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G-Police - Wikipedia
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hreflang="fr" data-title="G-Police" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/G-Police" title="G-Police – Italian" lang="it" hreflang="it" data-title="G-Police" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-lld mw-list-item"><a href="https://lld.wikipedia.org/wiki/G-Police" title="G-Police – Ladin" lang="lld" hreflang="lld" data-title="G-Police" data-language-autonym="Ladin" data-language-local-name="Ladin" class="interlanguage-link-target"><span>Ladin</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q1484061#sitelinks-wikipedia" title="Edit interlanguage 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Click here for more information." src="//upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/19px-Symbol_support_vote.svg.png" decoding="async" width="19" height="20" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/29px-Symbol_support_vote.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/39px-Symbol_support_vote.svg.png 2x" data-file-width="180" data-file-height="185" /></a></span></div></div> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">1997 video game</div> <p class="mw-empty-elt"> </p> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">1997 video game</div><style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1117680521">.mw-parser-output .ib-video-game .infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">G-Police</th></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:G-Police_Coverart.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/2/21/G-Police_Coverart.jpg/220px-G-Police_Coverart.jpg" decoding="async" width="220" height="221" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/2/21/G-Police_Coverart.jpg 1.5x" data-file-width="256" data-file-height="257" /></a></span></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Psygnosis" title="Psygnosis">Psygnosis</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data">Psygnosis</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data">Graham Davis</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data">Neil Duffield</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data">Trevor Slater</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data">Stuart Duffield</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a>, <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><b>PlayStation</b><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> 15 October 1997<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></li><li><span style="font-size:97%;"><a href="/wiki/Europe" title="Europe">EU</a>:</span> 24 October 1997<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></li></ul></div><b>Microsoft Windows</b><br /><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> 18 November 1997<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></li><li><span style="font-size:97%;"><a href="/wiki/Europe" title="Europe">EU</a>:</span> 1997</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/Combat_flight_simulation_game" title="Combat flight simulation game">Combat flight simulation</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/wiki/Single-player_video_game" title="Single-player video game">Single-player</a></td></tr></tbody></table> <p><i><b>G-Police</b></i> is a 1997 <a href="/wiki/Combat_flight_simulation_game" title="Combat flight simulation game">combat flight simulation</a> <a href="/wiki/Video_game" title="Video game">video game</a> developed and published by <a href="/wiki/Psygnosis" title="Psygnosis">Psygnosis</a> for <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a> and <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>. </p><p>The game has a <a href="/wiki/Science_fiction" title="Science fiction">science fiction</a> setting inspired by <i><a href="/wiki/Blade_Runner" title="Blade Runner">Blade Runner</a></i>.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> This story goes on during 2097, on a colonised <a href="/wiki/Callisto_(moon)" title="Callisto (moon)">Callisto</a>. The game charts the protagonist Slater's attempts to discover the truth behind his sister's mysterious death while working for the titular G-Police. The game begins with the G-Police combating organised criminals before fighting the private armies of powerful corporations in an unfolding conspiracy-themed plot. The gameplay involves piloting <a href="/wiki/VTOL" title="VTOL">VTOL</a> aircraft resembling helicopters, engaging in combat with enemies and protecting allies. </p><p>The game made use of cutting edge technology such as <a href="/wiki/Haptic_technology" title="Haptic technology">force-feedback</a> joysticks and controllers, <a href="/wiki/3D_sound" class="mw-redirect" title="3D sound">3D sound</a> and <a href="/wiki/Direct3D" title="Direct3D">Direct3D</a> Hardware Acceleration. Critics noted that the game's graphics were some of the most technically impressive of the time, and that this resulted in poor <a href="/wiki/Draw_distance" title="Draw distance">draw distance</a>; the PlayStation version in particular struggled in this respect. The gameplay was more favourably reviewed, with critics praising the solid pacing and variety of mission objectives, though there were complaints regarding poor controls and unfairly high difficulty. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=G-Police&action=edit&section=1" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Gpolice_cockpit.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/9/95/Gpolice_cockpit.jpg/220px-Gpolice_cockpit.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/9/95/Gpolice_cockpit.jpg 1.5x" data-file-width="320" data-file-height="240" /></a><figcaption>The game is based around piloting aircraft and shooting enemies.</figcaption></figure> <p><i>G-Police</i> is a shooter game in which the player pilots a <a href="/wiki/VTOL" title="VTOL">VTOL</a> aircraft, described by critics as "jet helicopters" or "a helicopter without the rotors".<sup id="cite_ref-ignreview_5-0" class="reference"><a href="#cite_note-ignreview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-nextgen_6-0" class="reference"><a href="#cite_note-nextgen-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> The player can choose to view the action from a variety of <a href="/wiki/First-person_(video_games)" title="First-person (video games)">first</a>- or <a href="/wiki/Third-person_(video_games)" title="Third-person (video games)">third-person</a> perspectives,<sup id="cite_ref-gamespotps_7-0" class="reference"><a href="#cite_note-gamespotps-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> including views from within the cockpit, a variety of "chase" perspectives, including directly from above the craft (for use when bombing).<sup id="cite_ref-G-Police_Preview_8-0" class="reference"><a href="#cite_note-G-Police_Preview-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Combat in <i>G-Police</i> involves both <a href="/wiki/Dogfighting" class="mw-redirect" title="Dogfighting">dogfighting</a> with other aircraft<sup id="cite_ref-gamespotpc_9-0" class="reference"><a href="#cite_note-gamespotpc-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> and dropping bombs. The player is often required to "scan" suspect vehicles to determine if they are criminal or hostile.<sup id="cite_ref-G-Police_Preview_8-1" class="reference"><a href="#cite_note-G-Police_Preview-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p><p>The game's aircraft comes with numerous weapons which are upgraded as the player progresses to more difficult levels.<sup id="cite_ref-gamespotpc_9-1" class="reference"><a href="#cite_note-gamespotpc-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> An improved version of the basic "Havoc Gunship" aircraft (the "Venom Gunship") is also available later in the game.<sup id="cite_ref-gamespotps_7-1" class="reference"><a href="#cite_note-gamespotps-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Missions include seeking out and destroying enemies, escorting friendly ground units, preventing smuggling and bomb disposal.<sup id="cite_ref-gamespotps_7-2" class="reference"><a href="#cite_note-gamespotps-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ignreview_5-1" class="reference"><a href="#cite_note-ignreview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The player receives updates and new instructions as the mission proceeds.<sup id="cite_ref-G-Police_Preview_8-2" class="reference"><a href="#cite_note-G-Police_Preview-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The main game mode features 35 missions and an additional training mode.<sup id="cite_ref-gamespotpc_9-2" class="reference"><a href="#cite_note-gamespotpc-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Most of the game's missions take place in urban "domes" filled with large buildings; some, however, take place in the "outer domes", with other themes such as agrarian settings.<sup id="cite_ref-G-Police_Preview_8-3" class="reference"><a href="#cite_note-G-Police_Preview-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Synopsis">Synopsis</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=G-Police&action=edit&section=2" title="Edit section: Synopsis"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Setting">Setting</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=G-Police&action=edit&section=3" title="Edit section: Setting"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>As this game is set during year 2097, according to the introductory sequence, a sequence also provides the history of this game's setting: during year 2057, the depletion of Earth's resources coincided with widening space exploration. After a catastrophic war over ever-declining resources, ending 10 years prior to the events of <i>G-Police</i>, Earth's governments were stripped of military power. As a result, powerful corporations had exerted control over Earth and the burgeoning space colonies. The Government Police (G-Police) was formed by Earth's remaining coalition government to maintain order in these colonies.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> </p><p>In the latter part of the introductory sequence, Slater, the game's protagonist, introduces himself as a war veteran who had joined the G-Police to conduct his own investigation of his sister Elaine's apparent suicide, suspecting that she was murdered.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> He also provides his view of the G-Police, stating they lack authority and "turn a blind eye" to "shady corporate deals" while attempting to maintain order. He describes the Havoc gun-ships as outdated and the pilots as a mixture of desperate war veterans and naïve idealists.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Plot">Plot</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=G-Police&action=edit&section=4" title="Edit section: Plot"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:G-Police_buildings.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/c/c1/G-Police_buildings.png/220px-G-Police_buildings.png" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/c/c1/G-Police_buildings.png/330px-G-Police_buildings.png 1.5x, //upload.wikimedia.org/wikipedia/en/c/c1/G-Police_buildings.png 2x" data-file-width="365" data-file-height="273" /></a><figcaption>The action takes place in a futuristic urban setting, occasionally illustrated by cut-scenes.</figcaption></figure> <p>The early levels of the game depict Slater combating enemy gangs. The G-Police suspect "Krakov" corporation is supplying the gangs with weaponry.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Krakov's president however is subsequently the subject of an assassination attempt by the gangs. During this attempt, Hiroshi Tachikawa—a pilot whom Slater describes as flying his gun-ship "like he was born in it"—dies when his gun-ship crashes after mysteriously malfunctioning. In the interests of morale, the nature of his death is covered up; Slater notes this incident is reminiscent of Elaine's death.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> </p><p>After numerous <a href="/wiki/Insurgencies" class="mw-redirect" title="Insurgencies">insurgencies</a>, <a href="/wiki/Invasions" class="mw-redirect" title="Invasions">invasions</a>, and <a href="/wiki/Terrorism" title="Terrorism">terrorism</a>, on these personnel and property, Krakov blames a rival corporation, "Nanosoft", and begins openly attacking them with its private army. Lacking evidence for involvement with the criminal gangs, the G-Police protect Nanosoft,<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> ultimately destroying Krakov's military power. The G-Police, however, investigate exactly why Krakov and Nanosoft were fighting. The latter half of the game depicts a conflict between the G-Police and Nanosoft's private forces, which attack G-Police after Krakov's collapse, both out of panic as to the investigation and to tie up loose ends.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> </p><p>In the unfolding plot, the player learns that Tachikawa and Elaine were killed (by the sabotage of their gun-ships) to procure microchips implanted in their brains. These chips can record a pilot's knowledge and combat skills; Nanosoft desired them to power the artificial intelligence in their weapons.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> The G-Police commander Horton is assassinated by Slater's traitorous wingman Ricardo, also to this end.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> The game ends with the destruction of a large spacecraft by Slater; the closing sequence reveals that Nanosoft had planned to use this to exert military dominance over other corporations.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=G-Police&action=edit&section=5" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>According to <a href="/wiki/Ian_Hetherington" title="Ian Hetherington">Ian Hetherington</a>, the co-founder of <a href="/wiki/Psygnosis" title="Psygnosis">Psygnosis</a>, <i>G-Police</i> was developed by one of company's "microstudios" in <a href="/wiki/Stroud" title="Stroud">Stroud</a>. This studio consisted of around 70 people and was also responsible for developing <i><a href="/wiki/Overboard!" title="Overboard!">Overboard!</a></i> at the same time.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p><p><i>G-Police</i> was backed by a reported $2.5 million advertising campaign, part of a wider $6 million campaign which also included <i><a href="/wiki/Formula_1_97" title="Formula 1 97">Formula 1 Championship Edition</a></i> and <i><a href="/wiki/Colony_Wars" title="Colony Wars">Colony Wars</a></i>.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> According to Psygnosis product marketing manager Mark Day, <i>G-Police</i> and <i>Colony Wars</i> were "neck and neck" as far as getting the biggest financial push from the company.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> They partnered with the <a href="/wiki/Diesel_(brand)" class="mw-redirect" title="Diesel (brand)">Diesel</a> clothing company—added to the game as an evil corporation whose logo could be blown up—who designed the police's uniform and produced their jacket as a limited edition piece.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> </p><p> A television advertisement was created to publicise the game, based around an animated sequence by <a href="/wiki/Peter_Chung" title="Peter Chung">Peter Chung</a>, creator of <i><a href="/wiki/%C3%86on_Flux" title="Æon Flux">Æon Flux</a></i>.<sup id="cite_ref-Acme_Filmworks_2011_24-0" class="reference"><a href="#cite_note-Acme_Filmworks_2011-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> The original sequence was 21 seconds long, but was shortened to allow gameplay footage to appear in the advertisement. The animation was "done entirely using traditional hand-drawn methods", according to its creator. Regarding its development, Chung also stated:<sup id="cite_ref-ontape_25-0" class="reference"><a href="#cite_note-ontape-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> <style data-mw-deduplicate="TemplateStyles:r1244412712">.mw-parser-output .templatequote{overflow:hidden;margin:1em 0;padding:0 32px}.mw-parser-output .templatequotecite{line-height:1.5em;text-align:left;margin-top:0}@media(min-width:500px){.mw-parser-output .templatequotecite{padding-left:1.6em}}</style></p><blockquote class="templatequote"><p>I was at first daunted by the prospect of animating mechanical vehicles by hand that would hold up beside their computer-generated versions. I decided to concentrate on the people inside the machines, emphasizing their emotions and expressions. Also, the computer imagery was very atmospheric, with lots of lighting effects. I used multiple layers of glows, highlights, and shadows to get the drawn artwork to match the atmosphere of the game footage.</p></blockquote><p> Chung claimed that the decision to "concentrate on the people inside the machines" was informed by his belief that the game's plot, setting and characters set <i>G-Police</i> apart from other shooters of the day.<sup id="cite_ref-ontape_25-1" class="reference"><a href="#cite_note-ontape-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> </p><div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=G-Police&action=edit&section=6" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1217379840">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;color:#333;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;color:#333;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0;color:#333}.mw-parser-output .vgr-awards td{background:#f2f2f2;color:#333}.mw-parser-output .vgr-hrow th{background:#e8f4f8;color:#333}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-reviews wikitable"><caption>Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i></td><td>8/10 (PS, PC)<sup id="cite_ref-edgeps_26-0" class="reference"><a href="#cite_note-edgeps-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-edgepc_27-0" class="reference"><a href="#cite_note-edgepc-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i></td><td>8.375/10 (PS)<sup id="cite_ref-EGMPS_28-0" class="reference"><a href="#cite_note-EGMPS-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i></td><td>6.2/10 (PS)<sup id="cite_ref-gamespotps_7-3" class="reference"><a href="#cite_note-gamespotps-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><br />5.9/10 (PC)<sup id="cite_ref-gamespotpc_9-3" class="reference"><a href="#cite_note-gamespotpc-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/IGN" title="IGN">IGN</a></i></td><td>8/10 (PS)<sup id="cite_ref-ignreview_5-2" class="reference"><a href="#cite_note-ignreview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i></td><td><span role="img" style="white-space:nowrap" title="4/5 stars"><span typeof="mw:File"><span title="4/5 stars"><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/11px-Star_full.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/17px-Star_full.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/5/51/Star_full.svg/22px-Star_full.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/11px-Star_empty.svg.png" decoding="async" width="11" height="11" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/17px-Star_empty.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/49/Star_empty.svg/22px-Star_empty.svg.png 2x" data-file-width="108" data-file-height="110" /></span></span></span> (PC)<sup id="cite_ref-nextgen_6-1" class="reference"><a href="#cite_note-nextgen-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/EMAP" class="mw-redirect" title="EMAP">Playstation Plus</a></i></td><td>91% (PS)<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div> <p><i>G-Police</i> received mixed to positive reviews. Upon its original release for the <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a>, critics were impressed by the full motion video custscenes<sup id="cite_ref-edgeps_26-1" class="reference"><a href="#cite_note-edgeps-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGMPS_28-1" class="reference"><a href="#cite_note-EGMPS-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gamespotps_7-4" class="reference"><a href="#cite_note-gamespotps-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> and elaborate cityscapes,<sup id="cite_ref-edgeps_26-2" class="reference"><a href="#cite_note-edgeps-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGMPS_28-2" class="reference"><a href="#cite_note-EGMPS-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProPS_30-0" class="reference"><a href="#cite_note-GProPS-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> but were derisive of the low <a href="/wiki/Draw_distance" title="Draw distance">draw distance</a>.<sup id="cite_ref-edgeps_26-3" class="reference"><a href="#cite_note-edgeps-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGMPS_28-3" class="reference"><a href="#cite_note-EGMPS-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gamespotps_7-5" class="reference"><a href="#cite_note-gamespotps-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ignreview_5-3" class="reference"><a href="#cite_note-ignreview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProPS_30-1" class="reference"><a href="#cite_note-GProPS-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i> described it as "one of the worst cases of draw-in since 32-bit gaming began", reckoning that "About a third of the screen remains black while buildings and enemies wink into existence."<sup id="cite_ref-GProPS_30-2" class="reference"><a href="#cite_note-GProPS-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> However, while <i>GamePro</i> judged this a crippling flaw, most critics assessed that the game is exemplary in spite of it. <a href="/wiki/IGN" title="IGN">IGN</a> said the graphics are the "low point of the game", which was redeemed by solid gameplay and attention to detail.<sup id="cite_ref-ignreview_5-4" class="reference"><a href="#cite_note-ignreview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <i>IGN</i>, <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>, and Shawn Smith and Crispin Boyer of <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> all argued that the low draw distance was an easily forgivable shortcoming given the limitations of the PlayStation.<sup id="cite_ref-edgeps_26-4" class="reference"><a href="#cite_note-edgeps-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGMPS_28-4" class="reference"><a href="#cite_note-EGMPS-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ignreview_5-5" class="reference"><a href="#cite_note-ignreview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> <i>Edge</i> praised the large city environments, flight simulation (noting the support for analog joypads), "marvellous" <a href="/wiki/Cut_scene" class="mw-redirect" title="Cut scene">cut scenes</a> and "great variety and imagination" of the playable missions.<sup id="cite_ref-edgeps_26-5" class="reference"><a href="#cite_note-edgeps-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p><p>The controls were a point of disagreement. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>, <i>GamePro</i>, and Dan Hsu and Crispin Boyer of <i>EGM</i> all said that the game controls poorly whether using analog or digital controllers.<sup id="cite_ref-EGMPS_28-5" class="reference"><a href="#cite_note-EGMPS-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gamespotps_7-6" class="reference"><a href="#cite_note-gamespotps-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProPS_30-3" class="reference"><a href="#cite_note-GProPS-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> Hsu elaborated, "Analog is too sensitive; digital is too clunky. Poor control+speedy gameplay+lots of buildings=a disaster (and one slightly frustrated reviewer). But it's no big deal; I still recommend it highly."<sup id="cite_ref-EGMPS_28-6" class="reference"><a href="#cite_note-EGMPS-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> <i>GameSpot</i><span class="nowrap" style="padding-left:0.1em;">'</span>s Joe Fielder was less forgiving, saying the control issues "prevent [<i>G-Police</i>] from having speedy arcade-style play or, in effect, acting as a compelling action title."<sup id="cite_ref-gamespotps_7-7" class="reference"><a href="#cite_note-gamespotps-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> On the contrary, Hsu's co-reviewer Kelly Rickards and <i>IGN</i> both contended that the initially difficult controls become natural with practice.<sup id="cite_ref-EGMPS_28-7" class="reference"><a href="#cite_note-EGMPS-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ignreview_5-6" class="reference"><a href="#cite_note-ignreview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> While Fielder derided the missions as being repetitive,<sup id="cite_ref-gamespotps_7-8" class="reference"><a href="#cite_note-gamespotps-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> most critics praised their broad variety of objectives and exciting pace.<sup id="cite_ref-edgeps_26-6" class="reference"><a href="#cite_note-edgeps-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGMPS_28-8" class="reference"><a href="#cite_note-EGMPS-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ignreview_5-7" class="reference"><a href="#cite_note-ignreview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GProPS_30-4" class="reference"><a href="#cite_note-GProPS-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> </p><p>Both <i>Edge</i> and its American sister magazine <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i> wrote that the PlayStation version's problems with draw distance and <a href="/wiki/Frame_rate" title="Frame rate">frame rate</a> were solved in the PC version, albeit only when using high-end hardware.<sup id="cite_ref-edgepc_27-1" class="reference"><a href="#cite_note-edgepc-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-nextgen_6-2" class="reference"><a href="#cite_note-nextgen-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> <i>Next Generation</i> praised the game's support of recent technical innovations, particularly force–feedback joysticks, <a href="/wiki/3D_sound" class="mw-redirect" title="3D sound">3D sound</a>, and <a href="/wiki/Direct3D" title="Direct3D">Direct3D</a> Hardware Acceleration. The magazine also praised the graphics (again noting the scifi influence), responsive controls and enjoyable gameplay, but the reviewer complained that the game became overly difficult after the first few missions and that the verbal instructions were easily missed.<sup id="cite_ref-nextgen_6-3" class="reference"><a href="#cite_note-nextgen-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> <i>Edge</i> called it "a meeting of envelope-pushing code and solid gameplay".<sup id="cite_ref-edgepc_27-2" class="reference"><a href="#cite_note-edgepc-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Mark East argued in <i>GameSpot</i> that while the PC version of <i>G-Police</i> is "quite possibly the best looking game to hit the scene since the advent of 3D-accelerator cards", the unintuitive controls, "downright ludicrous" level of difficulty, and the fact that those who cannot afford a high-end PC setup cannot even enjoy the game's visual merits make it not worth buying.<sup id="cite_ref-gamespotpc_9-4" class="reference"><a href="#cite_note-gamespotpc-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p><p><i>G-Police</i> was a runner-up for <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s 1997 "Action Game of the Year" award, which ultimately went to <i><a href="/wiki/Quake_II" title="Quake II">Quake II</a></i>. The editors called <i>G-Police</i> "the most beautiful" action nominee that year, but wrote that it lost its chance due to the lack of multiplayer gameplay.<sup id="cite_ref-cgwpremier1997_31-0" class="reference"><a href="#cite_note-cgwpremier1997-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Sequel">Sequel</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=G-Police&action=edit&section=7" title="Edit section: Sequel"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/G-Police:_Weapons_of_Justice" title="G-Police: Weapons of Justice">G-Police: Weapons of Justice</a></div> <p><i><a href="/wiki/G-Police:_Weapons_of_Justice" title="G-Police: Weapons of Justice">G-Police: Weapons of Justice</a></i> is the sequel to <i>G-Police</i>, released in 1999 for the PlayStation. The game depicts the aftermath of the conflict between the G-Police and Nanosoft, which involves initial battles with gangs attempting to take advantage of the colony's instability. Later, another war arises between the G-Police and a power hungry leader of Earth's forces, originally sent to assist the G-Police against the gangs. The game features additional vehicles: a VTOL <a href="/wiki/Spacecraft" title="Spacecraft">spacecraft</a>, an <a href="/wiki/Armoured_personnel_carrier" title="Armoured personnel carrier">armoured personnel carrier</a> and the "Raptor"—a <a href="/wiki/Mech" class="mw-redirect" title="Mech">mech</a> with the ability to leap airborne.<sup id="cite_ref-gamespot2_32-0" class="reference"><a href="#cite_note-gamespot2-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> The game received similar reviews to the original game: IGN praised its well-crafted gameplay, story and sound,<sup id="cite_ref-ign2_33-0" class="reference"><a href="#cite_note-ign2-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> while GameSpot considered the controls awkward and the missions and setting repetitive.<sup id="cite_ref-gamespot2_32-1" class="reference"><a href="#cite_note-gamespot2-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> The graphics again received a mixed reception: IGN praised the attention to detail but criticised the poor draw distance, as did GameSpot.<sup id="cite_ref-gamespot2_32-2" class="reference"><a href="#cite_note-gamespot2-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ign2_33-1" class="reference"><a href="#cite_note-ign2-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> </p><p>In 2001, a rumoured sequel for the <a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a> was reported. The rumours later proved false. While Sony contemplated the notion of a <i>G-Police</i> game for the PlayStation 2, they decided that, because <i>G-Police</i> was not as successful as other games, Psygnosis (which had since been renamed Studio Liverpool) would instead concentrate on the <i>Formula 1</i> and <i>Wipeout</i> franchises. Furthermore, the development team responsible for <i>G-Police</i> and <i>Weapons of Justice</i> had moved on to other ventures.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> In 2007, <i>G-Police</i> was made available for download on <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i> noted that the graphics looked poor by current standards but deemed it still enjoyable to play.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=G-Police&action=edit&section=8" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ivoox.com/11093109">"Game 40 - 19 Octubre 1997"</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Game+40+-+19+Octubre+1997&rft_id=https%3A%2F%2Fwww.ivoox.com%2F11093109&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span><sup class="noprint Inline-Template"><span style="white-space: nowrap;">[<i><a href="/wiki/Wikipedia:Link_rot" title="Wikipedia:Link rot"><span title=" Dead link tagged May 2024">permanent dead link</span></a></i><span style="visibility:hidden; color:transparent; padding-left:2px">‍</span>]</span></sup></span> </li> <li id="cite_note-2"><span class="mw-cite-backlink"><b><a href="#cite_ref-2">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19990222151732/http://www.gameinformer.com/news/oct97/101597d.html">"Game Informer News"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. 22 February 1999. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/news/oct97/101597d.html">the original</a> on 22 February 1999<span class="reference-accessdate">. Retrieved <span class="nowrap">6 April</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Game+Informer&rft.atitle=Game+Informer+News&rft.date=1999-02-22&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fnews%2Foct97%2F101597d.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/19980128055935/http://www.gpolice.com/press/gp_pc_ships.html">"G-POLICE™, PSYGNOSIS' FAST-ACTION, URBAN FLIGHT SHOOTER AND TECHNOLOGY SHOWCASE ON PC CD-ROM IS READY FOR PLAY"</a>. <i>gpolice.com</i>. 18 November 1997. Archived from <a rel="nofollow" class="external text" href="http://www.gpolice.com/press/gp_pc_ships.html">the original</a> on 28 January 1998<span class="reference-accessdate">. Retrieved <span class="nowrap">11 August</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=gpolice.com&rft.atitle=G-POLICE%E2%84%A2%2C+PSYGNOSIS%27+FAST-ACTION%2C+URBAN+FLIGHT+SHOOTER+AND+TECHNOLOGY+SHOWCASE+ON+PC+CD-ROM+IS+READY+FOR+PLAY&rft.date=1997-11-18&rft_id=http%3A%2F%2Fwww.gpolice.com%2Fpress%2Fgp_pc_ships.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-4"><span class="mw-cite-backlink"><b><a href="#cite_ref-4">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/NEXT_Generation_31">"NG Alphas: G-Police"</a>. <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No. 31. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. July 1997. p. <a rel="nofollow" class="external text" href="https://archive.org/details/NEXT_Generation_31/page/n87">86</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=NG+Alphas%3A+G-Police&rft.issue=31&rft.pages=86&rft.date=1997-07&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FNEXT_Generation_31&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-ignreview-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-ignreview_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ignreview_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ignreview_5-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ignreview_5-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-ignreview_5-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-ignreview_5-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-ignreview_5-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-ignreview_5-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.ign.com/articles/1997/10/17/g-police">"G-Police Review"</a>. <i>IGN</i>. 16 October 1997<span class="reference-accessdate">. Retrieved <span class="nowrap">24 February</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=G-Police+Review&rft.date=1997-10-16&rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F1997%2F10%2F17%2Fg-police&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-nextgen-6"><span class="mw-cite-backlink">^ <a href="#cite_ref-nextgen_6-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-nextgen_6-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-nextgen_6-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-nextgen_6-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text">"Breaking the Law: G-Police", <i>Next Generation</i>, Feb 1998, p. 118</span> </li> <li id="cite_note-gamespotps-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamespotps_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamespotps_7-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gamespotps_7-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-gamespotps_7-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-gamespotps_7-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-gamespotps_7-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-gamespotps_7-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-gamespotps_7-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-gamespotps_7-8"><sup><i><b>i</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFielder1997" class="citation web cs1">Fielder, Joe (5 January 1997). <a rel="nofollow" class="external text" href="https://www.gamespot.com/reviews/g-police-review/1900-2547732/">"G Police Review"</a>. GameSpot<span class="reference-accessdate">. Retrieved <span class="nowrap">4 April</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=G+Police+Review&rft.pub=GameSpot&rft.date=1997-01-05&rft.aulast=Fielder&rft.aufirst=Joe&rft_id=https%3A%2F%2Fwww.gamespot.com%2Freviews%2Fg-police-review%2F1900-2547732%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-G-Police_Preview-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-G-Police_Preview_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-G-Police_Preview_8-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-G-Police_Preview_8-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-G-Police_Preview_8-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://archive.today/20130103055626/http://www.ign.com/articles/1997/08/18/g-police-2">"G-Police"</a>. IGN. 11 August 1997. Archived from <a rel="nofollow" class="external text" href="http://uk.psx.ign.com/articles/122/122160p1.html">the original</a> on 3 January 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">24 February</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=G-Police&rft.pub=IGN&rft.date=1997-08-11&rft_id=http%3A%2F%2Fuk.psx.ign.com%2Farticles%2F122%2F122160p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-gamespotpc-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamespotpc_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamespotpc_9-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gamespotpc_9-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-gamespotpc_9-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-gamespotpc_9-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEast1998" class="citation web cs1">East, Mark (5 January 1998). <a rel="nofollow" class="external text" href="https://www.gamespot.com/reviews/g-police-review/1900-2536274/">"G Police Review"</a>. GameSpot<span class="reference-accessdate">. Retrieved <span class="nowrap">5 April</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=G+Police+Review&rft.pub=GameSpot&rft.date=1998-01-05&rft.aulast=East&rft.aufirst=Mark&rft_id=https%3A%2F%2Fwww.gamespot.com%2Freviews%2Fg-police-review%2F1900-2536274%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Intro. <q><b>Narrator:</b> 2057: Earth's resources are completely depleted. A race to claim every ore-bearing rock in the solar system begins. [...] 2085: EuroFed deep space survey ship Argo is impounded by SDR-AF coalition forces. Three ships are destroyed in the ensuing police action. Negotiations fail and war breaks out. [...] 2087: [...] The war is over. Powerful multi-national corporations unite to take control and restore order to the tatters of society. With little remaining military or financial resources, Earth's governments are stripped of their powers and are forced to demilitarise [...] 2089: The corporations continue the exploitation of space, making vast profits to further strengthen their position. Earth's coalition government is allowed to create a multinational force to keep order in the colonies. The Government Police are born.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Intro&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Intro. <q><b>Slater:</b> The inquiry gave a verdict of suicide linked to stress and depression. I didn't buy that. [...] If I didn't believe the suicide verdict, that left only one option: someone murdered her and went to the trouble of covering it up. I had to know the truth.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Intro&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Intro. <q><b>Slater:</b> Close air support was introduced in the shape of the AG-60 Havoc. I'd flown these babies on Mars during the war, and they were past their prime even then. [...] G-Police are supposed to represent government authority in the colonies. But I knew the score. [...] Keep the population under control and try to turn a blind eye to any shady corporation deals. G-Police are all volunteers, usually vets with time on their hands. There's a few high-minded idealists who think they can make a difference, but the majority are just running from problems back on Earth.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Intro&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Campaign Brief 1 - Day 5. <q><b>Horton:</b> We all know that gang warfare has escalated rapidly in the last few months. We've been hit pretty hard by it. A lot of the weapons being used by the gangs are restricted military issue. We need to find out where this state of the art firepower is coming from and neutralise the source. Recent information points to Krakov employees being involved in this weapon smuggling.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Campaign+Brief+1+-+Day+5&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Intermission, after Mission 5. <q><b>Slater:</b> Morale was shot to hell. They were all talking about Tachikawa's death. Tachikawa used to fly his Havoc like he'd been born in it, they said, and no one could believe he was gone. [...The story of Elaine's death] sounded too close to the way Tachikawa had bought it for it to be just coincidence.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Intermission%2C+after+Mission+5&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Intermission, after Mission 10. <q><b>Horton:</b> The situation looks grave, people. That full-scale airborne attack on President Argenta has pushed Krakov over the brink. They have effectively declared war on Nanosoft. Nanosoft claim they're victims of overt corporate rivalry and request G-Police protection. [...] In view of their cooperation, we must comply with Nanosoft's request.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Intermission%2C+after+Mission+10&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Intermission, after Mission 15. <q><b>Slater:</b> Now, Nanosoft had joined the fun. They'd been lying to us all the time [...] With Krakov out of the way, we could now put the heat on Nanosoft.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Intermission%2C+after+Mission+15&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Intermission, after Mission 15. <q><b>Horton:</b> It seems Nanosoft have developed a way of cracking military cortex chips. As you know, these chips save out the user's brain map when they die. [...] With the aid of a personality-suppressant program, these stored skills and abilities are being used to drive Krakov's automated weapons systems.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Intermission%2C+after+Mission+15&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Intermission, after Mission 25. <q><b>Slater:</b> Turned out Horton had been blown away. Inside, Reese showed me the security camera video. I choked as I watched the security pictures: it was Ricardo. My old wingman had planted the virus that finished Elaine, Tachikawa, and the rest. And now Horton was gone, too. [...] Ricardo had hauled his stinking carcass back to Nanosoft with Horton's cortex chip.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Intermission%2C+after+Mission+25&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPsygnosis1997" class="citation book cs1">Psygnosis (1997). <i>G-Police</i> (PlayStation). Scene: Ending. <q><b>Slater:</b> With a battle cruiser to do their high-level negotiating, Nanosoft could pretty much call all the shots.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=book&rft.btitle=G-Police&rft.pages=Scene%3A+Ending&rft.date=1997&rft.au=Psygnosis&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/1997/06/19/e3-psygnosis-co-founder-speaks-part-2">"E3: Psygnosis Co-founder Speaks: part 2"</a>. <i>IGN</i>. 18 June 1997. <a rel="nofollow" class="external text" href="https://archive.today/20130103191504/http://www.ign.com/articles/1997/06/19/e3-psygnosis-co-founder-speaks-part-2">Archived</a> from the original on 3 January 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">16 June</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=E3%3A+Psygnosis+Co-founder+Speaks%3A+part+2&rft.date=1997-06-18&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F1997%2F06%2F19%2Fe3-psygnosis-co-founder-speaks-part-2&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJebens1997" class="citation web cs1">Jebens, Harley (17 September 1997). <a rel="nofollow" class="external text" href="https://web.archive.org/web/19981201081958/http://headline.gamespot.com/news/97_09/17_psygpush/index.html">"Psygnosis' Big Push"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. Archived from <a rel="nofollow" class="external text" href="http://headline.gamespot.com/news/97_09/17_psygpush/index.html">the original</a> on 1 December 1998<span class="reference-accessdate">. Retrieved <span class="nowrap">6 August</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Psygnosis%27+Big+Push&rft.date=1997-09-17&rft.aulast=Jebens&rft.aufirst=Harley&rft_id=http%3A%2F%2Fheadline.gamespot.com%2Fnews%2F97_09%2F17_psygpush%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Behind the Screens". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 98. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. September 1997. p. 120.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Behind+the+Screens&rft.issue=98&rft.pages=120&rft.date=1997-09&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCharlotte_Goddard2003" class="citation web cs1">Charlotte Goddard (1 April 2003). <a rel="nofollow" class="external text" href="https://www.campaignlive.co.uk/article/diesel-denim-design/175833">"DIESEL: Denim design"</a>. <i><a href="/wiki/Campaign_(magazine)" title="Campaign (magazine)">campaign UK</a></i>. <a href="/wiki/Haymarket_Media_Group" title="Haymarket Media Group">Haymarket Media Group</a><span class="reference-accessdate">. Retrieved <span class="nowrap">22 June</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=campaign+UK&rft.atitle=DIESEL%3A+Denim+design&rft.date=2003-04-01&rft.au=Charlotte+Goddard&rft_id=https%3A%2F%2Fwww.campaignlive.co.uk%2Farticle%2Fdiesel-denim-design%2F175833&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-Acme_Filmworks_2011-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-Acme_Filmworks_2011_24-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.acmefilmworks.com/work/spot/g-police/">"G-Police for Psygnosis (Directed by Peter Chung)"</a>. <i>Acme Filmworks</i>. 3 April 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">21 November</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Acme+Filmworks&rft.atitle=G-Police+for+Psygnosis+%28Directed+by+Peter+Chung%29&rft.date=2011-04-03&rft_id=https%3A%2F%2Fwww.acmefilmworks.com%2Fwork%2Fspot%2Fg-police%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-ontape-25"><span class="mw-cite-backlink">^ <a href="#cite_ref-ontape_25-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ontape_25-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFielder1997" class="citation web cs1">Fielder, Joe (12 November 1997). <a rel="nofollow" class="external text" href="https://archive.today/20130123221747/http://uk.gamespot.com/news/g-police-caught-on-tape-2468060">"G Police: Caught on Tape"</a>. GameSpot. Archived from <a rel="nofollow" class="external text" href="http://uk.gamespot.com/news/2468060.html?tag=result;title;1">the original</a> on 23 January 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">23 March</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=G+Police%3A+Caught+on+Tape&rft.pub=GameSpot&rft.date=1997-11-12&rft.aulast=Fielder&rft.aufirst=Joe&rft_id=http%3A%2F%2Fuk.gamespot.com%2Fnews%2F2468060.html%3Ftag%3Dresult%3Btitle%3B1&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-edgeps-26"><span class="mw-cite-backlink">^ <a href="#cite_ref-edgeps_26-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-edgeps_26-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-edgeps_26-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-edgeps_26-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-edgeps_26-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-edgeps_26-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-edgeps_26-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text">"G-Police Review", <i>Edge</i>, Nov 1997 (Issue 51), p. 92</span> </li> <li id="cite_note-edgepc-27"><span class="mw-cite-backlink">^ <a href="#cite_ref-edgepc_27-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-edgepc_27-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-edgepc_27-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text">"G-Police Review (PC)", <i>Edge</i>, Feb 1998 (Issue 55), p. 94</span> </li> <li id="cite_note-EGMPS-28"><span class="mw-cite-backlink">^ <a href="#cite_ref-EGMPS_28-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EGMPS_28-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-EGMPS_28-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-EGMPS_28-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-EGMPS_28-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-EGMPS_28-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-EGMPS_28-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-EGMPS_28-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-EGMPS_28-8"><sup><i><b>i</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Review Crew: G Police". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 100. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. November 1997. p. 196.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Review+Crew%3A+G+Police&rft.issue=100&rft.pages=196&rft.date=1997-11&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAlex1997" class="citation magazine cs1">Alex (November 1997). <a rel="nofollow" class="external text" href="https://archive.org/details/playstation-plus-november-1997/page/88/mode/2up?q=%22%22Bust-A-Move+3%22%22">"G-Police"</a>. <i><a href="/wiki/EMAP" class="mw-redirect" title="EMAP">Playstation Plus</a></i>. No. 27. pp. 88–90<span class="reference-accessdate">. Retrieved <span class="nowrap">21 July</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Playstation+Plus&rft.atitle=G-Police&rft.issue=27&rft.pages=88-90&rft.date=1997-11&rft.au=Alex&rft_id=https%3A%2F%2Farchive.org%2Fdetails%2Fplaystation-plus-november-1997%2Fpage%2F88%2Fmode%2F2up%3Fq%3D%2522%2522Bust-A-Move%2B3%2522%2522&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-GProPS-30"><span class="mw-cite-backlink">^ <a href="#cite_ref-GProPS_30-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GProPS_30-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GProPS_30-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GProPS_30-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GProPS_30-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDan_Elektro1997" class="citation magazine cs1">Dan Elektro (November 1997). "PlayStation ProReview: G Police". <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i>. No. 110. <a href="/wiki/International_Data_Group" title="International Data Group">IDG</a>. p. 140.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=GamePro&rft.atitle=PlayStation+ProReview%3A+G+Police&rft.issue=110&rft.pages=140&rft.date=1997-11&rft.au=Dan+Elektro&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-cgwpremier1997-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-cgwpremier1997_31-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStaff1998" class="citation magazine cs1">Staff (March 1998). "<i>CGW</i> Presents The Best & Worst of 1997". <i><a href="/wiki/Computer_Gaming_World" title="Computer Gaming World">Computer Gaming World</a></i>. No. 164. pp. 74–77, 80, 84, 88, 89.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Computer+Gaming+World&rft.atitle=CGW+Presents+The+Best+%26+Worst+of+1997&rft.issue=164&rft.pages=74-77%2C+80%2C+84%2C+88%2C+89&rft.date=1998-03&rft.au=Staff&rfr_id=info%3Asid%2Fen.wikipedia.org%3AG-Police" class="Z3988"></span></span> </li> <li id="cite_note-gamespot2-32"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamespot2_32-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamespot2_32-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gamespot2_32-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text">Stahl, Ben, <a rel="nofollow" class="external text" href="https://archive.today/20130124170017/http://uk.gamespot.com/ps/action/gpoliceweaponsofjustice/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review">G-Police: Weapons of Justice Review</a>, GameSpot, 1 October 1999, Accessed 5 April 2009</span> </li> <li id="cite_note-ign2-33"><span class="mw-cite-backlink">^ <a href="#cite_ref-ign2_33-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ign2_33-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text">Sanchez, Rick, <a rel="nofollow" class="external text" href="http://uk.psx.ign.com/articles/160/160600p1.html">G-Police: Weapons of Justice</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20091027133302/http://uk.psx.ign.com/articles/160/160600p1.html">Archived</a> 27 October 2009 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>, IGN, 29 September 1999, Accessed 5 April 2009</span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.computerandvideogames.com/article.php?id=10532">G-Police PS2 rumour fails to stick</a>, <i>Computer and Video Games</i>, 15 August 2001, Accessed 5 April 2009</span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="http://www.computerandvideogames.com/article.php?id=176210">Uncharted demo, G-Police hits UK PSN</a>, <i>Computer and Video Games</i>, 23 November 2007, Accessed 5 April 2009</span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=G-Police&action=edit&section=9" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a rel="nofollow" class="external text" href="https://www.mobygames.com/game/g-police"><i>G-Police</i></a> at <a href="/wiki/MobyGames" title="MobyGames">MobyGames</a></li></ul> <!-- NewPP limit report Parsed by mw‐web.eqiad.main‐5dc468848‐dr8jm Cached time: 20241122154210 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.621 seconds Real time usage: 0.952 seconds Preprocessor visited node count: 4020/1000000 Post‐expand include size: 77074/2097152 bytes Template argument size: 11199/2097152 bytes Highest expansion depth: 17/100 Expensive parser function count: 4/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 114144/5000000 bytes Lua time usage: 0.344/10.000 seconds Lua memory usage: 8564766/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 871.537 1 -total 36.27% 316.113 1 Template:Reflist 19.30% 168.195 2 Template:Short_description 18.31% 159.619 1 Template:Infobox_video_game 15.89% 138.519 14 Template:Main_other 15.34% 133.657 11 Template:Cite_web 10.02% 87.285 1 Template:Video_game_reviews 8.02% 69.861 4 Template:Pagetype 7.69% 67.019 10 Template:Cite_video_game 7.33% 63.924 1 Template:Main --> <!-- Saved in parser cache with key enwiki:pcache:idhash:6461171-0!canonical and timestamp 20241122154210 and revision id 1242828139. 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