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Unity (game engine) - Wikipedia
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<li id="toc-Unity_2.0_(2007)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unity_2.0_(2007)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.1</span> <span>Unity 2.0 (2007)</span> </div> </a> <ul id="toc-Unity_2.0_(2007)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unity_3.0_(2010)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unity_3.0_(2010)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.2</span> <span>Unity 3.0 (2010)</span> </div> </a> <ul id="toc-Unity_3.0_(2010)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unity_4.0_(2012)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unity_4.0_(2012)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.3</span> <span>Unity 4.0 (2012)</span> </div> </a> <ul id="toc-Unity_4.0_(2012)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unity_5_(2015)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unity_5_(2015)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.4</span> <span>Unity 5 (2015)</span> </div> </a> <ul id="toc-Unity_5_(2015)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Annual_releases_(2017–2023)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Annual_releases_(2017–2023)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.5</span> <span>Annual releases (2017–2023)</span> </div> </a> <ul id="toc-Annual_releases_(2017–2023)-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Unity_6_(2024)" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Unity_6_(2024)"> <div class="vector-toc-text"> <span class="vector-toc-numb">1.6</span> <span>Unity 6 (2024)</span> </div> </a> <ul id="toc-Unity_6_(2024)-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Features" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Features"> <div class="vector-toc-text"> <span class="vector-toc-numb">2</span> <span>Features</span> </div> </a> <ul id="toc-Features-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Supported_platforms" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Supported_platforms"> <div class="vector-toc-text"> <span class="vector-toc-numb">3</span> <span>Supported platforms</span> </div> </a> <ul id="toc-Supported_platforms-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Licensing" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Licensing"> <div class="vector-toc-text"> <span class="vector-toc-numb">4</span> <span>Licensing</span> </div> </a> <button aria-controls="toc-Licensing-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Licensing subsection</span> </button> <ul id="toc-Licensing-sublist" class="vector-toc-list"> <li id="toc-Runtime_fee_reception" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Runtime_fee_reception"> <div class="vector-toc-text"> <span class="vector-toc-numb">4.1</span> <span>Runtime fee reception</span> </div> </a> <ul id="toc-Runtime_fee_reception-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Usage" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Usage"> <div class="vector-toc-text"> <span class="vector-toc-numb">5</span> <span>Usage</span> </div> </a> <button aria-controls="toc-Usage-sublist" class="cdx-button cdx-button--weight-quiet cdx-button--icon-only vector-toc-toggle"> <span class="vector-icon mw-ui-icon-wikimedia-expand"></span> <span>Toggle Usage subsection</span> </button> <ul id="toc-Usage-sublist" class="vector-toc-list"> <li id="toc-Video_games" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Video_games"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.1</span> <span>Video games</span> </div> </a> <ul id="toc-Video_games-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Machine_learning" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Machine_learning"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.2</span> <span>Machine learning</span> </div> </a> <ul id="toc-Machine_learning-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-Non-gaming_industries" class="vector-toc-list-item vector-toc-level-2"> <a class="vector-toc-link" href="#Non-gaming_industries"> <div class="vector-toc-text"> <span class="vector-toc-numb">5.3</span> <span>Non-gaming industries</span> </div> </a> <ul id="toc-Non-gaming_industries-sublist" class="vector-toc-list"> </ul> </li> </ul> </li> <li id="toc-Mascot" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#Mascot"> <div class="vector-toc-text"> <span class="vector-toc-numb">6</span> <span>Mascot</span> </div> </a> <ul id="toc-Mascot-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-See_also" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#See_also"> <div class="vector-toc-text"> <span class="vector-toc-numb">7</span> <span>See also</span> </div> </a> <ul id="toc-See_also-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-References" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#References"> <div class="vector-toc-text"> <span class="vector-toc-numb">8</span> <span>References</span> </div> </a> <ul id="toc-References-sublist" class="vector-toc-list"> </ul> </li> <li id="toc-External_links" class="vector-toc-list-item vector-toc-level-1 vector-toc-list-item-expanded"> <a class="vector-toc-link" href="#External_links"> <div class="vector-toc-text"> <span class="vector-toc-numb">9</span> <span>External links</span> </div> </a> <ul id="toc-External_links-sublist" class="vector-toc-list"> </ul> </li> </ul> </div> </div> </nav> </div> </div> <div class="mw-content-container"> <main id="content" class="mw-body"> <header class="mw-body-header vector-page-titlebar"> <nav aria-label="Contents" class="vector-toc-landmark"> <div id="vector-page-titlebar-toc" class="vector-dropdown vector-page-titlebar-toc vector-button-flush-left" > <input type="checkbox" id="vector-page-titlebar-toc-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-vector-page-titlebar-toc" class="vector-dropdown-checkbox " aria-label="Toggle the table of contents" > <label id="vector-page-titlebar-toc-label" for="vector-page-titlebar-toc-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--icon-only " aria-hidden="true" ><span class="vector-icon mw-ui-icon-listBullet mw-ui-icon-wikimedia-listBullet"></span> <span class="vector-dropdown-label-text">Toggle the table of contents</span> </label> <div class="vector-dropdown-content"> <div id="vector-page-titlebar-toc-unpinned-container" class="vector-unpinned-container"> </div> </div> </div> </nav> <h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Unity (game engine)</span></h1> <div id="p-lang-btn" class="vector-dropdown mw-portlet mw-portlet-lang" > <input type="checkbox" id="p-lang-btn-checkbox" role="button" aria-haspopup="true" data-event-name="ui.dropdown-p-lang-btn" class="vector-dropdown-checkbox mw-interlanguage-selector" aria-label="Go to an article in another language. Available in 54 languages" > <label id="p-lang-btn-label" for="p-lang-btn-checkbox" class="vector-dropdown-label cdx-button cdx-button--fake-button cdx-button--fake-button--enabled cdx-button--weight-quiet cdx-button--action-progressive mw-portlet-lang-heading-54" aria-hidden="true" ><span class="vector-icon mw-ui-icon-language-progressive mw-ui-icon-wikimedia-language-progressive"></span> <span class="vector-dropdown-label-text">54 languages</span> </label> <div class="vector-dropdown-content"> <div class="vector-menu-content"> <ul class="vector-menu-content-list"> <li class="interlanguage-link interwiki-ar mw-list-item"><a href="https://ar.wikipedia.org/wiki/%D9%8A%D9%88%D9%86%D9%8A%D8%AA%D9%8A_(%D9%85%D8%AD%D8%B1%D9%83_%D8%A3%D9%84%D8%B9%D8%A7%D8%A8)" title="يونيتي (محرك ألعاب) – Arabic" lang="ar" hreflang="ar" data-title="يونيتي (محرك ألعاب)" data-language-autonym="العربية" data-language-local-name="Arabic" class="interlanguage-link-target"><span>العربية</span></a></li><li class="interlanguage-link interwiki-an mw-list-item"><a href="https://an.wikipedia.org/wiki/Unity_(motor_de_videochuego)" title="Unity (motor de videochuego) – Aragonese" lang="an" hreflang="an" data-title="Unity (motor de videochuego)" data-language-autonym="Aragonés" data-language-local-name="Aragonese" class="interlanguage-link-target"><span>Aragonés</span></a></li><li class="interlanguage-link interwiki-zh-min-nan mw-list-item"><a href="https://zh-min-nan.wikipedia.org/wiki/Unity" title="Unity – Minnan" lang="nan" hreflang="nan" data-title="Unity" data-language-autonym="閩南語 / Bân-lâm-gú" data-language-local-name="Minnan" class="interlanguage-link-target"><span>閩南語 / Bân-lâm-gú</span></a></li><li class="interlanguage-link interwiki-bg mw-list-item"><a href="https://bg.wikipedia.org/wiki/Unity_(%D0%B3%D0%B5%D0%B9%D0%BC_%D0%B5%D0%BD%D0%B4%D0%B6%D0%B8%D0%BD)" title="Unity (гейм енджин) – Bulgarian" lang="bg" hreflang="bg" data-title="Unity (гейм енджин)" data-language-autonym="Български" data-language-local-name="Bulgarian" class="interlanguage-link-target"><span>Български</span></a></li><li class="interlanguage-link interwiki-bs mw-list-item"><a href="https://bs.wikipedia.org/wiki/Unity" title="Unity – Bosnian" lang="bs" hreflang="bs" data-title="Unity" data-language-autonym="Bosanski" data-language-local-name="Bosnian" class="interlanguage-link-target"><span>Bosanski</span></a></li><li class="interlanguage-link interwiki-br mw-list-item"><a href="https://br.wikipedia.org/wiki/Unity_(lusker_video)" title="Unity (lusker video) – Breton" lang="br" hreflang="br" data-title="Unity (lusker video)" data-language-autonym="Brezhoneg" data-language-local-name="Breton" class="interlanguage-link-target"><span>Brezhoneg</span></a></li><li class="interlanguage-link interwiki-ca mw-list-item"><a href="https://ca.wikipedia.org/wiki/Unity_(motor_de_videojoc)" title="Unity (motor de videojoc) – Catalan" lang="ca" hreflang="ca" data-title="Unity (motor de videojoc)" data-language-autonym="Català" data-language-local-name="Catalan" class="interlanguage-link-target"><span>Català</span></a></li><li class="interlanguage-link interwiki-cs mw-list-item"><a href="https://cs.wikipedia.org/wiki/Unity_(hern%C3%AD_engine)" title="Unity (herní engine) – Czech" lang="cs" hreflang="cs" data-title="Unity (herní engine)" data-language-autonym="Čeština" data-language-local-name="Czech" class="interlanguage-link-target"><span>Čeština</span></a></li><li class="interlanguage-link interwiki-da mw-list-item"><a href="https://da.wikipedia.org/wiki/Unity_(spilmotor)" title="Unity (spilmotor) – Danish" lang="da" hreflang="da" data-title="Unity (spilmotor)" data-language-autonym="Dansk" data-language-local-name="Danish" class="interlanguage-link-target"><span>Dansk</span></a></li><li class="interlanguage-link interwiki-de mw-list-item"><a href="https://de.wikipedia.org/wiki/Unity_(Spiel-Engine)" title="Unity (Spiel-Engine) – German" lang="de" hreflang="de" data-title="Unity (Spiel-Engine)" data-language-autonym="Deutsch" data-language-local-name="German" class="interlanguage-link-target"><span>Deutsch</span></a></li><li class="interlanguage-link interwiki-et mw-list-item"><a href="https://et.wikipedia.org/wiki/Unity" title="Unity – Estonian" lang="et" hreflang="et" data-title="Unity" data-language-autonym="Eesti" data-language-local-name="Estonian" class="interlanguage-link-target"><span>Eesti</span></a></li><li class="interlanguage-link interwiki-es mw-list-item"><a href="https://es.wikipedia.org/wiki/Unity_(motor_de_videojuego)" title="Unity (motor de videojuego) – Spanish" lang="es" hreflang="es" data-title="Unity (motor de videojuego)" data-language-autonym="Español" data-language-local-name="Spanish" class="interlanguage-link-target"><span>Español</span></a></li><li class="interlanguage-link interwiki-fa mw-list-item"><a href="https://fa.wikipedia.org/wiki/%DB%8C%D9%88%D9%86%DB%8C%D8%AA%DB%8C_(%D9%85%D9%88%D8%AA%D9%88%D8%B1_%D8%A8%D8%A7%D8%B2%DB%8C)" title="یونیتی (موتور بازی) – Persian" lang="fa" hreflang="fa" data-title="یونیتی (موتور بازی)" data-language-autonym="فارسی" data-language-local-name="Persian" class="interlanguage-link-target"><span>فارسی</span></a></li><li class="interlanguage-link interwiki-fr mw-list-item"><a href="https://fr.wikipedia.org/wiki/Unity_(moteur_de_jeu)" title="Unity (moteur de jeu) – French" lang="fr" hreflang="fr" data-title="Unity (moteur de jeu)" data-language-autonym="Français" data-language-local-name="French" class="interlanguage-link-target"><span>Français</span></a></li><li class="interlanguage-link interwiki-gl mw-list-item"><a href="https://gl.wikipedia.org/wiki/Unity_(motor_de_videoxogo)" title="Unity (motor de videoxogo) – Galician" lang="gl" hreflang="gl" data-title="Unity (motor de videoxogo)" data-language-autonym="Galego" data-language-local-name="Galician" class="interlanguage-link-target"><span>Galego</span></a></li><li class="interlanguage-link interwiki-ko mw-list-item"><a href="https://ko.wikipedia.org/wiki/%EC%9C%A0%EB%8B%88%ED%8B%B0_(%EA%B2%8C%EC%9E%84_%EC%97%94%EC%A7%84)" title="유니티 (게임 엔진) – Korean" lang="ko" hreflang="ko" data-title="유니티 (게임 엔진)" data-language-autonym="한국어" data-language-local-name="Korean" class="interlanguage-link-target"><span>한국어</span></a></li><li class="interlanguage-link interwiki-hy mw-list-item"><a href="https://hy.wikipedia.org/wiki/Unity" title="Unity – Armenian" lang="hy" hreflang="hy" data-title="Unity" data-language-autonym="Հայերեն" data-language-local-name="Armenian" class="interlanguage-link-target"><span>Հայերեն</span></a></li><li class="interlanguage-link interwiki-hi mw-list-item"><a href="https://hi.wikipedia.org/wiki/%E0%A4%AF%E0%A5%82%E0%A4%A8%E0%A4%BF%E0%A4%9F%E0%A5%80_(%E0%A4%96%E0%A5%87%E0%A4%B2_%E0%A4%87%E0%A4%82%E0%A4%9C%E0%A4%A8)" title="यूनिटी (खेल इंजन) – Hindi" lang="hi" hreflang="hi" data-title="यूनिटी (खेल इंजन)" data-language-autonym="हिन्दी" data-language-local-name="Hindi" class="interlanguage-link-target"><span>हिन्दी</span></a></li><li class="interlanguage-link interwiki-io mw-list-item"><a href="https://io.wikipedia.org/wiki/Unity_(ludomotoro)" title="Unity (ludomotoro) – Ido" lang="io" hreflang="io" data-title="Unity (ludomotoro)" data-language-autonym="Ido" data-language-local-name="Ido" class="interlanguage-link-target"><span>Ido</span></a></li><li class="interlanguage-link interwiki-id mw-list-item"><a href="https://id.wikipedia.org/wiki/Unity_(mesin_permainan)" title="Unity (mesin permainan) – Indonesian" lang="id" hreflang="id" data-title="Unity (mesin permainan)" data-language-autonym="Bahasa Indonesia" data-language-local-name="Indonesian" class="interlanguage-link-target"><span>Bahasa Indonesia</span></a></li><li class="interlanguage-link interwiki-is mw-list-item"><a href="https://is.wikipedia.org/wiki/Unity" title="Unity – Icelandic" lang="is" hreflang="is" data-title="Unity" data-language-autonym="Íslenska" data-language-local-name="Icelandic" class="interlanguage-link-target"><span>Íslenska</span></a></li><li class="interlanguage-link interwiki-it mw-list-item"><a href="https://it.wikipedia.org/wiki/Unity_(motore_grafico)" title="Unity (motore grafico) – Italian" lang="it" hreflang="it" data-title="Unity (motore grafico)" data-language-autonym="Italiano" data-language-local-name="Italian" class="interlanguage-link-target"><span>Italiano</span></a></li><li class="interlanguage-link interwiki-he mw-list-item"><a href="https://he.wikipedia.org/wiki/%D7%99%D7%95%D7%A0%D7%99%D7%98%D7%99_(%D7%9E%D7%A0%D7%95%D7%A2_%D7%9E%D7%A9%D7%97%D7%A7)" title="יוניטי (מנוע משחק) – Hebrew" lang="he" hreflang="he" data-title="יוניטי (מנוע משחק)" data-language-autonym="עברית" data-language-local-name="Hebrew" class="interlanguage-link-target"><span>עברית</span></a></li><li class="interlanguage-link interwiki-ka mw-list-item"><a href="https://ka.wikipedia.org/wiki/Unity_(%E1%83%97%E1%83%90%E1%83%9B%E1%83%90%E1%83%A8%E1%83%98%E1%83%A1_%E1%83%AB%E1%83%A0%E1%83%90%E1%83%95%E1%83%90)" title="Unity (თამაშის ძრავა) – Georgian" lang="ka" hreflang="ka" data-title="Unity (თამაშის ძრავა)" data-language-autonym="ქართული" data-language-local-name="Georgian" class="interlanguage-link-target"><span>ქართული</span></a></li><li class="interlanguage-link interwiki-kk mw-list-item"><a href="https://kk.wikipedia.org/wiki/Unity_(%D0%BE%D0%B9%D1%8B%D0%BD_%D2%9B%D0%BE%D0%B7%D2%93%D0%B0%D0%BB%D1%82%D2%9B%D1%8B%D1%88%D1%8B)" title="Unity (ойын қозғалтқышы) – Kazakh" lang="kk" hreflang="kk" data-title="Unity (ойын қозғалтқышы)" data-language-autonym="Қазақша" data-language-local-name="Kazakh" class="interlanguage-link-target"><span>Қазақша</span></a></li><li class="interlanguage-link interwiki-lv mw-list-item"><a href="https://lv.wikipedia.org/wiki/Unity_(sp%C4%93%C4%BCu_dzinis)" title="Unity (spēļu dzinis) – Latvian" lang="lv" hreflang="lv" data-title="Unity (spēļu dzinis)" data-language-autonym="Latviešu" data-language-local-name="Latvian" class="interlanguage-link-target"><span>Latviešu</span></a></li><li class="interlanguage-link interwiki-lt mw-list-item"><a href="https://lt.wikipedia.org/wiki/Unity_(%C5%BEaidim%C5%B3_variklis)" title="Unity (žaidimų variklis) – Lithuanian" lang="lt" hreflang="lt" data-title="Unity (žaidimų variklis)" data-language-autonym="Lietuvių" data-language-local-name="Lithuanian" class="interlanguage-link-target"><span>Lietuvių</span></a></li><li class="interlanguage-link interwiki-hu mw-list-item"><a href="https://hu.wikipedia.org/wiki/Unity_(j%C3%A1t%C3%A9kmotor)" title="Unity (játékmotor) – Hungarian" lang="hu" hreflang="hu" data-title="Unity (játékmotor)" data-language-autonym="Magyar" data-language-local-name="Hungarian" class="interlanguage-link-target"><span>Magyar</span></a></li><li class="interlanguage-link interwiki-ml mw-list-item"><a href="https://ml.wikipedia.org/wiki/%E0%B4%AF%E0%B5%82%E0%B4%A3%E0%B4%BF%E0%B4%B1%E0%B5%8D%E0%B4%B1%E0%B4%BF_(%E0%B4%97%E0%B5%86%E0%B4%AF%E0%B4%BF%E0%B4%82_%E0%B4%8E%E0%B4%9E%E0%B5%8D%E0%B4%9A%E0%B4%BF%E0%B5%BB)" title="യൂണിറ്റി (ഗെയിം എഞ്ചിൻ) – Malayalam" lang="ml" hreflang="ml" data-title="യൂണിറ്റി (ഗെയിം എഞ്ചിൻ)" data-language-autonym="മലയാളം" data-language-local-name="Malayalam" class="interlanguage-link-target"><span>മലയാളം</span></a></li><li class="interlanguage-link interwiki-arz mw-list-item"><a href="https://arz.wikipedia.org/wiki/%D9%8A%D9%88%D9%86%D9%8A%D8%AA%D9%89_(%D9%85%D8%AD%D8%B1%D9%83_%DA%A4%D9%8A%D8%AF%D9%8A%D9%88_%D9%84%D8%B9%D8%A8)" title="يونيتى (محرك ڤيديو لعب) – Egyptian Arabic" lang="arz" hreflang="arz" data-title="يونيتى (محرك ڤيديو لعب)" data-language-autonym="مصرى" data-language-local-name="Egyptian Arabic" class="interlanguage-link-target"><span>مصرى</span></a></li><li class="interlanguage-link interwiki-ms mw-list-item"><a href="https://ms.wikipedia.org/wiki/Unity_(enjin_permainan)" title="Unity (enjin permainan) – Malay" lang="ms" hreflang="ms" data-title="Unity (enjin permainan)" data-language-autonym="Bahasa Melayu" data-language-local-name="Malay" class="interlanguage-link-target"><span>Bahasa Melayu</span></a></li><li class="interlanguage-link interwiki-nl mw-list-item"><a href="https://nl.wikipedia.org/wiki/Unity_(engine)" title="Unity (engine) – Dutch" lang="nl" hreflang="nl" data-title="Unity (engine)" data-language-autonym="Nederlands" data-language-local-name="Dutch" class="interlanguage-link-target"><span>Nederlands</span></a></li><li class="interlanguage-link interwiki-ja mw-list-item"><a href="https://ja.wikipedia.org/wiki/Unity_(%E3%82%B2%E3%83%BC%E3%83%A0%E3%82%A8%E3%83%B3%E3%82%B8%E3%83%B3)" title="Unity (ゲームエンジン) – Japanese" lang="ja" hreflang="ja" data-title="Unity (ゲームエンジン)" data-language-autonym="日本語" data-language-local-name="Japanese" class="interlanguage-link-target"><span>日本語</span></a></li><li class="interlanguage-link interwiki-no mw-list-item"><a href="https://no.wikipedia.org/wiki/Unity_(spillmotor)" title="Unity (spillmotor) – Norwegian Bokmål" lang="nb" hreflang="nb" data-title="Unity (spillmotor)" data-language-autonym="Norsk bokmål" data-language-local-name="Norwegian Bokmål" class="interlanguage-link-target"><span>Norsk bokmål</span></a></li><li class="interlanguage-link interwiki-uz mw-list-item"><a href="https://uz.wikipedia.org/wiki/Unity" title="Unity – Uzbek" lang="uz" hreflang="uz" data-title="Unity" data-language-autonym="Oʻzbekcha / ўзбекча" data-language-local-name="Uzbek" class="interlanguage-link-target"><span>Oʻzbekcha / ўзбекча</span></a></li><li class="interlanguage-link interwiki-pa mw-list-item"><a href="https://pa.wikipedia.org/wiki/%E0%A8%AF%E0%A9%82%E0%A8%A8%E0%A8%BF%E0%A8%9F%E0%A9%80_(%E0%A8%97%E0%A9%87%E0%A8%AE_%E0%A8%87%E0%A9%B0%E0%A8%9C%E0%A8%A3)" title="ਯੂਨਿਟੀ (ਗੇਮ ਇੰਜਣ) – Punjabi" lang="pa" hreflang="pa" data-title="ਯੂਨਿਟੀ (ਗੇਮ ਇੰਜਣ)" data-language-autonym="ਪੰਜਾਬੀ" data-language-local-name="Punjabi" class="interlanguage-link-target"><span>ਪੰਜਾਬੀ</span></a></li><li class="interlanguage-link interwiki-pl mw-list-item"><a href="https://pl.wikipedia.org/wiki/Unity_(silnik_gry)" title="Unity (silnik gry) – Polish" lang="pl" hreflang="pl" data-title="Unity (silnik gry)" data-language-autonym="Polski" data-language-local-name="Polish" class="interlanguage-link-target"><span>Polski</span></a></li><li class="interlanguage-link interwiki-pt mw-list-item"><a href="https://pt.wikipedia.org/wiki/Unity" title="Unity – Portuguese" lang="pt" hreflang="pt" data-title="Unity" data-language-autonym="Português" data-language-local-name="Portuguese" class="interlanguage-link-target"><span>Português</span></a></li><li class="interlanguage-link interwiki-ru mw-list-item"><a href="https://ru.wikipedia.org/wiki/Unity_(%D0%B8%D0%B3%D1%80%D0%BE%D0%B2%D0%BE%D0%B9_%D0%B4%D0%B2%D0%B8%D0%B6%D0%BE%D0%BA)" title="Unity (игровой движок) – Russian" lang="ru" hreflang="ru" data-title="Unity (игровой движок)" data-language-autonym="Русский" data-language-local-name="Russian" class="interlanguage-link-target"><span>Русский</span></a></li><li class="interlanguage-link interwiki-sco mw-list-item"><a href="https://sco.wikipedia.org/wiki/Unity_(gemme_ingine)" title="Unity (gemme ingine) – Scots" lang="sco" hreflang="sco" data-title="Unity (gemme ingine)" data-language-autonym="Scots" data-language-local-name="Scots" class="interlanguage-link-target"><span>Scots</span></a></li><li class="interlanguage-link interwiki-sq mw-list-item"><a href="https://sq.wikipedia.org/wiki/Unity_(Makin%C3%AB_p%C3%ABr_krijimin_e_loj%C3%ABrave)" title="Unity (Makinë për krijimin e lojërave) – Albanian" lang="sq" hreflang="sq" data-title="Unity (Makinë për krijimin e lojërave)" data-language-autonym="Shqip" data-language-local-name="Albanian" class="interlanguage-link-target"><span>Shqip</span></a></li><li class="interlanguage-link interwiki-simple mw-list-item"><a href="https://simple.wikipedia.org/wiki/Unity_(game_engine)" title="Unity (game engine) – Simple English" lang="en-simple" hreflang="en-simple" data-title="Unity (game engine)" data-language-autonym="Simple English" data-language-local-name="Simple English" class="interlanguage-link-target"><span>Simple English</span></a></li><li class="interlanguage-link interwiki-sk mw-list-item"><a href="https://sk.wikipedia.org/wiki/Unity_(hern%C3%BD_engine)" title="Unity (herný engine) – Slovak" lang="sk" hreflang="sk" data-title="Unity (herný engine)" data-language-autonym="Slovenčina" data-language-local-name="Slovak" class="interlanguage-link-target"><span>Slovenčina</span></a></li><li class="interlanguage-link interwiki-sr mw-list-item"><a href="https://sr.wikipedia.org/wiki/Juniti_(pogon_igre)" title="Juniti (pogon igre) – Serbian" lang="sr" hreflang="sr" data-title="Juniti (pogon igre)" data-language-autonym="Српски / srpski" data-language-local-name="Serbian" class="interlanguage-link-target"><span>Српски / srpski</span></a></li><li class="interlanguage-link interwiki-fi mw-list-item"><a href="https://fi.wikipedia.org/wiki/Unity_(pelimoottori)" title="Unity (pelimoottori) – Finnish" lang="fi" hreflang="fi" data-title="Unity (pelimoottori)" data-language-autonym="Suomi" data-language-local-name="Finnish" class="interlanguage-link-target"><span>Suomi</span></a></li><li class="interlanguage-link interwiki-sv mw-list-item"><a href="https://sv.wikipedia.org/wiki/Unity_(spelmotor)" title="Unity (spelmotor) – Swedish" lang="sv" hreflang="sv" data-title="Unity (spelmotor)" data-language-autonym="Svenska" data-language-local-name="Swedish" class="interlanguage-link-target"><span>Svenska</span></a></li><li class="interlanguage-link interwiki-ta mw-list-item"><a href="https://ta.wikipedia.org/wiki/%E0%AE%AF%E0%AF%81%E0%AE%A9%E0%AE%BF%E0%AE%9F%E0%AF%8D%E0%AE%9F%E0%AE%BF_(%E0%AE%B5%E0%AE%BF%E0%AE%B3%E0%AF%88%E0%AE%AF%E0%AE%BE%E0%AE%9F%E0%AF%81%E0%AE%AA%E0%AF%8D%E0%AE%AA%E0%AF%8A%E0%AE%B1%E0%AE%BF)" title="யுனிட்டி (விளையாடுப்பொறி) – Tamil" lang="ta" hreflang="ta" data-title="யுனிட்டி (விளையாடுப்பொறி)" data-language-autonym="தமிழ்" data-language-local-name="Tamil" class="interlanguage-link-target"><span>தமிழ்</span></a></li><li class="interlanguage-link interwiki-th mw-list-item"><a href="https://th.wikipedia.org/wiki/%E0%B8%A2%E0%B8%B9%E0%B8%99%E0%B8%B4%E0%B8%95%E0%B8%B5_(%E0%B9%80%E0%B8%81%E0%B8%A1%E0%B9%80%E0%B8%AD%E0%B8%99%E0%B8%88%E0%B8%B4%E0%B8%99)" title="ยูนิตี (เกมเอนจิน) – Thai" lang="th" hreflang="th" data-title="ยูนิตี (เกมเอนจิน)" data-language-autonym="ไทย" data-language-local-name="Thai" class="interlanguage-link-target"><span>ไทย</span></a></li><li class="interlanguage-link interwiki-tr mw-list-item"><a href="https://tr.wikipedia.org/wiki/Unity_(oyun_motoru)" title="Unity (oyun motoru) – Turkish" lang="tr" hreflang="tr" data-title="Unity (oyun motoru)" data-language-autonym="Türkçe" data-language-local-name="Turkish" class="interlanguage-link-target"><span>Türkçe</span></a></li><li class="interlanguage-link interwiki-uk mw-list-item"><a href="https://uk.wikipedia.org/wiki/Unity_(%D1%96%D0%B3%D1%80%D0%BE%D0%B2%D0%B8%D0%B9_%D1%80%D1%83%D1%88%D1%96%D0%B9)" title="Unity (ігровий рушій) – Ukrainian" lang="uk" hreflang="uk" data-title="Unity (ігровий рушій)" data-language-autonym="Українська" data-language-local-name="Ukrainian" class="interlanguage-link-target"><span>Українська</span></a></li><li class="interlanguage-link interwiki-vi mw-list-item"><a href="https://vi.wikipedia.org/wiki/Unity_(ph%E1%BA%A7n_m%E1%BB%81m_l%C3%A0m_game)" title="Unity (phần mềm làm game) – Vietnamese" lang="vi" hreflang="vi" data-title="Unity (phần mềm làm game)" data-language-autonym="Tiếng Việt" data-language-local-name="Vietnamese" class="interlanguage-link-target"><span>Tiếng Việt</span></a></li><li class="interlanguage-link interwiki-wuu mw-list-item"><a href="https://wuu.wikipedia.org/wiki/Unity%EF%BC%88%E6%B8%B8%E6%88%8F%E5%BC%95%E6%93%8E%EF%BC%89" title="Unity(游戏引擎) – Wu" lang="wuu" hreflang="wuu" data-title="Unity(游戏引擎)" data-language-autonym="吴语" data-language-local-name="Wu" class="interlanguage-link-target"><span>吴语</span></a></li><li class="interlanguage-link interwiki-zh-yue mw-list-item"><a href="https://zh-yue.wikipedia.org/wiki/Unity" title="Unity – Cantonese" lang="yue" hreflang="yue" data-title="Unity" data-language-autonym="粵語" data-language-local-name="Cantonese" class="interlanguage-link-target"><span>粵語</span></a></li><li class="interlanguage-link interwiki-zh mw-list-item"><a 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.infobox-3cols-child{margin:auto}.mw-parser-output .infobox .navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><table class="infobox vevent"><caption class="infobox-title summary">Unity</caption><tbody><tr><td colspan="2" class="infobox-image logo"><span typeof="mw:File"><a href="/wiki/File:Unity_2021.svg" class="mw-file-description"><img src="//upload.wikimedia.org/wikipedia/commons/thumb/c/c4/Unity_2021.svg/200px-Unity_2021.svg.png" decoding="async" width="200" height="74" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/commons/thumb/c/c4/Unity_2021.svg/300px-Unity_2021.svg.png 1.5x, //upload.wikimedia.org/wikipedia/commons/thumb/c/c4/Unity_2021.svg/400px-Unity_2021.svg.png 2x" data-file-width="1000" data-file-height="368" /></a></span></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Programmer" title="Programmer">Developer(s)</a></th><td class="infobox-data"><a href="/wiki/Unity_Technologies" title="Unity Technologies">Unity Technologies</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Initial release</th><td class="infobox-data">1.0 / June 8, 2005<span class="noprint">; 19 years ago</span><span style="display:none"> (<span class="bday dtstart published updated">2005-06-08</span>)</span></td></tr><tr style="display: none;"><td colspan="2" class="infobox-full-data"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1257001546"></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_release_life_cycle" title="Software release life cycle">Stable release</a></th><td class="infobox-data"><div style="margin:0px;">6000.0.5f1 (Tech Stream) <br /> 2023.2.20f1 (LTS) / <br />June 4, 2024<span class="noprint">; 6 months ago</span><span style="display:none"> (<span class="bday dtstart published updated">2024-06-04</span>)</span><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> <br /> April 9, 2024<span class="noprint">; 8 months ago</span><span style="display:none"> (<span class="bday dtstart published updated">2024-04-09</span>)</span><sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></div></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_release_life_cycle#Beta" title="Software release life cycle">Preview release</a></th><td class="infobox-data"><div style="margin:0px;">Unity 6000.0.0 Beta 15 (Beta) <br /> 2023.2.0a22 (Alpha) / <br />April 13, 2024<span class="noprint">; 7 months ago</span><span style="display:none"> (<span class="bday dtstart published updated">2024-04-13</span>)</span><sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> <br /> July 10, 2023<span class="noprint">; 17 months ago</span><span style="display:none"> (<span class="bday dtstart published updated">2023-07-10</span>)</span><sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup></div></td></tr><tr style="display:none"><td colspan="2"> </td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Written in</th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">.mw-parser-output .plainlist ol,.mw-parser-output .plainlist ul{line-height:inherit;list-style:none;margin:0;padding:0}.mw-parser-output .plainlist ol li,.mw-parser-output .plainlist ul li{margin-bottom:0}</style><div class="plainlist"><ul><li><a href="/wiki/C%2B%2B" title="C++">C++</a> (runtime)<sup id="cite_ref-programming_language_5-0" class="reference"><a href="#cite_note-programming_language-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup></li><li><a href="/wiki/C_Sharp_(programming_language)" title="C Sharp (programming language)">C#</a> (Unity Scripting API)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Computing_platform" title="Computing platform">Platform</a></th><td class="infobox-data">See <a href="#Supported_platforms">§ Supported platforms</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;"><a href="/wiki/Software_license" title="Software license">License</a></th><td class="infobox-data"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary software</a></td></tr><tr><th scope="row" class="infobox-label" style="white-space: nowrap;">Website</th><td class="infobox-data"><span class="url"><a rel="nofollow" class="external text" href="https://unity.com">unity<wbr />.com</a></span> <span class="mw-valign-text-top noprint" typeof="mw:File/Frameless"><a href="https://www.wikidata.org/wiki/Q63966#P856" title="Edit this at Wikidata"><img alt="Edit this at Wikidata" src="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/10px-OOjs_UI_icon_edit-ltr-progressive.svg.png" decoding="async" width="10" height="10" class="mw-file-element" srcset="//upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/15px-OOjs_UI_icon_edit-ltr-progressive.svg.png 1.5x, //upload.wikimedia.org/wikipedia/en/thumb/8/8a/OOjs_UI_icon_edit-ltr-progressive.svg/20px-OOjs_UI_icon_edit-ltr-progressive.svg.png 2x" data-file-width="20" data-file-height="20" /></a></span></td></tr></tbody></table> <p><b>Unity</b> is a <a href="/wiki/Cross-platform" class="mw-redirect" title="Cross-platform">cross-platform</a> <a href="/wiki/Game_engine" title="Game engine">game engine</a> developed by <a href="/wiki/Unity_Technologies" title="Unity Technologies">Unity Technologies</a>, first announced and released in June 2005 at <a href="/wiki/Apple_Worldwide_Developers_Conference" class="mw-redirect" title="Apple Worldwide Developers Conference">Apple Worldwide Developers Conference</a> as a <a href="/wiki/MacOS" title="MacOS">Mac OS X</a> game engine. The engine has since been gradually extended to support a variety of <a href="/wiki/Desktop_computer" title="Desktop computer">desktop</a>, <a href="/wiki/Mobile_phone" title="Mobile phone">mobile</a>, <a href="/wiki/Video_game_console" title="Video game console">console</a>, <a href="/wiki/Augmented_reality" title="Augmented reality">augmented reality</a>, and <a href="/wiki/Virtual_reality" title="Virtual reality">virtual reality</a> platforms. It is particularly popular for <a href="/wiki/IOS" title="IOS">iOS</a> and <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a> mobile game development, is considered easy to use for beginner developers, and is popular for <a href="/wiki/Indie_game" title="Indie game">indie game</a> development.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> </p><p>The engine can be used to create <a href="/wiki/Three-dimensional_space" title="Three-dimensional space">three-dimensional</a> (3D) and <a href="/wiki/Two-dimensional_space" title="Two-dimensional space">two-dimensional</a> (2D) games, as well as interactive <a href="/wiki/Computer_simulation" title="Computer simulation">simulations</a>.<sup id="cite_ref-Easier_7-0" class="reference"><a href="#cite_note-Easier-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The engine has been adopted by industries outside video gaming, such as <a href="/wiki/Film_industry" title="Film industry">film</a>, <a href="/wiki/Automotive_industry" title="Automotive industry">automotive</a>, <a href="/wiki/Architecture" title="Architecture">architecture</a>, <a href="/wiki/Engineering" title="Engineering">engineering</a>, <a href="/wiki/Construction" title="Construction">construction</a>, and the <a href="/wiki/United_States_Armed_Forces" title="United States Armed Forces">United States Armed Forces</a>.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> </p> <meta property="mw:PageProp/toc" /> <div class="mw-heading mw-heading2"><h2 id="History">History</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=1" title="Edit section: History"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1212047051">.mw-parser-output .release-timeline{padding:.75em 1em;font-size:85%;line-height:.9;border-collapse:separate;border-spacing:0 1px;background-color:transparent}.mw-parser-output .release-timeline>caption{padding:.4em .4em .2em;font-size:112.5%}.mw-parser-output .release-timeline .rt-subtitle{padding-top:.3em;font-size:90%;font-weight:normal}.mw-parser-output .release-timeline td,.mw-parser-output .release-timeline th{border:none;padding:.4em;background:none;font:inherit;color:inherit}.mw-parser-output .release-timeline td{text-align:left}.mw-parser-output .release-timeline th{text-align:right}.mw-parser-output .release-timeline .rt-first{padding:.4em .4em .2em}.mw-parser-output .release-timeline .rt-next,.mw-parser-output .release-timeline .rt-last{padding:.2em .4em}@media(min-width:720px){.mw-parser-output .release-timeline{float:right;clear:right;margin:.5em 0 .5em 1.4em}.mw-parser-output .rt-left{float:left;clear:left;margin:.5em 1.4em .5em 0}.mw-parser-output .release-timeline caption{white-space:nowrap}}</style><table class="release-timeline wikitable"><caption>Release timeline</caption><tbody><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2005</th><td><b>Unity 1.0</b></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2006</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2007</th><td><b>Unity 2.0</b></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2008</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2009</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2010</th><td><b>Unity 3.0</b></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2011</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2012</th><td><b>Unity 4.0</b></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2013</th></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2014</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2015</th><td><b>Unity 5</b></td></tr><tr><th scope="row" style="border-right:1.4em solid #228B22">2016</th></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2017</th><td>Unity 2017</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2018</th><td>Unity 2018</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2019</th><td>Unity 2019</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2020</th><td>Unity 2020</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2021</th><td>Unity 2021</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2022</th><td>Unity 2022</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2023</th><td>Unity 2023</td></tr><tr><th scope="row" style="border-right:1.4em solid #0BDA51">2024</th><td><b>Unity 6</b></td></tr></tbody></table> <p>The Unity game engine launched in 2005, aiming to "democratize" game development by making it accessible to more developers.<sup id="cite_ref-Easier_7-1" class="reference"><a href="#cite_note-Easier-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Head_10-0" class="reference"><a href="#cite_note-Head-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> It was shown at <a href="/wiki/Worldwide_Developers_Conference" title="Worldwide Developers Conference">Worldwide Developers Conference</a> 2005 by <a href="/wiki/Scott_Forstall" title="Scott Forstall">Scott Forstall</a> on <a href="/wiki/Mac_OS_X" class="mw-redirect" title="Mac OS X">Mac OS X</a>.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> The next year, Unity was named runner-up in the Best Use of Mac OS X Graphics category in <a href="/wiki/Apple_Inc." title="Apple Inc.">Apple Inc.</a>'s Apple Design Awards.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Unity was initially released for Mac OS X, later adding support for Microsoft Windows and Web browsers.<sup id="cite_ref-Beast_13-0" class="reference"><a href="#cite_note-Beast-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Unity_2.0_(2007)"><span id="Unity_2.0_.282007.29"></span>Unity 2.0 (2007)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=2" title="Edit section: Unity 2.0 (2007)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Unity 2.0 launched in 2007 with approximately 50 new features. DirectX support was added in 2.0.<sup id="cite_ref-Unity_2.0_14-0" class="reference"><a href="#cite_note-Unity_2.0-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The release included an optimized terrain engine for detailed 3D environments, real-time dynamic shadows, directional lights and spotlights, video playback, and other features.<sup id="cite_ref-Unity_2.0_14-1" class="reference"><a href="#cite_note-Unity_2.0-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> The release also added a version control system to allow developers to collaborate more easily.<sup id="cite_ref-Unity_2.0_14-2" class="reference"><a href="#cite_note-Unity_2.0-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> It included a Networking Layer for developers to create multiplayer games based on the <a href="/wiki/User_Datagram_Protocol" title="User Datagram Protocol">User Datagram Protocol</a>, offering <a href="/wiki/Network_Address_Translation" class="mw-redirect" title="Network Address Translation">Network Address Translation</a>, State Synchronization, and <a href="/wiki/Remote_procedure_call" title="Remote procedure call">Remote Procedure Calls</a>.<sup id="cite_ref-Unity_2.0_14-3" class="reference"><a href="#cite_note-Unity_2.0-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> When Apple launched its <a href="/wiki/App_Store_(iOS)" class="mw-redirect" title="App Store (iOS)">App Store</a> in 2008, Unity added support for the <a href="/wiki/IPhone" title="IPhone">iPhone</a>.<sup id="cite_ref-Beast_13-1" class="reference"><a href="#cite_note-Beast-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> Unity 2.5, released in March, 2009, added editor support for <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Windows</a>.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Unity_3.0_(2010)"><span id="Unity_3.0_.282010.29"></span>Unity 3.0 (2010)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=3" title="Edit section: Unity 3.0 (2010)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Unity 3.0 launched in September 2010 with features expanding the engine's graphics features for desktop computers and video game consoles.<sup id="cite_ref-Unity_3.0_16-0" class="reference"><a href="#cite_note-Unity_3.0-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> In addition to Android support, Unity 3 featured integration of Illuminate Labs' Beast Lightmap tool, deferred rendering, a built-in tree editor, native font rendering, automatic <a href="/wiki/UV_mapping" title="UV mapping">UV mapping</a>, and audio filters, among other features.<sup id="cite_ref-Unity_3.0_16-1" class="reference"><a href="#cite_note-Unity_3.0-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> In 2012 <i>VentureBeat</i> wrote, "Few companies have contributed as much to the flowing of independently produced games as Unity Technologies. [...] More than 1.3 million developers are using its tools to create gee-whiz graphics in their iOS, Android, console, PC, and web-based games. Unity wants to be the engine for multi-platform games, period."<sup id="cite_ref-VB_Unity_interview_17-0" class="reference"><a href="#cite_note-VB_Unity_interview-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> A May 2012 survey by <i>Game Developer</i> magazine indicated Unity as its top game engine for mobile platforms.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Unity_4.0_(2012)"><span id="Unity_4.0_.282012.29"></span>Unity 4.0 (2012)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=4" title="Edit section: Unity 4.0 (2012)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In November 2012, Unity Technologies delivered Unity 4.0.<sup id="cite_ref-Unity_4.0_19-0" class="reference"><a href="#cite_note-Unity_4.0-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> This version added DirectX 11 and <a href="/wiki/Adobe_Flash" title="Adobe Flash">Adobe Flash</a> support, new animation tools called Mecanim, and access to the Linux preview.<sup id="cite_ref-Unity_4.0_19-1" class="reference"><a href="#cite_note-Unity_4.0-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> </p><p>Facebook integrated a <a href="/wiki/Software_development_kit" title="Software development kit">software development kit</a> for games using the Unity game engine in 2013.<sup id="cite_ref-FacebookIntegration_20-0" class="reference"><a href="#cite_note-FacebookIntegration-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> This featured tools that allowed tracking advertising campaigns and deep linking, where users were directly linked from social media posts to specific portions within games, and easy in-game-image sharing.<sup id="cite_ref-FacebookIntegration_20-1" class="reference"><a href="#cite_note-FacebookIntegration-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> In 2016, Facebook developed a new PC gaming platform with Unity.<sup id="cite_ref-Facebook2016_21-0" class="reference"><a href="#cite_note-Facebook2016-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> Unity provided support for Facebook's gaming platforms, and Unity developers could more quickly export and publish games to Facebook.<sup id="cite_ref-Facebook2016_21-1" class="reference"><a href="#cite_note-Facebook2016-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Unity_5_(2015)"><span id="Unity_5_.282015.29"></span>Unity 5 (2015)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=5" title="Edit section: Unity 5 (2015)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>The Verge</i> said of 2015's Unity 5 release: "Unity started with the goal of making game development universally accessible. [...] Unity 5 is a long-awaited step towards that future."<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> With Unity 5, the engine improved its lighting and audio.<sup id="cite_ref-Unity_5.0_23-0" class="reference"><a href="#cite_note-Unity_5.0-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Through <a href="/wiki/WebGL" title="WebGL">WebGL</a>, Unity developers could add their games to compatible Web browsers with no plug-ins required for players.<sup id="cite_ref-Unity_5.0_23-1" class="reference"><a href="#cite_note-Unity_5.0-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine.<sup id="cite_ref-Unity_5.0_23-2" class="reference"><a href="#cite_note-Unity_5.0-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Unity began offering an experimental and unsupported <a href="/wiki/Linux" title="Linux">Linux</a> editor build in August 2015.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, Facebook Gameroom, <a href="/wiki/Google_Daydream" title="Google Daydream">Google Daydream</a>, and the <a href="/wiki/Vulkan_(API)" class="mw-redirect" title="Vulkan (API)">Vulkan graphics API</a>.<sup id="cite_ref-Vulkan_26-0" class="reference"><a href="#cite_note-Vulkan-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> It introduced a 4K video player capable of running 360-degree videos for virtual reality.<sup id="cite_ref-Vulkan_26-1" class="reference"><a href="#cite_note-Vulkan-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> </p><p>However, some gamers criticized Unity's accessibility due to the high volume of quickly produced games published on the Steam distribution platform by inexperienced developers.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup> Former CEO <a href="/wiki/John_Riccitiello" title="John Riccitiello">John Riccitiello</a> said in an interview that he believes this to be a side-effect of Unity's success in democratizing game development: "If I had my way, I'd like to see 50 million people using Unity – although I don't think we're going to get there any time soon. I'd like to see high school and college kids using it, people outside the core industry. I think it's sad that most people are consumers of technology and not creators. The world's a better place when people know how to create, not just consume, and that's what we're trying to promote."<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Annual_releases_(2017–2023)"><span id="Annual_releases_.282017.E2.80.932023.29"></span>Annual releases (2017–2023)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=6" title="Edit section: Annual releases (2017–2023)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In December 2016, Unity Technologies announced that they would change the <a href="/wiki/Software_versioning" title="Software versioning">version numbering system</a> for Unity from <a href="/wiki/Software_versioning#Sequence-based_identifiers" title="Software versioning">sequence-based identifiers</a> to <a href="/wiki/Software_versioning#Date_of_release" title="Software versioning">year of release</a> to align the versioning with their more frequent release cadence; Unity 5.6 was therefore followed by Unity 2017.<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> Unity 2017 tools featured a real-time graphics rendering engine, color grading and worldbuilding, live operations analytics and performance reporting.<sup id="cite_ref-Unity_2017_30-0" class="reference"><a href="#cite_note-Unity_2017-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> Unity 2017.2 underscored Unity Technologies' plans beyond video games.<sup id="cite_ref-Unity_2017_30-1" class="reference"><a href="#cite_note-Unity_2017-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> This included new tools such as Timeline, which allowed developers to drag-and-drop animations into games, and Cinemachine, a smart camera system within games.<sup id="cite_ref-Unity_2017_30-2" class="reference"><a href="#cite_note-Unity_2017-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> Unity 2017.2 also integrated <a href="/wiki/Autodesk" title="Autodesk">Autodesk</a>'s 3DS Max and Maya tools into the Unity engine for a streamlined asset sharing in-game iteration process.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> </p><p>Unity 2018 featured the Scriptable Render Pipeline for developers to create high-end graphics.<sup id="cite_ref-Unity_2018_32-0" class="reference"><a href="#cite_note-Unity_2018-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> This included the High-Definition Rendering Pipeline for console and PC experiences, and the Lightweight Rendering Pipeline (later renamed to the Universal Render Pipeline<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup>) for mobile, virtual reality, and augmented reality.<sup id="cite_ref-Unity_2018_32-1" class="reference"><a href="#cite_note-Unity_2018-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> Unity 2018 also included <a href="/wiki/Machine_learning" title="Machine learning">machine learning</a> tools, such as Imitation Learning, whereby games learn from real player habits, support for Magic Leap, and templates for new developers.<sup id="cite_ref-Unity_2018_32-2" class="reference"><a href="#cite_note-Unity_2018-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> </p><p>The C# <a href="/wiki/Source_code" title="Source code">source code</a> of Unity was published under a "reference-only" license in March 2018, which prohibits reuse and modification.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> </p><p>As of 2020, software built with Unity's game engine was running on more than 1.5 billion devices. According to Unity, apps made with their game engine account for 50 percent of all mobile games, and are downloaded more than 3 billion times per month, and approximately 15,000 new projects are started daily with its software.<sup id="cite_ref-VentureBeat_August2020_35-0" class="reference"><a href="#cite_note-VentureBeat_August2020-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Bloomberg_May2020_36-0" class="reference"><a href="#cite_note-Bloomberg_May2020-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> Financial Times reported that Unity's engine "powers some of the world's most lucrative mobile games", such as <a href="/wiki/Pok%C3%A9mon_Go" title="Pokémon Go">Pokémon Go</a> and <a href="/wiki/Activision" title="Activision">Activision</a>'s <a href="/wiki/Call_of_Duty_Mobile" class="mw-redirect" title="Call of Duty Mobile">Call of Duty Mobile</a>.<sup id="cite_ref-FinancialTimes_August2020_37-0" class="reference"><a href="#cite_note-FinancialTimes_August2020-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> </p><p>In June 2020, Unity introduced the Mixed and Augmented Reality Studio (MARS), which provides developers with additional functionality for rules-based generation of augmented reality (AR) applications.<sup id="cite_ref-Unity_MARS_38-0" class="reference"><a href="#cite_note-Unity_MARS-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> Unity released Unity Forma, an automotive and retail solution tool, on December 9, 2020.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> </p><p>In June 2020, Unity announced the Unity Editor will support <a href="/wiki/Apple_silicon" title="Apple silicon">Apple Silicon</a>. The first beta version shipped later that year.<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-41" class="reference"><a href="#cite_note-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> </p><p>Unity 2021 brought multiple new features such as Bolt, Unity's Visual Scripting system, a new multiplayer library to support multiplayer games, improved Il2cpp runtime performance, Volumetric clouds for the High Definition Render pipeline.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> Shadow caching and Screen Space Global Illumination for HDRP.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> For the Universal Render Pipeline it added new features such as point light shadows, Deferred renderer and general core engine improvements and fixes.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> Full Apple Silicon support was also added in Unity 2021.2. Unity Hub support for Apple Silicon editors arrived in version 3.0 in January 2022.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> </p><p>Changes to Unity 2022 were intended to improve productivity by reducing the time required to enter play mode and import files, and implementing visual search queries and multi selection in the package manager.<sup id="cite_ref-:2_47-0" class="reference"><a href="#cite_note-:2-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> For 2D projects, changes focused on accelerating core software, import, animation, and physics. Sprite atlasing was revised. Support for <a href="/wiki/PSD_(file_format)" class="mw-redirect" title="PSD (file format)">PSD</a> extension files and layer management were added to the 2D PSD Importer, and <a href="/wiki/Delaunay_tessellation_field_estimator" title="Delaunay tessellation field estimator">Delaunay tessellation</a> for 2D physics was added.<sup id="cite_ref-:2_47-1" class="reference"><a href="#cite_note-:2-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Unity_6_(2024)"><span id="Unity_6_.282024.29"></span>Unity 6 (2024)</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=7" title="Edit section: Unity 6 (2024)"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>On November 16, 2023, Unity announced that the next version of the engine would be called Unity 6, reverting to the previous version numbering convention. Unity 6 launched on October 17, 2024, with new features including new <a href="/wiki/Generative_artificial_intelligence" title="Generative artificial intelligence">generative AI</a> tools called Unity Muse and Unity Sentis.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> Unity also announced plans for a revised licensing agreement, including a runtime-fee (see <a href="#Runtime_fee_reception">#Runtime fee reception</a>).<sup id="cite_ref-50" class="reference"><a href="#cite_note-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> In response to backlash, Unity canceled this runtime fee in September 2024.<sup id="cite_ref-Takahashi_13-Sep-24_51-0" class="reference"><a href="#cite_note-Takahashi_13-Sep-24-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Features">Features</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=8" title="Edit section: Features"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Unity gives users the ability to create games and experiences in both <a href="/wiki/2D_computer_graphics" title="2D computer graphics">2D</a> and <a href="/wiki/3D_computer_graphics" title="3D computer graphics">3D</a>, and the engine offers a primary scripting API in <a href="/wiki/C_Sharp_(programming_language)" title="C Sharp (programming language)">C#</a> using <a href="/wiki/Mono_(software)" title="Mono (software)">Mono</a>, for both the Unity editor in the form of plugins, and games themselves, as well as <a href="/wiki/Drag_and_drop" title="Drag and drop">drag and drop</a> functionality.<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> Prior to C# being the primary programming language used for the engine, it previously supported <a href="/wiki/Boo_(programming_language)" title="Boo (programming language)">Boo</a>, which was removed with the release of Unity 5,<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> and a Boo-based implementation of <a href="/wiki/JavaScript" title="JavaScript">JavaScript</a> called <i>UnityScript</i>, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.<sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup> </p><p>Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of <a href="/wiki/Texture_compression" title="Texture compression">texture compression</a>, <a href="/wiki/Mipmap" title="Mipmap">mipmaps</a>, and resolution settings for each platform that the game engine supports,<sup id="cite_ref-56" class="reference"><a href="#cite_note-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> and provides support for <a href="/wiki/Bump_mapping" title="Bump mapping">bump mapping</a>, <a href="/wiki/Reflection_mapping" title="Reflection mapping">reflection mapping</a>, <a href="/wiki/Parallax_mapping" title="Parallax mapping">parallax mapping</a>, <a href="/wiki/Screen_space_ambient_occlusion" title="Screen space ambient occlusion">screen space ambient occlusion</a> (SSAO), dynamic shadows using <a href="/wiki/Shadow_map" class="mw-redirect" title="Shadow map">shadow maps</a>, <a href="/wiki/Framebuffer_object" title="Framebuffer object">render-to-texture</a> and full-screen post-processing effects.<sup id="cite_ref-57" class="reference"><a href="#cite_note-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> </p><p>Two separate <a href="/wiki/Graphics_pipeline" title="Graphics pipeline">render pipelines</a> are available, <i>High Definition Render Pipeline</i> (HDRP) and <i>Universal Render Pipeline</i> (URP, previously LWRP), in addition to the legacy built-in pipeline.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Technologies_59-0" class="reference"><a href="#cite_note-Technologies-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup> All three render pipelines are incompatible with each other.<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> Unity offers a tool to upgrade shaders using the legacy renderer to URP or HDRP. </p><p>Creators can develop and sell user-generated assets to other game makers via the Unity Asset Store. This includes 3D and 2D assets and environments for developers to buy and sell.<sup id="cite_ref-Revolutionize_61-0" class="reference"><a href="#cite_note-Revolutionize-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> Unity Asset Store launched in 2010. By 2018, there had been approximately 40 million downloads through the digital store.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Supported_platforms">Supported platforms</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=9" title="Edit section: Supported platforms"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Unity is a cross-platform engine.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> The Unity editor is supported on <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Windows</a>, <a href="/wiki/MacOS" title="MacOS">macOS</a>, and the <a href="/wiki/Linux" title="Linux">Linux</a> platform, while the engine itself currently supports building games for more than 19 different platforms, including mobile, desktop, consoles, and virtual reality.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Robertson_65-0" class="reference"><a href="#cite_note-Robertson-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> <i>Unity 2022.3 LTS</i> officially supports the following platforms:<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> </p> <ul><li>Mobile platforms <a href="/wiki/IOS" title="IOS">iOS</a>,<sup id="cite_ref-HalfAllGames_67-0" class="reference"><a href="#cite_note-HalfAllGames-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> <a href="/wiki/IPadOS" title="IPadOS">iPadOS</a>, <a href="/wiki/Android_(operating_system)" title="Android (operating system)">Android</a><sup id="cite_ref-HalfAllGames_67-1" class="reference"><a href="#cite_note-HalfAllGames-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> (<a href="/wiki/Android_TV" title="Android TV">Android TV</a><sup id="cite_ref-GettingStarted_68-0" class="reference"><a href="#cite_note-GettingStarted-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup>), <a href="/wiki/TvOS" title="TvOS">tvOS</a>;<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup></li> <li>Desktop platforms <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Windows</a><sup id="cite_ref-HalfAllGames_67-2" class="reference"><a href="#cite_note-HalfAllGames-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> (<a href="/wiki/Universal_Windows_Platform" title="Universal Windows Platform">Universal Windows Platform</a><sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup>), <a href="/wiki/MacOS" title="MacOS">Mac</a>,<sup id="cite_ref-Head_10-1" class="reference"><a href="#cite_note-Head-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Linux" title="Linux">Linux</a>;,<sup id="cite_ref-Bright_71-0" class="reference"><a href="#cite_note-Bright-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> <a href="/wiki/ChromeOS" title="ChromeOS">ChromeOS</a></li> <li>Web platform <a href="/wiki/WebGL" title="WebGL">WebGL</a>;<sup id="cite_ref-Robertson_65-1" class="reference"><a href="#cite_note-Robertson-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup></li> <li>Console platforms <a href="/wiki/PlayStation_4" title="PlayStation 4">PlayStation 4</a>,<sup id="cite_ref-HalfAllGames_67-3" class="reference"><a href="#cite_note-HalfAllGames-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> <a href="/wiki/PlayStation_5" title="PlayStation 5">PlayStation 5</a>,<sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Xbox_One" title="Xbox One">Xbox One</a>,<sup id="cite_ref-Head_10-2" class="reference"><a href="#cite_note-Head-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Xbox_Series_X_and_Series_S" title="Xbox Series X and Series S">Xbox Series X/S</a>,<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>;<sup id="cite_ref-HalfAllGames_67-4" class="reference"><a href="#cite_note-HalfAllGames-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup></li> <li>Virtual/Extended reality platforms <a href="/wiki/Oculus_(brand)" class="mw-redirect" title="Oculus (brand)">Oculus</a>,<sup id="cite_ref-HalfAllGames_67-5" class="reference"><a href="#cite_note-HalfAllGames-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> <a href="/wiki/PlayStation_VR" title="PlayStation VR">PlayStation VR</a>,<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup> <a href="/wiki/PlayStation_VR2" title="PlayStation VR2">PlayStation VR2</a>, Google's <a href="/wiki/ARCore" title="ARCore">ARCore</a>,<sup id="cite_ref-ARCore_75-0" class="reference"><a href="#cite_note-ARCore-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> Apple's ARKit,<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Windows_Mixed_Reality" title="Windows Mixed Reality">Windows Mixed Reality</a><sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup> (<a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">HoloLens</a><sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup>), <a href="/wiki/Magic_Leap" title="Magic Leap">Magic Leap</a>,<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup> and via <i>Unity XR SDK</i><sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Steam_VR" class="mw-redirect" title="Steam VR">Steam VR</a>,<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Google_Cardboard" title="Google Cardboard">Google Cardboard</a>.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup></li></ul> <p>Formerly supported platforms are <a href="/wiki/Wii" title="Wii">Wii</a>,<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Wii_U" title="Wii U">Wii U</a>,<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> <a href="/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>,<sup id="cite_ref-:0_85-0" class="reference"><a href="#cite_note-:0-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Xbox_360" title="Xbox 360">Xbox 360</a>,<sup id="cite_ref-:0_85-1" class="reference"><a href="#cite_note-:0-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Tizen" title="Tizen">Tizen</a>,<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> <a href="/wiki/PlayStation_Vita" title="PlayStation Vita">PlayStation Vita</a>,<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Nintendo_3DS" title="Nintendo 3DS">3DS</a>,<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> <a href="/wiki/BlackBerry_10" title="BlackBerry 10">BlackBerry 10</a>,<sup id="cite_ref-:1_89-0" class="reference"><a href="#cite_note-:1-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Windows_Phone_8" title="Windows Phone 8">Windows Phone 8</a>,<sup id="cite_ref-:1_89-1" class="reference"><a href="#cite_note-:1-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Samsung_Electronics" title="Samsung Electronics">Samsung Smart TV</a>,<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Samsung_Gear_VR" title="Samsung Gear VR">Gear VR</a>,<sup id="cite_ref-Robertson_65-2" class="reference"><a href="#cite_note-Robertson-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Google_Daydream" title="Google Daydream">Daydream</a>,<sup id="cite_ref-Date-based_91-0" class="reference"><a href="#cite_note-Date-based-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Vuforia_Augmented_Reality_SDK" title="Vuforia Augmented Reality SDK">Vuforia</a>,<sup id="cite_ref-ARCore_75-1" class="reference"><a href="#cite_note-ARCore-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> Facebook Gameroom,<sup id="cite_ref-Date-based_91-1" class="reference"><a href="#cite_note-Date-based-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> and <a href="/wiki/Google_Stadia" title="Google Stadia">Stadia</a>.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> Unity formerly supported other platforms including its own Unity Web Player, a Web browser plugin.<sup id="cite_ref-Bright_71-1" class="reference"><a href="#cite_note-Bright-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> However, it was deprecated in favor of <a href="/wiki/WebGL" title="WebGL">WebGL</a>.<sup id="cite_ref-93" class="reference"><a href="#cite_note-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> Since version 5, Unity has been offering its WebGL bundle compiled to JavaScript using a 2-stage language translator (<a href="/wiki/C_Sharp_(programming_language)" title="C Sharp (programming language)">C#</a> to <a href="/wiki/C%2B%2B" title="C++">C++</a> and finally to <a href="/wiki/JavaScript" title="JavaScript">JavaScript</a>).<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup> </p><p>Unity was the default software development kit (SDK) used for Nintendo's <a href="/wiki/Wii_U" title="Wii U">Wii U</a> <a href="/wiki/Video_game_console" title="Video game console">video game console</a>, with a free copy included by Nintendo with each Wii U developer license. Unity Technologies called this bundling of a third-party SDK an "industry first".<sup id="cite_ref-VB_Unity_interview_17-1" class="reference"><a href="#cite_note-VB_Unity_interview-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup> </p><p>In August 2023, Unity China announced that it would soon launch a Chinese edition called <b>Tuanjie Engine</b> (<a href="/wiki/Simplified_Chinese_characters" title="Simplified Chinese characters">Chinese</a>: <span lang="zh-Hans">团结引擎</span>; <a href="/wiki/Pinyin" title="Pinyin">pinyin</a>: <i><span lang="zh-Latn">Tuánjié Yǐnqíng</span></i>) based on Unity 2022 LTS, which includes support for Chinese platforms like <a href="/wiki/WeChat" title="WeChat">Weixin</a> Mini Game, <a href="/wiki/OpenHarmony" title="OpenHarmony">OpenHarmony</a> and <a href="/wiki/AliOS" title="AliOS">AliOS</a>.<sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Licensing">Licensing</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=10" title="Edit section: Licensing"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>During its first ten years as a product, the paid versions of Unity were sold outright; in 2016, the corporation changed to a subscription model.<sup id="cite_ref-Date-based_91-2" class="reference"><a href="#cite_note-Date-based-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> Unity has free and paid licensing options. The free license is for personal use or smaller companies generating less than $100,000 annually, later raised to $200,000, and the subscriptions are based on revenues generated by the games using Unity.<sup id="cite_ref-NewRealities_97-0" class="reference"><a href="#cite_note-NewRealities-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Robertson_65-3" class="reference"><a href="#cite_note-Robertson-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> The subscription-based versions also include additional features geared towards professional projects, including analytics, performance analysis and error reporting, and <a href="/wiki/Continuous_integration" title="Continuous integration">Cloud Build</a> among others.<sup id="cite_ref-:3_98-0" class="reference"><a href="#cite_note-:3-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> </p><p>The paid option, Unity Pro, had been required for developers that had over $200,000 in annual revenue, but this also could have been provided for console developers through a Preferred Platform License from the console manufacturer. The Unity Pro keys would have been part of the other SDK from the console manufacturer that the developer paid for. In May 2016, Unity released "Unity Plus", a mid-range tier between Personal and Pro that provides tools and benefits oriented towards "first-time commercial developers".<sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup> </p><p>In June 2021, Unity changed its licensing terms to require any developer making games on the closed console systems (PlayStation, Nintendo Switch, and Xbox) regardless of revenue to have a Unity Pro license or a Preferred Platform License Key from the manufacturers. Sony and Nintendo provide this as part of the SDK, but Microsoft had yet to implement this functionality for their SDK.<sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup> The engine source code is licensed on a "per-case basis via special arrangements".<sup id="cite_ref-101" class="reference"><a href="#cite_note-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Runtime_fee_reception">Runtime fee reception</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=11" title="Edit section: Runtime fee reception"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>On September 12, 2023, Unity announced that use of the engine would become subject to <a href="/wiki/Royalty_payment" title="Royalty payment">royalties</a> (referred to as a "runtime fee") beginning in January 2024, calculated per-installation and charged monthly, if the product reaches specific revenue and lifetime installation thresholds. Unity states that monetizing the runtime in this manner is required to "allow creators to keep the <a href="/wiki/Microtransaction" title="Microtransaction">ongoing financial gains from player engagement</a>."<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> </p><p>The new terms faced criticism from game developers who had been using Unity for years, particularly regarding how this fee would be calculated and enforced, and the implications for <a href="/wiki/Game_demo" title="Game demo">demos</a>, <a href="/wiki/Freemium" title="Freemium">freemium games</a> and bundles distributed for charitable causes.<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> The change was considered to be contradictory to statements made by former CEO John Riccitiello in 2015 when Unity originally announced its shift to free and subscription-based models, stating that all users would "get the full power of Unity for free", and that there would not be royalties (in contrast to <a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine</a>, which had recently switched to free distribution but with royalties paid above a specific revenue threshold).<sup id="cite_ref-arstech_legal_107-0" class="reference"><a href="#cite_note-arstech_legal-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:3_98-1" class="reference"><a href="#cite_note-:3-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup> </p><p>Unity subsequently issued a statement clarifying the definition of a chargeable "installation", and announced that the fee would not apply to charity games or bundles.<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> Many indie developers, including <i><a href="/wiki/Among_Us" title="Among Us">Among Us</a></i> developer Innersloth<sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup> and <i><a href="/wiki/Slay_the_Spire" title="Slay the Spire">Slay the Spire</a></i> developer Mega Crit,<sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup> announced that they would switch to other game engines. </p><p>An analysis by <i><a href="/wiki/Ars_Technica" title="Ars Technica">Ars Technica</a></i> found that several older versions of Unity's <a href="/wiki/Terms_of_service" title="Terms of service">terms of service</a> would allow developers to continue to release their software without having to pay the new fee, as long as they did not update their project after the January 1, 2024 date.<sup id="cite_ref-arstech_legal_107-1" class="reference"><a href="#cite_note-arstech_legal-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> <i>Ars Technica</i> also discovered that Unity had apparently removed a <a href="/wiki/GitHub" title="GitHub">GitHub</a> repository that permitted developers to track changes in Unity's terms of service;<sup id="cite_ref-arstech_legal_107-2" class="reference"><a href="#cite_note-arstech_legal-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup> Mega Crit accused Unity of having done so to apply their new financial model to games retroactively.<sup id="cite_ref-Obedkov_2023_d745_112-0" class="reference"><a href="#cite_note-Obedkov_2023_d745-112"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Jones_2023_x644_113-0" class="reference"><a href="#cite_note-Jones_2023_x644-113"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup> An analysis by <i><a href="/wiki/Game_Developer_(website)" title="Game Developer (website)">Game Developer</a></i> came to the conclusion that the changes were intended to encourage games with large install bases such as <i><a href="/wiki/Genshin_Impact" title="Genshin Impact">Genshin Impact</a></i>, <i><a href="/wiki/Subway_Surfers" title="Subway Surfers">Subway Surfers</a></i> and <i><a href="/wiki/Hearthstone" title="Hearthstone">Hearthstone</a></i> to migrate to Unity services in order to get a fee reduction. The article noted that the Operate Solutions division, handling in-app-purchase services for example, was far more profitable than the Create division, and added that "The many indie developers who will be left by the roadside are completely incidental to Unity's goals, and are not going to be a significant factor in its future decision making."<sup id="cite_ref-114" class="reference"><a href="#cite_note-114"><span class="cite-bracket">[</span>114<span class="cite-bracket">]</span></a></sup> <a href="/wiki/Gamer_Network" title="Gamer Network">Gameindustry.biz</a> described the move as "self-combustion" and identified the changes as an example of <a href="/wiki/Enshittification" title="Enshittification">enshittification</a>.<sup id="cite_ref-115" class="reference"><a href="#cite_note-115"><span class="cite-bracket">[</span>115<span class="cite-bracket">]</span></a></sup> </p><p>In response to this negative feedback, Unity Technologies introduced revised runtime fee terms on September 22, 2023. These included removing any fees for uses of Unity Personal for projects funded up to $200,000 (an increase from the previous $100,000 threshold), fees would only apply to games developed with Unity 2024 and beyond without any retroactive fees, and the fee would be based on the lesser of 2.5% of monthly revenue or a calculated value based on monthly engagements, both which rely only on self-reporting of these numbers.<sup id="cite_ref-116" class="reference"><a href="#cite_note-116"><span class="cite-bracket">[</span>116<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-117" class="reference"><a href="#cite_note-117"><span class="cite-bracket">[</span>117<span class="cite-bracket">]</span></a></sup> Unity Technologies faced a 60% decline in stock price over the year to May 2024, partially attributed to the runtime fee policy.<sup id="cite_ref-118" class="reference"><a href="#cite_note-118"><span class="cite-bracket">[</span>118<span class="cite-bracket">]</span></a></sup> Usage of Unity waned after these licensing decisions within the indie game community. The use of Unity at the 2023 <a href="/wiki/Global_Game_Jam" title="Global Game Jam">Global Game Jam</a> was 61%; this declined to 36% for 2024. A similar decline was recorded by the <a href="/wiki/Game_Maker%27s_Toolkit_Game_Jam" class="mw-redirect" title="Game Maker's Toolkit Game Jam">GMTK Game Jam</a>.<sup id="cite_ref-119" class="reference"><a href="#cite_note-119"><span class="cite-bracket">[</span>119<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-120" class="reference"><a href="#cite_note-120"><span class="cite-bracket">[</span>120<span class="cite-bracket">]</span></a></sup> </p><p>CEO <a href="/w/index.php?title=Matthew_Bromberg&action=edit&redlink=1" class="new" title="Matthew Bromberg (page does not exist)">Matthew Bromberg</a> announced in September 2024 that the company was discontinuing the runtime fee model of licensing, and instead would annually increase the price of existing plans.<sup id="cite_ref-Takahashi_13-Sep-24_51-1" class="reference"><a href="#cite_note-Takahashi_13-Sep-24-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Usage">Usage</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=12" title="Edit section: Usage"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <div class="mw-heading mw-heading3"><h3 id="Video_games">Video games</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=13" title="Edit section: Video games"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>The engine is used in games including <i><a href="/wiki/Pok%C3%A9mon_Go" title="Pokémon Go">Pokémon Go</a></i>, <i><a href="/wiki/Monument_Valley_(video_game)" title="Monument Valley (video game)">Monument Valley</a></i>, <i><a href="/wiki/Call_of_Duty:_Mobile" title="Call of Duty: Mobile">Call of Duty: Mobile</a></i>, <i><a href="/wiki/Beat_Saber" title="Beat Saber">Beat Saber</a></i> and <i><a href="/wiki/Cuphead" title="Cuphead">Cuphead</a></i> according to the <i><a href="/wiki/Financial_Times" title="Financial Times">Financial Times</a></i> in 2020.<sup id="cite_ref-121" class="reference"><a href="#cite_note-121"><span class="cite-bracket">[</span>121<span class="cite-bracket">]</span></a></sup> Some early commercial games in 2007 include Splume (Flashbang Studios), Magical Flying Pink Pony Game (Starscene Software) and <a href="/wiki/Global_Conflicts:_Palestine" title="Global Conflicts: Palestine">Global Conflicts: Palestine</a> (Serious Games Interactive).<sup id="cite_ref-122" class="reference"><a href="#cite_note-122"><span class="cite-bracket">[</span>122<span class="cite-bracket">]</span></a></sup> </p><p>As of 2018<sup class="plainlinks noexcerpt noprint asof-tag update" style="display:none;"><a class="external text" href="https://en.wikipedia.org/w/index.php?title=Unity_(game_engine)&action=edit">[update]</a></sup>, Unity had been used to create approximately half of the mobile games on the market and 60 percent of augmented reality and virtual reality content,<sup id="cite_ref-Bonfiglio_123-0" class="reference"><a href="#cite_note-Bonfiglio-123"><span class="cite-bracket">[</span>123<span class="cite-bracket">]</span></a></sup> including approximately 90 percent on emerging augmented reality platforms, such as <a href="/wiki/Microsoft_HoloLens" title="Microsoft HoloLens">Microsoft HoloLens</a>, and 90 percent of Samsung Gear VR content.<sup id="cite_ref-NewRealities_97-1" class="reference"><a href="#cite_note-NewRealities-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> Unity technology is the basis for most virtual reality and augmented reality experiences, and <i><a href="/wiki/Fortune_(magazine)" title="Fortune (magazine)">Fortune</a></i> said Unity "dominates the virtual reality business".<sup id="cite_ref-124" class="reference"><a href="#cite_note-124"><span class="cite-bracket">[</span>124<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-125" class="reference"><a href="#cite_note-125"><span class="cite-bracket">[</span>125<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-126" class="reference"><a href="#cite_note-126"><span class="cite-bracket">[</span>126<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Machine_learning">Machine learning</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=14" title="Edit section: Machine learning"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>Unity allows researchers in the field of <a href="/wiki/Deep_reinforcement_learning" title="Deep reinforcement learning">deep reinforcement learning</a> to train agents inside Unity-created environments.<sup id="cite_ref-CompetentRobots_127-0" class="reference"><a href="#cite_note-CompetentRobots-127"><span class="cite-bracket">[</span>127<span class="cite-bracket">]</span></a></sup> Unity Machine Learning Agents can act as virtual characters or robots to learn creative strategies to interact with simulated real-world environments.<sup id="cite_ref-CompetentRobots_127-1" class="reference"><a href="#cite_note-CompetentRobots-127"><span class="cite-bracket">[</span>127<span class="cite-bracket">]</span></a></sup> The software is used, for example, to develop robots and self-driving cars.<sup id="cite_ref-CompetentRobots_127-2" class="reference"><a href="#cite_note-CompetentRobots-127"><span class="cite-bracket">[</span>127<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:4_128-0" class="reference"><a href="#cite_note-:4-128"><span class="cite-bracket">[</span>128<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading3"><h3 id="Non-gaming_industries">Non-gaming industries</h3><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=15" title="Edit section: Non-gaming industries"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>In the 2010s, Unity Technologies used its game engine to transition into other industries using the real-time 3D platform, including film and automotive.<sup id="cite_ref-Liptak_129-0" class="reference"><a href="#cite_note-Liptak-129"><span class="cite-bracket">[</span>129<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edelstein_130-0" class="reference"><a href="#cite_note-Edelstein-130"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup> Unity first experimented in filmmaking with <i>Adam</i>, a short film about a robot escaping from prison. Later, Unity partnered with filmmaker <a href="/wiki/Neill_Blomkamp" title="Neill Blomkamp">Neill Blomkamp</a>, whose <a href="/wiki/Oats_Studios" title="Oats Studios">Oats Studios</a> used the engine's tools, including real-time rendering and Cinemachine, to create two computer-generated short films, <i>Adam: The Mirror</i> and <i>Adam: The Prophet</i>.<sup id="cite_ref-Liptak_129-1" class="reference"><a href="#cite_note-Liptak-129"><span class="cite-bracket">[</span>129<span class="cite-bracket">]</span></a></sup> At the 2017 Unite Europe conference in Amsterdam, Unity focused on filmmaking with Unity 2017.1's new Cinemachine tool.<sup id="cite_ref-Revolutionize_61-1" class="reference"><a href="#cite_note-Revolutionize-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> In 2018, Disney Television Animation launched three shorts, called Baymax Dreams, that were created using the Unity engine.<sup id="cite_ref-131" class="reference"><a href="#cite_note-131"><span class="cite-bracket">[</span>131<span class="cite-bracket">]</span></a></sup> The Unity engine was also used by Disney to create backgrounds for the 2019 film <i><a href="/wiki/The_Lion_King_(2019_film)" title="The Lion King (2019 film)">The Lion King</a></i>.<sup id="cite_ref-132" class="reference"><a href="#cite_note-132"><span class="cite-bracket">[</span>132<span class="cite-bracket">]</span></a></sup> Automakers use Unity's technology to create full-scale models of new vehicles in virtual reality, build virtual assembly lines, and train workers.<sup id="cite_ref-Edelstein_130-1" class="reference"><a href="#cite_note-Edelstein-130"><span class="cite-bracket">[</span>130<span class="cite-bracket">]</span></a></sup> Unity is also developing solutions in the fields of architecture, engineering, and construction.<sup id="cite_ref-:5_133-0" class="reference"><a href="#cite_note-:5-133"><span class="cite-bracket">[</span>133<span class="cite-bracket">]</span></a></sup> </p><p>Unity's engine is used by <a href="/wiki/DeepMind" class="mw-redirect" title="DeepMind">DeepMind</a>, an <a href="/wiki/Alphabet_Inc." title="Alphabet Inc.">Alphabet Inc.</a> company, to train artificial intelligence.<sup id="cite_ref-:4_128-1" class="reference"><a href="#cite_note-:4-128"><span class="cite-bracket">[</span>128<span class="cite-bracket">]</span></a></sup> Other uses being pursued by Unity Technologies include architecture, engineering, and construction.<sup id="cite_ref-:5_133-1" class="reference"><a href="#cite_note-:5-133"><span class="cite-bracket">[</span>133<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Mascot">Mascot</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=16" title="Edit section: Mascot"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>On December 16, 2013, Unity Technologies Japan revealed an official <a href="/wiki/OS-tan" title="OS-tan">mascot character</a> named Unity-chan<span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">ユニティちゃん</span></span>, <span title="Hepburn transliteration"><i lang="ja-Latn">Yuniti-chan</i></span>)</span>, real name Kohaku Ōtori<span style="font-weight: normal"> (<span title="Japanese-language text"><span lang="ja">大鳥 こはく</span></span>, <span title="Hepburn transliteration"><i lang="ja-Latn">Ōtori Kohaku</i></span>)</span> (voiced by <a href="/w/index.php?title=Asuka_Kakumoto&action=edit&redlink=1" class="new" title="Asuka Kakumoto (page does not exist)">Asuka Kakumoto</a><span class="noprint" style="font-size:85%; font-style: normal;"> [<a href="https://ja.wikipedia.org/wiki/%E8%A7%92%E5%85%83%E6%98%8E%E6%97%A5%E9%A6%99" class="extiw" title="ja:角元明日香">ja</a>; <a href="https://zh.wikipedia.org/wiki/%E8%A7%92%E5%85%83%E6%98%8E%E6%97%A5%E9%A6%99" class="extiw" title="zh:角元明日香">zh</a>]</span>). The character's associated game data was released in early 2014.<sup id="cite_ref-134" class="reference"><a href="#cite_note-134"><span class="cite-bracket">[</span>134<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-135" class="reference"><a href="#cite_note-135"><span class="cite-bracket">[</span>135<span class="cite-bracket">]</span></a></sup> The character was designed by Unity Technologies Japan designer "ntny" as an open-source heroine character.<sup id="cite_ref-136" class="reference"><a href="#cite_note-136"><span class="cite-bracket">[</span>136<span class="cite-bracket">]</span></a></sup> The company allows the use of Unity-chan and related characters in secondary projects under certain licenses.<sup id="cite_ref-137" class="reference"><a href="#cite_note-137"><span class="cite-bracket">[</span>137<span class="cite-bracket">]</span></a></sup> For example, Unity-chan appears as a playable character in <i><a href="/wiki/Runbow" title="Runbow">Runbow</a></i>.<sup id="cite_ref-138" class="reference"><a href="#cite_note-138"><span class="cite-bracket">[</span>138<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=17" title="Edit section: See also"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1259569809">.mw-parser-output .portalbox{padding:0;margin:0.5em 0;display:table;box-sizing:border-box;max-width:175px;list-style:none}.mw-parser-output .portalborder{border:1px solid var(--border-color-base,#a2a9b1);padding:0.1em;background:var(--background-color-neutral-subtle,#f8f9fa)}.mw-parser-output .portalbox-entry{display:table-row;font-size:85%;line-height:110%;height:1.9em;font-style:italic;font-weight:bold}.mw-parser-output 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December 16, 2013. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160630182124/http://www.famitsu.com/news/201312/16045043.html">Archived</a> from the original on June 30, 2016<span class="reference-accessdate">. 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December 16, 2013. Archived from <a rel="nofollow" class="external text" href="http://www.dualshockers.com/2013/12/16/meet-unity-chan-the-unity-engines-new-mascot-in-japan/">the original</a> on August 27, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">June 22,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Meet+Unity-chan%2C+the+Unity+Engine%27s+New+Mascot+in+Japan&rft.date=2013-12-16&rft_id=http%3A%2F%2Fwww.dualshockers.com%2F2013%2F12%2F16%2Fmeet-unity-chan-the-unity-engines-new-mascot-in-japan%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnity+%28game+engine%29" class="Z3988"></span></span> </li> <li id="cite_note-136"><span class="mw-cite-backlink"><b><a href="#cite_ref-136">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.siliconera.com/unity-japan-introduces-mascot-unity-chan-made/">"Unity Japan Introduces Their Mascot, Unity-Chan, And How She Was Made"</a>. April 15, 2014. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20160815002837/http://www.siliconera.com/2014/04/15/unity-japan-introduces-mascot-unity-chan-made/">Archived</a> from the original on August 15, 2016<span class="reference-accessdate">. Retrieved <span class="nowrap">June 22,</span> 2016</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook&rft.genre=unknown&rft.btitle=Unity+Japan+Introduces+Their+Mascot%2C+Unity-Chan%2C+And+How+She+Was+Made&rft.date=2014-04-15&rft_id=https%3A%2F%2Fwww.siliconera.com%2Funity-japan-introduces-mascot-unity-chan-made%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnity+%28game+engine%29" class="Z3988"></span></span> </li> <li id="cite_note-137"><span class="mw-cite-backlink"><b><a href="#cite_ref-137">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="http://unity-chan.com/contents/guideline_en/">"Data Download-Guideline"</a>. <i>Unity Chan! Official Website</i>. December 10, 2014. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151126022809/http://unity-chan.com/contents/guideline_en/">Archived</a> from the original on November 26, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 27,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Unity+Chan%21+Official+Website&rft.atitle=Data+Download-Guideline&rft.date=2014-12-10&rft_id=http%3A%2F%2Funity-chan.com%2Fcontents%2Fguideline_en%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnity+%28game+engine%29" class="Z3988"></span></span> </li> <li id="cite_note-138"><span class="mw-cite-backlink"><b><a href="#cite_ref-138">^</a></b></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFOlney2015" class="citation web cs1">Olney, Alex (August 10, 2015). <a rel="nofollow" class="external text" href="http://www.nintendolife.com/news/2015/08/exclusive_check_out_runbows_complete_cast_of_colourful_crossover_characters">"Exclusive: Check Out Runbow's Complete Cast of Colourful Crossover Characters"</a>. <i><a href="/wiki/Nintendo_Life" class="mw-redirect" title="Nintendo Life">Nintendo Life</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20151013035536/http://www.nintendolife.com/news/2015/08/exclusive_check_out_runbows_complete_cast_of_colourful_crossover_characters">Archived</a> from the original on October 13, 2015<span class="reference-accessdate">. Retrieved <span class="nowrap">November 27,</span> 2015</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Nintendo+Life&rft.atitle=Exclusive%3A+Check+Out+Runbow%27s+Complete+Cast+of+Colourful+Crossover+Characters&rft.date=2015-08-10&rft.aulast=Olney&rft.aufirst=Alex&rft_id=http%3A%2F%2Fwww.nintendolife.com%2Fnews%2F2015%2F08%2Fexclusive_check_out_runbows_complete_cast_of_colourful_crossover_characters&rfr_id=info%3Asid%2Fen.wikipedia.org%3AUnity+%28game+engine%29" class="Z3988"></span></span> </li> </ol></div></div> <div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Unity_(game_engine)&action=edit&section=19" title="Edit section: External links"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style 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.navbox-title{background-color:#ddf}.mw-parser-output .navbox-subgroup .navbox-group,.mw-parser-output .navbox-subgroup .navbox-abovebelow{background-color:#e6e6ff}.mw-parser-output .navbox-even{background-color:#f7f7f7}.mw-parser-output .navbox-odd{background-color:transparent}.mw-parser-output .navbox .hlist td dl,.mw-parser-output .navbox .hlist td ol,.mw-parser-output .navbox .hlist td ul,.mw-parser-output .navbox td.hlist dl,.mw-parser-output .navbox td.hlist ol,.mw-parser-output .navbox td.hlist ul{padding:0.125em 0}.mw-parser-output .navbox .navbar{display:block;font-size:100%}.mw-parser-output .navbox-title .navbar{float:left;text-align:left;margin-right:0.5em}body.skin--responsive .mw-parser-output .navbox-image img{max-width:none!important}@media print{body.ns-0 .mw-parser-output .navbox{display:none!important}}</style></div><div role="navigation" class="navbox" aria-labelledby="Game_engines_(list)" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><style data-mw-deduplicate="TemplateStyles:r1239400231">.mw-parser-output .navbar{display:inline;font-size:88%;font-weight:normal}.mw-parser-output .navbar-collapse{float:left;text-align:left}.mw-parser-output .navbar-boxtext{word-spacing:0}.mw-parser-output .navbar ul{display:inline-block;white-space:nowrap;line-height:inherit}.mw-parser-output .navbar-brackets::before{margin-right:-0.125em;content:"[ "}.mw-parser-output .navbar-brackets::after{margin-left:-0.125em;content:" ]"}.mw-parser-output .navbar li{word-spacing:-0.125em}.mw-parser-output .navbar a>span,.mw-parser-output .navbar a>abbr{text-decoration:inherit}.mw-parser-output .navbar-mini abbr{font-variant:small-caps;border-bottom:none;text-decoration:none;cursor:inherit}.mw-parser-output .navbar-ct-full{font-size:114%;margin:0 7em}.mw-parser-output .navbar-ct-mini{font-size:114%;margin:0 4em}html.skin-theme-clientpref-night .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}@media(prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .navbar li a abbr{color:var(--color-base)!important}}@media print{.mw-parser-output .navbar{display:none!important}}</style><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Video_game_engines" title="Template:Video game engines"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Video_game_engines" title="Template talk:Video game engines"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Video_game_engines" title="Special:EditPage/Template:Video game engines"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Game_engines_(list)" style="font-size:114%;margin:0 4em"><a href="/wiki/Game_engine" title="Game engine">Game engines</a> (<a href="/wiki/List_of_game_engines" title="List of game engines">list</a>)</div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><a href="/wiki/Source_port" title="Source port">Source port</a></li> <li><a href="/wiki/First-person_shooter_engine" title="First-person shooter engine">First-person shooter engine</a> <ul><li><a href="/wiki/List_of_first-person_shooter_engines" title="List of first-person shooter engines">list</a></li></ul></li> <li><a href="/wiki/Game_engine_recreation" title="Game engine recreation">Game engine recreation</a> <ul><li><a href="/wiki/List_of_game_engine_recreations" title="List of game engine recreations">list</a></li></ul></li> <li><a href="/wiki/Game_creation_system" title="Game creation system">Game creation system</a></li> <li><a href="/wiki/Game_integrated_development_environment" title="Game integrated development environment">Game IDE</a></li> <li><a href="/wiki/List_of_visual_novel_engines" title="List of visual novel engines">List of visual novel engines</a></li> <li><a href="/wiki/Id_Tech" title="Id Tech">id Tech</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Proprietary_software" title="Proprietary software">Proprietary</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">1980s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Cobra_(game_engine)" class="mw-redirect" title="Cobra (game engine)">Cobra</a></li> <li><a href="/wiki/Filmation_(game_engine)" title="Filmation (game engine)">Filmation</a></li> <li><a href="/wiki/Freescape" title="Freescape">Freescape</a></li> <li><a href="/wiki/Gold_Box" title="Gold Box">Gold Box</a></li> <li><a href="/wiki/SCUMM" title="SCUMM">SCUMM</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/3D_GameStudio" title="3D GameStudio">3D GameStudio</a></li> <li><a href="/wiki/Clickteam" title="Clickteam">Clickteam</a></li> <li><a href="/wiki/Dark_Engine" title="Dark Engine">Dark Engine</a></li> <li><a href="/wiki/GameMaker" title="GameMaker">GameMaker</a></li> <li><a href="/wiki/Genie_Engine" title="Genie Engine">Genie Engine</a></li> <li><a href="/wiki/GoldSrc" title="GoldSrc">GoldSrc</a></li> <li><a href="/wiki/Jedi_(game_engine)" title="Jedi (game engine)">Jedi</a></li> <li><a href="/wiki/LithTech" title="LithTech">LithTech</a></li> <li><a href="/wiki/Mugen_(game_engine)" title="Mugen (game engine)">Mugen</a></li> <li><a href="/wiki/Pie_in_the_Sky_(game_engine)" title="Pie in the Sky (game engine)">Pie in the Sky</a></li> <li><a href="/wiki/Reality_Lab" title="Reality Lab">Reality Lab</a></li> <li><a href="/wiki/RenderWare" title="RenderWare">RenderWare</a></li> <li><a href="/wiki/RPG_Maker" title="RPG Maker">RPG Maker</a></li> <li><a href="/wiki/Sim_RPG_Maker" title="Sim RPG Maker">Sim RPG Maker</a></li> <li><a href="/wiki/Unreal_Engine_1" title="Unreal Engine 1">Unreal Engine 1</a></li> <li><a href="/wiki/Virtual_Theatre" title="Virtual Theatre">Virtual Theatre</a></li> <li><a href="/wiki/Voxel_Space" title="Voxel Space">Voxel Space</a></li> <li><a href="/wiki/Zero_(game_engine)" class="mw-redirect" title="Zero (game engine)">Zero</a></li> <li><a href="/wiki/Zillions_of_Games" title="Zillions of Games">Zillions of Games</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Ubisoft_Anvil" title="Ubisoft Anvil">Anvil</a></li> <li><a href="/wiki/C4_Engine" title="C4 Engine">C4 Engine</a></li> <li><a href="/wiki/Chrome_Engine" title="Chrome Engine">Chrome Engine</a></li> <li><a href="/wiki/CryEngine" title="CryEngine">CryEngine</a></li> <li><a href="/wiki/Crystal_Tools" title="Crystal Tools">Crystal Tools</a></li> <li><a href="/wiki/Diesel_(game_engine)" class="mw-redirect" title="Diesel (game engine)">Diesel</a></li> <li><a href="/wiki/Ego_(game_engine)" class="mw-redirect" title="Ego (game engine)">Ego</a></li> <li><a href="/wiki/Essence_Engine" class="mw-redirect" title="Essence Engine">Essence Engine</a></li> <li><a href="/wiki/Euphoria_(software)" title="Euphoria (software)">Euphoria</a></li> <li><a href="/wiki/Flare3D" title="Flare3D">Flare3D</a></li> <li><a href="/wiki/Frostbite_(game_engine)" title="Frostbite (game engine)">Frostbite</a></li> <li><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></li> <li><a href="/wiki/GameSalad" title="GameSalad">GameSalad</a></li> <li><a href="/wiki/HeroEngine" title="HeroEngine">HeroEngine</a></li> <li><a href="/wiki/IW_(game_engine)" title="IW (game engine)">IW</a></li> <li><a href="/wiki/Leadwerks" title="Leadwerks">Leadwerks</a></li> <li><a href="/wiki/Marmalade_(software)" title="Marmalade (software)">Marmalade</a></li> <li><a href="/wiki/MT_Framework" title="MT Framework">MT Framework</a></li> <li><a href="/wiki/PhyreEngine" title="PhyreEngine">PhyreEngine</a></li> <li><a href="/wiki/Q_(game_engine)" title="Q (game engine)">Q</a></li> <li><a href="/wiki/Rockstar_Advanced_Game_Engine" title="Rockstar Advanced Game Engine">RAGE</a></li> <li><a href="/wiki/Retro_Engine" title="Retro Engine">Retro Engine</a></li> <li><a href="/wiki/SAGE_(game_engine)" class="mw-redirect" title="SAGE (game engine)">SAGE</a></li> <li><a href="/wiki/Shark_3D" title="Shark 3D">Shark 3D</a></li> <li><a href="/wiki/Silent_Storm_engine" title="Silent Storm engine"><i>Silent Storm</i> engine</a></li> <li><a href="/wiki/Source_(game_engine)" title="Source (game engine)">Source</a></li> <li><a href="/wiki/Titan_(game_engine)" title="Titan (game engine)">Titan</a></li> <li><a href="/wiki/Unigine" title="Unigine">Unigine</a></li> <li><a class="mw-selflink selflink">Unity</a></li> <li><a href="/wiki/Unreal_Engine_2" title="Unreal Engine 2">Unreal Engine 2</a></li> <li><a href="/wiki/Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></li> <li><a href="/wiki/Vicious_Engine" class="mw-redirect" title="Vicious Engine">Vicious Engine</a></li> <li><a href="/wiki/Vision_(game_engine)" title="Vision (game engine)">Vision</a></li> <li><a href="/wiki/Visual3D_Game_Engine" title="Visual3D Game Engine">Visual3D Game Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/4A_Engine" title="4A Engine">4A Engine</a></li> <li><a href="/wiki/Amazon_Lumberyard" title="Amazon Lumberyard">Amazon Lumberyard</a></li> <li><a href="/wiki/Bitsquid" title="Bitsquid">Bitsquid</a></li> <li><a href="/wiki/Buildbox" title="Buildbox">Buildbox</a></li> <li><a href="/wiki/Construct_(game_engine)" title="Construct (game engine)">Construct</a></li> <li><a href="/wiki/Creation_Engine" title="Creation Engine">Creation Engine</a></li> <li><a href="/wiki/Decima_(game_engine)" title="Decima (game engine)">Decima</a></li> <li><a href="/wiki/Defold" title="Defold">Defold</a></li> <li><a href="/wiki/Felgo" title="Felgo">Felgo</a></li> <li><a href="/wiki/Fox_Engine" title="Fox Engine">Fox Engine</a></li> <li><a href="/wiki/Id_Tech_5" title="Id Tech 5">id Tech 5</a></li> <li><a href="/wiki/Id_Tech_6" title="Id Tech 6">id Tech 6</a></li> <li><a href="/wiki/Ignite_(game_engine)" title="Ignite (game engine)">Ignite</a></li> <li><a href="/wiki/Kynapse" title="Kynapse">Kynapse</a></li> <li><a href="/wiki/Luminous_Engine" title="Luminous Engine">Luminous Engine</a></li> <li><a href="/wiki/Nvidia_GameWorks" title="Nvidia GameWorks">Nvidia GameWorks</a></li> <li><a href="/wiki/Panta_Rhei_(game_engine)" title="Panta Rhei (game engine)">Panta Rhei</a></li> <li><a href="/wiki/Pixel_Game_Maker_MV" title="Pixel Game Maker MV">Pixel Game Maker MV</a></li> <li><a href="/wiki/RE_Engine" title="RE Engine">RE Engine</a></li> <li><a href="/wiki/Snowdrop_(game_engine)" title="Snowdrop (game engine)">Snowdrop</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Source_2" title="Source 2">Source 2</a></li> <li><a href="/wiki/UbiArt_Framework" title="UbiArt Framework">UbiArt Framework</a></li> <li><a href="/wiki/Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Id_Tech_7" title="Id Tech 7">id Tech 7</a></li> <li><a href="/wiki/Unreal_Engine_5" title="Unreal Engine 5">Unreal Engine 5</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Free_and_open-source_software" title="Free and open-source software">Free and<br />open-source</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th id="1970s" scope="row" class="navbox-group" style="width:1%">1970s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Z-machine" title="Z-machine">Z-machine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">1990s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Adventure_Game_Studio" title="Adventure Game Studio">Adventure Game Studio</a></li> <li><a href="/wiki/Build_(game_engine)" title="Build (game engine)">Build</a></li> <li><a href="/wiki/Crystal_Space" title="Crystal Space">Crystal Space</a></li> <li><a href="/wiki/Doom_engine" title="Doom engine"><i>Doom</i> engine</a></li> <li><a href="/wiki/Game-Maker" title="Game-Maker">Game-Maker</a></li> <li><a href="/wiki/OHRRPGCE" class="mw-redirect" title="OHRRPGCE">OHRRPGCE</a></li> <li><a href="/wiki/Quake_engine" title="Quake engine"><i>Quake</i> engine</a></li> <li><a href="/wiki/Quake_II_engine" title="Quake II engine"><i>Quake II</i> engine</a></li> <li><a href="/wiki/Stratagus" title="Stratagus">Stratagus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2000s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Away3D" title="Away3D">Away3D</a></li> <li><a href="/wiki/Blender_Game_Engine" title="Blender Game Engine">Blender Game Engine</a></li> <li><a href="/wiki/Bork3D_Game_Engine" class="mw-redirect" title="Bork3D Game Engine">Bork3D Game Engine</a></li> <li><a href="/wiki/Cocos2d" title="Cocos2d">Cocos2d</a></li> <li><a href="/wiki/Dim3" title="Dim3">Dim3</a></li> <li><a href="/wiki/Game_Editor" title="Game Editor">Game Editor</a></li> <li><a href="/wiki/GDevelop" title="GDevelop">GDevelop</a></li> <li><a href="/wiki/Id_Tech_3" title="Id Tech 3">id Tech 3</a></li> <li><a href="/wiki/Id_Tech_4" title="Id Tech 4">id Tech 4</a></li> <li><a href="/wiki/Irrlicht_Engine" title="Irrlicht Engine">Irrlicht Engine</a></li> <li><a href="/wiki/JMonkeyEngine" title="JMonkeyEngine">jMonkeyEngine</a></li> <li><a href="/wiki/Lightweight_Java_Game_Library" class="mw-redirect" title="Lightweight Java Game Library">Lightweight Java Game Library</a></li> <li><a href="/wiki/L%C3%B6ve_(game_engine)" class="mw-redirect" title="Löve (game engine)">Löve</a></li> <li><a href="/wiki/OGRE" title="OGRE">OGRE</a></li> <li><a href="/wiki/Open_Wonderland" title="Open Wonderland">Open Wonderland</a></li> <li><a href="/wiki/Panda3D" title="Panda3D">Panda3D</a></li> <li><a href="/wiki/Papervision3D" title="Papervision3D">Papervision3D</a></li> <li><a href="/wiki/Plasma_(game_engine)" title="Plasma (game engine)">Plasma</a></li> <li><a href="/wiki/Platinum_Arts_Sandbox" title="Platinum Arts Sandbox">Platinum Arts Sandbox</a></li> <li><a href="/wiki/Pygame" title="Pygame">Pygame</a></li> <li><a href="/wiki/Ren%27Py" title="Ren'Py">Ren'Py</a></li> <li><a href="/wiki/Scratch_(programming_language)" title="Scratch (programming language)">Scratch</a></li> <li><a href="/wiki/Solar2D" title="Solar2D">Solar2D</a></li> <li><a href="/wiki/Spring_Engine" title="Spring Engine">Spring Engine</a></li> <li><a href="/wiki/Thousand_Parsec" title="Thousand Parsec">Thousand Parsec</a></li> <li><a href="/wiki/Torque_(game_engine)" title="Torque (game engine)">Torque</a></li> <li><a href="/wiki/Vassal_Engine" class="mw-redirect" title="Vassal Engine">Vassal Engine</a></li> <li><a href="/wiki/Wintermute_Engine" title="Wintermute Engine">Wintermute Engine</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2010s</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Delta3D" title="Delta3D">Delta3D</a></li> <li><a href="/wiki/Godot_(game_engine)" title="Godot (game engine)">Godot</a></li> <li><a href="/wiki/GPUOpen" title="GPUOpen">GPUOpen</a></li> <li><a href="/wiki/Horde3D" title="Horde3D">Horde3D</a></li> <li><a href="/wiki/LibGDX" title="LibGDX">libGDX</a></li> <li><a href="/wiki/Moai_(software)" title="Moai (software)">Moai</a></li> <li><a href="/wiki/OpenFL" title="OpenFL">OpenFL</a></li> <li><a href="/wiki/ORX" title="ORX">ORX</a></li> <li><a href="/wiki/PlayCanvas" title="PlayCanvas">PlayCanvas</a></li> <li><a href="/wiki/Raylib" title="Raylib">Raylib</a></li> <li><a href="/wiki/Snap!_(programming_language)" title="Snap! (programming language)">Snap!</a></li> <li><a href="/wiki/Stencyl" title="Stencyl">Stencyl</a></li> <li><a href="/wiki/Stride_(game_engine)" title="Stride (game engine)">Stride</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">2020s</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Open_3D_Engine" title="Open 3D Engine">Open 3D Engine</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr></tbody></table></div> <div class="navbox-styles"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1236075235"></div><div role="navigation" class="navbox" aria-labelledby="Wii_U" style="padding:3px"><table class="nowraplinks hlist mw-collapsible autocollapse navbox-inner" style="border-spacing:0;background:transparent;color:inherit"><tbody><tr><th scope="col" class="navbox-title" colspan="2"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1129693374"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1239400231"><div class="navbar plainlinks hlist navbar-mini"><ul><li class="nv-view"><a href="/wiki/Template:Wii_U" title="Template:Wii U"><abbr title="View this template">v</abbr></a></li><li class="nv-talk"><a href="/wiki/Template_talk:Wii_U" title="Template talk:Wii U"><abbr title="Discuss this template">t</abbr></a></li><li class="nv-edit"><a href="/wiki/Special:EditPage/Template:Wii_U" title="Special:EditPage/Template:Wii U"><abbr title="Edit this template">e</abbr></a></li></ul></div><div id="Wii_U" style="font-size:114%;margin:0 4em"><a href="/wiki/Wii_U" title="Wii U">Wii U</a></div></th></tr><tr><th scope="row" class="navbox-group" style="width:1%">Hardware</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Wii_U" title="Wii U">Wii U</a></li> <li><a href="/wiki/Wii_U_GamePad" title="Wii U GamePad">GamePad</a> <ul><li><span style="font-size:85%;"><a href="/wiki/Off-TV_Play" title="Off-TV Play">Off-TV Play</a></span></li></ul></li> <li><a href="/wiki/Wii_U_Pro_Controller" title="Wii U Pro Controller">Wii U Pro Controller</a></li> <li><a href="/wiki/Category:Wii_accessories" title="Category:Wii accessories">Wii accessories</a> <ul><li><a href="/wiki/Wii_Remote" title="Wii Remote">Wii Remote</a> (<a href="/wiki/Wii_Remote_Plus" class="mw-redirect" title="Wii Remote Plus">Plus</a>)</li> <li><a href="/wiki/Wii_MotionPlus" title="Wii MotionPlus">MotionPlus</a></li> <li><a href="/wiki/Wii_Nunchuk" class="mw-redirect" title="Wii Nunchuk">Nunchuk</a></li> <li><a href="/wiki/Classic_Controller" title="Classic Controller">Classic Controller</a></li> <li><a href="/wiki/Wii_Balance_Board" title="Wii Balance Board">Balance Board</a></li> <li><a href="/wiki/Wii_Speak" title="Wii Speak">Wii Speak</a></li> <li><span style="font-size:85%;"><a href="/wiki/Third-party_accessories_for_the_Wii_Remote" title="Third-party accessories for the Wii Remote">Third-party accessories</a></span></li></ul></li> <li><a href="/wiki/Amiibo" title="Amiibo">Amiibo</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Online service</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Network" title="Nintendo Network">Nintendo Network</a> <ul><li><a href="/wiki/Miiverse" title="Miiverse">Miiverse</a></li> <li><a href="/wiki/Nintendo_eShop" title="Nintendo eShop">Nintendo eShop</a></li> <li><a href="/wiki/Nintendo_Network#Nintendo_TVii" title="Nintendo Network">Nintendo TVii</a> <ul><li><span style="font-size:85%;"><a href="/wiki/Amazon_Instant_Video" class="mw-redirect" title="Amazon Instant Video">Amazon Instant Video</a>/<a href="/wiki/LoveFilm" title="LoveFilm">LoveFilm</a></span></li> <li><span style="font-size:85%;"><a href="/wiki/Hulu" title="Hulu">Hulu Plus</a></span></li> <li><span style="font-size:85%;"><a href="/wiki/Netflix" title="Netflix">Netflix</a></span></li> <li><span style="font-size:85%;"><a href="/wiki/TiVo" title="TiVo">TiVo</a></span></li></ul></li> <li><a href="/wiki/StreetPass_and_SpotPass#SpotPass" class="mw-redirect" title="StreetPass and SpotPass">SpotPass</a></li></ul></li> <li><a href="/wiki/Wii_U_system_software" title="Wii U system software">System software</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Wii_U_system_software#Home_Menu" title="Wii U system software">Home Menu</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Amazon_Instant_Video" class="mw-redirect" title="Amazon Instant Video">Amazon Instant Video</a> <ul><li><a href="/wiki/LoveFilm" title="LoveFilm">LoveFilm</a></li></ul></li> <li><a href="/wiki/Crunchyroll" title="Crunchyroll">Crunchyroll</a></li> <li><a href="/wiki/Hulu" title="Hulu">Hulu</a></li> <li><a href="/wiki/Napster_(streaming_music_service)" class="mw-redirect" title="Napster (streaming music service)">Napster</a></li> <li><a href="/wiki/Netflix" title="Netflix">Netflix</a></li> <li><a href="/wiki/Niconico" title="Niconico">Niconico</a></li> <li><a href="/wiki/Mii#Wii_U#Mii_Maker" title="Mii">Mii Maker</a></li> <li><a href="/wiki/YouTube" title="YouTube">YouTube</a></li> <li><a href="/wiki/Wii_Mode" class="mw-redirect" title="Wii Mode">Wii Mode</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/List_of_Wii_U_games" title="List of Wii U games">List</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_best-selling_Wii_U_video_games" title="List of best-selling Wii U video games">Best-selling</a></li> <li><a href="/wiki/List_of_games_that_support_Wii_Balance_Board#Wii_U" title="List of games that support Wii Balance Board">Balance Board</a></li> <li><a href="/wiki/List_of_Wii_U_games_using_Miis" class="mw-redirect" title="List of Wii U games using Miis">Miis</a></li> <li><a href="/wiki/List_of_Nintendo_Network_games#Wii_U" class="mw-redirect" title="List of Nintendo Network games">Nintendo Network</a></li> <li><a href="/wiki/List_of_games_that_support_Wii_MotionPlus#Wii_U" title="List of games that support Wii MotionPlus">Wii MotionPlus</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Virtual_Console" title="Virtual Console">Virtual Console</a></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Virtual_Console_games_for_Wii_U_(Japan)" title="List of Virtual Console games for Wii U (Japan)">Japan</a></li> <li><a href="/wiki/List_of_Virtual_Console_games_for_Wii_U_(North_America)" title="List of Virtual Console games for Wii U (North America)">North America</a></li> <li><a href="/wiki/List_of_Virtual_Console_games_for_Wii_U_(PAL_region)" title="List of Virtual Console games for Wii U (PAL region)">PAL region</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><a href="/wiki/Backward_compatibility" title="Backward compatibility">Backward compatibility</a></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Wii_games" title="List of Wii games">Wii games</a> <ul><li><span style="font-size:85%;"><a href="/wiki/List_of_Wii_Wi-Fi_Connection_games" title="List of Wii Wi-Fi Connection games">Wi-Fi Connection</a></span></li></ul></li> <li><a href="/wiki/Wii_Menu#Wii_Mode" class="mw-redirect" title="Wii Menu">Wii applications</a></li> <li><a href="/wiki/List_of_WiiWare_games" title="List of WiiWare games">WiiWare games</a> <ul><li><span style="font-size:85%;"><a href="/wiki/List_of_WiiWare_games_(North_America)" class="mw-redirect" title="List of WiiWare games (North America)">North America</a></span></li> <li><span style="font-size:85%;"><a href="/wiki/List_of_WiiWare_games_(PAL_region)" class="mw-redirect" title="List of WiiWare games (PAL region)">PAL region</a></span></li></ul></li> <li><a href="/wiki/Virtual_Console#Wii" title="Virtual Console">Wii Mode Virtual Console</a> <ul><li><span style="font-size:85%;"><a href="/wiki/List_of_Virtual_Console_games_for_Wii_(Japan)" title="List of Virtual Console games for Wii (Japan)">Japan</a></span></li> <li><span style="font-size:85%;"><a href="/wiki/List_of_Virtual_Console_games_for_Wii_(North_America)" title="List of Virtual Console games for Wii (North America)">North America</a></span></li> <li><span style="font-size:85%;"><a href="/wiki/List_of_Virtual_Console_games_for_Wii_(PAL_region)" title="List of Virtual Console games for Wii (PAL region)">PAL region</a></span></li></ul></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Miscellaneous</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/List_of_Wii_games_on_Wii_U_eShop" title="List of Wii games on Wii U eShop">List of Wii games on Wii U eShop</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Licensed toolkits</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Integrated</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Nintendo_Web_Framework" class="mw-redirect" title="Nintendo Web Framework">Nintendo Web Framework</a></li> <li><a class="mw-selflink selflink">Unity</a></li></ul> </div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Supported</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em"> <ul><li><a href="/wiki/Autodesk_Gameware" title="Autodesk Gameware">Autodesk Gameware</a></li> <li><a href="/wiki/CryEngine" title="CryEngine">CryEngine (4th generation)</a></li> <li><a href="/wiki/Havok_(software)" title="Havok (software)">Havok</a></li> <li><a href="/wiki/Gamebryo" title="Gamebryo">Gamebryo</a></li> <li><a href="/wiki/Umbra_Software" class="mw-redirect" title="Umbra Software">Umbra</a></li> <li><a href="/wiki/Unreal_Engine" title="Unreal Engine">Unreal Engine 3</a></li></ul> </div></td></tr></tbody></table><div></div></td></tr><tr><td colspan="2" class="navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em"><div style="float: left;"><a href="/wiki/Wii" title="Wii">← Predecessor: <b>Wii</b></a></div> <div style="float: right;"><a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Follow-up: <b>Nintendo Switch</b> →</a></div></div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div> <ul><li><span class="noviewer" typeof="mw:File"><span title="Category"><img alt="" src="//upload.wikimedia.org/wikipedia/en/thumb/9/96/Symbol_category_class.svg/16px-Symbol_category_class.svg.png" decoding="async" width="16" height="16" class="mw-file-element" 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