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LithTech - Wikipedia

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data-event-name="pinnable-header.vector-toc.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-toc.unpin">hide</button> </div> <ul class="vector-toc-contents" id="mw-panel-toc-list"> <li id="toc-mw-content-text" class="vector-toc-list-item vector-toc-level-1"> <a href="#" class="vector-toc-link"> <div class="vector-toc-text">(Top)</div> </a> </li> <li id="toc-Versions" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Versions"> <div class="vector-toc-text"> <span class="vector-toc-numb">1</span> <span>Versions</span> </div> </a> <button aria-controls="toc-Versions-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Versions subsection</span> </button> <ul id="toc-Versions-sublist" class="vector-toc-list"> <li id="toc-LithTech_1.0" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#LithTech_1.0"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>LithTech 1.0</span> </div> </a> <ul id="toc-LithTech_1.0-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-LithTech_2.0" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#LithTech_2.0"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>LithTech 2.0</span> </div> </a> <ul id="toc-LithTech_2.0-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-LithTech_Talon" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#LithTech_Talon"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>LithTech Talon</span> </div> </a> <ul id="toc-LithTech_Talon-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-LithTech_3.0" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#LithTech_3.0"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>LithTech 3.0</span> </div> </a> <ul id="toc-LithTech_3.0-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-LithTech_Discovery" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#LithTech_Discovery"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.5</span> <span>LithTech Discovery</span> </div> </a> <ul id="toc-LithTech_Discovery-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-LithTech_Jupiter" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#LithTech_Jupiter"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.6</span> <span>LithTech Jupiter</span> </div> </a> <ul id="toc-LithTech_Jupiter-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-LithTech_Jupiter_EX" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#LithTech_Jupiter_EX"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.7</span> <span>LithTech Jupiter EX</span> </div> </a> <ul id="toc-LithTech_Jupiter_EX-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-LithTech_Firebird" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#LithTech_Firebird"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.8</span> <span>LithTech Firebird</span> </div> </a> <ul id="toc-LithTech_Firebird-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Games_using_LithTech" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Games_using_LithTech"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Games using LithTech</span> </div> </a> <button aria-controls="toc-Games_using_LithTech-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Games using LithTech subsection</span> </button> <ul id="toc-Games_using_LithTech-sublist" class="vector-toc-list"> <li id="toc-1.0" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#1.0"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>1.0</span> </div> </a> <ul id="toc-1.0-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-1.5" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#1.5"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>1.5</span> </div> </a> <ul id="toc-1.5-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-2.0_and_2.2" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#2.0_and_2.2"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>2.0 and 2.2</span> </div> </a> <ul id="toc-2.0_and_2.2-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-ESD" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#ESD"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>ESD</span> </div> </a> <ul id="toc-ESD-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-2.4" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#2.4"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.5</span> <span>2.4</span> </div> </a> <ul id="toc-2.4-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Talon" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Talon"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.6</span> <span>Talon</span> </div> </a> <ul id="toc-Talon-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Jupiter" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Jupiter"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.7</span> <span>Jupiter</span> </div> </a> <ul id="toc-Jupiter-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Discovery" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Discovery"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.8</span> <span>Discovery</span> </div> </a> <ul id="toc-Discovery-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Jupiter_EX" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Jupiter_EX"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.9</span> <span>Jupiter EX</span> </div> </a> <ul id="toc-Jupiter_EX-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Firebird" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Firebird"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.10</span> <span>Firebird</span> </div> </a> <ul id="toc-Firebird-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unknown_version" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unknown_version"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.11</span> <span>Unknown version</span> </div> </a> <ul id="toc-Unknown_version-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown 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.mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox vevent"><caption class="infobox-title summary">LithTech</caption><tbody><tr><td colspan="2" class="infobox-image logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Jupiter_Ex.PNG" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/5/5c/Jupiter_Ex.PNG" decoding="async" width="109" height="144" class="mw-file-element" data-file-width="109" data-file-height="144" /></a></span></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Programmer" title="Programmer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a></td></tr><tr style="display: none;"><td colspan="2" class="infobox-full-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1257001546"></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_release_life_cycle" title="Software release life cycle">Stable release</a></th><td class="infobox-data"><div style="margin:0px;">Firebird / 2017<span class="noprint">&#59;&#32;7&#160;years ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">2017</span>)</span></div></td></tr><tr style="display:none"><td colspan="2"> </td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_categories#Categorization_approaches" title="Software categories">Type</a></th><td class="infobox-data"><a href="/wiki/Game_engine" title="Game engine">Game engine</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_license" title="Software license">License</a></th><td class="infobox-data"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="http://www.lith.com">www<wbr />.lith<wbr />.com</a></span></td></tr></tbody></table> <p><b>LithTech</b> is a <a href="/wiki/Game_engine" title="Game engine">game engine</a> developed by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> and comparable with the <a href="/wiki/Quake_engine" title="Quake engine">Quake</a> and <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal</a> engines. Monolith and a number of other <a href="/wiki/Video_game_developer" title="Video game developer">video game developers</a> have used LithTech as the basis for their <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> games. </p><p>Monolith initially developed the engine for <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> before purchasing the rights to it and licensing it to other developers via subsidiary LithTech Inc. The licensing company was renamed to Touchdown Entertainment in 2003 and later absorbed into <a href="/wiki/Warner_Bros._Interactive_Entertainment" class="mw-redirect" title="Warner Bros. Interactive Entertainment">Warner Bros. Interactive Entertainment</a> after its acquisition of Monolith. </p><p>The last version of LithTech offered for licensing was Jupiter EX, initially released in 2005, however Monolith has continued to use LithTech technology in their games, including <i><a href="/wiki/Middle-earth:_Shadow_of_Mordor" title="Middle-earth: Shadow of Mordor">Middle-earth: Shadow of Mordor</a></i>, released in 2014.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> </p><p>After the release of <i>Middle-earth: Shadow of Mordor</i>, the studio started working on a new engine (based on LithTech technology) for larger-scale battles called "Firebird". </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Versions">Versions</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=1" title="Edit section: Versions"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="LithTech_1.0">LithTech 1.0</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=2" title="Edit section: LithTech 1.0"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Originally the LithTech engine was supposed to be called DirectEngine, as <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith</a> was developing it for <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> to be included as a <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D</a> engine for use with Microsoft's <a href="/wiki/DirectX" title="DirectX">DirectX</a> technology. When Microsoft decided not to use the engine Monolith bought back the rights to it and continued development on their own.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> They changed the engine's name to Lithtech and licensed it to other companies. In the following years, the LithTech team was split off into a separate company, LithTech Inc., which was renamed Touchdown Entertainment in March 2003.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> In 2024 the Monolith website christened this incarnation as V1.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="LithTech_2.0">LithTech 2.0</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=3" title="Edit section: LithTech 2.0"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Starting with LithTech 2.0, LithTech Inc. began the process of creating many different versions of the engine. Monolith released their game <i><a href="/wiki/No_One_Lives_Forever" class="mw-redirect" title="No One Lives Forever">No One Lives Forever</a></i> (NOLF) featuring this version of the engine, however it was later revised to <i>LithTech 2.2</i>. The game received an upgrade to LithTech 2.2 in a patch release. The LithTech team then continued to improve version 2.2 for its licensees, resulting in the 2.3 and 2.4 iterations. </p><p>LithTech cooperated with <a href="/wiki/RealNetworks" title="RealNetworks">RealNetworks</a> in developing a custom version of LithTech 2.2 called <i>RealArcade LithTech</i> (or LithTech ESD). Among its features it supported <a href="/wiki/Streaming_media" title="Streaming media">streaming media</a> for in-game billboards/ads, and could be used with RealNetworks' gaming site. At one time, RealArcade LithTech could be licensed by developers if they signed an agreement with RealNetworks. This engine was used on an internally developed title, <i><a href="/wiki/Tex_Atomic%27s_Big_Bot_Battles" class="mw-redirect" title="Tex Atomic&#39;s Big Bot Battles">Tex Atomic's Big Bot Battles</a></i>. In 2024 the Monolith website christened this incarnation as V2, and seemingly lumps in Talon.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="LithTech_Talon">LithTech Talon</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=4" title="Edit section: LithTech Talon"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>LithTech Inc. developed a different engine specifically for Monolith's title, <i><a href="/wiki/Aliens_versus_Predator_2" class="mw-redirect" title="Aliens versus Predator 2">Aliens versus Predator 2</a></i>. <i>LithTech Talon</i> was based on LithTech 2.2, rather than LithTech 2.4. Because of this choice, LithTech 2.4, RealArcade LithTech, and LithTech Talon became largely incompatible with each other. However, reviewers still thought of it as inferior to <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal</a> or <a href="/wiki/Id_Tech" title="Id Tech">id Tech</a>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> </p><p>LithTech Talon's biggest selling point lay in its capable multiplayer support, more efficient when compared to prior versions of LithTech multiplayer that featured poor networking code. <i>Aliens versus Predator 2</i> features comprehensive multiplayer gameplay utilizing these improvements. </p><p>By 2003, Talon was still being licensed.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="LithTech_3.0">LithTech 3.0</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=5" title="Edit section: LithTech 3.0"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>LithTech 3.0 was being developed concurrently with Talon, but, along with its revisions, LithTech 3.x would largely be considered an internal version of the engine. While it was sent to licensees, no games were finished on it. The primary feature announced for LithTech 3.x was the Distributed Object System, a new system for <a href="/wiki/MMORPG" class="mw-redirect" title="MMORPG">MMORPGs</a> and <a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">multiplayer</a>.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> Unfortunately, LithTech 3.x was also plagued by a significant number of bugs and problems and all games developed with LithTech 3.x would eventually convert to the newer LithTech Jupiter or to Talon. </p><p>The unreleased Monolith game <i>Shogo II</i> was being developed with this iteration of the LithTech engine.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="LithTech_Discovery">LithTech Discovery</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=6" title="Edit section: LithTech Discovery"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>LithTech Discovery</i> was created with the <a href="/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">MMORPG</a> genre and its unique requirements in mind. Discovery improved upon the working technology from LithTech 2.2, but also included the Distributed Object System which was the centerpiece of LithTech 3.x. The only game title to be powered by LithTech Discovery was <i><a href="/wiki/The_Matrix_Online" title="The Matrix Online">The Matrix Online</a></i> by Monolith. The engine was never licensed to any other company. </p> <div class="mw-heading mw-heading3"><h3 id="LithTech_Jupiter">LithTech Jupiter</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=7" title="Edit section: LithTech Jupiter"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>LithTech Jupiter was a thorough overhaul of the LithTech technology, developed as an alternative to 3.x.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> In some ways, the original version of Jupiter was even more technologically advanced than its competitors, since it supported <a href="/wiki/Shader" title="Shader">Shader</a> Model 1.x and included a visualization tool, whereas at the time Unreal and Quake only supported CPU-based shaders.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">&#91;<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (November 2010)">citation needed</span></a></i>&#93;</sup> </p><p>A custom version of Jupiter was made especially for Monolith, for use with their <i><a href="/wiki/Tron_2.0" title="Tron 2.0">Tron 2.0</a></i> game; this release was codenamed <i>LithTech Triton</i>. Eventually, LithTech Triton's new features were merged back into LithTech Jupiter for licensees. In 2024 the Monolith website christened this incarnation as V3, with no mention of 3.0 or Discovery.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="LithTech_Jupiter_EX">LithTech Jupiter EX</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=8" title="Edit section: LithTech Jupiter EX"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>As of 2005 the latest public iteration of the LithTech engine was <i>Jupiter Extended</i> (or Jupiter EX), which was featured in <i><a href="/wiki/F.E.A.R._(video_game)" title="F.E.A.R. (video game)">F.E.A.R.</a></i> and <i><a href="/wiki/Condemned:_Criminal_Origins" title="Condemned: Criminal Origins">Condemned: Criminal Origins</a></i>,<sup id="cite_ref-fear_15-0" class="reference"><a href="#cite_note-fear-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> both developed by Monolith. Compared to its precursor Jupiter, the Extended version was driven by a new DirectX 9 renderer and other advancements, including the addition of <a href="/wiki/Havok_(software)" title="Havok (software)">Havok</a> physics software for improved real-world physics simulation, dynamic per-pixel lighting, <a href="/wiki/Bump_mapping" title="Bump mapping">bump mapping</a>, normal mapping, and specular highlighting. Along with Havok's character dynamics, Jupiter EX also includes the "Havok Vehicle Kit", which adds support for common vehicle behavior. In 2024 the Monolith website christened this incarnation as V4 for the initial releases, and V5 for <i><a href="/wiki/F.E.A.R._2:_Project_Origin" title="F.E.A.R. 2: Project Origin">F.E.A.R. 2: Project Origin</a></i> and <i><a href="/wiki/Condemned_2:_Bloodshot" title="Condemned 2: Bloodshot">Condemned 2: Bloodshot</a></i>.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="LithTech_Firebird">LithTech Firebird</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=9" title="Edit section: LithTech Firebird"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>Firebird</i> was created with purpose of larger-scale battles and the expansion of the Nemesis system for <i><a href="/wiki/Middle-earth:_Shadow_of_War" title="Middle-earth: Shadow of War">Middle-earth: Shadow of War</a></i>. In 2024 the Monolith website christened this incarnation as V7, with the engine used in <i><a href="/wiki/Middle-Earth:_Shadow_of_Mordor" class="mw-redirect" title="Middle-Earth: Shadow of Mordor">Middle-Earth: Shadow of Mordor</a></i> titled V6.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Games_using_LithTech">Games using LithTech</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=10" title="Edit section: Games using LithTech"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The following is a partial list of <a href="/wiki/Video_game" title="Video game">video games</a> built with the LithTech engine, arranged by the version of LithTech used. </p> <div class="mw-heading mw-heading3"><h3 id="1.0">1.0</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=11" title="Edit section: 1.0"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/Shogo:_Mobile_Armor_Division" title="Shogo: Mobile Armor Division">Shogo: Mobile Armor Division</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (1998)</li> <li><i><a href="/wiki/Blood_II:_The_Chosen" title="Blood II: The Chosen">Blood II: The Chosen</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (1998)</li></ul> <div class="mw-heading mw-heading3"><h3 id="1.5">1.5</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=12" title="Edit section: 1.5"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/TNN_Outdoors_Pro_Hunter_2" class="mw-redirect" title="TNN Outdoors Pro Hunter 2">TNN Outdoors Pro Hunter 2</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (1999)</li> <li><i><a href="/wiki/KISS:_Psycho_Circus:_The_Nightmare_Child" class="mw-redirect" title="KISS: Psycho Circus: The Nightmare Child">KISS: Psycho Circus: The Nightmare Child</a></i> by Third Law Interactive (2000)</li></ul> <p>This is also the version of the engine used in the development of the LithTech Film Producer <a href="/wiki/Machinima" title="Machinima">machinima</a> tool by <a href="/wiki/Strange_Company" title="Strange Company">Strange Company</a>, most notably used in their short film "<a href="/wiki/Ozymandius" class="mw-redirect" title="Ozymandius">Ozymandius</a>".<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> Later development switched over to LithTech 2.0 however.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2.0_and_2.2">2.0 and 2.2</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=13" title="Edit section: 2.0 and 2.2"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/No_One_Lives_Forever" class="mw-redirect" title="No One Lives Forever">No One Lives Forever</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2000)</li> <li><i><a href="/wiki/Sanity:_Aiken%27s_Artifact" title="Sanity: Aiken&#39;s Artifact">Sanity: Aiken's Artifact</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2000)</li> <li><i><a href="/wiki/Legends_of_Might_and_Magic" title="Legends of Might and Magic">Legends of Might and Magic</a></i> by <a href="/wiki/New_World_Computing" title="New World Computing">New World Computing</a> (2001)<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup></li> <li><i><a href="/wiki/Die_Hard:_Nakatomi_Plaza" title="Die Hard: Nakatomi Plaza">Die Hard: Nakatomi Plaza</a></i> by <a href="/wiki/Piranha_Games" title="Piranha Games">Piranha Games</a> (2002)</li></ul> <div class="mw-heading mw-heading3"><h3 id="ESD">ESD</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=14" title="Edit section: ESD"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/Tex_Atomic%27s_Big_Bot_Battles" class="mw-redirect" title="Tex Atomic&#39;s Big Bot Battles">Tex Atomic's Big Bot Battles</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2001)</li> <li><i><a href="/wiki/Super_Bubble_Pop" title="Super Bubble Pop">Super Bubble Pop</a></i> by <a href="/wiki/Zombie_Inc." class="mw-redirect" title="Zombie Inc.">Zombie</a> (2001)</li></ul> <div class="mw-heading mw-heading3"><h3 id="2.4">2.4</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=15" title="Edit section: 2.4"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i>MTH Railking Model Railroad Simulator</i> by IncaGold (2001)</li> <li><i><a href="/wiki/Global_Operations" title="Global Operations">Global Operations</a></i> by <a href="/wiki/Barking_Dog_Studios" class="mw-redirect" title="Barking Dog Studios">Barking Dog Studios</a> (now known as <a href="/wiki/Rockstar_Vancouver" title="Rockstar Vancouver">Rockstar Vancouver</a>) (2002)</li></ul> <div class="mw-heading mw-heading3"><h3 id="Talon">Talon</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=16" title="Edit section: Talon"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/Aliens_versus_Predator_2" class="mw-redirect" title="Aliens versus Predator 2">Aliens versus Predator 2</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> and Third Law Interactive (2001)</li> <li><i><a href="/wiki/Elite_Forces_WWII:_Normandy" title="Elite Forces WWII: Normandy">Elite Forces WWII: Normandy</a></i> by Third Law Interactive (2001)</li> <li><i>Elite Forces: WWII - Iwo Jima</i> by Third Law Interactive (2001)</li> <li><i><a href="/wiki/Purge_(game)" class="mw-redirect" title="Purge (game)">Purge</a></i> by Tri-Synergy (2002)</li> <li><i>Western Outlaw: Wanted Dead or Alive</i><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> by Jarhead Games (2002)</li> <li><i>Nina: Agent Chronicles</i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2003)</li> <li><i><a href="/wiki/CTU:_Marine_Sharpshooter" title="CTU: Marine Sharpshooter">CTU: Marine Sharpshooter</a></i> by Jarhead Games (2003)</li> <li><i><a href="/wiki/Marine_Sharpshooter_II:_Jungle_Warfare" class="mw-redirect" title="Marine Sharpshooter II: Jungle Warfare">Marine Sharpshooter II: Jungle Warfare</a></i> by Jarhead Games (2004)</li> <li><i>MARCH!: Offworld Recon</i> by Buka Entertainment (2004)</li></ul> <div class="mw-heading mw-heading3"><h3 id="Jupiter">Jupiter</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=17" title="Edit section: Jupiter"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/No_One_Lives_Forever_2:_A_Spy_In_H.A.R.M.%27s_Way" class="mw-redirect" title="No One Lives Forever 2: A Spy In H.A.R.M.&#39;s Way">No One Lives Forever 2: A Spy In H.A.R.M.'s Way</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2002)</li> <li><i><a href="/wiki/Rubies_of_Eventide" title="Rubies of Eventide">Rubies of Eventide</a></i> by Cyber Warrior (now Mnemosyne) (2002)</li> <li><i>Sniper: Path of Vengeance</i> by <a href="/wiki/Xicat_Interactive,_Inc." class="mw-redirect" title="Xicat Interactive, Inc.">Xicat Interactive, Inc.</a> (2002)</li> <li><i><a href="/wiki/Contract_J.A.C.K." title="Contract J.A.C.K.">Contract J.A.C.K.</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2003)</li> <li><i><a href="/wiki/Gods_and_Generals_(video_game)" title="Gods and Generals (video game)">Gods and Generals</a></i> by <a href="/wiki/Anivision" title="Anivision">Anivision</a> (2003)</li> <li><i><a href="/wiki/Tron_2.0" title="Tron 2.0">Tron 2.0</a></i> (LithTech Triton) by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2003)</li> <li><i><a href="/wiki/Mysterious_Journey_II" title="Mysterious Journey II">Mysterious Journey II: Chameleon</a></i> by <a href="/wiki/Detalion" title="Detalion">Detalion</a> (2003)</li> <li><i><a href="/wiki/Medal_of_Honor:_Pacific_Assault" title="Medal of Honor: Pacific Assault">Medal of Honor: Pacific Assault</a></i> by <a href="/wiki/EA_Los_Angeles" class="mw-redirect" title="EA Los Angeles">EA Los Angeles</a> (2004)</li> <li><i><a href="/wiki/Mob_Enforcer" title="Mob Enforcer">Mob Enforcer</a></i> by Touchdown Entertainment (2004)</li> <li><i><a href="/wiki/Sentinel:_Descendants_in_Time" title="Sentinel: Descendants in Time">Sentinel: Descendants in Time</a></i> by <a href="/wiki/Detalion" title="Detalion">Detalion</a> (2004)</li> <li><i><a href="/wiki/GunGriffon:_Allied_Strike" class="mw-redirect" title="GunGriffon: Allied Strike">GunGriffon: Allied Strike</a></i> by <a href="/w/index.php?title=Kama_Digital_Entertainment&amp;action=edit&amp;redlink=1" class="new" title="Kama Digital Entertainment (page does not exist)">Kama Digital Entertainment</a> (2004)</li> <li><i>World War II: Sniper - Call to Victory</i> by Jarhead Games (2005)</li> <li><i>Army Rangers: Mogadishu</i> by Jarhead Games (2005)</li> <li><i><a href="/wiki/Sudden_Attack" title="Sudden Attack">Sudden Attack</a></i> by GameHi (2005)</li> <li><i><a href="/wiki/Face_of_Mankind" title="Face of Mankind">Face of Mankind</a></i> by <a href="/wiki/Duplex_Systems" class="mw-redirect" title="Duplex Systems">Duplex Systems</a> (2006)</li> <li><i><a href="/wiki/Terrawars:_New_York_Invasion" title="Terrawars: New York Invasion">Terrawars: New York Invasion</a></i> by Ladyluck Digital Media (2006)</li> <li><i><a href="/wiki/Combat_Arms_(video_game)" class="mw-redirect" title="Combat Arms (video game)">Combat Arms</a></i> by Doobic Studios (2008)</li> <li><i>Cyclone BMX</i> by Unknown creator (unknown year released)</li> <li><i><a href="/wiki/Mistmare" title="Mistmare">Mistmare</a></i> by Arxel Tribe (2003)</li></ul> <div class="mw-heading mw-heading3"><h3 id="Discovery">Discovery</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=18" title="Edit section: Discovery"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/The_Matrix_Online" title="The Matrix Online">The Matrix Online</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2005)</li></ul> <div class="mw-heading mw-heading3"><h3 id="Jupiter_EX">Jupiter EX</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=19" title="Edit section: Jupiter EX"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/F.E.A.R._(computer_game)" class="mw-redirect" title="F.E.A.R. (computer game)">F.E.A.R.</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2005)</li> <li><i><a href="/wiki/Condemned:_Criminal_Origins" title="Condemned: Criminal Origins">Condemned: Criminal Origins</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2005)</li> <li><i><a href="/wiki/F.E.A.R._Extraction_Point" title="F.E.A.R. Extraction Point">F.E.A.R. Extraction Point</a></i> by <a href="/wiki/TimeGate_Studios" title="TimeGate Studios">TimeGate Studios</a> (2006)</li> <li><i><a href="/wiki/F.E.A.R._Perseus_Mandate" title="F.E.A.R. Perseus Mandate">F.E.A.R. Perseus Mandate</a></i> by <a href="/wiki/TimeGate_Studios" title="TimeGate Studios">TimeGate Studios</a> (2007)</li> <li><i><a href="/wiki/Condemned_2:_Bloodshot" title="Condemned 2: Bloodshot">Condemned 2: Bloodshot</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2008)</li> <li><i><a href="/wiki/Terrorist_Takedown_2:_US_Navy_SEALs" class="mw-redirect" title="Terrorist Takedown 2: US Navy SEALs">Terrorist Takedown 2: US Navy SEALs</a></i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2008)</li> <li><i>Mortyr: Operation Thunderstorm</i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2008)</li> <li><i>Code of Honor 2: Conspiracy Island</i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2008)</li> <li><i><a href="/wiki/SAS:_Secure_Tomorrow" title="SAS: Secure Tomorrow">SAS: Secure Tomorrow</a></i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2008)</li> <li><i>Royal Marines: Commando</i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2008)</li> <li><i><a href="/wiki/F.E.A.R._2:_Project_Origin" title="F.E.A.R. 2: Project Origin">F.E.A.R. 2: Project Origin</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2009)</li> <li><i>Armed Forces Corp.</i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2009)</li> <li><i>Battlestrike: Shadow of Stalingrad</i> aka. Battlestrike: Force of Resistance 2 by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2009)</li> <li><i>Code of Honor 3: Desperate Measures</i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2009)</li> <li><i>Wolfschanze II</i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2009)</li> <li><i>Special Forces</i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2010)</li> <li><i>Terrorist Takedown 3</i> by <a href="/wiki/City_Interactive" class="mw-redirect" title="City Interactive">City Interactive</a> (2010)</li> <li><i><a href="/wiki/Gotham_City_Impostors" title="Gotham City Impostors">Gotham City Impostors</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2012)</li> <li><i><a href="/wiki/District_187:_Sin_Streets" title="District 187: Sin Streets">District 187: Sin Streets</a></i> by <a href="/wiki/Netmarble" title="Netmarble">Netmarble</a> (2012)</li> <li><i><a href="/wiki/Combat_Arms" title="Combat Arms">Combat Arms: Reloaded</a></i> by Doobic Studios (2017)</li> <li><i><a href="/wiki/Middle-earth:_Shadow_of_Mordor" title="Middle-earth: Shadow of Mordor">Middle-earth: Shadow of Mordor</a></i> by <a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a> (2014) (Modified Lithtech Jupiter)<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup></li> <li><i><a href="/wiki/Crossfire_(2007_video_game)" title="Crossfire (2007 video game)">Crossfire</a></i> by <a href="/wiki/Smilegate" title="Smilegate">Smilegate</a> (2007)</li></ul> <div class="mw-heading mw-heading3"><h3 id="Firebird">Firebird</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=20" title="Edit section: Firebird"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i><a href="/wiki/Middle-earth:_Shadow_of_War" title="Middle-earth: Shadow of War">Middle-earth: Shadow of War</a></i> by Monolith Productions (2017)<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup></li></ul> <div class="mw-heading mw-heading3"><h3 id="Unknown_version">Unknown version</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=21" title="Edit section: Unknown version"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><i>Vietnam: Black Ops</i> by Fused Software (2000)</li> <li><i>Vietnam 2: Special Assignment</i> by Single Cell Software (2001)</li> <li><i>Crisis Team: Ambulance Driver</i> by Antidote Entertainment (2001)</li> <li><i><a href="/wiki/Alcatraz:_Prison_Escape" title="Alcatraz: Prison Escape">Alcatraz: Prison Escape</a></i> by <a href="/wiki/Zombie_Inc." class="mw-redirect" title="Zombie Inc.">Zombie Inc.</a> (2001)</li> <li><i>Elite Forces: Navy SEALs</i> by Jarhead Games (2002)</li> <li><i><a href="/wiki/Might_and_Magic_IX" title="Might and Magic IX">Might and Magic IX</a></i> by <a href="/wiki/New_World_Computing" title="New World Computing">New World Computing</a> (2002)<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup></li> <li><i>Navy SEALs: Weapons of Mass Destruction</i> by Jarhead Games (2003)</li> <li><i><a href="/wiki/Arthur%27s_Quest:_Battle_for_the_Kingdom" title="Arthur&#39;s Quest: Battle for the Kingdom">Arthur's Quest: Battle for the Kingdom</a></i> by 3LV Games (2003)</li> <li><i><a href="/wiki/Heat_Project" title="Heat Project">Heat Project</a></i> by Doobic (2003)</li> <li><i>Wolfteam</i> by <a href="/wiki/Softnyx" title="Softnyx">Softnyx</a> (2007)</li> <li><i>Repulse</i> by <a href="/wiki/Aeria_Games" title="Aeria Games">Aeria Games</a> (2012)</li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=LithTech&amp;action=edit&amp;section=22" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width reflist-columns-2"> <ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFMorgan2014" class="citation web cs1">Morgan, Thomas (October 4, 2014). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/digitalfoundry-2014-shadow-of-mordor-face-off">"Face-Off: Middle-earth: Shadow of Mordor"</a>. <i>Eurogamer</i>. Gamer Network<span class="reference-accessdate">. Retrieved <span class="nowrap">July 25,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=Face-Off%3A+Middle-earth%3A+Shadow+of+Mordor&amp;rft.date=2014-10-04&amp;rft.aulast=Morgan&amp;rft.aufirst=Thomas&amp;rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2Fdigitalfoundry-2014-shadow-of-mordor-face-off&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLane2017" class="citation web cs1">Lane, Rick (July 16, 2017). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2017-07-16-shogo-mobile-armor-division-monoliths-forgotten-mech-shooter">"SHOGO: Mobile Armor Division - Monolith's forgotten mech shooter"</a>. <i>Eurogamer</i>. Gamer Network<span class="reference-accessdate">. Retrieved <span class="nowrap">July 25,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=SHOGO%3A+Mobile+Armor+Division+-+Monolith%27s+forgotten+mech+shooter&amp;rft.date=2017-07-16&amp;rft.aulast=Lane&amp;rft.aufirst=Rick&amp;rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2017-07-16-shogo-mobile-armor-division-monoliths-forgotten-mech-shooter&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMullen2000" class="citation web cs1">Mullen, Micheal (April 28, 2000). <a rel="nofollow" class="external text" href="https://www.gamespot.com/articles/monolith-buys-back-engine/1100-2463499">"Monolith Buys Back Engine"</a>. <i>GameSpot</i>. CBS Interactive<span class="reference-accessdate">. Retrieved <span class="nowrap">July 25,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Monolith+Buys+Back+Engine&amp;rft.date=2000-04-28&amp;rft.aulast=Mullen&amp;rft.aufirst=Micheal&amp;rft_id=https%3A%2F%2Fwww.gamespot.com%2Farticles%2Fmonolith-buys-back-engine%2F1100-2463499&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.mobygames.com/company/touchdown-entertainment-inc">"Touchdown Entertainment, Inc"</a>. <i>MobyGames</i>. Blue Flame Labs<span class="reference-accessdate">. Retrieved <span class="nowrap">July 25,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=MobyGames&amp;rft.atitle=Touchdown+Entertainment%2C+Inc.&amp;rft_id=http%3A%2F%2Fwww.mobygames.com%2Fcompany%2Ftouchdown-entertainment-inc&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20240825205804/https://lith.com/our-studio">"Our Tech"</a>. <i><a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a></i>. Archived from <a rel="nofollow" class="external text" href="https://lith.com/our-studio">the original</a> on 25 August 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-08-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Monolith+Productions&amp;rft.atitle=Our+Tech&amp;rft_id=https%3A%2F%2Flith.com%2Four-studio&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20240825205804/https://lith.com/our-studio">"Our Tech"</a>. <i><a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a></i>. Archived from <a rel="nofollow" class="external text" href="https://lith.com/our-studio">the original</a> on 25 August 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-08-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Monolith+Productions&amp;rft.atitle=Our+Tech&amp;rft_id=https%3A%2F%2Flith.com%2Four-studio&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.planetavp.com/features/articles/sub-editorial-18.shtml">"AvP2: Primal Hunt Review"</a>. planetavp.com. 2002-11-08<span class="reference-accessdate">. Retrieved <span class="nowrap">2009-07-06</span></span>. <q><i>It's built on the same engine, LithTech's Talon, so don't expect much in the way of graphical upgrades. PH retains the sharp, colorful look of AvP2, with clean textures and effective lighting, but doesn't quite hold up to some other recently released high-profile games</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=AvP2%3A+Primal+Hunt+Review&amp;rft.pub=planetavp.com&amp;rft.date=2002-11-08&amp;rft_id=http%3A%2F%2Fwww.planetavp.com%2Ffeatures%2Farticles%2Fsub-editorial-18.shtml&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/r_avp2">"Aliens vs. Predator 2"</a>. <a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a>. 2002-01-10<span class="reference-accessdate">. Retrieved <span class="nowrap">2009-07-06</span></span>. <q><i>The same engine that powered No One Lives Forever, LithTech 2.5, is employed to handle the activities, but it's an odd choice. It isn't as visually stimulating as Quake III Arena - a game which is already well past its second birthday(...)and combined with some less than dramatic scenery (which is par for the course on LithTech apparently(...)</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Aliens+vs.+Predator+2&amp;rft.pub=Eurogamer&amp;rft.date=2002-01-10&amp;rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2Fr_avp2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120314143417/http://www.gaming-age.com/404.html">"No One Lives Forever"</a>. gaming-age.com. Archived from <a rel="nofollow" class="external text" href="http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=pc&amp;game=nolf">the original</a> on 2012-03-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2009-07-06</span></span>. <q><i>While LithTech 2.5 isn't as graphically stunning as the Quake and Unreal engines, it still is an attractive game that runs well even on modest hardware, which, in this reviewer's opinion, is the proverbial 'bottom line' when it comes to graphics</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=No+One+Lives+Forever&amp;rft.pub=gaming-age.com&amp;rft_id=http%3A%2F%2Fwww.gaming-age.com%2Fcgi-bin%2Freviews%2Freview.pl%3Fsys%3Dpc%26game%3Dnolf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamingexcellence.com/pc/games/129/review.shtml">"Purge Review"</a>. gamingexcellence.com. 2003-05-08<span class="reference-accessdate">. Retrieved <span class="nowrap">2009-07-06</span></span>. <q><i>As for the graphics, Purge is not in any way revolutionary. It uses the outdated LithTech Talon engine (with slight modifications), and delivers graphics accordingly. The textures are low quality and fairly bland</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Purge+Review&amp;rft.pub=gamingexcellence.com&amp;rft.date=2003-05-08&amp;rft_id=http%3A%2F%2Fwww.gamingexcellence.com%2Fpc%2Fgames%2F129%2Freview.shtml&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamespot.com/news/2700842.html">"GDC 2001: Looking at LithTech 3.0"</a>. <a href="/wiki/GameSpot" title="GameSpot">GameSpot</a>. 2001-03-24<span class="reference-accessdate">. Retrieved <span class="nowrap">2009-07-05</span></span>. <q><i>The engine's multiplayer has been overhauled to add client-side prediction(...)As seen in games like Quake III, such prediction routines make network games much more playable for modem users</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=GDC+2001%3A+Looking+at+LithTech+3.0&amp;rft.pub=GameSpot&amp;rft.date=2001-03-24&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Fnews%2F2700842.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamespot.com/news/gdc-2001-shogo-2-revealed-2700369">"GDC 2001: Shogo 2 revealed?"</a>. <a href="/wiki/GameSpot" title="GameSpot">GameSpot</a>. 2001-03-22<span class="reference-accessdate">. Retrieved <span class="nowrap">2012-09-05</span></span>. <q><i>...featured a giant anime-style robot presumed to be from a sequel to Shogo: Mobile Armor Division...Monolith's CEO Jason Hall stated plainly that the demo was designed to showcase the latest version of the LithTech engine [2001's LithTech 3.0]...</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=GDC+2001%3A+Shogo+2+revealed%3F&amp;rft.pub=GameSpot&amp;rft.date=2001-03-22&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Fnews%2Fgdc-2001-shogo-2-revealed-2700369&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamespot.com/news/2824026.html">"LithTech Jupiter powering NOLF sequel"</a>. <a href="/wiki/GameSpot" title="GameSpot">GameSpot</a>. 2001-11-12<span class="reference-accessdate">. Retrieved <span class="nowrap">2009-07-06</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=LithTech+Jupiter+powering+NOLF+sequel&amp;rft.pub=GameSpot&amp;rft.date=2001-11-12&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Fnews%2F2824026.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20240825205804/https://lith.com/our-studio">"Our Tech"</a>. <i><a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a></i>. Archived from <a rel="nofollow" class="external text" href="https://lith.com/our-studio">the original</a> on 25 August 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-08-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Monolith+Productions&amp;rft.atitle=Our+Tech&amp;rft_id=https%3A%2F%2Flith.com%2Four-studio&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-fear-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-fear_15-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://ixbtlabs.com/articles2/video/tech_fear.html">"Graphics Technologies in Games: F.E.A.R"</a>. ixbtlabs.com. 2006-10-20<span class="reference-accessdate">. Retrieved <span class="nowrap">2009-09-20</span></span>. <q><i>When LithTech 1.0 was released, it couldn't compare with more famous engines like Quake and Unreal. It lacked support for some modern graphics technologies, which were supported by the above-mentioned engines. In return, it was very easy to use, because it was initially developed as part of DirectX, to facilitate game development by third-party companies</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Graphics+Technologies+in+Games%3A+F.E.A.R&amp;rft.pub=ixbtlabs.com&amp;rft.date=2006-10-20&amp;rft_id=http%3A%2F%2Fixbtlabs.com%2Farticles2%2Fvideo%2Ftech_fear.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20240825205804/https://lith.com/our-studio">"Our Tech"</a>. <i><a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a></i>. Archived from <a rel="nofollow" class="external text" href="https://lith.com/our-studio">the original</a> on 25 August 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-08-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Monolith+Productions&amp;rft.atitle=Our+Tech&amp;rft_id=https%3A%2F%2Flith.com%2Four-studio&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20240825205804/https://lith.com/our-studio">"Our Tech"</a>. <i><a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a></i>. Archived from <a rel="nofollow" class="external text" href="https://lith.com/our-studio">the original</a> on 25 August 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-08-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Monolith+Productions&amp;rft.atitle=Our+Tech&amp;rft_id=https%3A%2F%2Flith.com%2Four-studio&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://betanews.com/2000/01/18/introducing-ozymandias/">"Introducing Ozymandias"</a>. Beta News. January 8, 2000.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Introducing+Ozymandias&amp;rft.pub=Beta+News&amp;rft.date=2000-01-08&amp;rft_id=https%3A%2F%2Fbetanews.com%2F2000%2F01%2F18%2Fintroducing-ozymandias%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/i_strangecompany">"Hugh Hancock of Strange Company"</a>. <a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a>. May 10, 2000.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Hugh+Hancock+of+Strange+Company&amp;rft.pub=Eurogamer&amp;rft.date=2000-05-10&amp;rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2Fi_strangecompany&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/PC_Zone_Issue_096_2000-12_Dennis_Publishing_GB/page/n107/mode/2up">"Online News - Legends of Might &amp; Magic"</a>. <i><a href="/wiki/PC_Zone" title="PC Zone">PC Zone</a></i>. No.&#160;96. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. December 2000. p.&#160;108.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Zone&amp;rft.atitle=Online+News+-+Legends+of+Might+%26+Magic&amp;rft.issue=96&amp;rft.pages=108&amp;rft.date=2000-12&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FPC_Zone_Issue_096_2000-12_Dennis_Publishing_GB%2Fpage%2Fn107%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamespot.com/pc/action/westernoutlaw/review.html">"Western Outlaw: Wanted Dead or Alive Review"</a>. <a href="/wiki/GameSpot" title="GameSpot">GameSpot</a>. 2003-12-22<span class="reference-accessdate">. Retrieved <span class="nowrap">2009-07-06</span></span>. <q><i>According to the manual, Western Outlaw's graphics engine is the LithTech Talon system, which is the same one used in Aliens Versus Predator 2.</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Western+Outlaw%3A+Wanted+Dead+or+Alive+Review&amp;rft.pub=GameSpot&amp;rft.date=2003-12-22&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Fpc%2Faction%2Fwesternoutlaw%2Freview.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/digitalfoundry-2014-shadow-of-mordor-face-off">"Face-Off: Middle-earth: Shadow of Mordor"</a>. <a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a>. 2014-10-04<span class="reference-accessdate">. Retrieved <span class="nowrap">2017-11-04</span></span>. <q><i>Built on a new revision of Monolith Productions' LithTech engine...</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Face-Off%3A+Middle-earth%3A+Shadow+of+Mordor&amp;rft.pub=Eurogamer&amp;rft.date=2014-10-04&amp;rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2Fdigitalfoundry-2014-shadow-of-mordor-face-off&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.pcinvasion.com/middle-earth-shadow-war-pc-technical-review">"Middle-Earth Shadow of War – PC Technical Review"</a>. pcinvasion.com. 2017-10-11<span class="reference-accessdate">. Retrieved <span class="nowrap">2017-11-04</span></span>. <q><i>Shadow of War appears to once again use the (even more modified) LithTech engine, now rebranded as Firebird</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Middle-Earth+Shadow+of+War+%E2%80%93+PC+Technical+Review&amp;rft.pub=pcinvasion.com&amp;rft.date=2017-10-11&amp;rft_id=https%3A%2F%2Fwww.pcinvasion.com%2Fmiddle-earth-shadow-war-pc-technical-review&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/digitalfoundry-2017-shadow-of-war-face-off">"Shadow of War highlights the strengths and weaknesses of PS4 Pro"</a>. <a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a>. 2017-10-14<span class="reference-accessdate">. Retrieved <span class="nowrap">2017-11-04</span></span>. <q><i>In three years, it takes us from the Lithtech engine to the new Firebird Engine - upgraded code that now supports larger-scale battles, and an expanded Nemesis system</i></q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Shadow+of+War+highlights+the+strengths+and+weaknesses+of+PS4+Pro&amp;rft.pub=Eurogamer&amp;rft.date=2017-10-14&amp;rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2Fdigitalfoundry-2017-shadow-of-war-face-off&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNew_World_Computing2002" class="citation book cs1">New World Computing (2002). <i>Might and Magic IX</i> (Windows). The 3DO Company. Scene: Credits (main menu). <q>This product contains the LITHTECH game engine licensed from LithTech, Inc. LITHTECH game engine (c) 1997-2000 Lithtech, Inc.</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Might+and+Magic+IX&amp;rft.pages=Scene%3A+Credits+%28main+menu%29&amp;rft.pub=The+3DO+Company&amp;rft.date=2002&amp;rft.au=New+World+Computing&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ALithTech" class="Z3988"></span></span> </li> </ol></div> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output 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.navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Monolith_Productions" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Monolith_Productions" title="Template:Monolith Productions"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Monolith_Productions" title="Template talk:Monolith Productions"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Monolith_Productions" title="Special:EditPage/Template:Monolith Productions"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Monolith_Productions" style="font-size:114%;margin:0 4em"><a href="/wiki/Monolith_Productions" title="Monolith Productions">Monolith Productions</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games<br /> developed</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i>Blood</i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Blood_(video_game)" title="Blood (video game)">Blood</a></i></li> <li><i><a href="/wiki/Blood_II:_The_Chosen" title="Blood II: The Chosen">Blood II: The Chosen</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>No One Lives Forever</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/The_Operative:_No_One_Lives_Forever" title="The Operative: No One Lives Forever">The Operative: No One Lives Forever</a></i></li> <li><i><a href="/wiki/No_One_Lives_Forever_2:_A_Spy_in_H.A.R.M.%27s_Way" title="No One Lives Forever 2: A Spy in H.A.R.M.&#39;s Way">No One Lives Forever 2: A Spy in H.A.R.M.'s Way</a></i></li> <li><i><a href="/wiki/Contract_J.A.C.K." title="Contract J.A.C.K.">Contract J.A.C.K.</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/F.E.A.R._(series)" class="mw-redirect" title="F.E.A.R. (series)">F.E.A.R.</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/F.E.A.R._(video_game)" title="F.E.A.R. (video game)">F.E.A.R.</a></i></li> <li><i><a href="/wiki/F.E.A.R._2:_Project_Origin" title="F.E.A.R. 2: Project Origin">F.E.A.R. 2: Project Origin</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Condemned</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Condemned:_Criminal_Origins" title="Condemned: Criminal Origins">Condemned: Criminal Origins</a></i></li> <li><i><a href="/wiki/Condemned_2:_Bloodshot" title="Condemned 2: Bloodshot">Condemned 2: Bloodshot</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Middle-earth_in_video_games" title="Middle-earth in video games">Middle-earth</a> games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Guardians_of_Middle-earth" title="Guardians of Middle-earth">Guardians of Middle-earth</a></i></li> <li><i><a href="/wiki/Middle-earth:_Shadow_of_Mordor" title="Middle-earth: Shadow of Mordor">Middle-earth: Shadow of Mordor</a></i></li> <li><i><a href="/wiki/Middle-earth:_Shadow_of_War" title="Middle-earth: Shadow of War">Middle-earth: Shadow of War</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other licenses</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Aliens_Versus_Predator_2" title="Aliens Versus Predator 2">Aliens Versus Predator 2</a></i></li> <li><i><a href="/wiki/Gotham_City_Impostors" title="Gotham City Impostors">Gotham City Impostors</a></i></li> <li><i><a href="/wiki/Tron_2.0" title="Tron 2.0">Tron 2.0</a></i></li> <li><i><a href="/wiki/The_Matrix_Online" title="The Matrix Online">The Matrix Online</a></i></li> <li><i><a href="/wiki/TNN_Outdoors_Pro_Hunter" title="TNN Outdoors Pro Hunter">TNN Outdoors Pro Hunter 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Standalone games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Claw_(video_game)" title="Claw (video game)">Claw</a></i></li> <li><i><a href="/wiki/Get_Medieval" title="Get Medieval">Get Medieval</a></i></li> <li><i><a href="/wiki/Gruntz" title="Gruntz">Gruntz</a></i></li> <li><i><a href="/wiki/Sanity:_Aiken%27s_Artifact" title="Sanity: Aiken&#39;s Artifact">Sanity: Aiken's Artifact</a></i></li> <li><i><a href="/wiki/Shogo:_Mobile_Armor_Division" title="Shogo: Mobile Armor Division">Shogo: Mobile Armor Division</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games published</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Maabus" title="Maabus">Maabus</a></i></li> <li><i><a href="/wiki/Rage_of_Mages" title="Rage of Mages">Rage of Mages</a></i></li> <li><i><a href="/wiki/Rage_of_Mages_II:_Necromancer" title="Rage of Mages II: Necromancer">Rage of Mages II: Necromancer</a></i></li> <li><i><a href="/wiki/Gorky_17" title="Gorky 17">Gorky 17</a></i></li> <li><i><a href="/wiki/Septerra_Core" title="Septerra Core">Septerra Core</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3D_Realms" title="3D Realms">3D Realms</a></li> <li><a href="/wiki/GT_Interactive" class="mw-redirect" title="GT Interactive">GT Interactive</a></li> <li><a href="/wiki/Fox_Interactive" title="Fox Interactive">Fox Interactive</a></li> <li><a href="/wiki/Buena_Vista_Interactive" class="mw-redirect" title="Buena Vista Interactive">Buena Vista Interactive</a></li> <li><a href="/wiki/Sierra_Entertainment" title="Sierra Entertainment">Sierra Entertainment</a></li> <li><a href="/wiki/Warner_Bros._Games" title="Warner Bros. Games">Warner Bros. Games</a></li> <li><a href="/wiki/Snowblind_Studios" title="Snowblind Studios">Snowblind Studios</a></li> <li><a href="/wiki/Surreal_Software" title="Surreal Software">Surreal Software</a></li> <li><a href="/wiki/Sandlot_Games" title="Sandlot Games">Sandlot Games</a></li> <li><a href="/wiki/HipSoft" title="HipSoft">HipSoft</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Jace_Hall" title="Jace Hall">Jace Hall</a></li> <li><a href="/wiki/Daniel_Bernstein" title="Daniel Bernstein">Daniel Bernstein</a></li> <li><a href="/wiki/Guy_Whitmore" title="Guy Whitmore">Guy Whitmore</a></li> <li><a href="/wiki/Joe_Ybarra" title="Joe Ybarra">Joe Ybarra</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cate_Archer" title="Cate Archer">Cate Archer</a></li> <li><a class="mw-selflink selflink">LithTech</a></li> <li><i><a href="/wiki/Priest_(manhwa)" title="Priest (manhwa)">Priest</a></i></li> <li><i><a href="/wiki/Mob_Enforcer" title="Mob Enforcer">Mob Enforcer</a></i></li> <li><i><a href="/wiki/F.E.A.R._3" title="F.E.A.R. 3">F.E.A.R. 3</a></i></li> <li><i><a href="/wiki/Betrayer_(video_game)" title="Betrayer (video game)">Betrayer</a></i></li> <li><i><a href="/wiki/Bloom_(mod)" title="Bloom (mod)">Bloom</a></i></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Game_engines_(list)" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_engines" title="Template:Video game engines"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_engines" title="Template talk:Video game engines"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_engines" title="Special:EditPage/Template:Video game engines"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Game_engines_(list)" style="font-size:114%;margin:0 4em"><a href="/wiki/Game_engine" title="Game engine">Game engines</a> (<a href="/wiki/List_of_game_engines" title="List of game engines">list</a>)</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Source_port" title="Source port">Source port</a></li> <li><a href="/wiki/First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a> <ul><li><a href="/wiki/List_of_first-person_shooter_engines" title="List of first-person shooter engines">list</a></li></ul></li> <li><a href="/wiki/Game_engine_recreation" title="Game engine recreation">Game engine recreation</a> <ul><li><a href="/wiki/List_of_game_engine_recreations" title="List of game engine recreations">list</a></li></ul></li> <li><a href="/wiki/Game_creation_system" title="Game creation system">Game creation system</a></li> <li><a href="/wiki/Game_integrated_development_environment" title="Game integrated development environment">Game IDE</a></li> <li><a href="/wiki/List_of_visual_novel_engines" title="List of visual novel engines">List of visual novel engines</a></li> <li><a href="/wiki/Id_Tech" title="Id Tech">id Tech</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cobra_(game_engine)" class="mw-redirect" title="Cobra (game engine)">Cobra</a></li> <li><a href="/wiki/Filmation_(game_engine)" title="Filmation (game engine)">Filmation</a></li> <li><a href="/wiki/Freescape" title="Freescape">Freescape</a></li> <li><a href="/wiki/Gold_Box" title="Gold Box">Gold Box</a></li> <li><a href="/wiki/SCUMM" title="SCUMM">SCUMM</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3D_GameStudio" title="3D GameStudio">3D GameStudio</a></li> <li><a href="/wiki/Clickteam" title="Clickteam">Clickteam</a></li> <li><a href="/wiki/Dark_Engine" title="Dark Engine">Dark Engine</a></li> <li><a href="/wiki/GameMaker" title="GameMaker">GameMaker</a></li> <li><a href="/wiki/Genie_Engine" title="Genie Engine">Genie Engine</a></li> <li><a href="/wiki/GoldSrc" title="GoldSrc">GoldSrc</a></li> <li><a href="/wiki/Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li> <li><a class="mw-selflink selflink">LithTech</a></li> <li><a href="/wiki/Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li> <li><a href="/wiki/Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li> <li><a href="/wiki/Reality_Lab" title="Reality Lab">Reality Lab</a></li> <li><a href="/wiki/RenderWare" title="RenderWare">RenderWare</a></li> <li><a href="/wiki/RPG_Maker" title="RPG Maker">RPG Maker</a></li> <li><a href="/wiki/Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li> <li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li> <li><a href="/wiki/Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li> <li><a href="/wiki/Voxel_Space" title="Voxel Space">Voxel Space</a></li> <li><a href="/wiki/Zero_(game_engine)" class="mw-redirect" title="Zero (game engine)">Zero</a></li> <li><a href="/wiki/Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ubisoft_Anvil" title="Ubisoft Anvil">Anvil</a></li> <li><a href="/wiki/C4_Engine" title="C4 Engine">C4 Engine</a></li> <li><a href="/wiki/Chrome_Engine" title="Chrome Engine">Chrome Engine</a></li> <li><a href="/wiki/CryEngine" title="CryEngine">CryEngine</a></li> <li><a href="/wiki/Crystal_Tools" title="Crystal Tools">Crystal Tools</a></li> <li><a href="/wiki/Diesel_(game_engine)" class="mw-redirect" title="Diesel (game engine)">Diesel</a></li> <li><a href="/wiki/Ego_(game_engine)" class="mw-redirect" title="Ego (game engine)">Ego</a></li> <li><a href="/wiki/Essence_Engine" class="mw-redirect" title="Essence Engine">Essence Engine</a></li> <li><a href="/wiki/Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li> <li><a href="/wiki/Flare3D" title="Flare3D">Flare3D</a></li> <li><a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li> <li><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></li> <li><a href="/wiki/GameSalad" title="GameSalad">GameSalad</a></li> <li><a href="/wiki/HeroEngine" title="HeroEngine">HeroEngine</a></li> <li><a href="/wiki/IW_(game_engine)" title="IW (game engine)">IW</a></li> <li><a href="/wiki/Leadwerks" title="Leadwerks">Leadwerks</a></li> <li><a href="/wiki/Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li> <li><a href="/wiki/MT_Framework" title="MT Framework">MT Framework</a></li> <li><a href="/wiki/PhyreEngine" title="PhyreEngine">PhyreEngine</a></li> <li><a href="/wiki/Q_(game_engine)" title="Q (game engine)">Q</a></li> <li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li> <li><a href="/wiki/Retro_Engine" title="Retro Engine">Retro Engine</a></li> <li><a href="/wiki/SAGE_(game_engine)" class="mw-redirect" title="SAGE (game engine)">SAGE</a></li> <li><a href="/wiki/Shark_3D" title="Shark 3D">Shark 3D</a></li> <li><a href="/wiki/Silent_Storm_engine" title="Silent Storm engine"><i>Silent Storm</i> engine</a></li> <li><a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a></li> <li><a href="/wiki/Titan_(game_engine)" title="Titan (game engine)">Titan</a></li> <li><a href="/wiki/Unigine" title="Unigine">Unigine</a></li> <li><a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li> <li><a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></li> <li><a href="/wiki/Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li> <li><a href="/wiki/Vision_(game_engine)" title="Vision (game engine)">Vision</a></li> <li><a href="/wiki/Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/4A_Engine" title="4A Engine">4A Engine</a></li> <li><a href="/wiki/Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li> <li><a href="/wiki/Bitsquid" title="Bitsquid">Bitsquid</a></li> <li><a href="/wiki/Buildbox" title="Buildbox">Buildbox</a></li> <li><a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct</a></li> <li><a href="/wiki/Creation_Engine" title="Creation Engine">Creation Engine</a></li> <li><a href="/wiki/Decima_(game_engine)" title="Decima (game engine)">Decima</a></li> <li><a href="/wiki/Defold" title="Defold">Defold</a></li> <li><a href="/wiki/Felgo" title="Felgo">Felgo</a></li> <li><a href="/wiki/Fox_Engine" title="Fox Engine">Fox Engine</a></li> <li><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/wiki/Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li> <li><a href="/wiki/Kynapse" title="Kynapse">Kynapse</a></li> <li><a href="/wiki/Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li> <li><a href="/wiki/Nvidia_GameWorks" title="Nvidia GameWorks">Nvidia GameWorks</a></li> <li><a href="/wiki/Panta_Rhei_(game_engine)" title="Panta Rhei (game engine)">Panta Rhei</a></li> <li><a href="/wiki/Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li> <li><a href="/wiki/RE_Engine" title="RE Engine">RE Engine</a></li> <li><a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Source_2" title="Source 2">Source 2</a></li> <li><a href="/wiki/UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Free_and_open-source_software" title="Free and open-source software">Free and<br />open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li> <li><a href="/wiki/Build_(game_engine)" title="Build (game engine)">Build</a></li> <li><a href="/wiki/Crystal_Space" title="Crystal Space">Crystal Space</a></li> <li><a href="/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/wiki/Game-Maker" title="Game-Maker">Game-Maker</a></li> <li><a href="/wiki/OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li> <li><a href="/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/wiki/Stratagus" title="Stratagus">Stratagus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Away3D" title="Away3D">Away3D</a></li> <li><a href="/wiki/Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li> <li><a href="/wiki/Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li> <li><a href="/wiki/Cocos2d" title="Cocos2d">Cocos2d</a></li> <li><a href="/wiki/Dim3" title="Dim3">Dim3</a></li> <li><a href="/wiki/Game_Editor" title="Game Editor">Game Editor</a></li> <li><a href="/wiki/GDevelop" title="GDevelop">GDevelop</a></li> <li><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/wiki/Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li> <li><a href="/wiki/JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li> <li><a href="/wiki/Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li> <li><a href="/wiki/L%C3%B6ve_(game_engine)" class="mw-redirect" title="Löve (game engine)">Löve</a></li> <li><a href="/wiki/OGRE" title="OGRE">OGRE</a></li> <li><a href="/wiki/Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li> <li><a href="/wiki/Panda3D" title="Panda3D">Panda3D</a></li> <li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/Plasma_(game_engine)" title="Plasma (game engine)">Plasma</a></li> <li><a href="/wiki/Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li> <li><a href="/wiki/Pygame" title="Pygame">Pygame</a></li> <li><a href="/wiki/Ren%27Py" title="Ren&#39;Py">Ren'Py</a></li> <li><a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li> <li><a href="/wiki/Solar2D" title="Solar2D">Solar2D</a></li> <li><a href="/wiki/Spring_Engine" title="Spring Engine">Spring Engine</a></li> <li><a href="/wiki/Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li> <li><a href="/wiki/Torque_(game_engine)" title="Torque (game engine)">Torque</a></li> <li><a href="/wiki/Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li> <li><a href="/wiki/Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Delta3D" title="Delta3D">Delta3D</a></li> <li><a href="/wiki/Godot_(game_engine)" title="Godot (game engine)">Godot</a></li> <li><a href="/wiki/GPUOpen" title="GPUOpen">GPUOpen</a></li> <li><a href="/wiki/Horde3D" title="Horde3D">Horde3D</a></li> <li><a href="/wiki/LibGDX" title="LibGDX">libGDX</a></li> <li><a href="/wiki/Moai_(software)" title="Moai (software)">Moai</a></li> <li><a href="/wiki/OpenFL" title="OpenFL">OpenFL</a></li> <li><a href="/wiki/ORX" title="ORX">ORX</a></li> <li><a href="/wiki/PlayCanvas" title="PlayCanvas">PlayCanvas</a></li> <li><a href="/wiki/Raylib" title="Raylib">Raylib</a></li> <li><a href="/wiki/Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐api‐ext.codfw.main‐74f675c4bb‐7ldhv Cached time: 20241129045818 Cache expiry: 154906 Reduced expiry: true Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.498 seconds Real time usage: 0.625 seconds Preprocessor visited node count: 2604/1000000 Post‐expand include size: 102873/2097152 bytes Template argument size: 2474/2097152 bytes Highest expansion depth: 22/100 Expensive parser function count: 4/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 103303/5000000 bytes Lua time usage: 0.290/10.000 seconds Lua memory usage: 6060586/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 525.515 1 -total 39.04% 205.150 1 Template:Reflist 31.22% 164.043 23 Template:Cite_web 19.71% 103.602 2 Template:Infobox 19.15% 100.631 5 Template:Navbox 17.78% 93.419 1 Template:Short_description 17.23% 90.531 1 Template:Monolith_games 14.11% 74.152 1 Template:Infobox_software 9.86% 51.801 2 Template:Pagetype 7.47% 39.257 1 Template:Infobox_software/simple --> <!-- Saved in parser cache with key enwiki:pcache:idhash:432891-0!canonical and timestamp 20241129045825 and revision id 1260152350. 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