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Crystal Tools - Wikipedia

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<span>Development</span> </div> </a> <button aria-controls="toc-Development-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Development subsection</span> </button> <ul id="toc-Development-sublist" class="vector-toc-list"> <li id="toc-Origins" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Origins"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.1</span> <span>Origins</span> </div> </a> <ul id="toc-Origins-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Version_1.0" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Version_1.0"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.2</span> <span>Version 1.0</span> </div> </a> <ul id="toc-Version_1.0-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Version_1.1_and_later" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Version_1.1_and_later"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.3</span> <span>Version 1.1 and later</span> </div> </a> <ul id="toc-Version_1.1_and_later-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Problems" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Problems"> <div class="vector-toc-text"> <span class="vector-toc-numb">2.4</span> <span>Problems</span> </div> </a> <ul id="toc-Problems-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Reception" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Reception"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Reception</span> </div> </a> <ul id="toc-Reception-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Games_using_Crystal_Tools" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Games_using_Crystal_Tools"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Games using Crystal Tools</span> </div> </a> <ul id="toc-Games_using_Crystal_Tools-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" 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class="vector-pinned-container"> <div id="vector-appearance" class="vector-appearance vector-pinnable-element"> <div class="vector-pinnable-header vector-appearance-pinnable-header vector-pinnable-header-pinned" data-feature-name="appearance-pinned" data-pinnable-element-id="vector-appearance" data-pinned-container-id="vector-appearance-pinned-container" data-unpinned-container-id="vector-appearance-unpinned-container" > <div class="vector-pinnable-header-label">Appearance</div> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-pin-button" data-event-name="pinnable-header.vector-appearance.pin">move to sidebar</button> <button class="vector-pinnable-header-toggle-button vector-pinnable-header-unpin-button" data-event-name="pinnable-header.vector-appearance.unpin">hide</button> </div> </div> </div> </nav> </div> </div> <div id="bodyContent" class="vector-body" aria-labelledby="firstHeading" data-mw-ve-target-container> <div class="vector-body-before-content"> <div class="mw-indicators"> <div id="mw-indicator-good-star" class="mw-indicator"><div class="mw-parser-output"><span typeof="mw:File"><a href="/wiki/Wikipedia:Good_articles*" title="This is a good article. Click here for more information."><img alt="This is a good article. Click here for more information." src="//upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/19px-Symbol_support_vote.svg.png" decoding="async" width="19" height="20" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/29px-Symbol_support_vote.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/94/Symbol_support_vote.svg/39px-Symbol_support_vote.svg.png 2x" data-file-width="180" data-file-height="185" /></a></span></div></div> </div> <div id="siteSub" class="noprint">From Wikipedia, the free encyclopedia</div> </div> <div id="contentSub"><div id="mw-content-subtitle"></div></div> <div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><div class="shortdescription nomobile noexcerpt noprint searchaux" style="display:none">Game engine created and used internally by Square Enix</div> <p class="mw-empty-elt"> </p> <style data-mw-deduplicate="TemplateStyles:r1257001546">.mw-parser-output .infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox vevent"><caption class="infobox-title summary">Crystal Tools</caption><tbody><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Programmer" title="Programmer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Square_Enix" title="Square Enix">Square Enix</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Initial release</th><td class="infobox-data">September&#160;2007<span class="noprint">&#59;&#32;17&#160;years ago</span><span style="display:none">&#160;(<span class="bday dtstart published updated">2007-09</span>)</span></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Computing_platform" title="Computing platform">Platform</a></th><td class="infobox-data"><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="/wiki/Wii" title="Wii">Wii</a>, <a href="/wiki/Wii_U" title="Wii U">Wii U</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_categories#Categorization_approaches" title="Software categories">Type</a></th><td class="infobox-data"><a href="/wiki/Game_engine" title="Game engine">Game engine</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_license" title="Software license">License</a></th><td class="infobox-data"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="http://www.square-enix.com/jpn/index.html">www<wbr />.square-enix<wbr />.com<wbr />/jpn<wbr />/index<wbr />.html</a></span>&#160;<span class="penicon autoconfirmed-show"><span class="mw-valign-text-top" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q1142416?uselang=en#P856" title="Edit this on Wikidata"><img alt="Edit this on Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span></span></td></tr></tbody></table> <p><b>Crystal Tools</b> is a <a href="/wiki/Game_engine" title="Game engine">game engine</a> created and used internally by the Japanese company <a href="/wiki/Square_Enix" title="Square Enix">Square Enix</a>. It combines <a href="/wiki/Standard_libraries" class="mw-redirect" title="Standard libraries">standard libraries</a> for elements such as graphics, sound and artificial intelligence while providing game developers with various <a href="/wiki/Authoring_tool" class="mw-redirect" title="Authoring tool">authoring tools</a>. The target systems of Crystal Tools are the <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, the <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> and the <a href="/wiki/Wii" title="Wii">Wii</a>. This was decided with the intention of making cross-platform production more feasible. The idea for the engine sprang from Square Enix's desire to have a unified game development environment in order to effectively share the technology and know-how of the company's individual teams. </p><p>Crystal Tools entered development in August 2005 under the code name <b>White Engine</b>. It was intended for the PlayStation 3-exclusive role-playing game <i><a href="/wiki/Final_Fantasy_XIII" title="Final Fantasy XIII">Final Fantasy XIII</a></i>, while it was first showcased in the <i><a href="/wiki/Final_Fantasy_VII" title="Final Fantasy VII">Final Fantasy VII</a></i> technical demo for the PlayStation 3. The decision to expand Crystal Tools' compatibility to other game projects and systems marked the official project start for a company-wide engine. Development was carried out by the Research and Development Division headed by <a href="/wiki/Taku_Murata" title="Taku Murata">Taku Murata</a>, which was specifically established for this purpose. As Square Enix's biggest project to date, the creation of Crystal Tools caused substantial problems in the simultaneous production of several flagship titles; various critics cited the engine as the primary cause of significant delays in the release of <i>Final Fantasy XIII</i>. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="Features">Features</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Crystal_Tools&amp;action=edit&amp;section=1" title="Edit section: Features"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Crystal Tools is a unified <a href="/wiki/Game_engine" title="Game engine">game engine</a> by Japanese developer and publisher <a href="/wiki/Square_Enix" title="Square Enix">Square Enix</a> that combines <a href="/wiki/Standard_libraries" class="mw-redirect" title="Standard libraries">standard libraries</a> for <a href="/wiki/Graphics_rendering" class="mw-redirect" title="Graphics rendering">graphics rendering</a>, <a href="/wiki/Physics_engine" title="Physics engine">physics processing</a>, <a href="/wiki/Computer_animation" title="Computer animation">motion control</a>, <a href="/wiki/Cutscene" title="Cutscene">cinematics</a>, <a href="/wiki/Visual_effects" title="Visual effects">visual effects</a>, <a href="/wiki/Sound_design" title="Sound design">sound</a>, <a href="/wiki/Artificial_intelligence_(video_games)" class="mw-redirect" title="Artificial intelligence (video games)">artificial intelligence</a> and <a href="/wiki/Computer_network" title="Computer network">networking</a>.<sup id="cite_ref-gamewatch_1-0" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-trademark_2-0" class="reference"><a href="#cite_note-trademark-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup> Its target systems are the <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, the <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> and the <a href="/wiki/Wii" title="Wii">Wii</a>.<sup id="cite_ref-gamewatch_1-1" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> On the development side, the engine takes the form of various <a href="/wiki/Authoring_tool" class="mw-redirect" title="Authoring tool">authoring tools</a> focused on large-scale game projects.<sup id="cite_ref-gamewatch_1-2" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-gamasutra_3-0" class="reference"><a href="#cite_note-gamasutra-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> It encompasses a character viewer for <a href="/wiki/3D_models" class="mw-redirect" title="3D models">3D models</a>, an effects and a cutscene editor, a <a href="/wiki/Previsualization" title="Previsualization">previsualization</a> tool, and a <a href="/wiki/Digital_audio_workstation" title="Digital audio workstation">sound maker</a>.<sup id="cite_ref-gamewatch_1-3" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">&#91;</span>4<span class="cite-bracket">&#93;</span></a></sup> Usage of the third-party programs <a href="/wiki/Autodesk_Maya" title="Autodesk Maya">Autodesk Maya</a>, <a href="/wiki/Autodesk_Softimage" title="Autodesk Softimage">Autodesk Softimage</a> and <a href="/wiki/Adobe_Photoshop" title="Adobe Photoshop">Adobe Photoshop</a> is supported via <a href="/wiki/Plug-in_(computing)" title="Plug-in (computing)">plug-ins</a>. The individual authoring tools are connected over a <a href="/wiki/Communications_server" title="Communications server">communications server</a> called GRAPE2 which reads all the different data formats, processes them and gives an instant preview of the final game.<sup id="cite_ref-gamewatch_1-4" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> The engine is highly customizable and can be expanded with new functions and tools should the need for them arise. Although Crystal Tools allows for easier <a href="/wiki/Cross-platform" class="mw-redirect" title="Cross-platform">cross-platform</a> development, the differences in the target systems' <a href="/wiki/Video_memory" class="mw-redirect" title="Video memory">video memory</a> and <a href="/wiki/Microarchitecture" title="Microarchitecture">microarchitecture</a> still necessitate fine-tuning adjustments in the games, for example concerning <a href="/wiki/Texture_mapping" title="Texture mapping">texture</a> sizes.<sup id="cite_ref-gamewatch_1-5" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-1up_5-0" class="reference"><a href="#cite_note-1up-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Crystal_Tools&amp;action=edit&amp;section=2" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Origins">Origins</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Crystal_Tools&amp;action=edit&amp;section=3" title="Edit section: Origins"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>As a video game company with different production teams, <a href="/wiki/Square_(video_game_company)" title="Square (video game company)">Square</a> had wished for its employees to efficiently share their know-how and technology even before the merger with its competitor <a href="/wiki/Enix" title="Enix">Enix</a>. The desire for a common development infrastructure and engine dates back to the 1997 <a href="/wiki/Role-playing_video_game" title="Role-playing video game">role-playing video game</a> <i><a href="/wiki/Final_Fantasy_Tactics" title="Final Fantasy Tactics">Final Fantasy Tactics</a></i>, which was created in the transitional period from <a href="/wiki/2D_computer_graphics" title="2D computer graphics">2D</a> to <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D</a> game production.<sup id="cite_ref-gamasutra_3-1" class="reference"><a href="#cite_note-gamasutra-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> Back then, the artists working on the game asked programmer <a href="/wiki/Taku_Murata" title="Taku Murata">Taku Murata</a> for a fast way to check how their work would look in the final game. As the development was carried out on personal computers, the graphics were displayed on computer monitors. This looked very different from the <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a> console's actual graphics displayed on a television screen. Initially, a faithful preview of the game's visuals was too time-consuming because all data had to be transferred from PC to console first. To evade this step, Murata created an instant preview tool. With this, he soon witnessed a boost in the artists' productivity and in the quality of their work. For 2000's <i><a href="/wiki/Vagrant_Story" title="Vagrant Story">Vagrant Story</a></i>, the developers opted to reuse this instant preview tool rather than programming a new one from scratch.<sup id="cite_ref-gamasutra_3-2" class="reference"><a href="#cite_note-gamasutra-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> Murata and his colleagues added new functions to create a unified preview and cutscene tool tailored to the game's fully polygonal 3D graphics. With 2001's <a href="/wiki/PlayOnline" title="PlayOnline">PlayOnline</a> service, the company then made its first foray into introducing a common software for all its divisions.<sup id="cite_ref-gamewatch_1-6" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </p><p>After the Square Enix merger, however, the individual teams still continued to program and customize their own tools for each game, which would eventually go to waste as only their respective creators knew how to use them. With the amount of assets and tools required by the in-development <i><a href="/wiki/Final_Fantasy_XII" title="Final Fantasy XII">Final Fantasy XII</a></i> and the impending advent of the <a href="/wiki/History_of_video_game_consoles_(seventh_generation)" class="mw-redirect" title="History of video game consoles (seventh generation)">seventh console generation</a>, a common data format for the company was proposed in 2004. It was to be developed in-house and replace general-purpose formats such as <a href="/wiki/FBX" title="FBX">FBX</a> and <a href="/wiki/COLLADA" title="COLLADA">COLLADA</a>. Realizing the goal of an engine with a common set of tools proved to be difficult, as many production teams wanted to further their own interests rather than those of the company as a whole. Select staff members from different company divisions teamed up to work on the project on a voluntary basis, but their loose organizational structure failed to yield results. Nevertheless, Murata considered this group effort a first step in the right direction.<sup id="cite_ref-gamewatch_1-7" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> In 2005, he was appointed general manager of the newly formed Technology Division.<sup id="cite_ref-gamasutra_3-3" class="reference"><a href="#cite_note-gamasutra-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> Although this enabled Murata and his subordinates to talk about a company-wide engine more extensively, the lack of manpower again prevented any significant achievements.<sup id="cite_ref-gamewatch_1-8" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Version_1.0">Version 1.0</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Crystal_Tools&amp;action=edit&amp;section=4" title="Edit section: Version 1.0"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Following the public's positive reaction to the graphics of the <i><a href="/wiki/Final_Fantasy_VII" title="Final Fantasy VII">Final Fantasy VII</a> Technical Demo for PS3</i> presented at the <a href="/wiki/Electronic_Entertainment_Expo" class="mw-redirect" title="Electronic Entertainment Expo">Electronic Entertainment Expo</a> in 2005, it was decided to release the role-playing video game <i><a href="/wiki/Final_Fantasy_XIII" title="Final Fantasy XIII">Final Fantasy XIII</a></i> on the PlayStation 3 rather than the <a href="/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a> as originally planned.<sup id="cite_ref-cgworld_6-0" class="reference"><a href="#cite_note-cgworld-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup> That August, the Technology Division began working on the White Engine, a PlayStation 3 engine that was supposed to be exclusively used for <i>XIII</i>.<sup id="cite_ref-gamewatch_1-9" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-cgworld_6-1" class="reference"><a href="#cite_note-cgworld-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-gameinformer_7-0" class="reference"><a href="#cite_note-gameinformer-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> Eight months later, however, it was decided to repurpose the engine to further make it compatible with other projects such as the <a href="/wiki/Action_RPG" class="mw-redirect" title="Action RPG">action RPG</a> <i>Final Fantasy Versus XIII</i> (later rebranded and repurposed into <i><a href="/wiki/Final_Fantasy_XV" title="Final Fantasy XV">Final Fantasy XV</a></i>) and the <a href="/wiki/Massively_multiplayer_online_role-playing_game" title="Massively multiplayer online role-playing game">massively multiplayer online role-playing game</a> (MMORPG) <i><a href="/wiki/Final_Fantasy_XIV_(2010_video_game)" title="Final Fantasy XIV (2010 video game)">Final Fantasy XIV</a></i>.<sup id="cite_ref-cgworld_6-2" class="reference"><a href="#cite_note-cgworld-6"><span class="cite-bracket">&#91;</span>6<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-gameinformer_7-1" class="reference"><a href="#cite_note-gameinformer-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">&#91;</span>8<span class="cite-bracket">&#93;</span></a></sup> In order for the company to stay competitive in a multi-platform environment, support of the engine was extended from the PlayStation 3 to the Xbox 360 and Microsoft Windows, both of which were successful in Western markets.<sup id="cite_ref-gamewatch_1-10" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-1up_5-1" class="reference"><a href="#cite_note-1up-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> This marked the official development start of a company-wide engine for whose purpose the Technology Division was expanded into the Research and Development Division in September 2006.<sup id="cite_ref-gamewatch_1-11" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-gamasutra_3-4" class="reference"><a href="#cite_note-gamasutra-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> Murata remained the division's general manager with a full-time staff at his disposal.<sup id="cite_ref-gamewatch_1-12" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </p><p>During development of Crystal Tools, the Research and Development Division continually surveyed what types of tools were needed to create Square Enix's flagship titles. Among the most frequently requested features was an extensive use of <a href="/wiki/Character_(arts)" title="Character (arts)">character</a> <a href="/wiki/Close-up" title="Close-up">close-ups</a>. This made the staff realize that the <i><a href="/wiki/Final_Fantasy" title="Final Fantasy">Final Fantasy</a></i> series put great emphasis on the "<a href="/wiki/Anime" title="Anime">anime</a>-like coolness" of its characters. Consequently, the engine's developers focused on attractive visuals rather than on accurate physics. To achieve a stylized look, a <a href="/wiki/Video_post-processing" title="Video post-processing">post-processing</a> filter for additional lighting, <a href="/wiki/Motion_blur" title="Motion blur">blur</a>, and visual effects was implemented. Square Enix's large teams were typically composed of a mix of industry veterans and rookie game developers. To accommodate this, the <a href="/wiki/Graphical_user_interface" title="Graphical user interface">graphical user interface</a> of the engine became another main feature and was designed to be as intuitive as possible. The large investments into technology and human resources quickly made the White Engine the company's biggest project to date. After one year of work, version 1.0 of the engine was completed in September 2007.<sup id="cite_ref-gamewatch_1-13" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Version_1.1_and_later">Version 1.1 and later</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Crystal_Tools&amp;action=edit&amp;section=5" title="Edit section: Version 1.1 and later"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <figure class="mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Crystaltools.jpeg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/en/thumb/d/de/Crystaltools.jpeg/300px-Crystaltools.jpeg" decoding="async" width="300" height="187" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/d/de/Crystaltools.jpeg 1.5x" data-file-width="400" data-file-height="249" /></a><figcaption>Crystal Tools in 2009</figcaption></figure> <p>After version 1.0 had been finished, the engine's code name White Engine was changed to the official title Crystal Tools.<sup id="cite_ref-gamewatch_1-14" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-trademark_2-1" class="reference"><a href="#cite_note-trademark-2"><span class="cite-bracket">&#91;</span>2<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-1up_5-2" class="reference"><a href="#cite_note-1up-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> This was not only done to represent the company and its works better, but also due to the <a href="/wiki/Refractive" class="mw-redirect" title="Refractive">refractive</a> effects of real-life <a href="/wiki/Crystal" title="Crystal">crystals</a> that were meant to symbolize the flexibility of the engine.<sup id="cite_ref-1up_5-3" class="reference"><a href="#cite_note-1up-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> Over the next few months, the programmers advanced the engine to version 1.1 and added preliminary support for the Wii.<sup id="cite_ref-gamewatch_1-15" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> In September 2011, <i>Final Fantasy Versus XIII</i> director <a href="/wiki/Tetsuya_Nomura" title="Tetsuya Nomura">Tetsuya Nomura</a> and his team replaced Crystal Tools with a proprietary action game engine that was supplemented by the lighting technology of the company's new <a href="/wiki/Luminous_Studio" class="mw-redirect" title="Luminous Studio">Luminous Studio</a> engine.<sup id="cite_ref-andriasang_9-0" class="reference"><a href="#cite_note-andriasang-9"><span class="cite-bracket">&#91;</span>9<span class="cite-bracket">&#93;</span></a></sup> Other teams, such as the staff behind <i><a href="/wiki/Final_Fantasy_XIII-2" title="Final Fantasy XIII-2">Final Fantasy XIII-2</a></i>, kept using and refining Crystal Tools.<sup id="cite_ref-gamespot_10-0" class="reference"><a href="#cite_note-gamespot-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> For <i><a href="/wiki/Lightning_Returns:_Final_Fantasy_XIII" title="Lightning Returns: Final Fantasy XIII">Lightning Returns: Final Fantasy XIII</a></i>, the engine was adjusted to make it more suitable to games with an <a href="/wiki/Open_world" title="Open world">open world</a> design.<sup id="cite_ref-gamer.ne.jp_11-0" class="reference"><a href="#cite_note-gamer.ne.jp-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Problems">Problems</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Crystal_Tools&amp;action=edit&amp;section=6" title="Edit section: Problems"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>While <i><a href="/wiki/Final_Fantasy_XIII" title="Final Fantasy XIII">Final Fantasy XIII</a></i> was in production, the development of Crystal Tools caused significant problems and delays. The programmers spent much time on taking all demands from staff into account. Based on this feedback, Murata's team tried to adapt the engine to the needs of several game projects, which proved to be virtually impossible and prevented the engine's specifications from being finalized.<sup id="cite_ref-gdmag_12-0" class="reference"><a href="#cite_note-gdmag-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> Furthermore, as separate groups were working on the individual tools of the engine, there was no comprehensive <a href="/wiki/Software_documentation" title="Software documentation">software documentation</a> to ensure usability and compliance.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">&#91;</span>13<span class="cite-bracket">&#93;</span></a></sup> Unable to wait any longer, the <i>Final Fantasy XIII</i> team had no choice but to begin creating assets to keep to the game's production schedule. However, the lack of specifications resulted in these assets being incompatible with the engine. In the end, it was decided that <i>XIII</i> was to be the principal focus of Crystal Tools and the game's team began cooperating with the Research and Development Division more closely to receive the required tools and specifications.<sup id="cite_ref-gdmag_12-1" class="reference"><a href="#cite_note-gdmag-12"><span class="cite-bracket">&#91;</span>12<span class="cite-bracket">&#93;</span></a></sup> While preliminary support of Crystal Tools was developed for the Wii, the console did not fully support all components.<sup id="cite_ref-gamasutra_3-5" class="reference"><a href="#cite_note-gamasutra-3"><span class="cite-bracket">&#91;</span>3<span class="cite-bracket">&#93;</span></a></sup> In 2008, Murata said that Square Enix might license the engine out to other companies at some point in the future, although the limited documentation and the impracticality of supporting licensees posed great problems in doing so.<sup id="cite_ref-gamewatch_1-16" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup><sup id="cite_ref-1up_5-4" class="reference"><a href="#cite_note-1up-5"><span class="cite-bracket">&#91;</span>5<span class="cite-bracket">&#93;</span></a></sup> Two years later, the game's producer <a href="/wiki/Yoshinori_Kitase" title="Yoshinori Kitase">Yoshinori Kitase</a> stated that developing an engine from scratch to go with a new game may have been a mistake and a likely cause for the long period between the title's announcement and release.<sup id="cite_ref-mistake_14-0" class="reference"><a href="#cite_note-mistake-14"><span class="cite-bracket">&#91;</span>14<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Crystal_Tools&amp;action=edit&amp;section=7" title="Edit section: Reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>At the time of <i>Final Fantasy XIII</i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s release, Crystal Tools was met with praise from critics. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i><span class="nowrap" style="padding-left:0.1em;">&#39;</span>s Richard Leadbetter described it as an "excellent 3D engine".<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">&#91;</span>15<span class="cite-bracket">&#93;</span></a></sup> Nate Lanxon of <i><a href="/wiki/Wired_UK" title="Wired UK">Wired UK</a></i> felt that it produced "some of the most breath taking cutscenes and 3D graphics" seen on the Xbox 360 and that it made "lengthy cutscenes more movie-like than ever".<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">&#91;</span>16<span class="cite-bracket">&#93;</span></a></sup> Writing for RPGFan, Stephen Harris called Crystal Tools an "impressive software" that "powered the jaw dropping visuals in <i>Final Fantasy XIII</i>".<sup id="cite_ref-FF14beta_17-0" class="reference"><a href="#cite_note-FF14beta-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> As time passed on, however, various media outlets criticized <a href="/wiki/Square_Enix" title="Square Enix">Square Enix</a> for building their own engine. GameZone's James Wynne saw Crystal Tools as a means of "combusting money" during its development, and said it was "fairly out of date" by the time it had matured enough to be used for the company's projects.<sup id="cite_ref-gamezone_18-0" class="reference"><a href="#cite_note-gamezone-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> <a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a>'s Ashley Reed faulted Crystal Tools for leading to extended delays in the company's release schedule and even lowering the quality of some games. She blamed the engine for having caused a "catastrophic meltdown" for <i>Final Fantasy XIV</i>. Reed also noted that because <i>Final Fantasy XIII</i> had been prioritized in Crystal Tools' development, the engine struggled with the open-world environments of <i>Versus XIII</i>.<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">&#91;</span>19<span class="cite-bracket">&#93;</span></a></sup> Harris said that people had come to expect "pretty" graphics from Crystal Tools and that <i>Final Fantasy XIV</i> simultaneously "met and completely shattered" those expectations. He felt that the game was "the most visually astounding MMORPG ever created on the PC platform". However, he called certain graphical features "resource hogs" and was disappointed with the "steep" hardware requirements recommended by Square Enix to run the game.<sup id="cite_ref-FF14beta_17-1" class="reference"><a href="#cite_note-FF14beta-17"><span class="cite-bracket">&#91;</span>17<span class="cite-bracket">&#93;</span></a></sup> RPGFan's staff writer Derek Heemsbergen said that <i><a href="/wiki/Lightning_Returns:_Final_Fantasy_XIII" title="Lightning Returns: Final Fantasy XIII">Lightning Returns: Final Fantasy XIII</a></i> could be seen as "a desperate attempt to squeeze one last game out of the aging graphical engine".<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">&#91;</span>20<span class="cite-bracket">&#93;</span></a></sup> Wynne equally panned Square Enix's alleged decision to drop Crystal Tools in favor of the newly developed <a href="/wiki/Luminous_Studio" class="mw-redirect" title="Luminous Studio">Luminous Studio</a> engine.<sup id="cite_ref-gamezone_18-1" class="reference"><a href="#cite_note-gamezone-18"><span class="cite-bracket">&#91;</span>18<span class="cite-bracket">&#93;</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Games_using_Crystal_Tools">Games using Crystal Tools</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Crystal_Tools&amp;action=edit&amp;section=8" title="Edit section: Games using Crystal Tools"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <table class="wikitable sortable"> <tbody><tr> <th>Title </th> <th>Year </th> <th>Platform </th></tr> <tr> <td><i><a href="/wiki/Final_Fantasy_XIII" title="Final Fantasy XIII">Final Fantasy XIII</a></i><sup id="cite_ref-gamewatch_1-17" class="reference"><a href="#cite_note-gamewatch-1"><span class="cite-bracket">&#91;</span>1<span class="cite-bracket">&#93;</span></a></sup> </td> <td>2009 </td> <td><a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> </td></tr> <tr> <td><i><a href="/wiki/Final_Fantasy_XIV_(2010_video_game)" title="Final Fantasy XIV (2010 video game)">Final Fantasy XIV</a></i><sup id="cite_ref-gameinformer_7-2" class="reference"><a href="#cite_note-gameinformer-7"><span class="cite-bracket">&#91;</span>7<span class="cite-bracket">&#93;</span></a></sup> </td> <td>2010 </td> <td><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> </td></tr> <tr> <td><i><a href="/wiki/Final_Fantasy_XIII-2" title="Final Fantasy XIII-2">Final Fantasy XIII-2</a></i><sup id="cite_ref-gamespot_10-1" class="reference"><a href="#cite_note-gamespot-10"><span class="cite-bracket">&#91;</span>10<span class="cite-bracket">&#93;</span></a></sup> </td> <td>2011 </td> <td><a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> </td></tr> <tr> <td><i><a href="/wiki/Dragon_Quest_X" title="Dragon Quest X">Dragon Quest X</a></i><sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">&#91;</span>21<span class="cite-bracket">&#93;</span></a></sup> </td> <td>2012 </td> <td><a href="/wiki/Wii" title="Wii">Wii</a>, <a href="/wiki/Wii_U" title="Wii U">Wii U</a>, <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> </td></tr> <tr> <td><i><a href="/wiki/Lightning_Returns:_Final_Fantasy_XIII" title="Lightning Returns: Final Fantasy XIII">Lightning Returns: Final Fantasy XIII</a></i><sup id="cite_ref-gamer.ne.jp_11-1" class="reference"><a href="#cite_note-gamer.ne.jp-11"><span class="cite-bracket">&#91;</span>11<span class="cite-bracket">&#93;</span></a></sup> </td> <td>2013 </td> <td><a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>, <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> </td></tr></tbody></table> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Crystal_Tools&amp;action=edit&amp;section=9" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist reflist-columns references-column-width" style="column-width: 30em;"> <ol class="references"> <li id="cite_note-gamewatch-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-gamewatch_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gamewatch_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-gamewatch_1-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-gamewatch_1-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-gamewatch_1-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-gamewatch_1-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-gamewatch_1-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-gamewatch_1-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-gamewatch_1-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-gamewatch_1-9"><sup><i><b>j</b></i></sup></a> <a href="#cite_ref-gamewatch_1-10"><sup><i><b>k</b></i></sup></a> <a href="#cite_ref-gamewatch_1-11"><sup><i><b>l</b></i></sup></a> <a href="#cite_ref-gamewatch_1-12"><sup><i><b>m</b></i></sup></a> <a href="#cite_ref-gamewatch_1-13"><sup><i><b>n</b></i></sup></a> <a href="#cite_ref-gamewatch_1-14"><sup><i><b>o</b></i></sup></a> <a href="#cite_ref-gamewatch_1-15"><sup><i><b>p</b></i></sup></a> <a href="#cite_ref-gamewatch_1-16"><sup><i><b>q</b></i></sup></a> <a href="#cite_ref-gamewatch_1-17"><sup><i><b>r</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFNakamura,_Seiji2008" class="citation web cs1">Nakamura, Seiji (2008-02-25). <a rel="nofollow" class="external text" href="http://game.watch.impress.co.jp/docs/20080225/gdc_cry.htm">"スクエニ村田琢氏、「ホワイトエンジン」改め「Crystal Tools」を正式発表 「The Technology of FINAL FANTASY」、質疑応答も全文収録!!"</a>. Game Watch. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20130912012204/http://game.watch.impress.co.jp/docs/20080225/gdc_cry.htm">Archived</a> from the original on 2013-09-12<span class="reference-accessdate">. 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GameBusiness.jp. Archived from <a rel="nofollow" class="external text" href="http://www.gamebusiness.jp/article.php?id=1303">the original</a> on 2011-07-07<span class="reference-accessdate">. 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Retrieved <span class="nowrap">2013-12-08</span></span>.</cite><span title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&amp;rft.genre=unknown&amp;rft.btitle=%EF%BC%BBGDC2008%EF%BC%8333%EF%BC%BD%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BC%E3%81%AE%E3%81%9F%E3%82%81%E3%81%AB%E4%BD%9C%E3%82%89%E3%82%8C%E3%81%9F%E3%82%B9%E3%82%AF%E3%82%A8%E3%83%8B%E3%82%AA%E3%83%AA%E3%82%B8%E3%83%8A%E3%83%AB%E3%82%A8%E3%83%B3%E3%82%B8%E3%83%B3%E3%80%8CCrystal+Tools%E3%80%8D%E3%81%A8%E3%81%AF&amp;rft.pub=4Gamer.net&amp;rft.date=2008-02-23&amp;rft_id=http%3A%2F%2Fwww.4gamer.net%2Fgames%2F000%2FG000000%2F20080223004%2F&amp;rfr_id=info%3Asid%2Fen.wikipedia.org%3ACrystal+Tools" class="Z3988"></span></span> </li> <li id="cite_note-mistake-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-mistake_14-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJuba,_Joe2010" class="citation magazine cs1">Juba, Joe (2010-03-10). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150115083900/http://www.gameinformer.com/b/news/archive/2010/03/10/crystal-tools-may-have-been-a-mistake.aspx">"FF XIII Producer Says Crystal Tools May Have Been A Mistake"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/b/news/archive/2010/03/10/crystal-tools-may-have-been-a-mistake.aspx">the original</a> on 2015-01-15<span class="reference-accessdate">. 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href="/wiki/Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li> <li><a href="/wiki/LithTech" title="LithTech">LithTech</a></li> <li><a href="/wiki/Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li> <li><a href="/wiki/Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li> <li><a href="/wiki/Reality_Lab" title="Reality Lab">Reality Lab</a></li> <li><a href="/wiki/RenderWare" title="RenderWare">RenderWare</a></li> <li><a href="/wiki/RPG_Maker" title="RPG Maker">RPG Maker</a></li> <li><a href="/wiki/Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li> <li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li> <li><a href="/wiki/Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li> <li><a href="/wiki/Voxel_Space" title="Voxel Space">Voxel Space</a></li> <li><a href="/wiki/Zero_(game_engine)" class="mw-redirect" title="Zero (game engine)">Zero</a></li> <li><a href="/wiki/Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ubisoft_Anvil" title="Ubisoft Anvil">Anvil</a></li> <li><a href="/wiki/C4_Engine" title="C4 Engine">C4 Engine</a></li> <li><a href="/wiki/Chrome_Engine" title="Chrome Engine">Chrome Engine</a></li> <li><a href="/wiki/CryEngine" title="CryEngine">CryEngine</a></li> <li><a class="mw-selflink selflink">Crystal Tools</a></li> <li><a href="/wiki/Diesel_(game_engine)" class="mw-redirect" title="Diesel (game engine)">Diesel</a></li> <li><a href="/wiki/Ego_(game_engine)" class="mw-redirect" title="Ego (game engine)">Ego</a></li> <li><a href="/wiki/Essence_Engine" class="mw-redirect" title="Essence Engine">Essence Engine</a></li> <li><a href="/wiki/Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li> <li><a href="/wiki/Flare3D" title="Flare3D">Flare3D</a></li> <li><a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li> <li><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></li> <li><a href="/wiki/GameSalad" title="GameSalad">GameSalad</a></li> <li><a href="/wiki/HeroEngine" title="HeroEngine">HeroEngine</a></li> <li><a href="/wiki/IW_(game_engine)" title="IW (game engine)">IW</a></li> <li><a href="/wiki/Leadwerks" title="Leadwerks">Leadwerks</a></li> <li><a href="/wiki/Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li> <li><a href="/wiki/MT_Framework" title="MT Framework">MT Framework</a></li> <li><a href="/wiki/PhyreEngine" title="PhyreEngine">PhyreEngine</a></li> <li><a href="/wiki/Q_(game_engine)" title="Q (game engine)">Q</a></li> <li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li> <li><a href="/wiki/Retro_Engine" title="Retro Engine">Retro Engine</a></li> <li><a href="/wiki/SAGE_(game_engine)" class="mw-redirect" title="SAGE (game engine)">SAGE</a></li> <li><a href="/wiki/Shark_3D" title="Shark 3D">Shark 3D</a></li> <li><a href="/wiki/Silent_Storm_engine" title="Silent Storm engine"><i>Silent Storm</i> engine</a></li> <li><a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a></li> <li><a href="/wiki/Titan_(game_engine)" title="Titan (game engine)">Titan</a></li> <li><a href="/wiki/Unigine" title="Unigine">Unigine</a></li> <li><a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li> <li><a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></li> <li><a href="/wiki/Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li> <li><a href="/wiki/Vision_(game_engine)" title="Vision (game engine)">Vision</a></li> <li><a href="/wiki/Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/4A_Engine" title="4A Engine">4A Engine</a></li> <li><a href="/wiki/Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li> <li><a href="/wiki/Bitsquid" title="Bitsquid">Bitsquid</a></li> <li><a href="/wiki/Buildbox" title="Buildbox">Buildbox</a></li> <li><a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct</a></li> <li><a href="/wiki/Creation_Engine" title="Creation Engine">Creation Engine</a></li> <li><a href="/wiki/Decima_(game_engine)" title="Decima (game engine)">Decima</a></li> <li><a href="/wiki/Defold" title="Defold">Defold</a></li> <li><a href="/wiki/Felgo" title="Felgo">Felgo</a></li> <li><a href="/wiki/Fox_Engine" title="Fox Engine">Fox Engine</a></li> <li><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/wiki/Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li> <li><a href="/wiki/Kynapse" title="Kynapse">Kynapse</a></li> <li><a href="/wiki/Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li> <li><a href="/wiki/Nvidia_GameWorks" title="Nvidia GameWorks">Nvidia GameWorks</a></li> <li><a href="/wiki/Panta_Rhei_(game_engine)" title="Panta Rhei (game engine)">Panta Rhei</a></li> <li><a href="/wiki/Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li> <li><a href="/wiki/RE_Engine" title="RE Engine">RE Engine</a></li> <li><a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Source_2" title="Source 2">Source 2</a></li> <li><a href="/wiki/UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Free_and_open-source_software" title="Free and open-source software">Free and<br />open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li> <li><a href="/wiki/Build_(game_engine)" title="Build (game engine)">Build</a></li> <li><a href="/wiki/Crystal_Space" title="Crystal Space">Crystal Space</a></li> <li><a href="/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/wiki/Game-Maker" title="Game-Maker">Game-Maker</a></li> <li><a href="/wiki/OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li> <li><a href="/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/wiki/Stratagus" title="Stratagus">Stratagus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Away3D" title="Away3D">Away3D</a></li> <li><a href="/wiki/Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li> <li><a href="/wiki/Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li> <li><a href="/wiki/Cocos2d" title="Cocos2d">Cocos2d</a></li> <li><a href="/wiki/Dim3" title="Dim3">Dim3</a></li> <li><a href="/wiki/Game_Editor" title="Game Editor">Game Editor</a></li> <li><a href="/wiki/GDevelop" title="GDevelop">GDevelop</a></li> <li><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/wiki/Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li> <li><a href="/wiki/JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li> <li><a href="/wiki/Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li> <li><a href="/wiki/L%C3%B6ve_(game_engine)" class="mw-redirect" title="Löve (game engine)">Löve</a></li> <li><a href="/wiki/OGRE" title="OGRE">OGRE</a></li> <li><a href="/wiki/Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li> <li><a href="/wiki/Panda3D" title="Panda3D">Panda3D</a></li> <li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/Plasma_(game_engine)" title="Plasma (game engine)">Plasma</a></li> <li><a href="/wiki/Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li> <li><a href="/wiki/Pygame" title="Pygame">Pygame</a></li> <li><a href="/wiki/Ren%27Py" title="Ren&#39;Py">Ren'Py</a></li> <li><a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li> <li><a href="/wiki/Solar2D" title="Solar2D">Solar2D</a></li> <li><a href="/wiki/Spring_Engine" title="Spring Engine">Spring Engine</a></li> <li><a href="/wiki/Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li> <li><a href="/wiki/Torque_(game_engine)" title="Torque (game engine)">Torque</a></li> <li><a href="/wiki/Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li> <li><a href="/wiki/Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Delta3D" title="Delta3D">Delta3D</a></li> <li><a href="/wiki/Godot_(game_engine)" title="Godot (game engine)">Godot</a></li> <li><a href="/wiki/GPUOpen" title="GPUOpen">GPUOpen</a></li> <li><a href="/wiki/Horde3D" title="Horde3D">Horde3D</a></li> <li><a href="/wiki/LibGDX" title="LibGDX">libGDX</a></li> <li><a href="/wiki/Moai_(software)" title="Moai (software)">Moai</a></li> <li><a href="/wiki/OpenFL" title="OpenFL">OpenFL</a></li> <li><a href="/wiki/ORX" title="ORX">ORX</a></li> <li><a href="/wiki/PlayCanvas" title="PlayCanvas">PlayCanvas</a></li> <li><a href="/wiki/Raylib" title="Raylib">Raylib</a></li> <li><a href="/wiki/Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <!-- NewPP limit report Parsed by mw‐web.codfw.main‐f69cdc8f6‐6qhks Cached time: 20241124072934 Cache expiry: 577831 Reduced expiry: true Complications: [vary‐revision‐sha1, show‐toc] CPU time usage: 0.495 seconds Real time usage: 0.649 seconds Preprocessor visited node count: 2496/1000000 Post‐expand include size: 85018/2097152 bytes Template argument size: 1574/2097152 bytes Highest expansion depth: 18/100 Expensive parser function count: 4/500 Unstrip recursion depth: 1/20 Unstrip post‐expand size: 97310/5000000 bytes Lua time usage: 0.295/10.000 seconds Lua memory usage: 6504375/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 571.735 1 -total 33.98% 194.303 1 Template:Reflist 23.99% 137.156 16 Template:Cite_web 18.09% 103.420 1 Template:Infobox_software 17.35% 99.197 1 Template:Infobox 15.66% 89.541 1 Template:Portal_bar 12.90% 73.770 3 Template:Navbox 12.86% 73.497 1 Template:Video_game_engines 9.73% 55.617 1 Template:Short_description 6.84% 39.105 6 Template:Main_other --> <!-- Saved in parser cache with key enwiki:pcache:idhash:5089564-0!canonical and timestamp 20241124072934 and revision id 1238572012. 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