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Refresh rate - Wikipedia

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id="toc-Physical_factors-sublist" class="vector-toc-list"> <li id="toc-Cathode-ray_tubes" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Cathode-ray_tubes"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Cathode-ray tubes</span> </div> </a> <ul id="toc-Cathode-ray_tubes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Liquid-crystal_displays" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Liquid-crystal_displays"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Liquid-crystal displays</span> </div> </a> <ul id="toc-Liquid-crystal_displays-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Computer_displays" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Computer_displays"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Computer displays</span> </div> </a> <ul id="toc-Computer_displays-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Dynamic_refresh_rate" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Dynamic_refresh_rate"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Dynamic refresh rate</span> </div> </a> <ul id="toc-Dynamic_refresh_rate-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Stereo_displays" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Stereo_displays"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Stereo displays</span> </div> </a> <ul id="toc-Stereo_displays-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Televisions" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Televisions"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Televisions</span> </div> </a> <ul id="toc-Televisions-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Displaying_movie_content_on_a_TV" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Displaying_movie_content_on_a_TV"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Displaying movie content on a TV</span> </div> </a> <ul id="toc-Displaying_movie_content_on_a_TV-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Refresh rate</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 19 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-19" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">19 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Yenil%C9%99m%C9%99_s%C3%BCr%C9%99ti" title="Yeniləmə sürəti – Azerbaijani" lang="az" hreflang="az" data-title="Yeniləmə sürəti" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Freq%C3%BC%C3%A8ncia_de_refresc" title="Freqüència de refresc – Catalan" lang="ca" hreflang="ca" data-title="Freqüència de refresc" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Bildwiederholfrequenz" title="Bildwiederholfrequenz – German" lang="de" hreflang="de" data-title="Bildwiederholfrequenz" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/V%C3%A4rskendussagedus" title="Värskendussagedus – Estonian" lang="et" hreflang="et" data-title="Värskendussagedus" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Frecuencia_de_refresco" title="Frecuencia de refresco – Spanish" lang="es" hreflang="es" data-title="Frecuencia de refresco" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D9%86%D8%B1%D8%AE_%D8%AA%D8%A7%D8%B2%D9%87%E2%80%8C%D8%B3%D8%A7%D8%B2%DB%8C" title="نرخ تازه‌سازی – Persian" lang="fa" hreflang="fa" data-title="نرخ تازه‌سازی" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Fr%C3%A9quence_de_rafra%C3%AEchissement" title="Fréquence de rafraîchissement – French" lang="fr" hreflang="fr" data-title="Fréquence de rafraîchissement" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%ED%99%94%EB%A9%B4_%EC%9E%AC%EC%83%9D_%EB%B9%88%EB%8F%84" title="화면 재생 빈도 – Korean" lang="ko" hreflang="ko" data-title="화면 재생 빈도" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Frequenza_d%27aggiornamento" title="Frequenza d&#039;aggiornamento – Italian" lang="it" hreflang="it" data-title="Frequenza d&#039;aggiornamento" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%A7%D7%A6%D7%91_%D7%A8%D7%A2%D7%A0%D7%95%D7%9F" title="קצב רענון – Hebrew" lang="he" hreflang="he" data-title="קצב רענון" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Vernieuwingsfrequentie" title="Vernieuwingsfrequentie – Dutch" lang="nl" hreflang="nl" data-title="Vernieuwingsfrequentie" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%83%AA%E3%83%95%E3%83%AC%E3%83%83%E3%82%B7%E3%83%A5%E3%83%AC%E3%83%BC%E3%83%88" title="リフレッシュレート – Japanese" lang="ja" hreflang="ja" data-title="リフレッシュレート" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Od%C5%9Bwie%C5%BCanie" title="Odświeżanie – Polish" lang="pl" hreflang="pl" data-title="Odświeżanie" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Taxa_de_atualiza%C3%A7%C3%A3o" title="Taxa de atualização – Portuguese" lang="pt" hreflang="pt" data-title="Taxa de atualização" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/%D0%A7%D0%B0%D1%81%D1%82%D0%BE%D1%82%D0%B0_%D0%BE%D0%B1%D0%BD%D0%BE%D0%B2%D0%BB%D0%B5%D0%BD%D0%B8%D1%8F" title="Частота обновления – Russian" lang="ru" hreflang="ru" data-title="Частота обновления" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Refresh_rate" title="Refresh rate – Simple English" lang="en-simple" hreflang="en-simple" data-title="Refresh rate" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Virkistystaajuus" title="Virkistystaajuus – Finnish" lang="fi" hreflang="fi" data-title="Virkistystaajuus" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/T%E1%BB%91c_%C4%91%E1%BB%99_l%C3%A0m_t%C6%B0%C6%A1i" title="Tốc độ làm tươi – Vietnamese" lang="vi" hreflang="vi" data-title="Tốc độ làm tươi" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E5%88%B7%E6%96%B0%E7%8E%87" title="刷新率 – Chinese" lang="zh" hreflang="zh" data-title="刷新率" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q949326#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div class="vector-page-toolbar-container"> <div id="left-navigation"> <nav aria-label="Namespaces"> <div id="p-associated-pages" class="vector-menu vector-menu-tabs mw-portlet mw-portlet-associated-pages" > 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href="/w/index.php?title=Refresh_rate&amp;printable=yes" title="Printable version of this page [p]" accesskey="p"><span>Printable version</span></a></li> </ul> </div> </div> <div id="p-wikibase-otherprojects" class="vector-menu mw-portlet mw-portlet-wikibase-otherprojects" > <div class="vector-menu-heading"> In other projects </div> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="t-wikibase" class="wb-otherproject-link wb-otherproject-wikibase-dataitem mw-list-item"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q949326" title="Structured data on this page hosted by Wikidata [g]" accesskey="g"><span>Wikidata item</span></a></li> </ul> </div> </div> </div> </div> </div> </div> </nav> </div> </div> </div> <div class="vector-column-end"> <div class="vector-sticky-pinned-container"> <nav class="vector-page-tools-landmark" aria-label="Page tools"> <div id="vector-page-tools-pinned-container" class="vector-pinned-container"> </div> </nav> <nav class="vector-appearance-landmark" aria-label="Appearance"> <div id="vector-appearance-pinned-container" class="vector-pinned-container"> <div id="vector-appearance" class="vector-appearance vector-pinnable-element"> <div class="vector-pinnable-header vector-appearance-pinnable-header vector-pinnable-header-pinned" data-feature-name="appearance-pinned" data-pinnable-element-id="vector-appearance" data-pinned-container-id="vector-appearance-pinned-container" data-unpinned-container-id="vector-appearance-unpinned-container" > <div class="vector-pinnable-header-label">Appearance</div> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" data-event-name="pinnable-header.vector-appearance.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-appearance.unpin">hide</button> </div> </div> </div> </nav> </div> </div> <div id="bodyContent" class="vector-body" aria-labelledby="firstHeading" data-mw-ve-target-container> <div class="vector-body-before-content"> <div class="mw-indicators"> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Frequency at which a display hardware displays a new image</div> <p>The <b>refresh rate</b>, also known as <b>vertical refresh rate</b> or <b>vertical scan rate</b> in reference to terminology originating with the <a href="/wiki/Cathode-ray_tube" title="Cathode-ray tube">cathode-ray tubes</a> (CRTs), is the number of times per second that a <a href="/wiki/Raster_scan" title="Raster scan">raster-based</a> <a href="/wiki/Display_device" title="Display device">display device</a> displays a new image. This is independent from <a href="/wiki/Frame_rate" title="Frame rate">frame rate</a>, which describes how many images are stored or generated every second by the device driving the display. On CRT displays, higher refresh rates produce less <a href="/wiki/Flicker_(screen)" title="Flicker (screen)">flickering</a>, thereby reducing eye strain. In other technologies such as <a href="/wiki/Liquid-crystal_display" title="Liquid-crystal display">liquid-crystal displays</a>, the refresh rate affects only how often the image can potentially be updated.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </p><p>Non-raster displays may not have a characteristic refresh rate. <a href="/wiki/Vector_display" class="mw-redirect" title="Vector display">Vector displays</a>, for instance, do not trace the entire screen, only the actual lines comprising the displayed image, so refresh speed may differ by the size and complexity of the image data.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> For computer programs or <a href="/wiki/Telemetry" title="Telemetry">telemetry</a>, the term is sometimes applied to how frequently a datum is updated with a new external value from another source (for example; a shared public spreadsheet or hardware feed). </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Physical_factors">Physical factors</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=1" title="Edit section: Physical factors"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>While all raster display devices have a characteristic refresh rate, the physical implementation differs between technologies. </p> <div class="mw-heading mw-heading3"><h3 id="Cathode-ray_tubes">Cathode-ray tubes</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=2" title="Edit section: Cathode-ray tubes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Refresh_scan.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/48/Refresh_scan.jpg/220px-Refresh_scan.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/4/48/Refresh_scan.jpg 1.5x" data-file-width="320" data-file-height="240" /></a><figcaption>Electron beam in the process of refreshing an image on a CRT</figcaption></figure> <p><a href="/wiki/Raster-scan" class="mw-redirect" title="Raster-scan">Raster-scan</a> CRTs by their nature must refresh the screen since their phosphors will fade and the image will disappear quickly unless refreshed regularly. </p><p>In a CRT, the vertical scan rate is the number of times per second that the electron beam returns to the upper left corner of the screen to begin drawing a new frame.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> It is controlled by the <a href="/wiki/Vertical_blanking" class="mw-redirect" title="Vertical blanking">vertical blanking</a> signal generated by the <a href="/wiki/Video_controller" class="mw-redirect" title="Video controller">video controller</a>, and is partially limited by the monitor's maximum <a href="/wiki/Horizontal_scan_rate" title="Horizontal scan rate">horizontal scan rate</a>. </p><p>The refresh rate can be calculated from the horizontal scan rate by dividing the scanning frequency by the number of horizontal lines, plus some amount of time to allow for the beam to return to the top. By convention, this is a 1.05x multiplier.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> For instance, a monitor with a horizontal scanning frequency of 96&#160;kHz at a resolution of <span class="nowrap">1280 × 1024</span> results in a refresh rate of <span class="nowrap">96,000 ÷ (1024 × 1.05) ≈</span> 89&#160;Hz (rounded down). </p><p>CRT refresh rates have historically been an important factor in video game programming. In early videogame systems, the only time available for computation was during the <a href="/wiki/Vertical_blanking_interval" title="Vertical blanking interval">vertical blanking interval</a>, during which the beam is returning to the top right corner of the screen and no image is being drawn.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> Even in modern games, however, it is important to avoid altering the computer's video buffer except during the vertical retrace, to prevent flickering graphics or <a href="/wiki/Screen_tearing" title="Screen tearing">screen tearing</a>. </p> <div class="mw-heading mw-heading3"><h3 id="Liquid-crystal_displays">Liquid-crystal displays</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=3" title="Edit section: Liquid-crystal displays"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Unlike CRTs, where the image will fade unless refreshed, the pixels of <a href="/wiki/Liquid-crystal_display" title="Liquid-crystal display">liquid-crystal displays</a> retain their state for as long as power is provided. Consequently, there is no intrinsic flicker regardless of refresh rate. However, the refresh rate still determines the highest frame rate that can be displayed, and despite there being no actual blanking of the screen, the vertical blanking interval is still a period in each refresh cycle when the screen is not being updated, during which the image data in the host system's frame buffer can be updated. Vsync options can eliminate screen tearing by rendering the whole image at the same time. </p> <div class="mw-heading mw-heading2"><h2 id="Computer_displays">Computer displays</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=4" title="Edit section: Computer displays"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><span><video id="mwe_player_0" poster="//upload.wikimedia.org/wikipedia/commons/thumb/b/b2/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm/220px--CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm.jpg" controls="" preload="none" data-mw-tmh="" class="mw-file-element" width="220" height="124" data-durationhint="71" data-mwtitle="CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm" data-mwprovider="wikimediacommons" resource="/wiki/File:CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm"><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/b/b2/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm.480p.vp9.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-transcodekey="480p.vp9.webm" data-width="854" data-height="480" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/b/b2/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm.720p.vp9.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-transcodekey="720p.vp9.webm" data-width="1280" data-height="720" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/b/b2/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm.1080p.vp9.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-transcodekey="1080p.vp9.webm" data-width="1920" data-height="1080" /><source src="//upload.wikimedia.org/wikipedia/commons/b/b2/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm" type="video/webm; codecs=&quot;vp8, vorbis&quot;" data-width="1920" data-height="1080" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/b/b2/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm.144p.mjpeg.mov" type="video/quicktime" data-transcodekey="144p.mjpeg.mov" data-width="256" data-height="144" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/b/b2/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm.240p.vp9.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-transcodekey="240p.vp9.webm" data-width="426" data-height="240" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/b/b2/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm.360p.vp9.webm" type="video/webm; codecs=&quot;vp9, opus&quot;" data-transcodekey="360p.vp9.webm" data-width="640" data-height="360" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/b/b2/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm/CPU_fan_Thermalright_Le_Grand_Macho_RT_functioning_-_2018-05-20.webm.360p.webm" type="video/webm; codecs=&quot;vp8, vorbis&quot;" data-transcodekey="360p.webm" data-width="640" data-height="360" /></video></span><figcaption>A video of a <a href="/wiki/Computer_fan#CPU_fan" title="Computer fan">CPU fan</a> rotating at 0, 300 and 1300 <a href="/wiki/Revolutions_per_minute" title="Revolutions per minute">revolutions per minute</a>, recorded at 60 <a href="/wiki/Frames_per_second" class="mw-redirect" title="Frames per second">frames per second</a></figcaption></figure> <p>On smaller CRT monitors (up to about 15&#160;in or 38&#160;cm), few people notice any discomfort between 60&#8211;72&#160;Hz. On larger CRT monitors (17&#160;in or 43&#160;cm or larger), most people experience mild discomfort unless the refresh is set to 72&#160;Hz or higher. A rate of 100&#160;Hz is comfortable at almost any size. However, this does not apply to LCD monitors. The closest equivalent to a refresh rate on an LCD monitor is its <a href="/wiki/Frame_rate" title="Frame rate">frame rate</a>, which is often locked at 60&#160;fps. But this is rarely a problem, because the only part of an LCD monitor that could produce CRT-like flicker—its backlight—typically operates at around a minimum of 200&#160;Hz. </p><p>Different operating systems set the default refresh rate differently. Microsoft <a href="/wiki/Windows_95" title="Windows 95">Windows 95</a> and <a href="/wiki/Windows_98" title="Windows 98">Windows 98</a> (First and Second Editions) set the refresh rate to the highest rate that they believe the display supports. <a href="/wiki/Windows_NT" title="Windows NT">Windows NT</a>-based operating systems, such as <a href="/wiki/Windows_2000" title="Windows 2000">Windows 2000</a> and its descendants <a href="/wiki/Windows_XP" title="Windows XP">Windows XP</a>, <a href="/wiki/Windows_Vista" title="Windows Vista">Windows Vista</a> and <a href="/wiki/Windows_7" title="Windows 7">Windows 7</a>, set the default refresh rate to a conservative rate, usually 60&#160;Hz. Some fullscreen applications, including many games, now allow the user to reconfigure the refresh rate before entering fullscreen mode, but most default to a conservative resolution and refresh rate and let you increase the settings in the options.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (July 2009)">citation needed</span></a></i>&#93;</sup> </p><p>Old monitors could be damaged if a user set the <a href="/wiki/Video_card" class="mw-redirect" title="Video card">video card</a> to a refresh rate higher than the highest rate supported by the monitor. Some models of monitors display a notice that the video signal uses an unsupported refresh rate. </p> <div class="mw-heading mw-heading2"><h2 id="Dynamic_refresh_rate">Dynamic refresh rate</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=5" title="Edit section: Dynamic refresh rate"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Variable_refresh_rate" title="Variable refresh rate">Variable refresh rate</a></div> <p>Some LCDs support adapting their refresh rate to the current frame rate delivered by the graphics card. Two technologies that allow this are <a href="/wiki/FreeSync" title="FreeSync">FreeSync</a> and <a href="/wiki/G-Sync" class="mw-redirect" title="G-Sync">G-Sync</a>. </p> <div class="mw-heading mw-heading2"><h2 id="Stereo_displays">Stereo displays</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=6" title="Edit section: Stereo displays"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>When LCD <a href="/wiki/Shutter_glasses" class="mw-redirect" title="Shutter glasses">shutter glasses</a> are used for stereo <a href="/wiki/3D_display" title="3D display">3D displays</a>, the effective refresh rate is halved, because each eye needs a separate picture. For this reason, it is usually recommended to use a display capable of at least 120&#160;Hz, because divided in half this rate is again 60&#160;Hz. Higher refresh rates result in greater image stability, for example 72&#160;Hz non-stereo is 144&#160;Hz stereo, and 90&#160;Hz non-stereo is 180&#160;Hz stereo. Most low-end computer graphics cards and monitors cannot handle these high refresh rates, especially at higher resolutions. </p><p>For LCD monitors the pixel brightness changes are much slower than CRT or plasma phosphors. Typically LCD pixel brightness changes are faster when voltage is applied than when voltage is removed, resulting in an asymmetric pixel response time. With 3D shutter glasses this can result in a blurry smearing of the display and poor depth perception, due to the previous image frame not fading to black fast enough as the next frame is drawn.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (February 2014)">citation needed</span></a></i>&#93;</sup> </p> <div class="mw-heading mw-heading2"><h2 id="Televisions">Televisions</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=7" title="Edit section: Televisions"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Waveform_video_comparison.gif" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/2/28/Waveform_video_comparison.gif/330px-Waveform_video_comparison.gif" decoding="async" width="330" height="355" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/2/28/Waveform_video_comparison.gif/495px-Waveform_video_comparison.gif 1.5x, //upload.wikimedia.org/wikipedia/commons/2/28/Waveform_video_comparison.gif 2x" data-file-width="650" data-file-height="700" /></a><figcaption>This gif animation shows a rudimentary comparison of how motion varies with 4<span class="nowrap">&#160;</span>Hz, 12<span class="nowrap">&#160;</span>Hz, and 24<span class="nowrap">&#160;</span>Hz refresh rates. Entire sequence has a frame rate of 24<span class="nowrap">&#160;</span>Hz.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup></figcaption></figure> <p>The development of <a href="/wiki/Television" title="Television">televisions</a> in the 1930s was determined by a number of technical limitations. The <a href="/wiki/Alternating_current" title="Alternating current">AC</a> power <a href="/wiki/Line_frequency" class="mw-redirect" title="Line frequency">line frequency</a> was used for the vertical refresh rate for two reasons. The first reason was that the television's vacuum tube was susceptible to interference from the unit's power supply, including residual ripple. This could cause drifting horizontal bars (hum bars). Using the same frequency reduced this, and made interference static on the screen and therefore less obtrusive. The second reason was that television studios would use AC lamps, filming at a different frequency would cause <a href="/wiki/Strobing" class="mw-redirect" title="Strobing">strobing</a>.<sup id="cite_ref-tv1_7-0" class="reference"><a href="#cite_note-tv1-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-tv2_8-0" class="reference"><a href="#cite_note-tv2-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-tv3_9-0" class="reference"><a href="#cite_note-tv3-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> Thus producers had little choice but to run sets at 60&#160;Hz in America, and 50&#160;Hz in Europe. These rates formed the basis for the sets used today: 60&#160;Hz System M (almost always used with <a href="/wiki/NTSC" title="NTSC">NTSC</a> color coding) and 50&#160;Hz System B/G (almost always used with <a href="/wiki/PAL" title="PAL">PAL</a> or <a href="/wiki/SECAM" title="SECAM">SECAM</a> color coding). This accident of chance gave European sets higher resolution, in exchange for lower frame rates. Compare System M (704&#160;×&#160;480 at 30i) and System B/G (704&#160;×&#160;576 at 25i). However, the lower refresh rate of 50&#160;Hz introduces more flicker, so sets that use digital technology to double the refresh rate to 100&#160;Hz are now very popular. (see <a href="/wiki/Broadcast_television_systems" title="Broadcast television systems">Broadcast television systems</a>) </p><p>Another difference between 50&#160;Hz and 60&#160;Hz standards is the way motion pictures (film sources as opposed to video camera sources) are transferred or presented. 35&#160;mm film is typically shot at 24 <a href="/wiki/Frames_per_second" class="mw-redirect" title="Frames per second">frames per second</a> (fps). For PAL 50&#160;Hz this allows film sources to be easily transferred by accelerating the film by 4%. The resulting picture is therefore smooth, however, there is a small shift in the pitch of the audio. NTSC sets display both 24&#160;fps and 25&#160;fps material without any speed shifting by using a technique called <a href="/wiki/3:2_pulldown" class="mw-redirect" title="3:2 pulldown">3:2 pulldown</a>, but at the expense of introducing unsmooth playback in the form of <a href="/wiki/Telecine_judder" class="mw-redirect" title="Telecine judder">telecine judder</a>. </p><p>Similar to some computer monitors and some DVDs, analog television systems use <a href="/wiki/Interlaced_video" title="Interlaced video">interlace</a>, which decreases the apparent flicker by painting first the odd lines and then the even lines (these are known as fields). This doubles the refresh rate, compared to a progressive scan image at the same frame rate. This works perfectly for video cameras, where each field results from a separate exposure&#160;&#8211;&#32;the effective frame rate doubles, there are now 50 rather than 25 exposures per second. The dynamics of a CRT are ideally suited to this approach, fast scenes will benefit from the 50&#160;Hz refresh, the earlier field will have largely decayed away when the new field is written, and static images will benefit from improved resolution as both fields will be integrated by the eye. Modern CRT-based televisions may be made <a href="/wiki/Flicker-free" title="Flicker-free">flicker-free</a> in the form of 100&#160;Hz technology. </p><p>Many high-end LCD televisions now have a 120 or 240&#160;Hz (current and former NTSC countries) or 100 or 200&#160;Hz (PAL/SECAM countries) refresh rate. The rate of 120 was chosen as the <a href="/wiki/Least_common_multiple" title="Least common multiple">least common multiple</a> of 24&#160;fps (cinema) and 30&#160;fps (NTSC TV), and allows for less distortion when <a href="/wiki/Movie" class="mw-redirect" title="Movie">movies</a> are viewed due to the elimination of <a href="/wiki/Telecine" title="Telecine">telecine</a> (3:2 pulldown). For PAL at 25&#160;fps, 100 or 200&#160;Hz is used as a fractional compromise of the least common multiple of 600 (24&#160;×&#160;25). These higher refresh rates are most effective from a <a href="/wiki/24p" title="24p">24p</a>-source video output (e.g. <a href="/wiki/Blu-ray_Disc" class="mw-redirect" title="Blu-ray Disc">Blu-ray Disc</a>), and/or scenes of fast motion.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Displaying_movie_content_on_a_TV">Displaying movie content on a TV</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=8" title="Edit section: Displaying movie content on a TV"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>As movies are usually filmed at a rate of 24 frames per second, while television sets operate at different rates, some conversion is necessary. Different techniques exist to give the viewer an optimal experience. </p><p>The combination of content production, playback device, and display device processing may also give artifacts that are unnecessary. A display device producing a fixed 60&#160;fps rate cannot display a 24&#160;fps movie at an even, judder-free rate. Usually a 3:2 pulldown is used, giving a slight uneven movement. </p><p>While common multisync CRT computer monitors have been capable of running at even multiples of 24&#160;Hz since the early 1990s, recent "120&#160;Hz" LCDs have been produced for the purpose of having smoother, more fluid motion, depending upon the source material, and any subsequent processing done to the signal. In the case of material shot on video, improvements in smoothness just from having a higher refresh rate may be barely noticeable.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p><p>In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24&#160;fps sequence without judder on a well-designed 120&#160;Hz display (i.e., so-called 5-5 pulldown). If the 120&#160;Hz rate is produced by frame-doubling a 60&#160;fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown). </p><p>Additionally, material may be displayed with synthetically created smoothness with the addition of <a href="/wiki/Motion_interpolation" title="Motion interpolation">motion interpolation</a> abilities to the display, which has an even larger effect on filmed material. </p><p>"50&#160;Hz" TV sets (when fed with "50&#160;Hz" content) usually get a movie that is slightly faster than normal, avoiding any problems with uneven pulldown. </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=9" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Plasma_display" title="Plasma display">Plasma display</a></li> <li><a href="/wiki/Comparison_of_display_technology" title="Comparison of display technology">Comparison of display technology</a></li> <li><a href="/wiki/List_of_smartphones_with_a_high_refresh_rate_display" title="List of smartphones with a high refresh rate display">List of smartphones with a high refresh rate display</a></li> <li><a href="/wiki/High_frame_rate" title="High frame rate">High frame rate</a></li> <li><a href="/wiki/Flicker-free" title="Flicker-free">Flicker-free</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Refresh_rate&amp;action=edit&amp;section=10" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px 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.cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20150222224133/http://support.microsoft.com/kb/311403">"How To Change the Screen Refresh Rate of Your Monitor in Windows XP"</a>. Archived from <a rel="nofollow" class="external text" href="http://support.microsoft.com/kb/311403">the original</a> on 2015-02-22<span class="reference-accessdate">. Retrieved <span class="nowrap">2007-10-19</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=How+To+Change+the+Screen+Refresh+Rate+of+Your+Monitor+in+Windows+XP&amp;rft_id=http%3A%2F%2Fsupport.microsoft.com%2Fkb%2F311403&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARefresh+rate" class="Z3988"></span></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20210108221322/https://techgearbox.com/what-is-the-monitor-refresh-rate/">"What is the Refresh Rate of Monitor"</a>. Archived from <a rel="nofollow" class="external text" href="https://techgearbox.com/what-is-the-monitor-refresh-rate/">the original</a> on 2021-01-08<span class="reference-accessdate">. Retrieved <span class="nowrap">2020-12-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=What+is+the+Refresh+Rate+of+Monitor&amp;rft_id=https%3A%2F%2Ftechgearbox.com%2Fwhat-is-the-monitor-refresh-rate%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARefresh+rate" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://books.google.com/books?id=eX8w8B-OhIIC&amp;q=vesa%20display%20monitor%20timings&amp;pg=PA177">"The Perfect Display"</a>. <i><a href="/wiki/PC_Magazine" class="mw-redirect" title="PC Magazine">PC Magazine</a></i>. <a href="/wiki/Ziff_Davis,_Inc." class="mw-redirect" title="Ziff Davis, Inc.">Ziff Davis, Inc.</a> July 1993. p.&#160;177.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Magazine&amp;rft.atitle=The+Perfect+Display&amp;rft.pages=177&amp;rft.date=1993-07&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DeX8w8B-OhIIC%26q%3Dvesa%2520display%2520monitor%2520timings%26pg%3DPA177&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARefresh+rate" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.tldp.org/HOWTO/html_single/XFree86-Video-Timings-HOWTO/">"XFree86-Video-Timings-HOWTO"</a>. <i>TLDP</i>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=TLDP&amp;rft.atitle=XFree86-Video-Timings-HOWTO&amp;rft_id=https%3A%2F%2Fwww.tldp.org%2FHOWTO%2Fhtml_single%2FXFree86-Video-Timings-HOWTO%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARefresh+rate" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKohler2009" class="citation magazine cs1">Kohler, Chris (2009-03-13). <a rel="nofollow" class="external text" href="https://www.wired.com/2009/03/racing-the-beam/">"Racing the Beam: How Atari 2600's Crazy Hardware Changed Game Design"</a>. <i>Wired</i>. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1059-1028">1059-1028</a><span class="reference-accessdate">. Retrieved <span class="nowrap">2020-08-16</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Wired&amp;rft.atitle=Racing+the+Beam%3A+How+Atari+2600%27s+Crazy+Hardware+Changed+Game+Design&amp;rft.date=2009-03-13&amp;rft.issn=1059-1028&amp;rft.aulast=Kohler&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fwww.wired.com%2F2009%2F03%2Fracing-the-beam%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARefresh+rate" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFQazi" class="citation web cs1">Qazi, Atif. <a rel="nofollow" class="external text" href="https://techgearoid.com/monitors/what-is-monitor-refresh-rate/">"What is Monitor Refresh Rate"</a>. <i>Tech Gearoid</i><span class="reference-accessdate">. Retrieved <span class="nowrap">May 15,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Tech+Gearoid&amp;rft.atitle=What+is+Monitor+Refresh+Rate&amp;rft.aulast=Qazi&amp;rft.aufirst=Atif&amp;rft_id=https%3A%2F%2Ftechgearoid.com%2Fmonitors%2Fwhat-is-monitor-refresh-rate%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARefresh+rate" class="Z3988"></span></span> </li> <li id="cite_note-tv1-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-tv1_7-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDorf1997" class="citation book cs1">Dorf, Richard C. (26 September 1997). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=qP7HvuakLgEC&amp;q=hum+bars+TV+power+CRT&amp;pg=PA1538"><i>The Electrical Engineering Handbook, Second Edition</i></a>. CRC Press. p.&#160;1538. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/9781420049763" title="Special:BookSources/9781420049763"><bdi>9781420049763</bdi></a><span class="reference-accessdate">. Retrieved <span class="nowrap">25 June</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=The+Electrical+Engineering+Handbook%2C+Second+Edition&amp;rft.pages=1538&amp;rft.pub=CRC+Press&amp;rft.date=1997-09-26&amp;rft.isbn=9781420049763&amp;rft.aulast=Dorf&amp;rft.aufirst=Richard+C.&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DqP7HvuakLgEC%26q%3Dhum%2Bbars%2BTV%2Bpower%2BCRT%26pg%3DPA1538&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARefresh+rate" class="Z3988"></span></span> </li> <li id="cite_note-tv2-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-tv2_8-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEmmerson" class="citation web cs1">Emmerson, Andrew. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20060723023703/https://www.icce.rug.nl/~soundscapes/VOLUME02/Lines_frames_and_frequencies.shtml">"Lines, frames and frequencies"</a>. soundscape.info. Archived from <a rel="nofollow" class="external text" href="http://www.icce.rug.nl/~soundscapes/VOLUME02/Lines_frames_and_frequencies.shtml">the original</a> on 23 July 2006<span class="reference-accessdate">. Retrieved <span class="nowrap">25 June</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Lines%2C+frames+and+frequencies&amp;rft.pub=soundscape.info&amp;rft.aulast=Emmerson&amp;rft.aufirst=Andrew&amp;rft_id=http%3A%2F%2Fwww.icce.rug.nl%2F~soundscapes%2FVOLUME02%2FLines_frames_and_frequencies.shtml&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARefresh+rate" class="Z3988"></span></span> </li> <li id="cite_note-tv3-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-tv3_9-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.tvradioworld.com/directory/television_standards/page2.asp">"Television broadcasting&#160;&#8211;&#32; video standards"</a>. tvradioworld.com<span class="reference-accessdate">. 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Retrieved <span class="nowrap">2020-12-18</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=What+is+monitor+refresh+rate%3F&amp;rft_id=https%3A%2F%2Ftechgearbox.com%2Fwhat-is-the-monitor-refresh-rate%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ARefresh+rate" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20071028151710/http://reviews.cnet.com/4520-6449_7-6792632-1.html">"Six things you need to know about 120Hz LCD TVs"</a>. 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