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Atari, Inc. - Wikipedia
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id="mw-content-subtitle"></div> </div> <div id="bodyContent" class="content"> <div id="mw-content-text" class="mw-body-content"><script>function mfTempOpenSection(id){var block=document.getElementById("mf-section-"+id);block.className+=" open-block";block.previousSibling.className+=" open-block";}</script><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><section class="mf-section-0" id="mf-section-0"> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">This article is about the first company named Atari. For information on the Atari brand and its history, see <a href="/wiki/Atari" title="Atari">Atari</a>. For the current company, see <a href="/wiki/Atari,_Inc._(1993%E2%80%93present)" title="Atari, Inc. (1993–present)">Atari, Inc. (1993–present)</a>.</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><p><b>Atari, Inc.</b> was an American <a href="/wiki/Video_game_developer" title="Video game developer">video game developer</a> and <a href="/wiki/Home_computer" title="Home computer">home computer</a> company founded in 1972 by <a href="/wiki/Nolan_Bushnell" title="Nolan Bushnell">Nolan Bushnell</a> and <a href="/wiki/Ted_Dabney" title="Ted Dabney">Ted Dabney</a>. Atari was a key player in the formation of the <a href="/wiki/Video_arcade" class="mw-redirect" title="Video arcade">video arcade</a> and <a href="/wiki/Video_game_industry" title="Video game industry">video game industry</a>. </p><table class="infobox ib-company vcard"><caption class="infobox-title fn org" style="font-size: 125%;">Atari, Inc.</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span typeof="mw:File"><a href="/wiki/File:Atari_logo_alt.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Atari_logo_alt.svg/175px-Atari_logo_alt.svg.png" decoding="async" width="175" height="209" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Atari_logo_alt.svg/263px-Atari_logo_alt.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/3e/Atari_logo_alt.svg/350px-Atari_logo_alt.svg.png 2x" data-file-width="120" data-file-height="143"></a></span><div class="infobox-caption">The Atari logo, also known as the "Fuji"</div></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="/wiki/Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">June 27, 1972<span class="noprint">; 52 years ago</span><span style="display:none"> (<span class="bday dtstart published updated">1972-06-27</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Founders</th><td class="infobox-data agent"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><a href="/wiki/Nolan_Bushnell" title="Nolan Bushnell">Nolan Bushnell</a></li><li><a href="/wiki/Ted_Dabney" title="Ted Dabney">Ted Dabney</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Defunct</th><td class="infobox-data">June 26, 1992<span class="noprint">; 32 years ago</span><span style="display:none"> (<span class="dtend">1992-06-26</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Fate</th><td class="infobox-data">All operating divisions sold off in 1984–85. Merged into parent company in 1992.</td></tr><tr><th scope="row" class="infobox-label">Successors</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/wiki/Atari_Games" title="Atari Games">Atari Games</a></li><li><a href="/wiki/Atari_Corporation" title="Atari Corporation">Atari Corporation</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data label"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/wiki/Sunnyvale,_California" title="Sunnyvale, California">Sunnyvale</a>, <a href="/wiki/California" title="California">California</a>, <a href="/wiki/United_States" title="United States">United States</a></li><li><a href="/wiki/New_York_City" title="New York City">New York City</a>, <a href="/wiki/New_York_(state)" title="New York (state)">New York</a>, United States</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><i><a href="/wiki/Pong" title="Pong">Pong</a></i></li><li><a href="/wiki/Atari_2600" title="Atari 2600">Atari 2600</a></li><li><a href="/wiki/Atari_8-bit_computers" title="Atari 8-bit computers">Atari 8-bit computers</a></li><li><a href="/wiki/Atari_5200" title="Atari 5200">Atari 5200</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Parent_company" class="mw-redirect" title="Parent company">Parent</a></th><td class="infobox-data"><a href="/wiki/Warner_Communications" class="mw-redirect" title="Warner Communications">Warner Communications</a> (1976–1990) <br> <a href="/wiki/Time_Warner" class="mw-redirect" title="Time Warner">Time Warner</a> (1990–1992)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiaries</a></th><td class="infobox-data"><a href="/wiki/Chuck_E._Cheese" title="Chuck E. Cheese">Chuck E. Cheese</a> (1977–1978) <br> <a href="/wiki/Kee_Games" title="Kee Games">Kee Games</a> (1973–1978)</td></tr></tbody></table> <p>The company was founded in <a href="/wiki/Sunnyvale,_California" title="Sunnyvale, California">Sunnyvale, California</a>, in the center of <a href="/wiki/Silicon_Valley" title="Silicon Valley">Silicon Valley</a>, to develop <a href="/wiki/Arcade_game" title="Arcade game">arcade games</a>, starting with <i><a href="/wiki/Pong" title="Pong">Pong</a></i> in 1972. As computer technology matured with low-cost <a href="/wiki/Integrated_circuit" title="Integrated circuit">integrated circuits</a>, Atari ventured into the consumer market, first with dedicated <a href="/wiki/Home_video_game_console" title="Home video game console">home versions</a> of <i>Pong</i> and other arcade successes around 1975, and into programmable consoles using <a href="/wiki/Game_cartridge" class="mw-redirect" title="Game cartridge">game cartridges</a> with the <a href="/wiki/Atari_Video_Computer_System" class="mw-redirect" title="Atari Video Computer System">Atari Video Computer System</a> (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to <a href="/wiki/Warner_Communications" class="mw-redirect" title="Warner Communications">Warner Communications</a> in 1976. In 1978, Warner brought in <a href="/wiki/Ray_Kassar" title="Ray Kassar">Ray Kassar</a> to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushnell was fired in 1978, with Kassar named CEO in 1979. </p><p>From 1978 through 1982, Atari continued to expand at a great pace and was the leading company in the growing video game industry. Its arcade games such as <i><a href="/wiki/Asteroids_(video_game)" title="Asteroids (video game)">Asteroids</a></i> helped to usher in a <a href="/wiki/Golden_age_of_arcade_video_games" title="Golden age of arcade video games">golden age of arcade games</a> from 1979 to 1983, while the arcade conversion of <a href="/wiki/Taito" title="Taito">Taito</a>'s <i><a href="/wiki/Space_Invaders" title="Space Invaders">Space Invaders</a></i> for the VCS became the console's system seller and <a href="/wiki/Killer_application" title="Killer application">killer application</a>. Atari's success drew new console manufacturers to the market, including <a href="/wiki/Mattel_Electronics" class="mw-redirect" title="Mattel Electronics">Mattel Electronics</a> and <a href="/wiki/Coleco" title="Coleco">Coleco</a>, and fostered <a href="/wiki/Third-party_developer" class="mw-redirect" title="Third-party developer">third-party developers</a> such as <a href="/wiki/Activision" title="Activision">Activision</a> and <a href="/wiki/Imagic" title="Imagic">Imagic</a>. </p><p>Looking to stave off new competition in 1982, Atari leaders made decisions that resulted in overproduction of units and games that did not meet sales expectations. Atari had also ventured into the <a href="/wiki/Home_computer" title="Home computer">home computer</a> market with their first <a href="/wiki/Atari_8-bit_computers" title="Atari 8-bit computers">8-bit computers</a>, but their products did not fare as well as their competitors'. Atari lost more than <span style="white-space: nowrap">US$530 million</span> in 1983, leading to Kassar's resignation and the appointment of <a href="/wiki/James_J._Morgan" title="James J. Morgan">James J. Morgan</a> as CEO. Morgan attempted to turn Atari around with layoffs and other cost-cutting efforts, but the company's financial hardships had already reverberated through the industry, leading to the <a href="/wiki/Video_game_crash_of_1983" title="Video game crash of 1983">1983 crash</a> that devastated the U.S. video game market. </p><p>Warner Communications sold the home console and computer division of Atari to <a href="/wiki/Jack_Tramiel" title="Jack Tramiel">Jack Tramiel</a> in July 1984, who then renamed his company <a href="/wiki/Atari_Corporation" title="Atari Corporation">Atari Corporation</a>. Atari, Inc. was renamed Atari Games, Inc. after the sale. In 1985, Warner formed a new corporation jointly with Namco, <a href="/wiki/Atari_Games" title="Atari Games">AT Games, Inc.</a>, which acquired the coin-operated assets of Atari Games, Inc. AT Games was subsequently renamed Atari Games Corporation. Atari Games, Inc. was then renamed Atari Holdings, Inc. and remained a non-operating subsidiary of Warner Communications and its successor, Time Warner, until being merged back into the parent company in 1992. </p> <div id="toc" class="toc" role="navigation" aria-labelledby="mw-toc-heading"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none"><div class="toctitle" lang="en" dir="ltr"><h2 id="mw-toc-heading">Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Origins"><span class="tocnumber">1</span> <span class="toctext">Origins</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#As_a_private_company"><span class="tocnumber">2</span> <span class="toctext">As a private company</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#Founding_and_Pong_(1972)"><span class="tocnumber">2.1</span> <span class="toctext">Founding and <i>Pong</i> (1972)</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#Early_arcade_and_home_games_(1973%E2%80%931976)"><span class="tocnumber">2.2</span> <span class="toctext">Early arcade and home games (1973–1976)</span></a></li> <li class="toclevel-2 tocsection-5"><a href="#Workplace_culture"><span class="tocnumber">2.3</span> <span class="toctext">Workplace culture</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-6"><a href="#As_a_subsidiary_of_Warner_Communications"><span class="tocnumber">3</span> <span class="toctext">As a subsidiary of Warner Communications</span></a> <ul> <li class="toclevel-2 tocsection-7"><a href="#Under_Nolan_Bushnell_(1976%E2%80%931978)"><span class="tocnumber">3.1</span> <span class="toctext">Under Nolan Bushnell (1976–1978)</span></a></li> <li class="toclevel-2 tocsection-8"><a href="#Under_Ray_Kassar_(1979%E2%80%931982)"><span class="tocnumber">3.2</span> <span class="toctext">Under Ray Kassar (1979–1982)</span></a></li> <li class="toclevel-2 tocsection-9"><a href="#The_video_game_crash_of_1983"><span class="tocnumber">3.3</span> <span class="toctext">The video game crash of 1983</span></a></li> <li class="toclevel-2 tocsection-10"><a href="#Breakup_and_sale_(1984)"><span class="tocnumber">3.4</span> <span class="toctext">Breakup and sale (1984)</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-11"><a href="#Products"><span class="tocnumber">4</span> <span class="toctext">Products</span></a> <ul> <li class="toclevel-2 tocsection-12"><a href="#Hardware_products"><span class="tocnumber">4.1</span> <span class="toctext">Hardware products</span></a></li> <li class="toclevel-2 tocsection-13"><a href="#Arcade_and_other_amusement_games"><span class="tocnumber">4.2</span> <span class="toctext">Arcade and other amusement games</span></a></li> <li class="toclevel-2 tocsection-14"><a href="#Software"><span class="tocnumber">4.3</span> <span class="toctext">Software</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-15"><a href="#See_also"><span class="tocnumber">5</span> <span class="toctext">See also</span></a></li> <li class="toclevel-1 tocsection-16"><a href="#References"><span class="tocnumber">6</span> <span class="toctext">References</span></a></li> <li class="toclevel-1 tocsection-17"><a href="#Further_reading"><span class="tocnumber">7</span> <span class="toctext">Further reading</span></a></li> <li class="toclevel-1 tocsection-18"><a href="#External_links"><span class="tocnumber">8</span> <span class="toctext">External links</span></a></li> </ul> </div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(1)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Origins"><span class="anchor" id="Origin"></span>Origins</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=1" title="Edit section: Origins" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-1 collapsible-block" id="mf-section-1"> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Nolan_Bushnell_2013.jpg" class="mw-file-description"><noscript><img src="//upload.wikimedia.org/wikipedia/commons/thumb/5/5b/Nolan_Bushnell_2013.jpg/220px-Nolan_Bushnell_2013.jpg" decoding="async" width="220" height="241" class="mw-file-element" data-file-width="1601" data-file-height="1755"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 241px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/5/5b/Nolan_Bushnell_2013.jpg/220px-Nolan_Bushnell_2013.jpg" data-width="220" data-height="241" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/5b/Nolan_Bushnell_2013.jpg/330px-Nolan_Bushnell_2013.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/5b/Nolan_Bushnell_2013.jpg/440px-Nolan_Bushnell_2013.jpg 2x" data-class="mw-file-element"> </span></a><figcaption>Bushnell in 2013</figcaption></figure> <style data-mw-deduplicate="TemplateStyles:r1062633282">@media all and (max-width:720px){.mw-parser-output .content .thumb>div:not(.thumbinner){display:flex;justify-content:center;flex-wrap:wrap;align-content:flex-start;flex-direction:column}}body.skin-vector .mw-parser-output div.thumb>div:not(.thumbinner){font-size:94%;text-align:center;overflow:hidden;min-width:100px}body.skin-minerva .mw-parser-output div.thumb>div:not(.thumbinner){margin:0 auto;max-width:100%!important}</style> <div class="thumb tright"> <div style="display:table;"> <span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Atari_first_logo_1973.svg" class="mw-file-description" title="Atari's first wordmark, as seen in the first print ad for Pong, in a 1973 issue of Cash Box[1]"><noscript><img alt="Atari's first wordmark, as seen in the first print ad for Pong, in a 1973 issue of Cash Box[1]" src="//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Atari_first_logo_1973.svg/220px-Atari_first_logo_1973.svg.png" decoding="async" width="220" height="45" class="mw-file-element" data-file-width="4249" data-file-height="871"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 45px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Atari_first_logo_1973.svg/220px-Atari_first_logo_1973.svg.png" data-alt="Atari's first wordmark, as seen in the first print ad for Pong, in a 1973 issue of Cash Box[1]" data-width="220" data-height="45" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Atari_first_logo_1973.svg/330px-Atari_first_logo_1973.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/6/65/Atari_first_logo_1973.svg/440px-Atari_first_logo_1973.svg.png 2x" data-class="mw-file-element"> </span></a></span><div class="thumbcaption" style="display:table-caption;caption-side:bottom;box-sizing:border-box;">Atari's first wordmark, as seen in the first print ad for <i><a href="/wiki/Pong" title="Pong">Pong</a></i>, in a 1973 issue of <i><a href="/wiki/Cash_Box" class="mw-redirect" title="Cash Box">Cash Box</a></i><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </div> </div> </div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1062633282"> <div class="thumb tright"> <div style="display:table;"> <span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Atari_logo_1973.svg" class="mw-file-description" title="Short lived logo used in mid-1973[2]"><noscript><img alt="Short lived logo used in mid-1973[2]" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Atari_logo_1973.svg/220px-Atari_logo_1973.svg.png" decoding="async" width="220" height="45" class="mw-file-element" data-file-width="2527" data-file-height="521"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 45px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Atari_logo_1973.svg/220px-Atari_logo_1973.svg.png" data-alt="Short lived logo used in mid-1973[2]" data-width="220" data-height="45" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Atari_logo_1973.svg/330px-Atari_logo_1973.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Atari_logo_1973.svg/440px-Atari_logo_1973.svg.png 2x" data-class="mw-file-element"> </span></a></span><div class="thumbcaption" style="display:table-caption;caption-side:bottom;box-sizing:border-box;">Short lived logo used in mid-1973<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </div> </div> </div> <p>While studying at the <a href="/wiki/University_of_Utah" title="University of Utah">University of Utah</a>, electrical engineering student <a href="/wiki/Nolan_Bushnell" title="Nolan Bushnell">Nolan Bushnell</a> had a part-time job at an <a href="/wiki/Amusement_arcade" title="Amusement arcade">amusement arcade</a>, where he became familiar with arcade <a href="/wiki/Electro-mechanical_game" title="Electro-mechanical game">electro-mechanical games</a>. He watched customers play and helped maintain the machinery, while learning how it worked and developing his understanding of how the game business operates.<sup id="cite_ref-NGen23_3-0" class="reference"><a href="#cite_note-NGen23-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>In 1968, Bushnell graduated, became an employee of <a href="/wiki/Ampex" title="Ampex">Ampex</a> in San Francisco and worked alongside <a href="/wiki/Ted_Dabney" title="Ted Dabney">Ted Dabney</a>. The two found they had shared interests and became friends. Bushnell shared with Dabney his gaming-pizza parlor idea, and had taken him to the computer lab at <a href="/wiki/Stanford_University_centers_and_institutes" title="Stanford University centers and institutes">Stanford Artificial Intelligence Laboratory</a> to see the games on those systems.<sup id="cite_ref-edge_4-0" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> They jointly developed the concept of using a standalone computer system with a monitor and attaching a coin slot to it to play games on.<sup id="cite_ref-edge_4-1" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p>To create the game, Bushnell and Dabney decided to start a partnership called Syzygy Engineering in 1971, each putting in <span style="white-space: nowrap">US$250</span> of their own funds to support it.<sup id="cite_ref-edge_4-2" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> They had also asked fellow Ampex employee Larry Bryan to participate, and while he had been on board with their ideas, he backed out when asked to contribute financially to starting the company.<sup id="cite_ref-rise_and_fall_chp2_6-0" class="reference"><a href="#cite_note-rise_and_fall_chp2-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p><p>Bushnell and Dabney worked with <a href="/wiki/Nutting_Associates" title="Nutting Associates">Nutting Associates</a> to manufacture their product. Dabney developed a method of using video circuitry components to mimic functions of a computer for a much cheaper cost and a smaller space. Bushnell and Dabney used this to develop a variation on <i><a href="/wiki/Spacewar!" title="Spacewar!">Spacewar!</a></i> called <i><a href="/wiki/Computer_Space" title="Computer Space">Computer Space</a></i> where the player shot at two <a href="/wiki/UFO" class="mw-redirect" title="UFO">UFOs</a>. Nutting manufactured the game. While they were developing this, they joined Nutting as engineers, but they also made sure that Nutting placed a "Syzygy Engineered" label on the control panel of each <i>Computer Space</i> game sold to reflect their work in the game.<sup id="cite_ref-edge_4-3" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-syzygy_engineering_7-0" class="reference"><a href="#cite_note-syzygy_engineering-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> <i>Computer Space</i> did not fare well commercially when it was placed in Nutting's customary market: bars. Feeling that the game was simply too complex for the average customer unfamiliar and unsure with the new technology, Bushnell started looking for new ideas.<sup id="cite_ref-computerspace_8-0" class="reference"><a href="#cite_note-computerspace-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> About 1,500 <i>Computer Space</i> cabinets were made, but were a difficult product to sell. While Bushnell blamed Nutting for its poor marketing, he later recognized that <i>Computer Space</i> was too complex of a game as players had to read the instructions on the cabinet before they could play. Bushnell said: "To be successful, I had to come up with a game people already knew how to play; something so simple that any drunk at any bar could play."<sup id="cite_ref-rise_and_fall_chp2_6-1" class="reference"><a href="#cite_note-rise_and_fall_chp2-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(2)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="As_a_private_company">As a private company</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=2" title="Edit section: As a private company" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-2 collapsible-block" id="mf-section-2"> <div class="mw-heading mw-heading3"><h3 id="Founding_and_Pong_(1972)"><span id="Founding_and_Pong_.281972.29"></span>Founding and <i>Pong</i> (1972)</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=3" title="Edit section: Founding and Pong (1972)" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Signed_Pong_Cabinet.jpg" class="mw-file-description"><noscript><img src="//upload.wikimedia.org/wikipedia/commons/thumb/3/32/Signed_Pong_Cabinet.jpg/220px-Signed_Pong_Cabinet.jpg" decoding="async" width="220" height="361" class="mw-file-element" data-file-width="2990" data-file-height="4912"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 361px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/3/32/Signed_Pong_Cabinet.jpg/220px-Signed_Pong_Cabinet.jpg" data-width="220" data-height="361" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/32/Signed_Pong_Cabinet.jpg/330px-Signed_Pong_Cabinet.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/32/Signed_Pong_Cabinet.jpg/440px-Signed_Pong_Cabinet.jpg 2x" data-class="mw-file-element"> </span></a><figcaption>The original Pong upright cabinet</figcaption></figure> <p>Bushnell began seeking other partners outside of Nutting, and approached pinball game manufacturer <a href="/wiki/Bally_Manufacturing" title="Bally Manufacturing">Bally Manufacturing</a>, who indicated interest in funding future efforts in arcade games by Bushnell and Dabney if Nutting was not involved.<sup id="cite_ref-edge_4-4" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The two quit Nutting and established offices for Syzygy in <a href="/wiki/Santa_Clara,_California" title="Santa Clara, California">Santa Clara</a>;<sup id="cite_ref-atari_fun_chp2_9-0" class="reference"><a href="#cite_note-atari_fun_chp2-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> at that point not taking a salary yet since they had no products.<sup id="cite_ref-edge_4-5" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Bally then offered them a <span style="white-space: nowrap">US$4,000</span> a month for six months to design a new video game and a new pinball machine.<sup id="cite_ref-edge_4-6" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> With those funds, they hired <a href="/wiki/Al_Alcorn" class="mw-redirect" title="Al Alcorn">Al Alcorn</a>, a former co-worker at Ampex, as their first design engineer.<sup id="cite_ref-rise_and_fall_chp2_6-2" class="reference"><a href="#cite_note-rise_and_fall_chp2-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Initially wanting to start Syzygy off with a driving game, Bushnell had concerns that it might be too complicated for Alcorn's first game.<sup id="cite_ref-computerspace_8-1" class="reference"><a href="#cite_note-computerspace-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p><p>In May 1972, Bushnell had seen a demonstration of the <a href="/wiki/Magnavox_Odyssey" title="Magnavox Odyssey">Magnavox Odyssey</a>, which included a tennis game. According to Alcorn, Bushnell decided to have him produce an arcade version of the Odyssey's Tennis game,<sup id="cite_ref-ign_10-0" class="reference"><a href="#cite_note-ign-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-nolanmagnavox_11-0" class="reference"><a href="#cite_note-nolanmagnavox-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-1up_12-0" class="reference"><a href="#cite_note-1up-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> which would go on to be named <i><a href="/wiki/Pong" title="Pong">Pong</a></i>. Bushnell had Alcorn use Dabney's video circuit concepts to help develop the game, believing it would be a first prototype, but Alcorn's success impressed both Bushnell and Dabney, leading them to believe they had a major success on hand and prepared to offer the game to Bally as part of the contract.<sup id="cite_ref-edge_4-7" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p>Meanwhile, Bushnell and Dabney had gone to incorporate the firm, but found that <a href="/wiki/Syzygy_(astronomy)" title="Syzygy (astronomy)">Syzygy</a> (an astronomical term) already existed in California. Bushnell enjoyed the strategy board game <i><a href="/wiki/Go_(game)" title="Go (game)">Go</a></i>, and in considering various terms from the game, they chose to name the company <i><a href="/wiki/Atari_(go)" class="mw-redirect" title="Atari (go)">atari</a></i>, a Japanese term <a href="https://en.wiktionary.org/wiki/%E5%BD%93%E3%81%9F%E3%82%8A" class="extiw" title="wikt:当たり">当たり</a> that in the context of the game means a state where a <a href="/wiki/Rules_of_go#Stones" class="mw-redirect" title="Rules of go">stone</a> or group of stones is imminently in danger of being taken by one's opponent (equivalent to the concept of <a href="/wiki/Check_(chess)" title="Check (chess)">check</a> in <a href="/wiki/Chess" title="Chess">chess</a>).<sup id="cite_ref-edge_4-8" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Other terms Bushnell had offer included <i><a href="/wiki/List_of_Go_terms#Gote.2C_sente_and_tenuki" title="List of Go terms">sente</a></i> (when a Go player has the initiative; Bushnell would use this term years later to name <a href="/wiki/Sente_Technologies" title="Sente Technologies">another company of his</a>) and <i><a href="/wiki/Hane_(Go)" class="mw-redirect" title="Hane (Go)">hane</a></i> (a <i>Go</i> move to go around an opponent's pieces).<sup id="cite_ref-rise_and_fall_chp2_6-3" class="reference"><a href="#cite_note-rise_and_fall_chp2-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Atari was incorporated in the state of California on June 27, 1972.<sup id="cite_ref-rise_and_fall_chp2_6-4" class="reference"><a href="#cite_note-rise_and_fall_chp2-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-inc1972_13-0" class="reference"><a href="#cite_note-inc1972-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> </p><p>Bushnell and Dabney offered to license <i>Pong</i> to both Bally and its Midway subsidiary, but both companies rejected it because it required two players. Instead, Bushnell and Dabney opted to create a test unit themselves and see how it was received at a local establishment.<sup id="cite_ref-edge_4-9" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> By August 1972, the first <i>Pong</i> was completed. It consisted of a black and white television from <a href="/wiki/Walgreens" title="Walgreens">Walgreens</a>, the special game hardware, and a coin mechanism from a laundromat on the side which featured a milk carton inside to catch coins. It was placed in a <a href="/wiki/Sunnyvale,_California" title="Sunnyvale, California">Sunnyvale</a> tavern by the name of Andy Capp's to test its viability.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The test was extremely successful, so the company created twelve more test units, ten which were distributed across other local bars.<sup id="cite_ref-edge_4-10" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> They found that the machines were averaging around <span style="white-space: nowrap">US$400</span> a week each; in several cases, when bar owners reported that the machines were malfunctioning, Alcorn found that it was due to the coin collector had been overflowing with quarters, shorting out the coin slot mechanism.<sup id="cite_ref-edge_4-11" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> They reported these numbers to Bally, who still had not decided on taking the license. Bushnell and Dabney realized that they needed to expand on the game but formally needed to get out of their contract with Bally. Bushnell told Bally that they could offer to make another game for them, but only if they rejected <i>Pong</i>; Bally agreed, letting Atari off the hook for the pinball machine design as well.<sup id="cite_ref-edge_4-12" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p>After talks to release <i>Pong</i> through Nutting and several other companies broke down, Bushnell and Dabney decided to release Pong on their own,<sup id="cite_ref-computerspace_8-2" class="reference"><a href="#cite_note-computerspace-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> and Atari, Inc. transformed into a coin-op design and production company. Using investments and funds from a coin-operated machine route, they leased a former concert hall and roller rink in <a href="/wiki/Santa_Clara,_California" title="Santa Clara, California">Santa Clara</a> to produce <i>Pong</i> cabinets on their own with hired help for the production line. Bushnell had also set up arrangements with local coin-op-game distributors to help move units. Atari shipped their first commercial <i>Pong</i> unit in November 1972. Over 2,500 <i>Pong</i> cabinets were made in 1973, and by the end of its production in 1974, Atari had made over 8,000 <i>Pong</i> cabinets.<sup id="cite_ref-rise_and_fall_chp3_15-0" class="reference"><a href="#cite_note-rise_and_fall_chp3-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> </p><p>Atari could not produce <i>Pong</i> cabinets fast enough to meet the new demand, leading to a number of existing companies in the electro-mechanical games industry and new ventures to produce their own versions of <i>Pong</i>.<sup id="cite_ref-down_many_times_16-0" class="reference"><a href="#cite_note-down_many_times-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Ralph_H._Baer" title="Ralph H. Baer">Ralph H. Baer</a>, who had patented the concepts behind the Odyssey through his employer <a href="/wiki/Sanders_Associates" title="Sanders Associates">Sanders Associates</a>, felt <i>Pong</i> and these other games infringed on his ideas. <a href="/wiki/Magnavox" title="Magnavox">Magnavox</a> filed suit against Atari and others in April 1974 for patent infringement.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Under legal counsel's advice, Bushnell opted to have Atari settle out of court with Magnavox by June 1976, agreeing to pay <span style="white-space: nowrap">$1,500,000</span> in eight installments for a perpetual license for Baer's patents and to share technical information and grant a license to use the technology found in all current Atari products and any new products announced between June 1, 1976, and June 1, 1977.<sup id="cite_ref-Ultimate-Legal_18-0" class="reference"><a href="#cite_note-Ultimate-Legal-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-atari_fun_chp5_19-0" class="reference"><a href="#cite_note-atari_fun_chp5-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Early_arcade_and_home_games_(1973–1976)"><span id="Early_arcade_and_home_games_.281973.E2.80.931976.29"></span>Early arcade and home games (1973–1976)</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=4" title="Edit section: Early arcade and home games (1973–1976)" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>Around 1973, Bushnell began to expand out the company, moving their corporate headquarters to <a href="/wiki/Los_Gatos,_California" title="Los Gatos, California">Los Gatos</a>.<sup id="cite_ref-atari_fun_chp3_20-0" class="reference"><a href="#cite_note-atari_fun_chp3-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> Bushnell contracted graphic design artist <a href="/wiki/George_Opperman" title="George Opperman">George Opperman</a>, who ran his own design firm, to create a logo for Atari. Opperman has stated that the logo that was selected was based on the letter "A" but considering Atari's success with <i>Pong</i>, created the logo to fit the "A" shape, with two players on opposite sides of a center line. However, some within Atari at this time dispute this, stating that Opperman had provided several different possible designs and this was the one selected by Bushnell and others. The logo first appeared on Atari's arcade game <i><a href="/wiki/Space_Race_(video_game)" title="Space Race (video game)">Space Race</a></i> in 1973, and had become known as the "Fuji" due to its resemblance to <a href="/wiki/Mount_Fuji" title="Mount Fuji">Mount Fuji</a>. In 1976, Atari hired Opperman to establish the company's own art and design division.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> </p><p>From late 1972 to early 1973, a rift in the business relationship between Bushnell and Dabney began to develop, with Dabney feeling he was being pushed to the side by Bushnell while Bushnell saw Dabney as a potential roadblock to his larger plans for Atari.<sup id="cite_ref-atari_fun_chp3_20-1" class="reference"><a href="#cite_note-atari_fun_chp3-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> By March 1973, Dabney formally left Atari, selling his portion of the company for <span style="white-space: nowrap">US$250,000</span>.<sup id="cite_ref-wired_22-0" class="reference"><a href="#cite_note-wired-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-atari_fun_chp3_20-2" class="reference"><a href="#cite_note-atari_fun_chp3-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-nytimes_23-0" class="reference"><a href="#cite_note-nytimes-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> While Dabney would continue to work for Bushnell on other ventures, including <a href="/wiki/Chuck_E._Cheese" title="Chuck E. Cheese">Pizza Time Theaters</a>, he had a falling out with Bushnell and ultimately left the video game industry.<sup id="cite_ref-edge_4-13" class="reference"><a href="#cite_note-edge-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p>In mid-1973, Atari acquired <a href="/wiki/Cyan_Engineering" title="Cyan Engineering">Cyan Engineering</a>, a computer engineering firm founded by Steve Mayer and Larry Emmons, following a consulting contract with Atari. Bushnell established Atari's internal Grass Valley Think Tank at Cyan to promote research & development of new games and products.<sup id="cite_ref-gamasutra_history_atari_24-0" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p><p>Atari secretly spawned a "competitor" called <a href="/wiki/Kee_Games" title="Kee Games">Kee Games</a> in September 1973,<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> headed by Bushnell's next door neighbor Joe Keenan, to circumvent <a href="/wiki/Pinball" title="Pinball">pinball</a> distributors' insistence on exclusive distribution deals; both Atari and Kee could market (virtually) the same game to different distributors, with each getting an "exclusive" deal.<sup id="cite_ref-rise_and_fall_chp4_26-0" class="reference"><a href="#cite_note-rise_and_fall_chp4-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Kee was further led by Atari employees: Steve Bristow, a developer that worked under Alcorn on arcade games, Bill White, and Gil Williams. While early Kee games were near-copies of Atari's own games, Kee began developing their own titles such as that drew distributor interest to Kee and effectively helping Bushnell to realize the disruption of the exclusive distribution deals.<sup id="cite_ref-rise_and_fall_chp4_26-1" class="reference"><a href="#cite_note-rise_and_fall_chp4-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p><p>In 1974, Atari began to see financial struggles and Bushnell was forced to lay off half the staff.<sup id="cite_ref-gamasutra_history_atari_24-1" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Atari was facing increased competition from new arcade game producers, many which made <a href="/wiki/Video_game_clone" title="Video game clone">clones</a> of <i>Pong</i> and other Atari games. An accounting mistake caused them to lose money on the release of <i><a href="/wiki/Gran_Trak_10" title="Gran Trak 10">Gran Trak 10</a></i>.<sup id="cite_ref-gamasutra_history_atari_24-2" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Atari also tried to open a division in Japan as Atari Japan to sell their games through, but the venture had several roadblocks. In a 2018 interview Alcorn described the situation as "an utter disaster beyond recognition".<sup id="cite_ref-oral_27-0" class="reference"><a href="#cite_note-oral-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Bushnell said "We didn't realize that Japan was a closed market, and so we were in violation of all kinds of rules and regulations of the Japanese, and they were starting to give us a real bad time."<sup id="cite_ref-oral_27-1" class="reference"><a href="#cite_note-oral-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Gordon "fixed all that for us for a huge commission" according to Bushnell.<sup id="cite_ref-oral_27-2" class="reference"><a href="#cite_note-oral-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Atari sold Atari Japan to <a href="/wiki/Namco" title="Namco">Namco</a> for <span style="white-space: nowrap">$500,000</span>, through which Namco would be the exclusive distributor of Atari's games in Japan.<sup id="cite_ref-gamasutra_history_atari_24-3" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Bushnell has claimed that deals arranged by Gordon saved Atari.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Gordon further suggested that Atari merge Kee Games into Atari in September 1974, just ahead of the release of <i><a href="/wiki/Tank_(video_game)" title="Tank (video game)">Tank</a></i> in November 1974. <i>Tank</i> was a success in the arcade, and Atari was able to reestablish its financial stability by the end of the year.<sup id="cite_ref-gamasutra_history_atari_24-4" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-atari_fun_intermission_pains_29-0" class="reference"><a href="#cite_note-atari_fun_intermission_pains-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> In the merger, Joe Keenan was kept on as president of Atari while Bushnell stayed at CEO.<sup id="cite_ref-rise_and_fall_chp4_26-2" class="reference"><a href="#cite_note-rise_and_fall_chp4-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p><p>Having avoided bankruptcy, Atari continued to expand on its arcade game offerings in 1975. The additional financial stability also allowed Atari to pursue new product ideas. One of these was the idea of a home version of <i>Pong</i>, a concept they had first considered as early as 1973. The cost of integrated circuits to support a home version had fallen enough to be suitable for a home console by 1974, and initial design work on console began in earnest in late 1974 by Alcorn, Harold Lee and Bob Brown. Atari struggled to find a distributor for the console but eventually arranged a deal with <a href="/wiki/Sears" title="Sears">Sears</a> to make 150,000 units by the end of 1975 for the holiday season. Atari was able to meet Sears' order with additional <span style="white-space: nowrap">$900,000</span> investments during 1975. The home <i>Pong</i> console (branded as Sears Tele-Game) was high-demand product that season, and established Atari with a viable home console division in addition to their arcade division.<sup id="cite_ref-gamasutra_history_atari_24-5" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> By 1976, Atari began releasing home <i>Pong</i> consoles, including <i>Pong</i> variants, under their own brand name.<sup id="cite_ref-Gamesutra-Pong_30-0" class="reference"><a href="#cite_note-Gamesutra-Pong-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> The success of home <i>Pong</i> drew a similar range of competitors to this market, including <a href="/wiki/Coleco" title="Coleco">Coleco</a> with their <a href="/wiki/Coleco_Telstar_series" title="Coleco Telstar series">Telstar series</a> of consoles.<sup id="cite_ref-gamasutra_history_atari_24-6" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Atari-2600-Wood-4Sw-Set.jpg" class="mw-file-description"><noscript><img src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Atari-2600-Wood-4Sw-Set.jpg/220px-Atari-2600-Wood-4Sw-Set.jpg" decoding="async" width="220" height="128" class="mw-file-element" data-file-width="3940" data-file-height="2300"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 128px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Atari-2600-Wood-4Sw-Set.jpg/220px-Atari-2600-Wood-4Sw-Set.jpg" data-width="220" data-height="128" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Atari-2600-Wood-4Sw-Set.jpg/330px-Atari-2600-Wood-4Sw-Set.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Atari-2600-Wood-4Sw-Set.jpg/440px-Atari-2600-Wood-4Sw-Set.jpg 2x" data-class="mw-file-element"> </span></a><figcaption>The third version of the Atari <a href="/wiki/Atari_2600" title="Atari 2600">Video Computer System</a> sold from 1980 to 1982</figcaption></figure> <p>In 1975, Bushnell started an effort to produce a flexible video game console that was capable of playing all four of Atari's then-current games. Bushnell was concerned that arcade games took about <span style="white-space: nowrap">$250,000</span> to develop and had about a 10% chance of being successful. Similarly, dedicated home consoles had cost about <span style="white-space: nowrap">$100,000</span> to design but with increased competition, had a limited practical shelf-life of a few months. Instead, a programmable console with swappable games would be far more lucrative.<sup id="cite_ref-gamasutra_history_atari_24-7" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Development took place at <a href="/wiki/Cyan_Engineering" title="Cyan Engineering">Cyan Engineering</a>, which initially had serious difficulties trying to produce such a machine. However, in early 1976, <a href="/wiki/MOS_Technology" title="MOS Technology">MOS Technology</a> released the first inexpensive microprocessor, the <a href="/wiki/MOS_Technology_6502" title="MOS Technology 6502">6502</a>, which had sufficient performance for Atari's needs.<sup id="cite_ref-gamasutra_history_atari_24-8" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Atari hired <a href="/wiki/Joseph_C._Decuir" title="Joseph C. Decuir">Joe Decuir</a> and <a href="/wiki/Jay_Miner" title="Jay Miner">Jay Miner</a> to develop the hardware and custom <a href="/wiki/Television_Interface_Adaptor" title="Television Interface Adaptor">Television Interface Adaptor</a> for this new console.<sup id="cite_ref-gamasutra_history_atari_24-9" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Their project, under the codename of "Stella", would become the <a href="/wiki/Atari_Video_Computer_System" class="mw-redirect" title="Atari Video Computer System">Atari Video Computer System</a> (Atari VCS). </p> <div class="mw-heading mw-heading3"><h3 id="Workplace_culture">Workplace culture</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=5" title="Edit section: Workplace culture" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>Atari, as a private company under Bushnell, gained a reputation for relaxed employee policies in areas such as formal hours and dress codes, and company-sponsored recreational activities involving alcohol, <a href="/wiki/Marijuana" class="mw-redirect" title="Marijuana">marijuana</a>, and hot tubs.<sup id="cite_ref-gamasutra_history_atari_24-10" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Board and management meetings to discuss new ideas moved from formal events at hotel meeting rooms to more casual gatherings at Bushnell's home, Cyan Engineering, and a coastal resort in <a href="/wiki/Pajaro_Dunes,_California" title="Pajaro Dunes, California">Pajaro Dunes</a>.<sup id="cite_ref-gamasutra_history_atari_24-11" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-inc_bushnell_1984_31-0" class="reference"><a href="#cite_note-inc_bushnell_1984-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> Dress codes were considered atypical for a professional setting, with most working in jeans and tee shirts.<sup id="cite_ref-inc_bushnell_1984_31-1" class="reference"><a href="#cite_note-inc_bushnell_1984-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> Many of the workers hired early on to construct games were <a href="/wiki/Hippie" title="Hippie">hippies</a> who knew enough to help to solder components together and took minimal wages.<sup id="cite_ref-gamasutra_history_atari_24-12" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Several former employees, speaking in years that followed, described this as the common culture of the 1970s and not unique to Atari.<sup id="cite_ref-kotaku_female_atari_32-0" class="reference"><a href="#cite_note-kotaku_female_atari-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-polygon_gdc_33-0" class="reference"><a href="#cite_note-polygon_gdc-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> </p><p>This approach changed in 1978 after <a href="/wiki/Ray_Kassar" title="Ray Kassar">Ray Kassar</a> was brought on from Warner initially to help with marketing but eventually took on a larger role in the company, displacing Bushnell and Keenan, and instituting more formal employee policies for the company.<sup id="cite_ref-gamasutra_history_atari_2_34-0" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(3)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="As_a_subsidiary_of_Warner_Communications">As a subsidiary of Warner Communications</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=6" title="Edit section: As a subsidiary of Warner Communications" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-3 collapsible-block" id="mf-section-3"> <div class="mw-heading mw-heading3"><h3 id="Under_Nolan_Bushnell_(1976–1978)"><span id="Under_Nolan_Bushnell_.281976.E2.80.931978.29"></span>Under Nolan Bushnell (1976–1978)</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=7" title="Edit section: Under Nolan Bushnell (1976–1978)" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>Ahead of entering the home console market, Atari recognized they needed additional capital to support this market, and though they had acquired smaller investments through 1975, they needed a larger infusion of funds.<sup id="cite_ref-atari_fun_chp5_19-1" class="reference"><a href="#cite_note-atari_fun_chp5-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Bushnell had considered <a href="/wiki/Public_company" title="Public company">going public</a>, then tried to sell the company to <a href="/wiki/MCA_Inc." title="MCA Inc.">MCA</a> and <a href="/wiki/Disney" class="mw-redirect" title="Disney">Disney</a> but they passed. Instead, after at least six months of negotiations in 1976, Atari took an acquisition offer from <a href="/wiki/Warner_Communications" class="mw-redirect" title="Warner Communications">Warner Communications</a> for <span style="white-space: nowrap">$28 million</span> that was completed in November 1976, of which Bushnell received <span style="white-space: nowrap">$15 million</span>. Bushnell was kept as chairman and CEO while Keenan was retained as president.<sup id="cite_ref-gamasutra_history_atari_24-13" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGen4_35-0" class="reference"><a href="#cite_note-NGen4-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> Atari had about $40 million in annual revenue;<sup id="cite_ref-libes198205_36-0" class="reference"><a href="#cite_note-libes198205-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> for Warner, the deal represented an opportunity to buoy its underperforming film and music business divisions.<sup id="cite_ref-inc_bushnell_1984_31-2" class="reference"><a href="#cite_note-inc_bushnell_1984-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> Along with Warner's purchase, Atari had established its new headquarters in the Moffett Park area in <a href="/wiki/Sunnyvale,_California" title="Sunnyvale, California">Sunnyvale, California</a>.<sup id="cite_ref-atari_fun_chp5_19-2" class="reference"><a href="#cite_note-atari_fun_chp5-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Atarivideomusic.png" class="mw-file-description"><noscript><img src="//upload.wikimedia.org/wikipedia/commons/thumb/0/0e/Atarivideomusic.png/220px-Atarivideomusic.png" decoding="async" width="220" height="114" class="mw-file-element" data-file-width="800" data-file-height="414"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 114px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/0/0e/Atarivideomusic.png/220px-Atarivideomusic.png" data-width="220" data-height="114" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/0/0e/Atarivideomusic.png/330px-Atarivideomusic.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/0/0e/Atarivideomusic.png/440px-Atarivideomusic.png 2x" data-class="mw-file-element"> </span></a><figcaption>Atari Video Music</figcaption></figure> <p>During Atari's negotiations with Warner, <a href="/wiki/Fairchild_Camera_and_Instrument" title="Fairchild Camera and Instrument">Fairchild Camera and Instrument</a> announced the <a href="/wiki/Fairchild_Channel_F" title="Fairchild Channel F">Fairchild Channel F</a>. The Channel F was the first programmable home console that used cartridges to play different games.<sup id="cite_ref-fc_fairchild_carts_37-0" class="reference"><a href="#cite_note-fc_fairchild_carts-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> Following Warner's acquisition, they provided <span style="white-space: nowrap">$120 million</span> into Stella's development, allowing Atari to complete the console by early 1977.<sup id="cite_ref-gamasutra_history_atari_24-14" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Its announcement on June 4, 1977, may have been delayed until after June 1, 1977, to wait out the terms of the Magnavox settlement from the earlier <i>Pong</i> patent lawsuit so they would not have to disclose information on it.<sup id="cite_ref-atari_fun_chp5_19-3" class="reference"><a href="#cite_note-atari_fun_chp5-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> The Atari VCS was released in September 1977.<sup id="cite_ref-gamasutra_history_atari_24-15" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Most of the <a href="/wiki/Launch_title" class="mw-redirect" title="Launch title">launch titles</a> for the console were games based on Atari's successful arcade games, such as <i><a href="/wiki/Combat_(video_game)" title="Combat (video game)">Combat</a></i> that incorporated elements of both <i>Tank</i> and <i><a href="/wiki/Jet_Fighter_(video_game)" title="Jet Fighter (video game)">Jet Fighter</a></i>.<sup id="cite_ref-gamasutra_history_atari_24-16" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> The company made around 400,000 Atari VCS units for the 1977 holiday season, most which were sold but the company had lost around <span style="white-space: nowrap">$25 million</span> due to production problems that caused some units to be delivered late to retailers.<sup id="cite_ref-gamasutra_history_atari_2_34-1" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p><p>In addition to the VCS, Atari continued to manufacture dedicated home console units through 1977 though discontinued these by 1978 and destroyed their unsold stock.<sup id="cite_ref-gamasutra_history_atari_24-17" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Another one-off device from the consumer products division released in 1977 was <a href="/wiki/Atari_Video_Music" title="Atari Video Music">Atari Video Music</a>, a computerized device that takes an audio input and creates graphics displays to a monitor. The unit did not sell well and was discontinued in 1978.<sup id="cite_ref-gamasutra_history_atari_24-18" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p><p>Atari continued its arcade game line as it built up its consumer division. <i><a href="/wiki/Breakout_(video_game)" title="Breakout (video game)">Breakout</a></i> in 1976 was one of Atari's last games based on <a href="/wiki/Transistor%E2%80%93transistor_logic" title="Transistor–transistor logic">transistor–transistor logic</a> (TTL) discrete logic design before the company transitioned to <a href="/wiki/Microprocessor" title="Microprocessor">microprocessors</a>. It was engineered by <a href="/wiki/Steve_Wozniak" title="Steve Wozniak">Steve Wozniak</a> based on Bushnell's concept of a single-player <i>Pong</i>, and using as few TTL chips as possible from an informal challenge given to Wozniak by Atari employee <a href="/wiki/Steve_Jobs" title="Steve Jobs">Steve Jobs</a>.<sup id="cite_ref-gamasutra_history_atari_24-19" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> <i>Breakout</i> was successful, selling around 11,000 units, and Atari still struggled to meet demand. Atari exported a limited number of units to Namco via its prior Atari Japan venture, and led Namco to create its own clone of the game to meet demand in Japan, and helped to establish Namco as a major company in the Japanese video game industry. Subsequently, Atari moved to microprocessors for its arcade games such as <i>Cops ‘N Robbers</i>, <i><a href="/wiki/Sprint_2" title="Sprint 2">Sprint 2</a></i>, <i>Tank 8</i>, and <i><a href="/wiki/Night_Driver_(video_game)" title="Night Driver (video game)">Night Driver</a></i>.<sup id="cite_ref-gamasutra_history_atari_24-20" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Chuck_E_Cheese%27s_-_13907585523_01.jpg" class="mw-file-description"><noscript><img src="//upload.wikimedia.org/wikipedia/commons/thumb/7/72/Chuck_E_Cheese%27s_-_13907585523_01.jpg/220px-Chuck_E_Cheese%27s_-_13907585523_01.jpg" decoding="async" width="220" height="164" class="mw-file-element" data-file-width="2592" data-file-height="1936"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 164px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/7/72/Chuck_E_Cheese%27s_-_13907585523_01.jpg/220px-Chuck_E_Cheese%27s_-_13907585523_01.jpg" data-width="220" data-height="164" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/7/72/Chuck_E_Cheese%27s_-_13907585523_01.jpg/330px-Chuck_E_Cheese%27s_-_13907585523_01.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/7/72/Chuck_E_Cheese%27s_-_13907585523_01.jpg/440px-Chuck_E_Cheese%27s_-_13907585523_01.jpg 2x" data-class="mw-file-element"> </span></a><figcaption>The <a href="/wiki/Chuck_E._Cheese" title="Chuck E. Cheese">Chuck E. Cheese</a> franchise was first developed by Bushnell at Atari in 1977.</figcaption></figure> <p>Alongside continuing work in arcade game development and their preparations to launch the Atari VCS, Atari launched two more products in 1977. The first was their Atari Pinball division, which included <a href="/wiki/Steve_Ritchie_(pinball_designer)" title="Steve Ritchie (pinball designer)">Steve Ritchie</a> and <a href="/wiki/Eugene_Jarvis" title="Eugene Jarvis">Eugene Jarvis</a>.<sup id="cite_ref-atari_fun_intermission_pinball_38-0" class="reference"><a href="#cite_note-atari_fun_intermission_pinball-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Around 1976, Atari had been concerned that arcade operators were getting nervous on the prospects of future arcade games, and thus launched their own pinball machines to accompany their arcade games. Atari's pinball machines were built following the technology principles they had learned from arcade and home console games, using <a href="/wiki/Solid-state_electronics" title="Solid-state electronics">solid-state electronics</a> over electro-mechanical components to make them easier to design and repair. The division released about ten different pinball units between 1977 and 1979. Many of the machines were considered to be innovative for their time but were difficult to produce and meet distributors' demand.<sup id="cite_ref-gamasutra_history_atari_24-21" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> The second new venture in 1977 was the first of the <a href="/wiki/Chuck_E._Cheese%27s_Pizza_Time_Theatre" class="mw-redirect" title="Chuck E. Cheese's Pizza Time Theatre">Pizza Time Theatre</a> (later known as Chuck E. Cheese), based on the pizza arcade concept that Bushnell had from the start. At this stage, the concept also allowed Atari to bypass problems with getting their arcade games placed into arcades by effectively controlling the arcade itself, while also creating a family-friendly environment. The first restaurant/arcade launched in <a href="/wiki/San_Jose,_California" title="San Jose, California">San Jose, California</a>, in May 1977.<sup id="cite_ref-gamasutra_history_atari_24-22" class="reference"><a href="#cite_note-gamasutra_history_atari-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p><p>Atari hired in more programmers after releasing the VCS to start a second wave of games for release in 1978. In contrast to the launch titles that were inspired by Atari's arcade games, the second batch of games released in 1978 were more novel ideas including some based on board games, and were more difficult to sell.<sup id="cite_ref-gamasutra_history_atari_2_34-2" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Warner's Manny Gerard, who oversaw Atari, brought in <a href="/wiki/Ray_Kassar" title="Ray Kassar">Ray Kassar</a>, formerly a vice president at <a href="/wiki/Burlington_Industries" title="Burlington Industries">Burlington Industries</a>, to help market Atari's products. Kassar was hired in February 1978 as president of the Atari consumer division.<sup id="cite_ref-gamasutra_history_atari_2_34-3" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Kassar helped to develop a commercialization strategy for these games through 1978, and oversaw the creation of a new marketing campaign featuring multiple celebrities unified under the slogan "Don't Watch TV Tonight, Play It", and bringing in celebrities to help advertise these games. Kassar also instituted programs to increase production of the VCS and improve <a href="/wiki/Quality_assurance" title="Quality assurance">quality assurance</a> of the console and games. As they approached the end of 1978, Atari had prepared 800,000 VCS units, but sales were languishing ahead of the holiday sales period.<sup id="cite_ref-gamasutra_history_atari_2_34-4" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p><p>Kassar's influence on Atari grew throughout 1978, leading to conflict between Bushnell and Warner Communications. Among other concerns about the direction Kassar was taking the company, Bushnell cautioned Warner that they needed to continue to innovate on the home console and could not simply release games for the VCS indefinitely like a music business.<sup id="cite_ref-gamasutra_history_atari_2_34-5" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> In a November 1978 meeting with Warner Communications, Bushnell said to Gerard that they had produced far too many VCS units to be sold that season and Atari's consumer division would suffer a major loss. However, Kassar's marketing plan, alongside the influence of the arcade hit <i><a href="/wiki/Space_Invaders" title="Space Invaders">Space Invaders</a></i> from <a href="/wiki/Taito" title="Taito">Taito</a>, led to a large surge in VCS sales, and Atari's consumer division ended the year with <span style="white-space: nowrap">$200 million</span> in sales.<sup id="cite_ref-gamasutra_history_atari_2_34-6" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Warner removed Bushnell as chairman and co-CEO of the company, but offered to let him stay on as a director and creative consultant. Bushnell refused and left the company. Bushnell purchased the rights for Pizza Time Theatre for <span style="white-space: nowrap">$500,000</span> from Warner before leaving.<sup id="cite_ref-gamasutra_history_atari_2_34-7" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Keenan was moved to Atari's chairman and Kassar assigned as president after Bushnell's departure; Keenan left the company a few months later to join Bushnell in managing Pizza Time Theatre, and Kassar was promoted to CEO and chairman of Atari.<sup id="cite_ref-gamasutra_history_atari_2_34-8" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-atari_fun_chp7_39-0" class="reference"><a href="#cite_note-atari_fun_chp7-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Under_Ray_Kassar_(1979–1982)"><span id="Under_Ray_Kassar_.281979.E2.80.931982.29"></span>Under Ray Kassar (1979–1982)</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=8" title="Edit section: Under Ray Kassar (1979–1982)" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>With Bushnell's departure, Kassar implemented significant changes in the workplace culture in early 1979 to make it more professional, and cancelled several of the engineering programs that Bushnell had established. Kassar also had expressed some frustration with the programmers at Atari, and was known to have called them "spoiled brats" and "prima donnas" at times.<sup id="cite_ref-gamasutra_history_atari_2_34-9" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p><p>The changes in management style led to rising tensions from the game developers at Atari who had been used to freedom in developing their titles. One example was <i><a href="/wiki/Superman_(Atari_2600)" class="mw-redirect" title="Superman (Atari 2600)">Superman</a></i> in 1979, one of the first movie tie-ins that had been sought by Warner to accompany the release of <a href="/wiki/Superman_(1978_film)" title="Superman (1978 film)">the 1978 film</a>. Warner, through Kassar, had pressured <a href="/wiki/Warren_Robinett" title="Warren Robinett">Warren Robinett</a> to convert his game-in-progress <i><a href="/wiki/Adventure_(1980_video_game)" title="Adventure (1980 video game)">Adventure</a></i> from a generic adventure game to the <i>Superman</i>-themed title. Robinett refused, but did help fellow programmer <a href="/wiki/John_Dunn_(software_developer)" title="John Dunn (software developer)">John Dunn</a> to make the conversion after he volunteered.<sup id="cite_ref-gamasutra_history_atari_2_34-10" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Further, after Warner refused to include programmer credits into game manuals over concern that competitors may try to hire them away, Robinett secretly stuck his name into <i>Adventure</i> in one of the first known <a href="/wiki/Easter_egg_(media)" title="Easter egg (media)">Easter eggs</a> as to bypass this issue.<sup id="cite_ref-gamasutra_history_atari_2_34-11" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> The transition from Bushnell to Kassar led to a large number of departures from the company over the next few years.<sup id="cite_ref-atari_fun_chp7_39-1" class="reference"><a href="#cite_note-atari_fun_chp7-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Four of Atari's programmers—David Crane, Bob Whitehead, Larry Kaplan, and Alan Miller—whose games had contributed collectively to over 60% of the company's game sales in 1978, left Atari in mid-1979 after requesting and being denied additional compensation for their performance, and formed <a href="/wiki/Activision" title="Activision">Activision</a> in October of that year to make their own Atari VCS games based on their knowledge of the console.<sup id="cite_ref-gamasutra_history_atari_2_34-12" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Similarly, <a href="/wiki/Rob_Fulop" title="Rob Fulop">Rob Fulop</a>, who programmed the arcade conversion of <i><a href="/wiki/Missile_Command" title="Missile Command">Missile Command</a></i> for the VCS in 1981 that sold over 2.5 million units, received only a minimal bonus that year, and left with other disgruntled Atari programmers to form <a href="/wiki/Imagic" title="Imagic">Imagic</a> in 1981.<sup id="cite_ref-gamasutra_history_atari_2_34-13" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p><p>Beginning in 1979, the Atari coin-operated games division started releasing cabinets incorporating <a href="/wiki/Vector_graphics" title="Vector graphics">vector graphics</a> displays after the success of the Cinematronics game <a href="/wiki/Space_Wars" title="Space Wars">Space Wars</a> in 1977–78. Their first vector graphics game, <i><a href="/wiki/Lunar_Lander_(1979_video_game)" title="Lunar Lander (1979 video game)">Lunar Lander</a></i>, was a modest success, but their second arcade title, <i><a href="/wiki/Asteroids_(video_game)" title="Asteroids (video game)">Asteroids</a></i>, was highly popular, displacing <i>Space Invaders</i> as the most popular game in the United States.<sup id="cite_ref-gamasutra_history_atari_2_34-14" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Atari produced over 70,000 <i>Asteroids</i> cabinets, and made an estimated <span style="white-space: nowrap">$150 million</span> from sales.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> <i>Asteroids</i> along with <i>Space Invaders</i> helped to usher in the <a href="/wiki/Golden_age_of_arcade_video_games" title="Golden age of arcade video games">golden age of arcade video games</a> that lasted until around 1983; Atari contributed several more games that were considered part of this golden age, including <i><a href="/wiki/Missile_Command" title="Missile Command">Missile Command</a></i>, <i><a href="/wiki/Centipede_(video_game)" title="Centipede (video game)">Centipede</a></i>, and <i><a href="/wiki/Tempest_(video_game)" title="Tempest (video game)">Tempest</a></i>.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-verge_history_42-0" class="reference"><a href="#cite_note-verge_history-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Atari-400-Comp.jpg" class="mw-file-description"><noscript><img src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f7/Atari-400-Comp.jpg/220px-Atari-400-Comp.jpg" decoding="async" width="220" height="127" class="mw-file-element" data-file-width="4100" data-file-height="2360"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 127px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/f/f7/Atari-400-Comp.jpg/220px-Atari-400-Comp.jpg" data-width="220" data-height="127" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/f/f7/Atari-400-Comp.jpg/330px-Atari-400-Comp.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/f/f7/Atari-400-Comp.jpg/440px-Atari-400-Comp.jpg 2x" data-class="mw-file-element"> </span></a><figcaption>The <a href="/wiki/Atari_400" class="mw-redirect" title="Atari 400">Atari 400</a> was released in 1979.</figcaption></figure> <p>A project to design a successor to the VCS started as soon as the system shipped in mid-1977. The original development team, including Meyer, Miner and Decuir, estimated the VCS had a lifespan of about three years, and decided to build the most powerful machine they could given that time frame. They set a goal to be able to support 1978-vintage arcade games, as well as features of the upcoming <a href="/wiki/Personal_computer" title="Personal computer">personal computer</a> such as the <a href="/wiki/Apple_II" title="Apple II">Apple II</a>.<sup id="cite_ref-gamasutra_history_atari_2_34-15" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> The project resulted in the first home computers from Atari, the <a href="/wiki/Atari_8-bit_computers" title="Atari 8-bit computers">Atari 800 and Atari 400</a>, both launched in 1979. These computer systems were mostly <a href="/wiki/Proprietary_software" title="Proprietary software">closed systems</a>, and most of the initial games were developed by Atari, drawing from programmers from the VCS line.<sup id="cite_ref-gamasutra_history_atari_2_34-16" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Sales into early 1980 were poor and there was little to distinguish the computer line from the current console products. In March 1980, the company released <i><a href="/wiki/Star_Raiders" title="Star Raiders">Star Raiders</a></i>, a space combat game developed by <a href="/wiki/Doug_Neubauer" title="Doug Neubauer">Doug Neubauer</a> based on <i><a href="/wiki/Star_Trek_(1971_video_game)" title="Star Trek (1971 video game)">Star Trek</a></i> game that had been popular on mainframe computers. <i>Star Raiders</i> became the Atari 400/800 system seller, but quickly emphasized the lack of software for the computers due to the system's closed nature and the limited rate that Atari's programmers could produce titles.<sup id="cite_ref-gamasutra_history_atari_2_34-17" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Third-party programmers found means to get technical information about the computer specifications either directly from Atari employees or from <a href="/wiki/Reverse_engineering" title="Reverse engineering">reverse engineering</a>, and by late 1980, third-party applications and games began to emerge for the 8-bit computer family, and the specialized magazine <i><a href="/wiki/ANALOG_Computing" title="ANALOG Computing">ANALOG Computing</a></i> was established for Atari computer programmers to share programming information. While Atari did not formally release development information, they supported this external community by launching the <a href="/wiki/Atari_Program_Exchange" title="Atari Program Exchange">Atari Program Exchange</a> (APX) in 1981, a mail-order service that programmers could offer their applications and games to other users of Atari's 8-bit computers.<sup id="cite_ref-gamasutra_history_atari_2_34-18" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> By this point, Atari's computers were facing new competition from the <a href="/wiki/VIC-20" title="VIC-20">VIC-20</a>.<sup id="cite_ref-gamasutra_history_atari_2_34-19" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p><p>A short-lived Atari Electronics division was created to make <a href="/wiki/Electronic_game" title="Electronic game">electronic games</a> that ran from 1979 to 1981. They successfully released one product, a handheld version of Atari's arcade <i><a href="/wiki/Touch_Me_(arcade_game)" title="Touch Me (arcade game)">Touch Me</a></i> game, which played similar to <i><a href="/wiki/Simon_(game)" title="Simon (game)">Simon</a></i>, in 1979. The division began work on <i>Cosmos</i>, a system that was to combine LED lights and a holographic screen. Atari had promoted the game at the 1981 CES, but following Alcorn's departure in 1981, opted not to follow through on making it and closed down the Electronics division.<sup id="cite_ref-gamasutra_history_atari_2_34-20" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-atari_fun_intermission_43-0" class="reference"><a href="#cite_note-atari_fun_intermission-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> </p><p>Moving into 1980, the VCS still lacked a system-selling game. After <i>Space Invaders</i> had hit arcades in 1979, Warner instructed Kassar to try to get the rights to an arcade conversion for the game from Taito, while prototype work had already been started on a possible game by Rick Maurer on his own. Once Kassar has secured the rights, Maurer was able to take his work to a form for the VCS, and <i>Space Invaders</i> for the VCS was released in March 1980. The game became the VCS's <a href="/wiki/Killer_application" title="Killer application">"killer app"</a>, helping to sell the console alongside the game, and made Atari an estimated <span style="white-space: nowrap">$100 million</span>. It also set a roadmap for future game releases on the VCS under Kassar, with more scheduled release plans throughout the year and looking for more licensed arcade conversions and tie-in media.<sup id="cite_ref-gamasutra_history_atari_2_34-21" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p><p>Until 1980, the Atari VCS was the only major programmable console on the market and Atari the only supplier for its games, but that year is when Atari began to experience its first major competition as <a href="/wiki/Mattel_Electronics" class="mw-redirect" title="Mattel Electronics">Mattel Electronics</a> brought the <a href="/wiki/Intellivision" title="Intellivision">Intellivision</a> to market.<sup id="cite_ref-down_many_times_16-1" class="reference"><a href="#cite_note-down_many_times-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Activision also released its first set of third-party games for the Atari VCS.<sup id="cite_ref-gamasutra_history_atari_2_34-22" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Atari took action against Activision starting 1980, first by trying to tarnish the company's reputation, then by taking legal action accusing the four programmers of stealing trade secrets and violating <a href="/wiki/Non-disclosure_agreement" title="Non-disclosure agreement">non-disclosure agreements</a>. This lawsuit was eventually settled out of court in 1982, with Activision agreeing to pay a small license fee to Atari for every game sold. This effectively validated Activision's development model and made them the first <a href="/wiki/Third-party_developer" class="mw-redirect" title="Third-party developer">third-party developer</a> in the industry.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> </p><p>In 1980, Namco produced the arcade game <i><a href="/wiki/Pac-Man" title="Pac-Man">Pac-Man</a></i>, and it reached the United States market by the end of the year. <i>Pac-Man</i> soon became a nationwide success, surpassing the popularity of <i>Asteroids</i> and creating a wave of "Pac-Mania".<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> Atari was able to secure an exclusive deal with Namco to be able to convert <i>Pac-Man</i> to home arcade systems, starting with the Atari VCS version.<sup id="cite_ref-NG-40_47-0" class="reference"><a href="#cite_note-NG-40-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> Atari's management believed that the game would be a sure-fire hit in the same manner as <i>Space Invaders</i>.<sup id="cite_ref-atari_fun_chp10_48-0" class="reference"><a href="#cite_note-atari_fun_chp10-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> However, the game exceeded the hardware capabilities of the VCS. While <a href="/wiki/Tod_Frye" title="Tod Frye">Tod Frye</a> was able to get a version of <a href="/wiki/Pac-Man_(Atari_2600)" class="mw-redirect" title="Pac-Man (Atari 2600)"><i>Pac-Man</i> on the VCS</a> within the system's limitations, the resulting game was critically panned for many technical issues such as excessive flickering of the on-screen characters.<sup id="cite_ref-NG-40_47-1" class="reference"><a href="#cite_note-NG-40-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> <i>Pac-Man</i> was released in March 1982, with Atari running several promotions to increase sales. It sold over seven million units and ultimately was the best-selling VCS game, bringing in over <span style="white-space: nowrap">$200 million</span>. However, because of the poor technical implementation, <i>Pac-Man</i> caused consumers to become more cautious on rushing to purchase new games in the future, and tarnished Atari's image given that the company was trying to compete against low-quality third-party titles that were starting to flood the market.<sup id="cite_ref-atari_fun_chp10_48-1" class="reference"><a href="#cite_note-atari_fun_chp10-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> </p><p>Atari discovered in 1981 that <a href="/wiki/General_Computer_Corporation" title="General Computer Corporation">General Computer Corporation</a> (GCC) had developed hardware that could be installed onto arcade games to give operators additional options to modify the game, such as their <i>Super Missile Attack</i> board that modified Atari's <i>Missile Command</i>. Atari initially filed suit to stop GCC's products but as they learned more about their products, recognized that GCC had talented engineers, as one of their other products, a modification board for <i>Pac-Man</i> was sold back to Midway and eventually became the basis of <i><a href="/wiki/Ms._Pac-Man" title="Ms. Pac-Man">Ms. Pac-Man</a></i>. Atari settled with GCC out of court and brought the company on in a consulting position. GCC developed arcade and VCS games for Atari, and also programmed most of the games for the upcoming Atari 5200 system.<sup id="cite_ref-gamasutra_history_atari_2_34-23" class="reference"><a href="#cite_note-gamasutra_history_atari_2-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p><p>Atari launched its second major programmable console, the <a href="/wiki/Atari_5200" title="Atari 5200">Atari 5200</a>, in late 1982. The unit was based on the same design features that had gone into the Atari 800 and Atari 400 computers, but repackaged as a home console. Alongside the 5200's release, Atari announced it was rebranding the Atari VCS as the Atari 2600 to create a more consist product naming system.<sup id="cite_ref-gamasutra_history_platforms_49-0" class="reference"><a href="#cite_note-gamasutra_history_platforms-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> The Atari 5200 did not do well on the market as it lacked <a href="/wiki/Backward_compatibility" title="Backward compatibility">backward compatibility</a> with Atari VCS/2600 cartridges, a feature offered by the <a href="/wiki/Colecovision" class="mw-redirect" title="Colecovision">Colecovision</a>. The Atari 5200 only sold about one million units before it was discontinued in 1984.<sup id="cite_ref-gamasutra_history_platforms_49-1" class="reference"><a href="#cite_note-gamasutra_history_platforms-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> </p><p>By the end of 1982, Atari had hired 4,000 additional employees for a total of 10,000 across its three divisions of arcade games, consumer home consoles, and home computers. The company had more than fifty facilities in the <a href="/wiki/Silicon_Valley" title="Silicon Valley">Silicon Valley</a> area. For the first nine months of 1982, Atari contributed half of Warner's <span style="white-space: nowrap">$2.9 billion</span> revenue and one-third of their <span style="white-space: nowrap">$471 million</span> operating profit.<sup id="cite_ref-pollack19821219_50-0" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> However, at the same time, the company was seeing a high rate of turnover in management positions, which Kassar attributed to the rapid growth of the company.<sup id="cite_ref-pollack19821219_50-1" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> As an industry, the video game market reached about <span style="white-space: nowrap">$1.7 billion</span> in 1982 and was expected to reach <span style="white-space: nowrap">$3 billion</span> in 1984, rivalling revenues of the film industry, and making the video game industry an overall lucrative prospect.<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="The_video_game_crash_of_1983">The video game crash of 1983</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=9" title="Edit section: The video game crash of 1983" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>To try to remain competitive against Mattel's Intellivision, Atari requested all of its distributors to commit to orders for home console games in 1982 in October 1981, as to allow Atari to anticipate production numbers and meet the expected demand. Distributors expected Atari's games to do well and ordered in large volumes, placing more orders than expected given Atari's past failures to meet demand.<sup id="cite_ref-zap_chp12_52-0" class="reference"><a href="#cite_note-zap_chp12-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-pollack19821219_50-2" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> By the middle of 1982, a new home console marketplace had appeared, which one distributor called "a totally different business".<sup id="cite_ref-pollack19821219_50-3" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> In addition to Mattel, <a href="/wiki/Coleco" title="Coleco">Coleco</a> had introduced the <a href="/wiki/Colecovision" class="mw-redirect" title="Colecovision">Colecovision</a>, which shipped in August 1982 with an arcade conversion of the popular <i><a href="/wiki/Donkey_Kong_(arcade_game)" class="mw-redirect" title="Donkey Kong (arcade game)">Donkey Kong</a></i> as a pack-in game and add-ons that could play Atari 2600 games.<sup id="cite_ref-zap_chp12_52-1" class="reference"><a href="#cite_note-zap_chp12-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> Further, Activision, Imagic, and other third-party game developers like <a href="/wiki/Parker_Brothers" title="Parker Brothers">Parker Brothers</a> had started releasing Atari 2600 titles that rivaled Atari's own games, reducing Atari's market share of games to 40%.<sup id="cite_ref-pollack19821219_50-4" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> Distributors started to cancel the Atari orders they had placed the prior year, which Gerard said they were "blind-sided" by, having never faced this type of competition before.<sup id="cite_ref-zap_chp12_52-2" class="reference"><a href="#cite_note-zap_chp12-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-pollack19821219_50-5" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> </p><p>Additionally around October 1981, Atari looked to other licensed properties for games. They secured the rights for <i><a href="/wiki/Raiders_of_the_Lost_Ark_(video_game)" title="Raiders of the Lost Ark (video game)">Raiders of the Lost Ark</a></i> in late 1981 shortly after the release of <a href="/wiki/Raiders_of_the_Lost_Ark" title="Raiders of the Lost Ark">the blockbuster film</a> that was released earlier that year.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> Similarly, after the film <i><a href="/wiki/E.T._the_Extra-Terrestrial" title="E.T. the Extra-Terrestrial">E.T. the Extra-Terrestrial</a></i> was released in June 1982, Warner chairman Steve Ross negotiated directly with Steven Spielberg to secure video game rights estimated to have cost Atari <span style="white-space: nowrap">$20−25 million</span>, to make <a href="/wiki/E.T._the_Extra-Terrestrial_(video_game)" title="E.T. the Extra-Terrestrial (video game)">a video game</a> based on the film, which was programmed by <a href="/wiki/Howard_Scott_Warshaw" title="Howard Scott Warshaw">Howard Scott Warshaw</a> over a period of five weeks to be able to produce the game for the 1982 holiday seasons.<sup id="cite_ref-hswinterview_55-0" class="reference"><a href="#cite_note-hswinterview-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> <i>Raiders</i> and <i>E.T.</i> were released in November and December 1982, respectively. As distributors had already cancelled orders, these and other games started to stockpile in Atari's warehouses without any sellers.<sup id="cite_ref-zap_chp12_52-3" class="reference"><a href="#cite_note-zap_chp12-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> Neither game sold as much as Atari had expected;<sup id="cite_ref-pollack19821219_50-6" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> notably, <i>E.T.</i> was critically panned and later became known as <a href="/wiki/List_of_video_games_notable_for_negative_reception" title="List of video games notable for negative reception">one of the worst games ever made</a>, though it sold 2.6 million copies in 1982, in 1983 suffered massive returns making it a financial failure.<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> </p><p>In December 1982, Warner Communications announced that it was expecting significant decline in investor earnings of about 40% for the fourth quarter of the year mostly as a result of slower game cartridge sales from Atari.<sup id="cite_ref-pollack19821219_50-7" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> Warner still remained confident that overall it would see a 10 to 15% growth through 1982, which it considered fair given the current <a href="/wiki/Early_1980s_recession" title="Early 1980s recession">recession</a>.<sup id="cite_ref-pollack19821219_50-8" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> However, earlier in 1982, Warner had expected a 50% growth and using Atari's profits to help support Warner's other media industries,<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-nytimes_warner_sells_58-0" class="reference"><a href="#cite_note-nytimes_warner_sells-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> and analysts were less confident in Warner's current outlook; one asked "Why did it happen so quickly? And why were they not in tune with it while it was building?"<sup id="cite_ref-pollack19821219_50-9" class="reference"><a href="#cite_note-pollack19821219-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> Later that month, Warner announced that Kassar along with one other Atari executive had sold numerous shares of Warner stock prior to the investor announcement and were engaged with <a href="/wiki/Insider_trading" title="Insider trading">insider trading</a>.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Securities_and_Exchange_Commission" class="mw-redirect" title="Securities and Exchange Commission">Securities and Exchange Commission</a> (SEC) investigated Kassar's sale and in September 1983, fined Kassar about <span style="white-space: nowrap">$81,000</span>.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> Kassar signed a consent agreement neither admitting nor denying the charges.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> </p><p>Atari's financial troubles continued into the first quarter of 1983, with an operating loss of <span style="white-space: nowrap">$45.6 million</span> compared to an operating profit of <span style="white-space: nowrap">$100 million</span> in the same quarter in 1982.<sup id="cite_ref-nytimes_kassar_resign_62-0" class="reference"><a href="#cite_note-nytimes_kassar_resign-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> Atari was still struggling with excess inventory of its Atari 2600 games,<sup id="cite_ref-nytimes_kassar_resign_62-1" class="reference"><a href="#cite_note-nytimes_kassar_resign-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ign_crash_reasons_63-0" class="reference"><a href="#cite_note-ign_crash_reasons-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ultimate_chp14_64-0" class="reference"><a href="#cite_note-ultimate_chp14-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> and the Atari 5200 had not been as successful as the 2600.<sup id="cite_ref-anderson198403_65-0" class="reference"><a href="#cite_note-anderson198403-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> The golden age of the arcade was waning, and the arcade division was failing to turn a profit.<sup id="cite_ref-nytimes_kassar_resign_62-2" class="reference"><a href="#cite_note-nytimes_kassar_resign-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> Further, Atari's venture into home computers was not as successful, as they were losing a <a href="/wiki/Price_war" title="Price war">price war</a> with <a href="/wiki/Commodore_International" title="Commodore International">Commodore International</a>.<sup id="cite_ref-cook19840306_66-0" class="reference"><a href="#cite_note-cook19840306-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> </p><p>Atari had gained a poor reputation in the industry. One dealer told <i>InfoWorld</i> in early 1984 that "It has totally ruined my business ... Atari has ruined all the independents." A non-Atari executive stated: "There were so many screaming, shouting, threatening dialogues, it's unbelievable that any company in America could conduct itself the way Atari conducted itself. Atari used threats, intimidation and bullying. It's incredible that anything could be accomplished. Many people left Atari. There was incredible belittling and humiliation of people. We'll never do business with them again."<sup id="cite_ref-mace19840227_67-0" class="reference"><a href="#cite_note-mace19840227-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> Stating that "Atari has never made a dime in microcomputers", <a href="/wiki/John_J._Anderson" title="John J. Anderson">John J. Anderson</a> wrote in early 1984, "Many of the people I spoke to at Atari between 1980 and 1983 had little or no idea what the products they were selling were all about, or who if anyone would care. In one case, we were fed mis- and disinformation on a frighteningly regular basis, from a highly-placed someone supposedly in charge of all publicity concerning the computer systems. And chilling as the individual happenstance was, it seems to have been endemic at Atari at the time."<sup id="cite_ref-anderson198403_65-1" class="reference"><a href="#cite_note-anderson198403-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> </p><p>Despite losses, Atari remained the number one console maker in every market except Japan. <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>, a Japanese video game company, planned to release its first programmable video game console, the <a href="/wiki/Nintendo_Entertainment_System" title="Nintendo Entertainment System">Family Computer</a> (later redesigned and branded as the Nintendo Entertainment System) in Japan in July 1983. Looking to sell the console in international markets that same year, Nintendo offered a licensing deal whereby Atari would build and sell the system, paying Nintendo a royalty. The deal was in the works throughout 1983,<sup id="cite_ref-atarinintendo_68-0" class="reference"><a href="#cite_note-atarinintendo-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> and the two companies tentatively decided to sign the agreement at the June 1983 <a href="/wiki/Consumer_Electronics_Show" class="mw-redirect" title="Consumer Electronics Show">CES</a>. However, Coleco demonstrated its new <a href="/wiki/Coleco_Adam" title="Coleco Adam">Adam computer</a> with Nintendo's <i>Donkey Kong</i>. Kassar was furious, as Atari owned the rights to publish <i>Donkey Kong</i> for computers, which he accused Nintendo of violating. Nintendo, in turn, criticized Coleco, which only owned the console rights to the game.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> Coleco had legal grounds to challenge the claim though since Atari had only purchased the floppy disk rights to the game, while the Adam version was cartridge-based.<sup id="cite_ref-coleco_kong_70-0" class="reference"><a href="#cite_note-coleco_kong-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> Negotiations became protracted after Kassar's departure in mid-1983, and with any deal unlikely to be realized before year-end sales, Nintendo dropped out. Instead, Nintendo worked through their Nintendo of America subsidiary to release the system on their own in 1985.<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-atari_fun_chp11_72-0" class="reference"><a href="#cite_note-atari_fun_chp11-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </p><p>In 1983, the company set up a partnership with MCA Videogames, a division of <a href="/wiki/MCA_Inc." title="MCA Inc.">MCA Inc.</a> to set up a joint venture Studio Games, whereas the venture gave them access to properties handled by MCA's sister studio <a href="/wiki/Universal_Pictures" title="Universal Pictures">Universal Pictures</a>.<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> </p><p>Kassar eventually resigned as CEO of Atari in July 1983 over mounting financial losses, and Warner replaced him with <a href="/wiki/James_J._Morgan" title="James J. Morgan">James J. Morgan</a>, a vice president from <a href="/wiki/Philip_Morris_Inc." class="mw-redirect" title="Philip Morris Inc.">Philip Morris Inc.</a><sup id="cite_ref-nytimes_kassar_resign_62-3" class="reference"><a href="#cite_note-nytimes_kassar_resign-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> Stating "one company can't have seven presidents", Morgan stated a goal of more closely integrating the company's divisions to end "the fiefdoms and the politics and all the things that caused the problems".<sup id="cite_ref-iw19840227_74-0" class="reference"><a href="#cite_note-iw19840227-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> Morgan implemented processes to reduce operating costs at Atari, including laying off about 3,000 jobs and moving 4,000 more manufacturing positions to Asia.<sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-nytimes_warner_sells_58-1" class="reference"><a href="#cite_note-nytimes_warner_sells-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-default-size mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Atari_E.T._Dig-_Alamogordo,_New_Mexico_(14039299415).jpg" class="mw-file-description"><noscript><img src="//upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Atari_E.T._Dig-_Alamogordo%2C_New_Mexico_%2814039299415%29.jpg/220px-Atari_E.T._Dig-_Alamogordo%2C_New_Mexico_%2814039299415%29.jpg" decoding="async" width="220" height="146" class="mw-file-element" data-file-width="4912" data-file-height="3264"></noscript><span class="lazy-image-placeholder" style="width: 220px;height: 146px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Atari_E.T._Dig-_Alamogordo%2C_New_Mexico_%2814039299415%29.jpg/220px-Atari_E.T._Dig-_Alamogordo%2C_New_Mexico_%2814039299415%29.jpg" data-width="220" data-height="146" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Atari_E.T._Dig-_Alamogordo%2C_New_Mexico_%2814039299415%29.jpg/330px-Atari_E.T._Dig-_Alamogordo%2C_New_Mexico_%2814039299415%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/0/0b/Atari_E.T._Dig-_Alamogordo%2C_New_Mexico_%2814039299415%29.jpg/440px-Atari_E.T._Dig-_Alamogordo%2C_New_Mexico_%2814039299415%29.jpg 2x" data-class="mw-file-element"> </span></a><figcaption>Excavation of the <a href="/wiki/Atari_video_game_burial" title="Atari video game burial">Atari video game burial</a> in 2014</figcaption></figure> <p>Atari's financial problems continued throughout the rest of 1983, with second quarter losses of <span style="white-space: nowrap">$310 million</span>.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> The company discreetly buried more 700,000<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (September 2022)">citation needed</span></a></i>]</sup> units of its unsold stock in <a href="/wiki/Atari_video_game_burial" title="Atari video game burial">a landfill</a> near <a href="/wiki/Alamogordo,_New_Mexico" title="Alamogordo, New Mexico">Alamogordo, New Mexico</a>, in September 1983, though this had become an <a href="/wiki/Urban_legend" title="Urban legend">urban legend</a> that millions of unsold cartridges were buried there.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> </p><p>Atari's problems reverberated across the entire video game industry in the United States as consumer confidence in video games had weakened significantly, contributing significantly to the <a href="/wiki/Video_game_crash_of_1983" title="Video game crash of 1983">video game crash of 1983</a>.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> Retailers became wary of selling video games, making it difficult for console and video game manufacturers to sell their products.<sup id="cite_ref-ultimate_chp14_64-1" class="reference"><a href="#cite_note-ultimate_chp14-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> Further, the rising popularity of home computers drove sales away from game consoles.<sup id="cite_ref-down_many_times_16-2" class="reference"><a href="#cite_note-down_many_times-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> To clear stock as to make way to new games, retailers also heavily discounted consoles and games which also hurt these companies financially. Many of the new companies that had sprung up to take advantage of the rising growth of video games prior to 1983 shut down, liquidating their assets and further contributing to the excess unsold stock.<sup id="cite_ref-down_many_times_16-3" class="reference"><a href="#cite_note-down_many_times-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Established companies like Atari faced difficulty in selling their products against these volumes, which further contributed to their losses.<sup id="cite_ref-down_many_times_16-4" class="reference"><a href="#cite_note-down_many_times-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> By the end of 1983, Atari reported a total loss for the year of <span style="white-space: nowrap">$538 million</span>, compared to the <span style="white-space: nowrap">$1.7 billion</span> operating profit in 1982.<sup id="cite_ref-nytimes_warner_sells_58-2" class="reference"><a href="#cite_note-nytimes_warner_sells-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-down_many_times_16-5" class="reference"><a href="#cite_note-down_many_times-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p><p>Despite its financial issues, Atari continued to innovate. In March 1983, it established an Ataritel division to develop telephones with screens and computer features with consumer-ready products to reach market by 1984.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> In October 1983, Atari created its <a href="/wiki/Atarisoft" title="Atarisoft">Atarisoft</a> division, producing software from its own library to work on its rival systems including for computers from Commodore, Apple, Texas Instruments, and IBM, as well as console games for Colecovision.<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> GCC, inspired by the Atari 2600 add-ons available for the Colecovision and for the Atari 5200, start working on the design of a new console, one that would be more advanced than the 2600 but would support direct compatibility with Atari 2600 games. Their project resulted in the <a href="/wiki/Atari_7800" title="Atari 7800">Atari 7800</a> ProSystem, which had been announced in early 1984. Morgan had shut down the Atari 5200 production towards Atari 7800 manufacturing for its mid-1984 release, but with Warner's sale of the company in June 1984, the launch was cancelled. The Atari 7800 was later introduced under the <a href="/wiki/Atari_Corporation" title="Atari Corporation">Atari Corporation</a> branding in May 1986.<sup id="cite_ref-atari_fun_chp11_72-1" class="reference"><a href="#cite_note-atari_fun_chp11-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Breakup_and_sale_(1984)"><span id="Breakup_and_sale_.281984.29"></span>Breakup and sale (1984)</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=10" title="Edit section: Breakup and sale (1984)" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>By the end of 1983, Warner's stock price slid from $60 to $20, and the company began searching for a buyer for Atari.<sup id="cite_ref-nytimes_warner_sells_58-3" class="reference"><a href="#cite_note-nytimes_warner_sells-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> When <a href="/wiki/Texas_Instruments" title="Texas Instruments">Texas Instruments</a> exited the home-computer market in November 1983 because of the price war with Commodore, many believed that Atari would be next.<sup id="cite_ref-mace19840227_67-1" class="reference"><a href="#cite_note-mace19840227-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-cook19840306_66-1" class="reference"><a href="#cite_note-cook19840306-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> Its <a href="/wiki/Atarisoft" title="Atarisoft">Atarisoft</a> games for rival computers sold well,<sup id="cite_ref-mace19840409_82-0" class="reference"><a href="#cite_note-mace19840409-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> and a rumor stated that Atari planned to discontinue hardware and only sell software.<sup id="cite_ref-anderson198403_65-2" class="reference"><a href="#cite_note-anderson198403-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Morgan stated that he expected to bring the company back to profitability by mid-1984, though warned he was expecting more losses for the first six months of the year.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> </p><p>On July 3, 1984, in a surprise announcement, Warner announced that they had sold off the assets of the consumer electronics and home computer divisions of Atari, which included the console and computer production, game development, and Atarisoft divisions, to former Commodore International CEO <a href="/wiki/Jack_Tramiel" title="Jack Tramiel">Jack Tramiel</a> in exchange for taking on roughly <span style="white-space: nowrap">$240 million</span> in debt held by Warner. Tramiel merged these assets into his own Tramel Technology Limited, which he renamed <a href="/wiki/Atari_Corporation" title="Atari Corporation">Atari Corporation</a>. In the transition, Morgan was given "a leave of several months", with Tramiel's son Sam Tramiel and other of his aides already taking leadership of the company. Warner renamed Atari, Inc. to <a href="/wiki/Atari_Games" title="Atari Games">Atari Games</a>, which now primarily consisted of the coin-operated games, arcade operations, and Ataritel divisions.<sup id="cite_ref-nytimes_warner_sells_58-4" class="reference"><a href="#cite_note-nytimes_warner_sells-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> Ataritel was sold to <a href="/wiki/Mitsubishi" title="Mitsubishi">Mitsubishi</a> later in 1984; Mitsubishi released one of the first digital videophones based on Atari's original designs under the brand Lumaphone by 1986.<sup id="cite_ref-Popular_Mechanics-1988.02_84-0" class="reference"><a href="#cite_note-Popular_Mechanics-1988.02-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> </p><p>Under Tramiel, the Atari Corporation initially focused heavily on home computers before it revisited game consoles, including a revised design of the Atari 2600, the <a href="/wiki/Atari_2600_Jr." class="mw-redirect" title="Atari 2600 Jr.">Atari 2600 Jr.</a>, but eventually dropped out of the hardware market by 1996 following the failure of the <a href="/wiki/Atari_Jaguar" title="Atari Jaguar">Atari Jaguar</a> console.<sup id="cite_ref-nytimes_warner_sells_58-5" class="reference"><a href="#cite_note-nytimes_warner_sells-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-down_many_times_16-6" class="reference"><a href="#cite_note-down_many_times-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> In 1998 the Atari Corporation properties were acquired by <a href="/wiki/Hasbro_Interactive" class="mw-redirect" title="Hasbro Interactive">Hasbro Interactive</a>, which was subsequently sold to Infogrames in 2001, with Infogrames rebranding itself as <a href="/wiki/Atari_SA" title="Atari SA">Atari SA</a> and holding most of the <a href="/wiki/Intellectual_property" title="Intellectual property">intellectual property</a> rights to the console games developed by Atari, Inc. </p><p>In 1985, Warner created a new joint venture with <a href="/wiki/Namco" title="Namco">Namco</a>, subsequently named Atari Games Corporation, and transferred the coin-operated games division to the new entity. Namco owned the majority stake in Atari Games Corporation, while Warner retained a 40% share. Namco later lost interest in operating Atari Games and sold 33% of its shares to a group of employees led by then-president Hideyuki Nakajima in 1986. As the company was now split between three entities, Warner (40%), Namco (40%), and the employees (20%), and none of them held a controlling share, Atari Games effectively became an independent company.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> The company re-entered home console publishing as well, but unable to use the Atari name in the home market as the rights were held by Atari Corporation, they created a subsidiary called <a href="/wiki/Tengen_(company)" title="Tengen (company)">Tengen</a> for console publishing. In 1994, Time Warner, as the company had become known following its merger with Time Inc., bought out Namco's share of the company, placing it under their new Time Warner Interactive label. After only two years, it was sold again to <a href="/wiki/WMS_Industries" title="WMS Industries">WMS Industries</a> in 1996, and made part of <a href="/wiki/Midway_Games" title="Midway Games">Midway Games</a> when that company was spun off as an independent company in 1998 as the Midway Games West studio. The studio was disbanded in 2003, marking the end of continuous operations of the last remaining part of the original Atari. The Atari Games library was retained by Midway until 2009, when amidst financial troubles, the company was sold to <a href="/wiki/Warner_Bros._Interactive_Entertainment" class="mw-redirect" title="Warner Bros. Interactive Entertainment">Warner Bros. Interactive Entertainment</a>. </p> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(4)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Products">Products</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=11" title="Edit section: Products" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-4 collapsible-block" id="mf-section-4"> <div class="mw-heading mw-heading3"><h3 id="Hardware_products">Hardware products</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=12" title="Edit section: Hardware products" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <ul><li><i><a href="/wiki/Pong#Home_version" title="Pong">Home Pong</a></i> (1975)</li> <li><i><a href="/wiki/Stunt_Cycle" title="Stunt Cycle">Stunt Cycle</a></i> (1976)</li> <li><a href="/wiki/Atari_Video_Music" title="Atari Video Music">Atari Video Music</a> (1977)</li> <li><i><a href="/wiki/Video_Pinball" class="mw-redirect" title="Video Pinball">Video Pinball</a></i> (1977)</li> <li><a href="/wiki/Atari_2600" title="Atari 2600">Atari 2600</a> (1977)</li> <li><a href="/wiki/Atari_8-bit_computers" title="Atari 8-bit computers">Atari 8-bit computers</a> (1979)</li> <li><a href="/wiki/Atari_2700" title="Atari 2700">Atari 2700</a> (cancelled)</li> <li><a href="/wiki/Atari_Cosmos" title="Atari Cosmos">Atari Cosmos</a> (cancelled)</li> <li><a href="/wiki/Atari_5200" title="Atari 5200">Atari 5200</a> (1982)</li></ul> <div class="mw-heading mw-heading3"><h3 id="Arcade_and_other_amusement_games">Arcade and other amusement games</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=13" title="Edit section: Arcade and other amusement games" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_Atari,_Inc._games" class="mw-redirect" title="List of Atari, Inc. games">List of Atari, Inc. games</a></div> <style data-mw-deduplicate="TemplateStyles:r1184024115">.mw-parser-output .div-col{margin-top:0.3em;column-width:30em}.mw-parser-output .div-col-small{font-size:90%}.mw-parser-output .div-col-rules{column-rule:1px solid #aaa}.mw-parser-output .div-col dl,.mw-parser-output .div-col ol,.mw-parser-output .div-col ul{margin-top:0}.mw-parser-output .div-col li,.mw-parser-output .div-col dd{page-break-inside:avoid;break-inside:avoid-column}</style><div class="div-col" style="column-width: 20em;"> <dl><dt>Arcade games</dt></dl> <ul><li><i><a href="/wiki/Anti-Aircraft_(video_game)" title="Anti-Aircraft (video game)">Anti-Aircraft</a></i></li> <li><i><a href="/wiki/Asteroids_(video_game)" title="Asteroids (video game)">Asteroids</a></i></li> <li><i><a href="/wiki/Asteroids_Deluxe" title="Asteroids Deluxe">Asteroids Deluxe</a></i></li> <li><i>Atari Baseball</i></li> <li><i><a href="/wiki/Basketball_(1979_video_game)" title="Basketball (1979 video game)">Atari Basketball</a></i></li> <li><i><a href="/wiki/Atari_Football" class="mw-redirect" title="Atari Football">Atari Football</a></i></li> <li><i>Atari Soccer</i></li> <li><i><a href="/wiki/Avalanche_(video_game)" title="Avalanche (video game)">Avalanche</a></i></li> <li><i><a href="/wiki/Battlezone_(1980_video_game)" title="Battlezone (1980 video game)">Battlezone</a></i></li> <li><i><a href="/wiki/Black_Widow_(video_game)" title="Black Widow (video game)">Black Widow</a></i></li> <li><i><a href="/wiki/Breakout_(video_game)" title="Breakout (video game)">Breakout</a></i></li> <li><i><a href="/wiki/Canyon_Bomber" title="Canyon Bomber">Canyon Bomber</a></i></li> <li><i><a href="/wiki/Centipede_(video_game)" title="Centipede (video game)">Centipede</a></i></li> <li><i><a href="/wiki/Cloak_%26_Dagger_(video_game)" title="Cloak & Dagger (video game)">Cloak & Dagger</a></i></li> <li><i>Cops N Robbers</i></li> <li><i><a href="/wiki/Crash_%27N_Score" title="Crash 'N Score">Crash 'N Score</a></i></li> <li><i><a href="/wiki/Crystal_Castles_(video_game)" title="Crystal Castles (video game)">Crystal Castles</a></i></li> <li><i><a href="/wiki/Destroyer_(arcade_game)" title="Destroyer (arcade game)">Destroyer</a></i></li> <li><i><a href="/wiki/Dominos_(arcade_game)" class="mw-redirect" title="Dominos (arcade game)">Dominos</a></i></li> <li><i>Drag Race</i></li> <li><i><a href="/wiki/Fire_Truck_(video_game)" title="Fire Truck (video game)">Fire Truck</a></i></li> <li><i><a href="/wiki/Firefox_(video_game)" title="Firefox (video game)">Firefox</a></i></li> <li><i>Flyball</i></li> <li><i><a href="/wiki/Food_Fight_(video_game)" title="Food Fight (video game)">Food Fight</a></i></li> <li><i>Goal IV</i></li> <li><i><a href="/wiki/Gotcha_(video_game)" title="Gotcha (video game)">Gotcha</a></i></li> <li><i><a href="/wiki/Gran_Trak_10" title="Gran Trak 10">Gran Trak 10</a></i></li> <li><i><a href="/wiki/Gran_Trak_10" title="Gran Trak 10">Gran Trak 20</a></i></li> <li><i><a href="/wiki/Gravitar" title="Gravitar">Gravitar</a></i></li> <li><i><a href="/wiki/Hi-way" title="Hi-way">Hi-way</a></i></li> <li><i><a href="/wiki/I,_Robot_(arcade_game)" class="mw-redirect" title="I, Robot (arcade game)">I, Robot</a></i></li> <li><i><a href="/wiki/Indy_4_(arcade_game)" class="mw-redirect" title="Indy 4 (arcade game)">Indy 4</a></i></li> <li><i><a href="/wiki/Indy_800" title="Indy 800">Indy 800</a></i></li> <li><i><a href="/wiki/Jet_Fighter_(arcade_game)" class="mw-redirect" title="Jet Fighter (arcade game)">Jet Fighter</a></i></li> <li><i><a href="/wiki/LeMans_(arcade_game)" class="mw-redirect" title="LeMans (arcade game)">LeMans</a></i></li> <li><i><a href="/wiki/Liberator_(video_game)" title="Liberator (video game)">Liberator</a></i></li> <li><i><a href="/wiki/Lunar_Lander_(arcade_game)" class="mw-redirect" title="Lunar Lander (arcade game)">Lunar Lander</a></i></li> <li><i><a href="/wiki/Major_Havoc" title="Major Havoc">Major Havoc</a></i></li> <li><i><a href="/wiki/Marble_Madness" title="Marble Madness">Marble Madness</a></i></li> <li><i><a href="/wiki/Millipede_(video_game)" title="Millipede (video game)">Millipede</a></i></li> <li><i><a href="/wiki/Missile_Command" title="Missile Command">Missile Command</a></i></li> <li><i>Monte Carlo</i></li> <li><i><a href="/wiki/Night_Driver_(arcade_game)" class="mw-redirect" title="Night Driver (arcade game)">Night Driver</a></i></li> <li><i>Orbit</i></li> <li><i><a href="/wiki/Outlaw_(video_game)" title="Outlaw (video game)">Outlaw</a></i></li> <li><i><a href="/wiki/Pong#Sequels_and_remakes" title="Pong">Pin-Pong</a></i></li> <li><i><a href="/wiki/Pong" title="Pong">Pong</a></i></li> <li><i><a href="/wiki/Pong#Sequels_and_remakes" title="Pong">Pong Doubles</a></i></li> <li><i>Pool Shark</i></li> <li><i><a href="/wiki/Pursuit_(video_game)" title="Pursuit (video game)">Pursuit</a></i></li> <li><i><a href="/wiki/Elimination_(video_game)" class="mw-redirect" title="Elimination (video game)">Quadrapong</a></i></li> <li><i><a href="/wiki/Quantum_(video_game)" title="Quantum (video game)">Quantum</a></i></li> <li><i><a href="/wiki/Quiz_Show_(video_game)" title="Quiz Show (video game)">Quiz Show</a></i></li> <li><i><a href="/wiki/Qwak!" title="Qwak!">Qwak!</a></i></li> <li><i><a href="/wiki/Rebound_(video_game)" title="Rebound (video game)">Rebound</a></i></li> <li><i><a href="/wiki/Red_Baron_(1980_video_game)" class="mw-redirect" title="Red Baron (1980 video game)">Red Baron</a></i></li> <li><i><a href="/wiki/Star_Wars:_Return_of_the_Jedi_(1984_video_game)" class="mw-redirect" title="Star Wars: Return of the Jedi (1984 video game)">Return of the Jedi</a></i><sup id="cite_ref-copyright_86-0" class="reference"><a href="#cite_note-copyright-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup></li> <li><i><a href="/wiki/Shark_Jaws" title="Shark Jaws">Shark Jaws</a></i></li> <li><i><a href="/wiki/Sky_Diver" title="Sky Diver">Sky Diver</a></i></li> <li><i>Sky Raider</i></li> <li><i><a href="/wiki/Space_Duel" title="Space Duel">Space Duel</a></i></li> <li><i><a href="/wiki/Space_Race_(video_game)" title="Space Race (video game)">Space Race</a></i></li> <li><i><a href="/wiki/Sprint_1" class="mw-redirect" title="Sprint 1">Sprint 1</a></i></li> <li><i><a href="/wiki/Sprint_2" title="Sprint 2">Sprint 2</a></i></li> <li><i><a href="/wiki/Sprint_2" title="Sprint 2">Sprint 4</a></i></li> <li><i><a href="/wiki/Sprint_2" title="Sprint 2">Sprint 8</a></i></li> <li><i><a href="/wiki/Star_Wars_(1983_video_game)" title="Star Wars (1983 video game)">Star Wars</a></i></li> <li><i><a href="/wiki/Starship_1" title="Starship 1">Starship 1</a></i></li> <li><i><a href="/wiki/Steeplechase_(video_game)" title="Steeplechase (video game)">Steeplechase</a></i></li> <li><i><a href="/wiki/Stunt_Cycle_(video_game)" class="mw-redirect" title="Stunt Cycle (video game)">Stunt Cycle</a></i></li> <li><i>Subs</i></li> <li><i><a href="/wiki/Super_Breakout" title="Super Breakout">Super Breakout</a></i></li> <li><i><a href="/wiki/Super_Bug_(arcade_game)" class="mw-redirect" title="Super Bug (arcade game)">Super Bug</a></i></li> <li><i><a href="/wiki/Super_Pong" class="mw-redirect" title="Super Pong">Super Pong</a></i></li> <li><i><a href="/wiki/Tank_(video_game)" title="Tank (video game)">Tank</a></i></li> <li><i><a href="/wiki/Tank_(video_game)#Legacy" title="Tank (video game)">Tank II</a></i></li> <li><i><a href="/wiki/Tank_8" class="mw-redirect" title="Tank 8">Tank 8</a></i></li> <li><i><a href="/wiki/Tempest_(video_game)" title="Tempest (video game)">Tempest</a></i></li> <li><i><a href="/wiki/Tournament_Table" title="Tournament Table">Tournament Table</a></i></li> <li><i><a href="/wiki/Triple_Hunt" title="Triple Hunt">Triple Hunt</a></i></li> <li><i>Tunnel Hunt</i></li> <li><i><a href="/wiki/Ultra_Tank" class="mw-redirect" title="Ultra Tank">Ultra Tank</a></i></li> <li><i><a href="/wiki/Video_Pinball" class="mw-redirect" title="Video Pinball">Video Pinball</a></i></li> <li><i><a href="/wiki/Warlords_(1980_video_game)" title="Warlords (1980 video game)">Warlords</a></i></li></ul> <dl><dt>Unreleased arcade prototypes</dt></dl> <ul><li><i>Akka Arrh</i></li> <li><i>Atari Mini Golf</i></li> <li><i>Cannonball</i></li> <li><i>Cloud 9</i></li> <li><i>Firebeast</i></li> <li><i>Maze Invaders</i></li> <li><i><a href="/wiki/Missile_Command#Legacy" title="Missile Command">Missile Command 2</a></i></li> <li><i>Runaway</i></li> <li><i>Sebring</i></li> <li><i>Solar War</i></li> <li><i>Wolf Pack</i></li></ul> <dl><dt>Pinball machines</dt></dl> <ul><li><i>Airborne Avenger</i></li> <li><i>The Atarians</i></li> <li><i>Hercules</i></li> <li><i>Middle Earth</i></li> <li><i>Road Runner</i></li> <li><i>Space Riders</i></li> <li><i>Superman</i></li> <li><i>Time 2000</i></li></ul> </div> <div class="mw-heading mw-heading3"><h3 id="Software">Software</h3><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=14" title="Edit section: Software" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div> <p>Atari's software is organized by platform: </p> <ul><li><a href="/wiki/List_of_Atari_2600_games#Games_published_by_Atari_and_Sears" title="List of Atari 2600 games">List of Atari 2600 games</a></li> <li><a href="/wiki/List_of_Atari_5200_games" title="List of Atari 5200 games">List of Atari 5200 games</a></li> <li><a href="/wiki/Atari_8-bit_family_software" class="mw-redirect" title="Atari 8-bit family software">Atari 8-bit family software</a></li> <li><a href="/wiki/Atarisoft#Released" title="Atarisoft">List of Atarisoft titles</a></li></ul> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(5)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="See_also">See also</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=15" title="Edit section: See also" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-5 collapsible-block" id="mf-section-5"> <style data-mw-deduplicate="TemplateStyles:r1266661725">.mw-parser-output .portalbox{padding:0;margin:0.5em 0;display:table;box-sizing:border-box;max-width:175px;list-style:none}.mw-parser-output .portalborder{border:1px solid var(--border-color-base,#a2a9b1);padding:0.1em;background:var(--background-color-neutral-subtle,#f8f9fa)}.mw-parser-output .portalbox-entry{display:table-row;font-size:85%;line-height:110%;height:1.9em;font-style:italic;font-weight:bold}.mw-parser-output .portalbox-image{display:table-cell;padding:0.2em;vertical-align:middle;text-align:center}.mw-parser-output .portalbox-link{display:table-cell;padding:0.2em 0.2em 0.2em 0.3em;vertical-align:middle}@media(min-width:720px){.mw-parser-output .portalleft{margin:0.5em 1em 0.5em 0}.mw-parser-output .portalright{clear:right;float:right;margin:0.5em 0 0.5em 1em}}</style><ul role="navigation" aria-label="Portals" class="noprint portalbox portalborder portalright"> <li class="portalbox-entry"><span class="portalbox-image"><span class="mw-image-border noviewer" typeof="mw:File"><span><noscript><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/d/da/SF_From_Marin_Highlands3.jpg/32px-SF_From_Marin_Highlands3.jpg" decoding="async" width="32" height="23" class="mw-file-element" data-file-width="2672" data-file-height="1885"></noscript><span class="lazy-image-placeholder" style="width: 32px;height: 23px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/d/da/SF_From_Marin_Highlands3.jpg/32px-SF_From_Marin_Highlands3.jpg" data-alt="" data-width="32" data-height="23" data-srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/da/SF_From_Marin_Highlands3.jpg/48px-SF_From_Marin_Highlands3.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/da/SF_From_Marin_Highlands3.jpg/64px-SF_From_Marin_Highlands3.jpg 2x" data-class="mw-file-element"> </span></span></span></span><span class="portalbox-link"><a href="/wiki/Portal:San_Francisco_Bay_Area" title="Portal:San Francisco Bay Area">San Francisco Bay Area portal</a></span></li><li class="portalbox-entry"><span class="portalbox-image"><span class="noviewer" typeof="mw:File"><span><noscript><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/28px-Industry5.svg.png" decoding="async" width="28" height="28" class="mw-file-element" data-file-width="512" data-file-height="512"></noscript><span class="lazy-image-placeholder" style="width: 28px;height: 28px;" data-mw-src="//upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Industry5.svg/28px-Industry5.svg.png" data-alt="" 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href="/wiki/File:Commons-logo.svg" class="mw-file-description"><noscript><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png" decoding="async" width="30" height="40" class="mw-file-element" data-file-width="1024" data-file-height="1376"></noscript><span class="lazy-image-placeholder" style="width: 30px;height: 40px;" data-mw-src="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png" data-alt="" data-width="30" data-height="40" data-srcset="//upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/45px-Commons-logo.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/59px-Commons-logo.svg.png 2x" data-class="mw-file-element"> </span></a></span></div> <div class="side-box-text plainlist">Wikimedia Commons has media related to <a href="https://commons.wikimedia.org/wiki/Atari" class="extiw" title="commons:Atari"><span style="font-style:italic; font-weight:bold;">Atari</span></a>.</div></div> </div> <ul><li><a href="/wiki/History_of_video_games" title="History of video games">History of video games</a></li></ul> <div style="clear:both;" class=""></div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(6)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="References">References</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=16" title="Edit section: References" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-6 collapsible-block" id="mf-section-6"> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation journal cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/cashbox34unse_35/page/68/">"Pong: The Wraps Are Coming Off"</a>. <i><a href="/wiki/Cash_Box" class="mw-redirect" title="Cash Box">Cash Box</a></i>. <b>XXXIV</b> (37): 68. March 3, 1973 – via the Internet Archive.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Cash+Box&rft.atitle=Pong%3A+The+Wraps+Are+Coming+Off&rft.volume=XXXIV&rft.issue=37&rft.pages=68&rft.date=1973-03-03&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fcashbox34unse_35%2Fpage%2F68%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation journal cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/cashbox34unse_49/page/57/">"Pong: Now... Still..."</a> <i>Cash Box</i>. <b>XXXIV</b> (51): 57. June 9, 1973 – via the Internet Archive.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Cash+Box&rft.atitle=Pong%3A+Now...+Still...&rft.volume=XXXIV&rft.issue=51&rft.pages=57&rft.date=1973-06-09&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fcashbox34unse_49%2Fpage%2F57%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-NGen23-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-NGen23_3-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/NextGeneration23Nov1996P2/page/n72">"The Great Videogame Swindle?"</a>. <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No. 23. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. 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Three Rivers Press. pp. <span class="nowrap">45–</span>48. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=And+Then+There+Was+Pong&rft.btitle=Ultimate+History+of+Video+Games&rft.pages=%3Cspan+class%3D%22nowrap%22%3E45-%3C%2Fspan%3E48&rft.pub=Three+Rivers+Press&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-atari_fun_chp5-19"><span class="mw-cite-backlink">^ <a href="#cite_ref-atari_fun_chp5_19-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-atari_fun_chp5_19-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-atari_fun_chp5_19-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-atari_fun_chp5_19-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoldbergVendel2012" class="citation book cs1">Goldberg, Marty; Vendel, Curt (2012). "Chapter 5". <i>Atari Inc: Business is Fun</i>. Sygyzy Press. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0985597405" title="Special:BookSources/978-0985597405"><bdi>978-0985597405</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Chapter+5&rft.btitle=Atari+Inc%3A+Business+is+Fun&rft.pub=Sygyzy+Press&rft.date=2012&rft.isbn=978-0985597405&rft.aulast=Goldberg&rft.aufirst=Marty&rft.au=Vendel%2C+Curt&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-atari_fun_chp3-20"><span class="mw-cite-backlink">^ <a href="#cite_ref-atari_fun_chp3_20-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-atari_fun_chp3_20-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-atari_fun_chp3_20-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoldbergVendel2012" class="citation book cs1">Goldberg, Marty; Vendel, Curt (2012). <a rel="nofollow" class="external text" href="https://archive.org/details/atariincbusiness0000gold/page/93">"Chapter 3"</a>. <i>Atari Inc: Business is Fun</i>. Sygyzy Press. pp. <a rel="nofollow" class="external text" href="https://archive.org/details/atariincbusiness0000gold/page/93">93–96</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0985597405" title="Special:BookSources/978-0985597405"><bdi>978-0985597405</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Chapter+3&rft.btitle=Atari+Inc%3A+Business+is+Fun&rft.pages=93-96&rft.pub=Sygyzy+Press&rft.date=2012&rft.isbn=978-0985597405&rft.aulast=Goldberg&rft.aufirst=Marty&rft.au=Vendel%2C+Curt&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fatariincbusiness0000gold%2Fpage%2F93&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLapetino2016" class="citation book cs1">Lapetino, Tim (2016). <i>Art of Atari</i>. <a href="/wiki/Dynamite_Entertainment" title="Dynamite Entertainment">Dynamite Entertainment</a>. pp. <span class="nowrap">36–</span>37. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/9781524101060" title="Special:BookSources/9781524101060"><bdi>9781524101060</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Art+of+Atari&rft.pages=%3Cspan+class%3D%22nowrap%22%3E36-%3C%2Fspan%3E37&rft.pub=Dynamite+Entertainment&rft.date=2016&rft.isbn=9781524101060&rft.aulast=Lapetino&rft.aufirst=Tim&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-wired-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-wired_22-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBerlin2017" class="citation magazine cs1">Berlin, Leslie (November 11, 2017). <a rel="nofollow" class="external text" href="https://www.wired.com/story/inside-story-of-pong-excerpt/">"The Inside Story of Pong and the Early Days of Atari"</a>. <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180527120715/https://www.wired.com/story/inside-story-of-pong-excerpt/">Archived</a> from the original on May 27, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">May 26,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Wired&rft.atitle=The+Inside+Story+of+Pong+and+the+Early+Days+of+Atari&rft.date=2017-11-11&rft.aulast=Berlin&rft.aufirst=Leslie&rft_id=https%3A%2F%2Fwww.wired.com%2Fstory%2Finside-story-of-pong-excerpt%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-nytimes-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-nytimes_23-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBowles2018" class="citation web cs1">Bowles, Nellie (May 31, 2018). <a rel="nofollow" class="external text" href="https://www.nytimes.com/2018/05/31/obituaries/ted-dabney-dead-atari-pong.html">"Ted Dabney, a Founder of Atari and a Creator of Pong, Dies at 81"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191108220548/https://www.nytimes.com/2018/05/31/obituaries/ted-dabney-dead-atari-pong.html">Archived</a> from the original on November 8, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">June 1,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Ted+Dabney%2C+a+Founder+of+Atari+and+a+Creator+of+Pong%2C+Dies+at+81&rft.date=2018-05-31&rft.aulast=Bowles&rft.aufirst=Nellie&rft_id=https%3A%2F%2Fwww.nytimes.com%2F2018%2F05%2F31%2Fobituaries%2Fted-dabney-dead-atari-pong.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-gamasutra_history_atari-24"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamasutra_history_atari_24-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-14"><sup><i><b>o</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-15"><sup><i><b>p</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-16"><sup><i><b>q</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-17"><sup><i><b>r</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-18"><sup><i><b>s</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-19"><sup><i><b>t</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-20"><sup><i><b>u</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-21"><sup><i><b>v</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_24-22"><sup><i><b>w</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFulton2007" class="citation web cs1">Fulton, Steve (November 6, 2007). <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/130414/the_history_of_atari_19711977.php?print=1">"The History of Atari: 1971-1977"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180912021902/http://www.gamasutra.com/view/feature/130414/the_history_of_atari_19711977.php?print=1">Archived</a> from the original on September 12, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">September 11,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=The+History+of+Atari%3A+1971-1977&rft.date=2007-11-06&rft.aulast=Fulton&rft.aufirst=Steve&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F130414%2Fthe_history_of_atari_19711977.php%3Fprint%3D1&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20171208101429/http://www.rollingstone.com/glixel/news/lists/ataris-forgotten-arcade-classics-w485407/quadrapong-w485411">"Atari's Forgotten Arcade Classics"</a>. <i>Rolling Stone</i>. Archived from <a rel="nofollow" class="external text" href="https://www.rollingstone.com/glixel/news/lists/ataris-forgotten-arcade-classics-w485407/quadrapong-w485411">the original</a> on December 8, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">December 8,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Rolling+Stone&rft.atitle=Atari%27s+Forgotten+Arcade+Classics&rft_id=https%3A%2F%2Fwww.rollingstone.com%2Fglixel%2Fnews%2Flists%2Fataris-forgotten-arcade-classics-w485407%2Fquadrapong-w485411&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-rise_and_fall_chp4-26"><span class="mw-cite-backlink">^ <a href="#cite_ref-rise_and_fall_chp4_26-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-rise_and_fall_chp4_26-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-rise_and_fall_chp4_26-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCohen1984" class="citation book cs1">Cohen, Scott (1984). "Chapter 4". <i>Zap! 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July 19, 2018. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190501093128/https://medium.com/s/story/ataris-hard-partying-origin-story-an-oral-history-c438b0ce9440">Archived</a> from the original on May 1, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">May 1,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Atari%27s+Hard-Partying+Origin+Story%3A+An+Oral+History&rft.date=2018-07-19&rft_id=https%3A%2F%2Fmedium.com%2Fs%2Fstory%2Fataris-hard-partying-origin-story-an-oral-history-c438b0ce9440&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAbate1995" class="citation news cs1">Abate, Tom (July 2, 1995). <a rel="nofollow" class="external text" href="https://www.sfgate.com/business/article/Marin-investor-bets-on-an-impulse-3142764.php">"Marin investor bets on an impulse - SFGate"</a>. <i>Sfgate</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190501101034/https://www.sfgate.com/business/article/Marin-investor-bets-on-an-impulse-3142764.php">Archived</a> from the original on May 1, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">May 1,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Sfgate&rft.atitle=Marin+investor+bets+on+an+impulse+-+SFGate&rft.date=1995-07-02&rft.aulast=Abate&rft.aufirst=Tom&rft_id=https%3A%2F%2Fwww.sfgate.com%2Fbusiness%2Farticle%2FMarin-investor-bets-on-an-impulse-3142764.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-atari_fun_intermission_pains-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-atari_fun_intermission_pains_29-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoldbergVendel2012" class="citation book cs1">Goldberg, Marty; Vendel, Curt (2012). "Intermission: Growing Pains". <i>Atari Inc: Business is Fun</i>. 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Retrieved <span class="nowrap">10 January</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=The+History+Of+Pong%3A+Avoid+Missing+Game+to+Start+Industry&rft.date=2009-01-09&rft.aulast=Loguidice&rft.aufirst=Bill&rft.au=Matt+Barton&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F3900%2Fthe_history_of_pong_avoid_missing_.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-inc_bushnell_1984-31"><span class="mw-cite-backlink">^ <a href="#cite_ref-inc_bushnell_1984_31-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-inc_bushnell_1984_31-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-inc_bushnell_1984_31-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoll1984" class="citation magazine cs1">Goll, Steve (October 1, 1984). <a rel="nofollow" class="external text" href="https://www.inc.com/magazine/19841001/136.html">"When The Magic Goes"</a>. <i><a href="/wiki/Inc._(magazine)" title="Inc. 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Retrieved <span class="nowrap">April 2,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Inc.&rft.atitle=When+The+Magic+Goes&rft.date=1984-10-01&rft.aulast=Goll&rft.aufirst=Steve&rft_id=https%3A%2F%2Fwww.inc.com%2Fmagazine%2F19841001%2F136.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-kotaku_female_atari-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-kotaku_female_atari_32-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFD'Anastasio2018" class="citation web cs1">D'Anastasio, Cecilia (February 12, 2018). <a rel="nofollow" class="external text" href="https://kotaku.com/sex-pong-and-pioneers-what-atari-was-really-like-ac-1822930057">"Sex, Pong, And Pioneers: What Atari Was Really Like, According To Women Who Were There"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180212212019/https://kotaku.com/sex-pong-and-pioneers-what-atari-was-really-like-ac-1822930057">Archived</a> from the original on February 12, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">February 12,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=Sex%2C+Pong%2C+And+Pioneers%3A+What+Atari+Was+Really+Like%2C+According+To+Women+Who+Were+There&rft.date=2018-02-12&rft.aulast=D%27Anastasio&rft.aufirst=Cecilia&rft_id=https%3A%2F%2Fkotaku.com%2Fsex-pong-and-pioneers-what-atari-was-really-like-ac-1822930057&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-polygon_gdc-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-polygon_gdc_33-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGood2018" class="citation web cs1">Good, Owen (January 31, 2018). <a rel="nofollow" class="external text" href="https://www.polygon.com/2018/1/31/16955152/nolan-bushnell-gdc-pioneer-award-notnolan-metoo">"GDC cancels achievement award for Atari founder after outcry"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210310120808/https://www.polygon.com/2018/1/31/16955152/nolan-bushnell-gdc-pioneer-award-notnolan-metoo">Archived</a> from the original on March 10, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">April 8,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=GDC+cancels+achievement+award+for+Atari+founder+after+outcry&rft.date=2018-01-31&rft.aulast=Good&rft.aufirst=Owen&rft_id=https%3A%2F%2Fwww.polygon.com%2F2018%2F1%2F31%2F16955152%2Fnolan-bushnell-gdc-pioneer-award-notnolan-metoo&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-gamasutra_history_atari_2-34"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamasutra_history_atari_2_34-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-14"><sup><i><b>o</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-15"><sup><i><b>p</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-16"><sup><i><b>q</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-17"><sup><i><b>r</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-18"><sup><i><b>s</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-19"><sup><i><b>t</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-20"><sup><i><b>u</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-21"><sup><i><b>v</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-22"><sup><i><b>w</b></i></sup></a> <a href="#cite_ref-gamasutra_history_atari_2_34-23"><sup><i><b>x</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFulton2008" class="citation web cs1">Fulton, Steve (August 21, 2008). <a rel="nofollow" class="external text" href="https://www.gamasutra.com/view/feature/3766/atari_the_golden_years__a_.php?print=1">"Atari: The Golden Years -- A History, 1978-1981"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210917215026/https://www.gamasutra.com/view/feature/3766/atari_the_golden_years__a_.php?print=1">Archived</a> from the original on September 17, 2021<span class="reference-accessdate">. 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Retrieved <span class="nowrap">April 9,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Fast+Company&rft.atitle=The+Untold+Story+Of+The+Invention+Of+The+Game+Cartridge&rft.date=2015-01-22&rft.aulast=Edwards&rft.aufirst=Benj&rft_id=https%3A%2F%2Fwww.fastcompany.com%2F3040889%2Fthe-untold-story-of-the-invention-of-the-game-cartridge&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-atari_fun_intermission_pinball-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-atari_fun_intermission_pinball_38-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoldbergVendel2012" class="citation book cs1">Goldberg, Marty; Vendel, Curt (2012). "Intermission: Balls of Steel". <i>Atari Inc: Business is Fun</i>. 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Retrieved <span class="nowrap">December 18,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=The+Making+of+Asteroids&rft.issue=68&rft.date=2009&rft_id=http%3A%2F%2Fwww.rawbw.com%2F~delman%2Fpdf%2Fmaking_of_Asteroids.pdf&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-41">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1"><a href="/wiki/Steven_L._Kent" title="Steven L. 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Retrieved <span class="nowrap">August 13,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=For+Amusement+Only%3A+the+life+and+death+of+the+American+arcade&rft.date=2013-01-16&rft.aulast=June&rft.aufirst=Laura&rft_id=https%3A%2F%2Fwww.theverge.com%2F2013%2F1%2F16%2F3740422%2Fthe-life-and-death-of-the-american-arcade-for-amusement-only&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-atari_fun_intermission-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-atari_fun_intermission_43-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoldbergVendel2012" class="citation book cs1">Goldberg, Marty; Vendel, Curt (2012). "Intermission: Back to Our Grass Roots". <i>Atari Inc: Business is Fun</i>. 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Retrieved <span class="nowrap">February 12,</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Forbes&rft.atitle=Activision%27s+Unlikely+Hero&rft.date=2009-01-15&rft.aulast=Beller&rft.aufirst=Peter&rft_id=https%3A%2F%2Fwww.forbes.com%2Fforbes%2F2009%2F0202%2F052.html%23788254c31a16&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMark_J._P._Wolf2001" class="citation book cs1">Mark J. P. 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Section 3, Page 1. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/0362-4331">0362-4331</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210703010217/https://www.nytimes.com/1982/12/19/business/the-game-turns-serious-at-atari.html">Archived</a> from the original on July 3, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 18,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+New+York+Times&rft.atitle=The+Game+Turns+Serious+at+Atari&rft.pages=Section+3%2C+Page+1&rft.date=1982-12-19&rft.issn=0362-4331&rft.aulast=Pollack&rft.aufirst=Andrew&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1982%2F12%2F19%2Fbusiness%2Fthe-game-turns-serious-at-atari.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHarmetz1982" class="citation web cs1">Harmetz, Aljean (October 4, 1982). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1982/10/04/arts/home-video-games-nearing-profitability-of-the-film-business.html">"Home Video Games Nearing Profitability Of The Film Business"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191231172215/https://www.nytimes.com/1982/10/04/arts/home-video-games-nearing-profitability-of-the-film-business.html">Archived</a> from the original on December 31, 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Home+Video+Games+Nearing+Profitability+Of+The+Film+Business&rft.date=1982-10-04&rft.aulast=Harmetz&rft.aufirst=Aljean&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1982%2F10%2F04%2Farts%2Fhome-video-games-nearing-profitability-of-the-film-business.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-zap_chp12-52"><span class="mw-cite-backlink">^ <a href="#cite_ref-zap_chp12_52-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-zap_chp12_52-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-zap_chp12_52-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-zap_chp12_52-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCohen1984" class="citation book cs1">Cohen, Scott (1984). 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The Rise and Fall of Atari</i>. <a href="/wiki/McGraw-Hill" class="mw-redirect" title="McGraw-Hill">McGraw-Hill</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0738868833" title="Special:BookSources/0738868833"><bdi>0738868833</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Chapter+12&rft.btitle=Zap%21+The+Rise+and+Fall+of+Atari&rft.pub=McGraw-Hill&rft.date=1984&rft.isbn=0738868833&rft.aulast=Cohen&rft.aufirst=Scott&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-53">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRosenberg1982" class="citation news cs1">Rosenberg, Ron (December 11, 1982). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121107073803/http://pqasb.pqarchiver.com/boston/access/666912291.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Dec+11%2C+1982&author=Ron+Rosenberg+Globe+Staff&pub=Boston+Globe+%28pre-1997+Fulltext%29&desc=COMPETITORS+CLAIM+ROLE+IN+WARNER+SETBACK&pqatl=google">"Competitors Claim Role in Warner Setback"</a>. <i><a href="/wiki/The_Boston_Globe" title="The Boston Globe">The Boston Globe</a></i>. p. 1. Archived from <a rel="nofollow" class="external text" href="https://pqasb.pqarchiver.com/boston/access/666912291.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Dec+11%2C+1982&author=Ron+Rosenberg+Globe+Staff&pub=Boston+Globe+%28pre-1997+Fulltext%29&desc=COMPETITORS+CLAIM+ROLE+IN+WARNER+SETBACK&pqatl=google">the original</a> on November 7, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">March 6,</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Boston+Globe&rft.atitle=Competitors+Claim+Role+in+Warner+Setback&rft.pages=1&rft.date=1982-12-11&rft.aulast=Rosenberg&rft.aufirst=Ron&rft_id=https%3A%2F%2Fpqasb.pqarchiver.com%2Fboston%2Faccess%2F666912291.html%3FFMT%3DABS%26FMTS%3DABS%3AFT%26type%3Dcurrent%26date%3DDec%2B11%252C%2B1982%26author%3DRon%2BRosenberg%2BGlobe%2BStaff%26pub%3DBoston%2BGlobe%2B%2528pre-1997%2BFulltext%2529%26desc%3DCOMPETITORS%2BCLAIM%2BROLE%2BIN%2BWARNER%2BSETBACK%26pqatl%3Dgoogle&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-54">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPowell" class="citation journal cs1">Powell, Darrin. <a rel="nofollow" class="external text" href="https://www.oldschoolgamermagazine.com/osgdigital/cgm02/mobile/">"Howard's Revenge"</a>. <i>Classic Gamer Magazine</i> (Winter 1999-2000): 35. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220328060324/https://www.oldschoolgamermagazine.com/osgdigital/cgm02/mobile/">Archived</a> from the original on March 28, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">July 16,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Classic+Gamer+Magazine&rft.atitle=Howard%27s+Revenge&rft.issue=Winter+1999-2000&rft.pages=35&rft.aulast=Powell&rft.aufirst=Darrin&rft_id=https%3A%2F%2Fwww.oldschoolgamermagazine.com%2Fosgdigital%2Fcgm02%2Fmobile%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-hswinterview-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-hswinterview_55-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFScott" class="citation web cs1">Scott, Stilphen. <a rel="nofollow" class="external text" href="http://www.digitpress.com/library/interviews/interview_howard_scott_warshaw.html">"DP Interviews"</a>. Digitpress.com. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140831054249/http://www.digitpress.com/library/interviews/interview_howard_scott_warshaw.html">Archived</a> from the original on August 31, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">March 6,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=DP+Interviews&rft.pub=Digitpress.com&rft.aulast=Scott&rft.aufirst=Stilphen&rft_id=http%3A%2F%2Fwww.digitpress.com%2Flibrary%2Finterviews%2Finterview_howard_scott_warshaw.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-56">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1"><i>Cartridge Sales Since 1980</i>. <a href="/wiki/Atari_Corp." class="mw-redirect" title="Atari Corp.">Atari Corp.</a></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Cartridge+Sales+Since+1980&rft.pub=Atari+Corp.&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span> Via <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation episode cs1">"The Agony & The Ecstasy". <i>Once Upon Atari</i>. Episode 4. Scott West Productions. August 10, 2003. 23 minutes in.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Once+Upon+Atari&rft.series=Episode+4&rft.pub=Scott+West+Productions&rft.date=2003-08-10&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-57">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTrautman2014" class="citation magazine cs1">Trautman, Ted (April 29, 2014). <a rel="nofollow" class="external text" href="https://www.newyorker.com/business/currency/excavating-the-video-game-industrys-past">"Excavating the Video-Game Industry's Past"</a>. <i><a href="/wiki/The_New_Yorker" title="The New Yorker">The New Yorker</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210408151216/https://www.newyorker.com/business/currency/excavating-the-video-game-industrys-past">Archived</a> from the original on April 8, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+New+Yorker&rft.atitle=Excavating+the+Video-Game+Industry%27s+Past&rft.date=2014-04-29&rft.aulast=Trautman&rft.aufirst=Ted&rft_id=https%3A%2F%2Fwww.newyorker.com%2Fbusiness%2Fcurrency%2Fexcavating-the-video-game-industrys-past&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-nytimes_warner_sells-58"><span class="mw-cite-backlink">^ <a href="#cite_ref-nytimes_warner_sells_58-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-nytimes_warner_sells_58-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-nytimes_warner_sells_58-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-nytimes_warner_sells_58-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-nytimes_warner_sells_58-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-nytimes_warner_sells_58-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDavid_E._Sanger1984" class="citation news cs1">David E. Sanger (July 3, 1984). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1984/07/03/business/warner-sells-atari-to-tramiel.html">"Warner Sells Atari to Tramiel"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://ghostarchive.org/archive/20211002231020/https://www.nytimes.com/1984/07/03/business/warner-sells-atari-to-tramiel.html">Archived</a> from the original on October 2, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">February 5,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+New+York+Times&rft.atitle=Warner+Sells+Atari+to+Tramiel&rft.date=1984-07-03&rft.au=David+E.+Sanger&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1984%2F07%2F03%2Fbusiness%2Fwarner-sells-atari-to-tramiel.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-59">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHammer1982" class="citation web cs1">Hammer, Alexander R. (December 24, 1982). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1982/12/24/business/warner-reports-atari-insider-case.html">"Warner Reports Atari Insider Case"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220328060316/https://www.nytimes.com/1982/12/24/business/warner-reports-atari-insider-case.html">Archived</a> from the original on March 28, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Warner+Reports+Atari+Insider+Case&rft.date=1982-12-24&rft.aulast=Hammer&rft.aufirst=Alexander+R.&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1982%2F12%2F24%2Fbusiness%2Fwarner-reports-atari-insider-case.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-60">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCohen1984" class="citation book cs1">Cohen, Scott (1984). <a rel="nofollow" class="external text" href="https://archive.org/details/zaprisefall00cohe/page/125"><i>Zap: The Rise and Fall of Atari</i></a>. McGraw-Hill. pp. <a rel="nofollow" class="external text" href="https://archive.org/details/zaprisefall00cohe/page/125">125–126</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0070115435" title="Special:BookSources/0070115435"><bdi>0070115435</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Zap%3A+The+Rise+and+Fall+of+Atari&rft.pages=125-126&rft.pub=McGraw-Hill&rft.date=1984&rft.isbn=0070115435&rft.aulast=Cohen&rft.aufirst=Scott&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fzaprisefall00cohe%2Fpage%2F125&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-61">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRoss1983" class="citation news cs1">Ross, Nancy (September 27, 1983). <a rel="nofollow" class="external text" href="https://www.washingtonpost.com/archive/business/1983/09/27/former-atari-chief-charged-on-stock-sale/967494e0-dc88-4078-a795-1d19e7537f71/">"Former Atari Chief Charged On Stock Sale"</a>. <i><a href="/wiki/The_Washington_Post" title="The Washington Post">The Washington Post</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230307212302/https://www.washingtonpost.com/archive/business/1983/09/27/former-atari-chief-charged-on-stock-sale/967494e0-dc88-4078-a795-1d19e7537f71/">Archived</a> from the original on March 7, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=The+Washington+Post&rft.atitle=Former+Atari+Chief+Charged+On+Stock+Sale&rft.date=1983-09-27&rft.aulast=Ross&rft.aufirst=Nancy&rft_id=https%3A%2F%2Fwww.washingtonpost.com%2Farchive%2Fbusiness%2F1983%2F09%2F27%2Fformer-atari-chief-charged-on-stock-sale%2F967494e0-dc88-4078-a795-1d19e7537f71%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-nytimes_kassar_resign-62"><span class="mw-cite-backlink">^ <a href="#cite_ref-nytimes_kassar_resign_62-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-nytimes_kassar_resign_62-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-nytimes_kassar_resign_62-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-nytimes_kassar_resign_62-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPollack1983" class="citation web cs1">Pollack, Andrew (July 8, 1983). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1983/07/08/business/chief-is-replaced-at-troubled-atari.html">"Chief Is Replaced At Troubled Atari"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210501001421/https://www.nytimes.com/1983/07/08/business/chief-is-replaced-at-troubled-atari.html">Archived</a> from the original on May 1, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Chief+Is+Replaced+At+Troubled+Atari&rft.date=1983-07-08&rft.aulast=Pollack&rft.aufirst=Andrew&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1983%2F07%2F08%2Fbusiness%2Fchief-is-replaced-at-troubled-atari.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-ign_crash_reasons-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-ign_crash_reasons_63-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFOxford2012" class="citation web cs1">Oxford, Nadia (January 18, 2012). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/2011/09/21/ten-facts-about-the-great-video-game-crash-of-83">"Ten Facts about the Great Video Game Crash of '83"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210128072326/https://www.ign.com/articles/2011/09/21/ten-facts-about-the-great-video-game-crash-of-83">Archived</a> from the original on January 28, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">September 11,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Ten+Facts+about+the+Great+Video+Game+Crash+of+%2783&rft.date=2012-01-18&rft.aulast=Oxford&rft.aufirst=Nadia&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2011%2F09%2F21%2Ften-facts-about-the-great-video-game-crash-of-83&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-ultimate_chp14-64"><span class="mw-cite-backlink">^ <a href="#cite_ref-ultimate_chp14_64-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ultimate_chp14_64-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1">Kent, Steven (2001). "Chapter 14: The Fall". <i>Ultimate History of Video Games</i>. <a href="/wiki/Three_Rivers_Press" title="Three Rivers Press">Three Rivers Press</a>. p. 190. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Chapter+14%3A+The+Fall&rft.btitle=Ultimate+History+of+Video+Games&rft.pages=190&rft.pub=Three+Rivers+Press&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-anderson198403-65"><span class="mw-cite-backlink">^ <a href="#cite_ref-anderson198403_65-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-anderson198403_65-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-anderson198403_65-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAnderson,_John_J.1984" class="citation news cs1">Anderson, John J. (March 1984). <a rel="nofollow" class="external text" href="https://archive.org/stream/creativecomputing-1984-03/Creative_Computing_v10_n03_1984_Mar#page/n51/mode/2up">"Atari"</a>. <i>Creative Computing</i>. p. 51<span class="reference-accessdate">. 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Retrieved <span class="nowrap">October 24,</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=PC+Magazine&rft.atitle=Jr.+Sneaks+PC+into+Home&rft.pages=35&rft.date=1984-03-06&rft.au=Cook%2C+Karen&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DZhoP0KRkQe4C%26pg%3DPA35&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-mace19840227-67"><span class="mw-cite-backlink">^ <a href="#cite_ref-mace19840227_67-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-mace19840227_67-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMace,_Scott1984" class="citation news cs1">Mace, Scott (February 27, 1984). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=gy4EAAAAMBAJ&pg=PA100">"Can Atari Bounce Back?"</a>. <i>InfoWorld</i>. p. 100<span class="reference-accessdate">. Retrieved <span class="nowrap">January 18,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=InfoWorld&rft.atitle=Can+Atari+Bounce+Back%3F&rft.pages=100&rft.date=1984-02-27&rft.au=Mace%2C+Scott&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3Dgy4EAAAAMBAJ%26pg%3DPA100&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-atarinintendo-68"><span class="mw-cite-backlink"><b><a href="#cite_ref-atarinintendo_68-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTeiser1983" class="citation web cs1">Teiser, Don (June 14, 1983). <a rel="nofollow" class="external text" href="https://archive.today/20121216045019/http://www.atarimuseum.com/articles/atari-nintendo-deal.htm">"Atari – Nintendo 1983 Deal – Interoffice Memo"</a>. Archived from <a rel="nofollow" class="external text" href="http://www.atarimuseum.com/articles/atari-nintendo-deal.htm">the original</a> on December 16, 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">November 23,</span> 2006</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Atari+%E2%80%93+Nintendo+1983+Deal+%E2%80%93+Interoffice+Memo&rft.date=1983-06-14&rft.aulast=Teiser&rft.aufirst=Don&rft_id=http%3A%2F%2Fwww.atarimuseum.com%2Farticles%2Fatari-nintendo-deal.htm&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-69"><span class="mw-cite-backlink"><b><a href="#cite_ref-69">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=208">NES 20th Anniversary! – Classic Gaming</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090206225823/http://classicgaming.gamespy.com/View.php?view=Articles.Detail&id=208">Archived</a> February 6, 2009, at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a></span> </li> <li id="cite_note-coleco_kong-70"><span class="mw-cite-backlink"><b><a href="#cite_ref-coleco_kong_70-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKent2001" class="citation book cs1"><a href="/wiki/Steven_L._Kent" title="Steven L. Kent">Kent, Steven</a> (2001) [2001]. "We Tried to Keep from Laughing". <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent"><i>The Ultimate History of Video Games</i></a></span>. <a href="/wiki/Roseville,_California" title="Roseville, California">Roseville, California</a>: Prima Publishing. pp. <a rel="nofollow" class="external text" href="https://archive.org/details/ultimatehistoryv00kent/page/n298">283</a>–285. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/0-7615-3643-4" title="Special:BookSources/0-7615-3643-4"><bdi>0-7615-3643-4</bdi></a>. <q>Yamauchi demanded that Coleco refrain from showing or selling Donkey Kong on the Adam Computer, and Greenberg backed off, though he had legal grounds to challenge that demand. Atari had purchased only the floppy disk license, the Adam version of Donkey Kong was cartridge-based.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=We+Tried+to+Keep+from+Laughing&rft.btitle=The+Ultimate+History+of+Video+Games&rft.place=Roseville%2C+California&rft.pages=283-285&rft.pub=Prima+Publishing&rft.date=2001&rft.isbn=0-7615-3643-4&rft.aulast=Kent&rft.aufirst=Steven&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fultimatehistoryv00kent&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-71"><span class="mw-cite-backlink"><b><a href="#cite_ref-71">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKohler2007" class="citation magazine cs1">Kohler, Chris (June 11, 2007). <a rel="nofollow" class="external text" href="https://www.wired.com/2007/06/historical-arti/">"Historical Artifact: 1983 Atari-Nintendo Memo"</a>. <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210618231238/https://www.wired.com/2007/06/historical-arti/">Archived</a> from the original on June 18, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Wired&rft.atitle=Historical+Artifact%3A+1983+Atari-Nintendo+Memo&rft.date=2007-06-11&rft.aulast=Kohler&rft.aufirst=Chris&rft_id=https%3A%2F%2Fwww.wired.com%2F2007%2F06%2Fhistorical-arti%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-atari_fun_chp11-72"><span class="mw-cite-backlink">^ <a href="#cite_ref-atari_fun_chp11_72-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-atari_fun_chp11_72-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoldbergVendel2012" class="citation book cs1">Goldberg, Marty; Vendel, Curt (2012). "Chapter 11". <i>Atari Inc: Business is Fun</i>. Sygyzy Press. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0985597405" title="Special:BookSources/978-0985597405"><bdi>978-0985597405</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Chapter+11&rft.btitle=Atari+Inc%3A+Business+is+Fun&rft.pub=Sygyzy+Press&rft.date=2012&rft.isbn=978-0985597405&rft.aulast=Goldberg&rft.aufirst=Marty&rft.au=Vendel%2C+Curt&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-73"><span class="mw-cite-backlink"><b><a href="#cite_ref-73">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1">"MCA, Atari Set Joint Vidgame Venture Tied to U's Pix & TV". <i><a href="/wiki/Variety_(magazine)" title="Variety (magazine)">Variety</a></i>. May 11, 1983. p. 6.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Variety&rft.atitle=MCA%2C+Atari+Set+Joint+Vidgame+Venture+Tied+to+U%27s+Pix+%26+TV&rft.pages=6&rft.date=1983-05-11&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-iw19840227-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-iw19840227_74-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://books.google.com/books?id=gy4EAAAAMBAJ&pg=PA106">"James Morgan Speaks Out"</a>. <i>InfoWorld</i>. February 27, 1984. pp. <span class="nowrap">106–</span>107<span class="reference-accessdate">. Retrieved <span class="nowrap">January 18,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=InfoWorld&rft.atitle=James+Morgan+Speaks+Out&rft.pages=%3Cspan+class%3D%22nowrap%22%3E106-%3C%2Fspan%3E107&rft.date=1984-02-27&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3Dgy4EAAAAMBAJ%26pg%3DPA106&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-75"><span class="mw-cite-backlink"><b><a href="#cite_ref-75">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWayne1984" class="citation web cs1">Wayne, Leslie (January 8, 1984). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1984/01/08/business/the-battle-for-survival-at-warner.html">"The Battle For Survival At Warner"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201109030354/https://www.nytimes.com/1984/01/08/business/the-battle-for-survival-at-warner.html">Archived</a> from the original on November 9, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=The+Battle+For+Survival+At+Warner&rft.date=1984-01-08&rft.aulast=Wayne&rft.aufirst=Leslie&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1984%2F01%2F08%2Fbusiness%2Fthe-battle-for-survival-at-warner.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-76">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWayne1983" class="citation web cs1">Wayne, Leslie (July 24, 1983). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1983/07/24/business/philip-morris-s-marlboro-man.html">"Philip Morris's Marlboro Man"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220328061824/https://www.nytimes.com/1983/07/24/business/philip-morris-s-marlboro-man.html">Archived</a> from the original on March 28, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Philip+Morris%27s+Marlboro+Man&rft.date=1983-07-24&rft.aulast=Wayne&rft.aufirst=Leslie&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1983%2F07%2F24%2Fbusiness%2Fphilip-morris-s-marlboro-man.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-77">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.nytimes.com/1983/09/28/business/atari-parts-are-dumped.html">"Atari Parts Are Dumped"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. September 28, 1983. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170209222223/http://www.nytimes.com/1983/09/28/business/atari-parts-are-dumped.html">Archived</a> from the original on February 9, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Atari+Parts+Are+Dumped&rft.date=1983-09-28&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1983%2F09%2F28%2Fbusiness%2Fatari-parts-are-dumped.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-78"><span class="mw-cite-backlink"><b><a href="#cite_ref-78">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140426232656/http://www.npr.org/templates/story/story.php?storyId=307031037">"Diggers Find Atari's E.T. Games in Landfill"</a>. Associated Press. April 26, 2014. Archived from <a rel="nofollow" class="external text" href="https://www.npr.org/templates/story/story.php?storyId=307031037">the original</a> on April 26, 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">April 26,</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.atitle=Diggers+Find+Atari%27s+E.T.+Games+in+Landfill&rft.date=2014-04-26&rft_id=https%3A%2F%2Fwww.npr.org%2Ftemplates%2Fstory%2Fstory.php%3FstoryId%3D307031037&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-79"><span class="mw-cite-backlink"><b><a href="#cite_ref-79">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKleinfield1983" class="citation web cs1">Kleinfield, N.R. (September 28, 1983). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1983/10/17/business/video-games-industry-comes-down-to-earth.html">"Video Games Industry Comes Down To Earth"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180913223742/https://www.nytimes.com/1983/10/17/business/video-games-industry-comes-down-to-earth.html">Archived</a> from the original on September 13, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Video+Games+Industry+Comes+Down+To+Earth&rft.date=1983-09-28&rft.aulast=Kleinfield&rft.aufirst=N.R.&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1983%2F10%2F17%2Fbusiness%2Fvideo-games-industry-comes-down-to-earth.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-80"><span class="mw-cite-backlink"><b><a href="#cite_ref-80">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.nytimes.com/1983/03/18/business/company-news-atari-plans-entry-in-communications.html">"COMPANY NEWS; Atari Plans Entry In Communications"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. March 18, 1983. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220328061836/https://www.nytimes.com/1983/03/18/business/company-news-atari-plans-entry-in-communications.html">Archived</a> from the original on March 28, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=COMPANY+NEWS%3B+Atari+Plans+Entry+In+Communications&rft.date=1983-03-18&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1983%2F03%2F18%2Fbusiness%2Fcompany-news-atari-plans-entry-in-communications.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-81"><span class="mw-cite-backlink"><b><a href="#cite_ref-81">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.nytimes.com/1983/10/27/business/atari-s-new-games-fit-other-machines.html">"Atari's New Games Fit Other Machines"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. October 27, 1983. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210430114741/https://www.nytimes.com/1983/10/27/business/atari-s-new-games-fit-other-machines.html">Archived</a> from the original on April 30, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Atari%27s+New+Games+Fit+Other+Machines&rft.date=1983-10-27&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1983%2F10%2F27%2Fbusiness%2Fatari-s-new-games-fit-other-machines.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-mace19840409-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-mace19840409_82-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMace,_Scott1984" class="citation news cs1">Mace, Scott (April 9, 1984). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=jC4EAAAAMBAJ&pg=PA50">"Atarisoft vs. Commodore"</a>. <i>InfoWorld</i>. p. 50<span class="reference-accessdate">. Retrieved <span class="nowrap">February 4,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=InfoWorld&rft.atitle=Atarisoft+vs.+Commodore&rft.pages=50&rft.date=1984-04-09&rft.au=Mace%2C+Scott&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DjC4EAAAAMBAJ%26pg%3DPA50&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-83"><span class="mw-cite-backlink"><b><a href="#cite_ref-83">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPollack1984" class="citation web cs1">Pollack, Andrew (January 9, 1984). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1984/01/09/business/computer-makers-new-mood.html">"Computer Makers' New Mood"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220328060329/https://www.nytimes.com/1984/01/09/business/computer-makers-new-mood.html">Archived</a> from the original on March 28, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+New+York+Times&rft.atitle=Computer+Makers%27+New+Mood&rft.date=1984-01-09&rft.aulast=Pollack&rft.aufirst=Andrew&rft_id=https%3A%2F%2Fwww.nytimes.com%2F1984%2F01%2F09%2Fbusiness%2Fcomputer-makers-new-mood.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-Popular_Mechanics-1988.02-84"><span class="mw-cite-backlink"><b><a href="#cite_ref-Popular_Mechanics-1988.02_84-0">^</a></b></span> <span class="reference-text">Booth, Stephen A. <a rel="nofollow" class="external text" href="https://books.google.com/books?id=HOQDAAAAMBAJ&pg=PA50">Telephony With Pictures</a>, <i><a href="/wiki/Popular_Mechanics" title="Popular Mechanics">Popular Mechanics</a></i>, February 1988, p. 50.</span> </li> <li id="cite_note-85"><span class="mw-cite-backlink"><b><a href="#cite_ref-85">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcNeil2019" class="citation book cs1">McNeil, Steve (April 18, 2019). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=8kFqDwAAQBAJ&pg=PT104"><i>Hey! Listen!: A journey through the golden era of video games</i></a>. Headline. p. 104. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/9781472261342" title="Special:BookSources/9781472261342"><bdi>9781472261342</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Hey%21+Listen%21%3A+A+journey+through+the+golden+era+of+video+games&rft.pages=104&rft.pub=Headline&rft.date=2019-04-18&rft.isbn=9781472261342&rft.aulast=McNeil&rft.aufirst=Steve&rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3D8kFqDwAAQBAJ%26pg%3DPT104&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></span> </li> <li id="cite_note-copyright-86"><span class="mw-cite-backlink"><b><a href="#cite_ref-copyright_86-0">^</a></b></span> <span class="reference-text">Per game, game operators manual, flyer, and US copyright database</span> </li> </ol></div></div> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(7)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="Further_reading">Further reading</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=17" title="Edit section: Further reading" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-7 collapsible-block" id="mf-section-7"> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFVendelMarty_Goldberg2012" class="citation book cs1">Vendel, Curt; Marty Goldberg (2012). <span class="id-lock-registration" title="Free registration required"><a rel="nofollow" class="external text" href="https://archive.org/details/atariincbusiness0000gold"><i>Atari Inc.: Business Is Fun</i></a></span>. Carmel, NY: Syzygy Company Press. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-0985597405" title="Special:BookSources/978-0985597405"><bdi>978-0985597405</bdi></a>. <a href="/wiki/OCLC_(identifier)" class="mw-redirect" title="OCLC (identifier)">OCLC</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/oclc/840902843">840902843</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=Atari+Inc.%3A+Business+Is+Fun&rft.place=Carmel%2C+NY&rft.pub=Syzygy+Company+Press&rft.date=2012&rft_id=info%3Aoclcnum%2F840902843&rft.isbn=978-0985597405&rft.aulast=Vendel&rft.aufirst=Curt&rft.au=Marty+Goldberg&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fatariincbusiness0000gold&rfr_id=info%3Asid%2Fen.wikipedia.org%3AAtari%2C+Inc." class="Z3988"></span></li></ul> </section><div class="mw-heading mw-heading2 section-heading" onclick="mfTempOpenSection(8)"><span class="indicator mf-icon mf-icon-expand mf-icon--small"></span><h2 id="External_links">External links</h2><span class="mw-editsection"> <a role="button" href="/w/index.php?title=Atari,_Inc.&action=edit&section=18" title="Edit section: External links" class="cdx-button cdx-button--size-large cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--icon-only cdx-button--weight-quiet "> <span class="minerva-icon minerva-icon--edit"></span> <span>edit</span> </a> </span> </div><section class="mf-section-8 collapsible-block" id="mf-section-8"> <ul><li><a rel="nofollow" class="external text" href="https://theatarimuseum.com/">The Atari History Museum</a> - Atari historical archive site.</li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20080509055112/http://www.ataritimes.com/">Atari Times</a>, supporting all Atari consoles.</li> <li><a rel="nofollow" class="external text" href="https://www.atariage.com/">AtariAge.com</a></li> <li><a rel="nofollow" class="external text" href="http://www.mobygames.com/company/atari-inc">Atari</a> entry at <a href="/wiki/MobyGames" title="MobyGames">MobyGames</a></li> <li><a rel="nofollow" class="external text" href="http://www.atarihq.com/">Atari Gaming Headquarters</a> - Atari historical archive site.</li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20080411105712/http://www.ataritimes.com/article.php?showarticle=70">Atari On Film</a> - List of Atari products in films.</li> <li><a rel="nofollow" class="external text" href="https://thedoteaters.com/?bitstory=article-3">The Dot Eaters</a> - Comprehensive history of videogames, extensive info on Atari offerings and history</li> <li><a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/3766/atari_the_golden_years__a_.php">History of Atari from 1978 to 1981</a></li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20131117063609/http://mcurrent.name/atarihistory/atari.html">A History of Syzygy / Atari / Atari Games / Atari Holdings</a></li> <li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20200706113616/https://nob6.com/salon-marketing-strategies/">Nob6.com</a></li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output .hlist ol ol,.mw-parser-output .hlist ol ul,.mw-parser-output .hlist ul dl,.mw-parser-output .hlist ul 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Rendering was triggered because: page-view --> </section></div> <!-- MobileFormatter took 0.031 seconds --><!--esi <esi:include src="/esitest-fa8a495983347898/content" /> --><noscript><img src="https://login.wikimedia.org/wiki/Special:CentralAutoLogin/start?useformat=mobile&type=1x1&usesul3=0" alt="" width="1" height="1" style="border: none; position: absolute;"></noscript> <div class="printfooter" data-nosnippet="">Retrieved from "<a dir="ltr" href="https://en.wikipedia.org/w/index.php?title=Atari,_Inc.&oldid=1275013627">https://en.wikipedia.org/w/index.php?title=Atari,_Inc.&oldid=1275013627</a>"</div></div> </div> <div class="post-content" id="page-secondary-actions"> </div> </main> <footer class="mw-footer minerva-footer" role="contentinfo"> <a class="last-modified-bar" href="/w/index.php?title=Atari,_Inc.&action=history"> <div class="post-content last-modified-bar__content"> <span class="minerva-icon minerva-icon-size-medium minerva-icon--modified-history"></span> <span class="last-modified-bar__text modified-enhancement" data-user-name="2016Começa" data-user-gender="unknown" data-timestamp="1739204034"> <span>Last edited on 10 February 2025, at 16:13</span> </span> <span class="minerva-icon minerva-icon-size-small minerva-icon--expand"></span> </div> </a> <div class="post-content footer-content"> <div id='mw-data-after-content'> <div class="read-more-container"></div> </div> <div id="p-lang"> <h4>Languages</h4> <section> <ul id="p-variants" class="minerva-languages"></ul> <ul class="minerva-languages"><li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%A3%D8%AA%D8%A7%D8%B1%D9%8A_(%D8%B4%D8%B1%D9%83%D8%A9)" title="أتاري (شركة) – Arabic" lang="ar" hreflang="ar" data-title="أتاري (شركة)" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Atari,_Inc._(1972)" title="Atari, Inc. (1972) – German" lang="de" hreflang="de" data-title="Atari, Inc. (1972)" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%B4%D8%B1%DA%A9%D8%AA_%D8%A2%D8%AA%D8%A7%D8%B1%DB%8C" title="شرکت آتاری – Persian" lang="fa" hreflang="fa" data-title="شرکت آتاری" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Atari_Inc." title="Atari Inc. – French" lang="fr" hreflang="fr" data-title="Atari Inc." data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Atari,_Inc." title="Atari, Inc. – Indonesian" lang="id" hreflang="id" data-title="Atari, Inc." data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Atari,_Inc." title="Atari, Inc. – Italian" lang="it" hreflang="it" data-title="Atari, Inc." data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Atari,_Inc." title="Atari, Inc. – Georgian" lang="ka" hreflang="ka" data-title="Atari, Inc." data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-sw mw-list-item"><a href="https://sw.wikipedia.org/wiki/Atari,_Inc." title="Atari, Inc. – Swahili" lang="sw" hreflang="sw" data-title="Atari, Inc." data-language-autonym="Kiswahili" data-language-local-name="Swahili" class="interlanguage-link-target"><span>Kiswahili</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%A7%D8%AA%D8%A7%D8%B1%D9%89" title="اتارى – Egyptian Arabic" lang="arz" hreflang="arz" data-title="اتارى" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Atari,_Inc." title="Atari, Inc. – Malay" lang="ms" hreflang="ms" data-title="Atari, Inc." data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Atari,_Inc." title="Atari, Inc. – Portuguese" lang="pt" hreflang="pt" data-title="Atari, Inc." data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Atari,_Inc." title="Atari, Inc. – Simple English" lang="en-simple" hreflang="en-simple" data-title="Atari, Inc." data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-tl mw-list-item"><a href="https://tl.wikipedia.org/wiki/Atari,_Inc." title="Atari, Inc. – Tagalog" lang="tl" hreflang="tl" data-title="Atari, Inc." data-language-autonym="Tagalog" data-language-local-name="Tagalog" class="interlanguage-link-target"><span>Tagalog</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/%E9%9B%85%E8%BE%BE%E5%88%A9%E5%85%AC%E5%8F%B8" title="雅达利公司 – Wu" lang="wuu" hreflang="wuu" data-title="雅达利公司" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh badge-Q70893996 mw-list-item" title=""><a href="https://zh.wikipedia.org/wiki/%E9%9B%85%E8%BE%BE%E5%88%A9%E6%9C%89%E9%99%90%E5%85%AC%E5%8F%B8" title="雅达利有限公司 – Chinese" lang="zh" hreflang="zh" data-title="雅达利有限公司" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li></ul> </section> </div> <div class="minerva-footer-logo"><img src="/static/images/mobile/copyright/wikipedia-wordmark-en.svg" alt="Wikipedia" width="120" height="18" style="width: 7.5em; 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