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Unreal Engine - Wikipedia

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<li id="toc-First_generation" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#First_generation"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>First generation</span> </div> </a> <ul id="toc-First_generation-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unreal_Engine_2" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unreal_Engine_2"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Unreal Engine 2</span> </div> </a> <ul id="toc-Unreal_Engine_2-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unreal_Engine_3" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unreal_Engine_3"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Unreal Engine 3</span> </div> </a> <ul id="toc-Unreal_Engine_3-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unreal_Engine_4" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unreal_Engine_4"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>Unreal Engine 4</span> </div> </a> <ul id="toc-Unreal_Engine_4-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unreal_Engine_5" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unreal_Engine_5"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.5</span> <span>Unreal Engine 5</span> </div> </a> <ul id="toc-Unreal_Engine_5-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Scripting" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Scripting"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Scripting</span> </div> </a> <button aria-controls="toc-Scripting-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Scripting subsection</span> </button> <ul id="toc-Scripting-sublist" class="vector-toc-list"> <li id="toc-UnrealScript" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#UnrealScript"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>UnrealScript</span> </div> </a> <ul id="toc-UnrealScript-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Verse" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Verse"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Verse</span> </div> </a> <ul id="toc-Verse-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Marketplace" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Marketplace"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Marketplace</span> </div> </a> <ul id="toc-Marketplace-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Usage" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Usage"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Usage</span> </div> </a> <button aria-controls="toc-Usage-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Usage subsection</span> </button> <ul id="toc-Usage-sublist" class="vector-toc-list"> <li id="toc-Video_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Video_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>Video games</span> </div> </a> <ul id="toc-Video_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Film_and_television" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Film_and_television"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2</span> <span>Film and television</span> </div> </a> <ul id="toc-Film_and_television-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Other_uses" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Other_uses"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.3</span> <span>Other uses</span> </div> </a> <ul id="toc-Other_uses-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Awards" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Awards"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Awards</span> </div> </a> <ul id="toc-Awards-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Legal_aspects" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Legal_aspects"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Legal aspects</span> </div> </a> <ul id="toc-Legal_aspects-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Further_reading" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Further_reading"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>Further reading</span> </div> </a> <ul id="toc-Further_reading-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Unreal Engine</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 53 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-53" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">53 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%A3%D9%86%D8%B1%D9%8A%D9%84_%D8%A5%D9%86%D8%AC%D9%86" title="أنريل إنجن – Arabic" lang="ar" hreflang="ar" data-title="أنريل إنجن" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-an mw-list-item"><a href="https://an.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Aragonese" lang="an" hreflang="an" data-title="Unreal Engine" data-language-autonym="Aragonés" data-language-local-name="Aragonese" class="interlanguage-link-target"><span>Aragonés</span></a></li><li class="interlanguage-link interwiki-az mw-list-item"><a href="https://az.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Azerbaijani" lang="az" hreflang="az" data-title="Unreal Engine" data-language-autonym="Azərbaycanca" data-language-local-name="Azerbaijani" class="interlanguage-link-target"><span>Azərbaycanca</span></a></li><li class="interlanguage-link interwiki-zh-min-nan mw-list-item"><a href="https://zh-min-nan.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Minnan" lang="nan" hreflang="nan" data-title="Unreal Engine" data-language-autonym="閩南語 / Bân-lâm-gú" data-language-local-name="Minnan" class="interlanguage-link-target"><span>閩南語 / Bân-lâm-gú</span></a></li><li class="interlanguage-link interwiki-be-x-old mw-list-item"><a href="https://be-tarask.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Belarusian (Taraškievica orthography)" lang="be-tarask" hreflang="be-tarask" data-title="Unreal Engine" data-language-autonym="Беларуская (тарашкевіца)" data-language-local-name="Belarusian (Taraškievica orthography)" class="interlanguage-link-target"><span>Беларуская (тарашкевіца)</span></a></li><li class="interlanguage-link interwiki-bg mw-list-item"><a href="https://bg.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Bulgarian" lang="bg" hreflang="bg" data-title="Unreal Engine" data-language-autonym="Български" data-language-local-name="Bulgarian" class="interlanguage-link-target"><span>Български</span></a></li><li class="interlanguage-link interwiki-bs mw-list-item"><a href="https://bs.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Bosnian" lang="bs" hreflang="bs" data-title="Unreal Engine" data-language-autonym="Bosanski" data-language-local-name="Bosnian" class="interlanguage-link-target"><span>Bosanski</span></a></li><li class="interlanguage-link interwiki-br mw-list-item"><a href="https://br.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Breton" lang="br" hreflang="br" data-title="Unreal Engine" data-language-autonym="Brezhoneg" data-language-local-name="Breton" class="interlanguage-link-target"><span>Brezhoneg</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Catalan" lang="ca" hreflang="ca" data-title="Unreal Engine" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Czech" lang="cs" hreflang="cs" data-title="Unreal Engine" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – German" lang="de" hreflang="de" data-title="Unreal Engine" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Estonian" lang="et" hreflang="et" data-title="Unreal Engine" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Spanish" lang="es" hreflang="es" data-title="Unreal Engine" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-eu mw-list-item"><a href="https://eu.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Basque" lang="eu" hreflang="eu" data-title="Unreal Engine" data-language-autonym="Euskara" data-language-local-name="Basque" class="interlanguage-link-target"><span>Euskara</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%A2%D9%86%D8%B1%DB%8C%D9%84_%D8%A7%D9%86%D8%AC%DB%8C%D9%86" title="آنریل انجین – Persian" lang="fa" hreflang="fa" data-title="آنریل انجین" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – French" lang="fr" hreflang="fr" data-title="Unreal Engine" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Galician" lang="gl" hreflang="gl" data-title="Unreal Engine" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%96%B8%EB%A6%AC%EC%96%BC_%EC%97%94%EC%A7%84" title="언리얼 엔진 – Korean" lang="ko" hreflang="ko" data-title="언리얼 엔진" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Armenian" lang="hy" hreflang="hy" data-title="Unreal Engine" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-io mw-list-item"><a href="https://io.wikipedia.org/wiki/Unreal_(ludomotoro)" title="Unreal (ludomotoro) – Ido" lang="io" hreflang="io" data-title="Unreal (ludomotoro)" data-language-autonym="Ido" data-language-local-name="Ido" class="interlanguage-link-target"><span>Ido</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Indonesian" lang="id" hreflang="id" data-title="Unreal Engine" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-is mw-list-item"><a href="https://is.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Icelandic" lang="is" hreflang="is" data-title="Unreal Engine" data-language-autonym="Íslenska" data-language-local-name="Icelandic" class="interlanguage-link-target"><span>Íslenska</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Italian" lang="it" hreflang="it" data-title="Unreal Engine" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Hebrew" lang="he" hreflang="he" data-title="Unreal Engine" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-jv mw-list-item"><a href="https://jv.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Javanese" lang="jv" hreflang="jv" data-title="Unreal Engine" data-language-autonym="Jawa" data-language-local-name="Javanese" class="interlanguage-link-target"><span>Jawa</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Georgian" lang="ka" hreflang="ka" data-title="Unreal Engine" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-lv mw-list-item"><a href="https://lv.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Latvian" lang="lv" hreflang="lv" data-title="Unreal Engine" data-language-autonym="Latviešu" data-language-local-name="Latvian" class="interlanguage-link-target"><span>Latviešu</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Lithuanian" lang="lt" hreflang="lt" data-title="Unreal Engine" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-mk mw-list-item"><a href="https://mk.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Macedonian" lang="mk" hreflang="mk" data-title="Unreal Engine" data-language-autonym="Македонски" data-language-local-name="Macedonian" class="interlanguage-link-target"><span>Македонски</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%A7%D9%86%D8%B1%D9%8A%D9%84_%D8%A7%D9%86%DA%86%D9%86" title="انريل انچن – Egyptian Arabic" lang="arz" hreflang="arz" data-title="انريل انچن" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Malay" lang="ms" hreflang="ms" data-title="Unreal Engine" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Dutch" lang="nl" hreflang="nl" data-title="Unreal Engine" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Japanese" lang="ja" hreflang="ja" data-title="Unreal Engine" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Unreal Engine" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-pa mw-list-item"><a href="https://pa.wikipedia.org/wiki/%E0%A8%85%E0%A8%A8%E0%A8%B0%E0%A9%80%E0%A8%85%E0%A8%B2_%E0%A8%87%E0%A9%B0%E0%A8%9C%E0%A8%A3" title="ਅਨਰੀਅਲ ਇੰਜਣ – Punjabi" lang="pa" hreflang="pa" data-title="ਅਨਰੀਅਲ ਇੰਜਣ" data-language-autonym="ਪੰਜਾਬੀ" data-language-local-name="Punjabi" class="interlanguage-link-target"><span>ਪੰਜਾਬੀ</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Polish" lang="pl" hreflang="pl" data-title="Unreal Engine" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Portuguese" lang="pt" hreflang="pt" data-title="Unreal Engine" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ro mw-list-item"><a href="https://ro.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Romanian" lang="ro" hreflang="ro" data-title="Unreal Engine" data-language-autonym="Română" data-language-local-name="Romanian" class="interlanguage-link-target"><span>Română</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Russian" lang="ru" hreflang="ru" data-title="Unreal Engine" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sah mw-list-item"><a href="https://sah.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Yakut" lang="sah" hreflang="sah" data-title="Unreal Engine" data-language-autonym="Саха тыла" data-language-local-name="Yakut" class="interlanguage-link-target"><span>Саха тыла</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Unreal_Engine" title="Unreal Engine – Simple English" lang="en-simple" hreflang="en-simple" data-title="Unreal Engine" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%D8%A6%DB%95%D9%86%DA%95%DB%8C%DA%B5_%D8%A6%DB%8E%D9%86%D8%AC%DB%8C%D9%86" title="ئەنڕیڵ ئێنجین – Central Kurdish" lang="ckb" hreflang="ckb" data-title="ئەنڕیڵ ئێنجین" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" 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class="mw-redirectedfrom">(Redirected from <a href="/w/index.php?title=UnrealScript&amp;redirect=no" class="mw-redirect" title="UnrealScript">UnrealScript</a>)</span></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Video game engine developed by Epic Games</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox vevent"><caption class="infobox-title summary">Unreal Engine</caption><tbody><tr><td colspan="2" class="infobox-image logo"><span typeof="mw:File"><a href="/wiki/File:Unreal_Engine_Logo_(new_typeface).svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Unreal_Engine_Logo_%28new_typeface%29.svg/150px-Unreal_Engine_Logo_%28new_typeface%29.svg.png" decoding="async" width="150" height="182" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Unreal_Engine_Logo_%28new_typeface%29.svg/225px-Unreal_Engine_Logo_%28new_typeface%29.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/c2/Unreal_Engine_Logo_%28new_typeface%29.svg/300px-Unreal_Engine_Logo_%28new_typeface%29.svg.png 2x" data-file-width="512" data-file-height="622" /></a></span><div class="infobox-caption">Logo of Unreal Engine with a new typeface</div></td></tr><tr><td colspan="2" class="infobox-image logo"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Unreal_Engine_4_screenshot.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/0/0a/Unreal_Engine_4_screenshot.png/220px-Unreal_Engine_4_screenshot.png" decoding="async" width="220" height="119" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/0/0a/Unreal_Engine_4_screenshot.png/330px-Unreal_Engine_4_screenshot.png 1.5x, //upload.wikimedia.org/wikipedia/en/0/0a/Unreal_Engine_4_screenshot.png 2x" data-file-width="429" data-file-height="232" /></a></span><div class="infobox-caption">Screenshot of Unreal Engine 4.20</div></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Programmer" title="Programmer">Original author(s)</a></th><td class="infobox-data"><a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Programmer" title="Programmer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a></td></tr><tr style="display: none;"><td colspan="2" class="infobox-full-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1257001546"></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_release_life_cycle" title="Software release life cycle">Stable release</a></th><td class="infobox-data"><div style="margin:0px;">5.4 </div></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_release_life_cycle#Beta" title="Software release life cycle">Preview release</a></th><td class="infobox-data"><div style="margin:0px;">5.5 Preview 1 </div></td></tr><tr style="display:none"><td colspan="2"> </td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Written in</th><td class="infobox-data"><a href="/wiki/C%2B%2B" title="C++">C++</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Operating_system" title="Operating system">Operating system</a></th><td class="infobox-data"><a href="/wiki/Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="/wiki/Linux" title="Linux">Linux</a>, <a href="/wiki/MacOS" title="MacOS">macOS</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_license" title="Software license">License</a></th><td class="infobox-data"><a href="/wiki/Source-available" class="mw-redirect" title="Source-available">Source-available</a> commercial software with <a href="/wiki/Royalty_payment" title="Royalty payment">royalty</a> model for commercial use<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="https://unrealengine.com">unrealengine<wbr />.com</a></span></td></tr></tbody></table> <p><b>Unreal Engine</b> (<b>UE</b>) is a 3D computer graphics <a href="/wiki/Game_engine" title="Game engine">game engine</a> developed by <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a>, first showcased in the 1998 <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> video game <i><a href="/wiki/Unreal_(1998_video_game)" title="Unreal (1998 video game)">Unreal</a></i>. Initially developed for <a href="/wiki/Personal_computer" title="Personal computer">PC</a> first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry. Unreal Engine is written in <a href="/wiki/C%2B%2B" title="C++">C++</a> and features a high degree of <a href="/wiki/Software_portability" title="Software portability">portability</a>, supporting a wide range of <a href="/wiki/Desktop_computer" title="Desktop computer">desktop</a>, <a href="/wiki/Mobile_phone" title="Mobile phone">mobiles</a>, <a href="/wiki/Video_game_console" title="Video game console">console</a>, and <a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> platforms. </p><p>The latest generation, <a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a>, was launched in April 2022. Its source code is available on <a href="/wiki/GitHub" title="GitHub">GitHub</a>, and commercial use is granted based on a <a href="/wiki/Royalty_payment" title="Royalty payment">royalty model</a>, with Epic charging 5% of revenues over US $1 million, which is waived for games published exclusively on the <a href="/wiki/Epic_Games_Store" title="Epic Games Store">Epic Games Store</a>. Epic has incorporated features in the engine from acquired companies such as Quixel, which is seen as benefiting from <i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i>'s revenue. </p><p>In 2014, Unreal Engine was named the world's "most successful videogame engine" by <i><a href="/wiki/Guinness_World_Records" title="Guinness World Records">Guinness World Records</a></i>.<sup id="cite_ref-guinness_2-0" class="reference"><a href="#cite_note-guinness-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1212047051">.mw-parser-output .release-timeline{padding:.75em 1em;font-size:85%;line-height:.9;border-collapse:separate;border-spacing:0 1px;background-color:transparent}.mw-parser-output .release-timeline>caption{padding:.4em .4em .2em;font-size:112.5%}.mw-parser-output .release-timeline .rt-subtitle{padding-top:.3em;font-size:90%;font-weight:normal}.mw-parser-output .release-timeline td,.mw-parser-output .release-timeline th{border:none;padding:.4em;background:none;font:inherit;color:inherit}.mw-parser-output .release-timeline td{text-align:left}.mw-parser-output .release-timeline th{text-align:right}.mw-parser-output .release-timeline .rt-first{padding:.4em .4em .2em}.mw-parser-output .release-timeline .rt-next,.mw-parser-output .release-timeline .rt-last{padding:.2em .4em}@media(min-width:720px){.mw-parser-output .release-timeline{float:right;clear:right;margin:.5em 0 .5em 1.4em}.mw-parser-output .rt-left{float:left;clear:left;margin:.5em 1.4em .5em 0}.mw-parser-output .release-timeline caption{white-space:nowrap}}</style><table class="release-timeline wikitable"><caption>Release timeline</caption><tbody><tr><th scope="row" style="border-right:1.4em solid #0BDA51">1998</th><td>Unreal Engine 1</td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">1999</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2000</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2001</th><td>Unreal Engine 2</td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2002</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2003</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2004</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2005</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2006</th><td>Unreal Engine 3</td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2007</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2008</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2009</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2010</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2011</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2012</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2013</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2014</th><td>Unreal Engine 4</td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2015</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2016</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2017</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2018</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2019</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2020</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2021</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2022</th><td>Unreal Engine 5</td></tr></tbody></table> <div class="mw-heading mw-heading3"><h3 id="First_generation">First generation</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=2" title="Edit section: First generation"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></div> <p>Unreal Engine 1 was initially developed in 1995 by Epic Games founder Tim Sweeney for <a href="/wiki/Unreal_(1998_video_game)" title="Unreal (1998 video game)">Unreal</a> and used <a href="/wiki/Software_rendering" title="Software rendering">software rendering</a>. It supported <a href="/wiki/Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="/wiki/Linux" title="Linux">Linux</a>, <a href="/wiki/Macintosh_operating_systems" class="mw-redirect" title="Macintosh operating systems">Mac</a> and <a href="/wiki/Unix" title="Unix">Unix</a>. Epic later began to license the Engine to other game studios. </p> <div class="mw-heading mw-heading3"><h3 id="Unreal_Engine_2">Unreal Engine 2</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=3" title="Edit section: Unreal Engine 2"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></div> <p>Unreal Engine 2 transitioned the engine from software rendering to hardware rendering and brought support for the <a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a>, <a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a>, and <a href="/wiki/GameCube" title="GameCube">GameCube</a> <a href="/wiki/Video_game_console" title="Video game console">consoles</a>. The first game using UE2 was released in 2002 and its last update was shipped in 2005. </p> <div class="mw-heading mw-heading3"><h3 id="Unreal_Engine_3">Unreal Engine 3</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=4" title="Edit section: Unreal Engine 3"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></div> <p>Unreal Engine 3 was one of the first game engines to support <a href="/wiki/Multithreading_(computer_architecture)" title="Multithreading (computer architecture)">multithreading</a>. It used <a href="/wiki/DirectX#DirectX_9" title="DirectX">DirectX 9</a> as its baseline graphics API, simplifying its rendering code. The first games using UE3 were released at the end of 2006. </p> <div class="mw-heading mw-heading3"><h3 id="Unreal_Engine_4">Unreal Engine 4</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=5" title="Edit section: Unreal Engine 4"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></div> <p>Unreal Engine 4 brought support for physically based materials and the "Blueprints" visual scripting system. The first game using UE4 was released in April 2014. It was the first version of Unreal to be free to download with royalty payments on game revenue. </p> <div class="mw-heading mw-heading3"><h3 id="Unreal_Engine_5">Unreal Engine 5</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=6" title="Edit section: Unreal Engine 5"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></div> <p>Unreal Engine 5 features Nanite, a virtualized geometry system that allows game developers to use arbitrarily high quality meshes with automatically generated Level of Detail, and Lumen, a dynamic global illumination and reflections system that uses software and hardware ray tracing. It was revealed in May 2020 and officially released in April 2022. </p> <div class="mw-heading mw-heading2"><h2 id="Scripting">Scripting</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=7" title="Edit section: Scripting"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="UnrealScript">UnrealScript</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=8" title="Edit section: UnrealScript"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1257001546"><table class="infobox vevent"><caption class="infobox-title summary">UnrealScript</caption><tbody><tr><th scope="row" class="infobox-label"><a href="/wiki/Programming_paradigm" title="Programming paradigm">Paradigm</a></th><td class="infobox-data"><a href="/wiki/Object-oriented_programming" title="Object-oriented programming">Object-oriented</a>, <a href="/wiki/Generic_programming" title="Generic programming">generic</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Software_developer" class="mw-redirect" title="Software developer">Developer</a></th><td class="infobox-data organiser"><a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a></td></tr><tr><th scope="row" class="infobox-label">First&#160;appeared</th><td class="infobox-data">May 1998<span class="noprint">&#59;&#32;26 years ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">May 1998</span>)</span></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Type_system" title="Type system">Typing discipline</a></th><td class="infobox-data"><a href="/wiki/Type_system" title="Type system">Static, strong, safe</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Operating_system" title="Operating system">OS</a></th><td class="infobox-data"><a href="/wiki/Cross-platform" class="mw-redirect" title="Cross-platform">Cross-platform (multi-platform)</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Filename_extension" title="Filename extension">Filename extensions</a></th><td class="infobox-data">.uc .uci .upkg</td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><a rel="nofollow" class="external text" href="https://docs.unrealengine.com/udk/Three/UnrealScriptHome.html">docs.unrealengine.com</a></td></tr><tr><th colspan="2" class="infobox-header" style="background-color: #eee;">Influenced by</th></tr><tr><td colspan="2" class="infobox-full-data"><a href="/wiki/C%2B%2B" title="C++">C++</a>, <a href="/wiki/Java_(programming_language)" title="Java (programming language)">Java</a></td></tr></tbody></table> <p>UnrealScript (often abbreviated to UScript) was Unreal Engine's native <a href="/wiki/Scripting_language" title="Scripting language">scripting language</a> used for authoring game code and <a href="/wiki/Gameplay" title="Gameplay">gameplay</a> events before the release of Unreal Engine 4. The language was designed for simple, <a href="/wiki/High-level_programming_language" title="High-level programming language">high-level</a> <a href="/wiki/Game_programming" class="mw-redirect" title="Game programming">game programming</a>.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> UnrealScript was programmed by Tim Sweeney,<sup id="cite_ref-informitUnreal_4-0" class="reference"><a href="#cite_note-informitUnreal-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> who also created an earlier game scripting language, <a href="/wiki/ZZT" title="ZZT">ZZT-OOP</a>.<sup id="cite_ref-uhistory_5-0" class="reference"><a href="#cite_note-uhistory-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/Deus_Ex_(video_game)" title="Deus Ex (video game)">Deus Ex</a></i> lead programmer Chris Norden described it as "super flexible" but noted its low execution speed.<sup id="cite_ref-deusex_6-0" class="reference"><a href="#cite_note-deusex-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> </p><p>Similar to <a href="/wiki/Java_(programming_language)" title="Java (programming language)">Java</a>, UnrealScript was <a href="/wiki/Object-oriented" class="mw-redirect" title="Object-oriented">object-oriented</a> without <a href="/wiki/Multiple_inheritance" title="Multiple inheritance">multiple inheritance</a> (classes all inherit from a common Object class), and classes were defined in individual files named for the class they define. Unlike Java, UnrealScript did not have object wrappers for primitive types. Interfaces were only supported in Unreal Engine generation 3 and a few Unreal Engine 2 games. UnrealScript supported <a href="/wiki/Operator_overloading" title="Operator overloading">operator overloading</a>, but not <a href="/wiki/Method_overloading" class="mw-redirect" title="Method overloading">method overloading</a>, except for optional parameters. </p><p>At the 2012 Game Developers Conference, Epic announced that UnrealScript was being removed from Unreal Engine 4 in favor of <a href="/wiki/C%2B%2B" title="C++">C++</a>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Visual_programming_language" title="Visual programming language">Visual scripting</a> would be supported by the Blueprints Visual Scripting system, a replacement for the earlier Kismet visual scripting system.<sup id="cite_ref-gamasutra_8-0" class="reference"><a href="#cite_note-gamasutra-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-rps_9-0" class="reference"><a href="#cite_note-rps-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> </p> <style data-mw-deduplicate="TemplateStyles:r1244412712">.mw-parser-output .templatequote{overflow:hidden;margin:1em 0;padding:0 32px}.mw-parser-output .templatequotecite{line-height:1.5em;text-align:left;margin-top:0}@media(min-width:500px){.mw-parser-output .templatequotecite{padding-left:1.6em}}</style><blockquote class="templatequote"><p>One of the key moments in Unreal Engine 4's development was, we had a series of debates about UnrealScript – the scripting language I'd built that we'd carried through three generations. And what we needed to do to make it competitive in the future. And we kept going through bigger and bigger feature lists of what we needed to do to upgrade it, and who could possibly do the work, and it was getting really, really unwieldy. And there was this massive meeting to try and sort it out, and try to cut things and decide what to keep, and plan and...there was this point where I looked at that and said 'you know, everything you're proposing to add to UnrealScript is already in C++. Why don't we just kill UnrealScript and move to pure C++? You know, maximum performance and maximum debuggability. It gives us all these advantages.'</p><div class="templatequotecite">—&#8202;<cite>Sweeney, <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>, 2017<sup id="cite_ref-gamasutra2_10-0" class="reference"><a href="#cite_note-gamasutra2-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup></cite></div></blockquote> <div class="mw-heading mw-heading3"><h3 id="Verse">Verse</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=9" title="Edit section: Verse"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Verse is the new scripting language for Unreal Engine, first implemented in <i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i>.<sup id="cite_ref-Verse_debut_11-0" class="reference"><a href="#cite_note-Verse_debut-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/Simon_Peyton_Jones" title="Simon Peyton Jones">Simon Peyton Jones</a>, known for his contributions to the <a href="/wiki/Haskell_(programming_language)" class="mw-redirect" title="Haskell (programming language)">Haskell</a> programming language, joined Epic Games in December 2021 as Engineering Fellow to work on Verse with his long-time colleague <a href="/wiki/Lennart_Augustsson" title="Lennart Augustsson">Lennart Augustsson</a> and others.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> Conceived by Sweeney,<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> it was officially presented at Haskell eXchange in December 2022 as an open source <a href="/wiki/Functional_logic_programming" title="Functional logic programming">functional-logic</a> language for the <a href="/wiki/Metaverse" title="Metaverse">metaverse</a>.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> A research paper, titled <i>The Verse Calculus: a Core Calculus for Functional Logic Programming</i>, was also published.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> </p><p>The language was eventually launched in March 2023 as part of the release of the Unreal Editor for <i>Fortnite</i> (<a href="/wiki/Unreal_Editor_for_Fortnite" title="Unreal Editor for Fortnite">UEFN</a>) at the Game Developers Conference, with plans to be available to all Unreal Engine users by 2025.<sup id="cite_ref-Verse_debut_11-1" class="reference"><a href="#cite_note-Verse_debut-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Marketplace">Marketplace</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=10" title="Edit section: Marketplace"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>With Unreal Engine 4, Epic opened the Unreal Engine Marketplace in September 2014. The Marketplace is a digital storefront that allows content creators and developers to provide art assets, models, sounds, environments, code snippets, and other features that others could purchase, along with tutorials and other guides. Some content is provided for free by Epic, including previously offered Unreal assets and tutorials.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> Prior to July 2018, Epic took a 30% share of the sales but due to the success of Unreal and <i><a href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Fortnite Battle Royale</a></i>, Epic retroactively reduced its take to 12%.<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Usage">Usage</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=11" title="Edit section: Usage"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Video_games">Video games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=12" title="Edit section: Video games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Unreal Engine was originally designed to be used as the underlying technology for video games. The engine is used in a number of high-profile game titles with high graphics capabilities, including <i><a href="/wiki/Hogwarts_Legacy" title="Hogwarts Legacy">Hogwarts Legacy</a></i>,<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> <i><a href="/wiki/PUBG:_Battlegrounds" title="PUBG: Battlegrounds">PUBG: Battlegrounds</a></i>, <i><a href="/wiki/Final_Fantasy_VII_Remake" title="Final Fantasy VII Remake">Final Fantasy VII Remake</a></i>, <i><a href="/wiki/Valorant" title="Valorant">Valorant</a></i> and <i><a href="/wiki/Yoshi%27s_Crafted_World" title="Yoshi&#39;s Crafted World">Yoshi's Crafted World</a>,</i> in addition to <a href="/wiki/List_of_games_by_Epic_Games" title="List of games by Epic Games">games developed by Epic</a>, including <i>Gears of War</i> and <i>Fortnite</i>.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> Polish game developer <a href="/wiki/CD_Projekt" title="CD Projekt">CD Projekt</a> is also planning to use the engine after retiring their in-house REDengine; their first game to use Unreal will be a remake of <i><a href="/wiki/The_Witcher_(video_game)" title="The Witcher (video game)">The Witcher</a></i>.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">&#91;</span>22<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">&#91;</span>23<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">&#91;</span>24<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-eurogamerremake_25-0" class="reference"><a href="#cite_note-eurogamerremake-25"><span class="cite-bracket">&#91;</span>25<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Film_and_television">Film and television</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=13" title="Edit section: Film and television"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Unreal Engine has found use in film making to create virtual sets that can track with a camera's motion around actors and objects and be rendered in real time to large <a href="/wiki/Light-emitting_diode" title="Light-emitting diode">LED</a> screens and atmospheric lighting systems. This allows for real-time composition of shots, immediate editing of the virtual sets as needed, and the ability to shoot multiple scenes within a short period by just changing the virtual world behind the actors. The overall appearance was recognized to appear more natural than typical <a href="/wiki/Chromakey" class="mw-redirect" title="Chromakey">chromakey</a> effects. </p> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1257001546"><table class="infobox" style="width: 200px; clear: right; float:right;margin:0 0 1.5em 1.5em"><tbody><tr><th colspan="2" class="infobox-above" style="font-size:115%">External videos</th></tr><tr><td colspan="2" class="infobox-full-data" style="text-align: left"><span typeof="mw:File"><span><img alt="video icon" src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Nuvola_apps_kaboodle.svg/16px-Nuvola_apps_kaboodle.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Nuvola_apps_kaboodle.svg/24px-Nuvola_apps_kaboodle.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Nuvola_apps_kaboodle.svg/32px-Nuvola_apps_kaboodle.svg.png 2x" data-file-width="128" data-file-height="128" /></span></span> <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=gUnxzVOs3rk">Industrial Light &amp; Magic - The Virtual Production of The Mandalorian</a></td></tr></tbody></table> <p>Among the productions to use these technologies were the live action television series <i><a href="/wiki/The_Mandalorian" title="The Mandalorian">The Mandalorian</a></i>, <i><a href="/wiki/Westworld_(TV_series)" title="Westworld (TV series)">Westworld</a></i> and <i><a href="/wiki/Fallout_(American_TV_series)" title="Fallout (American TV series)">Fallout</a></i>,<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">&#91;</span>26<span class="cite-bracket">&#93;</span></a></sup> and the animated series <i><a href="/wiki/Zafari" title="Zafari">Zafari</a></i> and <i><a href="/wiki/Super_Giant_Robot_Brothers" title="Super Giant Robot Brothers">Super Giant Robot Brothers</a></i>. <a href="/wiki/Jon_Favreau" title="Jon Favreau">Jon Favreau</a> and <a href="/wiki/Lucasfilm" title="Lucasfilm">Lucasfilm</a>'s <a href="/wiki/Industrial_Light_%26_Magic" title="Industrial Light &amp; Magic">Industrial Light &amp; Magic</a> division worked with Epic in developing their <a href="/wiki/StageCraft" title="StageCraft">StageCraft</a> technology for <i>The Mandalorian</i>, based on a similar approach Favreau had used in <i><a href="/wiki/The_Lion_King_(2019_film)" title="The Lion King (2019 film)">The Lion King</a></i>.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">&#91;</span>27<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">&#91;</span>28<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">&#91;</span>29<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">&#91;</span>30<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">&#91;</span>31<span class="cite-bracket">&#93;</span></a></sup> Favreau then shared this technology approach with <a href="/wiki/Jonathan_Nolan" title="Jonathan Nolan">Jonathan Nolan</a> and <a href="/wiki/Lisa_Joy" title="Lisa Joy">Lisa Joy</a>, the producers for <i>Westworld</i>. The show had already looked at the use of virtual sets before and had some technology established, but integrated the use of Unreal Engine as with StageCraft for its <a href="/wiki/Westworld_(season_3)" class="mw-redirect" title="Westworld (season 3)">third season</a>.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">&#91;</span>32<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">&#91;</span>33<span class="cite-bracket">&#93;</span></a></sup> </p><p>Orca Studios, a Spanish-based company, has been working with Epic to establish multiple studios for virtual filming similar to the StageCraft approach with Unreal Engine providing the virtual sets, particularly during the <a href="/wiki/COVID-19_pandemic" title="COVID-19 pandemic">COVID-19 pandemic</a>, which restricted travel.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">&#91;</span>34<span class="cite-bracket">&#93;</span></a></sup> </p><p>In January 2021, <i><a href="/wiki/Deadline_Hollywood" title="Deadline Hollywood">Deadline Hollywood</a></i> announced that Epic was using part of its Epic MegaGrants to back for the first time an animated feature film, <i>Gilgamesh</i>, to be produced fully in Unreal Engine by animation studios Hook Up, DuermeVela and FilmSharks.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">&#91;</span>35<span class="cite-bracket">&#93;</span></a></sup> As part of an extension of its MegaGrants, Epic also funded 45 additional projects since around 2020 for making movies and short films in the Unreal Engine.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">&#91;</span>36<span class="cite-bracket">&#93;</span></a></sup> By October 2022, Epic was working with several different groups at over 300 virtual sets across the world.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">&#91;</span>37<span class="cite-bracket">&#93;</span></a></sup> Unreal Engine was used for <a href="/wiki/Motion_capture" title="Motion capture">motion capture</a> in <a href="/wiki/Lyle,_Lyle,_Crocodile_(film)" title="Lyle, Lyle, Crocodile (film)">Lyle, Lyle, Crocodile</a>.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">&#91;</span>38<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Other_uses">Other uses</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=14" title="Edit section: Other uses"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Unreal Engine has also been used by non-creative fields due to its availability and feature sets. It has been used as a basis for a virtual reality tool to explore pharmaceutical drug molecules in collaboration with other researchers, as a virtual environment to explore and design new buildings and automobiles, and used for cable news networks to support real-time graphics.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">&#91;</span>39<span class="cite-bracket">&#93;</span></a></sup> </p> <figure class="mw-halign-right" typeof="mw:File"><a href="/wiki/File:Unreal_Government_Network_logo.png" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/46/Unreal_Government_Network_logo.png/250px-Unreal_Government_Network_logo.png" decoding="async" width="250" height="51" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/46/Unreal_Government_Network_logo.png/375px-Unreal_Government_Network_logo.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/46/Unreal_Government_Network_logo.png/500px-Unreal_Government_Network_logo.png 2x" data-file-width="2612" data-file-height="537" /></a><figcaption></figcaption></figure> <p>In March 2012, Epic Games announced a partnership with <a href="/wiki/Virtual_Heroes" title="Virtual Heroes">Virtual Heroes</a> of <a href="/wiki/Applied_Research_Associates" title="Applied Research Associates">Applied Research Associates</a> to launch <i>Unreal Government Network</i>, a program that handles Unreal Engine licenses for government agencies.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">&#91;</span>40<span class="cite-bracket">&#93;</span></a></sup> Several projects originated with this support agreement, including an anaesthesiology training software for <a href="/wiki/U.S._Army" class="mw-redirect" title="U.S. Army">U.S. Army</a> physicians, a multiplayer crime scene simulation developed by the <a href="/wiki/FBI_Academy" title="FBI Academy">FBI Academy</a>, and various applications for the <a href="/wiki/Intelligence_Advanced_Research_Projects_Activity" title="Intelligence Advanced Research Projects Activity">Intelligence Advanced Research Projects Activity</a> with the aim to help intelligence analysts recognize and mitigate cognitive biases that might affect their work.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">&#91;</span>41<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">&#91;</span>42<span class="cite-bracket">&#93;</span></a></sup> Similarly, the <a href="/wiki/DHS_Science_and_Technology_Directorate" title="DHS Science and Technology Directorate">DHS Science and Technology Directorate</a> and the U.S. Army's <a href="/wiki/United_States_Army_Training_and_Doctrine_Command" title="United States Army Training and Doctrine Command">Training and Doctrine Command</a> and <a href="/wiki/United_States_Army_Research_Laboratory" title="United States Army Research Laboratory">Research Laboratory</a> employed the engine to develop a platform to train <a href="/wiki/First_responders" class="mw-redirect" title="First responders">first responders</a> titled <i>Enhanced Dynamic Geo-Social Environment</i> (EDGE).<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">&#91;</span>43<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Awards">Awards</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=15" title="Edit section: Awards"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The engine has received numerous awards: </p> <ul><li><a href="/wiki/Technology_%26_Engineering_Emmy_Award" class="mw-redirect" title="Technology &amp; Engineering Emmy Award">Technology &amp; Engineering Emmy Award</a> from the <a href="/wiki/National_Academy_of_Television_Arts_and_Sciences" title="National Academy of Television Arts and Sciences">National Academy of Television Arts and Sciences</a> (NATAS) for "3D Engine Software for the Production of Animation" in 2018<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">&#91;</span>44<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Primetime_Engineering_Emmy_Awards" title="Primetime Engineering Emmy Awards">Primetime Engineering Emmy Award</a> from the <a href="/wiki/Academy_of_Television_Arts_%26_Sciences" title="Academy of Television Arts &amp; Sciences">Television Academy</a> for exceptional developments in broadcast technology in 2020<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">&#91;</span>45<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Annie_Award" class="mw-redirect" title="Annie Award">Annie Award</a> from <a href="/wiki/ASIFA-Hollywood" title="ASIFA-Hollywood">ASIFA-Hollywood</a> for technical advancement in animation in 2021<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">&#91;</span>46<span class="cite-bracket">&#93;</span></a></sup></li> <li><i><a href="/wiki/Game_Developer_(magazine)" title="Game Developer (magazine)">Game Developer Magazine</a></i> Front Line Award for Best Game Engine for 2004,<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">&#91;</span>47<span class="cite-bracket">&#93;</span></a></sup> 2005,<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">&#91;</span>48<span class="cite-bracket">&#93;</span></a></sup> 2006,<sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">&#91;</span>49<span class="cite-bracket">&#93;</span></a></sup> 2007,<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">&#91;</span>50<span class="cite-bracket">&#93;</span></a></sup> 2009,<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">&#91;</span>51<span class="cite-bracket">&#93;</span></a></sup> 2010,<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">&#91;</span>52<span class="cite-bracket">&#93;</span></a></sup> 2011,<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">&#91;</span>53<span class="cite-bracket">&#93;</span></a></sup> and 2012<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">&#91;</span>54<span class="cite-bracket">&#93;</span></a></sup></li> <li><a href="/wiki/Develop_(UK_magazine)" title="Develop (UK magazine)">Develop Industry Excellence Award</a> for Best Engine for 2009,<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">&#91;</span>55<span class="cite-bracket">&#93;</span></a></sup> 2010,<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">&#91;</span>56<span class="cite-bracket">&#93;</span></a></sup> 2011,<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">&#91;</span>57<span class="cite-bracket">&#93;</span></a></sup> 2013,<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">&#91;</span>58<span class="cite-bracket">&#93;</span></a></sup> 2016,<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">&#91;</span>59<span class="cite-bracket">&#93;</span></a></sup> 2017,<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">&#91;</span>60<span class="cite-bracket">&#93;</span></a></sup> and 2018<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">&#91;</span>61<span class="cite-bracket">&#93;</span></a></sup></li> <li><i><a href="/wiki/Guinness_World_Records" title="Guinness World Records">Guinness World Record</a></i> for most successful video game engine<sup id="cite_ref-guinness_2-1" class="reference"><a href="#cite_note-guinness-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup></li></ul> <div class="mw-heading mw-heading2"><h2 id="Legal_aspects">Legal aspects</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=16" title="Edit section: Legal aspects"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">See also: <a href="/wiki/Epic_Games_v._Apple" title="Epic Games v. Apple">Epic Games v. Apple</a></div> <p>The state of the Unreal Engine came up in Epic's 2020 legal action against <a href="/wiki/Apple_Inc." title="Apple Inc.">Apple Inc.</a> claiming anticompetitive behavior in Apple's iOS App Store. Epic had uploaded a version of <i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i> that violated Apple's App Store allowances. Apple, in response, removed the <i>Fortnite</i> app and later threatened to terminate Epic's developer accounts which would have prevented Epic from updating the Unreal Engine for iOS and macOS.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">&#91;</span>62<span class="cite-bracket">&#93;</span></a></sup> The court agreed to grant Epic a permanent injunction against Apple to prevent Apple from taking this step, since the court agreed that would impact numerous third-party developers that rely on the Unreal Engine.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">&#91;</span>63<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=17" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><a href="/wiki/Category:Unreal_Engine_games" title="Category:Unreal Engine games">Category:Unreal Engine games</a></li> <li><a href="/wiki/Procedural_generation" title="Procedural generation">Procedural generation</a></li> <li><a href="/wiki/Make_Something_Unreal" title="Make Something Unreal">Make Something Unreal</a></li> <li><a href="/wiki/Epic_Citadel" title="Epic Citadel">Epic Citadel</a></li> <li><a href="/wiki/The_Matrix_Awakens" title="The Matrix Awakens">The Matrix Awakens</a></li> <li><a href="/wiki/On-set_virtual_production" title="On-set virtual production">On-set virtual production</a></li></ul> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=18" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em 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Retrieved <span class="nowrap">February 22,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=For+Tim+Sweeney%2C+advancing+Epic+means+racing+into+AR+and+VR&amp;rft.date=2017-03-01&amp;rft.aulast=Wawro&amp;rft.aufirst=Alex&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fbusiness%2Ffor-tim-sweeney-advancing-epic-means-racing-into-ar-and-vr&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-Verse_debut-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-Verse_debut_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Verse_debut_11-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.unrealengine.com/en-US/blog/dive-into-epic-s-announcements-from-gdc-2023">"Dive into Epic's announcements from GDC 2023"</a>. <i>Unreal Engine</i>. 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Retrieved <span class="nowrap">March 23,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Unreal+Engine&amp;rft.atitle=Dive+into+Epic%27s+announcements+from+GDC+2023&amp;rft.date=2023-03-23&amp;rft_id=https%3A%2F%2Fwww.unrealengine.com%2Fen-US%2Fblog%2Fdive-into-epic-s-announcements-from-gdc-2023&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPeyton_Jones2021" class="citation web cs1">Peyton Jones, Simon (November 5, 2021). <a rel="nofollow" class="external text" href="https://discourse.haskell.org/t/an-epic-future-for-spj/3573">"An Epic future for SPJ"</a>. <i>Haskell Community Discourse</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220520133225/https://discourse.haskell.org/t/an-epic-future-for-spj/3573">Archived</a> from the original on May 20, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">May 4,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Haskell+Community+Discourse&amp;rft.atitle=An+Epic+future+for+SPJ&amp;rft.date=2021-11-05&amp;rft.aulast=Peyton+Jones&amp;rft.aufirst=Simon&amp;rft_id=https%3A%2F%2Fdiscourse.haskell.org%2Ft%2Fan-epic-future-for-spj%2F3573&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://haskell.foundation/podcast/11/">"Interview with Simon Peyton Jones"</a>. <i>Haskell Foundation</i>. March 25, 2022. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230327002033/https://haskell.foundation/podcast/11/">Archived</a> from the original on March 27, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">March 27,</span> 2023</span>. <q>So Tim Sweeney is the founder and CEO of Epic and he is a computer scientist and has been interested in programming for a long time. So he knows about Haskell and loves Haskell actually. So I think that's why he thought of people like me and Lennart and was keen to have us. But Verse isn't a Haskell clone by any means. It's a language that Tim has been designing sort of in his head actually for – I don't really quite know how long, I should ask him – around a decade. So it's informed by functional programming and imperative programming and game programming and logic programming. There's a lot going on in Verse. Lennart's and my job is to sort of reverse engineer Verse out of tim's head and get it set down in a kind of formal semantics that everybody else can make make sense of.</q></cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Haskell+Foundation&amp;rft.atitle=Interview+with+Simon+Peyton+Jones&amp;rft.date=2022-03-25&amp;rft_id=https%3A%2F%2Fhaskell.foundation%2Fpodcast%2F11%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=832JF1o7Ck8">"Beyond Functional Programming: The Verse Programming Language (Simon Peyton Jones)"</a>. <i><a href="/wiki/YouTube" title="YouTube">YouTube</a></i>. December 12, 2022. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221212194257/https://www.youtube.com/watch?v=832JF1o7Ck8">Archived</a> from the original on December 12, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">December 12,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=YouTube&amp;rft.atitle=Beyond+Functional+Programming%3A+The+Verse+Programming+Language+%28Simon+Peyton+Jones%29&amp;rft.date=2022-12-12&amp;rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D832JF1o7Ck8&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAugustssonBreitnerClaessenJhala2023" class="citation web cs1"><a href="/wiki/Lennart_Augustsson" title="Lennart Augustsson">Augustsson, Lennart</a>; Breitner, Joachim; Claessen, Koen; Jhala, Ranjit; <a href="/wiki/Simon_Peyton_Jones" title="Simon Peyton Jones">Peyton Jones, Simon</a>; Shivers, Olin; <a href="/wiki/Guy_L._Steele_Jr." title="Guy L. Steele Jr.">Steele, Guy</a>; <a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Sweeney, Tim</a> (March 2023). <a rel="nofollow" class="external text" href="https://simon.peytonjones.org/assets/pdfs/verse-March23.pdf">"The Verse Calculus: a Core Calculus for Functional Logic Programming"</a> <span class="cs1-format">(PDF)</span>. <i>Simon.PeytonJones.org</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230315071420/https://simon.peytonjones.org/assets/pdfs/verse-March23.pdf">Archived</a> <span class="cs1-format">(PDF)</span> from the original on March 15, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">March 27,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Simon.PeytonJones.org&amp;rft.atitle=The+Verse+Calculus%3A+a+Core+Calculus+for+Functional+Logic+Programming&amp;rft.date=2023-03&amp;rft.aulast=Augustsson&amp;rft.aufirst=Lennart&amp;rft.au=Breitner%2C+Joachim&amp;rft.au=Claessen%2C+Koen&amp;rft.au=Jhala%2C+Ranjit&amp;rft.au=Peyton+Jones%2C+Simon&amp;rft.au=Shivers%2C+Olin&amp;rft.au=Steele%2C+Guy&amp;rft.au=Sweeney%2C+Tim&amp;rft_id=https%3A%2F%2Fsimon.peytonjones.org%2Fassets%2Fpdfs%2Fverse-March23.pdf&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBrown2014" class="citation web cs1">Brown, Fraser (September 4, 2014). <a rel="nofollow" class="external text" href="https://www.pcgamesn.com/unreal-engine-marketplace-open-business">"The Unreal Engine Marketplace is open for business"</a>. <i><a href="/wiki/PCGamesN" title="PCGamesN">PCGamesN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180713011518/https://www.pcgamesn.com/unreal-engine-marketplace-open-business">Archived</a> from the original on July 13, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">July 12,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=PCGamesN&amp;rft.atitle=The+Unreal+Engine+Marketplace+is+open+for+business&amp;rft.date=2014-09-04&amp;rft.aulast=Brown&amp;rft.aufirst=Fraser&amp;rft_id=https%3A%2F%2Fwww.pcgamesn.com%2Funreal-engine-marketplace-open-business&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-17">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFChalk2018" class="citation magazine cs1">Chalk, Andy (July 12, 2018). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/fortnite-is-making-so-much-money-that-epic-is-giving-unreal-marketplace-creators-a-big-raise/">"Fortnite is making so much money that Epic is giving Unreal Marketplace creators a big raise"</a>. <i><a href="/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180713013236/https://www.pcgamer.com/fortnite-is-making-so-much-money-that-epic-is-giving-unreal-marketplace-creators-a-big-raise/">Archived</a> from the original on July 13, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">July 12,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=PC+Gamer&amp;rft.atitle=Fortnite+is+making+so+much+money+that+Epic+is+giving+Unreal+Marketplace+creators+a+big+raise&amp;rft.date=2018-07-12&amp;rft.aulast=Chalk&amp;rft.aufirst=Andy&amp;rft_id=https%3A%2F%2Fwww.pcgamer.com%2Ffortnite-is-making-so-much-money-that-epic-is-giving-unreal-marketplace-creators-a-big-raise%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFVergara2023" class="citation web cs1">Vergara, Nico (February 2, 2023). <a rel="nofollow" class="external text" href="https://www.videogamer.com/news/is-hogwarts-legacy-on-unreal-engine-5/">"Is Hogwarts Legacy on Unreal Engine 5?"</a>. <i>VideoGamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230202134315/https://www.videogamer.com/news/is-hogwarts-legacy-on-unreal-engine-5/">Archived</a> from the original on February 2, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">February 27,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=VideoGamer&amp;rft.atitle=Is+Hogwarts+Legacy+on+Unreal+Engine+5%3F&amp;rft.date=2023-02-02&amp;rft.aulast=Vergara&amp;rft.aufirst=Nico&amp;rft_id=https%3A%2F%2Fwww.videogamer.com%2Fnews%2Fis-hogwarts-legacy-on-unreal-engine-5%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-19">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBradshawKruppa2020" class="citation web cs1">Bradshaw, Tim; Kruppa, Miles (August 12, 2020). <a rel="nofollow" class="external text" href="https://archive.today/20200812195345/https://www.ft.com/content/f77b7979-c943-4b9d-b7b7-7953b63bea7e">"Epic and Unity rev their engines for the next era of entertainment"</a>. <a href="/wiki/Financial_Times" title="Financial Times">Financial Times</a>. Archived from <a rel="nofollow" class="external text" href="https://www.ft.com/content/f77b7979-c943-4b9d-b7b7-7953b63bea7e">the original</a> on August 12, 2020.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Epic+and+Unity+rev+their+engines+for+the+next+era+of+entertainment&amp;rft.pub=Financial+Times&amp;rft.date=2020-08-12&amp;rft.aulast=Bradshaw&amp;rft.aufirst=Tim&amp;rft.au=Kruppa%2C+Miles&amp;rft_id=https%3A%2F%2Fwww.ft.com%2Fcontent%2Ff77b7979-c943-4b9d-b7b7-7953b63bea7e&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBradshawKruppa2020" class="citation web cs1">Bradshaw, Tim; Kruppa, Miles (August 13, 2020). <a rel="nofollow" class="external text" href="https://arstechnica.com/gaming/2020/08/epic-and-unity-rev-their-engines-for-the-next-era-of-entertainment/">"Epic and Unity rev their engines for the next era of entertainment"</a>. <i><a href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211205164714/https://arstechnica.com/gaming/2020/08/epic-and-unity-rev-their-engines-for-the-next-era-of-entertainment/">Archived</a> from the original on December 5, 2021.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Ars+Technica&amp;rft.atitle=Epic+and+Unity+rev+their+engines+for+the+next+era+of+entertainment&amp;rft.date=2020-08-13&amp;rft.aulast=Bradshaw&amp;rft.aufirst=Tim&amp;rft.au=Kruppa%2C+Miles&amp;rft_id=https%3A%2F%2Farstechnica.com%2Fgaming%2F2020%2F08%2Fepic-and-unity-rev-their-engines-for-the-next-era-of-entertainment%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDealessandri2020" class="citation web cs1">Dealessandri, Marie (January 16, 2020). <a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/articles/2020-01-16-what-is-the-best-game-engine-is-unreal-engine-4-the-right-game-engine-for-you">"What is the best game engine: is Unreal Engine right for you?"</a>. <i><a href="/wiki/GamesIndustry.biz" class="mw-redirect" title="GamesIndustry.biz">GamesIndustry.biz</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211117180234/https://www.gamesindustry.biz/articles/2020-01-16-what-is-the-best-game-engine-is-unreal-engine-4-the-right-game-engine-for-you">Archived</a> from the original on November 17, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">July 19,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=What+is+the+best+game+engine%3A+is+Unreal+Engine+right+for+you%3F&amp;rft.date=2020-01-16&amp;rft.aulast=Dealessandri&amp;rft.aufirst=Marie&amp;rft_id=https%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2020-01-16-what-is-the-best-game-engine-is-unreal-engine-4-the-right-game-engine-for-you&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.thewitcher.com/en/news/42167/a-new-saga-begins/">"The Witcher - A New Saga Begins"</a>. March 21, 2022. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220412081437/https://www.thewitcher.com/en/news/42167/a-new-saga-begins">Archived</a> from the original on April 12, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">April 7,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=The+Witcher+-+A+New+Saga+Begins&amp;rft.date=2022-03-21&amp;rft_id=https%3A%2F%2Fwww.thewitcher.com%2Fen%2Fnews%2F42167%2Fa-new-saga-begins%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/production/cd-projekt-will-swap-redengine-for-unreal-engine-5-to-create-the-next-i-witcher-i-saga">"CD Projekt will swap REDengine for Unreal Engine 5 to create the next Witcher saga"</a>. <i>Game Developer</i>. March 22, 2022. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230405234232/https://www.gamedeveloper.com/production/cd-projekt-will-swap-redengine-for-unreal-engine-5-to-create-the-next-i-witcher-i-saga">Archived</a> from the original on April 5, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Game+Developer&amp;rft.atitle=CD+Projekt+will+swap+REDengine+for+Unreal+Engine+5+to+create+the+next+Witcher+saga&amp;rft.date=2022-03-22&amp;rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fproduction%2Fcd-projekt-will-swap-redengine-for-unreal-engine-5-to-create-the-next-i-witcher-i-saga&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPatel2022" class="citation web cs1">Patel, Ashkay (September 9, 2022). <a rel="nofollow" class="external text" href="https://www.thegamer.com/cd-projekt-red-ditching-redengine-for-unreal/">"After Cyberpunk 2077's Disastrous Launch, CDPR Is Ditching REDengine For Unreal"</a>. <i>The Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230119021242/https://www.thegamer.com/cd-projekt-red-ditching-redengine-for-unreal/">Archived</a> from the original on January 19, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">April 6,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Gamer&amp;rft.atitle=After+Cyberpunk+2077%27s+Disastrous+Launch%2C+CDPR+Is+Ditching+REDengine+For+Unreal&amp;rft.date=2022-09-09&amp;rft.aulast=Patel&amp;rft.aufirst=Ashkay&amp;rft_id=https%3A%2F%2Fwww.thegamer.com%2Fcd-projekt-red-ditching-redengine-for-unreal%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-eurogamerremake-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-eurogamerremake_25-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFNightingale2022" class="citation web cs1">Nightingale, Ed (October 26, 2022). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/cd-projekt-announces-remake-of-first-witcher-game">"CD Projekt Red announces remake of first Witcher game"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230521124637/https://www.eurogamer.net/cd-projekt-announces-remake-of-first-witcher-game">Archived</a> from the original on May 21, 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">August 26,</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Eurogamer&amp;rft.atitle=CD+Projekt+Red+announces+remake+of+first+Witcher+game&amp;rft.date=2022-10-26&amp;rft.aulast=Nightingale&amp;rft.aufirst=Ed&amp;rft_id=https%3A%2F%2Fwww.eurogamer.net%2Fcd-projekt-announces-remake-of-first-witcher-game&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://beforesandafters.com/2024/06/05/the-vfx-of-fallout-shooting-on-an-led-volume-on-film-crafting-one-eyed-digital-humans-mixing-practical-and-digital-and-more/">The VFX of ‘Fallout’: shooting on an LED volume on film, crafting one-eyed digital humans, mixing practical and digital, and more</a></span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLodderhose2023" class="citation web cs1">Lodderhose, Diana (May 21, 2023). <a rel="nofollow" class="external text" href="https://deadline.com/2023/05/ai-unreal-engine-technology-disruptors-1235364383/">"Technologies Like AI &amp; Unreal Engine Are A Having Big Impact On The Entertainment Business, But Where Will It Go From Here?"</a>. <i><a href="/wiki/Deadline.com" class="mw-redirect" title="Deadline.com">Deadline.com</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230731012628/https://deadline.com/2023/05/ai-unreal-engine-technology-disruptors-1235364383/">Archived</a> from the original on July 31, 2023<span class="reference-accessdate">. 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September 12, 2017. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180214073431/https://www.cartoonbrew.com/tools/upcoming-animated-series-zafari-rendered-completely-unreal-game-engine-153123.html">Archived</a> from the original on February 14, 2018<span class="reference-accessdate">. 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Retrieved <span class="nowrap">April 26,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Venture+Beat&amp;rft.atitle=Spire+Animation+Studios+kicks+off+Epic+Games%27+new+Unreal+Shorts+animated+film+program&amp;rft.date=2021-04-26&amp;rft.aulast=Takahashi&amp;rft.aufirst=Dean&amp;rft_id=https%3A%2F%2Fventurebeat.com%2F2021%2F04%2F26%2Fspire-animation-studios-kicks-off-epic-games-new-unreal-shorts-animated-film-program%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-37">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGiardina2022" class="citation web cs1">Giardina, Carolyn (October 22, 2022). <a rel="nofollow" class="external text" href="https://www.hollywoodreporter.com/business/digital/volume-house-of-the-dragon-stage-mandalorian-1235244158/">"Too Much Volume? The Tech Behind 'Mandalorian' and 'House of the Dragon' Faces Growing Pains"</a>. <i><a href="/wiki/The_Hollywood_Reporter" title="The Hollywood Reporter">The Hollywood Reporter</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230204191351/https://www.hollywoodreporter.com/business/digital/volume-house-of-the-dragon-stage-mandalorian-1235244158/">Archived</a> from the original on February 4, 2023<span class="reference-accessdate">. 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Retrieved <span class="nowrap">July 18,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=BBC&amp;rft.atitle=Unreal+games+engine+licensed+to+FBI+and+other+US+agencies&amp;rft.date=2012-03-28&amp;rft_id=http%3A%2F%2Fwww.bbc.com%2Fnews%2Ftechnology-17535906&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-42">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBrightman2012" class="citation web cs1">Brightman, James (March 27, 2012). <a rel="nofollow" class="external text" href="http://www.gamesindustry.biz/articles/2012-03-27-epic-games-launches-unreal-government-network-for-serious-games-applications">"Epic Games launches Unreal Government Network for serious games applications"</a>. <i><a href="/wiki/GamesIndustry.biz" class="mw-redirect" title="GamesIndustry.biz">GamesIndustry.biz</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160822134542/http://www.gamesindustry.biz/articles/2012-03-27-epic-games-launches-unreal-government-network-for-serious-games-applications">Archived</a> from the original on August 22, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">June 24,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GamesIndustry.biz&amp;rft.atitle=Epic+Games+launches+Unreal+Government+Network+for+serious+games+applications&amp;rft.date=2012-03-27&amp;rft.aulast=Brightman&amp;rft.aufirst=James&amp;rft_id=http%3A%2F%2Fwww.gamesindustry.biz%2Farticles%2F2012-03-27-epic-games-launches-unreal-government-network-for-serious-games-applications&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-43">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBarrie2013" class="citation web cs1">Barrie, Allison (November 21, 2013). <a rel="nofollow" class="external text" href="https://www.foxnews.com/tech/army-dhs-join-forces-for-virtual-training-tech-for-first-responders">"Army, DHS join forces for virtual training tech for first responders"</a>. <i><a href="/wiki/Fox_News" title="Fox News">Fox News</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151116022708/http://www.foxnews.com/tech/2013/11/21/army-dhs-join-forces-for-virtual-training-tech-for-first-responders.html">Archived</a> from the original on November 16, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">June 29,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Fox+News&amp;rft.atitle=Army%2C+DHS+join+forces+for+virtual+training+tech+for+first+responders&amp;rft.date=2013-11-21&amp;rft.aulast=Barrie&amp;rft.aufirst=Allison&amp;rft_id=https%3A%2F%2Fwww.foxnews.com%2Ftech%2Farmy-dhs-join-forces-for-virtual-training-tech-for-first-responders&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-44">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCowley2018" class="citation web cs1">Cowley, Dana (November 15, 2018). <a rel="nofollow" class="external text" href="https://www.unrealengine.com/en-US/blog/unreal-engine-wins-technical-and-engineering-emmy-for-animation-production">"Unreal Engine Wins Technology &amp; Engineering Emmy® for Animation Production"</a>. <i>Unreal Engine</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181117022252/https://www.unrealengine.com/en-US/blog/unreal-engine-wins-technical-and-engineering-emmy-for-animation-production">Archived</a> from the original on November 17, 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">November 16,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Unreal+Engine&amp;rft.atitle=Unreal+Engine+Wins+Technology+%26+Engineering+Emmy%C2%AE+for+Animation+Production&amp;rft.date=2018-11-15&amp;rft.aulast=Cowley&amp;rft.aufirst=Dana&amp;rft_id=https%3A%2F%2Fwww.unrealengine.com%2Fen-US%2Fblog%2Funreal-engine-wins-technical-and-engineering-emmy-for-animation-production&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-45">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.emmys.com/news/awards-news/engineering-201008">"Engineering Emmy Winners Announced"</a>. <i><a href="/wiki/Emmys.com" class="mw-redirect" title="Emmys.com">Emmys.com</a></i>. October 8, 2020. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204051152/https://www.emmys.com/news/awards-news/engineering-201008">Archived</a> from the original on February 4, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">October 10,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Emmys.com&amp;rft.atitle=Engineering+Emmy+Winners+Announced&amp;rft.date=2020-10-08&amp;rft_id=https%3A%2F%2Fwww.emmys.com%2Fnews%2Fawards-news%2Fengineering-201008&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-46">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFDavenport2021" class="citation web cs1">Davenport, Chris (March 4, 2021). <a rel="nofollow" class="external text" href="https://gamerant.com/epic-games-unreal-enginge-annie-awards/">"Epic Games' Unreal Engine Will be Recognized at Annie Awards"</a>. <i>Gamerant</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210427212618/https://gamerant.com/epic-games-unreal-enginge-annie-awards/">Archived</a> from the original on April 27, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">March 7,</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Gamerant&amp;rft.atitle=Epic+Games%27+Unreal+Engine+Will+be+Recognized+at+Annie+Awards&amp;rft.date=2021-03-04&amp;rft.aulast=Davenport&amp;rft.aufirst=Chris&amp;rft_id=https%3A%2F%2Fgamerant.com%2Fepic-games-unreal-enginge-annie-awards%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-47">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/GDM_January_2005/page/n15/mode/2up">"Front Line Awards 2004"</a>. <i><a href="/wiki/Game_Developer_Magazine" class="mw-redirect" title="Game Developer Magazine">Game Developer Magazine</a></i>. January 2005. p.&#160;14.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Developer+Magazine&amp;rft.atitle=Front+Line+Awards+2004&amp;rft.pages=14&amp;rft.date=2005-01&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGDM_January_2005%2Fpage%2Fn15%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-48"><span class="mw-cite-backlink"><b><a href="#cite_ref-48">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/GDM_January_2006/mode/2up">"Front Line Awards 2005"</a>. <i><a href="/wiki/Game_Developer_Magazine" class="mw-redirect" title="Game Developer Magazine">Game Developer Magazine</a></i>. January 2006. p.&#160;17.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Developer+Magazine&amp;rft.atitle=Front+Line+Awards+2005&amp;rft.pages=17&amp;rft.date=2006-01&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGDM_January_2006%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-49"><span class="mw-cite-backlink"><b><a href="#cite_ref-49">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/GDM_January_2007/page/n17/mode/2up">"Front Line Awards 2006"</a>. <i><a href="/wiki/Game_Developer_Magazine" class="mw-redirect" title="Game Developer Magazine">Game Developer Magazine</a></i>. January 2007. p.&#160;14.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Developer+Magazine&amp;rft.atitle=Front+Line+Awards+2006&amp;rft.pages=14&amp;rft.date=2007-01&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGDM_January_2007%2Fpage%2Fn17%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-50">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/GDM_January_2008/page/n27/mode/2up">"Front Line Awards 2007"</a>. <i><a href="/wiki/Game_Developer_Magazine" class="mw-redirect" title="Game Developer Magazine">Game Developer Magazine</a></i>. January 2008. p.&#160;24.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Developer+Magazine&amp;rft.atitle=Front+Line+Awards+2007&amp;rft.pages=24&amp;rft.date=2008-01&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGDM_January_2008%2Fpage%2Fn27%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-51">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/GDM_January_2010/page/n11/mode/2up">"Front Line Awards 2009"</a>. <i><a href="/wiki/Game_Developer_Magazine" class="mw-redirect" title="Game Developer Magazine">Game Developer Magazine</a></i>. January 2010. p.&#160;11.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Developer+Magazine&amp;rft.atitle=Front+Line+Awards+2009&amp;rft.pages=11&amp;rft.date=2010-01&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGDM_January_2010%2Fpage%2Fn11%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-52">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/GDM_January_2011/page/n19/mode/2up">"Front Line Awards 2010"</a>. <i><a href="/wiki/Game_Developer_Magazine" class="mw-redirect" title="Game Developer Magazine">Game Developer Magazine</a></i>. January 2011. p.&#160;19.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Developer+Magazine&amp;rft.atitle=Front+Line+Awards+2010&amp;rft.pages=19&amp;rft.date=2011-01&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGDM_January_2011%2Fpage%2Fn19%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-53">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/GDM_January_2012/page/n11/mode/2up">"Front Line Awards 2011"</a>. <i><a href="/wiki/Game_Developer_Magazine" class="mw-redirect" title="Game Developer Magazine">Game Developer Magazine</a></i>. January 2012. p.&#160;10.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Developer+Magazine&amp;rft.atitle=Front+Line+Awards+2011&amp;rft.pages=10&amp;rft.date=2012-01&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGDM_January_2012%2Fpage%2Fn11%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-54">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://archive.org/details/GDM_January_2013/page/n13/mode/2up">"Front Line Awards 2012"</a>. <i><a href="/wiki/Game_Developer_Magazine" class="mw-redirect" title="Game Developer Magazine">Game Developer Magazine</a></i>. January 2013. p.&#160;13.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Game+Developer+Magazine&amp;rft.atitle=Front+Line+Awards+2012&amp;rft.pages=13&amp;rft.date=2013-01&amp;rft_id=https%3A%2F%2Farchive.org%2Fdetails%2FGDM_January_2013%2Fpage%2Fn13%2Fmode%2F2up&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFrench2009" class="citation web cs1">French, Michael (July 16, 2009). <a rel="nofollow" class="external text" href="http://www.develop-online.net/news/develop-awards-the-winners-in-full/0105040">"Develop Awards: The Winners In Full"</a>. <a href="/wiki/Develop_(UK_magazine)" title="Develop (UK magazine)">Develop</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160722040622/http://www.develop-online.net/news/develop-awards-the-winners-in-full/0105040">Archived</a> from the original on July 22, 2016<span class="reference-accessdate">. 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Retrieved <span class="nowrap">July 15,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=MCV&amp;rft.atitle=Develop+Awards%3A+Unreal+Engine+wins+tight+race&amp;rft.date=2010-07-15&amp;rft.aulast=Crossley&amp;rft.aufirst=Rob&amp;rft_id=http%3A%2F%2Fwww.develop-online.net%2Fnews%2Fdevelop-awards-unreal-engine-wins-tight-race%2F0107364&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-57">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHoggins2011" class="citation news cs1">Hoggins, Tom (July 21, 2011). <a rel="nofollow" class="external text" href="https://www.telegraph.co.uk/technology/video-games/8652100/Develop-Industry-Excellence-Award-winners-announced.html">"Develop Industry Excellence Award winners announced"</a>. <i><a href="/wiki/The_Daily_Telegraph" title="The Daily Telegraph">The Daily Telegraph</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160722040525/http://www.telegraph.co.uk/technology/video-games/8652100/Develop-Industry-Excellence-Award-winners-announced.html">Archived</a> from the original on July 22, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">July 15,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=The+Daily+Telegraph&amp;rft.atitle=Develop+Industry+Excellence+Award+winners+announced&amp;rft.date=2011-07-21&amp;rft.aulast=Hoggins&amp;rft.aufirst=Tom&amp;rft_id=https%3A%2F%2Fwww.telegraph.co.uk%2Ftechnology%2Fvideo-games%2F8652100%2FDevelop-Industry-Excellence-Award-winners-announced.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-58">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFrench2013" class="citation web cs1">French, Michael (July 10, 2013). <a rel="nofollow" class="external text" href="http://www.develop-online.net/news/game-development-stars-honoured-in-brighton/0115352">"Game development stars honoured in Brighton"</a>. <a href="/wiki/Develop_(UK_magazine)" title="Develop (UK magazine)">Develop</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160722040500/http://www.develop-online.net/news/game-development-stars-honoured-in-brighton/0115352">Archived</a> from the original on July 22, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">July 15,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Game+development+stars+honoured+in+Brighton&amp;rft.pub=Develop&amp;rft.date=2013-07-10&amp;rft.aulast=French&amp;rft.aufirst=Michael&amp;rft_id=http%3A%2F%2Fwww.develop-online.net%2Fnews%2Fgame-development-stars-honoured-in-brighton%2F0115352&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-59">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKayser2016" class="citation web cs1">Kayser, Daniel (July 14, 2016). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160722040420/https://www.unrealengine.com/news/unreal-engine-4-wins-develop-industry-excellence-award-for-best-engine">"Unreal Engine 4 Wins Develop Industry Excellence Award for Best Engine"</a>. <i>Unreal Engine</i>. <a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a>. Archived from <a rel="nofollow" class="external text" href="https://www.unrealengine.com/news/unreal-engine-4-wins-develop-industry-excellence-award-for-best-engine">the original</a> on July 22, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">July 15,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Unreal+Engine&amp;rft.atitle=Unreal+Engine+4+Wins+Develop+Industry+Excellence+Award+for+Best+Engine&amp;rft.date=2016-07-14&amp;rft.aulast=Kayser&amp;rft.aufirst=Daniel&amp;rft_id=https%3A%2F%2Fwww.unrealengine.com%2Fnews%2Funreal-engine-4-wins-develop-industry-excellence-award-for-best-engine&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-60">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCowley2017" class="citation web cs1">Cowley, Dana (July 25, 2017). <a rel="nofollow" class="external text" href="https://www.unrealengine.com/en-US/blog/develop-industry-excellence-awards-2017-best-engine">"Develop Industry Excellence Awards 2017: Best Engine"</a>. <i>Unreal Engine</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170805195851/https://www.unrealengine.com/en-US/blog/develop-industry-excellence-awards-2017-best-engine">Archived</a> from the original on August 5, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">July 26,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=Unreal+Engine&amp;rft.atitle=Develop+Industry+Excellence+Awards+2017%3A+Best+Engine&amp;rft.date=2017-07-25&amp;rft.aulast=Cowley&amp;rft.aufirst=Dana&amp;rft_id=https%3A%2F%2Fwww.unrealengine.com%2Fen-US%2Fblog%2Fdevelop-industry-excellence-awards-2017-best-engine&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-61">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBarton2018" class="citation web cs1">Barton, Seth (July 12, 2018). <a rel="nofollow" class="external text" href="https://www.mcvuk.com/development/the-develop-awards-2018-all-the-winners">"The Develop Awards 2018: All the winners!"</a>. <i><a href="/wiki/MCV_(magazine)" class="mw-redirect" title="MCV (magazine)">MCV</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210213093633/https://www.mcvuk.com/development-news/the-develop-awards-2018-all-the-winners/">Archived</a> from the original on February 13, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">July 18,</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=MCV&amp;rft.atitle=The+Develop+Awards+2018%3A+All+the+winners%21&amp;rft.date=2018-07-12&amp;rft.aulast=Barton&amp;rft.aufirst=Seth&amp;rft_id=https%3A%2F%2Fwww.mcvuk.com%2Fdevelopment%2Fthe-develop-awards-2018-all-the-winners&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-62"><span class="mw-cite-backlink"><b><a href="#cite_ref-62">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBell2020" class="citation web cs1">Bell, Elliot (August 14, 2020). <a rel="nofollow" class="external text" href="https://theappdevelopers.co.uk/portfolio/daily-crunch-apple-removes-fortnite-from-the-app-store/">"Daily Crunch: Apple removes Fortnite from the App Store"</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210605224903/https://theappdevelopers.co.uk/portfolio/daily-crunch-apple-removes-fortnite-from-the-app-store/">Archived</a> from the original on June 5, 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">August 14,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=Daily+Crunch%3A+Apple+removes+Fortnite+from+the+App+Store&amp;rft.date=2020-08-14&amp;rft.aulast=Bell&amp;rft.aufirst=Elliot&amp;rft_id=https%3A%2F%2Ftheappdevelopers.co.uk%2Fportfolio%2Fdaily-crunch-apple-removes-fortnite-from-the-app-store%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> <li id="cite_note-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-63">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFStattPeters2020" class="citation web cs1">Statt, Nick; Peters, Jay (October 9, 2020). <a rel="nofollow" class="external text" href="https://www.theverge.com/2020/10/9/21492334/epic-fortnite-apple-lawsuit-restraining-order-unreal-engine">"Epic judge permanently restrains Apple from blocking Unreal Engine, but won't force Fortnite"</a>. <i><a href="/wiki/The_Verge" title="The Verge">The Verge</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20220204103219/https://www.theverge.com/2020/10/9/21492334/epic-fortnite-apple-lawsuit-restraining-order-unreal-engine">Archived</a> from the original on February 4, 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">October 9,</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+Verge&amp;rft.atitle=Epic+judge+permanently+restrains+Apple+from+blocking+Unreal+Engine%2C+but+won%27t+force+Fortnite&amp;rft.date=2020-10-09&amp;rft.aulast=Statt&amp;rft.aufirst=Nick&amp;rft.au=Peters%2C+Jay&amp;rft_id=https%3A%2F%2Fwww.theverge.com%2F2020%2F10%2F9%2F21492334%2Fepic-fortnite-apple-lawsuit-restraining-order-unreal-engine&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="Further_reading">Further reading</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unreal_Engine&amp;action=edit&amp;section=19" title="Edit section: Further reading"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKosak" class="citation web cs1">Kosak, Dave. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20010621202712/http://www.gamespy.com/legacy/interviews/sweeney_a.shtm">"Talking with Tim Sweeney about the evolution of a game engine"</a>. <i><a href="/wiki/GameSpy" title="GameSpy">GameSpy</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamespy.com:80/legacy/interviews/sweeney_a.shtm">the original</a> on June 21, 2001<span class="reference-accessdate">. Retrieved <span class="nowrap">June 21,</span> 2001</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpy&amp;rft.atitle=Talking+with+Tim+Sweeney+about+the+evolution+of+a+game+engine&amp;rft.aulast=Kosak&amp;rft.aufirst=Dave&amp;rft_id=http%3A%2F%2Fwww.gamespy.com%3A80%2Flegacy%2Finterviews%2Fsweeney_a.shtm&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBuecheler" class="citation web cs1">Buecheler, Christopher. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20010621195145/http://www.gamespy.com/legacy/articles/engineweek2_a.shtm">"Tim Sweeney discusses the Unreal Engine"</a>. <i><a href="/wiki/GameSpy" title="GameSpy">GameSpy</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamespy.com:80/legacy/articles/engineweek2_a.shtm">the original</a> on June 21, 2001<span class="reference-accessdate">. Retrieved <span class="nowrap">June 21,</span> 2001</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpy&amp;rft.atitle=Tim+Sweeney+discusses+the+Unreal+Engine&amp;rft.aulast=Buecheler&amp;rft.aufirst=Christopher&amp;rft_id=http%3A%2F%2Fwww.gamespy.com%3A80%2Flegacy%2Farticles%2Fengineweek2_a.shtm&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKeighley" class="citation web cs1"><a href="/wiki/Geoff_Keighley" title="Geoff Keighley">Keighley, Geoffrey</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20010519154729/http://www.gamespot.com/features/makeunreal/">"Blinded By Reality: The True Story Behind the Creation of Unreal"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamespot.com/features/makeunreal/">the original</a> on May 19, 2001.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=GameSpot&amp;rft.atitle=Blinded+By+Reality%3A+The+True+Story+Behind+the+Creation+of+Unreal&amp;rft.aulast=Keighley&amp;rft.aufirst=Geoffrey&amp;rft_id=http%3A%2F%2Fwww.gamespot.com%2Ffeatures%2Fmakeunreal%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHerz1999" class="citation web cs1">Herz, J.C (December 2, 1999). <a rel="nofollow" class="external text" href="https://www.nytimes.com/1999/12/02/technology/game-theory-for-game-maker-there-s-gold-in-the-code.html">"GAME THEORY; For Game Maker, There's Gold in the Code"</a>. <i><a href="/wiki/The_New_York_Times" title="The New York Times">The New York Times</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170919141813/http://www.nytimes.com/1999/12/02/technology/game-theory-for-game-maker-there-s-gold-in-the-code.html">Archived</a> from the original on September 19, 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">December 20,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=The+New+York+Times&amp;rft.atitle=GAME+THEORY%3B+For+Game+Maker%2C+There%27s+Gold+in+the+Code&amp;rft.date=1999-12-02&amp;rft.aulast=Herz&amp;rft.aufirst=J.C&amp;rft_id=https%3A%2F%2Fwww.nytimes.com%2F1999%2F12%2F02%2Ftechnology%2Fgame-theory-for-game-maker-there-s-gold-in-the-code.html&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFThomsen2010" class="citation web cs1">Thomsen, Mike (February 2010). <a rel="nofollow" class="external text" href="http://www.ign.com/articles/2010/02/23/history-of-the-unreal-engine">"History of the Unreal Engine"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170712132329/http://www.ign.com/articles/2010/02/23/history-of-the-unreal-engine">Archived</a> from the original on July 12, 2017<span class="reference-accessdate">. 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Retrieved <span class="nowrap">August 12,</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=unknown&amp;rft.jtitle=MIT+Technology+Review&amp;rft.atitle=Epic+Games+Finds+New+Customers&amp;rft.date=2011-11&amp;rft.aulast=Bullis&amp;rft.aufirst=Kevin&amp;rft_id=https%3A%2F%2Fwww.technologyreview.com%2Fs%2F426071%2Fepic-games-finds-new-customers%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHorvath2012" class="citation magazine cs1">Horvath, Stu (May 2012). <a rel="nofollow" class="external text" href="https://www.wired.com/2012/05/ff_unreal4/all/">"The Imagination Engine: Why Next-Gen Videogames Will Rock Your World"</a>. <i><a href="/wiki/Wired_(magazine)" title="Wired (magazine)">Wired</a></i>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&amp;rft.genre=article&amp;rft.jtitle=Wired&amp;rft.atitle=The+Imagination+Engine%3A+Why+Next-Gen+Videogames+Will+Rock+Your+World&amp;rft.date=2012-05&amp;rft.aulast=Horvath&amp;rft.aufirst=Stu&amp;rft_id=https%3A%2F%2Fwww.wired.com%2F2012%2F05%2Fff_unreal4%2Fall%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnreal+Engine" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFTotilo2012" class="citation web cs1">Totilo, Stephen (June 2012). <a rel="nofollow" class="external text" href="https://kotaku.com/5916859/how-unreal-engine-4-will-change-the-next-games-you-play">"How Unreal Engine 4 Will Change The Next Games You Play"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171221061613/https://kotaku.com/5916859/how-unreal-engine-4-will-change-the-next-games-you-play">Archived</a> from the original on December 21, 2017<span class="reference-accessdate">. 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class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Unreal_series" title="Template:Unreal series"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Unreal_series" title="Template talk:Unreal series"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Unreal_series" title="Special:EditPage/Template:Unreal series"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Unreal_series" style="font-size:114%;margin:0 4em"><i><a href="/wiki/Unreal_(video_game_series)" title="Unreal (video game series)">Unreal</a></i> series</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Main series</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Unreal_(1998_video_game)" title="Unreal (1998 video game)">Unreal</a></i></li> <li><i><a href="/wiki/Unreal_II:_The_Awakening" title="Unreal II: The Awakening">II: The Awakening</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Tournament</i></th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Unreal_Tournament" title="Unreal Tournament">Tournament</a></i> (1999)</li> <li><i><a href="/wiki/Unreal_Tournament_2003" title="Unreal Tournament 2003">Tournament 2003</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_2004" title="Unreal Tournament 2004">Tournament 2004</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_3" title="Unreal Tournament 3">Tournament 3</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_(cancelled_video_game)" title="Unreal Tournament (cancelled video game)">Tournament</a></i> (cancelled)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Championship</i></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Unreal_Championship" title="Unreal Championship">Championship</a></i></li> <li><i><a href="/wiki/Unreal_Championship_2:_The_Liandri_Conflict" title="Unreal Championship 2: The Liandri Conflict">Championship 2: The Liandri Conflict</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bob_Bates" title="Bob Bates">Bob Bates</a></li> <li><a href="/wiki/Cliff_Bleszinski" title="Cliff Bleszinski">Cliff Bleszinski</a></li> <li><a href="/wiki/Alexander_Brandon" title="Alexander Brandon">Alexander Brandon</a></li> <li><a href="/wiki/Sjoerd_De_Jong" title="Sjoerd De Jong">Sjoerd De Jong</a></li> <li><a href="/wiki/Sascha_Dikiciyan" title="Sascha Dikiciyan">Sascha Dikiciyan</a></li> <li><a href="/wiki/Dan_Gardop%C3%A9e" title="Dan Gardopée">Dan Gardopée</a></li> <li><a href="/wiki/Steve_Polge" title="Steve Polge">Steve Polge</a></li> <li><a href="/wiki/Mark_Rein_(software_executive)" class="mw-redirect" title="Mark Rein (software executive)">Mark Rein</a></li> <li><a href="/wiki/Kevin_Riepl" title="Kevin Riepl">Kevin Riepl</a></li> <li><a href="/wiki/Andrew_Sega" title="Andrew Sega">Andrew Sega</a></li> <li><a href="/wiki/Peter_Hajba" title="Peter Hajba">Skaven</a></li> <li><a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a></li> <li><a href="/wiki/Michiel_van_den_Bos" title="Michiel van den Bos">Michiel van den Bos</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Digital_Extremes" title="Digital Extremes">Digital Extremes</a></li> <li><a href="/wiki/Legend_Entertainment" title="Legend Entertainment">Legend Entertainment</a></li> <li><a href="/wiki/Psyonix" title="Psyonix">Psyonix</a></li> <li><a href="/wiki/Streamline_Studios" title="Streamline Studios">Streamline Studios</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li>"<a href="/wiki/Facing_Worlds" title="Facing Worlds">Facing Worlds</a>"</li> <li><a class="mw-selflink selflink">Unreal Engine</a></li> <li><a href="/wiki/Make_Something_Unreal" title="Make Something Unreal">Make Something Unreal</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Unreal_(video_game_series)" title="Category:Unreal (video game series)">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Epic_Games" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Epic_Games" title="Template:Epic Games"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Epic_Games" title="Template talk:Epic Games"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Epic_Games" title="Special:EditPage/Template:Epic Games"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Epic_Games" style="font-size:114%;margin:0 4em"><a href="/wiki/Epic_Games" title="Epic Games">Epic Games</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/List_of_games_by_Epic_Games" title="List of games by Epic Games">List of games</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games <br /> developed</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Jazz_Jackrabbit" title="Jazz Jackrabbit">Jazz Jackrabbit</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Jazz_Jackrabbit_(1994_video_game)" title="Jazz Jackrabbit (1994 video game)">Jazz Jackrabbit</a></i></li> <li><i><a href="/wiki/Jazz_Jackrabbit_2" title="Jazz Jackrabbit 2">Jazz Jackrabbit 2</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Unreal_(video_game_series)" title="Unreal (video game series)">Unreal</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Unreal_(1998_video_game)" title="Unreal (1998 video game)">Unreal</a></i> <ul><li><a href="/wiki/Facing_Worlds" title="Facing Worlds">Facing Worlds</a></li></ul></li> <li><i><a href="/wiki/Unreal_Tournament" title="Unreal Tournament">Tournament</a></i> (1999)</li> <li><i><a href="/wiki/Unreal_Tournament_2003" title="Unreal Tournament 2003">Tournament 2003</a></i></li> <li><i><a href="/wiki/Unreal_Championship" title="Unreal Championship">Championship</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_2004" title="Unreal Tournament 2004">Tournament 2004</a></i></li> <li><i><a href="/wiki/Unreal_Championship_2:_The_Liandri_Conflict" title="Unreal Championship 2: The Liandri Conflict">Championship 2: The Liandri Conflict</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_3" title="Unreal Tournament 3">Tournament 3</a></i></li> <li><i><a href="/wiki/Unreal_Tournament_(cancelled_video_game)" title="Unreal Tournament (cancelled video game)">Tournament</a></i> (cancelled)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Gears_of_War" title="Gears of War">Gears of War</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i></li> <li><i><a href="/wiki/Gears_of_War_2" title="Gears of War 2">Gears of War 2</a></i></li> <li><i><a href="/wiki/Gears_of_War_3" title="Gears of War 3">Gears of War 3</a></i></li> <li><i><a href="/wiki/Gears_of_War:_Judgment" title="Gears of War: Judgment">Gears of War: Judgment</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Infinity Blade</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Infinity_Blade" title="Infinity Blade">Infinity Blade</a></i></li> <li><i><a href="/wiki/Infinity_Blade_II" title="Infinity Blade II">Infinity Blade II</a></i></li> <li><i><a href="/wiki/Infinity_Blade_III" title="Infinity Blade III">Infinity Blade III</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Fortnite" title="Fortnite">Fortnite</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Fortnite:_Save_the_World" title="Fortnite: Save the World">Save the World</a></i></li> <li><i><a href="/wiki/Fortnite_Battle_Royale" title="Fortnite Battle Royale">Battle Royale</a></i> <ul><li>"<a href="/wiki/Tilted_Towers" title="Tilted Towers">Tilted Towers</a>"</li> <li>"<a href="/wiki/Peely" title="Peely">Peely</a>"</li></ul></li> <li><i><a href="/wiki/Fortnite_Creative" title="Fortnite Creative">Creative</a></i> <ul><li>"<a href="/wiki/Fortnite_Holocaust_Museum" title="Fortnite Holocaust Museum">Fortnite Holocaust Museum</a>"</li></ul></li> <li><i><a href="/wiki/Unreal_Editor_for_Fortnite" title="Unreal Editor for Fortnite">Unreal Editor for Fortnite</a></i></li> <li><i><a href="/wiki/Lego_Fortnite" title="Lego Fortnite">Lego Fortnite</a></i></li> <li><i><a href="/wiki/Rocket_Racing" title="Rocket Racing">Rocket Racing</a></i></li> <li><i><a href="/wiki/Fortnite_Festival" title="Fortnite Festival">Fortnite Festival</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/ZZT" title="ZZT">ZZT</a></i></li> <li><i><a href="/wiki/Jill_of_the_Jungle" title="Jill of the Jungle">Jill of the Jungle</a></i></li> <li><i><a href="/wiki/Kiloblaster" title="Kiloblaster">Kiloblaster</a></i></li> <li><i><a href="/wiki/Silverball" title="Silverball">Silverball</a></i></li> <li><i><a href="/wiki/Xargon" title="Xargon">Xargon</a></i></li> <li><i><a href="/wiki/Extreme_Pinball" title="Extreme Pinball">Extreme Pinball</a></i></li> <li><i><a href="/wiki/7th_Legion_(video_game)" title="7th Legion (video game)">7th Legion</a></i></li> <li><i><a href="/wiki/Age_of_Wonders" title="Age of Wonders">Age of Wonders</a></i></li> <li><i><a href="/wiki/Shadow_Complex" title="Shadow Complex">Shadow Complex</a></i></li> <li><i><a href="/wiki/Bulletstorm" title="Bulletstorm">Bulletstorm</a></i></li> <li><i><a href="/wiki/Robo_Recall" title="Robo Recall">Robo Recall</a></i></li> <li><i><a href="/wiki/Paragon_(video_game)" title="Paragon (video game)">Paragon</a></i></li> <li><i><a href="/wiki/The_Matrix_Awakens" title="The Matrix Awakens">The Matrix Awakens</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Third-party <br /> publishing</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Epic <br /> MegaGames</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Castle_of_the_Winds" title="Castle of the Winds">Castle of the Winds</a></i></li> <li><i><a href="/wiki/Brix_(video_game)" title="Brix (video game)">Brix</a></i></li> <li><i><a href="/wiki/Electro_Man" title="Electro Man">Electro Man</a></i></li> <li><i><a href="/wiki/Ken%27s_Labyrinth" title="Ken&#39;s Labyrinth">Ken's Labyrinth</a></i></li> <li><i><a href="/wiki/Ancients_1:_Death_Watch" title="Ancients 1: Death Watch">Ancients 1: Death Watch</a></i></li> <li><i><a href="/wiki/Solar_Winds" title="Solar Winds">Solar Winds</a></i></li> <li><i><a href="/wiki/Zone_66" title="Zone 66">Zone 66</a></i></li> <li><i><a href="/wiki/The_Adventures_of_Robbo" class="mw-redirect" title="The Adventures of Robbo">The Adventures of Robbo</a></i></li> <li><i><a href="/wiki/Epic_Pinball" title="Epic Pinball">Epic Pinball</a></i></li> <li><i><a href="/wiki/Heartlight_(video_game)" title="Heartlight (video game)">Heartlight</a></i></li> <li><i><a href="/wiki/Highway_Hunter" title="Highway Hunter">Highway Hunter</a></i></li> <li><i><a href="/wiki/One_Must_Fall:_2097" title="One Must Fall: 2097">One Must Fall: 2097</a></i></li> <li><i><a href="/wiki/Traffic_Department_2192" title="Traffic Department 2192">Traffic Department 2192</a></i></li> <li><i><a href="/wiki/Radix:_Beyond_the_Void" title="Radix: Beyond the Void">Radix: Beyond the Void</a></i></li> <li><i><a href="/wiki/Tyrian_(video_game)" title="Tyrian (video game)">Tyrian</a></i></li> <li><i><a href="/wiki/Seek_and_Destroy_(1996_video_game)" title="Seek and Destroy (1996 video game)">Seek and Destroy</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Epic Games <br /> Publishing</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Kid_A_Mnesia_Exhibition" title="Kid A Mnesia Exhibition">Kid A Mnesia Exhibition</a></i></li> <li><i><a href="/wiki/PC_Building_Simulator_2" title="PC Building Simulator 2">PC Building Simulator 2</a></i></li> <li><i><a href="/wiki/Rumbleverse" title="Rumbleverse">Rumbleverse</a></i></li> <li><i><a href="/wiki/Alan_Wake_II" class="mw-redirect" title="Alan Wake II">Alan Wake II</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a class="mw-selflink selflink">Unreal Engine</a> <ul><li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">1</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">2</a></li> <li><a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">3</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">4</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">5</a></li></ul></li> <li><a href="/wiki/Unreal_Editor_for_Fortnite" title="Unreal Editor for Fortnite">UEFN</a></li> <li><a href="/wiki/Verse_(programming_language)" title="Verse (programming language)">Verse</a></li> <li><a href="/wiki/Epic_Citadel" title="Epic Citadel">Epic Citadel</a></li> <li><a href="/wiki/Epic_Games_Store" title="Epic Games Store">Epic Games Store</a></li> <li><a href="/wiki/Houseparty_(app)" title="Houseparty (app)">Houseparty</a></li> <li><a href="/wiki/Sketchfab" title="Sketchfab">Sketchfab</a></li> <li><a href="/wiki/Bink_Video" title="Bink Video">Bink Video</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Subsidiaries</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Chair_Entertainment" title="Chair Entertainment">Chair Entertainment</a></li> <li><a href="/wiki/Cloudgine" title="Cloudgine">Cloudgine</a></li> <li><a href="/wiki/Harmonix" title="Harmonix">Harmonix</a></li> <li><a href="/wiki/Psyonix" title="Psyonix">Psyonix</a></li> <li><a href="/wiki/Mediatonic" title="Mediatonic">Mediatonic</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Big_Huge_Games#Formation_of_Epic_Baltimore" title="Big Huge Games">Impossible Studios</a></li> <li><a href="/wiki/Titan_Studios" class="mw-redirect" title="Titan Studios">Titan Studios</a></li> <li><a href="/wiki/Pitbull_Studio" title="Pitbull Studio">Pitbull Studio</a></li> <li><a href="/wiki/People_Can_Fly" title="People Can Fly">People Can Fly</a></li> <li><a href="/wiki/Bandcamp" title="Bandcamp">Bandcamp</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a></li> <li><a href="/wiki/Mark_Rein_(executive)" title="Mark Rein (executive)">Mark Rein</a></li> <li><a href="/wiki/Steve_Polge" title="Steve Polge">Steve Polge</a></li> <li><a href="/wiki/Sjoerd_De_Jong" title="Sjoerd De Jong">Sjoerd De Jong</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Rod_Fergusson" title="Rod Fergusson">Rod Fergusson</a></li> <li><a href="/wiki/Cliff_Bleszinski" title="Cliff Bleszinski">Cliff Bleszinski</a></li> <li><a href="/wiki/Mike_Capps_(executive)" title="Mike Capps (executive)">Mike Capps</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Make_Something_Unreal" title="Make Something Unreal">Make Something Unreal</a></li> <li><a href="/wiki/Fortnite_World_Cup" title="Fortnite World Cup">Fortnite World Cup</a></li> <li><i><a href="/wiki/Epic_Games_v._Apple" title="Epic Games v. Apple">Epic Games v. Apple</a></i></li> <li><i><a href="/wiki/Epic_Games_v._Google" title="Epic Games v. Google">Epic Games v. Google</a></i></li> <li><a href="/wiki/Coalition_for_App_Fairness" title="Coalition for App Fairness">Coalition for App Fairness</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Epic_Games" title="Category:Epic Games">Category</a></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Game_engines_(list)" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_engines" title="Template:Video game engines"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_engines" title="Template talk:Video game engines"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_engines" title="Special:EditPage/Template:Video game engines"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Game_engines_(list)" style="font-size:114%;margin:0 4em"><a href="/wiki/Game_engine" title="Game engine">Game engines</a> (<a href="/wiki/List_of_game_engines" title="List of game engines">list</a>)</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Source_port" title="Source port">Source port</a></li> <li><a href="/wiki/First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a> <ul><li><a href="/wiki/List_of_first-person_shooter_engines" title="List of first-person shooter engines">list</a></li></ul></li> <li><a href="/wiki/Game_engine_recreation" title="Game engine recreation">Game engine recreation</a> <ul><li><a href="/wiki/List_of_game_engine_recreations" title="List of game engine recreations">list</a></li></ul></li> <li><a href="/wiki/Game_creation_system" title="Game creation system">Game creation system</a></li> <li><a href="/wiki/Game_integrated_development_environment" title="Game integrated development environment">Game IDE</a></li> <li><a href="/wiki/List_of_visual_novel_engines" title="List of visual novel engines">List of visual novel engines</a></li> <li><a href="/wiki/Id_Tech" title="Id Tech">id Tech</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cobra_(game_engine)" class="mw-redirect" title="Cobra (game engine)">Cobra</a></li> <li><a href="/wiki/Filmation_(game_engine)" title="Filmation (game engine)">Filmation</a></li> <li><a href="/wiki/Freescape" title="Freescape">Freescape</a></li> <li><a href="/wiki/Gold_Box" title="Gold Box">Gold Box</a></li> <li><a href="/wiki/SCUMM" title="SCUMM">SCUMM</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3D_GameStudio" title="3D GameStudio">3D GameStudio</a></li> <li><a href="/wiki/Clickteam" title="Clickteam">Clickteam</a></li> <li><a href="/wiki/Dark_Engine" title="Dark Engine">Dark Engine</a></li> <li><a href="/wiki/GameMaker" title="GameMaker">GameMaker</a></li> <li><a href="/wiki/Genie_Engine" title="Genie Engine">Genie Engine</a></li> <li><a href="/wiki/GoldSrc" title="GoldSrc">GoldSrc</a></li> <li><a href="/wiki/Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li> <li><a href="/wiki/LithTech" title="LithTech">LithTech</a></li> <li><a href="/wiki/Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li> <li><a href="/wiki/Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li> <li><a href="/wiki/Reality_Lab" title="Reality Lab">Reality Lab</a></li> <li><a href="/wiki/RenderWare" title="RenderWare">RenderWare</a></li> <li><a href="/wiki/RPG_Maker" title="RPG Maker">RPG Maker</a></li> <li><a href="/wiki/Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li> <li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li> <li><a href="/wiki/Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li> <li><a href="/wiki/Voxel_Space" title="Voxel Space">Voxel Space</a></li> <li><a href="/wiki/Zero_(game_engine)" class="mw-redirect" title="Zero (game engine)">Zero</a></li> <li><a href="/wiki/Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ubisoft_Anvil" title="Ubisoft Anvil">Anvil</a></li> <li><a href="/wiki/C4_Engine" title="C4 Engine">C4 Engine</a></li> <li><a href="/wiki/Chrome_Engine" title="Chrome Engine">Chrome Engine</a></li> <li><a href="/wiki/CryEngine" title="CryEngine">CryEngine</a></li> <li><a href="/wiki/Crystal_Tools" title="Crystal Tools">Crystal Tools</a></li> <li><a href="/wiki/Diesel_(game_engine)" class="mw-redirect" title="Diesel (game engine)">Diesel</a></li> <li><a href="/wiki/Ego_(game_engine)" class="mw-redirect" title="Ego (game engine)">Ego</a></li> <li><a href="/wiki/Essence_Engine" class="mw-redirect" title="Essence Engine">Essence Engine</a></li> <li><a href="/wiki/Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li> <li><a href="/wiki/Flare3D" title="Flare3D">Flare3D</a></li> <li><a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li> <li><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></li> <li><a href="/wiki/GameSalad" title="GameSalad">GameSalad</a></li> <li><a href="/wiki/HeroEngine" title="HeroEngine">HeroEngine</a></li> <li><a href="/wiki/IW_(game_engine)" title="IW (game engine)">IW</a></li> <li><a href="/wiki/Leadwerks" title="Leadwerks">Leadwerks</a></li> <li><a href="/wiki/Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li> <li><a href="/wiki/MT_Framework" title="MT Framework">MT Framework</a></li> <li><a href="/wiki/PhyreEngine" title="PhyreEngine">PhyreEngine</a></li> <li><a href="/wiki/Q_(game_engine)" title="Q (game engine)">Q</a></li> <li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li> <li><a href="/wiki/Retro_Engine" title="Retro Engine">Retro Engine</a></li> <li><a href="/wiki/SAGE_(game_engine)" class="mw-redirect" title="SAGE (game engine)">SAGE</a></li> <li><a href="/wiki/Shark_3D" title="Shark 3D">Shark 3D</a></li> <li><a href="/wiki/Silent_Storm_engine" title="Silent Storm engine"><i>Silent Storm</i> engine</a></li> <li><a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a></li> <li><a href="/wiki/Titan_(game_engine)" title="Titan (game engine)">Titan</a></li> <li><a href="/wiki/Unigine" title="Unigine">Unigine</a></li> <li><a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li> <li><a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></li> <li><a href="/wiki/Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li> <li><a href="/wiki/Vision_(game_engine)" title="Vision (game engine)">Vision</a></li> <li><a href="/wiki/Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/4A_Engine" title="4A Engine">4A Engine</a></li> <li><a href="/wiki/Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li> <li><a href="/wiki/Bitsquid" title="Bitsquid">Bitsquid</a></li> <li><a href="/wiki/Buildbox" title="Buildbox">Buildbox</a></li> <li><a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct</a></li> <li><a href="/wiki/Creation_Engine" title="Creation Engine">Creation Engine</a></li> <li><a href="/wiki/Decima_(game_engine)" title="Decima (game engine)">Decima</a></li> <li><a href="/wiki/Defold" title="Defold">Defold</a></li> <li><a href="/wiki/Felgo" title="Felgo">Felgo</a></li> <li><a href="/wiki/Fox_Engine" title="Fox Engine">Fox Engine</a></li> <li><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/wiki/Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li> <li><a href="/wiki/Kynapse" title="Kynapse">Kynapse</a></li> <li><a href="/wiki/Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li> <li><a href="/wiki/Nvidia_GameWorks" title="Nvidia GameWorks">Nvidia GameWorks</a></li> <li><a href="/wiki/Panta_Rhei_(game_engine)" title="Panta Rhei (game engine)">Panta Rhei</a></li> <li><a href="/wiki/Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li> <li><a href="/wiki/RE_Engine" title="RE Engine">RE Engine</a></li> <li><a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Source_2" title="Source 2">Source 2</a></li> <li><a href="/wiki/UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Free_and_open-source_software" title="Free and open-source software">Free and<br />open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li> <li><a href="/wiki/Build_(game_engine)" title="Build (game engine)">Build</a></li> <li><a href="/wiki/Crystal_Space" title="Crystal Space">Crystal Space</a></li> <li><a href="/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/wiki/Game-Maker" title="Game-Maker">Game-Maker</a></li> <li><a href="/wiki/OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li> <li><a href="/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/wiki/Stratagus" title="Stratagus">Stratagus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Away3D" title="Away3D">Away3D</a></li> <li><a href="/wiki/Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li> <li><a href="/wiki/Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li> <li><a href="/wiki/Cocos2d" title="Cocos2d">Cocos2d</a></li> <li><a href="/wiki/Dim3" title="Dim3">Dim3</a></li> <li><a href="/wiki/Game_Editor" title="Game Editor">Game Editor</a></li> <li><a href="/wiki/GDevelop" title="GDevelop">GDevelop</a></li> <li><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/wiki/Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li> <li><a href="/wiki/JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li> <li><a href="/wiki/Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li> <li><a href="/wiki/L%C3%B6ve_(game_engine)" class="mw-redirect" title="Löve (game engine)">Löve</a></li> <li><a href="/wiki/OGRE" title="OGRE">OGRE</a></li> <li><a href="/wiki/Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li> <li><a href="/wiki/Panda3D" title="Panda3D">Panda3D</a></li> <li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/Plasma_(game_engine)" title="Plasma (game engine)">Plasma</a></li> <li><a href="/wiki/Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li> <li><a href="/wiki/Pygame" title="Pygame">Pygame</a></li> <li><a href="/wiki/Ren%27Py" title="Ren&#39;Py">Ren'Py</a></li> <li><a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li> <li><a href="/wiki/Solar2D" title="Solar2D">Solar2D</a></li> <li><a href="/wiki/Spring_Engine" title="Spring Engine">Spring Engine</a></li> <li><a href="/wiki/Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li> <li><a href="/wiki/Torque_(game_engine)" title="Torque (game engine)">Torque</a></li> <li><a href="/wiki/Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li> <li><a href="/wiki/Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Delta3D" title="Delta3D">Delta3D</a></li> <li><a href="/wiki/Godot_(game_engine)" title="Godot (game engine)">Godot</a></li> <li><a href="/wiki/GPUOpen" title="GPUOpen">GPUOpen</a></li> <li><a href="/wiki/Horde3D" title="Horde3D">Horde3D</a></li> <li><a href="/wiki/LibGDX" title="LibGDX">libGDX</a></li> <li><a href="/wiki/Moai_(software)" title="Moai (software)">Moai</a></li> <li><a href="/wiki/OpenFL" title="OpenFL">OpenFL</a></li> <li><a href="/wiki/ORX" title="ORX">ORX</a></li> <li><a href="/wiki/PlayCanvas" title="PlayCanvas">PlayCanvas</a></li> <li><a href="/wiki/Raylib" title="Raylib">Raylib</a></li> <li><a href="/wiki/Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.eqiad.main‐7649cfcddd‐95k8n Cached time: 20241127124101 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 1.583 seconds Real time usage: 1.858 seconds Preprocessor visited node count: 6240/1000000 Post‐expand include size: 259582/2097152 bytes Template argument size: 4840/2097152 bytes Highest expansion depth: 18/100 Expensive parser function count: 15/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 294141/5000000 bytes Lua time usage: 1.077/10.000 seconds Lua memory usage: 15382285/52428800 bytes Lua Profile: MediaWiki\Extension\Scribunto\Engines\LuaSandbox\LuaSandboxCallback::getExpandedArgument 300 ms 24.6% MediaWiki\Extension\Scribunto\Engines\LuaSandbox\LuaSandboxCallback::callParserFunction 220 ms 18.0% getExpandedArgument <mw.lua:174> 80 ms 6.6% items <Module:Timeline_of_release_years:4> 80 ms 6.6% ? 80 ms 6.6% MediaWiki\Extension\Scribunto\Engines\LuaSandbox\LuaSandboxCallback::find 60 ms 4.9% <Module:Arguments:232> 60 ms 4.9% MediaWiki\Extension\Scribunto\Engines\LuaSandbox\LuaSandboxCallback::gsub 40 ms 3.3% MediaWiki\Extension\Scribunto\Engines\LuaSandbox\LuaSandboxCallback::match 40 ms 3.3% init <Module:Citation/CS1/COinS> 40 ms 3.3% [others] 220 ms 18.0% Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 1605.739 1 -total 31.74% 509.734 1 Template:Reflist 28.99% 465.527 1 Template:Video_game_timeline 28.01% 449.760 63 Template:Cite_web 11.75% 188.617 4 Template:Infobox 7.84% 125.864 9 Template:Navbox 6.58% 105.729 1 Template:Unreal 5.69% 91.332 1 Template:Infobox_software 4.69% 75.381 2 Template:Infobox_software/simple 4.60% 73.928 1 Template:Short_description --> <!-- Saved in parser cache with key enwiki:pcache:417152:|#|:idhash:canonical and timestamp 20241127124101 and revision id 1259486230. 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