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A Blasted, Cratered Land: GLOG Arts of War

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This is the result - a GLOG class (as is tradition), but more importantly a system of weapon arts <strike>stolen from</strike> inspired by soulsborne mechanics.<span style="background-color: white;"><span><span style="font-weight: normal;"><span><span style="background-color: white;"><span>&nbsp;</span></span></span></span></span></span></span></span></span></span></span></p></div><div data-heading="Warrior" style="box-sizing: border-box; font-weight: 800; margin: 15px 0px; text-align: left;"><p><span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: white;"><span><span style="font-weight: normal;"><span><span style="background-color: white;"><span>A<span>&nbsp;<b style="box-sizing: border-box;">Weapon Art</b><span>&nbsp;is a school of combat connected to particular weapon types, revealed by scrolls (or similar records) that detail secret meditations and exercises that unlock the true powers within implements of war. Weapon arts detail multiple special attacks that can be used by expending Stamina Dice (outlined in the Warrior class), and may provide other abilities as well. </span></span></span></span></span></span></span></span></span></span></p><p><span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: white;"><span style="font-weight: normal;"><span style="background-color: white;"><span><span><span>Scrolls must be found through play. Most cannot be bought, many are lost to the ages, and masters of an art keep their secrets close out of wisdom, jealousy, or a genuine desire for peace. Naturally, the scrolls detailed below are not a comprehensive list.</span></span></span></span></span></span></span></span></p><span style="font-size: small;"><span style="font-family: inherit;"><span style="background-color: white;"><span style="font-weight: normal;"><span style="background-color: white;"><span><span><span> <p>All weapons deal <b>d6 damage</b> by default. Two-handing a weapon, or wielding two identical one-handed weapons, means you roll 2d6 and take the higher value.</p> <p><span style="font-size: small;"><span style="font-family: inherit;"><span><span style="background-color: white;"><span>After you hit an enemy, you may choose to either deal damage or execute a <b>maneuver</b>. A maneuver deals no damage, but can provide an advantage in combat, whether tripping an enemy, feinting to drop their guard, temporarily blinding them with thrown dust, grappling them, etc. Negotiate with your GM. On a critical hit (a roll of 20), you both deal maximum damage and execute a maneuver.</span></span></span></span></span></p> <p><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-weight: normal;"><span style="font-size: small;"><span style="font-family: inherit;">These rules should be easily adaptable to other combat systems. You're reading GLOG content, you're smart and probably have your own GLOG blog, I believe in you. One easy change is simply to give every class some number of Stamina Dice, so that thieves and clerics and even magic-users can get in on the visceral thrill of turning people into corpses.<br /></span></span></span></span></span></p></span></span></span></span></span></span></span></span><p></p></div><p data-heading="Warrior" style="box-sizing: border-box; font-size: 1.37em; font-weight: 800; margin: 15px 0px; text-align: left;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-weight: normal;"><span style="font-size: small;">&nbsp; </span></span></span></span></p><h3 data-heading="Warrior" style="box-sizing: border-box; font-weight: 800; margin: 15px 0px;"><span style="background-color: white; font-size: large;"><span style="font-family: inherit;">Warrior</span></span></h3></div><div style="-webkit-text-stroke-width: 0px; box-sizing: border-box; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><p style="box-sizing: border-box;"><b style="box-sizing: border-box;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img border="0" data-original-height="768" data-original-width="614" height="461" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Ee0ok5fUPHalEBjn9GALBqryuy1yqtu70fvX2wZB21zjhjNNSAfiM9lajtT4Uzs0bQrMMr_pPeMgUY7SYMTbYiKKUDUcMeQUrO45yVk_32Ay9nbzZbqFCOLg18RwuOhORHQaoJJ_uI1ZfZvJbnc77pSygTXbL9iLC388QeTX8wsaeyDiyHwE4Z-2Ag/w369-h461/malenia.jpg" style="margin-left: auto; margin-right: auto;" width="369" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-size: small;"><i>Speak not of right and wrong or truth and lies. There is only the blade, and which end you're staring at.</i></span><br /></td></tr></tbody></table></b></p><div class="separator" style="clear: both; text-align: center;"></div><p></p><p style="box-sizing: border-box;"><b style="box-sizing: border-box;">Equipment:</b><span> Weapons of your choice, one weapon art scroll, armor of your choice, and a shield if you want one.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Warrior 1:</b><span>&nbsp;Master-at-Arms, Warsight, 2 Stamina Dice.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Warrior 2:</b><span>&nbsp;Push Yourself, +1 Prepared Art, +1 Stamina Die.<br style="box-sizing: border-box;" /><b style="box-sizing: border-box;">Warrior 3+:</b><span>&nbsp;+1 Prepared Art &amp; +1 Stamina Die, or +2 Stamina Dice<br /></span></span></span></span></p></div><div style="-webkit-text-stroke-width: 0px; box-sizing: border-box; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><p style="box-sizing: border-box;"><b style="box-sizing: border-box;">Master-at-Arms</b><br />You have<span>&nbsp;<b style="box-sizing: border-box;">stamina dice</b>, which you can expend to perform feats of strength, endurance, and bloodthirst. You can roll a Stamina Die to add it to any<span>&nbsp;<b style="box-sizing: border-box;">to-hit roll</b>,<span>&nbsp;<b style="box-sizing: border-box;">damage roll</b>, or<span>&nbsp;<b style="box-sizing: border-box;">STR/DEX/CON roll</b><span>&nbsp;after you've seen the outcome, whether it's a success or failure. Stamina dice can also be used to wield<span>&nbsp;<b style="box-sizing: border-box;">Weapon Arts</b><span style="box-sizing: border-box;">, rolling any number of your stamina dice and applying the result to the art's listed effects. Unless otherwise specified, using a Weapon Art takes an action on your turn. A stamina die returns to your pool on a roll of 1, 2, or 3. Restore all your Stamina dice after a hearty meal or a full night's sleep.<br /></span></span></span></span></span></span></span></p></div><div style="-webkit-text-stroke-width: 0px; box-sizing: border-box; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><p style="box-sizing: border-box;">You may prepare 1 Weapon Art at a time before combat by performing the rigorous exercises and meditations described within the scroll. This takes approximately 10 minutes. The number you can have simultaneously prepared increases as you gain more Warrior templates.</p></div><div style="-webkit-text-stroke-width: 0px; box-sizing: border-box; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><p style="box-sizing: border-box;"><b style="box-sizing: border-box;">Warsight</b><br />All (successful) warriors develop a system by which they classify their enemies, so as to inform their judgments on who first to render into their constituent parts. The more intellectual warriors refer to such arcane principles as a "plus one to-hit" and an "armor class of 12", or speak of the "hit points" an enemy must be damaged at before they become a gibbering wreck.<br /><br />You can see characters' mundane combat stats (if they aren't being deliberately concealed) and whether or not they have magical abilities. Mundane stats include damage die size, current and maximum hit points, armor class, and to-hit bonus.<br /></p></div><div style="-webkit-text-stroke-width: 0px; box-sizing: border-box; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><p style="box-sizing: border-box;"><b style="box-sizing: border-box;">Push Yourself</b><br />As an action, you may sacrifice HP to regain a single Stamina Die. The first time you do this during a fight, it costs 1 HP, and doubles each time thereafter (2, then 4, then 8, etc.). Reset this after you have performed your post-combat warm-down, similar to the Art preparation exercises.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><img border="0" data-original-height="564" data-original-width="550" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIoQ9toDQ9Qlu-A5FRpbS3UVUW4sXKVYnlybJBndJnhb3cWqfu4YeSlg54zETQNnOXsi5TouRxARPkEPTsxXlb5oEO9ZzwzhH6N_SDzRLMsgy4XC5o-s9DshhwXxKR7YW2IoylrwxaDq4qoQaEr9ZhuX7pXnu-Uc4_1K6E1KV1t_y4iJBs8syQ-AT3WQ/w390-h400/andre%202.jpg" width="390" /></td></tr><tr><td class="tr-caption" style="text-align: center;"><i>Prithee, be careful. I don't want to see my work squandered.</i><br /></td></tr></tbody></table><br /></div><div style="-webkit-text-stroke-width: 0px; box-sizing: border-box; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><h3 style="box-sizing: border-box; text-align: center;"><span style="font-size: large;"><span style="background-color: white;"><span style="font-family: inherit;">Weapon Arts</span></span></span></h3><div style="-webkit-text-stroke-width: 0px; box-sizing: border-box; font-style: normal; font-variant-caps: normal; font-variant-ligatures: normal; font-weight: 400; letter-spacing: normal; text-align: start; text-decoration-color: initial; text-decoration-style: initial; text-decoration-thickness: initial; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;"><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b style="box-sizing: border-box;">Duelist's Handbook</b><span>&nbsp;(one-handed swords)<br style="box-sizing: border-box;" /><i style="box-sizing: border-box;">The final word in rules and regulations of honourable combat. The ritual forms developed by the Marquis Fonchauntaire have stood the test of centuries, and to question them would be to invalidate all the blood spilled and feuds settled under its auspices.</i><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><br />馃棥 You are immediately identifiable as a poncy motherfucker. Spend a round bragging to get +<b style="box-sizing: border-box;">templates</b><span>&nbsp;to attack and damage the following round.<span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b style="box-sizing: border-box;"><br /></b><span style="box-sizing: border-box;">馃棥 <b style="box-sizing: border-box;">Parry-Riposte.</b><span>&nbsp;When an attack hits you, you may expend Stamina Dice and add the<span>&nbsp;<b style="box-sizing: border-box;">sum</b><span>&nbsp;to your AC. If this would make the attack no longer hit, you parry their attack and may riposte, making a retaliatory attack at +<b style="box-sizing: border-box;">dice</b><span>&nbsp;that deals +<b style="box-sizing: border-box;">sum</b><span>&nbsp;additional damage.<span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b style="box-sizing: border-box;"><br /></b><span style="box-sizing: border-box;">馃棥<b style="box-sizing: border-box;"> Challenge</b> an enemy who can understand you (anything that has a language, whether or not they share it with you). You must close in and attack each other instead of anyone else. Once either of you has dealt<span>&nbsp;<b style="box-sizing: border-box;">sum</b><span>&nbsp;damage, the challenge is won, and whoever dealt that damage gets a free attack against the other. You may have multiple enemies challenged at once, but may make only one challenge per turn.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Soldier's Scrawl</b> (one-handed weapon and shield)<br /><i>A crudely bound diary of a soldier who fought and died on the Archipelagan Front. Provides a harrowing first-hand glimpse into how the best-laid plans without fail go horribly awry, and how everything can be turned to purposes of war.</i><br />馃棥 Your shield provides an additional +<b>templates </b>armor. <br />馃棥 <b>Shield Bash</b>. Make an attack roll at +<b>sum</b> that on a hit deals damage equal to your shield's&nbsp; armor bonus and staggers the target for their next turn. This doesn't count as your attack for turn, and you may follow up with a weapon attack.<br />馃棥 <b>Brutal Strike</b>. Freely hit your enemy for <b>sum</b>+<b>dice</b> damage. They get to hit you in response, even if your attack subsequently incapacitates them.&nbsp;</span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><i><span>&nbsp;&nbsp; &nbsp;<span>&nbsp;&nbsp;&nbsp; NOTE: Staggered enemies can either move or attack, not both. </span></span></i><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"></span></span></span></span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Brawler's Notebook</b> (unarmed combat)<br /><i>An artist's sketchbook filled with detailed studies of musculature and various fistfighting stances, lovingly rendered in charcoal. Towards the end, sketches tend kinetic, annotated with the names of long-closed bars and monikers like "Aurochs Pate" or "Benit the Butcher".</i><br />馃棥 Your maneuvers also deal <b>templates</b> damage.<br />馃棥 Unleash a <b>Flurry of Blows</b> on your enemy. Make <b>sum</b> attacks. Each attack that hits deals <b>dice</b>+1 damage. If at least half of the attacks (rounded up) hit, knock your opponent down.<br />馃棥 Throw a <b>Knockout Punch</b> that deals <b>sum</b> damage minus the target's <b>armor</b> bonus, and doesn't require an attack roll. If this attack deals 6+ damage, the target is staggered for their next turn.</span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Beast Hide Diary</b> (spears, axes, natural weapons)<br /><i>Carved with the tooth of the beast it was skinned from. Records the hunting practices of apex predators, and instructs one to give in to those selfsame instincts.</i><br />馃棥 You can speak to beasts. Their language is loud, raucous, and conveys complex ideas through light combat.<br />馃棥 <b>Charge </b>into your enemy with reckless abandon, dealing <b>sum </b>damage and knocking them back <b>dice</b>*10'. Anything they hit in this process also takes <b>sum </b>damage.<br />馃棥 <b>Leap </b>upon a distant enemy. Can move up to <b>dice </b>times your movement speed in this action. Deals an additional <b>sum </b>damage and knocks enemy prone.<br /></span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Juggernaut Tablet </b>(two-handed weapons)<br /><i>An ancient stone slab engraved with pictographs of a rigid exercise regimen, and stained with similarly ancient blood.</i><br />馃棥 You cannot be moved, stopped, pushed, or knocked over. No earthly force can hold you. If you would fall, you grab onto the ledge. If a wagon or even a battering ram would hit you, it stops in its tracks (though you still take damage).<br />馃棥 After you hit an enemy, you may <b>Cleave</b> through them with a powerful, continuous stroke. Deal <b>sum</b> damage to the next enemy adjacent to them in a direction of your choice. Continue the cleave through up to <b>dice</b> total enemies.<br />馃棥 <b>Steel Yourself</b> against your foe, gaining a pool of <b>sum</b> temporary hit points.</span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Manual of the Siege-Sage</b> (colossal weapons)<br /><i>Priests of the Conquering King Olgoros have waited centuries for an opportunity to finally entomb him. Each time his still-warring corpse arrives to besiege the gates of the cathedral tomb that was prepared for him, the priests have accumulated new knowledge with which to weather his storm.</i><br />馃棥 You can wield siege weapons like twice-height polearms, battering rams, or ballistae with your own two hands. These weapons deal d12 damage, but you cannot attack with them in the same turn that you move, draw, or load them.<br />馃棥 <b>Shatter </b>your enemy's guard after hitting them, dealing an additional <b>sum</b> damage and reducing their Armor by <b>sum</b> for the next <b>dice</b> rounds. Also works on inanimate objects.<br />馃棥 Become an unshakable <b>Bastion</b>, providing +<b>dice</b> armor to yourself and adjacent allies for the next <b>sum</b> rounds.</span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"></span></span></p><div class="separator" style="clear: both; text-align: center;"><span style="background-color: white;"><span style="font-family: inherit;"><img border="0" data-original-height="1200" data-original-width="455" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF-JJ9s01lPjs7_bSNwYCqpox7XOics0_uzEyvA7jmBFanj4ZzYrC07QeqFGFZklLMgoGaEDz0n22ci5ItYRN0ZQd1YCrNHEWZONF-zhrQOs-pmcyOXgVqzP7MUe8dsCQpEVJS6RQoUjlx5XYck3LwnK4RupPLxOhJ8k7-hfzfrrGatdF1sJvSYd45hw/w242-h640/472d5a2bf53e01f09e4c4d2432274007.jpg" width="242" /></span></span></div><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><br /></span></span></span><p></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Absolutive Prayerbook</b> (crushing weapons)<br /><i>Spilling thine neighbor's blood is proscribed by various holy texts across the Continent. Enterprising preachers have found ample ways to reconcile this with their abiding need to enact violence upon their enemies.</i><br />馃棥 During combat, your weapon glows like a lantern. This light counts as sunlight.<br />馃棥 <b>Smite</b> your foe with holy light. This attack deals +<b>sum</b> damage on a hit and inflicts holy damage. Whether or not your smite connects, your next <b>sum</b> attacks also inflict holy damage, and deal an additional +<b>dice</b> damage. This stacks with subsequent smites.<br />馃棥 After you hit an enemy, you may chant a <b>Guiding Prayer</b>. That enemy glows with sunlight, and for the next <b>dice</b> turns, your allies get +<b>sum</b> to their attack rolls against that enemy.</span></span></span></p><p style="box-sizing: border-box; margin-left: 40px; text-align: left;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><i>NOTE: Holy damage will vaporize corpses of the unholy upon death, preventing resurrection; but can only incapacitate enemies that aren't unholy. According to the CLXXIVth Conclave of the Continental See, "unholy" includes:<br />- All forms of material undead<br />- Malevolent (but not benign) spirits<br />- Devils <br />- Mortals excommunicated by a bishop or higher priest in good standing with the Faith<br />- Devotees of the Archipelagic Gods<br />- Beasts with more than two eyes or more than four legs.<br /><br />The CLXXVth Conclave approaches with haste. All expect the Locrian Archbishopric to be added to this list and its practice of spiritcalling certified as an official heresy. Other changes may occur in the frenzy.</i><br /></span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Trigonometrics, Vol. I</b> (bows)<br /><i>The arcs and forces necessary to propel projectiles across great distances were calculated by monks as an academic exercise and recorded in illuminated books of tables. Upon hearing of this innovation, the Baron Trigonometras (an acclaimed archer) took the monastery by force and replicated these mathematical proofs for distribution to his bannermen.</i><br />馃棥 You can hit any stationary target you can see, so long as weather conditions are optimal. This only deals 1 damage, but can split rope, put out candles, push levers, break jars, etc.<br />馃棥 Loose a <b>High Volley</b> of <b>dice</b> arrows that arch over cover to land scattered among your foes for <b>highest</b> damage per arrow. Make a separate attack roll for each arrow. May split volley between multiple adjacent targets.<br />馃棥 Spend your entire turn aiming. At the end of the round, fire an <b>Aimed Shot</b> at a chosen location if it's still visible. Automatically hits, add <b>sum</b> to the damage roll, and if you chose to hit a particular body part, impair it appropriately.<b>&nbsp;</b></span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Trigonometrics, Vol. II</b> (bows)<br /><i>The Baron Trigonometras sought to extend and correct the monks' proofs to account for his experiences in the field. His own contributions, while less mathematically ground-breaking, are essential to the study of ranged combat in varied weather conditions.</i><br />馃棥 You can fire a <b>Grapple Arrow</b> attached to a rope. The rope securely attaches to whatever it hits, and can hold one person's weight at a time.<br />馃棥 Fire a <b>Piercing Shot</b> through one enemy and up to <b>dice</b> additional enemies in a row. Automatically hits the first target, make an attack roll at +<b>sum</b> for each following enemy. It deals <b>highest</b> to each enemy.<br />馃棥 Release a <b>Fan Barrage</b> of arrows at a group of adjacent enemies. Make an attack roll for each target. Deals <b>dice</b>+1 damage to each of up to <b>sum</b> enemies, or <b>sum</b> damage to each of <b>dice</b>+1 enemies.</span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Trigonometrics, Vol. III: Sacred Arcs</b> (bows)<br /><i>Once the Baron Trigonometras perfected his archer's art, he set off to hunt a dragon. As he traveled, he sought deeper mathematical proofs derived from what he saw on the road. On the cliffs below Dragonroost, mere days before he planned to sight his quarry, Trigonometras renounced his title and used his considerable fortunes to build a monastery to repent and seek mathematical perfection for the rest of his days. This tome is the result.</i><br />馃棥 Loose a <b>Tracing Shot</b> upon an enemy. Make an attack roll at +<b>sum</b>. The attack deals no damage on a hit, but the target glows with sunlight. Further ranged attacks to hit them (including spells or siege weaponry) can either take a +<b>sum</b> bonus (doesn't stack with additional tracers), or move around cover. An enemy can clear the tracer through acts of intentional devotion or heresy.<br />馃棥 Break off an arrow's head to fire a <b>Crushing Shot</b>, sanctified and guaranteed not to spill blood. Make an attack roll at +<b>sum</b>, deals <b>sum</b>+<b>dice</b> damage. Deals holy damage.<b>&nbsp;</b></span></span></span></p><p style="box-sizing: border-box;"><span style="background-color: white;"><span style="font-family: inherit;"><span style="font-size: small;"><b>Kniferose Almanac</b> (edged or piercing weapons, including bows &amp; arrows)<br /><i>Holds brewing instructions for the most common contact poisons, which range from the mildly inconvenient to the amusingly lethal. Kept only nominally secret by the Order of the Kniferose, a society of gentleman-assassins lauded among the upper echelons of Society.</i><br />馃棥 Your combat preparations include the brewing of three vials of <b>Kniferose Poison</b>. One causes temporary blindness, another causes debilitating pain and nausea, and the final causes paralysis of the site around the wound. You may reveal which a weapon was poisoned with after hitting with an attack (you need not decide until the dramatic revelation). Applying a new poison removes the old one. The poison lasts until combat ends.<br />馃棥 <b>Feinting Thorn</b>. After an attack with the poisoned blade misses, you may expend Stamina Dice to immediately hit with another weapon you're wielding that has not yet been revealed as poisoned. That attack deals <b>sum</b> damage.<br />馃棥 <b>Poison Spray.</b> Artfully flick your weapon's revealed poison in a cone up to <b>dice</b>*10'. This removes the poison from the weapon and inflicts the status effect upon anyone it hits that fails a 10+<b>sum</b> save.</span></span></span></p><p style="box-sizing: border-box;"><b>Assassin's Journal</b> (one-handed blades, shortbows)<br /><i>The church holds that no mortal has the right to determine who lives or dies - yet mortals still determine that every day. This journal belonged to a prolific decision-maker in that regard, detailing their process and sketching out specific "accidents" that recently befell prominent nobles and pontiffs.</i><br />馃棥 <b>Disappear</b> into the shadows. A darkness folds around you as you dash at your move speed for cover; enemies lose your location. You may make this in reaction to being hit. Choose one before rolling:<br />&nbsp;&nbsp; &nbsp;- Get +<b>sum</b> armor against that attack.<br />&nbsp;&nbsp; &nbsp;- Your next attack deals +<b>sum</b> damage, and if made from concealment gets +<b>sum</b> to-hit.<br />馃棥 Wield the illusory <b>Darkblade</b> that carves flesh and bone without damaging the skin. Deal <b>sum</b> damage; this does not cause pain until the victim tries to move the affected area. If you're quiet, this won't break concealment. Shortbows can fire the darkblade as arrows. <br /></p><p style="box-sizing: border-box;"><b>Bleeding Parchment</b> (edged or piercing weapons)<br /><i>This short chirurgical paper details methods of sharpening a blade such that wounds it delivers will bleed excessively. It must be handled with care to avoid dire papercuts.</i><br />馃棥 Whenever you take 6 or more damage, restore a lost Stamina Die.<br />馃棥 <b>Purge</b> yourself of excess humours. Inflict <b>highest </b>damage upon yourself to remove <b>dice </b>conditions affecting you that have been inflicted during this battle. This can include immobility, poison, charm effects, etc.<br />馃棥 <b>Self-Mutilate</b>. Feed the weapon an amount of your blood. Inflict <b>highest</b> damage upon yourself to make an attack that automatically hits for <b>sum</b>+<b>dice</b> damage. 6s rolled this way explode.</p><p style="box-sizing: border-box; margin-left: 40px; text-align: left;"><i>NOTE: Self-inflicted damage cannot be taken back once rolled. If it renders you incapacitated, the attack still occurs, your final action before collapsing in a pool of your own vital fluids.</i><br /></p><p style="box-sizing: border-box;"><b>Haemhorragic Manual</b> (one-handed edged weapons)<br /><i>A book bound in gnarled skin. Its pages weep blood when read, yet remain dry. It demands its student's hands be soaked through with fresh blood, and record in exacting detail the splatter patterns its techniques leave behind.</i><br />馃棥 <b>Spew Bloodflam</b>e over an area by vomiting blood all over your sword. It sticks and clings to surfaces, armor, and flesh alike. Lose <b>sum</b> hit points, then deal <b>highest</b> damage to everyone in a <b>dice</b>*10' cone. It continues to burn, affecting the area it coats and dealing <b>lowest</b> damage to everyone in the area and anyone it's stuck to at the start of your turn.<br />馃棥 Expend Stamina Dice to cause a <b>Bloodflame Rupture</b> when you kill someone. They detonate in an explosion of bloodflame, scorching everyone around (including you) within <b>sum</b> meters for <b>highest</b> damage. This explosion chains; anyone who dies to it also explodes, and so on.</p><p style="box-sizing: border-box;"><b>Shard of the Walking Kiln</b> (hammers)<i><br />On the march, an amphora of water will save you where fullplate cannot; when besieged a pot of burning oil will prove deadlier than the most legendary sword. Before it shattered, the Walking Kiln provided this vital support to the greatest armies in history, and is still worshipped as a god in its own right by the smith-cults of the Penultimate Legion.</i><br />馃棥 The shard itself provides enough heat to power a crude portable forge, kiln, or oven.<br />馃棥 Your hammer leaves a <b>Burning Brand</b> upon your enemy. After hitting, sear their flesh with the mark of the Kiln and deal an additional <b>sum</b> fire damage. At the end of your turn, all branded enemies take <b>dice</b> damage for each brand you've inflicted this combat. Brands can be removed by quenching the mark, but leave a gnarled scar.<br />馃棥 You are an <b>Armorsmith</b>, and know its strengths and weaknesses better than any of its wearers. Make an attack that gets +<b>sum</b> to hit and ignores armor; on a hit, in addition to dealing damage, your target loses <b>dice</b> points of Armor and you gain that armor for the rest of the combat.</p><p style="box-sizing: border-box;"><b>Windweaver's Quilt</b> (dual-wielded edged weapons)<br /><i>A small but dense scrap of fabric. Running your fingers along its knots and holes reveals a dynamic flow of contortions that can weave the air around you into gale-force winds. Your blades are the knitting needles of the storm.</i><br />馃棥 Surround yourself with a <b>Whirlwind</b> that disorients your enemies. Gain +<b>sum</b> temporary armor, which degrades by <b>dice</b> every time you're attacked (hit or miss). You may only have one whirlwind active at a time.<br />馃棥 Fire off a <b>Vacuum Blast</b> at a faraway target. Make an attack roll; the blast deals <b>sum</b> damage and staggers the target on a hit, and deals half <b>sum</b> damage on a miss.<br />馃棥 Bang your weapons together to cause a <b>Thunderclap</b>, forcing everyone unprepared nearby to save or be temporarily deafened for <b>dice </b>rounds.</p><p style="box-sizing: border-box;"><b>Conductive Scroll</b> (polearms, spears)<br /><i>A leather scroll depicting a Lichtenburg scar. Following its patterns reveals miniscule text within the fractal's whorls and spines, revealing the secret nature of the connection betwixt thunder and lightning.</i><br />馃棥 <b>Lightning Rod</b>. Feel the charge. Smell the ozone. Breathe deep and shatter the clear blue sky. Make an attack roll against an enemy within walking range. If it hits, it deals <b>sum+dice </b>lightning damage and you may swiftly leap adjacent to them at any point before your next turn. If it misses, you may immediately move adjacent to them anyway.<br />馃棥 After hitting with an attack, you may make an additional attack against another enemy nearby at <b>+sum</b>. A <b>Crackling Chain</b> strikes from your initial target to the new one, and deals <b>sum</b><b> </b>damage. You may repeat this process, subtracting <b>dice </b>from <b>sum </b>each time, until an attack misses, you run out of new targets to add to the chain, or <b>sum</b> reaches 0.</p><p style="box-sizing: border-box;"><b>Sword Sage's Thesis</b> (swords)<br /><i>Even wizards grudgingly respect the primacy of the blade. Some even take up its study, and realize that properly wielding a length of sharpened steel is just as complex as wielding phenomenal cosmic power. Those who are appropriately humbled by this experience and pursue it still become sword sages, and contribute their writings to magical libraries throughout the Archipelago.</i><br />馃棥 You may use your Magic Dice as Stamina Dice and vice-versa.<br />馃棥 Your attacks are inherently magical, and so can hurt ghosts and other ethereal enemies.<br />馃棥 Your blade is more real than the world it cuts through, followed by <b>Blade Echoes</b> of itself. Make an attack with +<b>sum</b> to-hit; whether or not it hits, an echo makes a follow-up attack with no bonus.<br />馃棥 <b>Dispel</b> magic (and magical effects) with a slash of your blade. Attack the magic. If <b>sum</b>+<b>dice</b> is greater than the spell's <b>sum</b>, negate it. You may use this in reaction to a spell being cast, a dragon loosing its fire breath, etc.</p><p style="box-sizing: border-box;"><b>Shieldmaiden's Creed</b> (shield)<br /><i>The Stars Above speak; we answer the call,<br />Our Inner Light protects us all.<br />'Til Final Death shall do us part,<br />We stand together, hand on heart.<br />When evil finds its shallow grave<br />The stars shall judge - <br />&nbsp;&nbsp;&nbsp; My shield shall save.<br /></i>馃棥 Your shield blazes with <b>Blinding Light</b>. You can flash the light in a semaphore code known only to other Shieldmaidens and those who serve with (or against) them. For the next <b>dice </b>rounds, any who approach you must either approach at half speed to shield their eyes or take <b>highest</b> holy damage.<br />馃棥 You <b>Retaliate</b> with swift and righteous judgment, cold as starlight. As a reaction to one of your allies within a turn's movement being damaged, move to the attacker and smite them with a holy attack at +<b>sum</b> to-hit. The afterimage of vengeful wings imprints behind the eyes of onlookers.<br /><i></i>馃棥 A <b>Dome of Radiance</b> blossoms as you raise your shield, protecting you and your comrades from harm. The shield has a radius of <b>dice</b>\*10', and protects everyone within it from <b>sum</b> mundane attacks, regardless of how powerful the attack is. The dome can be entered, but cannot be left, and attacks made from within to without will bounce uselessly off its inner surface. You can move the shield with you, but as soon as you lower your shield, the dome dissipates.</p><p style="box-sizing: border-box;"><b>Stargazer's Ravings</b> (melee weapon)<br /><i>The chant won't leave your head. It appears on empty pages and clear skies, when you close your eyes, when you hear silence. When you write it down, the ink is blood, and it smears uselessly across the scroll. You give it to a friend, and they can read it perfectly. They say it's a star-map, but a pointless one, as the constellations are all mixed-up and backwards. You look at the sky and you can't tell if it's right or wrong, the sky is just words. You pick up the fire poker, and know what you must do.</i><br />馃棥 Anyone who touches you in combat takes fire damage equal to the number of SD you currently have.<br />馃棥 <b>SPREAD THE WORD</b>. Your eyes see fire. Their eyes don't. It's not fair. They need to see fire too. Your face blazes with starlight; anyone looking at you saves vs. being horrifically enraptured at a <b>sum</b> penalty. All they can do for the next <b>dice</b> rounds is either snuff out your light or run screaming, their eyes burning like yours.<br />馃棥 <b>STARS FLAYING STARS</b>. Your weapon is an extension of your arm, your arm an extension of your will, your will an extension of the stars, and the stars an extension of the universal principle of violence. You scourge them as they deserve, making an attack at +<b>sum</b> to-hit that deals <b>sum</b> fire damage and turns their mind to jelly. Their next attack is against whoever is closest to them, regardless of friend or foe. If no one is close enough for them to reach, they will turn their weapon on themself. <br /></p></div></div><p></p> <div style='clear: both;'></div> </div> <div class='post-footer'> <div class='post-footer-line post-footer-line-1'> <span class='post-author vcard'> </span> <span class='post-timestamp'> </span> <span class='post-comment-link'> </span> <span class='post-icons'> <span class='item-control blog-admin pid-410678285'> <a href='https://www.blogger.com/post-edit.g?blogID=6777118448302662831&postID=668765008773679982&from=pencil' title='Edit Post'> <img alt='' class='icon-action' height='18' src='https://resources.blogblog.com/img/icon18_edit_allbkg.gif' width='18'/> </a> </span> </span> <div class='post-share-buttons goog-inline-block'> </div> </div> <div class='post-footer-line post-footer-line-2'> <span class='post-labels'> Tags: <a href='https://crateredland.blogspot.com/search/label/GLOG' rel='tag'>GLOG</a>, <a href='https://crateredland.blogspot.com/search/label/rules' rel='tag'>rules</a>, <a href='https://crateredland.blogspot.com/search/label/soulslike' rel='tag'>soulslike</a>, <a href='https://crateredland.blogspot.com/search/label/weapons' rel='tag'>weapons</a> </span> </div> <div class='post-footer-line post-footer-line-3'> <span class='post-location'> </span> </div> </div> </div> <div class='comments' id='comments'> <a name='comments'></a> <h4>3 comments:</h4> <div class='comments-content'> <script async='async' src='' type='text/javascript'></script> <script type='text/javascript'> (function() { var items = null; var msgs = null; var config = {}; // <![CDATA[ var cursor = null; if (items && items.length > 0) { cursor = parseInt(items[items.length - 1].timestamp) + 1; } var bodyFromEntry = function(entry) { var text = (entry && ((entry.content && entry.content.$t) || (entry.summary && entry.summary.$t))) || ''; if (entry && entry.gd$extendedProperty) { for (var k in entry.gd$extendedProperty) { if (entry.gd$extendedProperty[k].name == 'blogger.contentRemoved') { return '<span class="deleted-comment">' + text + '</span>'; } } } return text; } var parse = function(data) { cursor = null; var comments = []; if (data && data.feed && data.feed.entry) { for (var i = 0, entry; entry = data.feed.entry[i]; i++) { var comment = {}; // comment ID, parsed out of the original id format var id = /blog-(\d+).post-(\d+)/.exec(entry.id.$t); comment.id = id ? id[2] : null; comment.body = bodyFromEntry(entry); comment.timestamp = Date.parse(entry.published.$t) + ''; if (entry.author && entry.author.constructor === Array) { var auth = entry.author[0]; if (auth) { comment.author = { name: (auth.name ? auth.name.$t : undefined), profileUrl: (auth.uri ? auth.uri.$t : undefined), avatarUrl: (auth.gd$image ? auth.gd$image.src : undefined) }; } } if (entry.link) { if (entry.link[2]) { comment.link = comment.permalink = entry.link[2].href; } if (entry.link[3]) { var pid = /.*comments\/default\/(\d+)\?.*/.exec(entry.link[3].href); if (pid && pid[1]) { comment.parentId = pid[1]; } } } comment.deleteclass = 'item-control blog-admin'; if (entry.gd$extendedProperty) { for (var k in entry.gd$extendedProperty) { if (entry.gd$extendedProperty[k].name == 'blogger.itemClass') { comment.deleteclass += ' ' + entry.gd$extendedProperty[k].value; } else if (entry.gd$extendedProperty[k].name == 'blogger.displayTime') { comment.displayTime = entry.gd$extendedProperty[k].value; } } } comments.push(comment); } } return comments; }; var paginator = function(callback) { if (hasMore()) { var url = config.feed + '?alt=json&v=2&orderby=published&reverse=false&max-results=50'; if (cursor) { url += '&published-min=' + new Date(cursor).toISOString(); } window.bloggercomments = function(data) { var parsed = parse(data); cursor = parsed.length < 50 ? null : parseInt(parsed[parsed.length - 1].timestamp) + 1 callback(parsed); window.bloggercomments = null; } url += '&callback=bloggercomments'; var script = document.createElement('script'); script.type = 'text/javascript'; script.src = url; document.getElementsByTagName('head')[0].appendChild(script); } }; var hasMore = function() { return !!cursor; }; var getMeta = function(key, comment) { if ('iswriter' == key) { var matches = !!comment.author && comment.author.name == config.authorName && comment.author.profileUrl == config.authorUrl; return matches ? 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Now we just need the Lands Between as a hexcrawl.</p><span class="comment-actions secondary-text"><a class="comment-reply" target="_self" data-comment-id="4664659293190081941">Reply</a><span class="item-control blog-admin blog-admin pid-620219318"><a target="_self" href="https://www.blogger.com/delete-comment.g?blogID=6777118448302662831&amp;postID=4664659293190081941">Delete</a></span></span></div><div class="comment-replies"><div id="c4664659293190081941-rt" class="comment-thread inline-thread hidden"><span class="thread-toggle thread-expanded"><span class="thread-arrow"></span><span class="thread-count"><a target="_self">Replies</a></span></span><ol id="c4664659293190081941-ra" class="thread-chrome thread-expanded"><div></div><div id="c4664659293190081941-continue" class="continue"><a class="comment-reply" target="_self" data-comment-id="4664659293190081941">Reply</a></div></ol></div></div><div class="comment-replybox-single" id="c4664659293190081941-ce"></div></li><li class="comment" id="c3604052599235621129"><div class="avatar-image-container"><img src="//www.blogger.com/img/blogger_logo_round_35.png" alt=""/></div><div class="comment-block"><div class="comment-header"><cite class="user"><a href="https://www.blogger.com/profile/11103061574208320331" rel="nofollow">Josh</a></cite><span class="icon user "></span><span class="datetime secondary-text"><a rel="nofollow" href="https://crateredland.blogspot.com/2022/05/glog-arts-of-war.html?showComment=1670173328811#c3604052599235621129">December 4, 2022 at 12:02&#8239;PM</a></span></div><p class="comment-content">These are probably my favorite &quot;GLoG fighter maneuvers&quot; to date.<br><br>Does Trigonometrics, Vol. III: Sacred Arcs have a third maneuver? </p><span class="comment-actions secondary-text"><a class="comment-reply" target="_self" data-comment-id="3604052599235621129">Reply</a><span class="item-control blog-admin blog-admin pid-2129981845"><a target="_self" href="https://www.blogger.com/delete-comment.g?blogID=6777118448302662831&amp;postID=3604052599235621129">Delete</a></span></span></div><div class="comment-replies"><div id="c3604052599235621129-rt" class="comment-thread inline-thread hidden"><span class="thread-toggle thread-expanded"><span class="thread-arrow"></span><span class="thread-count"><a target="_self">Replies</a></span></span><ol id="c3604052599235621129-ra" class="thread-chrome thread-expanded"><div></div><div id="c3604052599235621129-continue" class="continue"><a class="comment-reply" target="_self" data-comment-id="3604052599235621129">Reply</a></div></ol></div></div><div class="comment-replybox-single" id="c3604052599235621129-ce"></div></li></ol><div id="top-continue" class="continue"><a class="comment-reply" target="_self">Add comment</a></div><div class="comment-replybox-thread" id="top-ce"></div><div class="loadmore hidden" data-post-id="668765008773679982"><a target="_self">Load more...</a></div></div> </div> </div> <p class='comment-footer'> <div class='comment-form'> <a name='comment-form'></a> <p> </p> <a href='https://www.blogger.com/comment/frame/6777118448302662831?po=668765008773679982&hl=en' id='comment-editor-src'></a> <iframe allowtransparency='true' class='blogger-iframe-colorize blogger-comment-from-post' frameborder='0' height='410px' id='comment-editor' name='comment-editor' src='' width='100%'></iframe> <script src='https://www.blogger.com/static/v1/jsbin/3061944402-comment_from_post_iframe.js' type='text/javascript'></script> <script type='text/javascript'> BLOG_CMT_createIframe('https://www.blogger.com/rpc_relay.html'); </script> </div> </p> <div id='backlinks-container'> <div id='Blog1_backlinks-container'> </div> </div> </div> </div> </div></div> </div> <div class='blog-pager' id='blog-pager'> <span id='blog-pager-newer-link'> <a class='blog-pager-newer-link' href='https://crateredland.blogspot.com/2022/05/superterra-this-is-not-land-of-honor.html' id='Blog1_blog-pager-newer-link' title='Newer Post'>Newer Post</a> </span> <span id='blog-pager-older-link'> <a class='blog-pager-older-link' href='https://crateredland.blogspot.com/2021/12/glog-item-enchantment.html' id='Blog1_blog-pager-older-link' title='Older Post'>Older Post</a> </span> <a class='home-link' href='https://crateredland.blogspot.com/'>Home</a> </div> <div class='clear'></div> <div class='post-feeds'> <div class='feed-links'> Subscribe to: <a class='feed-link' href='https://crateredland.blogspot.com/feeds/668765008773679982/comments/default' target='_blank' type='application/atom+xml'>Post Comments (Atom)</a> </div> </div> </div><div class='widget FeaturedPost' data-version='1' id='FeaturedPost1'> <h2 class='title'>Most Recent Post</h2> <div class='post-summary'> <h3><a href='https://crateredland.blogspot.com/2025/01/six-flames.html'>Six Flames</a></h3> <p> Ghastflame Burn corpse wax to create the sickly green ghastflame. Its wisps map out faces of the dead and damned, which it invites to the fl... </p> </div> <style type='text/css'> .image { width: 100%; } </style> <div class='clear'></div> </div></div> </div> </div> <div class='column-left-outer'> <div class='column-left-inner'> <aside> <div class='sidebar section' id='sidebar-left-1'><div class='widget PopularPosts' data-version='1' id='PopularPosts1'> <h2>stuff i've made</h2> <div class='widget-content popular-posts'> <ul> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2025/01/six-flames.html'>Six Flames</a></div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2025/01/magic-hexcrawls.html'>Magic Hexcrawls</a></div> <div class='item-thumbnail'> <a 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src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXfEXGEyOI2XNhOt1BWGu8Yvn5OxVgnAWmC1owpp9GsranQS1IExIfKL91a7TM7jij-MsyW5X9_GphPHNTeA0vHRyC-KtlZJOZr10FUh8gGHfpwPipeD8btLTy0trW38UIKmKxm9bBH06y/w115-h115-p-k-no-nu/download+%25283%2529.jpg'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2022/05/glog-arts-of-war.html'>GLOG Arts of War</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2022/05/glog-arts-of-war.html' target='_blank'> <img alt='' border='0' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8Ee0ok5fUPHalEBjn9GALBqryuy1yqtu70fvX2wZB21zjhjNNSAfiM9lajtT4Uzs0bQrMMr_pPeMgUY7SYMTbYiKKUDUcMeQUrO45yVk_32Ay9nbzZbqFCOLg18RwuOhORHQaoJJ_uI1ZfZvJbnc77pSygTXbL9iLC388QeTX8wsaeyDiyHwE4Z-2Ag/w115-h115-p-k-no-nu/malenia.jpg'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2021/06/wizard-colleges-imply-wizard.html'>Wizard Colleges Imply Wizard Undergraduates</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2021/06/wizard-colleges-imply-wizard.html' target='_blank'> <img alt='' border='0' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgYPtmsVz0RS0UKBXGQ8GO2Xiq7zQRkypNA6Esi3CD6rf5olZDIb7cCzvnFc8ppc6tv0CqbH81yGL4gHHhDXVE2SEfYa-r_Lcg7QzqEPmNDjongWsLwnFFRoLBRnajONBidKVX8PZIV0YcV/w115-h115-p-k-no-nu/darke+artes+wizard.jpg'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2019/09/facts-about-dwarves.html'>Facts About Dwarves</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2019/09/facts-about-dwarves.html' target='_blank'> <img alt='' border='0' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhs4pTAtZhBGJVXULkhzkYDeT8gHfOAMmFCJiSjcPZ6CxJ35Ro9waU1LmdyLsz01lPWC1L1mpE6dZkWRyznYePtwnp75wuMTv4Ly1NwCHRYbMrUCGzyddT08as2ToFCEu-1y7coPdPkalY3/w115-h115-p-k-no-nu/tw2-statue.jpg'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2024/10/the-witch-glog-class.html'>The Witch (GLOG Class)</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2024/10/the-witch-glog-class.html' target='_blank'> <img alt='' border='0' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuUn4icjX3pAM1Y1uKSrMZ1ICVEgiTlqTe8AeBe1b0gtjz1dkqFSXkDLIYIee1xLRCQRuoZWp172APyOj88hawGPLogj_6KmUXhxMye-fG5At3TO03PrKdzmdfWNBZ6p57dYWQKXfa6965hyphenhyphenCiWrPifNKycbEVH9Er0Ift7TZsoNTqU-6Jw6eIOZiv_Dc-/w115-h115-p-k-no-nu/921428-artwork-fantasy-art-fantasy-girl-witch.jpg'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2019/01/the-cleric.html'>The Cleric</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2019/01/the-cleric.html' target='_blank'> <img alt='' border='0' src='https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vTwli0OAl0YqIzdoOzXTyJY8kH-fi8q_UcZdstf_DVlQ5q0B-YckuEAiykHQ8wrBgBiwO6gieacwqQMnKd7y5c97bHumiru2mcCh2e4r-0vbMqr6BMT8OeXdv_0X_OkSJoaEBLpSlp1t74ygYXCUA2zkaPJKQwJ6WHTds0n_s1K7oEYxnWZkx4qQ=w115-h115-p-k-no-nu'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2024/09/for-my-sins-i-use-citadel-paints.html'>For My Sins, I Use Citadel Paints</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2024/09/for-my-sins-i-use-citadel-paints.html' target='_blank'> <img alt='' border='0' src='https://blogger.googleusercontent.com/img/a/AVvXsEi37bYMYxpgle1sdSYxTF02j5mPi2voow7vVC_yP2txND3MkpuaCSOzG0imrYVB1dvUFPPS_WCe2nj3Dmvr0IueohmOeef_h8QqIvyD8YZfxRzraHCAFHdgTEHGY6hz8yXnH2RaXsgCcWN69LKAtK_phVNVq9dpbB_6uoFhYr-4G6NrfMoaXMgNNMavUkSp=w115-h115-p-k-no-nu'/> </a> </div> </div> <div style='clear: both;'></div> </li> <li> <div class='item-thumbnail-only'> <div class='item-title' style='text-align: center; font-weight:bold;'><a href='https://crateredland.blogspot.com/2020/08/the-necromancer-and-cavalier.html'>The Necromancer and the Cavalier</a></div> <div class='item-thumbnail'> <a href='https://crateredland.blogspot.com/2020/08/the-necromancer-and-cavalier.html' target='_blank'> <img alt='' border='0' src='https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi5P5AcTSPdZ8vHuJC2hzkUkJveV8ZXzSHwQABAUYPmx0loV_nuWe2D1JsxPunKjRT605nnxTxbgBt9-559xLA6ezrLJRuNnUI3aLCPIO7nZj8zCYGs7X8cnr6YaROsVA27Uk7Nw-pJbKAg/w115-h115-p-k-no-nu/harrow-the-ninth-no-tect.jpg'/> </a> </div> </div> <div style='clear: both;'></div> </li> </ul> <div class='clear'></div> </div> </div><div class='widget BlogList' data-version='1' id='BlogList1'> <h2 class='title'>i read these, you should too</h2> <div class='widget-content'> <div class='blog-list-container' 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dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2023/01/'> January </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate expanded'> <a class='toggle' href='javascript:void(0)'> <span class='zippy toggle-open'> &#9660;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2022/'> 2022 </a> <span class='post-count' dir='ltr'>(3)</span> <ul class='hierarchy'> <li class='archivedate expanded'> <a class='toggle' href='javascript:void(0)'> <span class='zippy toggle-open'> &#9660;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2022/05/'> May </a> <span class='post-count' dir='ltr'>(3)</span> <ul class='posts'> <li><a 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dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2021/10/'> October </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2021/09/'> September </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2021/07/'> July </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a 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class='post-count-link' href='https://crateredland.blogspot.com/2021/03/'> March </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2021/02/'> February </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2021/01/'> January </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/'> 2020 </a> <span class='post-count' dir='ltr'>(28)</span> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/12/'> December </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/11/'> November </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/10/'> October </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/09/'> September </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/08/'> August </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/07/'> July </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/06/'> June </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/05/'> May </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/04/'> April </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/03/'> March </a> <span class='post-count' dir='ltr'>(1)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/02/'> February </a> <span class='post-count' dir='ltr'>(4)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2020/01/'> January </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2019/'> 2019 </a> <span class='post-count' dir='ltr'>(90)</span> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2019/12/'> December </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2019/11/'> November </a> <span class='post-count' dir='ltr'>(2)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; </span> </a> <a class='post-count-link' href='https://crateredland.blogspot.com/2019/10/'> October </a> <span class='post-count' dir='ltr'>(3)</span> </li> </ul> <ul class='hierarchy'> <li class='archivedate collapsed'> <a class='toggle' href='javascript:void(0)'> <span class='zippy'> &#9658;&#160; 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