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Alignment (Dungeons & Dragons) - Wikipedia
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</div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading">Alignment (<i>Dungeons & Dragons</i>)</h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. 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interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Alignement_(Donjons_et_Dragons)" title="Alignement (Donjons et Dragons) – French" lang="fr" hreflang="fr" data-title="Alignement (Donjons et Dragons)" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%A0%95%EB%A0%AC_(%EB%8D%98%EC%A0%84_%26_%EB%93%9C%EB%9E%98%EA%B3%A4)" title="정렬 (던전 & 드래곤) – Korean" lang="ko" hreflang="ko" data-title="정렬 (던전 & 드래곤)" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-he badge-Q70894304 mw-list-item" title=""><a href="https://he.wikipedia.org/wiki/%D7%A0%D7%98%D7%99%D7%99%D7%94_(%D7%9E%D7%91%D7%95%D7%9B%D7%99%D7%9D_%D7%95%D7%93%D7%A8%D7%A7%D7%95%D7%A0%D7%99%D7%9D)" title="נטייה (מבוכים ודרקונים) – Hebrew" lang="he" hreflang="he" data-title="נטייה (מבוכים ודרקונים)" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E5%B1%9E%E6%80%A7_(%E3%83%80%E3%83%B3%E3%82%B8%E3%83%A7%E3%83%B3%E3%82%BA%26%E3%83%89%E3%83%A9%E3%82%B4%E3%83%B3%E3%82%BA)" title="属性 (ダンジョンズ&ドラゴンズ) – Japanese" lang="ja" hreflang="ja" data-title="属性 (ダンジョンズ&ドラゴンズ)" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-oc mw-list-item"><a href="https://oc.wikipedia.org/wiki/Alinhament_(Dungeons_%26_Dragons)" title="Alinhament (Dungeons & Dragons) – Occitan" lang="oc" hreflang="oc" data-title="Alinhament (Dungeons & Dragons)" data-language-autonym="Occitan" data-language-local-name="Occitan" class="interlanguage-link-target"><span>Occitan</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/%D0%9C%D0%B8%D1%80%D0%BE%D0%B2%D0%BE%D0%B7%D0%B7%D1%80%D0%B5%D0%BD%D0%B8%D0%B5_%D0%B2_Dungeons_%26_Dragons" title="Мировоззрение в Dungeons & Dragons – Russian" lang="ru" hreflang="ru" data-title="Мировоззрение в Dungeons & Dragons" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/%D0%A1%D0%B2%D1%96%D1%82%D0%BE%D0%B3%D0%BB%D1%8F%D0%B4_%D1%83_Dungeons_%26_Dragons" title="Світогляд у Dungeons & Dragons – Ukrainian" lang="uk" hreflang="uk" data-title="Світогляд у Dungeons & Dragons" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link 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<div class="vector-body-before-content"> <div class="mw-indicators"> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Categorization of ethical and moral perspective of creatures in the Dungeons & Dragons universe</div> <p class="mw-empty-elt"> </p><p>In the <i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons & Dragons">Dungeons & Dragons</a></i> (<i>D&D</i>) <a href="/wiki/Fantasy" title="Fantasy">fantasy</a> <a href="/wiki/Role-playing_game" title="Role-playing game">role-playing game</a>, <b>alignment</b> is a categorization of the <a href="/wiki/Ethics" title="Ethics">ethical</a> and <a href="/wiki/Morality" title="Morality">moral</a> perspective of <a href="/wiki/Player_character" title="Player character">player characters</a>, <a href="/wiki/Non-player_character" title="Non-player character">non-player characters</a>, and creatures. </p><p>Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "<a href="/wiki/Law" title="Law">law</a>" versus "<a href="/wiki/Lawlessness" title="Lawlessness">chaos</a>", the other on "<a href="/wiki/Good" title="Good">good</a>" versus "<a href="/wiki/Evil" title="Evil">evil</a>". The two axes, along with "neutral" in the middle, allow for nine alignments in combination.<sup id="cite_ref-Livingstone_1-0" class="reference"><a href="#cite_note-Livingstone-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Later editions of <i>D&D</i> have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player.<sup id="cite_ref-Hoffer_3-0" class="reference"><a href="#cite_note-Hoffer-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> According to <a href="/wiki/Ian_Livingstone" title="Ian Livingstone">Ian Livingstone</a>, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded."<sup id="cite_ref-Livingstone_1-1" class="reference"><a href="#cite_note-Livingstone-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>D&D</i> co-creator <a href="/wiki/Gary_Gygax" title="Gary Gygax">Gary Gygax</a> credited the inspiration for the alignment system to the fantasy stories of <a href="/wiki/Michael_Moorcock" title="Michael Moorcock">Michael Moorcock</a> and <a href="/wiki/Poul_Anderson" title="Poul Anderson">Poul Anderson</a>.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>The <a href="/wiki/Dungeons_%26_Dragons_(1974)" title="Dungeons & Dragons (1974)">original version of <i>D&D</i></a> (1974) allowed players to choose among three alignments when creating a character: lawful, implying <a href="/wiki/Honor" class="mw-redirect" title="Honor">honor</a> and respect for society's rules; chaotic, implying <a href="/wiki/Rebelliousness" class="mw-redirect" title="Rebelliousness">rebelliousness</a> and <a href="/wiki/Individualism" title="Individualism">individualism</a>; and neutral, seeking a balance between the extremes.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p><p>In 1976, <a href="/wiki/Gary_Gygax" title="Gary Gygax">Gary Gygax</a> published an article title "The Meaning of Law and Chaos in Dungeons and Dragons and Their Relationships to Good and Evil" in The Strategic Review Volume 2, issue 1, that introduced a second axis of good, implying altruism and respect for life, versus evil, implying selfishness and no respect for life.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> The 1977 release of the <i><a href="/wiki/Dungeons_%26_Dragons_Basic_Set" title="Dungeons & Dragons Basic Set">Dungeons & Dragons Basic Set</a></i> incorporated this model. As with the law-versus-chaos axis, a neutral position exists between the extremes. Characters and creatures could be lawful and evil at the same time (such as a tyrant), or chaotic but good (such as <a href="/wiki/Robin_Hood" title="Robin Hood">Robin Hood</a>).<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p><p><i><a href="/wiki/Advanced_Dungeons_%26_Dragons" class="mw-redirect" title="Advanced Dungeons & Dragons">Advanced Dungeons & Dragons</a></i> (<i>AD&D</i>), released between 1977 and 1979, continued the two-axis system.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Dungeons_%26_Dragons_Basic_Set#1981_revision" title="Dungeons & Dragons Basic Set">1981 version of the <i>Basic Set</i></a> went back to the earlier one-axis alignment system.<sup id="cite_ref-Gygax_10-0" class="reference"><a href="#cite_note-Gygax-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p><i>AD&D 2nd Edition</i>, released in 1988, retained the two-axis system. In that edition, a character who performs too many actions outside their alignment can find their alignment changed, and is penalized by losing experience points, making it harder to reach the next level.<sup id="cite_ref-Cook1_11-0" class="reference"><a href="#cite_note-Cook1-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> </p><p><i>D&D</i> 3rd Edition, released in 2000, kept the same alignment system.<sup id="cite_ref-Cook2_12-0" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> However the <i><a href="/wiki/Eberron_Campaign_Setting" title="Eberron Campaign Setting">Eberron Campaign Setting</a></i> (2004), released for 3.5 Edition, subverted many of the established <i>D&D</i> tropes including alignment.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Evil beings of traditionally good races and good beings of traditionally evil races were encouraged but the alignment definition remained true to <i>D&D</i> standards, with good and evil retaining their meanings. Oppositely aligned characters will side with each other briefly if a threat looms over all.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Baker_16-0" class="reference"><a href="#cite_note-Baker-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Keith_Baker_(game_designer)" title="Keith Baker (game designer)">Keith Baker</a> highlighted that in <a href="/wiki/Eberron" title="Eberron">Eberron</a> "alignment is a spectrum".<sup id="cite_ref-Baker_16-1" class="reference"><a href="#cite_note-Baker-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p><p><i>D&D</i> 4th Edition, released in 2008, reduced the number of alignments to five: lawful good, good, evil, chaotic evil, and unaligned.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> In that edition, "good" replaced neutral good and did not encompass chaotic good; "evil" replaced neutral evil and did not encompass lawful evil; "unaligned" replaced true neutral and did not encompass lawful neutral and chaotic neutral.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> 4th Edition was the start of de-emphasizing alignment in <i>D&D</i>.<sup id="cite_ref-Hoffer_3-1" class="reference"><a href="#cite_note-Hoffer-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i> highlighted that 4th Edition's de-emphasis of "alignment and traditional racial stereotypes", along with other adjustments to the core races, allowed for more "PCs and NPCs with unknown and shifting motives".<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p><p><i>D&D</i> 5th Edition, released in 2014, returned to the previous schema of nine alignments, and included a tenth option of "unaligned" for creatures that operate on instinct, not moral decision-making.<sup id="cite_ref-Mearls_20-0" class="reference"><a href="#cite_note-Mearls-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> With 5th Edition, alignment was decoupled from most of the <i>D&D</i> game mechanics, such as "no rules that limit certain classes to characters of a specific alignment, or spells that impact characters differently depending on" alignment.<sup id="cite_ref-Hoffer_3-2" class="reference"><a href="#cite_note-Hoffer-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Players do not need to be rigid or "consistently faithful" to their alignment choice; alignment in this edition is more of a roleplaying guide.<sup id="cite_ref-Hoffer_3-3" class="reference"><a href="#cite_note-Hoffer-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Starting with the publication of <i><a href="/wiki/Icewind_Dale:_Rime_of_the_Frostmaiden" title="Icewind Dale: Rime of the Frostmaiden">Icewind Dale: Rime of the Frostmaiden</a></i> (2020) and <i><a href="/wiki/Tasha%27s_Cauldron_of_Everything" title="Tasha's Cauldron of Everything">Tasha's Cauldron of Everything</a></i> (2020), player and monster races no longer had preassigned alignments.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> In December 2021, official <a href="/wiki/Erratum" title="Erratum">errata</a> removed the suggested alignments for playable races in 5th Edition sourcebooks.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Mordenkainen_Presents:_Monsters_of_the_Multiverse" title="Mordenkainen Presents: Monsters of the Multiverse">Mordenkainen Presents: Monsters of the Multiverse</a></i> (2022), a sourcebook which revised roughly 250 previously published monsters, removed preassigned alignments for creatures except in the cases of specifically named characters.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Disalvo_27-0" class="reference"><a href="#cite_note-Disalvo-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Creature stat blocks that also have playable races "now state that they can be any alignment" while "other monsters, such as demons, with a strong association to a given alignment feature the word 'typically' next to their alignment. This insinuates that exceptions to a preassigned alignment are possible, encouraging DMs to potentially subvert player expectations and utilize monsters in unanticipated ways".<sup id="cite_ref-Disalvo_27-1" class="reference"><a href="#cite_note-Disalvo-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Function">Function</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=2" title="Edit section: Function"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Richard_Bartle" title="Richard Bartle">Richard Bartle</a>'s <i><a href="/wiki/Designing_Virtual_Worlds" title="Designing Virtual Worlds">Designing Virtual Worlds</a></i> noted that alignment is a way to categorize players' characters, along with gender, race, <a href="/wiki/Character_class_(Dungeons_%26_Dragons)" title="Character class (Dungeons & Dragons)">character class</a>, and sometimes nationality. Alignment was designed to help define <a href="/wiki/Role-playing" title="Role-playing">role-playing</a>, a character's alignment being seen as their outlook on life. A player decides how a character should behave in assigning an alignment, and should then play the character in accordance with that alignment.<sup id="cite_ref-Bartle_28-0" class="reference"><a href="#cite_note-Bartle-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> </p><p>A character's alignment can change. If a lawful neutral character consistently performs good acts, when neutral or evil actions were possible, the character's alignment will shift to lawful good. During game sessions, the <a href="/wiki/Dungeon_Master" title="Dungeon Master">Dungeon Master</a> decides when alignment violations occur, as it is subjective and often frowned upon, if not outright disallowed.<sup id="cite_ref-Bartle_28-1" class="reference"><a href="#cite_note-Bartle-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> </p><p>Characters acting as a <a href="/wiki/Party_(role-playing_games)" title="Party (role-playing games)">party</a> should have compatible alignments; a party with both good and evil characters may turn against itself.<sup id="cite_ref-Slavicsek_29-0" class="reference"><a href="#cite_note-Slavicsek-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Bill_Slavicsek" title="Bill Slavicsek">Bill Slavicsek</a> and <a href="/wiki/Richard_Baker_(game_designer)" title="Richard Baker (game designer)">Richard Baker</a>'s <i>Dungeon Master for Dummies</i> noted that a party of good or neutral characters works better as the motivations for adventures are easier, the group dynamics are smoother, and the "heroic aspects of <i>D&D</i> shine through in ways that just don't happen when players play evil characters".<sup id="cite_ref-Slavicsek_29-1" class="reference"><a href="#cite_note-Slavicsek-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Axes"><span id="Axis"></span> Axes</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=3" title="Edit section: Axes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Law_versus_chaos"><span id="Law_vs._chaos"></span> Law versus chaos</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=4" title="Edit section: Law versus chaos"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The law versus chaos axis in <i>D&D</i> predates good versus evil in the game rules. </p><p>Originally the law/chaos axis was defined as the distinction between "the belief that everything should follow an order, and that obeying rules is the natural way of life", as opposed to "the belief that life is random, and that chance and luck rule the world".<sup id="cite_ref-Gygax_10-1" class="reference"><a href="#cite_note-Gygax-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> According to the early rulebook, lawful characters are driven to protect the interest of the group above the interest of the individual and would strive to be honest and to obey just and fair laws. Chaotic creatures and individuals embraced the individual above the group and viewed laws and honesty as unimportant. At that time, the rulebook specified that "chaotic behavior is usually the same as behavior that could be called 'evil<span style="padding-right:.15em;">'</span>".<sup id="cite_ref-Gygax_10-2" class="reference"><a href="#cite_note-Gygax-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> Neutral creatures and characters believe in the importance of both groups and individuals, and felt that law and chaos are both important. They believe in maintaining the balance between law and chaos and were often motivated by self-interest.<sup id="cite_ref-Gygax_10-3" class="reference"><a href="#cite_note-Gygax-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>The third edition <i>D&D</i> rules define "law" and "chaos" as follows:<sup id="cite_ref-Cook2_12-1" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <ul><li><b>Law</b> implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.</li> <li><b>Chaos</b> implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.</li> <li>Someone who is <b>neutral</b> with respect to law and chaos has a normal respect for authority and feels neither a compulsion to follow rules nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others if it suits them.</li></ul> <div class="mw-heading mw-heading3"><h3 id="Good_versus_evil"><span id="Good_vs._evil"></span> Good versus evil</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=5" title="Edit section: Good versus evil"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The conflict of good versus evil is a common motif in <i>D&D</i> and other <a href="/wiki/Fantasy_fiction" class="mw-redirect" title="Fantasy fiction">fantasy fiction</a>.<sup id="cite_ref-Littmann_30-0" class="reference"><a href="#cite_note-Littmann-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> Although player characters can adventure for personal gain rather than from altruistic motives, it is generally assumed that the player characters will be opposed to evil and will tend to fight evil creatures. </p><p>The third edition <i>D&D</i> rules define "good" and "evil" as follows:<sup id="cite_ref-Cook2_12-2" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <ul><li><b>Good</b> implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.</li> <li><b>Evil</b> implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.</li> <li>People who are <b>neutral</b> with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.</li></ul> <p>Within the game, altruistic heroes and creatures such as angels are considered good. Villains and violent criminals are considered evil, as are inherently evil creatures such as demons and most undead.<sup id="cite_ref-Cook2_12-3" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Animals are considered neutral even when they attack innocents, because they act on natural instinct and lack the intelligence to make moral decisions;<sup id="cite_ref-Cook2_12-4" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> in the fifth edition, this is expressed by labeling such beasts as "unaligned".<sup id="cite_ref-Mearls_20-1" class="reference"><a href="#cite_note-Mearls-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> According to Greg Littmann, the predetermined assignment of an alignment to monsters means that they are good or evil by nature.<sup id="cite_ref-Littmann_30-1" class="reference"><a href="#cite_note-Littmann-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> Nevertheless, the rules do allow for individual variances, permitting "a red dragon looking to defect to the side of good"—even though Littmann acknowledges the rarity of such situations.<sup id="cite_ref-Littmann_30-2" class="reference"><a href="#cite_note-Littmann-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> As 5th Edition developed, it removed preassigned alignments to races and monsters. While some monsters have a "strong association to a given alignment", nature is determined by the Dungeon Master.<sup id="cite_ref-Disalvo_27-2" class="reference"><a href="#cite_note-Disalvo-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p><p>Although good characters can be defined as having a respect for others, Littmann notes that this does not necessarily extend to the treatment of evil creatures—"a party of good characters will chop and char a tribe of orcs to so much smoking hamburger without the slightest hesitation or regrets".<sup id="cite_ref-Littmann_30-3" class="reference"><a href="#cite_note-Littmann-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Alignments">Alignments</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=6" title="Edit section: Alignments"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The nine alignments can be shown in a grid, as follows: </p> <table class="wikitable" style="margin-left:auto; margin-right:auto; text-align:center"> <caption>Alignment </caption> <tbody><tr> <th style="background:#EAECF0;background:linear-gradient(to top right,#EAECF0 49%,#AAA 49.5%,#AAA 50.5%,#EAECF0 51%);line-height:1.2;padding:0.1em 0.4em;"><div style="margin-left:2em;text-align:right">  Law vs<br />chaos</div><div style="margin-right:2em;text-align:left">Good<br />vs evil</div> </th> <th scope="col">Lawful </th> <th scope="col">Neutral </th> <th scope="col">Chaotic </th></tr> <tr> <th scope="row">Good </th> <td><a href="#Lawful_good">Lawful good</a> </td> <td><a href="#Neutral_good">Neutral good</a> </td> <td><a href="#Chaotic_good">Chaotic good</a> </td></tr> <tr> <th scope="row">Neutral </th> <td><a href="#Lawful_neutral">Lawful neutral</a> </td> <td><a href="#True_neutral">(True) neutral</a> </td> <td><a href="#Chaotic_neutral">Chaotic neutral</a> </td></tr> <tr> <th scope="row">Evil </th> <td><a href="#Lawful_evil">Lawful evil</a> </td> <td><a href="#Neutral_evil">Neutral evil</a> </td> <td><a href="#Chaotic_evil">Chaotic evil</a> </td></tr></tbody></table> <p>The 3.5 edition <i>Player's Handbook</i> provided archetype examples of each alignment, as shown below.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Lawful_good">Lawful good</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=7" title="Edit section: Lawful good"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A lawful good character typically acts with compassion and always with honor and a sense of duty. However, lawful good characters will often regret taking any action they fear would violate their code, even if they recognize such action as being good. Such characters include gold dragons, righteous knights, paladins, and most dwarves.<sup id="cite_ref-Mearls_20-2" class="reference"><a href="#cite_note-Mearls-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Basic_32-0" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Neutral_good">Neutral good</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=8" title="Edit section: Neutral good"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A neutral good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a lawful good character would. Examples of this alignment include many celestials, some cloud giants, and most gnomes.<sup id="cite_ref-Cook2_12-5" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Basic_32-1" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Chaotic_good">Chaotic good</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=9" title="Edit section: Chaotic good"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A chaotic good character does whatever is necessary to bring about change for the better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself but for others as well. Chaotic good characters usually intend to do the right thing, but their methods are generally disorganized and often out of sync with the rest of society. Examples of this alignment include copper dragons, many elves, and unicorns.<sup id="cite_ref-Cook2_12-6" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Basic_32-2" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Lawful_neutral">Lawful neutral</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=10" title="Edit section: Lawful neutral"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A lawful neutral character typically believes strongly in lawful concepts such as honor, order, rules, and tradition, but often follows a personal code in addition to, or even in preference to, one set down by a benevolent authority. Examples of this alignment include a soldier who always follows orders, a judge or enforcer who adheres mercilessly to the letter of the law, a disciplined monk, and some wizards.<sup id="cite_ref-Cook2_12-7" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Basic_32-3" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="True_neutral">True neutral</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=11" title="Edit section: True neutral"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A neutral character (also called "true neutral") is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance. Druids frequently follow this dedication to balance and, under <i>Advanced Dungeons & Dragons</i> rules, were required to be this alignment. In an example given in the 2nd Edition <i>Player's Handbook</i>, a typical druid might fight against a band of marauding gnolls, only to switch sides to save the gnolls' clan from being totally exterminated. Examples of this alignment include lizardfolk, most druids, and many humans.<sup id="cite_ref-Cook1_11-1" class="reference"><a href="#cite_note-Cook1-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Cook2_12-8" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Basic_32-4" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Chaotic_neutral">Chaotic neutral</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=12" title="Edit section: Chaotic neutral"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free. Examples of this alignment include many barbarians and rogues, and some bards.<sup id="cite_ref-Cook2_12-9" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Basic_32-5" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Lawful_evil">Lawful evil</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=13" title="Edit section: Lawful evil"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A lawful evil character sees a well-ordered system as being necessary to fulfill their own personal wants and needs, using these systems to further their power and influence. Examples of this alignment include tyrants, devils, corrupt officials, undiscriminating mercenary types who have a strict code of conduct, blue dragons, and hobgoblins.<sup id="cite_ref-Cook2_12-10" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Basic_32-6" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Neutral_evil">Neutral evil</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=14" title="Edit section: Neutral evil"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals. A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves. Another valid interpretation of neutral evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence. Examples of the first type are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind their superior's back, or a mercenary who readily switches sides if made a better offer. An example of the second type would be a masked killer who strikes only for the sake of causing fear and distrust in the community. Examples of this alignment include many drow, some cloud giants, and yugoloths.<sup id="cite_ref-Cook2_12-11" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Basic_32-7" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Chaotic_evil">Chaotic evil</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=15" title="Edit section: Chaotic evil"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not work well in groups because they resent being given orders and usually do not behave themselves unless there is no alternative. Examples of this alignment include higher forms of undead (such as <a href="/wiki/Lich_(Dungeons_%26_Dragons)" title="Lich (Dungeons & Dragons)">liches</a>), violent killers who strike for pleasure rather than profit, demons, red dragons, and orcs.<sup id="cite_ref-Cook2_12-12" class="reference"><a href="#cite_note-Cook2-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Basic_32-8" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Unaligned">Unaligned</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=16" title="Edit section: Unaligned"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Creatures not sapient enough to make decisions based on moral choices, but operating purely on instinct, are described as "unaligned".<sup id="cite_ref-Basic_32-9" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> Sharks are savage predators, for example, but they are not evil: they have no alignment.<sup id="cite_ref-Basic_32-10" class="reference"><a href="#cite_note-Basic-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> The use of "unaligned" for creatures was introduced in the 4th edition, and retained in 5th edition.<sup id="cite_ref-Mearls_20-3" class="reference"><a href="#cite_note-Mearls-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=17" title="Edit section: Legacy"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The <i>D&D</i> alignment system is occasionally referenced as a system of moral classification in other contexts.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Salon_(website)" class="mw-redirect" title="Salon (website)">Salon</a></i> television critic <a href="/wiki/Heather_Havrilesky" title="Heather Havrilesky">Heather Havrilesky</a>, while reviewing the HBO television series <i><a href="/wiki/True_Blood" title="True Blood">True Blood</a></i>, analyzed the program's characters in terms of <i>D&D</i> alignments and identified protagonist <a href="/wiki/Sookie_Stackhouse" title="Sookie Stackhouse">Sookie Stackhouse</a> as chaotic good, her vampire boyfriend <a href="/wiki/Bill_Compton_(The_Southern_Vampire_Mysteries)" title="Bill Compton (The Southern Vampire Mysteries)">Bill Compton</a> as lawful neutral, <a href="/wiki/Eric_Northman" title="Eric Northman">Eric Northman</a> as lawful evil, and <a href="/wiki/List_of_True_Blood_characters#Lafayette_Reynolds" title="List of True Blood characters">Lafayette Reynolds</a> as chaotic neutral.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> In "<a href="/wiki/Hostiles_and_Calamities" title="Hostiles and Calamities">Hostiles and Calamities</a>", the 11th episode of season 7 of <i><a href="/wiki/The_Walking_Dead_(TV_series)" title="The Walking Dead (TV series)">The Walking Dead</a></i> television series, the character <a href="/wiki/Eugene_Porter" title="Eugene Porter">Eugene Porter</a> makes a reference to the <i>D&D</i> alignment system when describing himself as "...not good. I’m not lawful, neutral, or chaotic."<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> The alignment chart <a href="/wiki/Internet_meme" title="Internet meme">Internet meme</a> humorously categorizes various items—often characters from works of pop culture—in a three-by-three grid.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> </p><p>The system has also been used in research into how people create virtual <a href="/wiki/Avatar_(computing)" title="Avatar (computing)">avatars</a> in the digital world. For example, the computer role-playing game <i><a href="/wiki/Neverwinter_Nights_2" title="Neverwinter Nights 2">Neverwinter Nights 2</a></i> inherits the <i>D&D</i> alignment system and researchers have used the <i>NW2</i> avatar creation process to show that American undergraduate students tend to select avatars that are similar to their own moral values.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> </p><p>Zachary Pilon, for <i><a href="/wiki/Comic_Book_Resources" title="Comic Book Resources">Comic Book Resources</a></i>, commented that alignment in 5th Edition <i>Dungeons & Dragons</i> is now "more of a storytelling tool" than something with "mechanical benefits", adding that "the history of the mechanic means that Wizards of the Coast is unlikely to ever remove it in entirely, but the current nine options are outdated and should either be improved or changed outright". Pilon highlighted that "the variety of ways each individual alignment can be interpreted or justified can lead to a single character being viewed as several alignments, with each being just as appropriate as the other. While this is alright when it comes to placing favorite movie or anime characters on the <i>D&D</i> alignment chart, the individual interpretation of in-game alignments means players can be upset with where a Dungeon Master places their character or how the setting applies an objective morality to what is a subjective view of morals and ethics". Pilon suggested that the more complex alignment system from Wizards of the Coast's <i><a href="/wiki/Magic:_The_Gathering" title="Magic: The Gathering">Magic: The Gathering</a></i> – five colors of mana with 32 unique combinations which correspond to various outlooks – could be adapted to <i>Dungeons & Dragons</i> in order to update the alignment system.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=18" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Alignment_(role-playing_games)" title="Alignment (role-playing games)">Alignment (role-playing games)</a></li> <li><i><a href="/wiki/Book_of_Exalted_Deeds" title="Book of Exalted Deeds">Book of Exalted Deeds</a></i></li> <li><i><a href="/wiki/Book_of_Vile_Darkness" title="Book of Vile Darkness">Book of Vile Darkness</a></i></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Alignment_(Dungeons_%26_Dragons)&action=edit&section=19" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-Livingstone-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-Livingstone_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Livingstone_1-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFLivingstone1982" class="citation book cs1"><a href="/wiki/Ian_Livingstone" title="Ian Livingstone">Livingstone, Ian</a> (1982). <i><a href="/wiki/Dicing_with_Dragons:_An_Introduction_to_Role-playing_Games" class="mw-redirect" title="Dicing with Dragons: An Introduction to Role-playing Games">Dicing with Dragons: An Introduction to Role-playing Games</a></i> (2nd ed.). London: Routledge & Kegan Paul. p. 79. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0710094663" title="Special:BookSources/0710094663"><bdi>0710094663</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Dicing+with+Dragons%3A+An+Introduction+to+Role-playing+Games&rft.place=London&rft.pages=79&rft.edition=2nd&rft.pub=Routledge+%26+Kegan+Paul&rft.date=1982&rft.isbn=0710094663&rft.aulast=Livingstone&rft.aufirst=Ian&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAlignment+%28Dungeons+%26+Dragons%29" class="Z3988"></span></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFine2002" class="citation book cs1"><a href="/wiki/Gary_Alan_Fine" title="Gary Alan Fine">Fine, Gary Alan</a> (2002). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=rLlLbN0XuSEC&pg=PA17"><i>Shared Fantasy: Role Playing Games as Social Worlds</i></a> (Paperback ed.). Chicago: University of Chicago Press. p. 17. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0226249441" title="Special:BookSources/0226249441"><bdi>0226249441</bdi></a><span class="reference-accessdate">. Retrieved <span class="nowrap">2017-02-06</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Shared+Fantasy%3A+Role+Playing+Games+as+Social+Worlds&rft.place=Chicago&rft.pages=17&rft.edition=Paperback&rft.pub=University+of+Chicago+Press&rft.date=2002&rft.isbn=0226249441&rft.aulast=Fine&rft.aufirst=Gary+Alan&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DrLlLbN0XuSEC%26pg%3DPA17&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAlignment+%28Dungeons+%26+Dragons%29" class="Z3988"></span></span> </li> <li id="cite_note-Hoffer-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-Hoffer_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Hoffer_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Hoffer_3-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Hoffer_3-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHoffer2020" class="citation web cs1">Hoffer, Christian (2020-04-27). <a rel="nofollow" class="external text" href="https://comicbook.com/gaming/news/dungeons-and-dragons-alignment-useless/">"Dungeons & Dragons Alignments Are Almost Entirely Useless"</a>. <i>ComicBook.com</i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">2019-11-25</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=D%26D+3.5+Archive&rft.atitle=Dragonshards+%E2%80%93+Intrigue+and+Betrayal&rft.date=2017-10-28&rft.aulast=Baker&rft.aufirst=Keith&rft_id=http%3A%2F%2Farchive.wizards.com%2Fdefault.asp%3Fx%3Ddnd%2Febds%2F20040809a&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAlignment+%28Dungeons+%26+Dragons%29" class="Z3988"></span></span> </li> <li id="cite_note-Baker-16"><span class="mw-cite-backlink">^ <a href="#cite_ref-Baker_16-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Baker_16-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKeith_Baker2018" class="citation web cs1"><a href="/wiki/Keith_Baker_(game_designer)" title="Keith Baker (game designer)">Keith Baker</a> (2018-03-28). <a rel="nofollow" class="external text" href="http://keith-baker.com/tag/alignment/">"Alignment"</a>. <i>Keith Baker's Blog</i><span class="reference-accessdate">. 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Renton, Washington: Wizards of the Coast. pp. 19–20. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0786948673" title="Special:BookSources/978-0786948673"><bdi>978-0786948673</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Player%27s+Handbook&rft.place=Renton%2C+Washington&rft.pages=19-20&rft.edition=4th&rft.pub=Wizards+of+the+Coast&rft.date=2008&rft.isbn=978-0786948673&rft.aulast=Heinsoo&rft.aufirst=Rob&rft.au=Collins%2C+Andy&rft.au=Wyatt%2C+James&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAlignment+%28Dungeons+%26+Dragons%29" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCogburnSilcox2012" class="citation book cs1">Cogburn, Jon; Silcox, Mark (2012). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=4bo59BEaoDQC"><i>Dungeons and Dragons and Philosophy: Raiding the Temple of Wisdom</i></a>. Chicago: Open Court Publishing. pp. 30–32, 35. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/9780812697964" title="Special:BookSources/9780812697964"><bdi>9780812697964</bdi></a>. <q>Since neutral alignments are traditionally labeled "true" versions of the other axis (so "true good" equals "neutral good"), the new system can be shown as above. The change represents a staggering metaphysical and psychological shift. Lawful Neutral, Lawful Evil, Chaotic Good, and Chaotic Neutral have been removed as archetypes for all of the denizens in the <i>Dungeons and Dragons</i> universe...... So you can't fail to be Good if you're Lawful...... So again it's impossible to see how you could be Evil and be Lawful in the new sense...... Being Chaotic is so undermining of our ability to act rationally that a Chaotic person will not possess the ability to be Good...... But then, the people in the middle are those who will neither. So true Neutrals will neither law nor chaos, neither good nor evil.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Dungeons+and+Dragons+and+Philosophy%3A+Raiding+the+Temple+of+Wisdom&rft.place=Chicago&rft.pages=30-32%2C+35&rft.pub=Open+Court+Publishing&rft.date=2012&rft.isbn=9780812697964&rft.aulast=Cogburn&rft.aufirst=Jon&rft.au=Silcox%2C+Mark&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3D4bo59BEaoDQC&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAlignment+%28Dungeons+%26+Dragons%29" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBaichtal2008" class="citation magazine cs1">Baichtal, John (2008-03-02). <a rel="nofollow" class="external text" href="https://www.wired.com/2008/03/dd-4e-sneak-pea/">"D&D 4E Sneak Peek!"</a>. <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i><span class="reference-accessdate">. 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Renton, Washington: Wizards of the Coast. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0786965618" title="Special:BookSources/978-0786965618"><bdi>978-0786965618</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Dungeons+%26+Dragons+Monster+Manual&rft.place=Renton%2C+Washington&rft.edition=5th&rft.pub=Wizards+of+the+Coast&rft.date=2014&rft.isbn=978-0786965618&rft.aulast=Mearls&rft.aufirst=Mike&rft.au=Crawford%2C+Jeremy&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAlignment+%28Dungeons+%26+Dragons%29" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLucard2014" class="citation web cs1">Lucard, Alex (2014-08-11). <a rel="nofollow" class="external text" href="http://diehardgamefan.com/2014/08/11/ten-things-you-might-not-know-about-the-dungeons-dragons-fifth-edition-players-handbook-dungeons-dragonsdd-next/">"Ten Things You Might Not Know About the Dungeons & Dragons Fifth Edition Player's Handbook (Dungeons & Dragons/D&D Next)"</a>. <i><a href="/wiki/GameFan" title="GameFan">GameFan</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">2022-02-01</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameFan&rft.atitle=Ten+Things+You+Might+Not+Know+About+the+Dungeons+%26+Dragons+Fifth+Edition+Player%27s+Handbook+%28Dungeons+%26+Dragons%2FD%26D+Next%29&rft.date=2014-08-11&rft.aulast=Lucard&rft.aufirst=Alex&rft_id=http%3A%2F%2Fdiehardgamefan.com%2F2014%2F08%2F11%2Ften-things-you-might-not-know-about-the-dungeons-dragons-fifth-edition-players-handbook-dungeons-dragonsdd-next%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAlignment+%28Dungeons+%26+Dragons%29" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMeehan2020" class="citation web cs1">Meehan, Alex (2020-11-26). <a rel="nofollow" class="external text" href="https://www.dicebreaker.com/games/dungeons-and-dragons-5e/news/dnd-improvements-racial-depictions-take-years">"D&D 5E lead designer says improvements to racial depictions will take "several years" to fully implement"</a>. <i><a href="/wiki/Gamer_Network#Editorial_websites" title="Gamer Network">Dicebreaker</a></i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">2022-02-01</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=TheGamer&rft.atitle=Dungeons+%26+Dragons%3A+Everything+You+Need+To+Know+About+Monsters+Of+The+Multiverse&rft.date=2022-01-31&rft.aulast=Disalvo&rft.aufirst=Paul&rft_id=https%3A%2F%2Fwww.thegamer.com%2Fdungeons-dragons-monsters-of-the-multiverse-explained-guide%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAlignment+%28Dungeons+%26+Dragons%29" class="Z3988"></span></span> </li> <li id="cite_note-Bartle-28"><span class="mw-cite-backlink">^ <a href="#cite_ref-Bartle_28-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Bartle_28-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBartle2004" class="citation book cs1"><a href="/wiki/Richard_Bartle" title="Richard Bartle">Bartle, Richard A.</a> (2004). <i><a href="/wiki/Designing_Virtual_Worlds" title="Designing Virtual Worlds">Designing Virtual Worlds</a></i>. 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0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">General</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/D%26D_Adventurers_League" title="D&D Adventurers League">Adventurers League</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_controversies" title="Dungeons & Dragons controversies">Controversies</a></li> <li><a href="/wiki/Editions_of_Dungeons_%26_Dragons" title="Editions of Dungeons & Dragons">Editions</a></li> <li><a href="/wiki/Gen_Con" title="Gen Con">Gen Con</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_in_popular_culture" title="Dungeons & Dragons in popular culture">Popular culture</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_(film_series)" title="Dungeons & Dragons (film series)">Film series</a></li> <li><a href="/wiki/Dungeons_%26_Dragons-related_products" class="mw-redirect" title="Dungeons & Dragons-related products">Related products</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_retro-clones" title="Dungeons & Dragons retro-clones">Retro-clones</a></li> <li><a href="/wiki/Sources_and_influences_on_the_development_of_Dungeons_%26_Dragons" class="mw-redirect" title="Sources and influences on the development of Dungeons & Dragons">Sources and influences</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Gameplay</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_(Dungeons_%26_Dragons)" title="Adventure (Dungeons & Dragons)">Adventures</a></li> <li><a class="mw-selflink selflink">Alignment</a></li> <li><a href="/wiki/Attribute_(role-playing_games)" title="Attribute (role-playing games)">Attribute</a></li> <li><a href="/wiki/Dungeon_Master" title="Dungeon Master">Dungeon Master</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_gameplay" title="Dungeons & Dragons gameplay">Game mechanics</a></li> <li><a href="/wiki/Magic_of_Dungeons_%26_Dragons" class="mw-redirect" title="Magic of Dungeons & Dragons">Magic</a></li> <li><a href="/wiki/Magic_item_(Dungeons_%26_Dragons)" title="Magic item (Dungeons & Dragons)">Magic item</a></li> <li><a href="/wiki/Miniature_model_(gaming)" title="Miniature model (gaming)">Miniatures</a></li> <li><a href="/wiki/Psionics_(Dungeons_%26_Dragons)" title="Psionics (Dungeons & Dragons)">Psionics</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Creators</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Gary_Gygax" title="Gary Gygax">Gary Gygax</a></li> <li><a href="/wiki/Dave_Arneson" title="Dave Arneson">Dave Arneson</a></li> <li><a href="/wiki/Keith_Baker_(game_designer)" title="Keith Baker (game designer)">Keith Baker</a></li> <li><a href="/wiki/Richard_Baker_(game_designer)" title="Richard Baker (game designer)">Richard Baker</a></li> <li><a href="/wiki/David_Cook_(game_designer)" title="David Cook (game designer)">David Cook</a></li> <li><a href="/wiki/Monte_Cook" title="Monte Cook">Monte Cook</a></li> <li><a href="/wiki/Ed_Greenwood" title="Ed Greenwood">Ed Greenwood</a></li> <li><a href="/wiki/Jeff_Grubb" title="Jeff Grubb">Jeff Grubb</a></li> <li><a href="/wiki/Rob_Heinsoo" title="Rob Heinsoo">Rob Heinsoo</a></li> <li><a href="/wiki/Tracy_Hickman" title="Tracy Hickman">Tracy Hickman</a></li> <li><a href="/wiki/Harold_Johnson_(game_designer)" title="Harold Johnson (game designer)">Harold Johnson</a></li> <li><a href="/wiki/Robert_J._Kuntz" title="Robert J. Kuntz">Robert J. Kuntz</a></li> <li><a href="/wiki/Mike_Mearls" title="Mike Mearls">Mike Mearls</a></li> <li><a href="/wiki/Frank_Mentzer" title="Frank Mentzer">Frank Mentzer</a></li> <li><a href="/wiki/Tom_Moldvay" title="Tom Moldvay">Tom Moldvay</a></li> <li><a href="/wiki/Chris_Perkins_(game_designer)" title="Chris Perkins (game designer)">Chris Perkins</a></li> <li><a href="/wiki/Jon_Pickens" title="Jon Pickens">Jon Pickens</a></li> <li><a href="/wiki/Jonathan_Tweet" title="Jonathan Tweet">Jonathan Tweet</a></li> <li><a href="/wiki/James_M._Ward" title="James M. Ward">Jim Ward</a></li> <li><a href="/wiki/Margaret_Weis" title="Margaret Weis">Margaret Weis</a></li> <li><a href="/wiki/Skip_Williams" title="Skip Williams">Skip Williams</a></li> <li><a href="/wiki/Steve_Winter" title="Steve Winter">Steve Winter</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/TSR_(company)" class="mw-redirect" title="TSR (company)">TSR</a></li> <li><a href="/wiki/Wizards_of_the_Coast" title="Wizards of the Coast">Wizards of the Coast</a></li> <li><a href="/wiki/Grenadier_Models_Inc." title="Grenadier Models Inc.">Grenadier Models</a></li> <li><a href="/wiki/Judges_Guild" title="Judges Guild">Judges Guild</a></li> <li><a href="/wiki/Paizo" title="Paizo">Paizo</a></li> <li><a href="/wiki/Ral_Partha_Enterprises" title="Ral Partha Enterprises">Ral Partha</a></li> <li><a href="/wiki/Strategic_Simulations" title="Strategic Simulations">Strategic Simulations</a></li> <li><a href="/wiki/WizKids" title="WizKids">WizKids</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Licenses</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_Game_License" title="Open Game License">Open Game License</a></li> <li><a href="/wiki/Game_System_License" title="Game System License">Game System License</a></li> <li><a href="/wiki/System_Reference_Document" title="System Reference Document">System Reference Document</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks mw-collapsible mw-collapsed navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Geography_and_cosmology" style="font-size:114%;margin:0 4em">Geography and cosmology</div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Dungeons_%26_Dragons_campaign_settings" title="Dungeons & Dragons campaign settings">Campaign settings</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Birthright_(campaign_setting)" title="Birthright (campaign setting)">Birthright</a></i></li> <li><i><a href="/wiki/Council_of_Wyrms" title="Council of Wyrms">Council of Wyrms</a></i></li> <li><i><a href="/wiki/Dark_Sun" title="Dark Sun">Dark Sun</a></i></li> <li><i><a href="/wiki/Dragonlance" title="Dragonlance">Dragonlance</a></i></li> <li><i><a href="/wiki/Dungeons_%26_Dragons_campaign_settings#Dragon_Fist" title="Dungeons & Dragons campaign settings">Dragon Fist</a></i></li> <li><i><a href="/wiki/Eberron" title="Eberron">Eberron</a></i></li> <li><i><a href="/wiki/Critical_Role" title="Critical Role">Exandria</a></i></li> <li><i><a href="/wiki/Forgotten_Realms" title="Forgotten Realms">Forgotten Realms</a></i> <ul><li><i><a href="/wiki/Faer%C3%BBn" title="Faerûn">Faerûn</a></i></li> <li><i><a href="/wiki/Al-Qadim" title="Al-Qadim">Al-Qadim</a></i></li> <li><i><a href="/wiki/Kara-Tur" class="mw-redirect" title="Kara-Tur">Kara-Tur</a></i></li></ul></li> <li><i><a href="/wiki/Ghostwalk" title="Ghostwalk">Ghostwalk</a></i></li> <li><i><a href="/wiki/Greyhawk" title="Greyhawk">Greyhawk</a></i></li> <li><i><a href="/wiki/Jakandor" class="mw-redirect" title="Jakandor">Jakandor</a></i></li> <li><i><a href="/wiki/Kingdoms_of_Kalamar" class="mw-redirect" title="Kingdoms of Kalamar">Kingdoms of Kalamar</a></i></li> <li><i><a href="/wiki/Magic:_The_Gathering" title="Magic: The Gathering">Magic: The Gathering</a></i> <a href="/wiki/Multiverse_(Magic:_The_Gathering)" title="Multiverse (Magic: The Gathering)">planes</a> <ul><li><i><a href="/wiki/Guildmasters%27_Guide_to_Ravnica" title="Guildmasters' Guide to Ravnica">Ravnica</a></i></li> <li><i><a href="/wiki/Strixhaven:_A_Curriculum_of_Chaos" title="Strixhaven: A Curriculum of Chaos">Strixhaven</a></i></li> <li><i><a href="/wiki/Theros" class="mw-redirect" title="Theros">Theros</a></i></li></ul></li> <li><i><a href="/wiki/Mahasarpa" class="mw-redirect" title="Mahasarpa">Mahasarpa</a></i></li> <li><i><a href="/wiki/Mystara" title="Mystara">Mystara</a></i> <ul><li><i><a href="/wiki/Blackmoor_(campaign_setting)" title="Blackmoor (campaign setting)">Blackmoor</a></i></li> <li><i><a href="/wiki/Savage_Coast" class="mw-redirect" title="Savage Coast">Savage Coast</a></i></li> <li><i><a href="/wiki/Hollow_World" class="mw-redirect" title="Hollow World">Hollow World</a></i></li></ul></li> <li><i><a href="/wiki/Dungeons_%26_Dragons_campaign_settings#Nentir_Vale" title="Dungeons & Dragons campaign settings">Nentir Vale</a></i></li> <li><i><a href="/wiki/Pelinore" class="mw-redirect" title="Pelinore">Pelinore</a></i></li> <li><i><a href="/wiki/Planescape" title="Planescape">Planescape</a></i></li> <li><i><a href="/wiki/Ravenloft" title="Ravenloft">Ravenloft</a></i> <ul><li><i><a href="/wiki/Masque_of_the_Red_Death_(Ravenloft)" class="mw-redirect" title="Masque of the Red Death (Ravenloft)">Masque of the Red Death</a></i></li></ul></li> <li><i><a href="/wiki/Rokugan" class="mw-redirect" title="Rokugan">Rokugan</a></i></li> <li><i><a href="/wiki/Spelljammer" title="Spelljammer">Spelljammer</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Plane_(Dungeons_%26_Dragons)" title="Plane (Dungeons & Dragons)">Planes of existence</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>Material Plane <ul><li><a href="/wiki/Birthright_(campaign_setting)" title="Birthright (campaign setting)">Aebrynis</a></li> <li><a href="/wiki/Abeir-Toril" title="Abeir-Toril">Abeir-Toril</a></li> <li><a href="/wiki/Athas" class="mw-redirect" title="Athas">Athas</a></li> <li><a href="/wiki/Krynn" class="mw-redirect" title="Krynn">Krynn</a></li> <li><a href="/wiki/Eberron" title="Eberron">Eberron</a></li> <li><a href="/wiki/Mystara" title="Mystara">Mystara</a></li> <li><a href="/wiki/Oerth" class="mw-redirect" title="Oerth">Oerth</a></li> <li><a href="/wiki/Underdark" title="Underdark">Underdark</a></li></ul></li> <li><a href="/wiki/Inner_Plane" class="mw-redirect" title="Inner Plane">Inner Planes</a></li> <li><a href="/wiki/Outer_Plane" title="Outer Plane">Outer Planes</a> <ul><li><a href="/wiki/Sigil_(Dungeons_%26_Dragons)" title="Sigil (Dungeons & Dragons)">Sigil</a></li></ul></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks mw-collapsible mw-collapsed navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Characters_and_beings" style="font-size:114%;margin:0 4em">Characters and beings</div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Races and lineages</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Reptilian_humanoid#Games" title="Reptilian humanoid">Dragonborn</a></li> <li><a href="/wiki/Dwarf_(Dungeons_%26_Dragons)" title="Dwarf (Dungeons & Dragons)">Dwarf</a></li> <li><a href="/wiki/Elf_(Dungeons_%26_Dragons)" title="Elf (Dungeons & Dragons)">Elf</a> <ul><li><a href="/wiki/Drow" title="Drow">Drow</a></li></ul></li> <li><a href="/wiki/Gnome_(Dungeons_%26_Dragons)" title="Gnome (Dungeons & Dragons)">Gnome</a></li> <li><a href="/wiki/Half-elf_(Dungeons_%26_Dragons)" title="Half-elf (Dungeons & Dragons)">Half-elf</a></li> <li><a href="/wiki/Orc" title="Orc">Half-orcs</a></li> <li><a href="/wiki/Halfling" title="Halfling">Halfling</a></li> <li><a href="/wiki/Human_(Dungeons_%26_Dragons)" class="mw-redirect" title="Human (Dungeons & Dragons)">Human</a></li> <li><a href="/wiki/Kender_(Dragonlance)" title="Kender (Dragonlance)">Kender</a></li> <li><a href="/wiki/Tiefling" title="Tiefling">Tiefling</a></li> <li><a href="/wiki/Triton_(Dungeons_%26_Dragons)" title="Triton (Dungeons & Dragons)">Triton</a></li> <li><a href="/wiki/Warforged" title="Warforged">Warforged</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Character_class_(Dungeons_%26_Dragons)" title="Character class (Dungeons & Dragons)">Classes</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Artificer_(Dungeons_%26_Dragons)" title="Artificer (Dungeons & Dragons)">Artificer</a></li> <li><a href="/wiki/Barbarian_(Dungeons_%26_Dragons)" title="Barbarian (Dungeons & Dragons)">Barbarian</a></li> <li><a href="/wiki/Bard_(Dungeons_%26_Dragons)" title="Bard (Dungeons & Dragons)">Bard</a></li> <li><a href="/wiki/Cleric_(Dungeons_%26_Dragons)" title="Cleric (Dungeons & Dragons)">Cleric</a></li> <li><a href="/wiki/Druid_(Dungeons_%26_Dragons)" title="Druid (Dungeons & Dragons)">Druid</a></li> <li><a href="/wiki/Fighter_(Dungeons_%26_Dragons)" title="Fighter (Dungeons & Dragons)">Fighter</a></li> <li><a href="/wiki/Monk_(Dungeons_%26_Dragons)" title="Monk (Dungeons & Dragons)">Monk</a></li> <li><a href="/wiki/Paladin_(Dungeons_%26_Dragons)" title="Paladin (Dungeons & Dragons)">Paladin</a></li> <li><a href="/wiki/Ranger_(Dungeons_%26_Dragons)" title="Ranger (Dungeons & Dragons)">Ranger</a></li> <li><a href="/wiki/Rogue_(Dungeons_%26_Dragons)" title="Rogue (Dungeons & Dragons)">Rogue</a></li> <li><a href="/wiki/Sorcerer_(Dungeons_%26_Dragons)" title="Sorcerer (Dungeons & Dragons)">Sorcerer</a></li> <li><a href="/wiki/Warlock_(Dungeons_%26_Dragons)" title="Warlock (Dungeons & Dragons)">Warlock</a></li> <li><a href="/wiki/Wizard_(Dungeons_%26_Dragons)" title="Wizard (Dungeons & Dragons)">Wizard</a></li> <li><a href="/wiki/List_of_alternative_Dungeons_%26_Dragons_classes" class="mw-redirect" title="List of alternative Dungeons & Dragons classes">List of alternative classes</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Character lists</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Dragonlance_characters" title="List of Dragonlance characters">Dragonlance</a></li> <li><a href="/wiki/List_of_Greyhawk_characters" title="List of Greyhawk characters">Greyhawk</a></li> <li><a href="/wiki/List_of_Ravenloft_characters" title="List of Ravenloft characters">Ravenloft</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Notable characters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Alias_(Forgotten_Realms)" title="Alias (Forgotten Realms)">Alias</a></li> <li><a href="/wiki/Catti-brie" title="Catti-brie">Catti-brie</a></li> <li><a href="/wiki/Drizzt_Do%27Urden" title="Drizzt Do'Urden">Drizzt Do'Urden</a></li> <li><a href="/wiki/Elminster" title="Elminster">Elminster</a></li> <li><a href="/wiki/Volothamp_Geddarm" title="Volothamp Geddarm">Volothamp Geddarm</a></li> <li><a href="/wiki/Gord_the_Rogue" title="Gord the Rogue">Gord the Rogue</a></li> <li><a href="/wiki/Iggwilv" title="Iggwilv">Iggwilv</a></li> <li><a href="/wiki/Lord_Soth" title="Lord Soth">Lord Soth</a></li> <li><a href="/wiki/Raistlin_Majere" title="Raistlin Majere">Raistlin Majere</a></li> <li><a href="/wiki/Minsc" title="Minsc">Minsc</a></li> <li><a href="/wiki/Mordenkainen" title="Mordenkainen">Mordenkainen</a></li> <li><a href="/wiki/Tenser" title="Tenser">Tenser</a></li> <li><a href="/wiki/Strahd_von_Zarovich" title="Strahd von Zarovich">Strahd von Zarovich</a></li> <li><a href="/wiki/Wulfgar_(Forgotten_Realms)" title="Wulfgar (Forgotten Realms)">Wulfgar</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Monsters_in_Dungeons_%26_Dragons" title="Monsters in Dungeons & Dragons">Creatures and monsters</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Beholder_(Dungeons_%26_Dragons)" title="Beholder (Dungeons & Dragons)">Beholders</a></li> <li><a href="/wiki/Centaur_(Dungeons_%26_Dragons)" title="Centaur (Dungeons & Dragons)">Centaur</a></li> <li><a href="/wiki/Devil_(Dungeons_%26_Dragons)" title="Devil (Dungeons & Dragons)">Devils</a></li> <li><a href="/wiki/Dragon_(Dungeons_%26_Dragons)" title="Dragon (Dungeons & Dragons)">Dragons</a></li> <li><a href="/wiki/Gelatinous_cube" title="Gelatinous cube">Gelatinous cube</a></li> <li><a href="/wiki/Giant_(Dungeons_%26_Dragons)" title="Giant (Dungeons & Dragons)">Giants</a></li> <li><a href="/wiki/Goblin_(Dungeons_%26_Dragons)" title="Goblin (Dungeons & Dragons)">Goblins</a></li> <li><a href="/wiki/Illithid" title="Illithid">Illithid (mind flayer)</a></li> <li><a href="/wiki/Lich_(Dungeons_%26_Dragons)" title="Lich (Dungeons & Dragons)">Lich</a></li> <li><a href="/wiki/Mimic_(Dungeons_%26_Dragons)" title="Mimic (Dungeons & Dragons)">Mimic</a></li> <li><a href="/wiki/Owlbear" title="Owlbear">Owlbear</a></li> <li><a href="/wiki/Orc" title="Orc">Orcs</a></li> <li><a href="/wiki/Reptilian_humanoid" title="Reptilian humanoid">Reptilian humanoids</a> <ul><li><a href="/wiki/Kobold_(Dungeons_%26_Dragons)" title="Kobold (Dungeons & Dragons)">Kobolds</a></li></ul></li> <li><a href="/wiki/Slaad" title="Slaad">Slaadi</a></li> <li><a href="/wiki/Troll_(Dungeons_%26_Dragons)" title="Troll (Dungeons & Dragons)">Trolls</a></li> <li><a href="/wiki/Vampire_(Dungeons_%26_Dragons)" title="Vampire (Dungeons & Dragons)">Vampires</a></li> <li><a href="/wiki/List_of_Advanced_Dungeons_%26_Dragons_2nd_edition_monsters" title="List of Advanced Dungeons & Dragons 2nd edition monsters">List of 2nd edition monsters</a></li> <li><a href="/wiki/List_of_Dungeons_%26_Dragons_3rd_edition_monsters" title="List of Dungeons & Dragons 3rd edition monsters">List of 3rd edition monsters</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Dungeons_%26_Dragons_deities" title="List of Dungeons & Dragons deities">Deities and powers</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bahamut_(Dungeons_%26_Dragons)" title="Bahamut (Dungeons & Dragons)">Bahamut</a></li> <li><a href="/wiki/Corellon_Larethian" title="Corellon Larethian">Corellon Larethian</a></li> <li><a href="/wiki/Eilistraee" title="Eilistraee">Eilistraee</a></li> <li><a href="/wiki/List_of_Greyhawk_deities" title="List of Greyhawk deities"><i>Greyhawk</i> deities</a> <ul><li><a href="/wiki/Tharizdun" title="Tharizdun">Tharizdun</a></li> <li><a href="/wiki/Vecna" title="Vecna">Vecna</a></li></ul></li> <li><a href="/wiki/Moradin" title="Moradin">Moradin</a></li> <li><a href="/wiki/Mystra_(Forgotten_Realms)" title="Mystra (Forgotten Realms)">Mystra</a></li> <li><a href="/wiki/Tiamat_(Dungeons_%26_Dragons)" title="Tiamat (Dungeons & Dragons)">Tiamat</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks mw-collapsible mw-collapsed navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><div id="Publications" style="font-size:114%;margin:0 4em">Publications</div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Dungeons_%26_Dragons_rulebooks" title="List of Dungeons & Dragons rulebooks">Core rulebooks</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Player%27s_Handbook" title="Player's Handbook">Player's Handbook</a></i></li> <li><i><a href="/wiki/Dungeon_Master%27s_Guide" title="Dungeon Master's Guide">Dungeon Master's Guide</a></i></li> <li><i><a href="/wiki/Monster_Manual" title="Monster Manual">Monster Manual</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Classic boxed sets</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Dungeons_%26_Dragons_(1974)" title="Dungeons & Dragons (1974)"><i>Dungeons & Dragons</i> (original)</a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Basic_Set" title="Dungeons & Dragons Basic Set"><i>Basic</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Expert_Set" title="Dungeons & Dragons Expert Set"><i>Expert</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Companion_Set" title="Dungeons & Dragons Companion Set"><i>Companion</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Master_Rules" title="Dungeons & Dragons Master Rules"><i>Master</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Immortals_Rules" title="Dungeons & Dragons Immortals Rules"><i>Immortals</i></a></li> <li><a href="/wiki/Dungeons_%26_Dragons_Rules_Cyclopedia" title="Dungeons & Dragons Rules Cyclopedia"><i>Rules Cyclopedia</i></a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Supplements</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><td colspan="2" class="navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Arms_and_Equipment_Guide" title="Arms and Equipment Guide">Arms and Equipment Guide</a></i></li> <li><i><a href="/wiki/Battlesystem" title="Battlesystem">Battlesystem</a></i></li> <li><i><a href="/wiki/Book_of_Exalted_Deeds" title="Book of Exalted Deeds">Book of Exalted Deeds</a></i></li> <li><i><a href="/wiki/Book_of_Vile_Darkness" title="Book of Vile Darkness">Book of Vile Darkness</a></i></li> <li><i><a href="/wiki/Deities_%26_Demigods" title="Deities & Demigods">Deities & Demigods</a></i></li> <li><i><a href="/wiki/Draconomicon" title="Draconomicon">Draconomicon</a></i></li> <li><i><a href="/wiki/Fiend_Folio" title="Fiend Folio">Fiend Folio</a></i></li> <li><i><a href="/wiki/Forgotten_Realms_Campaign_Setting" title="Forgotten Realms Campaign Setting">Forgotten Realms Campaign Setting</a></i></li> <li><i><a href="/wiki/Libris_Mortis" title="Libris Mortis">Libris Mortis</a></i></li> <li><i><a href="/wiki/Manual_of_the_Planes" title="Manual of the Planes">Manual of the Planes</a></i></li> <li><i><a href="/wiki/Player%27s_Option:_Combat_%26_Tactics" title="Player's Option: Combat & Tactics">Player's Option: Combat & Tactics</a></i></li> <li><i><a href="/wiki/Player%27s_Option:_Skills_%26_Powers" title="Player's Option: Skills & Powers">Player's Option: Skills & Powers</a></i></li> <li><i><a href="/wiki/Player%27s_Option:_Spells_%26_Magic" title="Player's Option: Spells & Magic">Player's Option: Spells & Magic</a></i></li> <li><i><a href="/wiki/Unearthed_Arcana" title="Unearthed Arcana">Unearthed Arcana</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">High-level rules</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Wrath_of_the_Immortals" title="Wrath of the Immortals">Wrath of the Immortals</a></i></li> <li><i><a href="/wiki/Dungeon_Master_Option:_High-Level_Campaigns" title="Dungeon Master Option: High-Level Campaigns">Dungeon Master Option: High-Level Campaigns</a></i></li> <li><i><a href="/wiki/Epic_Level_Handbook" title="Epic Level Handbook">Epic Level Handbook</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Psionics Handbook</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/The_Complete_Psionics_Handbook" title="The Complete Psionics Handbook"><i>AD&D</i> 2nd edition</a></li> <li><a href="/wiki/Psionics_Handbook" title="Psionics Handbook"><i>D&D</i> 3rd edition</a></li> <li><i>D&D</i> v3.5 <i><a href="/wiki/Expanded_Psionics_Handbook" title="Expanded Psionics Handbook">Expanded</a></i> and <i><a href="/wiki/Complete_Psionic" title="Complete Psionic">Complete</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Dungeons_%26_Dragons_modules" title="List of Dungeons & Dragons modules">Notable<br />modules</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Eberron_modules_and_sourcebooks" title="List of Eberron modules and sourcebooks">List of <i>Eberron</i> modules and sourcebooks</a></li> <li><i><a href="/wiki/Against_the_Giants" title="Against the Giants">Against the Giants</a></i></li> <li><i><a href="/wiki/Dead_Gods" title="Dead Gods">Dead Gods</a></i></li> <li><i><a href="/wiki/Desert_of_Desolation" title="Desert of Desolation">Desert of Desolation</a></i></li> <li><i><a href="/wiki/DL_series" title="DL series">Dragonlance</a></i></li> <li><i><a href="/wiki/Expedition_to_the_Barrier_Peaks" title="Expedition to the Barrier Peaks">Expedition to the Barrier Peaks</a></i></li> <li><i><a href="/wiki/Expedition_to_the_Demonweb_Pits" title="Expedition to the Demonweb Pits">Expedition to the Demonweb Pits</a></i></li> <li><i><a href="/wiki/The_Gates_of_Firestorm_Peak" title="The Gates of Firestorm Peak">The Gates of Firestorm Peak</a></i></li> <li><i><a href="/wiki/The_Isle_of_Dread" title="The Isle of Dread">The Isle of Dread</a></i></li> <li><i><a href="/wiki/The_Keep_on_the_Borderlands" title="The Keep on the Borderlands">The Keep on the Borderlands</a></i></li> <li><i><a href="/wiki/The_Lost_Caverns_of_Tsojcanth" title="The Lost Caverns of Tsojcanth">The Lost Caverns of Tsojcanth</a></i></li> <li><i><a href="/wiki/Queen_of_the_Spiders" title="Queen of the Spiders">Queen of the Spiders</a></i></li> <li><i><a href="/wiki/Ravenloft_(module)" title="Ravenloft (module)">Ravenloft</a></i></li> <li><i><a href="/wiki/Red_Hand_of_Doom" title="Red Hand of Doom">Red Hand of Doom</a></i></li> <li><i><a href="/wiki/The_Ruins_of_Undermountain" title="The Ruins of Undermountain">The Ruins of Undermountain</a></i></li> <li><i><a href="/wiki/The_Temple_of_Elemental_Evil" title="The Temple of Elemental Evil">The Temple of Elemental Evil</a></i></li> <li><i><a href="/wiki/Tomb_of_Horrors" title="Tomb of Horrors">Tomb of Horrors</a></i></li> <li><i><a href="/wiki/White_Plume_Mountain" title="White Plume Mountain">White Plume Mountain</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Online tools</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/D%26D_Insider" title="D&D Insider">D&D Insider</a></li> <li><a href="/wiki/D%26D_Beyond" title="D&D Beyond">D&D Beyond</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐f69cdc8f6‐bxzm6 Cached time: 20241122141247 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.532 seconds Real time usage: 0.631 seconds Preprocessor visited node count: 2801/1000000 Post‐expand include size: 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