CINXE.COM

TY - JOUR AU - Fuchs, Kevin TI - Challenges with Gamification in Higher Education: A Narrative Review with Implications for Educators and Policymakers PY - 2023/11/08 Y2 - 2025/02/17 JF - International Journal of Changes in Education JA - IJCE VL - 1 IS - 1 SE - Review DO - 10.47852/bonviewIJCE32021604 UR - https://doi.org/10.47852/bonviewIJCE32021604 SP - 51-56 AB - This narrative review critically examines the application of gamification in higher education. Gamification, the integration of game elements into learning, is increasingly used to enhance student engagement and motivation. However, the effectiveness of gamification depends on its alignment with learning objectives. Superficial use of game elements, such as irrelevant badges, can hinder meaningful learning outcomes. Moreover, over-reliance on extrinsic rewards can lead to short-term motivation but may compromise deep learning. Additionally, a competitive culture fostered by gamification might hinder collaboration and stress individual achievement. To harness gamification's benefits, educators must carefully design game mechanics to promote collaboration, select suitable activities, and consider diverse learning styles. This review underscores the need for thoughtful integration of gamification and the importance of evaluating its impact on pedagogical goals in higher education. The article concludes by providing implications for research and practice.聽Received: 29 August聽2023 | Revised: 6聽November聽2023 | Accepted: 8聽November聽2023聽Conflicts of InterestKevin Fuchs is an editorial board member for International Journal of Changes in Eduaction, and was not involved in the editorial review or the decision to publish this article. The author declares that he has no conflicts of interest to this work.聽Data Availability StatementData sharing is not applicable to this article as no new data were created or analyzed in this study. ER -