "+sel(domainWords)+", "+sel(domainWords)); break; case 2: beforeAd.push('Worked out how to speak with something strange [Speak with...]'); traits.push("Speak with "+sel(["Locks","Shoes","Arrows","Blood","Roads","Statue","Teeth","Self","Spell","God","Stars","Universe","Light","Darkness","Memories","Dreams","Lust","Lies","Dave"])+" at will"); break; case 3: beforeAd.push('Became a druid [Shapeshifter]'); traits.push('Shapeshifter (transform into an animal form you know at-will, make a WIS save the first round or act like that animal. Gain a new form by eating and/or wrestling one to the ground by yourself)'); accoutrements.push('no boots'); accoutrements.push("animal form: "+[`Bird - peck (1d4), Twitter (1/day, recruit nearby birds or be roughly understood by target humanoid)`,`Wolf - bite (1d6+STR), +2 Attack to self and adjacent allies, Pounce (1/day, make a leap, attack and grapple as a single action)`,`Cat - claw (1d4+DEX), advantage to Dex checks while poised, Slink (1/day, disappear from sight and reappear somewhere plausible when you choose)`,`Goat - horns (1d6+STR), can climb almost anything given time, Charge (1/day, struck target is knocked prone)`,`Donkey - kick (1d4+STR), +50% inventory, Mulish (1/day, succeed on any save or check that involves stubbornness)`,`Monkey - as weapon, advantage to mischief, tail counts as a third hand, Sly (1/day, open your paw to reveal something you could have stolen in the last minute. Target can save to realise)`,`Crab - pinch (1d4), half damage from piercing/slashing, Scuttle (1/day, make a move action whether it is your turn or not, can only move sideways)`,`Snake - fangs (1d6), can attack from grapples, Venom (up to 3d6 bonus damage per day, CON check for half)`].sample()) break; case 4: beforeAd.push('"Acquired" a powerful artefact, not without consequence [item #'+gear.length+']'); gear.push(['Bag of Holding (+10 inventory slots, complicated to access,', 'Medallion of the Guardian (when dropped to 0 HP, summons a 1d6 HD golem to protect you at all costs,', 'Wand of Force (1d4 force damage, always hits, breaks after dealing 4 damage twice,', 'Boots of Flying (DEX check to take-off, maneuver or land, expended on a crit fail,', 'Helm of Telepathy (WIS check to project thoughts with force or subtlety,', 'ten Dragon Teeth (when sown, grows a 3 HD Dragon Warrior,','Gauntlets of Ogre Strength (+3 Strength, doubles food requirements, cannot be used while hungry,','Decanter of Endless Water (moderately brackish, possibly not endless,'][r(8)]+[' continually pursued by previous owners)',' a tempting target for thieves)',' marked by irritating prophecy)',' subtly cursed)'][r(4)]); break; //Instant Steel Fortress case 5: beforeAd.push("Were infested by a fragment of magic [+1 MD, word of power, random debility]") s=r(10) accoutrements.push('word of power: '+all_magic_words.sample()+", apply it to anything you can see as a spell") accoutrements.push(["random curse",'disease ('+statL[r(6)].toUpperCase()+')',"random insanity"][r(3)]) md += 1; formatTraits.spellcaster=true; break; case 6: var castTypes = [ `Safety Casting (while wearing a magical hat, freely remove 1 MD from a spell)`, `Vancian Casting (+1 MD, but the spell cannot be used for the day)`, `Formal Casting (reroll all MD, 1/day)`, `Power Casting (set an MD to 6, take 1d6 damage)`, `Brutal Casting (dropping to zero HP grants +2 MD to your next spell)`, `Natural Casting (pick one spell, cast it at 1 MD for free)`, `Momentum Casting (charging grants +1 MD to close-range target)`, `Flux Casting (mishaps grant +1 MD, voluntarily mishap at-will)`, `Volatile Casting (spend an action yelling for +1 MD)`, `Soul Casting (the first enemy/day you kill with a spell recovers 1 MD)` ]; var castShort = [ "Safety", "Vancian", "Formal", "Power", "Brutal", "Natural", "Momentum", "Flux", "Volatile", "Soul" ]; // if(x.includes(14)) s = r(3); //wizard // else if (x.includes(9)) s = r(3)+2; //warlock // else if (x.includes(3)) s = r(3)+4; //druid // else if (x.includes(5)) s = [5,7,8][r(3)]; //sorcerer // else s = r(10); s = r(10) beforeAd.push('Became proficient with a particular type of spell-casting [+1 MD, '+castShort[s]+' Casting]'); traits.push(castTypes[s]); md += 1 break; case 7: beforeAd.push('Ascertained a strange power you possess [trait #'+traits.length+']'); //superpowers traits.push(sel(powers)); break; case 8: beforeAd.push('Learnt a minor... spell? [random Working]'); traits.push("Working: "+[ 'Rapid Heal (3-in-10 chance of working, ally heals 1d6 HP but can only be targetted 1/day)', 'Dreamless Sleep (costs 1 HP, 2-in-10 chance of working, touched target must save or fall asleep, you take 1d6 damage if they die while asleep)', 'Call Weather (costs 1d6 HP, 3-in-10 chance of working, takes 10 minutes to cast, reroll the weather, only one attempt per day)', 'The Ague (costs 1d6 HP, 6-in-10 chance of working, target suffers a disease, halves speed and takes +1 damage)', 'Step Out (costs 1 HP, 3-in-10 chance of workings, you disappear if no-one is paying attention to you, lasts for 1 minute)', 'Blight (costs 1 HP, 7-in-10 chance of workings, a domesticated animal, plant or field will die in 1d20 hours, only works 1/day)', 'Smite with Lightning (costs all your HP, 2-in-10 chance of workings, directs a lightning bolt from an ongoing storm to a target you can see)', "Kindle Flame (costs 1 HP, 7-in-10 chance of workings, target fire flickers strongly in a direction of your choice, this doesn't deal damage but will always ignite)", 'Diagnose (costs 1 HP, always works, takes 1 hour, you know a way to cure a disease, a curse, a spiritual affliction, or a poison)', 'Coincidence (costs all your HP, always works, can only be used once ever, something that could possibly happen, even with a one-in-a-billion chance, does happen, seemingly naturally)', 'Pariah (costs 1 HP, always works, you must dislike the target, cannot effect anyone with rank, they must save or become blamed for anything that could possibly be their fault, things always go slightly wrong and society reviles them)', 'Fascinate (costs 1 HP, always works, a non-hostile crowd is engaged for 1d6 hours, also works on: '+['birds', 'mammals', 'cats', 'fish', 'snakes', 'lizards'][r(6)]+')', ['Anthropomancy','Asterimancy','Geomancy','Necromancy','Oionomancy','Pyromancy'][r(6)]+', see <a href="http://hmmmarquis.blogspot.com/2018/07/mancy-or-why-divination-is-cool.html" target="_blank">here</a> for more details', "Draw Out Soul (costs 1d6 HP, 7-in-10 chance of workings, traps the soul of a dying or recently dead person into one of their possessions, this doesn't appear to do anything)", 'Bewitch (costs 1 HP, 7-in-10 chance of workings, stare at someone who makes a save, if they fail they will slowly follow your commands for 1d6 minutes, if made to do something harmful or embarassing they are now immune to this power)', 'Lucky Root Charm (requires a rare root and an hour, always works, anyone other than you can use it, activate it for +4 to something involving gambling, seduction or pure luck)', 'Eyemark Charm (requires an hour, always works, you can meditate for 10 minutes to see through the charm, it lasts for one week)', 'Wax Charm (requires a candle and an hour, always works, if the candle is lit and burns out, a small effect occurs like tipping over strongly, flaring up, or melting into a specific shape)', 'Deflection Charm (requires ten minutes to cast, 3-in-10 chance of workings, blocks all ranged attacks, roll effectiveness when tested, lasts for 24 hours or until wet)', 'Second Skin Charm (requires an hour to create, always works, target object or person looks like a completely different version until actively examined)'][r(20)]); break; case 9: beforeAd.push('Unlocked innate magical power with great effort [+2 MD, mutation, halved stat]'); md += 2; accoutrements.push(getMutation()) s=r(6); traits.push("Drained your "+statL[s].toUpperCase()+" from "+stats[statL[s]]+" to "+Math.floor(stats[statL[s]]/2)); stats[statL[s]] = Math.floor(stats[statL[s]]/2); formatTraits.spellcaster=true; break; case 10: var pact = warlock_pact_list.sample() beforeAd.push('Made a deal with a malignant power [four magics words, +1 MD, a terrible price, 1d6 Trauma, contact with '+pact.name+']'); skills.push(pact.name); traits = traits.concat(pact.details) accoutrements.push(pact.words(),'a distinct lack of '+['a soul','family or friends','a home to return to','mental stability','the ability to love','a certain future'][r(6)], String(r(6)+1)+' Trauma'); md += 1; formatTraits.spellcaster=true; break; case 11: beforeAd.push('Had an odd occurence and took something away from it [accoutrement #'+accoutrements.length+']'); characterInterest(); break; case 12: var l = accoutrements.length; beforeAd.push('Found, bought or inherited a selection of useful magicks [accoutrements #'+String(l++)+', #'+String(l++)+' and #'+String(l)+']'); var loot = [ 'case of potions ('+getPotion()+', '+getPotion()+', '+getPotion()+')', 'familiar spirit', 'magical '+['healing','poison','hallucinogenic','mystery'][r(4)]+' herbs', 'talking '+['skull',getWeapon(),'eyeball','hat'][r(4)], 'Wizard Vision (lose 1d6 WIS/CHA to permanently be able to detect invisible things)', 'magic wand: '+all_magic_words.sample()+" "+all_magic_words.sample(), 'magic robes (+1 MD, -1 Def)', 'three runestones: '+sel(domainWords)+', '+sel(domainWords)+', '+sel(domainWords), 'spell-scroll: '+all_magic_words.sample()+" "+all_magic_words.sample(), 'schematics and key parts for a'+[' magnetic ','n occultum spring-',' lightning-',' demonic ',' steam-powered ',' wyrm-',' prayer-','n apocalypse-',' golemic rune-',' crystal-powered '][r(10)]+'cannon', 'bottled dungeon ghost '+['(Analyse)','(Clairvoyance)','(Control)','(Lighting)','(Lock)','(Map)'][r(6)], getIounStone(), "treasure map" ]; loot.shuffle(); accoutrements.push(loot[0],loot[1],loot[2]); break; case 13: skills.push('Cultist'); switch(r(6)){ case 0: beforeAd.push('Joined a cult, you are a Disciple of the Desecrator [foul censer, dried flowers, Infest Corpse]'); gear.push('foul censer (feed in flowers, herbs and butterflies, spews toxic gas)','bag of dried flowers'); traits.push('Infest Corpse (1/day, summon a 1dX HD spirit into the body of an X HD creature)') break; case 1: beforeAd.push('Joined a cult, you are a Flame Cultist [blessed napalm, leather armour, Sacrifice]'); gear.push('blessed napalm, three jars'); traits.push('Sacrifice (recieve adequate compensation for any creature or magical item you condemn to the flames)') freeArmour += 1; break; case 2: beforeAd.push('Joined a cult, you are a Blood Shaman [blood drugs, Voodoo]'); gear.push('rage, regeneration and cleansing drugs, one dose each but you know the recipe'); traits.push('Voodoo (requires blood and a clay doll, target saves to negate, you must save vs. side-effects either way)') break; case 3: beforeAd.push('Joined a cult, you are a Stormcaller [steel whip, fair-weather friend, Channel]'); gear.push('steel whip (1d4, metal-wearing target must save vs. stun)'); accoutrements.push('you know the name of a local wind') traits.push('Channel (with the assistance of others, you can conjure small lightning bolts)') break; case 4: beforeAd.push('Joined a cult, you are a Hammer of the Gods [portable anvil, hammer, Shape Metal]'); gear.push('hammer (1d4+STR)','portable anvil (2 slots)'); invWeight++; traits.push('Shape Metal (1/day, mould metal like clay)') break; case 5: beforeAd.push('Joined a cult, you are a Psychic [Psychometry]'); gear.push('crystal ball','magnficent robes','ornate dagger'); traits.push('Psychometry (touch an item to ask one yes/no question about it. 1/day, you can ask any question)') break; } break; case 14: var wS = wizard_school_list.sample(); classID = wS.name; switch(wS.status){ default: beforeAd.push('Joined a Chartered school of magic [three words, perks, restrictions, wizard gear and unfortunate consequences]'); break; case 'O': beforeAd.push('Joined an Outsider school of magic [three words, perks, restrictions, wizard gear and unfortunate consequences]'); break; case 'B': beforeAd.push('Joined a Banished school of magic [three words, perks, restrictions, wizard gear and unfortunate consequences]'); break; } traits.push('School - '+wS.getName()); subclassLink = wS.link; traits.push(wS.details[0]) if (wS.details.length>1) traits.push(wS.details[1]) gear = gear.concat(wS.gear); md += 1; def -= 1; accoutrements.push(wS.words()); accoutrements.push(wS.consequence) formatTraits.spellcaster=true; formatTraits.sillyName=true; break; case 15: switch(r(12)){ case 0: beforeAd.push('Found religion, joined a Monastic Order of the Authority [lantern-mace, holy book, Augury]'); gear.push('lantern-mace (1d6+STR, will stay lit while you stand and fight)','holy book'); traits.push('Augury (meditate to restore, up to 3 charges, receive a vague warning/omen)'); break; case 1: beforeAd.push('Found religion, joined a Martial Order of the Authority [hammer of judgement, +2 armour, Heal]'); gear.push('hammer of judgement (1d6+STR, sinful target must save vs. prone)'); traits.push('Heal (1/day, heals 1d6 HP of any non-sinful target)') freeArmour += 2; break; case 2: beforeAd.push('Found religion, joined a Mendicant Order of the Authority [unassuming staff, begging bowl, Prominence]'); gear.push('unassuming staff (1d8+STR op., counts as a combination maul, rapier and shield)','begging bowl'); traits.push('Prominence (once per round, you can choose to be the most prominent person in a group or the least prominent person in a group. This does not give you any bonuses to stealth)') def += 1; break; case 3: beforeAd.push('Found religion, joined an Orthodox Order of the Authority [two ranks in Religion, sanctified sceptre, salt tonic]'); gear.push('sanctified scepter (declare target as an action, the first instance of damage they take is reduced by 1d6)','three bottles of salt tonic (burns undead, +4 save vs. disease)'); skills.push('Religion'); break; case 4: beforeAd.push('Found religion, joined a Scholastic Order of the Authority [stern glare, writing case, two books of natural philosophy, Bookish]'); accoutrements.push('stern glare (1d4 non-lethal damage, only against sentients)'); var bookTopics = ['zoology', 'botany', 'astronomy', 'linguistics','genealogy', 'alchemy', 'law', 'the occult']; bookTopics.shuffle(); gear.push('paper, quill and ink in a writing case','book on '+bookTopics[0],'book on '+bookTopics[1]); traits.push('Bookish (each book counts as +1 rank to a skill check, sometimes +2. If the check still fails, gain an X if you find out the answer yourself)') break; case 5: beforeAd.push('Found religion, joined a Pacifist Order of the Authority [stalwart shield, holy symbol, Bless]'); gear.push('stalwart shield (grants +2 Save to anyone of your faith)','holy symbol'); traits.push('Bless (1/day, lasts for one hour, count all critical fails as critical successes, but no Xs are earned)'); break; case 6: beforeAd.push('Found religion, joined a Flagellant Order of the Authority [flail of purity, blessed salt, +4 Save vs. Pain]'); gear.push('flail of purity (1d6+STR, deal 1d6 damage to a willing target to reroll a failed save against magic, possession, addiction etc.)','blessed salt (undead cannot cross it)'); otherSaves.push({type:'SAVE vs. Pain: ',value:4}); break; case 7: beforeAd.push('Found religion, joined an Inquisitorial Order of the Authority [blade of truth, +1 armour, truth serum]'); gear.push('blade of truth (1d6+STR, only deals 1 damage if someone truthfully answers one of your questions)','truth serum'); freeArmour += 1; break; case 8: beforeAd.push('Found religion, joined a Confessional Order of the Authority [binding rings, confiscated substances]'); gear.push('binding rings (five on one hand, each can absorb a sin or 1 MD from a spell with a WIS check)'); alcohol.shuffle(); gear.push(alcohol[0],alcohol[1]); break; case 9: beforeAd.push('Found religion, joined a Penitent Order of the Authority [chains of the faithful, vow of poverty]'); gear.push('chains of the faithful (1d4+STR, automatically grapples)'); accoutrements.push('vow of poverty, +2 Save and Defence, -4 to each if you possess any valuables'); save += 2; def += 2; break; case 10: beforeAd.push('Found religion, joined a Conduit Order of the Authority [sword, +2 armour, Voice of God]'); freeArmour += 2; gear.push('sword (1d6+STR)'); traits.push('Voice of God (target must save or obey a single word COMMAND, renders you mute for a day)') break; case 11: s=r(4) beforeAd.push('Found religion, joined a Heretical Order of the Authority [holy book, holy symbol, silver dust '+['Command Undead','Demand Truth','Reverse Fate','Surgery skill'][s]+']'); gear.push('edited holy book, holy symbol','bag of silver dust'); switch(s){ case 0: traits.push('Command Undead (total 3 HD per day, Save negates clearly suicidal instructions)') break; case 1: traits.push('Demand Truth (1/day, demand outright an answer from The Authority)') break; case 2: traits.push('Reverse Fate (1/day, undo the previous round. This may summon Paradox Angels)') break; case 3: skills.push('Surgery','Surgery'); gear.push("cutter's kit","medicinal alcohol") break; } break; } skills.push('Religion'); break; case 16: beforeAd.push('Wound up weird [Random mutation, +2 HP]'); traits.push(getMutation()); maxHP += 2; break; case 17: s = r(6); if(s<3) beforeAd.push('Survived by the skin of your teeth [+4 Save vs. '+['Fire','Mutation','Fear'][s]+', random skill, random item]'); else beforeAd.push('Survived against all odds [+4 Save vs. '+['Environment','Death','Insanity'][s-3]+', random item, random skill]'); otherSaves.push({type:'SAVE vs. '+['Fire: ','Mutation: ','Fear: ','Environment: ','Death: ','Insanity: '][s],value:4}); break; case 18: s=r(4); beforeAd.push('Learned a trick of the trade [random item, '+['Cat Feet','Pack Rat','Parry','Scrounge'][s]+']'); randItems += 1; traits.push(['Cat Feet (reduce fall damage by 20ft, you can move after attacking in a round)','Pack Rat (+3 inventory slots)',"Parry (block 1d12 damage 1/day, block 12 damage if you break a shield)",'Scrounge (1/session when you dig through a pile of junk, find a random item)'][s]); if(s==1) invSize += 3; break; case 19: var j = r(100); beforeAd.push("Lost your job as a"+(['A','E','I','O','U'].includes(failedCareerList[j].charAt(0))?"n ":" ")+failedCareerList[j].toLowerCase()+" [two items, related skill]"); skills.push(failedCareerList[j]); gear.push(fCG1[j],fCG2[j]); break; case 20: beforeAd.push("Trained how to fight "+["honourably","brutishly","with poise","like a bastard"][r(4)]+" [+2 ATT, +1 HP, random weapon]"); att += 2; maxHP += 1; gear.push(getWeapon('normal')); break; case 21: s = r(6); var skullSkills = ['Forgery','Smuggler','Mountebank','Spy','Casing','Gambler'] beforeAd.push("Engaged in skullduggery [two ranks in "+skullSkills[s]+", one in Locks and gear to match]"); skills.push(skullSkills[s],skullSkills[s], 'Locks'); gear.push(['paper, quill and ink in a writing case','stolen goods ('+['medicine)','clothes)','metal)','food)'][r(4)],'satchel of "medicine"','codes and passphrases, slightly out of date','climbing gear','marked cards and loaded dice'][s]); break; case 22: s = r(4); beforeAd.push("Learned how to "+["fight dirty [Tricky, random weapon]","kill a man in an eyeblink [Assasinate]","use trickery, deception and foul poisons [Poison, Disguise skills and equipment]", "endure the intolerable [At All Costs]"][s]); switch(s){ case 0: traits.push("Tricky (when you Gambit, a tactical advantage prevents a penalty on a miss)"); gear.push(getWeapon('normal')); break; case 1: traits.push('Assassinate (replace two conditional bonuses on an attack roll with x2 damage)'); break; case 2: skills.push("Poison","Disguise"); gear.push("bottle of poison",'disguise '+['(peasant)','(clergyman)','(servant)','(merchant)'][r(4)]); break; case 3: traits.push("At All Costs (if an encounter or effect kills the entire party, you can survive it, losing all items in the process, only works once)"); break; default: break; } break; case 23: s = r(4); beforeAd.push("Discovered a thing or two ["+['Lucky, +1 armour]','Lightweight, dagger]','Nimble, quarterstaff]','Seventh Sense, holy symbol]'][s]); traits.push(['Lucky (reroll a d20 1/day)',"Lightweight (advantage on Dexterity while unencumbered)","Nimble (if unarmoured, dodge one attack per round as an action by moving in a random direction)","Seventh Sense (if an undead enemy has an additional power or deadly attack, you'll know its there, but no details)"][s]); if(s==0) freeArmour += 1; else gear.push(['','dagger (1d6)','quarterstaff (1d6+STR)','holy symbol'][s]); break; case 24: s=r(4); beforeAd.push("Killed a monster [+1 ATT, random weapon, "+['Tracking]','Grudge]','Guardian]','Danger Sense]'][s]); att += 1; gear.push(getWeapon('normal')); traits.push(['Tracking (+1-in-6 chance of finding traces)',"Grudge (+2 attack against enemies you have met before)",'Guardian (take damage instead of ally, 4-in-6 chance of working)','Danger Sense (50% chance to go on a surprise round anyway, INT check to sense danger from unfamiliar sources)'][s]); break; case 25: switch(r(4)){ case 0: beforeAd.push("Fought in a unique way [Martial Arts, attack styles]"); traits.push("Martial Arts (use either Strength or Dexterity with all weapons)"); var n = Math.max(mod(stats.str),mod(stats.dex)); accoutrements.push('your fists (1d4'+(n>0?"+":"")+(n==0?"":n)+', +1 Att)', 'your body (1d8'+(n>0?"+":"")+(n==0?"":n)+', -1 Def) e.g. headbutt, flying kick'); formatTraits.alt_att_mod=true; break; case 1: beforeAd.push("Fought like a rabid "+["dog","wolf","bear","lion"][r(4)]+" [Rage, alcohol, +1 HP]"); traits.push("Rage (+1 Damage, +1 Attack, 2-in-6 chance of feeling pain, retreating or showing mercy)"); gear.push(alcohol[r(12)]); maxHP += 1; break; case 2: beforeAd.push("Fought in an organised manner [Tactic]") traits.push("Tactic (command an ally to attack as an action, 1/day if you have a plan, then all allies in earshot can make a free attack when you use this ability)"); break; case 3: beforeAd.push("Fought with an unpredictable style [Improvise, +1 Attack]"); traits.push("Improvise (advantage to attack with anything you weren't carrying last round)"); att += 1; break; } break; case 26: beforeAd.push("Spent some time "+["in the army","as a mercenary","thieving and looting","on the hard roads"][r(4)]+' [skill, +1 armour, weapon and "loot"]'); skills.push(["Soldier","Bandit","Roads"][r(3)]) freeArmour += 1; s = r(4); var loot = [['engraved ','bejewelled ','embossed ','famous '][r(4)]+getWeapon('normal'),'looted '+alcohol[r(12)],'camp follower','lingering sense of comradery'][s]; if(s<2) gear.push(loot); else accoutrements.push(loot); if(formatTraits.dtExtra=='fighting_men' && !formatTraits.enhancedWeapon) gear.push(getWeapon('normal')); else gear.push(['sword (1d6+STR)','bow (1d6, 2-h) and quiver of arrows','axe (1d6+STR)','spear (1d6+STR op.)'][r(4)]); break; case 27: beforeAd.push("Were knighted for some reason or another [Noble Rank, Courtesy, weapon, optional horse, +2 armour]"); formatTraits.knighted=true; traits.push("Noble rank (12g expenses per month to keep it)"); skills.push("Courtesy"); freeArmour += 2; if(formatTraits.dtExtra=='fighting_men' && !formatTraits.enhancedWeapon) { gear.push(['lance (1d10+STR, 2-h, peasant slayer: x2 damage to unmounted targets if you are mounted)','longsword (1d6+STR, versatile attack: +4 attack 1/fight by throwing pommel, half-swording etc.)','halberd (1d10+STR, 2-h, modular: given time and parts, gain +2 attack against enemy type)'][r(3)]); formatTraits.enhancedWeapon=true; } else gear.push('sword (1d6+STR)'); accoutrements.push('horse OR '+['grapple hook',d(3,6)+' silver pieces','magical healing herbs, three doses','two throwing knives','silver ring set with your family crest','lantern'][r(6)]); break; case 28: s = r(4); beforeAd.push("Worked out a neat trick "+["[Artiste, painting equipment]","[Juryrigger, toolbox]","[Dungeon Architect, crowbar, toolbox]","[Mystery Package]"][s]); switch(s){ case 0: traits.push('Artiste (paintings of rare locations, monsters, events count as treasure)'); gear.push('paint and brushes','blank canvas'); break; case 1: traits.push("Juryrigger (spend a day replicating or overclocking a magic item, one use)"); gear.push('toolbox'); break; case 2: traits.push('Dungeon Architect (study a dungeon feature and ask any question starting with "how")'); gear.push('crowbar (1d6+STR)','toolbox'); break; case 3: traits.push("Mystery Package (buy or make unmarked parcel for any amount, decide what you brought when you open it)"); gear.push("mystery package worth "+d(2,6)+"sp"); break; } break; case 29: beforeAd.push("Rediscovered your heritage [Racial ability]"); switch(raceID){ case 'Aasmiar': traits.push('Seraphim (heal +1 HP using your blood OR sprout wings, only for gliding)'); break; // case 'Goliath': // traits.push(); // break; case 'Kobold': traits.push(['Cunning (in a lair you control, you can see in the dark)','Reptillian (your scales, teeth and claws together count as a dagger and leather armour)'][r(2)]); break; case 'Gnome': traits.push(['Surly (unarmed damage improves to 1d6+STR)',"Powerful Hat (1/day use your red pointed hat to absorb a projectile. Record all absorbed, when you die it'll come shooting back out)"][r(2)]); break; case 'Dragonborn': traits.push('Legacy (improve two of the following - Wings, Horns, Teeth, Scales, Tail, Breath, Heart)'); break; case 'Orc': traits.push(['Birthright (black blood, curling horns, burning eyes, bulging muscles)','Convenant (automatically hit attacks but you have a 1% chance of being destroyed, +1 each use )'][r(2)]); break; case 'Dwarf': traits.push(['Tunnel Sense (Speak with Stone 3/day)','Priorities (+50% inventory slots for loot and alcohol)',"Fey Mood (know how to create a masterwork item, go mad if you can't complete it)"][r(3)]); break; case 'Human': traits.push(['Endure (double days taken before penalties from hunger/thirst)','Scrounge (1/session when digging through garbage, gain a random item)'][r(2)]); break; case 'Halfling': traits.push('Second Breakfast (have lunch twice per day)'); break; case 'Goblin': traits.push(`Cartilaginous (any “broken” bones you have will heal overnight, you can squeeze through any space smaller than your head)`) case 'Elf': traits.push('Culture (+1 Attack using rapiers, bows and one dignified weapon of choice OR move through trees as easily as running)'); break; case 'Lizardman': traits.push("Adaptable (Immune to any ingested poison or disease you have previously suffered from)") break; case 'Half-Giant': traits.push(["The Old Ways (grow 1d12 inches per strong heart eaten)","Nose for Trouble (You can always smell the more dangerous of two paths)"][r(2)]); break; case 'Tiefling': traits.push('Hellborn (gain powerful mutations from eating heroes, wizards or clerics, tempting them to sin, or sacrificing your own mortality)'); break; case 'Undead': traits.push('Inexorable (while at 0 HP you can only move as an action, you cannot die from taking damage)'); //something about the marble choice versus the horror choice? break; default: traits.push("Improve your racial ability or unlock a new one"); break; } break; case 30: s=r(3); beforeAd.push("Learned to truly see the nature of battle ["+['Threat Assessment','Spot Opportunity','Combat Awareness'][s]+"]"); traits.push(["Threat Assessment (hit an enemy or watch them for a round to learn their current HP, discover the approximate number of kills someone has after a few minutes of conversation)","Spot Opportunity (1/round, a random ally gains a +2 bonus against a random enemy)","Combat Awareness (spend an action to determine the next action an enemy will take)"][s]); break; case 31: beforeAd.push("Acquired a new fighting style [trait #"+traits.length+"]"); traits.push("+1 Attack and +1 Damage "+['for every spell you have seen a target cast','for every insult that has been directed at you','for every ally the target has damaged','for every two enemies you are adjacent to','against a target that knows your name, +2 Attack and Damage if they also know your history','every time you miss an attack',"for every Death Dice you have",'if your target is being flanked, +2 Attack and Damage if they are surrounded',"each time you've taken damage","if you hit the target with one of their possessions, +2 Attack and Damage if they didn't know you had it",'for every non-trivial, non-obvious fact you know about the target','if your target is bigger than you','every time your rival, another character, lands a killing blow',"if you've bitten someone this fight",'for every crime you know the target has committed'].sample()); break; case 32: beforeAd.push("Got your hands on some serious weapons of war [large weapon, +1 ATT, +1 armour]"); att += 1; freeArmour += 1; s=r(4); if(formatTraits.dtExtra=='fighting_men' && !formatTraits.enhancedWeapon) { gear.push(["crossbow (1d12, 2-h, loading, blue bolt: round to aim, target saves vs. critical)","greataxe (1d10+STR, decapitate: -2 penalty, if enemy has 5 or less HP after, it dies)","greatsword (1d10+STR, power attack: -2 penalty, deal 8+STR damage)","maul (1d10+STR, skullcrusher: x2 damage to prone target, spend turn recovering)"][s]); formatTraits.enhancedWeapon=true; } else gear.push(["crossbow (1d12, 2-h, loading)","greataxe (1d10+STR)","greatsword (1d10+STR)","maul (1d10+STR)"][s]); if(s==0) gear.push("twenty crossbow bolts"); break; case 33: beforeAd.push("Practiced an obscure method of fighting [trait #"+traits.length+"]"); traits.push("You gain +2 Defence against an attack if "+["you have a Skill that applies","you have seen the target fight before","you've killed a close ally of the target","you are using the same weapon as them","you are grappling with the target","you are unarmed","you are unarmoured","you are leading the charge","you planned for this battle to happen","if you are drunk"][r(10)]); break; case 34: s = r(4); beforeAd.push('Found a magical '+['sword','weapon','shield','helmet'][s]+" [+1 HP]"); var prop = ['talking','flaming','glowing','icy','possessed','clockwork','animated','living','rune-inscribed','crystal','invisible',"weightless","imaginary","indestructible","spellproof","vampiric","guardian","berserker's","paladin's","assassin's"]; gear.push(sel(prop)+' '+['sword (1d6+STR)',getWeapon('normal'),'shield','helmet'][s]); maxHP += 1; break; case 35: s = r(2) beforeAd.push('Were famous '+["[Inspiring]","[Noble Sacrifice, dubious hireling]"][s]); traits.push(['Inspiring (the first time an ally assists you each session they either heal 1d4 HP, take +2 to the next Attack, or gain 1 X)','Noble Sacrifice (use a hireling to block all damage from an attack)'][s]); if(s==1){ accoutrements.push('follower, '+['mostly obedient','here to make a quick buck','here to live out one of the stories','utterly besotted with you','looking for the truth','hoping to see you in action'][r(6)]); invWeight -= 1; } break; case 36: s=r(4); beforeAd.push("Were a monster on the battlefield "+["[Devastator]","[Merciless]","[Sentinel]","[Cleave]"][s]); traits.push(["Devastator (1/day, you can add your Attack roll to damage)","Merciless (if you deal over half the health of an enemy in a single attack, they must save vs. stun. 1HD enemies don't get a save)","Sentinel (if an enemy leaves your reach, gain a free attack on them)","Cleave (if you kill an enemy in a single blow, make an extra attack)"][s]); break; case 37: s=r(3) beforeAd.push("Went on a quest "+["[Smite]","[Lay on Hands]","[Martyr]"][s]); traits.push(["Smite (1/day add 1d8 damage to an attack)","Lay on Hands (1/day patch a Minor Injury or heal 1d6 HP)","Martyr (anything that kills you must save vs. death)"][s]); break; case 38: switch(r(5)){ case 0: beforeAd.push("Had a god for a parent [Birthright]"); traits.push("Birthright (Add 3 to a stat of your choice)"); break; case 1: beforeAd.push('Had a powerful spirit for a parent [Limited Wish]'); traits.push('Limited Wish (one use, be careful with it!)'); break; case 2: beforeAd.push("Were made with a metal body and a clockwork heart [Inferior Meatbags, Archaic Chassis]"); traits.push("Inferior Meatbags (No Constitution score, immune to biological threats)","Archaic Chassis (Require burnable fuel, repairwork is difficult)"); gear.push("metal plating (as leather)"); stats.con = 10; formatTraits.no_con_score=true; def += 2; invWeight += 1; simpleDesc = "A clanking metal monstrosity"; break; case 3: beforeAd.push("Were bitten by a vampire [Delicious, Immortal, Allergies, two blood-flasks]"); traits.push("Delicious (don't need to eat, sleep, drink or breath, but you do need blood)",'Immortal (only age when prevented from feeding)','Allergies (Disadvantage to everything when exposed to stakes, garlic, signs of the Authority or the noonday sun)'); gear.push('two copper flasks of blood'); break; case 4: switch(r(3)){ case 0: beforeAd.push("Just so happened to be a cat"); traits.push("Very Smug Cat (you are a cat)","Purr (sit on someone and purr to charm them)"); gear.push('haughty attitude','collar','no hands','claws (1d6)'); simpleDesc = "A canny cat"; break; case 1: beforeAd.push("Just so happened to be a dog"); traits.push('Very Good Dog (you are a dog)','Best Friends (get +1 Def and Save while with your Best Friend, deal bonus damage)'); gear.push('collar','fleas','no hands','bite (1d6+STR)'); simpleDesc = "A good pupper"; break; case 2: beforeAd.push("Just so happened to be a goose"); traits.push('Very Angry Goose (you are a bird)','Worst Enemy (pick a player, while below max HP, you gain +1 Att and Def)','Flight (need a 50ft run-up, slow on land)'); gear.push('bad attitude','feathers','no hands','serrated beak and tongue (1d6+STR)'); simpleDesc = "A pissed off goose" break; } } break; default: console.log("ERROR: Missing beforeAd event"); break; } } if(freeArmour>0) { gear.push(['leather armour','chainmail','chainmail and helmet','plate armour'][Math.min(freeArmour-1,3)]); invWeight += freeArmour+1; if(def==10) def += freeArmour+1; } //consider if Cheap Tricks should give wizard robes instead of armour - hat, robe, hat and robe, hat-robe-wand? Nah for (var k = 0; k<freeSkills; k++) skills.push(sel(allSkills)); beforeAd.push(''); traits = beforeAd.concat(traits); var dTdesc = [" that is going to get rich or..."," who is going to become famous or..."," who is going to win the heart of their true love or...",""," who is going to get revenge or..."," who is out to make a name for themselves or...",` that has lost their memory`,` that taught themselves all they know`," that is marked by strange events"," that has had a rough time already"," who has a lot to learn, and a lot of heart",` that has a specific vision of the future`,` that is desperate to prove themselves`,` that was born in a barn`,` that was born into a wealthy family, but lost it all`,` that hopes to retire some day`,` that is on the run from the past`,` that knows where the money is hidden`,` that is driven by crazed ambition`,` that seeks glory and death`,` that found the meaning of life in a dream`,` that kills people`,` that has lost their family`,` that enjoys the finer things in life`]; var pos = x[0]+x[1]+x[2]; pos = pos/(19*2*3)*dTdesc.length; pos = Math.round(pos); if(pos>-1 && pos<dTdesc.length && false) simpleDesc += dTdesc[pos]; //currently inactive else simpleDesc += sel(dTdesc); } var failedCareerList = ['Alchemist','Apothecary','Architect','Armourer','Astrologer','Bag-maker','Baker','Banker','Barber-Surgeon','Basket-maker','Belt-maker','Blacksmith','Bookbinder','Brasier','Brewer','Bridle-maker','Broom-maker','Bureaucrat','Butcher','Carder','Carpenter','Cartwright','Chalk cutter','Chandler','Charcoal Burner','Cheese-maker','Chirurgeon','Clerk','Clock-maker','Cobbler','Cook','Cooper','Dog breeder','Drunkard','Dyer','Embroiderer','Engineer','Falconer','Farrier','Felt-maker','Fisherman','Fletcher','Furbisher','Gambler','Glassblower','Goatherd','Goldsmith','Gongfarmer','Gravedigger','Herbalist','Hunter','Illustrator','Jailer','Jeweler','Butler','Leatherworker','Link Boy','Locksmith','Mason','Mercer','Midwife','Miller','Miner','Minstrel','Actor','Needlemaker','Pack Handler','Painter','Parchment maker','Parent','Plasterer','Poet','Porter','Potter','Poultry-keeper','Prostitute','Rag Man','Rat Catcher','Rope-maker','Sailor','Salter','Scullion','Sculptor','Servant','Camp Follower','Shepherd','Shipwright','Stonecutter','Storyteller','Swineherd','Tailor','Tanner','Tax Collector','Thatcher','Trumpeter','Weaponsmith','Wet Nurse','Woodcarver','Woodcutter','Woolwinder']; var fCG1 = ['flask of glue','nightshade (1d6)','measuring string (0 slots)','helmet','book of star tables','leather bag','2 loaves of bread','set of scales','needle and thread','3 small baskets','2 sturdy belts','iron tongs','defective book','brass handle','tiny barrel of beer','leather bridle and saddle','broom','paper, quill ink','live lamb (0 slots)','comb and bundle of raw wool','plumb line, 10 nails','handcart (0 slots)','chalk, 5 pieces','3 candles','torch','wheel of cheese','needle and thread','paper, quill ink','screwdriver, file','bag of tacks','bag of salt','barrel (0 slots)','cleveryoung dog','bottle of strong liquor','3 vials of dye','needle and thread','jar of grease','glove, trained hawk','3 horseshoes','fine cloak','net','20 arrows, feathers','wooden chair','loaded dice (0 slots)','3 glass bottles','live goat (0 slots)','set of scales','sack of nightsoil','wooden grave marker','"healing" herbs','dead rabbit','paper, quill ink','manacles','wire scraps, bending tools','livery, club','leather helmet','torch','lockpick set','bag of mortar','3 fruits, vegitables, or nuts','bundle of rags','bag of flour','lantern','lute','disguise kit','10 needles','donkey (0 slots)','3 tubes of paint (R,W,B)','parchment, 3 pieces','3 rations','bucket and brush','book of poetry','wheelbarrow (0 slots)','clay','2 chickens','makeup kit (disguise kit)','bundle of rags','small but vicious dog',"30' rope","50' rope",'bag of salt','clay jug, iron pot','3 light chisels (iron spikes)','livery','livery','live sheep (0 slots)','10 sturdy nails','heavy chisel','hand puppets','live pig (0 slots)','two yards of linen','waterproof bag','lockbox (0 slots)','bundle of reeds','enormous trumpet','metal file','3 cloth diapers','devotional statue','bundle of wood','bundle of wound wool']; var fCG2 = [ 'dagger (1d6)','pestle (1d4)','staff (1d6+STR)','hammer (1d4+STR)','dagger (1d6)','club (1d4+STR)','dough paddle (1d4+STR)','dagger (1d6)','scalpel (1d4+1)','dagger (1d6)','belt with heavy buckle','hammer (1d4+STR)','awl (1d4)','hammer (1d4+STR)','mash paddle (1d4+STR)','awl (1d4)','sturdy broom (1d4+STR)','club (1d4+STR)','cleaver (1d6+STR)','club (1d4+STR)','saw (1d6)','hammer (1d4+STR)','chisel (1d6)','dagger (1d6)','axe (1d6+STR)','bucket','bonesaw (1d6)','dagger (1d6)','hammer (1d4+STR)','awl (1d4)','frying pan (1d6+STR)','hammer (1d4+STR)','whip (1d4)','broken bottle (1d4)','bag of snails','club (1d4+STR)','lead pipe','hawk (1d4, startling)','hammer (1d4+STR)','hammer (1d4+STR)','deboning knife (1d6)','bow (1d6, 2-h)','hammer (1d4+STR)','dagger (1d6)','iron pipe (1d4)','whip (1d4)','dagger (1d6)','shovel (1d4+STR)','shovel (1d4+STR)','dagger (1d6)','bow (1d6, 2-h)','club (1d4+STR)','club (1d4+STR)','hammer (1d4+STR)','whip (1d4)','club (1d4+STR)','club (1d4+STR)','dagger (1d6)','hammer (1d4+STR)','club (1d4+STR)','scalpel (1d4+1)','club (1d4+STR)','mining pick (1d6+STR)','rapier (1d8)','wooden sword (1d4+STR)','file','whip (1d4)','club (1d4+STR)','scraping knife (1d6)','belt with heavy buckle','club (1d4+STR)','dagger (1d6)','club (1d4+STR)','trowel','bucket','dagger (1d6)','bone dagger','club (1d4+STR)','dagger (1d6)','club (1d4+STR)','rake (1d4)','rolling pin (1d4)','hammer (1d4+STR)','club (1d4+STR)','dagger (1d6)','crook (1d6+STR)','hammer (1d4+STR)','hammer (1d4+STR)','quarterstaff (1d6+STR)','quarterstaff (1d6+STR)','scissors 1d4','skinning knife (1d6)','staff (1d6+STR)','dagger (1d6)','sword (1d6+STR)','sword (1d6+STR)','club (1d4+STR)','chisel (1d6)','axe (1d6+STR)','club (1d4+STR)']; function levelZero(){ simpleDesc += [' who is completely out of their depth',' who is hungry for blood, money and actual food',' who is going to have a really, really bad time',' who is looking forward to this'][r(4)]; var career = r(100); classID = failedCareerList[career] skills.push(failedCareerList[career]); gear.push(fCG1[career]); gear.push(fCG2[career]); maxHP = r(6)+1; randItems *= 2; accoutrements.push("large debt to "+["a noble","a gang","a wizard","the church","the bank","a demon","an unknown individual","a college","an artisan","your family","a faerie","a doctor","a miracle worker"].sample()+" due to "+["services rendered","a task failed","a bribe required","a captive family member","a life sold","an unfortunate incident","esoteric information","a favour owed","business gone bad","a dowry","your incompetence","a second chance"].sample()); } function getPotion(){ return ["Adulthood","Alternate Self","Anchoring","Animate Object","Banishment","Beauty","Bottle Imp: "+['Black (who)', 'Blue (why)','Green (where)','Red (what)'][r(4)],"Bounty","Breathlessness","Breathstealer","Bubble Breath","Burrow","Clairvoyance","Cloudkill","Comprehension","Contagious Laughter","Courage","Darkvision","Deadly Poison","Deep Sleep","Drunkenness","Duo-Dimensionality","Echolocation","Enlarge","Escape","Ethereality","Extra Arm","False Life","Fire Breath","Flight","Fusion","Gaseous Form","Ghost Form","Glibness","Golden Dreams","Grandeur","Green Slime","Haste","Hate","Healing","Heroism","Hide From "+['Animals', 'Dragons', 'Spells', 'Undead'][r(4)],"Hope","Ice Seed","Invincibility","Invisibility","Iron Seed","Jaunt","Lantern Eyes","Legendary Fighter","Legendary Thief","Legendary Wizard","Liquid Boat","Love","Luck","Lycanthropy","Magic Weapon","Mapping","Mirror Image","Mutagen","Mutate Spell","Numb Pain","Pass Through "+['Metal', 'Wood', 'Stone', 'Fire'][r(4)],"Pause Time","Petrification","Poltergification","Polymorph","Purge","Rage","Raise Dead","Repulsion","Reverse Gravity","Reverse Time","Seal Soul","Shrink","Blessed Salt","Simulacrum","Smoke Vision","Snake Arm","Snake Conjuring","Sound Bubble","Sovereign Acid","Sovereign Glue","Sovereign Grease","Speak with "+["Animals","Body","Dead","Language","Trees","Metal"][r(6)],"Speak with "+['Fire', 'Water', 'Earth', 'Air'][r(4)],"Speak with "+["Locks","Shoes","Arrows","Blood","Roads","Statue","Teeth","Self","Spell","God","Stars","Universe","Light","Darkness","Memories","Dreams","Lust","Lies","Dave","Mother"][r(20)],"Spell Ward","Spider Climb","Spooky","Suggestion","Gather Trinkets","Telepathy","Tongues","Transformation: "+['Bees', 'Cat', 'Dolphin', 'Gecko', 'Seagull', 'Troll (2d6 rounds)'][r(6)],"True Seeing","Universal Solvent","Ventriloquism","Visions of Death","Water Breathing","Water Walk","Zombify","Liquid Lockpicks", ["Frogflesh","Clockwork","Disintegration","Blasphemous"][r(4)]+" Bomb","Transmute "+materials("normal", "normal"),"Transmute "+materials("weird", "weird"),"Wizard Teeth","Demon Blood","Head Swap"].sample(); } function getIounStone(){ return 'ioun stone - '+['transluscent','speckled','twisting','deep','flickering','pulsing','spinning','','',''][r(10)]+' '+['red','orange','yellow','green','blue','pink','purple','black','white','clear'][r(10)]+' '+['cube','sphere','rod','star','rectangle','oval','rhomboid','prism'][r(8)]+', '+[ '+1 STR','+1 DEX','+1 CON','+1 INT','+1 WIS','+1 CHA','+1 ATT','+1 DEF','+1 SAVE', '+3 SAVE vs.'+['Spells','Mutation','Falling','Death','Burning','Traps','Exhaustion','Disease'][r(8)], 'advantage on STR check 1/day','advantage on DEX check 1/day','advantage on CON check 1/day', 'advantage on INT check 1/day','advantage on WIS check 1/day','advantage on CHA check 1/day', 'reroll any d20 1/day', 'extra attack 1/day', 'block three attacks', '+1 MD, recharges like a wand', 'burning hands 1/day','create water 1/day','control wind 3/day','move earth 3/day', 'acid arrow 1/day','lightning bolt 1/day', 'glows like a candle', 'absorbs light', 'conjure illusion 5 rounds/day', 'transforms into weapon', 'project your thoughts at someone you can see', 'recharge any other daily ability 1/day', 'grants vision through the stone', 'forceful push 1/day, knocks back enemies or sends you flying', 'laser attack, 1d10, burns out on a 9-10', 'force barrier 1/day', 'pulsates and buzzes, highly distracting', 'hypnotic lightshow 1/day', 'illusory double 1/day', 'scouts next room 3/day', '3-in-10 chance to unlock door, +1 per failed check then resets', 'short-range teleport 1/day', 'can carry things', 'knows things, 50% chance modified by rarity', 'summon guardian 1/week', 'CHA check to reflect spells, double effect if failed', 'WIS check to absorb spells, double effect if failed', 'mild precognition 1/day', 'acts as a crystal ball', 'increases hearing acuity', 'improves sense of smell', 'amplifies voice when active', 'beeps loudly in the presence of '+['orcs','undead','traps','treasure','demons','wizards'][r(6)], 'traps your soul if you die', '50% chance to know any language, max two', 'patch a minor injury 1/day'].sample(); } function startingGear(){ var items = [ 'rope','dagger (1d6)','sling (1d4)','tinderbox','club (1d4+STR)','crowbar','caltrops','bandages','rusty helmet','bottle of liquor','spool of copper wire','fishing rod','bladder of oil and a match','shield','grapple hook','4 iron spikes','padlock','3 keys','bucket of pitch','wooden pole','sack of flour','hammer (1d4+STR) and nails','bag of lard','two throwing knives (1d6)','chain, 10ft','grimy gambeson','leather chaps','axe (1d6+STR)',(d(1,6)==1?'1 fake gold coin':d(1,5)+1+' fake golds coins')+" (0 slots)",'lantern and oil','crossbow (1d12, 2-h, loading), 4 bolts','9 rations (3 slots)','bear trap','bottle of poison','a peasant, utterly devoted to you (0 slots)','magical healing herbs, three doses','lockpicks','vial of acid','bow (1d6, 2-h), five arrows','bottle of salt tonic','a powerful lodestone','potion of '+getPotion(),'bottle of laudanum','pliers, loop of wire','jar of glue','weighty iron tongs','sword (1d6+STR)','two metal flasks','ewer of wine','lute','flint and steel (0 slots)','small tent','pitchfork','small metal mirror','bag of chalk','holy symbol','shiny locket (0 slots)','jar of grease','spell "safely contained" in '+['old journal','wooden tube','engraved femur','ancient skull'][r(4)]+': '+all_magic_words.sample()+" "+all_magic_words.sample(),'flute','towel','three iron ingots','strange fungus in a jar','whip (1d4)','spear (1d6+STR op.)','staff (1d6+STR)','knuckledusters (1d4+STR)','excellent pair of boots (0 slots)','three smoke bombs','five sachets of potent spices','sturdy shears','silver needle and silken thread (0 slots)','large wheel of expensive cheese','three lengths of heavy iron pipe','waterproof bag','alchemists tape','paper, quill and ink in a writing case','ugly gauntlets','ironbound holy book','satchel of charcoal','warm cloak','pickaxe','heavy chisel','bag of salt','small barrel, rolls easily','pungent perfume','hefty tarpaulin','shovel (1d4+STR)','mace (1d6+STR)', 'jar of leeches','spyglass','fancy clothes','bearskin','drinking horn','bag of questionable mushrooms','whittling knife','white powdered wig','mortar and pestle','tobacco and pipe, 5 uses','knucklebones of a saint… probably']; for (i = 0; i < randItems; i++) { gear.push(items.sample()); } var startSupplies = 2; if(document.getElementById("extraCharInterest").checked) startSupplies--; if(formatTraits.brand=='level 0') startSupplies--; switch(startSupplies){ case 2: gear.push("3 torches","3 rations"); break; case 1: gear.push(["3 torches","3 rations"][r(2)]); break; default: break; } } function characterInterest(){ var cI = ["favour from fate", "bottle of mutagen (3 doses)", "holy book, full of twisting notes in the margins, they speak to you", "adamantine nail from zulin's throne", "three rocks carved with glowing runes ("+sel(domainWords)+", "+sel(domainWords)+", "+sel(domainWords)+")", "pink bead, six. when smashed on the ground, immediately turns into a huge mountain of fluffy bubbles", "case of potions ("+getPotion()+", "+getPotion()+", "+getPotion()+", "+getPotion()+")", "powdered mix of shattered wands and ground unicorn horn", "hawk, can communicate telepathically with you, has an attitude", "tear-stained confession from a prince/ss", "curse on your weapon, it can speak to you whenever it wishes", "snuff, causes confusion and delight when inhaled", "the last functioning charge of gunpowder", "ooze preserved in formaldehyde, will grow bigger and stranger if fed", "tattoo, it moves about your body at will, just not always yours", "skull-crack, you can project your thoughts given time and a nosebleed", "ethereal flare, attracts spirits if burnt", "glass eye you can still see through it if it's popped out", "single bead of curse-metal in a lead box", "tinkers pack contains 3 rations and 11 random items, only takes six inventory slots to carry", "tiny moon, mostly orbits you if you let it out of its bag but intensely curious, reflects sunlight from somewhere… different", "'yeast' if you add it to a small barrel of organic matter and water it spontaneously becomes strong alcohol overnight, leave the jar nearby it'll climb back inside once it's done", "antique elvish revolver (1d6+1 damage wind for ten minutes to recharge one shot explodes into scrap on a critical fail)", "earth-angel, a tiny clay figurine that can be smashed to cause an earthquake", "threatening probe, has no function but glows and vibrates in a way that suggests it could be used for distributing extreme pain,", "gore candle, any injuries that happen in the presence of this candle's light are extra painful messy and harmful dealing +1d6 damage", "immovable rod", "blue soul in a small diamond, it's your own, you can't cast spells but have +4 to saves against them", "nugget of impure gold the size of your fist, worth 1d20 gp", "letter from your brother he has just been [smudge from rain] and needs to see you urgently", "dark purple tea from beyond the seas, properly brewed it helps send departed spirits on their way and can cure wounds of the soul, burned it makes a potent sacrifice to any god", "roll three mutations, pick two: "+getMutation()+", "+getMutation()+", "+getMutation(), "you a deal made with the monster under your bed, take 1 Trauma and shut your eyes tight, it'll tell you the price, if you refuse save or take another Trauma", "magnesium-occultum strip, 1 HP of boiling blood causes it to ignite for 1 second but never burn out", "self-assembling platemail, toss it out and it will attach itself to you in (mostly) the right places, whistle and it falls off", "love potion, three doses", "everice, chunk in a vial of clear oil, turns other water into more everice on contact", "monocle of entropy, if you stare at something long enough it will fall over", "girdle of gender-change", "stick of the titan, hits for 3d8 then breaks", "sovereign glue, stick anything together", "universal solvent, dissolve any bonds", "grim lantern, glows for 1d10 hours after a sentient creature dies near it", "dramatic cloak, will flutter behind you, hide weapons, keep you warm, feed it rats to keep alive", "windbag, hold it open to catch one slam it shut open it again to release it", "box of twenty big bright blue matches, when struck light whatever is being stared at", "your ex-wife was a mid-tier demon, that was a… complicated time of your life, you still know the runes to summon her but it's been a while", "small metal box, if you place something in it close the latch and give it a shake when you open the box it will be (1d6): 1. gone 2. turned to ash 3. a different material/colour 4. incredibly dangerous 5. replaced with a different object 6. bizarrely improved", "your shadow can peel away from you and move around, if it dies you take 1d6 permanent CHA damage", "bottle of genie-liquor, three doses, say a wish and take a chug, wish lasts as long as the kick (1d6 rounds), still gets you drunk", "slim wooden box sealed with wax, it sounds different every time you shake it, peel away the wax and it contains exactly what you need or near enough", "strange paper card an image of a portly, odd looking noble and some unknown runes on one side, if you are held against your will you can burn it to teleport 100ft and erase your name from all nearby legal documents", "pinhead sized black gemstone, any creature with it inside them takes 1 damage per round", "shattered gold pendant, while you hold it in both hands close your eyes and pray fervently ghosts and other spirits cannot touch you, if there are no other light sources it glows faintly", "ring of holding, can store things (actually links to hell)", "hand-carved wooden pipe, you can learn secrets about something or someone by smoking a portion of it, requires 5sp of opium each time, comes with three doses", "diamond set in a pig-iron band, it absorbs one fatal wound per round through skin contact, once it reaches four it turns to glass and shatters", "ball of unassuming black stone the size of a large marble, entirely indestructible", "half-tame grumbleshrub, can carry notes, supplies, daggers, will follow basic commands, water it with blood", "your family butler choked to death on a fishbone, such was his loyalty he came back to work the next day, he now follows you, mute and slightly moldy", "your arm is invisible, not gone, just completely transparent", "fractal conch shell, holds fifty litres of any liquid", "chalky lump of rock from the moon, blue stain on one side, throw it at a spell to interfere with it or blow it towards a spellcaster to make them sneeze and mishap, ten uses", "blood red ruby worth 3gp, hold it in one hand, every time you kill a sentient enemy it increases in value by [HD]%", "short note of thanks from Gharduk the Hangman (a notorious gang leader), you can't quite remember what you did to earn it", "lump of modronium, electricity applied to it causes it to phase into/out of existence", "broach of the beast, stick it into flesh for 1d6 damage, lowers your INT to 3, raises STR to 18, grows your teeth and nails to monstrous lengths, you can hear the rush of blood and hate it's music, no language, no advanced plans, no weapons", "seven-league-boots, use with care! don't trip", "holly wand banded with ribbon, roll charisma to convince a household tool or piece of furniture to animate, on a critical fail save or it bursts into flame", 'bulky iron can melted shut with "'+["owlbear","demon","fireball","house","zombie","harlot"][r(6)]+'" etched into it', "you've got four fingers on your left hand, if you rip off a finger (not cut) and toss it into a fire it grants you a wish, poor monkey, what did you wish for with your pinky? how badly did it go", "talking skull by the name of pete, pretty chill", "rubbery preserved eyeball, lick it to see what it has seen in the last hour, overuse can inflict wisdom damage", "stone bowl, give a coin to a beggar, gather three hairs from three different animals and fill it with rainwater, drop in the three hairs one by one and breath the steam, you will have a vision of a possible future", "branding iron, it writhes as you hold it, wisdom check to have it take a fixed shape, heat it in different types of fires for different effects, it won't melt no matter how hot it gets just watch out for the handle", "extract of dragon lymph-node, will murder any disease then take up residence, constant low-grade fever, doubled food requirements, +4 to saves versus disease", "half a shattered devil horn, wounds inflicted never heal", "white glove, use it to slap people, if they surrender flee or die you gain 1 exp, if you attack someone different before this occurs the glove will strangle you and find a new owner", "stone geode containing primordial troll oil, immensely energy dense", "sentient fungus growing under your skin, an ambassador, allows you to speak to fungi and sometimes oozes but requires flesh or coal as sustenance", "you saw a shooting star crash down a while ago, it still glows for you on the horizon, pulsing gently", "strange black egg, slightly flexible", "three-pronged metal claw in place of a hand, no joints it just bends when you focus on it", "random spell, if you aren't a spellcaster it just got trapped in there and can't get out", "sentient knife, if you stab it into something it can rise as a crappy zombie", "pet rock, he is a prince amongst his people, he cannot talk or move but believes you to be very loyal", "small white cat with coal black eyes, it appears and wanders off seemingly at random, if you chase it you can never catch it, you will get lost and find yourself on a path to somewhere very strange", "cunning array of pulleys and wires that go under your clothes, so long as you have time to set it up you can make a Dexterity check to equip any item seemingly from nowhere, allows action interrupt", "spirit trapped in a chunk of worthless crystal, is pissed off about it, can twinkle at you menacingly", "brain in a jar, studded with strange mechanisms, feed it blood ask it things", "list of occultum alloys written by a dwarf, incomplete", "bag of salt, scatter it on a wound to double damage causes immense pain", "jar of liquid dark, open it to spray anti-light, enough for about five minutes of midnight", "you sold your soul for immense, unreliable power, cast spells with 1d6d6, burns out for a day if you roll any 5/6's, if you ever roll a Doom this way something comes to collect", "stack of twenty origami sheets, anything you fold comes to life", "invisibility tea-towel, not quite the same size as the cloak", "mindblade, a weapon of your choice, here and gone again at a thought, can deal wisdom damage but the strain costs 1d6 HP", "petrified lightning, break towards target, wear a blindfold and earmuffs if you know what's good for you", "towel, innumerable uses, you hoopy frood", "chunk of green slime in a black vial, why do you have this?!", "a gentleman's agreement with death, when you die, you can always come back as a ghost", "feather of bravado, points towards dangerous enemy when placed in a hat, increases running speed when placed in shoe", "grass whistle, when blown, roll for a random encounter", "silk handkerchief, turns as solid as steel and back again on a command word", "ring of organic invisibility, does not apply to equipment or clothing", "favor from a prescient mage, once you decide what you want for the favor, turn over a rock (or equivalent)", "silver-sapphire flower, plant it in a new type of corpse and it will grow a little more", "idol of some forgotten demon or godling, pray, sacrifice, build it a shrine", "ability to snap your fingers for a spark, both hands to deal 1d6 damage to you and 1d10 to a nearby target", "ring of swimming, wearer treats air as if it had the consistency of water", "cruel trap, set this beartrap at any location, can reappear at will", "vial of lich-wasp venom, deals +2d6 damage, can be reused", "slime living symbiotically in your digestive tract", "satan's little finger, half the size of your forearm, unknown powers", "two drops of diamond honey, cures all wounds, elevates to pseudo-godhood for 1d6 rounds", "cracked chunk of stone, infomorphic, will fix basically any ancient eldritch altars", "sentient "+['rope, can be taught tricks','box, has stubby legs','helmet, looks out for you','book, knows too much'][r(4)], getIounStone(), "weaponised ioun stone", "amber comb, any lightning attack within 10' is diverted to the comb instead, shatters after 6+ damage", "omnidress, can turn into any type of dress at a thought", "small broom, when activated, will attempt to clean the dirtiest thing nearby.", "giant's ochre, anything painted with this pigment will double in size, washes off easily with water or sweat", "boots of devouring, eats anything you put in it", "linked pins, three, each with an accompanying metal bead, the beads always tug faintly towards the location of the matched pin, tapping the pin sharply causes the bead to buzz.", 'silver coin, contains a fallen angel '+["(lust","(ice","(chains","(darkness","(gold","(sleep"][r(6)]+" and "+["poison)","acid)","time)","fire)"][r(4)]+', will offer you knowledge for "free"', "termite swarm, in a vial, impossible to get back in, good at devouring houses and doors", "orphan's top, cannot be spun if there are any invisible undead nearby", 'blood of luroc, adds 1d6 rooms and 1d3-1 hallways to a building', "ring of petrification, reversible if ring removed", "ring of alternate self, roll once per wearer (1d6): 1- swap gender, 2- invert stats, 3- different class, 4- different race, 5- minor cosmetic difference, 6- corpse", "tiny perpetual motion machine", "mechanical torchbearer", "mighty acorn, grows into an oak when thrown", "three iron coins, disappear when flipped to pay for an unknown service...", "magic key, opens any door to the same interdimensional room", "eye pebble, anything it sees is reflected in a tiny mirror", "sending stamps, three, attach it to something smaller than a breadbox with an attached address and it'll wind up near them", "crowbar of reliability, immune to bending, magic, acid, fire, and many other things will abandon owners that use it in combat", "brain jelly, packed into the skull of a fresh-killed corpse, it will animate and perform simple commands", "alicorn powder, cures all diseases, poisons and hp damage, but inflicts the curse of the alicorn (all critical successes are now critical failures)", "fairy dust, allows you to fly, slowly, so long as you are thinking happy thoughts", 'bottle labeled "do not drink"', 'no belly button', 'dozen imp-and-lead cartridges, each one fired is a sin', "nova potion, bad batch, +3 MD to the next spell you cast, but a minimum of 6d6 rolled for mishaps and dooms", "the whetstone, can sharpen anything with only a few swipes", "machinist toolkit, non-magical but very high quality", "bag of rust dust", "chunk of clay golem torso, twitches occasionally", "dehydrated devil, don't allow it to come in contact with blood", "votive candles, three, when burnt in prayer, summon an ancestral spirit (1d4): 1- berates you about your life choices, 2- tells you one truth and one lie, 3- tells you two truths and a lie, 4- will help you to the best of its ability", "goblin horn, blow to summon 1d6 goblins, the first time it’s used per day the goblins will be 'loyal'", "vengeance fungus spores, when inhaled contract them as a disease (1d2 CON), if you die violently while suffering from them, rise as a fungal revenant in 1d10+CON score minutes", "homunculus gum, chewing it up grants you ownership over this small, rubbery, cranky, sticky golem (can’t move when dried out)", "alchemist's stone, three fragments, turns sufficient gold into anything, one use per fragment" ]; accoutrements.push(cI.sample()); } var allSkills = ['Alchemist','Angels','Animal Handler','Architect','Archivist','Arson','Astronomer','Baker','Bandit','Barbarians','Beggar','Black Market','Blacksmith','Blood','Booze','Brewer','Bureaucrat','Butcher','Carouse','Carpenter','Casing','Circus','Cleaning','Cobbler','Cooking','Courtesy','Cultist','Dancer','Demons','Deserts','Diplomacy','Disguise','Drugs','Drums','Engineer','Farmer','Fashionista','Finance','Fishing','Flute','Forest','Forgery','Fortune Telling','Frontier','Gambler','Gardener','Gossip','Guitar','Haruspex','Heraldry','History','Horses','Jeweller','Jungle','Lakes','Law','Linguist','Literature','Locks','Lute','Maps','Mason','Medicine','Miner','Minstrel','Moon','Mountains','Navigator','Painter','Philosopher','Plains','Poetry','Poison','Rivers','Roads','Rumors','Runes','Sailor','Scavenger','Scribe','Seduction','Sieges','Singer','Smuggler','Soldier','Spelunking','Spy','Sun','Swamp','Tailor','Tinker','Tracker','Traps','Trumpet','Tundra','Weather','Witches','Wizards','Woodcutter','Writer']; function betterStats(){ var accept = false; for (var key in stats) { if(stats[key]>11 && stats.hasOwnProperty(key)) accept = true; } while(!accept){ var upStat = ['str', 'dex', 'con', 'int', 'wis', 'cha'][r(6)]; stats[upStat] = d(3,6); if (stats[upStat]>11) { accept = true; } } } function getName(){ var search = raceID; if(raceID.slice(0,6)=="Undead") search = raceID.slice(7); if(formatTraits.humanPassing) search = "Human"; var humNames = [`Abeodan`,`Ace`,`Acwel`,`Aelle`,`Agyfen`,`Aheawan`,`Alchfrith`,`Aldhelm`,`Alfred`,`Algar`,`Alger`,`Almund`,`Alwin`,`Andettan`,`Andsaca`,`Andswaru`,`Andwyrdan`,`Ane`,`Archerd`,`Archibald`,`Arlice`,`Astyrian`,`Avery`,`Baldlice`,`Bana`,`Banan`,`Bar`,`Bawdewyn`,`Beadurinc`,`Benoic`,`Benwick`,`Besyrwan`,`Betlic`,`Bronson`,`Caedwalla`,`Caflice`,`Camden`,`Chapman`,`Cynewulf`,`Cynn`,`Dalston`,`Deogol`,`Derian`,`Drefan`,`Dreogan`,`Eadig`,`Eadlyn`,`Eamon`,`Ecgfrith`,`Edmund`,`Eldrid`,`Eorl`,`Farmon`,`Garrett`,`Geoff`,`Gildas`,`Gimm`,`Graeme`,`Grendel`,`Grimbold`,`Grimme`,`Halig`,`Ham`,`Landry`,`Lange`,`Lar`,`Leax`,`Leng`,`Leof`,`Lin`,`List`,`Lufian`,`Manton`,`Norville`,`Odi`,`Odin`,`Oswine`,`Peada`,`Perry`,`Pierce`,`Prasutagus`,`Ramm`,`Rand`,`Rinc`,`Ro`,`Rypan`,`Scrydan`,`Seward`,`Sihtric`,`Stearc`,`Stedman`,`Swift`,`Tamar`,`Tolan`,`Trace`,`Waelfwulf`,`Winter`,`Wissian`,`Worthington`,`Acca`,`Aedre`,`Aefentid`,`Aefre`,`Aethelflaed`,`Aethelthryth`,`Alodia`,`Alodie`,`Andsware`,`Anlicnes`,`Annis`,`Ar`,`Ardith`,`Arianrod`,`Ashley`,`Audrey`,`Bearrocscir`,`Bernia`,`Bisgu`,`Bletsung`,`Bliss`,`Blythe`,`Bodicea`,`Brigantia`,`Brimlad`,`Bysen`,`Cartimandua`,`Cearo`,`Chelsea`,`Claennis`,`Clover`,`Cwen`,`Cryst`,`Daedbot`,`Daisy`,`Darel`,`Darelene`,`Darelle`,`Darline`,`Daryl`,`Dawn`,`Devona`,`Dohtor`,`Don`,`Eacnung`,`Eadgyth`,`Easter`,`Eda`,`Edith`,`Edlyn`,`Edmunda`,`Edrys`,`Eldrida`,`Elene`,`Elga`,`Ellenweorc`,`Ellette`,`Elswyth`,`Elva`,`Elvina`,`Engel`,`Eostre`,`Erlina`,`Esma`,`Estra`,`Etheswitha`,`Freya`,`Garmangabis`,`Hamia`,`Harimilla`,`Hilda`,`Ifield`,`Juliana`,`Kendra`,`Linette`,`Lora`,`Loretta`,`Lyn`,`Mae`,`Maida`,`Megan`,`Mercia`,`Moira`,`Nelda`,`Nerthus`,`Odelia`,`Ora`,`Orva`,`Osberga`,`Rheda`,`Rowena`,`Sibley`,`Silver`,`Sulis`,`Sunniva`,`Tate`,`Udele`,`Viradecthis`,`Wilda`,`Willa`]; var boringHuman = [`James`,`John`,`Robert`,`Michael`,`William`,`David`,`Richard`,`Joseph`,`Thomas`,`Charles`,`Christopher`,`Daniel`,`Matthew`,`Anthony`,`Donald`,`Mark`,`Paul`,`Steven`,`Andrew`,`Kenneth`,`George`,`Joshua`,`Kevin`,`Brian`,`Edward`,`Ronald`,`Timothy`,`Jason`,`Jeffrey`,`Ryan`,`Jacob`,`Gary`,`Nicholas`,`Eric`,`Stephen`,`Jonathan`,`Larry`,`Justin`,`Scott`,`Brandon`,`Frank`,`Benjamin`,`Gregory`,`Raymond`,`Samuel`,`Patrick`,`Alexander`,`Jack`,`Dennis`,`Jerry`,`Tyler`,`Aaron`,`Henry`,`Jose`,`Douglas`,`Peter`,`Adam`,`Nathan`,`Zachary`,`Walter`,`Kyle`,`Harold`,`Carl`,`Jeremy`,`Gerald`,`Keith`,`Roger`,`Arthur`,`Terry`,`Lawrence`,`Sean`,`Christian`,`Ethan`,`Austin`,`Joe`,`Albert`,`Jesse`,`Willie`,`Billy`,`Bryan`,`Bruce`,`Noah`,`Jordan`,`Dylan`,`Ralph`,`Roy`,`Alan`,`Wayne`,`Eugene`,`Juan`,`Gabriel`,`Louis`,`Russell`,`Randy`,`Vincent`,`Philip`,`Logan`,`Bobby`,`Harry`,`Johnny`,`Mary`,`Patricia`,`Jennifer`,`Linda`,`Elizabeth`,`Barbara`,`Susan`,`Jessica`,`Sarah`,`Margaret`,`Karen`,`Nancy`,`Lisa`,`Betty`,`Dorothy`,`Sandra`,`Ashley`,`Kimberly`,`Donna`,`Emily`,`Carol`,`Michelle`,`Amanda`,`Melissa`,`Deborah`,`Stephanie`,`Rebecca`,`Laura`,`Helen`,`Sharon`,`Cynthia`,`Kathleen`,`Amy`,`Shirley`,`Angela`,`Anna`,`Ruth`,`Brenda`,`Pamela`,`Nicole`,`Katherine`,`Samantha`,`Christine`,`Catherine`,`Virginia`,`Debra`,`Rachel`,`Janet`,`Emma`,`Carolyn`,`Maria`,`Heather`,`Diane`,`Julie`,`Joyce`,`Evelyn`,`Joan`,`Victoria`,`Kelly`,`Christina`,`Lauren`,`Frances`,`Martha`,`Judith`,`Cheryl`,`Megan`,`Andrea`,`Olivia`,`Ann`,`Jean`,`Alice`,`Jacqueline`,`Hannah`,`Doris`,`Kathryn`,`Gloria`,`Teresa`,`Sara`,`Janice`,`Marie`,`Julia`,`Grace`,`Judy`,`Theresa`,`Madison`,`Beverly`,`Denise`,`Marilyn`,`Amber`,`Danielle`,`Rose`,`Brittany`,`Diana`,`Abigail`,`Natalie`,`Jane`,`Lori`,`Alexis`,`Tiffany`,`Kayla`]; switch(search) { default: //Human name = humNames.sample(); break; case 'Elf': name = [`Kyrtaar`,`Theoden`,`Pleufan`,`Ornthalas`,`Jannalor`,`Ruvyn`,`Urddusk`,`Entrydal`,`Durothil`,`Kieran`,`Vamir`,`Navarre`,`Tehlmar`,`Ninthalor`,`Glorandal`,`Ualair`,`Nardual`,`Filarion`,`Galather`,`Sandevv`,`Illianaro`,`Ornthalas`,`Zelphar`,`Feno`,`Tlannatar`,`Abarat`,`Elephon`,`Hagred`,`Elidyr`,`Navarre`,`Drannor`,`Xalph`,`Lyari`,`Afamrail`,`Pyrder`,`Arlen`,`Almar`,`Felaern`,`Hastos`,`Rhalyf`,`Theodred`,`Khatar`,`Saevel`,`Sundamar`,`Taeral`,`Edwyrd`,`Ardreth`,`Alluin`,`Zaos`,`Vulas`,`Ilthuryn`,`Luvon`,`Eldrin`,`Camus`,`Maeraddyth`,`Zabbas`,`Almar`,`Nremyn`,`Tehlmar`,`Elyon`,`Tiarshus`,`Phaendar`,`Kolvar`,`Theodred`,`Ailmer`,`Giullio`,`Ayre`,`Ailmon`,`Tiarshus`,`Velethuil`,`Halafarin`,`Folen`,`Zaos`,`Phraan`,`Althidon`,`Taerntym`,`Navarre`,`Gaeleath`,`Wistari`,`Elandorr`,`Sontar`,`Paeral`,`Haldir`,`Reptar`,`Tolthe`,`Methild`,`Vuduin`,`Ylyndar`,`Sorfildor`,`Miirphys`,`Keryth`,`Luthais`,`Ailmon`,`Theodred`,`Vander`,`Cornaith`,`Rhistel`,`Hubyr`,`Hatharal`,`Llombaerth`,`Nanthleene`,`Rina`,`Wynnter`,`Symrustar`,`Kythaela`,`Cilivren`,`Cyithrel`,`Symrustar`,`Soliania`,`Shyael`,`Sharia`,`Kaylessa`,`Mladris`,`Lorelei`,`Ilyana`,`Ikeshia`,`Seldanna`,`Falenas`,`Farryn`,`Amra`,`Imizael`,`Aelynthi`,`Sharia`,`Maelyrra`,`Yaereene`,`Laerdya`,`Meira`,`Kasula`,`Malon`,`Auluua`,`Shyilia`,`Alasse`,`Calarel`,`Vashti`,`Ryllae`,`Chomylla`,`Shandalar`,`Ialantha`,`Eshenesra`,`Annallee`,`Merialeth`,`Yunalesca`,`Claire`,`Lura`,`Duilya`,`Falenas`,`Phuingara`,`Ilyrana`,`Talanashta`,`Lazziar`,`Saelihn`,`Kenia`,`Fieryat`,`Llamryl`,`Kasula`,`Talila`,`Falenas`,`Tiriara`,`Ilythyrra`,`Talanashta`,`Makaela`,`Filaurel`,`Yrlissa`,`Hycis`,`Jeardra`,`Halaema`,`Cellica`,`Ratha`,`Meira`,`Faunalyn`,`Amnestria`,`Chasianna`,`Uschymna`,`Esta`,`Aila`,`Tisharu`,`Fieryat`,`Aelynthi`,`Ahrendue`,`Mariona`,`Aerith`,`Thalia`,`Fhaertala`,`Amedee`,`Maelyrra`,`Ameria`,`Gwynnestri`,`Meira`,`Eirika`,`Naumys`,`Alerathla`,`Burolia`,`Riniya`,`Ysmyrlda`,`Merethyl`,`Tyrael`,`Filaurel`,`Mnuvae`,`Myrrh`,`Zentha`].sample(); break; case 'Dwarf': name = [`Gralram`,`Gimdrak`,`Vondahr`,`Thodal`,`Galrig`,`Gimdrak`,`Brumnus`,`Berrus`,`Thorim`,`Baladin`,`Bannus`,`Grankahm`,`Gramrim`,`Magthrum`,`Bhaldan`,`Gulmin`,`Bundar`,`Amdek`,`Meldrus`,`Brummur`,`Hjulthran`,`Berren`,`Grendek`,`Gremdohr`,`Bramgram`,`Hjalgrun`,`Hjultharn`,`Kharrik`,`Torrim`,`Bangrim`,`Regdur`,`Kharren`,`Hormir`,`Kromdal`,`Gralmun`,`Belmek`,`Muirkohm`,`Kharduhr`,`Amnom`,`Ermnum`,`Emdahr`,`Hulbrek`,`Bhardur`,`Rotdir`,`Muirbrek`,`Bhelthrum`,`Garnyl`,`Darmin`,`Bromrus`,`Berron`,`Granrus`,`Doldek`,`Theliggs`,`Thulron`,`Thuldren`,`Hurdram`,`Adnam`,`Bhalnur`,`Randram`,`Gralnir`,`Ermdek`,`Muirgarn`,`Dalram`,`Meldahr`,`Kromthrun`,`Balthrun`,`Malrim`,`Malkum`,`Barren`,`Berram`,`Hjolram`,`Tharadin`,`Thulgus`,`Thurrigg`,`Karrum`,`Hurthrun`,`Banrom`,`Grenmund`,`Malnik`,`Thermand`,`Dolgurn`,`Hjoldan`,`Therrus`,`Horrus`,`Dardahr`,`Hjuldren`,`Ragdus`,`Hurdain`,`Thyrak`,`Thykahm`,`Gremron`,`Thalthrum`,`Galkom`,`Baerryl`,`Hornus`,`Branmor`,`Krumgurn`,`Murgron`,`Bunthrun`,`Thurmond`,`Brildyl`,`Bonnwaen`,`Brylsael`,`Ardille`,`Brylmura`,`Mistmera`,`Gwynlyl`,`Jinniss`,`Brylletyn`,`Naernyss`,`Gymdora`,`Arnip`,`Tasmura`,`Nalris`,`Tysdielle`,`Kathlin`,`Tazva`,`Nisryn`,`Bonnwynn`,`Solbera`,`Gwynglian`,`Tyshdryn`,`Katmyla`,`Nisres`,`Bellela`,`Nesleil`,`Raengiel`,`Ingdora`,`Brylva`,`Runnas`,`Gemwynn`,`Brulnar`,`Dimdryn`,`Daernyss`,`Baernis`,`Lasthel`,`Redleil`,`Belnis`,`Dimnora`,`Belnip`,`Mysnura`,`Lyssmera`,`Karnyl`,`Tiznan`,`Brillin`,`Tyshnys`,`Jinsyl`,`Gwenrin`,`Lassvia`,`Bylris`,`Raenla`,`Ansora`,`Rednis`,`Jennla`,`Torsora`,`Jenlyl`,`Soldish`,`Brillerielle`,`Lesnys`,`Dimsora`,`Maevvian`,`Tysri`,`Tysryn`,`Tishdille`,`Lessvia`,`Nasswynn`,`Tishleen`,`Myrryl`,`Lasthel`,`Brytva`,`Brangwyn`,`Tyshsyl`,`Gwanvia`,`Andish`,`Lessgiel`,`Armyla`,`Lysrielle`,`Ranryn`,`Sarnip`,`Bryldish`,`Einmyla`,`Solbelle`,`Byllenyss`,`Ketras`,`Gwendyl`,`Gwengiel`,`Brennar`,`Anria`,`Kardora`,`Edlyl`,`Byllelyl`,`Dearnia`,`Tornura`,`Bellynn`,`Brytnia`,`Lasvian`,`Artin`,`Brilnura`,`Tislen`,`Braengiel`].sample(); name += " "+r(10)+r(10)+r(10); break; case 'Halfling': name = sel([`Rizor`,`Osdak`,`Beldon`,`Oriras`,`Zenhorn`,`Riser`,`Panemin`,`Idogin`,`Wilmo`,`Halemin`,`Belzor`,`Layas`,`Jodal`,`Norrich`,`Joyver`,`Danster`,`Nesire`,`Lakin`,`Corzor`,`Haltran`,`Taryver`,`Davzin`,`Corner`,`Yarric`,`Neras`,`Falton`,`Nororin`,`Kaszin`,`Yaramin`,`Linnan`,`Taremin`,`Nedal`,`Panvias`,`Linric`,`Barpher`,`Goric`,`Kasry`,`Norwrick`,`Wenzin`,`Nordak`,`Davyas`,`Ulkas`,`Iraumo`,`Pergin`,`Bartran`,`Wenner`,`Ulhace`,`Koryas`,`Korret`,`Wilsire`,`Panace`,`Sharyver`,`Merner`,`Janry`,`Xankas`,`Sharrin`,`Flyneon`,`Ulamin`,`Osorin`,`Tedon`,`Linver`,`Belace`,`Wennad`,`Wilfer`,`Wilyas`,`Uriumo`,`Joster`,`Oskas`,`Goret`,`Valras`,`Conner`,`Perpos`,`Falgin`,`Korry`,`Xanry`,`Ulzin`,`Zenyver`,`Arzin`,`Osamin`,`Tery`,`Quinkin`,`Pimrin`,`Zalvon`,`Anver`,`Dangin`,`Korwan`,`Finorin`,`Janlan`,`Pimtran`,`Oridak`,`Lahorn`,`Aryver`,`Vinpher`,`Barbul`,`Panyver`,`Tenan`,`Ricorin`,`Yaryas`,`Vinder`,`Sharace`,`Quyola`,`Chenmita`,`Shaevyre`,`Brene`,`Yophina`,`Belna`,`Fenara`,`Wila`,`Unamia`,`Widrey`,`Xilie`,`Malne`,`Zenrana`,`Unavira`,`Lidni`,`Sylnys`,`Fromia`,`Qula`,`Malleigh`,`Rizira`,`Therprys`,`Zenrana`,`Unani`,`Belcaryn`,`Thamrana`,`Malkath`,`Paeara`,`Eowyn`,`Lekis`,`Nefice`,`Sylola`,`Darwyn`,`Idavira`,`Zefris`,`Nedora`,`Haree`,`Sylna`,`Idagrace`,`Diavyre`,`Thameni`,`Frogwen`,`Jayfice`,`Jilmia`,`Versys`,`Isavyre`,`Frograce`,`Arisira`,`Hadrey`,`Xanvyre`,`Ariola`,`Belne`,`Paevyre`,`Eralie`,`Pruhaly`,`Trynsira`,`Fenri`,`Jiltrix`,`Jilleigh`,`Isazira`,`Daryola`,`Zenelle`,`Calleigh`,`Uviprys`,`Diaula`,`Kelzira`,`Fenris`,`Marnys`,`Hilsica`,`Rimia`,`Caltrix`,`Weltrix`,`Eralyse`,`Paeda`,`Qilienne`,`Quree`,`Belrana`,`Fenula`,`Gelhaly`,`Hawyse`,`Arieni`,`Welbyn`,`Eone`,`Isaleigh`,`Jayfira`,`Wirana`,`Idavyre`,`Arimita`,`Jilleigh`,`Nedalyn`,`Verree`,`Elila`,`Yocaryn`,`Sylne`,`Uvisica`,`Eoyra`,`Zefla`,`Lidjen`,`Chentina`,`Xanula`,`Isabyn`]); break; case 'Gnome': case 'Myconid': name = sel([`Panavyn`,`Valser`,`Albar`,`Alpip`,`Zilgim`,`Quoybar`,`Orubar`,`Grayur`,`Brihim`,`Xalser`,`Jormorn`,`Gajin`,`Dorwor`,`Cormop`,`Vorrick`,`Nesnan`,`Umhim`,`Wrejin`,`Sinji`,`Yegim`,`Ronzu`,`Xorug`,`Ianxim`,`Loziver`,`Uripip`,`Umpip`,`Lorug`,`Zanlen`,`Tanxim`,`Gapip`,`Tandri`,`Warlen`,`Fargim`,`Rongrim`,`Dorhik`,`Xoner`,`Umxif`,`Felmin`,`Brinan`,`Erpip`,`Felston`,`Sapip`,`Manbis`,`Enicryn`,`Lofan`,`Zilcorin`,`Orukas`,`Valcryn`,`Quofiz`,`Callin`,`Xobar`,`Nipip`,`Lanlen`,`Jorgim`,`Corhim`,`Erkas`,`Orcorin`,`Ronros`,`Manston`,`Loxim`,`Urimop`,`Urihik`,`Qualen`,`Ganan`,`Ianbar`,`Xallen`,`Merjin`,`Panajin`,`Erziver`,`Trahim`,`Xoni`,`Davxim`,`Uribar`,`Xalpip`,`Wargrim`,`Warybar`,`Yerug`,`Wargim`,`Warpos`,`Rasbar`,`Xalxim`,`Erziver`,`Wregrim`,`Gahim`,`Wildon`,`Zilmin`,`Torick`,`Nihik`,`Fellen`,`Tanbis`,`Oruji`,`Sinfan`,`Manjin`,`Yosros`,`Lovyn`,`Ipaziver`,`Nesfan`,`Kelni`,`Enidon`,`Warben`,`Isona`,`Rosikasys`,`Priniana`,`Nitra`,`Tifapine`,`Elnove`,`Folxis`,`Voci`,`Nylys`,`Zanifyx`,`Galbys`,`Celmila`,`Banmila`,`Quela`,`Selroe`,`Alumyn`,`Minwyse`,`Inaxis`,`Urikini`,`Zinqaryn`,`Urihana`,`Joroe`,`Dopine`,`Tifazyre`,`Nytina`,`Nydira`,`Rosiyore`,`Welniana`,`Tahani`,`Carkini`,`Taxis`,`Aluhana`,`Eilipine`,`Wrona`,`Nyyore`,`Myxis`,`Voyore`,`Selnove`,`Xyrogani`,`Faedysa`,`Jelnoa`,`Orna`,`Klona`,`Queceli`,`Venli`,`Uriqaryn`,`Yloli`,`Selphina`,`Sellys`,`Aluxi`,`Wrokasys`,`Zaniceli`,`Isonove`,`Hesqaryn`,`Triqaryn`,`Quekini`,`Niceli`,`Ventina`,`Jozyre`,`Phikini`,`Ventra`,`Lorinoa`,`Zinmyn`,`Lillin`,`Helli`,`Fenrhana`,`Loriroe`,`Isotina`,`Grenmyra`,`Welfyx`,`Spidira`,`Lilsys`,`Vennoa`,`Isolin`,`Tifalin`,`Xyroyore`,`Welpine`,`Eilihani`,`Eilibys`,`Mypine`,`Cella`,`Odanove`,`Elbys`,`Loriqaryn`,`Folsany`,`Alutra`,`Venxis`,`Kloqaryn`,`Tazyre`,`Xyrohana`,`Lorilin`,`Aluroe`,`Phipine`,`Philys`,`Faeqys`,`Kriwyse`,`Joqaryn`,`Mynoa`,`Triroe`,`Tifayaris`]); break; case 'Goblin': case `Two goblins in a big coat`: case `Ragwretch`: var gN = [`Dukx`,`Wrozz`,`Zraax`,`Strict`,`Dyng`,`Oirkiolb`,`Krurgear`,`Pludnyct`,`Bliotong`,`Chibkukx`,`Ziez`,`Wreex`,`Blikt`,`Hierx`,`Eal`,`Urlyzz`,`Evzek`,`Zaroix`,`Teadfalb`,`Glubliez`,`Mag`,`Hash`,`Floiss`,`Als`,`Bruzai`,`Peelizz`,`Slylbylm`,`Casufte`,`Egges`,`Tomuldee`,`Dal`,`Gliakx`,`Irx`,`Sruigs`,`Glyg`,`Celkeas`,`Ibaax`,`Fibkurd`,`Vrimek`,`Otvuiz`,`Sluizz`,`Wihia`,`Wriefzea`,`Flanxa`,`Alk`,`Teahzex`,`Uibieszi`,`Steprehx`,`Gurdiegsa`,`Gnilol`,`Glaat`,`Blits`,`Bliagz`,`Blyrm`,`Chags`,`Zruycs`,`Uidvylb`,`Ogzolb`,`Berbald`,`Kreareng`,`Shezz`,`Gofz`,`Miesxe`,`Clyhx`,`Stulk`,`Joiplussee`,`Clasbert`,`Prearkeeg`,`Vivrenq`,`Throtras`,`Frug`,`Zuikx`,`Dreard`,`Vuink`,`Eak`,`Olboikt`,`Eblac`,`Chearmacs`,`Wrabdork`,`Vreabonk`,`Dreer`,`Aard`,`Ot`,`Prycs`,`Kaq`,`Srosreer`,`Uviel`,`Vrealdogs`,`Slighaas`,`Iomzuct`,`Ig`,`Gnoict`,`Hiaq`,`Blurk`,`Jeags`,`Jemvict`,`Klirdisz`,`Basbat`,`Wrokkeq`,`Zukots`]; var gP = [`Muffin`,`Puppy`,`Cuddle`,`Midden`,`Mulch`,`Wart`,`Bloat`,`Pie`,`Spit`,`Jug`,`Comb`,`Hobble`,`Shiv`,`Bitter`,`Brown`,`Goat`,`Moon`,`Ruck`,`Pile`,`Crud`,`Oil`,`Fist`,`Groom`,`Scape`,`Jam`,`Bodkin`,`Lick`,`Red`,`Liver`,`Bottom`,`Husk`,`Wife`,`Moss`,`Quag`,`Powder`,`Giggle`,`Brother`,`Tooth`,`Cowl`,`Pip`,`Squeak`,`Snot`,`Little`,`Boot`,`Toad`,`Sister`,`Noggin`,`Beetle`,`Tongue`,`Speck`,`Wiggle`,`Papa`,`Pulp`,`Slurp`,`Uncle`,`Hog`,`Juice`,`Kiss`,`Eel`,`Hunch`,`Wee`,`Nub`,`Cap`,`Jowl`,`Friend`,`Egg`,`Tail`,`Wax`,`Curd`,`Skin`,`Berry`,`Pig`,`Whisker`,`Knuckle`,`Pluck`,`Gut`,`Puss`,`Hag`,`Clutch`,`Mama`,`Bump`,`Cow`,`Blossom`,`Crow`,`Bucket`,`Snail`,`Suck`,`Chunk`,`Worm`,`Nail`,`Munch`,`Milk`,`Dirt`,`Auntie`,`Nurse`,`Touch`,`Crinkle`,`Grunt`,`Grin`,`Chub`]; var mid = [`er`,`y`,``, ``]; if(r(2)) name = sel(gN); else name = sel(gP)+mid[r(4)]+"-"+sel(gP).toLowerCase()+mid[r(4)]; if(search==`Two goblins in a big coat`) name += " and "+sel(gN); break; case 'Lizardman': case `Frog-of-War`: name = sel([`Sorngos`,`Chasztrin`,`Welvree`,`Nadrysn`,`Quarak`,`Bemgred`,`Omaraun`,`Banyl`,`Ornaryn`,`Caelkoth`,`Bergnar`,`Chaszdorl`,`Belgloth`,`Adinzaer`,`Kobal`,`Syrvan`,`Morenrin`,`Szordrar`,`Ryld`,`Filraen`,`Tsabdaer`,`Orgolltran`,`Diprak`,`Urlrak`,`Ilmgar`,`Lesaonor`,`Orgodal`,`Elamston`,`Valas`,`Tolokoph`,`Zsztrin`,`Kelzyr`,`Lltolvir`,`Nild`,`Ilmdinyon`,`Szorfein`,`Malagverin`,`Nariszen`,`Bruherd`,`Bruherd`,`Sszdor`,`Sszaonar`,`Belinid`,`Rhylhriir`,`Imherd`,`Coranvayas`,`Kovir`,`Rananin`,`Filraen`,`Nalfein`,`Imdyn`,`Dipnet`,`Bergnar`,`Quevraen`,`Duagdrym`,`Selarak`,`Immeth`,`Tarston`,`Honemmeth`,`Iymril`,`Malagal`,`Zszantar`,`Mastar`,`Ilztaufein`,`Tsabbros`,`Charaen`,`Vhurghar`,`Nalyss`,`Pharaun`,`Yazston`,`Elaugdax`,`Tazirahc`,`Geldaer`,`Vornaun`,`Hadnim`,`Dresrogh`,`Krondaer`,`Bemnaste`,`Bruherd`,`Ilphrin`,`Wruzinid`,`Vesztran`,`Tarrysn`,`Vorntar`,`Narlloth`,`Lirdmorlin`,`Urlnar`,`Charaen`,`Hatch'net`,`Trelgath`,`Omarhrys`,`Leszar`,`Nilinyon`,`Barhrae`,`Krenin`,`Solaumar`,`Jivkos`,`Naril`,`Kethan`,`Dresmorlin`,`Yasafae`,`Micarqualyn`,`Haelzyne`,`Elvra`,`Llemyra`,`Zesrene`,`Miz'va`,`Lathra`,`Charlindra`,`Malice`,`Nathithra`,`Akorarra`,`Wuyonwyss`,`Jhaelarra`,`Narcerynda`,`Elvnirra`,`Raunirra`,`Myrymda`,`Narcelia`,`Jhanniss`,`Sabisstra`,`Quavqualyn`,`Susplin`,`Wuyona`,`Chesnistra`,`Umlure`,`Elvantha`,`Urmelaena`,`Qilue`,`Ereldra`,`Nhila`,`Ardulaste`,`Zilvune`,`Shi'nyrr`,`Sasnia`,`Briran`,`Chenrena`,`Solenka`,`Phyrra`,`Thalra`,`Chalintra`,`Minylene`,`Zebeyynda`,`Ethelochar`,`Beszrima`,`Oloya`,`Chalidriia`,`Kialass`,`Filfaere`,`Greyanna`,`Gaussffyn`,`Greyolin`,`Drislay`,`Illiamnitra`,`Dhaulice`,`Erellena`,`Briganmyra`,`Tallsinil`,`Z'ress`,`Miz'ri`,`Iraefryn`,`Nullyrr`,`Inue`,`Nhilarra`,`Nidryl`,`Jezraema`,`Sabnel`,`Llolgara`,`Umrae`,`Phaere`,`Iraexae`,`Gausstyrr`,`Illiamstra`,`Balnitra`,`Saslanna`,`Erelmyra`,`Quardryl`,`Rauryn`,`Shurdriira`,`Wuyondra`,`Janonia`,`Nhilbaste`,`Umraeryne`,`Pellannilee`,`Xupassa`,`Jaellyth`,`Elvanlica`,`Chensinil`,`Narcelia`,`Talabrina`,`Gaussryne`,`Qualntana`,`Mayice`,`Vicayne`,`Angazara`,`Phaefaen`,`Nadra`,`Dilynnida`,`Jhangara`,`Chandara`]); break; case 'Orc': case `Warper`: name = sel([`Zavogar`,`Karorsh`,`Hunoglar`,`Ukabash`,`Urtrorim`,`Kulumar`,`Kularuk`,`Ulluruk`,`Kamutur`,`Zavedur`,`Mugumar`,`Ganurall`,`Keluburk`,`Mararak`,`Aggagur`,`Hanidash`,`Mahlarash`,`Goragur`,`Tharusk`,`Dorunars`,`Arnamir`,`Duradur`,`Kugark`,`Belurimm`,`Arnusk`,`Grumurall`,`Rekurim`,`Hen`,`Sazar`,`Barod`,`Zaozar`,`Ullarth`,`Brutur`,`Datur`,`Orurth`,`Brugak`,`Son`,`Sibar`,`Asomar`,`Zoraburk`,`Brakizar`,`Tugul`,`Dorum`,`Hagarall`,`Nodark`,`Mogodar`,`Oragark`,`Barudar`,`Nuzur`,`Agurimm`,`Grimatir`,`Murautur`,`Ronaezall`,`Baroz`,`Kalomar`,`Zugark`,`Dorigur`,`Daglar`,`Belagak`,`Malizar`,`Bezall`,`Gromobar`,`Zavanur`,`Hurizar`,`Kulubark`,`Kalozar`,`Gramutir`,`Lumaburk`,`Kamodak`,`Magutar`,`Kraotur`,`Dorizar`,`Ullamarsh`,`Maletar`,`Magirimm`,`Rekubash`,`Arnotir`,`Gramazur`,`Karozar`,`Gamak`,`Harodark`,`Kuremash`,`Digash`,`Gulirk`,`Kalogash`,`Ogguumir`,`Bogash`,`Doradak`,`Mokugash`,`Zusurth`,`Atadash`,`Karudurk`,`Ogguodur`,`Thogur`,`Ronadim`,`Hagug`,`Moromash`,`Maragash`,`Garurimm`,`Modurk`,`Kerug`,`Lagozur`,`Samotir`,`Razira`,`Senogri`,`Sinasha`,`Bratar`,`Samarel`,`Zonigh`,`Uriwar`,`Katagh`,`Shayoda`,`Zanoki`,`Falugum`,`Merig`,`Hurirel`,`Zenezura`,`Gororook`,`Shayogume`,`Huruti`,`Alurel`,`Ketezura`,`Miramur`,`Rashagum`,`Gynunir`,`Rasanir`,`Sanad`,`Umoda`,`Zenomar`,`Olatah`,`Gyniki`,`Mamar`,`Karook`,`Uboni`,`Gryizura`,`Zoninar`,`Seti`,`Rasoti`,`Regur`,`Rasarook`,`Rawozira`,`Aroz`,`Sharel`,`Gog`,`Tuine`,`Merarel`,`Tumanir`,`Garugar`,`Ketitar`,`Motir`,`Samadar`,`Gajomi`,`Moraral`,`Gararook`,`Elogar`,`Rashanchu`,`Merigh`,`Moranur`,`Goromur`,`Zenizura`,`Senagar`,`Ubimi`,`Gryuni`,`Arame`,`Nigur`,`Rohkawar`,`Olad`,`Samigum`,`Zonag`,`Uriri`,`Semozura`,`Gijime`,`Saminir`,`Zonanar`,`Mone`,`Merutar`,`Miriner`,`Kotitah`,`Gorazur`,`Rasaz`,`Gryiki`,`Rahime`,`Rawoki`,`Ketodur`,`Zanod`,`Urutar`,`Puyutar`,`Rahine`,`Rawemi`,`Merati`,`Puyogume`,`Shayimira`,`Gijatah`,`Aligri`,`Gomur`,`Sanuzur`,`Samidur`,`Taminar`,`Temesh`,`Gynegri`]); if(search=='Orc' && !formatTraits.knighted && !formatTraits.sillyName){ name += " ("+sel(humNames); var o = r(2)+2; for (var i = 0; i < o; i++) { name += "-"+sel(humNames); } name += ")" } var nickname = [``,``,``,``,`Gro-`,`Gra-`][r(6)]+[`R`,`T`,`Tr`,`P`,`Pr`,`S`,`Sr`,`D`,`Dr`,`F`,`Fr`,`G`,`Gr`,`H`,`Hr`,`J`,`Jr`,`L`,`Lr`,`Z`,`Zr`,`B`,`Br`,`N`,`Nr`,`M`,`Mr`][r(27)]+[`unch`,`onch`][r(2)]; console.log("Known to his people as "+nickname); break; case 'Dragonborn': case `Faerie`: case `Homunculus`: name = [`Hewarum`,`Frorinn`,`Zorzire`,`Durwarum`,`Sagrax`,`Morrinn`,`Qeljhan`,`Vrakwunax`,`Baldaar`,`Grevarax`,`Gorazire`,`Medwarum`,`Trouvarax`,`Ghefras`,`Yorzavur`,`Frorash`,`Krivskan`,`Gheprax`,`Lumiqull`,`Narskan`,`Xarfras`,`Dolasar`,`Calubroth`,`Pabor`,`Morbarum`,`Caersashi`,`Goragar`,`Uronaar`,`Otimash`,`Saythas`,`Iorseth`,`Eradaar`,`Zrahazar`,`Morhadur`,`Wraziros`,`Goraythas`,`Wragar`,`Badorim`,`Maryax`,`Ravojurn`,`Tazlin`,`Jinwarum`,`Hivroth`,`Zrarinn`,`Wraqiroth`,`Vyuseth`,`Iorgrax`,`Xarzavur`,`Navroth`,`Durlin`,`Iorvarax`,`Orlazire`,`Aliziros`,`Faerprax`,`Durseth`,`Draciar`,`Pagrax`,`Ravokax`,`Medlasar`,`Udonaar`,`Lormorn`,`Vyutrin`,`Faervull`,`Bhazire`,`Zrazavur`,`Rhociar`,`Tokax`,`Lorxan`,`Udotrin`,`Nesroth`,`Erajhan`,`Iorseth`,`Bajhan`,`Goraqull`,`Wulmorn`,`Marfarn`,`Lumidhall`,`Narghull`,`Orlatrin`,`Jinzire`,`Vorkris`,`Brenbarum`,`Iorcrath`,`Wuhadur`,`Orlavarax`,`Kilkax`,`Iorziros`,`Froseth`,`Sagar`,`Baskan`,`Yorqiroth`,`Zorjhan`,`Jinbarum`,`Faernaar`,`Vorvarax`,`Qeldaar`,`Otimash`,`Caluythas`,`Tokris`,`Nazavur`,`Acoria`,`Kathibra`,`Hinthyra`,`Dagil`,`Jorann`,`Welsicys`,`Jorann`,`Yrgwen`,`Belvyre`,`Ophizita`,`Faegissa`,`Fenhime`,`Rashivyre`,`Kameila`,`Vyragil`,`Qigwen`,`Eshshann`,`Sowyn`,`Irlywyn`,`Midrish`,`Carish`,`Beldrish`,`Xisrith`,`Phisaadi`,`Thalarys`,`Korinn`,`Valyries`,`Irlymyse`,`Ofyire`,`Thasaadi`,`Thagil`,`Faehymm`,`Eshyassa`,`Thazita`,`Phikira`,`Xiswophyl`,`Vyrabirith`,`Pernys`,`Raimyse`,`Agissa`,`Maldrith`,`Malqorel`,`Dazys`,`Sudalynn`,`Belcoria`,`Axora`,`Crisrina`,`Malthibra`,`Belmyse`,`Percoria`,`Loradrish`,`Rashirish`,`Fennorae`,`Arixiris`,`Lilowyn`,`Grihime`,`Qiyassa`,`Ushivayla`,`Eshrish`,`Oridrish`,`Kelbirith`,`Qimeila`,`Erlimeila`,`Quilqwen`,`Nakira`,`Therliann`,`Belpora`,`Eshyries`,`Wragissa`,`Belqorel`,`Rashidrish`,`Narina`,`Zenfaeth`,`Zenbirith`,`Jesmyse`,`Bithibra`,`Suxora`,`Eshshann`,`Irlycoria`,`Kelhime`,`Yrmyse`,`Malrann`,`Ofyire`,`Onys`,`Thathyra`,`Yrbith`,`Faefaeth`,`Ushinys`,`Zofnys`,`Irierish`,`Irlyrina`,`Zoffaeth`,`Socoria`,`Cayries`,`Zenriel`,`Kelxiris`,`Eshwyn`,`Uriwophyl`,`Oriwyn`,`Eshgissa`].sample(); break; case 'Aasimar': name = boringHuman.sample()+" A.K.A. "+String(Math.max(r(99),r(99)))+" "+["White","Black","Red","Blue","Green","Aquamarine","Golden","Indigo","Radiant","Dark","Bright","Juggernaut","Liminal","Furious","Vigilant","Wilful","Turbulent","Shining","Sorrowful","Ardent","Adamant","Painful","Docile","Frozen","Burning","Cold","Hot","Verdant","Silent","Hopeful","Endless","Infinite","Gilded","Paper","Bloody","Recursive","Empty","Holy","Final"].sample()+" "+ ["Chain","Blossom","Star","Gaze","Blade","Disc","Stream","River","Ocean","Mountain","Tower","Temple","Shield","Spear","Flame","Cloud","Storm","Wave","Tide","Tree","Gale","Dome","Tome","Orb","Scar","Breath","Song","Voice","Word","Thorn","Stone","Concordance","Spirit","Field","Hammer","Chisel","Ingot","Smoke","Crown","Wing","Chariot","Bridge","Flower","Continent","Comet","Moon","Meteor","Anvil","Forge","Mask","Student","Feather","Scale","Hand","Eye","Sigil"].sample()+" "+ ["Subdues","Scours","Punctures","Purges","Accuses","Protects","Combats","Apprehends","Breaks","Shatters","Heals","Repairs","Engulfs","Questions","Crushes","Perceives","Analyzes","Enlightens","Seals","Defeats","Vanquishes","Knows","Finds","Obliterates","Preserves"].sample()+" "+ ["Evil","the Universe","the Unrepentant","the Horizon","the Void","Darkness","the Truthful","the Untruthful","the Fortunate","the Unfortunate","the Sinful","God","the Gods","the Repentant","the Wise","the Unwise","the Holy","the Unholy","the World","Civilization","the Proud","the Greedy","the Lustful","the Wrathful","the Gluttonous","the Envious","the Slothful","the Meek","the Poor","the Hungry","the Dead","the Living","the Sun","Space-Time","the Wicked","Truth","Reality","Lies","the Virtuous","all Heretics and Cowards"].sample(); formatTraits.knighted = formatTraits.sillyName = false; break; case `Kobold`: case `Warper`: case `Aberrant`: name = sel([`Raszaka`,`Lezarah`,`Nagrena`,`Lezera`,`Umeka`,`Eszarah`,`Umelzal`,`Ihrarin`,`Nalmeah`,`Ilnal`,`Grelel`,`Helneah`,`Halmera`,`Adenah`,`Kreza`,`Ummina`,`Harnelya`,`Halmila`,`Grelihn`,`Arwira`,`Ezhiza`,`Helnelya`,`Helnera`,`Almera`,`Halmila`,`Kanenah`,`Nagrira`,`Adelzal`,`Eszaya`,`Eszera`,`Harnel`,`Khazena`,`Ellarah`,`Marmal`,`Shundmina`,`Lezelzal`,`Ilnelzal`,`Kanya`,`Kharmerah`,`Magdira`,`Hanila`,`Erzharin`,`Ilneka`,`Adah`,`Grelena`,`Kanmina`,`Arweka`,`Hanila`,`Adena`,`Ezhaya`,`Ellarin`,`Marmaka`,`Krezal`,`Lezelna`,`Ezhyara`,`Ezhah`,`Esziza`,`Dahina`,`Shundera`,`Kharmel`,`Helneka`,`Shama`,`Nahaya`,`Almerah`,`Ihrel`,`Magdiza`,`Uwela`,`Ihreya`,`Nalmin`,`Dolmihn`,`Kharmeya`,`Halmihn`,`Greleya`,`Almarin`,`Almila`,`Dranelya`,`Uwya`,`Magda`,`Ihrela`,`Dranel`,`Umilzin`,`Ezhal`,`Erzhilzin`,`Dahal`,`Ezhiza`,`Kreza`,`Erzhmina`,`Nalmerah`,`Helnihn`,`Hanah`,`Kanyara`,`Naheya`,`Ezheya`,`Lezenah`,`Ilnmina`,`Ihraka`,`Raszarah`,`Umah`,`Helneka`,`Ezhira`]) break; case `Slug`: case `Fishman`: case `Avian`: name = sel([`Khristos`,`Obiareus`,`Pentheus`,`Cleobis`,`Dekel`,`Calisto`,`Flip`,`Eugenio`,`Khrystiyanr`,`Butades`,`Stamitos`,`Cosmas`,`Agatone`,`Aegisthus`,`Basil`,`Bemus`,`Theodric`,`Pierro`,`Demitrius`,`Kyrillosr`,`Cesare`,`Altair`,`Midas`,`Actaeon`,`Kratos`,`Aristaeus`,`Telemachus`,`Nilos`,`Eteocles`,`Telegonus`,`Kadmus`,`Menelaus`,`Laocoon`,`Miles`,`Thanos`,`Achlys`,`Christos`,`Jasen`,`Isocrates`,`Filippo`,`Celeus`,`Notus`,`Giles`,`Basilio`,`Philippe`,`Christos`,`Scopas`,`Erymanthus`,`Deke`,`Pirro`,`Simon`,`Arsen`,`Xerxes`,`Nemo`,`Dorion`,`Sabastian`,`Autolycus`,`Xenophon`,`Atreus`,`Cerbeius`,`Obiareus`,`Thanos`,`Phemius`,`Hesperos`,`Hercules`,`Jaysen`,`Odysseus`,`Jason`,`Alcinoos`,`Cottus`,`Niles`,`Krischnan`,`George`,`Damaskinos`,`Erechtheus`,`Jaison`,`Nicholas`,`Giles`,`Dameon`,`Halirrhothius`,`Eachann`,`Phillip`,`Parthenios`,`Andreus`,`Nauplius`,`Stephano`,`Darrien`,`Orion`,`Niklaus`,`Nikolai`,`Minos`,`Giles`,`CerbeIus`,`Cetus`,`Fedor`,`Goran`,`Andreus`,`Oceanus`,`Titos`,`Tellus`]) break; case `Tiefling`: case `Dryad`: name = sel([`Murmarden`,`Daldonnir`,`Dammennar`,`Tumtorrin`,`Tornorren`,`Karrenras`,`Turrusnor`,`Marradbun`,`Garrindun`,`Karratmas`,`Tellinna`,`Kersatish`,`Allininah`,`Shallannas`,`Nissenna`,`Tarrerlis`,`Lessarrel`,`Kennimai`,`Zazonteh`,`Tellartish`,`Masdarras`,`Dalnorren`,`Dalsarris`,`Rasdommar`,`Limdonnir`,`Karratbar`,`Lommirmur`,`Korrintor`,`Darrastor`,`Karrenpan`,`Lermorren`,`Darneris`,`Tarrartish`,`Dissarrel`,`Erilonteh`,`Zellarrel`,`Shennimai`,`Fertasha`,`Linnimmesh`,`Bunnennash`,`Dammurrin`,`Damnorten`,`Namlarrin`,`Margarron`,`Sanrammas`,`Harrentur`,`Korrindur`,`Garrindin`,`Larraskin`,`Vennerras`,`Linneris`,`Mistarrel`,`Fertinah`,`Shaninash`,`Wennarresh`,`Darnennash`,`Triseris`,`Zellishai`,`Lessarresh`,`Gennoren`,`Rodmirron`,`Banrammas`,`Radlarrin`,`Murfidden`,`Radlarrin`,`Barrunnim`,`Fiddenkin`,`Harrunnas`,`Burrinzim`,`Fiddendur`,`Nissitas`,`Erilarris`,`Mirtimbel`,`Wenninda`,`Ashinatish`,`Ennishai`,`Tellorda`,`Nissembin`,`Zelloris`,`Fertissa`,`Sinsannim`,`Tumdommar`,`Dungarron`,`Rasnorten`,`Landonnir`,`Larrasnim`,`Lorrinfum`,`Purrentur`,`Farranmur`,`Larrasdin`,`Tarrinash`,`Shennorren`,`Dannasha`,`Shennenna`,`Fissartish`,`Dissinda`,`Lerminah`,`Lorronteh`,`Kersarrel`,`Tinelbis`]) break; case `Goliath`: case `Half-Giant`: name = sel([`Strelanos`,`Phibaumas`,`Iynor`,`Flylous`,`Zafous`,`Araroth`,`Aecrin`,`Ologone`,`Susupas`,`Urujigran`,`Panyrus`,`Olyxus`,`Slydeas`,`Tririus`,`Greconos`,`Pruganes`,`Brudous`,`Zuvias`,`Eibaumas`,`Buhurn`,`Phykall`,`Oivil`,`Blyxodral`,`Pevefurn`,`Vadoeis`,`Jagran`,`Biban`,`Migran`,`Lynylans`,`Uujanirn`,`Eykaeon`,`Phyfarus`,`Mapiton`,`Razias`,`Ploratos`,`Hafibos`,`Jyvibos`,`Oreragos`,`Motaenon`,`Strostag`,`Jythorn`,`Fluvral`,`Cluhykall`,`Strehothorn`,`Aravates`,`Dregone`,`Fidor`,`Rufurn`,`Crimydor`,`Ulemoglan`,`Vyvias`,`Eypibos`,`Plalis`,`Neros`,`Toraios`,`Auvral`,`Clekrol`,`Sador`,`Uacecron`,`Plidumoth`,`Dredaenon`,`Dlykaestus`,`Drixolus`,`Olisyrus`,`Vrudytion`,`Venall`,`Orestral`,`Kremorn`,`Cladodall`,`Vydythorn`,`Drafeidon`,`Crewantos`,`Fuzos`,`Vuko`,`Jidibos`,`Ridor`,`Hosal`,`Uicrin`,`Ulutimorn`,`Urikazorn`,`Oroxon`,`Ziverion`,`Moxerion`,`Aleranos`,`Brizaenon`,`Sinirn`,`Olenirn`,`Paturn`,`Gyresor`,`Trezetral`,`Dlidias`,`Strelios`,`Tawarus`,`Prabetus`,`Ilirus`,`Brulans`,`Jostag`,`Nosor`,`Eevirorn`,`Plopathorn`]) break; case `Antling`: name = sel([`Mary`,`Patricia`,`Linda`,`Barbara`,`Elizabeth`,`Jennifer`,`Maria`,`Susan`,`Margaret`,`Dorothy`,`Lisa`,`Nancy`,`Karen`,`Betty`,`Helen`,`Sandra`,`Donna`,`Carol`,`Ruth`,`Sharon`,`Michelle`,`Laura`,`Sarah`,`Kimberly`,`Deborah`,`Jessica`,`Shirley`,`Cynthia`,`Angela`,`Melissa`,`Brenda`,`Amy`,`Anna`,`Rebecca`,`Virginia`,`Kathleen`,`Pamela`,`Martha`,`Debra`,`Amanda`,`Stephanie`,`Carolyn`,`Christine`,`Marie`,`Janet`,`Catherine`,`Frances`,`Ann`,`Joyce`,`Diane`,`Alice`,`Julie`,`Heather`,`Teresa`,`Doris`,`Gloria`,`Evelyn`,`Jean`,`Cheryl`,`Mildred`,`Katherine`,`Joan`,`Ashley`,`Judith`,`Rose`,`Janice`,`Kelly`,`Nicole`,`Judy`,`Christina`,`Kathy`,`Theresa`,`Beverly`,`Denise`,`Tammy`,`Irene`,`Jane`,`Lori`,`Rachel`,`Marilyn`,`Andrea`,`Kathryn`,`Louise`,`Sara`,`Anne`,`Jacqueline`,`Wanda`,`Bonnie`,`Julia`,`Ruby`,`Lois`,`Tina`,`Phyllis`,`Norma`,`Paula`,`Diana`,`Annie`,`Lillian`,`Emily`,`Robin`]); break; case `Mouse`: name = boringHuman.sample()+" "+sel(['Altermus','Anselmus','Beaumus','Bellmouse','Bijou','Bit','Brewmus','Cadmus','Caemus','Candlemus','Cellarmouse','Charmus','Cobmouse','Cogmus','Coopmus','Cottonmouse','Dormus','Dotmus','Haemus','Helmus','Leamus','Lettermouse','Limus','Lockmus','Peatmus','Pintmouse','Portmus','Pressmus','Roofmus','Rootmus','Saltmus','Sellmus','Shaemus','Slight','Smalls','Solmus','Thalmus','Tindermus','Triffle','Twee']); break; case `Olm`: case `Spiderling`: name = sel([`Jarrapak`,`Bjorfuran`,`Koorron`,`Manturok`,`Krumron`,`Karnark`,`Rakdor`,`Doentagar`,`Kootaruk`,`Garrapak`,`Rakkus`,`Trakron`,`Codrus`,`Arekarat`,`Grabur`,`Kootagar`,`Doentaruk`,`Minraduk`,`Grantagar`,`Djarnarun`,`Kirrapak`,`Dorrus`,`Manmanuk`,`Toonkar`,`Foosfuran`,`Durkurat`,`Dagur`,`Kirras`,`Koortagar`,`Arenark`,`Djartaruk`,`Astedor`,`Aremaruk`,`Kurkurat`,`Zamtaruk`,`Tekus`,`Turrat`,`Djungarak`,`Asterat`,`Foosbur`,`Guntagar`,`Goegajan`,`Zamnark`,`Rakbur`,`Mirrut`,`Rakfaruk`,`Garmanuk`,`Djarturok`,`Toongur`,`Rakgarak`,`Granrut`,`Dajar`,`Minrus`,`Durranak`,`Kurbaran`,`Jarkar`,`Koorrus`,`Koobur`,`Hunfajar`,`Nooraduk`,`Kirnarun`,`Kurrak`,`Cargarak`,`Hunkar`,`Djartaruk`,`Minkan`,`Grangajan`,`Zamdak`,`Toonranak`,`Mirranak`,`Zamtoron`,`Doentoron`,`Jarkar`,`Carfaruk`,`Doentoron`,`Zunrak`,`Manfaruk`,`Codtaruk`,`Astekun`,`Trakban`,`Dorron`,`Hunnark`,`Teban`,`Turnarun`,`Kurrios`,`Rakmaruk`,`Kirturok`,`Kinmaruk`,`Djarban`,`Goerak`,`Foosmanuk`,`Dorfaruk`,`Turrios`,`Codrat`,`Rakkar`,`Hunkarat`,`Bjorkurat`,`Astekurat`,`Jarfaruk`,`Karrat`,`Testris`,`Henemin`,`Aseris`,`Oesra`,`Raspen`,`Weovena`,`Kitrin`,`Entiven`,`Neatin`,`Oesvin`,`Raasta`,`Neaven`,`Kisia`,`Raasla`,`Kiana`,`Noora`,`Kiris`,`Anetri`,`Uovater`,`Aamvera`,`Noonan`,`Fenra`,`Kuosen`,`Aamru`,`Tesna`,`Lineres`,`Seesnim`,`Iretred`,`Areta`,`Nuokea`,`Rasrin`,`Estelo`,`Teesia`,`Aneta`,`Raslin`,`Neola`,`Hesnas`,`Teslo`,`Heneren`,`Ireren`,`Kiarin`,`Henetra`,`Rasru`,`Asetri`,`Iaslin`,`Noome`,`Aamla`,`Esteru`,`Neokea`,`Oennim`,`Tessia`,`Hilaru`,`Ireres`,`Hinera`,`Hesven`,`Weotred`,`Neopen`,`Weores`,`Fenren`,`Fenres`,`Oestrin`,`Aamlin`,`Uovasen`,`Entitri`,`Aampe`,`Iasnim`,`Emtra`,`Teesia`,`Raasmi`,`Seesmas`,`Seorin`,`Entipe`,`Oenta`,`Raspe`,`Tinana`,`Aamtin`,`Hineren`,`Seestri`,`Tiatred`,`Hesres`,`Tesdra`,`Nuopen`,`Raasnim`,`Muukea`,`Weokea`,`Duukea`,`Sinasia`,`Seestrin`,`Iasmi`,`Nuoter`,`Nanvena`,`Hesvera`,`Tianim`,`Weolin`,`Hinepen`,`Sinatin`,`Raspe`,`Muukane`,`Nannan`,`Heskea`]); break; case `Masked Animal`: name = boringHuman.sample()+" "+name+"-"+['Maiden','Fool','Joy','Woe','Saint','Pirate','Moon','Sun','Star','Queen','King','Villain'].sample(); break; case `Trilobite`: name = '"'+sel(epithets)+'"'; break; } var tSel = -1; if(formatTraits.knighted && formatTraits.sillyName) tSel = r(2); if(formatTraits.knighted && (tSel==-1 || tSel==0)) name += ' "'+sel(epithets)+'"' if(formatTraits.sillyName && (tSel==-1 || tSel==1)){ if(classID=="Muscular Puncher") { name = [`Brock`,`Slim`,`Crug`,`Flint`,`Barb`,`Flog`,`Bulit`,`Hand`,`Spud`,`Shiv`,`Hardy`,`Beef`].sample()+" "+[`De镁`,`Slab`,`Crud`,`Stab`,`Fud`,`Fire`,`Kril`,`Vile`,`Blast`,`Kil`,`Blud`,`Slam`].sample()+[`monger`,`steak`,`critter`,`cob`,`donker`,`nahker`,`shlocker`,`stud`,`creek`,`rock`,`fists`,`sword`].sample()+" A.K.A. "+name;; } else { var wNP = [`Alch`,`Ambro`,`Aug`,`Baggy`,`Bals`,`Bazh`,`Beaver`,`Beggars`,`Bipp`,`Blim`,`Bock`,`Bogg`,`Boof`,`Bork`,`Bottom`,`Broad`,`Buck`,`Bumb`,`Burner`,`Burzy`,`Bush`,`Bushy`,`Castle`,`Charm`,`Chook`,`Chum`,`Clutter`,`Cocin`,`Conju`,`Cra`,`Crad`,`Cumber`,`Dapp`,`Dhun`,`Din`,`Dinker`,`Divin`,`Doodle`,`Doop`,`Dread`,`Drub`,`Elmsley`,`Ernst`,`Eston`,`Exo`,`Fany`,`Fartle`,`Feffer`,`Ferd`,`Figgy`,`Finch`,`Fister`,`Forby`,`Fordshire`,`Fudge`,`Furge`,`Gae`,`Gant`,`Gap`,`Gax`,`Giggles`,`Gleep`,`Glum`,`Gooch`,`Grog`,`Gross`,`Hagat`,`Hal`,`Hale`,`Hand`,`Hard`,`Hargag`,`Hass`,`Hex`,`Hocus`,`Hool`,`Horn`,`Hossen`,`Hrum`,`Hulm`,`Hyggs`,`Ington`,`Jank`,`Jinx`,`Joff`,`Jolly`,`Kal`,`Kill`,`Knacker`,`Knicker`,`Kor`,`Koz`,`Kramm`,`Krang`,`Krotch`,`Lack`,`Lapper`,`Lick`,`Lord`,`Lorg`,`Magus`,`Maxi`,`Mus`,`Pow`,`Er`,`Man`,`Mazz`,`Meat`,`Meem`,`Milsh`,`Minge`,`Mo`,`Moisten`,`Molp`,`Mon`,`Moon`,`Mooth`,`Mugg`,`Nabb`,`Napper`,`Nasty`,`Nether`,`Nex`,`Nex`,`Nex`,`Oort`,`Paag`,`Packer`,`Pang`,`Panty`,`Penny`,`Piddle`,`Pimple`,`Pincher`,`Pipt`,`Pizzle`,`Pizzle`,`Plinker`,`Pocus`,`Prick`,`Prissy`,`Pubb`,`Pudding`,`Pyu`,`Quisp`,`Raco`,`Rams`,`Ramst`,`Rapp`,`Riddle`,`Road`,`Rod`,`Rool`,`Rump`,`Rune`,`Ryz`,`Sass`,`Seer`,`Shaft`,`Shafts`,`Shag`,`Shitling`,`Shoot`,`Shuffle`,`Skremp`,`Slapper`,`Slipper`,`Smelly`,`Snatch`,`Snicker`,`Sniffen`,`Sniffer`,`Spittle`,`Staff`,`Staffer`,`Star`,`Stith`,`Stone`,`Strating`,`Stratling`,`Stroop`,`Stroot`,`Stumble`,`Sundar`,`Tankle`,`Thok`,`Thorpe`,`Throck`,`Thwyp`,`Tinker`,`Tunn`,`Turkey`,`Tzim`,`Uk`,`Ul`,`Ur`,`Ursk`,`Urz`,`Val`,`Vela`,`Vex`,`Voll`,`Vree`,`Waddle`,`Waggler`,`Wall`,`Wallop`,`Wand`,`Washer`,`Wattle`,`Whistle`,`Wick`,`Wiggle`,`Willow`,`Wimple`,`Worme`,`Wort`,`Worthy`,`Wozz`,`Wump`,`Wurp`,`Xim`,`Yann`,`Yar`,`Ygg`,`Ylur`,`Zap`,`Zoot`,`Zsand`,`Zur`,`Curse`,`Flame`,`Dark`,`Null`,`Light`,`Vill`,`Green`,`Red`,`Blue`,`Time`,`Space`,`Redact`,`Scroll`,`Skull`,`Grow`,`Never`,`Alway`,`Fever`,`Silk`,`Diab`,`Illus`,`Magnet`,`Ism`,`Ology`,`Sorc`,`One`,`Seven`,`Eleven`,`Cipher`,`Ur`]; var sillyConnect = [" "," "," "," "," "," "," de "," von "," val "," ix ","-"," a "," zu "," y "," of "," d'"]; wNP.shuffle(); name = wNP[0]+wNP[1].toLowerCase()+sillyConnect.sample()+wNP[2]+wNP[3].toLowerCase()+" A.K.A. "+name; } } if(raceID=='Crabman') name = "..."; } function newChar(brand){ clearAll(); if(brand=='fighting_men'){ formatTraits.dtExtra='fighting_men'; formatTraits.brand='die_trying'; } else if(brand=='cheap_tricks'){ formatTraits.dtExtra='cheap_tricks'; formatTraits.brand='die_trying'; } else formatTraits.brand=brand; switch(formatTraits.brand){ case 'normal': stats={str: d(3,6), dex: d(3,6), con: d(3,6), int: d(3,6), wis: d(3,6), cha: d(3,6)}; getRace(r(8)+r(8)); betterStats(); getClass(r(8)+r(8), 'normal'); startingGear(); formatTraits.xpReq=true; break; case 'weird': stats={str: d(3,6), dex: d(3,6), con: d(3,6), int: d(3,6), wis: d(3,6), cha: d(3,6)}; getRace(r(raceList.length)); getClass(r(24), 'weird'); document.getElementById("extraCharInterestGLOG").checked = true; startingGear(); formatTraits.xpReq=true; break; case 'basic': stats={str: d(4,4), dex: d(4,4), con: d(4,4), int: d(4,4), wis: d(4,4), cha: d(4,4)}; getRace(5+r(6)); betterStats(); getClass(4+r(6), 'basic'); startingGear(2); break; case 'level 0': stats={str: d(3,6), dex: d(3,6), con: d(3,6), int: d(3,6), wis: d(3,6), cha: d(3,6)}; if(r(6)) getRace(r(8)+r(8)); else getRace(r(raceList.length)); levelZero(); startingGear(); break; case 'die_trying': stats={str: d(3,6), dex: d(3,6), con: d(3,6), int: d(3,6), wis: d(3,6), cha: d(3,6)}; if(r(4)) getRace(r(8)+r(8)); else getRace(r(raceList.length)); betterStats(); dieTrying(); if(!formatTraits.enhancedWeapon && formatTraits.dtExtra=='fighting_men') accoutrements.push("choose any weapon, you are a master with it"); startingGear(); break; } if(document.getElementById("extraCharInterest").checked || document.getElementById("extraCharInterestGLOG").checked) characterInterest(); getName(); document.getElementById("name").innerHTML = "Name: "+name; document.getElementById("race").innerHTML = "Race: "+raceID; if(formatTraits.brand=='level 0') document.getElementById("class").innerHTML = "Failed Career: "+classID; if(formatTraits.brand=='die_trying') document.getElementById("class").innerHTML = "Former Life: "+classID; else document.getElementById("class").innerHTML = "Class: "+classID; document.getElementById("basic").innerHTML = "Basically: "+simpleDesc; document.getElementById("ABILITYSCORES").innerHTML = "STR: "+String(stats.str)+"<br>"+ "DEX: "+String(stats.dex)+"<br>"+ (formatTraits.no_con_score?"CON: N/A":"CON: "+String(stats.con))+"<br>"+ "INT: "+String(stats.int)+"<br>"+ "WIS: "+String(stats.wis)+"<br>"+ "CHA: "+String(stats.cha); // if(formatTraits.brand=='die_trying') { // var elem = document.getElementById('class'); // elem.parentNode.removeChild(elem); // } var otherStatOut = ''; attTypes = "ATT"; if(mod(stats.str)!=mod(stats.dex)) attTypes += ": melee "+String(att+mod(stats.str))+", ranged "+String(att+mod(stats.wis)); else attTypes += ": "+String(att+mod(stats.str)) if(formatTraits.alt_att_mod) attTypes = "ATT: "+String(att+Math.max(mod(stats.str),mod(stats.dex))); if(def==10){ //all other armour types will have adjusted at this point if(gear.includes('leather chaps')) def++; if(gear.includes('grimy gambeson')) def++; if(gear.includes('helmet')||gear.includes('rusty helmet')) def++; } if(formatTraits.olmArmour) def=10; //helmet should be replaced with stone mask defTypes = "DEF"; if (gear.includes('shield' || 'stalwart shield (grants +2 Save to anyone of your faith)')) defTypes += ": "+String(def+mod(stats.dex))+", shield "+String(def+mod(stats.dex)+1); else defTypes += ": "+String(def+mod(stats.dex)); if(formatTraits.olmArmour) defTypes += ", water "+String(def+mod(stats.dex)+6); otherStatOut = attTypes+"<br>"+defTypes+"<br>"; startHP = 0; switch(formatTraits.brand){ default: startHP = Math.max(d(1,HD),d(1,HD)) break; case 'level 0': startHP = String(Math.max(maxHP+mod(stats.con),1)) break; case 'basic': startHP = HD-r(2) break; case 'die_trying': startHP = 6+maxHP+mod(stats.con); break; } if(formatTraits.brand=='die_trying' || formatTraits.brand=='level 0') otherStatOut += "HP: "+startHP+"/"+startHP+"<br>"; else otherStatOut += "HP: "+startHP+"<br>HD: 1d"+String(HD)+(raceID=='Halfling'?"/1d"+String(HD+2):"")+"<br>"; otherStatOut += "SAVE: "+String(save+mod(stats.cha))+"<br>"; if(svF!=0) otherStatOut += "SAVE vs. Fear: "+String(save+mod(stats.cha)+svF)+"<br>"; for (var i = 0; i < otherSaves.length; i++) { otherStatOut += otherSaves[i].type+String(save+mod(stats.cha)+otherSaves[i].value)+"<br>"; } if (initiative>0) otherStatOut += "INITIATIVE: "+String(initiative+stats.wis)+"<br>"; if (md!=0){ if (isNaN(md)) otherStatOut += md; else otherStatOut += "MD: "+md+"/"+md; } var mdAlts = ['buying wizard robes','bathing in dragonblood','getting struck by lightning','snorting wizard teeth','making a deal','tapping a leyline','demonflesh grafts','magic knucklebones','atomic bee honey','liquid occultum','using a remnant','licking toads','sacrificing a goat'] mdAlts.shuffle(); if (md==0 && (formatTraits.dtExtra=='cheap_tricks' || formatTraits.spellcaster)) otherStatOut += "MD: 0. Perhaps try "+mdAlts[0]+" or "+mdAlts[1]+"?"; document.getElementById("OTHERSTATS").innerHTML = otherStatOut; document.getElementById("charTextOut").innerHTML += traits[0]+"<ul>"; for (var i = 1; i<traits.length; i++) { if(traits[i]=="") { document.getElementById("charTextOut").innerHTML += "</ul><br>"; document.getElementById("charTextOut").innerHTML += traits[++i]+"<ul>"; } else document.getElementById("charTextOut").innerHTML += "<li>"+traits[i]+"</li>"; } document.getElementById("charTextOut").innerHTML += "</ul><br>"; for (var it = 0; it < gear.length; it++) { if(gear[it].search(/(0 slots)/)!= -1) { accoutrements.push(gear[it].slice(0,gear[it].length-10)); gear[it]=gear.pop(); } } invWeight += gear.length; invSize += stats.str; gear[0] += ' ('+invWeight+'/'+invSize+' slots filled'; if(invWeight>(invSize+3)) gear[0] += ', heavily overencumbered, disadvantage on all checks)'; else if(invWeight>invSize) gear[0] += ', disadvantage on DEX checks)'; else gear[0] += ')'; document.getElementById("charTextOut").innerHTML += gear[0]+"<ul>"; for (var j = 1; j<gear.length; j++) { gear[j] = gear[j].replace('+STR op.',String(mod(stats.str)>0?"+"+mod(stats.str):"")); gear[j] = gear[j].replace(/\+STR/g, String((mod(stats.str)>0?"+":"")+(mod(stats.str)==0?"":mod(stats.str)))); document.getElementById("charTextOut").innerHTML += "<li>"+gear[j]+"</li>"; } document.getElementById("charTextOut").innerHTML += "</ul><br>"; if(accoutrements.length>1){ document.getElementById("charTextOut").innerHTML += accoutrements[0]+"<ul>"; for (var i = 1; i < accoutrements.length; i++) { document.getElementById("charTextOut").innerHTML += "<li>"+accoutrements[i]+"</li>"; } document.getElementById("charTextOut").innerHTML += "</ul><br>"; gear.push(''); gear = gear.concat(accoutrements); } for (var k = 0; k<mod(stats.int); k++) skills.push(sel(allSkills)); var sCount = {}; skills.forEach(function(x) { sCount[x] = (sCount[x] || 0)+1; }); for (var j in sCount) { if (sCount.hasOwnProperty(j)) { if (sk.length>8) sk += ", "; sk += j+" "+"I".repeat(sCount[j]); } } if(sk=="Skills: ") sk += "None"; document.getElementById("charTextOut").innerHTML += sk; document.getElementById("DLbutton").innerHTML = '<button onclick="copyToClipboard()">Copy to clipboard</button>'; //<button onclick="download()">Download character sheet</button> } function stripHTML(text){ var tmp = document.createElement("DIV"); tmp.innerHTML = text; return tmp.innerText; } function getURL(text) { var nameLength = stripHTML(text).length; return text.slice(9,text.length-22-nameLength); } function getSaveText() { var out = document.getElementById("name").innerHTML+"\r\n"+ document.getElementById("race").innerHTML+"\r\n"+ stripHTML(document.getElementById("class").innerHTML)+"\r\n\r\n"; if(classID.length>40) subclassLink = getURL(classID); if(subclassLink != "" && !formatTraits.brand=='die_trying') out += 'Subclass details - '+subclassLink+"\r\n\r\n"; out += document.getElementById("ABILITYSCORES").innerHTML.replace(/<br>/g,"\r\n")+"\r\n\r\n"; out += document.getElementById("OTHERSTATS").innerHTML.replace(/<br>/g,"\r\n")+"\r\n\r\n"; var sectionTitle = true; for (var i = 0; i<traits.length; i++) { if(traits[i].slice(0,6)=='School' && traits[i].length>30) out += '- School - '+stripHTML(traits[i].slice(9))+" ("+getURL(traits[i].slice(9))+")\r\n"; else { if(sectionTitle && traits[i]!=""){ out += traits[i]+"\r\n"; sectionTitle=false; } else { if(traits[i]=="") { out += "\r\n" sectionTitle = true; } else out += "- "+traits[i]+"\r\n"; } } } out += "\r\n"; sectionTitle = true; for (var i = 0; i<gear.length; i++) { if(sectionTitle && gear[i]!=""){ out += gear[i]+"\r\n"; sectionTitle=false; } else { if(gear[i]=="") { out += "\r\n" sectionTitle = true; } else out += "- "+gear[i]+"\r\n"; } } out += "\r\n"; out += sk+"\r\n\r\n"; out += "Ability scores\r\n3-5: -2\r\n6-8: -1\r\n9-11: +0\r\n12-14: +1\r\n15-17: +2\r\n18: +3"; if(formatTraits.xpReq) out += "\r\n\r\nExp = 0, 5, 15, 30\r\nLevel = 1, 2, 3, 4"; return out; } function download() { var pom = document.createElement('a'); pom.setAttribute('href', 'data:text/plain;charset=utf-8,' + encodeURIComponent(getSaveText())); pom.setAttribute('download', raceID+" "+stripHTML(classID)); if (document.createEvent) { var event = new MouseEvent("click", {"view": window,"bubbles": true,"cancelable": false}); pom.dispatchEvent(event); } else { pom.click(); } } function copyToClipboard(){ const el = document.createElement('textarea'); // Create a <textarea> element el.value = getSaveText(); // Set its value to the string that you want copied el.setAttribute('readonly', ''); // Make it readonly to be tamper-proof el.style.position = 'absolute'; el.style.left = '-9999px'; // Move outside the screen to make it invisible document.body.appendChild(el); // Append the <textarea> element to the HTML document const selected = document.getSelection().rangeCount > 0 // Check if there is any content selected previously ? document.getSelection().getRangeAt(0) // Store selection if found : false; // Mark as false to know no selection existed before el.select(); // Select the <textarea> content document.execCommand('copy'); // Copy - only works as a result of a user action (e.g. click events) alert(raceID+" "+stripHTML(classID)+" copied to clipboard"); document.body.removeChild(el); // Remove the <textarea> element if (selected) { // If a selection existed before copying document.getSelection().removeAllRanges(); // Unselect everything on the HTML document document.getSelection().addRange(selected); // Restore the original selection } } </script> </div> <div class='clear'></div> </div><div class='widget HTML' data-version='1' id='HTML3'> <h2 class='title'>Multiferous Mutations</h2> <div class='widget-content'> <div id='changingButton'></div> <button onclick='newLimb()'>New "Limb"</button><br /> <button onclick='bodyPart()'>Body Horror</button><br /> <button onclick='larj()'>d1000 Afflictions</button> <br /> <br /> <p id='outputTextyk6'></p> <script> var currentMutations = []; function r(x){return Math.floor(Math.random() * x);} function shiftButton(){ document.getElementById('changingButton').innerHTML = "<button onclick='selectRandomyk6()'>"+['Pulsating','Throbbing','Brand New','Twitching','Grotesque','Frightening','Fascinating','Improbable','Great Big','Abnormal'][r(10)]+" "+['Lumps','Tumours','Dribbly Bits','Holes','Limbs','Organs','Sarcomas','Cysts','Swellings','Growths'][r(10)]+"!</button>"; } function add(text){ document.getElementById('outputTextyk6').innerHTML = ''; currentMutations.unshift(text); if(currentMutations.length>5) currentMutations.pop(); for (var i = 0; i < currentMutations.length; i++) { document.getElementById('outputTextyk6').innerHTML += currentMutations[i]+"<br>"; } } shiftButton(); var modification = ['Adhesive','Crystalline','Clockwork','Dripping','Fanged','Flaming','Furred','Gigantic','Glowing','Gooey','Humming','Icy','Incomplete','Malformed','Necrotic','Neon','Nutritious','Predatory','Prehensile','Pungent','Reflective','Blooming','Rubbery','Screaming','Skeletal','Slimy','Smoking','Spiky','Throbbing','Transparent']; var body = ['Hips','Bones','Brain','Buttocks','Calf','Chest','Ear','Elbow','Eye','Face','Fingers','Foot','Forearm','Genitalia','Guts','Hand','Limbs','Lungs','Mouth','Neck','Nose','Shoulder','Skin','Skull','Spine','Thigh','Toes','Tongue','Torso','Whole Body']; var addition = ['Antennae','Brain','Claw','Extra Arm','Extra Ear','Extra Eye','Extra Face','Extra Leg','Extra Mouth','Extra Teeth','Feathers','Fins','Foliage','Glands','Horn','Maggots','Lumps','Mandibles','Oil','Pincers','Proboscis','Shell','Scales','Tentacles','Sores','Stripes','Suction Pods','Tail','Tubes','Wings']; var bullshit = ['The Ultimate Cleanse','Laser Eyes, 3d6 damage 1/day, half self-damage','Gun Hand, 1d8 damage, +2 Att, 1 CON damage per shot','Spawn, 1d4 CON to gain a friend','Hidden compartment in chest','Invisible, not including clothing and equipment','Detachable limbs','Hover, can’t touch the ground','Wizard Vision, lose 1d6 Wis/Cha','Switch two stats, physical change','Fuse with a nearby object','Completely hairless','Change race','Weird Blood (ants, worms, fire, sound, potion, seawater)','Living Bomb, 3d6 damage','Skin colour: '+['red', 'orange', 'yellow', 'green', 'blue', 'purple', 'black', 'white'][r(6)],'Internal Twin, visible through “porthole”','"Ranma". Change gender when wet','New diet: '+['wood', 'oil', 'spells', 'ghosts'][r(4)],'Shadow escapes your control','Wandering organs, crits, poisons and diseases are modified','Random Insanity, physical change','Halve a random stat, physical change','Lilliputian, shrink by 10% per hour','Allergic to: '+['sunlight', 'clothing', 'women', 'money'][r(4)],'You cannot die. You cannot heal. You begin rotting','"Unstable". Roll a random limb/day','"The Sun". 1d6 fire damage, +1d6 per round','"Akira". +1 HD and attack/round, [HD]-in-20 chance of vanish','Boneless, skeleton escapes you']; var fate = ["slops into goop","crawls away","evaporates","tries to kill you","betrays you at the worst time","disappears overnight"] var weird = [`Grotesque. Distressingly deformed, scarred, or mangled. -6 Charisma`,`Corrupted Organs. Your guts writhe, everyone in 30' must Save vs Fear if they see them`,`Bat Wings. Huge, flappy. Fly speed equal to your Movement speed`,`Burst of Speed.  Once per day, can double movement for 10 minutes`,`Barrel Chest. +1d6 Constitution, +1d6 HP`,`Lamarckian Evolution. One hand turns into a random tool. Roll on the Professions table`,`Hooved. 2 of your legs end in hooves. No effect`,`Unstable. On death, parasitic limbs try to grapple nearby targets, fuse to them`,`Crab Arm. One hand becomes a claw. 1d8 crushing damage, -4 Attack to hit`,`Hook Fingers. Locked and bony. 1d6 damage claw attack, but cannot hold weapons`,`Patterned Skin. Stripes`,`Inside Out. Horrible. Charisma becomes 2, HP is halved`,`Hole. Mysterious hole right through your forehead`,`Poison Spot. Bright blue, the size of a coin. Anyone touching it must Save or die. Migrates`,`1000 Noses. They cover your body. You can smell as well as sight up to 30'`,`Extra Mouths. Gain 2d6 extra mouths on your head and neck`,`Neck Frill. Can inflate to frighten beasts. May require a Morale check`,`Foul Stench. Burnt meat and hair. -4 Stealth`,`Magnetic Sense. Can detect magnetic north unless near a strong magnetic field or iron`,`Hinged Head. Enormous toothy grin, ear to ear. Head opens like a box`,`Leathery Hide. Base Defense becomes 12 instead of 10`,`Lightning Speed. You become incredibly nimble. Your Movement increased by 2d6`,`Venomous. Your natural attacks (bite, claw, etc.) deal an extra 1d4 poison damage`,`Spike Teeth. Long and serrated`,`The Vapours. You emit clouds of stinking yellow vapour from your ears. -6 Stealth`,`Milk. 1 ration's worth per day. Painful if neglected for more than 3 days`,`Monkey Tail. Can grip items. +4 bonus to any climbing tests`,`Bizarre Colour. Your skin flickers between two colours (red, orange, yellow, green, blue, indigo, violet, octarine)`,`Leather Skin. Lumpy and warty. Cannot wear armour. Defense as Leather`,`Insane Risks. No sense of danger. Immune to Fear. Will take some but not all precautions`,`Pheromones. Repels insects, 20' radius`,`Atrophy. One your limbs becomes withered and useless`,`Inverted. Legs swap with arms. Movement unimpeded. Writing and delicate tasks are difficult`,`Hulking Arms. They grow huge as your legs shrink. You can walk on them. +1d6 Strength`,`Sensitive Skin. Unpleasant, itchy rash from touching silver`,`Bird Wings. Vestigial. Cannot fly`,`Stabbing Limb. One arm becomes a sharp point of bone. As a dagger`,`Mute. Your tongue disappears`,`Spores. On death, coat a 30' radius in purple hallucinogenic spores`,`Unusual Genitals. Whatever you had going on down there is different and weird now`,`Single Bird Wing. Roll for location. Useless`,`Feeble Jaw. Enormous overbite`,`Third Eye. On your forehead`,`Dog Face. Face of a houndling`,`Perfect Memory. Can Save vs Intelligence to recall incredibly trivial details`,`Bad Posture. Head swapped with leg. May need to hop. -4 Movement`,`Skin Flaps. Like flying squirrel wings. Cannot use them to fly or even fall slowly`,`Long Nose. Protruding, sharp`,`Strange Walk. You joints fire in an odd order. Reduce your Movement by 1`,`Crown of Tentacles. 2d10 tiny tentacles grow in a ring around your head. No effect`,`Spider Neck. On death, head is revealed to be a giant spider living on top of your body`,`Mental Backsliding. -1d6 to Intelligence. Cannot read or write`,`Hair Migration. All of it migrates to one side of your head in a huge tuft`,`Cyclops. All your eyes migrate to the centre of your forehead and fuse into one`,`The Fits. Your mind isn't quite right. Save vs bright light or flail about for 1d6 rounds`,`Boiling Obesity. Fat fills up 4+1d6 of your Inventory Slots. Roll the 1d6 every morning`,`Finger Mouths. Every finger ends in a tiny lamprey mouth. Can eat with them`,`Rearrangeable. You can slide your limbs around to new positions. 1 hour per limb`,`Fly Cluster. A pocket of writhing fly legs appears on one of your arms`,`Toe Growth. Your big toes grow as large as the rest of your foot. You will need new boots`,`Alluring Face. All your facial blemishes migrate to a spot on your back. +2 Charisma`,`Strange Voice. Something has gone awry with your vocal cords. Your voice sounds like a distressed cat`,`Fractal Fingers. One hand only. Cannot drop objects held in that hand. 2d1000 fingers`,`Horrible Bloating. Something is wrong with your guts. Save every time you eat a ration or take 1 damage`,`Foul Stench. Rotting fish and boiled hooves. -4 Stealth`,`Bilious Vomit. 10' cone, 1d4 damage. Requires 1 ration to recharge. No other effect from the ration`,`Illusion of Normality. You revert to your normal, original form until you fail your next Save`,`Concealed Mutation. 1d6 of your mutations fade, appearing only when you are stressed or damaged`,`Bloated Tongue. Doesn't fit in your mouth. Makes speaking difficult`,`Revival. A missing body part, organ, or limb regenerates fully`,`Spider Gland. You can excrete 10' of rope per day`,`1000 Eyes. They cover your body. -1d6 Charisma. You cannot be Surprised`,`Second Face. On your stomach. It can see and smell but not hear or speak`,`Metal Skin. Your skin is covered in metal plates. You cannot swim or wear armour. Your base defense is 18`,`Migratory Fingers. Rearranged on hands, pointing in all directions. Cannot hold weapons`,`Neck Pouch. Inflates, becomes big and red`,`Puny. You shrivel like a raisin, shrinking to a quarter of your former size. -1d6 to all stats`,`Glandular. Cheerful. Nothing can go wrong. Everything will turn out for the best`,`Frog Tongue. As a whip`,`Face Bubble. Eyes are protected by a clear dome across face`,`Glow Pockets. Can glow (as a candle) at will`,`Goat Horns. Small and pointy`,`Climber's Eye. You gain a +4 bonus to plan climbing routes. You want to be high up`,`Elastic Face. Features slide around in wild animation as you talk`,`Spell Tumor. Gain 1 random spell in a lump on your head. It casts at a random hour, with random targets`,`Chameleon Eyes. Bulge, can look in 2 directions at once`,`Pelican Mouth. +2 Inventory Slots`,`Detachable Tail. Newt-like. Falls off if you lose 6 HP in one hit`,`Suckers. Your fingers end in suction cups. You can pick up anything`,`Extra Lobes. +1d6 Intelligence`,`Thick Skull. -1d6 Intelligence, +1d6 Constitution. Cannot be Stunned by physical attacks`,`Oily. All bodily fluids can be used as (smelly) lamp oil. 1 flask per day normally`,`Tentacle Fingers. All wiggly`,`Strange Voice. Something has gone awry with your vocal cords. Your voice sounds like a faxed duck`,`Spores. On death, coat a 30' radius in thick yellow spores`,`Turtle Shell. Base Defense is 16 (as Plate). Cannot wear armour or clothes. -1d6 Dexterity`,`Swap. GM picks a mutation you currently have and replaces it with one rolled on this table`,`Unstable. Any body part chopped off combusts in 1d6 rounds`,`Breasts. 2x1d6. In rows`,`Patterned Skin. Squares or checks`,`Pig Tail. Curly`,`Coloured Pupils. Pick a colour (Red, Orange, Yellow, Green, Blue, Indigo, Violet, Octarine)`,`Compound Eyes. Whole bunch of little eyeballs, like a raspberry`,`Detachable Leg. Falls off if you take 6 damage in one round. Can be reattached`,`Telescoping Neck. Can grow or shrink as needed. Not very useful`,`Baby Bird Heads. A ring of them around your neck. They cheep silently`,`Strange Voice. Something has gone awry with your vocal cords. Your voice sounds like a clogged drain`,`Suggestible. You must Save vs commands`,`Worm. Your legs fuse into one. You have difficulty climbing and riding a horse`,`Confident. You are absolutely convinced your mutations make you sexually appealing. Others may disagree`,`Evil Eye. One of your eyes becomes black and weeps tar-like tears`,`1000 Ears. They cover your body. You can hear as well as sight up to 30'`,`Trouble With Names. Everyone is "that guy" if you're in a hurry. Can find name in 2d6 rounds`,`Mimic. You can mimic all voices, music, and natural sounds`,`Wattles. Like a rooster`,`Slime Trail. You sweat a horrible stinking ooze`,`Mysterious Dot. You project a red dot from one eye. 100' range, very bright`,`Headless. Your head shrinks into your chest. Eyes, ears, nose, etc. Migrate appropriately`,`Compulsive Dancing. Save every time your hear music or dance along`,`Earthworm Blood. Your blood is now earthworms`,`Stabbing Limb. One arm becomes a long serrated spike of of bone. As a sword`,`Donkey Ears. Tufted`,`Sensitive Eyes. Cannot bear direct sunlight`,`Scorpion Tail. +1 attack per round dealing 1d4 poison damage`,`Mantis Arm. One arm gains several extra joints. Can extend to 10' long, folds up to normal size`,`Insect Hatred. All insects instinctively fear or hate you. People are immune`,`Mind Split. You start hearing voices. The voices are you, or part of you. They offer terrible advice`,`Bad Posture. Head swapped with arm`,`Two Necks. Attached to one head. Tricky to decapitate. Can sing in harmony with self`,`Lamarckian Evolution. One hand turns into a terrible version of the last tool you used`,`Asymmetry. Everything you have 2 of you now have 1 of. Roll to see if it's on the left or right side`,`Iron Nails. Fingernails, toenails, and teeth of iron. You can chew through leather`,`1000 Sores. They cover your body. -1d6 Charisma and Constitution`,`Comb. Like a rooster`,`Trouble With Nouns. Everything is a "thing" if you're in a hurry. Can find word in 2d6 rounds`,`Serrated Teeth. All your teeth become fearsomely sharp. You deal 1d6 damage on a bite`,`Resilient. Reduce all incoming physical damage by 1`,`Booming Hoot. Once per day, can hoot incredibly loudly. 1 mile radius`,`Iron Skin. Flakes in rusty layers. Cannot wear armour. Defense as Chain`,`Bristly Beard. Black, long, and coarse`,`Pin Face. Head shrinks to a narrow point. Eyes on either side like tennis balls. -1d6 to all stats`,`Long Spine. Legs shrink to keep height the same`,`Temperature Sensitive Hair. Varies from purple (cold) to red (steaming hot)`,`Retractable Head. Can shrink into torso, leaving only hair exposed`,`Pheromones. Insects find you very attractive and want to lick you`,`Goat Legs. 2 of your legs become goat legs. You are not slowed by broken or rocky terrain`,`Unsettling Laughter. Your laugh requires small children, hirelings, etc. to make a Morale check`,`Bizarre Colour. Your skin becomes a new colour (red, orange, yellow, green, blue, indigo, violet, octarine)`,`Musk Gland. For marking territory. Smells intriguing`,`Stinging Skin. Anyone you touch must Save or be Stunned for 1 round`,`Ink Skin. You can cause words to appear on your arms by concentrating`,`Claws. Your fingers fuse into sharp claws. You cannot hold weapons. You claws do 1d6 slashing damage`,`Thirsty. You desire water all the time. You drink twice as much water as normal`,`Horse Tail`,`Feathered Skin. You are covered in rainbow feathers`,`Evil Eye. One of your eyes becomes green and wobbly. If you die, it becomes a slime`,`Duplication. Split in half. Reduce all your Stats by 1d6 and your HP by half. Your "twin" rolls new stats and HP`,`Wracked. Your body twists and deforms. -1d6 Constitution`,`Spindle Arm. A new one, red and feeble. Stick it into a fresh corpse to make it walk and talk`,`Hunchback. You store a huge heap of fat on your back. Take twice as long to starve`,`Corpulent. Fat fills up 4 of your Inventory Slots`,`Mooncalf. Your head becomes silver and swollen. You gain the effect of a ration from 4 hours in moonlight`,`Eyestalk. One of your eyes extends on a tube. It can see around corners or look behind you`,`Neuter. Your genitals fly away on little bat wings. They frighten drunk monks at night`,`Rabbit Ears`,`Mouse Blood. Your blood is now mice`,`Glue Blood. Your blood is now glue. At 0 HP or below, any hits trap the weapon used to hit you`,`Egg Laying. Once a week. Eggs are self-fertilized, hatch into horrible malicious mini-clones`,`The Fits. Your mind isn't quite right. If you fail a Save vs Fear, you flail about for 1d6 rounds`,`Grinding Throat. Can eat tough objects (leather, wood). No extra benefit, but you can do it`,`No Lips. Exposed teeth and gums. Dribbly`,`Gaseous Guts. Whenever you are seriously injured, everyone in 30' must Save or be poisoned (1d4 damage)`,`Goat Horns. Large and curled`,`Forehead homunculus. A tiny version of you, from the waist up, grows from where your face used to be`,`Patterned Skin. Halved, with each half a different shade`,`1000 Mouths. They cover your body. -1d6 Charisma. You can shout really loudly`,`Cold Blooded. Extremely slow at low temperatures`,`Caustic Spray. New pulsing glands on back. Can fire 20' cone, 2d6 acid damage, smells awful`,`Starskin. Skin becomes jet black with faint white stars`,`Fish Hatred. All fish instinctively fear or hate you. People are immune`,`Migrating Eyes. They move as far apart on your face as they can, as if repelled by magnets`,`Hunchback. You grow a migratory lump on your back`,`Frenzy. Gain the Rage trait (as Barbarian). Select a trigger (goats, heights, etc.). Save if you encounter it`,`Feathered Skin. You are covered in white and black feathers`,`Filter Tongue. Like a butterfly net, 2' long. Can scoop fish out of water or filter soup`,`Long Nose. Bulbous, like a mushroom`,`Patterned Skin. Disruptive camouflage. No effect`,`Enhanced Genitals. Whatever you had going on down there is different and better now`,`Gasbag. Your stomach bloats. You hover and float like a balloon`,`Frog Eyes. Bulge and retract every time you swallow`,`Spare Legs. Current legs divide into three. Shuffle at normal speed`,`Finger Frills. 3d10 tiny fingers up and down your neck and ribcage`,`Shark Teeth. Whole mouth full of them. 1d6 bite damage`,`Carnivore. Can only eat meat for rations`,`Warts. All over the place`,`Fire Breath. 30' cone, 1d6 damage, once per day`,`Second Brain. In your guts. +1d6 Intelligence. If decapitated, you can live (blind, deaf, and dumb, but alive)`,`Wonderful Odour. +1d6 Charisma. Smells of spices`,`Addiction. You desire turnips. You take 1d6 Int. and Con. damage each day you do not have a turnip`,`Unstable. If you take 4 fire damage in 1 round, Save or explode. 3d6 damage, 20' radius`,`Gulper. You can eat something up to 2x your current size and still walk, very slowly`,`Crown of Arms. 2d10 tiny arms grow in a ring around your head. No effect`,`Blowhole. You can breathe through the top of your head or your normal mouth`,`Milk. 1x[# of breasts]+1 ration's worth per day. Painful if neglected for more than 3 days`,`Grappling Hand. On tendons. Can throw it 10' and retract. Cannot lift you. Can pull light things`,`Long Legs. Gain an extra joint and 1' in height`,`Long Neck. Can rotate 360 degrees and peer around corners`,`Lamprey Mouth. Can suck on a creature to gain 1 HP every 5 minutes`,`Extra Toes. 2d10 extra toes per foot`, `Poison Gas Breath. 30' cone, 1d6 damage, once per day`,`Youth. De-age 2d10 years`,`Rabbit Teeth`,`Very Warm. +4 to Save vs Cold. Like a clay oven`,`Unbalanced Legs. One grows strong and thick. The other withers. -2 Movement`,`Frenzy. Gain the Rage trait (as Barbarian). Save each combat or activate it`,`Teeth Warts. Molars all over`,`Bat Wings. Vestigial. Cannot fly`,`Dribbly. Your mouth salivates constantly, leaving a trail of slime down your front`,`Fly Cluster. A pocket of writhing fly legs appears on the back of your head`,`Bird Hands. From the elbow down. Like chicken legs with four scaly fingers`,`Blood Fountain. Take 1d6 damage to spray blood from your pores 10' in all directions`,`Bird Legs. 2 of your legs become bird legs. You can run twice as fast`,`Multiple Heads. 1d6 additional heads on your neck. The size of apples. They mutter and glare`,`Egg Laying. Once a week. Eggs are probably unfertilized. Taste delicious`,`Bloat Bladder. If you fail a Save vs Fear, you inflate to a comical size`,`Tentacle Leg. Horrible and bendy, but it still works`,`Anosmic. Your nose disappears`,`Palm Spines. Your hands are very adhesive. You can climb anything a spider could climb`,`Worm Warts. All over. Like earthworms half embedded in your skin`,`Stump Teeth. Little white pegs`,`Hive Belly. A swarm of insects grows in your stomach. They buzz al the time`,`Pheromones. Creatures of your race and the same gender find you very attractive`,`Third Eye. Roll for location`,`Long Nose. And 2d10 extra nostrils. Like a pepper pot`,`Sensitive. You need to Save to fall asleep each night`,`Hideous Morphing. Remove all current mutations. Roll once on this table for each mutation removed`,`Crab Legs. 2d6 of them, replacing your normal legs. Can scuttle sideways at normal speed`,`Pheromones. Creatures of your race and opposite gender find you very attractive`,`Fast. You become slightly more nimble. Your Movement increased by 1d6`,`Extra Head. Identical to your current one, but mirrored. No bonuses due to bickering`,`Reactive Mutability. One hand grows to resemble anything you hold in the other hand`,`The Vapours. Your breath comes out in foggy white burps. -2 Stealth`,`Antlers. Two of them. Can be used as a club`,`Huge Veins. They throb dangerously`,`Lightning Breath. 30' cone, 1d6 damage, once per day`,`Flesh Hose. Connects arm to torso`,`Dire Straits. Roll again twice. You get both mutations`,`Photosynthetic. You become green. You gain the effect of a ration from 4 hours in sunlight`,`Detachable Arm. Falls off if you take 6 damage in one round. Can be reattached`,`Blindness. All your eyes fly away and roost in a nearby tree or crevice`,`Sensitive Skin. Unpleasant, itchy rash from touching copper`,`Agile. Your limbs become longer and whip-quick. +1d6 Dexterity`,`Feather Frill. Brightly coloured feathers around your neck`,`Splinter Teeth. Your teeth are now glassy, brittle, horrible and pointy`,`Ridges. All over, up and down your back and sides`,`Acidic Slobber. Can dribble a moderately strong acid on people`,`Second Stomach. You can eat and store 1 ration or potion for later use`,`Fish Love. All fish instinctively want to be your friend. People are immune`,`Hunchback. Your spine bends upwards`,`Misshapen. May no longer run or ride a horse. Reduce Movement by 1/2`,`Faulty Memory. Must Save vs Intelligence to recall details. Will lie to conceal ignorance`,`Swap. Pick a mutation you currently have and replace it with one rolled on this table`,`Frog Eyes. They grow large and bulging`,`Emaciated. Reduce Strength, Constitution, and HP by 1d4. Need to eat 1 extra Ration per day`,`Hydra. If head cut off, Save. If passed, 2 new heads emerge`,`Hypnotic Eye. Lock eyes with a creature of 2 HD or less. It must Save or be stunned`,`Lightning Touch. Your skin tingles with electricity. No effect, but you are annoying to touch`,`Addiction. You desire alcohol. You take 1d6 Int. and Con. damage each day you do not have a drink`,`Grey Hairs. Age 2d10 years`,`Wyrdsight. One eye can see souls`,`Spike Chin. Like a doorstop`,`Amoebic. You can split and reform yourself. Each half has half stats, half HP. Infinite splittings available`,`Joint Reversal. All your knees and elbows now bend the other way`,`Detachable Limbs. Your arms, legs, and head can be removed and reattached`,`Ant Feelers. Eyes vanish. Can navigate by smell only (30' range)`,`Extra Arm. Sticks off your back. It can hold things but it's not very convenient`,`Skin Slough. Your skin falls off, exposing muscles and sinew. Charisma halved. -4 to Save vs Disease`,`Extra Arm. Sticks off your side. It can hold things including an extra weapon or a shield`,`Brittle spines. Useless, floppy spines on all sides. Cannot wear armour. Constantly shedding spines`,`Whiskers. They sense air currents and vibrations. +1d6 Wisdom`,`Foul Stench. Sharp metallic vomit. -4 Stealth`,`Bird Wings. Huge, flappy. Fly speed equal to your Movement speed`,`Heart Cannon. Can fire heart at target, as a thrown dagger. Then Save vs Death`,`Lantern Jaw. Enormous underbite`,`Twitchy. Something's wrong with your nerves. You vibrate and fidget at all times`,`Spindle Arm. A new one, red and feeble. Stick it into a fresh corpse to learn its secrets`,`Swap. Random mutation you currently is replaced with one rolled on this table`,`Slit Nostrils. Like a snake. Nose disappears`,`Beak. Your mouth becomes a chicken's beak`,`Vigorous Soul. +2 to Save vs Magic. You gain an ironclad ego`, `Flesh Hose. Connects head to torso`,`Cravings. You are hungry all the time. You consume twice as many rations as normal`,`Signal Pods. Two tentacles grow from your shoulders. The tips glow like matches`,`Toxic Blood. Immune to poison and disease. At 0 HP or below, any hits deal 1d4 damage to attacker`,`Hindbrain. Can sleep while walking or riding a horse`,`Secret Proboscis. Can extend to drink water or other liquids from tall glasses`,`Glorious Skin. Your skin becomes soft, smooth, and faintly luminescent. Gain 1d6 Charisma`,`Tar Blood. You bleed black tar`,`Perfect Teeth. A winning smile. +1d6 Charisma`,`Life-Eater. Need to eat 1 living creature a day or take 1d6 damage. Vermin work`,`Fur. Sprouts in tufts`,`Retract. You can return to your normal form for 1d6 minutes per day`,`Flipper Feet. -2 Movement on land, +2 Movement in water`,`Enormous Head. Your head swells to twice its usual size`,`Mind Split. You start hearing voices. The voices are you, or part of you. Second thoughts are good. +1d6 Int`,`Second Mouth. Inside the first one. Repeats what you say with a very slight delay`,`Glass Flesh. Blue-white and brittle. Any fall damage you take is doubled`,`Mental Regression. -4 to Intelligence. Cannot read, write, or cast spells`,`Mindless. Intelligence becomes 3. You obey any stern, simple order. Maybe time for a new character?`,`Pinecone Skull. Your head fold and ripples into a layered, complex shape`,`Insect Love. All insects instinctively want to be your friend. People are immune`,`Patterned Skin. Spotted`,`Huge. You grow, unevenly. Gain 1d6 Strength, Constitution, and HP. Lose 1d6 Intelligence`,`Owl Eyes. Large but very deep set`,`Mutable. If you have sex with someone, randomly allocate mutations between participants`,`Unstable. On death, body flails and runs around mindlessly for 10 minutes`,`People-Eater. Can only eat people for rations`,`Mirrored Hands. They swap sides`,`Tentacle Arm. One arm only. Works as normal, but slimy and flexible`,`Synthesia. Your senses are confused and miswired. You taste colours, etc. -1d6 Wisdom`,`Manic. Choose a repetitive activity (knitting, screaming, etc.) Replaces sleep. Still takes 4hrs`,`Head Rotation. Flips upside-down on your head`,`Centipede. Your legs fuse and then grow 10x1d10 little legs. You move and climb normally`,`Lumps. All over the place. The size of apples`,`Glow Pockets. Constantly glowing. Too dim to use to navigate, but easy to spot. -4 Stealth`,`Well Protected. You are immune to most diseases. Your white blood cells are ant-sized`,`Hole. Mysterious hole right through your torso`,`Lightning Blood. Immune to lightning. At 0 HP or below, any hits deal 1d6 damage to attacker`,`Wheezing Voice. Cannot shout. Breathe in or out every three words`,`Retractable Claws. Like a cat. 1d4 damage`,`Strange Voice. Something has gone awry with your vocal cords. Your voice drops three octaves`,`Breast. Just the one. If you already had some, you get a spare`,`Dire Straits. Roll again twice. Other players vote secretly on which mutation you get`,`Head Crest. A bony ridge sprouts along your forehead`,`Detachable Head. Falls off if you take 6 damage in one round. Can be reattached`,`Gills. You can breathe underwater`,`Snake Tongue. Can extend up to 1'`,`Bizarre Colour. Your skin glows a new colour (red, orange, yellow, green, blue, indigo, violet, octarine)`,`No Nails. Toenails and fingernails vanish`,`Petal Ears. Like flowers. Big, fleshy flowers`,`Chameleon Skin. +4 Stealth`,`Anemone Head. Crown of orange tentacles. Sting deals 1d4 damage`,`Utterly Jaded. Gain a +8 to Save vs Fear`,`Mismatched Flesh. Lots of lines and ripples. -1d6 HP`,`Prehensile Feet. Function as hands`,`Out of Phase. You can hover through solid objects by taking 1d6 damage per round`,`Blindness. All your eyes go milky white`,`Colour Ripple. You are always the colour of the sky overhead`,`Occasional Scales. Not quite lizard, not quite fish, not quite total coverage`,`Glue Toes. Your toes dribble sticky glue. Can't use it to climb. Slowly fills up boots`,`Long Bone Cannon. Can fire bones from arms (as crossbow). Arms are floppy afterwards`,`Feathered Skin. You develop patches of feathers`,`Cubic. Your body becomes a sort of cube, with your limbs and head at separate corners`,`Rabbit Legs. Jump twice as high`,`Rocket Fingers. You can fire your fingers as thrown daggers. The fingers do not come back`,`Fur. Coats your head and back`,`Second Face. On the back of your head. Has all the normal senses, can speak`,`Foul Spit. As a thrown dagger, 1d4 acid damage. Once per round, instead of attacking`,`Compressible. Squishy. Can squeeze under a door, given time`,`Goat Face. Face of a goatling`,`Curdling Scent. Something you emit curdles milk and blisters paint. -1d6 Charisma`,`Folding Limbs. Any extra limbs you have or gain can be folded away inside your torso`,`Spare Organs. A hairy hump with a heart, lung, liver, and stomach grows on your back`,`Rash. Horrible red lumps with white heads coat part of your body. They migrate with the moon's phases`,`Powerful Legs. Thick tendons and springy joints. +2 Movement`,`Ethereal Feelers. They sense danger. +1d6 Wisdom`,`Mammal Hatred. All mammals instinctively fear or hate you. People are immune`,`Bat Ears. Can sense 30' in the dark by clicking`,`Fins. One on your back, two on your sides. +2 Movement in water`,`Split Direction. If you are angry, gain +2 Strength. If you are calm, gain +2 Intelligence`,`Craven. Gain a -4 to Save vs Fear`,`Iron Hair. Spikes and wires. Cannot wear hats; need to shave with clippers. Painful`,`Dead Black Eyes. Like a doll's eyes. +2 Save vs Fear`,`Crystal Skin. Your skin is brittle and rocky. You cannot swim`,`Deafness. Your ears pop (like blisters)`,`Goat Eyes. Square pupils`,`Addiction. You desire blood. You take 1d6 Int. and Con. damage each day you do not have a drink`,`Slab Hands. Fingers fuse together. Can still hold weapons. Save to perform delicate tasks`,`Boils. Horrible red lumps all over your body. Save vs Wisdom to sleep`,`Mammal Love. All mammals instinctively want to be your friend. People are immune`,`Spherical. All protrusions retract. Can extend legs and arms, but can also roll`,`Quick Nerves. +1d6 Dexterity and Wisdom`,`Dire Straits. Roll again twice. GM decides which mutation you get`,`Weak Grip. Cannot hold anything heavier than a pen in your hands`,`Snake Arm. A new one. Like an eyeless, noseless boa constrictor. Disobedient`,`Chameleon Skin. No bonus to hiding, as it always shifts to vibrant colours`,`Albino. All pigment and colour leaches from your body. Your eyes are pink`,`Hydrophobic. Water slides off you`,`Heat-Sensing Eye. 30' range. Can see invisible creatures, etc`,`Giant Antlers. 1d6 sets of them. Take up 1 Inventory Slot each. +1 Defense (total, no matter how many.)`,`Lizard Tail`,`Hydra. If limb cut off, Save. If passed, 2 new limbs emerge`,`Needle Beak. Your lips are replaced with a sharp pointed beak. Too delicate to use as a weapon`,`Ant Face. Face of an antling`,`Sugar Sticky. 1 person can lick you for 2 hours to gain the benefit of 1 ration`,`Feather Crest. Wiggles up and down with your emotional state. Makes bluffing difficult`,`Ant Feelers. Can tell doppelgangers and illusions from real creatures`,`Hand Migration. They move to your elbows`,`Cilia Lips. Wriggly. Seals food inside. Like kissing a millipede`,`Second Feet. 2 of  your legs have second, backwards-facing feet. No effect`,`Second Face. On your lower back. It can see, smell, and speak but not hear`,`Massive Brain. +1d6 Intelligence. Brain pokes out of your head. Cannot wear a helmet`,`Vertical Eyelids. They blink sideways`,`Slug Slime. Can slowly climb any surface a slug could climb. Always sticky`,`Fangs. Your canine teeth sharpen. You deal 1d4 damage on a bite`,`Elongated skull. Grows backwards, bulging oddly`,`Locust Blood. You bleed flying locusts. No effect, but they fly around if you are hit`,`Musk Gland. For marking territory. Smells like old socks`,`Migratory Mouth. It roves across your body like a slug`,`Gyroscopic Guts. -1d6 Constitution, +1d6 Dexterity. Cannot be knocked prone`,`Butterfly Wings. Cannot fly, but they do look pretty`,`Sensitive Skin. Unpleasant, itchy rash from touching iron`,`Organ Vomit. You can throw up your stomach to distract predators by taking 1d6 damage`,`Homunculi Gland. If you are killed, a new version of you with 1/2 all your Stats, HP, and memories bursts free`,`Mane of Hair. Sticks out in all directions, untameable`,`Noisy Marrow. Any broken bones cause horrible wailing, hissing noises from the break`,`Inflatable. Even piercing damage causes you to deflate, and can be rolled up like a bedroll`,`Molten Blood. Your blood is now molten iron. You a very warm. 2 Inventory Slots are filled with Iron Blood`,`Migratory Teeth. Your teeth swim around under your skin, reemerging at mealtimes. No effect`,`Boneless. Gain +1d6 Dexterity. You can squeeze through gaps as small as your head`,`Stabbing Limb. One arm becomes a telescoping spear of sinew and bone. As a spear`,`Poison Spines. Quills on all sides. Cannot wear armour. 1d6+1d4 poison damage by running into people`,`Burrowing Nails. If you scratch or slash someone, a nail breaks off and slides into their skin`,`Eye Cleaners. Instead of blinking, tongues come out to clean your eyes`,`Fragile. Increase all incoming physical damage by 1`,`Burst of Speed. Take 1d6 damage to double movement for 10 minutes`,`Fluted Face. Your sinus passages become twisted and musical. Woodwind sneezes`,`Poison Cyst. Any poison you ingest is shunted into a transparent cyst on your waist`,`Beetle Blood. Your blood is now beetles`,`Snail Shell. Base Defense is 14 (as Chain). Cannot wear armour. -1d6 Dexterity`,`Ink Cloud. If you fail a Save vs Fear, you spray ink in a 20' radius`,`Evil Eye. One of your eyes becomes red and glows in the dark`,`Moist. Cannot be set on fire. Reduce all fire damage by 1`,`Dead Nerves. Immune to pain. Gain 1d6 HP`,`Extra Leg. Gain an extra leg. It doesn't speed you up or slow you down`,`Cow Tail`,`Acid Sweat. Clothes and armour are destroyed in 12 hours. A slap deals 1d4 acid damage`,`Dismal Genitals. Whatever you had going on down there is different and much less impressive now`,`Abhor. Pick one thing (rain, leopards, arrows). It abhors you and you abhor it, as if repelled by a magnet`,`Compound Eyes. Like a fly's`,`Rubber Flesh. +1d6 HP`,`Foam Blood. Fill the air with sticky red mist when seriously injured`,`Flaps. Strange glowing pancake-like things grow from your limbs`, `Goop Blood. You bleed thick green goop`,`1000 Tongues. They cover your body. -1d6 Charisma, -4 to Save vs Poison`,`Dragonfly Wings. Very fragile. Fly speed equal to your Movement speed. Can hover`,`Parasite Friends. They live in your guts. Need to eat 1 extra Ration per day`,`Glue Fingers. Your fingertips dribble sticky glue. Can't use it to climb. Gums  up book pages`,`Bent Face. All facial features migrate to one side and smush together`,`The Voices. You can hear the other players (not PCs) make jokes sometimes`,`Hairless Body. All hair flees in a sudden burst`,`Trunk. A long prehensile trunk grows on your face. Acts like another arm, but with Strength 4`,`Elastic Limbs. Your joints rotate in all directions. +1d6 Dexterity`,`Atrophy. 1d4 of your limbs become withered and useless`,`Rasp Tongue. Good for cleaning meat off bones`,`Migrating Genitals. Whatever you had going on down isn't going to be down there for much longer`,`Very Cold. +4 to Save vs Heat. Almost corpse-like`,`Solid Blood. You bleed red crystals`,`Crocodile Face. Face hinges open. Lots of new teeth. Bite attack does 1d6 damage`,`Fire Blood. Immune to fire. At 0 HP or below, any hits deal 1d6 damage to attacker`,`Spell Tumour. Gain one random spell in a lump on your head. Squeeze lump, cast spell with 2 MD`,`Colour Ripple. You are always the colour of the thing you are looking at`,`Large Ears. They double in size`,`Asymmetry. Everything you have two of you now gain an extra one of`,`Glandular. Depressed. Everything is awful and nobody cares`,`Churning Guts. Can eat rotten food as rations`,`Strange Voice. Something has gone awry with your vocal cords. Your voice rises three octaves`,`Unstable. On death, burst messily. 2d6 acid damage, 10' radius`,`Rippling Muscles. +1d6 Strength`,`Porcupine Spines. Quills on all sides. Cannot wear armour. 1d6 damage by running into people`,`Moronic. Large parts of your brain grow wings and fly away. -2d6 Intelligence`,`Spike Tongue. Good for opening bottles but not much else`,`Secret Pocket. Can hide 1 thing the size of an apple`,`Spike Warts. All over`,`Head Crest. Waving tentacles`,`Bird Leg. Just one`,`Unstable. On death, limbs run away to pursue separate diabolical agendas`,`Rubber Flesh. Any fall damage that would kill you reduces you to 0 HP instead`,`Tusks. Like a boar`,`Thick Fur. Coats your entire body. +4 to Save vs Cold`,`Unpalatable. You smell unappetizing. Most creatures won't consider you edible`,`Detachable Genitals. You grow new ones in 1d6 days`,`Full Body Dandruff. It just flakes off of you`,`Wind Blood. At 0 HP or below, you make a horrifying whistling scream. May require a Morale check`,`Molting. Once per week you shed your skin. Can be used to make coats or blankets`,`Spiracles. You can breathe through your thighs and ribs`,`Atrophy. Your head shrinks to the size of an apple. -1d6 Int, Wis, and Cha`,`Stiff Joints. Cannot bend knees, elbows as easily. -2 Movement, -1d6 Dexterity`,`Hibernate. You can fall asleep and rest for 1 year without food or water`,`Mimic. You think you can mimic voices but they always sound eerie and tormented`,`Mute. Your tongue slides away like a leech`,`Mimic. If you eat someone's face, your face will look like their face for 1 day`,`Single Bat Wing. Roll for location. Useless`,`Herbivore. Can only eat plants for rations`,`Burst of Arms. 1d6 feeble ones, emerging from one point, just under an armpit. Can hold several things`,`Extra Fingers. 2d10 extra fingers per hand`,`Gills. You need to spend at least 4 hours a day in water or you take 1 damage per hour`,`Stump Legs. Lose a joint and 1' in height`,`Dead Skin. You lose your sense of touch`,`Goggle Eyes. Eyes grow to the size of melons. 30' Darkvision, blind in sunlight`,`Horns. You can make a noise like a brass band tuning by holding your breath for 1 minute`,`Fearful Blood. If you drop below half HP, Save or become melancholy and depressed until you heal`,`Linguist. You believe you can speak with anything or anyone. You can't`,`Malleable Sleep. While asleep or unconscious you transform into a boneless liquid sack`,`Narcolepsy. 1-in-10 chance of falling asleep just before a combat encounter or stressful situation`,`Vulnerable Soul. Double all magic damage taken`,`Letterpress. Anything you read moves across your forehead in lines of text`,`Shadowless. You cast no shadow`,`Cat Friend. Cats will not harm you and will rub their faces on you. You smell faintly minty`,`Duplication. An evil twin with all your abilities pops out of your body and runs away cackling`,`Imperial Sneer. You cannot conceal your contempt for peasants, beggars, etc`,`Pampered Sleep. While asleep or unconscious your hair is combed and perfumed`,`Delusion. You must prominently ornament your verbal communications with excess vocabulary`,`Arrow Eater. You are immune to non-magical projectile damage. Arrows, slings, bolts, cannonballs`,`Mystical Reformation. Reroll all your stats and take the higher result`,`Ghost Movement. Your soul moves slightly before your body. -2 Defense`,`Wizard Rage. When angry, you temporarily grow fangs and a red frilly neck crest`,`Delusion. You are repulsed by the sight of holy symbols`,`Gemstone Eyes. Like cut sapphires. Actual sapphires, worth 10gp each`,`Dense Bones. You cannot swim and you sink in most liquids. +2 Strength`,`Incredibly Quick. You can act twice each initiative round. You still only get 1 attack. Andyoutalklikethis`,`Memorial. When you die, an elaborate stone memorial with statues will grow on top of your body`,`Useless Legs. They turn into little noodles. You weigh nothing, can be carried easily`,`Indigo Sparks. Whenever you step, faint indigo sparks mark your footprints`,`Thumb Lamp. Hold your breath and your thumb becomes a light as bright as a candle`,`Transcendent Trunks. Your legs (and only your legs) are immune to magic damage`,`Delusion. You must wear a revealing or provocative costume to use magic items or cast spells`,`Stupendous Eyebrows. They glow with strong emotions and sometimes shoot sparks`,`Palsied. Flesh twitches, fingers tap, legs bend. Dexterity is halved`,`Gemstone Eyes. Like cut rubies. Actual rubies, worth 10gp each`,`Immortal Leg. One of your legs is completely immune to all damage. +2 Defense`,`Remarkably Unlucky. Save becomes 1`,`Winning Smile. If you smile, your teeth briefly flash as brightly as a candle. Hard to read or navigate by`,`Delusion. You believe the Beige Dragon Gomsband will protect you if you call out her name`,`Feeble Muscles. Like earthworms under your skin. Strength is halved`,`Phase. If you run at a wall or door at full speed, 1-in-6 chance of phasing through. If not, 1d6 damage`,`Spell Finger. Whenever you cast a spell, a copy also targets one of your fingers (even if detached)`,`Second Sight. Can see curses and enchantments as faint glows`,`Coiled Hair. Like a tightly wound spring. Lies close to your head, dense, tightly wound`,`Mystic Eyes. Opals reflecting the moon. No pupils`,`Delusion. Pick a type of inanimate object (stairs, windows, hats, etc). You utterly loath them`,`Strange Voice. Wandering accent. The stranger the better`,`Eggshell Skin. Splinters and bleeds. -2 to Constitution, -4 to Save vs Poison`,`Warrior Teeth. They fall out. 32 of them. You can plant them to create a skeleton that lasts 1 hour`,`The Darkest Magic. Needle teeth. Cast hateful or damage-dealing spells at +1 MD/ Caster Level`,`Dead Asleep. While asleep or unconscious you appear to be a rotting corpse`, `Cannibal Desires. You can only eat the dead flesh of intelligent creatures`,`Feature Slosh. Your facial features move slower than the rest of your head. They smear and blur`,`Blowtorch Thumb. Sheds light as a candle. Deals 1d6 damage (as a dagger). Hisses faintly`,`Muscle Bound. Covered in clams, oysters, and barnacles. Cannot wear armour. Defense as Chain`,`Cross Eyed. They roll constantly, pointing in random directions. -2 Attack and Defense`,`Second Life. The first time you die, you will return to life in a column of flame in 1 round, with full HP`,`Indigestible. Skin is rubbery. You are immune to acid damage`,`Hunchseat. Your back grows a chair. Any person riding in it doesn't burden you. Cannot carry cargo`,`Boiling Blood. Comes out as sticky red steam`,`Unusual Nose. Can stretch up to 30. Functions as a rope`,`Shifting Form. Randomize your race each morning`,`Homunculi. If you die,  your head grows spider legs and runs away to commit terrible crimes`,`Disagreeable. If anyone expresses a strong opinion, Save or openly disagree with them`,`Selective Invisibility. You are invisible while seated in a chair. Has to be a chair (no benches, logs, etc.)`,`The Darkest Magic. Eyes like white orbs. Damage-dealing spells you cast inflict +2 damage`,`Delusion. Any time someone you hear someone say your name you give a little scream of terror`,`Delusion. You believe a pebble you found contains the entire world. You must protect it`,`Firemind. Fire will not harm you, but it will harm things around you`,`Mercury Arm. Arm replaced with liquid metal. Can squeeze through gaps`,`Disentangled Legs. Projected slightly forward in time. +2 Movement and Dexterity`,`Roiling Mind. Immune to mind control and charm effects. Sounds like a boiling pot`,`Head Hinge. Your brain vanishes. Your head is hollow and has a hinged top`,`Painted Features. Face is flat and smooth. Features painted on`,`Spell Eater. After you are affected by a spell, heal 1d6 HP`,`Curse Palm. Marked in silver. If you pour blood on it, the blood foams and bubbles ominously`,`Lock Hatred. Doors and chests have a 1-in-6 chance of relocking behind you`,`Eldritch Marks. Names of any people you kill appear on your back in black letters`,`Glass Sweat. You sweat small gritty glass beads`,`Enormous Underbite. Lower jaw sticks out 10"`,`Thropy. You become a deranged one-eyed swan by the light of the full moon`,`Light Sleeper. While asleep or unconscious you weigh next to nothing. You float like a balloon`,`Wizard Speed. You gain a +4 to Wisdom for Initiative. If you act first, you must Save or show off`,`Sorcerer Head. Clear glass windows to show off your brain. -2 HP`,`Moth Flesh. Your skin is wrinkled, grey, and dusty. -2 Charisma`,`Cat Nap.  While asleep or unconscious you transform into a scruffy-looking cat`,`Scorecard. Your age, diseases, and marital status are displayed on your forehead in black letters`,`Metal Mask. Like your face, but frozen in a deeply concerned expression`,`Megamind. Gain 1d6 Int and Wis. Become insufferably smug`,`Eldritch Marks. Glowing red circle on your forehead`,`Meditation. Cross legs and concentrate fully to hover 1' off the ground`,`Cloud Skin. Become a skeleton coated in thick mist. Can drink water as rations. HP becomes 6`,`Wizard Rage. When angry, you temporarily grow a 5' long white beard`,`Ear Fronds. Like two ferns or peacock tails made of glass. +4 Wisdom`,`Coldfinger. One finger is freezing cold. Can freeze a 6" radius of water in 1hr`,`Fearful Blood. If you drop below half HP, Save vs Fear`,`Wizard Rage. If you are wronged, Save or rant loudly for at least 10 minutes`,`Fear Teleport. If you fail a Save vs Fear, teleport 2d10'x10' in a random direction`,`Terror Blood. If you take a Fatal Wound, you make an ominous ticking sound and vibrate like a drum`,`Fizzbody. If you hold your breath, you weigh as much as a feather`,`Eldritch Marks. Blue stripes. They glow faintly under moonlight`,`Bulging Eyes. Like two apples nailed to your face. -2 Charisma. Cannot blink or deliberately look away`,`Eldritch Marks. Your chest is covered in black symbols, deeply and intricately carved or burned`,`Spell Effects. When a spell damages you, you shoot sparks and jets of smoke in all directions`,`Wandering Mind. You never remember marching or long-distance travel. You seem to just arrive`,`Telescope Eye. Can see 3x as far. Sticks out of your head, clicks and buzzes`,`Gold Metabolism. Eat 1gp to heal 1hp. Skin becomes faintly golden`,`Wizard Beard. Many coloured, like a fan. Waves in the wind`,`Magpie. You must Save or touch any shiny object you see. Your fingers grow long and bird-like`,`Delusion. You believe you can hear the thoughts of others. You cannot`,`Silver Fingernails. Can harm some creatures by poking them`,`Silver Tongue. Literally. +2 Charisma. Can't  help but lie sometimes`,`Linguist. You can eat one of your own fingers (they detach) to learn any one language you hear`,`Salt Sweat. You sweat small gritty nodules of salt`,`Powerful Name. Whenever you say it, it echoes and reverberates`,`Wiggling Nose. Like a finger. Can pick up small objects, flick things`,`Night Terrors. You scream while asleep. You still sleep normally and do not remember your dreams`,`Eldritch Marks. Brass stars all over your body`,`Strange Voice. Sounds like it's coming from an old radio at the bottom of a well`,`Musical Flesh. When you fail a Save vs Fear or vs Magic, you make a siren-like alarm noise for 1 min`,`Stage Magician. Once per day you swirl your cloak dramatically and appear 20' away`,`Flaming Skull Face. Impressive but frightening`,`Strange Voice. Can shout loud enough to flap flags and ripple water. Proper wizard reverb`,`Acid Spit. One per day, you can spit a glob of acid (as a thrown dagger dealing 1d6 acid damage)`,`Mystical Reformation. Reroll all your stats and take the lower result`,`Impressive Thoughts. Your head sparks and fizzes when you think deeply or study something`,`Musical Flesh. You make a loud siren-like noise whenever you have a Fatal Wound`,`Bristled. All your hair becomes as thick as a pencil and as brittle as chalk`,`Adjusted Humour. You think most statements are jokes, hidden puns, or innuendo`,`Autobiography. Your life story written in minute black letters in a spiral tattoo on your back. Grows daily`,`Flame Hair. All your hair turns into fire on a failed a Save vs Fear or a Fatal Wound. Doesn't burn you`,`Oil Spray. If you take any fire damage, you spray flammable oil in a 10' radius`,`Adjusted Humour. Blood, death, pain, and misery are absolutely hilarious to you`,`Wizard Toe. One toe is 1' long with five extra joints`,`Spell Effects. When a spell damages you, 10' radius around you sprouts flowers`,`Cloud Flesh. Soft, white, and damp. Can drink water as rations. HP halved`,`Ratchet Joints. Only move in 10 degree increments. Clicky and mechanical`,`Skin Buttons. You can unbutton your chest and open up the skin flaps. Makes surgery easy`,`Milky Eyes. Cannot see further than 10'. Need to squint to read`,`Assistants. Unless closely watched, your hands will detach and try to help you. They are incompetent`,`Strange Voice. Sounds like you're singing all the time`,`Sun-Sail Ears. Like large copper plates. You can hear spells being cast even if you can't see them`,`Pea Brain. The size of a marble. Rattles inside your head`,`Flame Hair. Your facial hair becomes fire. It doesn't burn you. Casts light as a candle`,`Wheels. Your legs are replaced with iron cart wheels. +4 Movement`,`Immortal Arm. One of your arms is completely immune to all damage. +2 Defense`,`Soul Eviction. Body is taken over by a spirit, spell, or ghost. Reroll Wis, Int, Cha. Become weirder`,`Powerful Name. Whenever you say it, an unseen chorus repeats it`,`Second Life. The first time you die, you will lurch into undead life for 6hrs. 10 HP, cannot heal`,`Miser. Must Save to spend money. Can try again in 6hrs`,`Zombie Curse. Any people you kill have a 1-in-6 chance of rising as hostile zombies in 1 round`, `Wart Faces. Grow dozens of horrible little warts, each one with your face`,`Mystic Sight. Your eyes become glowing balls of flame. Casts light as a candle`,`Second Sight. Can see disguised creatures, illusions, and doppelgangers as their true forms`,`Crispy. Your skin is paper thin and dry. You take 2x damage from fire`,`Eldritch Marks. Gold flecks, as if you were made of quartz`,`Strange Voice. Before you speak, there's a brief burst of buzzing and a small wisp of smoke`,`Meditation. Cross legs and concentrate intently for 1hr to hear thoughts of people within 30'`,`Eldritch Marks. Your face is covered in diagonal bands of white and black`,`Soul Eater. Your eyes are black orbs. Every person you kill heals you for 1d6 HP`,`Long Nails. 4" long, curved, black as coal. Very menacing`,`Cold Feet. Feet are like ice. Can walk on snow barefoot`,`Mystic Eyes. Pupils rearrange to black intricate runes`,`Hypnosis Eyes. White orbs, rotating black spirals. Disconcerting but cannot actually hypnotize people`,`Steady Hands. You will never spill a drink. Any glass or flask held will not tip or dribble`,`Recumbent Hover. If you lounge on your side in a casual manner you float 2' off the ground`,`Skull Head. Head becomes a rat's skull. Still functions normally`,`Winning Smile. If you smile, a floating after-image of your teeth hovers in the air for 10 minutes`,`Linguist. You can speak with water`,`Magic Deflection. Any spell targeting you has a 1-in-6 chance of hitting a random nearby target instead`,`Map Blindness. You cannot read a map or give directions`,`Sorcerer Hair. Made from lead coins with your face on them. Fits close to your skin`,`Wizard Whistle. Once per day, you can whistle loud enough to deal 1 damage in a 50' radius`,`Linguist. You can speak with any food you cook`,`Magnetic Hands. Iron sticks to them`,`Glowing Heart. Like a glowing coal in your chest. Casts light as a match`,`Fingerwalk. Fingers become 5' long, legs shrivel away. Walk on your fingers now, spider-like`,`Ratbody. You are fifty rats in a skin suit. When you die, the rats scatter`,`Thunder Guts. After each meal, you make a noise like a thunderstorm for 1d10 minutes`,`Unstable Shimmer. Constant microteleportation makes it difficult to tell where you are. +4 to Defense`,`Eyeless Sight. Eyes fall out and fly away. You are blind, but are convinced you can still see just a little`,`The Darkest Magic. Long stringy hair. Any time you kill a creature with a spell, heal +1 HP`,`Water Walking. You can walk on water as long as you hold your breath. (Con bonus minutes)`,`Powerful Gaze. You can lock eyes with a small creature. It must Save or be hypnotized`,`Crown of Spikes. Long metal spikes poke through your scalp. They rust`,`Yellow Sparks. Whenever you gesture, faint yellow sparks float in the air`,`Lightning Breath. 10' cone, 1d6 lightning damage, once per day`,`Autobiography. Important scenes or events grow into full colour tattoos`,`Musical Flesh. Your heartbeat sounds like a faint bell`,`Seawater Sleep. You drool 3d10 litres of seawater while asleep`,`Chronologically Detached. Take 1d6 damage to disappear and reappear 1d6 hours in the future`,`Powerful Gaze. If you lock eyes with a person, they must Save or continue locking eyes with you`,`Broadcast Brain. Everyone in 30' can sense your location as a mental noise, glow, or smell`,`Wizard Stains. Your fingers are coated in yellow grease. It marks everything you touch`,`Raincloud Friend. Follows you around outside. If inside, wanders off, returns after 1d6 hours outside`,`Filthy. Permanently matted hair, greasy fingers, and spotty complexion. -2 Charisma`,`Flickering Shadow. Like a roaring torch`,`Spores. If you die, you turn into spores. 30' radius, opaque, choking cloud`,`Cannonball Guts. Once per day, must vomit up a 2" diameter stone ball`,`Split Body. You are neatly bisected with a 1" gap between your left and right sides. No other effect`,`Eldritch Marks. Silver branched lines around your eyes`,`Lauch Legs. Once per day, raise both arms in the air to slowly rise 20' upwards on a column of fire`,`Sand Paddler. You can swim through sand as if it were water`,`Wizard Speed. You can run 4x as fast, but must Save vs Dex or smack into a wall each round your run`,`Wizard Whistle. Once per day, you can whistle to summon your hat or weapon to your hand`,`Second Sight. Can see ghosts, spells, and spirits as faint outlines`,`Thropy. You become a swarm of bees by the light of the full moon`,`Bubbles. You constantly emit a stream of floating soap bubbles as you speak`,`Liar's Nose. Glows like a candle if you tell a lie`,`Magic Trick. Produce 1 copper piece from behind your ear once per day`,`Bird Friend. Sparrows or small birds will bring you worms and beetles and expect you to be impressed`,`Delusion. You believe you cannot go outside without wearing your special hat`,`Agreeable. You must always verbally agree to any request or plan. You don't actually have to do it`,`Emergency Teleport. If you are reduced to 0 HP, you teleport 2d10x10' in a random direction`,`Glass Hair. Can shatter it with a hammer or dagger`,`Zero Buoyancy. You cannot swim. You sink instantly in water as if it wasn't there`,`Magical Odour. You constantly smell of ozone and boiled frogs`,`Soul Bargain. Can cut deals to gain people's souls once they die. You'll need to put them in jars`,`Completely Hollow. Like a sack. -2 HP, +10 inventory slots (inside your body). Mouth opens really wide`,`Terror Blood. If you take a Fatal Wound, you bleed light, fire, sparks, and screams`,`Delusion. You believe you are the race of the first person you see when you wake up each day`,`Glass Step. You can bounce off an invisible plate of force mid leap. Double distance jumped`,`Noisy Hands. Your fingerbones click and squeak like iron on slate. -4 Stealth`,`Mystic Eyes. Portals into a vast starscape`,`Wizard Hat. Your hat cannot be removed by any means`,`Ghost Genitals. Semi-visible. Immune to non-magical damage, can only interact with magical things`,`Skeleton Assistant. Your skeleton steps behind your flesh and skin. It holds up your new boneless form`,`Red Sparks. Whenever you speak, faint red sparks fly from your mouth`,`Finger Orbit. They fly around your body. No change to grip strength, carrying capacity, etc`,`Flame Hair. The hair on the top of your head becomes fire. It doesn't burn you. Casts light as a torch`,`Expressive Eyebrows. You become mute, but your eyebrows spell out everything you want to say`,`Thropy. You become a random creature by the light of the full moon`,`Delusion. You believe you can speak with birds. You cannot`,`Skull Head. Head becomes a skull with lidless eyes. -2 HP and Charisma`,`Glowing Mind. Whenver you have a really good idea your head glows like a torch for 1d10 mintues`,`Healing Touch. Can lose 1d6 HP to heal a person for the same amount once per day`,`Linguist. You can speak with plants`,`Violet Sparks. Whenever you experience a strong emotion, faint violet sparks fly from your teeth`,`Ghost Arm. Semi-visible. Immune to non-magical damage, can only interact with magical things`,`Eyeless Sight. Eyes fall out and evaporate. You can still see`,`Adjusted Figure. Legs shorten, waist broadens. Pear-shaped, ungainly, long neck. -2 Dexterity`,`Wax Body. Flammable. 2x damage from fire. Soft. -2 Strength and HP`,`Thunderbolt Hair. You are immune to lightning damage. You will be struck by lightning if possible`,`Cat Fingers. Fingers are the front halves of kittens. Hard to control. -2 Dex and Stealth`,`Snorkel. If underwater, can extend a 2' breathing tube from your left ear`,`Catastrophic Mutation. Roll on this table 2d4 more times`,`Atrophy. Your body withers and is pulled around by your normal-sized floating head. -6 Str, Dex, Con`,`Magic Trick. Pull a 10' long string of ribbons from your ear once per day`,`Orange Sparks. Whenever you move your fingers, faint orange sparks fall from your fingertips`,`Crystal Body. Quartz limbs, faceted eyes. No other effect`,`Unconvincing Body. You become a humanoid stack of twigs, rope, dirt, and cloth. No change to stats`,`Yarn Body. You are crochet. Button eyes, yarn teeth. Can be unraveled (painfully)`,`Metal Mask. Neutral, genderless, nearly featureless`,`Adjusted Figure. Legs lengthen, waist shrinks. Like a stick, ungainly, tottering. -2 Dexterity`,`Wood Body. Flammable. 2x damage from fire, +2 Strength and HP`,`Slithering Sinews. Veins and arteries move like worms. Immune to piercing damage`,`Crystal Brain. Inside your skull, brain becomes a crystal ball. Can cast scry once per day`,`Thropy. You become a wolf by the light of the full moon`,`Mechanical Guts. Horrible grinding and buzzing sounds for 1hr after every meal`,`Strength-Draining Grip. As long as you touch someone, they must Save or count their Strength as 5`,`Planetary Ring. A halo of dust and ice orbits your head. Tiny comets sometimes pass by`,`Incense Breath. Your chest has holes in it and you breathe wisps of spicy smoke`,`Goldfinger. One finger becomes solid gold. Does not bend. Worth 5gp`,`Shadow Magic. Your shadow is hideously mutated and distorted`,`Pine Needles. Your hair becomes small, dense, green, and faintly mint flavoured`, `Lightning Finger. Once per day, you can poke someone to deal 2d6 lightning damage`,`Oldfinger. One of your index fingers becomes twice as long, wrinkly, and mottled with liver spots`,`Missing Torso. Arms, legs, head in their usual spots, but nothing between. -6 Inventory slots`,`Stuck. You can only speak one word. You can change the intonation but not the word`,`Wandering Hands. If left to their own devices, they untie knots and make rude gestures`,`Heavy Sleeper. While asleep or unconscious you weigh 500lbs`,`Soluble. Your skin is grey and chalky. You take 2x damage from acid`,`Twirling. You constantly flip head over heels about once every two minutes. -2 Movement`,`Moron. Head caves in. Intelligence halved`,`Corpse Bomb. Any creatures you kill have a 1-in-6 chance of exploding. 20' radius, HDxd6 damage`,`Wizard Rage. When woken, you scream as loud as you can for 1 minute`,`Ladderguts. Once per day, you can vomit up a 20' ladder made from bone. It crumbles in 6 hrs`,`Narrator. You hear a voice in your head inaccurately narrating all your actions. -2 Wisdom`,`Root Legs. They want to burrow. No longer need to drink. -4 Movement`,`Ink Cloud. If you fail a Save vs Fear, you spray ink 10' in all directions`,`Delusion. Any plan you come up with is the best plan; all other plans are inferior`,`Sadim Curse. Any gold you touch turns to clay`,`Entangled Legs. Projected slightly backwards in time. -2 Movement and Dexterity`,`Frenzied Flesh. You gain +1 Attack per round if you attack without hesitation, fear, or tactics`,`Lava Walking. You can walk on molten rock as long as you hold your breath. (Con bonus minutes)`,`Adjusted Humour. You find the number 5 hilarious. Nothing else makes you laugh unless it's got 5 in it`,`Delusion. You believe spiders are your spies and bring you secrets. They are not and do not`,`Cleaned. Permanently smooth skin, clean and combed hair, and shining teeth. +2 Charisma`,`Chain Limb. A random limb is replaced with a lifeless steel chain. Hand/foot on the end still works`,`Spell Effects. When a spell damages you, heal 1d6 HP`,`Delusion. You believe you are invisible. People just keep making lucky guesses as to your location`,`Adaptable. In water, transform into a fish with 2 HP. If you are falling, transform into a bird with 2 HP`,`Snake Guts. Your intestines are a colony of snakes`,`Adjusted. You adopt the sex and gender of the first person you see when you wake up each day`,`Smokestack. Flesh tube sticks off your back. Emits puffs of grey smoke`,`Soluble. Take 1 damage per round you spend in water or in rain`,`Wizard Thumb. One thumb is 1' long with five extra joints`,`Suction Fingers. Each one ends in a round moist disc. Cannot accidentally drop any items held`,`Smoke Feet. Must wear special tightly sealed leather boots to walk`,`Steady Hands. Take 1d6 damage for one hand to act as an immobile rod for 1d6 rounds`,`Mind Beams. Each day, pick a person you can see. You can hear them speak no matter the distance`,`Crater Eyes. They sink into your face. Your pupils are white hateful pinpricks`,`Four Eyes. In a grid, on the front of your face`,`Treesprout. A 2' tall pine tree grows from your back. Sheds needles constantly`,`Butterfly Spit. At any time, you can spit out an orange-red butterfly. It has no nutritional value`,`Reformed Flesh. All your visible mutations are concealed as long as you are at full HP`,`Laser Blood. If you take a Fatal Wound, you die and deal 3d6 damage in a 30' radius, Save to dodge`,`Rose Head. Face becomes wrinkled. At night, it unfolds to reveal fleshy flower parts. Bees like you`,`Mirror Face. Your face appears to be the face of any person looking at it. Very unsettling`,`Glowing Tongue. If you yell as loud as you can, your tongue glows as brightly as a torch`,`Stupendous Eyebrows. Gold and scaled, like majestic snakes`,`Borrowed Senses. Can use the senses of any creature you touch as long as you maintain contact`,`Curse Palm. If you slap someone very hard in the face, they must Save or get a permanent runic mark`,`Compressible. Take 1/2 fall damage, but collapse into a 3" high disc, 1hr to return to former height`,`Curse Palm. Has a tiny black arrowhead on it. Lick it to experience weird visions for 1d10 minutes`,`Unseen Chorus. When you roll a critical success or do something amazing a huge chorus cheers`,`Skull Head. Head becomes a cat's skull. Still functions normally`,`Magic Deflection. Any spell targeting a nearby person has a 1-in-6 chance of hitting you instead`,`Aurovore. You can eat 5gp instead of a ration`,`Gyroscope Neck. Your head stays perfectly level as you walk. You can balance anything on top of it`,`Round Head. Like a perfect sphere with your features painted on`,`Tongue Fingers. Can taste anything you touch. Only 1d10 fingers affected`,`Musical Flesh. You make a pleasant bell-like tone whenever you take damage`,`Copper Metabolism. Eat 100cp to heal 1gp. Skin becomes faintly blue`,`Watercolour Skin. You look like a living impressionist painting`,`Smoothed. You are airbrushed, tidied, and polished. +2 Charisma`,`Forgetful. Save each morning to remember details from previous day`,`Flytrap Sprouts. Little green plate-like plants sprout from your head. They eat flies`,`Metal Mask. Like your face, but frozen in a neutral expression`,`Delusion. You cannot remember anyone's name and your guesses are wildly inaccurate`,`Wizard Wobble. When idle, stand on one foot and constantly sway from side to side`,`Wizard Rage. When angry, your skin glows an ominous red`,`Linguist. You can speak with fire`,`Skeleton Frame. You become unnaturally emaciated, literally only skin and bones and eyeballs`,`Sturdy Soul. Reduce all incoming magical damage by 2`,`Compulsive Eater. Consume 2 rations per meal. Save or try new foods, meats, spices`,`Foam Spray. If you take any fire damage, you spray white foam in a 10' radius. Extinguishes all fires`,`Thropy. You become a badger by the light of the full moon`,`Spell Effects. When a spell damages you, heal everyone in a 10' radius 1d6 HP (except for you)`,`Upset Stomach. Must Save to eat any spiced or novel food. Constantly queasy`,`Strange Voice. Incredibly sarcastic. Like a teenager on a road trip to the National Shoe Museum`,`Prismatic Breath. 10' cone, 1d6 magic damage, once per day`,`Broadcast Brain. Everyone in 30' can hear your thoughts as faint murmuring. You can't hear theirs`,`Ice Hatred. Snowflakes weigh 5lbs each to you. Double damage from cold and ice`,`Shimmerskin. Faint pearl patterns. You are invisible if viewed through glass`,`High Voice. Like a whistling flute, musical and sharp`,`Smokebomb. Once per day you can vanish in a puff of smoke and appear 20' away`,`Arrow Magnet. Non-magical projectiles get a +4 to hit you and deal an extra 1d6 damage`,`Wizard Rage. When you are angry, you froth. It's blue and sparkly`,`Lead Skin. +2 Defense, but cannot swim or run. Lead takes up 2 Inventory Slots`,`Secret Eater. Tongue becomes 1' long, thin, blue. Can dip into peoples ears to eat their secrets`,`Starfish Body. Flaps of flesh connect your ankles, wrists, etc. -4 Dexterity`,`Name Vision. If you know a person's name, you can see it over their head in glowing yellow letters`,`Powerful Name. Whenever you say it, it appears in smoky letters above your head`,`Time Lock. Take 1d6 damage to stop time for 2 rounds. Cannot affect anything but can move freely`,`Evil Eye. Red and pulsing. Can stare at a target to deal 1d6 damage to it once per day`, `Cruel Fingers. Unarmed attacks count as daggers. You cannot deal non-lethal damage`,`Permanent Politeness. Cannot willingly enter an occupied building without being invited`,`Ghost Leg. Semi-invisible. Immune to non-magical damage, can only interact with magical things`,`Uncertain Flesh. Each morning, Save or mutate`,`Hero of the Beach. Once a day, shout a catchphrase or your name to gain +4 Strength for 1d6 rounds`,`Cyclops. Your head becomes one giant eyeball. You eat by putting food in the pupil`,`Wizard Wisdom. Your brain sizzles like a hot stove. +4 Intelligence. Save to not offer an opinion`,`Frozen Skin. Your skin is like ice. You take 1/2 cold but 2x fire damage`,`Skull Head. Head becomes a bull's skull. Still functions normally`,`Cracked. You are peeling apart. Spend 1hr each morning tying yourself together or lose half HP`,`Eldritch Marks. Moons and sickles all over in red scars`,`Blue Sparks. Whenever you take damage, faint blue sparks fall from your ears`,`Pearl Skin. Like a giant polished shell or a tooth`,`Future Sight. Can see very slightly into the future. When a disaster happens you can shout "I knew it!"`,`Skin Cloak. The back of your neck forms a large pink cloak`,`Honeycomb Chest. Bees nest in it. They buzz all the time, but they provide a small amount of honey`,`Fire Finger. Once per day, you can poke someone to deal 2d6 fire damage`,`Assistants. Tiny homunculi grow from your shoulders. One is revoltingly evil, the other is pious and dull`,`Copyist Mind. You can accurately and quickly sketch anything you see`,`Eldritch Marks. Fish tattoos that swim all over your skin`,`Extremely Mellow. Immune to fear, mind-altering effects, panic. Cannot be hurried`,`Hollow Guts. Your intestines, stomach, etc. fall out. Your chest is an empty ribcage. -1d6 HP`,`Chronologically Detached. Take 1d6 damage to disappear and reappear 1d6 rounds in the future`,`Enormous Overbite. Upper jaw sticks out 10". Dribbly`,`Green Sparks. Whenever you jump or run, faint green sparks float in the air behind you`,`Checkered Shadow. Squares cut out of it like a checkerboard`,`Mercury Vomit. You can throw up 1L of mercury once per day`,`Wobbled. You can only cast spells, use magic items, read, write, or sing while drunk`,`Powerful Name. Whenever you say it, it dogs bark and cats hiss`,`Sorcerer's Arrogance. +4 to Save vs Fear. Utterly convinced of your own magical powers. Egotistical`,`Delusion. You believe evil powers watch you from the moon. Conceal yourself from its gaze`,`Cross Eyed. Point away from your nose`,`Evil Eye. Blue and watery. Once per day, a target you stare at must Save or age 1d10 years`,`Sorcerer Hair. Long and wild. Reacts to your emotions. Dramatic and flashy`,`Shingles. You are covered in thick grey sheets of sandpaper. +2 HP and Constitution, -2 Dex`,`Strange Voice. Slowly rises and falls like you're doing scales`,`Insubstantial Flesh. In sunlight, appear as a rotting corpse. No effect on stats`,`Eldritch Marks. Jet black eyeliner`,`Silver Metabolism. Eat 10sp to heal 1gp. Skin becomes faintly silver`,`Delusion. You believe any person you injure is dead. Any further movements are rigor mortis`,`Wizard Ears. 2' tall, pointed, tufts of bristles on the end and in the ear-holes`,`Curse Magnet. Any curse inflicted within 30' of you also affects you`,`Falsetto. You can sing indefinitely without breathing in. Can Save vs Con. to attempt to shatter glass`,`Polymorph. Reroll your race`,`Labeled. Your veins and freckles rearrange to label all your body parts and organs`,`Unusual Nose. Grows 1" whenever you lie, shrinks to normal at midnight. Bendy like a finger`,`Polymorph. Become a random creature of 2HD or less. This may make you non-sentient`,`Counting Sheep. Livestock and simple-minded animals are fascinated by your sleeping form`,`Ghost Finger. Semi-visible. Immune to non-magical damage, can only interact with magical things`,`Weather Curse. You are afflicted with rain, storms, hail, and sleet at unseasonable times`,`Insubstantial Flesh. In moonlight, appear as a rotting corpse. No effect on stats`,`Fragile Composition. Each point of damage you take also temporarily decreases all stats by 1`, `Ripple Skin. Wiggles like water during a storm. Constantly churning, shimmering`,`Uncertain Flesh. Each time you are struck by a spell, Save or mutate`,`Wizard Wobble. Most of your mass moves to your head. Any attack that hits you knocks you prone`,`Sadim Curse. Any gold you touch turns to very angry poisonous spiders`,`Lozenge Head. Flat and oblong. Eyes migrate to edges of mouth, nose becomes blowhole`,`Dream Teleport. When you sleep, Save. If failed, teleport 2d10'x10' in a random direction`,`Coral Body. Brittle, tiny feelers, crunchy movements. -4 Stealth, +2 HP`,`Wizard Rage. When angry, the top of your head rattles like a boiling kettle`,`Orbiting Eyes. You can see in all directions, but you must Save vs Dizziness when running`,`Bewildered. Eyes roll, ears flap. Wisdom halved`,`Cooling Tower Head. Like an inverted bell. Intense thoughts produce a column of steam`,`Spring Legs. Metal coils ending in feet. 1/2 fall damage, can jump twice as high`,`Wizard  Hat. Remove your hat to reveal a new, identical hat. Removed hats vanish in 5 minutes`,`Ropeguts. Once per day, you can vomit up 100' of rope made from sinew. It rots in 6 hrs`,`Hat Summoning. You can call and store your hat elsewhere. It appears and disappears nosily`,`Wizard Stains. Your hair is constantly moist and drips with bright blue fluid`,`Alcoholic Drool. Very strong. You cannot get drunk`,`Hollow. You are an empty sack of skin. Still need to eat, etc, but it falls into your hollow legs`,`Powerful Name. If anyone in 10 miles says your true name, you hear them say it`,`Unseen Chorus. When you roll a critical failure or botch something a huge chorus laughs at you`,`Shadow Magic. Your shadow acts out your hidden desires`,`Delusion. If you take 6 damage in 1 round, you fall to prone and believe you are dead for 1d6 rounds`,`Spell Finger. You can cast a random spell once per day from one finger, using 2 MD`,`Spores. You constantly shed spores. Produces white fungus, grows into mushrooms with your face`,`Stupendous Eyebrows. Butterfly iridescence`,`Detachable Head. Pops off if you take 3 damage to the head. Unlimited range`,`Dark Halo. A circle or triangle of black fire hovers over you. Looks ominous and possibly daemonic`,`Flattened. 1" thick, all other dimensions normal. -2 Constitution and HP`,`Convenienced. Your bodily waste is shunted 2 miles away, appearing with a faint magical glow`,`Snail Shell. 1'x1'x1`,`n your back. You can retreat inside of it leaving only 1 hand exposed`,`Eldritch Marks. Glowing blue star on your forehead`,`Cross Eyed. Point towards your nose`,`Fizzbody. You hover 6" off the ground as long as you are conscious`,`Turbulent Hair. Flies around as if in a violent storm. Gets in your eyes. -2 Wisdom`,`Evil Eye. Black and glassy. Weeps grease. Once per day, target must Save or drop all held objects`,`Assistants. Each morning, local wildlife (sparrows, centipedes, etc.) bring you 1d10cp and a ration`,`Milk Duct. Nutritious nozzle. Produces 1 pint of milk per day`,`Raving. You don't need to sleep, but you do need to pace and rave, doing nothing else, for 6hrs a day`,`Delusion. You believe you can sense lies. You cannot`,`Incredibly Slow. You always act last in each initiative round. And... You... Talk.... Like... This`,`Sorcerer Hair. Reaches the floor. Curly and unruly`,`Sneer. Your face is locked in a permanent expression of disdain. -2 Charisma`,`Eldritch Marks. Bright blue eyeliner`,`Twirling. You constantly spin counterclockwise, about once every two minutes. -2 Movement`,`Eldritch Marks. Grey spots and lines, like constellations`,`Floating Hands. Arms no longer exist, but hands still do. No extra range of movement`,`Eldritch Marks. Black spirals all over your body`,`Sadim Curse. Any gold you touch turns to water`,`Pin Legs. No feet. Legs end in needle-sharp points. Can use them as daggers`,`Faint Breeze. No matter where you are, a faint wind tousles your hair and moves your clothes`,`Wizard Wobble. Most of your mass moves to your feet. You cannot be knocked prone`,`Deep Voice. Like the rumble of tectonic plates`,`Gravity Guts. Small objects will orbit you. +2 Defense. Your mass takes up 2 inventory slots`,`Spell Effects. When a spell damages you, teleport 1d10x10' in a random direction`,`Thunderclap Hands. You can clap your hands to make a noise audible for 1 mile in all directions`,`Molten Flesh. It dribbles and drips. Lose 1 HP per day unless you wear a fully enclosed suit`,`Blood Addiction. You need to drink a small amount of blood per day or take 1d6 damage at sunset`,`Spindle Form. You grow 2' taller and much thinner. Your fingers are long and knobbly`,`Unusual Nose. Turns bright red whenever you swear or curse`,`Impressive Thoughts. Black smoke comes from your ears when you think deeply or study something`,`Powerful Name. When you say it, everyone who heard it feels a cold shiver down their spine`,`Twirling. You constantly cartwheel counterclockwise, about once every two minutes. -2 Movement`,`Insubstantial Flesh. In darkness or dim light, appear as a rotting corpse. No effect on stats`,`Sideways Step. Once per day, you can step through a gap of any width but at least your height`,`Shadow Magic. Your shadow is perfectly normal, no matter how mutated you are`,`Blasphemous Blubber. Capillaries form unholy runes. Immune to bludgeoning damage`,`Spell Rebound. Any spell that strikes you rebounds to also strike an adjacent target`,`Narrator. You hear a voice in your head narrating all your actions. +2 Wisdom`,`Wizard Stains. You leave black greasy footprints even if you wear shoes`,`Opalescent Shell. +2 Defense. Takes up 4 inventory slots. You can retreat inside it`,`Draining Touch. Can drain 1d6 HP from a person to heal the same amount once per day`,`Ghost Curse. Any people you kill have a 1-in-6 chance of rising as hostile ghosts in 1 round`,`Broadcast Brain. Everyone in 30' must Save or experience any strong emotion you are experiencing`,`Stupendous Eyebrows. Made of copper wire`,`Temperamental Limbs. 10% chance each limb vanishes for 24hrs. Roll every morning`,`Powerful Name. Whenever you say it, thunder rolls and horses whinny in fear`,`Clamps. Your hands are replaced with iron clamps. Like having 2 metal fingers. +2 Strength`,`Hyperbuoyancy. You float alarmingly well. You cannot drown but you cannot dive either`,`Stupendous Eyebrows. Wiry, elongated, thick, and alarming`,`Glass Limbs. Any time a limb takes 6 damage in 1 round it shatters. It grows back in a week`,`Flame Belch. Once per day, spew a 10' cone of fire and oil. 1d6 damage, save for half`,`Moth Flesh. You constantly shed small white dusty moths. They live in your pores. -2 Charisma`,`Hover. 1" off the ground at all times. Still take fall damage but do not set off pressure plates`,`Sealed Lips. They fuse shut while you sleep. Need to cut them open (1 damage) each morning`,`Fruit Chest. You produce apples. 1 per week`,`Relentless Positivity. You are always optimistic no matter how bad things are. Cannot curse or frown`,`Wizard Beard. Grey and pointed, down to  your knees`,`Amnesia. Save each morning for forget the previous day's events`,`Wandering Mind. When you sleep, it pops out of your head and hops around. Brain has 1 HP`,`Eldritch Marks. Shimmering flame tattoos all over your arms and legs`,`Stupendous Eyebrows. Spiked and elaborate. 1" wider than your head`,`Comically Promiscuous. You can't sleep with everyone but you will sleep with almost anyone`,`Eyeless Sight. Eye sockets fuse over with flesh. You can still see`,`Strange Voice. Forced to say a rhyming couplet before casting a spell or using a magic item`,`Split Body. You split into 2 characters (half of each stat, half mass). Divide mutations evenly`,`Fusion Hands. Any two mundane inanimate objects you hold at the same time will fuse together`,`Flee! If you are startled, your head flies off and disappears. You grow a new head in 1d6 minutes`] function selectRandomyk6(){ out = ''; switch(r(6)){ case 0: out = modification[r(30)]+" "+body[r(30)]; break; case 1: out = addition[r(30)]+" attached to "+body[r(30)]; break; case 2: out = modification[r(30)]+" "+addition[r(30)]; break; case 3: out = body[r(30)]+" "+fate[r(6)]; break; case 4: out = bullshit[r(30)]; break; case 5: out = weird[r(1000)]; break; } add(out) shiftButton(); } function newLimb(){ add(modification[r(30)]+" "+addition[r(30)]); } function larj(){ add(weird[r(1000)]); } function bodyPart(){ add(body[r(30)]); } </script> </div> <div class='clear'></div> </div><div class='widget HTML' data-version='1' id='HTML4'> <h2 class='title'>Spell Generator</h2> <div class='widget-content'> <button onclick='selectRandom8Cv()'>Random spell</button> <br /> <p id='outputText8Cv'></p> <script> var magic_word_list_8Cv = [`Absolute`,`Absorb`,`Abyss`,`Acid`,`Addict`,`Addiction`,`Aegis`,`After`,`Age`,`Ailment`,`Air`,`Albatross`,`Alcohol`,`Altar`,`Alter`,`Always`,`Amber`,`Analyse`,`Anchor`,`Angel`,`Anger`,`Animal`,`Animate`,`Ant`,`Antelope`,`Antennae`,`Anti`,`Antler`,`Ape`,`Apocalypse`,`Appendage`,`Appendix`,`Arc`,`Arm`,`Armadillo`,`Armor`,`Arrow`,`Artery`,`Ash`,`Ask`,`Astral`,`Attack`,`Attract`,`Aura`,`Aurora`,`Avenge`,`Awaken`,`Away`,`Axe`,`Baboon`,`Back`,`Badger`,`Bag`,`Balance`,`Ball`,`Bamboo`,`Bandage`,`Bane`,`Banish`,`Bark`,`Barren`,`Barrier`,`Basalt`,`Bat`,`Beacon`,`Beak`,`Beam`,`Bear`,`Beard`,`Beast`,`Beaver`,`Become`,`Bee`,`Beer`,`Beetle`,`Belch`,`Bellow`,`Belly`,`Bend`,`Bestow`,`Bewilder`,`Beyond`,`Bezoar`,`Bind`,`Bite`,`Black`,`Blade`,`Blasphemous`,`Blast`,`Blight`,`Blind`,`Blink`,`Blob`,`Block`,`Blood`,`Bloodhound`,`Blossom`,`Blow`,`Blue`,`Boar`,`Boat`,`Body`,`Boil`,`Bolt`,`Bone`,`Bones`,`Book`,`Bow`,`Brain`,`Breath`,`Breathe`,`Breed`,`Brew`,`Bridge`,`Brine`,`Bronze`,`Brown`,`Brush`,`Bubble`,`Build`,`Bull`,`Burn`,`Butterfly`,`Bypass`,`Cabal`,`Call`,`Camel`,`Cancel`,`Candle`,`Carapace`,`Carbon`,`Carry`,`Carving`,`Cascade`,`Cat`,`Cauldron`,`Centipede`,`Chain`,`Chameleon`,`Change`,`Changeling`,`Chaos`,`Chariot`,`Charisma`,`Charm`,`Cheat`,`Cheetah`,`Child`,`Chill`,`Choke`,`Circle`,`City`,`Clap`,`Claw`,`Clay`,`Clean`,`Cleric`,`Clinging`,`Cloak`,`Clockwork`,`Clone`,`Close`,`Cloth`,`Cloud`,`Cloying`,`Cockroach`,`Code`,`Coil`,`Colossus`,`Colour`,`Comb`,`Combine`,`Come`,`Command`,`Communicate`,`Communion`,`Compel`,`Conceal`,`Conduit`,`Cone`,`Confuse`,`Confusion`,`Conjure`,`Constitution`,`Consume`,`Contact`,`Contaminate`,`Contemplate`,`Continual`,`Control`,`Copper`,`Copy`,`Core`,`Corpse`,`Corrupt`,`Coruscatory`,`Cough`,`Courage`,`Cowardice`,`Coyote`,`Craft`,`Cranial`,`Crawl`,`Create`,`Creep`,`Cricket`,`Crime`,`Crocodile`,`Cross`,`Crouch`,`Crow`,`Crown`,`Crush`,`Cry`,`Crystal`,`Cube`,`Cult`,`Cure`,`Curse`,`Dagger`,`Damn`,`Dance`,`Dark`,`Darkness`,`Dash`,`Day`,`Dead`,`Deafen`,`Death`,`Decay`,`Deceive`,`Decimate`,`Decipher`,`Deer`,`Defend`,`Degenerate`,`Delay`,`Demon`,`Desecrate`,`Desire`,`Detect`,`Detonation`,`Devil`,`Devour`,`Dexterity`,`Diamond`,`Dig`,`Digestion`,`Dimension`,`Diminish`,`Direction`,`Dirt`,`Disc`,`Discord`,`Disease`,`Disembowel`,`Disguise`,`Disgust`,`Disk`,`Dismember`,`Dispel`,`Dissolve`,`Distant`,`Distortion`,`Distract`,`Divide`,`Doctor`,`Dog`,`Donkey`,`Doom`,`Door`,`Dragon`,`Drain`,`Draw`,`Dream`,`Drink`,`Drunk`,`Dubious`,`Duck`,`Duplicate`,`Dust`,`Dwarf`,`Eagle`,`Ear`,`Earth`,`Eat`,`Echo`,`Ectoplasm`,`Egg`,`Ego`,`Elbow`,`Eldritch`,`Electricity`,`Elemental`,`Elephant`,`Elf`,`Elk`,`Elm`,`Ember`,`Embolden`,`Embrace`,`Enchant`,`Encode`,`Endure`,`Energize`,`Enfeeble`,`Enhance`,`Enlighten`,`Ennui`,`Enrage`,`Envelop`,`Envy`,`Epiphany`,`Eternal`,`Evil`,`Eviscerate`,`Excise`,`Excrete`,`Excruciate`,`Execute`,`Exercise`,`Exhale`,`Existential`,`Exoskeleton`,`Expand`,`Expel`,`Explode`,`Explosive`,`External`,`Extract`,`Eye`,`Fake`,`Falcon`,`Fall`,`Falsehood`,`Fang`,`Farm`,`Fart`,`Fat`,`Fate`,`Fatten`,`Fear`,`Fearsome`,`Feast`,`Feather`,`Feculent`,`Fecundity`,`Feel`,`Ferret`,`Fester`,`Field`,`Fiend`,`Fight`,`Filth`,`Fin`,`Find`,`Finger`,`Fire`,`Fish`,`Fist`,`Flail`,`Flame`,`Flap`,`Flee`,`Flesh`,`Flex`,`Flick`,`Flight`,`Flower`,`Fly`,`Foe`,`Fog`,`Food`,`Foot`,`Forbidden`,`Force`,`Foresee`,`Forest`,`Forever`,`Forge`,`Form`,`Fountain`,`Fox`,`Free`,`Freeze`,`Friend`,`Frog`,`Frown`,`Fulgerous`,`Fulgurite`,`Fungal`,`Fungus`,`Fur`,`Furniture`,`Fuse`,`Gallow`,`Gas`,`Gate`,`Gaze`,`Geas`,`Gem`,`Ghost`,`Ghoul`,`Gill`,`Giraffe`,`Give`,`Glamour`,`Gland`,`Glare`,`Glass`,`Globs`,`Glow`,`Glutinous`,`Glyph`,`Goat`,`God`,`Gold`,`Golem`,`Good`,`Gorilla`,`Granite`,`Grasp`,`Grasshopper`,`Grave`,`Gravity`,`Greed`,`Green`,`Grief`,`Grind`,`Grip`,`Grow`,`Growth`,`Gruesome`,`Grunt`,`Guise`,`Gut`,`Hair`,`Hallucinate`,`Hallucinatory`,`Hammer`,`Hand`,`Hard`,`Harm`,`Harmony`,`Haruspex`,`Harvest`,`Hasten`,`Hate`,`Hawk`,`Heal`,`Health`,`Hear`,`Heart`,`Heat`,`Hedgehog`,`Heel`,`Heir`,`Hell`,`Hermit`,`Hero`,`Hex`,`Hide`,`Hinder`,`Hips`,`Hold`,`Hole`,`Hone`,`Honey`,`Hoof`,`Hook`,`Hope`,`Horn`,`Horror`,`Horse`,`Hug`,`Hummingbird`,`Hyena`,`Ice`,`Identify`,`Ignite`,`Iguana`,`Illuminate`,`Illusion`,`Imbue`,`Immoral`,`Immunity`,`Implant`,`Imprison`,`Indigo`,`Induce`,`Infect`,`Infernal`,`Infest`,`Inflict`,`Insanity`,`Insect`,`Instantaneous`,`Instill`,`Intelligence`,`Internal`,`Intestine`,`Intoxicate`,`Invest`,`Invisible`,`Iris`,`Iron`,`Jackal`,`Jar`,`Jaw`,`Jaws`,`Jellyfish`,`Joint`,`Journal`,`Joy`,`Judge`,`Jump`,`Justify`,`Kangaroo`,`Karma`,`Key`,`Kick`,`Kill`,`King`,`Kiss`,`Knee`,`Know`,`Knowledge`,`Knuckle`,`Lair`,`Lake`,`Lament`,`Land`,`Language`,`Lapse`,`Lash`,`Laugh`,`Laughter`,`Launch`,`Lava`,`Law`,`Lead`,`Leaf`,`Lean`,`Leap`,`Learn`,`Leech`,`Leg`,`Lemur`,`Lens`,`Leprous`,`Lessen`,`Lever`,`Levitate`,`Lick`,`Lie`,`Life`,`Lift`,`Light`,`Lightning`,`Limb`,`Limbo`,`Link`,`Lion`,`Lips`,`Liquid`,`Liver`,`Lizard`,`Lobster`,`Locate`,`Lock`,`Look`,`Loop`,`Lore`,`Loss`,`Love`,`Lucid`,`Lung`,`Lurk`,`Lust`,`Lynx`,`Machine`,`Madden`,`Magic`,`Magpie`,`Mahogany`,`Maidens`,`Make`,`Mane`,`Mask`,`Masochism`,`Meat`,`Meld`,`Melt`,`Memories`,`Memory`,`Mend`,`Mermaid`,`Mesmerize`,`Message`,`Metal`,`Meteor`,`Miasma`,`Mighty`,`Mind`,`Mindread`,`Mineral`,`Mirror`,`Missile`,`Mist`,`Mistake`,`Modify`,`Mole`,`Molt`,`Moment`,`Mongoose`,`Monkey`,`Monolith`,`Monster`,`Moon`,`Moose`,`Morph`,`Moss`,`Moth`,`Mouth`,`Move`,`Mucus`,`Mud`,`Mule`,`Murder`,`Muscle`,`Mustache`,`Mutate`,`Mutation`,`Mutilate`,`Nails`,`Name`,`Nature`,`Navel`,`Neck`,`Negate`,`Negation`,`Nerve`,`Never`,`Nexus`,`Nickel`,`Night`,`Nightmare`,`Noise`,`Nomad`,`Nose`,`Nullify`,`Oak`,`Object`,`Obsequious`,`Obsidian`,`Obstruct`,`Ocean`,`Octopus`,`Offend`,`Offset`,`Oil`,`Ooze`,`Open`,`Opiate`,`Opossum`,`Orange`,`Orbit`,`Orc`,`Order`,`Organ`,`Orifice`,`Orphan`,`Ostrich`,`Otter`,`Outermost`,`Owl`,`Ox`,`Pact`,`Pain`,`Palm`,`Panic`,`Panther`,`Paper`,`Paradigm`,`Paralyze`,`Paranoia`,`Parasite`,`Parrot`,`Pass`,`Pat`,`Path`,`Peace`,`Peacock`,`Permanent`,`Person`,`Petrify`,`Phantom`,`Phase`,`Pheromones`,`Phlegm`,`Phoenix`,`Pierce`,`Pig`,`Pinch`,`Pink`,`Pique`,`Piranha`,`Pit`,`Plague`,`Plant`,`Plasm`,`Plasma`,`Platinum`,`Platypus`,`Play`,`Poetry`,`Point`,`Poison`,`Porcupine`,`Pores`,`Portal`,`Possess`,`Potion`,`Pound`,`Power`,`Pride`,`Prismatic`,`Prison`,`Probability`,`Proboscis`,`Prophet`,`Protect`,`Pull`,`Pulse`,`Punch`,`Purify`,`Purple`,`Pursue`,`Push`,`Pyramid`,`Quake`,`Queen`,`Quell`,`Quiet`,`Quill`,`Quintessence`,`Rabbit`,`Racoon`,`Rage`,`Rain`,`Raise`,`Ram`,`Rashness`,`Rat`,`Rattlesnake`,`Ravage`,`Raven`,`Ray`,`Razor`,`Reach`,`Read`,`Realm`,`Reap`,`Recoil`,`Red`,`Reflect`,`Regenerate`,`Release`,`Remove`,`Rend`,`Repair`,`Repel`,`Return`,`Reveal`,`Revenge`,`Reverse`,`Revolt`,`Rhinoceros`,`Rib`,`Ring`,`Riot`,`Rip`,`Ripen`,`Ritual`,`Road`,`Robe`,`Robot`,`Rod`,`Rope`,`Rot`,`Rub`,`Ruin`,`Rumors`,`Run`,`Rune`,`Rupture`,`Rust`,`Sacrifice`,`Sadism`,`Sadness`,`Salt`,`Sanctum`,`Sand`,`Sap`,`Sapphire`,`Savage`,`Say`,`Scale`,`Scorch`,`Scorpion`,`Scramble`,`Scratch`,`Scream`,`Screech`,`Scry`,`Scythe`,`Seal`,`Secret`,`See`,`Seethe`,`Send`,`Sentinel`,`Separate`,`Serpent`,`Servant`,`Shadow`,`Shake`,`Shape`,`Shard`,`Share`,`Shark`,`Sharp`,`Shatter`,`Sheep`,`Shell`,`Shield`,`Shift`,`Shine`,`Ship`,`Shrewd`,`Shrink`,`Shrivel`,`Sight`,`Sigil`,`Signal`,`Silence`,`Silver`,`Sin`,`Sinister`,`Sit`,`Skeleton`,`Skin`,`Skull`,`Skunk`,`Sky`,`Slap`,`Slave`,`Sleep`,`Slide`,`Slime`,`Slither`,`Sloth`,`Slow`,`Sludge`,`Smell`,`Smile`,`Smite`,`Smoke`,`Snail`,`Snake`,`Snap`,`Sneeze`,`Snow`,`Sober`,`Soft`,`Soil`,`Song`,`Soothe`,`Sorrow`,`Soul`,`Sound`,`Space`,`Spasm`,`Spawn`,`Speak`,`Spear`,`Spell`,`Sphere`,`Spheres`,`Spider`,`Spin`,`Spine`,`Spirit`,`Spit`,`Spleen`,`Splice`,`Splinter`,`Sponge`,`Spore`,`Spray`,`Squamous`,`Square`,`Squeeze`,`Squid`,`Squirm`,`Squirrel`,`Stack`,`Staff`,`Stalker`,`Stand`,`Star`,`Stare`,`Stasis`,`Statue`,`Steal`,`Steam`,`Steed`,`Steel`,`Step`,`Sting`,`Stingray`,`Stitch`,`Stomp`,`Stone`,`Stork`,`Storm`,`Strain`,`Strength`,`Stretch`,`Strike`,`Stroke`,`Stun`,`Success`,`Sucker`,`Summon`,`Surprise`,`Swallow`,`Swan`,`Swarm`,`Sweat`,`Swift`,`Swing`,`Sword`,`Symbol`,`Table`,`Tail`,`Take`,`Talon`,`Tangible`,`Tap`,`Tar`,`Taste`,`Teak`,`Tear`,`Teeth`,`Tempo`,`Tendril`,`Tenebrous`,`Tentacle`,`Terrain`,`Terrify`,`Terror`,`Test`,`Thief`,`Think`,`Thorn`,`Thought`,`Threaten`,`Throat`,`Throne`,`Thunder`,`Tiger`,`Till`,`Time`,`Tin`,`Tiny`,`Titanic`,`Toe`,`Tomb`,`Tongue`,`Tool`,`Torch`,`Torment`,`Torrent`,`Tortoise`,`Torture`,`Touch`,`Tower`,`Transfer`,`Transform`,`Transmute`,`Transport`,`Trap`,`Travel`,`Traveling`,`Tree`,`Trust`,`Truth`,`Tusk`,`Unclaimed`,`Undead`,`Unhinged`,`Unique`,`Unlucky`,`Unseen`,`Uranium`,`Use`,`Useful`,`Uttermost`,`Vague`,`Vampire`,`Vanity`,`Vegetable`,`Vein`,`Vigour`,`Vile`,`Villain`,`Vine`,`Violent`,`Violet`,`Vision`,`Vodka`,`Voice`,`Void`,`Vomit`,`Vortex`,`Vulgarity`,`Vulture`,`Wail`,`Walk`,`Wall`,`War`,`Ward`,`Warp`,`Wasp`,`Waste`,`Water`,`Waterfall`,`Wave`,`Wax`,`Weak`,`Weapon`,`Weary`,`Weather`,`Web`,`Weird`,`Whale`,`Whisker`,`Whisper`,`White`,`Wiggle`,`Wight`,`Wind`,`Wine`,`Wing`,`Wisdom`,`Wish`,`Wither`,`Wizard`,`Wolf`,`Wood`,`Word`,`Worm`,`Worship`,`Wounding`,`Wrack`,`Wrath`,`Wriggle`,`Wrist`,`Write`,`Writhe`,`Yak`,`Years`,`Yellow`,`Yew`,`Zeal`,`Zealot`,`Zombie`] function get_word() {return magic_word_list_8Cv[Math.floor(Math.random() * magic_word_list_8Cv.length)]} function selectRandom8Cv(){ var tab = document.getElementById('outputText8Cv').innerHTML.split("<br>",5) var out = get_word()+" "+get_word() if (Math.random() < 0.05) out += " "+get_word() document.getElementById('outputText8Cv').innerHTML = "- "+out+"<br>" for (var i = 0; i < tab.length; i++) { document.getElementById('outputText8Cv').innerHTML += tab[i]+"<br>" } } </script> </div> <div class='clear'></div> </div><div class='widget LinkList' data-version='1' id='LinkList1'> <h2>System Documents</h2> <div class='widget-content'> <ul> <li><a href='https://docs.google.com/document/d/1SAcQlMo77kdl7O9gJkO89SAfYfioTKrj1FDonb-DzCE/edit?usp=sharing'>DIE TRYING</a></li> <li><a href='https://docs.google.com/document/d/1CWAyJDhUYKMeX9XS2khMKhhuHDq8_amyhCLlbCgI6h8/edit?usp=sharing'>GLOG - Owlbear Stew - Core Rules</a></li> <li><a href='https://docs.google.com/document/d/1skhnLMUrxOU5xbfK3TkDccdrhdyEQ90PftDZp-NpFZc/edit?usp=sharing'>Owlbear Stew - Extra Classes [WIP]</a></li> <li><a href='https://docs.google.com/document/d/14lElecm-VX9GgnQ3jgCn4JE4yJc7JWPBLeKkHv2uhMs/edit?usp=sharing'>Character Interestifier</a></li> </ul> <div class='clear'></div> </div> </div><div class='widget PopularPosts' data-version='1' id='PopularPosts1'> <h2>Popular Posts</h2> <div class='widget-content popular-posts'> <ul> <li> <a href='https://meanderingbanter.blogspot.com/2018/09/automatic-list-to-html-translator.html'>Automatic List to HTML Translator</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/2018/10/OVERLOAD-YOUR-ENCOUNTER-DICE.html'>OVERLOAD YOUR ENCOUNTER DICE - Fear the Passage of Time, Meet New People, Kill Them</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/2019/02/die-trying-v1.html'>DIE TRYING</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/2018/10/automatic-list-to-html-translator-v2.html'>Automatic List to HTML Translator - Version 2</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/2020/04/welcome.html'>Welcome!</a> </li> </ul> <div class='clear'></div> </div> </div><div class='widget PageList' data-version='1' id='PageList1'> <h2>Pages</h2> <div class='widget-content'> <ul> <li class='selected'> <a href='https://meanderingbanter.blogspot.com/'>Home</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/p/index.html'>Index</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/p/character-generator.html'>Random Character Generator v7.2</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/p/quick-hirelings.html'>Quick Hirelings</a> </li> <li> <a href='https://docs.google.com/document/d/146z-2YleizK17FitPLEaRzdb_bxMIXM8uScvC5iL8AE/edit?usp=sharing'>FIGHTING MEN</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/p/death-and-dismemberment-and-dice.html'>Death and Dismemberment and Dice</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/p/encounter-enhancement.html'>Lost and Found Generators</a> </li> <li> <a href='https://meanderingbanter.blogspot.com/p/finders-keepers-lists.html'>Finders Keepers - Lists</a> </li> </ul> <div class='clear'></div> </div> </div><div class='widget BlogArchive' data-version='1' id='BlogArchive1'> <h2>All posts</h2> <div class='widget-content'> <div id='ArchiveList'> <div id='BlogArchive1_ArchiveList'> <ul class='hierarchy'> <li class='archivedate expanded'> <a class='toggle' href='javascript:void(0)'> <span class='zippy toggle-open'> ▼  </span> </a> <a class='post-count-link' href='https://meanderingbanter.blogspot.com/2020/'> 2020 </a> <span class='post-count' dir='ltr'>(3)</span> <ul class='hierarchy'> <li class='archivedate expanded'> <a class='toggle' href='javascript:void(0)'> <span class='zippy 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src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaCG-F9MGJrsSKeZvEwV5q5R-z4uvxdfdZHdvBSldP_nmpGivpL0S5Fksti69j3CWsWBI3TpfplNLYk_RXAcTQ1Bl5yfQFH9qqRZ2BK4iu_YQfTiBJZvUiL5XKEen0Fnz7eI8DRnuDxbFbElNVvlIvDF8-J_pjdj8QRUhdIjftqz_vHGVh3A3b_c6-DhW0/s72-c/gold-stripping.png' width='72'/> </a> </div> <span class='item-title'> <a href='http://riseupcomus.blogspot.com/2025/02/the-worms-economy.html' target='_blank'> The Worm's Economy </a> </span> - <span class='item-snippet'> "How much treasure should I be giving out in His Majesty the Worm?" I get this question sometimes, and wanted to address it in a blog post I could link to... </span> <div class='item-time'> 2 days ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://weirdwonderfulworlds.blogspot.com/' target='_blank'> Weird & Wonderful Worlds</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://weirdwonderfulworlds.blogspot.com/2025/02/another-weird-gender-writeup.html' target='_blank'> Another "Weird Gender" Writeup </a> </span> - <span class='item-snippet'> Another "*weird gender" *writeup This species comes in two genders, Factory and Worker, although for most of their history they identified as Nest and Dwe... </span> <div class='item-time'> 1 week ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://falsemachine.blogspot.com/' target='_blank'> False Machine</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='https://falsemachine.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQsn0v_7OjsNgZufv8kXHAjnMmf0myxFKG5qlHS5_X4lTN8ZtMdc51UwNGqzHpl3XePR3qm2kuVcJTH6XZ9tnzzSRlv1bRFvuHnURfUpy6H18pqbhxWqPgTyKNziGQ943KWVheHv5htUXVOXFGFq-7YK9v76doQP2dkxdtjkKmhkLSX_lgN-KfqLQic5Lj/s72-w443-h443-c/Raszard.webp' width='72'/> </a> </div> <span class='item-title'> <a href='https://falsemachine.blogspot.com/2025/01/navigating-paintings-review-of-rogue.html' target='_blank'> Navigating Paintings - a review of the Rogue Trader CRPG </a> </span> - <span class='item-snippet'> I bought this for Christmas and was playing it a bit every evening during my temp job, then I lost that job unexpectedly and at the same time UK got para... </span> <div class='item-time'> 3 weeks ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://goblinpunch.blogspot.com/' target='_blank'> Goblin Punch</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='https://goblinpunch.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://lh7-rt.googleusercontent.com/docsz/AD_4nXdwLfBiR-VkD4Z3TJ88m2oWeZtZlo1pkASk5YbKlq2V1Ree_kvL5BpSbja6dg9mmsC5qruw39aMpwk5dolmv087YiiR-tlDZCzaJQt7bZs9-34g2nAZ6Jjs3_e4aKKecYKKnzU9tA=s72-c?key=FoWzC_9XmbG5OgmCztKudxtZ' width='72'/> </a> </div> <span class='item-title'> <a href='https://goblinpunch.blogspot.com/2024/12/blue-sky-temple-revised.html' target='_blank'> Blue Sky Temple, Revised </a> </span> - <span class='item-snippet'> Last week, we made a crowdsourced dungeon on Bluesky. It was fun and it yielded a cool dungeon with a lot of good ideas mashed together. This week, I ... </span> <div class='item-time'> 2 months ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://coinsandscrolls.blogspot.com/' target='_blank'> Coins and Scrolls</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='https://coinsandscrolls.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1N1jWVUjEiCZP-x1euv2-1NQq7DV6DQxzd8CY97K-cWs_hW8VQSMrbhXLJ7JBR1MY8OhmoxE8GPtXBC4Ahr1d-GWL6nHT_ajom46JqF7qNPADcwT-lzC3dcMiim2dRXnxJe0j8mnFojR7hL8Z_SLjNuDEa6BrMJN4KWEnX0gQBx5LFPx_Mov4Qj7BPns/s72-w640-h408-c/eads-bridge-bw.jpg' width='72'/> </a> </div> <span class='item-title'> <a href='https://coinsandscrolls.blogspot.com/2024/11/osr-magical-industrial-gunboats.html' target='_blank'> OSR: Magical Industrial Gunboats </a> </span> - <span class='item-snippet'> Here's some useful information for river-based adventures using *Magical Industrial Revolution*. Skip to Part 3 or click this PDF link if you just want t... </span> <div class='item-time'> 3 months ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://cavegirlgames.blogspot.com/' target='_blank'> Cavegirl's Game Stuff</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='http://cavegirlgames.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghl_mWtenS71quO4C6r97UcVhfdyZhofbwQTTuJCFmNmyT8rNikq9cjlF-XsFZH7UC3B2haaB3h_yYXO2gjDv7lSQhU7ygcH_oh-7fnDo_mXXF5_CTWFbmWVd96pOq5lKWJTw_S1JTj9KDFQnmS_X-lkvbFf1u1-XHIWxH3k5smfB_ubRVo0LoyvwGIZPL/s72-w640-h640-c/00_Violet_Core_Spash_Art_wurked_webbyart_by_Sarah_Carapace%20and%20Cryskir.jpg' width='72'/> </a> </div> <span class='item-title'> <a href='http://cavegirlgames.blogspot.com/2024/10/an-interview-with-sarah-carapace.html' target='_blank'> An Interview! With Sarah Carapace! </a> </span> - <span class='item-snippet'> 1. *Right! Something a bit different. Today, I'm interviewing my good friend Sarah Carapace to promote her current kickstarter Violet Core (li... </span> <div class='item-time'> 4 months ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://hexculture.com' target='_blank'> hex culture</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://hexculture.com/2024/07/runs-in-the-family.html' target='_blank'> runs in the family </a> </span> - <span class='item-snippet'> Thinking about dragonborn for an upcoming 5e game I’ll be running/playing in. This is designed to be laid atop dragonborn as they are in the book, so there... </span> <div class='item-time'> 7 months ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://sheepandsorcery.blogspot.com/' target='_blank'> Sheep and Sorcery</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='https://sheepandsorcery.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhML7URGRHAGm_bTx52OErgXbfLRXDhnQ_bUg8dxABnk9YKETZqMVkbjgKhMOY-Ij-fPTP6M27V9HDX2h_OqXhkmqamSgnjNPkziesBGCSklfc17mHU8kIp5ZOOC8Ma90rqODBxEY1iJc05gpcOmYmCcDiiXTNwOV8RHy9BvTJHWM2sXaYbiJ8w1UmWCoo/s72-w400-h299-c/829f9cff4aee8f05b093e5d82c1e0a1d.jpeg' width='72'/> </a> </div> <span class='item-title'> <a href='https://sheepandsorcery.blogspot.com/2024/05/dragons-great-victims-of-worldbuilding.html' target='_blank'> Dragons: The Great Victims of Worldbuilding </a> </span> - <span class='item-snippet'> I'm not a fan of Wizards of the Coast dragons. I don't really feel like this should be that controversial. The organization of dragons based on the colo... </span> <div class='item-time'> 9 months ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://www.paperspencils.com' target='_blank'> Papers and Pencils</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://www.paperspencils.com/housekeeping-2024/' target='_blank'> Housekeeping 2024 </a> </span> - <span class='item-snippet'> Coactus Illustration © Heather Gwinn. A gift she gave me in 2013 for an edition of Miscreated Creatures which I hope exists someday. Coloring by me. I am a... </span> <div class='item-time'> 1 year ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://bottomlesssarcophagus.blogspot.com/' target='_blank'> The Bottomless Sarcophagus</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='https://bottomlesssarcophagus.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSLJZ9PgCNx7q0BmpB1OWKb4GmTybsFAilsI3mKuPKRo8uMSI08XYfbwBu8JmaRW2XRZDjFEw3onVNdTKFGyPspCyW6JEcukJG_RxRpT4mPRQQoz1OEbPIjfllRrvK2JcauQkTc2igMpbi8pPRNmM6uwnW-CCHMYA9xnoftzG6NHNJzU-_U3iQ0RDM/s72-w389-h553-c/pablo-hurtado-de-mendoza-31052020-2.jpg' width='72'/> </a> </div> <span class='item-title'> <a href='https://bottomlesssarcophagus.blogspot.com/2023/05/sorcerer-afterword.html' target='_blank'> SORCERER (Afterword) </a> </span> - <span class='item-snippet'> Hi there. I'm sure you, astute reader, have noticed that this blog isn't very active anymore. That's because I don't quite have the inspiration for it. N... </span> <div class='item-time'> 1 year ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://udan-adan.blogspot.com/' target='_blank'> Against The Wicked City</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='http://udan-adan.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/a/AVvXsEgWobbPfsrfArPkLS1k_A1O2nxSGHr2Ju3STJ5mKvWUpoUosQIB8XL2LBL4q3EccmbrFmJqjoVOm335UZKmIn00kqat8ohFnSytNq0mMMpcf724HC8bnET1rRATXcekZWjfz3n-Ruu-YooIW95G3le7pkU0mRSh4FI6kPT81b-fi4zUYT-Qxt9su2eN0w=s72-w379-h298-c' width='72'/> </a> </div> <span class='item-title'> <a href='http://udan-adan.blogspot.com/2022/07/notes-on-semi-successful-skill-system.html' target='_blank'> Notes on a semi-successful skill system </a> </span> - <span class='item-snippet'> When I finished my Team Tsathogga campaign back in 2019, one of the things that I noted afterwards was the extent to which fighters had struggled to keep... </span> <div class='item-time'> 2 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://lastgaspgrimoire.com' target='_blank'> Last Gasp</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://lastgaspgrimoire.com/as-useful-as-a-pile-of-dicks/' target='_blank'> As Useful As A Pile Of Dicks </a> </span> - <span class='item-snippet'> Remember STEAL THE EYES OF YASHOGGHUH? Still working on it. The post As Useful As A Pile Of Dicks first appeared on Last Gasp. </span> <div class='item-time'> 3 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://homebrewhomunculus.blogspot.com/' target='_blank'> Homebrew Homunculus</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='http://homebrewhomunculus.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj6UaYF2qJmLHdJIdhE65-rWTTUjZKj6VNNGlKLDCqR9Rawz1VMypfdR9Sl22x_e-rYws9ExgDCFWKyTYZ4hoJwIBqONBeDVj19NbheywksYz-gOVj-9KKW1FvPHoOKQ1ZoxoxhIlpz7rA/s72-w200-h320-c/od%2526d+booklet+2.png' width='72'/> </a> </div> <span class='item-title'> <a href='http://homebrewhomunculus.blogspot.com/2021/05/the-game-that-invented-epic-loot.html' target='_blank'> The game that invented epic loot: Angband (1990) </a> </span> - <span class='item-snippet'> *Angband *is a 1990 computer game in the subgenre of turn-based permadeath dungeon-crawling RPGs, also known as roguelikes. Very few people play *Angband... </span> <div class='item-time'> 3 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://www.incunabuli.com/' target='_blank'> Incunabuli</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='http://www.incunabuli.com/' target='_blank'> <img alt='' border='0' height='72' src='https://1.bp.blogspot.com/-ROEpcuJEt70/X7_MLtSn_gI/AAAAAAAABrQ/0bSlSIVeuZooTuQnNCIqJWOV7q884JeYwCLcBGAsYHQ/s72-w640-h426-c/hand.png' width='72'/> </a> </div> <span class='item-title'> <a href='http://www.incunabuli.com/2020/11/a-first-impression.html' target='_blank'> A First Impression </a> </span> - <span class='item-snippet'> *Jalisco tugged his sleeves.* His cufflinks flashed in the setting sun. Chamber music lilted neath the vaulted pergola, and the scent of wine and cut cyp... </span> <div class='item-time'> 4 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://melancholiesandmirth.blogspot.com/' target='_blank'> Melancholies and Mirth</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://melancholiesandmirth.blogspot.com/2020/01/xenia-reaction-roll-and-hospitality.html' target='_blank'> Xenia: The Reaction Roll and Hospitality </a> </span> - <span class='item-snippet'> [image: Related image] *This is primarily for Swords and Sorcery/Sandals games.* Xenia is the Greek term for hospitality and is the ancient code of conduct... </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://henchmanabuse.blogspot.com/' target='_blank'> Henchman Abuse</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://henchmanabuse.blogspot.com/2020/01/session-recap-152020.html' target='_blank'> session recap, 1/5/2020 </a> </span> - <span class='item-snippet'> CAST ------- Pai Mei the Wu-Jen (7) Biff the Fighter (6) Clint the Duelist (4) Assorted Henchpersons / Temporary PCs: JoJo the Healer (5), Phil the Healer ... </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://todistantlands.blogspot.com/' target='_blank'> To Distant Lands</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://todistantlands.blogspot.com/2020/01/graded-success-for-roll-under-d20.html' target='_blank'> Graded success for roll-under d20 </a> </span> - <span class='item-snippet'> This is a sort of half-baked add-on inspired by Call of Cthulhu 7e's graded difficulty system for roll-under d100 resolution. It assumes 3d6-based ability ... </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://oldskulling.blogspot.com/' target='_blank'> Old Skulling</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://oldskulling.blogspot.com/2019/10/the-faithful-optional-archetype-for.html' target='_blank'> The Faithful - An Optional Archetype for Sharp Swords & Sinister Spells Revised Edition </a> </span> - <span class='item-snippet'> Work on the revised edition of Sharp Swords & Sinister Spells is moving along. This will be a hefty tome, with a LOT of tools and new options to customiz... </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://www.occultesque.com/' target='_blank'> Occultesque</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='https://www.occultesque.com/' target='_blank'> <img alt='' border='0' height='72' src='https://1.bp.blogspot.com/-kPHcAkt_pIQ/XaKCMAm9CAI/AAAAAAAAAuY/DL7dQvQEMWAFVZNCrQ4AXy2P8sg8xzEwwCEwYBhgL/s72-c/tomb-rosicrucian-1600.jpg' width='72'/> </a> </div> <span class='item-title'> <a href='https://www.occultesque.com/2019/10/one-hundred-thieves-tools.html' target='_blank'> One Hundred Thieves' Tools </a> </span> - <span class='item-snippet'> "He dropped into the garden noiselessly, and I watched from my tower window with rapt curiosity. The thief approached a guard and quietly dragged him off i... </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://twogoblinsinatrenchcoat.blogspot.com/' target='_blank'> Two Goblins in a Trenchcoat</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://twogoblinsinatrenchcoat.blogspot.com/2019/09/reapers.html' target='_blank'> Reapers </a> </span> - <span class='item-snippet'> Hell’s invasion of the moon Asphodel increased its metaphysical gravity, and some souls from other moons get trapped on the the new pseudo-hell rather than... </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://tarsostheorem.blogspot.com/' target='_blank'> Tarsos Theorem</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='http://tarsostheorem.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO0mWgvxNcSZxALGWHbgnutwS3zZQrKZF05Lu1etozcoW6O8Fe8ouOvnLMTL0t7mbXB_wH9LEr86KMHFRozKMQ0krdIn2aQm9tg8rXBWdkeOi3_AR7YjLP1CyzZep4sllO5T-77VqxZ9U/s72-c/websitescreencap.png' width='72'/> </a> </div> <span class='item-title'> <a href='http://tarsostheorem.blogspot.com/2019/07/new-website.html' target='_blank'> New Website! </a> </span> - <span class='item-snippet'> Sorry I haven't been posting, have been adjusting to a new job and dealing with personal things. Now I get to show you one of the things I've been working... </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://www.northofreality.com/tales/' target='_blank'> NORTH OF REALITY</a> </div> <div class='item-content'> <span class='item-title'> <a href='http://www.northofreality.com/tales/2019/5/24/a-brief-touchbase' target='_blank'> A BRIEF TOUCHBASE </a> </span> - <span class='item-snippet'> His business ‘card’ was a cube: six faces, six names, six numbers. "There's more of me inside, just in case," he explained. "Break it open if you can't fin... </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='https://joeskythedungeonbrawler.wordpress.com' target='_blank'> Joeskythedungeonbrawler's Blog</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://joeskythedungeonbrawler.wordpress.com/2019/03/19/carcosa-40000k-future-shock-400000000-light-years-in-the-future/' target='_blank'> CARCOSA 40,000K – FUTURE SHOCK: 400,000,000 LIGHT YEARS IN THE FUTURE </a> </span> - <span class='item-snippet'> TIME-LINE -400,000,011 YEARS AGO: CARCOSA AS WE KNOW IT, A SHITTY PLACE OF SORCERERS AND OTHER PEPLE WHO NEED TO BE FACE STABBED. EVEREYONES ALL FUCKED UP ... </span> <div class='item-time'> 5 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://roll1d12.blogspot.com/' target='_blank'> The Dungeon Dozen</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='http://roll1d12.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgmN-IHa1udtOTUpayytkoprPHSS7zSitN13tnLkwjHbYMHuRuGHF4KHW2gQ_J2f7MSTUWcXYvqoM1z67pb68e4H3GpF9HrA2XB1ve5OhNm-tmg-18RvhQiETkorDgxElbZlUctG8bU8wE/s72-c/lute2+copy.jpg' width='72'/> </a> </div> <span class='item-title'> <a href='http://roll1d12.blogspot.com/2018/09/how-can-we-destroy-this-campaign-world.html' target='_blank'> How can We Destroy this Campaign World? </a> </span> - <span class='item-snippet'> d12 1. You must trick a bard into strumming the *Chords of Fate* on the *Lute of Annihilation* 2. Legends tell of thermonuclear weapons beneath megadunge... </span> <div class='item-time'> 6 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://whatwouldconando.blogspot.com/' target='_blank'> What Would Conan Do?</a> </div> <div class='item-content'> <div class='item-thumbnail'> <a href='http://whatwouldconando.blogspot.com/' target='_blank'> <img alt='' border='0' height='72' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihoqEQKZfl5df3QBHNrYsPT02849OHMTQleUREnqqPBE-8rBOX2rVw1PiulfLnV_NoiTd5tEn7rJR9bynahHTj74P6_MoSCe_pO6bHI-83b_Yehhf1uUJFFsny8irZxd10Ojn5attUapy4/s72-c/24.png' width='72'/> </a> </div> <span class='item-title'> <a href='http://whatwouldconando.blogspot.com/2018/09/troika-numinous-edition-24-hour-warning.html' target='_blank'> Troika: Numinous Edition 24 hour warning </a> </span> - <span class='item-snippet'> IT'S ALMOST OVER! This is the obligatory 24 hour reminder, and then we can all take a breather. The Troika! Numinous Edition Kickstarter is 24 hours... </span> <div class='item-time'> 6 years ago </div> </div> </div> <div style='clear: both;'></div> </li> <li style='display: block;'> <div class='blog-icon'> </div> <div class='blog-content'> <div class='blog-title'> <a href='http://gloomtrain.blogspot.com/' target='_blank'> gloomtrain</a> </div> <div class='item-content'> <span class='item-title'> <a href='https://gloomtrain.blogspot.com/2014/07/fairy-locations-21-30.html' target='_blank'> Fairy Locations 21-30 </a> </span> - <span class='item-snippet'> 1. Here, the Giant of Slumbering Days runs down his prey of lost sheep and lost shepherds and innocent travelers. He does so merrily, with great ... </span> <div class='item-time'> 10 years ago </div> </div> </div> <div style='clear: both;'></div> </li> </ul> <div class='clear'></div> </div> </div> </div></div> <table border='0' cellpadding='0' cellspacing='0' class='section-columns columns-2'> <tbody> <tr> <td class='first columns-cell'> <div class='sidebar no-items section' id='sidebar-right-2-1'></div> </td> <td class='columns-cell'> <div class='sidebar no-items section' id='sidebar-right-2-2'></div> </td> </tr> </tbody> </table> <div class='sidebar no-items section' id='sidebar-right-3'></div> </aside> </div> </div> </div> <div style='clear: both'></div> <!-- columns --> </div> <!-- main --> </div> </div> <div class='main-cap-bottom cap-bottom'> <div class='cap-left'></div> <div class='cap-right'></div> </div> </div> <footer> <div class='footer-outer'> <div class='footer-cap-top cap-top'> <div class='cap-left'></div> <div class='cap-right'></div> </div> <div class='fauxborder-left footer-fauxborder-left'> <div class='fauxborder-right footer-fauxborder-right'></div> <div class='region-inner footer-inner'> <div class='foot no-items section' id='footer-1'></div> <table border='0' cellpadding='0' cellspacing='0' class='section-columns columns-2'> <tbody> <tr> <td class='first columns-cell'> <div class='foot no-items section' id='footer-2-1'></div> </td> <td class='columns-cell'> <div class='foot no-items section' id='footer-2-2'></div> </td> </tr> </tbody> </table> <!-- outside of the include in order to lock Attribution widget --> <div class='foot section' id='footer-3' name='Footer'><div class='widget Attribution' data-version='1' id='Attribution1'> <div class='widget-content' style='text-align: center;'> Simple theme. 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