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Arkane Studios - Wikipedia
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class="mw-page-title-main">Arkane Studios</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 23 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-23" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">23 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D8%A3%D8%B1%D9%83%D9%8A%D9%86_%D8%B3%D8%AA%D9%88%D8%AF%D9%8A%D9%88%D8%B2" title="أركين ستوديوز – Arabic" lang="ar" hreflang="ar" data-title="أركين ستوديوز" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – German" lang="de" hreflang="de" data-title="Arkane Studios" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Spanish" lang="es" hreflang="es" data-title="Arkane Studios" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%D8%A2%D8%B1%DA%A9%DB%8C%D9%86_%D8%A7%D8%B3%D8%AA%D9%88%D8%AF%DB%8C%D9%88%D8%B2" title="آرکین استودیوز – Persian" lang="fa" hreflang="fa" data-title="آرکین استودیوز" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – French" lang="fr" hreflang="fr" data-title="Arkane Studios" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%95%84%EC%BC%80%EC%9D%B8_%EC%8A%A4%ED%8A%9C%EB%94%94%EC%98%A4" title="아케인 스튜디오 – Korean" lang="ko" hreflang="ko" data-title="아케인 스튜디오" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Armenian" lang="hy" hreflang="hy" data-title="Arkane Studios" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Italian" lang="it" hreflang="it" data-title="Arkane Studios" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Georgian" lang="ka" hreflang="ka" data-title="Arkane Studios" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Hungarian" lang="hu" hreflang="hu" data-title="Arkane Studios" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D8%A7%D8%B1%D9%83%D9%8A%D9%86_%D8%B3%D8%AA%D9%88%D8%AF%D9%8A%D9%88%D8%B2" title="اركين ستوديوز – Egyptian Arabic" lang="arz" hreflang="arz" data-title="اركين ستوديوز" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-mzn mw-list-item"><a href="https://mzn.wikipedia.org/wiki/%D8%A2%D8%B1%DA%A9%DB%8C%D9%86_%D8%A7%D8%B3%D8%AA%D9%88%D8%AF%DB%8C%D9%88%D8%B2" title="آرکین استودیوز – Mazanderani" lang="mzn" hreflang="mzn" data-title="آرکین استودیوز" data-language-autonym="مازِرونی" data-language-local-name="Mazanderani" class="interlanguage-link-target"><span>مازِرونی</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Dutch" lang="nl" hreflang="nl" data-title="Arkane Studios" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Japanese" lang="ja" hreflang="ja" data-title="Arkane Studios" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Polish" lang="pl" hreflang="pl" data-title="Arkane Studios" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Portuguese" lang="pt" hreflang="pt" data-title="Arkane Studios" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Russian" lang="ru" hreflang="ru" data-title="Arkane Studios" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-ckb mw-list-item"><a href="https://ckb.wikipedia.org/wiki/%D8%A6%D8%A7%D8%B1%DA%A9%DB%95%DB%8C%D9%86_%D8%B3%D8%AA%DB%86%D8%AF%DB%8C%DB%86%D8%B2" title="ئارکەین ستۆدیۆز – Central Kurdish" lang="ckb" hreflang="ckb" data-title="ئارکەین ستۆدیۆز" data-language-autonym="کوردی" data-language-local-name="Central Kurdish" class="interlanguage-link-target"><span>کوردی</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Finnish" lang="fi" hreflang="fi" data-title="Arkane Studios" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Swedish" lang="sv" hreflang="sv" data-title="Arkane Studios" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Turkish" lang="tr" hreflang="tr" data-title="Arkane Studios" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Ukrainian" lang="uk" hreflang="uk" data-title="Arkane Studios" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a href="https://zh.wikipedia.org/wiki/Arkane_Studios" title="Arkane Studios – Chinese" lang="zh" hreflang="zh" data-title="Arkane Studios" data-language-autonym="中文" data-language-local-name="Chinese" class="interlanguage-link-target"><span>中文</span></a></li> </ul> <div class="after-portlet after-portlet-lang"><span class="wb-langlinks-edit wb-langlinks-link"><a href="https://www.wikidata.org/wiki/Special:EntityPage/Q672642#sitelinks-wikipedia" title="Edit interlanguage links" class="wbc-editpage">Edit links</a></span></div> </div> </div> </div> </header> <div class="vector-page-toolbar"> <div class="vector-page-toolbar-container"> <div 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.infobox-subbox{padding:0;border:none;margin:-3px;width:auto;min-width:100%;font-size:100%;clear:none;float:none;background-color:transparent}.mw-parser-output .infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1242257876">.mw-parser-output .ib-company .infobox-label{padding-right:0.5em}.mw-parser-output .ib-company .infobox-data,.mw-parser-output .ib-company .infobox-below{line-height:1.35em}.mw-parser-output .ib-company-logo img{background-color:#f8f9fa}.mw-parser-output .ib-company-locality,.mw-parser-output .ib-company-country{display:inline}</style><table class="infobox ib-company vcard"><caption class="infobox-title fn org">Arkane Studios SASU</caption><tbody><tr><td colspan="2" class="infobox-image ib-company-logo logo"><span class="mw-default-size skin-invert" typeof="mw:File/Frameless"><a href="/wiki/File:Arkane_Studios_Logo_2020.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/db/Arkane_Studios_Logo_2020.svg/220px-Arkane_Studios_Logo_2020.svg.png" decoding="async" width="220" height="44" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/db/Arkane_Studios_Logo_2020.svg/330px-Arkane_Studios_Logo_2020.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/db/Arkane_Studios_Logo_2020.svg/440px-Arkane_Studios_Logo_2020.svg.png 2x" data-file-width="1305" data-file-height="261" /></a></span></td></tr><tr><th scope="row" class="infobox-label">Company type</th><td class="infobox-data category"><a href="/wiki/Subsidiary" title="Subsidiary">Subsidiary</a></td></tr><tr><th scope="row" class="infobox-label">Industry</th><td class="infobox-data category"><a href="/wiki/Video_game_industry" title="Video game industry">Video games</a></td></tr><tr><th scope="row" class="infobox-label">Founded</th><td class="infobox-data">1 October 1999<span class="noprint">; 25 years ago</span><span style="display:none"> (<span class="bday dtstart published updated">1999-10-01</span>)</span></td></tr><tr><th scope="row" class="infobox-label">Founder</th><td class="infobox-data agent"><a href="/wiki/Rapha%C3%ABl_Colantonio" title="Raphaël Colantonio">Raphaël Colantonio</a></td></tr><tr><th scope="row" class="infobox-label">Headquarters</th><td class="infobox-data adr"><div class="ib-company-locality locality"><a href="/wiki/Lyon" title="Lyon">Lyon</a></div>, <div class="ib-company-country country-name">France</div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Key people</div></th><td class="infobox-data agent">Dinga Bakaba (<a href="/wiki/Studio_director" class="mw-redirect" title="Studio director">studio director</a> and co-<a href="/wiki/Creative_director" title="Creative director">creative director</a>) <br /> Sébastien Mitton (co-creative director and <a href="/wiki/Art_director" title="Art director">art director</a>)</td></tr><tr><th scope="row" class="infobox-label">Products</th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><i><a href="/wiki/Arx_Fatalis" title="Arx Fatalis">Arx Fatalis</a></i></li><li><i><a href="/wiki/Dark_Messiah_of_Might_and_Magic" title="Dark Messiah of Might and Magic">Dark Messiah of Might and Magic</a></i></li><li><i><a href="/wiki/Dishonored_(series)" title="Dishonored (series)">Dishonored</a></i></li><li><i><a href="/wiki/Prey_(2017_video_game)" title="Prey (2017 video game)">Prey</a></i></li><li><i><a href="/wiki/Deathloop" title="Deathloop">Deathloop</a></i></li><li><i><a href="/wiki/Redfall" title="Redfall">Redfall</a></i></li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><div style="display: inline-block; line-height: 1.2em; padding: .1em 0;">Number of employees</div></th><td class="infobox-data">150<sup id="cite_ref-auto_1-0" class="reference"><a href="#cite_note-auto-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> (2020)</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Parent_company" class="mw-redirect" title="Parent company">Parent</a></th><td class="infobox-data"><a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a> (2010–present)</td></tr><tr><th scope="row" class="infobox-label">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="https://www.arkane-studios.com/">arkane-studios.com</a></span></td></tr></tbody></table> <p><b>Arkane Studios SASU</b> is a French <a href="/wiki/Video_game_developer" title="Video game developer">video game developer</a> based in <a href="/wiki/Lyon" title="Lyon">Lyon</a>. It was founded in 1999, and released its first game, <i><a href="/wiki/Arx_Fatalis" title="Arx Fatalis">Arx Fatalis</a></i>, in 2002. Besides the Lyon studio, <b>Arkane Lyon</b>, Arkane Studios operated <b>Arkane Studios LLC</b><sup id="cite_ref-:0_2-0" class="reference"><a href="#cite_note-:0-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> (<a href="/wiki/Trade_name" title="Trade name">trading as</a> <b>Arkane Austin</b>) in <a href="/wiki/Austin,_Texas" title="Austin, Texas">Austin, Texas</a>, from July 2006 until its closure in May 2024.<sup id="cite_ref-:1_3-0" class="reference"><a href="#cite_note-:1-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> The studio has created the popular <a href="/wiki/Dishonored_(series)" title="Dishonored (series)"><i>Dishonored</i> series</a> as well as developing <a href="/wiki/Prey_(2017_video_game)" title="Prey (2017 video game)"><i>Prey</i></a> (2017), <i><a href="/wiki/Deathloop" title="Deathloop">Deathloop</a></i> (2021) and <i><a href="/wiki/Redfall" title="Redfall">Redfall</a></i> (2023). <i><a href="/wiki/Blade_(upcoming_video_game)" title="Blade (upcoming video game)">Marvel's Blade</a></i> is under development. </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Arkane_Studios&action=edit&section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Founding">Founding</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Arkane_Studios&action=edit&section=2" title="Edit section: Founding"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><a href="/wiki/Rapha%C3%ABl_Colantonio" title="Raphaël Colantonio">Raphaël Colantonio</a> had been part of the French offices of <a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> (EA) during the 1990s, as part of the quality assurance and localisation team for some of <a href="/wiki/Origin_Systems" title="Origin Systems">Origin Systems</a>' titles including <i><a href="/wiki/System_Shock" title="System Shock">System Shock</a></i>. In the late 1990s, Colantonio noted there had been a change in EA as with the release of the <a href="/wiki/PlayStation_(console)" title="PlayStation (console)">PlayStation</a>, the company had shown more interest in sports titles and eschewing non-sports titles from companies like Origin. Colantonio left the company, and after a brief time at <a href="/wiki/Infogrames" class="mw-redirect" title="Infogrames">Infogrames</a>, was able to co-found Arkane with financial help from his uncle, with their first goal to make a second sequel to <i><a href="/wiki/Ultima_Underworld:_The_Stygian_Abyss" title="Ultima Underworld: The Stygian Abyss">Ultima Underworld: The Stygian Abyss</a></i>.<sup id="cite_ref-polygon_history_4-0" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Colantonio was among the eleven founders, of whom six were developers, when the company was established on 1 October 1999 in <a href="/wiki/Lyon" title="Lyon">Lyon</a>, France, with an investment of 1,150,000 <a href="/wiki/French_franc" title="French franc">French francs</a> (equivalent to €250,000 in 2022).<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2000s">2000s</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Arkane_Studios&action=edit&section=3" title="Edit section: 2000s"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>While Colantonio had support from <a href="/wiki/Paul_Neurath" title="Paul Neurath">Paul Neurath</a>, one of the original developers of <i>Ultima Underworld</i>, EA, who owned the rights, would not allow Arkane to make a sequel with their intellectual property unless he accepted some of their provisions. Colantonio refused to accept this and instead had Arkane set out on a game in the spirit of <i>Ultima Underworld</i>, <i><a href="/wiki/Arx_Fatalis" title="Arx Fatalis">Arx Fatalis</a></i>.<sup id="cite_ref-polygon_history_4-1" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Colantonio had difficulty in getting a publisher; with finances nearly exhausted, they had signed one small publisher who had gone bankrupt within the month, but later secured <a href="/wiki/JoWooD_Productions" class="mw-redirect" title="JoWooD Productions">JoWooD Productions</a> for publication, eventually releasing in 2002. While the game was well received, it was considered a commercial failure.<sup id="cite_ref-polygon_history_4-2" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p> <figure class="mw-halign-right" typeof="mw:File/Thumb"><a href="/wiki/File:Arkane-studios.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Arkane-studios.svg/250px-Arkane-studios.svg.png" decoding="async" width="250" height="55" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Arkane-studios.svg/375px-Arkane-studios.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/d/dd/Arkane-studios.svg/500px-Arkane-studios.svg.png 2x" data-file-width="300" data-file-height="66" /></a><figcaption><i>Arkane Studios</i> logo (2006–2020)</figcaption></figure> <p><i>Arx Fatalis</i><span class="nowrap" style="padding-left:0.1em;">'s</span> critical praise gave Arkane the opportunity for them to work with <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a> to develop a new title on their <a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source engine</a>, and Colantonio opted to make a sequel, <i>Arx Fatalis 2</i>. However, the poor sales of the first game made it difficult to find a publisher; They were approached by <a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a> and asked to apply the <i>Arx Fatalis</i> game engine to their <i><a href="/wiki/Might_and_Magic" title="Might and Magic">Might and Magic</a></i>. This became <i><a href="/wiki/Dark_Messiah_of_Might_and_Magic" title="Dark Messiah of Might and Magic">Dark Messiah of Might and Magic</a></i>, released in October 2006. It refined the first-person melee combat of <i>Arx Fatalis</i> with a lesser emphasis on role-playing elements.<sup id="cite_ref-polygon_history_4-3" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> During this time, Colantonio moved from France to Austin, Texas leaving the main studio in the hands of his colleagues while he set up Arkane Austin in June 2006.<sup id="cite_ref-polygon_history_4-4" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Over the next several years, most of the development work was done out of the Lyon studio where production costs were cheaper due to beneficial economic conditions, while the Austin studio was used for establishing relationships with other studios as to generate work-for-hire projects to augment Arkane's own projects.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> </p><p>Between 2006 and 2007, the company was working in conjunction with <a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a> to develop a spinoff game in the <a href="/wiki/Half-Life_(series)" title="Half-Life (series)"><i>Half-Life</i> series</a> called <i><a href="/wiki/Unreleased_Half-Life_games#Ravenholm" title="Unreleased Half-Life games">Ravenholm</a></i>, expanding on work that <a href="/wiki/Warren_Spector" title="Warren Spector">Warren Spector</a>'s <a href="/wiki/Junction_Point_Studios" title="Junction Point Studios">Junction Point Studios</a> had done previously.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> While Arkane and Valve had worked together to produce about nine to ten levels for a playable alpha build, the project was cancelled, believed to be due to lateness and cost of the project to date.<sup id="cite_ref-noclip_arkane_doc_9-0" class="reference"><a href="#cite_note-noclip_arkane_doc-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> On completion of <i>Dark Messiah</i>, Arkane started development of a new <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> title, <i><a href="/wiki/The_Crossing_(video_game)" title="The Crossing (video game)">The Crossing</a></i> using the Source engine. Colantonio described <i>The Crossing</i> as "crossplayer", having principally single-player gameplay but influenced by online multiplayer elements. The title had a budget of around $15 million, which made it difficult to find a publisher that did not include strict rules and requirements in the contract.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> While Colantonio had finally found one offer that was satisfactory to him, the studio was approached by EA to help work on <i><a href="/wiki/LMNO" title="LMNO">LMNO</a></i>, a game it was developing with <a href="/wiki/Steven_Spielberg" title="Steven Spielberg">Steven Spielberg</a>; as EA's offer was more valuable and more stable, Colantonio decided to cancel <i>The Crossing</i> to focus the studio on <i>LMNO</i>.<sup id="cite_ref-polygon_history_4-5" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> However, about two years after this, EA opted to cancel <i>LMNO</i> as well, forcing Arkane to take up assisting roles for a few years.<sup id="cite_ref-polygon_history_4-6" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> This including developing the multiplayer component of Activision's <i><a href="/wiki/Call_of_Duty:_World_at_War" title="Call of Duty: World at War">Call of Duty: World at War</a></i>,<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> and helping with "design, animation, and art" for <a href="/wiki/2K_Marin" title="2K Marin">2K Marin</a>'s <i><a href="/wiki/BioShock_2" title="BioShock 2">BioShock 2</a></i>.<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> </p><p>While trying to grow the Austin studio, Colantonio met with <a href="/wiki/Harvey_Smith_(game_designer)" title="Harvey Smith (game designer)">Harvey Smith</a>, a game developer that he had met earlier in his career and kept in contact with. Colantonio and Smith recognised they had several similar talents and initially felt that the two of them working in the same studio would be too troublesome, but they then considered if they were working on the same game together how their talents would mesh well. They quickly devised a "ninja pitch" that would tie into the basis of <i><a href="/wiki/Dishonored" title="Dishonored">Dishonored</a></i>, and worked out how they would share responsibilities at the studio. Smith formally came on board Arkane in 2008.<sup id="cite_ref-polygon_history_4-7" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2010s">2010s</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Arkane_Studios&action=edit&section=4" title="Edit section: 2010s"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Entering into 2010 with no game of their own, and their contract work having started to run down, the studio was preparing to let go of its staff to conserve costs. They were approached by <a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a>, who had an idea of a stealth-based game set in <a href="/wiki/Feudal_Japan" class="mw-redirect" title="Feudal Japan">feudal Japan</a> which they wanted to name <i>Dishonored</i>, and felt Arkane's talents were ideal for the job and wanted to contract them for the title.<sup id="cite_ref-auto_1-1" class="reference"><a href="#cite_note-auto-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> According to Colantonio, Bethesda's vice-president of development Todd Vaughn had seen Arkane's work in <i>Arx Fatalis</i> and its sequel, and while Bethesda had been interested in these, they did not react fast enough before Arkane had taken another route.<sup id="cite_ref-polygon_history_4-8" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Vaughn told Arkane that they were interested in publishing a first-person immersive game, and Arkane was the only option they had. Colantonio recognised Bethesda was the best fit for Arkane, considering the similarities between <i>Arx Fatalis</i> and <i>The Elder Scrolls</i> games.<sup id="cite_ref-polygon_history_4-9" class="reference"><a href="#cite_note-polygon_history-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Arkane worked under contract for a few months but soon were fully acquired by <a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a>, Bethesda's parent, by August 2010, as part of ZeniMax's larger growth after recently acquiring <a href="/wiki/Id_Software" title="Id Software">id Software</a>.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> With financial backing and a parent company that appreciated good game design, Arkane had the time and creative freedom to revamp Bethesda's original concept for <i>Dishonored</i> based on the pitch that Colantonio and Smith had earlier developed, and moved the setting from Japan to one inspired by London while retaining the <i>Dishonored</i> name and stealth aspects.<sup id="cite_ref-auto_1-2" class="reference"><a href="#cite_note-auto-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> <i>Dishonored</i> was released in 2012. </p><p>Smith moved to France to lead the Lyon studio in the sequel <i><a href="/wiki/Dishonored_2" title="Dishonored 2">Dishonored 2</a></i> which was released in November 2016,<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> while Colantonio stayed at the Austin studio to lead the development of <i><a href="/wiki/Prey_(2017_video_game)" title="Prey (2017 video game)">Prey</a></i>, a <a href="/wiki/Spiritual_sequel" class="mw-redirect" title="Spiritual sequel">spiritual sequel</a> of both <i><a href="/wiki/System_Shock" title="System Shock">System Shock</a></i> and <i>Arx Fatalis</i>, that was released in 2017. <i>Prey</i> shared its name only with the intellectual property that ZeniMax had acquired from <a href="/wiki/Human_Head_Studios" title="Human Head Studios">Human Head Studios</a> and their 2006 <i><a href="/wiki/Prey_(2006_video_game)" title="Prey (2006 video game)">Prey</a></i> and cancelled <i><a href="/wiki/Prey_2" title="Prey 2">Prey 2</a></i> games.<sup id="cite_ref-pcgamesn_bare_17-0" class="reference"><a href="#cite_note-pcgamesn_bare-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p><p>In June 2017, about two months following <i>Prey</i><span class="nowrap" style="padding-left:0.1em;">'</span>s release, Colantonio announced he was stepping down as president of Arkane. He said in a statement: "It is time for me to step out to spend some time with my son and reflect on what is important to me and my future."<sup id="cite_ref-rps_june2017_19-0" class="reference"><a href="#cite_note-rps_june2017-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> Smith took over management of the Austin studio, while Colantonio stayed with the Lyon studio to help transition it to new management.<sup id="cite_ref-rps_june2017_19-1" class="reference"><a href="#cite_note-rps_june2017-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p><p>Arkane assisted other ZeniMax studios as they finished off support for <i>Dishonored 2</i> and <i>Prey</i>; these included supporting <a href="/wiki/Bethesda_Game_Studios" title="Bethesda Game Studios">Bethesda Game Studios</a> for <i><a href="/wiki/Fallout_76" title="Fallout 76">Fallout 76</a></i>,<sup id="cite_ref-Noclip_20-0" class="reference"><a href="#cite_note-Noclip-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> and <a href="/wiki/MachineGames" title="MachineGames">MachineGames</a> in level design for <i><a href="/wiki/Wolfenstein:_Youngblood" title="Wolfenstein: Youngblood">Wolfenstein: Youngblood</a></i> and <i><a href="/wiki/Wolfenstein:_Cyberpilot" title="Wolfenstein: Cyberpilot">Wolfenstein: Cyberpilot</a></i>.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> During Bethesda's <a href="/wiki/E3_2019" title="E3 2019">E3 2019</a> press conference, Arkane Lyon unveiled its next game, <i><a href="/wiki/Deathloop" title="Deathloop">Deathloop</a></i>, a science-fiction based first-person shooter with the player-character stuck in a time loop.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="2020s">2020s</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Arkane_Studios&action=edit&section=5" title="Edit section: 2020s"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>ZeniMax Media was acquired by <a href="/wiki/Microsoft" title="Microsoft">Microsoft</a> for <span style="white-space: nowrap">US$7.5 billion</span> in March 2021, consolidating Arkane Studios within <a href="/wiki/Xbox_Game_Studios" title="Xbox Game Studios">Xbox Game Studios</a> alongside other development teams under Bethesda Softworks. As part of the arrangement for acquiring ZeniMax, Microsoft honored existing contractual agreements the publisher had made with other <a href="/wiki/Platform_holders" class="mw-redirect" title="Platform holders">platform holders</a>, including <i>Deathloop</i>'s launch as a timed console exclusive for <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a>, which released that September.<sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> </p><p>Following the release of <i>Deathloop</i>, Romuald Capron, head of Arkane Lyon for seventeen years, announced in October 2021 he was stepping down and with Dinga Bakaba, Sébastien Mitton, Hugues Tardif and Morgan Barbe left in charge of managing the studio. Capron stated that he felt "the need to try something new" and "my goal is to keep on helping video game companies, and others, to make their creative vision become a reality, since that’s what I love to do".<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Bakaba was named as the studio head for Arkane Lyon in November 2021.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p><p>In May 2023, Arkane Austin released the <a href="/wiki/Cooperative_video_game" title="Cooperative video game">co-op</a> <a href="/wiki/First-person_shooter" title="First-person shooter">first-person shooter</a> title <i><a href="/wiki/Redfall" title="Redfall">Redfall</a></i>.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Approximately 70% of the Austin team who had worked on <i>Prey</i> would be gone by the time <i>Redfall'</i>s development was complete.<sup id="cite_ref-bloomberg2023_28-0" class="reference"><a href="#cite_note-bloomberg2023-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> At <a href="/wiki/The_Game_Awards_2023" title="The Game Awards 2023">The Game Awards 2023</a>, Arkane Lyon announced <i><a href="/wiki/Marvel%27s_Blade" class="mw-redirect" title="Marvel's Blade">Marvel's Blade</a></i> in collaboration with <a href="/wiki/Marvel_Games" title="Marvel Games">Marvel Games</a> and Bethesda Softworks, based on the <a href="/wiki/Marvel_Comics" title="Marvel Comics">Marvel Comics</a> character <a href="/wiki/Blade_(character)" title="Blade (character)">of the same name</a>. It will be a third-person <a href="/wiki/Action-adventure_game" title="Action-adventure game">action-adventure</a> game, representing a departure from the <a href="/wiki/First-person_(video_games)" title="First-person (video games)">first-person perspective</a>-driven action titles previously developed by Arkane.<sup id="cite_ref-:0_2-1" class="reference"><a href="#cite_note-:0-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:1_3-1" class="reference"><a href="#cite_note-:1-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p><p>Microsoft closed several internal studios within ZeniMax, including Arkane Austin, on May 7, 2024, ending further development of <i>Redfall</i>. The closure reportedly came as a surprise to developers, who were notified by <a href="/w/index.php?title=Matt_Booty&action=edit&redlink=1" class="new" title="Matt Booty (page does not exist)">Matt Booty</a> in an email memo.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> Before the closure, developers at Arkane Austin were continuing to work on the delayed 'Hero Pass' content for <i>Redfall</i>, which was due for release on Halloween 2024.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> The closure of the studio resulted in 96 job losses.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Games_developed">Games developed</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Arkane_Studios&action=edit&section=6" title="Edit section: Games developed"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <table class="wikitable sortable plainrowheaders"> <tbody><tr> <th scope="col">Year </th> <th scope="col">Title </th> <th scope="col">Platform(s) </th> <th scope="col">Publisher(s) </th> <th scope="col" class="unsortable">Notes </th></tr> <tr> <th scope="row">2002 </th> <td><i><a href="/wiki/Arx_Fatalis" title="Arx Fatalis">Arx Fatalis</a></i> </td> <td><a href="/wiki/Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="/wiki/Xbox_(console)" title="Xbox (console)">Xbox</a> </td> <td><a href="/wiki/JoWooD_Productions" class="mw-redirect" title="JoWooD Productions">JoWooD Productions</a> </td> <td> </td></tr> <tr> <th scope="row">2006 </th> <td><i><a href="/wiki/Dark_Messiah_of_Might_and_Magic" title="Dark Messiah of Might and Magic">Dark Messiah of Might and Magic</a></i> </td> <td>Windows, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> </td> <td><a href="/wiki/Ubisoft" title="Ubisoft">Ubisoft</a> </td> <td> </td></tr> <tr> <th scope="row">2009 </th> <td><i><a href="/wiki/KarmaStar" title="KarmaStar">KarmaStar</a></i> </td> <td><a href="/wiki/IOS" title="IOS">iOS</a> </td> <td><a href="/wiki/Majesco_Entertainment" title="Majesco Entertainment">Majesco Entertainment</a> </td> <td> </td></tr> <tr> <th scope="row">2012 </th> <td><i><a href="/wiki/Dishonored" title="Dishonored">Dishonored</a></i> </td> <td><a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>, Windows, Xbox 360, <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a> </td> <td rowspan="9"><a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a> </td> <td> </td></tr> <tr> <th scope="row">2016 </th> <td><i><a href="/wiki/Dishonored_2" title="Dishonored 2">Dishonored 2</a></i> </td> <td rowspan="3">PlayStation 4, Windows, Xbox One </td> <td>First title to be developed separately by Arkane Lyon </td></tr> <tr> <th scope="row" rowspan="2">2017 </th> <td><i><a href="/wiki/Prey_(2017_video_game)" title="Prey (2017 video game)">Prey</a></i> </td> <td>Developed by Arkane Austin </td></tr> <tr> <td><i><a href="/wiki/Dishonored:_Death_of_the_Outsider" title="Dishonored: Death of the Outsider">Dishonored: Death of the Outsider</a></i> </td> <td>Developed by Arkane Lyon </td></tr> <tr> <th scope="row" rowspan="2">2019 </th> <td><i><a href="/wiki/Wolfenstein:_Youngblood" title="Wolfenstein: Youngblood">Wolfenstein: Youngblood</a></i> </td> <td><a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, PlayStation 4, Windows, Xbox One </td> <td rowspan="2">Co-developed by Arkane Lyon with <a href="/wiki/MachineGames" title="MachineGames">MachineGames</a> </td></tr> <tr> <td><i><a href="/wiki/Wolfenstein:_Cyberpilot" title="Wolfenstein: Cyberpilot">Wolfenstein: Cyberpilot</a></i> </td> <td>PlayStation 4, Windows </td></tr> <tr> <th scope="row">2021 </th> <td><i><a href="/wiki/Deathloop" title="Deathloop">Deathloop</a></i> </td> <td><a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a>, Windows, <a href="/wiki/Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a> </td> <td>Developed by Arkane Lyon </td></tr> <tr> <th scope="row">2023 </th> <td><i><a href="/wiki/Redfall" title="Redfall">Redfall</a></i> </td> <td>Windows, Xbox Series X/S </td> <td>Developed by Arkane Austin and <a href="/wiki/Roundhouse_Studios" class="mw-redirect" title="Roundhouse Studios">Roundhouse Studios</a>;<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> final game developed by Arkane Austin. </td></tr> <tr> <th scope="row">TBA </th> <td><i><a href="/wiki/Blade_(upcoming_video_game)" title="Blade (upcoming video game)">Marvel's Blade</a></i> </td> <td>TBA </td> <td>Developed by Arkane Lyon in collaboration with <a href="/wiki/Marvel_Games" title="Marvel Games">Marvel Games</a> </td></tr></tbody></table> <p><span class="anchor" id="Void_Engine"></span> In addition to developing with third-party game engines, such as using <a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal 3</a> for the first <i><a href="/wiki/Dishonored" title="Dishonored">Dishonored</a></i> and <a href="/wiki/CryEngine" title="CryEngine">CryEngine</a> for <i><a href="/wiki/Prey_(2017_video_game)" title="Prey (2017 video game)">Prey</a></i>, the studio has also developed their own Void Engine based on a heavily modified version of the <a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a> Engine. The Void Engine has powered <i>Dishonored 2</i> and <i>Deathloop</i>.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> According to <i>Dishonored 2</i><span class="nowrap" style="padding-left:0.1em;">'</span>s art director Sébastien Mitton, Void uses about 20% of id Tech 5, the rest rewritten to have larger and denser maps.<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Cancelled_games">Cancelled games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Arkane_Studios&action=edit&section=7" title="Edit section: Cancelled games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <table class="wikitable sortable plainrowheaders"> <tbody><tr> <th scope="col">Year </th> <th scope="col">Title </th> <th scope="col">Platform(s) </th> <th scope="col">Publisher(s) </th></tr> <tr> <th scope="row">2007 </th> <td><i><a href="/wiki/Return_to_Ravenholm" class="mw-redirect" title="Return to Ravenholm">Return to Ravenholm</a></i> </td> <td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">— </td> <td><a href="/wiki/Valve_Corporation" title="Valve Corporation">Valve</a> </td></tr> <tr> <th scope="row">2009 </th> <td><i><a href="/wiki/The_Crossing_(video_game)" title="The Crossing (video game)">The Crossing</a></i> </td> <td><a href="/wiki/Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> </td> <td data-sort-value="" style="background: var(--background-color-interactive, #ececec); color: var(--color-base, inherit); vertical-align: middle; text-align: center;" class="table-na">— </td></tr> <tr> <th scope="row">2010 </th> <td><i><a href="/wiki/LMNO" title="LMNO">LMNO</a></i> </td> <td>Windows </td> <td><a href="/wiki/Electronic_Arts" title="Electronic Arts">Electronic Arts</a> </td></tr></tbody></table> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Arkane_Studios&action=edit&section=8" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap mw-references-columns"><ol class="references"> <li id="cite_note-auto-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-auto_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-auto_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-auto_1-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite class="citation audio-visual cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=h4kdqwdbZZ8"><i>The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing</i></a>. <a href="/wiki/Noclip" title="Noclip">Noclip</a>. 26 May 2020. Event occurs at 51:00<span class="reference-accessdate">. Retrieved <span class="nowrap">26 May</span> 2020</span> – via <a href="/wiki/YouTube" title="YouTube">YouTube</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=The+Untold+History+of+Arkane%3A+Dishonored+%2F+Prey+%2F+Ravenholm+%2F+LMNO+%2F+The+Crossing&rft.pub=Noclip&rft.date=2020-05-26&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dh4kdqwdbZZ8&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-:0-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-:0_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:0_2-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.zenimax.com/pt/legal/legal-information">"Legal information about Microsoft's Xbox Game Studios subsidiaries under ZeniMax Media Inc"</a>. <i>ZeniMax Media</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211121221035/https://www.zenimax.com/pt/legal/legal-information">Archived</a> from the original on 21 November 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">21 November</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=ZeniMax+Media&rft.atitle=Legal+information+about+Microsoft%27s+Xbox+Game+Studios+subsidiaries+under+ZeniMax+Media+Inc.&rft_id=https%3A%2F%2Fwww.zenimax.com%2Fpt%2Flegal%2Flegal-information&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-:1-3"><span class="mw-cite-backlink">^ <a href="#cite_ref-:1_3-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:1_3-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20080323114508/http://www.igda.org/austin/archives/2006/07/arkane_studios.html">"Arkane Studios Opens Austin Office"</a>. <i>Austin Chapter</i>. <a href="/wiki/International_Game_Developers_Association" title="International Game Developers Association">International Game Developers Association</a>. 7 July 2006. Archived from <a rel="nofollow" class="external text" href="http://www.igda.org/austin/archives/2006/07/arkane_studios.html">the original</a> on 23 March 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">5 September</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Austin+Chapter&rft.atitle=Arkane+Studios+Opens+Austin+Office&rft.date=2006-07-07&rft_id=http%3A%2F%2Fwww.igda.org%2Faustin%2Farchives%2F2006%2F07%2Farkane_studios.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-polygon_history-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-polygon_history_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-polygon_history_4-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-polygon_history_4-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-polygon_history_4-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-polygon_history_4-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-polygon_history_4-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-polygon_history_4-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-polygon_history_4-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-polygon_history_4-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-polygon_history_4-9"><sup><i><b>j</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFPitts2012" class="citation web cs1">Pitts, Russ (27 June 2012). <a rel="nofollow" class="external text" href="http://www.polygon.com/2012/9/28/3425300/the-mirror-men-of-arkane">"The Mirror Men of Arkane"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20121028065741/http://www.polygon.com/2012/9/28/3425300/the-mirror-men-of-arkane">Archived</a> from the original on 28 October 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">17 April</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=The+Mirror+Men+of+Arkane&rft.date=2012-06-27&rft.aulast=Pitts&rft.aufirst=Russ&rft_id=http%3A%2F%2Fwww.polygon.com%2F2012%2F9%2F28%2F3425300%2Fthe-mirror-men-of-arkane&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJonric2000" class="citation web cs1">Jonric (22 September 2000). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20001202194500/http://rpgvault.ign.com/features/interviews/arx.shtml">"Arx Interview"</a>. <i><a href="/wiki/IGN" title="IGN">IGN</a></i>. Archived from <a rel="nofollow" class="external text" href="http://rpgvault.ign.com/features/interviews/arx.shtml">the original</a> on 2 December 2000.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Arx+Interview&rft.date=2000-09-22&rft.au=Jonric&rft_id=http%3A%2F%2Frpgvault.ign.com%2Ffeatures%2Finterviews%2Farx.shtml&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20000831044241/http://www.arkane-studios.com/corporate.html">"Corporate"</a>. <i>Arkane Studios</i>. Archived from <a rel="nofollow" class="external text" href="http://www.arkane-studios.com/corporate.html">the original</a> on 31 August 2000.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Arkane+Studios&rft.atitle=Corporate&rft_id=http%3A%2F%2Fwww.arkane-studios.com%2Fcorporate.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation audio-visual cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=h4kdqwdbZZ8"><i>The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing</i></a>. <a href="/wiki/Noclip" title="Noclip">Noclip</a>. 26 May 2020. Event occurs at 44:00<span class="reference-accessdate">. Retrieved <span class="nowrap">26 May</span> 2020</span> – via <a href="/wiki/YouTube" title="YouTube">YouTube</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=The+Untold+History+of+Arkane%3A+Dishonored+%2F+Prey+%2F+Ravenholm+%2F+LMNO+%2F+The+Crossing&rft.pub=Noclip&rft.date=2020-05-26&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dh4kdqwdbZZ8&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-8"><span class="mw-cite-backlink"><b><a href="#cite_ref-8">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20120116090031/http://lambdageneration.com/posts/return-to-ravenholm-a-cancelled-2007-half-life-project-by-valve-software-and-arkane-studios-developers-of-dark-messiah-dishonored-and-the-crossing/">"<span class="cs1-kern-left"></span>"Return To Ravenholm" – A Cancelled 2007 Half-Life Project By Valve Software And Arkane Studios, Developers of Dark Messiah, Dishonored And The Crossing/"</a>. Lambda Generation. 12 January 2012. Archived from <a rel="nofollow" class="external text" href="http://lambdageneration.com/posts/return-to-ravenholm-a-cancelled-2007-half-life-project-by-valve-software-and-arkane-studios-developers-of-dark-messiah-dishonored-and-the-crossing">the original</a> on 16 January 2012<span class="reference-accessdate">. Retrieved <span class="nowrap">17 January</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=%22Return+To+Ravenholm%22+%E2%80%93+A+Cancelled+2007+Half-Life+Project+By+Valve+Software+And+Arkane+Studios%2C+Developers+of+Dark+Messiah%2C+Dishonored+And+The+Crossing%2F&rft.pub=Lambda+Generation&rft.date=2012-01-12&rft_id=http%3A%2F%2Flambdageneration.com%2Fposts%2Freturn-to-ravenholm-a-cancelled-2007-half-life-project-by-valve-software-and-arkane-studios-developers-of-dark-messiah-dishonored-and-the-crossing&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-noclip_arkane_doc-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-noclip_arkane_doc_9-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation audio-visual cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=h4kdqwdbZZ8"><i>The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing</i></a>. <a href="/wiki/Noclip" title="Noclip">Noclip</a>. 26 May 2020. Event occurs at 33:00<span class="reference-accessdate">. Retrieved <span class="nowrap">26 May</span> 2020</span> – via <a href="/wiki/YouTube" title="YouTube">YouTube</a>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=The+Untold+History+of+Arkane%3A+Dishonored+%2F+Prey+%2F+Ravenholm+%2F+LMNO+%2F+The+Crossing&rft.pub=Noclip&rft.date=2020-05-26&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dh4kdqwdbZZ8&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://lambdageneration.com/news/other/marc-laidlaw-on-the-cancelled-half-life-spin-offs-return-to-ravenholm-and-episode-four">"Marc Laidlaw On The Cancelled Half-Life Spin-offs: Return To Ravenholm And "Episode Four"<span class="cs1-kern-right"></span>"</a>. Lambda Generation. 13 January 2012. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150107225650/http://lambdageneration.com/news/other/marc-laidlaw-on-the-cancelled-half-life-spin-offs-return-to-ravenholm-and-episode-four">Archived</a> from the original on 7 January 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">17 January</span> 2012</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Marc+Laidlaw+On+The+Cancelled+Half-Life+Spin-offs%3A+Return+To+Ravenholm+And+%22Episode+Four%22&rft.pub=Lambda+Generation&rft.date=2012-01-13&rft_id=http%3A%2F%2Flambdageneration.com%2Fnews%2Fother%2Fmarc-laidlaw-on-the-cancelled-half-life-spin-offs-return-to-ravenholm-and-episode-four&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-11"><span class="mw-cite-backlink"><b><a href="#cite_ref-11">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHester2018" class="citation web cs1">Hester, Blake (30 January 2018). <a rel="nofollow" class="external text" href="https://www.polygon.com/features/2018/1/30/16937210/the-crossing-arkane-cancelled-game">"The story of The Crossing, Arkane's lost game"</a>. <i><a href="/wiki/Polygon_(website)" title="Polygon (website)">Polygon</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180130200324/https://www.polygon.com/features/2018/1/30/16937210/the-crossing-arkane-cancelled-game">Archived</a> from the original on 30 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">30 January</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Polygon&rft.atitle=The+story+of+The+Crossing%2C+Arkane%27s+lost+game&rft.date=2018-01-30&rft.aulast=Hester&rft.aufirst=Blake&rft_id=https%3A%2F%2Fwww.polygon.com%2Ffeatures%2F2018%2F1%2F30%2F16937210%2Fthe-crossing-arkane-cancelled-game&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-12"><span class="mw-cite-backlink"><b><a href="#cite_ref-12">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20090715231653/http://www.arkane-studios.fr/uk/call.php">"Call of Duty: World at War"</a>. <i>arkane-studios.com</i>. Archived from <a rel="nofollow" class="external text" href="http://www.arkane-studios.fr/uk/call.php">the original</a> on 15 July 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">20 December</span> 2022</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=arkane-studios.com&rft.atitle=Call+of+Duty%3A+World+at+War&rft_id=http%3A%2F%2Fwww.arkane-studios.fr%2Fuk%2Fcall.php&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.vg247.com/2009/07/10/arkane-named-as-fourth-bioshock-2-developer/">"Arkane named as fourth BioShock 2 developer"</a>. <i>VG247.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150929011247/http://www.vg247.com/2009/07/10/arkane-named-as-fourth-bioshock-2-developer/">Archived</a> from the original on 29 September 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">1 October</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VG247.com&rft.atitle=Arkane+named+as+fourth+BioShock+2+developer&rft_id=http%3A%2F%2Fwww.vg247.com%2F2009%2F07%2F10%2Farkane-named-as-fourth-bioshock-2-developer%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gamespot.com/news/6213219.html">"BioShock 2 zaps fourth dev house"</a>. <a href="/wiki/GameSpot" title="GameSpot">GameSpot</a>. 10 July 2009. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20090919072416/http://www.gamespot.com/news/6213219.html">Archived</a> from the original on 19 September 2009<span class="reference-accessdate">. Retrieved <span class="nowrap">5 September</span> 2009</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=BioShock+2+zaps+fourth+dev+house&rft.pub=GameSpot&rft.date=2009-07-10&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fnews%2F6213219.html&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMatas2010" class="citation web cs1">Matas, Jeff (12 August 2010). <a rel="nofollow" class="external text" href="http://www.shacknews.com/onearticle.x/65102">"Zenimax Acquires Arkane Studios"</a>. <i><a href="/wiki/Shacknews" title="Shacknews">Shacknews</a></i>. <a href="/wiki/GameFly" title="GameFly">GameFly Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20100816095335/http://www.shacknews.com/onearticle.x/65102">Archived</a> from the original on 16 August 2010<span class="reference-accessdate">. Retrieved <span class="nowrap">13 August</span> 2010</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Shacknews&rft.atitle=Zenimax+Acquires+Arkane+Studios&rft.date=2010-08-12&rft.aulast=Matas&rft.aufirst=Jeff&rft_id=http%3A%2F%2Fwww.shacknews.com%2Fonearticle.x%2F65102&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFHenson2015" class="citation web cs1">Henson, Ben (19 December 2015). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20150327061157/http://www.gameinformer.com/b/features/archive/2012/12/19/why-dishonored-is-one-of-the-best-games-of-2012.aspx">"Why Dishonored Is One Of The Best Games Of 2012"</a>. <i><a href="/wiki/Game_Informer" title="Game Informer">Game Informer</a></i>. Archived from <a rel="nofollow" class="external text" href="http://www.gameinformer.com/b/features/archive/2012/12/19/why-dishonored-is-one-of-the-best-games-of-2012.aspx">the original</a> on 27 March 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">6 June</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Game+Informer&rft.atitle=Why+Dishonored+Is+One+Of+The+Best+Games+Of+2012&rft.date=2015-12-19&rft.aulast=Henson&rft.aufirst=Ben&rft_id=http%3A%2F%2Fwww.gameinformer.com%2Fb%2Ffeatures%2Farchive%2F2012%2F12%2F19%2Fwhy-dishonored-is-one-of-the-best-games-of-2012.aspx&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-pcgamesn_bare-17"><span class="mw-cite-backlink"><b><a href="#cite_ref-pcgamesn_bare_17-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBarrett2017" class="citation web cs1">Barrett, Ben (17 March 2017). <a rel="nofollow" class="external text" href="https://www.pcgamesn.com/prey/prey-builds-characters-turret-lord">"Prey's origins in Arx Fatalis and the legend of the Turret Lord with lead designer Ricardo Bare"</a>. <i><a href="/wiki/PCGamesN" title="PCGamesN">PCGamesN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170816232840/https://www.pcgamesn.com/prey/prey-builds-characters-turret-lord">Archived</a> from the original on 16 August 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">17 March</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PCGamesN&rft.atitle=Prey%27s+origins+in+Arx+Fatalis+and+the+legend+of+the+Turret+Lord+with+lead+designer+Ricardo+Bare&rft.date=2017-03-17&rft.aulast=Barrett&rft.aufirst=Ben&rft_id=https%3A%2F%2Fwww.pcgamesn.com%2Fprey%2Fprey-builds-characters-turret-lord&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBailey2017" class="citation web cs1">Bailey, Kat (13 April 2017). <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170414225146/http://www.usgamer.net/articles/calling-bethesdas-prey-a-metroidvania-is-a-tiny-bit-misleading/">"Calling Bethesda's Prey a Metroidvania is a Tiny Bit Misleading"</a>. <i>USgamer</i>. Archived from <a rel="nofollow" class="external text" href="http://www.usgamer.net/articles/calling-bethesdas-prey-a-metroidvania-is-a-tiny-bit-misleading/">the original</a> on 14 April 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">29 May</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=USgamer&rft.atitle=Calling+Bethesda%27s+Prey+a+Metroidvania+is+a+Tiny+Bit+Misleading&rft.date=2017-04-13&rft.aulast=Bailey&rft.aufirst=Kat&rft_id=http%3A%2F%2Fwww.usgamer.net%2Farticles%2Fcalling-bethesdas-prey-a-metroidvania-is-a-tiny-bit-misleading%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-rps_june2017-19"><span class="mw-cite-backlink">^ <a href="#cite_ref-rps_june2017_19-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-rps_june2017_19-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCaldwell2017" class="citation web cs1">Caldwell, Brendan (27 June 2017). <a rel="nofollow" class="external text" href="https://www.rockpapershotgun.com/2017/06/27/preys-creative-director-and-founder-of-arkane-studios-raphael-colantonio-steps-down/">"Prey's creative director and founder of Arkane Studios, Raphael Colantonio, steps down"</a>. <i><a href="/wiki/Rock_Paper_Shotgun" title="Rock Paper Shotgun">Rock Paper Shotgun</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20170628005757/https://www.rockpapershotgun.com/2017/06/27/preys-creative-director-and-founder-of-arkane-studios-raphael-colantonio-steps-down/">Archived</a> from the original on 28 June 2017<span class="reference-accessdate">. Retrieved <span class="nowrap">27 June</span> 2017</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Rock+Paper+Shotgun&rft.atitle=Prey%27s+creative+director+and+founder+of+Arkane+Studios%2C+Raphael+Colantonio%2C+steps+down&rft.date=2017-06-27&rft.aulast=Caldwell&rft.aufirst=Brendan&rft_id=https%3A%2F%2Fwww.rockpapershotgun.com%2F2017%2F06%2F27%2Fpreys-creative-director-and-founder-of-arkane-studios-raphael-colantonio-steps-down%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-Noclip-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-Noclip_20-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=gi8PTAJ2Hjs">"The Making of Fallout 76 – Noclip Documentary"</a>. <i><a href="/wiki/YouTube" title="YouTube">YouTube</a></i>. <a href="/wiki/Noclip" title="Noclip">Noclip</a>. 12 June 2018. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180617050330/https://www.youtube.com/watch?v=gi8PTAJ2Hjs">Archived</a> from the original on 17 June 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">17 June</span> 2018</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=YouTube&rft.atitle=The+Making+of+Fallout+76+%E2%80%93+Noclip+Documentary&rft.date=2018-06-12&rft_id=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dgi8PTAJ2Hjs&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-21"><span class="mw-cite-backlink"><b><a href="#cite_ref-21">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFGreer2019" class="citation web cs1">Greer, Sam (11 June 2019). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2019-06-11-wolfenstein-gets-messy-in-paris-and-we-dont-mean-the-nazi-brains-everywhere">"Wolfenstein: Youngblood: "When it comes to level design, Arkane has shown us the way"<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190611170123/https://www.eurogamer.net/articles/2019-06-11-wolfenstein-gets-messy-in-paris-and-we-dont-mean-the-nazi-brains-everywhere">Archived</a> from the original on 11 June 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">27 May</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Eurogamer&rft.atitle=Wolfenstein%3A+Youngblood%3A+%22When+it+comes+to+level+design%2C+Arkane+has+shown+us+the+way%22&rft.date=2019-06-11&rft.aulast=Greer&rft.aufirst=Sam&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2F2019-06-11-wolfenstein-gets-messy-in-paris-and-we-dont-mean-the-nazi-brains-everywhere&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-22"><span class="mw-cite-backlink"><b><a href="#cite_ref-22">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFWald2019" class="citation web cs1">Wald, Heather (13 June 2019). <a rel="nofollow" class="external text" href="https://www.gamesradar.com/deathloop-game-guide/">"Deathloop: Everything we know so far about Arkane Lyon's new game"</a>. <i><a href="/wiki/GamesRadar" class="mw-redirect" title="GamesRadar">GamesRadar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190613155243/https://www.gamesradar.com/deathloop-game-guide/">Archived</a> from the original on 13 June 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">14 June</span> 2019</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=GamesRadar&rft.atitle=Deathloop%3A+Everything+we+know+so+far+about+Arkane+Lyon%27s+new+game&rft.date=2019-06-13&rft.aulast=Wald&rft.aufirst=Heather&rft_id=https%3A%2F%2Fwww.gamesradar.com%2Fdeathloop-game-guide%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-23"><span class="mw-cite-backlink"><b><a href="#cite_ref-23">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFBassSchreier2020" class="citation web cs1">Bass, Dina; Schreier, Jason (21 September 2020). <a rel="nofollow" class="external text" href="https://www.bloomberg.com/news/articles/2020-09-21/microsoft-to-buy-bethesda-studios-for-7-5-billion-to-boost-xbox">"Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox"</a>. <i><a href="/wiki/Bloomberg_News" title="Bloomberg News">Bloomberg News</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210503195044/https://www.bloomberg.com/news/articles/2020-09-21/microsoft-to-buy-bethesda-studios-for-7-5-billion-to-boost-xbox">Archived</a> from the original on 3 May 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">21 September</span> 2020</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Bloomberg+News&rft.atitle=Microsoft+to+Buy+Bethesda+for+%247.5+Billion+to+Boost+Xbox&rft.date=2020-09-21&rft.aulast=Bass&rft.aufirst=Dina&rft.au=Schreier%2C+Jason&rft_id=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticles%2F2020-09-21%2Fmicrosoft-to-buy-bethesda-studios-for-7-5-billion-to-boost-xbox&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-24">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFRobinson2021" class="citation web cs1">Robinson, Andy (9 March 2021). <a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/microsoft-confirms-its-bethesda-acquisition-is-complete-and-some-games-will-be-exclusive/">"Microsoft confirms its Bethesda acquisition is complete and 'some games' will be exclusive"</a>. <i><a href="/wiki/Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20210309164348/https://www.videogameschronicle.com/news/microsoft-confirms-its-bethesda-acquisition-is-complete-and-some-games-will-be-exclusive/">Archived</a> from the original on 9 March 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">9 March</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Video+Games+Chronicle&rft.atitle=Microsoft+confirms+its+Bethesda+acquisition+is+complete+and+%27some+games%27+will+be+exclusive&rft.date=2021-03-09&rft.aulast=Robinson&rft.aufirst=Andy&rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fmicrosoft-confirms-its-bethesda-acquisition-is-complete-and-some-games-will-be-exclusive%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-25"><span class="mw-cite-backlink"><b><a href="#cite_ref-25">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFIvan2021" class="citation web cs1">Ivan, Tom (6 October 2021). <a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/the-head-of-arkane-lyon-has-left-after-almost-17-years-at-the-deathloop-studio/">"The head of Arkane Lyon has left after almost 17 years at the Deathloop studio"</a>. <i><a href="/wiki/Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211006212834/https://www.videogameschronicle.com/news/the-head-of-arkane-lyon-has-left-after-almost-17-years-at-the-deathloop-studio/">Archived</a> from the original on 6 October 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">6 October</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Video+Games+Chronicle&rft.atitle=The+head+of+Arkane+Lyon+has+left+after+almost+17+years+at+the+Deathloop+studio&rft.date=2021-10-06&rft.aulast=Ivan&rft.aufirst=Tom&rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fthe-head-of-arkane-lyon-has-left-after-almost-17-years-at-the-deathloop-studio%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-26"><span class="mw-cite-backlink"><b><a href="#cite_ref-26">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFIvan2021" class="citation web cs1">Ivan, Tom (8 November 2021). <a rel="nofollow" class="external text" href="https://www.videogameschronicle.com/news/deathloops-director-has-been-appointed-as-the-new-head-of-arkane-lyon/">"Deathloop's director has been appointed as the new head of Arkane Lyon"</a>. <i><a href="/wiki/Video_Games_Chronicle" title="Video Games Chronicle">Video Games Chronicle</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20211108232458/https://www.videogameschronicle.com/news/deathloops-director-has-been-appointed-as-the-new-head-of-arkane-lyon/">Archived</a> from the original on 8 November 2021<span class="reference-accessdate">. Retrieved <span class="nowrap">8 November</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Video+Games+Chronicle&rft.atitle=Deathloop%E2%80%99s+director+has+been+appointed+as+the+new+head+of+Arkane+Lyon&rft.date=2021-11-08&rft.aulast=Ivan&rft.aufirst=Tom&rft_id=https%3A%2F%2Fwww.videogameschronicle.com%2Fnews%2Fdeathloops-director-has-been-appointed-as-the-new-head-of-arkane-lyon%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-27"><span class="mw-cite-backlink"><b><a href="#cite_ref-27">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFMoosa2023" class="citation web cs1">Moosa, Tauriq (9 May 2023). <a rel="nofollow" class="external text" href="https://www.theverge.com/23715862/redfall-review-xbox-pc">"Redfall is a blood-sucking shooter with soul-crushing problems"</a>. <i><a href="/wiki/The_Verge" title="The Verge">The Verge</a></i>. <a href="/wiki/Vox_Media" title="Vox Media">Vox Media</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230602020406/https://www.theverge.com/23715862/redfall-review-xbox-pc">Archived</a> from the original on 2 June 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">1 June</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=The+Verge&rft.atitle=Redfall+is+a+blood-sucking+shooter+with+soul-crushing+problems&rft.date=2023-05-09&rft.aulast=Moosa&rft.aufirst=Tauriq&rft_id=https%3A%2F%2Fwww.theverge.com%2F23715862%2Fredfall-review-xbox-pc&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-bloomberg2023-28"><span class="mw-cite-backlink"><b><a href="#cite_ref-bloomberg2023_28-0">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSchreier2023" class="citation web cs1">Schreier, Jason (1 June 2023). <a rel="nofollow" class="external text" href="https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal">"Inside the Making of Redfall, Xbox's Latest Misfire"</a>. <i><a href="/wiki/Bloomberg_News" title="Bloomberg News">Bloomberg News</a></i>. <a href="/wiki/Bloomberg_L.P." title="Bloomberg L.P.">Bloomberg L.P.</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230601131233/https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal">Archived</a> from the original on 1 June 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">1 June</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Bloomberg+News&rft.atitle=Inside+the+Making+of+Redfall%2C+Xbox%E2%80%99s+Latest+Misfire&rft.date=2023-06-01&rft.aulast=Schreier&rft.aufirst=Jason&rft_id=https%3A%2F%2Fwww.bloomberg.com%2Fnews%2Farticles%2F2023-06-01%2Farcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-29"><span class="mw-cite-backlink"><b><a href="#cite_ref-29">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJennifer" class="citation news cs1">Jennifer, Maas. <a rel="nofollow" class="external text" href="https://variety.com/2024/digital/news/xbox-closes-four-bethesda-studios-tango-gameworks-1235994961/">"Xbox Shutters Three Bethesda Studios, Including 'Hi-Fi Rush' Maker Tango Gameworks"</a>. <i>Variety</i><span class="reference-accessdate">. Retrieved <span class="nowrap">20 June</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=article&rft.jtitle=Variety&rft.atitle=Xbox+Shutters+Three+Bethesda+Studios%2C+Including+%E2%80%98Hi-Fi+Rush%E2%80%99+Maker+Tango+Gameworks&rft.aulast=Jennifer&rft.aufirst=Maas&rft_id=https%3A%2F%2Fvariety.com%2F2024%2Fdigital%2Fnews%2Fxbox-closes-four-bethesda-studios-tango-gameworks-1235994961%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-30"><span class="mw-cite-backlink"><b><a href="#cite_ref-30">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFYin-Poole2024" class="citation web cs1">Yin-Poole, Wesley (7 May 2024). <a rel="nofollow" class="external text" href="https://www.ign.com/articles/microsoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda">"Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda"</a>. <i>IGN</i><span class="reference-accessdate">. Retrieved <span class="nowrap">7 May</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=IGN&rft.atitle=Microsoft+Closes+Redfall+Developer+Arkane+Austin%2C+Hi-Fi+Rush+Developer+Tango+Gameworks%2C+and+More+in+Devastating+Cuts+at+Bethesda&rft.date=2024-05-07&rft.aulast=Yin-Poole&rft.aufirst=Wesley&rft_id=https%3A%2F%2Fwww.ign.com%2Farticles%2Fmicrosoft-closes-redfall-developer-arkane-austin-hifi-rush-developer-tango-gameworks-and-more-in-devastating-cuts-at-bethesda&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-31"><span class="mw-cite-backlink"><b><a href="#cite_ref-31">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.pcgamer.com/games/fps/redfalls-devs-were-reportedly-building-out-its-massively-delayed-hero-pass-content-very-recentlybefore-microsoft-closed-arkane-austin-for-good/">"Redfall's devs were reportedly building out its massively delayed Hero Pass content 'very recently'—before Microsoft closed Arkane Austin for good"</a>. <i>PCGamer</i><span class="reference-accessdate">. Retrieved <span class="nowrap">8 May</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PCGamer&rft.atitle=Redfall%27s+devs+were+reportedly+building+out+its+massively+delayed+Hero+Pass+content+%27very+recently%27%E2%80%94before+Microsoft+closed+Arkane+Austin+for+good&rft_id=https%3A%2F%2Fwww.pcgamer.com%2Fgames%2Ffps%2Fredfalls-devs-were-reportedly-building-out-its-massively-delayed-hero-pass-content-very-recentlybefore-microsoft-closed-arkane-austin-for-good%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-32"><span class="mw-cite-backlink"><b><a href="#cite_ref-32">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20240509154043/https://eu.statesman.com/story/business/2024/05/09/arkane-austin-layoffs-microsoft-studios-tango-gameworks-alpha-dog-games/73626442007/">"Microsoft closes Austin-based Arkane Studios; 96 laid off amid wave of tech downsizing"</a>. <i><a href="/wiki/Austin_American-Statesman" title="Austin American-Statesman">Austin American-Statesman</a></i>. 9 May 2024. Archived from <a rel="nofollow" class="external text" href="https://eu.statesman.com/story/business/2024/05/09/arkane-austin-layoffs-microsoft-studios-tango-gameworks-alpha-dog-games/73626442007/">the original</a> on 9 May 2024<span class="reference-accessdate">. Retrieved <span class="nowrap">13 May</span> 2024</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Austin+American-Statesman&rft.atitle=Microsoft+closes+Austin-based+Arkane+Studios%3B+96+laid+off+amid+wave+of+tech+downsizing&rft.date=2024-05-09&rft_id=https%3A%2F%2Feu.statesman.com%2Fstory%2Fbusiness%2F2024%2F05%2F09%2Farkane-austin-layoffs-microsoft-studios-tango-gameworks-alpha-dog-games%2F73626442007%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-33"><span class="mw-cite-backlink"><b><a href="#cite_ref-33">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFJ._Capel2022" class="citation web cs1">J. Capel, Chris (10 October 2022). <a rel="nofollow" class="external text" href="https://www.pcgamesn.com/redfall/prey-new-game">"Redfall game and Prey 2006 devs have an unannounced project"</a>. <i><a href="/wiki/PCGamesN" title="PCGamesN">PCGamesN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20230508013135/https://www.pcgamesn.com/redfall/prey-new-game">Archived</a> from the original on 8 May 2023<span class="reference-accessdate">. Retrieved <span class="nowrap">25 May</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=PCGamesN&rft.atitle=Redfall+game+and+Prey+2006+devs+have+an+unannounced+project&rft.date=2022-10-10&rft.aulast=J.+Capel&rft.aufirst=Chris&rft_id=https%3A%2F%2Fwww.pcgamesn.com%2Fredfall%2Fprey-new-game&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-34"><span class="mw-cite-backlink"><b><a href="#cite_ref-34">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://www.gameplanet.co.nz/pc/features/g57bd06ce9b1e3/Art-director-Sebastien-Mitton-on-Dishonored-2s-supernatural-systems/">"Void engine allows Arkane to push the boundaries in every corner"</a>. <i>Gameplanet</i>. <a rel="nofollow" class="external text" href="https://archive.today/20160926083634/http://www.gameplanet.co.nz/pc/features/g57bd06ce9b1e3/Art-director-Sebastien-Mitton-on-Dishonored-2s-supernatural-systems/">Archived</a> from the original on 26 September 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">20 August</span> 2022</span>. <q>It is based on the Id Tech 5 engine, but we kept like 20 percent of the engine and we did the AI stuff.</q></cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gameplanet&rft.atitle=Void+engine+allows+Arkane+to+push+the+boundaries+in+every+corner&rft_id=http%3A%2F%2Fwww.gameplanet.co.nz%2Fpc%2Ffeatures%2Fg57bd06ce9b1e3%2FArt-director-Sebastien-Mitton-on-Dishonored-2s-supernatural-systems%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-35"><span class="mw-cite-backlink"><b><a href="#cite_ref-35">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFSaed2017" class="citation web cs1">Saed, Sherif (2 May 2017). <a rel="nofollow" class="external text" href="https://www.vg247.com/prey-arkane-knows-youre-worried-about-the-pc-version-and-it-wants-to-assure-you-it-wont-repeat-dishonored-2s-mistakes">"Prey: Arkane knows you're worried about the PC version, and it wants to assure you it won't repeat Dishonored 2's mistakes"</a>. <i><a href="/wiki/VG247" class="mw-redirect" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20221114140939/https://www.vg247.com/prey-arkane-knows-youre-worried-about-the-pc-version-and-it-wants-to-assure-you-it-wont-repeat-dishonored-2s-mistakes">Archived</a> from the original on 14 November 2022<span class="reference-accessdate">. Retrieved <span class="nowrap">23 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VG247&rft.atitle=Prey%3A+Arkane+knows+you%27re+worried+about+the+PC+version%2C+and+it+wants+to+assure+you+it+won%27t+repeat+Dishonored+2%27s+mistakes&rft.date=2017-05-02&rft.aulast=Saed&rft.aufirst=Sherif&rft_id=https%3A%2F%2Fwww.vg247.com%2Fprey-arkane-knows-youre-worried-about-the-pc-version-and-it-wants-to-assure-you-it-wont-repeat-dishonored-2s-mistakes&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-36"><span class="mw-cite-backlink"><b><a href="#cite_ref-36">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLinneman2017" class="citation web cs1">Linneman, John (17 October 2017). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/digitalfoundry-2017-the-evil-within-2-shines-on-ps4-but-xbox-one-and-pc-fall-short">"The Evil Within 2 shines on PS4 - but Xbox One and PC fall short"</a>. <i><a href="/wiki/VG247" class="mw-redirect" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191217170419/https://www.eurogamer.net/articles/digitalfoundry-2017-the-evil-within-2-shines-on-ps4-but-xbox-one-and-pc-fall-short">Archived</a> from the original on 17 December 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">23 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=VG247&rft.atitle=The+Evil+Within+2+shines+on+PS4+-+but+Xbox+One+and+PC+fall+short&rft.date=2017-10-17&rft.aulast=Linneman&rft.aufirst=John&rft_id=https%3A%2F%2Fwww.eurogamer.net%2Farticles%2Fdigitalfoundry-2017-the-evil-within-2-shines-on-ps4-but-xbox-one-and-pc-fall-short&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> <li id="cite_note-37"><span class="mw-cite-backlink"><b><a href="#cite_ref-37">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFLemne2016" class="citation web cs1">Lemne, Bengt (19 July 2016). <a rel="nofollow" class="external text" href="https://www.gamereactor.eu/void-engine-allows-arkane-to-push-the-boundaries-in-every-corner/">"Void engine allows Arkane to "push the boundaries in every corner"<span class="cs1-kern-right"></span>"</a>. <i><a href="/wiki/Gamereactor" title="Gamereactor">Gamereactor</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191217180030/https://www.gamereactor.eu/void-engine-allows-arkane-to-push-the-boundaries-in-every-corner/">Archived</a> from the original on 17 December 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">23 September</span> 2021</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Gamereactor&rft.atitle=Void+engine+allows+Arkane+to+%22push+the+boundaries+in+every+corner%22&rft.date=2016-07-19&rft.aulast=Lemne&rft.aufirst=Bengt&rft_id=https%3A%2F%2Fwww.gamereactor.eu%2Fvoid-engine-allows-arkane-to-push-the-boundaries-in-every-corner%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AArkane+Studios" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Arkane_Studios&action=edit&section=9" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="https://www.arkane-studios.com/">Official website</a></span></span></li></ul> <style data-mw-deduplicate="TemplateStyles:r1130092004">.mw-parser-output .portal-bar{font-size:88%;font-weight:bold;display:flex;justify-content:center;align-items:baseline}.mw-parser-output .portal-bar-bordered{padding:0 2em;background-color:#fdfdfd;border:1px solid #a2a9b1;clear:both;margin:1em auto 0}.mw-parser-output .portal-bar-related{font-size:100%;justify-content:flex-start}.mw-parser-output .portal-bar-unbordered{padding:0 1.7em;margin-left:0}.mw-parser-output .portal-bar-header{margin:0 1em 0 0.5em;flex:0 0 auto;min-height:24px}.mw-parser-output .portal-bar-content{display:flex;flex-flow:row wrap;flex:0 1 auto;padding:0.15em 0;column-gap:1em;align-items:baseline;margin:0;list-style:none}.mw-parser-output .portal-bar-content-related{margin:0;list-style:none}.mw-parser-output .portal-bar-item{display:inline-block;margin:0.15em 0.2em;min-height:24px;line-height:24px}@media screen and 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src="//upload.wikimedia.org/wikipedia/en/thumb/c/c3/Flag_of_France.svg/21px-Flag_of_France.svg.png" decoding="async" width="21" height="14" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/c/c3/Flag_of_France.svg/32px-Flag_of_France.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/c/c3/Flag_of_France.svg/42px-Flag_of_France.svg.png 2x" data-file-width="900" data-file-height="600" /></span></span> </span><a href="/wiki/Portal:France" title="Portal:France">France</a></li><li class="portal-bar-item"><span class="nowrap"><span typeof="mw:File"><span><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/19px-WPVG_icon_2016.svg.png" decoding="async" width="19" height="19" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/29px-WPVG_icon_2016.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/e/e0/WPVG_icon_2016.svg/38px-WPVG_icon_2016.svg.png 2x" data-file-width="249" 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.navbox-abovebelow{background-color:#e6e6ff}.mw-parser-output .navbox-even{background-color:#f7f7f7}.mw-parser-output .navbox-odd{background-color:transparent}.mw-parser-output .navbox .hlist td dl,.mw-parser-output .navbox .hlist td ol,.mw-parser-output .navbox .hlist td ul,.mw-parser-output .navbox td.hlist dl,.mw-parser-output .navbox td.hlist ol,.mw-parser-output .navbox td.hlist ul{padding:0.125em 0}.mw-parser-output .navbox .navbar{display:block;font-size:100%}.mw-parser-output .navbox-title .navbar{float:left;text-align:left;margin-right:0.5em}body.skin--responsive .mw-parser-output .navbox-image img{max-width:none!important}@media print{body.ns-0 .mw-parser-output .navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Arkane_Studios" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Arkane_Studios" title="Template:Arkane Studios"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Arkane_Studios" title="Template talk:Arkane Studios"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Arkane_Studios" title="Special:EditPage/Template:Arkane Studios"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Arkane_Studios" style="font-size:114%;margin:0 4em"><a class="mw-selflink selflink">Arkane Studios</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="/wiki/Dishonored_(series)" title="Dishonored (series)">Dishonored</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dishonored" title="Dishonored">Dishonored</a></i></li> <li><i><a href="/wiki/Dishonored_2" title="Dishonored 2">Dishonored 2</a></i></li> <li><i><a href="/wiki/Dishonored:_Death_of_the_Outsider" title="Dishonored: Death of the Outsider">Dishonored: Death of the Outsider</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Arx_Fatalis" title="Arx Fatalis">Arx Fatalis</a></i></li> <li><i><a href="/wiki/Dark_Messiah_of_Might_and_Magic" title="Dark Messiah of Might and Magic">Dark Messiah of Might and Magic</a></i></li> <li><i><a href="/wiki/KarmaStar" title="KarmaStar">KarmaStar</a></i></li> <li><i><a href="/wiki/Prey_(2017_video_game)" title="Prey (2017 video game)">Prey</a></i></li> <li><i><a href="/wiki/Wolfenstein:_Cyberpilot" title="Wolfenstein: Cyberpilot">Wolfenstein: Cyberpilot</a></i></li> <li><i><a href="/wiki/Wolfenstein:_Youngblood" title="Wolfenstein: Youngblood">Wolfenstein: Youngblood</a></i></li> <li><i><a href="/wiki/Deathloop" title="Deathloop">Deathloop</a></i></li> <li><i><a href="/wiki/Redfall" title="Redfall">Redfall</a></i></li> <li><i><a href="/wiki/Blade_(upcoming_video_game)" title="Blade (upcoming video game)">Marvel's Blade</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Cancelled</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Ravenholm" title="Ravenholm">Return to Ravenholm</a></i></li> <li><i><a href="/wiki/The_Crossing_(video_game)" title="The Crossing (video game)">The Crossing</a></i></li> <li><i><a href="/wiki/LMNO" title="LMNO">LMNO</a></i></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Harvey_Smith_(game_designer)" title="Harvey Smith (game designer)">Harvey Smith</a></li> <li><a href="/wiki/Rapha%C3%ABl_Colantonio" title="Raphaël Colantonio">Raphaël Colantonio</a> (former)</li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><b><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:Arkane_Studios_games" title="Category:Arkane Studios games">Category</a></b></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="ZeniMax_Media" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:ZeniMax_Media" title="Template:ZeniMax Media"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:ZeniMax_Media" title="Template talk:ZeniMax Media"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:ZeniMax_Media" title="Special:EditPage/Template:ZeniMax Media"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="ZeniMax_Media" style="font-size:114%;margin:0 4em"><a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div>A subsidiary of <a href="/wiki/Microsoft_Gaming" title="Microsoft Gaming">Microsoft Gaming</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Founders</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Robert_A._Altman" title="Robert A. Altman">Robert A. Altman</a></li> <li><a href="/wiki/Christopher_Weaver" title="Christopher Weaver">Christopher Weaver</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Publisher</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Studios</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a class="mw-selflink selflink">Arkane Studios</a></li> <li><a href="/wiki/Bethesda_Game_Studios" title="Bethesda Game Studios">Bethesda Game Studios</a></li> <li><a href="/wiki/Id_Software" title="Id Software">id Software</a></li> <li><a href="/wiki/MachineGames" title="MachineGames">MachineGames</a></li> <li><a href="/wiki/ZeniMax_Online_Studios" title="ZeniMax Online Studios">ZeniMax Online Studios</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former studios</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Alpha_Dog_Games" title="Alpha Dog Games">Alpha Dog Games</a></li> <li><a href="/wiki/Arkane_Austin" class="mw-redirect" title="Arkane Austin">Arkane Austin</a></li> <li><a href="/wiki/Flashpoint_Productions" title="Flashpoint Productions">Flashpoint Productions</a></li> <li><a href="/wiki/Tango_Gameworks" title="Tango Gameworks">Tango Gameworks</a></li> <li><a href="/wiki/Roundhouse_Studios" class="mw-redirect" title="Roundhouse Studios">Roundhouse Studios</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Bethesda_Softworks_video_games" title="List of Bethesda Softworks video games">Franchises</a></th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Commander_Keen" title="Commander Keen">Commander Keen</a></i></li> <li><i><a href="/wiki/Dishonored_(series)" title="Dishonored (series)">Dishonored</a></i></li> <li><i><a href="/wiki/Doom_(franchise)" title="Doom (franchise)">Doom</a></i></li> <li><i><a href="/wiki/The_Elder_Scrolls" title="The Elder Scrolls">The Elder Scrolls</a></i></li> <li><i><a href="/wiki/The_Evil_Within" title="The Evil Within">The Evil Within</a></i></li> <li><i><a href="/wiki/Fallout_(franchise)" title="Fallout (franchise)">Fallout</a></i></li> <li><i><a href="/wiki/IHRA_Drag_Racing" title="IHRA Drag Racing">IHRA Drag Racing</a></i></li> <li><i><a href="/wiki/Prey_(2017_video_game)" title="Prey (2017 video game)">Prey</a></i></li> <li><i><a href="/wiki/Quake_(series)" title="Quake (series)">Quake</a></i></li> <li><i><a href="/wiki/Rage_(video_game)" title="Rage (video game)">Rage</a></i></li> <li><i><a href="/wiki/Starfield_(video_game)" title="Starfield (video game)">Starfield</a></i></li> <li><i><a href="/wiki/Wolfenstein" title="Wolfenstein">Wolfenstein</a></i></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><b><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/23px-Symbol_category_class.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/31px-Symbol_category_class.svg.png 2x" data-file-width="180" data-file-height="185" /></span></span> <a href="/wiki/Category:ZeniMax_Media" title="Category:ZeniMax Media">Category</a></b></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Dishonored" style="padding:3px"><table class="nowraplinks mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Dishonored_series" title="Template:Dishonored series"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Dishonored_series" title="Template talk:Dishonored series"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Dishonored_series" title="Special:EditPage/Template:Dishonored series"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Dishonored" style="font-size:114%;margin:0 4em"><i><a href="/wiki/Dishonored_(series)" title="Dishonored (series)">Dishonored</a></i></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><i><a href="/wiki/Dishonored" title="Dishonored">Dishonored</a></i></li> <li><i><a href="/wiki/Dishonored_2" title="Dishonored 2">Dishonored 2</a></i></li> <li><i><a href="/wiki/Dishonored:_Death_of_the_Outsider" title="Dishonored: Death of the Outsider">Dishonored: Death of the Outsider</a></i></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Characters</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Corvo_Attano" title="Corvo Attano">Corvo Attano</a></li> <li><a href="/wiki/The_Outsider_(Dishonored)" title="The Outsider (Dishonored)">The Outsider</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a class="mw-selflink selflink">Arkane Studios</a></li> <li><a href="/wiki/Bethesda_Softworks" title="Bethesda Softworks">Bethesda Softworks</a></li> <li><i><a href="/wiki/Deathloop" title="Deathloop">Deathloop</a></i></li> <li><a href="/wiki/ZeniMax_Media" title="ZeniMax Media">ZeniMax Media</a></li></ul> </div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div><b><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" 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