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9 Benefits Of Learning & Teaching Video Game Design | GameMaker

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right-[-840px] hidden opacity-25 md:block " xmlns="http://www.w3.org/2000/svg" width="2000" height="1124" viewbox="0 0 1124 1124" fill="none"> <path d="M0.195312 364.014L758.734 -394.525L1516.51 364.773H1084.49L757.975 39.0344L432.236 364.773L758.734 690.512V364.773H1084.47L1084.49 801.37L758.734 1123.31L0.195312 364.014Z" fill="black"></path> </svg> <p class=" headline3 relative text-white md:text-4.5xl ">9 Benefits Of Teaching Video Game Design To Students</p> </div> <div class=" relative flex flex-wrap items-center justify-center gap-x-4 gap-y-2 whitespace-nowrap md:mb-16 "> <a class="font-black transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/author/frank-moody?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB">Frank Moody</a> <div class="text-neutral-90"> 22nd March 2023 </div><a class=" rounded-lg border border-neutral-90 px-2 text-neutral-90 transition-all active:opacity-60 hover:opacity-80 " href="https://gamemaker-io.translate.goog/en/blog/categories/education?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB">Education</a> </div> </div> <div class=" relative -mt-32 w-full max-w-screen-3xl rounded-t-[36px] bg-white px-5 py-14 md:rounded-t-[130px] md:pb-48 md:pt-24 "> <div class=" body1 m-auto w-full max-w-3xl leading-8 text-neutral-10 [&amp;_iframe]:mx-auto [&amp;_iframe]:max-w-full "> <div class="relative"> <img alt="cover" loading="lazy" width="1200" height="630" decoding="async" data-nimg="1" class=" mb-4 w-full rounded-2xl md:rounded-xl " style="color:transparent" srcset="https://gamemaker-io.translate.goog/_next/image?url=https://assets.gamemaker.io/benefits_teaching_game_design_hero1_5cdeef1b57.jpg&amp;w=1200&amp;q=75&amp;_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB 1x,https://gamemaker-io.translate.goog/_next/image?url=https://assets.gamemaker.io/benefits_teaching_game_design_hero1_5cdeef1b57.jpg&amp;w=3840&amp;q=75&amp;_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB 2x" src="/_next/image?url=https%3A%2F%2Fassets.gamemaker.io%2Fbenefits_teaching_game_design_hero1_5cdeef1b57.jpg&amp;w=3840&amp;q=75"> </div><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB"></a> <p class="mb-4"><span class="c1 c5">We’ve all had to smile through at least one conversation with an elderly relative as they bemoan the hours kids dedicate to video games. </span></p> <p class="mb-4"><span class="c1 c5">‘Back in my day, all I had was mud and my Flossie Flirt Doll’, they say. ‘Yes Grandma,’ we sigh.</span></p> <p class="mb-4"><span class="c5">These days, <span class="c1">we know that video games can actually have a positive effect on kids: they can teach teamwork and problem-solving skills, increase their self-confidence, and improve their hand-eye coordination.</span></span></p> <p class="mb-4">But that’s just <i>playing </i>games: what about <i>making </i>games? Does educating students through game design offer similar benefits<span class="c5">, and if it does, what will Grandma say when she finds out<span class="c1">?</span></span></p> <h3 class="my-3 text-xl font-black uppercase"><span class="c13">This article includes:</span></h3> <p class="mb-4"></p> <ul class=" mb-4 flex list-disc flex-col gap-2 pl-[2ch] [&amp;_:is(ol,ul)]:mb-0 [&amp;_:is(ol,ul)]:pl-[3ch] first:[&amp;>li]:[&amp;_:is(ol,ul)]:pt-2 marker:font-mono marker:content-['•_'] "> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement">Increase classroom engagement</a></li> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#diversity">Diversity and inclusivity</a></li> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#humanities">Teaching humanities subjects</a></li> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#stem">Teaching STEM subjects</a></li> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#problem-solving">Improves problem-solving skills</a></li> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#feedback-failure">Managing feedback and failure</a></li> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#individuality">Promote creativity, expression, and individuality</a></li> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#social-intelligence">Develop social intelligence skills</a></li> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#bond">Strengthening teacher/student bond</a></li> <li><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#engagement"></a><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#gamemaker">Bring game design to your classroom with GameMaker</a></li> </ul> <p class="mb-4"></p><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/benefits-of-teaching-game-design?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB#gamemaker"></a> <h2 class="my-3 text-2xl font-black uppercase">Increase classroom engagement</h2> <p class="mb-4">They said they’d rot our brains, that they’d make us more violent, that they’d never catch on - but in 2023, video games are the <span class="c16"><a target="_blank" aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://translate.google.com/website?sl=pl&amp;tl=lv&amp;hl=en-GB&amp;u=https://www.onyamagazine.com/australian-affairs/video-games-are-the-most-popular-form-of-entertainment/">most popular form of entertainment in the world</a>.</span></p> <p class="mb-4">In fact, <span class="c16"><a target="_blank" aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://translate.google.com/website?sl=pl&amp;tl=lv&amp;hl=en-GB&amp;u=https://www.theesa.com/resource/2022-essential-facts-about-the-video-game-industry/">66% of Americans</a> say they play games regularly, and <span class="c16"><a target="_blank" aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://translate.google.com/website?sl=pl&amp;tl=lv&amp;hl=en-GB&amp;u=https://www.childrenscommissioner.gov.uk/report/gaming-the-system/">93% of children</a><span class="c1"> in the UK say they play games to relax and socialise with their friends.</span></span></span></p> <p class="mb-4">It was only natural that teachers would explore the effectiveness of video games in the classroom, and wouldn’t you know it? <span class="c16"><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/programming-and-class-engagement?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB">77% of teachers</a><span class="c1"> polled by GameMaker in 2019 reported higher levels of engagement among their students.</span></span></p> <p class="mb-4"><span class="c1">‘Kids don’t approach game development with the same apprehension [as coding],’ explains David Scott, who teaches game design to nine to 16-year-olds using GameMaker. </span></p> <p class="mb-4"><span class="c1">‘Their enthusiasm to learn is exceptional - they don’t realise they’re learning such a difficult subject because they’re fully engaged in their goal.’</span></p> <h2 class="my-3 text-2xl font-black uppercase">Diversity and inclusivity</h2> <p class="mb-4">Gaming has had a diversity problem for years: companies have long positioned video games as boys' toys, making gaming an unwelcoming and sometimes hostile environment for young girls.</p> <p class="mb-4">Today though, <span class="c16"><a target="_blank" aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://translate.google.com/website?sl=pl&amp;tl=lv&amp;hl=en-GB&amp;u=https://www.statista.com/statistics/232383/gender-split-of-us-computer-and-video-gamers/">48% of all US gamers are women</a>. As of 2022, 38% of all game developers identified as female - a 9% increase from 2021. Girls love games, they want to work with games, and more and more are doing so with each passing year.</span></p> <p class="mb-4">Game design courses <span class="c16"><a target="_blank" aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://translate.google.com/website?sl=pl&amp;tl=lv&amp;hl=en-GB&amp;u=http://omnisinstitute.com/projects/gaming/">create inclusive, empowering spaces</a> for young women to nurture a passion for coding and programming<span class="c1"> - two disciplines in desperate need of greater diversity.</span></span></p> <p class="mb-4"></p> <p class="mb-4 wysiwyg-text-align-center"><img alt="percentage_of_female_game_developers.jpg" src="https://assets.gamemaker.io/percentage_of_female_game_developers_59a6839a79.jpg" title="percentage_of_female_game_developers.jpg" class="m-auto mt-12 rounded-2xl"><br></p> <h2 class="my-3 text-2xl font-black uppercase">Teaching humanities subjects</h2> <p class="mb-4"><span class="c1">Not all games are about kill counts, high-scores, and reaching objectives. They can teach us about ourselves, our history, and our place in the world:</span></p> <ul class=" mb-4 flex list-disc flex-col gap-2 pl-[2ch] [&amp;_:is(ol,ul)]:mb-0 [&amp;_:is(ol,ul)]:pl-[3ch] first:[&amp;>li]:[&amp;_:is(ol,ul)]:pt-2 marker:font-mono marker:content-['•_'] "> <li class="c0 c3 li-bullet-0"><span class="c16"><a target="_blank" aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://translate.google.com/website?sl=pl&amp;tl=lv&amp;hl=en-GB&amp;u=https://en.wikipedia.org/wiki/Art_Academy_(video_game)">Art Academy</a><span class="c1"> on the Nintendo DS helps beginner artists understand the basics of drawing and painting.</span></span></li> <li class="c0 c3 li-bullet-0">The story of <span class="c16"><a target="_blank" aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://translate.google.com/website?sl=pl&amp;tl=lv&amp;hl=en-GB&amp;u=https://www.playstation.com/en-gb/games/shadow-of-the-colossus/">Shadow of the Colossus</a><span class="c1"> explores the impact unresolved grief can have on you and those around you. </span></span></li> <li class="c0 c3 li-bullet-0"><span class="c16"><a target="_blank" aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://translate.google.com/website?sl=pl&amp;tl=lv&amp;hl=en-GB&amp;u=https://store.ubi.com/uk/brothers-in-arms-road-to-hill-30/575ffd93a3be1633568b4d2e.html">Brothers In Arms: Road To Hill 30</a> offers such a realistic recreation of the Allied invasion of Normandy, footage from the game was featured in a 2005 History Channel special.</span></li> </ul> <p class="mb-4"><span class="c1">If your History class is turning their noses at the Victorian age, challenge them to make a game set in the late 1800s. Researching and understanding the time period will be critical in making a game that accurately depicts the age.</span></p> <p class="mb-4"><span class="c1">As they build their games, they’ll need to create characters, write dialogue, world-build, and construct a narrative, developing their creative writing skills in the process.</span></p> <p class="mb-4"><span class="c1">Check out our article on <a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/game-design-humanities?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB">how to use game design to teach humanities</a> for more information.</span></p> <h2 class="my-3 text-2xl font-black uppercase">Teaching STEM subjects</h2> <p class="mb-4"><span class="c1">No matter what sort of game they’re making, your students will be learning the skills that underpin the four STEM subjects: science, technology, engineering, and mathematics. </span></p> <p class="mb-4"><span class="c1">Along the way, they may catch a coding bug that leads them into a full-time role in the future.</span></p> <p class="mb-4">For more information, check out our standalone article on how <span class="c16"><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/game-design-women-in-stem?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB">game design can encourage students - particularly young women - into STEM careers</a><span class="c1">.</span></span></p> <p class="mb-4"></p> <p class="mb-4 wysiwyg-text-align-center"><img alt="road-to-hill-30.jpg" src="https://assets.gamemaker.io/road_to_hill_30_af27d2c967.jpg" title="road-to-hill-30.jpg" class="m-auto mt-12 rounded-2xl"><br></p> <p class="mb-4 wysiwyg-text-align-center"><span class="c11 c7"><i>Brothers In Arms: Road To Hill 30, developed by Gearbox Software</i></span></p> <h2 class="my-3 text-2xl font-black uppercase">Improves problem-solving skills</h2> <p class="mb-4"><span class="c1">In 2003, Jay-Z famously sang about his 99 problems: would he have had fewer if he’d been taught vital problem-solving skills at a young age?</span></p> <p class="mb-4"><span class="c1">Game design demands problem-solving skills: not everything you code will work first time, and everything you do code needs to work in tandem with other design and gameplay elements.</span></p> <p class="mb-4"><span class="c1">Educators like Terry Watts, who teaches Computer Science with GameMaker at Cotham School in Bristol, find that game design offers a safer environment for solving problems than other subjects.</span></p> <p class="mb-4"><span class="c1">‘Students really engage with the problem-solving side of games programming,’ Terry said. ‘They enjoy the challenge of solving programming problems in order to implement new features into their games.’</span></p> <h2 class="my-3 text-2xl font-black uppercase">Managing feedback and failure</h2> <p class="mb-4">Managing feedback and handling failure are vital workplace skills. They can be tough concepts for some people, especially now that we’re all so used to instant gratification from our media<span class="c1">.</span></p> <p class="mb-4"><span class="c1">Low test scores can make some students feel helpless. Others only hear the negatives in constructive feedback, and none of the opportunities.</span></p> <p class="mb-4"><span class="c1">But rather than seeing failure as a reflection of their talents, educators have found that game design students see it as a learning experience: ‘Why is my character walking backwards rather than forwards? Why didn’t my sound effect trigger? How do I fix or improve it?’</span></p> <p class="mb-4">In our <span class="c16"><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/kippie-interview?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB">interview with Kippie</a><span class="c1">, Katherine Rowlandson explained that failure is encouraged during lessons.</span></span></p> <p class="mb-4"><span class="c1">‘As teachers, we’re not afraid of making mistakes as well,’ she said. ‘If you program a game on screen, press play and a character shoots off in the wrong direction, it enables the kids to make mistakes.’</span></p> <p class="mb-4"><span class="c1">‘The more mistakes they make, the more they learn, and most importantly, they feel like they're doing it themselves as opposed to you managing them.’</span></p> <p class="mb-4"></p> <p class="mb-4 wysiwyg-text-align-center"><img alt="girls_make_games_photo__1_.jpeg" src="https://assets.gamemaker.io/girls_make_games_photo_1_e8ed85c94f.jpeg" title="girls_make_games_photo__1_.jpeg" class="m-auto mt-12 rounded-2xl"><br></p> <p class="mb-4 wysiwyg-text-align-center"><span class="c11 c7"><i>Kippie's pupils during Girls Make Games workshop</i></span></p> <h2 class="my-3 text-2xl font-black uppercase">Promote creativity, expression, and individuality</h2> <p class="mb-4"><span class="c1">Games can be about anything: love, space, microwaves, kestrels, you name it.</span></p> <p class="mb-4">Your students<span class="c1"> may decide to make a game that’s main objective is simply to be enjoyed. They may decide to relay a story from their own lives, or explore a topic or passion they couldn’t otherwise.</span></p> <p class="mb-4"><span class="c1">You might decide to challenge your class to create a game in line with a theme, like life in a bottle or inconvenient superpowers. Setting limitations forces them to think outside the box.</span></p> <p class="mb-4">Voice and choice are at the heart of great games: the autonomy and confidence to express your<span class="c1">self, and the practical knowledge to bring your creations to life. </span></p> <p class="mb-4">Game development can help students find their<span class="c1"> voice and the courage to use it.</span></p> <h2 class="my-3 text-2xl font-black uppercase">Develop social intelligence skills</h2> <p class="mb-4"><span class="c1">Collaboration and compromise are key to successful game development. If you can’t communicate, empathise, or work well with others, your project is never likely to succeed. </span></p> <p class="mb-4"><span class="c1">Game design courses teach students the importance of social intelligence, helping them to develop these vital life skills in a safe environment.</span></p> <p class="mb-4"></p> <p class="mb-4 wysiwyg-text-align-center"><img alt="ide-example.jpg" src="https://assets.gamemaker.io/ide_example_a8b22a337a.jpg" title="ide-example.jpg" class="m-auto mt-12 rounded-2xl"><br></p> <p class="mb-4 wysiwyg-text-align-center"><i>The GameMaker engine</i></p> <h2 class="my-3 text-2xl font-black uppercase">Strengthening teacher/student bond</h2> <p class="mb-4"><span class="c1">During GameMaker’s 2019 educator survey, a staggering 90% of respondents saw a positive impact on the relationship between themselves and their students when teaching game design.</span></p> <p class="mb-4">Kids <span class="c1">want to see their teachers let their hair down a little. If you’ve got a passion for games, sharing that passion with your class will bring you closer together.</span></p> <p class="mb-4">Studies have shown that if they know a supportive, relatable teacher has their back, <span class="c16"><a target="_blank" aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://translate.google.com/website?sl=pl&amp;tl=lv&amp;hl=en-GB&amp;u=https://ecampusontario.pressbooks.pub/educ5202/chapter/the-importance-of-student-teacher-relationships/">students are more likely to express themselves and take risks in their work</a><span class="c1">.</span></span></p> <p class="mb-4"><span class="c1">(And hey, happy classrooms make your work days a little less stressful. Win-win!)</span></p> <h2 class="my-3 text-2xl font-black uppercase">Bring game design to your classroom with GameMaker</h2> <p class="mb-4"><span class="c1">If you’re now buzzing with excitement at the prospect of factoring game design into next week’s lesson plans and find yourself in need of resources, we’ve got you covered!</span></p> <p class="mb-4"><span class="c1">GameMaker is the industry’s premier 2D game engine. It uses its own coding language called GameMaker Language (GML). There are two versions of GML:</span></p> <ul class=" mb-4 flex list-disc flex-col gap-2 pl-[2ch] [&amp;_:is(ol,ul)]:mb-0 [&amp;_:is(ol,ul)]:pl-[3ch] first:[&amp;>li]:[&amp;_:is(ol,ul)]:pt-2 marker:font-mono marker:content-['•_'] "> <li class="c0 c3 li-bullet-0"><span class="c20">GML Visual lets your class create your own game from pre-coded building blocks. Students can make a game in a matter of minutes, even before they’ve learned how to code.</span></li> <li class="c0 c3 li-bullet-0"><span class="c20">GML Code allows you<span class="c1">r class to write their own code and take full control of their creations. Students learn how to program their own games from scratch.</span></span></li> </ul> <p class="mb-4">Download the free <span class="c16"><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/education?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB">GameMaker Education licence</a> and get instant access to all the tools and resources you need to teach game design to any age group. </span></p> <p class="mb-4">Students can even export their completed projects to Opera’s GX.games platform to share their games with each other.</p> <p class="mb-4">Trusted by educators and loved by students, the next generation of game developers are learning with GameMaker.</p> <p class="mb-4">Head on over to our <span class="c16"><a aria-label="Link to article content" class="transition-colors text-interactive-indigo" 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1x,https://gamemaker-io.translate.goog/_next/image?url=https://assets.gamemaker.io/Frank_M_fade890f90.jpg&amp;w=640&amp;q=75&amp;_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB 2x" src="/_next/image?url=https%3A%2F%2Fassets.gamemaker.io%2FFrank_M_fade890f90.jpg&amp;w=640&amp;q=75"> </div> <div class="flex flex-col justify-between"> <div class="body1 mb-3 font-black"> Written by<!-- --> <a class="transition-colors text-interactive-indigo" href="https://gamemaker-io.translate.goog/en/blog/author/frank-moody?_x_tr_sl=pl&amp;_x_tr_tl=lv&amp;_x_tr_hl=en-GB">Frank Moody</a> </div> <div class="body1 mb-5 leading-8"> Frank Moody has been using game design to support students and educators in the creation of engaging learning experiences for over 15 years, including working with GameMaker, Unreal, and Unity. </div> <div class="flex flex-wrap gap-3"> <a aria-label="Link to Social Media" target="_blank" class="transition-colors text-interactive-indigo" 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