CINXE.COM

Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level

<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level</title> <!-- common meta tags --> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <meta name="title" content="Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level"> <meta name="description" content="Modern technology has become an integral part of education field. Undeniably, the use of multimedia technology has a major impact on teaching and learning (T&L) process of the new generation. This article focuses on designing and developing a mobile learning application of Malay vocabulary for lower secondary school level. The design and development of the application called “Kuasa Kosa Kata” (3K henceforth) was based on a novel entitled “Sejambak Bakti”. The context of this study is closely related to game-based learning (GBL) method in the 3K application that encourages independent learning among the targeted students. Designing the 3K application was based on a storyboard for the idea and story-making whilst the development of it was done using Adobe Flash. The data on participants’ comments and opinions on the learning application were qualitatively gathered from semi-structured interviews. As conclusion, focus is on the importance of game-based learning implementation in the development of mobile learning application. It is hoped that use of 3K application as teaching material will boost the mastery of Malay Language vocabulary among lower secondary school students"/> <meta name="keywords" content="Teaching and learning, mobile learning application, game-based learning, Malay vocabulary, lower secondary school"/> <!-- end common meta tags --> <!-- Dublin Core(DC) meta tags --> <meta name="dc.title" content="Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level"> <meta name="citation_author" content="Nor Zuhaidah Mohamed Zain"> <meta name="citation_author" content="Maizatul Hayati Mohamad Yatim"> <meta name="citation_author" content="Ummu Husna Azizan"> <meta name="citation_author" content="Hasrina Baharum"> <meta name="dc.type" content="Article"> <meta name="dc.source" content="The International Journal of Multimedia & Its Applications (IJMA), Vol 12, No.6"> <meta name="dc.date" content="2020/12/31"> <meta name="dc.identifier" content="10.5121/ijma.2020.12601"> <meta name="dc.publisher" content="AIRCC Publishing Corporation"> <meta name="dc.rights" content="http://creativecommons.org/licenses/by/3.0/"> <meta name="dc.format" content="application/pdf"> <meta name="dc.language" content="en"> <meta name="dc.description" content="Modern technology has become an integral part of education field. Undeniably, the use of multimedia technology has a major impact on teaching and learning (T&L) process of the new generation. This article focuses on designing and developing a mobile learning application of Malay vocabulary for lower secondary school level. The design and development of the application called “Kuasa Kosa Kata” (3K henceforth) was based on a novel entitled “Sejambak Bakti”. The context of this study is closely related to game-based learning (GBL) method in the 3K application that encourages independent learning among the targeted students. Designing the 3K application was based on a storyboard for the idea and story-making whilst the development of it was done using Adobe Flash. The data on participants’ comments and opinions on the learning application were qualitatively gathered from semi-structured interviews. As conclusion, focus is on the importance of game-based learning implementation in the development of mobile learning application. It is hoped that use of 3K application as teaching material will boost the mastery of Malay Language vocabulary among lower secondary school students."/> <meta name="dc.subject" content="Teaching and learning"> <meta name="dc.subject" content="mobile learning application"> <meta name="dc.subject" content="game-based learning"> <meta name="dc.subject" content="Malay vocabulary"> <meta name="dc.subject" content="lower secondary school"> <!-- End Dublin Core(DC) meta tags --> <!-- Prism meta tags --> <meta name="prism.publicationName" content="The International Journal of Multimedia & Its Applications (IJMA)"> <meta name="prism.publicationDate" content="2020/12/31"> <meta name="prism.volume" content="12"> <meta name="prism.number" content="6"> <meta name="prism.section" content="Article"> <meta name="prism.startingPage" content="1"> <!-- End Prism meta tags --> <!-- citation meta tags --> <meta name="citation_journal_title" content="The International Journal of Multimedia & Its Applications (IJMA)"> <meta name="citation_publisher" content="AIRCC Publishing Corporation"> <meta name="citation_authors" content="Nor Zuhaidah Mohamed Zain, Maizatul Hayati Mohamad Yatim, Ummu Husna Azizan and Hasrina Baharum"> <meta name="citation_title" content="Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level"> <meta name="citation_online_date" content="2020/12/31"> <meta name="citation_volume" content="12"> <meta name="citation_issue" content="6"> <meta name="citation_firstpage" content="1"> <meta name="citation_author" content="Nor Zuhaidah Mohamed Zain"> <meta name="citation_author" content="Maizatul Hayati Mohamad Yatim"> <meta name="citation_author" content="Ummu Husna Azizan"> <meta name="citation_author" content="Hasrina Baharum"> <meta name="citation_doi" content="10.5121/ijma.2020.12601"> <meta name="citation_abstract_html_url" content="https://aircconline.com/abstract/ijma/v12n6/12620ijma01.html"> <meta name="citation_pdf_url" content="https://aircconline.com/ijma/V12N6/12620ijma01.pdf"> <!-- end citation meta tags --> <!-- Og meta tags --> <meta property="og:site_name" content="AIRCC" /> <meta property="og:type" content="article" /> <meta property="og:url" content="https://aircconline.com/abstract/ijma/v12n6/12620ijma01.html"/> <meta property="og:title" content="Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level"> <meta property="og:description" content="Modern technology has become an integral part of education field. Undeniably, the use of multimedia technology has a major impact on teaching and learning (T&L) process of the new generation. This article focuses on designing and developing a mobile learning application of Malay vocabulary for lower secondary school level. The design and development of the application called “Kuasa Kosa Kata” (3K henceforth) was based on a novel entitled “Sejambak Bakti”. The context of this study is closely related to game-based learning (GBL) method in the 3K application that encourages independent learning among the targeted students. Designing the 3K application was based on a storyboard for the idea and story-making whilst the development of it was done using Adobe Flash. The data on participants’ comments and opinions on the learning application were qualitatively gathered from semi-structured interviews. As conclusion, focus is on the importance of game-based learning implementation in the development of mobile learning application. It is hoped that use of 3K application as teaching material will boost the mastery of Malay Language vocabulary among lower secondary school students."/> <!-- end og meta tags --> <!-- INDEX meta tags --> <meta name="google-site-verification" content="t8rHIcM8EfjIqfQzQ0IdYIiA9JxDD0uUZAitBCzsOIw" /> <meta name="yandex-verification" content="e3d2d5a32c7241f4" /> <!-- end INDEX meta tags --> <style type="text/css"> .imagess { height:90px; text-align:left; margin:0px 5px 2px 8px; float:right; border:none; } a{ color:white; text-decoration:none; } ul li a{ font-weight:bold; color:#000; list-style:none; text-decoration:none; size:10px;} #button{ float: left; font-size: 17px; margin-left: 10px; height: 28px; width: 100px; background-color: #1e86c6; } </style> <link rel="stylesheet" type="text/css" href="../main.css" /> </head> <body> <div id="wap"> <div id="page"> <div id="top"> <table width="100%" cellspacing="0" cellpadding="0" > <tr><td colspan="3" valign="top"><img src="../ijma.gif" /></td></tr> </table> </div> <div id="menu"> <a href="http://airccse.org/journal/ijma.html">Home</a> <a href="http://airccse.org/journal/Editorialboard.html">Editorial</a> <a href="http://airccse.org/journal/Papersub.html">Submission</a> <a href="http://airccse.org/journal/ijma_index.html">Indexing</a> <a href="http://airccse.org/journal/Specialissue.html">Special Issue</a> <a href="http://airccse.org/journal/Contact.html">Contacts</a> <a href="http://airccse.org" target="_blank">AIRCC</a></div> <div id="content"> <div id="left"> <h2>Volume 12, Number 6</h2> <h4 style="text-align:center;height:auto;"><a>Development of a Mobile Learning Application of Malay Vocabulary for Lower Secondary School Level</a></h4> <h3>&nbsp;&nbsp;Authors</h3> <p class="#left">Nor Zuhaidah Mohamed Zain, Maizatul Hayati Mohamad Yatim, Ummu Husna Azizan and Hasrina Baharum, Universiti Pendidikan Sultan Idris, Malaysia </p> <h3>&nbsp;&nbsp;Abstract</h3> <p class="#left right" style="text-align:justify">Modern technology has become an integral part of education field. Undeniably, the use of multimedia technology has a major impact on teaching and learning (T&L) process of the new generation. This article focuses on designing and developing a mobile learning application of Malay vocabulary for lower secondary school level. The design and development of the application called “Kuasa Kosa Kata” (3K henceforth) was based on a novel entitled “Sejambak Bakti”. The context of this study is closely related to game-based learning (GBL) method in the 3K application that encourages independent learning among the targeted students. Designing the 3K application was based on a storyboard for the idea and story-making whilst the development of it was done using Adobe Flash. The data on participants’ comments and opinions on the learning application were qualitatively gathered from semi-structured interviews. As conclusion, focus is on the importance of game-based learning implementation in the development of mobile learning application. It is hoped that use of 3K application as teaching material will boost the mastery of Malay Language vocabulary among lower secondary school students.</p> <h3>&nbsp;&nbsp;Keywords</h3> <p class="#left right" style="text-align:justify">Teaching and learning, mobile learning application, game-based learning, Malay vocabulary, lower secondary school.</p><br> <button type="button" id="button"><a target="blank" href="/ijma/V12N6/12620ijma01.pdf">Full Text</a></button> &nbsp;&nbsp;<button type="button" id="button"><a href="http://www.airccse.org/journal/ijma_current20.html">Volume 12</a></button> <br><br><br><br><br> </div> <div id="right"> <div class="menu_right"> <ul><li id="id"><a href="http://airccse.org/journal/ijma.html">Scope &amp; Topics</a></li> <li><a href="http://airccse.org/ethics.html">Ethics</a></li> <li><a href="http://airccse.org/journal/ijma_archive.html">Archives</a></li> <li><a href="http://airccse.org/journal/ijma_cited.html">Most Cited Articles</a></li> <li><a href="http://airccse.org/journal/ijma.pdf" title="">Download leaflet</a></li> <li><a href="http://airccse.org/faq.html" target="_blank">FAQ</a></li> </ul> </div><br /> <p align="center">&nbsp;</p> <p align="center">&nbsp;</p> </div> <div class="clear"></div> <div id="footer"><table width="100%" ><tr><td height="25" colspan="2"><br /><p align="center">&copy; AIRCC Publishing Corporation</p></td></table> </div> </div> </div> </div> </body> </html>

Pages: 1 2 3 4 5 6 7 8 9 10