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Java and Programming Language Bindings

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News Groups</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/jobs/">Job Classifieds</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/community/advertising/">OpenGL.org Advertising</a></li> </ul> </li> <li><a href="https://web.archive.org/web/20080124024908/http://www.khronos.org/">Khronos</a></li> </ul> </div></div> </div> <div id="container"> <div id="main"> <div id="content" class="floatclear"> <h1>Java &amp; Programming Language Bindings to OpenGL</h1> <p>OpenGL is supported on every major operating system, it works with every major windowing system, and it is callable from most programming languages. It offers complete independence from network protocols and topologies. All OpenGL applications produce consistent visual display results on any OpenGL API-compliant hardware, regardless of operating system or windowing system.</p> <h6>Java Bindings to OpenGL</h6> <ul> <li><a href="https://web.archive.org/web/20080124024908/https://jogl.dev.java.net/"><b>The JOGL Java/OpenGL bindings</b></a> <ul><li>The JOGL project hosts an implementation of the Java Bindings for OpenGL (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 2.0 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets. <a href="https://web.archive.org/web/20080124024908/https://jogl-demos.dev.java.net/">Coding demos</a> are available.</li></ul> </li> <li><a href="https://web.archive.org/web/20080124024908/http://lwjgl.org/">Lightweight Java Game Library</a> <ul> <li>Aimed at professional and amateur Java programmers alike with support for OpenGL, OpenAL, Gamepads, Steering wheel and Joysticks</li></ul> </li> <li><a href="https://web.archive.org/web/20080124024908/http://java.sun.com/products/java-media/3D/">Java 3D</a> (SUN's retained mode library layered on OpenGL)</li> <li><a href="https://web.archive.org/web/20080124024908/http://developer.apple.com/java/">Java 3D for Mac OS X</a> </li> <li><a href="https://web.archive.org/web/20080124024908/http://www.sgi.com/products/evaluation/6.5_java3d_1.3.1/">Java 3D for IRIX</a></li> <li><a href="https://web.archive.org/web/20080124024908/http://www.jausoft.com/gl4java.html">OpenGL for Java (GL4Java)</a> </li> <li><a href="https://web.archive.org/web/20080124024908/http://home.earthlink.net/%7erzeh/YAJOGLB/doc/YAJOGLB.html">YAJOGLB (Yet Another Java OpenGL Binding)</a></li> <li><a href="https://web.archive.org/web/20080124024908/http://www.arrakis.es/~aletc/">Tree: Java interface for Mesa 3D graphics</a></li> <li><a href="https://web.archive.org/web/20080124024908/ftp://cgl.uwaterloo.ca/pub/software/meta/OpenGL4java.html">Unofficial port of OpenGL to Java</a></li> <li><a href="https://web.archive.org/web/20080124024908/http://www.palevich.com/3dfx/JavaOpenGL.html">JavaOpenGL 1.0a3</a></li> </ul> <h6>Programming Language Bindings to OpenGL</h6> <h3>C# OpenGL Bindings</h3> <ul> <li>Tao Framework <a href="https://web.archive.org/web/20080124024908/http://www.taoframework.com/">http://www.taoframework.com</a></li> <li>OpenTK <a href="https://web.archive.org/web/20080124024908/http://opentk.sourceforge.net/">http://opentk.sourceforge.net</a></li> </ul> <h3>Fortran 90 OpenGL Bindings</h3> <ul> <li><a href="https://web.archive.org/web/20080124024908/http://math.nist.gov/f90gl/">f90gl</a> is a public domain implementation of the official Fortran 90 bindings for OpenGL. With the new bindings, a Fortran programmer can write standard-conforming graphics applications that will be portable over most computing platforms. The current version is Version 1.2.3 This version implements the interface for OpenGL 1.2, GLU 1.2, GLUT 3.7, and several extensions. It supports several Unix workstations and Windows 95/98/NT. It is also the Fortran interface for Mesa. </li></ul> <h3>Perl OpenGL Bindings</h3> <ul> <li><a href="https://web.archive.org/web/20080124024908/http://graphcomp.com/opengl/">Perl OpenGL (POGL) Module</a> is a binary Perl binding of OpenGL that supports GPGPU processing. <li><a href="https://web.archive.org/web/20080124024908/http://search.cpan.org/~bfree/OpenGL-0.55/">Perl OpenGL Bindings 0.55</a> - Perl module to display 3D data using OpenGL, GLU, GLUT, and GLXf GLU is supported and GLUT should be completely supported up to API version 3</li> <li><a href="https://web.archive.org/web/20080124024908/http://www.r3.nu/">Perl Bindings for OpenGL</a> let you write simple demonstration scripts, make event-driven programs (with GLUT), or embed an OpenGL interpreter into your existing application!</li> <li><a href="https://web.archive.org/web/20080124024908/http://graphcomp.com/opengl/benchmarks">OpenGL Perl, C and Python Benchmarks</a></li> </ul> <h3>Pike OpenGL Bindings</h3> <ul> <li><a href="https://web.archive.org/web/20080124024908/http://pike.ida.liu.se/about/pike/modules.xml">Pike</a> has a native interface to OpenGL. In addition to Pikes GL support Pike also supports GLU and GLUT.</li></ul> <h3>Python OpenGL Bindings</h3> <ul> <li><a href="https://web.archive.org/web/20080124024908/http://pyopengl.sourceforge.net/">PyOpenGL</a> is a cross-platform open source Python binding to the standard OpenGL API providing 2-D and 3-D graphic drawing. PyOpenGL supports the GL, GLU, and GLUT libraries. The library can be used with the Tkinter, wxPython, FxPy, and Win32GUI windowing libraries (or almost any windowing library which can provide an OpenGL context).</li> <li><a href="https://web.archive.org/web/20080124024908/http://www.btinternet.com/~ahcox/PyGlut/">PyGlut</a> makes GLUT available from the Python interpreter.</li> </ul> <h3>Ada OpenGL Bindings</h3> <ul> <li><a href="https://web.archive.org/web/20080124024908/http://www.cs.chalmers.se/~bond/OPENGL/ADA/">Ada OpenGL 1.1 bindings</a> supports GL &amp; GLU and GLUT.</li></ul> <h3>OpenGL and Visual Basic</h3> <ul> <li><a href="https://web.archive.org/web/20080124024908/http://is6.pacific.net.hk/~edx/">Programming OpenGL with Visual Basic</a></li> <li><a href="https://web.archive.org/web/20080124024908/http://www.weihenstephan.de/~syring/ActiveX/">An ActiveX control implementing OpenGL 1.1. for use with Visual Basic</a></li> <li><a href="https://web.archive.org/web/20080124024908/http://www.planet-source-code.com/vb/scripts/BrowseCategoryOrSearchResults.asp?txtCriteria=opengl&amp;blnWorldDropDownUsed=TRUE&amp;txtMaxNumberOfEntriesPerPage=10&amp;blnResetAllVariables=TRUE&amp;lngWId=1&amp;optSort=Alphabetical">OpenGL &amp; Visual Basic</a></li> <li><a href="https://web.archive.org/web/20080124024908/http://www.vbcode.com/asp/code.asp?KeywordSearch=opengl&amp;SearchType=AnyWords">Visual Basic Code Snippets &amp; Files</a></li> </ul> </div> <!--content --> </div> <!--main --> </div> <!--container --> <div id="right_column"> <div class="cap_top">Column Header</div> <div class="sidecontent"> <h2>Coding Resources</h2> <div id="sectionnav"> <ul> <li><a href="/web/20080124024908/http://www.opengl.org/sdk/">OpenGL SDK</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/resources/faq/">FAQs</a></li> <li class="indent"><a href="/web/20080124024908/http://www.opengl.org/resources/faq/technical/gettingstarted.htm">Getting Started</a></li> <li class="indent"><a href="/web/20080124024908/http://www.opengl.org/resources/faq/technical/">Technical FAQ</a></li> <li class="indent"><a href="/web/20080124024908/http://www.opengl.org/resources/libraries/glut/faq/">GLUT</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/wiki/">Technical FAQ Wiki</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/code/">Sample Code &amp; Tutorials</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/resrouces/features/">Feature Articles</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/resources/libraries/">GLUT &amp; Utility Libraries</a></li> <li class="indent"><a href="/web/20080124024908/http://www.opengl.org/resources/libraries/glut/">GLUT</a></li> <li class="indent"><a href="/web/20080124024908/http://www.opengl.org/resources/libraries/windowtoolkits/">Other Utility Toolkits</a></li> <li class="indent"><a href="/web/20080124024908/http://www.opengl.org/resources/libraries/glx/">GLX, GLU &amp; DRI</a></li> <li class="indent"><a href="/web/20080124024908/http://www.opengl.org/resources/libraries/higherlevel/">Higher Level Libraries</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/resources/java/">Java &amp; Programming Language Bindings</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/resources/benchmarks/">Benchmarks</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/products/">Developer Tools</a></li> <li><a href="https://web.archive.org/web/20080124024908/http://www.khronos.org/opengles/">OpenGL ES</a></li> </ul> </div> </div> <div class="cap_bottom">Column Footer</div> </div> <hr class="spacer"/> <div id="footer"> <div id="footer-inside"> <div id="footer-contents"> <ul id="footer-menu"> <li><a href="/web/20080124024908/http://www.opengl.org/about/">About Us</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/legal/">Privacy Policy</a></li> <li><a href="/web/20080124024908/http://www.opengl.org/accessibility/">Access Keys</a></li> </ul> <p class="small-print">OpenGL is a registered trademark of <a href="https://web.archive.org/web/20080124024908/http://www.sgi.com/">SGI</a></p> <p class="small-print">Website Copyright 1997 - 2008 OpenGL.org. 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