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Electronic Arts - Wikipedia

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<li id="toc-1982–1991:_Trip_Hawkins_era,_founding,_and_early_success" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#1982–1991:_Trip_Hawkins_era,_founding,_and_early_success"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>1982–1991: Trip Hawkins era, founding, and early success</span> </div> </a> <ul id="toc-1982–1991:_Trip_Hawkins_era,_founding,_and_early_success-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-1991–2007:_Larry_Probst_era,_continuous_expansion,_and_success_into_the_new_millennium" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#1991–2007:_Larry_Probst_era,_continuous_expansion,_and_success_into_the_new_millennium"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>1991–2007: Larry Probst era, continuous expansion, and success into the new millennium</span> </div> </a> <ul id="toc-1991–2007:_Larry_Probst_era,_continuous_expansion,_and_success_into_the_new_millennium-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-2007–2013:_John_Riccitiello_era" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#2007–2013:_John_Riccitiello_era"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>2007–2013: John Riccitiello era</span> </div> </a> <ul id="toc-2007–2013:_John_Riccitiello_era-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-2013–2022:_Andrew_Wilson_era,_Disney_partnership,_and_monetization" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#2013–2022:_Andrew_Wilson_era,_Disney_partnership,_and_monetization"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>2013–2022: Andrew Wilson era, Disney partnership, and monetization</span> </div> </a> <ul id="toc-2013–2022:_Andrew_Wilson_era,_Disney_partnership,_and_monetization-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-2023–present:_Internal_restructuring_and_layoffs" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#2023–present:_Internal_restructuring_and_layoffs"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.5</span> <span>2023–present: Internal restructuring and layoffs</span> </div> </a> <ul id="toc-2023–present:_Internal_restructuring_and_layoffs-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Games" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Games"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Games</span> </div> </a> <ul id="toc-Games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Company_structure" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Company_structure"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Company structure</span> </div> </a> <button aria-controls="toc-Company_structure-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Company structure subsection</span> </button> <ul id="toc-Company_structure-sublist" class="vector-toc-list"> <li id="toc-EA_Entertainment" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#EA_Entertainment"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.1</span> <span>EA Entertainment</span> </div> </a> <ul id="toc-EA_Entertainment-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-EA_Sports" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#EA_Sports"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.2</span> <span>EA Sports</span> </div> </a> <ul id="toc-EA_Sports-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Former" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Former"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.3</span> <span>Former</span> </div> </a> <ul id="toc-Former-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Labels" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Labels"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4</span> <span>Labels</span> </div> </a> <ul id="toc-Labels-sublist" class="vector-toc-list"> <li id="toc-EA_Sports_2" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#EA_Sports_2"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4.1</span> <span>EA Sports</span> </div> </a> <ul id="toc-EA_Sports_2-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-EA_All_Play" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#EA_All_Play"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4.2</span> <span>EA All Play</span> </div> </a> <ul id="toc-EA_All_Play-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-EA_Competitive_Gaming_Division" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#EA_Competitive_Gaming_Division"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4.3</span> <span>EA Competitive Gaming Division</span> </div> </a> <ul id="toc-EA_Competitive_Gaming_Division-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-SEED" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#SEED"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4.4</span> <span>SEED</span> </div> </a> <ul id="toc-SEED-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Former_labels" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Former_labels"> <div class="vector-toc-text"> <span class="vector-toc-numb">3.4.5</span> <span>Former labels</span> </div> </a> <ul id="toc-Former_labels-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> </ul> </li> <li id="toc-Partnership_and_initiatives" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Partnership_and_initiatives"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Partnership and initiatives</span> </div> </a> <button aria-controls="toc-Partnership_and_initiatives-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Partnership and initiatives subsection</span> </button> <ul id="toc-Partnership_and_initiatives-sublist" class="vector-toc-list"> <li id="toc-EA_Partners_program_(1997–present)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#EA_Partners_program_(1997–present)"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>EA Partners program (1997–present)</span> </div> </a> <ul id="toc-EA_Partners_program_(1997–present)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-EA_Originals_label_(2017–present)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#EA_Originals_label_(2017–present)"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2</span> <span>EA Originals label (2017–present)</span> </div> </a> <ul id="toc-EA_Originals_label_(2017–present)-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Criticism_and_controversies" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Criticism_and_controversies"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Criticism and controversies</span> </div> </a> <ul id="toc-Criticism_and_controversies-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Notes" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Notes"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Notes</span> </div> </a> <ul id="toc-Notes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Further_reading" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Further_reading"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>Further reading</span> </div> </a> <ul id="toc-Further_reading-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Electronic Arts</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 66 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-66" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">66 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%A5%D9%84%D9%83%D8%AA%D8%B1%D9%88%D9%86%D9%8A%D9%83_%D8%A2%D8%B1%D8%AA%D8%B3" title="إلكترونيك آرتس – Arabic" lang="ar" hreflang="ar" data-title="إلكترونيك آرتس" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ast mw-list-item"><a href="https://ast.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Asturian" lang="ast" hreflang="ast" data-title="Electronic Arts" data-language-autonym="Asturianu" data-language-local-name="Asturian" class="interlanguage-link-target"><span>Asturianu</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Azerbaijani" lang="az" hreflang="az" data-title="Electronic Arts" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-azb mw-list-item"><a href="https://azb.wikipedia.org/wiki/%D8%A7%D9%84%DA%A9%D8%AA%D8%B1%D9%88%D9%86%DB%8C%DA%A9_%D8%A2%D8%B1%D8%AA%D8%B3" title="الکترونیک آرتس – South Azerbaijani" lang="azb" hreflang="azb" data-title="الکترونیک آرتس" data-language-autonym="تۆرکجه" data-language-local-name="South Azerbaijani" class="interlanguage-link-target"><span>تۆرکجه</span></a></li><li class="interlanguage-link interwiki-bn mw-list-item"><a href="https://bn.wikipedia.org/wiki/%E0%A6%87%E0%A6%B2%E0%A7%87%E0%A6%95%E0%A6%9F%E0%A7%8D%E0%A6%B0%E0%A6%A8%E0%A6%BF%E0%A6%95_%E0%A6%86%E0%A6%B0%E0%A7%8D%E0%A6%9F%E0%A6%B8" title="ইলেকট্রনিক আর্টস – Bangla" lang="bn" hreflang="bn" data-title="ইলেকট্রনিক আর্টস" data-language-autonym="বাংলা" data-language-local-name="Bangla" class="interlanguage-link-target"><span>বাংলা</span></a></li><li class="interlanguage-link interwiki-zh-min-nan mw-list-item"><a href="https://zh-min-nan.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Minnan" lang="nan" hreflang="nan" data-title="Electronic Arts" data-language-autonym="閩南語 / Bân-lâm-gú" data-language-local-name="Minnan" class="interlanguage-link-target"><span>閩南語 / Bân-lâm-gú</span></a></li><li class="interlanguage-link interwiki-be mw-list-item"><a href="https://be.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Belarusian" lang="be" hreflang="be" data-title="Electronic Arts" data-language-autonym="Беларуская" data-language-local-name="Belarusian" class="interlanguage-link-target"><span>Беларуская</span></a></li><li class="interlanguage-link interwiki-bg mw-list-item"><a href="https://bg.wikipedia.org/wiki/%D0%95%D0%BB%D0%B5%D0%BA%D1%82%D1%80%D0%BE%D0%BD%D0%B8%D0%BA_%D0%90%D1%80%D1%82%D1%81" title="Електроник Артс – Bulgarian" lang="bg" hreflang="bg" data-title="Електроник Артс" data-language-autonym="Български" data-language-local-name="Bulgarian" class="interlanguage-link-target"><span>Български</span></a></li><li class="interlanguage-link interwiki-bs mw-list-item"><a href="https://bs.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Bosnian" lang="bs" hreflang="bs" data-title="Electronic Arts" data-language-autonym="Bosanski" data-language-local-name="Bosnian" class="interlanguage-link-target"><span>Bosanski</span></a></li><li class="interlanguage-link interwiki-br mw-list-item"><a href="https://br.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Breton" lang="br" hreflang="br" data-title="Electronic Arts" data-language-autonym="Brezhoneg" data-language-local-name="Breton" class="interlanguage-link-target"><span>Brezhoneg</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Catalan" lang="ca" hreflang="ca" data-title="Electronic Arts" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Czech" lang="cs" hreflang="cs" data-title="Electronic Arts" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Danish" lang="da" hreflang="da" data-title="Electronic Arts" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – German" lang="de" hreflang="de" data-title="Electronic Arts" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Estonian" lang="et" hreflang="et" data-title="Electronic Arts" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-el mw-list-item"><a href="https://el.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Greek" lang="el" hreflang="el" data-title="Electronic Arts" data-language-autonym="Ελληνικά" data-language-local-name="Greek" class="interlanguage-link-target"><span>Ελληνικά</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Spanish" lang="es" hreflang="es" data-title="Electronic Arts" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-eo mw-list-item"><a href="https://eo.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Esperanto" lang="eo" hreflang="eo" data-title="Electronic Arts" data-language-autonym="Esperanto" data-language-local-name="Esperanto" class="interlanguage-link-target"><span>Esperanto</span></a></li><li class="interlanguage-link interwiki-eu mw-list-item"><a href="https://eu.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Basque" lang="eu" hreflang="eu" data-title="Electronic Arts" data-language-autonym="Euskara" data-language-local-name="Basque" class="interlanguage-link-target"><span>Euskara</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%A7%D9%84%DA%A9%D8%AA%D8%B1%D9%88%D9%86%DB%8C%DA%A9_%D8%A2%D8%B1%D8%AA%D8%B3" title="الکترونیک آرتس – Persian" lang="fa" hreflang="fa" data-title="الکترونیک آرتس" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – French" lang="fr" hreflang="fr" data-title="Electronic Arts" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Galician" lang="gl" hreflang="gl" data-title="Electronic Arts" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%9D%BC%EB%A0%89%ED%8A%B8%EB%A1%9C%EB%8B%89_%EC%95%84%EC%B8%A0" title="일렉트로닉 아츠 – Korean" lang="ko" hreflang="ko" data-title="일렉트로닉 아츠" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Armenian" lang="hy" hreflang="hy" data-title="Electronic Arts" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-hr mw-list-item"><a href="https://hr.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Croatian" lang="hr" hreflang="hr" data-title="Electronic Arts" data-language-autonym="Hrvatski" data-language-local-name="Croatian" class="interlanguage-link-target"><span>Hrvatski</span></a></li><li class="interlanguage-link interwiki-io mw-list-item"><a href="https://io.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Ido" lang="io" hreflang="io" data-title="Electronic Arts" data-language-autonym="Ido" data-language-local-name="Ido" class="interlanguage-link-target"><span>Ido</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Indonesian" lang="id" hreflang="id" data-title="Electronic Arts" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-is mw-list-item"><a href="https://is.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Icelandic" lang="is" hreflang="is" data-title="Electronic Arts" data-language-autonym="Íslenska" data-language-local-name="Icelandic" class="interlanguage-link-target"><span>Íslenska</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Italian" lang="it" hreflang="it" data-title="Electronic Arts" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Hebrew" lang="he" hreflang="he" data-title="Electronic Arts" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Georgian" lang="ka" hreflang="ka" data-title="Electronic Arts" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-lv mw-list-item"><a href="https://lv.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Latvian" lang="lv" hreflang="lv" data-title="Electronic Arts" data-language-autonym="Latviešu" data-language-local-name="Latvian" class="interlanguage-link-target"><span>Latviešu</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Lithuanian" lang="lt" hreflang="lt" data-title="Electronic Arts" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Hungarian" lang="hu" hreflang="hu" data-title="Electronic Arts" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-mk mw-list-item"><a href="https://mk.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Macedonian" lang="mk" hreflang="mk" data-title="Electronic Arts" data-language-autonym="Македонски" data-language-local-name="Macedonian" class="interlanguage-link-target"><span>Македонски</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%A7%D9%84%D9%8A%D9%83%D8%AA%D8%B1%D9%88%D9%86%D9%8A%D9%83_%D8%A2%D8%B1%D8%AA%D8%B3" title="اليكترونيك آرتس – Egyptian Arabic" lang="arz" hreflang="arz" data-title="اليكترونيك آرتس" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Malay" lang="ms" hreflang="ms" data-title="Electronic Arts" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-mn mw-list-item"><a href="https://mn.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Mongolian" lang="mn" hreflang="mn" data-title="Electronic Arts" data-language-autonym="Монгол" data-language-local-name="Mongolian" class="interlanguage-link-target"><span>Монгол</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Dutch" lang="nl" hreflang="nl" data-title="Electronic Arts" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%82%A8%E3%83%AC%E3%82%AF%E3%83%88%E3%83%AD%E3%83%8B%E3%83%83%E3%82%AF%E3%83%BB%E3%82%A2%E3%83%BC%E3%83%84" title="エレクトロニック・アーツ – Japanese" lang="ja" hreflang="ja" data-title="エレクトロニック・アーツ" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Electronic Arts" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-nn mw-list-item"><a href="https://nn.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Norwegian Nynorsk" lang="nn" hreflang="nn" data-title="Electronic Arts" data-language-autonym="Norsk nynorsk" data-language-local-name="Norwegian Nynorsk" class="interlanguage-link-target"><span>Norsk nynorsk</span></a></li><li class="interlanguage-link interwiki-uz mw-list-item"><a href="https://uz.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Uzbek" lang="uz" hreflang="uz" data-title="Electronic Arts" data-language-autonym="Oʻzbekcha / ўзбекча" data-language-local-name="Uzbek" class="interlanguage-link-target"><span>Oʻzbekcha / ўзбекча</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Polish" lang="pl" hreflang="pl" data-title="Electronic Arts" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Portuguese" lang="pt" hreflang="pt" data-title="Electronic Arts" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Romanian" lang="ro" hreflang="ro" data-title="Electronic Arts" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Russian" lang="ru" hreflang="ru" data-title="Electronic Arts" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sah mw-list-item"><a href="https://sah.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Yakut" lang="sah" hreflang="sah" data-title="Electronic Arts" data-language-autonym="Саха тыла" data-language-local-name="Yakut" class="interlanguage-link-target"><span>Саха тыла</span></a></li><li class="interlanguage-link interwiki-sq mw-list-item"><a href="https://sq.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Albanian" lang="sq" hreflang="sq" data-title="Electronic Arts" data-language-autonym="Shqip" data-language-local-name="Albanian" class="interlanguage-link-target"><span>Shqip</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Simple English" lang="en-simple" hreflang="en-simple" data-title="Electronic Arts" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Slovak" lang="sk" hreflang="sk" data-title="Electronic Arts" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-sl mw-list-item"><a href="https://sl.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Slovenian" lang="sl" hreflang="sl" data-title="Electronic Arts" data-language-autonym="Slovenščina" data-language-local-name="Slovenian" class="interlanguage-link-target"><span>Slovenščina</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%DA%A9%DB%86%D9%85%D9%BE%D8%A7%D9%86%DB%8C%D8%A7%DB%8C_%D8%A6%DB%8E%D9%84%DB%95%DA%A9%D8%AA%D8%B1%DB%86%D9%86%DB%8C%DA%A9_%D8%A6%D8%A7%D8%B1%D8%AA%D8%B3" title="کۆمپانیای ئێلەکترۆنیک ئارتس – Central Kurdish" lang="ckb" hreflang="ckb" data-title="کۆمپانیای ئێلەکترۆنیک ئارتس" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Serbian" lang="sr" hreflang="sr" data-title="Electronic Arts" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-sh mw-list-item"><a href="https://sh.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Serbo-Croatian" lang="sh" hreflang="sh" data-title="Electronic Arts" data-language-autonym="Srpskohrvatski / српскохрватски" data-language-local-name="Serbo-Croatian" class="interlanguage-link-target"><span>Srpskohrvatski / српскохрватски</span></a></li><li class="interlanguage-link interwiki-fi badge-Q17559452 badge-recommendedarticle mw-list-item" title="recommended article"><a href="https://fi.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Finnish" lang="fi" hreflang="fi" data-title="Electronic Arts" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Swedish" lang="sv" hreflang="sv" data-title="Electronic Arts" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tl mw-list-item"><a href="https://tl.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Tagalog" lang="tl" hreflang="tl" data-title="Electronic Arts" data-language-autonym="Tagalog" data-language-local-name="Tagalog" class="interlanguage-link-target"><span>Tagalog</span></a></li><li class="interlanguage-link interwiki-tt mw-list-item"><a href="https://tt.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Tatar" lang="tt" hreflang="tt" data-title="Electronic Arts" data-language-autonym="Татарча / tatarça" data-language-local-name="Tatar" class="interlanguage-link-target"><span>Татарча / tatarça</span></a></li><li class="interlanguage-link interwiki-th mw-list-item"><a href="https://th.wikipedia.org/wiki/%E0%B8%AD%E0%B8%B4%E0%B9%80%E0%B8%A5%E0%B9%87%E0%B8%81%E0%B8%97%E0%B8%A3%E0%B8%AD%E0%B8%99%E0%B8%B4%E0%B8%81_%E0%B8%AD%E0%B8%B2%E0%B8%95%E0%B8%AA%E0%B9%8C" title="อิเล็กทรอนิก อาตส์ – Thai" lang="th" hreflang="th" data-title="อิเล็กทรอนิก อาตส์" data-language-autonym="ไทย" data-language-local-name="Thai" class="interlanguage-link-target"><span>ไทย</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Turkish" lang="tr" hreflang="tr" data-title="Electronic Arts" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Ukrainian" lang="uk" hreflang="uk" data-title="Electronic Arts" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts – Vietnamese" lang="vi" hreflang="vi" data-title="Electronic Arts" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E8%89%BA%E7%94%B5" title="艺电 – Wu" lang="wuu" hreflang="wuu" data-title="艺电" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/%E8%97%9D%E9%9B%BB" title="藝電 – Cantonese" lang="yue" hreflang="yue" data-title="藝電" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E8%89%BA%E7%94%B5" title="艺电 – Chinese" lang="zh" hreflang="zh" data-title="艺电" data-language-autonym="中文" data-language-local-name="Chinese" 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style="display:none">American video game company</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">"EA" redirects here. For other uses, see <a href="/wiki/EA_(disambiguation)" class="mw-disambig" title="EA (disambiguation)">EA (disambiguation)</a>.</div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">This article is about the video game company. For the art form, see <a href="/wiki/Electronic_art" title="Electronic art">Electronic art</a>.</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><table class="infobox ib-company vcard"><caption class="infobox-title fn org" style="font-size: 125%;">Electronic Arts Inc.</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Electronic_Arts_2020.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/8/81/Electronic_Arts_2020.svg/220px-Electronic_Arts_2020.svg.png" decoding="async" width="220" height="32" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/81/Electronic_Arts_2020.svg/330px-Electronic_Arts_2020.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/81/Electronic_Arts_2020.svg/440px-Electronic_Arts_2020.svg.png 2x" data-file-width="1000" data-file-height="147" /></a></span></td></tr><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Electronic_Arts_Redwood_City_May_2011.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/46/Electronic_Arts_Redwood_City_May_2011.jpg/250px-Electronic_Arts_Redwood_City_May_2011.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/46/Electronic_Arts_Redwood_City_May_2011.jpg/330px-Electronic_Arts_Redwood_City_May_2011.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/46/Electronic_Arts_Redwood_City_May_2011.jpg/500px-Electronic_Arts_Redwood_City_May_2011.jpg 2x" data-file-width="4368" data-file-height="2912" /></a></span><div class="infobox-caption">The EA headquarters building at Redwood City, California, in May 2011</div></td></tr><tr><th scope="row" class="infobox-label">Company type</th><td class="infobox-data category"><a href="/wiki/Public_company" title="Public company">Public</a></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;"><a href="/wiki/Ticker_symbol" title="Ticker symbol">Traded as</a></div></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><a href="/wiki/Nasdaq" title="Nasdaq">Nasdaq</a>:&#160;<a rel="nofollow" class="external text" href="https://www.nasdaq.com/market-activity/stocks/ea">EA</a></li><li><a href="/wiki/Nasdaq-100" title="Nasdaq-100">Nasdaq-100</a> component</li><li><a href="/wiki/List_of_S%26P_500_companies" title="List of S&amp;P 500 companies">S&amp;P 500</a> component</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="/wiki/Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">May&#160;27, 1982<span class="noprint">&#59;&#32;42 years ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">1982-05-27</span>)</span> in <a href="/wiki/San_Mateo,_California" title="San Mateo, California">San Mateo, California</a>, US</td></tr><tr><th scope="row" class="infobox-label">Founder</th><td class="infobox-data agent"><a href="/wiki/Trip_Hawkins" title="Trip Hawkins">Trip Hawkins</a></td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality"><a href="/wiki/Redwood_City,_California" title="Redwood City, California">Redwood City, California</a></div>, <div class="ib-company-country country-name">US</div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Area served</div></th><td class="infobox-data">Worldwide</td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Key people</div></th><td class="infobox-data agent"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409" /><div class="plainlist"><ul><li><a href="/wiki/Andrew_Wilson_(businessman)" title="Andrew Wilson (businessman)">Andrew Wilson</a> <span class="nowrap">(<a href="/wiki/Chief_executive_officer" title="Chief executive officer">CEO</a> and <a href="/wiki/Chairman" class="mw-redirect" title="Chairman">chairman</a>)</span></li><li><a href="/wiki/Laura_Miele" title="Laura Miele">Laura Miele</a> <span class="nowrap">(<a href="/wiki/President_(corporate_title)" title="President (corporate title)">president</a> of EA Entertainment)</span></li><li>Cam Weber <span class="nowrap">(president of <a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a>)</span></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data">See <a href="/wiki/List_of_Electronic_Arts_games" title="List of Electronic Arts games">list of Electronic Arts games</a></td></tr><tr><th scope="row" class="infobox-label">Revenue</th><td class="infobox-data"><span typeof="mw:File"><span title="Increase"><img alt="Increase" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Increase2.svg/20px-Increase2.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Increase2.svg/40px-Increase2.svg.png 2x" data-file-width="300" data-file-height="300" /></span></span> <span style="white-space: nowrap"><a href="/wiki/United_States_dollar" title="United States dollar">US$</a>7.56&#160;billion</span>&#160;(2024)</td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;"><a href="/wiki/Earnings_before_interest_and_taxes" title="Earnings before interest and taxes">Operating income</a></div></th><td class="infobox-data"><span typeof="mw:File"><span title="Increase"><img alt="Increase" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Increase2.svg/20px-Increase2.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Increase2.svg/40px-Increase2.svg.png 2x" data-file-width="300" data-file-height="300" /></span></span> US$1.52&#160;billion&#160;(2024)</td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;"><a href="/wiki/Net_income" title="Net income">Net income</a></div></th><td class="infobox-data"><span typeof="mw:File"><span title="Increase"><img alt="Increase" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Increase2.svg/20px-Increase2.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Increase2.svg/40px-Increase2.svg.png 2x" data-file-width="300" data-file-height="300" /></span></span> US$1.27&#160;billion&#160;(2024)</td></tr><tr><th scope="row" class="infobox-label"><span class="nowrap"><a href="/wiki/Asset" title="Asset">Total assets</a></span></th><td class="infobox-data"><span typeof="mw:File"><span title="Decrease"><img alt="Decrease" src="//upload.wikimedia.org/wikipedia/commons/thumb/e/ed/Decrease2.svg/20px-Decrease2.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/ed/Decrease2.svg/40px-Decrease2.svg.png 2x" data-file-width="300" data-file-height="300" /></span></span> US$13.4&#160;billion&#160;(2024)</td></tr><tr><th scope="row" class="infobox-label"><span class="nowrap"><a href="/wiki/Equity_(finance)" title="Equity (finance)">Total equity</a></span></th><td class="infobox-data"><span typeof="mw:File"><span title="Increase"><img alt="Increase" src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Increase2.svg/20px-Increase2.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b0/Increase2.svg/40px-Increase2.svg.png 2x" data-file-width="300" data-file-height="300" /></span></span> US$7.51&#160;billion&#160;(2024)</td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Number of employees</div></th><td class="infobox-data"><abbr title="circa">c.</abbr><span style="white-space:nowrap;">&#8201;13,700</span>&#160;(2024)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Division_(business)" title="Division (business)">Divisions</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409" /><div class="plainlist"><ul><li>EA Entertainment</li><li><a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiaries</a></th><td class="infobox-data">See <a href="#Company_structure">§&#160;Company structure</a></td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="https://www.ea.com/">ea.com</a></span></td></tr><tr><td colspan="2" class="infobox-below"><b>Footnotes&#160;/&#32;references</b><br />Financials as of March&#160;31,&#32;2024<sup class="plainlinks noexcerpt noprint asof-tag update" style="display:none;"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Electronic_Arts&amp;action=edit">&#91;update&#93;</a></sup>.<sup id="cite_ref-sec-filing_1-0" class="reference"><a href="#cite_note-sec-filing-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup></td></tr></tbody></table> <p><b>Electronic Arts Inc.</b> (<b>EA</b>) is an American <a href="/wiki/Video_game_company" class="mw-redirect" title="Video game company">video game company</a> headquartered in <a href="/wiki/Redwood_City,_California" title="Redwood City, California">Redwood City, California</a>. Founded in May 1982 by former <a href="/wiki/Apple_Inc." title="Apple Inc.">Apple</a> employee <a href="/wiki/Trip_Hawkins" title="Trip Hawkins">Trip Hawkins</a>, the company was a pioneer of the early <a href="/wiki/Home_computer" title="Home computer">home computer</a> game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's <i><a href="/wiki/Skate_or_Die!" title="Skate or Die!">Skate or Die!</a></i> The company shifted toward internal game studios, often through acquisitions, such as <a href="/wiki/Distinctive_Software" title="Distinctive Software">Distinctive Software</a> becoming EA Canada in 1991.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> </p><p>Into the 21st century, EA develops and publishes games of established franchises, including <i><a href="/wiki/Battlefield_(video_game_series)" title="Battlefield (video game series)">Battlefield</a></i>, <i><a href="/wiki/Need_for_Speed" title="Need for Speed">Need for Speed</a></i>, <i><a href="/wiki/The_Sims" title="The Sims">The Sims</a></i>, <i><a href="/wiki/Medal_of_Honor_(video_game_series)" title="Medal of Honor (video game series)">Medal of Honor</a></i>, <i><a href="/wiki/Command_%26_Conquer" title="Command &amp; Conquer">Command &amp; Conquer</a></i>, <i><a href="/wiki/Dead_Space" title="Dead Space">Dead Space</a></i>, <i><a href="/wiki/Mass_Effect" title="Mass Effect">Mass Effect</a></i>, <i><a href="/wiki/Dragon_Age" title="Dragon Age">Dragon Age</a></i>, <i><a href="/wiki/Army_of_Two_(series)" class="mw-redirect" title="Army of Two (series)">Army of Two</a></i>, <i><a href="/wiki/Apex_Legends" title="Apex Legends">Apex Legends</a></i>, and <i><a href="/wiki/List_of_Star_Wars_video_games" title="List of Star Wars video games">Star Wars</a></i>, as well as the <a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a> titles <i><a href="/wiki/EA_Sports_FC" title="EA Sports FC">FC</a></i>, <i><a href="/wiki/FIFA_(video_game_series)" title="FIFA (video game series)">FIFA</a></i>, <i><a href="/wiki/Madden_NFL" title="Madden NFL">Madden NFL</a></i>, <i><a href="/wiki/NBA_Live_(video_game_series)" class="mw-redirect" title="NBA Live (video game series)">NBA Live</a></i>, <i><a href="/wiki/NHL_(video_game_series)" title="NHL (video game series)">NHL</a></i>, <i><a href="/wiki/EA_Sports_PGA_Tour" title="EA Sports PGA Tour">PGA</a></i>, and <i><a href="/wiki/EA_Sports_UFC" title="EA Sports UFC">UFC</a></i>.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> Since 2022, their desktop titles appear on self-developed <a href="/wiki/EA_App" title="EA App">EA App</a>, an online gaming digital distribution platform for PCs and a direct competitor to <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a>'s <a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a> and <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a>' <a href="/wiki/Epic_Games_Store" title="Epic Games Store">Store</a>. EA also owns and operates major gaming studios such as <a href="/wiki/DICE_(company)" title="DICE (company)">DICE</a>, <a href="/wiki/Motive_Studio" title="Motive Studio">Motive Studio</a>, <a href="/wiki/BioWare" title="BioWare">BioWare</a>, and <a href="/wiki/Respawn_Entertainment" title="Respawn Entertainment">Respawn Entertainment</a>.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2></div> <div class="mw-heading mw-heading3"><h3 id="1982–1991:_Trip_Hawkins_era,_founding,_and_early_success"><span id="1982.E2.80.931991:_Trip_Hawkins_era.2C_founding.2C_and_early_success"></span>1982–1991: Trip Hawkins era, founding, and early success</h3></div> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Trip_Hawkins_2013_(10627605786).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Trip_Hawkins_2013_%2810627605786%29.jpg/250px-Trip_Hawkins_2013_%2810627605786%29.jpg" decoding="async" width="225" height="169" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b2/Trip_Hawkins_2013_%2810627605786%29.jpg/500px-Trip_Hawkins_2013_%2810627605786%29.jpg 1.5x" data-file-width="3168" data-file-height="2377" /></a><figcaption>Founder <a href="/wiki/Trip_Hawkins" title="Trip Hawkins">Trip Hawkins</a> in 2013</figcaption></figure> <p><a href="/wiki/Trip_Hawkins" title="Trip Hawkins">Trip Hawkins</a> had been an <a href="/wiki/Apple_Inc." title="Apple Inc.">Apple Inc.</a> employee since 1978, at a time when the firm had only about fifty employees. Over the next four years, the market for home personal computers skyrocketed. By 1982, Apple had completed its <a href="/wiki/Initial_public_offering" title="Initial public offering">initial public offering</a> (IPO) and become a <a href="/wiki/Fortune_500" title="Fortune 500">Fortune 500</a> company with over one thousand employees.<sup id="cite_ref-gamasutra_history_5-0" class="reference"><a href="#cite_note-gamasutra_history-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> In February 1982, Hawkins arranged a meeting with <a href="/wiki/Don_Valentine" title="Don Valentine">Don Valentine</a> of <a href="/wiki/Sequoia_Capital" title="Sequoia Capital">Sequoia Capital</a> to discuss financing his new venture, Amazin' Software.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> Valentine encouraged Hawkins to leave Apple, where the latter served as Director of Product Marketing, and allowed Hawkins to use Sequoia Capital's spare office space to start the company.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> Trip Hawkins incorporated and established the company with a personal investment of an estimated <span style="white-space: nowrap"><a href="/wiki/United_States_dollar" title="United States dollar">US$</a>200,000</span> on May 27, 1982.<sup id="cite_ref-gamasutra_history_5-1" class="reference"><a href="#cite_note-gamasutra_history-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 89">&#58;&#8202;89&#8202;</span></sup> </p><p>For more than seven months, Hawkins refined his Electronic Arts <a href="/wiki/Business_plan" title="Business plan">business plan</a>. With aid from his first employee (with whom he worked in marketing at Apple), Rich Melmon, the original plan was written, mostly by Hawkins, on an <a href="/wiki/Apple_II" title="Apple II">Apple II</a> in Sequoia Capital's office in August 1982. During that time, Hawkins also employed two of his former staff from Apple, Dave Evans and Pat Marriott, as <a href="/wiki/Game_producer" class="mw-redirect" title="Game producer">producers</a>, and a Stanford MBA classmate, Jeff Burton from Atari for international business development. The business plan was again refined in September and reissued on October 8, 1982. By November, the employee headcount rose to 11, including Tim Mott, <a href="/wiki/Bing_Gordon" title="Bing Gordon">Bing Gordon</a>, David Maynard, and Steve Hayes.<sup id="cite_ref-Gamespy_9-0" class="reference"><a href="#cite_note-Gamespy-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-gamasutra_history_5-2" class="reference"><a href="#cite_note-gamasutra_history-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> Having outgrown the office space provided by Sequoia Capital, the company relocated to a <a href="/wiki/San_Mateo,_California" title="San Mateo, California">San Mateo</a> office that overlooked the <a href="/wiki/San_Francisco_International_Airport" title="San Francisco International Airport">San Francisco Airport</a> landing path. </p><p>When he incorporated the company, Hawkins originally chose Amazin' Software as their company name, but his other early employees of the company universally disliked the name; as a result, the company changed its name to Electronic Arts in November 1982.<sup id="cite_ref-Gamespy_9-1" class="reference"><a href="#cite_note-Gamespy-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> He scheduled an off-site meeting in the <a href="/wiki/Pajaro,_California" title="Pajaro, California">Pajaro Dunes</a>, where the company once held such off-site meetings.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> Hawkins had developed the ideas of treating software as an art form and calling the developers "software artists". Hence, the latest version of the business plan suggested the name "SoftArt". Hawkins and Melmon knew the founders of <a href="/wiki/Software_Arts" title="Software Arts">Software Arts</a>, the creators of <a href="/wiki/VisiCalc" title="VisiCalc">VisiCalc</a>, and thought their permission should be obtained. <a href="/wiki/Dan_Bricklin" title="Dan Bricklin">Dan Bricklin</a> did not want the name used because it sounded too similar (perhaps "<a href="/wiki/Confusingly_similar" class="mw-redirect" title="Confusingly similar">confusingly similar</a>") to <i>Software Arts</i>; however, the name concept was liked by all the attendees. Hawkins had also recently read a bestselling book about the film studio <a href="/wiki/United_Artists" title="United Artists">United Artists</a> and liked the reputation that the company had created. Hawkins said everyone had a vote, but they would lose it if they went to sleep.<sup id="cite_ref-ea-early-history_11-0" class="reference"><a href="#cite_note-ea-early-history-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p> <figure class="mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Electronic_Arts_historical_logo_80s.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/2/23/Electronic_Arts_historical_logo_80s.svg/330px-Electronic_Arts_historical_logo_80s.svg.png" decoding="async" width="300" height="114" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/23/Electronic_Arts_historical_logo_80s.svg/500px-Electronic_Arts_historical_logo_80s.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/23/Electronic_Arts_historical_logo_80s.svg/600px-Electronic_Arts_historical_logo_80s.svg.png 2x" data-file-width="760" data-file-height="288" /></a><figcaption>Electronic Arts' original corporate logo, designed by Barry Deutsch, 1982–1999<sup id="cite_ref-Gamespy_9-2" class="reference"><a href="#cite_note-Gamespy-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup></figcaption></figure> <p>Hawkins liked the word "electronic", and various employees had considered the phrases "Electronic Artists" and "Electronic Arts". When Gordon and others pushed for "Electronic Artists", in tribute to the film company <a href="/wiki/United_Artists" title="United Artists">United Artists</a>, Steve Hayes opposed, saying, "We're not the artists, they [the developers] are..." This statement from Hayes immediately tilted sentiment towards Electronic Arts and the name was unanimously endorsed and adopted later in 1982.<sup id="cite_ref-ea-early-history_11-1" class="reference"><a href="#cite_note-ea-early-history-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> He recruited his original employees from Apple, Atari, Xerox PARC, and VisiCorp, and got <a href="/wiki/Steve_Wozniak" title="Steve Wozniak">Steve Wozniak</a> to agree to sit on the board of directors.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> Hawkins was determined to sell directly to buyers. Combined with the fact that Hawkins was pioneering new game brands, this made sales growth more challenging. Retailers wanted to buy known brands from existing distribution partners. Former CEO <a href="/wiki/Larry_Probst" title="Larry Probst">Larry Probst</a> arrived as VP of Sales in late 1984 and helped expand the already successful company. This policy of dealing directly with retailers gave EA higher margins and better market awareness, key advantages the company leveraged to leapfrog its early competitors.<sup id="cite_ref-gamasutra_history_5-3" class="reference"><a href="#cite_note-gamasutra_history-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-NGen11_13-0" class="reference"><a href="#cite_note-NGen11-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p><p>Promoting its developers was a trademark of EA's early days. Games were sold in square packages modeled after <a href="/wiki/Album_cover" title="Album cover">album covers</a> (such as those for 1983's <i><a href="/wiki/M.U.L.E." title="M.U.L.E.">M.U.L.E.</a></i> and <i><a href="/wiki/Pinball_Construction_Set" title="Pinball Construction Set">Pinball Construction Set</a></i>).<sup id="cite_ref-gamasutra_pinball_14-0" class="reference"><a href="#cite_note-gamasutra_pinball-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> Hawkins thought the packaging would both save costs and convey an artistic feeling.<sup id="cite_ref-gamasutra_pinball_14-1" class="reference"><a href="#cite_note-gamasutra_pinball-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> EA routinely referred to their developers as "artists" and gave them photo credits in their games and full-page magazine ads. Their first such ad, accompanied by the slogan "We see farther," was the first video game advertisement to feature software designers.<sup id="cite_ref-NGen11_13-1" class="reference"><a href="#cite_note-NGen11-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> EA shared lavish profits with their developers, which added to their industry appeal. </p> <style data-mw-deduplicate="TemplateStyles:r1224211176">.mw-parser-output .quotebox{background-color:#F9F9F9;border:1px solid #aaa;box-sizing:border-box;padding:10px;font-size:88%;max-width:100%}.mw-parser-output .quotebox.floatleft{margin:.5em 1.4em .8em 0}.mw-parser-output .quotebox.floatright{margin:.5em 0 .8em 1.4em}.mw-parser-output .quotebox.centered{overflow:hidden;position:relative;margin:.5em auto .8em auto}.mw-parser-output .quotebox.floatleft span,.mw-parser-output .quotebox.floatright span{font-style:inherit}.mw-parser-output .quotebox>blockquote{margin:0;padding:0;border-left:0;font-family:inherit;font-size:inherit}.mw-parser-output .quotebox-title{text-align:center;font-size:110%;font-weight:bold}.mw-parser-output .quotebox-quote>:first-child{margin-top:0}.mw-parser-output .quotebox-quote:last-child>:last-child{margin-bottom:0}.mw-parser-output .quotebox-quote.quoted:before{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" “ ";vertical-align:-45%;line-height:0}.mw-parser-output .quotebox-quote.quoted:after{font-family:"Times New Roman",serif;font-weight:bold;font-size:large;color:gray;content:" ” ";line-height:0}.mw-parser-output .quotebox .left-aligned{text-align:left}.mw-parser-output .quotebox .right-aligned{text-align:right}.mw-parser-output .quotebox .center-aligned{text-align:center}.mw-parser-output .quotebox .quote-title,.mw-parser-output .quotebox .quotebox-quote{display:block}.mw-parser-output .quotebox cite{display:block;font-style:normal}@media screen and (max-width:640px){.mw-parser-output .quotebox{width:100%!important;margin:0 0 .8em!important;float:none!important}}</style><div class="quotebox pullquote floatright" style="width:250px; ;"> <blockquote class="quotebox-quote left-aligned" style=""> <p>The Amiga will revolutionize the home computer industry. It's the first home machine that has everything you want and need for all the major uses of a home computer, including entertainment, education and productivity. The software we're developing for the Amiga will blow your socks off. We think the Amiga, with its incomparable power, sound and graphics, will give Electronic Arts and the entire industry a very bright future. </p> </blockquote> <div style="padding-bottom: 0; padding-top: 0.5em"><cite class="left-aligned" style="">–Trip Hawkins,&#32;1985 Amiga advertisement<sup id="cite_ref-amiga-world_15-0" class="reference"><a href="#cite_note-amiga-world-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 6">&#58;&#8202;6&#8202;</span></sup></cite></div> </div> <p>In the mid-1980s, Electronic Arts aggressively marketed products for the <a href="/wiki/Amiga" title="Amiga">Amiga</a>, a home computer introduced in 1985. Commodore had given EA development tools and prototype machines before Amiga's actual launch.<sup id="cite_ref-amiga-world_15-1" class="reference"><a href="#cite_note-amiga-world-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 56">&#58;&#8202;56&#8202;</span></sup> For Amiga EA published some notable non-game titles. A drawing program <i><a href="/wiki/Deluxe_Paint" title="Deluxe Paint">Deluxe Paint</a></i> (1985) and its subsequent versions became perhaps the most famous piece of software available for Amiga platform. In addition, EA's Jerry Morrison conceived the idea of a file format that could store images, animations, sounds, and documents simultaneously, and would be compatible with third-party software. He wrote and released to the public the <a href="/wiki/Interchange_File_Format" title="Interchange File Format">Interchange File Format</a>, which soon became an Amiga standard.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 45">&#58;&#8202;45&#8202;</span></sup> Other Amiga programs released by EA included <i><a href="/wiki/Deluxe_Music_Construction_Set" title="Deluxe Music Construction Set">Deluxe Music Construction Set</a></i>, <i><a href="/wiki/Instant_Music_(software)" title="Instant Music (software)">Instant Music</a></i><sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> and <i><a href="/wiki/Deluxe_Paint_Animation" title="Deluxe Paint Animation">Deluxe Paint Animation</a></i>.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Some of them, most notably <i>Deluxe Paint</i>, were ported to other platforms. For Macintosh EA released a black &amp; white animation tool called Studio/1,<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> and a series of Paint titles called Studio/8 and Studio/32 (1990).<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> </p><p>Relationships between Electronic Arts and their external developers often became difficult when the latter missed deadlines or diverged from the former's creative directions. In 1987, EA released <i><a href="/wiki/Skate_or_Die!" title="Skate or Die!">Skate or Die!</a></i>, their first internally developed game. EA continued publishing their external developers' games while experimenting with their internal development strategy. This led to EA's decision of purchasing out a series of companies they identify as successful, as well as the decision to release annualized franchises to cut budget costs. Because of Trip Hawkins' obsession of simulating a sports game, he signed a contract with football coach <a href="/wiki/John_Madden" title="John Madden">John Madden</a> that led to EA's developing and releasing annual <i><a href="/wiki/Madden_NFL" title="Madden NFL">Madden NFL</a></i> games.<sup id="cite_ref-ea-polygon_21-0" class="reference"><a href="#cite_note-ea-polygon-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 8">&#58;&#8202;8&#8202;</span></sup><sup id="cite_ref-ea-polygon_21-1" class="reference"><a href="#cite_note-ea-polygon-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 10">&#58;&#8202;10&#8202;</span></sup> </p><p>In 1988, EA published a flight simulator game exclusively for Amiga, <i><a href="/wiki/F/A-18_Interceptor" title="F/A-18 Interceptor">F/A-18 Interceptor</a></i>, with filled-polygon graphics that were advanced for the time.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup> Another significant Amiga release (also initially available for Atari ST, later converted for other platforms) was <i><a href="/wiki/Populous_(video_game)" title="Populous (video game)">Populous</a></i> (1989) developed by <a href="/wiki/Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a>. It was a pioneering title in the genre that was later called "<a href="/wiki/God_game" title="God game">god games</a>".<sup id="cite_ref-hawkins-bio_24-0" class="reference"><a href="#cite_note-hawkins-bio-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 282">&#58;&#8202;282&#8202;</span></sup> In 1990, Electronic Arts began producing <a href="/wiki/Console_game" title="Console game">console games</a> for the <a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Nintendo Entertainment System</a>, after previously licensing its computer games to other console-game publishers.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> </p><p>On March 26, 1990, Electronic Arts filed for an IPO at the <a href="/wiki/NASDAQ" class="mw-redirect" title="NASDAQ">NASDAQ</a> stock exchange and went public under the ticker symbol "ERTS", opening at a split-adjusted price of $0.52.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> The symbol was changed to "EA" on December 20, 2011.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="1991–2007:_Larry_Probst_era,_continuous_expansion,_and_success_into_the_new_millennium"><span id="1991.E2.80.932007:_Larry_Probst_era.2C_continuous_expansion.2C_and_success_into_the_new_millennium"></span>1991–2007: Larry Probst era, continuous expansion, and success into the new millennium</h3></div> <p>In 1991, Trip Hawkins stepped down as EA's CEO and was succeeded by Larry Probst.<sup id="cite_ref-hawkins-bio_24-1" class="reference"><a href="#cite_note-hawkins-bio-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 186">&#58;&#8202;186&#8202;</span></sup> Hawkins went on to found the now-defunct <a href="/wiki/The_3DO_Company" title="The 3DO Company">3DO Company</a>, but still remained EA's chair until July 1994. In October 1993, 3DO developed the <a href="/wiki/3DO_Interactive_Multiplayer" class="mw-redirect" title="3DO Interactive Multiplayer">3DO Interactive Multiplayer</a>, which at the time was the most powerful game console. Once a critic of game consoles, Hawkins had conceived a console that unlike its competitors would not require a first-party license to be marketed, and was intended to appeal to the PC market. Electronic Arts was The 3DO Company's primary partner in sponsoring their console, showcasing on it their latest games. With a retail price of US$700 (equivalent to $1,523.68&#32;in 2024) compared to its competitors' $100, the console lagged in sales, and with the 1995 arrival to North America of Sony's <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a>, a cheaper and more powerful alternative, combined with a lower quality of the 3DO's software library as a <a href="/wiki/Unintended_consequences" title="Unintended consequences">backfiring</a> of its liberal license policy, it fell further behind and lost competition. Electronic Arts dropped its support for 3DO in favor of the PlayStation, 3DO's production ceased in 1996 and, for the remainder of the company's lifetime, 3DO developed video games for other consoles and the <a href="/wiki/IBM_Personal_Computer" title="IBM Personal Computer">IBM PC</a> until it folded in 2003.<sup id="cite_ref-gamasutra_history_5-4" class="reference"><a href="#cite_note-gamasutra_history-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-ea-early-history_11-2" class="reference"><a href="#cite_note-ea-early-history-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 79">&#58;&#8202;79&#8202;</span></sup><sup id="cite_ref-hawkins-bio_24-2" class="reference"><a href="#cite_note-hawkins-bio-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 283">&#58;&#8202;283&#8202;</span></sup><sup id="cite_ref-hawkins-bio_24-3" class="reference"><a href="#cite_note-hawkins-bio-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 646">&#58;&#8202;646&#8202;</span></sup><sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> </p> <figure typeof="mw:File/Thumb"><a href="/wiki/File:Electronicartsheadquarters.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/3/34/Electronicartsheadquarters.jpg/250px-Electronicartsheadquarters.jpg" decoding="async" width="250" height="161" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/34/Electronicartsheadquarters.jpg/500px-Electronicartsheadquarters.jpg 1.5x" data-file-width="2955" data-file-height="1901" /></a><figcaption>EA headquarters in October 2007</figcaption></figure> <p>In 1994, Electronic Arts and <a href="/wiki/THQ" title="THQ">THQ</a> signed a licensing agreement to develop and release EA's titles, like <i><a href="/wiki/Madden_NFL" title="Madden NFL">John Madden Football</a></i>, <i><a href="/wiki/FIFA_International_Soccer" title="FIFA International Soccer">FIFA International Soccer</a></i>, <i><a href="/wiki/Shaq_Fu" title="Shaq Fu">Shaq Fu</a></i>, <i><a href="/wiki/Jungle_Strike" title="Jungle Strike">Jungle Strike</a></i> and <a href="/wiki/Urban_Strike" title="Urban Strike">Urban Strike</a> for various consoles.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup> In 1995, Electronic Arts won the <a href="/wiki/European_Computer_Trade_Show" title="European Computer Trade Show">European Computer Trade Show</a> award for best software publisher of the year.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup> As the company was still expanding, they opted to purchase space in <a href="/wiki/Redwood_Shores,_California" title="Redwood Shores, California">Redwood Shores, California</a> in 1995 for construction of a new headquarters,<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> which was completed in 1998.<sup id="cite_ref-gamasutra_history_5-5" class="reference"><a href="#cite_note-gamasutra_history-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> Early in 1997, <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i> identified Electronic Arts as the only company to regularly profit from video games over the past five years, and noted it had "a critical track record second to none".<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup> In 1999, EA replaced their long-running Shapes logo with one based on the EA Sports logo used at the time. EA also started to use a brand-specific structure around this time, such as names like <a href="/wiki/Westwood_Studios" title="Westwood Studios">Westwood Studios</a>, <a href="/wiki/Maxis" title="Maxis">Maxis</a>, <a href="/wiki/Jane%27s_Combat_Simulations" title="Jane&#39;s Combat Simulations">Jane's Combat Simulations</a> and <a href="/wiki/Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a>, as well as the short-lived label Gonzo Games with the main publishing side of the company (also known as Action and Entertainment) rebranding to EA Games in 2000.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> The <a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a> brand was retained for major sports titles, the new <a href="/wiki/EA_Sports_Big" class="mw-redirect" title="EA Sports Big">EA Sports Big</a> label would be used for casual sports titles with an arcade twist, and the full Electronic Arts name would be used for co-published and distributed titles.<sup id="cite_ref-Gamespy_9-3" class="reference"><a href="#cite_note-Gamespy-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-usgamer-big_35-0" class="reference"><a href="#cite_note-usgamer-big-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup> EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site <a href="/wiki/Pogo.com" title="Pogo.com">Pogo.com</a> in 2001.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> In 2009, EA acquired the London-based social gaming startup <a href="/wiki/Playfish" title="Playfish">Playfish</a>.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> </p><p>In December 1997, Electronic Arts ended their Japanese publishing joint-venture with <a href="/wiki/Victor_Entertainment" title="Victor Entertainment">Victor Entertainment</a>, entitled <a href="/wiki/Electronic_Arts_Victor" title="Electronic Arts Victor">Electronic Arts Victor</a>, and purchased out Victor's 35% stake in the venture.<sup id="cite_ref-EAreport_38-0" class="reference"><a href="#cite_note-EAreport-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> On May 1, 1998, Electronic Arts announced the formation of two <a href="/wiki/Joint-venture" class="mw-redirect" title="Joint-venture">joint-ventures</a> with <a href="/wiki/Square_(video_game_company)" title="Square (video game company)">Square</a>.<sup id="cite_ref-SQEAOwnership_39-0" class="reference"><a href="#cite_note-SQEAOwnership-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> The first; Electronic Arts Square K.K., would publish Electronic Arts' titles in Japan and also developed the <a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a> launch title <i><a href="/wiki/X-Squad" title="X-Squad">X-Squad</a></i>.<sup id="cite_ref-EAxsquad_40-0" class="reference"><a href="#cite_note-EAxsquad-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup> The second; Square Electronic Arts L.L.C., would publish Square's titles in North America. The venture was described as a success by Square, as it allowed the company to release more of their titles in the North American market.<sup id="cite_ref-EASdissolved_41-0" class="reference"><a href="#cite_note-EASdissolved-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup> In February 2003, with the preparation of Square and Enix's merger into <a href="/wiki/Square_Enix" title="Square Enix">Square Enix</a>; both partnerships were announced to be dissolved at the end of March with each partner buying the other's shares.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup> Electronic Arts Square was renamed as Electronic Arts K.K. and began self-publishing EA's titles in Japan from then on<sup id="cite_ref-GWIeas_44-0" class="reference"><a href="#cite_note-GWIeas-44"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> while Square Electronic Arts was folded under Square Enix's North American operations. </p><p>In 2004, EA made a multimillion-dollar donation to fund the development of game production curriculum at <a href="/wiki/USC_Interactive_Media_Division" class="mw-redirect" title="USC Interactive Media Division">the University of Southern California's Interactive Media Division</a>. On February 1, 2006, Electronic Arts announced that it would cut worldwide staff by 5 percent.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup> On June 20, 2006, EA purchased <a href="/wiki/Mythic_Entertainment" title="Mythic Entertainment">Mythic Entertainment</a>, who are finished making <i><a href="/wiki/Warhammer_Online" class="mw-redirect" title="Warhammer Online">Warhammer Online</a></i>.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup> After Sega's <i><a href="/wiki/ESPN_NFL_Football" title="ESPN NFL Football">ESPN NFL 2K5</a></i> successfully grabbed market share away from EA's dominant Madden NFL series during the 2004 holiday season, EA responded by making several large sports licensing deals which include an exclusive agreement with the <a href="/wiki/National_Football_League" title="National Football League">NFL</a>, and in January 2005, a 15-year deal with <a href="/wiki/ESPN" title="ESPN">ESPN</a>.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">&#91;</span>47<span class="cite-bracket">&#93;</span></a></sup> The ESPN deal gave EA exclusive first rights to all ESPN content for sports simulation games. On April 11, 2005, EA announced a similar, 6-year licensing deal with the <a href="/wiki/Collegiate_Licensing_Company" title="Collegiate Licensing Company">Collegiate Licensing Company</a> (CLC) for exclusive rights to <a href="/wiki/College_football" title="College football">college football</a> content.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> </p><p>Much of EA's success, both in terms of sales and with regards to its stock market valuation, is due to its strategy of platform-agnostic development and the creation of strong multi-year franchises. EA was the first publisher to release yearly updates of its sports franchises—<i>Madden</i>, <i>FIFA</i>, <i>NHL</i>, <i>NBA Live</i>, <i>Tiger Woods</i>, etc.—with updated player rosters and small graphical and gameplay tweaks.<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> Recognizing the risk of franchise fatigue among consumers, EA announced in 2006 that it would concentrate more of its effort on creating new original intellectual property.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> In September 2006, <a href="/wiki/Nokia" title="Nokia">Nokia</a> and EA announced a partnership in which EA becomes an exclusive major supplier of mobile games to Nokia mobile devices through the Nokia Content Discoverer. In the beginning, Nokia customers were able to download seven EA titles (<i><a href="/wiki/Tetris" title="Tetris">Tetris</a></i>, <i><a href="/wiki/Tetris_Mania" class="mw-redirect" title="Tetris Mania">Tetris Mania</a></i>, <i><a href="/wiki/The_Sims_2" title="The Sims 2">The Sims 2</a></i>, <i><a href="/wiki/Doom_(1993_video_game)" title="Doom (1993 video game)">Doom</a></i>, <i><a href="/wiki/FIFA_06" title="FIFA 06">FIFA 06</a></i>, <i><a href="/wiki/Tiger_Woods_PGA_Tour_06" title="Tiger Woods PGA Tour 06">Tiger Woods PGA Tour 06</a></i> and <i><a href="/wiki/FIFA_Street_2" title="FIFA Street 2">FIFA Street 2</a></i>) on the holiday season in 2006. Rick Simonson is the executive vice-president and director of Nokia and starting from 2006 is affiliated with <a href="/wiki/John_Riccitiello" title="John Riccitiello">John Riccitiello</a> and are partners.<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2007–2013:_John_Riccitiello_era"><span id="2007.E2.80.932013:_John_Riccitiello_era"></span>2007–2013: John Riccitiello era</h3></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Web_Summit_2017-_PlayerOne_DF2_4636_(26486427939).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/8/80/Web_Summit_2017-_PlayerOne_DF2_4636_%2826486427939%29.jpg/250px-Web_Summit_2017-_PlayerOne_DF2_4636_%2826486427939%29.jpg" decoding="async" width="220" height="146" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/80/Web_Summit_2017-_PlayerOne_DF2_4636_%2826486427939%29.jpg/330px-Web_Summit_2017-_PlayerOne_DF2_4636_%2826486427939%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/80/Web_Summit_2017-_PlayerOne_DF2_4636_%2826486427939%29.jpg/500px-Web_Summit_2017-_PlayerOne_DF2_4636_%2826486427939%29.jpg 2x" data-file-width="4928" data-file-height="3280" /></a><figcaption>John Riccitiello at Web Summit 2017</figcaption></figure> <p>In February 2007, Probst stepped down from the CEO job while remaining on the board of directors. His handpicked successor is <a href="/wiki/John_Riccitiello" title="John Riccitiello">John Riccitiello</a>, who had worked at EA for several years previously, departed for a while, and then returned.<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup> Riccitiello previously worked for <a href="/wiki/Elevation_Partners" title="Elevation Partners">Elevation Partners</a>, <a href="/wiki/Sara_Lee_Corporation" title="Sara Lee Corporation">Sara Lee</a> and <a href="/wiki/PepsiCo" title="PepsiCo">PepsiCo</a>. In June 2007, new CEO John Riccitiello announced that EA would reorganize itself into four labels, each with responsibility for its own product development and publishing (the city-state model). The goal of the reorganization was to empower the labels to operate more autonomously, streamline decision-making, increase creativity and quality, and get games into the market faster.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup> This reorganization came after years of consolidation and acquisition by EA of smaller studios, which some in the industry blamed for a decrease in quality of EA titles. In 2008, at the DICE Summit, Riccitiello called the earlier approach of "buy and assimilate" a mistake, often stripping smaller studios of its creative talent. Riccitiello said that the city-state model allows independent developers to remain autonomous to a large extent, and cited Maxis and <a href="/wiki/BioWare" title="BioWare">BioWare</a> as examples of studios thriving under the new structure.<sup id="cite_ref-aquiringdev-wired_54-0" class="reference"><a href="#cite_note-aquiringdev-wired-54"><span class="cite-bracket">&#91;</span>54<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">&#91;</span>55<span class="cite-bracket">&#93;</span></a></sup> </p><p>During 2007, EA announced that it would be bringing some of its major titles to the <a href="/wiki/Mac_(computer)" title="Mac (computer)">Mac</a>. EA also released <i><a href="/wiki/Battlefield_2142" title="Battlefield 2142">Battlefield 2142</a></i>, <i><a href="/wiki/Command_%26_Conquer_3:_Tiberium_Wars" title="Command &amp; Conquer 3: Tiberium Wars">Command &amp; Conquer 3: Tiberium Wars</a></i>, <i><a href="/wiki/Crysis_(video_game)" title="Crysis (video game)">Crysis</a></i>, <i><a href="/wiki/Harry_Potter_and_the_Order_of_the_Phoenix_(video_game)" title="Harry Potter and the Order of the Phoenix (video game)">Harry Potter and the Order of the Phoenix</a></i>, <i><a href="/wiki/Madden_NFL_08" title="Madden NFL 08">Madden NFL 08</a></i>, <i><a href="/wiki/Need_for_Speed:_Carbon" title="Need for Speed: Carbon">Need for Speed: Carbon</a></i>, and <i><a href="/wiki/Spore_(2008_video_game)" title="Spore (2008 video game)">Spore</a></i> for the Mac. All of the new games have been developed for the Macintosh using Cider, a technology developed by TransGaming that enables <a href="/wiki/Intel" title="Intel">Intel</a>-based Macs to run Windows games inside a translation layer running on Mac OS X. They are not playable on PowerPC-based Macs.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">&#91;</span>56<span class="cite-bracket">&#93;</span></a></sup> </p><p>In February 2008, it was revealed that Electronic Arts had made a takeover bid for rival game company <a href="/wiki/Take-Two_Interactive" title="Take-Two Interactive">Take-Two Interactive</a>. After its initial offer of <span style="white-space: nowrap">US$25</span> per share, all cash stock transaction offer was rejected by the Take-Two board, EA revised it to <span style="white-space: nowrap">US$26</span> per share, a 64% premium over the previous day's closing price and made the offer known to the public.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">&#91;</span>57<span class="cite-bracket">&#93;</span></a></sup> Rumours had been floating around the Internet prior to the offer about Take-Two possibly being bought over by a bigger company, albeit with <a href="/wiki/Viacom_(2005%E2%80%932019)" title="Viacom (2005–2019)">Viacom</a> as the potential bidder.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">&#91;</span>58<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">&#91;</span>59<span class="cite-bracket">&#93;</span></a></sup> In May 2008, EA announced that it would purchase the assets of Hands-On Mobile Korea, a South Korean mobile game developer and publisher. The company became EA Mobile Korea.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">&#91;</span>60<span class="cite-bracket">&#93;</span></a></sup> In September 2008, EA dropped its buyout offer of Take-Two. No reason was given.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">&#91;</span>61<span class="cite-bracket">&#93;</span></a></sup> </p><p>As of November 6, 2008, it was confirmed that Electronic Arts is closing their Casual Label &amp; merging it with their <a href="/wiki/Hasbro" title="Hasbro">Hasbro</a> partnership with <a href="/wiki/The_Sims" title="The Sims">The Sims</a> Label.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">&#91;</span>62<span class="cite-bracket">&#93;</span></a></sup> EA also confirmed the departure of Kathy Vrabeck, who was given the position as former president of the EA Casual Division in May 2007. EA made this statement about the merger: "We've learned a lot about casual entertainment in the past two years, and found that casual gaming defies a single genre and demographic. With the retirement and departure of Kathy Vrabeck, EA is reorganizing to integrate casual games—development and marketing—into other divisions of our business. We are merging our Casual Studios, Hasbro partnership, and Casual marketing organization with The Sims Label to be a new Sims and Casual Label, where there is a deep compatibility in the product design, marketing and demographics. ... In the days and weeks ahead, we will make further announcements on the reporting structure for the other businesses in the Casual Label including EA Mobile, Pogo, Media Sales and Online Casual Initiatives. Those businesses remain growth priorities for EA and deserve strong support in a group that will complement their objectives."<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">&#91;</span>63<span class="cite-bracket">&#93;</span></a></sup> This statement comes a week after EA announced it was laying off 6% about 600 of their staff positions and had a <span style="white-space: nowrap">US$310&#160;million</span> net loss for the quarter.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">&#91;</span>64<span class="cite-bracket">&#93;</span></a></sup> </p><p>Due to the <a href="/wiki/Great_Recession" title="Great Recession">2008 economic crisis</a>, Electronic Arts had a poorer than expected 2008 holiday season, moving it in February 2009 to cut approximately 1,100 jobs, which it said represented about 11% of its workforce. It also closed 12 of their facilities. Riccitiello, in a conference call with reporters, stated that their poor performance in the fourth quarter was not due entirely to the poor economy, but also to the fact that they did not release any blockbuster titles in the quarter. In the quarter ending December 31, 2008, the company lost <span style="white-space: nowrap"><a href="/wiki/United_States_dollar" title="United States dollar">US$</a>641&#160;million</span>. On February 2, 2009, Ludlum Entertainment had signed a deal with Electronic Arts to grant exclusive rights to bring the work of <a href="/wiki/Robert_Ludlum" title="Robert Ludlum">Robert Ludlum</a> into video gaming.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">&#91;</span>65<span class="cite-bracket">&#93;</span></a></sup> As of early May 2009, the subsidiary studio EA Redwood Shores was known as Visceral Games.<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">&#91;</span>66<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">&#91;</span>67<span class="cite-bracket">&#93;</span></a></sup> On June 24, 2009, EA announced it would merge two of its development studios, <a href="/wiki/BioWare" title="BioWare">BioWare</a> and <a href="/wiki/Mythic_Entertainment" title="Mythic Entertainment">Mythic</a> into one single <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video game</a> and <a href="/wiki/Massively_multiplayer_online_game" title="Massively multiplayer online game">MMO</a> development powerhouse. The move placed Mythic under control of BioWare as <a href="/wiki/Ray_Muzyka" title="Ray Muzyka">Ray Muzyka</a> and <a href="/wiki/Greg_Zeschuk" title="Greg Zeschuk">Greg Zeschuk</a> went in direct control of the new entity.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">&#91;</span>68<span class="cite-bracket">&#93;</span></a></sup> By fall 2012, both Muzyka and Zeschuk had chosen to depart the merged entity in a joint retirement announcement.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">&#91;</span>69<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">&#91;</span>70<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">&#91;</span>71<span class="cite-bracket">&#93;</span></a></sup> </p><p>On November 9, 2009, EA announced layoffs of 1,500 employees, representing 17% of its workforce, across a number of studios including EA Tiburon, <a href="/wiki/Visceral_Games" title="Visceral Games">Visceral Games</a>, <a href="/wiki/Mythic_Entertainment" title="Mythic Entertainment">Mythic</a> and <a href="/wiki/EA_Black_Box" title="EA Black Box">EA Black Box</a>. Also affected were "projects and support activities" that, according to Chief Financial Officer Eric Brown "don't make economic sense",<sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">&#91;</span>72<span class="cite-bracket">&#93;</span></a></sup> resulting in the shutdown of popular communities such as Battlefield News and the EA Community Team. These layoffs also led to the complete shutdown of <a href="/wiki/Pandemic_Studios" title="Pandemic Studios">Pandemic Studios</a>.<sup id="cite_ref-PandemicClose_73-0" class="reference"><a href="#cite_note-PandemicClose-73"><span class="cite-bracket">&#91;</span>73<span class="cite-bracket">&#93;</span></a></sup> </p> <p><span class="anchor" id="Chillingo"></span><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /></p><div role="note" class="hatnote navigation-not-searchable">"Chillingo" redirects here; not to be confused with <a href="/wiki/Chilango" title="Chilango">Chilango</a>.</div> <p>In October 2010, EA announced the acquisition of England-based iPhone and iPad games publisher Chillingo for <span style="white-space: nowrap">US$20&#160;million</span> in cash. Chillingo published the popular <i><a href="/wiki/Angry_Birds_(video_game)" title="Angry Birds (video game)">Angry Birds</a></i> for iOS and <i><a href="/wiki/Cut_the_Rope" title="Cut the Rope">Cut the Rope</a></i> for all platforms, but the deal did not include those properties,<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">&#91;</span>74<span class="cite-bracket">&#93;</span></a></sup> so <i>Cut the Rope</i> became published by <a href="/wiki/ZeptoLab" title="ZeptoLab">ZeptoLab</a>, and <i>Angry Birds</i> became published by <a href="/wiki/Rovio_Entertainment" title="Rovio Entertainment">Rovio Entertainment</a>. On May 4, 2011, EA reported $3.8&#160;billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year.<sup id="cite_ref-digitalyear_75-0" class="reference"><a href="#cite_note-digitalyear-75"><span class="cite-bracket">&#91;</span>75<span class="cite-bracket">&#93;</span></a></sup> In a note to employees, EA CEO John Riccitiello called this "an incredibly important milestone" for the company.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">&#91;</span>76<span class="cite-bracket">&#93;</span></a></sup> </p><p>In June 2011, EA launched <a href="/wiki/Origin_(service)" class="mw-redirect" title="Origin (service)">Origin</a>, an online service to sell downloadable games for personal computers directly to consumers.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">&#91;</span>77<span class="cite-bracket">&#93;</span></a></sup> Around this time, <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a>, which runs <a href="/wiki/Steam_(service)" title="Steam (service)">Steam</a> in direct competition with Origin, announced changes to storefront policy disallowing games that used in-game purchases that were not tied to Steam's purchasing process, and removed several of EA's games, including <i><a href="/wiki/Crysis_2" title="Crysis 2">Crysis 2</a></i>, <i><a href="/wiki/Dragon_Age_II" title="Dragon Age II">Dragon Age II</a></i>, and <i><a href="/wiki/Alice:_Madness_Returns" title="Alice: Madness Returns">Alice: Madness Returns</a></i> in 2012.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">&#91;</span>78<span class="cite-bracket">&#93;</span></a></sup> Although it released a new packaged version of <i>Crysis 2</i> that included all the downloadable content without the storefront features, EA did not publish any additional games on Steam until 2019, instead selling all personal computer versions of games through Origin.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">&#91;</span>79<span class="cite-bracket">&#93;</span></a></sup> </p><p>In July 2011, EA announced that it had acquired <a href="/wiki/PopCap_Games" title="PopCap Games">PopCap Games</a>, the company behind games such as <i><a href="/wiki/Plants_vs._Zombies" title="Plants vs. Zombies">Plants vs. Zombies</a></i>, <i><a href="/wiki/Peggle" title="Peggle">Peggle</a></i> and <i><a href="/wiki/Bejeweled_(series)" title="Bejeweled (series)">Bejeweled</a></i>.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">&#91;</span>80<span class="cite-bracket">&#93;</span></a></sup> EA continued its shift toward digital goods in 2012, folding its mobile-focused EA Interactive (EAi) division "into other organizations throughout the company, specifically those divisions led by EA Labels president Frank Gibeau, COO Peter Moore, and CTO Rajat Taneja, and EVP of digital Kristian Segerstrale."<sup id="cite_ref-digitalyear_75-1" class="reference"><a href="#cite_note-digitalyear-75"><span class="cite-bracket">&#91;</span>75<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2013–2022:_Andrew_Wilson_era,_Disney_partnership,_and_monetization"><span id="2013.E2.80.932022:_Andrew_Wilson_era.2C_Disney_partnership.2C_and_monetization"></span>2013–2022: Andrew Wilson era, Disney partnership, and monetization</h3></div> <p>On March 18, 2013, John Riccitiello announced that he would be stepping down as CEO and a member of the Board of Directors on March 30, 2013. Larry Probst was also appointed executive chairman on the same day.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">&#91;</span>81<span class="cite-bracket">&#93;</span></a></sup> Andrew Wilson was named as the new CEO of EA by September 2013.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">&#91;</span>82<span class="cite-bracket">&#93;</span></a></sup> In April 2013, EA announced a reorganization which was to include dismissal of 10% of their workforce, consolidation of marketing functions which were distributed among the five label organizations, and subsumption of Origin operational leadership under the President of Labels.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">&#91;</span>83<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">&#91;</span>84<span class="cite-bracket">&#93;</span></a></sup> EA acquired the lucrative exclusive license to develop games within the <i><a href="/wiki/Star_Wars" title="Star Wars">Star Wars</a></i> universe from <a href="/wiki/The_Walt_Disney_Company" title="The Walt Disney Company">Disney</a> in May 2013, shortly after Disney's closure of its internal <a href="/wiki/LucasArts" class="mw-redirect" title="LucasArts">LucasArts</a> game development in 2013. EA secured its license from 2013 through 2023, and began to assign new <i>Star Wars</i> projects across several of its internal studios, including <a href="/wiki/BioWare" title="BioWare">BioWare</a>, <a href="/wiki/DICE_(company)" title="DICE (company)">DICE</a>, <a href="/wiki/Visceral_Games" title="Visceral Games">Visceral Games</a>, <a href="/wiki/Motive_Studios" class="mw-redirect" title="Motive Studios">Motive Studios</a>, Capital Games and external developer <a href="/wiki/Respawn_Entertainment" title="Respawn Entertainment">Respawn Entertainment</a>.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">&#91;</span>85<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">&#91;</span>86<span class="cite-bracket">&#93;</span></a></sup> </p><p>In April 2015, EA announced that it would be shutting down various free-to-play games in July of that year, including <i><a href="/wiki/Battlefield_Heroes" title="Battlefield Heroes">Battlefield Heroes</a></i>, <i><a href="/wiki/Battlefield_Play4Free" title="Battlefield Play4Free">Battlefield Play4Free</a></i>, <i><a href="/wiki/Need_for_Speed:_World" title="Need for Speed: World">Need for Speed: World</a></i>, and <i><a href="/wiki/FIFA_World" title="FIFA World">FIFA World</a></i>.<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">&#91;</span>87<span class="cite-bracket">&#93;</span></a></sup> The reorganization and revised marketing strategy lead to a gradual increase in stock value. In July 2015, Electronic Arts reached an all-time high with a stock value of US$71.63, surpassing the previous February 2005 record of $68.12. This is also up 54% from $46.57 in early January 2015. The surge was partly attributed to EA's then-highly anticipated <i><a href="/wiki/Star_Wars_Battlefront_(2015_video_game)" title="Star Wars Battlefront (2015 video game)">Star Wars Battlefront</a></i> reboot, which released one month before <i><a href="/wiki/Star_Wars:_The_Force_Awakens" title="Star Wars: The Force Awakens">Star Wars: The Force Awakens</a></i>, also highly anticipated.<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">&#91;</span>88<span class="cite-bracket">&#93;</span></a></sup> </p><p>During <a href="/wiki/E3_2015" title="E3 2015">E3 2015</a>, EA vice-president Patrick Söderlund announced that the company would start investing more on smaller titles such as <i><a href="/wiki/Unravel_(video_game)" title="Unravel (video game)">Unravel</a></i> so as to broaden the company's portfolio.<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">&#91;</span>89<span class="cite-bracket">&#93;</span></a></sup> On December 10, 2015, EA announced a new division called Competitive Gaming Division, which focuses on creating competitive game experience and organizing <a href="/wiki/ESports" class="mw-redirect" title="ESports">ESports</a> events. It was once headed by <a href="/wiki/Peter_Moore_(businessman)" title="Peter Moore (businessman)">Peter Moore</a>.<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">&#91;</span>90<span class="cite-bracket">&#93;</span></a></sup> In May 2016, Electronic Arts announced that they had formed a new internal division called Frostbite Labs. The new department specializes in creating new projects for <a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> platforms, and "virtual humans". The new department is located in <a href="/wiki/Stockholm" title="Stockholm">Stockholm</a> and <a href="/wiki/Vancouver" title="Vancouver">Vancouver</a>.<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">&#91;</span>91<span class="cite-bracket">&#93;</span></a></sup> EA announced the closure of Visceral Games in October 2017. Prior, Visceral had been supporting EA's other games but was also working on a <i>Star Wars</i> title named <i><a href="/wiki/Project_Ragtag" title="Project Ragtag">Project Ragtag</a></i> since EA's acquisition of the <i>Star Wars</i> license, even hiring <a href="/wiki/Amy_Hennig" title="Amy Hennig">Amy Hennig</a> to direct the project. While EA did not formally give a reason for the closure, industry pundits believed that EA was concerned about the principally single-player game which would be difficult to monetize, as well as the slow pace of development.<sup id="cite_ref-kotaku_ragtag_92-0" class="reference"><a href="#cite_note-kotaku_ragtag-92"><span class="cite-bracket">&#91;</span>92<span class="cite-bracket">&#93;</span></a></sup> </p><p>EA's original approach to the <a href="/wiki/Microtransactions" class="mw-redirect" title="Microtransactions">microtransactions</a> in <i><a href="/wiki/Star_Wars_Battlefront_II_(2017_video_game)" title="Star Wars Battlefront II (2017 video game)">Star Wars Battlefront II</a></i> sparked an industry-wide debate on the use of random-content <a href="/wiki/Loot_box" title="Loot box">loot boxes</a>. While other games had used loot boxes, EA's original approach within <i>Battlefront II</i> from its early October 2017 launch included using such mechanics for <a href="/wiki/Pay_to_win" class="mw-redirect" title="Pay to win">pay to win</a> gameplay elements, as well as locking various <i>Star Wars</i> characters behind expensive paywalls, leading several gaming journalists and players to complain. EA modified some of the costs of these elements in anticipation of the game's full November 2017 launch, but they were reportedly told by Disney to disable all microtransactions until they could come up with a fairer monetization scheme.<sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">&#91;</span>93<span class="cite-bracket">&#93;</span></a></sup> By March 2018, EA had developed a fairer system that eliminated the pay to win elements and drastically reduced costs for unlocking characters. The controversy over <i>Battlefront II</i><span class="nowrap" style="padding-left:0.1em;">&#39;s</span> loot boxes led to an 8.5% drop in stock value in one month—about $3.1 billion and impacted EA's financial results for the following quarters.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">&#91;</span>94<span class="cite-bracket">&#93;</span></a></sup> Furthermore, the visibility of this controversy led to debate at government levels around the world to determine if loot boxes were a form of gambling and if they should be regulated.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">&#91;</span>95<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">&#91;</span>96<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">&#91;</span>97<span class="cite-bracket">&#93;</span></a></sup> </p><p>In January 2018, EA announced eMLS, a new competitive league for EA Sports' <i><a href="/wiki/FIFA_18" title="FIFA 18">FIFA 18</a></i> through its Competitive Gaming Division (CGD) and <a href="/wiki/Major_League_Soccer" title="Major League Soccer">MLS</a>.<sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">&#91;</span>98<span class="cite-bracket">&#93;</span></a></sup> That same month, EA teamed up with <a href="/wiki/ESPN" title="ESPN">ESPN</a> and <a href="/wiki/Disney_XD" title="Disney XD">Disney XD</a> in a multi-year pact to broadcast <i>Madden NFL</i> competitive matches across the world through its Competitive Gaming Division arm.<sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">&#91;</span>99<span class="cite-bracket">&#93;</span></a></sup> On August 14, 2018, Patrick Söderlund announced his departure from EA as its vice-president and chief design officer, after serving twelve years with the company. With Söderlund's departure, the SEED group was moved as part of EA's studios, while the EA Originals and EA Partners teams were moved under the company's Strategic Growth group.<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">&#91;</span>100<span class="cite-bracket">&#93;</span></a></sup> </p><p>On February 6, 2019, Electronic Arts' stock value was hit by a decline of 13.3%, the worst decline since Halloween 2008. This was largely due to the marketing of their anticipated title <i><a href="/wiki/Battlefield_V" title="Battlefield V">Battlefield V</a></i>, which was released after the holiday season of October 2018. Stocks were already declining since late August, when EA announced that <i>Battlefield V</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s release would be delayed until November. Upon release, the game was met with a mixed reception, and EA sold one million fewer copies than their expected figure of 7.3 million. Also attributed to the stock plunge was the game's lack of the game mode <a href="/wiki/Battle_royale_game" title="Battle royale game">Battle Royale</a>, popularized by <i><a href="/wiki/PlayerUnknown%27s_Battlegrounds" class="mw-redirect" title="PlayerUnknown&#39;s Battlegrounds">PlayerUnknown's Battlegrounds</a></i> and then <i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i>.<sup id="cite_ref-101" class="reference"><a href="#cite_note-101"><span class="cite-bracket">&#91;</span>101<span class="cite-bracket">&#93;</span></a></sup> Stocks then surged 9.6% with the surprise release of <i><a href="/wiki/Apex_Legends" title="Apex Legends">Apex Legends</a></i>, which garnered 25 million players in just one week, significantly surpassing <i>Fortnite</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s record of 10 million players in two weeks.<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">&#91;</span>102<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">&#91;</span>103<span class="cite-bracket">&#93;</span></a></sup> In advance of the end of its financial quarter ending March 31, 2019, Wilson announced they were cutting about 350 jobs, or about 4% of its workforce, primarily from their marketing, publishing, and operations divisions. Wilson stated the layoffs were necessary to "address our challenges and prepare for the opportunities ahead".<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">&#91;</span>104<span class="cite-bracket">&#93;</span></a></sup> </p><p>EA announced in October 2019 that it would be returning to release games on Steam, starting with the November 2019 release of <i><a href="/wiki/Star_Wars:_Jedi_Fallen_Order" class="mw-redirect" title="Star Wars: Jedi Fallen Order">Star Wars: Jedi Fallen Order</a></i>, as well as bringing the EA Access subscription service to Steam. While EA plans to continue to sell games on Origin, the move to add Steam releases was to help get more consumers to see their offerings.<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">&#91;</span>105<span class="cite-bracket">&#93;</span></a></sup> Due to COVID-19 lockdowns and growing demand for online games, EA's revenue grew to $1.4bn in the first quarter of 2020.<sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">&#91;</span>106<span class="cite-bracket">&#93;</span></a></sup> EA rebranded both EA Access and Origin to <a href="/wiki/EA_Play" title="EA Play">EA Play</a> on August 18, 2020, but otherwise without changing the subscription price or services offered as part of a streamlining effort.<sup id="cite_ref-107" class="reference"><a href="#cite_note-107"><span class="cite-bracket">&#91;</span>107<span class="cite-bracket">&#93;</span></a></sup> In December 2020, EA placed a bid to buy <a href="/wiki/Codemasters" title="Codemasters">Codemasters</a>, a British developer of racing games, in a deal worth $1.2 billion, outbidding an earlier offer placed by <a href="/wiki/Take-Two_Interactive" title="Take-Two Interactive">Take-Two Interactive</a>.<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">&#91;</span>108<span class="cite-bracket">&#93;</span></a></sup> The acquisition, agreed to by Codemasters, was completed by February 18, 2021, with all shares of Codemasters transferred to Codex Games Limited, a subsidiary of EA. Wilson stated that "the franchises in our combined portfolio will enable us to create innovative new experiences and bring more players into the excitement of cars and motorsport".<sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">&#91;</span>109<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">&#91;</span>110<span class="cite-bracket">&#93;</span></a></sup> </p><p>In January 2021, Disney announced it had revived the <a href="/wiki/Lucasfilm_Games" title="Lucasfilm Games">Lucasfilm Games</a> label for its licensed video game properties and announced new games including a new <i>Star Wars</i> game that would be developed by <a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a> aimed for release in 2023, indicating that EA's ten-year exclusive license in 2013 to the <i>Star Wars</i> property was likely not extended.<sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">&#91;</span>111<span class="cite-bracket">&#93;</span></a></sup> EA still maintained a non-exclusive license to <i>Star Wars</i> games, affirming more titles would be coming following this announcement.<sup id="cite_ref-gamespot_ea_sw_feb2021_112-0" class="reference"><a href="#cite_note-gamespot_ea_sw_feb2021-112"><span class="cite-bracket">&#91;</span>112<span class="cite-bracket">&#93;</span></a></sup> As of February 2021, EA's <i>Star Wars</i> games had sold more than 52 million copies and brought in more than <span style="white-space: nowrap">$3 billion</span> in revenue.<sup id="cite_ref-gamespot_ea_sw_feb2021_112-1" class="reference"><a href="#cite_note-gamespot_ea_sw_feb2021-112"><span class="cite-bracket">&#91;</span>112<span class="cite-bracket">&#93;</span></a></sup> After a six-year absence from producing college sports-based game due to legal issues related to student athlete likenesses with the <a href="/wiki/NCAA" class="mw-redirect" title="NCAA">NCAA</a>, EA announced in February 2021 that it was returning to college sports with a planned <i><a href="/wiki/EA_Sports_College_Football" title="EA Sports College Football">EA Sports College Football</a></i> title to likely be released in 2023.<sup id="cite_ref-wapost_ea_college_sports_113-0" class="reference"><a href="#cite_note-wapost_ea_college_sports-113"><span class="cite-bracket">&#91;</span>113<span class="cite-bracket">&#93;</span></a></sup> The company announced its plans to extend its mobile commitment in February 2021 by acquiring <a href="/wiki/Glu_Mobile" title="Glu Mobile">Glu Mobile</a> in an deal estimated worth <span style="white-space: nowrap">$2.1 billion</span>.<sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">&#91;</span>114<span class="cite-bracket">&#93;</span></a></sup> The acquisition was completed by the end of April 2021.<sup id="cite_ref-GluMobileAcquisition_115-0" class="reference"><a href="#cite_note-GluMobileAcquisition-115"><span class="cite-bracket">&#91;</span>115<span class="cite-bracket">&#93;</span></a></sup> </p><p>The <a href="/wiki/Public_Investment_Fund" title="Public Investment Fund">Public Investment Fund</a> of Saudi Arabia acquired 7.4 million shares of EA, valued at <span style="white-space: nowrap">$1.1 billion</span>, in February 2021.<sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">&#91;</span>116<span class="cite-bracket">&#93;</span></a></sup> Former CEO and current chairman Probst stated in May 2021 he was retiring from the company. Current EA CEO Wilson took over as chairman.<sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">&#91;</span>117<span class="cite-bracket">&#93;</span></a></sup> In June 2021, EA confirmed that they had suffered a data breach, with game and engine source code taken from their servers, including the source for the Frostbite Engine and <i>FIFA 21</i>; EA assured no player or user data had been obtained. Hackers that had taken the code had started selling it around on the <a href="/wiki/Dark_web" title="Dark web">dark web</a>.<sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">&#91;</span>118<span class="cite-bracket">&#93;</span></a></sup> The perpetuators of this breach began to extort EA for money in July, releasing small portions of the data to public forums and threatening to release more if their demands were not met.<sup id="cite_ref-119" class="reference"><a href="#cite_note-119"><span class="cite-bracket">&#91;</span>119<span class="cite-bracket">&#93;</span></a></sup> </p><p>EA acquired mobile game developer Playdemic Studios in Manchester, England from <a href="/wiki/Warner_Bros._Interactive_Entertainment" class="mw-redirect" title="Warner Bros. Interactive Entertainment">Warner Bros. Interactive Entertainment</a> in June 2021 for <span style="white-space: nowrap">$1.4 billion</span>, following the merger of <a href="/wiki/Discovery,_Inc." title="Discovery, Inc.">Discovery, Inc.</a> with <a href="/wiki/WarnerMedia" title="WarnerMedia">WarnerMedia</a>. As of June 2021, the acquisition was expected to complete by 2022.<sup id="cite_ref-deadline_playdemic_120-0" class="reference"><a href="#cite_note-deadline_playdemic-120"><span class="cite-bracket">&#91;</span>120<span class="cite-bracket">&#93;</span></a></sup> In their SEC filings in September 2021, the company said that current CFO and COO Blake Jorgensen would be stepping down by mid-2022. The company's COO role was taken over by Chief Studios Officer <a href="/wiki/Laura_Miele" title="Laura Miele">Laura Miele</a>, while a search for a new CFO was launched.<sup id="cite_ref-121" class="reference"><a href="#cite_note-121"><span class="cite-bracket">&#91;</span>121<span class="cite-bracket">&#93;</span></a></sup> Longtime <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> executive Chris Suh was later appointed as CFO in March 2022.<sup id="cite_ref-122" class="reference"><a href="#cite_note-122"><span class="cite-bracket">&#91;</span>122<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-123" class="reference"><a href="#cite_note-123"><span class="cite-bracket">&#91;</span>123<span class="cite-bracket">&#93;</span></a></sup> Industry reports around May 2022 asserted that EA had been looking to be acquired by larger media firms, including Disney, Apple, and <a href="/wiki/Comcast" title="Comcast">Comcast</a>/<a href="/wiki/NBCUniversal" title="NBCUniversal">NBCUniversal</a>. These reports said that EA had been nearing a final deal that would have had NBCUniversal spun out from Comcast before bringing EA within it. <a href="/wiki/Amazon_(company)" title="Amazon (company)">Amazon</a> was also mentioned as a possible customer for EA; <a href="/wiki/CNBC" title="CNBC">CNBC</a> reported in late August that Amazon was no longer interested in a takeover.<sup id="cite_ref-124" class="reference"><a href="#cite_note-124"><span class="cite-bracket">&#91;</span>124<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2023–present:_Internal_restructuring_and_layoffs"><span id="2023.E2.80.93present:_Internal_restructuring_and_layoffs"></span>2023–present: Internal restructuring and layoffs</h3></div> <p>In January 2023, EA cancelled development on <a href="/wiki/Apex_Legends_Mobile" class="mw-redirect" title="Apex Legends Mobile">Apex Legends Mobile</a> and Battlefield Mobile, leading to the shutdown of developer <a href="/wiki/Industrial_Toys" title="Industrial Toys">Industrial Toys</a>.<sup id="cite_ref-125" class="reference"><a href="#cite_note-125"><span class="cite-bracket">&#91;</span>125<span class="cite-bracket">&#93;</span></a></sup> On February 28, 2023, EA eliminated 200 QA testers from its Baton Rouge, Louisiana office. The testers predominantly worked on <a href="/wiki/Respawn_Entertainment" title="Respawn Entertainment">Respawn Entertainment</a>'s <a href="/wiki/Apex_Legends" title="Apex Legends">Apex Legends</a> battle royale game.<sup id="cite_ref-126" class="reference"><a href="#cite_note-126"><span class="cite-bracket">&#91;</span>126<span class="cite-bracket">&#93;</span></a></sup> On March 29, EA announced it would lay off 6% of its workforce, or 775 employees.<sup id="cite_ref-127" class="reference"><a href="#cite_note-127"><span class="cite-bracket">&#91;</span>127<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-128" class="reference"><a href="#cite_note-128"><span class="cite-bracket">&#91;</span>128<span class="cite-bracket">&#93;</span></a></sup> </p><p>In June 2023, EA announced an internal reorganization of the company. CEO Andrew Wilson announced a realignment of the company into two organizations – EA Sports and EA Entertainment – both of which would report directly to him, having Laura Miele, previously Chief Studios Officer and COO, as the president of EA Entertainment, and Cam Weber, formerly EVP and group General Manager of EA Sports as president of EA Sports. <a href="/wiki/Vince_Zampella" title="Vince Zampella">Vince Zampella</a>, Samantha Ryan, and Jeff Karp continued on EA Entertainment, leading and overseeing specific studios under EA Entertainment. Also announced in the same day, CFO Chris Suh and chief experience officer Chris Bruzzo would be leaving the company at the end of the month, with the first leaving for another company while the other going to retire. In place of Suh as CFO came Stuart Canfield, a 20-year veteran of the company who had most recently been serving as SVP of enterprise finance and investor relations, while the company's new chief experiences officer became David Tinson, previously the company's chief marketing officer.<sup id="cite_ref-129" class="reference"><a href="#cite_note-129"><span class="cite-bracket">&#91;</span>129<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-130" class="reference"><a href="#cite_note-130"><span class="cite-bracket">&#91;</span>130<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-131" class="reference"><a href="#cite_note-131"><span class="cite-bracket">&#91;</span>131<span class="cite-bracket">&#93;</span></a></sup> </p><p>On August 23, EA announced it was eliminating 50 roles at <a href="/wiki/BioWare" title="BioWare">BioWare</a>, or 20% of its workforce.<sup id="cite_ref-132" class="reference"><a href="#cite_note-132"><span class="cite-bracket">&#91;</span>132<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-133" class="reference"><a href="#cite_note-133"><span class="cite-bracket">&#91;</span>133<span class="cite-bracket">&#93;</span></a></sup> A group of former employees later sued EA, seeking better severance following their layoffs.<sup id="cite_ref-134" class="reference"><a href="#cite_note-134"><span class="cite-bracket">&#91;</span>134<span class="cite-bracket">&#93;</span></a></sup> </p><p>In December 2023, EA <a href="/wiki/2023%E2%80%932025_video_game_industry_layoffs" class="mw-redirect" title="2023–2025 video game industry layoffs">laid off</a> an unknown number of <a href="/wiki/Codemasters" title="Codemasters">Codemasters</a> employees.<sup id="cite_ref-135" class="reference"><a href="#cite_note-135"><span class="cite-bracket">&#91;</span>135<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-136" class="reference"><a href="#cite_note-136"><span class="cite-bracket">&#91;</span>136<span class="cite-bracket">&#93;</span></a></sup> In February 2024, EA announced that it would lay off 670 employees, or 5% of its global workforce. The cuts came with the cancellation of a first-person shooter set in the <a href="/wiki/Star_Wars" title="Star Wars">Star Wars</a> universe, and that the company would be moving away from licensed IP in favor of EA-owned franchises.<sup id="cite_ref-137" class="reference"><a href="#cite_note-137"><span class="cite-bracket">&#91;</span>137<span class="cite-bracket">&#93;</span></a></sup> </p><p>In July 2024, actor labor union <a href="/wiki/Screen_Actors_Guild-American_Federation_of_Television_and_Radio_Artists" class="mw-redirect" title="Screen Actors Guild-American Federation of Television and Radio Artists">Screen Actors Guild-American Federation of Television and Radio Artists</a> (SAG-AFTRA), which also has numerous video game voice actors as members, would initiate a <a href="/wiki/2024_SAG-AFTRA_video_game_strike" class="mw-redirect" title="2024 SAG-AFTRA video game strike">labor strike</a> against a number of video publishers, including EA, over concerns about lack of <a href="/wiki/A.I." class="mw-redirect" title="A.I.">A.I.</a> protections not only for video game actors, but also the use of A.I to replicate an actor’s voice, or create a digital replica of their likeness.<sup id="cite_ref-138" class="reference"><a href="#cite_note-138"><span class="cite-bracket">&#91;</span>138<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-139" class="reference"><a href="#cite_note-139"><span class="cite-bracket">&#91;</span>139<span class="cite-bracket">&#93;</span></a></sup> </p><p>In January 2025, EA lowered its upcoming annual revenue forecast due to the underperformance of both <i><a href="/wiki/EA_Sports_FC_25" title="EA Sports FC 25">EA Sports FC 25</a></i> (September 2024) and <i><a href="/wiki/Dragon_Age:_The_Veilguard" title="Dragon Age: The Veilguard">Dragon Age: The Veilguard</a></i> (October 2024).<sup id="cite_ref-140" class="reference"><a href="#cite_note-140"><span class="cite-bracket">&#91;</span>140<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-:1_141-0" class="reference"><a href="#cite_note-:1-141"><span class="cite-bracket">&#91;</span>141<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-142" class="reference"><a href="#cite_note-142"><span class="cite-bracket">&#91;</span>142<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Bloomberg_News" title="Bloomberg News">Bloomberg</a></i> reported that "EA pinned most of the blame on its soccer title".<sup id="cite_ref-:1_141-1" class="reference"><a href="#cite_note-:1-141"><span class="cite-bracket">&#91;</span>141<span class="cite-bracket">&#93;</span></a></sup> Later that month, EA restructured and downsized BioWare;<sup id="cite_ref-:03_143-0" class="reference"><a href="#cite_note-:03-143"><span class="cite-bracket">&#91;</span>143<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-144" class="reference"><a href="#cite_note-144"><span class="cite-bracket">&#91;</span>144<span class="cite-bracket">&#93;</span></a></sup> the studio "is now down from more than 200 people two years ago to less than 100".<sup id="cite_ref-:2_145-0" class="reference"><a href="#cite_note-:2-145"><span class="cite-bracket">&#91;</span>145<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i> highlighted that "well-known BioWare veterans" are no longer at the company and "collectively, the cuts represent a major loss of creative talent for the studio, and bears echoes of BioWare's layoff of roughly 50 employees in 2023".<sup id="cite_ref-:03_143-1" class="reference"><a href="#cite_note-:03-143"><span class="cite-bracket">&#91;</span>143<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Games">Games</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_Electronic_Arts_games" title="List of Electronic Arts games">List of Electronic Arts games</a></div> <p>Since 1983 and the 1987 release of its <a href="/wiki/Skate_or_Die!" title="Skate or Die!">Skate or Die!</a>, Electronic Arts has respectively published and developed games, bundles, as well as a handful of earlier productivity software. </p> <div class="mw-heading mw-heading2"><h2 id="Company_structure">Company structure</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">Further information: <a href="/wiki/List_of_acquisitions_by_Electronic_Arts" title="List of acquisitions by Electronic Arts">List of acquisitions by Electronic Arts</a></div> <p>As of April 2021, Electronic Arts' largest acquisition is the purchase of <a href="/wiki/Glu_Mobile" title="Glu Mobile">Glu Mobile</a>, for $2.4&#160;billion. Of the 39 companies acquired by EA, 20 are based in the U.S., five in the United Kingdom, six in <a href="/wiki/Continental_Europe" title="Continental Europe">Continental Europe</a>, and eight elsewhere. The majority of these companies and studios are now <a href="https://en.wiktionary.org/wiki/defunct" class="extiw" title="wikt:defunct">defunct</a>, with some having been merged into other entities. Of the six companies which EA purchased a stake in, two remaining companies are based in the U.S., while three other American companies are defunct. After acquiring a 19.9% stake in France-based <a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a> in 2004, EA sold a remaining 14.8% stake in it in 2010.<sup id="cite_ref-ubisoft_146-0" class="reference"><a href="#cite_note-ubisoft-146"><span class="cite-bracket">&#91;</span>146<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-ubisoft2_147-0" class="reference"><a href="#cite_note-ubisoft2-147"><span class="cite-bracket">&#91;</span>147<span class="cite-bracket">&#93;</span></a></sup> Since June 2023, the company is organized in two main divisions: EA Entertainment Technology &amp; Central Development (EA Entertainment for short, formerly EA Games) and EA Sports.<sup id="cite_ref-148" class="reference"><a href="#cite_note-148"><span class="cite-bracket">&#91;</span>148<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="EA_Entertainment">EA Entertainment</h3></div> <ul><li><a href="/wiki/BioWare" title="BioWare">BioWare</a> in <a href="/wiki/Edmonton" title="Edmonton">Edmonton, Canada</a>; acquired in October 2007.<sup id="cite_ref-:02_149-0" class="reference"><a href="#cite_note-:02-149"><span class="cite-bracket">&#91;</span>149<span class="cite-bracket">&#93;</span></a></sup> <ul><li><a href="/wiki/BioWare" title="BioWare">BioWare Austin</a> in <a href="/wiki/Austin,_Texas" title="Austin, Texas">Austin, Texas</a>; acquired in October 2007.<sup id="cite_ref-:02_149-1" class="reference"><a href="#cite_note-:02-149"><span class="cite-bracket">&#91;</span>149<span class="cite-bracket">&#93;</span></a></sup></li></ul></li> <li>Cliffhanger Games in <a href="/wiki/Seattle" title="Seattle">Seattle</a>, Washington, led by Kevin Stephens formerly vice-president of <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a>, founded in May 2021.<sup id="cite_ref-150" class="reference"><a href="#cite_note-150"><span class="cite-bracket">&#91;</span>150<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-151" class="reference"><a href="#cite_note-151"><span class="cite-bracket">&#91;</span>151<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Criterion_Games" title="Criterion Games">Criterion Games</a> in <a href="/wiki/Guildford" title="Guildford">Guildford, England</a>; acquired in August 2004.<sup id="cite_ref-152" class="reference"><a href="#cite_note-152"><span class="cite-bracket">&#91;</span>152<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-153" class="reference"><a href="#cite_note-153"><span class="cite-bracket">&#91;</span>153<span class="cite-bracket">&#93;</span></a></sup> <ul><li>Criterion Cheshire in <a href="/wiki/Cheshire" title="Cheshire">Cheshire, England</a></li></ul></li> <li><a href="/wiki/DICE_(company)" title="DICE (company)">DICE</a> in <a href="/wiki/Stockholm" title="Stockholm">Stockholm, Sweden</a>; acquired in October 2006.<sup id="cite_ref-154" class="reference"><a href="#cite_note-154"><span class="cite-bracket">&#91;</span>154<span class="cite-bracket">&#93;</span></a></sup> <ul><li><a href="/wiki/Frostbite_(game_engine)#Frostbite_Labs" title="Frostbite (game engine)">Frostbite Labs</a> in <a href="/wiki/Stockholm" title="Stockholm">Stockholm, Sweden</a> and <a href="/wiki/Vancouver" title="Vancouver">Vancouver, Canada</a>; founded in May 2016.<sup id="cite_ref-:12_155-0" class="reference"><a href="#cite_note-:12-155"><span class="cite-bracket">&#91;</span>155<span class="cite-bracket">&#93;</span></a></sup></li></ul></li> <li>EA Baton Rouge in <a href="/wiki/Baton_Rouge,_Louisiana" title="Baton Rouge, Louisiana">Baton Rouge, Louisiana</a>; founded in September 2008.<sup id="cite_ref-156" class="reference"><a href="#cite_note-156"><span class="cite-bracket">&#91;</span>156<span class="cite-bracket">&#93;</span></a></sup></li> <li>EA Galway in <a href="/wiki/Galway" title="Galway">Galway, Ireland</a>.</li> <li><a href="/wiki/EA_Gothenburg" title="EA Gothenburg">EA Gothenburg</a> in <a href="/wiki/Gothenburg" title="Gothenburg">Gothenburg, Sweden</a>; founded in March 2011.<sup id="cite_ref-157" class="reference"><a href="#cite_note-157"><span class="cite-bracket">&#91;</span>157<span class="cite-bracket">&#93;</span></a></sup> From March 2011 to November 2012, the studio was named <b>EA Gothenburg</b>. From November 2012 to January 2020, the studio was named <b>Ghost Games</b>, until the original name came back.<sup id="cite_ref-158" class="reference"><a href="#cite_note-158"><span class="cite-bracket">&#91;</span>158<span class="cite-bracket">&#93;</span></a></sup></li> <li>EA Korea Studio in <a href="/wiki/Seoul" title="Seoul">Seoul, South Korea</a>; founded in 1998.</li> <li><a href="/wiki/EA_Mobile" title="EA Mobile">EA Mobile</a> in <a href="/wiki/Los_Angeles" title="Los Angeles">Los Angeles, California</a>; founded in 2004. <ul><li>EA Capital Games in <a href="/wiki/Sacramento,_California" title="Sacramento, California">Sacramento, California</a>; acquired in 2011.<sup id="cite_ref-159" class="reference"><a href="#cite_note-159"><span class="cite-bracket">&#91;</span>159<span class="cite-bracket">&#93;</span></a></sup> From 2011 to 2014, the studio was named <b>BioWare Sacramento</b>.<sup id="cite_ref-160" class="reference"><a href="#cite_note-160"><span class="cite-bracket">&#91;</span>160<span class="cite-bracket">&#93;</span></a></sup></li> <li>EA Redwood Studios in <a href="/wiki/Redwood_City,_California" title="Redwood City, California">Redwood City, California</a>; founded in 2016.</li> <li><a href="/wiki/Firemonkeys_Studios" title="Firemonkeys Studios">Firemonkeys Studios</a> in <a href="/wiki/Melbourne" title="Melbourne">Melbourne, Australia</a>; acquired in July 2012.</li> <li><a href="/wiki/Glu_Mobile" title="Glu Mobile">Glu Mobile</a> in <a href="/wiki/San_Francisco" title="San Francisco">San Francisco, California</a>; acquired in April 2021.<sup id="cite_ref-GluMobileAcquisition2_161-0" class="reference"><a href="#cite_note-GluMobileAcquisition2-161"><span class="cite-bracket">&#91;</span>161<span class="cite-bracket">&#93;</span></a></sup> <ul><li><a href="/wiki/PlayFirst" title="PlayFirst">PlayFirst</a> in <a href="/wiki/Delaware" title="Delaware">Delaware</a>; acquired by Glu in September 2014.<sup id="cite_ref-Glu_Mobile_Completes_Acquisition_of_PlayFirst2_162-0" class="reference"><a href="#cite_note-Glu_Mobile_Completes_Acquisition_of_PlayFirst2-162"><span class="cite-bracket">&#91;</span>162<span class="cite-bracket">&#93;</span></a></sup></li></ul></li> <li>Playdemic in <a href="/wiki/Manchester" title="Manchester">Manchester</a>, England; acquired by EA in June 2021 from WarnerMedia.<sup id="cite_ref-deadline_playdemic2_163-0" class="reference"><a href="#cite_note-deadline_playdemic2-163"><span class="cite-bracket">&#91;</span>163<span class="cite-bracket">&#93;</span></a></sup></li> <li>Slingshot Games in <a href="/wiki/Hyderabad" title="Hyderabad">Hyderabad, India</a>.</li> <li>Tracktwenty Studios in <a href="/wiki/Helsinki" title="Helsinki">Helsinki, Finland</a>; founded in 2012.</li></ul></li> <li><a href="/wiki/Full_Circle_(studio)" class="mw-redirect" title="Full Circle (studio)">Full Circle</a> in <a href="/wiki/Vancouver" title="Vancouver">Vancouver, Canada</a>; opened in 2021.<sup id="cite_ref-164" class="reference"><a href="#cite_note-164"><span class="cite-bracket">&#91;</span>164<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Maxis" title="Maxis">Maxis</a> in <a href="/wiki/Redwood_City,_California" title="Redwood City, California">Redwood City, California</a>; acquired in July 1997.<sup id="cite_ref-165" class="reference"><a href="#cite_note-165"><span class="cite-bracket">&#91;</span>165<span class="cite-bracket">&#93;</span></a></sup> <ul><li>Maxis Texas in <a href="/wiki/Austin,_Texas" title="Austin, Texas">Austin, Texas</a> was opened in 2019 and working on a new IP.<sup id="cite_ref-166" class="reference"><a href="#cite_note-166"><span class="cite-bracket">&#91;</span>166<span class="cite-bracket">&#93;</span></a></sup></li> <li>Maxis Europe in multiple locations in Europe, was opened in 2021.<sup id="cite_ref-167" class="reference"><a href="#cite_note-167"><span class="cite-bracket">&#91;</span>167<span class="cite-bracket">&#93;</span></a></sup></li></ul></li> <li><a href="/wiki/Motive_Studio" title="Motive Studio">Motive Studio</a> in <a href="/wiki/Montreal" title="Montreal">Montreal, Canada</a>; founded in July 2015.<sup id="cite_ref-168" class="reference"><a href="#cite_note-168"><span class="cite-bracket">&#91;</span>168<span class="cite-bracket">&#93;</span></a></sup> <ul><li>Motive Studio Vancouver in <a href="/wiki/Burnaby" title="Burnaby">Burnaby, Canada</a>; founded in June 2018.<sup id="cite_ref-169" class="reference"><a href="#cite_note-169"><span class="cite-bracket">&#91;</span>169<span class="cite-bracket">&#93;</span></a></sup></li></ul></li> <li><a href="/wiki/Pogo.com" title="Pogo.com">Pogo Studios</a> in <a href="/wiki/New_York_City" title="New York City">New York City</a>; acquired in March 2001.<sup id="cite_ref-170" class="reference"><a href="#cite_note-170"><span class="cite-bracket">&#91;</span>170<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/PopCap_Games" title="PopCap Games">PopCap Games</a> in <a href="/wiki/Seattle" title="Seattle">Seattle, Washington</a>; acquired in July 2011.<sup id="cite_ref-171" class="reference"><a href="#cite_note-171"><span class="cite-bracket">&#91;</span>171<span class="cite-bracket">&#93;</span></a></sup> <ul><li>PopCap Shanghai in <a href="/wiki/Shanghai" title="Shanghai">Shanghai, China</a>; acquired in July 2011.</li> <li>PopCap Hyderabad in <a href="/wiki/Hyderabad" title="Hyderabad">Hyderabad, India</a>; acquired in July 2011.</li></ul></li> <li><a href="/wiki/Respawn_Entertainment" title="Respawn Entertainment">Respawn Entertainment</a> in <a href="/wiki/Sherman_Oaks,_Los_Angeles" title="Sherman Oaks, Los Angeles">Sherman Oaks, California</a>; acquired in December 2017.<sup id="cite_ref-172" class="reference"><a href="#cite_note-172"><span class="cite-bracket">&#91;</span>172<span class="cite-bracket">&#93;</span></a></sup> <ul><li>Respawn Vancouver established in 2020 in <a href="/wiki/Vancouver" title="Vancouver">Vancouver</a>.<sup id="cite_ref-173" class="reference"><a href="#cite_note-173"><span class="cite-bracket">&#91;</span>173<span class="cite-bracket">&#93;</span></a></sup></li> <li>Respawn Wisconsin established in 2023 in <a href="/wiki/Madison,_Wisconsin" title="Madison, Wisconsin">Madison, Wisconsin</a>.<sup id="cite_ref-174" class="reference"><a href="#cite_note-174"><span class="cite-bracket">&#91;</span>174<span class="cite-bracket">&#93;</span></a></sup></li></ul></li> <li>Ripple Effect Studios in <a href="/wiki/Los_Angeles" title="Los Angeles">Los Angeles, California</a>; established in May 2013, previously a subsidiary of DICE called DICE Los Angeles,<sup id="cite_ref-175" class="reference"><a href="#cite_note-175"><span class="cite-bracket">&#91;</span>175<span class="cite-bracket">&#93;</span></a></sup> and a support studio before becoming its own company and being renamed in 2021.<sup id="cite_ref-176" class="reference"><a href="#cite_note-176"><span class="cite-bracket">&#91;</span>176<span class="cite-bracket">&#93;</span></a></sup> Some of the staff were originally from <a href="/wiki/Danger_Close_Games" title="Danger Close Games">Danger Close Games</a>.<sup id="cite_ref-177" class="reference"><a href="#cite_note-177"><span class="cite-bracket">&#91;</span>177<span class="cite-bracket">&#93;</span></a></sup></li></ul> <div class="mw-heading mw-heading3"><h3 id="EA_Sports">EA Sports</h3></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a></div> <ul><li><a href="/wiki/Codemasters" title="Codemasters">Codemasters</a> in <a href="/wiki/Southam" title="Southam">Southam, England</a>; founded in October 1986, acquired by EA in February 2021.<sup id="cite_ref-178" class="reference"><a href="#cite_note-178"><span class="cite-bracket">&#91;</span>178<span class="cite-bracket">&#93;</span></a></sup> <ul><li>Codemasters Birmingham in <a href="/wiki/Birmingham" title="Birmingham">Birmingham</a>, <a href="/wiki/England" title="England">England</a></li> <li>Codemasters Kuala Lumpur in <a href="/wiki/Kuala_Lumpur" title="Kuala Lumpur">Kuala Lumpur</a>, <a href="/wiki/Malaysia" title="Malaysia">Malaysia</a></li></ul></li> <li>EA Cologne in <a href="/wiki/Cologne" title="Cologne">Cologne, Germany</a></li> <li>EA Madrid in <a href="/wiki/Madrid" title="Madrid">Madrid, Spain</a>; founded in October 2018.<sup id="cite_ref-179" class="reference"><a href="#cite_note-179"><span class="cite-bracket">&#91;</span>179<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/EA_Tiburon" class="mw-redirect" title="EA Tiburon">EA Orlando</a> in <a href="/wiki/Orlando,_Florida" title="Orlando, Florida">Orlando, Florida</a>; acquired in April 1998.</li> <li>EA Romania in <a href="/wiki/Bucharest" title="Bucharest">Bucharest, Romania</a>; acquired in 2006.</li> <li><a href="/wiki/EA_Vancouver" title="EA Vancouver">EA Vancouver</a> in <a href="/wiki/Burnaby" title="Burnaby">Burnaby, Canada</a>; acquired in 1991.</li> <li>Metalhead Software in <a href="/wiki/Victoria,_British_Columbia" title="Victoria, British Columbia">Victoria, British Columbia</a>; acquired in May 2021.<sup id="cite_ref-180" class="reference"><a href="#cite_note-180"><span class="cite-bracket">&#91;</span>180<span class="cite-bracket">&#93;</span></a></sup></li></ul> <div class="mw-heading mw-heading3"><h3 id="Former">Former</h3></div> <ul><li><a href="/wiki/BioWare" title="BioWare">BioWare Montreal</a> in <a href="/wiki/Montreal" title="Montreal">Montreal, Canada</a>; founded in March 2009, the studio merged into <a href="/wiki/Motive_Studio" title="Motive Studio">Motive Studio</a> in August 2017.<sup id="cite_ref-181" class="reference"><a href="#cite_note-181"><span class="cite-bracket">&#91;</span>181<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/BioWare" title="BioWare">BioWare San Francisco</a> in <a href="/wiki/San_Francisco" title="San Francisco">San Francisco, California</a>; founded as <b>EA2D</b>, the studio was renamed in August 2011 and closed in March 2013.<sup id="cite_ref-182" class="reference"><a href="#cite_note-182"><span class="cite-bracket">&#91;</span>182<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-183" class="reference"><a href="#cite_note-183"><span class="cite-bracket">&#91;</span>183<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a> in <a href="/wiki/Guildford" title="Guildford">Guildford, England</a>; acquired in January 1995, the studio closed in 2001.</li> <li>Codemasters Cheshire in <a href="/wiki/Cheshire" title="Cheshire">Cheshire</a>, <a href="/wiki/England" title="England">England</a>; merged with <a href="/wiki/Criterion_Games" title="Criterion Games">Criterion Games</a> in May 2022.<sup id="cite_ref-184" class="reference"><a href="#cite_note-184"><span class="cite-bracket">&#91;</span>184<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Danger_Close_Games" title="Danger Close Games">Danger Close Games</a> in <a href="/wiki/Los_Angeles" title="Los Angeles">Los Angeles, California</a>; acquired in February 2000, the studio closed in June 2013.<sup id="cite_ref-185" class="reference"><a href="#cite_note-185"><span class="cite-bracket">&#91;</span>185<span class="cite-bracket">&#93;</span></a></sup></li> <li>EA Baltimore in <a href="/wiki/Baltimore" title="Baltimore">Baltimore, Maryland</a>; founded in 1998, the studio closed in 2002.</li> <li><a href="/wiki/EA_Black_Box" title="EA Black Box">EA Black Box</a> in <a href="/wiki/Burnaby" title="Burnaby">Burnaby, Canada</a>; acquired in June 2002 as <b>Black Box Games</b>, later rebranded as <b>EA Black Box</b>. The studio closed in April 2013.<sup id="cite_ref-186" class="reference"><a href="#cite_note-186"><span class="cite-bracket">&#91;</span>186<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-187" class="reference"><a href="#cite_note-187"><span class="cite-bracket">&#91;</span>187<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/EA_Bright_Light" title="EA Bright Light">EA Bright Light</a> in <a href="/wiki/Guildford" title="Guildford">Guildford, England</a>; founded in 1995 as <b>EA UK</b>, the studio was renamed in 2008 and closed in October 2011.</li> <li>EA Chicago in <a href="/wiki/Hoffman_Estates,_Illinois" title="Hoffman Estates, Illinois">Hoffman Estates, Illinois</a>; founded in February 2004, the studio closed in November 2007.</li> <li>EA Chillingo in <a href="/wiki/Macclesfield" title="Macclesfield">Macclesfield, England</a>; acquired in October 2010,<sup id="cite_ref-188" class="reference"><a href="#cite_note-188"><span class="cite-bracket">&#91;</span>188<span class="cite-bracket">&#93;</span></a></sup> reduced to bare staff in 2017 to primarily support mobile publishing,<sup id="cite_ref-189" class="reference"><a href="#cite_note-189"><span class="cite-bracket">&#91;</span>189<span class="cite-bracket">&#93;</span></a></sup> dissolved in June 2023.<sup id="cite_ref-190" class="reference"><a href="#cite_note-190"><span class="cite-bracket">&#91;</span>190<span class="cite-bracket">&#93;</span></a></sup></li> <li>EA Japan, office closed in March 2019.<sup id="cite_ref-191" class="reference"><a href="#cite_note-191"><span class="cite-bracket">&#91;</span>191<span class="cite-bracket">&#93;</span></a></sup></li> <li>EA North Carolina in <a href="/wiki/Morrisville,_North_Carolina" title="Morrisville, North Carolina">Morrisville, North Carolina</a>; the studio closed in September 2013.<sup id="cite_ref-192" class="reference"><a href="#cite_note-192"><span class="cite-bracket">&#91;</span>192<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/EA_Pacific" title="EA Pacific">EA Pacific</a> in <a href="/wiki/Irvine,_California" title="Irvine, California">Irvine, California</a>; the studio was acquired in August 1998 as <b>Westwood Pacific</b>, the studio was renamed in 2002 and closed in 2003.</li> <li><a href="/wiki/EA_Phenomic" title="EA Phenomic">EA Phenomic</a> in <a href="/wiki/Ingelheim_am_Rhein" title="Ingelheim am Rhein">Ingelheim am Rhein, Germany</a>; the studio was acquired in August 2006 and closed in July 2013.<sup id="cite_ref-193" class="reference"><a href="#cite_note-193"><span class="cite-bracket">&#91;</span>193<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-194" class="reference"><a href="#cite_note-194"><span class="cite-bracket">&#91;</span>194<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/EA_Salt_Lake" title="EA Salt Lake">EA Salt Lake</a> in <a href="/wiki/Salt_Lake_City" title="Salt Lake City">Salt Lake City, Utah</a>; the studio was acquired in December 2006 and closed in April 2017.<sup id="cite_ref-195" class="reference"><a href="#cite_note-195"><span class="cite-bracket">&#91;</span>195<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/EA_Seattle" class="mw-redirect" title="EA Seattle">EA Seattle</a> in <a href="/wiki/Seattle" title="Seattle">Seattle, Washington</a>; the studio was acquired in January 1996 and closed in 2002.</li> <li>Easy Studios in <a href="/wiki/Stockholm" title="Stockholm">Stockholm, Sweden</a>; the studio was founded in 2008 and closed in March 2015.</li> <li>Firemint in <a href="/wiki/Melbourne" title="Melbourne">Melbourne, Australia</a>; the studio was acquired in May 2011 and merged with Iron Monkey Studios to become <a href="/wiki/Firemonkeys_Studios" title="Firemonkeys Studios">Firemonkeys Studios</a> in July 2012.</li> <li><a href="/wiki/Hypnotix" title="Hypnotix">Hypnotix</a> in <a href="/wiki/Little_Falls,_New_Jersey" title="Little Falls, New Jersey">Little Falls, New Jersey</a>; acquired in July 2005, the studio was merged into <a href="/wiki/EA_Tiburon" class="mw-redirect" title="EA Tiburon">EA Tiburon</a>.<sup id="cite_ref-196" class="reference"><a href="#cite_note-196"><span class="cite-bracket">&#91;</span>196<span class="cite-bracket">&#93;</span></a></sup></li> <li>Iron Monkey Studios in <a href="/wiki/Sydney" title="Sydney">Sydney, Australia</a>; the studio was acquired in May 2011 and merged with Firemint to become <a href="/wiki/Firemonkeys_Studios" title="Firemonkeys Studios">Firemonkeys Studios</a> in July 2012.</li> <li><a href="/wiki/Industrial_Toys" title="Industrial Toys">Industrial Toys</a> in <a href="/wiki/Pasadena,_California" title="Pasadena, California">Pasadena, California</a>; acquired in July 2018, shut down in January 2023.<sup id="cite_ref-197" class="reference"><a href="#cite_note-197"><span class="cite-bracket">&#91;</span>197<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Kesmai" title="Kesmai">Kesmai</a> in <a href="/wiki/Charlottesville,_Virginia" title="Charlottesville, Virginia">Charlottesville, Virginia</a>; the studio was acquired in 1999 and closed in 2001.</li> <li><a href="/wiki/Mythic_Entertainment" title="Mythic Entertainment">Mythic Entertainment</a> in <a href="/wiki/Fairfax,_Virginia" title="Fairfax, Virginia">Fairfax, Virginia</a>; acquired in July 2006 as <b>EA Mythic</b>, the studio became <b>Mythic Entertainment</b> in July 2008, then <b>BioWare Mythic</b> in June 2009 and again <b>Mythic Entertainment</b> in 2012. The studio closed in May 2014.<sup id="cite_ref-198" class="reference"><a href="#cite_note-198"><span class="cite-bracket">&#91;</span>198<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-199" class="reference"><a href="#cite_note-199"><span class="cite-bracket">&#91;</span>199<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/NuFX" title="NuFX">NuFX</a> in <a href="/wiki/Hoffman_Estates,_Illinois" title="Hoffman Estates, Illinois">Hoffman Estates, Illinois</a>; the studio was acquired in February 2004 and closed in the same year.</li> <li><a href="/wiki/Origin_Systems" title="Origin Systems">Origin Systems</a> in <a href="/wiki/Austin,_Texas" title="Austin, Texas">Austin, Texas</a>; the studio was acquired in September 1992 and closed in February 2004.</li> <li><a href="/wiki/Pandemic_Studios" title="Pandemic Studios">Pandemic Studios</a> in <a href="/wiki/Los_Angeles" title="Los Angeles">Los Angeles, California</a> and <a href="/wiki/Brisbane" title="Brisbane">Brisbane, Australia</a>; the studio was acquired in October 2007 and closed in November 2009.<sup id="cite_ref-:02_149-2" class="reference"><a href="#cite_note-:02-149"><span class="cite-bracket">&#91;</span>149<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-200" class="reference"><a href="#cite_note-200"><span class="cite-bracket">&#91;</span>200<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-PandemicClose_73-1" class="reference"><a href="#cite_note-PandemicClose-73"><span class="cite-bracket">&#91;</span>73<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Playfish" title="Playfish">Playfish</a> in <a href="/wiki/London" title="London">London, England</a>; the studio was acquired in 2009 and closed in June 2013.<sup id="cite_ref-201" class="reference"><a href="#cite_note-201"><span class="cite-bracket">&#91;</span>201<span class="cite-bracket">&#93;</span></a></sup></li> <li>Quicklime Games; closed in April 2013.<sup id="cite_ref-quicklime_202-0" class="reference"><a href="#cite_note-quicklime-202"><span class="cite-bracket">&#91;</span>202<span class="cite-bracket">&#93;</span></a></sup></li> <li>Ridgeline Games in <a href="/wiki/Seattle" title="Seattle">Seattle</a>, Washington founded in October 2021, closed in February 2024.<sup id="cite_ref-203" class="reference"><a href="#cite_note-203"><span class="cite-bracket">&#91;</span>203<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-204" class="reference"><a href="#cite_note-204"><span class="cite-bracket">&#91;</span>204<span class="cite-bracket">&#93;</span></a></sup></li> <li>Uprise in <a href="/wiki/Uppsala" title="Uppsala">Uppsala, Sweden</a>; founded as <b>Uprise</b> and acquired in 2012 as <b>ESN</b>. From 2014, the studio was named <b>Uprise</b> again. It merged into DICE Stockholm in 2019.<sup id="cite_ref-205" class="reference"><a href="#cite_note-205"><span class="cite-bracket">&#91;</span>205<span class="cite-bracket">&#93;</span></a></sup></li> <li>Victory Games in <a href="/wiki/Los_Angeles" title="Los Angeles">Los Angeles, California</a>; founded in February 2011 as <b>BioWare Victory</b>, the studio was renamed in November 2012 and closed in October 2013.</li> <li><a href="/wiki/Visceral_Games" title="Visceral Games">Visceral Games</a> in <a href="/wiki/Redwood_City,_California" title="Redwood City, California">Redwood City, California</a>; founded in 1998 as <b>EA Redwood Shores</b>, the studio was renamed in 2009 and closed in October 2017.<sup id="cite_ref-206" class="reference"><a href="#cite_note-206"><span class="cite-bracket">&#91;</span>206<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-207" class="reference"><a href="#cite_note-207"><span class="cite-bracket">&#91;</span>207<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Dawngate" title="Dawngate">Waystone Games</a> in <a href="/wiki/Los_Angeles" title="Los Angeles">Los Angeles, California</a>; the studio closed in November 2014.<sup id="cite_ref-208" class="reference"><a href="#cite_note-208"><span class="cite-bracket">&#91;</span>208<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Westwood_Studios" title="Westwood Studios">Westwood Studios</a> in <a href="/wiki/Las_Vegas" title="Las Vegas">Las Vegas, Nevada</a>; the studio was acquired in August 1998 and closed in March 2003.<sup id="cite_ref-209" class="reference"><a href="#cite_note-209"><span class="cite-bracket">&#91;</span>209<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-210" class="reference"><a href="#cite_note-210"><span class="cite-bracket">&#91;</span>210<span class="cite-bracket">&#93;</span></a></sup></li></ul> <div class="mw-heading mw-heading3"><h3 id="Labels">Labels</h3></div> <div class="mw-heading mw-heading4"><h4 id="EA_Sports_2">EA Sports</h4></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a></div> <p>First introduced in 1991 as the Electronic Arts Sports Network, before being renamed due to a trademark dispute with ESPN,<sup id="cite_ref-211" class="reference"><a href="#cite_note-211"><span class="cite-bracket">&#91;</span>211<span class="cite-bracket">&#93;</span></a></sup> EA Sports publishes all the <a href="/wiki/Sports_game" class="mw-redirect" title="Sports game">sports games</a> from EA, including <i><a href="/wiki/EA_Sports_FC" title="EA Sports FC">FC</a></i>, <i><a href="/wiki/Madden_NFL" title="Madden NFL">Madden NFL</a></i>, <i><a href="/wiki/Fight_Night_(EA_video_game_series)" class="mw-redirect" title="Fight Night (EA video game series)">Fight Night</a></i>, <i><a href="/wiki/NBA_Live_(video_game_series)" class="mw-redirect" title="NBA Live (video game series)">NBA Live</a></i>, <i><a href="/wiki/NCAA_Football_series" class="mw-redirect" title="NCAA Football series">NCAA Football</a></i>, <i><a href="/wiki/Cricket_07" title="Cricket 07">Cricket</a></i>, <i><a href="/wiki/NCAA_Basketball_series" class="mw-redirect" title="NCAA Basketball series">NCAA March Madness</a></i>, <i><a href="/wiki/Tiger_Woods_PGA_Tour" class="mw-redirect" title="Tiger Woods PGA Tour">Tiger Woods PGA Tour</a></i>, <i><a href="/wiki/NHL_(video_game_series)" title="NHL (video game series)">NHL</a></i>, <i><a href="/wiki/EA_Sports_NASCAR_series" class="mw-redirect" title="EA Sports NASCAR series">NASCAR</a></i> and <i><a href="/wiki/Rugby_2005" title="Rugby 2005">Rugby</a></i>.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (February 2019)">citation needed</span></a></i>&#93;</sup> <i><a href="/wiki/FIFA_(video_game_series)" title="FIFA (video game series)">FIFA</a></i> is a discontinued series of EA Sports. In 2011, <i><a href="/wiki/Forbes" title="Forbes">Forbes</a></i> ranked EA Sports eighth on their list of most valuable sports brands, with a value of <span style="white-space: nowrap">$625&#160;million</span>.<sup id="cite_ref-212" class="reference"><a href="#cite_note-212"><span class="cite-bracket">&#91;</span>212<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="EA_All_Play">EA All Play</h4></div> <p>EA All Play is a mobile-oriented label that, since 2012, publishes digital titles like <i><a href="/wiki/List_of_The_Simpsons_video_games" title="List of The Simpsons video games">The Simpsons</a>'</i>, <i><a href="/wiki/Tetris" title="Tetris">Tetris</a></i>, and <i><a href="/wiki/Battlefield_(video_game_series)" title="Battlefield (video game series)">Battlefield</a></i>, as well as <a href="/wiki/Hasbro" title="Hasbro">Hasbro</a> board games like <i><a href="/wiki/Scrabble" title="Scrabble">Scrabble</a></i>.<sup id="cite_ref-213" class="reference"><a href="#cite_note-213"><span class="cite-bracket">&#91;</span>213<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="EA_Competitive_Gaming_Division">EA Competitive Gaming Division</h4></div> <p>The EA Competitive Gaming Division (CGD), founded in 2015 by Peter Moore and currently headed by Todd Sitrin, is the group dedicated on enabling global eSports competitions on EA's biggest franchises including <i>FIFA</i>, <i>Madden NFL</i>, <i>Battlefield</i> and more.<sup id="cite_ref-214" class="reference"><a href="#cite_note-214"><span class="cite-bracket">&#91;</span>214<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="SEED">SEED</h4></div> <p>The Search for Extraordinary Experiences Division (SEED) was revealed at the <a href="/wiki/Electronic_Entertainment_Expo_2017" class="mw-redirect" title="Electronic Entertainment Expo 2017">2017 Electronic Entertainment Expo</a> as a technology research division and incubator, using tools like <a href="/wiki/Deep_learning" title="Deep learning">deep learning</a> and <a href="/wiki/Artificial_neural_network" class="mw-redirect" title="Artificial neural network">neural networks</a> to bring in player experiences and other external factors to help them develop more immersive narratives and games.<sup id="cite_ref-215" class="reference"><a href="#cite_note-215"><span class="cite-bracket">&#91;</span>215<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-216" class="reference"><a href="#cite_note-216"><span class="cite-bracket">&#91;</span>216<span class="cite-bracket">&#93;</span></a></sup> SEED has offices in Los Angeles and Stockholm.<sup id="cite_ref-217" class="reference"><a href="#cite_note-217"><span class="cite-bracket">&#91;</span>217<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Former_labels">Former labels</h4></div> <ul><li>EA Kids — A label for educational titles. In January 1995, EA sold the label to and in conjunction with <a href="/wiki/Capital_Cities/ABC" title="Capital Cities/ABC">Capital Cities/ABC</a> formed the independent ABC/EA Home Software, which was later absorbed into <a href="/wiki/Creative_Wonders" title="Creative Wonders">Creative Wonders</a> in that year's May.<sup id="cite_ref-218" class="reference"><a href="#cite_note-218"><span class="cite-bracket">&#91;</span>218<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-219" class="reference"><a href="#cite_note-219"><span class="cite-bracket">&#91;</span>219<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-220" class="reference"><a href="#cite_note-220"><span class="cite-bracket">&#91;</span>220<span class="cite-bracket">&#93;</span></a></sup> In October 1997, EA and ABC sold Creative Wonders to <a href="/wiki/The_Learning_Company_(formerly_SoftKey)" class="mw-redirect" title="The Learning Company (formerly SoftKey)">The Learning Company</a> for $40 million.<sup id="cite_ref-221" class="reference"><a href="#cite_note-221"><span class="cite-bracket">&#91;</span>221<span class="cite-bracket">&#93;</span></a></sup></li> <li>EA Sports Big — A label used from 2000 to 2008 for arcade-styled sports games.</li> <li>EA Sports Freestyle — A short-lived replacement for EA Sports Big used from 2008 to 2009, which focused exclusively on casual sports games, regardless of genre. Later arcade and extreme sports game released by EA, such as <a href="/wiki/SSX_(2012_video_game)" title="SSX (2012 video game)"><i>SSX</i> (2012)</a>, <a href="/wiki/NFL_Blitz_(2012_video_game)" title="NFL Blitz (2012 video game)"><i>NFL Blitz</i> (2012)</a>, <a href="/wiki/NBA_Jam_(2010_video_game)" title="NBA Jam (2010 video game)"><i>NBA Jam</i> (2010)</a>, and the <i><a href="/wiki/Skate_(series)" title="Skate (series)">Skate</a></i> series used the EA Sports or EA label instead.<sup id="cite_ref-usgamer-big_35-1" class="reference"><a href="#cite_note-usgamer-big-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-222" class="reference"><a href="#cite_note-222"><span class="cite-bracket">&#91;</span>222<span class="cite-bracket">&#93;</span></a></sup></li> <li>Electronic Arts Studios</li> <li>EA Games- A label used for non-sports games between 2000 and 2005. In 2005 the label was dropped and non-sports games used a EA label instead.</li></ul> <div class="mw-heading mw-heading2"><h2 id="Partnership_and_initiatives">Partnership and initiatives</h2></div> <div class="mw-heading mw-heading3"><h3 id="EA_Partners_program_(1997–present)"><span id="EA_Partners_program_.281997.E2.80.93present.29"></span>EA Partners program (1997–present)</h3></div> <p>EA Partners' <a href="/wiki/Video_game_publisher" title="Video game publisher">co-publishing</a> program was dedicated to publishing and distributing games developed by third-party developers. EA Partners began as EA Distribution, formed in 1997 and led by Tom Frisina, a former executive from <a href="/wiki/Accolade,_Inc." title="Accolade, Inc.">Accolade</a> and Three-Sixty who helped both companies find third-party developers as to provide publishing support for them. Frisina's early partners included <a href="/wiki/Looking_Glass_Studios" title="Looking Glass Studios">Looking Glass Studios</a>, <a href="/wiki/MGM_Interactive" class="mw-redirect" title="MGM Interactive">MGM Interactive</a> for the rights to the <i><a href="/wiki/James_Bond" title="James Bond">James Bond</a></i> property, <a href="/wiki/DreamWorks_Interactive" class="mw-redirect" title="DreamWorks Interactive">DreamWorks Interactive</a>, and eventually <a href="/wiki/EA_DICE" class="mw-redirect" title="EA DICE">DICE</a>; in the latter two cases, these studios were acquired by EA as part of the EA DICE family.<sup id="cite_ref-gi_history_ea_partners_223-0" class="reference"><a href="#cite_note-gi_history_ea_partners-223"><span class="cite-bracket">&#91;</span>223<span class="cite-bracket">&#93;</span></a></sup> In 2003, EA's president John Riccitiello pushed for a renaming of the EA Distribution label, seeing the potential to bring in more independent developers and additional revenue streams. While they rebranded the label as EA Partners in 2003, Riccitiello left EA the following year, which disrupted the direction the label had been aiming to go.<sup id="cite_ref-gi_history_ea_partners_223-1" class="reference"><a href="#cite_note-gi_history_ea_partners-223"><span class="cite-bracket">&#91;</span>223<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-224" class="reference"><a href="#cite_note-224"><span class="cite-bracket">&#91;</span>224<span class="cite-bracket">&#93;</span></a></sup> </p><p><a href="/wiki/Oddworld_Inhabitants" title="Oddworld Inhabitants">Oddworld Inhabitants</a>, who had signed on with EA Partner for their next <i>Oddworld</i> games, found the situation difficult as EA Partners was reluctant to support games where they did not own the intellectual property rights and instead favored internal development.<sup id="cite_ref-gi_history_ea_partners_223-2" class="reference"><a href="#cite_note-gi_history_ea_partners-223"><span class="cite-bracket">&#91;</span>223<span class="cite-bracket">&#93;</span></a></sup> The situation with EA Partners switched gears in 2005 after EA and <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a> signed an EA Partners deal for the physical distribution of <i><a href="/wiki/The_Orange_Box" title="The Orange Box">The Orange Box</a></i>; EA Partners realized it needed to be flexible to handle the different publishing opportunities presented to them. A similar breakthrough was reached with signing on <a href="/wiki/Harmonix" title="Harmonix">Harmonix</a> for the distribution of the <i><a href="/wiki/Rock_Band" title="Rock Band">Rock Band</a></i> games, requiring them to work closely with <a href="/wiki/MTV_Games" class="mw-redirect" title="MTV Games">MTV Games</a> on the plastic instrument controllers necessary for the titles.<sup id="cite_ref-gi_history_ea_partners_223-3" class="reference"><a href="#cite_note-gi_history_ea_partners-223"><span class="cite-bracket">&#91;</span>223<span class="cite-bracket">&#93;</span></a></sup> A number of major partnerships were made over the next few years, including <a href="/wiki/Namco_Bandai" class="mw-redirect" title="Namco Bandai">Namco Bandai</a>, <a href="/wiki/Crytek" title="Crytek">Crytek</a>, <a href="/wiki/Starbreeze_Studios" title="Starbreeze Studios">Starbreeze Studios</a>, <a href="/wiki/Id_Software" title="Id Software">id Software</a>, <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a> and <a href="/wiki/People_Can_Fly" title="People Can Fly">People Can Fly</a>, <a href="/wiki/Double_Fine_Productions" class="mw-redirect" title="Double Fine Productions">Double Fine Productions</a>, <a href="/wiki/Grasshopper_Manufacture" title="Grasshopper Manufacture">Grasshopper Manufacture</a>, <a href="/wiki/Spicy_Horse" title="Spicy Horse">Spicy Horse</a>, and <a href="/wiki/Realtime_Worlds" title="Realtime Worlds">Realtime Worlds</a>.<sup id="cite_ref-gi_history_ea_partners_223-4" class="reference"><a href="#cite_note-gi_history_ea_partners-223"><span class="cite-bracket">&#91;</span>223<span class="cite-bracket">&#93;</span></a></sup> While many of these partnerships proved successful, the division had two major marks on its name. It was associated with the situation around <i><a href="/wiki/Kingdoms_of_Amalur:_Reckoning" title="Kingdoms of Amalur: Reckoning">Kingdoms of Amalur: Reckoning</a></i> developed by <a href="/wiki/38_Studios" title="38 Studios">38 Studios</a>, which had been significantly backed by loans from taxpayer funds from the state of <a href="/wiki/Rhode_Island" title="Rhode Island">Rhode Island</a>. <i>Kingdoms</i> failed to be commercially successful, and EA Partners pulled out of making a sequel, leaving 38 Studios in default of its loan payback to the state. Secondly, while <i><a href="/wiki/The_Secret_World" title="The Secret World">The Secret World</a></i> from <a href="/wiki/Funcom" title="Funcom">Funcom</a> launched as a subscription game, Funcom had to switch their monetization model to free-to-play to improve their revenues, which further affected EA Partners.<sup class="noprint Inline-Template noprint noexcerpt Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:NOTRS" class="mw-redirect" title="Wikipedia:NOTRS"><span title="This claim needs references to better sources. (October 2021)">better&#160;source&#160;needed</span></a></i>&#93;</sup><sup id="cite_ref-225" class="reference"><a href="#cite_note-225"><span class="cite-bracket">&#91;</span>225<span class="cite-bracket">&#93;</span></a></sup> </p><p>Around April 2013, as part of a large 1000-employee layoff, many reporters claimed that EA Partners was also being shut down for its poor commercial performance,<sup id="cite_ref-226" class="reference"><a href="#cite_note-226"><span class="cite-bracket">&#91;</span>226<span class="cite-bracket">&#93;</span></a></sup> but the program remained active as the company refocused its efforts.<sup id="cite_ref-227" class="reference"><a href="#cite_note-227"><span class="cite-bracket">&#91;</span>227<span class="cite-bracket">&#93;</span></a></sup> The label remained dormant over the next several years, while Letts expanded on the EA Originals program, but following the move of EA Partners and EA Origins into the Strategic Growth group in August 2018,<sup id="cite_ref-228" class="reference"><a href="#cite_note-228"><span class="cite-bracket">&#91;</span>228<span class="cite-bracket">&#93;</span></a></sup> the label was revived on the March 2019 with a publishing deal with <a href="/wiki/Velan_Studios" title="Velan Studios">Velan Studios</a>, which ended up releasing under Originals as <i><a href="/wiki/Knockout_City" title="Knockout City">Knockout City</a></i>.<sup id="cite_ref-229" class="reference"><a href="#cite_note-229"><span class="cite-bracket">&#91;</span>229<span class="cite-bracket">&#93;</span></a></sup> </p><p>Notable publishing/distribution agreements include: </p> <ul><li><i><a href="/wiki/Alice:_Madness_Returns" title="Alice: Madness Returns">Alice: Madness Returns</a></i> – <a href="/wiki/Spicy_Horse" title="Spicy Horse">Spicy Horse</a></li> <li><i><a href="/wiki/APB:_All_Points_Bulletin" title="APB: All Points Bulletin">APB</a></i> – <a href="/wiki/Realtime_Worlds" title="Realtime Worlds">Realtime Worlds</a></li> <li><i><a href="/wiki/Br%C3%BCtal_Legend" title="Brütal Legend">Brütal Legend</a></i> – <a href="/wiki/Double_Fine_Productions" class="mw-redirect" title="Double Fine Productions">Double Fine Productions</a></li> <li><i><a href="/wiki/Bulletstorm" title="Bulletstorm">Bulletstorm</a></i> – <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a></li> <li><i><a href="/wiki/Crysis" title="Crysis">Crysis</a></i> series – <a href="/wiki/Crytek" title="Crytek">Crytek</a></li> <li><i><a href="/wiki/DeathSpank" title="DeathSpank">DeathSpank</a></i> – <a href="/wiki/Hothead_Games" title="Hothead Games">Hothead Games</a></li> <li><i><a href="/wiki/Fuse_(video_game)" title="Fuse (video game)">Fuse</a></i> – <a href="/wiki/Insomniac_Games" title="Insomniac Games">Insomniac Games</a><sup id="cite_ref-230" class="reference"><a href="#cite_note-230"><span class="cite-bracket">&#91;</span>230<span class="cite-bracket">&#93;</span></a></sup></li> <li><i><a href="/wiki/Hellgate:_London" title="Hellgate: London">Hellgate: London</a></i> – <a href="/wiki/Flagship_Studios" title="Flagship Studios">Flagship Studios</a></li> <li><i><a href="/wiki/Kingdoms_of_Amalur:_Reckoning" title="Kingdoms of Amalur: Reckoning">Kingdoms of Amalur: Reckoning</a></i> – <a href="/wiki/38_Studios" title="38 Studios">38 Studios</a>, <a href="/wiki/Big_Huge_Games" title="Big Huge Games">Big Huge Games</a></li> <li><i><a href="/wiki/Rock_Band" title="Rock Band">Rock Band</a></i> series – <a href="/wiki/Harmonix_Music_Systems" class="mw-redirect" title="Harmonix Music Systems">Harmonix</a> and <a href="/wiki/MTV_Games" class="mw-redirect" title="MTV Games">MTV Games</a></li> <li><i><a href="/wiki/The_Secret_World" title="The Secret World">The Secret World</a></i> – <a href="/wiki/Funcom" title="Funcom">Funcom</a><sup id="cite_ref-231" class="reference"><a href="#cite_note-231"><span class="cite-bracket">&#91;</span>231<span class="cite-bracket">&#93;</span></a></sup></li> <li><i><a href="/wiki/Shadows_of_the_Damned" title="Shadows of the Damned">Shadows of the Damned</a></i> – <a href="/wiki/Grasshopper_Manufacture" title="Grasshopper Manufacture">Grasshopper Manufacture</a></li> <li><i><a href="/wiki/Shank_(video_game)" title="Shank (video game)">Shank</a></i> series – <a href="/wiki/Klei_Entertainment" title="Klei Entertainment">Klei Entertainment</a></li> <li><i><a href="/wiki/Syndicate_(2012_video_game)" title="Syndicate (2012 video game)">Syndicate</a></i> – <a href="/wiki/Starbreeze_Studios" title="Starbreeze Studios">Starbreeze Studios</a></li> <li><i><a href="/wiki/Warp_(2012_video_game)" title="Warp (2012 video game)">Warp</a></i> – <a href="/wiki/Trapdoor_(company)" title="Trapdoor (company)">Trapdoor</a></li></ul> <div class="mw-heading mw-heading3"><h3 id="EA_Originals_label_(2017–present)"><span id="EA_Originals_label_.282017.E2.80.93present.29"></span>EA Originals label (2017–present)</h3></div> <p><span class="anchor" id="EA_Originals"></span><span class="anchor" id="Fe"></span> EA Originals is a label within Electronic Arts own EA Partners program to help support <a href="/wiki/Independent_video_game_development" class="mw-redirect" title="Independent video game development">independently developed video games</a>. EA funds the money for development, and once it recoups that, all additional revenue goes to the partner studio that created the game. That studio also gets to keep the intellectual property rights for whatever it creates, and even has creative control over the project. The program was announced at EA's press event at the 2016 E3 Conference, and builds upon the success they had with <i><a href="/wiki/Unravel_(video_game)" title="Unravel (video game)">Unravel</a></i> from Coldwood Interactive in 2015. The first game to be supported under this program was <i><a href="/wiki/Fe_(video_game)" title="Fe (video game)">Fe</a></i> by <a href="/wiki/Zoink" title="Zoink">Zoink</a>, released in 2018.<sup id="cite_ref-232" class="reference"><a href="#cite_note-232"><span class="cite-bracket">&#91;</span>232<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-233" class="reference"><a href="#cite_note-233"><span class="cite-bracket">&#91;</span>233<span class="cite-bracket">&#93;</span></a></sup> It was followed by <i><a href="/wiki/A_Way_Out_(video_game)" title="A Way Out (video game)">A Way Out</a></i> from <a href="/wiki/Hazelight_Studios" title="Hazelight Studios">Hazelight Studios</a>, <i><a href="/wiki/Unravel_Two" title="Unravel Two">Unravel Two</a></i> from Coldwood Interactive and <i><a href="/wiki/Sea_of_Solitude" title="Sea of Solitude">Sea of Solitude</a></i> from Jo-Mei Games.<sup id="cite_ref-234" class="reference"><a href="#cite_note-234"><span class="cite-bracket">&#91;</span>234<span class="cite-bracket">&#93;</span></a></sup> </p><p>In 2019, during its EA Play event, EA teased three new titles. Among the games featured were <i><a href="/wiki/Lost_in_Random" title="Lost in Random">Lost in Random</a></i> from Zoink and an unnamed title from Hazelight Studios. It was also announced that Glowmade would be entering the initiative with a title called <i>RustHeart</i>.<sup id="cite_ref-235" class="reference"><a href="#cite_note-235"><span class="cite-bracket">&#91;</span>235<span class="cite-bracket">&#93;</span></a></sup> In June 2020, Hazelight Studios' untitled project was revealed as <i><a href="/wiki/It_Takes_Two_(video_game)" title="It Takes Two (video game)">It Takes Two</a></i> and was released the following year to critical acclaim. </p><p>In February 2023, Jeff Gamon, general manager of EA Partners, which oversees the Originals label, said the label would invest on bigger games, although for those cases the deal would not be as generous as the smaller games, as those are larger companies. Gamon said that the company still plans to release smaller and niche games, and do not want to completely abandon its roots.<sup id="cite_ref-236" class="reference"><a href="#cite_note-236"><span class="cite-bracket">&#91;</span>236<span class="cite-bracket">&#93;</span></a></sup> One such title, <i><a href="/wiki/Wild_Hearts_(video_game)" title="Wild Hearts (video game)">Wild Hearts</a></i> was developed by <a href="/wiki/Koei_Tecmo" title="Koei Tecmo">Koei Tecmo</a>'s <a href="/wiki/Omega_Force" title="Omega Force">Omega Force</a>; it was released in 2023 under the Originals label. <i><a href="/wiki/Immortals_of_Aveum" title="Immortals of Aveum">Immortals of Aveum</a></i> was released the same year.<sup id="cite_ref-237" class="reference"><a href="#cite_note-237"><span class="cite-bracket">&#91;</span>237<span class="cite-bracket">&#93;</span></a></sup> </p><p>In December 2023, EA announced <i><a href="/wiki/Tales_of_Kenzera:_Zau" title="Tales of Kenzera: Zau">Tales of Kenzera: Zau</a></i> under the Originals label.<sup id="cite_ref-238" class="reference"><a href="#cite_note-238"><span class="cite-bracket">&#91;</span>238<span class="cite-bracket">&#93;</span></a></sup> In December 2024, EA announced <i><a href="/wiki/Split_Fiction" title="Split Fiction">Split Fiction</a></i> under the Originals label as their third collaboration with Hazelight Studios.<sup id="cite_ref-239" class="reference"><a href="#cite_note-239"><span class="cite-bracket">&#91;</span>239<span class="cite-bracket">&#93;</span></a></sup> </p> <table class="wikitable"> <caption>List of EA Originals games </caption> <tbody><tr> <th scope="col">Year </th> <th scope="col">Title </th> <th scope="col">Developer </th> <th scope="col">Platform(s) </th></tr> <tr> <th scope="row">2016 </th> <td><i><a href="/wiki/Unravel_(video_game)" title="Unravel (video game)">Unravel</a></i> </td> <td>Coldwood Interactive </td> <td><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> </td></tr> <tr> <th rowspan="2" scope="row">2018 </th> <td><i><a href="/wiki/Fe_(video_game)" title="Fe (video game)">Fe</a></i> </td> <td><a href="/wiki/Zoink" title="Zoink">Zoink</a> </td> <td>Microsoft Windows, <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, PlayStation 4, Xbox One </td></tr> <tr> <td><i><a href="/wiki/A_Way_Out_(video_game)" title="A Way Out (video game)">A Way Out</a></i> </td> <td><a href="/wiki/Hazelight_Studios" title="Hazelight Studios">Hazelight Studios</a> </td> <td>Microsoft Windows, PlayStation 4, Xbox One </td></tr> <tr> <th rowspan="2" scope="row">2019 </th> <td><i><a href="/wiki/Unravel_Two" title="Unravel Two">Unravel Two</a></i> </td> <td>Coldwood Interactive </td> <td rowspan="2">Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One </td></tr> <tr> <td><i><a href="/wiki/Sea_of_Solitude" title="Sea of Solitude">Sea of Solitude</a></i> </td> <td>Jo-Mei Games </td></tr> <tr> <th scope="row">2020 </th> <td><i><a href="/wiki/Rocket_Arena_(video_game)" title="Rocket Arena (video game)">Rocket Arena</a></i> </td> <td>Final Strike Games </td> <td>Microsoft Windows, PlayStation 4, Xbox One </td></tr> <tr> <th rowspan="3" scope="row">2021 </th> <td><i><a href="/wiki/It_Takes_Two_(video_game)" title="It Takes Two (video game)">It Takes Two</a></i><sup id="cite_ref-240" class="reference"><a href="#cite_note-240"><span class="cite-bracket">&#91;</span>240<span class="cite-bracket">&#93;</span></a></sup> </td> <td>Hazelight Studios </td> <td>Microsoft Windows, PlayStation 4, <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a>, Xbox One, <a href="/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a>, Nintendo Switch </td></tr> <tr> <td><i><a href="/wiki/Knockout_City" title="Knockout City">Knockout City</a></i><sup id="cite_ref-241" class="reference"><a href="#cite_note-241"><span class="cite-bracket">&#91;</span>241<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-242" class="reference"><a href="#cite_note-242"><span class="cite-bracket">&#91;</span>a<span class="cite-bracket">&#93;</span></a></sup> </td> <td><a href="/wiki/Velan_Studios" title="Velan Studios">Velan Studios</a> </td> <td>Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S </td></tr> <tr> <td><i><a href="/wiki/Lost_in_Random" title="Lost in Random">Lost in Random</a></i> </td> <td>Zoink </td> <td>Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S </td></tr> <tr> <th scope="row" rowspan="2">2023 </th> <td><i><a href="/wiki/Wild_Hearts_(video_game)" title="Wild Hearts (video game)">Wild Hearts</a></i><sup id="cite_ref-243" class="reference"><a href="#cite_note-243"><span class="cite-bracket">&#91;</span>242<span class="cite-bracket">&#93;</span></a></sup> </td> <td><a href="/wiki/Omega_Force" title="Omega Force">Omega Force</a> </td> <td rowspan="2">Microsoft Windows, PlayStation 5, Xbox Series X/S </td></tr> <tr> <td><i><a href="/wiki/Immortals_of_Aveum" title="Immortals of Aveum">Immortals of Aveum</a></i><sup id="cite_ref-:0_244-0" class="reference"><a href="#cite_note-:0-244"><span class="cite-bracket">&#91;</span>243<span class="cite-bracket">&#93;</span></a></sup> </td> <td><a href="/wiki/Ascendant_Studios" title="Ascendant Studios">Ascendant Studios</a> </td></tr> <tr> <th>2024 </th> <td><i><a href="/wiki/Tales_of_Kenzera:_Zau" title="Tales of Kenzera: Zau">Tales of Kenzera: Zau</a></i> </td> <td>Surgent Studios </td> <td>Microsoft Windows, Nintendo Switch, PlayStation 5, Xbox Series X/S </td></tr> <tr> <th>2025 </th> <td><i><a href="/wiki/Split_Fiction" title="Split Fiction">Split Fiction</a></i> </td> <td>Hazelight Studios </td> <td>Microsoft Windows, PlayStation 5, Xbox Series X/S </td></tr> <tr> <th scope="row">TBA </th> <td><i>RustHeart</i> </td> <td>Glowmade </td> <td> </td></tr></tbody></table> <div class="mw-heading mw-heading2"><h2 id="Criticism_and_controversies">Criticism and controversies</h2></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951" /><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Criticism_of_Electronic_Arts" title="Criticism of Electronic Arts">Criticism of Electronic Arts</a></div> <p>Since the mid-2010s, Electronic Arts has been in the center of numerous controversies involving acquisitions of companies and alleged anti-consumerist practices in their individual games, as well as lawsuits alleging EA's anti-competition when signing sports-related contracts. </p> <div class="mw-heading mw-heading2"><h2 id="Notes">Notes</h2></div> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-242"><span class="mw-cite-backlink"><b><a href="#cite_ref-242">^</a></b></span> <span class="reference-text">Publishing duties moved to Velan Studios in 2022</span> </li> </ol></div> <div class="mw-heading mw-heading2"><h2 id="References">References</h2></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-sec-filing-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-sec-filing_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.sec.gov/ix?doc=/Archives/edgar/data/712515/000071251524000023/ea-20240331.htm">"Electronic Arts (EA) Annual Report for the fiscal year ended March 31, 2024 (Form 10-K)"</a>. <a href="/wiki/U.S._Securities_and_Exchange_Commission" title="U.S. Securities and Exchange Commission">U.S. Securities and Exchange Commission</a>. May 22, 2024<span class="reference-accessdate">. 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Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=We+See+Farther+%E2%80%93+A+History+of+Electronic+Arts&amp;rft.date=2007-02-12&amp;rft.aulast=Fleming&amp;rft.aufirst=Jeffrey&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fbusiness%2Fwe-see-farther---a-history-of-electronic-arts&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.sequoiacap.com/company/electronic-arts/">"Electronic Arts entry"</a>. 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Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=The+History+of+the+Pinball+Construction+Set%3A+Launching+Millions+of+Creative+Possibilities&amp;rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F3923%2Fthe_history_of_the_pinball_.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-amiga-world-15"><span class="mw-cite-backlink">^ <a href="#cite_ref-amiga-world_15-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-amiga-world_15-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1">"<a href="/wiki/Amiga_World" title="Amiga World">Amiga World</a>". 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EA Buys Playfish For $300 Million, Plus a $100 Million Earnout"</a>. <i><a href="/wiki/TechCrunch" title="TechCrunch">TechCrunch</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160925101139/https://techcrunch.com/2009/11/09/not-playing-around-electronic-arts-buys-playfish-for-275-million/">Archived</a> from the original on September 25, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">October 22,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=TechCrunch&amp;rft.atitle=Not+Playing+Around.+EA+Buys+Playfish+For+%24300+Million%2C+Plus+a+%24100+Million+Earnout&amp;rft.date=2009-11-09&amp;rft.aulast=Schonfeld&amp;rft.aufirst=Erick&amp;rft_id=https%3A%2F%2Ftechcrunch.com%2F2009%2F11%2F09%2Fnot-playing-around-electronic-arts-buys-playfish-for-275-million%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-EAreport-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-EAreport_38-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://s22.q4cdn.com/894350492/files/doc_financials/annual/1999/1999_Annual_Report.pdf">"Electronic Arts Annual Report 1999"</a> <span class="cs1-format">(PDF)</span>. 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Retrieved <span class="nowrap">December 26,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Electronic+Arts+Annual+Report+1999&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E13-%3C%2Fspan%3E14&amp;rft.pub=Electronic+Arts&amp;rft.date=1999&amp;rft_id=https%3A%2F%2Fs22.q4cdn.com%2F894350492%2Ffiles%2Fdoc_financials%2Fannual%2F1999%2F1999_Annual_Report.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-SQEAOwnership-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-SQEAOwnership_39-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFJohnston,_Clive2000" class="citation web cs1">Johnston, Clive (April 28, 2000). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/square-and-ea-join-forces/1100-2463604/">"Square and EA Join Forces"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200514152717/https://www.gamespot.com/articles/square-and-ea-join-forces/1100-2463604/">Archived</a> from the original on May 14, 2020<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="https://www.japan.ea.com/xfire/feature.html">the original</a> on October 2, 2000<span class="reference-accessdate">. Retrieved <span class="nowrap">April 21,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=X-Fire&amp;rft.pub=Electronic+Arts+Square&amp;rft_id=https%3A%2F%2Fwww.japan.ea.com%2Fxfire%2Ffeature.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-EASdissolved-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-EASdissolved_41-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1 cs1-prop-script cs1-prop-foreign-lang-source"><a rel="nofollow" class="external text" href="https://www.hd.square-enix.com/jpn/ir/pdf/0301-200302190000-01.pdf"><bdi lang="ja">米国子会社および関連会社の合弁解消について</bdi></a> <span class="cs1-format">(PDF)</span> (in Japanese). <a href="/wiki/Square_Enix" title="Square Enix">Square Enix</a>. 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February 19, 2003. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20091106005130/https://game.watch.impress.co.jp/docs/20030219/ea.htm">Archived</a> from the original on November 6, 2009<span class="reference-accessdate">. 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Retrieved <span class="nowrap">March 24,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=Electronic+Arts+To+Acquire+Mythic+Entertainment&amp;rft.date=2006-06-20&amp;rft.aulast=Dobson&amp;rft.aufirst=Jason&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fpc%2Felectronic-arts-to-acquire-mythic-entertainment&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSurette2004" class="citation web cs1">Surette, Tim (December 13, 2004). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/big-deal-ea-and-nfl-ink-exclusive-licensing-agreement/1100-6114977/">"Big Deal: EA and NFL ink exclusive licensing agreement"</a>. <i>GameSpot</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141113140107/http://www.gamespot.com/articles/big-deal-ea-and-nfl-ink-exclusive-licensing-agreement/1100-6114977/">Archived</a> from the original on November 13, 2014<span class="reference-accessdate">. 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Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.atitle=EA%27s+CEO%3A+How+I+Learned+To+Acquire+Developers+And+Not+Screw+Them+Up&amp;rft.date=2008-02-08&amp;rft.aulast=Kohler&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.wired.com%2F2008%2F02%2Friccitiello%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSchiesel2008" class="citation news cs1">Schiesel, Seth (February 19, 2008). <a rel="nofollow" class="external text" href="https://www.nytimes.com/2008/02/19/arts/television/19game.html?_r=1&amp;oref=slogin">"A Company Looks to Its Creative Side to Regain What It Had Lost"</a>. <i>The New York Times</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110512043327/http://www.nytimes.com/2008/02/19/arts/television/19game.html?_r=1&amp;oref=slogin">Archived</a> from the original on May 12, 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">May 31,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+New+York+Times&amp;rft.atitle=A+Company+Looks+to+Its+Creative+Side+to+Regain+What+It+Had+Lost&amp;rft.date=2008-02-19&amp;rft.aulast=Schiesel&amp;rft.aufirst=Seth&amp;rft_id=https%3A%2F%2Fwww.nytimes.com%2F2008%2F02%2F19%2Farts%2Ftelevision%2F19game.html%3F_r%3D1%26oref%3Dslogin&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-56">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.macworld.com/article/186974/eaships.html">"EA ships four Mac games"</a>. MacWorld. 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Retrieved <span class="nowrap">September 17,</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=CNET&amp;rft.atitle=EA+tries+to+buy+Take-Two+to+keep+its+top+spot&amp;rft.date=2008-02-24&amp;rft.aulast=Terdiman&amp;rft.aufirst=Daniel&amp;rft_id=https%3A%2F%2Fwww.cnet.com%2Fnews%2Fea-tries-to-buy-take-two-to-keep-its-top-spot%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-58">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMcWhertor2007" class="citation web cs1">McWhertor, Michael (December 20, 2007). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20081223015918/http://kotaku.com/336364/analyst-convinced-that-take%2Btwo-will-be-swallowed">"Take-two Interactive: Analyst "Convinced" That Take-Two Will Be Swallowed"</a>. Kotaku. Archived from <a rel="nofollow" class="external text" href="https://kotaku.com/336364/analyst-convinced-that-take+two-will-be-swallowed">the original</a> on December 23, 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">September 17,</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Take-two+Interactive%3A+Analyst+%22Convinced%22+That+Take-Two+Will+Be+Swallowed&amp;rft.pub=Kotaku&amp;rft.date=2007-12-20&amp;rft.aulast=McWhertor&amp;rft.aufirst=Michael&amp;rft_id=http%3A%2F%2Fkotaku.com%2F336364%2Fanalyst-convinced-that-take%2Btwo-will-be-swallowed&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-59">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFDinsey2008" class="citation web cs1">Dinsey, Stuart (February 7, 2008). <a rel="nofollow" class="external text" href="https://www.mcvuk.com/business-news/viacom-to-buy-take-two-for-1-5-billion/">"Viacom to buy Take Two for $1.5 billion?"</a>. MCV. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140911205628/http://www.mcvuk.com/news/read/viacom-to-buy-take-two-for-1-5-billion">Archived</a> from the original on September 11, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">September 17,</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Viacom+to+buy+Take+Two+for+%241.5+billion%3F&amp;rft.pub=MCV&amp;rft.date=2008-02-07&amp;rft.aulast=Dinsey&amp;rft.aufirst=Stuart&amp;rft_id=https%3A%2F%2Fwww.mcvuk.com%2Fbusiness-news%2Fviacom-to-buy-take-two-for-1-5-billion%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-60">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="http://archive.boston.com/business/articles/2008/05/22/electronic_arts_to_acquire_korean_mobile_developer/">"Electronic Arts to acquire Korean mobile developer"</a>. Associated Press. May 22, 2008. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170202011503/http://archive.boston.com/business/articles/2008/05/22/electronic_arts_to_acquire_korean_mobile_developer/">Archived</a> from the original on February 2, 2017.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.atitle=Electronic+Arts+to+acquire+Korean+mobile+developer&amp;rft.date=2008-05-22&amp;rft_id=http%3A%2F%2Farchive.boston.com%2Fbusiness%2Farticles%2F2008%2F05%2F22%2Felectronic_arts_to_acquire_korean_mobile_developer%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-61">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="http://www.ctvnews.ca/electronic-arts-drops-buyout-bid-for-rival-1.324796">"Electronic Arts drops buyout bid for rival"</a>. <a href="/wiki/CTV_News" title="CTV News">CTV News</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120628170907/http://www.ctvnews.ca/electronic-arts-drops-buyout-bid-for-rival-1.324796">Archived</a> from the original on June 28, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">September 14,</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.atitle=Electronic+Arts+drops+buyout+bid+for+rival&amp;rft_id=http%3A%2F%2Fwww.ctvnews.ca%2Felectronic-arts-drops-buyout-bid-for-rival-1.324796&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-62"><span class="mw-cite-backlink"><b><a href="#cite_ref-62">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCrecente2008" class="citation web cs1">Crecente, Brian (November 6, 2008). <a rel="nofollow" class="external text" href="https://kotaku.com/electronic-arts-ditches-casual-label-merges-it-with-th-5078340">"Electronic Arts: Electronic Arts Ditches Casual Label, Merges It With The Sims"</a>. Kotaku. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090319110641/http://kotaku.com/5078340/electronic-arts-ditches-casual-label-merges-it-with-the-sims">Archived</a> from the original on March 19, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Electronic+Arts%3A+Electronic+Arts+Ditches+Casual+Label%2C+Merges+It+With+The+Sims&amp;rft.pub=Kotaku&amp;rft.date=2008-11-06&amp;rft.aulast=Crecente&amp;rft.aufirst=Brian&amp;rft_id=https%3A%2F%2Fkotaku.com%2Felectronic-arts-ditches-casual-label-merges-it-with-th-5078340&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-63">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCrecente2008" class="citation web cs1">Crecente, Brian (October 30, 2008). <a rel="nofollow" class="external text" href="https://kotaku.com/electronic-arts-lays-off-six-hundred-5071439">"Electronic Arts: Electronic Arts Lays Off Six Hundred"</a>. Kotaku. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090403051744/http://kotaku.com/5071439/electronic-arts-lays-off-six-hundred">Archived</a> from the original on April 3, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Electronic+Arts%3A+Electronic+Arts+Lays+Off+Six+Hundred&amp;rft.pub=Kotaku&amp;rft.date=2008-10-30&amp;rft.aulast=Crecente&amp;rft.aufirst=Brian&amp;rft_id=https%3A%2F%2Fkotaku.com%2Felectronic-arts-lays-off-six-hundred-5071439&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-64"><span class="mw-cite-backlink"><b><a href="#cite_ref-64">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMcWhertor2008" class="citation web cs1">McWhertor, Michael (October 30, 2008). <a rel="nofollow" class="external text" href="https://kotaku.com/ea-loses-310-million-sees-weakness-at-retail-in-oct-5071454">"Things Are Tough All Over: EA Loses $310&#160;million, Sees "Weakness At Retail" In October"</a>. Kotaku. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20081219093651/http://kotaku.com/5071454/ea-loses-310-million-sees-weakness-at-retail-in-october">Archived</a> from the original on December 19, 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Things+Are+Tough+All+Over%3A+EA+Loses+%24310+million%2C+Sees+%22Weakness+At+Retail%22+In+October&amp;rft.pub=Kotaku&amp;rft.date=2008-10-30&amp;rft.aulast=McWhertor&amp;rft.aufirst=Michael&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fea-loses-310-million-sees-weakness-at-retail-in-oct-5071454&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-65"><span class="mw-cite-backlink"><b><a href="#cite_ref-65">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://ir.ea.com/press-releases/press-release-details/2009/Ludlum-Entertainment-Grants-EA-the-Exclusive-Video-Game-License-for-the-Works-of-Robert-Ludlum/default.aspx">"Ludlum Entertainment Grants EA the Exclusive Video Game License for the Works of Robert Ludlum"</a>. <i>ir.ea.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220105022856/https://ir.ea.com/press-releases/press-release-details/2009/Ludlum-Entertainment-Grants-EA-the-Exclusive-Video-Game-License-for-the-Works-of-Robert-Ludlum/default.aspx">Archived</a> from the original on January 5, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">January 5,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=ir.ea.com&amp;rft.atitle=Ludlum+Entertainment+Grants+EA+the+Exclusive+Video+Game+License+for+the+Works+of+Robert+Ludlum&amp;rft_id=https%3A%2F%2Fir.ea.com%2Fpress-releases%2Fpress-release-details%2F2009%2FLudlum-Entertainment-Grants-EA-the-Exclusive-Video-Game-License-for-the-Works-of-Robert-Ludlum%2Fdefault.aspx&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-66"><span class="mw-cite-backlink"><b><a href="#cite_ref-66">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFWolverton2009" class="citation news cs1">Wolverton, Troy (February 3, 2009). <a rel="nofollow" class="external text" href="http://www.mercurynews.com/2009/02/03/electronic-arts-has-lousy-quarter-slashes-1100-jobs/">"Electronic Arts has lousy quarter; slashes 1,100 jobs"</a>. <i><a href="/wiki/The_Mercury_News" title="The Mercury News">The Mercury News</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170202093451/http://www.mercurynews.com/2009/02/03/electronic-arts-has-lousy-quarter-slashes-1100-jobs/">Archived</a> from the original on February 2, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">February 2,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Mercury+News&amp;rft.atitle=Electronic+Arts+has+lousy+quarter%3B+slashes+1%2C100+jobs&amp;rft.date=2009-02-03&amp;rft.aulast=Wolverton&amp;rft.aufirst=Troy&amp;rft_id=http%3A%2F%2Fwww.mercurynews.com%2F2009%2F02%2F03%2Felectronic-arts-has-lousy-quarter-slashes-1100-jobs%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-67"><span class="mw-cite-backlink"><b><a href="#cite_ref-67">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090210172827/http://www.orlandosentinel.com/business/orl-earnings0409feb04%2C0%2C7016950.story">"EA loss widens after weak holiday season"</a>. <i><a href="/wiki/The_Orlando_Sentinel" class="mw-redirect" title="The Orlando Sentinel">The Orlando Sentinel</a></i>. 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Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Orlando+Sentinel&amp;rft.atitle=EA+loss+widens+after+weak+holiday+season&amp;rft.date=2009-02-04&amp;rft_id=http%3A%2F%2Fwww.orlandosentinel.com%2Fbusiness%2Forl-earnings0409feb04%2C0%2C7016950.story&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-68"><span class="mw-cite-backlink"><b><a href="#cite_ref-68">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFWebster2009" class="citation web cs1">Webster, Andrew (June 24, 2009). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2009/06/ea-combines-bioware-and-mythic-into-new-rpgmmo-group/">"EA combines BioWare and Mythic into new RPG/MMO group"</a>. <i>Ars Technica</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090625130221/http://arstechnica.com/gaming/news/2009/06/ea-combines-bioware-and-mythic-into-new-rpgmmo-group.ars">Archived</a> from the original on June 25, 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Ars+Technica&amp;rft.atitle=EA+combines+BioWare+and+Mythic+into+new+RPG%2FMMO+group&amp;rft.date=2009-06-24&amp;rft.aulast=Webster&amp;rft.aufirst=Andrew&amp;rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2009%2F06%2Fea-combines-bioware-and-mythic-into-new-rpgmmo-group%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-69"><span class="mw-cite-backlink"><b><a href="#cite_ref-69">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBioWare_Community_Team2012" class="citation web cs1">BioWare Community Team (September 18, 2012). <a rel="nofollow" class="external text" href="http://blog.bioware.com/2012/09/18/ray-muzyka-greg-zeschuk-retire/">"RAY MUZYKA &amp; GREG ZESCHUK RETIRE"</a>. BioWare. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130824174859/http://blog.bioware.com/2012/09/18/ray-muzyka-greg-zeschuk-retire/">Archived</a> from the original on August 24, 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">September 6,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=RAY+MUZYKA+%26+GREG+ZESCHUK+RETIRE&amp;rft.pub=BioWare&amp;rft.date=2012-09-18&amp;rft.au=BioWare+Community+Team&amp;rft_id=http%3A%2F%2Fblog.bioware.com%2F2012%2F09%2F18%2Fray-muzyka-greg-zeschuk-retire%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-70"><span class="mw-cite-backlink"><b><a href="#cite_ref-70">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMuzyka2012" class="citation web cs1">Muzyka, Ray (September 18, 2012). <a rel="nofollow" class="external text" href="http://blog.bioware.com/2012/09/18/from-ray-muzyka/">"FROM RAY MUZYKA"</a>. BioWare. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150321052304/http://blog.bioware.com/2012/09/18/from-ray-muzyka/">Archived</a> from the original on March 21, 2015<span class="reference-accessdate">. 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BioWare. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150321052302/http://blog.bioware.com/2012/09/18/from-greg-zeschuk/">Archived</a> from the original on March 21, 2015<span class="reference-accessdate">. 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Retrieved <span class="nowrap">November 9,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Reuters&amp;rft.atitle=Electronic+Arts+posts+loss%2C+to+cut+jobs&amp;rft.date=2009-11-09&amp;rft.aulast=Madway&amp;rft.aufirst=Gabrial&amp;rft_id=https%3A%2F%2Fwww.reuters.com%2Farticle%2Fus-electronicarts-idUSTRE5A853220091109&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-PandemicClose-73"><span class="mw-cite-backlink">^ <a href="#cite_ref-PandemicClose_73-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PandemicClose_73-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCrecente" class="citation news cs1">Crecente, Brian. <a rel="nofollow" class="external text" href="https://kotaku.com/confirmed-ea-closes-pandemic-studios-says-brand-will-5406830">"Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200625021849/https://kotaku.com/confirmed-ea-closes-pandemic-studios-says-brand-will-5406830">Archived</a> from the original on June 25, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">September 9,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.atitle=Confirmed%3A+EA+Closes+Pandemic+Studios%2C+Says+Brand+Will+Live+On&amp;rft.aulast=Crecente&amp;rft.aufirst=Brian&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fconfirmed-ea-closes-pandemic-studios-says-brand-will-5406830&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-74">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/10/ea-buys-iphone-game-publisher-chillingo.html">"EA buys Angry Birds publisher Chillingo"</a>. <i>LA times</i>. October 20, 2010. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20101023055619/http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/10/ea-buys-iphone-game-publisher-chillingo.html">Archived</a> from the original on October 23, 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">October 21,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=LA+times&amp;rft.atitle=EA+buys+Angry+Birds+publisher+Chillingo&amp;rft.date=2010-10-20&amp;rft_id=http%3A%2F%2Flatimesblogs.latimes.com%2Fentertainmentnewsbuzz%2F2010%2F10%2Fea-buys-iphone-game-publisher-chillingo.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-digitalyear-75"><span class="mw-cite-backlink">^ <a href="#cite_ref-digitalyear_75-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-digitalyear_75-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCurtis" class="citation web cs1">Curtis, Tom. <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/news/39623/EA_reorganizes_after_a_landmark_1B_digital_year.php">"EA reorganizes after a landmark $1B digital year"</a>. <i>Gamasutra</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170327180206/http://www.gamasutra.com/view/news/39623/EA_reorganizes_after_a_landmark_1B_digital_year.php">Archived</a> from the original on March 27, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">January 22,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gamasutra&amp;rft.atitle=EA+reorganizes+after+a+landmark+%241B+digital+year&amp;rft.aulast=Curtis&amp;rft.aufirst=Tom&amp;rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Fnews%2F39623%2FEA_reorganizes_after_a_landmark_1B_digital_year.php&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-76">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFTotilo2012" class="citation web cs1">Totilo, Stephen (January 12, 2012). <a rel="nofollow" class="external text" href="https://kotaku.com/this-is-what-eas-up-to-on-the-day-zynga-hired-one-of-t-5875652">"This is What EA's Up To (On the Day Zynga Hired One of Their Top Guys)"</a>. Kotaku. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170105020327/http://kotaku.com/5875652/this-is-what-eas-up-to-on-the-day-zynga-hired-one-of-their-top-guys">Archived</a> from the original on January 5, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=This+is+What+EA%27s+Up+To+%28On+the+Day+Zynga+Hired+One+of+Their+Top+Guys%29&amp;rft.pub=Kotaku&amp;rft.date=2012-01-12&amp;rft.aulast=Totilo&amp;rft.aufirst=Stephen&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fthis-is-what-eas-up-to-on-the-day-zynga-hired-one-of-t-5875652&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-77">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFWingfield2011" class="citation news cs1">Wingfield, Nick (June 3, 2011). <a rel="nofollow" class="external text" href="https://www.wsj.com/articles/SB10001424052702304563104576361801792673260">"EA to Test Its Might Online"</a>. <i>The Wall Street Journal</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170709172024/https://www.wsj.com/articles/SB10001424052702304563104576361801792673260">Archived</a> from the original on July 9, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">August 3,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Wall+Street+Journal&amp;rft.atitle=EA+to+Test+Its+Might+Online&amp;rft.date=2011-06-03&amp;rft.aulast=Wingfield&amp;rft.aufirst=Nick&amp;rft_id=https%3A%2F%2Fwww.wsj.com%2Farticles%2FSB10001424052702304563104576361801792673260&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-78"><span class="mw-cite-backlink"><b><a href="#cite_ref-78">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFYin-Poole2011" class="citation web cs1">Yin-Poole, Wesley (July 11, 2011). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2011-07-07-why-you-cant-buy-crysis-2-from-steam">"Why you can't buy Crysis 2 from Steam"</a>. <a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130204015736/http://www.eurogamer.net/articles/2011-07-07-why-you-cant-buy-crysis-2-from-steam">Archived</a> from the original on February 4, 2013<span class="reference-accessdate">. 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Retrieved <span class="nowrap">December 20,</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Crysis+2+back+on+Steam+with+a+clever+new+name%2C+extra+goodies&amp;rft.pub=Joystiq&amp;rft.date=2012-05-30&amp;rft.aulast=Conditt&amp;rft.aufirst=Jessica&amp;rft_id=http%3A%2F%2Fwww.joystiq.com%2F2012%2F05%2F30%2Fcrysis-2-back-on-steam-with-a-clever-new-name-extra-goodies%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-80"><span class="mw-cite-backlink"><b><a href="#cite_ref-80">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://nfs-world-hack.com/">"EA to Acquire NFS world hack"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140819173827/http://www.nfs-world-hack.com/">Archived</a> from the original on August 19, 2014.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=EA+to+Acquire+NFS+world+hack&amp;rft_id=http%3A%2F%2Fnfs-world-hack.com%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-81"><span class="mw-cite-backlink"><b><a href="#cite_ref-81">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://investor.ea.com/releasedetail.cfm?ReleaseID=749234">"Electronic Arts Announces Change in Executive Leadership"</a>. 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Retrieved <span class="nowrap">March 18,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Electronic+Arts+Announces+Change+in+Executive+Leadership&amp;rft.pub=Electronic+Arts&amp;rft_id=http%3A%2F%2Finvestor.ea.com%2Freleasedetail.cfm%3FReleaseID%3D749234&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-82">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/andrew-wilson-named-ea-ceo/1100-6414557/">"Andrew Wilson named EA CEO"</a>. 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Retrieved <span class="nowrap">May 10,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=EA+is+closing+two-thirds+of+its+core+free-to-play+games&amp;rft.pub=gamesindustry.biz&amp;rft.date=2015-04-16&amp;rft.aulast=Handrahan&amp;rft.aufirst=Matthew&amp;rft_id=http%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2015-04-16-ea-just-closed-two-thirds-of-its-core-free-to-play-games&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-88"><span class="mw-cite-backlink"><b><a href="#cite_ref-88">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFGrubb2015" class="citation news cs1">Grubb, Jeff (July 10, 2015). <a rel="nofollow" class="external text" href="https://venturebeat.com/2015/07/10/electronic-arts-stock-price-is-at-an-all-time-high/">"Electronic Arts' stock price is at an all-time high"</a>. <i><a href="/wiki/VentureBeat" title="VentureBeat">VentureBeat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200618163840/https://venturebeat.com/2015/07/10/electronic-arts-stock-price-is-at-an-all-time-high/">Archived</a> from the original on June 18, 2020<span class="reference-accessdate">. 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Retrieved <span class="nowrap">October 28,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Kotaku&amp;rft.atitle=The+Collapse+Of+Visceral%27s+Ambitious+Star+Wars+Game&amp;rft.date=2017-10-27&amp;rft.aulast=Schreier&amp;rft.aufirst=Jason&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fthe-collapse-of-viscerals-ambitious-star-wars-game-1819916152&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-93"><span class="mw-cite-backlink"><b><a href="#cite_ref-93">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFNeedlemanFritz2017" class="citation web cs1">Needleman, Sarah; Fritz, Ben (November 17, 2017). <a rel="nofollow" class="external text" href="https://www.wsj.com/articles/electronic-arts-pulls-microtransactions-from-star-wars-battlefront-ii-after-fan-backlash-1510936871">"Electronic Arts Pulls Microtransactions From 'Star Wars Battlefront II' After Fan Backlash"</a>. <i><a href="/wiki/The_Wall_Street_Journal" title="The Wall Street Journal">The Wall Street Journal</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171117173346/https://www.wsj.com/articles/electronic-arts-pulls-microtransactions-from-star-wars-battlefront-ii-after-fan-backlash-1510936871">Archived</a> from the original on November 17, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">November 17,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Wall+Street+Journal&amp;rft.atitle=Electronic+Arts+Pulls+Microtransactions+From+%27Star+Wars+Battlefront+II%27+After+Fan+Backlash&amp;rft.date=2017-11-17&amp;rft.aulast=Needleman&amp;rft.aufirst=Sarah&amp;rft.au=Fritz%2C+Ben&amp;rft_id=https%3A%2F%2Fwww.wsj.com%2Farticles%2Felectronic-arts-pulls-microtransactions-from-star-wars-battlefront-ii-after-fan-backlash-1510936871&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-94"><span class="mw-cite-backlink"><b><a href="#cite_ref-94">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFWhitwam2017" class="citation news cs1">Whitwam, Ryan (November 13, 2017). <a rel="nofollow" class="external text" href="https://www.extremetech.com/gaming/258941-take-40-hours-unlock-single-hero-star-wars-battlefront-ii">"It could take 40 hours to unlock a single hero in Star Wars Battlefront II"</a>. <i><a href="/wiki/ExtremeTech" title="ExtremeTech">ExtremeTech</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190329090014/https://www.extremetech.com/gaming/258941-take-40-hours-unlock-single-hero-star-wars-battlefront-ii">Archived</a> from the original on March 29, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">May 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=ExtremeTech&amp;rft.atitle=It+could+take+40+hours+to+unlock+a+single+hero+in+Star+Wars+Battlefront+II&amp;rft.date=2017-11-13&amp;rft.aulast=Whitwam&amp;rft.aufirst=Ryan&amp;rft_id=https%3A%2F%2Fwww.extremetech.com%2Fgaming%2F258941-take-40-hours-unlock-single-hero-star-wars-battlefront-ii&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-95"><span class="mw-cite-backlink"><b><a href="#cite_ref-95">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/star-wars-battlefront-2s-loot-box-controversy-expl/1100-6455155/">"Star Wars Battlefront 2's Loot Box Controversy Explained"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. November 22, 2017. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190515140211/https://www.gamespot.com/articles/star-wars-battlefront-2s-loot-box-controversy-expl/1100-6455155/">Archived</a> from the original on May 15, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">May 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Star+Wars+Battlefront+2%27s+Loot+Box+Controversy+Explained&amp;rft.date=2017-11-22&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fstar-wars-battlefront-2s-loot-box-controversy-expl%2F1100-6455155%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-96"><span class="mw-cite-backlink"><b><a href="#cite_ref-96">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFFaulkner2017" class="citation web cs1">Faulkner, Jason (November 28, 2017). <a rel="nofollow" class="external text" href="https://www.gamerevolution.com/news/358057-ea-loses-3-billion-stock-value-battlefront-2-debacle">"EA Loses $3 Billion in Stock Value after Battlefront 2 Debacle"</a>. <i><a href="/wiki/GameRevolution" class="mw-redirect" title="GameRevolution">GameRevolution</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190113212039/https://www.gamerevolution.com/news/358057-ea-loses-3-billion-stock-value-battlefront-2-debacle">Archived</a> from the original on January 13, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">May 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameRevolution&amp;rft.atitle=EA+Loses+%243+Billion+in+Stock+Value+after+Battlefront+2+Debacle&amp;rft.date=2017-11-28&amp;rft.aulast=Faulkner&amp;rft.aufirst=Jason&amp;rft_id=https%3A%2F%2Fwww.gamerevolution.com%2Fnews%2F358057-ea-loses-3-billion-stock-value-battlefront-2-debacle&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-97"><span class="mw-cite-backlink"><b><a href="#cite_ref-97">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFWhitwam2019" class="citation news cs1">Whitwam, Ryan (January 31, 2019). <a rel="nofollow" class="external text" href="https://www.extremetech.com/gaming/284808-ea-agrees-to-remove-fifa-loot-boxes-in-belgium">"EA Agrees to Remove FIFA Loot Boxes in Belgium"</a>. <i><a href="/wiki/ExtremeTech" title="ExtremeTech">ExtremeTech</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190701183245/https://www.extremetech.com/gaming/284808-ea-agrees-to-remove-fifa-loot-boxes-in-belgium">Archived</a> from the original on July 1, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">May 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=ExtremeTech&amp;rft.atitle=EA+Agrees+to+Remove+FIFA+Loot+Boxes+in+Belgium&amp;rft.date=2019-01-31&amp;rft.aulast=Whitwam&amp;rft.aufirst=Ryan&amp;rft_id=https%3A%2F%2Fwww.extremetech.com%2Fgaming%2F284808-ea-agrees-to-remove-fifa-loot-boxes-in-belgium&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-98"><span class="mw-cite-backlink"><b><a href="#cite_ref-98">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.torontofc.ca/post/2018/01/12/mls-announces-emls-new-competitive-league-ea-sports-fifa-18">"MLS announces eMLS, a new competitive league for EA Sports FIFA 18"</a>. January 12, 2018. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180114021006/https://www.torontofc.ca/post/2018/01/12/mls-announces-emls-new-competitive-league-ea-sports-fifa-18">Archived</a> from the original on January 14, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">March 27,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=MLS+announces+eMLS%2C+a+new+competitive+league+for+EA+Sports+FIFA+18&amp;rft.date=2018-01-12&amp;rft_id=https%3A%2F%2Fwww.torontofc.ca%2Fpost%2F2018%2F01%2F12%2Fmls-announces-emls-new-competitive-league-ea-sports-fifa-18&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-99"><span class="mw-cite-backlink"><b><a href="#cite_ref-99">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://investor.ea.com/releasedetail.cfm?ReleaseID=1055434">"Electronic Arts, ESPN, Disney XD and the NFL Announce First Long-Term, Multi-Event Competitive Gaming Network Agreement"</a>. January 26, 2018. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180219090424/http://investor.ea.com/releasedetail.cfm?ReleaseID=1055434">Archived</a> from the original on February 19, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">February 18,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Electronic+Arts%2C+ESPN%2C+Disney+XD+and+the+NFL+Announce+First+Long-Term%2C+Multi-Event+Competitive+Gaming+Network+Agreement&amp;rft.date=2018-01-26&amp;rft_id=http%3A%2F%2Finvestor.ea.com%2Freleasedetail.cfm%3FReleaseID%3D1055434&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-100"><span class="mw-cite-backlink"><b><a href="#cite_ref-100">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBatchelor2018" class="citation web cs1">Batchelor, James (August 14, 2018). <a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/articles/2018-08-14-patrick-s-derlund-leaves-electronic-arts-after-12-years">"Patrick Söderlund leaves Electronic Arts after 12 years"</a>. <i><a href="/wiki/GamesIndustry.biz" class="mw-redirect" title="GamesIndustry.biz">GamesIndustry.biz</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180814170033/https://www.gamesindustry.biz/articles/2018-08-14-patrick-s-derlund-leaves-electronic-arts-after-12-years">Archived</a> from the original on August 14, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">August 14,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=Patrick+S%C3%B6derlund+leaves+Electronic+Arts+after+12+years&amp;rft.date=2018-08-14&amp;rft.aulast=Batchelor&amp;rft.aufirst=James&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2018-08-14-patrick-s-derlund-leaves-electronic-arts-after-12-years&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-101"><span class="mw-cite-backlink"><b><a href="#cite_ref-101">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCherney2019" class="citation web cs1">Cherney, Max A. 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Retrieved <span class="nowrap">February 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=MarketWatch&amp;rft.atitle=Electronic+Arts+stock+suffers+largest+drop+in+more+than+a+decade+after+earnings+miss&amp;rft.date=2019-02-06&amp;rft.aulast=Cherney&amp;rft.aufirst=Max+A.&amp;rft_id=https%3A%2F%2Fwww.marketwatch.com%2Fstory%2Felectronic-arts-stock-heads-toward-largest-drop-in-more-than-a-decade-after-earnings-miss-2019-02-05&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-102"><span class="mw-cite-backlink"><b><a href="#cite_ref-102">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFAvardSullivan2019" class="citation web cs1">Avard, Alex; Sullivan, Lucas (February 11, 2019). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/how-many-people-play-apex-legends/">"Apex Legends reaches a staggering 25 million players in just a week"</a>. <i><a href="/wiki/GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190222041921/https://www.gamesradar.com/how-many-people-play-apex-legends/">Archived</a> from the original on February 22, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">February 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesRadar%2B&amp;rft.atitle=Apex+Legends+reaches+a+staggering+25+million+players+in+just+a+week&amp;rft.date=2019-02-11&amp;rft.aulast=Avard&amp;rft.aufirst=Alex&amp;rft.au=Sullivan%2C+Lucas&amp;rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fhow-many-people-play-apex-legends%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-103"><span class="mw-cite-backlink"><b><a href="#cite_ref-103">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFRana2019" class="citation web cs1">Rana, Akanksha (February 12, 2019). <a rel="nofollow" class="external text" href="https://www.reuters.com/article/us-electronic-arts-apex-legends-stocks/eas-apex-legends-tops-fortnite-record-with-25-million-signups-idUSKCN1Q11NA">"EA's 'Apex Legends' tops 'Fortnite' record with 25 million signups in a week"</a>. <i><a href="/wiki/Reuters" title="Reuters">Reuters</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200619045105/https://www.reuters.com/article/us-electronic-arts-apex-legends-stocks/eas-apex-legends-tops-fortnite-record-with-25-million-signups-idUSKCN1Q11NA">Archived</a> from the original on June 19, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">February 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Reuters&amp;rft.atitle=EA%27s+%27Apex+Legends%27+tops+%27Fortnite%27+record+with+25+million+signups+in+a+week&amp;rft.date=2019-02-12&amp;rft.aulast=Rana&amp;rft.aufirst=Akanksha&amp;rft_id=https%3A%2F%2Fwww.reuters.com%2Farticle%2Fus-electronic-arts-apex-legends-stocks%2Feas-apex-legends-tops-fortnite-record-with-25-million-signups-idUSKCN1Q11NA&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-104"><span class="mw-cite-backlink"><b><a href="#cite_ref-104">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFHall2019" class="citation web cs1">Hall, Charlie (March 26, 2019). <a rel="nofollow" class="external text" href="https://www.polygon.com/2019/3/26/18282457/ea-layoffs-ceo-andrew-wilson-statement">"Layoffs hit EA, CEO says they are necessary to 'address our challenges'<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191217022416/https://www.polygon.com/2019/3/26/18282457/ea-layoffs-ceo-andrew-wilson-statement">Archived</a> from the original on December 17, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 26,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=Layoffs+hit+EA%2C+CEO+says+they+are+necessary+to+%27address+our+challenges%27&amp;rft.date=2019-03-26&amp;rft.aulast=Hall&amp;rft.aufirst=Charlie&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2019%2F3%2F26%2F18282457%2Fea-layoffs-ceo-andrew-wilson-statement&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-105"><span class="mw-cite-backlink"><b><a href="#cite_ref-105">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFGartenburg2019" class="citation web cs1">Gartenburg, Chaim (October 29, 2019). <a rel="nofollow" class="external text" href="https://www.theverge.com/2019/10/29/20937055/ea-games-steam-access-subscription-service-pc-storefront-jedi-fallen-order-sales">"EA games are returning to Steam along with the EA Access subscription service"</a>. <i><a href="/wiki/The_Verge" title="The Verge">The Verge</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191210123049/https://www.theverge.com/2019/10/29/20937055/ea-games-steam-access-subscription-service-pc-storefront-jedi-fallen-order-sales">Archived</a> from the original on December 10, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">October 29,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Verge&amp;rft.atitle=EA+games+are+returning+to+Steam+along+with+the+EA+Access+subscription+service&amp;rft.date=2019-10-29&amp;rft.aulast=Gartenburg&amp;rft.aufirst=Chaim&amp;rft_id=https%3A%2F%2Fwww.theverge.com%2F2019%2F10%2F29%2F20937055%2Fea-games-steam-access-subscription-service-pc-storefront-jedi-fallen-order-sales&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-106"><span class="mw-cite-backlink"><b><a href="#cite_ref-106">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.bbc.com/news/business-52555277">"Lockdown and loaded: virus triggers video game boost"</a>. <i>BBC News</i>. May 6, 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200709090259/https://www.bbc.com/news/business-52555277">Archived</a> from the original on July 9, 2020<span class="reference-accessdate">. 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Retrieved <span class="nowrap">August 14,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=EA+Origin+and+Access+rebrand+to+EA+Play&amp;rft.date=2020-08-14&amp;rft.aulast=Yin-Poole&amp;rft.aufirst=Wesley&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2020-08-14-ea-origin-and-access-rebrand-to-ea-play&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-108"><span class="mw-cite-backlink"><b><a href="#cite_ref-108">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.bbc.com/news/technology-55300362">"EA to buy Dirt Rally-maker Codemasters for £1bn"</a>. <i>BBC News</i>. December 14, 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201214190650/https://www.bbc.com/news/technology-55300362">Archived</a> from the original on December 14, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">December 14,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=BBC+News&amp;rft.atitle=EA+to+buy+Dirt+Rally-maker+Codemasters+for+%C2%A31bn&amp;rft.date=2020-12-14&amp;rft_id=https%3A%2F%2Fwww.bbc.com%2Fnews%2Ftechnology-55300362&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-109"><span class="mw-cite-backlink"><b><a href="#cite_ref-109">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.theverge.com/2020/12/14/22173732/ea-codemasters-buyout-agreed-price-need-for-speed-dirt">"EA is buying Codemasters for $1.2 billion to take lead in racing game market"</a>. <i><a href="/wiki/The_Verge" title="The Verge">The Verge</a></i>. December 14, 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201221072317/https://www.theverge.com/2020/12/14/22173732/ea-codemasters-buyout-agreed-price-need-for-speed-dirt">Archived</a> from the original on December 21, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">December 20,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Verge&amp;rft.atitle=EA+is+buying+Codemasters+for+%241.2+billion+to+take+lead+in+racing+game+market&amp;rft.date=2020-12-14&amp;rft_id=https%3A%2F%2Fwww.theverge.com%2F2020%2F12%2F14%2F22173732%2Fea-codemasters-buyout-agreed-price-need-for-speed-dirt&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-110"><span class="mw-cite-backlink"><b><a href="#cite_ref-110">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFRobinson2021" class="citation web cs1">Robinson, Andy (February 18, 2021). <a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/ea-has-officially-completed-its-purchase-of-codemasters/">"EA has officially completed its purchase of Codemasters"</a>. <i><a href="/wiki/Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210218140837/https://www.videogameschronicle.com/news/ea-has-officially-completed-its-purchase-of-codemasters/">Archived</a> from the original on February 18, 2021<span class="reference-accessdate">. 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Retrieved <span class="nowrap">January 13,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Wired&amp;rft.atitle=Lucasfilm+Games%27+New+Partnerships+Mean+the+Galaxy%27s+the+Limit&amp;rft.date=2021-01-13&amp;rft.aulast=Ravencraft&amp;rft.aufirst=Eric&amp;rft_id=https%3A%2F%2Fwww.wired.com%2Fstory%2Flucasfilm-games-star-wars-ubisoft-indiana-jones-bethesda%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-gamespot_ea_sw_feb2021-112"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamespot_ea_sw_feb2021_112-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamespot_ea_sw_feb2021_112-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMakuch2021" class="citation web cs1">Makuch, Eddie (February 3, 2021). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/eas-star-wars-games-have-sold-52-million-copies-made-3-billion-and-more-are-coming/1100-6487063/">"EA's Star Wars Games Have Sold 52 Million Copies, Made $3 Billion, And More Are Coming"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210203143322/https://www.gamespot.com/articles/eas-star-wars-games-have-sold-52-million-copies-made-3-billion-and-more-are-coming/1100-6487063/">Archived</a> from the original on February 3, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 3,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=EA%27s+Star+Wars+Games+Have+Sold+52+Million+Copies%2C+Made+%243+Billion%2C+And+More+Are+Coming&amp;rft.date=2021-02-03&amp;rft.aulast=Makuch&amp;rft.aufirst=Eddie&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Feas-star-wars-games-have-sold-52-million-copies-made-3-billion-and-more-are-coming%2F1100-6487063%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-wapost_ea_college_sports-113"><span class="mw-cite-backlink"><b><a href="#cite_ref-wapost_ea_college_sports_113-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFIvan2021" class="citation news cs1">Ivan, Tom (February 2, 2021). <a rel="nofollow" class="external text" href="https://www.washingtonpost.com/video-games/2021/02/02/ea-sports-college-football/">"EA stock reaches all-time high after it announces new college football game"</a>. <i><a href="/wiki/The_Washington_Post" title="The Washington Post">The Washington Post</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210202170051/https://www.washingtonpost.com/video-games/2021/02/02/ea-sports-college-football/">Archived</a> from the original on February 2, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 2,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Washington+Post&amp;rft.atitle=EA+stock+reaches+all-time+high+after+it+announces+new+college+football+game&amp;rft.date=2021-02-02&amp;rft.aulast=Ivan&amp;rft.aufirst=Tom&amp;rft_id=https%3A%2F%2Fwww.washingtonpost.com%2Fvideo-games%2F2021%2F02%2F02%2Fea-sports-college-football%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-114"><span class="mw-cite-backlink"><b><a href="#cite_ref-114">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMcAloon2021" class="citation web cs1">McAloon, Alissa (February 8, 2021). <a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/mobile/ea-continues-its-big-mobile-push-with-2-1-billion-glu-mobile-acquisition">"EA continues its big mobile push with $2.1 billion Glu Mobile acquisition"</a>. <i>Game Developer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210208214042/https://gamasutra.com/view/news/377203/EA_continues_its_big_mobile_push_with_21_billion_Glu_Mobile_acquisition.php">Archived</a> from the original on February 8, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 25,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=EA+continues+its+big+mobile+push+with+%242.1+billion+Glu+Mobile+acquisition&amp;rft.date=2021-02-08&amp;rft.aulast=McAloon&amp;rft.aufirst=Alissa&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fmobile%2Fea-continues-its-big-mobile-push-with-2-1-billion-glu-mobile-acquisition&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-GluMobileAcquisition-115"><span class="mw-cite-backlink"><b><a href="#cite_ref-GluMobileAcquisition_115-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMakuch2021" class="citation web cs1">Makuch, Eddie (April 29, 2021). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/ea-completes-acquisition-of-glu-mobile-in-2-1-billion-deal/1100-6490777/">"EA Completes Acquisition Of Glu Mobile In $2.1 Billion Deal"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220225170315/https://www.gamespot.com/articles/ea-completes-acquisition-of-glu-mobile-in-2-1-billion-deal/1100-6490777/">Archived</a> from the original on February 25, 2022<span class="reference-accessdate">. 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Retrieved <span class="nowrap">February 18,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=Saudi+investment+fund+acquires+shares+in+Activision+Blizzard%2C+Take-Two%2C+and+EA&amp;rft.date=2022-02-25&amp;rft.aulast=Kerr&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fbusiness%2Fsaudi-investment-fund-acquires-shares-in-activision-blizzard-take-two-and-ea&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-117"><span class="mw-cite-backlink"><b><a href="#cite_ref-117">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFMakuch2021" class="citation web cs1">Makuch, Eddie (May 26, 2021). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/one-of-eas-most-influential-and-important-veterans-is-stepping-down/1100-6491991/">"One Of EA's Most Influential And Important Veterans Is Stepping Down"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210526120639/https://www.gamespot.com/articles/one-of-eas-most-influential-and-important-veterans-is-stepping-down/1100-6491991/">Archived</a> from the original on May 26, 2021<span class="reference-accessdate">. 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Retrieved <span class="nowrap">May 21,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Video+Games+Chronicle&amp;rft.atitle=EA+is+allegedly+pursuing+a+sale+and+%27has+talked+to+Apple%2C+Amazon+and+Disney%27&amp;rft.date=2022-05-21&amp;rft.aulast=Robinson&amp;rft.aufirst=Andy&amp;rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fea-is-allegedly-pursuing-a-sale-and-has-talked-to-apple-amazon-and-disney%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-125"><span class="mw-cite-backlink"><b><a href="#cite_ref-125">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/ea-cancels-development-of-apex-legends-mobile-battlefield-mobile">"EA cancels development of Apex Legends Mobile, Battlefield Mobile"</a>. <i>Eurogamer.net</i>. February 1, 2023. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20240302161448/https://www.eurogamer.net/ea-cancels-development-of-apex-legends-mobile-battlefield-mobile">Archived</a> from the original on March 2, 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">March 2,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Eurogamer.net&amp;rft.atitle=EA+cancels+development+of+Apex+Legends+Mobile%2C+Battlefield+Mobile&amp;rft.date=2023-02-01&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fea-cancels-development-of-apex-legends-mobile-battlefield-mobile&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-126"><span class="mw-cite-backlink"><b><a href="#cite_ref-126">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://kotaku.com/ea-apex-legends-bugs-layoffs-respawn-zoom-1850168472">"EA Lays Off Over 200 Apex Legends Testers Over Zoom Call"</a>. <i>Kotaku</i>. February 28, 2023. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20240302145443/https://kotaku.com/ea-apex-legends-bugs-layoffs-respawn-zoom-1850168472">Archived</a> from the original on March 2, 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">March 2,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Kotaku&amp;rft.atitle=EA+Lays+Off+Over+200+Apex+Legends+Testers+Over+Zoom+Call&amp;rft.date=2023-02-28&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fea-apex-legends-bugs-layoffs-respawn-zoom-1850168472&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-127"><span class="mw-cite-backlink"><b><a href="#cite_ref-127">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ea.com/news/update-to-our-business-march-2023">"An update on our people and business"</a>. <i>Electronic Arts Inc</i>. 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Retrieved <span class="nowrap">March 2,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Electronic+Arts+Inc.&amp;rft.atitle=An+update+on+our+people+and+business&amp;rft.date=2023-03-29&amp;rft_id=https%3A%2F%2Fwww.ea.com%2Fnews%2Fupdate-to-our-business-march-2023&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-128"><span class="mw-cite-backlink"><b><a href="#cite_ref-128">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/ea-laying-off-6-of-its-workforce-as-part-of-restructuring">"EA laying off 6% of its workforce as part of "restructuring"<span class="cs1-kern-right"></span>"</a>. <i>Eurogamer.net</i>. 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August 23, 2023. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231004180951/https://www.eurogamer.net/bioware-lays-off-50-employees-as-part-of-shift-towards-a-more-agile-and-more-focused-studio">Archived</a> from the original on October 4, 2023<span class="reference-accessdate">. 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October 4, 2023. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231004180716/https://www.eurogamer.net/former-dragon-age-staff-seek-further-compensation-following-layoffs">Archived</a> from the original on October 4, 2023<span class="reference-accessdate">. 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July 12, 2011. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190531155532/https://www.businesswire.com/news/home/20110712007011/en/EA-Acquire-PopCap-Games">Archived</a> from the original on May 31, 2019<span class="reference-accessdate">. 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Retrieved <span class="nowrap">September 9,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=EA+Now+Owns+Titanfall+Developer+Respawn&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fea-now-owns-titanfall-developer-respawn%2F1100-6455409%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-173"><span class="mw-cite-backlink"><b><a href="#cite_ref-173">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/articles/2020-05-18-respawn-marks-its-ten-year-anniversary-with-a-new-vancouver-studio">"Respawn marks its ten-year anniversary with a new Vancouver studio"</a>. <i>GamesIndustry.biz</i>. May 18, 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200519043452/https://www.gamesindustry.biz/articles/2020-05-18-respawn-marks-its-ten-year-anniversary-with-a-new-vancouver-studio">Archived</a> from the original on May 19, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">July 16,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=Respawn+marks+its+ten-year+anniversary+with+a+new+Vancouver+studio&amp;rft.date=2020-05-18&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2020-05-18-respawn-marks-its-ten-year-anniversary-with-a-new-vancouver-studio&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-174"><span class="mw-cite-backlink"><b><a href="#cite_ref-174">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/respawn-opens-third-studio-to-keep-apex-legends-going-for-10-to-15-years">"Respawn opens third studio to keep Apex Legends going for '10 to 15 years'<span class="cs1-kern-right"></span>"</a>. <i>GamesIndustry.biz</i>. 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Retrieved <span class="nowrap">September 21,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=DICE+LA%3A+From+the+Ashes+of+Medal+of+Honor&amp;rft.date=2013-05-16&amp;rft.aulast=Dyer&amp;rft.aufirst=Mitch&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2013%2F05%2F16%2Fdice-la-from-the-ashes-of-medal-of-honor&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-176"><span class="mw-cite-backlink"><b><a href="#cite_ref-176">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/ea-has-renamed-dice-la-to-ripple-effect-studios-as-work-begins-on-a-standalone-game/">"EA has renamed DICE LA to Ripple Effect Studios as work begins on a standalone game"</a>. <i>Video Games Chronicle</i>. July 8, 2021. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221011030013/https://www.videogameschronicle.com/news/ea-has-renamed-dice-la-to-ripple-effect-studios-as-work-begins-on-a-standalone-game/">Archived</a> from the original on October 11, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">October 11,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Video+Games+Chronicle&amp;rft.atitle=EA+has+renamed+DICE+LA+to+Ripple+Effect+Studios+as+work+begins+on+a+standalone+game&amp;rft.date=2021-07-08&amp;rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fea-has-renamed-dice-la-to-ripple-effect-studios-as-work-begins-on-a-standalone-game%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-177"><span class="mw-cite-backlink"><b><a href="#cite_ref-177">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFPhillips2020" class="citation web cs1">Phillips, Tom (January 3, 2020). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2020-01-03-respawn-boss-vince-zampella-will-oversee-eas-dice-la-studio">"Respawn boss Vince Zampella will oversee EA's DICE LA studio"</a>. <i>Eurogamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200730230227/https://www.eurogamer.net/articles/2020-01-03-respawn-boss-vince-zampella-will-oversee-eas-dice-la-studio">Archived</a> from the original on July 30, 2020<span class="reference-accessdate">. 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Retrieved <span class="nowrap">July 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=Frank+Sagnier+and+Rashid+Varachia+step+down+from+Codemasters&amp;rft.date=2021-07-06&amp;rft.aulast=Partis&amp;rft.aufirst=Danielle&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2021-07-06-frank-sagnier-and-rashid-varachia-step-down-from-codemasters&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-179"><span class="mw-cite-backlink"><b><a href="#cite_ref-179">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://ea.gr8people.com/jobs/160529/development-director">"Development Director at Electronic Arts"</a>. <i>ea.gr8people.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201130085654/https://ea.gr8people.com/jobs/160529/development-director">Archived</a> from the original on November 30, 2020<span class="reference-accessdate">. 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Retrieved <span class="nowrap">September 9,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=EA+to+buy+Black+Box&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fea-to-buy-black-box%2F1100-2870273%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-187"><span class="mw-cite-backlink"><b><a href="#cite_ref-187">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20131017082956/http://www.gameinformer.com/b/news/archive/2013/04/24/ea-partners-facing-closure.aspx">"&#91;Updated&#93; EA Partners, Other Divisions Facing Closure - News - www.GameInformer.com"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. 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Retrieved <span class="nowrap">September 9,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.atitle=EA+Shuts+Down+Longtime+Game+Studio+Mythic+Entertainment&amp;rft.aulast=Schreier&amp;rft.aufirst=Jason&amp;rft_id=https%3A%2F%2Fkotaku.com%2Fea-shuts-down-mythic-the-studio-behind-warhammer-onlin-1583376655&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-200"><span class="mw-cite-backlink"><b><a href="#cite_ref-200">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.ausgamers.com/news/read/2707354">"Pandemic Brisbane Shuts Down - AusGames.com"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180522194744/https://www.ausgamers.com/news/read/2707354">Archived</a> from the original on May 22, 2018<span class="reference-accessdate">. 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Retrieved <span class="nowrap">March 25,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Verge&amp;rft.atitle=Electronic+Arts+layoffs+and+studio+closures+pile+up%2C+EA+Partners+could+be+on+the+chopping+block&amp;rft.date=2013-04-23&amp;rft.aulast=Robertson&amp;rft.aufirst=Adi&amp;rft_id=https%3A%2F%2Fwww.theverge.com%2Fgaming%2F2013%2F4%2F25%2F4266216%2Fea-announces-more-layoffs-partner-program-shutdown-rumored&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-227"><span class="mw-cite-backlink"><b><a href="#cite_ref-227">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCrecente2013" class="citation web cs1">Crecente, Brian (June 9, 2013). <a rel="nofollow" class="external text" href="https://www.polygon.com/2013/6/9/4412194/ea-partners-isnt-dead-says-exec">"EA Partners isn't dead, says exec"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190406065404/https://www.polygon.com/2013/6/9/4412194/ea-partners-isnt-dead-says-exec">Archived</a> from the original on April 6, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 25,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=EA+Partners+isn%27t+dead%2C+says+exec&amp;rft.date=2013-06-09&amp;rft.aulast=Crecente&amp;rft.aufirst=Brian&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2013%2F6%2F9%2F4412194%2Fea-partners-isnt-dead-says-exec&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-228"><span class="mw-cite-backlink"><b><a href="#cite_ref-228">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFCrecente2018" class="citation web cs1">Crecente, Brian (August 14, 2018). <a rel="nofollow" class="external text" href="https://variety.com/2018/gaming/news/ea-chief-design-officer-patrick-soderlund-leaves-company-1202904465/">"EA Chief Design Officer Patrick Soderlund Leaves Company"</a>. <i><a href="/wiki/Variety_(magazine)" title="Variety (magazine)">Variety</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181103170537/https://variety.com/2018/gaming/news/ea-chief-design-officer-patrick-soderlund-leaves-company-1202904465/">Archived</a> from the original on November 3, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">March 25,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Variety&amp;rft.atitle=EA+Chief+Design+Officer+Patrick+Soderlund+Leaves+Company&amp;rft.date=2018-08-14&amp;rft.aulast=Crecente&amp;rft.aufirst=Brian&amp;rft_id=https%3A%2F%2Fvariety.com%2F2018%2Fgaming%2Fnews%2Fea-chief-design-officer-patrick-soderlund-leaves-company-1202904465%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-229"><span class="mw-cite-backlink"><b><a href="#cite_ref-229">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFShanley2019" class="citation magazine cs1">Shanley, Patrick (March 25, 2019). <a rel="nofollow" class="external text" href="https://www.hollywoodreporter.com/news/ea-inks-publishing-deal-new-game-studio-vicarious-visions-founders-1196825">"EA Partners will publish the first game from Karthik and Guha Bala's newly formed Velan Studios"</a>. <i><a href="/wiki/The_Hollywood_Reporter" title="The Hollywood Reporter">The Hollywood Reporter</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190404032346/https://www.hollywoodreporter.com/news/ea-inks-publishing-deal-new-game-studio-vicarious-visions-founders-1196825">Archived</a> from the original on April 4, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">March 25,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Hollywood+Reporter&amp;rft.atitle=EA+Partners+will+publish+the+first+game+from+Karthik+and+Guha+Bala%27s+newly+formed+Velan+Studios&amp;rft.date=2019-03-25&amp;rft.aulast=Shanley&amp;rft.aufirst=Patrick&amp;rft_id=https%3A%2F%2Fwww.hollywoodreporter.com%2Fnews%2Fea-inks-publishing-deal-new-game-studio-vicarious-visions-founders-1196825&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-230"><span class="mw-cite-backlink"><b><a href="#cite_ref-230">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.mcvuk.com/news/39141/EA-Partners-signs-new-Insomniac-game">"EA Partners signs new Insomniac game &#124; Games Industry &#124; MCV"</a>. 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Retrieved <span class="nowrap">March 19,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=EA+Partners+signs+new+Insomniac+game+%26%23124%3B+Games+Industry+%26%23124%3B+MCV&amp;rft.pub=Mcvuk.com&amp;rft.date=2010-05-25&amp;rft_id=http%3A%2F%2Fwww.mcvuk.com%2Fnews%2F39141%2FEA-Partners-signs-new-Insomniac-game&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-231"><span class="mw-cite-backlink"><b><a href="#cite_ref-231">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.darkdemonscrygaia.com/showthread.php?p=410839#post410839">"Funcom and Electronic Arts to co-publish 'The Secret World' MMO – The Secret World Official Forums"</a>. Darkdemonscrygaia.com. January 10, 2011. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110511182014/http://www.darkdemonscrygaia.com/showthread.php?p=410839">Archived</a> from the original on May 11, 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">March 19,</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Funcom+and+Electronic+Arts+to+co-publish+%27The+Secret+World%27+MMO+%E2%80%93+The+Secret+World+Official+Forums&amp;rft.pub=Darkdemonscrygaia.com&amp;rft.date=2011-01-10&amp;rft_id=http%3A%2F%2Fwww.darkdemonscrygaia.com%2Fshowthread.php%3Fp%3D410839%23post410839&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-232"><span class="mw-cite-backlink"><b><a href="#cite_ref-232">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFFahey2016" class="citation web cs1">Fahey, Mike (June 12, 2016). <a rel="nofollow" class="external text" href="https://kotaku.com/ea-originals-gives-big-support-to-small-games-1781848153">"EA Originals Gives Big Support To Small Games"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160612214057/http://kotaku.com/ea-originals-gives-big-support-to-small-games-1781848153">Archived</a> from the original on June 12, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">June 12,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Kotaku&amp;rft.atitle=EA+Originals+Gives+Big+Support+To+Small+Games&amp;rft.date=2016-06-12&amp;rft.aulast=Fahey&amp;rft.aufirst=Mike&amp;rft_id=http%3A%2F%2Fkotaku.com%2Fea-originals-gives-big-support-to-small-games-1781848153&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-233"><span class="mw-cite-backlink"><b><a href="#cite_ref-233">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFFrank2017" class="citation web cs1">Frank, Allegra (August 23, 2017). <a rel="nofollow" class="external text" href="https://www.polygon.com/2017/8/23/16190766/fe-game-trailer-impressions-gamescom-2017">"The breathtaking Fe could be 2018's most moving game"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170823224912/https://www.polygon.com/2017/8/23/16190766/fe-game-trailer-impressions-gamescom-2017">Archived</a> from the original on August 23, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">August 23,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=The+breathtaking+Fe+could+be+2018%27s+most+moving+game&amp;rft.date=2017-08-23&amp;rft.aulast=Frank&amp;rft.aufirst=Allegra&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F2017%2F8%2F23%2F16190766%2Ffe-game-trailer-impressions-gamescom-2017&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-234"><span class="mw-cite-backlink"><b><a href="#cite_ref-234">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ea.com/en-au/news/announcing-ea-originals">"Announcing EA Originals"</a>. June 12, 2016. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200717173954/https://www.ea.com/en-au/news/announcing-ea-originals">Archived</a> from the original on July 17, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">May 11,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Announcing+EA+Originals&amp;rft.date=2016-06-12&amp;rft_id=https%3A%2F%2Fwww.ea.com%2Fen-au%2Fnews%2Fannouncing-ea-originals&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-235"><span class="mw-cite-backlink"><b><a href="#cite_ref-235">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBankhurst2019" class="citation web cs1">Bankhurst, Adam (June 9, 2019). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2019/06/08/new-ea-originals-games-from-a-way-out-fe-devs-announced-e3-2019">"New EA Originals Games From A Way Out, Fe Devs Announced - E3 2019"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200730231215/https://www.ign.com/articles/2019/06/08/new-ea-originals-games-from-a-way-out-fe-devs-announced-e3-2019">Archived</a> from the original on July 30, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">June 9,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=New+EA+Originals+Games+From+A+Way+Out%2C+Fe+Devs+Announced+-+E3+2019&amp;rft.date=2019-06-09&amp;rft.aulast=Bankhurst&amp;rft.aufirst=Adam&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2019%2F06%2F08%2Fnew-ea-originals-games-from-a-way-out-fe-devs-announced-e3-2019&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-236"><span class="mw-cite-backlink"><b><a href="#cite_ref-236">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/ea-originals-we-are-moving-away-from-niche">"EA Originals: "We are moving away from niche"<span class="cs1-kern-right"></span>"</a>. <i>GamesIndustry.biz</i>. February 6, 2023. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230218125324/https://www.gamesindustry.biz/ea-originals-we-are-moving-away-from-niche">Archived</a> from the original on February 18, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">February 18,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=EA+Originals%3A+%22We+are+moving+away+from+niche%22&amp;rft.date=2023-02-06&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Fea-originals-we-are-moving-away-from-niche&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-237"><span class="mw-cite-backlink"><b><a href="#cite_ref-237">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gameworldobserver.com/2023/09/14/ascendant-studios-lays-off-45-of-its-employees-due-to-poor-sales-of-immortals-of-aveum">"Ascendant Studios lays off 45% of its employees due to poor sales of Immortals of Aveum"</a>. <i>GameWorldObserver</i>. September 14, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">May 20,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameWorldObserver&amp;rft.atitle=Ascendant+Studios+lays+off+45%25+of+its+employees+due+to+poor+sales+of+Immortals+of+Aveum&amp;rft.date=2023-09-14&amp;rft_id=https%3A%2F%2Fgameworldobserver.com%2F2023%2F09%2F14%2Fascendant-studios-lays-off-45-of-its-employees-due-to-poor-sales-of-immortals-of-aveum&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-238"><span class="mw-cite-backlink"><b><a href="#cite_ref-238">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.pushsquare.com/news/2023/12/tales-of-kenzera-zau-is-a-stylish-action-platformer-from-ea-originals">"Tales of Kenzera: ZAU Is a Stylish Action Platformer from EA Originals"</a>. <i>Push Square</i>. December 8, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">May 20,</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Push+Square&amp;rft.atitle=Tales+of+Kenzera%3A+ZAU+Is+a+Stylish+Action+Platformer+from+EA+Originals&amp;rft.date=2023-12-08&amp;rft_id=https%3A%2F%2Fwww.pushsquare.com%2Fnews%2F2023%2F12%2Ftales-of-kenzera-zau-is-a-stylish-action-platformer-from-ea-originals&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-239"><span class="mw-cite-backlink"><b><a href="#cite_ref-239">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFReilly2024" class="citation web cs1">Reilly, Luke (December 13, 2024). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/split-fiction-is-josef-fares-new-co-op-adventure-game-the-game-awards-2024">"Split Fiction Is Josef Fares' New Co-op Adventure Game - The Game Awards 2024"</a>. <i>IGN</i><span class="reference-accessdate">. Retrieved <span class="nowrap">January 28,</span> 2025</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Split+Fiction+Is+Josef+Fares%27+New+Co-op+Adventure+Game+-+The+Game+Awards+2024&amp;rft.date=2024-12-13&amp;rft.aulast=Reilly&amp;rft.aufirst=Luke&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2Fsplit-fiction-is-josef-fares-new-co-op-adventure-game-the-game-awards-2024&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-240"><span class="mw-cite-backlink"><b><a href="#cite_ref-240">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFFingas2020" class="citation web cs1">Fingas, Jon (June 18, 2020). <a rel="nofollow" class="external text" href="https://www.engadget.com/it-takes-two-hazelight-234016493.html">"<span class="cs1-kern-left"></span>'It Takes Two' is a co-op platformer from the creator of 'A Way Out'<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Engadget" title="Engadget">Engadget</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200726080601/https://www.engadget.com/it-takes-two-hazelight-234016493.html">Archived</a> from the original on July 26, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">July 17,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Engadget&amp;rft.atitle=%27It+Takes+Two%27+is+a+co-op+platformer+from+the+creator+of+%27A+Way+Out%27&amp;rft.date=2020-06-18&amp;rft.aulast=Fingas&amp;rft.aufirst=Jon&amp;rft_id=https%3A%2F%2Fwww.engadget.com%2Fit-takes-two-hazelight-234016493.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-241"><span class="mw-cite-backlink"><b><a href="#cite_ref-241">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFPeters2021" class="citation web cs1">Peters, Jay (February 17, 2021). <a rel="nofollow" class="external text" href="https://www.theverge.com/2021/2/17/22285802/knockout-city-dodgeball-game-velan-studios-ea">"Knockout City is a new dodgeball game from the makers of Mario Kart Live"</a>. <i><a href="/wiki/The_Verge" title="The Verge">The Verge</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210218074702/https://www.theverge.com/2021/2/17/22285802/knockout-city-dodgeball-game-velan-studios-ea">Archived</a> from the original on February 18, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 17,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Verge&amp;rft.atitle=Knockout+City+is+a+new+dodgeball+game+from+the+makers+of+Mario+Kart+Live&amp;rft.date=2021-02-17&amp;rft.aulast=Peters&amp;rft.aufirst=Jay&amp;rft_id=https%3A%2F%2Fwww.theverge.com%2F2021%2F2%2F17%2F22285802%2Fknockout-city-dodgeball-game-velan-studios-ea&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-243"><span class="mw-cite-backlink"><b><a href="#cite_ref-243">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFRobinson2022" class="citation web cs1">Robinson, Andy (September 28, 2022). <a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/ea-and-koei-tecmo-premiere-wild-hearts-trailer-and-confirm-feb-release/">"EA and Koei Tecmo premiere Wild Hearts trailer and confirm Feb release"</a>. <i><a href="/wiki/Gamer_Network#Partnered_websites" title="Gamer Network">VGC</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220928191630/https://www.videogameschronicle.com/news/ea-and-koei-tecmo-premiere-wild-hearts-trailer-and-confirm-feb-release/">Archived</a> from the original on September 28, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">September 29,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VGC&amp;rft.atitle=EA+and+Koei+Tecmo+premiere+Wild+Hearts+trailer+and+confirm+Feb+release&amp;rft.date=2022-09-28&amp;rft.aulast=Robinson&amp;rft.aufirst=Andy&amp;rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fea-and-koei-tecmo-premiere-wild-hearts-trailer-and-confirm-feb-release%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> <li id="cite_note-:0-244"><span class="mw-cite-backlink"><b><a href="#cite_ref-:0_244-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.polygon.com/game-awards-tga/23500921/immortals-of-aveum-trailer-announced-release-date">"Immortals of Aveum is a magic shooter from the minds behind Dead Space and Call of Duty"</a>. <i>Polygon</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221209022138/https://www.polygon.com/game-awards-tga/23500921/immortals-of-aveum-trailer-announced-release-date">Archived</a> from the original on December 9, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">December 9,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Polygon&amp;rft.atitle=Immortals+of+Aveum+is+a+magic+shooter+from+the+minds+behind+Dead+Space+and+Call+of+Duty&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2Fgame-awards-tga%2F23500921%2Fimmortals-of-aveum-trailer-announced-release-date&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="Further_reading">Further reading</h2></div> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFSinclair2006" class="citation web cs1">Sinclair, Brendan (January 4, 2006). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/innovation-does-size-matter/1100-6141548/">"Innovation: does size matter?"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Innovation%3A+does+size+matter%3F&amp;rft.date=2006-01-04&amp;rft.aulast=Sinclair&amp;rft.aufirst=Brendan&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Finnovation-does-size-matter%2F1100-6141548%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFBecker2005" class="citation web cs1">Becker, David (March 8, 2005). <a rel="nofollow" class="external text" href="https://www.cnet.com/news/game-makers-see-workplace-changes/">"Game makers see workplace changes"</a>. <i><a href="/wiki/CNET" title="CNET">CNET</a></i>. <a href="/wiki/CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=CNET&amp;rft.atitle=Game+makers+see+workplace+changes&amp;rft.date=2005-03-08&amp;rft.aulast=Becker&amp;rft.aufirst=David&amp;rft_id=https%3A%2F%2Fwww.cnet.com%2Fnews%2Fgame-makers-see-workplace-changes%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFTotilo2006" class="citation web cs1">Totilo, Stephen (September 13, 2006). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20070519120427/http://www.mtv.com/games/video_games/news/story.jhtml?id=1540701">"What's The 'Coolest Job Ever'? Electronic Arts' Summer Interns Tell Their Story"</a>. <i><a href="/wiki/MTV" title="MTV">MTV</a></i>. <a href="/wiki/Viacom_International" class="mw-redirect" title="Viacom International">Viacom International</a>. Archived from <a rel="nofollow" class="external text" href="http://www.mtv.com/games/video_games/news/story.jhtml?id=1540701">the original</a> on May 19, 2007.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=MTV&amp;rft.atitle=What%27s+The+%27Coolest+Job+Ever%27%3F+Electronic+Arts%27+Summer+Interns+Tell+Their+Story&amp;rft.date=2006-09-13&amp;rft.aulast=Totilo&amp;rft.aufirst=Stephen&amp;rft_id=http%3A%2F%2Fwww.mtv.com%2Fgames%2Fvideo_games%2Fnews%2Fstory.jhtml%3Fid%3D1540701&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFDeck2000" class="citation web cs1">Deck, Stewart (December 19, 2000). <a rel="nofollow" class="external text" href="http://www.itworld.com/article/2782527/careers/six-degrees-of-hire-learning.html">"Six Degrees of Hire Learning"</a>. <i><a href="/wiki/ITworld" class="mw-redirect" title="ITworld">ITworld</a></i>. <a href="/wiki/IDG_Communications" class="mw-redirect" title="IDG Communications">IDG Communications</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=ITworld&amp;rft.atitle=Six+Degrees+of+Hire+Learning&amp;rft.date=2000-12-19&amp;rft.aulast=Deck&amp;rft.aufirst=Stewart&amp;rft_id=http%3A%2F%2Fwww.itworld.com%2Farticle%2F2782527%2Fcareers%2Fsix-degrees-of-hire-learning.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222" /><cite id="CITEREFVarney2005" class="citation web cs1">Varney, Allen (October 11, 2005). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180104140634/http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin">"The Conquest of Origin"</a>. <i><a href="/wiki/The_Escapist_(magazine)" title="The Escapist (magazine)">The Escapist</a></i>. <a href="/wiki/Defy_Media" title="Defy Media">Defy Media</a>. Archived from <a rel="nofollow" class="external text" href="http://www.escapistmagazine.com/articles/view/video-games/issues/issue_14/87-The-Conquest-of-Origin">the original</a> on January 4, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">January 22,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Escapist&amp;rft.atitle=The+Conquest+of+Origin&amp;rft.date=2005-10-11&amp;rft.aulast=Varney&amp;rft.aufirst=Allen&amp;rft_id=http%3A%2F%2Fwww.escapistmagazine.com%2Farticles%2Fview%2Fvideo-games%2Fissues%2Fissue_14%2F87-The-Conquest-of-Origin&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AElectronic+Arts" class="Z3988"></span></li></ul> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div> <style data-mw-deduplicate="TemplateStyles:r1235681985">.mw-parser-output .side-box{margin:4px 0;box-sizing:border-box;border:1px solid #aaa;font-size:88%;line-height:1.25em;background-color:var(--background-color-interactive-subtle,#f8f9fa);display:flow-root}.mw-parser-output .side-box-abovebelow,.mw-parser-output .side-box-text{padding:0.25em 0.9em}.mw-parser-output .side-box-image{padding:2px 0 2px 0.9em;text-align:center}.mw-parser-output .side-box-imageright{padding:2px 0.9em 2px 0;text-align:center}@media(min-width:500px){.mw-parser-output .side-box-flex{display:flex;align-items:center}.mw-parser-output .side-box-text{flex:1;min-width:0}}@media(min-width:720px){.mw-parser-output .side-box{width:238px}.mw-parser-output .side-box-right{clear:right;float:right;margin-left:1em}.mw-parser-output .side-box-left{margin-right:1em}}</style><style data-mw-deduplicate="TemplateStyles:r1237033735">@media print{body.ns-0 .mw-parser-output .sistersitebox{display:none!important}}@media screen{html.skin-theme-clientpref-night .mw-parser-output .sistersitebox img[src*="Wiktionary-logo-en-v2.svg"]{background-color:white}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .sistersitebox img[src*="Wiktionary-logo-en-v2.svg"]{background-color:white}}</style><div class="side-box side-box-right plainlinks sistersitebox"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409" /> <div class="side-box-flex"> <div class="side-box-image"><span class="noviewer" typeof="mw:File"><a href="/wiki/File:Commons-logo.svg" class="mw-file-description"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/40px-Commons-logo.svg.png" decoding="async" width="30" height="40" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/60px-Commons-logo.svg.png 1.5x" data-file-width="1024" data-file-height="1376" /></a></span></div> <div class="side-box-text plainlist">Wikimedia Commons has media related to <span style="font-weight: bold; font-style: italic;"><a href="https://commons.wikimedia.org/wiki/Category:Electronic_Arts" class="extiw" title="commons:Category:Electronic Arts">Electronic Arts</a></span>.</div></div> </div> <ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="https://www.ea.com">Official website</a></span></span> <span class="mw-valign-text-top" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q173941#P856" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span></li> <li>Business data for Electronic Arts Inc.: <style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output .hlist ol ol,.mw-parser-output .hlist ol ul,.mw-parser-output .hlist ul dl,.mw-parser-output .hlist ul ol,.mw-parser-output .hlist ul ul{display:inline}.mw-parser-output .hlist .mw-empty-li{display:none}.mw-parser-output .hlist dt::after{content:": "}.mw-parser-output .hlist dd::after,.mw-parser-output .hlist li::after{content:" · ";font-weight:bold}.mw-parser-output .hlist dd:last-child::after,.mw-parser-output .hlist dt:last-child::after,.mw-parser-output .hlist li:last-child::after{content:none}.mw-parser-output .hlist dd dd:first-child::before,.mw-parser-output .hlist dd dt:first-child::before,.mw-parser-output .hlist dd li:first-child::before,.mw-parser-output .hlist dt dd:first-child::before,.mw-parser-output .hlist dt dt:first-child::before,.mw-parser-output .hlist dt li:first-child::before,.mw-parser-output .hlist li dd:first-child::before,.mw-parser-output .hlist li dt:first-child::before,.mw-parser-output .hlist li li:first-child::before{content:" (";font-weight:normal}.mw-parser-output .hlist dd dd:last-child::after,.mw-parser-output .hlist dd dt:last-child::after,.mw-parser-output .hlist dd li:last-child::after,.mw-parser-output .hlist dt dd:last-child::after,.mw-parser-output .hlist dt dt:last-child::after,.mw-parser-output .hlist dt li:last-child::after,.mw-parser-output .hlist li dd:last-child::after,.mw-parser-output .hlist li dt:last-child::after,.mw-parser-output .hlist li li:last-child::after{content:")";font-weight:normal}.mw-parser-output .hlist ol{counter-reset:listitem}.mw-parser-output .hlist ol>li{counter-increment:listitem}.mw-parser-output .hlist ol>li::before{content:" "counter(listitem)"\a0 "}.mw-parser-output .hlist dd ol>li:first-child::before,.mw-parser-output .hlist dt ol>li:first-child::before,.mw-parser-output .hlist li ol>li:first-child::before{content:" ("counter(listitem)"\a0 "}</style><div class="hlist inline"><ul><li><a rel="nofollow" class="external text" href="https://www.google.com/finance/quote/EA:NASDAQ">Google</a></li><li><a rel="nofollow" class="external text" href="https://www.sec.gov/cgi-bin/browse-edgar?action=getcompany&amp;CIK=712515">SEC filings</a></li><li><a rel="nofollow" class="external text" href="https://finance.yahoo.com/quote/EA">Yahoo!</a></li></ul></div></li></ul> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><style data-mw-deduplicate="TemplateStyles:r1236075235">.mw-parser-output .navbox{box-sizing:border-box;border:1px solid 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.navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Electronic_Arts610" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Electronic_Arts" title="Template:Electronic Arts"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Electronic_Arts" title="Template talk:Electronic Arts"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Electronic_Arts" title="Special:EditPage/Template:Electronic Arts"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Electronic_Arts610" style="font-size:114%;margin:0 4em"><a class="mw-selflink selflink">Electronic Arts</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/List_of_acquisitions_by_Electronic_Arts" title="List of acquisitions by Electronic Arts">Acquisitions</a></li> <li><a href="/wiki/Criticism_of_Electronic_Arts" title="Criticism of Electronic Arts">Criticism</a></li> <li><a href="/wiki/List_of_Electronic_Arts_games" title="List of Electronic Arts games">Games</a> <ul><li><a href="/wiki/List_of_Electronic_Arts_games:_1983%E2%80%931999" title="List of Electronic Arts games: 1983–1999">1983–1999</a></li> <li><a href="/wiki/List_of_Electronic_Arts_games:_2000%E2%80%932009" title="List of Electronic Arts games: 2000–2009">2000–2009</a></li> <li><a href="/wiki/List_of_Electronic_Arts_games:_2010%E2%80%932019" title="List of Electronic Arts games: 2010–2019">2010–2019</a></li> <li><a href="/wiki/List_of_Electronic_Arts_games:_2020%E2%80%93present" title="List of Electronic Arts games: 2020–present">2020–present</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Employees</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Founder</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Trip_Hawkins" title="Trip Hawkins">Trip Hawkins</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Andrew_Wilson_(businessman)" title="Andrew Wilson (businessman)">Andrew Wilson</a> (CEO)</li> <li><a href="/wiki/Laura_Miele" title="Laura Miele">Laura Miele</a> (COO)</li> <li><a href="/wiki/Vince_Zampella" title="Vince Zampella">Vince Zampella</a> (Executive VP)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Steve_Barcia" title="Steve Barcia">Steve Barcia</a></li> <li><a href="/wiki/Louis_Castle" title="Louis Castle">Louis Castle</a></li> <li><a href="/wiki/Shelley_Day" title="Shelley Day">Shelley Day</a></li> <li><a href="/wiki/Bing_Gordon" title="Bing Gordon">Bing Gordon</a></li> <li><a href="/wiki/Jeff_Green_(writer)" title="Jeff Green (writer)">Jeff Green</a></li> <li><a href="/wiki/Ralph_Guggenheim" title="Ralph Guggenheim">Ralph Guggenheim</a></li> <li><a href="/wiki/Amy_Hennig" title="Amy Hennig">Amy Hennig</a></li> <li><a href="/wiki/Andy_Hollis" title="Andy Hollis">Andy Hollis</a></li> <li><a href="/wiki/Robin_Hunicke" title="Robin Hunicke">Robin Hunicke</a></li> <li><a href="/wiki/Greg_Kasavin" title="Greg Kasavin">Greg Kasavin</a></li> <li><a href="/wiki/Don_Mattrick" title="Don Mattrick">Don Mattrick</a></li> <li><a href="/wiki/Peter_Moore_(businessman)" title="Peter Moore (businessman)">Peter Moore</a></li> <li><a href="/wiki/Jade_Raymond" title="Jade Raymond">Jade Raymond</a></li> <li><a href="/wiki/John_Riccitiello" title="John Riccitiello">John Riccitiello</a></li> <li><a href="/wiki/Mark_Skaggs" title="Mark Skaggs">Mark Skaggs</a></li> <li><a href="/wiki/Patrick_S%C3%B6derlund" title="Patrick Söderlund">Patrick Söderlund</a></li> <li><a href="/wiki/Will_Wright_(game_designer)" title="Will Wright (game designer)">Will Wright</a></li> <li><a href="/wiki/Joe_Ybarra" title="Joe Ybarra">Joe Ybarra</a></li> <li><a href="/wiki/Larry_Probst" title="Larry Probst">Larry Probst</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Studios</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">EA Entertainment</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/BioWare" title="BioWare">BioWare</a></li> <li><a href="/wiki/Criterion_Games" title="Criterion Games">Criterion Games</a></li> <li><a href="/wiki/DICE_(company)" title="DICE (company)">DICE</a></li> <li><a href="/wiki/EA_Gothenburg" title="EA Gothenburg">EA Gothenburg</a></li> <li><a href="/wiki/EA_Mobile" title="EA Mobile">EA Mobile</a> <ul><li><a href="/wiki/Firemonkeys_Studios" title="Firemonkeys Studios">Firemonkeys Studios</a></li> <li><a href="/wiki/Glu_Mobile" title="Glu Mobile">Glu Mobile</a></li></ul></li> <li><a href="/wiki/EA_Montreal" title="EA Montreal">EA Montreal</a></li> <li><a href="/wiki/Studio_33" title="Studio 33">EA Northwest</a></li> <li><a href="/wiki/GameFly" title="GameFly">GameFly</a></li> <li><a href="/wiki/Maxis" title="Maxis">Maxis</a></li> <li><a href="/wiki/Motive_Studio" title="Motive Studio">Motive Studio</a></li> <li><a href="/wiki/PopCap_Games" title="PopCap Games">PopCap Games</a></li> <li><a href="/wiki/PlayNation" title="PlayNation">PlayNation</a></li> <li><a href="/wiki/Respawn_Entertainment" title="Respawn Entertainment">Respawn Entertainment</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/EA_Tiburon" class="mw-redirect" title="EA Tiburon">EA Tiburon</a></li> <li><a href="/wiki/EA_Vancouver" title="EA Vancouver">EA Vancouver</a></li> <li><a href="/wiki/Codemasters" title="Codemasters">Codemasters</a> <ul><li><a href="/wiki/Slightly_Mad_Studios" title="Slightly Mad Studios">Slightly Mad Studios</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Defunct</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a></li> <li><a href="/wiki/Danger_Close_Games" title="Danger Close Games">Danger Close Games</a></li> <li><a href="/wiki/Distinctive_Software" title="Distinctive Software">Distinctive Software</a></li> <li><a href="/wiki/DROsoft" title="DROsoft">DROsoft</a></li> <li><a href="/wiki/EA_Black_Box" title="EA Black Box">EA Black Box</a></li> <li><a href="/wiki/EA_Bright_Light" title="EA Bright Light">EA Bright Light</a></li> <li><a href="/wiki/EA_Chicago" class="mw-redirect" title="EA Chicago">EA Chicago</a></li> <li><a href="/wiki/EA_Pacific" title="EA Pacific">EA Pacific</a></li> <li><a href="/wiki/EA_Phenomic" title="EA Phenomic">EA Phenomic</a></li> <li><a href="/wiki/EA_Salt_Lake" title="EA Salt Lake">EA Salt Lake</a></li> <li><a href="/wiki/Manley_%26_Associates" title="Manley &amp; Associates">EA Seattle</a></li> <li><a href="/wiki/Hypnotix" title="Hypnotix">Hypnotix</a></li> <li><a href="/wiki/Industrial_Toys" title="Industrial Toys">Industrial Toys</a></li> <li><a href="/wiki/Kesmai" title="Kesmai">Kesmai</a></li> <li><a href="/wiki/Kingsoft_GmbH" title="Kingsoft GmbH">Kingsoft GmbH</a></li> <li><a href="/wiki/Mythic_Entertainment" title="Mythic Entertainment">Mythic Entertainment</a></li> <li><a href="/wiki/NuFX" title="NuFX">NuFX</a></li> <li><a href="/wiki/Origin_Systems" title="Origin Systems">Origin Systems</a></li> <li><a href="/wiki/Pandemic_Studios" title="Pandemic Studios">Pandemic Studios</a></li> <li><a href="/wiki/Playfish" title="Playfish">Playfish</a></li> <li><a href="/wiki/Rupture_(social_networking)" title="Rupture (social networking)">ThreeSF</a></li> <li><a href="/wiki/Visceral_Games" title="Visceral Games">Visceral Games</a></li> <li><a href="/wiki/Westwood_Studios" title="Westwood Studios">Westwood Studios</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Electronic_Arts_games" title="List of Electronic Arts games">Franchises</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">EA Entertainment</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/American_McGee%27s_Alice" title="American McGee&#39;s Alice">Alice</a></i></li> <li><i><a href="/wiki/Army_of_Two" title="Army of Two">Army of Two</a></i></li> <li><i><a href="/wiki/Battlefield_(video_game_series)" title="Battlefield (video game series)">Battlefield</a></i></li> <li><i><a href="/wiki/Bejeweled_(series)" title="Bejeweled (series)">Bejeweled</a></i></li> <li><i><a href="/wiki/Bookworm_(video_game)" title="Bookworm (video game)">Bookworm</a></i></li> <li><i><a href="/wiki/Burnout_(series)" title="Burnout (series)">Burnout</a></i></li> <li><i><a href="/wiki/Chocolatier_(video_game)" title="Chocolatier (video game)">Chocolatier</a></i></li> <li><i><a href="/wiki/Command_%26_Conquer" title="Command &amp; Conquer">Command &amp; Conquer</a></i></li> <li><i><a href="/wiki/Crysis" title="Crysis">Crysis</a></i></li> <li><i><a href="/wiki/Dead_Space" title="Dead Space">Dead Space</a></i></li> <li><i><a href="/wiki/Deer_Hunter_(series)" title="Deer Hunter (series)">Deer Hunter</a></i></li> <li><i><a href="/wiki/Diner_Dash" title="Diner Dash">Diner Dash</a></i></li> <li><i><a href="/wiki/Dizzy_(series)" title="Dizzy (series)">Dizzy</a></i></li> <li><i><a href="/wiki/Dragon_Age" title="Dragon Age">Dragon Age</a></i></li> <li><i><a href="/wiki/Dream_Chronicles" title="Dream Chronicles">Dream Chronicles</a></i></li> <li><i><a href="/wiki/Dungeon_Keeper_(series)" title="Dungeon Keeper (series)">Dungeon Keeper</a></i></li> <li><i><a href="/wiki/Feeding_Frenzy_(video_game)" title="Feeding Frenzy (video game)">Feeding Frenzy</a></i></li> <li><i><a href="/wiki/Hasbro_Family_Game_Night" title="Hasbro Family Game Night">Hasbro Family Game Night</a></i></li> <li><i><a href="/wiki/Mass_Effect" title="Mass Effect">Mass Effect</a></i></li> <li><i><a href="/wiki/Medal_of_Honor_(video_game_series)" title="Medal of Honor (video game series)">Medal of Honor</a></i></li> <li><i><a href="/wiki/Mercenaries_(series)" title="Mercenaries (series)">Mercenaries</a></i></li> <li><i><a href="/wiki/Micro_Machines_(video_game_series)" title="Micro Machines (video game series)">Micro Machines</a></i></li> <li><i><a href="/wiki/Mirror%27s_Edge" title="Mirror&#39;s Edge">Mirror's Edge</a></i></li> <li><i><a href="/wiki/Need_for_Speed" title="Need for Speed">Need for Speed</a></i></li> <li><i><a href="/wiki/Operation_Flashpoint" title="Operation Flashpoint">Operation Flashpoint</a></i></li> <li><i><a href="/wiki/Overlord_(video_game_series)" title="Overlord (video game series)">Overlord</a></i></li> <li><i><a href="/wiki/Peggle_(series)" class="mw-redirect" title="Peggle (series)">Peggle</a></i></li> <li><i><a href="/wiki/Plants_vs._Zombies" title="Plants vs. Zombies">Plants vs. Zombies</a></i></li> <li><i><a href="/wiki/Populous_(series)" title="Populous (series)">Populous</a></i></li> <li><i><a href="/wiki/Road_Rash" title="Road Rash">Road Rash</a></i></li> <li><i><a href="/wiki/Shank_(video_game)" title="Shank (video game)">Shank</a></i></li> <li><i><a href="/wiki/SimCity" title="SimCity">SimCity</a></i></li> <li><i><a href="/wiki/The_Sims" title="The Sims">Sims</a></i></li> <li><i><a href="/wiki/Skate_(series)" title="Skate (series)">Skate</a></i></li> <li><i><a href="/wiki/Star_Wars:_Battlefront" title="Star Wars: Battlefront">Star Wars: Battlefront</a></i></li> <li><i><a href="/wiki/Spore_(2008_video_game)" title="Spore (2008 video game)">Spore</a></i></li> <li><i><a href="/wiki/Strike_(video_game_series)" title="Strike (video game series)">Strike</a></i></li> <li><i><a href="/wiki/Syndicate_(series)" title="Syndicate (series)">Syndicate</a></i></li> <li><i><a href="/wiki/Titanfall" title="Titanfall">Titanfall</a></i></li> <li><i><a href="/wiki/Ultima_(series)" title="Ultima (series)">Ultima</a></i></li> <li><i><a href="/wiki/Unravel_(video_game)" title="Unravel (video game)">Unravel</a></i></li> <li><i><a href="/wiki/Wing_Commander_(franchise)" title="Wing Commander (franchise)">Wing Commander</a></i></li> <li><i><a href="/wiki/Zuma_(video_game)" title="Zuma (video game)">Zuma</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/EA_Sports" title="EA Sports">EA Sports</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/AFL_(video_game_series)" title="AFL (video game series)">AFL</a></i></li> <li><i><a href="/wiki/Brian_Lara_Cricket_(series)" title="Brian Lara Cricket (series)">Brian Lara Cricket</a></i></li> <li><a href="/wiki/Colin_McRae_Rally_and_Dirt" title="Colin McRae Rally and Dirt"><i>Colin McRae Rally</i> and <i>Dirt</i></a></li> <li><i><a href="/wiki/EA_Sports_College_Football" title="EA Sports College Football">College Football</a></i></li> <li><i><a href="/wiki/EA_Sports_Cricket_(video_game_series)" class="mw-redirect" title="EA Sports Cricket (video game series)">Cricket</a></i></li> <li><i><a href="/wiki/F1_(video_game_series)" title="F1 (video game series)">F1</a></i></li> <li><i><a href="/wiki/EA_Sports_FC" title="EA Sports FC">FC</a></i></li> <li><i><a href="/wiki/FIFA_(video_game_series)" title="FIFA (video game series)">FIFA</a></i> <ul><li><i><a href="/wiki/FIFA_Manager" title="FIFA Manager">Manager</a></i></li></ul></li> <li><i><a href="/wiki/Fight_Night_(video_game_series)" title="Fight Night (video game series)">Fight Night</a></i></li> <li><i><a href="/wiki/Grid_(series)" title="Grid (series)">Grid</a></i></li> <li><i><a href="/wiki/Knockout_Kings" title="Knockout Kings">Knockout Kings</a></i></li> <li><i><a href="/wiki/LMA_Manager" title="LMA Manager">LMA Manager</a></i></li> <li><i><a href="/wiki/Madden_NFL" title="Madden NFL">Madden NFL</a></i></li> <li><i><a href="/wiki/MVP_Baseball_(video_game_series)" title="MVP Baseball (video game series)">MVP Baseball</a></i></li> <li><i><a href="/wiki/EA_Sports_NASCAR" title="EA Sports NASCAR">NASCAR</a></i></li> <li><i><a href="/wiki/NBA_Live" title="NBA Live">NBA Live</a></i></li> <li><i><a href="/wiki/NBA_Street_(series)" title="NBA Street (series)">NBA Street</a></i></li> <li><i><a href="/wiki/NCAA_Basketball_(series)" title="NCAA Basketball (series)">NCAA Basketball</a></i></li> <li><i><a href="/wiki/NFL_Street_(video_game_series)" title="NFL Street (video game series)">NFL Street</a> </i></li> <li><i><a href="/wiki/NHL_(video_game_series)" title="NHL (video game series)">NHL</a></i></li> <li><i><a href="/wiki/PGA_Tour_(video_game_series)" title="PGA Tour (video game series)">PGA Tour</a></i></li> <li><i><a href="/wiki/Project_CARS" title="Project CARS">Project CARS</a></i></li> <li><i><a href="/wiki/Real_Racing_(video_game)" title="Real Racing (video game)">Real Racing</a></i></li> <li><i><a href="/wiki/TOCA_(series)" title="TOCA (series)">TOCA</a></i></li> <li><i><a href="/wiki/Triple_Play_(video_game_series)" title="Triple Play (video game series)">Triple Play</a></i></li> <li><i><a href="/wiki/SSX" title="SSX">SSX</a></i></li> <li><i><a href="/wiki/Super_Mega_Baseball" title="Super Mega Baseball">Super Mega Baseball</a></i></li> <li><i><a href="/wiki/EA_Sports_UFC" title="EA Sports UFC">UFC</a></i></li> <li><i><a href="/wiki/WRC_(video_game_series)" title="WRC (video game series)">WRC</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Tools</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cut_%26_Paste" title="Cut &amp; Paste">Cut &amp; Paste</a></li> <li><a href="/wiki/Deluxe_Music_Construction_Set" title="Deluxe Music Construction Set">Deluxe Music Construction Set</a></li> <li><a href="/wiki/Deluxe_Paint" title="Deluxe Paint">Deluxe Paint</a></li> <li><a href="/wiki/Deluxe_Paint_Animation" title="Deluxe Paint Animation">Deluxe Paint Animation</a></li> <li><a href="/wiki/Music_Construction_Set" title="Music Construction Set">Music Construction Set</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Services</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/EA_App" title="EA App">EA App</a></li> <li><a href="/wiki/EA_Play" title="EA Play">EA Play</a></li> <li><a href="/wiki/Origin_(service)" class="mw-redirect" title="Origin (service)">Origin</a></li> <li><a href="/wiki/Pogo.com" title="Pogo.com">Pogo.com</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Game engines</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ego_(game_engine)" class="mw-redirect" title="Ego (game engine)">Ego</a></li> <li><a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li> <li><a href="/wiki/Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li> <li><a href="/wiki/RenderWare" title="RenderWare">RenderWare</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><b><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Electronic_Arts" title="Category:Electronic Arts">Category</a></b></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235" /></div><div role="navigation" class="navbox" aria-labelledby="Companies_of_the_Nasdaq-100_index37" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231" /><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Nasdaq-100" title="Template:Nasdaq-100"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Nasdaq-100" title="Template talk:Nasdaq-100"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Nasdaq-100" title="Special:EditPage/Template:Nasdaq-100"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Companies_of_the_Nasdaq-100_index37" style="font-size:114%;margin:0 4em">Companies of the <a href="/wiki/Nasdaq-100" title="Nasdaq-100">Nasdaq-100</a> index</div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adobe_Inc." title="Adobe Inc.">Adobe</a></li> <li><a href="/wiki/ADP_(company)" title="ADP (company)">ADP</a></li> <li><a href="/wiki/AMD" title="AMD">AMD</a></li> <li><a href="/wiki/Airbnb" title="Airbnb">Airbnb</a></li> <li><a href="/wiki/Alphabet_Inc." title="Alphabet Inc.">Alphabet</a></li> <li><a href="/wiki/Amazon_(company)" title="Amazon (company)">Amazon</a></li> <li><a href="/wiki/American_Electric_Power" title="American Electric Power">AEP</a></li> <li><a href="/wiki/Amgen" title="Amgen">Amgen</a></li> <li><a href="/wiki/Analog_Devices" title="Analog Devices">Analog Devices</a></li> <li><a href="/wiki/Ansys" title="Ansys">Ansys</a></li> <li><a href="/wiki/Apple_Inc." title="Apple Inc.">Apple</a></li> <li><a href="/wiki/Applied_Materials" title="Applied Materials">Applied Materials</a></li> <li><a href="/wiki/AppLovin" title="AppLovin">AppLovin</a></li> <li><a href="/wiki/Arm_Holdings" title="Arm Holdings">Arm</a></li> <li><a href="/wiki/ASML_Holding" title="ASML Holding">ASML</a></li> <li><a href="/wiki/AstraZeneca" title="AstraZeneca">AstraZeneca</a></li> <li><a href="/wiki/Atlassian" title="Atlassian">Atlassian</a></li> <li><a href="/wiki/Autodesk" title="Autodesk">Autodesk</a></li> <li><a href="/wiki/Axon_Enterprise" title="Axon Enterprise">Axon</a></li> <li><a href="/wiki/Baker_Hughes" title="Baker Hughes">Baker Hughes</a></li> <li><a href="/wiki/Biogen" title="Biogen">Biogen</a></li> <li><a href="/wiki/Booking_Holdings" title="Booking Holdings">Booking Holdings</a></li> <li><a href="/wiki/Broadcom" title="Broadcom">Broadcom</a></li> <li><a href="/wiki/Cadence_Design_Systems" title="Cadence Design Systems">Cadence</a></li> <li><a href="/wiki/CDW" title="CDW">CDW</a></li> <li><a href="/wiki/Charter_Communications" title="Charter Communications">Charter Communications</a></li> <li><a href="/wiki/Cintas" title="Cintas">Cintas</a></li> <li><a href="/wiki/Cisco" title="Cisco">Cisco</a></li> <li><a href="/wiki/Coca-Cola_Europacific_Partners" title="Coca-Cola Europacific Partners">Coca-Cola Europacific Partners</a></li> <li><a href="/wiki/Cognizant" title="Cognizant">Cognizant</a></li> <li><a href="/wiki/Comcast" title="Comcast">Comcast</a></li> <li><a href="/wiki/Constellation_Energy" title="Constellation Energy">Constellation Energy</a></li> <li><a href="/wiki/Copart" title="Copart">Copart</a></li> <li><a href="/wiki/CoStar_Group" title="CoStar Group">CoStar</a></li> <li><a href="/wiki/Costco" title="Costco">Costco</a></li> <li><a href="/wiki/CrowdStrike" title="CrowdStrike">CrowdStrike</a></li> <li><a href="/wiki/CSX_Corporation" title="CSX Corporation">CSX</a></li> <li><a href="/wiki/Datadog" title="Datadog">Datadog</a></li> <li><a href="/wiki/Dexcom" title="Dexcom">Dexcom</a></li> <li><a href="/wiki/Diamondback_Energy" title="Diamondback Energy">Diamondback Energy</a></li> <li><a href="/wiki/DoorDash" title="DoorDash">DoorDash</a></li> <li><a class="mw-selflink selflink">Electronic Arts</a></li> <li><a href="/wiki/Exelon" title="Exelon">Exelon</a></li> <li><a href="/wiki/Fastenal" title="Fastenal">Fastenal</a></li> <li><a href="/wiki/Fortinet" title="Fortinet">Fortinet</a></li> <li><a href="/wiki/GE_HealthCare" title="GE HealthCare">GE HealthCare</a></li> <li><a href="/wiki/Gilead_Sciences" title="Gilead Sciences">Gilead</a></li> <li><a href="/wiki/GlobalFoundries" title="GlobalFoundries">GlobalFoundries</a></li> <li><a href="/wiki/Honeywell" title="Honeywell">Honeywell</a></li> <li><a href="/wiki/Idexx_Laboratories" title="Idexx Laboratories">Idexx Laboratories</a></li> <li><a href="/wiki/Intel" title="Intel">Intel</a></li> <li><a href="/wiki/Intuit" title="Intuit">Intuit</a></li> <li><a href="/wiki/Intuitive_Surgical" title="Intuitive Surgical">Intuitive Surgical</a></li> <li><a href="/wiki/Keurig_Dr_Pepper" title="Keurig Dr Pepper">Keurig Dr Pepper</a></li> <li><a href="/wiki/KLA_Corporation" title="KLA Corporation">KLA</a></li> <li><a href="/wiki/Kraft_Heinz" title="Kraft Heinz">Kraft Heinz</a></li> <li><a href="/wiki/Lam_Research" title="Lam Research">Lam Research</a></li> <li><a href="/wiki/Linde_plc" title="Linde plc">Linde</a></li> <li><a href="/wiki/Lululemon_Athletica" class="mw-redirect" title="Lululemon Athletica">Lululemon</a></li> <li><a href="/wiki/Marriott_International" title="Marriott International">Marriott International</a></li> <li><a href="/wiki/Marvell_Technology" title="Marvell Technology">Marvell</a></li> <li><a href="/wiki/Mercado_Libre" title="Mercado Libre">Mercado Libre</a></li> <li><a href="/wiki/Meta_Platforms" title="Meta Platforms">Meta</a></li> <li><a href="/wiki/Microchip_Technology" title="Microchip Technology">Microchip</a></li> <li><a href="/wiki/Micron_Technology" title="Micron Technology">Micron</a></li> <li><a href="/wiki/Microsoft" title="Microsoft">Microsoft</a></li> <li><a href="/wiki/MicroStrategy" title="MicroStrategy">MicroStrategy</a></li> <li><a href="/wiki/Mondelez_International" title="Mondelez International">Mondelez International</a></li> <li><a href="/wiki/MongoDB_Inc." title="MongoDB Inc.">MongoDB</a></li> <li><a href="/wiki/Monster_Beverage" title="Monster Beverage">Monster Beverage</a></li> <li><a href="/wiki/Netflix,_Inc." title="Netflix, Inc.">Netflix</a></li> <li><a href="/wiki/Nvidia" title="Nvidia">Nvidia</a></li> <li><a href="/wiki/NXP_Semiconductors" title="NXP Semiconductors">NXP</a></li> <li><a href="/wiki/O%27Reilly_Auto_Parts" title="O&#39;Reilly Auto Parts">O'Reilly Auto Parts</a></li> <li><a href="/wiki/Old_Dominion_Freight_Line" title="Old Dominion Freight Line">Old Dominion</a></li> <li><a href="/wiki/Onsemi" title="Onsemi">onsemi</a></li> <li><a href="/wiki/Paccar" title="Paccar">Paccar</a></li> <li><a href="/wiki/Palantir_Technologies" title="Palantir Technologies">Palantir</a></li> <li><a href="/wiki/Palo_Alto_Networks" title="Palo Alto Networks">Palo Alto Networks</a></li> <li><a href="/wiki/Paychex" title="Paychex">Paychex</a></li> <li><a href="/wiki/PayPal" title="PayPal">PayPal</a></li> <li><a href="/wiki/Pinduoduo" title="Pinduoduo">PDD Holdings</a></li> <li><a href="/wiki/PepsiCo" title="PepsiCo">PepsiCo</a></li> <li><a href="/wiki/Qualcomm" title="Qualcomm">Qualcomm</a></li> <li><a href="/wiki/Regeneron_Pharmaceuticals" title="Regeneron Pharmaceuticals">Regeneron</a></li> <li><a href="/wiki/Roper_Technologies" title="Roper Technologies">Roper Technologies</a></li> <li><a href="/wiki/Ross_Stores" title="Ross Stores">Ross Stores</a></li> <li><a href="/wiki/Starbucks" title="Starbucks">Starbucks</a></li> <li><a href="/wiki/Synopsys" title="Synopsys">Synopsys</a></li> <li><a href="/wiki/Take-Two_Interactive" title="Take-Two Interactive">Take-Two Interactive</a></li> <li><a href="/wiki/T-Mobile_US" title="T-Mobile US">T-Mobile US</a></li> <li><a href="/wiki/Tesla,_Inc." title="Tesla, Inc.">Tesla</a></li> <li><a href="/wiki/Texas_Instruments" title="Texas Instruments">Texas Instruments</a></li> <li><a href="/wiki/The_Trade_Desk" title="The Trade Desk">Trade Desk</a></li> <li><a href="/wiki/Verisk_Analytics" title="Verisk Analytics">Verisk</a></li> <li><a href="/wiki/Vertex_Pharmaceuticals" title="Vertex Pharmaceuticals">Vertex</a></li> <li><a href="/wiki/Warner_Bros._Discovery" title="Warner Bros. Discovery">Warner Bros. Discovery</a></li> <li><a href="/wiki/Workday,_Inc." title="Workday, Inc.">Workday</a></li> <li><a href="/wiki/Xcel_Energy" title="Xcel Energy">Xcel Energy</a></li> <li><a href="/wiki/Zscaler" title="Zscaler">Zscaler</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235" /></div><div role="navigation" class="navbox" aria-labelledby="Sim_video_games307" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231" /><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Sim_series" title="Template:Sim series"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Sim_series" title="Template talk:Sim series"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Sim_series" title="Special:EditPage/Template:Sim series"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Sim_video_games307" style="font-size:114%;margin:0 4em"><a href="/wiki/List_of_Sim_video_games" title="List of Sim video games"><i>Sim</i> video games</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Maxis" title="Maxis">Maxis</a></li> <li><a class="mw-selflink selflink">Electronic Arts</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/SimCity" title="SimCity">SimCity</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Main games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/SimCity_(1989_video_game)" title="SimCity (1989 video game)">SimCity</a></i> (1989)</li> <li><i><a href="/wiki/SimCity_2000" title="SimCity 2000">SimCity 2000</a></i></li> <li><i><a href="/wiki/SimCity_3000" title="SimCity 3000">SimCity 3000</a></i></li> <li><i><a href="/wiki/SimCity_4" title="SimCity 4">SimCity 4</a></i> <ul><li><i><a href="/wiki/SimCity_4:_Rush_Hour" title="SimCity 4: Rush Hour">Rush Hour</a></i></li></ul></li> <li><i><a href="/wiki/SimCity_(2013_video_game)" title="SimCity (2013 video game)">SimCity</a></i> (2013)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/SimFarm" title="SimFarm">SimFarm</a></i></li> <li><i><a href="/wiki/SimTown" title="SimTown">SimTown</a></i></li> <li><i><a href="/wiki/SimCopter" title="SimCopter">SimCopter</a></i></li> <li><i><a href="/wiki/Streets_of_SimCity" title="Streets of SimCity">Streets of SimCity</a></i></li> <li><i><a href="/wiki/SimCity_64" title="SimCity 64">64</a></i></li> <li><i><a href="/wiki/SimCity_DS" title="SimCity DS">DS</a></i></li> <li><i><a href="/wiki/SimCity_Societies" title="SimCity Societies">Societies</a></i></li> <li><i><a href="/wiki/SimCity_Creator" title="SimCity Creator">Creator</a></i> <ul><li><a href="/wiki/SimCity_Creator_(Nintendo_DS)" title="SimCity Creator (Nintendo DS)">DS</a></li></ul></li> <li><i><a href="/wiki/SimCity_Social" title="SimCity Social">Social</a></i></li> <li><i><a href="/wiki/SimCity:_BuildIt" title="SimCity: BuildIt">BuildIt</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Classic <i>Sim</i> games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/SimEarth" title="SimEarth">SimEarth</a></i></li> <li><i><a href="/wiki/SimAnt" title="SimAnt">SimAnt</a></i></li> <li><i><a href="/wiki/SimLife" title="SimLife">SimLife</a></i></li> <li><i><a href="/wiki/SimRefinery" title="SimRefinery">SimRefinery</a></i></li> <li><i><a href="/wiki/SimTower" title="SimTower">SimTower</a></i></li> <li><i><a href="/wiki/SimHealth" title="SimHealth">SimHealth</a></i></li> <li><i><a href="/wiki/SimIsle:_Missions_in_the_Rainforest" title="SimIsle: Missions in the Rainforest">SimIsle</a></i></li> <li><i><a href="/wiki/SimPark" title="SimPark">SimPark</a></i></li> <li><i><a href="/wiki/SimGolf" title="SimGolf">SimGolf</a></i></li> <li><i><a href="/wiki/SimCopter" title="SimCopter">SimCopter</a></i></li> <li><i><a href="/wiki/SimTunes" title="SimTunes">SimTunes</a></i></li> <li><i><a href="/wiki/Theme_Park_World" title="Theme Park World">Sim Theme Park</a></i></li> <li><i><a href="/wiki/SimSafari" title="SimSafari">SimSafari</a></i></li> <li><i><a href="/wiki/Theme_Park_Inc" title="Theme Park Inc">SimCoaster</a></i></li> <li><i><a href="/wiki/SimsVille" title="SimsVille">SimsVille</a></i> <small>(cancelled)</small></li> <li><i><a href="/wiki/Sid_Meier%27s_SimGolf" title="Sid Meier&#39;s SimGolf">Sid Meier's SimGolf</a></i></li> <li><i><a href="/wiki/SimAnimals" title="SimAnimals">SimAnimals</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/The_Sims" title="The Sims">The Sims</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/The_Sims_(video_game)" title="The Sims (video game)">The Sims</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/The_Sims:_Livin%27_Large" title="The Sims: Livin&#39; Large">Livin' Large</a></i></li> <li><i><a href="/wiki/The_Sims:_House_Party" title="The Sims: House Party">House Party</a></i></li> <li><i><a href="/wiki/The_Sims:_Hot_Date" title="The Sims: Hot Date">Hot Date</a></i></li> <li><i><a href="/wiki/The_Sims:_Vacation" title="The Sims: Vacation">Vacation</a></i></li> <li><i><a href="/wiki/The_Sims:_Unleashed" title="The Sims: Unleashed">Unleashed</a></i></li> <li><i><a href="/wiki/The_Sims:_Superstar" title="The Sims: Superstar">Superstar</a></i></li> <li><i><a href="/wiki/The_Sims:_Makin%27_Magic" title="The Sims: Makin&#39; Magic">Makin' Magic</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/The_Sims_2" title="The Sims 2">The Sims 2</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/The_Sims_2:_University" title="The Sims 2: University">University</a></i></li> <li><i><a href="/wiki/The_Sims_2:_Nightlife" title="The Sims 2: Nightlife">Nightlife</a></i></li> <li><i><a href="/wiki/The_Sims_2:_Open_for_Business" title="The Sims 2: Open for Business">Open for Business</a></i></li> <li><i><a href="/wiki/The_Sims_2:_Pets" title="The Sims 2: Pets">Pets</a></i></li> <li><i><a href="/wiki/The_Sims_2:_Seasons" title="The Sims 2: Seasons">Seasons</a></i></li> <li><i><a href="/wiki/The_Sims_2:_Bon_Voyage" title="The Sims 2: Bon Voyage">Bon Voyage</a></i></li> <li><i><a href="/wiki/The_Sims_2:_FreeTime" title="The Sims 2: FreeTime">FreeTime</a></i></li> <li><i><a href="/wiki/The_Sims_2:_Apartment_Life" title="The Sims 2: Apartment Life">Apartment Life</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/The_Sims_3" title="The Sims 3">The Sims 3</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/The_Sims_3_expansion_packs" title="The Sims 3 expansion packs">Expansion packs</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/The_Sims_4" title="The Sims 4">The Sims 4</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/The_Sims_4_expansion_packs" title="The Sims 4 expansion packs">Expansion packs</a></li> <li><a href="/wiki/The_Sims_4_game_packs" title="The Sims 4 game packs">Game packs</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/MySims" title="MySims">MySims</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/MySims_Kingdom" title="MySims Kingdom">Kingdom</a></i></li> <li><i><a href="/wiki/MySims_Party" title="MySims Party">Party</a></i></li> <li><i><a href="/wiki/MySims_Racing" title="MySims Racing">Racing</a></i></li> <li><i><a href="/wiki/MySims_Agents" title="MySims Agents">Agents</a></i></li> <li><i><a href="/wiki/MySims_SkyHeroes" title="MySims SkyHeroes">SkyHeroes</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_The_Sims_video_games" title="List of The Sims video games">Other games</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/SimsVille" title="SimsVille">SimsVille</a></i> <small>(cancelled)</small></li> <li><i><a href="/wiki/The_Sims_Online" title="The Sims Online">Online</a></i></li> <li><i><a href="/wiki/The_Sims_Bustin%27_Out" title="The Sims Bustin&#39; Out">Bustin' Out</a></i></li> <li><i><a href="/wiki/The_Urbz:_Sims_in_the_City" title="The Urbz: Sims in the City">The Urbz</a></i></li> <li><i>The Sims 2</i> for console <ul><li><a href="/wiki/The_Sims_2_(Game_Boy_Advance_video_game)" title="The Sims 2 (Game Boy Advance video game)">Game Boy Advance</a></li> <li><a href="/wiki/The_Sims_2_(Nintendo_DS_video_game)" title="The Sims 2 (Nintendo DS video game)">Nintendo DS</a></li> <li><i><a href="/wiki/The_Sims_2:_Pets" title="The Sims 2: Pets">Pets</a></i></li> <li><i><a href="/wiki/The_Sims_2:_Castaway" title="The Sims 2: Castaway">Castaway</a></i></li> <li><i><a href="/wiki/The_Sims_2:_Apartment_Pets" title="The Sims 2: Apartment Pets">Apartment Pets</a></i></li></ul></li> <li><i><a href="/wiki/The_Sims_Stories" title="The Sims Stories">Stories</a></i></li> <li><i><a href="/wiki/The_Sims_Carnival" title="The Sims Carnival">Carnival</a></i></li> <li><i><a href="/wiki/The_Sims_Medieval" title="The Sims Medieval">Medieval</a></i></li> <li><i><a href="/wiki/The_Sims_Social" title="The Sims Social">Social</a></i></li> <li><i><a href="/wiki/The_Sims_FreePlay" title="The Sims FreePlay">FreePlay</a></i></li> <li><i><a href="/wiki/The_Sims_Mobile" title="The Sims Mobile">Mobile</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Spore_(2008_video_game)" title="Spore (2008 video game)">Spore</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><td colspan="2" class="navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Spore_Galactic_Adventures" title="Spore Galactic Adventures">Galactic Adventures</a></i></li> <li><i><a href="/wiki/Spore_Creature_Creator" title="Spore Creature Creator">Creature Creator</a></i></li> <li><i><a href="/wiki/Spore_Creatures" title="Spore Creatures">Creatures</a></i></li> <li><i><a href="/wiki/Spore_Origins" title="Spore Origins">Origins</a></i></li> <li><i><a href="/wiki/Spore_Hero" title="Spore Hero">Hero</a></i></li> <li><i><a href="/wiki/Spore_Hero_Arena" title="Spore Hero Arena">Hero Arena</a></i></li> <li><i><a href="/wiki/Darkspore" title="Darkspore">Darkspore</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Will_Wright_(game_designer)" title="Will Wright (game designer)">Will Wright</a></li> <li><a href="/wiki/Mike_Perry_(game_developer)" title="Mike Perry (game developer)">Mike Perry</a></li> <li><a href="/wiki/Jerry_Martin_(composer)" title="Jerry Martin (composer)">Jerry Martin</a></li> <li><a href="/wiki/Lucy_Bradshaw_(game_developer)" title="Lucy Bradshaw (game developer)">Lucy Bradshaw</a></li> <li><a href="/wiki/Jacques_Servin" title="Jacques Servin">Jacques Servin</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related articles</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Simlish" title="Simlish">Simlish</a></li> <li><a href="/wiki/Development_of_Spore" title="Development of Spore">Development of <i>Spore</i></a></li> <li><i>SimCity</i> <ul><li><i><a href="/wiki/Raid_on_Bungeling_Bay" title="Raid on Bungeling Bay">Raid on Bungeling Bay</a></i></li> <li><i><a href="/wiki/Cities:_Skylines" title="Cities: Skylines">Cities: Skylines</a></i></li> <li><i><a href="/wiki/Sim_City:_The_Card_Game" title="Sim City: The Card Game">Sim City: The Card Game</a></i></li> <li><i><a href="/wiki/Lincity" title="Lincity">Lincity</a></i></li></ul></li> <li><i>SimTower</i> <ul><li><i><a href="/wiki/Yoot_Tower" title="Yoot Tower">Yoot Tower</a></i></li> <li><i><a href="/wiki/The_Tower_SP" title="The Tower SP">The Tower SP</a></i></li> <li><i><a href="/wiki/Project_Highrise" title="Project Highrise">Project Highrise</a></i></li></ul></li> <li><i>The Sims</i> <ul><li><a href="/wiki/Bella_Goth" title="Bella Goth">Bella Goth</a></li> <li><a href="/wiki/Rawson_Stovall" title="Rawson Stovall">Rawson Stovall</a></li> <li><a href="/wiki/Firemonkeys_Studios" title="Firemonkeys Studios">Firemonkeys Studios</a></li> <li><i><a href="/wiki/The_Alphaville_Herald" title="The Alphaville Herald">The Alphaville Herald</a></i></li> <li><i><a href="/wiki/The_Strangerhood" title="The Strangerhood">The Strangerhood</a></i></li> <li><i><a href="/wiki/Male_Restroom_Etiquette" title="Male Restroom Etiquette">Male Restroom Etiquette</a></i></li> <li><i><a href="/wiki/The_Sims_Spark%27d" title="The Sims Spark&#39;d">The Sims Spark'd</a></i></li> <li><a href="/wiki/Sims_Community" title="Sims Community">Sims Community</a></li> <li><i><a href="/wiki/The_Jerma985_Dollhouse" title="The Jerma985 Dollhouse">The Jerma985 Dollhouse</a></i></li></ul></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Maxis_Sim_games" title="Category:Maxis Sim games">Category</a></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374" /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235" /><style data-mw-deduplicate="TemplateStyles:r1038841319">.mw-parser-output .tooltip-dotted{border-bottom:1px dotted;cursor:help}</style><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1038841319" /></div><div role="navigation" class="navbox authority-control" aria-labelledby="Authority_control_databases_frameless&amp;#124;text-top&amp;#124;10px&amp;#124;alt=Edit_this_at_Wikidata&amp;#124;link=https&amp;#58;//www.wikidata.org/wiki/Q173941#identifiers&amp;#124;class=noprint&amp;#124;Edit_this_at_Wikidata1700" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Authority_control_databases_frameless&amp;#124;text-top&amp;#124;10px&amp;#124;alt=Edit_this_at_Wikidata&amp;#124;link=https&amp;#58;//www.wikidata.org/wiki/Q173941#identifiers&amp;#124;class=noprint&amp;#124;Edit_this_at_Wikidata1700" style="font-size:114%;margin:0 4em"><a href="/wiki/Help:Authority_control" title="Help:Authority control">Authority control databases</a> <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q173941#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">International</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://isni.org/isni/0000000122910054">ISNI</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://viaf.org/viaf/137191582">VIAF</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="http://id.worldcat.org/fast/686866/">FAST</a></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">National</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://d-nb.info/gnd/2149193-8">Germany</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://id.loc.gov/authorities/n93043443">United States</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://catalogue.bnf.fr/ark:/12148/cb140318401">France</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://data.bnf.fr/ark:/12148/cb140318401">BnF data</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://datos.bne.es/resource/XX132366">Spain</a></span></li><li><span class="uid"><a rel="nofollow" class="external text" href="https://www.nli.org.il/en/authorities/987007404017605171">Israel</a></span></li></ul></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"><ul><li><span class="uid"><a rel="nofollow" class="external text" href="https://www.idref.fr/086228811">IdRef</a></span></li><li><span class="uid"><span class="rt-commentedText tooltip tooltip-dotted" title="Electronic Arts, Inc."><a rel="nofollow" class="external text" href="https://musicbrainz.org/label/856ea9ef-7f27-43e4-bec9-94d0850c1795">MusicBrainz label</a></span></span><ul><li><span class="uid"><span class="rt-commentedText tooltip tooltip-dotted" title="EA Games"><a rel="nofollow" class="external text" href="https://musicbrainz.org/label/c996a8e4-ce97-4523-96c9-4b3c11d49e4a">2</a></span></span></li></ul></li></ul></div></td></tr></tbody></table></div> <style data-mw-deduplicate="TemplateStyles:r1130092004">.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;justify-content:center;align-items:baseline}.mw-parser-output .portal-bar-bordered{padding:0 2em;background-color:#fdfdfd;border:1px solid #a2a9b1;clear:both;margin:1em auto 0}.mw-parser-output .portal-bar-related{font-size:100%;justify-content:flex-start}.mw-parser-output .portal-bar-unbordered{padding:0 1.7em;margin-left:0}.mw-parser-output .portal-bar-header{margin:0 1em 0 0.5em;flex:0 0 auto;min-height:24px}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;flex:0 1 auto;padding:0.15em 0;column-gap:1em;align-items:baseline;margin:0;list-style:none}.mw-parser-output .portal-bar-content-related{margin:0;list-style:none}.mw-parser-output .portal-bar-item{display:inline-block;margin:0.15em 0.2em;min-height:24px;line-height:24px}@media screen and (max-width:768px){.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;flex-flow:column wrap;align-items:baseline}.mw-parser-output .portal-bar-header{text-align:center;flex:0;padding-left:0.5em;margin:0 auto}.mw-parser-output .portal-bar-related{font-size:100%;align-items:flex-start}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;align-items:center;flex:0;column-gap:1em;border-top:1px solid #a2a9b1;margin:0 auto;list-style:none}.mw-parser-output .portal-bar-content-related{border-top:none;margin:0;list-style:none}}.mw-parser-output .navbox+link+.portal-bar,.mw-parser-output .navbox+style+.portal-bar,.mw-parser-output .navbox+link+.portal-bar-bordered,.mw-parser-output .navbox+style+.portal-bar-bordered,.mw-parser-output .sister-bar+link+.portal-bar,.mw-parser-output .sister-bar+style+.portal-bar,.mw-parser-output .portal-bar+.navbox-styles+.navbox,.mw-parser-output .portal-bar+.navbox-styles+.sister-bar{margin-top:-1px}</style><div class="portal-bar noprint metadata noviewer portal-bar-bordered" role="navigation" aria-label="Portals"><span class="portal-bar-header"><a href="/wiki/Wikipedia:Contents/Portals" title="Wikipedia:Contents/Portals">Portals</a>:</span><ul class="portal-bar-content"><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/19px-Industry5.svg.png" decoding="async" width="19" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/29px-Industry5.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/38px-Industry5.svg.png 2x" data-file-width="512" data-file-height="512" /></span></span> </span><a href="/wiki/Portal:Companies" title="Portal:Companies">Companies</a></li><li class="portal-bar-item"><span class="nowrap"><span class="mw-image-border" typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/da/SF_From_Marin_Highlands3.jpg/40px-SF_From_Marin_Highlands3.jpg" decoding="async" width="21" height="15" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/da/SF_From_Marin_Highlands3.jpg/60px-SF_From_Marin_Highlands3.jpg 2x" data-file-width="2672" data-file-height="1885" /></span></span> </span><a href="/wiki/Portal:San_Francisco_Bay_Area" title="Portal:San Francisco Bay Area">San Francisco Bay Area</a></li><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/20px-WPVG_icon_2016.svg.png" decoding="async" width="19" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/40px-WPVG_icon_2016.svg.png 1.5x" data-file-width="249" data-file-height="249" /></span></span> </span><a href="/wiki/Portal:Video_games" title="Portal:Video games">Video games</a></li></ul></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐6b64dcfbc‐4kj9l Cached time: 20250403170113 Cache expiry: 2592000 Reduced expiry: 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Rendering was triggered because: page-view --> </div><!--esi <esi:include src="/esitest-fa8a495983347898/content" /> --><noscript><img src="https://auth.wikimedia.org/loginwiki/wiki/Special:CentralAutoLogin/start?useformat=desktop&amp;type=1x1&amp;usesul3=1" alt="" width="1" height="1" style="border: none; position: absolute;"></noscript> <div class="printfooter" data-nosnippet="">Retrieved from "<a dir="ltr" href="https://en.wikipedia.org/w/index.php?title=Electronic_Arts&amp;oldid=1283782417">https://en.wikipedia.org/w/index.php?title=Electronic_Arts&amp;oldid=1283782417</a>"</div></div> <div id="catlinks" class="catlinks" data-mw="interface"><div id="mw-normal-catlinks" class="mw-normal-catlinks"><a href="/wiki/Help:Category" title="Help:Category">Categories</a>: <ul><li><a href="/wiki/Category:Companies_in_the_Nasdaq-100" title="Category:Companies in the Nasdaq-100">Companies in the Nasdaq-100</a></li><li><a href="/wiki/Category:Companies_listed_on_the_Nasdaq" title="Category:Companies listed on the Nasdaq">Companies listed on the Nasdaq</a></li><li><a href="/wiki/Category:Electronic_Arts" title="Category:Electronic Arts">Electronic Arts</a></li><li><a href="/wiki/Category:1982_establishments_in_California" title="Category:1982 establishments in California">1982 establishments in California</a></li><li><a href="/wiki/Category:Companies_based_in_Redwood_City,_California" title="Category:Companies based in Redwood City, California">Companies based in Redwood City, California</a></li><li><a href="/wiki/Category:Entertainment_companies_based_in_California" title="Category:Entertainment companies based in California">Entertainment companies based in California</a></li><li><a href="/wiki/Category:Golden_Joystick_Award_winners" title="Category:Golden Joystick Award winners">Golden Joystick Award winners</a></li><li><a href="/wiki/Category:Macintosh_software_companies" title="Category:Macintosh software companies">Macintosh software 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