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Thronefall - Wikipedia
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.navbar{font-size:100%}@media screen{html.skin-theme-clientpref-night .mw-parser-output .infobox-full-data:not(.notheme)>div:not(.notheme)[style]{background:#1f1f23!important;color:#f8f9fa}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .infobox-full-data:not(.notheme) div:not(.notheme){background:#1f1f23!important;color:#f8f9fa}}@media(min-width:640px){body.skin--responsive .mw-parser-output .infobox-table{display:table!important}body.skin--responsive .mw-parser-output .infobox-table>caption{display:table-caption!important}body.skin--responsive .mw-parser-output .infobox-table>tbody{display:table-row-group}body.skin--responsive .mw-parser-output .infobox-table tr{display:table-row!important}body.skin--responsive .mw-parser-output .infobox-table th,body.skin--responsive .mw-parser-output .infobox-table td{padding-left:inherit;padding-right:inherit}}</style><style data-mw-deduplicate="TemplateStyles:r1117680521">.mw-parser-output .ib-video-game .infobox-label{white-space:nowrap;padding-right:0.65em}.mw-parser-output .ib-video-game .infobox-above{font-style:italic}</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Thronefall</th></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data">Grizzly Games</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data">Grizzly Games</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Game_engine" title="Game engine">Engine</a></th><td class="infobox-data"><a href="/wiki/Unity_(game_engine)" title="Unity (game engine)">Unity</a><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a><br /><a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data">October 11, 2024</td></tr><tr><th scope="row" class="infobox-label"><a href="/wiki/Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="/wiki/Strategy_video_game" title="Strategy video game">Strategy</a>, <a href="/wiki/Tower_defense" title="Tower defense">Tower defense</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="/wiki/Single-player" class="mw-redirect" title="Single-player">Single-player</a></td></tr></tbody></table> <p><i><b>Thronefall</b></i> is a <a href="/wiki/Strategy_video_game" title="Strategy video game">strategy video game</a> developed and published by <a href="/wiki/Grizzly_Games" class="mw-redirect" title="Grizzly Games">Grizzly Games</a>. An <a href="/wiki/Early_access" title="Early access">early access</a> version of the game was released for <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> on August 2, 2023 and had sold just under 1 million copies over a year.<sup id="cite_ref-rps_2-0" class="reference"><a href="#cite_note-rps-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-pcgamer_3-0" class="reference"><a href="#cite_note-pcgamer-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:0_4-0" class="reference"><a href="#cite_note-:0-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> The full version of the game was released for <a href="/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> and <a href="/wiki/Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a> on October 11, 2024.<sup id="cite_ref-:0_4-1" class="reference"><a href="#cite_note-:0-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> In the game, players control a monarch on horseback who must build their kingdom during the day, and at night defend it from increasing <a href="/wiki/Glossary_of_video_game_terms#wave" title="Glossary of video game terms">waves</a> of enemies. The monarch can fight in battle alongside their soldiers, choosing between several weapons such as a bow or spear, which have their own special abilities. At the start of each day, the player regains all their destroyed buildings and units, and receives an amount of gold depending upon how many of their structures were left intact.<sup id="cite_ref-pcgamer_3-1" class="reference"><a href="#cite_note-pcgamer-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-kotaku_5-0" class="reference"><a href="#cite_note-kotaku-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Thronefall&action=edit&section=1" title="Edit section: Gameplay"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p><i>Thronefall</i> is a <a href="/wiki/Strategy_video_game" title="Strategy video game">strategy video game</a>,<sup id="cite_ref-pcgamer_3-2" class="reference"><a href="#cite_note-pcgamer-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-kotaku_5-1" class="reference"><a href="#cite_note-kotaku-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> with elements of <a href="/wiki/Tower_defense" title="Tower defense">tower defense</a> games.<sup id="cite_ref-rps_2-1" class="reference"><a href="#cite_note-rps-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> The kingdom is centered around a great hall which the monarch must protect;<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> they can defend it by spending gold to build walls, defensive towers, and other helpful buildings.<sup id="cite_ref-rps_2-2" class="reference"><a href="#cite_note-rps-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-kotaku_5-2" class="reference"><a href="#cite_note-kotaku-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The monarch can earn gold by building homes and farmland inside the kingdom, in addition to other economical structures such as mines and fisheries.<sup id="cite_ref-rps_2-3" class="reference"><a href="#cite_note-rps-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-kotaku_5-3" class="reference"><a href="#cite_note-kotaku-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Soldiers such as <a href="/wiki/Arbalist_(crossbowman)" title="Arbalist (crossbowman)">crossbowmen</a> and knights can be recruited at barracks buildings, and can be positioned by the monarch around the <a href="/wiki/Level_(video_games)" title="Level (video games)">level</a> to protect certain areas from attack.<sup id="cite_ref-kotaku_5-4" class="reference"><a href="#cite_note-kotaku-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Once the monarch has finished preparing their kingdom, they can choose for night to arrive and begin their defense against the enemy waves.<sup id="cite_ref-rps_2-4" class="reference"><a href="#cite_note-rps-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Aside from the defensive structures and units, the player can also protect the kingdom by attacking enemies with the monarch's weapons, which include a bow and a spear that possess their own special abilities.<sup id="cite_ref-kotaku_5-5" class="reference"><a href="#cite_note-kotaku-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Completing a night by defeating all the enemies allows the player to regain all their destroyed buildings and units, and grants the monarch an amount of gold depending on the number of buildings that survived the attacks.<sup id="cite_ref-rps_2-5" class="reference"><a href="#cite_note-rps-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-pcgamer_3-3" class="reference"><a href="#cite_note-pcgamer-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="Development">Development</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Thronefall&action=edit&section=2" title="Edit section: Development"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <p>German<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> studio Grizzly Games gained inspiration for <i>Thronefall</i> as they began having less time to play games due to their preoccupation with work and everyday life. The developers wanted to create an experience that would not be time-consuming, and be more accessible to an audience that did not have much experience with playing games.<sup id="cite_ref-gd_8-0" class="reference"><a href="#cite_note-gd-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Early concepts for the game were created through feedback on several short prototypes, with the developers envisioning <i>Thronefall</i> as a building experience. The game's structures were designed to be placed only in pre-set areas, allowing the developers to continue adding new types of buildings and features without drastically affecting the experience of any of the previous levels.<sup id="cite_ref-gd_8-1" class="reference"><a href="#cite_note-gd-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> </p> <div class="mw-heading mw-heading2"><h2 id="References">References</h2><span class="mw-editsection"><span class="mw-editsection-bracket">[</span><a href="/w/index.php?title=Thronefall&action=edit&section=3" title="Edit section: References"><span>edit</span></a><span class="mw-editsection-bracket">]</span></span></div> <style data-mw-deduplicate="TemplateStyles:r1239543626">.mw-parser-output .reflist{margin-bottom:0.5em;list-style-type:decimal}@media screen{.mw-parser-output .reflist{font-size:90%}}.mw-parser-output .reflist .references{font-size:100%;margin-bottom:0;list-style-type:inherit}.mw-parser-output .reflist-columns-2{column-width:30em}.mw-parser-output .reflist-columns-3{column-width:25em}.mw-parser-output .reflist-columns{margin-top:0.3em}.mw-parser-output .reflist-columns ol{margin-top:0}.mw-parser-output .reflist-columns li{page-break-inside:avoid;break-inside:avoid-column}.mw-parser-output .reflist-upper-alpha{list-style-type:upper-alpha}.mw-parser-output .reflist-upper-roman{list-style-type:upper-roman}.mw-parser-output .reflist-lower-alpha{list-style-type:lower-alpha}.mw-parser-output .reflist-lower-greek{list-style-type:lower-greek}.mw-parser-output .reflist-lower-roman{list-style-type:lower-roman}</style><div class="reflist"> <div class="mw-references-wrap"><ol class="references"> <li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">.mw-parser-output cite.citation{font-style:inherit;word-wrap:break-word}.mw-parser-output .citation q{quotes:"\"""\"""'""'"}.mw-parser-output .citation:target{background-color:rgba(0,127,255,0.133)}.mw-parser-output .id-lock-free.id-lock-free a{background:url("//upload.wikimedia.org/wikipedia/commons/6/65/Lock-green.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-limited.id-lock-limited a,.mw-parser-output .id-lock-registration.id-lock-registration a{background:url("//upload.wikimedia.org/wikipedia/commons/d/d6/Lock-gray-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .id-lock-subscription.id-lock-subscription a{background:url("//upload.wikimedia.org/wikipedia/commons/a/aa/Lock-red-alt-2.svg")right 0.1em center/9px no-repeat}.mw-parser-output .cs1-ws-icon a{background:url("//upload.wikimedia.org/wikipedia/commons/4/4c/Wikisource-logo.svg")right 0.1em center/12px no-repeat}body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-free a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-limited a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-registration a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .id-lock-subscription a,body:not(.skin-timeless):not(.skin-minerva) .mw-parser-output .cs1-ws-icon a{background-size:contain;padding:0 1em 0 0}.mw-parser-output .cs1-code{color:inherit;background:inherit;border:none;padding:inherit}.mw-parser-output .cs1-hidden-error{display:none;color:var(--color-error,#d33)}.mw-parser-output .cs1-visible-error{color:var(--color-error,#d33)}.mw-parser-output .cs1-maint{display:none;color:#085;margin-left:0.3em}.mw-parser-output .cs1-kern-left{padding-left:0.2em}.mw-parser-output .cs1-kern-right{padding-right:0.2em}.mw-parser-output .citation .mw-selflink{font-weight:inherit}@media screen{.mw-parser-output .cs1-format{font-size:95%}html.skin-theme-clientpref-night .mw-parser-output .cs1-maint{color:#18911f}}@media screen and (prefers-color-scheme:dark){html.skin-theme-clientpref-os .mw-parser-output .cs1-maint{color:#18911f}}</style><cite id="CITEREFSaverPungStanton2024" class="citation web cs1">Saver, Michael; Pung, Julia; Stanton, Devon (January 4, 2024). <a rel="nofollow" class="external text" href="https://blog.unity.com/games/made-with-unity-2023-review">"Made with Unity: 2023 in review"</a>. <i><a href="/wiki/Unity_Technologies" title="Unity Technologies">Unity Technologies</a></i><span class="reference-accessdate">. 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Retrieved <span class="nowrap">August 14,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Game+World+Observer&rft.atitle=Strategic+minimalism+behind+indie+hit+Islanders&rft.date=2019-06-14&rft.aulast=Nesterenko&rft.aufirst=Oleg&rft_id=https%3A%2F%2Fgameworldobserver.com%2F2019%2F06%2F14%2Fislanders%2F&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThronefall" class="Z3988"></span></span> </li> <li id="cite_note-gd-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-gd_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-gd_8-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><link rel="mw-deduplicated-inline-style" href="mw-data:TemplateStyles:r1238218222"><cite id="CITEREFCouture2023" class="citation web cs1">Couture, Joel (July 13, 2023). <a rel="nofollow" class="external text" href="https://www.gamedeveloper.com/design/mastering-minimalism-and-layering-complexity-with-strategy-game-thronefall">"The developers of Thronefall make games for people who don't have time"</a>. <i><a href="/wiki/Game_Developer_(website)" title="Game Developer (website)">Game Developer</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">August 11,</span> 2023</span>.</cite><span title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.genre=unknown&rft.jtitle=Game+Developer&rft.atitle=The+developers+of+Thronefall+make+games+for+people+who+don%27t+have+time&rft.date=2023-07-13&rft.aulast=Couture&rft.aufirst=Joel&rft_id=https%3A%2F%2Fwww.gamedeveloper.com%2Fdesign%2Fmastering-minimalism-and-layering-complexity-with-strategy-game-thronefall&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThronefall" class="Z3988"></span></span> </li> </ol></div></div> <!-- NewPP limit report Parsed by mw鈥恮eb.codfw.main鈥恌69cdc8f6鈥恱qqpl Cached time: 20241122153435 Cache expiry: 2592000 Reduced expiry: false Complications: [vary鈥恟evision鈥恠ha1] CPU time usage: 0.282 seconds Real time usage: 0.411 seconds Preprocessor visited node count: 1391/1000000 Post鈥恊xpand include size: 19977/2097152 bytes Template argument size: 1253/2097152 bytes Highest expansion depth: 15/100 Expensive parser function count: 2/500 Unstrip recursion depth: 1/20 Unstrip post鈥恊xpand size: 33960/5000000 bytes Lua time usage: 0.174/10.000 seconds Lua memory usage: 5083045/52428800 bytes Number of Wikibase entities loaded: 1/400 --> <!-- Transclusion expansion time report (%,ms,calls,template) 100.00% 391.342 1 -total 55.19% 215.984 1 Template:Infobox_video_game 37.23% 145.706 8 Template:Main_other 33.63% 131.608 1 Template:Reflist 24.95% 97.627 5 Template:Cite_web 24.05% 94.119 1 Template:Short_description 11.19% 43.787 1 Template:SDcat 9.05% 35.419 2 Template:Pagetype 8.51% 33.286 1 Template:Mdy 3.56% 13.945 3 Template:Cite_news --> <!-- Saved in parser cache with key enwiki:pcache:idhash:74572103-0!canonical and timestamp 20241122153435 and revision id 1255612926. 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