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(PDF) Aplikasi Pendeteksi Keaslian Produk Batik (E-Label Batik) Yang Menerapkan Library AR.JS Untuk Mendukung Kinerja Augmented Reality Aplikasi | Restyandito Restyandito - Academia.edu

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Upaya yang sudah dilakukan Pemerintah kota Pekalongan dan ASEPHI kota Pekalongan dalam menjadi keberlangsungan produk batik, perlu mendapatkan dukungan dari akademisi melalui berbagai kegiatan penelitian yang ada. Dengan menggunakan metode experimental desain pengembangan sistem maka dibangun aplikasi pendeteksi keaslian produk batik yang memanfaatkan library ar.js untuk mendukung kinerja augmented reality aplikasi dan juga dilengkapi dengan berbagai fitur yang memudahkan masyarakat untuk mendapatkan berbagai informasi terkait produk batik serta kemampuan berinteraksi dengan pengusaha/pengrajin batik. Melalui pengujian aplha, telah terbukti bahwa aplikasi tersebut bebas dari kesalahan dan s...","author":[{"@context":"https://schema.org","@type":"Person","name":"Restyandito Restyandito"}],"contributor":[],"dateCreated":"2022-04-11","dateModified":"2022-04-11","datePublished":"2018-01-01","headline":"Aplikasi Pendeteksi Keaslian Produk Batik (E-Label Batik) Yang Menerapkan Library AR.JS Untuk Mendukung Kinerja Augmented Reality 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produk tekstil dengan produk batik. Upaya yang sudah dilakukan Pemerintah kota Pekalongan dan ASEPHI kota Pekalongan dalam menjadi keberlangsungan produk batik, perlu mendapatkan dukungan dari akademisi melalui berbagai kegiatan penelitian yang ada. Dengan menggunakan metode experimental desain pengembangan sistem maka dibangun aplikasi pendeteksi keaslian produk batik yang memanfaatkan library ar.js untuk mendukung kinerja augmented reality aplikasi dan juga dilengkapi dengan berbagai fitur yang memudahkan masyarakat untuk mendapatkan berbagai informasi terkait produk batik serta kemampuan berinteraksi dengan pengusaha/pengrajin batik. 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Upaya yang sudah dilakukan Pemerintah kota Pekalongan dan ASEPHI kota Pekalongan dalam menjadi keberlangsungan produk batik, perlu mendapatkan dukungan dari akademisi melalui berbagai kegiatan penelitian yang ada. Dengan menggunakan metode experimental desain pengembangan sistem maka dibangun aplikasi pendeteksi keaslian produk batik yang memanfaatkan library ar.js untuk mendukung kinerja augmented reality aplikasi dan juga dilengkapi dengan berbagai fitur yang memudahkan masyarakat untuk mendapatkan berbagai informasi terkait produk batik serta kemampuan berinteraksi dengan pengusaha/pengrajin batik. Melalui pengujian aplha, telah terbukti bahwa aplikasi tersebut bebas dari kesalahan dan s...</p><div class="ds-work-card--button-container"><button class="ds2-5-button js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;continue-reading-button--work-card&quot;,&quot;attachmentId&quot;:84018414,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:&quot;https://www.academia.edu/76173947/Aplikasi_Pendeteksi_Keaslian_Produk_Batik_E_Label_Batik_Yang_Menerapkan_Library_AR_JS_Untuk_Mendukung_Kinerja_Augmented_Reality_Aplikasi&quot;}">See full PDF</button><button class="ds2-5-button ds2-5-button--secondary js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;download-pdf-button--work-card&quot;,&quot;attachmentId&quot;:84018414,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;workUrl&quot;:&quot;https://www.academia.edu/76173947/Aplikasi_Pendeteksi_Keaslian_Produk_Batik_E_Label_Batik_Yang_Menerapkan_Library_AR_JS_Untuk_Mendukung_Kinerja_Augmented_Reality_Aplikasi&quot;}"><span class="material-symbols-outlined" style="font-size: 20px" translate="no">download</span>Download PDF</button></div></div></div></div><div data-auto_select="false" data-client_id="331998490334-rsn3chp12mbkiqhl6e7lu2q0mlbu0f1b" data-doc_id="84018414" data-landing_url="https://www.academia.edu/76173947/Aplikasi_Pendeteksi_Keaslian_Produk_Batik_E_Label_Batik_Yang_Menerapkan_Library_AR_JS_Untuk_Mendukung_Kinerja_Augmented_Reality_Aplikasi" data-login_uri="https://www.academia.edu/registrations/google_one_tap" data-moment_callback="onGoogleOneTapEvent" id="g_id_onload"></div><div class="ds-top-related-works--grid-container"><div class="ds-related-content--container ds-top-related-works--container"><h2 class="ds-related-content--heading">Related papers</h2><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="0" data-entity-id="76173911" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/76173911/Penerapan_Library_AR_js_pada_Aplikasi_e_Label_Batik_untuk_Mendukung_Kejelasan_dan_Kecepatan_Tampilnya_Informasi_Keaslian_Batik">Penerapan Library AR.js pada Aplikasi e-Label Batik untuk Mendukung Kejelasan dan Kecepatan Tampilnya Informasi Keaslian Batik</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="46713" href="https://ukdw.academia.edu/Restyandito">Restyandito Restyandito</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Jurnal Teknologi Informasi dan Ilmu Komputer, 2019</p><p class="ds-related-work--abstract ds2-5-body-sm">Industri batik printing memproduksi tekstil bermotif batik dengan cara menduplikasinya melalui mesin-mesin printing, sehingga proses pengerjaannya bisa lebih cepat serta harga jual yang lebih murah dan ini memberikan ancaman bagi perkembangan batik asli. Ditambah lagi ketidaktahuan masyarakat dalam membedakan antara batik asli dan produk tekstil bermotif batik, telah menyebabkan masyarakat rentan dengan upaya penipuan oknum penjual batik dan memunculkan kecenderungan membeli produk tekstil bermotif batik yang harganya lebih murah. Untuk itu, diperlukan suatu alat bantu berupa aplikasi yang dapat digunakan oleh masyarakat untuk mengenali keaslian batik, sekaligus sebagai media belajar tentang berbagai hal terkait batik asli. Dari hasil diskusi dengan para penjual batik, diharapkan aplikasi tersebut mampu menampilkan informasi keaslian batik yang mudah dibaca serta memiliki kecepatan tampil yang stabil, walau diambil dari jarak pindai yang berbeda serta sudut kemiringan yang berbeda, ...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Penerapan Library AR.js pada Aplikasi e-Label Batik untuk Mendukung Kejelasan dan Kecepatan Tampilnya Informasi Keaslian Batik&quot;,&quot;attachmentId&quot;:83933182,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/76173911/Penerapan_Library_AR_js_pada_Aplikasi_e_Label_Batik_untuk_Mendukung_Kejelasan_dan_Kecepatan_Tampilnya_Informasi_Keaslian_Batik&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/76173911/Penerapan_Library_AR_js_pada_Aplikasi_e_Label_Batik_untuk_Mendukung_Kejelasan_dan_Kecepatan_Tampilnya_Informasi_Keaslian_Batik"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="1" data-entity-id="71039322" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/71039322/Model_Perlindungan_Konsumen_Batik_Dan_Penjaga_Keberlangsungan_Batik_Asli_Kota_Pekalongan_Melalui_Aplikasi_E_Label_Batik_Yang_Memanfaatkan_Teknologi_Augmented_Reality_Berbasis_Cloud_Computing">Model Perlindungan Konsumen Batik Dan Penjaga Keberlangsungan Batik Asli Kota Pekalongan Melalui Aplikasi E-Label Batik Yang Memanfaatkan Teknologi Augmented Reality Berbasis Cloud Computing</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="16261883" href="https://independent.academia.edu/KurniawanIchwan">Ichwan Kurniawan</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2017</p><p class="ds-related-work--abstract ds2-5-body-sm">Ketidaktahuan serta kesalahan persepsi konsumen yang menganggap produk printing tekstil bermotif batik adalah produk batik asli, merupakan salah satu faktor pengganggu eksistensi batik asli di kota Pekalongan. Faktor tersebut, tidak hanya menyebabkan kerugian untuk produsen batik yang mengalami penuruan omset penjualan karena konsumen cenderung membeli produk printing tekstil bermotif batik (dihasilkan oleh pabrik tekstil) yang harganya jauh lebih murah, tetapi juga membuat konsumen menjadi rentan dari berbagai upaya penipuan oknum produsen batik yang tidak jujur. Hal tersebut menjadi perhatian bagi pemerintah kota Pekalongan dan melalui Peraturan Daerah Nomor 6 Tahun 2014, semua produk batik asli yang dibuat dan dijual di kota Pekalongan diwajibkan menempelkan label “Batik Pekalongan”. Label tersebut menjadi penanda resmi yang membantu konsumen dalam membedakan jenis produk batik yang dibelinya (tulis/cap/kombinasi) serta membedakannya dengan produk printing tekstil bermotif batik....</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Model Perlindungan Konsumen Batik Dan Penjaga Keberlangsungan Batik Asli Kota Pekalongan Melalui Aplikasi E-Label Batik Yang Memanfaatkan Teknologi Augmented Reality Berbasis Cloud Computing&quot;,&quot;attachmentId&quot;:80550010,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/71039322/Model_Perlindungan_Konsumen_Batik_Dan_Penjaga_Keberlangsungan_Batik_Asli_Kota_Pekalongan_Melalui_Aplikasi_E_Label_Batik_Yang_Memanfaatkan_Teknologi_Augmented_Reality_Berbasis_Cloud_Computing&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/71039322/Model_Perlindungan_Konsumen_Batik_Dan_Penjaga_Keberlangsungan_Batik_Asli_Kota_Pekalongan_Melalui_Aplikasi_E_Label_Batik_Yang_Memanfaatkan_Teknologi_Augmented_Reality_Berbasis_Cloud_Computing"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="2" data-entity-id="114129614" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/114129614/Pengujian_Kelayakan_Telos_Pada_Aplikasi_Pendeteksi_Keaslian_Batik_Asli_E_Label_Batik_">Pengujian Kelayakan Telos Pada Aplikasi Pendeteksi Keaslian Batik Asli (E-Label Batik)</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="46795548" href="https://independent.academia.edu/AgungChristianto">Agung Christianto</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2019</p><p class="ds-related-work--abstract ds2-5-body-sm">Batik kota Pekalongan adalah warisan nenek moyang yang terus dijaga keberlangsungannya dan sampai saat ini masih dijadikan sumber penghidupan bagi sebagian besar masyarakat kota Pekalongan, sehingga kota Pekalongan dikenal sebagai kota batik. Namun, keberadaan batik sedang menghadapi ancaman berat, yang disebabkan oleh melimpahnya produk tekstil bermotif batik (batik printing) di pasaran namun tidak diimbangi dengan meningkatnya pengetahuan masyarakat akan batik. Berbagai upaya, baik dari Pemerintah kota Pekalongan melalui penerapan label batik, maupun ASEPHI kota Pekalongan melalui penerapan hologram batik asli, sudah dilakukan untuk menjaga keberlangsungan batik, namun ternyata belum memberikan hasil optimal, karena masih dijumpai oknum penjual batik curang yang menempelkan label/hologram batik asli bukan pada peruntukannya, sehingga merugikan masyarakat. Hal itu terjadi karena label batik atau hologram batik asli belum terkoneksi dengan sistem informasi berbasis komputer, sehing...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Pengujian Kelayakan Telos Pada Aplikasi Pendeteksi Keaslian Batik Asli (E-Label Batik)&quot;,&quot;attachmentId&quot;:110909440,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/114129614/Pengujian_Kelayakan_Telos_Pada_Aplikasi_Pendeteksi_Keaslian_Batik_Asli_E_Label_Batik_&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/114129614/Pengujian_Kelayakan_Telos_Pada_Aplikasi_Pendeteksi_Keaslian_Batik_Asli_E_Label_Batik_"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="3" data-entity-id="53664412" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/53664412/Analisis_Efektivitas_Aplikasi_e_Batik_Dalam_Upaya_Memperkenalkan_Batik_Indonesia_Kepada_Dunia">Analisis Efektivitas Aplikasi e-Batik Dalam Upaya Memperkenalkan Batik Indonesia Kepada Dunia</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="1151662" href="https://upj.academia.edu/WayanSuparta">Wayan Suparta</a></div><p class="ds-related-work--metadata ds2-5-body-xs">WIDYAKALA JOURNAL</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Analisis Efektivitas Aplikasi e-Batik Dalam Upaya Memperkenalkan Batik Indonesia Kepada Dunia&quot;,&quot;attachmentId&quot;:70402505,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/53664412/Analisis_Efektivitas_Aplikasi_e_Batik_Dalam_Upaya_Memperkenalkan_Batik_Indonesia_Kepada_Dunia&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/53664412/Analisis_Efektivitas_Aplikasi_e_Batik_Dalam_Upaya_Memperkenalkan_Batik_Indonesia_Kepada_Dunia"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="4" data-entity-id="105535556" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/105535556/Modifikasi_Metode_Grid_Sebagai_Marker_Pada_Pengembangan_Aplikasi_Marker_Based_Augmented_Reality_Untuk_Efisiensi_Waktu_Proses_Pembuatan_Motif_Batik_Tulis">Modifikasi Metode Grid Sebagai Marker Pada Pengembangan Aplikasi Marker-Based Augmented Reality Untuk Efisiensi Waktu Proses Pembuatan Motif Batik Tulis</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="251687626" href="https://independent.academia.edu/WahyuTejaKusuma">Wahyu Teja Kusuma</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2019</p><p class="ds-related-work--abstract ds2-5-body-sm">Penelitian ini terdiri dari 3 area penelitian, yaitu metode Grid, Marker-Based Augmented Reality, dan metode pembuatan Batik Tulis. Penelitian ini melakukan modifikasi metode Grid menjadi marker yang disebut vertex marker. Berdasarkan pengujian fungsional vertex marker berhasil digunakan untuk mereproduksi objek digital agar dapat diinteraksikan dengan tangan pengguna. Sehingga kelemahan dari Marker-Based Augmented Reality tentang keterbasan ukuran objek digital dalam jangkauan tangan dapat teratasi. Selanjutnya, vertex marker diimplementasikan pada pengembangan aplikasi Batik Tulis Marker-Based Augmented Reality untuk menyelesaikan masalah pada proses pembuatan motif Batik Tulis. Aplikasi Batik Tulis Marker-Based Augmented Reality dimanfaatkan untuk menggantikan tahap pembuatan sketsa motif Batik dan tahap menyalin sketsa motif Batik ke kain, karena kedua tahap tersebut menjadi masalah utama pada area penelitian metode pembuatan Batik Tulis sebelumnya. Berdasarkan pengujian waktu p...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Modifikasi Metode Grid Sebagai Marker Pada Pengembangan Aplikasi Marker-Based Augmented Reality Untuk Efisiensi Waktu Proses Pembuatan Motif Batik Tulis&quot;,&quot;attachmentId&quot;:104963050,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/105535556/Modifikasi_Metode_Grid_Sebagai_Marker_Pada_Pengembangan_Aplikasi_Marker_Based_Augmented_Reality_Untuk_Efisiensi_Waktu_Proses_Pembuatan_Motif_Batik_Tulis&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/105535556/Modifikasi_Metode_Grid_Sebagai_Marker_Pada_Pengembangan_Aplikasi_Marker_Based_Augmented_Reality_Untuk_Efisiensi_Waktu_Proses_Pembuatan_Motif_Batik_Tulis"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="5" data-entity-id="90806932" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/90806932/Augmented_Reality_Visualisasi_Batik_3D_Ragam_Hias_GeometrisMotif_Ceplok_Kawung_Nitik_dan_Parang">Augmented Reality: Visualisasi Batik 3D Ragam Hias GeometrisMotif Ceplok, Kawung, Nitik, dan Parang</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="231720450" href="https://independent.academia.edu/RaniSusanti51">Rani Susanti</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2015</p><p class="ds-related-work--abstract ds2-5-body-sm">Batik sebagai warisan budaya dunia milik bangsa Indonesia perlu dipublikasikan dan ditumbuhkembangkan. Pengembangan prototipe aplikasi Augmented Reality (AR) untuk memvisualisasikan batik 3 dimensi (3D) dengan ragam geometris, menggunakan metode marker based tracking dengan perangkat pengembangan Unity. Marker berupa potongan satuan unit gambar motif batik Ceplok, Kawung, Nitik, dan Parang yang dibuat dalam bentuk buku saku. Obyek 3D berupa motif batik berbentuk kerangka dan pejal yang dapat diputar ke atas-bawah maupun ke kanan-kiri. Aplikasi dapat berjalan dengan baik ditinjau dari aspek usability (3,55) sangat baik, correctness (3,18) dan reliability (3,25) baik, serta efficiency (2,82) dan portablity (2,93) cukup baik. Tinggat kemiripan pola 3D untuk motif Kawung (3,80), Nitik (3,80), dan Parang (3,33) sangat baik, serta Ceplok (3,13) baik. Sudut pandang yang menarik serta mudah dikenali adalah dengan merotasi objek terhadap sumbu z 45o. Kata kunci: Augmented Reality, Batik 3D, ...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Augmented Reality: Visualisasi Batik 3D Ragam Hias GeometrisMotif Ceplok, Kawung, Nitik, dan Parang&quot;,&quot;attachmentId&quot;:94268073,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/90806932/Augmented_Reality_Visualisasi_Batik_3D_Ragam_Hias_GeometrisMotif_Ceplok_Kawung_Nitik_dan_Parang&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/90806932/Augmented_Reality_Visualisasi_Batik_3D_Ragam_Hias_GeometrisMotif_Ceplok_Kawung_Nitik_dan_Parang"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="6" data-entity-id="90788871" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/90788871/Pemodelan_Konsep_Augmented_Reality_Motif_Batik_Dayak_Kalimantan_Timur">Pemodelan Konsep Augmented Reality Motif Batik Dayak Kalimantan Timur</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="46973676" href="https://independent.academia.edu/FazaAlameka">Faza Alameka</a></div><p class="ds-related-work--metadata ds2-5-body-xs">METIK JURNAL</p><p class="ds-related-work--abstract ds2-5-body-sm">Indonesian Batik has been designated as a Humanitarian Heritage for Oral and Intangible Culture by UNESCO since October 2, 2009. Although Batik is well known to the Indonesian people, many people are unfamiliar with batik motifs from the region. One of them is the East Kalimantan Dayak Batik motif. The introduction of information media has followed the development of existing technology. One of them is the introduction of media by utilizing AR technology. Augmented Reality (AR) is a technology that allows computers to display virtual objects precisely on natural objects in real-time. Introducing the East Kalimantan Dayak Batik Motif using Augmented Reality technology is expected to be a more interactive alternative for introducing Indonesian culture, especially in East Kalimantan. The results show that the Augmented Reality (AR) application for the East Kalimantan Dayak Batik motif has been successfully designed and built using the Vuforia SDK, Blender, and Unity3D software. Testing...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Pemodelan Konsep Augmented Reality Motif Batik Dayak Kalimantan Timur&quot;,&quot;attachmentId&quot;:94254810,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/90788871/Pemodelan_Konsep_Augmented_Reality_Motif_Batik_Dayak_Kalimantan_Timur&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/90788871/Pemodelan_Konsep_Augmented_Reality_Motif_Batik_Dayak_Kalimantan_Timur"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="7" data-entity-id="97194378" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/97194378/Aplikasi_Deteksi_Motif_dan_Crawling_Produk_Batik_Banyuwangi_Berbasis_Web">Aplikasi Deteksi Motif dan Crawling Produk Batik Banyuwangi Berbasis Web</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="3665725" href="https://independent.academia.edu/dianniyusuf">dianni yusuf</a></div><p class="ds-related-work--metadata ds2-5-body-xs">Jurnal Sisfokom (Sistem Informasi dan Komputer)</p><p class="ds-related-work--abstract ds2-5-body-sm">Batik is a high cultural heritage that is worldwide and made by the Indonesian nation. The motifs arranged in batik express the meaning of certain cultural values or moral lessons. Therefore, each region in Indonesia develops its own batik with patterns or motifs that are characteristic of their respective regions, Banyuwangi Regency is no exception. Until now, more than 30 batik motifs are spread and traded in Banyuwangi. However, with the growing potential of Banyuwangi batik, digital technology support is still not optimal. Therefore, in this study, an application was developed that can detect via web devices and also extract information related to Batik Banyuwangi products in the marketplace. Applications developed using the Python programming language with the Django framework and MySQL database. The detection process is run with the *h5 extension model using the tensorflow library as well as the selenium and beautiful soup libraries for crawling. The system development method ...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Aplikasi Deteksi Motif dan Crawling Produk Batik Banyuwangi Berbasis Web&quot;,&quot;attachmentId&quot;:98883516,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/97194378/Aplikasi_Deteksi_Motif_dan_Crawling_Produk_Batik_Banyuwangi_Berbasis_Web&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/97194378/Aplikasi_Deteksi_Motif_dan_Crawling_Produk_Batik_Banyuwangi_Berbasis_Web"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="8" data-entity-id="121829706" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/121829706/Implementasi_Augmented_Reality_Pada_Aplikasi_Penjualan_Hijab_Studi_Kasus_Toko_Online_Mode_Hijab">Implementasi Augmented Reality Pada Aplikasi Penjualan Hijab Studi Kasus Toko Online Mode Hijab</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="24128204" href="https://independent.academia.edu/Vendyansyah">Nurlaily Vendyansyah</a></div><p class="ds-related-work--metadata ds2-5-body-xs">JATI (Jurnal Mahasiswa Teknik Informatika)</p><p class="ds-related-work--abstract ds2-5-body-sm">Toko Mode Hijab adalah toko yang beroperasi dalam penjualan hijab.Selama 2 tahun dalam melayani costumer mode hijab, pertanyaan yang sering di tujukan kepada toko adalah tentang warna. Costumer merasa kesulitan dalam menentukan warna yang sesuai dengan kebutuhannya. Terkadang customer masih kebingungan dengan warna pink yang sudah di deskripsikan oleh toko sehingga costumer kembali menghungi toko untuk memastikan warna pink yang dimaksud adalah yang seperti apa. Berdasarkan permasalahan ini pemilik toko merasa tidak bisa memberikan solusi secara maksimal kepada costumer yang melakukan pembelian secara online. Dalam bidang teknologi informasi, permalahan ini dapat diselesaikan menggunakan Augmented Reality. AR (Augmented Reality) adalah teknologi yang dapat menggabungkan objek nyata dan virtual secara 3D secara realtime. Teknologi Augmented Reality ini diterapkan di aplikasi penjualan toko mode hijab yang dibangun berbasis android dengan menggunakan flutter. Metode AR yang di gunakan...</p><div class="ds-related-work--ctas"><button class="ds2-5-text-link ds2-5-text-link--inline js-swp-download-button" data-signup-modal="{&quot;location&quot;:&quot;wsj-grid-card-download-pdf-modal&quot;,&quot;work_title&quot;:&quot;Implementasi Augmented Reality Pada Aplikasi Penjualan Hijab Studi Kasus Toko Online Mode Hijab&quot;,&quot;attachmentId&quot;:116619166,&quot;attachmentType&quot;:&quot;pdf&quot;,&quot;work_url&quot;:&quot;https://www.academia.edu/121829706/Implementasi_Augmented_Reality_Pada_Aplikasi_Penjualan_Hijab_Studi_Kasus_Toko_Online_Mode_Hijab&quot;,&quot;alternativeTracking&quot;:true}"><span class="material-symbols-outlined" style="font-size: 18px" translate="no">download</span><span class="ds2-5-text-link__content">Download free PDF</span></button><a class="ds2-5-text-link ds2-5-text-link--inline js-wsj-grid-card-view-pdf" href="https://www.academia.edu/121829706/Implementasi_Augmented_Reality_Pada_Aplikasi_Penjualan_Hijab_Studi_Kasus_Toko_Online_Mode_Hijab"><span class="ds2-5-text-link__content">View PDF</span><span class="material-symbols-outlined" style="font-size: 18px" translate="no">chevron_right</span></a></div></div><div class="ds-related-work--container js-wsj-grid-card" data-collection-position="9" data-entity-id="78890941" data-sort-order="default"><a class="ds-related-work--title js-wsj-grid-card-title ds2-5-body-md ds2-5-body-link" href="https://www.academia.edu/78890941/Pengembangan_Aplikasi_Mobile_Augmented_Reality_Untuk_Memperkenalkan_Pakaian_Adat_Indonesia">Pengembangan Aplikasi Mobile Augmented Reality Untuk Memperkenalkan Pakaian Adat Indonesia</a><div class="ds-related-work--metadata"><a class="js-wsj-grid-card-author ds2-5-body-sm ds2-5-body-link" data-author-id="22883885" href="https://w3snoop.academia.edu/DarmaYudana">Darma Yudana</a></div><p class="ds-related-work--metadata ds2-5-body-xs">2016</p><p class="ds-related-work--abstract ds2-5-body-sm">Seiring perkembangan zaman banyak generasi muda yang tidak tertarik untuk mempelajari budaya tradisional khususnya pakaian adat. 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