CINXE.COM

What Board Games can Teach Us about Designing Experiences | PPT

<!DOCTYPE html><html lang="en"><script id="gtm"> performance.mark('gtm.start'); (function (w, d, s, l, i) { w[l] = w[l] || []; w[l].push({ 'gtm.start': new Date().getTime(), event: 'gtm.js' }); var f = d.getElementsByTagName(s)[0], j = d.createElement(s), dl = l != 'dataLayer' ? '&l=' + l : ''; j.async = true; j.src = 'https://www.googletagmanager.com/gtm.js?id=' + i + dl; j.onload = function () { performance.mark('gtm.end'); performance.measure('gtm', 'gtm.start', 'gtm.end'); }; f.parentNode.insertBefore(j, f); })(window, document, 'script', 'dataLayer', 'GTM-M36RG8PT'); </script><head><meta charSet="utf-8"/><meta name="viewport" content="width=device-width"/><link rel="shortcut icon" href="https://public.slidesharecdn.com/_next/static/media/favicon.7bc3d920.ico"/><script> window.eventsToSend = window.eventsToSend || [] window.eventsToSend.push({ name: "page_rendering", timestamp: new Date().toISOString(), value: JSON.stringify({ time: performance?.now() }) }) </script><script type="speculationrules">{"prerender":[{"where":{"and":[{"href_matches":"/slideshow/*"}]},"eagerness":"moderate"}]}</script><title>What Board Games can Teach Us about Designing Experiences | PPT</title><meta name="robots" content="index, follow"/><meta name="title" content="What Board Games can Teach Us about Designing Experiences"/><meta name="description" content="What Board Games can Teach Us about Designing Experiences - Download as a PDF or view online for free"/><link rel="canonical" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences"/><link rel="alternate" hrefLang="en" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences"/><link rel="alternate" hrefLang="x-default" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences"/><link rel="preconnect" href="https://a.pub.network/" crossorigin="anonymous"/><link rel="preconnect" href="https://b.pub.network/" crossorigin="anonymous"/><link rel="preconnect" href="https://c.pub.network/" crossorigin="anonymous"/><link rel="preconnect" href="https://d.pub.network/" crossorigin="anonymous"/><link rel="preconnect" href="https://c.amazon-adsystem.com" crossorigin="anonymous"/><link rel="preconnect" href="https://s.amazon-adsystem.com" crossorigin="anonymous"/><link rel="preconnect" href="https://secure.quantserve.com/" crossorigin="anonymous"/><link rel="preconnect" href="https://rules.quantcount.com/" crossorigin="anonymous"/><link rel="preconnect" href="https://pixel.quantserve.com/" crossorigin="anonymous"/><link rel="preconnect" href="https://btloader.com/" crossorigin="anonymous"/><link rel="preconnect" href="https://api.btloader.com/" crossorigin="anonymous"/><link rel="preconnect" href="https://confiant-integrations.global.ssl.fastly.net" crossorigin="anonymous"/><link rel="preload" href="https://a.pub.network/slideshare-net/pubfig.min.js" as="script"/><script> window.freestarReactCompontentLoaded = true; // Prevents Freestar from appending the script a second time; typo is theirs window.freestar = window.freestar || { queue: [] }; window.freestar.config = freestar.config || {}; window.freestar.config.disabledProducts = { googleInterstitial: false, }; window.eventsToSend = window.eventsToSend || []; window.freestar.queue.push(function () { window.eventsToSend.push({ name: "freestar_queue_start", timestamp: new Date().toISOString() }) }); </script><meta name="twitter:site" content="@SlideShare"/><meta name="twitter:card" content="player"/><meta name="twitter:title" content="What Board Games can Teach Us about Designing Experiences"/><meta name="twitter:description" content="What Board Games can Teach Us about Designing Experiences - Download as a PDF or view online for free"/><meta name="twitter:image" content="https://cdn.slidesharecdn.com/ss_thumbnails/whatboardgamescanteachusaboutdesigningexperiences-161114202246-thumbnail.jpg?width=640&amp;height=640&amp;fit=bounds"/><meta name="twitter:image:alt" content="What Board Games can Teach Us about Designing Experiences"/><meta name="twitter:player" content="https://www.slideshare.net/slideshow/embed_code/key/tMIHgLFFSNxZNh"/><meta name="twitter:player:width" content="597"/><meta name="twitter:player:height" content="486"/><meta name="twitter:app:name:googleplay" content="SlideShare Android"/><meta name="twitter:app:id:googleplay" content="net.slideshare.mobile"/><meta name="twitter:app:name:iphone" content="SlideShare iOS"/><meta name="twitter:app:id:iphone" content="917418728"/><meta name="twitter:app:url:iphone" content="slideshare-app://ss/165952101"/><meta name="twitter:app:name:ipad" content="SlideShare iOS"/><meta name="twitter:app:id:ipad" content="917418728"/><meta name="twitter:app:url:ipad" content="slideshare-app://ss/165952101"/><meta property="og:site_name" content="SlideShare"/><meta property="og:type" content="website"/><meta property="og:url" content="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences"/><meta property="og:title" content="What Board Games can Teach Us about Designing Experiences"/><meta property="og:description" content="What Board Games can Teach Us about Designing Experiences - Download as a PDF or view online for free"/><meta property="og:image" content="https://cdn.slidesharecdn.com/ss_thumbnails/whatboardgamescanteachusaboutdesigningexperiences-161114202246-thumbnail.jpg?width=640&amp;height=640&amp;fit=bounds"/><meta property="og:image:alt" content="What Board Games can Teach Us about Designing Experiences"/><meta property="og:image:type" content="image/webp"/><meta property="og:image:width" content="640"/><meta property="og:image:height" content="360"/><script type="application/ld+json">{"@context":"http://schema.org","@type":"CreativeWork","name":"What Board Games can Teach Us about Designing Experiences","description":"There’s a reason so many board gamers show up UX events. The same skills that make us great information wranglers are the same things that make board games like Catan, Pandemic and yes, even Exploding Kittens so appealing! It should come as no surprise that we’ve seen prominent UX leaders cross over into board game design (Matt Leacock, Dirk Knemeyer).\r\nIf we scratch beneath the surface, there’s a set of shared skills (and struggles) common to these different professions. Specifically: the spatial arrangement of information, visual encoding of information, creating designed spaces, a systems view, playtesting / user testing, competing tensions, triggering emotional responses, and many more.\r\nOkay, so what? Sure, it’s kind of neat that we have so much in common. But how might this change what I do at $largecompany? Here’s the honest truth: The game design profession is just a little bit farther down the road than us, and we have a lot to learn from this group if we can look past the superficial differences. We talk about designing for emotions, but let’s face it, game designers are actually winning at this. Processes? We talk about lean and agile, but game designers have mastered playtesting (and the design to playtest ratio should make us embarrassed at how little we actually iterate with users). And there’s plenty more. I’m confident that if we can look our our own profession through the lens of game design, we’ll see plenty of glaring opportunities for improvement, and a few tricks we might pick up, as well.","url":"https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences","datePublished":"2016-11-14 20:22:46 UTC","publisher":{"@type":"Organization","name":"Slideshare","url":"https://www.slideshare.net/"},"encodingFormat":"application/pdf","fileFormat":"pdf","inLanguage":"en","mainEntityOfPage":{"@type":"WebPage","@id":"https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences"}}</script><script type="application/ld+json">{"@context":"https://schema.org/","@type":"BreadcrumbList","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https://www.slideshare.net"},{"@type":"ListItem","position":2,"name":"Design","item":"https://www.slideshare.net/category/design"},{"@type":"ListItem","position":3,"name":"What Board Games can Teach Us about Designing Experiences","item":"https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences"}]}</script><script> freestar.queue.push(function() { googletag.pubads().setTargeting('test', []); }); </script><meta name="next-head-count" content="56"/><link rel="preload" href="https://public.slidesharecdn.com/_next/static/media/9c20d643cc03e499-s.p.woff2" as="font" type="font/woff2" crossorigin="anonymous" data-next-font="size-adjust"/><link rel="preload" href="https://public.slidesharecdn.com/_next/static/media/a9b61b60c2d733b4-s.p.woff2" as="font" type="font/woff2" crossorigin="anonymous" data-next-font="size-adjust"/><noscript data-n-css=""></noscript><link rel="preload" href="https://cmp.osano.com/AzZdHGSGtpxCq1Cpt/079b27eb-bb3f-48dd-9bd9-3feb8aec3c38/osano.js" as="script"/><link rel="preload" as="script" href="https://public.slidesharecdn.com/_next/static/chunks/webpack-0599b13ea250d156.js"/><link rel="preload" as="script" href="https://public.slidesharecdn.com/_next/static/chunks/framework-5a981bd1af7edc76.js"/><link rel="preload" as="script" href="https://public.slidesharecdn.com/_next/static/chunks/main-9d633b45c44c4167.js"/><link rel="preload" as="script" href="https://public.slidesharecdn.com/_next/static/chunks/pages/_app-774287c060e3afd0.js"/><link rel="preload" as="script" href="https://public.slidesharecdn.com/_next/static/chunks/5121-c12bfd4bed7c2139.js"/><link rel="preload" as="script" href="https://public.slidesharecdn.com/_next/static/chunks/5227-d715f91eabfbc7cb.js"/><link rel="preload" as="script" href="https://public.slidesharecdn.com/_next/static/chunks/pages/%5Busername%5D/%5Btitle%5D-86a3a032aad5e8d0.js"/><link rel="preload" as="script" href="https://public.slidesharecdn.com/_next/static/3b16a62d75ff0d6f36705cc893a309b50827a3dd/_buildManifest.js"/><link rel="preload" as="script" href="https://public.slidesharecdn.com/_next/static/3b16a62d75ff0d6f36705cc893a309b50827a3dd/_ssgManifest.js"/><style>:root{--black:#000;--white:#fff;--alice-blue-100:#f5fcff;--alice-blue-200:#f2faff;--alice-blue-300:#f2f9fc;--alice-blue-600:#ddf1f9;--celadon-blue:#027eb0;--celadon-blue-dark:#026c97;--midnight-green-dark:#002e3c;--light-gray:#e9edf8;--pale-gray:#fdfdfd;--border-light:#e3e6ef;--snow-gray:#f3f6fd;--snow-gray-100:#f9faff;--blue-gray-100:#f5f6fa;--blue-gray-200:#e3e6f0;--blue-gray-300:#d0d6e6;--blue-gray-400:#b4bbd1;--blue-gray-500:#989fbc;--blue-gray-575:#6d7594;--blue-gray-600:#636c8b;--blue-gray-700:#424766;--blue-gray-800:#212240;--blue-gray-900:#0e0f25;--blue-300:#005e93;--blue-200:#0076b9;--blue-100:#e7f5fc;--gray-500:#303133;--tangerine-100:#fbedd8;--color-info:#3aa7ea;--color-error:#bf3131;--color-success:#337c41;--color-warning:#cd5308;--color-error-red-100:#f2dede;--celadon-blue-rgb:2,126,176;--blue-gray-600-rgb:99,108,139;--color-twitter:#1da1f2;--color-twitter-hover:#1a91da;--color-facebook:#3b5998;--color-facebook-hover:#3c5586;--color-linkedin:#337ab1;--color-linkedin-hover:#2e6e9f;--color-scribd:#1e7b85;--color-scribd-hover:#1d7680;--color-sms:#3b3835;--color-email:#bbc4c8;color-scheme:only light;--header-height:64px;--toolbar-height:54px;--progress-bar-height:8px;--pushdown-height:90px;--adhesion-height:0px;--key-moments-size:140px;--sidebar-size:404px;--metadata-toolbar-height:100px;--metadata-toolbar-offset:0px;--metadata-toolbar-shadow-opacity:0;--actions-menu-height:74px;--max-content-width:1688px;--border-radius:8px;--sticky-index:8;--header-index:11;--dropdown-index:99;--freestar-index:999;--progress-bar-index:9999;--popup-index:9999;--toast-index:99999;--pointly-index:2;--slide-actions-index:3;--font-weight-light:300;--font-weight-regular:400;--font-weight-medium:600;--font-weight-bold:700;--font-weight-black:900;--font-size-large:16px;--font-size-medium:14px;--font-size-small:12px;--font-size-xsmall:10px;--line-height-relax:1.5;--line-height-compact:1.15;--line-height-tight:1;--ease:cubic-bezier(0.2,0,0,1)}@media screen and (max-width:1249px){:root{--sidebar-size:364px}}@media screen and (max-width:1024px){:root{--header-height:75px}}@media screen and (max-width:767px){:root{--pushdown-height:50px}}@media only screen and (min-width:929px){:root{--actions-menu-height:0}}*,:after,:before{box-sizing:border-box}*{margin:0}:focus-visible{outline:2px solid rgba(2,126,176,.7);outline-offset:2px}body,html{min-height:100%}html{scroll-behavior:smooth;scrollbar-gutter:stable}body{background-color:var(--white);font-family:var(--font-family);font-size:var(--font-size-medium);line-height:var(--line-height-relax);overflow:clip scroll;text-rendering:optimizeLegibility;-webkit-text-size-adjust:100%;-webkit-font-smoothing:antialiased;-moz-osx-font-smoothing:grayscale}canvas,img,picture,video{display:block;max-width:100%}button,input,select,textarea{font-family:var(--font-family)}h1,h2,h3,h4,h5,h6,p{overflow-wrap:break-word}#__next,#root{isolation:isolate;min-height:100%;height:-moz-max-content;height:max-content}::-moz-selection{color:var(--blue-gray-900);background-color:var(--blue-gray-200)}::selection{color:var(--blue-gray-900);background-color:var(--blue-gray-200)}body:has(dialog[open]){overflow:clip}body:has(dialog.scrollable[open]){overflow:auto}header:has(+aside.visible){box-shadow:none}header:has(+aside:not(.visible)){box-shadow:0 1px 0 0 var(--blue-gray-200)}.content-wrapper{width:100%;max-width:var(--max-content-width);margin-inline:auto}.clamp-lines{-webkit-box-orient:vertical;-webkit-line-clamp:2;line-clamp:2;display:-webkit-box}.clamp-lines,.ellipsis{text-overflow:ellipsis;overflow:hidden}.ellipsis{white-space:nowrap}.seo-only,.sr-only{position:absolute!important;width:1px;height:1px;border:0;clip:rect(1px,1px,1px,1px);clip-path:inset(50%);padding:0;margin:-1px;overflow:hidden;white-space:nowrap}.no-scroll,body[class^=no-scroll-for-]{overflow:hidden;touch-action:none}.hide-scrollbar{-ms-overflow-style:none;scrollbar-width:none}.hide-scrollbar::-webkit-scrollbar{display:none}.unstyled-button{background:none;border:none;padding:0}body:has(#slideshare_pushdown-pushdown-cls iframe){--pushdown-height:90px}body:has(.fs-pushdown-sticky:empty){--pushdown-height:0px}@media only screen and (max-width:928px){#fs-sticky-footer{bottom:var(--actions-menu-height)}}@media only screen and (min-width:1051px){body:has(#slideshare_pushdown-pushdown-cls.fs-pushdown-sticky){--metadata-toolbar-offset:0px!important}}.metadata-toolbar{top:var(--metadata-toolbar-offset)}body:has(#fs-sticky-footer iframe) #fixed-download-container{bottom:var(--adhesion-height,0)}body:not(:has(#fs-sticky-footer iframe)) #fs-sticky-footer{min-height:0!important}dialog[open]{display:grid;grid-template-rows:max-content;opacity:1}dialog[open]::backdrop{opacity:.6}dialog{max-width:100dvw;max-height:100dvh;box-shadow:0 0 0 1px rgba(9,30,66,.08),0 2px 1px rgba(9,30,66,.08),0 0 20px -6px rgba(9,30,66,.3);border:0;padding:0;margin:auto;overflow:clip}dialog,dialog::backdrop{opacity:0;transition:opacity .3s ease-out,transform .3s ease-out,translate .3s ease-out,display allow-discrete .3s,overlay allow-discrete .3s}dialog::backdrop{background-color:#000}@starting-style{dialog[open],dialog[open]::backdrop{opacity:0}}.popover.open,[popover]:popover-open{opacity:1;scale:1}[popover]:popover-open::backdrop{opacity:0}.popover.floating-ui{display:none;z-index:var(--popup-index)}.popover.floating-ui.open{display:block;opacity:1}.popover,[popover]{position:absolute;inset:auto;color:var(--blue-gray-800);background-color:canvas;border:0;border-radius:4px;box-shadow:0 1px 5px rgba(0,0,0,.05),0 4px 12px rgba(0,0,0,.2);overscroll-behavior:contain;overflow:clip auto;padding:0;margin-block:1ch;scale:.96}.popover,[popover],[popover]::backdrop{transition:opacity .3s,scale .3s,display allow-discrete .2s,overlay allow-discrete .2s;opacity:0}@starting-style{.popover.open,[popover]:popover-open,[popover]:popover-open::backdrop{opacity:0}.popover.open,[popover]:popover-open{scale:.96}}.popover [data-popover-title],[popover] [data-popover-title]{border-bottom:1px solid var(--border-light);padding-block:24px;padding-inline:16px;font-weight:600}.popover [data-popover-list],[popover] [data-popover-list]{display:flex;flex-direction:column;list-style:none;padding-inline:0;padding-block:8px}.popover [data-popover-item],[popover] [data-popover-item]{width:100%;display:flex;align-items:center;gap:8px;padding-block:12px;padding-inline:16px;color:inherit;text-decoration:none;cursor:pointer}.popover [data-popover-item]:hover,[popover] [data-popover-item]:hover{background-color:var(--blue-gray-100)}.popover [role=separator],[popover] [role=separator]{margin-block:8px;margin-inline:16px}@supports (anchor-name:--foo-bar){[popover]{position-try-order:most-height;position-visibility:anchors-visible}[popover][data-popover-position=bottom]{position-area:bottom;position-try:flip-block;transform-origin:top}[popover][data-popover-position=bottom-start]{position-area:bottom span-right;position-try:flip-block,flip-inline;transform-origin:top left}[popover][data-popover-position=bottom-end]{position-area:bottom span-left;position-try:flip-block,flip-inline;transform-origin:top right}[popover][data-popover-position=top]{position-area:top;position-try:flip-block}[popover][data-popover-position=top-start]{position-area:top span-right;position-try:flip-block,flip-inline;transform-origin:bottom left}[popover][data-popover-position=top-end]{position-area:top span-left;position-try:flip-block,flip-inline;transform-origin:bottom right}[popover][data-popover-position=left]{position-area:left;position-try:flip-inline;transform-origin:right}[popover][data-popover-position=left-start]{position-area:left span-bottom;position-try:flip-block,flip-inline;transform-origin:top right}[popover][data-popover-position=left-end]{position-area:left span-top;position-try:flip-block,flip-inline;transform-origin:bottom right}[popover][data-popover-position=right]{position-area:right;position-try:flip-inline;transform-origin:left}[popover][data-popover-position=right-start]{position-area:right span-bottom;position-try:flip-block,flip-inline;transform-origin:top left}[popover][data-popover-position=right-end]{position-area:right span-top;position-try:flip-block,flip-inline;transform-origin:bottom left}}#fs-sticky-footer,.orp-player-wrapper{z-index:var(--freestar-index)!important}.fs-sticky-parent{position:static!important}.fs-sticky-wrapper{padding-right:0!important;display:block!important}#slideshare_pushdown-pushdown-cls.fs-pushdown-sticky{position:static!important}body.no-scroll-mobile #slideshare_pushdown-pushdown-cls{height:auto}body.gallery-view #slideshare_pushdown-pushdown-cls{display:none}#pushdown-ad-large{display:grid;justify-content:center;align-items:center}#above-recs-desktop-ad-sm,#above-recs-mobile,#below-reader-ad,#between-recs-ad-1,#between-recs-ad-2{height:280px}@media screen and (min-width:929px){#below-reader-ad,#between-recs-ad-1,#between-recs-ad-2{height:250px}#above-recs-desktop-ad-sm,#above-recs-desktop-ad-sm-2{aspect-ratio:336/280;height:280px;margin-bottom:32px}#above-recs-desktop-ad-sm_container{justify-content:left!important}}@media only screen and (min-width:1051px){body{--padding-x-offset:clamp(1rem,-1.6rem + 8vw,8rem);--margin-x-offset:0px;--end:calc(var(--padding-x-offset) + var(--sidebar-size) + var(--margin-x-offset))}#fs-sticky-footer:has(#slideshare_adhesion){left:0;width:calc(100% - var(--end))}#fs-sticky-footer:has(#slideshare_adhesion2){width:var(--end);left:unset;right:0}}@media only screen and (min-width:1689px){body{--margin-x-offset:calc(calc(100% - var(--max-content-width)) / 2)}}div:has(>#between-recs-ad-1),div:has(>#between-recs-ad-2),div:has(>#interstitial-ad-1),div:has(>[id^=slideshare_docs_incontent]){display:grid;justify-content:center}div:has(>#interstitial-ad-1.video-interstitial-ad){display:block}@media screen and (max-width:928px){div:has(>#above-recs-mobile),div:has(>#below-reader-ad){display:grid;justify-content:center}}#fs-sticky-footer.hidden,.orp-player-wrapper.hidden{display:none!important}@media only screen and (max-width:928px){#fs-sticky-footer.hidden-on-mobile,.orp-player-wrapper.hidden-on-mobile{display:none!important}}div[id^=FreeStarVideoAdContainer_]{width:100%}#freestar-video-child:not(:empty){margin-bottom:24px}div[id^=FreeStarVideoAdContainer_FloatingOnly]{width:auto;aspect-ratio:auto}:root{--shadow-color:rgba(122,61,143,.15);--osano-dialog-shadow:drop-shadow(var(--shadow-color) 0.5px 1px 1px) drop-shadow(var(--shadow-color) 1px 2px 2px) drop-shadow(var(--shadow-color) 2px 4px 4px) drop-shadow(var(--shadow-color) 4px 8px 8px) drop-shadow(var(--shadow-color) 8px 16px 16px)}.osano-cm-dialog{background-color:#212240;color:var(--white)}.osano-cm-dialog__close{color:inherit;stroke:var(--white)}.osano-cm-dialog--eu{display:grid;grid-template-columns:1fr 200px;grid-column-gap:48px;-moz-column-gap:48px;column-gap:48px;max-height:95dvh;font-family:Source Sans Pro,sans-serif;color:var(--blue-gray-600,#636c8b);background-color:var(--white,#fff);border-top-left-radius:var(--border-radius,8px);border-top-right-radius:var(--border-radius,8px);filter:var(--osano-dialog-shadow);padding-block-start:32px;padding-block-end:20px;padding-inline:5%;.osano-cm-dialog__content{max-height:calc(95dvh - 52px)}.osano-cm-dialog__close{display:none}.osano-cm-dialog__title{font-size:24px;font-weight:700;color:var(--blue-gray-900,#0e0f25);margin-block-end:16px}.osano-cm-content__usage-list{font-size:16px}.osano-cm-usage-list__list{margin-block-start:8px;margin-block-end:16px;margin-inline-start:8px;.osano-cm-list__list-item{font-size:16px}}.osano-cm-link,.osano-cm-message{font-size:16px}.osano-cm-message{display:flex}.osano-cm-drawer-links,.osano-cm-link{display:inline}.osano-cm-link{color:var(--celadon-blue,#027eb0);font-weight:600;text-decoration:none;&:hover{color:var(--celadon-blue-dark,#026c97)}&:after{content:"|";padding-inline:12px}&:last-child:after{content:""}}.osano-cm-dialog__list{line-height:normal;margin-block-start:24px;.osano-cm-list__list-item{display:inline-flex;align-items:center;&:after{content:"|";padding-inline:16px;color:var(--blue-gray-200,#e3e6f0);font-size:28px}&:last-child:after{content:""}}}.osano-cm-toggle__switch{display:none}.osano-cm-toggle__input{width:16px;height:16px;margin:unset;overflow:unset;accent-color:var(--blue-gray-900,#0e0f25);position:static;opacity:1}.osano-cm-toggle__label.osano-cm-label{color:var(--blue-gray-600,#636c8b);font-size:18px;font-weight:600;margin-left:8px;margin-inline-end:0}.osano-cm-dialog__buttons{min-width:unset;align-self:flex-end;display:grid;grid-row-gap:8px;row-gap:8px;justify-content:stretch;align-items:center;margin:unset;.osano-cm-buttons__button{height:-moz-max-content;height:max-content;min-height:40px;font-size:16px;font-weight:600;margin:unset}.osano-cm-accept-all{order:-1}.osano-cm-accept-all,.osano-cm-manage{background-color:var(--celadon-blue,#027eb0)}.osano-cm-deny,.osano-cm-denyAll,.osano-cm-save{background-color:transparent;color:var(--celadon-blue,#027eb0);border:1px solid var(--celadon-blue,#027eb0)}}}.osano-cm-dialog--eu.osano-cm-dialog--br{.osano-cm-dialog__title{font-size:26px;font-weight:600}.osano-cm-dialog__buttons{row-gap:12px}}.osano-cm-window:has(>.osano-cm-dialog--br-overlay):before{content:"";position:fixed;inset:0;background-color:rgba(0,0,0,.6);z-index:-1}@media screen and (max-width:768px){.osano-cm-dialog--eu{-moz-column-gap:24px;column-gap:24px;grid-template-columns:1fr;padding-block-end:32px;padding-inline:16px;.osano-cm-dialog__buttons{display:flex;flex-wrap:nowrap;align-items:center;justify-content:flex-start;gap:16px;.osano-cm-buttons__button{width:-moz-max-content;width:max-content}}}.osano-cm-dialog--eu.osano-cm-dialog--br{.osano-cm-link,.osano-cm-message{font-size:16px;width:auto}.osano-cm-dialog__buttons{margin-block-start:24px;row-gap:16px}}}@media screen and (max-width:520px){.osano-cm-dialog--eu{font-size:14px;padding-block-start:16px;padding-block-end:16px;.osano-cm-dialog__title{font-size:20px;margin-block-end:8px}.osano-cm-link,.osano-cm-message{font-size:inherit}.osano-cm-usage-list__list{font-size:12px;.osano-cm-list__list-item{font-size:inherit}}.osano-cm-toggle__label.osano-cm-label{font-size:15px}.osano-cm-dialog__list{width:100%;display:flex;flex-direction:column;margin-block-start:8px;.osano-cm-list__list-item{display:grid;border-bottom:1px solid var(--blue-gray-200,#e3e6f0);padding-block:4px;&:last-child{border-bottom:unset}}.osano-cm-list__list-item:after{content:unset}.osano-cm-list-item__toggle{align-self:baseline;justify-content:space-between;.osano-cm-toggle__label{order:-1;margin:unset}}}.osano-cm-dialog__buttons{display:grid;grid-template-columns:1fr 1fr;grid-column-gap:16px;-moz-column-gap:16px;column-gap:16px;grid-row-gap:12px;row-gap:12px;margin-block-start:0;.osano-cm-buttons__button{min-width:-moz-max-content;min-width:max-content;width:unset;justify-self:stretch}.osano-cm-accept-all{grid-column:1/span 2}}}.osano-cm-dialog--eu.osano-cm-dialog--br{padding-block-start:32px;padding-block-end:32px;.osano-cm-dialog__title{font-size:26px;margin-block-end:16px}.osano-cm-link,.osano-cm-message{font-size:16px;width:auto}.osano-cm-dialog__buttons{margin-block-start:24px;row-gap:16px}}}@media screen and (min-width:929px){.osano-cm-widget{display:none}.osano-cm-content__message{margin-bottom:8px;padding-bottom:0;width:90%}.osano-cm-message{font-size:12px}.osano-cm-drawer-links{margin:0}.osano-cm-link{color:var(--celadon-blue);font-size:12px}.osano-cm-list__list-item{font-size:12px}.osano-cm-dialog__buttons{display:flex;align-items:center;gap:6px}.osano-cm-button{height:44px;font-size:14px;background-color:var(--celadon-blue);border-color:var(--celadon-blue);color:var(--white);padding:10px;margin:3px 0}.osano-cm-denyAll{background-color:var(--blue-gray-800);border-color:var(--white);color:var(--white)}}.osano-cm-widget{display:none}.osano-cm-content__message{margin-bottom:8px;padding-bottom:0;width:90%}.osano-cm-message{font-size:12px}.osano-cm-drawer-links{margin:0}.osano-cm-link{color:var(--celadon-blue);font-size:12px}.osano-cm-list__list-item{font-size:12px}.osano-cm-dialog__buttons{display:flex;align-items:center;gap:6px}.osano-cm-button{height:44px;font-size:14px;background-color:var(--celadon-blue);border-color:var(--celadon-blue);color:var(--white);padding:10px;margin:3px 0}.osano-cm-denyAll{background-color:var(--blue-gray-800);border-color:var(--white);color:var(--white)}@font-face{font-family:__Source_Sans_3_4d9a39;font-style:normal;font-weight:200 900;font-display:swap;src:url(https://public.slidesharecdn.com/_next/static/media/bccb245ee3362e85-s.woff2) format("woff2");unicode-range:u+0460-052f,u+1c80-1c8a,u+20b4,u+2de0-2dff,u+a640-a69f,u+fe2e-fe2f}@font-face{font-family:__Source_Sans_3_4d9a39;font-style:normal;font-weight:200 900;font-display:swap;src:url(https://public.slidesharecdn.com/_next/static/media/4117e16a89310b23-s.woff2) format("woff2");unicode-range:u+0301,u+0400-045f,u+0490-0491,u+04b0-04b1,u+2116}@font-face{font-family:__Source_Sans_3_4d9a39;font-style:normal;font-weight:200 900;font-display:swap;src:url(https://public.slidesharecdn.com/_next/static/media/2a041df68de43fa6-s.woff2) format("woff2");unicode-range:u+1f??}@font-face{font-family:__Source_Sans_3_4d9a39;font-style:normal;font-weight:200 900;font-display:swap;src:url(https://public.slidesharecdn.com/_next/static/media/17c5807503b61094-s.woff2) format("woff2");unicode-range:u+0370-0377,u+037a-037f,u+0384-038a,u+038c,u+038e-03a1,u+03a3-03ff}@font-face{font-family:__Source_Sans_3_4d9a39;font-style:normal;font-weight:200 900;font-display:swap;src:url(https://public.slidesharecdn.com/_next/static/media/7572a3f8628c1f19-s.woff2) format("woff2");unicode-range:u+0102-0103,u+0110-0111,u+0128-0129,u+0168-0169,u+01a0-01a1,u+01af-01b0,u+0300-0301,u+0303-0304,u+0308-0309,u+0323,u+0329,u+1ea0-1ef9,u+20ab}@font-face{font-family:__Source_Sans_3_4d9a39;font-style:normal;font-weight:200 900;font-display:swap;src:url(https://public.slidesharecdn.com/_next/static/media/9c20d643cc03e499-s.p.woff2) format("woff2");unicode-range:u+0100-02ba,u+02bd-02c5,u+02c7-02cc,u+02ce-02d7,u+02dd-02ff,u+0304,u+0308,u+0329,u+1d00-1dbf,u+1e00-1e9f,u+1ef2-1eff,u+2020,u+20a0-20ab,u+20ad-20c0,u+2113,u+2c60-2c7f,u+a720-a7ff}@font-face{font-family:__Source_Sans_3_4d9a39;font-style:normal;font-weight:200 900;font-display:swap;src:url(https://public.slidesharecdn.com/_next/static/media/a9b61b60c2d733b4-s.p.woff2) format("woff2");unicode-range:u+00??,u+0131,u+0152-0153,u+02bb-02bc,u+02c6,u+02da,u+02dc,u+0304,u+0308,u+0329,u+2000-206f,u+20ac,u+2122,u+2191,u+2193,u+2212,u+2215,u+feff,u+fffd}@font-face{font-family:__Source_Sans_3_Fallback_4d9a39;src:local("Arial");ascent-override:109.21%;descent-override:42.66%;line-gap-override:0.00%;size-adjust:93.76%}.__className_4d9a39{font-family:__Source_Sans_3_4d9a39,__Source_Sans_3_Fallback_4d9a39,Inter,-apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Oxygen,Ubuntu,Cantarell,Fira Sans,Droid Sans,Helvetica Neue,sans-serif;font-style:normal}.__variable_4d9a39{--font-family:"__Source_Sans_3_4d9a39","__Source_Sans_3_Fallback_4d9a39",Inter,-apple-system,BlinkMacSystemFont,Segoe UI,Roboto,Oxygen,Ubuntu,Cantarell,Fira Sans,Droid Sans,Helvetica Neue,sans-serif}.PageProgressBar_root__1y_Q3{position:fixed;top:0;left:0;width:100%;z-index:var(--progress-bar-index);pointer-events:none}.PageProgressBar_bar__Kyoem{width:100%;height:3px;background-color:var(--celadon-blue);transform:scaleX(0);transform-origin:left;transition:transform .4s cubic-bezier(.4,0,.2,1),opacity .5s ease;opacity:1}.PageProgressBar_complete__KhJy3{opacity:0}.ErrorShell_root__zYUH8{min-height:100vh;display:flex;flex-direction:column}.Header_root__8A86O{--fluid-16-24:clamp(1rem,0.7373rem + 1.3136vi,1.5rem);position:relative;height:var(--header-height);display:grid;grid-template-columns:auto 1fr;align-items:center;grid-gap:24px;gap:24px;background-color:var(--white);font-family:inherit;padding-inline:var(--fluid-16-24)}.Header_root__8A86O.Header_sticky__NGNE7{position:sticky;top:0;transition:box-shadow .3s ease-in-out;z-index:var(--header-index)}.Header_root__8A86O button{font-size:14px;white-space:nowrap}.Header_wrapper___zBfP{display:flex;align-items:center;flex-shrink:0;gap:12px}@media screen and (max-width:1320px){.Header_root__8A86O.Header_biggerSearch__Ce0Hq{grid-template-columns:auto 1fr auto}}@media screen and (min-width:768px){.Header_root__8A86O{grid-template-columns:repeat(3,minmax(min-content,1fr))}}.Hamburger_root__tHlgC{display:grid;place-content:center;background:transparent;border:0;border-radius:2px;color:var(--blue-gray-600);padding:0;margin:0;cursor:pointer}@media screen and (min-width:768px){.Hamburger_root__tHlgC{display:none}}.SidebarFallback_loggedOutRoot__oKMfe{display:grid;grid-template-rows:170px 1fr}.SidebarFallback_loggedOutContainer__Tpr_u{display:flex;flex-direction:column;padding:16px}.SidebarFallback_loggedInRoot__r1CEd{display:grid;grid-template-rows:64px 1fr}.SidebarFallback_loggedInContainer__dw_ML{display:flex;flex-direction:column;gap:16px;padding:16px}.SidebarFallback_loggedInLinks__C2NaL{display:grid;grid-gap:24px;gap:24px}.SidebarFallback_loggedInUser__b8i41{display:flex;align-items:center;gap:8px;margin-block-start:12px;margin-block-end:auto}.Skeleton_root__U4QqL{--skeleton-bg:rgba(0,0,0,.1);--shimmer-bg:linear-gradient(90deg,transparent,rgba(0,0,0,.04),transparent);position:relative;display:block;height:1.2rem;flex-shrink:0;background:var(--skeleton-bg);overflow:hidden}.Skeleton_root__U4QqL:after{content:"";position:absolute;inset:0;translate:-100% 0;background:var(--shimmer-bg);animation:Skeleton_shimmer__hGst9 2s ease-in-out .5s infinite}.Skeleton_circle___fxTG{aspect-ratio:1/1;border-radius:100vmax;height:unset}.Skeleton_rectangle__UY3OD{border-radius:0}.Skeleton_rounded__BLBq2{border-radius:4px}.Skeleton_text___JusF{border-radius:4px;font-size:1rem;scale:1 .6}.Skeleton_text___JusF:before{content:"\00a0"}.Skeleton_list__xNehW{display:flex;flex-direction:column;gap:6px;padding-inline:8px;padding-block:10px}.Skeleton_copy__qgw2R{display:flex;flex-direction:column;padding-block:12px;padding-inline:16px}.Skeleton_copy__qgw2R .skeleton:first-child{margin-block-end:8px}@keyframes Skeleton_shimmer__hGst9{0%{translate:-100% 0}50%{translate:100% 0}to{translate:100% 0}}.Icon_root__AjZyv{--size:24px;position:relative;display:flex;align-items:center;justify-content:center}.Icon_icon__4zzsG{flex-shrink:0;display:inline-block;width:var(--size);height:var(--size);-webkit-mask-position:center;mask-position:center;-webkit-mask-repeat:no-repeat;mask-repeat:no-repeat;-webkit-mask-size:cover;mask-size:cover;vertical-align:middle}.Drawer_root__ob4ZM[open]{translate:0 0}.Drawer_root__ob4ZM{position:fixed;inset:0;border-radius:0;translate:var(--slide-from)}@starting-style{.Drawer_root__ob4ZM[open]{translate:var(--slide-from)}}.Drawer_root__ob4ZM[data-placement=left]{--slide-from:-100% 0;inset-inline-end:auto;border-top-right-radius:var(--border-radius);border-bottom-right-radius:var(--border-radius)}.Drawer_root__ob4ZM[data-placement=right]{--slide-from:100% 0;inset-inline-start:unset;border-top-left-radius:var(--border-radius);border-bottom-left-radius:var(--border-radius)}.Drawer_root__ob4ZM[data-placement=bottom]{--slide-from:0 100%;inset-block-start:unset;border-top-left-radius:var(--border-radius);border-top-right-radius:var(--border-radius)}.Drawer_content__ye6ZB{display:grid;overflow:auto}.Drawer_root__ob4ZM[data-placement=left],.Drawer_root__ob4ZM[data-placement=right]{width:min(280px,80vw);height:100dvh}.Drawer_root__ob4ZM[data-placement=bottom]{width:100dvw;max-height:80dvh}.CloseButton_root__JCTRm{position:absolute;right:16px;top:16px;width:40px;height:40px;display:grid;place-content:center;color:var(--blue-gray-600);border-radius:100vmax;background-color:transparent;border:0;padding:0;margin:0;transition:background-color .2s ease-in-out;cursor:pointer}.CloseButton_root__JCTRm:hover{background-color:rgba(var(--blue-gray-600-rgb),.05)}.Logo_root__Qba3h{flex-shrink:0}.SearchForm_root__usp4s{position:relative;justify-self:center;width:min(100%,440px)}.SearchForm_root__usp4s form{display:grid}.SearchForm_root__usp4s input{height:40px;border-radius:100vmax;border:1px solid var(--blue-gray-600);margin:0;padding:0 40px 0 16px;color:var(--blue-gray-900);background-color:var(--white);width:100%}.SearchForm_root__usp4s.SearchForm_biggerSearch__syu70{width:100%}.SearchForm_root__usp4s input::-moz-placeholder{color:var(--blue-gray-600)}.SearchForm_root__usp4s input::placeholder{color:var(--blue-gray-600)}div.SearchForm_popover__K3_9y{left:anchor(left);right:anchor(right)}div.SearchForm_popoverContent__O_56c{max-width:100%}div.SearchForm_popoverContent__O_56c p{--webkit-line-clamp:unset;line-clamp:unset}.SearchForm_hidden__rZp69{display:none}.SearchForm_submit__U8kPR{width:32px;height:32px;position:absolute;right:14px;top:50%;display:grid;place-content:center;border:none;background:transparent;border-radius:100vmax;color:var(--blue-gray-400);padding:0;margin:0;translate:0 -50%;cursor:pointer}.SearchForm_expressivePlaceholder__6nNw5{position:absolute;top:10px;left:20px;height:20px;overflow:hidden;white-space:nowrap;pointer-events:none;max-width:100%;display:flex;padding-right:60px}.SearchForm_expressiveLabel__7_0_U{display:block;color:var(--blue-gray-575);font-size:14px;max-width:100%;overflow:hidden;text-overflow:ellipsis;white-space:nowrap}.SearchForm_expressiveLabelMobile__ZmtzP{display:none}@media screen and (max-width:928px){.SearchForm_expressiveLabelDesktop__D0GoT,.SearchForm_popover__K3_9y{display:none}.SearchForm_expressiveLabelMobile__ZmtzP{display:block}}@media screen and (max-width:768px){.SearchForm_root__usp4s{justify-self:flex-end}}.PopoverContent_root__Wu_Vr{max-width:332px;padding-block:12px;padding-inline:16px;display:flex;gap:10px;align-items:flex-start}.PopoverContent_root__Wu_Vr .PopoverContent_title__U2Bf2{display:flex;align-items:center;justify-content:space-between;font-size:1rem;margin-bottom:4px}.PopoverContent_inner__Ulol1{display:flex;flex-direction:column}.PopoverContent_root__Wu_Vr .PopoverContent_title__U2Bf2 span{line-height:18px;font-weight:600}.PopoverContent_accentBubble__E3IDn{margin-left:34px}.PopoverContent_root__Wu_Vr p{-webkit-box-orient:vertical;-webkit-line-clamp:3;display:-webkit-box;color:var(--blue-gray-600);font-size:14px;line-height:18px;line-clamp:5;overflow:hidden}.AccentBubble_root__DZ4aE{padding:4px 12px;border-radius:100px;background:var(--tangerine-100);font-size:11px;font-weight:600;color:var(--gray-500);display:flex;text-align:center;justify-content:center}.HeaderActions_root__11_ai{display:flex;align-items:center;justify-self:flex-end;gap:16px}@media screen and (max-width:768px){.HeaderActions_root__11_ai{display:none}}.Footer_footer__N3WmV{width:100%;display:flex;flex-direction:column;background-color:var(--midnight-green-dark);color:var(--blue-gray-400);padding:24px;margin-top:auto}.Footer_separator__Qa1tj{border:1px solid var(--white);opacity:.2;margin:24px 0}.FooterTop_wrapper__RuYz5{display:flex;justify-content:space-between;align-items:center;gap:24px}.FooterTop_links__9J65v{color:inherit;display:flex;align-items:center;flex-wrap:wrap;-moz-column-gap:40px;column-gap:40px;row-gap:12px;padding:0;margin:0}.FooterTop_cookiePreferenceButton__xmSox{background-color:transparent;border:none;color:inherit;font-size:inherit;font-weight:800;cursor:pointer}@media screen and (max-width:768px){.FooterTop_links__9J65v{-moz-column-gap:24px;column-gap:24px}}.Link_root__vn3ab{display:inline-flex;align-items:center;gap:4px;border-radius:2px;color:inherit;font-size:inherit;font-weight:inherit;text-decoration:none;-webkit-text-decoration-color:transparent;text-decoration-color:transparent;transition:color .2s ease-in-out,-webkit-text-decoration-color .2s ease-in-out .2s;transition:color .2s ease-in-out,text-decoration-color .2s ease-in-out .2s;transition:color .2s ease-in-out,text-decoration-color .2s ease-in-out .2s,-webkit-text-decoration-color .2s ease-in-out .2s}.Link_primary__Iq4CI{color:var(--celadon-blue-dark)}.Link_primary__Iq4CI:focus,.Link_primary__Iq4CI:focus-visible,.Link_primary__Iq4CI:hover{color:var(--celadon-blue)}.Link_gray__Efpxa{color:var(--blue-gray-600)}.Link_gray__Efpxa:focus,.Link_gray__Efpxa:focus-visible,.Link_gray__Efpxa:hover{color:var(--blue-gray-700)}.Link_light__mcUPh{color:var(--blue-gray-400)}.Link_light__mcUPh:focus,.Link_light__mcUPh:focus-visible,.Link_light__mcUPh:hover{color:var(--blue-gray-100)}.Link_dark__Ql4LW{color:var(--blue-gray-800)}.Link_dark__Ql4LW:focus,.Link_dark__Ql4LW:focus-visible,.Link_dark__Ql4LW:hover{color:var(--celadon-blue)}.Link_weight-regular__yPpnB{font-weight:400}.Link_weight-medium__h0ic3{font-weight:600}.Link_weight-bold__me4nt{font-weight:700}.Link_size-small__wSSrC{font-size:12px}.Link_size-medium__ZLo12{font-size:14px}.Link_size-large__W0PAv{font-size:16px}.Link_size-xLarge__Dq0j8{font-size:18px}.Link_hoverUnderline__QMNau:hover,.Link_underline__RoQbh{text-decoration:underline;-webkit-text-decoration-color:inherit;text-decoration-color:inherit}.Link_hoverUnderline__QMNau:hover{text-decoration-thickness:1.5px;text-underline-offset:2px}.FooterBottom_wrapper__Gj9p_{height:51px;display:flex;align-items:center;gap:24px}.FooterBottom_copyright__xltkG{font-size:14px;line-height:24px;margin-right:auto}.FooterBottom_icons__wEEhc{display:flex;align-items:center;gap:16px}.FooterBottom_separator__181dN{width:2px;height:22px;background-color:var(--white);opacity:.2}.PrivateContentMessage_root__IEx17{flex-grow:1;width:100%;height:100%;display:flex;align-items:flex-start}.PrivateContentMessage_box__YG0Bp{width:100%;max-width:960px;background-color:#f2dede;border-color:#eed3d7;border-radius:8px;color:#b94a48;font-size:14px;font-weight:400;padding:16px 24px;margin:100px auto}@media screen and (max-width:960px){.PrivateContentMessage_box__YG0Bp{margin-left:16px;margin-right:16px}}.RemovedContentMessage_root__rtN5X{flex-grow:1;width:100%;display:flex;align-items:flex-start}.RemovedContentMessage_box__pw1z3{width:100%;max-width:960px;background-color:#fcf8e3;border:1px solid #fbeed5;border-radius:4px;color:#c09853;font-size:14px;font-weight:400;text-shadow:0 1px 0 hsla(0,0%,100%,.5);padding:16px 24px;margin:100px auto}.RemovedContentMessage_title__vwHjN{color:#504c48;font-size:25px;font-weight:300;line-height:35px;margin-bottom:4px}@media screen and (max-width:960px){.RemovedContentMessage_box__pw1z3{margin-left:16px;margin-right:16px}}.ErrorDisplay_root__bY_Qo{height:100%;display:flex;flex-direction:column;align-items:center;justify-content:center;background:var(--white);font-family:-system-ui,sans-serif;color:var(--blue-gray-800)}.ErrorDisplay_smiley__o9HSN{width:129px;height:122px;margin:60px auto 30px}.ErrorDisplay_errorBox__jL_9h{max-width:800px;width:100%;height:290px;background:var(--white) url(/images/fadedlogo.jpg) no-repeat left top;background-position:14px 20px;margin:0 auto 120px}.ErrorDisplay_errorCode__AlZal{border-right:1px solid var(--blue-gray-100);color:var(--blue-gray-500);float:left;font-size:1.3em;height:290px;line-height:370px;margin:0 25px 0 0;vertical-align:bottom;text-align:center;width:200px}.ErrorDisplay_errorBox__jL_9h h1{font-weight:400;margin-bottom:0}.ErrorDisplay_errorBox__jL_9h h2{font-size:.9em;font-weight:400;margin-top:0}.ErrorDisplay_errorBox__jL_9h h3{font-size:1em;font-weight:700;margin:10px 0}.ErrorDisplay_errorBox__jL_9h ul{list-style-type:none}.ErrorDisplay_errorBox__jL_9h ul li{background:transparent url(/images/arrow.png) no-repeat left 6px;float:left;font-size:.813em;font-weight:400;list-style-type:none;margin:.313em;padding-left:20px;width:110px}.ErrorDisplay_middle__espDJ{padding-right:3.5em}.ErrorDisplay_searchSection__1J_EK{background:var(--blue-gray-100) url(/images/searchbg.jpg) repeat-x left top;border:1px solid var(--blue-gray-300);float:left;padding:10px;margin-top:20px}.ErrorDisplay_searchSection__1J_EK form{display:flex}.ErrorDisplay_searchSection__1J_EK button{background:url(/images/searchbutton.jpg) repeat-x scroll 0 0 #ffb762;border:1px solid #db9b51;color:var(--blue-gray-800);cursor:pointer;float:left;font-size:1em;margin:0 0 0 .8px;padding:9px 15px;outline:0 none;text-decoration:none;text-shadow:1px 1px 1px var(--white);vertical-align:top}.ErrorDisplay_searchSection__1J_EK button span{background:#ffb762 url(/images/magnifier.jpg) no-repeat 0 0;padding:0 8px;margin-left:5px;text-decoration:none}.ErrorDisplay_errorSearchBox__Uglib{border-color:var(--blue-gray-500) var(--blue-gray-400) var(--blue-gray-400) var(--blue-gray-500);border-width:1px;color:var(--blue-gray-600);float:left;font-size:13px;margin-left:2px;padding:9px;vertical-align:top;width:350px}@media screen and (max-width:768px){.ErrorDisplay_searchSection__1J_EK{width:calc(100% - 240px)}.ErrorDisplay_errorSearchBox__Uglib{width:calc(100% - 128px);margin:0 auto}}.ToastManager_root__mVUMQ{position:fixed;inset-block-end:0;inset-inline:0;display:grid;justify-items:flex-end;justify-content:flex-end;grid-gap:1vh;gap:1vh;padding-block-end:5vh;padding-right:1rem;pointer-events:none;z-index:var(--toast-index)}@media only screen and (max-width:928px){.ToastManager_root__mVUMQ{justify-items:center;justify-content:center;padding-right:0;top:0;padding-block-start:2vh;inset-block-end:unset}}.Toast_root__ZhPa4{min-width:360px;max-width:360px;display:grid;grid-template-columns:max-content 1fr repeat(2,max-content);grid-gap:4px;gap:4px;background-color:var(--background);border-radius:8px;color:var(--white);padding-block:28px;padding-inline:24px;pointer-events:all;opacity:1;transition:opacity .3s ease-in-out}@starting-style{.Toast_root__ZhPa4{opacity:0}}.Toast_info__g9NV8{--background:var(--midnight-green-dark)}.Toast_success__sWJ1E{--background:var(--color-success)}.Toast_error__SQpXK{--background:var(--color-error)}.Toast_warning__7GyxY{--background:var(--color-warning)}.Toast_root__ZhPa4>svg{flex-shrink:0;margin-top:2px}.Toast_content__whMkq{font-weight:400;font-size:16px;line-height:24px;word-wrap:break-word}.Toast_separator__dUZVN{width:1px;background-color:var(--blue-gray-500);opacity:.3;margin-inline:8px}.Toast_dismiss___YbdO{color:var(--blue-gray-300);cursor:pointer}.Toast_dismiss___YbdO:hover{color:var(--white)}.PortalsContainer_drawerRoot__esMLC{position:fixed;top:0;left:0}.PortalsContainer_bannerRoot__Q_sNw{position:relative}.PortalsContainer_drawerRoot__esMLC{z-index:101} /*# sourceMappingURL=65044a2b35345606.css.map*/</style><style>.SlideshowScreen_root__k9j1_{width:100%;max-width:var(--max-content-width);position:relative;display:grid;place-content:flex-start;grid-template-columns:minmax(0,1fr) var(--sidebar-size);grid-template-rows:auto auto 1fr;background-color:var(--white);padding-block:1px;padding-inline:clamp(1rem,-1.6rem + 8vw,8rem);margin-inline:auto}.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe{grid-template-columns:var(--key-moments-size) minmax(0,1fr) var(--sidebar-size)}.SlideshowScreen_root__k9j1_.SlideshowScreen_withAdSidebar__iVE05{--sidebar-size:calc(1px + 300px + 56px)}.SlideshowScreen_root__k9j1_:before{content:"";position:absolute;inset:0 0 auto;height:1px;background-color:var(--blue-gray-200);margin-inline:-50vw}.SlideshowScreen_root__k9j1_ .sidebar{border-left:1px solid var(--blue-gray-200);grid-row:1/-1;grid-column:2}.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe .sidebar{grid-column:3}.SlideshowScreen_root__k9j1_ .metadata{grid-column:1/-2;grid-row:1}.SlideshowScreen_root__k9j1_ .metadata-toolbar{grid-column:1/-2;grid-row:2}.SlideshowScreen_root__k9j1_ .player{grid-column:1}@media screen and (min-width:929px){.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe .player{grid-column:2;grid-row:3}}.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe .key-moments{grid-column:1;grid-row:3}@media screen and (min-width:929px){.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe .player{border-left:1px solid var(--blue-gray-200)}.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe .metadata{padding-inline-end:24px}}@media screen and (min-width:929px) and (max-width:1050px){.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe{grid-template-columns:var(--key-moments-size) minmax(0,1fr);padding-inline:0}.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe .metadata,.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe .metadata-toolbar{grid-column:1/-1;padding-inline:16px}}@media screen and (max-width:928px){.SlideshowScreen_root__k9j1_:before{display:none}.SlideshowScreen_root__k9j1_.SlideshowScreen_withKeyMoments__RbHLe{grid-template-columns:minmax(0,1fr)!important}.SlideshowScreen_root__k9j1_ .metadata,.SlideshowScreen_root__k9j1_ .metadata-toolbar,.SlideshowScreen_root__k9j1_ .player{grid-column:1/-1}}.PrivateContentScreen_root__qdfD9{gap:30px}.PasswordForm_root__Pnyoo,.PrivateContentScreen_root__qdfD9{min-height:calc(100svh - 2 * var(--header-height));background-color:var(--blue-gray-100);display:flex;flex-direction:column;align-items:center;justify-content:center}.PasswordForm_root__Pnyoo{gap:20px}.Form_root__NTbyO{display:flex;flex-direction:column;gap:10px}.Form_root__NTbyO button[type=submit]{align-self:flex-start}.Button_root__i1yp0{--size:44px;--foreground:var(--white);--background:var(--celadon-blue);--border:var(--celadon-blue);--fontSize:16px;--padding-x:14px;position:relative;min-width:48px;min-height:var(--size);display:flex;align-items:center;border-radius:4px;border:none;background-color:var(--background);color:var(--foreground);font-size:var(--fontSize);font-weight:var(--font-weight-medium);padding-inline:var(--padding-x);transition:color .2s ease-in-out,background-color .2s ease-in-out;cursor:pointer}.Button_root__i1yp0 span{display:flex;align-items:center;gap:4px;opacity:1;transition:opacity .2s ease-in-out}.Button_large__Yv_oe{--fontSize:18px;--size:48px;--padding-x:20px}.Button_regular__i28NX{--fontSize:18px;--size:44px}.Button_medium__H8pKi{--size:40px}.Button_small__sqsEx{--size:32px;--padding-x:12px}.Button_xsmall__jBPCG{--fontSize:14px;--size:24px;--padding-x:8px}.Button_root__i1yp0.Button_icon__1C4qi{justify-content:center;min-width:24px;padding:0}.Button_icon__1C4qi{width:var(--size);height:var(--size)}.Button_spinner__iLPXf{position:absolute;top:50%;left:50%;transform:translate(-50%,-50%);opacity:0;visibility:hidden;transition:opacity .2s ease-in-out,visibility .2s ease-in-out}.Button_loading__ZYqeE .Button_spinner__iLPXf{opacity:1;visibility:visible;transition-delay:0s}.Button_loading__ZYqeE span{opacity:0}.Button_fullWidth__dRbM6{width:100%;justify-content:center}.Button_fullWidth__dRbM6 span{justify-content:center}.Button_disabled__M5jJf{opacity:.8;pointer-events:none;-webkit-user-select:none;-moz-user-select:none;user-select:none}.Button_primary__K25Gq.Button_contained__gyjai{--foreground:var(--white);--background:var(--celadon-blue);--border:var(--celadon-blue)}.Button_primary__K25Gq.Button_contained__gyjai:active,.Button_primary__K25Gq.Button_contained__gyjai:hover{--background:var(--celadon-blue-dark);--border:var(--celadon-blue-dark)}.Button_primary__K25Gq.Button_outlined__oZHqK{border:1px solid var(--border);--foreground:var(--celadon-blue-dark);--background:transparent;--border:var(--celadon-blue-dark)}.Button_primary__K25Gq.Button_outlined__oZHqK:hover{--foreground:var(--blue-gray-800);--background:rgba(var(--celadon-blue-rgb),0.05);--border:var(--blue-gray-800)}.Button_primary__K25Gq.Button_outlined__oZHqK:active{--foreground:var(--celadon-blue-dark);--background:rgba(var(--celadon-blue-rgb),0.1);--border:var(--celadon-blue)}.Button_primary__K25Gq.Button_text__ZT_3O{--foreground:var(--celadon-blue-dark);--background:transparent;--border:transparent}.Button_primary__K25Gq.Button_text__ZT_3O:hover{--foreground:var(--celadon-blue-dark);--background:rgba(var(--celadon-blue-rgb),0.05);--border:transparent}.Button_primary__K25Gq.Button_text__ZT_3O:active{--foreground:var(--celadon-blue);--background:rgba(var(--celadon-blue-rgb),0.1);--border:transparent}.Button_secondary__hHiHI.Button_contained__gyjai{--foreground:var(--white);--background:var(--blue-gray-600);--border:var(--blue-gray-600)}.Button_secondary__hHiHI.Button_contained__gyjai:hover{--background:var(--blue-gray-700);--border:var(--blue-gray-700)}.Button_secondary__hHiHI.Button_contained__gyjai:active{--background:var(--blue-gray-500);--border:var(--blue-gray-500)}.Button_secondary__hHiHI.Button_outlined__oZHqK{border:1px solid var(--border);--foreground:var(--blue-gray-600);--background:transparent;--border:var(--blue-gray-600)}.Button_secondary__hHiHI.Button_outlined__oZHqK:hover{--foreground:var(--blue-gray-700);--background:rgba(var(--blue-gray-600-rgb),0.05);--border:var(--blue-gray-700)}.Button_secondary__hHiHI.Button_outlined__oZHqK:active{--foreground:var(--blue-gray-600);--background:rgba(var(--blue-gray-600-rgb),0.1);--border:var(--blue-gray-500)}.Button_secondary__hHiHI.Button_regular__i28NX{border:1px solid var(--border);--foreground:var(--blue-gray-700);--background:var(--white);--border:var(--blue-gray-200)}.Button_secondary__hHiHI.Button_regular__i28NX:hover{--background:var(--blue-gray-100)}.Button_secondary__hHiHI.Button_text__ZT_3O{--foreground:var(--blue-gray-600);--background:transparent;--border:transparent}.Button_secondary__hHiHI.Button_text__ZT_3O:hover{--foreground:var(--blue-gray-700);--background:rgba(var(--blue-gray-600-rgb),0.05);--border:transparent}.Button_secondary__hHiHI.Button_text__ZT_3O:active{--foreground:var(--blue-gray-600);--background:rgba(var(--blue-gray-600-rgb),0.1);--border:transparent}.Button_tertiary__ae6C5{--foreground:var(--blue-gray-700);--background:var(--white);border:1px solid var(--blue-gray-200)}.Button_tertiary__ae6C5:hover{--background:var(--blue-gray-100)}.Button_tertiary__ae6C5.Button_active__YNf7E,.Button_tertiary__ae6C5:active{--background:var(--blue-gray-200)}.Dropdown_container__NBOZ_{display:flex;flex-direction:column;gap:8px;font-family:var(--font-family);width:100%;max-width:280px}.Dropdown_select__8pQOA{border:1px solid var(--blue-gray-500);border-radius:4px;font-size:16px;font-weight:400;color:var(--blue-gray-900);margin:0;padding:8px 20px 8px 8px;background:transparent}.Dropdown_select__8pQOA:hover{border:1px solid var(--blue-gray-600);background:transparent}.Dropdown_select__8pQOA:focus{outline:none;border:1px solid var(--celadon-blue)}.Dropdown_footerText__NChWz{color:var(--blue-gray-600);font-size:11px;font-weight:400}.Dropdown_error__QI4FY{border:1px solid var(--color-error)}.Label_label__KH246{font-weight:600;font-size:14px;font-family:var(--font-family);color:var(--blue-gray-600);margin:0;-webkit-user-select:none;-moz-user-select:none;user-select:none}.Label_error__jqh1I{color:var(--color-error)}.RequiredNotice_required___q_RJ{display:flex;align-items:center;gap:8px;color:var(--blue-gray-600);font-size:11px;font-weight:400}.RequiredNotice_error__eBy3b{color:var(--color-error)}.Input_container__QSkRF{display:flex;flex-direction:column;gap:8px;font-family:var(--font-family);width:100%;max-width:280px}.Input_input__Q0qP2{padding:8px;border:1px solid var(--blue-gray-500);border-radius:4px;font-size:16px;font-weight:400;color:var(--blue-gray-900);margin:0;height:46px}.Input_input__Q0qP2:hover{border:1px solid var(--blue-gray-600)}.Input_input__Q0qP2:focus{outline:none;border:1px solid var(--celadon-blue)}.Input_error__l9OaT{border:1px solid var(--color-error)}.Input_characterLimit__4NkYE{color:var(--blue-gray-600);font-size:11px;font-weight:400}.Input_characterLimitError__ZByP3{color:var(--color-error)}.Input_footer__55AdV{display:flex;justify-content:space-between}.Input_footerAlignRight__DG8UZ{justify-content:flex-end}.Text_root__is73U{display:inline-block;padding:0;margin:0}.Text_primary__rZf7F{color:var(--blue-gray-900)}.Text_secondary__EPWj0{color:var(--blue-gray-600)}.Text_success__Mcw5I{color:var(--color-success)}.Text_error__pdEO6{color:var(--color-error)}.Text_warning__xCiZk{color:var(--color-warning)}.Text_white__Sb1IU{color:#fff}.Text_rowTitle__U1gB1{font-size:28px;line-height:35px}.Text_xlarge__X3NtK{font-size:20px;line-height:26px}.Text_large__c_Tar{font-size:18px;line-height:26px}.Text_medium__rk8Tn{font-size:16px;line-height:22px}.Text_small__S0zKm{font-size:14px;line-height:18px}.Text_xsmall__vYp9p{font-size:12px;line-height:15px}.Text_xxsmall__kOJdm{font-size:11px;line-height:14px}.Text_disabled___vAZA{color:var(--blue-gray-500)}.Text_italic__ZZFbJ{font-style:italic}.Text_weight-light__Rh8tc{font-weight:300}.Text_weight-regular__gWC16{font-weight:400}.Text_weight-medium__oIdYz{font-weight:500}.Text_weight-strong__yEO2S{font-weight:600}.Text_weight-bold__xnsIS{font-weight:700}.Text_ellipsis__QNjvO{max-width:100%;overflow:hidden;text-overflow:ellipsis;white-space:nowrap}.Text_lineClamp__SO_Pl{overflow:hidden;text-overflow:ellipsis;display:-webkit-box;-webkit-box-orient:vertical}.TextArea_container__oc_q4{display:flex;flex-direction:column;gap:8px;font-family:var(--font-family);width:100%;max-width:280px}.TextArea_textarea__VyrNQ{padding:8px;border:1px solid var(--blue-gray-500);border-radius:4px;font-size:16px;font-weight:400;color:var(--blue-gray-900);font-family:var(--font-family);min-height:150px;margin:0}.TextArea_textarea__VyrNQ:hover{border:1px solid var(--blue-gray-600)}.TextArea_textarea__VyrNQ:focus{outline:none;border:1px solid var(--celadon-blue);background:transparent}.TextArea_error__o_XpL{border:1px solid var(--color-error)}.TextArea_characterLimit__hm9El{color:var(--blue-gray-600);font-size:11px;font-weight:400}.TextArea_characterLimitError__UbPM9{color:var(--color-error)}.TextArea_footer__EG4wA{display:flex;justify-content:space-between}.TextArea_footerAlignRight__PmO7Z{justify-content:flex-end}.TagInput_container__4lPGD{display:flex;flex-direction:column;gap:8px;font-family:var(--font-family);width:100%;max-width:280px}.TagInput_input__lsGqa{border:none;flex:1 1;min-width:100px;height:30px}.TagInput_tag__9BE6f{border-radius:20px;padding:4px 8px;border:1px solid var(--blue-gray-300);display:flex;gap:8px;font-size:14px;color:var(--blue-gray-600);font-weight:600;align-items:center}.TagInput_closeTag__oeDgn{border:none;background-color:transparent;padding:0;color:var(--blue-gray-500);font-size:10px;margin:0}.TagInput_closeTag__oeDgn:hover{opacity:.75;cursor:pointer}.TagInput_inputContainer__dl2dW{box-sizing:border-box;padding:8px;border:1px solid var(--blue-gray-500);border-radius:4px;font-size:16px;font-weight:400;color:var(--blue-gray-900);width:100%;display:flex;gap:8px}.TagInput_inputContainer__dl2dW:hover{border:1px solid var(--blue-gray-600)}.TagInput_input__lsGqa:focus{outline:none;border-radius:4px;border:1px solid var(--celadon-blue)}.TagInput_error__INAMJ{border:1px solid var(--color-error)}.TagInput_errorText__Dq2QW{display:flex;align-items:center;gap:8px;color:var(--color-error);font-size:11px;font-weight:400}.TagInput_autocompleteContainer__RgOvw{position:relative}.TagInput_autocomplete__nGD9D{background-color:var(--white);display:flex;flex-direction:column;width:100%;position:absolute;left:0;right:0;top:-8px;box-shadow:0 .5px 5px rgba(0,0,0,.039),0 3.75px 11px rgba(0,0,0,.19);border-radius:4px;overflow-y:scroll;z-index:3}.TagInput_suggestion__k4kfh{padding:8px;color:var(--blue-gray-600);font-weight:600;text-decoration:underline;text-underline-offset:1.5px}.TagInput_suggestion__k4kfh:hover{cursor:pointer;color:var(--blue-gray-600)}.TagInput_focusedSuggestion__QnSXo,.TagInput_suggestion__k4kfh:hover{background-color:var(--blue-gray-200)}.TagInput_tagContainer__LflB5{display:flex;gap:8px;flex-wrap:wrap;width:100%}.TagInput_footerText__O_1t4{color:var(--blue-gray-600);font-size:11px;font-weight:400}.Selector_container__v2jVr{display:flex;flex-direction:column;gap:8px;font-family:var(--font-family);width:100%;max-width:280px}.Selector_selector__U2foh{border-radius:4px;display:flex;width:100%}.Selector_selector__U2foh button{border:1px solid var(--blue-gray-500);padding:6px 0;flex:1 1;margin:0;background-color:transparent}.Selector_selector__U2foh button:enabled:hover{cursor:pointer;background-color:var(--blue-gray-300)}.Selector_selector__U2foh button:first-child{border-radius:4px 0 0 4px}.Selector_selector__U2foh button:last-child{border-radius:0 4px 4px 0}.Selector_selector__U2foh button.Selector_selected__nyxjH{border:1px solid var(--celadon-blue);background-color:var(--celadon-blue)}.Selector_selector__U2foh button.Selector_selected__nyxjH .Selector_text__Rs7F7{color:var(--white)}.Selector_selector__U2foh button.Selector_selected__nyxjH:focus{outline-offset:4px}.Selector_selectorContainer__h4Mg1{display:flex;align-items:center;gap:4px}.Selector_icon__Y9S90{color:var(--blue-gray-500)}.Selector_text__Rs7F7{margin:0;font-weight:400;font-size:16px;font-family:Source Sans Pro,sans-serif}.IconWithExplanation_container__21T3S{position:relative;display:inline-flex}.IconWithExplanation_explanation___qwbw{position:absolute;top:50%;transform:translateY(-50%);left:120%;background-color:#fff;border-radius:4px;box-shadow:0 .5px 5px rgba(0,0,0,.039),0 3.75px 11px rgba(0,0,0,.19);z-index:3;padding:8px;width:150px}.IconWithExplanation_container__21T3S:hover .IconWithExplanation_explanation___qwbw{display:block}.IconWithExplanation_arrow__fCL_Y{content:"";position:absolute;left:-10px;margin-left:-5px;top:50%;transform:translateY(-50%);border:10px solid transparent;border-right-color:#fff}@media (max-width:768px){.IconWithExplanation_arrow__fCL_Y{margin-right:-5px;margin-left:0;border-color:transparent transparent transparent #fff;left:auto;right:-10px}.IconWithExplanation_explanation___qwbw{left:auto;right:120%}}.Checkbox_wrapper__HI5JR{display:flex;gap:10px;align-items:center}.Checkbox_input__RZSBL:hover,.Checkbox_label__7BF2Y:hover,.Checkbox_wrapper__HI5JR:hover{cursor:pointer}.Checkbox_wrapper__HI5JR .Checkbox_label__7BF2Y{font-weight:400;color:var(--blue-gray-900);margin:0}.Checkbox_wrapper__HI5JR .Checkbox_input__RZSBL{width:20px;height:20px;accent-color:var(--celadon-blue);margin:0}.Checkbox_wrapper__HI5JR:hover .Checkbox_input__RZSBL{accent-color:var(--celadon-blue-dark)}.Checkbox_wrapper__HI5JR:hover .Checkbox_label__7BF2Y{color:var(--celadon-blue-dark)}.RadioButton_root__592m2{--size:16px;--borderSize:2px;display:inline-flex;align-items:center;justify-content:flex-start;gap:12px;padding-block:8px;cursor:pointer}.RadioButton_root__592m2.RadioButton_large__K_9NI{--size:24px}.RadioButton_root__592m2.RadioButton_rtl__rAcql{font-size:16px;justify-content:space-between}.RadioButton_root__592m2:hover:not(.RadioButton_labelOnLeft__nb96s){font-weight:600}.RadioButton_root__592m2 input[type=radio]{position:relative;width:var(--size);height:var(--size);-webkit-appearance:none;-moz-appearance:none;appearance:none;background-color:transparent;margin:0;border:var(--borderSize) solid var(--blue-gray-500);border-radius:100vmax}.RadioButton_root__592m2 input[type=radio]:before{content:"";position:absolute;top:50%;left:50%;display:block;width:calc(var(--size) / 2);height:calc(var(--size) / 2);background-color:var(--celadon-blue);border-radius:100vmax;translate:-50% -50%;transition:scale .2s;scale:0}.RadioButton_root__592m2.RadioButton_checked__dJL5R input[type=radio]{border-color:var(--celadon-blue)}.RadioButton_root__592m2.RadioButton_checked__dJL5R input[type=radio]:before{scale:1}.Banner_root__pOnAN{--background:var(--celadon-blue-dark);width:100vw;height:40px;display:flex;align-items:center;justify-content:center;background-color:var(--background);color:var(--white);font-size:var(--font-size-medium);font-weight:var(--font-weight-medium);opacity:0;visibility:hidden;transition:opacity .2s ease-in-out,visibility .2s ease-in-out;z-index:1}.Banner_visible__q1NMx{opacity:1;visibility:visible;transition-delay:0s}.Banner_aboveHeader__hC_i_{position:static;top:0}.Banner_belowHeader__Mcfew{position:absolute;top:var(--header-height)}.Banner_info__7SXSI{--background:var(--color-info)}.Banner_success__wveEs{--background:var(--color-success)}.Banner_error__lW5NB{--background:var(--color-error)}.Banner_warning__pEEt7{--background:var(--color-warning)}.Metadata_root__oCstk{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));place-content:flex-start;padding-block-start:32px}.Metadata_root__oCstk .author{grid-column:1;grid-row:3;align-content:flex-start}.Metadata_root__oCstk .description,.Metadata_root__oCstk .pills-list,.Metadata_root__oCstk .stats,.Metadata_root__oCstk .title{grid-column:1/span 2}.Metadata_root__oCstk .title{margin-bottom:8px}.Metadata_root__oCstk .stats{margin-bottom:12px}.Metadata_root__oCstk .description{margin-top:12px}.Metadata_root__oCstk .pills-list{margin-block-start:20px;margin-block-end:18px}.Metadata_root__oCstk .actions{display:none}@media screen and (max-width:928px){.Metadata_root__oCstk{margin-block:8px 20px}.Metadata_root__oCstk .stats{margin-bottom:16px}.Metadata_root__oCstk .description{margin-top:0}.Metadata_root__oCstk .author{grid-column:2;grid-row:5;margin-block-start:12px;margin-block-end:6px;justify-content:end}.Metadata_root__oCstk.Metadata_authorInDescription__hW1wb:not(.Metadata_expanded__uLdy4) .author{display:none}.Metadata_root__oCstk.Metadata_authorInDescription__hW1wb.Metadata_expanded__uLdy4 .author{display:flex;grid-column:1/span 2;grid-row:5;justify-content:flex-start;margin-block-start:12px}.Metadata_root__oCstk .actions{display:none}.Metadata_root__oCstk .pills-list{margin-block-start:16px;margin-block-end:0}}.Metadata_root__oCstk .metadata-recs{grid-column:1/-1}.Title_root__svkHQ{font-size:clamp(26px,1vw + 1rem,28px);font-weight:600;line-height:1.25;min-width:0;word-break:break-word}.Heading_heading__3MAvZ,.Title_root__svkHQ{color:var(--blue-gray-900)}.Heading_h1__3k7S2{font-size:32px;font-weight:700}.Heading_h2__f9yvs{font-size:28px;font-weight:600}.Heading_h3__f1djd{font-size:24px}.Heading_h4__7tfLE{font-size:20px}.Heading_h5__jVM0l{font-size:16px;font-weight:400}.Heading_h6__uUTrd{font-size:14px;font-weight:400}.Stats_root__p_BoZ{flex-wrap:wrap;display:flex;align-items:center;-moz-column-gap:6px;column-gap:6px;color:var(--blue-gray-600);font-size:16px}.Stats_leftContent__588PR,.Stats_rightContent__8d0AF{display:flex;gap:6px}@media screen and (max-width:928px){.Stats_root__p_BoZ.Stats_extendedMetadata__wb62p .Stats_leftContent__588PR{width:100%}.Stats_root__p_BoZ.Stats_extendedMetadata__wb62p .Stats_formatTypesBullet__xDv0L{display:none}}.Likes_root__WVQ1_{cursor:pointer;transition:color .2s ease-in-out;border-radius:4px}.Likes_root__WVQ1_:hover{color:var(--blue-gray-700)}.LikeModal_more__R9uAk{justify-self:center;color:var(--celadon-blue);font-weight:500;opacity:0;visibility:hidden;transition:opacity .2s ease-in-out,visibility .2s ease-in-out}.LikeModal_more__R9uAk.LikeModal_visible__t1vr4{opacity:1;visibility:visible;transition-delay:0s}.LikesUserListSkeleton_root__pUbb3{display:flex;flex-direction:column;gap:12px}.LikesUserListSkeleton_root__pUbb3 .skeleton:first-child{grid-row:1/span 2}.LikesUserListSkeleton_item__mONV4{display:grid;grid-template-columns:max-content 1fr;grid-column-gap:12px;-moz-column-gap:12px;column-gap:12px;grid-row-gap:4px;row-gap:4px}.Modal_root__TYkzh[open]{transform:translateY(0)}.Modal_root__TYkzh{--max-height:calc(100dvb - var(--header-height));--title-size:80px;width:-moz-max-content;width:max-content;max-height:var(--max-height);place-self:center;border-radius:var(--border-radius);transform:translateY(8px)}@starting-style{.Modal_root__TYkzh[open]{transform:translateY(8px)}}.Modal_root__TYkzh.Modal_small__hupRE{width:400px}.Modal_root__TYkzh.Modal_medium__j8NOV{width:600px}.Modal_root__TYkzh.Modal_large__ygVmr{width:800px}.Modal_root__TYkzh.Modal_xlarge__HeXWk{width:960px}.Modal_wrapper__4UTGq{position:relative;display:grid}.Modal_wrapper__4UTGq .modal-content{flex:1 1;max-height:calc(var(--max-height) - var(--title-size));overflow:clip auto}@media screen and (max-width:520px){.Modal_root__TYkzh,.Modal_root__TYkzh.Modal_large__ygVmr,.Modal_root__TYkzh.Modal_medium__j8NOV,.Modal_root__TYkzh.Modal_small__hupRE,.Modal_root__TYkzh.Modal_xlarge__HeXWk{width:100vw}}@media screen and (max-width:928px){.Modal_root__TYkzh.Modal_bottomPlacement__BUbfp{width:100vw;top:unset;bottom:0;border-bottom-left-radius:0;border-bottom-right-radius:0}}.Modal_title__xhSfl{height:var(--title-size);line-height:var(--title-size);color:var(--blue-gray-900);font-size:20px;font-weight:600;border-bottom:1px solid var(--blue-gray-200);padding-inline-start:20px;padding-inline-end:60px}.Modal_title__xhSfl:first-letter{text-transform:capitalize}.Modal_content__R1F4d{padding-inline:20px;padding-block:24px}.Modal_root__TYkzh:has(.Modal_actions__t63hZ) .Modal_content__R1F4d{padding-block-end:96px}.Modal_actions__t63hZ{position:absolute;inset-inline:0;bottom:0;display:flex;align-items:center;justify-content:flex-end;gap:24px;background-color:var(--white);padding-inline:20px;padding-block:16px}.ViewModal_content__GPKXy{padding-block:0}.ViewModal_row__xLxnz{display:flex;justify-content:space-between;border-bottom:1px dashed var(--blue-gray-300);color:var(--blue-gray-800);padding:16px 0}.ViewModal_row__xLxnz:last-child{border-bottom:none}.Author_link___lVxw,.Author_root___6Bx5{display:flex;align-items:center;gap:8px}.Author_link___lVxw{color:var(--blue-gray-800);font-size:var(--font-size-large);font-weight:600;text-decoration:none;transition:color .15s}.Author_link___lVxw:hover{color:var(--celadon-blue-dark)}.Avatar_root__GNWHY{display:inline-flex;align-items:center;justify-content:center;flex-shrink:0;background-color:var(--white);color:var(--blue-gray-300);border-radius:50%;font-size:16px;font-weight:600;text-align:center;-webkit-user-select:none;-moz-user-select:none;user-select:none;overflow:hidden}.Avatar_initials__EJfVt{color:var(--white);transition:background-color .2s ease-in-out}.Avatar_initials__EJfVt,.Avatar_initials__EJfVt:hover{background-color:var(--blue-gray-600)}.Avatar_image__Bbtll{width:100%;height:100%;-o-object-fit:cover;object-fit:cover}.Description_root__kt4uq{--line-height:26px;position:relative}.Description_root__kt4uq.Description_clamped__PaV_1{padding-bottom:25px}.Description_root__kt4uq.Description_clamped__PaV_1 .Description_wrapper__hYE9_{mask-image:linear-gradient(to bottom,var(--white),transparent);-webkit-mask-image:linear-gradient(to bottom,var(--white),transparent)}.Description_wrapper__hYE9_{min-height:var(--line-height);display:-webkit-box;overflow:hidden;text-overflow:ellipsis;-webkit-box-orient:vertical;-webkit-line-clamp:2}.Description_noClamp__1z7c5,.Description_wrapper__hYE9_.Description_expanded__lRamt{-webkit-line-clamp:unset;-webkit-mask-image:none;mask-image:none}.Description_wrapper__hYE9_.Description_expanded__lRamt{height:auto}.Description_wrapper__hYE9_ p{color:var(--blue-gray-600);font-size:18px;line-height:var(--line-height);white-space:pre-wrap;word-break:break-word}.Description_root__kt4uq button{padding-inline:0}.Description_root__kt4uq .Description_more__ChrRK{position:absolute;padding:0;bottom:0;height:26px}.Description_root__kt4uq .Description_less__BvWbY{display:none}@media screen and (max-width:928px){.Description_root__kt4uq .Description_more__ChrRK{right:0;background-color:#fff}.Description_root__kt4uq.Description_clamped__PaV_1{padding-bottom:0}.Description_root__kt4uq .Description_less__BvWbY,.Description_root__kt4uq .Description_more__ChrRK{display:flex;height:var(--line-height)}}.Description_root__kt4uq .Description_less__BvWbY.Description_hidden__a9QZJ,.Description_root__kt4uq .Description_more__ChrRK.Description_hidden__a9QZJ{display:none}.PillsList_root__2EydN{display:flex;flex-wrap:wrap;align-items:center;gap:8px}.Pill_root__IqOYH{--bg:color-mix(in srgb,var(--celadon-blue-dark),90% transparent);--color:var(--blue-gray-800);height:40px;display:inline-flex;align-items:center;gap:6px;background-color:var(--bg);border-radius:100vmax;color:var(--color);font-size:16px;font-weight:600;padding-inline:16px;transition:color .2s ease-in-out,background-color .2s ease-in-out,filter .2s ease-in-out;cursor:pointer;-webkit-user-select:none;-moz-user-select:none;user-select:none;text-decoration:none;white-space:nowrap}.Pill_root__IqOYH:not(.Pill_selected__VPtHm):hover{filter:brightness(.6)}.Pill_root__IqOYH.Pill_selected__VPtHm{--bg:var(--blue-gray-900);--color:var(--white)}@media screen and (max-width:520px){.Pill_root__IqOYH{height:28px;padding-inline:12px;gap:4px;font-size:12px}.Pill_icon__xE_Cg{--size:18px!important}}.Actions_root__00yIC{display:flex;gap:6px;align-items:baseline;min-height:44px}@media screen and (max-width:928px){.Actions_root__00yIC{min-height:35px}.Actions_root__00yIC .gallery-view-button{padding-inline:0;margin-inline-end:auto}}@media (min-width:929px){.Actions_root__00yIC .fullscreen-button,.Actions_root__00yIC .like-button,.Actions_root__00yIC .more-button,.Actions_root__00yIC .save-button,.Actions_root__00yIC .study-guide-button{--size:44px;border:1px solid var(--blue-gray-200)}}button.GalleryViewButton_root__s4Nw4{--size:32px;color:var(--blue-gray-700)}button.GalleryViewButton_root__s4Nw4:hover{background-color:transparent}@media only screen and (min-width:929px){button.GalleryViewButton_root__s4Nw4{display:none}}.StudyGuideButton_root__DHAq3{color:var(--blue-gray-700);white-space:nowrap}button.StudyGuideButton_root__DHAq3 span{gap:8px}.Tooltip_root__7FS0Y{background:var(--midnight-green-dark);border-radius:4px;box-shadow:.5px 5px rgba(0,0,0,.04),0 4px 11px rgba(0,0,0,.2);color:var(--white);font-size:12px;line-height:15px;padding-inline:8px;padding-block:6px;margin:1ch}.SaveLoggedIn_icon__lk74r{color:var(--blue-gray-700)}.SaveOptionsDrawer_drawerTrigger__Gb7nK{box-shadow:none;border:none;border-radius:4px;position:relative;z-index:7}.SaveOptionsDrawer_drawerTrigger__Gb7nK:active,.SaveOptionsDrawer_drawerTrigger__Gb7nK:active:focus,.SaveOptionsDrawer_drawerTrigger__Gb7nK:hover{border:none;box-shadow:none;background-color:transparent}.SaveOptionsDrawer_drawerTrigger__Gb7nK:focus{background:transparent}.SaveOptionsDrawerContent_drawerContent__J5JTL{margin:16px}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_separator__UW5Rz{margin:8px 0}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_itemsContainer__tCXw5{display:flex;flex-direction:column;margin-top:0;max-height:144px;overflow-y:auto}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_drawerActionSecondary__7cq8j{font-weight:400;line-height:24px;padding:0 8px;margin:8px 0;width:100%}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_drawerActionSecondary__7cq8j span{color:var(--blue-gray-800);justify-content:space-between;gap:30px}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_drawerActionPrimary____QuR span{gap:14px}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_drawerActionPrimary____QuR{color:var(--blue-gray-800);display:flex;font-weight:400;line-height:24px;align-items:center;justify-content:flex-start;padding:8px 4px;margin:14px 0}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_drawerActionPrimary____QuR.SaveOptionsDrawerContent_newListButton__VzhfD{font-size:16px;font-weight:600}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_addIcon__Wb2cq{color:var(--blue-gray-800)}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_drawerActionSecondary__7cq8j span.SaveOptionsDrawerContent_clampLines__zfkfI{display:inline-block;overflow:hidden;text-align:left;text-overflow:ellipsis;white-space:nowrap;width:calc(100vw - 115px)}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_listIcon__5dcfC{color:var(--blue-gray-900)}.SaveOptionsDrawerContent_drawerContent__J5JTL .SaveOptionsDrawerContent_noSavedLists__cpUBY{color:var(--blue-gray-600);font-weight:400;font-size:16px;line-height:24px;padding:12px 16px;text-align:center}.Separator_root__70Ime{--orientationMargin:0;background-color:var(--blue-gray-200);flex-shrink:0}.Separator_horizontal__czVEa{width:calc(100% - var(--orientationMargin) * 2);height:1px}.Separator_vertical__JYCCK{width:1px;height:calc(100% - var(--orientationMargin) * 2)}.SaveLoggedOut_icon__ny9X2{color:var(--blue-gray-700)}.MoreDropdownButton_root__ciXL6{width:100%;padding:0 16px}.MoreDropdownButton_list__VI5Ah{list-style-type:none;padding:0;margin:0}.MoreDropdownButton_item__t4HmI{margin:8px 0}.MoreDropdownButton_actionButton__gJ41E{color:var(--black);display:flex;align-items:center;font-size:16px;height:48px;gap:12px}.MoreDropdownButton_actionButton__gJ41E:focus{outline:none}.MoreDropdownButton_drawerHeading__chh4X{margin:24px 0;display:flex;align-items:center}.MoreDropdownButton_moreOptionsIcon__TpJLA{color:var(--blue-gray-700)}.MoreDropdownButton_icon__DxfY4{color:var(--blue-gray-800)}.MoreDropdownButton_tooltip__az4od{white-space:nowrap}.MoreDropdownButton_trigger__x7wGs{width:44px;height:44px;border-radius:4px}@media (max-width:928px){.MoreDropdownButton_trigger__x7wGs{width:32px;height:32px}}.ReportForm_root__REyLj{display:grid;grid-gap:12px;gap:12px;font-size:1rem;color:var(--blue-gray-800)}.ReportForm_root__REyLj label,.ReportForm_row__dXO5W{display:flex;align-items:center;gap:12px}.ReportForm_root__REyLj label{gap:8px}.ReportForm_root__REyLj label:has(input[type=radio]:checked){font-weight:600;color:var(--blue-gray-900)}.ReportForm_root__REyLj input[type=radio]{accent-color:var(--celadon-blue)}.ReportForm_root__REyLj select{width:100%;display:block;height:40px;-webkit-appearance:none;-moz-appearance:none;appearance:none;background:url('data:image/svg+xml;utf8,<svg fill="lightgray" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24px" height="24px"><path d="M7 10l5 5 5-5z"/></svg>') no-repeat right 8px center;border:1px solid var(--blue-gray-300);border-radius:4px;color:var(--blue-gray-600);font-size:1rem;padding-block:4px;padding-inline:16px;margin-block-start:8px}.ReportForm_root__REyLj select.changed{background-image:url('data:image/svg+xml;utf8,<svg fill="lightgray" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24px" height="24px"><path d="M7 10l5 5 5-5z"/></svg>');color:var(--blue-gray-900)}.ReportForm_root__REyLj a{color:var(--celadon-blue);font-weight:600;text-decoration:none}.ReportForm_root__REyLj p{color:var(--blue-gray-700)}.ReportForm_actions__LPSXn{display:flex;gap:12px;justify-content:flex-end;margin-block-start:8px}.ReportForm_copyrightPolicy__z8QMf{display:unset}.ReportForm_info__2Xs_1{max-width:200px;padding-inline:16px;padding-block:20px}.ReportForm_error__bC3zN{display:flex;align-items:center;background-color:#f2dede;color:var(--blue-gray-800);margin-block-end:16px}.ReportForm_error__bC3zN,.StudyGuideBanner_root__gh6Sc{gap:8px;border-radius:8px;padding-inline:16px;padding-block:12px}.StudyGuideBanner_root__gh6Sc{border:1px solid var(--blue-gray-200);display:none;flex-direction:column;margin-top:12px;grid-column:1/span 2;margin-bottom:-20px}.StudyGuideBanner_root__gh6Sc .StudyGuideBanner_title__gwKh4{display:flex;align-items:center;font-size:1rem;gap:8px;margin-bottom:4px;font-weight:600}.StudyGuideBanner_accentBubble__Ia3m0{margin-left:34px}.StudyGuideBanner_root__gh6Sc p{-webkit-box-orient:vertical;-webkit-line-clamp:3;display:-webkit-box;color:var(--blue-gray-600);font-size:14px;line-height:18px;line-clamp:5;overflow:hidden}.StudyGuideBanner_root__gh6Sc .StudyGuideBanner_button__CvohZ{align-self:flex-start;color:var(--celadon-blue);border:1px solid var(--celadon-blue)}@media screen and (max-width:928px){.StudyGuideBanner_root__gh6Sc{display:flex}}.MetadataToolbar_root__c03ao{--shadow-opacity:0;position:sticky;display:grid;height:var(--metadata-toolbar-height);background-color:var(--white);z-index:var(--header-index)}.MetadataToolbar_root__c03ao.MetadataToolbar_withStickyHeader__EDA4C{top:var(--header-height)}.MetadataToolbar_wrapper__r7XEc{position:relative;display:grid;grid-template-columns:minmax(0,1fr) max-content 1fr;align-items:center;padding-inline-end:20px;padding-block:16px}.MetadataToolbar_underline__QQn0C{grid-column:1/-1;grid-row:2;height:1px;position:absolute;bottom:0;right:-20px;left:-30vw;background-color:var(--blue-gray-200);box-shadow:0 2px 4px 0 rgba(0 0 0/var(--shadow-opacity));animation:MetadataToolbar_reveal-shadow__5yBxP linear both;animation-timeline:scroll(block);animation-range:150px 450px}.MetadataToolbar_title__jfTWv{font-size:18px;font-weight:600}.MetadataToolbar_actions__FB33C{width:-moz-max-content;width:max-content;justify-self:flex-end;align-self:flex-start;display:flex;grid-column-end:-1}.MetadataToolbar_pageNumber__i6Bhj{display:inline-flex;align-items:center;margin-inline:1em;height:44px}@media screen and (max-width:928px){.MetadataToolbar_root__c03ao{display:none}}@keyframes MetadataToolbar_reveal-shadow__5yBxP{to{--shadow-opacity:0.122}}.DownloadButton_root__adY00{margin-left:auto;display:inline-grid;gap:6px;justify-items:center;flex-shrink:0;text-align:center}.DownloadButton_savedStyling__k18od{font-weight:600;font-size:18px}.Player_root__L1AmF{position:relative;min-width:0;background-color:var(--snow-gray);padding:20px}.Player_root__L1AmF.Player_isInfographic__iQpvH{background-color:unset;padding-inline-start:1px;padding-inline-end:20px}@media (max-width:928px){.Player_root__L1AmF,.Player_root__L1AmF.Player_isInfographic__iQpvH{background-color:unset;padding-inline:2px}}.VerticalPlayer_root__K8_YS{position:relative;display:grid;grid-template-columns:minmax(0,1fr);grid-gap:24px;gap:24px}@media screen and (max-width:928px){.VerticalPlayer_root__K8_YS{gap:8px}}.VerticalSlide_root__jU_9r{position:relative}.VerticalSlide_root__jU_9r .vertical-slide-image{position:absolute;inset:0}.VerticalSlide_root__jU_9r>.save-slide{position:absolute;top:12px;right:12px}@media only screen and (max-width:928px){.VerticalSlide_root__jU_9r .save-slide-button{--size:32px;background-color:var(--blue-gray-100)}}.VerticalSlideImage_root__64KSA{position:relative;width:100%;height:100%;box-shadow:0 0 0 1px var(--blue-gray-200);border-radius:8px;overflow:clip}.VerticalSlideImage_image__VtE4p{-o-object-fit:contain;object-fit:contain;opacity:0;transition:opacity .3s var(--ease)}.VerticalSlideImage_image__VtE4p.VerticalSlideImage_loaded__Q7FLb{opacity:1}.VerticalSlideActions_root__azvaH{display:flex;flex-direction:column;gap:12px;position:absolute;top:12px;right:12px;bottom:12px;opacity:1;transition:opacity .3s ease-in .1s;z-index:1}@starting-style{.VerticalSlideActions_root__azvaH{opacity:0}}button.VerticalSlideActions_downloadButton__ancDu{border-radius:4px;color:var(--blue-gray-700);background-color:var(--blue-gray-100)}button.VerticalSlideActions_fullscreen__5CkK_{background-color:var(--blue-gray-100);color:var(--blue-gray-700);margin-block-start:auto}@media (max-width:928px){.VerticalSlideActions_root__azvaH>div:first-child{display:none}}.SaveSlide_root__k6Uis{color:var(--blue-gray-700)}.SaveSlide_root__k6Uis button.SaveSlide_button__w0PF7{background-color:var(--blue-gray-100);font-size:18px;line-height:24px;color:var(--blue-gray-700);padding:0 8px;min-width:32px;transition:min-width .2s ease-in-out}.FreestarVideoAd_root__KDWgl{min-width:0;flex-shrink:0;aspect-ratio:16/9}.SlideRecs_root__likA5{--card-hover-background:var(--blue-gray-200);display:flex;flex-direction:column;gap:20px}.SlideRecs_root__likA5 h2{font-size:24px;font-weight:600}@media (max-width:1050px){.SlideRecs_root__likA5{display:none}}.SlideRecs_root__likA5 .SlideRecs_cards__Lbxtt{display:grid;grid-gap:16px;gap:16px}.SlideRecs_root__likA5 .SlideRecs_card__txc2D{position:relative;grid-template-columns:180px 1fr;grid-template-rows:auto;gap:16px}.SlideRecs_root__likA5 .slideshow-thumbnail{box-shadow:0 0 0 1px var(--blue-gray-200)}.SlideRecs_root__likA5 .slideshow-card-content{padding-block:0;padding-inline-end:36px;gap:8px}.SlideRecs_root__likA5 .slideshow-title{line-height:1;margin-block-end:0}.SlideRecs_root__likA5 .SlideRecs_wrapper__21j_w{display:flex;gap:8px;align-items:center}.SlideRecs_root__likA5 .SlideRecs_wrapper__21j_w a,.SlideRecs_root__likA5 .SlideRecs_wrapper__21j_w span{font-size:12px}.SlideRecs_root__likA5 .SlideRecs_save__RR8dD{position:absolute;top:8px;right:8px}.SlideRecs_root__likA5 .SlideRecs_author__zlhWO{color:var(--blue-gray-700);font-weight:600;text-decoration:none;z-index:2}.SlideRecs_root__likA5 .SlideRecs_author__zlhWO:first-letter{text-transform:uppercase}.SlideRecs_root__likA5 .SlideRecs_card__txc2D .slideshow-title{font-size:16px}.SlideRecs_root__likA5 .SlideRecs_description__0bGsx{color:var(--blue-gray-700);font-size:14px;display:-webkit-box;overflow:hidden;line-clamp:1;-webkit-line-clamp:1;-webkit-box-orient:vertical}.SlideRecs_root__likA5 .SlideRecs_dot__Db7HR{font-size:16px}.SlideRecs_root__likA5 .SlideRecs_tags__RCA1q{display:flex;flex-wrap:wrap;align-items:center;gap:8px}.SlideRecs_root__likA5 .SlideRecs_tags__RCA1q span{display:grid;place-content:center;height:20px;background-color:var(--alice-blue-600);border-radius:100vmax;color:var(--blue-gray-700);font-size:11px;font-weight:600;padding-inline:12px;-webkit-user-select:none;-moz-user-select:none;user-select:none;white-space:nowrap;text-transform:capitalize;z-index:2}.SlideshowCard_root__pD8t4{position:relative;display:grid;grid-template-rows:max-content minmax(0,1fr);grid-template-columns:minmax(0,1fr);align-content:flex-start;color:var(--blue-gray-600)}.SlideshowCard_root__pD8t4:hover .SlideshowCard_thumb__86aJk{scale:1.02}.SlideshowCard_content__xh7kV{display:grid;padding:16px 0;grid-template-columns:1fr 32px;grid-template-rows:auto;grid-row-gap:4px;row-gap:4px}.SlideshowCard_content__xh7kV .slideshow-right-side{grid-column-start:2;grid-row-start:1;grid-row-end:span 3}.SlideshowCard_content__xh7kV .slideshow-author,.SlideshowCard_content__xh7kV .slideshow-stats,.SlideshowCard_content__xh7kV .slideshow-title,.SlideshowCard_content__xh7kV .slideshow-type{grid-column-start:1}.SlideshowCard_content__xh7kV .slideshow-author,.SlideshowCard_content__xh7kV .slideshow-stats{margin-block-start:auto}.SlideshowCardLink_root__p8KI7{position:absolute;inset:0;z-index:1;margin:4px}.Thumbnail_root__qLW0K{--ease:cubic-bezier(0.2,0,0,1);position:relative;background-color:var(--blue-gray-100);border:1px solid var(--blue-gray-100);border-radius:8px;-webkit-backdrop-filter:blur(8px);backdrop-filter:blur(8px);scale:1;transition:scale .2s var(--ease);overflow:hidden}.Thumbnail_thumb__UXO3a{--reveal-delay:calc(30ms * var(--index));position:absolute;inset:0;width:100%;height:100%;opacity:0;transition:opacity .3s var(--ease);transition-delay:var(--reveal-delay)}.Thumbnail_loaded__XOJ5p{opacity:1}.Thumbnail_blur__opK6A{filter:blur(8px)}.Thumbnail_cover__1zsIi{-o-object-fit:cover;object-fit:cover}.Thumbnail_contain__K6M0d{-o-object-fit:contain;object-fit:contain}.SlideshowTitle_root__2VccW{display:-webkit-box;color:var(--blue-gray-900);font-size:18px;font-weight:600;line-height:1.2;margin-bottom:8px;white-space:break-spaces;word-break:break-word;-webkit-box-orient:vertical}.RecSaveButton_icon__btwCp{color:var(--blue-gray-700);z-index:2}.SlideshowStats_root__EQOR1{display:flex;align-items:center;gap:6px}.SlideshowStats_text___WD7l{color:var(--blue-gray-600)}.SlideshowAuthor_root__IkT1_{color:var(--celadon-blue-dark);font-weight:600;text-decoration:underline;-webkit-text-decoration-color:transparent;text-decoration-color:transparent;text-decoration-thickness:1.5px;text-underline-offset:2px;transition:-webkit-text-decoration-color .2s ease-out;transition:text-decoration-color .2s ease-out;transition:text-decoration-color .2s ease-out,-webkit-text-decoration-color .2s ease-out;z-index:2}.SlideshowAuthor_root__IkT1_:hover{-webkit-text-decoration-color:var(--celadon-blue);text-decoration-color:var(--celadon-blue)}.CountTag_root__y1hE1,.SplitDot_root__lTZDc{color:var(--blue-gray-600);font-weight:400}.VerticalInterstitialAdWrapper_root__LxQh8{container-type:inline-size;position:relative;display:grid;min-height:280px;overflow-x:clip}.VerticalInterstitialAdWrapper_root__LxQh8:has(.interstitial-ad-container.has-fetched):not(:has(.interstitial-ad-container.has-fetched .freestar-ad-container:not(.unfilled))){display:none}.VerticalInterstitialAdWrapper_root__LxQh8:has(div.interstitial-ad-container.has-fetched div.freestar-ad-container.filled div),.VerticalInterstitialAdWrapper_root__LxQh8:has(div.interstitial-ad-container.has-fetched div.freestar-ad-container.unfilled iframe){display:grid!important}.VerticalInterstitial_root__Dunl7{display:none}@container (max-width: 480px){.VerticalInterstitial_root__Dunl7{display:block;justify-self:center;align-self:center}}.FreestarAdContainer_root__qPPC_{position:relative;display:grid;place-content:center}.FreestarAdContainer_root__qPPC_.FreestarAdContainer_withFallback__A4lgm{aspect-ratio:var(--fallback-aspect-ratio)}.FreestarAdContainer_fallback__WreT9{position:absolute;inset:0;grid-template-columns:unset;place-content:center}.AdFallback_root__uAXsl{display:grid;justify-items:center;grid-template-columns:1fr;z-index:0}.VerticalInterstitialDesktop_root__s5iTm{display:none;place-content:center}@container (min-width: 481px){.VerticalInterstitialDesktop_root__s5iTm{display:grid}}.BelowReaderAd_root__NKeGg{margin-top:16px;margin-bottom:60px}.BelowReaderAd_root__NKeGg.BelowReaderAd_desktop__7_JN7{display:block;justify-items:flex-start}.BelowReaderAd_root__NKeGg.BelowReaderAd_mobile__08T3d{display:none}.BelowReaderAd_root__NKeGg .fallback-ad{justify-self:flex-start}@media screen and (max-width:928px){.BelowReaderAd_root__NKeGg.BelowReaderAd_desktop__7_JN7{display:none}.BelowReaderAd_root__NKeGg.BelowReaderAd_mobile__08T3d{display:block;justify-items:center}}.Sidebar_root__1BbNu{width:var(--sidebar-size);max-height:100dvh;overflow:clip scroll;position:sticky;top:var(--metadata-toolbar-offset,0);display:flex;flex-direction:column;padding-inline-start:28px;padding-block-start:32px;padding-block-end:430px}.Sidebar_root__1BbNu.Sidebar_withStickyHeader__u8U46{top:var(--header-height)}.Sidebar_root__1BbNu.Sidebar_withSidebarAds__0w0dT{max-height:unset;overflow:unset;position:static;top:unset;display:grid;grid-template-rows:repeat(var(--slots),1fr);padding-inline:28px}@media (max-width:1050px){.Sidebar_root__1BbNu,.Sidebar_root__1BbNu.Sidebar_withSidebarAds__0w0dT{display:none}}.AboveRecsAd_root__iTmTR{min-height:280px;margin-block-end:32px}.AboveRecsAd_root__iTmTR .freestar-ad-container{place-content:flex-start}@media (max-width:1050px){.AboveRecsAd_root__iTmTR .freestar-ad-container{place-content:center}}.AboveRecsAd_mobileAd__LYgqf{display:none}.AboveRecsAd_desktopAd__ymykj{display:block}@media (max-width:1050px){.AboveRecsAd_mobileAd__LYgqf{display:block}.AboveRecsAd_desktopAd__ymykj{display:none}}.RailRecommendations_root__zqtZQ{display:flex;flex-direction:column;gap:8px;padding-block-end:24px}.RailRecommendations_title__kt1D2{font-size:24px;color:var(--blue-gray-900);font-weight:600;margin-block-end:20px}.RailCard_root__rZUGY{--card-hover-background:var(--blue-gray-100);width:100%;position:relative;padding-block:12px}.RailCard_root__rZUGY.slideshow-card{grid-template-columns:160px minmax(0,1fr);grid-template-rows:auto;gap:12px}.RailCard_root__rZUGY .slideshow-card-content{padding:0}.RailCard_link__d3BBm{z-index:1}.RailCard_root__rZUGY .RailCard_title__Tvfiv{font-size:16px}.RailCard_stats__ZvZms .text{font-size:12px}.RailCard_root__rZUGY .RailCard_author__JYeYZ{color:var(--blue-gray-700);text-decoration:none}@media screen and (min-width:929px){.RailCard_root__rZUGY.RailCard_hasDescription__MjSgf:hover{background-color:var(--blue-gray-100)}}.RelatedContent_root__29Np1{background-color:var(--blue-gray-100);border-top:1px solid var(--blue-gray-200);border-bottom:1px solid var(--blue-gray-200);padding-block:32px;position:relative}.RelatedContent_wrapper__riU7l{display:grid;grid-template-columns:minmax(0,1fr);grid-gap:32px;gap:32px;max-width:var(--max-content-width);margin-inline:auto}.RelatedContent_title__QUhpL{text-align:center;font-size:32px;font-weight:700}@media screen and (max-width:520px){.RelatedContent_wrapper__riU7l{padding-inline:16px}}.BottomRecommendation_root__7aU9w{display:grid;grid-gap:4px;gap:4px;padding-inline:24px}.BottomRecommendation_title__SRj68{font-size:22px;font-weight:600}.BottomRecommendation_count__4HpLo{font-size:16px;font-weight:400}@media screen and (max-width:520px){.BottomRecommendation_root__7aU9w{padding-inline:0}}.BottomRecommendationContent_root__2qm4_{display:grid}.BottomRecommendationContent_hidden__CUlxl{display:none}.BottomRecommendationContent_root__2qm4_ .mobile-recs{display:grid}.BottomRecommendationContent_root__2qm4_ .desktop-recs{display:none}@media screen and (min-width:520px){.BottomRecommendationContent_root__2qm4_ .mobile-recs{display:none}.BottomRecommendationContent_root__2qm4_ .desktop-recs{display:flex}}.Slider_root__c0Jo8{position:relative;display:grid}.Slider_scroller__KHjw4{display:flex;gap:20px;overflow:auto;scroll-snap-type:x mandatory;overscroll-behavior-x:contain;max-inline-size:100%;min-block-size:100%;touch-action:pan-x;-ms-overflow-style:none;scrollbar-width:none}.Slider_scroller__KHjw4::-webkit-scrollbar{display:none}.Slider_scroller__KHjw4>*{flex-grow:1;flex-shrink:0;scroll-snap-align:start}.Slider_scroller__KHjw4>:last-child{scroll-snap-align:end}.Slider_arrow__8LCca{display:grid;place-content:center;width:36px;height:36px;position:absolute;top:50%;background:var(--white);border:1px solid var(--blue-gray-200);border-radius:100vmax;box-shadow:0 2px 4px 0 rgba(0,0,0,.25);color:var(--blue-gray-800);padding:0;opacity:1;visibility:visible;pointer-events:all;transition:opacity .2s ease-in-out,visibility .2s ease-in-out;transition-delay:0s;cursor:pointer;z-index:1}.Slider_prev__YMssa{left:0;translate:-50% -50%}.Slider_next__fa9IO{right:0;translate:50% -50%}.Slider_hidden__rs7nK{opacity:0;visibility:hidden;pointer-events:none}.BottomRecommendationCard_root__gffTk{inline-size:clamp(220px,12.63rem + 3.45vw,260px);position:relative;background-color:none}.BottomRecommendationCard_root__gffTk .slideshow-thumbnail{border:1px solid var(--blue-gray-200)}.ScribdRecommendation_root__t3ezS{display:grid;grid-gap:16px;gap:16px;padding:0 24px}.ScribdRecommendation_header__Jw_M1{display:grid;grid-template-columns:1fr max-content}.ScribdRecommendation_title__JZ5p7{font-size:22px;font-weight:600}.ScribdRecommendation_link__4DVQz{align-self:end;grid-column:2;grid-row:1/span 2;color:var(--celadon-blue-dark)}.ScribdRecommendation_link__4DVQz:hover{color:var(--celadon-blue)}.ScribdRecommendationCard_root__ef2Y_{--rec-bg-1:#f1e3e3;--rec-bg-2:#f6f4e3;--rec-bg-3:#e1eaec;--rec-bg-4:#efebef;--rec-bg-5:#f1f0f0;--rec-bg-6:#f4eadb;--rec-bg-7:#eaeee7;--rec-bg-8:#e3e8ef;--rec-bg-9:#f1eee6;max-width:172px;position:relative;height:100%;display:grid;grid-template-columns:minmax(0,1fr);grid-template-rows:max-content minmax(0,1fr);align-content:flex-start;background-color:var(--white);border:1px solid var(--blue-gray-200);box-shadow:none;transition:box-shadow .2s ease-in-out;text-decoration:none}.ScribdRecommendationCard_root__ef2Y_:hover{box-shadow:0 2px 10px rgba(0,0,0,.1)}.ScribdRecommendationCard_thumb__5VVNh{position:relative;display:flex;background-color:var(--blue-gray-200);margin-block-start:24px;margin-inline:20px}.ScribdRecommendationCard_root__ef2Y_:before{position:absolute;inset:0;aspect-ratio:19/16;content:"";background-color:var(--block-color)}.ScribdRecommendationCard_thumb__5VVNh img{--reveal-delay:calc(30ms * var(--card-index));aspect-ratio:inherit;box-shadow:0 4px 6px rgba(0,0,0,.2);-o-object-fit:cover;object-fit:cover;opacity:0;visibility:hidden;transition:opacity .3s var(--ease);transition-delay:var(--reveal-delay)}.ScribdRecommendationCard_loaded__FTN_f img{opacity:1;visibility:visible}.ScribdRecommendationCard_content__ObcvL{display:flex;flex-direction:column;padding-block:20px;padding-inline:16px}.ScribdRecommendationCard_content__ObcvL .rating{padding-block-start:8px;margin-block-start:auto}@media (max-width:928px){.ScribdRecommendationCard_content__ObcvL .rating{flex-direction:column;align-items:flex-start}}.Rating_root__fgZQJ{display:flex;align-items:center;-moz-column-gap:6px;column-gap:6px;white-space:nowrap}.Rating_root__fgZQJ :first-child{color:#e47b01;font-size:16px;line-height:1}.Rating_root__fgZQJ :last-child{color:var(--blue-gray-600);font-size:14px;letter-spacing:-.25px}.Transcript_root__Vrf6Q{width:100%;max-width:var(--max-content-width);display:grid;grid-gap:8px;gap:8px;padding:32px 16px;margin-inline:auto;position:relative;background:#fff}.Transcript_title__YgAka{display:flex;align-items:center;gap:4px;font-weight:300;word-break:break-word}.Transcript_list__faItj{list-style-type:none;padding-inline-start:0;word-break:break-word}.Transcript_link__MLbGS{color:var(--celadon-blue);font-weight:700;line-height:22px;text-decoration:none;cursor:pointer}.EditorsNotes_root__3PcDF{padding:32px 16px;margin:0 auto}.EditorsNotes_heading__XR9E6{font-weight:700;font-size:22px}.EditorsNotes_list__NcG5Y{padding-left:30px;font-size:18px;font-style:italic;color:var(--blue-gray-600)}.EditorsNotes_item__ebBbj{word-break:break-word}.EditorsNotes_link__HRUAh{color:var(--celadon-blue);font-weight:700;line-height:22px;text-decoration:none;cursor:pointer}@media screen and (min-width:1696px){.EditorsNotes_root__3PcDF{max-width:1688px}}.ActionsMenu_root__4k507{display:flex;gap:12px;align-items:center;justify-content:flex-start;min-height:44px;position:sticky;bottom:0;z-index:var(--sticky-index);height:var(--actions-menu-height);padding:0 15px;background-color:#fff;box-shadow:0 1.85px 6.25px 0 #00000030}.ActionsMenu_root__4k507 .ActionsMenu_downloadButton__s7Iqj{justify-self:flex-end}@media (min-width:929px){.ActionsMenu_root__4k507{display:none}}.ConfirmRemoveSavedModal_description__2EAEu{color:var(--blue-gray-800);font-weight:400;font-size:16px;line-height:20px;padding:24px 0}div.SaveToNewListModal_input__Fi90k{max-width:unset;margin-bottom:24px}.SaveToNewListModal_checkboxWrapper__y_w0m .SaveToNewListModal_checkboxLabel__lMiU9:hover,.SaveToNewListModal_checkboxWrapper__y_w0m:hover .SaveToNewListModal_checkboxLabel__lMiU9,.SaveToNewListModal_checkboxWrapper__y_w0m:hover .SaveToNewListModal_input__Fi90k{color:var(--blue-gray-800)}.SaveToNewListModal_checkboxWrapper__y_w0m .SaveToNewListModal_checkboxLabel__lMiU9{color:var(--blue-gray-800);font-weight:400;font-size:14px;flex-direction:column;display:flex;line-height:18px}.SaveToNewListModal_imageContainer__Dx4nD{display:flex;flex-direction:column;justify-content:center;align-items:center;width:178px;margin:0 auto 24px}.SaveToNewListModal_imageContainer__Dx4nD img{height:100px}.SaveToNewListModal_errorContainer__FBZPH{margin:16px 0}.StudyGuideModal_description__JdU5u,.StudyGuideModal_radioContainer__x9iaP .radio-label{font-size:16px}.StudyGuideModal_radioContainer__x9iaP .label{font-size:16px;color:#000;margin-bottom:8px}form.StudyGuideModal_form__xcIWu{gap:0}.StudyGuideModal_radioContainer__x9iaP{display:flex;flex-direction:column;border-radius:8px;background:var(--alice-blue-100);padding:20px;margin-top:24px}.StudyGuideModal_buttonContainer__nHtF2{display:flex;justify-content:flex-end;margin-top:24px;gap:24px}button.StudyGuideModal_cancelButton__cVPcL{background-color:transparent;color:var(--celadon-blue);font-weight:var(--font-weight-medium)}button.StudyGuideModal_cancelButton__cVPcL:active,button.StudyGuideModal_cancelButton__cVPcL:hover{background:rgba(var(--celadon-blue-rgb),.05);color:var(--celadon-blue-dark)}dialog.FullscreenModal_root__efM9m[open]{animation:none;opacity:1;scale:1}dialog.FullscreenModal_root__efM9m{--max-height:100dvh;width:100dvw;height:100dvh;border-radius:0;opacity:0;scale:.96}dialog.FullscreenModal_root__efM9m .FullscreenModal_content__bQ6mt{width:100svw;height:100svh;display:grid;padding:0;max-height:100svh}@starting-style{dialog.FullscreenModal_root__efM9m[open]{opacity:0;scale:.96}} /*# sourceMappingURL=ee3e4d3e7d77a389.css.map*/</style></head><body><noscript><iframe title="gtm-noscript" src="https://www.googletagmanager.com/ns.html?id=GTM-M36RG8PT" height="0" width="0" style="display:none;visibility:hidden"></iframe></noscript><div id="__next"><div class="__variable_4d9a39 __className_4d9a39" style="overflow:clip"><div class="PageProgressBar_root__1y_Q3"><div class="PageProgressBar_bar__Kyoem" style="transform:scaleX(0)"></div></div><div data-freestar-ad="__320x50 __1140x90" id="slideshare_pushdown-pushdown-cls" style="height:var(--pushdown-height)"></div><header class="Header_root__8A86O Header_sticky__NGNE7 Header_biggerSearch__Ce0Hq"><div class="Header_wrapper___zBfP"><button aria-label="Open navigation menu" class="Hamburger_root__tHlgC" data-cy="mobile-header-menu" type="button"><span class="Icon_root__AjZyv" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/hamburger.5a525941.svg);background-color:currentColor"></span><span class="sr-only"></span></span></button><dialog id=":R15d6:" class="drawer Drawer_root__ob4ZM" data-placement="left"><div class="Drawer_content__ye6ZB"></div><button autofocus="" type="button" aria-label="Close" class="close-button CloseButton_root__JCTRm" data-cy="drawer-close-button"><span class="Icon_root__AjZyv" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/close.393923c4.svg);background-color:currentColor"></span><span class="sr-only"></span></span></button></dialog><a aria-label="SlideShare a Scribd company logo" class="Logo_root__Qba3h" data-cy="slideshare-logo" title="Return to the homepage" href="https://www.slideshare.net/"><img alt="SlideShare a Scribd company logo" loading="lazy" width="120" height="30" decoding="async" data-nimg="1" style="color:transparent" srcSet="https://public.slidesharecdn.com/images/next/svg/logo/slideshare-scribd-company.svg?w=128&amp;q=75 1x, https://public.slidesharecdn.com/images/next/svg/logo/slideshare-scribd-company.svg?w=256&amp;q=75 2x" src="https://public.slidesharecdn.com/images/next/svg/logo/slideshare-scribd-company.svg?w=256&amp;q=75"/></a></div><div class="SearchForm_root__usp4s SearchForm_biggerSearch__syu70"><form data-testid="search-form" role="search"><input name="searchfrom" type="hidden" value="header"/><input type="text" autoComplete="off" aria-label="Search SlideShare" id="nav-search-query" data-cy="search-field" name="q" placeholder="" aria-haspopup="dialog" aria-controls=":R16d6:" popovertarget=":R16d6:" style="anchor-name:--popover-R16d6" value=""/><div class="SearchForm_popover__K3_9y" id=":R16d6:" popover="manual" data-popover-position="bottom-start" style="position-anchor:--popover-R16d6"></div><div class="SearchForm_expressivePlaceholder__6nNw5"><label for="nav-search-query" class="SearchForm_expressiveLabel__7_0_U SearchForm_expressiveLabelDesktop__D0GoT"></label><label for="nav-search-query" class="SearchForm_expressiveLabel__7_0_U SearchForm_expressiveLabelMobile__ZmtzP">Search</label></div><button type="submit" class="SearchForm_submit__U8kPR" id="search-submit" data-cy="search-submit"><span class="Icon_root__AjZyv" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/search.844a289d.svg);background-color:currentColor"></span><span class="sr-only">Submit Search</span></span></button></form></div><div class="HeaderActions_root__11_ai undefined"></div></header><div class="SlideshowScreen_root__k9j1_ SlideshowScreen_withKeyMoments__RbHLe"><!--$--><div class="metadata Metadata_root__oCstk" data-cy="metadata"><h1 class="Heading_heading__3MAvZ Heading_h1__3k7S2 title Title_root__svkHQ">What Board Games can Teach Us about Designing Experiences</h1><div class="stats Stats_root__p_BoZ"><div class="Stats_leftContent__588PR"><time dateTime="2016-11-14 20:22:46 UTC"><span class="skeleton Skeleton_root__U4QqL Skeleton_rounded__BLBq2" style="width:75px;height:24px"></span></time><span class="Text_root__is73U Text_medium__rk8Tn text" style="-webkit-line-clamp:0">•</span></div><div class="Stats_rightContent__8d0AF"><span class="Text_root__is73U Text_weight-strong__yEO2S Text_secondary__EPWj0 Text_medium__rk8Tn Likes_root__WVQ1_ text" style="-webkit-line-clamp:0" tabindex="0">17 likes</span><span class="Text_root__is73U Text_medium__rk8Tn text" style="-webkit-line-clamp:0">•</span><span class="Text_root__is73U Text_weight-strong__yEO2S Text_secondary__EPWj0 Text_medium__rk8Tn Likes_root__WVQ1_ text" style="-webkit-line-clamp:0" tabindex="0">7,906<!-- --> <!-- -->views</span></div></div><div class="author Author_root___6Bx5"><a data-cy="author-link" class="Author_link___lVxw ellipsis" title="Stephen Anderson" href="https://www.slideshare.net/stephenpa"><div class="Avatar_root__GNWHY" style="width:24px;height:24px;line-height:24px"><img class="Avatar_image__Bbtll" src="https://cdn.slidesharecdn.com/profile-photo-stephenpa-48x48.jpg?cb=1688006733" alt="Stephen Anderson" loading="lazy" decoding="sync"/></div><span>Stephen Anderson</span></a></div><div class="description Description_root__kt4uq Description_clamped__PaV_1"><div class="Description_wrapper__hYE9_" data-cy="document-description"><p>There’s a reason so many board gamers show up UX events. The same skills that make us great information wranglers are the same things that make board games like Catan, Pandemic and yes, even Exploding Kittens so appealing! It should come as no surprise that we’ve seen prominent UX leaders cross over into board game design (Matt Leacock, Dirk Knemeyer). If we scratch beneath the surface, there’s a set of shared skills (and struggles) common to these different professions. Specifically: the spatial arrangement of information, visual encoding of information, creating designed spaces, a systems view, playtesting / user testing, competing tensions, triggering emotional responses, and many more. Okay, so what? Sure, it’s kind of neat that we have so much in common. But how might this change what I do at $largecompany? Here’s the honest truth: The game design profession is just a little bit farther down the road than us, and we have a lot to learn from this group if we can look past the superficial differences. We talk about designing for emotions, but let’s face it, game designers are actually winning at this. Processes? We talk about lean and agile, but game designers have mastered playtesting (and the design to playtest ratio should make us embarrassed at how little we actually iterate with users). And there’s plenty more. I’m confident that if we can look our our own profession through the lens of game design, we’ll see plenty of glaring opportunities for improvement, and a few tricks we might pick up, as well.<button type="button" class="Button_root__i1yp0 Button_primary__K25Gq Button_text__ZT_3O Button_small__sqsEx Description_less__BvWbY Description_hidden__a9QZJ" data-testid="button" aria-label="Read less"><span>Read less</span></button></p></div><button type="button" class="Button_root__i1yp0 Button_primary__K25Gq Button_text__ZT_3O Button_small__sqsEx Description_more__ChrRK" data-testid="button" aria-label="Read more" data-cy="read-more-button"><span>Read more</span></button></div><div class="actions Actions_root__00yIC"><button type="button" class="Button_root__i1yp0 Button_secondary__hHiHI Button_text__ZT_3O Button_small__sqsEx Button_icon__1C4qi like-button unliked" data-testid="button" aria-label="Like" data-favorited="false" data-cy="like-button" aria-haspopup="dialog" aria-controls=":Rdi94f6:" popovertarget=":Rdi94f6:" style="anchor-name:--popover-Rdi94f6"><span class="Icon_root__AjZyv" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/like.3870b074.svg);background-color:#424766"></span><span class="sr-only"></span></span></button><div class="Tooltip_root__7FS0Y" id=":Rdi94f6:" popover="manual" data-popover-position="top" style="position-anchor:--popover-Rdi94f6"></div><button type="button" class="Button_root__i1yp0 Button_secondary__hHiHI Button_text__ZT_3O Button_small__sqsEx Button_icon__1C4qi save-button" data-testid="button" aria-label="Save What Board Games can Teach Us about Designing Experiences for later" data-saved="false" data-cy="loggedout-save-slideshow-button" aria-haspopup="dialog" aria-controls=":Rhi94f6:" popovertarget=":Rhi94f6:" style="anchor-name:--popover-Rhi94f6"><span class="Icon_root__AjZyv SaveLoggedOut_icon__ny9X2" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/save.ef1812e2.svg);background-color:currentColor"></span><span class="sr-only"></span></span></button><div class="Tooltip_root__7FS0Y" id=":Rhi94f6:" popover="manual" data-popover-position="top" style="position-anchor:--popover-Rhi94f6"></div><button type="button" class="unstyled-button more-button MoreDropdownButton_trigger__x7wGs" aria-label="More options" data-cy="more-options-icon" data-testid="ellipsis" aria-haspopup="dialog" aria-controls=":R1li94f6:" popovertarget=":R1li94f6:" style="anchor-name:--popover-R1li94f6"><span class="Icon_root__AjZyv MoreDropdownButton_moreOptionsIcon__TpJLA" style="anchor-name:--popover-Rdli94f6" aria-haspopup="dialog" aria-controls=":Rdli94f6:" popovertarget=":Rdli94f6:"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/more-horizontal.f69be1b8.svg);background-color:currentColor"></span><span class="sr-only"></span></span><div class="Tooltip_root__7FS0Y" id=":Rdli94f6:" popover="manual" data-popover-position="top" style="position-anchor:--popover-Rdli94f6"></div></button><div class="" id=":R1li94f6:" popover="manual" data-popover-position="bottom-start" style="position-anchor:--popover-R1li94f6"></div></div></div><div class="MetadataToolbar_root__c03ao metadata-toolbar MetadataToolbar_withStickyHeader__EDA4C" data-cy="slideshow-toolbar"><div class="MetadataToolbar_wrapper__r7XEc"><div class="actions Actions_root__00yIC"><button type="button" class="Button_root__i1yp0 Button_secondary__hHiHI Button_text__ZT_3O Button_small__sqsEx Button_icon__1C4qi like-button unliked" data-testid="button" aria-label="Like" data-favorited="false" data-cy="like-button" aria-haspopup="dialog" aria-controls=":R6c94f6:" popovertarget=":R6c94f6:" style="anchor-name:--popover-R6c94f6"><span class="Icon_root__AjZyv" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/like.3870b074.svg);background-color:#424766"></span><span class="sr-only"></span></span></button><div class="Tooltip_root__7FS0Y" id=":R6c94f6:" popover="manual" data-popover-position="top" style="position-anchor:--popover-R6c94f6"></div><button type="button" class="Button_root__i1yp0 Button_secondary__hHiHI Button_text__ZT_3O Button_small__sqsEx Button_icon__1C4qi save-button" data-testid="button" aria-label="Save What Board Games can Teach Us about Designing Experiences for later" data-saved="false" data-cy="loggedout-save-slideshow-button" aria-haspopup="dialog" aria-controls=":R8c94f6:" popovertarget=":R8c94f6:" style="anchor-name:--popover-R8c94f6"><span class="Icon_root__AjZyv SaveLoggedOut_icon__ny9X2" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/save.ef1812e2.svg);background-color:currentColor"></span><span class="sr-only"></span></span></button><div class="Tooltip_root__7FS0Y" id=":R8c94f6:" popover="manual" data-popover-position="top" style="position-anchor:--popover-R8c94f6"></div><button type="button" class="unstyled-button more-button MoreDropdownButton_trigger__x7wGs" aria-label="More options" data-cy="more-options-icon" data-testid="ellipsis" aria-haspopup="dialog" aria-controls=":Rqc94f6:" popovertarget=":Rqc94f6:" style="anchor-name:--popover-Rqc94f6"><span class="Icon_root__AjZyv MoreDropdownButton_moreOptionsIcon__TpJLA" style="anchor-name:--popover-R6qc94f6" aria-haspopup="dialog" aria-controls=":R6qc94f6:" popovertarget=":R6qc94f6:"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/more-horizontal.f69be1b8.svg);background-color:currentColor"></span><span class="sr-only"></span></span><div class="Tooltip_root__7FS0Y" id=":R6qc94f6:" popover="manual" data-popover-position="top" style="position-anchor:--popover-R6qc94f6"></div></button><div class="" id=":Rqc94f6:" popover="manual" data-popover-position="bottom-start" style="position-anchor:--popover-Rqc94f6"></div></div><span data-cy="page-number" class="MetadataToolbar_pageNumber__i6Bhj">1<!-- --> <!-- -->of<!-- --> <!-- -->115</span><div class="MetadataToolbar_actions__FB33C"><div class="DownloadButton_root__adY00"><button type="button" class="Button_root__i1yp0 Button_primary__K25Gq Button_contained__gyjai Button_large__Yv_oe" data-testid="download-button" data-cy="download-button-toolbar"><span><span class="Icon_root__AjZyv" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/download.b1b2622c.svg);background-color:currentColor"></span><span class="sr-only"></span></span>Download now</span></button><span class="Text_root__is73U Text_secondary__EPWj0 Text_xsmall__vYp9p text" style="-webkit-line-clamp:0">Downloaded 117 times</span></div></div><div class="MetadataToolbar_underline__QQn0C"></div></div></div><!--/$--><!--$--><!--/$--><div class="player Player_root__L1AmF"><div id="new-player" class="vertical-player VerticalPlayer_root__K8_YS" data-slideshow-id="68922959"><div><div id="slide1" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-0" alt="WhatBoardGames canTeachUsabout DesigningExperiences Stephen P. Anderson @stephenanderson #canux t " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="eager" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-1-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-1-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-1-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-1-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide2" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-1" alt="WhatBoardGames canTeachUsabout DesigningExperiences Stephen P. Anderson @stephenanderson #canux DesigningTabletop for t " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-2-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-2-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-2-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-2-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide3" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-2" alt="WhatUXcanlearnfrom bakingbread! Marvelcomics motorcyclemaintenance LEGObricks " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-3-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-3-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-3-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-3-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide4" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-3" alt="Why tabletop games? " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-4-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-4-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-4-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-4-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide5" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-4" alt="Rich, nuanced, engaging experiences… Why tabletop games? " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-5-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-5-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-5-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-5-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide6" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-5" alt="A “Board Game” Renaissance " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-6-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-6-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-6-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-6-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide7" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-6" alt="Why tabletop games? Because it’s our job. " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-7-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-7-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-7-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-7-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide8" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-7" alt="Experience design is the design of anything, independent of medium or across media, with human experience as an explicit outcome and human engagement as an explicit goal.”
 
 —Jesse James Garrett Why tabletop games? Because it’s our job. " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-8-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-8-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-8-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-8-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide9" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-8" alt="Game Design Architecture Restaurants Industrial Design Filmmaking Fiction ScreEnwriting Graphic Novels Speech writing / Public Speaking Advertising Music/Entertainment Improv/Comedy Theater / Dance / Performing Arts Fine Arts teaching / Training Behavioral Economics Psychology / Counseling Politics / Leadership nursing &amp; medical consultations Fashion Design Wayfinding Instructional Design graphic design customer support Marketing / PR Service Design Similar / adjacent disciplines that also focus on human experience and engagement… Event Planning " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-9-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-9-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-9-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-9-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide10" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-9" alt="“Game Design and Interaction Design are fraternal twins. 
 They share almost all their DNA”
 
 —Christina Wodtke " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-10-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-10-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-10-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-10-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide11" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-10" alt="WHAT can we learn from tabletop games? " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-11-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-11-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-11-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-11-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide12" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-11" alt="A Focus on the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-12-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-12-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-12-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-12-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide13" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-12" alt="A Focus on the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign Experience-Driven Orientation " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-13-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-13-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-13-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-13-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide14" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-13" alt="Meaningful Pleasurable Convenient Usable Reliable Functional (Useful) Focused on Experiences (People, Activities, Context) Focused on Tasks (Products, Features) © 2006 Stephen P. Anderson | poetp SUBJECTIVE / QUALITATIVE OBJECTIVE / QUANTIFIABLE Has personal significance Memorable experience worth sharing Super easy to use, works like I think Can be used without difficulty Is available and accurate Works as programmed Prioritize Aesthetics (no, not Graphic Design) (visual, behaviors, sounds, psychology) Design for FLOW (boredom vs anxiety) Leverage Game Mechanics/Learning Theory (completeness) Have a Personality Create conversational and context aware interactions (“Adaptive Interfaces”; narrative IA structures) Elicit Desire (Limited availability, limited access, curious and seductive experiences)Simplify, organize, and clarify Display information visually Reduce features and complexity Use language for more natural Add features that support desired ine browsing) Have a believable story Co-create value with customers Connect people in community Are part of a bigger system Appeal to emotional, spiritual, and Create a tolerance for faults at Are tied to a person’s self-image, highly personal Creating Pleasurable Interfaces: Getting fom Tasks to Experiences presented by Stephen P. Anderson | Nov 8, 2006 “It is not enough that we b products that function, tha understandable and usable we also need to build produ that bring joy and excitem pleasure and fun, and yes beauty, to people’s lives.” THIS IS THE“CHASM”THAT IS REALLY, REALLY HARD FOR ORGANIZATIONS TO CROSS " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-14-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-14-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-14-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-14-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide15" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-14" alt="Experience Focus Product Focus " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-15-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-15-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-15-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-15-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide16" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-15" alt="Experience Focus Product Focus " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-16-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-16-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-16-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-16-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide17" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-16" alt="people, activities &amp; context tasks &amp; features outcomes and experiences output and functionality perceptions, emotions, attention, memory… interfaces, interactions, usability, etc. Experience Focus Product Focus " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-17-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-17-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-17-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-17-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide18" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-17" alt="Thinking about the player encourages experience-driven (as opposed to feature-driven) design. As such, we begin our investigation with a discussion of Aesthetics, and continue on to Dynamics, finishing with the underlying Mechanics. " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-18-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-18-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-18-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-18-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide19" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-18" alt="http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-19-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-19-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-19-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-19-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide20" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-19" alt="http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ The key was to go down a level deeper. At work, we were doing a branding exercise for a product, and we listed off the adjectives we wanted to describe the product. I realized that a similar exercise would work here… I mulled over all the feedback on the mechanics: what type of experience were they creating on their own? What adjectives did players use to talk about the mechanics? Players described the game as simple and elegant. It was calming and relaxing to play. They were surprised and delighted by the richness of the decisions. They said it flowed smoothly, that they could play it over and over again.” — R A N D Y H O Y T , G A M E D E S I G N E R / P U B L I S H E R “ " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-20-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-20-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-20-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-20-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide21" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-20" alt="http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ The key was to go down a level deeper. At work, we were doing a branding exercise for a product, and we listed off the adjectives we wanted to describe the product. I realized that a similar exercise would work here… I mulled over all the feedback on the mechanics: what type of experience were they creating on their own? What adjectives did players use to talk about the mechanics? Players described the game as simple and elegant. It was calming and relaxing to play. They were surprised and delighted by the richness of the decisions. They said it flowed smoothly, that they could play it over and over again.” — R A N D Y H O Y T , G A M E D E S I G N E R / P U B L I S H E R “ " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-21-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-21-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-21-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-21-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide22" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-21" alt="This image captured perfectly the feeling that the playing the game produced, and I knew a theme and narrative woven around this could work to produce a great experience. http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ Tangled " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-22-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-22-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-22-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-22-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide23" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-22" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-23-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-23-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-23-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-23-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide24" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-23" alt="http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-24-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-24-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-24-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-24-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide25" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-24" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-25-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-25-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-25-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-25-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide26" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-25" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-26-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-26-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-26-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-26-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide27" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-26" alt="How often do we really let a singular, desired experience drive every product decision?Takeaway UX " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-27-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-27-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-27-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-27-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide28" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-27" alt="How often do we really let a singular, desired experience drive every product decision? adding features pushing back on customer requests prioritizing the backlog how we design a familiar feature eliminating features Delaying releases Takeaway UX " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-28-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-28-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-28-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-28-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide29" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-28" alt="“Untilmyplayersfeel__________,Iwillnotship” " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-29-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-29-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-29-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-29-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide30" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-29" alt="“Untilmyplayersfeel__________,Iwillnotship” “Games often ship late because they ship based on exit criteria, not deadlines… Either you ship something tiny before you run out of money, or you ship late something that is sufficiently fun. The first are higher risk, but if the core works, they’ll make it.” —Christina Wodtke " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-30-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-30-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-30-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-30-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide31" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-30" alt="A Focus on the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign A Focus on the Whole " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-31-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-31-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-31-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-31-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide32" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-31" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-32-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-32-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-32-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-32-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide33" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-32" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-33-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-33-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-33-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-33-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide34" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-33" alt="“The Whole is Other than the Sum of the Parts” " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-34-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-34-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-34-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-34-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide35" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-34" alt="“An Experience is Other than the Sum of the Parts” " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-35-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-35-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-35-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-35-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide36" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-35" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-36-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-36-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-36-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-36-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide37" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-36" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-37-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-37-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-37-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-37-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide38" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-37" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-38-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-38-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-38-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-38-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide39" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-38" alt="!= The pieces are the same… …but the final experience here is just WRONG! " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-39-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-39-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-39-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-39-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide40" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-39" alt="Experiences Product " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-40-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-40-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-40-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-40-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide41" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-40" alt="Production. Direction. Balance. Orchestration. Choreography. " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-41-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-41-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-41-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-41-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide42" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-41" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-42-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-42-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-42-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-42-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide43" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-42" alt="“Designing a product is keeping five thousand things in your brain and fitting them all together in new and different ways to get what you want. And every day you discover something new that is a new problem or a new opportunity to fit these things together a little differently. And it’s that process that is the magic.”  — Steve Jobs " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-43-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-43-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-43-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-43-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide44" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-43" alt="Do your processes encourage a focus on the whole and how all parts fit together for a desired effect?Takeaway UX " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-44-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-44-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-44-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-44-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide45" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-44" alt="“Now imagine a different scenario, where the designer never actually addressed the color of any of the buttons at all. Instead they presented their complete vision where real people experienced a complete system with satisfaction… The question of a simple hypothesis of whether a color button would be good or bad would be completely ignored.
 
 Why? because the story version of the presentation focuses on the experience people will have and the value they will (hopefully) receive from the holistic design, instead of focusing on the individual featured components — any one of which is quite meaningless by themselves.”
 
 —Dave Malouf https://medium.com/@daveixd/most-valuable-story-523a9fd023e6#.91qy0bsy2 " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-45-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-45-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-45-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-45-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide46" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-45" alt="Do your processes encourage a focus on the whole and how all parts fit together for a desired effect?Takeaway UX " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-46-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-46-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-46-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-46-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide47" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-46" alt="Takeaway UX what gets defined as a release? Is it a complete set of things? Do you test small parts or the entire experience? what do you measure? What’s the scope of projects you take on? 
 (more epics and themes vs stories and tasks) what is the critical “core” to your experience? does your team consider how new features might play with or disrupt existing features? Do your processes encourage a focus on the whole and how all parts fit together for a desired effect? " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-47-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-47-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-47-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-47-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide48" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-47" alt="A Focus on the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign Playtesting " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-48-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-48-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-48-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-48-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide49" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-48" alt="Research Strategy Design Test/ Validation Measurement Empathize Design Ideate Prototype Test Discover Define Ideate/Test/ prototype Build &amp; Deply Measure User Research Analysis Design Prototype User testing TIME Discovery ideation Design Validation " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-49-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-49-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-49-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-49-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide50" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-49" alt="Research Strategy Design Test/ Validation Measurement Empathize Design Ideate Prototype Test Discover Define Ideate/Test/ prototype Build &amp; Deply Measure User Research Analysis Design Prototype User testing TIME Discovery ideation Design Validation " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-50-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-50-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-50-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-50-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide51" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-50" alt="IDEA! " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-51-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-51-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-51-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-51-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide52" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-51" alt="IDEA! Game is complete enough to begin playing " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-52-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-52-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-52-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-52-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide53" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-52" alt="IDEA! Game is complete enough to begin playing w/ inner circle of friends repeat until fun! Playtest! " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-53-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-53-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-53-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-53-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide54" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-53" alt="IDEA! Game is complete enough to begin playing w/ inner circle of friends repeat until fun! w/ outer circle of friends (to hammer out bugs; to try and break the game) Playtest! Playtest! " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-54-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-54-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-54-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-54-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide55" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-54" alt="IDEA! Game is complete enough to begin playing w/ inner circle of friends repeat until fun! w/ outer circle of friends (to hammer out bugs; to try and break the game) w/ random strangers (to test rule book and onboarding) Playtest! Playtest! Playtest! " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-55-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-55-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-55-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-55-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide56" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-55" alt="IDEA! Game is complete enough to begin playing w/ inner circle of friends repeat until fun! w/ outer circle of friends (to hammer out bugs; to try and break the game) w/ random strangers (to test rule book and onboarding) Playtest! Playtest! Playtest! “Test whatever you can, as soon as you can… Learn whatever you can along the way” " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-56-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-56-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-56-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-56-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide57" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-56" alt="To what extent do you include users throughout the entire design and development process? How early in the process are users able to play with a semi-complete version your product? Takeaway UX " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-57-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-57-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-57-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-57-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide58" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-57" alt="A Focus on the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign Use of Space " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-58-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-58-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-58-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-58-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide59" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-58" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-59-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-59-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-59-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-59-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide60" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-59" alt="Before the page, there was space itself. Perhaps the simplest way to use space to communicate is to arrange or rearrange things in it.” “ !om “Visualizing Thought” Barbara Tversky " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-60-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-60-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-60-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-60-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide61" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-60" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-61-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-61-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-61-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-61-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide62" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-61" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-62-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-62-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-62-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-62-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide63" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-62" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-63-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-63-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-63-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-63-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide64" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-63" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-64-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-64-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-64-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-64-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide65" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-64" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-65-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-65-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-65-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-65-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide66" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-65" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-66-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-66-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-66-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-66-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide67" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-66" alt="Scrap Heap our Space Their Space MYSpace " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-67-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-67-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-67-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-67-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide68" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-67" alt="Explorers Trade Deck Scrap Heap Trade Row " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-68-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-68-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-68-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-68-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide69" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-68" alt="Explorers Trade Deck Scrap Heap Trade Row Discard Deck Persistentcards cards played this turn Points " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-69-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-69-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-69-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-69-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide70" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-69" alt="Spatial arrangement can be a powerful signal of meaning. " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-70-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-70-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-70-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-70-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide71" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-70" alt="“GRID VIEW” " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-71-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-71-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-71-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-71-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide72" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-71" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-72-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-72-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-72-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-72-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide73" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-72" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-73-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-73-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-73-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-73-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide74" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-73" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-74-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-74-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-74-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-74-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide75" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-74" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-75-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-75-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-75-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-75-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide76" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-75" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-76-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-76-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-76-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-76-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide77" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-76" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-77-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-77-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-77-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-77-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide78" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-77" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-78-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-78-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-78-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-78-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide79" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-78" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-79-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-79-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-79-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-79-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide80" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-79" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-80-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-80-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-80-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-80-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide81" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-80" alt="How are you using space and the spatial arrangement of information in your work?Takeaway UX " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-81-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-81-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-81-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-81-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide82" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-81" alt="A Focus on the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign FRICTION! " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-82-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-82-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-82-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-82-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide83" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-82" alt="“UX design is about removing problems from the user. Game design is about giving problems to the user.”
 — Raph Koster, Game design vs UX design http://www.raphkoster.com/2015/06/29/game-design-ux-design/ “People play games for no productive reason. You go out of your way to put up with unnecessary obstacles…”
 —Randy Hoyt “The friction is the game. In UX a lot of what I did was around eliminating friction. Friction is almost always bad (and only sometime strategically good). You’re just ruthless about getting rid of it. In games it’s the total opposite. Whenever I’m ruthless about getting rid of friction, there’s no game left. For me, the practice of game design is the practice of thoughtfully using friction to create a great experience.”
 —Dirk Knemeyer " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-83-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-83-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-83-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-83-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide84" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-83" alt="Bad Friction -VS- Good Friction " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-84-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-84-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-84-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-84-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide85" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-84" alt="About the wrong stuff, yes. About the critical stuff though, we should be thinking! " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-85-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-85-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-85-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-85-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide86" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-85" alt="About the wrong stuff, yes. About the critical stuff though, we should be thinking! Is there learning or understanding involved, or should there be? " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-86-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-86-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-86-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-86-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide87" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-86" alt="Game
 Experiences Learning Challenge &amp;accomplishment (Elementof Play, Learning, Discovery, Pattern Recognition…) introduce friction to create a… " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-87-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-87-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-87-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-87-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide88" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-87" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-88-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-88-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-88-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-88-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide89" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-88" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-89-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-89-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-89-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-89-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide90" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-89" alt="Game
 Experiences Learning Challenge &amp;accomplishment (Elementof Play, Learning, Discovery, Pattern Recognition…) introduce friction to create a… " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-90-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-90-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-90-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-90-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide91" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-90" alt="Game
 Experiences Learning Challenge &amp;accomplishment (Elementof Play, Learning, Discovery, Pattern Recognition…) Product
 Experiences —VS— introduce friction to create a… may (or may not) already contain inherent friction begging to be reframed as a… " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-91-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-91-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-91-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-91-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide92" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-91" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-92-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-92-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-92-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-92-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide93" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-92" alt="“People play games for no productive reason. You go out of your way to put up with unnecessary obstacles… " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-93-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-93-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-93-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-93-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide94" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-93" alt="•…but people do enjoy things that are not easy to learn. There’s a sense of accomplishment. Most things that are rewarding aren’t that easy to do… Within UX, there’s a lot to be said for other kinds of experiences, not just the usability or how quick something is to learn.” •—Randy Hoyt “People play games for no productive reason. You go out of your way to put up with unnecessary obstacles… " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-94-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-94-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-94-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-94-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide95" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-94" alt="In what mays might you introduce friction to achieve a desired effect? In what ways is your work about more than ease of use or efficiency? Is there learning challenge inherent in the experience you’re working on? If so, could this be reframed as a playful learning experience? Takeaway UX " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-95-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-95-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-95-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-95-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide96" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-95" alt="A Focus on the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-96-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-96-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-96-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-96-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide97" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-96" alt="Learning through Play " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-97-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-97-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-97-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-97-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide98" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-97" alt="⟳ " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-98-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-98-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-98-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-98-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide99" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-98" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-99-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-99-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-99-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-99-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide100" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-99" alt="PATH " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-100-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-100-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-100-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-100-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide101" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-100" alt="PATH SANDBOX " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-101-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-101-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-101-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-101-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide102" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-101" alt="⟳PATH SANDBOX " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-102-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-102-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-102-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-102-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide103" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-102" alt="PATH SANDBOXLOOP " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-103-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-103-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-103-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-103-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide104" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-103" alt="PATH SANDBOXLOOP " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-104-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-104-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-104-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-104-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide105" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-104" alt="ENDS IN AN EXCHANGE PATH SANDBOXLOOP " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-105-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-105-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-105-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-105-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide106" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-105" alt="ENDS IN AN EXCHANGE ENDS IN LEARNING THROUGH DISCOVERY &amp; CONSTRUCTION PATH SANDBOX LOOP " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-106-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-106-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-106-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-106-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide107" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-106" alt="ENDS IN AN EXCHANGE ENDS IN LEARNING THROUGH DISCOVERY &amp; CONSTRUCTION ENDS IN LEARNING THROUGH PATTERN RECOGNITION PATH SANDBOXLOOP " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-107-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-107-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-107-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-107-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide108" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-107" alt="Games. Play. Simulations. Role-Playing. Making. These can be powerful tools for learning. More than ever, we need new tools and systems to help us understand each other and the world we live in. More than ever, we need tools to help us learn through safe, playful interactions. " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-108-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-108-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-108-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-108-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide109" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-108" alt="“It feels rewarding to overcome a difficult challenge. You put a game back in the box and we’ve not changed the world at all. But we’ve changed something about ourselves.”
 
 —Randy Hoyt, Foxtrot Games " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-109-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-109-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-109-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-109-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide110" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-109" alt="Change hearts &amp; Minds get everyone to embrace the mental model behind an agenda " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-110-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-110-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-110-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-110-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide111" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-110" alt="Change hearts &amp; Minds get everyone to embrace the mental model behind an agenda create a shared, emergent mental model by working together Work &amp; Learn together “ " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-111-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-111-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-111-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-111-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide112" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-111" alt="What Board Games can Teach Us about Designing Experiences" class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-112-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-112-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-112-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-112-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide113" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-112" alt="Thank you… StephenP.Anderson @stephenanderson www.poetpainter.com | www.slideshare.net/stephenpa …and go play some games! " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-113-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-113-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-113-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-113-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide114" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-113" alt="LUNCH!StephenP.Anderson @stephenanderson www.poetpainter.com | www.slideshare.net/stephenpa " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-114-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-114-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-114-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-114-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div><div><div id="slide115" class="VerticalSlide_root__jU_9r slide-item" style="aspect-ratio:1920 / 1080" data-cy="slide-container"><div class="VerticalSlideImage_root__64KSA"><img id="slide-image-114" alt="Interested in learning more? http://bit.ly/uxandgames " class="vertical-slide-image VerticalSlideImage_image__VtE4p" data-testid="vertical-slide-image" loading="lazy" srcSet="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-115-320.jpg 320w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-115-638.jpg 638w, https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/75/What-Board-Games-can-Teach-Us-about-Designing-Experiences-115-2048.jpg 2048w" src="https://image.slidesharecdn.com/whatboardgamescanteachusaboutdesigningexperiences-161114202246/85/What-Board-Games-can-Teach-Us-about-Designing-Experiences-115-320.jpg" sizes="100vw"/></div><!--$--><!--/$--></div></div></div></div></div><!--$--><div class="RelatedContent_root__29Np1"><div class="RelatedContent_wrapper__riU7l"><h2 class="Heading_heading__3MAvZ Heading_h2__f9yvs RelatedContent_title__QUhpL">More Related Content</h2><div></div><div></div><div id="between-recs-ad-1-container" class="freestar-ad-container FreestarAdContainer_root__qPPC_" style="--fallback-aspect-ratio:undefined / undefined"><div><div class="" id="between-recs-ad-1"></div></div></div><div></div><div id="between-recs-ad-2-container" class="freestar-ad-container FreestarAdContainer_root__qPPC_" style="--fallback-aspect-ratio:undefined / undefined"><div><div class="" id="between-recs-ad-2"></div></div></div><div></div><div></div></div></div><!--/$--><div class="Transcript_root__Vrf6Q"><h2 class="Transcript_title__YgAka"><span class="Icon_root__AjZyv" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/file.5db1ba24.svg);background-color:currentColor"></span><span class="sr-only"></span></span>What Board Games can Teach Us about Designing Experiences</h2><div><ul class="Transcript_list__faItj"><div><li>1. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#1">WhatBoardGames canTeachUsabout DesigningExperiences Stephen P. Anderson @stephenanderson </a> #canux t </li></div><div><li>2. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#2">WhatBoardGames canTeachUsabout DesigningExperiences Stephen P. Anderson @stephenanderson </a> #canux DesigningTabletop for t </li></div><div><li>3. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#3">WhatUXcanlearnfrom bakingbread! Marvelcomics motorcyclemaintenance LEGObricks </a></li></div><div><li>4. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#4">Why tabletop games? </a> </li></div><div><li>5. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#5">Rich, nuanced, engaging experiences… Why </a> tabletop games? </li></div><div><li>6. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#6">A “Board Game” </a> Renaissance </li></div><div><li>7. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#7">Why tabletop games? Because </a> it’s our job. </li></div><div><li>8. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#8">Experience design is </a> the design of anything, independent of medium or across media, with human experience as an explicit outcome and human engagement as an explicit goal.”
 
 —Jesse James Garrett Why tabletop games? Because it’s our job. </li></div><div><li>9. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#9">Game Design Architecture Restaurants Industrial Design Filmmaking Fiction ScreEnwriting Graphic </a> Novels Speech writing / Public Speaking Advertising Music/Entertainment Improv/Comedy Theater / Dance / Performing Arts Fine Arts teaching / Training Behavioral Economics Psychology / Counseling Politics / Leadership nursing &amp; medical consultations Fashion Design Wayfinding Instructional Design graphic design customer support Marketing / PR Service Design Similar / adjacent disciplines that also focus on human experience and engagement… Event Planning </li></div><div><li>10. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#10">“Game Design and </a> Interaction Design are fraternal twins. 
 They share almost all their DNA”
 
 —Christina Wodtke </li></div><div><li>11. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#11">WHAT can we </a> learn from tabletop games? </li></div><div><li>12. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#12">A Focus on </a> the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign </li></div><div><li>13. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#13">A Focus on </a> the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign Experience-Driven Orientation </li></div><div><li>14. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#14">Meaningful Pleasurable Convenient Usable Reliable Functional (Useful) Focused on Experiences (People, </a> Activities, Context) Focused on Tasks (Products, Features) © 2006 Stephen P. Anderson | poetp SUBJECTIVE / QUALITATIVE OBJECTIVE / QUANTIFIABLE Has personal significance Memorable experience worth sharing Super easy to use, works like I think Can be used without difficulty Is available and accurate Works as programmed Prioritize Aesthetics (no, not Graphic Design) (visual, behaviors, sounds, psychology) Design for FLOW (boredom vs anxiety) Leverage Game Mechanics/Learning Theory (completeness) Have a Personality Create conversational and context aware interactions (“Adaptive Interfaces”; narrative IA structures) Elicit Desire (Limited availability, limited access, curious and seductive experiences)Simplify, organize, and clarify Display information visually Reduce features and complexity Use language for more natural Add features that support desired ine browsing) Have a believable story Co-create value with customers Connect people in community Are part of a bigger system Appeal to emotional, spiritual, and Create a tolerance for faults at Are tied to a person’s self-image, highly personal Creating Pleasurable Interfaces: Getting fom Tasks to Experiences presented by Stephen P. Anderson | Nov 8, 2006 “It is not enough that we b products that function, tha understandable and usable we also need to build produ that bring joy and excitem pleasure and fun, and yes beauty, to people’s lives.” THIS IS THE“CHASM”THAT IS REALLY, REALLY HARD FOR ORGANIZATIONS TO CROSS </li></div><div><li>15. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#15">Experience Focus Product Focus </a> </li></div><div><li>16. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#16">Experience Focus Product Focus </a> </li></div><div><li>17. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#17">people, activities &amp; context tasks </a> &amp; features outcomes and experiences output and functionality perceptions, emotions, attention, memory… interfaces, interactions, usability, etc. Experience Focus Product Focus </li></div><div><li>18. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#18">Thinking about the </a> player encourages experience-driven (as opposed to feature-driven) design. As such, we begin our investigation with a discussion of Aesthetics, and continue on to Dynamics, finishing with the underlying Mechanics. </li></div><div><li>19. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#19">http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ </a></li></div><div><li>20. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#20">http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ The key was </a> to go down a level deeper. At work, we were doing a branding exercise for a product, and we listed off the adjectives we wanted to describe the product. I realized that a similar exercise would work here… I mulled over all the feedback on the mechanics: what type of experience were they creating on their own? What adjectives did players use to talk about the mechanics? Players described the game as simple and elegant. It was calming and relaxing to play. They were surprised and delighted by the richness of the decisions. They said it flowed smoothly, that they could play it over and over again.” — R A N D Y H O Y T , G A M E D E S I G N E R / P U B L I S H E R “ </li></div><div><li>21. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#21">http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ The key was </a> to go down a level deeper. At work, we were doing a branding exercise for a product, and we listed off the adjectives we wanted to describe the product. I realized that a similar exercise would work here… I mulled over all the feedback on the mechanics: what type of experience were they creating on their own? What adjectives did players use to talk about the mechanics? Players described the game as simple and elegant. It was calming and relaxing to play. They were surprised and delighted by the richness of the decisions. They said it flowed smoothly, that they could play it over and over again.” — R A N D Y H O Y T , G A M E D E S I G N E R / P U B L I S H E R “ </li></div><div><li>22. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#22">This image captured </a> perfectly the feeling that the playing the game produced, and I knew a theme and narrative woven around this could work to produce a great experience. http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ Tangled </li></div><div></div><div><li>24. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#24">http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/ </a></li></div><div></div><div></div><div><li>27. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#27">How often do </a> we really let a singular, desired experience drive every product decision?Takeaway UX </li></div><div><li>28. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#28">How often do </a> we really let a singular, desired experience drive every product decision? adding features pushing back on customer requests prioritizing the backlog how we design a familiar feature eliminating features Delaying releases Takeaway UX </li></div><div><li>29. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#29">“Untilmyplayersfeel__________,Iwillnotship” </a></li></div><div><li>30. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#30">“Untilmyplayersfeel__________,Iwillnotship” “Games often ship </a> late because they ship based on exit criteria, not deadlines… Either you ship something tiny before you run out of money, or you ship late something that is sufficiently fun. The first are higher risk, but if the core works, they’ll make it.” —Christina Wodtke </li></div><div><li>31. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#31">A Focus on </a> the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign A Focus on the Whole </li></div><div></div><div></div><div><li>34. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#34">“The Whole is </a> Other than the Sum of the Parts” </li></div><div><li>35. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#35">“An Experience is </a> Other than the Sum of the Parts” </li></div><div></div><div></div><div></div><div><li>39. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#39">!= The pieces are </a> the same… …but the final experience here is just WRONG! </li></div><div><li>40. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#40">Experiences Product </a></li></div><div><li>41. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#41">Production. Direction. Balance. </a> Orchestration. Choreography. </li></div><div></div><div><li>43. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#43">“Designing a product </a> is keeping five thousand things in your brain and fitting them all together in new and different ways to get what you want. And every day you discover something new that is a new problem or a new opportunity to fit these things together a little differently. And it’s that process that is the magic.”  — Steve Jobs </li></div><div><li>44. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#44">Do your processes </a> encourage a focus on the whole and how all parts fit together for a desired effect?Takeaway UX </li></div><div><li>45. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#45">“Now imagine a </a> different scenario, where the designer never actually addressed the color of any of the buttons at all. Instead they presented their complete vision where real people experienced a complete system with satisfaction… The question of a simple hypothesis of whether a color button would be good or bad would be completely ignored.
 
 Why? because the story version of the presentation focuses on the experience people will have and the value they will (hopefully) receive from the holistic design, instead of focusing on the individual featured components — any one of which is quite meaningless by themselves.”
 
 —Dave Malouf https://medium.com/@daveixd/most-valuable-story-523a9fd023e6#.91qy0bsy2 </li></div><div><li>46. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#46">Do your processes </a> encourage a focus on the whole and how all parts fit together for a desired effect?Takeaway UX </li></div><div><li>47. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#47">Takeaway UX what gets defined </a> as a release? Is it a complete set of things? Do you test small parts or the entire experience? what do you measure? What’s the scope of projects you take on? 
 (more epics and themes vs stories and tasks) what is the critical “core” to your experience? does your team consider how new features might play with or disrupt existing features? Do your processes encourage a focus on the whole and how all parts fit together for a desired effect? </li></div><div><li>48. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#48">A Focus on </a> the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign Playtesting </li></div><div><li>49. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#49">Research Strategy Design </a> Test/ Validation Measurement Empathize Design Ideate Prototype Test Discover Define Ideate/Test/ prototype Build &amp; Deply Measure User Research Analysis Design Prototype User testing TIME Discovery ideation Design Validation </li></div><div><li>50. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#50">Research Strategy Design </a> Test/ Validation Measurement Empathize Design Ideate Prototype Test Discover Define Ideate/Test/ prototype Build &amp; Deply Measure User Research Analysis Design Prototype User testing TIME Discovery ideation Design Validation </li></div><div><li>51. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#51">IDEA! </a></li></div><div><li>52. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#52">IDEA! Game is complete enough </a> to begin playing </li></div><div><li>53. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#53">IDEA! Game is complete enough </a> to begin playing w/ inner circle of friends repeat until fun! Playtest! </li></div><div><li>54. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#54">IDEA! Game is complete enough </a> to begin playing w/ inner circle of friends repeat until fun! w/ outer circle of friends (to hammer out bugs; to try and break the game) Playtest! Playtest! </li></div><div><li>55. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#55">IDEA! Game is complete enough </a> to begin playing w/ inner circle of friends repeat until fun! w/ outer circle of friends (to hammer out bugs; to try and break the game) w/ random strangers (to test rule book and onboarding) Playtest! Playtest! Playtest! </li></div><div><li>56. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#56">IDEA! Game is complete enough </a> to begin playing w/ inner circle of friends repeat until fun! w/ outer circle of friends (to hammer out bugs; to try and break the game) w/ random strangers (to test rule book and onboarding) Playtest! Playtest! Playtest! “Test whatever you can, as soon as you can… Learn whatever you can along the way” </li></div><div><li>57. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#57">To what extent </a> do you include users throughout the entire design and development process? How early in the process are users able to play with a semi-complete version your product? Takeaway UX </li></div><div><li>58. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#58">A Focus on </a> the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign Use of Space </li></div><div></div><div><li>60. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#60">Before the page, </a> there was space itself. Perhaps the simplest way to use space to communicate is to arrange or rearrange things in it.” “ !om “Visualizing Thought” Barbara Tversky </li></div><div></div><div></div><div></div><div></div><div></div><div></div><div><li>67. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#67">Scrap Heap our Space Their Space MYSpace </a> </li></div><div><li>68. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#68">Explorers Trade Deck Scrap Heap Trade Row </a></li></div><div><li>69. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#69">Explorers Trade Deck Scrap Heap Trade Row Discard Deck Persistentcards cards played </a> this turn Points </li></div><div><li>70. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#70">Spatial arrangement can </a> be a powerful signal of meaning. </li></div><div><li>71. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#71">“GRID VIEW” </a></li></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div><div><li>81. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#81">How are you </a> using space and the spatial arrangement of information in your work?Takeaway UX </li></div><div><li>82. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#82">A Focus on </a> the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign FRICTION! </li></div><div><li>83. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#83">“UX design is </a> about removing problems from the user. Game design is about giving problems to the user.”
 — Raph Koster, Game design vs UX design http://www.raphkoster.com/2015/06/29/game-design-ux-design/ “People play games for no productive reason. You go out of your way to put up with unnecessary obstacles…”
 —Randy Hoyt “The friction is the game. In UX a lot of what I did was around eliminating friction. Friction is almost always bad (and only sometime strategically good). You’re just ruthless about getting rid of it. In games it’s the total opposite. Whenever I’m ruthless about getting rid of friction, there’s no game left. For me, the practice of game design is the practice of thoughtfully using friction to create a great experience.”
 —Dirk Knemeyer </li></div><div><li>84. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#84">Bad Friction -VS- </a> Good Friction </li></div><div><li>85. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#85">About the wrong </a> stuff, yes. About the critical stuff though, we should be thinking! </li></div><div><li>86. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#86">About the wrong </a> stuff, yes. About the critical stuff though, we should be thinking! Is there learning or understanding involved, or should there be? </li></div><div><li>87. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#87">Game
 Experiences Learning Challenge &amp;accomplishment (Elementof </a> Play, Learning, Discovery, Pattern Recognition…) introduce friction to create a… </li></div><div></div><div></div><div><li>90. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#90">Game
 Experiences Learning Challenge &amp;accomplishment (Elementof </a> Play, Learning, Discovery, Pattern Recognition…) introduce friction to create a… </li></div><div><li>91. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#91">Game
 Experiences Learning Challenge &amp;accomplishment (Elementof </a> Play, Learning, Discovery, Pattern Recognition…) Product
 Experiences —VS— introduce friction to create a… may (or may not) already contain inherent friction begging to be reframed as a… </li></div><div></div><div><li>93. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#93">“People play games </a> for no productive reason. You go out of your way to put up with unnecessary obstacles… </li></div><div><li>94. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#94">•…but people do </a> enjoy things that are not easy to learn. There’s a sense of accomplishment. Most things that are rewarding aren’t that easy to do… Within UX, there’s a lot to be said for other kinds of experiences, not just the usability or how quick something is to learn.” •—Randy Hoyt “People play games for no productive reason. You go out of your way to put up with unnecessary obstacles… </li></div><div><li>95. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#95">In what mays </a> might you introduce friction to achieve a desired effect? In what ways is your work about more than ease of use or efficiency? Is there learning challenge inherent in the experience you’re working on? If so, could this be reframed as a playful learning experience? Takeaway UX </li></div><div><li>96. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#96">A Focus on </a> the Whole FRICTION! Use of Space PlaytestingExperience-Driven Orientation Dealing wtih emotions tactility MDA Onboarding Social interactions SustainingEngagement PlayerMotivations InformationDesign </li></div><div><li>97. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#97">Learning through Play </a> </li></div><div><li>98. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#98">⟳ </a></li></div><div></div><div><li>100. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#100">PATH </a></li></div><div><li>101. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#101">PATH SANDBOX </a></li></div><div><li>102. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#102">⟳PATH SANDBOX </a></li></div><div><li>103. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#103">PATH SANDBOXLOOP </a></li></div><div><li>104. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#104">PATH SANDBOXLOOP </a></li></div><div><li>105. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#105">ENDS IN AN EXCHANGE PATH SANDBOXLOOP </a> </li></div><div><li>106. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#106">ENDS IN AN EXCHANGE ENDS </a> IN LEARNING THROUGH DISCOVERY &amp; CONSTRUCTION PATH SANDBOX LOOP </li></div><div><li>107. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#107">ENDS IN AN EXCHANGE ENDS </a> IN LEARNING THROUGH DISCOVERY &amp; CONSTRUCTION ENDS IN LEARNING THROUGH PATTERN RECOGNITION PATH SANDBOXLOOP </li></div><div><li>108. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#108">Games. Play. Simulations. </a> Role-Playing. Making. These can be powerful tools for learning. More than ever, we need new tools and systems to help us understand each other and the world we live in. More than ever, we need tools to help us learn through safe, playful interactions. </li></div><div><li>109. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#109">“It feels rewarding </a> to overcome a difficult challenge. You put a game back in the box and we’ve not changed the world at all. But we’ve changed something about ourselves.”
 
 —Randy Hoyt, Foxtrot Games </li></div><div><li>110. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#110">Change hearts &amp; </a> Minds get everyone to embrace the mental model behind an agenda </li></div><div><li>111. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#111">Change hearts &amp; </a> Minds get everyone to embrace the mental model behind an agenda create a shared, emergent mental model by working together Work &amp; Learn together “ </li></div><div></div><div><li>113. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#113">Thank you… StephenP.Anderson @stephenanderson www.poetpainter.com | </a> www.slideshare.net/stephenpa …and go play some games! </li></div><div><li>114. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#114">LUNCH!StephenP.Anderson @stephenanderson www.poetpainter.com | www.slideshare.net/stephenpa </a> </li></div><div><li>115. <a class="Transcript_link__MLbGS" href="https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences#115">Interested in learning </a> more? http://bit.ly/uxandgames </li></div></ul></div></div><div class="actions-menu-container ActionsMenu_root__4k507" data-cy="actions-menu-mobile"><button type="button" class="Button_root__i1yp0 Button_secondary__hHiHI Button_text__ZT_3O Button_small__sqsEx Button_icon__1C4qi save-button" data-testid="button" aria-label="Save What Board Games can Teach Us about Designing Experiences for later" data-saved="false" data-cy="loggedout-save-slideshow-button" aria-haspopup="dialog" aria-controls=":Ricf6:" popovertarget=":Ricf6:" style="anchor-name:--popover-Ricf6"><span class="Icon_root__AjZyv SaveLoggedOut_icon__ny9X2" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/save.ef1812e2.svg);background-color:currentColor"></span><span class="sr-only"></span></span></button><div class="Tooltip_root__7FS0Y" id=":Ricf6:" popover="manual" data-popover-position="top" style="position-anchor:--popover-Ricf6"></div><button type="button" class="unstyled-button more-button MoreDropdownButton_trigger__x7wGs" aria-label="More options" data-cy="more-options-icon" data-testid="ellipsis" aria-haspopup="dialog" aria-controls=":R2qcf6:" popovertarget=":R2qcf6:" style="anchor-name:--popover-R2qcf6"><span class="Icon_root__AjZyv MoreDropdownButton_moreOptionsIcon__TpJLA" style="anchor-name:--popover-Rqqcf6" aria-haspopup="dialog" aria-controls=":Rqqcf6:" popovertarget=":Rqqcf6:"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/more-horizontal.f69be1b8.svg);background-color:currentColor"></span><span class="sr-only"></span></span><div class="Tooltip_root__7FS0Y" id=":Rqqcf6:" popover="manual" data-popover-position="top" style="position-anchor:--popover-Rqqcf6"></div></button><div class="" id=":R2qcf6:" popover="manual" data-popover-position="bottom-start" style="position-anchor:--popover-R2qcf6"></div><div class="DownloadButton_root__adY00 ActionsMenu_downloadButton__s7Iqj"><button type="button" class="Button_root__i1yp0 Button_primary__K25Gq Button_contained__gyjai Button_large__Yv_oe" data-testid="download-button" data-cy="download-button-actions-menu"><span><span class="Icon_root__AjZyv" style="--size:24px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/download.b1b2622c.svg);background-color:currentColor"></span><span class="sr-only"></span></span>Download</span></button></div></div><dialog class="Modal_root__TYkzh FullscreenModal_root__efM9m" id=":R2sf6:"><div class="Modal_wrapper__4UTGq"><div class="modal-content Modal_content__R1F4d FullscreenModal_content__bQ6mt"></div></div></dialog><div class="ad textads banner-ads banner_ads ad-unit ad-zone ad-space adsbox ads prebid" style="position:absolute;height:1px"></div><footer class="Footer_footer__N3WmV"><div class="FooterTop_wrapper__RuYz5" data-testid="footer-top"><div class="FooterTop_links__9J65v"><a class="Link_root__vn3ab Link_light__mcUPh Link_size-medium__ZLo12 Link_weight-bold__me4nt" href="/about">About</a><a class="Link_root__vn3ab Link_light__mcUPh Link_size-medium__ZLo12 Link_weight-bold__me4nt" href="https://support.scribd.com/hc/en/categories/360004792932-SlideShare?userType=SlideShare">Support</a><a class="Link_root__vn3ab Link_light__mcUPh Link_size-medium__ZLo12 Link_weight-bold__me4nt" href="https://support.scribd.com/hc/en/articles/210129326-General-Terms-of-Use">Terms</a><a class="Link_root__vn3ab Link_light__mcUPh Link_size-medium__ZLo12 Link_weight-bold__me4nt" href="https://support.scribd.com/hc/en/articles/210129366-Privacy-policy">Privacy</a><a class="Link_root__vn3ab Link_light__mcUPh Link_size-medium__ZLo12 Link_weight-bold__me4nt" href="/copyright-policy">Copyright</a><button class="FooterTop_cookiePreferenceButton__xmSox" type="button">Cookie Preferences</button><a class="Link_root__vn3ab Link_light__mcUPh Link_size-medium__ZLo12 Link_weight-bold__me4nt" href="https://support.scribd.com/hc/en-us/articles/360038016931-Privacy-Rights-Request-Form">Do not sell or share my personal information</a></div></div><hr class="Footer_separator__Qa1tj"/><div class="FooterBottom_wrapper__Gj9p_" data-testid="footer-bottom"><span class="FooterBottom_copyright__xltkG">© 2025 SlideShare from Scribd </span><div class="FooterBottom_icons__wEEhc"><a class="Link_root__vn3ab Link_light__mcUPh Link_size-large__W0PAv Link_weight-regular__yPpnB" aria-label="Slideshare on Twitter" href="https://twitter.com/slideshare"><span class="Icon_root__AjZyv" style="--size:18px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/twitter.89a06630.svg);background-color:currentColor"></span><span class="sr-only"></span></span></a><span class="FooterBottom_separator__181dN"></span><a class="Link_root__vn3ab Link_light__mcUPh Link_size-large__W0PAv Link_weight-regular__yPpnB" aria-label="Slideshare on RSS Feed" href="https://www.slideshare.net/rss/latest"><span class="Icon_root__AjZyv" style="--size:16px"><span class="Icon_icon__4zzsG" style="mask-image:url(https://public.slidesharecdn.com/_next/static/media/rss.5c914539.svg);background-color:currentColor"></span><span class="sr-only"></span></span></a></div></div></footer><div id="portals-container" style="z-index:1"><div id="banner-portal" class="PortalsContainer_bannerRoot__Q_sNw"></div></div></div></div><script src="https://cmp.osano.com/AzZdHGSGtpxCq1Cpt/079b27eb-bb3f-48dd-9bd9-3feb8aec3c38/osano.js"></script><script> // This script assumes the Osano script is synchronously loaded window.eventsToSend = window.eventsToSend || [] if (window.Osano) { window.eventsToSend.push({ name: "osano_loaded", timestamp: new Date().toISOString(), value: JSON.stringify({ time: performance?.now() }) }) } </script><script defer="" nomodule="" src="https://public.slidesharecdn.com/_next/static/chunks/polyfills-42372ed130431b0a.js"></script><script src="https://public.slidesharecdn.com/_next/static/chunks/webpack-0599b13ea250d156.js" defer=""></script><script src="https://public.slidesharecdn.com/_next/static/chunks/framework-5a981bd1af7edc76.js" defer=""></script><script src="https://public.slidesharecdn.com/_next/static/chunks/main-9d633b45c44c4167.js" defer=""></script><script src="https://public.slidesharecdn.com/_next/static/chunks/pages/_app-774287c060e3afd0.js" defer=""></script><script src="https://public.slidesharecdn.com/_next/static/chunks/5121-c12bfd4bed7c2139.js" defer=""></script><script src="https://public.slidesharecdn.com/_next/static/chunks/5227-d715f91eabfbc7cb.js" defer=""></script><script src="https://public.slidesharecdn.com/_next/static/chunks/pages/%5Busername%5D/%5Btitle%5D-86a3a032aad5e8d0.js" defer=""></script><script src="https://public.slidesharecdn.com/_next/static/3b16a62d75ff0d6f36705cc893a309b50827a3dd/_buildManifest.js" defer=""></script><script src="https://public.slidesharecdn.com/_next/static/3b16a62d75ff0d6f36705cc893a309b50827a3dd/_ssgManifest.js" defer=""></script><script id="__NEXT_DATA__" type="application/json">{"props":{"pageProps":{"name":"slideshow","edgeTestAssignments":[{"name":"example","variant":"B"},{"name":"expressive_search","variant":"C"},{"name":"fullscreen_view","variant":"C"},{"name":"gallery_view","variant":"B"},{"name":"nextjs_profile","variant":"B"},{"name":"nextjs_profile_v2","variant":"B"},{"name":"reading_modes","variant":"A"},{"name":"recs_placement","variant":"A"},{"name":"recs_placement_v2","variant":"A"},{"name":"single_slide_view_v2","variant":"A"}],"layout":{"currentUser":null,"fullPath":"https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences","osanoId":"079b27eb-bb3f-48dd-9bd9-3feb8aec3c38","featureFlags":[{"name":"disable_facebook","enabled":true},{"name":"document_interstitials_flag","enabled":true},{"name":"recommendation_impression_tracking","enabled":true},{"name":"search_results_tracking","enabled":true},{"name":"view_restriction_without_subscription_after_five","enabled":true},{"name":"disable_lazy_hydration","enabled":false}]},"countryCodeFromFastly":"SG","slideshow":{"username":"stephenpa","allowDownloads":true,"allowDownloadOriginalFile":true,"allowEmbeds":true,"canonicalUrl":"https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences","categories":[{"id":"5","name":"Design","url":"design"}],"createdAt":"2016-11-14 20:22:46 UTC","description":"There’s a reason so many board gamers show up UX events. The same skills that make us great information wranglers are the same things that make board games like Catan, Pandemic and yes, even Exploding Kittens so appealing! It should come as no surprise that we’ve seen prominent UX leaders cross over into board game design (Matt Leacock, Dirk Knemeyer).\r\nIf we scratch beneath the surface, there’s a set of shared skills (and struggles) common to these different professions. Specifically: the spatial arrangement of information, visual encoding of information, creating designed spaces, a systems view, playtesting / user testing, competing tensions, triggering emotional responses, and many more.\r\nOkay, so what? Sure, it’s kind of neat that we have so much in common. But how might this change what I do at $largecompany? Here’s the honest truth: The game design profession is just a little bit farther down the road than us, and we have a lot to learn from this group if we can look past the superficial differences. We talk about designing for emotions, but let’s face it, game designers are actually winning at this. Processes? We talk about lean and agile, but game designers have mastered playtesting (and the design to playtest ratio should make us embarrassed at how little we actually iterate with users). And there’s plenty more. I’m confident that if we can look our our own profession through the lens of game design, we’ll see plenty of glaring opportunities for improvement, and a few tricks we might pick up, as well.","downloadKey":"6d3863cc4102f3705c0709144b450f6122d6788c4d33913bf9f251584e9149a3","editorsNotes":[],"emailShareUrl":"mailto:?subject=Check out this SlideShare presentation\u0026body=https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences","extension":"pdf","facebookShareUrl":"https://facebook.com/sharer.php?u=https%3A%2F%2Fwww.slideshare.net%2Fstephenpa%2Fwhat-board-games-can-teach-us-about-designing-experiences\u0026t=What+Board+Games+can+Teach+Us+about+Designing+Experiences","genaiDescriptionCreatedAt":null,"genaiTest":"control","id":"68922959","iframeEmbed":{"url":"https://www.slideshare.net/slideshow/embed_code/key/tMIHgLFFSNxZNh","height":486,"width":597},"isIndexable":true,"isLikedByCurrentUser":false,"isPrivate":false,"isViewable":true,"language":"en","likes":17,"linkedinShareUrl":"https://www.linkedin.com/cws/share?url=https%3A%2F%2Fwww.slideshare.net%2Fstephenpa%2Fwhat-board-games-can-teach-us-about-designing-experiences\u0026trk=SLIDESHARE","downloadCount":117,"recommendationsByLocation":{"rightRail":[{"algorithmId":"5","displayTitle":"Graphic Design Tips for Board Game Desigenrs","isSavedByCurrentUser":false,"pageCount":60,"score":0.696785,"slideshowId":"83058955","sourceName":"cm_interact","strippedTitle":"graphic-design-tips-for-board-game-desigenrs","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gd-for-bg-171130150246-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Session presents a number of tips, guidelines and resources for creating functional and beautiful board game designs.\r\n\r\nPresented this at CrafterCon 2017 in Madison, WI. ","tags":["graphic design","board game design"],"url":"https://www.slideshare.net/slideshow/graphic-design-tips-for-board-game-desigenrs/83058955","userLogin":"mcneilp","userName":"Patrick McNeil","viewCount":1416},{"algorithmId":"5","displayTitle":"Introduction to Game Development and the Game Industry","isSavedByCurrentUser":false,"pageCount":15,"score":0.551271,"slideshowId":"55523071","sourceName":"cm_interact","strippedTitle":"introduction-to-game-development-and-the-game-industry","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/introductiontogamedevelopmentandthegameindustryslides-151125211400-lva1-app6891-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Talk about games and the game industry at She Codes meeting at the Weizmann Institute of Science.\r\nBasic introduction to the game industry and what to learn to get into game programming.","tags":["games","unity","she codes"],"url":"https://www.slideshare.net/slideshow/introduction-to-game-development-and-the-game-industry/55523071","userLogin":"NatalyCreates","userName":"Nataly Eliyahu","viewCount":1687},{"algorithmId":"5","displayTitle":"Game development","isSavedByCurrentUser":false,"pageCount":18,"score":0.533029,"slideshowId":"245563676","sourceName":"cm_interact","strippedTitle":"game-development-245563676","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamedevelopment-210402182205-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Game Development is the art of creating games and describes the design, development and release of a game. It may involve concept generation, design, build, test and release. While you create a game, it is important to think about the game mechanics, rewards, player engagement and level design.\r\n\r\n\r\nThere’s a rise in demand for professionals in the field, game development jobs beat any typical 9-5 work, and there are plenty of exciting roles available. You will not only create games but can be immersed in the world of gaming – all in a day at work.\r\n\r\nDive in and learn all about game development!","tags":["games","video games","android"],"url":"https://www.slideshare.net/slideshow/game-development-245563676/245563676","userLogin":"RareCoders","userName":"RareCoders","viewCount":1533},{"algorithmId":"5","displayTitle":"Game development pipeline","isSavedByCurrentUser":false,"pageCount":7,"score":0.527662,"slideshowId":"43030399","sourceName":"cm_interact","strippedTitle":"game-development-pipeline-43030399","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamedevelopmentpipeline-141227005431-conversion-gate02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"3D A level, Game Development Pipeline by Rabin Silpakar. The session was held on Khwopa Engineering College in Dec 26, 2014.","tags":["game","ios","android"],"url":"https://www.slideshare.net/GAMEStudios/game-development-pipeline-43030399","userLogin":"GAMEStudios","userName":"GAME Studios","viewCount":1327},{"algorithmId":"5","displayTitle":"Phases of game development","isSavedByCurrentUser":false,"pageCount":23,"score":0.521057,"slideshowId":"56441220","sourceName":"cm_interact","strippedTitle":"phases-of-game-development","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/phasesofgamedevelopment-151225123728-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"How to create a popular game? What are the key factors of success? In this presentation, we'll analyze the main phases of game development process. ","tags":["games","game development"],"url":"https://www.slideshare.net/slideshow/phases-of-game-development/56441220","userLogin":"VictorTerekhovskyi","userName":"Victor Terekhovskyi","viewCount":3055},{"algorithmId":"5","displayTitle":"Game dev process","isSavedByCurrentUser":false,"pageCount":20,"score":0.520985,"slideshowId":"18540199","sourceName":"cm_interact","strippedTitle":"game-dev-process","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamedevprocess-130410051341-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document outlines the game development process. It begins with conception where the high-level concept is defined. This is followed by pre-production where a playable prototype is created along with production plans. Production then involves implementing gameplay, code, assets, and levels over 6 months to 2 years. Debugging lasts 3 to 8 months to test for and fix bugs before launch. The roles involved include producers, designers, programmers, artists, testers, and sound engineers working in cross-functional teams.","tags":[],"url":"https://www.slideshare.net/Neokyo1/game-dev-process","userLogin":"Neokyo1","userName":"Yassine Arif","viewCount":5120},{"algorithmId":"5","displayTitle":"ゲームデザインを改善/批評するための時間構造モデル「ワンダールクス」","isSavedByCurrentUser":false,"pageCount":21,"score":0.519492,"slideshowId":"79372278","sourceName":"cm_interact","strippedTitle":"ss-79372278","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/digra-170902124538-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"http://gdgrimoire.tumblr.com/","tags":["game design"],"url":"https://www.slideshare.net/slideshow/ss-79372278/79372278","userLogin":"geekdrums","userName":"Sho Iwamoto","viewCount":13163},{"algorithmId":"5","displayTitle":"The basics of Game Design - How to design a video game","isSavedByCurrentUser":false,"pageCount":31,"score":0.508565,"slideshowId":"56662641","sourceName":"cm_interact","strippedTitle":"the-basics-of-game-design-how-to-design-a-video-game","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/5-160104183351-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Conoce el curso de desarrollo de apps para iOS 9 en:\r\nhttps://www.udemy.com/curso-de-desarrollo-de-apps-para-ios-9/?couponCode=SLIDE_SHARE\r\n\r\nWe'll learn a few basic rules to drive a good game design and engage, retain and entertain our costumers. We'll see some of the basic steps a good Game Designer muy think about when creating a good game, learn from the mistakes of the old companies and become a new trend on the video games market places. We'll focus on the gameplay and game mechanics, buy we will for sure give a little overview about the art, the audio, look \u0026 feel, storyline and characters\r\n\r\n\r\nSuscríbete al canal de youtube para estar al día de nuevos contenidos:\r\nhttps://www.youtube.com/channel/UCMUxXNYrVCv6-bQakhomvBg","tags":["design","gamification","trends"],"url":"https://www.slideshare.net/slideshow/the-basics-of-game-design-how-to-design-a-video-game/56662641","userLogin":"joanby","userName":"Juan Gabriel Gomila Salas","viewCount":2868}],"whatsHot":[{"algorithmId":"5","displayTitle":"Gamification cases","isSavedByCurrentUser":false,"pageCount":18,"score":0.507392,"slideshowId":"13921973","sourceName":"cm_interact","strippedTitle":"gamification-cases","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamificationcases-120809055554-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Why Gamifying? Business questions\r\nStrategies of consumer gamification\r\nCases: \r\n\r\nEntertainment– NBC Ford Escape Route\r\nEnterprise\t– Siemens, Cisco\r\nRetail – Best Buy, Wendy’s\r\nMedia \u0026 Publishing\t– Top Chef\r\neCommerce – CampusFood.com\r\nHealth/Wellness – Everyday Health\r\nEducation – Pearson/Alleyoop\r\nFor good – Nickelodeon, Half The Sky\r\n\r\nCommon mistakes\r\nMore examples","tags":["ecommerce","gamification","consumer"],"url":"https://www.slideshare.net/slideshow/gamification-cases/13921973","userLogin":"ogillin","userName":"Olivier Gillin","viewCount":4277},{"algorithmId":"5","displayTitle":"Mda framework for gcs2013","isSavedByCurrentUser":false,"pageCount":25,"score":0.503679,"slideshowId":"23359784","sourceName":"cm_interact","strippedTitle":"mda-framework-for-gcs2013","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/mdaframeworkforgcs2013-130623041654-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"","tags":[],"url":"https://www.slideshare.net/slideshow/mda-framework-for-gcs2013/23359784","userLogin":"chankenneth","userName":"Kenneth Chan","viewCount":12955},{"algorithmId":"5","displayTitle":"Game development","isSavedByCurrentUser":false,"pageCount":16,"score":0.50349,"slideshowId":"26643744","sourceName":"cm_interact","strippedTitle":"game-development-26643744","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamedevelopment-130928052453-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document provides an overview of game development. It defines a game as an interactive form of entertainment and art differentiated from other media by user interactivity. It discusses major game genres and the large game market focused on mobile, console, PC, and online games. The document outlines the typical game development process including idea/documentation, design, development, and testing phases. It describes key activities in each phase such as concept art, gameplay design, programming, and quality assurance testing. In closing, it notes the appeal of game development is that it is very enjoyable to both play and create games.","tags":["game","android","mobile"],"url":"https://www.slideshare.net/slideshow/game-development-26643744/26643744","userLogin":"reittes","userName":"reittes","viewCount":2130},{"algorithmId":"5","displayTitle":"Game Economy Balancing Workshop","isSavedByCurrentUser":false,"pageCount":18,"score":0.501501,"slideshowId":"87800381","sourceName":"cm_interact","strippedTitle":"game-economy-balancing-workshop","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/economybalancingworkshop-180211163300-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Slides from the game economy workshop held at TAG Research Center in Montreal. \r\n\r\nUsing Clash of Clans as an example, participants learned basic game economy concepts and techniques to create their own simulations in Excel.","tags":["game design","video games","economy"],"url":"https://www.slideshare.net/slideshow/game-economy-balancing-workshop/87800381","userLogin":"MarianaBoucault","userName":"Mariana Boucault","viewCount":3394},{"algorithmId":"5","displayTitle":"The difference between ux and ui design","isSavedByCurrentUser":false,"pageCount":6,"score":0.498223,"slideshowId":"73950133","sourceName":"cm_interact","strippedTitle":"the-difference-between-ux-and-ui-design","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/thedifferencebetweenuxanduidesign-170330082606-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Difference Between UI and UX\r\nUX Design refers to the term User Experience Design, while UI Design stands for User Interface Design","tags":["design","prototype","user interface design"],"url":"https://www.slideshare.net/slideshow/the-difference-between-ux-and-ui-design/73950133","userLogin":"ShwetaJoshi53","userName":"Shweta Joshi","viewCount":1734},{"algorithmId":"5","displayTitle":"Guide to creation of game concept document","isSavedByCurrentUser":false,"pageCount":10,"score":0.496686,"slideshowId":"42640","sourceName":"cm_interact","strippedTitle":"guide-to-creation-of-game-concept-document","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/guide-to-creation-of-game-concept-document-894-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document summarizes guidelines for creating effective design documents in multi-part game development projects. It discusses the purpose and benefits of documentation, and provides guidelines for key parts of design documents including the game concept document and game proposal. These guidelines are intended to help communicate the vision, ensure consistency and clarity, and facilitate implementation planning and scheduling.","tags":[],"url":"https://www.slideshare.net/slideshow/guide-to-creation-of-game-concept-document/42640","userLogin":"shenerd","userName":"Emma Westecott","viewCount":33625},{"algorithmId":"5","displayTitle":"Computer gaming","isSavedByCurrentUser":false,"pageCount":6,"score":0.493946,"slideshowId":"250536973","sourceName":"cm_interact","strippedTitle":"computer-gaming","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/computergaming-211027063754-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Computer gaming involves games played on PCs using interfaces like keyboards, mice, or joysticks. PC games can be played at home, unlike arcade games which are in public settings. Most computer game developers are small enterprises that hire programmers, artists, and others to create games. Multiple PCs connected through a local area network and copies of the same game allow people to play computer games together over a LAN.","tags":[],"url":"https://www.slideshare.net/slideshow/computer-gaming/250536973","userLogin":"JohnMichaelSalas2","userName":"JohnMichaelSalas2","viewCount":301},{"algorithmId":"5","displayTitle":"Game Design fundamentals","isSavedByCurrentUser":false,"pageCount":32,"score":0.4935,"slideshowId":"43083547","sourceName":"cm_interact","strippedTitle":"gamedesign-43083547","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamedesign-141229222055-conversion-gate01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document provides an overview of game design concepts including interaction design, game mechanisms, game models, and victory conditions. It discusses topics such as turns, actions points, cards, movement, auctions/bidding, dice, capture/elimination, goals, territory control, victory points, and more. The document serves as a reference for game designers to understand essential elements of game design.","tags":["mobile","engagement","interface"],"url":"https://www.slideshare.net/slideshow/gamedesign-43083547/43083547","userLogin":"mircox","userName":"Mirco Pasqualini","viewCount":6260},{"algorithmId":"5","displayTitle":"Workflow of Creating Game UX/UI Design","isSavedByCurrentUser":false,"pageCount":43,"score":0.491997,"slideshowId":"206307889","sourceName":"cm_interact","strippedTitle":"workflow-of-creating-game-uxui-design","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/workflowofcreatinggameuxuidesignandreytaliashvili-191216115214-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"I show an industry success proven workflow of UI/UX design creating for any type of game with examples.","tags":["devgamm","conference","game development"],"url":"https://www.slideshare.net/flashgamm/workflow-of-creating-game-uxui-design","userLogin":"flashgamm","userName":"DevGAMM Conference","viewCount":2722},{"algorithmId":"5","displayTitle":"3D Games","isSavedByCurrentUser":false,"pageCount":31,"score":0.490182,"slideshowId":"57734119","sourceName":"cm_interact","strippedTitle":"3d-games-57734119","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/3dgames-160201135732-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document provides an overview of 3D game development. It discusses topics such as the game development process, game structure, popular game engines like Unity and CryEngine, and key elements of game development like graphics, physics, scripting and animation. Unity is discussed in more depth, outlining its features for working in the engine, physics, graphics, networking, scripting, animation, UI and navigation. Examples are provided of how to work with objects, components and scripts in Unity.","tags":["game","development","unity"],"url":"https://www.slideshare.net/MohamedAhmedAbdullah/3d-games-57734119","userLogin":"MohamedAhmedAbdullah","userName":"Mohamed Ahmed Abdullah","viewCount":1923},{"algorithmId":"5","displayTitle":"Game Design Fundamentals","isSavedByCurrentUser":false,"pageCount":43,"score":0.487371,"slideshowId":"21608040","sourceName":"cm_interact","strippedTitle":"game-design-fundamentals","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamedesignfundamentals-sethsivak-130521102122-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Learn how to design a game with Seth Sivak, CEO of Proletariat. This deck covers Basic game design skills, how to analyze an entertainment experience, and tips on how to leverage common user behaviors.","tags":["game design","game design fundamentals","how to design a game"],"url":"https://www.slideshare.net/slideshow/game-design-fundamentals/21608040","userLogin":"Intelligent_ly","userName":"Intelligent_ly","viewCount":4031},{"algorithmId":"5","displayTitle":"CEDEC2016 「コントラスト」で考えるゲームデザイン・レベルデザイン","isSavedByCurrentUser":false,"pageCount":118,"score":0.487189,"slideshowId":"65447451","sourceName":"cm_interact","strippedTitle":"cedec2016","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/cedec201620160829acedil-160828230257-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"CEDEC講演で使用したスライドです。","tags":["leveldesign","game gamedesign","game"],"url":"https://www.slideshare.net/slideshow/cedec2016/65447451","userLogin":"KoujiOhno","userName":"Kouji Ohno","viewCount":40148},{"algorithmId":"5","displayTitle":"Game Development workshop with Unity3D.","isSavedByCurrentUser":false,"pageCount":27,"score":0.486964,"slideshowId":"62026402","sourceName":"cm_interact","strippedTitle":"game-development-workshop-with-unity3d","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamedev-160515081741-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Game development using Unity3D \r\nMay 2015 \r\n\r\nThis lecture was given by Ebtihaj at various universities in Peshawar, Pakistan.\r\n\r\nThe talk begins with what really a game is, and how can you differentiate it from an ordinary software and a movie. \r\nAfter that the focus is shifted to how are games made and how big is the gaming industry.\r\nLater on Unity3D and its basic components are introduced with a hands on workshop. ","tags":["market size","hayday","boombeach"],"url":"https://www.slideshare.net/slideshow/game-development-workshop-with-unity3d/62026402","userLogin":"ebtihajkhan","userName":"Ebtihaj khan","viewCount":985},{"algorithmId":"5","displayTitle":"UMLの本当の価値を知っていますか?ツールで引き出すその真価! /GTMF2019","isSavedByCurrentUser":false,"pageCount":32,"score":0.48657,"slideshowId":"159583261","sourceName":"cm_interact","strippedTitle":"uml-gtmf2019-159583261","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gtmf17slideshare-190801020922-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"UMLがどのようなものかは、最近では多くの方に認知されています。しかし、現状は部分的に動作などを絵として表現するような利用にとどまります。 \r\nUMLは、専用のUMLツールと組み合わせて使うことで、その真価を発揮します。 \r\nこのセッションでは、「ゲームの世界観を構成するデータ(情報)の構造・関係やゲームシステムのルールの表現」「表現した内容をツールで解析し活用」「チームメンバーとの情報共有」について、UMLとUMLツールがどのように役立つかを紹介します。","tags":[],"url":"https://www.slideshare.net/slideshow/uml-gtmf2019-159583261/159583261","userLogin":"GTMF","userName":"Game Tools \u0026 Middleware Forum","viewCount":3809},{"algorithmId":"5","displayTitle":"MMORPGで考えるゲームデザイン(2014年改訂版)","isSavedByCurrentUser":false,"pageCount":77,"score":0.485903,"slideshowId":"35466482","sourceName":"cm_interact","strippedTitle":"mmog-no-pic","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/mmognopic-140604022458-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"(株)Aimingの社内勉強会のスピーチで使用したスライドです。公開に当たって画像を削除しております。ご了承ください。\r\n\r\n・目次\r\n1 MMORPGの成立\r\n Ultima Online、Ever QuestからWoWまで、MMORPGの成立とゲームシステムの変遷\r\n2 行動のデザイン\r\n プレイヤーの動線で考える→システムとコンテンツの配置\r\n 時間軸で考える→ゲームの成長曲線\r\n  成長スピードの緩急/プレイタイムからの逆算\r\n3 今日的なMMORPGの形(←2014年版追加)\r\n 今日のスマホのゲームでMMORPGのデザインがどのように生かされているか\r\n\r\n・概要\r\nネイティブアプリのリッチ化や、「剣と魔法のログレス」などのヒットにより、MMORPGや常時接続型のオンラインゲームが再び今日的なテーマとして脚光を浴びています。\r\n\r\nそこで、オンラインのゲームデザインのエッセンスが詰まったMMORPGというジャンルを分解し、そのゲームメカニクスを、プレイヤーの動線を軸に再構築していく手法(=Aiming的な発想)を考えてみようと思います。\r\n\r\nまずはMMORPG(多人数同時参加型オンラインRPG)成立の歴史をひも解き、ゲームの代表的なメカニクスを振り返り、次に「プレイヤーの行動をデザインする」という切り口で、ゲームシステムがどのように機能するのかを考えます。最後に、現在のスマートフォン向けゲームで、MMORPG的な発想がどのように適用されているかを考えます。\r\n\r\n※本スピーチは、2012年2月に社内勉強会で行った「MMORPGで考えるゲームデザイン」の2014年改訂版です。","tags":["game design","video games"],"url":"https://www.slideshare.net/slideshow/mmog-no-pic/35466482","userLogin":"onoremiz","userName":"Katsumi Mizushima","viewCount":44167},{"algorithmId":"5","displayTitle":"i/o extended: Intro to \u003cUX\u003e Design ","isSavedByCurrentUser":false,"pageCount":58,"score":0.485795,"slideshowId":"249771801","sourceName":"cm_interact","strippedTitle":"io-extended-intro-to-ux-design","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/introtoux-ioextended-210716222849-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"What will you learn:\r\n- What is UX Design? \r\n- UX vs UI Designers\r\n- The psychology behind UX design\r\n- Tips on upgrading your designs","tags":["ux design"],"url":"https://www.slideshare.net/slideshow/io-extended-intro-to-ux-design/249771801","userLogin":"GDGKuwaitGoogleDevel","userName":"GDGKuwaitGoogleDevel","viewCount":3093},{"algorithmId":"5","displayTitle":"Machinationの紹介","isSavedByCurrentUser":false,"pageCount":45,"score":0.483174,"slideshowId":"23307254","sourceName":"cm_interact","strippedTitle":"machination","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/machination-130621220403-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":" Game Community Summit 2013 でお話しさせていただいた Machination 話のスライドです。\r\n\r\n 上記スライドの「DEMO」の段階で用いたマキネーションのファイルは次のリンクからダウンロード可能です。マキネーションツールの File \u003e Open からロードすることができます!\r\n\r\n- https://dl.dropboxusercontent.com/u/1534057/GCS/2013/soul_01.xml\r\n- https://dl.dropboxusercontent.com/u/1534057/GCS/2013/soul_02.xml\r\n- https://dl.dropboxusercontent.com/u/1534057/GCS/2013/soul_03.xml","tags":["machination"],"url":"https://www.slideshare.net/slideshow/machination/23307254","userLogin":"minahito","userName":"Kazuhisa Minato","viewCount":12937},{"algorithmId":"5","displayTitle":"Game monetization: Overview of monetization methods for free-to-play games","isSavedByCurrentUser":false,"pageCount":23,"score":0.483016,"slideshowId":"50854762","sourceName":"cm_interact","strippedTitle":"game-monetization-overview-of-monetization-methods-for-freetoplay-games","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamemonetization-150723165338-lva1-app6892-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document provides an overview of monetization methods for free-to-play games. It discusses the monetization loop of action, incentive, and expansion blocked by paywalls that can be overcome through grinding, spamming friends for help, or paying. It also covers key elements of player engagement like mechanics, progress/goals, social factors, and game evolution. Finally, it discusses what players typically pay for in games like identity expression, vanity, competition, and progress, as well as how to sell virtual items through creating awareness, understanding of an item's functionality, and desirability.","tags":["f2p","monetization","game design"],"url":"https://www.slideshare.net/slideshow/game-monetization-overview-of-monetization-methods-for-freetoplay-games/50854762","userLogin":"AndreyDotsenko","userName":"Andrew Dotsenko","viewCount":7942},{"algorithmId":"5","displayTitle":"Serious Games","isSavedByCurrentUser":false,"pageCount":8,"score":0.481832,"slideshowId":"3479520","sourceName":"cm_interact","strippedTitle":"serious-games-3479520","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/seriousgames-100319124236-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document summarizes serious games and provides examples. Serious games are games designed for purposes other than pure entertainment such as education and training. They provide motivation through entertainment and interaction. Examples include interactive PowerPoints, Jeopardy templates, 2D and 3D simulations, and programs like Hot Potatoes for creating interactive exercises. Serious Games Canada promotes their use for learning.","tags":["hot potatoes","serious games","egames"],"url":"https://www.slideshare.net/slideshow/serious-games-3479520/3479520","userLogin":"I_am_10_ninjas","userName":"Jordan Epp","viewCount":1898},{"algorithmId":"5","displayTitle":"UX Humor | Jokes and Funny Quotes","isSavedByCurrentUser":false,"pageCount":34,"score":0.481183,"slideshowId":"49546577","sourceName":"cm_interact","strippedTitle":"ux-humor-jokes-and-funny-quotes","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/ux-humor-jokes-150618094415-lva1-app6892-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document is a presentation by Prince Pal about common mistakes in UX design. It provides humor and levity by listing signs of a \"stupid UX designer\" including claiming wireframes are complete design work, only learning during live use, and prioritizing creativity over technical skills. It also shares jokes about problematic design decisions like prioritizing certain colors in testing or demanding cross-browser compatibility with outdated browsers. The presentation concludes by crediting various sources for the UX humor and jokes.","tags":["user experience","uxd","jokes"],"url":"https://www.slideshare.net/slideshow/ux-humor-jokes-and-funny-quotes/49546577","userLogin":"think360studio","userName":"Think 360 Studio","viewCount":117346}],"alsoLiked":[{"algorithmId":"21","displayTitle":"The Architecture of Understanding (World IA Day Chicago Keynote)","isSavedByCurrentUser":false,"pageCount":127,"score":0,"slideshowId":"31247684","sourceName":"li_interact","strippedTitle":"the-architecture-of-understanding-world-ia-day-chicago-keynote","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/worldiadaychicago-thearchitectureofunderstanding-140215143706-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Keynote for World IA Day, answering the question \"When, Where and How does Understanding occur?\" Specifically, this talk discussed (1) interactions (and embodiement) (2) how new technology is changing the \"information environments\" we design for, and (3) a bit about perceptions and cognition.","tags":["wiad","wiadchi","understanding"],"url":"https://www.slideshare.net/slideshow/the-architecture-of-understanding-world-ia-day-chicago-keynote/31247684","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":50905},{"algorithmId":"21","displayTitle":"Quest for Emotional Engagement: Information Visualization (v1.5)","isSavedByCurrentUser":false,"pageCount":166,"score":0,"slideshowId":"13485499","sourceName":"li_interact","strippedTitle":"quest-for-emotional-engagement-information-visualization-v15","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/uxi-infoviz-120628121704-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document discusses challenges with making sense of complex information and proposes better ways to visualize data relationships. It argues that common formats like lists, spreadsheets and grids often fail to help users understand relationships. Better approaches show how data is connected over time or through other attributes. The document also notes that \"data\" can include more than just numbers, and advocates displaying different data types together in contextualized views to aid comprehension.","tags":["uxilive","ux","data visualization"],"url":"https://www.slideshare.net/stephenpa/quest-for-emotional-engagement-information-visualization-v15","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":21707},{"algorithmId":"21","displayTitle":"To Boldly Go… From Information to Understanding","isSavedByCurrentUser":false,"pageCount":208,"score":0,"slideshowId":"13207544","sourceName":"li_interact","strippedTitle":"to-boldly-go-from-information-to-understanding","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/frominformationtounderstanding-bigd-120605083859-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"For all our accumulated information there's a clear absence of understanding. Are sensemaking tools the next big thing?\r\n\r\n(Keynote give at Big Design 12: http://bigdesignevents.com/sessions/to-boldly-go-from-information-to-understanding )","tags":["pattern recognition","thinking tools","future"],"url":"https://www.slideshare.net/slideshow/to-boldly-go-from-information-to-understanding/13207544","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":130592},{"algorithmId":"21","displayTitle":"Euro IA Closing Plenary - What I'm Curious About…","isSavedByCurrentUser":false,"pageCount":162,"score":0,"slideshowId":"14849448","sourceName":"li_interact","strippedTitle":"euro-ia-closing-plenary-what-im-curious-about","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/euro-ia-closing-plenary-what-are-you-curious-about-121023075139-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"What are you curious about? What do you want to know more about by this time next year? \r\n\r\nHere's my answer to that question (c. 2012) and why I believe Curiosity is core to everything we do as a profession.","tags":["euroia","montessori","play"],"url":"https://www.slideshare.net/slideshow/euro-ia-closing-plenary-what-im-curious-about/14849448","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":81371},{"algorithmId":"21","displayTitle":"The Subtle Art of Seduction","isSavedByCurrentUser":false,"pageCount":136,"score":0,"slideshowId":"5383067","sourceName":"li_interact","strippedTitle":"the-subtle-art-of-seduction","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/subtleartofseduction-stephenpa-101007074018-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document discusses how making minor user interface changes can have a big impact, such as breaking requests into simple steps, minimizing choices, and looking for \"micromoments\" to influence user behavior. It provides examples of how small nudges like default settings, social proof, and personalization increased user engagement and conversions. The presentation emphasizes examining subtle moments in a user's experience to subtly guide their actions.","tags":["psychology","is2010","web design"],"url":"https://www.slideshare.net/slideshow/the-subtle-art-of-seduction/5383067","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":88273},{"algorithmId":"21","displayTitle":"Place in Space (AKA \"How to Design A Concept Model\")","isSavedByCurrentUser":false,"pageCount":154,"score":0,"slideshowId":"61744662","sourceName":"li_interact","strippedTitle":"place-in-space-aka-how-to-design-a-concept-model","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/visualmodels-ias16-160506125719-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document summarizes Stephen Anderson's presentation at IA Summit 2016 on creating concept models. It discusses playing a numbers game to add up to 15 as an example of a simple concept model. It then presents magic squares as a more complex concept model and compares it to tic-tac-toe. The document lists various models used to reveal patterns and concepts. It notes that while visual models are useful, the ones provided may not always fit the problem well and few know how to create new visual models. However, it suggests that all visual models are built upon common visual elements that can be used to make sense of complex ideas.","tags":["data visualization","visualdesign","external visual representations"],"url":"https://www.slideshare.net/slideshow/place-in-space-aka-how-to-design-a-concept-model/61744662","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":49815},{"algorithmId":"21","displayTitle":"Hooked on a Feeling","isSavedByCurrentUser":false,"pageCount":122,"score":0,"slideshowId":"55331050","sourceName":"li_interact","strippedTitle":"hooked-on-a-feeling-55331050","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/hookedonafeeling-isa15-151120104409-lva1-app6891-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"For all of the hype around “user experience” it often feels like we struggle with what it means to actually craft an experience. We build and ship products that are perfectly fine. We make things that are usable, attractive, responsive, reliable and whatever else has come to be expected. And yet, there’s something missing. Something intangible. It’s not obvious what’s missing, until we contrast our own work against other mediums more established than our own: Film. Game design. Storytelling. Advertising… These mediums know how to make us feel, in deep and profound ways. So how do we do the same? Are there processes we can change, or things we can do to create memorable and meaningful experiences? And who has reached this level of emotional engagement? In this session, Stephen P. Anderson will explore the subtle, but critical ways we can level up our work, bringing a depth and richness to the experiences we shape.\r\n","tags":["craftsmanship","experience design","experiences"],"url":"https://www.slideshare.net/slideshow/hooked-on-a-feeling-55331050/55331050","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":37912},{"algorithmId":"21","displayTitle":"Ideas You Can Play With","isSavedByCurrentUser":false,"pageCount":156,"score":0,"slideshowId":"17196026","sourceName":"li_interact","strippedTitle":"ideas-you-can-play-with","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/ideasyoucanplaywith-stephenpanderson-130314065702-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document discusses Walt Disney's early experiments with animation techniques from the 1920s to 1940s. It notes that Disney borrowed a stop motion camera from his boss in the early 1920s to create hand-drawn animated films called \"Laugh-O-Grams\". In 1928, Disney experimented with synchronizing audio with film animation. From 1929-1939, more than 75 \"Silly Symphonies\" were created to further explore advances in sound, color, and animation. The Walt Disney Studios was also the first to experiment with technicolor in 1932 for the animated short \"Flowers and Trees\".","tags":["edtech","embodied cognition","sensors"],"url":"https://www.slideshare.net/slideshow/ideas-you-can-play-with/17196026","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":62085},{"algorithmId":"21","displayTitle":"Sweating the UX Details","isSavedByCurrentUser":false,"pageCount":147,"score":0,"slideshowId":"48487102","sourceName":"li_interact","strippedTitle":"sweating-the-ux-details","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/uxlondon-sweatingtheuxdetails-150522153707-lva1-app6892-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document discusses how Medium prioritized quality in its design and launch. It summarizes how Medium:\n\n1) Designed the interface and user experience to invite high-quality content by making writing and publishing feel polished and professional. \n\n2) Launched with established authors who set a high bar for content quality, and hired an editor to curate content. \n\n3) Focused extensively on typographic details, layout, and promoting substantive comments to differentiate the experience from other publishing platforms and compete with print.","tags":["uxlondon","mvp","design"],"url":"https://www.slideshare.net/slideshow/sweating-the-ux-details/48487102","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":52723},{"algorithmId":"21","displayTitle":"When Data Gets Up Close and Personal","isSavedByCurrentUser":false,"pageCount":129,"score":0,"slideshowId":"4438992","sourceName":"li_interact","strippedTitle":"when-data-gets-up-close-and-personal","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/whendatagetsupcloseandpersonal-stephenpanderson-100608071748-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document discusses using game mechanics and feedback loops to motivate desired behaviors related to email habits and responses. It outlines a 9 step process:\n\n1. Identify specific business goals and behaviors to encourage. \n2. Translate behaviors into quantifiable data that can be tracked. \n3. Attach points to tracked behaviors.\n4. Translate points into a periodic score and other useful information.\n5. Display the score in an engaging way.\n6. Create rules to translate data into helpful feedback. \n7. Set challenges and rewards.\n8. Add social elements for comparison to others.\n9. Make the experience fun and interesting overall.\n\nThe overall aim is to use principles from game design","tags":["psychology","user experience","feedback loops"],"url":"https://www.slideshare.net/slideshow/when-data-gets-up-close-and-personal/4438992","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":38305},{"algorithmId":"21","displayTitle":"Speaking up for Experiences","isSavedByCurrentUser":false,"pageCount":163,"score":0,"slideshowId":"68270545","sourceName":"li_interact","strippedTitle":"speaking-up-for-experiences","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/speakingupforexperiences-161106230512-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"For all the attention given to design and UX in recent years, here’s the truth: Most companies are not set up to truly deliver an experience. Consider the rich, nuanced experiences we’ve come to expect from more mature mediums like film or game design. These experiences makes us feel, in deep and profound ways. But pulling this off requires a constant orchestration of things at the systems-level and a laser focus on incredibly fine emotional details. And speaking frankly, things like “feelings” “experiences” and “emotions” — these are intangible things. Businesses are trained to prioritize, quantify, and measure tangible things, that promise a clear payoff. We pit belief–about what will create a great customer experience— against data. Is there a reconciliation between these two mindsets?\r\n\r\nIn this session on design leadership, speaker Stephen P. Anderson will share his experiences, both as a consultant and as part of an executive team, trying to balance the needs of the business with needs of the customer. He’ll share a model — adapted from game design — that offers to balance theses kinds of “art and science” issues, promising to bring together cross-functional teams and reconcile competing interests. Taking cues from game design, this new model will give you a constructive way to think about everything from designing for emotional needs to tracking key metrics to discerning between “little e” experiences and the “Big E” experience. Walk away with a framework you can use to balance what’s right for the business with what’s right for the customer.\r\n","tags":["experience design","mda","bigd16"],"url":"https://www.slideshare.net/slideshow/speaking-up-for-experiences/68270545","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":22094},{"algorithmId":"21","displayTitle":"Strategy \u0026 Structure - Doing It Right, And How You'd Know","isSavedByCurrentUser":false,"pageCount":62,"score":0,"slideshowId":"38888006","sourceName":"li_interact","strippedTitle":"strategy-structure-doing-it-right-and-how-youd-know","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/dk-uxstrat2014-140909143912-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document outlines four steps toward developing a good information architecture structure:\n1. Map intentions and service priorities to structure the information. \n2. Control how information takes on meaning across contexts. \n3. Use simple models to represent relationships between information.\n4. Develop a vocabulary to describe structural relationships explicitly and implicitly.","tags":["ia","information architecture","uxstrat"],"url":"https://www.slideshare.net/slideshow/strategy-structure-doing-it-right-and-how-youd-know/38888006","userLogin":"danfnord","userName":"Dan Klyn","viewCount":16968},{"algorithmId":"21","displayTitle":"An Eye Towards User Engagement, EyeTrackUX West","isSavedByCurrentUser":false,"pageCount":20,"score":0,"slideshowId":"2493613","sourceName":"li_interact","strippedTitle":"eyetrackux-west","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/eyetrackwesttobiicensored-091113100123-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document summarizes a presentation on using eye tracking to evaluate elements of user engagement and persuasion in UX design. It discusses how eye tracking can measure what catches users' attention, how long they look at things, and what they do after looking. Both task-focused and exploration-focused eye tracking studies are described. The document advocates analyzing eye tracking data in the proper user and task context, and in conjunction with other usability data sources like task performance, clicks, verbal reports, and physiological sensors. Examples are given of how eye tracking revealed the persuasive impact of an image in increasing clicks. It stresses planning how eye tracking data will be used and focusing on specific design attributes' effectiveness.","tags":[],"url":"https://www.slideshare.net/slideshow/eyetrackux-west/2493613","userLogin":"andrewschall","userName":"Andrew Schall","viewCount":738},{"algorithmId":"21","displayTitle":"Schrödinger's IA: Learning to Love Ambiguity","isSavedByCurrentUser":false,"pageCount":51,"score":0,"slideshowId":"29722210","sourceName":"li_interact","strippedTitle":"schrdingers-ia-learning-to-love-ambiguity","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/schrodingersia-140106014327-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document discusses embracing ambiguity and uncertainty in projects. It advocates starting projects without predefined methodologies and leaving room for changing directions based on new discoveries. While clients prefer defined expectations and ROI, the document recommends being honest about ambiguity, communicating often, and committing to the work rather than deliverables. Embracing ambiguity can lead to better outcomes than rigidly sticking to early decisions.","tags":["information architecture","web design","project management"],"url":"https://www.slideshare.net/slideshow/schrdingers-ia-learning-to-love-ambiguity/29722210","userLogin":"kerryanne","userName":"Kerry-Anne Gilowey","viewCount":2770},{"algorithmId":"21","displayTitle":"The Force Behind Star Wars: Turning Design Ideas into Reality","isSavedByCurrentUser":false,"pageCount":154,"score":0,"slideshowId":"200105","sourceName":"li_interact","strippedTitle":"the-force-behind-star-wars-turning-design-ideas-into-reality","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/the-force-behind-star-wars-turning-design-ideas-into-reality-1197404894333470-4-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"You’ve got an idea. Maybe it’s a new idea for a web application. Maybe it’s a new product idea you need to push through your organization. The question is: How do you turn an idea into reality?\n\nTo answer this question, we’ll look at the making of Star Wars. We’ll look behind the scenes at what it took to get George Lucas’s space fantasy from script to screen. From assembling the right team to navigating the Hollywood corporate studio environment to tapping into powerful universal patterns—this presentation suggests more than a dozen lessons UX designers (and developers!) can all learn from this adventure.","tags":[],"url":"https://www.slideshare.net/slideshow/the-force-behind-star-wars-turning-design-ideas-into-reality/200105","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":69733},{"algorithmId":"21","displayTitle":"Presence, identity, and attention in social web architecture","isSavedByCurrentUser":false,"pageCount":67,"score":0,"slideshowId":"367908","sourceName":"li_interact","strippedTitle":"presence-identity-and-attention-in-social-web-architecture-367908","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/presenceidentityattentionsocialwebarchitecture-1208899921745183-9-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Slides from a panel of the same name at the IA Summit 2008 in Miami Florida. Other panelists were Gene Smith, Christina Wodtke, Andrew Hinton, and Andrew Crow","tags":["iasummit2008","ia","ux"],"url":"https://www.slideshare.net/slideshow/presence-identity-and-attention-in-social-web-architecture-367908/367908","userLogin":"xian","userName":"Christian Crumlish","viewCount":2609},{"algorithmId":"21","displayTitle":"Designing for Failure - presentation at IA Summit 2013","isSavedByCurrentUser":false,"pageCount":31,"score":0,"slideshowId":"18482194","sourceName":"li_interact","strippedTitle":"designing-forfailure-iasummit2013","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/designingforfailureiasummit2013-130409112936-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document discusses using negative personas and failed user journeys to design better websites. It argues that while primary personas are important, designers should also consider negative personas that represent users who may be disappointed by the site. Examining what negative personas want to do and highlighting where they encounter failures can help reduce complaints. The document provides examples of how some sites acknowledge limitations and disappointments to manage user expectations. It concludes that knowing both primary and potential negative personas allows designers to avoid annoying unexpected users and design for more successful experiences.","tags":["user experience design","failure","user experience"],"url":"https://www.slideshare.net/slideshow/designing-forfailure-iasummit2013/18482194","userLogin":"AnnieDrynan","userName":"Annie Drynan","viewCount":2257},{"algorithmId":"21","displayTitle":"What Before How: Making a Home for Information Architecture ","isSavedByCurrentUser":false,"pageCount":71,"score":0,"slideshowId":"18627327","sourceName":"li_interact","strippedTitle":"what-before-how-making-a-home-for-information-architecture","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/dk-rdrfinalias2013slides-130411123453-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The Understanding Group's cofounders spoke on the following at IA Summit 2013\r\n\r\nAre you struggling to carve out a place for information architecture in the world of acronym soup? In this talk, longtime IA Dan Klyn and his business partner Bob Royce explore the pros and cons of bucking the trend of “all encompassing UX” to focus our practice on IA.\r\n\r\nThrough stories and case studies we’ll explore:\r\n\r\n-How the lens of IA helps us solve problems beyond UX and collaborate readily with other non-UX disciplines.\r\n-Our experience delivering services both directly to clients and through agencies.\r\n-How we explain IA to people outside our industry and work to justify a larger investment in IA.\r\n-How we go beyond information retrieval and navigation to include the concepts of meaning and place-making in our work.\r\n\r\nSince all of the above was accomplished through much trial and error, there will also be plenty of discussion about the failures we’ve encountered along the way.","tags":["#ia","#ias13","#ux"],"url":"https://www.slideshare.net/slideshow/what-before-how-making-a-home-for-information-architecture/18627327","userLogin":"The_Understanding_Group","userName":"The_Understanding_Group","viewCount":1880},{"algorithmId":"21","displayTitle":"So You Think You Can Moderate? Techniques to Enhance Your Moderating Skills","isSavedByCurrentUser":false,"pageCount":22,"score":0,"slideshowId":"14935731","sourceName":"li_interact","strippedTitle":"so-you-think-you-can-moderate-techniques-to-enhance-your-moderating-skills-14935731","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/userfocus2012moderatinghowtopresentation-13515300877912-phpapp02-121029120518-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document provides techniques for moderating user research sessions. It discusses the spectrum of moderator personalities from robotic to animated. The key attributes of a good moderator are being friendly, flexible, open-minded, objective, curious and able to deal with ambiguity. Good moderators observe participants quietly, keep participants at ease by remembering they may feel nervous or want to please the moderator, and ask open-ended questions to obtain useful feedback without introducing bias. The document also provides tips for how to handle different participant types and situations that may arise during a session.","tags":[],"url":"https://www.slideshare.net/slideshow/so-you-think-you-can-moderate-techniques-to-enhance-your-moderating-skills-14935731/14935731","userLogin":"andrewschall","userName":"Andrew Schall","viewCount":797},{"algorithmId":"21","displayTitle":"Stop Doing What Youre Told","isSavedByCurrentUser":false,"pageCount":97,"score":0,"slideshowId":"18548940","sourceName":"li_interact","strippedTitle":"stop-doing-what-youre-told","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/stopdoingwhatyouretold-stephenpanderson-130410081622-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"1. Ignore initial requirements and user stories and keep questioning to understand the underlying problem through questions like \"why?\" \n2. Define the desired outcomes of solving the problem. \n3. Step back to look for complementary projects and people that could help resolve any conflicting desired outcomes or perceived constraints. Repeat the process of questioning and learning along the way.","tags":["whywhy","framing","problem framing"],"url":"https://www.slideshare.net/slideshow/stop-doing-what-youre-told/18548940","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":66591}],"similarTo":[{"algorithmId":"3","displayTitle":"Game designer's journey 2.0","isSavedByCurrentUser":false,"pageCount":42,"score":0.492,"slideshowId":"57743324","sourceName":"cm_text","strippedTitle":"game-designers-journey-20","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamedesignersjourney2-160201170012-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document provides guidance for aspiring game designers on how to enter the field. It recommends starting by educating oneself using freely available online resources about game design fundamentals. It emphasizes that having ideas is not enough - one must prove ideas through prototypes and gain technical skills. It also stresses the importance of communication skills and being able to work as part of a team, as game design requires collaborating with many roles. Overall, the document presents game design as a challenging career path that requires perseverance and a willingness to fail many times before succeeding.","tags":["video games","games","game design"],"url":"https://www.slideshare.net/slideshow/game-designers-journey-20/57743324","userLogin":"AndreyDotsenko","userName":"Andrew Dotsenko","viewCount":1951},{"algorithmId":"3","displayTitle":"Андрій Доценко “Game Designer’s Journey”","isSavedByCurrentUser":false,"pageCount":42,"score":0.492,"slideshowId":"57920509","sourceName":"cm_text","strippedTitle":"game-designers-journey-57920509","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/9-160205123738-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document provides advice for aspiring game designers on how to enter the field. It recommends starting by educating oneself using online resources and books. Prototyping ideas using tools and non-commercial projects helps develop technical skills and proves design concepts. Communication skills and learning to work as part of a team are also important. Game design requires perseverance as most ideas fail, and it can take years to develop the necessary mindset and skills. The best path is often starting with internships or modding communities before pursuing a design career.","tags":[],"url":"https://www.slideshare.net/lvivstartup/game-designers-journey-57920509","userLogin":"lvivstartup","userName":"Lviv Startup Club","viewCount":389},{"algorithmId":"3","displayTitle":"Scott Dodson - The gamification of journalism - motivational design","isSavedByCurrentUser":false,"pageCount":106,"score":0.4878,"slideshowId":"47197622","sourceName":"cm_text","strippedTitle":"scott-dodson-the-gamification-of-journalism-motivational-design","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/scottdodsongamificationofjournalismtalk-motivationaldesign1-150420092141-conversion-gate02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Scott Dodson gave a presentation on motivational design and gamification. He discussed several key topics:\n\n1. Common pitfalls to avoid like assuming one size fits all, rewards can backfire, and being manipulative. \n\n2. Designing for sustained engagement through satisfying intrinsic needs of competence, autonomy and relatedness. \n\n3. Applying motivational psychology and habit formation models to engage users through triggers, simple actions, and rewards.","tags":["presesntation","journalism","gamify"],"url":"https://www.slideshare.net/slideshow/scott-dodson-the-gamification-of-journalism-motivational-design/47197622","userLogin":"AlessandroIacovangel","userName":"Alessandro Iacovangelo","viewCount":778},{"algorithmId":"3","displayTitle":"Game Storming Overview- Big Design","isSavedByCurrentUser":false,"pageCount":47,"score":0.4855,"slideshowId":"78597846","sourceName":"cm_text","strippedTitle":"game-storming-overview-big-design","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamestorming-120601195819-phpapp01-170805213316-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document provides an agenda and instructions for a gamestorming session. It begins with an introduction of the facilitator and their background. It then defines gamestorming as combining brainstorming with games. The document outlines several game ideas that could be used in the session, including cover story, empathy map, elevator pitch, and SWOT analysis. For each game, it provides the objective, number of players, duration, and basic instructions on how to play. The goal is to generate ideas, understand stakeholders, develop concepts, and analyze strengths/weaknesses in a fun, engaging way through game-based activities.","tags":["research","ux","games"],"url":"https://www.slideshare.net/slideshow/game-storming-overview-big-design/78597846","userLogin":"TraceyNolte1","userName":"Tracey Kelly","viewCount":764},{"algorithmId":"3","displayTitle":"Become a User Experience Designer in 45 Minutes","isSavedByCurrentUser":false,"pageCount":62,"score":0.4768,"slideshowId":"5250325","sourceName":"cm_text","strippedTitle":"become-a-user-experience-designer-in-45-minutes","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/becomeauserexperiencedesignerin45minutesslideshare-100921102045-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document provides an overview of user experience design. It discusses that UX design focuses on designing for the user to bring about purposeful change. It emphasizes sketching, prototyping, testing and understanding user needs, goals, and aspirations rather than just past behaviors. It provides examples of improving sign-in and form experiences. It also discusses game design principles like rewards, levels and status that make experiences contagious. Ubiquitous computing is mentioned as designing for a future where all devices work seamlessly together to improve people's lives. The overall message is that UX design humanizes technology to meet user needs in an enjoyable way.","tags":["user experience","ux","design"],"url":"https://www.slideshare.net/slideshow/become-a-user-experience-designer-in-45-minutes/5250325","userLogin":"sarasummers","userName":"Sara Summers","viewCount":2576},{"algorithmId":"3","displayTitle":"Gamification Elements and Mechanics","isSavedByCurrentUser":false,"pageCount":9,"score":0.4758,"slideshowId":"80932859","sourceName":"cm_text","strippedTitle":"gamification-elements-and-mechanics","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/gamificationelementsandmechanics-171018093116-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Following on from my last set of Core Principles of Gamification, here is a new slide deck outlining what the difference between game mechanics is compared to gamification elements. It also provides the 52 gamification mechanics and elements to use in projects as well as the Periodic Table of Gamification Elements.","tags":["gamification","games","serious games"],"url":"https://www.slideshare.net/daverage/gamification-elements-and-mechanics","userLogin":"daverage","userName":"Andrzej Marczewski","viewCount":5470},{"algorithmId":"3","displayTitle":"Eye Candy IS A Critical Business Requirement","isSavedByCurrentUser":false,"pageCount":86,"score":0.475,"slideshowId":"161377","sourceName":"cm_text","strippedTitle":"eye-candy-is-a-critical-business-requirement","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/eye-candy-is-a-critical-business-requirement-1194732566172952-2-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Visual design is more than styling. It is function. And not only because it communicates, but also because it makes us feel. And between feeling and communication, people find things easier to use.","tags":[],"url":"https://www.slideshare.net/slideshow/eye-candy-is-a-critical-business-requirement/161377","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":52823},{"algorithmId":"3","displayTitle":"LavaCon 2017 - Presenting for Success: Achieving Buy-In (Almost) Every Time","isSavedByCurrentUser":false,"pageCount":23,"score":0.4721,"slideshowId":"82079066","sourceName":"cm_text","strippedTitle":"lavacon-2017-presenting-for-success-achieving-buyin-almost-every-time","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/presentingforsucessv3lavacon2017sseronick-171114225703-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document discusses strategies for creating engaging presentations to convince others when stakes are high. It defines gamification as using game design elements to create more engaging experiences. Gamification can be used to build empathy and motivate audiences through intrinsic and extrinsic factors. Role playing, improvisation and storytelling can help achieve results by adding elements of time pressure, quests and social pressure. The document recommends knowing your audience, addressing both emotion and logic, and creating an actual experience for the audience through games or interactive exercises to make a lasting impression.","tags":["stacey seronick","lavacon","lavacon 2017"],"url":"https://www.slideshare.net/slideshow/lavacon-2017-presenting-for-success-achieving-buyin-almost-every-time/82079066","userLogin":"JackMolisani1","userName":"Jack Molisani","viewCount":109},{"algorithmId":"3","displayTitle":"Work better, Play Together. On Enterprise Gamification","isSavedByCurrentUser":false,"pageCount":47,"score":0.4712,"slideshowId":"27299866","sourceName":"cm_text","strippedTitle":"work-better-play-together-gamification","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/workbetterplaytogethergamification-131017102904-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document discusses lessons learned about effective gamification in the enterprise. It argues that work already involves games but they are often poorly designed. The key lessons are: 1) Gamification requires a careful design process, not just adding features, 2) Design should focus on intrinsic motivations like meaning, autonomy and mastery, 3) Positive existing behaviors should be amplified through easy and social designs, 4) Changes must be made slowly and carefully to avoid unintended consequences, and 5) Simplicity is important for adoption and impact. Game elements can backfire if not properly implemented based on human behavior in organizational contexts.","tags":["gamification","social enterprise","employee morale"],"url":"https://www.slideshare.net/slideshow/work-better-play-together-gamification/27299866","userLogin":"Rypple","userName":"Work.com - A Salesforce Company","viewCount":67109},{"algorithmId":"3","displayTitle":"Emergent UX: Seducing the Six Minds - IXDA-NYC","isSavedByCurrentUser":false,"pageCount":62,"score":0.4693,"slideshowId":"46121559","sourceName":"cm_text","strippedTitle":"emergent-ux-seducing-the-six-minds-46121559","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/emergentuserexperiencev8-150321151813-conversion-gate01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Presented in New York at IXDA-NYC 03-20-2015\r\n\r\nStartups and large organizations alike have to be nimble and react to market change faster than ever. The entrepreneurs and intrapreneurs within these organizations know that, but don’t always have the right methods at their disposal to be successful. Our team has increasingly been asked to support these innovators and their teams to create exceptional User Experience Designs and gain organizational support of the process.\r\n\r\nEmergent UX is a process we use to (1) deeply understand the users’ currently unmet needs on a cognitive, behavioral and emotional level, (2) create an open platform for innovation using the best of User-Centered Design, Design Thinking, and Lean Startup, and (3) gather critical insights about stakeholders and harness persuasive psychology to positively align the team on goals, ultimately nurturing both the product and the team behind it.","tags":["ux","ux strategy","ux practices"],"url":"https://www.slideshare.net/johnwhalen/emergent-ux-seducing-the-six-minds-46121559","userLogin":"johnwhalen","userName":"John Whalen","viewCount":3379},{"algorithmId":"3","displayTitle":"A bit more emotion, a little less emotional - future perspectives for emotion...","isSavedByCurrentUser":false,"pageCount":70,"score":0.4655,"slideshowId":"19186588","sourceName":"cm_text","strippedTitle":"a-bit-more-emotion-a-little-less-emotional-future-perspectives-for-emotiondriven-designers","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/ixdaoslo2-130419155534-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document discusses the emergence and future of emotion-driven design. It notes that considering emotions became more important for influencing consumer purchases and improving user experience. Emotion does not have to contradict functionality. While early modernist design emphasized simplicity and utility over emotion, modernists still designed for pleasure. Going forward, emotional design should fit personal, social and cultural contexts to make people feel positive about products that meet their goals, standards and attitudes. The future of emotion-driven design involves understanding different stakeholders' concerns across various digital screens in urban environments.","tags":["ux","ixda","emotional design"],"url":"https://www.slideshare.net/slideshow/a-bit-more-emotion-a-little-less-emotional-future-perspectives-for-emotiondriven-designers/19186588","userLogin":"marcovanhout","userName":"Marco van Hout","viewCount":1785},{"algorithmId":"3","displayTitle":"(Design) Principles To Build By","isSavedByCurrentUser":false,"pageCount":31,"score":0.4642,"slideshowId":"3686392","sourceName":"cm_text","strippedTitle":"design-principles-to-build-by","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/designprinciplestobuildby-100410191406-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"How do you extend a product vision statement such that it remains aspirational but is specific enough to clarify intention and make difficult decisions easy? Enter \"Design Tenets\"","tags":["designtenets","designprinciples","productdesign"],"url":"https://www.slideshare.net/slideshow/design-principles-to-build-by/3686392","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":25364},{"algorithmId":"3","displayTitle":"E Lg Dev Learn Ils","isSavedByCurrentUser":false,"pageCount":110,"score":0.4621,"slideshowId":"743347","sourceName":"cm_text","strippedTitle":"e-lg-dev-learn-ils-presentation","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/elg-devlearn-ils-1226442989586161-9-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document summarizes Jeff Johannigman's presentation on immersive learning simulations. It discusses how terms like \"games\" and \"fun\" can be barriers for corporate adoption, and promotes using the term \"immersive learning simulations\" instead. It also outlines various types of learning games and the key ingredients of an effective game, including interactivity, game mechanics, balanced challenge, feedback, and resource management.","tags":[],"url":"https://www.slideshare.net/slideshow/e-lg-dev-learn-ils-presentation/743347","userLogin":"Johannigman","userName":"Jeff Johannigman","viewCount":1351},{"algorithmId":"3","displayTitle":"DevLearn ILS slides","isSavedByCurrentUser":false,"pageCount":110,"score":0.4621,"slideshowId":"743376","sourceName":"cm_text","strippedTitle":"devlearn-ils-slides-presentation","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/elg-devlearn-ils-1226443285820641-8-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document summarizes a presentation by Jeff Johannigman on immersive learning simulations. It discusses Jeff's background in the gaming industry and how he became interested in using games for learning. It then covers barriers to adopting games for learning in corporations and proposes using the term \"immersive learning simulations\" instead of \"games\" or \"serious games\". Finally, it discusses elements of simulations and what makes them immersive for learning.","tags":["devlearn","elearning","guild"],"url":"https://www.slideshare.net/slideshow/devlearn-ils-slides-presentation/743376","userLogin":"Johannigman","userName":"Jeff Johannigman","viewCount":1401},{"algorithmId":"3","displayTitle":"Virtual SDGC20 Workshop | Oct 23, 2020 | Dungeons and designers play base","isSavedByCurrentUser":false,"pageCount":62,"score":0.4596,"slideshowId":"239068499","sourceName":"cm_text","strippedTitle":"virtual-sdgc20-workshop-oct-23-2020-dungeons-and-designers-play-base","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/virtualsdgc20workshopoct232020dungeonsanddesignersplaybase-201103142012-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document provides an agenda and overview for a service design conference workshop that uses role-playing games and serious play to help participants learn about and explore different topics. The workshop introduces participants to the concept of PlayBase and involves world-building, creating characters, taking on missions through game play, and providing feedback and reflections. The goals are to boost creativity, encourage outside-the-box thinking, enhance teamwork, and provide new perspectives through a fun and engaging learning experience.","tags":["#sdgc20"],"url":"https://www.slideshare.net/sdnetwork/virtual-sdgc20-workshop-oct-23-2020-dungeons-and-designers-play-base","userLogin":"sdnetwork","userName":"Service Design Network","viewCount":234},{"algorithmId":"3","displayTitle":"Design principles philopsohy of ux -Whitney Hess","isSavedByCurrentUser":false,"pageCount":80,"score":0.459,"slideshowId":"10236438","sourceName":"cm_text","strippedTitle":"design-principles-philopsohy-of-ux-whitney-hess","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/designprinciplesphilopsohyofux-v2-11-111119152038-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document discusses design principles for user experience (UX). It begins by introducing Whitney Hess as a UX designer and consultant. It then provides examples of principles from various companies and organizations, such as Google, Facebook, Microsoft, Burning Man, Starbucks, and others. Finally, it offers tips for crafting one's own design principles, including researching competitors, gathering business goals and user needs, brainstorming, ensuring principles don't overlap, and testing meanings. The overall message is that principles provide consistency, shared vision, and a basis for objective evaluation in UX design.","tags":["usability","web design","ux"],"url":"https://www.slideshare.net/slideshow/design-principles-philopsohy-of-ux-whitney-hess/10236438","userLogin":"usarte","userName":"www.usarte.co","viewCount":4395},{"algorithmId":"3","displayTitle":"Design Principles: The Philosophy of UX","isSavedByCurrentUser":false,"pageCount":80,"score":0.459,"slideshowId":"7832733","sourceName":"cm_text","strippedTitle":"design-principles-the-philosophy-of-ux","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/designprinciplesphilopsohyofux-v2-1-110504092232-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The visual principles of harmony, unity, contrast, emphasis, variety, balance, proportion, repetition, texture and movement (and others) are widely recognized and practiced, even when they aren’t formally articulated. But creating a good design doesn’t automatically mean creating a good experience. \n\nIn order for us to cultivate positive experiences for our users, we need to establish a set of guiding principles for experience design. Guiding principles are the broad philosophy or fundamental beliefs that steer an organization, team or individual’s decision making, irrespective of the project goals, constraints, or resources. \n\nWhitney will share a universally-applicable set of experience design principles that we should all strive to follow, and will explore how you can create and use your own guiding principles to take your site or product to the next level.","tags":["mantra","user experience","design fail"],"url":"https://www.slideshare.net/slideshow/design-principles-the-philosophy-of-ux/7832733","userLogin":"whitneyhess","userName":"Whitney Hess","viewCount":150673},{"algorithmId":"3","displayTitle":"Guiding Principles For Teen Games","isSavedByCurrentUser":false,"pageCount":31,"score":0.4589,"slideshowId":"79205892","sourceName":"cm_text","strippedTitle":"guiding-principles-for-teen-games","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/seriousplay2017-hkm-170828070607-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This talk shares insights identifying common qualities of games that may promote teen thriving with positive psychology practices. iThrive utilized a two-tiered approach to find these qualities and create a road map for developers to design for positive psychology practices. Experts at a series of think tanks, lead by McDonald, deconstructed the positive psychology concepts into guidelines for positive psychology constructs, both in terms of what systems and features might help and harm the promotion of these practices in players. A semester’s long study with design students, lead by Rusch, revealed that games with the strongest positive psychology components were those that had the most emotional impact, and few game features. Insights from both investigations will be shared, including exemplar games that align with a set of positive psychology practices; the common qualities those games share; and design tips for creating products that can support teen thriving.\r\n\r\nPositive psychology practices promote positive youth development, but how can these practices be embedded in games? Drawing from insights collected from industry experts and game design students engaged in a semester-long study, we constructed a road map of the qualities of games that might lead to positive psychology habits.","tags":["ithrive games","psychology","serious play conference"],"url":"https://www.slideshare.net/slideshow/guiding-principles-for-teen-games/79205892","userLogin":"SeriousGamesAssoc","userName":"SeriousGamesAssoc","viewCount":206},{"algorithmId":"3","displayTitle":"Designing for meaningful_experiences_i_xda slideshare","isSavedByCurrentUser":false,"pageCount":91,"score":0.4545,"slideshowId":"5997860","sourceName":"cm_text","strippedTitle":"designing-for-meaningfulexperiencesixda-slideshare","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/designingformeaningfulexperiencesixdaslideshare-101201115234-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"David Kozatch gave a presentation on designing for meaningful experiences. He discussed how technological innovation has evolved from one-way communication to greater collaboration. To design meaningful experiences, companies should focus on emotion, polite interfaces, and adaptive interfaces that anticipate user needs. An adaptive interface improves with user interaction by developing a model of their behavior. Creating meaningful experiences requires engaging users early and encouraging participation. Designers should match users' mental models and test for emotional language.","tags":["usability","user experience","ixda"],"url":"https://www.slideshare.net/slideshow/designing-for-meaningfulexperiencesixda-slideshare/5997860","userLogin":"dkozatch","userName":"David Kozatch","viewCount":609},{"algorithmId":"3","displayTitle":"More Than Points: Architecting Engagement Through Game Design Thinking","isSavedByCurrentUser":false,"pageCount":38,"score":0.4537,"slideshowId":"8137181","sourceName":"cm_text","strippedTitle":"more-than-points-architecting-engagement-through-game-design-thinking","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/ditommasomorethanpointsupa11-110528144104-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The buzz surrounding gamification as an engagement platform is reaching critical mass in our industry with the bulk of attention directed to shallow, superficial layers of points \u0026 badges but there’s more to unlock. Lot’s more. \r\n\r\nBy considering the psychological underpinnings of engagement driven by intrinsic player motivation, meaningful interactions and yes - mechanics, dynamics and aesthetics we can create a framework for architecting passionate user engagement, guiding behavior and ethically satisfying business goals.","tags":["usability","gamification","minicon2011"],"url":"https://www.slideshare.net/slideshow/more-than-points-architecting-engagement-through-game-design-thinking/8137181","userLogin":"DiTommaso","userName":"Dustin DiTommaso","viewCount":3822}],"moreFromUser":[{"algorithmId":"","displayTitle":"From Paths to Sandboxes","isSavedByCurrentUser":false,"pageCount":126,"score":0,"slideshowId":"33042555","sourceName":"MORE_FROM_USER","strippedTitle":"from-paths-to-sandboxes","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/frompathstosandboxes-ias14-140402113255-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This presentation shares the journey I’ve been on, from trying to shape and influence a user’s path, to creating sandbox environments in which people can play and amaze us! \r\n______\r\n\r\nDesigners are trained to guide users toward predetermined outcomes, but is there a better use of this persuasive psychology? What happens if we focus less on influencing desired behaviors and focus more on designing ‘sandboxes’: open-ended, generative systems? And how might we go about designing these spaces? It’s still “psychology applied to design”, but in a much more challenging and rewarding way!\r\n\r\nIn this talk, I’ll share the journey I’ve been on, from trying to shape and influence a user’s path, to creating these sandbox environments. You’ll learn why systems such as Twitter, Pinterest, and Minecraft are so maddeningly addictive, and what principles we can use to create similar experiences. We’ll look at education and the work of Maria Montessori, who wrote extensively about how to create learning environments that encourage exploration and discovery. And we’ll look at game design, considering all the varieties of games, especially those carefully designed to encourage play — a marked contrast with progression games designed to move you through a series of ever-increasing challenges, each converging upon the same solution. Finally, we’ll look at web applications, and I’ll share how this thinking might influence your work, from how you respond to new feature requests to how you design for behavior change in a more mature way.","tags":["uxnz","ias14","ixd"],"url":"https://www.slideshare.net/slideshow/from-paths-to-sandboxes/33042555","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":145823},{"algorithmId":"","displayTitle":"What's Your Perception Strategy? (Why It's NOT All About Content)","isSavedByCurrentUser":false,"pageCount":143,"score":0,"slideshowId":"12140573","sourceName":"MORE_FROM_USER","strippedTitle":"whats-your-perception-strategy-why-its-not-all-about-content","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/perception-strategy-ias12-120324084240-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"If we focus too much on content, we ignore what we know about how our associative brain comes to makes sense new information. Think about how many people respond before reading past the first sentence of an email, or how a magazine article doesn't get the same reaction when displayed in HTML. Or consider how knowing the author of a publication influences your judgement of that content.\n\nPicking up from the session Stephen P. Anderson gave last year on \"The Stories We Construct\" (a biological look at the narratives that influence behavior), this session focuses on how we come to perceive—and respond to— information. From phantom limbs to magicians fooling our senses, Stephen proposes a model that makes sense of how we truly experience information. Practical? You'll leave with a deep understanding of everything UX is about and an awareness of common practices that don't account for this knowledge.","tags":["user experience","ux","awareness"],"url":"https://www.slideshare.net/slideshow/whats-your-perception-strategy-why-its-not-all-about-content/12140573","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":183890},{"algorithmId":"","displayTitle":"Playing Games with Your Career","isSavedByCurrentUser":false,"pageCount":136,"score":0,"slideshowId":"8625384","sourceName":"MORE_FROM_USER","strippedTitle":"playing-games-with-your-career","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/playing-games-with-your-career-stephenpa-110718092348-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document discusses viewing one's career or work as a game to be played. It suggests adopting a playful mindset and explores concepts like player types, goals, and choosing how to play the game. The document provides tips on developing curiosity, self-awareness, critical thinking skills, and autonomy to help one approach their career in a more engaged and self-directed manner. Overall, it promotes finding joy and passion in one's work to make the job feel more like a fun game being played.","tags":["play","gaming","career"],"url":"https://www.slideshare.net/slideshow/playing-games-with-your-career/8625384","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":44696},{"algorithmId":"","displayTitle":"The Stories We Construct","isSavedByCurrentUser":false,"pageCount":104,"score":0,"slideshowId":"7522955","sourceName":"MORE_FROM_USER","strippedTitle":"the-stories-we-construct","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/storiesweconstruct-iasummit-110405093333-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"How are stories constructed? // The things we buy, the decisions we make, how we spend our time— stories govern all these actions. But how are these stories constructed? Specifically, what have we learned about how our brains make sense of and integrate new information?","tags":["personal narrative","experiences","story"],"url":"https://www.slideshare.net/slideshow/the-stories-we-construct/7522955","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":51295},{"algorithmId":"","displayTitle":"Critical Thinking forUX Designers (Workshop)","isSavedByCurrentUser":false,"pageCount":210,"score":0,"slideshowId":"7420508","sourceName":"MORE_FROM_USER","strippedTitle":"critical-thinking-forux-designers-workshop","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/critical-thinking-for-ux-designers-workshop-110328145626-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document provides an overview of critical thinking skills for UX designers. It discusses how critical thinking is not about tools but the thinking process that leads to tools. It encourages writing an \"obituary\" for your ideas to test their viability. It explores concepts like the limbic system in the brain and different thinking shapes like 'Z' thinkers who reframe problems. It advocates understanding context, current problems, and desired outcomes. It presents design thinking activities like role playing a browser, seeing through different perspectives, and using classical invention techniques. The overall message is that critical thinking opens up new opportunities by solving problems in novel ways.","tags":["user experience","ux","creative problem solving"],"url":"https://www.slideshare.net/slideshow/critical-thinking-forux-designers-workshop/7420508","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":114482},{"algorithmId":"","displayTitle":"Long after the Thrill: Sustaining Passionate Users (SxSW Version)","isSavedByCurrentUser":false,"pageCount":132,"score":0,"slideshowId":"7270264","sourceName":"MORE_FROM_USER","strippedTitle":"long-after-the-thrill-sustaining-passionate-users-sxsw-version","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/longafterthethrillsustainingpassionateusers-sxsw-110315081802-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This document discusses how to sustain passionate users over the long term by adding elements of gameplay to otherwise mundane activities. It suggests motivating consumer behavior through game mechanics like points, levels, badges etc. and maintaining user engagement through continual novel and delightful challenges that allow users to extend and exercise their capacities. The document also provides examples of how different attitudes and approaches can make the same content more interesting and fun for users.","tags":["psychology","motivation","feedback-loops"],"url":"https://www.slideshare.net/slideshow/long-after-the-thrill-sustaining-passionate-users-sxsw-version/7270264","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":8605},{"algorithmId":"","displayTitle":"Long After the Thrill: Sustaining Passionate Users","isSavedByCurrentUser":false,"pageCount":63,"score":0,"slideshowId":"6973451","sourceName":"MORE_FROM_USER","strippedTitle":"long-after-the-thrill-sustaining-passionate-users","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/longafterthethrill-sustainingpassionateusers-stephenpa-110218081813-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document discusses how to sustain passionate users through challenges and continual updates. It notes that delight does not last, and that sustaining users long-term requires more than just delightful experiences. Some factors that motivate people to stick with web apps and services for many years include continual improvements, reliability, ease of use, functionality, and social aspects like friends using the same service. The document also discusses game mechanics and gamification, noting they can add fun layers but are an oversimplification of game design.","tags":["motivation","interaction-design","seductive-interactions"],"url":"https://www.slideshare.net/slideshow/long-after-the-thrill-sustaining-passionate-users/6973451","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":30292},{"algorithmId":"","displayTitle":"Seductive Interactions (Idea 09 Version)","isSavedByCurrentUser":false,"pageCount":175,"score":0,"slideshowId":"2175852","sourceName":"MORE_FROM_USER","strippedTitle":"seductive-interactions-idea-09-version","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/artandscienceofseductiveinteractions-idea09-091009103216-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document discusses strategies for increasing user engagement and retention through seductive design. It provides examples of how music application iLike used feedback loops, challenges, and social proof to increase user interaction. It also discusses how delivering unexpected value like games helped motivate continued use. The document advocates designing for human psychology by leveraging curiosity, control, and novelty to remove friction and increase motivation for using a product or service.","tags":["persuasion","sxsw2010"],"url":"https://www.slideshare.net/slideshow/seductive-interactions-idea-09-version/2175852","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":159617},{"algorithmId":"","displayTitle":"The Art \u0026 Science of Seductive Interactions","isSavedByCurrentUser":false,"pageCount":143,"score":0,"slideshowId":"1195392","sourceName":"MORE_FROM_USER","strippedTitle":"the-art-science-of-seductive-interactions","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/seductive-interactions-stephen-p-anderson-090325074710-phpapp02-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"To be good user experience folks, we need to crack open some psych 101 textbooks, learn what motivates people and then bake these ideas into our designs.","tags":["service","interaction","informationarchitecture"],"url":"https://www.slideshare.net/slideshow/the-art-science-of-seductive-interactions/1195392","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":151205},{"algorithmId":"","displayTitle":"Sorting Things Out: An Introduction to Card Sorting","isSavedByCurrentUser":false,"pageCount":51,"score":0,"slideshowId":"1106029","sourceName":"MORE_FROM_USER","strippedTitle":"sorting-things-out-an-introduction-to-card-sorting","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/sorting-things-outstephen-p-anderson-090305090343-phpapp01-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Card sorting is a user-centered design method to help organize a website's content in a way that matches how users think. It involves having participants sort cards with content or functions into logical groups. This provides insights into how users mentally organize information and suggests an overall website structure and navigation. Key aspects include selecting representative content for the cards, choosing participants, and determining whether an open or closed sort is most appropriate based on the goal of validating an existing structure or discovering a new one. The results should be taken as input rather than defining the final structure, and conversations during sorting provide more valuable insights than numerical groupings alone.","tags":["userexperience","process","webdesign"],"url":"https://www.slideshare.net/stephenpa/sorting-things-out-an-introduction-to-card-sorting","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":24398},{"algorithmId":"","displayTitle":"Rock Bands, Guitar Heroes And Management Theory","isSavedByCurrentUser":false,"pageCount":182,"score":0,"slideshowId":"853402","sourceName":"MORE_FROM_USER","strippedTitle":"rock-bands-guitar-heroes-and-management-theory-presentation","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/rock-bands-guitar-heroes-and-management-theory-stephen-p-anderson-1229524729989984-1-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"What do rock bands have to do with management? Groups and organizations, just like musicians, don’t all work and behave in the same way. In this presentation, I to the music industry to describe four organizational archetypes—each with a different set of values and way of working. By understanding each of these work cultures, the culture you work in, and the work style that best fits you personally, we can make sense of the conflicts we face at work and become more effective at our job, whether we’re employees, managers or—rock stars!","tags":["entrepreneur","management","corporate_culture"],"url":"https://www.slideshare.net/slideshow/rock-bands-guitar-heroes-and-management-theory-presentation/853402","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":81877},{"algorithmId":"","displayTitle":"See What I Mean (Part 1)","isSavedByCurrentUser":false,"pageCount":196,"score":0,"slideshowId":"536673","sourceName":"MORE_FROM_USER","strippedTitle":"see-what-i-mean","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/seewhatimeanpart1-1217517445500174-9-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"We all work with information. In our web sites. Our web apps. Print communications. Graphs, and charts. But how exactly do you present information in a way that simplifies the complex, communicates powerfully, and actually delights people?\r\n\r\nIn this presentation, Travis Isaacs and I share some of our information design secrets. From travel plans to search results to quarterly earnings statements—here's a handful of information design and data visualization case studies, identifying principles that apply to just about any project.\r\n\r\nLearn how to identify and group related information, create a visual hierarchy, draw focus to the most important content, use images appropriately, see familiar data in a fresh new way, and much more!","tags":["form","forms","tufte"],"url":"https://www.slideshare.net/slideshow/see-what-i-mean/536673","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":10873},{"algorithmId":"","displayTitle":"Leading the Rebellion: Turning Visionary Ideas into Reality","isSavedByCurrentUser":false,"pageCount":96,"score":0,"slideshowId":"396075","sourceName":"MORE_FROM_USER","strippedTitle":"leading-the-rebellion-turning-visionary-ideas-into-realityleading-the-rebellion-turning-visionary-ideas-into-reality","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/leading-the-rebellionstephen-p-anderson-1210336001740052-9-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"(My presentation from Adaptive Path MX)\r\n\r\nYou’ve got an idea. Maybe it’s a better process that’s a bit unorthodox. Or maybe it’s a new product idea you need to push through your organization. The question is: How does that idea become reality? Between procedure, politics, and other pushbacks, implementing visionary ideas — however promising — requires a lot more than a good prototype or story.\r\n\r\nTo understand how unorthodox ideas can make it through an organization, we’ll look outside the design industry to filmmaking. Specifically, we’ll look at what it took to make the one of the most influential — and disruptive — films of all time: the original Star Wars movie. If we look behind the scenes, what did it take to get George Lucas’s space fantasy from script to screen? From assembling the right team to navigating the Hollywood corporate studio environment to tapping into powerful universal patterns, speaker Stephen P. Anderson will share six lessons that we as UX Managers — and leaders — can all learn from Lucas’ adventure.","tags":["mx","adaptivepath","casestudy"],"url":"https://www.slideshare.net/slideshow/leading-the-rebellion-turning-visionary-ideas-into-realityleading-the-rebellion-turning-visionary-ideas-into-reality/396075","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":3585},{"algorithmId":"","displayTitle":"Inspiration from The Edge: New Patterns for Interface Design","isSavedByCurrentUser":false,"pageCount":147,"score":0,"slideshowId":"354113","sourceName":"MORE_FROM_USER","strippedTitle":"inspiration-from-the-edge-new-patterns-for-interface-design","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/edge-ui-stephen-p-anderson-1208258042419567-8-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"(My presentation from the IA Summit 2008)\n\nWant a fresh perspective on UI design? Look around. Not at other web sites or desktop applications but at other interactive media. Tivo, the iPhone, the Wii software interface, the ‘Sugar’ OS for the XO Laptop… there’s a world of new UI inspiration that is already being proven out in other devices.","tags":["interfacedesign","interface","ui"],"url":"https://www.slideshare.net/slideshow/inspiration-from-the-edge-new-patterns-for-interface-design/354113","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":12061},{"algorithmId":"","displayTitle":"Z-Shaped Thinkers","isSavedByCurrentUser":false,"pageCount":75,"score":0,"slideshowId":"206922","sourceName":"MORE_FROM_USER","strippedTitle":"zshaped-thinkers","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/zshaped-thinkers-1198003379752143-4-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"The document discusses \"Z-shaped thinkers\" and their approach to challenges. Z-shaped thinkers challenge assumptions, reframe problems, explore multiple perspectives, and synthesize information to envision new opportunities. They approach problems in different ways compared to traditional linear thinkers. The document provides examples of how z-shaped thinkers might reframe design problems from focusing solely on form and function to exploring user needs and experiences.","tags":[],"url":"https://www.slideshare.net/slideshow/zshaped-thinkers/206922","userLogin":"stephenpa","userName":"Stephen Anderson","viewCount":3449}],"featured":null,"latest":[{"algorithmId":"4","displayTitle":"Business - Pitch Deck Sample Design.pptx","isSavedByCurrentUser":false,"pageCount":18,"score":0,"slideshowId":"275810256","sourceName":"LATEST","strippedTitle":"business-pitch-deck-sample-design-pptx","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/230822ktmaster-250219102900-8cf56ea2-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Pitch deck presentation design","tags":[],"url":"https://www.slideshare.net/slideshow/business-pitch-deck-sample-design-pptx/275810256","userLogin":"AlbanaNadeem1","userName":"AlbanaNadeem1","viewCount":9},{"algorithmId":"4","displayTitle":"Bernoulli's equation by roll no 66.pptxxuxuxuxuuxux","isSavedByCurrentUser":false,"pageCount":7,"score":0,"slideshowId":"275587670","sourceName":"LATEST","strippedTitle":"bernoulli-s-equation-by-roll-no-66-pptxxuxuxuxuuxux","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/bernoullisequationbyrollno66-250212153913-93c9b544-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"X dududuududud","tags":[],"url":"https://www.slideshare.net/slideshow/bernoulli-s-equation-by-roll-no-66-pptxxuxuxuxuuxux/275587670","userLogin":"rid45110","userName":"rid45110","viewCount":26},{"algorithmId":"4","displayTitle":"guidelines-on-research-proposal-in-architecture_compress.pdf","isSavedByCurrentUser":false,"pageCount":15,"score":0,"slideshowId":"275585062","sourceName":"LATEST","strippedTitle":"guidelines-on-research-proposal-in-architecture_compress-pdf","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/guidelines-on-research-proposal-in-architecturecompress-250212134201-644d72c2-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"guidelines-on-research-proposal-in-architecture_compress.pdf","tags":[],"url":"https://www.slideshare.net/slideshow/guidelines-on-research-proposal-in-architecture_compress-pdf/275585062","userLogin":"oscarringor18","userName":"oscarringor18","viewCount":37},{"algorithmId":"4","displayTitle":"Lettering Designs Blue and Orange Illustrative Educational School Presentatio...","isSavedByCurrentUser":false,"pageCount":25,"score":0,"slideshowId":"275587093","sourceName":"LATEST","strippedTitle":"lettering-designs-blue-and-orange-illustrative-educational-school-presentation-1-pptx","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/letteringdesignsblueandorangeillustrativeeducationalschoolpresentation1-250212151338-701385df-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":".","tags":[],"url":"https://www.slideshare.net/slideshow/lettering-designs-blue-and-orange-illustrative-educational-school-presentation-1-pptx/275587093","userLogin":"shayera7","userName":"shayera7","viewCount":39},{"algorithmId":"4","displayTitle":"ProductLinewrittenportionfashionforecasting.pdf","isSavedByCurrentUser":false,"pageCount":10,"score":0,"slideshowId":"275598717","sourceName":"LATEST","strippedTitle":"productlinewrittenportionfashionforecasting-pdf","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/productlinewrittenportion-250213001458-2328bd13-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Nike product line ","tags":[],"url":"https://www.slideshare.net/slideshow/productlinewrittenportionfashionforecasting-pdf/275598717","userLogin":"aliiyaross","userName":"aliiyaross","viewCount":56},{"algorithmId":"4","displayTitle":"408968221-Sandwich-Panels (1)wefsvh.pptx","isSavedByCurrentUser":false,"pageCount":25,"score":0,"slideshowId":"275806788","sourceName":"LATEST","strippedTitle":"408968221-sandwich-panels-1-wefsvh-pptx","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/408968221-sandwich-panels1-250219083425-7f7459c5-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"-","tags":[],"url":"https://www.slideshare.net/slideshow/408968221-sandwich-panels-1-wefsvh-pptx/275806788","userLogin":"pattukittu0322","userName":"pattukittu0322","viewCount":9},{"algorithmId":"4","displayTitle":"Course Introduction and Overview of Material Selection.pptx","isSavedByCurrentUser":false,"pageCount":13,"score":0,"slideshowId":"275611982","sourceName":"LATEST","strippedTitle":"lecture-001-course-introduction-and-overview-of-material-selection-pptx","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/lecture001courseintroductionandoverviewofmaterialselection-250213080719-606384c0-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This lecture on material selection in product design. In this presentation, we will explore the critical role that materials play in the design and functionality of products. Whether you're designing a consumer gadget, a structural component, or a biomedical device, the choice of material is one of the most important decisions you will make.","tags":["design","material selection"],"url":"https://www.slideshare.net/slideshow/lecture-001-course-introduction-and-overview-of-material-selection-pptx/275611982","userLogin":"contaktor","userName":"Industrial Design Dept, - Helwan University","viewCount":9},{"algorithmId":"4","displayTitle":"User Experiences in the Built Environment_'25.pdf","isSavedByCurrentUser":false,"pageCount":40,"score":0,"slideshowId":"275677583","sourceName":"LATEST","strippedTitle":"user-experiences-in-the-built-environment_-25-pdf","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/uxinthebuiltenvironment25-250215094404-b0e57e39-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This presentation, UX in the Built Environment, explores how user experience (UX) principles can transform urban mobility through thoughtful design. As cities evolve, the way we interact with and move through our environments plays a critical role in shaping our daily lives. By focusing on environmental psychology, we examine how physical spaces impact our behavior, emotions, and thinking, specifically within the context of urban mobility.\n\nWe identify three key stressors that influence the user experience in mobility settings:\n\nBehavioral Stressors - How design impacts decision-making and movement, and how we can create spaces that make navigation more intuitive and efficient.\n\nEmotional Stressors - The emotional toll of crowded, stressful environments, and how design solutions can reduce anxiety and create calming, welcoming spaces.\n\nCognitive Stressors - How our surroundings affect focus and mental clarity, and how smart design can improve cognitive function during travel or transit.\n\nFraming this discussion within the theme of Reimagining Urban Mobility, we explore how human-centered design thinking can shape mobility spaces that prioritize people’s well-being, making travel easier, safer, and more enjoyable. This session is ideal for anyone interested in transforming urban spaces to better serve the people who use them.","tags":["design thinking","psychology","citizen experience"],"url":"https://www.slideshare.net/slideshow/user-experiences-in-the-built-environment_-25-pdf/275677583","userLogin":"LeanneMunyori","userName":"Leanne Munyori","viewCount":5},{"algorithmId":"4","displayTitle":"Intel Deck Request for Proposal (RFP) Graphic Design Portfolio","isSavedByCurrentUser":false,"pageCount":8,"score":0,"slideshowId":"275593359","sourceName":"LATEST","strippedTitle":"intel-deck-request-for-proposal-rfp-graphic-design-portfolio","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/inteldeckcopy-250212194430-89357af7-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"This is a RFP deck that I designed using the client's brand. ","tags":["graphic design"],"url":"https://www.slideshare.net/slideshow/intel-deck-request-for-proposal-rfp-graphic-design-portfolio/275593359","userLogin":"itsjess10","userName":"Jessica Northey","viewCount":86},{"algorithmId":"4","displayTitle":"Porfolio. English. fashion, Posters, Flyers, images presentation..pdf","isSavedByCurrentUser":false,"pageCount":14,"score":0,"slideshowId":"275587990","sourceName":"LATEST","strippedTitle":"porfolio-english-fashion-posters-flyers-images-presentation-pdf","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/porfolio-250212154923-7ab7d494-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"I am a designer, I studied fashion marketing and communication in Madrid, thanks to this training I have perfected my work style using color theories and advanced aesthetic concepts applied to commercial projects to transmit a strong brand identity and propose ingenious communication ideas.\n","tags":["fashion","image","illustration"],"url":"https://www.slideshare.net/slideshow/porfolio-english-fashion-posters-flyers-images-presentation-pdf/275587990","userLogin":"lapaleta0303","userName":"Paula Echavarría Echavarría Rincon","viewCount":46},{"algorithmId":"4","displayTitle":"Top Dynamic And Animated Logo Trends To Watch In 2025","isSavedByCurrentUser":false,"pageCount":12,"score":0,"slideshowId":"275811253","sourceName":"LATEST","strippedTitle":"top-dynamic-and-animated-logo-trends-to-watch-in-2025","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/topdynamicandanimatedlogotrendstowatchin2025-250219110124-4685a9b0-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Explore the top dynamic and animated Professional Logo Design trends for 2025 to enhance your brand's visual appeal and impact in the UK. For more information visit our website - https://www.gblogodesign.co.uk/ ","tags":["logo design uk","logo design london","animated logo reveal video uk"],"url":"https://www.slideshare.net/slideshow/top-dynamic-and-animated-logo-trends-to-watch-in-2025/275811253","userLogin":"GBLogoDesignUK","userName":"GB Logo Design","viewCount":7},{"algorithmId":"4","displayTitle":"Elementary Digital Choice Boards _ by Slidesgo.pptx","isSavedByCurrentUser":false,"pageCount":53,"score":0,"slideshowId":"275588336","sourceName":"LATEST","strippedTitle":"elementary-digital-choice-boards-_-by-slidesgo-pptx","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/elementarydigitalchoiceboardsbyslidesgo-250212160409-56578ed0-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"diseño para diapositivas","tags":["diseño"],"url":"https://www.slideshare.net/slideshow/elementary-digital-choice-boards-_-by-slidesgo-pptx/275588336","userLogin":"GabrielaLoaiza8","userName":"GabrielaLoaiza8","viewCount":8},{"algorithmId":"4","displayTitle":"Lec 2. Physical properties of fluids [Autosaved].pptx","isSavedByCurrentUser":false,"pageCount":42,"score":0,"slideshowId":"275576432","sourceName":"LATEST","strippedTitle":"lec-2-physical-properties-of-fluids-autosaved-pptx","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/lec2-250212082821-b99fb3b4-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Fluids (liquids and gases) have several **physical properties** that determine their behavior and characteristics. These properties are essential in fields like fluid mechanics, thermodynamics, and engineering. The key physical properties of fluids include:\n\n### **1. Density (ρ)**\n - Mass per unit volume of a fluid.\n - Formula: \\( \\rho = \\frac{m}{V} \\)\n - SI Unit: **kg/m³**\n - Example: The density of water is **1000 kg/m³**.\n\n### **2. Viscosity (η or μ)**\n - Measure of a fluid’s resistance to flow.\n - Higher viscosity means thicker fluid (e.g., honey has higher viscosity than water).\n - SI Unit: **Pascal-second (Pa·s) or N·s/m²**\n - Kinematic viscosity: \\( \\nu = \\frac{\\mu}{\\rho} \\) (measured in m²/s).\n\n### **3. Pressure (P)**\n - Force exerted by a fluid per unit area.\n - Formula: \\( P = \\frac{F}{A} \\)\n - SI Unit: **Pascal (Pa) = N/m²**\n - Example: Atmospheric pressure at sea level is **101.3 kPa**.\n\n### **4. Surface Tension (σ)**\n - The force per unit length acting on the surface of a liquid due to intermolecular forces.\n - SI Unit: **N/m**\n - Example: Water has a surface tension of **0.072 N/m at 25°C**.\n\n### **5. Compressibility (β)**\n - The measure of how much a fluid’s volume decreases under pressure.\n - Formula: \\( \\beta = -\\frac{1}{V} \\frac{dV}{dP} \\)\n - Gases are highly compressible, while liquids are nearly incompressible.\n\n### **6. Buoyancy**\n - The upward force exerted by a fluid on a submerged object (Archimedes’ Principle).\n - Determines whether an object will sink or float.\n\n### **7. Capillarity**\n - The ability of a liquid to rise or fall in a narrow tube due to adhesive and cohesive forces.\n - Example: Water rises in a thin glass tube, while mercury depresses.\n\n### **8. Thermal Conductivity (k)**\n - The ability of a fluid to conduct heat.\n - SI Unit: **W/m·K**\n - Example: Water has higher thermal conductivity than air.\n\n### **9. Specific Gravity (SG)**\n - Ratio of a fluid's density to the density of water.\n - Formula: \\( SG = \\frac{\\rho_{\\text{fluid}}}{\\rho_{\\text{water}}} \\).\n\n### **10. Vapor Pressure**\n - The pressure exerted by a vapor in equilibrium with its liquid phase.\n - Higher vapor pressure means higher volatility (e.g., alcohol has higher vapor pressure than water).\n\nThese properties define how fluids behave under different conditions, making them crucial in various applications such as engineering, meteorology, and medicine.","tags":["crucial in various application","aking them crucial in various"],"url":"https://www.slideshare.net/slideshow/lec-2-physical-properties-of-fluids-autosaved-pptx/275576432","userLogin":"AbdulSaboor36990","userName":"AbdulSaboor36990","viewCount":23},{"algorithmId":"4","displayTitle":"What If You Invited Nature to Your Design Party?","isSavedByCurrentUser":false,"pageCount":72,"score":0,"slideshowId":"275827602","sourceName":"LATEST","strippedTitle":"what-if-you-invited-nature-to-your-design-party","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/naturemb-250219224807-25546b10-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Today’s digital design processes often leave out an essential partner: nature. By focusing solely on human needs, we risk overlooking the natural systems we depend on, creating solutions that may seem complete but fall short in the bigger picture. It’s time to reconsider how we bring natural elements, processes, and inspiration into the way we create digital products. ","tags":[],"url":"https://www.slideshare.net/slideshow/what-if-you-invited-nature-to-your-design-party/275827602","userLogin":"1508as","userName":"1508 A/S","viewCount":28},{"algorithmId":"4","displayTitle":"PROFFESIONAL PRACTICE PRELIM EXAM REVIEWER","isSavedByCurrentUser":false,"pageCount":236,"score":0,"slideshowId":"275819346","sourceName":"LATEST","strippedTitle":"proffesional-practice-prelim-exam-reviewer","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/profpracprelimsreviewer-250219163540-7e0d140d-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Reviewer","tags":[],"url":"https://www.slideshare.net/slideshow/proffesional-practice-prelim-exam-reviewer/275819346","userLogin":"DanSarmiento1","userName":"DanSarmiento1","viewCount":48},{"algorithmId":"4","displayTitle":"DIAGRAMING in archirtecture basics for Students","isSavedByCurrentUser":false,"pageCount":11,"score":0,"slideshowId":"275806865","sourceName":"LATEST","strippedTitle":"diagraming-in-archirtecture-basics-for-students","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/diagramingunit01-250219083738-52fc004f-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Diagramming refers to the process of creating diagrams to visually represent ideas, concepts, structures, or relationships. It helps in simplifying complex information, making it easier to understand and analyze.\n\nDiagram is a visual representation of information, such as a sketch, chart, or flowchart, used to explain concepts, structures, or processes clearly and concisely.\n","tags":["diagramming","architecture","archirtecture"],"url":"https://www.slideshare.net/slideshow/diagraming-in-archirtecture-basics-for-students/275806865","userLogin":"raguarchitect","userName":"V-Raghuram Architect","viewCount":9},{"algorithmId":"4","displayTitle":"Blue Aesthetic Mood Board Brand Inspiration Poster","isSavedByCurrentUser":false,"pageCount":1,"score":0,"slideshowId":"275576396","sourceName":"LATEST","strippedTitle":"blue-aesthetic-mood-board-brand-inspiration-poster","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/blueaestheticmoodboardbrandinspirationposter-250212082604-39d2a3e2-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"template design moodboard for all concept","tags":[],"url":"https://www.slideshare.net/slideshow/blue-aesthetic-mood-board-brand-inspiration-poster/275576396","userLogin":"FarihaRizqiAmelia","userName":"FarihaRizqiAmelia","viewCount":41},{"algorithmId":"4","displayTitle":"EBOOK Wedding Preparation Without Bough Weeding planner","isSavedByCurrentUser":false,"pageCount":54,"score":0,"slideshowId":"275817177","sourceName":"LATEST","strippedTitle":"ebook-wedding-preparation-without-bough-weeding-planner","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/ibrdnj2xsm21swxm5fla-ebook-2019-250219140700-32543d41-thumbnail.jpg?width=600\u0026height=600\u0026fit=bounds","description":"Help for wedding","tags":[],"url":"https://www.slideshare.net/slideshow/ebook-wedding-preparation-without-bough-weeding-planner/275817177","userLogin":"shairah219","userName":"shairah219","viewCount":12}]},"secretUrl":"tMIHgLFFSNxZNh","shouldShowAds":true,"slides":{"host":"https://image.slidesharecdn.com","title":"What-Board-Games-can-Teach-Us-about-Designing-Experiences","imageLocation":"whatboardgamescanteachusaboutdesigningexperiences-161114202246","imageSizes":[{"quality":85,"width":320,"format":"jpg"},{"quality":85,"width":638,"format":"jpg"},{"quality":75,"width":2048,"format":"webp"}]},"smsShareUrl":"sms:?body=Check out this SlideShare : https://www.slideshare.net/stephenpa/what-board-games-can-teach-us-about-designing-experiences","strippedTitle":"what-board-games-can-teach-us-about-designing-experiences","thumbnail":"https://cdn.slidesharecdn.com/ss_thumbnails/whatboardgamescanteachusaboutdesigningexperiences-161114202246-thumbnail.jpg?width=640\u0026height=640\u0026fit=bounds","title":"What Board Games can Teach Us about Designing Experiences","totalSlides":115,"transcript":["WhatBoardGames\ncanTeachUsabout\nDesigningExperiences\nStephen P. Anderson\n@stephenanderson #canux\nt\n ","WhatBoardGames\ncanTeachUsabout\nDesigningExperiences\nStephen P. Anderson\n@stephenanderson #canux\nDesigningTabletop\nfor\nt\n ","WhatUXcanlearnfrom bakingbread!\nMarvelcomics\nmotorcyclemaintenance\nLEGObricks\n ","Why tabletop games?\n ","Rich, nuanced, engaging\nexperiences…\nWhy tabletop games?\n ","A “Board Game” Renaissance\n ","Why tabletop games?\nBecause it’s our job.\n ","Experience design is the design of anything,\nindependent of medium or across media, with\nhuman experience as an explicit outcome and\nhuman engagement as an explicit goal.”\u2028\n\u2028\n—Jesse James Garrett\nWhy tabletop games?\nBecause it’s our job.\n ","Game Design\nArchitecture\nRestaurants\nIndustrial Design\nFilmmaking\nFiction\nScreEnwriting\nGraphic Novels\nSpeech writing / Public\nSpeaking\nAdvertising\nMusic/Entertainment\nImprov/Comedy\nTheater / Dance /\nPerforming Arts\nFine Arts\nteaching / Training\nBehavioral Economics\nPsychology / Counseling\nPolitics / Leadership\nnursing \u0026 medical\nconsultations\nFashion Design\nWayfinding\nInstructional Design\ngraphic design\ncustomer support\nMarketing / PR\nService Design\nSimilar / adjacent disciplines that also focus on\nhuman experience and engagement…\nEvent Planning\n ","“Game Design and Interaction\nDesign are fraternal twins. \u2028\nThey share almost all their DNA”\u2028\n\u2028\n—Christina Wodtke\n ","WHAT can we learn from tabletop games?\n ","A Focus on the Whole\nFRICTION!\nUse of Space\nPlaytestingExperience-Driven Orientation\nDealing wtih emotions\ntactility\nMDA\nOnboarding\nSocial interactions\nSustainingEngagement\nPlayerMotivations\nInformationDesign\n ","A Focus on the Whole\nFRICTION!\nUse of Space\nPlaytestingExperience-Driven Orientation\nDealing wtih emotions\ntactility\nMDA\nOnboarding\nSocial interactions\nSustainingEngagement\nPlayerMotivations\nInformationDesign\nExperience-Driven Orientation\n ","Meaningful\nPleasurable\nConvenient\nUsable\nReliable\nFunctional (Useful)\nFocused on\nExperiences\n(People, Activities, Context)\nFocused on\nTasks\n(Products, Features)\n© 2006 Stephen P. Anderson | poetp\nSUBJECTIVE / QUALITATIVE\nOBJECTIVE / QUANTIFIABLE\nHas personal significance\nMemorable experience worth sharing\nSuper easy to use, works like I think\nCan be used without difficulty\nIs available and accurate\nWorks as programmed\nPrioritize Aesthetics (no, not Graphic Design)\n(visual, behaviors, sounds, psychology)\nDesign for FLOW (boredom vs anxiety)\nLeverage Game Mechanics/Learning Theory\n(completeness)\nHave a Personality\nCreate conversational and context aware\ninteractions\n(“Adaptive Interfaces”; narrative IA structures)\nElicit Desire\n(Limited availability, limited access, curious and\nseductive experiences)Simplify, organize, and clarify\nDisplay information visually\nReduce features and complexity\nUse language for more natural\nAdd features that support desired\nine browsing)\nHave a believable story\nCo-create value with customers\nConnect people in community\nAre part of a bigger system\nAppeal to emotional, spiritual, and\nCreate a tolerance for faults at\nAre tied to a person’s self-image,\nhighly personal\nCreating Pleasurable Interfaces:\nGetting fom Tasks to Experiences\npresented by Stephen P. Anderson | Nov 8, 2006\n“It is not enough that we b\nproducts that function, tha\nunderstandable and usable\nwe also need to build produ\nthat bring joy and excitem\npleasure and fun, and yes\nbeauty, to people’s lives.”\nTHIS IS THE“CHASM”THAT IS REALLY, REALLY\nHARD FOR ORGANIZATIONS TO CROSS\n ","Experience Focus\nProduct Focus\n ","Experience Focus\nProduct Focus\n ","people, activities\n\u0026 context\ntasks \u0026 features\noutcomes and\nexperiences\noutput and\nfunctionality\nperceptions, emotions,\nattention, memory…\ninterfaces, interactions,\nusability, etc.\nExperience Focus\nProduct Focus\n ","Thinking about the player encourages experience-driven (as\nopposed to feature-driven) design. As such, we begin our\ninvestigation with a discussion of Aesthetics, and continue\non to Dynamics, finishing with the underlying Mechanics.\n ","http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/\n ","http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/\nThe key was to go down a level deeper. At work, we were\ndoing a branding exercise for a product, and we listed off the\nadjectives we wanted to describe the product. I realized that a\nsimilar exercise would work here…\nI mulled over all the feedback on the mechanics: what type of\nexperience were they creating on their own? What adjectives\ndid players use to talk about the mechanics? Players described\nthe game as simple and elegant. It was calming and relaxing to\nplay. They were surprised and delighted by the richness of the\ndecisions. They said it flowed smoothly, that they could play it\nover and over again.”\n— R A N D Y H O Y T , G A M E D E S I G N E R / P U B L I S H E R\n“\n ","http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/\nThe key was to go down a level deeper. At work, we were\ndoing a branding exercise for a product, and we listed off the\nadjectives we wanted to describe the product. I realized that a\nsimilar exercise would work here…\nI mulled over all the feedback on the mechanics: what type of\nexperience were they creating on their own? What adjectives\ndid players use to talk about the mechanics? Players described\nthe game as simple and elegant. It was calming and relaxing to\nplay. They were surprised and delighted by the richness of the\ndecisions. They said it flowed smoothly, that they could play it\nover and over again.”\n— R A N D Y H O Y T , G A M E D E S I G N E R / P U B L I S H E R\n“\n ","This image captured perfectly the feeling that the playing\nthe game produced, and I knew a theme and narrative\nwoven around this could work to produce a great experience.\nhttp://www.leagueofgamemakers.com/the-themes-they-are-a-changing/\nTangled\n ","","http://www.leagueofgamemakers.com/the-themes-they-are-a-changing/\n ","","","How often do we really let a\nsingular, desired experience\ndrive every product decision?Takeaway\nUX\n ","How often do we really let a\nsingular, desired experience\ndrive every product decision?\nadding features\npushing back on customer requests\nprioritizing the backlog\nhow we design a familiar feature\neliminating features\nDelaying releases\nTakeaway\nUX\n ","“Untilmyplayersfeel__________,Iwillnotship”\n ","“Untilmyplayersfeel__________,Iwillnotship”\n“Games often ship late because they ship based\non exit criteria, not deadlines… Either you ship\nsomething tiny before you run out of money, or\nyou ship late something that is sufficiently fun.\nThe first are higher risk, but if the core works,\nthey’ll make it.”\n—Christina Wodtke\n ","A Focus on the Whole\nFRICTION!\nUse of Space\nPlaytestingExperience-Driven Orientation\nDealing wtih emotions\ntactility\nMDA\nOnboarding\nSocial interactions\nSustainingEngagement\nPlayerMotivations\nInformationDesign\nA Focus on the Whole\n ","","","“The Whole is Other than the Sum of the Parts”\n ","“An Experience is Other than the Sum of the Parts”\n ","","","","!=\nThe pieces are the same…\n…but the final experience here is just WRONG!\n ","Experiences Product\n ","Production. Direction. Balance. Orchestration. Choreography.\n ","","“Designing a product is keeping five thousand\nthings in your brain and fitting them all together\nin new and different ways to get what you want.\nAnd every day you discover something new that\nis a new problem or a new opportunity to fit\nthese things together a little differently.\nAnd it’s that process that is the magic.” \n— Steve Jobs\n ","Do your processes encourage a focus\non the whole and how all parts fit\ntogether for a desired effect?Takeaway\nUX\n ","“Now imagine a different scenario, where the designer\nnever actually addressed the color of any of the\nbuttons at all. Instead they presented their complete\nvision where real people experienced a complete\nsystem with satisfaction… The question of a simple\nhypothesis of whether a color button would be good or\nbad would be completely ignored.\u2028\n\u2028\nWhy? because the story version of the presentation\nfocuses on the experience people will have and the\nvalue they will (hopefully) receive from the holistic\ndesign, instead of focusing on the individual featured\ncomponents — any one of which is quite meaningless\nby themselves.”\u2028\n\u2028\n—Dave Malouf\nhttps://medium.com/@daveixd/most-valuable-story-523a9fd023e6#.91qy0bsy2\n ","Do your processes encourage a focus\non the whole and how all parts fit\ntogether for a desired effect?Takeaway\nUX\n ","Takeaway\nUX\nwhat gets defined as a release?\nIs it a complete set of things?\nDo you test small parts or the entire experience?\nwhat do you measure?\nWhat’s the scope of projects you take on? \u2028\n(more epics and themes vs stories and tasks)\nwhat is the critical “core” to your experience?\ndoes your team consider how new features might play\nwith or disrupt existing features?\nDo your processes encourage a focus\non the whole and how all parts fit\ntogether for a desired effect?\n ","A Focus on the Whole\nFRICTION!\nUse of Space\nPlaytestingExperience-Driven Orientation\nDealing wtih emotions\ntactility\nMDA\nOnboarding\nSocial interactions\nSustainingEngagement\nPlayerMotivations\nInformationDesign\nPlaytesting\n ","Research Strategy Design Test/\nValidation Measurement\nEmpathize Design Ideate Prototype Test\nDiscover Define Ideate/Test/\nprototype Build \u0026 Deply Measure\nUser Research Analysis Design Prototype User testing\nTIME\nDiscovery ideation Design Validation\n ","Research Strategy Design Test/\nValidation Measurement\nEmpathize Design Ideate Prototype Test\nDiscover Define Ideate/Test/\nprototype Build \u0026 Deply Measure\nUser Research Analysis Design Prototype User testing\nTIME\nDiscovery ideation Design Validation\n ","IDEA!\n ","IDEA!\nGame is complete\nenough to begin\nplaying\n ","IDEA!\nGame is complete\nenough to begin\nplaying\nw/ inner circle\nof friends\nrepeat until\nfun!\nPlaytest!\n ","IDEA!\nGame is complete\nenough to begin\nplaying\nw/ inner circle\nof friends\nrepeat until\nfun!\nw/ outer circle\nof friends\n(to hammer out\nbugs; to try and\nbreak the game)\nPlaytest!\nPlaytest!\n ","IDEA!\nGame is complete\nenough to begin\nplaying\nw/ inner circle\nof friends\nrepeat until\nfun!\nw/ outer circle\nof friends\n(to hammer out\nbugs; to try and\nbreak the game)\nw/ random strangers\n(to test rule book\nand onboarding)\nPlaytest!\nPlaytest!\nPlaytest!\n ","IDEA!\nGame is complete\nenough to begin\nplaying\nw/ inner circle\nof friends\nrepeat until\nfun!\nw/ outer circle\nof friends\n(to hammer out\nbugs; to try and\nbreak the game)\nw/ random strangers\n(to test rule book\nand onboarding)\nPlaytest!\nPlaytest!\nPlaytest!\n“Test whatever you can, as soon as you can…\nLearn whatever you can along the way”\n ","To what extent do you include\nusers throughout the entire design\nand development process? How\nearly in the process are users able\nto play with a semi-complete\nversion your product?\nTakeaway\nUX\n ","A Focus on the Whole\nFRICTION!\nUse of Space\nPlaytestingExperience-Driven Orientation\nDealing wtih emotions\ntactility\nMDA\nOnboarding\nSocial interactions\nSustainingEngagement\nPlayerMotivations\nInformationDesign\nUse of Space\n ","","Before the page, there was space itself.\nPerhaps the simplest way to use space to\ncommunicate is to arrange or rearrange\nthings in it.”\n“\n!om “Visualizing Thought” Barbara Tversky\n ","","","","","","","Scrap\nHeap\nour Space\nTheir Space\nMYSpace\n ","Explorers\nTrade\nDeck\nScrap\nHeap\nTrade Row\n ","Explorers\nTrade\nDeck\nScrap\nHeap\nTrade Row\nDiscard\nDeck\nPersistentcards\ncards played this turn\nPoints\n ","Spatial arrangement can be a\npowerful signal of meaning.\n ","“GRID VIEW”\n ","","","","","","","","","","How are you using space and\nthe spatial arrangement of\ninformation in your work?Takeaway\nUX\n ","A Focus on the Whole\nFRICTION!\nUse of Space\nPlaytestingExperience-Driven Orientation\nDealing wtih emotions\ntactility\nMDA\nOnboarding\nSocial interactions\nSustainingEngagement\nPlayerMotivations\nInformationDesign\nFRICTION!\n ","“UX design is about removing problems from the user.\nGame design is about giving problems to the user.”\u2028\n— Raph Koster, Game design vs UX design\nhttp://www.raphkoster.com/2015/06/29/game-design-ux-design/\n“People play games for no productive reason. You go out\nof your way to put up with unnecessary obstacles…”\u2028\n—Randy Hoyt\n“The friction is the game. In UX a lot of what I did was around\neliminating friction. Friction is almost always bad (and only\nsometime strategically good). You’re just ruthless about\ngetting rid of it. In games it’s the total opposite. Whenever I’m\nruthless about getting rid of friction, there’s no game left. For\nme, the practice of game design is the practice of thoughtfully\nusing friction to create a great experience.”\u2028\n—Dirk Knemeyer\n ","Bad Friction -VS- Good Friction\n ","About the wrong stuff, yes.\nAbout the critical stuff though,\nwe should be thinking!\n ","About the wrong stuff, yes.\nAbout the critical stuff though,\nwe should be thinking!\nIs there learning or understanding involved, or should there be?\n ","Game\u2028\nExperiences\nLearning Challenge \u0026accomplishment\n(Elementof Play, Learning, Discovery, Pattern Recognition…)\nintroduce friction to\ncreate a…\n ","","","Game\u2028\nExperiences\nLearning Challenge \u0026accomplishment\n(Elementof Play, Learning, Discovery, Pattern Recognition…)\nintroduce friction to\ncreate a…\n ","Game\u2028\nExperiences\nLearning Challenge \u0026accomplishment\n(Elementof Play, Learning, Discovery, Pattern Recognition…)\nProduct\u2028\nExperiences\n—VS—\nintroduce friction to\ncreate a…\nmay (or may not) already contain\ninherent friction begging to be\nreframed as a…\n ","","“People play games for no productive reason. You go\nout of your way to put up with unnecessary obstacles…\n ","•…but people do enjoy things that are not easy to learn.\nThere’s a sense of accomplishment. Most things that\nare rewarding aren’t that easy to do… Within UX,\nthere’s a lot to be said for other kinds of experiences,\nnot just the usability or how quick something is to\nlearn.”\n•—Randy Hoyt\n“People play games for no productive reason. You go\nout of your way to put up with unnecessary obstacles…\n ","In what mays might you introduce friction\nto achieve a desired effect? In what ways\nis your work about more than ease of use\nor efficiency? Is there learning challenge\ninherent in the experience you’re working\non? If so, could this be reframed as a\nplayful learning experience?\nTakeaway\nUX\n ","A Focus on the Whole\nFRICTION!\nUse of Space\nPlaytestingExperience-Driven Orientation\nDealing wtih emotions\ntactility\nMDA\nOnboarding\nSocial interactions\nSustainingEngagement\nPlayerMotivations\nInformationDesign\n ","Learning through Play\n ","⟳\n ","","PATH\n ","PATH SANDBOX\n ","⟳PATH SANDBOX\n ","PATH SANDBOXLOOP\n ","PATH SANDBOXLOOP\n ","ENDS IN AN\nEXCHANGE\nPATH\nSANDBOXLOOP\n ","ENDS IN AN\nEXCHANGE\nENDS IN LEARNING\nTHROUGH DISCOVERY\n\u0026 CONSTRUCTION\nPATH SANDBOX\nLOOP\n ","ENDS IN AN\nEXCHANGE\nENDS IN LEARNING\nTHROUGH DISCOVERY\n\u0026 CONSTRUCTION\nENDS IN LEARNING\nTHROUGH PATTERN\nRECOGNITION\nPATH SANDBOXLOOP\n ","Games. Play. Simulations. Role-Playing. Making.\nThese can be powerful tools for learning.\nMore than ever, we need new tools and systems\nto help us understand each other and the world\nwe live in.\nMore than ever, we need tools to help us learn\nthrough safe, playful interactions.\n ","“It feels rewarding to overcome a\ndifficult challenge. You put a game\nback in the box and we’ve not\nchanged the world at all. But we’ve\nchanged something about ourselves.”\u2028\n\u2028\n—Randy Hoyt, Foxtrot Games\n ","Change hearts \u0026 Minds\nget everyone to embrace the mental model behind an agenda\n ","Change hearts \u0026 Minds\nget everyone to embrace the mental model behind an agenda\ncreate a shared, emergent mental model by working together\nWork \u0026 Learn together\n“\n ","","Thank you…\nStephenP.Anderson\n@stephenanderson\nwww.poetpainter.com | www.slideshare.net/stephenpa\n…and go play some games!\n ","LUNCH!StephenP.Anderson\n@stephenanderson\nwww.poetpainter.com | www.slideshare.net/stephenpa\n ","Interested in learning more?\nhttp://bit.ly/uxandgames\n "],"twitterShareUrl":"https://twitter.com/intent/tweet?via=SlideShare\u0026text=What+Board+Games+can+Teach+Us+about+Designing+Experiences+by+%40stephenanderson+%23boardgames+%23canux+https%3A%2F%2Fwww.slideshare.net%2Fstephenpa%2Fwhat-board-games-can-teach-us-about-designing-experiences","type":"presentation","viewStats":{"views":5332,"viewsFromEmbeds":2574,"topEmbeds":[]},"slideDimensions":{"height":1080,"width":1920},"topReadSlides":[{"slideIndex":2,"ranking":2},{"slideIndex":1,"ranking":1}],"user":{"id":"2026","isFollowing":false,"login":"stephenpa","name":"Stephen Anderson","occupation":"Product Strategy \u0026 Design Consultant","organization":"any cafe with good WiFi!","photo":"https://cdn.slidesharecdn.com/profile-photo-stephenpa-48x48.jpg?cb=1688006733","photoExists":true,"shortName":"Stephen Anderson"},"views":7906},"_nextI18Next":{"initialI18nStore":{"en":{"common":{"ad":{"fallbackText":"Ad for Scribd subscription","label":"Ad","close":"Close Ad","dismiss_in":"Dismiss in","ad_info_title":"Why are you seeing this?","ad_info_description":"We use ads to keep content free and accessible for everyone. You can remove them by \u003c2\u003esigning up\u003c/2\u003e for a SlideShare subscription."},"error":{"favorite_add":"We couldn't add SlideShare to favorites","favorite_remove":"We couldn't remove SlideShare from favorites","follow":"There was a problem following this user","unfollow":"There was a problem un-following this user","save":"Unable to save this item at this time.","remove_save":"We couldn't remove from your saved items"},"header":{"hamburger_menu_aria_label":"Open navigation menu","logo":{"alt":"SlideShare a Scribd company logo","title":"Return to the homepage"},"home":"Home","explore":"Explore","search":{"placeholder":"Search","aria_label":"Search SlideShare","button":"Submit Search","suggestion_1":"business model canvas example","suggestion_2":"social media strategy outline","suggestion_3":"marketing principles diagram","suggestion_4":"ai in healthcare presentation","suggestion_5":"writing skills checklist","suggestion_6":"21st century literature talk","tooltip":"For better results, use descriptive keywords to find the most relevant presentations. \u003cb\u003eExample:\u003c/b\u003e\u003cem\u003e Instead of 'Artificial Intelligence', try 'AI in healthcare trends'\u003c/em\u003e."},"upload":"Upload","login":"Login","signup":{"label":"Download free for 30 days","title":"Signup now for a SlideShare account"},"user":{"aria_label":"User Settings","clipboards":"My Clipboards","uploads":"My Uploads","analytics":"Analytics","settings":"Account Settings","support":"Support","logout":"Logout"}},"footer":{"link":{"about":"About","support":"Support","terms":"Terms","privacy":"Privacy","copyright":"Copyright","cookie":"Cookie Preferences","privacyRights":"Do not sell or share my personal information"},"language_selector":{"aria_label":"Change Language","hidden_text":"Current Language"},"copyright":"SlideShare from Scribd","social":{"rss":{"aria_label":"Slideshare on RSS Feed","title":"RSS"},"twitter":{"aria_label":"Slideshare on Twitter","title":"Twitter"}}},"app_notification_banner":{"notification_text":"We've updated our privacy policy.","notification_link_text_desktop":"Click here to review the details.","notification_link_text_mobile":"Tap here to review the details."},"privacy_policy_explicit_opt_in_modal":{"modal_title":"We've updated our privacy policy.","modal_content_paragraph_one":"We’ve updated our privacy policy so that we are compliant with changing global privacy regulations and to provide you with insight into the limited ways in which we use your data.","modal_content_paragraph_two":"You can read the details below. By accepting, you agree to the updated privacy policy.","modal_content_paragraph_three":"Thank you!","modal_action_assertive":"Accept and continue","modal_action":"View updated privacy policy","modal_action_error":"We've encountered a problem, please try again."},"actions":{"addToSaved":"Save for later","addToSavedA11y":"Save {{title}} for later","all_saved":"All Saved","back":"Back","close":"Close","cancel":"Cancel","save":"Save","saved":"Saved","submit":"Submit","next":"Next","previous":"Previous","removeSaved":"Remove from saved","removeSavedA11y":"Remove {{title}} from saved","scrollLeft":"Scroll Left","scrollRight":"Scroll Right","save_to_new_list_success":"Saved to "},"filter":{"apply":"Apply"},"form":{"required":"Required"},"slideshow_card":{"slideshow_type":{"document":"Document","infographic":"Infographic","presentation":"Presentation","documents":"Documents","infographics":"Infographics","presentations":"Presentations","downloads":"Downloads","likes":"Likes"},"slideshow_type_unit":{"presentation":"Slide","document":"Page","infographic":"Page"},"pages_count_one":"{{count}} page","pages_count_other":"{{count}} pages","slides_count_one":"{{count}} slide","slides_count_other":"{{count}} slides","screen_reader_text":"{{title}} by {{author}}","screen_reader_text_extended":"{{title}} by {{author}}, has {{slideCount}} slides with {{viewCount}} views.","view_one":"view","view_other":"views"},"image_alt":{"studying":"Abstract image of a woman sitting on books and studying on a laptop"},"items":{"count_one":"{{count}} item","count_other":"{{count}} items"},"time":{"second_one":"{{count}} second","second_other":"{{count}} seconds"},"timeSince":{"minutes_ago":"{{count}} min. ago","hours_ago_one":"{{count}} hour ago","hours_ago_other":"{{count}} hours ago","days_ago_one":"{{count}} day ago","days_ago_other":"{{count}} days ago","months_ago_one":"{{count}} month ago","months_ago_other":"{{count}} months ago","years_ago_one":"{{count}} year ago","years_ago_other":"{{count}} years ago"},"see_more":"See more","see_less":"See Less","yes":"Yes","no":"No","signup":"Sign Up","next_label":"Next","previous_label":"Previous"},"player":{"actions":{"all_saved":"All Saved","clip":"Clip Slide","copy_text":"Copy text","copy_text_success":"Text copied to clipboard","copy_text_error":"Failed to copy the text. Please try again!","download_presentation":"Download presentation","download_slide":"Download slide","download_document":"Download document","download_page":"Download page","download_now":"Download now","download":"Download","favorite":"Favorite","remove_favorite":"Remove favorite","remove_like":"Remove like","like":"Like","follow":"Follow","unfollow":"Unfollow","more_options":"More options","share":"Share","save_slide":"Save slide","saved":"Saved","remove_from_list":"Remove from list {{listname}}","removed_from_list":"Saved item has been removed from the List","removed_from_list_error":"Could not remove the saved item from list","save_error":"Unable to save this item at this time.","save_to_new_list":"New list","save_to_list":"Save to list {{listname}}","scroll_view":"Scroll view","scroll_view_description":"Vertically scroll through all slides","slideshow_view":"Slideshow view","slideshow_view_description":"View one slide at a time","no_saved_lists":"You don't have any lists created yet."},"ads":{"label":"Ad","skip":"Skip to next slide","skip_countdown":"You can skip to the next slide in","continue_in":"Continue in","change_volume":"Change Volume","download_read_ad_free":"Download to read ad-free","scroll":"Scroll to read more"},"ad_block_interstitial":{"title_1":"Keep SlideShare free —","title_2":"please disable your ad blocker.","button_label":"Show me how","message":"Hate ads? Join Scribd to browse SlideShare and Scribd ad-free.","cta":"Try Scribd for free"},"author":{"by":"by","follow":"Follow","following":"Following","keynoteAuthor":"Keynote Author"},"download":{"success":"Your SlideShare is downloading."},"editors_notes":"Editor's Notes","end_of_reading":{"loading":"Loading in","title":"Check these out next","next_slideshares":"Next SlideShares","upcoming_slideshare":"Upcoming SlideShare"},"first_clip":{"title":"You just clipped your first slide!","description":"Clipping is a handy way to collect important slides you want to go back to later. Now customize the name of a clipboard to store your clips."},"metadata":{"at":"at","aiTag":{"descriptionLabel":"AI-enhanced description","descriptionTooltipTitle":"AI-Enhanced Description","descriptionTooltip":"Leveraging AI technology, we've optimized the description for improved clarity.","titleLabel":"AI-enhanced title","titleTooltipTitle":"AI-Enhanced Title","titleTooltip":"Leveraging AI technology, we've optimized the title for improved clarity.","titleAndDescriptionLabel":"AI-enhanced title and description","titleAndDescriptionTooltipTitle":"AI-Enhanced Title and Description","titleAndDescriptionTooltip":"Leveraging AI technology, we've optimized the title and description for improved clarity."},"download":{"bottomSheetTitle":"Download format","label_short":"Download","label":"Download now","description":"Download to read offline","download_count":"Downloaded {{count}} times"},"download_as":"Download as {{formatTypes}}","readMore":"Read more","readLess":"Read less","more":"more","category":{"label":"Category","description":"View the featured presentations, documents and infographics in the"},"dateFormat":"MMM. D, YYYY","most_read":"Most read","pages":"Pages","page":"Page"},"navigation":{"next_slide":"Next Slide","previous_slide":"Previous Slide","slide_count_of_total_count":"\u003cspan data-cy='current-slide-number' class='current-slide-number j-current-slide'\u003e{{slideCount}}\u003c/span\u003e of \u003cspan class='total-slides j-total-slides'\u003e{{totalCount}}\u003c/span\u003e","view_fullscreen":"View Fullscreen","zoom_in":"Zoom In","zoom_out":"Zoom Out"},"new_clipboard_modal":{"title":"Create a clipboard","name":{"label":"Name","placeholder":"Best of Slides","error":"Name cannot be blank"},"description":{"label":"Description","placeholder":"Add a brief description so other know what your clipboard is about."},"visibility":{"label":"Visibility","description":"Others can see my Clipboard"}},"select_clipboard_modal":{"title":"Select a clipboard","message":"Looks like you've already clipped this slide","button":"Create a clipboard"},"share":"Share SlideShare","rec":{"related":"Related slideshows","recommended_for_you":"Recommended for you","descTooltipTitle":"About the slideshow","recommended":{"title":"Recommended","shortTitle":"Recommended"},"relatedContent":{"title":"More Related Content","shortTitle":"More Related Content"},"featured":{"title":"Featured","shortTitle":"Featured"},"forYou":{"title":"Slideshows for you","shortTitle":"Slideshows for you"},"alsoLiked":{"title":"Viewers also liked","shortTitle":"Viewers also liked"},"latest":{"title":"Recently uploaded","shortTitle":"Recently uploaded"},"moreFromUser":{"title":"More from {{name}}","shortTitle":"More from uploader"},"similarTo":{"title":"Similar to {{title}}","shortTitle":"Similar to"},"whatsHot":{"title":"What's hot","shortTitle":"What's hot"}},"scribd":{"books":{"label":"Ebook","title":"Related Books"},"audioBooks":{"label":"Audiobook","title":"Related Audiobooks"},"error":{"title":"Oops! Something went wrong.","description":"We're sorry, but we can't find any related content at this time.","button":"Try again"},"freeWithTrial":"Free with a 30 day trial from {{brand}}","viewAll":"View All"},"error":{"clipboard":"We couldn't create your clipboard","save":"We couldn't save this item","unsave":"We couldn't remove from your saved items","blocked":"This user has blocked you","private_content":"Private content!","privacy_explanation":"This content has been marked as private by the uploader.","enter_password":"Enter password","file_protected":"This file is password protected.","password_incorrect":"The password is incorrect.","private_presentation":"Private Presentation","private_content_message":"This uploaded file has been marked private by the author. Sorry!","removed_content_title":"Uploaded Content Removed","removed_content_message":"The uploaded content has been removed and is no longer available.","redirect_message":"Redirecting to the homepage in","something_went_wrong_title":"Sorry! The page could not be loaded.","something_went_wrong_message":"This is probably a temporary error. Just refresh the page and retry. If the problem continues, please check back in 5-10 minutes.","not_found_title":"Sorry! We could not find what you were looking for.","not_found_message":"Don't worry, we will help you get to the right place. Are you looking for:"},"save_to_new_list_modal":{"title":"Add to a new list","list_name_input_label":"What would you like to name this list?","list_privacy_label":"Make list private","cancel_button_label":"Cancel","save_list_button_label":"Save","success":"Saved to ","error":"We couldn't save this item to {{listname}}"},"confirm_remove_save_modal":{"title":"This saved item is also in a list.","description":"Removing from saved will also delete the item from your lists","cancel_button_label":"Cancel","delete_button_label":"Delete"},"seo_metadata_test":{"description_suffix":"Download as a PDF or view online for free"},"slide_actions_menu":{"title":"What would you like to do?"}},"metadata":{"gallery_view":"Gallery","gallery_view_label":"Gallery View","like_one":"like","like_other":"likes","likeWithCount_one":"{{count}} like","likeWithCount_other":"{{count}} likes","view_one":"view","view_other":"views","saved_one":"saved","saved_other":"saved","from_embeds":"From embeds","number_of_embeds":"Number of embeds","on_slideshare":"On Slideshare","total_views":"Total views","split_char":",","decimal_point":".","show_more":"Show More","likes":{"empty_message":"Be the first to like this","loading_message":"Loading..."},"slide_one":"slide","slide_other":"slides","slide_count_of_total":"of","study_guide":{"cta":"Convert to study guide","beta_label":"BETA","description":"Transform any presentation into a summarized study guide, highlighting the most important points and key insights.","button_cta":"Convert","label":"Study guide","modal_title":"Coming soon!","modal_description":"We're working on bringing automatic study guide generation to presentations. Help us shape this feature by sharing your feedback.","modal_question":"How often would you convert presentations into study guides if this feature was available?","modal_complete":"We appreciate you taking the time to share your thoughts. Your input will help us build a feature that better meets your needs. Stay tuned as we work to bring this to life!","modal_options":{"option_1":"Frequently (4+ times per month)","option_2":"Occasionally (1-3 times per month)","option_3":"Rarely (few times per year)","option_4":"Not interested"}},"study_materials":{"cta":"Convert to study materials","label":"Convert","description":"Transform any presentation into ready-made study material—select from outputs like summaries, definitions, and practice questions.","modal_description":"We're working on introducing automatic content conversion to help transform presentations into customized study materials. Help us shape this feature by sharing your feedback.","modal_question":"What output would be most helpful for your conversion use case?","modal_options":{"option_1":"Summaries of main concepts","option_2":"Key definitions or terms","option_3":"Real-world examples","option_4":"Practice questions or exercises"}}},"report":{"more":"More options","share":"Share","report":"Report","edit":"Edit","viewAnalytics":"View Analytics","flag_as_inappropriate":"Report as inappropriate","error":"There was an error while reporting this slideshow. Please try again.","flag":"Flag","copyright_complaint":"Copyright Complaint","select_a_reason":"Select a reason","select_your_reason":"Select your reason for reporting this presentation as inappropriate.","none":"None","porn":"Pornographic","defamatory":"Defamatory","ultraviolence":"Extremely Violent or Promotes Terrorism","hate_speech":"Hate Speech","offensive":"Offensive Language or Threatening","spam":"Spam or Scam","form":{"title":"Report content","description":"If you are the copyright owner of this document and want to report it, please visit the \u003cCustomLink href='example.com'\u003ecopyright infringement notice page\u003c/CustomLink\u003e to submit a report.","error_category":"Select a category to submit your report","error_subtype":"Select a sub-category to submit your report","default_subtype":"Select an option...","category":{"illegal":{"label":"Illegal","description":"Content that breaks the law or promotes illegal activities.","subtypes":{"child_exploitation":"Minor Exploitation","child_sexual_abuse_material":"Child Sexual Abuse","dangerous_products_or_services":"Dangerous Products/Services","non_violent_crime":"Non-Violent Offenses","sex_related_crime":"Sexual Offenses","violent_crime":"Violent Offenses","terrorism":"Terrorism","general":"Other"}},"explicit":{"label":"Explicit","description":"Content that is graphic, offensive, or disturbing.","subtypes":{"sexually_explicit_content":"Sexually Explicit","shocking_content":"Shocking or Disturbing","general":"Other"}},"dangerous_and_deragatory":{"label":"Dangerous \u0026 Derogatory","description":"Content that encourages harmful, threatening, or hateful behavior.","subtypes":{"menacing":"Threatening Behavior","incitement":"Inciting Violence or Hatred","self_harm":"Self-harm","general":"Other"}},"deceptive_and_fraudulent":{"label":"Deceptive \u0026 Fraudulent","description":"Content that intentionally misleads, deceives, or engages in fraudulent activities.","subtypes":{"academic_integrity":"Academic Dishonesty","misinformation":"Spreading False Information","general":"Other"}},"guideline_ignoring":{"label":"Intellectual Property","description":"Content that uses someone else's protected work without permission.","subtypes":{"ip_infringement_copyright":"IP infringement (copyright)","ip_infringement_non_copyright":"IP infringement (non-copyright)","general":"Other"}},"privacy":{"label":"Privacy","description":"Content that misuses personal information.","subtypes":{"privacy_general":"General Privacy","privacy_child":"Child Privacy"}},"spam":{"label":"Spam","description":"Unsolicited and repetitive content that disrupts your experience."},"low_quality":{"label":"Low Quality","description":"Content that fails to meet minimum standards for clarity, relevance, or completeness."}}}},"share_modal":{"close":"Close","embed_title":"Embed","embed_size":"Size (px)","link":"Link","start":"Start on","title":"Share this SlideShare","share_facebook":"Share on Facebook","share_linkedin":"Share on Linkedin","share_twitter":"Tweet on Twitter"},"next_slideshow":{}}},"initialLocale":"en","ns":["common","player","metadata","report","share_modal","next_slideshow"],"userConfig":null},"_sentryTraceData":"03f8d5ffc57a4eea889731e664f1f187-de1d07c79c760789-1","_sentryBaggage":"sentry-environment=production,sentry-public_key=7e7cafa2920448ed81ac67de08abbeed,sentry-trace_id=03f8d5ffc57a4eea889731e664f1f187,sentry-sample_rate=1,sentry-transaction=%2F%5Busername%5D%2F%5Btitle%5D,sentry-sampled=true"},"__N_SSP":true},"page":"/[username]/[title]","query":{"username":"stephenpa","title":"what-board-games-can-teach-us-about-designing-experiences"},"buildId":"3b16a62d75ff0d6f36705cc893a309b50827a3dd","assetPrefix":"https://public.slidesharecdn.com","runtimeConfig":{"assetPrefix":"https://public.slidesharecdn.com"},"isFallback":false,"isExperimentalCompile":false,"gssp":true,"locale":"en","locales":["en","de","es","pt","fr"],"defaultLocale":"en","domainLocales":[{"domain":"www.slideshare.net","defaultLocale":"en"},{"domain":"de.slideshare.net","defaultLocale":"de"},{"domain":"es.slideshare.net","defaultLocale":"es"},{"domain":"pt.slideshare.net","defaultLocale":"pt"},{"domain":"fr.slideshare.net","defaultLocale":"fr"}],"scriptLoader":[]}</script></body></html>

Pages: 1 2 3 4 5 6 7 8 9 10