CINXE.COM

Game mechanics - Wikipedia

<!DOCTYPE html> <html class="client-nojs vector-feature-language-in-header-enabled vector-feature-language-in-main-page-header-disabled vector-feature-page-tools-pinned-disabled vector-feature-toc-pinned-clientpref-1 vector-feature-main-menu-pinned-disabled vector-feature-limited-width-clientpref-1 vector-feature-limited-width-content-enabled vector-feature-custom-font-size-clientpref-1 vector-feature-appearance-pinned-clientpref-1 vector-feature-night-mode-enabled skin-theme-clientpref-day vector-sticky-header-enabled vector-toc-available" lang="en" dir="ltr"> <head> <meta charset="UTF-8"> <title>Game mechanics - Wikipedia</title> <script>(function(){var className="client-js vector-feature-language-in-header-enabled vector-feature-language-in-main-page-header-disabled vector-feature-page-tools-pinned-disabled vector-feature-toc-pinned-clientpref-1 vector-feature-main-menu-pinned-disabled vector-feature-limited-width-clientpref-1 vector-feature-limited-width-content-enabled vector-feature-custom-font-size-clientpref-1 vector-feature-appearance-pinned-clientpref-1 vector-feature-night-mode-enabled skin-theme-clientpref-day vector-sticky-header-enabled vector-toc-available";var cookie=document.cookie.match(/(?:^|; )enwikimwclientpreferences=([^;]+)/);if(cookie){cookie[1].split('%2C').forEach(function(pref){className=className.replace(new RegExp('(^| )'+pref.replace(/-clientpref-\w+$|[^\w-]+/g,'')+'-clientpref-\\w+( |$)'),'$1'+pref+'$2');});}document.documentElement.className=className;}());RLCONF={"wgBreakFrames":false,"wgSeparatorTransformTable":["",""],"wgDigitTransformTable":["",""],"wgDefaultDateFormat":"dmy", "wgMonthNames":["","January","February","March","April","May","June","July","August","September","October","November","December"],"wgRequestId":"8a2fd6a5-0779-4ba6-b0ac-a29883e8d506","wgCanonicalNamespace":"","wgCanonicalSpecialPageName":false,"wgNamespaceNumber":0,"wgPageName":"Game_mechanics","wgTitle":"Game mechanics","wgCurRevisionId":1269948030,"wgRevisionId":1269948030,"wgArticleId":1012146,"wgIsArticle":true,"wgIsRedirect":false,"wgAction":"view","wgUserName":null,"wgUserGroups":["*"],"wgCategories":["CS1: unfit URL","Webarchive template wayback links","Articles with short description","Short description matches Wikidata","Dynamic lists","Game design","Video game design","Video game terminology"],"wgPageViewLanguage":"en","wgPageContentLanguage":"en","wgPageContentModel":"wikitext","wgRelevantPageName":"Game_mechanics","wgRelevantArticleId":1012146,"wgIsProbablyEditable":true,"wgRelevantPageIsProbablyEditable":true,"wgRestrictionEdit":[],"wgRestrictionMove":[],"wgNoticeProject": "wikipedia","wgCiteReferencePreviewsActive":false,"wgFlaggedRevsParams":{"tags":{"status":{"levels":1}}},"wgMediaViewerOnClick":true,"wgMediaViewerEnabledByDefault":true,"wgPopupsFlags":0,"wgVisualEditor":{"pageLanguageCode":"en","pageLanguageDir":"ltr","pageVariantFallbacks":"en"},"wgMFDisplayWikibaseDescriptions":{"search":true,"watchlist":true,"tagline":false,"nearby":true},"wgWMESchemaEditAttemptStepOversample":false,"wgWMEPageLength":40000,"wgEditSubmitButtonLabelPublish":true,"wgULSPosition":"interlanguage","wgULSisCompactLinksEnabled":false,"wgVector2022LanguageInHeader":true,"wgULSisLanguageSelectorEmpty":false,"wgWikibaseItemId":"Q1751513","wgCheckUserClientHintsHeadersJsApi":["brands","architecture","bitness","fullVersionList","mobile","model","platform","platformVersion"],"GEHomepageSuggestedEditsEnableTopics":true,"wgGETopicsMatchModeEnabled":false,"wgGEStructuredTaskRejectionReasonTextInputEnabled":false,"wgGELevelingUpEnabledForUser":false};RLSTATE={ "ext.globalCssJs.user.styles":"ready","site.styles":"ready","user.styles":"ready","ext.globalCssJs.user":"ready","user":"ready","user.options":"loading","ext.cite.styles":"ready","skins.vector.search.codex.styles":"ready","skins.vector.styles":"ready","skins.vector.icons":"ready","jquery.makeCollapsible.styles":"ready","ext.wikimediamessages.styles":"ready","ext.visualEditor.desktopArticleTarget.noscript":"ready","ext.uls.interlanguage":"ready","wikibase.client.init":"ready","ext.wikimediaBadges":"ready"};RLPAGEMODULES=["ext.cite.ux-enhancements","mediawiki.page.media","site","mediawiki.page.ready","jquery.makeCollapsible","mediawiki.toc","skins.vector.js","ext.centralNotice.geoIP","ext.centralNotice.startUp","ext.gadget.ReferenceTooltips","ext.gadget.switcher","ext.urlShortener.toolbar","ext.centralauth.centralautologin","mmv.bootstrap","ext.popups","ext.visualEditor.desktopArticleTarget.init","ext.visualEditor.targetLoader","ext.echo.centralauth","ext.eventLogging", "ext.wikimediaEvents","ext.navigationTiming","ext.uls.interface","ext.cx.eventlogging.campaigns","ext.cx.uls.quick.actions","wikibase.client.vector-2022","ext.checkUser.clientHints","ext.growthExperiments.SuggestedEditSession"];</script> <script>(RLQ=window.RLQ||[]).push(function(){mw.loader.impl(function(){return["user.options@12s5i",function($,jQuery,require,module){mw.user.tokens.set({"patrolToken":"+\\","watchToken":"+\\","csrfToken":"+\\"}); }];});});</script> <link rel="stylesheet" href="/w/load.php?lang=en&amp;modules=ext.cite.styles%7Cext.uls.interlanguage%7Cext.visualEditor.desktopArticleTarget.noscript%7Cext.wikimediaBadges%7Cext.wikimediamessages.styles%7Cjquery.makeCollapsible.styles%7Cskins.vector.icons%2Cstyles%7Cskins.vector.search.codex.styles%7Cwikibase.client.init&amp;only=styles&amp;skin=vector-2022"> <script async="" src="/w/load.php?lang=en&amp;modules=startup&amp;only=scripts&amp;raw=1&amp;skin=vector-2022"></script> <meta name="ResourceLoaderDynamicStyles" content=""> <link rel="stylesheet" href="/w/load.php?lang=en&amp;modules=site.styles&amp;only=styles&amp;skin=vector-2022"> <meta name="generator" content="MediaWiki 1.44.0-wmf.15"> <meta name="referrer" content="origin"> <meta name="referrer" content="origin-when-cross-origin"> <meta name="robots" content="max-image-preview:standard"> <meta name="format-detection" content="telephone=no"> <meta name="viewport" content="width=1120"> <meta property="og:title" content="Game mechanics - Wikipedia"> <meta property="og:type" content="website"> <link rel="preconnect" href="//upload.wikimedia.org"> <link rel="alternate" media="only screen and (max-width: 640px)" href="//en.m.wikipedia.org/wiki/Game_mechanics"> <link rel="alternate" type="application/x-wiki" title="Edit this page" href="/w/index.php?title=Game_mechanics&amp;action=edit"> <link rel="apple-touch-icon" href="/static/apple-touch/wikipedia.png"> <link rel="icon" href="/static/favicon/wikipedia.ico"> <link rel="search" type="application/opensearchdescription+xml" href="/w/rest.php/v1/search" title="Wikipedia (en)"> <link rel="EditURI" type="application/rsd+xml" href="//en.wikipedia.org/w/api.php?action=rsd"> <link rel="canonical" href="https://en.wikipedia.org/wiki/Game_mechanics"> <link rel="license" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en"> <link rel="alternate" type="application/atom+xml" title="Wikipedia Atom feed" href="/w/index.php?title=Special:RecentChanges&amp;feed=atom"> <link rel="dns-prefetch" href="//meta.wikimedia.org" /> <link rel="dns-prefetch" href="login.wikimedia.org"> </head> <body class="skin--responsive skin-vector skin-vector-search-vue mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject mw-editable page-Game_mechanics rootpage-Game_mechanics skin-vector-2022 action-view"><a class="mw-jump-link" href="#bodyContent">Jump to content</a> <div class="vector-header-container"> <header class="vector-header mw-header"> <div class="vector-header-start"> <nav class="vector-main-menu-landmark" aria-label="Site"> <div id="vector-main-menu-dropdown" class="vector-dropdown vector-main-menu-dropdown vector-button-flush-left vector-button-flush-right" title="Main menu" > <input type="checkbox" id="vector-main-menu-dropdown-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-main-menu-dropdown" class="vector-dropdown-checkbox " aria-label="Main menu" > <label id="vector-main-menu-dropdown-label" for="vector-main-menu-dropdown-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-menu mw-ui-icon-wikimedia-menu"></span> <span class="vector-dropdown-label-text">Main menu</span> </label> <div class="vector-dropdown-content"> <div id="vector-main-menu-unpinned-container" class="vector-unpinned-container"> <div id="vector-main-menu" class="vector-main-menu vector-pinnable-element"> <div class="vector-pinnable-header vector-main-menu-pinnable-header vector-pinnable-header-unpinned" data-feature-name="main-menu-pinned" data-pinnable-element-id="vector-main-menu" data-pinned-container-id="vector-main-menu-pinned-container" data-unpinned-container-id="vector-main-menu-unpinned-container" > <div class="vector-pinnable-header-label">Main menu</div> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" data-event-name="pinnable-header.vector-main-menu.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-main-menu.unpin">hide</button> </div> <div id="p-navigation" class="vector-menu mw-portlet mw-portlet-navigation" > <div class="vector-menu-heading"> Navigation </div> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="n-mainpage-description" class="mw-list-item"><a href="/wiki/Main_Page" title="Visit the main page [z]" accesskey="z"><span>Main page</span></a></li><li id="n-contents" class="mw-list-item"><a href="/wiki/Wikipedia:Contents" title="Guides to browsing Wikipedia"><span>Contents</span></a></li><li id="n-currentevents" class="mw-list-item"><a href="/wiki/Portal:Current_events" title="Articles related to current events"><span>Current events</span></a></li><li id="n-randompage" class="mw-list-item"><a href="/wiki/Special:Random" title="Visit a randomly selected article [x]" accesskey="x"><span>Random article</span></a></li><li id="n-aboutsite" class="mw-list-item"><a href="/wiki/Wikipedia:About" title="Learn about Wikipedia and how it works"><span>About Wikipedia</span></a></li><li id="n-contactpage" class="mw-list-item"><a href="//en.wikipedia.org/wiki/Wikipedia:Contact_us" title="How to contact Wikipedia"><span>Contact us</span></a></li> </ul> </div> </div> <div id="p-interaction" class="vector-menu mw-portlet mw-portlet-interaction" > <div class="vector-menu-heading"> Contribute </div> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="n-help" class="mw-list-item"><a href="/wiki/Help:Contents" title="Guidance on how to use and edit Wikipedia"><span>Help</span></a></li><li id="n-introduction" class="mw-list-item"><a href="/wiki/Help:Introduction" title="Learn how to edit Wikipedia"><span>Learn to edit</span></a></li><li id="n-portal" class="mw-list-item"><a href="/wiki/Wikipedia:Community_portal" title="The hub for editors"><span>Community portal</span></a></li><li id="n-recentchanges" class="mw-list-item"><a href="/wiki/Special:RecentChanges" title="A list of recent changes to Wikipedia [r]" accesskey="r"><span>Recent changes</span></a></li><li id="n-upload" class="mw-list-item"><a href="/wiki/Wikipedia:File_upload_wizard" title="Add images or other media for use on Wikipedia"><span>Upload file</span></a></li> </ul> </div> </div> </div> </div> </div> </div> </nav> <a href="/wiki/Main_Page" class="mw-logo"> <img class="mw-logo-icon" src="/static/images/icons/wikipedia.png" alt="" aria-hidden="true" height="50" width="50"> <span class="mw-logo-container skin-invert"> <img class="mw-logo-wordmark" alt="Wikipedia" src="/static/images/mobile/copyright/wikipedia-wordmark-en.svg" style="width: 7.5em; height: 1.125em;"> <img class="mw-logo-tagline" alt="The Free Encyclopedia" src="/static/images/mobile/copyright/wikipedia-tagline-en.svg" width="117" height="13" style="width: 7.3125em; height: 0.8125em;"> </span> </a> </div> <div class="vector-header-end"> <div id="p-search" role="search" class="vector-search-box-vue vector-search-box-collapses vector-search-box-show-thumbnail vector-search-box-auto-expand-width vector-search-box"> <a href="/wiki/Special:Search" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only search-toggle" title="Search Wikipedia [f]" accesskey="f"><span class="vector-icon mw-ui-icon-search mw-ui-icon-wikimedia-search"></span> <span>Search</span> </a> <div class="vector-typeahead-search-container"> <div class="cdx-typeahead-search cdx-typeahead-search--show-thumbnail cdx-typeahead-search--auto-expand-width"> <form action="/w/index.php" id="searchform" class="cdx-search-input cdx-search-input--has-end-button"> <div id="simpleSearch" class="cdx-search-input__input-wrapper" data-search-loc="header-moved"> <div class="cdx-text-input cdx-text-input--has-start-icon"> <input class="cdx-text-input__input" type="search" name="search" placeholder="Search Wikipedia" aria-label="Search Wikipedia" autocapitalize="sentences" title="Search Wikipedia [f]" accesskey="f" id="searchInput" > <span class="cdx-text-input__icon cdx-text-input__start-icon"></span> </div> <input type="hidden" name="title" value="Special:Search"> </div> <button class="cdx-button cdx-search-input__end-button">Search</button> </form> </div> </div> </div> <nav class="vector-user-links vector-user-links-wide" aria-label="Personal tools"> <div class="vector-user-links-main"> <div id="p-vector-user-menu-preferences" class="vector-menu mw-portlet emptyPortlet" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> </ul> </div> </div> <div id="p-vector-user-menu-userpage" class="vector-menu mw-portlet emptyPortlet" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> </ul> </div> </div> <nav class="vector-appearance-landmark" aria-label="Appearance"> <div id="vector-appearance-dropdown" class="vector-dropdown " title="Change the appearance of the page&#039;s font size, width, and color" > <input type="checkbox" id="vector-appearance-dropdown-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-appearance-dropdown" class="vector-dropdown-checkbox " aria-label="Appearance" > <label id="vector-appearance-dropdown-label" for="vector-appearance-dropdown-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-appearance mw-ui-icon-wikimedia-appearance"></span> <span class="vector-dropdown-label-text">Appearance</span> </label> <div class="vector-dropdown-content"> <div id="vector-appearance-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <div id="p-vector-user-menu-notifications" class="vector-menu mw-portlet emptyPortlet" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> </ul> </div> </div> <div id="p-vector-user-menu-overflow" class="vector-menu mw-portlet" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="pt-sitesupport-2" class="user-links-collapsible-item mw-list-item user-links-collapsible-item"><a data-mw="interface" href="https://donate.wikimedia.org/?wmf_source=donate&amp;wmf_medium=sidebar&amp;wmf_campaign=en.wikipedia.org&amp;uselang=en" class=""><span>Donate</span></a> </li> <li id="pt-createaccount-2" class="user-links-collapsible-item mw-list-item user-links-collapsible-item"><a data-mw="interface" href="/w/index.php?title=Special:CreateAccount&amp;returnto=Game+mechanics" title="You are encouraged to create an account and log in; however, it is not mandatory" class=""><span>Create account</span></a> </li> <li id="pt-login-2" class="user-links-collapsible-item mw-list-item user-links-collapsible-item"><a data-mw="interface" href="/w/index.php?title=Special:UserLogin&amp;returnto=Game+mechanics" title="You&#039;re encouraged to log in; however, it&#039;s not mandatory. [o]" accesskey="o" class=""><span>Log in</span></a> </li> </ul> </div> </div> </div> <div id="vector-user-links-dropdown" class="vector-dropdown vector-user-menu vector-button-flush-right vector-user-menu-logged-out" title="Log in and more options" > <input type="checkbox" id="vector-user-links-dropdown-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-user-links-dropdown" class="vector-dropdown-checkbox " aria-label="Personal tools" > <label id="vector-user-links-dropdown-label" for="vector-user-links-dropdown-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-ellipsis mw-ui-icon-wikimedia-ellipsis"></span> <span class="vector-dropdown-label-text">Personal tools</span> </label> <div class="vector-dropdown-content"> <div id="p-personal" class="vector-menu mw-portlet mw-portlet-personal user-links-collapsible-item" title="User menu" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="pt-sitesupport" class="user-links-collapsible-item mw-list-item"><a href="https://donate.wikimedia.org/?wmf_source=donate&amp;wmf_medium=sidebar&amp;wmf_campaign=en.wikipedia.org&amp;uselang=en"><span>Donate</span></a></li><li id="pt-createaccount" class="user-links-collapsible-item mw-list-item"><a href="/w/index.php?title=Special:CreateAccount&amp;returnto=Game+mechanics" title="You are encouraged to create an account and log in; however, it is not mandatory"><span class="vector-icon mw-ui-icon-userAdd mw-ui-icon-wikimedia-userAdd"></span> <span>Create account</span></a></li><li id="pt-login" class="user-links-collapsible-item mw-list-item"><a href="/w/index.php?title=Special:UserLogin&amp;returnto=Game+mechanics" title="You&#039;re encouraged to log in; however, it&#039;s not mandatory. [o]" accesskey="o"><span class="vector-icon mw-ui-icon-logIn mw-ui-icon-wikimedia-logIn"></span> <span>Log in</span></a></li> </ul> </div> </div> <div id="p-user-menu-anon-editor" class="vector-menu mw-portlet mw-portlet-user-menu-anon-editor" > <div class="vector-menu-heading"> Pages for logged out editors <a href="/wiki/Help:Introduction" aria-label="Learn more about editing"><span>learn more</span></a> </div> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="pt-anoncontribs" class="mw-list-item"><a href="/wiki/Special:MyContributions" title="A list of edits made from this IP address [y]" accesskey="y"><span>Contributions</span></a></li><li id="pt-anontalk" class="mw-list-item"><a href="/wiki/Special:MyTalk" title="Discussion about edits from this IP address [n]" accesskey="n"><span>Talk</span></a></li> </ul> </div> </div> </div> </div> </nav> </div> </header> </div> <div class="mw-page-container"> <div class="mw-page-container-inner"> <div class="vector-sitenotice-container"> <div id="siteNotice"><!-- CentralNotice --></div> </div> <div class="vector-column-start"> <div class="vector-main-menu-container"> <div id="mw-navigation"> <nav id="mw-panel" class="vector-main-menu-landmark" aria-label="Site"> <div id="vector-main-menu-pinned-container" class="vector-pinned-container"> </div> </nav> </div> </div> <div class="vector-sticky-pinned-container"> <nav id="mw-panel-toc" aria-label="Contents" data-event-name="ui.sidebar-toc" class="mw-table-of-contents-container vector-toc-landmark"> <div id="vector-toc-pinned-container" class="vector-pinned-container"> <div id="vector-toc" class="vector-toc vector-pinnable-element"> <div class="vector-pinnable-header vector-toc-pinnable-header vector-pinnable-header-pinned" data-feature-name="toc-pinned" data-pinnable-element-id="vector-toc" > <h2 class="vector-pinnable-header-label">Contents</h2> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" data-event-name="pinnable-header.vector-toc.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-toc.unpin">hide</button> </div> <ul class="vector-toc-contents" id="mw-panel-toc-list"> <li id="toc-mw-content-text" class="vector-toc-list-item vector-toc-level-1"> <a href="#" class="vector-toc-link"> <div class="vector-toc-text">(Top)</div> </a> </li> <li id="toc-Definition_of_term" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Definition_of_term"> <div class="vector-toc-text"> <span class="vector-toc-numb">1</span> <span>Definition of term</span> </div> </a> <button aria-controls="toc-Definition_of_term-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Definition of term subsection</span> </button> <ul id="toc-Definition_of_term-sublist" class="vector-toc-list"> <li id="toc-Game_mechanics_vs._theme" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Game_mechanics_vs._theme"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Game mechanics vs. theme</span> </div> </a> <ul id="toc-Game_mechanics_vs._theme-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Game_mechanics_vs._gameplay" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Game_mechanics_vs._gameplay"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Game mechanics vs. gameplay</span> </div> </a> <ul id="toc-Game_mechanics_vs._gameplay-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Categorization" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Categorization"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Categorization</span> </div> </a> <ul id="toc-Categorization-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Examples_of_game_mechanics" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Examples_of_game_mechanics"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Examples of game mechanics</span> </div> </a> <button aria-controls="toc-Examples_of_game_mechanics-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Examples of game mechanics subsection</span> </button> <ul id="toc-Examples_of_game_mechanics-sublist" class="vector-toc-list"> <li id="toc-Action_points" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Action_points"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Action points</span> </div> </a> <ul id="toc-Action_points-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Alignment" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Alignment"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Alignment</span> </div> </a> <ul id="toc-Alignment-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Auction_or_bidding" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Auction_or_bidding"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Auction or bidding</span> </div> </a> <ul id="toc-Auction_or_bidding-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Capture/eliminate" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Capture/eliminate"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>Capture/eliminate</span> </div> </a> <ul id="toc-Capture/eliminate-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Chance_and_randomization" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Chance_and_randomization"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.5</span> <span>Chance and randomization</span> </div> </a> <ul id="toc-Chance_and_randomization-sublist" class="vector-toc-list"> <li id="toc-Dice" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Dice"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.5.1</span> <span>Dice</span> </div> </a> <ul id="toc-Dice-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Risk_and_reward" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Risk_and_reward"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.5.2</span> <span>Risk and reward</span> </div> </a> <ul id="toc-Risk_and_reward-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Crafting" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Crafting"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.6</span> <span>Crafting</span> </div> </a> <ul id="toc-Crafting-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Modes" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Modes"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.7</span> <span>Modes</span> </div> </a> <ul id="toc-Modes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Movement" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Movement"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.8</span> <span>Movement</span> </div> </a> <ul id="toc-Movement-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Resource_management" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Resource_management"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.9</span> <span>Resource management</span> </div> </a> <ul id="toc-Resource_management-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Set_collection" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Set_collection"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.10</span> <span>Set collection</span> </div> </a> <ul id="toc-Set_collection-sublist" class="vector-toc-list"> <li id="toc-Engine_building" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Engine_building"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.10.1</span> <span>Engine building</span> </div> </a> <ul id="toc-Engine_building-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Tile-laying" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Tile-laying"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.10.2</span> <span>Tile-laying</span> </div> </a> <ul id="toc-Tile-laying-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Turns" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Turns"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.11</span> <span>Turns</span> </div> </a> <ul id="toc-Turns-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Victory_conditions" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Victory_conditions"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.12</span> <span>Victory conditions</span> </div> </a> <ul id="toc-Victory_conditions-sublist" class="vector-toc-list"> <li id="toc-Catch-up" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Catch-up"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.12.1</span> <span>Catch-up</span> </div> </a> <ul id="toc-Catch-up-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Worker_placement" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Worker_placement"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.13</span> <span>Worker placement</span> </div> </a> <ul id="toc-Worker_placement-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Game mechanics</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 13 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-13" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">13 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Mec%C3%A0nica_de_joc" title="Mecànica de joc – Catalan" lang="ca" hreflang="ca" data-title="Mecànica de joc" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Sistema_de_juego" title="Sistema de juego – Spanish" lang="es" hreflang="es" data-title="Sistema de juego" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D9%85%DA%A9%D8%A7%D9%86%DB%8C%DA%A9_%D8%A8%D8%A7%D8%B2%DB%8C" title="مکانیک بازی – Persian" lang="fa" hreflang="fa" data-title="مکانیک بازی" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EA%B2%8C%EC%9E%84_%EC%97%AD%ED%95%99" title="게임 역학 – Korean" lang="ko" hreflang="ko" data-title="게임 역학" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/%D4%BD%D5%A1%D5%B2%D5%AB_%D5%B4%D5%A5%D5%AD%D5%A1%D5%B6%D5%AB%D5%AF%D5%A1" title="Խաղի մեխանիկա – Armenian" lang="hy" hreflang="hy" data-title="Խաղի մեխանիկա" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Mekanik_permainan" title="Mekanik permainan – Malay" lang="ms" hreflang="ms" data-title="Mekanik permainan" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/%D0%98%D0%B3%D1%80%D0%BE%D0%B2%D0%B0%D1%8F_%D0%BC%D0%B5%D1%85%D0%B0%D0%BD%D0%B8%D0%BA%D0%B0" title="Игровая механика – Russian" lang="ru" hreflang="ru" data-title="Игровая механика" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%D9%85%DB%8C%DA%A9%D8%A7%D9%86%DB%8C%DA%A9%DB%95%DA%A9%D8%A7%D9%86%DB%8C_%DA%A9%D8%A7%DB%8C%DB%95" title="میکانیکەکانی کایە – Central Kurdish" lang="ckb" hreflang="ckb" data-title="میکانیکەکانی کایە" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Pelimekaniikat" title="Pelimekaniikat – Finnish" lang="fi" hreflang="fi" data-title="Pelimekaniikat" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Oyun_mekani%C4%9Fi" title="Oyun mekaniği – Turkish" lang="tr" hreflang="tr" data-title="Oyun mekaniği" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/%D0%86%D0%B3%D1%80%D0%BE%D0%B2%D0%B0_%D0%BC%D0%B5%D1%85%D0%B0%D0%BD%D1%96%D0%BA%D0%B0" title="Ігрова механіка – Ukrainian" lang="uk" hreflang="uk" data-title="Ігрова механіка" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/%E9%81%8A%E6%88%B2%E6%A9%9F%E5%88%B6" title="遊戲機制 – Cantonese" lang="yue" hreflang="yue" data-title="遊戲機制" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E6%B8%B8%E6%88%8F%E6%9C%BA%E5%88%B6" title="游戏机制 – Chinese" lang="zh" hreflang="zh" data-title="游戏机制" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q1751513#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div class="vector-page-toolbar-container"> <div id="left-navigation"> <nav aria-label="Namespaces"> <div id="p-associated-pages" class="vector-menu vector-menu-tabs mw-portlet mw-portlet-associated-pages" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="ca-nstab-main" class="selected vector-tab-noicon mw-list-item"><a href="/wiki/Game_mechanics" title="View the content page [c]" accesskey="c"><span>Article</span></a></li><li id="ca-talk" class="vector-tab-noicon mw-list-item"><a href="/wiki/Talk:Game_mechanics" rel="discussion" title="Discuss improvements to the content page [t]" accesskey="t"><span>Talk</span></a></li> </ul> </div> </div> <div id="vector-variants-dropdown" class="vector-dropdown emptyPortlet" > <input type="checkbox" id="vector-variants-dropdown-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-variants-dropdown" class="vector-dropdown-checkbox " aria-label="Change language variant" > <label id="vector-variants-dropdown-label" for="vector-variants-dropdown-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet" aria-hidden="true" ><span class="vector-dropdown-label-text">English</span> </label> <div class="vector-dropdown-content"> <div id="p-variants" class="vector-menu mw-portlet mw-portlet-variants emptyPortlet" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> </ul> </div> </div> </div> </div> </nav> </div> <div id="right-navigation" class="vector-collapsible"> <nav aria-label="Views"> <div id="p-views" class="vector-menu vector-menu-tabs mw-portlet mw-portlet-views" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="ca-view" class="selected vector-tab-noicon mw-list-item"><a href="/wiki/Game_mechanics"><span>Read</span></a></li><li id="ca-edit" class="vector-tab-noicon mw-list-item"><a href="/w/index.php?title=Game_mechanics&amp;action=edit" title="Edit this page [e]" accesskey="e"><span>Edit</span></a></li><li id="ca-history" class="vector-tab-noicon mw-list-item"><a href="/w/index.php?title=Game_mechanics&amp;action=history" title="Past revisions of this page [h]" accesskey="h"><span>View history</span></a></li> </ul> </div> </div> </nav> <nav class="vector-page-tools-landmark" aria-label="Page tools"> <div id="vector-page-tools-dropdown" class="vector-dropdown vector-page-tools-dropdown" > <input type="checkbox" id="vector-page-tools-dropdown-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-tools-dropdown" class="vector-dropdown-checkbox " aria-label="Tools" > <label id="vector-page-tools-dropdown-label" for="vector-page-tools-dropdown-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet" aria-hidden="true" ><span class="vector-dropdown-label-text">Tools</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-tools-unpinned-container" class="vector-unpinned-container"> <div id="vector-page-tools" class="vector-page-tools vector-pinnable-element"> <div class="vector-pinnable-header vector-page-tools-pinnable-header vector-pinnable-header-unpinned" data-feature-name="page-tools-pinned" data-pinnable-element-id="vector-page-tools" data-pinned-container-id="vector-page-tools-pinned-container" data-unpinned-container-id="vector-page-tools-unpinned-container" > <div class="vector-pinnable-header-label">Tools</div> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" data-event-name="pinnable-header.vector-page-tools.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-page-tools.unpin">hide</button> </div> <div id="p-cactions" class="vector-menu mw-portlet mw-portlet-cactions emptyPortlet vector-has-collapsible-items" title="More options" > <div class="vector-menu-heading"> Actions </div> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="ca-more-view" class="selected vector-more-collapsible-item mw-list-item"><a href="/wiki/Game_mechanics"><span>Read</span></a></li><li id="ca-more-edit" class="vector-more-collapsible-item mw-list-item"><a href="/w/index.php?title=Game_mechanics&amp;action=edit" title="Edit this page [e]" accesskey="e"><span>Edit</span></a></li><li id="ca-more-history" class="vector-more-collapsible-item mw-list-item"><a href="/w/index.php?title=Game_mechanics&amp;action=history"><span>View history</span></a></li> </ul> </div> </div> <div id="p-tb" class="vector-menu mw-portlet mw-portlet-tb" > <div class="vector-menu-heading"> General </div> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="t-whatlinkshere" class="mw-list-item"><a href="/wiki/Special:WhatLinksHere/Game_mechanics" title="List of all English Wikipedia pages containing links to this page [j]" accesskey="j"><span>What links here</span></a></li><li id="t-recentchangeslinked" class="mw-list-item"><a href="/wiki/Special:RecentChangesLinked/Game_mechanics" rel="nofollow" title="Recent changes in pages linked from this page [k]" accesskey="k"><span>Related changes</span></a></li><li id="t-upload" class="mw-list-item"><a href="//en.wikipedia.org/wiki/Wikipedia:File_Upload_Wizard" title="Upload files [u]" accesskey="u"><span>Upload file</span></a></li><li id="t-specialpages" class="mw-list-item"><a href="/wiki/Special:SpecialPages" title="A list of all special pages [q]" accesskey="q"><span>Special pages</span></a></li><li id="t-permalink" class="mw-list-item"><a href="/w/index.php?title=Game_mechanics&amp;oldid=1269948030" title="Permanent link to this revision of this page"><span>Permanent link</span></a></li><li id="t-info" class="mw-list-item"><a href="/w/index.php?title=Game_mechanics&amp;action=info" title="More information about this page"><span>Page information</span></a></li><li id="t-cite" class="mw-list-item"><a href="/w/index.php?title=Special:CiteThisPage&amp;page=Game_mechanics&amp;id=1269948030&amp;wpFormIdentifier=titleform" title="Information on how to cite this page"><span>Cite this page</span></a></li><li id="t-urlshortener" class="mw-list-item"><a href="/w/index.php?title=Special:UrlShortener&amp;url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FGame_mechanics"><span>Get shortened URL</span></a></li><li id="t-urlshortener-qrcode" class="mw-list-item"><a href="/w/index.php?title=Special:QrCode&amp;url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FGame_mechanics"><span>Download QR code</span></a></li> </ul> </div> </div> <div id="p-coll-print_export" class="vector-menu mw-portlet mw-portlet-coll-print_export" > <div class="vector-menu-heading"> Print/export </div> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="coll-download-as-rl" class="mw-list-item"><a href="/w/index.php?title=Special:DownloadAsPdf&amp;page=Game_mechanics&amp;action=show-download-screen" title="Download this page as a PDF file"><span>Download as PDF</span></a></li><li id="t-print" class="mw-list-item"><a href="/w/index.php?title=Game_mechanics&amp;printable=yes" title="Printable version of this page [p]" accesskey="p"><span>Printable version</span></a></li> </ul> </div> </div> <div id="p-wikibase-otherprojects" class="vector-menu mw-portlet mw-portlet-wikibase-otherprojects" > <div class="vector-menu-heading"> In other projects </div> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="wb-otherproject-link wb-otherproject-wikiversity mw-list-item"><a href="https://en.wikiversity.org/wiki/Game_mechanics" hreflang="en"><span>Wikiversity</span></a></li><li id="t-wikibase" class="wb-otherproject-link wb-otherproject-wikibase-dataitem mw-list-item"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q1751513" title="Structured data on this page hosted by Wikidata [g]" accesskey="g"><span>Wikidata item</span></a></li> </ul> </div> </div> </div> </div> </div> </div> </nav> </div> </div> </div> <div class="vector-column-end"> <div class="vector-sticky-pinned-container"> <nav class="vector-page-tools-landmark" aria-label="Page tools"> <div id="vector-page-tools-pinned-container" class="vector-pinned-container"> </div> </nav> <nav class="vector-appearance-landmark" aria-label="Appearance"> <div id="vector-appearance-pinned-container" class="vector-pinned-container"> <div id="vector-appearance" class="vector-appearance vector-pinnable-element"> <div class="vector-pinnable-header vector-appearance-pinnable-header vector-pinnable-header-pinned" data-feature-name="appearance-pinned" data-pinnable-element-id="vector-appearance" data-pinned-container-id="vector-appearance-pinned-container" data-unpinned-container-id="vector-appearance-unpinned-container" > <div class="vector-pinnable-header-label">Appearance</div> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" data-event-name="pinnable-header.vector-appearance.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-appearance.unpin">hide</button> </div> </div> </div> </nav> </div> </div> <div id="bodyContent" class="vector-body" aria-labelledby="firstHeading" data-mw-ve-target-container> <div class="vector-body-before-content"> <div class="mw-indicators"> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Construct, rule, or method designed for interaction with a game's state</div><p>In <a href="/wiki/Tabletop_game" title="Tabletop game">tabletop games</a> and <a href="/wiki/Video_game" title="Video game">video games</a>, <b>game mechanics</b> define how a game works for players.<sup id="cite_ref-designing-games_1-0" class="reference"><a href="#cite_note-designing-games-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> Game mechanics are the rules or <a href="/wiki/Ludeme" title="Ludeme">ludemes</a> that govern and guide player actions, as well as the game's response to them. A rule is an instruction on how to play, while a ludeme is an element of play, such as the L-shaped move of the knight in chess.<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> The interplay of various mechanics determines the game's complexity and how the players interact with the game. All games use game mechanics; however, different <a href="/wiki/Game_studies" title="Game studies">theories</a> disagree about their degree of importance to a game. The process and study of <a href="/wiki/Game_design" title="Game design">game design</a> includes efforts to develop game mechanics that engage players. </p><p>Common examples of game mechanics include turn-taking, movement of tokens, set collection, bidding, capture, and <a href="/wiki/Magic_systems_in_games" title="Magic systems in games">spell slots</a>. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Definition_of_term">Definition of term</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=1" title="Edit section: Definition of term"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>There is no consensus on the precise definition of game mechanics.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> Competing definitions claim that game mechanics are: </p> <ul><li>"systems of interactions between the player and the game"</li> <li>"the rules and procedures that guide the player and the game response to the player's moves or actions"</li> <li>"more than what the player may recognize, they are only those things that impact the play experience"<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup></li></ul> <div class="mw-heading mw-heading3"><h3 id="Game_mechanics_vs._theme">Game mechanics vs. theme</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=2" title="Edit section: Game mechanics vs. theme"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>A game's mechanics are not its <a href="/wiki/Theme_(narrative)" title="Theme (narrative)">theme</a>. Some games have a theme—some element of representation. For example, in <i><a href="/wiki/Monopoly_(board_game)" class="mw-redirect" title="Monopoly (board game)">Monopoly</a>,</i> the events of the game represent another activity, the buying and selling of properties. Two games that are mechanically similar can be thematically different, and visa versa. The tension between a game's mechanics and theme is <a href="/wiki/Ludonarrative_dissonance" title="Ludonarrative dissonance">ludonarrative dissonance</a>.<sup id="cite_ref-The_Game_Critique_6-0" class="reference"><a href="#cite_note-The_Game_Critique-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Clint_Hocking_7-0" class="reference"><a href="#cite_note-Clint_Hocking-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-Tom_Bissell_8-0" class="reference"><a href="#cite_note-Tom_Bissell-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> </p><p>Abstract games do not have themes, because the action is not intended to represent anything. <a href="/wiki/Go_(game)" title="Go (game)">Go</a> is an example of an abstract game. </p> <div class="mw-heading mw-heading3"><h3 id="Game_mechanics_vs._gameplay">Game mechanics vs. gameplay</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=3" title="Edit section: Game mechanics vs. gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Emergent_gameplay" title="Emergent gameplay">Emergent gameplay</a> and <a href="/wiki/Game_balance" title="Game balance">Game balance</a></div> <p>Some <a href="/wiki/Game_studies" title="Game studies">game studies</a> scholars distinguish between game mechanics and <a href="/wiki/Gameplay" title="Gameplay">gameplay</a>. In <i>Playability and Player Experience Research</i>, the authors define gameplay as "the interactive gaming process of the player with the game."<sup id="cite_ref-nackeDiGRA_9-0" class="reference"><a href="#cite_note-nackeDiGRA-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> In this definition, gameplay occurs when players interact with the game mechanics. Similarly, in <i>Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay</i>, the authors define gameplay as "interacting with a game design in the performance of cognitive tasks".<sup id="cite_ref-C_10-0" class="reference"><a href="#cite_note-C-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> Video games researcher Carlo Fabricatore defines gameplay as: </p> <ul><li>What the player can do</li> <li>What other entities can do, in response to player's actions.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup></li></ul> <p>In <i>Ernest Adams and Andrew Rollings on game design</i>, the authors define gameplay as the combination and interaction of many elements of a game.<sup id="cite_ref-A_12-0" class="reference"><a href="#cite_note-A-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> </p><p>However, popular usage sometimes elides the two terms. For example, gamedesigning.org defines gameplay as the core game mechanics that determine a game's overall characteristics.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Categorization">Categorization</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=4" title="Edit section: Categorization"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Scholars organize game mechanics into categories, which they use (along with theme and gameplay) to <a href="/wiki/Game_classification" title="Game classification">classify games</a>. For example, in <i>Building Blocks of Tabletop Game Design</i>, Geoffrey Engelstein and Isaac Shalev classify game mechanisms into categories based on game structure, turn order, actions, resolution, victory conditions, uncertainty, economics, auctions, worker placement, movement, area control, set collection, and card mechanisms.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Examples_of_game_mechanics">Examples of game mechanics</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=5" title="Edit section: Examples of game mechanics"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">This article contains <a href="/wiki/Wikipedia:WikiProject_Lists#Dynamic_lists" title="Wikipedia:WikiProject Lists">dynamic lists</a> that may never be able to satisfy particular standards for completeness. You can help by <a href="/wiki/Special:EditPage/Game_mechanics" title="Special:EditPage/Game mechanics">adding missing items</a> with <a href="/wiki/Wikipedia:Reliable_sources" title="Wikipedia:Reliable sources">reliable sources</a>.</div> <p>The following examples of game mechanics are not a strict or complete <a href="/wiki/Taxonomy" title="Taxonomy">taxonomy</a>. This list is alphabetical. </p> <div class="mw-heading mw-heading3"><h3 id="Action_points">Action points</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=6" title="Edit section: Action points"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Each player receives a budget of <i>action points</i> to use on each turn. These points may be spent on various actions according to the game rules, such as moving pieces, drawing cards, collecting money, etc.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Alignment">Alignment</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=7" title="Edit section: Alignment"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Alignment_(role-playing_games)" title="Alignment (role-playing games)">Alignment</a> is a game mechanic in both <a href="/wiki/Tabletop_role-playing_game" title="Tabletop role-playing game">tabletop role-playing games</a> and <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video games</a>. Alignment represents characters' moral and ethical orientation, such as good or evil.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> In some games, a <a href="/wiki/Player_character" title="Player character">player character's</a> alignment permits or prohibits the use of additional game mechanics. For example, in <i><a href="/wiki/Megami_Tensei" title="Megami Tensei">Shin Megami Tensei</a>: Strange Journey Redux</i>, alignment determines which demon assistants a player can or cannot recruit, and in <a href="/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords" title="Star Wars Knights of the Old Republic II: The Sith Lords">Star Wars Knights of the Old Republic II: The Sith Lords</a>, players aligned with the light and dark sides of <a href="/wiki/The_Force" title="The Force">The Force</a> gain different bonuses to attacks, healing, and speed.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Auction_or_bidding">Auction or bidding</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=8" title="Edit section: Auction or bidding"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Some games use an auction or bidding system in which the players make competitive bids to determine which player wins the right to perform particular actions. Such an auction can be based on different forms of payment: </p> <ul><li>The winning bidder must pay for the won privilege with some form of game resource (game money, points, etc.). For example, <i><a href="/wiki/Ra_(board_game)" title="Ra (board game)">Ra</a></i> uses this mechanic.<sup id="cite_ref-rules_19-0" class="reference"><a href="#cite_note-rules-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup></li> <li>The auction is a form of a promise that the winner will achieve some outcome in the near future. If this outcome is not achieved, the bidder pays a penalty. Such a system is used in many <a href="/wiki/Trick-taking_game" title="Trick-taking game">trick-taking games</a>, such as <a href="/wiki/Contract_bridge" title="Contract bridge">contract bridge</a>.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup></li></ul> <div class="mw-heading mw-heading3"><h3 id="Capture/eliminate"><span id="Capture.2Feliminate"></span>Capture/eliminate</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=9" title="Edit section: Capture/eliminate"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Sidjah_game_board_3.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Sidjah_game_board_3.svg/220px-Sidjah_game_board_3.svg.png" decoding="async" width="220" height="216" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Sidjah_game_board_3.svg/330px-Sidjah_game_board_3.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/e0/Sidjah_game_board_3.svg/440px-Sidjah_game_board_3.svg.png 2x" data-file-width="272" data-file-height="267" /></a><figcaption>A piece being captured in the game <i><a href="/wiki/Seega_(game)" title="Seega (game)">Sidjah</a></i></figcaption></figure> <p>In some games, the number of tokens a player has on the playing surface represents their current strength in the game. A central goal is <i>capturing</i> an opponent's tokens, which removes them from the playing surface. </p><p>Captures can be achieved in a number of ways: </p> <ul><li>Moving one of one's own tokens into a space occupied by an opposing token (e.g. <a href="/wiki/Chess" title="Chess">chess</a>, <a href="/wiki/Parchisi" class="mw-redirect" title="Parchisi">parchisi</a>), also known as a <i>replacement capture</i> or <i>displacement capture</i>.<sup id="cite_ref-OHBG_p232_22-0" class="reference"><a href="#cite_note-OHBG_p232-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> <ul><li>If the space immediately opposite must either be off the board or a marked <i>trap</i> space, it is known as a <i>push</i> capture.<sup id="cite_ref-BGG_capture_types_23-0" class="reference"><a href="#cite_note-BGG_capture_types-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup></li></ul></li> <li>Jumping a token over the space immediately occupied by an opposing token (e.g. <a href="/wiki/Draughts" class="mw-redirect" title="Draughts">draughts</a>), known as a <i>jump</i> or <i>leap</i>.<sup id="cite_ref-OHBG_p232_22-1" class="reference"><a href="#cite_note-OHBG_p232-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> <ul><li>When the opposing token can be any distance along an unobstructed line, it is known as a <i>flying</i> capture.<sup id="cite_ref-BGG_capture_types_23-1" class="reference"><a href="#cite_note-BGG_capture_types-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup></li></ul></li> <li>Occupying the adjacent squares of an opposing token (e.g. <a href="/wiki/Tafl" class="mw-redirect" title="Tafl">tafl</a>), also known as a <i>custodian capture</i>,<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup> <i>custodianship</i> or <i>interception</i>.<sup id="cite_ref-OHBG_p232_22-2" class="reference"><a href="#cite_note-OHBG_p232-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup></li> <li>Occupying one immediately adjacent square to an opposing token, also known as <i>approach</i>.<sup id="cite_ref-OHBG_p232_22-3" class="reference"><a href="#cite_note-OHBG_p232-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup></li> <li>The reverse of approach: capturing an adjacent opposing token by moving away from it in a straight line (e.g. <a href="/wiki/Fanorona" title="Fanorona">fanorona</a>), also known as <i>withdrawal</i>.<sup id="cite_ref-OHBG_p232_22-4" class="reference"><a href="#cite_note-OHBG_p232-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup></li> <li>Capturing two opposing tokens by occupying the single square separating them, also known as <i>intervention</i>.<sup id="cite_ref-OHBG_p232_22-5" class="reference"><a href="#cite_note-OHBG_p232-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup></li> <li>Declaring an "attack" on an opposing token, and then determining the outcome of the attack, either in a deterministic way by the game rules (e.g. <i><a href="/wiki/Stratego" title="Stratego">Stratego</a></i>, <i><a href="/wiki/Illuminati_(game)" title="Illuminati (game)">Illuminati</a></i>), or by using a randomizing method (e.g. <i><a href="/wiki/Illuminati:_New_World_Order" title="Illuminati: New World Order">Illuminati: New World Order</a></i>).</li> <li>Surrounding a token or region with one's own tokens in some manner (e.g. <a href="/wiki/Go_(game)" title="Go (game)">go</a>), also known as <i>enclosure</i>.<sup id="cite_ref-OHBG_p232_22-6" class="reference"><a href="#cite_note-OHBG_p232-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup></li> <li>Playing cards or other game resources to capture tokens.</li> <li>Other specialized mechanisms that do not fall neatly into any of the above categories.</li></ul> <p>In some games, captured tokens are simply removed and play no further part in the game (e.g. chess). In others, captured tokens are removed but can return to play later in the game under various rules (e.g. <a href="/wiki/Backgammon" title="Backgammon">backgammon</a>, pachisi). Some games allow the capturing player to take possession of the captured tokens and use them later in the game (e.g. <a href="/wiki/Shogi" title="Shogi">Shogi</a>, Reversi, Illuminati), also known as <i>conversion</i>.<sup id="cite_ref-OHBG_p232_22-7" class="reference"><a href="#cite_note-OHBG_p232-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup> </p><p>Many video games express the capture mechanism in the form of a kill count (sometimes referred to as "frags"), reflecting the number of opposing pawns eliminated during the game. </p> <div class="mw-heading mw-heading3"><h3 id="Chance_and_randomization">Chance and randomization</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=10" title="Edit section: Chance and randomization"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Random_map" title="Random map">Random map</a> and <a href="/wiki/Procedural_generation" title="Procedural generation">Procedural generation</a></div> <div class="mw-heading mw-heading4"><h4 id="Dice">Dice</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=11" title="Edit section: Dice"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Dice" title="Dice">Dice</a></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Dice_pool" title="Dice pool">Dice pool</a></div> <p>The most common use of dice is to randomly determine the outcome of an interaction in a game. An example is a player rolling a die or dice to determine how many board spaces to move a game token. </p><p>Dice often determine the outcomes of in-game conflict between players, with different outcomes of the die/dice roll of different benefit (or adverse effect) to each player involved. This occurs in games that simulate direct conflicts of interest. </p><p>Different dice formulas are used to generate different probability curves. A single die has equal probability of landing on any particular side, and consequently produces a linear probability distribution curve. The sum of two or more dice, however, results in a bell curve-shaped probability distribution, with the addition of further dice resulting in a steeper bell curve, decreasing the likelihood of an extreme result. A linear curve is generally perceived by players as being more "swingy", whereas a bell curve is perceived as being more "fair".<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Risk_and_reward">Risk and reward</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=12" title="Edit section: Risk and reward"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Some games include situations where players can "press their luck" in optional actions where the <a href="/wiki/Risk" title="Risk">danger</a> of a risk must be weighed against the chance of reward. For example, in <i><a href="/wiki/Beowulf:_The_Legend" title="Beowulf: The Legend">Beowulf: The Legend</a></i>, players may elect to take a "Risk", with success yielding cards and failure weakening the player's ultimate chance of victory.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Crafting">Crafting</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=13" title="Edit section: Crafting"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Crafting new in-game items is a game mechanic in <a href="/wiki/Open_world" title="Open world">open world</a> survival video games such as <i><a href="/wiki/Minecraft" title="Minecraft">Minecraft</a></i> and <i><a href="/wiki/Palworld" title="Palworld">Palworld</a></i>,<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video games</a> such as <i><a href="/wiki/Divinity:_Original_Sin" title="Divinity: Original Sin">Divinity: Original Sin</a></i><sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup> and <i><a href="/wiki/Stardew_Valley" title="Stardew Valley">Stardew Valley</a>,</i><sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Tabletop_role-playing_game" title="Tabletop role-playing game">tabletop role-playing games</a> such as <i><a href="/wiki/Dungeons_%26_Dragons" title="Dungeons &amp; Dragons">Dungeons &amp; Dragons</a>,</i><sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup> and <a href="/wiki/Deck-building_game" title="Deck-building game">deck-building card games</a> such as <i>Mystic Vale</i>.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup> Crafting mechanics rely on set collection mechanics, since crafting new items requires obtaining specific sets of items, then transforming them into new ones. </p> <div class="mw-heading mw-heading3"><h3 id="Modes">Modes</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=14" title="Edit section: Modes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Mode_(user_interface)" title="Mode (user interface)">Mode (user interface)</a> and <a href="/wiki/House_rule" title="House rule">House rule</a></div> <p>A <i>game mode</i> is a distinct configuration that varies gameplay and affects how other game mechanics behave. A game with several modes presents different settings in each, changing how a particular element of the game is played. </p><p>A common example is the choice between <a href="/wiki/Single-player" class="mw-redirect" title="Single-player">single-player</a> and <a href="/wiki/Multiplayer" class="mw-redirect" title="Multiplayer">multiplayer</a> modes in video games,<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> where multiplayer can further be <a href="/wiki/Cooperative_video_game" title="Cooperative video game">cooperative</a> or <a href="/wiki/Competitive_gaming" class="mw-redirect" title="Competitive gaming">competitive</a>.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> A <a href="/wiki/Sandbox_game#Sandbox_mode" title="Sandbox game">sandbox mode</a> allows free play without predefined <a href="/wiki/Goal" title="Goal">goals</a>.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> In a <a href="/wiki/Time_attack#Video_games" class="mw-redirect" title="Time attack">Time Attack Mode</a>, the player tries to score, progress or clear levels in a limited amount of time.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> </p><p>Changing modes while the game is in progress can increase difficulty and provide additional challenge or reward player success. <a href="/wiki/Power-up" title="Power-up">Power-ups</a> are modes that last for a few moments or that change only one or a few game rules. For example, power pellets in <a href="/wiki/Pac-Man" title="Pac-Man">Pac-Man</a> give the player a temporary ability to eat enemies.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> </p><p>A game mode may restrict or change the behavior of the available tools, such as allowing play with limited/unlimited <a href="/wiki/Ammo" class="mw-redirect" title="Ammo">ammo</a>, new weapons, obstacles or enemies, or a <a href="/wiki/Timer" title="Timer">timer</a>, etc. A mode may establish different rules and game mechanics, such as altered <a href="/wiki/Game_physics" title="Game physics">gravity</a>, <a href="/wiki/First_Blood_match#First_Blood_match" class="mw-redirect" title="First Blood match">win at first touch</a> in a fighting game, or play with some cards face-up in a <a href="/wiki/Poker" title="Poker">poker</a> game. A mode may even change a game's overarching goals, such as following a story or <a href="/wiki/Career_mode" class="mw-redirect" title="Career mode">character's career</a> vs. playing a limited <a href="/wiki/Deathmatch_(gaming)" class="mw-redirect" title="Deathmatch (gaming)">deathmatch</a> or <a href="/wiki/Capture_the_flag_(video_games)" class="mw-redirect" title="Capture the flag (video games)">capture the flag</a> set. </p> <div class="mw-heading mw-heading3"><h3 id="Movement">Movement</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=15" title="Edit section: Movement"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:TSR%27s_Divine_Right_Strategy_Game.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/3/3b/TSR%27s_Divine_Right_Strategy_Game.jpg/220px-TSR%27s_Divine_Right_Strategy_Game.jpg" decoding="async" width="220" height="124" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/3/3b/TSR%27s_Divine_Right_Strategy_Game.jpg/330px-TSR%27s_Divine_Right_Strategy_Game.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/3/3b/TSR%27s_Divine_Right_Strategy_Game.jpg/440px-TSR%27s_Divine_Right_Strategy_Game.jpg 2x" data-file-width="2982" data-file-height="1678" /></a><figcaption>The hexagonal board of <i><a href="/wiki/Divine_Right_(game)" title="Divine Right (game)">Divine Right</a></i></figcaption></figure><p>Many <a href="/wiki/Board_game" title="Board game">board games</a> involve the movement of tokens. Movement mechanics govern how and when these tokens are allowed to move. </p><p>Some game boards are divided into small, equally-sized areas that can be occupied by game tokens. (Often such areas are called <a href="/wiki/Square_(geometry)" class="mw-redirect" title="Square (geometry)">squares</a>, even if not square in shape.) Movement rules specify how and when a token can be moved to another area. For example, a player may be allowed to move a token to an adjacent area, but not one further away. Dice are sometimes used to randomize the allowable movements. Other games, such as <a href="/wiki/Miniature_wargaming" title="Miniature wargaming">miniatures games</a>, are played on surfaces with no marked areas. </p> <div class="mw-heading mw-heading3"><h3 id="Resource_management">Resource management</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=16" title="Edit section: Resource management"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Virtual_economy" title="Virtual economy">Virtual economy</a>, <a href="/wiki/Loot_box" title="Loot box">Loot box</a>, and <a href="/wiki/Technology_tree" title="Technology tree">Technology tree</a></div><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Dragon_kill_points" title="Dragon kill points">Dragon kill points</a></div> <p>Many games involve the management of resources.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup> Examples of game resources include tokens, money, <a href="/wiki/Land_(economics)" title="Land (economics)">land</a>, <a href="/wiki/Natural_resource" title="Natural resource">natural resources</a>, <a href="/wiki/Human_resources" title="Human resources">human resources</a> and <a href="/wiki/Score_(gaming)" class="mw-redirect" title="Score (gaming)">game points</a>. Players establish relative values for various types of available resources, in the context of the current state of the game and the desired outcome (i.e. winning the game). Game rules determine how players can increase, spend, or exchange resources. The skillful management of resources lets players influence the game's outcome. </p> <div class="mw-heading mw-heading3"><h3 id="Set_collection">Set collection</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=17" title="Edit section: Set collection"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading4"><h4 id="Engine_building">Engine building</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=18" title="Edit section: Engine building"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Engine building is a mechanism that involves building and optimizing a system to create a flow of resources.<sup id="cite_ref-adams_42-0" class="reference"><a href="#cite_note-adams-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Pages: 311–313">&#58;&#8202;311–313&#8202;</span></sup> <i><a href="/wiki/SimCity" title="SimCity">SimCity</a></i> is an example of an engine-building video game: money activates building mechanisms, which in turn unlock feedback loops between many internal resources such as people, job vacancies, power, transport capacity, and zone types.<sup id="cite_ref-adams_42-1" class="reference"><a href="#cite_note-adams-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 313">&#58;&#8202;313&#8202;</span></sup> In engine-building board games, the player adds and modifies combinations of abilities or resources to assemble a <a href="/wiki/Virtuous_circle" class="mw-redirect" title="Virtuous circle">virtuous circle</a> of increasingly powerful and productive outcomes.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Tile-laying">Tile-laying</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=19" title="Edit section: Tile-laying"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Carcassonne-meeple.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Carcassonne-meeple.jpg/220px-Carcassonne-meeple.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Carcassonne-meeple.jpg/330px-Carcassonne-meeple.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Carcassonne-meeple.jpg/440px-Carcassonne-meeple.jpg 2x" data-file-width="640" data-file-height="480" /></a><figcaption>Square tiles that join to form cities and roads, in the game <i><a href="/wiki/Carcassonne_(game)" class="mw-redirect" title="Carcassonne (game)">Carcassonne</a></i></figcaption></figure> <p>Many games use <a href="/wiki/Tile-based_game" title="Tile-based game">tiles</a> - flat, rigid pieces of a regular shape - that can be laid down on a flat surface to form a <a href="/wiki/Tessellation" title="Tessellation">tessellation</a>. Usually, such tiles have patterns or symbols on their surfaces that combine when tessellated to form game-mechanically significant combinations. </p><p>The tiles themselves are often drawn at random by the players, either immediately before placing them on the playing surface, or in groups to form a pool or hand of tiles from which the player may select one to play. </p><p>Tiles can be used in two distinct ways: </p> <ul><li>The playing of a tile itself is directly significant to the outcome of the game, in that where and when it is played contributes points or resources to the player.</li> <li>Tiles are used to build a board upon which other game tokens are placed, and the interaction of those tokens with the tiles provides game points or resources.</li></ul> <p>Examples of tile mechanics include: <i><a href="/wiki/Scrabble" title="Scrabble">Scrabble</a></i>, in which players lay down lettered tiles to form words and score points,<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup> and <i><a href="/wiki/Tikal_(board_game)" title="Tikal (board game)">Tikal</a></i>, in which players lay jungle tiles on the play surface then move tokens through them to score points.<sup id="cite_ref-Slizewski_45-0" class="reference"><a href="#cite_note-Slizewski-45"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Turns">Turns</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=20" title="Edit section: Turns"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Timekeeping_in_games" title="Timekeeping in games">Timekeeping in games</a></div><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Turn-based_game" class="mw-redirect" title="Turn-based game">Turn-based game</a>, <a href="/wiki/Sequential_game" title="Sequential game">Sequential game</a>, and <a href="/wiki/Simultaneous_game" title="Simultaneous game">Simultaneous game</a></div><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Simultaneous_action_selection" title="Simultaneous action selection">Simultaneous action selection</a>, <a href="/wiki/Actions_per_minute" title="Actions per minute">Actions per minute</a>, and <a href="/wiki/Twitch_gameplay" title="Twitch gameplay">Twitch gameplay</a></div><figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Chess_(2846141682).jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/db/Chess_%282846141682%29.jpg/220px-Chess_%282846141682%29.jpg" decoding="async" width="220" height="146" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/db/Chess_%282846141682%29.jpg/330px-Chess_%282846141682%29.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/db/Chess_%282846141682%29.jpg/440px-Chess_%282846141682%29.jpg 2x" data-file-width="1993" data-file-height="1325" /></a><figcaption>A <a href="/wiki/Chess_clock" title="Chess clock">chess clock</a> can be used to measure and limit the time taken by each player in a turn-based game.</figcaption></figure><p>A turn is a segment of a game set aside for certain actions to happen before moving on to the next turn, where the sequence of events can largely repeat. Some games, such as <i><a href="/wiki/Monopoly_(game)" title="Monopoly (game)">Monopoly</a></i> and <a href="/wiki/Chess" title="Chess">chess</a>, use <i>player turns</i> where one player performs their actions before another player can perform any on their turn.<sup id="cite_ref-Wired_46-0" class="reference"><a href="#cite_note-Wired-46"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">&#91;</span>47<span class="cite-bracket">&#93;</span></a></sup> Some games use <i>game turns</i>, where all players contribute to the actions of a single turn. Some games combine the two. For example, <i><a href="/wiki/Civilization_(1980_board_game)" title="Civilization (1980 board game)">Civilization</a></i> uses a series of player turns followed by a trading round in which all players participate.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> </p><p>Games with semi-simultaneous turns allow for some actions on another player's turn. </p> <div class="mw-heading mw-heading3"><h3 id="Victory_conditions">Victory conditions</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=21" title="Edit section: Victory conditions"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Kingmaker_scenario" title="Kingmaker scenario">Kingmaker scenario</a> and <a href="/wiki/Sandbox_game" title="Sandbox game">Sandbox game</a></div> <p>Victory conditions control how a player wins the game. In many games, victory is achieved by a player who accumulates a sufficiently high <a href="/wiki/Score_(sports)" class="mw-redirect" title="Score (sports)">score</a>, or a higher score than any other player. Other examples of victory conditions include the necessity of completing a <a href="/wiki/Quest_(video_gaming)" class="mw-redirect" title="Quest (video gaming)">quest</a> in a <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video game</a>,<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> or the player being suitably trained in a skill in a <a href="/wiki/Business_game" title="Business game">business game</a>.<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> Some games also feature a losing condition, such as being checkmated in <a href="/wiki/Chess" title="Chess">chess</a>, or being tagged in <a href="/wiki/Tag_(game)" title="Tag (game)">tag</a>. In such a game, the winner is the only remaining player to have avoided loss. Games are not limited to one victory or loss condition, and can combine several at once.<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Tabletop_role-playing_game" title="Tabletop role-playing game">Tabletop role-playing games</a> and sandbox games frequently have no victory condition. </p> <div class="mw-heading mw-heading4"><h4 id="Catch-up">Catch-up</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=22" title="Edit section: Catch-up"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Dynamic_game_difficulty_balancing" title="Dynamic game difficulty balancing">Dynamic game difficulty balancing</a></div> <p>Some games include a mechanism designed to make progress towards victory more difficult for players in the lead. The idea behind this is to allow trailing players a chance to catch up and potentially still win the game, rather than suffer an inevitable loss once they fall behind. For example, in <i><a href="/wiki/The_Settlers_of_Catan" class="mw-redirect" title="The Settlers of Catan">The Settlers of Catan</a>,</i> a neutral piece (the robber) debilitates the resource generation of players whose territories it is near. Players occasionally get to move the robber, and frequently choose to position it where it will cause maximal disruption to the player currently winning the game. In some racing games, such as <i><a href="/wiki/Chutes_and_Ladders" class="mw-redirect" title="Chutes and Ladders">Chutes and Ladders</a>,</i> a player must roll or spin the exact number needed to reach the finish line; e.g., if a player is only four spaces from the finish line then they must roll a four on the die or land on the four with the spinner. If more than four is rolled, then the turn is forfeited to the next player. </p> <div class="mw-heading mw-heading3"><h3 id="Worker_placement">Worker placement</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=23" title="Edit section: Worker placement"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Worker placement is a game mechanism where players allocate a limited number of tokens ("workers") to multiple stations that provide various defined actions.<sup id="cite_ref-woods_52-0" class="reference"><a href="#cite_note-woods-52"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-adams_42-2" class="reference"><a href="#cite_note-adams-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Pages: 160–163">&#58;&#8202;160–163&#8202;</span></sup> The worker placement mechanism originates with board games. Stewart Woods identifies <i>Keydom</i> (1998; later remade and updated as <i><a href="/wiki/Aladdin%27s_Dragons" title="Aladdin&#39;s Dragons">Aladdin's Dragons</a></i>) as the first game to implement the mechanic. Worker placement was popularized by <i><a href="/wiki/Caylus_(game)" title="Caylus (game)">Caylus</a></i> (2005) and became a staple of the <a href="/wiki/Eurogame" title="Eurogame">Eurogame</a> genre in the wake of the game's success. Other popular board games that use this mechanism include <i><a href="/wiki/Stone_Age_(board_game)" title="Stone Age (board game)">Stone Age</a></i> and <i><a href="/wiki/Agricola_(board_game)" title="Agricola (board game)">Agricola</a></i>.<sup id="cite_ref-woods_52-1" class="reference"><a href="#cite_note-woods-52"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup> Although the mechanism is chiefly associated with board games, the worker placement concept has been used in analysis of other game types. For instance, <a href="/wiki/Ernest_W._Adams" class="mw-redirect" title="Ernest W. Adams">Adams</a> and Dormans describe the assigning of tasks to SCV units in the <a href="/wiki/Real-time_strategy_game" class="mw-redirect" title="Real-time strategy game">real-time strategy game</a> <i><a href="/wiki/StarCraft" title="StarCraft">StarCraft</a></i> as an example of the worker placement mechanic.<sup id="cite_ref-adams_42-3" class="reference"><a href="#cite_note-adams-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup><sup class="reference nowrap"><span title="Page / location: 307">&#58;&#8202;307&#8202;</span></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=24" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Ludology" class="mw-redirect" title="Ludology">Ludology</a></li> <li><a href="/wiki/Ludeme" title="Ludeme">Ludeme</a></li> <li><a href="/wiki/Game_clock" class="mw-redirect" title="Game clock">Chess clock</a></li> <li><a href="/wiki/Kingmaker_scenario" title="Kingmaker scenario">Kingmaker scenario</a></li> <li><a href="/wiki/Pie_rule" title="Pie rule">Pie rule</a></li> <li><a href="/wiki/Gamification" title="Gamification">Gamification</a></li> <li><a href="/wiki/Dynamic_game_difficulty_balancing" title="Dynamic game difficulty balancing">Dynamic game difficulty balancing</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=25" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-designing-games-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-designing-games_1-0">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFSylvester2013" class="citation book cs1">Sylvester, Tynan (2013). <i>Designing Games: A Guide to Engineering Experiences</i>. O'Reilly Media. p.&#160;7. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1449337933" title="Special:BookSources/978-1449337933"><bdi>978-1449337933</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Designing+Games%3A+A+Guide+to+Engineering+Experiences&amp;rft.pages=7&amp;rft.pub=O%27Reilly+Media&amp;rft.date=2013&amp;rft.isbn=978-1449337933&amp;rft.aulast=Sylvester&amp;rft.aufirst=Tynan&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBoller2013" class="citation web cs1">Boller, Sharon (17 July 2013). <a rel="nofollow" class="external text" href="http://www.theknowledgeguru.com/learning-game-design-mechanics/">"Learning Game Design: Game Mechanics"</a>. <i>Knowledge Guru</i><span class="reference-accessdate">. Retrieved <span class="nowrap">11 August</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Knowledge+Guru&amp;rft.atitle=Learning+Game+Design%3A+Game+Mechanics&amp;rft.date=2013-07-17&amp;rft.aulast=Boller&amp;rft.aufirst=Sharon&amp;rft_id=http%3A%2F%2Fwww.theknowledgeguru.com%2Flearning-game-design-mechanics%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLimLouchartSuttieRitchie2013" class="citation journal cs1">Lim, T; Louchart, S; Suttie, N; Ritchie, J.M.; Aylett, R.S.; Stanescu, I.A.; et&#160;al. (2013). "Strategies for Effective Digital Games Development and Implementation". <i>Cases on Digital Game-Based Learning</i>. <b>12</b>. IGI Global: <span class="nowrap">168–</span>198. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.4018%2F978-1-4666-2848-9.ch010">10.4018/978-1-4666-2848-9.ch010</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/9781466628489" title="Special:BookSources/9781466628489"><bdi>9781466628489</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Cases+on+Digital+Game-Based+Learning&amp;rft.atitle=Strategies+for+Effective+Digital+Games+Development+and+Implementation&amp;rft.volume=12&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E168-%3C%2Fspan%3E198&amp;rft.date=2013&amp;rft_id=info%3Adoi%2F10.4018%2F978-1-4666-2848-9.ch010&amp;rft.isbn=9781466628489&amp;rft.aulast=Lim&amp;rft.aufirst=T&amp;rft.au=Louchart%2C+S&amp;rft.au=Suttie%2C+N&amp;rft.au=Ritchie%2C+J.M.&amp;rft.au=Aylett%2C+R.S.&amp;rft.au=Stanescu%2C+I.A.&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRubin2010" class="citation book cs1">Rubin, Steve (2010). <i>Introduction to Game Development (2.ed)</i>. USA: Cengage. p.&#160;70. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-84003-103-7" title="Special:BookSources/978-0-84003-103-7"><bdi>978-0-84003-103-7</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Introduction+to+Game+Development+%282.ed%29&amp;rft.place=USA&amp;rft.pages=70&amp;rft.pub=Cengage&amp;rft.date=2010&amp;rft.isbn=978-0-84003-103-7&amp;rft.aulast=Rubin&amp;rft.aufirst=Steve&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBoller2013" class="citation web cs1">Boller, Sharon (17 July 2013). <a rel="nofollow" class="external text" href="http://www.theknowledgeguru.com/learning-game-design-mechanics/">"Learning Game Design: Game Mechanics"</a>. <i>The Knowledge Guru</i><span class="reference-accessdate">. Retrieved <span class="nowrap">11 August</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Knowledge+Guru&amp;rft.atitle=Learning+Game+Design%3A+Game+Mechanics&amp;rft.date=2013-07-17&amp;rft.aulast=Boller&amp;rft.aufirst=Sharon&amp;rft_id=http%3A%2F%2Fwww.theknowledgeguru.com%2Flearning-game-design-mechanics%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-The_Game_Critique-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-The_Game_Critique_6-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSwain2010" class="citation web cs1 cs1-prop-unfit">Swain, Eric (August 25, 2010). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20101218081926/http://www.thegamecritique.com/recent-posts/in-defense-of-ludonarrative-dissonance/2283/">"In Defense of Ludonarrative Dissonance"</a>. <i>The Game Critique</i>. Archived from the original on December 18, 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">December 27,</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Game+Critique&amp;rft.atitle=In+Defense+of+Ludonarrative+Dissonance&amp;rft.date=2010-08-25&amp;rft.aulast=Swain&amp;rft.aufirst=Eric&amp;rft_id=http%3A%2F%2Fwww.thegamecritique.com%2Frecent-posts%2Fin-defense-of-ludonarrative-dissonance%2F2283%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-Clint_Hocking-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-Clint_Hocking_7-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHocking2007" class="citation web cs1">Hocking, Clint (October 7, 2007). <a rel="nofollow" class="external text" href="https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html">"Ludonarrative Dissonance in Bioshock"</a>. <i>Click Nothing</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200114172154/https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html">Archived</a> from the original on January 14, 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">November 19,</span> 2018</span> &#8211; via TypePad.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Click+Nothing&amp;rft.atitle=Ludonarrative+Dissonance+in+Bioshock&amp;rft.date=2007-10-07&amp;rft.aulast=Hocking&amp;rft.aufirst=Clint&amp;rft_id=https%3A%2F%2Fclicknothing.typepad.com%2Fclick_nothing%2F2007%2F10%2Fludonarrative-d.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-Tom_Bissell-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-Tom_Bissell_8-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBissell2010" class="citation book cs1"><a href="/wiki/Tom_Bissell" title="Tom Bissell">Bissell, Tom</a> (2010). <a href="/wiki/Extra_Lives:_Why_Video_Games_Matter" class="mw-redirect" title="Extra Lives: Why Video Games Matter"><i>Extra Lives: Why Video Games Matter</i></a>. Pantheon Books, New York. pp.&#160;<a rel="nofollow" class="external text" href="https://archive.org/details/extraliveswhyvid00biss/page/37">37–38</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-307-37870-5" title="Special:BookSources/978-0-307-37870-5"><bdi>978-0-307-37870-5</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Extra+Lives%3A+Why+Video+Games+Matter&amp;rft.pages=37-38&amp;rft.pub=Pantheon+Books%2C+New+York&amp;rft.date=2010&amp;rft.isbn=978-0-307-37870-5&amp;rft.aulast=Bissell&amp;rft.aufirst=Tom&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-nackeDiGRA-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-nackeDiGRA_9-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNackeDrachenKuikkaniemiNiesenhaus2009" class="citation journal cs1">Nacke, Lennart E.; Drachen, Anders; Kuikkaniemi, Kai; Niesenhaus, Joerg; Korhonen, Hannu; van den Hoogen, Wouter; Poels, Karolien; IJsselsteijn, Wijnand; et&#160;al. (September 1, 2009). <a rel="nofollow" class="external text" href="http://www.digra.org/dl/display_html?chid=http://www.digra.org/dl/db/09287.44170.pdf">"Playability and Player Experience Research"</a> <span class="cs1-format">(PDF)</span>. <i>Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20111112141834/http://www.digra.org/dl/display_html?chid=http%3A%2F%2Fwww.digra.org%2Fdl%2Fdb%2F09287.44170.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on November 12, 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">May 15,</span> 2019</span>. <q><i>playability</i> is the evaluative process directed toward games, whereas <i>player experience</i> is directed toward players. More precisely, playability methods evaluate games to improve design, whereas player experience methods evaluate players to improve gaming.(p.1)</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Proceedings+of+DiGRA+2009%3A+Breaking+New+Ground%3A+Innovation+in+Games%2C+Play%2C+Practice+and+Theory&amp;rft.atitle=Playability+and+Player+Experience+Research&amp;rft.date=2009-09-01&amp;rft.aulast=Nacke&amp;rft.aufirst=Lennart+E.&amp;rft.au=Drachen%2C+Anders&amp;rft.au=Kuikkaniemi%2C+Kai&amp;rft.au=Niesenhaus%2C+Joerg&amp;rft.au=Korhonen%2C+Hannu&amp;rft.au=van+den+Hoogen%2C+Wouter&amp;rft.au=Poels%2C+Karolien&amp;rft.au=IJsselsteijn%2C+Wijnand&amp;rft.au=de+Kort%2C+Yvonne&amp;rft_id=http%3A%2F%2Fwww.digra.org%2Fdl%2Fdisplay_html%3Fchid%3Dhttp%3A%2F%2Fwww.digra.org%2Fdl%2Fdb%2F09287.44170.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-C-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-C_10-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLindleyNackeSennersten2008" class="citation book cs1">Lindley, Craig; Nacke, Lennart; Sennersten, Charlotte (November 3–5, 2008). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150923195055/http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/f336e780df204cf4c125753d003d3b45!OpenDocument"><i>Dissecting Play – Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay</i></a>. Wolverhampton, UK: University of Wolverhampton. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-9549016-6-0" title="Special:BookSources/978-0-9549016-6-0"><bdi>978-0-9549016-6-0</bdi></a>. Archived from <a rel="nofollow" class="external text" href="http://www.bth.se/fou/forskinfo.nsf/8ea71836fbadac09c125733300214ab9/f336e780df204cf4c125753d003d3b45!OpenDocument">the original</a> on 2015-09-23<span class="reference-accessdate">. Retrieved <span class="nowrap">2010-10-04</span></span>. <q>The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Dissecting+Play+%E2%80%93+Investigating+the+Cognitive+and+Emotional+Motivations+and+Affects+of+Computer+Gameplay&amp;rft.place=Wolverhampton%2C+UK&amp;rft.pub=University+of+Wolverhampton&amp;rft.date=2008-11-03%2F2008-11-05&amp;rft.isbn=978-0-9549016-6-0&amp;rft.aulast=Lindley&amp;rft.aufirst=Craig&amp;rft.au=Nacke%2C+Lennart&amp;rft.au=Sennersten%2C+Charlotte&amp;rft_id=http%3A%2F%2Fwww.bth.se%2Ffou%2Fforskinfo.nsf%2F8ea71836fbadac09c125733300214ab9%2Ff336e780df204cf4c125753d003d3b45%21OpenDocument&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFabricatore2007" class="citation web cs1">Fabricatore, Carlo (2007). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180329020912/http://www.oecd.org/education/ceri/39414829.pdf">"Gameplay and Game mechanics Design: A Key to Quality in Videogames"</a> <span class="cs1-format">(PDF)</span>. <i>OECD</i>. Rome, Italy. p.&#160;5. Archived from <a rel="nofollow" class="external text" href="http://www.oecd.org/education/ceri/39414829.pdf">the original</a> <span class="cs1-format">(PDF)</span> on 2018-03-29.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=OECD&amp;rft.atitle=Gameplay+and+Game+mechanics+Design%3A+A+Key+to+Quality+in+Videogames&amp;rft.pages=5&amp;rft.date=2007&amp;rft.aulast=Fabricatore&amp;rft.aufirst=Carlo&amp;rft_id=http%3A%2F%2Fwww.oecd.org%2Feducation%2Fceri%2F39414829.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-A-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-A_12-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="AdRol" class="citation book cs1">Adams, Ernest; Rollings, Andrew (2003). <i>Andrew Rollings and Ernest Adams on game design</i>. New Riders Publishing. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/1-59273-001-9" title="Special:BookSources/1-59273-001-9"><bdi>1-59273-001-9</bdi></a>. <q>One or more causally linked series of challenges in a simulated environment"; "Gameplay is the result of a large number of contributing elements. .. gameplay is not a singular entity. It is a combination of many elements, a synergy that emerges from the inclusion of certain factors. .. The gameplay emerges from the interaction among these elements, ..</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Andrew+Rollings+and+Ernest+Adams+on+game+design&amp;rft.pub=New+Riders+Publishing&amp;rft.date=2003&amp;rft.isbn=1-59273-001-9&amp;rft.aulast=Adams&amp;rft.aufirst=Ernest&amp;rft.au=Rollings%2C+Andrew&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamedesigning.org/learn/basic-game-mechanics/">"What are Video Game Mechanics? (Learn for Free)"</a>. 11 March 2017.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=What+are+Video+Game+Mechanics%3F+%28Learn+for+Free%29&amp;rft.date=2017-03-11&amp;rft_id=https%3A%2F%2Fwww.gamedesigning.org%2Flearn%2Fbasic-game-mechanics%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEngelsteinShalev2020" class="citation book cs1">Engelstein, Geoffrey; Shalev, Isaac (2020). <a rel="nofollow" class="external text" href="https://books.google.com/books?id=unU-wwEACAAJ"><i>Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms</i></a>. CRC Press. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1-138-36552-0" title="Special:BookSources/978-1-138-36552-0"><bdi>978-1-138-36552-0</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Building+Blocks+of+Tabletop+Game+Design%3A+An+Encyclopedia+of+Mechanisms&amp;rft.pub=CRC+Press&amp;rft.date=2020&amp;rft.isbn=978-1-138-36552-0&amp;rft.aulast=Engelstein&amp;rft.aufirst=Geoffrey&amp;rft.au=Shalev%2C+Isaac&amp;rft_id=https%3A%2F%2Fbooks.google.com%2Fbooks%3Fid%3DunU-wwEACAAJ&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoatboy2024" class="citation web cs1">Goatboy, Thomas / (2024-06-18). <a rel="nofollow" class="external text" href="https://www.belloflostsouls.net/2024/06/warhammer-40k-the-best-units-for-scoring-action-points.html">"Warhammer 40K - The Best Units For Scoring Action Points"</a>. <i>Bell of Lost Souls</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Bell+of+Lost+Souls&amp;rft.atitle=Warhammer+40K+-+The+Best+Units+For+Scoring+Action+Points&amp;rft.date=2024-06-18&amp;rft.aulast=Goatboy&amp;rft.aufirst=Thomas+%2F&amp;rft_id=https%3A%2F%2Fwww.belloflostsouls.net%2F2024%2F06%2Fwarhammer-40k-the-best-units-for-scoring-action-points.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBamsey2023" class="citation web cs1">Bamsey, Ryan (2023-11-21). <a rel="nofollow" class="external text" href="https://www.thegamer.com/divinity-original-sin-the-board-game-review/">"Divinity Original Sin: The Board Game Review - A Heavenly Adaptation"</a>. <i>TheGamer</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=TheGamer&amp;rft.atitle=Divinity+Original+Sin%3A+The+Board+Game+Review+-+A+Heavenly+Adaptation&amp;rft.date=2023-11-21&amp;rft.aulast=Bamsey&amp;rft.aufirst=Ryan&amp;rft_id=https%3A%2F%2Fwww.thegamer.com%2Fdivinity-original-sin-the-board-game-review%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCook2002" class="citation book cs1">Cook, Monte (2002). <i>Book of Vile Darkness</i> (1st&#160;ed.). Renton, Washington: <a href="/wiki/Wizards_of_the_Coast" title="Wizards of the Coast">Wizards of the Coast</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/9780786926503" title="Special:BookSources/9780786926503"><bdi>9780786926503</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Book+of+Vile+Darkness&amp;rft.place=Renton%2C+Washington&amp;rft.edition=1st&amp;rft.pub=Wizards+of+the+Coast&amp;rft.date=2002&amp;rft.isbn=9780786926503&amp;rft.aulast=Cook&amp;rft.aufirst=Monte&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBuckley2024" class="citation web cs1">Buckley, Will (2024-10-14). <a rel="nofollow" class="external text" href="https://gamerant.com/best-rpgs-mechanics-that-change-based-on-player-alignment/">"5 Best RPGs With Mechanics That Change Based On Player Alignment"</a>. <i>Game Rant</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Rant&amp;rft.atitle=5+Best+RPGs+With+Mechanics+That+Change+Based+On+Player+Alignment&amp;rft.date=2024-10-14&amp;rft.aulast=Buckley&amp;rft.aufirst=Will&amp;rft_id=https%3A%2F%2Fgamerant.com%2Fbest-rpgs-mechanics-that-change-based-on-player-alignment%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-rules-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-rules_19-0">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.bggfiles.com/viewfile.php3?fileid=11100">Rules quick summary</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20051126153512/http://www.bggfiles.com/viewfile.php3?fileid=11100">Archived</a> 2005-11-26 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a> <a href="/wiki/Portable_Document_Format" class="mw-redirect" title="Portable Document Format">PDF</a> by Michael Weston on <a href="/wiki/BoardGameGeek" title="BoardGameGeek">BoardGameGeek</a></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKantar2006" class="citation book cs1"><a href="/wiki/Eddie_Kantar" class="mw-redirect" title="Eddie Kantar">Kantar, Eddie</a> (2006). <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/bridgefordummies00kant_261"><i>Bridge for Dummies</i></a></span> (2nd&#160;ed.). Wiley Publishing, Inc. p.&#160;<a rel="nofollow" class="external text" href="https://archive.org/details/bridgefordummies00kant_261/page/n166">11</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-471-92426-5" title="Special:BookSources/978-0-471-92426-5"><bdi>978-0-471-92426-5</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Bridge+for+Dummies&amp;rft.pages=11&amp;rft.edition=2nd&amp;rft.pub=Wiley+Publishing%2C+Inc.&amp;rft.date=2006&amp;rft.isbn=978-0-471-92426-5&amp;rft.aulast=Kantar&amp;rft.aufirst=Eddie&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fbridgefordummies00kant_261&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gambiter.com/bridge/Auction_bridge.html">"Auction bridge"</a><span class="reference-accessdate">. Retrieved <span class="nowrap">31 July</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Auction+bridge&amp;rft_id=https%3A%2F%2Fgambiter.com%2Fbridge%2FAuction_bridge.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-OHBG_p232-22"><span class="mw-cite-backlink">^ <a href="#cite_ref-OHBG_p232_22-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-OHBG_p232_22-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-OHBG_p232_22-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-OHBG_p232_22-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-OHBG_p232_22-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-OHBG_p232_22-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-OHBG_p232_22-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-OHBG_p232_22-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFParlett1999" class="citation book cs1"><a href="/wiki/David_Parlett" title="David Parlett">Parlett, David</a> (1999). <i>The Oxford History of Board Games</i>. <a href="/wiki/Oxford_University_Press" title="Oxford University Press">Oxford University Press</a> Inc. pp.&#160;<span class="nowrap">232–</span>33. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/0-19-212998-8" title="Special:BookSources/0-19-212998-8"><bdi>0-19-212998-8</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=The+Oxford+History+of+Board+Games&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E232-%3C%2Fspan%3E33&amp;rft.pub=Oxford+University+Press+Inc&amp;rft.date=1999&amp;rft.isbn=0-19-212998-8&amp;rft.aulast=Parlett&amp;rft.aufirst=David&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-BGG_capture_types-23"><span class="mw-cite-backlink">^ <a href="#cite_ref-BGG_capture_types_23-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-BGG_capture_types_23-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://boardgamegeek.com/geeklist/172402/geeklists-capture-move-types-boardgames">"Geeklists of capture move types for Boardgames"</a>. <i>BoardGameGeek</i>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=BoardGameGeek&amp;rft.atitle=Geeklists+of+capture+move+types+for+Boardgames&amp;rft_id=https%3A%2F%2Fboardgamegeek.com%2Fgeeklist%2F172402%2Fgeeklists-capture-move-types-boardgames&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBell1979" class="citation book cs1">Bell, R.C. (1979). "Games of Position". <i>Board and Table Games From Many Civilizations</i>. Dover Publications. p.&#160;97 (Hasami Shogi). <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0486238555" title="Special:BookSources/978-0486238555"><bdi>978-0486238555</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=bookitem&amp;rft.atitle=Games+of+Position&amp;rft.btitle=Board+and+Table+Games+From+Many+Civilizations&amp;rft.pages=97+%28Hasami+Shogi%29&amp;rft.pub=Dover+Publications&amp;rft.date=1979&amp;rft.isbn=978-0486238555&amp;rft.aulast=Bell&amp;rft.aufirst=R.C.&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.awesomedice.com/blogs/news/d-d-and-the-probability-curve">"D&amp;D and the Probability Curve"</a>. <i>Awesome Dice</i>. 2023-11-22<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-03-05</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Awesome+Dice&amp;rft.atitle=D%26D+and+the+Probability+Curve&amp;rft.date=2023-11-22&amp;rft_id=https%3A%2F%2Fwww.awesomedice.com%2Fblogs%2Fnews%2Fd-d-and-the-probability-curve&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gmdice.com/blogs/dnd/dice-probability-explained">"Dice Probability Explained"</a>. <i>Game Master Dice</i>. 2019-09-03<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-03-06</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Master+Dice&amp;rft.atitle=Dice+Probability+Explained&amp;rft.date=2019-09-03&amp;rft_id=https%3A%2F%2Fwww.gmdice.com%2Fblogs%2Fdnd%2Fdice-probability-explained&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20101215150410/http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=38&amp;esem=1">"Beowulf: The Legend DESCRIPTION"</a>. Fantasy Flight Games. Archived from <a rel="nofollow" class="external text" href="http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=38&amp;esem=1">the original</a> on 15 December 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">20 May</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Beowulf%3A+The+Legend+DESCRIPTION&amp;rft.pub=Fantasy+Flight+Games&amp;rft_id=http%3A%2F%2Fwww.fantasyflightgames.com%2Fedge_minisite_sec.asp%3Feidm%3D38%26esem%3D1&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span> "the player who took the risk instead takes a "scratch," a minor wound that has the strong potential to ultimately undermine the player's chances of success. These frequent risks are remarkably nerve-racking"</span> </li> <li id="cite_note-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-28">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFVelocci2024" class="citation web cs1">Velocci, Carli (2024-03-17). <a rel="nofollow" class="external text" href="https://www.polygon.com/24099909/open-world-survival-crafting-games-2024">"It's 2024, and open-world survival crafting games are some of the biggest hits"</a>. <i>Polygon</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-30</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Polygon&amp;rft.atitle=It%27s+2024%2C+and+open-world+survival+crafting+games+are+some+of+the+biggest+hits&amp;rft.date=2024-03-17&amp;rft.aulast=Velocci&amp;rft.aufirst=Carli&amp;rft_id=https%3A%2F%2Fwww.polygon.com%2F24099909%2Fopen-world-survival-crafting-games-2024&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/wikis/divinity-original-sin/Crafting_&amp;_Blacksmithing">"Crafting &amp; Blacksmithing - Divinity: Original Sin Guide"</a>. <i>IGN</i>. 2014-07-26<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-30</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Crafting+%26+Blacksmithing+-+Divinity%3A+Original+Sin+Guide&amp;rft.date=2014-07-26&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Fwikis%2Fdivinity-original-sin%2FCrafting_%26_Blacksmithing&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFiore2024" class="citation web cs1">Fiore, Marissa (2024-05-28). <a rel="nofollow" class="external text" href="https://www.thegamer.com/stardew-valley-obtain-use-workbench-guide/">"Stardew Valley: How To Get And Use The Workbench"</a>. <i>TheGamer</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-30</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=TheGamer&amp;rft.atitle=Stardew+Valley%3A+How+To+Get+And+Use+The+Workbench&amp;rft.date=2024-05-28&amp;rft.aulast=Fiore&amp;rft.aufirst=Marissa&amp;rft_id=https%3A%2F%2Fwww.thegamer.com%2Fstardew-valley-obtain-use-workbench-guide%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.wargamer.com/dnd/new-crafting-rules-revealed">"DnD's new crafting system has me stoked for grittier games"</a>. <i>Wargamer</i>. 2024-07-31<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-30</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Wargamer&amp;rft.atitle=DnD%27s+new+crafting+system+has+me+stoked+for+grittier+games&amp;rft.date=2024-07-31&amp;rft_id=https%3A%2F%2Fwww.wargamer.com%2Fdnd%2Fnew-crafting-rules-revealed&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAnderson2016" class="citation web cs1">Anderson, Nate (2016-08-27). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2016/08/mystic-vale-review-dont-just-draw-cards-craft-them/">"Mystic Vale review: Don't just draw cards, craft them"</a>. <i>Ars Technica</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-30</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Ars+Technica&amp;rft.atitle=Mystic+Vale+review%3A+Don%27t+just+draw+cards%2C+craft+them&amp;rft.date=2016-08-27&amp;rft.aulast=Anderson&amp;rft.aufirst=Nate&amp;rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2016%2F08%2Fmystic-vale-review-dont-just-draw-cards-craft-them%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/design/cd-projekt-interested-in-multiplayer-components-but-insists-single-player-games-are-still-king">"CD Projekt interested in multiplayer components, but insists single-player games are still king"</a>. <i>www.gamedeveloper.com</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=www.gamedeveloper.com&amp;rft.atitle=CD+Projekt+interested+in+multiplayer+components%2C+but+insists+single-player+games+are+still+king&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fdesign%2Fcd-projekt-interested-in-multiplayer-components-but-insists-single-player-games-are-still-king&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFArmughanuddin2024" class="citation web cs1">Armughanuddin, Md (2024-10-28). <a rel="nofollow" class="external text" href="https://gamerant.com/call-of-duty-black-ops-6-campaign-hud-multiplayer-similar-request/">"Black Ops 6 Fans Wish Multiplayer Was More Like Campaign in One Way"</a>. <i>Game Rant</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Rant&amp;rft.atitle=Black+Ops+6+Fans+Wish+Multiplayer+Was+More+Like+Campaign+in+One+Way&amp;rft.date=2024-10-28&amp;rft.aulast=Armughanuddin&amp;rft.aufirst=Md&amp;rft_id=https%3A%2F%2Fgamerant.com%2Fcall-of-duty-black-ops-6-campaign-hud-multiplayer-similar-request%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.pcgamesn.com/10-best-co-op-pc-games">"The best co-op games on PC 2024"</a>. <i>PCGamesN</i>. 2024-10-16<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PCGamesN&amp;rft.atitle=The+best+co-op+games+on+PC+2024&amp;rft.date=2024-10-16&amp;rft_id=https%3A%2F%2Fwww.pcgamesn.com%2F10-best-co-op-pc-games&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.inverse.com/gaming/warhammer-40k-space-marine-2-multiplayer-mode">"The Year's Most Satisfying Shooter Also Has the Multiplayer Mode the Genre Needs"</a>. <i>Inverse</i>. 2024-09-09<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Inverse&amp;rft.atitle=The+Year%27s+Most+Satisfying+Shooter+Also+Has+the+Multiplayer+Mode+the+Genre+Needs&amp;rft.date=2024-09-09&amp;rft_id=https%3A%2F%2Fwww.inverse.com%2Fgaming%2Fwarhammer-40k-space-marine-2-multiplayer-mode&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-37">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCarpenter2024" class="citation news cs1">Carpenter, Lincoln (2024-07-26). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/games/strategy/survival-rts-cataclismo-added-a-sandbox-mode-because-sometimes-we-just-want-to-make-our-silly-little-castles-in-peace/">"Survival RTS Cataclismo added a sandbox mode, because sometimes we just want to make our silly little castles in peace"</a>. <i>PC Gamer</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Survival+RTS+Cataclismo+added+a+sandbox+mode%2C+because+sometimes+we+just+want+to+make+our+silly+little+castles+in+peace&amp;rft.date=2024-07-26&amp;rft.aulast=Carpenter&amp;rft.aufirst=Lincoln&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fgames%2Fstrategy%2Fsurvival-rts-cataclismo-added-a-sandbox-mode-because-sometimes-we-just-want-to-make-our-silly-little-castles-in-peace%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-38"><span class="mw-cite-backlink"><b><a href="#cite_ref-38">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/wikis/shadow-of-the-colossus-and-ico/Time_Attack_Mode">"Time Attack Mode - Shadow of the Colossus and ICO Guide"</a>. <i>IGN</i>. 2011-08-23<span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=IGN&amp;rft.atitle=Time+Attack+Mode+-+Shadow+of+the+Colossus+and+ICO+Guide&amp;rft.date=2011-08-23&amp;rft_id=https%3A%2F%2Fwww.ign.com%2Fwikis%2Fshadow-of-the-colossus-and-ico%2FTime_Attack_Mode&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-39"><span class="mw-cite-backlink"><b><a href="#cite_ref-39">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://gamingbolt.com/pac-man-mega-tunnel-battle-chomp-champs-review-its-not-a-lake-its-an-ocean">"PAC-MAN Mega Tunnel Battle: Chomp Champs Review – It's Not a Lake, It's an Ocean"</a>. <i>GamingBolt</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamingBolt&amp;rft.atitle=PAC-MAN+Mega+Tunnel+Battle%3A+Chomp+Champs+Review+%E2%80%93+It%27s+Not+a+Lake%2C+It%27s+an+Ocean&amp;rft_id=https%3A%2F%2Fgamingbolt.com%2Fpac-man-mega-tunnel-battle-chomp-champs-review-its-not-a-lake-its-an-ocean&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-40">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHill2021" class="citation magazine cs1">Hill, Simon (2021-09-25). <a rel="nofollow" class="external text" href="https://www.wired.com/gallery/best-management-city-building-games/">"17 Awesome Management Games for Armchair Tycoons"</a>. <i>WIRED</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=WIRED&amp;rft.atitle=17+Awesome+Management+Games+for+Armchair+Tycoons&amp;rft.date=2021-09-25&amp;rft.aulast=Hill&amp;rft.aufirst=Simon&amp;rft_id=https%3A%2F%2Fwww.wired.com%2Fgallery%2Fbest-management-city-building-games%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-41"><span class="mw-cite-backlink"><b><a href="#cite_ref-41">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSmith2020" class="citation news cs1">Smith, Graham (2020-11-24). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/best-management-games">"The 20 best management games on PC"</a>. <i>Rock, Paper, Shotgun</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Rock%2C+Paper%2C+Shotgun&amp;rft.atitle=The+20+best+management+games+on+PC&amp;rft.date=2020-11-24&amp;rft.aulast=Smith&amp;rft.aufirst=Graham&amp;rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2Fbest-management-games&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-adams-42"><span class="mw-cite-backlink">^ <a href="#cite_ref-adams_42-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-adams_42-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-adams_42-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-adams_42-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAdamsDormans2012" class="citation book cs1"><a href="/wiki/Ernest_W._Adams" class="mw-redirect" title="Ernest W. Adams">Adams, Ernest</a>; Dormans, Joris (2012). <a rel="nofollow" class="external text" href="https://archive.org/details/gamemechanicsadv0000adam/"><i>Game Mechanics: Advanced Game Design</i></a>. California: New Riders Games, an imprint of <a href="/wiki/Peachpit" title="Peachpit">Peachpit</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-321-82027-3" title="Special:BookSources/978-0-321-82027-3"><bdi>978-0-321-82027-3</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Game+Mechanics%3A+Advanced+Game+Design&amp;rft.place=California&amp;rft.pub=New+Riders+Games%2C+an+imprint+of+Peachpit&amp;rft.date=2012&amp;rft.isbn=978-0-321-82027-3&amp;rft.aulast=Adams&amp;rft.aufirst=Ernest&amp;rft.au=Dormans%2C+Joris&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fgamemechanicsadv0000adam%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEngelsteinShalev2019" class="citation book cs1">Engelstein, Geoffrey; Shalev, Isaac (2019). <i>Building Blocks of Tabletop Game Design</i>. <a href="/wiki/CRC_Press" title="CRC Press">CRC Press</a>. p.&#160;438. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-1-138-36549-0" title="Special:BookSources/978-1-138-36549-0"><bdi>978-1-138-36549-0</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Building+Blocks+of+Tabletop+Game+Design&amp;rft.pages=438&amp;rft.pub=CRC+Press&amp;rft.date=2019&amp;rft.isbn=978-1-138-36549-0&amp;rft.aulast=Engelstein&amp;rft.aufirst=Geoffrey&amp;rft.au=Shalev%2C+Isaac&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-44">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://scrabble.hasbro.com/en-us/product/scrabble-deluxe-edition-game:3EBBA319-5056-9047-F518-95AD1EF2B5F2">"Scrabble Deluxe Edition Game | Scrabble"</a>. <i>scrabble.hasbro.com</i>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=scrabble.hasbro.com&amp;rft.atitle=Scrabble+Deluxe+Edition+Game+%7C+Scrabble&amp;rft_id=https%3A%2F%2Fscrabble.hasbro.com%2Fen-us%2Fproduct%2Fscrabble-deluxe-edition-game%3A3EBBA319-5056-9047-F518-95AD1EF2B5F2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-Slizewski-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-Slizewski_45-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSlizewski2000" class="citation magazine cs1">Slizewski, Tom (February 2000). "Tikal". <i><a href="/wiki/InQuest_Gamer" title="InQuest Gamer">InQuest Gamer</a></i>. No.&#160;58. <a href="/wiki/Wizard_Entertainment" title="Wizard Entertainment">Wizard Entertainment</a>. p.&#160;74.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=InQuest+Gamer&amp;rft.atitle=Tikal&amp;rft.issue=58&amp;rft.pages=74&amp;rft.date=2000-02&amp;rft.aulast=Slizewski&amp;rft.aufirst=Tom&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-Wired-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-Wired_46-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCurry2009" class="citation magazine cs1">Curry, Andrew (January 4, 2009). <a rel="nofollow" class="external text" href="https://www.wired.com/gaming/gamingreviews/magazine/17-04/mf_settlers?currentPage=2">"Monopoly Killer: Perfect German Board Game Redefines Genre"</a>. <i>Wired</i><span class="reference-accessdate">. Retrieved <span class="nowrap">June 10,</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Wired&amp;rft.atitle=Monopoly+Killer%3A+Perfect+German+Board+Game+Redefines+Genre&amp;rft.date=2009-01-04&amp;rft.aulast=Curry&amp;rft.aufirst=Andrew&amp;rft_id=https%3A%2F%2Fwww.wired.com%2Fgaming%2Fgamingreviews%2Fmagazine%2F17-04%2Fmf_settlers%3FcurrentPage%3D2&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMair" class="citation magazine cs1">Mair, Chazz. <a rel="nofollow" class="external text" href="https://www.wired.com/story/chess-had-patches/">"The Game of Chess Had Patch Notes, Too"</a>. <i>Wired</i>. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a>&#160;<a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1059-1028">1059-1028</a><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Wired&amp;rft.atitle=The+Game+of+Chess+Had+Patch+Notes%2C+Too&amp;rft.issn=1059-1028&amp;rft.aulast=Mair&amp;rft.aufirst=Chazz&amp;rft_id=https%3A%2F%2Fwww.wired.com%2Fstory%2Fchess-had-patches%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-48">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStaff2020" class="citation web cs1">Staff, Ars (2020-09-08). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2020/09/from-pong-to-civilization-how-i-made-one-more-turn-work-on-consoles/">"From Pong to Civilization: How I made "one more turn" work on consoles"</a>. <i>Ars Technica</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2024-10-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Ars+Technica&amp;rft.atitle=From+Pong+to+Civilization%3A+How+I+made+%22one+more+turn%22+work+on+consoles&amp;rft.date=2020-09-08&amp;rft.aulast=Staff&amp;rft.aufirst=Ars&amp;rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2020%2F09%2Ffrom-pong-to-civilization-how-i-made-one-more-turn-work-on-consoles%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-49">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20050812082528/http://www.cmpevents.com/GD05/a.asp?option=C&amp;V=11&amp;SessID=4684">"Effective Quest Design in MMORPG Environment"</a>. Archived from <a rel="nofollow" class="external text" href="https://www.cmpevents.com/GD05/a.asp?option=C&amp;V=11&amp;SessID=4684">the original</a> on 2005-08-12.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Effective+Quest+Design+in+MMORPG+Environment&amp;rft_id=https%3A%2F%2Fwww.cmpevents.com%2FGD05%2Fa.asp%3Foption%3DC%26V%3D11%26SessID%3D4684&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span>, Game Developers Conference 2005, March 11, 2005</span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-50">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGrecoBaldissinNonino2013" class="citation journal cs1">Greco, Marco; Baldissin, Nicola; Nonino, Fabio (2013). "An Exploratory Taxonomy of Business Games". <i>Simulation &amp; Gaming</i>. <b>44</b> (5): <span class="nowrap">645–</span>682. <a href="/wiki/Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1177%2F1046878113501464">10.1177/1046878113501464</a>. <a href="/wiki/S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a>&#160;<a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:62597836">62597836</a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Simulation+%26+Gaming&amp;rft.atitle=An+Exploratory+Taxonomy+of+Business+Games&amp;rft.volume=44&amp;rft.issue=5&amp;rft.pages=%3Cspan+class%3D%22nowrap%22%3E645-%3C%2Fspan%3E682&amp;rft.date=2013&amp;rft_id=info%3Adoi%2F10.1177%2F1046878113501464&amp;rft_id=https%3A%2F%2Fapi.semanticscholar.org%2FCorpusID%3A62597836%23id-name%3DS2CID&amp;rft.aulast=Greco&amp;rft.aufirst=Marco&amp;rft.au=Baldissin%2C+Nicola&amp;rft.au=Nonino%2C+Fabio&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140911223302/http://media.pocketmonsters.net/pdf/bw_next_destinies_rulebook.pdf">"Pokémon Trading Card Game Rulebook 2012"</a> <span class="cs1-format">(PDF)</span>. p.&#160;8. Archived from <a rel="nofollow" class="external text" href="http://media.pocketmonsters.net/pdf/bw_next_destinies_rulebook.pdf">the original</a> <span class="cs1-format">(PDF)</span> on 2014-09-11<span class="reference-accessdate">. Retrieved <span class="nowrap">22 June</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Pok%C3%A9mon+Trading+Card+Game+Rulebook+2012&amp;rft.pages=8&amp;rft_id=http%3A%2F%2Fmedia.pocketmonsters.net%2Fpdf%2Fbw_next_destinies_rulebook.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> <li id="cite_note-woods-52"><span class="mw-cite-backlink">^ <a href="#cite_ref-woods_52-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-woods_52-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWoods2012" class="citation book cs1">Woods, Stewart (2012). <i>Eurogames: The Design, Culture and Play of Modern European Board Games</i>. North Carolina: <a href="/wiki/McFarland_%26_Company" title="McFarland &amp; Company">McFarland &amp; Company</a>. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a>&#160;<a href="/wiki/Special:BookSources/978-0-7864-6797-6" title="Special:BookSources/978-0-7864-6797-6"><bdi>978-0-7864-6797-6</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=book&amp;rft.btitle=Eurogames%3A+The+Design%2C+Culture+and+Play+of+Modern+European+Board+Games&amp;rft.place=North+Carolina&amp;rft.pub=McFarland+%26+Company&amp;rft.date=2012&amp;rft.isbn=978-0-7864-6797-6&amp;rft.aulast=Woods&amp;rft.aufirst=Stewart&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AGame+mechanics" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Game_mechanics&amp;action=edit&amp;section=26" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a rel="nofollow" class="external text" href="https://web.archive.org/web/20180511082242/http://www.enterprise-gamification.com/mediawiki/index.php?title=Gamification_Design_Elements">Gamification Design Elements</a> at <a rel="nofollow" class="external text" href="http://www.enterprise-gamification.com/mediawiki">Enterprise Gamification Wiki</a></li> <li><a rel="nofollow" class="external text" href="https://mechanicsbg.com/">Board Game Mechanics Database</a> at <a href="/w/index.php?title=MechanicsBG&amp;action=edit&amp;redlink=1" class="new" title="MechanicsBG (page does not exist)">MechanicsBG</a></li> <li><a rel="nofollow" class="external text" href="http://www.boardgamegeek.com/browse/boardgamemechanic">List of games sorted by mechanic</a> at <a href="/wiki/BoardGameGeek" title="BoardGameGeek">BoardGameGeek</a></li> <li><a rel="nofollow" class="external text" href="https://techcrunch.com/2010/08/25/scvngr-game-mechanics/">SCVNGR's Secret Game Mechanics Playdeck</a> at <a href="/wiki/Tech_Crunch" class="mw-redirect" title="Tech Crunch">Tech Crunch</a></li> <li><a rel="nofollow" class="external text" href="http://gamemechanicexplorer.com/">Game Mechanic Explorer</a></li></ul> <div class="navbox-styles"><style data-mw-deduplicate="TemplateStyles:r1129693374">.mw-parser-output .hlist dl,.mw-parser-output .hlist ol,.mw-parser-output .hlist ul{margin:0;padding:0}.mw-parser-output .hlist dd,.mw-parser-output .hlist dt,.mw-parser-output .hlist li{margin:0;display:inline}.mw-parser-output .hlist.inline,.mw-parser-output .hlist.inline dl,.mw-parser-output .hlist.inline ol,.mw-parser-output .hlist.inline ul,.mw-parser-output .hlist dl dl,.mw-parser-output .hlist dl ol,.mw-parser-output .hlist dl ul,.mw-parser-output .hlist ol dl,.mw-parser-output .hlist ol ol,.mw-parser-output .hlist ol ul,.mw-parser-output .hlist ul dl,.mw-parser-output .hlist ul ol,.mw-parser-output .hlist ul ul{display:inline}.mw-parser-output .hlist .mw-empty-li{display:none}.mw-parser-output .hlist dt::after{content:": "}.mw-parser-output .hlist dd::after,.mw-parser-output .hlist li::after{content:" · ";font-weight:bold}.mw-parser-output .hlist dd:last-child::after,.mw-parser-output .hlist dt:last-child::after,.mw-parser-output .hlist li:last-child::after{content:none}.mw-parser-output .hlist dd dd:first-child::before,.mw-parser-output .hlist dd dt:first-child::before,.mw-parser-output .hlist dd li:first-child::before,.mw-parser-output .hlist dt dd:first-child::before,.mw-parser-output .hlist dt dt:first-child::before,.mw-parser-output .hlist dt li:first-child::before,.mw-parser-output .hlist li dd:first-child::before,.mw-parser-output .hlist li dt:first-child::before,.mw-parser-output .hlist li li:first-child::before{content:" (";font-weight:normal}.mw-parser-output .hlist dd dd:last-child::after,.mw-parser-output .hlist dd dt:last-child::after,.mw-parser-output .hlist dd li:last-child::after,.mw-parser-output .hlist dt dd:last-child::after,.mw-parser-output .hlist dt dt:last-child::after,.mw-parser-output .hlist dt li:last-child::after,.mw-parser-output .hlist li dd:last-child::after,.mw-parser-output .hlist li dt:last-child::after,.mw-parser-output .hlist li li:last-child::after{content:")";font-weight:normal}.mw-parser-output .hlist ol{counter-reset:listitem}.mw-parser-output .hlist ol>li{counter-increment:listitem}.mw-parser-output .hlist ol>li::before{content:" "counter(listitem)"\a0 "}.mw-parser-output .hlist dd ol>li:first-child::before,.mw-parser-output .hlist dt ol>li:first-child::before,.mw-parser-output .hlist li ol>li:first-child::before{content:" ("counter(listitem)"\a0 "}</style><style data-mw-deduplicate="TemplateStyles:r1236075235">.mw-parser-output .navbox{box-sizing:border-box;border:1px solid #a2a9b1;width:100%;clear:both;font-size:88%;text-align:center;padding:1px;margin:1em auto 0}.mw-parser-output .navbox .navbox{margin-top:0}.mw-parser-output .navbox+.navbox,.mw-parser-output .navbox+.navbox-styles+.navbox{margin-top:-1px}.mw-parser-output .navbox-inner,.mw-parser-output .navbox-subgroup{width:100%}.mw-parser-output .navbox-group,.mw-parser-output .navbox-title,.mw-parser-output .navbox-abovebelow{padding:0.25em 1em;line-height:1.5em;text-align:center}.mw-parser-output .navbox-group{white-space:nowrap;text-align:right}.mw-parser-output .navbox,.mw-parser-output .navbox-subgroup{background-color:#fdfdfd}.mw-parser-output .navbox-list{line-height:1.5em;border-color:#fdfdfd}.mw-parser-output .navbox-list-with-group{text-align:left;border-left-width:2px;border-left-style:solid}.mw-parser-output tr+tr>.navbox-abovebelow,.mw-parser-output tr+tr>.navbox-group,.mw-parser-output tr+tr>.navbox-image,.mw-parser-output tr+tr>.navbox-list{border-top:2px solid #fdfdfd}.mw-parser-output .navbox-title{background-color:#ccf}.mw-parser-output .navbox-abovebelow,.mw-parser-output .navbox-group,.mw-parser-output .navbox-subgroup .navbox-title{background-color:#ddf}.mw-parser-output .navbox-subgroup .navbox-group,.mw-parser-output .navbox-subgroup .navbox-abovebelow{background-color:#e6e6ff}.mw-parser-output .navbox-even{background-color:#f7f7f7}.mw-parser-output .navbox-odd{background-color:transparent}.mw-parser-output .navbox .hlist td dl,.mw-parser-output .navbox .hlist td ol,.mw-parser-output .navbox .hlist td ul,.mw-parser-output .navbox td.hlist dl,.mw-parser-output .navbox td.hlist ol,.mw-parser-output .navbox td.hlist ul{padding:0.125em 0}.mw-parser-output .navbox .navbar{display:block;font-size:100%}.mw-parser-output .navbox-title .navbar{float:left;text-align:left;margin-right:0.5em}body.skin--responsive .mw-parser-output .navbox-image img{max-width:none!important}@media print{body.ns-0 .mw-parser-output .navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Game_design_elements298" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Game_design" title="Template:Game design"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Game_design" title="Template talk:Game design"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Game_design" title="Special:EditPage/Template:Game design"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Game_design_elements298" style="font-size:114%;margin:0 4em">Game design elements</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div>Subjects relating to <a href="/wiki/Game_design" title="Game design">game design</a>, <a href="/wiki/Video_game_design" title="Video game design">video game design</a>, <a href="/wiki/Game_studies" title="Game studies">game studies</a>, <a href="/wiki/Gameplay" title="Gameplay">gameplay</a> and <a class="mw-selflink selflink">game mechanics</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Concepts</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Game_balance" title="Game balance">Balance</a></li> <li><a href="/wiki/Game_theory" title="Game theory">Game theory</a></li> <li><a href="/wiki/Interactivity" title="Interactivity">Interactivity</a></li> <li><a href="/wiki/Lusory_attitude" title="Lusory attitude">Lusory attitude</a></li> <li><a href="/wiki/Magic_Circle_(virtual_worlds)" class="mw-redirect" title="Magic Circle (virtual worlds)">Magic circle</a></li> <li><a href="/wiki/Meaningful_play" title="Meaningful play">Meaningful play</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Rules</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Action_point_(video_gaming)" class="mw-redirect" title="Action point (video gaming)">Action point</a></li> <li><a href="/wiki/Continue_(video_gaming)" class="mw-redirect" title="Continue (video gaming)">Continue</a></li> <li><a href="/wiki/Difficulty_level" class="mw-redirect" title="Difficulty level">Difficulty level</a></li> <li><a href="/wiki/Experience_point" title="Experience point">Experience point</a></li> <li><a href="/wiki/Game_over" title="Game over">Game over</a></li> <li><a href="/wiki/Health_(gaming)" class="mw-redirect" title="Health (gaming)">Health</a></li> <li><a href="/wiki/Kingmaker_scenario" title="Kingmaker scenario">Kingmaker scenario</a></li> <li><a href="/wiki/Magic_(gaming)" class="mw-redirect" title="Magic (gaming)">Magic point</a></li> <li><a href="/wiki/Permadeath" title="Permadeath">Permadeath</a></li> <li><a href="/wiki/Point_of_no_return_(computer_games)" class="mw-redirect" title="Point of no return (computer games)">Point of no return</a></li> <li><a href="/wiki/Probability_of_kill" title="Probability of kill">Probability of kill</a></li> <li><a href="/wiki/Score_(game)" class="mw-redirect" title="Score (game)">Score</a></li> <li><a href="/wiki/Six_degrees_of_freedom" title="Six degrees of freedom">Six degrees of freedom</a></li> <li><a href="/wiki/Technology_tree" title="Technology tree">Technology tree</a></li> <li><a href="/wiki/Unwinnable" class="mw-redirect" title="Unwinnable">Unwinnable</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Game_mode" class="mw-redirect" title="Game mode">Modes</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Attract_mode" class="mw-redirect" title="Attract mode">Attract mode</a></li> <li><a href="/wiki/Bonus_stage" title="Bonus stage">Bonus stage</a></li> <li><a href="/wiki/Zero-player_game" title="Zero-player game">CPU vs. CPU</a></li> <li><a href="/wiki/Capture_the_flag" title="Capture the flag">Capture the flag</a></li> <li>Cooperative gameplay <ul><li><a href="/wiki/Cooperative_board_game" title="Cooperative board game">board</a></li> <li><a href="/wiki/Cooperative_video_game" title="Cooperative video game">video</a></li></ul></li> <li><a href="/wiki/Deathmatch_(video_games)" title="Deathmatch (video games)">Deathmatch</a></li> <li><a href="/wiki/Game_replay" title="Game replay">Game replay</a></li> <li><a href="/wiki/Hotseat_(multiplayer_mode)" title="Hotseat (multiplayer mode)">Hotseat</a></li> <li><a href="/wiki/King_of_the_Hill_(game)" class="mw-redirect" title="King of the Hill (game)">King of the hill</a></li> <li><a href="/wiki/Last_man_standing_(gaming)" class="mw-redirect" title="Last man standing (gaming)">Last man standing</a></li> <li><a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a></li> <li><a href="/wiki/New_Game_Plus" title="New Game Plus">New Game Plus</a></li> <li><a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear gameplay</a></li> <li><a href="/wiki/Player_versus_environment" title="Player versus environment">Player versus environment</a></li> <li><a href="/wiki/Player_versus_player" title="Player versus player">Player versus player</a></li> <li><a href="/wiki/Real-time_vs._turn-based_gameplay" class="mw-redirect" title="Real-time vs. turn-based gameplay">Real-time vs. turn-based gameplay</a></li> <li><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></li> <li><a href="/wiki/Sudden_death_(sport)" title="Sudden death (sport)">Sudden death</a></li> <li><a href="/wiki/Time_attack" class="mw-redirect" title="Time attack">Time attack</a></li> <li><a href="/wiki/Time_trial" title="Time trial">Time trial</a></li> <li><a href="/wiki/Turn-based_game" class="mw-redirect" title="Turn-based game">Turn-based game</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/System" title="System">Systems</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Character_creation" title="Character creation">Character creation</a></li> <li><a href="/wiki/Dialogue_tree" title="Dialogue tree">Dialogue tree</a></li> <li><a href="/wiki/Dynamic_game_difficulty_balancing" title="Dynamic game difficulty balancing">Dynamic game difficulty balancing</a></li> <li><a href="/wiki/Gold_sink" title="Gold sink">Gold sink</a></li> <li><a href="/wiki/Instance_dungeon" title="Instance dungeon">Instance dungeon</a></li> <li><a href="/wiki/Dynamic_game_difficulty_balancing" title="Dynamic game difficulty balancing">Leveled gameplay</a></li> <li><a href="/wiki/Monster_infighting" class="mw-redirect" title="Monster infighting">Monster infighting</a></li> <li><a href="/wiki/Minigame" title="Minigame">Minigame</a></li> <li><a href="/wiki/Puzzle" title="Puzzle">Puzzle</a></li> <li><a href="/wiki/Quicksaving" class="mw-redirect" title="Quicksaving">Quicksaving</a></li> <li><a href="/wiki/Quick_time_event" title="Quick time event">Quick time event</a></li> <li><a href="/wiki/Random_dungeon" class="mw-redirect" title="Random dungeon">Random dungeon</a></li> <li><a href="/wiki/Random_encounter" title="Random encounter">Random encounter</a></li> <li><a href="/wiki/Role-playing_battle_systems" class="mw-redirect" title="Role-playing battle systems">Role-playing battle systems</a></li> <li><a href="/wiki/Saved_game" title="Saved game">Saved game</a></li> <li><a href="/wiki/Spawning_(gaming)" class="mw-redirect" title="Spawning (gaming)">Spawning</a></li> <li><a href="/wiki/Spawn_point" class="mw-redirect" title="Spawn point">Spawn point</a></li> <li><a href="/wiki/Virtual_economy" title="Virtual economy">Virtual economy</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Activities</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Combo_(video_gaming)" class="mw-redirect" title="Combo (video gaming)">Combo</a></li> <li><a href="/wiki/Double_jump_(video_gaming)" class="mw-redirect" title="Double jump (video gaming)">Double jump</a></li> <li><a href="/wiki/Finishing_move" class="mw-redirect" title="Finishing move">Finishing move</a></li> <li><a href="/wiki/Glossary_of_video_game_terms#frag" title="Glossary of video game terms">Frag</a></li> <li><a href="/wiki/Grinding_(gaming)" class="mw-redirect" title="Grinding (gaming)">Grinding</a></li> <li><a href="/wiki/Looting_(video_gaming)" class="mw-redirect" title="Looting (video gaming)">Looting</a></li> <li><a href="/wiki/Macromanagement_(gameplay)" class="mw-redirect" title="Macromanagement (gameplay)">Macromanagement</a></li> <li><a href="/wiki/Micromanagement_(gameplay)" title="Micromanagement (gameplay)">Micromanagement</a></li> <li><a href="/wiki/Quest_(gaming)" class="mw-redirect" title="Quest (gaming)">Quest</a></li> <li><a href="/wiki/Raid_(gaming)" class="mw-redirect" title="Raid (gaming)">Raid</a></li> <li><a href="/wiki/Fighting_game#Special_Attacks" title="Fighting game">Special attack</a></li> <li><a href="/wiki/Syntax_guessing" class="mw-redirect" title="Syntax guessing">Syntax guessing</a></li> <li><a href="/wiki/Time_sink" title="Time sink">Time sink</a></li> <li><a href="/wiki/Twitch_gameplay" title="Twitch gameplay">Twitch gameplay</a></li> <li><a href="/wiki/Wall_jump" class="mw-redirect" title="Wall jump">Wall jump</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Emergent_gameplay" title="Emergent gameplay">Behavior</a></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Actions_per_minute" title="Actions per minute">Actions per minute</a></li> <li><a href="/wiki/Button_mashing" class="mw-redirect" title="Button mashing">Button mashing</a></li> <li><a href="/wiki/Bunny_hopping" class="mw-redirect" title="Bunny hopping">Bunny hopping</a></li> <li><a href="/wiki/Camping_(gaming)" class="mw-redirect" title="Camping (gaming)">Camping</a></li> <li><a href="/wiki/Cheating_in_video_games" title="Cheating in video games">Cheating</a></li> <li><a href="/wiki/Circle_strafing" class="mw-redirect" title="Circle strafing">Circle strafing</a></li> <li><a href="/wiki/Crowd_control_(video_gaming)" class="mw-redirect" title="Crowd control (video gaming)">Crowd control</a></li> <li><a href="/wiki/Griefer" title="Griefer">Griefer</a></li> <li><a href="/wiki/Kill_stealing" title="Kill stealing">Kill stealing</a></li> <li><a href="/wiki/Glossary_of_video_game_terms#kiting" title="Glossary of video game terms">Kiting</a></li> <li><a href="/wiki/Maphack" class="mw-redirect" title="Maphack">Maphack</a></li> <li><a href="/wiki/Min-maxing" class="mw-redirect" title="Min-maxing">Min-maxing</a></li> <li><a href="/wiki/Ogging" class="mw-redirect" title="Ogging">Ogging</a></li> <li><a href="/wiki/Online_creation" class="mw-redirect" title="Online creation">Online creation</a></li> <li><a href="/wiki/Powergaming" title="Powergaming">Powergaming</a></li> <li><a href="/wiki/Rocket_jumping" title="Rocket jumping">Rocket jumping</a></li> <li><a href="/wiki/Respecing" class="mw-redirect" title="Respecing">Respecing</a></li> <li><a href="/wiki/Rush_(video_gaming)" class="mw-redirect" title="Rush (video gaming)">Rush</a></li> <li><a href="/wiki/Sequence_breaking" title="Sequence breaking">Sequence breaking</a></li> <li><a href="/wiki/Spam_(gaming)" class="mw-redirect" title="Spam (gaming)">Spam</a></li> <li><a href="/wiki/Speedrun" class="mw-redirect" title="Speedrun">Speedrun</a></li> <li><a href="/wiki/Glossary_of_video_game_terms#power_spike" title="Glossary of video game terms">Power spike</a></li> <li><a href="/wiki/Spray_and_pray" class="mw-redirect" title="Spray and pray">Spray and pray</a></li> <li><a href="/wiki/Strafe-jumping" class="mw-redirect" title="Strafe-jumping">Strafe-jumping</a></li> <li><a href="/wiki/Straferunning" class="mw-redirect" title="Straferunning">Straferunning</a></li> <li><a href="/wiki/Tank_(gaming)" class="mw-redirect" title="Tank (gaming)">Tank</a></li> <li><a href="/wiki/Tap_(gaming)" class="mw-redirect" title="Tap (gaming)">Tap</a></li> <li><a href="/wiki/Team_killing" class="mw-redirect" title="Team killing">Team killing</a></li> <li><a href="/wiki/Tool-assisted_speedrun" title="Tool-assisted speedrun">Tool-assisted speedrun</a></li> <li><a href="/wiki/Trickjump" class="mw-redirect" title="Trickjump">Trickjump</a></li> <li><a href="/wiki/Turtling_(gameplay)" title="Turtling (gameplay)">Turtling</a></li> <li><a href="/wiki/Twinking" title="Twinking">Twinking</a></li> <li><a href="/wiki/Wallhacking" class="mw-redirect" title="Wallhacking">Wallhacking</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Item_(gaming)" class="mw-redirect" title="Item (gaming)">Items</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Life_(video_games)#Extra_lives" title="Life (video games)">1-up</a></li> <li><a href="/wiki/Hitscan" title="Hitscan">Hitscan</a></li> <li><a href="/wiki/Nuke_(gaming)" class="mw-redirect" title="Nuke (gaming)">Nuke</a></li> <li><a href="/wiki/Power-up" title="Power-up">Power-up</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Effects</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Buff_(computer_gaming)" class="mw-redirect" title="Buff (computer gaming)">Buff</a></li> <li><a href="/wiki/Cooldown" class="mw-redirect" title="Cooldown">Cooldown</a></li> <li><a href="/wiki/Critical_hit" title="Critical hit">Critical hit</a></li> <li><a href="/wiki/Damage_over_time" class="mw-redirect" title="Damage over time">Damage over time</a></li> <li><a href="/wiki/Damage_per_second" class="mw-redirect" title="Damage per second">Damage per second</a></li> <li><a href="/wiki/Splash_damage" class="mw-redirect" title="Splash damage">Splash damage</a></li> <li><a href="/wiki/Status_effect" title="Status effect">Status effect</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Feedback" title="Feedback">Feedback</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Automap" class="mw-redirect" title="Automap">Automap</a></li> <li><a href="/wiki/Cutscene" title="Cutscene">Cutscene</a></li> <li><a href="/wiki/Fog_of_war" title="Fog of war">Fog of war</a></li> <li><a href="/wiki/Ghost_(gaming)" class="mw-redirect" title="Ghost (gaming)">Ghost</a></li> <li><a href="/wiki/Gib_(video_gaming)" class="mw-redirect" title="Gib (video gaming)">Gib</a></li> <li><a href="/wiki/Head-up_display_(video_gaming)" class="mw-redirect" title="Head-up display (video gaming)">HUD</a></li> <li><a href="/wiki/Mini-map" title="Mini-map">Mini-map</a></li> <li><a href="/wiki/Overworld" title="Overworld">Overworld</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Characters</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Artificial_intelligence_in_video_games" title="Artificial intelligence in video games">Artificial Intelligence</a></li> <li><a href="/wiki/Avatar_(computing)" title="Avatar (computing)">Avatar</a></li> <li><a href="/wiki/Boss_(video_gaming)" class="mw-redirect" title="Boss (video gaming)">Boss</a></li> <li><a href="/wiki/Video_game_bot" title="Video game bot">Bot</a></li> <li><a href="/wiki/Mob_(gaming)" class="mw-redirect" title="Mob (gaming)">Mob</a></li> <li><a href="/wiki/Non-player_character" title="Non-player character">Non-player character</a></li> <li><a href="/wiki/Paper_doll_(gaming)" class="mw-redirect" title="Paper doll (gaming)">Paper doll</a></li> <li><a href="/wiki/Player_character" title="Player character">Player character</a></li> <li><a href="/wiki/Super_(fighting_games)" class="mw-redirect" title="Super (fighting games)">Super move</a></li> <li><a href="/w/index.php?title=Win_quote&amp;action=edit&amp;redlink=1" class="new" title="Win quote (page does not exist)">Win quote</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Virtual_world" title="Virtual world">Environment</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Invisible_wall" title="Invisible wall">Invisible wall</a></li> <li><a href="/wiki/Level_(video_gaming)" class="mw-redirect" title="Level (video gaming)">Level</a></li> <li><a href="/wiki/Line_of_sight_(gaming)" class="mw-redirect" title="Line of sight (gaming)">Line of sight</a></li> <li><a href="/wiki/Open_world" title="Open world">Open world</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li></ul> </div></td></tr></tbody></table></div><div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Video_game_concepts152" style="padding:3px"><table class="nowraplinks hlist mw-collapsible mw-collapsed navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_gameplay" title="Template:Video game gameplay"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_gameplay" title="Template talk:Video game gameplay"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_gameplay" title="Special:EditPage/Template:Video game gameplay"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Video_game_concepts152" style="font-size:114%;margin:0 4em"><a href="/wiki/Video_game" title="Video game">Video game</a> concepts</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/Glossary_of_video_game_terms" title="Glossary of video game terms">Glossary of video game terms</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Attributes</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Health_(game_terminology)" title="Health (game terminology)">Health</a></li> <li><a href="/wiki/Life_(video_games)" title="Life (video games)">Life</a></li> <li><a href="/wiki/Experience_point" title="Experience point">Experience point</a></li> <li><a href="/wiki/Magic_(game_terminology)" title="Magic (game terminology)">Magic</a></li> <li><a href="/wiki/Critical_hit" title="Critical hit">Critical hit</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Characters</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Boss_(video_games)" title="Boss (video games)">Boss</a></li> <li><a href="/wiki/Video_game_bot" title="Video game bot">Bot</a></li> <li><a href="/wiki/Non-player_character" title="Non-player character">Non-player character</a></li> <li><a href="/wiki/Player_character" title="Player character">Player character</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a class="mw-selflink selflink">Mechanics</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Collision_detection" title="Collision detection">Collision detection</a></li> <li><a href="/wiki/Cutscene" title="Cutscene">Cutscene</a></li> <li><a href="/wiki/Dialogue_tree" title="Dialogue tree">Dialogue tree</a></li> <li><a href="/wiki/Fog_of_war#In_video_games" title="Fog of war">Fog of war</a></li> <li><a href="/wiki/Game_over" title="Game over">Game over</a></li> <li><a href="/wiki/HUD_(video_gaming)" class="mw-redirect" title="HUD (video gaming)">HUD</a></li> <li><a href="/wiki/Invisible_wall" title="Invisible wall">Invisible wall</a></li> <li><a href="/wiki/Item_(game_terminology)" title="Item (game terminology)">Item</a></li> <li><a href="/wiki/Line_of_sight_(video_games)" title="Line of sight (video games)">Line of sight</a></li> <li><a href="/wiki/Loading_screen" title="Loading screen">Loading screen</a></li> <li><a href="/wiki/Paper_doll_(video_games)" class="mw-redirect" title="Paper doll (video games)">Paper doll</a></li> <li><a href="/wiki/Password_(video_games)" class="mw-redirect" title="Password (video games)">Password</a></li> <li><a href="/wiki/Permadeath" title="Permadeath">Permadeath</a></li> <li><a href="/wiki/Power-up" title="Power-up">Power-up</a></li> <li><a href="/wiki/Quest_(video_games)" title="Quest (video games)">Quest</a></li> <li><a href="/wiki/Quick_time_event" title="Quick time event">Quick time event</a></li> <li><a href="/wiki/Random_encounter" title="Random encounter">Random encounter</a></li> <li><a href="/wiki/Replay_value" title="Replay value">Replay value</a></li> <li><a href="/wiki/Saved_game" title="Saved game">Saved game</a></li> <li><a href="/wiki/Scripted_sequence" title="Scripted sequence">Scripted sequence</a></li> <li><a href="/wiki/Spawning_(video_games)" title="Spawning (video games)">Spawning</a></li> <li><a href="/wiki/Statistic_(role-playing_games)" title="Statistic (role-playing games)">Stats</a></li> <li><a href="/wiki/Status_effect" title="Status effect">Status effect</a></li> <li><a href="/wiki/Tank_controls" title="Tank controls">Tank controls</a></li> <li><a href="/wiki/Turns,_rounds_and_time-keeping_systems_in_games" class="mw-redirect" title="Turns, rounds and time-keeping systems in games">Turns, rounds and time-keeping systems</a></li> <li><a href="/wiki/Warp_(video_games)" title="Warp (video games)">Warp</a> <ul><li><a href="/wiki/Fast_travel" title="Fast travel">Fast travel</a></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Scenery</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Destructible_environment" title="Destructible environment">Destructible environment</a></li> <li><a href="/wiki/Instance_dungeon" title="Instance dungeon">Instance dungeon</a></li> <li><a href="/wiki/Level_(video_games)" title="Level (video games)">Level</a> <ul><li><a href="/wiki/Bonus_stage" title="Bonus stage">Bonus stage</a></li> <li><a href="/wiki/Minigame" title="Minigame">Minigame</a></li></ul></li> <li><a href="/wiki/Mini-map" title="Mini-map">Mini-map</a></li> <li><a href="/wiki/Open_world" title="Open world">Open world</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li> <li><a href="/wiki/Procedural_generation" title="Procedural generation">Procedural generation</a> <ul><li><a href="/wiki/Map_seed" title="Map seed">Map seed</a></li></ul></li> <li><a href="/wiki/Overworld" title="Overworld">Overworld</a></li> <li><a href="/wiki/Skybox_(video_games)" title="Skybox (video games)">Skybox</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Movement techniques</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rocket_jumping" title="Rocket jumping">Rocket jumping</a></li> <li><a href="/wiki/Strafing_(video_games)" title="Strafing (video games)">Strafing</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Game modes</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">Multiplayer</a> <ul><li><a href="/wiki/Cooperative_video_game" title="Cooperative video game">Cooperative</a> <ul><li><a href="/wiki/Player_versus_environment" title="Player versus environment">PVE</a></li></ul></li> <li><a href="/wiki/Player_versus_player" title="Player versus player">PVP</a></li> <li><a href="/wiki/Esports" title="Esports">Competitive</a></li> <li><a href="/wiki/Advance_and_secure" title="Advance and secure">Advance and secure</a></li> <li><a href="/wiki/Capture_the_flag" title="Capture the flag">Capture the flag</a></li> <li><a href="/wiki/King_of_the_hill_(game)" title="King of the hill (game)">King of the hill</a></li> <li><a href="/wiki/Deathmatch_(video_games)" title="Deathmatch (video games)">Deathmatch</a> <ul><li><a href="/wiki/Last_man_standing_(video_games)" title="Last man standing (video games)">Last man standing</a></li></ul></li> <li><a href="/wiki/Campaign_(gaming)" title="Campaign (gaming)">Campaign</a></li></ul></li> <li><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></li> <li><a href="/wiki/Survival_mode" title="Survival mode">Survival</a></li> <li><a href="/wiki/New_Game_Plus" title="New Game Plus">New Game Plus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Miscellaneous</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Emergent_gameplay" title="Emergent gameplay">Emergent gameplay</a></li> <li><a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">Nonlinear gameplay</a></li> <li><a href="/wiki/Twitch_gameplay" title="Twitch gameplay">Twitch gameplay</a></li> <li><a href="/wiki/Speedrunning" title="Speedrunning">Speedrunning</a></li></ul> </div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐api‐int.codfw.main‐558d4bcb8b‐hfxbn Cached time: 20250207163026 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.611 seconds Real time usage: 0.726 seconds Preprocessor visited node count: 4089/1000000 Post‐expand include size: 129706/2097152 bytes Template argument size: 1165/2097152 bytes Highest expansion depth: 16/100 Expensive parser function count: 23/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 201561/5000000 bytes Lua time usage: 0.375/10.000 seconds Lua memory usage: 6347004/52428800 bytes Number of Wikibase entities loaded: 0/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 613.840 1 -total 52.74% 323.719 1 Template:Reflist 20.04% 123.009 13 Template:Cite_book 16.93% 103.893 29 Template:Cite_web 12.39% 76.057 2 Template:Navbox 12.16% 74.664 1 Template:Game_design 11.62% 71.331 4 Template:Rp 10.83% 66.470 4 Template:R/superscript 9.04% 55.475 1 Template:Short_description 7.86% 48.243 11 Template:See_also --> <!-- Saved in parser cache with key enwiki:pcache:1012146:|#|:idhash:canonical and timestamp 20250207163026 and revision id 1269948030. Rendering was triggered because: api-parse --> </div><!--esi <esi:include src="/esitest-fa8a495983347898/content" /> --><noscript><img src="https://login.wikimedia.org/wiki/Special:CentralAutoLogin/start?useformat=desktop&amp;type=1x1&amp;usesul3=0" alt="" width="1" height="1" style="border: none; position: absolute;"></noscript> <div class="printfooter" data-nosnippet="">Retrieved from "<a dir="ltr" href="https://en.wikipedia.org/w/index.php?title=Game_mechanics&amp;oldid=1269948030">https://en.wikipedia.org/w/index.php?title=Game_mechanics&amp;oldid=1269948030</a>"</div></div> <div id="catlinks" class="catlinks" data-mw="interface"><div id="mw-normal-catlinks" class="mw-normal-catlinks"><a href="/wiki/Help:Category" title="Help:Category">Categories</a>: <ul><li><a href="/wiki/Category:Game_design" title="Category:Game design">Game design</a></li><li><a href="/wiki/Category:Video_game_design" title="Category:Video game design">Video game design</a></li><li><a href="/wiki/Category:Video_game_terminology" title="Category:Video game terminology">Video game terminology</a></li></ul></div><div id="mw-hidden-catlinks" class="mw-hidden-catlinks mw-hidden-cats-hidden">Hidden categories: <ul><li><a href="/wiki/Category:CS1:_unfit_URL" title="Category:CS1: unfit URL">CS1: unfit URL</a></li><li><a href="/wiki/Category:Webarchive_template_wayback_links" title="Category:Webarchive template wayback links">Webarchive template wayback links</a></li><li><a href="/wiki/Category:Articles_with_short_description" title="Category:Articles with short description">Articles with short description</a></li><li><a href="/wiki/Category:Short_description_matches_Wikidata" title="Category:Short description matches Wikidata">Short description matches Wikidata</a></li><li><a href="/wiki/Category:Dynamic_lists" title="Category:Dynamic lists">Dynamic lists</a></li></ul></div></div> </div> </main> </div> <div class="mw-footer-container"> <footer id="footer" class="mw-footer" > <ul id="footer-info"> <li id="footer-info-lastmod"> This page was last edited on 17 January 2025, at 06:02<span class="anonymous-show">&#160;(UTC)</span>.</li> <li id="footer-info-copyright">Text is available under the <a href="/wiki/Wikipedia:Text_of_the_Creative_Commons_Attribution-ShareAlike_4.0_International_License" title="Wikipedia:Text of the Creative Commons Attribution-ShareAlike 4.0 International License">Creative Commons Attribution-ShareAlike 4.0 License</a>; additional terms may apply. By using this site, you agree to the <a href="https://foundation.wikimedia.org/wiki/Special:MyLanguage/Policy:Terms_of_Use" class="extiw" title="foundation:Special:MyLanguage/Policy:Terms of Use">Terms of Use</a> and <a href="https://foundation.wikimedia.org/wiki/Special:MyLanguage/Policy:Privacy_policy" class="extiw" title="foundation:Special:MyLanguage/Policy:Privacy policy">Privacy Policy</a>. Wikipedia® is a registered trademark of the <a rel="nofollow" class="external text" href="https://wikimediafoundation.org/">Wikimedia Foundation, Inc.</a>, a non-profit organization.</li> </ul> <ul id="footer-places"> <li id="footer-places-privacy"><a href="https://foundation.wikimedia.org/wiki/Special:MyLanguage/Policy:Privacy_policy">Privacy policy</a></li> <li id="footer-places-about"><a href="/wiki/Wikipedia:About">About Wikipedia</a></li> <li id="footer-places-disclaimers"><a href="/wiki/Wikipedia:General_disclaimer">Disclaimers</a></li> <li id="footer-places-contact"><a href="//en.wikipedia.org/wiki/Wikipedia:Contact_us">Contact Wikipedia</a></li> <li id="footer-places-wm-codeofconduct"><a href="https://foundation.wikimedia.org/wiki/Special:MyLanguage/Policy:Universal_Code_of_Conduct">Code of Conduct</a></li> <li id="footer-places-developers"><a href="https://developer.wikimedia.org">Developers</a></li> <li id="footer-places-statslink"><a href="https://stats.wikimedia.org/#/en.wikipedia.org">Statistics</a></li> <li id="footer-places-cookiestatement"><a href="https://foundation.wikimedia.org/wiki/Special:MyLanguage/Policy:Cookie_statement">Cookie statement</a></li> <li id="footer-places-mobileview"><a href="//en.m.wikipedia.org/w/index.php?title=Game_mechanics&amp;mobileaction=toggle_view_mobile" class="noprint stopMobileRedirectToggle">Mobile view</a></li> </ul> <ul id="footer-icons" class="noprint"> <li id="footer-copyrightico"><a href="https://wikimediafoundation.org/" class="cdx-button cdx-button--fake-button cdx-button--size-large cdx-button--fake-button--enabled"><img src="/static/images/footer/wikimedia-button.svg" width="84" height="29" alt="Wikimedia Foundation" lang="en" loading="lazy"></a></li> <li id="footer-poweredbyico"><a href="https://www.mediawiki.org/" class="cdx-button cdx-button--fake-button cdx-button--size-large cdx-button--fake-button--enabled"><img src="/w/resources/assets/poweredby_mediawiki.svg" alt="Powered by MediaWiki" width="88" height="31" loading="lazy"></a></li> </ul> </footer> </div> </div> </div> <div class="vector-header-container vector-sticky-header-container"> <div id="vector-sticky-header" class="vector-sticky-header"> <div class="vector-sticky-header-start"> <div class="vector-sticky-header-icon-start vector-button-flush-left vector-button-flush-right" aria-hidden="true"> <button class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-sticky-header-search-toggle" tabindex="-1" data-event-name="ui.vector-sticky-search-form.icon"><span class="vector-icon mw-ui-icon-search mw-ui-icon-wikimedia-search"></span> <span>Search</span> </button> </div> <div role="search" class="vector-search-box-vue vector-search-box-show-thumbnail vector-search-box"> <div class="vector-typeahead-search-container"> <div class="cdx-typeahead-search cdx-typeahead-search--show-thumbnail"> <form action="/w/index.php" id="vector-sticky-search-form" class="cdx-search-input cdx-search-input--has-end-button"> <div class="cdx-search-input__input-wrapper" data-search-loc="header-moved"> <div class="cdx-text-input cdx-text-input--has-start-icon"> <input class="cdx-text-input__input" type="search" name="search" placeholder="Search Wikipedia"> <span class="cdx-text-input__icon cdx-text-input__start-icon"></span> </div> <input type="hidden" name="title" value="Special:Search"> </div> <button class="cdx-button cdx-search-input__end-button">Search</button> </form> </div> </div> </div> <div class="vector-sticky-header-context-bar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-sticky-header-toc" class="vector-dropdown mw-portlet mw-portlet-sticky-header-toc vector-sticky-header-toc vector-button-flush-left" > <input type="checkbox" id="vector-sticky-header-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-sticky-header-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-sticky-header-toc-label" for="vector-sticky-header-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-sticky-header-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <div class="vector-sticky-header-context-bar-primary" aria-hidden="true" ><span class="mw-page-title-main">Game mechanics</span></div> </div> </div> <div class="vector-sticky-header-end" aria-hidden="true"> <div class="vector-sticky-header-icons"> <a href="#" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only" id="ca-talk-sticky-header" tabindex="-1" data-event-name="talk-sticky-header"><span class="vector-icon mw-ui-icon-speechBubbles mw-ui-icon-wikimedia-speechBubbles"></span> <span></span> </a> <a href="#" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only" id="ca-subject-sticky-header" tabindex="-1" data-event-name="subject-sticky-header"><span class="vector-icon mw-ui-icon-article mw-ui-icon-wikimedia-article"></span> <span></span> </a> <a href="#" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only" id="ca-history-sticky-header" tabindex="-1" data-event-name="history-sticky-header"><span class="vector-icon mw-ui-icon-wikimedia-history mw-ui-icon-wikimedia-wikimedia-history"></span> <span></span> </a> <a href="#" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only mw-watchlink" id="ca-watchstar-sticky-header" tabindex="-1" data-event-name="watch-sticky-header"><span class="vector-icon mw-ui-icon-wikimedia-star mw-ui-icon-wikimedia-wikimedia-star"></span> <span></span> </a> <a href="#" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only" id="ca-edit-sticky-header" tabindex="-1" data-event-name="wikitext-edit-sticky-header"><span class="vector-icon mw-ui-icon-wikimedia-wikiText mw-ui-icon-wikimedia-wikimedia-wikiText"></span> <span></span> </a> <a href="#" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only" id="ca-ve-edit-sticky-header" tabindex="-1" data-event-name="ve-edit-sticky-header"><span class="vector-icon mw-ui-icon-wikimedia-edit mw-ui-icon-wikimedia-wikimedia-edit"></span> <span></span> </a> <a href="#" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only" id="ca-viewsource-sticky-header" tabindex="-1" data-event-name="ve-edit-protected-sticky-header"><span class="vector-icon mw-ui-icon-wikimedia-editLock mw-ui-icon-wikimedia-wikimedia-editLock"></span> <span></span> </a> </div> <div class="vector-sticky-header-buttons"> <button class="cdx-button cdx-button--weight-quiet mw-interlanguage-selector" id="p-lang-btn-sticky-header" tabindex="-1" data-event-name="ui.dropdown-p-lang-btn-sticky-header"><span class="vector-icon mw-ui-icon-wikimedia-language mw-ui-icon-wikimedia-wikimedia-language"></span> <span>13 languages</span> </button> <a href="#" class="cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive" id="ca-addsection-sticky-header" tabindex="-1" data-event-name="addsection-sticky-header"><span class="vector-icon mw-ui-icon-speechBubbleAdd-progressive mw-ui-icon-wikimedia-speechBubbleAdd-progressive"></span> <span>Add topic</span> </a> </div> <div class="vector-sticky-header-icon-end"> <div class="vector-user-links"> </div> </div> </div> </div> </div> <div class="vector-settings" id="p-dock-bottom"> <ul></ul> </div><script>(RLQ=window.RLQ||[]).push(function(){mw.config.set({"wgHostname":"mw-web.codfw.main-758f6f7dcb-g7d6n","wgBackendResponseTime":128,"wgPageParseReport":{"limitreport":{"cputime":"0.611","walltime":"0.726","ppvisitednodes":{"value":4089,"limit":1000000},"postexpandincludesize":{"value":129706,"limit":2097152},"templateargumentsize":{"value":1165,"limit":2097152},"expansiondepth":{"value":16,"limit":100},"expensivefunctioncount":{"value":23,"limit":500},"unstrip-depth":{"value":1,"limit":20},"unstrip-size":{"value":201561,"limit":5000000},"entityaccesscount":{"value":0,"limit":400},"timingprofile":["100.00% 613.840 1 -total"," 52.74% 323.719 1 Template:Reflist"," 20.04% 123.009 13 Template:Cite_book"," 16.93% 103.893 29 Template:Cite_web"," 12.39% 76.057 2 Template:Navbox"," 12.16% 74.664 1 Template:Game_design"," 11.62% 71.331 4 Template:Rp"," 10.83% 66.470 4 Template:R/superscript"," 9.04% 55.475 1 Template:Short_description"," 7.86% 48.243 11 Template:See_also"]},"scribunto":{"limitreport-timeusage":{"value":"0.375","limit":"10.000"},"limitreport-memusage":{"value":6347004,"limit":52428800}},"cachereport":{"origin":"mw-api-int.codfw.main-558d4bcb8b-hfxbn","timestamp":"20250207163026","ttl":2592000,"transientcontent":false}}});});</script> <script type="application/ld+json">{"@context":"https:\/\/schema.org","@type":"Article","name":"Game mechanics","url":"https:\/\/en.wikipedia.org\/wiki\/Game_mechanics","sameAs":"http:\/\/www.wikidata.org\/entity\/Q1751513","mainEntity":"http:\/\/www.wikidata.org\/entity\/Q1751513","author":{"@type":"Organization","name":"Contributors to Wikimedia projects"},"publisher":{"@type":"Organization","name":"Wikimedia Foundation, Inc.","logo":{"@type":"ImageObject","url":"https:\/\/www.wikimedia.org\/static\/images\/wmf-hor-googpub.png"}},"datePublished":"2004-09-23T20:33:46Z","dateModified":"2025-01-17T06:02:53Z","headline":"construct, rule, or method designed for interaction with a game's state"}</script> </body> </html>

Pages: 1 2 3 4 5 6 7 8 9 10