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Search results for: shadow play animation

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</div> </div> <h1 class="mt-3 mb-3 text-center" style="font-size:1.6rem;">Search results for: shadow play animation</h1> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">684</span> Interactive Shadow Play Animation System</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Bo%20Wan">Bo Wan</a>, <a href="https://publications.waset.org/search?q=Xiu%20Wen"> Xiu Wen</a>, <a href="https://publications.waset.org/search?q=Lingling%20An"> Lingling An</a>, <a href="https://publications.waset.org/search?q=Xiaoling%20Ding"> Xiaoling Ding</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>The paper describes a Chinese shadow play animation system based on Kinect. Users, without any professional training, can personally manipulate the shadow characters to finish a shadow play performance by their body actions and get a shadow play video through giving the record command to our system if they want. In our system, Kinect is responsible for capturing human movement and voice commands data. Gesture recognition module is used to control the change of the shadow play scenes. After packaging the data from Kinect and the recognition result from gesture recognition module, VRPN transmits them to the server-side. At last, the server-side uses the information to control the motion of shadow characters and video recording. This system not only achieves human-computer interaction, but also realizes the interaction between people. It brings an entertaining experience to users and easy to operate for all ages. Even more important is that the application background of Chinese shadow play embodies the protection of the art of shadow play animation.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Gesture%20recognition" title="Gesture recognition">Gesture recognition</a>, <a href="https://publications.waset.org/search?q=Kinect" title=" Kinect"> Kinect</a>, <a href="https://publications.waset.org/search?q=shadow%20play%20animation" title=" shadow play animation"> shadow play animation</a>, <a href="https://publications.waset.org/search?q=VRPN." title=" VRPN."> VRPN.</a> </p> <a href="https://publications.waset.org/10000231/interactive-shadow-play-animation-system" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10000231/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10000231/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10000231/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10000231/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10000231/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10000231/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10000231/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10000231/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10000231/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10000231/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10000231.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">2706</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">683</span> Real-Time Visual Simulation and Interactive Animation of Shadow Play Puppets Using OpenGL</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Tan%20Kian%20Lam">Tan Kian Lam</a>, <a href="https://publications.waset.org/search?q=Abdullah%20Zawawi%20bin%20Haji%20Talib"> Abdullah Zawawi bin Haji Talib</a>, <a href="https://publications.waset.org/search?q=Mohd.%20Azam%20Osman"> Mohd. Azam Osman</a> </p> <p class="card-text"><strong>Abstract:</strong></p> This paper describes a method of modeling to model shadow play puppet using sophisticated computer graphics techniques available in OpenGL in order to allow interactive play in real-time environment as well as producing realistic animation. This paper proposes a novel real-time method is proposed for modeling of puppet and its shadow image that allows interactive play of virtual shadow play using texture mapping and blending techniques. Special effects such as lighting and blurring effects for virtual shadow play environment are also developed. Moreover, the use of geometric transformations and hierarchical modeling facilitates interaction among the different parts of the puppet during animation. Based on the experiments and the survey that were carried out, the respondents involved are very satisfied with the outcomes of these techniques. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Animation" title="Animation">Animation</a>, <a href="https://publications.waset.org/search?q=blending" title=" blending"> blending</a>, <a href="https://publications.waset.org/search?q=hierarchical%20modeling" title=" hierarchical modeling"> hierarchical modeling</a>, <a href="https://publications.waset.org/search?q=interactive%20play" title=" interactive play"> interactive play</a>, <a href="https://publications.waset.org/search?q=real-time" title=" real-time"> real-time</a>, <a href="https://publications.waset.org/search?q=shadow%20play" title=" shadow play"> shadow play</a>, <a href="https://publications.waset.org/search?q=visual%20simulation." title=" visual simulation."> visual simulation.</a> </p> <a href="https://publications.waset.org/7466/real-time-visual-simulation-and-interactive-animation-of-shadow-play-puppets-using-opengl" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/7466/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/7466/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/7466/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/7466/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/7466/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/7466/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/7466/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/7466/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/7466/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/7466/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/7466.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">2509</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">682</span> Further the Future: The Exploratory Study in 3D Animation Marketing Trend and Industry in Thailand</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Pawit%20Mongkolprasit">Pawit Mongkolprasit</a>, <a href="https://publications.waset.org/search?q=Proud%20Arunrangsiwed"> Proud Arunrangsiwed</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Lately, many media organizations in Thailand have started to produce 3D animation, so the quality of personnel should be identified. As an instructor in the school of Animation and Multimedia, the researchers have to prepare the students, suitable for the need of industry. The current study used exploratory research design to establish the knowledge of about this issue, including the required qualification of employees and the potential of animation industry in Thailand. The interview sessions involved three key informants from three well-known organizations. The interview data was used to design a questionnaire for the confirmation phase. The overall results showed that the industry needed an individual with 3D animation skill, computer graphic skills, good communication skills, a high responsibility, and an ability to finish the project on time. Moreover, it is also found that there were currently various kinds of media where 3D animation has been involved, such as films, TV variety, TV advertising, online advertising, and application on mobile device. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Animation" title="Animation">Animation</a>, <a href="https://publications.waset.org/search?q=marketing%20trend" title=" marketing trend"> marketing trend</a>, <a href="https://publications.waset.org/search?q=animation%20industry" title=" animation industry"> animation industry</a>, <a href="https://publications.waset.org/search?q=Thailand%20animation." title=" Thailand animation. "> Thailand animation. </a> </p> <a href="https://publications.waset.org/10004914/further-the-future-the-exploratory-study-in-3d-animation-marketing-trend-and-industry-in-thailand" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10004914/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10004914/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10004914/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10004914/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10004914/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10004914/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10004914/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10004914/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10004914/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10004914/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10004914.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1536</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">681</span> Competitiveness of Animation Industry: The Case of Thailand</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=T.%20Niracharapa">T. Niracharapa</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>The research studied and examined the competitiveness of the animation industry in Thailand. Data were collected based on articles, related reports and websites, news, research, and interviews of key persons from both public and private sectors. The diamond model was used to analyze the study. The major factor driving the Thai animation industry forward includes a quality workforce, their creativity and strong associations. However, discontinuity in government support, infrastructure, marketing, IP creation and financial constraints were factors keeping the Thai animation industry less competitive in the global market.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Animation" title="Animation">Animation</a>, <a href="https://publications.waset.org/search?q=competitiveness" title=" competitiveness"> competitiveness</a>, <a href="https://publications.waset.org/search?q=digital%20content" title=" digital content"> digital content</a>, <a href="https://publications.waset.org/search?q=Thailand." title=" Thailand."> Thailand.</a> </p> <a href="https://publications.waset.org/9998873/competitiveness-of-animation-industry-the-case-of-thailand" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/9998873/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/9998873/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/9998873/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/9998873/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/9998873/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/9998873/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/9998873/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/9998873/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/9998873/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/9998873/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/9998873.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">4735</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">680</span> An Efficient 3D Animation Data Reduction Using Frame Removal</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Jinsuk%20Yang">Jinsuk Yang</a>, <a href="https://publications.waset.org/search?q=Choongjae%20Joo"> Choongjae Joo</a>, <a href="https://publications.waset.org/search?q=Kyoungsu%20Oh"> Kyoungsu Oh</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>Existing methods in which the animation data of all frames are stored and reproduced as with vertex animation cannot be used in mobile device environments because these methods use large amounts of the memory. So 3D animation data reduction methods aimed at solving this problem have been extensively studied thus far and we propose a new method as follows. First, we find and remove frames in which motion changes are small out of all animation frames and store only the animation data of remaining frames (involving large motion changes). When playing the animation, the removed frame areas are reconstructed using the interpolation of the remaining frames. Our key contribution is to calculate the accelerations of the joints of individual frames and the standard deviations of the accelerations using the information of joint locations in the relevant 3D model in order to find and delete frames in which motion changes are small. Our methods can reduce data sizes by approximately 50% or more while providing quality which is not much lower compared to original animations. Therefore, our method is expected to be usefully used in mobile device environments or other environments in which memory sizes are limited.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Data%20Reduction" title="Data Reduction">Data Reduction</a>, <a href="https://publications.waset.org/search?q=Interpolation" title=" Interpolation"> Interpolation</a>, <a href="https://publications.waset.org/search?q=Vertex%20Animation" title=" Vertex Animation"> Vertex Animation</a>, <a href="https://publications.waset.org/search?q=3D%0D%0AAnimation." title=" 3D Animation."> 3D Animation.</a> </p> <a href="https://publications.waset.org/5894/an-efficient-3d-animation-data-reduction-using-frame-removal" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/5894/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/5894/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/5894/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/5894/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/5894/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/5894/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/5894/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/5894/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/5894/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/5894/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/5894.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1662</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">679</span> Fiction and Reality in Animation: Taking Final Flight of the Osiris as an Example</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Syong-Yang%20Chung">Syong-Yang Chung</a>, <a href="https://publications.waset.org/search?q=Xin-An%20Chen"> Xin-An Chen</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>This study aims to explore the less well-known animation &ldquo;Final Flight of the Osiris&rdquo;, consisting of an initial exploration of the film color, storyline, and the simulacrum meanings of the roles, which leads to a further exploration of the light-shadow contrast and the psychological images presented by the screen colors and the characters. The research is based on literature review, and all data was compiled for the analysis of the visual vocabulary evolution of the characters. In terms of the structure, the relational study of the animation and the historical background of that time came first, including The Wachowskis&rsquo; and Andy Jones&rsquo; impact towards the cinematographic version and the animation version of &ldquo;The Matrix&rdquo;. Through literature review, the film color, the meaning and the relevant points were clarified. It was found in this research that &ldquo;Final Flight of the Osiris&rdquo; separates the realistic and virtual spaces by the changing the color tones; the &quot;self&quot; of the audience gradually dissolves into the &quot;virtual&quot; in the simulacra world, and the &quot;Animatrix&quot; has become a virtual field for the audience to understand itself about &quot;existence&quot; and &quot;self&quot;.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=The%20Matrix" title="The Matrix">The Matrix</a>, <a href="https://publications.waset.org/search?q=The%20Final%20Flight%20of%20Osiris" title=" The Final Flight of Osiris"> The Final Flight of Osiris</a>, <a href="https://publications.waset.org/search?q=Wachowski%20sisters" title=" Wachowski sisters"> Wachowski sisters</a>, <a href="https://publications.waset.org/search?q=simulacrum." title=" simulacrum."> simulacrum.</a> </p> <a href="https://publications.waset.org/10007939/fiction-and-reality-in-animation-taking-final-flight-of-the-osiris-as-an-example" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10007939/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10007939/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10007939/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10007939/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10007939/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10007939/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10007939/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10007939/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10007939/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10007939/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10007939.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">854</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">678</span> A Novel Spectral Index for Automatic Shadow Detection in Urban Mapping Based On WorldView-2 Satellite Imagery</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Kaveh%20Shahi">Kaveh Shahi</a>, <a href="https://publications.waset.org/search?q=Helmi%20Z.%20M.%20Shafri"> Helmi Z. M. Shafri</a>, <a href="https://publications.waset.org/search?q=Ebrahim%20Taherzadeh"> Ebrahim Taherzadeh</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>In remote sensing, shadow causes problems in many applications such as change detection and classification. It is caused by objects which are elevated, thus can directly affect the accuracy of information. For these reasons, it is very important to detect shadows particularly in urban high spatial resolution imagery which created a significant problem. This paper focuses on automatic shadow detection based on a new spectral index for multispectral imagery known as Shadow Detection Index (SDI). The new spectral index was tested on different areas of WorldView-2 images and the results demonstrated that the new spectral index has a massive potential to extract shadows with accuracy of 94% effectively and automatically. Furthermore, the new shadow detection index improved road extraction from 82% to 93%.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Spectral%20index" title="Spectral index">Spectral index</a>, <a href="https://publications.waset.org/search?q=shadow%20detection" title=" shadow detection"> shadow detection</a>, <a href="https://publications.waset.org/search?q=remote%20sensing%0D%0Aimages" title=" remote sensing images"> remote sensing images</a>, <a href="https://publications.waset.org/search?q=WorldView-2." title=" WorldView-2."> WorldView-2.</a> </p> <a href="https://publications.waset.org/9999443/a-novel-spectral-index-for-automatic-shadow-detection-in-urban-mapping-based-on-worldview-2-satellite-imagery" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/9999443/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/9999443/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/9999443/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/9999443/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/9999443/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/9999443/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/9999443/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/9999443/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/9999443/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/9999443/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/9999443.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">3326</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">677</span> Educational and Technological Perspectives in Doraemon - Hope and Dreams in Doraemon’s Gadgets</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Miho%20Tsukamoto">Miho Tsukamoto</a> </p> <p class="card-text"><strong>Abstract:</strong></p> A Japanese manga character, Doraemon, was made by Fujiko F. Fujio in 1969, was made into animation in 1973. The main character, Doraemon, is a robot cat, and is a well-known Japanese animated character. However, Doraemon is not only regarded as an animation character but it is also used in educational and technological programs in Japan. This paper focuses on the background of Doraemon, educational and technological perspectives on Doraemon, and comparison of the original Japanese animation and the US remade version, and the animator Fujiko’s dreams and hopes for Doraemon will be examined. Since Doraemon has been exported as animation and manga to overseas, perspectives toward Doraemon have changed. For example, changes of stories and characters can been seen in the present Doraemon animation. Not only the overseas TV productions which broadcast Doraemon but also the Japanese production has to consider violence, sexuality, etc. when editing episodes. Because of representation of cultural differences, Japanese animation is thought to contain more violence, discrimination, and sexuality in animation. With responses from overseas, the Japanese production was cautious about the US remade version. They cared about the US Broadcast Standard, and tried to consider US customs and culture in the US remade version. Seeing the difference, acculturation is necessary for exports of animation overseas. Moreover, observing different aspects of Doraemon domestically, Doraemon provides dreams and hopes to children. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Animation" title="Animation">Animation</a>, <a href="https://publications.waset.org/search?q=Change" title=" Change"> Change</a>, <a href="https://publications.waset.org/search?q=Doraemon" title=" Doraemon"> Doraemon</a>, <a href="https://publications.waset.org/search?q=Gadgets" title=" Gadgets"> Gadgets</a>, <a href="https://publications.waset.org/search?q=Manga" title=" Manga"> Manga</a>, <a href="https://publications.waset.org/search?q=Technology." title=" Technology."> Technology.</a> </p> <a href="https://publications.waset.org/10001577/educational-and-technological-perspectives-in-doraemon-hope-and-dreams-in-doraemons-gadgets" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10001577/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10001577/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10001577/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10001577/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10001577/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10001577/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10001577/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10001577/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10001577/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10001577/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10001577.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">5572</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">676</span> Shadow Detection for Increased Accuracy of Privacy Enhancing Methods in Video Surveillance Edge Devices</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=F.%20Matusek">F. Matusek</a>, <a href="https://publications.waset.org/search?q=G.%20Pujolle"> G. Pujolle</a>, <a href="https://publications.waset.org/search?q=R.%20Reda"> R. Reda</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Shadow detection is still considered as one of the potential challenges for intelligent automated video surveillance systems. A pre requisite for reliable and accurate detection and tracking is the correct shadow detection and classification. In such a landscape of conditions, privacy issues add more and more complexity and require reliable shadow detection. In this work the intertwining between security, accuracy, reliability and privacy is analyzed and, accordingly, a novel architecture for Privacy Enhancing Video Surveillance (PEVS) is introduced. Shadow detection and masking are dealt with through the combination of two different approaches simultaneously. This results in a unique privacy enhancement, without affecting security. Subsequently, the methodology was employed successfully in a large-scale wireless video surveillance system; privacy relevant information was stored and encrypted on the unit, without transferring it over an un-trusted network. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Video%20Surveillance" title="Video Surveillance">Video Surveillance</a>, <a href="https://publications.waset.org/search?q=Intelligent%20Video%20Surveillance" title=" Intelligent Video Surveillance"> Intelligent Video Surveillance</a>, <a href="https://publications.waset.org/search?q=Physical%20Security" title="Physical Security">Physical Security</a>, <a href="https://publications.waset.org/search?q=WSSU" title=" WSSU"> WSSU</a>, <a href="https://publications.waset.org/search?q=Privacy" title=" Privacy"> Privacy</a>, <a href="https://publications.waset.org/search?q=Shadow%20Detection." title=" Shadow Detection."> Shadow Detection.</a> </p> <a href="https://publications.waset.org/5562/shadow-detection-for-increased-accuracy-of-privacy-enhancing-methods-in-video-surveillance-edge-devices" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/5562/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/5562/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/5562/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/5562/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/5562/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/5562/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/5562/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/5562/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/5562/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/5562/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/5562.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1343</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">675</span> Temporally Coherent 3D Animation Reconstruction from RGB-D Video Data</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Salam%20Khalifa">Salam Khalifa</a>, <a href="https://publications.waset.org/search?q=Naveed%20Ahmed"> Naveed Ahmed</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>We present a new method to reconstruct a temporally coherent 3D animation from single or multi-view RGB-D video data using unbiased feature point sampling. Given RGB-D video data, in form of a 3D point cloud sequence, our method first extracts feature points using both color and depth information. In the subsequent steps, these feature points are used to match two 3D point clouds in consecutive frames independent of their resolution. Our new motion vectors based dynamic alignement method then fully reconstruct a spatio-temporally coherent 3D animation. We perform extensive quantitative validation using novel error functions to analyze the results. We show that despite the limiting factors of temporal and spatial noise associated to RGB-D data, it is possible to extract temporal coherence to faithfully reconstruct a temporally coherent 3D animation from RGB-D video data.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=3D%20video" title="3D video">3D video</a>, <a href="https://publications.waset.org/search?q=3D%20animation" title=" 3D animation"> 3D animation</a>, <a href="https://publications.waset.org/search?q=RGB-D%20video" title=" RGB-D video"> RGB-D video</a>, <a href="https://publications.waset.org/search?q=Temporally%0D%0ACoherent%203D%20Animation." title=" Temporally Coherent 3D Animation."> Temporally Coherent 3D Animation.</a> </p> <a href="https://publications.waset.org/9999406/temporally-coherent-3d-animation-reconstruction-from-rgb-d-video-data" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/9999406/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/9999406/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/9999406/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/9999406/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/9999406/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/9999406/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/9999406/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/9999406/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/9999406/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/9999406/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/9999406.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">2072</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">674</span> Scene Adaptive Shadow Detection Algorithm</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Mohammed%20Ibrahim%20M">Mohammed Ibrahim M</a>, <a href="https://publications.waset.org/search?q=Anupama%20R."> Anupama R.</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>Robustness is one of the primary performance criteria for an Intelligent Video Surveillance (IVS) system. One of the key factors in enhancing the robustness of dynamic video analysis is,providing accurate and reliable means for shadow detection. If left undetected, shadow pixels may result in incorrect object tracking and classification, as it tends to distort localization and measurement information. Most of the algorithms proposed in literature are computationally expensive; some to the extent of equalling computational requirement of motion detection. In this paper, the homogeneity property of shadows is explored in a novel way for shadow detection. An adaptive division image (which highlights homogeneity property of shadows) analysis followed by a relatively simpler projection histogram analysis for penumbra suppression is the key novelty in our approach.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=homogeneity" title="homogeneity">homogeneity</a>, <a href="https://publications.waset.org/search?q=penumbra" title=" penumbra"> penumbra</a>, <a href="https://publications.waset.org/search?q=projection%20histogram" title=" projection histogram"> projection histogram</a>, <a href="https://publications.waset.org/search?q=shadow%20correction" title="shadow correction">shadow correction</a> </p> <a href="https://publications.waset.org/9116/scene-adaptive-shadow-detection-algorithm" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/9116/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/9116/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/9116/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/9116/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/9116/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/9116/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/9116/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/9116/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/9116/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/9116/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/9116.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1903</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">673</span> In Search of Bauman’s Moral Impulse in Shadow Factories of China </h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Akram%20Hatami">Akram Hatami</a>, <a href="https://publications.waset.org/search?q=Naser%20Firoozi"> Naser Firoozi</a>, <a href="https://publications.waset.org/search?q=Vesa%20Puhakka"> Vesa Puhakka</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>Ethics and responsibility are rapidly becoming a distinguishing feature of organizations. In this paper, we analyze ethics and responsibility in shadow factories in China. We engage ourselves with Bauman&rsquo;s moral impulse perspective because his idea can contextualize ethics and responsibility. Moral impulse is a feeling of a selfless, infinite and unconditional responsibility towards, and care for, Others. We analyze a case study from a secondary data source because, for such a critical phenomenon as business ethics in shadow factories, collecting primary data is difficult, since they are unregistered factories. We argue that there has not been enough attention given to the ethics and responsibility in shadow factories in China. Our main goal is to demonstrate that, considering the Other, more importantly the employees, in ethical decision-making is a simple instruction beyond the narrow version of ethics by ethical codes and rules.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Moral%20impulse" title="Moral impulse">Moral impulse</a>, <a href="https://publications.waset.org/search?q=responsibility" title=" responsibility"> responsibility</a>, <a href="https://publications.waset.org/search?q=shadow%20factories" title=" shadow factories"> shadow factories</a>, <a href="https://publications.waset.org/search?q=the%20other." title=" the other."> the other.</a> </p> <a href="https://publications.waset.org/10008562/in-search-of-baumans-moral-impulse-in-shadow-factories-of-china" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10008562/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10008562/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10008562/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10008562/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10008562/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10008562/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10008562/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10008562/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10008562/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10008562/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10008562.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1803</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">672</span> Implementation of Sprite Animation for Multimedia Application</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Ms.%20Yi%20Mon%20Thant">Ms. Yi Mon Thant</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Animation is simply defined as the sequencing of a series of static images to generate the illusion of movement. Most people believe that actual drawings or creation of the individual images is the animation, when in actuality it is the arrangement of those static images that conveys the motion. To become an animator, it is often assumed that needed the ability to quickly design masterpiece after masterpiece. Although some semblance of artistic skill is a necessity for the job, the real key to becoming a great animator is in the comprehension of timing. This paper will use a combination of sprite animation, frame animation, and some other techniques to cause a group of multi-colored static images to slither around in the bounded area. In addition to slithering, the images will also change the color of different parts of their body, much like the real world creatures that have this amazing ability to change the colors on their bodies do. This paper was implemented by using Java 2 Standard Edition (J2SE). It is both time-consuming and expensive to create animations, regardless if they are created by hand or by using motion-capture equipment. If the animators could reuse old animations and even blend different animations together, a lot of work would be saved in the process. The main objective of this paper is to examine a method for blending several animations together in real time. This paper presents and analyses a solution using Weighted Skeleton Animation (WSA) resulting in limited CPU time and memory waste as well as saving time for the animators. The idea presented is described in detail and implemented. In this paper, text animation, vertex animation, sprite part animation and whole sprite animation were tested. In this research paper, the resolution, smoothness and movement of animated images will be carried out from the parameters, which will be obtained from the experimental research of implementing this paper. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Weighted%20Skeleton%20Animation" title="Weighted Skeleton Animation">Weighted Skeleton Animation</a> </p> <a href="https://publications.waset.org/2197/implementation-of-sprite-animation-for-multimedia-application" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/2197/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/2197/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/2197/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/2197/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/2197/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/2197/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/2197/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/2197/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/2197/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/2197/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/2197.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1832</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">671</span> LOD Exploitation and Fast Silhouette Detection for Shadow Volumes</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Mustafa%20S.%20Fawad">Mustafa S. Fawad</a>, <a href="https://publications.waset.org/search?q=Wang%20Wencheng"> Wang Wencheng</a>, <a href="https://publications.waset.org/search?q=Wu%20Enhua"> Wu Enhua</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Shadows add great amount of realism to a scene and many algorithms exists to generate shadows. Recently, Shadow volumes (SVs) have made great achievements to place a valuable position in the gaming industries. Looking at this, we concentrate on simple but valuable initial partial steps for further optimization in SV generation, i.e.; model simplification and silhouette edge detection and tracking. Shadow volumes (SVs) usually takes time in generating boundary silhouettes of the object and if the object is complex then the generation of edges become much harder and slower in process. The challenge gets stiffer when real time shadow generation and rendering is demanded. We investigated a way to use the real time silhouette edge detection method, which takes the advantage of spatial and temporal coherence, and exploit the level-of-details (LOD) technique for reducing silhouette edges of the model to use the simplified version of the model for shadow generation speeding up the running time. These steps highly reduce the execution time of shadow volume generations in real-time and are easily flexible to any of the recently proposed SV techniques. Our main focus is to exploit the LOD and silhouette edge detection technique, adopting them to further enhance the shadow volume generations for real time rendering. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=LOD" title="LOD">LOD</a>, <a href="https://publications.waset.org/search?q=perception" title=" perception"> perception</a>, <a href="https://publications.waset.org/search?q=Shadow%20Volumes" title=" Shadow Volumes"> Shadow Volumes</a>, <a href="https://publications.waset.org/search?q=SilhouetteEdge" title=" SilhouetteEdge"> SilhouetteEdge</a>, <a href="https://publications.waset.org/search?q=Spatial%20and%20Temporal%20coherence." title=" Spatial and Temporal coherence."> Spatial and Temporal coherence.</a> </p> <a href="https://publications.waset.org/10205/lod-exploitation-and-fast-silhouette-detection-for-shadow-volumes" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10205/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10205/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10205/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10205/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10205/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10205/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10205/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10205/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10205/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10205/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10205.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1613</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">670</span> A Fast Silhouette Detection Algorithm for Shadow Volumes in Augmented Reality</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Hoshang%20Kolivand">Hoshang Kolivand</a>, <a href="https://publications.waset.org/search?q=Mahyar%20Kolivand"> Mahyar Kolivand</a>, <a href="https://publications.waset.org/search?q=Mohd%20Shahrizal%20Sunar"> Mohd Shahrizal Sunar</a>, <a href="https://publications.waset.org/search?q=Mohd%20Azhar%20M.%20Arsad"> Mohd Azhar M. Arsad</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Real-time shadow generation in virtual environments and Augmented Reality (AR) was always a hot topic in the last three decades. Lots of calculation for shadow generation among AR needs a fast algorithm to overcome this issue and to be capable of implementing in any real-time rendering. In this paper, a silhouette detection algorithm is presented to generate shadows for AR systems. &Delta;+ algorithm is presented based on extending edges of occluders to recognize which edges are silhouettes in the case of real-time rendering. An accurate comparison between the proposed algorithm and current algorithms in silhouette detection is done to show the reduction calculation by presented algorithm. The algorithm is tested in both virtual environments and AR systems. We think that this algorithm has the potential to be a fundamental algorithm for shadow generation in all complex environments. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Silhouette%20detection" title="Silhouette detection">Silhouette detection</a>, <a href="https://publications.waset.org/search?q=shadow%20volumes" title=" shadow volumes"> shadow volumes</a>, <a href="https://publications.waset.org/search?q=real-time%0D%0Ashadows" title=" real-time shadows"> real-time shadows</a>, <a href="https://publications.waset.org/search?q=rendering" title=" rendering"> rendering</a>, <a href="https://publications.waset.org/search?q=augmented%20reality." title=" augmented reality."> augmented reality.</a> </p> <a href="https://publications.waset.org/10004458/a-fast-silhouette-detection-algorithm-for-shadow-volumes-in-augmented-reality" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10004458/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10004458/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10004458/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10004458/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10004458/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10004458/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10004458/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10004458/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10004458/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10004458/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10004458.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">2022</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">669</span> Animation of Objects on the Website by Application of CSS3 Language</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Vladimir%20Simovic">Vladimir Simovic</a>, <a href="https://publications.waset.org/search?q=Matija%20Varga"> Matija Varga</a>, <a href="https://publications.waset.org/search?q=Robert%20Svetlacic"> Robert Svetlacic</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>Scientific work analytically explores and demonstrates techniques that can animate objects and geometric characters using CSS3 language by applying proper formatting and positioning of elements. This paper presents examples of optimum application of the CSS3 descriptive language when generating general web animations (e.g., billiards and movement of geometric characters, etc.). The paper presents analytically, the optimal development and animation design with the frames within which the animated objects are. The originally developed content is based on the upgrading of existing CSS3 descriptive language animations with more complex syntax and project-oriented work. The purpose of the developed animations is to provide an overview of the interactive features of CSS3 descriptive language design for computer games and the animation of important analytical data based on the web view. It has been analytically demonstrated that CSS3 as a descriptive language allows inserting of various multimedia elements into websites for public and internal sites.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Animation%20recording" title="Animation recording">Animation recording</a>, <a href="https://publications.waset.org/search?q=web%20page%20graphics" title=" web page graphics"> web page graphics</a>, <a href="https://publications.waset.org/search?q=HTML5%20forms" title=" HTML5 forms"> HTML5 forms</a>, <a href="https://publications.waset.org/search?q=Cascading%20Style%20Sheets%203%20-%20CSS3" title=" Cascading Style Sheets 3 - CSS3"> Cascading Style Sheets 3 - CSS3</a>, <a href="https://publications.waset.org/search?q=man-computer%20interaction" title=" man-computer interaction"> man-computer interaction</a>, <a href="https://publications.waset.org/search?q=KML%20animation%20presenting%20format" title=" KML animation presenting format"> KML animation presenting format</a>, <a href="https://publications.waset.org/search?q=GML" title=" GML"> GML</a>, <a href="https://publications.waset.org/search?q=Google%20Earth%20Professional." title=" Google Earth Professional."> Google Earth Professional.</a> </p> <a href="https://publications.waset.org/10008256/animation-of-objects-on-the-website-by-application-of-css3-language" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10008256/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10008256/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10008256/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10008256/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10008256/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10008256/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10008256/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10008256/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10008256/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10008256/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10008256.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">808</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">668</span> EMOES: Eye Motion and Ocular Expression Simulator</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Nicoletta%20Adamo-Villani">Nicoletta Adamo-Villani</a>, <a href="https://publications.waset.org/search?q=Gerardo%20Beni"> Gerardo Beni</a>, <a href="https://publications.waset.org/search?q=Jeremy%20White"> Jeremy White</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>We introduce, a new interactive 3D simulation system of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). The system is comprised of: (1) a physiologically accurate parameterized 3D model of the eyes, eyelids, and eyebrow regions; and (2) a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D eye simulation system, created using state-of-the-art computer animation technology and &#39;optimized&#39; for use with an interactive and web deliverable platform, is, to our knowledge, the most advanced/realistic available so far for applications to character animation and medical pedagogy.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=3D%20animation" title="3D animation">3D animation</a>, <a href="https://publications.waset.org/search?q=HCI" title=" HCI"> HCI</a>, <a href="https://publications.waset.org/search?q=medical%20simulation" title=" medical simulation"> medical simulation</a>, <a href="https://publications.waset.org/search?q=ocularmotion%20and%20expression." title=" ocularmotion and expression."> ocularmotion and expression.</a> </p> <a href="https://publications.waset.org/13362/emoes-eye-motion-and-ocular-expression-simulator" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/13362/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/13362/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/13362/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/13362/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/13362/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/13362/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/13362/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/13362/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/13362/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/13362/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/13362.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1973</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">667</span> 3D Rendering of American Sign Language Finger-Spelling: A Comparative Study of Two Animation Techniques</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Nicoletta%20Adamo-Villani">Nicoletta Adamo-Villani</a> </p> <p class="card-text"><strong>Abstract:</strong></p> In this paper we report a study aimed at determining the most effective animation technique for representing ASL (American Sign Language) finger-spelling. Specifically, in the study we compare two commonly used 3D computer animation methods (keyframe animation and motion capture) in order to ascertain which technique produces the most 'accurate', 'readable', and 'close to actual signing' (i.e. realistic) rendering of ASL finger-spelling. To accomplish this goal we have developed 20 animated clips of fingerspelled words and we have designed an experiment consisting of a web survey with rating questions. 71 subjects ages 19-45 participated in the study. Results showed that recognition of the words was correlated with the method used to animate the signs. In particular, keyframe technique produced the most accurate representation of the signs (i.e., participants were more likely to identify the words correctly in keyframed sequences rather than in motion captured ones). Further, findings showed that the animation method had an effect on the reported scores for readability and closeness to actual signing; the estimated marginal mean readability and closeness was greater for keyframed signs than for motion captured signs. To our knowledge, this is the first study aimed at measuring and comparing accuracy, readability and realism of ASL animations produced with different techniques. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=3D%20Animation" title="3D Animation">3D Animation</a>, <a href="https://publications.waset.org/search?q=American%20Sign%20Language" title=" American Sign Language"> American Sign Language</a>, <a href="https://publications.waset.org/search?q=DeafEducation" title=" DeafEducation"> DeafEducation</a>, <a href="https://publications.waset.org/search?q=Motion%20Capture." title=" Motion Capture."> Motion Capture.</a> </p> <a href="https://publications.waset.org/11425/3d-rendering-of-american-sign-language-finger-spelling-a-comparative-study-of-two-animation-techniques" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/11425/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/11425/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/11425/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/11425/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/11425/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/11425/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/11425/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/11425/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/11425/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/11425/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/11425.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1998</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">666</span> Dynamic Visualization on Student&#039;s Performance, Retention and Transfer of Procedural Learning</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Fauzy%20M.%20Wan">Fauzy M. Wan</a>, <a href="https://publications.waset.org/search?q=Reem%20S.A.%20Baragash"> Reem S.A. Baragash</a> </p> <p class="card-text"><strong>Abstract:</strong></p> This study examined the effects of two dynamic visualizations on 60 Malaysian primary school student-s performance (time on task), retention and transference. The independent variables in this study were the two dynamic visualizations, the video and the animated instructions. The dependent variables were the gain score of performance, retention and transference. The results showed that the students in the animation group significantly outperformed the students in the video group in retention. There were no significant differences in terms of gain scores in the performance and transference among the animation and the video groups, although the scores were slightly higher in the animation group compared to the video group. The conclusion of this study is that the animation visualization is superior compared to the video in the retention for a procedural task. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Dynamic%20visualization" title="Dynamic visualization">Dynamic visualization</a>, <a href="https://publications.waset.org/search?q=Procedural%20Task" title=" Procedural Task"> Procedural Task</a>, <a href="https://publications.waset.org/search?q=Retention" title=" Retention"> Retention</a>, <a href="https://publications.waset.org/search?q=Transference" title=" Transference"> Transference</a> </p> <a href="https://publications.waset.org/10524/dynamic-visualization-on-students-performance-retention-and-transfer-of-procedural-learning" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10524/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10524/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10524/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10524/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10524/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10524/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10524/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10524/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10524/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10524/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10524.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1429</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">665</span> 3D Simulator of Ocular Motion and Expression</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Nicoletta%20Adamo-Villani">Nicoletta Adamo-Villani</a>, <a href="https://publications.waset.org/search?q=Gerardo%20Beni"> Gerardo Beni</a>, <a href="https://publications.waset.org/search?q=Jeremy%20White"> Jeremy White</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>We introduce a new interactive 3D simulator of ocular motion and expressions suitable for: (1) character animation applications to game design, film production, HCI (Human Computer Interface), conversational animated agents, and virtual reality; (2) medical applications (ophthalmic neurological and muscular pathologies: research and education); and (3) real time simulation of unconscious cognitive and emotional responses (for use, e.g., in psychological research). Using state-of-the-art computer animation technology we have modeled and rigged a physiologically accurate 3D model of the eyes, eyelids, and eyebrow regions and we have &#39;optimized&#39; it for use with an interactive and web deliverable platform. In addition, we have realized a prototype device for realtime control of eye motions and expressions, including unconsciously produced expressions, for application as in (1), (2), and (3) above. The 3D simulator of eye motion and ocular expression is, to our knowledge, the most advanced/realistic available so far for applications in character animation and medical pedagogy.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=3D%20animation" title="3D animation">3D animation</a>, <a href="https://publications.waset.org/search?q=HCI" title=" HCI"> HCI</a>, <a href="https://publications.waset.org/search?q=medical%20simulation" title=" medical simulation"> medical simulation</a>, <a href="https://publications.waset.org/search?q=ocularmotion%20and%20expression." title=" ocularmotion and expression."> ocularmotion and expression.</a> </p> <a href="https://publications.waset.org/6787/3d-simulator-of-ocular-motion-and-expression" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/6787/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/6787/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/6787/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/6787/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/6787/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/6787/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/6787/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/6787/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/6787/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/6787/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/6787.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">2218</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">664</span> PEIBM- Perceiving Emotions using an Intelligent Behavioral Model </h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Maryam%20Humayun">Maryam Humayun</a>, <a href="https://publications.waset.org/search?q=Zafar%20I.%20Malik"> Zafar I. Malik</a>, <a href="https://publications.waset.org/search?q=Shaukat%20Ali"> Shaukat Ali </a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>Computer animation is a widely adopted technique used to specify the movement of various objects on screen. The key issue of this technique is the specification of motion. Motion Control Methods are such methods which are used to specify the actions of objects. This paper discusses the various types of motion control methods with special focus on behavioral animation. A behavioral model is also proposed which takes into account the emotions and perceptions of an actor which in turn generate its behavior. This model makes use of an expert system to generate tasks for the actors which specify the actions to be performed in the virtual environment.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Behavioral%20animation" title="Behavioral animation">Behavioral animation</a>, <a href="https://publications.waset.org/search?q=emotion" title=" emotion"> emotion</a>, <a href="https://publications.waset.org/search?q=expert%20system" title=" expert system"> expert system</a>, <a href="https://publications.waset.org/search?q=perception." title=" perception."> perception.</a> </p> <a href="https://publications.waset.org/6785/peibm-perceiving-emotions-using-an-intelligent-behavioral-model" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/6785/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/6785/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/6785/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/6785/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/6785/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/6785/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/6785/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/6785/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/6785/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/6785/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/6785.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1394</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">663</span> Innovation Policy and Development of Creative Industries: Case Study of Lithuanian Animation Industry</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Tomas%20Mitkus">Tomas Mitkus</a>, <a href="https://publications.waset.org/search?q=Vaida%20Nedzinskait%C4%97-Mitk%C4%97"> Vaida Nedzinskaitė-Mitkė </a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>The objective of this study is to identify and explore how adequate is modern innovation support mechanism to developed creative industries. We argue that current development and support strategy for creative industries, although acknowledge high correlation between innovation and creativity, do not seek to improve conditions to promote systematic innovation development in the creative sector. Using the Lithuanian animation industry as a case study, this paper will examine innovation contribution to creativity and, for that matter, the competitiveness of animation enterprises. This paper proposes insights that contribute to theoretical and practical discussions on how creative profile companies build national and international competitiveness through innovations. The conclusions suggest that development of creative industries could greatly benefit if policymakers would implement tools that would encourage creative profile enterprises to invest in to development of innovation at a constant rate.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Creative%20industries" title="Creative industries">Creative industries</a>, <a href="https://publications.waset.org/search?q=animation" title=" animation"> animation</a>, <a href="https://publications.waset.org/search?q=innovation" title=" innovation"> innovation</a>, <a href="https://publications.waset.org/search?q=innovation%20policy" title=" innovation policy"> innovation policy</a>, <a href="https://publications.waset.org/search?q=management." title=" management. "> management. </a> </p> <a href="https://publications.waset.org/10008021/innovation-policy-and-development-of-creative-industries-case-study-of-lithuanian-animation-industry" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10008021/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10008021/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10008021/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10008021/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10008021/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10008021/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10008021/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10008021/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10008021/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10008021/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10008021.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1032</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">662</span> Facial Expressions Animation and Lip Tracking Using Facial Characteristic Points and Deformable Model</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Hadi%20Seyedarabi">Hadi Seyedarabi</a>, <a href="https://publications.waset.org/search?q=Ali%20Aghagolzadeh"> Ali Aghagolzadeh</a>, <a href="https://publications.waset.org/search?q=Sohrab%20Khanmohammadi"> Sohrab Khanmohammadi</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Face and facial expressions play essential roles in interpersonal communication. Most of the current works on the facial expression recognition attempt to recognize a small set of the prototypic expressions such as happy, surprise, anger, sad, disgust and fear. However the most of the human emotions are communicated by changes in one or two of discrete features. In this paper, we develop a facial expressions synthesis system, based on the facial characteristic points (FCP's) tracking in the frontal image sequences. Selected FCP's are automatically tracked using a crosscorrelation based optical flow. The proposed synthesis system uses a simple deformable facial features model with a few set of control points that can be tracked in original facial image sequences. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Deformable%20face%20model" title="Deformable face model">Deformable face model</a>, <a href="https://publications.waset.org/search?q=facial%20animation" title=" facial animation"> facial animation</a>, <a href="https://publications.waset.org/search?q=facialcharacteristic%20points" title=" facialcharacteristic points"> facialcharacteristic points</a>, <a href="https://publications.waset.org/search?q=optical%20flow." title=" optical flow."> optical flow.</a> </p> <a href="https://publications.waset.org/14909/facial-expressions-animation-and-lip-tracking-using-facial-characteristic-points-and-deformable-model" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/14909/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/14909/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/14909/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/14909/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/14909/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/14909/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/14909/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/14909/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/14909/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/14909/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/14909.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1633</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">661</span> A Talking Head System for Korean Text</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Sang-Wan%20Kim">Sang-Wan Kim</a>, <a href="https://publications.waset.org/search?q=Hoon%20Lee"> Hoon Lee</a>, <a href="https://publications.waset.org/search?q=Kyung-Ho%20Choi"> Kyung-Ho Choi</a>, <a href="https://publications.waset.org/search?q=Soon-Young%20Park"> Soon-Young Park</a> </p> <p class="card-text"><strong>Abstract:</strong></p> A talking head system (THS) is presented to animate the face of a speaking 3D avatar in such a way that it realistically pronounces the given Korean text. The proposed system consists of SAPI compliant text-to-speech (TTS) engine and MPEG-4 compliant face animation generator. The input to the THS is a unicode text that is to be spoken with synchronized lip shape. The TTS engine generates a phoneme sequence with their duration and audio data. The TTS applies the coarticulation rules to the phoneme sequence and sends a mouth animation sequence to the face modeler. The proposed THS can make more natural lip sync and facial expression by using the face animation generator than those using the conventional visemes only. The experimental results show that our system has great potential for the implementation of talking head for Korean text. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Talking%20head" title="Talking head">Talking head</a>, <a href="https://publications.waset.org/search?q=Lip%20sync" title=" Lip sync"> Lip sync</a>, <a href="https://publications.waset.org/search?q=TTS" title=" TTS"> TTS</a>, <a href="https://publications.waset.org/search?q=MPEG4." title=" MPEG4."> MPEG4.</a> </p> <a href="https://publications.waset.org/4410/a-talking-head-system-for-korean-text" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/4410/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/4410/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/4410/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/4410/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/4410/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/4410/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/4410/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/4410/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/4410/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/4410/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/4410.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1491</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">660</span> Enhanced Approaches to Rectify the Noise, Illumination and Shadow Artifacts</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=M.%20Sankari">M. Sankari</a>, <a href="https://publications.waset.org/search?q=C.%20Meena"> C. Meena</a> </p> <p class="card-text"><strong>Abstract:</strong></p> <p>Enhancing the quality of two dimensional signals is one of the most important factors in the fields of video surveillance and computer vision. Usually in real-life video surveillance, false detection occurs due to the presence of random noise, illumination and shadow artifacts. The detection methods based on background subtraction faces several problems in accurately detecting objects in realistic environments: In this paper, we propose a noise removal algorithm using neighborhood comparison method with thresholding. The illumination variations correction is done in the detected foreground objects by using an amalgamation of techniques like homomorphic decomposition, curvelet transformation and gamma adjustment operator. Shadow is removed using chromaticity estimator with local relation estimator. Results are compared with the existing methods and prove as high robustness in the video surveillance.</p> <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Chromaticity%20Estimator" title="Chromaticity Estimator">Chromaticity Estimator</a>, <a href="https://publications.waset.org/search?q=Curvelet%20Transformation" title=" Curvelet Transformation"> Curvelet Transformation</a>, <a href="https://publications.waset.org/search?q=Denoising" title=" Denoising"> Denoising</a>, <a href="https://publications.waset.org/search?q=Gamma%20correction" title=" Gamma correction"> Gamma correction</a>, <a href="https://publications.waset.org/search?q=Homomorphic" title=" Homomorphic"> Homomorphic</a>, <a href="https://publications.waset.org/search?q=Neighborhood%20Assessment." title=" Neighborhood Assessment."> Neighborhood Assessment.</a> </p> <a href="https://publications.waset.org/9997167/enhanced-approaches-to-rectify-the-noise-illumination-and-shadow-artifacts" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/9997167/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/9997167/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/9997167/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/9997167/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/9997167/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/9997167/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/9997167/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/9997167/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/9997167/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/9997167/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/9997167.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1960</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">659</span> The Architectural and Imaginary Spaces of the Anime Models</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Kussain%20Marden">Kussain Marden</a> </p> <p class="card-text"><strong>Abstract:</strong></p> Architecture as a form of art, whilst actively developing, finds new methods and conceptions. Currently, architectural animation is actively developing as a step, successive to architectural visualization. Interesting vistas of architectural ideas were discovered by artists of Japanese animation, in which there are traditional spirits, kami, and imaginary spaces relating to them. Anime art should be considered abstract painting, another kind of an architectural workshop, where new architectural ideas are generated. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Anime" title="Anime">Anime</a>, <a href="https://publications.waset.org/search?q=architecture" title=" architecture"> architecture</a>, <a href="https://publications.waset.org/search?q=imaginary%20spaces." title=" imaginary spaces."> imaginary spaces.</a> </p> <a href="https://publications.waset.org/9913/the-architectural-and-imaginary-spaces-of-the-anime-models" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/9913/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/9913/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/9913/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/9913/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/9913/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/9913/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/9913/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/9913/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/9913/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/9913/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/9913.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">2596</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">658</span> Graphic Animation: Innovative Language Learning for Autistic Children </h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Norfishah%20Mat%20Rabi">Norfishah Mat Rabi</a>, <a href="https://publications.waset.org/search?q=Rosma%20Osman"> Rosma Osman</a>, <a href="https://publications.waset.org/search?q=Norziana%20Mat%20Rabi"> Norziana Mat Rabi</a> </p> <p class="card-text"><strong>Abstract:</strong></p> It is difficult for autistic children to mix with and be around with other people. Language difficulties are a problem that affects their social life. A lack of knowledge and ability in language are factors that greatly influence their behavior, and their ability to communicate and interact. Autistic children need to be assisted to improve their language abilities through the use of suitable learning resources. This study is conducted to identify weather graphic animation resources can help autistic children learn and use transitive verbs more effectively. The study was conducted in a rural secondary school in Penang, Malaysia. The research subject comprised of three autistic students ranging in age from 14 years to 16 years. The 14-year-old student is placed in A Class and two 16-year-old students placed in B Class. The class placement of the subjects is based on the diagnostic test results conducted by the teacher and not based on age. Data collection is done through observation and interviews for the duration of five weeks; with the researcher allocating 30 minutes for every learning activity carried out. The research finding shows that the subjects learn transitive verbs better using graphic animation compared to static pictures. It is hoped that this study will give a new perspective towards the learning processes of autistic children. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Autistic" title="Autistic">Autistic</a>, <a href="https://publications.waset.org/search?q=graphic%20animation" title=" graphic animation"> graphic animation</a>, <a href="https://publications.waset.org/search?q=language%20learning" title=" language learning"> language learning</a>, <a href="https://publications.waset.org/search?q=transitive%20verbs." title=" transitive verbs."> transitive verbs.</a> </p> <a href="https://publications.waset.org/10004447/graphic-animation-innovative-language-learning-for-autistic-children" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/10004447/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/10004447/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/10004447/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/10004447/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/10004447/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/10004447/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/10004447/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/10004447/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/10004447/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/10004447/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/10004447.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">2223</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">657</span> Adopting Procedural Animation Technology to Generate Locomotion of Quadruped Characters in Dynamic Environments</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Zongyou%20He">Zongyou He</a>, <a href="https://publications.waset.org/search?q=Bashu%20Tsai"> Bashu Tsai</a>, <a href="https://publications.waset.org/search?q=Chinhung%20Ko"> Chinhung Ko</a>, <a href="https://publications.waset.org/search?q=Tainchi%20Lu"> Tainchi Lu</a> </p> <p class="card-text"><strong>Abstract:</strong></p> A procedural-animation-based approach which rapidly synthesize the adaptive locomotion for quadruped characters that they can walk or run in any directions on an uneven terrain within a dynamic environment was proposed. We devise practical motion models of the quadruped animals for adapting to a varied terrain in a real-time manner. While synthesizing locomotion, we choose the corresponding motion models by means of the footstep prediction of the current state in the dynamic environment, adjust the key-frames of the motion models relying on the terrain-s attributes, calculate the collision-free legs- trajectories, and interpolate the key-frames according to the legs- trajectories. Finally, we apply dynamic time warping to each part of motion for seamlessly concatenating all desired transition motions to complete the whole locomotion. We reduce the time cost of producing the locomotion and takes virtual characters to fit in with dynamic environments no matter when the environments are changed by users. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Dynamic%20environment" title="Dynamic environment">Dynamic environment</a>, <a href="https://publications.waset.org/search?q=motion%20synthesis" title=" motion synthesis"> motion synthesis</a>, <a href="https://publications.waset.org/search?q=procedural%0Aanimation" title=" procedural animation"> procedural animation</a>, <a href="https://publications.waset.org/search?q=quadruped%20locomotion" title=" quadruped locomotion"> quadruped locomotion</a> </p> <a href="https://publications.waset.org/12369/adopting-procedural-animation-technology-to-generate-locomotion-of-quadruped-characters-in-dynamic-environments" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/12369/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/12369/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/12369/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/12369/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/12369/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/12369/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/12369/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/12369/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/12369/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/12369/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/12369.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1891</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">656</span> Animated Versus Static User Interfaces: A Study of Mathsigner™</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Scott%20Dyer">Scott Dyer</a>, <a href="https://publications.waset.org/search?q=Nicoletta%20Adamo-Villani"> Nicoletta Adamo-Villani</a> </p> <p class="card-text"><strong>Abstract:</strong></p> In this paper we report a study aimed at determining the effects of animation on usability and appeal of educational software user interfaces. Specifically, the study compares 3 interfaces developed for the Mathsigner™ program: a static interface, an interface with highlighting/sound feedback, and an interface that incorporates five Disney animation principles. The main objectives of the comparative study were to: (1) determine which interface is the most effective for the target users of Mathsigner™ (e.g., children ages 5-11), and (2) identify any Gender and Age differences in using the three interfaces. To accomplish these goals we have designed an experiment consisting of a cognitive walkthrough and a survey with rating questions. Sixteen children ages 7-11 participated in the study, ten males and six females. Results showed no significant interface effect on user task performance (e.g., task completion time and number of errors); however, interface differences were seen in rating of appeal, with the animated interface rated more 'likeable' than the other two. Task performance and rating of appeal were not affected significantly by Gender or Age of the subjects. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Animation" title="Animation">Animation</a>, <a href="https://publications.waset.org/search?q=Animated%20interfaces" title=" Animated interfaces"> Animated interfaces</a>, <a href="https://publications.waset.org/search?q=EducationalSoftware" title=" EducationalSoftware"> EducationalSoftware</a>, <a href="https://publications.waset.org/search?q=Human%20Computer%20Interaction" title=" Human Computer Interaction"> Human Computer Interaction</a>, <a href="https://publications.waset.org/search?q=Multimedia." title=" Multimedia."> Multimedia.</a> </p> <a href="https://publications.waset.org/9299/animated-versus-static-user-interfaces-a-study-of-mathsigner" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/9299/apa" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">APA</a> <a href="https://publications.waset.org/9299/bibtex" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">BibTeX</a> <a href="https://publications.waset.org/9299/chicago" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Chicago</a> <a href="https://publications.waset.org/9299/endnote" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">EndNote</a> <a href="https://publications.waset.org/9299/harvard" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">Harvard</a> <a href="https://publications.waset.org/9299/json" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">JSON</a> <a href="https://publications.waset.org/9299/mla" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">MLA</a> <a href="https://publications.waset.org/9299/ris" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">RIS</a> <a href="https://publications.waset.org/9299/xml" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">XML</a> <a href="https://publications.waset.org/9299/iso690" target="_blank" rel="nofollow" class="btn btn-primary btn-sm">ISO 690</a> <a href="https://publications.waset.org/9299.pdf" target="_blank" class="btn btn-primary btn-sm">PDF</a> <span class="bg-info text-light px-1 py-1 float-right rounded"> Downloads <span class="badge badge-light">1630</span> </span> </div> </div> <div class="card publication-listing mb-3 mt-3"> <h5 class="card-header" style="font-size:.9rem"><span class="badge badge-info">655</span> The Effect of Ambient Occlusion Shading on Perception of Sign Language Animations</h5> <div class="card-body"> <p class="card-text"><strong>Authors:</strong> <a href="https://publications.waset.org/search?q=Nicoletta%20Adamo-Villani">Nicoletta Adamo-Villani</a>, <a href="https://publications.waset.org/search?q=Joe%20Kasenga"> Joe Kasenga</a>, <a href="https://publications.waset.org/search?q=Tiffany%20Jen"> Tiffany Jen</a>, <a href="https://publications.waset.org/search?q=Bryan%20Colbourn"> Bryan Colbourn</a> </p> <p class="card-text"><strong>Abstract:</strong></p> The goal of the study reported in the paper was to determine whether Ambient Occlusion Shading (AOS) has a significant effect on users' perception of American Sign Language (ASL) finger spelling animations. Seventy-one (71) subjects participated in the study; all subjects were fluent in ASL. The participants were asked to watch forty (40) sign language animation clips representing twenty (20) finger spelled words. Twenty (20) clips did not show ambient occlusion, whereas the other twenty (20) were rendered using ambient occlusion shading. After viewing each animation, subjects were asked to type the word being finger-spelled and rate its legibility. Findings show that the presence of AOS had a significant effect on the subjects perception of the signed words. Subjects were able to recognize the animated words rendered with AOS with higher level of accuracy, and the legibility ratings of the animations showing AOS were consistently higher across subjects. <p class="card-text"><strong>Keywords:</strong> <a href="https://publications.waset.org/search?q=Sign%20Language" title="Sign Language">Sign Language</a>, <a href="https://publications.waset.org/search?q=Animation" title=" Animation"> Animation</a>, <a href="https://publications.waset.org/search?q=Ambient%20Occlusion%20Shading" title=" Ambient Occlusion Shading"> Ambient Occlusion Shading</a>, <a href="https://publications.waset.org/search?q=Deaf%20Education" title=" Deaf Education"> Deaf Education</a> </p> <a href="https://publications.waset.org/13500/the-effect-of-ambient-occlusion-shading-on-perception-of-sign-language-animations" class="btn btn-primary btn-sm">Procedia</a> <a href="https://publications.waset.org/13500/apa" target="_blank" rel="nofollow" class="btn btn-primary 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