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Tak and the Guardians of Gross (PlayStation 2, Wii) - The Cutting Room Floor

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Thanks for all your support!<br /></div></div></div> <div class="mw-indicators mw-body-content"> </div> <h1 id="firstHeading" class="firstHeading" lang="en">Tak and the Guardians of Gross (PlayStation 2, Wii)</h1> <div id="bodyContent" class="mw-body-content"> <div id="siteSub" class="noprint">From The Cutting Room Floor</div> <div id="contentSub"></div> <div id="jump-to-nav"></div> <a class="mw-jump-link" href="#mw-head">Jump to navigation</a> <a class="mw-jump-link" href="#p-search">Jump to search</a> <div id="mw-content-text" lang="en" dir="ltr" class="mw-content-ltr"><div class="mw-parser-output"><table cellpadding="0" cellspacing="0" class="breakout" style="margin-left:1em" width="262px"> <tbody><tr> <td style="text-align: center;"> <p><a href="/File:Tak_and_the_Guardians_of_Gross_Wii.png" class="image" title="Title Screen"><img alt="Title Screen" src="/images/thumb/1/11/Tak_and_the_Guardians_of_Gross_Wii.png/320px-Tak_and_the_Guardians_of_Gross_Wii.png" decoding="async" width="320" height="240" srcset="/images/thumb/1/11/Tak_and_the_Guardians_of_Gross_Wii.png/480px-Tak_and_the_Guardians_of_Gross_Wii.png 1.5x, /images/1/11/Tak_and_the_Guardians_of_Gross_Wii.png 2x" /></a> </p> </td></tr> <tr class="breakouttitle"> <th><i>Tak and the Guardians of Gross</i> </th></tr> <tr> <td style="padding: 0.3em; line-height: 1.5em; padding-left: 5px;"> <p><b>Developer</b>: <span style="white-space: nowrap;"><a href="/Category:Games_developed_by_Blitz_Games" title="Category:Games developed by Blitz Games">Blitz Games</a></span><br /><b>Publisher</b>: <span style="white-space: nowrap;"><a href="/Category:Games_published_by_THQ" title="Category:Games published by THQ">THQ</a></span><br /><b>Platforms</b>: <span style="white-space: nowrap;"><a href="/Category:PlayStation_2_games" title="Category:PlayStation 2 games">PlayStation 2</a></span>, <span style="white-space: nowrap;"><a href="/Category:Wii_games" title="Category:Wii games">Wii</a></span><br /><b>Released in US</b>: October 13,&#160;2008<br /><b>Released in EU</b>: October 31,&#160;2008<br /><b>Released in AU</b>: October 23,&#160;2008<br /> </p> <hr /> <p style="font-size:90%"><a href="/Category:Games_with_hidden_development-related_text" title="Category:Games with hidden development-related text"><img alt="DevTextIcon.png" src="/images/d/de/DevTextIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_hidden_development-related_text" title="Category:Games with hidden development-related text">hidden development-related text</a>.<br /><a href="/Category:Games_with_unused_text" title="Category:Games with unused text"><img alt="TextIcon.png" src="/images/e/ea/TextIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_unused_text" title="Category:Games with unused text">unused text</a>.<br /><a href="/Category:Games_with_debugging_functions" title="Category:Games with debugging functions"><img alt="DebugIcon.png" src="/images/4/46/DebugIcon.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_debugging_functions" title="Category:Games with debugging functions">debugging material</a>.<br /><a href="/Category:Games_with_revisional_differences" title="Category:Games with revisional differences"><img alt="Carts.png" src="/images/b/b7/Carts.png" decoding="async" width="16" height="16" /></a> This game has <a href="/Category:Games_with_revisional_differences" title="Category:Games with revisional differences">revisional differences</a>.<br /> </p><hr /> <p class="mw-empty-elt"></p> </td></tr></tbody></table> <table class="msgbox" style="border-color: #bf8; background: #dfc;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Tcrf-wipicon.png" class="image" title="This cactus is UNDER CONSTRUCTION"><img alt="This cactus is UNDER CONSTRUCTION" src="/images/e/ea/Tcrf-wipicon.png" decoding="async" width="32" height="38" /></a></div></div></td><td><b>This article is a work in progress.</b><br /><i>...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.</i><br /></td></tr></tbody></table> <table class="msgbox" style="border-color: #dddddd; background: #f8f8f8;"><tbody><tr><td class="msgboximg" style="min-width:50px;"><div class="center"><div class="floatnone"><a href="/File:Cactus.png" class="image" title="Hmmm..."><img alt="Hmmm..." src="/images/a/a6/Cactus.png" decoding="async" width="32" height="32" /></a></div></div></td><td><b>To do:</b><br /> <ul><li>Add unused voice clips.</li> <li>See if there's any unused models or textures.</li></ul></td></tr></tbody></table> <p>The fourth and last console title in the Tak series is a decent but VERY short and linear platformer that's mostly brought down due to someone's weird decision to not include camera control. </p> <div id="toc" class="toc"><input type="checkbox" role="button" id="toctogglecheckbox" class="toctogglecheckbox" style="display:none" /><div class="toctitle" lang="en" dir="ltr"><h2>Contents</h2><span class="toctogglespan"><label class="toctogglelabel" for="toctogglecheckbox"></label></span></div> <ul> <li class="toclevel-1 tocsection-1"><a href="#Unused_Text"><span class="tocnumber">1</span> <span class="toctext">Unused Text</span></a></li> <li class="toclevel-1 tocsection-2"><a href="#Development_Text"><span class="tocnumber">2</span> <span class="toctext">Development Text</span></a> <ul> <li class="toclevel-2 tocsection-3"><a href="#fet_ps2.txt"><span class="tocnumber">2.1</span> <span class="toctext">fet_ps2.txt</span></a></li> <li class="toclevel-2 tocsection-4"><a href="#fet_rev.txt"><span class="tocnumber">2.2</span> <span class="toctext">fet_rev.txt</span></a></li> <li class="toclevel-2 tocsection-5"><a href="#envvars.ps2"><span class="tocnumber">2.3</span> <span class="toctext">envvars.ps2</span></a></li> <li class="toclevel-2 tocsection-6"><a href="#envvars.rev"><span class="tocnumber">2.4</span> <span class="toctext">envvars.rev</span></a></li> <li class="toclevel-2 tocsection-7"><a href="#SLUS_217.97"><span class="tocnumber">2.5</span> <span class="toctext">SLUS_217.97</span></a></li> </ul> </li> <li class="toclevel-1 tocsection-8"><a href="#Dummy_File"><span class="tocnumber">3</span> <span class="toctext">Dummy File</span></a></li> <li class="toclevel-1 tocsection-9"><a href="#No_Checkpoint_Error"><span class="tocnumber">4</span> <span class="toctext">No Checkpoint Error</span></a></li> <li class="toclevel-1 tocsection-10"><a href="#Internal_Project_Names"><span class="tocnumber">5</span> <span class="toctext">Internal Project Names</span></a></li> <li class="toclevel-1 tocsection-11"><a href="#Console_Differences"><span class="tocnumber">6</span> <span class="toctext">Console Differences</span></a></li> </ul> </div> <h2><span class="mw-headline" id="Unused_Text">Unused Text</span></h2> <p><b>localstrings_testspeech text.ps2</b> has random text most likely used for testing subtitles. The first part is identical to a file of the same name found in <i><a href="/SpongeBob%27s_Atlantis_SquarePantis_(PlayStation_2,_Wii)" title="SpongeBob&#39;s Atlantis SquarePantis (PlayStation 2, Wii)">SpongeBob's Atlantis SquarePantis</a></i>, also made by Blitz Games, while the rest is just the names Jibolba, Tak, Zaria, Jeera, Lok, Chief and Keeko repeated multiple times. </p> <pre>Testing Testing ONE Two Three This is a test Hello Spongebob Hello Patrick This is a conversation test I know Ohhhhh I am a little sponge Shut up spongebob gosh its like looking at a mirror shut up shut up shut up dance dance dance boogie boogie boogie I hate my life Hello Spongebob I hate my life Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Jibolba Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Tak Zaria Zaria Zaria Zaria Zaria Zaria Zaria Zaria Zaria Zaria Jeera Jeera Jeera Jeera Jeera Jeera Jeera Jeera Jeera Jeera Lok Lok Lok Lok Lok Lok Lok Lok Lok Lok Lok Lok Lok Lok Chief Chief Chief Chief Chief Chief Chief Chief Chief Chief Chief Keeko Keeko Keeko Keeko Keeko Keeko Keeko Keeko </pre> <p><b>residentstringtable.us</b> has text for options to play the concept art puzzle minigames in either an easy mode with a 3x3 board, or a hard mode with a 5x5 board. The game automatically always uses the easy mode with no options to change difficulty. </p> <pre>Concept Art Easy 3x3 Hard 5x5 CONGRATULATIONS! You completed the puzzle! </pre> <p>The same file also has text for a Language Select option that includes languages for which the game was never translated into like Korean and Japanese. </p> <pre>English French German Spanish Korean Dutch Japanese Language Select </pre> <p>The same file also has this that goes unused as characters automatically talk as you approach them. </p> <pre>Press XXX to talk to other characters </pre> <p><b>modelviewerstringtable.us</b> has some text for a model viewer. </p> <pre>Tak08 Use A to orbit around the object Use A and B to zoom in and out Use A and B to flick through models </pre> <p><b>frontendstringtable.us</b>, which contains all the text used in the main menu, once again references a model viewer option. </p> <pre>Model Viewer </pre> <h2><span class="mw-headline" id="Development_Text">Development Text</span></h2> <h3><span class="mw-headline" id="fet_ps2.txt">fet_ps2.txt</span></h3> <p>Found on the PS2 version. </p> <pre>CreditsWorld.fetm 610498 CutScene Intro Level 02.fetm 513901 CutScene Intro Level 03.fetm 778379 CutScene Intro Level 06.fetm 778355 CutScene Intro Level 08.fetm 778338 CutScene Intro Level 10.fetm 778400 CutScene Outro Level 03.fetm 778306 CutScene Outro Level 06.fetm 778290 CutScene Outro Level 08.fetm 778277 CutScene Outro Level 10.fetm 778323 driving_L13_Chug.fetm 70634 fedev_devpackage.fetm 778263 fefull_FrontendWorld.fetm 54 Fondue Fort World.fetm 774840 Goo Gunked World.fetm 774816 PauseMenuWorld.fetm 696130 platform_L01_Shrine_PT1.fetm 513861 platform_L01_Shrine_PT2.fetm 164916 platform_L01_Shrine_PT3.fetm 687482 platform_L04_Ruins.fetm 1520 platform_L05_Trashthulu_arm.fetm 777257 platform_L05_Trashthulu_back.fetm 777167 platform_L05_Trashthulu_belly.fetm 777366 platform_L05_Trashthulu_flank.fetm 1318 platform_L05_Trashthulu_head.fetm 777014 platform_L07_Slopvia_Crown.fetm 438162 platform_L07_Slopvia_Head.fetm 70865 platform_L07_Slopvia_Internal.fetm 157798 platform_L07_Slopvia_Plates.fetm 437929 platform_L07_Slopvia_Surfing.fetm 776621 platform_L09_Gorgonzilla_PT1.fetm 1254 platform_L09_Gorgonzilla_PT2.fetm 1082 platform_L09_Gorgonzilla_PT3.fetm 610250 platform_L11_Rapids.fetm 775654 platform_L12_Stinkol_Body.fetm 875 platform_L12_Stinkol_Head_PT1.fetm 695244 platform_L12_Stinkol_Tower.fetm 608826 rail_L02_Escape_PT1.fetm 777763 Skunk Slider World.fetm 774872 Slide_ConceptArt.fetm 774911 Tiki Shoot World.fetm 774896 TransitionWorld.fetm 610430 </pre> <h3><span class="mw-headline" id="fet_rev.txt">fet_rev.txt</span></h3> <p>Found on the Wii version. </p> <pre>CreditsWorld.fetm 2266341 CutScene Intro Level 02.fetm 2169743 CutScene Intro Level 03.fetm 2434225 CutScene Intro Level 06.fetm 2434205 CutScene Intro Level 08.fetm 2434189 CutScene Intro Level 10.fetm 2434248 CutScene Outro Level 03.fetm 2434156 CutScene Outro Level 06.fetm 2434142 CutScene Outro Level 08.fetm 2434129 CutScene Outro Level 10.fetm 2434174 driving_L13_Chug.fetm 1726367 fedev_devpackage.fetm 2434121 fefull_FrontendWorld.fetm 1655885 fefull_FrontendWorldPal.fetm 1581369 Fondue Fort World.fetm 2430687 Goo Gunked World.fetm 2430658 PauseMenuWorld.fetm 2351987 platform_L01_Shrine_PT1.fetm 2169626 platform_L01_Shrine_PT2.fetm 1820710 platform_L01_Shrine_PT3.fetm 2343287 platform_L04_Ruins.fetm 1657276 platform_L05_Trashthulu_arm.fetm 2433069 platform_L05_Trashthulu_back.fetm 2432981 platform_L05_Trashthulu_belly.fetm 2433159 platform_L05_Trashthulu_flank.fetm 1657146 platform_L05_Trashthulu_head.fetm 2432826 platform_L07_Slopvia_Crown.fetm 2093961 platform_L07_Slopvia_Head.fetm 1726688 platform_L07_Slopvia_Internal.fetm 1813599 platform_L07_Slopvia_Plates.fetm 2093727 platform_L07_Slopvia_Surfing.fetm 2432381 platform_L09_Gorgonzilla_PT1.fetm 1657030 platform_L09_Gorgonzilla_PT2.fetm 1656847 platform_L09_Gorgonzilla_PT3.fetm 2266073 platform_L11_Rapids.fetm 2431394 platform_L12_Stinkol_Body.fetm 1656634 platform_L12_Stinkol_Head_PT1.fetm 2351038 platform_L12_Stinkol_Tower.fetm 2264641 rail_L02_Escape_PT1.fetm 2433551 Skunk Slider World.fetm 2430713 Slide_ConceptArt.fetm 2430761 Tiki Shoot World.fetm 2430743 TransitionWorld.fetm 2266283 w_stock_revhbm_common.fetm 2642272 w_stock_revhbm_language_eng.fetm 2642271 w_stock_revhbm_language_fra.fetm 2642270 w_stock_revhbm_language_ger.fetm 2642269 w_stock_revhbm_language_ita.fetm 2642268 w_stock_revhbm_language_jp.fetm 2642267 w_stock_revhbm_language_ned.fetm 2642266 w_stock_revhbm_language_spa.fetm 2642265 </pre> <h3><span class="mw-headline" id="envvars.ps2">envvars.ps2</span></h3> <p>Found on the PS2 version. </p> <pre>executable="" packageRoot="\Tak08\FileRoot\PS2\Packages" commandLine="" </pre> <h3><span class="mw-headline" id="envvars.rev">envvars.rev</span></h3> <p>Found on the Wii version. </p> <pre>executable="" packageRoot="\Tak08\FileRoot\Rev\Packages" commandLine="" </pre> <h3><span class="mw-headline" id="SLUS_217.97">SLUS_217.97</span></h3> <p>The SLUS file in the PlayStation 2 version contains an error message in case the volume for the music has any problems. It references Steve Bond who was one of the programmers for the game. </p> <pre>Music SubStream Volume Info not found for "%s" - please tell Steve Bond if you see this! </pre> <p>This file also references David Woo, another programmer. </p> <pre>Did you miss a comma? We have a linked list leak - get David Woo to fix it </pre> <p>Another reference to Steve Bond. </p> <pre>Smart Bomb Effect manager has run out of array space. Please tell Steve Bond! </pre> <p>Yet another reference to Steve Bond. </p> <pre>Landfill Magic Group "%s" has too many stones - please talk to Steve Bond </pre> <p>Yet <i>another</i> reference to Steve Bond. </p> <pre>Landfill magic trail effect failed to restart - please talk to Steve Bond </pre> <p>The file also contains references to option entities in the menu, most of which appear in-game except the LiveInfo option, for some reason, and the invert camera options which don't appear due to it notoriously using an automatic camera. </p> <pre>Options_MusicVolume Options_SfxVolume Options_SpeechVolume Options_ScreenX Options_ScreenY Options_CameraInvertX Options_CameraInvertY Options_Vibration Options_SubTitles Options_Help Options_LiveInfo </pre> <p>Also things calling for programmers to solve various issues. </p> <pre>Out of attachments (max %d). Find a programmer to solve this. </pre> <pre>CallCallbackOnNodes has caused node with children "%s" to be moved to a different sector. This is bad, please tell a programmer! </pre> <p>And lastly the build date of this version. </p> <pre>Jul 23 2008 12:55:14 - Publisher - </pre> <h2><span class="mw-headline" id="Dummy_File">Dummy File</span></h2> <p><b>dummy</b> </p> <pre>a </pre> <p>This is real. </p> <h2><span class="mw-headline" id="No_Checkpoint_Error">No Checkpoint Error</span></h2> <div class="floatright"><a href="/File:Tak_GoG_No_Checkpoint_Error.png" class="image"><img alt="Tak GoG No Checkpoint Error.png" src="/images/thumb/0/08/Tak_GoG_No_Checkpoint_Error.png/320px-Tak_GoG_No_Checkpoint_Error.png" decoding="async" width="320" height="240" srcset="/images/thumb/0/08/Tak_GoG_No_Checkpoint_Error.png/480px-Tak_GoG_No_Checkpoint_Error.png 1.5x, /images/0/08/Tak_GoG_No_Checkpoint_Error.png 2x" /></a></div> <p>If somehow Tak manages to fall off the stage without previously triggering a checkpoint (which is a task in itself as the game constantly feeds you with them), the following message appears on-screen and the game freezes as there's no respawn point for him to come back from. So far this has only proven to be possible through hacking at the start of <i>Swollen River Ruins</i>. </p> <div style="clear: both;"></div> <h2><span class="mw-headline" id="Internal_Project_Names">Internal Project Names</span></h2> <p>Many files refer to the game as being titled either <i><b>Tak08</b></i> or <i><b>Tak 4</b></i>, the latter is the one most frequently used. </p> <h2><span class="mw-headline" id="Console_Differences">Console Differences</span></h2> <p>Most likely due to technical and size constraints as the PS2 version is 1 GB smaller than the Wii version, the former got the short end of the stick in some areas. </p> <ul><li>The PS2 version has dimmer lighting and textures are more compressed, which has the effect of making certain sections like the beginning of <i>Swollen River Ruins</i> and <i>Trashthulu</i> look darker.</li></ul> <table class="wikitable" style="margin: 1em auto 1em auto;"> <tbody><tr> <th width="320">PlayStation 2 </th> <th width="320">Wii </th></tr> <tr> <td><a href="/File:Tak_GoG_l3_PS2.png" class="image"><img alt="Tak GoG l3 PS2.png" src="/images/thumb/a/a1/Tak_GoG_l3_PS2.png/320px-Tak_GoG_l3_PS2.png" decoding="async" width="320" height="240" srcset="/images/thumb/a/a1/Tak_GoG_l3_PS2.png/480px-Tak_GoG_l3_PS2.png 1.5x, /images/a/a1/Tak_GoG_l3_PS2.png 2x" /></a> </td> <td><a href="/File:Tak_GoG_l3_Wii.png" class="image"><img alt="Tak GoG l3 Wii.png" src="/images/thumb/5/54/Tak_GoG_l3_Wii.png/320px-Tak_GoG_l3_Wii.png" decoding="async" width="320" height="240" srcset="/images/thumb/5/54/Tak_GoG_l3_Wii.png/480px-Tak_GoG_l3_Wii.png 1.5x, /images/5/54/Tak_GoG_l3_Wii.png 2x" /></a> </td></tr> <tr> <td><a href="/File:Tak_GoG_l4_PS2.png" class="image"><img alt="Tak GoG l4 PS2.png" src="/images/thumb/e/ee/Tak_GoG_l4_PS2.png/320px-Tak_GoG_l4_PS2.png" decoding="async" width="320" height="240" srcset="/images/thumb/e/ee/Tak_GoG_l4_PS2.png/480px-Tak_GoG_l4_PS2.png 1.5x, /images/e/ee/Tak_GoG_l4_PS2.png 2x" /></a> </td> <td><a href="/File:Tak_GoG_l4_Wii.png" class="image"><img alt="Tak GoG l4 Wii.png" src="/images/thumb/c/cf/Tak_GoG_l4_Wii.png/320px-Tak_GoG_l4_Wii.png" decoding="async" width="320" height="240" srcset="/images/thumb/c/cf/Tak_GoG_l4_Wii.png/480px-Tak_GoG_l4_Wii.png 1.5x, /images/c/cf/Tak_GoG_l4_Wii.png 2x" /></a> </td></tr></tbody></table> <ul><li>Water overall has a much more clean and reflective effect on Wii than PS2.</li> <li>The Wii version has Zaria, Lok and two villagers as NPCs in the beginning of the first level, with the first two also having some lines of dialogue if you approach them; they were all removed in the PS2 version. Weirdly, the voice clips for Zaria and Lok are still on the disc, rendering all of them unused.</li> <li>At the end of <i>Swollen River Ruins</i>, in the Wii version you have to face-off against a single giant Woodie, in the PS2 version he's replaced by three smaller Woodies.</li> <li>The various parts of the interior of Trashthulu's head from the final section of his level are constantly shaking and moving around for ambient effect in the Wii version, they're completely static on PS2.</li> <li>The final cutscene of Slopviathan's level has him bleeding green goo from his eyes before turning to stone on the Wii version, the goo color is changed to black/purple in the PS2 version (which may or may not look more gruesome depending on who you ask).</li> <li>Gorgonzilla's level has a cutscene that's slightly different depending on the version: on the Wii version the camera zooms out on his back showing a bit of the next level section before switching to an aerial view of him from the front, in the PS2 version it doesn't show the detailed level section and the front view is from the ground.</li> <li>Stinkolossus spends most of his titular level just there in the background, in the Wii version he's constantly spinning in a somewhat poorly looped animation while in the PS2 version he's mostly static.</li></ul> <table width="90%" class="navbox mw-collapsible"> <tbody><tr><th colspan="2" class="navboxhead"><div class="noprint plainlinks navbar" style="font-size:x-small; text-align: left;float:left;width:10%;"><span style="white-space:nowrap;word-spacing:-.12em;"><a href="/Template:Tak_and_the_Power_of_Juju_series" title="Template:Tak and the Power of Juju series"><span style="" title="View this template">v</span></a><span style="">&#32;<b>&#183;</b>&#32;</span><a href="/index.php?title=Template_talk:Tak_and_the_Power_of_Juju_series&amp;action=edit&amp;redlink=1" class="new" title="Template talk:Tak and the Power of Juju series (page does not exist)"><span style="" title="Discuss this template">t</span></a><span style="">&#32;<b>&#183;</b>&#32;</span><a class="external text" href="https://tcrf.net/index.php?title=Template:Tak_and_the_Power_of_Juju_series&amp;action=edit"><span style="" title="Edit this template">e</span></a></span></div><div style="text-align: center;float:left;width:70%;">The <i><a href="/Category:Tak_and_the_Power_of_Juju_series" title="Category:Tak and the Power of Juju series">Tak and the Power of Juju</a></i> series</div> </th></tr><tr><th style="width: 25%">GameCube</th><td><a href="/Tak_and_the_Power_of_Juju_(GameCube,_PlayStation_2)" title="Tak and the Power of Juju (GameCube, PlayStation 2)">Tak and the Power of Juju</a></td></tr> <tr><th style="width: 25%">PlayStation 2</th><td><a href="/Tak_and_the_Power_of_Juju_(GameCube,_PlayStation_2)" title="Tak and the Power of Juju (GameCube, PlayStation 2)">Tak and the Power of Juju</a>&#160;&#8226; <a class="mw-selflink selflink">Tak and the Guardians of Gross</a></td></tr> <tr><th style="width: 25%">Wii</th><td><a class="mw-selflink selflink">Tak and the Guardians of Gross</a></td></tr> <tr><th style="width: 25%">Game Boy Advance</th><td><a href="/Tak:_The_Great_Juju_Challenge_(Game_Boy_Advance)" title="Tak: The Great Juju Challenge (Game Boy Advance)">Tak: The Great Juju Challenge</a></td></tr> <tr><th style="width: 25%">Adobe Flash</th><td><a href="/Tak_and_the_Power_of_Juju:_Moonstone_Madness" title="Tak and the Power of Juju: Moonstone Madness">Moonstone Madness</a></td></tr> <tr><td colspan="2" align="center"></td></tr><tr><th colspan="2">See Also</th></tr> <tr><td colspan="2" align="center"><a href="/Category:Nickelodeon_series" title="Category:Nickelodeon series">Nickelodeon</a></td></tr> </tbody></table> <!-- NewPP limit report Cached time: 20241214214134 Cache expiry: 3600 Dynamic content: true Complications: [vary鈥恜age鈥恑d] CPU time usage: 0.095 seconds Real time usage: 0.118 seconds Preprocessor visited node count: 1446/1000000 Preprocessor 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