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Oculus Rift - Wikipedia
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class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Initial_prototypes"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Initial prototypes</span> </div> </a> <ul id="toc-Initial_prototypes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Development_Kit_1" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Development_Kit_1"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Development Kit 1</span> </div> </a> <ul id="toc-Development_Kit_1-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-HD_and_Crystal_Cove_prototypes" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#HD_and_Crystal_Cove_prototypes"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>HD and Crystal Cove prototypes</span> </div> </a> <ul id="toc-HD_and_Crystal_Cove_prototypes-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Development_Kit_2" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Development_Kit_2"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>Development Kit 2</span> </div> </a> <ul id="toc-Development_Kit_2-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Crescent_Bay_prototype" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Crescent_Bay_prototype"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.5</span> <span>Crescent Bay prototype</span> </div> </a> <ul id="toc-Crescent_Bay_prototype-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-First_consumer_version" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#First_consumer_version"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.6</span> <span>First consumer version</span> </div> </a> <ul id="toc-First_consumer_version-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Rift_S" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Rift_S"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.7</span> <span>Rift S</span> </div> </a> <ul id="toc-Rift_S-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Software" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Software"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Software</span> </div> </a> <button aria-controls="toc-Software-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Software subsection</span> </button> <ul id="toc-Software-sublist" class="vector-toc-list"> <li id="toc-Runtime" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Runtime"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Runtime</span> </div> </a> <ul id="toc-Runtime-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Oculus_Home" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Oculus_Home"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Oculus Home</span> </div> </a> <ul id="toc-Oculus_Home-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Oculus_Store" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Oculus_Store"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Oculus Store</span> </div> </a> <ul id="toc-Oculus_Store-sublist" class="vector-toc-list"> <li id="toc-Features" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Features"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3.1</span> <span>Features</span> </div> </a> <ul id="toc-Features-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-SDK" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#SDK"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>SDK</span> </div> </a> <ul id="toc-SDK-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-System_requirements" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#System_requirements"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>System requirements</span> </div> </a> <ul id="toc-System_requirements-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Applications" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Applications"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Applications</span> </div> </a> <button aria-controls="toc-Applications-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Applications subsection</span> </button> <ul id="toc-Applications-sublist" class="vector-toc-list"> <li id="toc-Gaming" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Gaming"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>Gaming</span> </div> </a> <ul id="toc-Gaming-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Non-gaming" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Non-gaming"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2</span> <span>Non-gaming</span> </div> </a> <ul id="toc-Non-gaming-sublist" class="vector-toc-list"> <li id="toc-Media" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Media"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2.1</span> <span>Media</span> </div> </a> <ul id="toc-Media-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Social" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Social"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2.2</span> <span>Social</span> </div> </a> <ul id="toc-Social-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Industrial_and_professional" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Industrial_and_professional"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2.3</span> <span>Industrial and professional</span> </div> </a> <ul id="toc-Industrial_and_professional-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Television" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Television"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2.4</span> <span>Television</span> </div> </a> <ul id="toc-Television-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Sports" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Sports"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2.5</span> <span>Sports</span> </div> </a> <ul id="toc-Sports-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Casinos" class="vector-toc-list-item vector-toc-level-3"> <a class="vector-toc-link" href="#Casinos"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.2.6</span> <span>Casinos</span> </div> </a> <ul id="toc-Casinos-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> </ul> </li> <li id="toc-ZeniMax/Facebook_lawsuits" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#ZeniMax/Facebook_lawsuits"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>ZeniMax/Facebook lawsuits</span> </div> </a> <ul id="toc-ZeniMax/Facebook_lawsuits-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Reception" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#Reception"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Reception</span> </div> </a> <ul id="toc-Reception-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Oculus Rift</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 32 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-32" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">32 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-af mw-list-item"><a href="https://af.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Afrikaans" lang="af" hreflang="af" data-title="Oculus Rift" data-language-autonym="Afrikaans" data-language-local-name="Afrikaans" class="interlanguage-link-target"><span>Afrikaans</span></a></li><li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%A3%D9%88%D9%83%D9%88%D9%84%D9%88%D8%B3_%D8%B1%D9%8A%D9%81%D8%AA" title="أوكولوس ريفت – Arabic" lang="ar" hreflang="ar" data-title="أوكولوس ريفت" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-bg mw-list-item"><a href="https://bg.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Bulgarian" lang="bg" hreflang="bg" data-title="Oculus Rift" data-language-autonym="Български" data-language-local-name="Bulgarian" class="interlanguage-link-target"><span>Български</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Catalan" lang="ca" hreflang="ca" data-title="Oculus Rift" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Czech" lang="cs" hreflang="cs" data-title="Oculus Rift" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Danish" lang="da" hreflang="da" data-title="Oculus Rift" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – German" lang="de" hreflang="de" data-title="Oculus Rift" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Estonian" lang="et" hreflang="et" data-title="Oculus Rift" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-el mw-list-item"><a href="https://el.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Greek" lang="el" hreflang="el" data-title="Oculus Rift" data-language-autonym="Ελληνικά" data-language-local-name="Greek" class="interlanguage-link-target"><span>Ελληνικά</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Spanish" lang="es" hreflang="es" data-title="Oculus Rift" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-eu mw-list-item"><a href="https://eu.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Basque" lang="eu" hreflang="eu" data-title="Oculus Rift" data-language-autonym="Euskara" data-language-local-name="Basque" class="interlanguage-link-target"><span>Euskara</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%A2%DA%A9%DB%8C%D9%88%D9%84%D9%88%D8%B3_%D8%B1%DB%8C%D9%81%D8%AA" title="آکیولوس ریفت – Persian" lang="fa" hreflang="fa" data-title="آکیولوس ریفت" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – French" lang="fr" hreflang="fr" data-title="Oculus Rift" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Galician" lang="gl" hreflang="gl" data-title="Oculus Rift" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%98%A4%ED%81%98%EB%9F%AC%EC%8A%A4_%EB%A6%AC%ED%94%84%ED%8A%B8" title="오큘러스 리프트 – Korean" lang="ko" hreflang="ko" data-title="오큘러스 리프트" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Indonesian" lang="id" hreflang="id" data-title="Oculus Rift" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-is mw-list-item"><a href="https://is.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Icelandic" lang="is" hreflang="is" data-title="Oculus Rift" data-language-autonym="Íslenska" data-language-local-name="Icelandic" class="interlanguage-link-target"><span>Íslenska</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Italian" lang="it" hreflang="it" data-title="Oculus Rift" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%90%D7%95%D7%A7%D7%95%D7%9C%D7%95%D7%A1_%D7%A8%D7%99%D7%A4%D7%98" title="אוקולוס ריפט – Hebrew" lang="he" hreflang="he" data-title="אוקולוס ריפט" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%A7%D9%88%D9%83%D9%84%D9%88%D8%B3_%D8%B1%D9%8A%D9%81%D8%AA" title="اوكلوس ريفت – Egyptian Arabic" lang="arz" hreflang="arz" data-title="اوكلوس ريفت" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Dutch" lang="nl" hreflang="nl" data-title="Oculus Rift" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Japanese" lang="ja" hreflang="ja" data-title="Oculus Rift" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Polish" lang="pl" hreflang="pl" data-title="Oculus Rift" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Portuguese" lang="pt" hreflang="pt" data-title="Oculus Rift" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Russian" lang="ru" hreflang="ru" data-title="Oculus Rift" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%D8%A6%DB%86%DA%A9%DB%8C%D9%88%D9%84%DB%95%D8%B3_%DA%95%DB%8C%D9%81%D8%AA" title="ئۆکیولەس ڕیفت – Central Kurdish" lang="ckb" hreflang="ckb" data-title="ئۆکیولەس ڕیفت" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Serbian" lang="sr" hreflang="sr" data-title="Oculus Rift" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Finnish" lang="fi" hreflang="fi" data-title="Oculus Rift" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Swedish" lang="sv" hreflang="sv" data-title="Oculus Rift" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Turkish" lang="tr" hreflang="tr" data-title="Oculus Rift" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Oculus_Rift" title="Oculus Rift – Ukrainian" lang="uk" hreflang="uk" data-title="Oculus Rift" data-language-autonym="Українська" data-language-local-name="Ukrainian" 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class="vector-body" aria-labelledby="firstHeading" data-mw-ve-target-container> <div class="vector-body-before-content"> <div class="mw-indicators"> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Virtual reality headsets by Oculus VR</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">This article is about the product line. For the 2016 headset, see <a href="/wiki/Oculus_Rift_CV1" title="Oculus Rift CV1">Oculus Rift CV1</a>. For the 2019 headset, see <a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">Oculus Rift S</a>.</div> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1253811603">.mw-parser-output .ib-brand-logo img{background-color:#f8f9fa}</style><table class="infobox hproduct ib-brand"><caption class="infobox-title fn">Oculus Rift</caption><tbody><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Oculus-Rift-CV1-Headset-Front.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/0/09/Oculus-Rift-CV1-Headset-Front.jpg/220px-Oculus-Rift-CV1-Headset-Front.jpg" decoding="async" width="220" height="140" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/0/09/Oculus-Rift-CV1-Headset-Front.jpg/330px-Oculus-Rift-CV1-Headset-Front.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/0/09/Oculus-Rift-CV1-Headset-Front.jpg/440px-Oculus-Rift-CV1-Headset-Front.jpg 2x" data-file-width="3836" data-file-height="2441" /></a></span></td></tr><tr><th scope="row" class="infobox-label">Product type</th><td class="infobox-data type"><a href="/wiki/Virtual_reality_headset" title="Virtual reality headset">Virtual reality headset</a> (PC, tethered)</td></tr><tr><th scope="row" class="infobox-label">Owner</th><td class="infobox-data brand"><a href="/wiki/Oculus_VR" class="mw-redirect" title="Oculus VR">Oculus VR</a></td></tr><tr><th scope="row" class="infobox-label">Country</th><td class="infobox-data"><a href="/wiki/United_States" title="United States">United States</a></td></tr><tr><th scope="row" class="infobox-label">Introduced</th><td class="infobox-data">April 2012</td></tr><tr><th scope="row" class="infobox-label">Discontinued</th><td class="infobox-data">April 2021</td></tr><tr><th scope="row" class="infobox-label">Markets</th><td class="infobox-data">Worldwide</td></tr><tr><th scope="row" class="infobox-label">Tagline</th><td class="infobox-data">Step into the Game</td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="http://oculusvr.com">oculusvr<wbr />.com</a></span></td></tr></tbody></table> <p><b>Oculus Rift</b> is a discontinued line of <a href="/wiki/Virtual_reality_headsets" class="mw-redirect" title="Virtual reality headsets">virtual reality headsets</a> developed and manufactured by <a href="/wiki/Oculus_VR" class="mw-redirect" title="Oculus VR">Oculus VR</a>, a virtual reality company founded by <a href="/wiki/Palmer_Luckey" title="Palmer Luckey">Palmer Luckey</a> that is widely credited with reviving the <a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> industry. It was the first virtual reality headset to provide a realistic experience at an accessible price, utilizing novel technology to increase quality and reduce cost by orders of magnitude compared to earlier systems.<sup id="cite_ref-Rubin_1-0" class="reference"><a href="#cite_note-Rubin-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> The first headset in the line was the Oculus Rift DK1, released on March 28, 2013.<sup id="cite_ref-:0_2-0" class="reference"><a href="#cite_note-:0-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The last was the <a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">Oculus Rift S</a>, discontinued in April 2021. </p><p>The Rift went through various pre-production models prior to the release of the Oculus Rift CV1, the first Oculus Rift intended for use by the general public. Two of these, the DK1 in early-2013 and DK2 in mid-2014, were intended to provide content developers with a <a href="/wiki/Development_kit" class="mw-redirect" title="Development kit">development kit</a> platform to create content for the Rift's eventual consumer release. However, both development kits were purchased by many gaming enthusiasts who wished to get an early preview of the technology.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The Rift saw its official consumer release in March 2016 with the <a href="/wiki/Oculus_Rift_CV1" title="Oculus Rift CV1">Oculus Rift CV1</a>, and was eventually replaced in March 2019 by the <a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">Oculus Rift S</a>.<sup id="cite_ref-rift-phaseout-tested_4-0" class="reference"><a href="#cite_note-rift-phaseout-tested-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-rift-phaseout-theverge_5-0" class="reference"><a href="#cite_note-rift-phaseout-theverge-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-rift-phaseout-oculusblog_6-0" class="reference"><a href="#cite_note-rift-phaseout-oculusblog-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> The Oculus Rift software library is still compatible with its successor, the <a href="/wiki/Oculus_Quest" title="Oculus Quest">Oculus Quest</a>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Initial_prototypes">Initial prototypes</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=2" title="Edit section: Initial prototypes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Through Meant to be Seen (MTBS)'s virtual reality and <a rel="nofollow" class="external text" href="http://www.mtbs3d.com/phpbb/viewtopic.php?t=14777">3D discussion forums</a>, <a href="/wiki/Palmer_Luckey" title="Palmer Luckey">Palmer Luckey</a>, the founder of Oculus and longtime MTBS discussion forum moderator, <a rel="nofollow" class="external text" href="https://www.popularmechanics.com/technology/gadgets/a12956/palmer-luckey-and-the-virtual-reality-resurrection-16834760/">developed the idea of creating a new head-mounted display</a> that was both more effective than what was then on the market, and inexpensive for gamers. </p><p>The first prototype of the Oculus Rift was created in 2011 by <a href="/wiki/Palmer_Luckey" title="Palmer Luckey">Palmer Luckey</a> (then 18 years old) in his parents’ garage in <a href="/wiki/Long_Beach,_California" title="Long Beach, California">Long Beach, California</a>.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Luckey had been building his own virtual reality headsets since 2009, but the 2011 prototype was the first to incorporate key technologies like geometric pre-distortion and a wide <a href="/wiki/Stereoscopy" title="Stereoscopy">stereoscopic</a> <a href="/wiki/Field_of_view" title="Field of view">field-of-view</a> that would come to define all of his subsequent designs.<sup id="cite_ref-Rubin_1-1" class="reference"><a href="#cite_note-Rubin-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> Luckey decided to drop out of college and start <a href="/wiki/Oculus_VR" class="mw-redirect" title="Oculus VR">Oculus VR</a>, intending to turn his prototype into the world's first mass-produced virtual reality headset.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p><p> Noted videogame pioneer <a href="/wiki/John_D._Carmack" class="mw-redirect" title="John D. Carmack">John Carmack</a>, the founder of <a href="/wiki/Id_Software" title="Id Software">id Software</a>, had been doing extensive research into virtual reality technology, leading Luckey to lend him a prototype Oculus Rift. Carmack wrote a public review of the prototype calling it "by far the most immersive <a href="/wiki/Head-mounted_display" title="Head-mounted display">HMD</a>" he had used, noting that the targeted price would also make it the cheapest.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> At the 2012 <a href="/wiki/Electronic_Entertainment_Expo" class="mw-redirect" title="Electronic Entertainment Expo">Electronic Entertainment Expo</a>, Id Software gave demonstrations of their games running on the prototype Oculus Rift and announced that their newest game, <i><a href="/wiki/Doom_3" title="Doom 3">Doom 3</a></i> <i><a href="/wiki/Doom_3_BFG_Edition" class="mw-redirect" title="Doom 3 BFG Edition">BFG Edition</a></i>, would be compatible with the Oculus Rift.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> These early prototypes used a high speed <a href="/wiki/Inertial_measurement_unit" title="Inertial measurement unit">IMU</a>, 5.6" <a href="/wiki/LCD" class="mw-redirect" title="LCD">LCD</a>, and wide-FOV optics to project a 90 degrees horizontal and 110 degrees vertical <a href="/wiki/Stereoscopy" title="Stereoscopy">stereoscopic</a> 3D view onto the retina of the user.<sup id="cite_ref-eurogamere3_12-0" class="reference"><a href="#cite_note-eurogamere3-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-g4tvrosenberg_13-0" class="reference"><a href="#cite_note-g4tvrosenberg-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup></p><figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Oculus_Rift_-_Developer_Version_-_Front.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/a/ae/Oculus_Rift_-_Developer_Version_-_Front.jpg/220px-Oculus_Rift_-_Developer_Version_-_Front.jpg" decoding="async" width="220" height="147" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/a/ae/Oculus_Rift_-_Developer_Version_-_Front.jpg/330px-Oculus_Rift_-_Developer_Version_-_Front.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/a/ae/Oculus_Rift_-_Developer_Version_-_Front.jpg/440px-Oculus_Rift_-_Developer_Version_-_Front.jpg 2x" data-file-width="5496" data-file-height="3670" /></a><figcaption>The Development Kit 1</figcaption></figure> <div class="mw-heading mw-heading3"><h3 id="Development_Kit_1">Development Kit 1</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=3" title="Edit section: Development Kit 1"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Oculus_Rift_-_Developer_Version_-_Back_and_Control_Box.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/e/ea/Oculus_Rift_-_Developer_Version_-_Back_and_Control_Box.jpg/220px-Oculus_Rift_-_Developer_Version_-_Back_and_Control_Box.jpg" decoding="async" width="220" height="159" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/e/ea/Oculus_Rift_-_Developer_Version_-_Back_and_Control_Box.jpg/330px-Oculus_Rift_-_Developer_Version_-_Back_and_Control_Box.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/e/ea/Oculus_Rift_-_Developer_Version_-_Back_and_Control_Box.jpg/440px-Oculus_Rift_-_Developer_Version_-_Back_and_Control_Box.jpg 2x" data-file-width="4941" data-file-height="3577" /></a><figcaption>Rear view and control box</figcaption></figure> <p>Two months after being formed as a company, Palmer's <a href="/wiki/Oculus_VR" class="mw-redirect" title="Oculus VR">Oculus VR</a> launched a <a href="/wiki/Kickstarter" title="Kickstarter">Kickstarter</a> <a href="/wiki/Crowdfunding" title="Crowdfunding">crowdfunding</a> campaign on August 1, 2012, for their virtual reality headset, named the Rift. The main purpose of the Kickstarter was to get an Oculus Rift prototype—now referred to as DK1 (Development Kit 1)—into the hands of developers to begin integration of the device into their games.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-auto_15-0" class="reference"><a href="#cite_note-auto-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> The DK1 was given as a reward to backers who pledged $300 or more on Kickstarter, and was later sold publicly for $300 on their website. These kits sold at a rate of 4–5 per minute for the first day, before slowing down throughout the week.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-AutoFU-5_17-0" class="reference"><a href="#cite_note-AutoFU-5-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> </p><p>The Rift DK1 was released on March 29, 2013,<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> and uses a 7-inch (18 cm) screen with a significantly faster pixel switching speed than the original prototype, reducing latency and motion blur when turning one's head quickly. The pixel fill is also better, reducing the <a href="/wiki/Screen-door_effect" title="Screen-door effect">screen door effect</a> and making individual pixels less noticeable. The <a href="/wiki/LCD" class="mw-redirect" title="LCD">LCD</a> is brighter and the color depth is 24 bits per pixel. </p><p>The 7-inch screen also makes the stereoscopic 3D no longer 100% overlapping, the left eye seeing extra area to the left and the right eye seeing extra area to the right, in which there is no 3D depth perception. The field of view (FOV) is more than 90 degrees horizontal (110 degrees diagonal), which is more than double the FOV of previous VR devices from other companies, and is the primary strength of the device. The resolution is 1280×800 (16:10 aspect ratio), which leads to an effective of 640×800 per eye (4:5 aspect ratio). However, since the device does not feature a 100% overlap between the eyes, the combined horizontal resolution is effectively greater than 640. The image for each eye is shown in the panel as a <a href="/wiki/Barrel_distortion" class="mw-redirect" title="Barrel distortion">barrel distorted</a> image that is then corrected by <a href="/wiki/Pincushion_distortion" class="mw-redirect" title="Pincushion distortion">pincushion effect</a> created by lenses in the headset, generating a spherical-mapped image for each eye. </p><p>Initial prototypes used a <a href="/wiki/Hillcrest_Labs" title="Hillcrest Labs">Hillcrest Labs</a> <a href="/wiki/3DoF" class="mw-redirect" title="3DoF">3DoF</a> head tracker that is normally 125 Hz, with a special firmware requested by John Carmack that makes it run at 250 Hz, tracker latency being vital due to the dependency of virtual reality's realism on response time. The latest version includes Oculus's new 1000 Hz Adjacent Reality Tracker, which aims to provide much lower latency tracking than almost any other tracker. It uses a combination of three-axis <a href="/wiki/Gyroscope" title="Gyroscope">gyros</a>, <a href="/wiki/Accelerometer" title="Accelerometer">accelerometers</a>, and <a href="/wiki/Magnetometer" title="Magnetometer">magnetometers</a>, which make it capable of absolute (relative to Earth) head orientation tracking without drift.<sup id="cite_ref-update11_19-0" class="reference"><a href="#cite_note-update11-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p><p>The Development Kit 1 also included interchangeable lenses that aim to allow for simple <a href="/wiki/Dioptric_correction" title="Dioptric correction">dioptric correction</a>. </p><p>The entire source for the Rift DK1 was released to the public in September 2014, including the firmware, schematics, and mechanicals for the device. The firmware is released under a <a href="/wiki/Simplified_BSD_license" class="mw-redirect" title="Simplified BSD license">simplified BSD license</a>, while the schematics and mechanicals are released under a <a href="/wiki/Creative_Commons_Attribution_License_4.0" class="mw-redirect" title="Creative Commons Attribution License 4.0">Creative Commons Attribution 4.0 International License</a>.<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="HD_and_Crystal_Cove_prototypes">HD and Crystal Cove prototypes</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=4" title="Edit section: HD and Crystal Cove prototypes"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In June 2013, a prototype of the Rift that used a 1080p LCD panel was shown at <a href="/wiki/Electronic_Entertainment_Expo" class="mw-redirect" title="Electronic Entertainment Expo">Electronic Entertainment Expo</a>. This step forwards to twice the number of pixels as DK1 significantly reduced the <a href="/wiki/Screen-door_effect" title="Screen-door effect">screen door effect</a> and made objects in the virtual world more clear, especially at a distance. The poor resolution had been the main criticism of the DK1.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> </p><p>This HD prototype is the only prototype of the Rift shown to the public which did not turn into a publicly available developer kit. </p><p>In January 2014, an updated prototype codenamed "Crystal Cove" was unveiled at <a href="/wiki/Consumer_Electronics_Show" title="Consumer Electronics Show">Consumer Electronics Show</a>, which used a special low-<a href="/wiki/Persistence_of_vision" title="Persistence of vision">persistence of vision</a> <a href="/wiki/OLED" title="OLED">OLED</a> display as well as a new motion tracking system that utilized an external camera to track infrared dots located on the headset. The new motion tracking system would allow the system to detect actions such as leaning or crouching, which was claimed to help alleviate sickness experienced by users when the software did not respond to these actions.<sup id="cite_ref-verge-crystalcove_22-0" class="reference"><a href="#cite_note-verge-crystalcove-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Development_Kit_2">Development Kit 2</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=5" title="Edit section: Development Kit 2"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Oculus_Rift_development_kit_2.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/1/1e/Oculus_Rift_development_kit_2.jpg/220px-Oculus_Rift_development_kit_2.jpg" decoding="async" width="220" height="140" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/1/1e/Oculus_Rift_development_kit_2.jpg/330px-Oculus_Rift_development_kit_2.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/1/1e/Oculus_Rift_development_kit_2.jpg/440px-Oculus_Rift_development_kit_2.jpg 2x" data-file-width="1280" data-file-height="814" /></a><figcaption>The Development Kit 2</figcaption></figure> <p>Oculus began shipping Development Kit 2 (DK2) in July 2014.<sup id="cite_ref-Announcing_the_Oculus_Rift_Development_Kit_2_(DK2)_23-0" class="reference"><a href="#cite_note-Announcing_the_Oculus_Rift_Development_Kit_2_(DK2)-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> This is a small refinement of the "Crystal Cove" prototype, featuring several key improvements over the first development kit, such as having a higher-resolution (960×1080 per eye) low-persistence OLED display, higher refresh rate of 75<span class="nowrap"> </span>Hz,<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> positional tracking, a detachable cable, and the omission of the need for the external control box. </p><p>A teardown of DK2 revealed that it incorporates a modified <a href="/wiki/Samsung_Galaxy_Note_3" title="Samsung Galaxy Note 3">Samsung Galaxy Note 3</a> smartphone display, including the front panel from the device itself.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> </p><p>In February 2015, Oculus announced that over 100,000 DK2 units had been shipped up until that point.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Crescent_Bay_prototype">Crescent Bay prototype</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=6" title="Edit section: Crescent Bay prototype"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In September 2014, Oculus once again presented an updated version of the Rift, codenamed Crescent Bay. This version has a greater resolution than the DK2, a lower weight, built-in audio, and 360-degree tracking thanks to the presence of tracking LEDs in the back of the headset.<sup id="cite_ref-CrescentBay_27-0" class="reference"><a href="#cite_note-CrescentBay-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Oculus has also licensed software library RealSpace3D, which is expected to provide the Rift with <a href="/wiki/Head-related_transfer_function" title="Head-related transfer function">HRTF</a> and reverb algorithms.<sup id="cite_ref-CrescentBay_27-1" class="reference"><a href="#cite_note-CrescentBay-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> During a panel at <a href="/wiki/South_by_Southwest#2015" title="South by Southwest">SXSW 2015</a>, titled "Explore the Future of VR", it was publicly announced for the first time that the prototype uses two screens instead of one as previously thought.<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="First_consumer_version">First consumer version</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=7" title="Edit section: First consumer version"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Oculus_Rift_CV1" title="Oculus Rift CV1">Oculus Rift CV1</a></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Oculus-Rift-CV1-Headset-Back.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/9/91/Oculus-Rift-CV1-Headset-Back.jpg/220px-Oculus-Rift-CV1-Headset-Back.jpg" decoding="async" width="220" height="170" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/9/91/Oculus-Rift-CV1-Headset-Back.jpg/330px-Oculus-Rift-CV1-Headset-Back.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/9/91/Oculus-Rift-CV1-Headset-Back.jpg/440px-Oculus-Rift-CV1-Headset-Back.jpg 2x" data-file-width="3880" data-file-height="2999" /></a><figcaption>Oculus Rift, sometimes referred to as "Consumer Version 1" or "CV1"</figcaption></figure> <p>Oculus VR announced on May 6, 2015, that the consumer version of the Rift would ship in the first quarter of 2016,<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> and on March 25, 2016, the first batch of headsets began shipping to consumers.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> </p><p>In January, 2016, Oculus announced that backers of the original Kickstarter who had pledged $275 or more—roughly 7,500 users—would be gifted a free Oculus Rift kit, including the new headset, a game controller, and two VR games.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p><p>The consumer version is an improved version of the Crescent Bay Prototype, featuring per-eye displays with a 1080×1200 resolution, running at 90 Hz, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p><p>In March 2019, during the announcement of the Rift S, it was said that the Rift S would replace the original Rift.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> However, Oculus VR stated that they planned to support the CV1 with software updates for "the foreseeable future".<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Rift_S">Rift S</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=8" title="Edit section: Rift S"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">Oculus Rift S</a></div> <p>On May 21, 2019, Oculus began shipping a new VR headset known as Rift S.<sup id="cite_ref-:2_35-0" class="reference"><a href="#cite_note-:2-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> The Rift S has a 1,280<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> ×1,440 LCD @ 80 Hz and slightly larger field of view than that of the CV1, but lacks mechanical IPD adjustment (IPD adjustment is software-only). The Rift S tracks the position of itself and its controllers in 3D space using a system known as Oculus Insight, which uses the 5 cameras on the HMD to track points in the environment and infrared LEDs on the controllers, information from accelerometers in both the HMD and controllers, and <a href="/wiki/Computer_vision" title="Computer vision">computer vision</a> to predict what path the HMD and controllers are most likely to take.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> The Rift S uses a DisplayPort 1.2 port and one USB 3.0 port, as opposed to the HDMI and USB 3.0 port used on the Rift CV1. The Rift S targeted the same price point (USD$399) and hardware requirements as the Rift CV1, and has replaced the Rift CV1 since.<sup id="cite_ref-:0_2-1" class="reference"><a href="#cite_note-:0-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p><p>During September 2020, it was announced that the Rift S would be discontinued in 2021 in order for Oculus to focus on the <a href="/wiki/Oculus_Quest_2" class="mw-redirect" title="Oculus Quest 2">Oculus Quest 2</a>.<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> In 2021, the Rift S was officially discontinued and was no longer available on the Oculus website, effectively ending the Rift line.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Software">Software</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=9" title="Edit section: Software"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Runtime">Runtime</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=10" title="Edit section: Runtime"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Oculus Rift runtime officially supports <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/MacOS" title="MacOS">macOS</a>, and <a href="/wiki/Linux" title="Linux">Linux</a>. The installation package includes components such as the headset driver (which includes Oculus Display driver and controller drivers), Positional Tracking Sensor driver, Oculus Service, and Oculus Home Application.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> The runtime service implements a number of processing techniques intended to minimize latency and in addition improve the smoothness of VR applications under weaker hardware. These include direct mode, <a href="/wiki/Asynchronous_timewarp" class="mw-redirect" title="Asynchronous timewarp">asynchronous timewarp</a>, and <a href="/wiki/Asynchronous_spacewarp" class="mw-redirect" title="Asynchronous spacewarp">asynchronous spacewarp</a>.<sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Oculus_Home">Oculus Home</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=11" title="Edit section: Oculus Home"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>When the user puts on the Rift and no other content is being outputted to the headset, they are presented with <i>Oculus Home</i>. This is the default environment of the Rift, which presents them with a loft environment and a floating menu, allowing the user to launch VR applications they own, see if their friends are using the Rift, and purchase virtual reality content on the <i>Oculus Home</i> store from the headset.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> </p><p>An update to the base software, called Core 2.0, introduced a more interactive default environment, allowing the user to navigate and customize it with imported 3D models.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> However in 2023, Meta, formerly known as Oculus, closed Oculus Home and killed it off.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Oculus_Store">Oculus Store</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=12" title="Edit section: Oculus Store"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Oculus maintains a market place for applications for the headsets. The listings are curated to only allow applications that run smoothly on the recommended hardware. Most listings are also rated on their comfort level based on their likelihood of causing motion sickness or number of jump scares. However, developers do not have to use <i>Oculus Home</i> to distribute content for the Rift, this being entirely optional.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> The Store can be accessed from the VR-based Oculus Home, from its desktop app, or on the Oculus web site under the section "Experiences." </p> <div class="mw-heading mw-heading4"><h4 id="Features">Features</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=13" title="Edit section: Features"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Listings on the registry include: </p> <ul><li>Age and content ratings</li> <li>Comfort rating: "comfortable", "moderate", "intense" (assigned by Oculus)</li> <li>User ratings and reviews: user can give a rating on a 5-star scale and write a review</li></ul> <div class="mw-heading mw-heading3"><h3 id="SDK">SDK</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=14" title="Edit section: SDK"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Content for the Rift is developed using the Oculus PC SDK, a free proprietary <a href="/wiki/Software_development_kit" title="Software development kit">SDK</a> available for <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> (OSX and Linux support is planned for the future).<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> This is a feature complete SDK which handles for the developer the various aspects of making virtual reality content, such as the optical distortion and advanced rendering techniques.<sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> </p><p>The Oculus SDK is directly integrated with the popular game engines <a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity 5</a>, <a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a>, and <a href="/wiki/Cryengine" class="mw-redirect" title="Cryengine">Cryengine</a>. This allows for developers already familiar with these engines to create VR content with little to no VR-specific code.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> </p><p>The Rift is an open platform, and thus developers do not need any approval or verification to develop, distribute, or sell content for it, and do not have to pay any licensing fees. The SDK, however, cannot be modified or reused for other purposes or hardware without permission.<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> </p><p>Content developed for the Development Kit 2 using SDK version 0.8 or above are compatible with the Rift; however, content developed for the Development Kit 1 or with older versions of the SDK will have to be recompiled using the latest SDK version to be compatible.<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> </p><p>On December 21, 2015, Oculus announced the release of their finalized Rift 1.0 SDK, combined with the start of shipping their final version of the Oculus Rift VR headset to developers.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> </p><p>At Oculus's 3rd annual conference (Oculus Connect 3), it announced the new technology, called "Asynchronous Spacewarp (ASW)". This technology allows the Rift to compensate for the dropped frames. According to Oculus, ASW reduces the minimum specs of a PC to run the Rift without any judder. </p> <div class="mw-heading mw-heading2"><h2 id="System_requirements">System requirements</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=15" title="Edit section: System requirements"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In May 2015, Oculus VR announced "recommended" hardware specifications for computers utilizing Oculus Rift, specifying a CPU equivalent to an <a href="/wiki/Haswell_(microarchitecture)" title="Haswell (microarchitecture)">Intel Core i5-4590</a>, at least 8GB of RAM, at least an <a href="/wiki/AMD_Radeon_Rx_200_series" class="mw-redirect" title="AMD Radeon Rx 200 series">AMD Radeon R9 290</a> or <a href="/wiki/GeForce_900_series" title="GeForce 900 series">Nvidia GeForce GTX 970</a> graphics card, an <a href="/wiki/HDMI" title="HDMI">HDMI</a> 1.3 output, three <a href="/wiki/USB_3.0" title="USB 3.0">USB 3.0</a> ports, and one <a href="/wiki/USB_2.0" class="mw-redirect" title="USB 2.0">USB 2.0</a> port. Oculus VR stated that these requirements would remain in force for the life of the first consumer model. The company also stated that while upcoming discrete GPUs for laptops may be able to reach the required performance for Oculus Rift, systems that switch between integrated and discrete graphics may not handle output in a manner that supports the device. Oculus Rift only supports <a href="/wiki/X86-64" title="X86-64">64-bit</a> versions of <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft</a> <a href="/wiki/Windows_7" title="Windows 7">Windows 7</a> SP1 or later; Oculus VR stated that the device would initially support Windows only in order to focus on "delivering a high[-]quality consumer-level VR experience"; support for <a href="/wiki/Linux" title="Linux">Linux</a> and <a href="/wiki/MacOS" title="MacOS">macOS</a> will be developed in the future.<sup id="cite_ref-verge-requirements_55-0" class="reference"><a href="#cite_note-verge-requirements-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gamespot-requirements_56-0" class="reference"><a href="#cite_note-gamespot-requirements-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> </p><p>A hardware testing application is available,<sup id="cite_ref-polygon-oculusready_57-0" class="reference"><a href="#cite_note-polygon-oculusready-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> and Oculus VR has also certified and promoted specific models of pre-built computers that meet these recommendations, from vendors such as <a href="/wiki/Asus" title="Asus">Asus</a>, <a href="/wiki/Alienware" title="Alienware">Alienware</a> and <a href="/wiki/Dell_Inc." class="mw-redirect" title="Dell Inc.">Dell Inc.</a>, as being "Oculus Ready".<sup id="cite_ref-polygon-oculusready_57-1" class="reference"><a href="#cite_note-polygon-oculusready-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ars-lowerspec_58-0" class="reference"><a href="#cite_note-ars-lowerspec-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> </p><p>On October 6, 2016, Oculus VR announced lessened hardware recommendations, now suggesting an <a href="/wiki/Skylake_(microarchitecture)" title="Skylake (microarchitecture)">Intel Core i3-6100</a> or AMD <a href="/wiki/FX_4350" class="mw-redirect" title="FX 4350">FX 4350</a> CPU, at least a GeForce GTX 960 or equivalent graphics card, two USB 3.0 ports and one USB 2.0 port, and <a href="/wiki/Windows_8" title="Windows 8">Windows 8</a> or newer. The company stated that these lower requirements were enabled by the adoption of <a href="/wiki/Motion_interpolation" title="Motion interpolation">motion interpolation</a>; on systems that cannot handle full 90 frames per second rendering, the drivers will allow software to render at 45 FPS instead, and generate frames based on differences between them to send to the headset to maintain its frame rate. Oculus promoted that these changes lowered the average hardware cost of a PC meeting these specifications to US$500 and would also enable certain laptops to run Oculus Rift.<sup id="cite_ref-ars-lowerspec_58-1" class="reference"><a href="#cite_note-ars-lowerspec-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-polygon-lowerrequirements_59-0" class="reference"><a href="#cite_note-polygon-lowerrequirements-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> </p><p>In June 2018, Oculus VR updated its recommended OS spec to Windows 10. While Windows 7 and Windows 8.1 users would still be able to access the standard Rift experience, newer features and apps might require an upgrade to Windows 10.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Applications">Applications</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=16" title="Edit section: Applications"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Gaming">Gaming</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=17" title="Edit section: Gaming"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/List_of_Oculus_Rift_games" title="List of Oculus Rift games">List of Oculus Rift games</a></div> <p>Oculus has stated that the Rift is primarily a gaming device and that their main content focus is gaming.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> </p><p>Existing games with a first-person or fixed-camera perspective can be ported to VR with some development effort. However, Oculus has stated that the best virtual reality experiences are those that are designed, from the beginning, for the Rift.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> </p><p>A number of <a href="/wiki/AAA_(video_game_industry)" title="AAA (video game industry)">AAA games</a> have added Rift support (and can be played with the Development Kit 2), including <i><a href="/wiki/Project_CARS" title="Project CARS">Project CARS</a></i>, <i><a href="/wiki/Elite:_Dangerous" class="mw-redirect" title="Elite: Dangerous">Elite: Dangerous</a></i>, <i><a href="/wiki/Euro_Truck_Simulator_2" title="Euro Truck Simulator 2">Euro Truck Simulator 2</a></i>, and <i><a href="/wiki/Dirt_Rally" title="Dirt Rally">Dirt Rally</a></i>, as well as a number of <a href="/wiki/Indie_games" class="mw-redirect" title="Indie games">indie games</a> such as <i><a href="/wiki/AaAaAA!!!_%E2%80%93_A_Reckless_Disregard_for_Gravity" title="AaAaAA!!! – A Reckless Disregard for Gravity">AaAaAA!!! – A Reckless Disregard for Gravity</a></i> and <i><a href="/wiki/Ether_One" title="Ether One">Ether One</a></i>. Fans and hobbyists have also modded support for the Rift into several popular titles which allow for extensive low-level <a href="/wiki/Modding" title="Modding">modding</a>, including <i><a href="/wiki/Minecraft" title="Minecraft">Minecraft</a></i> and <i><a href="/wiki/Flight_Simulator_X" class="mw-redirect" title="Flight Simulator X">Flight Simulator X</a></i>.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> </p><p>At the release event for the Rift in June 2015, Oculus announced 9 launch titles for the Rift, including <i><a href="/wiki/Eve:_Valkyrie" title="Eve: Valkyrie">EVE: Valkyrie</a></i> by <a href="/wiki/CCP_Games" title="CCP Games">CCP</a> and <i>Edge of Nowhere</i> by <a href="/wiki/Insomniac_Games" title="Insomniac Games">Insomniac Games</a>. It also announced that it was working with other developers including <i>Final Fantasy</i> developer <a href="/wiki/Square_Enix" title="Square Enix">Square Enix</a>, <i>Rock Band</i> developer <a href="/wiki/Harmonix" title="Harmonix">Harmonix</a>, and <i>The Order: 1886</i> developer <a href="/wiki/Ready_at_Dawn" title="Ready at Dawn">Ready at Dawn</a>.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> </p><p>In July 2015, Oculus revealed that it was fully funding more than 20 <a href="/wiki/Second-party_developer" class="mw-redirect" title="Second-party developer">second party</a> high production value games made exclusively for the Rift, one of these being <a href="/wiki/Insomniac_Games" title="Insomniac Games">Insomniac</a>'s <i>Edge of Nowhere</i>.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> </p><p>In July 2017, Marvel announced in the Disney's D23 event that it will be bringing 12 superheroes of theirs to VR with an Oculus exclusive game called Powers United VR.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Non-gaming">Non-gaming</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=18" title="Edit section: Non-gaming"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading4"><h4 id="Media">Media</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=19" title="Edit section: Media"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Oculus is including <i>Oculus Cinema</i> as a free application, which allows the Rift to be used to view conventional movies and videos from inside a virtual cinema environment, giving the user the perception of viewing the content on a cinema-sized screen.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup> <i>Oculus Cinema</i> will also have a networked mode, in which multiple users can watch the same video in the same virtual space, seeing each other as avatars and being able to interact and talk to one another while watching the video.<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> </p><p>The Rift also offers the opportunity to view new types of media that are impossible to view on regular monitors; 360° 3D videos and 'virtual reality movies' (an entirely new medium). </p><p>Spherical videos (commonly called 360° videos) can be viewed simply by the user moving their head around, and the Rift opens up the possibility for stereoscopic spherical videos (commonly called 360° 3D videos). In September 2014, NextVR announced that they would be using a $200,000 camera rig to produce 360° 3D content for the Rift, including short films, as well as live streaming live events such as sports or concerts in 360° 3D.<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> In July 2015, Oculus announced a deal with Canadian film company Felix & Paul Studios to produce 360° 3D videos for the Rift.<sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> </p><p>The Rift also supports a new medium of entertainment experiences, which Oculus calls "virtual reality movies". Oculus has established <a href="/wiki/Oculus_Story_Studio" title="Oculus Story Studio">Oculus Story Studio</a> to develop this type of content for the Rift, a team which has multiple former employees from major VFX companies such as <a href="/wiki/PIXAR" class="mw-redirect" title="PIXAR">PIXAR</a> and <a href="/wiki/Industrial_Light_%26_Magic" title="Industrial Light & Magic">ILM</a>. <a href="/wiki/Oculus_Story_Studio" title="Oculus Story Studio">Oculus Story Studio</a> showed off its first VR movie, <i>Lost</i>, at the <a href="/wiki/2015_Sundance_Film_Festival" title="2015 Sundance Film Festival">2015 Sundance Film Festival</a>, gaining positive reviews from attendees.<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> </p><p>The studio intends to have 5 VR shorts released with the Rift at launch, including <i>Lost</i>, <i>Bullfighter</i>, <i><a href="/wiki/Henry_(2015_film)" title="Henry (2015 film)">Henry</a></i>, <i>Dear Angelica</i>, and <i>Kabloom</i>. </p> <div class="mw-heading mw-heading4"><h4 id="Social">Social</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=20" title="Edit section: Social"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:A_visitor_at_Mozilla_Berlin_Hackshibition_trying_Oculus_Rift_virtual_reality_experience.gif" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/c5/A_visitor_at_Mozilla_Berlin_Hackshibition_trying_Oculus_Rift_virtual_reality_experience.gif/220px-A_visitor_at_Mozilla_Berlin_Hackshibition_trying_Oculus_Rift_virtual_reality_experience.gif" decoding="async" width="220" height="124" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/c5/A_visitor_at_Mozilla_Berlin_Hackshibition_trying_Oculus_Rift_virtual_reality_experience.gif/330px-A_visitor_at_Mozilla_Berlin_Hackshibition_trying_Oculus_Rift_virtual_reality_experience.gif 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/c5/A_visitor_at_Mozilla_Berlin_Hackshibition_trying_Oculus_Rift_virtual_reality_experience.gif/440px-A_visitor_at_Mozilla_Berlin_Hackshibition_trying_Oculus_Rift_virtual_reality_experience.gif 2x" data-file-width="600" data-file-height="338" /></a><figcaption>A visitor at Mozilla Berlin Hackshibition trying an Oculus Rift virtual reality experience on Firefox</figcaption></figure> <p>Oculus believes that social applications will be the most popular virtual reality experiences in the long term.<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> A number of social applications for the Rift are in development, and it is expected that there will be significant competition in the sector.<sup id="cite_ref-X_77-0" class="reference"><a href="#cite_note-X-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> </p><p>In May 2015, <a href="/wiki/AltspaceVR" title="AltspaceVR">AltspaceVR</a> launched a public beta for DK2 owners to try out their social VR platform. AltspaceVR allows people to inhabit a shared virtual space with spatial voice communications, cast content from the Internet on virtual screens, and interact with objects (allowing activities such as playing chess or other board games). It also supports extra hardware like eye tracking and body tracking.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> </p><p>In 2013, <a href="/wiki/Philip_Rosedale" title="Philip Rosedale">Philip Rosedale</a>, the founder of <a href="/wiki/Second_Life" title="Second Life">Second Life</a>, left <a href="/wiki/Linden_Lab" title="Linden Lab">Linden Lab</a> to work on a new virtual world designed for the Rift, called <i><a href="/wiki/High_Fidelity_Inc" class="mw-redirect" title="High Fidelity Inc">High Fidelity</a></i>, which will link thousands of user-hosted virtual environments together into a consistent virtual world.<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> </p><p>In May 2015, Linden Lab, the company behind Second Life, announced that they too were working on a new virtual world, codenamed <i>Project Sansar</i>, built for virtual reality headsets such as the Rift and <a href="/wiki/Gear_VR" class="mw-redirect" title="Gear VR">Gear VR</a>. Like Second Life, Sansar will be hosted on Linden's servers and lease virtual land to players, on which they can build and sell virtual items and services (which Linden will take a cut of). Linden Lab hoped to release Sansar by the end of 2016.<sup id="cite_ref-X_77-1" class="reference"><a href="#cite_note-X-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Industrial_and_professional">Industrial and professional</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=21" title="Edit section: Industrial and professional"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>As well as the consumer uses, the Rift has attracted significant interest from industry and professional spheres for productivity enhancement, visualization, and advertising. </p><p>A number of architecture firms have been experimenting with using the Rift for visualization and design. With the right software, the Rift allows architects to see exactly what their building will look like and get an understanding of the scale that is impossible on a traditional monitor.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> </p><p>In early 2015, <a href="/wiki/Audi" title="Audi">Audi</a> started using Rift Developer Kit 2's at dealerships to help customers configure the car they are interested in, as well as to see what driving a race in the car would be like.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> </p><p>The <a href="/wiki/Norwegian_Army" title="Norwegian Army">Norwegian Army</a> has been experimenting with the Rift Development Kit 2 to allow for a greater situational awareness of armoured vehicle drivers and commanders.<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> </p><p>The use of Oculus Rift on an innovative virtual operator station assists the control of a teleoperated military mobile robot Tactical Robotic System (TAROS). Human operators can have intuitive control and mediate 3D view from stereovision cameras.<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> </p><p><a href="/wiki/Oculus_Medium" title="Oculus Medium">Oculus Medium</a> is a Painting Experience for Oculus Rift. </p><p><b>Education</b> </p> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:VR_Workstation.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/8/83/VR_Workstation.jpg/220px-VR_Workstation.jpg" decoding="async" width="220" height="165" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/8/83/VR_Workstation.jpg/330px-VR_Workstation.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/8/83/VR_Workstation.jpg/440px-VR_Workstation.jpg 2x" data-file-width="4032" data-file-height="3024" /></a><figcaption>A library workstation with an Oculus Rift</figcaption></figure> <p>The Oculus Rift is increasingly used in universities and schools as an educational tool.<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> The ability to provide an immersive, engaging environment can assist a diverse range of students for learning. In particular, there appears to be benefits to medical, health science and exercise students when utilising the Oculus Rift as a supplement for content provided in anatomy and physiology.<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> There is also increasing use of the Oculus Rift within curricula in other fields such as marketing, architecture, clinical education.,<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> computer science and paramedics<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Television">Television</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=22" title="Edit section: Television"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In October 2016, the television series <i><a href="/wiki/Halcyon_(TV_series)" title="Halcyon (TV series)">Halcyon</a></i> was released as a "virtual reality series", where some episodes are broadcast on conventional television. and some as VR content for Oculus Rift. It is a crime drama following the world's first "VR Crimes Unit" in 2048.<sup class="noprint Inline-Template Template-Fact" style="white-space:nowrap;">[<i><a href="/wiki/Wikipedia:Citation_needed" title="Wikipedia:Citation needed"><span title="This claim needs references to reliable sources. (October 2016)">citation needed</span></a></i>]</sup> </p> <div class="mw-heading mw-heading4"><h4 id="Sports">Sports</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=23" title="Edit section: Sports"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Fox_Sports_(United_States)" title="Fox Sports (United States)">Fox Sports</a> began producing content for the Oculus Rift and other virtual reality systems in fall 2016. Its initial content consisted mainly of <i><a href="/wiki/Fox_College_Football" title="Fox College Football">Fox College Football</a></i> coverage.<sup id="cite_ref-91" class="reference"><a href="#cite_note-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading4"><h4 id="Casinos">Casinos</h4><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=24" title="Edit section: Casinos"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Some <a href="/wiki/Online_casinos" class="mw-redirect" title="Online casinos">online casinos</a> have started using Oculus Rift to provide a unique online casino experience, allowing the user to play slots and experience the lobby of a casino through their VR headset.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="ZeniMax/Facebook_lawsuits"><span id="ZeniMax.2FFacebook_lawsuits"></span>ZeniMax/Facebook lawsuits</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=25" title="Edit section: ZeniMax/Facebook lawsuits"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/ZeniMax_v._Oculus" title="ZeniMax v. Oculus">ZeniMax v. Oculus</a></div> <p><a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a>, the parent company of <a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a>, which in turn owns <a href="/wiki/Id_Software" title="Id Software">Id Software</a>, presented a lawsuit against Facebook, claiming the Oculus Rift was the product of intellectual property owned by ZeniMax, developed by John Carmack during his time working for Id Software. The jury ruled partially in favor of ZeniMax, finding the defendants did not steal <a href="/wiki/Trade_secrets" class="mw-redirect" title="Trade secrets">trade secrets</a> but had violated a <a href="/wiki/Non-disclosure_agreement" title="Non-disclosure agreement">non-disclosure agreement</a>. Facebook and some of the Oculus <a href="/wiki/Corporate_officer" class="mw-redirect" title="Corporate officer">corporate officers</a> were ordered to pay a total of US$500 million.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> On March 10, 2017, it was revealed that Carmack was suing ZeniMax for US$22.7 million it owed him from their purchase of Id Software.<sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=26" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The Oculus Rift received generally positive reviews. <i><a href="/wiki/The_Verge" title="The Verge">The Verge</a></i> felt that the Rift was a "remarkably well-made and accessible device", describing its hardware design as having succeeded in "mak[ing] something so stereotypically geeky look (relatively) natural", and the headset itself as being "lighter and more comfortable than most of its competition" once properly fitted to the user's head. Its displays were considered to be "bright and relatively clear", albeit <a href="/wiki/Screen-door_effect" title="Screen-door effect">grainy</a> in appearance. The Rift was panned for not offering its own <a href="/wiki/Motion_controller" title="Motion controller">motion controller</a> at launch like the HTC Vive, and that the lack of support for room-scale experiences with a single camera led to games where VR support "[felt] like an addition, not a transformation". However, the reviewer felt that the Rift's launch titles marked the first time they had played any VR game that could "rival a decently made non-VR computer game for polish and scope", and the Vive and then-upcoming Oculus Touch controllers showed a bigger potential for VR than the largely stationary experiences the Rift offered at launch. It was argued that, while acknowledging the cost limitations of the headset and the necessary computing hardware, and its "relentless" focus on gaming, the Oculus Rift "makes a good case for seated VR, and it lays a solid foundation for what's to come.<sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> </p><p>In a post-launch review, <i><a href="/wiki/PCMag" title="PCMag">PCMag</a></i> felt that the Oculus Touch controllers, improved support for room-scale experiences, and a recent price cut to US$399 made the Rift "more appealing than the more expensive HTC Vive", concluding that it "produces an immersive, crisp virtual reality experience that will continue to improve with the development of new software, which has been steadily coming out on both the Oculus store and SteamVR."<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Oculus_Rift&action=edit&section=27" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-Rubin-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-Rubin_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Rubin_1-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFRubin" class="citation magazine cs1">Rubin, Peter. <a rel="nofollow" class="external text" href="https://www.wired.com/2014/05/oculus-rift-4/">"The Inside Story of Oculus Rift and How Virtual Reality Became Reality"</a>. <i>Wired</i>. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1059-1028">1059-1028</a><span class="reference-accessdate">. Retrieved <span class="nowrap">2023-05-29</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Wired&rft.atitle=The+Inside+Story+of+Oculus+Rift+and+How+Virtual+Reality+Became+Reality&rft.issn=1059-1028&rft.aulast=Rubin&rft.aufirst=Peter&rft_id=https%3A%2F%2Fwww.wired.com%2F2014%2F05%2Foculus-rift-4%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AOculus+Rift" class="Z3988"></span></span> </li> <li id="cite_note-:0-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-:0_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:0_2-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLang2019" class="citation web cs1">Lang, Ben (2019-03-20). <a rel="nofollow" class="external text" href="https://www.roadtovr.com/oculus-rift-s-specs-release-date-announcement-gdc-2019/">"Oculus Rift S Revealed with Inside-out Tracking, Resolution Bump, & New Ergonomics"</a>. <i>Road to VR</i><span class="reference-accessdate">. Retrieved <span class="nowrap">2019-03-20</span></span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Road+to+VR&rft.atitle=Oculus+Rift+S+Revealed+with+Inside-out+Tracking%2C+Resolution+Bump%2C+%26+New+Ergonomics&rft.date=2019-03-20&rft.aulast=Lang&rft.aufirst=Ben&rft_id=https%3A%2F%2Fwww.roadtovr.com%2Foculus-rift-s-specs-release-date-announcement-gdc-2019%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AOculus+Rift" class="Z3988"></span></span> </li> <li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20201020084346/https://www.vrfocus.com/2015/02/iribe-100000-oculus-rift-dk2s-shipped/">"Iribe: Over 100,000 Oculus Rift DK2s Shipped"</a>. VRFocus. February 16, 2015. Archived from <a rel="nofollow" class="external text" href="https://www.vrfocus.com/2015/02/iribe-100000-oculus-rift-dk2s-shipped/">the original</a> on October 20, 2020<span class="reference-accessdate">. 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.navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Meta_Horizon" title="Template:Meta Horizon"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/w/index.php?title=Template_talk:Meta_Horizon&action=edit&redlink=1" class="new" title="Template talk:Meta Horizon (page does not exist)"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Meta_Horizon" title="Special:EditPage/Template:Meta Horizon"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Meta_Horizon_OS" style="font-size:114%;margin:0 4em"><a href="/wiki/Meta_Horizon_OS" title="Meta Horizon OS">Meta Horizon OS</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Meta_Horizon_OS" title="Meta Horizon OS">Meta Horizon OS</a> <ul><li><a href="/wiki/Meta_Horizon_OS_version_history" title="Meta Horizon OS version history">version history</a></li></ul></li> <li><a href="/wiki/Meta_Quest_Browser" title="Meta Quest Browser">Meta Quest Browser</a></li> <li><a href="/wiki/Meta_Horizon_Store" title="Meta Horizon Store">Meta Horizon Store</a></li> <li><a href="/wiki/Horizon_Worlds" title="Horizon Worlds">Horizon Worlds</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Hardware</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="Meta" scope="row" class="navbox-group" style="width:1%">Meta</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Oculus_Go" title="Oculus Go">Oculus Go</a></li> <li><a class="mw-selflink selflink">Oculus Rift</a> <ul><li><a href="/wiki/Oculus_Rift_CV1" title="Oculus Rift CV1">CV1</a></li> <li><a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">S</a></li></ul></li> <li><a href="/wiki/Meta_Quest" title="Meta Quest">Meta Quest</a> <ul><li><a href="/wiki/Oculus_Quest" title="Oculus Quest">Quest 1</a></li> <li><a href="/wiki/Quest_2" title="Quest 2">Quest 2</a></li> <li><a href="/wiki/Meta_Quest_3" title="Meta Quest 3">Quest 3</a></li> <li><a href="/wiki/Meta_Quest_3S" title="Meta Quest 3S">Quest 3S</a></li> <li><a href="/wiki/Meta_Quest_Pro" title="Meta Quest Pro">Pro</a></li> <li><a href="/wiki/Oculus_Touch" title="Oculus Touch">Touch</a></li></ul></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">See also</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Oculus_Rift_games" title="List of Oculus Rift games">Oculus Rift games</a></li> <li><a href="/wiki/List_of_Meta_Quest_games" title="List of Meta Quest games">Meta Quest games</a></li> <li><a href="/wiki/Reality_Labs" title="Reality Labs">Reality Labs</a></li> <li><a href="/wiki/Within_(company)" title="Within (company)">Within (Supernatural)</a></li> <li><a href="/wiki/Ray-Ban_Stories" class="mw-redirect" title="Ray-Ban Stories">Ray-Ban Stories</a></li> <li><a href="/wiki/Meta_AI" title="Meta AI">Meta AI</a></li></ul> </div></td></tr></tbody></table></div><div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Extended_reality_(XR)" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Extended_reality" title="Template:Extended reality"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Extended_reality" title="Template talk:Extended reality"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Extended_reality" title="Special:EditPage/Template:Extended reality"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Extended_reality_(XR)" style="font-size:114%;margin:0 4em"><a href="/wiki/Extended_reality" title="Extended reality">Extended reality (XR)</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Augmented_reality" title="Augmented reality">Augmented reality (AR)</a></li> <li><a href="/wiki/Mixed_reality" title="Mixed reality">Mixed reality (MR)</a></li> <li><a href="/wiki/Virtual_reality" title="Virtual reality">Virtual reality (VR)</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Concepts</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cinematic_virtual_reality" title="Cinematic virtual reality">Cinematic virtual reality</a></li> <li><a href="/wiki/Computer-mediated_reality" title="Computer-mediated reality">Computer-mediated reality</a></li> <li><a href="/wiki/Immersion_(virtual_reality)" title="Immersion (virtual reality)">Immersion</a></li> <li><a href="/wiki/Metaverse" title="Metaverse">Metaverse</a></li> <li><a href="/wiki/On-set_virtual_production" title="On-set virtual production">On-set virtual production</a></li> <li><a href="/wiki/Persistent_world" title="Persistent world">Persistent world</a></li> <li><a href="/wiki/Projection_augmented_model" title="Projection augmented model">Projection augmented model</a></li> <li><a href="/wiki/Real_life" title="Real life">Real life</a></li> <li><a href="/wiki/Room-scale" title="Room-scale">Room-scale</a></li> <li><a href="/wiki/Simulation_hypothesis" title="Simulation hypothesis">Simulation hypothesis</a></li> <li><a href="/wiki/Six_degrees_of_freedom" title="Six degrees of freedom">Six degrees of freedom</a></li> <li><a href="/wiki/Spatial_computing" title="Spatial computing">Spatial computing</a></li> <li><a href="/wiki/Telepresence" title="Telepresence">Telepresence</a></li> <li><a href="/wiki/Virtual_reality_applications" title="Virtual reality applications">Virtual reality applications</a></li> <li><a href="/wiki/Virtual_reality_sickness" title="Virtual reality sickness">Virtual reality sickness</a></li> <li><a href="/wiki/Virtual_world" title="Virtual world">Virtual world</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technologies</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Display</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/EyeTap" title="EyeTap">EyeTap</a></li> <li><a href="/wiki/Head-mounted_display" title="Head-mounted display">Head-mounted display</a> <ul><li><a href="/wiki/Optical_head-mounted_display" title="Optical head-mounted display">optical</a></li></ul></li> <li><a href="/wiki/Head-up_display" title="Head-up display">Head-up display</a></li> <li><a href="/wiki/Smartglasses" title="Smartglasses">Smartglasses</a></li> <li><a href="/wiki/Virtual_reality_headset" title="Virtual reality headset">Virtual reality headset</a> <ul><li><a href="/wiki/List_of_virtual_reality_headsets" title="List of virtual reality headsets">list</a></li></ul></li> <li><a href="/wiki/Virtual_retinal_display" title="Virtual retinal display">Virtual retinal display</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">3D interaction</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Brain%E2%80%93computer_interface" title="Brain–computer interface">Brain–computer interface</a></li> <li><a href="/wiki/Eye_tracking" title="Eye tracking">Eye tracking</a></li> <li><a href="/wiki/Finger_tracking" title="Finger tracking">Finger tracking</a></li> <li><a href="/wiki/Pose_tracking" title="Pose tracking">Pose tracking</a></li> <li><a href="/wiki/Simultaneous_localization_and_mapping" title="Simultaneous localization and mapping">Simultaneous localization and mapping</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Asynchronous_reprojection" title="Asynchronous reprojection">Asynchronous reprojection</a></li> <li><a href="/wiki/Foveated_rendering" title="Foveated rendering">Foveated rendering</a></li> <li><a href="/wiki/Image-based_modeling_and_rendering" title="Image-based modeling and rendering">Image-based modeling and rendering</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Photography</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/360-degree_video" title="360-degree video">360-degree video</a></li> <li><a href="/wiki/Free_viewpoint_television" title="Free viewpoint television">Free viewpoint television</a></li> <li><a href="/wiki/Omnidirectional_(360-degree)_camera" title="Omnidirectional (360-degree) camera">Omnidirectional (360-degree) camera</a></li> <li><a href="/wiki/VR_photography" title="VR photography">VR photography</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Haptic_suit" title="Haptic suit">Haptic suit</a></li> <li><a href="/wiki/Omnidirectional_treadmill" title="Omnidirectional treadmill">Omnidirectional treadmill</a></li> <li><a href="/wiki/Wearable_computer" title="Wearable computer">Wearable computer</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Peripherals</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cyberith_Virtualizer" title="Cyberith Virtualizer">Cyberith Virtualizer</a></li> <li><a href="/wiki/Leap_Motion" title="Leap Motion">Leap Motion</a></li> <li><a href="/wiki/Oculus_Touch" title="Oculus Touch">Oculus Touch</a></li> <li><a href="/wiki/PlayStation_Move" title="PlayStation Move">PlayStation Move</a></li> <li><a href="/wiki/Razer_Hydra" title="Razer Hydra">Razer Hydra</a></li> <li><a href="/wiki/Virtuix_Omni" title="Virtuix Omni">Virtuix Omni</a></li> <li><a href="/wiki/Wired_glove" title="Wired glove">Wired glove</a></li> <li><a href="/wiki/Wizdish_ROVR" title="Wizdish ROVR">Wizdish ROVR</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Companies</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Apple_Inc." title="Apple Inc.">Apple Inc.</a></li> <li><a href="/wiki/HTC" title="HTC">HTC</a></li> <li><a href="/wiki/Khronos_Group" title="Khronos Group">Khronos Group</a></li> <li><a href="/wiki/Magic_Leap" title="Magic Leap">Magic Leap</a></li> <li><a href="/wiki/Meta_Platforms" title="Meta Platforms">Meta Platforms</a> <ul><li><a href="/wiki/Reality_Labs" title="Reality Labs">Reality Labs</a></li></ul></li> <li><a href="/wiki/Niantic,_Inc." title="Niantic, Inc.">Niantic</a></li> <li><a href="/wiki/Pimax" title="Pimax">Pimax</a></li> <li><a href="/wiki/Rokoko_(company)" title="Rokoko (company)">Rokoko</a></li> <li><a href="/wiki/Varjo" title="Varjo">Varjo</a></li> <li><a href="/wiki/Vuzix" title="Vuzix">Vuzix</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Devices</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Apple_Vision_Pro" title="Apple Vision Pro">Apple Vision Pro</a></li> <li><a href="/wiki/Golden-i" title="Golden-i">Golden-i headsets</a></li> <li><a href="/wiki/HTC_Vive" title="HTC Vive">HTC Vive</a></li> <li><a href="/wiki/Magic_Leap" title="Magic Leap">Magic Leap</a></li> <li><a href="/wiki/Meta_Quest_3" title="Meta Quest 3">Meta Quest 3</a> <ul><li><a href="/wiki/Meta_Quest_3S" title="Meta Quest 3S">3S</a></li></ul></li> <li><a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">Microsoft HoloLens</a> <ul><li><a href="/wiki/HoloLens_2" title="HoloLens 2">2</a></li></ul></li> <li><a href="/wiki/Open_Source_Virtual_Reality" title="Open Source Virtual Reality">OSVR</a></li> <li><a href="/wiki/Pico_4" title="Pico 4">PICO 4 Ultra</a></li> <li><a href="/wiki/Pimax" title="Pimax">Pimax</a></li> <li><a href="/wiki/PlayStation_VR2" title="PlayStation VR2">PlayStation VR2</a></li> <li><a href="/wiki/Valve_Index" title="Valve Index">Valve Index</a></li> <li><a href="/wiki/Vuzix" title="Vuzix">Vuzix Blade</a></li> <li><a href="/wiki/Windows_Mixed_Reality" title="Windows Mixed Reality">Windows Mixed Reality</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/AntVR" title="AntVR">AntVR</a></li> <li><a href="/wiki/CastAR" title="CastAR">castAR</a></li> <li><a href="/wiki/VPL_Research" title="VPL Research">EyePhone</a></li> <li><a href="/wiki/Google_Cardboard" title="Google Cardboard">Google Cardboard</a></li> <li><a href="/wiki/Google_Daydream" title="Google Daydream">Google Daydream</a></li> <li><a href="/wiki/Google_Glass" title="Google Glass">Google Glass</a></li> <li><a href="/wiki/Liquid_Image" title="Liquid Image">Liquid Image</a></li> <li><a href="/wiki/Oculus_Go" title="Oculus Go">Oculus Go</a></li> <li><a href="/wiki/Oculus_Quest" title="Oculus Quest">Oculus Quest</a></li> <li><a class="mw-selflink selflink">Oculus Rift</a> <ul><li><a href="/wiki/Oculus_Rift_CV1" title="Oculus Rift CV1">CV1</a></li> <li><a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">Rift S</a></li></ul></li> <li><a href="/wiki/Quest_2" title="Quest 2">Meta Quest 2</a> <ul><li><a href="/wiki/Meta_Quest_Pro" title="Meta Quest Pro">Pro</a></li></ul></li> <li><a href="/wiki/Pico_4" title="Pico 4">PICO 4</a></li> <li><a href="/wiki/PlayStation_VR" title="PlayStation VR">PlayStation VR</a></li> <li><a href="/wiki/Samsung_Gear_VR" title="Samsung Gear VR">Samsung Gear VR</a></li> <li><a href="/wiki/Sensorama" title="Sensorama">Sensorama</a></li> <li><a href="/wiki/SixthSense" title="SixthSense">SixthSense</a></li> <li><a href="/wiki/The_Sword_of_Damocles_(virtual_reality)" title="The Sword of Damocles (virtual reality)">The Sword of Damocles</a></li> <li><a href="/wiki/VFX1_Headgear" title="VFX1 Headgear">VFX1 Headgear</a></li> <li><a href="/wiki/Virtual_Boy" title="Virtual Boy">Virtual Boy</a></li> <li><a href="/wiki/Virtual_fixture" title="Virtual fixture">Virtual fixture</a></li> <li><a href="/wiki/Virtuality_(product)" title="Virtuality (product)">Virtuality</a></li> <li><a href="/wiki/VR-1" title="VR-1">VR-1</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unreleased</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Project_Iris" title="Project Iris">Project Iris</a></li> <li><a href="/wiki/Sega_VR" title="Sega VR">Sega VR</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Software</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">General</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/ARCore" title="ARCore">ARCore</a></li> <li><a href="/wiki/ARToolKit" title="ARToolKit">ARToolKit</a></li> <li><a href="/wiki/Interactive_art" title="Interactive art">Interactive art</a> <ul><li><a href="/wiki/Virtual_graffiti" title="Virtual graffiti">virtual graffiti</a></li></ul></li> <li><a href="/wiki/Meta_Horizon_OS" title="Meta Horizon OS">Meta Horizon OS</a></li> <li><a href="/wiki/OpenVR" title="OpenVR">OpenVR</a></li> <li><a href="/wiki/OpenXR" title="OpenXR">OpenXR</a></li> <li><a href="/wiki/Pervasive_game" title="Pervasive game">Pervasive game</a></li> <li><a href="/wiki/List_of_software_related_to_augmented_reality" title="List of software related to augmented reality">Software related to augmented reality</a></li> <li><a href="/wiki/Virtual_reality_game" title="Virtual reality game">Virtual reality game</a></li> <li><a href="/wiki/VisionOS" title="VisionOS">visionOS</a></li> <li><a href="/wiki/Vuforia_Augmented_Reality_SDK" title="Vuforia Augmented Reality SDK">Vuforia Augmented Reality SDK</a></li> <li><a href="/wiki/WebXR" title="WebXR">WebXR</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_HTC_Vive_games" title="List of HTC Vive games">List of HTC Vive games</a></li> <li><a href="/wiki/List_of_Meta_Quest_games" title="List of Meta Quest games">List of Meta Quest games</a></li> <li><a href="/wiki/List_of_Oculus_Rift_games" title="List of Oculus Rift games">List of Oculus Rift games</a></li> <li><a href="/wiki/List_of_PlayStation_VR_games" title="List of PlayStation VR games">List of PlayStation VR games</a> <ul><li><a href="/wiki/List_of_PlayStation_VR2_games" title="List of PlayStation VR2 games">VR2</a></li></ul></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Philippe_Bekaert" title="Philippe Bekaert">Philippe Bekaert</a></li> <li><a href="/wiki/Maurice_Benayoun" title="Maurice Benayoun">Maurice Benayoun</a></li> <li><a href="/wiki/Simon_Birrell" title="Simon Birrell">Simon Birrell</a></li> <li><a href="/wiki/Mark_Bolas" title="Mark Bolas">Mark Bolas</a></li> <li><a href="/wiki/Brendan_Bradley_(actor)" title="Brendan Bradley (actor)">Brendan Bradley</a></li> <li><a href="/wiki/Fred_Brooks" title="Fred Brooks">Fred Brooks</a></li> <li><a href="/wiki/Bo%C5%A1tjan_Burger" title="Boštjan Burger">Boštjan Burger</a></li> <li><a href="/wiki/John_Carmack" title="John Carmack">John Carmack</a></li> <li><a href="/wiki/Tim_Cook" title="Tim Cook">Tim Cook</a></li> <li><a href="/wiki/Carolina_Cruz-Neira" title="Carolina Cruz-Neira">Carolina Cruz-Neira</a></li> <li><a href="/wiki/Ela_Darling" title="Ela Darling">Ela Darling</a></li> <li><a href="/wiki/Char_Davies" title="Char Davies">Char Davies</a></li> <li><a href="/wiki/Thomas_A._DeFanti" title="Thomas A. DeFanti">Thomas A. DeFanti</a></li> <li><a href="/wiki/Steven_K._Feiner" title="Steven K. Feiner">Steven K. Feiner</a></li> <li><a href="/wiki/Scott_Fisher_(technologist)" title="Scott Fisher (technologist)">Scott Fisher</a></li> <li><a href="/wiki/Jerome_Foster_II" title="Jerome Foster II">Jerome Foster II</a></li> <li><a href="/wiki/Henry_Fuchs" title="Henry Fuchs">Henry Fuchs</a></li> <li><a href="/wiki/Thomas_A._Furness_III" title="Thomas A. Furness III">Thomas A. Furness III</a></li> <li><a href="/wiki/Morton_Heilig" title="Morton Heilig">Morton Heilig</a></li> <li><a href="/wiki/Eric_Howlett" title="Eric Howlett">Eric Howlett</a></li> <li><a href="/wiki/Brendan_Iribe" title="Brendan Iribe">Brendan Iribe</a></li> <li><a href="/wiki/Myron_W._Krueger" title="Myron W. Krueger">Myron W. Krueger</a></li> <li><a href="/wiki/Jaron_Lanier" title="Jaron Lanier">Jaron Lanier</a></li> <li><a href="/wiki/Brenda_Laurel" title="Brenda Laurel">Brenda Laurel</a></li> <li><a href="/wiki/Ming_C._Lin" title="Ming C. Lin">Ming C. Lin</a></li> <li><a href="/wiki/R._Bowen_Loftin" title="R. Bowen Loftin">R. Bowen Loftin</a></li> <li><a href="/wiki/Palmer_Luckey" title="Palmer Luckey">Palmer Luckey</a></li> <li><a href="/wiki/Mark_Stephen_Meadows" title="Mark Stephen Meadows">Mark Stephen Meadows</a></li> <li><a href="/wiki/Michelle_and_Uri_Kranot" title="Michelle and Uri Kranot">Michelle and Uri Kranot</a></li> <li><a href="/wiki/Tony_Parisi_(software_developer)" title="Tony Parisi (software developer)">Tony Parisi</a></li> <li><a href="/wiki/Nonny_de_la_Pe%C3%B1a" title="Nonny de la Peña">Nonny de la Peña</a></li> <li><a href="/wiki/Elia_Petridis" title="Elia Petridis">Elia Petridis</a></li> <li><a href="/wiki/Warren_Robinett" title="Warren Robinett">Warren Robinett</a></li> <li><a href="/wiki/Lawrence_J._Rosenblum" title="Lawrence J. Rosenblum">Lawrence J. Rosenblum</a></li> <li><a href="/wiki/Daniel_J._Sandin" title="Daniel J. Sandin">Daniel J. Sandin</a></li> <li><a href="/wiki/Dieter_Schmalstieg" title="Dieter Schmalstieg">Dieter Schmalstieg</a></li> <li><a href="/wiki/Bob_Sproull" title="Bob Sproull">Bob Sproull</a></li> <li><a href="/wiki/Nicole_Stenger" title="Nicole Stenger">Nicole Stenger</a></li> <li><a href="/wiki/Ivan_Sutherland" title="Ivan Sutherland">Ivan Sutherland</a></li> <li><a href="/wiki/Susumu_Tachi" title="Susumu Tachi">Susumu Tachi</a></li> <li><a href="/wiki/Gunpei_Yokoi" title="Gunpei Yokoi">Gunpei Yokoi</a></li> <li><a href="/wiki/Mark_Zuckerberg" title="Mark Zuckerberg">Mark Zuckerberg</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Meta_Platforms" style="padding:3px"><table class="nowraplinks hlist mw-collapsible mw-collapsed navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Meta_Platforms" title="Template:Meta Platforms"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Meta_Platforms" title="Template talk:Meta Platforms"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Meta_Platforms" title="Special:EditPage/Template:Meta Platforms"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Meta_Platforms" style="font-size:114%;margin:0 4em"><a href="/wiki/Meta_Platforms" title="Meta Platforms">Meta Platforms</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Products<br />and services</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Facebook" title="Facebook">Facebook</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Facebook" title="Facebook">Service</a></li> <li><a href="/wiki/List_of_Facebook_features" title="List of Facebook features">Features</a></li> <li><a href="/wiki/Facebook_Beacon" title="Facebook Beacon">Beacon</a></li> <li><a href="/wiki/Facebook_Bluetooth_Beacon" title="Facebook Bluetooth Beacon">Bluetooth Beacon</a></li> <li><a href="/wiki/Facebook_Credits" title="Facebook Credits">Credits</a></li> <li><a href="/wiki/Facebook_Dating" title="Facebook Dating">Dating</a></li> <li><a href="/wiki/EdgeRank" title="EdgeRank">EdgeRank</a></li> <li><a href="/wiki/Feed_(Facebook)" title="Feed (Facebook)">Feed</a></li> <li><a href="/wiki/List_of_Facebook_features#Facebook_Gaming" title="List of Facebook features">Gaming</a></li> <li><a href="/wiki/Facebook_Graph_Search" title="Facebook Graph Search">Graph Search</a></li> <li><a href="/wiki/Facebook_Instant_Articles" title="Facebook Instant Articles">Instant Articles</a></li> <li><a href="/wiki/Facebook_like_button" title="Facebook like button">Like button</a></li> <li><a href="/wiki/List_of_Facebook_features#Live_streaming" title="List of Facebook features">Live</a></li> <li><a href="/wiki/Lookalike_audience" title="Lookalike audience">Lookalike audience</a></li> <li><a href="/wiki/Facebook_onion_address" title="Facebook onion address">Onion address</a></li> <li><a href="/wiki/Facebook_Platform" title="Facebook Platform">Platform</a> <ul><li><a href="/wiki/Facebook_Platform#Facebook_Connect" title="Facebook Platform">Connect</a></li></ul></li> <li><a href="/wiki/Facebook_Safety_Check" title="Facebook Safety Check">Safety Check</a></li> <li><a href="/wiki/Facebook_Stories" title="Facebook Stories">Stories</a></li> <li><a href="/wiki/Facebook_Watch" title="Facebook Watch">Watch</a> <ul><li><a href="/wiki/List_of_Facebook_Watch_original_programming" title="List of Facebook Watch original programming">list of original programs</a></li></ul></li> <li><a href="/wiki/Facebook_Zero" title="Facebook Zero">Zero</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Instagram" title="Instagram">Instagram</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Hyperlapse_(application)" title="Hyperlapse (application)">Hyperlapse</a></li> <li><a href="/wiki/IGTV" title="IGTV">IGTV</a></li> <li><a href="/wiki/List_of_most-followed_Instagram_accounts" title="List of most-followed Instagram accounts">List of most-followed accounts</a></li> <li><a href="/wiki/List_of_most-liked_Instagram_posts" title="List of most-liked Instagram posts">List of most-liked pictures</a></li> <li><a href="/wiki/Threads_(social_network)" title="Threads (social network)">Threads</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Hardware</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Meta_Portal" title="Meta Portal">Portal</a></li> <li><a href="/wiki/Meta_Quest" title="Meta Quest">Meta Quest</a> <ul><li><a href="/wiki/Oculus_Quest" title="Oculus Quest">Quest 1</a></li> <li><a href="/wiki/Quest_2" title="Quest 2">Quest 2</a></li> <li><a href="/wiki/Meta_Quest_3" title="Meta Quest 3">Quest 3</a></li> <li><a href="/wiki/Meta_Quest_Pro" title="Meta Quest Pro">Pro</a></li> <li><a href="/wiki/Oculus_Touch" title="Oculus Touch">Touch</a></li></ul></li> <li><a href="/wiki/Ray-Ban_Stories" class="mw-redirect" title="Ray-Ban Stories">Ray-Ban Stories</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Express_Wi-Fi" title="Express Wi-Fi">Express Wi-Fi</a></li> <li><a href="/wiki/Internet.org" title="Internet.org">Free Basics</a></li> <li><a href="/wiki/Messenger_(software)" title="Messenger (software)">Messenger</a> <ul><li><a href="/wiki/Messenger_Kids" title="Messenger Kids">Kids</a></li> <li><a href="/wiki/Messenger_(software)#Messenger_Rooms" title="Messenger (software)">Rooms</a></li></ul></li> <li><a href="/wiki/Mapillary" title="Mapillary">Mapillary</a></li> <li><a href="/wiki/Meta_AI" title="Meta AI">Meta AI</a></li> <li><a href="/wiki/Meta_Horizon_OS" title="Meta Horizon OS">Meta Horizon OS</a></li> <li><a href="/wiki/Within_(company)" title="Within (company)">Supernatural</a></li> <li><a href="/wiki/WhatsApp" title="WhatsApp">WhatsApp</a></li> <li><a href="/wiki/Workplace_(software)" title="Workplace (software)">Workplace</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Atlas_Solutions" title="Atlas Solutions">Atlas Solutions</a></li> <li><a href="/wiki/FriendFeed" title="FriendFeed">FriendFeed</a></li> <li><a href="/wiki/Giphy" title="Giphy">Giphy</a></li> <li><a href="/wiki/Facebook_Home" title="Facebook Home">Home</a> <ul><li><a href="/wiki/HTC_First" title="HTC First">HTC First</a></li></ul></li> <li><a href="/wiki/M_(virtual_assistant)" title="M (virtual assistant)">M</a></li> <li><a href="/wiki/Oculus_Go" title="Oculus Go">Oculus Go</a></li> <li><a class="mw-selflink selflink">Oculus Rift</a> <ul><li><a href="/wiki/Oculus_Rift_CV1" title="Oculus Rift CV1">CV1</a></li> <li><a href="/wiki/Oculus_Rift_S" title="Oculus Rift S">S</a></li></ul></li> <li><a href="/wiki/Onavo" title="Onavo">Onavo</a></li> <li><a href="/wiki/Facebook_Paper" title="Facebook Paper">Paper</a></li> <li><a href="/wiki/Facebook_Slingshot" title="Facebook Slingshot">Slingshot</a></li> <li><a href="/wiki/Tbh_(app)" class="mw-redirect" title="Tbh (app)">tbh</a></li> <li><a href="/wiki/Wirehog" title="Wirehog">Wirehog</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Founders</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Mark_Zuckerberg" title="Mark Zuckerberg">Mark Zuckerberg</a> (28% equity)</li> <li><a href="/wiki/Dustin_Moskovitz" title="Dustin Moskovitz">Dustin Moskovitz</a> (7%)</li> <li><a href="/wiki/Eduardo_Saverin" title="Eduardo Saverin">Eduardo Saverin</a> (<i>5%, formerly</i>)</li> <li><a href="/wiki/Chris_Hughes" title="Chris Hughes">Chris Hughes</a> (<i>1%, formerly</i>)</li> <li><a href="/wiki/Andrew_McCollum" title="Andrew McCollum">Andrew McCollum</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Board</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Mark_Zuckerberg" title="Mark Zuckerberg">Mark Zuckerberg</a></li> <li><a href="/wiki/Marc_Andreessen" title="Marc Andreessen">Marc Andreessen</a></li> <li><a href="/wiki/John_D._Arnold" title="John D. Arnold">John D. Arnold</a></li> <li><a href="/wiki/Drew_Houston" title="Drew Houston">Drew Houston</a></li> <li><a href="/wiki/Nancy_Killefer" title="Nancy Killefer">Nancy Killefer</a></li> <li><a href="/wiki/Robert_M._Kimmitt" title="Robert M. Kimmitt">Robert M. Kimmitt</a></li> <li><a href="/wiki/Hock_Tan" title="Hock Tan">Hock Tan</a></li> <li><a href="/wiki/Tony_Xu" title="Tony Xu">Tony Xu</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sheryl_Sandberg" title="Sheryl Sandberg">Sheryl Sandberg</a></li> <li><a href="/wiki/Peter_Thiel" title="Peter Thiel">Peter Thiel</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Executive<br />officers</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Mark_Zuckerberg" title="Mark Zuckerberg">Mark Zuckerberg</a> (Chairman and CEO)</li> <li><a href="/wiki/Javier_Olivan" title="Javier Olivan">Javier Olivan</a> (COO)</li> <li><a href="/wiki/Andrew_Bosworth" title="Andrew Bosworth">Andrew Bosworth</a> (CTO)</li> <li><a href="/wiki/Chris_Cox_(manager)" title="Chris Cox (manager)">Chris Cox</a> (CPO)</li> <li><a href="/wiki/Nick_Clegg" title="Nick Clegg">Nick Clegg</a> (President of Global Affairs)</li> <li><a href="/wiki/Jennifer_Gillian_Newstead" title="Jennifer Gillian Newstead">Jennifer Newstead</a> (Chief Legal Officer)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Sean_Parker" title="Sean Parker">Sean Parker</a> (<i>4%, formerly</i>)</li> <li><a href="/wiki/Owen_Van_Natta" title="Owen Van Natta">Owen Van Natta</a></li> <li><a href="/wiki/Gideon_Yu" title="Gideon Yu">Gideon Yu</a></li> <li><a href="/wiki/Adam_D%27Angelo" title="Adam D'Angelo">Adam D'Angelo</a></li> <li><a href="/wiki/Chris_Kelly_(entrepreneur)" title="Chris Kelly (entrepreneur)">Chris Kelly</a></li> <li><a href="/wiki/Bret_Taylor" title="Bret Taylor">Bret Taylor</a></li> <li><a href="/wiki/Sheryl_Sandberg" title="Sheryl Sandberg">Sheryl Sandberg</a></li> <li><a href="/wiki/Mike_Schroepfer" title="Mike Schroepfer">Mike Schroepfer</a></li> <li><a href="/wiki/David_Wehner" title="David Wehner">David Wehner</a></li> <li><a href="/wiki/David_Ebersman" title="David Ebersman">David Ebersman</a></li> <li><a href="/wiki/Marne_Levine" title="Marne Levine">Marne Levine</a></li> <li><a href="/wiki/Alex_Stamos" title="Alex Stamos">Alex Stamos</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Oversight_Board_(Meta)" title="Oversight Board (Meta)">Oversight<br />Board</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Members</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Catalina_Botero_Marino" title="Catalina Botero Marino">Catalina Botero Marino</a>, Co-Chair (2020–)</li> <li><a href="/wiki/Jamal_Greene" title="Jamal Greene">Jamal Greene</a>, Co-Chair (2020–)</li> <li><a href="/wiki/Michael_W._McConnell" title="Michael W. McConnell">Michael W. McConnell</a>, Co-Chair (2020–)</li> <li><a href="/wiki/Helle_Thorning-Schmidt" title="Helle Thorning-Schmidt">Helle Thorning-Schmidt</a>, Co-Chair (2020–)</li> <li><a href="/wiki/Afia_Asantewaa_Asare-Kyei" title="Afia Asantewaa Asare-Kyei">Afia Asantewaa Asare-Kyei</a> (2020–)</li> <li><a href="/wiki/Evelyn_Aswad" title="Evelyn Aswad">Evelyn Aswad</a> (2020–)</li> <li><a href="/wiki/Endy_Bayuni" title="Endy Bayuni">Endy Bayuni</a> (2020–)</li> <li><a href="/wiki/Katherine_Chen" title="Katherine Chen">Katherine Chen</a> (2020–)</li> <li><a href="/wiki/Nighat_Dad" title="Nighat Dad">Nighat Dad</a> (2020–)</li> <li><a href="/wiki/Tawakkol_Karman" title="Tawakkol Karman">Tawakkol Karman</a> (2020–)</li> <li><a href="/wiki/Maina_Kiai" title="Maina Kiai">Maina Kiai</a> (2020–)</li> <li><a href="/wiki/Sudhir_Krishnaswamy" title="Sudhir Krishnaswamy">Sudhir Krishnaswamy</a> (2020–)</li> <li><a href="/wiki/Ronaldo_Lemos" title="Ronaldo Lemos">Ronaldo Lemos</a> (2020–)</li> <li><a href="/wiki/Julie_Owono" title="Julie Owono">Julie Owono</a> (2020–)</li> <li><a href="/wiki/Emi_Palmor" title="Emi Palmor">Emi Palmor</a> (2020–)</li> <li><a href="/wiki/Alan_Rusbridger" title="Alan Rusbridger">Alan Rusbridger</a> (2020–)</li> <li><a href="/wiki/Andr%C3%A1s_Saj%C3%B3" title="András Sajó">András Sajó</a> (2020–)</li> <li><a href="/wiki/John_Samples" title="John Samples">John Samples</a> (2020–)</li> <li>Nicolas Suzor (2020–)</li> <li><a href="/wiki/Suzanne_Nossel" title="Suzanne Nossel">Suzanne Nossel</a> (2021–)</li> <li>Khaled Mansour (2022–)</li> <li>Pamela San Martin (2022–)</li> <li>Paolo Carozza (2022–)</li> <li><a href="/wiki/Kenji_Yoshino" title="Kenji Yoshino">Kenji Yoshino</a> (2023–)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Board of<br />Trustees</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Stephen_Neal_(lawyer)" title="Stephen Neal (lawyer)">Stephen Neal</a>, Chair (2021–)</li> <li>Kristina Arriaga (2020–)</li> <li>Cherine Chalaby (2020–)</li> <li>Wanda Felton (2020–)</li> <li><a href="/wiki/Kate_O%27Regan" title="Kate O'Regan">Kate O'Regan</a> (2020–)</li> <li><a href="/wiki/Robert_Post_(law_professor)" title="Robert Post (law professor)">Robert Post</a> (2020–)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former<br />members</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Pamela_S._Karlan" title="Pamela S. Karlan">Pamela S. Karlan</a> (Board Member, 2020–2021)</li> <li><a href="/wiki/Paul_G._Haaga_Jr." title="Paul G. Haaga Jr.">Paul G. Haaga Jr.</a> (Board of Trustees Chair, 2020–2021)</li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Notable<br />employees</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Lars_Rasmussen_(software_developer)" title="Lars Rasmussen (software developer)">Lars Rasmussen</a> (Graph Search director)</li> <li><a href="/wiki/Naomi_Gleit" title="Naomi Gleit">Naomi Gleit</a> (VP of social good)</li> <li><a href="/wiki/Nicola_Mendelsohn" title="Nicola Mendelsohn">Nicola Mendelsohn</a> (head of Global Business Group)</li> <li><a href="/wiki/Adam_Mosseri" title="Adam Mosseri">Adam Mosseri</a> (head of Instagram)</li> <li><a href="/wiki/Thomas_Reardon" title="Thomas Reardon">Thomas Reardon</a> (<a href="/wiki/Reality_Labs" title="Reality Labs">Reality Labs</a> director)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Blake_Ross" title="Blake Ross">Blake Ross</a> (Director of Product)</li> <li><a href="/wiki/Ted_Ullyot" title="Ted Ullyot">Ted Ullyot</a> (VP, General Counsel, and Secretary)</li> <li><a href="/wiki/Hugo_Barra" title="Hugo Barra">Hugo Barra</a> (VP of <a href="/wiki/Reality_Labs" title="Reality Labs">Reality Labs</a>)</li> <li><a href="/wiki/John_Carmack" title="John Carmack">John Carmack</a> (CTO of <a href="/wiki/Reality_Labs" title="Reality Labs">Reality Labs</a>)</li> <li><a href="/wiki/Matt_Cohler" title="Matt Cohler">Matt Cohler</a></li> <li><a href="/wiki/Charlie_Cheever" title="Charlie Cheever">Charlie Cheever</a></li> <li><a href="/wiki/Randi_Zuckerberg" title="Randi Zuckerberg">Randi Zuckerberg</a></li> <li><a href="/wiki/Yishan_Wong" title="Yishan Wong">Yishan Wong</a></li> <li><a href="/wiki/George_Hotz" title="George Hotz">George Hotz</a></li> <li><a href="/wiki/Joe_Lockhart" title="Joe Lockhart">Joe Lockhart</a></li> <li><a href="/wiki/Andrei_Alexandrescu" title="Andrei Alexandrescu">Andrei Alexandrescu</a> (research scientist)</li> <li><a href="/wiki/Chamath_Palihapitiya" title="Chamath Palihapitiya">Chamath Palihapitiya</a> (VP of User Growth)</li> <li><a href="/wiki/Elliot_Schrage" title="Elliot Schrage">Elliot Schrage</a> (VP of Global Communications, Marketing and Public Policy)</li> <li><a href="/wiki/Frances_Haugen" title="Frances Haugen">Frances Haugen</a> (Product Manager of Civic Integrity Team)</li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Open source</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Apache_Cassandra" title="Apache Cassandra">Apache Cassandra</a></li> <li><a href="/wiki/Apache_Hive" title="Apache Hive">Apache Hive</a></li> <li><a href="/wiki/Apache_Thrift" title="Apache Thrift">Apache Thrift</a></li> <li><a href="/wiki/Buck_(software)" title="Buck (software)">Buck</a></li> <li><a href="/wiki/Facebook_Query_Language" title="Facebook Query Language">FQL</a></li> <li><a href="/wiki/Hack_(programming_language)" title="Hack (programming language)">Hack</a></li> <li><a href="/wiki/HHVM" title="HHVM">HHVM</a></li> <li><a href="/wiki/HipHop_for_PHP" title="HipHop for PHP">HipHop for PHP</a></li> <li><a href="/wiki/Infer_Static_Analyzer" title="Infer Static Analyzer">Infer</a></li> <li><a href="/wiki/MyRocks" title="MyRocks">MyRocks</a></li> <li><a href="/wiki/Open_Compute_Project" title="Open Compute Project">Open Compute Project</a></li> <li><a href="/wiki/Phabricator" title="Phabricator">Phabricator</a></li> <li><a href="/wiki/React_(software)" title="React (software)">React</a></li> <li><a href="/wiki/React_Native" title="React Native">React Native</a></li> <li><a href="/wiki/RocksDB" title="RocksDB">RocksDB</a></li> <li><a href="/wiki/Scribe_(log_server)" title="Scribe (log server)">Scribe</a></li> <li><a href="/wiki/Telecom_Infra_Project" title="Telecom Infra Project">Telecom Infra Project</a></li> <li><a href="/wiki/Tornado_(web_server)" title="Tornado (web server)">Tornado</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Mass media</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/The_Facebook_Effect" title="The Facebook Effect">The Facebook Effect</a></i></li> <li><i><a href="/wiki/The_Accidental_Billionaires" title="The Accidental Billionaires">The Accidental Billionaires</a></i></li> <li><i><a href="/wiki/The_Social_Network" title="The Social Network">The Social Network</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Concepts</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Activity_stream" title="Activity stream">Activity stream</a></li> <li><a href="/wiki/Social_graph" title="Social graph">Social graph</a></li> <li><a href="/wiki/Friending_and_following" title="Friending and following">Friending and following</a></li> <li><a href="/wiki/Reblogging" title="Reblogging">Reblogging</a></li> <li><a href="/wiki/Fan-gating" title="Fan-gating">Fan-gating</a></li> <li><a href="/wiki/Digital_diplomacy#Facebook_diplomacy" title="Digital diplomacy">Facebook diplomacy</a></li> <li><a href="/wiki/Facebook_like_button" title="Facebook like button">Facebook like button</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Business</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/History_of_Facebook" title="History of Facebook">History of Facebook</a></li> <li><a href="/wiki/Timeline_of_Instagram" title="Timeline of Instagram">Timeline of Instagram</a></li> <li><a href="/wiki/Timeline_of_WhatsApp" title="Timeline of WhatsApp">Timeline of WhatsApp</a></li> <li><a href="/wiki/List_of_mergers_and_acquisitions_by_Meta_Platforms" title="List of mergers and acquisitions by Meta Platforms">Acquisitions</a></li> <li><a href="/wiki/Facebook_F8" title="Facebook F8">f8 conference</a></li> <li><a href="/wiki/Initial_public_offering_of_Facebook" title="Initial public offering of Facebook">IPO</a></li> <li><a href="/wiki/Censorship_of_Facebook" title="Censorship of Facebook">Censorship</a></li> <li><a href="/wiki/Criticism_of_Facebook" title="Criticism of Facebook">Criticism</a> <ul><li><a href="/wiki/Facebook%E2%80%93Cambridge_Analytica_data_scandal" title="Facebook–Cambridge Analytica data scandal">Cambridge Analytica data scandal</a></li> <li><a href="/wiki/2020_Facebook_ad_boycotts" title="2020 Facebook ad boycotts">2020 ad boycotts</a></li> <li><a href="/wiki/2021_Facebook_leak" title="2021 Facebook leak">2021 company files leak</a></li> <li><a href="/wiki/Privacy_concerns_with_Facebook" title="Privacy concerns with Facebook">Privacy</a></li> <li><a href="/wiki/Facebook_content_management_controversies" title="Facebook content management controversies">Content management</a></li></ul></li> <li><a href="/wiki/Lawsuits_involving_Meta_Platforms" title="Lawsuits involving Meta Platforms">Litigation</a></li> <li><i><a href="/wiki/Young_v._Facebook,_Inc." title="Young v. Facebook, Inc.">Young v. Facebook, Inc.</a></i> (2011)</li> <li><i><a href="/wiki/Fraley_v._Facebook,_Inc." title="Fraley v. Facebook, Inc.">Fraley v. Facebook, Inc.</a></i> (2016)</li> <li><i><a href="/wiki/Force_v._Facebook,_Inc." title="Force v. Facebook, Inc.">Force v. Facebook, Inc.</a></i> (2019)</li> <li><i><a href="/wiki/Facebook,_Inc._v._Duguid" title="Facebook, Inc. v. Duguid">Facebook, Inc. v. Duguid</a></i> (2021)</li> <li><i><a href="/wiki/Federal_Trade_Commission_v._Meta_Platforms,_Inc." title="Federal Trade Commission v. Meta Platforms, Inc.">Federal Trade Commission v. Meta Platforms, Inc.</a></i> (ongoing)</li> <li><a href="/wiki/Meta_and_unions" title="Meta and unions">unionization</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Lists</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_most-followed_Facebook_pages" title="List of most-followed Facebook pages">Most-followed Facebook pages</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Priscilla_Chan" title="Priscilla Chan">Priscilla Chan</a> (wife of Mark Zuckerberg)</li> <li><a href="/wiki/Chan_Zuckerberg_Initiative" title="Chan Zuckerberg Initiative">Chan Zuckerberg Initiative</a></li> <li><a href="/wiki/Facebook_Aquila" title="Facebook Aquila">Aquila Internet relay drone</a></li> <li><a href="/wiki/Willow_Village" title="Willow Village">Willow Village</a></li> <li><a href="/wiki/WaveGroup_Sound" title="WaveGroup Sound">WaveGroup Sound</a></li> <li><a href="/wiki/2021_Facebook_outage" title="2021 Facebook outage">2021 Facebook outage</a></li></ul> </div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐api‐ext.eqiad.main‐6696b4cc84‐q2twc Cached time: 20241124003259 Cache expiry: 2592000 Reduced expiry: false Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 1.136 seconds Real time usage: 1.548 seconds Preprocessor visited node count: 5617/1000000 Post‐expand include size: 280843/2097152 bytes Template argument size: 2088/2097152 bytes Highest expansion depth: 14/100 Expensive parser function count: 6/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 359111/5000000 bytes Lua time usage: 0.718/10.000 seconds Lua memory usage: 8772909/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 1298.625 1 -total 48.00% 623.352 1 Template:Reflist 28.46% 369.603 83 Template:Cite_web 11.82% 153.518 13 Template:Navbox 7.99% 103.723 1 Template:Meta_Horizon 7.86% 102.039 1 Template:Commons_category 7.67% 99.610 1 Template:Citation_needed 7.67% 99.556 1 Template:Sister_project 7.56% 98.213 2 Template:Cite_magazine 7.51% 97.565 1 Template:Side_box --> <!-- Saved in parser cache with key enwiki:pcache:idhash:36608858-0!canonical and timestamp 20241124003259 and revision id 1259217592. 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