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Music and Game: Perspectives on a Popular Alliance - Google Books

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The game Moondust (Creative Software, 1983), for example, designed by Jaron Lanier, was “arguably the first full-blown \u0026#39;art game\u0026#39; – for the Commodore 64. The bleepy\u0026nbsp;...","page_url":"https://books.google.com.sg/books?id=JYfROhvXMPAC\u0026pg=PA16\u0026vq=instruments"},{"page_id":"PA17","page_number":"17","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e [...] and you\u0026#39;re supposed to keep it interesting. 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As an introduction to the broad\u0026nbsp;..."},{"page_id":"PA46","page_number":"46","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e combined with the most profitable music franchise ever The Beatles . Using interfaces shaped as a microphone , guitar , drum - kit and a bass guitar , a group of players can play 45 of this world famous band\u0026#39;s original hits\u0026nbsp;..."},{"page_id":"PA49","page_number":"49","snippet_text":"... \u003cb\u003einstrument\u003c/b\u003e. Music games exemplify the generally ambivalent nature of rules: whilst restricting action space, they produce new oppor- tunities for interacting with music.” (Liebe/Wiedemann 2010: 5) As can be seen in the list of\u0026nbsp;..."},{"page_id":"PA53","page_number":"53","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e or sounds of a specific region and extensive use of musical clichés ( Mathei 2011 ) . Acoustic identities reach beyond the actual game and are also used as acoustic logos or brand creation , such as in the Star Wars or Super\u0026nbsp;..."},{"page_id":"PA54","page_number":"54","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e , it is not the interface itself that causes the sounds of joy , but the algorithms of the game engine . 7 Player performance Music games of a different type are those that make the player perform more actively physically\u0026nbsp;..."},{"page_id":"PA55","page_number":"55","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e themselves . Again , points are scored by accurately hitting the right button on the interface at the ... \u003cb\u003einstrument\u003c/b\u003e , but also have a strictly guided gameplay and scoring system . 8 The role of the interface The\u0026nbsp;..."},{"page_id":"PA65","page_number":"65","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e, and works to give the feel of the area rather than the event taking place.”2 More complex interactivity would have more tracks and alternate tracks available for mixing in synchronization. For example, the tracks could\u0026nbsp;..."},{"page_id":"PA74","page_number":"74","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e was added to give a sense of floating and tranquility. Once you reached the underwater cavern, then the stronger and more percussive sounds of a bass and drums were used to replace the strings and nudge the player to\u0026nbsp;..."},{"page_id":"PA75","page_number":"75","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e that worked well with the rewind. When you rewind something, the song should sound interesting going back- wards, the texture of the \u003cb\u003einstruments\u003c/b\u003e should be different and interesting going back- wards and feel different.”3 The\u0026nbsp;..."},{"page_id":"PA96","page_number":"96","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e . In his book A Casual Revolution , discussing the success of casual games during the late 2000s , video game researcher Jesper Juul writes about the magic crayon quality of those games : “ On some level it is true that\u0026nbsp;..."},{"page_id":"PA99","page_number":"99","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e in and out or by providing seamless transition from one cue to another depending on the input chosen by the player. The score became adjusted to the game rules and was no longer dependent on the linear structures employed by\u0026nbsp;..."},{"page_id":"PA112","page_number":"112","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e. There is also a tendency towards a more closed sound design that is clearly tried to structurally-confined situations as well as sequences with a beginning, a build-up and a climax usually not sensed in the games. The\u0026nbsp;..."},{"page_id":"PA133","page_number":"133","snippet_text":"... \u003cb\u003einstrument\u003c/b\u003e remains unseen, clearly does not belong to the score. In this capacity, musical elements do not differ from non-musical sounds (e.g. the barking of dogs or the crackling of firewood). 3.1.2 Sound effects All sounds of motion\u0026nbsp;..."},{"page_id":"PA138","page_number":"138","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e. The treatment of the string section strictly obeys the principles of horror-film music. Almost every time a monster appears, one is presented with a shrill string sforzato. When Clarke becomes involved in hand-to-hand\u0026nbsp;..."},{"page_id":"PA141","page_number":"141","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e? And which contribution produces, in this connection, all the sounds of the on-screen and off- screen objects? Without doubt, to provide a basic answer to these questions demands an independent study. Nevertheless, I will\u0026nbsp;..."},{"page_id":"PA142","page_number":"142","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e of techno - culture combines all the characteristics of the later , and frequently repeated , club setting . — Such updating of cultural semantics can , naturally , also be discovered in the domain of fantasy . With\u0026nbsp;..."},{"page_id":"PA151","page_number":"151","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e and instrumental colours, the employment of consonances and dissonances, the association with genres ... \u003cb\u003einstrument\u003c/b\u003e, using the pre-composed sounds as elements of arrangement producing his/her own individual score\u0026nbsp;..."},{"page_id":"PA155","page_number":"155","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e such as harp , zyster , shalm , bagpipes , and different kinds of percussion . In addition to that , one sees a dancing woman ( with few clothes ) and a fire - eater , as one would expect in a mediaeval fair . But what is\u0026nbsp;..."},{"page_id":"PA160","page_number":"160","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e. The shorter second section changes the perspective from the passive concert listener to the active player impersonating iconic guitar heroes in the analogous game. Furthermore, a closer look will be taken at software and\u0026nbsp;..."},{"page_id":"PA166","page_number":"166","snippet_text":"... \u003cb\u003einstrument\u003c/b\u003e has served more than any other in the last decades as a tool for the dream of self - made fame and fortune in the figurative term of sex , drugs and rock\u0026#39;n\u0026#39;roll . The first musical computer games , such as Toshio Iwai\u0026#39;s\u0026nbsp;..."},{"page_id":"PA167","page_number":"167","snippet_text":"... \u003cb\u003einstrument\u003c/b\u003e is attractive to amateurs without the necessity of learning to read notes. The emphasis for a good performance in Guitar ... \u003cb\u003einstruments\u003c/b\u003e in the sense that creative strategies Playing with Music – Featuring Sound in Games 167."},{"page_id":"PA168","page_number":"168","snippet_text":"Perspectives on a Popular Alliance Peter Moormann. toys become real \u003cb\u003einstruments\u003c/b\u003e in the sense that creative strategies ... \u003cb\u003einstrument\u003c/b\u003e were not included in the recent versions of Guitar Hero. But the simulated recording studio shows\u0026nbsp;..."},{"page_id":"PA169","page_number":"169","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e helped the performers to refine their style. But making use of statistical, technical or other non-artistic procedures for compositional operations – as various prominent artists in the 20th century did by means of chance\u0026nbsp;..."},{"page_id":"PA174","page_number":"174","snippet_text":"... \u003cb\u003einstrument\u003c/b\u003e for both inclusion and exclusion. Needless to say, the definition of the term chipmusic during the years ... \u003cb\u003einstruments\u003c/b\u003e denote their own musical style as chipmusic without using any of the original sound generators.13\u0026nbsp;..."},{"page_id":"PA179","page_number":"179","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e for live music performances rather than only on technical back- grounds the reason why some parts of the demoscene coined the snide term \u0026quot; cubase - chipmusicians \u0026quot; ( Carlsson 2007 : 156 ) . Since this performance - oriented\u0026nbsp;..."},{"page_id":"PA184","page_number":"184","snippet_text":"... \u003cb\u003einstrument\u003c/b\u003e for club gigs in the sense of a DJ set, a lot of other \u003cb\u003einstrument\u003c/b\u003e combinations and performance venues for Game ... \u003cb\u003einstruments\u003c/b\u003e such as banjo and steel-pedal guitar together with the Game Boy, follows a similar concept.44\u0026nbsp;..."},{"page_id":"PA190","page_number":"190","snippet_text":"... \u003cb\u003eInstruments\u003c/b\u003e. Paper for Australasian Computer Music Conference 2007, http://little-scale.blogspot.com/2008/09/handheld-console-comparisons-lateral.html [05/05/2012] van Appen, Ralf (2003): The Rougher the Better. Eine Geschichte des\u0026nbsp;..."},{"page_id":"PA193","page_number":"193","snippet_text":"... \u003cb\u003einstrument\u003c/b\u003e for cross-marketing and industry cooperation, thereby minimizing financial risk and offering additional revenue possibilities. To make a long story short: game music has become part of a high-tech billion-dollar-worldwide\u0026nbsp;..."},{"page_id":"PA194","page_number":"194","snippet_text":"... \u003cb\u003einstrument\u003c/b\u003e tracks can be added or dropped within a particular piece of music according to the action. For an introduction to non-linear aspects of game sound, see Collins 2007. 10 Today he is working as a freelancer (see www. http://www\u0026nbsp;..."},{"page_id":"PA195","page_number":"195","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e in his score that he (or perhaps anyone) cannot properly recreate with sampling and sequencing. For example, it is difficult to digitally replicate acoustic and electric guitars, so it\u0026#39;s better to use the real \u003cb\u003einstruments\u003c/b\u003e in\u0026nbsp;..."},{"page_id":"PA200","page_number":"200","snippet_text":"... \u003cb\u003einstrument\u003c/b\u003e sales.\u0026#39;” Actually, not only sales figures, but also other statistics are very promising. As Tessler (2008: 17) mentions, an average game, not music-based, is played by 2.5 people, each playing 50 hours and one song pops up\u0026nbsp;..."},{"page_id":"PA204","page_number":"204","snippet_text":"... \u003cb\u003einstruments\u003c/b\u003e. Even the strategies of employing celebrities as endorsers are imple- mented. E.g. former Guns N\u0026#39; Roses guitarist Slash nearly exclusively played Gibson Les Paul during his whole career and, since 1998, Gibson also offers a\u0026nbsp;..."},{"page_id":"PA212","page_number":"212","snippet_text":"... \u003cb\u003eInstruments\u003c/b\u003e. http://news. teamxbox.com/xbox/18254/Music-Games-Spur-People-to-Play-Real-\u003cb\u003eInstruments\u003c/b\u003e/ [05/05/2012] Briegleb, Volker (2008): Warner Music will mehr Geld von “Guitar Hero”. http://www. heise.de/newsticker/meldung/Warner\u0026nbsp;...","page_url":"https://books.google.com.sg/books?id=JYfROhvXMPAC\u0026pg=PA212\u0026vq=instruments"},{"page_id":"PA219","page_number":"219","snippet_text":"... \u003cb\u003eInstrument\u003c/b\u003e Digital Interface Massively Multiplayer Online Role-Playing Game Module File Nintendo Developer\u0026#39;s System Nintendo Entertainment System Progammable Sound Generators PlayStation Portable Random-Access Memory Read-Only Memory\u0026nbsp;..."}],"search_query_escaped":"instruments"},{});</script></div></div></div><script>(function() {var href = window.location.href;if (href.indexOf('?') !== -1) {var parameters = href.split('?')[1].split('&');for (var i = 0; i < parameters.length; i++) {var param = parameters[i].split('=');if (param[0] == 'focus') {var elem = document.getElementById(param[1]);if (elem) {elem.focus();}}}}})();</script>

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