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Combat Tropes - TV Tropes
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type="hidden" value=""> <input name="ref" type="hidden" value=""> <input name="ss" type="hidden" value=""> </form> <a href="#close-search" class="mobile-on mobile-search-toggle close-x"><i class="fa fa-close"></i></a> </div> <div id="random-box"> <a href="/pmwiki/pmwiki.php/Main/HoverMecha" class="button-random-trope" rel="nofollow" onclick="gtag('event', 'trope_random_button_click', {'is_user': 0});"></a> <a href="/pmwiki/pmwiki.php/VideoGame/CastlevaniaSymphonyOfTheNight" class="button-random-media" rel="nofollow" onclick="gtag('event', 'media_random_button_click', {'is_user': 0});"></a> </div> </div> </div> <div id="mobile-menu" class="tablet-on"><div class="mobile-menu-options"> <div class="nav-wrapper"> <a href="/pmwiki/pmwiki.php/Main/Tropes" class="xl">Tropes</a> <a href="/pmwiki/pmwiki.php/Main/Media" class="xl">Media</a> <a href="/pmwiki/browse.php" class="xl">Browse</a> <a href="/pmwiki/popular-pages.php" class="xl">Popular</a> <a href="/pmwiki/index_report.php" class="xl">Indexes</a> <a href="/pmwiki/topics.php" class="xl">Forums</a> <a href="/pmwiki/recent_videos.php" class="xl">Videos</a> <a href="/pmwiki/query.php?type=att">Ask The Tropers</a> <a href="/pmwiki/query.php?type=tf">Trope Finder</a> <a href="/pmwiki/query.php?type=ykts">Media Finder</a> <a href="/pmwiki/tlp_activity.php">Trope Launch Pad</a> <a href="/pmwiki/query.php?type=wl">Tech Wishlist</a> <a href="/pmwiki/review_activity.php">Reviews</a> <a href="#tools" data-click-toggle="active">Tools <i class="fa fa-chevron-down"></i></a> <div class="tools-dropdown mobile-dropdown-linkList"> <a href="/pmwiki/cutlist.php" data-modal-target="login" rel="nofollow">Cut List</a> <a href="/pmwiki/image-fixer.php" data-modal-target="login" rel="nofollow">Image Fixer</a> <a href="/pmwiki/changes.php">New Edits</a> <a href="/pmwiki/articles_new.php">New Articles</a> <a href="/pmwiki/recent_edit_reasons.php">Edit Reasons</a> <a href="/pmwiki/launches.php" data-modal-target="login" rel="nofollow">Launches</a> <a href="/pmwiki/img_list.php" data-modal-target="login" rel="nofollow">Images List</a> <a href="/pmwiki/crown_activity.php">Crowner Activity</a> <a href="/pmwiki/no_types.php">Un-typed Pages</a> <a href="/pmwiki/page_type_audit.php">Recent Page Type Changes</a> <a href="/pmwiki/changelog.php">Changelog</a> </div> <a href="#tips" data-click-toggle="active">Tips <i class="fa fa-chevron-down"></i></a> <div class="tips-dropdown mobile-dropdown-linkList"> <a href="/pmwiki/pmwiki.php/Administrivia/CreatingNewRedirects">Creating New Redirects</a> <a href="/pmwiki/pmwiki.php/Administrivia/Crosswicking">Cross Wicking</a> <a href="/pmwiki/pmwiki.php/Administrivia/TipsForEditing">Tips for Editing</a> <a href="/pmwiki/pmwiki.php/Administrivia/TextFormattingRules">Text Formatting Rules</a> <a href="/pmwiki/pmwiki.php/Administrivia/TVTropesGlossary?from=Main.TVTropesGlossary">Glossary</a> <a href="/pmwiki/pmwiki.php/Administrivia/EditReasonsAndWhyYouShouldUseThem">Edit Reasons</a> <a href="/pmwiki/pmwiki.php/Administrivia/HandlingSpoilers">Handling Spoilers</a> <a href="/pmwiki/pmwiki.php/Administrivia/WordCruft">Word Cruft</a> <a href="/pmwiki/pmwiki.php/Main/Administrivia">Administrivia</a> <a href="/pmwiki/pmwiki.php/Main/FAQ">FAQ</a> </div> <a href="#hq" data-click-toggle="active">Tropes HQ <i class="fa fa-chevron-down"></i></a> <div class="tools-dropdown mobile-dropdown-linkList"> <a href="/pmwiki/about.php">About Us</a> <a href="/pmwiki/contact.php">Contact Us</a> <a href="/pmwiki/dmca.php">DMCA Notice</a> <a href="/pmwiki/privacypolicy.php">Privacy Policy</a> <a href="/pmwiki/query.php?type=bug">Report Bug</a> </div> <a href="/pmwiki/ad-free-subscribe.php">Go Ad-Free</a> <a href="/pmwiki/changelog.php">Changelog</a></li> <div class="toggle-switches"> <ul class="mobile-menu display-toggles"> <li>Show Spoilers <div id="mobile-toggle-showspoilers" class="display-toggle show-spoilers"></div></li> <li>Night Vision <div id="mobile-toggle-nightvision" class="display-toggle night-vision"></div></li> <li>Sticky Header <div id="mobile-toggle-stickyheader" class="display-toggle sticky-header"></div></li> <li>Highlight Links <div id="mobile-toggle-highlightlinks" class="display-toggle highlight-links"></div></li> </ul> <script>updateMobilePrefs();</script> </div> </div> </div> </div> </header> <div id="homepage-introBox-mobile" class="mobile-on"> <a href="/"><img src="/images/logo-white-big.png" class="logo-small" /></a> <form class="search" action="/pmwiki/search_result.php" style="margin:10px -5px -6px -5px;"> <input type="text" name="q" class="search-box" placeholder="Search" value="" required> <input type="submit" class="submit-button" value="" /> <input type="hidden" name="search_type" value="article"> <input type="hidden" name="page_type" value="all"> <input type="hidden" name="cx" value="partner-pub-6610802604051523:amzitfn8e7v"> <input type="hidden" name="cof" value="FORID:10"> <input type="hidden" name="ie" value="ISO-8859-1"> <input name="siteurl" type="hidden" value=""> <input name="ref" type="hidden" value=""> <input name="ss" type="hidden" value=""> </form> </div> <script> // Get device type function get_device_type(){ var ua = navigator.userAgent.toLowerCase(); var device_type = ""; // This is usually "tablet", but for this case we are going to call it mobile if(/(ipad|tablet|(android(?!.*mobile))|(windows(?!.*phone)(.*touch))|kindle|playbook|silk|(puffin(?!.*(IP|AP|WP))))/.test(ua)) device_type = "mobile"; // This is mobile else if(/(mobi|ipod|phone|blackberry|opera mini|fennec|minimo|symbian|psp|nintendo ds|archos|skyfire|puffin|blazer|bolt|gobrowser|iris|maemo|semc|teashark|uzard)/.test(ua)) device_type = "mobile"; // Otherwise desktop else device_type = "desktop"; return device_type; } var show_modal_loaded = false; //// MOBILE MENU TOGGLE FUNCTIONS //// function show_modal(type, message, confirmation_url, call_back, oauth_finalize, groupname, title, video_id) { console.log("showing modal " + type); const modalBox = document.getElementById('modal-box'); const childDivs = modalBox.querySelectorAll(':scope > div'); // Check if there are more than one child divs in the modal box, indicating a modal is already there if (childDivs.length > 1) { kill_modal(); } // Show the modal and the loading graphic modalBox.classList.add('active'); let alert = ''; if (typeof message === 'object' && message !== null) { Object.keys(message).forEach(function(key) { alert += '&' + key + '=' + encodeURIComponent(message[key]); }); } else { alert = '&message=' + encodeURIComponent(message); } // Construct the URL with parameters const url = '/design/parts/component-modalBox.php?window=' + type + alert + (confirmation_url ? '&curl=' + encodeURIComponent(confirmation_url) : "") + (oauth_finalize ? '&oauth_finalize=' + encodeURIComponent(oauth_finalize) : "") + (groupname ? '&groupname=' + groupname : "") + (video_id ? '&video_id=' + encodeURIComponent(video_id) : ""); fetch(url) .then(response => response.text()) .then(html => { modalBox.innerHTML = html; // Find and execute scripts const scripts = modalBox.querySelectorAll('script'); scripts.forEach(script => { const newScript = document.createElement('script'); newScript.type = 'text/javascript'; if (script.src) { newScript.src = script.src; // Wait for Dropzone.js to load before adding the imguploader.js if(newScript.src.includes('/design/js/dropzone.js')) { newScript.onload = function() { // Now load the imguploader.js script const img_uploader_script = document.createElement('script'); img_uploader_script.type = 'text/javascript'; img_uploader_script.src = "/design/js/imguploader.js"; img_uploader_script.onload = function (){ myAwesomeDropzone = new Dropzone("#myAwesomeDropzone", { url: "/ajax/uploadImg.php" }); } document.body.appendChild(img_uploader_script); } } } else { newScript.textContent = script.textContent; } // Remove the old script and add the new one script.parentNode.removeChild(script); modalBox.appendChild(newScript); }); if(call_back) { call_back(); } }); if(show_modal_loaded == false){ // Kill modal if blackout is clicked modalBox.addEventListener('click', function(e) { if (e.target === e.currentTarget) { kill_modal(); } }); } show_modal_loaded = true; } // Modal kill function function kill_modal() { console.log("killing modal"); const modalBox = document.getElementById('modal-box'); modalBox.classList.remove('active'); // Replace the content directly with the new loading graphic modalBox.innerHTML = '<div class="modal-loading-graphic"></div>'; } // Modal "loading" mode, without killing function pause_modal() { var modal = document.querySelector('#modal-box > div.modal'); if(!modal) modal = document.querySelector('#modal-box'); modal.classList.add('hidden'); const modalBox = document.getElementById('modal-box'); modalBox.classList.add('paused'); const loadingGraphic = document.createElement('div'); loadingGraphic.className = 'modal-loading-graphic'; modalBox.appendChild(loadingGraphic); } function unpause_modal() { const modalBox = document.getElementById('modal-box'); modalBox.classList.remove('paused'); var modal = document.querySelector('#modal-box > div.modal'); if(!modal) modal = document.querySelector('#modal-box'); modal.classList.remove('hidden'); const loadingGraphic = document.querySelector('#modal-box > div.modal-loading-graphic'); if (loadingGraphic) { modalBox.removeChild(loadingGraphic); } } // COMPONENT: LOAD GRAPHIC function show_loader() { console.log("Displaying loading graphic"); kill_modal(); const modalBox = document.getElementById('modal-box'); modalBox.classList.add('active'); const loadingGraphic = document.createElement('div'); loadingGraphic.className = 'modal-loading-graphic'; modalBox.appendChild(loadingGraphic); } // TOGGLE NOTES function togglenote(id){ var ele=object(id); var state = ele.style.display; if(state=='none') ele.style.display='inline'; if(state=='inline')ele.style.display='none'; } // Toggle more menu function toggle_more_menu(position){ var more_menu = document.getElementById(position+"_more_list"); more_menu.classList.toggle("hidden_more_list"); more_menu.classList.toggle("display"); var menu_button = document.getElementById(position+"_more_button"); menu_button.classList.toggle("is-open"); } // scroll to top of page function scroll_to_top(duration) { var start = window.pageYOffset; var start_time = performance.now(); if ('requestAnimationFrame' in window === false) { window.scrollTo(0, 0); return; } function scroll() { var current_time = performance.now(); var elapsed_time = current_time - start_time; var progress = elapsed_time / duration; var ease_in_out_quad = progress < 0.5 ? 2 * progress * progress : -1 + (4 - 2 * progress) * progress; window.scrollTo(0, start * (1 - ease_in_out_quad)); if (elapsed_time < duration) { requestAnimationFrame(scroll); } else { window.scrollTo(0, 0); } } scroll(); } // FOLDER BUTTONS (unused) - declared to prevent console errors. function toggleAllFolders() {} function togglefolder(id) {} var device_type = get_device_type(); const mobile_menu_button = document.querySelector('.mobile-menu-toggle-button'); if (mobile_menu_button) { mobile_menu_button.addEventListener('click', function(e) { e.preventDefault(); const header = document.querySelector('header#main-header-bar'); if (header.classList.contains('mobile-menu-active')) { header.classList.remove('mobile-menu-active'); } else { header.classList.add('mobile-menu-active'); } }); } // tracking height for multiple folders to insert ads var global_pHeight = 0; // MODAL - FOLDER - SPOILER BUTTONS document.body.addEventListener('click', function(e) { // WATCH / FOLLOW BUTTONS const target = e.target.closest('.watch-button'); const loggedInElement = document.getElementById('logged_in'); const loggedIn = loggedInElement ? loggedInElement.value : null; //special code for the desktop-on-mobile-toggle cookie link if (e.target.closest('#desktop-on-mobile-toggle > a')) { e.preventDefault(); var body_class = "desktop-on-mobile"; var userPrefs = document.getElementById('user-prefs'); if (userPrefs.classList.contains(body_class)) { cookies.remove(body_class); } else { cookies.create(body_class, 'true', 300, '/'); } location.reload(); } // Display toggle buttons for user preferences if (e.target.closest('.display-toggles > li')) { var toggle = e.target; if(toggle.tagName.toLowerCase() === 'li') toggle = toggle.children[0]; var body_class = ''; var pref = ''; var val = 0; // SIDEBAR AND MOBILE MENU OPTIONS if (toggle.classList.contains('wide-load')) { body_class = "wide-load"; } else if (toggle.classList.contains('sticky-header')) { body_class = "sticky-header"; } else if (toggle.classList.contains('night-vision')) { body_class = "night-vision"; } else if (toggle.classList.contains('show-spoilers')) { body_class = "show-spoilers"; } else if (toggle.classList.contains('tvtropes-editor-on')) { body_class = "tvtropes-editor-on"; } // PROFILE PAGE OPTIONS else if (toggle.classList.contains('folders-open')) { body_class = "folders-open"; } else if (toggle.classList.contains('wysiwyg-toggle')) { body_class = "wysiwyg-toggle"; } else if (toggle.classList.contains('mono-font')) { body_class = "mono-font"; } else if (toggle.classList.contains('lefthand-sidebar')) { body_class = "lefthand-sidebar"; } else if (toggle.classList.contains('highlight-links')) { body_class = "highlight-links"; } else if (toggle.classList.contains('forum-gingerbread')) { body_class = "forum-gingerbread"; } else if (toggle.classList.contains('shared-avatars')) { body_class = "shared-avatars"; pref = 'accept_share'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('new-search')) { body_class = "new-search"; pref = 'new_search'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('stop-auto-play-video')) { body_class = "stop-auto-play-video"; pref = 'stop_auto_play_video'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('notification-pm')) { body_class = 'notification-pm'; pref = 'toggle_notification_pm'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('notification-video')) { body_class = 'notification-video'; pref = 'toggle_notification_video'; val = toggle.classList.contains('active') ? 0 : 1; } else if (toggle.classList.contains('notification-query')) { body_class = 'notification-query'; pref = 'toggle_notification_query'; val = toggle.classList.contains('active') ? 0 : 1; } if (pref === 'accept_share' || pref === 'new_search' || pref === 'stop_auto_play_video' || pref === 'toggle_notification_query' || pref === 'toggle_notification_pm' || pref === 'toggle_notification_video') { if (pref === 'new_search' && document.querySelector('#new-search-toggle')) show_loader(); fetch('/ajax/toggle_user_prefs.php', { method: 'POST', headers: { 'Content-Type': 'application/x-www-form-urlencoded', }, body: 'pref=' + encodeURIComponent(pref) + '&value=' + encodeURIComponent(val) }) .then(response => response.json()) .then(json => { if (pref === 'new_search') { const newSearchToggle = document.querySelector('#new-search-toggle'); const searchInput = document.getElementById('srch-term').value; const pageType = document.getElementsByName('page_type')[0].value; if (newSearchToggle && newSearchToggle.classList.contains('active')) { kill_modal(); window.location.href = '/pmwiki/elastic_search_result.php?new_search=true&q=' + encodeURIComponent(searchInput) + '&page_type=' + encodeURIComponent(pageType); } else if (newSearchToggle) { kill_modal(); window.location.href = '/pmwiki/search_result.php?new_search=false&q=' + encodeURIComponent(searchInput); } } }) .catch(error => { console.error('Error:', error); }); document.querySelector('form.search').addEventListener('submit', function(e) { if (cookies.read('new-search') === 'true') { e.preventDefault(); this.setAttribute('action', "/pmwiki/elastic_search_result.php"); } }); } // Toggle 'active' class based on body_class var displayToggles = document.querySelectorAll('.display-toggle.' + body_class); displayToggles.forEach(item_to_toggle => { item_to_toggle.classList.toggle('active'); }); var userPrefs = document.getElementById('user-prefs'); userPrefs.classList.toggle(body_class); console.log('BODY CLASS:',body_class); if (userPrefs.classList.contains(body_class)) { cookies.create(body_class, 'true', 300, '/'); } else { cookies.remove(body_class); // Specific logic for 'show-spoilers' class if (body_class === "show-spoilers") { document.querySelectorAll('.spoiler').forEach(spoiler => { spoiler.classList.remove('off'); }); } } } if (target && loggedIn !== null) { e.preventDefault(); if (loggedIn === 'true') { target.classList.add('processing'); } // Article if (target.getAttribute('data-watch-info')) { var data = target.dataset.watchInfo.split(','); if (!data.length) return; var addOrDrop = target.classList.contains('watching') || target.parentElement.classList.contains('watching') ? 'drop' : 'add'; handleWatchItem(addOrDrop, data[0], data[1], target); // Discussion page } else if (target.getAttribute('data-watch-discussion-info')) { var data = target.dataset.watchDiscussionInfo.split(','); if (!data.length) return; var addOrDrop = target.classList.contains('watching') || target.parentElement.classList.contains('watching') ? 'drop' : 'add'; var pageType = 'Discussion'; handleWatchItem(addOrDrop, data[0], data[1], target, pageType); // Forum thread } else if (target.getAttribute('data-watch-thread-id')) { var threadId = target.getAttribute('data-watch-thread-id'); var url = target.classList.contains('watching') || target.parentElement.classList.contains('watching') ? '/pmwiki/thread_watch_drop.php?thread=' : '/pmwiki/setthreadwatch.php?d_id='; url += threadId; handleWatchThread(url, target); } } // Check for kill modal button click if (e.target.classList.contains('kill-modal-button')) { e.preventDefault(); kill_modal(); } // Check for data-click-toggle without data-click-toggle-target const targetWithoutToggleTarget = e.target.closest('*[data-click-toggle]:not([data-click-toggle-target])'); if (targetWithoutToggleTarget) { e.preventDefault(); const toggleClass = targetWithoutToggleTarget.getAttribute('data-click-toggle'); targetWithoutToggleTarget.classList.toggle(toggleClass); } // Check for data-click-toggle with data-click-toggle-target const targetWithToggleTarget = e.target.closest('*[data-click-toggle][data-click-toggle-target]:not(#signup-form-toggles a)'); if (targetWithToggleTarget) { e.preventDefault(); // Check if the target contains fetch_articles in the onclick attribute const hasFetchArticles = targetWithToggleTarget.getAttribute('onclick') && targetWithToggleTarget.getAttribute('onclick').includes('fetch_articles'); // If fetch_articles is not in the onclick attribute, stop propagation if (!hasFetchArticles) { e.stopPropagation(); } const toggleTargetId = targetWithToggleTarget.getAttribute('data-click-toggle-target'); const toggleClass = targetWithToggleTarget.getAttribute('data-click-toggle'); const isExclusive = targetWithToggleTarget.getAttribute('data-click-toggle-exclusive') === 'true'; if (isExclusive) { // Exclusive mode: toggle target and clear siblings const toggleTarget = document.getElementById(toggleTargetId); if (toggleTarget) { // Remove the toggle class from all siblings const siblings = Array.from(toggleTarget.parentNode.children); for (let sibling of siblings) { if (sibling !== toggleTarget) { sibling.classList.remove(toggleClass); } } // Add the toggle class to the target element toggleTarget.classList.add(toggleClass); } } else { // Non-exclusive mode: toggle targets normally if (toggleTargetId.indexOf(',') > -1) { const targets = toggleTargetId.split(","); targets.forEach(t => { document.querySelectorAll('#' + t).forEach(el => { el.classList.toggle(toggleClass); }); }); } else { document.querySelectorAll('#' + toggleTargetId).forEach(el => { el.classList.toggle(toggleClass); }); } } } // initiate all modals const modalTarget = e.target.closest('*[data-modal-target]'); if(modalTarget) { if (!modalTarget) { return; // Skip, if no target found with the specified attribute } // Get modal details let modal = modalTarget.getAttribute('data-modal-target'); let msg = modalTarget.getAttribute('data-modal-vars') ? modalTarget.getAttribute('data-modal-vars') : modalTarget.getAttribute('data-modal-confirmation-message'); let url = modalTarget.getAttribute('data-modal-confirmation-url'); // convert to json if possible try { var obj = JSON.parse(msg); if (obj && typeof obj === "object") { msg = obj; } } catch (e) { } // Skip modal and go straight to the link if (modal === "allow") return; // Don't allow link since we are showing a modal instead e.preventDefault(); // Add support for alert tags if (modal.substring(0, 6) === "alert-") { // Message array const msgArr = { "alert-banned": "Your permissions for this area have been suspended. Please visit <a href='/pmwiki/pmwiki.php/Administrivia/WhatToDoIfYouAreSuspended'>this page</a> for more details.", "alert-bounced": "This account has committed severe or repeated violations of our rules and is permanently denied access to many of the account features of the site. If you feel that this may be an error, please <a href=\"/pmwiki/contact.php\">contact the mods</a>.", "alert-denied": "Your account was denied by a moderator. If you believe this was done in error please <a href=\"/pmwiki/contact.php\">contact the mods</a>.", "alert-verify": "You must verify your email address before doing this. Check your email for a link.", "alert-approval": "Your account must be approved by a moderator before you can do this. If you still have this problem in a couple hours try <a href=\"/pmwiki/contact.php\">contacting the mods</a>.", "alert-age": "Your account is not old enough. Give it a little more time.", "alert-mod": "This page is only for moderators. Try something else.", "alert-db": "We are currently updating our database systems to UTF-8MB4. Please try again in 10-12 hours." }; if (modal in msgArr) { msg = msgArr[modal]; } else { msg = "Unknown error. 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var top_main_list_cln = top_main_list.cloneNode(true); // Clone the more list var top_more_list = document.getElementById('top_more_list'); var top_more_list_cln = top_more_list.cloneNode(true); top_more_list_cln.querySelectorAll("li").forEach(function(child){ top_main_list_cln.appendChild(child); }); document.getElementById("mobile-actions-bar").appendChild(top_main_list_cln); } </script> <nav class="body-options" itemscope itemtype="http://schema.org/SiteNavigationElement"> <ul class="subpage-links"> <li> <a href="/pmwiki/pmwiki.php/Main/CombatTropes" class="subpage-link curr-subpage" title="The Main page"> <span class="wrapper"><span class="spi main-page"></span>Main</span></a> </li> <li> <a href="/pmwiki/pmwiki.php/Es/CombatTropes" class="subpage-link " title="The Es page"> <span class="wrapper">Es</span></a> </li> <li class="create-subpage dropdown"> <a href="javascript:void(0);" class="dropdown-toggle" data-toggle="dropdown" role="button" aria-expanded="false"> <span class="wrapper">Create Subpage <i class="fa fa-plus-circle"></i></span> </a> <select onchange="this.options[this.selectedIndex].value && (window.location = this.options[this.selectedIndex].value);"> <option value="">- Create New -</option> <option value="/pmwiki/pmwiki.php/Analysis/CombatTropes?action=edit">Analysis</option> <option value="/pmwiki/pmwiki.php/Archive/CombatTropes?action=edit">Archive</option> <option value="/pmwiki/pmwiki.php/Awesome/CombatTropes?action=edit">Awesome</option> <option value="/pmwiki/pmwiki.php/Characters/CombatTropes?action=edit">Characters</option> <option value="/pmwiki/pmwiki.php/DerivativeWorks/CombatTropes?action=edit">DerivativeWork…</option> <option value="/pmwiki/pmwiki.php/FanWorks/CombatTropes?action=edit">FanWorks</option> <option value="/pmwiki/pmwiki.php/FanficRecs/CombatTropes?action=edit">FanficRecs</option> <option value="/pmwiki/pmwiki.php/Fridge/CombatTropes?action=edit">Fridge</option> <option value="/pmwiki/pmwiki.php/Funny/CombatTropes?action=edit">Funny</option> <option value="/pmwiki/pmwiki.php/Haiku/CombatTropes?action=edit">Haiku</option> <option value="/pmwiki/pmwiki.php/Headscratchers/CombatTropes?action=edit">Headscratchers</option> <option value="/pmwiki/pmwiki.php/Heartwarming/CombatTropes?action=edit">Heartwarming</option> <option value="/pmwiki/pmwiki.php/ImageLinks/CombatTropes?action=edit">ImageLinks</option> <option value="/pmwiki/pmwiki.php/ImageSource/CombatTropes?action=edit">ImageSource</option> <option value="/pmwiki/pmwiki.php/Laconic/CombatTropes?action=edit">Laconic</option> <option value="/pmwiki/pmwiki.php/MediaNotes/CombatTropes?action=edit">MediaNotes</option> <option value="/pmwiki/pmwiki.php/Newsletter/CombatTropes?action=edit">Newsletter</option> <option value="/pmwiki/pmwiki.php/NightmareFuel/CombatTropes?action=edit">NightmareFuel</option> <option value="/pmwiki/pmwiki.php/PlayingWith/CombatTropes?action=edit">PlayingWith</option> <option value="/pmwiki/pmwiki.php/QuoteSource/CombatTropes?action=edit">QuoteSource</option> <option value="/pmwiki/pmwiki.php/Quotes/CombatTropes?action=edit">Quotes</option> <option value="/pmwiki/pmwiki.php/Recap/CombatTropes?action=edit">Recap</option> <option value="/pmwiki/pmwiki.php/ReferencedBy/CombatTropes?action=edit">ReferencedBy</option> <option value="/pmwiki/pmwiki.php/Shocking/CombatTropes?action=edit">Shocking</option> <option value="/pmwiki/pmwiki.php/TearJerker/CombatTropes?action=edit">TearJerker</option> <option value="/pmwiki/pmwiki.php/Timeline/CombatTropes?action=edit">Timeline</option> <option value="/pmwiki/pmwiki.php/Trivia/CombatTropes?action=edit">Trivia</option> <option value="/pmwiki/pmwiki.php/WMG/CombatTropes?action=edit">WMG</option> <option value="/pmwiki/pmwiki.php/YMMV/CombatTropes?action=edit">YMMV</option> </select> </li> </ul> </nav> <div id="main-article" class="article-content retro-folders"> <p><div class='indent'><em>"An' now the hugly bullets come peckin' through the dust,<br data-format="\\" />An' no one wants to face 'em, but every beggar must;<br data-format="\\" />So, like a man in irons, which isn't glad to go,<br data-format="\\" />They moves 'em off by companies uncommon stiff an' slow."</em> <div class='indent'>— <strong><a class='twikilink' href='/pmwiki/pmwiki.php/Creator/RudyardKipling' title='/pmwiki/pmwiki.php/Creator/RudyardKipling' data-format='Q3JlYXRvci9SdWR5YXJkS2lwbGluZw=='>Rudyard Kipling</a></strong> </div></div></p><p><em>All about combat, regardless of genre. See also <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MilitaryAndWarfareTropes' title='/pmwiki/pmwiki.php/Main/MilitaryAndWarfareTropes' data-format='TWlsaXRhcnlBbmRXYXJmYXJlVHJvcGVz'>Military and Warfare Tropes</a> for war stories.</em> <hr data-format='——' /> <h2>Tropes:</h2> <!—index—> <div class="floatboxright"> Categories: <ul ><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AbsurdCuttingPower' title='/pmwiki/pmwiki.php/Main/AbsurdCuttingPower' data-format='QWJzdXJkQ3V0dGluZ1Bvd2Vy'>Absurd Cutting Power</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DaintyCombat' title='/pmwiki/pmwiki.php/Main/DaintyCombat' data-format='RGFpbnR5Q29tYmF0'>Dainty Combat</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DuelingTropes' title='/pmwiki/pmwiki.php/Main/DuelingTropes' data-format='RHVlbGluZ1Ryb3Blcw=='>Dueling Tropes</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FightingGameTropes' title='/pmwiki/pmwiki.php/Main/FightingGameTropes' data-format='RmlnaHRpbmdHYW1lVHJvcGVz'>Fighting Game Tropes</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FightScene' title='/pmwiki/pmwiki.php/Main/FightScene' data-format='RmlnaHRTY2VuZQ=='>Fight Scene</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IndexJustForKicks' title='/pmwiki/pmwiki.php/Main/IndexJustForKicks' data-format='SW5kZXhKdXN0Rm9yS2lja3M='>Index Just For Kicks</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/InjuryTropes' title='/pmwiki/pmwiki.php/Main/InjuryTropes' data-format='SW5qdXJ5VHJvcGVz'>Injury Tropes</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MilitaryAndWarfareTropes' title='/pmwiki/pmwiki.php/Main/MilitaryAndWarfareTropes' data-format='TWlsaXRhcnlBbmRXYXJmYXJlVHJvcGVz'>Military and Warfare Tropes</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SkillsAndTrainingTropes' title='/pmwiki/pmwiki.php/Main/SkillsAndTrainingTropes' data-format='U2tpbGxzQW5kVHJhaW5pbmdUcm9wZXM='>Skills and Training Tropes</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SpecialAttack' title='/pmwiki/pmwiki.php/Main/SpecialAttack' data-format='U3BlY2lhbEF0dGFjaw=='>Special Attack</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThisIndexFightsDirty' title='/pmwiki/pmwiki.php/Main/ThisIndexFightsDirty' data-format='VGhpc0luZGV4RmlnaHRzRGlydHk='>This Index Fights Dirty</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThisIndexHitsForMassiveDamage' title='/pmwiki/pmwiki.php/Main/ThisIndexHitsForMassiveDamage' data-format='VGhpc0luZGV4SGl0c0Zvck1hc3NpdmVEYW1hZ2U='>This Index Hits for Massive Damage</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThisIndexIsReadyToRumble' title='/pmwiki/pmwiki.php/Main/ThisIndexIsReadyToRumble' data-format='VGhpc0luZGV4SXNSZWFkeVRvUnVtYmxl'>This Index Is Ready To Rumble</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThisIndexKnowsKungFu' title='/pmwiki/pmwiki.php/Main/ThisIndexKnowsKungFu' data-format='VGhpc0luZGV4S25vd3NLdW5nRnU='>This Index Knows Kung-Fu</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThisIndexMeansTrouble' title='/pmwiki/pmwiki.php/Main/ThisIndexMeansTrouble' data-format='VGhpc0luZGV4TWVhbnNUcm91Ymxl'>This Index Means Trouble</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TropesInShiningArmor' title='/pmwiki/pmwiki.php/Main/TropesInShiningArmor' data-format='VHJvcGVzSW5TaGluaW5nQXJtb3I='>Tropes in Shining Armor</a> </li><li class='plus'> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WeaponsAndWieldingTropes' title='/pmwiki/pmwiki.php/Main/WeaponsAndWieldingTropes' data-format='V2VhcG9uc0FuZFdpZWxkaW5nVHJvcGVz'>Weapons and Wielding Tropes</a> </li></ul></div> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AcousticLicense' title='/pmwiki/pmwiki.php/Main/AcousticLicense' data-format='QWNvdXN0aWNMaWNlbnNl'>Acoustic License</a>: Characters can hear each other perfectly in noisy settings. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Acrofatic' title='/pmwiki/pmwiki.php/Main/Acrofatic' data-format='e3tBY3JvZmF0aWN9fQ=='>Acrofatic</a>: An obese character is able to fight well in spite of being overweight. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AdvantageBall' title='/pmwiki/pmwiki.php/Main/AdvantageBall' data-format='QWR2YW50YWdlQmFsbA=='>Advantage Ball</a>: One side briefly gains an absolute advantage, usually due to high morale. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AirJousting' title='/pmwiki/pmwiki.php/Main/AirJousting' data-format='QWlySm91c3Rpbmc='>Air Jousting</a>: Duel between two flying combatants, involving jousting-like head-on attacks. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AllYourColorsCombined' title='/pmwiki/pmwiki.php/Main/AllYourColorsCombined' data-format='QWxsWW91ckNvbG9yc0NvbWJpbmVk'>All Your Colors Combined</a>: A team with a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ColorCodedForYourConvenience' title='/pmwiki/pmwiki.php/Main/ColorCodedForYourConvenience' data-format='W1tDb2xvckNvZGVkRm9yWW91ckNvbnZlbmllbmNlIGNvbG9yIHNjaGVtZV1d'>color scheme</a> performs a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombinedEnergyAttack' title='/pmwiki/pmwiki.php/Main/CombinedEnergyAttack' data-format='Q29tYmluZWRFbmVyZ3lBdHRhY2s='>Combined Energy Attack</a>, the merged elements creating a rainbow attack. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AlphaStrike' title='/pmwiki/pmwiki.php/Main/AlphaStrike' data-format='QWxwaGFTdHJpa2U='>Alpha Strike</a>: Attacking a target with everything you have, all at once. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AnimalMaulAttack' title='/pmwiki/pmwiki.php/Main/AnimalMaulAttack' data-format='QW5pbWFsTWF1bEF0dGFjaw=='>Animal Maul Attack</a>: An animalistic attacker takes the target to the ground and mauls them for damage. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AnnoyingArrows' title='/pmwiki/pmwiki.php/Main/AnnoyingArrows' data-format='QW5ub3lpbmdBcnJvd3M='>Annoying Arrows</a>: Arrows in media are nonlethal and easily removed. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ApologeticAttacker' title='/pmwiki/pmwiki.php/Main/ApologeticAttacker' data-format='QXBvbG9nZXRpY0F0dGFja2Vy'>Apologetic Attacker</a>: Someone apologizes to the person they are attacking. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ArmedFemalesUnarmedMales' title='/pmwiki/pmwiki.php/Main/ArmedFemalesUnarmedMales' data-format='QXJtZWRGZW1hbGVzVW5hcm1lZE1hbGVz'>Armed Females, Unarmed Males</a>: Men fight unarmed, women use weapons. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ArmoredButFrail' title='/pmwiki/pmwiki.php/Main/ArmoredButFrail' data-format='QXJtb3JlZEJ1dEZyYWls'>Armored, but Frail</a>: A character has good defence but poor health. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ArmoredCoffins' title='/pmwiki/pmwiki.php/Main/ArmoredCoffins' data-format='QXJtb3JlZENvZmZpbnM='>Armored Coffins</a>: Vehicles with no safety or escape features, guaranteeing the pilot's death if the vehicle is disabled. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AttackAnimal' title='/pmwiki/pmwiki.php/Main/AttackAnimal' data-format='QXR0YWNrQW5pbWFs'>Attack Animal</a>: A creature trained to fight alongside its handler. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AttackAttackAttack' title='/pmwiki/pmwiki.php/Main/AttackAttackAttack' data-format='QXR0YWNrQXR0YWNrQXR0YWNr'>Attack! Attack! Attack!</a>: Offense is the only acceptable form of combat. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AttackAttackRetreatRetreat' title='/pmwiki/pmwiki.php/Main/AttackAttackRetreatRetreat' data-format='QXR0YWNrQXR0YWNrUmV0cmVhdFJldHJlYXQ='>Attack! Attack... Retreat! Retreat!</a>: A situation forces an immediate reversal. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AttackingThroughYourself' title='/pmwiki/pmwiki.php/Main/AttackingThroughYourself' data-format='QXR0YWNraW5nVGhyb3VnaFlvdXJzZWxm'>Attacking Through Yourself</a>: Deliberately attacking through your body to hit an opponent. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AttackPatternAlpha' title='/pmwiki/pmwiki.php/Main/AttackPatternAlpha' data-format='QXR0YWNrUGF0dGVybkFscGhh'>Attack Pattern Alpha</a>: Codeword/phrase that directs forces in battle. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AttackReflector' title='/pmwiki/pmwiki.php/Main/AttackReflector' data-format='QXR0YWNrUmVmbGVjdG9y'>Attack Reflector</a>: A defensive maneuver that sends an opponent's attacks back to them. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BackupBluff' title='/pmwiki/pmwiki.php/Main/BackupBluff' data-format='QmFja3VwQmx1ZmY='>Backup Bluff</a>: Threatening someone with backup that doesn't exist. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BadassArmy' title='/pmwiki/pmwiki.php/Main/BadassArmy' data-format='QmFkYXNzQXJteQ=='>Badass Army</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BadassCrew' title='/pmwiki/pmwiki.php/Main/BadassCrew' data-format='QmFkYXNzQ3Jldw=='>Badass Crew</a>, but larger. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BadassMindsThinkAlike' title='/pmwiki/pmwiki.php/Main/BadassMindsThinkAlike' data-format='QmFkYXNzTWluZHNUaGlua0FsaWtl'>Badass Minds Think Alike</a>: Two characters form a perfect fighting team off each other despite no time to plan. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BareHandsBarelyHurt' title='/pmwiki/pmwiki.php/Main/BareHandsBarelyHurt' data-format='QmFyZUhhbmRzQmFyZWx5SHVydA=='>Bare Hands Barely Hurt</a>: Your ability to punch deals damage that is grossly inferior to even the weakest weapons. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BattleAura' title='/pmwiki/pmwiki.php/Main/BattleAura' data-format='QmF0dGxlQXVyYQ=='>Battle Aura</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/AwesomenessIsAForce' title='/pmwiki/pmwiki.php/Main/AwesomenessIsAForce' data-format='QXdlc29tZW5lc3NJc0FGb3JjZQ=='>Awesomeness Is a Force</a> that forms a glowing aura around the wielder. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BattleChant' title='/pmwiki/pmwiki.php/Main/BattleChant' data-format='QmF0dGxlQ2hhbnQ='>Battle Chant</a>: The troops/team begin chanting before combat begins. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BattleCry' title='/pmwiki/pmwiki.php/Main/BattleCry' data-format='QmF0dGxlQ3J5'>Battle Cry</a>: An exclamation used by a character to declare combat. <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RememberTheAlamo' title='/pmwiki/pmwiki.php/Main/RememberTheAlamo' data-format='UmVtZW1iZXJUaGVBbGFtbw=='>Remember the Alamo</a>: The <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BattleCry' title='/pmwiki/pmwiki.php/Main/BattleCry' data-format='QmF0dGxlQ3J5'>Battle Cry</a> is a reminder of past atrocities. </li></ul></li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BattleStrip' title='/pmwiki/pmwiki.php/Main/BattleStrip' data-format='QmF0dGxlU3RyaXA='>Battle Strip</a>: Removing clothing before a fight. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BattleTrophy' title='/pmwiki/pmwiki.php/Main/BattleTrophy' data-format='QmF0dGxlVHJvcGh5'>Battle Trophy</a>: Taking a piece or iconic belonging of your fallen foe to remember your triumph against them. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BeastlyBloodsports' title='/pmwiki/pmwiki.php/Main/BeastlyBloodsports' data-format='QmVhc3RseUJsb29kc3BvcnRz'>Beastly Bloodsports</a>: Animals fighting humans or other animals to the death for sport; usually portrayed as uncivilized or villainous. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BeastOfBattle' title='/pmwiki/pmwiki.php/Main/BeastOfBattle' data-format='QmVhc3RPZkJhdHRsZQ=='>Beast of Battle</a>: Animals are weaponized. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BeatTheCurseOutOfHim' title='/pmwiki/pmwiki.php/Main/BeatTheCurseOutOfHim' data-format='QmVhdFRoZUN1cnNlT3V0T2ZIaW0='>Beat the Curse Out of Him</a>: Exorcism through physical violence. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BeginWithAFinisher' title='/pmwiki/pmwiki.php/Main/BeginWithAFinisher' data-format='QmVnaW5XaXRoQUZpbmlzaGVy'>Begin with a Finisher</a>: Using your strongest ability at the start of a fight. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BerserkerTears' title='/pmwiki/pmwiki.php/Main/BerserkerTears' data-format='QmVyc2Vya2VyVGVhcnM='>Berserker Tears</a>: Tears of rage. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BigBallOfViolence' title='/pmwiki/pmwiki.php/Main/BigBallOfViolence' data-format='QmlnQmFsbE9mVmlvbGVuY2U='>Big Ball of Violence</a>: When two or more people get into a squabble, they become a huge ball of smoke with fists and feet repeatedly poking out. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BigFishInABiggerOcean' title='/pmwiki/pmwiki.php/Main/BigFishInABiggerOcean' data-format='QmlnRmlzaEluQUJpZ2dlck9jZWFu'>Big Fish in a Bigger Ocean</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StrongAndSkilled' title='/pmwiki/pmwiki.php/Main/StrongAndSkilled' data-format='U3Ryb25nQW5kU2tpbGxlZA=='>Strong and Skilled</a> in their own world, average (or below average) in this new one. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheBladeAlwaysLandsPointyEndIn' title='/pmwiki/pmwiki.php/Main/TheBladeAlwaysLandsPointyEndIn' data-format='VGhlQmxhZGVBbHdheXNMYW5kc1BvaW50eUVuZElu'>The Blade Always Lands Pointy End In</a>: When a blade falls, it lands pointy end down. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BlockingStopsAllDamage' title='/pmwiki/pmwiki.php/Main/BlockingStopsAllDamage' data-format='QmxvY2tpbmdTdG9wc0FsbERhbWFnZQ=='>Blocking Stops All Damage</a>: Blocking literally negates damage, even if it's physically nonsensical. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BloodUpgrade' title='/pmwiki/pmwiki.php/Main/BloodUpgrade' data-format='Qmxvb2RVcGdyYWRl'>Blood Upgrade</a>: Bleeding from being hit serves as a Berserk Button. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BloodyMurder' title='/pmwiki/pmwiki.php/Main/BloodyMurder' data-format='Qmxvb2R5TXVyZGVy'>Bloody Murder</a>: Blood used as a weapon. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BludgeonedToDeath' title='/pmwiki/pmwiki.php/Main/BludgeonedToDeath' data-format='Qmx1ZGdlb25lZFRvRGVhdGg='>Bludgeoned to Death</a>: Death by brutal, repeated blunt-force trauma. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BoardingParty' title='/pmwiki/pmwiki.php/Main/BoardingParty' data-format='Qm9hcmRpbmdQYXJ0eQ=='>Boarding Party</a>: Attacking a boat by jumping/swinging overboard in cool, pirate style. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BoxingBattler' title='/pmwiki/pmwiki.php/Main/BoxingBattler' data-format='Qm94aW5nQmF0dGxlcg=='>Boxing Battler</a>: Professional boxing is a viable fighting style in the setting. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheBoxingEpisode' title='/pmwiki/pmwiki.php/Main/TheBoxingEpisode' data-format='VGhlQm94aW5nRXBpc29kZQ=='>The Boxing Episode</a>: An episode based around boxing. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BrutalBrawl' title='/pmwiki/pmwiki.php/Main/BrutalBrawl' data-format='QnJ1dGFsQnJhd2w='>Brutal Brawl</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FightScene' title='/pmwiki/pmwiki.php/Main/FightScene' data-format='W1tGaWdodFNjZW5lIEZpZ2h0IFNjZW5lc11d'>Fight Scenes</a> characterized by their brutality. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CatchingTheSpeedster' title='/pmwiki/pmwiki.php/Main/CatchingTheSpeedster' data-format='Q2F0Y2hpbmdUaGVTcGVlZHN0ZXI='>Catching the Speedster</a>: A fast character gets tagged. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ChallengingTheChief' title='/pmwiki/pmwiki.php/Main/ChallengingTheChief' data-format='Q2hhbGxlbmdpbmdUaGVDaGllZg=='>Challenging the Chief</a>: A societal ritual challenge that determines the person who's powerful enough to lead. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ChaosWhileTheyreNotLooking' title='/pmwiki/pmwiki.php/Main/ChaosWhileTheyreNotLooking' data-format='Q2hhb3NXaGlsZVRoZXlyZU5vdExvb2tpbmc='>Chaos While They're Not Looking</a>: Alice walks out, Bob and Charlie are trying to kill each other. Alice walks back in and Bob and Charlie act friendly. Alice is none the wiser. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ChaseFight' title='/pmwiki/pmwiki.php/Main/ChaseFight' data-format='Q2hhc2VGaWdodA=='>Chase Fight</a>: A <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ChaseScene' title='/pmwiki/pmwiki.php/Main/ChaseScene' data-format='Q2hhc2VTY2VuZQ=='>Chase Scene</a> meets a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FightScene' title='/pmwiki/pmwiki.php/Main/FightScene' data-format='RmlnaHRTY2VuZQ=='>Fight Scene</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ChevalierVsRogue' title='/pmwiki/pmwiki.php/Main/ChevalierVsRogue' data-format='Q2hldmFsaWVyVnNSb2d1ZQ=='>Chevalier vs. Rogue</a>: Two opposing characters/factions, one with a knightly theme and another with a roguish one. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ChildishPillowFight' title='/pmwiki/pmwiki.php/Main/ChildishPillowFight' data-format='Q2hpbGRpc2hQaWxsb3dGaWdodA=='>Childish Pillow Fight</a>: A pillow fight is used to highlight innocence and immaturity. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ChokeHolds' title='/pmwiki/pmwiki.php/Main/ChokeHolds' data-format='Q2hva2VIb2xkcw=='>Choke Holds</a>: Wrapping your hands/arm around someone's neck to kill or incapacitate. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatAestheticist' title='/pmwiki/pmwiki.php/Main/CombatAestheticist' data-format='Q29tYmF0QWVzdGhldGljaXN0'>Combat Aestheticist</a>: A character who takes delight in the elegance of combat. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatByChampion' title='/pmwiki/pmwiki.php/Main/CombatByChampion' data-format='Q29tYmF0QnlDaGFtcGlvbg=='>Combat by Champion</a>: The outcome of a conflict is decided by a duel between representatives of each side. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatCommentator' title='/pmwiki/pmwiki.php/Main/CombatCommentator' data-format='Q29tYmF0Q29tbWVudGF0b3I='>Combat Commentator</a>: A character who narrates during a <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FightScene' title='/pmwiki/pmwiki.php/Main/FightScene' data-format='RmlnaHRTY2VuZQ=='>Fight Scene</a>. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatCompliment' title='/pmwiki/pmwiki.php/Main/CombatCompliment' data-format='Q29tYmF0Q29tcGxpbWVudA=='>Combat Compliment</a>: A character in a fight genuinely compliments the fighting prowess of their opponent. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatDiplomacyStealth' title='/pmwiki/pmwiki.php/Main/CombatDiplomacyStealth' data-format='Q29tYmF0RGlwbG9tYWN5U3RlYWx0aA=='>Combat, Diplomacy, Stealth</a>: The three classic paths to victory in (role-playing) video games. Which <em>one</em> path will you pick? </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatDrugs' title='/pmwiki/pmwiki.php/Main/CombatDrugs' data-format='Q29tYmF0RHJ1Z3M='>Combat Drugs</a>: When drugs are consumed to give an edge or courage in battle. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatParkour' title='/pmwiki/pmwiki.php/Main/CombatParkour' data-format='Q29tYmF0UGFya291cg=='>Combat Parkour</a>: <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LeParkour' title='/pmwiki/pmwiki.php/Main/LeParkour' data-format='TGVQYXJrb3Vy'>Le Parkour</a> is used in physical combat. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatPragmatist' title='/pmwiki/pmwiki.php/Main/CombatPragmatist' data-format='Q29tYmF0UHJhZ21hdGlzdA=='>Combat Pragmatist</a>: A combatant is willing to win the fight by any means necessary, even if it means stooping to unfair tactics. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatReferee' title='/pmwiki/pmwiki.php/Main/CombatReferee' data-format='Q29tYmF0UmVmZXJlZQ=='>Combat Referee</a>: Someone who decides the rules of combat. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatSadomasochist' title='/pmwiki/pmwiki.php/Main/CombatSadomasochist' data-format='Q29tYmF0U2Fkb21hc29jaGlzdA=='>Combat Sadomasochist</a>: Pain is pleasure. Their own, and others. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CombatUninterruptus' title='/pmwiki/pmwiki.php/Main/CombatUninterruptus' data-format='Q29tYmF0VW5pbnRlcnJ1cHR1cw=='>Combat Uninterruptus</a>: Having a conversation during a fight. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ComingInHot' title='/pmwiki/pmwiki.php/Main/ComingInHot' data-format='Q29taW5nSW5Ib3Q='>Coming in Hot</a>: A barely controllable aircraft comes in for a crash landing. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CookingDuel' title='/pmwiki/pmwiki.php/Main/CookingDuel' data-format='Q29va2luZ0R1ZWw='>Cooking Duel</a>: A quirky, mundane task turns into an epic duel. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CounterpartCombatCoordination' title='/pmwiki/pmwiki.php/Main/CounterpartCombatCoordination' data-format='Q291bnRlcnBhcnRDb21iYXRDb29yZGluYXRpb24='>Counterpart Combat Coordination</a>: A team finds according to the theme or common trait, either to cause or avoid confusion. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CoupDeGraceCutscene' title='/pmwiki/pmwiki.php/Main/CoupDeGraceCutscene' data-format='Q291cERlR3JhY2VDdXRzY2VuZQ=='>Coup de Gr芒ce Cutscene</a>: After a fight, a cutscene plays where the finishing blow is dealt to the loser. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CrissCrossAttack' title='/pmwiki/pmwiki.php/Main/CrissCrossAttack' data-format='Q3Jpc3NDcm9zc0F0dGFjaw=='>Criss-Cross Attack</a>: A very fast attack that involves multiple strikes coming from multiple sides. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CriticalHesitationBlunder' title='/pmwiki/pmwiki.php/Main/CriticalHesitationBlunder' data-format='Q3JpdGljYWxIZXNpdGF0aW9uQmx1bmRlcg=='>Critical Hesitation Blunder</a>: A sudden unwillingness to kill results in being killed instead. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CurbStompBattle' title='/pmwiki/pmwiki.php/Main/CurbStompBattle' data-format='Q3VyYlN0b21wQmF0dGxl'>Curb-Stomp Battle</a>: A one-sided fight where one opponent is effortlessly beaten by the other. <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SquashMatch' title='/pmwiki/pmwiki.php/Main/SquashMatch' data-format='U3F1YXNoTWF0Y2g='>Squash Match</a> </li></ul></li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CuttingThroughEnergy' title='/pmwiki/pmwiki.php/Main/CuttingThroughEnergy' data-format='Q3V0dGluZ1Rocm91Z2hFbmVyZ3k='>Cutting Through Energy</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DangerousBackswing' title='/pmwiki/pmwiki.php/Main/DangerousBackswing' data-format='RGFuZ2Vyb3VzQmFja3N3aW5n'>Dangerous Backswing</a>: Taking out someone standing behind you by swinging a melee weapon over your head. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DeathOfAThousandCuts' title='/pmwiki/pmwiki.php/Main/DeathOfAThousandCuts' data-format='RGVhdGhPZkFUaG91c2FuZEN1dHM='>Death of a Thousand Cuts</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DefeatAsBackstory' title='/pmwiki/pmwiki.php/Main/DefeatAsBackstory' data-format='RGVmZWF0QXNCYWNrc3Rvcnk='>Defeat as Backstory</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DefeatByModesty' title='/pmwiki/pmwiki.php/Main/DefeatByModesty' data-format='RGVmZWF0QnlNb2Rlc3R5'>Defeat by Modesty</a>: An opponent is forced to forfeit the fight after losing their clothes. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DefeatingTheUndefeatable' title='/pmwiki/pmwiki.php/Main/DefeatingTheUndefeatable' data-format='RGVmZWF0aW5nVGhlVW5kZWZlYXRhYmxl'>Defeating the Undefeatable</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DefeatMeansFriendship' title='/pmwiki/pmwiki.php/Main/DefeatMeansFriendship' data-format='RGVmZWF0TWVhbnNGcmllbmRzaGlw'>Defeat Means Friendship</a>: Defeating an enemy causes them to become your friend. <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IFightForTheStrongestSide' title='/pmwiki/pmwiki.php/Main/IFightForTheStrongestSide' data-format='SUZpZ2h0Rm9yVGhlU3Ryb25nZXN0U2lkZQ=='>I Fight for the Strongest Side!</a> </li></ul></li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DefeatMeansRespect' title='/pmwiki/pmwiki.php/Main/DefeatMeansRespect' data-format='RGVmZWF0TWVhbnNSZXNwZWN0'>Defeat Means Respect</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DeliberateInjuryGambit' title='/pmwiki/pmwiki.php/Main/DeliberateInjuryGambit' data-format='RGVsaWJlcmF0ZUluanVyeUdhbWJpdA=='>Deliberate Injury Gambit</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DesignatedGirlFight' title='/pmwiki/pmwiki.php/Main/DesignatedGirlFight' data-format='RGVzaWduYXRlZEdpcmxGaWdodA=='>Designated Girl Fight</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DesignatedTeamPetFight' title='/pmwiki/pmwiki.php/Main/DesignatedTeamPetFight' data-format='RGVzaWduYXRlZFRlYW1QZXRGaWdodA=='>Designated Team Pet Fight</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DetachmentCombat' title='/pmwiki/pmwiki.php/Main/DetachmentCombat' data-format='RGV0YWNobWVudENvbWJhdA=='>Detachment Combat</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DiagnosisFromDrBadass' title='/pmwiki/pmwiki.php/Main/DiagnosisFromDrBadass' data-format='RGlhZ25vc2lzRnJvbURyQmFkYXNz'>Diagnosis from Dr. Badass</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DiagonalCut' title='/pmwiki/pmwiki.php/Main/DiagonalCut' data-format='RGlhZ29uYWxDdXQ='>Diagonal Cut</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DodgeByBraking' title='/pmwiki/pmwiki.php/Main/DodgeByBraking' data-format='RG9kZ2VCeUJyYWtpbmc='>Dodge by Braking</a> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DoABarrelRoll' title='/pmwiki/pmwiki.php/Main/DoABarrelRoll' data-format='RG9BQmFycmVsUm9sbA=='>Do a Barrel Roll</a> </li></ul></li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DramaPreservingHandicap' title='/pmwiki/pmwiki.php/Main/DramaPreservingHandicap' data-format='RHJhbWFQcmVzZXJ2aW5nSGFuZGljYXA='>Drama-Preserving Handicap</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DramaticSpineInjury' title='/pmwiki/pmwiki.php/Main/DramaticSpineInjury' data-format='RHJhbWF0aWNTcGluZUluanVyeQ=='>Dramatic Spine Injury</a>: Someone's back gets badly broken in a fight, usually via a very strong opponent physically snapping it. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DrunkenBoxing' title='/pmwiki/pmwiki.php/Main/DrunkenBoxing' data-format='RHJ1bmtlbkJveGluZw=='>Drunken Boxing</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DuelsDecideEverything' title='/pmwiki/pmwiki.php/Main/DuelsDecideEverything' data-format='RHVlbHNEZWNpZGVFdmVyeXRoaW5n'>Duels Decide Everything</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/DuelToTheDeath' title='/pmwiki/pmwiki.php/Main/DuelToTheDeath' data-format='RHVlbFRvVGhlRGVhdGg='>Duel to the Death</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/EatMe' title='/pmwiki/pmwiki.php/Main/EatMe' data-format='RWF0TWU='>Eat Me</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/EliteArmy' title='/pmwiki/pmwiki.php/Main/EliteArmy' data-format='RWxpdGVBcm15'>Elite Army</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/EpicBattleBoredom' title='/pmwiki/pmwiki.php/Main/EpicBattleBoredom' data-format='RXBpY0JhdHRsZUJvcmVkb20='>Epic Battle Boredom</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/EquippableAlly' title='/pmwiki/pmwiki.php/Main/EquippableAlly' data-format='RXF1aXBwYWJsZUFsbHk='>Equippable Ally</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ExploitedImmunity' title='/pmwiki/pmwiki.php/Main/ExploitedImmunity' data-format='RXhwbG9pdGVkSW1tdW5pdHk='>Exploited Immunity</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ExtremeMeleeRevenge' title='/pmwiki/pmwiki.php/Main/ExtremeMeleeRevenge' data-format='RXh0cmVtZU1lbGVlUmV2ZW5nZQ=='>Extreme M锚l茅e Revenge</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ExtremityExtremist' title='/pmwiki/pmwiki.php/Main/ExtremityExtremist' data-format='RXh0cmVtaXR5RXh0cmVtaXN0'>Extremity Extremist</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FacepalmOfDoom' title='/pmwiki/pmwiki.php/Main/FacepalmOfDoom' data-format='RmFjZXBhbG1PZkRvb20='>Facepalm Of Doom</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FakeSpecialAttack' title='/pmwiki/pmwiki.php/Main/FakeSpecialAttack' data-format='RmFrZVNwZWNpYWxBdHRhY2s='>Fake Special Attack</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FastballSpecial' title='/pmwiki/pmwiki.php/Main/FastballSpecial' data-format='RmFzdGJhbGxTcGVjaWFs'>Fastball Special</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FastRoping' title='/pmwiki/pmwiki.php/Main/FastRoping' data-format='RmFzdFJvcGluZw=='>Fast-Roping</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FightingFingerprint' title='/pmwiki/pmwiki.php/Main/FightingFingerprint' data-format='RmlnaHRpbmdGaW5nZXJwcmludA=='>Fighting Fingerprint</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheFightingNarcissist' title='/pmwiki/pmwiki.php/Main/TheFightingNarcissist' data-format='VGhlRmlnaHRpbmdOYXJjaXNzaXN0'>The Fighting Narcissist</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FinalBattleInducedShirtLoss' title='/pmwiki/pmwiki.php/Main/FinalBattleInducedShirtLoss' data-format='RmluYWxCYXR0bGVJbmR1Y2VkU2hpcnRMb3Nz'>Final Battle-Induced Shirt Loss</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FinishHim' title='/pmwiki/pmwiki.php/Main/FinishHim' data-format='RmluaXNoSGlt'>Finish Him!</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FinishingMove' title='/pmwiki/pmwiki.php/Main/FinishingMove' data-format='RmluaXNoaW5nTW92ZQ=='>Finishing Move</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FireForgedFriends' title='/pmwiki/pmwiki.php/Main/FireForgedFriends' data-format='RmlyZUZvcmdlZEZyaWVuZHM='>Fire-Forged Friends</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FixedFloorFighting' title='/pmwiki/pmwiki.php/Main/FixedFloorFighting' data-format='Rml4ZWRGbG9vckZpZ2h0aW5n'>Fixed-Floor Fighting</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FlashStep' title='/pmwiki/pmwiki.php/Main/FlashStep' data-format='Rmxhc2hTdGVw'>Flash Step</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FlexibleTourneyRules' title='/pmwiki/pmwiki.php/Main/FlexibleTourneyRules' data-format='RmxleGlibGVUb3VybmV5UnVsZXM='>Flexible Tourney Rules</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ForceAndFinesse' title='/pmwiki/pmwiki.php/Main/ForceAndFinesse' data-format='Rm9yY2VBbmRGaW5lc3Nl'>Force and Finesse</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ForcedFriendlyFire' title='/pmwiki/pmwiki.php/Main/ForcedFriendlyFire' data-format='Rm9yY2VkRnJpZW5kbHlGaXJl'>Forced Friendly Fire</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FreeFloorFighting' title='/pmwiki/pmwiki.php/Main/FreeFloorFighting' data-format='RnJlZUZsb29yRmlnaHRpbmc='>Free-Floor Fighting</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FriendOrFoe' title='/pmwiki/pmwiki.php/Main/FriendOrFoe' data-format='RnJpZW5kT3JGb2U='>Friend or Foe?</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FullContactMagic' title='/pmwiki/pmwiki.php/Main/FullContactMagic' data-format='RnVsbENvbnRhY3RNYWdpYw=='>Full-Contact Magic</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FullFrontalAssault' title='/pmwiki/pmwiki.php/Main/FullFrontalAssault' data-format='RnVsbEZyb250YWxBc3NhdWx0'>Full-Frontal Assault</a>: Fighting while naked. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FumblingTheGauntlet' title='/pmwiki/pmwiki.php/Main/FumblingTheGauntlet' data-format='RnVtYmxpbmdUaGVHYXVudGxldA=='>Fumbling the Gauntlet</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GeoEffects' title='/pmwiki/pmwiki.php/Main/GeoEffects' data-format='R2VvRWZmZWN0cw=='>Geo Effects</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GetItOverWith' title='/pmwiki/pmwiki.php/Main/GetItOverWith' data-format='R2V0SXRPdmVyV2l0aA=='>Get It Over With</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GladiatorGames' title='/pmwiki/pmwiki.php/Main/GladiatorGames' data-format='R2xhZGlhdG9yR2FtZXM='>Gladiator Games</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/GrappleMove' title='/pmwiki/pmwiki.php/Main/GrappleMove' data-format='R3JhcHBsZU1vdmU='>Grapple Move</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheGrappler' title='/pmwiki/pmwiki.php/Main/TheGrappler' data-format='VGhlR3JhcHBsZXI='>The Grappler</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheGreatestStyle' title='/pmwiki/pmwiki.php/Main/TheGreatestStyle' data-format='VGhlR3JlYXRlc3RTdHlsZQ=='>The Greatest Style</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheGlovesComeOff' title='/pmwiki/pmwiki.php/Main/TheGlovesComeOff' data-format='VGhlR2xvdmVzQ29tZU9mZg=='>The Gloves Come Off</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HelicopterBlender' title='/pmwiki/pmwiki.php/Main/HelicopterBlender' data-format='SGVsaWNvcHRlckJsZW5kZXI='>Helicopter Blender</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HeroesFightBarehanded' title='/pmwiki/pmwiki.php/Main/HeroesFightBarehanded' data-format='SGVyb2VzRmlnaHRCYXJlaGFuZGVk'>Heroes Fight Barehanded</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HeroicAmbidexterity' title='/pmwiki/pmwiki.php/Main/HeroicAmbidexterity' data-format='SGVyb2ljQW1iaWRleHRlcml0eQ=='>Heroic Ambidexterity</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HeroicRROD' title='/pmwiki/pmwiki.php/Main/HeroicRROD' data-format='SGVyb2ljUlJPRA=='>Heroic RRoD</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HeroicWillpower' title='/pmwiki/pmwiki.php/Main/HeroicWillpower' data-format='SGVyb2ljV2lsbHBvd2Vy'>Heroic Willpower</a>: Despite under some sort of villainous corruption or mind control, the hero has enough power to stay good. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HeyYouHaymaker' title='/pmwiki/pmwiki.php/Main/HeyYouHaymaker' data-format='SGV5WW91SGF5bWFrZXI='>"Hey, You!" Haymaker</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HighAltitudeBattle' title='/pmwiki/pmwiki.php/Main/HighAltitudeBattle' data-format='SGlnaEFsdGl0dWRlQmF0dGxl'>High-Altitude Battle</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HighlyConspicuousUniform' title='/pmwiki/pmwiki.php/Main/HighlyConspicuousUniform' data-format='SGlnaGx5Q29uc3BpY3VvdXNVbmlmb3Jt'>Highly-Conspicuous Uniform</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HighSpeedMissileDodge' title='/pmwiki/pmwiki.php/Main/HighSpeedMissileDodge' data-format='SGlnaFNwZWVkTWlzc2lsZURvZGdl'>High-Speed Missile Dodge</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HissBeforeFleeing' title='/pmwiki/pmwiki.php/Main/HissBeforeFleeing' data-format='SGlzc0JlZm9yZUZsZWVpbmc='>Hiss Before Fleeing</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HitAndRunTactics' title='/pmwiki/pmwiki.php/Main/HitAndRunTactics' data-format='SGl0QW5kUnVuVGFjdGljcw=='>Hit-and-Run Tactics</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HoldingBackBackfire' title='/pmwiki/pmwiki.php/Main/HoldingBackBackfire' data-format='SG9sZGluZ0JhY2tCYWNrZmlyZQ=='>Holding-Back Backfire</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HomeFieldAdvantage' title='/pmwiki/pmwiki.php/Main/HomeFieldAdvantage' data-format='SG9tZUZpZWxkQWR2YW50YWdl'>Home Field Advantage</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HomeRunHitter' title='/pmwiki/pmwiki.php/Main/HomeRunHitter' data-format='SG9tZVJ1bkhpdHRlcg=='>Home-Run Hitter</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HomingLasers' title='/pmwiki/pmwiki.php/Main/HomingLasers' data-format='SG9taW5nTGFzZXJz'>Homing Lasers</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HowMuchMoreCanHeTake' title='/pmwiki/pmwiki.php/Main/HowMuchMoreCanHeTake' data-format='SG93TXVjaE1vcmVDYW5IZVRha2U='>How Much More Can He Take?</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HumanHammerThrow' title='/pmwiki/pmwiki.php/Main/HumanHammerThrow' data-format='SHVtYW5IYW1tZXJUaHJvdw=='>Human Hammer-Throw</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ICanStillFight' title='/pmwiki/pmwiki.php/Main/ICanStillFight' data-format='SUNhblN0aWxsRmlnaHQ='>I Can Still Fight!</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IdiosyncraticComboLevels' title='/pmwiki/pmwiki.php/Main/IdiosyncraticComboLevels' data-format='SWRpb3N5bmNyYXRpY0NvbWJvTGV2ZWxz'>Idiosyncratic Combo Levels</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IGotYouCovered' title='/pmwiki/pmwiki.php/Main/IGotYouCovered' data-format='SUdvdFlvdUNvdmVyZWQ='>I Got You Covered</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ImpaledWithExtremePrejudice' title='/pmwiki/pmwiki.php/Main/ImpaledWithExtremePrejudice' data-format='SW1wYWxlZFdpdGhFeHRyZW1lUHJlanVkaWNl'>Impaled with Extreme Prejudice</a> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/InertialImpalement' title='/pmwiki/pmwiki.php/Main/InertialImpalement' data-format='SW5lcnRpYWxJbXBhbGVtZW50'>Inertial Impalement</a> </li></ul></li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ImprovFu' title='/pmwiki/pmwiki.php/Main/ImprovFu' data-format='SW1wcm92RnU='>Improv Fu</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/InTheBack' title='/pmwiki/pmwiki.php/Main/InTheBack' data-format='SW5UaGVCYWNr'>In the Back</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IntimidationDemonstration' title='/pmwiki/pmwiki.php/Main/IntimidationDemonstration' data-format='SW50aW1pZGF0aW9uRGVtb25zdHJhdGlvbg=='>Intimidation Demonstration</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/IntrinsicVow' title='/pmwiki/pmwiki.php/Main/IntrinsicVow' data-format='SW50cmluc2ljVm93'>Intrinsic Vow</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/InvoluntaryBattleToTheDeath' title='/pmwiki/pmwiki.php/Main/InvoluntaryBattleToTheDeath' data-format='SW52b2x1bnRhcnlCYXR0bGVUb1RoZURlYXRo'>Involuntary Battle to the Death</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/InWorkingOrder' title='/pmwiki/pmwiki.php/Main/InWorkingOrder' data-format='SW5Xb3JraW5nT3JkZXI='>In Working Order</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ISurrenderSuckers' title='/pmwiki/pmwiki.php/Main/ISurrenderSuckers' data-format='SVN1cnJlbmRlclN1Y2tlcnM='>I Surrender, Suckers</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/JustToyingWithThem' title='/pmwiki/pmwiki.php/Main/JustToyingWithThem' data-format='SnVzdFRveWluZ1dpdGhUaGVt'>Just Toying with Them</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KamehameHadouken' title='/pmwiki/pmwiki.php/Main/KamehameHadouken' data-format='S2FtZWhhbWVIYWRvdWtlbg=='>Kamehame Hadouken</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KillingIntent' title='/pmwiki/pmwiki.php/Main/KillingIntent' data-format='S2lsbGluZ0ludGVudA=='>Killing Intent</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KillItThroughItsStomach' title='/pmwiki/pmwiki.php/Main/KillItThroughItsStomach' data-format='S2lsbEl0VGhyb3VnaEl0c1N0b21hY2g='>Kill It Through Its Stomach</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KillSteal' title='/pmwiki/pmwiki.php/Main/KillSteal' data-format='S2lsbFN0ZWFs'>Kill Steal</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KnightKnaveAndSquire' title='/pmwiki/pmwiki.php/Main/KnightKnaveAndSquire' data-format='S25pZ2h0S25hdmVBbmRTcXVpcmU='>Knight, Knave, and Squire</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KnockbackSlide' title='/pmwiki/pmwiki.php/Main/KnockbackSlide' data-format='S25vY2tiYWNrU2xpZGU='>Knockback Slide</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KnockoutAmbush' title='/pmwiki/pmwiki.php/Main/KnockoutAmbush' data-format='S25vY2tvdXRBbWJ1c2g='>Knockout Ambush</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/KungFuClairvoyance' title='/pmwiki/pmwiki.php/Main/KungFuClairvoyance' data-format='S3VuZ0Z1Q2xhaXJ2b3lhbmNl'>Kung-Fu Clairvoyance</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LauncherMove' title='/pmwiki/pmwiki.php/Main/LauncherMove' data-format='TGF1bmNoZXJNb3Zl'>Launcher Move</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LeftStuckAfterAttack' title='/pmwiki/pmwiki.php/Main/LeftStuckAfterAttack' data-format='TGVmdFN0dWNrQWZ0ZXJBdHRhY2s='>Left Stuck After Attack</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LetsMockTheMonsters' title='/pmwiki/pmwiki.php/Main/LetsMockTheMonsters' data-format='TGV0c01vY2tUaGVNb25zdGVycw=='>Let's Mock the Monsters</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LimitedWindowOfVulnerability' title='/pmwiki/pmwiki.php/Main/LimitedWindowOfVulnerability' data-format='TGltaXRlZFdpbmRvd09mVnVsbmVyYWJpbGl0eQ=='>Limited Window of Vulnerability</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LockedOutOfTheFight' title='/pmwiki/pmwiki.php/Main/LockedOutOfTheFight' data-format='TG9ja2VkT3V0T2ZUaGVGaWdodA=='>Locked Out of the Fight</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LudicrousMeleeAccuracy' title='/pmwiki/pmwiki.php/Main/LudicrousMeleeAccuracy' data-format='THVkaWNyb3VzTWVsZWVBY2N1cmFjeQ=='>Ludicrous M锚l茅e Accuracy</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheMagicTouch' title='/pmwiki/pmwiki.php/Main/TheMagicTouch' data-format='VGhlTWFnaWNUb3VjaA=='>The Magic Touch</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MakeGamesNotWar' title='/pmwiki/pmwiki.php/Main/MakeGamesNotWar' data-format='TWFrZUdhbWVzTm90V2Fy'>Make Games, Not War</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ManBitesMan' title='/pmwiki/pmwiki.php/Main/ManBitesMan' data-format='TWFuQml0ZXNNYW4='>Man Bites Man</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MartialArtsAndCrafts' title='/pmwiki/pmwiki.php/Main/MartialArtsAndCrafts' data-format='TWFydGlhbEFydHNBbmRDcmFmdHM='>Martial Arts and Crafts</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MartialMedic' title='/pmwiki/pmwiki.php/Main/MartialMedic' data-format='TWFydGlhbE1lZGlj'>Martial Medic</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/Mecha' title='/pmwiki/pmwiki.php/Main/Mecha' data-format='e3tNZWNoYX19'>Mecha</a> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/HumongousMecha' title='/pmwiki/pmwiki.php/Main/HumongousMecha' data-format='SHVtb25nb3VzTWVjaGE='>Humongous Mecha</a> </li></ul></li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MasterOfTheLevitatingBlades' title='/pmwiki/pmwiki.php/Main/MasterOfTheLevitatingBlades' data-format='TWFzdGVyT2ZUaGVMZXZpdGF0aW5nQmxhZGVz'>Master of the Levitating Blades</a>: A character that fights by controling many <a class='twikilink' href='/pmwiki/pmwiki.php/Main/FlyingWeapon' title='/pmwiki/pmwiki.php/Main/FlyingWeapon' data-format='W1tGbHlpbmdXZWFwb24gZmx5aW5nIHdlYXBvbnNdXQ=='>flying weapons</a> around them. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MetronomicManMashing' title='/pmwiki/pmwiki.php/Main/MetronomicManMashing' data-format='TWV0cm9ub21pY01hbk1hc2hpbmc='>Metronomic Man Mashing</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MissileLockOn' title='/pmwiki/pmwiki.php/Main/MissileLockOn' data-format='TWlzc2lsZUxvY2tPbg=='>Missile Lock-On</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MookHorrorShow' title='/pmwiki/pmwiki.php/Main/MookHorrorShow' data-format='TW9va0hvcnJvclNob3c='>Mook Horror Show</a>: The hero fighting the bad guys is shown from the villains' perspective and has the hero portrayed as being like a movie monster. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MultiDirectionalBarrage' title='/pmwiki/pmwiki.php/Main/MultiDirectionalBarrage' data-format='TXVsdGlEaXJlY3Rpb25hbEJhcnJhZ2U='>Multi-Directional Barrage</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MutualDisadvantage' title='/pmwiki/pmwiki.php/Main/MutualDisadvantage' data-format='TXV0dWFsRGlzYWR2YW50YWdl'>Mutual Disadvantage</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MutualKill' title='/pmwiki/pmwiki.php/Main/MutualKill' data-format='TXV0dWFsS2lsbA=='>Mutual Kill</a>: A fight between two characters results in both of them dying. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/MyDefenseNeedNotProtectMeForever' title='/pmwiki/pmwiki.php/Main/MyDefenseNeedNotProtectMeForever' data-format='TXlEZWZlbnNlTmVlZE5vdFByb3RlY3RNZUZvcmV2ZXI='>My Defense Need Not Protect Me Forever</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NeckSnap' title='/pmwiki/pmwiki.php/Main/NeckSnap' data-format='TmVja1NuYXA='>Neck Snap</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NightVisionGoggles' title='/pmwiki/pmwiki.php/Main/NightVisionGoggles' data-format='TmlnaHRWaXNpb25Hb2dnbGVz'>Night-Vision Goggles</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NinjaLog' title='/pmwiki/pmwiki.php/Main/NinjaLog' data-format='TmluamFMb2c='>Ninja Log</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NoHoldsBarredBeatdown' title='/pmwiki/pmwiki.php/Main/NoHoldsBarredBeatdown' data-format='Tm9Ib2xkc0JhcnJlZEJlYXRkb3du'>No-Holds-Barred Beatdown</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NoHoldsBarredContest' title='/pmwiki/pmwiki.php/Main/NoHoldsBarredContest' data-format='Tm9Ib2xkc0JhcnJlZENvbnRlc3Q='>No-Holds-Barred Contest</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NoIAmBehindYou' title='/pmwiki/pmwiki.php/Main/NoIAmBehindYou' data-format='Tm9JQW1CZWhpbmRZb3U='>No, I Am Behind You</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NoSell' title='/pmwiki/pmwiki.php/Main/NoSell' data-format='Tm9TZWxs'>No-Sell</a>: An attack does nothing to the opponent. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NormalFishInATinyPond' title='/pmwiki/pmwiki.php/Main/NormalFishInATinyPond' data-format='Tm9ybWFsRmlzaEluQVRpbnlQb25k'>Normal Fish in a Tiny Pond</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NonLethalWarfare' title='/pmwiki/pmwiki.php/Main/NonLethalWarfare' data-format='Tm9uTGV0aGFsV2FyZmFyZQ=='>Non-Lethal Warfare</a>: A war where no one gets killed. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NotSoInvincibleAfterAll' title='/pmwiki/pmwiki.php/Main/NotSoInvincibleAfterAll' data-format='Tm90U29JbnZpbmNpYmxlQWZ0ZXJBbGw='>Not So Invincible After All</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/NowThatsUsingYourTeeth' title='/pmwiki/pmwiki.php/Main/NowThatsUsingYourTeeth' data-format='Tm93VGhhdHNVc2luZ1lvdXJUZWV0aA=='>Now That's Using Your Teeth!</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OnRideOnFootCombat' title='/pmwiki/pmwiki.php/Main/OnRideOnFootCombat' data-format='T25SaWRlT25Gb290Q29tYmF0'>On-Ride/On-Foot Combat</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OneHitKill' title='/pmwiki/pmwiki.php/Main/OneHitKill' data-format='T25lSGl0S2lsbA=='>One-Hit Kill</a>: Destroying or killing the enemy with a single blow. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OneHitPolykill' title='/pmwiki/pmwiki.php/Main/OneHitPolykill' data-format='T25lSGl0UG9seWtpbGw='>One-Hit Polykill</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheOnlyOne' title='/pmwiki/pmwiki.php/Main/TheOnlyOne' data-format='VGhlT25seU9uZQ=='>The Only One</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OpenShirtTaunt' title='/pmwiki/pmwiki.php/Main/OpenShirtTaunt' data-format='T3BlblNoaXJ0VGF1bnQ='>Open Shirt Taunt</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OpponentInstruction' title='/pmwiki/pmwiki.php/Main/OpponentInstruction' data-format='T3Bwb25lbnRJbnN0cnVjdGlvbg=='>Opponent Instruction</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OpponentSwitch' title='/pmwiki/pmwiki.php/Main/OpponentSwitch' data-format='T3Bwb25lbnRTd2l0Y2g='>Opponent Switch</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OpposingCombatPhilosophies' title='/pmwiki/pmwiki.php/Main/OpposingCombatPhilosophies' data-format='T3Bwb3NpbmdDb21iYXRQaGlsb3NvcGhpZXM='>Opposing Combat Philosophies</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OrgasmicCombat' title='/pmwiki/pmwiki.php/Main/OrgasmicCombat' data-format='T3JnYXNtaWNDb21iYXQ='>Orgasmic Combat</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/OutOfTheInferno' title='/pmwiki/pmwiki.php/Main/OutOfTheInferno' data-format='T3V0T2ZUaGVJbmZlcm5v'>Out of the Inferno</a> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/InfernalRetaliation' title='/pmwiki/pmwiki.php/Main/InfernalRetaliation' data-format='SW5mZXJuYWxSZXRhbGlhdGlvbg=='>Infernal Retaliation</a> </li></ul></li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PainfullySlowProjectile' title='/pmwiki/pmwiki.php/Main/PainfullySlowProjectile' data-format='UGFpbmZ1bGx5U2xvd1Byb2plY3RpbGU='>Painfully Slow Projectile</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PalatePropping' title='/pmwiki/pmwiki.php/Main/PalatePropping' data-format='UGFsYXRlUHJvcHBpbmc='>Palate Propping</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheParalyzer' title='/pmwiki/pmwiki.php/Main/TheParalyzer' data-format='VGhlUGFyYWx5emVy'>The Paralyzer</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ParryingBullets' title='/pmwiki/pmwiki.php/Main/ParryingBullets' data-format='UGFycnlpbmdCdWxsZXRz'>Parrying Bullets</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PinkMist' title='/pmwiki/pmwiki.php/Main/PinkMist' data-format='UGlua01pc3Q='>Pink Mist</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PinnedDown' title='/pmwiki/pmwiki.php/Main/PinnedDown' data-format='UGlubmVkRG93bg=='>Pinned Down</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PinnedToTheGround' title='/pmwiki/pmwiki.php/Main/PinnedToTheGround' data-format='UGlubmVkVG9UaGVHcm91bmQ='>Pinned to the Ground</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PinnedToTheWall' title='/pmwiki/pmwiki.php/Main/PinnedToTheWall' data-format='UGlubmVkVG9UaGVXYWxs'>Pinned to the Wall</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PoisonIsEvil' title='/pmwiki/pmwiki.php/Main/PoisonIsEvil' data-format='UG9pc29uSXNFdmls'>Poison Is Evil</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThePowerOfSisterhood' title='/pmwiki/pmwiki.php/Main/ThePowerOfSisterhood' data-format='VGhlUG93ZXJPZlNpc3Rlcmhvb2Q='>The Power of Sisterhood</a>: A bond between women based on concerns, shared experiences, and support used to overcome adversity and hardship. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PressurePoint' title='/pmwiki/pmwiki.php/Main/PressurePoint' data-format='UHJlc3N1cmVQb2ludA=='>Pressure Point</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ProWrestlingEpisode' title='/pmwiki/pmwiki.php/Main/ProWrestlingEpisode' data-format='UHJvV3Jlc3RsaW5nRXBpc29kZQ=='>Pro Wrestling Episode</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PullYourselfDownTheSpear' title='/pmwiki/pmwiki.php/Main/PullYourselfDownTheSpear' data-format='UHVsbFlvdXJzZWxmRG93blRoZVNwZWFy'>Pull Yourself Down the Spear</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/PutTheirHeadsTogether' title='/pmwiki/pmwiki.php/Main/PutTheirHeadsTogether' data-format='UHV0VGhlaXJIZWFkc1RvZ2V0aGVy'>Put Their Heads Together</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RankScalesWithAsskicking' title='/pmwiki/pmwiki.php/Main/RankScalesWithAsskicking' data-format='UmFua1NjYWxlc1dpdGhBc3NraWNraW5n'>Rank Scales with Asskicking</a>: A higher rank means more power. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RecoveryAttack' title='/pmwiki/pmwiki.php/Main/RecoveryAttack' data-format='UmVjb3ZlcnlBdHRhY2s='>Recovery Attack</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RedShirt' title='/pmwiki/pmwiki.php/Main/RedShirt' data-format='UmVkU2hpcnQ='>Red Shirt</a>: A character who exists solely to get killed off so that there can be casualties without offing any of the main characters. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RefrigeratorAmbush' title='/pmwiki/pmwiki.php/Main/RefrigeratorAmbush' data-format='UmVmcmlnZXJhdG9yQW1idXNo'>Refrigerator Ambush</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RoarBeforeBeating' title='/pmwiki/pmwiki.php/Main/RoarBeforeBeating' data-format='Um9hckJlZm9yZUJlYXRpbmc='>Roar Before Beating</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RollerbladeGood' title='/pmwiki/pmwiki.php/Main/RollerbladeGood' data-format='Um9sbGVyYmxhZGVHb29k'>Rollerblade Good</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RollingAttack' title='/pmwiki/pmwiki.php/Main/RollingAttack' data-format='Um9sbGluZ0F0dGFjaw=='>Rolling Attack</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/RunOrDie' title='/pmwiki/pmwiki.php/Main/RunOrDie' data-format='UnVuT3JEaWU='>Run or Die</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SappingTheShapeshifter' title='/pmwiki/pmwiki.php/Main/SappingTheShapeshifter' data-format='U2FwcGluZ1RoZVNoYXBlc2hpZnRlcg=='>Sapping the Shapeshifter</a>: For mere mortals, a shapeshifter can only be defeated in battle by slowly exhausting them and - often - their forms. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ScreamingWarrior' title='/pmwiki/pmwiki.php/Main/ScreamingWarrior' data-format='U2NyZWFtaW5nV2Fycmlvcg=='>Screaming Warrior</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SealedArmyInACan' title='/pmwiki/pmwiki.php/Main/SealedArmyInACan' data-format='U2VhbGVkQXJteUluQUNhbg=='>Sealed Army in a Can</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SecondHourSuperpower' title='/pmwiki/pmwiki.php/Main/SecondHourSuperpower' data-format='U2Vjb25kSG91clN1cGVycG93ZXI='>Second Hour Superpower</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SeeTheWhitesOfTheirEyes' title='/pmwiki/pmwiki.php/Main/SeeTheWhitesOfTheirEyes' data-format='U2VlVGhlV2hpdGVzT2ZUaGVpckV5ZXM='>See the Whites of Their Eyes</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SelfOffense' title='/pmwiki/pmwiki.php/Main/SelfOffense' data-format='U2VsZk9mZmVuc2U='>Self-Offense</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SelfRecoverySurprise' title='/pmwiki/pmwiki.php/Main/SelfRecoverySurprise' data-format='U2VsZlJlY292ZXJ5U3VycHJpc2U='>Self-Recovery Surprise</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SettleItWithoutWeapons' title='/pmwiki/pmwiki.php/Main/SettleItWithoutWeapons' data-format='U2V0dGxlSXRXaXRob3V0V2VhcG9ucw=='>Settle It Without Weapons</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SexIsViolence' title='/pmwiki/pmwiki.php/Main/SexIsViolence' data-format='U2V4SXNWaW9sZW5jZQ=='>Sex Is Violence</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShadowPin' title='/pmwiki/pmwiki.php/Main/ShadowPin' data-format='U2hhZG93UGlu'>Shadow Pin</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SheatheYourSword' title='/pmwiki/pmwiki.php/Main/SheatheYourSword' data-format='U2hlYXRoZVlvdXJTd29yZA=='>Sheathe Your Sword</a>: Defeating the enemy by not doing anything. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootEverythingThatMoves' title='/pmwiki/pmwiki.php/Main/ShootEverythingThatMoves' data-format='U2hvb3RFdmVyeXRoaW5nVGhhdE1vdmVz'>Shoot Everything That Moves</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShootingTheSwarm' title='/pmwiki/pmwiki.php/Main/ShootingTheSwarm' data-format='U2hvb3RpbmdUaGVTd2FybQ=='>Shooting the Swarm</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ShortRangeGuyLongRangeGuy' title='/pmwiki/pmwiki.php/Main/ShortRangeGuyLongRangeGuy' data-format='U2hvcnRSYW5nZUd1eUxvbmdSYW5nZUd1eQ=='>Short Range Guy, Long Range Guy</a> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/CloseRangeCombatant' title='/pmwiki/pmwiki.php/Main/CloseRangeCombatant' data-format='Q2xvc2VSYW5nZUNvbWJhdGFudA=='>Close-Range Combatant</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/LongRangeFighter' title='/pmwiki/pmwiki.php/Main/LongRangeFighter' data-format='TG9uZ1JhbmdlRmlnaHRlcg=='>Long-Range Fighter</a> </li></ul></li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SiegeEngines' title='/pmwiki/pmwiki.php/Main/SiegeEngines' data-format='U2llZ2VFbmdpbmVz'>Siege Engines</a> <ul ><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/BatteringRam' title='/pmwiki/pmwiki.php/Main/BatteringRam' data-format='QmF0dGVyaW5nUmFt'>Battering Ram</a> </li></ul></li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SlipknotPonytail' title='/pmwiki/pmwiki.php/Main/SlipknotPonytail' data-format='U2xpcGtub3RQb255dGFpbA=='>Slipknot Ponytail</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheSlowWalk' title='/pmwiki/pmwiki.php/Main/TheSlowWalk' data-format='VGhlU2xvd1dhbGs='>The Slow Walk</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SmokeShield' title='/pmwiki/pmwiki.php/Main/SmokeShield' data-format='U21va2VTaGllbGQ='>Smoke Shield</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SniperDuel' title='/pmwiki/pmwiki.php/Main/SniperDuel' data-format='U25pcGVyRHVlbA=='>Sniper Duel</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SnipingTheCockpit' title='/pmwiki/pmwiki.php/Main/SnipingTheCockpit' data-format='U25pcGluZ1RoZUNvY2twaXQ='>Sniping the Cockpit</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SnowballFight' title='/pmwiki/pmwiki.php/Main/SnowballFight' data-format='U25vd2JhbGxGaWdodA=='>Snowball Fight</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SpamAttack' title='/pmwiki/pmwiki.php/Main/SpamAttack' data-format='U3BhbUF0dGFjaw=='>Spam Attack</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SpeedBlitz' title='/pmwiki/pmwiki.php/Main/SpeedBlitz' data-format='U3BlZWRCbGl0eg=='>Speed Blitz</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SpinAttack' title='/pmwiki/pmwiki.php/Main/SpinAttack' data-format='U3BpbkF0dGFjaw=='>Spin Attack</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SpinningPiledriver' title='/pmwiki/pmwiki.php/Main/SpinningPiledriver' data-format='U3Bpbm5pbmdQaWxlZHJpdmVy'>Spinning Piledriver</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StandardStarshipScuffle' title='/pmwiki/pmwiki.php/Main/StandardStarshipScuffle' data-format='U3RhbmRhcmRTdGFyc2hpcFNjdWZmbGU='>Standard Starship Scuffle</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StatusInflictionAttack' title='/pmwiki/pmwiki.php/Main/StatusInflictionAttack' data-format='U3RhdHVzSW5mbGljdGlvbkF0dGFjaw=='>Status Infliction Attack</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StopHittingYourself' title='/pmwiki/pmwiki.php/Main/StopHittingYourself' data-format='U3RvcEhpdHRpbmdZb3Vyc2VsZg=='>Stop Hitting Yourself</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StraightForTheCommander' title='/pmwiki/pmwiki.php/Main/StraightForTheCommander' data-format='U3RyYWlnaHRGb3JUaGVDb21tYW5kZXI='>Straight for the Commander</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StrengthEqualsWorthiness' title='/pmwiki/pmwiki.php/Main/StrengthEqualsWorthiness' data-format='U3RyZW5ndGhFcXVhbHNXb3J0aGluZXNz'>Strength Equals Worthiness</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/StrongAndSkilled' title='/pmwiki/pmwiki.php/Main/StrongAndSkilled' data-format='U3Ryb25nQW5kU2tpbGxlZA=='>Strong and Skilled</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SuperweaponSurprise' title='/pmwiki/pmwiki.php/Main/SuperweaponSurprise' data-format='U3VwZXJ3ZWFwb25TdXJwcmlzZQ=='>Superweapon Surprise</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/SurprisinglySuperToughThing' title='/pmwiki/pmwiki.php/Main/SurprisinglySuperToughThing' data-format='U3VycHJpc2luZ2x5U3VwZXJUb3VnaFRoaW5n'>Surprisingly Super-Tough Thing</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TakeCover' title='/pmwiki/pmwiki.php/Main/TakeCover' data-format='VGFrZUNvdmVy'>Take Cover!</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TalentedButTrained' title='/pmwiki/pmwiki.php/Main/TalentedButTrained' data-format='VGFsZW50ZWRCdXRUcmFpbmVk'>Talented, but Trained</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TeethFlying' title='/pmwiki/pmwiki.php/Main/TeethFlying' data-format='VGVldGhGbHlpbmc='>Teeth Flying</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TellMeHowYouFight' title='/pmwiki/pmwiki.php/Main/TellMeHowYouFight' data-format='VGVsbE1lSG93WW91RmlnaHQ='>Tell Me How You Fight</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThereIsNoKillLikeOverkill' title='/pmwiki/pmwiki.php/Main/ThereIsNoKillLikeOverkill' data-format='VGhlcmVJc05vS2lsbExpa2VPdmVya2lsbA=='>There Is No Kill Like Overkill</a>: Deciding to keep using lethal methods on the enemy even when the enemy would most likely already be dead by now. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ThrowTheMookAtThem' title='/pmwiki/pmwiki.php/Main/ThrowTheMookAtThem' data-format='VGhyb3dUaGVNb29rQXRUaGVt'>Throw the Mook at Them</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheThunderdome' title='/pmwiki/pmwiki.php/Main/TheThunderdome' data-format='VGhlVGh1bmRlcmRvbWU='>The Thunderdome</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheTourney' title='/pmwiki/pmwiki.php/Main/TheTourney' data-format='VGhlVG91cm5leQ=='>The Tourney</a>: More or less seriously, depending on treatment. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TrapMaster' title='/pmwiki/pmwiki.php/Main/TrapMaster' data-format='VHJhcE1hc3Rlcg=='>Trap Master</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TrialByCombat' title='/pmwiki/pmwiki.php/Main/TrialByCombat' data-format='VHJpYWxCeUNvbWJhdA=='>Trial by Combat</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TurnsRed' title='/pmwiki/pmwiki.php/Main/TurnsRed' data-format='VHVybnNSZWQ='>Turns Red</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TwangHello' title='/pmwiki/pmwiki.php/Main/TwangHello' data-format='VHdhbmdIZWxsbw=='>*Twang* Hello</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/UnblockableAttack' title='/pmwiki/pmwiki.php/Main/UnblockableAttack' data-format='VW5ibG9ja2FibGVBdHRhY2s='>Unblockable Attack</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/UnholyNuke' title='/pmwiki/pmwiki.php/Main/UnholyNuke' data-format='VW5ob2x5TnVrZQ=='>Unholy Nuke</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/UnskilledButStrong' title='/pmwiki/pmwiki.php/Main/UnskilledButStrong' data-format='VW5za2lsbGVkQnV0U3Ryb25n'>Unskilled, but Strong</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/VehicularAssault' title='/pmwiki/pmwiki.php/Main/VehicularAssault' data-format='VmVoaWN1bGFyQXNzYXVsdA=='>Vehicular Assault</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/VictoryByEndurance' title='/pmwiki/pmwiki.php/Main/VictoryByEndurance' data-format='VmljdG9yeUJ5RW5kdXJhbmNl'>Victory by Endurance</a>: Winning the battle simply by lasting longer than everyone else. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/VictoryByFirstBlood' title='/pmwiki/pmwiki.php/Main/VictoryByFirstBlood' data-format='VmljdG9yeUJ5Rmlyc3RCbG9vZA=='>Victory by First Blood</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/VictoryThroughIntimidation' title='/pmwiki/pmwiki.php/Main/VictoryThroughIntimidation' data-format='VmljdG9yeVRocm91Z2hJbnRpbWlkYXRpb24='>Victory Through Intimidation</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/VillainousRROD' title='/pmwiki/pmwiki.php/Main/VillainousRROD' data-format='VmlsbGFpbm91c1JST0Q='>Villainous RRoD</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WarComesHome' title='/pmwiki/pmwiki.php/Main/WarComesHome' data-format='V2FyQ29tZXNIb21l'>War Comes Home</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WarfareRegression' title='/pmwiki/pmwiki.php/Main/WarfareRegression' data-format='V2FyZmFyZVJlZ3Jlc3Npb24='>Warfare Regression</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WarGod' title='/pmwiki/pmwiki.php/Main/WarGod' data-format='V2FyR29k'>War God</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WarriorTherapist' title='/pmwiki/pmwiki.php/Main/WarriorTherapist' data-format='V2FycmlvclRoZXJhcGlzdA=='>Warrior Therapist</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WaterTowerDown' title='/pmwiki/pmwiki.php/Main/WaterTowerDown' data-format='V2F0ZXJUb3dlckRvd24='>Water Tower Down</a>: Attack by knocking down a water tower. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WeakButSkilled' title='/pmwiki/pmwiki.php/Main/WeakButSkilled' data-format='V2Vha0J1dFNraWxsZWQ='>Weak, but Skilled</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WeaponizedOffspring' title='/pmwiki/pmwiki.php/Main/WeaponizedOffspring' data-format='V2VhcG9uaXplZE9mZnNwcmluZw=='>Weaponized Offspring</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WeightedGloves' title='/pmwiki/pmwiki.php/Main/WeightedGloves' data-format='V2VpZ2h0ZWRHbG92ZXM='>Weighted Gloves</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WellTrainedButInexperienced' title='/pmwiki/pmwiki.php/Main/WellTrainedButInexperienced' data-format='V2VsbFRyYWluZWRCdXRJbmV4cGVyaWVuY2Vk'>Well-Trained, but Inexperienced</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WhoNeedsTheirWholeBody' title='/pmwiki/pmwiki.php/Main/WhoNeedsTheirWholeBody' data-format='V2hvTmVlZHNUaGVpcldob2xlQm9keQ=='>Who Needs Their Whole Body?</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheWhyWaitCombatant' title='/pmwiki/pmwiki.php/Main/TheWhyWaitCombatant' data-format='VGhlV2h5V2FpdENvbWJhdGFudA=='>The "Why Wait?" Combatant</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WithCatlikeTread' title='/pmwiki/pmwiki.php/Main/WithCatlikeTread' data-format='V2l0aENhdGxpa2VUcmVhZA=='>With Catlike Tread</a>: Being too loud, noisy, and easily noticeable when it comes to being stealthy. </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WithMyHandsTied' title='/pmwiki/pmwiki.php/Main/WithMyHandsTied' data-format='V2l0aE15SGFuZHNUaWVk'>With My Hands Tied</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/TheWorfBarrage' title='/pmwiki/pmwiki.php/Main/TheWorfBarrage' data-format='VGhlV29yZkJhcnJhZ2U='>The Worf Barrage</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/WorldsBestWarrior' title='/pmwiki/pmwiki.php/Main/WorldsBestWarrior' data-format='V29ybGRzQmVzdFdhcnJpb3I='>World's Best Warrior</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/YouAreAlreadyDead' title='/pmwiki/pmwiki.php/Main/YouAreAlreadyDead' data-format='WW91QXJlQWxyZWFkeURlYWQ='>You Are Already Dead</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/YouGetKnockedDownYouGetBackUpAgain' title='/pmwiki/pmwiki.php/Main/YouGetKnockedDownYouGetBackUpAgain' data-format='WW91R2V0S25vY2tlZERvd25Zb3VHZXRCYWNrVXBBZ2Fpbg=='>You Get Knocked Down, You Get Back Up Again</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/YouSquared' title='/pmwiki/pmwiki.php/Main/YouSquared' data-format='WW91U3F1YXJlZA=='>"You!" Squared</a> </li><li> <a class='twikilink' href='/pmwiki/pmwiki.php/Main/ZorroMark' title='/pmwiki/pmwiki.php/Main/ZorroMark' data-format='Wm9ycm9NYXJr'>Zorro Mark</a> </li></ul><!—/index—> <hr data-format='——' /> </p></div> <div class="section-links" itemscope itemtype="http://schema.org/SiteNavigationElement"> <div class="titles"> <div><h3 class="text-center text-uppercase">Previous</h3></div> <div><h3 class="text-center text-uppercase">Index</h3></div> <div><h3 class="text-center text-uppercase">Next</h3></div> </div> <div class="links"> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/ChoosingDeath">Choosing Death</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/ThisIndexWillKillYou">This Index Will Kill You</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/DisasterTropes">Disaster Tropes</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/CivilUnrestTropes">Civil Unrest Tropes</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/ViolenceTropes">Violence Tropes</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/DuelingTropes">Dueling Tropes</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/ThrowingTheFight">Throwing the Fight</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/ThisIndexIsReadyToRumble">This Index Is Ready To Rumble</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/HandTropes">Hand Tropes</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/ChaseScene">Chase Scene</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/ActionAdventureTropes">Action/Adventure Tropes</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/DuelingTropes">Dueling Tropes</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/MilitaryAndWarfareWorks">Military and Warfare Works</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/MilitaryAndWarfareTropes">Military and Warfare Tropes</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/EspionageTropes">Espionage Tropes</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/CohabitationTropes">Cohabitation Tropes</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/TopicalTropes">Topical Tropes</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/CompetitionIndex">Competition Index</a> </li> </ul> <ul> <li> <a href="/pmwiki/pmwiki.php/Main/BoldExplorer">Bold Explorer</a> </li> <li> <a href="/pmwiki/pmwiki.php/QuoteSource/Creators">QuoteSource/Creators</a> </li> <li> <a href="/pmwiki/pmwiki.php/Main/CynicismTropes">Cynicism Tropes</a> </li> </ul> </div> </div> <div id="proper_player_insert_div" class="outer_ads_by_salon_wrapper"> </div> <script> if( document.getElementById('user-prefs').classList.contains('folders-open') ){ console.log('open all folders'); var elements = document.querySelectorAll('.folderlabel, .toggle-all-folders-button'); elements.forEach((element) => { element.classList.add('is-open'); }); } </script> <script> function insert_ad(adCount, paragraph, adName, folder = 0){ var ad_count = adCount < 10 ? "0"+adCount : adCount; var inside_folder = folder ? "1" : "0"; // Create element for ad unit var adUnit = document.createElement('div'); adUnit.setAttribute("class", `htlad-${adName}`); adUnit.setAttribute("id", `${adName}_${adCount}`); adUnit.setAttribute("data-targeting", `{"slot_number": "${ad_count}", "in_folder": "${inside_folder}"}`); // Add Advertisement label var adLabel = document.createElement("span"); adLabel.innerHTML = "Advertisement:" adLabel.setAttribute("class","ad-caption"); var adWrapper = document.createElement("div"); adWrapper.setAttribute("class","tvtropes-ad-unit mobile-fad square_fad mobile_unit_scroll"); adWrapper.setAttribute("id","mobile_"+adCount); // Merge all pieces adWrapper.appendChild(adLabel); adWrapper.appendChild(adUnit); // Insert into DOM paragraph.parentNode.insertBefore(adWrapper, paragraph.nextSibling); // for getting correct ad count even when ones are deleted globalAdInsertionCount++; } function insert_ads_in_content(folder = 0, totalAdsCount = 0, pHeight = 0) { if(folder) var node = folder.firstElementChild; // Get the first traversable element of the folder else var node = document.getElementById("main-article").firstElementChild; var pCount = 0; var adCount = totalAdsCount + 1; var nodeCount = 0; var nodeLevel = 0; var x = 0; //loop through elements of content while(x<300) { x++; nodeCount++; //traverse to the next element (if exists) if(nodeCount>1) { if(!node.nextElementSibling) { console.log('adparser: no next element'); if(nodeLevel>0) { nodeLevel--; node = node.parentElement; console.log('adparser: we were down a level, go back up ('+nodeLevel+')'); continue; } else { break; } } node = node.nextElementSibling; } //skip inserted ads or empty nodes if(!node || node==="null" || typeof node !== "object") continue; if(!node.offsetHeight || node.offsetHeight==0) continue; if(node.className && node.className.includes('tvtropes-ad-unit')) continue; //skip if image block that has a caption after it (NEW: ALWAYS SKIP THE IMAGE BLOCK) if(node.className && node.className.includes('quoteright')) { // if(node.nextElementSibling && node.nextElementSibling.className && node.nextElementSibling.className.includes('acaptionright')) { pHeight += node.offsetHeight; continue; // } } //if very large element, loop through elements inside if(node.offsetHeight>700 && node.firstElementChild) { nodeLevel++; console.log('adparser: traverse through large element='+node.nodeName+', height='+node.offsetHeight+' level='+nodeLevel); node = node.firstElementChild; nodeCount = 0; continue; } // Skip if after a folder label or if the current node is a folder label itself if ((node.previousElementSibling && node.previousElementSibling.className && node.previousElementSibling.className.includes("folderlabel")) || (node.className && node.className.includes("folderlabel"))) { console.log('adparser: skipping ad insertion related to folder label'); if (!node.className || !node.className.includes("folderlabel")) { // If it's not the folder label itself, skip the insertion continue; } else { pHeight += node.offsetHeight; // If it is the folder label, just add its height to pHeight and continue continue; } } //paragraph counter if(node.nodeName=="P") pCount++; //add height of node to counter pHeight += node.offsetHeight; //add margin of node to counter if available try { var nodeStyle = getComputedStyle(node); if(nodeStyle.marginTop && parseInt(nodeStyle.marginTop)>0) pHeight+=parseInt(nodeStyle.marginTop); if(nodeStyle.marginBottom && parseInt(nodeStyle.marginBottom)>0) pHeight+=parseInt(nodeStyle.marginBottom); //console.log(nodeStyle.marginTop+','+nodeStyle.marginBottom); } catch(e) { } //debug logging console.log('adparser: name='+node.nodeName+', height='+node.offsetHeight+' =>'+pHeight); //console.log(node.className); // check if user is logged in var logged_in = 0; // Calculate the required height based on the user's logged-in status or ad count var requiredHeight = globalAdInsertionCount > 15 ? 1500 : 750; if(logged_in) requiredHeight = 2250; // only inserts an ad if the total height and paragraph count conditions are met if ((adCount === 1 && pCount >= 1 && pHeight >= 400) || pHeight >= requiredHeight) { // Check existing ad positions and compare with the item about to be inserted after var ads = document.querySelectorAll('.tvtropes-ad-unit'); var nodeBottomPosition = node.getBoundingClientRect().bottom + window.scrollY; // Get bottom position of current node var canInsertAd = true; // Flag to track if we can insert an ad ads.forEach(function (ad) { var adTop = ad.getBoundingClientRect().top + window.scrollY; var adBottom = ad.getBoundingClientRect().bottom + window.scrollY; // Ensure the new ad is at least requiredHeight away from any existing ads if (Math.abs(nodeBottomPosition - adTop) < requiredHeight || Math.abs(nodeBottomPosition - adBottom) < requiredHeight) { canInsertAd = false; console.log('adparser: cannot insert ad, not enough space between ads.'); } }); // If we can't insert an ad, skip to the next node if(!canInsertAd) continue; // after 50 ads, stop inserting. Or after 20 ads if the user is logged in if ((adCount > 50 || (adCount > 20 && logged_in))) { break; } console.log('adparser: insert ad '+adCount); insert_ad(adCount, node, "tvtropes_m_incontent_dynamic", folder); adCount++; pHeight = 0; pCount = 0; } } //insert one at end if room var maxpHeight = 500; if(logged_in) maxpHeight=1500; if(pHeight>=maxpHeight && folder==0) { console.log('adparser: insert ad'); insert_ad(adCount, document.getElementById("main-article").lastElementChild, "tvtropes_m_incontent_dynamic"); } // delete ads after the 8th one to reduce load times BCLighthouseTag.cmd.push(function() { googletag.cmd.push(function() { googletag.pubads().addEventListener('slotRequested', function(event) { const slot = event.slot; const slotName = slot.getAdUnitPath().split('/').pop() || slot.getAdUnitPath(); if(slotName === 'tvtropes_m_incontent_dynamic') { const slotNumber = parseInt(slot.getTargeting('slot_number')[0]); console.log(slotName+' = '+slotNumber); // Determine the ad slot that needs to be deleted. const adNumberToDelete = slotNumber - 8; if(adNumberToDelete > 0) { const adToDelete = document.getElementById(`mobile_${adNumberToDelete}`); if(adToDelete) { var adHeight = window.pageYOffset + adToDelete.getBoundingClientRect().top; var windowHeight = window.scrollY; // Check if the ad element exists and is above the current viewport (above the fold). if (adHeight < windowHeight) { console.log('ad delete = '+adNumberToDelete); adToDelete.remove(); } } } } }); }); }); // return pHeight return pHeight; } if(1 && (document.body.clientWidth && document.body.clientWidth<=768) ) { insert_ads_in_content(); } </script> </article> <div id="main-content-sidebar"><div class="sidebar-item display-options"> <ul class="sidebar display-toggles"> <li>Show Spoilers <div id="sidebar-toggle-showspoilers" class="display-toggle show-spoilers"></div></li> <li>Night Vision <div id="sidebar-toggle-nightvision" class="display-toggle night-vision"></div></li> <li>Sticky Header 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href="/pmwiki/pmwiki.php/Main/FanFic" title="FanFic/FanFics">Fan Fics</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Film" title="Main/Film">Film</a></li> <li><a href="/pmwiki/pmwiki.php/Main/GameTropes" title="Main/GameTropes">Game</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Literature" title="Main/Literature">Literature</a></li> <li><a href="/pmwiki/pmwiki.php/Main/MusicAndSoundEffects" title="Main/MusicAndSoundEffects">Music And Sound Effects</a></li> <li><a href="/pmwiki/pmwiki.php/Main/NewMediaTropes" title="Main/NewMediaTropes">New Media</a></li> <li><a href="/pmwiki/pmwiki.php/Main/PrintMediaTropes" title="Main/PrintMediaTropes">Print Media</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Radio" title="Main/Radio">Radio</a></li> <li><a href="/pmwiki/pmwiki.php/Main/SequentialArt" title="Main/SequentialArt">Sequential Art</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TabletopGames" title="Main/TabletopGames">Tabletop Games</a></li> <li><a href="/pmwiki/pmwiki.php/MediaNotes/Television" title="MediaNotes/Television">Television</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Theater" title="Main/Theater">Theater</a></li> <li><a href="/pmwiki/pmwiki.php/Main/VideogameTropes" title="Main/VideogameTropes">Videogame</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Webcomics" title="Main/Webcomics">Webcomics</a></li> </ul> </li> <li class="first_dropdown"><a href="javascript:void(0);" data-click-toggle="active">Narrative</a> <ul> <li><a href="/pmwiki/pmwiki.php/Main/UniversalTropes" title="Main/UniversalTropes">Universal</a></li> <li><a href="/pmwiki/pmwiki.php/Main/AppliedPhlebotinum" title="Main/AppliedPhlebotinum">Applied Phlebotinum</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CharacterizationTropes" title="Main/CharacterizationTropes">Characterization</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Characters" title="Main/Characters">Characters</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CharactersAsDevice" title="Main/CharactersAsDevice">Characters As Device</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Dialogue" title="Main/Dialogue">Dialogue</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Motifs" title="Main/Motifs">Motifs</a></li> <li><a href="/pmwiki/pmwiki.php/Main/NarrativeDevices" title="Main/NarrativeDevices">Narrative Devices</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Paratext" title="Main/Paratext">Paratext</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Plots" title="Main/Plots">Plots</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Settings" title="Main/Settings">Settings</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Spectacle" title="Main/Spectacle">Spectacle</a></li> </ul> </li> <li class="first_dropdown"><a href="javascript:void(0);" data-click-toggle="active">Other Categories</a> <ul> <li><a href="/pmwiki/pmwiki.php/Main/BritishTellyTropes" title="Main/BritishTellyTropes">British Telly</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TheContributors" title="Main/TheContributors">The Contributors</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CreatorSpeak" title="Main/CreatorSpeak">Creator Speak</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Creators" title="Main/Creators">Creators</a></li> <li><a href="/pmwiki/pmwiki.php/Main/DerivativeWorks" title="Main/DerivativeWorks">Derivative Works</a></li> <li><a href="/pmwiki/pmwiki.php/Main/LanguageTropes" title="Main/LanguageTropes">Language</a></li> <li><a href="/pmwiki/pmwiki.php/Main/LawsAndFormulas" title="Main/LawsAndFormulas">Laws And Formulas</a></li> <li><a href="/pmwiki/pmwiki.php/Main/ShowBusiness" title="Main/ShowBusiness">Show Business</a></li> <li><a href="/pmwiki/pmwiki.php/Main/SplitPersonalityTropes" title="Main/SplitPersonalityTropes">Split Personality</a></li> <li><a href="/pmwiki/pmwiki.php/Main/StockRoom" title="Main/StockRoom">Stock Room</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TropeTropes" title="Main/TropeTropes">Trope</a></li> <li><a href="/pmwiki/pmwiki.php/Main/Tropes" title="Main/Tropes">Tropes</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TruthAndLies" title="Main/TruthAndLies">Truth And Lies</a></li> <li><a href="/pmwiki/pmwiki.php/Main/TruthInTelevision" title="Main/TruthInTelevision">Truth In Television</a></li> </ul> </li> <li class="first_dropdown"><a href="javascript:void(0);" data-click-toggle="active">Topical Tropes</a> <ul> <li><a href="/pmwiki/pmwiki.php/Main/BetrayalTropes" title="Main/BetrayalTropes">Betrayal</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CensorshipTropes" title="Main/CensorshipTropes">Censorship</a></li> <li><a href="/pmwiki/pmwiki.php/Main/CombatTropes" title="Main/CombatTropes">Combat</a></li> <li><a href="/pmwiki/pmwiki.php/Main/DeathTropes" title="Main/DeathTropes">Death</a></li> <li><a href="/pmwiki/pmwiki.php/Main/FamilyTropes" title="Main/FamilyTropes">Family</a></li> <li><a href="/pmwiki/pmwiki.php/Main/FateAndProphecyTropes" title="Main/FateAndProphecyTropes">Fate And Prophecy</a></li> <li><a href="/pmwiki/pmwiki.php/Main/FoodTropes" title="Main/FoodTropes">Food</a></li> <li><a href="/pmwiki/pmwiki.php/Main/HolidayTropes" title="Main/HolidayTropes">Holiday</a></li> <li><a href="/pmwiki/pmwiki.php/Main/MemoryTropes" title="Main/MemoryTropes">Memory</a></li> <li><a href="/pmwiki/pmwiki.php/Main/MoneyTropes" title="Main/MoneyTropes">Money</a></li> <li><a href="/pmwiki/pmwiki.php/Main/MoralityTropes" title="Main/MoralityTropes">Morality</a></li> <li><a href="/pmwiki/pmwiki.php/Main/PoliticsTropes" title="Main/PoliticsTropes">Politics</a></li> <li><a href="/pmwiki/pmwiki.php/Main/ReligionTropes" title="Main/ReligionTropes">Religion</a></li> <li><a href="/pmwiki/pmwiki.php/Main/SchoolTropes" title="Main/SchoolTropes">School</a></li> </ul> </li> </ul> </div> <div class="resources_dropdown"> <a href="javascript:void(0);" onclick="second_double_dropdown(); return false;" id="resources_dropdown"><span class="new_blue blue">Resources</span><i class="fa 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