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Perfect Dark - Wikipedia
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class="vector-toc-numb">3.2</span> <span>Production</span> </div> </a> <ul id="toc-Production-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Marketing_and_release" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Marketing_and_release"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Marketing and release</span> </div> </a> <ul id="toc-Marketing_and_release-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Reception" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Reception"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Reception</span> </div> </a> <ul id="toc-Reception-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Legacy" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Legacy"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Legacy</span> </div> </a> <ul id="toc-Legacy-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Remaster" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Remaster"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>Remaster</span> </div> </a> <ul id="toc-Remaster-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" title="Table of Contents" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span 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Available in 16 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-16" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">16 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%A8%D9%8A%D8%B1%D9%81%D9%83%D8%AA_%D8%AF%D8%A7%D8%B1%D9%83" title="بيرفكت دارك – Arabic" lang="ar" hreflang="ar" data-title="بيرفكت دارك" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Perfect_Dark" title="Perfect Dark – Catalan" lang="ca" hreflang="ca" data-title="Perfect Dark" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Perfect_Dark_(Computerspiel)" title="Perfect Dark (Computerspiel) – German" lang="de" hreflang="de" data-title="Perfect Dark (Computerspiel)" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Perfect_Dark" title="Perfect Dark – Spanish" lang="es" hreflang="es" data-title="Perfect Dark" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Perfect_Dark_(Nintendo_64)" title="Perfect Dark (Nintendo 64) – French" lang="fr" hreflang="fr" data-title="Perfect Dark (Nintendo 64)" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Perfect_Dark" title="Perfect Dark – Italian" lang="it" hreflang="it" data-title="Perfect Dark" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-lld mw-list-item"><a href="https://lld.wikipedia.org/wiki/Perfect_Dark" title="Perfect Dark – Ladin" lang="lld" hreflang="lld" data-title="Perfect Dark" data-language-autonym="Ladin" data-language-local-name="Ladin" class="interlanguage-link-target"><span>Ladin</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%A8%D9%8A%D8%B1%D9%81%D9%83%D8%AA_%D8%AF%D8%A7%D8%B1%D9%83" title="بيرفكت دارك – Egyptian Arabic" lang="arz" hreflang="arz" data-title="بيرفكت دارك" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Perfect_Dark" title="Perfect Dark – Dutch" lang="nl" hreflang="nl" data-title="Perfect Dark" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/%E3%83%91%E3%83%BC%E3%83%95%E3%82%A7%E3%82%AF%E3%83%88%E3%83%80%E3%83%BC%E3%82%AF" title="パーフェクトダーク – Japanese" lang="ja" hreflang="ja" data-title="パーフェクトダーク" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pt badge-Q17437796 badge-featuredarticle mw-list-item" title="featured article badge"><a href="https://pt.wikipedia.org/wiki/Perfect_Dark" title="Perfect Dark – Portuguese" lang="pt" hreflang="pt" data-title="Perfect Dark" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Perfect_Dark_(Nintendo_64)" title="Perfect Dark (Nintendo 64) – Russian" lang="ru" hreflang="ru" data-title="Perfect Dark (Nintendo 64)" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Perfect_Dark" title="Perfect Dark – Simple English" lang="en-simple" hreflang="en-simple" data-title="Perfect Dark" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Perfect_Dark" title="Perfect Dark – Finnish" lang="fi" hreflang="fi" data-title="Perfect Dark" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Perfect_Dark" title="Perfect Dark – Swedish" lang="sv" hreflang="sv" data-title="Perfect Dark" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/%E5%AE%8C%E7%BE%8E%E9%BB%91%E6%9A%97" title="完美黑暗 – Chinese" lang="zh" hreflang="zh" data-title="完美黑暗" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q1408723#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div class="vector-page-toolbar-container"> <div id="left-navigation"> <nav aria-label="Namespaces"> <div id="p-associated-pages" class="vector-menu vector-menu-tabs mw-portlet mw-portlet-associated-pages" > <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li id="ca-nstab-main" class="selected vector-tab-noicon mw-list-item"><a href="/wiki/Perfect_Dark" title="View the content page [c]" accesskey="c"><span>Article</span></a></li><li id="ca-talk" class="vector-tab-noicon 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id="mw-indicator-featured-star" class="mw-indicator"><div class="mw-parser-output"><span typeof="mw:File"><a href="/wiki/Wikipedia:Featured_articles*" title="This is a featured article. Click here for more information."><img alt="Featured article" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/20px-Cscr-featured.svg.png" decoding="async" width="20" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/30px-Cscr-featured.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e7/Cscr-featured.svg/40px-Cscr-featured.svg.png 2x" data-file-width="466" data-file-height="443" /></a></span></div></div> <div id="mw-indicator-spoken-icon" class="mw-indicator"><div class="mw-parser-output"><span typeof="mw:File"><a href="/wiki/File:Perfect_Dark.ogg" title="Listen to this article"><img alt="Listen to this article" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/20px-Sound-icon.svg.png" decoding="async" width="20" height="15" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/30px-Sound-icon.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/40px-Sound-icon.svg.png 2x" data-file-width="128" data-file-height="96" /></a></span></div></div> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Nintendo 64 video game</div> <style data-mw-deduplicate="TemplateStyles:r1236090951">.mw-parser-output .hatnote{font-style:italic}.mw-parser-output div.hatnote{padding-left:1.6em;margin-bottom:0.5em}.mw-parser-output .hatnote i{font-style:normal}.mw-parser-output .hatnote+link+.hatnote{margin-top:-0.5em}@media print{body.ns-0 .mw-parser-output .hatnote{display:none!important}}</style><div role="note" class="hatnote navigation-not-searchable">This article is about the Nintendo 64 video game. For other uses, see <a href="/wiki/Perfect_Dark_(disambiguation)" class="mw-disambig" title="Perfect Dark (disambiguation)">Perfect Dark (disambiguation)</a>.</div> <p class="mw-empty-elt"> </p> <div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">2000 video game</div><style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1274896928">.mw-parser-output .ib-video-game .infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic;font-size:125%}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Perfect Dark</th></tr><tr><td colspan="2" class="infobox-image"><span class="mw-default-size" typeof="mw:File/Frameless"><a href="/wiki/File:Perfect_dark_box.jpg" class="mw-file-description"><img alt="The face of a woman holding a gun occupies a black background while a grey alien is reflected on her right eye. At the top of the image, the title "Perfect Dark" is displayed with a double slash symbol after the word "Dark". Game specifications are shown on the right side of the image." src="//upload.wikimedia.org/wikipedia/en/thumb/3/32/Perfect_dark_box.jpg/220px-Perfect_dark_box.jpg" decoding="async" width="220" height="153" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/3/32/Perfect_dark_box.jpg/330px-Perfect_dark_box.jpg 1.5x, //upload.wikimedia.org/wikipedia/en/3/32/Perfect_dark_box.jpg 2x" data-file-width="379" data-file-height="263" /></a></span><div class="infobox-caption">North American box art</div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data">Rare</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><a href="/wiki/Duncan_Botwood" title="Duncan Botwood">Duncan Botwood</a></li><li><a href="/wiki/David_Doak" title="David Doak">David Doak</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data">Mark Edmonds</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><a href="/wiki/Grant_Kirkhope" title="Grant Kirkhope">Grant Kirkhope</a></li><li><a href="/wiki/Graeme_Norgate" title="Graeme Norgate">Graeme Norgate</a></li><li>David Clynick</li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Series</th><td class="infobox-data"><a href="/wiki/Perfect_Dark_(series)" title="Perfect Dark (series)"><i>Perfect Dark</i></a></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1126788409"><div class="plainlist"><ul><li><span style="font-size:97%;"><a href="/wiki/North_America" title="North America">NA</a>:</span> 22 May 2000</li><li><span style="font-size:97%;"><a href="/wiki/Europe" title="Europe">EU</a>:</span> 30 June 2000</li><li><span style="font-size:97%;"><a href="/wiki/Japan" title="Japan">JP</a>:</span> 21 October 2000</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/First-person_shooter" title="First-person shooter">First-person shooter</a>, <a href="/wiki/Stealth_game" title="Stealth game">stealth</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/wiki/Single-player" class="mw-redirect" title="Single-player">Single-player</a>, <a href="/wiki/Multiplayer" class="mw-redirect" title="Multiplayer">multiplayer</a></td></tr></tbody></table> <p><i><b>Perfect Dark</b></i> is a 2000 <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> developed and published by <a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a> for the <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a>. The first game of the <i><a href="/wiki/Perfect_Dark_(series)" title="Perfect Dark (series)">Perfect Dark</a></i> series, it follows <a href="/wiki/Joanna_Dark" title="Joanna Dark">Joanna Dark</a>, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a <a href="/wiki/Campaign_setting" title="Campaign setting">campaign</a> mode where the player must complete a series of <a href="/wiki/Level_(video_games)" title="Level (video games)">levels</a> to progress through the story, as well as a range of <a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">multiplayer</a> options, including a <a href="/wiki/Cooperative_video_game" title="Cooperative video game">co-operative</a> mode and traditional <a href="/wiki/Deathmatch_(video_games)" title="Deathmatch (video games)">deathmatch</a> settings with computer-controlled <a href="/wiki/Video_game_bot" title="Video game bot">bots</a>. </p><p>As a <a href="/wiki/Spiritual_successor" title="Spiritual successor">spiritual successor</a> to Rare's 1997 first-person shooter <i><a href="/wiki/GoldenEye_007_(1997_video_game)" title="GoldenEye 007 (1997 video game)">GoldenEye 007</a></i>, <i>Perfect Dark</i> shares many features with its predecessor and runs on an upgraded version of its <a href="/wiki/Game_engine" title="Game engine">game engine</a>. <i>GoldenEye 007</i> director <a href="/wiki/Martin_Hollis_(video_game_designer)" title="Martin Hollis (video game designer)">Martin Hollis</a> led the game's production for the first fourteen months of its near three-year development cycle before he left Rare to pursue other interests. The game is one of the most technically-advanced titles for the Nintendo 64, and requires an <a href="/wiki/Nintendo_64_accessories#Expansion_Pak" title="Nintendo 64 accessories">Expansion Pak</a> to access the campaign mode and most of the multiplayer features. Shortly before the game's release, a feature that would have allowed players to place a photograph of their choice onto the face of their multiplayer <a href="/wiki/Player_character" title="Player character">character</a> was cut due to sensitive issues surrounding the ability for players to attack images of real people. </p><p>Upon release, <i>Perfect Dark</i> received critical acclaim and sold relatively well, eventually joining Nintendo's "<a href="/wiki/Nintendo_Selects" title="Nintendo Selects">Player's Choice</a>" game selection. Critics widely praised its graphics, <a href="/wiki/Artificial_intelligence_in_video_games" title="Artificial intelligence in video games">artificial intelligence</a>, and number of multiplayer options, but some criticised its inconsistent <a href="/wiki/Frame_rate" title="Frame rate">frame rate</a>. The game received the <a href="/wiki/BAFTA_Interactive_Entertainment_Awards" title="BAFTA Interactive Entertainment Awards">BAFTA Interactive Entertainment</a> Moving Images Award for 2000 and the <a href="/wiki/Golden_Satellite_Award" class="mw-redirect" title="Golden Satellite Award">Golden Satellite Award</a> for Best Interactive Product in 2001. The game is occasionally cited as one of the <a href="/wiki/List_of_video_games_considered_the_best" title="List of video games considered the best">greatest games of all time</a>. It was supplemented by a <a href="/wiki/Perfect_Dark_(Game_Boy_Color_video_game)" title="Perfect Dark (Game Boy Color video game)">Game Boy Color counterpart</a>, which allows some gameplay options to alternatively be unlocked via a <a href="/wiki/Transfer_Pak" title="Transfer Pak">Transfer Pak</a>. A <a href="/wiki/Remaster" title="Remaster">remaster</a>, also titled <i><a href="/wiki/Perfect_Dark_(2010_video_game)" title="Perfect Dark (2010 video game)">Perfect Dark</a></i>, which was developed by <a href="/wiki/4J_Studios" title="4J Studios">4J Studios</a> and published by <a href="/wiki/Xbox_Game_Studios" title="Xbox Game Studios">Microsoft Game Studios</a>, as well as featuring enhanced graphics and online multiplayer, was released in 2010 for the <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> via it's <a href="/wiki/Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a> download service. The game was re-released on the <a href="/wiki/Nintendo_Switch_Online" title="Nintendo Switch Online">Nintendo Switch Online + Expansion Pack</a> via the Mature 17+ app in June 2024.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=1" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>Perfect Dark</i> is a <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> where players complete <a href="/wiki/Level_(video_games)" title="Level (video games)">levels</a> to unlock content and progress through the game's storyline.<sup id="cite_ref-IGN_review_2-0" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Players manoeuvre their <a href="/wiki/Player_character" title="Player character">character</a> from a <a href="/wiki/First-person_(gaming)" class="mw-redirect" title="First-person (gaming)">first-person</a> perspective and have the ability to lean left or right, look up or down, crouch, crawl, and drop from most ledges;<sup id="cite_ref-ONPG_controls_3-0" class="reference"><a href="#cite_note-ONPG_controls-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> there is no jump ability.<sup id="cite_ref-N64_review_4-0" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Interaction with the environment is via a single <a href="/wiki/Context-sensitive_user_interface" title="Context-sensitive user interface">context-sensitive</a> button, which can activate computers, operate lifts, and open doors.<sup id="cite_ref-ONPG_controls_3-1" class="reference"><a href="#cite_note-ONPG_controls-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Players can carry an unlimited number of weapons, ranging from handguns to assault rifles, rocket launchers, a shotgun, a sniper rifle, and combat knives.<sup id="cite_ref-ONPG_weapons_5-0" class="reference"><a href="#cite_note-ONPG_weapons-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Besides their primary mode of fire, weapons have a secondary function that enables an alternate fire mode or grants players special abilities.<sup id="cite_ref-N64_review_4-1" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> For example, the secondary function of the K7 Avenger assault rifle detects threats like explosive devices.<sup id="cite_ref-ONPG_weapons_5-1" class="reference"><a href="#cite_note-ONPG_weapons-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Most weapons have a finite <a href="/wiki/Magazine_(firearms)" title="Magazine (firearms)">magazine</a> and must be reloaded after a certain number of shots.<sup id="cite_ref-ONPG_controls_3-2" class="reference"><a href="#cite_note-ONPG_controls-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Some can be used <a href="/wiki/Dual_wield" title="Dual wield">in duplicate</a>, one in each hand.<sup id="cite_ref-ONPG_weapons_5-2" class="reference"><a href="#cite_note-ONPG_weapons-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p><p>Players have a certain amount of <a href="/wiki/Health_(gaming)" class="mw-redirect" title="Health (gaming)">health</a> which decreases when attacked by opponents. Although the game does not feature health recovery items, players can pick up shields that protect them with a secondary health bar.<sup id="cite_ref-IGN_Guide_basics_6-0" class="reference"><a href="#cite_note-IGN_Guide_basics-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Players and opponents can disarm each other at close range, and players may use this feature to steal weapons or knock foes unconscious.<sup id="cite_ref-ONPG_weapons_5-3" class="reference"><a href="#cite_note-ONPG_weapons-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Damage taken during combat is location-based, with a shot to the torso causing more damage than a shot to a limb.<sup id="cite_ref-GSpot_Guide_enemies_7-0" class="reference"><a href="#cite_note-GSpot_Guide_enemies-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> A number of tutorials and training activities can be taken in the game's <a href="/wiki/Home_level" class="mw-redirect" title="Home level">home level</a>.<sup id="cite_ref-N64_review_4-2" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The most notable of these is the <a href="/wiki/Shooting_range" title="Shooting range">shooting range</a>, where players can test their proficiency with the game's weapons in individual challenges.<sup id="cite_ref-ONPG_training_8-0" class="reference"><a href="#cite_note-ONPG_training-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> In addition to training activities, players can find information about the game's locations and characters, which are gradually unlocked as they complete levels.<sup id="cite_ref-ONPG_training_8-1" class="reference"><a href="#cite_note-ONPG_training-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Campaign">Campaign</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=2" title="Edit section: Campaign"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size mw-halign-left" typeof="mw:File/Thumb"><a href="/wiki/File:Perfect_Dark_Gameplay.jpg" class="mw-file-description"><img alt="A long corridor with columns and girders on the right side. An opponent is standing in the distance. A hand holding a weapon and graphics symbols representing ammunition are seen at the bottom right corner." src="//upload.wikimedia.org/wikipedia/en/thumb/a/af/Perfect_Dark_Gameplay.jpg/220px-Perfect_Dark_Gameplay.jpg" decoding="async" width="220" height="155" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/a/af/Perfect_Dark_Gameplay.jpg/330px-Perfect_Dark_Gameplay.jpg 1.5x, //upload.wikimedia.org/wikipedia/en/a/af/Perfect_Dark_Gameplay.jpg 2x" data-file-width="370" data-file-height="260" /></a><figcaption>In this level, the player is aiming at an opponent. The game's <a href="/wiki/HUD_(video_games)" title="HUD (video games)">HUD</a> at the bottom right corner shows the player's remaining ammunition and the weapon's selected function.</figcaption></figure> <p><i>Perfect Dark</i> features a <a href="/wiki/Campaign_setting" title="Campaign setting">campaign</a> mode where a single player controls the game's protagonist, <a href="/wiki/Joanna_Dark" title="Joanna Dark">Joanna Dark</a>, through a series of levels collected together into missions.<sup id="cite_ref-N64_review_4-3" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> In each level, the player must complete a set of objectives while opponents controlled by the game's artificial intelligence try to hinder the player's progress.<sup id="cite_ref-ONPG_missions_9-0" class="reference"><a href="#cite_note-ONPG_missions-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Objectives generally require the recovery and use of high-tech gadgets like <a href="/wiki/Night-vision_device" title="Night-vision device">night-vision goggles</a> or door decoders.<sup id="cite_ref-N64_review_4-4" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The player has freedom as to how to approach encounters and many objectives can be completed in a <a href="/wiki/Nonlinear_gameplay" title="Nonlinear gameplay">nonlinear</a> order.<sup id="cite_ref-Edge_review_10-0" class="reference"><a href="#cite_note-Edge_review-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Stealth_game" title="Stealth game">Stealth</a> is an important element of the gameplay because the player can kill opponents without being seen or remain undetected by using disguises.<sup id="cite_ref-ONPG_controls_3-3" class="reference"><a href="#cite_note-ONPG_controls-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-N64_review_4-5" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> If Joanna fails an objective or her health is fully depleted, the player must start the level again from the beginning.<sup id="cite_ref-ONPG_missions_9-1" class="reference"><a href="#cite_note-ONPG_missions-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p><p>Each level can be played on three distinct difficulty settings.<sup id="cite_ref-ONPG_missions_9-2" class="reference"><a href="#cite_note-ONPG_missions-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> These affect aspects such as the number of objectives that must be completed, damage taken from opponents, the effectiveness of the game's optional aiming assistance, and the availability of ammunition and protective shields.<sup id="cite_ref-IGN_Guide_walkthrough_11-0" class="reference"><a href="#cite_note-IGN_Guide_walkthrough-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Four bonus levels may be unlocked by completing the campaign on each difficulty setting and all the challenges in the firing range.<sup id="cite_ref-IGN_Guide_assignments_12-0" class="reference"><a href="#cite_note-IGN_Guide_assignments-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Some of these bonus levels allow the player to assume the role of a different character.<sup id="cite_ref-N64_review_4-6" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> If all the levels have been completed on the highest difficulty, an additional setting becomes available, allowing the player to customise various aspects of the game's opponents, such as their health, aiming accuracy, and the damage they inflict.<sup id="cite_ref-IGN_Guide_walkthrough_11-1" class="reference"><a href="#cite_note-IGN_Guide_walkthrough-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> The player may unlock <a href="/wiki/Cheating_in_video_games" title="Cheating in video games">cheats</a> by completing levels within a certain time limit.<sup id="cite_ref-N64_review_4-7" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p>The campaign includes a <a href="/wiki/Cooperative_video_game" title="Cooperative video game">co-operative</a> mode, allowing either two players, or one player and up to four computer-controlled <a href="/wiki/Video_game_bot" title="Video game bot">bots</a>, to tackle a level together.<sup id="cite_ref-ONPG_missions_9-3" class="reference"><a href="#cite_note-ONPG_missions-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> If two players play, the game <a href="/wiki/Split_screen_(video_games)" class="mw-redirect" title="Split screen (video games)">splits the screen</a> horizontally or vertically.<sup id="cite_ref-Manual_starting_13-0" class="reference"><a href="#cite_note-Manual_starting-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Options such as <a href="/wiki/Friendly_fire" title="Friendly fire">friendly fire</a> can be disabled and only one player is required to survive a level.<sup id="cite_ref-ONPG_missions_9-4" class="reference"><a href="#cite_note-ONPG_missions-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> A "Counter-Operative" mode is included, allowing one player to play a level as Joanna while another takes the role of an opponent while attempting to stop her.<sup id="cite_ref-NGen_review_14-0" class="reference"><a href="#cite_note-NGen_review-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The player-controlled opponent has less health than Joanna but will reappear as another opponent when defeated. The opposing player may choose to take control of another opponent at any time by swallowing a suicide pill.<sup id="cite_ref-ONPG_missions_9-5" class="reference"><a href="#cite_note-ONPG_missions-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Multiplayer">Multiplayer</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=3" title="Edit section: Multiplayer"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>Perfect Dark</i> features a <a href="/wiki/Multiplayer_video_game" title="Multiplayer video game">multiplayer</a> mode where up to four players and eight computer-controlled bots can compete against each other in different arenas.<sup id="cite_ref-NGen_review_14-1" class="reference"><a href="#cite_note-NGen_review-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> A split-screen is used for multiple players. Players start a game unarmed and with a certain amount of health. Weapons and ammunition are placed around the arena in preset positions. Once a player is killed, they are regenerated unarmed elsewhere in the arena. The objective of each game is determined by the scenario being played.<sup id="cite_ref-ONPG_prepare_15-0" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Scenarios range from the traditional <a href="/wiki/Deathmatch_(video_games)" title="Deathmatch (video games)">deathmatch</a> mode, where players score points by killing opponents, to objective-based modes such as <a href="/wiki/Capture_the_Flag" class="mw-redirect" title="Capture the Flag">Capture the Flag</a> and <a href="/wiki/King_of_the_Hill_(game)" class="mw-redirect" title="King of the Hill (game)">King of the Hill</a>.<sup id="cite_ref-ONPG_prepare_15-1" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Other scenarios include Hold the Briefcase, where players must take a briefcase and survive with it for as long as possible, and Hacker Central, a game type where players score points by hacking a computer system using a data uplink device.<sup id="cite_ref-ONPG_prepare_15-2" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> </p><p>Aspects of a multiplayer game can be highly customised,<sup id="cite_ref-GSpot_review_16-0" class="reference"><a href="#cite_note-GSpot_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> including the chosen arena, the winning conditions, and the ability to choose what weapons and items appear where in the arena.<sup id="cite_ref-ONPG_prepare_15-3" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Players can be grouped into teams or compete individually, and they can optionally be shown coloured according to their team.<sup id="cite_ref-ONPG_prepare_15-4" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> The appearance, team affiliation, skill level and pre-set behaviours of each computer-controlled bot can be customised.<sup id="cite_ref-ONPG_prepare_15-5" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Pre-set behaviours range from them pursuing the highest-scoring player to exclusively chasing the player who killed them last. Other behaviours restrict bots to only attack players using fists and disarming moves.<sup id="cite_ref-ONPG_prepare_15-6" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> On higher skill levels, bots perform actions at a superhuman level.<sup id="cite_ref-ONPG_prepare_15-7" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Players may issue commands to bots of their team to perform certain tasks. For example, a player can order an allied bot to defend an area or attack a designated opponent.<sup id="cite_ref-ONPG_prepare_15-8" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> </p><p>The multiplayer mode includes 30 pre-set challenges against bots that may be tackled by one or more players.<sup id="cite_ref-ONPG_prepare_15-9" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> These challenges cover a variety of game types, weapon arrangements, and level setups.<sup id="cite_ref-N64_review_4-8" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> By completing challenges, additional features such as new weapons, player models, and bot behaviours are unlocked.<sup id="cite_ref-ONPG_prepare_15-10" class="reference"><a href="#cite_note-ONPG_prepare-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ONPG_personal_17-0" class="reference"><a href="#cite_note-ONPG_personal-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> At the end of a match, the overall results are shown, alongside information about the individual players' performance. The game keeps track of player statistics such as damage dealt and distance travelled, and awards players with medals based on how well they performed.<sup id="cite_ref-ONPG_personal_17-1" class="reference"><a href="#cite_note-ONPG_personal-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Players are ranked according to their performance; the better the performance, the higher the grade.<sup id="cite_ref-Manual_multiplayer_18-0" class="reference"><a href="#cite_note-Manual_multiplayer-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> The player's overall progress, multiplayer setups, and character profiles can be saved to the <a href="/wiki/Nintendo_64" title="Nintendo 64">Nintendo 64</a> game cartridge or a <a href="/wiki/Controller_Pak" class="mw-redirect" title="Controller Pak">Controller Pak</a>.<sup id="cite_ref-Manual_starting_13-1" class="reference"><a href="#cite_note-Manual_starting-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Manual_multiplayer_18-1" class="reference"><a href="#cite_note-Manual_multiplayer-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> The game also supports the <a href="/wiki/Rumble_Pak" title="Rumble Pak">Rumble Pak</a>.<sup id="cite_ref-IGN_review_2-1" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=4" title="Edit section: Plot"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>Perfect Dark</i> is set in an alternate 2023 against the backdrop of an interstellar war between two alien races:<sup id="cite_ref-ONPG_profiles_19-0" class="reference"><a href="#cite_note-ONPG_profiles-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> the Maians, who resemble the archetypal <a href="/wiki/Grey_alien" title="Grey alien">Grey alien</a>, and the Skedar, <a href="/wiki/Reptile" title="Reptile">reptile</a>-like creatures who use a cloaking device to appear human. On Earth, there is an ongoing rivalry between two companies: The Carrington Institute, a research centre founded by Daniel Carrington that secretly operates an espionage group in league with the Maians; and dataDyne, a defence contractor corporation headed by Cassandra de Vries. In exchange for creating an <a href="/wiki/Artificial_intelligence" title="Artificial intelligence">AI</a> with code-breaking abilities to access an ancient alien spacecraft at the bottom of the <a href="/wiki/Pacific_Ocean" title="Pacific Ocean">Pacific Ocean</a>, the Skedar agree to supply dataDyne with enough alien technology to become the biggest corporation on Earth.<sup id="cite_ref-IGN_Guide_story_20-0" class="reference"><a href="#cite_note-IGN_Guide_story-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p><p>The player is cast as Joanna Dark, an agent of the Carrington Institute whose excellent scores in training have earned her the codename "Perfect Dark".<sup id="cite_ref-Manual_background_21-0" class="reference"><a href="#cite_note-Manual_background-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> On her first mission, she is sent to extract a defector known as Dr. Caroll from a dataDyne laboratory. Dr. Caroll is revealed to be the AI created by dataDyne, and is worried about the mission for which it had been designed. After the extraction, Carrington is held captive at his private villa by dataDyne soldiers. When Joanna rescues him, she is informed that Dr. Caroll has been taken to a dataDyne front in <a href="/wiki/Chicago" title="Chicago">Chicago</a>. There, Joanna learns that Cassandra, <a href="/wiki/National_Security_Agency" title="National Security Agency">NSA</a> director Trent Easton, and a mysterious man known as Mr. Blonde plan to kidnap the President of the United States to get access to a deep sea research vessel called the <i>Pelagic II</i>. Although the President is in danger, Carrington alerts Joanna that a Maian craft was shot down near <a href="/wiki/Area_51" title="Area 51">Area 51</a> and sends her to rescue a Maian protector named Elvis.<sup id="cite_ref-IGN_Guide_story_20-1" class="reference"><a href="#cite_note-IGN_Guide_story-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p><p>Because the President of the United States refuses to loan dataDyne the <i>Pelagic II</i>, the NSA sends a strike team to kill and replace him with a dataDyne-grown clone. The strike team invades the air base from which the <a href="/wiki/Air_Force_One" title="Air Force One">Air Force One</a> will depart. When Joanna foils this strike, the NSA and a group of cloaked Skedar take over the plane itself, which crashes after Joanna attempts to detach a craft attached to it. Having survived the crash, Joanna eliminates the President's clone and rescues the real President. Trent's incompetence angers Mr. Blonde, who kills him after disabling his cloaking device. With no other options, dataDyne hijacks the <i>Pelagic II</i> to reach the ancient spacecraft. However, unbeknownst to dataDyne, the spacecraft contains a powerful weapon capable of destroying a planet and the Skedar intend to test it on Earth before using it against the Maian homeworld.<sup id="cite_ref-IGN_Guide_story_20-2" class="reference"><a href="#cite_note-IGN_Guide_story-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p><p>Joanna and Elvis follow dataDyne to the ancient spacecraft, where they find a reprogrammed Dr. Caroll cracking the weapon. Joanna replaces its current personality with a backup of the original, and the restored Dr. Carroll sets the weapon to self-destruct. As Carrington and Joanna prepare for a Presidential reception, the Skedar assault the Carrington Institute and capture Joanna. In space, aboard an alien spaceship on course to the Skedar homeworld, Joanna finds herself in a holding cell with Cassandra. Feeling that she has been used, Cassandra redeems herself by making a distraction and sacrificing herself, freeing Joanna and therefore giving herself a chance for revenge. With the help of Elvis, Joanna takes control of the spaceship and lands on the Skedar homeworld, where she ultimately defeats the Skedar leader, leaving the Skedar in disarray. The game ends with Elvis and Joanna leaving the planet just prior to an orbital bombardment from the Maian navy.<sup id="cite_ref-IGN_Guide_story_20-3" class="reference"><a href="#cite_note-IGN_Guide_story-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=5" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Concept_and_design">Concept and design</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=6" title="Edit section: Concept and design"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>Perfect Dark</i> was developed by <a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a> and originally directed by <a href="/wiki/Martin_Hollis_(video_game_designer)" title="Martin Hollis (video game designer)">Martin Hollis</a> as a <a href="/wiki/Spiritual_successor" title="Spiritual successor">spiritual successor</a> to the company's 1997 first-person shooter <i><a href="/wiki/GoldenEye_007_(1997_video_game)" title="GoldenEye 007 (1997 video game)">GoldenEye 007</a></i>.<sup id="cite_ref-Gamasutra_Interview_22-0" class="reference"><a href="#cite_note-Gamasutra_Interview-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_interview_23-0" class="reference"><a href="#cite_note-IGN_interview-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Shortly after <i>GoldenEye 007</i> was released,<sup id="cite_ref-IGN_interview_23-1" class="reference"><a href="#cite_note-IGN_interview-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Rare was planning to work on a game based on the <i><a href="/wiki/GoldenEye" title="GoldenEye">GoldenEye</a></i> sequel <i><a href="/wiki/Tomorrow_Never_Dies" title="Tomorrow Never Dies">Tomorrow Never Dies</a></i>, but the company was outbid by <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a>, which would release <a href="/wiki/Tomorrow_Never_Dies_(video_game)" title="Tomorrow Never Dies (video game)">their video game adaptation</a> in 1999.<sup id="cite_ref-Making_Of_0m06s_24-0" class="reference"><a href="#cite_note-Making_Of_0m06s-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> The result did not upset the developers,<sup id="cite_ref-Making_Of_0m06s_24-1" class="reference"><a href="#cite_note-Making_Of_0m06s-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> who felt they had already spent too much time immersed in the <i><a href="/wiki/James_Bond" title="James Bond">James Bond</a></i> universe.<sup id="cite_ref-NowGamer_hollis_25-0" class="reference"><a href="#cite_note-NowGamer_hollis-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Working titles for the new project included "Covert Ops" and "Alien Intelligence" before the words "Perfect Dark" were decided on.<sup id="cite_ref-NLife_feature_26-0" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> The word "Dark" was chosen for its association with the game's bleak focus on killing.<sup id="cite_ref-Retro_Gamer_Issue_19_27-0" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Hollis noted naming similarities to the 2006 first-person shooter <i><a href="/wiki/Black_(video_game)" title="Black (video game)">Black</a></i> by <a href="/wiki/Criterion_Games" title="Criterion Games">Criterion Games</a>: "Game developers just like black, nihilism, <a href="/wiki/Dystopia" title="Dystopia">dystopian</a> futures, the number zero, infinity, spheres, perfection—all that kind of stuff".<sup id="cite_ref-Retro_Gamer_Issue_19_27-1" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> The double slash symbol in the game's logo was inspired by the <a href="/wiki/Japanese_writing_system" title="Japanese writing system">Japanese writing system</a>,<sup id="cite_ref-Rare_Gamer_28-0" class="reference"><a href="#cite_note-Rare_Gamer-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> while the bad grammar of the phrase "Perfect Dark" partially alludes to Hollis' affection for the way Japanese developers use English words in their own games and products.<sup id="cite_ref-NowGamer_hollis_25-1" class="reference"><a href="#cite_note-NowGamer_hollis-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> </p><p>The game's <a href="/wiki/Science_fiction" title="Science fiction">science fiction</a> setting was chosen due to the developers' interest in the genre.<sup id="cite_ref-Gamasutra_Interview_22-1" class="reference"><a href="#cite_note-Gamasutra_Interview-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/The_X-Files" title="The X-Files">The X-Files</a></i> television series inspired the incorporation of a gray alien character and the premise of aliens being investigated.<sup id="cite_ref-Making_Of_1m42s_29-0" class="reference"><a href="#cite_note-Making_Of_1m42s-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> Other influences on the setting, theme and plot included conspiracy theories and works such as the <i><a href="/wiki/Ghost_in_the_Shell_(manga)" title="Ghost in the Shell (manga)">Ghost in the Shell</a></i> manga, <i><a href="/wiki/Elektra_(comics)" class="mw-redirect" title="Elektra (comics)">Elektra</a></i> comic books,<sup id="cite_ref-Making_Of_1m42s_29-1" class="reference"><a href="#cite_note-Making_Of_1m42s-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> the films <i><a href="/wiki/Blade_Runner" title="Blade Runner">Blade Runner</a></i> and <i><a href="/wiki/Judge_Dredd_(film)" title="Judge Dredd (film)">Judge Dredd</a></i>,<sup id="cite_ref-NLife_feature_26-1" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> and the writing of author <a href="/wiki/Philip_K._Dick" title="Philip K. Dick">Philip K. Dick</a>.<sup id="cite_ref-Retro_Gamer_Issue_19_27-2" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Hollis and designer <a href="/wiki/David_Doak" title="David Doak">David Doak</a> picked architectural and impressive sci-fi dystopian settings; the plot was then constructed around these locations.<sup id="cite_ref-Retro_Gamer_Issue_19_27-3" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> For example, the first level takes place in a skyscraper that lead artist Karl Hilton had always wanted to build, and features realistic environments like service stairs and an exterior area that can be explored.<sup id="cite_ref-E3_1998_Showtalk_30-0" class="reference"><a href="#cite_note-E3_1998_Showtalk-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> Although the game features a new fictional universe, it was still envisioned as a spy shooter like <i>GoldenEye 007</i>.<sup id="cite_ref-NLife_feature_26-2" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> The developers' desires to expand upon its stealth mechanics, along with their admiration for the 1998 stealth game <i><a href="/wiki/Metal_Gear_Solid_(1998_video_game)" title="Metal Gear Solid (1998 video game)">Metal Gear Solid</a></i>, led to the creation of gadgets such as the CamSpy and the data uplink device.<sup id="cite_ref-NLife_feature_26-3" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p><p>The decision to make the central character a woman was part of Hollis' belief that there should be more games starring women, considering the fact that <i>GoldenEye 007</i> already starred a man.<sup id="cite_ref-Retro_Gamer_Issue_19_27-4" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> To this end, the team created Joanna Dark, influenced by a number of fictional heroines: Kim Kimberly from the 1983 <a href="/wiki/Interactive_fiction" title="Interactive fiction">interactive fiction</a> game <i><a href="/wiki/Snowball_(game)" class="mw-redirect" title="Snowball (game)">Snowball</a></i>, the seductive spy Agent X-27 in the 1931 film <i><a href="/wiki/Dishonored_(film)" title="Dishonored (film)">Dishonored</a></i>, the eponymous <a href="/wiki/Femme_fatale" title="Femme fatale">femme fatale</a> of the 1990 film <i><a href="/wiki/La_Femme_Nikita_(film)" title="La Femme Nikita (film)">La Femme Nikita</a></i>, and <a href="/wiki/Federal_Bureau_of_Investigation" title="Federal Bureau of Investigation">FBI</a> agent <a href="/wiki/Dana_Scully" title="Dana Scully">Dana Scully</a> from <i>The X-Files</i>.<sup id="cite_ref-Retro_Gamer_Issue_19_27-5" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> The name of the in-game company dataDyne was inspired by <a href="/wiki/Yoyodyne" title="Yoyodyne">Yoyodyne</a> from the 1965 novella <i><a href="/wiki/The_Crying_of_Lot_49" title="The Crying of Lot 49">The Crying of Lot 49</a></i> by <a href="/wiki/Thomas_Pynchon" title="Thomas Pynchon">Thomas Pynchon</a>.<sup id="cite_ref-NowGamer_hollis_25-2" class="reference"><a href="#cite_note-NowGamer_hollis-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> The layout of the Air Force One level was inspired by the 1997 film <a href="/wiki/Air_Force_One_(film)" title="Air Force One (film)">of the same name</a> because it was the only reference material the team had.<sup id="cite_ref-NLife_feature_26-4" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> In the game's Counter-Operative mode, the idea that the opposing player can take control of another opponent at any time was inspired by the 1999 film <i><a href="/wiki/The_Matrix" title="The Matrix">The Matrix</a></i>, where agents can reappear as another person in the film's simulated reality.<sup id="cite_ref-NLife_feature_26-5" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Production">Production</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=7" title="Edit section: Production"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Nintendo-64-Memory-Expansion-Pak.jpg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/4/47/Nintendo-64-Memory-Expansion-Pak.jpg/220px-Nintendo-64-Memory-Expansion-Pak.jpg" decoding="async" width="220" height="111" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/47/Nintendo-64-Memory-Expansion-Pak.jpg/330px-Nintendo-64-Memory-Expansion-Pak.jpg 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/47/Nintendo-64-Memory-Expansion-Pak.jpg/440px-Nintendo-64-Memory-Expansion-Pak.jpg 2x" data-file-width="3329" data-file-height="1686" /></a><figcaption>The <a href="/wiki/Nintendo_64_accessories#Expansion_Pak" title="Nintendo 64 accessories">Expansion Pak</a> is required to access the game's campaign and most of the multiplayer features.</figcaption></figure> <p>When production of the game started, the developers upgraded the <i>GoldenEye 007</i> <a href="/wiki/Game_engine" title="Game engine">game engine</a> with new features and enhancements such as real-time <a href="/wiki/Computer_graphics_lighting" title="Computer graphics lighting">lighting</a> and support for bigger environments and more textures.<sup id="cite_ref-Making_Of_10m46s_31-0" class="reference"><a href="#cite_note-Making_Of_10m46s-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> According to Rare, only 30% of the original engine remained, providing a basic framework to construct levels and animate characters.<sup id="cite_ref-N64_investigation_2_32-0" class="reference"><a href="#cite_note-N64_investigation_2-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> A new movement system was constructed, allowing players to fall off edges.<sup id="cite_ref-IGN_interview_23-2" class="reference"><a href="#cite_note-IGN_interview-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Other incremental improvements included better shattering glass effects, which would allow players to shoot out objects such as bottles of wine, and the inclusion of computer-controlled bots in multiplayer matches.<sup id="cite_ref-NLife_feature_26-6" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> The artificial intelligence was improved so that opponents could work as a team and draw a secondary weapon when disarmed.<sup id="cite_ref-IGN_Into_the_Dark_33-0" class="reference"><a href="#cite_note-IGN_Into_the_Dark-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Enemy_AI_34-0" class="reference"><a href="#cite_note-Enemy_AI-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> Death cries and more elaborate gore effects, which allow gunshots to disperse and stain enemies' blood onto nearby walls and objects, were also added.<sup id="cite_ref-M_rating_35-0" class="reference"><a href="#cite_note-M_rating-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> </p><p>Originally, Hollis hoped that the difference between light and dark would be a significant feature of the gameplay, and the title was intended to reflect this focus.<sup id="cite_ref-Retro_Gamer_Issue_19_27-6" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> A <a href="/wiki/Flashlight" title="Flashlight">flashlight</a> was implemented by software engineer Steve Ellis,<sup id="cite_ref-Retro_Gamer_Issue_19_27-7" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> who had been responsible for much of the multiplayer mode of <i>GoldenEye 007</i>,<sup id="cite_ref-Retro_Gamer_Issue_6_36-0" class="reference"><a href="#cite_note-Retro_Gamer_Issue_6-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> but was ultimately not included in the game due to limitations of the Nintendo 64 hardware. In 2006, Hollis remarked that such aims were overambitious, stating that "even today, you can see game developers struggle to make light and dark foundational from a gameplay perspective".<sup id="cite_ref-Retro_Gamer_Issue_19_27-8" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Nevertheless, the game features more advanced lighting than its predecessor.<sup id="cite_ref-N64_review_4-9" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> For example, lights can be shot out to create darkened areas, gunfire and explosions illuminate rooms dynamically,<sup id="cite_ref-IGN_review_2-2" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> and the player can use <a href="/wiki/Infrared" title="Infrared">infrared</a> or night-vision goggles.<sup id="cite_ref-N64_review_4-10" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p><p>Hollis was involved with <i>Perfect Dark</i> for the first 14 months of its near three-year development cycle, during which progress was unsatisfactory.<sup id="cite_ref-Gamasutra_Interview_22-2" class="reference"><a href="#cite_note-Gamasutra_Interview-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Retro_Gamer_Issue_19_27-9" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> As he explained, "each of us was asking for more than the other could give. This situation ended with my departure, and with very deep regret I was unable to see <i>Perfect Dark</i> to completion".<sup id="cite_ref-CVG_Hollis_Interview_37-0" class="reference"><a href="#cite_note-CVG_Hollis_Interview-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> Hollis' decision came after his four-year contract with Rare was about to expire, which he chose not to renew as he wanted to pursue other interests.<sup id="cite_ref-EuroG_oral_38-0" class="reference"><a href="#cite_note-EuroG_oral-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Shortly after his exit in September 1998, four additional members—Doak, Hilton, Ellis and composer <a href="/wiki/Graeme_Norgate" title="Graeme Norgate">Graeme Norgate</a>—left Rare to form <a href="/wiki/Free_Radical_Design" title="Free Radical Design">Free Radical Design</a>, partially because they were unsatisfied with the working environment.<sup id="cite_ref-EuroG_oral_38-1" class="reference"><a href="#cite_note-EuroG_oral-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> This resulted in a loss of half of the workforce and led Rare to assign more people to the team remaining on the project, which eventually became three times bigger than <i>GoldenEye 007</i><span class="nowrap" style="padding-left:0.1em;">'</span>s.<sup id="cite_ref-Making_Of_4m37s_39-0" class="reference"><a href="#cite_note-Making_Of_4m37s-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Programmer Mark Edmonds was promoted to team leader because of his knowledge of the game engine.<sup id="cite_ref-NLife_feature_26-7" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Although the story and ideas for the game were kept intact, the new team contributed so much to development that it was seen as a fresh start.<sup id="cite_ref-Making_Of_4m37s_39-1" class="reference"><a href="#cite_note-Making_Of_4m37s-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> The team worked in a very isolated and free environment and did not have a production manager, a schedule, meetings, commercial pressure, or any sort of deadlines. According to artist Brett Jones: "People would just do things they thought were cool and would work".<sup id="cite_ref-Making_Of_4m37s_39-2" class="reference"><a href="#cite_note-Making_Of_4m37s-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> </p><p>In spring 1999, Rare moved its headquarters from a country farmhouse in <a href="/wiki/Twycross" title="Twycross">Twycross</a>, <a href="/wiki/Leicestershire" title="Leicestershire">Leicestershire</a> to its current multi-million office complex.<sup id="cite_ref-EuroG_oral_38-2" class="reference"><a href="#cite_note-EuroG_oral-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Although the locations are a few minutes away from each other, the move caused minor disruptions for some.<sup id="cite_ref-NLife_feature_26-8" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Rare installed an in-house <a href="/wiki/Motion_capture" title="Motion capture">motion capture</a> studio,<sup id="cite_ref-IGN_interview_23-3" class="reference"><a href="#cite_note-IGN_interview-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> which was used to capture hit animations and full walk cycles.<sup id="cite_ref-Making_Of_6m42s_40-0" class="reference"><a href="#cite_note-Making_Of_6m42s-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> Game designer <a href="/wiki/Duncan_Botwood" title="Duncan Botwood">Duncan Botwood</a> wore a pair of heels to portray Joanna Dark in some sessions, but motion capture artist Laurie Sage performed most of her moves.<sup id="cite_ref-NLife_feature_26-9" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Many of the game opponents were based on members of the development team, who also performed the motion capture required for their animation.<sup id="cite_ref-NLife_feature_26-10" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Numerous secrets were added to the game to fuel the exploration efforts of players,<sup id="cite_ref-N64_how_to_41-0" class="reference"><a href="#cite_note-N64_how_to-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> including a piece of cheese hidden in every level.<sup id="cite_ref-IGN_Cheese_42-0" class="reference"><a href="#cite_note-IGN_Cheese-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> These were deliberately placed by one of the level editors as a graphical oddity for the player's confusion.<sup id="cite_ref-Rare_Gamer_28-1" class="reference"><a href="#cite_note-Rare_Gamer-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> The game has two hidden passwords: one found by picking up a necklace in one level and another by reaching the highest rank in the multiplayer mode.<sup id="cite_ref-N64_how_to_41-1" class="reference"><a href="#cite_note-N64_how_to-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> Rare had originally intended these details to access password-protected sections of promotional websites and use them for an <a href="/wiki/Alternate_reality_game" title="Alternate reality game">alternate reality game</a>.<sup id="cite_ref-Kotaku_passwords_43-0" class="reference"><a href="#cite_note-Kotaku_passwords-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> </p><p>As developers kept adding features, the game ended up using all the extra memory on their <a href="/wiki/Debug" class="mw-redirect" title="Debug">debug</a> consoles and became too big to fit into the Nintendo 64's standard 4 <a href="/wiki/Megabyte" title="Megabyte">MB</a> of <a href="/wiki/Random-access_memory" title="Random-access memory">random-access memory</a> (RAM).<sup id="cite_ref-EuroG_oral_38-3" class="reference"><a href="#cite_note-EuroG_oral-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Because the developers were unable to optimise it, they made use of the Nintendo 64 <a href="/wiki/Nintendo_64_accessories#Expansion_Pak" title="Nintendo 64 accessories">Expansion Pak</a>, which increases the Nintendo 64's RAM from 4 MB to 8 MB.<sup id="cite_ref-EuroG_oral_38-4" class="reference"><a href="#cite_note-EuroG_oral-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Although the Expansion Pak is required to access the game's campaign and most of the multiplayer features, a limited subset of deathmatch options are available without the device—around 35% of the game is playable without an Expansion Pak, as estimated on the game's instruction booklet.<sup id="cite_ref-Manual_controller_44-0" class="reference"><a href="#cite_note-Manual_controller-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> The Expansion Pak allows the game to optionally be played in a <a href="/wiki/480i" title="480i">480i</a> "high-resolution" mode.<sup id="cite_ref-IGN_expansion_45-0" class="reference"><a href="#cite_note-IGN_expansion-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Making_Of_11m47s_46-0" class="reference"><a href="#cite_note-Making_Of_11m47s-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> The Counter-Operative mode proved to be difficult to implement and led the game to be delayed.<sup id="cite_ref-IGN_counter_47-0" class="reference"><a href="#cite_note-IGN_counter-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> The <a href="/wiki/Iterative_and_incremental_development" title="Iterative and incremental development">iterative</a> nature of the game's development led Hollis to describe the ultimate number of multiplayer options as "a vast array of features I [had] never planned".<sup id="cite_ref-Retro_Gamer_Issue_19_27-10" class="reference"><a href="#cite_note-Retro_Gamer_Issue_19-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> </p><p>Cut from the game was a feature that allowed players to place a photograph of their choice onto the face of their multiplayer character.<sup id="cite_ref-IGN_Gamers_in_the_Game_48-0" class="reference"><a href="#cite_note-IGN_Gamers_in_the_Game-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GS_Perfect_Face_49-0" class="reference"><a href="#cite_note-GS_Perfect_Face-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> The photos would have been taken by the <a href="/wiki/Game_Boy_Camera" title="Game Boy Camera">Game Boy Camera</a> accessory and directly transferred to the game via a Nintendo 64 <a href="/wiki/Transfer_Pak" title="Transfer Pak">Transfer Pak</a>.<sup id="cite_ref-NOM_Issue_90_50-0" class="reference"><a href="#cite_note-NOM_Issue_90-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> They could then be cropped or manipulated with an in-game editor and mapped onto the <a href="/wiki/Polygon_(computer_graphics)" title="Polygon (computer graphics)">polygonal</a> head of a multiplayer character.<sup id="cite_ref-IGN_Gamers_in_the_Game_48-1" class="reference"><a href="#cite_note-IGN_Gamers_in_the_Game-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> The photos could also be saved to the game cartridge or a Controller Pak for cross-game sharing.<sup id="cite_ref-IGN_Gamers_in_the_Game_48-2" class="reference"><a href="#cite_note-IGN_Gamers_in_the_Game-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> Although Rare's <a href="/wiki/Nintendo" title="Nintendo">Nintendo</a>-side producer <a href="/wiki/Ken_Lobb" title="Ken Lobb">Ken Lobb</a> originally stated that the feature was removed due to technical difficulties, the actual reason was revealed to be sensitive issues surrounding the ability for players to attack images of real people.<sup id="cite_ref-GS_Perfect_Face_49-1" class="reference"><a href="#cite_note-GS_Perfect_Face-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> Rare's decision came after then-recent attacks such as the <a href="/wiki/Columbine_High_School_massacre" title="Columbine High School massacre">Columbine High School massacre</a>,<sup id="cite_ref-CVG_PD_loses_face_51-0" class="reference"><a href="#cite_note-CVG_PD_loses_face-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> when new censorship laws were being introduced in the United States.<sup id="cite_ref-N64_preview_2_52-0" class="reference"><a href="#cite_note-N64_preview_2-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> </p><p>The soundtrack was primarily composed by <a href="/wiki/Grant_Kirkhope" title="Grant Kirkhope">Grant Kirkhope</a>, who replaced Norgate after his departure. Writing sci-fi music was a new and enjoyable experience for Kirkhope, as he had mainly worked on <i><a href="/wiki/Banjo-Kazooie_(video_game)" title="Banjo-Kazooie (video game)">Banjo-Kazooie</a></i> at the time.<sup id="cite_ref-NLife_feature_26-11" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> While he took inspiration from <i>Blade Runner</i> and the whistling sound of "<a href="/wiki/The_X-Files_(composition)" title="The X-Files (composition)">The X-Files</a>" theme song,<sup id="cite_ref-EuroG_oral_38-5" class="reference"><a href="#cite_note-EuroG_oral-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> he reused much of Norgate's sample set, especially peculiar sci-fi noises he had created.<sup id="cite_ref-NLife_feature_26-12" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> One of Norgate's few contributions to the final <i>Perfect Dark</i> score was the theme of the first level.<sup id="cite_ref-NLife_feature_26-13" class="reference"><a href="#cite_note-NLife_feature-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> A third composer, David Clynick, composed the game's cinematic sequence while Kirkhope was working on <i><a href="/wiki/Donkey_Kong_64" title="Donkey Kong 64">Donkey Kong 64</a></i> and <i><a href="/wiki/Banjo-Tooie" title="Banjo-Tooie">Banjo-Tooie</a></i>.<sup id="cite_ref-Kirkhope_53-0" class="reference"><a href="#cite_note-Kirkhope-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> The game supports <a href="/wiki/16:9_aspect_ratio" title="16:9 aspect ratio">16x9</a> widescreen and <a href="/wiki/Dolby_Laboratories" class="mw-redirect" title="Dolby Laboratories">Dolby</a> <a href="/wiki/Surround_sound" title="Surround sound">surround sound</a>, and features <a href="/wiki/Voice_acting" title="Voice acting">voice acting</a> for all in-game and cutscene dialogue.<sup id="cite_ref-IGN_review_2-3" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_interview_23-4" class="reference"><a href="#cite_note-IGN_interview-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Nintendo wanted an American actress to voice Joanna Dark, but the role ultimately went to composer <a href="/wiki/Eveline_Fischer" title="Eveline Fischer">Eveline Fischer</a>.<sup id="cite_ref-Making_Of_3m09s_54-0" class="reference"><a href="#cite_note-Making_Of_3m09s-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> Because <i>Perfect Dark</i> features more than 45 minutes of voiced cutscenes, the game was shipped in a 32 MB cartridge.<sup id="cite_ref-EGM_feature_55-0" class="reference"><a href="#cite_note-EGM_feature-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Marketing_and_release">Marketing and release</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=8" title="Edit section: Marketing and release"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-default-size" typeof="mw:File/Thumb"><a href="/wiki/File:Perfect_Dark_Japanese_Ad.jpg" class="mw-file-description"><img alt="A two colour image showing a room. A woman is sitting on a couch and holding a gun in her right hand. A large weapon is lying on the left wall. Around the image are Japanese symbols." src="//upload.wikimedia.org/wikipedia/en/thumb/c/c0/Perfect_Dark_Japanese_Ad.jpg/220px-Perfect_Dark_Japanese_Ad.jpg" decoding="async" width="220" height="313" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/c/c0/Perfect_Dark_Japanese_Ad.jpg 1.5x" data-file-width="260" data-file-height="370" /></a><figcaption>While the localised title of "Red and Black" was ultimately dropped, Japanese advertisements and box art still kept its dual colour theme.</figcaption></figure> <p>Although a follow-up to <i>GoldenEye 007</i> was confirmed to be in development in early 1998,<sup id="cite_ref-No_Bond_56-0" class="reference"><a href="#cite_note-No_Bond-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> <i>Perfect Dark</i> was formally presented as Nintendo's lead game at <a href="/wiki/E3_1998" class="mw-redirect" title="E3 1998">E3 1998</a> in Atlanta, Georgia.<sup id="cite_ref-N64_announcement_57-0" class="reference"><a href="#cite_note-N64_announcement-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> Originally scheduled for a release in summer 1999 and later in December 1999,<sup id="cite_ref-N64_investigation_1_58-0" class="reference"><a href="#cite_note-N64_investigation_1-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-N64_Issue_30_59-0" class="reference"><a href="#cite_note-N64_Issue_30-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-N64_preview_3_60-0" class="reference"><a href="#cite_note-N64_preview_3-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> <i>Perfect Dark</i> was heavily trailed in video game magazines, with <i><a href="/wiki/Nintendo_Official_Magazine" class="mw-redirect" title="Nintendo Official Magazine">Nintendo Official Magazine</a></i> predicting that it would be "the best shooting game this century".<sup id="cite_ref-NOM_Issue_82_61-0" class="reference"><a href="#cite_note-NOM_Issue_82-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> A working version of the game appeared at the <a href="/wiki/European_Computer_Trade_Show" title="European Computer Trade Show">European Computer Trade Show</a> in September 1998;<sup id="cite_ref-IGN_European_Trade_Event_62-0" class="reference"><a href="#cite_note-IGN_European_Trade_Event-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/N64_Magazine" class="mw-redirect" title="N64 Magazine">N64 Magazine</a></i> described the preview as having "the kind of attention to detail that had everyone who saw [it] drooling".<sup id="cite_ref-N64_preview_1_63-0" class="reference"><a href="#cite_note-N64_preview_1-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> A more complete version was presented at E3 in May 1999, where the game's compatibility with the Game Boy Camera was announced,<sup id="cite_ref-Edge_E3_1999_64-0" class="reference"><a href="#cite_note-Edge_E3_1999-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> and at <a href="/wiki/Nintendo_Space_World" title="Nintendo Space World">Nintendo Space World</a> in August 1999, alongside Rare's <i>Donkey Kong 64</i> and <i><a href="/wiki/Jet_Force_Gemini" title="Jet Force Gemini">Jet Force Gemini</a></i>.<sup id="cite_ref-Spaceworld_99_65-0" class="reference"><a href="#cite_note-Spaceworld_99-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Shortly before release, Rare unveiled a website for the in-game company dataDyne to promote interest in the game's storyline.<sup id="cite_ref-IGN_dD_talent_66-0" class="reference"><a href="#cite_note-IGN_dD_talent-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_dD_truth_67-0" class="reference"><a href="#cite_note-IGN_dD_truth-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> The game had a marketing budget of $10 million.<sup id="cite_ref-Marketing_budget_68-0" class="reference"><a href="#cite_note-Marketing_budget-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> </p><p><i>Perfect Dark</i> was first released in North America on 22 May 2000.<sup id="cite_ref-M_rating_35-1" class="reference"><a href="#cite_note-M_rating-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> Nintendo arranged a number of publicity stunts, including hiring model <a href="/wiki/Michele_Merkin" title="Michele Merkin">Michele Merkin</a>, who appeared as Joanna Dark in commercials and in-store promotions for the game.<sup id="cite_ref-IGN_commercial_69-0" class="reference"><a href="#cite_note-IGN_commercial-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_Merkin_70-0" class="reference"><a href="#cite_note-IGN_Merkin-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> The game received a Mature rating from the <a href="/wiki/Entertainment_Software_Rating_Board" title="Entertainment Software Rating Board">Entertainment Software Rating Board</a>, particularly for its graphic content and adult language.<sup id="cite_ref-M_rating_35-2" class="reference"><a href="#cite_note-M_rating-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> This generated some controversy because Nintendo has a reputation for family-friendly games.<sup id="cite_ref-Controversy_71-0" class="reference"><a href="#cite_note-Controversy-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> The European release followed on 30 June 2000.<sup id="cite_ref-Edge_review_10-1" class="reference"><a href="#cite_note-Edge_review-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> To supplement the game, Rare released a <a href="/wiki/Game_Boy_Color" title="Game Boy Color">Game Boy Color</a> counterpart, also titled <i><a href="/wiki/Perfect_Dark_(Game_Boy_Color_video_game)" title="Perfect Dark (Game Boy Color video game)">Perfect Dark</a></i>, shortly afterwards.<sup id="cite_ref-IGN_PD_GBC_Review_72-0" class="reference"><a href="#cite_note-IGN_PD_GBC_Review-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> The Game Boy Color game features a compatibility mode that allows certain cheats within the Nintendo 64 game to alternatively be unlocked via the Transfer Pak.<sup id="cite_ref-IGN_combination_73-0" class="reference"><a href="#cite_note-IGN_combination-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> In Japan, <i>Perfect Dark</i> was released on 21 October 2000.<sup id="cite_ref-2003_sales_74-0" class="reference"><a href="#cite_note-2003_sales-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> </p><p><i>Perfect Dark</i> features a different box art for each regional release.<sup id="cite_ref-NLife_artworks_75-0" class="reference"><a href="#cite_note-NLife_artworks-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> Rare's art director Kev Bayliss, who created the North American and European artworks, designed the North American version in one day because Rare needed it very quickly.<sup id="cite_ref-NLife_artworks_75-1" class="reference"><a href="#cite_note-NLife_artworks-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> He then created a more suitable Joanna Dark model for the European version and all the promotional material at the time.<sup id="cite_ref-NLife_artworks_75-2" class="reference"><a href="#cite_note-NLife_artworks-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> For the Japanese release, a completely different image was requested by Nintendo,<sup id="cite_ref-NLife_artworks_75-3" class="reference"><a href="#cite_note-NLife_artworks-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> who originally considered releasing the game in Japan under the title "Aka to Kuro"<span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">赤と黒</span></span>, lit. "Red and Black")</span>.<sup id="cite_ref-IGN_new_name_76-0" class="reference"><a href="#cite_note-IGN_new_name-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> "Perfect Dark" does not translate well into Japanese, and the title "Aka to Kuro" was considered sufficiently edgy.<sup id="cite_ref-IGN_red_and_black_77-0" class="reference"><a href="#cite_note-IGN_red_and_black-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> The game was ultimately released as パーフェクト・ダーク<span style="font-weight: normal"> (<span title="Hepburn transliteration"><i lang="ja-Latn">Pāfekuto Dāku</i></span>)</span>, a transliteration of the Western title.<sup id="cite_ref-GSpot_PD_returns_78-0" class="reference"><a href="#cite_note-GSpot_PD_returns-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> </p><p>According to <a href="/wiki/The_NPD_Group" class="mw-redirect" title="The NPD Group">NPD</a>'s Toy Retail Survey Tracking system, <i>Perfect Dark</i> was the second best-selling game of May 2000 in North America, behind <i><a href="/wiki/Pok%C3%A9mon_Trading_Card_Game_(video_game)" title="Pokémon Trading Card Game (video game)">Pokémon Trading Card Game</a></i>.<sup id="cite_ref-IGN_NPD_May_79-0" class="reference"><a href="#cite_note-IGN_NPD_May-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> The Japanese launch saw sales totalling 35,000 units in its first week.<sup id="cite_ref-2003_sales_74-1" class="reference"><a href="#cite_note-2003_sales-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> As a bestseller, <i>Perfect Dark</i> joined Nintendo's "<a href="/wiki/Nintendo_Selects" title="Nintendo Selects">Player's Choice</a>" game selection on 21 December 2000.<sup id="cite_ref-Players_Choice_80-0" class="reference"><a href="#cite_note-Players_Choice-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> The game sold relatively well through the year's holiday season, reaching No. 23 on the all formats chart for the week of 24 December 2000.<sup id="cite_ref-2001_holiday_season_81-0" class="reference"><a href="#cite_note-2001_holiday_season-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> As of March 2003, <i>Perfect Dark</i> had sold almost 1.3 million copies in the United States and 77,000 copies in Japan.<sup id="cite_ref-2003_sales_74-2" class="reference"><a href="#cite_note-2003_sales-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> Total sales in the United States reached 1.5 million by December 2007.<sup id="cite_ref-US_2007_sales_82-0" class="reference"><a href="#cite_note-US_2007_sales-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> In a 2011 interview with <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>, game designer Chris Tilston revealed that lifetime sales for the game reached 3.2 million, but did not clarify if the figure accounted for units shipped to retailers.<sup id="cite_ref-EuroG_sales_83-0" class="reference"><a href="#cite_note-EuroG_sales-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=9" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1217379840">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;color:#333;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;color:#333;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0;color:#333}.mw-parser-output .vgr-awards td{background:#f2f2f2;color:#333}.mw-parser-output .vgr-hrow th{background:#e8f4f8;color:#333}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="/wiki/GameRankings" title="GameRankings">GameRankings</a></td><td>95%<sup id="cite_ref-GameRankings_84-0" class="reference"><a href="#cite_note-GameRankings-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></td><td>97/100<sup id="cite_ref-Metacritic_85-0" class="reference"><a href="#cite_note-Metacritic-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="/wiki/AllGame" class="mw-redirect" title="AllGame">AllGame</a></i></td><td>4.5/5<sup id="cite_ref-Allgame_review_86-0" class="reference"><a href="#cite_note-Allgame_review-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i></td><td>9/10<sup id="cite_ref-Edge_review_10-2" class="reference"><a href="#cite_note-Edge_review-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i></td><td>29.5/30<sup id="cite_ref-EGM_review_87-0" class="reference"><a href="#cite_note-EGM_review-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/EP_Daily" title="EP Daily">EP Daily</a></i></td><td>10/10<sup id="cite_ref-EP_review_88-0" class="reference"><a href="#cite_note-EP_review-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i></td><td>5/5<sup id="cite_ref-GamePro_review_89-0" class="reference"><a href="#cite_note-GamePro_review-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameRevolution" class="mw-redirect" title="GameRevolution">GameRevolution</a></i></td><td>A−<sup id="cite_ref-GameRev_review_90-0" class="reference"><a href="#cite_note-GameRev_review-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i></td><td>9.9/10<sup id="cite_ref-GSpot_review_16-1" class="reference"><a href="#cite_note-GSpot_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/IGN" title="IGN">IGN</a></i></td><td>9.8/10<sup id="cite_ref-IGN_review_2-4" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/NGC_Magazine" title="NGC Magazine">N64 Magazine</a></i></td><td>96%<sup id="cite_ref-N64_review_4-11" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i></td><td>4/5<sup id="cite_ref-NGen_review_14-2" class="reference"><a href="#cite_note-NGen_review-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a></i></td><td>9.6/10<sup id="cite_ref-NP_review_91-0" class="reference"><a href="#cite_note-NP_review-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div> <p><i>Perfect Dark</i> received critical acclaim from video game publications.<sup id="cite_ref-Metacritic_85-1" class="reference"><a href="#cite_note-Metacritic-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> The most praised aspects of the game were its graphics, artificial intelligence, and number of multiplayer options.<sup id="cite_ref-IGN_review_2-5" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edge_review_10-3" class="reference"><a href="#cite_note-Edge_review-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSpot_review_16-2" class="reference"><a href="#cite_note-GSpot_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGM_review_87-1" class="reference"><a href="#cite_note-EGM_review-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i> claimed that, as a console first-person shooter, <i>Perfect Dark</i> is "unparalleled",<sup id="cite_ref-GSpot_review_16-3" class="reference"><a href="#cite_note-GSpot_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> while <i><a href="/wiki/IGN" title="IGN">IGN</a></i> journalist <a href="/wiki/Matt_Casamassina" title="Matt Casamassina">Matt Casamassina</a> remarked that its extensive features set the game apart from its peers.<sup id="cite_ref-IGN_review_2-6" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Similarly, <i>N64 Magazine</i> described <i>Perfect Dark</i> as "dauntingly huge", stating that it "takes everything that made its predecessor such an enduring favourite and does it bigger, better and more often".<sup id="cite_ref-N64_review_4-12" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i> concluded that, although the game fails to be as revolutionary as its predecessor, it refines its "phenomenal gameplay while massively developing its multiplayer components".<sup id="cite_ref-Edge_review_10-4" class="reference"><a href="#cite_note-Edge_review-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a></i> editors called the game "undeniably a work of art", suspenseful, "more compelling than most action movies and much deeper than any video game of its type".<sup id="cite_ref-NP_review_91-1" class="reference"><a href="#cite_note-NP_review-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> </p><p>The graphics were praised for their dynamic lighting, complex geometry, varied textures, and smooth animations.<sup id="cite_ref-IGN_review_2-7" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGen_review_14-3" class="reference"><a href="#cite_note-NGen_review-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EP_review_88-1" class="reference"><a href="#cite_note-EP_review-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Allgame_review_86-1" class="reference"><a href="#cite_note-Allgame_review-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> <i>IGN</i> remarked that levels were more detailed than in <i>GoldenEye 007</i>, and that character models and weapons were well-animated.<sup id="cite_ref-IGN_review_2-8" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/GameRevolution" class="mw-redirect" title="GameRevolution">GameRevolution</a></i> highlighted the game's semi-realistic look, saying that it "adds to the depth and addiction of the game".<sup id="cite_ref-GameRev_review_90-1" class="reference"><a href="#cite_note-GameRev_review-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> The game's voiced <a href="/wiki/Cutscene" title="Cutscene">cutscenes</a>, surround sound effects, and atmospheric score, which was described as a mixture between the <i>Blade Runner</i> soundtrack by <a href="/wiki/Vangelis" title="Vangelis">Vangelis</a> and <i>GoldenEye 007</i><span class="nowrap" style="padding-left:0.1em;">'</span>s, were said to effectively bring the game to life.<sup id="cite_ref-IGN_review_2-9" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-N64_review_4-13" class="reference"><a href="#cite_note-N64_review-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NP_review_91-2" class="reference"><a href="#cite_note-NP_review-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamePro_review_89-1" class="reference"><a href="#cite_note-GamePro_review-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/The_Electric_Playground" class="mw-redirect" title="The Electric Playground">The Electric Playground</a></i> credited Rare for being able to fit such a clear-sounding experience into the limited space of a Nintendo 64 cartridge.<sup id="cite_ref-EP_review_88-2" class="reference"><a href="#cite_note-EP_review-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> The four reviewers in Japanese magazine <i><a href="/wiki/Famitsu" title="Famitsu">Famitsu</a></i> gave the game each a seven out of ten rating, with criticism being that visuals enduced motion sickness and were inferior to graphics from the next generation of video game consoles, with the ultimate consensus was the game was only recommended for fans of the genre.<sup id="cite_ref-famitsu_92-0" class="reference"><a href="#cite_note-famitsu-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> </p><p>The gameplay was praised for the challenging artificial intelligence of enemies and varied level design.<sup id="cite_ref-Edge_review_10-5" class="reference"><a href="#cite_note-Edge_review-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGen_review_14-4" class="reference"><a href="#cite_note-NGen_review-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSpot_review_16-4" class="reference"><a href="#cite_note-GSpot_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> The enemies were admired for their use of squad tactics, ability to wait for players to come back instead of obediently chasing after them, and for ducking around a corner for cover.<sup id="cite_ref-GSpot_review_16-5" class="reference"><a href="#cite_note-GSpot_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> As with <i>GoldenEye 007</i>, the game's nonlinear approach to completing mission objectives was highlighted positively, giving players freedom to deal with situations as they see fit.<sup id="cite_ref-Edge_review_10-6" class="reference"><a href="#cite_note-Edge_review-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> The multiplayer mode was seen as the strongest aspect of the game. Reviewers noted that the flexibility of options, number of gameplay modes, "clever" weapons, number of unlockable features, and customisable computer-controlled bots give the game an unprecedented amount of <a href="/wiki/Replay_value" title="Replay value">replay value</a>.<sup id="cite_ref-IGN_review_2-10" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSpot_review_16-6" class="reference"><a href="#cite_note-GSpot_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGM_review_87-2" class="reference"><a href="#cite_note-EGM_review-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EP_review_88-3" class="reference"><a href="#cite_note-EP_review-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GameRev_review_90-2" class="reference"><a href="#cite_note-GameRev_review-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> <i><a href="/wiki/GamePro" title="GamePro">GamePro</a></i> called the game's Counter-Operative mode one of the "coolest multiplayer modes ever", stating that the player playing as Joanna never knows which enemy the opposing player controls.<sup id="cite_ref-GamePro_review_89-2" class="reference"><a href="#cite_note-GamePro_review-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> </p><p>The game's inconsistent <a href="/wiki/Frame_rate" title="Frame rate">frame rate</a> was frequently criticised.<sup id="cite_ref-Edge_review_10-7" class="reference"><a href="#cite_note-Edge_review-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NGen_review_14-5" class="reference"><a href="#cite_note-NGen_review-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSpot_review_16-7" class="reference"><a href="#cite_note-GSpot_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EGM_review_87-3" class="reference"><a href="#cite_note-EGM_review-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-EP_review_88-4" class="reference"><a href="#cite_note-EP_review-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> According to <i><a href="/wiki/Trigger_Happy_(book)" title="Trigger Happy (book)">Trigger Happy</a></i> author <a href="/wiki/Steven_Poole" title="Steven Poole">Steven Poole</a>, the game's "inadequate temporal resolution—owing to a wrongheaded choice to privilege visual detail over frame-rate—made it unplayable at higher difficulty levels".<sup id="cite_ref-trigger_happy_93-0" class="reference"><a href="#cite_note-trigger_happy-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> <i>IGN</i> editors observed that the frame rate can be choppy in large areas or environments with many characters on screen, but felt they were too frequently caught up in the game to notice it, or else were willing to forgive it.<sup id="cite_ref-IGN_review_2-11" class="reference"><a href="#cite_note-IGN_review-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Poole described the "lazy sci-fi fetishism" of Joanna Dark's character design as "a blatant and doomed attempt to steal the thunder of <a href="/wiki/Lara_Croft" title="Lara Croft">Lara Croft</a>",<sup id="cite_ref-trigger_happy_93-1" class="reference"><a href="#cite_note-trigger_happy-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> and argued that she illustrated the challenges of characterising the protagonists of first-person shooters, a problem that <i>GoldenEye 007</i> had avoided by using the already well-known character James Bond.<sup id="cite_ref-Edge_Characterisation_94-0" class="reference"><a href="#cite_note-Edge_Characterisation-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> </p><p>At their Best and Worst of 2000 awards, <i>GameSpot</i> editors awarded <i>Perfect Dark</i> Best Nintendo 64 Game and Best Shooting Game,<sup id="cite_ref-GS_Best_N64_Game_95-0" class="reference"><a href="#cite_note-GS_Best_N64_Game-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GS_Best_Shooting_Game_96-0" class="reference"><a href="#cite_note-GS_Best_Shooting_Game-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> and nominated it in the Best Multiplayer Game category.<sup id="cite_ref-GS_Best_Multiplayer_Game_97-0" class="reference"><a href="#cite_note-GS_Best_Multiplayer_Game-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> Rare was recognised for its work on the game and received the <a href="/wiki/BAFTA_Interactive_Entertainment_Awards" title="BAFTA Interactive Entertainment Awards">BAFTA Interactive Entertainment</a> Moving Images Award for 2000,<sup id="cite_ref-BAFTA_Award_98-0" class="reference"><a href="#cite_note-BAFTA_Award-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> and the <a href="/wiki/Golden_Satellite_Award" class="mw-redirect" title="Golden Satellite Award">Golden Satellite Award</a> for Best Interactive Product in 2001.<sup id="cite_ref-Satellite_Award_99-0" class="reference"><a href="#cite_note-Satellite_Award-99"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Legacy">Legacy</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=10" title="Edit section: Legacy"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Shortly after <i>Perfect Dark</i> was released, Rare planned to develop a "sister" title, called <i>Velvet Dark</i>, for either the Nintendo 64 or its successor, the <a href="/wiki/GameCube" title="GameCube">GameCube</a>, but the project never moved beyond pre-production and was ultimately abandoned.<sup id="cite_ref-GS_Velvet_Dark_100-0" class="reference"><a href="#cite_note-GS_Velvet_Dark-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5_Things_101-0" class="reference"><a href="#cite_note-5_Things-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> The name "Velvet Dark" references Joanna Dark's alleged sister in the co-operative mode, who would have been the game's protagonist.<sup id="cite_ref-GS_Velvet_Dark_100-1" class="reference"><a href="#cite_note-GS_Velvet_Dark-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-5_Things_101-1" class="reference"><a href="#cite_note-5_Things-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> Meanwhile, Free Radical Design released <i><a href="/wiki/TimeSplitters_(video_game)" title="TimeSplitters (video game)">TimeSplitters</a></i> for the <a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a> in October 2000, a first-person shooter based around a completely new engine.<sup id="cite_ref-GS_TimeSplitters_Review_102-0" class="reference"><a href="#cite_note-GS_TimeSplitters_Review-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> <i>TimeSplitters</i> bears several gameplay and presentational similarities to <i>GoldenEye 007</i> and <i>Perfect Dark</i>, including a similar aiming system and unlockable options through quick level completions.<sup id="cite_ref-GS_TimeSplitters_Review_102-1" class="reference"><a href="#cite_note-GS_TimeSplitters_Review-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_TimeSplitters_Preview_103-0" class="reference"><a href="#cite_note-IGN_TimeSplitters_Preview-103"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> After Rare was purchased by <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> in 2002,<sup id="cite_ref-MS_Rare_104-0" class="reference"><a href="#cite_note-MS_Rare-104"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup> the company released a prequel, <i><a href="/wiki/Perfect_Dark_Zero" title="Perfect Dark Zero">Perfect Dark Zero</a></i>, as a launch title for the <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> in 2005. Although the game received generally positive reviews from critics,<sup id="cite_ref-PDZ_Metacritic_105-0" class="reference"><a href="#cite_note-PDZ_Metacritic-105"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> some publications felt it did not meet their expectations.<sup id="cite_ref-EG_PDZ_Review_106-0" class="reference"><a href="#cite_note-EG_PDZ_Review-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GI_PDZ_Review_107-0" class="reference"><a href="#cite_note-GI_PDZ_Review-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> </p><p>In a retrospective analysis, <i>Edge</i> acknowledged that the game's frame rate and other dated elements of its design rendered it "nigh-on unplayable".<sup id="cite_ref-EdgeTimeExtended_108-0" class="reference"><a href="#cite_note-EdgeTimeExtended-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> The magazine found the ambitious mentality which resulted in weapons and computer-controlled players being "designed for possibilities rather than balance", both one of <i>Perfect Dark</i><span class="nowrap" style="padding-left:0.1em;">'</span>s most interesting aspects and the cause of its biggest problem: "Restraint [...] would have made <i>Perfect Dark</i> a tighter, more focused experience, helped with those framerate issues, and removed almost all of the fun".<sup id="cite_ref-EdgeTimeExtended_108-1" class="reference"><a href="#cite_note-EdgeTimeExtended-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> The magazine concluded that despite <i>Perfect Dark</i> not standing up as a good game to play in 2009, "its currency of ideas and provocation [...] remains sound".<sup id="cite_ref-EdgeTimeExtended_108-2" class="reference"><a href="#cite_note-EdgeTimeExtended-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup> In 2015, <i><a href="/wiki/Den_of_Geek" title="Den of Geek">Den of Geek</a></i> considered <i>Perfect Dark</i> "a game that's done more for the shooter genre than often credited for", and said that the game was still ahead of its time because no game had revitalised its ideas.<sup id="cite_ref-Geek_ahead_109-0" class="reference"><a href="#cite_note-Geek_ahead-109"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> </p><p>Since its release, the game has attracted a following of elite players who constantly try to <a href="/wiki/Speedrun" class="mw-redirect" title="Speedrun">speedrun</a> its levels and break world records.<sup id="cite_ref-Kotaku_record_110-0" class="reference"><a href="#cite_note-Kotaku_record-110"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup> These records are managed by their website and involve highly skilled players exploiting tiny gameplay inconsistencies.<sup id="cite_ref-Kotaku_record_110-1" class="reference"><a href="#cite_note-Kotaku_record-110"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Kotaku_skips_111-0" class="reference"><a href="#cite_note-Kotaku_skips-111"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup> The game is occasionally cited as one of the <a href="/wiki/List_of_video_games_considered_the_best" title="List of video games considered the best">greatest video games of all time</a>. In 2001, <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i> editors ranked <i>Perfect Dark</i> 65th on their list of Top 100 Games of All Time,<sup id="cite_ref-EGM_Top_100_112-0" class="reference"><a href="#cite_note-EGM_Top_100-112"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup> while <i>Nintendo Power</i> included it in their 2006 list of Top 200 Nintendo games.<sup id="cite_ref-NP_Top_200_113-0" class="reference"><a href="#cite_note-NP_Top_200-113"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup> In 2007, <i>IGN</i> editors placed the game at No. 86 on their list of Top 100 Games of All Time, noting that "Everything that <i>GoldenEye</i> made great, <i>Perfect Dark</i> did too, and then some."<sup id="cite_ref-IGN-100_114-0" class="reference"><a href="#cite_note-IGN-100-114"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup> Similarly, <i>Edge</i> placed the title at No. 28 on their 2007 list of 100 Best Videogames (a list voted for by readers, <i>Edge</i> staff and gaming industry professionals),<sup id="cite_ref-Edge100_115-0" class="reference"><a href="#cite_note-Edge100-115"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup> claiming that the game brought the Nintendo 64 era to a satisfying close.<sup id="cite_ref-Edge100_115-1" class="reference"><a href="#cite_note-Edge100-115"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup> In 2009, <i><a href="/wiki/Official_Nintendo_Magazine" title="Official Nintendo Magazine">Official Nintendo Magazine</a></i> ranked it 37th on a list of 100 Best Nintendo Games.<sup id="cite_ref-Best_Nintendo_Games_116-0" class="reference"><a href="#cite_note-Best_Nintendo_Games-116"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup> </p><p>In 2022, a fan by the name of Ryan Dwyer fully <a href="/wiki/Decompiler" title="Decompiler">decompiled</a> the original <a href="/wiki/ROM_image" title="ROM image">ROM image</a> into <a href="/wiki/C_(programming_language)" title="C (programming language)">C</a> <a href="/wiki/Source_code" title="Source code">source code</a>, allowing the game to be <a href="/wiki/Porting" title="Porting">ported</a> unofficially to various platforms.<sup id="cite_ref-ROM_Decompiled_117-0" class="reference"><a href="#cite_note-ROM_Decompiled-117"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup> An unofficial PC port was released in 2023.<sup id="cite_ref-Unofficial_PC_port_118-0" class="reference"><a href="#cite_note-Unofficial_PC_port-118"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> A reboot, also titled <i><a href="/wiki/Perfect_Dark_(upcoming_video_game)" title="Perfect Dark (upcoming video game)">Perfect Dark</a></i>, is being developed by <a href="/wiki/The_Initiative_(company)" title="The Initiative (company)">The Initiative</a>.<sup id="cite_ref-Reboot_announcement_119-0" class="reference"><a href="#cite_note-Reboot_announcement-119"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Remaster">Remaster</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=11" title="Edit section: Remaster"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236090951"><div role="note" class="hatnote navigation-not-searchable">Main article: <a href="/wiki/Perfect_Dark_(2010_video_game)" title="Perfect Dark (2010 video game)">Perfect Dark (2010 video game)</a></div> <p>A <a href="/wiki/Remaster" title="Remaster">remaster</a> of the game, also titled <i><a href="/wiki/Perfect_Dark_(2010_video_game)" title="Perfect Dark (2010 video game)">Perfect Dark</a></i>, was released in 2010 for the Xbox 360 through its <a href="/wiki/Xbox_Live_Arcade" title="Xbox Live Arcade">Xbox Live Arcade</a> download service, featuring an improved frame rate, enhanced graphics and online multiplayer.<sup id="cite_ref-IGN_XBLA_review_120-0" class="reference"><a href="#cite_note-IGN_XBLA_review-120"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup> The remaster was developed by <a href="/wiki/4J_Studios" title="4J Studios">4J Studios</a>, the same studio that previously handled the Xbox 360 <a href="/wiki/Porting" title="Porting">ports</a> of Rare's <a href="/wiki/Platform_game" class="mw-redirect" title="Platform game">platform</a> games <i>Banjo-Kazooie</i> and <i>Banjo-Tooie</i>.<sup id="cite_ref-Engadget_XBLA_review_121-0" class="reference"><a href="#cite_note-Engadget_XBLA_review-121"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup> The game received generally favorable reviews from gaming publications. Some critics considered the relatively unchanged game to be outdated, but most agreed that the title was a solid revival of a classic.<sup id="cite_ref-GSpot_XBLA_review_122-0" class="reference"><a href="#cite_note-GSpot_XBLA_review-122"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGN_XBLA_review_120-1" class="reference"><a href="#cite_note-IGN_XBLA_review-120"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup> In 2015, the remaster was included in the <i><a href="/wiki/Rare_Replay" title="Rare Replay">Rare Replay</a></i> video game compilation for <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a>.<sup id="cite_ref-Rare_Replay_123-0" class="reference"><a href="#cite_note-Rare_Replay-123"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=12" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFCooper2024" class="citation web cs1">Cooper, Dalton (18 June 2024). <a rel="nofollow" class="external text" href="https://gamerant.com/nintendo-switch-online-new-games-june-2024-metroid-zelda-perfect-dark/">"Surprise Nintendo Switch Online Update Adding 4 Classic Games"</a>. <i>Game Rant</i><span class="reference-accessdate">. Retrieved <span class="nowrap">19 June</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Game+Rant&rft.atitle=Surprise+Nintendo+Switch+Online+Update+Adding+4+Classic+Games&rft.date=2024-06-18&rft.aulast=Cooper&rft.aufirst=Dalton&rft_id=https%3A%2F%2Fgamerant.com%2Fnintendo-switch-online-new-games-june-2024-metroid-zelda-perfect-dark%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_review-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_review_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_review_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGN_review_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGN_review_2-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-IGN_review_2-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-IGN_review_2-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-IGN_review_2-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-IGN_review_2-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-IGN_review_2-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-IGN_review_2-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-IGN_review_2-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-IGN_review_2-11"><sup><i><b>l</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCasamassina2000" class="citation web cs1"><a href="/wiki/Matt_Casamassina" title="Matt Casamassina">Casamassina, Matt</a> (19 May 2000). <a rel="nofollow" class="external text" href="http://ign64.ign.com/articles/153/153906p1.html">"Perfect Dark Review"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20060809021300/http://ign64.ign.com/articles/153/153906p1.html">Archived</a> from the original on 9 August 2006<span class="reference-accessdate">. Retrieved <span class="nowrap">29 December</span> 2008</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Perfect+Dark+Review&rft.date=2000-05-19&rft.aulast=Casamassina&rft.aufirst=Matt&rft_id=http%3A%2F%2Fign64.ign.com%2Farticles%2F153%2F153906p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_controls-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_controls_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_controls_3-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ONPG_controls_3-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ONPG_controls_3-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Perfect Preface: Controls and Techniques". <i>Perfect Dark: The Official Nintendo Player's Guide</i>. <a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a>. December 2000. pp. <span class="nowrap">8–</span>11. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-93-020602-1" title="Special:BookSources/978-1-93-020602-1"><bdi>978-1-93-020602-1</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Perfect+Preface%3A+Controls+and+Techniques&rft.btitle=Perfect+Dark%3A+The+Official+Nintendo+Player%27s+Guide&rft.pages=%3Cspan+class%3D%22nowrap%22%3E8-%3C%2Fspan%3E11&rft.pub=Nintendo+Power&rft.date=2000-12&rft.isbn=978-1-93-020602-1&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-N64_review-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-N64_review_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-N64_review_4-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-N64_review_4-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-N64_review_4-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-N64_review_4-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-N64_review_4-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-N64_review_4-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-N64_review_4-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-N64_review_4-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-N64_review_4-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-N64_review_4-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-N64_review_4-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-N64_review_4-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-N64_review_4-13"><sup><i><b>n</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKitts2000" class="citation magazine cs1">Kitts, Martin (June 2000). "Perfect Dark". <i><a href="/wiki/N64_Magazine" class="mw-redirect" title="N64 Magazine">N64 Magazine</a></i>. No. 42. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. pp. <span class="nowrap">47–</span>62.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=N64+Magazine&rft.atitle=Perfect+Dark&rft.issue=42&rft.pages=%3Cspan+class%3D%22nowrap%22%3E47-%3C%2Fspan%3E62&rft.date=2000-06&rft.aulast=Kitts&rft.aufirst=Martin&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_weapons-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_weapons_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_weapons_5-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ONPG_weapons_5-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ONPG_weapons_5-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Perfect Preface: Weapons". <i>Perfect Dark: The Official Nintendo Player's Guide</i>. <a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a>. December 2000. pp. <span class="nowrap">14–</span>21. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-93-020602-1" title="Special:BookSources/978-1-93-020602-1"><bdi>978-1-93-020602-1</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Perfect+Preface%3A+Weapons&rft.btitle=Perfect+Dark%3A+The+Official+Nintendo+Player%27s+Guide&rft.pages=%3Cspan+class%3D%22nowrap%22%3E14-%3C%2Fspan%3E21&rft.pub=Nintendo+Power&rft.date=2000-12&rft.isbn=978-1-93-020602-1&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Guide_basics-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_Guide_basics_6-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCarle" class="citation web cs1">Carle, Chris. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090521212209/http://guidesarchive.ign.com/guides/3906/basics.html">"Perfect Dark Guide – Game Basics"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://guidesarchive.ign.com/guides/3906/basics.html">the original</a> on 21 May 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">21 May</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Perfect+Dark+Guide+%E2%80%93+Game+Basics&rft.aulast=Carle&rft.aufirst=Chris&rft_id=http%3A%2F%2Fguidesarchive.ign.com%2Fguides%2F3906%2Fbasics.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-GSpot_Guide_enemies-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-GSpot_Guide_enemies_7-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFEddie_ParkerBart_G._Farkas" class="citation web cs1">Eddie Parker; Bart G. Farkas. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20041124041619/http://www.gamespot.com/gamespot/guides/video/perfectdark/sec4_01.html">"Perfect Dark Game Guide – Enemy Descriptions"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gamespot.com/gamespot/guides/video/perfectdark/sec4_01.html">the original</a> on 24 November 2004<span class="reference-accessdate">. Retrieved <span class="nowrap">24 November</span> 2004</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Perfect+Dark+Game+Guide+%E2%80%93+Enemy+Descriptions&rft.au=Eddie+Parker&rft.au=Bart+G.+Farkas&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fgamespot%2Fguides%2Fvideo%2Fperfectdark%2Fsec4_01.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_training-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_training_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_training_8-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Perfect Preface: Agent Training". <i>Perfect Dark: The Official Nintendo Player's Guide</i>. <a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a>. December 2000. pp. <span class="nowrap">12–</span>13. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-93-020602-1" title="Special:BookSources/978-1-93-020602-1"><bdi>978-1-93-020602-1</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Perfect+Preface%3A+Agent+Training&rft.btitle=Perfect+Dark%3A+The+Official+Nintendo+Player%27s+Guide&rft.pages=%3Cspan+class%3D%22nowrap%22%3E12-%3C%2Fspan%3E13&rft.pub=Nintendo+Power&rft.date=2000-12&rft.isbn=978-1-93-020602-1&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_missions-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_missions_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_missions_9-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ONPG_missions_9-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ONPG_missions_9-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-ONPG_missions_9-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-ONPG_missions_9-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Perfect Preface: Mission Modes". <i>Perfect Dark: The Official Nintendo Player's Guide</i>. <a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a>. December 2000. pp. <span class="nowrap">6–</span>7. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-93-020602-1" title="Special:BookSources/978-1-93-020602-1"><bdi>978-1-93-020602-1</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Perfect+Preface%3A+Mission+Modes&rft.btitle=Perfect+Dark%3A+The+Official+Nintendo+Player%27s+Guide&rft.pages=%3Cspan+class%3D%22nowrap%22%3E6-%3C%2Fspan%3E7&rft.pub=Nintendo+Power&rft.date=2000-12&rft.isbn=978-1-93-020602-1&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Edge_review-10"><span class="mw-cite-backlink">^ <a href="#cite_ref-Edge_review_10-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Edge_review_10-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Edge_review_10-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Edge_review_10-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Edge_review_10-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Edge_review_10-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Edge_review_10-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Edge_review_10-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20110604061915/http://www.next-gen.biz/reviews/perfect-dark-review">"Perfect Dark"</a>. <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. No. 85. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. June 2000. pp. <span class="nowrap">72–</span>73. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1350-1593">1350-1593</a>. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/reviews/perfect-dark-review/">the original</a> on 4 June 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">15 December</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=Perfect+Dark&rft.issue=85&rft.pages=%3Cspan+class%3D%22nowrap%22%3E72-%3C%2Fspan%3E73&rft.date=2000-06&rft.issn=1350-1593&rft_id=http%3A%2F%2Fwww.edge-online.com%2Freviews%2Fperfect-dark-review%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Guide_walkthrough-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_Guide_walkthrough_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_Guide_walkthrough_11-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCarle" class="citation web cs1">Carle, Chris. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100405090250/http://guidesarchive.ign.com/guides/3906/walkthrough.html">"Perfect Dark Guide – Walkthrough"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://guidesarchive.ign.com/guides/3906/walkthrough.html">the original</a> on 5 April 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">5 April</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Perfect+Dark+Guide+%E2%80%93+Walkthrough&rft.aulast=Carle&rft.aufirst=Chris&rft_id=http%3A%2F%2Fguidesarchive.ign.com%2Fguides%2F3906%2Fwalkthrough.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Guide_assignments-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_Guide_assignments_12-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCarle" class="citation web cs1">Carle, Chris. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100329172122/http://guidesarchive.ign.com/guides/3906/specialassignments.html">"Perfect Dark Guide – Special Assignments"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://guidesarchive.ign.com/guides/3906/specialassignments.html">the original</a> on 29 March 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">29 March</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Perfect+Dark+Guide+%E2%80%93+Special+Assignments&rft.aulast=Carle&rft.aufirst=Chris&rft_id=http%3A%2F%2Fguidesarchive.ign.com%2Fguides%2F3906%2Fspecialassignments.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Manual_starting-13"><span class="mw-cite-backlink">^ <a href="#cite_ref-Manual_starting_13-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Manual_starting_13-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation AV-media-notes cs1">"Getting Started". <i>Perfect Dark</i> (Instruction booklet). Redmond, Washington: <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>. 2000. pp. <span class="nowrap">10–</span>13. U/NUS-NPDE-USA.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Perfect+Dark&rft.place=Redmond%2C+Washington&rft.pages=%3Cspan+class%3D%22nowrap%22%3E10-%3C%2Fspan%3E13&rft.pub=Nintendo+of+America&rft.date=2000&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-NGen_review-14"><span class="mw-cite-backlink">^ <a href="#cite_ref-NGen_review_14-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NGen_review_14-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-NGen_review_14-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-NGen_review_14-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-NGen_review_14-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-NGen_review_14-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWolf2000" class="citation magazine cs1">Wolf, Michael (June 2000). "Perfect Dark". <i><a href="/wiki/Next_Generation_(magazine)" title="Next Generation (magazine)">Next Generation</a></i>. No. 66. <a href="/wiki/Imagine_Media" class="mw-redirect" title="Imagine Media">Imagine Media</a>. pp. <span class="nowrap">98–</span>99.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Next+Generation&rft.atitle=Perfect+Dark&rft.issue=66&rft.pages=%3Cspan+class%3D%22nowrap%22%3E98-%3C%2Fspan%3E99&rft.date=2000-06&rft.aulast=Wolf&rft.aufirst=Michael&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_prepare-15"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_prepare_15-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-ONPG_prepare_15-10"><sup><i><b>k</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Combat Simulator: Prepare for Combat". <i>Perfect Dark: The Official Nintendo Player's Guide</i>. <a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a>. December 2000. pp. <span class="nowrap">144–</span>150. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-93-020602-1" title="Special:BookSources/978-1-93-020602-1"><bdi>978-1-93-020602-1</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Combat+Simulator%3A+Prepare+for+Combat&rft.btitle=Perfect+Dark%3A+The+Official+Nintendo+Player%27s+Guide&rft.pages=%3Cspan+class%3D%22nowrap%22%3E144-%3C%2Fspan%3E150&rft.pub=Nintendo+Power&rft.date=2000-12&rft.isbn=978-1-93-020602-1&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-GSpot_review-16"><span class="mw-cite-backlink">^ <a href="#cite_ref-GSpot_review_16-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GSpot_review_16-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GSpot_review_16-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GSpot_review_16-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GSpot_review_16-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GSpot_review_16-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-GSpot_review_16-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-GSpot_review_16-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFFielder2000" class="citation web cs1">Fielder, Joe (22 May 2000). <a rel="nofollow" class="external text" href="http://www.gamespot.com/reviews/perfect-dark-review/1900-2573816/">"Perfect Dark Review"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20101227025642/http://www.gamespot.com/n64/action/perfectdark/review.html">Archived</a> from the original on 27 December 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">19 January</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Perfect+Dark+Review&rft.date=2000-05-22&rft.aulast=Fielder&rft.aufirst=Joe&rft_id=http%3A%2F%2Fwww.gamespot.com%2Freviews%2Fperfect-dark-review%2F1900-2573816%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_personal-17"><span class="mw-cite-backlink">^ <a href="#cite_ref-ONPG_personal_17-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-ONPG_personal_17-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Combat Simulator: Getting Personal". <i>Perfect Dark: The Official Nintendo Player's Guide</i>. <a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a>. December 2000. pp. <span class="nowrap">151–</span>156. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-93-020602-1" title="Special:BookSources/978-1-93-020602-1"><bdi>978-1-93-020602-1</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Combat+Simulator%3A+Getting+Personal&rft.btitle=Perfect+Dark%3A+The+Official+Nintendo+Player%27s+Guide&rft.pages=%3Cspan+class%3D%22nowrap%22%3E151-%3C%2Fspan%3E156&rft.pub=Nintendo+Power&rft.date=2000-12&rft.isbn=978-1-93-020602-1&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Manual_multiplayer-18"><span class="mw-cite-backlink">^ <a href="#cite_ref-Manual_multiplayer_18-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Manual_multiplayer_18-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation AV-media-notes cs1">"Multiplayer Options". <i>Perfect Dark</i> (Instruction booklet). Redmond, Washington: <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>. 2000. pp. <span class="nowrap">14–</span>18. U/NUS-NPDE-USA.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Perfect+Dark&rft.place=Redmond%2C+Washington&rft.pages=%3Cspan+class%3D%22nowrap%22%3E14-%3C%2Fspan%3E18&rft.pub=Nintendo+of+America&rft.date=2000&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-ONPG_profiles-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-ONPG_profiles_19-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation book cs1">"Perfect Preface: Dark Profiles". <i>Perfect Dark: The Official Nintendo Player's Guide</i>. <a href="/wiki/Nintendo_Power" title="Nintendo Power">Nintendo Power</a>. December 2000. pp. <span class="nowrap">4–</span>5. <a href="/wiki/ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <a href="/wiki/Special:BookSources/978-1-93-020602-1" title="Special:BookSources/978-1-93-020602-1"><bdi>978-1-93-020602-1</bdi></a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=bookitem&rft.atitle=Perfect+Preface%3A+Dark+Profiles&rft.btitle=Perfect+Dark%3A+The+Official+Nintendo+Player%27s+Guide&rft.pages=%3Cspan+class%3D%22nowrap%22%3E4-%3C%2Fspan%3E5&rft.pub=Nintendo+Power&rft.date=2000-12&rft.isbn=978-1-93-020602-1&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Guide_story-20"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_Guide_story_20-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_Guide_story_20-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGN_Guide_story_20-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGN_Guide_story_20-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCarle" class="citation web cs1">Carle, Chris. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090522094724/http://guidesarchive.ign.com/guides/3906/story.html">"Perfect Dark Guide – Story"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://guidesarchive.ign.com/guides/3906/story.html">the original</a> on 22 May 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">19 September</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Perfect+Dark+Guide+%E2%80%93+Story&rft.aulast=Carle&rft.aufirst=Chris&rft_id=http%3A%2F%2Fguidesarchive.ign.com%2Fguides%2F3906%2Fstory.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Manual_background-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-Manual_background_21-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation AV-media-notes cs1">"Background". <i>Perfect Dark</i> (Instruction booklet). Redmond, Washington: <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>. 2000. p. 5. U/NUS-NPDE-USA.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Perfect+Dark&rft.place=Redmond%2C+Washington&rft.pages=5&rft.pub=Nintendo+of+America&rft.date=2000&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Gamasutra_Interview-22"><span class="mw-cite-backlink">^ <a href="#cite_ref-Gamasutra_Interview_22-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Gamasutra_Interview_22-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Gamasutra_Interview_22-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text">"The Restless Vision Of Martin Hollis, The Man With The GoldenEye" <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJordan2007" class="citation web cs1">Jordan, Jon (8 June 2007). <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/1451/the_restless_vision_of_martin_.php">"Page 1"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110520013818/http://www.gamasutra.com/view/feature/1451/the_restless_vision_of_martin_.php">Archived</a> from the original on 20 May 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">19 January</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=Page+1&rft.date=2007-06-08&rft.aulast=Jordan&rft.aufirst=Jon&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F1451%2Fthe_restless_vision_of_martin_.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJordan2007" class="citation web cs1">Jordan, Jon (8 June 2007). <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/1451/the_restless_vision_of_martin_.php?page=2">"Page 2"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110519232444/http://www.gamasutra.com/view/feature/1451/the_restless_vision_of_martin_.php?page=2">Archived</a> from the original on 19 May 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">19 January</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=Page+2&rft.date=2007-06-08&rft.aulast=Jordan&rft.aufirst=Jon&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F1451%2Fthe_restless_vision_of_martin_.php%3Fpage%3D2&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJordan2007" class="citation web cs1">Jordan, Jon (8 June 2007). <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/1451/the_restless_vision_of_martin_.php?page=3">"Page 3"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110605201731/http://www.gamasutra.com/view/feature/1451/the_restless_vision_of_martin_.php?page=3">Archived</a> from the original on 5 June 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">19 January</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=Page+3&rft.date=2007-06-08&rft.aulast=Jordan&rft.aufirst=Jon&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F1451%2Fthe_restless_vision_of_martin_.php%3Fpage%3D3&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJordan2007" class="citation web cs1">Jordan, Jon (8 June 2007). <a rel="nofollow" class="external text" href="http://www.gamasutra.com/view/feature/1451/the_restless_vision_of_martin_.php?page=4">"Page 4"</a>. <i><a href="/wiki/Gamasutra" class="mw-redirect" title="Gamasutra">Gamasutra</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110520035308/http://www.gamasutra.com/view/feature/1451/the_restless_vision_of_martin_.php?page=4">Archived</a> from the original on 20 May 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">19 January</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamasutra&rft.atitle=Page+4&rft.date=2007-06-08&rft.aulast=Jordan&rft.aufirst=Jon&rft_id=http%3A%2F%2Fwww.gamasutra.com%2Fview%2Ffeature%2F1451%2Fthe_restless_vision_of_martin_.php%3Fpage%3D4&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li></ul> </span></li> <li id="cite_note-IGN_interview-23"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_interview_23-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_interview_23-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGN_interview_23-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGN_interview_23-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-IGN_interview_23-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120316142941/http://uk.ign64.ign.com/articles/068/068109p1.html">"Perfect Dark Interview"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 14 May 1999. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/068/068109p1.html">the original</a> on 16 March 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">11 February</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Perfect+Dark+Interview&rft.date=1999-05-14&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F068%2F068109p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Making_Of_0m06s-24"><span class="mw-cite-backlink">^ <a href="#cite_ref-Making_Of_0m06s_24-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Making_Of_0m06s_24-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMakuch2015" class="citation web cs1">Makuch, Eddie (26 December 2015). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">"Learn How Perfect Dark Came to Be in this Behind-the-Scenes Video"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151228194253/http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">Archived</a> from the original on 28 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">3 December</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Learn+How+Perfect+Dark+Came+to+Be+in+this+Behind-the-Scenes+Video&rft.date=2015-12-26&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Flearn-how-perfect-dark-came-to-be-in-this-behind-t%2F1100-6433378%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span> See video at 0:06 <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=7CxpdspOV5I&t=6s">here</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211203183033/https://www.youtube.com/watch?v=7CxpdspOV5I&t=6s">Archived</a> 3 December 2021 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>.</span> </li> <li id="cite_note-NowGamer_hollis-25"><span class="mw-cite-backlink">^ <a href="#cite_ref-NowGamer_hollis_25-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NowGamer_hollis_25-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-NowGamer_hollis_25-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJones2010" class="citation web cs1">Jones, Darran (29 March 2010). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120402052449/http://www.nowgamer.com/features/895052/interview_martin_hollis.html">"Interview: Martin Hollis"</a>. <i><a href="/wiki/NowGamer" class="mw-redirect" title="NowGamer">NowGamer</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.nowgamer.com/features/895052/interview_martin_hollis.html">the original</a> on 2 April 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">3 December</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=NowGamer&rft.atitle=Interview%3A+Martin+Hollis&rft.date=2010-03-29&rft.aulast=Jones&rft.aufirst=Darran&rft_id=http%3A%2F%2Fwww.nowgamer.com%2Ffeatures%2F895052%2Finterview_martin_hollis.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-NLife_feature-26"><span class="mw-cite-backlink">^ <a href="#cite_ref-NLife_feature_26-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-NLife_feature_26-13"><sup><i><b>n</b></i></sup></a></span> <span class="reference-text">"Feature: Perfect Dark Turns 20 – The Definitive Story Behind The N64 Hit That Outclassed James Bond" <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBatchelor2020" class="citation web cs1">Batchelor, James (16 May 2020). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond">"Page 1"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200517064728/https://www.nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond">Archived</a> from the original on 17 May 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">19 May</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Page+1&rft.date=2020-05-16&rft.aulast=Batchelor&rft.aufirst=James&rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2020%2F05%2Ffeature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBatchelor2020" class="citation web cs1">Batchelor, James (16 May 2020). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond?page=2">"Page 2"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200517175046/https://www.nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond?page=2">Archived</a> from the original on 17 May 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">19 May</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Page+2&rft.date=2020-05-16&rft.aulast=Batchelor&rft.aufirst=James&rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2020%2F05%2Ffeature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond%3Fpage%3D2&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBatchelor2020" class="citation web cs1">Batchelor, James (16 May 2020). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond?page=3">"Page 3"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200517175054/https://www.nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond?page=3">Archived</a> from the original on 17 May 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">19 May</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Page+3&rft.date=2020-05-16&rft.aulast=Batchelor&rft.aufirst=James&rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2020%2F05%2Ffeature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond%3Fpage%3D3&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBatchelor2020" class="citation web cs1">Batchelor, James (16 May 2020). <a rel="nofollow" class="external text" href="https://www.nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond?page=4">"Page 4"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200519110141/https://www.nintendolife.com/news/2020/05/feature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond?page=4">Archived</a> from the original on 19 May 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">19 May</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Page+4&rft.date=2020-05-16&rft.aulast=Batchelor&rft.aufirst=James&rft_id=https%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2020%2F05%2Ffeature_perfect_dark_turns_20_-_the_definitive_story_behind_the_n64_hit_that_outclassed_james_bond%3Fpage%3D4&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li></ul> </span></li> <li id="cite_note-Retro_Gamer_Issue_19-27"><span class="mw-cite-backlink">^ <a href="#cite_ref-Retro_Gamer_Issue_19_27-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-Retro_Gamer_Issue_19_27-10"><sup><i><b>k</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"The Legacy of Perfect Dark: Martin Hollis Q&A". <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. No. 19. <a href="/wiki/Imagine_Publishing" title="Imagine Publishing">Imagine Publishing</a>. January 2006. p. 79. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1742-3155">1742-3155</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=The+Legacy+of+Perfect+Dark%3A+Martin+Hollis+Q%26A&rft.issue=19&rft.pages=79&rft.date=2006-01&rft.issn=1742-3155&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Rare_Gamer-28"><span class="mw-cite-backlink">^ <a href="#cite_ref-Rare_Gamer_28-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Rare_Gamer_28-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.raregamer.co.uk/?games=perfect-dark-rumour-mill">"Perfect Dark Rumour Mill"</a>. <i>Raregamer.co.uk</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151008222050/http://www.raregamer.co.uk/?games=perfect-dark-rumour-mill">Archived</a> from the original on 8 October 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">8 October</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Raregamer.co.uk&rft.atitle=Perfect+Dark+Rumour+Mill&rft_id=http%3A%2F%2Fwww.raregamer.co.uk%2F%3Fgames%3Dperfect-dark-rumour-mill&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Making_Of_1m42s-29"><span class="mw-cite-backlink">^ <a href="#cite_ref-Making_Of_1m42s_29-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Making_Of_1m42s_29-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMakuch2015" class="citation web cs1">Makuch, Eddie (26 December 2015). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">"Learn How Perfect Dark Came to Be in this Behind-the-Scenes Video"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151228194253/http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">Archived</a> from the original on 28 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">3 December</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Learn+How+Perfect+Dark+Came+to+Be+in+this+Behind-the-Scenes+Video&rft.date=2015-12-26&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Flearn-how-perfect-dark-came-to-be-in-this-behind-t%2F1100-6433378%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span> See video at 1:42 <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=7CxpdspOV5I&t=102s">here</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211107115902/https://www.youtube.com/watch?v=7CxpdspOV5I&t=102s">Archived</a> 7 November 2021 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>.</span> </li> <li id="cite_note-E3_1998_Showtalk-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-E3_1998_Showtalk_30-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Perfect Dark". <i><a href="/wiki/Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. No. 60. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. July 1998. p. 30. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1350-1593">1350-1593</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Edge&rft.atitle=Perfect+Dark&rft.issue=60&rft.pages=30&rft.date=1998-07&rft.issn=1350-1593&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Making_Of_10m46s-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-Making_Of_10m46s_31-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMakuch2015" class="citation web cs1">Makuch, Eddie (26 December 2015). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">"Learn How Perfect Dark Came to Be in this Behind-the-Scenes Video"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151228194253/http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">Archived</a> from the original on 28 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">3 December</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Learn+How+Perfect+Dark+Came+to+Be+in+this+Behind-the-Scenes+Video&rft.date=2015-12-26&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Flearn-how-perfect-dark-came-to-be-in-this-behind-t%2F1100-6433378%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span> See video at 10:46 <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=7CxpdspOV5I&t=646s">here</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211107115907/https://www.youtube.com/watch?v=7CxpdspOV5I&t=646s">Archived</a> 7 November 2021 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>.</span> </li> <li id="cite_note-N64_investigation_2-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-N64_investigation_2_32-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Perfect Dark". <i><a href="/wiki/N64_Magazine" class="mw-redirect" title="N64 Magazine">N64 Magazine</a></i>. No. 39. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. March 2000. pp. <span class="nowrap">44–</span>51.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=N64+Magazine&rft.atitle=Perfect+Dark&rft.issue=39&rft.pages=%3Cspan+class%3D%22nowrap%22%3E44-%3C%2Fspan%3E51&rft.date=2000-03&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Into_the_Dark-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_Into_the_Dark_33-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20110713004440/http://uk.ign64.ign.com/articles/073/073908p1.html">"Into the Dark"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 13 January 2000. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/073/073908p1.html">the original</a> on 13 July 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">11 February</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Into+the+Dark&rft.date=2000-01-13&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F073%2F073908p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Enemy_AI-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-Enemy_AI_34-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120331092133/http://uk.ign64.ign.com/articles/077/077722p1.html">"Bad Meaning Good"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 17 April 2000. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/077/077722p1.html">the original</a> on 31 March 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">10 September</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Bad+Meaning+Good&rft.date=2000-04-17&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F077%2F077722p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-M_rating-35"><span class="mw-cite-backlink">^ <a href="#cite_ref-M_rating_35-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-M_rating_35-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-M_rating_35-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120331092139/http://uk.ign64.ign.com/articles/077/077713p1.html">"M is Definitely for Mature"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 7 April 2000. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/077/077713p1.html">the original</a> on 31 March 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">18 September</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=M+is+Definitely+for+Mature&rft.date=2000-04-07&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F077%2F077713p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Retro_Gamer_Issue_6-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-Retro_Gamer_Issue_6_36-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Desert Island Disks: David Doak". <i><a href="/wiki/Retro_Gamer" title="Retro Gamer">Retro Gamer</a></i>. No. 6. Live Publishing. July 2004. pp. <span class="nowrap">41–</span>45. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1742-3155">1742-3155</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Retro+Gamer&rft.atitle=Desert+Island+Disks%3A+David+Doak&rft.issue=6&rft.pages=%3Cspan+class%3D%22nowrap%22%3E41-%3C%2Fspan%3E45&rft.date=2004-07&rft.issn=1742-3155&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-CVG_Hollis_Interview-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-CVG_Hollis_Interview_37-0">^</a></b></span> <span class="reference-text">"Feature: Ex-Rare man Martin Hollis talks games" <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWalbank2007" class="citation web cs1">Walbank, Mark (2 August 2007). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120712125512/http://www.computerandvideogames.com/169389/interviews/creative-minds/">"Page 1"</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.computerandvideogames.com/169389/interviews/creative-minds/">the original</a> on 12 July 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">12 July</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Computer+and+Video+Games&rft.atitle=Page+1&rft.date=2007-08-02&rft.aulast=Walbank&rft.aufirst=Mark&rft_id=http%3A%2F%2Fwww.computerandvideogames.com%2F169389%2Finterviews%2Fcreative-minds%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWalbank2007" class="citation web cs1">Walbank, Mark (2 August 2007). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121108174225/http://www.computerandvideogames.com/169389/interviews/creative-minds/?page=2">"Page 2"</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.computerandvideogames.com/169389/interviews/creative-minds/?page=2">the original</a> on 8 November 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">8 November</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Computer+and+Video+Games&rft.atitle=Page+2&rft.date=2007-08-02&rft.aulast=Walbank&rft.aufirst=Mark&rft_id=http%3A%2F%2Fwww.computerandvideogames.com%2F169389%2Finterviews%2Fcreative-minds%2F%3Fpage%3D2&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li> <li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWalbank2007" class="citation web cs1">Walbank, Mark (2 August 2007). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121108174258/http://www.computerandvideogames.com/169389/interviews/creative-minds/?page=3">"Page 3"</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.computerandvideogames.com/169389/interviews/creative-minds/?page=3">the original</a> on 8 November 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">8 November</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Computer+and+Video+Games&rft.atitle=Page+3&rft.date=2007-08-02&rft.aulast=Walbank&rft.aufirst=Mark&rft_id=http%3A%2F%2Fwww.computerandvideogames.com%2F169389%2Finterviews%2Fcreative-minds%2F%3Fpage%3D3&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></li></ul> </span></li> <li id="cite_note-EuroG_oral-38"><span class="mw-cite-backlink">^ <a href="#cite_ref-EuroG_oral_38-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EuroG_oral_38-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-EuroG_oral_38-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-EuroG_oral_38-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-EuroG_oral_38-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-EuroG_oral_38-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYin-Poole2020" class="citation web cs1">Yin-Poole, Wesley (22 May 2020). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2020-05-22-perfect-dark-the-oral-history-of-an-n64-classic">"Perfect Dark: the oral history of an N64 classic"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200524213210/https://www.eurogamer.net/articles/2020-05-22-perfect-dark-the-oral-history-of-an-n64-classic">Archived</a> from the original on 24 May 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">24 May</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Perfect+Dark%3A+the+oral+history+of+an+N64+classic&rft.date=2020-05-22&rft.aulast=Yin-Poole&rft.aufirst=Wesley&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2020-05-22-perfect-dark-the-oral-history-of-an-n64-classic&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Making_Of_4m37s-39"><span class="mw-cite-backlink">^ <a href="#cite_ref-Making_Of_4m37s_39-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Making_Of_4m37s_39-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Making_Of_4m37s_39-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMakuch2015" class="citation web cs1">Makuch, Eddie (26 December 2015). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">"Learn How Perfect Dark Came to Be in this Behind-the-Scenes Video"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151228194253/http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">Archived</a> from the original on 28 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">3 December</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Learn+How+Perfect+Dark+Came+to+Be+in+this+Behind-the-Scenes+Video&rft.date=2015-12-26&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Flearn-how-perfect-dark-came-to-be-in-this-behind-t%2F1100-6433378%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span> See video at 4:37 <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=7CxpdspOV5I&t=277s">here</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211107115902/https://www.youtube.com/watch?v=7CxpdspOV5I&t=277s">Archived</a> 7 November 2021 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>.</span> </li> <li id="cite_note-Making_Of_6m42s-40"><span class="mw-cite-backlink"><b><a href="#cite_ref-Making_Of_6m42s_40-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMakuch2015" class="citation web cs1">Makuch, Eddie (26 December 2015). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">"Learn How Perfect Dark Came to Be in this Behind-the-Scenes Video"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151228194253/http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">Archived</a> from the original on 28 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">3 December</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Learn+How+Perfect+Dark+Came+to+Be+in+this+Behind-the-Scenes+Video&rft.date=2015-12-26&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Flearn-how-perfect-dark-came-to-be-in-this-behind-t%2F1100-6433378%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span> See video at 6:42 <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=7CxpdspOV5I&t=402s">here</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211107115906/https://www.youtube.com/watch?v=7CxpdspOV5I&t=402s">Archived</a> 7 November 2021 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>.</span> </li> <li id="cite_note-N64_how_to-41"><span class="mw-cite-backlink">^ <a href="#cite_ref-N64_how_to_41-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-N64_how_to_41-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGreen2001" class="citation magazine cs1">Green, Mark (February 2001). "How to See Things You Shouldn't in Perfect Dark". <i><a href="/wiki/N64_Magazine" class="mw-redirect" title="N64 Magazine">N64 Magazine</a></i>. No. 51. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. pp. <span class="nowrap">58–</span>63.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=N64+Magazine&rft.atitle=How+to+See+Things+You+Shouldn%27t+in+Perfect+Dark&rft.issue=51&rft.pages=%3Cspan+class%3D%22nowrap%22%3E58-%3C%2Fspan%3E63&rft.date=2001-02&rft.aulast=Green&rft.aufirst=Mark&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Cheese-42"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_Cheese_42-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120316143357/http://uk.ign64.ign.com/articles/080/080032p1.html">"Get on the IGN Cheese List"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 25 May 2000. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/080/080032p1.html">the original</a> on 16 March 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">4 April</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Get+on+the+IGN+Cheese+List&rft.date=2000-05-25&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F080%2F080032p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Kotaku_passwords-43"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kotaku_passwords_43-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFAlexandra2017" class="citation web cs1">Alexandra, Heather (24 April 2017). <a rel="nofollow" class="external text" href="https://kotaku.com/solving-the-mystery-of-perfect-dark-s-hidden-passwords-1794600862">"Solving The Mystery Of Perfect Dark's Hidden Passwords"</a>. <i><a href="/wiki/Kotaku" title="Kotaku">Kotaku</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190211220611/https://kotaku.com/solving-the-mystery-of-perfect-dark-s-hidden-passwords-1794600862">Archived</a> from the original on 11 February 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">13 August</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Kotaku&rft.atitle=Solving+The+Mystery+Of+Perfect+Dark%27s+Hidden+Passwords&rft.date=2017-04-24&rft.aulast=Alexandra&rft.aufirst=Heather&rft_id=https%3A%2F%2Fkotaku.com%2Fsolving-the-mystery-of-perfect-dark-s-hidden-passwords-1794600862&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Manual_controller-44"><span class="mw-cite-backlink"><b><a href="#cite_ref-Manual_controller_44-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation AV-media-notes cs1">"About the Controller". <i>Perfect Dark</i> (Instruction booklet). Redmond, Washington: <a href="/wiki/Nintendo_of_America" class="mw-redirect" title="Nintendo of America">Nintendo of America</a>. 2000. pp. <span class="nowrap">2–</span>4. U/NUS-NPDE-USA.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Perfect+Dark&rft.place=Redmond%2C+Washington&rft.pages=%3Cspan+class%3D%22nowrap%22%3E2-%3C%2Fspan%3E4&rft.pub=Nintendo+of+America&rft.date=2000&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_expansion-45"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_expansion_45-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2000/02/03/expansion-recommended">"Expansion Recommended"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 3 February 2000. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121101235532/https://www.ign.com/articles/2000/02/03/expansion-recommended">Archived</a> from the original on 1 November 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">6 November</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Expansion+Recommended&rft.date=2000-02-03&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2000%2F02%2F03%2Fexpansion-recommended&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Making_Of_11m47s-46"><span class="mw-cite-backlink"><b><a href="#cite_ref-Making_Of_11m47s_46-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMakuch2015" class="citation web cs1">Makuch, Eddie (26 December 2015). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">"Learn How Perfect Dark Came to Be in this Behind-the-Scenes Video"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151228194253/http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">Archived</a> from the original on 28 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">3 December</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Learn+How+Perfect+Dark+Came+to+Be+in+this+Behind-the-Scenes+Video&rft.date=2015-12-26&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Flearn-how-perfect-dark-came-to-be-in-this-behind-t%2F1100-6433378%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span> See video at 11:47 <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=7CxpdspOV5I&t=707s">here</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211107115902/https://www.youtube.com/watch?v=7CxpdspOV5I&t=707s">Archived</a> 7 November 2021 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>.</span> </li> <li id="cite_note-IGN_counter-47"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_counter_47-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120331092144/http://uk.ign64.ign.com/articles/076/076454p1.html">"Going Against Joanna"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 13 March 2000. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/076/076454p1.html">the original</a> on 31 March 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">31 March</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Going+Against+Joanna&rft.date=2000-03-13&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F076%2F076454p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_Gamers_in_the_Game-48"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_Gamers_in_the_Game_48-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_Gamers_in_the_Game_48-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGN_Gamers_in_the_Game_48-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120302190022/http://uk.ign64.ign.com/articles/068/068036p1.html">"Rare Puts Gamers in the Game"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 12 May 1999. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/068/068036p1.html">the original</a> on 2 March 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">30 November</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Rare+Puts+Gamers+in+the+Game&rft.date=1999-05-12&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F068%2F068036p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-GS_Perfect_Face-49"><span class="mw-cite-backlink">^ <a href="#cite_ref-GS_Perfect_Face_49-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GS_Perfect_Face_49-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHiranand2000" class="citation web cs1">Hiranand, Ravi (10 February 2000). <a rel="nofollow" class="external text" href="http://www.gamespot.com/news/rare-cleans-up-perfect-dark-2446534">"Rare Cleans Up Perfect Dark"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20111230153001/http://www.gamespot.com/news/rare-cleans-up-perfect-dark-2446534">Archived</a> from the original on 30 December 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">16 January</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Rare+Cleans+Up+Perfect+Dark&rft.date=2000-02-10&rft.aulast=Hiranand&rft.aufirst=Ravi&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fnews%2Frare-cleans-up-perfect-dark-2446534&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-NOM_Issue_90-50"><span class="mw-cite-backlink"><b><a href="#cite_ref-NOM_Issue_90_50-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Perfect Dark". <i><a href="/wiki/Nintendo_Official_Magazine" class="mw-redirect" title="Nintendo Official Magazine">Nintendo Official Magazine</a></i>. No. 82. <a href="/wiki/EMAP" class="mw-redirect" title="EMAP">EMAP</a>. March 2000. pp. <span class="nowrap">7–</span>19.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Nintendo+Official+Magazine&rft.atitle=Perfect+Dark&rft.issue=82&rft.pages=%3Cspan+class%3D%22nowrap%22%3E7-%3C%2Fspan%3E19&rft.date=2000-03&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-CVG_PD_loses_face-51"><span class="mw-cite-backlink"><b><a href="#cite_ref-CVG_PD_loses_face_51-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20080417112350/http://www.computerandvideogames.com/article.php?id=10995">"Perfect Dark loses face"</a>. <i><a href="/wiki/Computer_and_Video_Games" title="Computer and Video Games">Computer and Video Games</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.computerandvideogames.com/article.php?id=10995">the original</a> on 17 April 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">30 November</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Computer+and+Video+Games&rft.atitle=Perfect+Dark+loses+face&rft_id=http%3A%2F%2Fwww.computerandvideogames.com%2Farticle.php%3Fid%3D10995&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-N64_preview_2-52"><span class="mw-cite-backlink"><b><a href="#cite_ref-N64_preview_2_52-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"Perfect Dark: Golden Girl". <i><a href="/wiki/N64_Magazine" class="mw-redirect" title="N64 Magazine">N64 Magazine</a></i>. No. 31. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. August 1999. pp. <span class="nowrap">6–</span>9.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=N64+Magazine&rft.atitle=Perfect+Dark%3A+Golden+Girl&rft.issue=31&rft.pages=%3Cspan+class%3D%22nowrap%22%3E6-%3C%2Fspan%3E9&rft.date=1999-08&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Kirkhope-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-Kirkhope_53-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFKirkhope" class="citation web cs1"><a href="/wiki/Grant_Kirkhope" title="Grant Kirkhope">Kirkhope, Grant</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130619005912/http://grantkirkhope.com/perfectdark.html">"Perfect Dark Video Game Music Compositions"</a>. <i>Grantkirkhope.com</i>. Archived from <a rel="nofollow" class="external text" href="http://grantkirkhope.com/perfectdark.html">the original</a> on 19 June 2013<span class="reference-accessdate">. Retrieved <span class="nowrap">9 February</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Grantkirkhope.com&rft.atitle=Perfect+Dark+Video+Game+Music+Compositions&rft.aulast=Kirkhope&rft.aufirst=Grant&rft_id=http%3A%2F%2Fgrantkirkhope.com%2Fperfectdark.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Making_Of_3m09s-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-Making_Of_3m09s_54-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMakuch2015" class="citation web cs1">Makuch, Eddie (26 December 2015). <a rel="nofollow" class="external text" href="http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">"Learn How Perfect Dark Came to Be in this Behind-the-Scenes Video"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151228194253/http://www.gamespot.com/articles/learn-how-perfect-dark-came-to-be-in-this-behind-t/1100-6433378/">Archived</a> from the original on 28 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">3 December</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Learn+How+Perfect+Dark+Came+to+Be+in+this+Behind-the-Scenes+Video&rft.date=2015-12-26&rft.aulast=Makuch&rft.aufirst=Eddie&rft_id=http%3A%2F%2Fwww.gamespot.com%2Farticles%2Flearn-how-perfect-dark-came-to-be-in-this-behind-t%2F1100-6433378%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span> See video at 3:09 <a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=7CxpdspOV5I&t=189s">here</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211107115904/https://www.youtube.com/watch?v=7CxpdspOV5I&t=189s">Archived</a> 7 November 2021 at the <a href="/wiki/Wayback_Machine" title="Wayback Machine">Wayback Machine</a>.</span> </li> <li id="cite_note-EGM_feature-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-EGM_feature_55-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBoyer2000" class="citation magazine cs1">Boyer, Crispin (April 2000). "Woman with the Golden Gun". <i><a href="/wiki/Electronic_Gaming_Monthly" title="Electronic Gaming Monthly">Electronic Gaming Monthly</a></i>. No. 129. <a href="/wiki/Ziff_Davis" title="Ziff Davis">Ziff Davis</a>. pp. <span class="nowrap">140–</span>149.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Electronic+Gaming+Monthly&rft.atitle=Woman+with+the+Golden+Gun&rft.issue=129&rft.pages=%3Cspan+class%3D%22nowrap%22%3E140-%3C%2Fspan%3E149&rft.date=2000-04&rft.aulast=Boyer&rft.aufirst=Crispin&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-No_Bond-56"><span class="mw-cite-backlink"><b><a href="#cite_ref-No_Bond_56-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20140228084146/https://www.ign.com/articles/1998/01/30/no-more-bond-for-rare">"No More Bond for Rare"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 29 January 1998. Archived from <a rel="nofollow" class="external text" href="https://www.ign.com/articles/1998/01/30/no-more-bond-for-rare">the original</a> on 28 February 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">6 November</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=No+More+Bond+for+Rare&rft.date=1998-01-29&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F1998%2F01%2F30%2Fno-more-bond-for-rare&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-N64_announcement-57"><span class="mw-cite-backlink"><b><a href="#cite_ref-N64_announcement_57-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation magazine cs1">"GoldenEye 007 sequel at E3!". <i><a href="/wiki/N64_Magazine" class="mw-redirect" title="N64 Magazine">N64 Magazine</a></i>. No. 16. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. 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Retrieved <span class="nowrap">3 August</span> 2003</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Biglobe&rft.atitle=Nintendo64+Top+50+Best+Selling+Chart&rft.date=2003-03-07&rft_id=http%3A%2F%2Fwww5e.biglobe.ne.jp%2F~hokora%2Fenglish%2Fn64chart.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-NLife_artworks-75"><span class="mw-cite-backlink">^ <a href="#cite_ref-NLife_artworks_75-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-NLife_artworks_75-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-NLife_artworks_75-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-NLife_artworks_75-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcFerran2019" class="citation web cs1">McFerran, Damien (1 June 2019). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/news/2019/06/feature_heres_why_perfect_dark_has_three_different_covers">"Feature: Here's Why Perfect Dark Has Three Different Covers"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190611195915/http://www.nintendolife.com/news/2019/06/feature_heres_why_perfect_dark_has_three_different_covers">Archived</a> from the original on 11 June 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">12 August</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Feature%3A+Here%27s+Why+Perfect+Dark+Has+Three+Different+Covers&rft.date=2019-06-01&rft.aulast=McFerran&rft.aufirst=Damien&rft_id=http%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2019%2F06%2Ffeature_heres_why_perfect_dark_has_three_different_covers&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_new_name-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_new_name_76-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20110713004509/http://uk.ign64.ign.com/articles/081/081879p1.html">"New Name for PD?"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 7 July 2000. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/081/081879p1.html">the original</a> on 13 July 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">12 January</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=New+Name+for+PD%3F&rft.date=2000-07-07&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F081%2F081879p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_red_and_black-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_red_and_black_77-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120316142608/http://uk.ign64.ign.com/articles/082/082525p1.html">"Red and Black is Dark"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 24 July 2000. Archived from <a rel="nofollow" class="external text" href="http://uk.ign64.ign.com/articles/082/082525p1.html">the original</a> on 16 March 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">12 January</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Red+and+Black+is+Dark&rft.date=2000-07-24&rft_id=http%3A%2F%2Fuk.ign64.ign.com%2Farticles%2F082%2F082525p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-GSpot_PD_returns-78"><span class="mw-cite-backlink"><b><a href="#cite_ref-GSpot_PD_returns_78-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSato2000" class="citation web cs1">Sato, Yukiyoshi Ike (27 July 2000). <a rel="nofollow" class="external text" href="http://www.gamespot.com/n64/action/perfectdark/news_2608740.html">"Perfect Dark Returns"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20030626113143/http://www.gamespot.com/n64/action/perfectdark/news_2608740.html">Archived</a> from the original on 26 June 2003<span class="reference-accessdate">. Retrieved <span class="nowrap">12 January</span> 2011</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Perfect+Dark+Returns&rft.date=2000-07-27&rft.aulast=Sato&rft.aufirst=Yukiyoshi+Ike&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fn64%2Faction%2Fperfectdark%2Fnews_2608740.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_NPD_May-79"><span class="mw-cite-backlink"><b><a href="#cite_ref-IGN_NPD_May_79-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2000/06/09/top-selling-games-2">"Top Selling Games"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 9 June 2000. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190821091845/https://www.ign.com/articles/2000/06/09/top-selling-games-2">Archived</a> from the original on 21 August 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">21 August</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Top+Selling+Games&rft.date=2000-06-09&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2000%2F06%2F09%2Ftop-selling-games-2&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Players_Choice-80"><span class="mw-cite-backlink"><b><a href="#cite_ref-Players_Choice_80-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20010124042900/https://ign64.ign.com/news/29381.html">"Nintendo Brings More Bargains"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 21 December 2000. Archived from <a rel="nofollow" class="external text" href="https://ign64.ign.com/news/29381.html">the original</a> on 24 January 2001<span class="reference-accessdate">. Retrieved <span class="nowrap">24 January</span> 2001</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Nintendo+Brings+More+Bargains&rft.date=2000-12-21&rft_id=https%3A%2F%2Fign64.ign.com%2Fnews%2F29381.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-2001_holiday_season-81"><span class="mw-cite-backlink"><b><a href="#cite_ref-2001_holiday_season_81-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.ign.com/articles/2001/01/17/players-choice-titles-sell-strong">"Player's Choice Titles Sell Strong"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. 17 January 2001. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190805184917/https://www.ign.com/articles/2001/01/17/players-choice-titles-sell-strong">Archived</a> from the original on 5 August 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">5 August</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Player%27s+Choice+Titles+Sell+Strong&rft.date=2001-01-17&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2F2001%2F01%2F17%2Fplayers-choice-titles-sell-strong&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-US_2007_sales-82"><span class="mw-cite-backlink"><b><a href="#cite_ref-US_2007_sales_82-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.the-magicbox.com/Chart-USPlatinum.shtml">"US Platinum Videogame Chart"</a>. <i>The-magicbox.com</i>. 27 December 2007. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151231174815/http://www.the-magicbox.com/Chart-USPlatinum.shtml">Archived</a> from the original on 31 December 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">12 August</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The-magicbox.com&rft.atitle=US+Platinum+Videogame+Chart&rft.date=2007-12-27&rft_id=http%3A%2F%2Fwww.the-magicbox.com%2FChart-USPlatinum.shtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-EuroG_sales-83"><span class="mw-cite-backlink"><b><a href="#cite_ref-EuroG_sales_83-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYin-Poole2011" class="citation web cs1">Yin-Poole, Wesley (13 October 2011). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2011-10-13-ex-rare-devs-talk-killer-instinct-perfect-dark-interview?page=3">"Ex-Rare devs talk Killer Instinct, Perfect Dark"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20140301115429/http://www.eurogamer.net/articles/2011-10-13-ex-rare-devs-talk-killer-instinct-perfect-dark-interview?page=3">Archived</a> from the original on 1 March 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">9 June</span> 2014</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Ex-Rare+devs+talk+Killer+Instinct%2C+Perfect+Dark&rft.date=2011-10-13&rft.aulast=Yin-Poole&rft.aufirst=Wesley&rft_id=http%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2011-10-13-ex-rare-devs-talk-killer-instinct-perfect-dark-interview%3Fpage%3D3&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-GameRankings-84"><span class="mw-cite-backlink"><b><a href="#cite_ref-GameRankings_84-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.gamerankings.com/n64/198275-perfect-dark/index.html">"Perfect Dark"</a>. <i><a href="/wiki/GameRankings" title="GameRankings">GameRankings</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181215224733/https://www.gamerankings.com/n64/198275-perfect-dark/index.html">Archived</a> from the original on 15 December 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">1 January</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameRankings&rft.atitle=Perfect+Dark&rft_id=https%3A%2F%2Fwww.gamerankings.com%2Fn64%2F198275-perfect-dark%2Findex.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Metacritic-85"><span class="mw-cite-backlink">^ <a href="#cite_ref-Metacritic_85-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Metacritic_85-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/perfect-dark/critic-reviews/?platform=nintendo-64">"Perfect Dark"</a>. <i><a href="/wiki/Metacritic" title="Metacritic">Metacritic</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20101125002333/http://www.metacritic.com/game/nintendo-64/perfect-dark">Archived</a> from the original on 25 November 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">27 November</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Metacritic&rft.atitle=Perfect+Dark&rft_id=https%3A%2F%2Fwww.metacritic.com%2Fgame%2Fperfect-dark%2Fcritic-reviews%2F%3Fplatform%3Dnintendo-64&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Allgame_review-86"><span class="mw-cite-backlink">^ <a href="#cite_ref-Allgame_review_86-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Allgame_review_86-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcCall" class="citation web cs1">McCall, Scott. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20141114195857/http://www.allgame.com/game.php?id=18830&tab=review">"Perfect Dark – Review"</a>. <i><a href="/wiki/AllGame" class="mw-redirect" title="AllGame">AllGame</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.allgame.com/game.php?id=18830&tab=review">the original</a> on 14 November 2014<span class="reference-accessdate">. Retrieved <span class="nowrap">28 February</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=AllGame&rft.atitle=Perfect+Dark+%E2%80%93+Review&rft.aulast=McCall&rft.aufirst=Scott&rft_id=http%3A%2F%2Fwww.allgame.com%2Fgame.php%3Fid%3D18830%26tab%3Dreview&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-EGM_review-87"><span class="mw-cite-backlink">^ <a href="#cite_ref-EGM_review_87-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EGM_review_87-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-EGM_review_87-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-EGM_review_87-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCrispin_BoyerKraig_KujawaMark_MacDonald2000" class="citation magazine cs1">Crispin Boyer; Kraig Kujawa; Mark MacDonald (June 2000). 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Archived from <a rel="nofollow" class="external text" href="http://www.elecplay.com/review.html?article=2548&full=1">the original</a> on 16 May 2003<span class="reference-accessdate">. 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Archived from <a rel="nofollow" class="external text" href="http://www.gamepro.com/nintendo/n64/games/reviews/5657.shtml">the original</a> on 13 December 2004<span class="reference-accessdate">. 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No. 197. <a href="/wiki/Future_plc" title="Future plc">Future plc</a>. January 2009. pp. <span class="nowrap">98–</span>101. <a href="/wiki/ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1350-1593">1350-1593</a>. Archived from <a rel="nofollow" class="external text" href="http://www.edge-online.com/features/time-extend-perfect-dark/">the original</a> on 18 October 2012<span class="reference-accessdate">. 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Retrieved <span class="nowrap">17 October</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VGC&rft.atitle=Perfect+Dark+has+been+fully+decompiled%2C+making+PC+ports+and+mods+possible&rft.date=2022-10-17&rft.aulast=Scullion&rft.aufirst=Chris&rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fperfect-dark-has-been-fully-decompiled-making-pc-ports-and-mods-possible%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Unofficial_PC_port-118"><span class="mw-cite-backlink"><b><a href="#cite_ref-Unofficial_PC_port_118-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHeaton2023" class="citation web cs1">Heaton, Andrew (30 October 2023). <a rel="nofollow" class="external text" href="https://www.destructoid.com/classic-n64-perfect-dark-gets-unofficial-pc-port/">"Classic N64 game Perfect Dark gets an unofficial PC port"</a>. <i><a href="/wiki/Destructoid" title="Destructoid">Destructoid</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20231030221100/https://www.destructoid.com/classic-n64-perfect-dark-gets-unofficial-pc-port/">Archived</a> from the original on 30 October 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">1 November</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Destructoid&rft.atitle=Classic+N64+game+Perfect+Dark+gets+an+unofficial+PC+port&rft.date=2023-10-30&rft.aulast=Heaton&rft.aufirst=Andrew&rft_id=https%3A%2F%2Fwww.destructoid.com%2Fclassic-n64-perfect-dark-gets-unofficial-pc-port%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Reboot_announcement-119"><span class="mw-cite-backlink"><b><a href="#cite_ref-Reboot_announcement_119-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGoslin2020" class="citation web cs1">Goslin, Austen (10 December 2020). <a rel="nofollow" class="external text" href="https://www.polygon.com/2020/12/10/22168765/perfect-dark-game-awards-reveal-reboot-xbox-trailer-initiative">"A new Perfect Dark game is on the way from The Initiative"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20201211230747/https://www.polygon.com/2020/12/10/22168765/perfect-dark-game-awards-reveal-reboot-xbox-trailer-initiative">Archived</a> from the original on 11 December 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">11 December</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=A+new+Perfect+Dark+game+is+on+the+way+from+The+Initiative&rft.date=2020-12-10&rft.aulast=Goslin&rft.aufirst=Austen&rft_id=https%3A%2F%2Fwww.polygon.com%2F2020%2F12%2F10%2F22168765%2Fperfect-dark-game-awards-reveal-reboot-xbox-trailer-initiative&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-IGN_XBLA_review-120"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGN_XBLA_review_120-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGN_XBLA_review_120-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHatfield2010" class="citation web cs1">Hatfield, Daemon (16 March 2010). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20110713005608/http://uk.xboxlive.ign.com/articles/107/1077981p1.html">"Perfect Dark XBLA Review"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://uk.xboxlive.ign.com/articles/107/1077981p1.html">the original</a> on 13 July 2011<span class="reference-accessdate">. Retrieved <span class="nowrap">3 November</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Perfect+Dark+XBLA+Review&rft.date=2010-03-16&rft.aulast=Hatfield&rft.aufirst=Daemon&rft_id=http%3A%2F%2Fuk.xboxlive.ign.com%2Farticles%2F107%2F1077981p1.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Engadget_XBLA_review-121"><span class="mw-cite-backlink"><b><a href="#cite_ref-Engadget_XBLA_review_121-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRansom-Wiley2010" class="citation web cs1">Ransom-Wiley, James (17 March 2010). <a rel="nofollow" class="external text" href="https://www.engadget.com/2010/03/17/perfect-dark-xbla-review/">"Review: Perfect Dark (XBLA)"</a>. <i><a href="/wiki/Engadget" title="Engadget">Engadget</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160315095455/https://www.engadget.com/2010/03/17/perfect-dark-xbla-review/">Archived</a> from the original on 15 March 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">17 August</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Engadget&rft.atitle=Review%3A+Perfect+Dark+%28XBLA%29&rft.date=2010-03-17&rft.aulast=Ransom-Wiley&rft.aufirst=James&rft_id=https%3A%2F%2Fwww.engadget.com%2F2010%2F03%2F17%2Fperfect-dark-xbla-review%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-GSpot_XBLA_review-122"><span class="mw-cite-backlink"><b><a href="#cite_ref-GSpot_XBLA_review_122-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMc_Shea2010" class="citation web cs1">Mc Shea, Tom (17 March 2010). <a rel="nofollow" class="external text" href="http://www.gamespot.com/perfect-dark/reviews/perfect-dark-review-6253759/">"Perfect Dark Review"</a>. <i><a href="/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120125072339/http://www.gamespot.com/perfect-dark/reviews/perfect-dark-review-6253759/">Archived</a> from the original on 25 January 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">5 February</span> 2013</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GameSpot&rft.atitle=Perfect+Dark+Review&rft.date=2010-03-17&rft.aulast=Mc+Shea&rft.aufirst=Tom&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fperfect-dark%2Freviews%2Fperfect-dark-review-6253759%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> <li id="cite_note-Rare_Replay-123"><span class="mw-cite-backlink"><b><a href="#cite_ref-Rare_Replay_123-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMcWhertor2015" class="citation web cs1">McWhertor, Michael (15 June 2015). <a rel="nofollow" class="external text" href="http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one">"Rare Replay for Xbox One includes 30 Rare games for $30 (update)"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150628185752/http://www.polygon.com/2015/6/15/8783621/rare-replay-xbox-one">Archived</a> from the original on 28 June 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">28 June</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=Rare+Replay+for+Xbox+One+includes+30+Rare+games+for+%2430+%28update%29&rft.date=2015-06-15&rft.aulast=McWhertor&rft.aufirst=Michael&rft_id=http%3A%2F%2Fwww.polygon.com%2F2015%2F6%2F15%2F8783621%2Frare-replay-xbox-one&rfr_id=info%3Asid%2Fen.wikipedia.org%3APerfect+Dark" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Perfect_Dark&action=edit&section=13" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1235611614">.mw-parser-output .spoken-wikipedia{border:1px solid #a2a9b1;background-color:var(--background-color-interactive-subtle,#f8f9fa);margin:0.5em 0;padding:0.2em;line-height:1.5em;font-size:90%}.mw-parser-output .spoken-wikipedia-header{text-align:center}.mw-parser-output .spoken-wikipedia-listen-to{font-weight:bold}.mw-parser-output .spoken-wikipedia-files{text-align:center;margin-top:10px;margin-bottom:0.4em}.mw-parser-output .spoken-wikipedia-icon{float:left;margin-left:5px;margin-top:10px}.mw-parser-output .spoken-wikipedia-disclaimer{margin-left:60px;margin-top:10px;font-size:95%;line-height:1.4em}.mw-parser-output .spoken-wikipedia-footer{margin-top:10px;text-align:center}@media(min-width:720px){.mw-parser-output .spoken-wikipedia{width:20em;float:right;clear:right;margin-left:1em}}</style><div class="spoken-wikipedia noprint haudio"><div class="spoken-wikipedia-header"><span class="spoken-wikipedia-listen-to">Listen to this article</span> (<span class="duration"><span class="min">33</span> minutes</span>)</div><div class="spoken-wikipedia-files"><figure class="mw-halign-center" typeof="mw:File"><span><audio id="mwe_player_0" controls="" preload="none" data-mw-tmh="" class="mw-file-element" width="200" style="width:200px;" data-durationhint="1990" data-mwtitle="Perfect_Dark.ogg" data-mwprovider="wikimediacommons"><source src="//upload.wikimedia.org/wikipedia/commons/4/4a/Perfect_Dark.ogg" type="audio/ogg; codecs="vorbis"" data-width="0" data-height="0" /><source src="//upload.wikimedia.org/wikipedia/commons/transcoded/4/4a/Perfect_Dark.ogg/Perfect_Dark.ogg.mp3" type="audio/mpeg" data-transcodekey="mp3" data-width="0" data-height="0" /></audio></span><figcaption></figcaption></figure> </div><div class="spoken-wikipedia-icon"><span typeof="mw:File"><span title="Spoken Wikipedia"><img alt="Spoken Wikipedia icon" src="//upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/45px-Sound-icon.svg.png" decoding="async" width="45" height="34" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/68px-Sound-icon.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/4/47/Sound-icon.svg/90px-Sound-icon.svg.png 2x" data-file-width="128" data-file-height="96" /></span></span></div><div class="spoken-wikipedia-disclaimer"><a href="/wiki/File:Perfect_Dark.ogg" title="File:Perfect Dark.ogg">This audio file</a> was created from a revision of this article dated 4 February 2007<span style="display:none"> (<span class="bday dtstart published updated itvstart">2007-02-04</span>)</span>, and does not reflect subsequent edits.</div><div class="spoken-wikipedia-footer">(<a href="/wiki/Wikipedia:Media_help" class="mw-redirect" title="Wikipedia:Media help">Audio help</a> · <a href="/wiki/Wikipedia:Spoken_articles" title="Wikipedia:Spoken articles">More spoken articles</a>)</div></div> <ul><li><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20000823090109/http://www.rare.co.uk/recent/games/pdark/">"<i>Perfect Dark</i> at Rare.co.uk"</a>. 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.navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Perfect_Dark187" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar 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href="/wiki/Perfect_Dark_(upcoming_video_game)" title="Perfect Dark (upcoming video game)">Perfect Dark</a></i> (reboot)</li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Universe</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Joanna_Dark" title="Joanna Dark">Joanna Dark</a></li> <li><a href="/wiki/List_of_Perfect_Dark_media" title="List of Perfect Dark media">Other media</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Rare_Replay" title="Rare Replay">Rare Replay</a></i></li> <li><a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" 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autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Rare" title="Template:Rare"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Rare" title="Template talk:Rare"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Rare" title="Special:EditPage/Template:Rare"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Rare218" style="font-size:114%;margin:0 4em"><a href="/wiki/Rare_(company)" title="Rare (company)">Rare</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="/wiki/List_of_video_games_developed_by_Rare" title="List of video games developed by Rare">List of games</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Series</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Jetpac" title="Jetpac">Jetpac</a></i></li> <li><i><a href="/wiki/Sabreman" title="Sabreman">Sabreman</a></i></li> <li><i><a href="/wiki/Wizards_%26_Warriors" title="Wizards & Warriors">Wizards & Warriors</a></i></li> <li><i><a href="/wiki/R.C._Pro-Am" title="R.C. Pro-Am">R.C. Pro-Am</a></i></li> <li><i><a href="/wiki/Snake_Rattle_%27n%27_Roll" title="Snake Rattle 'n' Roll">Snake Rattle 'n' Roll</a></i></li> <li><i><a href="/wiki/Battletoads" title="Battletoads">Battletoads</a></i></li> <li><i><a href="/wiki/Donkey_Kong" title="Donkey Kong">Donkey Kong</a></i></li> <li><i><a href="/wiki/Killer_Instinct" title="Killer Instinct">Killer Instinct</a></i></li> <li><i><a href="/wiki/Banjo-Kazooie" title="Banjo-Kazooie">Banjo-Kazooie</a></i></li> <li><i><a href="/wiki/Conker_(series)" title="Conker (series)">Conker</a></i></li> <li><i><a href="/wiki/Perfect_Dark_(series)" title="Perfect Dark (series)">Perfect Dark</a></i></li> <li><i><a href="/wiki/Viva_Pi%C3%B1ata" title="Viva Piñata">Viva Piñata</a></i></li> <li><i><a href="/wiki/Kinect_Sports" title="Kinect Sports">Kinect Sports</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Slalom_(video_game)" title="Slalom (video game)">Slalom</a></i></li> <li><i><a href="/wiki/Anticipation_(video_game)" title="Anticipation (video game)">Anticipation</a></i></li> <li><i><a href="/wiki/WWF_WrestleMania_(1989_video_game)" title="WWF WrestleMania (1989 video game)">WWF WrestleMania</a></i></li> <li><i><a href="/wiki/John_Elway%27s_Quarterback" title="John Elway's Quarterback">John Elway's Quarterback</a></i></li> <li><i><a href="/wiki/Taboo:_The_Sixth_Sense" title="Taboo: The Sixth Sense">Taboo: The Sixth Sense</a></i></li> <li><i><a href="/wiki/Cobra_Triangle" title="Cobra Triangle">Cobra Triangle</a></i></li> <li><i><a href="/wiki/Who_Framed_Roger_Rabbit_(1989_video_game)" title="Who Framed Roger Rabbit (1989 video game)">Who Framed Roger Rabbit</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/WWF_WrestleMania_Challenge" title="WWF WrestleMania Challenge">WWF WrestleMania Challenge</a></i></li> <li><i><a href="/wiki/Pin_Bot_(video_game)" title="Pin Bot (video game)">Pin Bot</a></i></li> <li><i><a href="/wiki/Captain_Skyhawk" title="Captain Skyhawk">Captain Skyhawk</a></i></li> <li><i><a href="/wiki/The_Amazing_Spider-Man_(handheld_video_game)" title="The Amazing Spider-Man (handheld video game)">The Amazing Spider-Man</a></i></li> <li><i><a href="/wiki/Time_Lord_(video_game)" title="Time Lord (video game)">Time Lord</a></i></li> <li><i><a href="/wiki/A_Nightmare_on_Elm_Street_(video_game)" title="A Nightmare on Elm Street (video game)">A Nightmare on Elm Street</a></i></li> <li><i><a href="/wiki/Super_Glove_Ball" title="Super Glove Ball">Super Glove Ball</a></i></li> <li><i><a href="/wiki/Double_Dare_(video_game)" title="Double Dare (video game)">Double Dare</a></i></li> <li><i><a href="/wiki/Battletoads/Double_Dragon" title="Battletoads/Double Dragon">Battletoads/Double Dragon</a></i></li> <li><i><a href="/wiki/Digger_T._Rock" title="Digger T. Rock">Digger T. Rock</a></i></li> <li><i><a href="/wiki/Diddy_Kong_Racing" title="Diddy Kong Racing">Diddy Kong Racing</a></i></li> <li><i><a href="/wiki/Beetlejuice_(1991_video_game)" class="mw-redirect" title="Beetlejuice (1991 video game)">Beetlejuice</a></i></li> <li><i><a href="/wiki/High_Speed_(video_game)" title="High Speed (video game)">High Speed</a></i></li> <li><i><a href="/wiki/Monster_Max" title="Monster Max">Monster Max</a></i></li> <li><i><a href="/wiki/Ken_Griffey_Jr.%27s_Winning_Run" title="Ken Griffey Jr.'s Winning Run">Ken Griffey Jr.'s Winning Run</a></i></li> <li><i><a href="/wiki/Blast_Corps" title="Blast Corps">Blast Corps</a></i></li> <li><i><a href="/wiki/GoldenEye_007_(1997_video_game)" title="GoldenEye 007 (1997 video game)">GoldenEye 007</a></i></li> <li><i><a href="/wiki/Jet_Force_Gemini" title="Jet Force Gemini">Jet Force Gemini</a></i></li> <li><i><a href="/wiki/Mickey%27s_Racing_Adventure" title="Mickey's Racing Adventure">Mickey's Racing Adventure</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Mickey%27s_Speedway_USA" title="Mickey's Speedway USA">Mickey's Speedway USA</a></i></li> <li><i><a href="/wiki/Star_Fox_Adventures" title="Star Fox Adventures">Star Fox Adventures</a></i></li> <li><i><a href="/wiki/Grabbed_by_the_Ghoulies" title="Grabbed by the Ghoulies">Grabbed by the Ghoulies</a></i></li> <li><i><a href="/wiki/It%27s_Mr._Pants" title="It's Mr. Pants">It's Mr. Pants</a></i></li> <li><i><a href="/wiki/Kameo" title="Kameo">Kameo</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Rare_Replay" title="Rare Replay">Rare Replay</a></i></li> <li><i><a href="/wiki/Sea_of_Thieves" title="Sea of Thieves">Sea of Thieves</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Upcoming</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Everwild_(video_game)" title="Everwild (video game)">Everwild</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Unreleased</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Project_Dream" title="Project Dream">Project Dream</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Robin_Beanland" title="Robin Beanland">Robin Beanland</a></li> <li><a href="/wiki/Duncan_Botwood" title="Duncan Botwood">Duncan Botwood</a></li> <li><a href="/wiki/Steve_Burke_(composer)" title="Steve Burke (composer)">Steve Burke</a></li> <li><a href="/wiki/David_Doak" title="David Doak">David Doak</a></li> <li><a href="/wiki/Eveline_Fischer" title="Eveline Fischer">Eveline Fischer</a></li> <li><a href="/wiki/Martin_Hollis_(video_game_designer)" title="Martin Hollis (video game designer)">Martin Hollis</a></li> <li><a href="/wiki/Grant_Kirkhope" title="Grant Kirkhope">Grant Kirkhope</a></li> <li><a href="/wiki/Leigh_Loveday" title="Leigh Loveday">Leigh Loveday</a></li> <li><a href="/wiki/Gregg_Mayles" title="Gregg Mayles">Gregg Mayles</a></li> <li><a href="/wiki/Graeme_Norgate" title="Graeme Norgate">Graeme Norgate</a></li> <li><a href="/wiki/Stamper_brothers" title="Stamper brothers">Stamper brothers</a></li> <li><a href="/wiki/Chris_Sutherland_(programmer)" title="Chris Sutherland (programmer)">Chris Sutherland</a></li> <li><a href="/wiki/David_Wise_(composer)" title="David Wise (composer)">David Wise</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Rare_(company)" title="Category:Rare (company)">Category</a></li></ul> </div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox authority-control" aria-label="Navbox560" style="padding:3px"><table class="nowraplinks hlist navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Help:Authority_control" title="Help:Authority control">Authority control databases</a> <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q1408723#identifiers" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, 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