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September | 2016 | Follow Me And Die!

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Powerful action oriented descriptors are cool, like the <em>Flying Dutchman</em>, or the <em>Red Witch</em> (<em><a href="http://www.imdb.com/title/tt0040946/" target="_blank" rel="noopener noreferrer">Wake of the Red Witch</a></em>).  Ships have the idea of motion and speed. A name that foreshadows a very fast ship is only fitting if the ship is fast. A slow merchant would tend to have a name evoking reliability or stability, or perhaps a humorous name. A pirate ship would most likely be renamed to something more suiting. a naval ship would have something indicating power, like <em>Dreadnought</em>, <em>Dauntless</em>, <em>Intrepid, </em>etc.</p> <p>Certain colors tend to give an image of ferocity, danger, dread, etc.</p> <p>Use the name to draw forth a description for the <a href="https://en.wikipedia.org/wiki/Figurehead_(object)" target="_blank" rel="noopener noreferrer">figurehead</a>. For example, when the player suggested the <em>Storm Witch</em>, I immediately had an image in my head and could describe the figurehead to the others. A woman with hair blown about by the winds of storms.</p> <p>Some ships might have a single name, like the <em>Dragon</em>, and others could have longer names. Come up with naming conventions by different nations or races. Elves might name their ships after stars or trees. Different human nations might emphasize something different with their ship names.</p> <p>Below are some tables to mix and match and give ideas for naming ships. This could apply to naming water borne ships or spaceships.</p> <p><strong>Adjective/Noun (d10)</strong></p> <ol> <li>Flying</li> <li>Soaring</li> <li>Sea</li> <li>Dusty</li> <li>Red</li> <li>Fast/Quick</li> <li>Sun</li> <li>Flaming</li> <li>Smoldering</li> <li>Smoking</li> </ol> <p><strong>Noun (d8)</strong></p> <ol> <li>Witch</li> <li>Waif</li> <li>Spirit</li> <li>Sprite</li> <li>Dragon</li> <li>Kraken</li> <li>Merchant</li> <li>Maid</li> </ol> <p><strong>Sea Related Words</strong></p> <ol> <li>Sea/Ocean/Waters</li> <li>Mist</li> <li>Wave</li> <li>Surf/Surfer</li> <li>Surge</li> <li>Storm/Tempest/Thunder</li> <li>Foam</li> <li>Deep/Depths/Abyss</li> <li>Whirlpool/Vortex/Eddy</li> <li>Maelstrom</li> <li>Aurora</li> <li>Wind/Squall</li> <li>Calm/Becalmed/Stagnant</li> <li>Shore</li> <li>Isle/Island</li> <li>Murky</li> <li>Shallows</li> <li>Reef</li> <li>Shoal</li> <li>Fathom</li> </ol> <p><strong>Ship Related Words</strong></p> <ol> <li>Sail</li> <li>Oar</li> <li>Deck</li> <li>Plank</li> <li>Keel</li> <li>Mast</li> </ol> <p><strong>Crew Related Words</strong></p> <ol> <li>Hand/Sailor/Crew</li> <li>Mate</li> <li>Captain</li> <li>Owner</li> <li>Carpenter</li> <li>Rigger</li> <li>Master</li> <li>Chief</li> </ol> <p><strong>Navigation</strong></p> <ol> <li>Star</li> <li>Sun</li> <li>Moon</li> <li>Compass/Sunstone</li> <li>Sextant</li> <li>Astrolabe</li> <li>Eclipse</li> <li>Twilight</li> <li>Dawn</li> <li>Dusk</li> <li>Midnight</li> <li>Morning</li> <li>Evening</li> </ol> <p><strong>Type of Ship</strong></p> <ol> <li>Merchant</li> <li>Galley/Bireme/Trireme/Longship</li> <li>War</li> <li>Pirate/Buccaneer/Privateer</li> <li>Escort</li> <li>Whaler</li> <li>Trawler</li> <li>Cruiser</li> <li>Caravel</li> <li>Corvette</li> <li>Ironclad</li> <li>Galleon</li> </ol> <p><strong>Sea Creatures</strong></p> <ol> <li>Squid</li> <li>Octopus</li> <li>Turtle</li> <li>Whale</li> <li>Kraken</li> <li>Barracuda</li> <li>Shark</li> <li>Eel</li> <li>Ray/Manta/Mantaray</li> <li>Crab/Lobster/Crustacean</li> <li>Clam/Oyster</li> <li>Snake</li> <li>Crocodile</li> <li>Manatee</li> <li>Dolphin/Porpoise</li> <li>Trout/Bass</li> </ol> <p><strong>Other Creatures</strong></p> <ol> <li>Harpy</li> <li>Hag/Nag</li> <li>Witch</li> <li>Dragon</li> <li>Wolf</li> <li>Chameleon</li> <li>Lizard</li> <li>Bird/Sparrow/Eagle/Hawk/Buzzard/Gull/Albatross</li> <li>Mermaid</li> <li>Nymph</li> <li>Horse/Mule/Pony/Stallion</li> <li>Cow/Bull/Bison/Buffalo</li> <li>Sheep/Ewe/Ram</li> <li>Deer/Buck/Hind/Roe</li> <li>Camel</li> <li>Hippopotamus/Behemoth</li> </ol> <p><strong>Weapons</strong></p> <ol> <li>Spear/Javelin</li> <li>Sword</li> <li>Lance</li> <li>Dagger</li> <li>Trident</li> <li>Net</li> <li>Shield/Buckler</li> <li>Bow/Arrow/Archer/Bolt</li> </ol> <p><strong>Things</strong></p> <ol> <li>Skull</li> <li>Rock</li> <li>Bone(s)</li> <li>Timber(s)</li> <li>Sand</li> <li>Fire/Flame</li> <li>Jewel(s)/Jeweled/Bejeweled</li> <li>Silver</li> <li>Gold</li> <li>Copper</li> <li>Quartz</li> <li>Opal</li> </ol> <p><strong>Colors</strong></p> <ol> <li>Blue/Azure</li> <li>Green/Verdant</li> <li>Red</li> <li>Yellow</li> <li>Violet/Purple</li> <li>White</li> <li>Black</li> <li>Grey</li> <li>Brown</li> <li>Orange</li> </ol> <p><strong>Patterns</strong></p> <ol> <li>Plaid</li> <li>Striped</li> <li>Barred</li> <li>Dotted</li> <li>Variegated</li> <li>Changing</li> <li>Pale</li> <li>Dark</li> <li>Scattered</li> <li>Hidden</li> <li>Mystery</li> <li>Geometric</li> </ol> <p><strong>Descriptor/Modifier</strong></p> <ol> <li>Flying</li> <li>Soaring</li> <li>Sailing</li> <li>Fast</li> <li>Unvanquished/Undefeated/Victorious</li> <li>Indefatigable/Untiring/Persistent/Patient</li> <li>Fearless/Dreadnought/Dauntless</li> <li>Mighty</li> <li>Powerful</li> <li>Reliant</li> </ol> <p><a href="https://web.archive.org/web/20200107015832/http://www.allthingsboat.com:80/boat-names/pirate-ship-names" target="_blank" rel="noopener noreferrer">List of Pirate Ship Names</a></p> <p><a href="https://en.wikipedia.org/wiki/List_of_ship_names_of_the_Royal_Navy" target="_blank" rel="noopener noreferrer">List of Royal Navy Ships</a> &#8211; With links to ships that start with each letter of the alphabet.</p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/advicetools/" rel="tag">Advice/Tools</a><a href="https://followmeanddie.com/tag/flavor/" rel="tag">Flavor</a><a href="https://followmeanddie.com/tag/fluffinspiration/" rel="tag">Fluff/Inspiration</a><a href="https://followmeanddie.com/tag/osr/" rel="tag">OSR</a><a href="https://followmeanddie.com/tag/tables/" rel="tag">Tables</a></span></footer></article><!-- #post-3641 --> <article id="post-3987" class="post-3987 post type-post status-publish format-standard has-post-thumbnail hentry category-rpgs tag-campaign"> <a class="post-thumbnail" href="https://followmeanddie.com/2016/09/04/dice-chain-to-inspire-number-of-player-character-racial-enclaves/" aria-hidden="true"> <img width="700" height="560" src="https://followmeanddie.com/wp-content/uploads/2016/09/1bc500_op4_chain_bracelet_grande.jpg" class="attachment-twentyfourteen-full-width size-twentyfourteen-full-width wp-post-image" alt="" decoding="async" srcset="https://followmeanddie.com/wp-content/uploads/2016/09/1bc500_op4_chain_bracelet_grande.jpg 700w, https://followmeanddie.com/wp-content/uploads/2016/09/1bc500_op4_chain_bracelet_grande-300x240.jpg 300w" sizes="(max-width: 700px) 100vw, 700px" /> </a> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2016/09/04/dice-chain-to-inspire-number-of-player-character-racial-enclaves/" rel="bookmark">Dice Chain To Inspire Number of Player Character Racial Enclaves</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2016/09/04/dice-chain-to-inspire-number-of-player-character-racial-enclaves/" rel="bookmark"><time class="entry-date" datetime="2016-09-04T00:03:12-04:00">September 4, 2016</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2016/09/04/dice-chain-to-inspire-number-of-player-character-racial-enclaves/#respond">Leave a comment</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p>I was thinking on some of the ideas I have had for a new campaign setting, and the idea of numbers of major groups of various player character races crossed my mind. I was thinking how to use the dice chain for something else, and this idea just jelled.</p> <p>Below is how I am considering using it for this specific campaign setting. There is nothing to stop you from using a dice chain with all the various dice you have. One could also mix in story cubes to get a back story for each &#8220;nation&#8221;. If you don&#8217;t have gnomes in your world, skip them. If you want some races to be even more rare, use different dice to represent them, or make their enclaves smaller and further apart. There are so many other tools that one could use to build details. Tables, cards, dice, PDF&#8217;s, novels, TV, and movies each have something they could inspire.</p> <p>One does not have to go into great detail, just make a note about that race with the number. For example, below I have the four shires, meaning four groups of halflings. They could be in a federation or confederation arrangement for mutual defense and trade.</p> <p>For the dwarves, the idea of a lost kingdom sounded appealing, so in common parlance, it is the seven kingdoms of the dwarves. This gave me the idea that dwarves would call mithril and other hard to obtain things as rare as the eighth kingdom. This generates an air of history, mystery, and legend without much effort at a complex list of names and dates and charts. It leaves room to add them later, but they are not needed at the start.</p> <p>Multiple groups of each race brings up the possibilities of rivalries, historic ties, and intrigue between members of each group. This would be in addition to any such things happening with the various groups within each kingdom. Add into the mix relations with other races, and it&#8217;s politics where ever you go.</p> <p>Politics and factions arise in groups of all sizes. Families, neighborhoods, villages, baronies, kingdoms, regions, continents, etc. Families go from the basic unit to extended families, to descendants of the children of a common ancestor. Neighborhoods have those that are older and established vs. the newcomer, or other such division. Villages, towns, and cities have competing factions whether by neighborhood, guild, or class. Baronies have divisions between townsfolk and rural folk. Such divisions scale. Baronies more distant from the seat of the king are seen as backward and uncouth. Newer kingdoms more recently cut from the wilds are seen as inferior to long established kingdoms and empires.</p> <p>Enemies over trading rights become staunch allies when faced with invasion by a mutual enemy. It can be as simple or complex as you want to make it. It is far simpler to have one simple rivalry and one simple commonality between each neighboring &#8220;kingdom.&#8221; Let the course of play reveal an increase in the number of conflicts or points of mutual interest. Or the initial single point of interest and conflict might be broadened and deepened during the growth of the campaign through play.</p> <p>As is evident, in my case, a relatively simple idea has sparked my creative juices, and I see all kinds of possibilities. My goal is not to get mired in the details. While I might have four halfling shires, and seven dwarven kingdoms, I don&#8217;t need their official names, names of rulers, or location at this time. Adventurers need not be educated about the scope of the world, or even access to maps of the world. They only need a general idea that the four shires are in the east, for example. Unless they are a halfling, they won&#8217;t know more than that.</p> <p>All of this is just a framework or placeholders for ideas. Not all ideas will work into play. Only those ideas that come into play are worth expansion. The most work and detail needs to go into the starting location and surrounding region. This concept easily transfers to any set of rules or genre. For science fiction, it could be how many star systems, star bases, capital ships, etc. a given group has. Narrow the focus to a city and it indicates number of neighborhoods with each group in the city. Use a roll of the die assigned to a given group to generate a random number for whatever place in the setting it is needed. I think that it is a simple enough concept that you don&#8217;t need a table, other than as an example or reminder. If you forget and use the &#8220;wrong&#8221; die, it won&#8217;t hurt.</p> <p><strong>Dice Chain for Number of Nations/Enclaves of Each Race</strong></p> <p>Original D&amp;D Dice Chain, as I knew it: (One can roll the dice, or take the maximum from each die, or any number that makes sense for your vision of your campaign.)</p> <p>d4 &#8211; Halflings &#8211; The four Shires.<br /> d6 &#8211; Gnomes &#8211; Burrows for dwellings and grouped in clans.<br /> d8 &#8211; Dwarves &#8211; The Seven Kingdoms of the Dwarves, the 8th Kingdom is lost in mystery.<br /> d10 &#8211; Elves &#8211; Ten major enclaves of Elves. Could be wood, valley, high, grey, or other groupings.<br /> d12 &#8211; Humans &#8211; 12 major nations/peoples. Nations with &#8220;fixed&#8221; borders, or groups of nomads with claims on seasonal lands.<br /> d20 &#8211; 20 other groupings of Humanoids, potential other player races.</p> <p>Half-elves and Half-Orcs would tend to be mixed in with one of their parent&#8217;s communities, or isolated communities where they settle.</p> <p>There are six dice in the above dice chain. Use a d6 to determine which die to roll to determine number of clans in a dwarven kingdom, or how many tribes of orcs. These could always be those that are known. The world is a big place and magic, interdimensional portals, and the like can explain away any sudden appearance when it is &#8220;known&#8221; that there are no more X in the world.</p> <p><strong>What die to roll for number of factions/groups/divisions at this level? (d6)</strong> (Level can be city, kingdom, continent, etc.) For example, how many major guilds are in the capital city? Of course, if you roll 20, you may be re-thinking the work that would involve, so as always, change it to suit your needs. A good one would be, how many regiments can be mustered, if you don&#8217;t want to calculate detailed population metrics. If you roll a d4 and a 1, or a 1 on any die, what story would you come up with to only have one regiment that the king can count on? Rebellion, civil war, invasion, natural disaster, dragon?</p> <ol> <li>d4</li> <li>d6</li> <li>d8</li> <li>d10</li> <li>d12</li> <li>d20</li> </ol> <p><strong>DCC style dice chain (d14) or d16</strong></p> <ol> <li>d2</li> <li>d3</li> <li>d4</li> <li>d5</li> <li>d6</li> <li>d7</li> <li>d8</li> <li>d10</li> <li>d12</li> <li>d14</li> <li>d16</li> <li>d20</li> <li>d24</li> <li>d30</li> <li>d50</li> <li>d100</li> </ol> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/campaign/" rel="tag">Campaign</a></span></footer></article><!-- #post-3987 --> <article id="post-3983" class="post-3983 post type-post status-publish format-standard has-post-thumbnail hentry category-rpgs tag-gamehole-con"> <a class="post-thumbnail" href="https://followmeanddie.com/2016/09/03/gamehole-con-2016-registration-complete/" aria-hidden="true"> <img width="700" height="173" src="https://followmeanddie.com/wp-content/uploads/2016/09/GHC-header.png" class="attachment-twentyfourteen-full-width size-twentyfourteen-full-width wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://followmeanddie.com/wp-content/uploads/2016/09/GHC-header.png 700w, https://followmeanddie.com/wp-content/uploads/2016/09/GHC-header-300x74.png 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /> </a> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2016/09/03/gamehole-con-2016-registration-complete/" rel="bookmark">Gamehole Con 2016 &#8211; Registration Complete!</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2016/09/03/gamehole-con-2016-registration-complete/" rel="bookmark"><time class="entry-date" datetime="2016-09-03T14:42:44-04:00">September 3, 2016</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2016/09/03/gamehole-con-2016-registration-complete/#respond">Leave a comment</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p>Well, I did it. I got registered for games at <a href="https://www.gameholecon.com" target="_blank" rel="noopener noreferrer">Gamehole Con</a>. I didn&#8217;t pay attention and tried to do too many special events, so I didn&#8217;t get the <em>Hobby Shop Dungeon</em>. Well, maybe at GaryCon&#8230;.</p> <p>The list I have will keep me booked solid all day Friday from 10 am to midnight. I probably better make sure I&#8217;m well rested before then&#8230;..</p> <p>Saturday I&#8217;ll be going from 10 am to midnight again with two games, but with a two hour break between them.</p> <p>Sunday I&#8217;m in in two games from 10 am to 4 pm.</p> <p>I thought about bringing stuff to run impromptu games, but not sure when I&#8217;d fit that in.</p> <p>Here&#8217;s what I&#8217;m signed up for below. I hope I get to interact with those I so far only know from online. (With affiliate links to games at DriveThruRPG.)</p> <p>Fri 10 AM &#8211; A Stay at the Warden Hotel &#8211; <a href="http://www.drivethrurpg.com/product/50526/Metamorphosis-Alpha-1st-Edition?affiliate_id=203222" target="_blank" rel="noopener noreferrer">Metamorphosis Alpha</a> by Jim Ward</p> <p>Fri 02 PM &#8211; DGS Presents: One In the Gun, Four On the Floor &#8211; 2nd Ed Gamma World with Chad Parish (I only ever played 1st edition. I have a copy of 2nd edition I picked up a while back, will have to look it over. I can compare to a 1st edition copy I picked up.)</p> <p>Fri 08 PM &#8211; Mythus Tower &#8211; <a href="http://www.rpgnow.com/product/86546/Swords-and-Wizardry-Complete-Rule-Book?affiliate_id=203222" target="_blank" rel="noopener noreferrer">Swords &amp; Wizardry</a> with Bill Webb (I played in Bill Web&#8217;s game at UCon last year and have a dwarf character he said can be used in any of his games, I just need to find it&#8230;.)</p> <p>Sat 10 AM &#8211; The Cave of Wisdom &#8211; <a href="http://www.dndclassics.com/product/17003/Players-Handbook-1e?affiliate_id=203222" target="_blank" rel="noopener noreferrer">AD&amp;D</a> with Luke Gygax</p> <p>Sat 06 PM &#8211; Gaming &amp; BS Presents: Relagul&#8217;s Quest &amp; The Secret Temple of Bast &#8211; <a href="http://www.dndclassics.com/product/17003/Players-Handbook-1e?affiliate_id=203222" target="_blank" rel="noopener noreferrer">AD&amp;D</a> with Nicholas Abruzzo</p> <p>Sun 10 AM &#8211; Escape From <a href="http://www.drivethrurpg.com/product/133501/Dungeon-Crawl-Classics-84-Peril-on-the-Purple-Planet?affiliate_id=203222" target="_blank" rel="noopener noreferrer">The Purple Planet</a> &#8211; <a href="http://www.drivethrurpg.com/product/101050/Dungeon-Crawl-Classics-RPG?affiliate_id=203222" target="_blank" rel="noopener noreferrer">DCC</a> with Jon Hershberger</p> <p>Sun 12 PM &#8211; Game Cancelled.</p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/gamehole-con/" rel="tag">Gamehole Con</a></span></footer></article><!-- #post-3983 --> <article id="post-3977" class="post-3977 post type-post status-publish format-standard has-post-thumbnail hentry category-rpgs tag-apps tag-software"> <a class="post-thumbnail" href="https://followmeanddie.com/2016/09/03/software-update-post/" aria-hidden="true"> <img width="700" height="519" src="https://followmeanddie.com/wp-content/uploads/2016/09/1schedule-changes-image.png" class="attachment-twentyfourteen-full-width size-twentyfourteen-full-width wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://followmeanddie.com/wp-content/uploads/2016/09/1schedule-changes-image.png 700w, https://followmeanddie.com/wp-content/uploads/2016/09/1schedule-changes-image-300x222.png 300w" sizes="auto, (max-width: 700px) 100vw, 700px" /> </a> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2016/09/03/software-update-post/" rel="bookmark">Software &#8211; Update Post</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2016/09/03/software-update-post/" rel="bookmark"><time class="entry-date" datetime="2016-09-03T11:18:49-04:00">September 3, 2016</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2016/09/03/software-update-post/#respond">Leave a comment</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p>I originally wrote about the software I use <a href="http://followmeanddie.com/2009/07/26/software-i-use-for-rpgs/" target="_blank" rel="noopener noreferrer">here</a>, way back in July, 2009. While linking another article, I realized that I need to update where things are now with the software I use.</p> <p>My old dual boot PC was replaced by a dual boot laptop, but the screen went out, not completely, but very hard to read. I could never get Linux to recognize the other screen, so I was mostly using it in Windows. I replaced it with the computer I have now. It started as Windows 7, and is now Windows 10. I intended to set it up to dual boot and use Linux, but I didn&#8217;t do it right away, so now I&#8217;m leery of messing it up. I just need a new PC dedicated to Linux.</p> <p>I thought Windows 7 was a good step up from Windows XP. I avoided Vista like the plague after seeing what clients who used it had to go through. I tried the pre-release trial of Windows 8 in a VM and I could immediately tell it was not meant for desktop use. I had to google how to shut it down.</p> <p>Once, I even had an encounter, at an airport fast food place, with a Microsoft developer. Before I knew who he was, he asked my opinion about Windows 8. I was honest, it was not built for people who needed to get work done on the desktop. I didn&#8217;t know of any of our clients that used a touchscreen monitor for their desktop, or who had the patience for such a radical change. I didn&#8217;t understand why Microsoft had to rename and hide everything in each new OS. I also complained about a change in office. It used to be really easy to do mail merge, and they moved it, so I looked like an idiot in front of a client because I couldn&#8217;t figure it out with them watching. I couldn&#8217;t find it in help either. I don&#8217;t like the ribbon. It is only because I know the shortcuts for things that I can do some of what I used to do. [The latest version of MS Office broke the shortcuts I use for some things. I only have to use it every day at work&#8230;.] He then explained that he worked for Microsoft on Windows 8. He appreciated what I had to say. I think things like that lead to Windows 8.1.</p> <p>I still use <a href="http://www.notetab.com/" target="_blank" rel="noopener noreferrer">NoteTab</a>, that I mentioned <a href="http://followmeanddie.com/2016/09/02/campaign-idea-the-broken-lands/" target="_blank" rel="noopener noreferrer">here</a> yesterday.</p> <p>Firefox was just too slow, so I switched to <a href="https://www.google.com/chrome/" target="_blank" rel="noopener noreferrer">Chrome</a>.  Since Chrome is by Google, it integrates with all the Google apps well. With the recent changes that are coming with G+, I&#8217;m not sure what changes I&#8217;ll see in the near future.</p> <p>G+ was new and has become a place where I consume most of my game material. It allows for quick and easy interaction with others in the hobby. Losing events will be a challenge to be solved. It is very important to my online gaming.</p> <p>Microsoft now has a print to PDF option, so even though I have CutePDF installed, I rarely use that option.</p> <p>I switched from Open Office to <a href="https://www.libreoffice.org" target="_blank" rel="noopener noreferrer">LibreOffice</a> for the same reasons many others did. Both are free and are a good replacement for MS-Office.</p> <p>I re-read the entire article and more than just software and computers have changed. I mentioned my now ex-wife. It doesn&#8217;t matter what she thinks. I introduced the boys to AD&amp;D after she moved out and we had a blast. We were playing almost every week for several months. I keep hoping things will work out to play more, but they never seem to.</p> <p>I also mentioned playing table top RPG&#8217;s over the internet as something I didn&#8217;t think I could do. Now I am in a regular Wednesday night AD&amp;D game on Roll20 that just has session 120 and is well into its third year. I have also ran my own Metamorphosis Alpha campaign, that I thought I would have gotten back to long ago.</p> <p>I have been to six conventions since then, ran my first convention game and several others, met new friends in real life and online. I have two conventions planned for November, GameHole and UCon, and have my gold ticket for March&#8217;s GaryCon. I&#8217;m running four different games at UCon in November, and need to get the focus on them and get them done. In a couple of hours, I will finalize my registration for GameHole Con, my first time to check it out.</p> <p>I got to meet a lot of the old guard from the early days at GaryCon 8 and I got a lot of autographs.</p> <p>I also found a local group focused on DCC, but we are on a long hiatus.</p> <p>Kickstarter&#8217;s aplenty have been backed. Which reminds me, again, that I have updates on those to post.</p> <p>I jumped back into this blog with the 40th anniversary of D&amp;D, and posted every day for several months and actually have people who ready my blog. That lead to my current involvement with <a href="https://web.archive.org/web/20210812011311/http://multiverse.world/" target="_blank" rel="noopener noreferrer">Multiverse</a>.</p> <p>I even jumped into <a href="http://nanowrimo.org/" target="_blank" rel="noopener noreferrer">NaNoWriMo</a> a <a href="http://followmeanddie.com/tag/nanowrimo/" target="_blank" rel="noopener noreferrer">couple years ago</a>, and got most of the novel idea  that I had way back in college into a first draft.  Sigh&#8230;. I still have 5 or 6 chapters to go to actually have a complete first draft. Too many things to fix around the house and not enough cash to pay someone to do it.</p> <p>&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/apps/" rel="tag">Apps</a><a href="https://followmeanddie.com/tag/software/" rel="tag">Software</a></span></footer></article><!-- #post-3977 --> <article id="post-3973" class="post-3973 post type-post status-publish format-standard has-post-thumbnail hentry category-rpgs tag-osr tag-roll20 tag-the-broken-lands"> <a class="post-thumbnail" href="https://followmeanddie.com/2016/09/02/campaign-idea-the-broken-lands/" aria-hidden="true"> <img width="700" height="576" src="https://followmeanddie.com/wp-content/uploads/2016/09/Basin_and_Range_Province_Boundaries_and_Landmarks-Copy-700x576.jpg" class="attachment-twentyfourteen-full-width size-twentyfourteen-full-width wp-post-image" alt="Basin and Range Province Boundaries and Landmarks" decoding="async" loading="lazy" /> </a> <header class="entry-header"> <div class="entry-meta"> <span class="cat-links"><a href="https://followmeanddie.com/category/rpgs/" rel="category tag">RPGs</a></span> </div> <h1 class="entry-title"><a href="https://followmeanddie.com/2016/09/02/campaign-idea-the-broken-lands/" rel="bookmark">Campaign Idea &#8211; The Broken Lands</a></h1> <div class="entry-meta"> <span class="entry-date"><a href="https://followmeanddie.com/2016/09/02/campaign-idea-the-broken-lands/" rel="bookmark"><time class="entry-date" datetime="2016-09-02T00:40:03-04:00">September 2, 2016</time></a></span> <span class="byline"><span class="author vcard"><a class="url fn n" href="https://followmeanddie.com/author/admin/" rel="author">admin</a></span></span> <span class="comments-link"><a href="https://followmeanddie.com/2016/09/02/campaign-idea-the-broken-lands/#respond">Leave a comment</a></span> </div><!-- .entry-meta --> </header><!-- .entry-header --> <div class="entry-content"> <p><strong>The Broken Lands &#8211;</strong> This&nbsp;name comes from the topography that is marked by the effects of earthquakes. Earthquakes were once common in the area, but are now beyond living memory. This will make valleys, bluffs, plateaus, swamps, and any other feature fit. Volcanism or other processes, including magic or gigantic creatures, could be the source of the quakes. The variation in the terrain will allow for creatures of any type. Mountains high enough for cold based creatures in summer, Wet &amp; swampy regions, areas of mountains high enough to block the rains and have arid/desert regions.</p> <p>Living memory suddenly changes with the earthquake that uncovered a buried structure. (Vault of the Broken Lands? Secret of the Broken Lands? Mystery/Mysteries of the Broken Lands?) This leads to the possible questions: Why an earthquake now,? Can the cause be determined? What is in the buried structure? This area will be the best available farmland in the area, but it is remote and off the beaten path/main trade routes. While officially part of the kingdom and claimed by one or more neighboring kingdoms, it is a march/borderland and is wild. Only the occasional bandit or ravaging monster has come around in recent years, lulling all into a sense of peace and security.</p> <p>This abruptly changes the focus for the locals, the region, kingdom, and neighboring kingdoms. This is the hook that brings fresh adventurers to the area. This refreshes the minds of elders about stories of the creatures and adventurers of old.</p> <p>As a new campaign, the initial setting will be centered in a human kingdom, and the first PC&#8217;s will be human. It takes time for word to spread&nbsp;and non-human treasure seekers (of 1st level) to show up. Non-human NPC&#8217;s of more power, whether in levels, politics, wealth, or other connections/measures will be possible.</p> <p>This lets the initial players and their first characters in the campaign have a hand in shaping the way it develops.</p> <p>New player characters will be average character level &#8211; 1, but no higher than the lowest level character. So if the average is 4th level, but the lowest level is 3, start at 3rd level.</p> <p>Leveling up &#8211; simplified &#8211; Once have enough XP to level must return to civilization/secure and well supplied base/name level stronghold and rest up and re-supply for a week. For treasure to count for XP it has to be returned to civilization with the players.</p> <p>Smoke Mountain, Smoking Mountain, Fuming Mountain, Fire Mountain, Dragon Spire, Dragon&#8217;s Spire, Dragon&#8217;s Maw</p> <p><strong>COOL! &#8211;</strong> I was thinking of a volcanism and earthquake defined region, and wanted something like Death Valley (140 miles long), and found the terms <a href="https://en.wikipedia.org/wiki/Graben" target="_blank" rel="noopener noreferrer">graben</a> and <a href="https://en.wikipedia.org/wiki/Horst_(geology)">horst</a>, and then the jackpot, the <a href="https://en.wikipedia.org/wiki/Basin_and_Range_Province" target="_blank" rel="noopener noreferrer">Basin and Range Province</a>. It is 170,000 square miles (for example: 500 x 340). It covers a huge area in the US southwest and northeast&nbsp;Mexico. It is all terrain I have never seen, except in TV and movies. But I have seen similar, smaller examples in Colorado. There are numerous features affected by volcanoes and various faults. There are plenty of barriers that would make large &#8220;uninhabited&#8221;/&#8221;uncivilized&#8221; regions, and multiple kingdoms. Having border areas on the perimeter that are the more stable heartlands of the greater kingdoms/nations, makes for the far off influence of the kings/rulers/government less immediate.</p> <p>This area in the real world is home to copper, gold, and silver mining. Mountains would be a good place for dwarves, and areas of isolated forests would be good places for elves. Lost valleys of the Pleistocene, or isolated plateaus full of dinosaurs. Aliens, inter-dimensional rifts, and so forth are all fair game.</p> <p>Having a bit of real world analog to help inform my imagination is helpful, but it is a game and in no way requires me to stick to the way things are in&nbsp;the real world.</p> <p>I had another idea in the pipeline, but the idea hit me, so I put it down. I plan to take bits and pieces of my current campaign and other unrealized ideas, and make the current center of action somewhat far off from this new area. I have ideas that I didn&#8217;t leave a good place for in my original campaign concept that was more top down than bottom up design. I need a different map for my original campaign anyway, it didn&#8217;t fit for how I was trying to use it. It didn&#8217;t impact the players, but it didn&#8217;t really fit for what was developing in my mind&#8217;s eye. It&#8217;s a great map my brother did for me, but it didn&#8217;t afford all the cool terrain that I wanted available for all the things I want to do. I want just enough map detail for a starting area, and a general concept of what is around it, so that there is flexibility to make a place for the specifics that grab the player&#8217;s interest.</p> <p>Having the geologically active region known from the start makes it easy to have some sort of geological activity happen to alter the landscape or reveal something new. This makes the world living in a sense that there is more rapid and long-lasting change to its appearance than in other locations.</p> <p>Just writing out notes in my preferred text editor, <a href="http://www.notetab.com/" target="_blank" rel="noopener noreferrer">NoteTab</a>*, the ideas just don&#8217;t want to stop. I keep jotting down notes of cool ideas that I don&#8217;t want to forget. Just when I think I&#8217;m done, another idea pops into my mind. It&#8217;s great to have the creative juices on overdrive, but not when it is time to go to bed. Even though I have what is now today off, I still need to get sleep and deal with the requirements of adulting.</p> <p>*See these past articles where I discuss NoteTab. <a href="http://followmeanddie.com/2009/07/26/software-i-use-for-rpgs/" target="_blank" rel="noopener noreferrer">Software</a>, <a href="http://followmeanddie.com/2014/02/17/taking-notes/" target="_blank" rel="noopener noreferrer">Notes</a>, <a href="http://followmeanddie.com/2014/03/05/30-posts-in-60-days-on-new-campaign-setting/" target="_blank" rel="noopener noreferrer">30 posts in 60 days</a> [I forgot about this one.],&nbsp;<a href="http://followmeanddie.com/2014/03/16/tools/" target="_blank" rel="noopener noreferrer">Tools</a>, <a href="http://followmeanddie.com/2014/05/25/handwritten-vs-typed-game-prep-notes/" target="_blank" rel="noopener noreferrer">Written vs. Typed</a>, and <a href="http://followmeanddie.com/2014/11/10/nanowrimo-2014-update/" target="_blank" rel="noopener noreferrer">NaNoWriMo</a>. I even have my name in the acknowledgements of the help file for my contributions to testing over the years. I don&#8217;t want to take the time to learn how to do all the things in another editor that I can do with NoteTab, as I have better things to do.</p> </div><!-- .entry-content --> <footer class="entry-meta"><span class="tag-links"><a href="https://followmeanddie.com/tag/osr/" rel="tag">OSR</a><a href="https://followmeanddie.com/tag/roll20/" rel="tag">Roll20</a><a href="https://followmeanddie.com/tag/the-broken-lands/" rel="tag">The Broken Lands</a></span></footer></article><!-- #post-3973 --> </div><!-- #content --> </section><!-- #primary --> <div id="secondary"> <h2 class="site-description">Ramblings of an Old Gamer</h2> <nav class="navigation site-navigation secondary-navigation"> <div class="menu-site-badges-container"><ul id="menu-site-badges" class="menu"><li id="menu-item-7984" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7984"><a rel="me" href="https://dice.camp/@FollowMeAndDie">Mastodon</a></li> <li id="menu-item-7985" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7985"><a href="https://www.youtube.com/c/Followmeanddie">You Tube</a></li> <li id="menu-item-7986" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7986"><a href="https://twitter.com/followmeanddie1">Twitter</a></li> <li id="menu-item-7987" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7987"><a href="https://www.facebook.com/FollowMeAndDie">Facebook</a></li> <li id="menu-item-7988" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7988"><a href="https://www.instagram.com/followme_anddie/?hl=en">Instagram</a></li> <li id="menu-item-7989" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7989"><a href="https://www.tiktok.com/@follow.me.and.die?">TikTok</a></li> <li id="menu-item-7990" class="menu-item menu-item-type-custom menu-item-object-custom menu-item-7990"><a href="https://www.twitch.tv/followmeanddie">Twitch</a></li> </ul></div> </nav> <div id="primary-sidebar" class="primary-sidebar widget-area" role="complementary"> <aside id="text-35" class="widget widget_text"><h1 class="widget-title">Support My Blog</h1> <div class="textwidget"><p>Links to DriveThruRPG and Game Science are Affiliate links. 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class='xoxo blogroll'> <li><a href="http://followmeanddie.com/2014/10/26/10-tons-cement-reveal-ant-nest/" title="Not my table, but a very interesting one.">10 Tons Cement Reveal Ant Nest</a></li> <li><a href="http://followmeanddie.com/2014/11/24/adventuremodule-names/">Adventure/Module Names</a></li> <li><a href="http://followmeanddie.com/2014/11/07/all-the-dice-tablesgenerators/" title="A collection of tables from across the OSR.">All The Dice Tables/Generators</a></li> <li><a href="http://followmeanddie.com/2014/05/15/calendar-and-random-generation/">Calendar And Random Generation</a></li> <li><a href="http://followmeanddie.com/2016/09/04/dice-chain-to-inspire-number-of-player-character-racial-enclaves/" title="Dice Chain For Number of Racial Enclaves">Dice Chain For Number of Racial Enclaves</a></li> <li><a href="http://followmeanddie.com/2014/11/07/dice-drop-generators/" title="A collection of tables from across the OSR.">Dice Drop Generators</a></li> <li><a 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Schroeder</a></li> <li><a href="http://arsphantasia.wordpress.com/" rel="noopener" title="A blog about fantasy cartography and game design." target="_blank">ars phantasia</a></li> <li><a href="http://batintheattic.blogspot.com/" rel="noopener" title="A blog on 30 years of gaming and Sandbox Fantasy." target="_blank">Bat In The Attic</a></li> <li><a href="http://blogofholding.com/" rel="noopener" target="_blank">Blog of Holding</a></li> <li><a href="http://blogsontape.paperspencils.com/" rel="noopener" title="Blogs read so they can benefit visually impaired and those with long commutes." target="_blank">Blogs On Tape</a></li> <li><a href="http://cartographersguild.com/" rel="noopener" title="A forum created by and for map makers and aficionados, a place where every aspect of cartography can be admired, examined, learned, and discussed." target="_blank">Cartographers Guild</a></li> <li><a href="https://cavegirlgames.blogspot.com/" rel="noopener" target="_blank">Cavegirl&#039;s Game Stuff</a></li> <li><a href="http://oldguyrpg.blogspot.com/" rel="noopener" title="Sharing joy of playing the original editions of Dungeons &amp; Dragons." target="_blank">Chgowiz&#039;s Old Guy RPG Blog</a></li> <li><a href="https://chgowiz-games.blogspot.com/" rel="noopener" target="_blank">CHICAGOWIZ&#039;S GAMES</a></li> <li><a href="https://web.archive.org/web/20240414183825/http://unknownzine.blogspot.com/" rel="noopener" target="_blank">Destination Unknown</a></li> <li><a href="http://harbingergames.blogspot.com/" rel="noopener" target="_blank">Don&#039;t Split The Party</a></li> <li><a href="https://doomslakers.blogspot.com/" rel="noopener" title="James V. West&#8217;s blog" target="_blank">Doomslakers</a></li> <li><a href="http://www.dragonsfoot.org/" rel="noopener" title="Welcome to Dragonsfoot, the home of First Edition Advanced Dungeons &amp; Dragons!" target="_blank">Dragons Foot</a></li> <li><a href="https://dreamsofmythicfantasy.blogspot.com/" title="Regular lists of what&#8217;s new in the OSR on DTRPG.">Dreams of Mythic Fantasy</a></li> <li><a href="http://rpg.drivethrustuff.com/index.php" rel="noopener" title="Online Store for Electronic Versions of Rules and Supplemental Materials for a variety of companies and genres." target="_blank">DriveThru RPG</a></li> <li><a href="http://dungeonsndigressions.blogspot.com/" rel="noopener" title="Sharing my love of early edition D&amp;D, its modern clones, and the inspiration I derive from them. Sieze la rolo lud tago!" target="_blank">Dungeons and Digressions</a></li> <li><a href="https://dungeonspossums.blogspot.com/" rel="noopener" title="Reviews, Art, and More" target="_blank">Dungeons and Possums</a></li> <li><a href="http://www.dwarvenautomata.com/" rel="noopener" title="A blog detailing the process of creating/running the Curabel campaign setting." target="_blank">Dwarven Automata</a></li> <li><a href="http://rpgcharacters.wordpress.com/" rel="noopener" target="_blank">Dyson&#039;s Dodecahedron (Maps)</a></li> <li><a href="https://fantasyheartbreak.blogspot.com/" rel="noopener" target="_blank">Fantasy Heartbreak Workshop</a></li> <li><a href="http://gothridgemanor.blogspot.com/" rel="noopener" target="_blank">Gothridge Manor</a></li> <li><a href="http://greyhawkgrognard.blogspot.com/" rel="noopener" target="_blank">Greyhawk Grognard</a></li> <li><a href="http://greyhawkery.blogspot.com/" rel="noopener" target="_blank">Greyhawkery</a></li> <li><a href="http://grumblingrognard.blogspot.com/" rel="noopener" title="Grumbler, old school gamer and adventurer. In other words, quite the curmudgeon." target="_blank">Grumbling Grognard</a></li> <li><a href="http://hillcantons.blogspot.com/" rel="noopener" target="_blank">Hill Cantons</a></li> <li><a href="http://inkwellideas.com/" rel="noopener" title=" Inkwell Ideas specializes in RPG Software &amp; Tools such as our Hexographer &amp; Dungeonographer map creation software and the DungeonMorph Dice &amp; Cards." target="_blank">Inkwell Ideas</a></li> <li><a href="https://web.archive.org/web/20230715061117/https://www.lostkingdom.net/" rel="noopener" target="_blank">Lost Kingdom</a></li> <li><a href="http://nerdomancerofdork.wordpress.com/" rel="noopener" target="_blank">NERD-O-MANCER OF DORK</a></li> <li><a href="https://www.dungeoncontest.com/" rel="noopener" title="The Annual One Page Dungeon Contest is a great source of maps and ideas." target="_blank">One Page Dungeon</a></li> <li><a href="http://www.giantitp.com/comics/oots.html" rel="noopener" title="Online comic about stick figure adventures that mocks and celebrates RPGs at the same time." target="_blank">Order of the Stick</a></li> <li><a href="http://osrsearch.blogspot.com/" rel="noopener" target="_blank">OSR Search</a></li> <li><a href="https://web.archive.org/web/20170606055841/http://osrtoday.com/" rel="noopener" target="_blank">OSR Today</a></li> <li><a href="https://web.archive.org/web/20200927031008/http://www.penandpapergames.com/" rel="noopener" title="Resource for finding players and GMs for various RPGs." target="_blank">Pen And Paper Games</a></li> <li><a href="https://web.archive.org/web/20200817162022/https://www.rueink.com/" rel="noopener" title="Illustrator &amp; Cartographer" target="_blank">Rue Ink &#8211; Deven Rue</a></li> <li><a href="http://sandboxofdoom.blogspot.com/" rel="noopener" target="_blank">Sandbox of Doom</a></li> <li><a href="http://www.tabletopgameandhobby.com/" rel="noopener" title="This game store is owned by one of the guys in one of the groups I played D&amp;D with in high School. It turns out I used to live just a few miles from here, but did not learn about it until several years after I moved to Michigan." target="_blank">Table Top Game and Hobby</a></li> <li><a href="http://www.tenkarstavern.com/" rel="noopener" target="_blank">Tenkar&#039;s Tavern</a></li> <li><a href="http://www.theescapist.com/" rel="noopener" title="The Reality of Fantasy Games Roleplaying Advocacy Since 1995" target="_blank">The Escapist</a></li> <li><a href="https://goblinburg.blogspot.com/" rel="noopener" target="_blank">The Goblinburg Notebook</a></li> <li><a href="http://muleabides.wordpress.com/" rel="noopener" target="_blank">The Mule Abides</a></li> <li><a href="http://timbrannan.blogspot.com/" rel="noopener" target="_blank">The Other Side</a></li> <li><a href="https://web.archive.org/web/20231201055053/http://thegreatblackbell.blogspot.com/" rel="noopener" target="_blank">The Tolling of the Great Black Bell</a></li> <li><a href="https://frothsofdnd.blogspot.com/" rel="noopener" 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