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Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe - IGN
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As part of the announcement, Lake sat down with IGN to talk about the state of the Remedy Connected Universe and more "/><meta name="robots" content="noodp, noydir, max-image-preview:large"/><meta property="og:url" content="https://www.ign.com/articles/sam-lake-receives-andrew-yoon-legend-award-new-york-game-awards-alan-wake-control-remedy"/><meta property="og:title" content="Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe - IGN"/><meta name="apple-itunes-app" content="app-id=284819997"/><meta property="og:type" content="article"/><meta property="article:tag" content="Alan Wake II"/><meta property="article:tag" content="Control 2"/><meta property="article:tag" content="Alan Wake"/><meta property="article:tag" content="RCU - Remedy Connected Universe"/><meta property="article:tag" content="News"/><meta property="article:tag" content="PC"/><meta property="article:tag" content="PlayStation 5"/><meta property="article:tag" content="Xbox Series X|S"/><meta property="article:tag" content="Games"/><meta property="article:author" content="Kat Bailey"/><meta name="cXenseParse:keywords" content="Alan Wake II,Control 2,Alan Wake,RCU - Remedy Connected Universe,News,PC,PlayStation 5,Xbox Series X|S,Games,Action,Adventure,Horror,505 Games,Remedy,Control,New Game+,PS5 Pro Enhanced"/><meta property="article:published_time" content="2024-11-14T18:00:00.000Z"/><meta property="article:modified_time" content="2024-11-14T00:42:56.851Z"/><meta name="section" content="article"/><meta property="og:image" content="https://assets-prd.ignimgs.com/2024/11/14/sam-lake-remedy-interview-blogroll-1731544539871.jpg?width=1280"/><meta name="thumbnail" content="https://assets-prd.ignimgs.com/2024/11/14/sam-lake-remedy-interview-blogroll-1731544539871.jpg?width=1280"/><meta property="og:description" content="The New York Game Awards announced today that Remedy Entertainment Creative Director Sam Lake is the latest recipient of the Andrew Yoon Legend Award, joining the ranks of Hideo Kojima, Jerry Lawson, and other industry luminaries. 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--theme-elements-checkmark-active-background: #181c25; --theme-elements-checkmark-active-border: #181c25; --theme-elements-checkmark-active-indicator: #ffffff; --theme-elements-checkmark-active-text: #181c25; --theme-elements-checkmark-active-focus: rgba(65, 73, 90, 0.2); --theme-elements-checkmark-active-disabled: #8a9399; --theme-elements-tag-default-background: #ffffff; --theme-elements-tag-default-border: #59626f; --theme-elements-tag-default-text: #59626f; --theme-elements-tag-active-background: #59626f; --theme-elements-tag-active-border: #59626f; --theme-elements-tag-active-text: #ffffff; --theme-elements-tabView-default-background: transparent; --theme-elements-tabView-default-border: rgba(138, 147, 153, 0.15); --theme-elements-tabView-default-text: #181c25; --theme-elements-tabView-hover-background: rgba(138, 147, 153, 0.15); --theme-elements-tabView-hover-border: rgba(138, 147, 153, 0.15); --theme-elements-tabView-hover-text: #181c25; --theme-elements-tabView-active-background: transparent; --theme-elements-tabView-active-border: #181c25; --theme-elements-tabView-active-text: #181c25; --theme-elements-tabFilter-default-background: rgba(138, 147, 153, 0.15); --theme-elements-tabFilter-default-border: transparent; --theme-elements-tabFilter-default-text: #181c25; --theme-elements-tabFilter-active-background: #181c25; --theme-elements-tabFilter-active-border: transparent; --theme-elements-tabFilter-active-text: #ffffff; --theme-elements-tabs-default-background: #d3ddd9; --theme-elements-tabs-default-border: #d3ddd9; --theme-elements-tabs-default-text: #181c25; --theme-elements-tabs-active-background: #181c25; --theme-elements-tabs-active-border: #181c25; --theme-elements-tabs-active-text: #ffffff; --theme-elements-modal-background: #ffffff; --theme-elements-modal-blur: rgba(65, 73, 90, 0.8); --theme-elements-modal-text-default: #181c25; --theme-elements-modal-text-muted: #41495a; --theme-elements-navigationItem-default-border: 0; --theme-elements-navigationItem-default-background: transparent; --theme-elements-navigationItem-default-text: #41495a; --theme-elements-navigationItem-hover-border: 0; --theme-elements-navigationItem-hover-background: rgba(138, 147, 153, 0.25); --theme-elements-navigationItem-hover-text: #41495a; --theme-elements-sidebar-background-color: #ffffff; --theme-elements-sidebar-background-altColor: #f6f8f7; --theme-elements-sidebar-text: #41495a; --theme-elements-sidebar-border: rgba(138, 147, 153, 0.25); --theme-elements-globalAlert-background: #f6f8f7; --theme-elements-globalAlert-title-default: #181c25; --theme-elements-globalAlert-title-hover: #283044; --theme-elements-globalAlert-border: rgba(138, 147, 153, 0.15); --theme-elements-footer-text: #41495a; --theme-elements-footer-divider: rgba(138, 147, 153, 0.5); --theme-elements-textBlock-shape: rounded; --theme-elements-textBlock-border: 0; --theme-elements-textBlock-text-data: #bf1313; --theme-elements-textBlock-text-default: #181c25; --theme-elements-textBlock-text-hover: #283044; --theme-elements-textBlock-overlay-text: #ffffff; --theme-elements-textBlock-overlay-textShadow: none; --theme-elements-deck-background: transparent; --theme-elements-deck-border-width: 0; --theme-elements-deck-border-style: solid; --theme-elements-deck-border-color: transparent; --theme-elements-deck-heading: #181c25; --theme-elements-deck-padding: 0; --theme-elements-deck-items-shape: roundedTiny; --theme-elements-deck-items-border: 0; --theme-elements-deck-items-overlay-text: #ffffff; --theme-elements-deck-items-overlay-textShadow: none; --theme-elements-fourUp-background: transparent; --theme-elements-fourUp-border-width: 0; --theme-elements-fourUp-border-style: solid; --theme-elements-fourUp-border-color: transparent; --theme-elements-fourUp-heading: #181c25; --theme-elements-fourUp-padding: 0; --theme-elements-fourUp-items-text-default: #181c25; --theme-elements-fourUp-items-text-hover: #283044; --theme-elements-fourUp-items-shape: rounded; --theme-elements-fourUp-items-border: 0; --theme-elements-carousel-background: transparent; --theme-elements-carousel-border-width: 0; --theme-elements-carousel-border-style: solid; --theme-elements-carousel-border-color: transparent; --theme-elements-carousel-heading: #181c25; --theme-elements-carousel-padding: 0; --theme-elements-carousel-items-text-default: #181c25; --theme-elements-carousel-items-text-hover: #283044; --theme-elements-carousel-items-shape: rounded; --theme-elements-carousel-items-border: 0; --theme-elements-contentBlock-background: transparent; --theme-elements-contentBlock-border-width: 0; --theme-elements-contentBlock-border-style: solid; --theme-elements-contentBlock-border-color: transparent; --theme-elements-contentBlock-heading: #181c25; --theme-elements-contentBlock-padding: 0; --theme-elements-contentItem-border: 0; --theme-elements-contentItem-divider: rgba(138, 147, 153, 0.25); --theme-elements-contentItem-shape: rounded; --theme-elements-contentItem-text-data: #bf1313; --theme-elements-contentItem-text-default: #181c25; --theme-elements-contentItem-text-hover: #181c25; --theme-elements-contentItem-text-muted: #41495a; --theme-elements-tenUp-background: transparent; --theme-elements-tenUp-border-width: 0; --theme-elements-tenUp-border-style: solid; --theme-elements-tenUp-border-color: transparent; --theme-elements-tenUp-heading: #181c25; --theme-elements-tenUp-padding: 0; --theme-elements-tenUp-items-border: 0; --theme-elements-tenUp-items-overlay-background: #181c25; --theme-elements-tenUp-items-overlay-text: #ffffff; --theme-elements-tenUp-items-overlay-textShadow: none; --theme-elements-tenUp-items-shape: rounded; --theme-elements-tenUp-items-text-data: #bf1313; --theme-elements-tenUp-items-text-default: #181c25; --theme-elements-tenUp-items-text-hover: #283044; --theme-elements-threeColumn-background: transparent; --theme-elements-threeColumn-border-width: 0; --theme-elements-threeColumn-border-style: solid; --theme-elements-threeColumn-border-color: transparent; --theme-elements-threeColumn-heading: #181c25; --theme-elements-threeColumn-padding: 0; --theme-elements-threeColumn-items-text-default: #181c25; --theme-elements-threeColumn-items-text-hover: #283044; --theme-elements-threeColumn-items-shape: rounded; --theme-elements-threeColumn-items-border: 0; --theme-elements-fourUpVideos-background: transparent; --theme-elements-fourUpVideos-border-width: 0; --theme-elements-fourUpVideos-border-style: solid; --theme-elements-fourUpVideos-border-color: transparent; --theme-elements-fourUpVideos-heading: #181c25; --theme-elements-fourUpVideos-padding: 0; --theme-elements-fourUpVideos-items-text-data: #bf1313; --theme-elements-fourUpVideos-items-text-default: #181c25; --theme-elements-fourUpVideos-items-text-hover: #283044; --theme-elements-fourUpVideos-items-text-muted: #41495a; --theme-elements-fourUpVideos-items-shape: rounded; --theme-elements-fourUpVideos-items-border: 0; --theme-elements-fourUpVideos-items-scrollbar: #bf1313; --theme-elements-objectBlock-background: transparent; --theme-elements-objectBlock-border-width: 0; --theme-elements-objectBlock-border-style: solid; --theme-elements-objectBlock-border-color: transparent; --theme-elements-objectBlock-heading: #181c25; --theme-elements-objectBlock-padding: 0; --theme-elements-objectBlock-items-text-default: #181c25; --theme-elements-objectBlock-items-text-hover: #283044; --theme-elements-objectBlock-items-text-muted: #41495a; --theme-elements-objectBlock-items-shape: rounded; --theme-elements-objectBlock-items-border: 0; --theme-elements-schedule-background: transparent; --theme-elements-schedule-border-width: 0; --theme-elements-schedule-border-style: solid; --theme-elements-schedule-border-color: transparent; --theme-elements-schedule-heading: #181c25; --theme-elements-schedule-padding: 0; --theme-elements-schedule-card-background: #ffffff; --theme-elements-schedule-card-text-default: #181c25; --theme-elements-schedule-card-text-hover: #283044; --theme-elements-schedule-card-alt-background: #bf1313; --theme-elements-schedule-card-alt-border: #bf1313; --theme-elements-schedule-card-alt-text-default: #ffffff; --theme-elements-schedule-card-alt-text-hover: #ffffff; --theme-elements-columns-background: transparent; --theme-elements-columns-border-width: 0; --theme-elements-columns-border-style: solid; --theme-elements-columns-border-color: transparent; --theme-elements-columns-heading: #181c25; --theme-elements-columns-padding: 0; --theme-elements-columns-items-border: 0; --theme-elements-columns-items-divider: rgba(138, 147, 153, 0.25); --theme-elements-columns-items-shape: roundedTiny; --theme-elements-columns-items-text-data: #bf1313; --theme-elements-columns-items-text-default: #181c25; --theme-elements-columns-items-text-hover: #181c25; --theme-elements-columns-items-text-muted: #41495a; --theme-elements-columns-items-overlay-text: #ffffff; --theme-elements-columns-items-overlay-textShadow: none; --theme-elements-columns-items-background: #ffffff; --theme-elements-sponsorBlock-background: #181c25; --theme-elements-sponsorBlock-border-width: 0; --theme-elements-sponsorBlock-border-style: solid; --theme-elements-sponsorBlock-border-color: transparent; --theme-elements-sponsorBlock-heading: #ffffff; --theme-elements-sponsorBlock-padding: 0; --theme-elements-sponsorBlock-text-default: #f6f8f7; --theme-elements-sponsorBlock-text-muted: #edf2ef; --theme-elements-sponsorBlock-icon-default-background: #d3ddd9; --theme-elements-sponsorBlock-icon-default-text: #181c25; --theme-elements-sponsorBlock-icon-active-background: #bbc4c4; --theme-elements-sponsorBlock-icon-active-text: #09090b; --theme-elements-oneUp-background: #181c25; --theme-elements-oneUp-border-width: 0; --theme-elements-oneUp-border-style: solid; --theme-elements-oneUp-border-color: transparent; --theme-elements-oneUp-heading: #ffffff; --theme-elements-oneUp-padding: 0; --theme-elements-oneUp-blur: linear-gradient(to bottom, rgba(27, 28, 29, 0) 0%, rgba(27, 28, 29, 0.25) 100%); --theme-elements-oneUpVideo-background: #181c25; --theme-elements-oneUpVideo-border-width: 0; --theme-elements-oneUpVideo-border-style: solid; --theme-elements-oneUpVideo-border-color: transparent; --theme-elements-oneUpVideo-heading: #ffffff; --theme-elements-oneUpVideo-padding: 0; --theme-elements-oneUpVideo-blur: rgba(24, 28, 37, 0.5); --theme-elements-catalog-background: transparent; --theme-elements-catalog-border-width: 0; --theme-elements-catalog-border-style: solid; --theme-elements-catalog-border-color: transparent; --theme-elements-catalog-heading: #181c25; --theme-elements-catalog-padding: 0; --theme-elements-catalog-card-background: #ffffff; --theme-elements-catalog-card-border: rgba(138, 147, 153, 0.25); --theme-elements-catalog-card-heading: #bf1313; --theme-elements-catalog-card-text-default: #181c25; --theme-elements-catalog-card-text-hover: #283044; --theme-elements-catalog-card-sponsored-background: rgba(138, 147, 153, 0.15); --theme-elements-catalog-card-sponsored-heading: #41495a; --theme-elements-video-background: #09090b; --theme-elements-video-border-width: 0; --theme-elements-video-border-style: solid; --theme-elements-video-border-color: transparent; --theme-elements-video-heading: #ffffff; --theme-elements-video-padding: 24px 0; --theme-elements-video-icon-default: #edf2ef; --theme-elements-video-icon-hover: #ffffff; --theme-elements-videoDuration-background: rgba(27, 28, 29, 0.85); --theme-elements-videoDuration-text-default: #f6f8f7; --theme-elements-poll-background: transparent; --theme-elements-poll-border-width: 0; --theme-elements-poll-border-style: solid; --theme-elements-poll-border-color: transparent; --theme-elements-poll-heading: #181c25; --theme-elements-poll-padding: 0; --theme-elements-poll-items-border: 0; --theme-elements-poll-items-divider: rgba(138, 147, 153, 0.5); --theme-elements-poll-items-shape: rounded; --theme-elements-poll-items-text-data: #bf1313; --theme-elements-poll-items-text-default: #181c25; --theme-elements-poll-items-text-hover: #181c25; --theme-elements-poll-items-text-muted: #41495a; --theme-elements-poll-items-background: #ffffff; --theme-elements-deals-background: rgba(138, 147, 153, 0.25); --theme-elements-deals-border-width: 0; --theme-elements-deals-border-style: solid; --theme-elements-deals-border-color: transparent; --theme-elements-deals-divider: rgba(138, 147, 153, 0.25); --theme-elements-deals-text-data: #41495a; --theme-elements-deals-text-default: #181c25; --theme-elements-deals-text-hover: #283044; --theme-elements-deals-text-muted: #41495a; --theme-elements-dataBar-header-background: #f6f8f7; --theme-elements-dataBar-header-button-default: #181c25; --theme-elements-dataBar-header-button-hover: #283044; --theme-elements-dataBar-label: #181c25; --theme-elements-dataBar-greenLabel: #99d000; --theme-elements-dataBar-orangeLabel: #b97e39; --theme-elements-dataBar-redLabel: #ff583d; --theme-elements-feedback-background: transparent; --theme-elements-feedback-border: rgba(138, 147, 153, 0.5); --theme-elements-feedback-question: #41495a; --theme-elements-feedback-byline: #bf1313; --theme-elements-ad-background: rgba(138, 147, 153, 0.15); --theme-elements-ad-text: #41495a; --theme-elements-forms-info-background: rgba(24, 28, 37, 0.1); --theme-elements-forms-info-border: rgba(24, 28, 37, 0.4); --theme-elements-forms-info-icon: #181c25; --theme-elements-forms-success-background: rgba(57, 202, 106, 0.1); --theme-elements-forms-success-border: rgba(57, 202, 106, 0.4); --theme-elements-forms-success-icon: #39CA6A; --theme-elements-forms-warn-background: rgba(255, 136, 17, 0.1); --theme-elements-forms-warn-border: rgba(255, 136, 17, 0.4); --theme-elements-forms-warn-icon: #FF8811; --theme-elements-forms-error-background: rgba(248, 81, 73, 0.1); --theme-elements-forms-error-border: rgba(248, 81, 73, 0.4); --theme-elements-forms-error-icon: #F85149; --theme-elements-signIn-footer-border: #d3ddd9; --theme-elements-faceoff-instructions-background: #f6f8f7; --theme-elements-faceoff-instructions-caption: #181c25; --theme-elements-faceoff-instructions-text: #41495a; --theme-elements-tooltip-color: #f6f8f7; --theme-elements-tooltip-background: #283044;;}</style><style id="__jsx-1116170835">[data-theme='dark']{--theme-id: dark; --theme-isDark: true; --theme-palette-primary: #bf1313; --theme-palette-secondary: #41495a; --theme-palette-tertiary: #bbc4c4; --theme-palette-quarterary: #ffffff; --theme-icons-logo-color: #ffffff; --theme-icons-logo-text: #ffffff; --theme-icons-sso-color: #ffffff; --theme-images-registration-0-imageUrl: https://assets-prd.ignimgs.com/registration/GameBacklogDark.png; --theme-images-registration-1-imageUrl: https://assets-prd.ignimgs.com/registration/MapProgressDark.png; --theme-images-registration-2-imageUrl: https://assets-prd.ignimgs.com/registration/CommentDark.png; --theme-translucents-neutral10: rgba(138, 147, 153, 0.10); --theme-translucents-neutral15: rgba(138, 147, 153, 0.15); --theme-translucents-neutral25: rgba(138, 147, 153, 0.25); --theme-translucents-neutral50: rgba(138, 147, 153, 0.5); --theme-translucents-neutral75: rgba(138, 147, 153, 0.75); --theme-elements-acknowledge-background: rgba(138, 147, 153, 0.75); --theme-elements-acknowledge-text: #ffffff; --theme-elements-background-color: #202634; --theme-elements-background-altColor: #283044; --theme-elements-background-surfaceColor: rgba(138, 147, 153, 0.15); --theme-elements-background-inverse: #f6f8f7; --theme-elements-background-altInverse: #edf2ef; --theme-elements-background-blur: rgba(27, 28, 29, 0.6); --theme-elements-background-gradientTop: linear-gradient(180deg, rgba(24, 28, 37, 0.9) 0%, rgba(32, 38, 52, 0) 84.9%); --theme-elements-background-gradientBottom: linear-gradient(180deg, rgba(32, 38, 52, 0) 15.63%, rgba(24, 28, 37, 0.9) 100%); --theme-elements-page-background: #202634; --theme-elements-border: rgba(138, 147, 153, 0.25); --theme-elements-boxShadow-card: 0px 0px 3px rgba(0, 0, 0, 0.75), 0px 17px 24px rgba(0, 0, 0, 0.3); --theme-elements-boxShadow-subtle: 0px 1px 2px rgba(255, 255, 255, 0.1); --theme-elements-boxShadow-tight: 0px 1px 1px rgba(0, 0, 0, 0.4), 0px 3px 3px rgba(0, 0, 0, 0.3); --theme-elements-boxShadow-up: 0px -3px 3px 0px rgba(0, 0, 0, 0.05), 0px -1px 1px 0px rgba(0, 0, 0, 0.1); --theme-elements-icon-default: #f6f8f7; --theme-elements-icon-hover: #edf2ef; --theme-elements-icon-disabled: #8a9399; --theme-elements-text-data: #ffffff; --theme-elements-text-default: #f6f8f7; --theme-elements-text-heading: #f6f8f7; --theme-elements-text-inverse: #181c25; --theme-elements-text-hover: #1da1f2; --theme-elements-text-muted: #d3ddd9; --theme-elements-text-inactive: #bbc4c4; --theme-elements-text-disabled: #8a9399; --theme-elements-scrollbar: #f6f8f7; --theme-elements-badge-background: #bf1313; --theme-elements-badge-text: #ffffff; --theme-elements-divider: rgba(138, 147, 153, 0.5); --theme-elements-select-background: #181c25; --theme-elements-select-border: #bbc4c4; --theme-elements-select-arrow: %23F6F8F7; --theme-elements-select-text: #f6f8f7; --theme-elements-select-hover: #ffffff; --theme-elements-select-focus: rgba(255, 255, 255, 0.2); --theme-elements-select-error: #F85149; --theme-elements-input-background: #283044; --theme-elements-input-border: #ffffff; --theme-elements-input-disabled: #bbc4c4; --theme-elements-input-text: #f6f8f7; --theme-elements-input-placeholder: #edf2ef; --theme-elements-input-hover: #ffffff; --theme-elements-input-focus: rgba(255, 255, 255, 0.2); --theme-elements-input-error: #F85149; --theme-elements-input-innerButtons: #F6F8F7; --theme-elements-table-cell-red-background: #922929; --theme-elements-table-cell-yellow-background: #847851; --theme-elements-table-cell-green-background: #40716c; --theme-elements-table-cell-blue-background: #53678c; --theme-elements-feed-filterGradient: linear-gradient(90deg, rgba(40, 48, 68, 0) 0%, rgba(40, 48, 68, 1) 100%); --theme-elements-feed-disclosure: #bbc4c4; --theme-elements-feed-heading: #ffffff; --theme-elements-outThisWeek-fullOnMobile: false; --theme-elements-outThisWeek-desktop-background: transparent; --theme-elements-outThisWeek-desktop-heading: #ffffff; --theme-elements-outThisWeek-desktop-divider: rgba(138, 147, 153, 0.5); --theme-elements-outThisWeek-desktop-title-default: #f6f8f7; --theme-elements-outThisWeek-desktop-title-hover: #edf2ef; --theme-elements-outThisWeek-desktop-platforms: #d3ddd9; --theme-elements-outThisWeek-desktop-day: #ffffff; --theme-elements-outThisWeek-mobile-background: transparent; --theme-elements-outThisWeek-mobile-heading: #ffffff; --theme-elements-outThisWeek-mobile-divider: rgba(138, 147, 153, 0.5); --theme-elements-outThisWeek-mobile-title-default: #f6f8f7; --theme-elements-outThisWeek-mobile-title-hover: #edf2ef; --theme-elements-outThisWeek-mobile-platforms: #d3ddd9; --theme-elements-outThisWeek-mobile-day: #ffffff; --theme-elements-button-primary-default-background: #ffffff; --theme-elements-button-primary-default-text: #181c25; --theme-elements-button-primary-default-border: #ffffff; --theme-elements-button-primary-hover-background: #edf2ef; --theme-elements-button-primary-hover-text: #181c25; --theme-elements-button-primary-hover-border: #edf2ef; --theme-elements-button-secondary-default-background: transparent; --theme-elements-button-secondary-default-text: #f6f8f7; --theme-elements-button-secondary-default-border: rgba(138, 147, 153, 0.75); --theme-elements-button-secondary-hover-background: rgba(138, 147, 153, 0.15); --theme-elements-button-secondary-hover-text: #f6f8f7; --theme-elements-button-secondary-hover-border: #f6f8f7; --theme-elements-button-secondaryAlt-default-background: #202634; --theme-elements-button-secondaryAlt-default-text: #f6f8f7; --theme-elements-button-secondaryAlt-default-border: rgba(138, 147, 153, 0.75); --theme-elements-button-secondaryAlt-hover-background: #41495a; --theme-elements-button-secondaryAlt-hover-text: #f6f8f7; --theme-elements-button-secondaryAlt-hover-border: #f6f8f7; --theme-elements-button-red-default-background: #bf1313; --theme-elements-button-red-default-text: #ffffff; --theme-elements-button-red-default-border: #bf1313; --theme-elements-button-red-hover-background: #bf1313; --theme-elements-button-red-hover-text: #ffffff; --theme-elements-button-red-hover-border: #bf1313; --theme-elements-button-white-default-background: #ffffff; --theme-elements-button-white-default-text: #181c25; --theme-elements-button-white-default-border: #ffffff; --theme-elements-button-white-hover-background: #edf2ef; --theme-elements-button-white-hover-text: #181c25; 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Remedy Connected Universe"}]}],"seoTitle":null,"abTests":[{"__typename":"ABTest","id":52366,"represents":"promoTitle","values":["Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe","Sam Lake Confirms Alan Wake 2 DLC Is a Major Teaser for Control 2 and Looks Ahead to the Future of the Remedyverse"],"winnerIndex":1}],"sponsorships":[],"contentCategory":{"__typename":"ContentCategory","id":1,"name":"News"},"brand":null,"sequenceNumber":null,"id":"28c3a5fb-6b70-493f-adc7-add485131753","type":"Article","title":"Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe - IGN","subtitle":"We talk to one of the key creators behind Control, Alan Wake, and Max Payne about the Remedyverse's future.","promoteAt":null,"publishDate":"2024-11-14T18:00:00.000Z","slug":"sam-lake-receives-andrew-yoon-legend-award-new-york-game-awards-alan-wake-control-remedy","feedTitle":"Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe","feedImage":{"__typename":"Image","url":"https://assets-prd.ignimgs.com/2024/11/14/sam-lake-remedy-interview-blogroll-1731544539871.jpg"},"v3Id":null,"url":"/articles/sam-lake-receives-andrew-yoon-legend-award-new-york-game-awards-alan-wake-control-remedy","heroVideoContentId":null,"heroVideoContentSlug":"","processedHtml":"\u003csection class=\"article-page\"\u003e\u003cp\u003eThe New York Game Awards announced today that Remedy Entertainment Creative Director Sam Lake is the latest recipient of the Andrew Yoon Legend Award, joining the ranks of Hideo Kojima, Jerry Lawson, and other industry luminaries.\u003c/p\u003e\u003csection data-transform=\"mobile-ad-break\"\u003e\u003c/section\u003e\u003cp\u003eAs part of the announcement, IGN sat down with Lake to talk about wrapping up Alan Wake II while looking ahead to Control 2, Remedy\u0026#39;s live action shows, and getting him together with David Lynch for a coffee. He also confirmed the recent Lake House DLC\u0026#39;s ties to Control 2 and talked about how one particular scene came about. You can read the complete interview below.\u003c/p\u003e\u003cp\u003eThe New York Game Awards take place Tuesday, January 21 at the SVA Theatre in Manhattan. You can read our \u003ca href=\"https://www.ign.com/articles/alan-wake-ii-review\"\u003ereview of Alan Wake II\u003c/a\u003e right here.\u003c/p\u003e\u003csection data-transform=\"ignvideo\" data-slug=\"sam-lake-picks-his-favorite-moment-from-every-remedy-game\" data-loop=\"\"\u003e\u003c/section\u003e\u003cp\u003e\u003cstrong\u003eI\u0026#39;m talking to Sam on the occasion of the New York Game Awards, where he has been nominated to win the New York Game Awards\u0026#39; Andrew Yoon Legend Award. Sam, how does it feel to win?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eSam Lake: Pretty incredible. I mean, a huge honor. I feel really, really happy and blessed about it.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eYou\u0026#39;ve been making video games for so long now. What continues to inspire you after 30 years in the industry?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake, Creative Director, Remedy Entertainment:\u003c/strong\u003e Yeah, it\u0026#39;s been close to 30 years now. Video games as a form of expression and art... I feel the exciting thing is there is no set form and no kind of strict set of rules. We are still a very young medium that keeps on finding new ways and keeps on evolving. And we are so tightly connected to the technology, which keeps on going forward at great speed. It kind of feels like every new project is a new opportunity to innovate and come up with something that nobody has done before. And we always start by prototyping ideas that would not have been possible with the previous game. That keeps it very fresh and exciting. Yeah. I mean, we are in a place where we can invent new things all the time, and there hasn\u0026#39;t been a day when it\u0026#39;s felt boring, and I don\u0026#39;t think that that day will ever come.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eIt\u0026#39;s been a busy year for Remedy. Can you talk a little bit about what\u0026#39;s been happening behind the scenes?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e Yeah. I mean, Alan Wake II, like I guess all the game projects, are big, big efforts, and there is a lot of work that goes into it. Obviously, the main game came out a bit over a year ago now, but then there was DLC work — \u003ca href=\"https://www.ign.com/articles/alan-wake-ii-night-springs-dlc-review\"\u003eNight Springs coming at the beginning of the summer\u003c/a\u003e, and now very recently, \u003ca href=\"https://www.ign.com/articles/alan-wake-ii-the-lake-house-dlc-review\"\u003eThe Lake House\u003c/a\u003e. So now, finally, we are at the stage where we can say that Alan Wake II as a project is complete and done. So that was a big part of it. But these days, Remedy has grown in size and we are a multi-project organization, so there are other game projects happening, obviously. Multiple teams working on multiple projects. Firebreak, our first co-op game; \u003ca href=\"https://www.ign.com/articles/control-2-in-production-readiness-stage-at-remedy-max-payne-remakes-in-full-production\"\u003eControl 2 in the works\u003c/a\u003e, and then Max Payne 1 and 2 being remade as remakes.\u003c/p\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSpoiler warning for Alan Wake II\u0026#39;s Lake House DLC\u003c/strong\u003e\u003c/em\u003e\u003c/p\u003e\u003csection data-transform=\"divider\"\u003e\u003c/section\u003e\u003cp\u003e\u003cstrong\u003eYou mentioned The Lake House DLC and Alan Wake II, and there was a particular scene in there that a lot of people took as kind of a \u003c/strong\u003e\u003ca href=\"https://www.ign.com/articles/alan-wake-2-dlc-has-what-looks-like-a-pretty-big-teaser-for-control-2\"\u003eteaser trailer for Control 2\u003c/a\u003e\u003cstrong\u003e, which is currently underway. Was it intended to be a teaser trailer, and can you tell me a little bit about making that scene?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eWe now have established firmly the concept of Remedy Connected Universe, meaning that Control and Alan Wake exist in the same world. And obviously, this happened when we were working on Control. Playing through Control, players were finding things that tied it to Alan Wake. And then we had two DLCs with Control, and the last DLC, called AWE, was very much a crossover between Control and Alan Wake, setting up Alan Wake II. And that worked really well. We were happy with that. The plan was, right from the get-go, that we\u0026#39;d mirror it with Alan Wake II and the second DLC. \u003c/p\u003e\u003cp\u003eThe Lake House, obviously, is themed around Federal Bureau of Control. The whole location you are investigating and everything in it is firmly a crossover between Control and Alan Wake. And yes, there were glimpses to Control\u0026#39;s world in other ways as well. Control II is being worked on with the Control team and creating the content for that was very much a collaboration. Well, everything at Remedy is very much a collaboration between the teams, but this more than many other things.\u003c/p\u003e\u003csection data-transform=\"divider\"\u003e\u003c/section\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSpoiler end\u003c/strong\u003e\u003c/em\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eYou talk a lot about the shared universe between Control and Alan Wake. Do you have an endgame-like finale kind of in your head?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eI feel we are just getting started, so it\u0026#39;s too early to start talking about an endgame. I love tying these things together. I love making it deeper and expanding on the lore. It really feels like this kind of opportunity to take these strands that we have put there, expand, entertain different ideas. It feels really exciting. And the way we are looking at it, every game needs to be enjoyable on its own and stand on its own feet. \u003c/p\u003e\u003cp\u003eBut for our fans, for people who have been playing other Remedy games, we want to put in a lot of content for them to discover. We also feel hopeful that now that there is a universe and a catalog of games that will be expanding as we go; for somebody playing their first Remedy game, they can continue in the universe and check out the other games as well and dive deeper into that rabbit hole.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eDo you have an update on the film and television versions of Control and Alan Wake?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e We now have a deal with Annapurna Pictures. We are very excited about it, but it\u0026#39;s also very, very early days. What\u0026#39;s exciting is we have been exploring this and we feel it\u0026#39;s worth exploring for a long time. Now, with Annapurna, we have a perfect partner and it feels like a genuine collaboration. Obviously, they bring in their prestige expertise and we bring in our universe and our games, and together we are exploring ideas. But yes, early days, but I am very excited.\u003c/p\u003e\u003csection data-transform=\"quoteBox\"\u003eI would love to have a conversation [with David Lynch] about just creating things, stories, and anything\u003c/section\u003e\u003cp\u003e\u003cstrong\u003eAre you going to bring in David Lynch as a collaborator on this since you take so much inspiration from him?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e Yeah. Wouldn\u0026#39;t that be cool? Yeah, no. I mean, as I said, early, early days, and where we are with everything is that we are just exploring the potential in our universe for different projects and ideas. We\u0026#39;ll see where it goes.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eJust out of curiosity, have you ever actually had an opportunity to meet David Lynch over the course of your long career? And if you haven\u0026#39;t, is there something that you would really love to talk to him about?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e I would love to meet him. I have never met him, unfortunately. I would love to have a conversation about just creating things, stories, and anything.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eWe need to get Sam Lake and David Lynch together and get them maybe in a coffee shop in Twin Peaks.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eYeah, maybe over a cup of coffee. I would be already so happy about that, just sharing a... Drinking a cup of coffee with him. That would be wonderful.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eMoving on really quickly to the Max Payne remakes. What\u0026#39;s it been like to revisit that series and what\u0026#39;s been kind of the most difficult element to translate to 2024?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eI feel that it\u0026#39;s still too early to really start opening up what we\u0026#39;ve been doing there and how we are thinking about it. Obviously, very aware of many people love Max Payne and take it very seriously. There will be plenty of more opportunities later on to talk about it at length.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eLooking across the games industry as a whole, you know better than most what a boom and bust industry games can be. Do you think 2025 will be the start of something better? Maybe the start of another boom?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e We all hope that, of course. I mean, these things tend to be this kind of a pendulum swing, so hopefully we are through the worst of the rough times and headed to better times, obviously. Obviously, a lot of really, really talented people have lost their jobs, and yeah, hopefully we are headed to better times.\u003c/p\u003e\u003csection data-transform=\"ignvideo\" data-slug=\"did-alan-wake-2-dlc-just-reveal-the-next-control-game\" data-loop=\"\"\u003e\u003c/section\u003e\u003cp\u003e\u003cstrong\u003eTalking maybe a little more optimistically, you were talking about what continued to inspire you about games and how it\u0026#39;s almost there are always horizons and the medium is always changing, and what innovations in games are sort of the most exciting to you right now?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eI\u0026#39;m really proud about what we achieved with Alan Wake II, and personally, to me, games as a storytelling medium, and from that perspective, an art form. It\u0026#39;s been a long journey. I can look back and see logical steps through it all, but more and more I\u0026#39;m looking at it from the perspective of all of these different forms of expression, all of these different mediums and art forms, how games as a very modern medium can hold all of that in them, and how in this interactive form we can use everything that really has come before and give it kind of a new meaning and context. Create, really use all of that to create these layered worlds that the player can then go and experience and explore.\u003c/p\u003e\u003cp\u003eI feel that we made kind of a very decisive leap forward when it comes to that, but in no way do I feel that we would have reached the end. Already in the process of creating this latest game, there were a lot of new exciting ideas that came about, but were not possible to explore in the context of Alan Wake II. But, yeah. So yeah, I am excited about that, for sure.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eI really loved how Alan Wake II incorporated not only live action segments, but musical numbers. And if there was one takeaway that I had from that game, it\u0026#39;s that there needs to be more games with musical numbers, and I hope Alan Wake II can pave the way.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e Yeah, I hope so too. That, too, was this kind of a dream that was building up for a long time, for many, many years. I even tried to get a musical sequence into Control. Unfortunately, that was scoped out along the way. But now finally we got to do it. It\u0026#39;s a complicated thing, and we iterated on this concept quite a lot through production. It did kind of morph and changed its form a few times until we found the version that\u0026#39;s in the final game. But yeah, I mean, overall there is nothing better than if anything we do ends up inspiring in any way somebody else to create something of their own.\u003c/p\u003e\u003csection data-transform=\"divider\"\u003e\u003c/section\u003e\u003cp\u003e\u003cem\u003eKat Bailey is IGN\u0026#39;s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.\u003c/em\u003e\u003c/p\u003e\u003c/section\u003e","showCommerceDisclaimer":false,"review":null,"articleId":"28c3a5fb-6b70-493f-adc7-add485131753","isCommunity":"no","resource":"article","pageType":"article","twitterCard":"summary_large_image","hasAds":true,"extraAds":true,"hasDataBar":true,"isPreview":false,"pageTitle":"Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe","image":"https://assets-prd.ignimgs.com/2024/11/14/sam-lake-remedy-interview-blogroll-1731544539871.jpg?width=1280","description":"The New York Game Awards announced today that Remedy Entertainment Creative Director Sam Lake is the latest recipient of the Andrew Yoon Legend Award, joining the ranks of Hideo Kojima, Jerry Lawson, and other industry luminaries. As part of the announcement, Lake sat down with IGN to talk about the state of the Remedy Connected Universe and more\n","category":"News","categories":["News"],"objectId":"646aa3ed-5df0-4b2a-9d61-b8963f950c66","objectSlug":"alan-wake-ii","genreSlugs":["action","adventure","horror"],"platforms":["PC","PlayStation 5","Xbox Series X|S"],"platformSlugs":["pc","ps5","xbox-4"],"franchiseNames":["Alan Wake","RCU - Remedy Connected Universe"],"editPage":{"type":"article","params":{"id":"28c3a5fb-6b70-493f-adc7-add485131753"}},"additionalDataLayer":{"content":{"contentId":"28c3a5fb-6b70-493f-adc7-add485131753","objectIds":["646aa3ed-5df0-4b2a-9d61-b8963f950c66"]}},"commercePage":false,"articleType":"News","schema":{"@context":"http://schema.org/","mainEntityOfPage":{"@type":"WebPage","@id":"https://www.ign.com/articles/sam-lake-receives-andrew-yoon-legend-award-new-york-game-awards-alan-wake-control-remedy"},"image":"https://assets-prd.ignimgs.com/2024/11/14/sam-lake-remedy-interview-blogroll-1731544539871.jpg?width=1280","url":"https://www.ign.com/articles/sam-lake-receives-andrew-yoon-legend-award-new-york-game-awards-alan-wake-control-remedy","description":"The New York Game Awards announced today that Remedy Entertainment Creative Director Sam Lake is the latest recipient of the Andrew Yoon Legend Award, joining the ranks of Hideo Kojima, Jerry Lawson, and other industry luminaries. As part of the announcement, Lake sat down with IGN to talk about the state of the Remedy Connected Universe and more\n","@type":"NewsArticle","datePublished":"2024-11-14T18:00:00.000Z","headline":"Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe - IGN","publisher":{"@type":"Organization","name":"IGN","logo":{"@type":"ImageObject","url":"https://oystatic.ignimgs.com/src/core/img/widgets/global/page/ign-logo-100x100.png"}},"author":{"@type":"Person","name":"Kat Bailey","url":"https://www.ign.com/person/ign_kat"},"dateModified":"2024-11-14T00:42:56.851Z","commentCount":60,"comment":[{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"deakenblack_2"},"text":"\u003cp\u003eRemedy is the new Naughty Dog in my opinion. Best written games out there with great game play and always look top notch. \u003c/p\u003e","upvoteCount":8,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"ANUBISZER0"},"text":"I’m glad he’s getting more well deserved recognition. Been a fan since my freshman year of high school with Max Payne. ","upvoteCount":3,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"BceBears2"},"text":"\u003cp\u003eGood for him. Alan Wake and Control are very engrossing franchises. \u003c/p\u003e","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"UnusualKmc"},"text":"\u003cp\u003eI didn't care about Remedy until Control, which opened my eyes to their universe. Now it's one of my favourite settings. The unique type of horror that Sam Lake can write is perfect. Deserved win\u003c/p\u003e","upvoteCount":1,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Whofreak555"},"text":"\u003cp\u003eDidn't enjoy Alan Wake 2... at all.. but I like what they're doing and the risks they're taking. Hope they continue to make games.\u003c/p\u003e","upvoteCount":1,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-15","author":{"@context":"http://schema.org/","@type":"Person","name":"Roddox"},"text":"\u003cp\u003eThey look pretty but I just couldn’t fully get into these games, they just have a boring feel, like everyone in the universe is a manic depressive. \u003c/p\u003e","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Wolfoso"},"text":"\u003cp\u003eI really hope that their contract with the dev-- I mean, Epic, allows them to sell Alan Wake 2 in Steam in the future. I'd hate to see the franchise die after coming back, because they didn't manage to break even, or even less, make a justifiable profit for another sequel.\u003c/p\u003e","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"ExDeoVeritas"},"text":"\u003cp\u003eI struggle so hard to enjoy Alan Wake 2. It just cannot, at all, grab my attention. Also hate how Saga uses \"detective\" work to figure stuff out just to hit a dead end and use her \"intuition\" to just come up with the facts you need to progress the game. It's so stupid.\u003c/p\u003e","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"bgrunsdigger"},"text":"\u003cp\u003eThe state of the Remedy connected universe? It might be non-existent if Remedy doesn't start making games people actually want to buy.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eA year later and Alan Wake 2 STILL hasn't broke even. Good luck trying to find someone to finance your next fever dream.\u003c/p\u003e","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Dirty_Silhouette"},"text":"\u003cp\u003eA great surreal day would be Lake and Lynch enjoying coffee and nobody there to realize it except them. Lynch's health problems aside.\u003c/p\u003e","upvoteCount":1,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Ner0Rain"},"text":"\u003cp\u003eMeh, until they bring back Max Payne i couldn't care less about the remedy-verse\u003c/p\u003e","upvoteCount":1,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-15","author":{"@context":"http://schema.org/","@type":"Person","name":"MattyR95"},"text":"\u003cp\u003eDeserved, the games aren't for everyone but they're great experiences. AW2 was great! Although that last dlc was lame, gotta say... i'm sure Control 2 will be much better.\u003c/p\u003e\u003cp\u003e\u003c/p\u003e\u003cp\u003eHe owes Lynch a lot of coffee as well, if they do meet. AW2 has Twin Peaks: The Return all over it.\u003c/p\u003e","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Giantessfan109"},"text":"\u003cp\u003eHot take but Remedy needs to be bought by Playstation or Xbox. I am really worried about their future. There games are fantastic but have a hard time finding an audience. I could see a future were if there mulitplayer game fails then they go under\u003c/p\u003e","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-15","author":{"@context":"http://schema.org/","@type":"Person","name":"Rayza1"},"text":"\u003cp\u003eAlan Wake 2 is one of the best games i've ever played, not really surprised the average IGN reader didn't like it though, stick to COD ay guys?\u003c/p\u003e","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Blockbuster90s"},"text":"\u003cp\u003eNo interest in Alan Wake or Control. I just hope they don't screw up the Max Payne 1 and 2 remake.\u003c/p\u003e","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"gamingdevil800"},"text":"","upvoteCount":1,"downvoteCount":0}]},"mobileFallback":false,"isArticleBanner":false,"contentForGA":{"id":"28c3a5fb-6b70-493f-adc7-add485131753","title":"Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe","primaryObject":{"__typename":"Object","franchises":[{"__typename":"Attribute","name":"Alan Wake"},{"__typename":"Attribute","name":"RCU - Remedy Connected Universe"}],"genres":[{"__typename":"Attribute","slug":"action"},{"__typename":"Attribute","slug":"adventure"},{"__typename":"Attribute","slug":"horror"}],"objectRegions":[{"__typename":"ObjectRegion","releases":[{"__typename":"Release","id":"7b7f6cd0-f5f6-47ab-9c1b-aab7e90358db","date":"2023-10-27","estimatedDate":false,"timeframeYear":null,"platformAttributes":[{"__typename":"Attribute","id":4473466,"name":"PC","slug":"pc"}]},{"__typename":"Release","id":"bbc2f05c-a787-44a5-8623-631ee078697a","date":"2023-10-27","estimatedDate":false,"timeframeYear":null,"platformAttributes":[{"__typename":"Attribute","id":5711233,"name":"PlayStation 5","slug":"ps5"}]},{"__typename":"Release","id":"c6d80ea8-d775-4ef0-88fc-dcaa8c23b0be","date":"2023-10-27","estimatedDate":false,"timeframeYear":null,"platformAttributes":[{"__typename":"Attribute","id":5711232,"name":"Xbox Series X|S","slug":"xbox-4"}]}],"id":2262965,"name":null,"region":"US"}],"id":"646aa3ed-5df0-4b2a-9d61-b8963f950c66","url":"/games/alan-wake-ii","slug":"alan-wake-ii","type":"Game","metadata":{"__typename":"Metadata","names":{"__typename":"Names","name":"Alan Wake II","alt":[],"short":"Alan Wake 2"}}},"attributes":[{"__typename":"TypedAttribute","type":"Genre","attribute":{"__typename":"Attribute","name":"Action"}},{"__typename":"TypedAttribute","type":"Genre","attribute":{"__typename":"Attribute","name":"Adventure"}},{"__typename":"TypedAttribute","type":"Genre","attribute":{"__typename":"Attribute","name":"Horror"}},{"__typename":"TypedAttribute","type":"Platform","attribute":{"__typename":"Attribute","name":"PC"}},{"__typename":"TypedAttribute","type":"Publisher","attribute":{"__typename":"Attribute","name":"505 Games"}},{"__typename":"TypedAttribute","type":"Producer","attribute":{"__typename":"Attribute","name":"Remedy"}},{"__typename":"TypedAttribute","type":"Publisher","attribute":{"__typename":"Attribute","name":"Remedy"}},{"__typename":"TypedAttribute","type":"Platform","attribute":{"__typename":"Attribute","name":"Xbox Series X|S"}},{"__typename":"TypedAttribute","type":"Platform","attribute":{"__typename":"Attribute","name":"PlayStation 5"}},{"__typename":"TypedAttribute","type":"Franchise","attribute":{"__typename":"Attribute","name":"Control"}},{"__typename":"TypedAttribute","type":"Franchise","attribute":{"__typename":"Attribute","name":"Alan Wake"}},{"__typename":"TypedAttribute","type":"Feature","attribute":{"__typename":"Attribute","name":"New Game+"}},{"__typename":"TypedAttribute","type":"Franchise","attribute":{"__typename":"Attribute","name":"RCU - 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Remedy Connected Universe"}]},"ModernArticle:{\"content\":{\"id\":\"28c3a5fb-6b70-493f-adc7-add485131753\"}}":{"__typename":"ModernArticle","content":{"__ref":"ModernContent:28c3a5fb-6b70-493f-adc7-add485131753","id":"28c3a5fb-6b70-493f-adc7-add485131753"},"article":{"__typename":"ArticleContent","heroVideoContentId":null,"heroVideoContentSlug":"","processedHtml":"\u003csection class=\"article-page\"\u003e\u003cp\u003eThe New York Game Awards announced today that Remedy Entertainment Creative Director Sam Lake is the latest recipient of the Andrew Yoon Legend Award, joining the ranks of Hideo Kojima, Jerry Lawson, and other industry luminaries.\u003c/p\u003e\u003csection data-transform=\"mobile-ad-break\"\u003e\u003c/section\u003e\u003cp\u003eAs part of the announcement, IGN sat down with Lake to talk about wrapping up Alan Wake II while looking ahead to Control 2, Remedy\u0026#39;s live action shows, and getting him together with David Lynch for a coffee. He also confirmed the recent Lake House DLC\u0026#39;s ties to Control 2 and talked about how one particular scene came about. You can read the complete interview below.\u003c/p\u003e\u003cp\u003eThe New York Game Awards take place Tuesday, January 21 at the SVA Theatre in Manhattan. You can read our \u003ca href=\"https://www.ign.com/articles/alan-wake-ii-review\"\u003ereview of Alan Wake II\u003c/a\u003e right here.\u003c/p\u003e\u003csection data-transform=\"ignvideo\" data-slug=\"sam-lake-picks-his-favorite-moment-from-every-remedy-game\" data-loop=\"\"\u003e\u003c/section\u003e\u003cp\u003e\u003cstrong\u003eI\u0026#39;m talking to Sam on the occasion of the New York Game Awards, where he has been nominated to win the New York Game Awards\u0026#39; Andrew Yoon Legend Award. Sam, how does it feel to win?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003eSam Lake: Pretty incredible. I mean, a huge honor. I feel really, really happy and blessed about it.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eYou\u0026#39;ve been making video games for so long now. What continues to inspire you after 30 years in the industry?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake, Creative Director, Remedy Entertainment:\u003c/strong\u003e Yeah, it\u0026#39;s been close to 30 years now. Video games as a form of expression and art... I feel the exciting thing is there is no set form and no kind of strict set of rules. We are still a very young medium that keeps on finding new ways and keeps on evolving. And we are so tightly connected to the technology, which keeps on going forward at great speed. It kind of feels like every new project is a new opportunity to innovate and come up with something that nobody has done before. And we always start by prototyping ideas that would not have been possible with the previous game. That keeps it very fresh and exciting. Yeah. I mean, we are in a place where we can invent new things all the time, and there hasn\u0026#39;t been a day when it\u0026#39;s felt boring, and I don\u0026#39;t think that that day will ever come.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eIt\u0026#39;s been a busy year for Remedy. Can you talk a little bit about what\u0026#39;s been happening behind the scenes?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e Yeah. I mean, Alan Wake II, like I guess all the game projects, are big, big efforts, and there is a lot of work that goes into it. Obviously, the main game came out a bit over a year ago now, but then there was DLC work — \u003ca href=\"https://www.ign.com/articles/alan-wake-ii-night-springs-dlc-review\"\u003eNight Springs coming at the beginning of the summer\u003c/a\u003e, and now very recently, \u003ca href=\"https://www.ign.com/articles/alan-wake-ii-the-lake-house-dlc-review\"\u003eThe Lake House\u003c/a\u003e. So now, finally, we are at the stage where we can say that Alan Wake II as a project is complete and done. So that was a big part of it. But these days, Remedy has grown in size and we are a multi-project organization, so there are other game projects happening, obviously. Multiple teams working on multiple projects. Firebreak, our first co-op game; \u003ca href=\"https://www.ign.com/articles/control-2-in-production-readiness-stage-at-remedy-max-payne-remakes-in-full-production\"\u003eControl 2 in the works\u003c/a\u003e, and then Max Payne 1 and 2 being remade as remakes.\u003c/p\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSpoiler warning for Alan Wake II\u0026#39;s Lake House DLC\u003c/strong\u003e\u003c/em\u003e\u003c/p\u003e\u003csection data-transform=\"divider\"\u003e\u003c/section\u003e\u003cp\u003e\u003cstrong\u003eYou mentioned The Lake House DLC and Alan Wake II, and there was a particular scene in there that a lot of people took as kind of a \u003c/strong\u003e\u003ca href=\"https://www.ign.com/articles/alan-wake-2-dlc-has-what-looks-like-a-pretty-big-teaser-for-control-2\"\u003eteaser trailer for Control 2\u003c/a\u003e\u003cstrong\u003e, which is currently underway. Was it intended to be a teaser trailer, and can you tell me a little bit about making that scene?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eWe now have established firmly the concept of Remedy Connected Universe, meaning that Control and Alan Wake exist in the same world. And obviously, this happened when we were working on Control. Playing through Control, players were finding things that tied it to Alan Wake. And then we had two DLCs with Control, and the last DLC, called AWE, was very much a crossover between Control and Alan Wake, setting up Alan Wake II. And that worked really well. We were happy with that. The plan was, right from the get-go, that we\u0026#39;d mirror it with Alan Wake II and the second DLC. \u003c/p\u003e\u003cp\u003eThe Lake House, obviously, is themed around Federal Bureau of Control. The whole location you are investigating and everything in it is firmly a crossover between Control and Alan Wake. And yes, there were glimpses to Control\u0026#39;s world in other ways as well. Control II is being worked on with the Control team and creating the content for that was very much a collaboration. Well, everything at Remedy is very much a collaboration between the teams, but this more than many other things.\u003c/p\u003e\u003csection data-transform=\"divider\"\u003e\u003c/section\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSpoiler end\u003c/strong\u003e\u003c/em\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eYou talk a lot about the shared universe between Control and Alan Wake. Do you have an endgame-like finale kind of in your head?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eI feel we are just getting started, so it\u0026#39;s too early to start talking about an endgame. I love tying these things together. I love making it deeper and expanding on the lore. It really feels like this kind of opportunity to take these strands that we have put there, expand, entertain different ideas. It feels really exciting. And the way we are looking at it, every game needs to be enjoyable on its own and stand on its own feet. \u003c/p\u003e\u003cp\u003eBut for our fans, for people who have been playing other Remedy games, we want to put in a lot of content for them to discover. We also feel hopeful that now that there is a universe and a catalog of games that will be expanding as we go; for somebody playing their first Remedy game, they can continue in the universe and check out the other games as well and dive deeper into that rabbit hole.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eDo you have an update on the film and television versions of Control and Alan Wake?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e We now have a deal with Annapurna Pictures. We are very excited about it, but it\u0026#39;s also very, very early days. What\u0026#39;s exciting is we have been exploring this and we feel it\u0026#39;s worth exploring for a long time. Now, with Annapurna, we have a perfect partner and it feels like a genuine collaboration. Obviously, they bring in their prestige expertise and we bring in our universe and our games, and together we are exploring ideas. But yes, early days, but I am very excited.\u003c/p\u003e\u003csection data-transform=\"quoteBox\"\u003eI would love to have a conversation [with David Lynch] about just creating things, stories, and anything\u003c/section\u003e\u003cp\u003e\u003cstrong\u003eAre you going to bring in David Lynch as a collaborator on this since you take so much inspiration from him?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e Yeah. Wouldn\u0026#39;t that be cool? Yeah, no. I mean, as I said, early, early days, and where we are with everything is that we are just exploring the potential in our universe for different projects and ideas. We\u0026#39;ll see where it goes.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eJust out of curiosity, have you ever actually had an opportunity to meet David Lynch over the course of your long career? And if you haven\u0026#39;t, is there something that you would really love to talk to him about?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e I would love to meet him. I have never met him, unfortunately. I would love to have a conversation about just creating things, stories, and anything.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eWe need to get Sam Lake and David Lynch together and get them maybe in a coffee shop in Twin Peaks.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eYeah, maybe over a cup of coffee. I would be already so happy about that, just sharing a... Drinking a cup of coffee with him. That would be wonderful.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eMoving on really quickly to the Max Payne remakes. What\u0026#39;s it been like to revisit that series and what\u0026#39;s been kind of the most difficult element to translate to 2024?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eI feel that it\u0026#39;s still too early to really start opening up what we\u0026#39;ve been doing there and how we are thinking about it. Obviously, very aware of many people love Max Payne and take it very seriously. There will be plenty of more opportunities later on to talk about it at length.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eLooking across the games industry as a whole, you know better than most what a boom and bust industry games can be. Do you think 2025 will be the start of something better? Maybe the start of another boom?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e We all hope that, of course. I mean, these things tend to be this kind of a pendulum swing, so hopefully we are through the worst of the rough times and headed to better times, obviously. Obviously, a lot of really, really talented people have lost their jobs, and yeah, hopefully we are headed to better times.\u003c/p\u003e\u003csection data-transform=\"ignvideo\" data-slug=\"did-alan-wake-2-dlc-just-reveal-the-next-control-game\" data-loop=\"\"\u003e\u003c/section\u003e\u003cp\u003e\u003cstrong\u003eTalking maybe a little more optimistically, you were talking about what continued to inspire you about games and how it\u0026#39;s almost there are always horizons and the medium is always changing, and what innovations in games are sort of the most exciting to you right now?\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake: \u003c/strong\u003eI\u0026#39;m really proud about what we achieved with Alan Wake II, and personally, to me, games as a storytelling medium, and from that perspective, an art form. It\u0026#39;s been a long journey. I can look back and see logical steps through it all, but more and more I\u0026#39;m looking at it from the perspective of all of these different forms of expression, all of these different mediums and art forms, how games as a very modern medium can hold all of that in them, and how in this interactive form we can use everything that really has come before and give it kind of a new meaning and context. Create, really use all of that to create these layered worlds that the player can then go and experience and explore.\u003c/p\u003e\u003cp\u003eI feel that we made kind of a very decisive leap forward when it comes to that, but in no way do I feel that we would have reached the end. Already in the process of creating this latest game, there were a lot of new exciting ideas that came about, but were not possible to explore in the context of Alan Wake II. But, yeah. So yeah, I am excited about that, for sure.\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eI really loved how Alan Wake II incorporated not only live action segments, but musical numbers. And if there was one takeaway that I had from that game, it\u0026#39;s that there needs to be more games with musical numbers, and I hope Alan Wake II can pave the way.\u003c/strong\u003e\u003c/p\u003e\u003cp\u003e\u003cstrong\u003eSam Lake:\u003c/strong\u003e Yeah, I hope so too. That, too, was this kind of a dream that was building up for a long time, for many, many years. I even tried to get a musical sequence into Control. Unfortunately, that was scoped out along the way. But now finally we got to do it. It\u0026#39;s a complicated thing, and we iterated on this concept quite a lot through production. It did kind of morph and changed its form a few times until we found the version that\u0026#39;s in the final game. But yeah, I mean, overall there is nothing better than if anything we do ends up inspiring in any way somebody else to create something of their own.\u003c/p\u003e\u003csection data-transform=\"divider\"\u003e\u003c/section\u003e\u003cp\u003e\u003cem\u003eKat Bailey is IGN\u0026#39;s News Director as well as co-host of Nintendo Voice Chat. Have a tip? 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jsx-3236076941"><button type="button" tabindex="-1" class="interface jsx-326752785 underlined small">Create a free account</button><span class="interface jsx-326752785 small"> or </span><button type="button" tabindex="-1" class="interface jsx-326752785 underlined small">Log in.</button></div></div></div><div class="jsx-3449795453 divider"></div><div class="stack jsx-3547261442 twenty-questions-sidebar-description" media="largePlusDown"><div class="interface jsx-326752785 break-word">Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.</div><br/><div class="interface jsx-326752785 bold">Quick tips to help you guess the answer faster</div><ul class="list jsx-4224303756"><li class="interface jsx-326752785">Stick to questions that will be answered with “yes” or “no”</li><li class="interface jsx-326752785">Any questions that you ask will count as part of your 20 questions</li><li class="interface jsx-326752785">Try to guess the game with as few questions as possible</li><li class="interface jsx-326752785">Get an ad-free experience with IGN Plus and gain access to all previous games</li></ul></div></div><div class="stack jsx-2509706801 jsx-1192436910 sidebar-back-to-top collapsed"></div></div></div></div><div data-cy="sidebar-footer" class="jsx-2611831114 sidebar-footer collapsed"><span style="margin-left:36px"></span></div></nav></aside><div id="page" tabindex="-1" class="jsx-416802857 sidebar-collapsed"><div class="jsx-3959280869 loading-bar-container"><div class="jsx-3959280869 loading-bar"></div></div><header class="jsx-1570451274 header"><div data-cy="sidebar-page-header" class="jsx-33294328 sidebar-page-header"></div><div class="jsx-2155806329 adunit-wrapper"><div class="jsx-2155806329 bobble bobble- pogocnt pg-article"><div data-mix-name="fourBy" data-pos="" data-pogo-hide="1" class="jsx-343126785 pogo-slot"></div></div></div></header><main data-cy="page-main-content" id="main-content" class="jsx-416802857"><div class="jsx-2155806329 adunit-wrapper"><div class="jsx-2155806329 bobble bobble-0 pogocnt pg-article"><div data-pogo="top" data-mix-name="leaderboardOnly" data-pos="0" class="jsx-343126785 top pogo-slot"></div></div></div><div data-cy="page-header" class="jsx-3209398698 page-header page-content short"><div class="interface jsx-326752785 stack jsx-2959124702 jsx-2128362915 bold small"><a href="/games/alan-wake-ii" class="link jsx-1337145738 jsx-3299197477 article-object-link underlined" data-cy="object-breadcrumb">Alan Wake 2</a><a href="/games/control-2" class="link jsx-1337145738 jsx-561297003 article-object-link underlined" data-cy="object-breadcrumb">Control 2</a></div><h1 class="display-title jsx-959792410 jsx-560310519" data-cy="article-headline">Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe</h1><h2 data-cy="article-sub-headline" class="title3 jsx-12333944 jsx-37621054">We talk to one of the key creators behind Control, Alan Wake, and Max Payne about the Remedyverse's future.</h2></div><div class="jsx-3410580283 page-content"><div class="jsx-2813394464 article-header-image"><img decoding="async" alt="Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe - IGN Image" src="https://assets-prd.ignimgs.com/2024/11/14/newyorkgameawards-samlakegraphic-1731543591206.png?width=3840" sizes="100vw" srcSet="https://assets-prd.ignimgs.com/2024/11/14/newyorkgameawards-samlakegraphic-1731543591206.png?width=640 640w, https://assets-prd.ignimgs.com/2024/11/14/newyorkgameawards-samlakegraphic-1731543591206.png?width=750 750w, https://assets-prd.ignimgs.com/2024/11/14/newyorkgameawards-samlakegraphic-1731543591206.png?width=828 828w, https://assets-prd.ignimgs.com/2024/11/14/newyorkgameawards-samlakegraphic-1731543591206.png?width=1080 1080w, https://assets-prd.ignimgs.com/2024/11/14/newyorkgameawards-samlakegraphic-1731543591206.png?width=1200 1200w, https://assets-prd.ignimgs.com/2024/11/14/newyorkgameawards-samlakegraphic-1731543591206.png?width=1920 1920w, https://assets-prd.ignimgs.com/2024/11/14/newyorkgameawards-samlakegraphic-1731543591206.png?width=2048 2048w, https://assets-prd.ignimgs.com/2024/11/14/newyorkgameawards-samlakegraphic-1731543591206.png?width=3840 3840w" data-cy="progressive-image" class="jsx-2920405963 progressive-image jsx-1809694635 jsx-2338608387 expand"/></div></div><div class="jsx-3517015813 page-content"><div class="jsx-3517015813 side-by-side"><div data-cy="article-content" class="jsx-3517015813 article-content page-0"><section data-cy="article-subtitle" class="article jsx-3932497636 article-section jsx-28683165 news"><section class="article-page"><p data-cy="paragraph" class="paragraph jsx-2269604527">The New York Game Awards announced today that Remedy Entertainment Creative Director Sam Lake is the latest recipient of the Andrew Yoon Legend Award, joining the ranks of Hideo Kojima, Jerry Lawson, and other industry luminaries.</p><p></p><p data-cy="paragraph" class="paragraph jsx-2269604527">As part of the announcement, IGN sat down with Lake to talk about wrapping up Alan Wake II while looking ahead to Control 2, Remedy's live action shows, and getting him together with David Lynch for a coffee. He also confirmed the recent Lake House DLC's ties to Control 2 and talked about how one particular scene came about. You can read the complete interview below.</p><p data-cy="paragraph" class="paragraph jsx-2269604527">The New York Game Awards take place Tuesday, January 21 at the SVA Theatre in Manhattan. You can read our <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/alan-wake-ii-review">review of Alan Wake II</a> right here.</p><output class="box-wrapper jsx-2673806401" data-cy="article-video"><div class="jsx-3069850610 video jsx-2008855984 aspect-ratio aspect-ratio-16-9"><div class="jsx-2189758939 loading jsx-2347718207"></div><div class="badge jsx-1349606671 jsx-3647116352"><svg data-cy="icon-play" class="ign-icon jsx-477205226 jsx-366601295 icon-play" focusable="false" viewBox="-2 0 17 21" aria-hidden="false" role="img"><title>Play</title><path stroke="none" fill-rule="evenodd" clip-rule="evenodd" d="M16.094 9.176c1 .6 1 2.049 0 2.649L2.341 20.092A1.545 1.545 0 0 1 0 18.768V2.232A1.545 1.545 0 0 1 2.34.908l13.753 8.268Z" fill="currentColor"></path></svg></div></div></output><div data-cy="20questions-view-trigger"><div class="card jsx-1339469126 jsx-1355461925 box jsx-525414596 twenty-questions-widget"><div class="stack jsx-806034919"><div class="stack jsx-3236076941 jsx-2980091846 header"><div class="stack jsx-2959124702 jsx-4269505506 title"><h3 data-cy="title3" class="title3 jsx-12333944 jsx-2477953411 responsive-switch xLargeUp" media="xLargeUp">IGN's Twenty Questions - Guess the game!</h3><h3 class="title5 jsx-62124236 jsx-3807302795 responsive-switch xLargeDown" media="xLargeDown">IGN's Twenty Questions - Guess the game!</h3></div><div class="stack jsx-2959124702 jsx-4269505506 buttons"><button class="button-text jsx-729543028 button button--secondary jsx-3381835873 hint-button contained full-width large" type="button">💡 Hint</button></div></div><div class="stack jsx-2624643483 play-area"><div class="stack jsx-2509706801 jsx-2092159238 chat"><div class="stack jsx-2509706801 jsx-2343298735"><div class="scrollbar jsx-4144856422 jsx-4243969252 chat-wrapper"><div class="stack jsx-3547261442 jsx-699643381 chat-container"><div class="stack jsx-2509706801"><div class="interface jsx-326752785 bold small">To start:</div><div class="interface jsx-326752785 small">...try asking a question that can be answered with a "Yes" or "No".</div></div></div></div></div><div class="stack jsx-2959124702 jsx-3917192518 input-container no-border"><div class="jsx-1117503726 input-wrapper count"><input disabled="" placeholder="Ask a question to start guessing" type="text" enterKeyHint="send" maxLength="250" class="jsx-1117503726 chat-entry jsx-1831666888" value=""/><div data-cy="caption" class="caption jsx-1762799490 input-character-count small">000/250</div></div><button class="button-text jsx-729543028 button button--primary jsx-3381835873 contained disabled small" disabled="" type="button">Ask</button></div></div></div></div></div></div><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>I'm talking to Sam on the occasion of the New York Game Awards, where he has been nominated to win the New York Game Awards' Andrew Yoon Legend Award. Sam, how does it feel to win?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527">Sam Lake: Pretty incredible. I mean, a huge honor. I feel really, really happy and blessed about it.</p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>You've been making video games for so long now. What continues to inspire you after 30 years in the industry?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake, Creative Director, Remedy Entertainment:</strong> Yeah, it's been close to 30 years now. Video games as a form of expression and art... I feel the exciting thing is there is no set form and no kind of strict set of rules. We are still a very young medium that keeps on finding new ways and keeps on evolving. And we are so tightly connected to the technology, which keeps on going forward at great speed. It kind of feels like every new project is a new opportunity to innovate and come up with something that nobody has done before. And we always start by prototyping ideas that would not have been possible with the previous game. That keeps it very fresh and exciting. Yeah. I mean, we are in a place where we can invent new things all the time, and there hasn't been a day when it's felt boring, and I don't think that that day will ever come.</p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>It's been a busy year for Remedy. Can you talk a little bit about what's been happening behind the scenes?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake:</strong> Yeah. I mean, Alan Wake II, like I guess all the game projects, are big, big efforts, and there is a lot of work that goes into it. Obviously, the main game came out a bit over a year ago now, but then there was DLC work — <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/alan-wake-ii-night-springs-dlc-review">Night Springs coming at the beginning of the summer</a>, and now very recently, <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/alan-wake-ii-the-lake-house-dlc-review">The Lake House</a>. So now, finally, we are at the stage where we can say that Alan Wake II as a project is complete and done. So that was a big part of it. But these days, Remedy has grown in size and we are a multi-project organization, so there are other game projects happening, obviously. Multiple teams working on multiple projects. Firebreak, our first co-op game; <a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/control-2-in-production-readiness-stage-at-remedy-max-payne-remakes-in-full-production">Control 2 in the works</a>, and then Max Payne 1 and 2 being remade as remakes.</p><p data-cy="paragraph" class="paragraph jsx-2269604527"><em><strong>Spoiler warning for Alan Wake II's Lake House DLC</strong></em></p><div data-cy="accent-divider" class="jsx-3449795453 divider jsx-2786329600"></div><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>You mentioned The Lake House DLC and Alan Wake II, and there was a particular scene in there that a lot of people took as kind of a </strong><a class="link jsx-1337145738 jsx-3925284146 underlined" data-cy="styled-link" href="/articles/alan-wake-2-dlc-has-what-looks-like-a-pretty-big-teaser-for-control-2">teaser trailer for Control 2</a><strong>, which is currently underway. Was it intended to be a teaser trailer, and can you tell me a little bit about making that scene?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake: </strong>We now have established firmly the concept of Remedy Connected Universe, meaning that Control and Alan Wake exist in the same world. And obviously, this happened when we were working on Control. Playing through Control, players were finding things that tied it to Alan Wake. And then we had two DLCs with Control, and the last DLC, called AWE, was very much a crossover between Control and Alan Wake, setting up Alan Wake II. And that worked really well. We were happy with that. The plan was, right from the get-go, that we'd mirror it with Alan Wake II and the second DLC. </p><p data-cy="paragraph" class="paragraph jsx-2269604527">The Lake House, obviously, is themed around Federal Bureau of Control. The whole location you are investigating and everything in it is firmly a crossover between Control and Alan Wake. And yes, there were glimpses to Control's world in other ways as well. Control II is being worked on with the Control team and creating the content for that was very much a collaboration. Well, everything at Remedy is very much a collaboration between the teams, but this more than many other things.</p><div data-cy="accent-divider" class="jsx-3449795453 divider jsx-2786329600"></div><p data-cy="paragraph" class="paragraph jsx-2269604527"><em><strong>Spoiler end</strong></em></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>You talk a lot about the shared universe between Control and Alan Wake. Do you have an endgame-like finale kind of in your head?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake: </strong>I feel we are just getting started, so it's too early to start talking about an endgame. I love tying these things together. I love making it deeper and expanding on the lore. It really feels like this kind of opportunity to take these strands that we have put there, expand, entertain different ideas. It feels really exciting. And the way we are looking at it, every game needs to be enjoyable on its own and stand on its own feet. </p><p data-cy="paragraph" class="paragraph jsx-2269604527">But for our fans, for people who have been playing other Remedy games, we want to put in a lot of content for them to discover. We also feel hopeful that now that there is a universe and a catalog of games that will be expanding as we go; for somebody playing their first Remedy game, they can continue in the universe and check out the other games as well and dive deeper into that rabbit hole.</p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Do you have an update on the film and television versions of Control and Alan Wake?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake:</strong> We now have a deal with Annapurna Pictures. We are very excited about it, but it's also very, very early days. What's exciting is we have been exploring this and we feel it's worth exploring for a long time. Now, with Annapurna, we have a perfect partner and it feels like a genuine collaboration. Obviously, they bring in their prestige expertise and we bring in our universe and our games, and together we are exploring ideas. But yes, early days, but I am very excited.</p><div class="display-title jsx-959792410 jsx-2659527929 quote-container" data-cy="quoteBox">I would love to have a conversation [with David Lynch] about just creating things, stories, and anything<div class="stack jsx-2959124702 jsx-326843967"><div class="jsx-3449795453 divider jsx-428691023"></div><span>“</span></div></div><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Are you going to bring in David Lynch as a collaborator on this since you take so much inspiration from him?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake:</strong> Yeah. Wouldn't that be cool? Yeah, no. I mean, as I said, early, early days, and where we are with everything is that we are just exploring the potential in our universe for different projects and ideas. We'll see where it goes.</p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Just out of curiosity, have you ever actually had an opportunity to meet David Lynch over the course of your long career? And if you haven't, is there something that you would really love to talk to him about?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake:</strong> I would love to meet him. I have never met him, unfortunately. I would love to have a conversation about just creating things, stories, and anything.</p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>We need to get Sam Lake and David Lynch together and get them maybe in a coffee shop in Twin Peaks.</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake: </strong>Yeah, maybe over a cup of coffee. I would be already so happy about that, just sharing a... Drinking a cup of coffee with him. That would be wonderful.</p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Moving on really quickly to the Max Payne remakes. What's it been like to revisit that series and what's been kind of the most difficult element to translate to 2024?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake: </strong>I feel that it's still too early to really start opening up what we've been doing there and how we are thinking about it. Obviously, very aware of many people love Max Payne and take it very seriously. There will be plenty of more opportunities later on to talk about it at length.</p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Looking across the games industry as a whole, you know better than most what a boom and bust industry games can be. Do you think 2025 will be the start of something better? Maybe the start of another boom?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake:</strong> We all hope that, of course. I mean, these things tend to be this kind of a pendulum swing, so hopefully we are through the worst of the rough times and headed to better times, obviously. Obviously, a lot of really, really talented people have lost their jobs, and yeah, hopefully we are headed to better times.</p><output class="box-wrapper jsx-2673806401" data-cy="article-video"><div class="jsx-3069850610 video jsx-2008855984 aspect-ratio aspect-ratio-16-9"><div class="jsx-2189758939 loading jsx-2347718207"></div><div class="badge jsx-1349606671 jsx-3647116352"><svg data-cy="icon-play" class="ign-icon jsx-477205226 jsx-366601295 icon-play" focusable="false" viewBox="-2 0 17 21" aria-hidden="false" role="img"><title>Play</title><path stroke="none" fill-rule="evenodd" clip-rule="evenodd" d="M16.094 9.176c1 .6 1 2.049 0 2.649L2.341 20.092A1.545 1.545 0 0 1 0 18.768V2.232A1.545 1.545 0 0 1 2.34.908l13.753 8.268Z" fill="currentColor"></path></svg></div></div></output><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Talking maybe a little more optimistically, you were talking about what continued to inspire you about games and how it's almost there are always horizons and the medium is always changing, and what innovations in games are sort of the most exciting to you right now?</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake: </strong>I'm really proud about what we achieved with Alan Wake II, and personally, to me, games as a storytelling medium, and from that perspective, an art form. It's been a long journey. I can look back and see logical steps through it all, but more and more I'm looking at it from the perspective of all of these different forms of expression, all of these different mediums and art forms, how games as a very modern medium can hold all of that in them, and how in this interactive form we can use everything that really has come before and give it kind of a new meaning and context. Create, really use all of that to create these layered worlds that the player can then go and experience and explore.</p><p data-cy="paragraph" class="paragraph jsx-2269604527">I feel that we made kind of a very decisive leap forward when it comes to that, but in no way do I feel that we would have reached the end. Already in the process of creating this latest game, there were a lot of new exciting ideas that came about, but were not possible to explore in the context of Alan Wake II. But, yeah. So yeah, I am excited about that, for sure.</p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>I really loved how Alan Wake II incorporated not only live action segments, but musical numbers. And if there was one takeaway that I had from that game, it's that there needs to be more games with musical numbers, and I hope Alan Wake II can pave the way.</strong></p><p data-cy="paragraph" class="paragraph jsx-2269604527"><strong>Sam Lake:</strong> Yeah, I hope so too. That, too, was this kind of a dream that was building up for a long time, for many, many years. I even tried to get a musical sequence into Control. Unfortunately, that was scoped out along the way. But now finally we got to do it. It's a complicated thing, and we iterated on this concept quite a lot through production. It did kind of morph and changed its form a few times until we found the version that's in the final game. But yeah, I mean, overall there is nothing better than if anything we do ends up inspiring in any way somebody else to create something of their own.</p><div data-cy="accent-divider" class="jsx-3449795453 divider jsx-2786329600"></div><p data-cy="paragraph" class="paragraph jsx-2269604527"><em>Kat Bailey is IGN's News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.</em></p></section></section><div class="stack jsx-1475529924"><div class="jsx-2155806329 adunit-wrapper"><div class="jsx-2155806329 bobble bobble-1 pogocnt pg-article"><div data-mix-name="secondaryMedrec" data-pos="1" data-pogo-hide="1" class="jsx-343126785 pogo-slot"></div></div></div></div><div data-pogo="outstream"></div></div><div class="jsx-3517015813 right-rail"><div class="jsx-448876066 sticky-wrapper"><div class="jsx-2155806329 adunit-wrapper"><div class="jsx-2155806329 bobble bobble-0 pogocnt pg-article"><div data-pogo="sidebar" data-mix-name="tallAd" data-pos="0" class="jsx-343126785 sidebar pogo-slot"></div></div></div><div class="stack jsx-2509706801 jsx-1262923914"></div></div></div></div></div><div class="jsx-3410580283 page-content"><h3 data-cy="object-summary-embed-title" class="title3 jsx-12333944">In This Article</h3><div data-cy="objectcard-view-trigger"><section class="box-wrapper jsx-2673806401 object-summary-embed ObjectSummaryEmbed_object-summary-embed__8JLU9" data-cy="object-summary-embed-container"><div class="card jsx-1339469126 jsx-1355461925 box jsx-525414596 object-box wiki-links"><div class="ObjectSummaryEmbed_object-loader__LeEK8"><div class="jsx-2189758939 loading"></div></div><div class="ObjectSummaryEmbed_object-details__UwCNz"><div class="ObjectSummaryEmbed_object-thumbnail__h2Bot"><div data-cy="object-thumbnail" class="jsx-529896550 object-thumbnail"><figure class="jsx-3247479532 aspect-ratio aspect-ratio-1-1"><img decoding="async" alt="Alan Wake II" src="https://assets-prd.ignimgs.com/2023/05/27/alanwake2-1685200534966.jpg?width=114&crop=1%3A1%2Csmart&auto=webp" srcSet="https://assets-prd.ignimgs.com/2023/05/27/alanwake2-1685200534966.jpg?width=114&crop=1%3A1%2Csmart&auto=webp 1x, https://assets-prd.ignimgs.com/2023/05/27/alanwake2-1685200534966.jpg?width=114&crop=1%3A1%2Csmart&auto=webp&dpr=2 2x" data-cy="progressive-image" class="jsx-2920405963 progressive-image object-image jsx-1809694635 jsx-2338608387 expand"/><div class="stack jsx-2784929167 thumbnail-widgets wrapper ObjectThumbnailWidgets_thumbnail-widgets__xJaXR"></div></figure></div></div><div class="stack jsx-659253495 ObjectSummaryEmbed_object-title-column__fc73H"><a href="/games/alan-wake-ii" class="title5 jsx-62124236 jsx-957202555 title balanced" data-cy="object-summary-content-title">Alan Wake II</a><div class="stack jsx-4110781522"><a href="/games/producer/remedy" title="Developers" data-cy="embed-producerLink" class="caption jsx-1762799490 muted">Remedy</a><time data-cy="object-publication-time" class="caption jsx-1762799490 muted">Oct 27, 2023</time></div><div class="stack jsx-59817748 meta-items jsx-261244786"><div class="stack jsx-2959124702 jsx-4269505506"><a href="/wikis/content-ratings/ESRB" title="ESRB: M" class="title5 jsx-62124236 jsx-3781744984" data-cy="object-age-rating"></a></div><div class="jsx-3449795453 divider vertical"></div><div class="stack jsx-3647836811 jsx-4269505506 platforms" data-cy="platforms-container"><a href="/games/platform/pc" title="PC" class="platform-icon" data-cy="pc"><svg data-cy="icon-pc" class="ign-icon jsx-3367784728 icon-pc" focusable="false" viewBox="0 0 16 16" aria-hidden="false" role="img"><title>PC</title><path d="M0 4c0-2.20914 1.79086-4 4-4h8c2.2091 0 4 1.79086 4 4v8c0 2.2091-1.7909 4-4 4H4c-2.20914 0-4-1.7909-4-4V4Z" fill="#565B65"></path><path d="M7.63613 7.0251c0 .35705-.08323.68341-.2497.97908-.16092.2901-.40785.52441-.74078.70293-.32739.17295-.72969.25942-1.20689.25942h-.80737v1.99167H3V5.05858h2.43876c.47166 0 .87118.08368 1.19857.25104.33293.16737.58263.39889.7491.69456.16647.29568.2497.63599.2497 1.02092Zm-2.35552.63599c.46056 0 .69084-.212.69084-.63599 0-.42956-.23028-.64435-.69084-.64435h-.64922v1.28034h.64922Zm2.98457.33473c0-.5802.1193-1.09624.3579-1.54812.24416-.45746.58819-.81172 1.03211-1.06276C10.0991 5.12831 10.6096 5 11.1867 5c.7325 0 1.3484.19805 1.8478.59414.4994.39052.8212.92329.9655 1.59833h-1.7562c-.1055-.22315-.2525-.39331-.4412-.51046-.1831-.11716-.3967-.17573-.6409-.17573-.3773 0-.6797.13668-.9072.41004-.222.26778-.33297.62761-.33297 1.0795 0 .45746.11097.82287.33297 1.09623.2275.26778.5299.40167.9072.40167.2442 0 .4578-.05857.6409-.17573.1887-.11715.3357-.28731.4412-.51046H14c-.1443.67504-.4661 1.21057-.9655 1.60667-.4994.3905-1.1153.5858-1.8478.5858-.5771 0-1.0876-.1255-1.53151-.3766-.44392-.2566-.78795-.6108-1.03211-1.06273-.2386-.45746-.3579-.97908-.3579-1.56485Z" fill="#fff"></path></svg></a><a href="/games/platform/ps5" title="PlayStation 5" class="platform-icon" data-cy="ps5"><svg data-cy="icon-ps5" class="ign-icon jsx-3367784728 icon-ps5" focusable="false" viewBox="0 0 16 16" aria-hidden="false" role="img"><title>PlayStation 5</title><path d="M0 4a4 4 0 014-4h8a4 4 0 014 4v8a4 4 0 01-4 4H4a4 4 0 01-4-4V4z" fill="#0070D1"></path><path fill-rule="evenodd" clip-rule="evenodd" d="M13.893 10.654c-.234.319-.808.547-.808.547l-4.273 1.657v-1.222l3.144-1.21c.357-.138.412-.333.122-.435-.29-.103-.814-.074-1.17.065l-2.096.797V9.584l.121-.044s.606-.231 1.457-.333c.851-.101 1.893.014 2.711.349.923.315 1.026.778.792 1.098zM9.22 8.573V5.448c0-.367-.063-.705-.382-.8-.244-.085-.395.16-.395.527V13l-1.955-.67V3c.831.167 2.042.56 2.693.797 1.655.614 2.216 1.378 2.216 3.098 0 1.677-.959 2.313-2.177 1.678zm-6.318 2.935c-.947-.288-1.104-.888-.673-1.233.399-.32 1.077-.56 1.077-.56L6.107 8.64v1.226l-2.016.78c-.357.138-.411.333-.122.435.29.103.814.074 1.171-.064l.967-.38v1.098c-.06.012-.13.023-.193.035-.967.17-1.998.1-3.013-.262z" fill="#fff"></path></svg></a><a href="/games/platform/xbox-4" title="Xbox Series X|S" class="platform-icon" data-cy="xbox-4"><svg data-cy="icon-xbox-series" class="ign-icon jsx-3367784728 icon-xbox-series" focusable="false" viewBox="0 0 16 16" aria-hidden="false" role="img"><title>Xbox Series X|S</title><path d="M0 4a4 4 0 0 1 4-4h8a4 4 0 0 1 4 4v8a4 4 0 0 1-4 4H4a4 4 0 0 1-4-4V4Z" 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type="application/ld+json">{"@context":"http://schema.org/","mainEntityOfPage":{"@type":"WebPage","@id":"https://www.ign.com/articles/sam-lake-receives-andrew-yoon-legend-award-new-york-game-awards-alan-wake-control-remedy"},"image":"https://assets-prd.ignimgs.com/2024/11/14/sam-lake-remedy-interview-blogroll-1731544539871.jpg?width=1280","url":"https://www.ign.com/articles/sam-lake-receives-andrew-yoon-legend-award-new-york-game-awards-alan-wake-control-remedy","description":"The New York Game Awards announced today that Remedy Entertainment Creative Director Sam Lake is the latest recipient of the Andrew Yoon Legend Award, joining the ranks of Hideo Kojima, Jerry Lawson, and other industry luminaries. As part of the announcement, Lake sat down with IGN to talk about the state of the Remedy Connected Universe and more\n","@type":"NewsArticle","datePublished":"2024-11-14T18:00:00.000Z","headline":"Sam Lake Receives the Andrew Yoon Legend Award and Opens Up About the State of the Remedy Connected Universe - IGN","publisher":{"@type":"Organization","name":"IGN","logo":{"@type":"ImageObject","url":"https://oystatic.ignimgs.com/src/core/img/widgets/global/page/ign-logo-100x100.png"}},"author":{"@type":"Person","name":"Kat Bailey","url":"https://www.ign.com/person/ign_kat"},"dateModified":"2024-11-14T00:42:56.851Z","commentCount":60,"comment":[{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"deakenblack_2"},"text":"<p>Remedy is the new Naughty Dog in my opinion. Best written games out there with great game play and always look top notch. </p>","upvoteCount":8,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"ANUBISZER0"},"text":"I’m glad he’s getting more well deserved recognition. Been a fan since my freshman year of high school with Max Payne. ","upvoteCount":3,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"BceBears2"},"text":"<p>Good for him. Alan Wake and Control are very engrossing franchises. </p>","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"UnusualKmc"},"text":"<p>I didn't care about Remedy until Control, which opened my eyes to their universe. Now it's one of my favourite settings. The unique type of horror that Sam Lake can write is perfect. Deserved win</p>","upvoteCount":1,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Whofreak555"},"text":"<p>Didn't enjoy Alan Wake 2... at all.. but I like what they're doing and the risks they're taking. Hope they continue to make games.</p>","upvoteCount":1,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-15","author":{"@context":"http://schema.org/","@type":"Person","name":"Roddox"},"text":"<p>They look pretty but I just couldn’t fully get into these games, they just have a boring feel, like everyone in the universe is a manic depressive. </p>","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-18","author":{"@context":"http://schema.org/","@type":"Person","name":"Wolfoso"},"text":"<p>I really hope that their contract with the dev-- I mean, Epic, allows them to sell Alan Wake 2 in Steam in the future. I'd hate to see the franchise die after coming back, because they didn't manage to break even, or even less, make a justifiable profit for another sequel.</p>","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"ExDeoVeritas"},"text":"<p>I struggle so hard to enjoy Alan Wake 2. It just cannot, at all, grab my attention. Also hate how Saga uses \"detective\" work to figure stuff out just to hit a dead end and use her \"intuition\" to just come up with the facts you need to progress the game. It's so stupid.</p>","upvoteCount":2,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"bgrunsdigger"},"text":"<p>The state of the Remedy connected universe? It might be non-existent if Remedy doesn't start making games people actually want to buy.</p><p></p><p>A year later and Alan Wake 2 STILL hasn't broke even. Good luck trying to find someone to finance your next fever dream.</p>","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Dirty_Silhouette"},"text":"<p>A great surreal day would be Lake and Lynch enjoying coffee and nobody there to realize it except them. Lynch's health problems aside.</p>","upvoteCount":1,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Ner0Rain"},"text":"<p>Meh, until they bring back Max Payne i couldn't care less about the remedy-verse</p>","upvoteCount":1,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-15","author":{"@context":"http://schema.org/","@type":"Person","name":"MattyR95"},"text":"<p>Deserved, the games aren't for everyone but they're great experiences. AW2 was great! Although that last dlc was lame, gotta say... i'm sure Control 2 will be much better.</p><p></p><p>He owes Lynch a lot of coffee as well, if they do meet. AW2 has Twin Peaks: The Return all over it.</p>","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Giantessfan109"},"text":"<p>Hot take but Remedy needs to be bought by Playstation or Xbox. I am really worried about their future. There games are fantastic but have a hard time finding an audience. I could see a future were if there mulitplayer game fails then they go under</p>","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-15","author":{"@context":"http://schema.org/","@type":"Person","name":"Rayza1"},"text":"<p>Alan Wake 2 is one of the best games i've ever played, not really surprised the average IGN reader didn't like it though, stick to COD ay guys?</p>","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"Blockbuster90s"},"text":"<p>No interest in Alan Wake or Control. I just hope they don't screw up the Max Payne 1 and 2 remake.</p>","upvoteCount":0,"downvoteCount":0},{"@context":"http://schema.org/","@type":"Comment","datePublished":"2024-11-14","author":{"@context":"http://schema.org/","@type":"Person","name":"gamingdevil800"},"text":"","upvoteCount":1,"downvoteCount":0}]}</script></div><div id="ow-notifications-wrapper" class="jsx-416802857 sidebar"><div id="ow-notifications" data-ow-notifications-placeholder="true" data-instance-id="EmbeddedNotifications" class="jsx-416802857"></div></div></div></body></html>