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On acyclicity of games with cycles
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{"work":{"id":15589661,"created_at":"2015-09-10T18:21:34.162-07:00","from_world_paper_id":141887048,"updated_at":"2025-02-02T05:38:04.297-08:00","_data":{"ai_title_tag":"Acyclicity in Finite Positional Games","grobid_abstract":"We study restricted improvement cycles (ri-cycles) in finite positional n-person games with perfect information modeled by directed graphs (digraphs) that may contain directed cycles (di-cycles). We obtain criteria of restricted improvement acyclicity (ri-acyclicity) in two cases: for n = 2 and for acyclic digraphs. We also provide several examples that outline the limits of these criteria and show that, essentially, there are no other ri-acyclic cases. We also discuss connections between ri-acyclicity and some open problems related to Nash-solvability.","publication_date":"2010,,","publication_name":"Discrete Applied Mathematics","grobid_abstract_attachment_id":"43057063"},"document_type":"paper","pre_hit_view_count_baseline":null,"quality":"high","language":"en","title":"On acyclicity of games with cycles","broadcastable":true,"draft":null,"has_indexable_attachment":true,"indexable":true,"seo_quality":null}}["work"]; window.loswp.workCoauthors = [34755661]; window.loswp.locale = "en"; window.loswp.countryCode = "SG"; window.loswp.cwvAbTestBucket = ""; window.loswp.designVariant = "ds_vanilla"; window.loswp.fullPageMobileSutdModalVariant = "control"; window.loswp.useOptimizedScribd4genScript = false; window.loginModal = {}; window.loginModal.appleClientId = 'edu.academia.applesignon'; window.userInChina = "false";</script><script defer="" src="https://accounts.google.com/gsi/client"></script><div class="ds-loswp-container"><div class="ds-work-card--grid-container"><div class="ds-work-card--container js-loswp-work-card"><div class="ds-work-card--cover"><div class="ds-work-cover--wrapper"><div class="ds-work-cover--container"><button class="ds-work-cover--clickable js-swp-download-button" data-signup-modal="{"location":"swp-splash-paper-cover","attachmentId":43057063,"attachmentType":"pdf"}"><img alt="First page of “On acyclicity of games with cycles”" class="ds-work-cover--cover-thumbnail" src="https://0.academia-photos.com/attachment_thumbnails/43057063/mini_magick20190216-2549-1i0sbn7.png?1550364957" /><img alt="PDF Icon" class="ds-work-cover--file-icon" src="//a.academia-assets.com/images/single_work_splash/adobe_icon.svg" /><div class="ds-work-cover--hover-container"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span><p>Download Free PDF</p></div><div class="ds-work-cover--ribbon-container">Download Free PDF</div><div class="ds-work-cover--ribbon-triangle"></div></button></div></div></div><div class="ds-work-card--work-information"><h1 class="ds-work-card--work-title">On acyclicity of games with cycles</h1><div class="ds-work-card--work-authors ds-work-card--detail"><a class="ds-work-card--author js-wsj-grid-card-author ds2-5-body-md ds2-5-body-link" data-author-id="34755661" href="https://business-rutgers.academia.edu/VladimirGurvich"><img alt="Profile image of Vladimir Gurvich" class="ds-work-card--author-avatar" src="https://0.academia-photos.com/34755661/10138843/11313083/s65_vladimir.gurvich.jpg" />Vladimir Gurvich</a></div><div class="ds-work-card--detail"><p class="ds-work-card--detail ds2-5-body-sm">2010, Discrete Applied Mathematics</p><div class="ds-work-card--work-metadata"><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">visibility</span><p class="ds2-5-body-sm" id="work-metadata-view-count">…</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">description</span><p class="ds2-5-body-sm">22 pages</p></div><div class="ds-work-card--work-metadata__stat"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">link</span><p class="ds2-5-body-sm">1 file</p></div></div><script>(async () => { const workId = 15589661; 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We obtain criteria of restricted improvement acyclicity (ri-acyclicity) in two cases: for n = 2 and for acyclic digraphs. We also provide several examples that outline the limits of these criteria and show that, essentially, there are no other ri-acyclic cases. We also discuss connections between ri-acyclicity and some open problems related to Nash-solvability.</p></div></div><div class="ds-top-related-works--grid-container"><div class="ds-related-content--container ds-top-related-works--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="0" data-entity-id="78089908" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/78089908/On_the_core_and_nucleolus_of_directed_acyclic_graph_games">On the core and nucleolus of directed acyclic graph games</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="32321271" href="https://mta.academia.edu/BalazsSziklai">Balazs Sziklai</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Mathematical Programming, 2016</p><p class="ds-related-work--abstract ds2-5-body-sm">We introduce directed acyclic graph (DAG) games, a generalization of standard tree games, to study cost sharing on networks. This structure has not been previously analyzed from a cooperative game theoretic perspective. Every monotonic and subadditive cost game-including monotonic minimum cost spanning tree games-can be modeled as a DAG-game. We provide an efficiently verifiable condition satisfied by a large class of directed acyclic graphs that is sufficient for the balancedness of the associated DAG-game. We introduce a network canonization process and prove various structural results for the core of canonized DAG-games. In particular, we characterize classes of coalitions that have a constant payoff in the core. In addition, we identify a subset of the coalitions that is sufficient to determine the core. This result also guarantees that the nucleolus can be found in polynomial time for a large class of DAG-games.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"On the core and nucleolus of directed acyclic graph games","attachmentId":85259166,"attachmentType":"pdf","work_url":"https://www.academia.edu/78089908/On_the_core_and_nucleolus_of_directed_acyclic_graph_games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/78089908/On_the_core_and_nucleolus_of_directed_acyclic_graph_games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="1" data-entity-id="66326982" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/66326982/On_the_Core_of_Directed_Acyclic_Graph_Games">On the Core of Directed Acyclic Graph Games</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="32321271" href="https://mta.academia.edu/BalazsSziklai">Balazs Sziklai</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2014</p><p class="ds-related-work--abstract ds2-5-body-sm">There lies a network structure between fixed tree and minimum cost spanning tree networks that has not been previously analyzed from a cooperative game theoretic perspective, namely, directed acyclic graph (DAG) networks. In this paper we consider the cost allocation game defined on DAG-networks. We briefly discuss the relation of DAG-games with other network-based cost games. We demonstrate that in general a DAG-game is not concave, even its core might be empty, but we provide an efficiently verifiable condition satisfied by a large class of directed acyclic graphs that is sufficient for balancedness of the associated DAG-game. We introduce a network canonization process and prove various structural results for the core of canonized DAG-games. In particular, we characterize classes of coalitions that have a constant payoff in the core. In addition, we identify a subset of the coalitions that is sufficient to determine the core.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"On the Core of Directed Acyclic Graph Games","attachmentId":77564027,"attachmentType":"pdf","work_url":"https://www.academia.edu/66326982/On_the_Core_of_Directed_Acyclic_Graph_Games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/66326982/On_the_Core_of_Directed_Acyclic_Graph_Games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="2" data-entity-id="56660315" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/56660315/On_Nash_equilibria_and_improvement_cycles_in_pure_positional_strategies_for_Chess_like_and_Backgammon_like_n_person_games">On Nash equilibria and improvement cycles in pure positional strategies for Chess-like and Backgammon-like n-person games</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="37246073" href="https://independent.academia.edu/EndreBoros">Endre Boros</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2012</p><p class="ds-related-work--abstract ds2-5-body-sm">We consider n-person positional games with perfect information modeled by finite directed graphs that may have directed cycles, assuming that all infinite plays form a single outcome c, in addition to the standard outcomes a 1 ,. .. , a m formed by the terminal positions. (For example, in the case of Chess or Backgammon n = 2 and c is a draw.) These m + 1 outcomes are ranked arbitrarily by n players. We study existence of (subgame perfect) Nash equilibria and improvement cycles in pure positional strategies and provide a systematic case analysis assuming one of the following conditions: (i) there are no random positions; (ii) there are no directed cycles; (iii) the ïnfinite outcome'' c is ranked as the worst one by all n players; (iv) n = 2; (v) n = 2 and the payoff is zero-sum.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"On Nash equilibria and improvement cycles in pure positional strategies for Chess-like and Backgammon-like n-person games","attachmentId":71936912,"attachmentType":"pdf","work_url":"https://www.academia.edu/56660315/On_Nash_equilibria_and_improvement_cycles_in_pure_positional_strategies_for_Chess_like_and_Backgammon_like_n_person_games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/56660315/On_Nash_equilibria_and_improvement_cycles_in_pure_positional_strategies_for_Chess_like_and_Backgammon_like_n_person_games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="3" data-entity-id="81734039" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/81734039/Nash_solvable_two_person_symmetric_cycle_game_forms">Nash-solvable two-person symmetric cycle game forms</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="55325169" href="https://independent.academia.edu/kazuhisamakino">kazuhisa makino</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Discrete Applied Mathematics, 2011</p><p class="ds-related-work--abstract ds2-5-body-sm">A two-person positional game form g (with perfect information and without moves of chance) is modeled by a finite directed graph (digraph) whose vertices and arcs are interpreted as positions and moves, respectively. All simple directed cycles of this digraph together with its terminal positions form the set A of the outcomes. Each non-terminal position j is controlled by one of two players i ∈ I = {1, 2}. A strategy x i of a player i ∈ I involves selecting a move (j, j ′) in each position j controlled by i. We restrict both players to their pure positional strategies; in other words, a move (j, j ′) in a position j is deterministic (not random) and it can depend only on j (not on preceding positions or moves or on their numbers). For every pair of strategies (x 1 , x 2), the selected moves uniquely define a play, that is, a directed path form a given initial position j 0 to an outcome (a directed cycle or terminal vertex). This outcome a ∈ A is the result of the game corresponding to the chosen strategies, a = a(x 1 , x 2). Furthermore, each player i ∈ I = {1, 2} has a realvalued utility function u i over A. Standardly, a game form g is called Nash-solvable if for every u = (u 1 , u 2) the obtained game (g, u) has a Nash equilibrium (in pure positional strategies). A digraph (and the corresponding game form) is called symmetric if (j, j ′) is its arc whenever (j ′ , j) is. In this paper we obtain necessary and sufficient conditions for Nashsolvability of symmetric cycle two-person game forms and show that these conditions can be verified in linear time in the size of the digraph.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Nash-solvable two-person symmetric cycle game forms","attachmentId":87676351,"attachmentType":"pdf","work_url":"https://www.academia.edu/81734039/Nash_solvable_two_person_symmetric_cycle_game_forms","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/81734039/Nash_solvable_two_person_symmetric_cycle_game_forms"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="4" data-entity-id="66326985" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/66326985/The_nucleolus_of_directed_acyclic_graph_games">The nucleolus of directed acyclic graph games</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="32321271" href="https://mta.academia.edu/BalazsSziklai">Balazs Sziklai</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2013</p><p class="ds-related-work--abstract ds2-5-body-sm">Informal definition of the game i) We have a network that is represented by a directed acyclic graph G(V ,A). This graph has a special node the so called root of G , denoted by r such that from each other node of G there leads at least one directed path to the root. This node can be interpreted as a service provider. ii) Players reside in some of the nodes and they would like to receive the service i.e. get connected to the root. iii) The arcs of the graph are assigned a non-negative construction cost. For a subgraph T , we define its construction cost C(T ) as the total cost of the arcs in T . iv) For a coalition S , TS denotes the cheapest subgraph that connect all players in S to the root. The characteristic function value of coalition S is c(S) = C(TS) This is a well-defined cost game where the question is how to allocate the costs that arise from the construction of the arcs among the players. Application Sharing the cost of infrastructural developments, such as building a wate...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"The nucleolus of directed acyclic graph games","attachmentId":77564030,"attachmentType":"pdf","work_url":"https://www.academia.edu/66326985/The_nucleolus_of_directed_acyclic_graph_games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/66326985/The_nucleolus_of_directed_acyclic_graph_games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="5" data-entity-id="81748559" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/81748559/On_Nash_equilibria_and_improvement_cycles_in_pure_positional_strategies_for_Chess_like_and_Backgammon_like_person_games">On Nash equilibria and improvement cycles in pure positional strategies for Chess-like and Backgammon-like -person games</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="55325169" href="https://independent.academia.edu/kazuhisamakino">kazuhisa makino</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Discrete Mathematics, 2012</p><p class="ds-related-work--abstract ds2-5-body-sm">We consider n-person positional games with perfect information modeled by finite directed graphs that may have directed cycles, assuming that all infinite plays form a single outcome c, in addition to the standard outcomes a 1 ,. .. , a m formed by the terminal positions. (For example, in the case of Chess or Backgammon n = 2 and c is a draw.) These m + 1 outcomes are ranked arbitrarily by n players. We study existence of (subgame perfect) Nash equilibria and improvement cycles in pure positional strategies and provide a systematic case analysis assuming one of the following conditions: (i) there are no random positions; (ii) there are no directed cycles; (iii) the ïnfinite outcome'' c is ranked as the worst one by all n players; (iv) n = 2; (v) n = 2 and the payoff is zero-sum.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"On Nash equilibria and improvement cycles in pure positional strategies for Chess-like and Backgammon-like -person games","attachmentId":87685523,"attachmentType":"pdf","work_url":"https://www.academia.edu/81748559/On_Nash_equilibria_and_improvement_cycles_in_pure_positional_strategies_for_Chess_like_and_Backgammon_like_person_games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/81748559/On_Nash_equilibria_and_improvement_cycles_in_pure_positional_strategies_for_Chess_like_and_Backgammon_like_person_games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="6" data-entity-id="25645902" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/25645902/On_the_Structure_of_Weakly_Acyclic_Games">On the Structure of Weakly Acyclic Games</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="48961147" href="https://huji.academia.edu/MichaelSchapira">Michael Schapira</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Theory of Computing Systems, 2013</p><p class="ds-related-work--abstract ds2-5-body-sm">The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. Informally, a weakly acyclic game is one where natural distributed dynamics, such as better-response dynamics, cannot enter inescapable oscillations. We establish a novel link between such games and the existence of pure Nash equilibria in subgames. Specifically, we show that the existence of a unique pure Nash equilibrium in every subgame implies the weak acyclicity of a game. In contrast, the possible existence of multiple pure Nash equilibria in every subgame is insufficient for weak acyclicity.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"On the Structure of Weakly Acyclic Games","attachmentId":45983621,"attachmentType":"pdf","work_url":"https://www.academia.edu/25645902/On_the_Structure_of_Weakly_Acyclic_Games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/25645902/On_the_Structure_of_Weakly_Acyclic_Games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="7" data-entity-id="75004196" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/75004196/Nash_solvable_bidirected_cyclic_two_person_game_forms">Nash-solvable bidirected cyclic two-person game forms</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="37246073" href="https://independent.academia.edu/EndreBoros">Endre Boros</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2008</p><p class="ds-related-work--abstract ds2-5-body-sm">We consider cyclic positional games of two players. Let − → G = (V, − → E ) be a directed graph (digraph) and P : V = V1 ∪V2 ∪VT be a partition of its vertices (positions) in three subsets: V1 and V2 are positions of players 1 and 2, respectively, and VT are the terminal positions. Directed edges going from a position j ∈ V1 (respectively, j ∈ V2) are called the moves of player 1 (respectively, 2). Furthermore, j ∈ VT if and only if the out-degree of j is 0. Given a digraph − → G = (V, − → E ), a partition P : V = V1∪V2∪VT , and also an initial position j0 ∈ V1∪V2, the triplet ( − → G,P, j0) is called a positional cyclic game form. Name ”cyclic” is motivated as follows. A mapping x1 (respectively, x2) that assigns a move (j, j ′) to each position j ∈ V1 (respectively, j ∈ V2) is called a (positional) strategy of player 1 (respectively, 2). Each pair of strategies x = (x1, x2) uniquely defines a play, that is, a directed path that begins in the initial position j0 and either ends in ...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Nash-solvable bidirected cyclic two-person game forms","attachmentId":83675433,"attachmentType":"pdf","work_url":"https://www.academia.edu/75004196/Nash_solvable_bidirected_cyclic_two_person_game_forms","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/75004196/Nash_solvable_bidirected_cyclic_two_person_game_forms"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="8" data-entity-id="17631894" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/17631894/GAMES_ON_GRAPHS_AUTOMATA_STRUCTURE_AND_COMPLEXITY">GAMES ON GRAPHS: AUTOMATA, STRUCTURE, AND COMPLEXITY</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="9149803" href="https://jagiellonian.academia.edu/TomaszKowalski">Tomasz Kowalski</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Proceedings of the 7th and 8th Asian Logic Conferences, 2003</p><p class="ds-related-work--abstract ds2-5-body-sm">McNaughton in his known paper [7], motivated by the work of Gurevich and Harrington [4], introduced a class of games played on finite graphs. In his paper McNaughton proves that winners in his games have winning strategies that can be implemented by finite state automata. McNaughton games have attracted attention of many experts in the area, partly because the games have close relationship with automata theory, the study of reactive systems, and logic (see, for instance, [12] and [11]). McNaughton games can also be used to develop game-theoretical approach for many important concepts in computer science such as models for concurrency, communication networks, and update networks, and provide natural examples of computational problems. For example, Nerode, Remmel and Yakhnis in a series of papers (e.g., [8], [9]) developed foundations of concurrent programming in which finite state strategies of McNaughton games are identified with distributed concurrent programs.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"GAMES ON GRAPHS: AUTOMATA, STRUCTURE, AND COMPLEXITY","attachmentId":39626065,"attachmentType":"pdf","work_url":"https://www.academia.edu/17631894/GAMES_ON_GRAPHS_AUTOMATA_STRUCTURE_AND_COMPLEXITY","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/17631894/GAMES_ON_GRAPHS_AUTOMATA_STRUCTURE_AND_COMPLEXITY"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="9" data-entity-id="66130953" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/66130953/On_Nash_solvability_of_n_person_graphical_games_under_Markovs_and_a_priori_realizations">On Nash-solvability of n-person graphical games under Markov's and a priori realizations</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="67932908" href="https://independent.academia.edu/NAUMOVAMARIYA">MARIYA NAUMOVA</a></div><p class="ds-related-work--metadata ds2-5-body-xs">ArXiv, 2021</p><p class="ds-related-work--abstract ds2-5-body-sm">Weconsider graphical n-person games with perfect information that have no Nashequilibria in pure stationary strategies. Solving these games in mixed strategies, we introduce probabilistic distributions in all non-terminal positions. The corresponding plays can be analyzed under two different basic assumptions: Markov’s and a priori realizations. The former one guarantees existence of a uniformly best response of each player in every situation. Neyertheless, Nash equilibrium may fail to exist even in mixed strategies. The classical Nash theoremis not applicable, since Markov’s realizations mayresult in the limit distributions and effective payoff functions that are not continuous. The a priori realization does not share many nice properties of the Markov one (for example, existence of the uniformly best response) but in return, Nash’s theoremis applicable. Weillustrate both realizations in details bytwo examples with 2 and 3 players and also provide some general results.</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"On Nash-solvability of n-person graphical games under Markov's and a priori realizations","attachmentId":77443927,"attachmentType":"pdf","work_url":"https://www.academia.edu/66130953/On_Nash_solvability_of_n_person_graphical_games_under_Markovs_and_a_priori_realizations","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/66130953/On_Nash_solvability_of_n_person_graphical_games_under_Markovs_and_a_priori_realizations"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div></div></div><div class="ds-sticky-ctas--wrapper js-loswp-sticky-ctas hidden"><div class="ds-sticky-ctas--grid-container"><div class="ds-sticky-ctas--container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{"location":"continue-reading-button--sticky-ctas","attachmentId":43057063,"attachmentType":"pdf","workUrl":null}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{"location":"download-pdf-button--sticky-ctas","attachmentId":43057063,"attachmentType":"pdf","workUrl":null}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div><div class="ds-below-fold--grid-container"><div class="ds-work--container js-loswp-embedded-document"><div class="attachment_preview" data-attachment="Attachment_43057063" style="display: none"><div class="js-scribd-document-container"><div class="scribd--document-loading js-scribd-document-loader" style="display: block;"><img alt="Loading..." src="//a.academia-assets.com/images/loaders/paper-load.gif" /><p>Loading Preview</p></div></div><div style="text-align: center;"><div class="scribd--no-preview-alert js-preview-unavailable"><p>Sorry, preview is currently unavailable. You can download the paper by clicking the button above.</p></div></div></div></div><div class="ds-sidebar--container js-work-sidebar"><div class="ds-related-content--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="0" data-entity-id="15209247" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/15209247/Pure_Nash_equilibria_complete_characterization_of_hard_and_easy_graphical_games">Pure Nash equilibria: complete characterization of hard and easy graphical games</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="34264803" href="https://trinity.academia.edu/AlbertJiang">Albert Jiang</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2010</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Pure Nash equilibria: complete characterization of hard and easy graphical games","attachmentId":38581046,"attachmentType":"pdf","work_url":"https://www.academia.edu/15209247/Pure_Nash_equilibria_complete_characterization_of_hard_and_easy_graphical_games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/15209247/Pure_Nash_equilibria_complete_characterization_of_hard_and_easy_graphical_games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="1" data-entity-id="113087224" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/113087224/Extensions_and_Variations_of_the_Two_Person_Game_on_Graphs">Extensions and Variations of the Two-Person Game on Graphs</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="246020806" href="https://independent.academia.edu/AnushKhachatryan15">Anush Khachatryan</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2011</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Extensions and Variations of the Two-Person Game on Graphs","attachmentId":110140504,"attachmentType":"pdf","work_url":"https://www.academia.edu/113087224/Extensions_and_Variations_of_the_Two_Person_Game_on_Graphs","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/113087224/Extensions_and_Variations_of_the_Two_Person_Game_on_Graphs"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="2" data-entity-id="84509884" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/84509884/On_the_Complexity_of_Computing_Values_of_Restricted_Games">On the Complexity of Computing Values of Restricted Games</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="108419940" href="https://jcu-sg.academia.edu/NicholasLesterTran">Nicholas Lester Tran</a></div><p class="ds-related-work--metadata ds2-5-body-xs">International Journal of Foundations of Computer Science, 2002</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"On the Complexity of Computing Values of Restricted Games","attachmentId":89507682,"attachmentType":"pdf","work_url":"https://www.academia.edu/84509884/On_the_Complexity_of_Computing_Values_of_Restricted_Games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/84509884/On_the_Complexity_of_Computing_Values_of_Restricted_Games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-related-work-sidebar-card" data-collection-position="3" data-entity-id="80322320" data-sort-order="default"><a class="ds-related-work--title js-related-work-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/80322320/Imperfect_Information_Games">Imperfect Information Games</a><div class="ds-related-work--metadata"><a class="js-related-work-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="8640790" href="https://hkust.academia.edu/SSWang">Susheng Wang</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Microeconomic Theory, 2018</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{"location":"wsj-grid-card-download-pdf-modal","work_title":"Imperfect Information Games","attachmentId":86742840,"attachmentType":"pdf","work_url":"https://www.academia.edu/80322320/Imperfect_Information_Games","alternativeTracking":true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-related-work-grid-card-view-pdf" href="https://www.academia.edu/80322320/Imperfect_Information_Games"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container 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